diff --git a/.gitignore b/.gitignore index f004a5d..77768fc 100644 --- a/.gitignore +++ b/.gitignore @@ -2,3 +2,15 @@ cmake-build-debug/ *.iml dist/ +path-planning-python-algo/__pycache__/ +WASM/www/ +*.out +*.log +cmake-build-debug-coverage/ +c-things/build/* +WASM/cpp/build/ + +venv/ + +asio/ +googletest/ diff --git a/2023/CMakeLists.txt b/2023/CMakeLists.txt new file mode 100644 index 0000000..8119a82 --- /dev/null +++ b/2023/CMakeLists.txt @@ -0,0 +1,4 @@ +project(2023) + + +add_executable(funtional_programming src/functional_programming.cpp) \ No newline at end of file diff --git a/2023/src/functional_programming.cpp b/2023/src/functional_programming.cpp new file mode 100644 index 0000000..212c4a3 --- /dev/null +++ b/2023/src/functional_programming.cpp @@ -0,0 +1,59 @@ +// +// Created by sajith on 10/7/22. +// + +#include +#include +#include +#include +#include +#include + +using std::cout; +#define endl '\n' + +double calc_average_serial(const std::vector &nums) +{ + return std::accumulate(nums.cbegin(), nums.cend(), 0) / (double) nums.size(); +} + +double calc_average_parallel(const std::vector &nums) +{ + return std::reduce(std::execution::par, nums.cbegin(), nums.cend(), 0) / (double) nums.size(); +} + +int calc_product_serial(const std::vector &nums) +{ + return std::accumulate(nums.cbegin(), nums.cend(), 1, std::multiplies()); +} + +int calc_product_parallel(const std::vector &nums) +{ + return std::reduce(std::execution::par, nums.cbegin(), nums.cend(), 1, std::multiplies()); +} + +int count_new_lines_binary_func(int prev, char c) +{ + if (c == '\n') + return prev + 1; + return prev; +} + +int count_new_lines(const std::string &str) +{ + return std::accumulate(str.cbegin(), str.cend(), 0, count_new_lines_binary_func); +} + + +int main() +{ + std::vector v{1, 2, 3, 4, 5, 6, 7, 8}; + cout << calc_average_serial(v) << endl; + cout << calc_average_parallel(v) << endl; + cout << calc_product_serial(v) << endl; + cout << calc_product_parallel(v) << endl; + + std::string str{"hello world\ntest line two\ntest line three."}; + cout << count_new_lines(str) << endl; + return 0; +} \ No newline at end of file diff --git a/CMakeLists.txt b/CMakeLists.txt index 9e44b0b..cf2729c 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,7 +1,68 @@ cmake_minimum_required(VERSION 3.10) project(advanced_topics) -set(CMAKE_CXX_STANDARD 17) +#set(CMAKE_CXX_STANDARD 17) +set(CMAKE_C_STANDARD 11) + + +set(CMAKE_CXX_STANDARD 20) + +set(CMAKE_CXX_FLAGS "-fsanitize=address -std=c++20 -ggdb3 -Wall -ansi -Wextra -Wpedantic") +add_definitions(-DCMAKE_BUILD_TYPE=Debug) + + +#include_directories(asio) +#add_compile_options(-fsanitize=address) +#set(CMAKE_CXX_FLAGS "-fsanitize=address -ggdb3 -Wall -ansi -Wextra") +#add_definitions(-DCMAKE_BUILD_TYPE=Debug) + +add_subdirectory(asio-samples) +add_subdirectory(sorting-algo) +add_subdirectory(cpp20) + +#add_subdirectory(c-things) +#add_subdirectory(cppnano) +#add_subdirectory(embbed-programming) +#add_subdirectory(ds/leetcode) +#add_subdirectory(ds/recursions) +#add_subdirectory(ds/ds) +add_subdirectory(dsa) +add_subdirectory(low_latency) +add_subdirectory(stl-algo) +add_subdirectory(CTCI) +add_subdirectory(test) + +add_subdirectory(ipc) +add_subdirectory(interviews) +add_subdirectory(io) +add_subdirectory(network_programming) +add_subdirectory(threads) +add_subdirectory(hackerrank) +add_subdirectory(designpatterns) +#add_subdirectory(unit_tests) +add_subdirectory(cpp_architecture) +#add_subdirectory(fortran_learn) +add_subdirectory(detect_memory_issues) +add_subdirectory(cppthings) +add_subdirectory(2023) + +#add_subdirectory(algo) + +#add_subdirectory(ds/cf) +#add_subdirectory(WASM) +#add_subdirectory(websocket) +#add_subdirectory(classes_and_objects) +#add_subdirectory(cppthings) +#add_subdirectory(packedpubwasm) +#add_subdirectory(opengl) +#find_library(Eigen3 REQUIRED) +#add_subdirectory(c-pointers) +#add_subdirectory(design-patterns) +#add_subdirectory(STL) +#add_subdirectory(customstring) +#add_subdirectory(structural_patterns) +#add_subdirectory(idioms) +add_executable(main main.cpp) #add_executable(advanced_topics main.cpp) #add_executable(pointers pointers/pointers_01.cpp) @@ -20,8 +81,87 @@ set(CMAKE_CXX_STANDARD 17) #add_executable(dsstructures ds/linked_list.cpp) #add_executable(dsstructures ds/doubly_linked_list.cpp) -#add_executable(dsstructures ds/binary_search_tree.cpp ) -#add_executable(dsstructures localizations/prior_functions.cpp) -add_executable(dsstructures lambdaexp/lambda.cpp) +#add_executable(dsstructures ds/binary_search_tree.cpp) + + +#add_executable(header-files header-files/main.cpp header-files/PrintString.cpp header-files/PrintString.cpp) +#add_executable(header-files header-files/CarMain.cpp header-files/Car.cpp header-files/Car.h) +#add_executable(level-order ds/level_order_traversal.cpp) +#add_executable(path-planning path-planning/a_star.cpp) +#add_executable(idioms idioms/return_type_resolver.cpp) +#add_executable(idioms idioms/nullpointer.cpp) +#add_executable(idioms idioms/type_erasure.cpp) + +#add_executable(ds ds/linkedlist.cpp) +#add_executable(ds ds/stack.cpp) +#add_executable(ds ds/statck_with_linkedlist.cpp) +#add_executable(ds ds/doublylinkedlist.cpp) +#add_executable(classes_and_objects classes_and_objects/friend_function.cpp) +#add_executable(ds ds/queue.cpp) +#add_executable(idioms idioms/static_polymorphism.cpp) + +#add_executable(idioms idioms/type_erasure.cpp) +#add_executable(idioms idioms/type_erasyre_std_examples.cpp) +#add_executable(idioms idioms/std_any_implementation.cpp) +#add_executable(idioms idioms/CRTP.cpp) +#add_executable(idioms idioms/CRTP_continue.cpp) +#add_executable(idioms idioms/virtual_constructor.cpp) +#+++++++++++++++++++++++++++++++++++++++++++++++++++ +#add_subdirectory(logger) +#include_directories(${PROJECT_SOURCE_DIR}/logger/include) +# +#add_executable(idioms idioms/PIMPL.cpp) +#target_link_libraries(idioms logger) +#+++++++++++++++++++++++++++++++++++++++++++++++++++ + +#+++++++++++++++++++++++++++++++++++++++++++++++++++ +#add_subdirectory(fast_logger) +#include_directories(${PROJECT_SOURCE_DIR}/fast_logger/include) +# +#add_executable(idioms idioms/PIMPL_fast.cpp) +#target_link_libraries(idioms logger) + +#+++++++++++++++++++++++++++++++++++++++++++++++++++ + + +#add_executable(idioms idioms/SFINE.cpp) +#add_executable(idioms idioms/SFINE_continue.cpp) +#add_executable(idioms idioms/enableif.cpp) +#add_executable(idioms idioms/object_generator.cpp) +#add_executable(idioms idioms/RAII.cpp) +#add_executable(idioms idioms/ReferenceCounting.cpp) +#add_executable(idioms idioms/resource_return.cpp) +#add_executable(idioms idioms/SOO.cpp) +#add_executable(idioms idioms/EBO.cpp) + +#add_executable(main main.cpp) +#add_executable(solid-srp SOLID/SRP/) +#add_executable(oop oop/main.cpp) +#add_executable(idioms idioms/EBO.cpp) + +#add_executable(c-pointers c-pointers/main.c) +#add_executable(save-pointer c-pointers/memory_allocation_assigment_save.c) +#add_executable(read-pointer c-pointers/memory_allocation_assigment_read.c) +#add_executable(linked_list c-pointers/linked_list.c) +#add_executable(example01 c-serure-programming/example01.c) +#add_executable(example01_improved c-serure-programming/example01_improved.c) + +#add_executable(example2 c-serure-programming/example02.c) +#add_executable(example2_improved c-serure-programming/example02_improved.c) +#add_executable(example03 c-serure-programming/example03.c) +#add_executable(example03_improved c-serure-programming/example03_improved.c) +#add_executable(example03_pointer c-serure-programming/example03_pointer.c) +#add_executable(example03_pointer_improved c-serure-programming/example03_pointer_improved.c) +#add_executable(example03_pointer_improved2 c-serure-programming/example03_pointer_improved2.c) +#add_executable(example0411 c-serure-programming/example0411.c) +#add_executable(balance ds/balance_paranthethies.cpp) +#add_executable(postfix ds/postfix_evaluations.cpp) +#add_executable(POSTFIX ds/EvaluatePostfix.cpp) +#add_executable(reverse_string ds/reverse_string_using_linkedlist.cpp) +#add_executable(btree ds/b_tree.cpp) +#add_executable(lambda lambdaexp/polymorphic_lambda.cpp) +#add_executable(sol2 OutputStreamTest/sol2.cpp) +#add_executable(pub publisher.cpp) +#add_executable(con consumer.cpp) diff --git a/CTCI/CMakeLists.txt b/CTCI/CMakeLists.txt new file mode 100644 index 0000000..35c5004 --- /dev/null +++ b/CTCI/CMakeLists.txt @@ -0,0 +1,10 @@ +project(CTCI) + +#add_executable(sqrthelper src/sqrthlper.cpp) +#add_subdirectory(src/arrays) +#add_executable(apptest src/main.cpp) +add_executable(llist src/linked_lists/main.cpp) +#add_executable(treeapp src/trees/tree_app.cpp) +add_executable(graphs src/graphs/graph_app.cpp) +add_executable(stackapp1 src/statcks_queues/stack_app.cpp) +add_executable(queueapp src/statcks_queues/queue_app.cpp) \ No newline at end of file diff --git a/CTCI/src/arrays/CMakeLists.txt b/CTCI/src/arrays/CMakeLists.txt new file mode 100644 index 0000000..b7ba8d0 --- /dev/null +++ b/CTCI/src/arrays/CMakeLists.txt @@ -0,0 +1,3 @@ +project(arraysproj) + +add_executable(arraysquize arrays_ctci.cpp) \ No newline at end of file diff --git a/CTCI/src/arrays/arrays_ctci.cpp b/CTCI/src/arrays/arrays_ctci.cpp new file mode 100644 index 0000000..f483757 --- /dev/null +++ b/CTCI/src/arrays/arrays_ctci.cpp @@ -0,0 +1,79 @@ +// +// Created by sajith on 11/29/21. +// + +#include "../base.h" + + +bool is_unique_chars(string const &str) +{ + if (str.length() < 128) return false; + vector charv(128, false); + for (auto c: str) + { + if (charv[int(c)]) + { + return false; + } + charv[int(c)] = true; + } + return true; +} + +bool check_permutations(string const &str1, string const &str2) +{ + vector v(str1.length(), 0); + for (auto ch: str1) + { + ++v[int(ch - 'a')]; + } + + for (auto ch: str2) + { + if (v[int(ch - 'a')] == 0) return false; + } + + return true; +} + +string URLify(string &str, int truelength) +{ + int spaceCount = 0; + int index; + int i; + for (i = 0; i < truelength; ++i) + { + if (str[i] == ' ') ++spaceCount; + } + + index = truelength + spaceCount * 2; + if (truelength < str.length()) + { + str[truelength] = '\0'; + } + + for (i = truelength - 1; i >= 0; --i) + { + if (str[i] == ' ') + { + str[index - 1] = '0'; + str[index - 2] = '2'; + str[index - 3] = '%'; + index -= 3; + } + else + { + str[index - 1] = str[i]; + --index; + } + } + + return str; +} + +int main() +{ + string str = "Mr John Smith "; + cout << URLify(str, 13) << endl; + return 0; +} \ No newline at end of file diff --git a/CTCI/src/base.h b/CTCI/src/base.h new file mode 100644 index 0000000..1566cba --- /dev/null +++ b/CTCI/src/base.h @@ -0,0 +1,12 @@ +// +// Created by sajith on 11/28/21. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include + +using namespace std; + +#endif //ADVANCED_TOPICS_BASE_H diff --git a/CTCI/src/copy_trans.h b/CTCI/src/copy_trans.h new file mode 100644 index 0000000..a3ed74b --- /dev/null +++ b/CTCI/src/copy_trans.h @@ -0,0 +1,102 @@ +// +// Created by sajith on 11/29/21. +// + +#include +#include + +#ifndef EMPLOYEE_H +#define EMPLOYEE_H + +namespace copy_trans +{ + using std::string; + + enum class Designation + { + ENGINEER, + IT_MANAGER, + HR_MANAGER, + DIRECTOR, + CEO, + CTO, + CFO, + COO + }; + + enum class Department + { + ENGINEERING, + HR, + SENIOR_MANAGEMENT, + BOARD_OF_DIRECTORS, + }; + + class Location + { + string m_Location; + public: + explicit Location(string const &location); + }; + + + class Employee + { + string m_ID; + string m_Name; + bool m_ActiveEmployee{true}; + double salary{0.0}; + Designation designation; + Department department; + Location *m_Location; + + public: + explicit Employee(string const &ID); + Employee(string const &ID, string const &name); + Employee(string const &ID, string const &name, Designation employeeDesignation); + Employee(string const &ID, string const &name, Designation employeeDesignation, + Department employeeDepartment); + + string GetId() const; + string GetName() const; + Designation GetDesignation() const; + void UpdateDesignation(Designation employeeDesignation); + void UpdateDepartment(Department employeeDepartment); + void UpdateEmployeeLocation(Location const &location); + const Location &GetEmployeeLocation() const; + + double GetSalary() const; + void UpdateSalary(double salary); + + void UpdateEmployeeStatus(bool status); + + // destructor + ~Employee(); + }; + + + class Company + { + std::string m_CompanyName; + Location *m_CompanyLocation; + // Key-> ID, Value -> Employee pointer + std::unordered_map m_EmployeeDetails; + + public: + explicit Company(string const &companyName); + Company(string const &companyName, Location &); + + void AddEmployee(Employee &employee); + void DeleteEmployee(string const &ID); + const Employee &FindByEmployeeID(string &ID) const; + + string GetComapanyName() const; + const Location &GetComapanyLocation() const; + + // destructor + ~Company(); + + }; +} + +#endif //EMPLOYEE_H diff --git a/CTCI/src/graphs/graph_app.cpp b/CTCI/src/graphs/graph_app.cpp new file mode 100644 index 0000000..8fc4316 --- /dev/null +++ b/CTCI/src/graphs/graph_app.cpp @@ -0,0 +1,104 @@ +// +// Created by sajith-csi on 1/18/2022. +// + +#include + +using namespace std; + +class Graph +{ + int m_V; + vector> m_adj; + + void DFS_Rec(int s, vector &visited) + { + visited[s] = true; + cout << s << '\t'; + for (auto const &v: m_adj[s]) + { + if (!visited[v]) + { + DFS_Rec(v, visited); + } + } + } + +public: + Graph(int v) : m_V(v), m_adj(v) {} + + void addEdge(int u, int v) + { + m_adj[u].push_back(v); + } + + void BFS(int src) + { + queue que; + vector visited(m_V, false); + que.push(src); + visited[src] = true; + while (!que.empty()) + { + auto v = que.front(); + que.pop(); + cout << v << '\t'; + for (auto const &u : m_adj[v]) + { + if (!visited[u]) + { + que.push(u); + visited[u] = true; + } + } + } + cout << endl; + } + + void DFS(int s) + { + vector visited(m_V, false); + DFS_Rec(s, visited); + cout< visited(m_V, false); + stack stck; + stck.push(s); + visited[s] = true; + int top; + while (!stck.empty()) + { + top = stck.top(); + stck.pop(); + cout << top << '\t'; + for (int const &ele: m_adj[top]) + { + if (!visited[ele]) + { + stck.push(ele); + visited[ele] = true; + } + } + } + cout << endl; + } +}; + +int main() +{ + Graph G(5); + G.addEdge(0, 1); + G.addEdge(0, 3); + G.addEdge(1, 2); + G.addEdge(3, 2); + G.addEdge(3, 4); +// G.BFS(0); + G.DFS(0); + G.DFSStack(0); + + + return 0; +} \ No newline at end of file diff --git a/CTCI/src/linked_lists/main.cpp b/CTCI/src/linked_lists/main.cpp new file mode 100644 index 0000000..a2f8195 --- /dev/null +++ b/CTCI/src/linked_lists/main.cpp @@ -0,0 +1,587 @@ +// +// Created by sajith on 1/10/22. +// +#include + +using namespace std; + +class Node +{ + int data; + Node *next{nullptr}; +public: + Node() = default; + + explicit Node(int d) : data{d} {} + + friend class LinkedList; +}; + +class LinkedList +{ + Node *head{nullptr}; + +public: + LinkedList() = default; + + explicit LinkedList(Node *h) : head{h} {}; + + void InsertToHead(int data) + { + Node *node = new Node(data); + if (head == nullptr) + { + head = node; + return; + } + node->next = head; + head = node; + } + + void InsertToTail(int data) + { + Node *temp = head; + while (temp->next != nullptr) + { + temp = temp->next; + } + + Node *node = new Node(data); + temp->next = node; + } + + void PrintAll() + { + Node *node = head; + while (node) + { + cout << node->data << '\t'; + node = node->next; + } + cout << '\n'; + } + + void DeleteNode(int key) + { + Node *node = head; + Node *prev; + while (node->next != nullptr) + { + prev = node; + if (node->next->data == key) + { + Node *temp = node->next; + prev->next = node->next->next; + delete temp; + } + node = node->next; + } + } + + void DeleteDuplicatesNodes() + { + set cache; + Node *node = head; + Node *prev; + while (node != nullptr) + { + if (cache.count(node->data) > 0) + { + Node *temp = node; + assert(prev != nullptr); + prev->next = node->next; + node = node->next; + delete temp; + } + else + { + cache.insert(node->data); + prev = node; + node = node->next; + } + } + } + + void DeleteDuplicateNodes2() + { + Node *node = head; + while (node != nullptr) + { + Node *curr = node; + while (curr->next != nullptr) + { + if (node->data == curr->next->data) + { + Node *temp = curr->next; + curr->next = curr->next->next; + delete temp; + } + else + { + curr = curr->next; + } + } + node = node->next; + } + } + + // Don't return the element + int Helper(Node *node, int k) + { + if (node == nullptr) return 0; + int indx = Helper(node->next, k) + 1; + if (indx == k) + { + cout << "Kth to the last element is " << node->data << endl; + } + return indx; + } + + + Node *KthToLastElement(Node *node, int k, int &index) + { + if (node == nullptr) return nullptr; + + Node *curr = KthToLastElement(node->next, k, index); + index += 1; + + if (index == k) + { + return node; + } + return curr; + } + + void PrintKthLastElement(int k) + { + Node *node = head; + Helper(node, k); + } + + void PrintKthLastNode(int k) + { + int i = 0; + Node *node = head; + Node *ans = KthToLastElement(node, k, i); + + cout << "Kth to last element is " << ans->data << endl; + } + + // O(1) space approach + Node *KthToLastLementBest(int k) + { + Node *n1 = head; + Node *n2 = head; + + for (int i = 0; i < k; ++i) + { + if (n1 == nullptr) return nullptr; + n1 = n1->next; + } + + while (n1) + { + n1 = n1->next; + n2 = n2->next; + } + + return n2; + } + + void KthToLastEle(int k) + { + Node *node = KthToLastLementBest(k); + cout << "Kth to the last element is " << node->data << endl; + } + + bool DeleteMidNode(Node *mid) + { + if (mid == nullptr || mid->next == nullptr) return false; + Node *next = mid->next; + mid->data = next->data; + mid->next = next->next; + return true; + } + + void DelMid() + { + Node *mid = head; + Node *fast = head; + while (fast->next) + { + mid = mid->next; + fast = fast->next->next; + } + + cout << boolalpha << DeleteMidNode(mid) << endl; + } + + Node *PartitionHelper(Node *node, int val) + { + Node *h = node; + Node *t = node; + Node *next; + while (node) + { + next = node->next; + if (node->data < val) + { + node->next = h; + h = node; + } + else + { + t->next = node; + t = node; + } + node = next; + } + if (t) + { + t->next = nullptr; + } + return h; + } + + void PrintListNode(Node *node) + { + while (node) + { + cout << node->data << '\t'; + node = node->next; + } + cout << '\n'; + } + + void Partition(int val) + { + Node *node = head; + node = PartitionHelper(node, val); + PrintListNode(node); + } + + int SumLists() + { + Node *n1 = head; + int i = 1; + int res = 0; + + while (n1) + { + res = res + n1->data * i; + i *= 10; + n1 = n1->next; + } + return res; + } +}; + +struct ListNode +{ + int data; + ListNode *next{nullptr}; + + ListNode() = default; + + explicit ListNode(int d) : data{d} {} + +}; + +ListNode *SumListNodesHelper(ListNode *n1, ListNode *n2, int carry = 0) +{ + if (n1 == nullptr && n2 == nullptr && carry == 0) return 0; + + auto res = new ListNode; + int value = carry; + + if (n1) + { + value += n1->data; + } + + if (n2) + { + value += n2->data; + } + + res->data = value % 10; + if (n1 || n2) + { + ListNode *more = SumListNodesHelper(n1 == nullptr ? nullptr : n1->next, + n2 == nullptr ? nullptr : n2->next, + value >= 10 ? 1 : 0); + res->next = more; + } + return res; +} + +ListNode *SumLists(ListNode *n1, ListNode *n2) +{ + return SumListNodesHelper(n1, n2); +} + +void PrintListNode(ListNode *node) +{ + while (node) + { + cout << node->data << '\t'; + node = node->next; + } + cout << '\n'; +} + +void ListNodeAPI() +{ + auto *l1 = new ListNode(7); + l1->next = new ListNode(1); + l1->next->next = new ListNode(6); + + PrintListNode(l1); + + auto *l2 = new ListNode(5); + l2->next = new ListNode(9); + l2->next->next = new ListNode(2); + + PrintListNode(l2); + + auto *node = SumLists(l1, l2); + PrintListNode(node); + + delete l1; + delete l2; + delete node; +} + +void RecursiveLL(ListNode *node) +{ + if (node == nullptr) return; + RecursiveLL(node->next); + cout << node->data << '\t'; +} + + +ListNode *ReverseLL(ListNode *node) +{ + if (node == nullptr || node->next == nullptr) + { + return node; + } + + ListNode *temp = ReverseLL(node->next); + + node->next->next = node; + node->next = nullptr; + return temp; +} + + +void TestRecursiveLL() +{ + ListNode *head = new ListNode(10); + head->next = new ListNode(20); + head->next->next = new ListNode(30); + head->next->next->next = new ListNode(40); + head->next->next->next->next = new ListNode(50); + +// RecursiveLL(head); + PrintListNode(head); + auto *node = ReverseLL(head); + PrintListNode(node); +} + + +void LLAPI() +{ + LinkedList ll; + ll.InsertToHead(10); + ll.InsertToHead(10); + ll.InsertToHead(10); + ll.InsertToHead(10); + ll.InsertToHead(20); + ll.InsertToTail(200); + ll.InsertToTail(300); + ll.InsertToTail(400); + ll.InsertToTail(500); + + ll.PrintAll(); + + ll.DeleteNode(200); + + ll.PrintAll(); +// ll.DeleteDuplicatesNodes(); + ll.DeleteDuplicateNodes2(); + ll.PrintAll(); + ll.InsertToTail(600); + ll.InsertToTail(700); + ll.InsertToTail(800); + ll.InsertToTail(100); + ll.InsertToTail(100); + ll.InsertToTail(100); + ll.InsertToTail(100); + ll.InsertToTail(5); + ll.InsertToTail(5); + ll.InsertToTail(10); + ll.PrintAll(); + ll.PrintKthLastElement(3); + ll.PrintKthLastNode(3); + ll.KthToLastEle(3); + ll.DelMid(); + ll.PrintAll(); +// + ll.Partition(100); + + LinkedList l1; + l1.InsertToHead(6); + l1.InsertToHead(1); + l1.InsertToHead(7); + + l1.PrintAll(); + + int res = l1.SumLists(); + + LinkedList l2; + l2.InsertToHead(2); + l2.InsertToHead(9); + l2.InsertToHead(5); + l2.PrintAll(); + + res += l2.SumLists(); + + cout << res << endl; +} + +bool IsPalindromeList(ListNode *head) +{ + ListNode *slow = head; + ListNode *fast = head; + stack st; + while (fast && fast->next) + { + st.push(slow->data); + slow = slow->next; + fast = fast->next->next; + } + + if (fast) + { + slow = slow->next; + } + + while (!st.empty() && slow) + { + auto top = st.top(); + st.pop(); + if (slow->data != top) + { + return false; + } + slow = slow->next; + } + return true; +} + +ListNode *FindIntersection(ListNode *l1, ListNode *l2) +{ + int len1 = 0; + int len2 = 0; + ListNode *node1 = l1; + ListNode *node2 = l2; + + while ((node1 && node1->next) || (node2 && node2->next)) + { + if (node1) + { + ++len1; + node1 = node1->next; + } + + if (node2) + { + ++len2; + node2 = node2->next; + } + } + + if (node1 != node2) return nullptr; + + ListNode *l = (len1 > len2) ? l1 : l2; + ListNode *s = (len1 < len2) ? l2 : l1; + int diff = abs(len1 - len2); + while (diff && l) + { + l = l->next; + --diff; + } + + while (l && s && l != s) + { + l = l->next; + s = s->next; + } + return s; +} + +ListNode *DetectLoop(ListNode *head) +{ + ListNode *slow = head; + ListNode *fast = head; + + while (fast && fast->next) + { + slow = slow->next; + fast = fast->next->next; + if (slow == fast) + { + break; + } + } + + if (!fast || !fast->next) { return nullptr; } + + slow = head; + while (slow != fast) + { + slow = slow->next; + fast = fast->next; + } + return fast; +} + + +int main() +{ +// ListNodeAPI(); + + TestRecursiveLL(); + + ListNode *head = new ListNode(1); + head->next = new ListNode(2); + head->next->next = new ListNode(3); + head->next->next->next = new ListNode(3); + head->next->next->next->next = new ListNode(2); + head->next->next->next->next->next = new ListNode(1); + + cout << boolalpha << IsPalindromeList(head) << endl; + + ListNode *node1 = new ListNode(1); + ListNode *node2 = new ListNode(2); + ListNode *node3 = new ListNode(3); + ListNode *node4 = new ListNode(4); + ListNode *node5 = new ListNode(5); + ListNode *node6 = new ListNode(6); + ListNode *node7 = new ListNode(7); + + node1->next = node2; + node2->next = node3; + node3->next = node4; + node4->next = node5; + node5->next = node6; + node6->next = node7; + node7->next = node3; + + auto *res = DetectLoop(node1); + cout<data< + +using namespace std; + +#define M1(x) (x ==0)? 1: x* dosm(x-1); +#define M2(x) (static_cast(x)); +#define M3(x) (si+x); + +static int si; + +int dosm(int x) +{ + return M1(x); +} + +int main() +{ + cout< + +using namespace std; + +class Queue +{ + struct Node + { + shared_ptr next{nullptr}; + int data; + + explicit Node(int d) : data{d} {} + + }; + + shared_ptr front{nullptr}; + shared_ptr rear{nullptr}; +public: + + Queue() = default; + + void Enqueue(int data) + { + auto node = make_shared(data); + if (rear == nullptr) + { + front = rear = node; + return; + } + rear->next = node; + rear = node; + } + + void Dequeue() + { + if (front) + { + front = front->next; + } + if (!front) + { + rear = nullptr; + } + } + + int Peek() + { + if (front) + { + return front->data; + } + + return -1; + } + + bool Empty() + { + return front == nullptr; + } + +}; + +int main() +{ + Queue que; + que.Enqueue(1); + que.Enqueue(2); + que.Enqueue(3); + que.Enqueue(4); + que.Enqueue(5); + que.Enqueue(6); + que.Enqueue(7); + que.Dequeue(); + que.Dequeue(); + que.Dequeue(); + + cout< + +#define LOG(x) cout< +class Stack +{ + struct Node + { + shared_ptr next{nullptr}; + T data; + + explicit Node(T d) : data{d} {} + }; + + shared_ptr head{nullptr}; +public: + + Stack() = default; + + virtual ~Stack() = default; + + virtual void Push(T data) + { + auto node = make_shared(data); + node->next = this->head; + this->head = node; + } + + virtual void Pop() + { + head = head->next; + } + + bool Empty() + { + + return head == nullptr; + } + + T Top() const + { + if (this->head) return head->data; + throw -1; + } +}; + +struct MinNode +{ + int data; + int minVal; + +}; + +class MinStack : public Stack +{ +public: + + MinStack() = default; + + void Push(int data) + { + int mn = min(data, MinVal()); + Stack::Push(MinNode{data, mn}); + } + + int MinVal() + { + if (this->Empty()) + { + return INT_MAX; + } + else + { + return Top().minVal; + } + } +}; + +template +class CapacityStack : public Stack +{ + S size{10}; + S capacity = 0; +public: + + CapacityStack() = default; + + explicit CapacityStack(S s) : size{s} {} + + void Push(T data) override + { + if (!IsFull()) + { + Stack::Push(data); + ++capacity; + } + else + { + throw -1; + } + } + + void Pop() override + { + if (Stack::Empty()) + { + + throw -1; + } + else + { + Stack::Pop(); + --capacity; + } + } + + bool IsFull() + { + return capacity == size; + } +}; + +class MyQueue +{ + stack stackNewest; + stack stackOldest; + + MyQueue() = default; + + int size() + { + return stackNewest.size() + stackOldest.size(); + } +}; + +int main() +{ + Stack st; + st.Push(10); + st.Push(20); + st.Push(30); + st.Push(40); + + LOG(st.Top()); + st.Pop(); + LOG(st.Top()); + + MinStack mnStak; + mnStak.Push(10); + mnStak.Push(5); + mnStak.Push(100); + mnStak.Push(3); + mnStak.Push(1000); + + MinNode mn = mnStak.Top(); + LOG (mn.minVal); + + + CapacityStack capaStack; + capaStack.Push(10); + capaStack.Push(20); + capaStack.Push(30); + capaStack.Push(40); + capaStack.Pop(); + + LOG(capaStack.Top()); + return 0; +} + diff --git a/CTCI/src/trees/tree_app.cpp b/CTCI/src/trees/tree_app.cpp new file mode 100644 index 0000000..462547b --- /dev/null +++ b/CTCI/src/trees/tree_app.cpp @@ -0,0 +1,205 @@ +// +// Created by sajith on 1/14/22. +// + +#include +#include + +using namespace std; + +class Node +{ + int data; + shared_ptr left{}; + shared_ptr right{}; + + friend class Tree; + +public: + explicit Node(int d) : data{d} {} +}; + +class Tree +{ + shared_ptr root{}; + +public: + Tree() = default; + + void InsertLevelOrder(int data) + { + if (this->root == nullptr) + { + root = make_unique(data); + return; + } + + queue> que; + que.push(root); + while (!que.empty()) + { + auto node = que.front(); + que.pop(); + + if (node->left == nullptr) + { + node->left = make_shared(data); + return; + } + else + { + que.push(node->left); + } + + if (node->right == nullptr) + { + node->right = make_shared(data); + return; + } + else + { + que.push(node->right); + } + } + } + + void PrintLevelOrder() + { + queue, int>> que; + que.emplace(this->root, 0); + while (!que.empty()) + { + auto[node, level] = que.front(); + que.pop(); + if (node != nullptr) + { + cout << "(" << node->data << "," << level << ")" << "\n"; + que.emplace(node->left, level + 1); + que.emplace(node->right, level + 1); + } + } + + cout << '\n'; + } + + void DeleteNode(int key) + { + if (root == nullptr) return; + + if (!root->left && !root->right) + { + if (root->data == key) + { + root = nullptr; + } + return; + } + + if (root->left && root->left->data == key) + { + root->left = nullptr; + return; + } + + if (root->right && root->right->data == key) + { + root->right = nullptr; + return; + } + + shared_ptr key_node{nullptr}; + shared_ptr curr; + shared_ptr pl{nullptr}; + shared_ptr pr{nullptr}; + + queue> que; + que.push(root); + + while (!que.empty()) + { + curr = que.front(); + que.pop(); + + if (curr->data == key) + { + key_node = curr; + } + + if (curr->left) + { + que.push(curr->left); + pl = curr; + pr = nullptr; + } + + if (curr->right) + { + que.push(curr->right); + pr = curr; + pl = nullptr; + } + } + + if (key_node) + { + key_node->data = curr->data; +// DeleteNode(this->root, curr); + if(pl) + { + pl->left = nullptr; + } + + if(pr) + { + pr->right = nullptr; + } + } + + } + + void DeleteNode(const shared_ptr &rt, const shared_ptr &node) + { + if (rt == nullptr) return; + if (rt == node) + { + return; + } + + if (rt->left == node) + { + rt->left = nullptr; + return; + } + + if (rt->right == node) + { + rt->right = nullptr; + return; + } + + DeleteNode(rt->left, node); + DeleteNode(rt->right, node); + } +}; + + +int main() +{ + auto tree = make_shared(); + tree->InsertLevelOrder(10); + tree->InsertLevelOrder(20); + tree->InsertLevelOrder(30); + tree->InsertLevelOrder(40); + tree->InsertLevelOrder(50); + tree->InsertLevelOrder(60); + tree->InsertLevelOrder(70); + tree->InsertLevelOrder(80); + tree->InsertLevelOrder(90); + tree->InsertLevelOrder(100); + tree->PrintLevelOrder(); + + tree->DeleteNode(10); + tree->PrintLevelOrder(); + + return 0; +} diff --git a/README.md b/README.md index 712ca49..32c998a 100644 --- a/README.md +++ b/README.md @@ -1 +1,8 @@ -# cpp-advanced-topics +# cpp-advanced-topicsi C++ + + +# Install [Simple2D](https://github.com/simple2d/simple2d) in Linux +```bash +url='https://raw.githubusercontent.com/simple2d/simple2d/master/bin/simple2d.sh'; which curl > /dev/null && cmd='curl -fsSL' || cmd='wget -qO -'; bash <($cmd $url) install + +``` \ No newline at end of file diff --git a/STL/CMakeLists.txt b/STL/CMakeLists.txt new file mode 100644 index 0000000..999223b --- /dev/null +++ b/STL/CMakeLists.txt @@ -0,0 +1,6 @@ +project(STL) + +#add_executable(generics src/generic_programming.cpp) +#add_executable(vectorsnlist src/vectors_and_list.cpp) +#add_executable(vlist src/vector_n_list_usage_example.cpp) +add_executable(dequesample src/deque_example.cpp) \ No newline at end of file diff --git a/STL/data/my_guests.txt b/STL/data/my_guests.txt new file mode 100755 index 0000000..7f94671 --- /dev/null +++ b/STL/data/my_guests.txt @@ -0,0 +1,15 @@ +James Connor +Boy +10 +Jake Williams +Boy +13 +Kate Smith +Girl +10 +Ricky Allen +Boy +9 +Rita Miller +Girl +10 \ No newline at end of file diff --git a/STL/src/deque_example.cpp b/STL/src/deque_example.cpp new file mode 100644 index 0000000..fba98df --- /dev/null +++ b/STL/src/deque_example.cpp @@ -0,0 +1,22 @@ +// +// Created by sajith on 7/14/21. +// + +#include +#include + +using namespace std; + +int main() +{ + deque numbers; + + for (int i = 0; i < 20; ++i) + { + numbers.push_back(i); + } + + deque::iterator it; + + return 0; +} \ No newline at end of file diff --git a/STL/src/generic_programming.cpp b/STL/src/generic_programming.cpp new file mode 100644 index 0000000..bc56507 --- /dev/null +++ b/STL/src/generic_programming.cpp @@ -0,0 +1,27 @@ +// +// Created by sajith on 7/13/21. +// + +#include + +using namespace std; + + +template +int size_in_bits(const T &t) +{ + return sizeof(t) * 8; +} + +int main() +{ + cout< +#include +#include +#include +#include + + +using namespace std; + +const char *file_name = "../../STL/data/my_guests.txt"; + +//#define USE_VECTOR +#define USE_LIST + +class guest +{ + +public: + guest() {}; + + ~guest() = default;; + + void set_gender(const string &in) + { + char c = in.c_str()[0]; + + if (c == 'b' || c == 'B' || c == 'm' || c == 'M') + { + gender = "Boy"; + } else + { + gender = "Girl"; + } + } + + string gender; + string name; + int age{}; +}; + + +#ifdef USE_VECTOR +typedef vector my_container; + +#elif defined USE_LIST +typedef list my_container ; + +#endif + + +void read_file(my_container *my_guests) +{ + + string in_str; + ifstream in_file(file_name); + + if (in_file.is_open()) + { + guest temp; + while (getline(in_file, in_str)) + { + temp.name = in_str; + + getline(in_file, in_str); + temp.set_gender(in_str); + + getline(in_file, in_str); + temp.age = stoi(in_str); + + my_guests->push_back(temp); + } + + in_file.close(); + } else + { + cout << "Unable to open file!\n\n"; + } +} + +void print_guests(my_container *my_guests) +{ + cout << "-- Container content start --\n"; + + for (auto & my_guest : *my_guests) + { + cout << "Name: " << my_guest.name << " Gender: " << my_guest.gender << " Age: " << my_guest.age << "\n"; + } + + cout << "-- Container content end --\n"; +} + +int main() +{ + my_container *my_guests = new my_container; + read_file(my_guests); + print_guests(my_guests); + + + return 0; +} diff --git a/STL/src/vectors_and_list.cpp b/STL/src/vectors_and_list.cpp new file mode 100644 index 0000000..754bf52 --- /dev/null +++ b/STL/src/vectors_and_list.cpp @@ -0,0 +1,36 @@ +// +// Created by sajith on 7/13/21. +// + +#include +#include + +using namespace std; + + +void print(const vector &my_vector) +{ + cout << "Vector content: { "; + for (const int &number: my_vector) + { + cout << number << " "; + } + cout << "}\n\n"; +} + +int main() +{ + vector my_vector; + for (int i = 1; i < 4; ++i) + { + my_vector.push_back(i); + } + print(my_vector); + + for (int i = 4; i < 7; ++i) + { + my_vector.insert(my_vector.begin(), i); + } + print(my_vector); + +} \ No newline at end of file diff --git a/WASM/CMakeLists.txt b/WASM/CMakeLists.txt new file mode 100644 index 0000000..d1e3e00 --- /dev/null +++ b/WASM/CMakeLists.txt @@ -0,0 +1,10 @@ +project(wasm) + +set(CMAKE_CXX_STANDARD 14) +set(CMAKE_C_STANDARD 11) + +include_directories(${PROJECT_SOURCE_DIR}/include) + +#add_executable(asyncmain cpp/async_main.c) +#add_executable(asyncmain cpp/async_main.c) +add_executable(guessing_game cpp/guessing_game.cpp) diff --git a/WASM/build.sh b/WASM/build.sh new file mode 100755 index 0000000..2949669 --- /dev/null +++ b/WASM/build.sh @@ -0,0 +1,5 @@ +#!/bin/bash + +emcc cpp/hello.cpp -s WASM=1 -o www/hello.html + +python3 -m http.server 3000 \ No newline at end of file diff --git a/WASM/cpp/async_main.c b/WASM/cpp/async_main.c new file mode 100644 index 0000000..137fc92 --- /dev/null +++ b/WASM/cpp/async_main.c @@ -0,0 +1,36 @@ +/** + * To build and run with emscripten + * + * emcc async_main.c -o async_main.html + * + */ + +#include +#include +#include + +// Our "main loop" function. This callback receives the current time as +// reported by the browser, and the user data we provide in the call to +// emscripten_request_animation_frame_loop(). +EM_BOOL one_iter(double time, void *userData) +{ + // Can render to the screen here, etc. + puts("one iteration"); + // Return true to keep the loop running. + return EM_TRUE; +} + +int main() +{ +#ifdef __EMSCRIPTEN__ + // Receives a function to call and some user data to provide it. + emscripten_request_animation_frame_loop(one_iter, 0); +#else + while (1) + { + one_iter(); + // Delay to keep frame rate constant (using SDL). + SDL_Delay(time_to_next_frame()); + } +#endif +} diff --git a/WASM/cpp/buildlib.sh b/WASM/cpp/buildlib.sh new file mode 100755 index 0000000..5b81cb7 --- /dev/null +++ b/WASM/cpp/buildlib.sh @@ -0,0 +1,13 @@ +#!/bin/bash + + +x=`lsof -Fp -i:3000` +kill -9 ${x##p}>/dev/null + +em++ --js-library mylib1.js --js-library mylib2.js js_lib.cpp -o build/jslib.html + +cd build/ + +php -S 0.0.0.0:3000 & + +firefox http://0.0.0.0:3000/jslib.html \ No newline at end of file diff --git a/WASM/cpp/emscripten_websocket.cpp b/WASM/cpp/emscripten_websocket.cpp new file mode 100644 index 0000000..41bbffa --- /dev/null +++ b/WASM/cpp/emscripten_websocket.cpp @@ -0,0 +1,77 @@ +// +// Created by sajith on 6/2/21. +// + +/** + * To compile this file + * + * em++ -lwebsocket.js -o websock.html cpp/emscripten_websocket.cpp + * + */ +#include +#include +#include + +EM_BOOL onopen(int eventType, const EmscriptenWebSocketOpenEvent *websocketEvent, void *userData) +{ + puts("onopen"); + + EMSCRIPTEN_RESULT result; + result = emscripten_websocket_send_utf8_text(websocketEvent->socket, "hoge"); + if (result) + { + printf("Failed to emscripten_websocket_send_utf8_text(): %d\n", result); + } + return EM_TRUE; +} + +EM_BOOL onerror(int eventType, const EmscriptenWebSocketErrorEvent *websocketEvent, void *userData) +{ + puts("onerror"); + + return EM_TRUE; +} + +EM_BOOL onclose(int eventType, const EmscriptenWebSocketCloseEvent *websocketEvent, void *userData) +{ + puts("onclose"); + + return EM_TRUE; +} + +EM_BOOL onmessage(int eventType, const EmscriptenWebSocketMessageEvent *websocketEvent, void *userData) +{ + puts("onmessage"); + if (websocketEvent->isText) + { + // For only ascii chars. + printf("message: %s\n", websocketEvent->data); + } + + EMSCRIPTEN_RESULT result; + result = emscripten_websocket_close(websocketEvent->socket, 1000, "no reason"); + if (result) + { + printf("Failed to emscripten_websocket_close(): %d\n", result); + } + return EM_TRUE; +} + +int main() +{ + if (!emscripten_websocket_is_supported()) + { + return 0; + } + EmscriptenWebSocketCreateAttributes ws_attrs = { + "ws://localhost:4567", + NULL, + EM_TRUE + }; + + EMSCRIPTEN_WEBSOCKET_T ws = emscripten_websocket_new(&ws_attrs); + emscripten_websocket_set_onopen_callback(ws, NULL, onopen); + emscripten_websocket_set_onerror_callback(ws, NULL, onerror); + emscripten_websocket_set_onclose_callback(ws, NULL, onclose); + emscripten_websocket_set_onmessage_callback(ws, NULL, onmessage); +} \ No newline at end of file diff --git a/WASM/cpp/guessing_game.cpp b/WASM/cpp/guessing_game.cpp new file mode 100644 index 0000000..8510699 --- /dev/null +++ b/WASM/cpp/guessing_game.cpp @@ -0,0 +1,50 @@ +// +// Created by sajith on 6/18/21. +// + +#include +#include + +#include + + +void guessGame(void *_guess) +{ + const auto guess = static_cast(_guess); + unsigned int userGuess = 0; + std::cout << "Please enter a guess (1:100) \n"; + + std::cin >> userGuess; + std::cout << "User input: " << userGuess << "\n"; + if (userGuess > 100 || userGuess < 1) + { + std::cerr << "Invalid input\n"; + delete guess; + emscripten_cancel_main_loop(); + } + else if (userGuess > *guess) + { + std::cout << "Too high\n"; + } + else if (userGuess < *guess) + { + std::cout << "Too low\n"; + } + else + { + std::cout << "Correct!\n"; + emscripten_cancel_main_loop(); + } + +} + +int main() +{ + srand(time(nullptr)); + unsigned int *guess = new unsigned int(rand() % 100 + 1); + std::cout << "Guessed: " << *guess << "\n"; + + emscripten_set_main_loop_arg(guessGame, guess, 0, false); + + return 0; +} \ No newline at end of file diff --git a/WASM/cpp/hello.cpp b/WASM/cpp/hello.cpp new file mode 100644 index 0000000..a96b51b --- /dev/null +++ b/WASM/cpp/hello.cpp @@ -0,0 +1,14 @@ +// +// Created by sajith on 5/2/21. +// + +#include + +int main() +{ + std::cout << "Hello from WA\n"; + std::cout << "Hello from WA\n"; + std::cout << "Hello from WA\n"; + std::cout << "Hello from WA\n"; + return 0; +} \ No newline at end of file diff --git a/WASM/cpp/js_api.c b/WASM/cpp/js_api.c new file mode 100644 index 0000000..ea0377e --- /dev/null +++ b/WASM/cpp/js_api.c @@ -0,0 +1,14 @@ +#include +#include + +EMSCRIPTEN_KEEPALIVE +void sayHi() +{ + printf("Hi\n"); +} + +EMSCRIPTEN_KEEPALIVE +int daysInWeek() +{ + return 1; +} \ No newline at end of file diff --git a/WASM/cpp/js_from_cpp.cpp b/WASM/cpp/js_from_cpp.cpp new file mode 100644 index 0000000..889323f --- /dev/null +++ b/WASM/cpp/js_from_cpp.cpp @@ -0,0 +1,23 @@ +// +// Created by sajith on 6/1/21. +// + +#include + +extern "C" +{ + EM_JS(void, call_alert,(int x), + { + alert ( "Hello world! "+ x); + // throw "all done"; + }); + +} + + +int main() +{ + call_alert(10); + + return 0; +} \ No newline at end of file diff --git a/WASM/cpp/js_lib.cpp b/WASM/cpp/js_lib.cpp new file mode 100644 index 0000000..f1bd2fe --- /dev/null +++ b/WASM/cpp/js_lib.cpp @@ -0,0 +1,19 @@ +// +// Created by sajith on 6/13/21. +// + +#include + +extern "C" +{ +extern void printey(); +extern int calcey(int x, int y); +} + +int main() +{ + printey(); + printf("%d\n", calcey(10, 22)); + + return 0; +} \ No newline at end of file diff --git a/WASM/cpp/mylib1.js b/WASM/cpp/mylib1.js new file mode 100644 index 0000000..bfb32b4 --- /dev/null +++ b/WASM/cpp/mylib1.js @@ -0,0 +1,7 @@ +mergeInto(LibraryManager.library, + { + printey: function () { + Module.print("Hello from lib!"); + } + } +); \ No newline at end of file diff --git a/WASM/cpp/mylib2.js b/WASM/cpp/mylib2.js new file mode 100644 index 0000000..61434e6 --- /dev/null +++ b/WASM/cpp/mylib2.js @@ -0,0 +1,7 @@ +mergeInto(LibraryManager.library, + { + calcey: function (x, y) { + return x + y; + } + } +); \ No newline at end of file diff --git a/WASM/include/AL/al.h b/WASM/include/AL/al.h new file mode 100644 index 0000000..994bbed --- /dev/null +++ b/WASM/include/AL/al.h @@ -0,0 +1,172 @@ +#ifndef OPENAL_AL_H__ +#define OPENAL_AL_H__ + +#ifdef __cplusplus +extern "C" { +#endif + +#define AL_BITS 0x2002 +#define AL_BUFFER 0x1009 +#define AL_BUFFERS_PROCESSED 0x1016 +#define AL_BUFFERS_QUEUED 0x1015 +#define AL_BYTE_OFFSET 0x1026 +#define AL_CHANNELS 0x2003 +#define AL_CONE_INNER_ANGLE 0x1001 +#define AL_CONE_OUTER_ANGLE 0x1002 +#define AL_CONE_OUTER_GAIN 0x1022 +#define AL_DIRECTION 0x1005 +#define AL_DISTANCE_MODEL 0xD000 +#define AL_DOPPLER_FACTOR 0xC000 +#define AL_DOPPLER_VELOCITY 0xC001 +#define AL_EXPONENT_DISTANCE 0xD005 +#define AL_EXPONENT_DISTANCE_CLAMPED 0xD006 +#define AL_EXTENSIONS 0xB004 +#define AL_FALSE 0 +#define AL_FORMAT_MONO16 0x1101 +#define AL_FORMAT_MONO8 0x1100 +#define AL_FORMAT_STEREO16 0x1103 +#define AL_FORMAT_STEREO8 0x1102 +#define AL_FREQUENCY 0x2001 +#define AL_GAIN 0x100A +#define AL_ILLEGAL_COMMAND AL_INVALID_OPERATION +#define AL_ILLEGAL_ENUM AL_INVALID_ENUM +#define AL_INITIAL 0x1011 +#define AL_INVALID (-1) +#define AL_INVALID_ENUM 0xA002 +#define AL_INVALID_NAME 0xA001 +#define AL_INVALID_OPERATION 0xA004 +#define AL_INVALID_VALUE 0xA003 +#define AL_INVERSE_DISTANCE 0xD001 +#define AL_INVERSE_DISTANCE_CLAMPED 0xD002 +#define AL_LINEAR_DISTANCE 0xD003 +#define AL_LINEAR_DISTANCE_CLAMPED 0xD004 +#define AL_LOOPING 0x1007 +#define AL_MAX_DISTANCE 0x1023 +#define AL_MAX_GAIN 0x100E +#define AL_MIN_GAIN 0x100D +#define AL_NONE 0 +#define AL_NO_ERROR 0 +#define AL_ORIENTATION 0x100F +#define AL_OUT_OF_MEMORY 0xA005 +#define AL_PAUSED 0x1013 +#define AL_PENDING 0x2011 +#define AL_PITCH 0x1003 +#define AL_PLAYING 0x1012 +#define AL_POSITION 0x1004 +#define AL_PROCESSED 0x2012 +#define AL_REFERENCE_DISTANCE 0x1020 +#define AL_RENDERER 0xB003 +#define AL_ROLLOFF_FACTOR 0x1021 +#define AL_SAMPLE_OFFSET 0x1025 +#define AL_SEC_OFFSET 0x1024 +#define AL_SIZE 0x2004 +#define AL_SOURCE_RELATIVE 0x202 +#define AL_SOURCE_STATE 0x1010 +#define AL_SOURCE_TYPE 0x1027 +#define AL_SPEED_OF_SOUND 0xC003 +#define AL_STATIC 0x1028 +#define AL_STOPPED 0x1014 +#define AL_STREAMING 0x1029 +#define AL_TRUE 1 +#define AL_UNDETERMINED 0x1030 +#define AL_UNUSED 0x2010 +#define AL_VELOCITY 0x1006 +#define AL_VENDOR 0xB001 +#define AL_VERSION 0xB002 +#define AL_VERSION_1_0 +#define AL_VERSION_1_1 +#define OPENAL + +typedef char ALboolean; +typedef char ALchar; +typedef double ALdouble; +typedef float ALfloat; +typedef int ALenum; +typedef int ALint; +typedef int ALsizei; +typedef short ALshort; +typedef signed char ALbyte; +typedef unsigned char ALubyte; +typedef unsigned int ALuint; +typedef unsigned short ALushort; +typedef void ALvoid; + +extern ALboolean alGetBoolean(ALenum param); +extern ALboolean alIsBuffer(ALuint buffer); +extern ALboolean alIsEnabled(ALenum capability); +extern ALboolean alIsExtensionPresent(const ALchar *extname); +extern ALboolean alIsSource(ALuint source); +extern ALdouble alGetDouble(ALenum param); +extern ALenum alGetEnumValue(const ALchar *ename); +extern ALenum alGetError(void); +extern ALfloat alGetFloat(ALenum param); +extern ALint alGetInteger(ALenum param); +extern const ALchar *alGetString(ALenum param); +extern void *alGetProcAddress(const ALchar *fname); +extern void alBuffer3f(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3); +extern void alBuffer3i(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3); +extern void alBufferData(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq); +extern void alBufferf(ALuint buffer, ALenum param, ALfloat value); +extern void alBufferfv(ALuint buffer, ALenum param, const ALfloat *values); +extern void alBufferi(ALuint buffer, ALenum param, ALint value); +extern void alBufferiv(ALuint buffer, ALenum param, const ALint *values); +extern void alDeleteBuffers(ALsizei n, const ALuint *buffers); +extern void alDeleteSources(ALsizei n, const ALuint *sources); +extern void alDisable(ALenum capability); +extern void alDistanceModel(ALenum distanceModel); +extern void alDopplerFactor(ALfloat value); +extern void alDopplerVelocity(ALfloat value); +extern void alEnable(ALenum capability); +extern void alGenBuffers(ALsizei n, ALuint *buffers); +extern void alGenSources(ALsizei n, ALuint *sources); +extern void alGetBooleanv(ALenum param, ALboolean *values); +extern void alGetBuffer3f(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3); +extern void alGetBuffer3i(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3); +extern void alGetBufferf(ALuint buffer, ALenum param, ALfloat *value); +extern void alGetBufferfv(ALuint buffer, ALenum param, ALfloat *values); +extern void alGetBufferi(ALuint buffer, ALenum param, ALint *value); +extern void alGetBufferiv(ALuint buffer, ALenum param, ALint *values); +extern void alGetDoublev(ALenum param, ALdouble *values); +extern void alGetFloatv(ALenum param, ALfloat *values); +extern void alGetIntegerv(ALenum param, ALint *values); +extern void alGetListener3f(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3); +extern void alGetListener3i(ALenum param, ALint *value1, ALint *value2, ALint *value3); +extern void alGetListenerf(ALenum param, ALfloat *value); +extern void alGetListenerfv(ALenum param, ALfloat *values); +extern void alGetListeneri(ALenum param, ALint *value); +extern void alGetListeneriv(ALenum param, ALint *values); +extern void alGetSource3f(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3); +extern void alGetSource3i(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3); +extern void alGetSourcef(ALuint source, ALenum param, ALfloat *value); +extern void alGetSourcefv(ALuint source, ALenum param, ALfloat *values); +extern void alGetSourcei(ALuint source, ALenum param, ALint *value); +extern void alGetSourceiv(ALuint source, ALenum param, ALint *values); +extern void alListener3f(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3); +extern void alListener3i(ALenum param, ALint value1, ALint value2, ALint value3); +extern void alListenerf(ALenum param, ALfloat value); +extern void alListenerfv(ALenum param, const ALfloat *values); +extern void alListeneri(ALenum param, ALint value); +extern void alListeneriv(ALenum param, const ALint *values); +extern void alSource3f(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3); +extern void alSource3i(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3); +extern void alSourcePause(ALuint source); +extern void alSourcePausev(ALsizei n, const ALuint *sources); +extern void alSourcePlay(ALuint source); +extern void alSourcePlayv(ALsizei n, const ALuint *sources); +extern void alSourceQueueBuffers(ALuint source, ALsizei nb, const ALuint *buffers); +extern void alSourceRewind(ALuint source); +extern void alSourceRewindv(ALsizei n, const ALuint *sources); +extern void alSourceStop(ALuint source); +extern void alSourceStopv(ALsizei n, const ALuint *sources); +extern void alSourceUnqueueBuffers(ALuint source, ALsizei nb, ALuint *buffers); +extern void alSourcef(ALuint source, ALenum param, ALfloat value); +extern void alSourcefv(ALuint source, ALenum param, const ALfloat *values); +extern void alSourcei(ALuint source, ALenum param, ALint value); +extern void alSourceiv(ALuint source, ALenum param, const ALint *values); +extern void alSpeedOfSound(ALfloat value); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/WASM/include/AL/alc.h b/WASM/include/AL/alc.h new file mode 100644 index 0000000..6ff7cb9 --- /dev/null +++ b/WASM/include/AL/alc.h @@ -0,0 +1,84 @@ +#ifndef OPENAL_ALC_H__ +#define OPENAL_ALC_H__ + +#ifdef __cplusplus +extern "C" { +#endif + +#define ALCAPI ALC_API +#define ALCAPIENTRY ALC_APIENTRY +#define ALC_ALL_ATTRIBUTES 0x1003 +#define ALC_ALL_DEVICES_SPECIFIER 0x1013 +#define ALC_ATTRIBUTES_SIZE 0x1002 +#define ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER 0x311 +#define ALC_CAPTURE_DEVICE_SPECIFIER 0x310 +#define ALC_CAPTURE_SAMPLES 0x312 +#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER 0x1012 +#define ALC_DEFAULT_DEVICE_SPECIFIER 0x1004 +#define ALC_DEVICE_SPECIFIER 0x1005 +#define ALC_ENUMERATE_ALL_EXT 1 +#define ALC_EXTENSIONS 0x1006 +#define ALC_EXT_CAPTURE 1 +#define ALC_FALSE 0 +#define ALC_FREQUENCY 0x1007 +#define ALC_INVALID 0 +#define ALC_INVALID_CONTEXT 0xA002 +#define ALC_INVALID_DEVICE 0xA001 +#define ALC_INVALID_ENUM 0xA003 +#define ALC_INVALID_VALUE 0xA004 +#define ALC_MAJOR_VERSION 0x1000 +#define ALC_MINOR_VERSION 0x1001 +#define ALC_MONO_SOURCES 0x1010 +#define ALC_NO_ERROR 0 +#define ALC_OUT_OF_MEMORY 0xA005 +#define ALC_REFRESH 0x1008 +#define ALC_STEREO_SOURCES 0x1011 +#define ALC_SYNC 0x1009 +#define ALC_TRUE 1 +#define ALC_VERSION_0_1 1 +#define AL_ALC_H + +struct ALCcontext_struct; +struct ALCdevice_struct; +typedef char ALCboolean; +typedef char ALCchar; +typedef double ALCdouble; +typedef float ALCfloat; +typedef int ALCenum; +typedef int ALCint; +typedef int ALCsizei; +typedef short ALCshort; +typedef signed char ALCbyte; +typedef struct ALCcontext_struct ALCcontext; +typedef struct ALCdevice_struct ALCdevice; +typedef unsigned char ALCubyte; +typedef unsigned int ALCuint; +typedef unsigned short ALCushort; +typedef void ALCvoid; + +extern ALCboolean alcCaptureCloseDevice(ALCdevice *device); +extern ALCboolean alcCloseDevice(ALCdevice *device); +extern ALCboolean alcIsExtensionPresent(ALCdevice *device, const ALCchar *extname); +extern ALCboolean alcMakeContextCurrent(ALCcontext *context); +extern ALCcontext *alcCreateContext(ALCdevice *device, const ALCint *attrlist); +extern ALCcontext *alcGetCurrentContext(); +extern ALCdevice *alcCaptureOpenDevice(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize); +extern ALCdevice *alcGetContextsDevice(ALCcontext *context); +extern ALCdevice *alcOpenDevice(const ALCchar *devicename); +extern ALCenum alcGetEnumValue(ALCdevice *device, const ALCchar *enumname); +extern ALCenum alcGetError(ALCdevice *device); +extern const ALCchar *alcGetString(ALCdevice *device, ALCenum param); +extern void *alcGetProcAddress(ALCdevice *device, const ALCchar *funcname); +extern void alcCaptureSamples(ALCdevice *device, ALCvoid *buffer, ALCsizei samples); +extern void alcCaptureStart(ALCdevice *device); +extern void alcCaptureStop(ALCdevice *device); +extern void alcDestroyContext(ALCcontext *context); +extern void alcGetIntegerv(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values); +extern void alcProcessContext(ALCcontext *context); +extern void alcSuspendContext(ALCcontext *context); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/WASM/include/EGL/egl.h b/WASM/include/EGL/egl.h new file mode 100644 index 0000000..44c9b39 --- /dev/null +++ b/WASM/include/EGL/egl.h @@ -0,0 +1,361 @@ +#ifndef __egl_h_ +#define __egl_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2017 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos EGL XML API Registry. +** The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.khronos.org/registry/egl +** +** Khronos $Git commit SHA1: ad06e1c38e $ on $Git commit date: 2020-04-09 18:40:05 +0200 $ +*/ + +#include + +#ifndef EGL_EGL_PROTOTYPES +#define EGL_EGL_PROTOTYPES 1 +#endif + +/* Generated on date 20200505 */ + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_VERSION_1_0 +#define EGL_VERSION_1_0 1 +typedef unsigned int EGLBoolean; +typedef void *EGLDisplay; +#include +#include +typedef void *EGLConfig; +typedef void *EGLSurface; +typedef void *EGLContext; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_BLUE_SIZE 0x3022 +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_CORE_NATIVE_ENGINE 0x305B +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_DONT_CARE EGL_CAST(EGLint,-1) +#define EGL_DRAW 0x3059 +#define EGL_EXTENSIONS 0x3055 +#define EGL_FALSE 0 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_HEIGHT 0x3056 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_NONE 0x3038 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0) +#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) +#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0) +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_READ 0x305A +#define EGL_RED_SIZE 0x3024 +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_SUCCESS 0x3000 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRUE 1 +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_WIDTH 0x3057 +#define EGL_WINDOW_BIT 0x0004 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +typedef EGLContext (EGLAPIENTRYP PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETCURRENTDISPLAYPROC) (void); +typedef EGLSurface (EGLAPIENTRYP PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id); +typedef EGLint (EGLAPIENTRYP PFNEGLGETERRORPROC) (void); +typedef __eglMustCastToProperFunctionPointerType (EGLAPIENTRYP PFNEGLGETPROCADDRESSPROC) (const char *procname); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint *major, EGLint *minor); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLTERMINATEPROC) (EGLDisplay dpy); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITGLPROC) (void); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITNATIVEPROC) (EGLint engine); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void); +EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw); +EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id); +EGLAPI EGLint EGLAPIENTRY eglGetError (void); +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); +EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); +EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine); +#endif +#endif /* EGL_VERSION_1_0 */ + +#ifndef EGL_VERSION_1_1 +#define EGL_VERSION_1_1 1 +#define EGL_BACK_BUFFER 0x3084 +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_CONTEXT_LOST 0x300E +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_2D 0x305F +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_TARGET 0x3081 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval); +#endif +#endif /* EGL_VERSION_1_1 */ + +#ifndef EGL_VERSION_1_2 +#define EGL_VERSION_1_2 1 +typedef unsigned int EGLenum; +typedef void *EGLClientBuffer; +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_ALPHA_FORMAT_PRE 0x308C +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_CLIENT_APIS 0x308D +#define EGL_COLORSPACE 0x3087 +#define EGL_COLORSPACE_sRGB 0x3089 +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_DISPLAY_SCALING 10000 +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_RGB_BUFFER 0x308E +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_UNKNOWN EGL_CAST(EGLint,-1) +#define EGL_VERTICAL_RESOLUTION 0x3091 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDAPIPROC) (EGLenum api); +typedef EGLenum (EGLAPIENTRYP PFNEGLQUERYAPIPROC) (void); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETHREADPROC) (void); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITCLIENTPROC) (void); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api); +EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void); +#endif +#endif /* EGL_VERSION_1_2 */ + +#ifndef EGL_VERSION_1_3 +#define EGL_VERSION_1_3 1 +#define EGL_CONFORMANT 0x3042 +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_COLORSPACE_sRGB 0x3089 +#define EGL_VG_COLORSPACE_LINEAR 0x308A +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#endif /* EGL_VERSION_1_3 */ + +#ifndef EGL_VERSION_1_4 +#define EGL_VERSION_1_4 1 +#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_OPENGL_API 0x30A2 +#define EGL_OPENGL_BIT 0x0008 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +typedef EGLContext (EGLAPIENTRYP PFNEGLGETCURRENTCONTEXTPROC) (void); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void); +#endif +#endif /* EGL_VERSION_1_4 */ + +#ifndef EGL_VERSION_1_5 +#define EGL_VERSION_1_5 1 +typedef void *EGLSync; +typedef intptr_t EGLAttrib; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef void *EGLImage; +#define EGL_CONTEXT_MAJOR_VERSION 0x3098 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_NO_RESET_NOTIFICATION 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_SIGNALED 0x30F2 +#define EGL_UNSIGNALED 0x30F3 +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_NO_SYNC EGL_CAST(EGLSync,0) +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_COLORSPACE_SRGB 0x3089 +#define EGL_GL_COLORSPACE_LINEAR 0x308A +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_NO_IMAGE EGL_CAST(EGLImage,0) +typedef EGLSync (EGLAPIENTRYP PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +typedef EGLImage (EGLAPIENTRYP PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image); +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags); +#endif +#endif /* EGL_VERSION_1_5 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/WASM/include/EGL/eglext.h b/WASM/include/EGL/eglext.h new file mode 100644 index 0000000..697890a --- /dev/null +++ b/WASM/include/EGL/eglext.h @@ -0,0 +1,1427 @@ +#ifndef __eglext_h_ +#define __eglext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2017 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos EGL XML API Registry. +** The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.khronos.org/registry/egl +** +** Khronos $Git commit SHA1: ad06e1c38e $ on $Git commit date: 2020-04-09 18:40:05 +0200 $ +*/ + +#include + +#define EGL_EGLEXT_VERSION 20200505 + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: _nomatch_^ + * Default extensions included: egl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_KHR_cl_event +#define EGL_KHR_cl_event 1 +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF +#endif /* EGL_KHR_cl_event */ + +#ifndef EGL_KHR_cl_event2 +#define EGL_KHR_cl_event2 1 +typedef void *EGLSyncKHR; +typedef intptr_t EGLAttribKHR; +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#endif +#endif /* EGL_KHR_cl_event2 */ + +#ifndef EGL_KHR_client_get_all_proc_addresses +#define EGL_KHR_client_get_all_proc_addresses 1 +#endif /* EGL_KHR_client_get_all_proc_addresses */ + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 +#define EGL_CONFORMANT_KHR 0x3042 +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 +#endif /* EGL_KHR_config_attribs */ + +#ifndef EGL_KHR_context_flush_control +#define EGL_KHR_context_flush_control 1 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 +#endif /* EGL_KHR_context_flush_control */ + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#define EGL_CONTEXT_FLAGS_KHR 0x30FC +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#endif /* EGL_KHR_create_context */ + +#ifndef EGL_KHR_create_context_no_error +#define EGL_KHR_create_context_no_error 1 +#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 +#endif /* EGL_KHR_create_context_no_error */ + +#ifndef EGL_KHR_debug +#define EGL_KHR_debug 1 +typedef void *EGLLabelKHR; +typedef void *EGLObjectKHR; +typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); +#define EGL_OBJECT_THREAD_KHR 0x33B0 +#define EGL_OBJECT_DISPLAY_KHR 0x33B1 +#define EGL_OBJECT_CONTEXT_KHR 0x33B2 +#define EGL_OBJECT_SURFACE_KHR 0x33B3 +#define EGL_OBJECT_IMAGE_KHR 0x33B4 +#define EGL_OBJECT_SYNC_KHR 0x33B5 +#define EGL_OBJECT_STREAM_KHR 0x33B6 +#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 +#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA +#define EGL_DEBUG_MSG_WARN_KHR 0x33BB +#define EGL_DEBUG_MSG_INFO_KHR 0x33BC +#define EGL_DEBUG_CALLBACK_KHR 0x33B8 +typedef EGLint (EGLAPIENTRYP PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib *value); +typedef EGLint (EGLAPIENTRYP PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDebugMessageControlKHR (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDebugKHR (EGLint attribute, EGLAttrib *value); +EGLAPI EGLint EGLAPIENTRY eglLabelObjectKHR (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +#endif +#endif /* EGL_KHR_debug */ + +#ifndef EGL_KHR_display_reference +#define EGL_KHR_display_reference 1 +#define EGL_TRACK_REFERENCES_KHR 0x3352 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBKHRPROC) (EGLDisplay dpy, EGLint name, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribKHR (EGLDisplay dpy, EGLint name, EGLAttrib *value); +#endif +#endif /* EGL_KHR_display_reference */ + +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_fence_sync */ + +#ifndef EGL_KHR_get_all_proc_addresses +#define EGL_KHR_get_all_proc_addresses 1 +#endif /* EGL_KHR_get_all_proc_addresses */ + +#ifndef EGL_KHR_gl_colorspace +#define EGL_KHR_gl_colorspace 1 +#define EGL_GL_COLORSPACE_KHR 0x309D +#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 +#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A +#endif /* EGL_KHR_gl_colorspace */ + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 +#endif /* EGL_KHR_gl_renderbuffer_image */ + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC +#endif /* EGL_KHR_gl_texture_2D_image */ + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD +#endif /* EGL_KHR_gl_texture_3D_image */ + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 +#endif /* EGL_KHR_gl_texture_cubemap_image */ + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 +typedef void *EGLImageKHR; +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 +#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0) +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); +#endif +#endif /* EGL_KHR_image */ + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 +#endif /* EGL_KHR_image_base */ + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 +#endif /* EGL_KHR_image_pixmap */ + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface); +#endif +#endif /* EGL_KHR_lock_surface */ + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 +#endif /* EGL_KHR_lock_surface2 */ + +#ifndef EGL_KHR_lock_surface3 +#define EGL_KHR_lock_surface3 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#endif +#endif /* EGL_KHR_lock_surface3 */ + +#ifndef EGL_KHR_mutable_render_buffer +#define EGL_KHR_mutable_render_buffer 1 +#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 +#endif /* EGL_KHR_mutable_render_buffer */ + +#ifndef EGL_KHR_no_config_context +#define EGL_KHR_no_config_context 1 +#define EGL_NO_CONFIG_KHR EGL_CAST(EGLConfig,0) +#endif /* EGL_KHR_no_config_context */ + +#ifndef EGL_KHR_partial_update +#define EGL_KHR_partial_update 1 +#define EGL_BUFFER_AGE_KHR 0x313D +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_partial_update */ + +#ifndef EGL_KHR_platform_android +#define EGL_KHR_platform_android 1 +#define EGL_PLATFORM_ANDROID_KHR 0x3141 +#endif /* EGL_KHR_platform_android */ + +#ifndef EGL_KHR_platform_gbm +#define EGL_KHR_platform_gbm 1 +#define EGL_PLATFORM_GBM_KHR 0x31D7 +#endif /* EGL_KHR_platform_gbm */ + +#ifndef EGL_KHR_platform_wayland +#define EGL_KHR_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 +#endif /* EGL_KHR_platform_wayland */ + +#ifndef EGL_KHR_platform_x11 +#define EGL_KHR_platform_x11 1 +#define EGL_PLATFORM_X11_KHR 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 +#endif /* EGL_KHR_platform_x11 */ + +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull +#define EGL_NO_SYNC_KHR EGL_CAST(EGLSyncKHR,0) +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_reusable_sync */ + +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 +typedef void *EGLStreamKHR; +typedef khronos_uint64_t EGLuint64KHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_NO_STREAM_KHR EGL_CAST(EGLStreamKHR,0) +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_PRODUCER_FRAME_KHR 0x3212 +#define EGL_CONSUMER_FRAME_KHR 0x3213 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A +#define EGL_BAD_STREAM_KHR 0x321B +#define EGL_BAD_STATE_KHR 0x321C +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream */ + +#ifndef EGL_KHR_stream_attrib +#define EGL_KHR_stream_attrib 1 +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamAttribKHR (EGLDisplay dpy, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream_attrib */ + +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 +#ifdef EGL_KHR_stream +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_consumer_gltexture */ + +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 +typedef int EGLNativeFileDescriptorKHR; +#ifdef EGL_KHR_stream +#define EGL_NO_FILE_DESCRIPTOR_KHR EGL_CAST(EGLNativeFileDescriptorKHR,-1) +typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_cross_process_fd */ + +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC +#define EGL_STREAM_TIME_NOW_KHR 0x31FD +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_fifo */ + +#ifndef EGL_KHR_stream_producer_aldatalocator +#define EGL_KHR_stream_producer_aldatalocator 1 +#ifdef EGL_KHR_stream +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_aldatalocator */ + +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_BIT_KHR 0x0800 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_eglsurface */ + +#ifndef EGL_KHR_surfaceless_context +#define EGL_KHR_surfaceless_context 1 +#endif /* EGL_KHR_surfaceless_context */ + +#ifndef EGL_KHR_swap_buffers_with_damage +#define EGL_KHR_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_swap_buffers_with_damage */ + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA +#endif /* EGL_KHR_vg_parent_image */ + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 +typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#endif +#endif /* EGL_KHR_wait_sync */ + +#ifndef EGL_ANDROID_GLES_layers +#define EGL_ANDROID_GLES_layers 1 +#endif /* EGL_ANDROID_GLES_layers */ + +#ifndef EGL_ANDROID_blob_cache +#define EGL_ANDROID_blob_cache 1 +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#endif +#endif /* EGL_ANDROID_blob_cache */ + +#ifndef EGL_ANDROID_create_native_client_buffer +#define EGL_ANDROID_create_native_client_buffer 1 +#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 +#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 +#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 +#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 +typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLClientBuffer EGLAPIENTRY eglCreateNativeClientBufferANDROID (const EGLint *attrib_list); +#endif +#endif /* EGL_ANDROID_create_native_client_buffer */ + +#ifndef EGL_ANDROID_framebuffer_target +#define EGL_ANDROID_framebuffer_target 1 +#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 +#endif /* EGL_ANDROID_framebuffer_target */ + +#ifndef EGL_ANDROID_front_buffer_auto_refresh +#define EGL_ANDROID_front_buffer_auto_refresh 1 +#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C +#endif /* EGL_ANDROID_front_buffer_auto_refresh */ + +#ifndef EGL_ANDROID_get_frame_timestamps +#define EGL_ANDROID_get_frame_timestamps 1 +typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; +#define EGL_TIMESTAMP_PENDING_ANDROID EGL_CAST(EGLnsecsANDROID,-2) +#define EGL_TIMESTAMP_INVALID_ANDROID EGL_CAST(EGLnsecsANDROID,-1) +#define EGL_TIMESTAMPS_ANDROID 0x3430 +#define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431 +#define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432 +#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433 +#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434 +#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435 +#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436 +#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437 +#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438 +#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439 +#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A +#define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B +#define EGL_READS_DONE_TIME_ANDROID 0x343C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETNEXTFRAMEIDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingANDROID (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); +EGLAPI EGLBoolean EGLAPIENTRY eglGetNextFrameIdANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); +EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampsANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); +#endif +#endif /* EGL_ANDROID_get_frame_timestamps */ + +#ifndef EGL_ANDROID_get_native_client_buffer +#define EGL_ANDROID_get_native_client_buffer 1 +struct AHardwareBuffer; +typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) (const struct AHardwareBuffer *buffer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLClientBuffer EGLAPIENTRY eglGetNativeClientBufferANDROID (const struct AHardwareBuffer *buffer); +#endif +#endif /* EGL_ANDROID_get_native_client_buffer */ + +#ifndef EGL_ANDROID_image_native_buffer +#define EGL_ANDROID_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_ANDROID 0x3140 +#endif /* EGL_ANDROID_image_native_buffer */ + +#ifndef EGL_ANDROID_native_fence_sync +#define EGL_ANDROID_native_fence_sync 1 +#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 +#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 +#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 +#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 +typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync); +#endif +#endif /* EGL_ANDROID_native_fence_sync */ + +#ifndef EGL_ANDROID_presentation_time +#define EGL_ANDROID_presentation_time 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPresentationTimeANDROID (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); +#endif +#endif /* EGL_ANDROID_presentation_time */ + +#ifndef EGL_ANDROID_recordable +#define EGL_ANDROID_recordable 1 +#define EGL_RECORDABLE_ANDROID 0x3142 +#endif /* EGL_ANDROID_recordable */ + +#ifndef EGL_ANGLE_d3d_share_handle_client_buffer +#define EGL_ANGLE_d3d_share_handle_client_buffer 1 +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ + +#ifndef EGL_ANGLE_device_d3d +#define EGL_ANGLE_device_d3d 1 +#define EGL_D3D9_DEVICE_ANGLE 0x33A0 +#define EGL_D3D11_DEVICE_ANGLE 0x33A1 +#endif /* EGL_ANGLE_device_d3d */ + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#endif +#endif /* EGL_ANGLE_query_surface_pointer */ + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ + +#ifndef EGL_ANGLE_window_fixed_size +#define EGL_ANGLE_window_fixed_size 1 +#define EGL_FIXED_SIZE_ANGLE 0x3201 +#endif /* EGL_ANGLE_window_fixed_size */ + +#ifndef EGL_ARM_image_format +#define EGL_ARM_image_format 1 +#define EGL_COLOR_COMPONENT_TYPE_UNSIGNED_INTEGER_ARM 0x3287 +#define EGL_COLOR_COMPONENT_TYPE_INTEGER_ARM 0x3288 +#endif /* EGL_ARM_image_format */ + +#ifndef EGL_ARM_implicit_external_sync +#define EGL_ARM_implicit_external_sync 1 +#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A +#endif /* EGL_ARM_implicit_external_sync */ + +#ifndef EGL_ARM_pixmap_multisample_discard +#define EGL_ARM_pixmap_multisample_discard 1 +#define EGL_DISCARD_SAMPLES_ARM 0x3286 +#endif /* EGL_ARM_pixmap_multisample_discard */ + +#ifndef EGL_EXT_bind_to_front +#define EGL_EXT_bind_to_front 1 +#define EGL_FRONT_BUFFER_EXT 0x3464 +#endif /* EGL_EXT_bind_to_front */ + +#ifndef EGL_EXT_buffer_age +#define EGL_EXT_buffer_age 1 +#define EGL_BUFFER_AGE_EXT 0x313D +#endif /* EGL_EXT_buffer_age */ + +#ifndef EGL_EXT_client_extensions +#define EGL_EXT_client_extensions 1 +#endif /* EGL_EXT_client_extensions */ + +#ifndef EGL_EXT_client_sync +#define EGL_EXT_client_sync 1 +#define EGL_SYNC_CLIENT_EXT 0x3364 +#define EGL_SYNC_CLIENT_SIGNAL_EXT 0x3365 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCLIENTSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglClientSignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_EXT_client_sync */ + +#ifndef EGL_EXT_compositor +#define EGL_EXT_compositor 1 +#define EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460 +#define EGL_EXTERNAL_REF_ID_EXT 0x3461 +#define EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT 0x3462 +#define EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT 0x3463 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC) (const EGLint *external_ref_ids, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC) (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC) (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC) (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC) (EGLint external_win_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETSIZEEXTPROC) (EGLint external_win_id, EGLint width, EGLint height); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_id, EGLint policy); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextListEXT (const EGLint *external_ref_ids, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextAttributesEXT (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowListEXT (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowAttributesEXT (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorBindTexWindowEXT (EGLint external_win_id); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetSizeEXT (EGLint external_win_id, EGLint width, EGLint height); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSwapPolicyEXT (EGLint external_win_id, EGLint policy); +#endif +#endif /* EGL_EXT_compositor */ + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF +#endif /* EGL_EXT_create_context_robustness */ + +#ifndef EGL_EXT_device_base +#define EGL_EXT_device_base 1 +typedef void *EGLDeviceEXT; +#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#endif +#endif /* EGL_EXT_device_base */ + +#ifndef EGL_EXT_device_drm +#define EGL_EXT_device_drm 1 +#define EGL_DRM_DEVICE_FILE_EXT 0x3233 +#define EGL_DRM_MASTER_FD_EXT 0x333C +#endif /* EGL_EXT_device_drm */ + +#ifndef EGL_EXT_device_enumeration +#define EGL_EXT_device_enumeration 1 +#endif /* EGL_EXT_device_enumeration */ + +#ifndef EGL_EXT_device_openwf +#define EGL_EXT_device_openwf 1 +#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 +#endif /* EGL_EXT_device_openwf */ + +#ifndef EGL_EXT_device_query +#define EGL_EXT_device_query 1 +#endif /* EGL_EXT_device_query */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_linear +#define EGL_EXT_gl_colorspace_bt2020_linear 1 +#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F +#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_pq +#define EGL_EXT_gl_colorspace_bt2020_pq 1 +#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340 +#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ + +#ifndef EGL_EXT_gl_colorspace_display_p3 +#define EGL_EXT_gl_colorspace_display_p3 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_EXT 0x3363 +#endif /* EGL_EXT_gl_colorspace_display_p3 */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_linear +#define EGL_EXT_gl_colorspace_display_p3_linear 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362 +#endif /* EGL_EXT_gl_colorspace_display_p3_linear */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_passthrough +#define EGL_EXT_gl_colorspace_display_p3_passthrough 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490 +#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */ + +#ifndef EGL_EXT_gl_colorspace_scrgb +#define EGL_EXT_gl_colorspace_scrgb 1 +#define EGL_GL_COLORSPACE_SCRGB_EXT 0x3351 +#endif /* EGL_EXT_gl_colorspace_scrgb */ + +#ifndef EGL_EXT_gl_colorspace_scrgb_linear +#define EGL_EXT_gl_colorspace_scrgb_linear 1 +#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350 +#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ + +#ifndef EGL_EXT_image_dma_buf_import +#define EGL_EXT_image_dma_buf_import 1 +#define EGL_LINUX_DMA_BUF_EXT 0x3270 +#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 +#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 +#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 +#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 +#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 +#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 +#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 +#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 +#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 +#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A +#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B +#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C +#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D +#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E +#define EGL_ITU_REC601_EXT 0x327F +#define EGL_ITU_REC709_EXT 0x3280 +#define EGL_ITU_REC2020_EXT 0x3281 +#define EGL_YUV_FULL_RANGE_EXT 0x3282 +#define EGL_YUV_NARROW_RANGE_EXT 0x3283 +#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 +#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 +#endif /* EGL_EXT_image_dma_buf_import */ + +#ifndef EGL_EXT_image_dma_buf_import_modifiers +#define EGL_EXT_image_dma_buf_import_modifiers 1 +#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 +#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 +#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 +#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 +#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 +#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 +#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 +#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 +#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 +#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 +#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufFormatsEXT (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufModifiersEXT (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); +#endif +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ + +#ifndef EGL_EXT_image_gl_colorspace +#define EGL_EXT_image_gl_colorspace 1 +#define EGL_GL_COLORSPACE_DEFAULT_EXT 0x314D +#endif /* EGL_EXT_image_gl_colorspace */ + +#ifndef EGL_EXT_image_implicit_sync_control +#define EGL_EXT_image_implicit_sync_control 1 +#define EGL_IMPORT_SYNC_TYPE_EXT 0x3470 +#define EGL_IMPORT_IMPLICIT_SYNC_EXT 0x3471 +#define EGL_IMPORT_EXPLICIT_SYNC_EXT 0x3472 +#endif /* EGL_EXT_image_implicit_sync_control */ + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 +#endif /* EGL_EXT_multiview_window */ + +#ifndef EGL_EXT_output_base +#define EGL_EXT_output_base 1 +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +#define EGL_NO_OUTPUT_LAYER_EXT EGL_CAST(EGLOutputLayerEXT,0) +#define EGL_NO_OUTPUT_PORT_EXT EGL_CAST(EGLOutputPortEXT,0) +#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D +#define EGL_BAD_OUTPUT_PORT_EXT 0x322E +#define EGL_SWAP_INTERVAL_EXT 0x322F +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#endif +#endif /* EGL_EXT_output_base */ + +#ifndef EGL_EXT_output_drm +#define EGL_EXT_output_drm 1 +#define EGL_DRM_CRTC_EXT 0x3234 +#define EGL_DRM_PLANE_EXT 0x3235 +#define EGL_DRM_CONNECTOR_EXT 0x3236 +#endif /* EGL_EXT_output_drm */ + +#ifndef EGL_EXT_output_openwf +#define EGL_EXT_output_openwf 1 +#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 +#define EGL_OPENWF_PORT_ID_EXT 0x3239 +#endif /* EGL_EXT_output_openwf */ + +#ifndef EGL_EXT_pixel_format_float +#define EGL_EXT_pixel_format_float 1 +#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339 +#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A +#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B +#endif /* EGL_EXT_pixel_format_float */ + +#ifndef EGL_EXT_platform_base +#define EGL_EXT_platform_base 1 +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#endif +#endif /* EGL_EXT_platform_base */ + +#ifndef EGL_EXT_platform_device +#define EGL_EXT_platform_device 1 +#define EGL_PLATFORM_DEVICE_EXT 0x313F +#endif /* EGL_EXT_platform_device */ + +#ifndef EGL_EXT_platform_wayland +#define EGL_EXT_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 +#endif /* EGL_EXT_platform_wayland */ + +#ifndef EGL_EXT_platform_x11 +#define EGL_EXT_platform_x11 1 +#define EGL_PLATFORM_X11_EXT 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 +#endif /* EGL_EXT_platform_x11 */ + +#ifndef EGL_EXT_protected_content +#define EGL_EXT_protected_content 1 +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 +#endif /* EGL_EXT_protected_content */ + +#ifndef EGL_EXT_protected_surface +#define EGL_EXT_protected_surface 1 +#endif /* EGL_EXT_protected_surface */ + +#ifndef EGL_EXT_stream_consumer_egloutput +#define EGL_EXT_stream_consumer_egloutput 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#endif +#endif /* EGL_EXT_stream_consumer_egloutput */ + +#ifndef EGL_EXT_surface_CTA861_3_metadata +#define EGL_EXT_surface_CTA861_3_metadata 1 +#define EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT 0x3360 +#define EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT 0x3361 +#endif /* EGL_EXT_surface_CTA861_3_metadata */ + +#ifndef EGL_EXT_surface_SMPTE2086_metadata +#define EGL_EXT_surface_SMPTE2086_metadata 1 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346 +#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347 +#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348 +#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349 +#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A +#define EGL_METADATA_SCALING_EXT 50000 +#endif /* EGL_EXT_surface_SMPTE2086_metadata */ + +#ifndef EGL_EXT_swap_buffers_with_damage +#define EGL_EXT_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_EXT_swap_buffers_with_damage */ + +#ifndef EGL_EXT_sync_reuse +#define EGL_EXT_sync_reuse 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglUnsignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_EXT_sync_reuse */ + +#ifndef EGL_EXT_yuv_surface +#define EGL_EXT_yuv_surface 1 +#define EGL_YUV_ORDER_EXT 0x3301 +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_SUBSAMPLE_EXT 0x3312 +#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 +#define EGL_YUV_CSC_STANDARD_EXT 0x330A +#define EGL_YUV_PLANE_BPP_EXT 0x331A +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_ORDER_YUV_EXT 0x3302 +#define EGL_YUV_ORDER_YVU_EXT 0x3303 +#define EGL_YUV_ORDER_YUYV_EXT 0x3304 +#define EGL_YUV_ORDER_UYVY_EXT 0x3305 +#define EGL_YUV_ORDER_YVYU_EXT 0x3306 +#define EGL_YUV_ORDER_VYUY_EXT 0x3307 +#define EGL_YUV_ORDER_AYUV_EXT 0x3308 +#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 +#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 +#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 +#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 +#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 +#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B +#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C +#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D +#define EGL_YUV_PLANE_BPP_0_EXT 0x331B +#define EGL_YUV_PLANE_BPP_8_EXT 0x331C +#define EGL_YUV_PLANE_BPP_10_EXT 0x331D +#endif /* EGL_EXT_yuv_surface */ + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 +struct EGLClientPixmapHI { + void *pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; +}; +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#endif +#endif /* EGL_HI_clientpixmap */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 +#define EGL_COLOR_FORMAT_HI 0x8F70 +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 +#endif /* EGL_HI_colorformats */ + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 +#endif /* EGL_IMG_context_priority */ + +#ifndef EGL_IMG_image_plane_attribs +#define EGL_IMG_image_plane_attribs 1 +#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 +#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 +#endif /* EGL_IMG_image_plane_attribs */ + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 +#define EGL_DRM_BUFFER_MESA 0x31D3 +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 +#define EGL_DRM_BUFFER_USE_CURSOR_MESA 0x00000004 +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif +#endif /* EGL_MESA_drm_image */ + +#ifndef EGL_MESA_image_dma_buf_export +#define EGL_MESA_image_dma_buf_export 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#endif +#endif /* EGL_MESA_image_dma_buf_export */ + +#ifndef EGL_MESA_platform_gbm +#define EGL_MESA_platform_gbm 1 +#define EGL_PLATFORM_GBM_MESA 0x31D7 +#endif /* EGL_MESA_platform_gbm */ + +#ifndef EGL_MESA_platform_surfaceless +#define EGL_MESA_platform_surfaceless 1 +#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD +#endif /* EGL_MESA_platform_surfaceless */ + +#ifndef EGL_MESA_query_driver +#define EGL_MESA_query_driver 1 +typedef char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERCONFIGPROC) (EGLDisplay dpy); +typedef const char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERNAMEPROC) (EGLDisplay dpy); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI char *EGLAPIENTRY eglGetDisplayDriverConfig (EGLDisplay dpy); +EGLAPI const char *EGLAPIENTRY eglGetDisplayDriverName (EGLDisplay dpy); +#endif +#endif /* EGL_MESA_query_driver */ + +#ifndef EGL_NOK_swap_region +#define EGL_NOK_swap_region 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region */ + +#ifndef EGL_NOK_swap_region2 +#define EGL_NOK_swap_region2 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region2 */ + +#ifndef EGL_NOK_texture_from_pixmap +#define EGL_NOK_texture_from_pixmap 1 +#define EGL_Y_INVERTED_NOK 0x307F +#endif /* EGL_NOK_texture_from_pixmap */ + +#ifndef EGL_NV_3dvision_surface +#define EGL_NV_3dvision_surface 1 +#define EGL_AUTO_STEREO_NV 0x3136 +#endif /* EGL_NV_3dvision_surface */ + +#ifndef EGL_NV_context_priority_realtime +#define EGL_NV_context_priority_realtime 1 +#define EGL_CONTEXT_PRIORITY_REALTIME_NV 0x3357 +#endif /* EGL_NV_context_priority_realtime */ + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 +#endif /* EGL_NV_coverage_sample */ + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 +#endif /* EGL_NV_coverage_sample_resolve */ + +#ifndef EGL_NV_cuda_event +#define EGL_NV_cuda_event 1 +#define EGL_CUDA_EVENT_HANDLE_NV 0x323B +#define EGL_SYNC_CUDA_EVENT_NV 0x323C +#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D +#endif /* EGL_NV_cuda_event */ + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 +#endif /* EGL_NV_depth_nonlinear */ + +#ifndef EGL_NV_device_cuda +#define EGL_NV_device_cuda 1 +#define EGL_CUDA_DEVICE_NV 0x323A +#endif /* EGL_NV_device_cuda */ + +#ifndef EGL_NV_native_query +#define EGL_NV_native_query 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#endif +#endif /* EGL_NV_native_query */ + +#ifndef EGL_NV_post_convert_rounding +#define EGL_NV_post_convert_rounding 1 +#endif /* EGL_NV_post_convert_rounding */ + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif +#endif /* EGL_NV_post_sub_buffer */ + +#ifndef EGL_NV_quadruple_buffer +#define EGL_NV_quadruple_buffer 1 +#define EGL_QUADRUPLE_BUFFER_NV 0x3231 +#endif /* EGL_NV_quadruple_buffer */ + +#ifndef EGL_NV_robustness_video_memory_purge +#define EGL_NV_robustness_video_memory_purge 1 +#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C +#endif /* EGL_NV_robustness_video_memory_purge */ + +#ifndef EGL_NV_stream_consumer_eglimage +#define EGL_NV_stream_consumer_eglimage 1 +#define EGL_STREAM_CONSUMER_IMAGE_NV 0x3373 +#define EGL_STREAM_IMAGE_ADD_NV 0x3374 +#define EGL_STREAM_IMAGE_REMOVE_NV 0x3375 +#define EGL_STREAM_IMAGE_AVAILABLE_NV 0x3376 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, EGLuint64KHR *modifiers, EGLAttrib *attrib_list); +typedef EGLint (EGLAPIENTRYP PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMACQUIREIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMRELEASEIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamImageConsumerConnectNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, EGLuint64KHR *modifiers, EGLAttrib *attrib_list); +EGLAPI EGLint EGLAPIENTRY eglQueryStreamConsumerEventNV (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAcquireImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamReleaseImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); +#endif +#endif /* EGL_NV_stream_consumer_eglimage */ + +#ifndef EGL_NV_stream_consumer_gltexture_yuv +#define EGL_NV_stream_consumer_gltexture_yuv 1 +#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C +#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D +#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ + +#ifndef EGL_NV_stream_cross_display +#define EGL_NV_stream_cross_display 1 +#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E +#endif /* EGL_NV_stream_cross_display */ + +#ifndef EGL_NV_stream_cross_object +#define EGL_NV_stream_cross_object 1 +#define EGL_STREAM_CROSS_OBJECT_NV 0x334D +#endif /* EGL_NV_stream_cross_object */ + +#ifndef EGL_NV_stream_cross_partition +#define EGL_NV_stream_cross_partition 1 +#define EGL_STREAM_CROSS_PARTITION_NV 0x323F +#endif /* EGL_NV_stream_cross_partition */ + +#ifndef EGL_NV_stream_cross_process +#define EGL_NV_stream_cross_process 1 +#define EGL_STREAM_CROSS_PROCESS_NV 0x3245 +#endif /* EGL_NV_stream_cross_process */ + +#ifndef EGL_NV_stream_cross_system +#define EGL_NV_stream_cross_system 1 +#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F +#endif /* EGL_NV_stream_cross_system */ + +#ifndef EGL_NV_stream_dma +#define EGL_NV_stream_dma 1 +#define EGL_STREAM_DMA_NV 0x3371 +#define EGL_STREAM_DMA_SERVER_NV 0x3372 +#endif /* EGL_NV_stream_dma */ + +#ifndef EGL_NV_stream_fifo_next +#define EGL_NV_stream_fifo_next 1 +#define EGL_PENDING_FRAME_NV 0x3329 +#define EGL_STREAM_TIME_PENDING_NV 0x332A +#endif /* EGL_NV_stream_fifo_next */ + +#ifndef EGL_NV_stream_fifo_synchronous +#define EGL_NV_stream_fifo_synchronous 1 +#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336 +#endif /* EGL_NV_stream_fifo_synchronous */ + +#ifndef EGL_NV_stream_flush +#define EGL_NV_stream_flush 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMFLUSHNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamFlushNV (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_NV_stream_flush */ + +#ifndef EGL_NV_stream_frame_limits +#define EGL_NV_stream_frame_limits 1 +#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337 +#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338 +#endif /* EGL_NV_stream_frame_limits */ + +#ifndef EGL_NV_stream_metadata +#define EGL_NV_stream_metadata 1 +#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 +#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 +#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 +#define EGL_PRODUCER_METADATA_NV 0x3253 +#define EGL_CONSUMER_METADATA_NV 0x3254 +#define EGL_PENDING_METADATA_NV 0x3328 +#define EGL_METADATA0_SIZE_NV 0x3255 +#define EGL_METADATA1_SIZE_NV 0x3256 +#define EGL_METADATA2_SIZE_NV 0x3257 +#define EGL_METADATA3_SIZE_NV 0x3258 +#define EGL_METADATA0_TYPE_NV 0x3259 +#define EGL_METADATA1_TYPE_NV 0x325A +#define EGL_METADATA2_TYPE_NV 0x325B +#define EGL_METADATA3_TYPE_NV 0x325C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribNV (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); +#endif +#endif /* EGL_NV_stream_metadata */ + +#ifndef EGL_NV_stream_origin +#define EGL_NV_stream_origin 1 +#define EGL_STREAM_FRAME_ORIGIN_X_NV 0x3366 +#define EGL_STREAM_FRAME_ORIGIN_Y_NV 0x3367 +#define EGL_STREAM_FRAME_MAJOR_AXIS_NV 0x3368 +#define EGL_CONSUMER_AUTO_ORIENTATION_NV 0x3369 +#define EGL_PRODUCER_AUTO_ORIENTATION_NV 0x336A +#define EGL_LEFT_NV 0x336B +#define EGL_RIGHT_NV 0x336C +#define EGL_TOP_NV 0x336D +#define EGL_BOTTOM_NV 0x336E +#define EGL_X_AXIS_NV 0x336F +#define EGL_Y_AXIS_NV 0x3370 +#endif /* EGL_NV_stream_origin */ + +#ifndef EGL_NV_stream_remote +#define EGL_NV_stream_remote 1 +#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 +#define EGL_STREAM_TYPE_NV 0x3241 +#define EGL_STREAM_PROTOCOL_NV 0x3242 +#define EGL_STREAM_ENDPOINT_NV 0x3243 +#define EGL_STREAM_LOCAL_NV 0x3244 +#define EGL_STREAM_PRODUCER_NV 0x3247 +#define EGL_STREAM_CONSUMER_NV 0x3248 +#define EGL_STREAM_PROTOCOL_FD_NV 0x3246 +#endif /* EGL_NV_stream_remote */ + +#ifndef EGL_NV_stream_reset +#define EGL_NV_stream_reset 1 +#define EGL_SUPPORT_RESET_NV 0x3334 +#define EGL_SUPPORT_REUSE_NV 0x3335 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglResetStreamNV (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_NV_stream_reset */ + +#ifndef EGL_NV_stream_socket +#define EGL_NV_stream_socket 1 +#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B +#define EGL_SOCKET_HANDLE_NV 0x324C +#define EGL_SOCKET_TYPE_NV 0x324D +#endif /* EGL_NV_stream_socket */ + +#ifndef EGL_NV_stream_socket_inet +#define EGL_NV_stream_socket_inet 1 +#define EGL_SOCKET_TYPE_INET_NV 0x324F +#endif /* EGL_NV_stream_socket_inet */ + +#ifndef EGL_NV_stream_socket_unix +#define EGL_NV_stream_socket_unix 1 +#define EGL_SOCKET_TYPE_UNIX_NV 0x324E +#endif /* EGL_NV_stream_socket_unix */ + +#ifndef EGL_NV_stream_sync +#define EGL_NV_stream_sync 1 +#define EGL_SYNC_NEW_FRAME_NV 0x321F +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#endif +#endif /* EGL_NV_stream_sync */ + +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 +typedef void *EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_NO_SYNC_NV EGL_CAST(EGLSyncNV,0) +typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync); +EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_sync */ + +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 +typedef khronos_utime_nanoseconds_t EGLuint64NV; +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void); +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_system_time */ + +#ifndef EGL_NV_triple_buffer +#define EGL_NV_triple_buffer 1 +#define EGL_TRIPLE_BUFFER_NV 0x3230 +#endif /* EGL_NV_triple_buffer */ + +#ifndef EGL_TIZEN_image_native_buffer +#define EGL_TIZEN_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 +#endif /* EGL_TIZEN_image_native_buffer */ + +#ifndef EGL_TIZEN_image_native_surface +#define EGL_TIZEN_image_native_surface 1 +#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 +#endif /* EGL_TIZEN_image_native_surface */ + +#ifndef EGL_WL_bind_wayland_display +#define EGL_WL_bind_wayland_display 1 +#define PFNEGLBINDWAYLANDDISPLAYWL PFNEGLBINDWAYLANDDISPLAYWLPROC +#define PFNEGLUNBINDWAYLANDDISPLAYWL PFNEGLUNBINDWAYLANDDISPLAYWLPROC +#define PFNEGLQUERYWAYLANDBUFFERWL PFNEGLQUERYWAYLANDBUFFERWLPROC +struct wl_display; +struct wl_resource; +#define EGL_WAYLAND_BUFFER_WL 0x31D5 +#define EGL_WAYLAND_PLANE_WL 0x31D6 +#define EGL_TEXTURE_Y_U_V_WL 0x31D7 +#define EGL_TEXTURE_Y_UV_WL 0x31D8 +#define EGL_TEXTURE_Y_XUXV_WL 0x31D9 +#define EGL_TEXTURE_EXTERNAL_WL 0x31DA +#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYWAYLANDBUFFERWLPROC) (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display); +EGLAPI EGLBoolean EGLAPIENTRY eglUnbindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryWaylandBufferWL (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); +#endif +#endif /* EGL_WL_bind_wayland_display */ + +#ifndef EGL_WL_create_wayland_buffer_from_image +#define EGL_WL_create_wayland_buffer_from_image 1 +#define PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC +struct wl_buffer; +typedef struct wl_buffer *(EGLAPIENTRYP PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC) (EGLDisplay dpy, EGLImageKHR image); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI struct wl_buffer *EGLAPIENTRY eglCreateWaylandBufferFromImageWL (EGLDisplay dpy, EGLImageKHR image); +#endif +#endif /* EGL_WL_create_wayland_buffer_from_image */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/WASM/include/EGL/eglplatform.h b/WASM/include/EGL/eglplatform.h new file mode 100644 index 0000000..eaac469 --- /dev/null +++ b/WASM/include/EGL/eglplatform.h @@ -0,0 +1,182 @@ +#ifndef __eglplatform_h_ +#define __eglplatform_h_ + +/* +** Copyright (c) 2007-2016 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Platform-specific types and definitions for egl.h + * $Revision: 30994 $ on $Date: 2015-04-30 13:36:48 -0700 (Thu, 30 Apr 2015) $ + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) + * by filing a bug against product "EGL" component "Registry". + */ + +#include + +/* Macros used in EGL function prototype declarations. + * + * EGL functions should be prototyped as: + * + * EGLAPI return-type EGLAPIENTRY eglFunction(arguments); + * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); + * + * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h + */ + +#ifndef EGLAPI +#define EGLAPI KHRONOS_APICALL +#endif + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY KHRONOS_APIENTRY +#endif +#define EGLAPIENTRYP EGLAPIENTRY* + +/* The types NativeDisplayType, NativeWindowType, and NativePixmapType + * are aliases of window-system-dependent types, such as X Display * or + * Windows Device Context. They must be defined in platform-specific + * code below. The EGL-prefixed versions of Native*Type are the same + * types, renamed in EGL 1.3 so all types in the API start with "EGL". + * + * Khronos STRONGLY RECOMMENDS that you use the default definitions + * provided below, since these changes affect both binary and source + * portability of applications using EGL running on different EGL + * implementations. + */ + +#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include + +typedef HDC EGLNativeDisplayType; +typedef HBITMAP EGLNativePixmapType; +typedef HWND EGLNativeWindowType; + +#elif defined(__EMSCRIPTEN__) + +typedef int EGLNativeDisplayType; +typedef int EGLNativePixmapType; +typedef int EGLNativeWindowType; + +#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(WL_EGL_PLATFORM) + +typedef struct wl_display *EGLNativeDisplayType; +typedef struct wl_egl_pixmap *EGLNativePixmapType; +typedef struct wl_egl_window *EGLNativeWindowType; + +#elif defined(__GBM__) + +typedef struct gbm_device *EGLNativeDisplayType; +typedef struct gbm_bo *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__ANDROID__) || defined(ANDROID) + +struct ANativeWindow; +struct egl_native_pixmap_t; + +typedef void* EGLNativeDisplayType; +typedef struct egl_native_pixmap_t* EGLNativePixmapType; +typedef struct ANativeWindow* EGLNativeWindowType; + +#elif defined(USE_OZONE) + +typedef intptr_t EGLNativeDisplayType; +typedef intptr_t EGLNativePixmapType; +typedef intptr_t EGLNativeWindowType; + +#elif defined(__unix__) && defined(EGL_NO_X11) + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#elif defined(__unix__) || defined(USE_X11) + +/* X11 (tentative) */ +#include +#include + +typedef Display *EGLNativeDisplayType; +typedef Pixmap EGLNativePixmapType; +typedef Window EGLNativeWindowType; + +#elif defined(__APPLE__) + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__HAIKU__) + +#include + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#elif defined(__Fuchsia__) + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#else +#error "Platform not recognized" +#endif + +/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ +typedef EGLNativeDisplayType NativeDisplayType; +typedef EGLNativePixmapType NativePixmapType; +typedef EGLNativeWindowType NativeWindowType; + + +/* Define EGLint. This must be a signed integral type large enough to contain + * all legal attribute names and values passed into and out of EGL, whether + * their type is boolean, bitmask, enumerant (symbolic constant), integer, + * handle, or other. While in general a 32-bit integer will suffice, if + * handles are 64 bit types, then EGLint should be defined as a signed 64-bit + * integer type. + */ +typedef khronos_int32_t EGLint; + + +/* C++ / C typecast macros for special EGL handle values */ +#if defined(__cplusplus) +#define EGL_CAST(type, value) (static_cast(value)) +#else +#define EGL_CAST(type, value) ((type) (value)) +#endif + +#endif /* __eglplatform_h */ diff --git a/WASM/include/GL/freeglut_std.h b/WASM/include/GL/freeglut_std.h new file mode 100644 index 0000000..ba1b716 --- /dev/null +++ b/WASM/include/GL/freeglut_std.h @@ -0,0 +1,628 @@ +#ifndef __FREEGLUT_STD_H__ +#define __FREEGLUT_STD_H__ + +/* + * freeglut_std.h + * + * The GLUT-compatible part of the freeglut library include file + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 2 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifdef __cplusplus + extern "C" { +#endif + +/* + * Under windows, we have to differentiate between static and dynamic libraries + */ +#ifdef _WIN32 +/* #pragma may not be supported by some compilers. + * Discussion by FreeGLUT developers suggests that + * Visual C++ specific code involving pragmas may + * need to move to a separate header. 24th Dec 2003 + */ + +/* Define FREEGLUT_LIB_PRAGMAS to 1 to include library + * pragmas or to 0 to exclude library pragmas. + * The default behavior depends on the compiler/platform. + */ +# ifndef FREEGLUT_LIB_PRAGMAS +# if ( defined(_MSC_VER) || defined(__WATCOMC__) ) && !defined(_WIN32_WCE) +# define FREEGLUT_LIB_PRAGMAS 1 +# else +# define FREEGLUT_LIB_PRAGMAS 0 +# endif +# endif + +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +# ifndef NOMINMAX +# define NOMINMAX +# endif +# include + +/* Windows static library */ +# ifdef FREEGLUT_STATIC + +# define FGAPI +# define FGAPIENTRY + + /* Link with Win32 static freeglut lib */ +# if FREEGLUT_LIB_PRAGMAS +# pragma comment (lib, "freeglut_static.lib") +# endif + +/* Windows shared library (DLL) */ +# else + +# define FGAPIENTRY __stdcall +# if defined(FREEGLUT_EXPORTS) +# define FGAPI __declspec(dllexport) +# else +# define FGAPI __declspec(dllimport) + + /* Link with Win32 shared freeglut lib */ +# if FREEGLUT_LIB_PRAGMAS +# pragma comment (lib, "freeglut.lib") +# endif + +# endif + +# endif + +/* Drag in other Windows libraries as required by FreeGLUT */ +# if FREEGLUT_LIB_PRAGMAS +# pragma comment (lib, "glu32.lib") /* link OpenGL Utility lib */ +# pragma comment (lib, "opengl32.lib") /* link Microsoft OpenGL lib */ +# pragma comment (lib, "gdi32.lib") /* link Windows GDI lib */ +# pragma comment (lib, "winmm.lib") /* link Windows MultiMedia lib */ +# pragma comment (lib, "user32.lib") /* link Windows user lib */ +# endif + +#else + +/* Non-Windows definition of FGAPI and FGAPIENTRY */ +# define FGAPI +# define FGAPIENTRY + +#endif + +/* + * The freeglut and GLUT API versions + */ +#define FREEGLUT 1 +#define GLUT_API_VERSION 4 +#define FREEGLUT_VERSION_2_0 1 +#define GLUT_XLIB_IMPLEMENTATION 13 + +/* + * Always include OpenGL and GLU headers + */ +#include +#include + +/* + * GLUT API macro definitions -- the special key codes: + */ +#define GLUT_KEY_F1 0x0001 +#define GLUT_KEY_F2 0x0002 +#define GLUT_KEY_F3 0x0003 +#define GLUT_KEY_F4 0x0004 +#define GLUT_KEY_F5 0x0005 +#define GLUT_KEY_F6 0x0006 +#define GLUT_KEY_F7 0x0007 +#define GLUT_KEY_F8 0x0008 +#define GLUT_KEY_F9 0x0009 +#define GLUT_KEY_F10 0x000A +#define GLUT_KEY_F11 0x000B +#define GLUT_KEY_F12 0x000C +#define GLUT_KEY_LEFT 0x0064 +#define GLUT_KEY_UP 0x0065 +#define GLUT_KEY_RIGHT 0x0066 +#define GLUT_KEY_DOWN 0x0067 +#define GLUT_KEY_PAGE_UP 0x0068 +#define GLUT_KEY_PAGE_DOWN 0x0069 +#define GLUT_KEY_HOME 0x006A +#define GLUT_KEY_END 0x006B +#define GLUT_KEY_INSERT 0x006C + +/* + * GLUT API macro definitions -- mouse state definitions + */ +#define GLUT_LEFT_BUTTON 0x0000 +#define GLUT_MIDDLE_BUTTON 0x0001 +#define GLUT_RIGHT_BUTTON 0x0002 +#define GLUT_DOWN 0x0000 +#define GLUT_UP 0x0001 +#define GLUT_LEFT 0x0000 +#define GLUT_ENTERED 0x0001 + +/* + * GLUT API macro definitions -- the display mode definitions + */ +#define GLUT_RGB 0x0000 +#define GLUT_RGBA 0x0000 +#define GLUT_INDEX 0x0001 +#define GLUT_SINGLE 0x0000 +#define GLUT_DOUBLE 0x0002 +#define GLUT_ACCUM 0x0004 +#define GLUT_ALPHA 0x0008 +#define GLUT_DEPTH 0x0010 +#define GLUT_STENCIL 0x0020 +#define GLUT_MULTISAMPLE 0x0080 +#define GLUT_STEREO 0x0100 +#define GLUT_LUMINANCE 0x0200 + +/* + * GLUT API macro definitions -- windows and menu related definitions + */ +#define GLUT_MENU_NOT_IN_USE 0x0000 +#define GLUT_MENU_IN_USE 0x0001 +#define GLUT_NOT_VISIBLE 0x0000 +#define GLUT_VISIBLE 0x0001 +#define GLUT_HIDDEN 0x0000 +#define GLUT_FULLY_RETAINED 0x0001 +#define GLUT_PARTIALLY_RETAINED 0x0002 +#define GLUT_FULLY_COVERED 0x0003 + +/* + * GLUT API macro definitions -- fonts definitions + * + * Steve Baker suggested to make it binary compatible with GLUT: + */ +#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined(__WATCOMC__) +# define GLUT_STROKE_ROMAN ((void *)0x0000) +# define GLUT_STROKE_MONO_ROMAN ((void *)0x0001) +# define GLUT_BITMAP_9_BY_15 ((void *)0x0002) +# define GLUT_BITMAP_8_BY_13 ((void *)0x0003) +# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *)0x0004) +# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *)0x0005) +# define GLUT_BITMAP_HELVETICA_10 ((void *)0x0006) +# define GLUT_BITMAP_HELVETICA_12 ((void *)0x0007) +# define GLUT_BITMAP_HELVETICA_18 ((void *)0x0008) +#else + /* + * I don't really know if it's a good idea... But here it goes: + */ + extern void* glutStrokeRoman; + extern void* glutStrokeMonoRoman; + extern void* glutBitmap9By15; + extern void* glutBitmap8By13; + extern void* glutBitmapTimesRoman10; + extern void* glutBitmapTimesRoman24; + extern void* glutBitmapHelvetica10; + extern void* glutBitmapHelvetica12; + extern void* glutBitmapHelvetica18; + + /* + * Those pointers will be used by following definitions: + */ +# define GLUT_STROKE_ROMAN ((void *) &glutStrokeRoman) +# define GLUT_STROKE_MONO_ROMAN ((void *) &glutStrokeMonoRoman) +# define GLUT_BITMAP_9_BY_15 ((void *) &glutBitmap9By15) +# define GLUT_BITMAP_8_BY_13 ((void *) &glutBitmap8By13) +# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *) &glutBitmapTimesRoman10) +# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *) &glutBitmapTimesRoman24) +# define GLUT_BITMAP_HELVETICA_10 ((void *) &glutBitmapHelvetica10) +# define GLUT_BITMAP_HELVETICA_12 ((void *) &glutBitmapHelvetica12) +# define GLUT_BITMAP_HELVETICA_18 ((void *) &glutBitmapHelvetica18) +#endif + +/* + * GLUT API macro definitions -- the glutGet parameters + */ +#define GLUT_WINDOW_X 0x0064 +#define GLUT_WINDOW_Y 0x0065 +#define GLUT_WINDOW_WIDTH 0x0066 +#define GLUT_WINDOW_HEIGHT 0x0067 +#define GLUT_WINDOW_BUFFER_SIZE 0x0068 +#define GLUT_WINDOW_STENCIL_SIZE 0x0069 +#define GLUT_WINDOW_DEPTH_SIZE 0x006A +#define GLUT_WINDOW_RED_SIZE 0x006B +#define GLUT_WINDOW_GREEN_SIZE 0x006C +#define GLUT_WINDOW_BLUE_SIZE 0x006D +#define GLUT_WINDOW_ALPHA_SIZE 0x006E +#define GLUT_WINDOW_ACCUM_RED_SIZE 0x006F +#define GLUT_WINDOW_ACCUM_GREEN_SIZE 0x0070 +#define GLUT_WINDOW_ACCUM_BLUE_SIZE 0x0071 +#define GLUT_WINDOW_ACCUM_ALPHA_SIZE 0x0072 +#define GLUT_WINDOW_DOUBLEBUFFER 0x0073 +#define GLUT_WINDOW_RGBA 0x0074 +#define GLUT_WINDOW_PARENT 0x0075 +#define GLUT_WINDOW_NUM_CHILDREN 0x0076 +#define GLUT_WINDOW_COLORMAP_SIZE 0x0077 +#define GLUT_WINDOW_NUM_SAMPLES 0x0078 +#define GLUT_WINDOW_STEREO 0x0079 +#define GLUT_WINDOW_CURSOR 0x007A + +#define GLUT_SCREEN_WIDTH 0x00C8 +#define GLUT_SCREEN_HEIGHT 0x00C9 +#define GLUT_SCREEN_WIDTH_MM 0x00CA +#define GLUT_SCREEN_HEIGHT_MM 0x00CB +#define GLUT_MENU_NUM_ITEMS 0x012C +#define GLUT_DISPLAY_MODE_POSSIBLE 0x0190 +#define GLUT_INIT_WINDOW_X 0x01F4 +#define GLUT_INIT_WINDOW_Y 0x01F5 +#define GLUT_INIT_WINDOW_WIDTH 0x01F6 +#define GLUT_INIT_WINDOW_HEIGHT 0x01F7 +#define GLUT_INIT_DISPLAY_MODE 0x01F8 +#define GLUT_ELAPSED_TIME 0x02BC +#define GLUT_WINDOW_FORMAT_ID 0x007B + +/* + * GLUT API macro definitions -- the glutDeviceGet parameters + */ +#define GLUT_HAS_KEYBOARD 0x0258 +#define GLUT_HAS_MOUSE 0x0259 +#define GLUT_HAS_SPACEBALL 0x025A +#define GLUT_HAS_DIAL_AND_BUTTON_BOX 0x025B +#define GLUT_HAS_TABLET 0x025C +#define GLUT_NUM_MOUSE_BUTTONS 0x025D +#define GLUT_NUM_SPACEBALL_BUTTONS 0x025E +#define GLUT_NUM_BUTTON_BOX_BUTTONS 0x025F +#define GLUT_NUM_DIALS 0x0260 +#define GLUT_NUM_TABLET_BUTTONS 0x0261 +#define GLUT_DEVICE_IGNORE_KEY_REPEAT 0x0262 +#define GLUT_DEVICE_KEY_REPEAT 0x0263 +#define GLUT_HAS_JOYSTICK 0x0264 +#define GLUT_OWNS_JOYSTICK 0x0265 +#define GLUT_JOYSTICK_BUTTONS 0x0266 +#define GLUT_JOYSTICK_AXES 0x0267 +#define GLUT_JOYSTICK_POLL_RATE 0x0268 + +/* + * GLUT API macro definitions -- the glutLayerGet parameters + */ +#define GLUT_OVERLAY_POSSIBLE 0x0320 +#define GLUT_LAYER_IN_USE 0x0321 +#define GLUT_HAS_OVERLAY 0x0322 +#define GLUT_TRANSPARENT_INDEX 0x0323 +#define GLUT_NORMAL_DAMAGED 0x0324 +#define GLUT_OVERLAY_DAMAGED 0x0325 + +/* + * GLUT API macro definitions -- the glutVideoResizeGet parameters + */ +#define GLUT_VIDEO_RESIZE_POSSIBLE 0x0384 +#define GLUT_VIDEO_RESIZE_IN_USE 0x0385 +#define GLUT_VIDEO_RESIZE_X_DELTA 0x0386 +#define GLUT_VIDEO_RESIZE_Y_DELTA 0x0387 +#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 0x0388 +#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 0x0389 +#define GLUT_VIDEO_RESIZE_X 0x038A +#define GLUT_VIDEO_RESIZE_Y 0x038B +#define GLUT_VIDEO_RESIZE_WIDTH 0x038C +#define GLUT_VIDEO_RESIZE_HEIGHT 0x038D + +/* + * GLUT API macro definitions -- the glutUseLayer parameters + */ +#define GLUT_NORMAL 0x0000 +#define GLUT_OVERLAY 0x0001 + +/* + * GLUT API macro definitions -- the glutGetModifiers parameters + */ +#define GLUT_ACTIVE_SHIFT 0x0001 +#define GLUT_ACTIVE_CTRL 0x0002 +#define GLUT_ACTIVE_ALT 0x0004 + +/* + * GLUT API macro definitions -- the glutSetCursor parameters + */ +#define GLUT_CURSOR_RIGHT_ARROW 0x0000 +#define GLUT_CURSOR_LEFT_ARROW 0x0001 +#define GLUT_CURSOR_INFO 0x0002 +#define GLUT_CURSOR_DESTROY 0x0003 +#define GLUT_CURSOR_HELP 0x0004 +#define GLUT_CURSOR_CYCLE 0x0005 +#define GLUT_CURSOR_SPRAY 0x0006 +#define GLUT_CURSOR_WAIT 0x0007 +#define GLUT_CURSOR_TEXT 0x0008 +#define GLUT_CURSOR_CROSSHAIR 0x0009 +#define GLUT_CURSOR_UP_DOWN 0x000A +#define GLUT_CURSOR_LEFT_RIGHT 0x000B +#define GLUT_CURSOR_TOP_SIDE 0x000C +#define GLUT_CURSOR_BOTTOM_SIDE 0x000D +#define GLUT_CURSOR_LEFT_SIDE 0x000E +#define GLUT_CURSOR_RIGHT_SIDE 0x000F +#define GLUT_CURSOR_TOP_LEFT_CORNER 0x0010 +#define GLUT_CURSOR_TOP_RIGHT_CORNER 0x0011 +#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 0x0012 +#define GLUT_CURSOR_BOTTOM_LEFT_CORNER 0x0013 +#define GLUT_CURSOR_INHERIT 0x0064 +#define GLUT_CURSOR_NONE 0x0065 +#define GLUT_CURSOR_FULL_CROSSHAIR 0x0066 + +/* + * GLUT API macro definitions -- RGB color component specification definitions + */ +#define GLUT_RED 0x0000 +#define GLUT_GREEN 0x0001 +#define GLUT_BLUE 0x0002 + +/* + * GLUT API macro definitions -- additional keyboard and joystick definitions + */ +#define GLUT_KEY_REPEAT_OFF 0x0000 +#define GLUT_KEY_REPEAT_ON 0x0001 +#define GLUT_KEY_REPEAT_DEFAULT 0x0002 + +#define GLUT_JOYSTICK_BUTTON_A 0x0001 +#define GLUT_JOYSTICK_BUTTON_B 0x0002 +#define GLUT_JOYSTICK_BUTTON_C 0x0004 +#define GLUT_JOYSTICK_BUTTON_D 0x0008 + +/* + * GLUT API macro definitions -- game mode definitions + */ +#define GLUT_GAME_MODE_ACTIVE 0x0000 +#define GLUT_GAME_MODE_POSSIBLE 0x0001 +#define GLUT_GAME_MODE_WIDTH 0x0002 +#define GLUT_GAME_MODE_HEIGHT 0x0003 +#define GLUT_GAME_MODE_PIXEL_DEPTH 0x0004 +#define GLUT_GAME_MODE_REFRESH_RATE 0x0005 +#define GLUT_GAME_MODE_DISPLAY_CHANGED 0x0006 + +/* + * Initialization functions, see fglut_init.c + */ +FGAPI void FGAPIENTRY glutInit( int* pargc, char** argv ); +FGAPI void FGAPIENTRY glutInitWindowPosition( int x, int y ); +FGAPI void FGAPIENTRY glutInitWindowSize( int width, int height ); +FGAPI void FGAPIENTRY glutInitDisplayMode( unsigned int displayMode ); +FGAPI void FGAPIENTRY glutInitDisplayString( const char* displayMode ); + +/* + * Process loop function, see freeglut_main.c + */ +FGAPI void FGAPIENTRY glutMainLoop( void ); + +/* + * Window management functions, see freeglut_window.c + */ +FGAPI int FGAPIENTRY glutCreateWindow( const char* title ); +FGAPI int FGAPIENTRY glutCreateSubWindow( int window, int x, int y, int width, int height ); +FGAPI void FGAPIENTRY glutDestroyWindow( int window ); +FGAPI void FGAPIENTRY glutSetWindow( int window ); +FGAPI int FGAPIENTRY glutGetWindow( void ); +FGAPI void FGAPIENTRY glutSetWindowTitle( const char* title ); +FGAPI void FGAPIENTRY glutSetIconTitle( const char* title ); +FGAPI void FGAPIENTRY glutReshapeWindow( int width, int height ); +FGAPI void FGAPIENTRY glutPositionWindow( int x, int y ); +FGAPI void FGAPIENTRY glutShowWindow( void ); +FGAPI void FGAPIENTRY glutHideWindow( void ); +FGAPI void FGAPIENTRY glutIconifyWindow( void ); +FGAPI void FGAPIENTRY glutPushWindow( void ); +FGAPI void FGAPIENTRY glutPopWindow( void ); +FGAPI void FGAPIENTRY glutFullScreen( void ); + +/* + * Display-connected functions, see freeglut_display.c + */ +FGAPI void FGAPIENTRY glutPostWindowRedisplay( int window ); +FGAPI void FGAPIENTRY glutPostRedisplay( void ); +FGAPI void FGAPIENTRY glutSwapBuffers( void ); + +/* + * Mouse cursor functions, see freeglut_cursor.c + */ +FGAPI void FGAPIENTRY glutWarpPointer( int x, int y ); +FGAPI void FGAPIENTRY glutSetCursor( int cursor ); + +/* + * Overlay stuff, see freeglut_overlay.c + */ +FGAPI void FGAPIENTRY glutEstablishOverlay( void ); +FGAPI void FGAPIENTRY glutRemoveOverlay( void ); +FGAPI void FGAPIENTRY glutUseLayer( GLenum layer ); +FGAPI void FGAPIENTRY glutPostOverlayRedisplay( void ); +FGAPI void FGAPIENTRY glutPostWindowOverlayRedisplay( int window ); +FGAPI void FGAPIENTRY glutShowOverlay( void ); +FGAPI void FGAPIENTRY glutHideOverlay( void ); + +/* + * Menu stuff, see freeglut_menu.c + */ +FGAPI int FGAPIENTRY glutCreateMenu( void (* callback)( int menu ) ); +FGAPI void FGAPIENTRY glutDestroyMenu( int menu ); +FGAPI int FGAPIENTRY glutGetMenu( void ); +FGAPI void FGAPIENTRY glutSetMenu( int menu ); +FGAPI void FGAPIENTRY glutAddMenuEntry( const char* label, int value ); +FGAPI void FGAPIENTRY glutAddSubMenu( const char* label, int subMenu ); +FGAPI void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value ); +FGAPI void FGAPIENTRY glutChangeToSubMenu( int item, const char* label, int value ); +FGAPI void FGAPIENTRY glutRemoveMenuItem( int item ); +FGAPI void FGAPIENTRY glutAttachMenu( int button ); +FGAPI void FGAPIENTRY glutDetachMenu( int button ); + +/* + * Global callback functions, see freeglut_callbacks.c + */ +FGAPI void FGAPIENTRY glutTimerFunc( unsigned int time, void (* callback)( int ), int value ); +FGAPI void FGAPIENTRY glutIdleFunc( void (* callback)( void ) ); + +/* + * Window-specific callback functions, see freeglut_callbacks.c + */ +FGAPI void FGAPIENTRY glutKeyboardFunc( void (* callback)( unsigned char, int, int ) ); +FGAPI void FGAPIENTRY glutSpecialFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutReshapeFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutVisibilityFunc( void (* callback)( int ) ); +FGAPI void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) ); +FGAPI void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int ) ); +FGAPI void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutEntryFunc( void (* callback)( int ) ); + +FGAPI void FGAPIENTRY glutKeyboardUpFunc( void (* callback)( unsigned char, int, int ) ); +FGAPI void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutJoystickFunc( void (* callback)( unsigned int, int, int, int ), int pollInterval ); +FGAPI void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) ); +FGAPI void FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutOverlayDisplayFunc( void (* callback)( void ) ); +FGAPI void FGAPIENTRY glutWindowStatusFunc( void (* callback)( int ) ); + +FGAPI void FGAPIENTRY glutSpaceballMotionFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutSpaceballRotateFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutSpaceballButtonFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutButtonBoxFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutDialsFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutTabletMotionFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutTabletButtonFunc( void (* callback)( int, int, int, int ) ); + +/* + * State setting and retrieval functions, see freeglut_state.c + */ +FGAPI int FGAPIENTRY glutGet( GLenum query ); +FGAPI int FGAPIENTRY glutDeviceGet( GLenum query ); +FGAPI int FGAPIENTRY glutGetModifiers( void ); +FGAPI int FGAPIENTRY glutLayerGet( GLenum query ); + +/* + * Font stuff, see freeglut_font.c + */ +FGAPI void FGAPIENTRY glutBitmapCharacter( void* font, int character ); +FGAPI int FGAPIENTRY glutBitmapWidth( void* font, int character ); +FGAPI void FGAPIENTRY glutStrokeCharacter( void* font, int character ); +FGAPI int FGAPIENTRY glutStrokeWidth( void* font, int character ); +FGAPI int FGAPIENTRY glutBitmapLength( void* font, const unsigned char* string ); +FGAPI int FGAPIENTRY glutStrokeLength( void* font, const unsigned char* string ); + +/* + * Geometry functions, see freeglut_geometry.c + */ +FGAPI void FGAPIENTRY glutWireCube( GLdouble size ); +FGAPI void FGAPIENTRY glutSolidCube( GLdouble size ); +FGAPI void FGAPIENTRY glutWireSphere( GLdouble radius, GLint slices, GLint stacks ); +FGAPI void FGAPIENTRY glutSolidSphere( GLdouble radius, GLint slices, GLint stacks ); +FGAPI void FGAPIENTRY glutWireCone( GLdouble base, GLdouble height, GLint slices, GLint stacks ); +FGAPI void FGAPIENTRY glutSolidCone( GLdouble base, GLdouble height, GLint slices, GLint stacks ); + +FGAPI void FGAPIENTRY glutWireTorus( GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings ); +FGAPI void FGAPIENTRY glutSolidTorus( GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings ); +FGAPI void FGAPIENTRY glutWireDodecahedron( void ); +FGAPI void FGAPIENTRY glutSolidDodecahedron( void ); +FGAPI void FGAPIENTRY glutWireOctahedron( void ); +FGAPI void FGAPIENTRY glutSolidOctahedron( void ); +FGAPI void FGAPIENTRY glutWireTetrahedron( void ); +FGAPI void FGAPIENTRY glutSolidTetrahedron( void ); +FGAPI void FGAPIENTRY glutWireIcosahedron( void ); +FGAPI void FGAPIENTRY glutSolidIcosahedron( void ); + +/* + * Teapot rendering functions, found in freeglut_teapot.c + */ +FGAPI void FGAPIENTRY glutWireTeapot( GLdouble size ); +FGAPI void FGAPIENTRY glutSolidTeapot( GLdouble size ); + +/* + * Game mode functions, see freeglut_gamemode.c + */ +FGAPI void FGAPIENTRY glutGameModeString( const char* string ); +FGAPI int FGAPIENTRY glutEnterGameMode( void ); +FGAPI void FGAPIENTRY glutLeaveGameMode( void ); +FGAPI int FGAPIENTRY glutGameModeGet( GLenum query ); + +/* + * Video resize functions, see freeglut_videoresize.c + */ +FGAPI int FGAPIENTRY glutVideoResizeGet( GLenum query ); +FGAPI void FGAPIENTRY glutSetupVideoResizing( void ); +FGAPI void FGAPIENTRY glutStopVideoResizing( void ); +FGAPI void FGAPIENTRY glutVideoResize( int x, int y, int width, int height ); +FGAPI void FGAPIENTRY glutVideoPan( int x, int y, int width, int height ); + +/* + * Colormap functions, see freeglut_misc.c + */ +FGAPI void FGAPIENTRY glutSetColor( int color, GLfloat red, GLfloat green, GLfloat blue ); +FGAPI GLfloat FGAPIENTRY glutGetColor( int color, int component ); +FGAPI void FGAPIENTRY glutCopyColormap( int window ); + +/* + * Misc keyboard and joystick functions, see freeglut_misc.c + */ +FGAPI void FGAPIENTRY glutIgnoreKeyRepeat( int ignore ); +FGAPI void FGAPIENTRY glutSetKeyRepeat( int repeatMode ); +FGAPI void FGAPIENTRY glutForceJoystickFunc( void ); + +/* + * Misc functions, see freeglut_misc.c + */ +FGAPI int FGAPIENTRY glutExtensionSupported( const char* extension ); +FGAPI void FGAPIENTRY glutReportErrors( void ); + +/* Comment from glut.h of classic GLUT: + + Win32 has an annoying issue where there are multiple C run-time + libraries (CRTs). If the executable is linked with a different CRT + from the GLUT DLL, the GLUT DLL will not share the same CRT static + data seen by the executable. In particular, atexit callbacks registered + in the executable will not be called if GLUT calls its (different) + exit routine). GLUT is typically built with the + "/MD" option (the CRT with multithreading DLL support), but the Visual + C++ linker default is "/ML" (the single threaded CRT). + + One workaround to this issue is requiring users to always link with + the same CRT as GLUT is compiled with. That requires users supply a + non-standard option. GLUT 3.7 has its own built-in workaround where + the executable's "exit" function pointer is covertly passed to GLUT. + GLUT then calls the executable's exit function pointer to ensure that + any "atexit" calls registered by the application are called if GLUT + needs to exit. + + Note that the __glut*WithExit routines should NEVER be called directly. + To avoid the atexit workaround, #define GLUT_DISABLE_ATEXIT_HACK. */ + +/* to get the prototype for exit() */ +#include + +#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK) && !defined(__WATCOMC__) +FGAPI void FGAPIENTRY __glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int)); +FGAPI int FGAPIENTRY __glutCreateWindowWithExit(const char *title, void (__cdecl *exitfunc)(int)); +FGAPI int FGAPIENTRY __glutCreateMenuWithExit(void (* func)(int), void (__cdecl *exitfunc)(int)); +#ifndef FREEGLUT_BUILDING_LIB +#if defined(__GNUC__) +#define FGUNUSED __attribute__((unused)) +#else +#define FGUNUSED +#endif +static void FGAPIENTRY FGUNUSED glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); } +#define glutInit glutInit_ATEXIT_HACK +static int FGAPIENTRY FGUNUSED glutCreateWindow_ATEXIT_HACK(const char *title) { return __glutCreateWindowWithExit(title, exit); } +#define glutCreateWindow glutCreateWindow_ATEXIT_HACK +static int FGAPIENTRY FGUNUSED glutCreateMenu_ATEXIT_HACK(void (* func)(int)) { return __glutCreateMenuWithExit(func, exit); } +#define glutCreateMenu glutCreateMenu_ATEXIT_HACK +#endif +#endif + +#ifdef __cplusplus + } +#endif + +/*** END OF FILE ***/ + +#endif /* __FREEGLUT_STD_H__ */ + diff --git a/WASM/include/GL/gl.h b/WASM/include/GL/gl.h new file mode 100644 index 0000000..bca550f --- /dev/null +++ b/WASM/include/GL/gl.h @@ -0,0 +1,2241 @@ +/* + * Mesa 3-D graphics library + * Version: 7.6 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef __gl_h_ +#define __gl_h_ + +#if defined(USE_MGL_NAMESPACE) +#include "gl_mangle.h" +#endif + + +/********************************************************************** + * Begin system-specific stuff. Do not do any of this when building + * for SciTech SNAP, as this is all done before this header file is + * included. + */ +#if !defined(__SCITECH_SNAP__) + +#if defined(__BEOS__) +#include /* to get some BeOS-isms */ +#endif + +#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO)) +#define OPENSTEP +#endif + +#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) +#define __WIN32__ +#endif + +#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) +# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +# define GLAPI __declspec(dllexport) +# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +# define GLAPI __declspec(dllimport) +# else /* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +# endif /* _STATIC_MESA support */ +# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ +# define GLAPIENTRY +# else +# define GLAPIENTRY __stdcall +# endif +#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ +# define GLAPI extern +# define GLAPIENTRY __stdcall +#elif defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define GLAPI __attribute__((visibility("default"))) +# define GLAPIENTRY +#endif /* WIN32 && !CYGWIN */ + +#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__) +# define PRAGMA_EXPORT_SUPPORTED 1 +#endif + +/* + * WINDOWS: Include windows.h here to define APIENTRY. + * It is also useful when applications include this file by + * including only glut.h, since glut.h depends on windows.h. + * Applications needing to include windows.h with parms other + * than "WIN32_LEAN_AND_MEAN" may include windows.h before + * glut.h or gl.h. + */ +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WIN32_WCE) \ + && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) \ + && !defined(__CYGWIN__) || defined(__MINGW32__) +#include +#endif + +#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED +#pragma import on +#endif + +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef APIENTRY +#define APIENTRY GLAPIENTRY +#endif + +/* "P" suffix to be used for a pointer to a function */ +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GLAPIENTRY * +#endif + +#ifdef CENTERLINE_CLPP +#define signed +#endif + +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export on +#endif + +#endif /* !__SCITECH_SNAP__ */ +/* + * End system-specific stuff. + **********************************************************************/ + + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 +#define GL_VERSION_1_3 1 +#define GL_ARB_imaging 1 + + +/* + * Datatypes + */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ + + + +/* + * Constants + */ + +/* Boolean values */ +#define GL_FALSE 0x0 +#define GL_TRUE 0x1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Display Lists */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* User clipping planes */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0x0 +#define GL_ONE 0x1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Selection */ +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Stencil */ +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0x0 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +/*GL_FRONT 0x0404 */ +/*GL_BACK 0x0405 */ +/*GL_FRONT_AND_BACK 0x0408 */ +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* Hints */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Scissor box */ +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Errors */ +#define GL_NO_ERROR 0x0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* glPush/PopAttrib bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF + + +/* OpenGL 1.1 */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + + + +/* + * Miscellaneous + */ + +GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); + +GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glClear( GLbitfield mask ); + +GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); + +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); + +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); + +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); + +GLAPI void GLAPIENTRY glCullFace( GLenum mode ); + +GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); + +GLAPI void GLAPIENTRY glPointSize( GLfloat size ); + +GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); + +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); + +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); + +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); + +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); + +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); + +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); + +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); + +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); + +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); + +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); + +GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glEnable( GLenum cap ); + +GLAPI void GLAPIENTRY glDisable( GLenum cap ); + +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); + + +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ + +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ + + +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); + +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); + +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); + +GLAPI void GLAPIENTRY glPopAttrib( void ); + + +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ + +GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ + + +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); + +GLAPI GLenum GLAPIENTRY glGetError( void ); + +GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); + +GLAPI void GLAPIENTRY glFinish( void ); + +GLAPI void GLAPIENTRY glFlush( void ); + +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); + +GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); + +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); + +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); + +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, + GLsizei width, GLsizei height ); + +GLAPI void GLAPIENTRY glPushMatrix( void ); + +GLAPI void GLAPIENTRY glPopMatrix( void ); + +GLAPI void GLAPIENTRY glLoadIdentity( void ); + +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glRotated( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRotatef( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); + +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); + +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); + +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); + +GLAPI void GLAPIENTRY glEndList( void ); + +GLAPI void GLAPIENTRY glCallList( GLuint list ); + +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, + const GLvoid *lists ); + +GLAPI void GLAPIENTRY glListBase( GLuint base ); + + +/* + * Drawing Functions + */ + +GLAPI void GLAPIENTRY glBegin( GLenum mode ); + +GLAPI void GLAPIENTRY glEnd( void ); + + +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); + +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glIndexd( GLdouble c ); +GLAPI void GLAPIENTRY glIndexf( GLfloat c ); +GLAPI void GLAPIENTRY glIndexi( GLint c ); +GLAPI void GLAPIENTRY glIndexs( GLshort c ); +GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); +GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); + +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, + GLint blue, GLint alpha ); +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); + +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); + + +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); +GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); + +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); + +GLAPI void GLAPIENTRY glArrayElement( GLint i ); + +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); + +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); + +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, + GLfloat *params ); +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); + +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, + const GLfloat *values ); +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, + const GLuint *values ); +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, + const GLushort *values ); + +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); + +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); + +GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); + +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); + +GLAPI void GLAPIENTRY glClearStencil( GLint s ); + + + +/* + * Texture mapping + */ + +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, + GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, + GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); + + +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +GLAPI void GLAPIENTRY glMap2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +GLAPI void GLAPIENTRY glMap2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); + +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); + +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); + +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); + +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); + +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); + +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); + +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); + +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); + +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); + +GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); + +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); + +GLAPI void GLAPIENTRY glInitNames( void ); + +GLAPI void GLAPIENTRY glLoadName( GLuint name ); + +GLAPI void GLAPIENTRY glPushName( GLuint name ); + +GLAPI void GLAPIENTRY glPopName( void ); + + + +/* + * OpenGL 1.2 + */ + +#define GL_RESCALE_NORMAL 0x803A +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A + +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + + +/* + * GL_ARB_imaging + */ + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_BLEND_EQUATION 0x8009 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_COLOR 0x8005 + + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params); + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params); + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); + + + +/* + * OpenGL 1.3 + */ + +/* multitexture */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +/* texture_cube_map */ +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +/* texture_compression */ +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +/* multisample */ +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +/* transpose_matrix */ +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +/* texture_env_combine */ +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +/* texture_env_dot3 */ +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +/* texture_border_clamp */ +#define GL_CLAMP_TO_BORDER 0x812D + +GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); + +GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); + + +GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); + + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); + + + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif /* GL_ARB_multitexture */ + + + +/* + * Define this token if you want "old-style" header file behaviour (extensions + * defined in gl.h). Otherwise, extensions will be included from glext.h. + */ +#if defined(GL_GLEXT_LEGACY) + +/* All extensions that used to be here are now found in glext.h */ + +#else /* GL_GLEXT_LEGACY */ + +#include + +#endif /* GL_GLEXT_LEGACY */ + + + +#if GL_ARB_shader_objects + +#ifndef GL_MESA_shader_debug +#define GL_MESA_shader_debug 1 + +#define GL_DEBUG_OBJECT_MESA 0x8759 +#define GL_DEBUG_PRINT_MESA 0x875A +#define GL_DEBUG_ASSERT_MESA 0x875B + +GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void); +GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType); +GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength, + GLsizei *length, GLcharARB *debugLog); +GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType); + +#endif /* GL_MESA_shader_debug */ + +#endif /* GL_ARB_shader_objects */ + + +/* + * ???. GL_MESA_packed_depth_stencil + * XXX obsolete + */ +#ifndef GL_MESA_packed_depth_stencil +#define GL_MESA_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_MESA 0x8750 +#define GL_UNSIGNED_INT_24_8_MESA 0x8751 +#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 +#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 +#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 + +#endif /* GL_MESA_packed_depth_stencil */ + + +#ifndef GL_MESA_program_debug +#define GL_MESA_program_debug 1 + +#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0 +#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1 +#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2 +#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3 +#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4 +#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5 +#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6 +#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7 + +typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data); + +GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data); + +GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v); + +#endif /* GL_MESA_program_debug */ + + +#ifndef GL_MESA_texture_array +#define GL_MESA_texture_array 1 + +/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array. + */ +#ifndef GL_EXT_texture_array + +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target, + GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif /* GL_GLEXT_PROTOTYPES */ + +#if 0 +/* (temporarily) disabled because of collision with typedef in glext.h + * that happens if apps include both gl.h and glext.h + */ +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, + GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif + +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#endif + +#endif + + +#ifndef GL_ATI_blend_equation_separate +#define GL_ATI_blend_equation_separate 1 + +#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D + +GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA ); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA); + +#endif /* GL_ATI_blend_equation_separate */ + + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +typedef void* GLeglImageOES; +#endif + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#endif + + +/** + ** NOTE!!!!! If you add new functions to this file, or update + ** glext.h be sure to regenerate the gl_mangle.h file. See comments + ** in that file for details. + **/ + + + +/********************************************************************** + * Begin system-specific stuff + */ +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export off +#endif + +#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED +#pragma import off +#endif +/* + * End system-specific stuff + **********************************************************************/ + + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ diff --git a/WASM/include/GL/glew.h b/WASM/include/GL/glew.h new file mode 100644 index 0000000..60953fb --- /dev/null +++ b/WASM/include/GL/glew.h @@ -0,0 +1,841 @@ +/* GLEW 1.10.0 emulation include header + * this include file provides neccessary stuff to function with most GLEW programs. + * library_glew.js is also provided to support extensions and error strings + * + * This file is based on GLEW (1.10.0) and linaro fork generated include files. + * + * What it lacks: + * - Some constants and function declarations that are in GLEW 1.10.0 might be missing. + * - The real glew-es fork also includes normal GL constants and function pointers, this does not. + * + * Authors: + * - Jari Vetoniemi + */ + +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +/* linaro fork (glew-es) support */ +#ifndef GLEW_USE_LIB_ES11 +# define __GLEW_VERSION_ES11 0 +#else +# define __GLEW_VERSION_ES11 1 +# include +#endif + +#ifndef GLEW_USE_LIB_ES20 +# define __GLEW_VERSION_ES20 0 +#else +# define __GLEW_VERSION_ES20 1 +# include +#endif + +#if !__GLEW_VERSION_ES11 && !__GLEW_VERSION_ES20 +# define __GLEW_NOT_ES 1 +# include +#else +# define __GLEW_NOT_ES 0 +#endif + +/* report us up to GLEW_VERSION_2_1, when no GLEW_USE_LIB_ESXX is specified. + * in source, it's possible to #undef and redefine these constants, for + * better OpenGL path suitable for emscripten. */ +#define GLEW_VERSION_1_1 __GLEW_NOT_ES +#define GLEW_VERSION_1_2 __GLEW_NOT_ES +#define GLEW_VERSION_1_2_1 __GLEW_NOT_ES +#define GLEW_VERSION_1_3 __GLEW_NOT_ES +#define GLEW_VERSION_1_4 __GLEW_NOT_ES +#define GLEW_VERSION_1_5 __GLEW_NOT_ES +#define GLEW_VERSION_2_0 __GLEW_NOT_ES +#define GLEW_VERSION_2_1 __GLEW_NOT_ES +#define GLEW_VERSION_3_0 0 +#define GLEW_VERSION_3_1 0 +#define GLEW_VERSION_3_2 0 +#define GLEW_VERSION_3_3 0 +#define GLEW_VERSION_4_0 0 +#define GLEW_VERSION_4_1 0 +#define GLEW_VERSION_4_2 0 +#define GLEW_VERSION_4_3 0 +#define GLEW_VERSION_4_4 0 + +/* linaro-fork (glew-es) version constants */ +#define GLEW_ES_VERSION_1_0 __GLEW_VERSION_ES11 +#define GLEW_ES_VERSION_2_0 __GLEW_VERSION_ES20 + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ + +/* linaro-fork (glew-es) error codes */ +#define GLEW_ERROR_NOT_GLES_VERSION 4 /* Need to be OpenGL ES version */ +#define GLEW_ERROR_GLES_VERSION 5 /* Need to be desktop OpenGL version */ +#define GLEW_ERROR_NO_EGL_VERSION 6 /* missing EGL version */ +#define GLEW_ERROR_EGL_VERSION_10_ONLY 7 /* need at least EGL 1.1 */ + +/* maps to glewGetExtension */ +#define GLEW_GET_VAR(x) glewGetExtension(#x) + +/* support GLEW constants, wrangling is done by SDL_opengl.h */ +#define GLEW_3DFX_multisample GLEW_GET_VAR(GL_3DFX_multisample) +#define GLEW_3DFX_tbuffer GLEW_GET_VAR(GL_3DFX_tbuffer) +#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(GL_3DFX_texture_compression_FXT1) +#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(GL_AMD_blend_minmax_factor) +#define GLEW_AMD_conservative_depth GLEW_GET_VAR(GL_AMD_conservative_depth) +#define GLEW_AMD_debug_output GLEW_GET_VAR(GL_AMD_debug_output) +#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(GL_AMD_depth_clamp_separate) +#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(GL_AMD_draw_buffers_blend) +#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(GL_AMD_interleaved_elements) +#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(GL_AMD_multi_draw_indirect) +#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(GL_AMD_name_gen_delete) +#define GLEW_AMD_performance_monitor GLEW_GET_VAR(GL_AMD_performance_monitor) +#define GLEW_AMD_pinned_memory GLEW_GET_VAR(GL_AMD_pinned_memory) +#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(GL_AMD_query_buffer_object) +#define GLEW_AMD_sample_positions GLEW_GET_VAR(GL_AMD_sample_positions) +#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(GL_AMD_seamless_cubemap_per_texture) +#define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(GL_AMD_shader_atomic_counter_ops) +#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(GL_AMD_shader_stencil_export) +#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(GL_AMD_shader_trinary_minmax) +#define GLEW_AMD_sparse_texture GLEW_GET_VAR(GL_AMD_sparse_texture) +#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(GL_AMD_stencil_operation_extended) +#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(GL_AMD_texture_texture4) +#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(GL_AMD_transform_feedback3_lines_triangles) +#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(GL_AMD_vertex_shader_layer) +#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(GL_AMD_vertex_shader_tessellator) +#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(GL_AMD_vertex_shader_viewport_index) +#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(GL_ANGLE_depth_texture) +#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(GL_ANGLE_framebuffer_blit) +#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(GL_ANGLE_framebuffer_multisample) +#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(GL_ANGLE_instanced_arrays) +#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(GL_ANGLE_pack_reverse_row_order) +#define GLEW_ANGLE_program_binary GLEW_GET_VAR(GL_ANGLE_program_binary) +#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(GL_ANGLE_texture_compression_dxt1) +#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(GL_ANGLE_texture_compression_dxt3) +#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(GL_ANGLE_texture_compression_dxt5) +#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(GL_ANGLE_texture_usage) +#define GLEW_ANGLE_timer_query GLEW_GET_VAR(GL_ANGLE_timer_query) +#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(GL_ANGLE_translated_shader_source) +#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(GL_APPLE_aux_depth_stencil) +#define GLEW_APPLE_client_storage GLEW_GET_VAR(GL_APPLE_client_storage) +#define GLEW_APPLE_element_array GLEW_GET_VAR(GL_APPLE_element_array) +#define GLEW_APPLE_fence GLEW_GET_VAR(GL_APPLE_fence) +#define GLEW_APPLE_float_pixels GLEW_GET_VAR(GL_APPLE_float_pixels) +#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(GL_APPLE_flush_buffer_range) +#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(GL_APPLE_object_purgeable) +#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(GL_APPLE_pixel_buffer) +#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(GL_APPLE_rgb_422) +#define GLEW_APPLE_row_bytes GLEW_GET_VAR(GL_APPLE_row_bytes) +#define GLEW_APPLE_specular_vector GLEW_GET_VAR(GL_APPLE_specular_vector) +#define GLEW_APPLE_texture_range GLEW_GET_VAR(GL_APPLE_texture_range) +#define GLEW_APPLE_transform_hint GLEW_GET_VAR(GL_APPLE_transform_hint) +#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(GL_APPLE_vertex_array_object) +#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(GL_APPLE_vertex_array_range) +#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(GL_APPLE_vertex_program_evaluators) +#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(GL_APPLE_ycbcr_422) +#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(GL_ARB_ES2_compatibility) +#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(GL_ARB_ES3_compatibility) +#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(GL_ARB_arrays_of_arrays) +#define GLEW_ARB_base_instance GLEW_GET_VAR(GL_ARB_base_instance) +#define GLEW_ARB_bindless_texture GLEW_GET_VAR(GL_ARB_bindless_texture) +#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(GL_ARB_blend_func_extended) +#define GLEW_ARB_buffer_storage GLEW_GET_VAR(GL_ARB_buffer_storage) +#define GLEW_ARB_cl_event GLEW_GET_VAR(GL_ARB_cl_event) +#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(GL_ARB_clear_buffer_object) +#define GLEW_ARB_clear_texture GLEW_GET_VAR(GL_ARB_clear_texture) +#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(GL_ARB_color_buffer_float) +#define GLEW_ARB_compatibility GLEW_GET_VAR(GL_ARB_compatibility) +#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(GL_ARB_compressed_texture_pixel_storage) +#define GLEW_ARB_compute_shader GLEW_GET_VAR(GL_ARB_compute_shader) +#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(GL_ARB_compute_variable_group_size) +#define GLEW_ARB_conservative_depth GLEW_GET_VAR(GL_ARB_conservative_depth) +#define GLEW_ARB_copy_buffer GLEW_GET_VAR(GL_ARB_copy_buffer) +#define GLEW_ARB_copy_image GLEW_GET_VAR(GL_ARB_copy_image) +#define GLEW_ARB_debug_output GLEW_GET_VAR(GL_ARB_debug_output) +#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(GL_ARB_depth_buffer_float) +#define GLEW_ARB_depth_clamp GLEW_GET_VAR(GL_ARB_depth_clamp) +#define GLEW_ARB_depth_texture GLEW_GET_VAR(GL_ARB_depth_texture) +#define GLEW_ARB_draw_buffers GLEW_GET_VAR(GL_ARB_draw_buffers) +#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(GL_ARB_draw_buffers_blend) +#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(GL_ARB_draw_elements_base_vertex) +#define GLEW_ARB_draw_indirect GLEW_GET_VAR(GL_ARB_draw_indirect) +#define GLEW_ARB_draw_instanced GLEW_GET_VAR(GL_ARB_draw_instanced) +#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(GL_ARB_enhanced_layouts) +#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(GL_ARB_explicit_attrib_location) +#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(GL_ARB_explicit_uniform_location) +#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(GL_ARB_fragment_coord_conventions) +#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(GL_ARB_fragment_layer_viewport) +#define GLEW_ARB_fragment_program GLEW_GET_VAR(GL_ARB_fragment_program) +#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(GL_ARB_fragment_program_shadow) +#define GLEW_ARB_fragment_shader GLEW_GET_VAR(GL_ARB_fragment_shader) +#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(GL_ARB_framebuffer_no_attachments) +#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(GL_ARB_framebuffer_object) +#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(GL_ARB_framebuffer_sRGB) +#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(GL_ARB_geometry_shader4) +#define GLEW_ARB_get_program_binary GLEW_GET_VAR(GL_ARB_get_program_binary) +#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(GL_ARB_gpu_shader5) +#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(GL_ARB_gpu_shader_fp64) +#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(GL_ARB_half_float_pixel) +#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(GL_ARB_half_float_vertex) +#define GLEW_ARB_imaging GLEW_GET_VAR(GL_ARB_imaging) +#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(GL_ARB_indirect_parameters) +#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(GL_ARB_instanced_arrays) +#define GLEW_ARB_internalformat_query GLEW_GET_VAR(GL_ARB_internalformat_query) +#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(GL_ARB_internalformat_query2) +#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(GL_ARB_invalidate_subdata) +#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(GL_ARB_map_buffer_alignment) +#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(GL_ARB_map_buffer_range) +#define GLEW_ARB_matrix_palette GLEW_GET_VAR(GL_ARB_matrix_palette) +#define GLEW_ARB_multi_bind GLEW_GET_VAR(GL_ARB_multi_bind) +#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(GL_ARB_multi_draw_indirect) +#define GLEW_ARB_multisample GLEW_GET_VAR(GL_ARB_multisample) +#define GLEW_ARB_multitexture GLEW_GET_VAR(GL_ARB_multitexture) +#define GLEW_ARB_occlusion_query GLEW_GET_VAR(GL_ARB_occlusion_query) +#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(GL_ARB_occlusion_query2) +#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(GL_ARB_pixel_buffer_object) +#define GLEW_ARB_point_parameters GLEW_GET_VAR(GL_ARB_point_parameters) +#define GLEW_ARB_point_sprite GLEW_GET_VAR(GL_ARB_point_sprite) +#define GLEW_ARB_program_interface_query GLEW_GET_VAR(GL_ARB_program_interface_query) +#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(GL_ARB_provoking_vertex) +#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(GL_ARB_query_buffer_object) +#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(GL_ARB_robust_buffer_access_behavior) +#define GLEW_ARB_robustness GLEW_GET_VAR(GL_ARB_robustness) +#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(GL_ARB_robustness_application_isolation) +#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(GL_ARB_robustness_share_group_isolation) +#define GLEW_ARB_sample_shading GLEW_GET_VAR(GL_ARB_sample_shading) +#define GLEW_ARB_sampler_objects GLEW_GET_VAR(GL_ARB_sampler_objects) +#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(GL_ARB_seamless_cube_map) +#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(GL_ARB_seamless_cubemap_per_texture) +#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(GL_ARB_separate_shader_objects) +#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(GL_ARB_shader_atomic_counters) +#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(GL_ARB_shader_bit_encoding) +#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(GL_ARB_shader_draw_parameters) +#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(GL_ARB_shader_group_vote) +#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(GL_ARB_shader_image_load_store) +#define GLEW_ARB_shader_image_size GLEW_GET_VAR(GL_ARB_shader_image_size) +#define GLEW_ARB_shader_objects GLEW_GET_VAR(GL_ARB_shader_objects) +#define GLEW_ARB_shader_precision GLEW_GET_VAR(GL_ARB_shader_precision) +#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(GL_ARB_shader_stencil_export) +#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(GL_ARB_shader_storage_buffer_object) +#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(GL_ARB_shader_subroutine) +#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(GL_ARB_shader_texture_lod) +#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(GL_ARB_shading_language_100) +#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(GL_ARB_shading_language_420pack) +#define GLEW_ARB_shading_language_include GLEW_GET_VAR(GL_ARB_shading_language_include) +#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(GL_ARB_shading_language_packing) +#define GLEW_ARB_shadow GLEW_GET_VAR(GL_ARB_shadow) +#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(GL_ARB_shadow_ambient) +#define GLEW_ARB_sparse_texture GLEW_GET_VAR(GL_ARB_sparse_texture) +#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(GL_ARB_stencil_texturing) +#define GLEW_ARB_sync GLEW_GET_VAR(GL_ARB_sync) +#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(GL_ARB_tessellation_shader) +#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(GL_ARB_texture_border_clamp) +#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(GL_ARB_texture_buffer_object) +#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(GL_ARB_texture_buffer_object_rgb32) +#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(GL_ARB_texture_buffer_range) +#define GLEW_ARB_texture_compression GLEW_GET_VAR(GL_ARB_texture_compression) +#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(GL_ARB_texture_compression_bptc) +#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(GL_ARB_texture_compression_rgtc) +#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(GL_ARB_texture_cube_map) +#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(GL_ARB_texture_cube_map_array) +#define GLEW_ARB_texture_env_add GLEW_GET_VAR(GL_ARB_texture_env_add) +#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(GL_ARB_texture_env_combine) +#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(GL_ARB_texture_env_crossbar) +#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(GL_ARB_texture_env_dot3) +#define GLEW_ARB_texture_float GLEW_GET_VAR(GL_ARB_texture_float) +#define GLEW_ARB_texture_gather GLEW_GET_VAR(GL_ARB_texture_gather) +#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(GL_ARB_texture_mirror_clamp_to_edge) +#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(GL_ARB_texture_mirrored_repeat) +#define GLEW_ARB_texture_multisample GLEW_GET_VAR(GL_ARB_texture_multisample) +#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(GL_ARB_texture_non_power_of_two) +#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(GL_ARB_texture_query_levels) +#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(GL_ARB_texture_query_lod) +#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(GL_ARB_texture_rectangle) +#define GLEW_ARB_texture_rg GLEW_GET_VAR(GL_ARB_texture_rg) +#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(GL_ARB_texture_rgb10_a2ui) +#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(GL_ARB_texture_stencil8) +#define GLEW_ARB_texture_storage GLEW_GET_VAR(GL_ARB_texture_storage) +#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(GL_ARB_texture_storage_multisample) +#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(GL_ARB_texture_swizzle) +#define GLEW_ARB_texture_view GLEW_GET_VAR(GL_ARB_texture_view) +#define GLEW_ARB_timer_query GLEW_GET_VAR(GL_ARB_timer_query) +#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(GL_ARB_transform_feedback2) +#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(GL_ARB_transform_feedback3) +#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(GL_ARB_transform_feedback_instanced) +#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(GL_ARB_transpose_matrix) +#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(GL_ARB_uniform_buffer_object) +#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(GL_ARB_vertex_array_bgra) +#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(GL_ARB_vertex_array_object) +#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(GL_ARB_vertex_attrib_64bit) +#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(GL_ARB_vertex_attrib_binding) +#define GLEW_ARB_vertex_blend GLEW_GET_VAR(GL_ARB_vertex_blend) +#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(GL_ARB_vertex_buffer_object) +#define GLEW_ARB_vertex_program GLEW_GET_VAR(GL_ARB_vertex_program) +#define GLEW_ARB_vertex_shader GLEW_GET_VAR(GL_ARB_vertex_shader) +#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(GL_ARB_vertex_type_10f_11f_11f_rev) +#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(GL_ARB_vertex_type_2_10_10_10_rev) +#define GLEW_ARB_viewport_array GLEW_GET_VAR(GL_ARB_viewport_array) +#define GLEW_ARB_window_pos GLEW_GET_VAR(GL_ARB_window_pos) +#define GLEW_ATIX_point_sprites GLEW_GET_VAR(GL_ATIX_point_sprites) +#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(GL_ATIX_texture_env_combine3) +#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(GL_ATIX_texture_env_route) +#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(GL_ATIX_vertex_shader_output_point_size) +#define GLEW_ATI_draw_buffers GLEW_GET_VAR(GL_ATI_draw_buffers) +#define GLEW_ATI_element_array GLEW_GET_VAR(GL_ATI_element_array) +#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(GL_ATI_envmap_bumpmap) +#define GLEW_ATI_fragment_shader GLEW_GET_VAR(GL_ATI_fragment_shader) +#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(GL_ATI_map_object_buffer) +#define GLEW_ATI_meminfo GLEW_GET_VAR(GL_ATI_meminfo) +#define GLEW_ATI_pn_triangles GLEW_GET_VAR(GL_ATI_pn_triangles) +#define GLEW_ATI_separate_stencil GLEW_GET_VAR(GL_ATI_separate_stencil) +#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(GL_ATI_shader_texture_lod) +#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(GL_ATI_text_fragment_shader) +#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(GL_ATI_texture_compression_3dc) +#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(GL_ATI_texture_env_combine3) +#define GLEW_ATI_texture_float GLEW_GET_VAR(GL_ATI_texture_float) +#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(GL_ATI_texture_mirror_once) +#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(GL_ATI_vertex_array_object) +#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(GL_ATI_vertex_attrib_array_object) +#define GLEW_ATI_vertex_streams GLEW_GET_VAR(GL_ATI_vertex_streams) +#define GLEW_EXT_422_pixels GLEW_GET_VAR(GL_EXT_422_pixels) +#define GLEW_EXT_Cg_shader GLEW_GET_VAR(GL_EXT_Cg_shader) +#define GLEW_EXT_abgr GLEW_GET_VAR(GL_EXT_abgr) +#define GLEW_EXT_bgra GLEW_GET_VAR(GL_EXT_bgra) +#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(GL_EXT_bindable_uniform) +#define GLEW_EXT_blend_color GLEW_GET_VAR(GL_EXT_blend_color) +#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(GL_EXT_blend_equation_separate) +#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(GL_EXT_blend_func_separate) +#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(GL_EXT_blend_logic_op) +#define GLEW_EXT_blend_minmax GLEW_GET_VAR(GL_EXT_blend_minmax) +#define GLEW_EXT_blend_subtract GLEW_GET_VAR(GL_EXT_blend_subtract) +#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(GL_EXT_clip_volume_hint) +#define GLEW_EXT_cmyka GLEW_GET_VAR(GL_EXT_cmyka) +#define GLEW_EXT_color_subtable GLEW_GET_VAR(GL_EXT_color_subtable) +#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(GL_EXT_compiled_vertex_array) +#define GLEW_EXT_convolution GLEW_GET_VAR(GL_EXT_convolution) +#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(GL_EXT_coordinate_frame) +#define GLEW_EXT_copy_texture GLEW_GET_VAR(GL_EXT_copy_texture) +#define GLEW_EXT_cull_vertex GLEW_GET_VAR(GL_EXT_cull_vertex) +#define GLEW_EXT_debug_label GLEW_GET_VAR(GL_EXT_debug_label) +#define GLEW_EXT_debug_marker GLEW_GET_VAR(GL_EXT_debug_marker) +#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(GL_EXT_depth_bounds_test) +#define GLEW_EXT_direct_state_access GLEW_GET_VAR(GL_EXT_direct_state_access) +#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(GL_EXT_draw_buffers2) +#define GLEW_EXT_draw_instanced GLEW_GET_VAR(GL_EXT_draw_instanced) +#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(GL_EXT_draw_range_elements) +#define GLEW_EXT_fog_coord GLEW_GET_VAR(GL_EXT_fog_coord) +#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(GL_EXT_fragment_lighting) +#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(GL_EXT_framebuffer_blit) +#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(GL_EXT_framebuffer_multisample) +#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(GL_EXT_framebuffer_multisample_blit_scaled) +#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(GL_EXT_framebuffer_object) +#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(GL_EXT_framebuffer_sRGB) +#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(GL_EXT_geometry_shader4) +#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(GL_EXT_gpu_program_parameters) +#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(GL_EXT_gpu_shader4) +#define GLEW_EXT_histogram GLEW_GET_VAR(GL_EXT_histogram) +#define GLEW_EXT_index_array_formats GLEW_GET_VAR(GL_EXT_index_array_formats) +#define GLEW_EXT_index_func GLEW_GET_VAR(GL_EXT_index_func) +#define GLEW_EXT_index_material GLEW_GET_VAR(GL_EXT_index_material) +#define GLEW_EXT_index_texture GLEW_GET_VAR(GL_EXT_index_texture) +#define GLEW_EXT_light_texture GLEW_GET_VAR(GL_EXT_light_texture) +#define GLEW_EXT_misc_attribute GLEW_GET_VAR(GL_EXT_misc_attribute) +#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(GL_EXT_multi_draw_arrays) +#define GLEW_EXT_multisample GLEW_GET_VAR(GL_EXT_multisample) +#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(GL_EXT_packed_depth_stencil) +#define GLEW_EXT_packed_float GLEW_GET_VAR(GL_EXT_packed_float) +#define GLEW_EXT_packed_pixels GLEW_GET_VAR(GL_EXT_packed_pixels) +#define GLEW_EXT_paletted_texture GLEW_GET_VAR(GL_EXT_paletted_texture) +#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(GL_EXT_pixel_buffer_object) +#define GLEW_EXT_pixel_transform GLEW_GET_VAR(GL_EXT_pixel_transform) +#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(GL_EXT_pixel_transform_color_table) +#define GLEW_EXT_point_parameters GLEW_GET_VAR(GL_EXT_point_parameters) +#define GLEW_EXT_polygon_offset GLEW_GET_VAR(GL_EXT_polygon_offset) +#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(GL_EXT_provoking_vertex) +#define GLEW_EXT_rescale_normal GLEW_GET_VAR(GL_EXT_rescale_normal) +#define GLEW_EXT_scene_marker GLEW_GET_VAR(GL_EXT_scene_marker) +#define GLEW_EXT_secondary_color GLEW_GET_VAR(GL_EXT_secondary_color) +#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(GL_EXT_separate_shader_objects) +#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(GL_EXT_separate_specular_color) +#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(GL_EXT_shader_image_load_store) +#define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(GL_EXT_shader_integer_mix) +#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(GL_EXT_shadow_funcs) +#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(GL_EXT_shared_texture_palette) +#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(GL_EXT_stencil_clear_tag) +#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(GL_EXT_stencil_two_side) +#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(GL_EXT_stencil_wrap) +#define GLEW_EXT_subtexture GLEW_GET_VAR(GL_EXT_subtexture) +#define GLEW_EXT_texture GLEW_GET_VAR(GL_EXT_texture) +#define GLEW_EXT_texture3D GLEW_GET_VAR(GL_EXT_texture3D) +#define GLEW_EXT_texture_array GLEW_GET_VAR(GL_EXT_texture_array) +#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(GL_EXT_texture_buffer_object) +#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(GL_EXT_texture_compression_dxt1) +#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(GL_EXT_texture_compression_latc) +#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(GL_EXT_texture_compression_rgtc) +#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(GL_EXT_texture_compression_s3tc) +#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(GL_EXT_texture_cube_map) +#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(GL_EXT_texture_edge_clamp) +#define GLEW_EXT_texture_env GLEW_GET_VAR(GL_EXT_texture_env) +#define GLEW_EXT_texture_env_add GLEW_GET_VAR(GL_EXT_texture_env_add) +#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(GL_EXT_texture_env_combine) +#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(GL_EXT_texture_env_dot3) +#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(GL_EXT_texture_filter_anisotropic) +#define GLEW_EXT_texture_integer GLEW_GET_VAR(GL_EXT_texture_integer) +#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(GL_EXT_texture_lod_bias) +#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(GL_EXT_texture_mirror_clamp) +#define GLEW_EXT_texture_object GLEW_GET_VAR(GL_EXT_texture_object) +#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(GL_EXT_texture_perturb_normal) +#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(GL_EXT_texture_rectangle) +#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(GL_EXT_texture_sRGB) +#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(GL_EXT_texture_sRGB_decode) +#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(GL_EXT_texture_shared_exponent) +#define GLEW_EXT_texture_snorm GLEW_GET_VAR(GL_EXT_texture_snorm) +#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(GL_EXT_texture_swizzle) +#define GLEW_EXT_timer_query GLEW_GET_VAR(GL_EXT_timer_query) +#define GLEW_EXT_transform_feedback GLEW_GET_VAR(GL_EXT_transform_feedback) +#define GLEW_EXT_vertex_array GLEW_GET_VAR(GL_EXT_vertex_array) +#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(GL_EXT_vertex_array_bgra) +#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(GL_EXT_vertex_attrib_64bit) +#define GLEW_EXT_vertex_shader GLEW_GET_VAR(GL_EXT_vertex_shader) +#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(GL_EXT_vertex_weighting) +#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(GL_EXT_x11_sync_object) +#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(GL_GREMEDY_frame_terminator) +#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(GL_GREMEDY_string_marker) +#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(GL_HP_convolution_border_modes) +#define GLEW_HP_image_transform GLEW_GET_VAR(GL_HP_image_transform) +#define GLEW_HP_occlusion_test GLEW_GET_VAR(GL_HP_occlusion_test) +#define GLEW_HP_texture_lighting GLEW_GET_VAR(GL_HP_texture_lighting) +#define GLEW_IBM_cull_vertex GLEW_GET_VAR(GL_IBM_cull_vertex) +#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(GL_IBM_multimode_draw_arrays) +#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(GL_IBM_rasterpos_clip) +#define GLEW_IBM_static_data GLEW_GET_VAR(GL_IBM_static_data) +#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(GL_IBM_texture_mirrored_repeat) +#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(GL_IBM_vertex_array_lists) +#define GLEW_INGR_color_clamp GLEW_GET_VAR(GL_INGR_color_clamp) +#define GLEW_INGR_interlace_read GLEW_GET_VAR(GL_INGR_interlace_read) +#define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(GL_INTEL_fragment_shader_ordering) +#define GLEW_INTEL_map_texture GLEW_GET_VAR(GL_INTEL_map_texture) +#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(GL_INTEL_parallel_arrays) +#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(GL_INTEL_texture_scissor) +#define GLEW_KHR_debug GLEW_GET_VAR(GL_KHR_debug) +#define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(GL_KHR_texture_compression_astc_hdr) +#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(GL_KHR_texture_compression_astc_ldr) +#define GLEW_KTX_buffer_region GLEW_GET_VAR(GL_KTX_buffer_region) +#define GLEW_MESAX_texture_stack GLEW_GET_VAR(GL_MESAX_texture_stack) +#define GLEW_MESA_pack_invert GLEW_GET_VAR(GL_MESA_pack_invert) +#define GLEW_MESA_resize_buffers GLEW_GET_VAR(GL_MESA_resize_buffers) +#define GLEW_MESA_window_pos GLEW_GET_VAR(GL_MESA_window_pos) +#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(GL_MESA_ycbcr_texture) +#define GLEW_NVX_conditional_render GLEW_GET_VAR(GL_NVX_conditional_render) +#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(GL_NVX_gpu_memory_info) +#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(GL_NV_bindless_multi_draw_indirect) +#define GLEW_NV_bindless_texture GLEW_GET_VAR(GL_NV_bindless_texture) +#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(GL_NV_blend_equation_advanced) +#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(GL_NV_blend_equation_advanced_coherent) +#define GLEW_NV_blend_square GLEW_GET_VAR(GL_NV_blend_square) +#define GLEW_NV_compute_program5 GLEW_GET_VAR(GL_NV_compute_program5) +#define GLEW_NV_conditional_render GLEW_GET_VAR(GL_NV_conditional_render) +#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(GL_NV_copy_depth_to_color) +#define GLEW_NV_copy_image GLEW_GET_VAR(GL_NV_copy_image) +#define GLEW_NV_deep_texture3D GLEW_GET_VAR(GL_NV_deep_texture3D) +#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(GL_NV_depth_buffer_float) +#define GLEW_NV_depth_clamp GLEW_GET_VAR(GL_NV_depth_clamp) +#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(GL_NV_depth_range_unclamped) +#define GLEW_NV_draw_texture GLEW_GET_VAR(GL_NV_draw_texture) +#define GLEW_NV_evaluators GLEW_GET_VAR(GL_NV_evaluators) +#define GLEW_NV_explicit_multisample GLEW_GET_VAR(GL_NV_explicit_multisample) +#define GLEW_NV_fence GLEW_GET_VAR(GL_NV_fence) +#define GLEW_NV_float_buffer GLEW_GET_VAR(GL_NV_float_buffer) +#define GLEW_NV_fog_distance GLEW_GET_VAR(GL_NV_fog_distance) +#define GLEW_NV_fragment_program GLEW_GET_VAR(GL_NV_fragment_program) +#define GLEW_NV_fragment_program2 GLEW_GET_VAR(GL_NV_fragment_program2) +#define GLEW_NV_fragment_program4 GLEW_GET_VAR(GL_NV_fragment_program4) +#define GLEW_NV_fragment_program_option GLEW_GET_VAR(GL_NV_fragment_program_option) +#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(GL_NV_framebuffer_multisample_coverage) +#define GLEW_NV_geometry_program4 GLEW_GET_VAR(GL_NV_geometry_program4) +#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(GL_NV_geometry_shader4) +#define GLEW_NV_gpu_program4 GLEW_GET_VAR(GL_NV_gpu_program4) +#define GLEW_NV_gpu_program5 GLEW_GET_VAR(GL_NV_gpu_program5) +#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(GL_NV_gpu_program5_mem_extended) +#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(GL_NV_gpu_program_fp64) +#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(GL_NV_gpu_shader5) +#define GLEW_NV_half_float GLEW_GET_VAR(GL_NV_half_float) +#define GLEW_NV_light_max_exponent GLEW_GET_VAR(GL_NV_light_max_exponent) +#define GLEW_NV_multisample_coverage GLEW_GET_VAR(GL_NV_multisample_coverage) +#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(GL_NV_multisample_filter_hint) +#define GLEW_NV_occlusion_query GLEW_GET_VAR(GL_NV_occlusion_query) +#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(GL_NV_packed_depth_stencil) +#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(GL_NV_parameter_buffer_object) +#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(GL_NV_parameter_buffer_object2) +#define GLEW_NV_path_rendering GLEW_GET_VAR(GL_NV_path_rendering) +#define GLEW_NV_pixel_data_range GLEW_GET_VAR(GL_NV_pixel_data_range) +#define GLEW_NV_point_sprite GLEW_GET_VAR(GL_NV_point_sprite) +#define GLEW_NV_present_video GLEW_GET_VAR(GL_NV_present_video) +#define GLEW_NV_primitive_restart GLEW_GET_VAR(GL_NV_primitive_restart) +#define GLEW_NV_register_combiners GLEW_GET_VAR(GL_NV_register_combiners) +#define GLEW_NV_register_combiners2 GLEW_GET_VAR(GL_NV_register_combiners2) +#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(GL_NV_shader_atomic_counters) +#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(GL_NV_shader_atomic_float) +#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(GL_NV_shader_buffer_load) +#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(GL_NV_shader_storage_buffer_object) +#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(GL_NV_tessellation_program5) +#define GLEW_NV_texgen_emboss GLEW_GET_VAR(GL_NV_texgen_emboss) +#define GLEW_NV_texgen_reflection GLEW_GET_VAR(GL_NV_texgen_reflection) +#define GLEW_NV_texture_barrier GLEW_GET_VAR(GL_NV_texture_barrier) +#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(GL_NV_texture_compression_vtc) +#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(GL_NV_texture_env_combine4) +#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(GL_NV_texture_expand_normal) +#define GLEW_NV_texture_multisample GLEW_GET_VAR(GL_NV_texture_multisample) +#define GLEW_NV_texture_rectangle GLEW_GET_VAR(GL_NV_texture_rectangle) +#define GLEW_NV_texture_shader GLEW_GET_VAR(GL_NV_texture_shader) +#define GLEW_NV_texture_shader2 GLEW_GET_VAR(GL_NV_texture_shader2) +#define GLEW_NV_texture_shader3 GLEW_GET_VAR(GL_NV_texture_shader3) +#define GLEW_NV_transform_feedback GLEW_GET_VAR(GL_NV_transform_feedback) +#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(GL_NV_transform_feedback2) +#define GLEW_NV_vdpau_interop GLEW_GET_VAR(GL_NV_vdpau_interop) +#define GLEW_NV_vertex_array_range GLEW_GET_VAR(GL_NV_vertex_array_range) +#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(GL_NV_vertex_array_range2) +#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(GL_NV_vertex_attrib_integer_64bit) +#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(GL_NV_vertex_buffer_unified_memory) +#define GLEW_NV_vertex_program GLEW_GET_VAR(GL_NV_vertex_program) +#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(GL_NV_vertex_program1_1) +#define GLEW_NV_vertex_program2 GLEW_GET_VAR(GL_NV_vertex_program2) +#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(GL_NV_vertex_program2_option) +#define GLEW_NV_vertex_program3 GLEW_GET_VAR(GL_NV_vertex_program3) +#define GLEW_NV_vertex_program4 GLEW_GET_VAR(GL_NV_vertex_program4) +#define GLEW_NV_video_capture GLEW_GET_VAR(GL_NV_video_capture) +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(GL_OES_byte_coordinates) +#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(GL_OES_compressed_paletted_texture) +#define GLEW_OES_read_format GLEW_GET_VAR(GL_OES_read_format) +#define GLEW_OES_single_precision GLEW_GET_VAR(GL_OES_single_precision) +#define GLEW_OML_interlace GLEW_GET_VAR(GL_OML_interlace) +#define GLEW_OML_resample GLEW_GET_VAR(GL_OML_resample) +#define GLEW_OML_subsample GLEW_GET_VAR(GL_OML_subsample) +#define GLEW_PGI_misc_hints GLEW_GET_VAR(GL_PGI_misc_hints) +#define GLEW_PGI_vertex_hints GLEW_GET_VAR(GL_PGI_vertex_hints) +#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(GL_REGAL_ES1_0_compatibility) +#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(GL_REGAL_ES1_1_compatibility) +#define GLEW_REGAL_enable GLEW_GET_VAR(GL_REGAL_enable) +#define GLEW_REGAL_error_string GLEW_GET_VAR(GL_REGAL_error_string) +#define GLEW_REGAL_extension_query GLEW_GET_VAR(GL_REGAL_extension_query) +#define GLEW_REGAL_log GLEW_GET_VAR(GL_REGAL_log) +#define GLEW_REND_screen_coordinates GLEW_GET_VAR(GL_REND_screen_coordinates) +#define GLEW_S3_s3tc GLEW_GET_VAR(GL_S3_s3tc) +#define GLEW_SGIS_color_range GLEW_GET_VAR(GL_SGIS_color_range) +#define GLEW_SGIS_detail_texture GLEW_GET_VAR(GL_SGIS_detail_texture) +#define GLEW_SGIS_fog_function GLEW_GET_VAR(GL_SGIS_fog_function) +#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(GL_SGIS_generate_mipmap) +#define GLEW_SGIS_multisample GLEW_GET_VAR(GL_SGIS_multisample) +#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(GL_SGIS_pixel_texture) +#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(GL_SGIS_point_line_texgen) +#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(GL_SGIS_sharpen_texture) +#define GLEW_SGIS_texture4D GLEW_GET_VAR(GL_SGIS_texture4D) +#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(GL_SGIS_texture_border_clamp) +#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(GL_SGIS_texture_edge_clamp) +#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(GL_SGIS_texture_filter4) +#define GLEW_SGIS_texture_lod GLEW_GET_VAR(GL_SGIS_texture_lod) +#define GLEW_SGIS_texture_select GLEW_GET_VAR(GL_SGIS_texture_select) +#define GLEW_SGIX_async GLEW_GET_VAR(GL_SGIX_async) +#define GLEW_SGIX_async_histogram GLEW_GET_VAR(GL_SGIX_async_histogram) +#define GLEW_SGIX_async_pixel GLEW_GET_VAR(GL_SGIX_async_pixel) +#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(GL_SGIX_blend_alpha_minmax) +#define GLEW_SGIX_clipmap GLEW_GET_VAR(GL_SGIX_clipmap) +#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(GL_SGIX_convolution_accuracy) +#define GLEW_SGIX_depth_texture GLEW_GET_VAR(GL_SGIX_depth_texture) +#define GLEW_SGIX_flush_raster GLEW_GET_VAR(GL_SGIX_flush_raster) +#define GLEW_SGIX_fog_offset GLEW_GET_VAR(GL_SGIX_fog_offset) +#define GLEW_SGIX_fog_texture GLEW_GET_VAR(GL_SGIX_fog_texture) +#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(GL_SGIX_fragment_specular_lighting) +#define GLEW_SGIX_framezoom GLEW_GET_VAR(GL_SGIX_framezoom) +#define GLEW_SGIX_interlace GLEW_GET_VAR(GL_SGIX_interlace) +#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(GL_SGIX_ir_instrument1) +#define GLEW_SGIX_list_priority GLEW_GET_VAR(GL_SGIX_list_priority) +#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(GL_SGIX_pixel_texture) +#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(GL_SGIX_pixel_texture_bits) +#define GLEW_SGIX_reference_plane GLEW_GET_VAR(GL_SGIX_reference_plane) +#define GLEW_SGIX_resample GLEW_GET_VAR(GL_SGIX_resample) +#define GLEW_SGIX_shadow GLEW_GET_VAR(GL_SGIX_shadow) +#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(GL_SGIX_shadow_ambient) +#define GLEW_SGIX_sprite GLEW_GET_VAR(GL_SGIX_sprite) +#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(GL_SGIX_tag_sample_buffer) +#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(GL_SGIX_texture_add_env) +#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(GL_SGIX_texture_coordinate_clamp) +#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(GL_SGIX_texture_lod_bias) +#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(GL_SGIX_texture_multi_buffer) +#define GLEW_SGIX_texture_range GLEW_GET_VAR(GL_SGIX_texture_range) +#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(GL_SGIX_texture_scale_bias) +#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(GL_SGIX_vertex_preclip) +#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(GL_SGIX_vertex_preclip_hint) +#define GLEW_SGIX_ycrcb GLEW_GET_VAR(GL_SGIX_ycrcb) +#define GLEW_SGI_color_matrix GLEW_GET_VAR(GL_SGI_color_matrix) +#define GLEW_SGI_color_table GLEW_GET_VAR(GL_SGI_color_table) +#define GLEW_SGI_texture_color_table GLEW_GET_VAR(GL_SGI_texture_color_table) +#define GLEW_SUNX_constant_data GLEW_GET_VAR(GL_SUNX_constant_data) +#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(GL_SUN_convolution_border_modes) +#define GLEW_SUN_global_alpha GLEW_GET_VAR(GL_SUN_global_alpha) +#define GLEW_SUN_mesh_array GLEW_GET_VAR(GL_SUN_mesh_array) +#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(GL_SUN_read_video_pixels) +#define GLEW_SUN_slice_accum GLEW_GET_VAR(GL_SUN_slice_accum) +#define GLEW_SUN_triangle_list GLEW_GET_VAR(GL_SUN_triangle_list) +#define GLEW_SUN_vertex GLEW_GET_VAR(GL_SUN_vertex) +#define GLEW_WIN_phong_shading GLEW_GET_VAR(GL_WIN_phong_shading) +#define GLEW_WIN_specular_fog GLEW_GET_VAR(GL_WIN_specular_fog) +#define GLEW_WIN_swap_hint GLEW_GET_VAR(GL_WIN_swap_hint) + +/* and from linaro glew-oes fork */ +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(GL_OES_byte_coordinates) +#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(GL_OES_compressed_paletted_texture) +#define GLEW_OES_read_format GLEW_GET_VAR(GL_OES_read_format) +#define GLEW_OES_single_precision GLEW_GET_VAR(GL_OES_single_precision) +#define GLEW_OES_EGL_image GLEW_GET_VAR(GL_OES_EGL_image) +#define GLEW_OES_EGL_image_external GLEW_GET_VAR(GL_OES_EGL_image_external) +#define GLEW_OES_EGL_sync GLEW_GET_VAR(GL_OES_EGL_sync) +#define GLEW_OES_blend_equation_separate GLEW_GET_VAR(GL_OES_blend_equation_separate) +#define GLEW_OES_blend_func_separate GLEW_GET_VAR(GL_OES_blend_func_separate) +#define GLEW_OES_blend_subtract GLEW_GET_VAR(GL_OES_blend_subtract) +#define GLEW_OES_compressed_ETC1_RGB8_texture GLEW_GET_VAR(GL_OES_compressed_ETC1_RGB8_texture) +#define GLEW_OES_depth24 GLEW_GET_VAR(GL_OES_depth24) +#define GLEW_OES_depth32 GLEW_GET_VAR(GL_OES_depth32) +#define GLEW_OES_depth_texture GLEW_GET_VAR(GL_OES_depth_texture) +#define GLEW_OES_depth_texture_cube_map GLEW_GET_VAR(GL_OES_depth_texture_cube_map) +#define GLEW_OES_draw_texture GLEW_GET_VAR(GL_OES_draw_texture) +#define GLEW_OES_element_index_uint GLEW_GET_VAR(GL_OES_element_index_uint) +#define GLEW_OES_extended_matrix_palette GLEW_GET_VAR(GL_OES_extended_matrix_palette) +#define GLEW_OES_fbo_render_mipmap GLEW_GET_VAR(GL_OES_fbo_render_mipmap) +#define GLEW_OES_fragment_precision_high GLEW_GET_VAR(GL_OES_fragment_precision_high) +#define GLEW_OES_framebuffer_object GLEW_GET_VAR(GL_OES_framebuffer_object) +#define GLEW_OES_get_program_binary GLEW_GET_VAR(GL_OES_get_program_binary) +#define GLEW_OES_mapbuffer GLEW_GET_VAR(GL_OES_mapbuffer) +#define GLEW_OES_matrix_get GLEW_GET_VAR(GL_OES_matrix_get) +#define GLEW_OES_matrix_palette GLEW_GET_VAR(GL_OES_matrix_palette) +#define GLEW_OES_packed_depth_stencil GLEW_GET_VAR(GL_OES_packed_depth_stencil) +#define GLEW_OES_point_size_array GLEW_GET_VAR(GL_OES_point_size_array) +#define GLEW_OES_point_sprite GLEW_GET_VAR(GL_OES_point_sprite) +#define GLEW_OES_required_internalformat GLEW_GET_VAR(GL_OES_required_internalformat) +#define GLEW_OES_rgb8_rgba8 GLEW_GET_VAR(GL_OES_rgb8_rgba8) +#define GLEW_OES_standard_derivatives GLEW_GET_VAR(GL_OES_standard_derivatives) +#define GLEW_OES_stencil1 GLEW_GET_VAR(GL_OES_stencil1) +#define GLEW_OES_stencil4 GLEW_GET_VAR(GL_OES_stencil4) +#define GLEW_OES_stencil8 GLEW_GET_VAR(GL_OES_stencil8) +#define GLEW_OES_surfaceless_context GLEW_GET_VAR(GL_OES_surfaceless_context) +#define GLEW_OES_texture_3D GLEW_GET_VAR(GL_OES_texture_3D) +#define GLEW_OES_texture_cube_map GLEW_GET_VAR(GL_OES_texture_cube_map) +#define GLEW_OES_texture_env_crossbar GLEW_GET_VAR(GL_OES_texture_env_crossbar) +#define GLEW_OES_texture_mirrored_repeat GLEW_GET_VAR(GL_OES_texture_mirrored_repeat) +#define GLEW_OES_texture_npot GLEW_GET_VAR(GL_OES_texture_npot) +#define GLEW_OES_vertex_array_object GLEW_GET_VAR(GL_OES_vertex_array_object) +#define GLEW_OES_vertex_half_float GLEW_GET_VAR(GL_OES_vertex_half_float) +#define GLEW_OES_vertex_type_10_10_10_2 GLEW_GET_VAR(GL_OES_vertex_type_10_10_10_2) + +/* some of the missing constants in SDL_opengl.h + * XXX: Most likely doesn't have all. */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 + +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 + +#endif /* GL_KHR_debug */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 + +#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF + +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 + +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC + +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF + +#endif /* GL_ARB_shader_image_load_store */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* API */ +#ifdef GLEW_MX + +#define glewContextInit(x) glewInit() +#define glewContextIsSupported(x, y) glewIsSupported(y) + +#endif /* GLEW_MX */ + +GLenum glewInit (void); +GLboolean glewIsSupported (const char *name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +//GLboolean glewExperimental; +static GLboolean glewExperimental; // XXX Emscripten Added 'static' to work around a linkage issue. See https://github.com/emscripten-core/emscripten/issues/2025 + +GLboolean glewGetExtension (const char *name); +const GLubyte * glewGetErrorString (GLenum error); +const GLubyte * glewGetString (GLenum name); + +#ifdef __cplusplus +} +#endif + +#endif /* __glew_h__ */ diff --git a/WASM/include/GL/glext.h b/WASM/include/GL/glext.h new file mode 100644 index 0000000..4f395f6 --- /dev/null +++ b/WASM/include/GL/glext.h @@ -0,0 +1,12843 @@ +#ifndef __gl_glext_h_ +#define __gl_glext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +#define GL_GLEXT_VERSION 20200423 + +#include + +/* Generated C header for: + * API: gl + * Profile: compatibility + * Versions considered: .* + * Versions emitted: 1\.[2-9]|[234]\.[0-9] + * Default extensions included: gl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef khronos_uint16_t GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +typedef khronos_uint64_t GLuint64; +typedef khronos_int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 +#define GL_CONTEXT_LOST 0x0507 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); +GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); +GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); +GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); +GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); +GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); +GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); +GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); +GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); +GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); +GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); +GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); +GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); +GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); +GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); +GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glTextureBarrier (void); +#endif +#endif /* GL_VERSION_4_5 */ + +#ifndef GL_VERSION_4_6 +#define GL_VERSION_4_6 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_VERSION_4_6 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 +typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_ARB_ES3_2_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef khronos_uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 +#endif /* GL_ARB_clip_control */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif +#endif /* GL_ARB_color_buffer_float */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif /* GL_ARB_compatibility */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 +#endif /* GL_ARB_conditional_render_inverted */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 +#endif /* GL_ARB_cull_distance */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif /* GL_ARB_depth_texture */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 +#endif /* GL_ARB_derivative_control */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 +#endif /* GL_ARB_direct_state_access */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ARB_draw_buffers */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_ARB_draw_instanced */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif +#endif /* GL_ARB_fragment_program */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif /* GL_ARB_fragment_program_shadow */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif /* GL_ARB_fragment_shader */ + +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 +#endif /* GL_ARB_fragment_shader_interlock */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_ARB_geometry_shader4 */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 +#endif /* GL_ARB_get_texture_sub_image */ + +#ifndef GL_ARB_gl_spirv +#define GL_ARB_gl_spirv 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 +#define GL_SPIR_V_BINARY_ARB 0x9552 +typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#endif +#endif /* GL_ARB_gl_spirv */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 +#define GL_INT64_ARB 0x140E +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x); +GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x); +GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params); +GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params); +GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x); +GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x); +GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#endif +#endif /* GL_ARB_gpu_shader_int64 */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +typedef khronos_uint16_t GLhalfARB; +#define GL_HALF_FLOAT_ARB 0x140B +#endif /* GL_ARB_half_float_pixel */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif +#endif /* GL_ARB_instanced_arrays */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_VIEW_CLASS_EAC_R11 0x9383 +#define GL_VIEW_CLASS_EAC_RG11 0x9384 +#define GL_VIEW_CLASS_ETC2_RGB 0x9385 +#define GL_VIEW_CLASS_ETC2_RGBA 0x9386 +#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 +#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 +#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 +#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A +#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B +#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C +#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D +#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E +#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F +#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 +#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 +#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 +#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 +#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 +#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_ARB_matrix_palette */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); +#endif +#endif /* GL_ARB_multisample */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif +#endif /* GL_ARB_multitexture */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_ARB_occlusion_query */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count); +#endif +#endif /* GL_ARB_parallel_shader_compile */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#endif /* GL_ARB_pipeline_statistics_query */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif /* GL_ARB_pixel_buffer_object */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_ARB_point_parameters */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif /* GL_ARB_point_sprite */ + +#ifndef GL_ARB_polygon_offset_clamp +#define GL_ARB_polygon_offset_clamp 1 +#endif /* GL_ARB_polygon_offset_clamp */ + +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 +#endif /* GL_ARB_post_depth_coverage */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glEvaluateDepthValuesARB (void); +#endif +#endif /* GL_ARB_sample_locations */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 +#endif /* GL_ARB_shader_atomic_counter_ops */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 +#endif /* GL_ARB_shader_ballot */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 +#endif /* GL_ARB_shader_clock */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef char GLcharARB; +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif +#endif /* GL_ARB_shader_objects */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 +#endif /* GL_ARB_shader_texture_image_samples */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif /* GL_ARB_shader_texture_lod */ + +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 +#endif /* GL_ARB_shader_viewport_layer_array */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif /* GL_ARB_shading_language_100 */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif /* GL_ARB_shadow */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif /* GL_ARB_shadow_ambient */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_buffer */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 +#endif /* GL_ARB_sparse_texture2 */ + +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 +#endif /* GL_ARB_sparse_texture_clamp */ + +#ifndef GL_ARB_spirv_extensions +#define GL_ARB_spirv_extensions 1 +#endif /* GL_ARB_spirv_extensions */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 +#endif /* GL_ARB_texture_barrier */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /* GL_ARB_texture_border_clamp */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_ARB_texture_buffer_object */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); +#endif +#endif /* GL_ARB_texture_compression */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif /* GL_ARB_texture_cube_map */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif /* GL_ARB_texture_env_add */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif /* GL_ARB_texture_env_combine */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif /* GL_ARB_texture_env_crossbar */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif /* GL_ARB_texture_env_dot3 */ + +#ifndef GL_ARB_texture_filter_anisotropic +#define GL_ARB_texture_filter_anisotropic 1 +#endif /* GL_ARB_texture_filter_anisotropic */ + +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#endif /* GL_ARB_texture_filter_minmax */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif /* GL_ARB_texture_float */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif /* GL_ARB_texture_rectangle */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED +#endif /* GL_ARB_transform_feedback_overflow_query */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif +#endif /* GL_ARB_transpose_matrix */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif +#endif /* GL_ARB_vertex_blend */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_intptr_t GLintptrARB; +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_ARB_vertex_buffer_object */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); +#endif +#endif /* GL_ARB_vertex_program */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif +#endif /* GL_ARB_vertex_shader */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC) (GLuint index, GLdouble n, GLdouble f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangeArraydvNV (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexeddNV (GLuint index, GLdouble n, GLdouble f); +#endif +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif +#endif /* GL_ARB_window_pos */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#endif /* GL_KHR_shader_subgroup */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); +typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y); +typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z); +typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); +GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); +GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); +GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); +GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y); +GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z); +GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); +#endif +#endif /* GL_OES_byte_coordinates */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +typedef khronos_int32_t GLfixed; +#define GL_FIXED_OES 0x140C +typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); +typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); +typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); +typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); +typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); +typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); +typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); +typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); +typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); +typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); +typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); +typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); +typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); +typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); +typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); +typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); +typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); +typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); +GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); +GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); +GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); +GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLineWidthxOES (GLfixed width); +GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glPointSizexOES (GLfixed size); +GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); +GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); +GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); +GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); +GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); +GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); +GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); +GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); +GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); +GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glIndexxOES (GLfixed component); +GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); +GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); +GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); +GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); +GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glPassThroughxOES (GLfixed token); +GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); +GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); +GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); +GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); +GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); +GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); +GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glVertex2xOES (GLfixed x); +GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); +#endif +#endif /* GL_OES_fixed_point */ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); +#endif +#endif /* GL_OES_query_matrix */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif /* GL_OES_read_format */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); +typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); +GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); +GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); +GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif +#endif /* GL_OES_single_precision */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif /* GL_3DFX_multisample */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif +#endif /* GL_3DFX_tbuffer */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_AMD_blend_minmax_factor */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif /* GL_AMD_conservative_depth */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif +#endif /* GL_AMD_debug_output */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif /* GL_AMD_depth_clamp_separate */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_AMD_draw_buffers_blend */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifndef GL_AMD_framebuffer_sample_positions +#define GL_AMD_framebuffer_sample_positions 1 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE +#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF +#define GL_ALL_PIXELS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSamplePositionsfvAMD (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +GLAPI void APIENTRY glNamedFramebufferSamplePositionsfvAMD (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +GLAPI void APIENTRY glGetFramebufferParameterfvAMD (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +GLAPI void APIENTRY glGetNamedFramebufferParameterfvAMD (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +#endif +#endif /* GL_AMD_framebuffer_sample_positions */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 +#endif /* GL_AMD_gcn_shader */ + +#ifndef GL_AMD_gpu_shader_half_float +#define GL_AMD_gpu_shader_half_float 1 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_FLOAT16_MAT2_AMD 0x91C5 +#define GL_FLOAT16_MAT3_AMD 0x91C6 +#define GL_FLOAT16_MAT4_AMD 0x91C7 +#define GL_FLOAT16_MAT2x3_AMD 0x91C8 +#define GL_FLOAT16_MAT2x4_AMD 0x91C9 +#define GL_FLOAT16_MAT3x2_AMD 0x91CA +#define GL_FLOAT16_MAT3x4_AMD 0x91CB +#define GL_FLOAT16_MAT4x2_AMD 0x91CC +#define GL_FLOAT16_MAT4x3_AMD 0x91CD +#endif /* GL_AMD_gpu_shader_half_float */ + +#ifndef GL_AMD_gpu_shader_int16 +#define GL_AMD_gpu_shader_int16 1 +#endif /* GL_AMD_gpu_shader_int16 */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 +typedef khronos_int64_t GLint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_AMD_gpu_shader_int64 */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); +#endif +#endif /* GL_AMD_interleaved_elements */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#endif +#endif /* GL_AMD_multi_draw_indirect */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif +#endif /* GL_AMD_name_gen_delete */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); +#endif +#endif /* GL_AMD_occlusion_query_event */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif /* GL_AMD_pinned_memory */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#endif /* GL_AMD_query_buffer_object */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); +#endif +#endif /* GL_AMD_sample_positions */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 +#endif /* GL_AMD_shader_atomic_counter_ops */ + +#ifndef GL_AMD_shader_ballot +#define GL_AMD_shader_ballot 1 +#endif /* GL_AMD_shader_ballot */ + +#ifndef GL_AMD_shader_explicit_vertex_parameter +#define GL_AMD_shader_explicit_vertex_parameter 1 +#endif /* GL_AMD_shader_explicit_vertex_parameter */ + +#ifndef GL_AMD_shader_gpu_shader_half_float_fetch +#define GL_AMD_shader_gpu_shader_half_float_fetch 1 +#endif /* GL_AMD_shader_gpu_shader_half_float_fetch */ + +#ifndef GL_AMD_shader_image_load_store_lod +#define GL_AMD_shader_image_load_store_lod 1 +#endif /* GL_AMD_shader_image_load_store_lod */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif /* GL_AMD_shader_stencil_export */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif +#endif /* GL_AMD_sparse_texture */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); +#endif +#endif /* GL_AMD_stencil_operation_extended */ + +#ifndef GL_AMD_texture_gather_bias_lod +#define GL_AMD_texture_gather_bias_lod 1 +#endif /* GL_AMD_texture_gather_bias_lod */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif /* GL_AMD_texture_texture4 */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 +#endif /* GL_AMD_transform_feedback4 */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 +#endif /* GL_AMD_vertex_shader_layer */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif /* GL_APPLE_client_storage */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif +#endif /* GL_APPLE_element_array */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif +#endif /* GL_APPLE_fence */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif /* GL_APPLE_float_pixels */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_APPLE_flush_buffer_range */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif +#endif /* GL_APPLE_object_purgeable */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif /* GL_APPLE_row_bytes */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif /* GL_APPLE_specular_vector */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_APPLE_texture_range */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif /* GL_APPLE_transform_hint */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif +#endif /* GL_APPLE_vertex_array_object */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif +#endif /* GL_APPLE_vertex_array_range */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#define GL_YCBCR_422_APPLE 0x85B9 +#endif /* GL_APPLE_ycbcr_422 */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ATI_draw_buffers */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif +#endif /* GL_ATI_element_array */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif +#endif /* GL_ATI_envmap_bumpmap */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif +#endif /* GL_ATI_fragment_shader */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif +#endif /* GL_ATI_map_object_buffer */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif /* GL_ATI_meminfo */ + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif /* GL_ATI_pixel_format_float */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_pn_triangles */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif +#endif /* GL_ATI_separate_stencil */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif /* GL_ATI_text_fragment_shader */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif /* GL_ATI_texture_env_combine3 */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif /* GL_ATI_texture_float */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif /* GL_ATI_texture_mirror_once */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_array_object */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_vertex_streams */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif /* GL_EXT_422_pixels */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void *GLeglImageOES; +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_EGL_sync +#define GL_EXT_EGL_sync 1 +#endif /* GL_EXT_EGL_sync */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#define GL_ABGR_EXT 0x8000 +#endif /* GL_EXT_abgr */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif /* GL_EXT_bgra */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif +#endif /* GL_EXT_bindable_uniform */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#endif +#endif /* GL_EXT_blend_color */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_EXT_blend_equation_separate */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_EXT_blend_func_separate */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif /* GL_EXT_blend_logic_op */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_BLEND_EQUATION_EXT 0x8009 +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif /* GL_EXT_blend_subtract */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif /* GL_EXT_clip_volume_hint */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif /* GL_EXT_cmyka */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif +#endif /* GL_EXT_color_subtable */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif +#endif /* GL_EXT_compiled_vertex_array */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#endif +#endif /* GL_EXT_convolution */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_coordinate_frame */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_copy_texture */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_cull_vertex */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif +#endif /* GL_EXT_depth_bounds_test */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_direct_state_access */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#endif +#endif /* GL_EXT_draw_buffers2 */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#endif +#endif /* GL_EXT_draw_range_elements */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 +typedef void *GLeglClientBufferEXT; +typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#endif +#endif /* GL_EXT_external_buffer */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_fog_coord */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_EXT_framebuffer_blit */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_framebuffer_multisample */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif +#endif /* GL_EXT_framebuffer_object */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif +#endif /* GL_EXT_geometry_shader4 */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif +#endif /* GL_EXT_gpu_program_parameters */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +#endif +#endif /* GL_EXT_gpu_shader4 */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif +#endif /* GL_EXT_histogram */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif /* GL_EXT_index_array_formats */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif +#endif /* GL_EXT_index_func */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_index_material */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif /* GL_EXT_index_texture */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_light_texture */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_UUID_SIZE_EXT 16 +typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); +typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); +typedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); +typedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); +typedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); +GLAPI void APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); +GLAPI void APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); +GLAPI GLboolean APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); +GLAPI void APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); +GLAPI void APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); +GLAPI void APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem1DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_EXT_memory_object */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +typedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_memory_object_fd */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +GLAPI void APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_memory_object_win32 */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif /* GL_EXT_misc_attribute */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif +#endif /* GL_EXT_multisample */ + +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 +#endif /* GL_EXT_multiview_texture_multisample */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 +#endif /* GL_EXT_multiview_timer_query */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif /* GL_EXT_packed_depth_stencil */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif /* GL_EXT_packed_float */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif /* GL_EXT_packed_pixels */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_paletted_texture */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif /* GL_EXT_pixel_buffer_object */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_pixel_transform */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_EXT_point_parameters */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif +#endif /* GL_EXT_polygon_offset */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif +#endif /* GL_EXT_provoking_vertex */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif /* GL_EXT_rescale_normal */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_secondary_color */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +typedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); +typedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); +typedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); +typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); +GLAPI void APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); +GLAPI GLboolean APIENTRY glIsSemaphoreEXT (GLuint semaphore); +GLAPI void APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); +GLAPI void APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +GLAPI void APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#endif +#endif /* GL_EXT_semaphore */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_semaphore_fd */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); +GLAPI void APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_semaphore_win32 */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif /* GL_EXT_separate_specular_color */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 +#endif /* GL_EXT_shader_image_load_formatted */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif +#endif /* GL_EXT_shader_image_load_store */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif /* GL_EXT_shadow_funcs */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif /* GL_EXT_shared_texture_palette */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif +#endif /* GL_EXT_stencil_clear_tag */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif +#endif /* GL_EXT_stencil_two_side */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif /* GL_EXT_stencil_wrap */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_subtexture */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif /* GL_EXT_texture */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_texture3D */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif +#endif /* GL_EXT_texture_array */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_EXT_texture_buffer_object */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif /* GL_EXT_texture_compression_latc */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif /* GL_EXT_texture_cube_map */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif /* GL_EXT_texture_env_add */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif /* GL_EXT_texture_env_combine */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif /* GL_EXT_texture_env_dot3 */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif +#endif /* GL_EXT_texture_integer */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif /* GL_EXT_texture_lod_bias */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif +#endif /* GL_EXT_texture_object */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif +#endif /* GL_EXT_texture_perturb_normal */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_sRGB */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 +#endif /* GL_EXT_texture_shadow_lod */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif /* GL_EXT_texture_shared_exponent */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#endif /* GL_EXT_texture_snorm */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif /* GL_EXT_texture_swizzle */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#define GL_TIME_ELAPSED_EXT 0x88BF +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_EXT_timer_query */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif +#endif /* GL_EXT_transform_feedback */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#endif +#endif /* GL_EXT_vertex_array */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif /* GL_EXT_vertex_array_bgra */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +#endif +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif +#endif /* GL_EXT_vertex_shader */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_vertex_weighting */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 +typedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); +GLAPI GLboolean APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); +#endif +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); +#endif +#endif /* GL_EXT_window_rectangles */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif +#endif /* GL_EXT_x11_sync_object */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif +#endif /* GL_GREMEDY_frame_terminator */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); +#endif +#endif /* GL_GREMEDY_string_marker */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif /* GL_HP_convolution_border_modes */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_HP_image_transform */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif /* GL_HP_occlusion_test */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif /* GL_HP_texture_lighting */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#define GL_CULL_VERTEX_IBM 103050 +#endif /* GL_IBM_cull_vertex */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#endif +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif /* GL_IBM_rasterpos_clip */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); +#endif +#endif /* GL_IBM_static_data */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#endif +#endif /* GL_IBM_vertex_array_lists */ + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_INGR_blend_func_separate */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif /* GL_INGR_color_clamp */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#define GL_INTERLACE_READ_INGR 0x8568 +#endif /* GL_INGR_interlace_read */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 +#endif /* GL_INTEL_fragment_shader_ordering */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); +typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); +GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); +GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#endif +#endif /* GL_INTEL_map_texture */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); +#endif +#endif /* GL_INTEL_parallel_arrays */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif /* GL_MESAX_texture_stack */ + +#ifndef GL_MESA_framebuffer_flip_x +#define GL_MESA_framebuffer_flip_x 1 +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC +#endif /* GL_MESA_framebuffer_flip_x */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifndef GL_MESA_framebuffer_swap_xy +#define GL_MESA_framebuffer_swap_xy 1 +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD +#endif /* GL_MESA_framebuffer_swap_xy */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#define GL_PACK_INVERT_MESA 0x8758 +#endif /* GL_MESA_pack_invert */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F +#endif /* GL_MESA_program_binary_formats */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif +#endif /* GL_MESA_resize_buffers */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 +#endif /* GL_MESA_shader_integer_functions */ + +#ifndef GL_MESA_tile_raster_order +#define GL_MESA_tile_raster_order 1 +#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8 +#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9 +#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA +#endif /* GL_MESA_tile_raster_order */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif +#endif /* GL_MESA_window_pos */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif /* GL_MESA_ycbcr_texture */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); +GLAPI void APIENTRY glEndConditionalRenderNVX (void); +#endif +#endif /* GL_NVX_conditional_render */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif /* GL_NVX_gpu_memory_info */ + +#ifndef GL_NVX_gpu_multicast2 +#define GL_NVX_gpu_multicast2 1 +#define GL_UPLOAD_GPU_MASK_NVX 0x954A +typedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +typedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLint *v); +typedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +typedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUploadGpuMaskNVX (GLbitfield mask); +GLAPI void APIENTRY glMulticastViewportArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glMulticastViewportPositionWScaleNVX (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +GLAPI void APIENTRY glMulticastScissorArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLint *v); +GLAPI GLuint APIENTRY glAsyncCopyBufferSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +GLAPI GLuint APIENTRY glAsyncCopyImageSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +#endif +#endif /* GL_NVX_gpu_multicast2 */ + +#ifndef GL_NVX_linked_gpu_multicast +#define GL_NVX_linked_gpu_multicast 1 +#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 +#define GL_MAX_LGPU_GPUS_NVX 0x92BA +typedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLGPUNamedBufferSubDataNVX (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glLGPUCopyImageSubDataNVX (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glLGPUInterlockNVX (void); +#endif +#endif /* GL_NVX_linked_gpu_multicast */ + +#ifndef GL_NVX_progress_fence +#define GL_NVX_progress_fence 1 +typedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC) (void); +typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC) (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC) (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glCreateProgressFenceNVX (void); +GLAPI void APIENTRY glSignalSemaphoreui64NVX (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +GLAPI void APIENTRY glWaitSemaphoreui64NVX (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +GLAPI void APIENTRY glClientWaitSemaphoreui64NVX (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +#endif +#endif /* GL_NVX_progress_fence */ + +#ifndef GL_NV_alpha_to_coverage_dither_control +#define GL_NV_alpha_to_coverage_dither_control 1 +#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D +#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E +#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F +#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF +typedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaToCoverageDitherControlNV (GLenum mode); +#endif +#endif /* GL_NV_alpha_to_coverage_dither_control */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GLAPI void APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#endif /* GL_NV_blend_minmax_factor */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif /* GL_NV_blend_square */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_command_list +#define GL_NV_command_list 1 +#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 +#define GL_NOP_COMMAND_NV 0x0001 +#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 +#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 +#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 +#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 +#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 +#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 +#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 +#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 +#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A +#define GL_BLEND_COLOR_COMMAND_NV 0x000B +#define GL_STENCIL_REF_COMMAND_NV 0x000C +#define GL_LINE_WIDTH_COMMAND_NV 0x000D +#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E +#define GL_ALPHA_REF_COMMAND_NV 0x000F +#define GL_VIEWPORT_COMMAND_NV 0x0010 +#define GL_SCISSOR_COMMAND_NV 0x0011 +#define GL_FRONT_FACE_COMMAND_NV 0x0012 +typedef void (APIENTRYP PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint *states); +typedef void (APIENTRYP PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint *states); +typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC) (GLuint state); +typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); +typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); +typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint *lists); +typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint *lists); +typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); +typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states); +GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states); +GLAPI GLboolean APIENTRY glIsStateNV (GLuint state); +GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode); +GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size); +GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype); +GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists); +GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists); +GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list); +GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments); +GLAPI void APIENTRY glCompileCommandListNV (GLuint list); +GLAPI void APIENTRY glCallCommandListNV (GLuint list); +#endif +#endif /* GL_NV_command_list */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#endif /* GL_NV_compute_program5 */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value); +#endif +#endif /* GL_NV_conservative_raster_dilate */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); +#endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifndef GL_NV_conservative_raster_underestimation +#define GL_NV_conservative_raster_underestimation 1 +#endif /* GL_NV_conservative_raster_underestimation */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif /* GL_NV_copy_depth_to_color */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_NV_copy_image */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#endif /* GL_NV_deep_texture3D */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif +#endif /* GL_NV_depth_buffer_float */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#define GL_DEPTH_CLAMP_NV 0x864F +#endif /* GL_NV_depth_clamp */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif +#endif /* GL_NV_draw_texture */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (APIENTRY *GLVULKANPROCNV)(void); +typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV (const GLchar *name); +GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkFenceNV (GLuint64 vkFence); +#endif +#endif /* GL_NV_draw_vulkan_image */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif +#endif /* GL_NV_evaluators */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif +#endif /* GL_NV_explicit_multisample */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif /* GL_NV_float_buffer */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#endif /* GL_NV_fog_distance */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif +#endif /* GL_NV_fragment_program */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif /* GL_NV_fragment_program2 */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif /* GL_NV_fragment_program4 */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif /* GL_NV_fragment_program_option */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_NV_geometry_program4 */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif /* GL_NV_geometry_shader4 */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_multicast +#define GL_NV_gpu_multicast 1 +#define GL_PER_GPU_STORAGE_BIT_NV 0x0800 +#define GL_MULTICAST_GPUS_NV 0x92BA +#define GL_RENDER_GPU_MASK_NV 0x9558 +#define GL_PER_GPU_STORAGE_NV 0x9548 +#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 +typedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC) (void); +typedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderGpuMaskNV (GLbitfield mask); +GLAPI void APIENTRY glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glMulticastCopyBufferSubDataNV (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glMulticastCopyImageSubDataNV (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glMulticastBlitFramebufferNV (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glMulticastBarrierNV (void); +GLAPI void APIENTRY glMulticastWaitSyncNV (GLuint signalGpu, GLbitfield waitGpuMask); +GLAPI void APIENTRY glMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_NV_gpu_multicast */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif +#endif /* GL_NV_gpu_program4 */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif +#endif /* GL_NV_gpu_program5 */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +typedef unsigned short GLhalfNV; +#define GL_HALF_FLOAT_NV 0x140B +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif +#endif /* GL_NV_half_float */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif /* GL_NV_light_max_exponent */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GLAPI void APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GLAPI void APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GLAPI void APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#endif /* GL_NV_multisample_coverage */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif /* GL_NV_multisample_filter_hint */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_occlusion_query */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif /* GL_NV_packed_depth_stencil */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#endif +#endif /* GL_NV_parameter_buffer_object */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_2_BYTES_NV 0x1407 +#define GL_3_BYTES_NV 0x1408 +#define GL_4_BYTES_NV 0x1409 +#define GL_EYE_LINEAR_NV 0x2400 +#define GL_OBJECT_LINEAR_NV 0x2401 +#define GL_CONSTANT_NV 0x8576 +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif +#endif /* GL_NV_pixel_data_range */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif +#endif /* GL_NV_point_sprite */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_NV_present_video */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif +#endif /* GL_NV_primitive_restart */ + +#ifndef GL_NV_query_resource +#define GL_NV_query_resource 1 +#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540 +#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542 +#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544 +#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545 +#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546 +#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547 +typedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC) (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glQueryResourceNV (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); +#endif +#endif /* GL_NV_query_resource */ + +#ifndef GL_NV_query_resource_tag +#define GL_NV_query_resource_tag 1 +typedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC) (GLsizei n, GLint *tagIds); +typedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC) (GLsizei n, const GLint *tagIds); +typedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC) (GLint tagId, const GLchar *tagString); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueryResourceTagNV (GLsizei n, GLint *tagIds); +GLAPI void APIENTRY glDeleteQueryResourceTagNV (GLsizei n, const GLint *tagIds); +GLAPI void APIENTRY glQueryResourceTagNV (GLint tagId, const GLchar *tagString); +#endif +#endif /* GL_NV_query_resource_tag */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_register_combiners */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif +#endif /* GL_NV_register_combiners2 */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_robustness_video_memory_purge +#define GL_NV_robustness_video_memory_purge 1 +#define GL_PURGED_CONTEXT_RESET_NV 0x92BB +#endif /* GL_NV_robustness_video_memory_purge */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +#endif /* GL_NV_shader_atomic_counters */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 +#endif /* GL_NV_shader_atomic_float */ + +#ifndef GL_NV_shader_atomic_float64 +#define GL_NV_shader_atomic_float64 1 +#endif /* GL_NV_shader_atomic_float64 */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 +#endif /* GL_NV_shader_atomic_int64 */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_shader_buffer_load */ + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#endif /* GL_NV_shader_buffer_store */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 +#endif /* GL_NV_shader_subgroup_partitioned */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B +#endif /* GL_NV_shader_thread_group */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 +#endif /* GL_NV_shader_thread_shuffle */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindShadingRateImageNV (GLuint texture); +GLAPI void APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GLAPI void APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GLAPI void APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GLAPI void APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GLAPI void APIENTRY glShadingRateSampleOrderNV (GLenum order); +GLAPI void APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); +#endif +#endif /* GL_NV_shading_rate_image */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif /* GL_NV_tessellation_program5 */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif /* GL_NV_texgen_emboss */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif /* GL_NV_texgen_reflection */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif +#endif /* GL_NV_texture_barrier */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif /* GL_NV_texture_compression_vtc */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif /* GL_NV_texture_env_combine4 */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif /* GL_NV_texture_expand_normal */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif +#endif /* GL_NV_texture_multisample */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif /* GL_NV_texture_rectangle */ + +#ifndef GL_NV_texture_rectangle_compressed +#define GL_NV_texture_rectangle_compressed 1 +#endif /* GL_NV_texture_rectangle_compressed */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif /* GL_NV_texture_shader */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif /* GL_NV_texture_shader2 */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif /* GL_NV_texture_shader3 */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif +#endif /* GL_NV_transform_feedback */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif +#endif /* GL_NV_transform_feedback2 */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 +#endif /* GL_NV_uniform_buffer_unified_memory */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +typedef GLintptr GLvdpauSurfaceNV; +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif +#endif /* GL_NV_vdpau_interop */ + +#ifndef GL_NV_vdpau_interop2 +#define GL_NV_vdpau_interop2 1 +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceWithPictureStructureNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); +#endif +#endif /* GL_NV_vdpau_interop2 */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); +#endif +#endif /* GL_NV_vertex_array_range */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif /* GL_NV_vertex_array_range2 */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif +#endif /* GL_NV_vertex_program */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif /* GL_NV_vertex_program1_1 */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif /* GL_NV_vertex_program2 */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif /* GL_NV_vertex_program2_option */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif /* GL_NV_vertex_program3 */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_vertex_program4 */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif +#endif /* GL_NV_video_capture */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif /* GL_OML_interlace */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif /* GL_OML_resample */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif /* GL_OML_subsample */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif +#endif /* GL_PGI_misc_hints */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif /* GL_PGI_vertex_hints */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif /* GL_REND_screen_coordinates */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#endif /* GL_S3_s3tc */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_detail_texture */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif +#endif /* GL_SGIS_fog_function */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif /* GL_SGIS_generate_mipmap */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif +#endif /* GL_SGIS_multisample */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif +#endif /* GL_SGIS_pixel_texture */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif /* GL_SGIS_point_line_texgen */ + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_SGIS_point_parameters */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_sharpen_texture */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_SGIS_texture4D */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif /* GL_SGIS_texture_border_clamp */ + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif +#endif /* GL_SGIS_texture_color_mask */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif +#endif /* GL_SGIS_texture_filter4 */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif /* GL_SGIS_texture_lod */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif /* GL_SGIS_texture_select */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#define GL_ASYNC_MARKER_SGIX 0x8329 +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif +#endif /* GL_SGIX_async */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif /* GL_SGIX_async_histogram */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif /* GL_SGIX_async_pixel */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif /* GL_SGIX_calligraphic_fragment */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif /* GL_SGIX_clipmap */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif /* GL_SGIX_convolution_accuracy */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif /* GL_SGIX_depth_pass_instrument */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif /* GL_SGIX_depth_texture */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif +#endif /* GL_SGIX_flush_raster */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif /* GL_SGIX_fog_offset */ + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif +#endif /* GL_SGIX_fragment_lighting */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif +#endif /* GL_SGIX_framezoom */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); +#endif +#endif /* GL_SGIX_igloo_interface */ + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif +#endif /* GL_SGIX_instruments */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#define GL_INTERLACE_SGIX 0x8094 +#endif /* GL_SGIX_interlace */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif /* GL_SGIX_ir_instrument1 */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#define GL_LIST_PRIORITY_SGIX 0x8182 +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_list_priority */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif +#endif /* GL_SGIX_pixel_texture */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif /* GL_SGIX_pixel_tiles */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif +#endif /* GL_SGIX_polynomial_ffd */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif +#endif /* GL_SGIX_reference_plane */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif /* GL_SGIX_resample */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif /* GL_SGIX_scalebias_hint */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif /* GL_SGIX_shadow */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif /* GL_SGIX_shadow_ambient */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_sprite */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif /* GL_SGIX_subsample */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif /* GL_SGIX_texture_add_env */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif /* GL_SGIX_texture_lod_bias */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif /* GL_SGIX_texture_scale_bias */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif /* GL_SGIX_vertex_preclip */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif /* GL_SGIX_ycrcb */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif /* GL_SGIX_ycrcb_subsample */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif /* GL_SGIX_ycrcba */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif /* GL_SGI_color_matrix */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_SGI_color_table */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif /* GL_SGI_texture_color_table */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif +#endif /* GL_SUNX_constant_data */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif /* GL_SUN_convolution_border_modes */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif +#endif /* GL_SUN_global_alpha */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif +#endif /* GL_SUN_mesh_array */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif /* GL_SUN_slice_accum */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); +#endif +#endif /* GL_SUN_triangle_list */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif +#endif /* GL_SUN_vertex */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif /* GL_WIN_phong_shading */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif /* GL_WIN_specular_fog */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/WASM/include/GL/glfw.h b/WASM/include/GL/glfw.h new file mode 100644 index 0000000..e20552e --- /dev/null +++ b/WASM/include/GL/glfw.h @@ -0,0 +1,518 @@ +/************************************************************************ + * GLFW - An OpenGL framework + * API version: 2.7 + * WWW: http://www.glfw.org/ + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2010 Camilla Berglund + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + *************************************************************************/ + +#ifndef __glfw_h_ +#define __glfw_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Global definitions + *************************************************************************/ + +/* We need a NULL pointer from time to time */ +#ifndef NULL + #ifdef __cplusplus + #define NULL 0 + #else + #define NULL ((void *)0) + #endif +#endif /* NULL */ + + +/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ + +/* Please report any probles that you find with your compiler, which may + * be solved in this section! There are several compilers that I have not + * been able to test this file with yet. + * + * First: If we are we on Windows, we want a single define for it (_WIN32) + * (Note: For Cygwin the compiler flag -mwin32 should be used, but to + * make sure that things run smoothly for Cygwin users, we add __CYGWIN__ + * to the list of "valid Win32 identifiers", which removes the need for + * -mwin32) + */ +#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__)) + #define _WIN32 +#endif /* _WIN32 */ + +/* In order for extension support to be portable, we need to define an + * OpenGL function call method. We use the keyword APIENTRY, which is + * defined for Win32. (Note: Windows also needs this for ) + */ +#ifndef APIENTRY + #ifdef _WIN32 + #define APIENTRY __stdcall + #else + #define APIENTRY + #endif + #define GL_APIENTRY_DEFINED +#endif /* APIENTRY */ + + +/* The following three defines are here solely to make some Windows-based + * files happy. Theoretically we could include , but + * it has the major drawback of severely polluting our namespace. + */ + +/* Under Windows, we need WINGDIAPI defined */ +#if !defined(WINGDIAPI) && defined(_WIN32) + #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__) + /* Microsoft Visual C++, Borland C++ Builder and Pelles C */ + #define WINGDIAPI __declspec(dllimport) + #elif defined(__LCC__) + /* LCC-Win32 */ + #define WINGDIAPI __stdcall + #else + /* Others (e.g. MinGW, Cygwin) */ + #define WINGDIAPI extern + #endif + #define GL_WINGDIAPI_DEFINED +#endif /* WINGDIAPI */ + +/* Some files also need CALLBACK defined */ +#if !defined(CALLBACK) && defined(_WIN32) + #if defined(_MSC_VER) + /* Microsoft Visual C++ */ + #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) + #define CALLBACK __stdcall + #else + #define CALLBACK + #endif + #else + /* Other Windows compilers */ + #define CALLBACK __stdcall + #endif + #define GLU_CALLBACK_DEFINED +#endif /* CALLBACK */ + +/* Microsoft Visual C++, Borland C++ and Pelles C needs wchar_t */ +#if defined(_WIN32) && (defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)) && !defined(_WCHAR_T_DEFINED) + typedef unsigned short wchar_t; + #define _WCHAR_T_DEFINED +#endif /* _WCHAR_T_DEFINED */ + + +/* ---------------- GLFW related system specific defines ----------------- */ + +#if defined(_WIN32) && defined(GLFW_BUILD_DLL) + + /* We are building a Win32 DLL */ + #define GLFWAPI __declspec(dllexport) + #define GLFWAPIENTRY __stdcall + #define GLFWCALL __stdcall + +#elif defined(_WIN32) && defined(GLFW_DLL) + + /* We are calling a Win32 DLL */ + #if defined(__LCC__) + #define GLFWAPI extern + #else + #define GLFWAPI __declspec(dllimport) + #endif + #define GLFWAPIENTRY __stdcall + #define GLFWCALL __stdcall + +#else + + /* We are either building/calling a static lib or we are non-win32 */ + #define GLFWAPIENTRY + #define GLFWAPI + #define GLFWCALL + +#endif + +/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ + +/* Include standard OpenGL headers: GLFW uses GL_FALSE/GL_TRUE, and it is + * convenient for the user to only have to include . This also + * solves the problem with Windows and needing some + * special defines which normally requires the user to include + * (which is not a nice solution for portable programs). + */ +#if defined(__APPLE_CC__) + #if defined(GLFW_INCLUDE_GL3) + #include + #else + #define GL_GLEXT_LEGACY + #include + #endif + #ifndef GLFW_NO_GLU + #include + #endif +#else + #if defined(GLFW_INCLUDE_GL3) + #include + #else + #include + #endif + #ifndef GLFW_NO_GLU + #include + #endif +#endif + + +/************************************************************************* + * GLFW version + *************************************************************************/ + +#define GLFW_VERSION_MAJOR 2 +#define GLFW_VERSION_MINOR 7 +#define GLFW_VERSION_REVISION 7 + + +/************************************************************************* + * Input handling definitions + *************************************************************************/ + +/* Key and button state/action definitions */ +#define GLFW_RELEASE 0 +#define GLFW_PRESS 1 + +/* Keyboard key definitions: 8-bit ISO-8859-1 (Latin 1) encoding is used + * for printable keys (such as A-Z, 0-9 etc), and values above 256 + * represent special (non-printable) keys (e.g. F1, Page Up etc). + */ +#define GLFW_KEY_UNKNOWN -1 +#define GLFW_KEY_SPACE 32 +#define GLFW_KEY_SPECIAL 256 +#define GLFW_KEY_ESC (GLFW_KEY_SPECIAL+1) +#define GLFW_KEY_F1 (GLFW_KEY_SPECIAL+2) +#define GLFW_KEY_F2 (GLFW_KEY_SPECIAL+3) +#define GLFW_KEY_F3 (GLFW_KEY_SPECIAL+4) +#define GLFW_KEY_F4 (GLFW_KEY_SPECIAL+5) +#define GLFW_KEY_F5 (GLFW_KEY_SPECIAL+6) +#define GLFW_KEY_F6 (GLFW_KEY_SPECIAL+7) +#define GLFW_KEY_F7 (GLFW_KEY_SPECIAL+8) +#define GLFW_KEY_F8 (GLFW_KEY_SPECIAL+9) +#define GLFW_KEY_F9 (GLFW_KEY_SPECIAL+10) +#define GLFW_KEY_F10 (GLFW_KEY_SPECIAL+11) +#define GLFW_KEY_F11 (GLFW_KEY_SPECIAL+12) +#define GLFW_KEY_F12 (GLFW_KEY_SPECIAL+13) +#define GLFW_KEY_F13 (GLFW_KEY_SPECIAL+14) +#define GLFW_KEY_F14 (GLFW_KEY_SPECIAL+15) +#define GLFW_KEY_F15 (GLFW_KEY_SPECIAL+16) +#define GLFW_KEY_F16 (GLFW_KEY_SPECIAL+17) +#define GLFW_KEY_F17 (GLFW_KEY_SPECIAL+18) +#define GLFW_KEY_F18 (GLFW_KEY_SPECIAL+19) +#define GLFW_KEY_F19 (GLFW_KEY_SPECIAL+20) +#define GLFW_KEY_F20 (GLFW_KEY_SPECIAL+21) +#define GLFW_KEY_F21 (GLFW_KEY_SPECIAL+22) +#define GLFW_KEY_F22 (GLFW_KEY_SPECIAL+23) +#define GLFW_KEY_F23 (GLFW_KEY_SPECIAL+24) +#define GLFW_KEY_F24 (GLFW_KEY_SPECIAL+25) +#define GLFW_KEY_F25 (GLFW_KEY_SPECIAL+26) +#define GLFW_KEY_UP (GLFW_KEY_SPECIAL+27) +#define GLFW_KEY_DOWN (GLFW_KEY_SPECIAL+28) +#define GLFW_KEY_LEFT (GLFW_KEY_SPECIAL+29) +#define GLFW_KEY_RIGHT (GLFW_KEY_SPECIAL+30) +#define GLFW_KEY_LSHIFT (GLFW_KEY_SPECIAL+31) +#define GLFW_KEY_RSHIFT (GLFW_KEY_SPECIAL+32) +#define GLFW_KEY_LCTRL (GLFW_KEY_SPECIAL+33) +#define GLFW_KEY_RCTRL (GLFW_KEY_SPECIAL+34) +#define GLFW_KEY_LALT (GLFW_KEY_SPECIAL+35) +#define GLFW_KEY_RALT (GLFW_KEY_SPECIAL+36) +#define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37) +#define GLFW_KEY_ENTER (GLFW_KEY_SPECIAL+38) +#define GLFW_KEY_BACKSPACE (GLFW_KEY_SPECIAL+39) +#define GLFW_KEY_INSERT (GLFW_KEY_SPECIAL+40) +#define GLFW_KEY_DEL (GLFW_KEY_SPECIAL+41) +#define GLFW_KEY_PAGEUP (GLFW_KEY_SPECIAL+42) +#define GLFW_KEY_PAGEDOWN (GLFW_KEY_SPECIAL+43) +#define GLFW_KEY_HOME (GLFW_KEY_SPECIAL+44) +#define GLFW_KEY_END (GLFW_KEY_SPECIAL+45) +#define GLFW_KEY_KP_0 (GLFW_KEY_SPECIAL+46) +#define GLFW_KEY_KP_1 (GLFW_KEY_SPECIAL+47) +#define GLFW_KEY_KP_2 (GLFW_KEY_SPECIAL+48) +#define GLFW_KEY_KP_3 (GLFW_KEY_SPECIAL+49) +#define GLFW_KEY_KP_4 (GLFW_KEY_SPECIAL+50) +#define GLFW_KEY_KP_5 (GLFW_KEY_SPECIAL+51) +#define GLFW_KEY_KP_6 (GLFW_KEY_SPECIAL+52) +#define GLFW_KEY_KP_7 (GLFW_KEY_SPECIAL+53) +#define GLFW_KEY_KP_8 (GLFW_KEY_SPECIAL+54) +#define GLFW_KEY_KP_9 (GLFW_KEY_SPECIAL+55) +#define GLFW_KEY_KP_DIVIDE (GLFW_KEY_SPECIAL+56) +#define GLFW_KEY_KP_MULTIPLY (GLFW_KEY_SPECIAL+57) +#define GLFW_KEY_KP_SUBTRACT (GLFW_KEY_SPECIAL+58) +#define GLFW_KEY_KP_ADD (GLFW_KEY_SPECIAL+59) +#define GLFW_KEY_KP_DECIMAL (GLFW_KEY_SPECIAL+60) +#define GLFW_KEY_KP_EQUAL (GLFW_KEY_SPECIAL+61) +#define GLFW_KEY_KP_ENTER (GLFW_KEY_SPECIAL+62) +#define GLFW_KEY_KP_NUM_LOCK (GLFW_KEY_SPECIAL+63) +#define GLFW_KEY_CAPS_LOCK (GLFW_KEY_SPECIAL+64) +#define GLFW_KEY_SCROLL_LOCK (GLFW_KEY_SPECIAL+65) +#define GLFW_KEY_PAUSE (GLFW_KEY_SPECIAL+66) +#define GLFW_KEY_LSUPER (GLFW_KEY_SPECIAL+67) +#define GLFW_KEY_RSUPER (GLFW_KEY_SPECIAL+68) +#define GLFW_KEY_MENU (GLFW_KEY_SPECIAL+69) +#define GLFW_KEY_LAST GLFW_KEY_MENU + +/* Mouse button definitions */ +#define GLFW_MOUSE_BUTTON_1 0 +#define GLFW_MOUSE_BUTTON_2 1 +#define GLFW_MOUSE_BUTTON_3 2 +#define GLFW_MOUSE_BUTTON_4 3 +#define GLFW_MOUSE_BUTTON_5 4 +#define GLFW_MOUSE_BUTTON_6 5 +#define GLFW_MOUSE_BUTTON_7 6 +#define GLFW_MOUSE_BUTTON_8 7 +#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 + +/* Mouse button aliases */ +#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 +#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 +#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 + + +/* Joystick identifiers */ +#define GLFW_JOYSTICK_1 0 +#define GLFW_JOYSTICK_2 1 +#define GLFW_JOYSTICK_3 2 +#define GLFW_JOYSTICK_4 3 +#define GLFW_JOYSTICK_5 4 +#define GLFW_JOYSTICK_6 5 +#define GLFW_JOYSTICK_7 6 +#define GLFW_JOYSTICK_8 7 +#define GLFW_JOYSTICK_9 8 +#define GLFW_JOYSTICK_10 9 +#define GLFW_JOYSTICK_11 10 +#define GLFW_JOYSTICK_12 11 +#define GLFW_JOYSTICK_13 12 +#define GLFW_JOYSTICK_14 13 +#define GLFW_JOYSTICK_15 14 +#define GLFW_JOYSTICK_16 15 +#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 + + +/************************************************************************* + * Other definitions + *************************************************************************/ + +/* glfwOpenWindow modes */ +#define GLFW_WINDOW 0x00010001 +#define GLFW_FULLSCREEN 0x00010002 + +/* glfwGetWindowParam tokens */ +#define GLFW_OPENED 0x00020001 +#define GLFW_ACTIVE 0x00020002 +#define GLFW_ICONIFIED 0x00020003 +#define GLFW_ACCELERATED 0x00020004 +#define GLFW_RED_BITS 0x00020005 +#define GLFW_GREEN_BITS 0x00020006 +#define GLFW_BLUE_BITS 0x00020007 +#define GLFW_ALPHA_BITS 0x00020008 +#define GLFW_DEPTH_BITS 0x00020009 +#define GLFW_STENCIL_BITS 0x0002000A + +/* The following constants are used for both glfwGetWindowParam + * and glfwOpenWindowHint + */ +#define GLFW_REFRESH_RATE 0x0002000B +#define GLFW_ACCUM_RED_BITS 0x0002000C +#define GLFW_ACCUM_GREEN_BITS 0x0002000D +#define GLFW_ACCUM_BLUE_BITS 0x0002000E +#define GLFW_ACCUM_ALPHA_BITS 0x0002000F +#define GLFW_AUX_BUFFERS 0x00020010 +#define GLFW_STEREO 0x00020011 +#define GLFW_WINDOW_NO_RESIZE 0x00020012 +#define GLFW_FSAA_SAMPLES 0x00020013 +#define GLFW_OPENGL_VERSION_MAJOR 0x00020014 +#define GLFW_OPENGL_VERSION_MINOR 0x00020015 +#define GLFW_OPENGL_FORWARD_COMPAT 0x00020016 +#define GLFW_OPENGL_DEBUG_CONTEXT 0x00020017 +#define GLFW_OPENGL_PROFILE 0x00020018 + +/* GLFW_OPENGL_PROFILE tokens */ +#define GLFW_OPENGL_CORE_PROFILE 0x00050001 +#define GLFW_OPENGL_COMPAT_PROFILE 0x00050002 + +/* glfwEnable/glfwDisable tokens */ +#define GLFW_MOUSE_CURSOR 0x00030001 +#define GLFW_STICKY_KEYS 0x00030002 +#define GLFW_STICKY_MOUSE_BUTTONS 0x00030003 +#define GLFW_SYSTEM_KEYS 0x00030004 +#define GLFW_KEY_REPEAT 0x00030005 +#define GLFW_AUTO_POLL_EVENTS 0x00030006 + +/* glfwWaitThread wait modes */ +#define GLFW_WAIT 0x00040001 +#define GLFW_NOWAIT 0x00040002 + +/* glfwGetJoystickParam tokens */ +#define GLFW_PRESENT 0x00050001 +#define GLFW_AXES 0x00050002 +#define GLFW_BUTTONS 0x00050003 + +/* glfwReadImage/glfwLoadTexture2D flags */ +#define GLFW_NO_RESCALE_BIT 0x00000001 /* Only for glfwReadImage */ +#define GLFW_ORIGIN_UL_BIT 0x00000002 +#define GLFW_BUILD_MIPMAPS_BIT 0x00000004 /* Only for glfwLoadTexture2D */ +#define GLFW_ALPHA_MAP_BIT 0x00000008 + +/* Time spans longer than this (seconds) are considered to be infinity */ +#define GLFW_INFINITY 100000.0 + + +/************************************************************************* + * Typedefs + *************************************************************************/ + +/* The video mode structure used by glfwGetVideoModes() */ +typedef struct { + int Width, Height; + int RedBits, BlueBits, GreenBits; +} GLFWvidmode; + +/* Image/texture information */ +typedef struct { + int Width, Height; + int Format; + int BytesPerPixel; + unsigned char *Data; +} GLFWimage; + +/* Thread ID */ +typedef int GLFWthread; + +/* Mutex object */ +typedef void * GLFWmutex; + +/* Condition variable object */ +typedef void * GLFWcond; + +/* Function pointer types */ +typedef void (GLFWCALL * GLFWwindowsizefun)(int,int); +typedef int (GLFWCALL * GLFWwindowclosefun)(void); +typedef void (GLFWCALL * GLFWwindowrefreshfun)(void); +typedef void (GLFWCALL * GLFWmousebuttonfun)(int,int); +typedef void (GLFWCALL * GLFWmouseposfun)(int,int); +typedef void (GLFWCALL * GLFWmousewheelfun)(int); +typedef void (GLFWCALL * GLFWkeyfun)(int,int); +typedef void (GLFWCALL * GLFWcharfun)(int,int); +typedef void (GLFWCALL * GLFWthreadfun)(void *); + + +/************************************************************************* + * Prototypes + *************************************************************************/ + +/* GLFW initialization, termination and version querying */ +GLFWAPI int GLFWAPIENTRY glfwInit( void ); +GLFWAPI void GLFWAPIENTRY glfwTerminate( void ); +GLFWAPI void GLFWAPIENTRY glfwGetVersion( int *major, int *minor, int *rev ); + +/* Window handling */ +GLFWAPI int GLFWAPIENTRY glfwOpenWindow( int width, int height, int redbits, int greenbits, int bluebits, int alphabits, int depthbits, int stencilbits, int mode ); +GLFWAPI void GLFWAPIENTRY glfwOpenWindowHint( int target, int hint ); +GLFWAPI void GLFWAPIENTRY glfwCloseWindow( void ); +GLFWAPI void GLFWAPIENTRY glfwSetWindowTitle( const char *title ); +GLFWAPI void GLFWAPIENTRY glfwGetWindowSize( int *width, int *height ); +GLFWAPI void GLFWAPIENTRY glfwSetWindowSize( int width, int height ); +GLFWAPI void GLFWAPIENTRY glfwSetWindowPos( int x, int y ); +GLFWAPI void GLFWAPIENTRY glfwIconifyWindow( void ); +GLFWAPI void GLFWAPIENTRY glfwRestoreWindow( void ); +GLFWAPI void GLFWAPIENTRY glfwSwapBuffers( void ); +GLFWAPI void GLFWAPIENTRY glfwSwapInterval( int interval ); +GLFWAPI int GLFWAPIENTRY glfwGetWindowParam( int param ); +GLFWAPI void GLFWAPIENTRY glfwSetWindowSizeCallback( GLFWwindowsizefun cbfun ); +GLFWAPI void GLFWAPIENTRY glfwSetWindowCloseCallback( GLFWwindowclosefun cbfun ); +GLFWAPI void GLFWAPIENTRY glfwSetWindowRefreshCallback( GLFWwindowrefreshfun cbfun ); + +/* Video mode functions */ +GLFWAPI int GLFWAPIENTRY glfwGetVideoModes( GLFWvidmode *list, int maxcount ); +GLFWAPI void GLFWAPIENTRY glfwGetDesktopMode( GLFWvidmode *mode ); + +/* Input handling */ +GLFWAPI void GLFWAPIENTRY glfwPollEvents( void ); +GLFWAPI void GLFWAPIENTRY glfwWaitEvents( void ); +GLFWAPI int GLFWAPIENTRY glfwGetKey( int key ); +GLFWAPI int GLFWAPIENTRY glfwGetMouseButton( int button ); +GLFWAPI void GLFWAPIENTRY glfwGetMousePos( int *xpos, int *ypos ); +GLFWAPI void GLFWAPIENTRY glfwSetMousePos( int xpos, int ypos ); +GLFWAPI int GLFWAPIENTRY glfwGetMouseWheel( void ); +GLFWAPI void GLFWAPIENTRY glfwSetMouseWheel( int pos ); +GLFWAPI void GLFWAPIENTRY glfwSetKeyCallback( GLFWkeyfun cbfun ); +GLFWAPI void GLFWAPIENTRY glfwSetCharCallback( GLFWcharfun cbfun ); +GLFWAPI void GLFWAPIENTRY glfwSetMouseButtonCallback( GLFWmousebuttonfun cbfun ); +GLFWAPI void GLFWAPIENTRY glfwSetMousePosCallback( GLFWmouseposfun cbfun ); +GLFWAPI void GLFWAPIENTRY glfwSetMouseWheelCallback( GLFWmousewheelfun cbfun ); + +/* Joystick input */ +GLFWAPI int GLFWAPIENTRY glfwGetJoystickParam( int joy, int param ); +GLFWAPI int GLFWAPIENTRY glfwGetJoystickPos( int joy, float *pos, int numaxes ); +GLFWAPI int GLFWAPIENTRY glfwGetJoystickButtons( int joy, unsigned char *buttons, int numbuttons ); + +/* Time */ +GLFWAPI double GLFWAPIENTRY glfwGetTime( void ); +GLFWAPI void GLFWAPIENTRY glfwSetTime( double time ); +GLFWAPI void GLFWAPIENTRY glfwSleep( double time ); + +/* Extension support */ +GLFWAPI int GLFWAPIENTRY glfwExtensionSupported( const char *extension ); +GLFWAPI void* GLFWAPIENTRY glfwGetProcAddress( const char *procname ); +GLFWAPI void GLFWAPIENTRY glfwGetGLVersion( int *major, int *minor, int *rev ); + +/* Threading support */ +GLFWAPI GLFWthread GLFWAPIENTRY glfwCreateThread( GLFWthreadfun fun, void *arg ); +GLFWAPI void GLFWAPIENTRY glfwDestroyThread( GLFWthread ID ); +GLFWAPI int GLFWAPIENTRY glfwWaitThread( GLFWthread ID, int waitmode ); +GLFWAPI GLFWthread GLFWAPIENTRY glfwGetThreadID( void ); +GLFWAPI GLFWmutex GLFWAPIENTRY glfwCreateMutex( void ); +GLFWAPI void GLFWAPIENTRY glfwDestroyMutex( GLFWmutex mutex ); +GLFWAPI void GLFWAPIENTRY glfwLockMutex( GLFWmutex mutex ); +GLFWAPI void GLFWAPIENTRY glfwUnlockMutex( GLFWmutex mutex ); +GLFWAPI GLFWcond GLFWAPIENTRY glfwCreateCond( void ); +GLFWAPI void GLFWAPIENTRY glfwDestroyCond( GLFWcond cond ); +GLFWAPI void GLFWAPIENTRY glfwWaitCond( GLFWcond cond, GLFWmutex mutex, double timeout ); +GLFWAPI void GLFWAPIENTRY glfwSignalCond( GLFWcond cond ); +GLFWAPI void GLFWAPIENTRY glfwBroadcastCond( GLFWcond cond ); +GLFWAPI int GLFWAPIENTRY glfwGetNumberOfProcessors( void ); + +/* Enable/disable functions */ +GLFWAPI void GLFWAPIENTRY glfwEnable( int token ); +GLFWAPI void GLFWAPIENTRY glfwDisable( int token ); + +/* Image/texture I/O support */ +GLFWAPI int GLFWAPIENTRY glfwReadImage( const char *name, GLFWimage *img, int flags ); +GLFWAPI int GLFWAPIENTRY glfwReadMemoryImage( const void *data, long size, GLFWimage *img, int flags ); +GLFWAPI void GLFWAPIENTRY glfwFreeImage( GLFWimage *img ); +GLFWAPI int GLFWAPIENTRY glfwLoadTexture2D( const char *name, int flags ); +GLFWAPI int GLFWAPIENTRY glfwLoadMemoryTexture2D( const void *data, long size, int flags ); +GLFWAPI int GLFWAPIENTRY glfwLoadTextureImage2D( GLFWimage *img, int flags ); + + +#ifdef __cplusplus +} +#endif + +#endif /* __glfw_h_ */ + diff --git a/WASM/include/GL/glu.h b/WASM/include/GL/glu.h new file mode 100644 index 0000000..ba2228d --- /dev/null +++ b/WASM/include/GL/glu.h @@ -0,0 +1,353 @@ +/* + * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) + * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice including the dates of first publication and + * either this permission notice or a reference to + * http://oss.sgi.com/projects/FreeB/ + * shall be included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Except as contained in this notice, the name of Silicon Graphics, Inc. + * shall not be used in advertising or otherwise to promote the sale, use or + * other dealings in this Software without prior written authorization from + * Silicon Graphics, Inc. + */ + +#ifndef __glu_h__ +#define __glu_h__ + +#if defined(USE_MGL_NAMESPACE) +#include "glu_mangle.h" +#endif + +#include + +#ifndef GLAPIENTRY +#if defined(_MSC_VER) || defined(__MINGW32__) +#define GLAPIENTRY __stdcall +#else +#define GLAPIENTRY +#endif +#endif + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GLAPIENTRY * +#endif + +#if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GLU32) +# undef GLAPI +# define GLAPI __declspec(dllexport) +#elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) +/* tag specifying we're building for DLL runtime support */ +# undef GLAPI +# define GLAPI __declspec(dllimport) +#elif !defined(GLAPI) +/* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +#endif /* _STATIC_MESA support */ + +#ifdef __cplusplus +extern "C" { +#endif + +/*************************************************************/ + +/* Extensions */ +#define GLU_EXT_object_space_tess 1 +#define GLU_EXT_nurbs_tessellator 1 + +/* Boolean */ +#define GLU_FALSE 0 +#define GLU_TRUE 1 + +/* Version */ +#define GLU_VERSION_1_1 1 +#define GLU_VERSION_1_2 1 +#define GLU_VERSION_1_3 1 + +/* StringName */ +#define GLU_VERSION 100800 +#define GLU_EXTENSIONS 100801 + +/* ErrorCode */ +#define GLU_INVALID_ENUM 100900 +#define GLU_INVALID_VALUE 100901 +#define GLU_OUT_OF_MEMORY 100902 +#define GLU_INCOMPATIBLE_GL_VERSION 100903 +#define GLU_INVALID_OPERATION 100904 + +/* NurbsDisplay */ +/* GLU_FILL */ +#define GLU_OUTLINE_POLYGON 100240 +#define GLU_OUTLINE_PATCH 100241 + +/* NurbsCallback */ +#define GLU_NURBS_ERROR 100103 +#define GLU_ERROR 100103 +#define GLU_NURBS_BEGIN 100164 +#define GLU_NURBS_BEGIN_EXT 100164 +#define GLU_NURBS_VERTEX 100165 +#define GLU_NURBS_VERTEX_EXT 100165 +#define GLU_NURBS_NORMAL 100166 +#define GLU_NURBS_NORMAL_EXT 100166 +#define GLU_NURBS_COLOR 100167 +#define GLU_NURBS_COLOR_EXT 100167 +#define GLU_NURBS_TEXTURE_COORD 100168 +#define GLU_NURBS_TEX_COORD_EXT 100168 +#define GLU_NURBS_END 100169 +#define GLU_NURBS_END_EXT 100169 +#define GLU_NURBS_BEGIN_DATA 100170 +#define GLU_NURBS_BEGIN_DATA_EXT 100170 +#define GLU_NURBS_VERTEX_DATA 100171 +#define GLU_NURBS_VERTEX_DATA_EXT 100171 +#define GLU_NURBS_NORMAL_DATA 100172 +#define GLU_NURBS_NORMAL_DATA_EXT 100172 +#define GLU_NURBS_COLOR_DATA 100173 +#define GLU_NURBS_COLOR_DATA_EXT 100173 +#define GLU_NURBS_TEXTURE_COORD_DATA 100174 +#define GLU_NURBS_TEX_COORD_DATA_EXT 100174 +#define GLU_NURBS_END_DATA 100175 +#define GLU_NURBS_END_DATA_EXT 100175 + +/* NurbsError */ +#define GLU_NURBS_ERROR1 100251 +#define GLU_NURBS_ERROR2 100252 +#define GLU_NURBS_ERROR3 100253 +#define GLU_NURBS_ERROR4 100254 +#define GLU_NURBS_ERROR5 100255 +#define GLU_NURBS_ERROR6 100256 +#define GLU_NURBS_ERROR7 100257 +#define GLU_NURBS_ERROR8 100258 +#define GLU_NURBS_ERROR9 100259 +#define GLU_NURBS_ERROR10 100260 +#define GLU_NURBS_ERROR11 100261 +#define GLU_NURBS_ERROR12 100262 +#define GLU_NURBS_ERROR13 100263 +#define GLU_NURBS_ERROR14 100264 +#define GLU_NURBS_ERROR15 100265 +#define GLU_NURBS_ERROR16 100266 +#define GLU_NURBS_ERROR17 100267 +#define GLU_NURBS_ERROR18 100268 +#define GLU_NURBS_ERROR19 100269 +#define GLU_NURBS_ERROR20 100270 +#define GLU_NURBS_ERROR21 100271 +#define GLU_NURBS_ERROR22 100272 +#define GLU_NURBS_ERROR23 100273 +#define GLU_NURBS_ERROR24 100274 +#define GLU_NURBS_ERROR25 100275 +#define GLU_NURBS_ERROR26 100276 +#define GLU_NURBS_ERROR27 100277 +#define GLU_NURBS_ERROR28 100278 +#define GLU_NURBS_ERROR29 100279 +#define GLU_NURBS_ERROR30 100280 +#define GLU_NURBS_ERROR31 100281 +#define GLU_NURBS_ERROR32 100282 +#define GLU_NURBS_ERROR33 100283 +#define GLU_NURBS_ERROR34 100284 +#define GLU_NURBS_ERROR35 100285 +#define GLU_NURBS_ERROR36 100286 +#define GLU_NURBS_ERROR37 100287 + +/* NurbsProperty */ +#define GLU_AUTO_LOAD_MATRIX 100200 +#define GLU_CULLING 100201 +#define GLU_SAMPLING_TOLERANCE 100203 +#define GLU_DISPLAY_MODE 100204 +#define GLU_PARAMETRIC_TOLERANCE 100202 +#define GLU_SAMPLING_METHOD 100205 +#define GLU_U_STEP 100206 +#define GLU_V_STEP 100207 +#define GLU_NURBS_MODE 100160 +#define GLU_NURBS_MODE_EXT 100160 +#define GLU_NURBS_TESSELLATOR 100161 +#define GLU_NURBS_TESSELLATOR_EXT 100161 +#define GLU_NURBS_RENDERER 100162 +#define GLU_NURBS_RENDERER_EXT 100162 + +/* NurbsSampling */ +#define GLU_OBJECT_PARAMETRIC_ERROR 100208 +#define GLU_OBJECT_PARAMETRIC_ERROR_EXT 100208 +#define GLU_OBJECT_PATH_LENGTH 100209 +#define GLU_OBJECT_PATH_LENGTH_EXT 100209 +#define GLU_PATH_LENGTH 100215 +#define GLU_PARAMETRIC_ERROR 100216 +#define GLU_DOMAIN_DISTANCE 100217 + +/* NurbsTrim */ +#define GLU_MAP1_TRIM_2 100210 +#define GLU_MAP1_TRIM_3 100211 + +/* QuadricDrawStyle */ +#define GLU_POINT 100010 +#define GLU_LINE 100011 +#define GLU_FILL 100012 +#define GLU_SILHOUETTE 100013 + +/* QuadricCallback */ +/* GLU_ERROR */ + +/* QuadricNormal */ +#define GLU_SMOOTH 100000 +#define GLU_FLAT 100001 +#define GLU_NONE 100002 + +/* QuadricOrientation */ +#define GLU_OUTSIDE 100020 +#define GLU_INSIDE 100021 + +/* TessCallback */ +#define GLU_TESS_BEGIN 100100 +#define GLU_BEGIN 100100 +#define GLU_TESS_VERTEX 100101 +#define GLU_VERTEX 100101 +#define GLU_TESS_END 100102 +#define GLU_END 100102 +#define GLU_TESS_ERROR 100103 +#define GLU_TESS_EDGE_FLAG 100104 +#define GLU_EDGE_FLAG 100104 +#define GLU_TESS_COMBINE 100105 +#define GLU_TESS_BEGIN_DATA 100106 +#define GLU_TESS_VERTEX_DATA 100107 +#define GLU_TESS_END_DATA 100108 +#define GLU_TESS_ERROR_DATA 100109 +#define GLU_TESS_EDGE_FLAG_DATA 100110 +#define GLU_TESS_COMBINE_DATA 100111 + +/* TessContour */ +#define GLU_CW 100120 +#define GLU_CCW 100121 +#define GLU_INTERIOR 100122 +#define GLU_EXTERIOR 100123 +#define GLU_UNKNOWN 100124 + +/* TessProperty */ +#define GLU_TESS_WINDING_RULE 100140 +#define GLU_TESS_BOUNDARY_ONLY 100141 +#define GLU_TESS_TOLERANCE 100142 + +/* TessError */ +#define GLU_TESS_ERROR1 100151 +#define GLU_TESS_ERROR2 100152 +#define GLU_TESS_ERROR3 100153 +#define GLU_TESS_ERROR4 100154 +#define GLU_TESS_ERROR5 100155 +#define GLU_TESS_ERROR6 100156 +#define GLU_TESS_ERROR7 100157 +#define GLU_TESS_ERROR8 100158 +#define GLU_TESS_MISSING_BEGIN_POLYGON 100151 +#define GLU_TESS_MISSING_BEGIN_CONTOUR 100152 +#define GLU_TESS_MISSING_END_POLYGON 100153 +#define GLU_TESS_MISSING_END_CONTOUR 100154 +#define GLU_TESS_COORD_TOO_LARGE 100155 +#define GLU_TESS_NEED_COMBINE_CALLBACK 100156 + +/* TessWinding */ +#define GLU_TESS_WINDING_ODD 100130 +#define GLU_TESS_WINDING_NONZERO 100131 +#define GLU_TESS_WINDING_POSITIVE 100132 +#define GLU_TESS_WINDING_NEGATIVE 100133 +#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134 + +/*************************************************************/ + + +#ifdef __cplusplus +class GLUnurbs; +class GLUquadric; +class GLUtesselator; +#else +typedef struct GLUnurbs GLUnurbs; +typedef struct GLUquadric GLUquadric; +typedef struct GLUtesselator GLUtesselator; +#endif + +typedef GLUnurbs GLUnurbsObj; +typedef GLUquadric GLUquadricObj; +typedef GLUtesselator GLUtesselatorObj; +typedef GLUtesselator GLUtriangulatorObj; + +#define GLU_TESS_MAX_COORD 1.0e150 + +/* Internal convenience typedefs */ +typedef void (GLAPIENTRYP _GLUfuncptr)(void); + +GLAPI void GLAPIENTRY gluBeginCurve (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluBeginPolygon (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluBeginSurface (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluBeginTrim (GLUnurbs* nurb); +GLAPI GLint GLAPIENTRY gluBuild1DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +GLAPI GLint GLAPIENTRY gluBuild1DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); +GLAPI GLint GLAPIENTRY gluBuild2DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +GLAPI GLint GLAPIENTRY gluBuild2DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data); +GLAPI GLint GLAPIENTRY gluBuild3DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +GLAPI GLint GLAPIENTRY gluBuild3DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI GLboolean GLAPIENTRY gluCheckExtension (const GLubyte *extName, const GLubyte *extString); +GLAPI void GLAPIENTRY gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks); +GLAPI void GLAPIENTRY gluDeleteNurbsRenderer (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluDeleteQuadric (GLUquadric* quad); +GLAPI void GLAPIENTRY gluDeleteTess (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops); +GLAPI void GLAPIENTRY gluEndCurve (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluEndPolygon (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluEndSurface (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluEndTrim (GLUnurbs* nurb); +GLAPI const GLubyte * GLAPIENTRY gluErrorString (GLenum error); +GLAPI void GLAPIENTRY gluGetNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat* data); +GLAPI const GLubyte * GLAPIENTRY gluGetString (GLenum name); +GLAPI void GLAPIENTRY gluGetTessProperty (GLUtesselator* tess, GLenum which, GLdouble* data); +GLAPI void GLAPIENTRY gluLoadSamplingMatrices (GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view); +GLAPI void GLAPIENTRY gluLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ); +GLAPI GLUnurbs* GLAPIENTRY gluNewNurbsRenderer (void); +GLAPI GLUquadric* GLAPIENTRY gluNewQuadric (void); +GLAPI GLUtesselator* GLAPIENTRY gluNewTess (void); +GLAPI void GLAPIENTRY gluNextContour (GLUtesselator* tess, GLenum type); +GLAPI void GLAPIENTRY gluNurbsCallback (GLUnurbs* nurb, GLenum which, _GLUfuncptr CallBackFunc); +GLAPI void GLAPIENTRY gluNurbsCallbackData (GLUnurbs* nurb, GLvoid* userData); +GLAPI void GLAPIENTRY gluNurbsCallbackDataEXT (GLUnurbs* nurb, GLvoid* userData); +GLAPI void GLAPIENTRY gluNurbsCurve (GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type); +GLAPI void GLAPIENTRY gluNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat value); +GLAPI void GLAPIENTRY gluNurbsSurface (GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type); +GLAPI void GLAPIENTRY gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top); +GLAPI void GLAPIENTRY gluPartialDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep); +GLAPI void GLAPIENTRY gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY gluPickMatrix (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport); +GLAPI GLint GLAPIENTRY gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ); +GLAPI void GLAPIENTRY gluPwlCurve (GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type); +GLAPI void GLAPIENTRY gluQuadricCallback (GLUquadric* quad, GLenum which, _GLUfuncptr CallBackFunc); +GLAPI void GLAPIENTRY gluQuadricDrawStyle (GLUquadric* quad, GLenum draw); +GLAPI void GLAPIENTRY gluQuadricNormals (GLUquadric* quad, GLenum normal); +GLAPI void GLAPIENTRY gluQuadricOrientation (GLUquadric* quad, GLenum orientation); +GLAPI void GLAPIENTRY gluQuadricTexture (GLUquadric* quad, GLboolean texture); +GLAPI GLint GLAPIENTRY gluScaleImage (GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut); +GLAPI void GLAPIENTRY gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks); +GLAPI void GLAPIENTRY gluTessBeginContour (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data); +GLAPI void GLAPIENTRY gluTessCallback (GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc); +GLAPI void GLAPIENTRY gluTessEndContour (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluTessEndPolygon (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ); +GLAPI void GLAPIENTRY gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data); +GLAPI void GLAPIENTRY gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data); +GLAPI GLint GLAPIENTRY gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ); +GLAPI GLint GLAPIENTRY gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW); + +#ifdef __cplusplus +} +#endif + +#endif /* __glu_h__ */ diff --git a/WASM/include/GL/glut.h b/WASM/include/GL/glut.h new file mode 100644 index 0000000..6191f77 --- /dev/null +++ b/WASM/include/GL/glut.h @@ -0,0 +1,21 @@ +#ifndef __GLUT_H__ +#define __GLUT_H__ + +/* + * glut.h + * + * The freeglut library include file + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "freeglut_std.h" + +/*** END OF FILE ***/ + +#endif /* __GLUT_H__ */ diff --git a/WASM/include/GLES/gl.h b/WASM/include/GLES/gl.h new file mode 100644 index 0000000..914b8e7 --- /dev/null +++ b/WASM/include/GLES/gl.h @@ -0,0 +1,590 @@ +#ifndef __gles1_gl_h_ +#define __gles1_gl_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#include + +/* Generated on date 20200423 */ + +/* Generated C header for: + * API: gles1 + * Profile: common + * Versions considered: .* + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_ES_CM_1_0 +#define GL_VERSION_ES_CM_1_0 1 +#include +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef void GLvoid; +typedef unsigned int GLenum; +typedef khronos_float_t GLfloat; +typedef khronos_int32_t GLfixed; +typedef unsigned int GLuint; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef khronos_uint8_t GLubyte; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_int32_t GLclampx; +#define GL_VERSION_ES_CL_1_0 1 +#define GL_VERSION_ES_CM_1_1 1 +#define GL_VERSION_ES_CL_1_1 1 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FOG 0x0B60 +#define GL_LIGHTING 0x0B50 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_BLEND 0x0BE2 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_NORMALIZE 0x0BA1 +#define GL_RESCALE_NORMAL 0x803A +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_LINE_WIDTH 0x0B21 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_SHADE_MODEL 0x0B54 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_FOG_HINT 0x0C54 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_ADD 0x0104 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_SUBTRACT 0x84E7 +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_ALPHA_SCALE 0x0D1C +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC2_ALPHA 0x858A +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref); +GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_API void GL_APIENTRY glClearDepthf (GLfloat d); +GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn); +GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation); +GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glLineWidth (GLfloat width); +GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m); +GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m); +GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GL_API void GL_APIENTRY glOrthof (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glPointSize (GLfloat size); +GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GL_API void GL_APIENTRY glActiveTexture (GLenum texture); +GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLfixed ref); +GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_API void GL_APIENTRY glClear (GLbitfield mask); +GL_API void GL_APIENTRY glClearColorx (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GL_API void GL_APIENTRY glClearDepthx (GLfixed depth); +GL_API void GL_APIENTRY glClearStencil (GLint s); +GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture); +GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); +GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glCullFace (GLenum mode); +GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_API void GL_APIENTRY glDepthFunc (GLenum func); +GL_API void GL_APIENTRY glDepthMask (GLboolean flag); +GL_API void GL_APIENTRY glDepthRangex (GLfixed n, GLfixed f); +GL_API void GL_APIENTRY glDisable (GLenum cap); +GL_API void GL_APIENTRY glDisableClientState (GLenum array); +GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_API void GL_APIENTRY glEnable (GLenum cap); +GL_API void GL_APIENTRY glEnableClientState (GLenum array); +GL_API void GL_APIENTRY glFinish (void); +GL_API void GL_APIENTRY glFlush (void); +GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *param); +GL_API void GL_APIENTRY glFrontFace (GLenum mode); +GL_API void GL_APIENTRY glFrustumx (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetClipPlanex (GLenum plane, GLfixed *equation); +GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_API GLenum GL_APIENTRY glGetError (void); +GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params); +GL_API const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_API void GL_APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetTexEnvxv (GLenum target, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *param); +GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glLineWidthx (GLfixed width); +GL_API void GL_APIENTRY glLoadIdentity (void); +GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); +GL_API void GL_APIENTRY glLogicOp (GLenum opcode); +GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *param); +GL_API void GL_APIENTRY glMatrixMode (GLenum mode); +GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); +GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); +GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); +GL_API void GL_APIENTRY glOrthox (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glPointSizex (GLfixed size); +GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); +GL_API void GL_APIENTRY glPopMatrix (void); +GL_API void GL_APIENTRY glPushMatrix (void); +GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); +GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glShadeModel (GLenum mode); +GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_API void GL_APIENTRY glStencilMask (GLuint mask); +GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif /* GL_VERSION_ES_CM_1_0 */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_point_size_array +#define GL_OES_point_size_array 1 +#define GL_POINT_SIZE_ARRAY_OES 0x8B9C +#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A +#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B +#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C +#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F +GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const void *pointer); +#endif /* GL_OES_point_size_array */ + +#ifndef GL_OES_point_sprite +#define GL_OES_point_sprite 1 +#define GL_POINT_SPRITE_OES 0x8861 +#define GL_COORD_REPLACE_OES 0x8862 +#endif /* GL_OES_point_sprite */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif /* GL_OES_read_format */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/WASM/include/GLES/glext.h b/WASM/include/GLES/glext.h new file mode 100644 index 0000000..a51277c --- /dev/null +++ b/WASM/include/GLES/glext.h @@ -0,0 +1,973 @@ +#ifndef __gles1_glext_h_ +#define __gles1_glext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +/* Generated on date 20200423 */ + +/* Generated C header for: + * API: gles1 + * Profile: common + * Versions considered: .* + * Versions emitted: _nomatch_^ + * Default extensions included: gles1 + * Additional extensions included: _nomatch_^ + * Extensions removed: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$ + */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +typedef void *GLeglImageOES; +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +#endif /* GL_OES_EGL_image */ + +#ifndef GL_OES_EGL_image_external +#define GL_OES_EGL_image_external 1 +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#endif /* GL_OES_EGL_image_external */ + +#ifndef GL_OES_blend_equation_separate +#define GL_OES_blend_equation_separate 1 +#define GL_BLEND_EQUATION_RGB_OES 0x8009 +#define GL_BLEND_EQUATION_ALPHA_OES 0x883D +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_OES_blend_equation_separate */ + +#ifndef GL_OES_blend_func_separate +#define GL_OES_blend_func_separate 1 +#define GL_BLEND_DST_RGB_OES 0x80C8 +#define GL_BLEND_SRC_RGB_OES 0x80C9 +#define GL_BLEND_DST_ALPHA_OES 0x80CA +#define GL_BLEND_SRC_ALPHA_OES 0x80CB +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glBlendFuncSeparateOES (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_OES_blend_func_separate */ + +#ifndef GL_OES_blend_subtract +#define GL_OES_blend_subtract 1 +#define GL_BLEND_EQUATION_OES 0x8009 +#define GL_FUNC_ADD_OES 0x8006 +#define GL_FUNC_SUBTRACT_OES 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONOESPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glBlendEquationOES (GLenum mode); +#endif +#endif /* GL_OES_blend_subtract */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +#endif /* GL_OES_byte_coordinates */ + +#ifndef GL_OES_compressed_ETC1_RGB8_sub_texture +#define GL_OES_compressed_ETC1_RGB8_sub_texture 1 +#endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */ + +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#define GL_ETC1_RGB8_OES 0x8D64 +#endif /* GL_OES_compressed_ETC1_RGB8_texture */ + +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif /* GL_OES_depth24 */ + +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif /* GL_OES_depth32 */ + +#ifndef GL_OES_draw_texture +#define GL_OES_draw_texture 1 +#define GL_TEXTURE_CROP_RECT_OES 0x8B9D +typedef void (GL_APIENTRYP PFNGLDRAWTEXSOESPROC) (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +typedef void (GL_APIENTRYP PFNGLDRAWTEXIOESPROC) (GLint x, GLint y, GLint z, GLint width, GLint height); +typedef void (GL_APIENTRYP PFNGLDRAWTEXXOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +typedef void (GL_APIENTRYP PFNGLDRAWTEXSVOESPROC) (const GLshort *coords); +typedef void (GL_APIENTRYP PFNGLDRAWTEXIVOESPROC) (const GLint *coords); +typedef void (GL_APIENTRYP PFNGLDRAWTEXXVOESPROC) (const GLfixed *coords); +typedef void (GL_APIENTRYP PFNGLDRAWTEXFOESPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +typedef void (GL_APIENTRYP PFNGLDRAWTEXFVOESPROC) (const GLfloat *coords); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height); +GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords); +GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords); +GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords); +GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords); +#endif +#endif /* GL_OES_draw_texture */ + +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 +#define GL_UNSIGNED_INT 0x1405 +#endif /* GL_OES_element_index_uint */ + +#ifndef GL_OES_extended_matrix_palette +#define GL_OES_extended_matrix_palette 1 +#endif /* GL_OES_extended_matrix_palette */ + +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 +#endif /* GL_OES_fbo_render_mipmap */ + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +#define GL_FIXED_OES 0x140C +typedef void (GL_APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); +typedef void (GL_APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); +typedef void (GL_APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); +typedef void (GL_APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (GL_APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (GL_APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (GL_APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); +typedef void (GL_APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GL_APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GL_APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (GL_APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (GL_APIENTRYP PFNGLGETLIGHTXVOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLGETMATERIALXVOESPROC) (GLenum face, GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXOESPROC) (GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); +GL_API void GL_APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GL_API void GL_APIENTRY glClearDepthxOES (GLfixed depth); +GL_API void GL_APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GL_API void GL_APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); +GL_API void GL_APIENTRY glFogxOES (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); +GL_API void GL_APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GL_API void GL_APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); +GL_API void GL_APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); +GL_API void GL_APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glLineWidthxOES (GLfixed width); +GL_API void GL_APIENTRY glLoadMatrixxOES (const GLfixed *m); +GL_API void GL_APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); +GL_API void GL_APIENTRY glMultMatrixxOES (const GLfixed *m); +GL_API void GL_APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GL_API void GL_APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GL_API void GL_APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GL_API void GL_APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glPointSizexOES (GLfixed size); +GL_API void GL_APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glGetLightxvOES (GLenum light, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetMaterialxvOES (GLenum face, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glPointParameterxOES (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert); +GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +#endif +#endif /* GL_OES_fixed_point */ + +#ifndef GL_OES_framebuffer_object +#define GL_OES_framebuffer_object 1 +#define GL_NONE_OES 0 +#define GL_FRAMEBUFFER_OES 0x8D40 +#define GL_RENDERBUFFER_OES 0x8D41 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB565_OES 0x8D62 +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_RENDERBUFFER_WIDTH_OES 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 +#define GL_COLOR_ATTACHMENT0_OES 0x8CE0 +#define GL_DEPTH_ATTACHMENT_OES 0x8D00 +#define GL_STENCIL_ATTACHMENT_OES 0x8D20 +#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA +#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD +#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6 +#define GL_RENDERBUFFER_BINDING_OES 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPOESPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer); +GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer); +GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint *renderbuffers); +GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint *renderbuffers); +GL_API void GL_APIENTRY glRenderbufferStorageOES (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glGetRenderbufferParameterivOES (GLenum target, GLenum pname, GLint *params); +GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer); +GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer); +GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint *framebuffers); +GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint *framebuffers); +GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES (GLenum target); +GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGenerateMipmapOES (GLenum target); +#endif +#endif /* GL_OES_framebuffer_object */ + +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_API void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_OES_mapbuffer */ + +#ifndef GL_OES_matrix_get +#define GL_OES_matrix_get 1 +#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D +#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E +#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F +#endif /* GL_OES_matrix_get */ + +#ifndef GL_OES_matrix_palette +#define GL_OES_matrix_palette 1 +#define GL_MAX_VERTEX_UNITS_OES 0x86A4 +#define GL_MAX_PALETTE_MATRICES_OES 0x8842 +#define GL_MATRIX_PALETTE_OES 0x8840 +#define GL_MATRIX_INDEX_ARRAY_OES 0x8844 +#define GL_WEIGHT_ARRAY_OES 0x86AD +#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843 +#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849 +#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E +#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB +#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA +#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E +typedef void (GL_APIENTRYP PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint matrixpaletteindex); +typedef void (GL_APIENTRYP PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) (void); +typedef void (GL_APIENTRYP PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex); +GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES (void); +GL_API void GL_APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const void *pointer); +GL_API void GL_APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_OES_matrix_palette */ + +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif /* GL_OES_packed_depth_stencil */ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); +#ifdef GL_GLEXT_PROTOTYPES +GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); +#endif +#endif /* GL_OES_query_matrix */ + +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 +#define GL_ALPHA8_OES 0x803C +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_LUMINANCE8_OES 0x8040 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB10_A2_EXT 0x8059 +#endif /* GL_OES_required_internalformat */ + +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif /* GL_OES_rgb8_rgba8 */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (GL_APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (GL_APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); +typedef void (GL_APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth); +GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GL_API void GL_APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); +GL_API void GL_APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); +GL_API void GL_APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif +#endif /* GL_OES_single_precision */ + +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif /* GL_OES_stencil1 */ + +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif /* GL_OES_stencil4 */ + +#ifndef GL_OES_stencil8 +#define GL_OES_stencil8 1 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#endif /* GL_OES_stencil8 */ + +#ifndef GL_OES_stencil_wrap +#define GL_OES_stencil_wrap 1 +#define GL_INCR_WRAP_OES 0x8507 +#define GL_DECR_WRAP_OES 0x8508 +#endif /* GL_OES_stencil_wrap */ + +#ifndef GL_OES_surfaceless_context +#define GL_OES_surfaceless_context 1 +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 +#endif /* GL_OES_surfaceless_context */ + +#ifndef GL_OES_texture_cube_map +#define GL_OES_texture_cube_map 1 +#define GL_NORMAL_MAP_OES 0x8511 +#define GL_REFLECTION_MAP_OES 0x8512 +#define GL_TEXTURE_CUBE_MAP_OES 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C +#define GL_TEXTURE_GEN_MODE_OES 0x2500 +#define GL_TEXTURE_GEN_STR_OES 0x8D60 +typedef void (GL_APIENTRYP PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param); +GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params); +GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params); +#endif +#endif /* GL_OES_texture_cube_map */ + +#ifndef GL_OES_texture_env_crossbar +#define GL_OES_texture_env_crossbar 1 +#endif /* GL_OES_texture_env_crossbar */ + +#ifndef GL_OES_texture_mirrored_repeat +#define GL_OES_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_OES 0x8370 +#endif /* GL_OES_texture_mirrored_repeat */ + +#ifndef GL_OES_texture_npot +#define GL_OES_texture_npot 1 +#endif /* GL_OES_texture_npot */ + +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glBindVertexArrayOES (GLuint array); +GL_API void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); +GL_API void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); +GL_API GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); +#endif +#endif /* GL_OES_vertex_array_object */ + +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif /* GL_AMD_compressed_3DC_texture */ + +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif /* GL_AMD_compressed_ATC_texture */ + +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 +typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif +#endif /* GL_APPLE_copy_texture_levels */ + +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); +#endif +#endif /* GL_APPLE_framebuffer_multisample */ + +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 +typedef struct __GLsync *GLsync; +typedef khronos_uint64_t GLuint64; +typedef khronos_int64_t GLint64; +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_API GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); +GL_API GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); +GL_API void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); +GL_API GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_API void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_API void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); +GL_API void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +#endif +#endif /* GL_APPLE_sync */ + +#ifndef GL_APPLE_texture_2D_limited_npot +#define GL_APPLE_texture_2D_limited_npot 1 +#endif /* GL_APPLE_texture_2D_limited_npot */ + +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 +#define GL_BGRA_EXT 0x80E1 +#define GL_BGRA8_EXT 0x93A1 +#endif /* GL_APPLE_texture_format_BGRA8888 */ + +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D +#endif /* GL_APPLE_texture_max_level */ + +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 +#endif /* GL_ARM_rgba8 */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef char GLchar; +typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GL_API void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GL_API void GL_APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 +typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif +#endif /* GL_EXT_discard_framebuffer */ + +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_API void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); +#endif +#endif /* GL_EXT_map_buffer_range */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_EXT_multisampled_render_to_texture */ + +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#endif /* GL_EXT_read_format_bgra */ + +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_API GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); +GL_API void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_API void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_API void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_EXT_robustness */ + +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#endif /* GL_EXT_sRGB */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif /* GL_EXT_texture_compression_dxt1 */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 +#endif /* GL_EXT_texture_format_BGRA8888 */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif /* GL_EXT_texture_lod_bias */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +#define GL_R16F_EXT 0x822D +#define GL_RG16F_EXT 0x822F +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_API void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_API void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_API void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_EXT_texture_storage */ + +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_IMG_multisampled_render_to_texture */ + +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 +#endif /* GL_IMG_read_format */ + +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif /* GL_IMG_texture_compression_pvrtc */ + +#ifndef GL_IMG_texture_env_enhanced_fixed_function +#define GL_IMG_texture_env_enhanced_fixed_function 1 +#define GL_MODULATE_COLOR_IMG 0x8C04 +#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05 +#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06 +#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07 +#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08 +#define GL_ADD_BLEND_IMG 0x8C09 +#define GL_DOT3_RGBA_IMG 0x86AF +#endif /* GL_IMG_texture_env_enhanced_fixed_function */ + +#ifndef GL_IMG_user_clip_plane +#define GL_IMG_user_clip_plane 1 +#define GL_CLIP_PLANE0_IMG 0x3000 +#define GL_CLIP_PLANE1_IMG 0x3001 +#define GL_CLIP_PLANE2_IMG 0x3002 +#define GL_CLIP_PLANE3_IMG 0x3003 +#define GL_CLIP_PLANE4_IMG 0x3004 +#define GL_CLIP_PLANE5_IMG 0x3005 +#define GL_MAX_CLIP_PLANES_IMG 0x0D32 +typedef void (GL_APIENTRYP PFNGLCLIPPLANEFIMGPROC) (GLenum p, const GLfloat *eqn); +typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMGPROC) (GLenum p, const GLfixed *eqn); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glClipPlanefIMG (GLenum p, const GLfloat *eqn); +GL_API void GL_APIENTRY glClipPlanexIMG (GLenum p, const GLfixed *eqn); +#endif +#endif /* GL_IMG_user_clip_plane */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GL_API void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); +GL_API GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); +GL_API void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glFinishFenceNV (GLuint fence); +GL_API void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); +GL_API void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +GL_API void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); +GL_API void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); +#endif +#endif /* GL_QCOM_driver_control */ + +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC +typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); +GL_API void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +GL_API void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +GL_API void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +GL_API void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); +GL_API void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +GL_API void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params); +#endif +#endif /* GL_QCOM_extended_get */ + +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 +typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); +GL_API void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +GL_API GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); +GL_API void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif +#endif /* GL_QCOM_extended_get2 */ + +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 +#endif /* GL_QCOM_perfmon_global_mode */ + +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 +typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +GL_API void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); +#endif +#endif /* GL_QCOM_tiled_rendering */ + +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#endif /* GL_QCOM_writeonly_rendering */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/WASM/include/GLES/glplatform.h b/WASM/include/GLES/glplatform.h new file mode 100644 index 0000000..16060a9 --- /dev/null +++ b/WASM/include/GLES/glplatform.h @@ -0,0 +1,38 @@ +#ifndef __glplatform_h_ +#define __glplatform_h_ + +/* +** Copyright (c) 2017 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* Platform-specific types and definitions for OpenGL ES 1.X gl.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * Please contribute modifications back to Khronos as pull requests on the + * public github repository: + * https://github.com/KhronosGroup/OpenGL-Registry + */ + +#include + +#ifndef GL_API +#define GL_API KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __glplatform_h_ */ diff --git a/WASM/include/GLES2/gl2.h b/WASM/include/GLES2/gl2.h new file mode 100644 index 0000000..00aa7fc --- /dev/null +++ b/WASM/include/GLES2/gl2.h @@ -0,0 +1,675 @@ +#ifndef __gles2_gl2_h_ +#define __gles2_gl2_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#include + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +#ifndef GL_GLES_PROTOTYPES +#define GL_GLES_PROTOTYPES 1 +#endif + +/* Generated on date 20200423 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9] + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +#include +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef void GLvoid; +typedef struct __GLsync *GLsync; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef unsigned int GLenum; +typedef unsigned int GLuint; +typedef char GLchar; +typedef khronos_float_t GLfloat; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_ES_VERSION_2_0 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/WASM/include/GLES2/gl2ext.h b/WASM/include/GLES2/gl2ext.h new file mode 100644 index 0000000..b573a9b --- /dev/null +++ b/WASM/include/GLES2/gl2ext.h @@ -0,0 +1,3911 @@ +#ifndef __gles2_gl2ext_h_ +#define __gles2_gl2ext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +/* Generated on date 20200423 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9] + * Versions emitted: _nomatch_^ + * Default extensions included: gles2 + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_SAMPLER 0x82E6 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_BUFFER_KHR 0x82E0 +#define GL_SHADER_KHR 0x82E1 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_VERTEX_ARRAY_KHR 0x8074 +#define GL_QUERY_KHR 0x82E3 +#define GL_PROGRAM_PIPELINE_KHR 0x82E4 +#define GL_SAMPLER_KHR 0x82E6 +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); +typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); +GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); +GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params); +#endif +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 +#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 +#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 +#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 +#define GL_CONTEXT_LOST_KHR 0x0507 +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSKHRPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); +GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +#endif +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#endif /* GL_KHR_shader_subgroup */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +typedef void *GLeglImageOES; +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +#endif /* GL_OES_EGL_image */ + +#ifndef GL_OES_EGL_image_external +#define GL_OES_EGL_image_external 1 +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#endif /* GL_OES_EGL_image_external */ + +#ifndef GL_OES_EGL_image_external_essl3 +#define GL_OES_EGL_image_external_essl3 1 +#endif /* GL_OES_EGL_image_external_essl3 */ + +#ifndef GL_OES_compressed_ETC1_RGB8_sub_texture +#define GL_OES_compressed_ETC1_RGB8_sub_texture 1 +#endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */ + +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#define GL_ETC1_RGB8_OES 0x8D64 +#endif /* GL_OES_compressed_ETC1_RGB8_texture */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_copy_image +#define GL_OES_copy_image 1 +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif +#endif /* GL_OES_copy_image */ + +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif /* GL_OES_depth24 */ + +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif /* GL_OES_depth32 */ + +#ifndef GL_OES_depth_texture +#define GL_OES_depth_texture 1 +#endif /* GL_OES_depth_texture */ + +#ifndef GL_OES_draw_buffers_indexed +#define GL_OES_draw_buffers_indexed 1 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +typedef void (GL_APIENTRYP PFNGLENABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIOESPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEnableiOES (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiOES (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationiOES (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparateiOES (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunciOES (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparateiOES (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaskiOES (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediOES (GLenum target, GLuint index); +#endif +#endif /* GL_OES_draw_buffers_indexed */ + +#ifndef GL_OES_draw_elements_base_vertex +#define GL_OES_draw_elements_base_vertex 1 +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexOES (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex); +#endif +#endif /* GL_OES_draw_elements_base_vertex */ + +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 +#endif /* GL_OES_element_index_uint */ + +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 +#endif /* GL_OES_fbo_render_mipmap */ + +#ifndef GL_OES_fragment_precision_high +#define GL_OES_fragment_precision_high 1 +#endif /* GL_OES_fragment_precision_high */ + +#ifndef GL_OES_geometry_point_size +#define GL_OES_geometry_point_size 1 +#endif /* GL_OES_geometry_point_size */ + +#ifndef GL_OES_geometry_shader +#define GL_OES_geometry_shader 1 +#define GL_GEOMETRY_SHADER_OES 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F +#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E +#define GL_LINES_ADJACENCY_OES 0x000A +#define GL_LINE_STRIP_ADJACENCY_OES 0x000B +#define GL_TRIANGLES_ADJACENCY_OES 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E +#define GL_UNDEFINED_VERTEX_OES 0x8260 +#define GL_PRIMITIVES_GENERATED_OES 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREOESPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureOES (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif +#endif /* GL_OES_geometry_shader */ + +#ifndef GL_OES_get_program_binary +#define GL_OES_get_program_binary 1 +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length); +#endif +#endif /* GL_OES_get_program_binary */ + +#ifndef GL_OES_gpu_shader5 +#define GL_OES_gpu_shader5 1 +#endif /* GL_OES_gpu_shader5 */ + +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_OES_mapbuffer */ + +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif /* GL_OES_packed_depth_stencil */ + +#ifndef GL_OES_primitive_bounding_box +#define GL_OES_primitive_bounding_box 1 +#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXOESPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxOES (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_OES_primitive_bounding_box */ + +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 +#define GL_ALPHA8_OES 0x803C +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_LUMINANCE8_OES 0x8040 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB565_OES 0x8D62 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB10_A2_EXT 0x8059 +#endif /* GL_OES_required_internalformat */ + +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif /* GL_OES_rgb8_rgba8 */ + +#ifndef GL_OES_sample_shading +#define GL_OES_sample_shading 1 +#define GL_SAMPLE_SHADING_OES 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 +typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value); +#endif +#endif /* GL_OES_sample_shading */ + +#ifndef GL_OES_sample_variables +#define GL_OES_sample_variables 1 +#endif /* GL_OES_sample_variables */ + +#ifndef GL_OES_shader_image_atomic +#define GL_OES_shader_image_atomic 1 +#endif /* GL_OES_shader_image_atomic */ + +#ifndef GL_OES_shader_io_blocks +#define GL_OES_shader_io_blocks 1 +#endif /* GL_OES_shader_io_blocks */ + +#ifndef GL_OES_shader_multisample_interpolation +#define GL_OES_shader_multisample_interpolation 1 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D +#endif /* GL_OES_shader_multisample_interpolation */ + +#ifndef GL_OES_standard_derivatives +#define GL_OES_standard_derivatives 1 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#endif /* GL_OES_standard_derivatives */ + +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif /* GL_OES_stencil1 */ + +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif /* GL_OES_stencil4 */ + +#ifndef GL_OES_surfaceless_context +#define GL_OES_surfaceless_context 1 +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 +#endif /* GL_OES_surfaceless_context */ + +#ifndef GL_OES_tessellation_point_size +#define GL_OES_tessellation_point_size 1 +#endif /* GL_OES_tessellation_point_size */ + +#ifndef GL_OES_tessellation_shader +#define GL_OES_tessellation_shader 1 +#define GL_PATCHES_OES 0x000E +#define GL_PATCH_VERTICES_OES 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 +#define GL_TESS_GEN_MODE_OES 0x8E76 +#define GL_TESS_GEN_SPACING_OES 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 +#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 +#define GL_ISOLINES_OES 0x8E7A +#define GL_QUADS_OES 0x0007 +#define GL_FRACTIONAL_ODD_OES 0x8E7B +#define GL_FRACTIONAL_EVEN_OES 0x8E7C +#define GL_MAX_PATCH_VERTICES_OES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 +#define GL_IS_PER_PATCH_OES 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 +#define GL_TESS_CONTROL_SHADER_OES 0x8E88 +#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIOESPROC) (GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPatchParameteriOES (GLenum pname, GLint value); +#endif +#endif /* GL_OES_tessellation_shader */ + +#ifndef GL_OES_texture_3D +#define GL_OES_texture_3D 1 +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 +#define GL_SAMPLER_3D_OES 0x8B5F +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif +#endif /* GL_OES_texture_3D */ + +#ifndef GL_OES_texture_border_clamp +#define GL_OES_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_OES 0x1004 +#define GL_CLAMP_TO_BORDER_OES 0x812D +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexParameterIivOES (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuivOES (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIivOES (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuivOES (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIivOES (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuivOES (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOES (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOES (GLuint sampler, GLenum pname, GLuint *params); +#endif +#endif /* GL_OES_texture_border_clamp */ + +#ifndef GL_OES_texture_buffer +#define GL_OES_texture_buffer 1 +#define GL_TEXTURE_BUFFER_OES 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F +#define GL_SAMPLER_BUFFER_OES 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 +#define GL_IMAGE_BUFFER_OES 0x9051 +#define GL_INT_IMAGE_BUFFER_OES 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D +#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E +typedef void (GL_APIENTRYP PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexBufferOES (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRangeOES (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_OES_texture_buffer */ + +#ifndef GL_OES_texture_compression_astc +#define GL_OES_texture_compression_astc 1 +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 +#endif /* GL_OES_texture_compression_astc */ + +#ifndef GL_OES_texture_cube_map_array +#define GL_OES_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A +#endif /* GL_OES_texture_cube_map_array */ + +#ifndef GL_OES_texture_float +#define GL_OES_texture_float 1 +#endif /* GL_OES_texture_float */ + +#ifndef GL_OES_texture_float_linear +#define GL_OES_texture_float_linear 1 +#endif /* GL_OES_texture_float_linear */ + +#ifndef GL_OES_texture_half_float +#define GL_OES_texture_half_float 1 +#define GL_HALF_FLOAT_OES 0x8D61 +#endif /* GL_OES_texture_half_float */ + +#ifndef GL_OES_texture_half_float_linear +#define GL_OES_texture_half_float_linear 1 +#endif /* GL_OES_texture_half_float_linear */ + +#ifndef GL_OES_texture_npot +#define GL_OES_texture_npot 1 +#endif /* GL_OES_texture_npot */ + +#ifndef GL_OES_texture_stencil8 +#define GL_OES_texture_stencil8 1 +#define GL_STENCIL_INDEX_OES 0x1901 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#endif /* GL_OES_texture_stencil8 */ + +#ifndef GL_OES_texture_storage_multisample_2d_array +#define GL_OES_texture_storage_multisample_2d_array 1 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif +#endif /* GL_OES_texture_storage_multisample_2d_array */ + +#ifndef GL_OES_texture_view +#define GL_OES_texture_view 1 +#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureViewOES (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif +#endif /* GL_OES_texture_view */ + +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); +#endif +#endif /* GL_OES_vertex_array_object */ + +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 +#endif /* GL_OES_vertex_half_float */ + +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_OES_vertex_type_10_10_10_2 1 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_INT_10_10_10_2_OES 0x8DF7 +#endif /* GL_OES_vertex_type_10_10_10_2 */ + +#ifndef GL_OES_viewport_array +#define GL_OES_viewport_array 1 +#define GL_MAX_VIEWPORTS_OES 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F +typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFOESPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVOESPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVOESPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDOESPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVOESPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFOESPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLGETFLOATI_VOESPROC) (GLenum target, GLuint index, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportArrayvOES (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glViewportIndexedfOES (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GL_APICALL void GL_APIENTRY glViewportIndexedfvOES (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glScissorArrayvOES (GLuint first, GLsizei count, const GLint *v); +GL_APICALL void GL_APIENTRY glScissorIndexedOES (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorIndexedvOES (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glDepthRangeArrayfvOES (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glDepthRangeIndexedfOES (GLuint index, GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glGetFloati_vOES (GLenum target, GLuint index, GLfloat *data); +#endif +#endif /* GL_OES_viewport_array */ + +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif /* GL_AMD_compressed_3DC_texture */ + +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif /* GL_AMD_compressed_ATC_texture */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 +#define GL_Z400_BINARY_AMD 0x8740 +#endif /* GL_AMD_program_binary_Z400 */ + +#ifndef GL_ANDROID_extension_pack_es31a +#define GL_ANDROID_extension_pack_es31a 1 +#endif /* GL_ANDROID_extension_pack_es31a */ + +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 +#endif /* GL_ANGLE_depth_texture */ + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_ANGLE_framebuffer_blit */ + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_ANGLE_framebuffer_multisample */ + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); +#endif +#endif /* GL_ANGLE_instanced_arrays */ + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 +#endif /* GL_ANGLE_pack_reverse_row_order */ + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 +#endif /* GL_ANGLE_program_binary */ + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 +#endif /* GL_ANGLE_texture_usage */ + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 +typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +#endif +#endif /* GL_ANGLE_translated_shader_source */ + +#ifndef GL_APPLE_clip_distance +#define GL_APPLE_clip_distance 1 +#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 +#define GL_CLIP_DISTANCE0_APPLE 0x3000 +#define GL_CLIP_DISTANCE1_APPLE 0x3001 +#define GL_CLIP_DISTANCE2_APPLE 0x3002 +#define GL_CLIP_DISTANCE3_APPLE 0x3003 +#define GL_CLIP_DISTANCE4_APPLE 0x3004 +#define GL_CLIP_DISTANCE5_APPLE 0x3005 +#define GL_CLIP_DISTANCE6_APPLE 0x3006 +#define GL_CLIP_DISTANCE7_APPLE 0x3007 +#endif /* GL_APPLE_clip_distance */ + +#ifndef GL_APPLE_color_buffer_packed_float +#define GL_APPLE_color_buffer_packed_float 1 +#endif /* GL_APPLE_color_buffer_packed_float */ + +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 +typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif +#endif /* GL_APPLE_copy_texture_levels */ + +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); +#endif +#endif /* GL_APPLE_framebuffer_multisample */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +#endif +#endif /* GL_APPLE_sync */ + +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 +#define GL_BGRA_EXT 0x80E1 +#define GL_BGRA8_EXT 0x93A1 +#endif /* GL_APPLE_texture_format_BGRA8888 */ + +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D +#endif /* GL_APPLE_texture_max_level */ + +#ifndef GL_APPLE_texture_packed_float +#define GL_APPLE_texture_packed_float 1 +#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B +#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E +#define GL_R11F_G11F_B10F_APPLE 0x8C3A +#define GL_RGB9_E5_APPLE 0x8C3D +#endif /* GL_APPLE_texture_packed_float */ + +#ifndef GL_ARM_mali_program_binary +#define GL_ARM_mali_program_binary 1 +#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 +#endif /* GL_ARM_mali_program_binary */ + +#ifndef GL_ARM_mali_shader_binary +#define GL_ARM_mali_shader_binary 1 +#define GL_MALI_SHADER_BINARY_ARM 0x8F60 +#endif /* GL_ARM_mali_shader_binary */ + +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 +#endif /* GL_ARM_rgba8 */ + +#ifndef GL_ARM_shader_framebuffer_fetch +#define GL_ARM_shader_framebuffer_fetch 1 +#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 +#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 +#endif /* GL_ARM_shader_framebuffer_fetch */ + +#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil +#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 +#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ + +#ifndef GL_ARM_texture_unnormalized_coordinates +#define GL_ARM_texture_unnormalized_coordinates 1 +#define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A +#endif /* GL_ARM_texture_unnormalized_coordinates */ + +#ifndef GL_DMP_program_binary +#define GL_DMP_program_binary 1 +#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 +#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 +#define GL_DMP_PROGRAM_BINARY_DMP 0x9253 +#endif /* GL_DMP_program_binary */ + +#ifndef GL_DMP_shader_binary +#define GL_DMP_shader_binary 1 +#define GL_SHADER_BINARY_DMP 0x9250 +#endif /* GL_DMP_shader_binary */ + +#ifndef GL_EXT_EGL_image_array +#define GL_EXT_EGL_image_array 1 +#endif /* GL_EXT_EGL_image_array */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GL_APICALL void GL_APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_YUV_target +#define GL_EXT_YUV_target 1 +#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 +#endif /* GL_EXT_YUV_target */ + +#ifndef GL_EXT_base_instance +#define GL_EXT_base_instance 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +#endif +#endif /* GL_EXT_base_instance */ + +#ifndef GL_EXT_blend_func_extended +#define GL_EXT_blend_func_extended 1 +#define GL_SRC1_COLOR_EXT 0x88F9 +#define GL_SRC1_ALPHA_EXT 0x8589 +#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB +#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 +#define GL_LOCATION_INDEX_EXT 0x930F +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC +typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLuint program, const GLchar *name); +#endif +#endif /* GL_EXT_blend_func_extended */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_buffer_storage +#define GL_EXT_buffer_storage 1 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 +#define GL_MAP_COHERENT_BIT_EXT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 +#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F +#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +#endif +#endif /* GL_EXT_buffer_storage */ + +#ifndef GL_EXT_clear_texture +#define GL_EXT_clear_texture 1 +typedef void (GL_APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +#endif +#endif /* GL_EXT_clear_texture */ + +#ifndef GL_EXT_clip_control +#define GL_EXT_clip_control 1 +#define GL_LOWER_LEFT_EXT 0x8CA1 +#define GL_UPPER_LEFT_EXT 0x8CA2 +#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E +#define GL_ZERO_TO_ONE_EXT 0x935F +#define GL_CLIP_ORIGIN_EXT 0x935C +#define GL_CLIP_DEPTH_MODE_EXT 0x935D +typedef void (GL_APIENTRYP PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth); +#endif +#endif /* GL_EXT_clip_control */ + +#ifndef GL_EXT_clip_cull_distance +#define GL_EXT_clip_cull_distance 1 +#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 +#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA +#define GL_CLIP_DISTANCE0_EXT 0x3000 +#define GL_CLIP_DISTANCE1_EXT 0x3001 +#define GL_CLIP_DISTANCE2_EXT 0x3002 +#define GL_CLIP_DISTANCE3_EXT 0x3003 +#define GL_CLIP_DISTANCE4_EXT 0x3004 +#define GL_CLIP_DISTANCE5_EXT 0x3005 +#define GL_CLIP_DISTANCE6_EXT 0x3006 +#define GL_CLIP_DISTANCE7_EXT 0x3007 +#endif /* GL_EXT_clip_cull_distance */ + +#ifndef GL_EXT_color_buffer_float +#define GL_EXT_color_buffer_float 1 +#endif /* GL_EXT_color_buffer_float */ + +#ifndef GL_EXT_color_buffer_half_float +#define GL_EXT_color_buffer_half_float 1 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_RG16F_EXT 0x822F +#define GL_R16F_EXT 0x822D +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#endif /* GL_EXT_color_buffer_half_float */ + +#ifndef GL_EXT_conservative_depth +#define GL_EXT_conservative_depth 1 +#endif /* GL_EXT_conservative_depth */ + +#ifndef GL_EXT_copy_image +#define GL_EXT_copy_image 1 +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif +#endif /* GL_EXT_copy_image */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_clamp +#define GL_EXT_depth_clamp 1 +#define GL_DEPTH_CLAMP_EXT 0x864F +#endif /* GL_EXT_depth_clamp */ + +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 +typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif +#endif /* GL_EXT_discard_framebuffer */ + +#ifndef GL_EXT_disjoint_timer_query +#define GL_EXT_disjoint_timer_query 1 +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB +typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64 *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); +GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +GL_APICALL void GL_APIENTRY glGetInteger64vEXT (GLenum pname, GLint64 *data); +#endif +#endif /* GL_EXT_disjoint_timer_query */ + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_EXT_draw_buffers */ + +#ifndef GL_EXT_draw_buffers_indexed +#define GL_EXT_draw_buffers_indexed 1 +typedef void (GL_APIENTRYP PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index); +#endif +#endif /* GL_EXT_draw_buffers_indexed */ + +#ifndef GL_EXT_draw_elements_base_vertex +#define GL_EXT_draw_elements_base_vertex 1 +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +#endif +#endif /* GL_EXT_draw_elements_base_vertex */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_transform_feedback +#define GL_EXT_draw_transform_feedback 1 +typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id); +typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawTransformFeedbackEXT (GLenum mode, GLuint id); +GL_APICALL void GL_APIENTRY glDrawTransformFeedbackInstancedEXT (GLenum mode, GLuint id, GLsizei instancecount); +#endif +#endif /* GL_EXT_draw_transform_feedback */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 +typedef void *GLeglClientBufferEXT; +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +GL_APICALL void GL_APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#endif +#endif /* GL_EXT_external_buffer */ + +#ifndef GL_EXT_float_blend +#define GL_EXT_float_blend 1 +#endif /* GL_EXT_float_blend */ + +#ifndef GL_EXT_geometry_point_size +#define GL_EXT_geometry_point_size 1 +#endif /* GL_EXT_geometry_point_size */ + +#ifndef GL_EXT_geometry_shader +#define GL_EXT_geometry_shader 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif +#endif /* GL_EXT_geometry_shader */ + +#ifndef GL_EXT_gpu_shader5 +#define GL_EXT_gpu_shader5 1 +#endif /* GL_EXT_gpu_shader5 */ + +#ifndef GL_EXT_instanced_arrays +#define GL_EXT_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_instanced_arrays */ + +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); +#endif +#endif /* GL_EXT_map_buffer_range */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_UUID_SIZE_EXT 16 +typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); +typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); +typedef void (GL_APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); +typedef GLboolean (GL_APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (GL_APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); +typedef void (GL_APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); +GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); +GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); +GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); +GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); +GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_EXT_memory_object */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_memory_object_fd */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +GL_APICALL void GL_APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_memory_object_win32 */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multi_draw_indirect +#define GL_EXT_multi_draw_indirect 1 +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GL_APICALL void GL_APIENTRY glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +#endif +#endif /* GL_EXT_multi_draw_indirect */ + +#ifndef GL_EXT_multisampled_compatibility +#define GL_EXT_multisampled_compatibility 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#endif /* GL_EXT_multisampled_compatibility */ + +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_EXT_multisampled_render_to_texture */ + +#ifndef GL_EXT_multiview_draw_buffers +#define GL_EXT_multiview_draw_buffers 1 +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 +typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); +GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); +GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); +#endif +#endif /* GL_EXT_multiview_draw_buffers */ + +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 +#endif /* GL_EXT_multiview_texture_multisample */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 +#endif /* GL_EXT_multiview_timer_query */ + +#ifndef GL_EXT_occlusion_query_boolean +#define GL_EXT_occlusion_query_boolean 1 +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A +#endif /* GL_EXT_occlusion_query_boolean */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_primitive_bounding_box +#define GL_EXT_primitive_bounding_box 1 +#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_EXT_primitive_bounding_box */ + +#ifndef GL_EXT_protected_textures +#define GL_EXT_protected_textures 1 +#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 +#define GL_TEXTURE_PROTECTED_EXT 0x8BFA +#endif /* GL_EXT_protected_textures */ + +#ifndef GL_EXT_pvrtc_sRGB +#define GL_EXT_pvrtc_sRGB 1 +#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 +#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 +#endif /* GL_EXT_pvrtc_sRGB */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (GL_APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#endif /* GL_EXT_read_format_bgra */ + +#ifndef GL_EXT_render_snorm +#define GL_EXT_render_snorm 1 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RGBA16_SNORM_EXT 0x8F9B +#endif /* GL_EXT_render_snorm */ + +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); +GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_EXT_robustness */ + +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#endif /* GL_EXT_sRGB */ + +#ifndef GL_EXT_sRGB_write_control +#define GL_EXT_sRGB_write_control 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#endif /* GL_EXT_sRGB_write_control */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +typedef void (GL_APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); +typedef void (GL_APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); +typedef GLboolean (GL_APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +typedef void (GL_APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); +GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); +GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXT (GLuint semaphore); +GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); +GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); +GL_APICALL void GL_APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +GL_APICALL void GL_APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#endif +#endif /* GL_EXT_semaphore */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_semaphore_fd */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); +GL_APICALL void GL_APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_semaphore_win32 */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8259 +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); +GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifndef GL_EXT_shader_group_vote +#define GL_EXT_shader_group_vote 1 +#endif /* GL_EXT_shader_group_vote */ + +#ifndef GL_EXT_shader_implicit_conversions +#define GL_EXT_shader_implicit_conversions 1 +#endif /* GL_EXT_shader_implicit_conversions */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shader_io_blocks +#define GL_EXT_shader_io_blocks 1 +#endif /* GL_EXT_shader_io_blocks */ + +#ifndef GL_EXT_shader_non_constant_global_initializers +#define GL_EXT_shader_non_constant_global_initializers 1 +#endif /* GL_EXT_shader_non_constant_global_initializers */ + +#ifndef GL_EXT_shader_pixel_local_storage +#define GL_EXT_shader_pixel_local_storage 1 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 +#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 +#endif /* GL_EXT_shader_pixel_local_storage */ + +#ifndef GL_EXT_shader_pixel_local_storage2 +#define GL_EXT_shader_pixel_local_storage2 1 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 +#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); +typedef GLsizei (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); +typedef void (GL_APIENTRYP PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageSizeEXT (GLuint target, GLsizei size); +GL_APICALL GLsizei GL_APIENTRY glGetFramebufferPixelLocalStorageSizeEXT (GLuint target); +GL_APICALL void GL_APIENTRY glClearPixelLocalStorageuiEXT (GLsizei offset, GLsizei n, const GLuint *values); +#endif +#endif /* GL_EXT_shader_pixel_local_storage2 */ + +#ifndef GL_EXT_shader_texture_lod +#define GL_EXT_shader_texture_lod 1 +#endif /* GL_EXT_shader_texture_lod */ + +#ifndef GL_EXT_shadow_samplers +#define GL_EXT_shadow_samplers 1 +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 +#endif /* GL_EXT_shadow_samplers */ + +#ifndef GL_EXT_sparse_texture +#define GL_EXT_sparse_texture 1 +#define GL_TEXTURE_SPARSE_EXT 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 +#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_3D 0x806F +#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 +typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_EXT_sparse_texture */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_tessellation_point_size +#define GL_EXT_tessellation_point_size 1 +#endif /* GL_EXT_tessellation_point_size */ + +#ifndef GL_EXT_tessellation_shader +#define GL_EXT_tessellation_shader 1 +#define GL_PATCHES_EXT 0x000E +#define GL_PATCH_VERTICES_EXT 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 +#define GL_TESS_GEN_MODE_EXT 0x8E76 +#define GL_TESS_GEN_SPACING_EXT 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 +#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 +#define GL_ISOLINES_EXT 0x8E7A +#define GL_QUADS_EXT 0x0007 +#define GL_FRACTIONAL_ODD_EXT 0x8E7B +#define GL_FRACTIONAL_EVEN_EXT 0x8E7C +#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_IS_PER_PATCH_EXT 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 +#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 +#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value); +#endif +#endif /* GL_EXT_tessellation_shader */ + +#ifndef GL_EXT_texture_border_clamp +#define GL_EXT_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 +#define GL_CLAMP_TO_BORDER_EXT 0x812D +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params); +#endif +#endif /* GL_EXT_texture_border_clamp */ + +#ifndef GL_EXT_texture_buffer +#define GL_EXT_texture_buffer 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D +#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E +typedef void (GL_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_EXT_texture_buffer */ + +#ifndef GL_EXT_texture_compression_astc_decode_mode +#define GL_EXT_texture_compression_astc_decode_mode 1 +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 +#endif /* GL_EXT_texture_compression_astc_decode_mode */ + +#ifndef GL_EXT_texture_compression_bptc +#define GL_EXT_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F +#endif /* GL_EXT_texture_compression_bptc */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif /* GL_EXT_texture_compression_dxt1 */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_compression_s3tc_srgb +#define GL_EXT_texture_compression_s3tc_srgb 1 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_compression_s3tc_srgb */ + +#ifndef GL_EXT_texture_cube_map_array +#define GL_EXT_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#endif /* GL_EXT_texture_cube_map_array */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 +#endif /* GL_EXT_texture_format_BGRA8888 */ + +#ifndef GL_EXT_texture_format_sRGB_override +#define GL_EXT_texture_format_sRGB_override 1 +#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF +#endif /* GL_EXT_texture_format_sRGB_override */ + +#ifndef GL_EXT_texture_mirror_clamp_to_edge +#define GL_EXT_texture_mirror_clamp_to_edge 1 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#endif /* GL_EXT_texture_mirror_clamp_to_edge */ + +#ifndef GL_EXT_texture_norm16 +#define GL_EXT_texture_norm16 1 +#define GL_R16_EXT 0x822A +#define GL_RG16_EXT 0x822C +#define GL_RGBA16_EXT 0x805B +#define GL_RGB16_EXT 0x8054 +#define GL_RGB16_SNORM_EXT 0x8F9A +#endif /* GL_EXT_texture_norm16 */ + +#ifndef GL_EXT_texture_query_lod +#define GL_EXT_texture_query_lod 1 +#endif /* GL_EXT_texture_query_lod */ + +#ifndef GL_EXT_texture_rg +#define GL_EXT_texture_rg 1 +#define GL_RED_EXT 0x1903 +#define GL_RG_EXT 0x8227 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#endif /* GL_EXT_texture_rg */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 +#define GL_SRG8_EXT 0x8FBE +#endif /* GL_EXT_texture_sRGB_RG8 */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 +#endif /* GL_EXT_texture_shadow_lod */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_EXT_texture_storage */ + +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 +#endif /* GL_EXT_texture_type_2_10_10_10_REV */ + +#ifndef GL_EXT_texture_view +#define GL_EXT_texture_view 1 +#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE +typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif +#endif /* GL_EXT_texture_view */ + +#ifndef GL_EXT_unpack_subimage +#define GL_EXT_unpack_subimage 1 +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 +#endif /* GL_EXT_unpack_subimage */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 +typedef GLboolean (GL_APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (GL_APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLboolean GL_APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); +GL_APICALL GLboolean GL_APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); +#endif +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (GL_APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); +#endif +#endif /* GL_EXT_window_rectangles */ + +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_FJ_shader_binary_GCCSO 1 +#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 +#endif /* GL_FJ_shader_binary_GCCSO */ + +#ifndef GL_IMG_bindless_texture +#define GL_IMG_bindless_texture 1 +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture); +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleIMG (GLuint texture); +GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleIMG (GLuint texture, GLuint sampler); +GL_APICALL void GL_APIENTRY glUniformHandleui64IMG (GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glUniformHandleui64vIMG (GLint location, GLsizei count, const GLuint64 *value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64IMG (GLuint program, GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vIMG (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +#endif +#endif /* GL_IMG_bindless_texture */ + +#ifndef GL_IMG_framebuffer_downsample +#define GL_IMG_framebuffer_downsample 1 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C +#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D +#define GL_DOWNSAMPLE_SCALES_IMG 0x913E +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTexture2DDownsampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayerDownsampleIMG (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); +#endif +#endif /* GL_IMG_framebuffer_downsample */ + +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_IMG_multisampled_render_to_texture */ + +#ifndef GL_IMG_program_binary +#define GL_IMG_program_binary 1 +#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 +#endif /* GL_IMG_program_binary */ + +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 +#endif /* GL_IMG_read_format */ + +#ifndef GL_IMG_shader_binary +#define GL_IMG_shader_binary 1 +#define GL_SGX_BINARY_IMG 0x8C0A +#endif /* GL_IMG_shader_binary */ + +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif /* GL_IMG_texture_compression_pvrtc */ + +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_IMG_texture_compression_pvrtc2 1 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 +#endif /* GL_IMG_texture_compression_pvrtc2 */ + +#ifndef GL_IMG_texture_filter_cubic +#define GL_IMG_texture_filter_cubic 1 +#define GL_CUBIC_IMG 0x9139 +#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A +#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B +#endif /* GL_IMG_texture_filter_cubic */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (GL_APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESA_framebuffer_flip_x +#define GL_MESA_framebuffer_flip_x 1 +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC +#endif /* GL_MESA_framebuffer_flip_x */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifndef GL_MESA_framebuffer_swap_xy +#define GL_MESA_framebuffer_swap_xy 1 +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD +#endif /* GL_MESA_framebuffer_swap_xy */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F +#endif /* GL_MESA_program_binary_formats */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 +#endif /* GL_MESA_shader_integer_functions */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (GL_APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GL_APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleNV (GLuint texture); +GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GL_APICALL void GL_APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GL_APICALL void GL_APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GL_APICALL GLuint64 GL_APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GL_APICALL void GL_APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GL_APICALL void GL_APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GL_APICALL void GL_APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GL_APICALL GLboolean GL_APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GL_APICALL GLboolean GL_APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_NV_blend_minmax_factor */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (GL_APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (GL_APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GL_APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GL_APICALL void GL_APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (GL_APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (GL_APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); +#endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifndef GL_NV_copy_buffer +#define GL_NV_copy_buffer 1 +#define GL_COPY_READ_BUFFER_NV 0x8F36 +#define GL_COPY_WRITE_BUFFER_NV 0x8F37 +typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif +#endif /* GL_NV_copy_buffer */ + +#ifndef GL_NV_coverage_sample +#define GL_NV_coverage_sample 1 +#define GL_COVERAGE_COMPONENT_NV 0x8ED0 +#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 +#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 +#define GL_COVERAGE_BUFFERS_NV 0x8ED3 +#define GL_COVERAGE_SAMPLES_NV 0x8ED4 +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 +#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 +#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 +typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); +typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); +GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); +#endif +#endif /* GL_NV_coverage_sample */ + +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C +#endif /* GL_NV_depth_nonlinear */ + +#ifndef GL_NV_draw_buffers +#define GL_NV_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 +#define GL_DRAW_BUFFER0_NV 0x8825 +#define GL_DRAW_BUFFER1_NV 0x8826 +#define GL_DRAW_BUFFER2_NV 0x8827 +#define GL_DRAW_BUFFER3_NV 0x8828 +#define GL_DRAW_BUFFER4_NV 0x8829 +#define GL_DRAW_BUFFER5_NV 0x882A +#define GL_DRAW_BUFFER6_NV 0x882B +#define GL_DRAW_BUFFER7_NV 0x882C +#define GL_DRAW_BUFFER8_NV 0x882D +#define GL_DRAW_BUFFER9_NV 0x882E +#define GL_DRAW_BUFFER10_NV 0x882F +#define GL_DRAW_BUFFER11_NV 0x8830 +#define GL_DRAW_BUFFER12_NV 0x8831 +#define GL_DRAW_BUFFER13_NV 0x8832 +#define GL_DRAW_BUFFER14_NV 0x8833 +#define GL_DRAW_BUFFER15_NV 0x8834 +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_NV_draw_buffers */ + +#ifndef GL_NV_draw_instanced +#define GL_NV_draw_instanced 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_NV_draw_instanced */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (GL_APIENTRY *GLVULKANPROCNV)(void); +typedef void (GL_APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (GL_APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (GL_APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GL_APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GL_APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GL_APICALL GLVULKANPROCNV GL_APIENTRY glGetVkProcAddrNV (const GLchar *name); +GL_APICALL void GL_APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GL_APICALL void GL_APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GL_APICALL void GL_APIENTRY glSignalVkFenceNV (GLuint64 vkFence); +#endif +#endif /* GL_NV_draw_vulkan_image */ + +#ifndef GL_NV_explicit_attrib_location +#define GL_NV_explicit_attrib_location 1 +#endif /* GL_NV_explicit_attrib_location */ + +#ifndef GL_NV_fbo_color_attachments +#define GL_NV_fbo_color_attachments 1 +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF +#endif /* GL_NV_fbo_color_attachments */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); +GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (GL_APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_blit +#define GL_NV_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_NV 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_NV_framebuffer_blit */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); +typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GL_APICALL void GL_APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); +GL_APICALL void GL_APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample +#define GL_NV_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 +#define GL_MAX_SAMPLES_NV 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample */ + +#ifndef GL_NV_generate_mipmap_sRGB +#define GL_NV_generate_mipmap_sRGB 1 +#endif /* GL_NV_generate_mipmap_sRGB */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_PATCHES 0x000E +typedef void (GL_APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GL_APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GL_APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GL_APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GL_APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GL_APICALL void GL_APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GL_APICALL void GL_APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GL_APICALL void GL_APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GL_APICALL void GL_APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GL_APICALL void GL_APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GL_APICALL void GL_APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GL_APICALL void GL_APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GL_APICALL void GL_APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GL_APICALL void GL_APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GL_APICALL void GL_APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GL_APICALL void GL_APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GL_APICALL void GL_APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GL_APICALL void GL_APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GL_APICALL void GL_APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GL_APICALL void GL_APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GL_APICALL void GL_APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GL_APICALL void GL_APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_image_formats +#define GL_NV_image_formats 1 +#endif /* GL_NV_image_formats */ + +#ifndef GL_NV_instanced_arrays +#define GL_NV_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); +#endif +#endif /* GL_NV_instanced_arrays */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (GL_APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (GL_APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GL_APICALL void GL_APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GL_APICALL void GL_APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GL_APICALL void GL_APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + +#ifndef GL_NV_non_square_matrices +#define GL_NV_non_square_matrices 1 +#define GL_FLOAT_MAT2x3_NV 0x8B65 +#define GL_FLOAT_MAT2x4_NV 0x8B66 +#define GL_FLOAT_MAT3x2_NV 0x8B67 +#define GL_FLOAT_MAT3x4_NV 0x8B68 +#define GL_FLOAT_MAT4x2_NV 0x8B69 +#define GL_FLOAT_MAT4x3_NV 0x8B6A +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_NV_non_square_matrices */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +typedef double GLdouble; +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (GL_APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GL_APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (GL_APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (GL_APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (GL_APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GL_APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (GL_APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GL_APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (GL_APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (GL_APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (GL_APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (GL_APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GL_APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (GL_APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (GL_APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GL_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GL_APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GL_APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range); +GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GL_APICALL GLboolean GL_APIENTRY glIsPathNV (GLuint path); +GL_APICALL void GL_APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GL_APICALL void GL_APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GL_APICALL void GL_APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GL_APICALL void GL_APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GL_APICALL void GL_APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GL_APICALL void GL_APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GL_APICALL void GL_APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GL_APICALL void GL_APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GL_APICALL void GL_APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glPathCoverDepthFuncNV (GLenum func); +GL_APICALL void GL_APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GL_APICALL void GL_APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GL_APICALL void GL_APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GL_APICALL void GL_APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GL_APICALL void GL_APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GL_APICALL void GL_APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GL_APICALL void GL_APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GL_APICALL void GL_APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GL_APICALL void GL_APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GL_APICALL void GL_APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GL_APICALL GLboolean GL_APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GL_APICALL GLboolean GL_APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GL_APICALL GLfloat GL_APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GL_APICALL GLboolean GL_APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GL_APICALL void GL_APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +GL_APICALL void GL_APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GL_APICALL void GL_APIENTRY glMatrixPopEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixPushEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GL_APICALL void GL_APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GL_APICALL void GL_APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_buffer_object +#define GL_NV_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_NV 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF +#endif /* GL_NV_pixel_buffer_object */ + +#ifndef GL_NV_polygon_mode +#define GL_NV_polygon_mode 1 +#define GL_POLYGON_MODE_NV 0x0B40 +#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 +#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 +#define GL_POINT_NV 0x1B00 +#define GL_LINE_NV 0x1B01 +#define GL_FILL_NV 0x1B02 +typedef void (GL_APIENTRYP PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPolygonModeNV (GLenum face, GLenum mode); +#endif +#endif /* GL_NV_polygon_mode */ + +#ifndef GL_NV_read_buffer +#define GL_NV_read_buffer 1 +#define GL_READ_BUFFER_NV 0x0C02 +typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); +#endif +#endif /* GL_NV_read_buffer */ + +#ifndef GL_NV_read_buffer_front +#define GL_NV_read_buffer_front 1 +#endif /* GL_NV_read_buffer_front */ + +#ifndef GL_NV_read_depth +#define GL_NV_read_depth 1 +#endif /* GL_NV_read_depth */ + +#ifndef GL_NV_read_depth_stencil +#define GL_NV_read_depth_stencil 1 +#endif /* GL_NV_read_depth_stencil */ + +#ifndef GL_NV_read_stencil +#define GL_NV_read_stencil 1 +#endif /* GL_NV_read_stencil */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_sRGB_formats +#define GL_NV_sRGB_formats 1 +#define GL_SLUMINANCE_NV 0x8C46 +#define GL_SLUMINANCE_ALPHA_NV 0x8C44 +#define GL_SRGB8_NV 0x8C41 +#define GL_SLUMINANCE8_NV 0x8C47 +#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F +#define GL_ETC1_SRGB8_NV 0x88EE +#endif /* GL_NV_sRGB_formats */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_noperspective_interpolation +#define GL_NV_shader_noperspective_interpolation 1 +#endif /* GL_NV_shader_noperspective_interpolation */ + +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 +#endif /* GL_NV_shader_subgroup_partitioned */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (GL_APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (GL_APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindShadingRateImageNV (GLuint texture); +GL_APICALL void GL_APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GL_APICALL void GL_APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GL_APICALL void GL_APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GL_APICALL void GL_APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GL_APICALL void GL_APIENTRY glShadingRateSampleOrderNV (GLenum order); +GL_APICALL void GL_APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); +#endif +#endif /* GL_NV_shading_rate_image */ + +#ifndef GL_NV_shadow_samplers_array +#define GL_NV_shadow_samplers_array 1 +#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 +#endif /* GL_NV_shadow_samplers_array */ + +#ifndef GL_NV_shadow_samplers_cube +#define GL_NV_shadow_samplers_cube 1 +#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 +#endif /* GL_NV_shadow_samplers_cube */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ + +#ifndef GL_NV_texture_border_clamp +#define GL_NV_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 +#define GL_CLAMP_TO_BORDER_NV 0x812D +#endif /* GL_NV_texture_border_clamp */ + +#ifndef GL_NV_texture_compression_s3tc_update +#define GL_NV_texture_compression_s3tc_update 1 +#endif /* GL_NV_texture_compression_s3tc_update */ + +#ifndef GL_NV_texture_npot_2D_mipmap +#define GL_NV_texture_npot_2D_mipmap 1 +#endif /* GL_NV_texture_npot_2D_mipmap */ + +#ifndef GL_NV_viewport_array +#define GL_NV_viewport_array 1 +#define GL_MAX_VIEWPORTS_NV 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F +typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLENABLEINVPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEINVPROC) (GLenum target, GLuint index); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportArrayvNV (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glViewportIndexedfNV (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GL_APICALL void GL_APIENTRY glViewportIndexedfvNV (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glScissorArrayvNV (GLuint first, GLsizei count, const GLint *v); +GL_APICALL void GL_APIENTRY glScissorIndexedNV (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorIndexedvNV (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glDepthRangeArrayfvNV (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glDepthRangeIndexedfNV (GLuint index, GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glGetFloati_vNV (GLenum target, GLuint index, GLfloat *data); +GL_APICALL void GL_APIENTRY glEnableiNV (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiNV (GLenum target, GLuint index); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediNV (GLenum target, GLuint index); +#endif +#endif /* GL_NV_viewport_array */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (GL_APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifndef GL_OVR_multiview_multisampled_render_to_texture +#define GL_OVR_multiview_multisampled_render_to_texture 1 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureMultisampleMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ + +#ifndef GL_QCOM_YUV_texture_gather +#define GL_QCOM_YUV_texture_gather 1 +#endif /* GL_QCOM_YUV_texture_gather */ + +#ifndef GL_QCOM_alpha_test +#define GL_QCOM_alpha_test 1 +#define GL_ALPHA_TEST_QCOM 0x0BC0 +#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 +#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 +typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); +#endif +#endif /* GL_QCOM_alpha_test */ + +#ifndef GL_QCOM_binning_control +#define GL_QCOM_binning_control 1 +#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 +#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 +#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 +#endif /* GL_QCOM_binning_control */ + +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); +GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); +GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); +#endif +#endif /* GL_QCOM_driver_control */ + +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC +typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); +GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params); +#endif +#endif /* GL_QCOM_extended_get */ + +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 +typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); +GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); +GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif +#endif /* GL_QCOM_extended_get2 */ + +#ifndef GL_QCOM_framebuffer_foveated +#define GL_QCOM_framebuffer_foveated 1 +#define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001 +#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFoveationConfigQCOM (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); +GL_APICALL void GL_APIENTRY glFramebufferFoveationParametersQCOM (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#endif +#endif /* GL_QCOM_framebuffer_foveated */ + +#ifndef GL_QCOM_motion_estimation +#define GL_QCOM_motion_estimation 1 +#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM 0x8C90 +#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM 0x8C91 +typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONQCOMPROC) (GLuint ref, GLuint target, GLuint output); +typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC) (GLuint ref, GLuint target, GLuint output, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexEstimateMotionQCOM (GLuint ref, GLuint target, GLuint output); +GL_APICALL void GL_APIENTRY glTexEstimateMotionRegionsQCOM (GLuint ref, GLuint target, GLuint output, GLuint mask); +#endif +#endif /* GL_QCOM_motion_estimation */ + +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 +#endif /* GL_QCOM_perfmon_global_mode */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent +#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 +#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierQCOM (void); +#endif +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_rate +#define GL_QCOM_shader_framebuffer_fetch_rate 1 +#endif /* GL_QCOM_shader_framebuffer_fetch_rate */ + +#ifndef GL_QCOM_shading_rate +#define GL_QCOM_shading_rate 1 +#define GL_SHADING_RATE_QCOM 0x96A4 +#define GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM 0x96A5 +#define GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7 +#define GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9 +#define GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC +#define GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE +typedef void (GL_APIENTRYP PFNGLSHADINGRATEQCOMPROC) (GLenum rate); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glShadingRateQCOM (GLenum rate); +#endif +#endif /* GL_QCOM_shading_rate */ + +#ifndef GL_QCOM_texture_foveated +#define GL_QCOM_texture_foveated 1 +#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB +#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC +#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD +#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE +#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF +typedef void (GL_APIENTRYP PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureFoveationParametersQCOM (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#endif +#endif /* GL_QCOM_texture_foveated */ + +#ifndef GL_QCOM_texture_foveated_subsampled_layout +#define GL_QCOM_texture_foveated_subsampled_layout 1 +#define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x00000004 +#define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1 +#endif /* GL_QCOM_texture_foveated_subsampled_layout */ + +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 +typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); +#endif +#endif /* GL_QCOM_tiled_rendering */ + +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#endif /* GL_QCOM_writeonly_rendering */ + +#ifndef GL_VIV_shader_binary +#define GL_VIV_shader_binary 1 +#define GL_SHADER_BINARY_VIV 0x8FC4 +#endif /* GL_VIV_shader_binary */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/WASM/include/GLES2/gl2platform.h b/WASM/include/GLES2/gl2platform.h new file mode 100644 index 0000000..eb318dc --- /dev/null +++ b/WASM/include/GLES2/gl2platform.h @@ -0,0 +1,38 @@ +#ifndef __gl2platform_h_ +#define __gl2platform_h_ + +/* +** Copyright (c) 2017 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * Please contribute modifications back to Khronos as pull requests on the + * public github repository: + * https://github.com/KhronosGroup/OpenGL-Registry + */ + +#include + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __gl2platform_h_ */ diff --git a/WASM/include/GLES3/gl2ext.h b/WASM/include/GLES3/gl2ext.h new file mode 100644 index 0000000..a5d642a --- /dev/null +++ b/WASM/include/GLES3/gl2ext.h @@ -0,0 +1,9 @@ +/* N.B. This file should not exist, see here: + https://www.khronos.org/registry/gles/ : "OpenGL ES Extension Header File (this header is defined + to contain all defined extension interfaces for OpenGL ES 2.0 and all later versions, since later + versions are backwards-compatible with OpenGL ES 2.0)." + + However, we do provide this file for compatibility, since some other platforms seem to have + it, and there's existing code in the wild that do #include . + Please #include instead. */ +#include "../GLES2/gl2ext.h" diff --git a/WASM/include/GLES3/gl3.h b/WASM/include/GLES3/gl3.h new file mode 100644 index 0000000..d96042b --- /dev/null +++ b/WASM/include/GLES3/gl3.h @@ -0,0 +1,1211 @@ +#ifndef __gles2_gl3_h_ +#define __gles2_gl3_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#include + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +#ifndef GL_GLES_PROTOTYPES +#define GL_GLES_PROTOTYPES 1 +#endif + +/* Generated on date 20200423 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9]|3\.0 + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +#include +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef void GLvoid; +typedef struct __GLsync *GLsync; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef unsigned int GLenum; +typedef unsigned int GLuint; +typedef char GLchar; +typedef khronos_float_t GLfloat; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_ES_VERSION_2_0 */ + +#ifndef GL_ES_VERSION_3_0 +#define GL_ES_VERSION_3_0 1 +typedef khronos_uint16_t GLhalf; +#define GL_READ_BUFFER 0x0C02 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_RED 0x1903 +#define GL_RGB8 0x8051 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_RG8 0x822B +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); +GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); +GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); +GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); +GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); +GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); +GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); +GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +#endif +#endif /* GL_ES_VERSION_3_0 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/WASM/include/GLES3/gl31.h b/WASM/include/GLES3/gl31.h new file mode 100644 index 0000000..0015bec --- /dev/null +++ b/WASM/include/GLES3/gl31.h @@ -0,0 +1,1526 @@ +#ifndef __gles2_gl31_h_ +#define __gles2_gl31_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#include + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +#ifndef GL_GLES_PROTOTYPES +#define GL_GLES_PROTOTYPES 1 +#endif + +/* Generated on date 20191013 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9]|3\.[01] + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +#include +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef void GLvoid; +typedef struct __GLsync *GLsync; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef unsigned int GLenum; +typedef unsigned int GLuint; +typedef char GLchar; +typedef khronos_float_t GLfloat; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_ES_VERSION_2_0 */ + +#ifndef GL_ES_VERSION_3_0 +#define GL_ES_VERSION_3_0 1 +typedef khronos_uint16_t GLhalf; +#define GL_READ_BUFFER 0x0C02 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_RED 0x1903 +#define GL_RGB8 0x8051 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_RG8 0x822B +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); +GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); +GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); +GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); +GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); +GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); +GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); +GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_ES_VERSION_3_0 */ + +#ifndef GL_ES_VERSION_3_1 +#define GL_ES_VERSION_3_1 1 +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_STENCIL_INDEX 0x1901 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers); +GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +#endif +#endif /* GL_ES_VERSION_3_1 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/WASM/include/GLES3/gl32.h b/WASM/include/GLES3/gl32.h new file mode 100644 index 0000000..3b2487e --- /dev/null +++ b/WASM/include/GLES3/gl32.h @@ -0,0 +1,1827 @@ +#ifndef __gles2_gl32_h_ +#define __gles2_gl32_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#include + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +#ifndef GL_GLES_PROTOTYPES +#define GL_GLES_PROTOTYPES 1 +#endif + +/* Generated on date 20191013 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9]|3\.[012] + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +#include +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef void GLvoid; +typedef struct __GLsync *GLsync; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef unsigned int GLenum; +typedef unsigned int GLuint; +typedef char GLchar; +typedef khronos_float_t GLfloat; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_ES_VERSION_2_0 */ + +#ifndef GL_ES_VERSION_3_0 +#define GL_ES_VERSION_3_0 1 +typedef khronos_uint16_t GLhalf; +#define GL_READ_BUFFER 0x0C02 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_RED 0x1903 +#define GL_RGB8 0x8051 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_RG8 0x822B +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); +GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); +GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); +GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); +GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); +GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); +GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); +GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_ES_VERSION_3_0 */ + +#ifndef GL_ES_VERSION_3_1 +#define GL_ES_VERSION_3_1 1 +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_STENCIL_INDEX 0x1901 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers); +GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +#endif +#endif /* GL_ES_VERSION_3_1 */ + +#ifndef GL_ES_VERSION_3_2 +#define GL_ES_VERSION_3_2 1 +typedef void (GL_APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382 +#define GL_MULTIPLY 0x9294 +#define GL_SCREEN 0x9295 +#define GL_OVERLAY 0x9296 +#define GL_DARKEN 0x9297 +#define GL_LIGHTEN 0x9298 +#define GL_COLORDODGE 0x9299 +#define GL_COLORBURN 0x929A +#define GL_HARDLIGHT 0x929B +#define GL_SOFTLIGHT 0x929C +#define GL_DIFFERENCE 0x929E +#define GL_EXCLUSION 0x92A0 +#define GL_HSL_HUE 0x92AD +#define GL_HSL_SATURATION 0x92AE +#define GL_HSL_COLOR 0x92AF +#define GL_HSL_LUMINOSITY 0x92B0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_FLAGS 0x821E +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_LOST 0x0507 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_QUADS 0x0007 +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERPROC) (void); +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params); +typedef void (GL_APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendBarrier (void); +GL_APICALL void GL_APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GL_APICALL void GL_APIENTRY glPopDebugGroup (void); +GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params); +GL_APICALL void GL_APIENTRY glEnablei (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisablei (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnabledi (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GL_APICALL void GL_APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatus (void); +GL_APICALL void GL_APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GL_APICALL void GL_APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GL_APICALL void GL_APIENTRY glMinSampleShading (GLfloat value); +GL_APICALL void GL_APIENTRY glPatchParameteri (GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif +#endif /* GL_ES_VERSION_3_2 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/WASM/include/GLES3/gl3platform.h b/WASM/include/GLES3/gl3platform.h new file mode 100644 index 0000000..ca9d7a6 --- /dev/null +++ b/WASM/include/GLES3/gl3platform.h @@ -0,0 +1,38 @@ +#ifndef __gl3platform_h_ +#define __gl3platform_h_ + +/* +** Copyright (c) 2017 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * Please contribute modifications back to Khronos as pull requests on the + * public github repository: + * https://github.com/KhronosGroup/OpenGL-Registry + */ + +#include + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __gl3platform_h_ */ diff --git a/WASM/include/GLFW/glfw3.h b/WASM/include/GLFW/glfw3.h new file mode 100644 index 0000000..95caa95 --- /dev/null +++ b/WASM/include/GLFW/glfw3.h @@ -0,0 +1,4248 @@ +/************************************************************************* + * GLFW 3.2 - www.glfw.org + * A library for OpenGL, window and input + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2016 Camilla Berglund + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + *************************************************************************/ + +#ifndef _glfw3_h_ +#define _glfw3_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Doxygen documentation + *************************************************************************/ + +/*! @file glfw3.h + * @brief The header of the GLFW 3 API. + * + * This is the header file of the GLFW 3 API. It defines all its types and + * declares all its functions. + * + * For more information about how to use this file, see @ref build_include. + */ +/*! @defgroup context Context reference + * + * This is the reference documentation for OpenGL and OpenGL ES context related + * functions. For more task-oriented information, see the @ref context_guide. + */ +/*! @defgroup vulkan Vulkan reference + * + * This is the reference documentation for Vulkan related functions and types. + * For more task-oriented information, see the @ref vulkan_guide. + */ +/*! @defgroup init Initialization, version and error reference + * + * This is the reference documentation for initialization and termination of + * the library, version management and error handling. For more task-oriented + * information, see the @ref intro_guide. + */ +/*! @defgroup input Input reference + * + * This is the reference documentation for input related functions and types. + * For more task-oriented information, see the @ref input_guide. + */ +/*! @defgroup monitor Monitor reference + * + * This is the reference documentation for monitor related functions and types. + * For more task-oriented information, see the @ref monitor_guide. + */ +/*! @defgroup window Window reference + * + * This is the reference documentation for window related functions and types, + * including creation, deletion and event polling. For more task-oriented + * information, see the @ref window_guide. + */ + + +/************************************************************************* + * Compiler- and platform-specific preprocessor work + *************************************************************************/ + +/* If we are we on Windows, we want a single define for it. + */ +#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)) + #define _WIN32 +#endif /* _WIN32 */ + +/* It is customary to use APIENTRY for OpenGL function pointer declarations on + * all platforms. Additionally, the Windows OpenGL header needs APIENTRY. + */ +#ifndef APIENTRY + #ifdef _WIN32 + #define APIENTRY __stdcall + #else + #define APIENTRY + #endif +#endif /* APIENTRY */ + +/* Some Windows OpenGL headers need this. + */ +#if !defined(WINGDIAPI) && defined(_WIN32) + #define WINGDIAPI __declspec(dllimport) + #define GLFW_WINGDIAPI_DEFINED +#endif /* WINGDIAPI */ + +/* Some Windows GLU headers need this. + */ +#if !defined(CALLBACK) && defined(_WIN32) + #define CALLBACK __stdcall + #define GLFW_CALLBACK_DEFINED +#endif /* CALLBACK */ + +/* Include because most Windows GLU headers need wchar_t and + * the OS X OpenGL header blocks the definition of ptrdiff_t by glext.h. + * Include it unconditionally to avoid surprising side-effects. + */ +#include + +/* Include because it is needed by Vulkan and related functions. + */ +#include + +/* Include the chosen client API headers. + */ +#if defined(__APPLE__) + #if defined(GLFW_INCLUDE_GLCOREARB) + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + #elif !defined(GLFW_INCLUDE_NONE) + #if !defined(GLFW_INCLUDE_GLEXT) + #define GL_GLEXT_LEGACY + #endif + #include + #endif + #if defined(GLFW_INCLUDE_GLU) + #include + #endif +#else + #if defined(GLFW_INCLUDE_GLCOREARB) + #include + #elif defined(GLFW_INCLUDE_ES1) + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + #elif defined(GLFW_INCLUDE_ES2) + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + #elif defined(GLFW_INCLUDE_ES3) + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + #elif defined(GLFW_INCLUDE_ES31) + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + #elif defined(GLFW_INCLUDE_VULKAN) + #include + #elif !defined(GLFW_INCLUDE_NONE) + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + #endif + #if defined(GLFW_INCLUDE_GLU) + #include + #endif +#endif + +#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) + /* GLFW_DLL must be defined by applications that are linking against the DLL + * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW + * configuration header when compiling the DLL version of the library. + */ + #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" +#endif + +/* GLFWAPI is used to declare public API functions for export + * from the DLL / shared library / dynamic library. + */ +#if defined(_WIN32) && defined(_GLFW_BUILD_DLL) + /* We are building GLFW as a Win32 DLL */ + #define GLFWAPI __declspec(dllexport) +#elif defined(_WIN32) && defined(GLFW_DLL) + /* We are calling GLFW as a Win32 DLL */ + #define GLFWAPI __declspec(dllimport) +#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) + /* We are building GLFW as a shared / dynamic library */ + #define GLFWAPI __attribute__((visibility("default"))) +#else + /* We are building or calling GLFW as a static library */ + #define GLFWAPI +#endif + + +/************************************************************************* + * GLFW API tokens + *************************************************************************/ + +/*! @name GLFW version macros + * @{ */ +/*! @brief The major version number of the GLFW library. + * + * This is incremented when the API is changed in non-compatible ways. + * @ingroup init + */ +#define GLFW_VERSION_MAJOR 3 +/*! @brief The minor version number of the GLFW library. + * + * This is incremented when features are added to the API but it remains + * backward-compatible. + * @ingroup init + */ +#define GLFW_VERSION_MINOR 2 +/*! @brief The revision number of the GLFW library. + * + * This is incremented when a bug fix release is made that does not contain any + * API changes. + * @ingroup init + */ +#define GLFW_VERSION_REVISION 1 +/*! @} */ + +/*! @name Boolean values + * @{ */ +/*! @brief One. + * + * One. Seriously. You don't _need_ to use this symbol in your code. It's + * just semantic sugar for the number 1. You can use `1` or `true` or `_True` + * or `GL_TRUE` or whatever you want. + */ +#define GLFW_TRUE 1 +/*! @brief Zero. + * + * Zero. Seriously. You don't _need_ to use this symbol in your code. It's + * just just semantic sugar for the number 0. You can use `0` or `false` or + * `_False` or `GL_FALSE` or whatever you want. + */ +#define GLFW_FALSE 0 +/*! @} */ + +/*! @name Key and button actions + * @{ */ +/*! @brief The key or mouse button was released. + * + * The key or mouse button was released. + * + * @ingroup input + */ +#define GLFW_RELEASE 0 +/*! @brief The key or mouse button was pressed. + * + * The key or mouse button was pressed. + * + * @ingroup input + */ +#define GLFW_PRESS 1 +/*! @brief The key was held down until it repeated. + * + * The key was held down until it repeated. + * + * @ingroup input + */ +#define GLFW_REPEAT 2 +/*! @} */ + +/*! @defgroup keys Keyboard keys + * + * See [key input](@ref input_key) for how these are used. + * + * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), + * but re-arranged to map to 7-bit ASCII for printable keys (function keys are + * put in the 256+ range). + * + * The naming of the key codes follow these rules: + * - The US keyboard layout is used + * - Names of printable alpha-numeric characters are used (e.g. "A", "R", + * "3", etc.) + * - For non-alphanumeric characters, Unicode:ish names are used (e.g. + * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not + * correspond to the Unicode standard (usually for brevity) + * - Keys that lack a clear US mapping are named "WORLD_x" + * - For non-printable keys, custom names are used (e.g. "F4", + * "BACKSPACE", etc.) + * + * @ingroup input + * @{ + */ + +/* The unknown key */ +#define GLFW_KEY_UNKNOWN -1 + +/* Printable keys */ +#define GLFW_KEY_SPACE 32 +#define GLFW_KEY_APOSTROPHE 39 /* ' */ +#define GLFW_KEY_COMMA 44 /* , */ +#define GLFW_KEY_MINUS 45 /* - */ +#define GLFW_KEY_PERIOD 46 /* . */ +#define GLFW_KEY_SLASH 47 /* / */ +#define GLFW_KEY_0 48 +#define GLFW_KEY_1 49 +#define GLFW_KEY_2 50 +#define GLFW_KEY_3 51 +#define GLFW_KEY_4 52 +#define GLFW_KEY_5 53 +#define GLFW_KEY_6 54 +#define GLFW_KEY_7 55 +#define GLFW_KEY_8 56 +#define GLFW_KEY_9 57 +#define GLFW_KEY_SEMICOLON 59 /* ; */ +#define GLFW_KEY_EQUAL 61 /* = */ +#define GLFW_KEY_A 65 +#define GLFW_KEY_B 66 +#define GLFW_KEY_C 67 +#define GLFW_KEY_D 68 +#define GLFW_KEY_E 69 +#define GLFW_KEY_F 70 +#define GLFW_KEY_G 71 +#define GLFW_KEY_H 72 +#define GLFW_KEY_I 73 +#define GLFW_KEY_J 74 +#define GLFW_KEY_K 75 +#define GLFW_KEY_L 76 +#define GLFW_KEY_M 77 +#define GLFW_KEY_N 78 +#define GLFW_KEY_O 79 +#define GLFW_KEY_P 80 +#define GLFW_KEY_Q 81 +#define GLFW_KEY_R 82 +#define GLFW_KEY_S 83 +#define GLFW_KEY_T 84 +#define GLFW_KEY_U 85 +#define GLFW_KEY_V 86 +#define GLFW_KEY_W 87 +#define GLFW_KEY_X 88 +#define GLFW_KEY_Y 89 +#define GLFW_KEY_Z 90 +#define GLFW_KEY_LEFT_BRACKET 91 /* [ */ +#define GLFW_KEY_BACKSLASH 92 /* \ */ +#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ +#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ +#define GLFW_KEY_WORLD_1 161 /* non-US #1 */ +#define GLFW_KEY_WORLD_2 162 /* non-US #2 */ + +/* Function keys */ +#define GLFW_KEY_ESCAPE 256 +#define GLFW_KEY_ENTER 257 +#define GLFW_KEY_TAB 258 +#define GLFW_KEY_BACKSPACE 259 +#define GLFW_KEY_INSERT 260 +#define GLFW_KEY_DELETE 261 +#define GLFW_KEY_RIGHT 262 +#define GLFW_KEY_LEFT 263 +#define GLFW_KEY_DOWN 264 +#define GLFW_KEY_UP 265 +#define GLFW_KEY_PAGE_UP 266 +#define GLFW_KEY_PAGE_DOWN 267 +#define GLFW_KEY_HOME 268 +#define GLFW_KEY_END 269 +#define GLFW_KEY_CAPS_LOCK 280 +#define GLFW_KEY_SCROLL_LOCK 281 +#define GLFW_KEY_NUM_LOCK 282 +#define GLFW_KEY_PRINT_SCREEN 283 +#define GLFW_KEY_PAUSE 284 +#define GLFW_KEY_F1 290 +#define GLFW_KEY_F2 291 +#define GLFW_KEY_F3 292 +#define GLFW_KEY_F4 293 +#define GLFW_KEY_F5 294 +#define GLFW_KEY_F6 295 +#define GLFW_KEY_F7 296 +#define GLFW_KEY_F8 297 +#define GLFW_KEY_F9 298 +#define GLFW_KEY_F10 299 +#define GLFW_KEY_F11 300 +#define GLFW_KEY_F12 301 +#define GLFW_KEY_F13 302 +#define GLFW_KEY_F14 303 +#define GLFW_KEY_F15 304 +#define GLFW_KEY_F16 305 +#define GLFW_KEY_F17 306 +#define GLFW_KEY_F18 307 +#define GLFW_KEY_F19 308 +#define GLFW_KEY_F20 309 +#define GLFW_KEY_F21 310 +#define GLFW_KEY_F22 311 +#define GLFW_KEY_F23 312 +#define GLFW_KEY_F24 313 +#define GLFW_KEY_F25 314 +#define GLFW_KEY_KP_0 320 +#define GLFW_KEY_KP_1 321 +#define GLFW_KEY_KP_2 322 +#define GLFW_KEY_KP_3 323 +#define GLFW_KEY_KP_4 324 +#define GLFW_KEY_KP_5 325 +#define GLFW_KEY_KP_6 326 +#define GLFW_KEY_KP_7 327 +#define GLFW_KEY_KP_8 328 +#define GLFW_KEY_KP_9 329 +#define GLFW_KEY_KP_DECIMAL 330 +#define GLFW_KEY_KP_DIVIDE 331 +#define GLFW_KEY_KP_MULTIPLY 332 +#define GLFW_KEY_KP_SUBTRACT 333 +#define GLFW_KEY_KP_ADD 334 +#define GLFW_KEY_KP_ENTER 335 +#define GLFW_KEY_KP_EQUAL 336 +#define GLFW_KEY_LEFT_SHIFT 340 +#define GLFW_KEY_LEFT_CONTROL 341 +#define GLFW_KEY_LEFT_ALT 342 +#define GLFW_KEY_LEFT_SUPER 343 +#define GLFW_KEY_RIGHT_SHIFT 344 +#define GLFW_KEY_RIGHT_CONTROL 345 +#define GLFW_KEY_RIGHT_ALT 346 +#define GLFW_KEY_RIGHT_SUPER 347 +#define GLFW_KEY_MENU 348 + +#define GLFW_KEY_LAST GLFW_KEY_MENU + +/*! @} */ + +/*! @defgroup mods Modifier key flags + * + * See [key input](@ref input_key) for how these are used. + * + * @ingroup input + * @{ */ + +/*! @brief If this bit is set one or more Shift keys were held down. + */ +#define GLFW_MOD_SHIFT 0x0001 +/*! @brief If this bit is set one or more Control keys were held down. + */ +#define GLFW_MOD_CONTROL 0x0002 +/*! @brief If this bit is set one or more Alt keys were held down. + */ +#define GLFW_MOD_ALT 0x0004 +/*! @brief If this bit is set one or more Super keys were held down. + */ +#define GLFW_MOD_SUPER 0x0008 + +/*! @} */ + +/*! @defgroup buttons Mouse buttons + * + * See [mouse button input](@ref input_mouse_button) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_MOUSE_BUTTON_1 0 +#define GLFW_MOUSE_BUTTON_2 1 +#define GLFW_MOUSE_BUTTON_3 2 +#define GLFW_MOUSE_BUTTON_4 3 +#define GLFW_MOUSE_BUTTON_5 4 +#define GLFW_MOUSE_BUTTON_6 5 +#define GLFW_MOUSE_BUTTON_7 6 +#define GLFW_MOUSE_BUTTON_8 7 +#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 +#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 +#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 +#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 +/*! @} */ + +/*! @defgroup joysticks Joysticks + * + * See [joystick input](@ref joystick) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_JOYSTICK_1 0 +#define GLFW_JOYSTICK_2 1 +#define GLFW_JOYSTICK_3 2 +#define GLFW_JOYSTICK_4 3 +#define GLFW_JOYSTICK_5 4 +#define GLFW_JOYSTICK_6 5 +#define GLFW_JOYSTICK_7 6 +#define GLFW_JOYSTICK_8 7 +#define GLFW_JOYSTICK_9 8 +#define GLFW_JOYSTICK_10 9 +#define GLFW_JOYSTICK_11 10 +#define GLFW_JOYSTICK_12 11 +#define GLFW_JOYSTICK_13 12 +#define GLFW_JOYSTICK_14 13 +#define GLFW_JOYSTICK_15 14 +#define GLFW_JOYSTICK_16 15 +#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 +/*! @} */ + +/*! @defgroup errors Error codes + * + * See [error handling](@ref error_handling) for how these are used. + * + * @ingroup init + * @{ */ +/*! @brief GLFW has not been initialized. + * + * This occurs if a GLFW function was called that must not be called unless the + * library is [initialized](@ref intro_init). + * + * @analysis Application programmer error. Initialize GLFW before calling any + * function that requires initialization. + */ +#define GLFW_NOT_INITIALIZED 0x00010001 +/*! @brief No context is current for this thread. + * + * This occurs if a GLFW function was called that needs and operates on the + * current OpenGL or OpenGL ES context but no context is current on the calling + * thread. One such function is @ref glfwSwapInterval. + * + * @analysis Application programmer error. Ensure a context is current before + * calling functions that require a current context. + */ +#define GLFW_NO_CURRENT_CONTEXT 0x00010002 +/*! @brief One of the arguments to the function was an invalid enum value. + * + * One of the arguments to the function was an invalid enum value, for example + * requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref + * glfwGetWindowAttrib. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_INVALID_ENUM 0x00010003 +/*! @brief One of the arguments to the function was an invalid value. + * + * One of the arguments to the function was an invalid value, for example + * requesting a non-existent OpenGL or OpenGL ES version like 2.7. + * + * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead + * result in a @ref GLFW_VERSION_UNAVAILABLE error. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_INVALID_VALUE 0x00010004 +/*! @brief A memory allocation failed. + * + * A memory allocation failed. + * + * @analysis A bug in GLFW or the underlying operating system. Report the bug + * to our [issue tracker](https://github.com/glfw/glfw/issues). + */ +#define GLFW_OUT_OF_MEMORY 0x00010005 +/*! @brief GLFW could not find support for the requested API on the system. + * + * GLFW could not find support for the requested API on the system. + * + * @analysis The installed graphics driver does not support the requested + * API, or does not support it via the chosen context creation backend. + * Below are a few examples. + * + * @par + * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only + * supports OpenGL ES via EGL, while Nvidia and Intel only support it via + * a WGL or GLX extension. OS X does not provide OpenGL ES at all. The Mesa + * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary + * driver. Older graphics drivers do not support Vulkan. + */ +#define GLFW_API_UNAVAILABLE 0x00010006 +/*! @brief The requested OpenGL or OpenGL ES version is not available. + * + * The requested OpenGL or OpenGL ES version (including any requested context + * or framebuffer hints) is not available on this machine. + * + * @analysis The machine does not support your requirements. If your + * application is sufficiently flexible, downgrade your requirements and try + * again. Otherwise, inform the user that their machine does not match your + * requirements. + * + * @par + * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 + * comes out before the 4.x series gets that far, also fail with this error and + * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions + * will exist. + */ +#define GLFW_VERSION_UNAVAILABLE 0x00010007 +/*! @brief A platform-specific error occurred that does not match any of the + * more specific categories. + * + * A platform-specific error occurred that does not match any of the more + * specific categories. + * + * @analysis A bug or configuration error in GLFW, the underlying operating + * system or its drivers, or a lack of required resources. Report the issue to + * our [issue tracker](https://github.com/glfw/glfw/issues). + */ +#define GLFW_PLATFORM_ERROR 0x00010008 +/*! @brief The requested format is not supported or available. + * + * If emitted during window creation, the requested pixel format is not + * supported. + * + * If emitted when querying the clipboard, the contents of the clipboard could + * not be converted to the requested format. + * + * @analysis If emitted during window creation, one or more + * [hard constraints](@ref window_hints_hard) did not match any of the + * available pixel formats. If your application is sufficiently flexible, + * downgrade your requirements and try again. Otherwise, inform the user that + * their machine does not match your requirements. + * + * @par + * If emitted when querying the clipboard, ignore the error or report it to + * the user, as appropriate. + */ +#define GLFW_FORMAT_UNAVAILABLE 0x00010009 +/*! @brief The specified window does not have an OpenGL or OpenGL ES context. + * + * A window that does not have an OpenGL or OpenGL ES context was passed to + * a function that requires it to have one. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_NO_WINDOW_CONTEXT 0x0001000A +/*! @} */ + +#define GLFW_FOCUSED 0x00020001 +#define GLFW_ICONIFIED 0x00020002 +#define GLFW_RESIZABLE 0x00020003 +#define GLFW_VISIBLE 0x00020004 +#define GLFW_DECORATED 0x00020005 +#define GLFW_AUTO_ICONIFY 0x00020006 +#define GLFW_FLOATING 0x00020007 +#define GLFW_MAXIMIZED 0x00020008 + +#define GLFW_RED_BITS 0x00021001 +#define GLFW_GREEN_BITS 0x00021002 +#define GLFW_BLUE_BITS 0x00021003 +#define GLFW_ALPHA_BITS 0x00021004 +#define GLFW_DEPTH_BITS 0x00021005 +#define GLFW_STENCIL_BITS 0x00021006 +#define GLFW_ACCUM_RED_BITS 0x00021007 +#define GLFW_ACCUM_GREEN_BITS 0x00021008 +#define GLFW_ACCUM_BLUE_BITS 0x00021009 +#define GLFW_ACCUM_ALPHA_BITS 0x0002100A +#define GLFW_AUX_BUFFERS 0x0002100B +#define GLFW_STEREO 0x0002100C +#define GLFW_SAMPLES 0x0002100D +#define GLFW_SRGB_CAPABLE 0x0002100E +#define GLFW_REFRESH_RATE 0x0002100F +#define GLFW_DOUBLEBUFFER 0x00021010 + +#define GLFW_CLIENT_API 0x00022001 +#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 +#define GLFW_CONTEXT_VERSION_MINOR 0x00022003 +#define GLFW_CONTEXT_REVISION 0x00022004 +#define GLFW_CONTEXT_ROBUSTNESS 0x00022005 +#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 +#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007 +#define GLFW_OPENGL_PROFILE 0x00022008 +#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 +#define GLFW_CONTEXT_NO_ERROR 0x0002200A +#define GLFW_CONTEXT_CREATION_API 0x0002200B + +#define GLFW_NO_API 0 +#define GLFW_OPENGL_API 0x00030001 +#define GLFW_OPENGL_ES_API 0x00030002 + +#define GLFW_NO_ROBUSTNESS 0 +#define GLFW_NO_RESET_NOTIFICATION 0x00031001 +#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002 + +#define GLFW_OPENGL_ANY_PROFILE 0 +#define GLFW_OPENGL_CORE_PROFILE 0x00032001 +#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002 + +#define GLFW_CURSOR 0x00033001 +#define GLFW_STICKY_KEYS 0x00033002 +#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 + +#define GLFW_CURSOR_NORMAL 0x00034001 +#define GLFW_CURSOR_HIDDEN 0x00034002 +#define GLFW_CURSOR_DISABLED 0x00034003 + +#define GLFW_ANY_RELEASE_BEHAVIOR 0 +#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 +#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002 + +#define GLFW_NATIVE_CONTEXT_API 0x00036001 +#define GLFW_EGL_CONTEXT_API 0x00036002 + +/*! @defgroup shapes Standard cursor shapes + * + * See [standard cursor creation](@ref cursor_standard) for how these are used. + * + * @ingroup input + * @{ */ + +/*! @brief The regular arrow cursor shape. + * + * The regular arrow cursor. + */ +#define GLFW_ARROW_CURSOR 0x00036001 +/*! @brief The text input I-beam cursor shape. + * + * The text input I-beam cursor shape. + */ +#define GLFW_IBEAM_CURSOR 0x00036002 +/*! @brief The crosshair shape. + * + * The crosshair shape. + */ +#define GLFW_CROSSHAIR_CURSOR 0x00036003 +/*! @brief The hand shape. + * + * The hand shape. + */ +#define GLFW_HAND_CURSOR 0x00036004 +/*! @brief The horizontal resize arrow shape. + * + * The horizontal resize arrow shape. + */ +#define GLFW_HRESIZE_CURSOR 0x00036005 +/*! @brief The vertical resize arrow shape. + * + * The vertical resize arrow shape. + */ +#define GLFW_VRESIZE_CURSOR 0x00036006 +/*! @} */ + +#define GLFW_CONNECTED 0x00040001 +#define GLFW_DISCONNECTED 0x00040002 + +#define GLFW_DONT_CARE -1 + + +/************************************************************************* + * GLFW API types + *************************************************************************/ + +/*! @brief Client API function pointer type. + * + * Generic function pointer used for returning client API function pointers + * without forcing a cast from a regular pointer. + * + * @sa @ref context_glext + * @sa glfwGetProcAddress + * + * @since Added in version 3.0. + + * @ingroup context + */ +typedef void (*GLFWglproc)(void); + +/*! @brief Vulkan API function pointer type. + * + * Generic function pointer used for returning Vulkan API function pointers + * without forcing a cast from a regular pointer. + * + * @sa @ref vulkan_proc + * @sa glfwGetInstanceProcAddress + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +typedef void (*GLFWvkproc)(void); + +/*! @brief Opaque monitor object. + * + * Opaque monitor object. + * + * @see @ref monitor_object + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef struct GLFWmonitor GLFWmonitor; + +/*! @brief Opaque window object. + * + * Opaque window object. + * + * @see @ref window_object + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef struct GLFWwindow GLFWwindow; + +/*! @brief Opaque cursor object. + * + * Opaque cursor object. + * + * @see @ref cursor_object + * + * @since Added in version 3.1. + * + * @ingroup cursor + */ +typedef struct GLFWcursor GLFWcursor; + +/*! @brief The function signature for error callbacks. + * + * This is the function signature for error callback functions. + * + * @param[in] error An [error code](@ref errors). + * @param[in] description A UTF-8 encoded string describing the error. + * + * @sa @ref error_handling + * @sa glfwSetErrorCallback + * + * @since Added in version 3.0. + * + * @ingroup init + */ +typedef void (* GLFWerrorfun)(int,const char*); + +/*! @brief The function signature for window position callbacks. + * + * This is the function signature for window position callback functions. + * + * @param[in] window The window that was moved. + * @param[in] xpos The new x-coordinate, in screen coordinates, of the + * upper-left corner of the client area of the window. + * @param[in] ypos The new y-coordinate, in screen coordinates, of the + * upper-left corner of the client area of the window. + * + * @sa @ref window_pos + * @sa glfwSetWindowPosCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); + +/*! @brief The function signature for window resize callbacks. + * + * This is the function signature for window size callback functions. + * + * @param[in] window The window that was resized. + * @param[in] width The new width, in screen coordinates, of the window. + * @param[in] height The new height, in screen coordinates, of the window. + * + * @sa @ref window_size + * @sa glfwSetWindowSizeCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); + +/*! @brief The function signature for window close callbacks. + * + * This is the function signature for window close callback functions. + * + * @param[in] window The window that the user attempted to close. + * + * @sa @ref window_close + * @sa glfwSetWindowCloseCallback + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowclosefun)(GLFWwindow*); + +/*! @brief The function signature for window content refresh callbacks. + * + * This is the function signature for window refresh callback functions. + * + * @param[in] window The window whose content needs to be refreshed. + * + * @sa @ref window_refresh + * @sa glfwSetWindowRefreshCallback + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); + +/*! @brief The function signature for window focus/defocus callbacks. + * + * This is the function signature for window focus callback functions. + * + * @param[in] window The window that gained or lost input focus. + * @param[in] focused `GLFW_TRUE` if the window was given input focus, or + * `GLFW_FALSE` if it lost it. + * + * @sa @ref window_focus + * @sa glfwSetWindowFocusCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); + +/*! @brief The function signature for window iconify/restore callbacks. + * + * This is the function signature for window iconify/restore callback + * functions. + * + * @param[in] window The window that was iconified or restored. + * @param[in] iconified `GLFW_TRUE` if the window was iconified, or + * `GLFW_FALSE` if it was restored. + * + * @sa @ref window_iconify + * @sa glfwSetWindowIconifyCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); + +/*! @brief The function signature for framebuffer resize callbacks. + * + * This is the function signature for framebuffer resize callback + * functions. + * + * @param[in] window The window whose framebuffer was resized. + * @param[in] width The new width, in pixels, of the framebuffer. + * @param[in] height The new height, in pixels, of the framebuffer. + * + * @sa @ref window_fbsize + * @sa glfwSetFramebufferSizeCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); + +/*! @brief The function signature for mouse button callbacks. + * + * This is the function signature for mouse button callback functions. + * + * @param[in] window The window that received the event. + * @param[in] button The [mouse button](@ref buttons) that was pressed or + * released. + * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_mouse_button + * @sa glfwSetMouseButtonCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle and modifier mask parameters. + * + * @ingroup input + */ +typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); + +/*! @brief The function signature for cursor position callbacks. + * + * This is the function signature for cursor position callback functions. + * + * @param[in] window The window that received the event. + * @param[in] xpos The new cursor x-coordinate, relative to the left edge of + * the client area. + * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the + * client area. + * + * @sa @ref cursor_pos + * @sa glfwSetCursorPosCallback + * + * @since Added in version 3.0. Replaces `GLFWmouseposfun`. + * + * @ingroup input + */ +typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); + +/*! @brief The function signature for cursor enter/leave callbacks. + * + * This is the function signature for cursor enter/leave callback functions. + * + * @param[in] window The window that received the event. + * @param[in] entered `GLFW_TRUE` if the cursor entered the window's client + * area, or `GLFW_FALSE` if it left it. + * + * @sa @ref cursor_enter + * @sa glfwSetCursorEnterCallback + * + * @since Added in version 3.0. + * + * @ingroup input + */ +typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); + +/*! @brief The function signature for scroll callbacks. + * + * This is the function signature for scroll callback functions. + * + * @param[in] window The window that received the event. + * @param[in] xoffset The scroll offset along the x-axis. + * @param[in] yoffset The scroll offset along the y-axis. + * + * @sa @ref scrolling + * @sa glfwSetScrollCallback + * + * @since Added in version 3.0. Replaces `GLFWmousewheelfun`. + * + * @ingroup input + */ +typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); + +/*! @brief The function signature for keyboard key callbacks. + * + * This is the function signature for keyboard key callback functions. + * + * @param[in] window The window that received the event. + * @param[in] key The [keyboard key](@ref keys) that was pressed or released. + * @param[in] scancode The system-specific scancode of the key. + * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_key + * @sa glfwSetKeyCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle, scancode and modifier mask parameters. + * + * @ingroup input + */ +typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); + +/*! @brief The function signature for Unicode character callbacks. + * + * This is the function signature for Unicode character callback functions. + * + * @param[in] window The window that received the event. + * @param[in] codepoint The Unicode code point of the character. + * + * @sa @ref input_char + * @sa glfwSetCharCallback + * + * @since Added in version 2.4. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); + +/*! @brief The function signature for Unicode character with modifiers + * callbacks. + * + * This is the function signature for Unicode character with modifiers callback + * functions. It is called for each input character, regardless of what + * modifier keys are held down. + * + * @param[in] window The window that received the event. + * @param[in] codepoint The Unicode code point of the character. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_char + * @sa glfwSetCharModsCallback + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); + +/*! @brief The function signature for file drop callbacks. + * + * This is the function signature for file drop callbacks. + * + * @param[in] window The window that received the event. + * @param[in] count The number of dropped files. + * @param[in] paths The UTF-8 encoded file and/or directory path names. + * + * @sa @ref path_drop + * @sa glfwSetDropCallback + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**); + +/*! @brief The function signature for monitor configuration callbacks. + * + * This is the function signature for monitor configuration callback functions. + * + * @param[in] monitor The monitor that was connected or disconnected. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. + * + * @sa @ref monitor_event + * @sa glfwSetMonitorCallback + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); + +/*! @brief The function signature for joystick configuration callbacks. + * + * This is the function signature for joystick configuration callback + * functions. + * + * @param[in] joy The joystick that was connected or disconnected. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. + * + * @sa @ref joystick_event + * @sa glfwSetJoystickCallback + * + * @since Added in version 3.2. + * + * @ingroup input + */ +typedef void (* GLFWjoystickfun)(int,int); + +/*! @brief Video mode type. + * + * This describes a single video mode. + * + * @sa @ref monitor_modes + * @sa glfwGetVideoMode glfwGetVideoModes + * + * @since Added in version 1.0. + * @glfw3 Added refresh rate member. + * + * @ingroup monitor + */ +typedef struct GLFWvidmode +{ + /*! The width, in screen coordinates, of the video mode. + */ + int width; + /*! The height, in screen coordinates, of the video mode. + */ + int height; + /*! The bit depth of the red channel of the video mode. + */ + int redBits; + /*! The bit depth of the green channel of the video mode. + */ + int greenBits; + /*! The bit depth of the blue channel of the video mode. + */ + int blueBits; + /*! The refresh rate, in Hz, of the video mode. + */ + int refreshRate; +} GLFWvidmode; + +/*! @brief Gamma ramp. + * + * This describes the gamma ramp for a monitor. + * + * @sa @ref monitor_gamma + * @sa glfwGetGammaRamp glfwSetGammaRamp + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef struct GLFWgammaramp +{ + /*! An array of value describing the response of the red channel. + */ + unsigned short* red; + /*! An array of value describing the response of the green channel. + */ + unsigned short* green; + /*! An array of value describing the response of the blue channel. + */ + unsigned short* blue; + /*! The number of elements in each array. + */ + unsigned int size; +} GLFWgammaramp; + +/*! @brief Image data. + * + * @sa @ref cursor_custom + * @sa @ref window_icon + * + * @since Added in version 2.1. + * @glfw3 Removed format and bytes-per-pixel members. + */ +typedef struct GLFWimage +{ + /*! The width, in pixels, of this image. + */ + int width; + /*! The height, in pixels, of this image. + */ + int height; + /*! The pixel data of this image, arranged left-to-right, top-to-bottom. + */ + unsigned char* pixels; +} GLFWimage; + + +/************************************************************************* + * GLFW API functions + *************************************************************************/ + +/*! @brief Initializes the GLFW library. + * + * This function initializes the GLFW library. Before most GLFW functions can + * be used, GLFW must be initialized, and before an application terminates GLFW + * should be terminated in order to free any resources allocated during or + * after initialization. + * + * If this function fails, it calls @ref glfwTerminate before returning. If it + * succeeds, you should call @ref glfwTerminate before the application exits. + * + * Additional calls to this function after successful initialization but before + * termination will return `GLFW_TRUE` immediately. + * + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. + * + * @remark @osx This function will change the current directory of the + * application to the `Contents/Resources` subdirectory of the application's + * bundle, if present. This can be disabled with a + * [compile-time option](@ref compile_options_osx). + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref intro_init + * @sa glfwTerminate + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI int glfwInit(void); + +/*! @brief Terminates the GLFW library. + * + * This function destroys all remaining windows and cursors, restores any + * modified gamma ramps and frees any other allocated resources. Once this + * function is called, you must again call @ref glfwInit successfully before + * you will be able to use most GLFW functions. + * + * If GLFW has been successfully initialized, this function should be called + * before the application exits. If initialization fails, there is no need to + * call this function, as it is called by @ref glfwInit before it returns + * failure. + * + * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. + * + * @remark This function may be called before @ref glfwInit. + * + * @warning The contexts of any remaining windows must not be current on any + * other thread when this function is called. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref intro_init + * @sa glfwInit + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI void glfwTerminate(void); + +/*! @brief Retrieves the version of the GLFW library. + * + * This function retrieves the major, minor and revision numbers of the GLFW + * library. It is intended for when you are using GLFW as a shared library and + * want to ensure that you are using the minimum required version. + * + * Any or all of the version arguments may be `NULL`. + * + * @param[out] major Where to store the major version number, or `NULL`. + * @param[out] minor Where to store the minor version number, or `NULL`. + * @param[out] rev Where to store the revision number, or `NULL`. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref intro_version + * @sa glfwGetVersionString + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); + +/*! @brief Returns a string describing the compile-time configuration. + * + * This function returns the compile-time generated + * [version string](@ref intro_version_string) of the GLFW library binary. It + * describes the version, platform, compiler and any platform-specific + * compile-time options. It should not be confused with the OpenGL or OpenGL + * ES version string, queried with `glGetString`. + * + * __Do not use the version string__ to parse the GLFW library version. The + * @ref glfwGetVersion function provides the version of the running library + * binary in numerical format. + * + * @return The ASCII encoded GLFW version string. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @pointer_lifetime The returned string is static and compile-time generated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref intro_version + * @sa glfwGetVersion + * + * @since Added in version 3.0. + * + * @ingroup init + */ +GLFWAPI const char* glfwGetVersionString(void); + +/*! @brief Sets the error callback. + * + * This function sets the error callback, which is called with an error code + * and a human-readable description each time a GLFW error occurs. + * + * The error callback is called on the thread where the error occurred. If you + * are using GLFW from multiple threads, your error callback needs to be + * written accordingly. + * + * Because the description string may have been generated specifically for that + * error, it is not guaranteed to be valid after the callback has returned. If + * you wish to use it after the callback returns, you need to make a copy. + * + * Once set, the error callback remains set even after the library has been + * terminated. + * + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref error_handling + * + * @since Added in version 3.0. + * + * @ingroup init + */ +GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun); + +/*! @brief Returns the currently connected monitors. + * + * This function returns an array of handles for all currently connected + * monitors. The primary monitor is always first in the returned array. If no + * monitors were found, this function returns `NULL`. + * + * @param[out] count Where to store the number of monitors in the returned + * array. This is set to zero if an error occurred. + * @return An array of monitor handles, or `NULL` if no monitors were found or + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * monitor configuration changes or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_monitors + * @sa @ref monitor_event + * @sa glfwGetPrimaryMonitor + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); + +/*! @brief Returns the primary monitor. + * + * This function returns the primary monitor. This is usually the monitor + * where elements like the task bar or global menu bar are located. + * + * @return The primary monitor, or `NULL` if no monitors were found or if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @remark The primary monitor is always first in the array returned by @ref + * glfwGetMonitors. + * + * @sa @ref monitor_monitors + * @sa glfwGetMonitors + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); + +/*! @brief Returns the position of the monitor's viewport on the virtual screen. + * + * This function returns the position, in screen coordinates, of the upper-left + * corner of the specified monitor. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. + * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); + +/*! @brief Returns the physical size of the monitor. + * + * This function returns the size, in millimetres, of the display area of the + * specified monitor. + * + * Some systems do not provide accurate monitor size information, either + * because the monitor + * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data) + * data is incorrect or because the driver does not report it accurately. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] widthMM Where to store the width, in millimetres, of the + * monitor's display area, or `NULL`. + * @param[out] heightMM Where to store the height, in millimetres, of the + * monitor's display area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @win32 calculates the returned physical size from the + * current resolution and system DPI instead of querying the monitor EDID data. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); + +/*! @brief Returns the name of the specified monitor. + * + * This function returns a human-readable name, encoded as UTF-8, of the + * specified monitor. The name typically reflects the make and model of the + * monitor and is not guaranteed to be unique among the connected monitors. + * + * @param[in] monitor The monitor to query. + * @return The UTF-8 encoded name of the monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); + +/*! @brief Sets the monitor configuration callback. + * + * This function sets the monitor configuration callback, or removes the + * currently set callback. This is called when a monitor is connected to or + * disconnected from the system. + * + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_event + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun); + +/*! @brief Returns the available video modes for the specified monitor. + * + * This function returns an array of all video modes supported by the specified + * monitor. The returned array is sorted in ascending order, first by color + * bit depth (the sum of all channel depths) and then by resolution area (the + * product of width and height). + * + * @param[in] monitor The monitor to query. + * @param[out] count Where to store the number of video modes in the returned + * array. This is set to zero if an error occurred. + * @return An array of video modes, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected, this function is called again for that monitor or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_modes + * @sa glfwGetVideoMode + * + * @since Added in version 1.0. + * @glfw3 Changed to return an array of modes for a specific monitor. + * + * @ingroup monitor + */ +GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); + +/*! @brief Returns the current mode of the specified monitor. + * + * This function returns the current video mode of the specified monitor. If + * you have created a full screen window for that monitor, the return value + * will depend on whether that window is iconified. + * + * @param[in] monitor The monitor to query. + * @return The current mode of the monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_modes + * @sa glfwGetVideoModes + * + * @since Added in version 3.0. Replaces `glfwGetDesktopMode`. + * + * @ingroup monitor + */ +GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); + +/*! @brief Generates a gamma ramp and sets it for the specified monitor. + * + * This function generates a 256-element gamma ramp from the specified exponent + * and then calls @ref glfwSetGammaRamp with it. The value must be a finite + * number greater than zero. + * + * @param[in] monitor The monitor whose gamma ramp to set. + * @param[in] gamma The desired exponent. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); + +/*! @brief Returns the current gamma ramp for the specified monitor. + * + * This function returns the current gamma ramp of the specified monitor. + * + * @param[in] monitor The monitor to query. + * @return The current gamma ramp, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned structure and its arrays are allocated and + * freed by GLFW. You should not free them yourself. They are valid until the + * specified monitor is disconnected, this function is called again for that + * monitor or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); + +/*! @brief Sets the current gamma ramp for the specified monitor. + * + * This function sets the current gamma ramp for the specified monitor. The + * original gamma ramp for that monitor is saved by GLFW the first time this + * function is called and is restored by @ref glfwTerminate. + * + * @param[in] monitor The monitor whose gamma ramp to set. + * @param[in] ramp The gamma ramp to use. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark Gamma ramp sizes other than 256 are not supported by all platforms + * or graphics hardware. + * + * @remark @win32 The gamma ramp size must be 256. + * + * @pointer_lifetime The specified gamma ramp is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); + +/*! @brief Resets all window hints to their default values. + * + * This function resets all window hints to their + * [default values](@ref window_hints_values). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa glfwWindowHint + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwDefaultWindowHints(void); + +/*! @brief Sets the specified window hint to the desired value. + * + * This function sets hints for the next call to @ref glfwCreateWindow. The + * hints, once set, retain their values until changed by a call to @ref + * glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is + * terminated. + * + * This function does not check whether the specified hint values are valid. + * If you set hints to invalid values this will instead be reported by the next + * call to @ref glfwCreateWindow. + * + * @param[in] hint The [window hint](@ref window_hints) to set. + * @param[in] value The new value of the window hint. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa glfwDefaultWindowHints + * + * @since Added in version 3.0. Replaces `glfwOpenWindowHint`. + * + * @ingroup window + */ +GLFWAPI void glfwWindowHint(int hint, int value); + +/*! @brief Creates a window and its associated context. + * + * This function creates a window and its associated OpenGL or OpenGL ES + * context. Most of the options controlling how the window and its context + * should be created are specified with [window hints](@ref window_hints). + * + * Successful creation does not change which context is current. Before you + * can use the newly created context, you need to + * [make it current](@ref context_current). For information about the `share` + * parameter, see @ref context_sharing. + * + * The created window, framebuffer and context may differ from what you + * requested, as not all parameters and hints are + * [hard constraints](@ref window_hints_hard). This includes the size of the + * window, especially for full screen windows. To query the actual attributes + * of the created window, framebuffer and context, see @ref + * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize. + * + * To create a full screen window, you need to specify the monitor the window + * will cover. If no monitor is specified, the window will be windowed mode. + * Unless you have a way for the user to choose a specific monitor, it is + * recommended that you pick the primary monitor. For more information on how + * to query connected monitors, see @ref monitor_monitors. + * + * For full screen windows, the specified size becomes the resolution of the + * window's _desired video mode_. As long as a full screen window is not + * iconified, the supported video mode most closely matching the desired video + * mode is set for the specified monitor. For more information about full + * screen windows, including the creation of so called _windowed full screen_ + * or _borderless full screen_ windows, see @ref window_windowed_full_screen. + * + * Once you have created the window, you can switch it between windowed and + * full screen mode with @ref glfwSetWindowMonitor. If the window has an + * OpenGL or OpenGL ES context, it will be unaffected. + * + * By default, newly created windows use the placement recommended by the + * window system. To create the window at a specific position, make it + * initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window + * hint, set its [position](@ref window_pos) and then [show](@ref window_hide) + * it. + * + * As long as at least one full screen window is not iconified, the screensaver + * is prohibited from starting. + * + * Window systems put limits on window sizes. Very large or very small window + * dimensions may be overridden by the window system on creation. Check the + * actual [size](@ref window_size) after creation. + * + * The [swap interval](@ref buffer_swap) is not set during window creation and + * the initial value may vary depending on driver settings and defaults. + * + * @param[in] width The desired width, in screen coordinates, of the window. + * This must be greater than zero. + * @param[in] height The desired height, in screen coordinates, of the window. + * This must be greater than zero. + * @param[in] title The initial, UTF-8 encoded window title. + * @param[in] monitor The monitor to use for full screen mode, or `NULL` for + * windowed mode. + * @param[in] share The window whose context to share resources with, or `NULL` + * to not share resources. + * @return The handle of the created window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref + * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @win32 Window creation will fail if the Microsoft GDI software + * OpenGL implementation is the only one available. + * + * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it + * will be set as the initial icon for the window. If no such icon is present, + * the `IDI_WINLOGO` icon will be used instead. To set a different icon, see + * @ref glfwSetWindowIcon. + * + * @remark @win32 The context to share resources with must not be current on + * any other thread. + * + * @remark @osx The GLFW window has no icon, as it is not a document + * window, but the dock icon will be the same as the application bundle's icon. + * For more information on bundles, see the + * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) + * in the Mac Developer Library. + * + * @remark @osx The first time a window is created the menu bar is populated + * with common commands like Hide, Quit and About. The About entry opens + * a minimal about dialog with information from the application's bundle. The + * menu bar can be disabled with a + * [compile-time option](@ref compile_options_osx). + * + * @remark @osx On OS X 10.10 and later the window frame will not be rendered + * at full resolution on Retina displays unless the `NSHighResolutionCapable` + * key is enabled in the application bundle's `Info.plist`. For more + * information, see + * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) + * in the Mac Developer Library. The GLFW test and example programs use + * a custom `Info.plist` template for this, which can be found as + * `CMake/MacOSXBundleInfo.plist.in` in the source tree. + * + * @remark @x11 Some window managers will not respect the placement of + * initially hidden windows. + * + * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for + * a window to reach its requested state. This means you may not be able to + * query the final size, position or other attributes directly after window + * creation. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_creation + * @sa glfwDestroyWindow + * + * @since Added in version 3.0. Replaces `glfwOpenWindow`. + * + * @ingroup window + */ +GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); + +/*! @brief Destroys the specified window and its context. + * + * This function destroys the specified window and its context. On calling + * this function, no further callbacks will be called for that window. + * + * If the context of the specified window is current on the main thread, it is + * detached before being destroyed. + * + * @param[in] window The window to destroy. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @note The context of the specified window must not be current on any other + * thread when this function is called. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_creation + * @sa glfwCreateWindow + * + * @since Added in version 3.0. Replaces `glfwCloseWindow`. + * + * @ingroup window + */ +GLFWAPI void glfwDestroyWindow(GLFWwindow* window); + +/*! @brief Checks the close flag of the specified window. + * + * This function returns the value of the close flag of the specified window. + * + * @param[in] window The window to query. + * @return The value of the close flag. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_close + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); + +/*! @brief Sets the close flag of the specified window. + * + * This function sets the value of the close flag of the specified window. + * This can be used to override the user's attempt to close the window, or + * to signal that it should be closed. + * + * @param[in] window The window whose flag to change. + * @param[in] value The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_close + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); + +/*! @brief Sets the title of the specified window. + * + * This function sets the window title, encoded as UTF-8, of the specified + * window. + * + * @param[in] window The window whose title to change. + * @param[in] title The UTF-8 encoded window title. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @osx The window title will not be updated until the next time you + * process events. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_title + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); + +/*! @brief Sets the icon for the specified window. + * + * This function sets the icon of the specified window. If passed an array of + * candidate images, those of or closest to the sizes desired by the system are + * selected. If no images are specified, the window reverts to its default + * icon. + * + * The desired image sizes varies depending on platform and system settings. + * The selected images will be rescaled as needed. Good sizes include 16x16, + * 32x32 and 48x48. + * + * @param[in] window The window whose icon to set. + * @param[in] count The number of images in the specified array, or zero to + * revert to the default window icon. + * @param[in] images The images to create the icon from. This is ignored if + * count is zero. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified image data is copied before this function + * returns. + * + * @remark @osx The GLFW window has no icon, as it is not a document + * window, so this function does nothing. The dock icon will be the same as + * the application bundle's icon. For more information on bundles, see the + * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) + * in the Mac Developer Library. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_icon + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images); + +/*! @brief Retrieves the position of the client area of the specified window. + * + * This function retrieves the position, in screen coordinates, of the + * upper-left corner of the client area of the specified window. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] window The window to query. + * @param[out] xpos Where to store the x-coordinate of the upper-left corner of + * the client area, or `NULL`. + * @param[out] ypos Where to store the y-coordinate of the upper-left corner of + * the client area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * @sa glfwSetWindowPos + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); + +/*! @brief Sets the position of the client area of the specified window. + * + * This function sets the position, in screen coordinates, of the upper-left + * corner of the client area of the specified windowed mode window. If the + * window is a full screen window, this function does nothing. + * + * __Do not use this function__ to move an already visible window unless you + * have very good reasons for doing so, as it will confuse and annoy the user. + * + * The window manager may put limits on what positions are allowed. GLFW + * cannot and should not override these limits. + * + * @param[in] window The window to query. + * @param[in] xpos The x-coordinate of the upper-left corner of the client area. + * @param[in] ypos The y-coordinate of the upper-left corner of the client area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * @sa glfwGetWindowPos + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); + +/*! @brief Retrieves the size of the client area of the specified window. + * + * This function retrieves the size, in screen coordinates, of the client area + * of the specified window. If you wish to retrieve the size of the + * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose size to retrieve. + * @param[out] width Where to store the width, in screen coordinates, of the + * client area, or `NULL`. + * @param[out] height Where to store the height, in screen coordinates, of the + * client area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * @sa glfwSetWindowSize + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); + +/*! @brief Sets the size limits of the specified window. + * + * This function sets the size limits of the client area of the specified + * window. If the window is full screen, the size limits only take effect + * once it is made windowed. If the window is not resizable, this function + * does nothing. + * + * The size limits are applied immediately to a windowed mode window and may + * cause it to be resized. + * + * The maximum dimensions must be greater than or equal to the minimum + * dimensions and all must be greater than or equal to zero. + * + * @param[in] window The window to set limits for. + * @param[in] minwidth The minimum width, in screen coordinates, of the client + * area, or `GLFW_DONT_CARE`. + * @param[in] minheight The minimum height, in screen coordinates, of the + * client area, or `GLFW_DONT_CARE`. + * @param[in] maxwidth The maximum width, in screen coordinates, of the client + * area, or `GLFW_DONT_CARE`. + * @param[in] maxheight The maximum height, in screen coordinates, of the + * client area, or `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark If you set size limits and an aspect ratio that conflict, the + * results are undefined. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_sizelimits + * @sa glfwSetWindowAspectRatio + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); + +/*! @brief Sets the aspect ratio of the specified window. + * + * This function sets the required aspect ratio of the client area of the + * specified window. If the window is full screen, the aspect ratio only takes + * effect once it is made windowed. If the window is not resizable, this + * function does nothing. + * + * The aspect ratio is specified as a numerator and a denominator and both + * values must be greater than zero. For example, the common 16:9 aspect ratio + * is specified as 16 and 9, respectively. + * + * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect + * ratio limit is disabled. + * + * The aspect ratio is applied immediately to a windowed mode window and may + * cause it to be resized. + * + * @param[in] window The window to set limits for. + * @param[in] numer The numerator of the desired aspect ratio, or + * `GLFW_DONT_CARE`. + * @param[in] denom The denominator of the desired aspect ratio, or + * `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark If you set size limits and an aspect ratio that conflict, the + * results are undefined. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_sizelimits + * @sa glfwSetWindowSizeLimits + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); + +/*! @brief Sets the size of the client area of the specified window. + * + * This function sets the size, in screen coordinates, of the client area of + * the specified window. + * + * For full screen windows, this function updates the resolution of its desired + * video mode and switches to the video mode closest to it, without affecting + * the window's context. As the context is unaffected, the bit depths of the + * framebuffer remain unchanged. + * + * If you wish to update the refresh rate of the desired video mode in addition + * to its resolution, see @ref glfwSetWindowMonitor. + * + * The window manager may put limits on what sizes are allowed. GLFW cannot + * and should not override these limits. + * + * @param[in] window The window to resize. + * @param[in] width The desired width, in screen coordinates, of the window + * client area. + * @param[in] height The desired height, in screen coordinates, of the window + * client area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * @sa glfwGetWindowSize + * @sa glfwSetWindowMonitor + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); + +/*! @brief Retrieves the size of the framebuffer of the specified window. + * + * This function retrieves the size, in pixels, of the framebuffer of the + * specified window. If you wish to retrieve the size of the window in screen + * coordinates, see @ref glfwGetWindowSize. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose framebuffer to query. + * @param[out] width Where to store the width, in pixels, of the framebuffer, + * or `NULL`. + * @param[out] height Where to store the height, in pixels, of the framebuffer, + * or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_fbsize + * @sa glfwSetFramebufferSizeCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); + +/*! @brief Retrieves the size of the frame of the window. + * + * This function retrieves the size, in screen coordinates, of each edge of the + * frame of the specified window. This size includes the title bar, if the + * window has one. The size of the frame may vary depending on the + * [window-related hints](@ref window_hints_wnd) used to create it. + * + * Because this function retrieves the size of each window frame edge and not + * the offset along a particular coordinate axis, the retrieved values will + * always be zero or positive. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose frame size to query. + * @param[out] left Where to store the size, in screen coordinates, of the left + * edge of the window frame, or `NULL`. + * @param[out] top Where to store the size, in screen coordinates, of the top + * edge of the window frame, or `NULL`. + * @param[out] right Where to store the size, in screen coordinates, of the + * right edge of the window frame, or `NULL`. + * @param[out] bottom Where to store the size, in screen coordinates, of the + * bottom edge of the window frame, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * + * @since Added in version 3.1. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); + +/*! @brief Iconifies the specified window. + * + * This function iconifies (minimizes) the specified window if it was + * previously restored. If the window is already iconified, this function does + * nothing. + * + * If the specified window is a full screen window, the original monitor + * resolution is restored until the window is restored. + * + * @param[in] window The window to iconify. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * @sa glfwRestoreWindow + * @sa glfwMaximizeWindow + * + * @since Added in version 2.1. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwIconifyWindow(GLFWwindow* window); + +/*! @brief Restores the specified window. + * + * This function restores the specified window if it was previously iconified + * (minimized) or maximized. If the window is already restored, this function + * does nothing. + * + * If the specified window is a full screen window, the resolution chosen for + * the window is restored on the selected monitor. + * + * @param[in] window The window to restore. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * @sa glfwIconifyWindow + * @sa glfwMaximizeWindow + * + * @since Added in version 2.1. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwRestoreWindow(GLFWwindow* window); + +/*! @brief Maximizes the specified window. + * + * This function maximizes the specified window if it was previously not + * maximized. If the window is already maximized, this function does nothing. + * + * If the specified window is a full screen window, this function does nothing. + * + * @param[in] window The window to maximize. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_iconify + * @sa glfwIconifyWindow + * @sa glfwRestoreWindow + * + * @since Added in GLFW 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); + +/*! @brief Makes the specified window visible. + * + * This function makes the specified window visible if it was previously + * hidden. If the window is already visible or is in full screen mode, this + * function does nothing. + * + * @param[in] window The window to make visible. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hide + * @sa glfwHideWindow + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwShowWindow(GLFWwindow* window); + +/*! @brief Hides the specified window. + * + * This function hides the specified window if it was previously visible. If + * the window is already hidden or is in full screen mode, this function does + * nothing. + * + * @param[in] window The window to hide. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hide + * @sa glfwShowWindow + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwHideWindow(GLFWwindow* window); + +/*! @brief Brings the specified window to front and sets input focus. + * + * This function brings the specified window to front and sets input focus. + * The window should already be visible and not iconified. + * + * By default, both windowed and full screen mode windows are focused when + * initially created. Set the [GLFW_FOCUSED](@ref window_hints_wnd) to disable + * this behavior. + * + * __Do not use this function__ to steal focus from other applications unless + * you are certain that is what the user wants. Focus stealing can be + * extremely disruptive. + * + * @param[in] window The window to give input focus. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_focus + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwFocusWindow(GLFWwindow* window); + +/*! @brief Returns the monitor that the window uses for full screen mode. + * + * This function returns the handle of the monitor that the specified window is + * in full screen on. + * + * @param[in] window The window to query. + * @return The monitor, or `NULL` if the window is in windowed mode or an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_monitor + * @sa glfwSetWindowMonitor + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); + +/*! @brief Sets the mode, monitor, video mode and placement of a window. + * + * This function sets the monitor that the window uses for full screen mode or, + * if the monitor is `NULL`, makes it windowed mode. + * + * When setting a monitor, this function updates the width, height and refresh + * rate of the desired video mode and switches to the video mode closest to it. + * The window position is ignored when setting a monitor. + * + * When the monitor is `NULL`, the position, width and height are used to + * place the window client area. The refresh rate is ignored when no monitor + * is specified. + * + * If you only wish to update the resolution of a full screen window or the + * size of a windowed mode window, see @ref glfwSetWindowSize. + * + * When a window transitions from full screen to windowed mode, this function + * restores any previous window settings such as whether it is decorated, + * floating, resizable, has size or aspect ratio limits, etc.. + * + * @param[in] window The window whose monitor, size or video mode to set. + * @param[in] monitor The desired monitor, or `NULL` to set windowed mode. + * @param[in] xpos The desired x-coordinate of the upper-left corner of the + * client area. + * @param[in] ypos The desired y-coordinate of the upper-left corner of the + * client area. + * @param[in] width The desired with, in screen coordinates, of the client area + * or video mode. + * @param[in] height The desired height, in screen coordinates, of the client + * area or video mode. + * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode, + * or `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_monitor + * @sa @ref window_full_screen + * @sa glfwGetWindowMonitor + * @sa glfwSetWindowSize + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); + +/*! @brief Returns an attribute of the specified window. + * + * This function returns the value of an attribute of the specified window or + * its OpenGL or OpenGL ES context. + * + * @param[in] window The window to query. + * @param[in] attrib The [window attribute](@ref window_attribs) whose value to + * return. + * @return The value of the attribute, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @remark Framebuffer related hints are not window attributes. See @ref + * window_attribs_fb for more information. + * + * @remark Zero is a valid value for many window and context related + * attributes so you cannot use a return value of zero as an indication of + * errors. However, this function should not fail as long as it is passed + * valid arguments and the library has been [initialized](@ref intro_init). + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attribs + * + * @since Added in version 3.0. Replaces `glfwGetWindowParam` and + * `glfwGetGLVersion`. + * + * @ingroup window + */ +GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); + +/*! @brief Sets the user pointer of the specified window. + * + * This function sets the user-defined pointer of the specified window. The + * current value is retained until the window is destroyed. The initial value + * is `NULL`. + * + * @param[in] window The window whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_userptr + * @sa glfwGetWindowUserPointer + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); + +/*! @brief Returns the user pointer of the specified window. + * + * This function returns the current value of the user-defined pointer of the + * specified window. The initial value is `NULL`. + * + * @param[in] window The window whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_userptr + * @sa glfwSetWindowUserPointer + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); + +/*! @brief Sets the position callback for the specified window. + * + * This function sets the position callback of the specified window, which is + * called when the window is moved. The callback is provided with the screen + * position of the upper-left corner of the client area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun); + +/*! @brief Sets the size callback for the specified window. + * + * This function sets the size callback of the specified window, which is + * called when the window is resized. The callback is provided with the size, + * in screen coordinates, of the client area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun); + +/*! @brief Sets the close callback for the specified window. + * + * This function sets the close callback of the specified window, which is + * called when the user attempts to close the window, for example by clicking + * the close widget in the title bar. + * + * The close flag is set before this callback is called, but you can modify it + * at any time with @ref glfwSetWindowShouldClose. + * + * The close callback is not triggered by @ref glfwDestroyWindow. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @osx Selecting Quit from the application menu will trigger the close + * callback for all windows. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_close + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun); + +/*! @brief Sets the refresh callback for the specified window. + * + * This function sets the refresh callback of the specified window, which is + * called when the client area of the window needs to be redrawn, for example + * if the window has been exposed after having been covered by another window. + * + * On compositing window systems such as Aero, Compiz or Aqua, where the window + * contents are saved off-screen, this callback may be called only very + * infrequently or never at all. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_refresh + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun); + +/*! @brief Sets the focus callback for the specified window. + * + * This function sets the focus callback of the specified window, which is + * called when the window gains or loses input focus. + * + * After the focus callback is called for a window that lost input focus, + * synthetic key and mouse button release events will be generated for all such + * that had been pressed. For more information, see @ref glfwSetKeyCallback + * and @ref glfwSetMouseButtonCallback. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_focus + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun); + +/*! @brief Sets the iconify callback for the specified window. + * + * This function sets the iconification callback of the specified window, which + * is called when the window is iconified or restored. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun); + +/*! @brief Sets the framebuffer resize callback for the specified window. + * + * This function sets the framebuffer resize callback of the specified window, + * which is called when the framebuffer of the specified window is resized. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_fbsize + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun); + +/*! @brief Processes all pending events. + * + * This function processes only those events that are already in the event + * queue and then returns immediately. Processing events will cause the window + * and input callbacks associated with those events to be called. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * On some platforms, certain events are sent directly to the application + * without going through the event queue, causing callbacks to be called + * outside of a call to one of the event processing functions. + * + * Event processing is not required for joystick input to work. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa glfwWaitEvents + * @sa glfwWaitEventsTimeout + * + * @since Added in version 1.0. + * + * @ingroup window + */ +GLFWAPI void glfwPollEvents(void); + +/*! @brief Waits until events are queued and processes them. + * + * This function puts the calling thread to sleep until at least one event is + * available in the event queue. Once one or more events are available, + * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue + * are processed and the function then returns immediately. Processing events + * will cause the window and input callbacks associated with those events to be + * called. + * + * Since not all events are associated with callbacks, this function may return + * without a callback having been called even if you are monitoring all + * callbacks. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * On some platforms, certain callbacks may be called outside of a call to one + * of the event processing functions. + * + * If no windows exist, this function returns immediately. For synchronization + * of threads in applications that do not create windows, use your threading + * library of choice. + * + * Event processing is not required for joystick input to work. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa glfwPollEvents + * @sa glfwWaitEventsTimeout + * + * @since Added in version 2.5. + * + * @ingroup window + */ +GLFWAPI void glfwWaitEvents(void); + +/*! @brief Waits with timeout until events are queued and processes them. + * + * This function puts the calling thread to sleep until at least one event is + * available in the event queue, or until the specified timeout is reached. If + * one or more events are available, it behaves exactly like @ref + * glfwPollEvents, i.e. the events in the queue are processed and the function + * then returns immediately. Processing events will cause the window and input + * callbacks associated with those events to be called. + * + * The timeout value must be a positive finite number. + * + * Since not all events are associated with callbacks, this function may return + * without a callback having been called even if you are monitoring all + * callbacks. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * On some platforms, certain callbacks may be called outside of a call to one + * of the event processing functions. + * + * If no windows exist, this function returns immediately. For synchronization + * of threads in applications that do not create windows, use your threading + * library of choice. + * + * Event processing is not required for joystick input to work. + * + * @param[in] timeout The maximum amount of time, in seconds, to wait. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa glfwPollEvents + * @sa glfwWaitEvents + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwWaitEventsTimeout(double timeout); + +/*! @brief Posts an empty event to the event queue. + * + * This function posts an empty event from the current thread to the event + * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return. + * + * If no windows exist, this function returns immediately. For synchronization + * of threads in applications that do not create windows, use your threading + * library of choice. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref events + * @sa glfwWaitEvents + * @sa glfwWaitEventsTimeout + * + * @since Added in version 3.1. + * + * @ingroup window + */ +GLFWAPI void glfwPostEmptyEvent(void); + +/*! @brief Returns the value of an input option for the specified window. + * + * This function returns the value of an input option for the specified window. + * The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or + * `GLFW_STICKY_MOUSE_BUTTONS`. + * + * @param[in] window The window to query. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or + * `GLFW_STICKY_MOUSE_BUTTONS`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa glfwSetInputMode + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); + +/*! @brief Sets an input option for the specified window. + * + * This function sets an input mode option for the specified window. The mode + * must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or + * `GLFW_STICKY_MOUSE_BUTTONS`. + * + * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor + * modes: + * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. + * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client + * area of the window but does not restrict the cursor from leaving. + * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual + * and unlimited cursor movement. This is useful for implementing for + * example 3D camera controls. + * + * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to + * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are + * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` + * the next time it is called even if the key had been released before the + * call. This is useful when you are only interested in whether keys have been + * pressed but not when or in which order. + * + * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either + * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it. + * If sticky mouse buttons are enabled, a mouse button press will ensure that + * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even + * if the mouse button had been released before the call. This is useful when + * you are only interested in whether mouse buttons have been pressed but not + * when or in which order. + * + * @param[in] window The window whose input mode to set. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or + * `GLFW_STICKY_MOUSE_BUTTONS`. + * @param[in] value The new value of the specified input mode. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa glfwGetInputMode + * + * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`. + * + * @ingroup input + */ +GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); + +/*! @brief Returns the localized name of the specified printable key. + * + * This function returns the localized name of the specified printable key. + * This is intended for displaying key bindings to the user. + * + * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used instead, otherwise + * the scancode is ignored. If a non-printable key or (if the key is + * `GLFW_KEY_UNKNOWN`) a scancode that maps to a non-printable key is + * specified, this function returns `NULL`. + * + * This behavior allows you to pass in the arguments passed to the + * [key callback](@ref input_key) without modification. + * + * The printable keys are: + * - `GLFW_KEY_APOSTROPHE` + * - `GLFW_KEY_COMMA` + * - `GLFW_KEY_MINUS` + * - `GLFW_KEY_PERIOD` + * - `GLFW_KEY_SLASH` + * - `GLFW_KEY_SEMICOLON` + * - `GLFW_KEY_EQUAL` + * - `GLFW_KEY_LEFT_BRACKET` + * - `GLFW_KEY_RIGHT_BRACKET` + * - `GLFW_KEY_BACKSLASH` + * - `GLFW_KEY_WORLD_1` + * - `GLFW_KEY_WORLD_2` + * - `GLFW_KEY_0` to `GLFW_KEY_9` + * - `GLFW_KEY_A` to `GLFW_KEY_Z` + * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9` + * - `GLFW_KEY_KP_DECIMAL` + * - `GLFW_KEY_KP_DIVIDE` + * - `GLFW_KEY_KP_MULTIPLY` + * - `GLFW_KEY_KP_SUBTRACT` + * - `GLFW_KEY_KP_ADD` + * - `GLFW_KEY_KP_EQUAL` + * + * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`. + * @param[in] scancode The scancode of the key to query. + * @return The localized name of the key, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetKeyName, or until the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key_name + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetKeyName(int key, int scancode); + +/*! @brief Returns the last reported state of a keyboard key for the specified + * window. + * + * This function returns the last state reported for the specified key to the + * specified window. The returned state is one of `GLFW_PRESS` or + * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to + * the key callback. + * + * If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns + * `GLFW_PRESS` the first time you call it for a key that was pressed, even if + * that key has already been released. + * + * The key functions deal with physical keys, with [key tokens](@ref keys) + * named after their use on the standard US keyboard layout. If you want to + * input text, use the Unicode character callback instead. + * + * The [modifier key bit masks](@ref mods) are not key tokens and cannot be + * used with this function. + * + * __Do not use this function__ to implement [text input](@ref input_char). + * + * @param[in] window The desired window. + * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is + * not a valid key for this function. + * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +GLFWAPI int glfwGetKey(GLFWwindow* window, int key); + +/*! @brief Returns the last reported state of a mouse button for the specified + * window. + * + * This function returns the last state reported for the specified mouse button + * to the specified window. The returned state is one of `GLFW_PRESS` or + * `GLFW_RELEASE`. + * + * If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function + * `GLFW_PRESS` the first time you call it for a mouse button that was pressed, + * even if that mouse button has already been released. + * + * @param[in] window The desired window. + * @param[in] button The desired [mouse button](@ref buttons). + * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_mouse_button + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); + +/*! @brief Retrieves the position of the cursor relative to the client area of + * the window. + * + * This function returns the position of the cursor, in screen coordinates, + * relative to the upper-left corner of the client area of the specified + * window. + * + * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor + * position is unbounded and limited only by the minimum and maximum values of + * a `double`. + * + * The coordinate can be converted to their integer equivalents with the + * `floor` function. Casting directly to an integer type works for positive + * coordinates, but fails for negative ones. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] window The desired window. + * @param[out] xpos Where to store the cursor x-coordinate, relative to the + * left edge of the client area, or `NULL`. + * @param[out] ypos Where to store the cursor y-coordinate, relative to the to + * top edge of the client area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * @sa glfwSetCursorPos + * + * @since Added in version 3.0. Replaces `glfwGetMousePos`. + * + * @ingroup input + */ +GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); + +/*! @brief Sets the position of the cursor, relative to the client area of the + * window. + * + * This function sets the position, in screen coordinates, of the cursor + * relative to the upper-left corner of the client area of the specified + * window. The window must have input focus. If the window does not have + * input focus when this function is called, it fails silently. + * + * __Do not use this function__ to implement things like camera controls. GLFW + * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the + * cursor, transparently re-centers it and provides unconstrained cursor + * motion. See @ref glfwSetInputMode for more information. + * + * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is + * unconstrained and limited only by the minimum and maximum values of + * a `double`. + * + * @param[in] window The desired window. + * @param[in] xpos The desired x-coordinate, relative to the left edge of the + * client area. + * @param[in] ypos The desired y-coordinate, relative to the top edge of the + * client area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * @sa glfwGetCursorPos + * + * @since Added in version 3.0. Replaces `glfwSetMousePos`. + * + * @ingroup input + */ +GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); + +/*! @brief Creates a custom cursor. + * + * Creates a new custom cursor image that can be set for a window with @ref + * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor. + * Any remaining cursors are destroyed by @ref glfwTerminate. + * + * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight + * bits per channel. They are arranged canonically as packed sequential rows, + * starting from the top-left corner. + * + * The cursor hotspot is specified in pixels, relative to the upper-left corner + * of the cursor image. Like all other coordinate systems in GLFW, the X-axis + * points to the right and the Y-axis points down. + * + * @param[in] image The desired cursor image. + * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. + * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. + * @return The handle of the created cursor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified image data is copied before this function + * returns. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa glfwDestroyCursor + * @sa glfwCreateStandardCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); + +/*! @brief Creates a cursor with a standard shape. + * + * Returns a cursor with a [standard shape](@ref shapes), that can be set for + * a window with @ref glfwSetCursor. + * + * @param[in] shape One of the [standard shapes](@ref shapes). + * @return A new cursor ready to use or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa glfwCreateCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); + +/*! @brief Destroys a cursor. + * + * This function destroys a cursor previously created with @ref + * glfwCreateCursor. Any remaining cursors will be destroyed by @ref + * glfwTerminate. + * + * @param[in] cursor The cursor object to destroy. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa glfwCreateCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); + +/*! @brief Sets the cursor for the window. + * + * This function sets the cursor image to be used when the cursor is over the + * client area of the specified window. The set cursor will only be visible + * when the [cursor mode](@ref cursor_mode) of the window is + * `GLFW_CURSOR_NORMAL`. + * + * On some platforms, the set cursor may not be visible unless the window also + * has input focus. + * + * @param[in] window The window to set the cursor for. + * @param[in] cursor The cursor to set, or `NULL` to switch back to the default + * arrow cursor. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); + +/*! @brief Sets the key callback. + * + * This function sets the key callback of the specified window, which is called + * when a key is pressed, repeated or released. + * + * The key functions deal with physical keys, with layout independent + * [key tokens](@ref keys) named after their values in the standard US keyboard + * layout. If you want to input text, use the + * [character callback](@ref glfwSetCharCallback) instead. + * + * When a window loses input focus, it will generate synthetic key release + * events for all pressed keys. You can tell these events from user-generated + * events by the fact that the synthetic ones are generated after the focus + * loss event has been processed, i.e. after the + * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. + * + * The scancode of a key is specific to that platform or sometimes even to that + * machine. Scancodes are intended to allow users to bind keys that don't have + * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their + * state is not saved and so it cannot be queried with @ref glfwGetKey. + * + * Sometimes GLFW needs to generate synthetic key events, in which case the + * scancode may be zero. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new key callback, or `NULL` to remove the currently + * set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); + +/*! @brief Sets the Unicode character callback. + * + * This function sets the character callback of the specified window, which is + * called when a Unicode character is input. + * + * The character callback is intended for Unicode text input. As it deals with + * characters, it is keyboard layout dependent, whereas the + * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1 + * to physical keys, as a key may produce zero, one or more characters. If you + * want to know whether a specific physical key was pressed or released, see + * the key callback instead. + * + * The character callback behaves as system text input normally does and will + * not be called if modifier keys are held down that would prevent normal text + * input on that platform, for example a Super (Command) key on OS X or Alt key + * on Windows. There is a + * [character with modifiers callback](@ref glfwSetCharModsCallback) that + * receives these events. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_char + * + * @since Added in version 2.4. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); + +/*! @brief Sets the Unicode character with modifiers callback. + * + * This function sets the character with modifiers callback of the specified + * window, which is called when a Unicode character is input regardless of what + * modifier keys are used. + * + * The character with modifiers callback is intended for implementing custom + * Unicode character input. For regular Unicode text input, see the + * [character callback](@ref glfwSetCharCallback). Like the character + * callback, the character with modifiers callback deals with characters and is + * keyboard layout dependent. Characters do not map 1:1 to physical keys, as + * a key may produce zero, one or more characters. If you want to know whether + * a specific physical key was pressed or released, see the + * [key callback](@ref glfwSetKeyCallback) instead. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_char + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun); + +/*! @brief Sets the mouse button callback. + * + * This function sets the mouse button callback of the specified window, which + * is called when a mouse button is pressed or released. + * + * When a window loses input focus, it will generate synthetic mouse button + * release events for all pressed mouse buttons. You can tell these events + * from user-generated events by the fact that the synthetic ones are generated + * after the focus loss event has been processed, i.e. after the + * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_mouse_button + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun); + +/*! @brief Sets the cursor position callback. + * + * This function sets the cursor position callback of the specified window, + * which is called when the cursor is moved. The callback is provided with the + * position, in screen coordinates, relative to the upper-left corner of the + * client area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * + * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`. + * + * @ingroup input + */ +GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun); + +/*! @brief Sets the cursor enter/exit callback. + * + * This function sets the cursor boundary crossing callback of the specified + * window, which is called when the cursor enters or leaves the client area of + * the window. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_enter + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun); + +/*! @brief Sets the scroll callback. + * + * This function sets the scroll callback of the specified window, which is + * called when a scrolling device is used, such as a mouse wheel or scrolling + * area of a touchpad. + * + * The scroll callback receives all scrolling input, like that from a mouse + * wheel or a touchpad scrolling area. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new scroll callback, or `NULL` to remove the currently + * set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref scrolling + * + * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`. + * + * @ingroup input + */ +GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun); + +/*! @brief Sets the file drop callback. + * + * This function sets the file drop callback of the specified window, which is + * called when one or more dragged files are dropped on the window. + * + * Because the path array and its strings may have been generated specifically + * for that event, they are not guaranteed to be valid after the callback has + * returned. If you wish to use them after the callback returns, you need to + * make a deep copy. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new file drop callback, or `NULL` to remove the + * currently set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref path_drop + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun); + +/*! @brief Returns whether the specified joystick is present. + * + * This function returns whether the specified joystick is present. + * + * @param[in] joy The [joystick](@ref joysticks) to query. + * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick + * + * @since Added in version 3.0. Replaces `glfwGetJoystickParam`. + * + * @ingroup input + */ +GLFWAPI int glfwJoystickPresent(int joy); + +/*! @brief Returns the values of all axes of the specified joystick. + * + * This function returns the values of all axes of the specified joystick. + * Each element in the array is a value between -1.0 and 1.0. + * + * Querying a joystick slot with no device present is not an error, but will + * cause this function to return `NULL`. Call @ref glfwJoystickPresent to + * check device presence. + * + * @param[in] joy The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of axis values in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of axis values, or `NULL` if the joystick is not present or + * an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, this function is called again for that joystick or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_axis + * + * @since Added in version 3.0. Replaces `glfwGetJoystickPos`. + * + * @ingroup input + */ +GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count); + +/*! @brief Returns the state of all buttons of the specified joystick. + * + * This function returns the state of all buttons of the specified joystick. + * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. + * + * Querying a joystick slot with no device present is not an error, but will + * cause this function to return `NULL`. Call @ref glfwJoystickPresent to + * check device presence. + * + * @param[in] joy The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of button states in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of button states, or `NULL` if the joystick is not present + * or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, this function is called again for that joystick or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_button + * + * @since Added in version 2.2. + * @glfw3 Changed to return a dynamic array. + * + * @ingroup input + */ +GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count); + +/*! @brief Returns the name of the specified joystick. + * + * This function returns the name, encoded as UTF-8, of the specified joystick. + * The returned string is allocated and freed by GLFW. You should not free it + * yourself. + * + * Querying a joystick slot with no device present is not an error, but will + * cause this function to return `NULL`. Call @ref glfwJoystickPresent to + * check device presence. + * + * @param[in] joy The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick + * is not present or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, this function is called again for that joystick or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_name + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetJoystickName(int joy); + +/*! @brief Sets the joystick configuration callback. + * + * This function sets the joystick configuration callback, or removes the + * currently set callback. This is called when a joystick is connected to or + * disconnected from the system. + * + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_event + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun); + +/*! @brief Sets the clipboard to the specified string. + * + * This function sets the system clipboard to the specified, UTF-8 encoded + * string. + * + * @param[in] window The window that will own the clipboard contents. + * @param[in] string A UTF-8 encoded string. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa glfwGetClipboardString + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); + +/*! @brief Returns the contents of the clipboard as a string. + * + * This function returns the contents of the system clipboard, if it contains + * or is convertible to a UTF-8 encoded string. If the clipboard is empty or + * if its contents cannot be converted, `NULL` is returned and a @ref + * GLFW_FORMAT_UNAVAILABLE error is generated. + * + * @param[in] window The window that will request the clipboard contents. + * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa glfwSetClipboardString + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); + +/*! @brief Returns the value of the GLFW timer. + * + * This function returns the value of the GLFW timer. Unless the timer has + * been set using @ref glfwSetTime, the timer measures time elapsed since GLFW + * was initialized. + * + * The resolution of the timer is system dependent, but is usually on the order + * of a few micro- or nanoseconds. It uses the highest-resolution monotonic + * time source on each supported platform. + * + * @return The current value, in seconds, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Reading and + * writing of the internal timer offset is not atomic, so it needs to be + * externally synchronized with calls to @ref glfwSetTime. + * + * @sa @ref time + * + * @since Added in version 1.0. + * + * @ingroup input + */ +GLFWAPI double glfwGetTime(void); + +/*! @brief Sets the GLFW timer. + * + * This function sets the value of the GLFW timer. It then continues to count + * up from that value. The value must be a positive finite number less than + * or equal to 18446744073.0, which is approximately 584.5 years. + * + * @param[in] time The new value, in seconds. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_VALUE. + * + * @remark The upper limit of the timer is calculated as + * floor((264 - 1) / 109) and is due to implementations + * storing nanoseconds in 64 bits. The limit may be increased in the future. + * + * @thread_safety This function may be called from any thread. Reading and + * writing of the internal timer offset is not atomic, so it needs to be + * externally synchronized with calls to @ref glfwGetTime. + * + * @sa @ref time + * + * @since Added in version 2.2. + * + * @ingroup input + */ +GLFWAPI void glfwSetTime(double time); + +/*! @brief Returns the current value of the raw timer. + * + * This function returns the current value of the raw timer, measured in + * 1 / frequency seconds. To get the frequency, call @ref + * glfwGetTimerFrequency. + * + * @return The value of the timer, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref time + * @sa glfwGetTimerFrequency + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI uint64_t glfwGetTimerValue(void); + +/*! @brief Returns the frequency, in Hz, of the raw timer. + * + * This function returns the frequency, in Hz, of the raw timer. + * + * @return The frequency of the timer, in Hz, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref time + * @sa glfwGetTimerValue + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI uint64_t glfwGetTimerFrequency(void); + +/*! @brief Makes the context of the specified window current for the calling + * thread. + * + * This function makes the OpenGL or OpenGL ES context of the specified window + * current on the calling thread. A context can only be made current on + * a single thread at a time and each thread can have only a single current + * context at a time. + * + * By default, making a context non-current implicitly forces a pipeline flush. + * On machines that support `GL_KHR_context_flush_control`, you can control + * whether a context performs this flush by setting the + * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint. + * + * The specified window must have an OpenGL or OpenGL ES context. Specifying + * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT + * error. + * + * @param[in] window The window whose context to make current, or `NULL` to + * detach the current context. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_current + * @sa glfwGetCurrentContext + * + * @since Added in version 3.0. + * + * @ingroup context + */ +GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); + +/*! @brief Returns the window whose context is current on the calling thread. + * + * This function returns the window whose OpenGL or OpenGL ES context is + * current on the calling thread. + * + * @return The window whose context is current, or `NULL` if no window's + * context is current. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_current + * @sa glfwMakeContextCurrent + * + * @since Added in version 3.0. + * + * @ingroup context + */ +GLFWAPI GLFWwindow* glfwGetCurrentContext(void); + +/*! @brief Swaps the front and back buffers of the specified window. + * + * This function swaps the front and back buffers of the specified window when + * rendering with OpenGL or OpenGL ES. If the swap interval is greater than + * zero, the GPU driver waits the specified number of screen updates before + * swapping the buffers. + * + * The specified window must have an OpenGL or OpenGL ES context. Specifying + * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT + * error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see `vkQueuePresentKHR` instead. + * + * @param[in] window The window whose buffers to swap. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark __EGL:__ The context of the specified window must be current on the + * calling thread. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref buffer_swap + * @sa glfwSwapInterval + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSwapBuffers(GLFWwindow* window); + +/*! @brief Sets the swap interval for the current context. + * + * This function sets the swap interval for the current OpenGL or OpenGL ES + * context, i.e. the number of screen updates to wait from the time @ref + * glfwSwapBuffers was called before swapping the buffers and returning. This + * is sometimes called _vertical synchronization_, _vertical retrace + * synchronization_ or just _vsync_. + * + * Contexts that support either of the `WGL_EXT_swap_control_tear` and + * `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals, + * which allow the driver to swap even if a frame arrives a little bit late. + * You can check for the presence of these extensions using @ref + * glfwExtensionSupported. For more information about swap tearing, see the + * extension specifications. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see the present mode of your swapchain instead. + * + * @param[in] interval The minimum number of screen updates to wait for + * until the buffers are swapped by @ref glfwSwapBuffers. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark This function is not called during context creation, leaving the + * swap interval set to whatever is the default on that platform. This is done + * because some swap interval extensions used by GLFW do not allow the swap + * interval to be reset to zero once it has been set to a non-zero value. + * + * @remark Some GPU drivers do not honor the requested swap interval, either + * because of a user setting that overrides the application's request or due to + * bugs in the driver. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref buffer_swap + * @sa glfwSwapBuffers + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI void glfwSwapInterval(int interval); + +/*! @brief Returns whether the specified extension is available. + * + * This function returns whether the specified + * [API extension](@ref context_glext) is supported by the current OpenGL or + * OpenGL ES context. It searches both for client API extension and context + * creation API extensions. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * As this functions retrieves and searches one or more extension strings each + * call, it is recommended that you cache its results if it is going to be used + * frequently. The extension strings will not change during the lifetime of + * a context, so there is no danger in doing this. + * + * This function does not apply to Vulkan. If you are using Vulkan, see @ref + * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties` + * and `vkEnumerateDeviceExtensionProperties` instead. + * + * @param[in] extension The ASCII encoded name of the extension. + * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE` + * otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_glext + * @sa glfwGetProcAddress + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI int glfwExtensionSupported(const char* extension); + +/*! @brief Returns the address of the specified function for the current + * context. + * + * This function returns the address of the specified OpenGL or OpenGL ES + * [core or extension function](@ref context_glext), if it is supported + * by the current context. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and + * `vkGetDeviceProcAddr` instead. + * + * @param[in] procname The ASCII encoded name of the function. + * @return The address of the function, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark The address of a given function is not guaranteed to be the same + * between contexts. + * + * @remark This function may return a non-`NULL` address despite the + * associated version or extension not being available. Always check the + * context version or extension string first. + * + * @pointer_lifetime The returned function pointer is valid until the context + * is destroyed or the library is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_glext + * @sa glfwExtensionSupported + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); + +/*! @brief Returns whether the Vulkan loader has been found. + * + * This function returns whether the Vulkan loader has been found. This check + * is performed by @ref glfwInit. + * + * The availability of a Vulkan loader does not by itself guarantee that window + * surface creation or even device creation is possible. Call @ref + * glfwGetRequiredInstanceExtensions to check whether the extensions necessary + * for Vulkan surface creation are available and @ref + * glfwGetPhysicalDevicePresentationSupport to check whether a queue family of + * a physical device supports image presentation. + * + * @return `GLFW_TRUE` if Vulkan is available, or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_support + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI int glfwVulkanSupported(void); + +/*! @brief Returns the Vulkan instance extensions required by GLFW. + * + * This function returns an array of names of Vulkan instance extensions required + * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the + * list will always contains `VK_KHR_surface`, so if you don't require any + * additional extensions you can pass this list directly to the + * `VkInstanceCreateInfo` struct. + * + * If Vulkan is not available on the machine, this function returns `NULL` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is available. + * + * If Vulkan is available but no set of extensions allowing window surface + * creation was found, this function returns `NULL`. You may still use Vulkan + * for off-screen rendering and compute work. + * + * @param[out] count Where to store the number of extensions in the returned + * array. This is set to zero if an error occurred. + * @return An array of ASCII encoded extension names, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_API_UNAVAILABLE. + * + * @remarks Additional extensions may be required by future versions of GLFW. + * You should check if any extensions you wish to enable are already in the + * returned array, as it is an error to specify an extension more than once in + * the `VkInstanceCreateInfo` struct. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * library is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_ext + * @sa glfwCreateWindowSurface + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count); + +#if defined(VK_VERSION_1_0) + +/*! @brief Returns the address of the specified Vulkan instance function. + * + * This function returns the address of the specified Vulkan core or extension + * function for the specified instance. If instance is set to `NULL` it can + * return any function exported from the Vulkan loader, including at least the + * following functions: + * + * - `vkEnumerateInstanceExtensionProperties` + * - `vkEnumerateInstanceLayerProperties` + * - `vkCreateInstance` + * - `vkGetInstanceProcAddr` + * + * If Vulkan is not available on the machine, this function returns `NULL` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is available. + * + * This function is equivalent to calling `vkGetInstanceProcAddr` with + * a platform-specific query of the Vulkan loader as a fallback. + * + * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve + * functions related to instance creation. + * @param[in] procname The ASCII encoded name of the function. + * @return The address of the function, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_API_UNAVAILABLE. + * + * @pointer_lifetime The returned function pointer is valid until the library + * is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_proc + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname); + +/*! @brief Returns whether the specified queue family can present images. + * + * This function returns whether the specified queue family of the specified + * physical device supports presentation to the platform GLFW was built for. + * + * If Vulkan or the required window surface creation instance extensions are + * not available on the machine, or if the specified instance was not created + * with the required extensions, this function returns `GLFW_FALSE` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is available and @ref + * glfwGetRequiredInstanceExtensions to check what instance extensions are + * required. + * + * @param[in] instance The instance that the physical device belongs to. + * @param[in] device The physical device that the queue family belongs to. + * @param[in] queuefamily The index of the queue family to query. + * @return `GLFW_TRUE` if the queue family supports presentation, or + * `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. For + * synchronization details of Vulkan objects, see the Vulkan specification. + * + * @sa @ref vulkan_present + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); + +/*! @brief Creates a Vulkan surface for the specified window. + * + * This function creates a Vulkan surface for the specified window. + * + * If the Vulkan loader was not found at initialization, this function returns + * `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref GLFW_API_UNAVAILABLE + * error. Call @ref glfwVulkanSupported to check whether the Vulkan loader was + * found. + * + * If the required window surface creation instance extensions are not + * available or if the specified instance was not created with these extensions + * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref + * glfwGetRequiredInstanceExtensions to check what instance extensions are + * required. + * + * The window surface must be destroyed before the specified Vulkan instance. + * It is the responsibility of the caller to destroy the window surface. GLFW + * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the + * surface. + * + * @param[in] instance The Vulkan instance to create the surface in. + * @param[in] window The window to create the surface for. + * @param[in] allocator The allocator to use, or `NULL` to use the default + * allocator. + * @param[out] surface Where to store the handle of the surface. This is set + * to `VK_NULL_HANDLE` if an error occurred. + * @return `VK_SUCCESS` if successful, or a Vulkan error code if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @remarks If an error occurs before the creation call is made, GLFW returns + * the Vulkan error code most appropriate for the error. Appropriate use of + * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should + * eliminate almost all occurrences of these errors. + * + * @thread_safety This function may be called from any thread. For + * synchronization details of Vulkan objects, see the Vulkan specification. + * + * @sa @ref vulkan_surface + * @sa glfwGetRequiredInstanceExtensions + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); + +#endif /*VK_VERSION_1_0*/ + + +/************************************************************************* + * Global definition cleanup + *************************************************************************/ + +/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ + +#ifdef GLFW_WINGDIAPI_DEFINED + #undef WINGDIAPI + #undef GLFW_WINGDIAPI_DEFINED +#endif + +#ifdef GLFW_CALLBACK_DEFINED + #undef CALLBACK + #undef GLFW_CALLBACK_DEFINED +#endif + +/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ + + +#ifdef __cplusplus +} +#endif + +#endif /* _glfw3_h_ */ + diff --git a/WASM/include/KHR/khrplatform.h b/WASM/include/KHR/khrplatform.h new file mode 100644 index 0000000..dd22d92 --- /dev/null +++ b/WASM/include/KHR/khrplatform.h @@ -0,0 +1,290 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/WASM/include/SDL/COPYING b/WASM/include/SDL/COPYING new file mode 100644 index 0000000..71cc7e4 --- /dev/null +++ b/WASM/include/SDL/COPYING @@ -0,0 +1,24 @@ + +Simple DirectMedia Layer +Copyright (C) 1997-2011 Sam Lantinga + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. + +--- + + Portions of these headers taken from SDL2 (where noted) + Copyright (C) 1997-2013 Sam Lantinga diff --git a/WASM/include/SDL/SDL.h b/WASM/include/SDL/SDL.h new file mode 100644 index 0000000..d6f130f --- /dev/null +++ b/WASM/include/SDL/SDL.h @@ -0,0 +1,162 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL.h + * + * Main include header for the SDL library + */ + +/** + * \mainpage Simple DirectMedia Layer (SDL) + * + * http://www.libsdl.org/ + * + * \section intro_sec Introduction + * + * This is the Simple DirectMedia Layer, a general API that provides low + * level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, + * and 2D framebuffer across multiple platforms. + * + * SDL is written in C, but works with C++ natively, and has bindings to + * several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, + * Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, + * Pike, Pliant, Python, Ruby, and Smalltalk. + * + * This library is distributed under GNU LGPL version 2, which can be + * found in the file "COPYING". This license allows you to use SDL + * freely in commercial programs as long as you link with the dynamic + * library. + * + * The best way to learn how to use SDL is to check out the header files in + * the "include" subdirectory and the programs in the "test" subdirectory. + * The header files and test programs are well commented and always up to date. + * More documentation is available in HTML format in "docs/index.html", and + * a documentation wiki is available online at: + * http://www.libsdl.org/cgi/docwiki.cgi + * + * The test programs in the "test" subdirectory are in the public domain. + * + * Frequently asked questions are answered online: + * http://www.libsdl.org/faq.php + * + * If you need help with the library, or just want to discuss SDL related + * issues, you can join the developers mailing list: + * http://www.libsdl.org/mailing-list.php + * + * Enjoy! + * Sam Lantinga (slouken@libsdl.org) + */ + +#ifndef _SDL_H +#define _SDL_H + +#include "SDL_main.h" +#include "SDL_stdinc.h" +#include "SDL_assert.h" +#include "SDL_atomic.h" +#include "SDL_audio.h" +#include "SDL_clipboard.h" +#include "SDL_cpuinfo.h" +#include "SDL_endian.h" +#include "SDL_error.h" +#include "SDL_events.h" +#include "SDL_hints.h" +#include "SDL_loadso.h" +#include "SDL_log.h" +#include "SDL_mutex.h" +#include "SDL_power.h" +#include "SDL_render.h" +#include "SDL_rwops.h" +#include "SDL_thread.h" +#include "SDL_timer.h" +#include "SDL_version.h" +#include "SDL_video.h" +#include "SDL_compat.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/* As of version 0.5, SDL is loaded dynamically into the application */ + +/** + * \name SDL_INIT_* + * + * These are the flags which may be passed to SDL_Init(). You should + * specify the subsystems which you will be using in your application. + */ +/*@{*/ +#define SDL_INIT_TIMER 0x00000001 +#define SDL_INIT_AUDIO 0x00000010 +#define SDL_INIT_VIDEO 0x00000020 +#define SDL_INIT_JOYSTICK 0x00000200 +#define SDL_INIT_HAPTIC 0x00001000 +#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */ +#define SDL_INIT_EVERYTHING 0x0000FFFF +/*@}*/ + +/** + * This function initializes the subsystems specified by \c flags + * Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup + * signal handlers for some commonly ignored fatal signals (like SIGSEGV). + */ +extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); + +/** + * This function initializes specific SDL subsystems + */ +extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); + +/** + * This function cleans up specific SDL subsystems + */ +extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); + +/** + * This function returns a mask of the specified subsystems which have + * previously been initialized. + * + * If \c flags is 0, it returns a mask of all initialized subsystems. + */ +extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); + +/** + * This function cleans up all initialized subsystems. You should + * call it upon all exit conditions. + */ +extern DECLSPEC void SDLCALL SDL_Quit(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_H */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_assert.h b/WASM/include/SDL/SDL_assert.h new file mode 100644 index 0000000..a11b381 --- /dev/null +++ b/WASM/include/SDL/SDL_assert.h @@ -0,0 +1,241 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_assert_h +#define _SDL_assert_h + +#include "SDL_config.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +#ifndef SDL_ASSERT_LEVEL +#ifdef SDL_DEFAULT_ASSERT_LEVEL +#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL +#elif defined(_DEBUG) || defined(DEBUG) || \ + (defined(__GNUC__) && !defined(__OPTIMIZE__)) +#define SDL_ASSERT_LEVEL 2 +#else +#define SDL_ASSERT_LEVEL 1 +#endif +#endif /* SDL_ASSERT_LEVEL */ + +/* +These are macros and not first class functions so that the debugger breaks +on the assertion line and not in some random guts of SDL, and so each +assert can have unique static variables associated with it. +*/ + +#if defined(_MSC_VER) && !defined(_WIN32_WCE) +/* Don't include intrin.h here because it contains C++ code */ +extern void __cdecl __debugbreak(void); + #define SDL_TriggerBreakpoint() __debugbreak() +#elif (defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" ) +#elif defined(HAVE_SIGNAL_H) + #include + #define SDL_TriggerBreakpoint() raise(SIGTRAP) +#else + /* How do we trigger breakpoints on this platform? */ + #define SDL_TriggerBreakpoint() +#endif + +#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */ +# define SDL_FUNCTION __func__ +#elif ((__GNUC__ >= 2) || defined(_MSC_VER)) +# define SDL_FUNCTION __FUNCTION__ +#else +# define SDL_FUNCTION "???" +#endif +#define SDL_FILE __FILE__ +#define SDL_LINE __LINE__ + +/* +sizeof (x) makes the compiler still parse the expression even without +assertions enabled, so the code is always checked at compile time, but +doesn't actually generate code for it, so there are no side effects or +expensive checks at run time, just the constant size of what x WOULD be, +which presumably gets optimized out as unused. +This also solves the problem of... + + int somevalue = blah(); + SDL_assert(somevalue == 1); + +...which would cause compiles to complain that somevalue is unused if we +disable assertions. +*/ + +#define SDL_disabled_assert(condition) \ + do { (void) sizeof ((condition)); } while (0) + +#if (SDL_ASSERT_LEVEL > 0) + +typedef enum +{ + SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */ + SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */ + SDL_ASSERTION_ABORT, /**< Terminate the program. */ + SDL_ASSERTION_IGNORE, /**< Ignore the assert. */ + SDL_ASSERTION_ALWAYS_IGNORE, /**< Ignore the assert from now on. */ +} SDL_assert_state; + +typedef struct SDL_assert_data +{ + int always_ignore; + unsigned int trigger_count; + const char *condition; + const char *filename; + int linenum; + const char *function; + const struct SDL_assert_data *next; +} SDL_assert_data; + +/* Never call this directly. Use the SDL_assert* macros. */ +extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *, + const char *, + const char *, int); + +/* the do {} while(0) avoids dangling else problems: + if (x) SDL_assert(y); else blah(); + ... without the do/while, the "else" could attach to this macro's "if". + We try to handle just the minimum we need here in a macro...the loop, + the static vars, and break points. The heavy lifting is handled in + SDL_ReportAssertion(), in SDL_assert.c. +*/ +#define SDL_enabled_assert(condition) \ + do { \ + while ( !(condition) ) { \ + static struct SDL_assert_data assert_data = { \ + 0, 0, #condition, 0, 0, 0, 0 \ + }; \ + const SDL_assert_state state = SDL_ReportAssertion(&assert_data, \ + SDL_FUNCTION, \ + SDL_FILE, \ + SDL_LINE); \ + if (state == SDL_ASSERTION_RETRY) { \ + continue; /* go again. */ \ + } else if (state == SDL_ASSERTION_BREAK) { \ + SDL_TriggerBreakpoint(); \ + } \ + break; /* not retrying. */ \ + } \ + } while (0) + +#endif /* enabled assertions support code */ + +/* Enable various levels of assertions. */ +#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_disabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 1 /* release settings. */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition) +#else +# error Unknown assertion level. +#endif + + +typedef SDL_assert_state (SDLCALL *SDL_AssertionHandler)( + const SDL_assert_data* data, void* userdata); + +/** + * \brief Set an application-defined assertion handler. + * + * This allows an app to show its own assertion UI and/or force the + * response to an assertion failure. If the app doesn't provide this, SDL + * will try to do the right thing, popping up a system-specific GUI dialog, + * and probably minimizing any fullscreen windows. + * + * This callback may fire from any thread, but it runs wrapped in a mutex, so + * it will only fire from one thread at a time. + * + * Setting the callback to NULL restores SDL's original internal handler. + * + * This callback is NOT reset to SDL's internal handler upon SDL_Quit()! + * + * \return SDL_assert_state value of how to handle the assertion failure. + * + * \param handler Callback function, called when an assertion fails. + * \param userdata A pointer passed to the callback as-is. + */ +extern DECLSPEC void SDLCALL SDL_SetAssertionHandler( + SDL_AssertionHandler handler, + void *userdata); + +/** + * \brief Get a list of all assertion failures. + * + * Get all assertions triggered since last call to SDL_ResetAssertionReport(), + * or the start of the program. + * + * The proper way to examine this data looks something like this: + * + * + * const SDL_assert_data *item = SDL_GetAssertionReport(); + * while (item) { + * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n", + * item->condition, item->function, item->filename, + * item->linenum, item->trigger_count, + * item->always_ignore ? "yes" : "no"); + * item = item->next; + * } + * + * + * \return List of all assertions. + * \sa SDL_ResetAssertionReport + */ +extern DECLSPEC const SDL_assert_data * SDLCALL SDL_GetAssertionReport(void); + +/** + * \brief Reset the list of all assertion failures. + * + * Reset list of all assertions triggered. + * + * \sa SDL_GetAssertionReport + */ +extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_assert_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_atomic.h b/WASM/include/SDL/SDL_atomic.h new file mode 100644 index 0000000..6a6a73f --- /dev/null +++ b/WASM/include/SDL/SDL_atomic.h @@ -0,0 +1,318 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_atomic.h + * + * Atomic operations. + * + * IMPORTANT: + * If you are not an expert in concurrent lockless programming, you should + * only be using the atomic lock and reference counting functions in this + * file. In all other cases you should be protecting your data structures + * with full mutexes. + * + * The list of "safe" functions to use are: + * SDL_AtomicLock() + * SDL_AtomicUnlock() + * SDL_AtomicIncRef() + * SDL_AtomicDecRef() + * + * Seriously, here be dragons! + * ^^^^^^^^^^^^^^^^^^^^^^^^^^^ + * + * You can find out a little more about lockless programming and the + * subtle issues that can arise here: + * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx + * + * There's also lots of good information here: + * http://www.1024cores.net/home/lock-free-algorithms + * + * These operations may or may not actually be implemented using + * processor specific atomic operations. When possible they are + * implemented as true processor specific atomic operations. When that + * is not possible the are implemented using locks that *do* use the + * available atomic operations. + * + * All of the atomic operations that modify memory are full memory barriers. + */ + +#ifndef _SDL_atomic_h_ +#define _SDL_atomic_h_ + +#include "SDL_stdinc.h" +#include "SDL_platform.h" + +#include "begin_code.h" + +/* Need to do this here because intrin.h has C++ code in it */ +/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ +#if defined(_MSC_VER) && (_MSC_VER >= 1500) && !defined(_WIN32_WCE) +#include +#define HAVE_MSC_ATOMICS 1 +#endif + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \name SDL AtomicLock + * + * The atomic locks are efficient spinlocks using CPU instructions, + * but are vulnerable to starvation and can spin forever if a thread + * holding a lock has been terminated. For this reason you should + * minimize the code executed inside an atomic lock and never do + * expensive things like API or system calls while holding them. + * + * The atomic locks are not safe to lock recursively. + * + * Porting Note: + * The spin lock functions and type are required and can not be + * emulated because they are used in the atomic emulation code. + */ +/*@{*/ + +typedef int SDL_SpinLock; + +/** + * \brief Try to lock a spin lock by setting it to a non-zero value. + * + * \param lock Points to the lock. + * + * \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock); + +/** + * \brief Lock a spin lock by setting it to a non-zero value. + * + * \param lock Points to the lock. + */ +extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock); + +/** + * \brief Unlock a spin lock by setting it to 0. Always returns immediately + * + * \param lock Points to the lock. + */ +extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock); + +/*@}*//*SDL AtomicLock*/ + + +/** + * The compiler barrier prevents the compiler from reordering + * reads and writes to globally visible variables across the call. + */ +#ifdef _MSC_VER +void _ReadWriteBarrier(void); +#pragma intrinsic(_ReadWriteBarrier) +#define SDL_CompilerBarrier() _ReadWriteBarrier() +#elif defined(__GNUC__) +#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory") +#else +#define SDL_CompilerBarrier() \ +({ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }) +#endif + +/* Platform specific optimized versions of the atomic functions, + * you can disable these by defining SDL_DISABLE_ATOMIC_INLINE + */ +#if defined(SDL_ATOMIC_DISABLED) && SDL_ATOMIC_DISABLED +#define SDL_DISABLE_ATOMIC_INLINE +#endif +#ifndef SDL_DISABLE_ATOMIC_INLINE + +#ifdef HAVE_MSC_ATOMICS + +#define SDL_AtomicSet(a, v) _InterlockedExchange((long*)&(a)->value, (v)) +#define SDL_AtomicAdd(a, v) _InterlockedExchangeAdd((long*)&(a)->value, (v)) +#define SDL_AtomicCAS(a, oldval, newval) (_InterlockedCompareExchange((long*)&(a)->value, (newval), (oldval)) == (oldval)) +#define SDL_AtomicSetPtr(a, v) _InterlockedExchangePointer((a), (v)) +#if _M_IX86 +#define SDL_AtomicCASPtr(a, oldval, newval) (_InterlockedCompareExchange((long*)(a), (long)(newval), (long)(oldval)) == (long)(oldval)) +#else +#define SDL_AtomicCASPtr(a, oldval, newval) (_InterlockedCompareExchangePointer((a), (newval), (oldval)) == (oldval)) +#endif + +#elif defined(__MACOSX__) +#include + +#define SDL_AtomicCAS(a, oldval, newval) OSAtomicCompareAndSwap32Barrier((oldval), (newval), &(a)->value) +#if SIZEOF_VOIDP == 4 +#define SDL_AtomicCASPtr(a, oldval, newval) OSAtomicCompareAndSwap32Barrier((int32_t)(oldval), (int32_t)(newval), (int32_t*)(a)) +#elif SIZEOF_VOIDP == 8 +#define SDL_AtomicCASPtr(a, oldval, newval) OSAtomicCompareAndSwap64Barrier((int64_t)(oldval), (int64_t)(newval), (int64_t*)(a)) +#endif + +#elif defined(HAVE_GCC_ATOMICS) + +#define SDL_AtomicSet(a, v) __sync_lock_test_and_set(&(a)->value, v) +#define SDL_AtomicAdd(a, v) __sync_fetch_and_add(&(a)->value, v) +#define SDL_AtomicSetPtr(a, v) __sync_lock_test_and_set(a, v) +#define SDL_AtomicCAS(a, oldval, newval) __sync_bool_compare_and_swap(&(a)->value, oldval, newval) +#define SDL_AtomicCASPtr(a, oldval, newval) __sync_bool_compare_and_swap(a, oldval, newval) + +#endif + +#endif /* !SDL_DISABLE_ATOMIC_INLINE */ + + +/** + * \brief A type representing an atomic integer value. It is a struct + * so people don't accidentally use numeric operations on it. + */ +#ifndef SDL_atomic_t_defined +typedef struct { int value; } SDL_atomic_t; +#endif + +/** + * \brief Set an atomic variable to a new value if it is currently an old value. + * + * \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise. + * + * \note If you don't know what this function is for, you shouldn't use it! +*/ +#ifndef SDL_AtomicCAS +#define SDL_AtomicCAS SDL_AtomicCAS_ +#endif +extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS_(SDL_atomic_t *a, int oldval, int newval); + +/** + * \brief Set an atomic variable to a value. + * + * \return The previous value of the atomic variable. + */ +#ifndef SDL_AtomicSet +static __inline__ int SDL_AtomicSet(SDL_atomic_t *a, int v) +{ + int value; + do { + value = a->value; + } while (!SDL_AtomicCAS(a, value, v)); + return value; +} +#endif + +/** + * \brief Get the value of an atomic variable + */ +#ifndef SDL_AtomicGet +static __inline__ int SDL_AtomicGet(SDL_atomic_t *a) +{ + int value = a->value; + SDL_CompilerBarrier(); + return value; +} +#endif + +/** + * \brief Add to an atomic variable. + * + * \return The previous value of the atomic variable. + * + * \note This same style can be used for any number operation + */ +#ifndef SDL_AtomicAdd +static __inline__ int SDL_AtomicAdd(SDL_atomic_t *a, int v) +{ + int value; + do { + value = a->value; + } while (!SDL_AtomicCAS(a, value, (value + v))); + return value; +} +#endif + +/** + * \brief Increment an atomic variable used as a reference count. + */ +#ifndef SDL_AtomicIncRef +#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1) +#endif + +/** + * \brief Decrement an atomic variable used as a reference count. + * + * \return SDL_TRUE if the variable reached zero after decrementing, + * SDL_FALSE otherwise + */ +#ifndef SDL_AtomicDecRef +#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1) +#endif + +/** + * \brief Set a pointer to a new value if it is currently an old value. + * + * \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise. + * + * \note If you don't know what this function is for, you shouldn't use it! +*/ +#ifndef SDL_AtomicCASPtr +#define SDL_AtomicCASPtr SDL_AtomicCASPtr_ +#endif +extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr_(void* *a, void *oldval, void *newval); + +/** + * \brief Set a pointer to a value atomically. + * + * \return The previous value of the pointer. + */ +#ifndef SDL_AtomicSetPtr +static __inline__ void* SDL_AtomicSetPtr(void* *a, void* v) +{ + void* value; + do { + value = *a; + } while (!SDL_AtomicCASPtr(a, value, v)); + return value; +} +#endif + +/** + * \brief Get the value of a pointer atomically. + */ +#ifndef SDL_AtomicGetPtr +static __inline__ void* SDL_AtomicGetPtr(void* *a) +{ + void* value = *a; + SDL_CompilerBarrier(); + return value; +} +#endif + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif + +#include "close_code.h" + +#endif /* _SDL_atomic_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_audio.h b/WASM/include/SDL/SDL_audio.h new file mode 100644 index 0000000..6110841 --- /dev/null +++ b/WASM/include/SDL/SDL_audio.h @@ -0,0 +1,509 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_audio.h + * + * Access to the raw audio mixing buffer for the SDL library. + */ + +#ifndef _SDL_audio_h +#define _SDL_audio_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_endian.h" +#include "SDL_mutex.h" +#include "SDL_thread.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief Audio format flags. + * + * These are what the 16 bits in SDL_AudioFormat currently mean... + * (Unspecified bits are always zero). + * + * \verbatim + ++-----------------------sample is signed if set + || + || ++-----------sample is bigendian if set + || || + || || ++---sample is float if set + || || || + || || || +---sample bit size---+ + || || || | | + 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 + \endverbatim + * + * There are macros in SDL 1.3 and later to query these bits. + */ +typedef Uint16 SDL_AudioFormat; + +/** + * \name Audio flags + */ +/*@{*/ + +#define SDL_AUDIO_MASK_BITSIZE (0xFF) +#define SDL_AUDIO_MASK_DATATYPE (1<<8) +#define SDL_AUDIO_MASK_ENDIAN (1<<12) +#define SDL_AUDIO_MASK_SIGNED (1<<15) +#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE) +#define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE) +#define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN) +#define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED) +#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) +#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) +#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) + +/** + * \name Audio format flags + * + * Defaults to LSB byte order. + */ +/*@{*/ +#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ +#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ +#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ +#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */ +#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */ +#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ +#define AUDIO_U16 AUDIO_U16LSB +#define AUDIO_S16 AUDIO_S16LSB +/*@}*/ + +/** + * \name int32 support + * + * New to SDL 1.3. + */ +/*@{*/ +#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */ +#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */ +#define AUDIO_S32 AUDIO_S32LSB +/*@}*/ + +/** + * \name float32 support + * + * New to SDL 1.3. + */ +/*@{*/ +#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */ +#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */ +#define AUDIO_F32 AUDIO_F32LSB +/*@}*/ + +/** + * \name Native audio byte ordering + */ +/*@{*/ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define AUDIO_U16SYS AUDIO_U16LSB +#define AUDIO_S16SYS AUDIO_S16LSB +#define AUDIO_S32SYS AUDIO_S32LSB +#define AUDIO_F32SYS AUDIO_F32LSB +#else +#define AUDIO_U16SYS AUDIO_U16MSB +#define AUDIO_S16SYS AUDIO_S16MSB +#define AUDIO_S32SYS AUDIO_S32MSB +#define AUDIO_F32SYS AUDIO_F32MSB +#endif +/*@}*/ + +/** + * \name Allow change flags + * + * Which audio format changes are allowed when opening a device. + */ +/*@{*/ +#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001 +#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002 +#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004 +#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE) +/*@}*/ + +/*@}*//*Audio flags*/ + +/** + * This function is called when the audio device needs more data. + * + * \param userdata An application-specific parameter saved in + * the SDL_AudioSpec structure + * \param stream A pointer to the audio data buffer. + * \param len The length of that buffer in bytes. + * + * Once the callback returns, the buffer will no longer be valid. + * Stereo samples are stored in a LRLRLR ordering. + */ +typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, + int len); + +/** + * The calculated values in this structure are calculated by SDL_OpenAudio(). + */ +typedef struct SDL_AudioSpec +{ + int freq; /**< DSP frequency -- samples per second */ + SDL_AudioFormat format; /**< Audio data format */ + Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ + Uint8 silence; /**< Audio buffer silence value (calculated) */ + Uint16 samples; /**< Audio buffer size in samples (power of 2) */ + Uint16 padding; /**< Necessary for some compile environments */ + Uint32 size; /**< Audio buffer size in bytes (calculated) */ + SDL_AudioCallback callback; + void *userdata; +} SDL_AudioSpec; + + +struct SDL_AudioCVT; +typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, + SDL_AudioFormat format); + +/** + * A structure to hold a set of audio conversion filters and buffers. + */ +typedef struct SDL_AudioCVT +{ + int needed; /**< Set to 1 if conversion possible */ + SDL_AudioFormat src_format; /**< Source audio format */ + SDL_AudioFormat dst_format; /**< Target audio format */ + double rate_incr; /**< Rate conversion increment */ + Uint8 *buf; /**< Buffer to hold entire audio data */ + int len; /**< Length of original audio buffer */ + int len_cvt; /**< Length of converted audio buffer */ + int len_mult; /**< buffer must be len*len_mult big */ + double len_ratio; /**< Given len, final size is len*len_ratio */ + SDL_AudioFilter filters[10]; /**< Filter list */ + int filter_index; /**< Current audio conversion function */ +} SDL_AudioCVT; + + +/* Function prototypes */ + +/** + * \name Driver discovery functions + * + * These functions return the list of built in audio drivers, in the + * order that they are normally initialized by default. + */ +/*@{*/ +extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); +extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); +/*@}*/ + +/** + * \name Initialization and cleanup + * + * \internal These functions are used internally, and should not be used unless + * you have a specific need to specify the audio driver you want to + * use. You should normally use SDL_Init() or SDL_InitSubSystem(). + */ +/*@{*/ +extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); +extern DECLSPEC void SDLCALL SDL_AudioQuit(void); +/*@}*/ + +/** + * This function returns the name of the current audio driver, or NULL + * if no driver has been initialized. + */ +extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void); + +/** + * This function opens the audio device with the desired parameters, and + * returns 0 if successful, placing the actual hardware parameters in the + * structure pointed to by \c obtained. If \c obtained is NULL, the audio + * data passed to the callback function will be guaranteed to be in the + * requested format, and will be automatically converted to the hardware + * audio format if necessary. This function returns -1 if it failed + * to open the audio device, or couldn't set up the audio thread. + * + * When filling in the desired audio spec structure, + * - \c desired->freq should be the desired audio frequency in samples-per- + * second. + * - \c desired->format should be the desired audio format. + * - \c desired->samples is the desired size of the audio buffer, in + * samples. This number should be a power of two, and may be adjusted by + * the audio driver to a value more suitable for the hardware. Good values + * seem to range between 512 and 8096 inclusive, depending on the + * application and CPU speed. Smaller values yield faster response time, + * but can lead to underflow if the application is doing heavy processing + * and cannot fill the audio buffer in time. A stereo sample consists of + * both right and left channels in LR ordering. + * Note that the number of samples is directly related to time by the + * following formula: \code ms = (samples*1000)/freq \endcode + * - \c desired->size is the size in bytes of the audio buffer, and is + * calculated by SDL_OpenAudio(). + * - \c desired->silence is the value used to set the buffer to silence, + * and is calculated by SDL_OpenAudio(). + * - \c desired->callback should be set to a function that will be called + * when the audio device is ready for more data. It is passed a pointer + * to the audio buffer, and the length in bytes of the audio buffer. + * This function usually runs in a separate thread, and so you should + * protect data structures that it accesses by calling SDL_LockAudio() + * and SDL_UnlockAudio() in your code. + * - \c desired->userdata is passed as the first parameter to your callback + * function. + * + * The audio device starts out playing silence when it's opened, and should + * be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready + * for your audio callback function to be called. Since the audio driver + * may modify the requested size of the audio buffer, you should allocate + * any local mixing buffers after you open the audio device. + */ +extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired, + SDL_AudioSpec * obtained); + +/** + * SDL Audio Device IDs. + * + * A successful call to SDL_OpenAudio() is always device id 1, and legacy + * SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls + * always returns devices >= 2 on success. The legacy calls are good both + * for backwards compatibility and when you don't care about multiple, + * specific, or capture devices. + */ +typedef Uint32 SDL_AudioDeviceID; + +/** + * Get the number of available devices exposed by the current driver. + * Only valid after a successfully initializing the audio subsystem. + * Returns -1 if an explicit list of devices can't be determined; this is + * not an error. For example, if SDL is set up to talk to a remote audio + * server, it can't list every one available on the Internet, but it will + * still allow a specific host to be specified to SDL_OpenAudioDevice(). + * + * In many common cases, when this function returns a value <= 0, it can still + * successfully open the default device (NULL for first argument of + * SDL_OpenAudioDevice()). + */ +extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture); + +/** + * Get the human-readable name of a specific audio device. + * Must be a value between 0 and (number of audio devices-1). + * Only valid after a successfully initializing the audio subsystem. + * The values returned by this function reflect the latest call to + * SDL_GetNumAudioDevices(); recall that function to redetect available + * hardware. + * + * The string returned by this function is UTF-8 encoded, read-only, and + * managed internally. You are not to free it. If you need to keep the + * string for any length of time, you should make your own copy of it, as it + * will be invalid next time any of several other SDL functions is called. + */ +extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, + int iscapture); + + +/** + * Open a specific audio device. Passing in a device name of NULL requests + * the most reasonable default (and is equivalent to calling SDL_OpenAudio()). + * + * The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but + * some drivers allow arbitrary and driver-specific strings, such as a + * hostname/IP address for a remote audio server, or a filename in the + * diskaudio driver. + * + * \return 0 on error, a valid device ID that is >= 2 on success. + * + * SDL_OpenAudio(), unlike this function, always acts on device ID 1. + */ +extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char + *device, + int iscapture, + const + SDL_AudioSpec * + desired, + SDL_AudioSpec * + obtained, + int + allowed_changes); + + + +/** + * \name Audio state + * + * Get the current audio state. + */ +/*@{*/ +typedef enum +{ + SDL_AUDIO_STOPPED = 0, + SDL_AUDIO_PLAYING, + SDL_AUDIO_PAUSED +} SDL_AudioStatus; +extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void); + +extern DECLSPEC SDL_AudioStatus SDLCALL +SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); +/*@}*//*Audio State*/ + +/** + * \name Pause audio functions + * + * These functions pause and unpause the audio callback processing. + * They should be called with a parameter of 0 after opening the audio + * device to start playing sound. This is so you can safely initialize + * data for your callback function after opening the audio device. + * Silence will be written to the audio device during the pause. + */ +/*@{*/ +extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); +extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, + int pause_on); +/*@}*//*Pause audio functions*/ + +/** + * This function loads a WAVE from the data source, automatically freeing + * that source if \c freesrc is non-zero. For example, to load a WAVE file, + * you could do: + * \code + * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); + * \endcode + * + * If this function succeeds, it returns the given SDL_AudioSpec, + * filled with the audio data format of the wave data, and sets + * \c *audio_buf to a malloc()'d buffer containing the audio data, + * and sets \c *audio_len to the length of that audio buffer, in bytes. + * You need to free the audio buffer with SDL_FreeWAV() when you are + * done with it. + * + * This function returns NULL and sets the SDL error message if the + * wave file cannot be opened, uses an unknown data format, or is + * corrupt. Currently raw and MS-ADPCM WAVE files are supported. + */ +extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, + int freesrc, + SDL_AudioSpec * spec, + Uint8 ** audio_buf, + Uint32 * audio_len); + +/** + * Loads a WAV from a file. + * Compatibility convenience function. + */ +#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ + SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) + +/** + * This function frees data previously allocated with SDL_LoadWAV_RW() + */ +extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); + +/** + * This function takes a source format and rate and a destination format + * and rate, and initializes the \c cvt structure with information needed + * by SDL_ConvertAudio() to convert a buffer of audio data from one format + * to the other. + * + * \return -1 if the format conversion is not supported, 0 if there's + * no conversion needed, or 1 if the audio filter is set up. + */ +extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, + SDL_AudioFormat src_format, + Uint8 src_channels, + int src_rate, + SDL_AudioFormat dst_format, + Uint8 dst_channels, + int dst_rate); + +/** + * Once you have initialized the \c cvt structure using SDL_BuildAudioCVT(), + * created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of + * audio data in the source format, this function will convert it in-place + * to the desired format. + * + * The data conversion may expand the size of the audio data, so the buffer + * \c cvt->buf should be allocated after the \c cvt structure is initialized by + * SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long. + */ +extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt); + +#define SDL_MIX_MAXVOLUME 128 +/** + * This takes two audio buffers of the playing audio format and mixes + * them, performing addition, volume adjustment, and overflow clipping. + * The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME + * for full audio volume. Note this does not change hardware volume. + * This is provided for convenience -- you can mix your own audio data. + */ +extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src, + Uint32 len, int volume); + +/** + * This works like SDL_MixAudio(), but you specify the audio format instead of + * using the format of audio device 1. Thus it can be used when no audio + * device is open at all. + */ +extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, + const Uint8 * src, + SDL_AudioFormat format, + Uint32 len, int volume); + +/** + * \name Audio lock functions + * + * The lock manipulated by these functions protects the callback function. + * During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that + * the callback function is not running. Do not call these from the callback + * function or you will cause deadlock. + */ +/*@{*/ +extern DECLSPEC void SDLCALL SDL_LockAudio(void); +extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev); +extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); +extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev); +/*@}*//*Audio lock functions*/ + +/** + * This function shuts down audio processing and closes the audio device. + */ +extern DECLSPEC void SDLCALL SDL_CloseAudio(void); +extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); + +/** + * \return 1 if audio device is still functioning, zero if not, -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_AudioDeviceConnected(SDL_AudioDeviceID dev); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_audio_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_blendmode.h b/WASM/include/SDL/SDL_blendmode.h new file mode 100644 index 0000000..11d91bb --- /dev/null +++ b/WASM/include/SDL/SDL_blendmode.h @@ -0,0 +1,60 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_blendmode.h + * + * Header file declaring the SDL_BlendMode enumeration + */ + +#ifndef _SDL_blendmode_h +#define _SDL_blendmode_h + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief The blend mode used in SDL_RenderCopy() and drawing operations. + */ +typedef enum +{ + SDL_BLENDMODE_NONE = 0x00000000, /**< No blending */ + SDL_BLENDMODE_BLEND = 0x00000001, /**< dst = (src * A) + (dst * (1-A)) */ + SDL_BLENDMODE_ADD = 0x00000002, /**< dst = (src * A) + dst */ + SDL_BLENDMODE_MOD = 0x00000004 /**< dst = src * dst */ +} SDL_BlendMode; + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_video_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_clipboard.h b/WASM/include/SDL/SDL_clipboard.h new file mode 100644 index 0000000..fa2ee08 --- /dev/null +++ b/WASM/include/SDL/SDL_clipboard.h @@ -0,0 +1,75 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_clipboard.h + * + * Include file for SDL clipboard handling + */ + +#ifndef _SDL_clipboard_h +#define _SDL_clipboard_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/* Function prototypes */ + +/** + * \brief Put UTF-8 text into the clipboard + * + * \sa SDL_GetClipboardText() + */ +extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text); + +/** + * \brief Get UTF-8 text from the clipboard, which must be freed with SDL_free() + * + * \sa SDL_SetClipboardText() + */ +extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void); + +/** + * \brief Returns whether the clipboard has text + * + * \sa SDL_GetClipboardText() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_clipboard_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_compat.h b/WASM/include/SDL/SDL_compat.h new file mode 100644 index 0000000..c71022d --- /dev/null +++ b/WASM/include/SDL/SDL_compat.h @@ -0,0 +1,365 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + + /** + * \defgroup Compatibility SDL 1.2 Compatibility API + */ +/*@{*/ + +/** + * \file SDL_compat.h + * + * This file contains functions for backwards compatibility with SDL 1.2. + */ + +/** + * \def SDL_NO_COMPAT + * + * #define SDL_NO_COMPAT to prevent SDL_compat.h from being included. + * SDL_NO_COMPAT is intended to make it easier to covert SDL 1.2 code to + * SDL 1.3/2.0. + */ + + /*@}*/ + +#ifdef SDL_NO_COMPAT +#define _SDL_compat_h +#endif + +#ifndef _SDL_compat_h +#define _SDL_compat_h + +#include "SDL_video.h" +#include "SDL_version.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \addtogroup Compatibility + */ +/*@{*/ + +/* Platform */ +#ifdef __WIN32__ +#undef __WIN32__ +#define __WIN32__ 1 +#endif + +/** + * \name Surface flags + */ +/*@{*/ +#define SDL_SWSURFACE 0x00000000 /**< \note Not used */ +#define SDL_SRCALPHA 0x00010000 +#define SDL_SRCCOLORKEY 0x00020000 +#define SDL_ANYFORMAT 0x00100000 +#define SDL_HWPALETTE 0x00200000 +#define SDL_DOUBLEBUF 0x00400000 +#define SDL_FULLSCREEN 0x00800000 +#define SDL_RESIZABLE 0x01000000 +#define SDL_NOFRAME 0x02000000 +#define SDL_OPENGL 0x04000000 +#define SDL_HWSURFACE 0x08000001 /**< \note Not used */ +#define SDL_ASYNCBLIT 0x08000000 /**< \note Not used */ +#define SDL_RLEACCELOK 0x08000000 /**< \note Not used */ +#define SDL_HWACCEL 0x08000000 /**< \note Not used */ +/*@}*//*Surface flags*/ + +#define SDL_APPMOUSEFOCUS 0x01 +#define SDL_APPINPUTFOCUS 0x02 +#define SDL_APPACTIVE 0x04 + +#define SDL_LOGPAL 0x01 +#define SDL_PHYSPAL 0x02 + +#define SDL_ACTIVEEVENT SDL_EVENT_COMPAT1 +#define SDL_VIDEORESIZE SDL_EVENT_COMPAT2 +#define SDL_VIDEOEXPOSE SDL_EVENT_COMPAT3 +#define SDL_ACTIVEEVENTMASK SDL_ACTIVEEVENT, SDL_ACTIVEEVENT +#define SDL_VIDEORESIZEMASK SDL_VIDEORESIZE, SDL_VIDEORESIZE +#define SDL_VIDEOEXPOSEMASK SDL_VIDEOEXPOSE, SDL_VIDEOEXPOSE +#define SDL_WINDOWEVENTMASK SDL_WINDOWEVENT, SDL_WINDOWEVENT +#define SDL_KEYDOWNMASK SDL_KEYDOWN, SDL_KEYDOWN +#define SDL_KEYUPMASK SDL_KEYUP, SDL_KEYUP +#define SDL_KEYEVENTMASK SDL_KEYDOWN, SDL_KEYUP +#define SDL_TEXTEDITINGMASK SDL_TEXTEDITING, SDL_TEXTEDITING +#define SDL_TEXTINPUTMASK SDL_TEXTINPUT, SDL_TEXTINPUT +#define SDL_MOUSEMOTIONMASK SDL_MOUSEMOTION, SDL_MOUSEMOTION +#define SDL_MOUSEBUTTONDOWNMASK SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONDOWN +#define SDL_MOUSEBUTTONUPMASK SDL_MOUSEBUTTONUP, SDL_MOUSEBUTTONUP +#define SDL_MOUSEWHEELMASK SDL_MOUSEWHEEL, SDL_MOUSEWHEEL +#define SDL_MOUSEEVENTMASK SDL_MOUSEMOTION, SDL_MOUSEBUTTONUP +#define SDL_JOYAXISMOTIONMASK SDL_JOYAXISMOTION, SDL_JOYAXISMOTION +#define SDL_JOYBALLMOTIONMASK SDL_JOYBALLMOTION, SDL_JOYBALLMOTION +#define SDL_JOYHATMOTIONMASK SDL_JOYHATMOTION, SDL_JOYHATMOTION +#define SDL_JOYBUTTONDOWNMASK SDL_JOYBUTTONDOWN, SDL_JOYBUTTONDOWN +#define SDL_JOYBUTTONUPMASK SDL_JOYBUTTONUP, SDL_JOYBUTTONUP +#define SDL_JOYEVENTMASK SDL_JOYAXISMOTION, SDL_JOYBUTTONUP +#define SDL_QUITMASK SDL_QUIT, SDL_QUIT +#define SDL_SYSWMEVENTMASK SDL_SYSWMEVENT, SDL_SYSWMEVENT +#define SDL_PROXIMITYINMASK SDL_PROXIMITYIN, SDL_PROXIMITYIN +#define SDL_PROXIMITYOUTMASK SDL_PROXIMITYOUT, SDL_PROXIMITYOUT +#define SDL_ALLEVENTS SDL_FIRSTEVENT, SDL_LASTEVENT + +#define SDL_BUTTON_WHEELUP 4 +#define SDL_BUTTON_WHEELDOWN 5 + +#define SDL_DEFAULT_REPEAT_DELAY 500 +#define SDL_DEFAULT_REPEAT_INTERVAL 30 + +typedef struct SDL_VideoInfo +{ + Uint32 hw_available:1; + Uint32 wm_available:1; + Uint32 UnusedBits1:6; + Uint32 UnusedBits2:1; + Uint32 blit_hw:1; + Uint32 blit_hw_CC:1; + Uint32 blit_hw_A:1; + Uint32 blit_sw:1; + Uint32 blit_sw_CC:1; + Uint32 blit_sw_A:1; + Uint32 blit_fill:1; + Uint32 UnusedBits3:16; + Uint32 video_mem; + + SDL_PixelFormat *vfmt; + + int current_w; + int current_h; +} SDL_VideoInfo; + +/** + * \name Overlay formats + * + * The most common video overlay formats. + * + * For an explanation of these pixel formats, see: + * http://www.webartz.com/fourcc/indexyuv.htm + * + * For information on the relationship between color spaces, see: + * http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html + */ +/*@{*/ +#define SDL_YV12_OVERLAY 0x32315659 /**< Planar mode: Y + V + U (3 planes) */ +#define SDL_IYUV_OVERLAY 0x56555949 /**< Planar mode: Y + U + V (3 planes) */ +#define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ +#define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ +#define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ +/*@}*//*Overlay formats*/ + +/** + * The YUV hardware video overlay. + */ +typedef struct SDL_Overlay +{ + Uint32 format; /**< Read-only */ + int w, h; /**< Read-only */ + int planes; /**< Read-only */ + Uint16 *pitches; /**< Read-only */ + Uint8 **pixels; /**< Read-write */ + + /** + * \name Hardware-specific surface info + */ + /*@{*/ + struct private_yuvhwfuncs *hwfuncs; + struct private_yuvhwdata *hwdata; + /*@}*//*Hardware-specific surface info*/ + + /** + * \name Special flags + */ + /*@{*/ + Uint32 hw_overlay:1; /**< Flag: This overlay hardware accelerated? */ + Uint32 UnusedBits:31; + /*@}*//*Special flags*/ +} SDL_Overlay; + +typedef enum +{ + SDL_GRAB_QUERY = -1, + SDL_GRAB_OFF = 0, + SDL_GRAB_ON = 1 +} SDL_GrabMode; + +struct SDL_SysWMinfo; + +/** + * \name Obsolete or renamed key codes + */ +/*@{*/ + +#define SDL_keysym SDL_Keysym +#define SDL_KeySym SDL_Keysym +#define SDL_scancode SDL_Scancode +#define SDL_ScanCode SDL_Scancode +#define SDLKey SDL_Keycode +#define SDLMod SDL_Keymod + +/** + * \name Renamed keys + * + * These key constants were renamed for clarity or consistency. + */ +/*@{*/ +#define SDLK_KP0 SDLK_KP_0 +#define SDLK_KP1 SDLK_KP_1 +#define SDLK_KP2 SDLK_KP_2 +#define SDLK_KP3 SDLK_KP_3 +#define SDLK_KP4 SDLK_KP_4 +#define SDLK_KP5 SDLK_KP_5 +#define SDLK_KP6 SDLK_KP_6 +#define SDLK_KP7 SDLK_KP_7 +#define SDLK_KP8 SDLK_KP_8 +#define SDLK_KP9 SDLK_KP_9 +#define SDLK_NUMLOCK SDLK_NUMLOCKCLEAR +#define SDLK_SCROLLOCK SDLK_SCROLLLOCK +#define SDLK_PRINT SDLK_PRINTSCREEN +#define SDLK_LMETA SDLK_LGUI +#define SDLK_RMETA SDLK_RGUI +/*@}*//*Renamed keys*/ + +/** + * \name META modifier + * + * The META modifier is equivalent to the GUI modifier from the USB standard. + */ +/*@{*/ +#define KMOD_LMETA KMOD_LGUI +#define KMOD_RMETA KMOD_RGUI +#define KMOD_META KMOD_GUI +/*@}*//*META modifier*/ + +/** + * \name Not in USB + * + * These keys don't appear in the USB specification (or at least not under + * those names). I'm unsure if the following assignments make sense or if these + * codes should be defined as actual additional SDLK_ constants. + */ +/*@{*/ +#define SDLK_LSUPER SDLK_LMETA +#define SDLK_RSUPER SDLK_RMETA +#define SDLK_COMPOSE SDLK_APPLICATION +#define SDLK_BREAK SDLK_STOP +#define SDLK_EURO SDLK_2 +/*@}*//*Not in USB*/ + +/*@}*//*Obsolete or renamed key codes*/ + +#define SDL_SetModuleHandle(x) +#define SDL_AllocSurface SDL_CreateRGBSurface + +extern DECLSPEC const SDL_version *SDLCALL SDL_Linked_Version(void); +extern DECLSPEC const char *SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen); +extern DECLSPEC const char *SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); +extern DECLSPEC const SDL_VideoInfo *SDLCALL SDL_GetVideoInfo(void); +extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, + int height, + int bpp, Uint32 flags); +extern DECLSPEC SDL_Rect **SDLCALL SDL_ListModes(const SDL_PixelFormat * + format, Uint32 flags); +extern DECLSPEC SDL_Surface *SDLCALL SDL_SetVideoMode(int width, int height, + int bpp, Uint32 flags); +extern DECLSPEC SDL_Surface *SDLCALL SDL_GetVideoSurface(void); +extern DECLSPEC void SDLCALL SDL_UpdateRects(SDL_Surface * screen, + int numrects, SDL_Rect * rects); +extern DECLSPEC void SDLCALL SDL_UpdateRect(SDL_Surface * screen, + Sint32 x, + Sint32 y, Uint32 w, Uint32 h); +extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface * screen); +extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface * surface, + Uint32 flag, Uint8 alpha); +extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormat(SDL_Surface * surface); +extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormatAlpha(SDL_Surface * + surface); +extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, + const char *icon); +extern DECLSPEC void SDLCALL SDL_WM_GetCaption(const char **title, + const char **icon); +extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask); +extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void); +extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface * surface); +extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode); +extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface * surface, + int flags, + const SDL_Color * colors, + int firstcolor, int ncolors); +extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface, + const SDL_Color * colors, + int firstcolor, int ncolors); +extern DECLSPEC int SDLCALL SDL_GetWMInfo(struct SDL_SysWMinfo *info); +extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void); +extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); +extern DECLSPEC SDL_Overlay *SDLCALL SDL_CreateYUVOverlay(int width, + int height, + Uint32 format, + SDL_Surface * + display); +extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay * overlay); +extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay * overlay); +extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay * overlay, + SDL_Rect * dstrect); +extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay * overlay); +extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); +extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); +extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 * red, + const Uint16 * green, + const Uint16 * blue); +extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 * red, Uint16 * green, + Uint16 * blue); +extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); +extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); +extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); + +typedef SDL_Window* SDL_WindowID; + +#define SDL_KillThread(X) + +/* The timeslice and timer resolution are no longer relevant */ +#define SDL_TIMESLICE 10 +#define TIMER_RESOLUTION 10 + +typedef Uint32 (SDLCALL * SDL_OldTimerCallback) (Uint32 interval); +extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_OldTimerCallback callback); + +extern DECLSPEC int SDLCALL SDL_putenv(const char *variable); + +/*@}*//*Compatibility*/ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_compat_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_config.h b/WASM/include/SDL/SDL_config.h new file mode 100644 index 0000000..bbeb663 --- /dev/null +++ b/WASM/include/SDL/SDL_config.h @@ -0,0 +1,48 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_h +#define _SDL_config_h + +#include "SDL_platform.h" + +/** + * \file SDL_config.h + * + * SDL_config.h for any platform that doesn't build using the configure system. + */ + +/* Add any platform that doesn't build using the configure system. */ +#if defined(__WIN32__) +#include "SDL_config_windows.h" +#elif defined(__MACOSX__) +#include "SDL_config_macosx.h" +#elif defined(__IPHONEOS__) +#include "SDL_config_iphoneos.h" +#elif defined(__ANDROID__) +#include "SDL_config_android.h" +#elif defined(__NINTENDODS__) +#include "SDL_config_nintendods.h" +#else +#include "SDL_config_minimal.h" +#endif /* platform config */ + +#endif /* _SDL_config_h */ diff --git a/WASM/include/SDL/SDL_config.h.in b/WASM/include/SDL/SDL_config.h.in new file mode 100644 index 0000000..14167fd --- /dev/null +++ b/WASM/include/SDL/SDL_config.h.in @@ -0,0 +1,297 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_h +#define _SDL_config_h + +/** + * \file SDL_config.h.in + * + * This is a set of defines to configure the SDL features + */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +/* Make sure that this isn't included by Visual C++ */ +#ifdef _MSC_VER +#error You should run hg revert SDL_config.h +#endif + +/* C language features */ +#undef const +#undef inline +#undef volatile + +/* C datatypes */ +#undef SIZEOF_VOIDP +#undef HAVE_GCC_ATOMICS +#undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET +#undef HAVE_PTHREAD_SPINLOCK + +/* Comment this if you want to build without any C library requirements */ +#undef HAVE_LIBC +#if HAVE_LIBC + +/* Useful headers */ +#undef HAVE_ALLOCA_H +#undef HAVE_SYS_TYPES_H +#undef HAVE_STDIO_H +#undef STDC_HEADERS +#undef HAVE_STDLIB_H +#undef HAVE_STDARG_H +#undef HAVE_MALLOC_H +#undef HAVE_MEMORY_H +#undef HAVE_STRING_H +#undef HAVE_STRINGS_H +#undef HAVE_INTTYPES_H +#undef HAVE_STDINT_H +#undef HAVE_CTYPE_H +#undef HAVE_MATH_H +#undef HAVE_ICONV_H +#undef HAVE_SIGNAL_H +#undef HAVE_ALTIVEC_H + +/* C library functions */ +#undef HAVE_MALLOC +#undef HAVE_CALLOC +#undef HAVE_REALLOC +#undef HAVE_FREE +#undef HAVE_ALLOCA +#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ +#undef HAVE_GETENV +#undef HAVE_SETENV +#undef HAVE_PUTENV +#undef HAVE_UNSETENV +#endif +#undef HAVE_QSORT +#undef HAVE_ABS +#undef HAVE_BCOPY +#undef HAVE_MEMSET +#undef HAVE_MEMCPY +#undef HAVE_MEMMOVE +#undef HAVE_MEMCMP +#undef HAVE_STRLEN +#undef HAVE_STRLCPY +#undef HAVE_STRLCAT +#undef HAVE_STRDUP +#undef HAVE__STRREV +#undef HAVE__STRUPR +#undef HAVE__STRLWR +#undef HAVE_INDEX +#undef HAVE_RINDEX +#undef HAVE_STRCHR +#undef HAVE_STRRCHR +#undef HAVE_STRSTR +#undef HAVE_ITOA +#undef HAVE__LTOA +#undef HAVE__UITOA +#undef HAVE__ULTOA +#undef HAVE_STRTOL +#undef HAVE_STRTOUL +#undef HAVE__I64TOA +#undef HAVE__UI64TOA +#undef HAVE_STRTOLL +#undef HAVE_STRTOULL +#undef HAVE_STRTOD +#undef HAVE_ATOI +#undef HAVE_ATOF +#undef HAVE_STRCMP +#undef HAVE_STRNCMP +#undef HAVE__STRICMP +#undef HAVE_STRCASECMP +#undef HAVE__STRNICMP +#undef HAVE_STRNCASECMP +#undef HAVE_SSCANF +#undef HAVE_SNPRINTF +#undef HAVE_VSNPRINTF +#undef HAVE_M_PI +#undef HAVE_ATAN +#undef HAVE_ATAN2 +#undef HAVE_CEIL +#undef HAVE_COPYSIGN +#undef HAVE_COS +#undef HAVE_COSF +#undef HAVE_FABS +#undef HAVE_FLOOR +#undef HAVE_LOG +#undef HAVE_POW +#undef HAVE_SCALBN +#undef HAVE_SIN +#undef HAVE_SINF +#undef HAVE_SQRT +#undef HAVE_SIGACTION +#undef HAVE_SA_SIGACTION +#undef HAVE_SETJMP +#undef HAVE_NANOSLEEP +#undef HAVE_SYSCONF +#undef HAVE_SYSCTLBYNAME +#undef HAVE_CLOCK_GETTIME +#undef HAVE_GETPAGESIZE +#undef HAVE_MPROTECT +#undef HAVE_ICONV + +#else +/* We may need some replacement for stdarg.h here */ +#include +#endif /* HAVE_LIBC */ + +/* SDL internal assertion support */ +#undef SDL_DEFAULT_ASSERT_LEVEL + +/* Allow disabling of core subsystems */ +#undef SDL_ATOMIC_DISABLED +#undef SDL_AUDIO_DISABLED +#undef SDL_CPUINFO_DISABLED +#undef SDL_EVENTS_DISABLED +#undef SDL_FILE_DISABLED +#undef SDL_JOYSTICK_DISABLED +#undef SDL_HAPTIC_DISABLED +#undef SDL_LOADSO_DISABLED +#undef SDL_RENDER_DISABLED +#undef SDL_THREADS_DISABLED +#undef SDL_TIMERS_DISABLED +#undef SDL_VIDEO_DISABLED +#undef SDL_POWER_DISABLED + +/* Enable various audio drivers */ +#undef SDL_AUDIO_DRIVER_ALSA +#undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC +#undef SDL_AUDIO_DRIVER_ARTS +#undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC +#undef SDL_AUDIO_DRIVER_PULSEAUDIO +#undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC +#undef SDL_AUDIO_DRIVER_BEOSAUDIO +#undef SDL_AUDIO_DRIVER_BSD +#undef SDL_AUDIO_DRIVER_COREAUDIO +#undef SDL_AUDIO_DRIVER_DISK +#undef SDL_AUDIO_DRIVER_DUMMY +#undef SDL_AUDIO_DRIVER_XAUDIO2 +#undef SDL_AUDIO_DRIVER_DSOUND +#undef SDL_AUDIO_DRIVER_ESD +#undef SDL_AUDIO_DRIVER_ESD_DYNAMIC +#undef SDL_AUDIO_DRIVER_NAS +#undef SDL_AUDIO_DRIVER_NAS_DYNAMIC +#undef SDL_AUDIO_DRIVER_NDS +#undef SDL_AUDIO_DRIVER_OSS +#undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H +#undef SDL_AUDIO_DRIVER_PAUDIO +#undef SDL_AUDIO_DRIVER_QSA +#undef SDL_AUDIO_DRIVER_SUNAUDIO +#undef SDL_AUDIO_DRIVER_WINMM +#undef SDL_AUDIO_DRIVER_FUSIONSOUND +#undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC + +/* Enable various input drivers */ +#undef SDL_INPUT_LINUXEV +#undef SDL_INPUT_TSLIB +#undef SDL_JOYSTICK_BEOS +#undef SDL_JOYSTICK_DINPUT +#undef SDL_JOYSTICK_DUMMY +#undef SDL_JOYSTICK_IOKIT +#undef SDL_JOYSTICK_LINUX +#undef SDL_JOYSTICK_NDS +#undef SDL_JOYSTICK_WINMM +#undef SDL_JOYSTICK_USBHID +#undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H +#undef SDL_HAPTIC_DUMMY +#undef SDL_HAPTIC_LINUX +#undef SDL_HAPTIC_IOKIT +#undef SDL_HAPTIC_DINPUT + +/* Enable various shared object loading systems */ +#undef SDL_LOADSO_BEOS +#undef SDL_LOADSO_DLCOMPAT +#undef SDL_LOADSO_DLOPEN +#undef SDL_LOADSO_DUMMY +#undef SDL_LOADSO_LDG +#undef SDL_LOADSO_WINDOWS + +/* Enable various threading systems */ +#undef SDL_THREAD_BEOS +#undef SDL_THREAD_NDS +#undef SDL_THREAD_PTHREAD +#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX +#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP +#undef SDL_THREAD_SPROC +#undef SDL_THREAD_WINDOWS + +/* Enable various timer systems */ +#undef SDL_TIMER_BEOS +#undef SDL_TIMER_DUMMY +#undef SDL_TIMER_NDS +#undef SDL_TIMER_UNIX +#undef SDL_TIMER_WINDOWS +#undef SDL_TIMER_WINCE + +/* Enable various video drivers */ +#undef SDL_VIDEO_DRIVER_BWINDOW +#undef SDL_VIDEO_DRIVER_COCOA +#undef SDL_VIDEO_DRIVER_DIRECTFB +#undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC +#undef SDL_VIDEO_DRIVER_DUMMY +#undef SDL_VIDEO_DRIVER_NDS +#undef SDL_VIDEO_DRIVER_WINDOWS +#undef SDL_VIDEO_DRIVER_X11 +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE +#undef SDL_VIDEO_DRIVER_X11_XCURSOR +#undef SDL_VIDEO_DRIVER_X11_XINERAMA +#undef SDL_VIDEO_DRIVER_X11_XINPUT +#undef SDL_VIDEO_DRIVER_X11_XRANDR +#undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER +#undef SDL_VIDEO_DRIVER_X11_XSHAPE +#undef SDL_VIDEO_DRIVER_X11_XVIDMODE + +#undef SDL_VIDEO_RENDER_D3D +#undef SDL_VIDEO_RENDER_OGL +#undef SDL_VIDEO_RENDER_OGL_ES +#undef SDL_VIDEO_RENDER_DIRECTFB + +/* Enable OpenGL support */ +#undef SDL_VIDEO_OPENGL +#undef SDL_VIDEO_OPENGL_ES +#undef SDL_VIDEO_OPENGL_BGL +#undef SDL_VIDEO_OPENGL_CGL +#undef SDL_VIDEO_OPENGL_GLX +#undef SDL_VIDEO_OPENGL_WGL +#undef SDL_VIDEO_OPENGL_OSMESA +#undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC + +/* Enable system power support */ +#undef SDL_POWER_LINUX +#undef SDL_POWER_WINDOWS +#undef SDL_POWER_MACOSX +#undef SDL_POWER_BEOS +#undef SDL_POWER_NINTENDODS +#undef SDL_POWER_HARDWIRED + +/* Enable assembly routines */ +#undef SDL_ASSEMBLY_ROUTINES +#undef SDL_ALTIVEC_BLITTERS + +#endif /* _SDL_config_h */ diff --git a/WASM/include/SDL/SDL_config_android.h b/WASM/include/SDL/SDL_config_android.h new file mode 100644 index 0000000..66c2326 --- /dev/null +++ b/WASM/include/SDL/SDL_config_android.h @@ -0,0 +1,133 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_android_h +#define _SDL_config_android_h + +#include "SDL_platform.h" + +/** + * \file SDL_config_android.h + * + * This is a configuration that can be used to build SDL for Android + */ + +#include + +#define HAVE_ALLOCA_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_SETENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRDUP 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 + +#define SIZEOF_VOIDP 4 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_ANDROID 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_ANDROID 1 +#define SDL_HAPTIC_DUMMY 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_DLOPEN 1 + +/* Enable various threading systems */ +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 + +/* Enable various timer systems */ +#define SDL_TIMER_UNIX 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_ANDROID 1 + +/* Enable OpenGL ES */ +#define SDL_VIDEO_OPENGL_ES 1 +#define SDL_VIDEO_RENDER_OGL_ES 1 +#define SDL_VIDEO_RENDER_OGL_ES2 1 + +#endif /* _SDL_config_minimal_h */ diff --git a/WASM/include/SDL/SDL_config_iphoneos.h b/WASM/include/SDL/SDL_config_iphoneos.h new file mode 100644 index 0000000..07d6c18 --- /dev/null +++ b/WASM/include/SDL/SDL_config_iphoneos.h @@ -0,0 +1,148 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_iphoneos_h +#define _SDL_config_iphoneos_h + +#include "SDL_platform.h" + +#ifdef __LP64__ +#define SIZEOF_VOIDP 8 +#else +#define SIZEOF_VOIDP 4 +#endif + +#define HAVE_GCC_ATOMICS 1 + +#define HAVE_ALLOCA_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_SETENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRDUP 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 +#define HAVE_SYSCTLBYNAME 1 + +/* enable iPhone version of Core Audio driver */ +#define SDL_AUDIO_DRIVER_COREAUDIOIPHONE 1 +/* Enable the dummy audio driver (src/audio/dummy/\*.c) */ +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ +#define SDL_HAPTIC_DISABLED 1 + +/* Enable Unix style SO loading */ +/* Technically this works, but it violates the iPhone developer agreement */ +/* #define SDL_LOADSO_DLOPEN 1 */ + +/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ +#define SDL_LOADSO_DISABLED 1 + +/* Enable various threading systems */ +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 + +/* Enable various timer systems */ +#define SDL_TIMER_UNIX 1 + +/* Supported video drivers */ +#define SDL_VIDEO_DRIVER_UIKIT 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 + +/* enable OpenGL ES */ +#define SDL_VIDEO_OPENGL_ES 1 +#define SDL_VIDEO_RENDER_OGL_ES 1 +#define SDL_VIDEO_RENDER_OGL_ES2 1 + +/* Enable system power support */ +#define SDL_POWER_UIKIT 1 + +/* enable iPhone keyboard support */ +#define SDL_IPHONE_KEYBOARD 1 + +/* Set max recognized G-force from accelerometer + See src/joystick/uikit/SDLUIAccelerationDelegate.m for notes on why this is needed + */ +#define SDL_IPHONE_MAX_GFORCE 5.0 + +#endif /* _SDL_config_iphoneos_h */ diff --git a/WASM/include/SDL/SDL_config_macosx.h b/WASM/include/SDL/SDL_config_macosx.h new file mode 100644 index 0000000..57e2f74 --- /dev/null +++ b/WASM/include/SDL/SDL_config_macosx.h @@ -0,0 +1,172 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_macosx_h +#define _SDL_config_macosx_h + +#include "SDL_platform.h" + +/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */ +#include + +/* This is a set of defines to configure the SDL features */ + +#ifdef __LP64__ + #define SIZEOF_VOIDP 8 +#else + #define SIZEOF_VOIDP 4 +#endif + +/* Useful headers */ +/* If we specified an SDK or have a post-PowerPC chip, then alloca.h exists. */ +#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__)) ) +#define HAVE_ALLOCA_H 1 +#endif +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRDUP 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 +#define HAVE_SYSCTLBYNAME 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_COREAUDIO 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_IOKIT 1 +#define SDL_HAPTIC_IOKIT 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_DLOPEN 1 + +/* Enable various threading systems */ +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 + +/* Enable various timer systems */ +#define SDL_TIMER_UNIX 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_COCOA 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_X11 1 +#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/usr/X11R6/lib/libXinerama.1.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT "/usr/X11R6/lib/libXi.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.1.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/usr/X11R6/lib/libXxf86vm.1.dylib" +#define SDL_VIDEO_DRIVER_X11_XINERAMA 1 +#define SDL_VIDEO_DRIVER_X11_XINPUT 1 +#define SDL_VIDEO_DRIVER_X11_XRANDR 1 +#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1 +#define SDL_VIDEO_DRIVER_X11_XSHAPE 1 +#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1 + +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif + +/* Enable OpenGL support */ +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_CGL +#define SDL_VIDEO_OPENGL_CGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_GLX +#define SDL_VIDEO_OPENGL_GLX 1 +#endif + +/* Enable system power support */ +#define SDL_POWER_MACOSX 1 + +/* Enable assembly routines */ +#define SDL_ASSEMBLY_ROUTINES 1 +#ifdef __ppc__ +#define SDL_ALTIVEC_BLITTERS 1 +#endif + +#endif /* _SDL_config_macosx_h */ diff --git a/WASM/include/SDL/SDL_config_minimal.h b/WASM/include/SDL/SDL_config_minimal.h new file mode 100644 index 0000000..18951f1 --- /dev/null +++ b/WASM/include/SDL/SDL_config_minimal.h @@ -0,0 +1,74 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_minimal_h +#define _SDL_config_minimal_h + +#include "SDL_platform.h" + +/** + * \file SDL_config_minimal.h + * + * This is the minimal configuration that can be used to build SDL. + */ + +#include +#include + +#if !defined(__EMSCRIPTEN__) && !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) +typedef unsigned int size_t; +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +typedef unsigned long uintptr_t; +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ + +#ifdef __GNUC__ +#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1 +#endif + +/* Enable the dummy audio driver (src/audio/dummy/\*.c) */ +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */ +#define SDL_JOYSTICK_DISABLED 1 + +/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ +#define SDL_HAPTIC_DISABLED 1 + +/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ +#define SDL_LOADSO_DISABLED 1 + +/* Enable the stub thread support (src/thread/generic/\*.c) */ +#define SDL_THREADS_DISABLED 1 + +/* Enable the stub timer support (src/timer/dummy/\*.c) */ +#define SDL_TIMERS_DISABLED 1 + +/* Enable the dummy video driver (src/video/dummy/\*.c) */ +#define SDL_VIDEO_DRIVER_DUMMY 1 + +#endif /* _SDL_config_minimal_h */ diff --git a/WASM/include/SDL/SDL_config_nintendods.h b/WASM/include/SDL/SDL_config_nintendods.h new file mode 100644 index 0000000..859e8a6 --- /dev/null +++ b/WASM/include/SDL/SDL_config_nintendods.h @@ -0,0 +1,129 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_nintendods_h +#define _SDL_config_nintendods_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; + +/* LiF: __PTRDIFF_TYPE__ was causing errors of conflicting typedefs with the + shipping with devkitARM. copied a similar ifdef from it. */ +#ifndef __PTRDIFF_TYPE__ +typedef unsigned long uintptr_t; +#else +typedef unsigned __PTRDIFF_TYPE__ uintptr_t; +#endif +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ + +#define SIZEOF_VOIDP 4 + +/* Useful headers */ +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRDUP 1 +#define HAVE_INDEX 1 +#define HAVE_RINDEX 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRICMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 + +/* DS isn't that sophisticated */ +#define LACKS_SYS_MMAN_H 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_NDS 1 +/*#define SDL_AUDIO_DRIVER_DUMMY 1 TODO: uncomment this later*/ + +/* Enable various input drivers */ +#define SDL_JOYSTICK_NDS 1 +/*#define SDL_JOYSTICK_DUMMY 1 TODO: uncomment this later*/ + +/* DS has no dynamic linking afaik */ +#define SDL_LOADSO_DISABLED 1 + +/* Enable various threading systems */ +/*#define SDL_THREAD_NDS 1*/ +#define SDL_THREADS_DISABLED 1 + +/* Enable various timer systems */ +#define SDL_TIMER_NDS 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_NDS 1 +#ifdef USE_HW_RENDERER +#define SDL_VIDEO_RENDER_NDS 1 +#else +#define SDL_VIDEO_RENDER_NDS 0 +#endif + +/* Enable system power support */ +#define SDL_POWER_NINTENDODS 1 + +/* Enable haptic support */ +#define SDL_HAPTIC_NDS 1 + +#define SDL_BYTEORDER SDL_LIL_ENDIAN + +#endif /* _SDL_config_nintendods_h */ diff --git a/WASM/include/SDL/SDL_config_pandora.h b/WASM/include/SDL/SDL_config_pandora.h new file mode 100644 index 0000000..15292fc --- /dev/null +++ b/WASM/include/SDL/SDL_config_pandora.h @@ -0,0 +1,125 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_h +#define _SDL_config_h + +/* This is a set of defines to configure the SDL features */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +#ifdef __LP64__ +#define SIZEOF_VOIDP 8 +#else +#define SIZEOF_VOIDP 4 +#endif + +#define SDL_BYTEORDER 1234 + +#define HAVE_ALLOCA_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_MALLOC_H 1 +#define HAVE_MEMORY_H 1 +#define HAVE_STRING_H 1 +#define HAVE_STRINGS_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_ICONV_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_STRLEN 1 +#define HAVE_STRDUP 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 + +#define SDL_AUDIO_DRIVER_DUMMY 1 +#define SDL_AUDIO_DRIVER_OSS 1 + +#define SDL_INPUT_LINUXEV 1 +#define SDL_INPUT_TSLIB 1 +#define SDL_JOYSTICK_LINUX 1 +#define SDL_HAPTIC_LINUX 1 + +#define SDL_LOADSO_DLOPEN 1 + +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1 + +#define SDL_TIMER_UNIX 1 + +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_X11 1 +#define SDL_VIDEO_DRIVER_X11_XINPUT 1 +#define SDL_VIDEO_DRIVER_PANDORA 1 +#define SDL_VIDEO_RENDER_OGL_ES 1 +#define SDL_VIDEO_OPENGL_ES 1 + +#endif /* _SDL_config_h */ diff --git a/WASM/include/SDL/SDL_config_windows.h b/WASM/include/SDL/SDL_config_windows.h new file mode 100644 index 0000000..b980f0d --- /dev/null +++ b/WASM/include/SDL/SDL_config_windows.h @@ -0,0 +1,207 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_windows_h +#define _SDL_config_windows_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) +#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) +#define HAVE_STDINT_H 1 +#elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#define _UINTPTR_T_DEFINED +#endif +/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ +#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +#define DWORD_PTR DWORD +#endif +#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +#define LONG_PTR LONG +#endif +#else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +#ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +#endif +typedef unsigned int uintptr_t; +#endif /* __GNUC__ || _MSC_VER */ +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ + +#ifdef _WIN64 +# define SIZEOF_VOIDP 8 +#else +# define SIZEOF_VOIDP 4 +#endif + +/* Enabled for SDL 1.2 (binary compatibility) */ +//#define HAVE_LIBC 1 +#ifdef HAVE_LIBC +/* Useful headers */ +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#ifndef _WIN32_WCE +#define HAVE_SIGNAL_H 1 +#endif + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRREV 1 +#define HAVE__STRUPR 1 +#define HAVE__STRLWR 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_ITOA 1 +#define HAVE__LTOA 1 +#define HAVE__ULTOA 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE__STRICMP 1 +#define HAVE__STRNICMP 1 +#define HAVE_SSCANF 1 +#define HAVE_M_PI 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#endif + +/* Enable various audio drivers */ +#ifndef _WIN32_WCE +#define SDL_AUDIO_DRIVER_DSOUND 1 +#define SDL_AUDIO_DRIVER_XAUDIO2 1 +#endif +#define SDL_AUDIO_DRIVER_WINMM 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +#ifdef _WIN32_WCE +#define SDL_JOYSTICK_DISABLED 1 +#define SDL_HAPTIC_DUMMY 1 +#else +#define SDL_JOYSTICK_DINPUT 1 +#define SDL_HAPTIC_DINPUT 1 +#endif + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_WINDOWS 1 + +/* Enable various threading systems */ +#define SDL_THREAD_WINDOWS 1 + +/* Enable various timer systems */ +#ifdef _WIN32_WCE +#define SDL_TIMER_WINCE 1 +#else +#define SDL_TIMER_WINDOWS 1 +#endif + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_WINDOWS 1 + +#ifndef _WIN32_WCE +#ifndef SDL_VIDEO_RENDER_D3D +#define SDL_VIDEO_RENDER_D3D 1 +#endif +#endif + +/* Enable OpenGL support */ +#ifndef _WIN32_WCE +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_WGL +#define SDL_VIDEO_OPENGL_WGL 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif +#endif + +/* Enable system power support */ +#define SDL_POWER_WINDOWS 1 + +/* Enable assembly routines (Win64 doesn't have inline asm) */ +#ifndef _WIN64 +#define SDL_ASSEMBLY_ROUTINES 1 +#endif + +#endif /* _SDL_config_windows_h */ diff --git a/WASM/include/SDL/SDL_config_wiz.h b/WASM/include/SDL/SDL_config_wiz.h new file mode 100644 index 0000000..fa2e919 --- /dev/null +++ b/WASM/include/SDL/SDL_config_wiz.h @@ -0,0 +1,119 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_h +#define _SDL_config_h + +/* This is a set of defines to configure the SDL features */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +#define SDL_BYTEORDER 1234 + +#define HAVE_ALLOCA_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_MALLOC_H 1 +#define HAVE_MEMORY_H 1 +#define HAVE_STRING_H 1 +#define HAVE_STRINGS_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_ICONV_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_STRLEN 1 +#define HAVE_STRDUP 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_POW 1 + +#define SDL_CDROM_DISABLED 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 +#define SDL_AUDIO_DRIVER_OSS 1 + +#define SDL_INPUT_LINUXEV 1 +#define SDL_INPUT_TSLIB 1 +#define SDL_JOYSTICK_LINUX 1 +#define SDL_HAPTIC_LINUX 1 + +#define SDL_LOADSO_DLOPEN 1 + +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1 + +#define SDL_TIMER_UNIX 1 + +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_PANDORA 1 +#define SDL_VIDEO_RENDER_OGL_ES 1 +#define SDL_VIDEO_OPENGL_ES 1 + +#endif /* _SDL_config_h */ diff --git a/WASM/include/SDL/SDL_copying.h b/WASM/include/SDL/SDL_copying.h new file mode 100644 index 0000000..91049cd --- /dev/null +++ b/WASM/include/SDL/SDL_copying.h @@ -0,0 +1,20 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ diff --git a/WASM/include/SDL/SDL_cpuinfo.h b/WASM/include/SDL/SDL_cpuinfo.h new file mode 100644 index 0000000..7fb39ed --- /dev/null +++ b/WASM/include/SDL/SDL_cpuinfo.h @@ -0,0 +1,150 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_cpuinfo.h + * + * CPU feature detection for SDL. + */ + +#ifndef _SDL_cpuinfo_h +#define _SDL_cpuinfo_h + +#include "SDL_stdinc.h" + +/* Need to do this here because intrin.h has C++ code in it */ +/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ +#if defined(_MSC_VER) && (_MSC_VER >= 1500) && !defined(_WIN32_WCE) +#include +#ifndef _WIN64 +#define __MMX__ +#define __3dNOW__ +#endif +#define __SSE__ +#define __SSE2__ +#elif defined(__MINGW64_VERSION_MAJOR) +#include +#else +#ifdef __ALTIVEC__ +#if HAVE_ALTIVEC_H && !defined(__APPLE_ALTIVEC__) +#include +#undef pixel +#endif +#endif +#ifdef __MMX__ +#include +#endif +#ifdef __3dNOW__ +#include +#endif +#ifdef __SSE__ +#include +#endif +#ifdef __SSE2__ +#include +#endif +#endif + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/* This is a guess for the cacheline size used for padding. + * Most x86 processors have a 64 byte cache line. + * The 64-bit PowerPC processors have a 128 byte cache line. + * We'll use the larger value to be generally safe. + */ +#define SDL_CACHELINE_SIZE 128 + +/** + * This function returns the number of CPU cores available. + */ +extern DECLSPEC int SDLCALL SDL_GetCPUCount(void); + +/** + * This function returns the L1 cache line size of the CPU + * + * This is useful for determining multi-threaded structure padding + * or SIMD prefetch sizes. + */ +extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void); + +/** + * This function returns true if the CPU has the RDTSC instruction. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void); + +/** + * This function returns true if the CPU has AltiVec features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void); + +/** + * This function returns true if the CPU has MMX features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void); + +/** + * This function returns true if the CPU has 3DNow! features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void); + +/** + * This function returns true if the CPU has SSE features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void); + +/** + * This function returns true if the CPU has SSE2 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void); + +/** + * This function returns true if the CPU has SSE3 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void); + +/** + * This function returns true if the CPU has SSE4.1 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void); + +/** + * This function returns true if the CPU has SSE4.2 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_cpuinfo_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_endian.h b/WASM/include/SDL/SDL_endian.h new file mode 100644 index 0000000..5b23e78 --- /dev/null +++ b/WASM/include/SDL/SDL_endian.h @@ -0,0 +1,248 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_endian.h + * + * Functions for reading and writing endian-specific values + */ + +#ifndef _SDL_endian_h +#define _SDL_endian_h + +#include "SDL_stdinc.h" + +/** + * \name The two types of endianness + */ +/*@{*/ +#define SDL_LIL_ENDIAN 1234 +#define SDL_BIG_ENDIAN 4321 +/*@}*/ + +#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ +#ifdef __linux__ +#include +#define SDL_BYTEORDER __BYTE_ORDER +#else /* __linux __ */ +#if defined(__hppa__) || \ + defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ + (defined(__MIPS__) && defined(__MISPEB__)) || \ + defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ + defined(__sparc__) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#endif +#endif /* __linux __ */ +#endif /* !SDL_BYTEORDER */ + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \file SDL_endian.h + * + * Uses inline functions for compilers that support them, and static + * functions for those that do not. Because these functions become + * static for compilers that do not support inline functions, this + * header should only be included in files that actually use them. + */ +#if defined(__GNUC__) && defined(__i386__) && \ + !(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */) +static __inline__ Uint16 +SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=q"(x):"0"(x)); + return x; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint16 +SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x)); + return x; +} +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +static __inline__ Uint16 +SDL_Swap16(Uint16 x) +{ + Uint16 result; + + __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x)); + return result; +} +#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__) +static __inline__ Uint16 +SDL_Swap16(Uint16 x) +{ + __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#else +static __inline__ Uint16 +SDL_Swap16(Uint16 x) +{ + return SDL_static_cast(Uint16, ((x << 8) | (x >> 8))); +} +#endif + +#if defined(__GNUC__) && defined(__i386__) +static __inline__ Uint32 +SDL_Swap32(Uint32 x) +{ + __asm__("bswap %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint32 +SDL_Swap32(Uint32 x) +{ + __asm__("bswapl %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +static __inline__ Uint32 +SDL_Swap32(Uint32 x) +{ + Uint32 result; + + __asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x)); + __asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x)); + __asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x)); + return result; +} +#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__) +static __inline__ Uint32 +SDL_Swap32(Uint32 x) +{ + __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#else +static __inline__ Uint32 +SDL_Swap32(Uint32 x) +{ + return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) | + ((x >> 8) & 0x0000FF00) | (x >> 24))); +} +#endif + +#if defined(__GNUC__) && defined(__i386__) +static __inline__ Uint64 +SDL_Swap64(Uint64 x) +{ + union + { + struct + { + Uint32 a, b; + } s; + Uint64 u; + } v; + v.u = x; + __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a), + "1"(v.s. + b)); + return v.u; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint64 +SDL_Swap64(Uint64 x) +{ + __asm__("bswapq %0": "=r"(x):"0"(x)); + return x; +} +#else +static __inline__ Uint64 +SDL_Swap64(Uint64 x) +{ + Uint32 hi, lo; + + /* Separate into high and low 32-bit values and swap them */ + lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x >>= 32; + hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x = SDL_Swap32(lo); + x <<= 32; + x |= SDL_Swap32(hi); + return (x); +} +#endif + + +static __inline__ float +SDL_SwapFloat(float x) +{ + union + { + float f; + Uint32 ui32; + } swapper; + swapper.f = x; + swapper.ui32 = SDL_Swap32(swapper.ui32); + return swapper.f; +} + + +/** + * \name Swap to native + * Byteswap item from the specified endianness to the native endianness. + */ +/*@{*/ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define SDL_SwapLE16(X) (X) +#define SDL_SwapLE32(X) (X) +#define SDL_SwapLE64(X) (X) +#define SDL_SwapFloatLE(X) (X) +#define SDL_SwapBE16(X) SDL_Swap16(X) +#define SDL_SwapBE32(X) SDL_Swap32(X) +#define SDL_SwapBE64(X) SDL_Swap64(X) +#define SDL_SwapFloatBE(X) SDL_SwapFloat(X) +#else +#define SDL_SwapLE16(X) SDL_Swap16(X) +#define SDL_SwapLE32(X) SDL_Swap32(X) +#define SDL_SwapLE64(X) SDL_Swap64(X) +#define SDL_SwapFloatLE(X) SDL_SwapFloat(X) +#define SDL_SwapBE16(X) (X) +#define SDL_SwapBE32(X) (X) +#define SDL_SwapBE64(X) (X) +#define SDL_SwapFloatBE(X) (X) +#endif +/*@}*//*Swap to native*/ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_endian_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_error.h b/WASM/include/SDL/SDL_error.h new file mode 100644 index 0000000..d28b416 --- /dev/null +++ b/WASM/include/SDL/SDL_error.h @@ -0,0 +1,77 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_error.h + * + * Simple error message routines for SDL. + */ + +#ifndef _SDL_error_h +#define _SDL_error_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/* Public functions */ +extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...); +extern DECLSPEC const char *SDLCALL SDL_GetError(void); +extern DECLSPEC void SDLCALL SDL_ClearError(void); + +/** + * \name Internal error functions + * + * \internal + * Private error reporting function - used internally. + */ +/*@{*/ +#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) +#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) +typedef enum +{ + SDL_ENOMEM, + SDL_EFREAD, + SDL_EFWRITE, + SDL_EFSEEK, + SDL_UNSUPPORTED, + SDL_LASTERROR +} SDL_errorcode; +extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code); +/*@}*//*Internal error functions*/ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_error_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_events.h b/WASM/include/SDL/SDL_events.h new file mode 100644 index 0000000..66f5c82 --- /dev/null +++ b/WASM/include/SDL/SDL_events.h @@ -0,0 +1,664 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + Portions of these headers taken from SDL2 (where noted) + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_events.h + * + * Include file for SDL event handling. + */ + +#ifndef _SDL_events_h +#define _SDL_events_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" +#include "SDL_keyboard.h" +#include "SDL_mouse.h" +#include "SDL_joystick.h" +#include "SDL_quit.h" +#include "SDL_gesture.h" +#include "SDL_touch.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/* General keyboard/mouse state definitions */ +#define SDL_RELEASED 0 +#define SDL_PRESSED 1 + +/** + * \brief The types of events that can be delivered. + */ +typedef enum +{ + SDL_NOEVENT = 0, + SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ + + /* Application events */ + SDL_QUIT = 0x100, /**< User-requested quit */ + + /* Window events */ + SDL_WINDOWEVENT = 0x200, /**< Window state change */ + SDL_SYSWMEVENT, /**< System specific event */ + + /* Keyboard events */ + SDL_KEYDOWN = 0x300, /**< Key pressed */ + SDL_KEYUP, /**< Key released */ + SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ + SDL_TEXTINPUT, /**< Keyboard text input */ + + /* Mouse events */ + SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ + SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ + SDL_MOUSEBUTTONUP, /**< Mouse button released */ + SDL_MOUSEWHEEL, /**< Mouse wheel motion */ + + /* Tablet or multiple mice input device events */ + SDL_INPUTMOTION = 0x500, /**< Input moved */ + SDL_INPUTBUTTONDOWN, /**< Input button pressed */ + SDL_INPUTBUTTONUP, /**< Input button released */ + SDL_INPUTWHEEL, /**< Input wheel motion */ + SDL_INPUTPROXIMITYIN, /**< Input pen entered proximity */ + SDL_INPUTPROXIMITYOUT, /**< Input pen left proximity */ + + /* Joystick events */ + SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ + SDL_JOYBALLMOTION, /**< Joystick trackball motion */ + SDL_JOYHATMOTION, /**< Joystick hat position change */ + SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ + SDL_JOYBUTTONUP, /**< Joystick button released */ + + /* Touch events */ + SDL_FINGERDOWN = 0x700, + SDL_FINGERUP, + SDL_FINGERMOTION, + SDL_TOUCHBUTTONDOWN, + SDL_TOUCHBUTTONUP, + + /* Gesture events */ + SDL_DOLLARGESTURE = 0x800, + SDL_DOLLARRECORD, + SDL_MULTIGESTURE, + + /* Clipboard events */ + + SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ + + /* Obsolete events */ + SDL_EVENT_COMPAT1 = 0x7000, /**< SDL 1.2 events for compatibility */ + SDL_EVENT_COMPAT2, + SDL_EVENT_COMPAT3, + + + /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, + * and should be allocated with SDL_RegisterEvents() + */ + SDL_USEREVENT = 0x8000, + + /** + * This last event is only for bounding internal arrays + */ + SDL_LASTEVENT = 0xFFFF +} SDL_EventType; + +/** + * \brief Window state change event data (event.window.*) + */ +typedef struct SDL_WindowEvent +{ + Uint32 type; /**< ::SDL_WINDOWEVENT */ + Uint32 windowID; /**< The associated window */ + Uint8 event; /**< ::SDL_WindowEventID */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + int data1; /**< event dependent data */ + int data2; /**< event dependent data */ +} SDL_WindowEvent; + +/** + * \brief Keyboard button event structure (event.key.*) + */ +typedef struct SDL_KeyboardEvent +{ + Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ + Uint32 windowID; /**< The window with keyboard focus, if any */ + Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 repeat; /**< Non-zero if this is a key repeat */ + Uint8 padding2; + Uint8 padding3; + SDL_Keysym keysym; /**< The key that was pressed or released */ +} SDL_KeyboardEvent; + +#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) +/** + * \brief Keyboard text editing event structure (event.edit.*) + */ +typedef struct SDL_TextEditingEvent +{ + Uint32 type; /**< ::SDL_TEXTEDITING */ + Uint32 windowID; /**< The window with keyboard focus, if any */ + char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ + int start; /**< The start cursor of selected editing text */ + int length; /**< The length of selected editing text */ +} SDL_TextEditingEvent; + + +#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) +/** + * \brief Keyboard text input event structure (event.text.*) + */ +typedef struct SDL_TextInputEvent +{ + Uint32 type; /**< ::SDL_TEXTINPUT */ + Uint32 windowID; /**< The window with keyboard focus, if any */ + char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ +} SDL_TextInputEvent; + +/** + * \brief Mouse motion event structure (event.motion.*) + */ +/*================================= IMPORTANT ================================ + The version of SDL_MouseMotionEvent that comes in these (emscripten) + headers is taken from the finalized version of SDL2 + ============================================================================*/ + +typedef struct SDL_MouseMotionEvent +{ + Uint32 type; /**< ::SDL_MOUSEMOTION */ + Uint32 timestamp; + Uint32 windowID; /**< The window with mouse focus, if any */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Uint32 state; /**< The current button state */ + Sint32 x; /**< X coordinate, relative to window */ + Sint32 y; /**< Y coordinate, relative to window */ + Sint32 xrel; /**< The relative motion in the X direction */ + Sint32 yrel; /**< The relative motion in the Y direction */ +} SDL_MouseMotionEvent; + +/** + * \brief Mouse button event structure (event.button.*) + */ +/*================================= IMPORTANT ================================ + The version of SDL_MouseButtonEvent that comes in these (emscripten) + headers is taken from the finalized version of SDL2 + ============================================================================*/ +typedef struct SDL_MouseButtonEvent +{ + Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ + Uint32 timestamp; + Uint32 windowID; /**< The window with mouse focus, if any */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Uint8 button; /**< The mouse button index */ + Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 padding1; + Uint8 padding2; + Sint32 x; /**< X coordinate, relative to window */ + Sint32 y; /**< Y coordinate, relative to window */ +} SDL_MouseButtonEvent; + +/** + * \brief Mouse wheel event structure (event.wheel.*) + */ +typedef struct SDL_MouseWheelEvent +{ + Uint32 type; /**< ::SDL_MOUSEWHEEL */ + Uint32 timestamp; + Uint32 windowID; /**< The window with mouse focus, if any */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Sint32 x; /**< The amount scrolled horizontally */ + Sint32 y; /**< The amount scrolled vertically */ +} SDL_MouseWheelEvent; + +/** + * \brief Joystick axis motion event structure (event.jaxis.*) + */ +typedef struct SDL_JoyAxisEvent +{ + Uint32 type; /**< ::SDL_JOYAXISMOTION */ + Uint8 which; /**< The joystick device index */ + Uint8 axis; /**< The joystick axis index */ + Uint8 padding1; + Uint8 padding2; + int value; /**< The axis value (range: -32768 to 32767) */ +} SDL_JoyAxisEvent; + +/** + * \brief Joystick trackball motion event structure (event.jball.*) + */ +typedef struct SDL_JoyBallEvent +{ + Uint32 type; /**< ::SDL_JOYBALLMOTION */ + Uint8 which; /**< The joystick device index */ + Uint8 ball; /**< The joystick trackball index */ + Uint8 padding1; + Uint8 padding2; + int xrel; /**< The relative motion in the X direction */ + int yrel; /**< The relative motion in the Y direction */ +} SDL_JoyBallEvent; + +/** + * \brief Joystick hat position change event structure (event.jhat.*) + */ +typedef struct SDL_JoyHatEvent +{ + Uint32 type; /**< ::SDL_JOYHATMOTION */ + Uint8 which; /**< The joystick device index */ + Uint8 hat; /**< The joystick hat index */ + Uint8 value; /**< The hat position value. + * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP + * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT + * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN + * + * Note that zero means the POV is centered. + */ + Uint8 padding1; +} SDL_JoyHatEvent; + +/** + * \brief Joystick button event structure (event.jbutton.*) + */ +typedef struct SDL_JoyButtonEvent +{ + Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ + Uint8 which; /**< The joystick device index */ + Uint8 button; /**< The joystick button index */ + Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 padding1; +} SDL_JoyButtonEvent; + + +/** + * \brief Touch finger motion/finger event structure (event.tfinger.*) + */ + +/*================================= IMPORTANT ================================ + The version of SDL_TouchFingerEvent that comes in these (emscripten) + headers is taken from the finalized version of SDL2 + ============================================================================*/ + +typedef struct SDL_TouchFingerEvent +{ + Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ + Uint32 timestamp; + SDL_TouchID touchId; /**< The touch device id */ + SDL_FingerID fingerId; + float x; /**< Normalized in the range 0...1 */ + float y; /**< Normalized in the range 0...1 */ + float dx; /**< Normalized in the range 0...1 */ + float dy; /**< Normalized in the range 0...1 */ + float pressure; /**< Normalized in the range 0...1 */ +} SDL_TouchFingerEvent; + + +/** + * \brief Touch finger motion/finger event structure (event.tmotion.*) + */ +typedef struct SDL_TouchButtonEvent +{ + Uint32 type; /**< ::SDL_TOUCHBUTTONUP OR SDL_TOUCHBUTTONDOWN */ + Uint32 windowID; /**< The window with mouse focus, if any */ + SDL_TouchID touchId; /**< The touch device index */ + Uint8 state; /**< The current button state */ + Uint8 button; /**< The button changing state */ + Uint8 padding1; + Uint8 padding2; +} SDL_TouchButtonEvent; + + +/** + * \brief Multiple Finger Gesture Event (event.mgesture.*) + */ +typedef struct SDL_MultiGestureEvent +{ + Uint32 type; /**< ::SDL_MULTIGESTURE */ + Uint32 windowID; /**< The window with mouse focus, if any */ + SDL_TouchID touchId; /**< The touch device index */ + float dTheta; + float dDist; + float x; //currently 0...1. Change to screen coords? + float y; + Uint16 numFingers; + Uint16 padding; +} SDL_MultiGestureEvent; + +/* (event.dgesture.*) */ +typedef struct SDL_DollarGestureEvent +{ + Uint32 type; /**< ::SDL_DOLLARGESTURE */ + Uint32 windowID; /**< The window with mouse focus, if any */ + SDL_TouchID touchId; /**< The touch device index */ + SDL_GestureID gestureId; + Uint32 numFingers; + float error; + /* + //TODO: Enable to give location? + float x; //currently 0...1. Change to screen coords? + float y; + */ +} SDL_DollarGestureEvent; + + +/** + * \brief The "quit requested" event + */ +typedef struct SDL_QuitEvent +{ + Uint32 type; /**< ::SDL_QUIT */ +} SDL_QuitEvent; + + +/** + * \brief A user-defined event type (event.user.*) + */ +typedef struct SDL_UserEvent +{ + Uint32 type; /**< ::SDL_USEREVENT through ::SDL_NUMEVENTS-1 */ + Uint32 windowID; /**< The associated window if any */ + int code; /**< User defined event code */ + void *data1; /**< User defined data pointer */ + void *data2; /**< User defined data pointer */ +} SDL_UserEvent; + + +struct SDL_SysWMmsg; +typedef struct SDL_SysWMmsg SDL_SysWMmsg; + +/** + * \brief A video driver dependent system event (event.syswm.*) + * + * \note If you want to use this event, you should include SDL_syswm.h. + */ +typedef struct SDL_SysWMEvent +{ + Uint32 type; /**< ::SDL_SYSWMEVENT */ + SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ +} SDL_SysWMEvent; + +#ifndef SDL_NO_COMPAT +/** + * \addtogroup Compatibility + */ +/*@{*/ + +/** + * \name Typedefs for backwards compatibility + */ +/*@{*/ +typedef struct SDL_ActiveEvent +{ + Uint32 type; + Uint8 gain; + Uint8 state; +} SDL_ActiveEvent; + +typedef struct SDL_ResizeEvent +{ + Uint32 type; + int w; + int h; +} SDL_ResizeEvent; +/*@}*/ + +/*@}*//*Compatibility*/ +#endif + +/** + * \brief General event structure + */ +typedef union SDL_Event +{ + Uint32 type; /**< Event type, shared with all events */ + SDL_WindowEvent window; /**< Window event data */ + SDL_KeyboardEvent key; /**< Keyboard event data */ + SDL_TextEditingEvent edit; /**< Text editing event data */ + SDL_TextInputEvent text; /**< Text input event data */ + SDL_MouseMotionEvent motion; /**< Mouse motion event data */ + SDL_MouseButtonEvent button; /**< Mouse button event data */ + SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ + SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ + SDL_JoyBallEvent jball; /**< Joystick ball event data */ + SDL_JoyHatEvent jhat; /**< Joystick hat event data */ + SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ + SDL_QuitEvent quit; /**< Quit request event data */ + SDL_UserEvent user; /**< Custom event data */ + SDL_SysWMEvent syswm; /**< System dependent window event data */ + SDL_TouchFingerEvent tfinger; /**< SDL2 Touch finger event data */ + SDL_TouchButtonEvent tbutton; /**< Touch button event data */ + SDL_MultiGestureEvent mgesture; /**< Multi Finger Gesture data */ + SDL_DollarGestureEvent dgesture; /**< Multi Finger Gesture data */ + + /** Temporarily here for backwards compatibility */ + /*@{*/ +#ifndef SDL_NO_COMPAT + SDL_ActiveEvent active; + SDL_ResizeEvent resize; +#endif + /*@}*/ +} SDL_Event; + + +/* Function prototypes */ + +/** + * Pumps the event loop, gathering events from the input devices. + * + * This function updates the event queue and internal input device state. + * + * This should only be run in the thread that sets the video mode. + */ +extern DECLSPEC void SDLCALL SDL_PumpEvents(void); + +/*@{*/ +typedef enum +{ + SDL_ADDEVENT, + SDL_PEEKEVENT, + SDL_GETEVENT +} SDL_eventaction; + +/** + * Checks the event queue for messages and optionally returns them. + * + * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to + * the back of the event queue. + * + * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front + * of the event queue, within the specified minimum and maximum type, + * will be returned and will not be removed from the queue. + * + * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front + * of the event queue, within the specified minimum and maximum type, + * will be returned and will be removed from the queue. + * + * \return The number of events actually stored, or -1 if there was an error. + * + * This function is thread-safe. + */ +extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, + SDL_eventaction action, + Uint32 minType, Uint32 maxType); +/*@}*/ + +/** + * Checks to see if certain event types are in the event queue. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); +extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); + +/** + * This function clears events from the event queue + */ +extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); +extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); + +/** + * \brief Polls for currently pending events. + * + * \return 1 if there are any pending events, or 0 if there are none available. + * + * \param event If not NULL, the next event is removed from the queue and + * stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); + +/** + * \brief Waits indefinitely for the next available event. + * + * \return 1, or 0 if there was an error while waiting for events. + * + * \param event If not NULL, the next event is removed from the queue and + * stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); + +/** + * \brief Waits until the specified timeout (in milliseconds) for the next + * available event. + * + * \return 1, or 0 if there was an error while waiting for events. + * + * \param event If not NULL, the next event is removed from the queue and + * stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, + int timeout); + +/** + * \brief Add an event to the event queue. + * + * \return 1 on success, 0 if the event was filtered, or -1 if the event queue + * was full or there was some other error. + */ +extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); + +typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); + +/** + * Sets up a filter to process all events before they change internal state and + * are posted to the internal event queue. + * + * The filter is protypted as: + * \code + * int SDL_EventFilter(void *userdata, SDL_Event * event); + * \endcode + * + * If the filter returns 1, then the event will be added to the internal queue. + * If it returns 0, then the event will be dropped from the queue, but the + * internal state will still be updated. This allows selective filtering of + * dynamically arriving events. + * + * \warning Be very careful of what you do in the event filter function, as + * it may run in a different thread! + * + * There is one caveat when dealing with the ::SDL_QUITEVENT event type. The + * event filter is only called when the window manager desires to close the + * application window. If the event filter returns 1, then the window will + * be closed, otherwise the window will remain open if possible. + * + * If the quit event is generated by an interrupt signal, it will bypass the + * internal queue and be delivered to the application at the next event poll. + */ +extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, + void *userdata); + +/** + * Return the current event filter - can be used to "chain" filters. + * If there is no event filter set, this function returns SDL_FALSE. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, + void **userdata); + +/** + * Add a function which is called when an event is added to the queue. + */ +extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, + void *userdata); + +/** + * Remove an event watch function added with SDL_AddEventWatch() + */ +extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, + void *userdata); + +/** + * Run the filter function on the current event queue, removing any + * events for which the filter returns 0. + */ +extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, + void *userdata); + +/** + * An Emscripten-specific extension to SDL: Some browser APIs require that they are called from within an event handler function. + * Allow recording a callback that will be called for each received event. This is used in place of SDL_PollEvent. + * Your application will be called whenever there are events available. + */ +extern DECLSPEC void SDLCALL emscripten_SDL_SetEventHandler(SDL_EventFilter handler, + void *userdata); + +/*@{*/ +#define SDL_QUERY -1 +#define SDL_IGNORE 0 +#define SDL_DISABLE 0 +#define SDL_ENABLE 1 + +/** + * This function allows you to set the state of processing certain events. + * - If \c state is set to ::SDL_IGNORE, that event will be automatically + * dropped from the event queue and will not event be filtered. + * - If \c state is set to ::SDL_ENABLE, that event will be processed + * normally. + * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the + * current processing state of the specified event. + */ +extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); +/*@}*/ +#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) + +/** + * This function allocates a set of user-defined events, and returns + * the beginning event number for that set of events. + * + * If there aren't enough user-defined events left, this function + * returns (Uint32)-1 + */ +extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_events_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_gesture.h b/WASM/include/SDL/SDL_gesture.h new file mode 100644 index 0000000..940d346 --- /dev/null +++ b/WASM/include/SDL/SDL_gesture.h @@ -0,0 +1,91 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_gesture.h + * + * Include file for SDL gesture event handling. + */ + +#ifndef _SDL_gesture_h +#define _SDL_gesture_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "SDL_touch.h" + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +typedef Sint64 SDL_GestureID; + +/* Function prototypes */ + +/** + * \brief Begin Recording a gesture on the specified touch, or all touches (-1) + * + * + */ +extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId); + + +/** + * \brief Save all currently loaded Dollar Gesture templates + * + * + */ +extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *src); + +/** + * \brief Save a currently loaded Dollar Gesture template + * + * + */ +extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *src); + + +/** + * \brief Load Dollar Gesture templates from a file + * + * + */ +extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_gesture_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_gfxPrimitives.h b/WASM/include/SDL/SDL_gfxPrimitives.h new file mode 100644 index 0000000..e2f2cf2 --- /dev/null +++ b/WASM/include/SDL/SDL_gfxPrimitives.h @@ -0,0 +1,246 @@ +/* + +SDL_gfxPrimitives.h: graphics primitives for SDL + +Copyright (C) 2001-2011 Andreas Schiffler + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. + +Andreas Schiffler -- aschiffler at ferzkopp dot net + +*/ + +#ifndef _SDL_gfxPrimitives_h +#define _SDL_gfxPrimitives_h + +#include +#ifndef M_PI +#define M_PI 3.1415926535897932384626433832795 +#endif + +#include "SDL.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + /* ----- Versioning */ + +#define SDL_GFXPRIMITIVES_MAJOR 2 +#define SDL_GFXPRIMITIVES_MINOR 0 +#define SDL_GFXPRIMITIVES_MICRO 23 + + + /* ---- Function Prototypes */ + +#ifdef _MSC_VER +# if defined(DLL_EXPORT) && !defined(LIBSDL_GFX_DLL_IMPORT) +# define SDL_GFXPRIMITIVES_SCOPE __declspec(dllexport) +# else +# ifdef LIBSDL_GFX_DLL_IMPORT +# define SDL_GFXPRIMITIVES_SCOPE __declspec(dllimport) +# endif +# endif +#endif +#ifndef SDL_GFXPRIMITIVES_SCOPE +# define SDL_GFXPRIMITIVES_SCOPE extern +#endif + + /* Note: all ___Color routines expect the color to be in format 0xRRGGBBAA */ + + /* Pixel */ + + SDL_GFXPRIMITIVES_SCOPE int pixelColor(SDL_Surface * dst, Sint16 x, Sint16 y, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int pixelRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Horizontal line */ + + SDL_GFXPRIMITIVES_SCOPE int hlineColor(SDL_Surface * dst, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int hlineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 x2, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Vertical line */ + + SDL_GFXPRIMITIVES_SCOPE int vlineColor(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Rectangle */ + + SDL_GFXPRIMITIVES_SCOPE int rectangleColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int rectangleRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, + Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Rounded-Corner Rectangle */ + + SDL_GFXPRIMITIVES_SCOPE int roundedRectangleColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int roundedRectangleRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, + Sint16 x2, Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled rectangle (Box) */ + + SDL_GFXPRIMITIVES_SCOPE int boxColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int boxRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, + Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Rounded-Corner Filled rectangle (Box) */ + + SDL_GFXPRIMITIVES_SCOPE int roundedBoxColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int roundedBoxRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, + Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Line */ + + SDL_GFXPRIMITIVES_SCOPE int lineColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int lineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, + Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* AA Line */ + + SDL_GFXPRIMITIVES_SCOPE int aalineColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int aalineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, + Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Thick Line */ + SDL_GFXPRIMITIVES_SCOPE int thickLineColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, + Uint8 width, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int thickLineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, + Uint8 width, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Circle */ + + SDL_GFXPRIMITIVES_SCOPE int circleColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int circleRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Arc */ + + SDL_GFXPRIMITIVES_SCOPE int arcColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int arcRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, + Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* AA Circle */ + + SDL_GFXPRIMITIVES_SCOPE int aacircleColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int aacircleRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, + Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled Circle */ + + SDL_GFXPRIMITIVES_SCOPE int filledCircleColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 r, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int filledCircleRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, + Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Ellipse */ + + SDL_GFXPRIMITIVES_SCOPE int ellipseColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int ellipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, + Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* AA Ellipse */ + + SDL_GFXPRIMITIVES_SCOPE int aaellipseColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int aaellipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, + Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled Ellipse */ + + SDL_GFXPRIMITIVES_SCOPE int filledEllipseColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int filledEllipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, + Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Pie */ + + SDL_GFXPRIMITIVES_SCOPE int pieColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, + Sint16 start, Sint16 end, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int pieRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, + Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled Pie */ + + SDL_GFXPRIMITIVES_SCOPE int filledPieColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, + Sint16 start, Sint16 end, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int filledPieRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, + Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Trigon */ + + SDL_GFXPRIMITIVES_SCOPE int trigonColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int trigonRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, + Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* AA-Trigon */ + + SDL_GFXPRIMITIVES_SCOPE int aatrigonColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int aatrigonRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, + Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled Trigon */ + + SDL_GFXPRIMITIVES_SCOPE int filledTrigonColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int filledTrigonRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, + Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Polygon */ + + SDL_GFXPRIMITIVES_SCOPE int polygonColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int polygonRGBA(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, + int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* AA-Polygon */ + + SDL_GFXPRIMITIVES_SCOPE int aapolygonColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int aapolygonRGBA(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, + int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled Polygon */ + + SDL_GFXPRIMITIVES_SCOPE int filledPolygonColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int filledPolygonRGBA(SDL_Surface * dst, const Sint16 * vx, + const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + SDL_GFXPRIMITIVES_SCOPE int texturedPolygon(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, SDL_Surface * texture,int texture_dx,int texture_dy); + + /* (Note: These MT versions are required for multi-threaded operation.) */ + + SDL_GFXPRIMITIVES_SCOPE int filledPolygonColorMT(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color, int **polyInts, int *polyAllocated); + SDL_GFXPRIMITIVES_SCOPE int filledPolygonRGBAMT(SDL_Surface * dst, const Sint16 * vx, + const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a, + int **polyInts, int *polyAllocated); + SDL_GFXPRIMITIVES_SCOPE int texturedPolygonMT(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, SDL_Surface * texture,int texture_dx,int texture_dy, int **polyInts, int *polyAllocated); + + /* Bezier */ + + SDL_GFXPRIMITIVES_SCOPE int bezierColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, int s, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int bezierRGBA(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, + int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Characters/Strings */ + + SDL_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFont(const void *fontdata, Uint32 cw, Uint32 ch); + SDL_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFontRotation(Uint32 rotation); + SDL_GFXPRIMITIVES_SCOPE int characterColor(SDL_Surface * dst, Sint16 x, Sint16 y, char c, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int characterRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + SDL_GFXPRIMITIVES_SCOPE int stringColor(SDL_Surface * dst, Sint16 x, Sint16 y, const char *s, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int stringRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, const char *s, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif + +#endif /* _SDL_gfxPrimitives_h */ diff --git a/WASM/include/SDL/SDL_haptic.h b/WASM/include/SDL/SDL_haptic.h new file mode 100644 index 0000000..6b354a2 --- /dev/null +++ b/WASM/include/SDL/SDL_haptic.h @@ -0,0 +1,1200 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_haptic.h + * + * \brief The SDL Haptic subsystem allows you to control haptic (force feedback) + * devices. + * + * The basic usage is as follows: + * - Initialize the Subsystem (::SDL_INIT_HAPTIC). + * - Open a Haptic Device. + * - SDL_HapticOpen() to open from index. + * - SDL_HapticOpenFromJoystick() to open from an existing joystick. + * - Create an effect (::SDL_HapticEffect). + * - Upload the effect with SDL_HapticNewEffect(). + * - Run the effect with SDL_HapticRunEffect(). + * - (optional) Free the effect with SDL_HapticDestroyEffect(). + * - Close the haptic device with SDL_HapticClose(). + * + * \par Simple rumble example: + * \code + * SDL_Haptic *haptic; + * + * // Open the device + * haptic = SDL_HapticOpen( 0 ); + * if (haptic == NULL) + * return -1; + * + * // Initialize simple rumble + * if (SDL_HapticRumbleInit( haptic ) != 0) + * return -1; + * + * // Play effect at 50% strength for 2 seconds + * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0) + * return -1; + * SDL_Delay( 2000 ); + * + * // Clean up + * SDL_HapticClose( haptic ); + * \endcode + * + * \par Complete example: + * \code + * int test_haptic( SDL_Joystick * joystick ) { + * SDL_Haptic *haptic; + * SDL_HapticEffect effect; + * int effect_id; + * + * // Open the device + * haptic = SDL_HapticOpenFromJoystick( joystick ); + * if (haptic == NULL) return -1; // Most likely joystick isn't haptic + * + * // See if it can do sine waves + * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { + * SDL_HapticClose(haptic); // No sine effect + * return -1; + * } + * + * // Create the effect + * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default + * effect.type = SDL_HAPTIC_SINE; + * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates + * effect.periodic.direction.dir[0] = 18000; // Force comes from south + * effect.periodic.period = 1000; // 1000 ms + * effect.periodic.magnitude = 20000; // 20000/32767 strength + * effect.periodic.length = 5000; // 5 seconds long + * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength + * effect.periodic.fade_length = 1000; // Takes 1 second to fade away + * + * // Upload the effect + * effect_id = SDL_HapticNewEffect( haptic, &effect ); + * + * // Test the effect + * SDL_HapticRunEffect( haptic, effect_id, 1 ); + * SDL_Delay( 5000); // Wait for the effect to finish + * + * // We destroy the effect, although closing the device also does this + * SDL_HapticDestroyEffect( haptic, effect_id ); + * + * // Close the device + * SDL_HapticClose(haptic); + * + * return 0; // Success + * } + * \endcode + * + * You can also find out more information on my blog: + * http://bobbens.dyndns.org/journal/2010/sdl_haptic/ + * + * \author Edgar Simo Serra + */ + +#ifndef _SDL_haptic_h +#define _SDL_haptic_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_joystick.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { + /* *INDENT-ON* */ +#endif /* __cplusplus */ + +/** + * \typedef SDL_Haptic + * + * \brief The haptic structure used to identify an SDL haptic. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticOpenFromJoystick + * \sa SDL_HapticClose + */ +struct _SDL_Haptic; +typedef struct _SDL_Haptic SDL_Haptic; + + +/** + * \name Haptic features + * + * Different haptic features a device can have. + */ +/*@{*/ + +/** + * \name Haptic effects + */ +/*@{*/ + +/** + * \brief Constant effect supported. + * + * Constant haptic effect. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_CONSTANT (1<<0) + +/** + * \brief Sine wave effect supported. + * + * Periodic haptic effect that simulates sine waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SINE (1<<1) + +/** + * \brief Square wave effect supported. + * + * Periodic haptic effect that simulates square waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SQUARE (1<<2) + +/** + * \brief Triangle wave effect supported. + * + * Periodic haptic effect that simulates triangular waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_TRIANGLE (1<<3) + +/** + * \brief Sawtoothup wave effect supported. + * + * Periodic haptic effect that simulates saw tooth up waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHUP (1<<4) + +/** + * \brief Sawtoothdown wave effect supported. + * + * Periodic haptic effect that simulates saw tooth down waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) + +/** + * \brief Ramp effect supported. + * + * Ramp haptic effect. + * + * \sa SDL_HapticRamp + */ +#define SDL_HAPTIC_RAMP (1<<6) + +/** + * \brief Spring effect supported - uses axes position. + * + * Condition haptic effect that simulates a spring. Effect is based on the + * axes position. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_SPRING (1<<7) + +/** + * \brief Damper effect supported - uses axes velocity. + * + * Condition haptic effect that simulates dampening. Effect is based on the + * axes velocity. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_DAMPER (1<<8) + +/** + * \brief Inertia effect supported - uses axes acceleration. + * + * Condition haptic effect that simulates inertia. Effect is based on the axes + * acceleration. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_INERTIA (1<<9) + +/** + * \brief Friction effect supported - uses axes movement. + * + * Condition haptic effect that simulates friction. Effect is based on the + * axes movement. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_FRICTION (1<<10) + +/** + * \brief Custom effect is supported. + * + * User defined custom haptic effect. + */ +#define SDL_HAPTIC_CUSTOM (1<<11) + +/*@}*//*Haptic effects*/ + +/* These last few are features the device has, not effects */ + +/** + * \brief Device can set global gain. + * + * Device supports setting the global gain. + * + * \sa SDL_HapticSetGain + */ +#define SDL_HAPTIC_GAIN (1<<12) + +/** + * \brief Device can set autocenter. + * + * Device supports setting autocenter. + * + * \sa SDL_HapticSetAutocenter + */ +#define SDL_HAPTIC_AUTOCENTER (1<<13) + +/** + * \brief Device can be queried for effect status. + * + * Device can be queried for effect status. + * + * \sa SDL_HapticGetEffectStatus + */ +#define SDL_HAPTIC_STATUS (1<<14) + +/** + * \brief Device can be paused. + * + * \sa SDL_HapticPause + * \sa SDL_HapticUnpause + */ +#define SDL_HAPTIC_PAUSE (1<<15) + + +/** + * \name Direction encodings + */ +/*@{*/ + +/** + * \brief Uses polar coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_POLAR 0 + +/** + * \brief Uses cartesian coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_CARTESIAN 1 + +/** + * \brief Uses spherical coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_SPHERICAL 2 + +/*@}*//*Direction encodings*/ + +/*@}*//*Haptic features*/ + +/* + * Misc defines. + */ + +/** + * \brief Used to play a device an infinite number of times. + * + * \sa SDL_HapticRunEffect + */ +#define SDL_HAPTIC_INFINITY 4294967295U + + +/** + * \brief Structure that represents a haptic direction. + * + * Directions can be specified by: + * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates. + * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. + * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. + * + * Cardinal directions of the haptic device are relative to the positioning + * of the device. North is considered to be away from the user. + * + * The following diagram represents the cardinal directions: + * \verbatim + .--. + |__| .-------. + |=.| |.-----.| + |--| || || + | | |'-----'| + |__|~')_____(' + [ COMPUTER ] + + + North (0,-1) + ^ + | + | + (1,0) West <----[ HAPTIC ]----> East (-1,0) + | + | + v + South (0,1) + + + [ USER ] + \|||/ + (o o) + ---ooO-(_)-Ooo--- + \endverbatim + * + * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a + * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses + * the first \c dir parameter. The cardinal directions would be: + * - North: 0 (0 degrees) + * - East: 9000 (90 degrees) + * - South: 18000 (180 degrees) + * - West: 27000 (270 degrees) + * + * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions + * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses + * the first three \c dir parameters. The cardinal directions would be: + * - North: 0,-1, 0 + * - East: -1, 0, 0 + * - South: 0, 1, 0 + * - West: 1, 0, 0 + * + * The Z axis represents the height of the effect if supported, otherwise + * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you + * can use any multiple you want, only the direction matters. + * + * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. + * The first two \c dir parameters are used. The \c dir parameters are as + * follows (all values are in hundredths of degrees): + * - Degrees from (1, 0) rotated towards (0, 1). + * - Degrees towards (0, 0, 1) (device needs at least 3 axes). + * + * + * Example of force coming from the south with all encodings (force coming + * from the south means the user will have to pull the stick to counteract): + * \code + * SDL_HapticDirection direction; + * + * // Cartesian directions + * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. + * direction.dir[0] = 0; // X position + * direction.dir[1] = 1; // Y position + * // Assuming the device has 2 axes, we don't need to specify third parameter. + * + * // Polar directions + * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. + * direction.dir[0] = 18000; // Polar only uses first parameter + * + * // Spherical coordinates + * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding + * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. + * \endcode + * + * \sa SDL_HAPTIC_POLAR + * \sa SDL_HAPTIC_CARTESIAN + * \sa SDL_HAPTIC_SPHERICAL + * \sa SDL_HapticEffect + * \sa SDL_HapticNumAxes + */ +typedef struct SDL_HapticDirection +{ + Uint8 type; /**< The type of encoding. */ + Sint32 dir[3]; /**< The encoded direction. */ +} SDL_HapticDirection; + + +/** + * \brief A structure containing a template for a Constant effect. + * + * The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect. + * + * A constant effect applies a constant force in the specified direction + * to the joystick. + * + * \sa SDL_HAPTIC_CONSTANT + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticConstant +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Constant */ + Sint16 level; /**< Strength of the constant effect. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticConstant; + +/** + * \brief A structure containing a template for a Periodic effect. + * + * The struct handles the following effects: + * - ::SDL_HAPTIC_SINE + * - ::SDL_HAPTIC_SQUARE + * - ::SDL_HAPTIC_TRIANGLE + * - ::SDL_HAPTIC_SAWTOOTHUP + * - ::SDL_HAPTIC_SAWTOOTHDOWN + * + * A periodic effect consists in a wave-shaped effect that repeats itself + * over time. The type determines the shape of the wave and the parameters + * determine the dimensions of the wave. + * + * Phase is given by hundredth of a cyle meaning that giving the phase a value + * of 9000 will displace it 25% of it's period. Here are sample values: + * - 0: No phase displacement. + * - 9000: Displaced 25% of it's period. + * - 18000: Displaced 50% of it's period. + * - 27000: Displaced 75% of it's period. + * - 36000: Displaced 100% of it's period, same as 0, but 0 is preffered. + * + * Examples: + * \verbatim + SDL_HAPTIC_SINE + __ __ __ __ + / \ / \ / \ / + / \__/ \__/ \__/ + + SDL_HAPTIC_SQUARE + __ __ __ __ __ + | | | | | | | | | | + | |__| |__| |__| |__| | + + SDL_HAPTIC_TRIANGLE + /\ /\ /\ /\ /\ + / \ / \ / \ / \ / + / \/ \/ \/ \/ + + SDL_HAPTIC_SAWTOOTHUP + /| /| /| /| /| /| /| + / | / | / | / | / | / | / | + / |/ |/ |/ |/ |/ |/ | + + SDL_HAPTIC_SAWTOOTHDOWN + \ |\ |\ |\ |\ |\ |\ | + \ | \ | \ | \ | \ | \ | \ | + \| \| \| \| \| \| \| + \endverbatim + * + * \sa SDL_HAPTIC_SINE + * \sa SDL_HAPTIC_SQUARE + * \sa SDL_HAPTIC_TRIANGLE + * \sa SDL_HAPTIC_SAWTOOTHUP + * \sa SDL_HAPTIC_SAWTOOTHDOWN + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticPeriodic +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_SQUARE, + ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or + ::SDL_HAPTIC_SAWTOOTHDOWN */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Periodic */ + Uint16 period; /**< Period of the wave. */ + Sint16 magnitude; /**< Peak value. */ + Sint16 offset; /**< Mean value of the wave. */ + Uint16 phase; /**< Horizontal shift given by hundredth of a cycle. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticPeriodic; + +/** + * \brief A structure containing a template for a Condition effect. + * + * The struct handles the following effects: + * - ::SDL_HAPTIC_SPRING: Effect based on axes position. + * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity. + * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration. + * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement. + * + * Direction is handled by condition internals instead of a direction member. + * The condition effect specific members have three parameters. The first + * refers to the X axis, the second refers to the Y axis and the third + * refers to the Z axis. The right terms refer to the positive side of the + * axis and the left terms refer to the negative side of the axis. Please + * refer to the ::SDL_HapticDirection diagram for which side is positive and + * which is negative. + * + * \sa SDL_HapticDirection + * \sa SDL_HAPTIC_SPRING + * \sa SDL_HAPTIC_DAMPER + * \sa SDL_HAPTIC_INERTIA + * \sa SDL_HAPTIC_FRICTION + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCondition +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, + ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */ + SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Condition */ + Uint16 right_sat[3]; /**< Level when joystick is to the positive side. */ + Uint16 left_sat[3]; /**< Level when joystick is to the negative side. */ + Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ + Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ + Uint16 deadband[3]; /**< Size of the dead zone. */ + Sint16 center[3]; /**< Position of the dead zone. */ +} SDL_HapticCondition; + +/** + * \brief A structure containing a template for a Ramp effect. + * + * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect. + * + * The ramp effect starts at start strength and ends at end strength. + * It augments in linear fashion. If you use attack and fade with a ramp + * they effects get added to the ramp effect making the effect become + * quadratic instead of linear. + * + * \sa SDL_HAPTIC_RAMP + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticRamp +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_RAMP */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Ramp */ + Sint16 start; /**< Beginning strength level. */ + Sint16 end; /**< Ending strength level. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticRamp; + +/** + * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. + * + * A custom force feedback effect is much like a periodic effect, where the + * application can define it's exact shape. You will have to allocate the + * data yourself. Data should consist of channels * samples Uint16 samples. + * + * If channels is one, the effect is rotated using the defined direction. + * Otherwise it uses the samples in data for the different axes. + * + * \sa SDL_HAPTIC_CUSTOM + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCustom +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Custom */ + Uint8 channels; /**< Axes to use, minimum of one. */ + Uint16 period; /**< Sample periods. */ + Uint16 samples; /**< Amount of samples. */ + Uint16 *data; /**< Should contain channels*samples items. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticCustom; + +/** + * \brief The generic template for any haptic effect. + * + * All values max at 32767 (0x7FFF). Signed values also can be negative. + * Time values unless specified otherwise are in milliseconds. + * + * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 + * value. Neither delay, interval, attack_length nor fade_length support + * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. + * + * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of + * ::SDL_HAPTIC_INFINITY. + * + * Button triggers may not be supported on all devices, it is advised to not + * use them if possible. Buttons start at index 1 instead of index 0 like + * they joystick. + * + * If both attack_length and fade_level are 0, the envelope is not used, + * otherwise both values are used. + * + * Common parts: + * \code + * // Replay - All effects have this + * Uint32 length; // Duration of effect (ms). + * Uint16 delay; // Delay before starting effect. + * + * // Trigger - All effects have this + * Uint16 button; // Button that triggers effect. + * Uint16 interval; // How soon before effect can be triggered again. + * + * // Envelope - All effects except condition effects have this + * Uint16 attack_length; // Duration of the attack (ms). + * Uint16 attack_level; // Level at the start of the attack. + * Uint16 fade_length; // Duration of the fade out (ms). + * Uint16 fade_level; // Level at the end of the fade. + * \endcode + * + * + * Here we have an example of a constant effect evolution in time: + * \verbatim + Strength + ^ + | + | effect level --> _________________ + | / \ + | / \ + | / \ + | / \ + | attack_level --> | \ + | | | <--- fade_level + | + +--------------------------------------------------> Time + [--] [---] + attack_length fade_length + + [------------------][-----------------------] + delay length + \endverbatim + * + * Note either the attack_level or the fade_level may be above the actual + * effect level. + * + * \sa SDL_HapticConstant + * \sa SDL_HapticPeriodic + * \sa SDL_HapticCondition + * \sa SDL_HapticRamp + * \sa SDL_HapticCustom + */ +typedef union SDL_HapticEffect +{ + /* Common for all force feedback effects */ + Uint16 type; /**< Effect type. */ + SDL_HapticConstant constant; /**< Constant effect. */ + SDL_HapticPeriodic periodic; /**< Periodic effect. */ + SDL_HapticCondition condition; /**< Condition effect. */ + SDL_HapticRamp ramp; /**< Ramp effect. */ + SDL_HapticCustom custom; /**< Custom effect. */ +} SDL_HapticEffect; + + +/* Function prototypes */ +/** + * \brief Count the number of joysticks attached to the system. + * + * \return Number of haptic devices detected on the system. + */ +extern DECLSPEC int SDLCALL SDL_NumHaptics(void); + +/** + * \brief Get the implementation dependent name of a Haptic device. + * + * This can be called before any joysticks are opened. + * If no name can be found, this function returns NULL. + * + * \param device_index Index of the device to get it's name. + * \return Name of the device or NULL on error. + * + * \sa SDL_NumHaptics + */ +extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); + +/** + * \brief Opens a Haptic device for usage. + * + * The index passed as an argument refers to the N'th Haptic device on this + * system. + * + * When opening a haptic device, it's gain will be set to maximum and + * autocenter will be disabled. To modify these values use + * SDL_HapticSetGain() and SDL_HapticSetAutocenter(). + * + * \param device_index Index of the device to open. + * \return Device identifier or NULL on error. + * + * \sa SDL_HapticIndex + * \sa SDL_HapticOpenFromMouse + * \sa SDL_HapticOpenFromJoystick + * \sa SDL_HapticClose + * \sa SDL_HapticSetGain + * \sa SDL_HapticSetAutocenter + * \sa SDL_HapticPause + * \sa SDL_HapticStopAll + */ +extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); + +/** + * \brief Checks if the haptic device at index has been opened. + * + * \param device_index Index to check to see if it has been opened. + * \return 1 if it has been opened or 0 if it hasn't. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticIndex + */ +extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); + +/** + * \brief Gets the index of a haptic device. + * + * \param haptic Haptic device to get the index of. + * \return The index of the haptic device or -1 on error. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticOpened + */ +extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); + +/** + * \brief Gets whether or not the current mouse has haptic capabilities. + * + * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't. + * + * \sa SDL_HapticOpenFromMouse + */ +extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); + +/** + * \brief Tries to open a haptic device from the current mouse. + * + * \return The haptic device identifier or NULL on error. + * + * \sa SDL_MouseIsHaptic + * \sa SDL_HapticOpen + */ +extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); + +/** + * \brief Checks to see if a joystick has haptic features. + * + * \param joystick Joystick to test for haptic capabilities. + * \return 1 if the joystick is haptic, 0 if it isn't + * or -1 if an error ocurred. + * + * \sa SDL_HapticOpenFromJoystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); + +/** + * \brief Opens a Haptic device for usage from a Joystick device. + * + * You must still close the haptic device seperately. It will not be closed + * with the joystick. + * + * When opening from a joystick you should first close the haptic device before + * closing the joystick device. If not, on some implementations the haptic + * device will also get unallocated and you'll be unable to use force feedback + * on that device. + * + * \param joystick Joystick to create a haptic device from. + * \return A valid haptic device identifier on success or NULL on error. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticClose + */ +extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * + joystick); + +/** + * \brief Closes a Haptic device previously opened with SDL_HapticOpen(). + * + * \param haptic Haptic device to close. + */ +extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); + +/** + * \brief Returns the number of effects a haptic device can store. + * + * On some platforms this isn't fully supported, and therefore is an + * aproximation. Always check to see if your created effect was actually + * created and do not rely solely on SDL_HapticNumEffects(). + * + * \param haptic The haptic device to query effect max. + * \return The number of effects the haptic device can store or + * -1 on error. + * + * \sa SDL_HapticNumEffectsPlaying + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); + +/** + * \brief Returns the number of effects a haptic device can play at the same + * time. + * + * This is not supported on all platforms, but will always return a value. + * Added here for the sake of completness. + * + * \param haptic The haptic device to query maximum playing effects. + * \return The number of effects the haptic device can play at the same time + * or -1 on error. + * + * \sa SDL_HapticNumEffects + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); + +/** + * \brief Gets the haptic devices supported features in bitwise matter. + * + * Example: + * \code + * if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) { + * printf("We have constant haptic effect!"); + * } + * \endcode + * + * \param haptic The haptic device to query. + * \return Haptic features in bitwise manner (OR'd). + * + * \sa SDL_HapticNumEffects + * \sa SDL_HapticEffectSupported + */ +extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); + + +/** + * \brief Gets the number of haptic axes the device has. + * + * \sa SDL_HapticDirection + */ +extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); + +/** + * \brief Checks to see if effect is supported by haptic. + * + * \param haptic Haptic device to check on. + * \param effect Effect to check to see if it is supported. + * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. + * + * \sa SDL_HapticQuery + * \sa SDL_HapticNewEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, + SDL_HapticEffect * + effect); + +/** + * \brief Creates a new haptic effect on the device. + * + * \param haptic Haptic device to create the effect on. + * \param effect Properties of the effect to create. + * \return The id of the effect on success or -1 on error. + * + * \sa SDL_HapticUpdateEffect + * \sa SDL_HapticRunEffect + * \sa SDL_HapticDestroyEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, + SDL_HapticEffect * effect); + +/** + * \brief Updates the properties of an effect. + * + * Can be used dynamically, although behaviour when dynamically changing + * direction may be strange. Specifically the effect may reupload itself + * and start playing from the start. You cannot change the type either when + * running SDL_HapticUpdateEffect(). + * + * \param haptic Haptic device that has the effect. + * \param effect Effect to update. + * \param data New effect properties to use. + * \return The id of the effect on success or -1 on error. + * + * \sa SDL_HapticNewEffect + * \sa SDL_HapticRunEffect + * \sa SDL_HapticDestroyEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, + int effect, + SDL_HapticEffect * data); + +/** + * \brief Runs the haptic effect on it's assosciated haptic device. + * + * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over + * repeating the envelope (attack and fade) every time. If you only want the + * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length + * parameter. + * + * \param haptic Haptic device to run the effect on. + * \param effect Identifier of the haptic effect to run. + * \param iterations Number of iterations to run the effect. Use + * ::SDL_HAPTIC_INFINITY for infinity. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticStopEffect + * \sa SDL_HapticDestroyEffect + * \sa SDL_HapticGetEffectStatus + */ +extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, + int effect, + Uint32 iterations); + +/** + * \brief Stops the haptic effect on it's assosciated haptic device. + * + * \param haptic Haptic device to stop the effect on. + * \param effect Identifier of the effect to stop. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticRunEffect + * \sa SDL_HapticDestroyEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, + int effect); + +/** + * \brief Destroys a haptic effect on the device. + * + * This will stop the effect if it's running. Effects are automatically + * destroyed when the device is closed. + * + * \param haptic Device to destroy the effect on. + * \param effect Identifier of the effect to destroy. + * + * \sa SDL_HapticNewEffect + */ +extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, + int effect); + +/** + * \brief Gets the status of the current effect on the haptic device. + * + * Device must support the ::SDL_HAPTIC_STATUS feature. + * + * \param haptic Haptic device to query the effect status on. + * \param effect Identifier of the effect to query it's status. + * \return 0 if it isn't playing, ::SDL_HAPTIC_PLAYING if it is playing + * or -1 on error. + * + * \sa SDL_HapticRunEffect + * \sa SDL_HapticStopEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, + int effect); + +/** + * \brief Sets the global gain of the device. + * + * Device must support the ::SDL_HAPTIC_GAIN feature. + * + * The user may specify the maxmimum gain by setting the environment variable + * ::SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to + * SDL_HapticSetGain() will scale linearly using ::SDL_HAPTIC_GAIN_MAX as the + * maximum. + * + * \param haptic Haptic device to set the gain on. + * \param gain Value to set the gain to, should be between 0 and 100. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); + +/** + * \brief Sets the global autocenter of the device. + * + * Autocenter should be between 0 and 100. Setting it to 0 will disable + * autocentering. + * + * Device must support the ::SDL_HAPTIC_AUTOCENTER feature. + * + * \param haptic Haptic device to set autocentering on. + * \param autocenter Value to set autocenter to, 0 disables autocentering. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, + int autocenter); + +/** + * \brief Pauses a haptic device. + * + * Device must support the ::SDL_HAPTIC_PAUSE feature. Call + * SDL_HapticUnpause() to resume playback. + * + * Do not modify the effects nor add new ones while the device is paused. + * That can cause all sorts of weird errors. + * + * \param haptic Haptic device to pause. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticUnpause + */ +extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); + +/** + * \brief Unpauses a haptic device. + * + * Call to unpause after SDL_HapticPause(). + * + * \param haptic Haptic device to pause. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticPause + */ +extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); + +/** + * \brief Stops all the currently playing effects on a haptic device. + * + * \param haptic Haptic device to stop. + * \return 0 on success or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); + +/** + * \brief Checks to see if rumble is supported on a haptic device.. + * + * \param haptic Haptic device to check to see if it supports rumble. + * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. + * + * \sa SDL_HapticRumbleInit + * \sa SDL_HapticRumblePlay + * \sa SDL_HapticRumbleStop + */ +extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); + +/** + * \brief Initializes the haptic device for simple rumble playback. + * + * \param haptic Haptic device to initialize for simple rumble playback. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticRumbleSupported + * \sa SDL_HapticRumblePlay + * \sa SDL_HapticRumbleStop + */ +extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); + +/** + * \brief Runs simple rumble on a haptic device + * + * \param haptic Haptic device to play rumble effect on. + * \param strength Strength of the rumble to play as a 0-1 float value. + * \param length Length of the rumble to play in miliseconds. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticRumbleSupported + * \sa SDL_HapticRumbleInit + * \sa SDL_HapticRumbleStop + */ +extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); + +/** + * \brief Stops the simple rumble on a haptic device. + * + * \param haptic Haptic to stop the rumble on. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticRumbleSupported + * \sa SDL_HapticRumbleInit + * \sa SDL_HapticRumblePlay + */ +extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); + + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_haptic_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_hints.h b/WASM/include/SDL/SDL_hints.h new file mode 100644 index 0000000..6432391 --- /dev/null +++ b/WASM/include/SDL/SDL_hints.h @@ -0,0 +1,206 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_hints.h + * + * Official documentation for SDL configuration variables + * + * This file contains functions to set and get configuration hints, + * as well as listing each of them alphabetically. + * + * The convention for naming hints is SDL_HINT_X, where "SDL_X" is + * the environment variable that can be used to override the default. + * + * In general these hints are just that - they may or may not be + * supported or applicable on any given platform, but they provide + * a way for an application or user to give the library a hint as + * to how they would like the library to work. + */ + +#ifndef _SDL_hints_h +#define _SDL_hints_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief A variable controlling how 3D acceleration is used to accelerate the SDL 1.2 screen surface. + * + * SDL can try to accelerate the SDL 1.2 screen surface by using streaming + * textures with a 3D rendering engine. This variable controls whether and + * how this is done. + * + * This variable can be set to the following values: + * "0" - Disable 3D acceleration + * "1" - Enable 3D acceleration, using the default renderer. + * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) + * + * By default SDL tries to make a best guess for each platform whether + * to use acceleration or not. + */ +#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" + +/** + * \brief A variable specifying which render driver to use. + * + * If the application doesn't pick a specific renderer to use, this variable + * specifies the name of the preferred renderer. If the preferred renderer + * can't be initialized, the normal default renderer is used. + * + * This variable is case insensitive and can be set to the following values: + * "direct3d" + * "opengl" + * "opengles2" + * "opengles" + * "software" + * + * The default varies by platform, but it's the first one in the list that + * is available on the current platform. + */ +#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" + +/** + * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available. + * + * This variable can be set to the following values: + * "0" - Disable shaders + * "1" - Enable shaders + * + * By default shaders are used if OpenGL supports them. + */ +#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" + +/** + * \brief A variable controlling the scaling quality + * + * This variable can be set to the following values: + * "0" or "nearest" - Nearest pixel sampling + * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D) + * "2" or "best" - Anisotropic filtering (supported by Direct3D) + * + * By default nearest pixel sampling is used + */ +#define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" + +/** + * \brief A variable controlling whether updates to the SDL 1.2 screen surface should be synchronized with the vertical refresh, to avoid tearing. + * + * This variable can be set to the following values: + * "0" - Disable vsync + * "1" - Enable vsync + * + * By default SDL does not sync screen surface updates with vertical refresh. + */ +#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" + +/** + * \brief A variable controlling whether the idle timer is disabled on iOS. + * + * When an iOS app does not receive touches for some time, the screen is + * dimmed automatically. For games where the accelerometer is the only input + * this is problematic. This functionality can be disabled by setting this + * hint. + * + * This variable can be set to the following values: + * "0" - Enable idle timer + * "1" - Disable idle timer + */ +#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" + +/** + * \brief A variable controlling which orientations are allowed on iOS. + * + * In some circumstances it is necessary to be able to explicitly control + * which UI orientations are allowed. + * + * This variable is a space delimited list of the following values: + * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" + */ +#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" + + +/** + * \brief An enumeration of hint priorities + */ +typedef enum +{ + SDL_HINT_DEFAULT, + SDL_HINT_NORMAL, + SDL_HINT_OVERRIDE +} SDL_HintPriority; + + +/** + * \brief Set a hint with a specific priority + * + * The priority controls the behavior when setting a hint that already + * has a value. Hints will replace existing hints of their priority and + * lower. Environment variables are considered to have override priority. + * + * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, + const char *value, + SDL_HintPriority priority); + +/** + * \brief Set a hint with normal priority + * + * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, + const char *value); + + +/** + * \brief Get a hint + * + * \return The string value of a hint variable. + */ +extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); + +/** + * \brief Clear all hints + * + * This function is called during SDL_Quit() to free stored hints. + */ +extern DECLSPEC void SDLCALL SDL_ClearHints(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_hints_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_image.h b/WASM/include/SDL/SDL_image.h new file mode 100644 index 0000000..3f07d74 --- /dev/null +++ b/WASM/include/SDL/SDL_image.h @@ -0,0 +1,138 @@ +/* + SDL_image: An example image loading library for use with SDL + Copyright (C) 1997-2012 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* A simple library to load images of various formats as SDL surfaces */ + +#ifndef _SDL_IMAGE_H +#define _SDL_IMAGE_H + +#include "SDL.h" +#include "SDL_version.h" +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_IMAGE_MAJOR_VERSION 1 +#define SDL_IMAGE_MINOR_VERSION 2 +#define SDL_IMAGE_PATCHLEVEL 12 + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL_image library. + */ +#define SDL_IMAGE_VERSION(X) \ +{ \ + (X)->major = SDL_IMAGE_MAJOR_VERSION; \ + (X)->minor = SDL_IMAGE_MINOR_VERSION; \ + (X)->patch = SDL_IMAGE_PATCHLEVEL; \ +} + +/* This function gets the version of the dynamically linked SDL_image library. + it should NOT be used to fill a version structure, instead you should + use the SDL_IMAGE_VERSION() macro. + */ +extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void); + +typedef enum +{ + IMG_INIT_JPG = 0x00000001, + IMG_INIT_PNG = 0x00000002, + IMG_INIT_TIF = 0x00000004, + IMG_INIT_WEBP = 0x00000008 +} IMG_InitFlags; + +/* Loads dynamic libraries and prepares them for use. Flags should be + one or more flags from IMG_InitFlags OR'd together. + It returns the flags successfully initialized, or 0 on failure. + */ +extern DECLSPEC int SDLCALL IMG_Init(int flags); + +/* Unloads libraries loaded with IMG_Init */ +extern DECLSPEC void SDLCALL IMG_Quit(void); + +/* Load an image from an SDL data source. + The 'type' may be one of: "BMP", "GIF", "PNG", etc. + + If the image format supports a transparent pixel, SDL will set the + colorkey for the surface. You can enable RLE acceleration on the + surface afterwards by calling: + SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey); + */ +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type); +/* Convenience functions */ +extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file); +extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc); + +/* Invert the alpha of a surface for use with OpenGL + This function is now a no-op, and only provided for backwards compatibility. +*/ +extern DECLSPEC int SDLCALL IMG_InvertAlpha(int on); + +/* Functions to detect a file type, given a seekable source */ +extern DECLSPEC int SDLCALL IMG_isICO(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isCUR(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isWEBP(SDL_RWops *src); + +/* Individual loading functions */ +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadICO_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadCUR_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXV_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadWEBP_RW(SDL_RWops *src); + +extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm); + +/* We'll use SDL for reporting errors */ +#define IMG_SetError SDL_SetError +#define IMG_GetError SDL_GetError + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_IMAGE_H */ diff --git a/WASM/include/SDL/SDL_input.h b/WASM/include/SDL/SDL_input.h new file mode 100644 index 0000000..354d4d3 --- /dev/null +++ b/WASM/include/SDL/SDL_input.h @@ -0,0 +1,87 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_input.h + * + * Include file for lowlevel SDL input device handling. + * + * This talks about individual devices, and not the system cursor. If you + * just want to know when the user moves the pointer somewhere in your + * window, this is NOT the API you want. This one handles things like + * multi-touch, drawing tablets, and multiple, separate mice. + * + * The other API is in SDL_mouse.h + */ + +#ifndef _SDL_input_h +#define _SDL_input_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + + +/* Function prototypes */ + +/* !!! FIXME: real documentation + * - Redetect devices + * - This invalidates all existing device information from previous queries! + * - There is an implicit (re)detect upon SDL_Init(). + */ +extern DECLSPEC int SDLCALL SDL_RedetectInputDevices(void); + +/** + * \brief Get the number of mouse input devices available. + */ +extern DECLSPEC int SDLCALL SDL_GetNumInputDevices(void); + +/** + * \brief Gets the name of a device with the given index. + * + * \param index is the index of the device, whose name is to be returned. + * + * \return the name of the device with the specified index + */ +extern DECLSPEC const char *SDLCALL SDL_GetInputDeviceName(int index); + + +extern DECLSPEC int SDLCALL SDL_IsDeviceDisconnected(int index); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_mouse_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_joystick.h b/WASM/include/SDL/SDL_joystick.h new file mode 100644 index 0000000..e83726a --- /dev/null +++ b/WASM/include/SDL/SDL_joystick.h @@ -0,0 +1,208 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_joystick.h + * + * Include file for SDL joystick event handling + */ + +#ifndef _SDL_joystick_h +#define _SDL_joystick_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \file SDL_joystick.h + * + * In order to use these functions, SDL_Init() must have been called + * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system + * for joysticks, and load appropriate drivers. + */ + +/* The joystick structure used to identify an SDL joystick */ +struct _SDL_Joystick; +typedef struct _SDL_Joystick SDL_Joystick; + + +/* Function prototypes */ +/** + * Count the number of joysticks attached to the system + */ +extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); + +/** + * Get the implementation dependent name of a joystick. + * This can be called before any joysticks are opened. + * If no name can be found, this function returns NULL. + */ +extern DECLSPEC const char *SDLCALL SDL_JoystickName(int device_index); + +/** + * Open a joystick for use. + * The index passed as an argument refers tothe N'th joystick on the system. + * This index is the value which will identify this joystick in future joystick + * events. + * + * \return A joystick identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); + +/** + * Returns 1 if the joystick has been opened, or 0 if it has not. + */ +extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index); + +/** + * Get the device index of an opened joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick * joystick); + +/** + * Get the number of general axis controls on a joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick); + +/** + * Get the number of trackballs on a joystick. + * + * Joystick trackballs have only relative motion events associated + * with them and their state cannot be polled. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick); + +/** + * Get the number of POV hats on a joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick); + +/** + * Get the number of buttons on a joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick); + +/** + * Update the current state of the open joysticks. + * + * This is called automatically by the event loop if any joystick + * events are enabled. + */ +extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); + +/** + * Enable/disable joystick event polling. + * + * If joystick events are disabled, you must call SDL_JoystickUpdate() + * yourself and check the state of the joystick when you want joystick + * information. + * + * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE. + */ +extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); + +/** + * Get the current state of an axis control on a joystick. + * + * The state is a value ranging from -32768 to 32767. + * + * The axis indices start at index 0. + */ +extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick, + int axis); + +/** + * \name Hat positions + */ +/*@{*/ +#define SDL_HAT_CENTERED 0x00 +#define SDL_HAT_UP 0x01 +#define SDL_HAT_RIGHT 0x02 +#define SDL_HAT_DOWN 0x04 +#define SDL_HAT_LEFT 0x08 +#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) +#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) +#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) +#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) +/*@}*/ + +/** + * Get the current state of a POV hat on a joystick. + * + * The hat indices start at index 0. + * + * \return The return value is one of the following positions: + * - ::SDL_HAT_CENTERED + * - ::SDL_HAT_UP + * - ::SDL_HAT_RIGHT + * - ::SDL_HAT_DOWN + * - ::SDL_HAT_LEFT + * - ::SDL_HAT_RIGHTUP + * - ::SDL_HAT_RIGHTDOWN + * - ::SDL_HAT_LEFTUP + * - ::SDL_HAT_LEFTDOWN + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick, + int hat); + +/** + * Get the ball axis change since the last poll. + * + * \return 0, or -1 if you passed it invalid parameters. + * + * The ball indices start at index 0. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick, + int ball, int *dx, int *dy); + +/** + * Get the current state of a button on a joystick. + * + * The button indices start at index 0. + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick, + int button); + +/** + * Close a joystick previously opened with SDL_JoystickOpen(). + */ +extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_joystick_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_keyboard.h b/WASM/include/SDL/SDL_keyboard.h new file mode 100644 index 0000000..c390cb6 --- /dev/null +++ b/WASM/include/SDL/SDL_keyboard.h @@ -0,0 +1,169 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_keyboard.h + * + * Include file for SDL keyboard event handling + */ + +#ifndef _SDL_keyboard_h +#define _SDL_keyboard_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_keycode.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief The SDL keysym structure, used in key events. + */ +typedef struct SDL_Keysym +{ + SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */ + SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */ + Uint16 mod; /**< current key modifiers */ + Uint32 unicode; /**< \deprecated use SDL_TextInputEvent instead */ +} SDL_Keysym; + +/* Function prototypes */ + +/** + * \brief Get the window which currently has keyboard focus. + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); + +/** + * \brief Get a snapshot of the current state of the keyboard. + * + * \param numkeys if non-NULL, receives the length of the returned array. + * + * \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values. + * + * \b Example: + * \code + * Uint8 *state = SDL_GetKeyboardState(NULL); + * if ( state[SDL_SCANCODE_RETURN] ) { + * printf(" is pressed.\n"); + * } + * \endcode + */ +extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); + +/** + * \brief Get the current key modifier state for the keyboard. + */ +extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); + +/** + * \brief Set the current key modifier state for the keyboard. + * + * \note This does not change the keyboard state, only the key modifier flags. + */ +extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); + +/** + * \brief Get the key code corresponding to the given scancode according + * to the current keyboard layout. + * + * See ::SDL_Keycode for details. + * + * \sa SDL_GetKeyName() + */ +extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); + +/** + * \brief Get the scancode corresponding to the given key code according to the + * current keyboard layout. + * + * See ::SDL_Scancode for details. + * + * \sa SDL_GetScancodeName() + */ +extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); + +/** + * \brief Get a human-readable name for a scancode. + * + * \return A pointer to a UTF-8 string that stays valid at least until the next + * call to this function. If you need it around any longer, you must + * copy it. If the scancode doesn't have a name, this function returns + * an empty string (""). + * + * \sa SDL_Scancode + */ +extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode + scancode); + +/** + * \brief Get a human-readable name for a key. + * + * \return A pointer to a UTF-8 string that stays valid at least until the next + * call to this function. If you need it around any longer, you must + * copy it. If the key doesn't have a name, this function returns an + * empty string (""). + * + * \sa SDL_Key + */ +extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); + +/** + * \brief Start accepting Unicode text input events. + * + * \sa SDL_StopTextInput() + * \sa SDL_SetTextInputRect() + */ +extern DECLSPEC void SDLCALL SDL_StartTextInput(void); + +/** + * \brief Stop receiving any text input events. + * + * \sa SDL_StartTextInput() + */ +extern DECLSPEC void SDLCALL SDL_StopTextInput(void); + +/** + * \brief Set the rectangle used to type Unicode text inputs. + * + * \sa SDL_StartTextInput() + */ +extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_keyboard_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_keycode.h b/WASM/include/SDL/SDL_keycode.h new file mode 100644 index 0000000..84063b8 --- /dev/null +++ b/WASM/include/SDL/SDL_keycode.h @@ -0,0 +1,344 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_keycode.h + * + * Defines constants which identify keyboard keys and modifiers. + */ + +#ifndef _SDL_keycode_h +#define _SDL_keycode_h + +#include "SDL_stdinc.h" +#include "SDL_scancode.h" + +/** + * \brief The SDL virtual key representation. + * + * Values of this type are used to represent keyboard keys using the current + * layout of the keyboard. These values include Unicode values representing + * the unmodified character that would be generated by pressing the key, or + * an SDLK_* constant for those keys that do not generate characters. + */ +typedef Sint32 SDL_Keycode; + +// XXX Emscripten: We use a mask of 10, which is closer to old SDL, and gives +// a better chance of SDL 1.X apps working +#define SDLK_SCANCODE_MASK (1<<10) +#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK) + +enum +{ + SDLK_UNKNOWN = 0, + + SDLK_RETURN = '\r', + SDLK_ESCAPE = '\033', + SDLK_BACKSPACE = '\b', + SDLK_TAB = '\t', + SDLK_SPACE = ' ', + SDLK_EXCLAIM = '!', + SDLK_QUOTEDBL = '"', + SDLK_HASH = '#', + SDLK_PERCENT = '%', + SDLK_DOLLAR = '$', + SDLK_AMPERSAND = '&', + SDLK_QUOTE = '\'', + SDLK_LEFTPAREN = '(', + SDLK_RIGHTPAREN = ')', + SDLK_ASTERISK = '*', + SDLK_PLUS = '+', + SDLK_COMMA = ',', + SDLK_MINUS = '-', + SDLK_PERIOD = '.', + SDLK_SLASH = '/', + SDLK_0 = '0', + SDLK_1 = '1', + SDLK_2 = '2', + SDLK_3 = '3', + SDLK_4 = '4', + SDLK_5 = '5', + SDLK_6 = '6', + SDLK_7 = '7', + SDLK_8 = '8', + SDLK_9 = '9', + SDLK_COLON = ':', + SDLK_SEMICOLON = ';', + SDLK_LESS = '<', + SDLK_EQUALS = '=', + SDLK_GREATER = '>', + SDLK_QUESTION = '?', + SDLK_AT = '@', + /* + Skip uppercase letters + */ + SDLK_LEFTBRACKET = '[', + SDLK_BACKSLASH = '\\', + SDLK_RIGHTBRACKET = ']', + SDLK_CARET = '^', + SDLK_UNDERSCORE = '_', + SDLK_BACKQUOTE = '`', + SDLK_a = 'a', + SDLK_b = 'b', + SDLK_c = 'c', + SDLK_d = 'd', + SDLK_e = 'e', + SDLK_f = 'f', + SDLK_g = 'g', + SDLK_h = 'h', + SDLK_i = 'i', + SDLK_j = 'j', + SDLK_k = 'k', + SDLK_l = 'l', + SDLK_m = 'm', + SDLK_n = 'n', + SDLK_o = 'o', + SDLK_p = 'p', + SDLK_q = 'q', + SDLK_r = 'r', + SDLK_s = 's', + SDLK_t = 't', + SDLK_u = 'u', + SDLK_v = 'v', + SDLK_w = 'w', + SDLK_x = 'x', + SDLK_y = 'y', + SDLK_z = 'z', + + SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK), + + SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1), + SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2), + SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3), + SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4), + SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5), + SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6), + SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7), + SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8), + SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9), + SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10), + SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11), + SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12), + + SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN), + SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK), + SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE), + SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT), + SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME), + SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP), + SDLK_DELETE = '\177', + SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END), + SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN), + SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT), + SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT), + SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN), + SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP), + + SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR), + SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE), + SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY), + SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS), + SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS), + SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER), + SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1), + SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2), + SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3), + SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4), + SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5), + SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6), + SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7), + SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8), + SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9), + SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0), + SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD), + + SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION), + SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER), + SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS), + SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13), + SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14), + SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15), + SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16), + SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17), + SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18), + SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19), + SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20), + SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21), + SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22), + SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23), + SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24), + SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE), + SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP), + SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU), + SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT), + SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP), + SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN), + SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO), + SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT), + SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY), + SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE), + SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND), + SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE), + SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP), + SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN), + SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA), + SDLK_KP_EQUALSAS400 = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400), + + SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE), + SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ), + SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL), + SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR), + SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR), + SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2), + SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR), + SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT), + SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER), + SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN), + SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL), + SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL), + + SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00), + SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000), + SDLK_THOUSANDSSEPARATOR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR), + SDLK_DECIMALSEPARATOR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR), + SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT), + SDLK_CURRENCYSUBUNIT = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT), + SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN), + SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN), + SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE), + SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE), + SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB), + SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE), + SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A), + SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B), + SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C), + SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D), + SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E), + SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F), + SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR), + SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER), + SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT), + SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS), + SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER), + SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND), + SDLK_KP_DBLAMPERSAND = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND), + SDLK_KP_VERTICALBAR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR), + SDLK_KP_DBLVERTICALBAR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR), + SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON), + SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH), + SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE), + SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT), + SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM), + SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE), + SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL), + SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR), + SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD), + SDLK_KP_MEMSUBTRACT = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT), + SDLK_KP_MEMMULTIPLY = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY), + SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE), + SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS), + SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR), + SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY), + SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY), + SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL), + SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL), + SDLK_KP_HEXADECIMAL = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL), + + SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL), + SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT), + SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT), + SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI), + SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL), + SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT), + SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT), + SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI), + + SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE), + + SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT), + SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV), + SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP), + SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY), + SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE), + SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT), + SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW), + SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL), + SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR), + SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER), + SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH), + SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME), + SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK), + SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD), + SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP), + SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH), + SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS), + + SDLK_BRIGHTNESSDOWN = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN), + SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP), + SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH), + SDLK_KBDILLUMTOGGLE = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE), + SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN), + SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP), + SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT), + SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP), + SDLK_LAST = SDL_SCANCODE_TO_KEYCODE(SDL_NUM_SCANCODES) +}; + +/** + * \brief Enumeration of valid key mods (possibly OR'd together). + */ +typedef enum +{ + KMOD_NONE = 0x0000, + KMOD_LSHIFT = 0x0001, + KMOD_RSHIFT = 0x0002, + KMOD_LCTRL = 0x0040, + KMOD_RCTRL = 0x0080, + KMOD_LALT = 0x0100, + KMOD_RALT = 0x0200, + KMOD_LGUI = 0x0400, + KMOD_RGUI = 0x0800, + KMOD_NUM = 0x1000, + KMOD_CAPS = 0x2000, + KMOD_MODE = 0x4000, + KMOD_RESERVED = 0x8000 +} SDL_Keymod; + +#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) +#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) +#define KMOD_ALT (KMOD_LALT|KMOD_RALT) +#define KMOD_GUI (KMOD_LGUI|KMOD_RGUI) + +#endif /* _SDL_keycode_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_loadso.h b/WASM/include/SDL/SDL_loadso.h new file mode 100644 index 0000000..821ca2d --- /dev/null +++ b/WASM/include/SDL/SDL_loadso.h @@ -0,0 +1,85 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_loadso.h + * + * System dependent library loading routines + * + * Some things to keep in mind: + * \li These functions only work on C function names. Other languages may + * have name mangling and intrinsic language support that varies from + * compiler to compiler. + * \li Make sure you declare your function pointers with the same calling + * convention as the actual library function. Your code will crash + * mysteriously if you do not do this. + * \li Avoid namespace collisions. If you load a symbol from the library, + * it is not defined whether or not it goes into the global symbol + * namespace for the application. If it does and it conflicts with + * symbols in your code or other shared libraries, you will not get + * the results you expect. :) + */ + +#ifndef _SDL_loadso_h +#define _SDL_loadso_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * This function dynamically loads a shared object and returns a pointer + * to the object handle (or NULL if there was an error). + * The 'sofile' parameter is a system dependent name of the object file. + */ +extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); + +/** + * Given an object handle, this function looks up the address of the + * named function in the shared object and returns it. This address + * is no longer valid after calling SDL_UnloadObject(). + */ +extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, + const char *name); + +/** + * Unload a shared object from memory. + */ +extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_loadso_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_log.h b/WASM/include/SDL/SDL_log.h new file mode 100644 index 0000000..b48e246 --- /dev/null +++ b/WASM/include/SDL/SDL_log.h @@ -0,0 +1,211 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_log.h + * + * Simple log messages with categories and priorities. + * + * By default logs are quiet, but if you're debugging SDL you might want: + * + * SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN); + * + * Here's where the messages go on different platforms: + * Windows: debug output stream + * Android: log output + * Others: standard error output (stderr) + */ + +#ifndef _SDL_log_h +#define _SDL_log_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + + +/** + * \brief The maximum size of a log message + * + * Messages longer than the maximum size will be truncated + */ +#define SDL_MAX_LOG_MESSAGE 4096 + +/** + * \brief The predefined log categories + * + * By default the application category is enabled at the INFO level, + * and all other categories are enabled at the CRITICAL level. + */ +enum +{ + SDL_LOG_CATEGORY_APPLICATION, + SDL_LOG_CATEGORY_ERROR, + SDL_LOG_CATEGORY_SYSTEM, + SDL_LOG_CATEGORY_AUDIO, + SDL_LOG_CATEGORY_VIDEO, + SDL_LOG_CATEGORY_RENDER, + SDL_LOG_CATEGORY_INPUT, + + /* Reserved for future SDL library use */ + SDL_LOG_CATEGORY_RESERVED1, + SDL_LOG_CATEGORY_RESERVED2, + SDL_LOG_CATEGORY_RESERVED3, + SDL_LOG_CATEGORY_RESERVED4, + SDL_LOG_CATEGORY_RESERVED5, + SDL_LOG_CATEGORY_RESERVED6, + SDL_LOG_CATEGORY_RESERVED7, + SDL_LOG_CATEGORY_RESERVED8, + SDL_LOG_CATEGORY_RESERVED9, + SDL_LOG_CATEGORY_RESERVED10, + + /* Beyond this point is reserved for application use, e.g. + enum { + MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM, + MYAPP_CATEGORY_AWESOME2, + MYAPP_CATEGORY_AWESOME3, + ... + }; + */ + SDL_LOG_CATEGORY_CUSTOM +}; + +/** + * \brief The predefined log priorities + */ +typedef enum +{ + SDL_LOG_PRIORITY_VERBOSE = 1, + SDL_LOG_PRIORITY_DEBUG, + SDL_LOG_PRIORITY_INFO, + SDL_LOG_PRIORITY_WARN, + SDL_LOG_PRIORITY_ERROR, + SDL_LOG_PRIORITY_CRITICAL, + SDL_NUM_LOG_PRIORITIES +} SDL_LogPriority; + + +/** + * \brief Set the priority of all log categories + */ +extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority); + +/** + * \brief Set the priority of a particular log category + */ +extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category, + SDL_LogPriority priority); + +/** + * \brief Set the priority of a particular log category + */ +extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category); + +/** + * \brief Reset all priorities to default. + * + * \note This is called in SDL_Quit(). + */ +extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void); + +/** + * \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO + */ +extern DECLSPEC void SDLCALL SDL_Log(const char *fmt, ...); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_VERBOSE + */ +extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, const char *fmt, ...); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_DEBUG + */ +extern DECLSPEC void SDLCALL SDL_LogDebug(int category, const char *fmt, ...); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_INFO + */ +extern DECLSPEC void SDLCALL SDL_LogInfo(int category, const char *fmt, ...); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_WARN + */ +extern DECLSPEC void SDLCALL SDL_LogWarn(int category, const char *fmt, ...); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_ERROR + */ +extern DECLSPEC void SDLCALL SDL_LogError(int category, const char *fmt, ...); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_CRITICAL + */ +extern DECLSPEC void SDLCALL SDL_LogCritical(int category, const char *fmt, ...); + +/** + * \brief Log a message with the specified category and priority. + */ +extern DECLSPEC void SDLCALL SDL_LogMessage(int category, + SDL_LogPriority priority, + const char *fmt, ...); + +/** + * \brief Log a message with the specified category and priority. + */ +extern DECLSPEC void SDLCALL SDL_LogMessageV(int category, + SDL_LogPriority priority, + const char *fmt, va_list ap); + +/** + * \brief The prototype for the log output function + */ +typedef void (*SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); + +/** + * \brief Get the current log output function. + */ +extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata); + +/** + * \brief This function allows you to replace the default log output + * function with one of your own. + */ +extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_log_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_main.h b/WASM/include/SDL/SDL_main.h new file mode 100644 index 0000000..905fd53 --- /dev/null +++ b/WASM/include/SDL/SDL_main.h @@ -0,0 +1,98 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_main_h +#define _SDL_main_h + +#include "SDL_stdinc.h" + +/** + * \file SDL_main.h + * + * Redefine main() on some platforms so that it is called by SDL. + */ + +#if defined(__WIN32__) || defined(__IPHONEOS__) || defined(__ANDROID__) +#ifndef SDL_MAIN_HANDLED +#define SDL_MAIN_NEEDED +#endif +#endif + +#ifdef __cplusplus +#define C_LINKAGE "C" +#else +#define C_LINKAGE +#endif /* __cplusplus */ + +/** + * \file SDL_main.h + * + * The application's main() function must be called with C linkage, + * and should be declared like this: + * \code + * #ifdef __cplusplus + * extern "C" + * #endif + * int main(int argc, char *argv[]) + * { + * } + * \endcode + */ + +#ifdef SDL_MAIN_NEEDED +#define main SDL_main +#endif + +/** + * The prototype for the application's main() function + */ +extern C_LINKAGE int SDL_main(int argc, char *argv[]); + + +#include "begin_code.h" +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +#ifdef __WIN32__ + +/** + * This can be called to set the application class at startup + */ +extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, + void *hInst); +extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); + +#endif /* __WIN32__ */ + + +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_main_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_mixer.h b/WASM/include/SDL/SDL_mixer.h new file mode 100644 index 0000000..ba73912 --- /dev/null +++ b/WASM/include/SDL/SDL_mixer.h @@ -0,0 +1,634 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2012 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* $Id$ */ + +#ifndef _SDL_MIXER_H +#define _SDL_MIXER_H + +#include "SDL_types.h" +#include "SDL_rwops.h" +#include "SDL_audio.h" +#include "SDL_endian.h" +#include "SDL_version.h" +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_MIXER_MAJOR_VERSION 1 +#define SDL_MIXER_MINOR_VERSION 2 +#define SDL_MIXER_PATCHLEVEL 12 + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL_mixer library. + */ +#define SDL_MIXER_VERSION(X) \ +{ \ + (X)->major = SDL_MIXER_MAJOR_VERSION; \ + (X)->minor = SDL_MIXER_MINOR_VERSION; \ + (X)->patch = SDL_MIXER_PATCHLEVEL; \ +} + +/* Backwards compatibility */ +#define MIX_MAJOR_VERSION SDL_MIXER_MAJOR_VERSION +#define MIX_MINOR_VERSION SDL_MIXER_MINOR_VERSION +#define MIX_PATCHLEVEL SDL_MIXER_PATCHLEVEL +#define MIX_VERSION(X) SDL_MIXER_VERSION(X) + +/* This function gets the version of the dynamically linked SDL_mixer library. + it should NOT be used to fill a version structure, instead you should + use the SDL_MIXER_VERSION() macro. + */ +extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void); + +typedef enum +{ + MIX_INIT_FLAC = 0x00000001, + MIX_INIT_MOD = 0x00000002, + MIX_INIT_MP3 = 0x00000004, + MIX_INIT_OGG = 0x00000008, + MIX_INIT_FLUIDSYNTH = 0x00000010 +} MIX_InitFlags; + +/* Loads dynamic libraries and prepares them for use. Flags should be + one or more flags from MIX_InitFlags OR'd together. + It returns the flags successfully initialized, or 0 on failure. + */ +extern DECLSPEC int SDLCALL Mix_Init(int flags); + +/* Unloads libraries loaded with Mix_Init */ +extern DECLSPEC void SDLCALL Mix_Quit(void); + + +/* The default mixer has 8 simultaneous mixing channels */ +#ifndef MIX_CHANNELS +#define MIX_CHANNELS 8 +#endif + +/* Good default values for a PC soundcard */ +#define MIX_DEFAULT_FREQUENCY 22050 +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define MIX_DEFAULT_FORMAT AUDIO_S16LSB +#else +#define MIX_DEFAULT_FORMAT AUDIO_S16MSB +#endif +#define MIX_DEFAULT_CHANNELS 2 +#define MIX_MAX_VOLUME 128 /* Volume of a chunk */ + +/* The internal format for an audio chunk */ +typedef struct Mix_Chunk { + int allocated; + Uint8 *abuf; + Uint32 alen; + Uint8 volume; /* Per-sample volume, 0-128 */ +} Mix_Chunk; + +/* The different fading types supported */ +typedef enum { + MIX_NO_FADING, + MIX_FADING_OUT, + MIX_FADING_IN +} Mix_Fading; + +typedef enum { + MUS_NONE, + MUS_CMD, + MUS_WAV, + MUS_MOD, + MUS_MID, + MUS_OGG, + MUS_MP3, + MUS_MP3_MAD, + MUS_FLAC, + MUS_MODPLUG +} Mix_MusicType; + +/* The internal format for a music chunk interpreted via mikmod */ +typedef struct _Mix_Music Mix_Music; + +/* Open the mixer with a certain audio format */ +extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels, + int chunksize); + +/* Dynamically change the number of channels managed by the mixer. + If decreasing the number of channels, the upper channels are + stopped. + This function returns the new number of allocated channels. + */ +extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans); + +/* Find out what the actual audio device parameters are. + This function returns 1 if the audio has been opened, 0 otherwise. + */ +extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels); + +/* Load a wave file or a music (.mod .s3m .it .xm) file */ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc); +extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV(const char *file); +extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file); + +/* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently) + Matt Campbell (matt@campbellhome.dhs.org) April 2000 */ +extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw); + +/* Load a music file from an SDL_RWop object assuming a specific format */ +extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUSType_RW(SDL_RWops *rw, Mix_MusicType type, int freesrc); + +/* Load a wave file of the mixer format from a memory buffer */ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem); + +/* Load raw audio data of the mixer format from a memory buffer */ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len); + +/* Free an audio chunk previously loaded */ +extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk); +extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music); + +/* Get a list of chunk/music decoders that this build of SDL_mixer provides. + This list can change between builds AND runs of the program, if external + libraries that add functionality become available. + You must successfully call Mix_OpenAudio() before calling these functions. + This API is only available in SDL_mixer 1.2.9 and later. + + // usage... + int i; + const int total = Mix_GetNumChunkDecoders(); + for (i = 0; i < total; i++) + printf("Supported chunk decoder: [%s]\n", Mix_GetChunkDecoder(i)); + + Appearing in this list doesn't promise your specific audio file will + decode...but it's handy to know if you have, say, a functioning Timidity + install. + + These return values are static, read-only data; do not modify or free it. + The pointers remain valid until you call Mix_CloseAudio(). +*/ +extern DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void); +extern DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index); +extern DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void); +extern DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index); + +/* Find out the music format of a mixer music, or the currently playing + music, if 'music' is NULL. +*/ +extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music); + +/* Set a function that is called after all mixing is performed. + This can be used to provide real-time visual display of the audio stream + or add a custom mixer filter for the stream data. +*/ +extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func) + (void *udata, Uint8 *stream, int len), void *arg); + +/* Add your own music player or additional mixer function. + If 'mix_func' is NULL, the default music player is re-enabled. + */ +extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func) + (void *udata, Uint8 *stream, int len), void *arg); + +/* Add your own callback when the music has finished playing. + This callback is only called if the music finishes naturally. + */ +extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void)); + +/* Get a pointer to the user data for the current music hook */ +extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void); + +/* + * Add your own callback when a channel has finished playing. NULL + * to disable callback. The callback may be called from the mixer's audio + * callback or it could be called as a result of Mix_HaltChannel(), etc. + * do not call SDL_LockAudio() from this callback; you will either be + * inside the audio callback, or SDL_mixer will explicitly lock the audio + * before calling your callback. + */ +extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel)); + + +/* Special Effects API by ryan c. gordon. (icculus@icculus.org) */ + +#define MIX_CHANNEL_POST -2 + +/* This is the format of a special effect callback: + * + * myeffect(int chan, void *stream, int len, void *udata); + * + * (chan) is the channel number that your effect is affecting. (stream) is + * the buffer of data to work upon. (len) is the size of (stream), and + * (udata) is a user-defined bit of data, which you pass as the last arg of + * Mix_RegisterEffect(), and is passed back unmolested to your callback. + * Your effect changes the contents of (stream) based on whatever parameters + * are significant, or just leaves it be, if you prefer. You can do whatever + * you like to the buffer, though, and it will continue in its changed state + * down the mixing pipeline, through any other effect functions, then finally + * to be mixed with the rest of the channels and music for the final output + * stream. + * + * DO NOT EVER call SDL_LockAudio() from your callback function! + */ +typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata); + +/* + * This is a callback that signifies that a channel has finished all its + * loops and has completed playback. This gets called if the buffer + * plays out normally, or if you call Mix_HaltChannel(), implicitly stop + * a channel via Mix_AllocateChannels(), or unregister a callback while + * it's still playing. + * + * DO NOT EVER call SDL_LockAudio() from your callback function! + */ +typedef void (*Mix_EffectDone_t)(int chan, void *udata); + + +/* Register a special effect function. At mixing time, the channel data is + * copied into a buffer and passed through each registered effect function. + * After it passes through all the functions, it is mixed into the final + * output stream. The copy to buffer is performed once, then each effect + * function performs on the output of the previous effect. Understand that + * this extra copy to a buffer is not performed if there are no effects + * registered for a given chunk, which saves CPU cycles, and any given + * effect will be extra cycles, too, so it is crucial that your code run + * fast. Also note that the data that your function is given is in the + * format of the sound device, and not the format you gave to Mix_OpenAudio(), + * although they may in reality be the same. This is an unfortunate but + * necessary speed concern. Use Mix_QuerySpec() to determine if you can + * handle the data before you register your effect, and take appropriate + * actions. + * You may also specify a callback (Mix_EffectDone_t) that is called when + * the channel finishes playing. This gives you a more fine-grained control + * than Mix_ChannelFinished(), in case you need to free effect-specific + * resources, etc. If you don't need this, you can specify NULL. + * You may set the callbacks before or after calling Mix_PlayChannel(). + * Things like Mix_SetPanning() are just internal special effect functions, + * so if you are using that, you've already incurred the overhead of a copy + * to a separate buffer, and that these effects will be in the queue with + * any functions you've registered. The list of registered effects for a + * channel is reset when a chunk finishes playing, so you need to explicitly + * set them with each call to Mix_PlayChannel*(). + * You may also register a special effect function that is to be run after + * final mixing occurs. The rules for these callbacks are identical to those + * in Mix_RegisterEffect, but they are run after all the channels and the + * music have been mixed into a single stream, whereas channel-specific + * effects run on a given channel before any other mixing occurs. These + * global effect callbacks are call "posteffects". Posteffects only have + * their Mix_EffectDone_t function called when they are unregistered (since + * the main output stream is never "done" in the same sense as a channel). + * You must unregister them manually when you've had enough. Your callback + * will be told that the channel being mixed is (MIX_CHANNEL_POST) if the + * processing is considered a posteffect. + * + * After all these effects have finished processing, the callback registered + * through Mix_SetPostMix() runs, and then the stream goes to the audio + * device. + * + * DO NOT EVER call SDL_LockAudio() from your callback function! + * + * returns zero if error (no such channel), nonzero if added. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f, + Mix_EffectDone_t d, void *arg); + + +/* You may not need to call this explicitly, unless you need to stop an + * effect from processing in the middle of a chunk's playback. + * Posteffects are never implicitly unregistered as they are for channels, + * but they may be explicitly unregistered through this function by + * specifying MIX_CHANNEL_POST for a channel. + * returns zero if error (no such channel or effect), nonzero if removed. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f); + + +/* You may not need to call this explicitly, unless you need to stop all + * effects from processing in the middle of a chunk's playback. Note that + * this will also shut off some internal effect processing, since + * Mix_SetPanning() and others may use this API under the hood. This is + * called internally when a channel completes playback. + * Posteffects are never implicitly unregistered as they are for channels, + * but they may be explicitly unregistered through this function by + * specifying MIX_CHANNEL_POST for a channel. + * returns zero if error (no such channel), nonzero if all effects removed. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel); + + +#define MIX_EFFECTSMAXSPEED "MIX_EFFECTSMAXSPEED" + +/* + * These are the internally-defined mixing effects. They use the same API that + * effects defined in the application use, but are provided here as a + * convenience. Some effects can reduce their quality or use more memory in + * the name of speed; to enable this, make sure the environment variable + * MIX_EFFECTSMAXSPEED (see above) is defined before you call + * Mix_OpenAudio(). + */ + + +/* Set the panning of a channel. The left and right channels are specified + * as integers between 0 and 255, quietest to loudest, respectively. + * + * Technically, this is just individual volume control for a sample with + * two (stereo) channels, so it can be used for more than just panning. + * If you want real panning, call it like this: + * + * Mix_SetPanning(channel, left, 255 - left); + * + * ...which isn't so hard. + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the panning will be done to the final mixed stream before passing it on + * to the audio device. + * + * This uses the Mix_RegisterEffect() API internally, and returns without + * registering the effect function if the audio device is not configured + * for stereo output. Setting both (left) and (right) to 255 causes this + * effect to be unregistered, since that is the data's normal state. + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if panning effect enabled. Note that an audio device in mono + * mode is a no-op, but this call will return successful in that case. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right); + + +/* Set the position of a channel. (angle) is an integer from 0 to 360, that + * specifies the location of the sound in relation to the listener. (angle) + * will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260). + * Angle 0 is due north, and rotates clockwise as the value increases. + * For efficiency, the precision of this effect may be limited (angles 1 + * through 7 might all produce the same effect, 8 through 15 are equal, etc). + * (distance) is an integer between 0 and 255 that specifies the space + * between the sound and the listener. The larger the number, the further + * away the sound is. Using 255 does not guarantee that the channel will be + * culled from the mixing process or be completely silent. For efficiency, + * the precision of this effect may be limited (distance 0 through 5 might + * all produce the same effect, 6 through 10 are equal, etc). Setting (angle) + * and (distance) to 0 unregisters this effect, since the data would be + * unchanged. + * + * If you need more precise positional audio, consider using OpenAL for + * spatialized effects instead of SDL_mixer. This is only meant to be a + * basic effect for simple "3D" games. + * + * If the audio device is configured for mono output, then you won't get + * any effectiveness from the angle; however, distance attenuation on the + * channel will still occur. While this effect will function with stereo + * voices, it makes more sense to use voices with only one channel of sound, + * so when they are mixed through this effect, the positioning will sound + * correct. You can convert them to mono through SDL before giving them to + * the mixer in the first place if you like. + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the positioning will be done to the final mixed stream before passing it + * on to the audio device. + * + * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning(). + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if position effect is enabled. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance); + + +/* Set the "distance" of a channel. (distance) is an integer from 0 to 255 + * that specifies the location of the sound in relation to the listener. + * Distance 0 is overlapping the listener, and 255 is as far away as possible + * A distance of 255 does not guarantee silence; in such a case, you might + * want to try changing the chunk's volume, or just cull the sample from the + * mixing process with Mix_HaltChannel(). + * For efficiency, the precision of this effect may be limited (distances 1 + * through 7 might all produce the same effect, 8 through 15 are equal, etc). + * (distance) is an integer between 0 and 255 that specifies the space + * between the sound and the listener. The larger the number, the further + * away the sound is. + * Setting (distance) to 0 unregisters this effect, since the data would be + * unchanged. + * If you need more precise positional audio, consider using OpenAL for + * spatialized effects instead of SDL_mixer. This is only meant to be a + * basic effect for simple "3D" games. + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the distance attenuation will be done to the final mixed stream before + * passing it on to the audio device. + * + * This uses the Mix_RegisterEffect() API internally. + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if position effect is enabled. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance); + + +/* + * !!! FIXME : Haven't implemented, since the effect goes past the + * end of the sound buffer. Will have to think about this. + * --ryan. + */ +#if 0 +/* Causes an echo effect to be mixed into a sound. (echo) is the amount + * of echo to mix. 0 is no echo, 255 is infinite (and probably not + * what you want). + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the reverbing will be done to the final mixed stream before passing it on + * to the audio device. + * + * This uses the Mix_RegisterEffect() API internally. If you specify an echo + * of zero, the effect is unregistered, as the data is already in that state. + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if reversing effect is enabled. + * Error messages can be retrieved from Mix_GetError(). + */ +extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo); +#endif + +/* Causes a channel to reverse its stereo. This is handy if the user has his + * speakers hooked up backwards, or you would like to have a minor bit of + * psychedelia in your sound code. :) Calling this function with (flip) + * set to non-zero reverses the chunks's usual channels. If (flip) is zero, + * the effect is unregistered. + * + * This uses the Mix_RegisterEffect() API internally, and thus is probably + * more CPU intensive than having the user just plug in his speakers + * correctly. Mix_SetReverseStereo() returns without registering the effect + * function if the audio device is not configured for stereo output. + * + * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used + * on the final mixed stream before sending it on to the audio device (a + * posteffect). + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if reversing effect is enabled. Note that an audio device in mono + * mode is a no-op, but this call will return successful in that case. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip); + +/* end of effects API. --ryan. */ + + +/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate + them dynamically to the next sample if requested with a -1 value below. + Returns the number of reserved channels. + */ +extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num); + +/* Channel grouping functions */ + +/* Attach a tag to a channel. A tag can be assigned to several mixer + channels, to form groups of channels. + If 'tag' is -1, the tag is removed (actually -1 is the tag used to + represent the group of all the channels). + Returns true if everything was OK. + */ +extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag); +/* Assign several consecutive channels to a group */ +extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag); +/* Finds the first available channel in a group of channels, + returning -1 if none are available. + */ +extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag); +/* Returns the number of channels in a group. This is also a subtle + way to get the total number of channels when 'tag' is -1 + */ +extern DECLSPEC int SDLCALL Mix_GroupCount(int tag); +/* Finds the "oldest" sample playing in a group of channels */ +extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag); +/* Finds the "most recent" (i.e. last) sample playing in a group of channels */ +extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag); + +/* Play an audio chunk on a specific channel. + If the specified channel is -1, play on the first free channel. + If 'loops' is greater than zero, loop the sound that many times. + If 'loops' is -1, loop inifinitely (~65000 times). + Returns which channel was used to play the sound. +*/ +#define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1) +/* The same as above, but the sound is played at most 'ticks' milliseconds */ +extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks); +extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops); + +/* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */ +extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms); +extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position); +#define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1) +extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks); + +/* Set the volume in the range of 0-128 of a specific channel or chunk. + If the specified channel is -1, set volume for all channels. + Returns the original volume. + If the specified volume is -1, just return the current volume. +*/ +extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume); +extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume); +extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume); + +/* Halt playing of a particular channel */ +extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel); +extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag); +extern DECLSPEC int SDLCALL Mix_HaltMusic(void); + +/* Change the expiration delay for a particular channel. + The sample will stop playing after the 'ticks' milliseconds have elapsed, + or remove the expiration if 'ticks' is -1 +*/ +extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks); + +/* Halt a channel, fading it out progressively till it's silent + The ms parameter indicates the number of milliseconds the fading + will take. + */ +extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms); +extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms); +extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms); + +/* Query the fading status of a channel */ +extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void); +extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which); + +/* Pause/Resume a particular channel */ +extern DECLSPEC void SDLCALL Mix_Pause(int channel); +extern DECLSPEC void SDLCALL Mix_Resume(int channel); +extern DECLSPEC int SDLCALL Mix_Paused(int channel); + +/* Pause/Resume the music stream */ +extern DECLSPEC void SDLCALL Mix_PauseMusic(void); +extern DECLSPEC void SDLCALL Mix_ResumeMusic(void); +extern DECLSPEC void SDLCALL Mix_RewindMusic(void); +extern DECLSPEC int SDLCALL Mix_PausedMusic(void); + +/* Set the current position in the music stream. + This returns 0 if successful, or -1 if it failed or isn't implemented. + This function is only implemented for MOD music formats (set pattern + order number) and for OGG, FLAC, MP3_MAD, and MODPLUG music (set + position in seconds), at the moment. +*/ +extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position); + +/* Check the status of a specific channel. + If the specified channel is -1, check all channels. +*/ +extern DECLSPEC int SDLCALL Mix_Playing(int channel); +extern DECLSPEC int SDLCALL Mix_PlayingMusic(void); + +/* Stop music and set external music playback command */ +extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command); + +/* Synchro value is set by MikMod from modules while playing */ +extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value); +extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void); + +/* Set/Get/Iterate SoundFonts paths to use by supported MIDI backends */ +extern DECLSPEC int SDLCALL Mix_SetSoundFonts(const char *paths); +extern DECLSPEC const char* SDLCALL Mix_GetSoundFonts(void); +extern DECLSPEC int SDLCALL Mix_EachSoundFont(int (*function)(const char*, void*), void *data); + +/* Get the Mix_Chunk currently associated with a mixer channel + Returns NULL if it's an invalid channel, or there's no chunk associated. +*/ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel); + +/* Close the mixer, halting all playing audio */ +extern DECLSPEC void SDLCALL Mix_CloseAudio(void); + +/* We'll use SDL for reporting errors */ +#define Mix_SetError SDL_SetError +#define Mix_GetError SDL_GetError + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_MIXER_H */ diff --git a/WASM/include/SDL/SDL_mouse.h b/WASM/include/SDL/SDL_mouse.h new file mode 100644 index 0000000..de7d141 --- /dev/null +++ b/WASM/include/SDL/SDL_mouse.h @@ -0,0 +1,213 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_mouse.h + * + * Include file for SDL mouse event handling. + * + * Please note that this ONLY discusses "mice" with the notion of the + * desktop GUI. You (usually) have one system cursor, and the OS hides + * the hardware details from you. If you plug in 10 mice, all ten move that + * one cursor. For many applications and games, this is perfect, and this + * API has served hundreds of SDL programs well since its birth. + * + * It's not the whole picture, though. If you want more lowlevel control, + * SDL offers a different API, that gives you visibility into each input + * device, multi-touch interfaces, etc. + * + * Those two APIs are incompatible, and you usually should not use both + * at the same time. But for legacy purposes, this API refers to a "mouse" + * when it actually means the system pointer and not a physical mouse. + * + * The other API is in SDL_input.h + */ + +#ifndef _SDL_mouse_h +#define _SDL_mouse_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */ + + +/* Function prototypes */ + +/** + * \brief Get the window which currently has mouse focus. + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); + +/** + * \brief Retrieve the current state of the mouse. + * + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * mouse cursor position relative to the focus window for the currently + * selected mouse. You can pass NULL for either x or y. + */ +extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); + +/** + * \brief Retrieve the relative state of the mouse. + * + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * mouse deltas since the last call to SDL_GetRelativeMouseState(). + */ +extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); + +/** + * \brief Moves the mouse to the given position within the window. + * + * \param window The window to move the mouse into, or NULL for the current mouse focus + * \param x The x coordinate within the window + * \param y The y coordinate within the window + * + * \note This function generates a mouse motion event + */ +extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, + int x, int y); + +/** + * \brief Set relative mouse mode. + * + * \param enabled Whether or not to enable relative mode + * + * \return 0 on success, or -1 if relative mode is not supported. + * + * While the mouse is in relative mode, the cursor is hidden, and the + * driver will try to report continuous motion in the current window. + * Only relative motion events will be delivered, the mouse position + * will not change. + * + * \note This function will flush any pending mouse motion. + * + * \sa SDL_GetRelativeMouseMode() + */ +extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); + +/** + * \brief Query whether relative mouse mode is enabled. + * + * \sa SDL_SetRelativeMouseMode() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); + +/** + * \brief Create a cursor, using the specified bitmap data and + * mask (in MSB format). + * + * The cursor width must be a multiple of 8 bits. + * + * The cursor is created in black and white according to the following: + * + * + * + * + * + * + *
data mask resulting pixel on screen
0 1 White
1 1 Black
0 0 Transparent
1 0 Inverted color if possible, black + * if not.
+ * + * \sa SDL_FreeCursor() + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, + const Uint8 * mask, + int w, int h, int hot_x, + int hot_y); + +/** + * \brief Create a color cursor. + * + * \sa SDL_FreeCursor() + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, + int hot_x, + int hot_y); + +/** + * \brief Set the active cursor. + */ +extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); + +/** + * \brief Return the active cursor. + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); + +/** + * \brief Frees a cursor created with SDL_CreateCursor(). + * + * \sa SDL_CreateCursor() + */ +extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); + +/** + * \brief Toggle whether or not the cursor is shown. + * + * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current + * state. + * + * \return 1 if the cursor is shown, or 0 if the cursor is hidden. + */ +extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); + +/** + * Used as a mask when testing buttons in buttonstate. + * - Button 1: Left mouse button + * - Button 2: Middle mouse button + * - Button 3: Right mouse button + */ +#define SDL_BUTTON(X) (1 << ((X)-1)) +#define SDL_BUTTON_LEFT 1 +#define SDL_BUTTON_MIDDLE 2 +#define SDL_BUTTON_RIGHT 3 +#define SDL_BUTTON_X1 4 +#define SDL_BUTTON_X2 5 +#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) +#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) +#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) +#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) +#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_mouse_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_mutex.h b/WASM/include/SDL/SDL_mutex.h new file mode 100644 index 0000000..0e87267 --- /dev/null +++ b/WASM/include/SDL/SDL_mutex.h @@ -0,0 +1,248 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_mutex_h +#define _SDL_mutex_h + +/** + * \file SDL_mutex.h + * + * Functions to provide thread synchronization primitives. + */ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * Synchronization functions which can time out return this value + * if they time out. + */ +#define SDL_MUTEX_TIMEDOUT 1 + +/** + * This is the timeout value which corresponds to never time out. + */ +#define SDL_MUTEX_MAXWAIT (~(Uint32)0) + + +/** + * \name Mutex functions + */ +/*@{*/ + +/* The SDL mutex structure, defined in SDL_mutex.c */ +struct SDL_mutex; +typedef struct SDL_mutex SDL_mutex; + +/** + * Create a mutex, initialized unlocked. + */ +extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void); + +/** + * Lock the mutex. + * + * \return 0, or -1 on error. + */ +#define SDL_LockMutex(m) SDL_mutexP(m) +extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex * mutex); + +/** + * Unlock the mutex. + * + * \return 0, or -1 on error. + * + * \warning It is an error to unlock a mutex that has not been locked by + * the current thread, and doing so results in undefined behavior. + */ +#define SDL_UnlockMutex(m) SDL_mutexV(m) +extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex * mutex); + +/** + * Destroy a mutex. + */ +extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex); + +/*@}*//*Mutex functions*/ + + +/** + * \name Semaphore functions + */ +/*@{*/ + +/* The SDL semaphore structure, defined in SDL_sem.c */ +struct SDL_semaphore; +typedef struct SDL_semaphore SDL_sem; + +/** + * Create a semaphore, initialized with value, returns NULL on failure. + */ +extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value); + +/** + * Destroy a semaphore. + */ +extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem); + +/** + * This function suspends the calling thread until the semaphore pointed + * to by \c sem has a positive count. It then atomically decreases the + * semaphore count. + */ +extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem); + +/** + * Non-blocking variant of SDL_SemWait(). + * + * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would + * block, and -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem); + +/** + * Variant of SDL_SemWait() with a timeout in milliseconds. + * + * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not + * succeed in the allotted time, and -1 on error. + * + * \warning On some platforms this function is implemented by looping with a + * delay of 1 ms, and so should be avoided if possible. + */ +extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms); + +/** + * Atomically increases the semaphore's count (not blocking). + * + * \return 0, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem); + +/** + * Returns the current count of the semaphore. + */ +extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem); + +/*@}*//*Semaphore functions*/ + + +/** + * \name Condition variable functions + */ +/*@{*/ + +/* The SDL condition variable structure, defined in SDL_cond.c */ +struct SDL_cond; +typedef struct SDL_cond SDL_cond; + +/** + * Create a condition variable. + * + * Typical use of condition variables: + * + * Thread A: + * SDL_LockMutex(lock); + * while ( ! condition ) { + * SDL_CondWait(cond, lock); + * } + * SDL_UnlockMutex(lock); + * + * Thread B: + * SDL_LockMutex(lock); + * ... + * condition = true; + * ... + * SDL_CondSignal(cond); + * SDL_UnlockMutex(lock); + * + * There is some discussion whether to signal the condition variable + * with the mutex locked or not. There is some potential performance + * benefit to unlocking first on some platforms, but there are some + * potential race conditions depending on how your code is structured. + * + * In general it's safer to signal the condition variable while the + * mutex is locked. + */ +extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void); + +/** + * Destroy a condition variable. + */ +extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond); + +/** + * Restart one of the threads that are waiting on the condition variable. + * + * \return 0 or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond); + +/** + * Restart all threads that are waiting on the condition variable. + * + * \return 0 or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond); + +/** + * Wait on the condition variable, unlocking the provided mutex. + * + * \warning The mutex must be locked before entering this function! + * + * The mutex is re-locked once the condition variable is signaled. + * + * \return 0 when it is signaled, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex); + +/** + * Waits for at most \c ms milliseconds, and returns 0 if the condition + * variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not + * signaled in the allotted time, and -1 on error. + * + * \warning On some platforms this function is implemented by looping with a + * delay of 1 ms, and so should be avoided if possible. + */ +extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, + SDL_mutex * mutex, Uint32 ms); + +/*@}*//*Condition variable functions*/ + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_mutex_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_name.h b/WASM/include/SDL/SDL_name.h new file mode 100644 index 0000000..511619a --- /dev/null +++ b/WASM/include/SDL/SDL_name.h @@ -0,0 +1,11 @@ + +#ifndef _SDLname_h_ +#define _SDLname_h_ + +#if defined(__STDC__) || defined(__cplusplus) +#define NeedFunctionPrototypes 1 +#endif + +#define SDL_NAME(X) SDL_##X + +#endif /* _SDLname_h_ */ diff --git a/WASM/include/SDL/SDL_opengl.h b/WASM/include/SDL/SDL_opengl.h new file mode 100644 index 0000000..a81a5ba --- /dev/null +++ b/WASM/include/SDL/SDL_opengl.h @@ -0,0 +1,11116 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_opengl.h + * + * This is a simple file to encapsulate the OpenGL API headers. + */ + +#ifndef _SDL_opengl_h +#define _SDL_opengl_h + +/* XXX Emscripten */ +#define GL_GLEXT_PROTOTYPES + +#include "SDL_config.h" + +#ifdef __WIN32__ +#define WIN32_LEAN_AND_MEAN +#ifndef NOMINMAX +#define NOMINMAX /* Don't defined min() and max() */ +#endif +#include +#endif +#ifdef __glext_h_ +/* Someone has already included glext.h */ +#define NO_SDL_GLEXT +#endif +#ifndef NO_SDL_GLEXT +#define __glext_h_ /* Don't let gl.h include glext.h */ +#endif +#if defined(__MACOSX__) +#include /* Header File For The OpenGL Library */ +#define __X_GL_H +#else +#include /* Header File For The OpenGL Library */ +#endif +#ifndef NO_SDL_GLEXT +#undef __glext_h_ +#endif + +/** + * \file SDL_opengl.h + * + * This file is included because glext.h is not available on some systems. + * If you don't want this version included, simply define ::NO_SDL_GLEXT. + * + * The latest version is available from: + * http://www.opengl.org/registry/ + */ + +/** + * \def NO_SDL_GLEXT + * + * Define this if you have your own version of glext.h and want to disable the + * version included in SDL_opengl.h. + */ + +#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) +/* *INDENT-OFF* */ +#ifndef __glext_h_ +#define __glext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2007-2010 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Header file version number, required by OpenGL ABI for Linux */ +/* glext.h last updated $Date: 2010-08-03 01:30:25 -0700 (Tue, 03 Aug 2010) $ */ +/* Current version at http://www.opengl.org/registry/ */ +#define GL_GLEXT_VERSION 64 +/* Function declaration macros - to move into glplatform.h */ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +#ifndef GL_VERSION_1_2 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#endif + +#ifndef GL_VERSION_1_2_DEPRECATED +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#endif + +#ifndef GL_ARB_imaging +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#endif + +#ifndef GL_ARB_imaging_DEPRECATED +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#endif + +#ifndef GL_VERSION_1_3 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#endif + +#ifndef GL_VERSION_1_3_DEPRECATED +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#endif + +#ifndef GL_VERSION_1_4 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#endif + +#ifndef GL_VERSION_1_4_DEPRECATED +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#endif + +#ifndef GL_VERSION_1_5 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#endif + +#ifndef GL_VERSION_1_5_DEPRECATED +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC2_ALPHA 0x858A +#endif + +#ifndef GL_VERSION_2_0 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#endif + +#ifndef GL_VERSION_2_0_DEPRECATED +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +#endif + +#ifndef GL_VERSION_2_1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#endif + +#ifndef GL_VERSION_2_1_DEPRECATED +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +#endif + +#ifndef GL_VERSION_3_0 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +/* Reuse tokens from ARB_depth_buffer_float */ +/* reuse GL_DEPTH_COMPONENT32F */ +/* reuse GL_DEPTH32F_STENCIL8 */ +/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */ +/* Reuse tokens from ARB_framebuffer_object */ +/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ +/* reuse GL_FRAMEBUFFER_DEFAULT */ +/* reuse GL_FRAMEBUFFER_UNDEFINED */ +/* reuse GL_DEPTH_STENCIL_ATTACHMENT */ +/* reuse GL_INDEX */ +/* reuse GL_MAX_RENDERBUFFER_SIZE */ +/* reuse GL_DEPTH_STENCIL */ +/* reuse GL_UNSIGNED_INT_24_8 */ +/* reuse GL_DEPTH24_STENCIL8 */ +/* reuse GL_TEXTURE_STENCIL_SIZE */ +/* reuse GL_TEXTURE_RED_TYPE */ +/* reuse GL_TEXTURE_GREEN_TYPE */ +/* reuse GL_TEXTURE_BLUE_TYPE */ +/* reuse GL_TEXTURE_ALPHA_TYPE */ +/* reuse GL_TEXTURE_DEPTH_TYPE */ +/* reuse GL_UNSIGNED_NORMALIZED */ +/* reuse GL_FRAMEBUFFER_BINDING */ +/* reuse GL_DRAW_FRAMEBUFFER_BINDING */ +/* reuse GL_RENDERBUFFER_BINDING */ +/* reuse GL_READ_FRAMEBUFFER */ +/* reuse GL_DRAW_FRAMEBUFFER */ +/* reuse GL_READ_FRAMEBUFFER_BINDING */ +/* reuse GL_RENDERBUFFER_SAMPLES */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ +/* reuse GL_FRAMEBUFFER_COMPLETE */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ +/* reuse GL_FRAMEBUFFER_UNSUPPORTED */ +/* reuse GL_MAX_COLOR_ATTACHMENTS */ +/* reuse GL_COLOR_ATTACHMENT0 */ +/* reuse GL_COLOR_ATTACHMENT1 */ +/* reuse GL_COLOR_ATTACHMENT2 */ +/* reuse GL_COLOR_ATTACHMENT3 */ +/* reuse GL_COLOR_ATTACHMENT4 */ +/* reuse GL_COLOR_ATTACHMENT5 */ +/* reuse GL_COLOR_ATTACHMENT6 */ +/* reuse GL_COLOR_ATTACHMENT7 */ +/* reuse GL_COLOR_ATTACHMENT8 */ +/* reuse GL_COLOR_ATTACHMENT9 */ +/* reuse GL_COLOR_ATTACHMENT10 */ +/* reuse GL_COLOR_ATTACHMENT11 */ +/* reuse GL_COLOR_ATTACHMENT12 */ +/* reuse GL_COLOR_ATTACHMENT13 */ +/* reuse GL_COLOR_ATTACHMENT14 */ +/* reuse GL_COLOR_ATTACHMENT15 */ +/* reuse GL_DEPTH_ATTACHMENT */ +/* reuse GL_STENCIL_ATTACHMENT */ +/* reuse GL_FRAMEBUFFER */ +/* reuse GL_RENDERBUFFER */ +/* reuse GL_RENDERBUFFER_WIDTH */ +/* reuse GL_RENDERBUFFER_HEIGHT */ +/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */ +/* reuse GL_STENCIL_INDEX1 */ +/* reuse GL_STENCIL_INDEX4 */ +/* reuse GL_STENCIL_INDEX8 */ +/* reuse GL_STENCIL_INDEX16 */ +/* reuse GL_RENDERBUFFER_RED_SIZE */ +/* reuse GL_RENDERBUFFER_GREEN_SIZE */ +/* reuse GL_RENDERBUFFER_BLUE_SIZE */ +/* reuse GL_RENDERBUFFER_ALPHA_SIZE */ +/* reuse GL_RENDERBUFFER_DEPTH_SIZE */ +/* reuse GL_RENDERBUFFER_STENCIL_SIZE */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ +/* reuse GL_MAX_SAMPLES */ +/* Reuse tokens from ARB_framebuffer_sRGB */ +/* reuse GL_FRAMEBUFFER_SRGB */ +/* Reuse tokens from ARB_half_float_vertex */ +/* reuse GL_HALF_FLOAT */ +/* Reuse tokens from ARB_map_buffer_range */ +/* reuse GL_MAP_READ_BIT */ +/* reuse GL_MAP_WRITE_BIT */ +/* reuse GL_MAP_INVALIDATE_RANGE_BIT */ +/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */ +/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */ +/* reuse GL_MAP_UNSYNCHRONIZED_BIT */ +/* Reuse tokens from ARB_texture_compression_rgtc */ +/* reuse GL_COMPRESSED_RED_RGTC1 */ +/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */ +/* reuse GL_COMPRESSED_RG_RGTC2 */ +/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */ +/* Reuse tokens from ARB_texture_rg */ +/* reuse GL_RG */ +/* reuse GL_RG_INTEGER */ +/* reuse GL_R8 */ +/* reuse GL_R16 */ +/* reuse GL_RG8 */ +/* reuse GL_RG16 */ +/* reuse GL_R16F */ +/* reuse GL_R32F */ +/* reuse GL_RG16F */ +/* reuse GL_RG32F */ +/* reuse GL_R8I */ +/* reuse GL_R8UI */ +/* reuse GL_R16I */ +/* reuse GL_R16UI */ +/* reuse GL_R32I */ +/* reuse GL_R32UI */ +/* reuse GL_RG8I */ +/* reuse GL_RG8UI */ +/* reuse GL_RG16I */ +/* reuse GL_RG16UI */ +/* reuse GL_RG32I */ +/* reuse GL_RG32UI */ +/* Reuse tokens from ARB_vertex_array_object */ +/* reuse GL_VERTEX_ARRAY_BINDING */ +#endif + +#ifndef GL_VERSION_3_0_DEPRECATED +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +/* Reuse tokens from ARB_framebuffer_object */ +/* reuse GL_TEXTURE_LUMINANCE_TYPE */ +/* reuse GL_TEXTURE_INTENSITY_TYPE */ +#endif + +#ifndef GL_VERSION_3_1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +/* Reuse tokens from ARB_copy_buffer */ +/* reuse GL_COPY_READ_BUFFER */ +/* reuse GL_COPY_WRITE_BUFFER */ +/* Reuse tokens from ARB_draw_instanced (none) */ +/* Reuse tokens from ARB_uniform_buffer_object */ +/* reuse GL_UNIFORM_BUFFER */ +/* reuse GL_UNIFORM_BUFFER_BINDING */ +/* reuse GL_UNIFORM_BUFFER_START */ +/* reuse GL_UNIFORM_BUFFER_SIZE */ +/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */ +/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */ +/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */ +/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */ +/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */ +/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */ +/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */ +/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */ +/* reuse GL_ACTIVE_UNIFORM_BLOCKS */ +/* reuse GL_UNIFORM_TYPE */ +/* reuse GL_UNIFORM_SIZE */ +/* reuse GL_UNIFORM_NAME_LENGTH */ +/* reuse GL_UNIFORM_BLOCK_INDEX */ +/* reuse GL_UNIFORM_OFFSET */ +/* reuse GL_UNIFORM_ARRAY_STRIDE */ +/* reuse GL_UNIFORM_MATRIX_STRIDE */ +/* reuse GL_UNIFORM_IS_ROW_MAJOR */ +/* reuse GL_UNIFORM_BLOCK_BINDING */ +/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */ +/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */ +/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */ +/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */ +/* reuse GL_INVALID_INDEX */ +#endif + +#ifndef GL_VERSION_3_2 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +/* reuse GL_MAX_VARYING_COMPONENTS */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ +/* Reuse tokens from ARB_depth_clamp */ +/* reuse GL_DEPTH_CLAMP */ +/* Reuse tokens from ARB_draw_elements_base_vertex (none) */ +/* Reuse tokens from ARB_fragment_coord_conventions (none) */ +/* Reuse tokens from ARB_provoking_vertex */ +/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ +/* reuse GL_FIRST_VERTEX_CONVENTION */ +/* reuse GL_LAST_VERTEX_CONVENTION */ +/* reuse GL_PROVOKING_VERTEX */ +/* Reuse tokens from ARB_seamless_cube_map */ +/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */ +/* Reuse tokens from ARB_sync */ +/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */ +/* reuse GL_OBJECT_TYPE */ +/* reuse GL_SYNC_CONDITION */ +/* reuse GL_SYNC_STATUS */ +/* reuse GL_SYNC_FLAGS */ +/* reuse GL_SYNC_FENCE */ +/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */ +/* reuse GL_UNSIGNALED */ +/* reuse GL_SIGNALED */ +/* reuse GL_ALREADY_SIGNALED */ +/* reuse GL_TIMEOUT_EXPIRED */ +/* reuse GL_CONDITION_SATISFIED */ +/* reuse GL_WAIT_FAILED */ +/* reuse GL_TIMEOUT_IGNORED */ +/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */ +/* reuse GL_TIMEOUT_IGNORED */ +/* Reuse tokens from ARB_texture_multisample */ +/* reuse GL_SAMPLE_POSITION */ +/* reuse GL_SAMPLE_MASK */ +/* reuse GL_SAMPLE_MASK_VALUE */ +/* reuse GL_MAX_SAMPLE_MASK_WORDS */ +/* reuse GL_TEXTURE_2D_MULTISAMPLE */ +/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */ +/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */ +/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_TEXTURE_SAMPLES */ +/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */ +/* reuse GL_SAMPLER_2D_MULTISAMPLE */ +/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */ +/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */ +/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */ +/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */ +/* reuse GL_MAX_INTEGER_SAMPLES */ +/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ +#endif + +#ifndef GL_VERSION_3_3 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +/* Reuse tokens from ARB_blend_func_extended */ +/* reuse GL_SRC1_COLOR */ +/* reuse GL_ONE_MINUS_SRC1_COLOR */ +/* reuse GL_ONE_MINUS_SRC1_ALPHA */ +/* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */ +/* Reuse tokens from ARB_explicit_attrib_location (none) */ +/* Reuse tokens from ARB_occlusion_query2 */ +/* reuse GL_ANY_SAMPLES_PASSED */ +/* Reuse tokens from ARB_sampler_objects */ +/* reuse GL_SAMPLER_BINDING */ +/* Reuse tokens from ARB_shader_bit_encoding (none) */ +/* Reuse tokens from ARB_texture_rgb10_a2ui */ +/* reuse GL_RGB10_A2UI */ +/* Reuse tokens from ARB_texture_swizzle */ +/* reuse GL_TEXTURE_SWIZZLE_R */ +/* reuse GL_TEXTURE_SWIZZLE_G */ +/* reuse GL_TEXTURE_SWIZZLE_B */ +/* reuse GL_TEXTURE_SWIZZLE_A */ +/* reuse GL_TEXTURE_SWIZZLE_RGBA */ +/* Reuse tokens from ARB_timer_query */ +/* reuse GL_TIME_ELAPSED */ +/* reuse GL_TIMESTAMP */ +/* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */ +/* reuse GL_INT_2_10_10_10_REV */ +#endif + +#ifndef GL_VERSION_4_0 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +/* Reuse tokens from ARB_texture_query_lod (none) */ +/* Reuse tokens from ARB_draw_buffers_blend (none) */ +/* Reuse tokens from ARB_draw_indirect */ +/* reuse GL_DRAW_INDIRECT_BUFFER */ +/* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */ +/* Reuse tokens from ARB_gpu_shader5 */ +/* reuse GL_GEOMETRY_SHADER_INVOCATIONS */ +/* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */ +/* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */ +/* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */ +/* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */ +/* reuse GL_MAX_VERTEX_STREAMS */ +/* Reuse tokens from ARB_gpu_shader_fp64 */ +/* reuse GL_DOUBLE_VEC2 */ +/* reuse GL_DOUBLE_VEC3 */ +/* reuse GL_DOUBLE_VEC4 */ +/* reuse GL_DOUBLE_MAT2 */ +/* reuse GL_DOUBLE_MAT3 */ +/* reuse GL_DOUBLE_MAT4 */ +/* reuse GL_DOUBLE_MAT2x3 */ +/* reuse GL_DOUBLE_MAT2x4 */ +/* reuse GL_DOUBLE_MAT3x2 */ +/* reuse GL_DOUBLE_MAT3x4 */ +/* reuse GL_DOUBLE_MAT4x2 */ +/* reuse GL_DOUBLE_MAT4x3 */ +/* Reuse tokens from ARB_shader_subroutine */ +/* reuse GL_ACTIVE_SUBROUTINES */ +/* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */ +/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */ +/* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */ +/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */ +/* reuse GL_MAX_SUBROUTINES */ +/* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */ +/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */ +/* reuse GL_COMPATIBLE_SUBROUTINES */ +/* Reuse tokens from ARB_tessellation_shader */ +/* reuse GL_PATCHES */ +/* reuse GL_PATCH_VERTICES */ +/* reuse GL_PATCH_DEFAULT_INNER_LEVEL */ +/* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */ +/* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */ +/* reuse GL_TESS_GEN_MODE */ +/* reuse GL_TESS_GEN_SPACING */ +/* reuse GL_TESS_GEN_VERTEX_ORDER */ +/* reuse GL_TESS_GEN_POINT_MODE */ +/* reuse GL_ISOLINES */ +/* reuse GL_FRACTIONAL_ODD */ +/* reuse GL_FRACTIONAL_EVEN */ +/* reuse GL_MAX_PATCH_VERTICES */ +/* reuse GL_MAX_TESS_GEN_LEVEL */ +/* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */ +/* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */ +/* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_PATCH_COMPONENTS */ +/* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */ +/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */ +/* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */ +/* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */ +/* reuse GL_TESS_EVALUATION_SHADER */ +/* reuse GL_TESS_CONTROL_SHADER */ +/* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */ +/* Reuse tokens from ARB_transform_feedback2 */ +/* reuse GL_TRANSFORM_FEEDBACK */ +/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ +/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ +/* reuse GL_TRANSFORM_FEEDBACK_BINDING */ +/* Reuse tokens from ARB_transform_feedback3 */ +/* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */ +/* reuse GL_MAX_VERTEX_STREAMS */ +#endif + +#ifndef GL_VERSION_4_1 +/* Reuse tokens from ARB_ES2_compatibility */ +/* reuse GL_FIXED */ +/* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */ +/* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */ +/* reuse GL_LOW_FLOAT */ +/* reuse GL_MEDIUM_FLOAT */ +/* reuse GL_HIGH_FLOAT */ +/* reuse GL_LOW_INT */ +/* reuse GL_MEDIUM_INT */ +/* reuse GL_HIGH_INT */ +/* reuse GL_SHADER_COMPILER */ +/* reuse GL_NUM_SHADER_BINARY_FORMATS */ +/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */ +/* reuse GL_MAX_VARYING_VECTORS */ +/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */ +/* Reuse tokens from ARB_get_program_binary */ +/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */ +/* reuse GL_PROGRAM_BINARY_LENGTH */ +/* reuse GL_NUM_PROGRAM_BINARY_FORMATS */ +/* reuse GL_PROGRAM_BINARY_FORMATS */ +/* Reuse tokens from ARB_separate_shader_objects */ +/* reuse GL_VERTEX_SHADER_BIT */ +/* reuse GL_FRAGMENT_SHADER_BIT */ +/* reuse GL_GEOMETRY_SHADER_BIT */ +/* reuse GL_TESS_CONTROL_SHADER_BIT */ +/* reuse GL_TESS_EVALUATION_SHADER_BIT */ +/* reuse GL_ALL_SHADER_BITS */ +/* reuse GL_PROGRAM_SEPARABLE */ +/* reuse GL_ACTIVE_PROGRAM */ +/* reuse GL_PROGRAM_PIPELINE_BINDING */ +/* Reuse tokens from ARB_shader_precision (none) */ +/* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */ +/* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */ +/* reuse GL_MAX_VIEWPORTS */ +/* reuse GL_VIEWPORT_SUBPIXEL_BITS */ +/* reuse GL_VIEWPORT_BOUNDS_RANGE */ +/* reuse GL_LAYER_PROVOKING_VERTEX */ +/* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */ +/* reuse GL_UNDEFINED_VERTEX */ +#endif + +#ifndef GL_ARB_multitexture +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#endif + +#ifndef GL_ARB_multisample +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#endif + +#ifndef GL_ARB_texture_env_add +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif + +#ifndef GL_ARB_texture_compression +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif + +#ifndef GL_ARB_point_parameters +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif + +#ifndef GL_ARB_shadow +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif + +#ifndef GL_ARB_window_pos +#endif + +#ifndef GL_ARB_vertex_program +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#endif + +#ifndef GL_ARB_fragment_program +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +#endif + +#ifndef GL_ARB_shader_objects +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#endif + +#ifndef GL_ARB_point_sprite +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_HALF_FLOAT_ARB 0x140B +#endif + +#ifndef GL_ARB_texture_float +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif + +#ifndef GL_ARB_depth_buffer_float +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#endif + +#ifndef GL_ARB_draw_instanced +#endif + +#ifndef GL_ARB_framebuffer_object +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#endif + +#ifndef GL_ARB_framebuffer_object_DEPRECATED +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#endif + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#endif + +#ifndef GL_ARB_geometry_shader4 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +/* reuse GL_MAX_VARYING_COMPONENTS */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ +#endif + +#ifndef GL_ARB_half_float_vertex +#define GL_HALF_FLOAT 0x140B +#endif + +#ifndef GL_ARB_instanced_arrays +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +#endif + +#ifndef GL_ARB_map_buffer_range +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#endif + +#ifndef GL_ARB_texture_buffer_object +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +#endif + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#endif + +#ifndef GL_ARB_texture_rg +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#endif + +#ifndef GL_ARB_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#endif + +#ifndef GL_ARB_uniform_buffer_object +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#endif + +#ifndef GL_ARB_compatibility +/* ARB_compatibility just defines tokens from core 3.0 */ +#endif + +#ifndef GL_ARB_copy_buffer +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#endif + +#ifndef GL_ARB_shader_texture_lod +#endif + +#ifndef GL_ARB_depth_clamp +#define GL_DEPTH_CLAMP 0x864F +#endif + +#ifndef GL_ARB_draw_elements_base_vertex +#endif + +#ifndef GL_ARB_fragment_coord_conventions +#endif + +#ifndef GL_ARB_provoking_vertex +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#endif + +#ifndef GL_ARB_seamless_cube_map +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#endif + +#ifndef GL_ARB_sync +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#endif + +#ifndef GL_ARB_texture_multisample +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#endif + +#ifndef GL_ARB_vertex_array_bgra +/* reuse GL_BGRA */ +#endif + +#ifndef GL_ARB_draw_buffers_blend +#endif + +#ifndef GL_ARB_sample_shading +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +#endif + +#ifndef GL_ARB_texture_cube_map_array +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif + +#ifndef GL_ARB_texture_gather +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#endif + +#ifndef GL_ARB_texture_query_lod +#endif + +#ifndef GL_ARB_shading_language_include +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +#endif + +#ifndef GL_ARB_texture_compression_bptc +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif + +#ifndef GL_ARB_blend_func_extended +#define GL_SRC1_COLOR 0x88F9 +/* reuse GL_SRC1_ALPHA */ +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#endif + +#ifndef GL_ARB_explicit_attrib_location +#endif + +#ifndef GL_ARB_occlusion_query2 +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#endif + +#ifndef GL_ARB_sampler_objects +#define GL_SAMPLER_BINDING 0x8919 +#endif + +#ifndef GL_ARB_shader_bit_encoding +#endif + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_RGB10_A2UI 0x906F +#endif + +#ifndef GL_ARB_texture_swizzle +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#endif + +#ifndef GL_ARB_timer_query +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#endif + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +/* reuse GL_UNSIGNED_INT_2_10_10_10_REV */ +#define GL_INT_2_10_10_10_REV 0x8D9F +#endif + +#ifndef GL_ARB_draw_indirect +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#endif + +#ifndef GL_ARB_gpu_shader5 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +/* reuse GL_MAX_VERTEX_STREAMS */ +#endif + +#ifndef GL_ARB_gpu_shader_fp64 +/* reuse GL_DOUBLE */ +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#endif + +#ifndef GL_ARB_shader_subroutine +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +/* reuse GL_UNIFORM_SIZE */ +/* reuse GL_UNIFORM_NAME_LENGTH */ +#endif + +#ifndef GL_ARB_tessellation_shader +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +/* reuse GL_TRIANGLES */ +/* reuse GL_QUADS */ +#define GL_ISOLINES 0x8E7A +/* reuse GL_EQUAL */ +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +/* reuse GL_CCW */ +/* reuse GL_CW */ +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#endif + +#ifndef GL_ARB_texture_buffer_object_rgb32 +/* reuse GL_RGB32F */ +/* reuse GL_RGB32UI */ +/* reuse GL_RGB32I */ +#endif + +#ifndef GL_ARB_transform_feedback2 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#endif + +#ifndef GL_ARB_transform_feedback3 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#endif + +#ifndef GL_ARB_ES2_compatibility +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#endif + +#ifndef GL_ARB_get_program_binary +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#endif + +#ifndef GL_ARB_separate_shader_objects +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#endif + +#ifndef GL_ARB_shader_precision +#endif + +#ifndef GL_ARB_vertex_attrib_64bit +/* reuse GL_RGB32I */ +/* reuse GL_DOUBLE_VEC2 */ +/* reuse GL_DOUBLE_VEC3 */ +/* reuse GL_DOUBLE_VEC4 */ +/* reuse GL_DOUBLE_MAT2 */ +/* reuse GL_DOUBLE_MAT3 */ +/* reuse GL_DOUBLE_MAT4 */ +/* reuse GL_DOUBLE_MAT2x3 */ +/* reuse GL_DOUBLE_MAT2x4 */ +/* reuse GL_DOUBLE_MAT3x2 */ +/* reuse GL_DOUBLE_MAT3x4 */ +/* reuse GL_DOUBLE_MAT4x2 */ +/* reuse GL_DOUBLE_MAT4x3 */ +#endif + +#ifndef GL_ARB_viewport_array +/* reuse GL_SCISSOR_BOX */ +/* reuse GL_VIEWPORT */ +/* reuse GL_DEPTH_RANGE */ +/* reuse GL_SCISSOR_TEST */ +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +/* reuse GL_FIRST_VERTEX_CONVENTION */ +/* reuse GL_LAST_VERTEX_CONVENTION */ +/* reuse GL_PROVOKING_VERTEX */ +#endif + +#ifndef GL_ARB_cl_event +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +#endif + +#ifndef GL_ARB_debug_output +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +#endif + +#ifndef GL_ARB_robustness +/* reuse GL_NO_ERROR */ +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +#endif + +#ifndef GL_ARB_shader_stencil_export +#endif + +#ifndef GL_EXT_abgr +#define GL_ABGR_EXT 0x8000 +#endif + +#ifndef GL_EXT_blend_color +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +#endif + +#ifndef GL_EXT_texture +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif + +#ifndef GL_EXT_texture3D +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +#endif + +#ifndef GL_EXT_subtexture +#endif + +#ifndef GL_EXT_copy_texture +#endif + +#ifndef GL_EXT_histogram +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#endif + +#ifndef GL_EXT_convolution +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +#endif + +#ifndef GL_SGI_color_matrix +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif + +#ifndef GL_SGI_color_table +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +#endif + +#ifndef GL_SGIS_texture4D +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif + +#ifndef GL_EXT_cmyka +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif + +#ifndef GL_EXT_texture_object +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif + +#ifndef GL_SGIS_multisample +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif + +#ifndef GL_EXT_vertex_array +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#endif + +#ifndef GL_EXT_misc_attribute +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif + +#ifndef GL_SGIX_shadow +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif + +#ifndef GL_EXT_blend_logic_op +#endif + +#ifndef GL_SGIX_interlace +#define GL_INTERLACE_SGIX 0x8094 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif + +#ifndef GL_SGIS_texture_select +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif + +#ifndef GL_EXT_point_parameters +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +#endif + +#ifndef GL_SGIX_instruments +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif + +#ifndef GL_SGIX_framezoom +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#endif + +#ifndef GL_FfdMaskSGIX +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +#endif + +#ifndef GL_SGIX_flush_raster +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif + +#ifndef GL_HP_image_transform +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif + +#ifndef GL_INGR_palette_buffer +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif + +#ifndef GL_EXT_color_subtable +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_LIST_PRIORITY_SGIX 0x8182 +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif + +#ifndef GL_EXT_index_texture +#endif + +#ifndef GL_EXT_index_material +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +#endif + +#ifndef GL_EXT_index_func +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +#endif + +#ifndef GL_WIN_phong_shading +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif + +#ifndef GL_WIN_specular_fog +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif + +#ifndef GL_EXT_light_texture +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +/* reuse GL_FRAGMENT_DEPTH_EXT */ +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif + +#ifndef GL_SGIX_impact_pixel_texture +#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 +#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 +#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 +#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 +#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 +#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 +#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A +#endif + +#ifndef GL_EXT_bgra +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif + +#ifndef GL_SGIX_async +#define GL_ASYNC_MARKER_SGIX 0x8329 +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif + +#ifndef GL_INTEL_texture_scissor +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +#endif + +#ifndef GL_HP_occlusion_test +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif + +#ifndef GL_EXT_secondary_color +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +#endif + +#ifndef GL_EXT_multi_draw_arrays +#endif + +#ifndef GL_EXT_fog_coord +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_FOG_SCALE_SGIX 0x81FC +#define GL_FOG_SCALE_VALUE_SGIX 0x81FD +#endif + +#ifndef GL_SUNX_constant_data +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +#endif + +#ifndef GL_SUN_global_alpha +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +#endif + +#ifndef GL_SUN_triangle_list +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +#endif + +#ifndef GL_SUN_vertex +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#endif + +#ifndef GL_INGR_color_clamp +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INTERLACE_READ_INGR 0x8568 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif + +#ifndef GL_EXT_texture_cube_map +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif + +#ifndef GL_EXT_texture_env_add +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT GL_MODELVIEW +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +#endif + +#ifndef GL_NV_register_combiners +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +/* reuse GL_TEXTURE0_ARB */ +/* reuse GL_TEXTURE1_ARB */ +/* reuse GL_ZERO */ +/* reuse GL_NONE */ +/* reuse GL_FOG */ +#endif + +#ifndef GL_NV_fog_distance +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +/* reuse GL_EYE_PLANE */ +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif + +#ifndef GL_NV_blend_square +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif + +#ifndef GL_MESA_resize_buffers +#endif + +#ifndef GL_MESA_window_pos +#endif + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_CULL_VERTEX_IBM 103050 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +#endif + +#ifndef GL_SGIX_subsample +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif + +#ifndef GL_SGI_depth_pass_instrument +#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif + +#ifndef GL_3DFX_tbuffer +#endif + +#ifndef GL_EXT_multisample +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif + +#ifndef GL_SGIX_resample +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif + +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif + +#ifndef GL_NV_evaluators +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +#endif + +#ifndef GL_NV_texture_compression_vtc +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif + +#ifndef GL_NV_texture_shader +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV +#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV +#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif + +#ifndef GL_NV_vertex_program +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif + +#ifndef GL_OML_interlace +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif + +#ifndef GL_OML_subsample +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif + +#ifndef GL_OML_resample +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +#endif + +#ifndef GL_ATI_element_array +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +#endif + +#ifndef GL_SUN_mesh_array +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_DEPTH_CLAMP_NV 0x864F +#endif + +#ifndef GL_NV_occlusion_query +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +#endif + +#ifndef GL_NV_point_sprite +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif + +#ifndef GL_NV_vertex_program1_1 +#endif + +#ifndef GL_EXT_shadow_funcs +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif + +#ifndef GL_APPLE_element_array +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +#endif + +#ifndef GL_APPLE_fence +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_YCBCR_422_APPLE 0x85B9 +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#endif + +#ifndef GL_S3_s3tc +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_TYPE_RGBA_FLOAT_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif + +#ifndef GL_ATI_texture_float +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif + +#ifndef GL_NV_float_buffer +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif + +#ifndef GL_NV_fragment_program +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +#endif + +#ifndef GL_NV_half_float +#define GL_HALF_FLOAT_NV 0x140B +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +#endif + +#ifndef GL_NV_primitive_restart +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif + +#ifndef GL_NV_vertex_program2 +#endif + +#ifndef GL_ATI_map_object_buffer +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#endif + +#ifndef GL_OES_read_format +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#endif + +#ifndef GL_MESA_pack_invert +#define GL_PACK_INVERT_MESA 0x8758 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif + +#ifndef GL_NV_fragment_program_option +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif + +#ifndef GL_NV_vertex_program2_option +/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ +/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ +#endif + +#ifndef GL_NV_vertex_program3 +/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#endif + +#ifndef GL_GREMEDY_string_marker +#endif + +#ifndef GL_EXT_packed_depth_stencil +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif + +#ifndef GL_EXT_stencil_clear_tag +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +#endif + +#ifndef GL_EXT_texture_sRGB +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif + +#ifndef GL_EXT_framebuffer_blit +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +#endif + +#ifndef GL_EXT_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#endif + +#ifndef GL_MESAX_texture_stack +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif + +#ifndef GL_EXT_timer_query +#define GL_TIME_ELAPSED_EXT 0x88BF +#endif + +#ifndef GL_EXT_gpu_program_parameters +#endif + +#ifndef GL_APPLE_flush_buffer_range +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +#endif + +#ifndef GL_NV_gpu_program4 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +#endif + +#ifndef GL_NV_geometry_program4 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#endif + +#ifndef GL_EXT_geometry_shader4 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +/* reuse GL_GEOMETRY_VERTICES_OUT_EXT */ +/* reuse GL_GEOMETRY_INPUT_TYPE_EXT */ +/* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */ +/* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */ +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +/* reuse GL_LINES_ADJACENCY_EXT */ +/* reuse GL_LINE_STRIP_ADJACENCY_EXT */ +/* reuse GL_TRIANGLES_ADJACENCY_EXT */ +/* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ +/* reuse GL_PROGRAM_POINT_SIZE_EXT */ +#endif + +#ifndef GL_NV_vertex_program4 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +#endif + +#ifndef GL_EXT_gpu_shader4 +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#endif + +#ifndef GL_EXT_draw_instanced +#endif + +#ifndef GL_EXT_packed_float +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif + +#ifndef GL_EXT_texture_array +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ +#endif + +#ifndef GL_EXT_texture_buffer_object +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +#endif + +#ifndef GL_EXT_texture_compression_latc +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif + +#ifndef GL_EXT_texture_shared_exponent +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif + +#ifndef GL_NV_depth_buffer_float +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +#endif + +#ifndef GL_NV_fragment_program4 +#endif + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +#endif + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif + +#ifndef GL_NV_geometry_shader4 +#endif + +#ifndef GL_NV_parameter_buffer_object +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +#endif + +#ifndef GL_EXT_draw_buffers2 +#endif + +#ifndef GL_NV_transform_feedback +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +#endif + +#ifndef GL_EXT_bindable_uniform +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +#endif + +#ifndef GL_EXT_texture_integer +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +#endif + +#ifndef GL_GREMEDY_frame_terminator +#endif + +#ifndef GL_NV_conditional_render +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +#endif + +#ifndef GL_NV_present_video +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +#endif + +#ifndef GL_EXT_transform_feedback +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#endif + +#ifndef GL_EXT_direct_state_access +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +#endif + +#ifndef GL_EXT_vertex_array_bgra +/* reuse GL_BGRA */ +#endif + +#ifndef GL_EXT_texture_swizzle +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif + +#ifndef GL_NV_explicit_multisample +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +#endif + +#ifndef GL_NV_transform_feedback2 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +#endif + +#ifndef GL_ATI_meminfo +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif + +#ifndef GL_AMD_performance_monitor +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +#endif + +#ifndef GL_AMD_texture_texture4 +#endif + +#ifndef GL_AMD_vertex_shader_tesselator +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +#endif + +#ifndef GL_EXT_provoking_vertex +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +#endif + +#ifndef GL_EXT_texture_snorm +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +/* reuse GL_RED_SNORM */ +/* reuse GL_RG_SNORM */ +/* reuse GL_RGB_SNORM */ +/* reuse GL_RGBA_SNORM */ +/* reuse GL_R8_SNORM */ +/* reuse GL_RG8_SNORM */ +/* reuse GL_RGB8_SNORM */ +/* reuse GL_RGBA8_SNORM */ +/* reuse GL_R16_SNORM */ +/* reuse GL_RG16_SNORM */ +/* reuse GL_RGB16_SNORM */ +/* reuse GL_RGBA16_SNORM */ +/* reuse GL_SIGNED_NORMALIZED */ +#endif + +#ifndef GL_AMD_draw_buffers_blend +#endif + +#ifndef GL_APPLE_texture_range +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +/* reuse GL_STORAGE_CACHED_APPLE */ +/* reuse GL_STORAGE_SHARED_APPLE */ +#endif + +#ifndef GL_APPLE_float_pixels +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +#endif + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif + +#ifndef GL_APPLE_object_purgeable +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +#endif + +#ifndef GL_APPLE_row_bytes +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif + +#ifndef GL_APPLE_rgb_422 +#define GL_RGB_422_APPLE 0x8A1F +/* reuse GL_UNSIGNED_SHORT_8_8_APPLE */ +/* reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE */ +#endif + +#ifndef GL_NV_video_capture +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +#endif + +#ifndef GL_NV_copy_image +#endif + +#ifndef GL_EXT_separate_shader_objects +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +#endif + +#ifndef GL_NV_parameter_buffer_object2 +#endif + +#ifndef GL_NV_shader_buffer_load +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +#endif + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +#endif + +#ifndef GL_NV_texture_barrier +#endif + +#ifndef GL_AMD_shader_stencil_export +#endif + +#ifndef GL_AMD_seamless_cubemap_per_texture +/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB */ +#endif + +#ifndef GL_AMD_conservative_depth +#endif + +#ifndef GL_EXT_shader_image_load_store +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +#endif + +#ifndef GL_EXT_vertex_attrib_64bit +/* reuse GL_DOUBLE */ +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#endif + +#ifndef GL_NV_gpu_program5 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +#endif + +#ifndef GL_NV_gpu_shader5 +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +/* reuse GL_PATCHES */ +#endif + +#ifndef GL_NV_shader_buffer_store +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +/* reuse GL_READ_WRITE */ +/* reuse GL_WRITE_ONLY */ +#endif + +#ifndef GL_NV_tessellation_program5 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif + +#ifndef GL_NV_vertex_attrib_integer_64bit +/* reuse GL_INT64_NV */ +/* reuse GL_UNSIGNED_INT64_NV */ +#endif + +#ifndef GL_NV_multisample_coverage +#define GL_COVERAGE_SAMPLES_NV 0x80A9 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#endif + +#ifndef GL_AMD_name_gen_delete +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +#endif + +#ifndef GL_AMD_debug_output +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +#endif + +#ifndef GL_NV_vdpau_interop +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +#endif + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#endif + + +/*************************************************************/ + +#include +#ifndef GL_VERSION_2_0 +/* GL type for program/shader text */ +typedef char GLchar; +#endif + +#ifndef GL_VERSION_1_5 +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +#endif + +#ifndef GL_ARB_vertex_buffer_object +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +#endif + +#ifndef GL_ARB_shader_objects +/* GL types for program/shader text and shader object handles */ +typedef char GLcharARB; +#if defined(__APPLE__) +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +#endif + +/* GL type for "half" precision (s10e5) float data in host memory */ +#ifndef GL_ARB_half_float_pixel +typedef unsigned short GLhalfARB; +#endif + +#ifndef GL_NV_half_float +typedef unsigned short GLhalfNV; +#endif + +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif + +#ifndef GL_EXT_timer_query +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif + +#ifndef GL_ARB_sync +typedef int64_t GLint64; +typedef uint64_t GLuint64; +typedef struct __GLsync *GLsync; +#endif + +#ifndef GL_ARB_cl_event +/* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */ +struct _cl_context; +struct _cl_event; +#endif + +#ifndef GL_ARB_debug_output +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const GLvoid *userParam); +#endif + +#ifndef GL_AMD_debug_output +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); +#endif + +#ifndef GL_NV_vdpau_interop +typedef GLintptr GLvdpauSurfaceNV; +#endif + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_VERSION_1_2_DEPRECATED +#define GL_VERSION_1_2_DEPRECATED 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#endif + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_VERSION_1_3_DEPRECATED +#define GL_VERSION_1_3_DEPRECATED 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#endif + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_VERSION_1_4_DEPRECATED +#define GL_VERSION_1_4_DEPRECATED 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +#endif + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +GLAPI GLvoid* APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +/* OpenGL 3.0 also reuses entry points from these extensions: */ +/* ARB_framebuffer_object */ +/* ARB_map_buffer_range */ +/* ARB_vertex_array_object */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte * APIENTRY glGetStringi (GLenum name, GLuint index); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +#endif + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +/* OpenGL 3.1 also reuses entry points from these extensions: */ +/* ARB_copy_buffer */ +/* ARB_uniform_buffer_object */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +#endif + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +/* OpenGL 3.2 also reuses entry points from these extensions: */ +/* ARB_draw_elements_base_vertex */ +/* ARB_provoking_vertex */ +/* ARB_sync */ +/* ARB_texture_multisample */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +/* OpenGL 3.3 also reuses entry points from these extensions: */ +/* ARB_blend_func_extended */ +/* ARB_sampler_objects */ +/* ARB_explicit_attrib_location, but it has none */ +/* ARB_occlusion_query2 (no entry points) */ +/* ARB_shader_bit_encoding (no entry points) */ +/* ARB_texture_rgb10_a2ui (no entry points) */ +/* ARB_texture_swizzle (no entry points) */ +/* ARB_timer_query */ +/* ARB_vertex_type_2_10_10_10_rev */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +#endif + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +/* OpenGL 4.0 also reuses entry points from these extensions: */ +/* ARB_texture_query_lod (no entry points) */ +/* ARB_draw_indirect */ +/* ARB_gpu_shader5 (no entry points) */ +/* ARB_gpu_shader_fp64 */ +/* ARB_shader_subroutine */ +/* ARB_tessellation_shader */ +/* ARB_texture_buffer_object_rgb32 (no entry points) */ +/* ARB_texture_cube_map_array (no entry points) */ +/* ARB_texture_gather (no entry points) */ +/* ARB_transform_feedback2 */ +/* ARB_transform_feedback3 */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLclampf value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLclampf value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +/* OpenGL 4.1 also reuses entry points from these extensions: */ +/* ARB_ES2_compatibility */ +/* ARB_get_program_binary */ +/* ARB_separate_shader_objects */ +/* ARB_shader_precision (no entry points) */ +/* ARB_vertex_attrib_64bit */ +/* ARB_viewport_array */ +#endif + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#endif + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLclampf value, GLboolean invert); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); +#endif + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#endif + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, GLvoid *img); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#endif + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#endif + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#endif + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#endif + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, GLvoid *string); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, GLvoid* *pointer); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#endif + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, GLvoid* *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +#endif + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#endif + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#endif + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#endif + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex); +#endif + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +#endif + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint index, GLbitfield mask); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +#endif + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLclampf value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); +#endif + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#endif + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#endif + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#endif + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +#endif + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +#endif + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +#endif + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +#endif + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const GLvoid *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid *indirect); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect); +#endif + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +#endif + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +#endif + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +#endif + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +#endif + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLclampf n, GLclampf f); +GLAPI void APIENTRY glClearDepthf (GLclampf d); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLclampf d); +#endif + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +#endif + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar* *strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar* *strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +#endif + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLclampd *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLclampd n, GLclampd f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#endif + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context * context, struct _cl_event * event, GLbitfield flags); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context * context, struct _cl_event * event, GLbitfield flags); +#endif + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const GLvoid *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +#endif + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#endif + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#endif + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#endif + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#endif + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#endif + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, GLvoid *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#endif + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#endif + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#endif + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#endif + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, GLvoid* *params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#endif + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#endif + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#endif + +#ifndef GL_SGIX_texture_select +#define GL_SGIX_texture_select 1 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#endif + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#endif + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#endif + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#endif + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#endif + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, GLvoid *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#endif + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#endif + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#endif + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#endif + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#endif + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const GLvoid* *pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +#endif + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#endif + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_SGIX_fog_scale 1 +#endif + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#endif + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#endif + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const GLvoid* *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); +#endif + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#endif + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer); +#endif + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#endif + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#endif + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#endif + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#endif + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean* *pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +#endif + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#endif + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#endif + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#endif + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const GLvoid *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#endif + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#endif + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#endif + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, GLvoid* *pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLuint count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLuint count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#endif + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#endif + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#endif + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const GLvoid *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const GLvoid *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const GLvoid *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid* *data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const GLvoid *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#endif + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#endif + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#endif + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const GLvoid *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#endif + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +/* This is really a WGL extension, but defines some associated GL enums. + * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string. + */ +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#endif + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#endif + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#endif + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, GLvoid *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#endif + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#endif + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#endif + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#endif + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#endif + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const GLvoid *string); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); +#endif + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#endif + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#endif + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#endif + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); +#endif + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#endif + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#endif + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#endif + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#endif + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +#endif + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#endif + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#endif + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#endif + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#endif + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#endif + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#endif + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#endif + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +#endif + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +#endif + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#endif + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#endif + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#endif + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, GLvoid* *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, GLvoid *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, GLvoid *img); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, GLvoid *string); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); +GLAPI GLvoid* APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI GLvoid* APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, GLvoid* *params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid* *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, GLvoid *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, GLvoid *img); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, GLvoid* *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +#endif + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#endif + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#endif + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#endif + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#endif + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif + +#ifndef GL_AMD_vertex_shader_tesselator +#define GL_AMD_vertex_shader_tesselator 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#endif + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const GLvoid *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, GLvoid* *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#endif + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#endif + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#endif + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#endif + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#endif + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#endif + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#endif + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#endif + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +#endif + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#endif + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#endif + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#endif + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#endif + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#endif + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, GLvoid *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, GLvoid *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const GLvoid *vdpDevice, const GLvoid *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI void APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const GLvoid *vdpDevice, const GLvoid *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif + + +#ifdef __cplusplus +} +#endif + +#endif +/* *INDENT-ON* */ +#endif /* NO_SDL_GLEXT */ + +#endif /* _SDL_opengl_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_opengles.h b/WASM/include/SDL/SDL_opengles.h new file mode 100644 index 0000000..a2bb64b --- /dev/null +++ b/WASM/include/SDL/SDL_opengles.h @@ -0,0 +1,38 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_opengles.h + * + * This is a simple file to encapsulate the OpenGL ES 1.X API headers. + */ + +#ifdef __IPHONEOS__ +#include +#include +#else +#include +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif diff --git a/WASM/include/SDL/SDL_opengles2.h b/WASM/include/SDL/SDL_opengles2.h new file mode 100644 index 0000000..f750d33 --- /dev/null +++ b/WASM/include/SDL/SDL_opengles2.h @@ -0,0 +1,38 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_opengles.h + * + * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. + */ + +#ifdef __IPHONEOS__ +#include +#include +#else +#include +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif diff --git a/WASM/include/SDL/SDL_pixels.h b/WASM/include/SDL/SDL_pixels.h new file mode 100644 index 0000000..db8dcd0 --- /dev/null +++ b/WASM/include/SDL/SDL_pixels.h @@ -0,0 +1,426 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_pixels.h + * + * Header for the enumerated pixel format definitions. + */ + +#ifndef _SDL_pixels_h +#define _SDL_pixels_h + +/* XXX Emscripten: add missing header */ +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \name Transparency definitions + * + * These define alpha as the opacity of a surface. + */ +/*@{*/ +#define SDL_ALPHA_OPAQUE 255 +#define SDL_ALPHA_TRANSPARENT 0 +/*@}*/ + +/** Pixel type. */ +enum +{ + SDL_PIXELTYPE_UNKNOWN, + SDL_PIXELTYPE_INDEX1, + SDL_PIXELTYPE_INDEX4, + SDL_PIXELTYPE_INDEX8, + SDL_PIXELTYPE_PACKED8, + SDL_PIXELTYPE_PACKED16, + SDL_PIXELTYPE_PACKED32, + SDL_PIXELTYPE_ARRAYU8, + SDL_PIXELTYPE_ARRAYU16, + SDL_PIXELTYPE_ARRAYU32, + SDL_PIXELTYPE_ARRAYF16, + SDL_PIXELTYPE_ARRAYF32 +}; + +/** Bitmap pixel order, high bit -> low bit. */ +enum +{ + SDL_BITMAPORDER_NONE, + SDL_BITMAPORDER_4321, + SDL_BITMAPORDER_1234 +}; + +/** Packed component order, high bit -> low bit. */ +enum +{ + SDL_PACKEDORDER_NONE, + SDL_PACKEDORDER_XRGB, + SDL_PACKEDORDER_RGBX, + SDL_PACKEDORDER_ARGB, + SDL_PACKEDORDER_RGBA, + SDL_PACKEDORDER_XBGR, + SDL_PACKEDORDER_BGRX, + SDL_PACKEDORDER_ABGR, + SDL_PACKEDORDER_BGRA +}; + +/** Array component order, low byte -> high byte. */ +enum +{ + SDL_ARRAYORDER_NONE, + SDL_ARRAYORDER_RGB, + SDL_ARRAYORDER_RGBA, + SDL_ARRAYORDER_ARGB, + SDL_ARRAYORDER_BGR, + SDL_ARRAYORDER_BGRA, + SDL_ARRAYORDER_ABGR +}; + +/** Packed component layout. */ +enum +{ + SDL_PACKEDLAYOUT_NONE, + SDL_PACKEDLAYOUT_332, + SDL_PACKEDLAYOUT_4444, + SDL_PACKEDLAYOUT_1555, + SDL_PACKEDLAYOUT_5551, + SDL_PACKEDLAYOUT_565, + SDL_PACKEDLAYOUT_8888, + SDL_PACKEDLAYOUT_2101010, + SDL_PACKEDLAYOUT_1010102 +}; + +#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D) + +#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \ + ((1 << 31) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \ + ((bits) << 8) | ((bytes) << 0)) + +#define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F) +#define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F) +#define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F) +#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF) +#define SDL_BYTESPERPIXEL(X) \ + (SDL_ISPIXELFORMAT_FOURCC(X) ? \ + ((((X) == SDL_PIXELFORMAT_YUY2) || \ + ((X) == SDL_PIXELFORMAT_UYVY) || \ + ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF)) + +#define SDL_ISPIXELFORMAT_INDEXED(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8))) + +#define SDL_ISPIXELFORMAT_ALPHA(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) + +#define SDL_ISPIXELFORMAT_FOURCC(format) \ + ((format) && !((format) & 0x80000000)) + +/* Note: If you modify this list, update SDL_GetPixelFormatName() */ +enum +{ + SDL_PIXELFORMAT_UNKNOWN, + SDL_PIXELFORMAT_INDEX1LSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0, + 1, 0), + SDL_PIXELFORMAT_INDEX1MSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, + 1, 0), + SDL_PIXELFORMAT_INDEX4LSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, + 4, 0), + SDL_PIXELFORMAT_INDEX4MSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0, + 4, 0), + SDL_PIXELFORMAT_INDEX8 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1), + SDL_PIXELFORMAT_RGB332 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_332, 8, 1), + SDL_PIXELFORMAT_RGB444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_4444, 12, 2), + SDL_PIXELFORMAT_RGB555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_1555, 15, 2), + SDL_PIXELFORMAT_BGR555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_1555, 15, 2), + SDL_PIXELFORMAT_ARGB4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_RGBA4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_ABGR4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_BGRA4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_ARGB1555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_1555, 16, 2), + SDL_PIXELFORMAT_RGBA5551 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, + SDL_PACKEDLAYOUT_5551, 16, 2), + SDL_PIXELFORMAT_ABGR1555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_1555, 16, 2), + SDL_PIXELFORMAT_BGRA5551 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, + SDL_PACKEDLAYOUT_5551, 16, 2), + SDL_PIXELFORMAT_RGB565 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_565, 16, 2), + SDL_PIXELFORMAT_BGR565 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_565, 16, 2), + SDL_PIXELFORMAT_RGB24 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0, + 24, 3), + SDL_PIXELFORMAT_BGR24 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0, + 24, 3), + SDL_PIXELFORMAT_RGB888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_BGR888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_ARGB8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_RGBA8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_ABGR8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_BGRA8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_ARGB2101010 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_2101010, 32, 4), + + SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */ + SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), + SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */ + SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'), + SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ + SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'), + SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ + SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'), + SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ + SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U') +}; + +typedef struct SDL_Color +{ + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 unused; +} SDL_Color; +#define SDL_Colour SDL_Color + +typedef struct SDL_Palette +{ + int ncolors; + SDL_Color *colors; + Uint32 version; + int refcount; +} SDL_Palette; + +/** + * \note Everything in the pixel format structure is read-only. + */ +typedef struct SDL_PixelFormat +{ + Uint32 format; + SDL_Palette *palette; + Uint8 BitsPerPixel; + Uint8 BytesPerPixel; + Uint8 padding[2]; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; + Uint8 Rloss; + Uint8 Gloss; + Uint8 Bloss; + Uint8 Aloss; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; + int refcount; + struct SDL_PixelFormat *next; +} SDL_PixelFormat; + +/** + * \brief Get the human readable name of a pixel format + */ +extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format); + +/** + * \brief Convert one of the enumerated pixel formats to a bpp and RGBA masks. + * + * \return SDL_TRUE, or SDL_FALSE if the conversion wasn't possible. + * + * \sa SDL_MasksToPixelFormatEnum() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format, + int *bpp, + Uint32 * Rmask, + Uint32 * Gmask, + Uint32 * Bmask, + Uint32 * Amask); + +/** + * \brief Convert a bpp and RGBA masks to an enumerated pixel format. + * + * \return The pixel format, or ::SDL_PIXELFORMAT_UNKNOWN if the conversion + * wasn't possible. + * + * \sa SDL_PixelFormatEnumToMasks() + */ +extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp, + Uint32 Rmask, + Uint32 Gmask, + Uint32 Bmask, + Uint32 Amask); + +/** + * \brief Create an SDL_PixelFormat structure from a pixel format enum. + */ +extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format); + +/** + * \brief Free an SDL_PixelFormat structure. + */ +extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format); + +/** + * \brief Create a palette structure with the specified number of color + * entries. + * + * \return A new palette, or NULL if there wasn't enough memory. + * + * \note The palette entries are initialized to white. + * + * \sa SDL_FreePalette() + */ +extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors); + +/** + * \brief Set the palette for a pixel format structure. + */ +extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format, + SDL_Palette *palette); + +/** + * \brief Set a range of colors in a palette. + * + * \param palette The palette to modify. + * \param colors An array of colors to copy into the palette. + * \param firstcolor The index of the first palette entry to modify. + * \param ncolors The number of entries to modify. + * + * \return 0 on success, or -1 if not all of the colors could be set. + */ +extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette, + const SDL_Color * colors, + int firstcolor, int ncolors); + +/** + * \brief Free a palette created with SDL_AllocPalette(). + * + * \sa SDL_AllocPalette() + */ +extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette); + +/** + * \brief Maps an RGB triple to an opaque pixel value for a given pixel format. + * + * \sa SDL_MapRGBA + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format, + Uint8 r, Uint8 g, Uint8 b); + +/** + * \brief Maps an RGBA quadruple to a pixel value for a given pixel format. + * + * \sa SDL_MapRGB + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format, + Uint8 r, Uint8 g, Uint8 b, + Uint8 a); + +/** + * \brief Get the RGB components from a pixel of the specified format. + * + * \sa SDL_GetRGBA + */ +extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, + const SDL_PixelFormat * format, + Uint8 * r, Uint8 * g, Uint8 * b); + +/** + * \brief Get the RGBA components from a pixel of the specified format. + * + * \sa SDL_GetRGB + */ +extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, + const SDL_PixelFormat * format, + Uint8 * r, Uint8 * g, Uint8 * b, + Uint8 * a); + +/** + * \brief Calculate a 256 entry gamma ramp for a gamma value. + */ +extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_pixels_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_platform.h b/WASM/include/SDL/SDL_platform.h new file mode 100644 index 0000000..9e7a33b --- /dev/null +++ b/WASM/include/SDL/SDL_platform.h @@ -0,0 +1,160 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_platform.h + * + * Try to get a standard set of platform defines. + */ + +#ifndef _SDL_platform_h +#define _SDL_platform_h + +#if defined(_AIX) +#undef __AIX__ +#define __AIX__ 1 +#endif +#if defined(__BEOS__) +#undef __BEOS__ +#define __BEOS__ 1 +#endif +#if defined(__HAIKU__) +#undef __HAIKU__ +#define __HAIKU__ 1 +#endif +#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) +#undef __BSDI__ +#define __BSDI__ 1 +#endif +#if defined(_arch_dreamcast) +#undef __DREAMCAST__ +#define __DREAMCAST__ 1 +#endif +#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) +#undef __FREEBSD__ +#define __FREEBSD__ 1 +#endif +#if defined(hpux) || defined(__hpux) || defined(__hpux__) +#undef __HPUX__ +#define __HPUX__ 1 +#endif +#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) +#undef __IRIX__ +#define __IRIX__ 1 +#endif +#if defined(linux) || defined(__linux) || defined(__linux__) +#undef __LINUX__ +#define __LINUX__ 1 +#endif +#if defined(ANDROID) +#undef __ANDROID__ +#undef __LINUX__ /*do we need to do this?*/ +#define __ANDROID__ 1 +#endif + +#if defined(__APPLE__) +/* lets us know what version of Mac OS X we're compiling on */ +#include "AvailabilityMacros.h" +#include "TargetConditionals.h" +#ifndef MAC_OS_X_VERSION_10_4 +#define MAC_OS_X_VERSION_10_4 1040 +#endif +#ifndef MAC_OS_X_VERSION_10_5 +#define MAC_OS_X_VERSION_10_5 1050 +#endif +#ifndef MAC_OS_X_VERSION_10_6 +#define MAC_OS_X_VERSION_10_6 1060 +#endif +#if TARGET_OS_IPHONE +/* if compiling for iPhone */ +#undef __IPHONEOS__ +#define __IPHONEOS__ 1 +#undef __MACOSX__ +#else +/* if not compiling for iPhone */ +#undef __MACOSX__ +#define __MACOSX__ 1 +#endif /* TARGET_OS_IPHONE */ +#endif /* defined(__APPLE__) */ + +#if defined(__NetBSD__) +#undef __NETBSD__ +#define __NETBSD__ 1 +#endif +#if defined(__OpenBSD__) +#undef __OPENBSD__ +#define __OPENBSD__ 1 +#endif +#if defined(__OS2__) +#undef __OS2__ +#define __OS2__ 1 +#endif +#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) +#undef __OSF__ +#define __OSF__ 1 +#endif +#if defined(__QNXNTO__) +#undef __QNXNTO__ +#define __QNXNTO__ 1 +#endif +#if defined(riscos) || defined(__riscos) || defined(__riscos__) +#undef __RISCOS__ +#define __RISCOS__ 1 +#endif +#if defined(__SVR4) +#undef __SOLARIS__ +#define __SOLARIS__ 1 +#endif +#if defined(WIN32) || defined(_WIN32) +#undef __WIN32__ +#define __WIN32__ 1 +#endif + +#if defined(__NDS__) +#undef __NINTENDODS__ +#define __NINTENDODS__ 1 +#endif + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief Gets the name of the platform. + */ +extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_platform_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_power.h b/WASM/include/SDL/SDL_power.h new file mode 100644 index 0000000..6cc1197 --- /dev/null +++ b/WASM/include/SDL/SDL_power.h @@ -0,0 +1,79 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_power_h +#define _SDL_power_h + +/** + * \file SDL_power.h + * + * Header for the SDL power management routines. + */ + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief The basic state for the system's power supply. + */ +typedef enum +{ + SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */ + SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ + SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */ + SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */ + SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */ +} SDL_PowerState; + + +/** + * \brief Get the current power supply details. + * + * \param secs Seconds of battery life left. You can pass a NULL here if + * you don't care. Will return -1 if we can't determine a + * value, or we're not running on a battery. + * + * \param pct Percentage of battery life left, between 0 and 100. You can + * pass a NULL here if you don't care. Will return -1 if we + * can't determine a value, or we're not running on a battery. + * + * \return The state of the battery (if any). + */ +extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_power_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_quit.h b/WASM/include/SDL/SDL_quit.h new file mode 100644 index 0000000..d6f11a8 --- /dev/null +++ b/WASM/include/SDL/SDL_quit.h @@ -0,0 +1,58 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_quit.h + * + * Include file for SDL quit event handling. + */ + +#ifndef _SDL_quit_h +#define _SDL_quit_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +/** + * \file SDL_quit.h + * + * An ::SDL_QUIT event is generated when the user tries to close the application + * window. If it is ignored or filtered out, the window will remain open. + * If it is not ignored or filtered, it is queued normally and the window + * is allowed to close. When the window is closed, screen updates will + * complete, but have no effect. + * + * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) + * and SIGTERM (system termination request), if handlers do not already + * exist, that generate ::SDL_QUIT events as well. There is no way + * to determine the cause of an ::SDL_QUIT event, but setting a signal + * handler in your application will override the default generation of + * quit events for that signal. + * + * \sa SDL_Quit() + */ + +/* There are no functions directly affecting the quit event */ + +#define SDL_QuitRequested() \ + (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0)) + +#endif /* _SDL_quit_h */ diff --git a/WASM/include/SDL/SDL_rect.h b/WASM/include/SDL/SDL_rect.h new file mode 100644 index 0000000..ee3dbff --- /dev/null +++ b/WASM/include/SDL/SDL_rect.h @@ -0,0 +1,136 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_rect.h + * + * Header file for SDL_rect definition and management functions. + */ + +#ifndef _SDL_rect_h +#define _SDL_rect_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_pixels.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief The structure that defines a point + * + * \sa SDL_EnclosePoints + */ +typedef struct +{ + int x; + int y; +} SDL_Point; + +/** + * \brief A rectangle, with the origin at the upper left. + * + * \sa SDL_RectEmpty + * \sa SDL_RectEquals + * \sa SDL_HasIntersection + * \sa SDL_IntersectRect + * \sa SDL_UnionRect + * \sa SDL_EnclosePoints + */ +typedef struct SDL_Rect +{ + int x, y; + int w, h; +} SDL_Rect; + +/** + * \brief Returns true if the rectangle has no area. + */ +#define SDL_RectEmpty(X) (((X)->w <= 0) || ((X)->h <= 0)) + +/** + * \brief Returns true if the two rectangles are equal. + */ +#define SDL_RectEquals(A, B) (((A)->x == (B)->x) && ((A)->y == (B)->y) && \ + ((A)->w == (B)->w) && ((A)->h == (B)->h)) + +/** + * \brief Determine whether two rectangles intersect. + * + * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, + const SDL_Rect * B); + +/** + * \brief Calculate the intersection of two rectangles. + * + * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, + const SDL_Rect * B, + SDL_Rect * result); + +/** + * \brief Calculate the union of two rectangles. + */ +extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, + const SDL_Rect * B, + SDL_Rect * result); + +/** + * \brief Calculate a minimal rectangle enclosing a set of points + * + * \return SDL_TRUE if any points were within the clipping rect + */ +extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points, + int count, + const SDL_Rect * clip, + SDL_Rect * result); + +/** + * \brief Calculate the intersection of a rectangle and line segment. + * + * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * + rect, int *X1, + int *Y1, int *X2, + int *Y2); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_rect_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_render.h b/WASM/include/SDL/SDL_render.h new file mode 100644 index 0000000..bf940d0 --- /dev/null +++ b/WASM/include/SDL/SDL_render.h @@ -0,0 +1,615 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_render.h + * + * Header file for SDL 2D rendering functions. + * + * This API supports the following features: + * * single pixel points + * * single pixel lines + * * filled rectangles + * * texture images + * + * The primitives may be drawn in opaque, blended, or additive modes. + * + * The texture images may be drawn in opaque, blended, or additive modes. + * They can have an additional color tint or alpha modulation applied to + * them, and may also be stretched with linear interpolation. + * + * This API is designed to accelerate simple 2D operations. You may + * want more functionality such as rotation and particle effects and + * in that case you should use SDL's OpenGL/Direct3D support or one + * of the many good 3D engines. + */ + +#ifndef _SDL_render_h +#define _SDL_render_h + +#include "SDL_stdinc.h" +#include "SDL_rect.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief Flags used when creating a rendering context + */ +typedef enum +{ + SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ + SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware + acceleration */ + SDL_RENDERER_PRESENTVSYNC = 0x00000004 /**< Present is synchronized + with the refresh rate */ +} SDL_RendererFlags; + +/** + * \brief Information on the capabilities of a render driver or context. + */ +typedef struct SDL_RendererInfo +{ + const char *name; /**< The name of the renderer */ + Uint32 flags; /**< Supported ::SDL_RendererFlags */ + Uint32 num_texture_formats; /**< The number of available texture formats */ + Uint32 texture_formats[16]; /**< The available texture formats */ + int max_texture_width; /**< The maximimum texture width */ + int max_texture_height; /**< The maximimum texture height */ +} SDL_RendererInfo; + +/** + * \brief The access pattern allowed for a texture. + */ +typedef enum +{ + SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ + SDL_TEXTUREACCESS_STREAMING /**< Changes frequently, lockable */ +} SDL_TextureAccess; + +/** + * \brief The texture channel modulation used in SDL_RenderCopy(). + */ +typedef enum +{ + SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ + SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ + SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ +} SDL_TextureModulate; + +/** + * \brief A structure representing rendering state + */ +struct SDL_Renderer; +typedef struct SDL_Renderer SDL_Renderer; + +/** + * \brief An efficient driver-specific representation of pixel data + */ +struct SDL_Texture; +typedef struct SDL_Texture SDL_Texture; + + +/* Function prototypes */ + +/** + * \brief Get the number of 2D rendering drivers available for the current + * display. + * + * A render driver is a set of code that handles rendering and texture + * management on a particular display. Normally there is only one, but + * some drivers may have several available with different capabilities. + * + * \sa SDL_GetRenderDriverInfo() + * \sa SDL_CreateRenderer() + */ +extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); + +/** + * \brief Get information about a specific 2D rendering driver for the current + * display. + * + * \param index The index of the driver to query information about. + * \param info A pointer to an SDL_RendererInfo struct to be filled with + * information on the rendering driver. + * + * \return 0 on success, -1 if the index was out of range. + * + * \sa SDL_CreateRenderer() + */ +extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, + SDL_RendererInfo * info); + +/** + * \brief Create a 2D rendering context for a window. + * + * \param window The window where rendering is displayed. + * \param index The index of the rendering driver to initialize, or -1 to + * initialize the first one supporting the requested flags. + * \param flags ::SDL_RendererFlags. + * + * \return A valid rendering context or NULL if there was an error. + * + * \sa SDL_CreateSoftwareRenderer() + * \sa SDL_GetRendererInfo() + * \sa SDL_DestroyRenderer() + */ +extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, + int index, Uint32 flags); + +/** + * \brief Create a 2D software rendering context for a surface. + * + * \param surface The surface where rendering is done. + * + * \return A valid rendering context or NULL if there was an error. + * + * \sa SDL_CreateRenderer() + * \sa SDL_DestroyRenderer() + */ +extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); + +/** + * \brief Get the renderer associated with a window. + */ +extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); + +/** + * \brief Get information about a rendering context. + */ +extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, + SDL_RendererInfo * info); + +/** + * \brief Create a texture for a rendering context. + * + * \param format The format of the texture. + * \param access One of the enumerated values in ::SDL_TextureAccess. + * \param w The width of the texture in pixels. + * \param h The height of the texture in pixels. + * + * \return The created texture is returned, or 0 if no rendering context was + * active, the format was unsupported, or the width or height were out + * of range. + * + * \sa SDL_QueryTexture() + * \sa SDL_UpdateTexture() + * \sa SDL_DestroyTexture() + */ +extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, + Uint32 format, + int access, int w, + int h); + +/** + * \brief Create a texture from an existing surface. + * + * \param surface The surface containing pixel data used to fill the texture. + * + * \return The created texture is returned, or 0 on error. + * + * \note The surface is not modified or freed by this function. + * + * \sa SDL_QueryTexture() + * \sa SDL_DestroyTexture() + */ +extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); + +/** + * \brief Query the attributes of a texture + * + * \param texture A texture to be queried. + * \param format A pointer filled in with the raw format of the texture. The + * actual format may differ, but pixel transfers will use this + * format. + * \param access A pointer filled in with the actual access to the texture. + * \param w A pointer filled in with the width of the texture in pixels. + * \param h A pointer filled in with the height of the texture in pixels. + * + * \return 0 on success, or -1 if the texture is not valid. + */ +extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, + Uint32 * format, int *access, + int *w, int *h); + +/** + * \brief Set an additional color value used in render copy operations. + * + * \param texture The texture to update. + * \param r The red color value multiplied into copy operations. + * \param g The green color value multiplied into copy operations. + * \param b The blue color value multiplied into copy operations. + * + * \return 0 on success, or -1 if the texture is not valid or color modulation + * is not supported. + * + * \sa SDL_GetTextureColorMod() + */ +extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, + Uint8 r, Uint8 g, Uint8 b); + + +/** + * \brief Get the additional color value used in render copy operations. + * + * \param texture The texture to query. + * \param r A pointer filled in with the current red color value. + * \param g A pointer filled in with the current green color value. + * \param b A pointer filled in with the current blue color value. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \sa SDL_SetTextureColorMod() + */ +extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, + Uint8 * r, Uint8 * g, + Uint8 * b); + +/** + * \brief Set an additional alpha value used in render copy operations. + * + * \param texture The texture to update. + * \param alpha The alpha value multiplied into copy operations. + * + * \return 0 on success, or -1 if the texture is not valid or alpha modulation + * is not supported. + * + * \sa SDL_GetTextureAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, + Uint8 alpha); + +/** + * \brief Get the additional alpha value used in render copy operations. + * + * \param texture The texture to query. + * \param alpha A pointer filled in with the current alpha value. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \sa SDL_SetTextureAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, + Uint8 * alpha); + +/** + * \brief Set the blend mode used for texture copy operations. + * + * \param texture The texture to update. + * \param blendMode ::SDL_BlendMode to use for texture blending. + * + * \return 0 on success, or -1 if the texture is not valid or the blend mode is + * not supported. + * + * \note If the blend mode is not supported, the closest supported mode is + * chosen. + * + * \sa SDL_GetTextureBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, + SDL_BlendMode blendMode); + +/** + * \brief Get the blend mode used for texture copy operations. + * + * \param texture The texture to query. + * \param blendMode A pointer filled in with the current blend mode. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \sa SDL_SetTextureBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, + SDL_BlendMode *blendMode); + +/** + * \brief Update the given texture rectangle with new pixel data. + * + * \param texture The texture to update + * \param rect A pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param pixels The raw pixel data. + * \param pitch The number of bytes between rows of pixel data. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \note This is a fairly slow function. + */ +extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, + const SDL_Rect * rect, + const void *pixels, int pitch); + +/** + * \brief Lock a portion of the texture for pixel access. + * + * \param texture The texture to lock for access, which was created with + * ::SDL_TEXTUREACCESS_STREAMING. + * \param rect A pointer to the rectangle to lock for access. If the rect + * is NULL, the entire texture will be locked. + * \param pixels This is filled in with a pointer to the locked pixels, + * appropriately offset by the locked area. + * \param pitch This is filled in with the pitch of the locked pixels. + * + * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. + * + * \sa SDL_UnlockTexture() + */ +extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, + const SDL_Rect * rect, + void **pixels, int *pitch); + +/** + * \brief Unlock a texture, uploading the changes to video memory, if needed. + * + * \sa SDL_LockTexture() + */ +extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); + +/** + * \brief Set the drawing area for rendering on the current target. + * + * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. + * + * The x,y of the viewport rect represents the origin for rendering. + * + * \note When the window is resized, the current viewport is automatically + * centered within the new window size. + */ +extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * \brief Get the drawing area for the current target. + */ +extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, + SDL_Rect * rect); + +/** + * \brief Set the color used for drawing operations (Fill and Line). + * + * \param r The red value used to draw on the rendering target. + * \param g The green value used to draw on the rendering target. + * \param b The blue value used to draw on the rendering target. + * \param a The alpha value used to draw on the rendering target, usually + * ::SDL_ALPHA_OPAQUE (255). + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer, + Uint8 r, Uint8 g, Uint8 b, + Uint8 a); + +/** + * \brief Get the color used for drawing operations (Fill and Line). + * + * \param r A pointer to the red value used to draw on the rendering target. + * \param g A pointer to the green value used to draw on the rendering target. + * \param b A pointer to the blue value used to draw on the rendering target. + * \param a A pointer to the alpha value used to draw on the rendering target, + * usually ::SDL_ALPHA_OPAQUE (255). + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDL_GetRenderDrawColor(SDL_Renderer * renderer, + Uint8 * r, Uint8 * g, Uint8 * b, + Uint8 * a); + +/** + * \brief Set the blend mode used for drawing operations (Fill and Line). + * + * \param blendMode ::SDL_BlendMode to use for blending. + * + * \return 0 on success, or -1 on error + * + * \note If the blend mode is not supported, the closest supported mode is + * chosen. + * + * \sa SDL_GetRenderDrawBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, + SDL_BlendMode blendMode); + +/** + * \brief Get the blend mode used for drawing operations. + * + * \param blendMode A pointer filled in with the current blend mode. + * + * \return 0 on success, or -1 on error + * + * \sa SDL_SetRenderDrawBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, + SDL_BlendMode *blendMode); + +/** + * \brief Clear the current rendering target with the drawing color + * + * This function clears the entire rendering target, ignoring the viewport. + */ +extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); + +/** + * \brief Draw a point on the current rendering target. + * + * \param x The x coordinate of the point. + * \param y The y coordinate of the point. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, + int x, int y); + +/** + * \brief Draw multiple points on the current rendering target. + * + * \param points The points to draw + * \param count The number of points to draw + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, + const SDL_Point * points, + int count); + +/** + * \brief Draw a line on the current rendering target. + * + * \param x1 The x coordinate of the start point. + * \param y1 The y coordinate of the start point. + * \param x2 The x coordinate of the end point. + * \param y2 The y coordinate of the end point. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, + int x1, int y1, int x2, int y2); + +/** + * \brief Draw a series of connected lines on the current rendering target. + * + * \param points The points along the lines + * \param count The number of points, drawing count-1 lines + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, + const SDL_Point * points, + int count); + +/** + * \brief Draw a rectangle on the current rendering target. + * + * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * \brief Draw some number of rectangles on the current rendering target. + * + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, + const SDL_Rect * rects, + int count); + +/** + * \brief Fill a rectangle on the current rendering target with the drawing color. + * + * \param rect A pointer to the destination rectangle, or NULL for the entire + * rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * \brief Fill some number of rectangles on the current rendering target with the drawing color. + * + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, + const SDL_Rect * rects, + int count); + +/** + * \brief Copy a portion of the texture to the current rendering target. + * + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_Rect * dstrect); + +/** + * \brief Read pixels from the current rendering target. + * + * \param rect A pointer to the rectangle to read, or NULL for the entire + * render target. + * \param format The desired format of the pixel data, or 0 to use the format + * of the rendering target + * \param pixels A pointer to be filled in with the pixel data + * \param pitch The pitch of the pixels parameter. + * + * \return 0 on success, or -1 if pixel reading is not supported. + * + * \warning This is a very slow operation, and should not be used frequently. + */ +extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, + const SDL_Rect * rect, + Uint32 format, + void *pixels, int pitch); + +/** + * \brief Update the screen with rendering performed. + */ +extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); + +/** + * \brief Destroy the specified texture. + * + * \sa SDL_CreateTexture() + * \sa SDL_CreateTextureFromSurface() + */ +extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); + +/** + * \brief Destroy the rendering context for a window and free associated + * textures. + * + * \sa SDL_CreateRenderer() + */ +extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_render_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_revision.h b/WASM/include/SDL/SDL_revision.h new file mode 100644 index 0000000..8637e48 --- /dev/null +++ b/WASM/include/SDL/SDL_revision.h @@ -0,0 +1,2 @@ +#define SDL_REVISION "hg-5605:9269bf952041" +#define SDL_REVISION_NUMBER 5605 diff --git a/WASM/include/SDL/SDL_rotozoom.h b/WASM/include/SDL/SDL_rotozoom.h new file mode 100644 index 0000000..65b914a --- /dev/null +++ b/WASM/include/SDL/SDL_rotozoom.h @@ -0,0 +1,123 @@ +/* + +SDL_rotozoom.c: rotozoomer, zoomer and shrinker for 32bit or 8bit surfaces + +Copyright (C) 2001-2011 Andreas Schiffler + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. + +Andreas Schiffler -- aschiffler at ferzkopp dot net + +*/ + +#ifndef _SDL_rotozoom_h +#define _SDL_rotozoom_h + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef M_PI +#define M_PI 3.141592654 +#endif + +#include "SDL.h" + + /* ---- Defines */ + + /*! + \brief Disable anti-aliasing (no smoothing). + */ +#define SMOOTHING_OFF 0 + + /*! + \brief Enable anti-aliasing (smoothing). + */ +#define SMOOTHING_ON 1 + + /* ---- Function Prototypes */ + +#ifdef _MSC_VER +# if defined(DLL_EXPORT) && !defined(LIBSDL_GFX_DLL_IMPORT) +# define SDL_ROTOZOOM_SCOPE __declspec(dllexport) +# else +# ifdef LIBSDL_GFX_DLL_IMPORT +# define SDL_ROTOZOOM_SCOPE __declspec(dllimport) +# endif +# endif +#endif +#ifndef SDL_ROTOZOOM_SCOPE +# define SDL_ROTOZOOM_SCOPE extern +#endif + + /* + + Rotozoom functions + + */ + + SDL_ROTOZOOM_SCOPE SDL_Surface *rotozoomSurface(SDL_Surface * src, double angle, double zoom, int smooth); + + SDL_ROTOZOOM_SCOPE SDL_Surface *rotozoomSurfaceXY + (SDL_Surface * src, double angle, double zoomx, double zoomy, int smooth); + + + SDL_ROTOZOOM_SCOPE void rotozoomSurfaceSize(int width, int height, double angle, double zoom, int *dstwidth, + int *dstheight); + + SDL_ROTOZOOM_SCOPE void rotozoomSurfaceSizeXY + (int width, int height, double angle, double zoomx, double zoomy, + int *dstwidth, int *dstheight); + + /* + + Zooming functions + + */ + + SDL_ROTOZOOM_SCOPE SDL_Surface *zoomSurface(SDL_Surface * src, double zoomx, double zoomy, int smooth); + + SDL_ROTOZOOM_SCOPE void zoomSurfaceSize(int width, int height, double zoomx, double zoomy, int *dstwidth, int *dstheight); + + /* + + Shrinking functions + + */ + + SDL_ROTOZOOM_SCOPE SDL_Surface *shrinkSurface(SDL_Surface * src, int factorx, int factory); + + /* + + Specialized rotation functions + + */ + + SDL_ROTOZOOM_SCOPE SDL_Surface* rotateSurface90Degrees(SDL_Surface* src, int numClockwiseTurns); + + /* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif + +#endif /* _SDL_rotozoom_h */ diff --git a/WASM/include/SDL/SDL_rwops.h b/WASM/include/SDL/SDL_rwops.h new file mode 100644 index 0000000..48824f4 --- /dev/null +++ b/WASM/include/SDL/SDL_rwops.h @@ -0,0 +1,220 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_rwops.h + * + * This file provides a general interface for SDL to read and write + * data streams. It can easily be extended to files, memory, etc. + */ + +#ifndef _SDL_rwops_h +#define _SDL_rwops_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * This is the read/write operation structure -- very basic. + */ +typedef struct SDL_RWops +{ + /** + * Seek to \c offset relative to \c whence, one of stdio's whence values: + * RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END + * + * \return the final offset in the data stream. + */ + long (SDLCALL * seek) (struct SDL_RWops * context, long offset, + int whence); + + /** + * Read up to \c maxnum objects each of size \c size from the data + * stream to the area pointed at by \c ptr. + * + * \return the number of objects read, or 0 at error or end of file. + */ + size_t(SDLCALL * read) (struct SDL_RWops * context, void *ptr, + size_t size, size_t maxnum); + + /** + * Write exactly \c num objects each of size \c size from the area + * pointed at by \c ptr to data stream. + * + * \return the number of objects written, or 0 at error or end of file. + */ + size_t(SDLCALL * write) (struct SDL_RWops * context, const void *ptr, + size_t size, size_t num); + + /** + * Close and free an allocated SDL_RWops structure. + * + * \return 0 if successful or -1 on write error when flushing data. + */ + int (SDLCALL * close) (struct SDL_RWops * context); + + Uint32 type; + union + { +#if defined(ANDROID) + struct + { + void *fileName; + void *fileNameRef; + void *inputStream; + void *inputStreamRef; + void *skipMethod; + void *readableByteChannel; + void *readableByteChannelRef; + void *readMethod; + long position; + int size; + } androidio; +#elif defined(__WIN32__) + struct + { + SDL_bool append; + void *h; + struct + { + void *data; + size_t size; + size_t left; + } buffer; + } windowsio; +#endif + +#ifdef HAVE_STDIO_H + struct + { + SDL_bool autoclose; + FILE *fp; + } stdio; +#endif + struct + { + Uint8 *base; + Uint8 *here; + Uint8 *stop; + } mem; + struct + { + void *data1; + } unknown; + } hidden; + +} SDL_RWops; + + +/** + * \name RWFrom functions + * + * Functions to create SDL_RWops structures from various data streams. + */ +/*@{*/ + +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file, + const char *mode); + +#ifdef HAVE_STDIO_H +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp, + SDL_bool autoclose); +#else +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp, + SDL_bool autoclose); +#endif + +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size); +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem, + int size); + +/*@}*//*RWFrom functions*/ + + +extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void); +extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area); + +#define RW_SEEK_SET 0 /**< Seek from the beginning of data */ +#define RW_SEEK_CUR 1 /**< Seek relative to current read point */ +#define RW_SEEK_END 2 /**< Seek relative to the end of data */ + +/** + * \name Read/write macros + * + * Macros to easily read and write from an SDL_RWops structure. + */ +/*@{*/ +#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) +#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) +#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) +#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) +#define SDL_RWclose(ctx) (ctx)->close(ctx) +/*@}*//*Read/write macros*/ + + +/** + * \name Read endian functions + * + * Read an item of the specified endianness and return in native format. + */ +/*@{*/ +extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src); +extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src); +/*@}*//*Read endian functions*/ + +/** + * \name Write endian functions + * + * Write an item of native format to the specified endianness. + */ +/*@{*/ +extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value); +extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value); +extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value); +extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value); +extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value); +extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value); +/*@}*//*Write endian functions*/ + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_rwops_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_scancode.h b/WASM/include/SDL/SDL_scancode.h new file mode 100644 index 0000000..a9aea66 --- /dev/null +++ b/WASM/include/SDL/SDL_scancode.h @@ -0,0 +1,398 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_scancode.h + * + * Defines keyboard scancodes. + */ + +#ifndef _SDL_scancode_h +#define _SDL_scancode_h + +#include "SDL_stdinc.h" + +/** + * \brief The SDL keyboard scancode representation. + * + * Values of this type are used to represent keyboard keys, among other places + * in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the + * SDL_Event structure. + * + * The values in this enumeration are based on the USB usage page standard: + * http://www.usb.org/developers/devclass_docs/Hut1_12.pdf + */ +typedef enum +{ + SDL_SCANCODE_UNKNOWN = 0, + + /** + * \name Usage page 0x07 + * + * These values are from usage page 0x07 (USB keyboard page). + */ + /*@{*/ + + SDL_SCANCODE_A = 4, + SDL_SCANCODE_B = 5, + SDL_SCANCODE_C = 6, + SDL_SCANCODE_D = 7, + SDL_SCANCODE_E = 8, + SDL_SCANCODE_F = 9, + SDL_SCANCODE_G = 10, + SDL_SCANCODE_H = 11, + SDL_SCANCODE_I = 12, + SDL_SCANCODE_J = 13, + SDL_SCANCODE_K = 14, + SDL_SCANCODE_L = 15, + SDL_SCANCODE_M = 16, + SDL_SCANCODE_N = 17, + SDL_SCANCODE_O = 18, + SDL_SCANCODE_P = 19, + SDL_SCANCODE_Q = 20, + SDL_SCANCODE_R = 21, + SDL_SCANCODE_S = 22, + SDL_SCANCODE_T = 23, + SDL_SCANCODE_U = 24, + SDL_SCANCODE_V = 25, + SDL_SCANCODE_W = 26, + SDL_SCANCODE_X = 27, + SDL_SCANCODE_Y = 28, + SDL_SCANCODE_Z = 29, + + SDL_SCANCODE_1 = 30, + SDL_SCANCODE_2 = 31, + SDL_SCANCODE_3 = 32, + SDL_SCANCODE_4 = 33, + SDL_SCANCODE_5 = 34, + SDL_SCANCODE_6 = 35, + SDL_SCANCODE_7 = 36, + SDL_SCANCODE_8 = 37, + SDL_SCANCODE_9 = 38, + SDL_SCANCODE_0 = 39, + + SDL_SCANCODE_RETURN = 40, + SDL_SCANCODE_ESCAPE = 41, + SDL_SCANCODE_BACKSPACE = 42, + SDL_SCANCODE_TAB = 43, + SDL_SCANCODE_SPACE = 44, + + SDL_SCANCODE_MINUS = 45, + SDL_SCANCODE_EQUALS = 46, + SDL_SCANCODE_LEFTBRACKET = 47, + SDL_SCANCODE_RIGHTBRACKET = 48, + SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return + * key on ISO keyboards and at the right end + * of the QWERTY row on ANSI keyboards. + * Produces REVERSE SOLIDUS (backslash) and + * VERTICAL LINE in a US layout, REVERSE + * SOLIDUS and VERTICAL LINE in a UK Mac + * layout, NUMBER SIGN and TILDE in a UK + * Windows layout, DOLLAR SIGN and POUND SIGN + * in a Swiss German layout, NUMBER SIGN and + * APOSTROPHE in a German layout, GRAVE + * ACCENT and POUND SIGN in a French Mac + * layout, and ASTERISK and MICRO SIGN in a + * French Windows layout. + */ + SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code + * instead of 49 for the same key, but all + * OSes I've seen treat the two codes + * identically. So, as an implementor, unless + * your keyboard generates both of those + * codes and your OS treats them differently, + * you should generate SDL_SCANCODE_BACKSLASH + * instead of this code. As a user, you + * should not rely on this code because SDL + * will never generate it with most (all?) + * keyboards. + */ + SDL_SCANCODE_SEMICOLON = 51, + SDL_SCANCODE_APOSTROPHE = 52, + SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI + * and ISO keyboards). Produces GRAVE ACCENT and + * TILDE in a US Windows layout and in US and UK + * Mac layouts on ANSI keyboards, GRAVE ACCENT + * and NOT SIGN in a UK Windows layout, SECTION + * SIGN and PLUS-MINUS SIGN in US and UK Mac + * layouts on ISO keyboards, SECTION SIGN and + * DEGREE SIGN in a Swiss German layout (Mac: + * only on ISO keyboards), CIRCUMFLEX ACCENT and + * DEGREE SIGN in a German layout (Mac: only on + * ISO keyboards), SUPERSCRIPT TWO and TILDE in a + * French Windows layout, COMMERCIAL AT and + * NUMBER SIGN in a French Mac layout on ISO + * keyboards, and LESS-THAN SIGN and GREATER-THAN + * SIGN in a Swiss German, German, or French Mac + * layout on ANSI keyboards. + */ + SDL_SCANCODE_COMMA = 54, + SDL_SCANCODE_PERIOD = 55, + SDL_SCANCODE_SLASH = 56, + + SDL_SCANCODE_CAPSLOCK = 57, + + SDL_SCANCODE_F1 = 58, + SDL_SCANCODE_F2 = 59, + SDL_SCANCODE_F3 = 60, + SDL_SCANCODE_F4 = 61, + SDL_SCANCODE_F5 = 62, + SDL_SCANCODE_F6 = 63, + SDL_SCANCODE_F7 = 64, + SDL_SCANCODE_F8 = 65, + SDL_SCANCODE_F9 = 66, + SDL_SCANCODE_F10 = 67, + SDL_SCANCODE_F11 = 68, + SDL_SCANCODE_F12 = 69, + + SDL_SCANCODE_PRINTSCREEN = 70, + SDL_SCANCODE_SCROLLLOCK = 71, + SDL_SCANCODE_PAUSE = 72, + SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but + does send code 73, not 117) */ + SDL_SCANCODE_HOME = 74, + SDL_SCANCODE_PAGEUP = 75, + SDL_SCANCODE_DELETE = 76, + SDL_SCANCODE_END = 77, + SDL_SCANCODE_PAGEDOWN = 78, + SDL_SCANCODE_RIGHT = 79, + SDL_SCANCODE_LEFT = 80, + SDL_SCANCODE_DOWN = 81, + SDL_SCANCODE_UP = 82, + + SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards + */ + SDL_SCANCODE_KP_DIVIDE = 84, + SDL_SCANCODE_KP_MULTIPLY = 85, + SDL_SCANCODE_KP_MINUS = 86, + SDL_SCANCODE_KP_PLUS = 87, + SDL_SCANCODE_KP_ENTER = 88, + SDL_SCANCODE_KP_1 = 89, + SDL_SCANCODE_KP_2 = 90, + SDL_SCANCODE_KP_3 = 91, + SDL_SCANCODE_KP_4 = 92, + SDL_SCANCODE_KP_5 = 93, + SDL_SCANCODE_KP_6 = 94, + SDL_SCANCODE_KP_7 = 95, + SDL_SCANCODE_KP_8 = 96, + SDL_SCANCODE_KP_9 = 97, + SDL_SCANCODE_KP_0 = 98, + SDL_SCANCODE_KP_PERIOD = 99, + + SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO + * keyboards have over ANSI ones, + * located between left shift and Y. + * Produces GRAVE ACCENT and TILDE in a + * US or UK Mac layout, REVERSE SOLIDUS + * (backslash) and VERTICAL LINE in a + * US or UK Windows layout, and + * LESS-THAN SIGN and GREATER-THAN SIGN + * in a Swiss German, German, or French + * layout. */ + SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */ + SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag, + * not a physical key - but some Mac keyboards + * do have a power key. */ + SDL_SCANCODE_KP_EQUALS = 103, + SDL_SCANCODE_F13 = 104, + SDL_SCANCODE_F14 = 105, + SDL_SCANCODE_F15 = 106, + SDL_SCANCODE_F16 = 107, + SDL_SCANCODE_F17 = 108, + SDL_SCANCODE_F18 = 109, + SDL_SCANCODE_F19 = 110, + SDL_SCANCODE_F20 = 111, + SDL_SCANCODE_F21 = 112, + SDL_SCANCODE_F22 = 113, + SDL_SCANCODE_F23 = 114, + SDL_SCANCODE_F24 = 115, + SDL_SCANCODE_EXECUTE = 116, + SDL_SCANCODE_HELP = 117, + SDL_SCANCODE_MENU = 118, + SDL_SCANCODE_SELECT = 119, + SDL_SCANCODE_STOP = 120, + SDL_SCANCODE_AGAIN = 121, /**< redo */ + SDL_SCANCODE_UNDO = 122, + SDL_SCANCODE_CUT = 123, + SDL_SCANCODE_COPY = 124, + SDL_SCANCODE_PASTE = 125, + SDL_SCANCODE_FIND = 126, + SDL_SCANCODE_MUTE = 127, + SDL_SCANCODE_VOLUMEUP = 128, + SDL_SCANCODE_VOLUMEDOWN = 129, +/* not sure whether there's a reason to enable these */ +/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */ +/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */ +/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */ + SDL_SCANCODE_KP_COMMA = 133, + SDL_SCANCODE_KP_EQUALSAS400 = 134, + + SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see + footnotes in USB doc */ + SDL_SCANCODE_INTERNATIONAL2 = 136, + SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */ + SDL_SCANCODE_INTERNATIONAL4 = 138, + SDL_SCANCODE_INTERNATIONAL5 = 139, + SDL_SCANCODE_INTERNATIONAL6 = 140, + SDL_SCANCODE_INTERNATIONAL7 = 141, + SDL_SCANCODE_INTERNATIONAL8 = 142, + SDL_SCANCODE_INTERNATIONAL9 = 143, + SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */ + SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */ + SDL_SCANCODE_LANG3 = 146, /**< Katakana */ + SDL_SCANCODE_LANG4 = 147, /**< Hiragana */ + SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */ + SDL_SCANCODE_LANG6 = 149, /**< reserved */ + SDL_SCANCODE_LANG7 = 150, /**< reserved */ + SDL_SCANCODE_LANG8 = 151, /**< reserved */ + SDL_SCANCODE_LANG9 = 152, /**< reserved */ + + SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */ + SDL_SCANCODE_SYSREQ = 154, + SDL_SCANCODE_CANCEL = 155, + SDL_SCANCODE_CLEAR = 156, + SDL_SCANCODE_PRIOR = 157, + SDL_SCANCODE_RETURN2 = 158, + SDL_SCANCODE_SEPARATOR = 159, + SDL_SCANCODE_OUT = 160, + SDL_SCANCODE_OPER = 161, + SDL_SCANCODE_CLEARAGAIN = 162, + SDL_SCANCODE_CRSEL = 163, + SDL_SCANCODE_EXSEL = 164, + + SDL_SCANCODE_KP_00 = 176, + SDL_SCANCODE_KP_000 = 177, + SDL_SCANCODE_THOUSANDSSEPARATOR = 178, + SDL_SCANCODE_DECIMALSEPARATOR = 179, + SDL_SCANCODE_CURRENCYUNIT = 180, + SDL_SCANCODE_CURRENCYSUBUNIT = 181, + SDL_SCANCODE_KP_LEFTPAREN = 182, + SDL_SCANCODE_KP_RIGHTPAREN = 183, + SDL_SCANCODE_KP_LEFTBRACE = 184, + SDL_SCANCODE_KP_RIGHTBRACE = 185, + SDL_SCANCODE_KP_TAB = 186, + SDL_SCANCODE_KP_BACKSPACE = 187, + SDL_SCANCODE_KP_A = 188, + SDL_SCANCODE_KP_B = 189, + SDL_SCANCODE_KP_C = 190, + SDL_SCANCODE_KP_D = 191, + SDL_SCANCODE_KP_E = 192, + SDL_SCANCODE_KP_F = 193, + SDL_SCANCODE_KP_XOR = 194, + SDL_SCANCODE_KP_POWER = 195, + SDL_SCANCODE_KP_PERCENT = 196, + SDL_SCANCODE_KP_LESS = 197, + SDL_SCANCODE_KP_GREATER = 198, + SDL_SCANCODE_KP_AMPERSAND = 199, + SDL_SCANCODE_KP_DBLAMPERSAND = 200, + SDL_SCANCODE_KP_VERTICALBAR = 201, + SDL_SCANCODE_KP_DBLVERTICALBAR = 202, + SDL_SCANCODE_KP_COLON = 203, + SDL_SCANCODE_KP_HASH = 204, + SDL_SCANCODE_KP_SPACE = 205, + SDL_SCANCODE_KP_AT = 206, + SDL_SCANCODE_KP_EXCLAM = 207, + SDL_SCANCODE_KP_MEMSTORE = 208, + SDL_SCANCODE_KP_MEMRECALL = 209, + SDL_SCANCODE_KP_MEMCLEAR = 210, + SDL_SCANCODE_KP_MEMADD = 211, + SDL_SCANCODE_KP_MEMSUBTRACT = 212, + SDL_SCANCODE_KP_MEMMULTIPLY = 213, + SDL_SCANCODE_KP_MEMDIVIDE = 214, + SDL_SCANCODE_KP_PLUSMINUS = 215, + SDL_SCANCODE_KP_CLEAR = 216, + SDL_SCANCODE_KP_CLEARENTRY = 217, + SDL_SCANCODE_KP_BINARY = 218, + SDL_SCANCODE_KP_OCTAL = 219, + SDL_SCANCODE_KP_DECIMAL = 220, + SDL_SCANCODE_KP_HEXADECIMAL = 221, + + SDL_SCANCODE_LCTRL = 224, + SDL_SCANCODE_LSHIFT = 225, + SDL_SCANCODE_LALT = 226, /**< alt, option */ + SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */ + SDL_SCANCODE_RCTRL = 228, + SDL_SCANCODE_RSHIFT = 229, + SDL_SCANCODE_RALT = 230, /**< alt gr, option */ + SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */ + + SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered + * by any of the above, but since there's a + * special KMOD_MODE for it I'm adding it here + */ + + /*@}*//*Usage page 0x07*/ + + /** + * \name Usage page 0x0C + * + * These values are mapped from usage page 0x0C (USB consumer page). + */ + /*@{*/ + + SDL_SCANCODE_AUDIONEXT = 258, + SDL_SCANCODE_AUDIOPREV = 259, + SDL_SCANCODE_AUDIOSTOP = 260, + SDL_SCANCODE_AUDIOPLAY = 261, + SDL_SCANCODE_AUDIOMUTE = 262, + SDL_SCANCODE_MEDIASELECT = 263, + SDL_SCANCODE_WWW = 264, + SDL_SCANCODE_MAIL = 265, + SDL_SCANCODE_CALCULATOR = 266, + SDL_SCANCODE_COMPUTER = 267, + SDL_SCANCODE_AC_SEARCH = 268, + SDL_SCANCODE_AC_HOME = 269, + SDL_SCANCODE_AC_BACK = 270, + SDL_SCANCODE_AC_FORWARD = 271, + SDL_SCANCODE_AC_STOP = 272, + SDL_SCANCODE_AC_REFRESH = 273, + SDL_SCANCODE_AC_BOOKMARKS = 274, + + /*@}*//*Usage page 0x0C*/ + + /** + * \name Walther keys + * + * These are values that Christian Walther added (for mac keyboard?). + */ + /*@{*/ + + SDL_SCANCODE_BRIGHTNESSDOWN = 275, + SDL_SCANCODE_BRIGHTNESSUP = 276, + SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display + switch, video mode switch */ + SDL_SCANCODE_KBDILLUMTOGGLE = 278, + SDL_SCANCODE_KBDILLUMDOWN = 279, + SDL_SCANCODE_KBDILLUMUP = 280, + SDL_SCANCODE_EJECT = 281, + SDL_SCANCODE_SLEEP = 282, + + /*@}*//*Walther keys*/ + + /* Add any other keys here. */ + + SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes + for array bounds */ +} SDL_Scancode; + +#endif /* _SDL_scancode_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_shape.h b/WASM/include/SDL/SDL_shape.h new file mode 100644 index 0000000..fc56afa --- /dev/null +++ b/WASM/include/SDL/SDL_shape.h @@ -0,0 +1,147 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_shape_h +#define _SDL_shape_h + +#include "SDL_stdinc.h" +#include "SDL_pixels.h" +#include "SDL_rect.h" +#include "SDL_surface.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** \file SDL_shape.h + * + * Header file for the shaped window API. + */ + +#define SDL_NONSHAPEABLE_WINDOW -1 +#define SDL_INVALID_SHAPE_ARGUMENT -2 +#define SDL_WINDOW_LACKS_SHAPE -3 + +/** + * \brief Create a window that can be shaped with the specified position, dimensions, and flags. + * + * \param title The title of the window, in UTF-8 encoding. + * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or + * ::SDL_WINDOWPOS_UNDEFINED. + * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or + * ::SDL_WINDOWPOS_UNDEFINED. + * \param w The width of the window. + * \param h The height of the window. + * \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following: + * ::SDL_WINDOW_OPENGL, ::SDL_WINDOW_INPUT_GRABBED, + * ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_RESIZABLE, + * ::SDL_WINDOW_MAXIMIZED, ::SDL_WINDOW_MINIMIZED, + * ::SDL_WINDOW_BORDERLESS is always set, and ::SDL_WINDOW_FULLSCREEN is always unset. + * + * \return The window created, or NULL if window creation failed. + * + * \sa SDL_DestroyWindow() + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); + +/** + * \brief Return whether the given window is a shaped window. + * + * \param window The window to query for being shaped. + * + * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL. + * \sa SDL_CreateShapedWindow + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window); + +/** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */ +typedef enum { + /** \brief The default mode, a binarized alpha cutoff of 1. */ + ShapeModeDefault, + /** \brief A binarized alpha cutoff with a given integer value. */ + ShapeModeBinarizeAlpha, + /** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */ + ShapeModeReverseBinarizeAlpha, + /** \brief A color key is applied. */ + ShapeModeColorKey +} WindowShapeMode; + +#define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha) + +/** \brief A union containing parameters for shaped windows. */ +typedef union { + /** \brief a cutoff alpha value for binarization of the window shape's alpha channel. */ + Uint8 binarizationCutoff; + SDL_Color colorKey; +} SDL_WindowShapeParams; + +/** \brief A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */ +typedef struct SDL_WindowShapeMode { + /** \brief The mode of these window-shape parameters. */ + WindowShapeMode mode; + /** \brief Window-shape parameters. */ + SDL_WindowShapeParams parameters; +} SDL_WindowShapeMode; + +/** + * \brief Set the shape and parameters of a shaped window. + * + * \param window The shaped window whose parameters should be set. + * \param shape A surface encoding the desired shape for the window. + * \param shape_mode The parameters to set for the shaped window. + * + * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on invalid an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW + * if the SDL_Window* given does not reference a valid shaped window. + * + * \sa SDL_WindowShapeMode + * \sa SDL_GetShapedWindowMode. + */ +extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); + +/** + * \brief Get the shape parameters of a shaped window. + * + * \param window The shaped window whose parameters should be retrieved. + * \param shape_mode An empty shape-mode structure to fill, or NULL to check whether the window has a shape. + * + * \return 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode + * data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if + * the SDL_Window* given is a shapeable window currently lacking a shape. + * + * \sa SDL_WindowShapeMode + * \sa SDL_SetWindowShape + */ +extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_shape_h */ diff --git a/WASM/include/SDL/SDL_stdinc.h b/WASM/include/SDL/SDL_stdinc.h new file mode 100644 index 0000000..508ecdb --- /dev/null +++ b/WASM/include/SDL/SDL_stdinc.h @@ -0,0 +1,764 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_stdinc.h + * + * This is a general header that includes C language support. + */ + +#ifndef _SDL_stdinc_h +#define _SDL_stdinc_h + +#include "SDL_config.h" + + +#ifdef HAVE_SYS_TYPES_H +#include +#endif +#ifdef HAVE_STDIO_H +#include +#endif +#if defined(STDC_HEADERS) +# include +# include +# include +#else +# if defined(HAVE_STDLIB_H) +# include +# elif defined(HAVE_MALLOC_H) +# include +# endif +# if defined(HAVE_STDDEF_H) +# include +# endif +# if defined(HAVE_STDARG_H) +# include +# endif +#endif +#ifdef HAVE_STRING_H +# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) +# include +# endif +# include +#endif +#ifdef HAVE_STRINGS_H +# include +#endif +#if defined(HAVE_INTTYPES_H) +# include +#elif defined(__EMSCRIPTEN__) || defined(HAVE_STDINT_H) +# include +#endif +#ifdef HAVE_CTYPE_H +# include +#endif +#ifdef HAVE_MATH_H +# include +#endif +#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H) +# include +#endif + +/** + * The number of elements in an array. + */ +#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) +#define SDL_TABLESIZE(table) SDL_arraysize(table) + +/** + * \name Cast operators + * + * Use proper C++ casts when compiled as C++ to be compatible with the option + * -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above). + */ +/*@{*/ +#ifdef __cplusplus +#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) +#define SDL_static_cast(type, expression) static_cast(expression) +#else +#define SDL_reinterpret_cast(type, expression) ((type)(expression)) +#define SDL_static_cast(type, expression) ((type)(expression)) +#endif +/*@}*//*Cast operators*/ + +/* Define a four character code as a Uint32 */ +#define SDL_FOURCC(A, B, C, D) \ + ((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24)) + +/** + * \name Basic data types + */ +/*@{*/ + +typedef enum +{ + SDL_FALSE = 0, + SDL_TRUE = 1 +} SDL_bool; + +/** + * \brief A signed 8-bit integer type. + */ +typedef int8_t Sint8; +/** + * \brief An unsigned 8-bit integer type. + */ +typedef uint8_t Uint8; +/** + * \brief A signed 16-bit integer type. + */ +typedef int16_t Sint16; +/** + * \brief An unsigned 16-bit integer type. + */ +typedef uint16_t Uint16; +/** + * \brief A signed 32-bit integer type. + */ +typedef int32_t Sint32; +/** + * \brief An unsigned 32-bit integer type. + */ +typedef uint32_t Uint32; + +/** + * \brief A signed 64-bit integer type. + */ +typedef int64_t Sint64; +/** + * \brief An unsigned 64-bit integer type. + */ +typedef uint64_t Uint64; + +/*@}*//*Basic data types*/ + + +#define SDL_COMPILE_TIME_ASSERT(name, x) \ + typedef int SDL_dummy_ ## name[(x) * 2 - 1] +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); +SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); +SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2); +SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2); +SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4); +SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4); +SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8); +SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +/* Check to make sure enums are the size of ints, for structure packing. + For both Watcom C/C++ and Borland C/C++ the compiler option that makes + enums having the size of an int must be enabled. + This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). +*/ +/* Enable enums always int in CodeWarrior (for MPW use "-enum int") */ +#ifdef __MWERKS__ +#pragma enumsalwaysint on +#endif + +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +#if !defined(__NINTENDODS__) && !defined(__ANDROID__) + /* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */ +typedef enum +{ + DUMMY_ENUM_VALUE +} SDL_DUMMY_ENUM; + +SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); +#endif +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +#ifdef HAVE_MALLOC +#define SDL_malloc malloc +#else +extern DECLSPEC void *SDLCALL SDL_malloc(size_t size); +#endif + +#ifdef HAVE_CALLOC +#define SDL_calloc calloc +#else +extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size); +#endif + +#ifdef HAVE_REALLOC +#define SDL_realloc realloc +#else +extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size); +#endif + +#ifdef HAVE_FREE +#define SDL_free free +#else +extern DECLSPEC void SDLCALL SDL_free(void *mem); +#endif + +#if defined(HAVE_ALLOCA) && !defined(alloca) +# if defined(HAVE_ALLOCA_H) +# include +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(__AIX__) +#pragma alloca +# elif defined(__MRC__) +void *alloca(unsigned); +# else +char *alloca(); +# endif +#endif +#ifdef HAVE_ALLOCA +#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) +#define SDL_stack_free(data) +#else +#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) +#define SDL_stack_free(data) SDL_free(data) +#endif + +#ifdef HAVE_GETENV +#define SDL_getenv getenv +#else +extern DECLSPEC char *SDLCALL SDL_getenv(const char *name); +#endif + +/* SDL_putenv() has moved to SDL_compat. */ +#ifdef HAVE_SETENV +#define SDL_setenv setenv +#else +extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, + int overwrite); +#endif + +#ifdef HAVE_QSORT +#define SDL_qsort qsort +#else +extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, + int (*compare) (const void *, + const void *)); +#endif + +#ifdef HAVE_ABS +#define SDL_abs abs +#else +#define SDL_abs(X) ((X) < 0 ? -(X) : (X)) +#endif + +#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) +#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) + +#ifdef HAVE_CTYPE_H +#define SDL_isdigit(X) isdigit(X) +#define SDL_isspace(X) isspace(X) +#define SDL_toupper(X) toupper(X) +#define SDL_tolower(X) tolower(X) +#else +#define SDL_isdigit(X) (((X) >= '0') && ((X) <= '9')) +#define SDL_isspace(X) (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n')) +#define SDL_toupper(X) (((X) >= 'a') && ((X) <= 'z') ? ('A'+((X)-'a')) : (X)) +#define SDL_tolower(X) (((X) >= 'A') && ((X) <= 'Z') ? ('a'+((X)-'A')) : (X)) +#endif + +#ifdef HAVE_MEMSET +#define SDL_memset memset +#else +extern DECLSPEC void *SDLCALL SDL_memset(void *dst, int c, size_t len); +#endif +#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x))) +#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x))) + +#if defined(__GNUC__) && defined(i386) +#define SDL_memset4(dst, val, len) \ +do { \ + int u0, u1, u2; \ + __asm__ __volatile__ ( \ + "cld\n\t" \ + "rep ; stosl\n\t" \ + : "=&D" (u0), "=&a" (u1), "=&c" (u2) \ + : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, len)) \ + : "memory" ); \ +} while(0) +#endif +#ifndef SDL_memset4 +#define SDL_memset4(dst, val, len) \ +do { \ + unsigned _count = (len); \ + unsigned _n = (_count + 3) / 4; \ + Uint32 *_p = SDL_static_cast(Uint32 *, dst); \ + Uint32 _val = (val); \ + if (len == 0) break; \ + switch (_count % 4) { \ + case 0: do { *_p++ = _val; \ + case 3: *_p++ = _val; \ + case 2: *_p++ = _val; \ + case 1: *_p++ = _val; \ + } while ( --_n ); \ + } \ +} while(0) +#endif + +/* We can count on memcpy existing on Mac OS X and being well-tuned. */ +#if defined(__MACOSX__) +#define SDL_memcpy memcpy +#elif defined(__GNUC__) && defined(i386) +#define SDL_memcpy(dst, src, len) \ +do { \ + int u0, u1, u2; \ + __asm__ __volatile__ ( \ + "cld\n\t" \ + "rep ; movsl\n\t" \ + "testb $2,%b4\n\t" \ + "je 1f\n\t" \ + "movsw\n" \ + "1:\ttestb $1,%b4\n\t" \ + "je 2f\n\t" \ + "movsb\n" \ + "2:" \ + : "=&c" (u0), "=&D" (u1), "=&S" (u2) \ + : "0" (SDL_static_cast(unsigned, len)/4), "q" (len), "1" (dst),"2" (src) \ + : "memory" ); \ +} while(0) +#endif +#ifndef SDL_memcpy +#ifdef HAVE_MEMCPY +#define SDL_memcpy memcpy +#elif defined(HAVE_BCOPY) +#define SDL_memcpy(d, s, n) bcopy((s), (d), (n)) +#else +extern DECLSPEC void *SDLCALL SDL_memcpy(void *dst, const void *src, + size_t len); +#endif +#endif + +/* We can count on memcpy existing on Mac OS X and being well-tuned. */ +#if defined(__MACOSX__) +#define SDL_memcpy4(dst, src, len) SDL_memcpy((dst), (src), (len) << 2) +#elif defined(__GNUC__) && defined(i386) +#define SDL_memcpy4(dst, src, len) \ +do { \ + int ecx, edi, esi; \ + __asm__ __volatile__ ( \ + "cld\n\t" \ + "rep ; movsl" \ + : "=&c" (ecx), "=&D" (edi), "=&S" (esi) \ + : "0" (SDL_static_cast(unsigned, len)), "1" (dst), "2" (src) \ + : "memory" ); \ +} while(0) +#endif +#ifndef SDL_memcpy4 +#define SDL_memcpy4(dst, src, len) SDL_memcpy((dst), (src), (len) << 2) +#endif + +#ifdef HAVE_MEMMOVE +#define SDL_memmove memmove +#else +extern DECLSPEC void *SDLCALL SDL_memmove(void *dst, const void *src, + size_t len); +#endif + +#ifdef HAVE_MEMCMP +#define SDL_memcmp memcmp +#else +extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, + size_t len); +#endif + +#ifdef HAVE_STRLEN +#define SDL_strlen strlen +#else +extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string); +#endif + +#ifdef HAVE_WCSLEN +#define SDL_wcslen wcslen +#else +#if !defined(wchar_t) && defined(__NINTENDODS__) +#define wchar_t short /* TODO: figure out why libnds doesn't have this */ +#endif +extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t * string); +#endif + +#ifdef HAVE_WCSLCPY +#define SDL_wcslcpy wcslcpy +#else +extern DECLSPEC size_t SDLCALL SDL_wcslcpy(wchar_t *dst, const wchar_t *src, size_t maxlen); +#endif + +#ifdef HAVE_WCSLCAT +#define SDL_wcslcat wcslcat +#else +extern DECLSPEC size_t SDLCALL SDL_wcslcat(wchar_t *dst, const wchar_t *src, size_t maxlen); +#endif + + +#ifdef HAVE_STRLCPY +#define SDL_strlcpy strlcpy +#else +extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src, + size_t maxlen); +#endif + +extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(char *dst, const char *src, + size_t dst_bytes); + +#ifdef HAVE_STRLCAT +#define SDL_strlcat strlcat +#else +extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src, + size_t maxlen); +#endif + +#ifdef HAVE_STRDUP +#define SDL_strdup strdup +#else +extern DECLSPEC char *SDLCALL SDL_strdup(const char *string); +#endif + +#ifdef HAVE__STRREV +#define SDL_strrev _strrev +#else +extern DECLSPEC char *SDLCALL SDL_strrev(char *string); +#endif + +#ifdef HAVE__STRUPR +#define SDL_strupr _strupr +#else +extern DECLSPEC char *SDLCALL SDL_strupr(char *string); +#endif + +#ifdef HAVE__STRLWR +#define SDL_strlwr _strlwr +#else +extern DECLSPEC char *SDLCALL SDL_strlwr(char *string); +#endif + +#ifdef HAVE_STRCHR +#define SDL_strchr strchr +#elif defined(HAVE_INDEX) +#define SDL_strchr index +#else +extern DECLSPEC char *SDLCALL SDL_strchr(const char *string, int c); +#endif + +#ifdef HAVE_STRRCHR +#define SDL_strrchr strrchr +#elif defined(HAVE_RINDEX) +#define SDL_strrchr rindex +#else +extern DECLSPEC char *SDLCALL SDL_strrchr(const char *string, int c); +#endif + +#ifdef HAVE_STRSTR +#define SDL_strstr strstr +#else +extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, + const char *needle); +#endif + +#ifdef HAVE_ITOA +#define SDL_itoa itoa +#else +#define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix) +#endif + +#ifdef HAVE__LTOA +#define SDL_ltoa _ltoa +#else +extern DECLSPEC char *SDLCALL SDL_ltoa(long value, char *string, int radix); +#endif + +#ifdef HAVE__UITOA +#define SDL_uitoa _uitoa +#else +#define SDL_uitoa(value, string, radix) SDL_ultoa((long)value, string, radix) +#endif + +#ifdef HAVE__ULTOA +#define SDL_ultoa _ultoa +#else +extern DECLSPEC char *SDLCALL SDL_ultoa(unsigned long value, char *string, + int radix); +#endif + +#ifdef HAVE_STRTOL +#define SDL_strtol strtol +#else +extern DECLSPEC long SDLCALL SDL_strtol(const char *string, char **endp, + int base); +#endif + +#ifdef HAVE_STRTOUL +#define SDL_strtoul strtoul +#else +extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *string, + char **endp, int base); +#endif + +#ifdef HAVE__I64TOA +#define SDL_lltoa _i64toa +#else +extern DECLSPEC char *SDLCALL SDL_lltoa(Sint64 value, char *string, + int radix); +#endif + +#ifdef HAVE__UI64TOA +#define SDL_ulltoa _ui64toa +#else +extern DECLSPEC char *SDLCALL SDL_ulltoa(Uint64 value, char *string, + int radix); +#endif + +#ifdef HAVE_STRTOLL +#define SDL_strtoll strtoll +#else +extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *string, char **endp, + int base); +#endif + +#ifdef HAVE_STRTOULL +#define SDL_strtoull strtoull +#else +extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *string, char **endp, + int base); +#endif + +#ifdef HAVE_STRTOD +#define SDL_strtod strtod +#else +extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); +#endif + +#ifdef HAVE_ATOI +#define SDL_atoi atoi +#else +#define SDL_atoi(X) SDL_strtol(X, NULL, 0) +#endif + +#ifdef HAVE_ATOF +#define SDL_atof atof +#else +#define SDL_atof(X) SDL_strtod(X, NULL) +#endif + +#ifdef HAVE_STRCMP +#define SDL_strcmp strcmp +#else +extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); +#endif + +#ifdef HAVE_STRNCMP +#define SDL_strncmp strncmp +#else +extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, + size_t maxlen); +#endif + +#ifdef HAVE_STRCASECMP +#define SDL_strcasecmp strcasecmp +#elif defined(HAVE__STRICMP) +#define SDL_strcasecmp _stricmp +#else +extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, + const char *str2); +#endif + +#ifdef HAVE_STRNCASECMP +#define SDL_strncasecmp strncasecmp +#elif defined(HAVE__STRNICMP) +#define SDL_strncasecmp _strnicmp +#else +extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, + const char *str2, size_t maxlen); +#endif + +#ifdef HAVE_SSCANF +#define SDL_sscanf sscanf +#else +extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, + ...); +#endif + +#ifdef HAVE_SNPRINTF +#define SDL_snprintf snprintf +#else +extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, + const char *fmt, ...); +#endif + +#ifdef HAVE_VSNPRINTF +#define SDL_vsnprintf vsnprintf +#else +extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, + const char *fmt, va_list ap); +#endif + +#ifndef HAVE_M_PI +#define M_PI 3.14159265358979323846264338327950288 /* pi */ +#endif + +#ifdef HAVE_ATAN +#define SDL_atan atan +#else +extern DECLSPEC double SDLCALL SDL_atan(double x); +#endif + +#ifdef HAVE_ATAN2 +#define SDL_atan2 atan2 +#else +extern DECLSPEC double SDLCALL SDL_atan2(double y, double x); +#endif + +#ifdef HAVE_CEIL +#define SDL_ceil ceil +#else +#define SDL_ceil(x) ((double)(int)((x)+0.5)) +#endif + +#ifdef HAVE_COPYSIGN +#define SDL_copysign copysign +#else +extern DECLSPEC double SDLCALL SDL_copysign(double x, double y); +#endif + +#ifdef HAVE_COS +#define SDL_cos cos +#else +extern DECLSPEC double SDLCALL SDL_cos(double x); +#endif + +#ifdef HAVE_COSF +#define SDL_cosf cosf +#else +#define SDL_cosf(x) (float)SDL_cos((double)x) +#endif + +#ifdef HAVE_FABS +#define SDL_fabs fabs +#else +extern DECLSPEC double SDLCALL SDL_fabs(double x); +#endif + +#ifdef HAVE_FLOOR +#define SDL_floor floor +#else +extern DECLSPEC double SDLCALL SDL_floor(double x); +#endif + +#ifdef HAVE_LOG +#define SDL_log log +#else +extern DECLSPEC double SDLCALL SDL_log(double x); +#endif + +#ifdef HAVE_POW +#define SDL_pow pow +#else +extern DECLSPEC double SDLCALL SDL_pow(double x, double y); +#endif + +#ifdef HAVE_SCALBN +#define SDL_scalbn scalbn +#else +extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n); +#endif + +#ifdef HAVE_SIN +#define SDL_sin sin +#else +extern DECLSPEC double SDLCALL SDL_sin(double x); +#endif + +#ifdef HAVE_SINF +#define SDL_sinf sinf +#else +#define SDL_sinf(x) (float)SDL_sin((double)x) +#endif + +#ifdef HAVE_SQRT +#define SDL_sqrt sqrt +#else +extern DECLSPEC double SDLCALL SDL_sqrt(double x); +#endif + +/* The SDL implementation of iconv() returns these error codes */ +#define SDL_ICONV_ERROR (size_t)-1 +#define SDL_ICONV_E2BIG (size_t)-2 +#define SDL_ICONV_EILSEQ (size_t)-3 +#define SDL_ICONV_EINVAL (size_t)-4 + +#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H) +#define SDL_iconv_t iconv_t +#define SDL_iconv_open iconv_open +#define SDL_iconv_close iconv_close +#else +typedef struct _SDL_iconv_t *SDL_iconv_t; +extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, + const char *fromcode); +extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); +#endif +extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, + size_t * inbytesleft, char **outbuf, + size_t * outbytesleft); +/** + * This function converts a string between encodings in one pass, returning a + * string that must be freed with SDL_free() or NULL on error. + */ +extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode, + const char *fromcode, + const char *inbuf, + size_t inbytesleft); +#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1) + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_stdinc_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_surface.h b/WASM/include/SDL/SDL_surface.h new file mode 100644 index 0000000..ecf8960 --- /dev/null +++ b/WASM/include/SDL/SDL_surface.h @@ -0,0 +1,499 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_surface.h + * + * Header file for ::SDL_surface definition and management functions. + */ + +#ifndef _SDL_surface_h +#define _SDL_surface_h + +#include "SDL_stdinc.h" +#include "SDL_pixels.h" +#include "SDL_rect.h" +#include "SDL_blendmode.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \name Surface flags + * + * These are the currently supported flags for the ::SDL_surface. + * + * \internal + * Used internally (read-only). + */ +/*@{*/ +#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ +#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ +#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ +/*@}*//*Surface flags*/ + +/** + * Evaluates to true if the surface needs to be locked before access. + */ +#define SDL_MUSTLOCK(S) 1 + /* XXX Emscripten: we always need to lock. + (((S)->flags & SDL_RLEACCEL) != 0) */ + +/** + * \brief A collection of pixels used in software blitting. + * + * \note This structure should be treated as read-only, except for \c pixels, + * which, if not NULL, contains the raw pixel data for the surface. + */ +typedef struct SDL_Surface +{ + Uint32 flags; /**< Read-only */ + SDL_PixelFormat *format; /**< Read-only */ + int w, h; /**< Read-only */ + int pitch; /**< Read-only */ + void *pixels; /**< Read-write */ + + /** Application data associated with the surface */ + void *userdata; /**< Read-write */ + + /** information needed for surfaces requiring locks */ + int locked; /**< Read-only */ + void *lock_data; /**< Read-only */ + + /** clipping information */ + SDL_Rect clip_rect; /**< Read-only */ + + /** info for fast blit mapping to other surfaces */ + struct SDL_BlitMap *map; /**< Private */ + + /** Reference count -- used when freeing surface */ + int refcount; /**< Read-mostly */ +} SDL_Surface; + +/** + * \brief The type of function used for surface blitting functions. + */ +typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, + struct SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * Allocate and free an RGB surface. + * + * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. + * If the depth is greater than 8 bits, the pixel format is set using the + * flags '[RGB]mask'. + * + * If the function runs out of memory, it will return NULL. + * + * \param flags The \c flags are obsolete and should be set to 0. + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface + (Uint32 flags, int width, int height, int depth, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, + int width, + int height, + int depth, + int pitch, + Uint32 Rmask, + Uint32 Gmask, + Uint32 Bmask, + Uint32 Amask); +extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); + +/** + * \brief Set the palette used by a surface. + * + * \return 0, or -1 if the surface format doesn't use a palette. + * + * \note A single palette can be shared with many surfaces. + */ +extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, + SDL_Palette * palette); + +/** + * \brief Sets up a surface for directly accessing the pixels. + * + * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write + * to and read from \c surface->pixels, using the pixel format stored in + * \c surface->format. Once you are done accessing the surface, you should + * use SDL_UnlockSurface() to release it. + * + * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates + * to 0, then you can read and write to the surface at any time, and the + * pixel format of the surface will not change. + * + * No operating system or library calls should be made between lock/unlock + * pairs, as critical system locks may be held during this time. + * + * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. + * + * \sa SDL_UnlockSurface() + */ +extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); +/** \sa SDL_LockSurface() */ +extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); + +/** + * Load a surface from a seekable SDL data stream (memory or file). + * + * If \c freesrc is non-zero, the stream will be closed after being read. + * + * The new surface should be freed with SDL_FreeSurface(). + * + * \return the new surface, or NULL if there was an error. + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, + int freesrc); + +/** + * Load a surface from a file. + * + * Convenience macro. + */ +#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) + +/** + * Save a surface to a seekable SDL data stream (memory or file). + * + * If \c freedst is non-zero, the stream will be closed after being written. + * + * \return 0 if successful or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SaveBMP_RW + (SDL_Surface * surface, SDL_RWops * dst, int freedst); + +/** + * Save a surface to a file. + * + * Convenience macro. + */ +#define SDL_SaveBMP(surface, file) \ + SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) + +/** + * \brief Sets the RLE acceleration hint for a surface. + * + * \return 0 on success, or -1 if the surface is not valid + * + * \note If RLE is enabled, colorkey and alpha blending blits are much faster, + * but the surface must be locked before directly accessing the pixels. + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, + int flag); + +/** + * \brief Sets the color key (transparent pixel) in a blittable surface. + * + * \param surface The surface to update + * \param flag Non-zero to enable colorkey and 0 to disable colorkey + * \param key The transparent pixel in the native surface format + * + * \return 0 on success, or -1 if the surface is not valid + */ +extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, + int flag, Uint32 key); + +/** + * \brief Gets the color key (transparent pixel) in a blittable surface. + * + * \param surface The surface to update + * \param key A pointer filled in with the transparent pixel in the native + * surface format + * + * \return 0 on success, or -1 if the surface is not valid or colorkey is not + * enabled. + */ +extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, + Uint32 * key); + +/** + * \brief Set an additional color value used in blit operations. + * + * \param surface The surface to update. + * \param r The red color value multiplied into blit operations. + * \param g The green color value multiplied into blit operations. + * \param b The blue color value multiplied into blit operations. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_GetSurfaceColorMod() + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, + Uint8 r, Uint8 g, Uint8 b); + + +/** + * \brief Get the additional color value used in blit operations. + * + * \param surface The surface to query. + * \param r A pointer filled in with the current red color value. + * \param g A pointer filled in with the current green color value. + * \param b A pointer filled in with the current blue color value. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_SetSurfaceColorMod() + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, + Uint8 * r, Uint8 * g, + Uint8 * b); + +/** + * \brief Set an additional alpha value used in blit operations. + * + * \param surface The surface to update. + * \param alpha The alpha value multiplied into blit operations. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_GetSurfaceAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, + Uint8 alpha); + +/** + * \brief Get the additional alpha value used in blit operations. + * + * \param surface The surface to query. + * \param alpha A pointer filled in with the current alpha value. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_SetSurfaceAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, + Uint8 * alpha); + +/** + * \brief Set the blend mode used for blit operations. + * + * \param surface The surface to update. + * \param blendMode ::SDL_BlendMode to use for blit blending. + * + * \return 0 on success, or -1 if the parameters are not valid. + * + * \sa SDL_GetSurfaceBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, + SDL_BlendMode blendMode); + +/** + * \brief Get the blend mode used for blit operations. + * + * \param surface The surface to query. + * \param blendMode A pointer filled in with the current blend mode. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_SetSurfaceBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, + SDL_BlendMode *blendMode); + +/** + * Sets the clipping rectangle for the destination surface in a blit. + * + * If the clip rectangle is NULL, clipping will be disabled. + * + * If the clip rectangle doesn't intersect the surface, the function will + * return SDL_FALSE and blits will be completely clipped. Otherwise the + * function returns SDL_TRUE and blits to the surface will be clipped to + * the intersection of the surface area and the clipping rectangle. + * + * Note that blits are automatically clipped to the edges of the source + * and destination surfaces. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, + const SDL_Rect * rect); + +/** + * Gets the clipping rectangle for the destination surface in a blit. + * + * \c rect must be a pointer to a valid rectangle which will be filled + * with the correct values. + */ +extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, + SDL_Rect * rect); + +/** + * Creates a new surface of the specified format, and then copies and maps + * the given surface to it so the blit of the converted surface will be as + * fast as possible. If this function fails, it returns NULL. + * + * The \c flags parameter is passed to SDL_CreateRGBSurface() and has those + * semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and + * SDL will try to RLE accelerate colorkey and alpha blits in the resulting + * surface. + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface + (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags); +extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat + (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); + +/** + * \brief Copy a block of pixels of one format to another format + */ +extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, + Uint32 src_format, + const void * src, int src_pitch, + Uint32 dst_format, + void * dst, int dst_pitch); + +/** + * Performs a fast fill of the given rectangle with \c color. + * + * If \c rect is NULL, the whole surface will be filled with \c color. + * + * The color should be a pixel of the format used by the surface, and + * can be generated by the SDL_MapRGB() function. + * + * \return 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_FillRect + (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); +extern DECLSPEC int SDLCALL SDL_FillRects + (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); + +/** + * Performs a fast blit from the source surface to the destination surface. + * + * This assumes that the source and destination rectangles are + * the same size. If either \c srcrect or \c dstrect are NULL, the entire + * surface (\c src or \c dst) is copied. The final blit rectangles are saved + * in \c srcrect and \c dstrect after all clipping is performed. + * + * \return If the blit is successful, it returns 0, otherwise it returns -1. + * + * The blit function should not be called on a locked surface. + * + * The blit semantics for surfaces with and without alpha and colorkey + * are defined as follows: + * \verbatim + RGBA->RGB: + SDL_SRCALPHA set: + alpha-blend (using alpha-channel). + SDL_SRCCOLORKEY ignored. + SDL_SRCALPHA not set: + copy RGB. + if SDL_SRCCOLORKEY set, only copy the pixels matching the + RGB values of the source colour key, ignoring alpha in the + comparison. + + RGB->RGBA: + SDL_SRCALPHA set: + alpha-blend (using the source per-surface alpha value); + set destination alpha to opaque. + SDL_SRCALPHA not set: + copy RGB, set destination alpha to source per-surface alpha value. + both: + if SDL_SRCCOLORKEY set, only copy the pixels matching the + source colour key. + + RGBA->RGBA: + SDL_SRCALPHA set: + alpha-blend (using the source alpha channel) the RGB values; + leave destination alpha untouched. [Note: is this correct?] + SDL_SRCCOLORKEY ignored. + SDL_SRCALPHA not set: + copy all of RGBA to the destination. + if SDL_SRCCOLORKEY set, only copy the pixels matching the + RGB values of the source colour key, ignoring alpha in the + comparison. + + RGB->RGB: + SDL_SRCALPHA set: + alpha-blend (using the source per-surface alpha value). + SDL_SRCALPHA not set: + copy RGB. + both: + if SDL_SRCCOLORKEY set, only copy the pixels matching the + source colour key. + \endverbatim + * + * You should call SDL_BlitSurface() unless you know exactly how SDL + * blitting works internally and how to use the other blit functions. + */ +#define SDL_BlitSurface SDL_UpperBlit + +/** + * This is the public blit function, SDL_BlitSurface(), and it performs + * rectangle validation and clipping before passing it to SDL_LowerBlit() + */ +extern DECLSPEC int SDLCALL SDL_UpperBlit + (SDL_Surface * src, const SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * This is a semi-private blit function and it performs low-level surface + * blitting only. + */ +extern DECLSPEC int SDLCALL SDL_LowerBlit + (SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * \brief Perform a fast, low quality, stretch blit between two surfaces of the + * same pixel format. + * + * \note This function uses a static buffer, and is not thread-safe. + */ +extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, + const SDL_Rect * srcrect, + SDL_Surface * dst, + const SDL_Rect * dstrect); + +#define SDL_BlitScaled SDL_UpperBlitScaled + +/** + * This is the public scaled blit function, SDL_BlitScaled(), and it performs + * rectangle validation and clipping before passing it to SDL_LowerBlitScaled() + */ +extern DECLSPEC int SDLCALL SDL_UpperBlitScaled + (SDL_Surface * src, const SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * This is a semi-private blit function and it performs low-level surface + * scaled blitting only. + */ +extern DECLSPEC int SDLCALL SDL_LowerBlitScaled + (SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_surface_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_syswm.h b/WASM/include/SDL/SDL_syswm.h new file mode 100644 index 0000000..677e398 --- /dev/null +++ b/WASM/include/SDL/SDL_syswm.h @@ -0,0 +1,241 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_syswm.h + * + * Include file for SDL custom system window manager hooks. + */ + +#ifndef _SDL_syswm_h +#define _SDL_syswm_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" +#include "SDL_version.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \file SDL_syswm.h + * + * Your application has access to a special type of event ::SDL_SYSWMEVENT, + * which contains window-manager specific information and arrives whenever + * an unhandled window event occurs. This event is ignored by default, but + * you can enable it with SDL_EventState(). + */ +#ifdef SDL_PROTOTYPES_ONLY +struct SDL_SysWMinfo; +#else + +#if defined(SDL_VIDEO_DRIVER_WINDOWS) +#define WIN32_LEAN_AND_MEAN +#include +#endif + +/* This is the structure for custom window manager events */ +#if defined(SDL_VIDEO_DRIVER_X11) +#if defined(__APPLE__) && defined(__MACH__) +/* conflicts with Quickdraw.h */ +#define Cursor X11Cursor +#endif + +#include +#include + +#if defined(__APPLE__) && defined(__MACH__) +/* matches the re-define above */ +#undef Cursor +#endif + +#endif /* defined(SDL_VIDEO_DRIVER_X11) */ + +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) +#include +#endif + +#if defined(SDL_VIDEO_DRIVER_COCOA) +#ifdef __OBJC__ +#include +#else +typedef struct _NSWindow NSWindow; +#endif +#endif + +#if defined(SDL_VIDEO_DRIVER_UIKIT) +#ifdef __OBJC__ +#include +#else +typedef struct _UIWindow UIWindow; +#endif +#endif + +/** + * These are the various supported windowing subsystems + */ +typedef enum +{ + SDL_SYSWM_UNKNOWN, + SDL_SYSWM_WINDOWS, + SDL_SYSWM_X11, + SDL_SYSWM_DIRECTFB, + SDL_SYSWM_COCOA, + SDL_SYSWM_UIKIT, +} SDL_SYSWM_TYPE; + +/** + * The custom event structure. + */ +struct SDL_SysWMmsg +{ + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union + { +#if defined(SDL_VIDEO_DRIVER_WINDOWS) + struct { + HWND hwnd; /**< The window for the message */ + UINT msg; /**< The type of message */ + WPARAM wParam; /**< WORD message parameter */ + LPARAM lParam; /**< LONG message parameter */ + } win; +#endif +#if defined(SDL_VIDEO_DRIVER_X11) + struct { + XEvent event; + } x11; +#endif +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) + struct { + DFBEvent event; + } dfb; +#endif +#if defined(SDL_VIDEO_DRIVER_COCOA) + struct + { + /* No Cocoa window events yet */ + } cocoa; +#endif +#if defined(SDL_VIDEO_DRIVER_UIKIT) + struct + { + /* No UIKit window events yet */ + } uikit; +#endif + /* Can't have an empty union */ + int dummy; + } msg; +}; + +/** + * The custom window manager information structure. + * + * When this structure is returned, it holds information about which + * low level system it is using, and will be one of SDL_SYSWM_TYPE. + */ +struct SDL_SysWMinfo +{ + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union + { +#if defined(SDL_VIDEO_DRIVER_WINDOWS) + struct + { + HWND window; /**< The window handle */ + } win; +#endif +#if defined(SDL_VIDEO_DRIVER_X11) + struct + { + Display *display; /**< The X11 display */ + Window window; /**< The X11 window */ + } x11; +#endif +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) + struct + { + IDirectFB *dfb; /**< The directfb main interface */ + IDirectFBWindow *window; /**< The directfb window handle */ + IDirectFBSurface *surface; /**< The directfb client surface */ + } dfb; +#endif +#if defined(SDL_VIDEO_DRIVER_COCOA) + struct + { + NSWindow *window; /* The Cocoa window */ + } cocoa; +#endif +#if defined(SDL_VIDEO_DRIVER_UIKIT) + struct + { + UIWindow *window; /* The UIKit window */ + } uikit; +#endif + /* Can't have an empty union */ + int dummy; + } info; +}; + +#endif /* SDL_PROTOTYPES_ONLY */ + +typedef struct SDL_SysWMinfo SDL_SysWMinfo; + +/* Function prototypes */ +/** + * \brief This function allows access to driver-dependent window information. + * + * \param window The window about which information is being requested + * \param info This structure must be initialized with the SDL version, and is + * then filled in with information about the given window. + * + * \return SDL_TRUE if the function is implemented and the version member of + * the \c info struct is valid, SDL_FALSE otherwise. + * + * You typically use this function like this: + * \code + * SDL_SysWMinfo info; + * SDL_VERSION(&info.version); + * if ( SDL_GetWindowWMInfo(&info) ) { ... } + * \endcode + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window, + SDL_SysWMinfo * info); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_syswm_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_thread.h b/WASM/include/SDL/SDL_thread.h new file mode 100644 index 0000000..c771a39 --- /dev/null +++ b/WASM/include/SDL/SDL_thread.h @@ -0,0 +1,182 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_thread_h +#define _SDL_thread_h + +/** + * \file SDL_thread.h + * + * Header for the SDL thread management routines. + */ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +/* Thread synchronization primitives */ +#include "SDL_mutex.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/* The SDL thread structure, defined in SDL_thread.c */ +struct SDL_Thread; +typedef struct SDL_Thread SDL_Thread; + +/* The SDL thread ID */ +typedef unsigned long SDL_threadID; + +/* The SDL thread priority + * + * Note: On many systems you require special privileges to set high priority. + */ +typedef enum { + SDL_THREAD_PRIORITY_LOW, + SDL_THREAD_PRIORITY_NORMAL, + SDL_THREAD_PRIORITY_HIGH +} SDL_ThreadPriority; + +/* The function passed to SDL_CreateThread() + It is passed a void* user context parameter and returns an int. + */ +typedef int (SDLCALL * SDL_ThreadFunction) (void *data); + +#if defined(__WIN32__) && !defined(HAVE_LIBC) +/** + * \file SDL_thread.h + * + * We compile SDL into a DLL. This means, that it's the DLL which + * creates a new thread for the calling process with the SDL_CreateThread() + * API. There is a problem with this, that only the RTL of the SDL.DLL will + * be initialized for those threads, and not the RTL of the calling + * application! + * + * To solve this, we make a little hack here. + * + * We'll always use the caller's _beginthread() and _endthread() APIs to + * start a new thread. This way, if it's the SDL.DLL which uses this API, + * then the RTL of SDL.DLL will be used to create the new thread, and if it's + * the application, then the RTL of the application will be used. + * + * So, in short: + * Always use the _beginthread() and _endthread() of the calling runtime + * library! + */ +#define SDL_PASSED_BEGINTHREAD_ENDTHREAD +#ifndef _WIN32_WCE +#include /* This has _beginthread() and _endthread() defined! */ +#endif + +#ifdef __GNUC__ +typedef unsigned long (__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned, + unsigned + (__stdcall * + func) (void *), + void *arg, + unsigned, + unsigned + *threadID); +typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); +#else +typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned, + unsigned (__stdcall * + func) (void + *), + void *arg, unsigned, + unsigned *threadID); +typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); +#endif + +/** + * Create a thread. + */ +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); + +#if defined(_WIN32_WCE) + +/** + * Create a thread. + */ +#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) + +#else + +/** + * Create a thread. + */ +#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) + +#endif +#else + +/** + * Create a thread. + */ +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, void *data); + +#endif + +/** + * Get the thread identifier for the current thread. + */ +extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); + +/** + * Get the thread identifier for the specified thread. + * + * Equivalent to SDL_ThreadID() if the specified thread is NULL. + */ +extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); + +/** + * Set the priority for the current thread + */ +extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); + +/** + * Wait for a thread to finish. + * + * The return code for the thread function is placed in the area + * pointed to by \c status, if \c status is not NULL. + */ +extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_thread_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_timer.h b/WASM/include/SDL/SDL_timer.h new file mode 100644 index 0000000..bb1abae --- /dev/null +++ b/WASM/include/SDL/SDL_timer.h @@ -0,0 +1,108 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_timer_h +#define _SDL_timer_h + +/** + * \file SDL_timer.h + * + * Header for the SDL time management routines. + */ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief Get the number of milliseconds since the SDL library initialization. + * + * \note This value wraps if the program runs for more than ~49 days. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); + +/** + * \brief Get the current value of the high resolution counter + */ +extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); + +/** + * \brief Get the count per second of the high resolution counter + */ +extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); + +/** + * \brief Wait a specified number of milliseconds before returning. + */ +extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); + +/** + * Function prototype for the timer callback function. + * + * The callback function is passed the current timer interval and returns + * the next timer interval. If the returned value is the same as the one + * passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is cancelled. + */ +typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param); + +/** + * Definition of the timer ID type. + */ +typedef int SDL_TimerID; + +/** + * \brief Add a new timer to the pool of timers already running. + * + * \return A timer ID, or NULL when an error occurs. + */ +extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, + SDL_TimerCallback callback, + void *param); + +/** + * \brief Remove a timer knowing its ID. + * + * \return A boolean value indicating success or failure. + * + * \warning It is not safe to remove a timer multiple times. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_timer_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_touch.h b/WASM/include/SDL/SDL_touch.h new file mode 100644 index 0000000..fe238f1 --- /dev/null +++ b/WASM/include/SDL/SDL_touch.h @@ -0,0 +1,92 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + ================================= IMPORTANT ================================ + This header taken from SDL2 + ============================================================================ +*/ + +/** + * \file SDL_touch.h + * + * Include file for SDL touch event handling. + */ + +#ifndef _SDL_touch_h +#define _SDL_touch_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef Sint64 SDL_TouchID; +typedef Sint64 SDL_FingerID; + +typedef struct SDL_Finger +{ + SDL_FingerID id; + float x; + float y; + float pressure; +} SDL_Finger; + +/* Used as the device ID for mouse events simulated with touch input */ +#define SDL_TOUCH_MOUSEID ((Uint32)-1) + + +/* Function prototypes */ + +/** + * \brief Get the number of registered touch devices. + */ +extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void); + +/** + * \brief Get the touch ID with the given index, or 0 if the index is invalid. + */ +extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index); + +/** + * \brief Get the number of active fingers for a given touch device. + */ +extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID); + +/** + * \brief Get the finger object of the given touch, with the given index. + */ +extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_touch_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_ttf.h b/WASM/include/SDL/SDL_ttf.h new file mode 100644 index 0000000..5ae5bea --- /dev/null +++ b/WASM/include/SDL/SDL_ttf.h @@ -0,0 +1,249 @@ +/* + SDL_ttf: A companion library to SDL for working with TrueType (tm) fonts + Copyright (C) 2001-2012 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* This library is a wrapper around the excellent FreeType 2.0 library, + available at: + http://www.freetype.org/ +*/ + +#ifndef _SDL_TTF_H +#define _SDL_TTF_H + +#include "SDL.h" +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_TTF_MAJOR_VERSION 2 +#define SDL_TTF_MINOR_VERSION 0 +#define SDL_TTF_PATCHLEVEL 11 + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL_ttf library. + */ +#define SDL_TTF_VERSION(X) \ +{ \ + (X)->major = SDL_TTF_MAJOR_VERSION; \ + (X)->minor = SDL_TTF_MINOR_VERSION; \ + (X)->patch = SDL_TTF_PATCHLEVEL; \ +} + +/* Backwards compatibility */ +#define TTF_MAJOR_VERSION SDL_TTF_MAJOR_VERSION +#define TTF_MINOR_VERSION SDL_TTF_MINOR_VERSION +#define TTF_PATCHLEVEL SDL_TTF_PATCHLEVEL +#define TTF_VERSION(X) SDL_TTF_VERSION(X) + +/* This function gets the version of the dynamically linked SDL_ttf library. + it should NOT be used to fill a version structure, instead you should + use the SDL_TTF_VERSION() macro. + */ +extern DECLSPEC const SDL_version * SDLCALL TTF_Linked_Version(void); + +/* ZERO WIDTH NO-BREAKSPACE (Unicode byte order mark) */ +#define UNICODE_BOM_NATIVE 0xFEFF +#define UNICODE_BOM_SWAPPED 0xFFFE + +/* This function tells the library whether UNICODE text is generally + byteswapped. A UNICODE BOM character in a string will override + this setting for the remainder of that string. +*/ +extern DECLSPEC void SDLCALL TTF_ByteSwappedUNICODE(int swapped); + +/* The internal structure containing font information */ +typedef struct _TTF_Font TTF_Font; + +/* Initialize the TTF engine - returns 0 if successful, -1 on error */ +extern DECLSPEC int SDLCALL TTF_Init(void); + +/* Open a font file and create a font of the specified point size. + * Some .fon fonts will have several sizes embedded in the file, so the + * point size becomes the index of choosing which size. If the value + * is too high, the last indexed size will be the default. */ +extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFont(const char *file, int ptsize); +extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontIndex(const char *file, int ptsize, long index); +extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontRW(SDL_RWops *src, int freesrc, int ptsize); +extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontIndexRW(SDL_RWops *src, int freesrc, int ptsize, long index); + +/* Set and retrieve the font style */ +#define TTF_STYLE_NORMAL 0x00 +#define TTF_STYLE_BOLD 0x01 +#define TTF_STYLE_ITALIC 0x02 +#define TTF_STYLE_UNDERLINE 0x04 +#define TTF_STYLE_STRIKETHROUGH 0x08 +extern DECLSPEC int SDLCALL TTF_GetFontStyle(const TTF_Font *font); +extern DECLSPEC void SDLCALL TTF_SetFontStyle(TTF_Font *font, int style); +extern DECLSPEC int SDLCALL TTF_GetFontOutline(const TTF_Font *font); +extern DECLSPEC void SDLCALL TTF_SetFontOutline(TTF_Font *font, int outline); + +/* Set and retrieve FreeType hinter settings */ +#define TTF_HINTING_NORMAL 0 +#define TTF_HINTING_LIGHT 1 +#define TTF_HINTING_MONO 2 +#define TTF_HINTING_NONE 3 +extern DECLSPEC int SDLCALL TTF_GetFontHinting(const TTF_Font *font); +extern DECLSPEC void SDLCALL TTF_SetFontHinting(TTF_Font *font, int hinting); + +/* Get the total height of the font - usually equal to point size */ +extern DECLSPEC int SDLCALL TTF_FontHeight(const TTF_Font *font); + +/* Get the offset from the baseline to the top of the font + This is a positive value, relative to the baseline. + */ +extern DECLSPEC int SDLCALL TTF_FontAscent(const TTF_Font *font); + +/* Get the offset from the baseline to the bottom of the font + This is a negative value, relative to the baseline. + */ +extern DECLSPEC int SDLCALL TTF_FontDescent(const TTF_Font *font); + +/* Get the recommended spacing between lines of text for this font */ +extern DECLSPEC int SDLCALL TTF_FontLineSkip(const TTF_Font *font); + +/* Get/Set whether or not kerning is allowed for this font */ +extern DECLSPEC int SDLCALL TTF_GetFontKerning(const TTF_Font *font); +extern DECLSPEC void SDLCALL TTF_SetFontKerning(TTF_Font *font, int allowed); + +/* Get the number of faces of the font */ +extern DECLSPEC long SDLCALL TTF_FontFaces(const TTF_Font *font); + +/* Get the font face attributes, if any */ +extern DECLSPEC int SDLCALL TTF_FontFaceIsFixedWidth(const TTF_Font *font); +extern DECLSPEC char * SDLCALL TTF_FontFaceFamilyName(const TTF_Font *font); +extern DECLSPEC char * SDLCALL TTF_FontFaceStyleName(const TTF_Font *font); + +/* Check wether a glyph is provided by the font or not */ +extern DECLSPEC int SDLCALL TTF_GlyphIsProvided(const TTF_Font *font, Uint16 ch); + +/* Get the metrics (dimensions) of a glyph + To understand what these metrics mean, here is a useful link: + http://freetype.sourceforge.net/freetype2/docs/tutorial/step2.html + */ +extern DECLSPEC int SDLCALL TTF_GlyphMetrics(TTF_Font *font, Uint16 ch, + int *minx, int *maxx, + int *miny, int *maxy, int *advance); + +/* Get the dimensions of a rendered string of text */ +extern DECLSPEC int SDLCALL TTF_SizeText(TTF_Font *font, const char *text, int *w, int *h); +extern DECLSPEC int SDLCALL TTF_SizeUTF8(TTF_Font *font, const char *text, int *w, int *h); +extern DECLSPEC int SDLCALL TTF_SizeUNICODE(TTF_Font *font, const Uint16 *text, int *w, int *h); + +/* Create an 8-bit palettized surface and render the given text at + fast quality with the given font and color. The 0 pixel is the + colorkey, giving a transparent background, and the 1 pixel is set + to the text color. + This function returns the new surface, or NULL if there was an error. +*/ +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Solid(TTF_Font *font, + const char *text, SDL_Color fg); +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Solid(TTF_Font *font, + const char *text, SDL_Color fg); +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Solid(TTF_Font *font, + const Uint16 *text, SDL_Color fg); + +/* Create an 8-bit palettized surface and render the given glyph at + fast quality with the given font and color. The 0 pixel is the + colorkey, giving a transparent background, and the 1 pixel is set + to the text color. The glyph is rendered without any padding or + centering in the X direction, and aligned normally in the Y direction. + This function returns the new surface, or NULL if there was an error. +*/ +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Solid(TTF_Font *font, + Uint16 ch, SDL_Color fg); + +/* Create an 8-bit palettized surface and render the given text at + high quality with the given font and colors. The 0 pixel is background, + while other pixels have varying degrees of the foreground color. + This function returns the new surface, or NULL if there was an error. +*/ +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Shaded(TTF_Font *font, + const char *text, SDL_Color fg, SDL_Color bg); +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Shaded(TTF_Font *font, + const char *text, SDL_Color fg, SDL_Color bg); +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font, + const Uint16 *text, SDL_Color fg, SDL_Color bg); + +/* Create an 8-bit palettized surface and render the given glyph at + high quality with the given font and colors. The 0 pixel is background, + while other pixels have varying degrees of the foreground color. + The glyph is rendered without any padding or centering in the X + direction, and aligned normally in the Y direction. + This function returns the new surface, or NULL if there was an error. +*/ +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Shaded(TTF_Font *font, + Uint16 ch, SDL_Color fg, SDL_Color bg); + +/* Create a 32-bit ARGB surface and render the given text at high quality, + using alpha blending to dither the font with the given color. + This function returns the new surface, or NULL if there was an error. +*/ +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Blended(TTF_Font *font, + const char *text, SDL_Color fg); +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Blended(TTF_Font *font, + const char *text, SDL_Color fg); +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Blended(TTF_Font *font, + const Uint16 *text, SDL_Color fg); + +/* Create a 32-bit ARGB surface and render the given glyph at high quality, + using alpha blending to dither the font with the given color. + The glyph is rendered without any padding or centering in the X + direction, and aligned normally in the Y direction. + This function returns the new surface, or NULL if there was an error. +*/ +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Blended(TTF_Font *font, + Uint16 ch, SDL_Color fg); + +/* For compatibility with previous versions, here are the old functions */ +#define TTF_RenderText(font, text, fg, bg) \ + TTF_RenderText_Shaded(font, text, fg, bg) +#define TTF_RenderUTF8(font, text, fg, bg) \ + TTF_RenderUTF8_Shaded(font, text, fg, bg) +#define TTF_RenderUNICODE(font, text, fg, bg) \ + TTF_RenderUNICODE_Shaded(font, text, fg, bg) + +/* Close an opened font file */ +extern DECLSPEC void SDLCALL TTF_CloseFont(TTF_Font *font); + +/* De-initialize the TTF engine */ +extern DECLSPEC void SDLCALL TTF_Quit(void); + +/* Check if the TTF engine is initialized */ +extern DECLSPEC int SDLCALL TTF_WasInit(void); + +/* Get the kerning size of two glyphs */ +extern DECLSPEC int TTF_GetFontKerningSize(TTF_Font *font, int prev_index, int index); + +/* We'll use SDL for reporting errors */ +#define TTF_SetError SDL_SetError +#define TTF_GetError SDL_GetError + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_TTF_H */ diff --git a/WASM/include/SDL/SDL_types.h b/WASM/include/SDL/SDL_types.h new file mode 100644 index 0000000..7b1217e --- /dev/null +++ b/WASM/include/SDL/SDL_types.h @@ -0,0 +1,29 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_types.h + * + * \deprecated + */ + +/* DEPRECATED */ +#include "SDL_stdinc.h" diff --git a/WASM/include/SDL/SDL_version.h b/WASM/include/SDL/SDL_version.h new file mode 100644 index 0000000..3d7ce28 --- /dev/null +++ b/WASM/include/SDL/SDL_version.h @@ -0,0 +1,166 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_version.h + * + * This header defines the current SDL version. + */ + +#ifndef _SDL_version_h +#define _SDL_version_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief Information the version of SDL in use. + * + * Represents the library's version as three levels: major revision + * (increments with massive changes, additions, and enhancements), + * minor revision (increments with backwards-compatible changes to the + * major revision), and patchlevel (increments with fixes to the minor + * revision). + * + * \sa SDL_VERSION + * \sa SDL_GetVersion + */ +typedef struct SDL_version +{ + Uint8 major; /**< major version */ + Uint8 minor; /**< minor version */ + Uint8 patch; /**< update version */ +} SDL_version; + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_MAJOR_VERSION 1 +#define SDL_MINOR_VERSION 3 +#define SDL_PATCHLEVEL 0 + +/** + * \brief Macro to determine SDL version program was compiled against. + * + * This macro fills in a SDL_version structure with the version of the + * library you compiled against. This is determined by what header the + * compiler uses. Note that if you dynamically linked the library, you might + * have a slightly newer or older version at runtime. That version can be + * determined with SDL_GetVersion(), which, unlike SDL_VERSION(), + * is not a macro. + * + * \param x A pointer to a SDL_version struct to initialize. + * + * \sa SDL_version + * \sa SDL_GetVersion + */ +#define SDL_VERSION(x) \ +{ \ + (x)->major = SDL_MAJOR_VERSION; \ + (x)->minor = SDL_MINOR_VERSION; \ + (x)->patch = SDL_PATCHLEVEL; \ +} + +/** + * This macro turns the version numbers into a numeric value: + * \verbatim + (1,2,3) -> (1203) + \endverbatim + * + * This assumes that there will never be more than 100 patchlevels. + */ +#define SDL_VERSIONNUM(X, Y, Z) \ + ((X)*1000 + (Y)*100 + (Z)) + +/** + * This is the version number macro for the current SDL version. + */ +#define SDL_COMPILEDVERSION \ + SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) + +/** + * This macro will evaluate to true if compiled with SDL at least X.Y.Z. + */ +#define SDL_VERSION_ATLEAST(X, Y, Z) \ + (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/** + * \brief Get the version of SDL that is linked against your program. + * + * If you are linking to SDL dynamically, then it is possible that the + * current version will be different than the version you compiled against. + * This function returns the current version, while SDL_VERSION() is a + * macro that tells you what version you compiled with. + * + * \code + * SDL_version compiled; + * SDL_version linked; + * + * SDL_VERSION(&compiled); + * SDL_GetVersion(&linked); + * printf("We compiled against SDL version %d.%d.%d ...\n", + * compiled.major, compiled.minor, compiled.patch); + * printf("But we linked against SDL version %d.%d.%d.\n", + * linked.major, linked.minor, linked.patch); + * \endcode + * + * This function may be called safely at any time, even before SDL_Init(). + * + * \sa SDL_VERSION + */ +extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver); + +/** + * \brief Get the code revision of SDL that is linked against your program. + * + * Returns an arbitrary string (a hash value) uniquely identifying the + * exact revision of the SDL library in use, and is only useful in comparing + * against other revisions. It is NOT an incrementing number. + */ +extern DECLSPEC const char *SDLCALL SDL_GetRevision(void); + +/** + * \brief Get the revision number of SDL that is linked against your program. + * + * Returns a number uniquely identifying the exact revision of the SDL + * library in use. It is an incrementing number based on commits to + * hg.libsdl.org. + */ +extern DECLSPEC int SDLCALL SDL_GetRevisionNumber(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_version_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/SDL_video.h b/WASM/include/SDL/SDL_video.h new file mode 100644 index 0000000..fcdc778 --- /dev/null +++ b/WASM/include/SDL/SDL_video.h @@ -0,0 +1,820 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_video.h + * + * Header file for SDL video functions. + */ + +#ifndef _SDL_video_h +#define _SDL_video_h + +#include "SDL_stdinc.h" +#include "SDL_pixels.h" +#include "SDL_rect.h" +#include "SDL_surface.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief The structure that defines a display mode + * + * \sa SDL_GetNumDisplayModes() + * \sa SDL_GetDisplayMode() + * \sa SDL_GetDesktopDisplayMode() + * \sa SDL_GetCurrentDisplayMode() + * \sa SDL_GetClosestDisplayMode() + * \sa SDL_SetWindowDisplayMode() + * \sa SDL_GetWindowDisplayMode() + */ +typedef struct +{ + Uint32 format; /**< pixel format */ + int w; /**< width */ + int h; /**< height */ + int refresh_rate; /**< refresh rate (or zero for unspecified) */ + void *driverdata; /**< driver-specific data, initialize to 0 */ +} SDL_DisplayMode; + +/** + * \brief The type used to identify a window + * + * \sa SDL_CreateWindow() + * \sa SDL_CreateWindowFrom() + * \sa SDL_DestroyWindow() + * \sa SDL_GetWindowData() + * \sa SDL_GetWindowFlags() + * \sa SDL_GetWindowGrab() + * \sa SDL_GetWindowPosition() + * \sa SDL_GetWindowSize() + * \sa SDL_GetWindowTitle() + * \sa SDL_HideWindow() + * \sa SDL_MaximizeWindow() + * \sa SDL_MinimizeWindow() + * \sa SDL_RaiseWindow() + * \sa SDL_RestoreWindow() + * \sa SDL_SetWindowData() + * \sa SDL_SetWindowFullscreen() + * \sa SDL_SetWindowGrab() + * \sa SDL_SetWindowIcon() + * \sa SDL_SetWindowPosition() + * \sa SDL_SetWindowSize() + * \sa SDL_SetWindowTitle() + * \sa SDL_ShowWindow() + */ +typedef struct SDL_Window SDL_Window; + +/** + * \brief The flags on a window + * + * \sa SDL_GetWindowFlags() + */ +typedef enum +{ + SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ + SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ + SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ + SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */ + SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */ + SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */ + SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */ + SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */ + SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ + SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ + SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ + SDL_WINDOW_FOREIGN = 0x00000800 /**< window not created by SDL */ +} SDL_WindowFlags; + +/** + * \brief Used to indicate that you don't care what the window position is. + */ +#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000 +#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) +#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) +#define SDL_WINDOWPOS_ISUNDEFINED(X) \ + (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) + +/** + * \brief Used to indicate that the window position should be centered. + */ +#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000 +#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) +#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) +#define SDL_WINDOWPOS_ISCENTERED(X) \ + (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) + +/** + * \brief Event subtype for window events + */ +typedef enum +{ + SDL_WINDOWEVENT_NONE, /**< Never used */ + SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ + SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ + SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be + redrawn */ + SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2 + */ + SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */ + SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */ + SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ + SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ + SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size + and position */ + SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */ + SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */ + SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */ + SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */ + SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the + window be closed */ +} SDL_WindowEventID; + +/** + * \brief An opaque handle to an OpenGL context. + */ +typedef void *SDL_GLContext; + +/** + * \brief OpenGL configuration attributes + */ +typedef enum +{ + SDL_GL_RED_SIZE, + SDL_GL_GREEN_SIZE, + SDL_GL_BLUE_SIZE, + SDL_GL_ALPHA_SIZE, + SDL_GL_BUFFER_SIZE, + SDL_GL_DOUBLEBUFFER, + SDL_GL_DEPTH_SIZE, + SDL_GL_STENCIL_SIZE, + SDL_GL_ACCUM_RED_SIZE, + SDL_GL_ACCUM_GREEN_SIZE, + SDL_GL_ACCUM_BLUE_SIZE, + SDL_GL_ACCUM_ALPHA_SIZE, + SDL_GL_STEREO, + SDL_GL_MULTISAMPLEBUFFERS, + SDL_GL_MULTISAMPLESAMPLES, + SDL_GL_ACCELERATED_VISUAL, + SDL_GL_RETAINED_BACKING, + SDL_GL_CONTEXT_MAJOR_VERSION, + SDL_GL_CONTEXT_MINOR_VERSION +} SDL_GLattr; + + +/* Function prototypes */ + +/** + * \brief Get the number of video drivers compiled into SDL + * + * \sa SDL_GetVideoDriver() + */ +extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); + +/** + * \brief Get the name of a built in video driver. + * + * \note The video drivers are presented in the order in which they are + * normally checked during initialization. + * + * \sa SDL_GetNumVideoDrivers() + */ +extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); + +/** + * \brief Initialize the video subsystem, optionally specifying a video driver. + * + * \param driver_name Initialize a specific driver by name, or NULL for the + * default video driver. + * + * \return 0 on success, -1 on error + * + * This function initializes the video subsystem; setting up a connection + * to the window manager, etc, and determines the available display modes + * and pixel formats, but does not initialize a window or graphics mode. + * + * \sa SDL_VideoQuit() + */ +extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); + +/** + * \brief Shuts down the video subsystem. + * + * This function closes all windows, and restores the original video mode. + * + * \sa SDL_VideoInit() + */ +extern DECLSPEC void SDLCALL SDL_VideoQuit(void); + +/** + * \brief Returns the name of the currently initialized video driver. + * + * \return The name of the current video driver or NULL if no driver + * has been initialized + * + * \sa SDL_GetNumVideoDrivers() + * \sa SDL_GetVideoDriver() + */ +extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); + +/** + * \brief Returns the number of available video displays. + * + * \sa SDL_GetDisplayBounds() + */ +extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); + +/** + * \brief Get the desktop area represented by a display, with the primary + * display located at 0,0 + * + * \return 0 on success, or -1 if the index is out of range. + * + * \sa SDL_GetNumVideoDisplays() + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); + +/** + * \brief Returns the number of available display modes. + * + * \sa SDL_GetDisplayMode() + */ +extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); + +/** + * \brief Fill in information about a specific display mode. + * + * \note The display modes are sorted in this priority: + * \li bits per pixel -> more colors to fewer colors + * \li width -> largest to smallest + * \li height -> largest to smallest + * \li refresh rate -> highest to lowest + * + * \sa SDL_GetNumDisplayModes() + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, + SDL_DisplayMode * mode); + +/** + * \brief Fill in information about the desktop display mode. + */ +extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); + +/** + * \brief Fill in information about the current display mode. + */ +extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); + + +/** + * \brief Get the closest match to the requested display mode. + * + * \param mode The desired display mode + * \param closest A pointer to a display mode to be filled in with the closest + * match of the available display modes. + * + * \return The passed in value \c closest, or NULL if no matching video mode + * was available. + * + * The available display modes are scanned, and \c closest is filled in with the + * closest mode matching the requested mode and returned. The mode format and + * refresh_rate default to the desktop mode if they are 0. The modes are + * scanned with size being first priority, format being second priority, and + * finally checking the refresh_rate. If all the available modes are too + * small, then NULL is returned. + * + * \sa SDL_GetNumDisplayModes() + * \sa SDL_GetDisplayMode() + */ +extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); + +/** + * \brief Get the display index associated with a window. + * + * \return the display index of the display containing the center of the + * window, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_GetWindowDisplay(SDL_Window * window); + +/** + * \brief Set the display mode used when a fullscreen window is visible. + * + * By default the window's dimensions and the desktop format and refresh rate + * are used. + * + * \param mode The mode to use, or NULL for the default mode. + * + * \return 0 on success, or -1 if setting the display mode failed. + * + * \sa SDL_GetWindowDisplayMode() + * \sa SDL_SetWindowFullscreen() + */ +extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, + const SDL_DisplayMode + * mode); + +/** + * \brief Fill in information about the display mode used when a fullscreen + * window is visible. + * + * \sa SDL_SetWindowDisplayMode() + * \sa SDL_SetWindowFullscreen() + */ +extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, + SDL_DisplayMode * mode); + +/** + * \brief Get the pixel format associated with the window. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); + +/** + * \brief Create a window with the specified position, dimensions, and flags. + * + * \param title The title of the window, in UTF-8 encoding. + * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or + * ::SDL_WINDOWPOS_UNDEFINED. + * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or + * ::SDL_WINDOWPOS_UNDEFINED. + * \param w The width of the window. + * \param h The height of the window. + * \param flags The flags for the window, a mask of any of the following: + * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, + * ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_BORDERLESS, + * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, + * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED. + * + * \return The id of the window created, or zero if window creation failed. + * + * \sa SDL_DestroyWindow() + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, + int x, int y, int w, + int h, Uint32 flags); + +/** + * \brief Create an SDL window from an existing native window. + * + * \param data A pointer to driver-dependent window creation data + * + * \return The id of the window created, or zero if window creation failed. + * + * \sa SDL_DestroyWindow() + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); + +/** + * \brief Get the numeric ID of a window, for logging purposes. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); + +/** + * \brief Get a window from a stored ID, or NULL if it doesn't exist. + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); + +/** + * \brief Get the window flags. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); + +/** + * \brief Set the title of a window, in UTF-8 format. + * + * \sa SDL_GetWindowTitle() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, + const char *title); + +/** + * \brief Get the title of a window, in UTF-8 format. + * + * \sa SDL_SetWindowTitle() + */ +extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); + +/** + * \brief Set the icon for a window. + * + * \param icon The icon for the window. + */ +extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, + SDL_Surface * icon); + +/** + * \brief Associate an arbitrary named pointer with a window. + * + * \param window The window to associate with the pointer. + * \param name The name of the pointer. + * \param userdata The associated pointer. + * + * \return The previous value associated with 'name' + * + * \note The name is case-sensitive. + * + * \sa SDL_GetWindowData() + */ +extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, + const char *name, + void *userdata); + +/** + * \brief Retrieve the data pointer associated with a window. + * + * \param window The window to query. + * \param name The name of the pointer. + * + * \return The value associated with 'name' + * + * \sa SDL_SetWindowData() + */ +extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, + const char *name); + +/** + * \brief Set the position of a window. + * + * \param window The window to reposition. + * \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or + ::SDL_WINDOWPOS_UNDEFINED. + * \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or + ::SDL_WINDOWPOS_UNDEFINED. + * + * \note The window coordinate origin is the upper left of the display. + * + * \sa SDL_GetWindowPosition() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, + int x, int y); + +/** + * \brief Get the position of a window. + * + * \sa SDL_SetWindowPosition() + */ +extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, + int *x, int *y); + +/** + * \brief Set the size of a window's client area. + * + * \note You can't change the size of a fullscreen window, it automatically + * matches the size of the display mode. + * + * \sa SDL_GetWindowSize() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, + int h); + +/** + * \brief Get the size of a window's client area. + * + * \sa SDL_SetWindowSize() + */ +extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, + int *h); + +/** + * \brief Show a window. + * + * \sa SDL_HideWindow() + */ +extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); + +/** + * \brief Hide a window. + * + * \sa SDL_ShowWindow() + */ +extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); + +/** + * \brief Raise a window above other windows and set the input focus. + */ +extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); + +/** + * \brief Make a window as large as possible. + * + * \sa SDL_RestoreWindow() + */ +extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); + +/** + * \brief Minimize a window to an iconic representation. + * + * \sa SDL_RestoreWindow() + */ +extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); + +/** + * \brief Restore the size and position of a minimized or maximized window. + * + * \sa SDL_MaximizeWindow() + * \sa SDL_MinimizeWindow() + */ +extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); + +/** + * \brief Set a window's fullscreen state. + * + * \return 0 on success, or -1 if setting the display mode failed. + * + * \sa SDL_SetWindowDisplayMode() + * \sa SDL_GetWindowDisplayMode() + */ +extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, + SDL_bool fullscreen); + +/** + * \brief Get the SDL surface associated with the window. + * + * \return The window's framebuffer surface, or NULL on error. + * + * A new surface will be created with the optimal format for the window, + * if necessary. This surface will be freed when the window is destroyed. + * + * \note You may not combine this with 3D or the rendering API on this window. + * + * \sa SDL_UpdateWindowSurface() + * \sa SDL_UpdateWindowSurfaceRects() + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); + +/** + * \brief Copy the window surface to the screen. + * + * \return 0 on success, or -1 on error. + * + * \sa SDL_GetWindowSurface() + * \sa SDL_UpdateWindowSurfaceRects() + */ +extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); + +/** + * \brief Copy a number of rectangles on the window surface to the screen. + * + * \return 0 on success, or -1 on error. + * + * \sa SDL_GetWindowSurface() + * \sa SDL_UpdateWindowSurfaceRect() + */ +extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, + SDL_Rect * rects, + int numrects); + +/** + * \brief Set a window's input grab mode. + * + * \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input. + * + * \sa SDL_GetWindowGrab() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, + SDL_bool grabbed); + +/** + * \brief Get a window's input grab mode. + * + * \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise. + * + * \sa SDL_SetWindowGrab() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); + +/** + * \brief Set the brightness (gamma correction) for a window. + * + * \return 0 on success, or -1 if setting the brightness isn't supported. + * + * \sa SDL_GetWindowBrightness() + * \sa SDL_SetWindowGammaRamp() + */ +extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness); + +/** + * \brief Get the brightness (gamma correction) for a window. + * + * \return The last brightness value passed to SDL_SetWindowBrightness() + * + * \sa SDL_SetWindowBrightness() + */ +extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); + +/** + * \brief Set the gamma ramp for a window. + * + * \param red The translation table for the red channel, or NULL. + * \param green The translation table for the green channel, or NULL. + * \param blue The translation table for the blue channel, or NULL. + * + * \return 0 on success, or -1 if gamma ramps are unsupported. + * + * Set the gamma translation table for the red, green, and blue channels + * of the video hardware. Each table is an array of 256 16-bit quantities, + * representing a mapping between the input and output for that channel. + * The input is the index into the array, and the output is the 16-bit + * gamma value at that index, scaled to the output color precision. + * + * \sa SDL_GetWindowGammaRamp() + */ +extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, + const Uint16 * red, + const Uint16 * green, + const Uint16 * blue); + +/** + * \brief Get the gamma ramp for a window. + * + * \param red A pointer to a 256 element array of 16-bit quantities to hold + * the translation table for the red channel, or NULL. + * \param green A pointer to a 256 element array of 16-bit quantities to hold + * the translation table for the green channel, or NULL. + * \param blue A pointer to a 256 element array of 16-bit quantities to hold + * the translation table for the blue channel, or NULL. + * + * \return 0 on success, or -1 if gamma ramps are unsupported. + * + * \sa SDL_SetWindowGammaRamp() + */ +extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, + Uint16 * red, + Uint16 * green, + Uint16 * blue); + +/** + * \brief Destroy a window. + */ +extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); + + +/** + * \brief Returns whether the screensaver is currently enabled (default on). + * + * \sa SDL_EnableScreenSaver() + * \sa SDL_DisableScreenSaver() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); + +/** + * \brief Allow the screen to be blanked by a screensaver + * + * \sa SDL_IsScreenSaverEnabled() + * \sa SDL_DisableScreenSaver() + */ +extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); + +/** + * \brief Prevent the screen from being blanked by a screensaver + * + * \sa SDL_IsScreenSaverEnabled() + * \sa SDL_EnableScreenSaver() + */ +extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); + + +/** + * \name OpenGL support functions + */ +/*@{*/ + +/** + * \brief Dynamically load an OpenGL library. + * + * \param path The platform dependent OpenGL library name, or NULL to open the + * default OpenGL library. + * + * \return 0 on success, or -1 if the library couldn't be loaded. + * + * This should be done after initializing the video driver, but before + * creating any OpenGL windows. If no OpenGL library is loaded, the default + * library will be loaded upon creation of the first OpenGL window. + * + * \note If you do this, you need to retrieve all of the GL functions used in + * your program from the dynamic library using SDL_GL_GetProcAddress(). + * + * \sa SDL_GL_GetProcAddress() + * \sa SDL_GL_UnloadLibrary() + */ +extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); + +/** + * \brief Get the address of an OpenGL function. + */ +extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); + +/** + * \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). + * + * \sa SDL_GL_LoadLibrary() + */ +extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); + +/** + * \brief Return true if an OpenGL extension is supported for the current + * context. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char + *extension); + +/** + * \brief Set an OpenGL window attribute before window creation. + */ +extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); + +/** + * \brief Get the actual value for an attribute from the current context. + */ +extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); + +/** + * \brief Create an OpenGL context for use with an OpenGL window, and make it + * current. + * + * \sa SDL_GL_DeleteContext() + */ +extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * + window); + +/** + * \brief Set up an OpenGL context for rendering into an OpenGL window. + * + * \note The context must have been created with a compatible window. + */ +extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, + SDL_GLContext context); + +/** + * \brief Set the swap interval for the current OpenGL context. + * + * \param interval 0 for immediate updates, 1 for updates synchronized with the + * vertical retrace. + * + * \return 0 on success, or -1 if setting the swap interval is not supported. + * + * \sa SDL_GL_GetSwapInterval() + */ +extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); + +/** + * \brief Get the swap interval for the current OpenGL context. + * + * \return 0 if there is no vertical retrace synchronization, 1 if the buffer + * swap is synchronized with the vertical retrace, and -1 if getting + * the swap interval is not supported. + * + * \sa SDL_GL_SetSwapInterval() + */ +extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); + +/** + * \brief Swap the OpenGL buffers for a window, if double-buffering is + * supported. + */ +extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); + +/** + * \brief Delete an OpenGL context. + * + * \sa SDL_GL_CreateContext() + */ +extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); + +/*@}*//*OpenGL support functions*/ + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_video_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/WASM/include/SDL/begin_code.h b/WASM/include/SDL/begin_code.h new file mode 100644 index 0000000..851fd92 --- /dev/null +++ b/WASM/include/SDL/begin_code.h @@ -0,0 +1,135 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file begin_code.h + * + * This file sets things up for C dynamic library function definitions, + * static inlined functions, and structures aligned at 4-byte alignment. + * If you don't like ugly C preprocessor code, don't look at this file. :) + */ + +/* This shouldn't be nested -- included it around code only. */ +#ifdef _begin_code_h +#error Nested inclusion of begin_code.h +#endif +#define _begin_code_h + +/* Some compilers use a special export keyword */ +#ifndef DECLSPEC +# if defined(__BEOS__) || defined(__HAIKU__) +# if defined(__GNUC__) +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC __declspec(export) +# endif +# elif defined(__WIN32__) +# ifdef __BORLANDC__ +# ifdef BUILD_SDL +# define DECLSPEC +# else +# define DECLSPEC __declspec(dllimport) +# endif +# else +# define DECLSPEC __declspec(dllexport) +# endif +# else +# if defined(__GNUC__) && __GNUC__ >= 4 +# define DECLSPEC __attribute__ ((visibility("default"))) +# else +# define DECLSPEC +# endif +# endif +#endif + +/* By default SDL uses the C calling convention */ +#ifndef SDLCALL +#if defined(__WIN32__) && !defined(__GNUC__) +#define SDLCALL __cdecl +#else +#define SDLCALL +#endif +#endif /* SDLCALL */ + +/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */ +#ifdef __SYMBIAN32__ +#undef DECLSPEC +#define DECLSPEC +#endif /* __SYMBIAN32__ */ + +/* Force structure packing at 4 byte alignment. + This is necessary if the header is included in code which has structure + packing set to an alternate value, say for loading structures from disk. + The packing is reset to the previous value in close_code.h + */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef _MSC_VER +#pragma warning(disable: 4103) +#endif +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#pragma pack(push,4) +#endif /* Compiler needs structure packing set */ + +/* Set up compiler-specific options for inlining functions */ +#ifndef SDL_INLINE_OKAY +#ifdef __GNUC__ +#define SDL_INLINE_OKAY +#else +/* Add any special compiler-specific cases here */ +#if defined(_MSC_VER) || defined(__BORLANDC__) || \ + defined(__DMC__) || defined(__SC__) || \ + defined(__WATCOMC__) || defined(__LCC__) || \ + defined(__DECC) +#ifndef __inline__ +#define __inline__ __inline +#endif +#define SDL_INLINE_OKAY +#else +#if !defined(__MRC__) && !defined(_SGI_SOURCE) +#ifndef __inline__ +#define __inline__ inline +#endif +#define SDL_INLINE_OKAY +#endif /* Not a funky compiler */ +#endif /* Visual C++ */ +#endif /* GNU C */ +#endif /* SDL_INLINE_OKAY */ + +/* If inlining isn't supported, remove "__inline__", turning static + inlined functions into static functions (resulting in code bloat + in all files which include the offending header files) +*/ +#ifndef SDL_INLINE_OKAY +#define __inline__ +#endif + +/* Apparently this is needed by several Windows compilers */ +#if !defined(__MACH__) +#ifndef NULL +#ifdef __cplusplus +#define NULL 0 +#else +#define NULL ((void *)0) +#endif +#endif /* NULL */ +#endif /* ! Mac OS X - breaks precompiled headers */ diff --git a/WASM/include/SDL/close_code.h b/WASM/include/SDL/close_code.h new file mode 100644 index 0000000..7ecf255 --- /dev/null +++ b/WASM/include/SDL/close_code.h @@ -0,0 +1,37 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file close_code.h + * + * This file reverses the effects of begin_code.h and should be included + * after you finish any function and structure declarations in your headers + */ + +#undef _begin_code_h + +/* Reset structure packing at previous byte alignment */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__) +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#pragma pack(pop) +#endif /* Compiler needs structure packing set */ diff --git a/WASM/include/X11/X.h b/WASM/include/X11/X.h new file mode 100644 index 0000000..5cf695d --- /dev/null +++ b/WASM/include/X11/X.h @@ -0,0 +1,717 @@ +/* Definitions for the X window system likely to be used by applications */ + +#ifndef X_H +#define X_H + +/*********************************************************** + +Copyright 1987, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + + +Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +******************************************************************/ + +#define X_PROTOCOL 11 /* current protocol version */ +#define X_PROTOCOL_REVISION 0 /* current minor version */ + +/* Resources */ + +/* + * _XSERVER64 must ONLY be defined when compiling X server sources on + * systems where unsigned long is not 32 bits, must NOT be used in + * client or library code. + */ +#ifndef _XSERVER64 +# ifndef _XTYPEDEF_XID +# define _XTYPEDEF_XID +typedef unsigned long XID; +# endif +# ifndef _XTYPEDEF_MASK +# define _XTYPEDEF_MASK +typedef unsigned long Mask; +# endif +# ifndef _XTYPEDEF_ATOM +# define _XTYPEDEF_ATOM +typedef unsigned long Atom; /* Also in Xdefs.h */ +# endif +typedef unsigned long VisualID; +typedef unsigned long Time; +#else +# include +# ifndef _XTYPEDEF_XID +# define _XTYPEDEF_XID +typedef CARD32 XID; +# endif +# ifndef _XTYPEDEF_MASK +# define _XTYPEDEF_MASK +typedef CARD32 Mask; +# endif +# ifndef _XTYPEDEF_ATOM +# define _XTYPEDEF_ATOM +typedef CARD32 Atom; +# endif +typedef CARD32 VisualID; +typedef CARD32 Time; +#endif + +typedef XID Window; +typedef XID Drawable; +#ifndef _XTYPEDEF_FONT +# define _XTYPEDEF_FONT +typedef XID Font; +#endif +typedef XID Pixmap; +typedef XID Cursor; +typedef XID Colormap; +typedef XID GContext; +typedef XID KeySym; + +typedef unsigned char KeyCode; + +/***************************************************************** + * RESERVED RESOURCE AND CONSTANT DEFINITIONS + *****************************************************************/ + +#ifndef None +#define None 0L /* universal null resource or null atom */ +#endif + +#define ParentRelative 1L /* background pixmap in CreateWindow + and ChangeWindowAttributes */ + +#define CopyFromParent 0L /* border pixmap in CreateWindow + and ChangeWindowAttributes + special VisualID and special window + class passed to CreateWindow */ + +#define PointerWindow 0L /* destination window in SendEvent */ +#define InputFocus 1L /* destination window in SendEvent */ + +#define PointerRoot 1L /* focus window in SetInputFocus */ + +#define AnyPropertyType 0L /* special Atom, passed to GetProperty */ + +#define AnyKey 0L /* special Key Code, passed to GrabKey */ + +#define AnyButton 0L /* special Button Code, passed to GrabButton */ + +#define AllTemporary 0L /* special Resource ID passed to KillClient */ + +#define CurrentTime 0L /* special Time */ + +#define NoSymbol 0L /* special KeySym */ + +/***************************************************************** + * EVENT DEFINITIONS + *****************************************************************/ + +/* Input Event Masks. Used as event-mask window attribute and as arguments + to Grab requests. Not to be confused with event names. */ + +#define NoEventMask 0L +#define KeyPressMask (1L<<0) +#define KeyReleaseMask (1L<<1) +#define ButtonPressMask (1L<<2) +#define ButtonReleaseMask (1L<<3) +#define EnterWindowMask (1L<<4) +#define LeaveWindowMask (1L<<5) +#define PointerMotionMask (1L<<6) +#define PointerMotionHintMask (1L<<7) +#define Button1MotionMask (1L<<8) +#define Button2MotionMask (1L<<9) +#define Button3MotionMask (1L<<10) +#define Button4MotionMask (1L<<11) +#define Button5MotionMask (1L<<12) +#define ButtonMotionMask (1L<<13) +#define KeymapStateMask (1L<<14) +#define ExposureMask (1L<<15) +#define VisibilityChangeMask (1L<<16) +#define StructureNotifyMask (1L<<17) +#define ResizeRedirectMask (1L<<18) +#define SubstructureNotifyMask (1L<<19) +#define SubstructureRedirectMask (1L<<20) +#define FocusChangeMask (1L<<21) +#define PropertyChangeMask (1L<<22) +#define ColormapChangeMask (1L<<23) +#define OwnerGrabButtonMask (1L<<24) + +/* Event names. Used in "type" field in XEvent structures. Not to be +confused with event masks above. They start from 2 because 0 and 1 +are reserved in the protocol for errors and replies. */ + +#define KeyPress 2 +#define KeyRelease 3 +#define ButtonPress 4 +#define ButtonRelease 5 +#define MotionNotify 6 +#define EnterNotify 7 +#define LeaveNotify 8 +#define FocusIn 9 +#define FocusOut 10 +#define KeymapNotify 11 +#define Expose 12 +#define GraphicsExpose 13 +#define NoExpose 14 +#define VisibilityNotify 15 +#define CreateNotify 16 +#define DestroyNotify 17 +#define UnmapNotify 18 +#define MapNotify 19 +#define MapRequest 20 +#define ReparentNotify 21 +#define ConfigureNotify 22 +#define ConfigureRequest 23 +#define GravityNotify 24 +#define ResizeRequest 25 +#define CirculateNotify 26 +#define CirculateRequest 27 +#define PropertyNotify 28 +#define SelectionClear 29 +#define SelectionRequest 30 +#define SelectionNotify 31 +#define ColormapNotify 32 +#define ClientMessage 33 +#define MappingNotify 34 +#define GenericEvent 35 +#define LASTEvent 36 /* must be bigger than any event # */ + + +/* Key masks. Used as modifiers to GrabButton and GrabKey, results of QueryPointer, + state in various key-, mouse-, and button-related events. */ + +#define ShiftMask (1<<0) +#define LockMask (1<<1) +#define ControlMask (1<<2) +#define Mod1Mask (1<<3) +#define Mod2Mask (1<<4) +#define Mod3Mask (1<<5) +#define Mod4Mask (1<<6) +#define Mod5Mask (1<<7) + +/* modifier names. Used to build a SetModifierMapping request or + to read a GetModifierMapping request. These correspond to the + masks defined above. */ +#define ShiftMapIndex 0 +#define LockMapIndex 1 +#define ControlMapIndex 2 +#define Mod1MapIndex 3 +#define Mod2MapIndex 4 +#define Mod3MapIndex 5 +#define Mod4MapIndex 6 +#define Mod5MapIndex 7 + + +/* button masks. Used in same manner as Key masks above. Not to be confused + with button names below. */ + +#define Button1Mask (1<<8) +#define Button2Mask (1<<9) +#define Button3Mask (1<<10) +#define Button4Mask (1<<11) +#define Button5Mask (1<<12) + +#define AnyModifier (1<<15) /* used in GrabButton, GrabKey */ + + +/* button names. Used as arguments to GrabButton and as detail in ButtonPress + and ButtonRelease events. Not to be confused with button masks above. + Note that 0 is already defined above as "AnyButton". */ + +#define Button1 1 +#define Button2 2 +#define Button3 3 +#define Button4 4 +#define Button5 5 + +/* Notify modes */ + +#define NotifyNormal 0 +#define NotifyGrab 1 +#define NotifyUngrab 2 +#define NotifyWhileGrabbed 3 + +#define NotifyHint 1 /* for MotionNotify events */ + +/* Notify detail */ + +#define NotifyAncestor 0 +#define NotifyVirtual 1 +#define NotifyInferior 2 +#define NotifyNonlinear 3 +#define NotifyNonlinearVirtual 4 +#define NotifyPointer 5 +#define NotifyPointerRoot 6 +#define NotifyDetailNone 7 + +/* Visibility notify */ + +#define VisibilityUnobscured 0 +#define VisibilityPartiallyObscured 1 +#define VisibilityFullyObscured 2 + +/* Circulation request */ + +#define PlaceOnTop 0 +#define PlaceOnBottom 1 + +/* protocol families */ + +#define FamilyInternet 0 /* IPv4 */ +#define FamilyDECnet 1 +#define FamilyChaos 2 +#define FamilyInternet6 6 /* IPv6 */ + +/* authentication families not tied to a specific protocol */ +#define FamilyServerInterpreted 5 + +/* Property notification */ + +#define PropertyNewValue 0 +#define PropertyDelete 1 + +/* Color Map notification */ + +#define ColormapUninstalled 0 +#define ColormapInstalled 1 + +/* GrabPointer, GrabButton, GrabKeyboard, GrabKey Modes */ + +#define GrabModeSync 0 +#define GrabModeAsync 1 + +/* GrabPointer, GrabKeyboard reply status */ + +#define GrabSuccess 0 +#define AlreadyGrabbed 1 +#define GrabInvalidTime 2 +#define GrabNotViewable 3 +#define GrabFrozen 4 + +/* AllowEvents modes */ + +#define AsyncPointer 0 +#define SyncPointer 1 +#define ReplayPointer 2 +#define AsyncKeyboard 3 +#define SyncKeyboard 4 +#define ReplayKeyboard 5 +#define AsyncBoth 6 +#define SyncBoth 7 + +/* Used in SetInputFocus, GetInputFocus */ + +#define RevertToNone (int)None +#define RevertToPointerRoot (int)PointerRoot +#define RevertToParent 2 + +/***************************************************************** + * ERROR CODES + *****************************************************************/ + +#define Success 0 /* everything's okay */ +#define BadRequest 1 /* bad request code */ +#define BadValue 2 /* int parameter out of range */ +#define BadWindow 3 /* parameter not a Window */ +#define BadPixmap 4 /* parameter not a Pixmap */ +#define BadAtom 5 /* parameter not an Atom */ +#define BadCursor 6 /* parameter not a Cursor */ +#define BadFont 7 /* parameter not a Font */ +#define BadMatch 8 /* parameter mismatch */ +#define BadDrawable 9 /* parameter not a Pixmap or Window */ +#define BadAccess 10 /* depending on context: + - key/button already grabbed + - attempt to free an illegal + cmap entry + - attempt to store into a read-only + color map entry. + - attempt to modify the access control + list from other than the local host. + */ +#define BadAlloc 11 /* insufficient resources */ +#define BadColor 12 /* no such colormap */ +#define BadGC 13 /* parameter not a GC */ +#define BadIDChoice 14 /* choice not in range or already used */ +#define BadName 15 /* font or color name doesn't exist */ +#define BadLength 16 /* Request length incorrect */ +#define BadImplementation 17 /* server is defective */ + +#define FirstExtensionError 128 +#define LastExtensionError 255 + +/***************************************************************** + * WINDOW DEFINITIONS + *****************************************************************/ + +/* Window classes used by CreateWindow */ +/* Note that CopyFromParent is already defined as 0 above */ + +#define InputOutput 1 +#define InputOnly 2 + +/* Window attributes for CreateWindow and ChangeWindowAttributes */ + +#define CWBackPixmap (1L<<0) +#define CWBackPixel (1L<<1) +#define CWBorderPixmap (1L<<2) +#define CWBorderPixel (1L<<3) +#define CWBitGravity (1L<<4) +#define CWWinGravity (1L<<5) +#define CWBackingStore (1L<<6) +#define CWBackingPlanes (1L<<7) +#define CWBackingPixel (1L<<8) +#define CWOverrideRedirect (1L<<9) +#define CWSaveUnder (1L<<10) +#define CWEventMask (1L<<11) +#define CWDontPropagate (1L<<12) +#define CWColormap (1L<<13) +#define CWCursor (1L<<14) + +/* ConfigureWindow structure */ + +#define CWX (1<<0) +#define CWY (1<<1) +#define CWWidth (1<<2) +#define CWHeight (1<<3) +#define CWBorderWidth (1<<4) +#define CWSibling (1<<5) +#define CWStackMode (1<<6) + + +/* Bit Gravity */ + +#define ForgetGravity 0 +#define NorthWestGravity 1 +#define NorthGravity 2 +#define NorthEastGravity 3 +#define WestGravity 4 +#define CenterGravity 5 +#define EastGravity 6 +#define SouthWestGravity 7 +#define SouthGravity 8 +#define SouthEastGravity 9 +#define StaticGravity 10 + +/* Window gravity + bit gravity above */ + +#define UnmapGravity 0 + +/* Used in CreateWindow for backing-store hint */ + +#define NotUseful 0 +#define WhenMapped 1 +#define Always 2 + +/* Used in GetWindowAttributes reply */ + +#define IsUnmapped 0 +#define IsUnviewable 1 +#define IsViewable 2 + +/* Used in ChangeSaveSet */ + +#define SetModeInsert 0 +#define SetModeDelete 1 + +/* Used in ChangeCloseDownMode */ + +#define DestroyAll 0 +#define RetainPermanent 1 +#define RetainTemporary 2 + +/* Window stacking method (in configureWindow) */ + +#define Above 0 +#define Below 1 +#define TopIf 2 +#define BottomIf 3 +#define Opposite 4 + +/* Circulation direction */ + +#define RaiseLowest 0 +#define LowerHighest 1 + +/* Property modes */ + +#define PropModeReplace 0 +#define PropModePrepend 1 +#define PropModeAppend 2 + +/***************************************************************** + * GRAPHICS DEFINITIONS + *****************************************************************/ + +/* graphics functions, as in GC.alu */ + +#define GXclear 0x0 /* 0 */ +#define GXand 0x1 /* src AND dst */ +#define GXandReverse 0x2 /* src AND NOT dst */ +#define GXcopy 0x3 /* src */ +#define GXandInverted 0x4 /* NOT src AND dst */ +#define GXnoop 0x5 /* dst */ +#define GXxor 0x6 /* src XOR dst */ +#define GXor 0x7 /* src OR dst */ +#define GXnor 0x8 /* NOT src AND NOT dst */ +#define GXequiv 0x9 /* NOT src XOR dst */ +#define GXinvert 0xa /* NOT dst */ +#define GXorReverse 0xb /* src OR NOT dst */ +#define GXcopyInverted 0xc /* NOT src */ +#define GXorInverted 0xd /* NOT src OR dst */ +#define GXnand 0xe /* NOT src OR NOT dst */ +#define GXset 0xf /* 1 */ + +/* LineStyle */ + +#define LineSolid 0 +#define LineOnOffDash 1 +#define LineDoubleDash 2 + +/* capStyle */ + +#define CapNotLast 0 +#define CapButt 1 +#define CapRound 2 +#define CapProjecting 3 + +/* joinStyle */ + +#define JoinMiter 0 +#define JoinRound 1 +#define JoinBevel 2 + +/* fillStyle */ + +#define FillSolid 0 +#define FillTiled 1 +#define FillStippled 2 +#define FillOpaqueStippled 3 + +/* fillRule */ + +#define EvenOddRule 0 +#define WindingRule 1 + +/* subwindow mode */ + +#define ClipByChildren 0 +#define IncludeInferiors 1 + +/* SetClipRectangles ordering */ + +#define Unsorted 0 +#define YSorted 1 +#define YXSorted 2 +#define YXBanded 3 + +/* CoordinateMode for drawing routines */ + +#define CoordModeOrigin 0 /* relative to the origin */ +#define CoordModePrevious 1 /* relative to previous point */ + +/* Polygon shapes */ + +#define Complex 0 /* paths may intersect */ +#define Nonconvex 1 /* no paths intersect, but not convex */ +#define Convex 2 /* wholly convex */ + +/* Arc modes for PolyFillArc */ + +#define ArcChord 0 /* join endpoints of arc */ +#define ArcPieSlice 1 /* join endpoints to center of arc */ + +/* GC components: masks used in CreateGC, CopyGC, ChangeGC, OR'ed into + GC.stateChanges */ + +#define GCFunction (1L<<0) +#define GCPlaneMask (1L<<1) +#define GCForeground (1L<<2) +#define GCBackground (1L<<3) +#define GCLineWidth (1L<<4) +#define GCLineStyle (1L<<5) +#define GCCapStyle (1L<<6) +#define GCJoinStyle (1L<<7) +#define GCFillStyle (1L<<8) +#define GCFillRule (1L<<9) +#define GCTile (1L<<10) +#define GCStipple (1L<<11) +#define GCTileStipXOrigin (1L<<12) +#define GCTileStipYOrigin (1L<<13) +#define GCFont (1L<<14) +#define GCSubwindowMode (1L<<15) +#define GCGraphicsExposures (1L<<16) +#define GCClipXOrigin (1L<<17) +#define GCClipYOrigin (1L<<18) +#define GCClipMask (1L<<19) +#define GCDashOffset (1L<<20) +#define GCDashList (1L<<21) +#define GCArcMode (1L<<22) + +#define GCLastBit 22 +/***************************************************************** + * FONTS + *****************************************************************/ + +/* used in QueryFont -- draw direction */ + +#define FontLeftToRight 0 +#define FontRightToLeft 1 + +#define FontChange 255 + +/***************************************************************** + * IMAGING + *****************************************************************/ + +/* ImageFormat -- PutImage, GetImage */ + +#define XYBitmap 0 /* depth 1, XYFormat */ +#define XYPixmap 1 /* depth == drawable depth */ +#define ZPixmap 2 /* depth == drawable depth */ + +/***************************************************************** + * COLOR MAP STUFF + *****************************************************************/ + +/* For CreateColormap */ + +#define AllocNone 0 /* create map with no entries */ +#define AllocAll 1 /* allocate entire map writeable */ + + +/* Flags used in StoreNamedColor, StoreColors */ + +#define DoRed (1<<0) +#define DoGreen (1<<1) +#define DoBlue (1<<2) + +/***************************************************************** + * CURSOR STUFF + *****************************************************************/ + +/* QueryBestSize Class */ + +#define CursorShape 0 /* largest size that can be displayed */ +#define TileShape 1 /* size tiled fastest */ +#define StippleShape 2 /* size stippled fastest */ + +/***************************************************************** + * KEYBOARD/POINTER STUFF + *****************************************************************/ + +#define AutoRepeatModeOff 0 +#define AutoRepeatModeOn 1 +#define AutoRepeatModeDefault 2 + +#define LedModeOff 0 +#define LedModeOn 1 + +/* masks for ChangeKeyboardControl */ + +#define KBKeyClickPercent (1L<<0) +#define KBBellPercent (1L<<1) +#define KBBellPitch (1L<<2) +#define KBBellDuration (1L<<3) +#define KBLed (1L<<4) +#define KBLedMode (1L<<5) +#define KBKey (1L<<6) +#define KBAutoRepeatMode (1L<<7) + +#define MappingSuccess 0 +#define MappingBusy 1 +#define MappingFailed 2 + +#define MappingModifier 0 +#define MappingKeyboard 1 +#define MappingPointer 2 + +/***************************************************************** + * SCREEN SAVER STUFF + *****************************************************************/ + +#define DontPreferBlanking 0 +#define PreferBlanking 1 +#define DefaultBlanking 2 + +#define DisableScreenSaver 0 +#define DisableScreenInterval 0 + +#define DontAllowExposures 0 +#define AllowExposures 1 +#define DefaultExposures 2 + +/* for ForceScreenSaver */ + +#define ScreenSaverReset 0 +#define ScreenSaverActive 1 + +/***************************************************************** + * HOSTS AND CONNECTIONS + *****************************************************************/ + +/* for ChangeHosts */ + +#define HostInsert 0 +#define HostDelete 1 + +/* for ChangeAccessControl */ + +#define EnableAccess 1 +#define DisableAccess 0 + +/* Display classes used in opening the connection + * Note that the statically allocated ones are even numbered and the + * dynamically changeable ones are odd numbered */ + +#define StaticGray 0 +#define GrayScale 1 +#define StaticColor 2 +#define PseudoColor 3 +#define TrueColor 4 +#define DirectColor 5 + + +/* Byte order used in imageByteOrder and bitmapBitOrder */ + +#define LSBFirst 0 +#define MSBFirst 1 + +#endif /* X_H */ diff --git a/WASM/include/X11/XKBlib.h b/WASM/include/X11/XKBlib.h new file mode 100644 index 0000000..8f6c72c --- /dev/null +++ b/WASM/include/X11/XKBlib.h @@ -0,0 +1,1149 @@ +/************************************************************ +Copyright (c) 1993 by Silicon Graphics Computer Systems, Inc. + +Permission to use, copy, modify, and distribute this +software and its documentation for any purpose and without +fee is hereby granted, provided that the above copyright +notice appear in all copies and that both that copyright +notice and this permission notice appear in supporting +documentation, and that the name of Silicon Graphics not be +used in advertising or publicity pertaining to distribution +of the software without specific prior written permission. +Silicon Graphics makes no representation about the suitability +of this software for any purpose. It is provided "as is" +without any express or implied warranty. + +SILICON GRAPHICS DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS +SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY +AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON +GRAPHICS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL +DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, +DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE +OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH +THE USE OR PERFORMANCE OF THIS SOFTWARE. + +********************************************************/ + +#ifndef _X11_XKBLIB_H_ +#define _X11_XKBLIB_H_ + +#include +#include + +typedef struct _XkbAnyEvent { + int type; /* XkbAnyEvent */ + unsigned long serial; /* # of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XKB event minor code */ + unsigned int device; /* device ID */ +} XkbAnyEvent; + +typedef struct _XkbNewKeyboardNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbNewKeyboardNotify */ + int device; /* device ID */ + int old_device; /* device ID of previous keyboard */ + int min_key_code; /* minimum key code */ + int max_key_code; /* maximum key code */ + int old_min_key_code;/* min key code of previous kbd */ + int old_max_key_code;/* max key code of previous kbd */ + unsigned int changed; /* changed aspects of the keyboard */ + char req_major; /* major and minor opcode of req */ + char req_minor; /* that caused change, if applicable */ +} XkbNewKeyboardNotifyEvent; + +typedef struct _XkbMapNotifyEvent { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbMapNotify */ + int device; /* device ID */ + unsigned int changed; /* fields which have been changed */ + unsigned int flags; /* reserved */ + int first_type; /* first changed key type */ + int num_types; /* number of changed key types */ + KeyCode min_key_code; + KeyCode max_key_code; + KeyCode first_key_sym; + KeyCode first_key_act; + KeyCode first_key_behavior; + KeyCode first_key_explicit; + KeyCode first_modmap_key; + KeyCode first_vmodmap_key; + int num_key_syms; + int num_key_acts; + int num_key_behaviors; + int num_key_explicit; + int num_modmap_keys; + int num_vmodmap_keys; + unsigned int vmods; /* mask of changed virtual mods */ +} XkbMapNotifyEvent; + +typedef struct _XkbStateNotifyEvent { + int type; /* XkbAnyEvent */ + unsigned long serial; /* # of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbStateNotify */ + int device; /* device ID */ + unsigned int changed; /* mask of changed state components */ + int group; /* keyboard group */ + int base_group; /* base keyboard group */ + int latched_group; /* latched keyboard group */ + int locked_group; /* locked keyboard group */ + unsigned int mods; /* modifier state */ + unsigned int base_mods; /* base modifier state */ + unsigned int latched_mods; /* latched modifiers */ + unsigned int locked_mods; /* locked modifiers */ + int compat_state; /* compatibility state */ + unsigned char grab_mods; /* mods used for grabs */ + unsigned char compat_grab_mods;/* grab mods for non-XKB clients */ + unsigned char lookup_mods; /* mods sent to clients */ + unsigned char compat_lookup_mods; /* mods sent to non-XKB clients */ + int ptr_buttons; /* pointer button state */ + KeyCode keycode; /* keycode that caused the change */ + char event_type; /* KeyPress or KeyRelease */ + char req_major; /* Major opcode of request */ + char req_minor; /* Minor opcode of request */ +} XkbStateNotifyEvent; + +typedef struct _XkbControlsNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbControlsNotify */ + int device; /* device ID */ + unsigned int changed_ctrls; /* controls with changed sub-values */ + unsigned int enabled_ctrls; /* controls currently enabled */ + unsigned int enabled_ctrl_changes;/* controls just {en,dis}abled */ + int num_groups; /* total groups on keyboard */ + KeyCode keycode; /* key that caused change or 0 */ + char event_type; /* type of event that caused change */ + char req_major; /* if keycode==0, major and minor */ + char req_minor; /* opcode of req that caused change */ +} XkbControlsNotifyEvent; + +typedef struct _XkbIndicatorNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbIndicatorNotify */ + int device; /* device ID */ + unsigned int changed; /* indicators with new state or map */ + unsigned int state; /* current state of all indicators */ +} XkbIndicatorNotifyEvent; + +typedef struct _XkbNamesNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbNamesNotify */ + int device; /* device ID */ + unsigned int changed; /* names that have changed */ + int first_type; /* first key type with new name */ + int num_types; /* number of key types with new names */ + int first_lvl; /* first key type new new level names */ + int num_lvls; /* # of key types w/new level names */ + int num_aliases; /* total number of key aliases*/ + int num_radio_groups;/* total number of radio groups */ + unsigned int changed_vmods; /* virtual modifiers with new names */ + unsigned int changed_groups; /* groups with new names */ + unsigned int changed_indicators;/* indicators with new names */ + int first_key; /* first key with new name */ + int num_keys; /* number of keys with new names */ +} XkbNamesNotifyEvent; + +typedef struct _XkbCompatMapNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbCompatMapNotify */ + int device; /* device ID */ + unsigned int changed_groups; /* groups with new compat maps */ + int first_si; /* first new symbol interp */ + int num_si; /* number of new symbol interps */ + int num_total_si; /* total # of symbol interps */ +} XkbCompatMapNotifyEvent; + +typedef struct _XkbBellNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbBellNotify */ + int device; /* device ID */ + int percent; /* requested volume as a % of maximum */ + int pitch; /* requested pitch in Hz */ + int duration; /* requested duration in useconds */ + int bell_class; /* (input extension) feedback class */ + int bell_id; /* (input extension) ID of feedback */ + Atom name; /* "name" of requested bell */ + Window window; /* window associated with event */ + Bool event_only; /* "event only" requested */ +} XkbBellNotifyEvent; + +typedef struct _XkbActionMessage { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbActionMessage */ + int device; /* device ID */ + KeyCode keycode; /* key that generated the event */ + Bool press; /* true if act caused by key press */ + Bool key_event_follows;/* true if key event also generated */ + int group; /* effective group */ + unsigned int mods; /* effective mods */ + char message[XkbActionMessageLength+1]; + /* message -- leave space for NUL */ +} XkbActionMessageEvent; + +typedef struct _XkbAccessXNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbAccessXNotify */ + int device; /* device ID */ + int detail; /* XkbAXN_* */ + int keycode; /* key of event */ + int sk_delay; /* current slow keys delay */ + int debounce_delay; /* current debounce delay */ +} XkbAccessXNotifyEvent; + +typedef struct _XkbExtensionDeviceNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbExtensionDeviceNotify */ + int device; /* device ID */ + unsigned int reason; /* reason for the event */ + unsigned int supported; /* mask of supported features */ + unsigned int unsupported; /* mask of unsupported features */ + /* that some app tried to use */ + int first_btn; /* first button that changed */ + int num_btns; /* range of buttons changed */ + unsigned int leds_defined; /* indicators with names or maps */ + unsigned int led_state; /* current state of the indicators */ + int led_class; /* feedback class for led changes */ + int led_id; /* feedback id for led changes */ +} XkbExtensionDeviceNotifyEvent; + +typedef union _XkbEvent { + int type; + XkbAnyEvent any; + XkbNewKeyboardNotifyEvent new_kbd; + XkbMapNotifyEvent map; + XkbStateNotifyEvent state; + XkbControlsNotifyEvent ctrls; + XkbIndicatorNotifyEvent indicators; + XkbNamesNotifyEvent names; + XkbCompatMapNotifyEvent compat; + XkbBellNotifyEvent bell; + XkbActionMessageEvent message; + XkbAccessXNotifyEvent accessx; + XkbExtensionDeviceNotifyEvent device; + XEvent core; +} XkbEvent; + +typedef struct _XkbKbdDpyState XkbKbdDpyStateRec,*XkbKbdDpyStatePtr; + + /* XkbOpenDisplay error codes */ +#define XkbOD_Success 0 +#define XkbOD_BadLibraryVersion 1 +#define XkbOD_ConnectionRefused 2 +#define XkbOD_NonXkbServer 3 +#define XkbOD_BadServerVersion 4 + + /* Values for XlibFlags */ +#define XkbLC_ForceLatin1Lookup (1<<0) +#define XkbLC_ConsumeLookupMods (1<<1) +#define XkbLC_AlwaysConsumeShiftAndLock (1<<2) +#define XkbLC_IgnoreNewKeyboards (1<<3) +#define XkbLC_ControlFallback (1<<4) +#define XkbLC_ConsumeKeysOnComposeFail (1<<29) +#define XkbLC_ComposeLED (1<<30) +#define XkbLC_BeepOnComposeFail (1<<31) + +#define XkbLC_AllComposeControls (0xc0000000) +#define XkbLC_AllControls (0xc000001f) + +_XFUNCPROTOBEGIN + +extern Bool XkbIgnoreExtension( + Bool /* ignore */ +); + +extern Display *XkbOpenDisplay( + char * /* name */, + int * /* ev_rtrn */, + int * /* err_rtrn */, + int * /* major_rtrn */, + int * /* minor_rtrn */, + int * /* reason */ +); + +extern Bool XkbQueryExtension( + Display * /* dpy */, + int * /* opcodeReturn */, + int * /* eventBaseReturn */, + int * /* errorBaseReturn */, + int * /* majorRtrn */, + int * /* minorRtrn */ +); + +extern Bool XkbUseExtension( + Display * /* dpy */, + int * /* major_rtrn */, + int * /* minor_rtrn */ +); + +extern Bool XkbLibraryVersion( + int * /* libMajorRtrn */, + int * /* libMinorRtrn */ +); + +extern unsigned int XkbSetXlibControls( + Display* /* dpy */, + unsigned int /* affect */, + unsigned int /* values */ +); + +extern unsigned int XkbGetXlibControls( + Display* /* dpy */ +); + +extern unsigned int XkbXlibControlsImplemented(void); + +typedef Atom (*XkbInternAtomFunc)( + Display * /* dpy */, + _Xconst char * /* name */, + Bool /* only_if_exists */ +); + +typedef char * (*XkbGetAtomNameFunc)( + Display * /* dpy */, + Atom /* atom */ +); + +extern void XkbSetAtomFuncs( + XkbInternAtomFunc /* getAtom */, + XkbGetAtomNameFunc /* getName */ +); + +extern KeySym XkbKeycodeToKeysym( + Display * /* dpy */, +#if NeedWidePrototypes + unsigned int /* kc */, +#else + KeyCode /* kc */, +#endif + int /* group */, + int /* level */ +); + +extern unsigned int XkbKeysymToModifiers( + Display * /* dpy */, + KeySym /* ks */ +); + +extern Bool XkbLookupKeySym( + Display * /* dpy */, + KeyCode /* keycode */, + unsigned int /* modifiers */, + unsigned int * /* modifiers_return */, + KeySym * /* keysym_return */ +); + +extern int XkbLookupKeyBinding( + Display * /* dpy */, + KeySym /* sym_rtrn */, + unsigned int /* mods */, + char * /* buffer */, + int /* nbytes */, + int * /* extra_rtrn */ +); + +extern Bool XkbTranslateKeyCode( + XkbDescPtr /* xkb */, + KeyCode /* keycode */, + unsigned int /* modifiers */, + unsigned int * /* modifiers_return */, + KeySym * /* keysym_return */ +); + +extern int XkbTranslateKeySym( + Display * /* dpy */, + register KeySym * /* sym_return */, + unsigned int /* modifiers */, + char * /* buffer */, + int /* nbytes */, + int * /* extra_rtrn */ +); + +extern Bool XkbSetAutoRepeatRate( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* delay */, + unsigned int /* interval */ +); + +extern Bool XkbGetAutoRepeatRate( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int * /* delayRtrn */, + unsigned int * /* intervalRtrn */ +); + +extern Bool XkbChangeEnabledControls( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* affect */, + unsigned int /* values */ +); + +extern Bool XkbDeviceBell( + Display * /* dpy */, + Window /* win */, + int /* deviceSpec */, + int /* bellClass */, + int /* bellID */, + int /* percent */, + Atom /* name */ +); + +extern Bool XkbForceDeviceBell( + Display * /* dpy */, + int /* deviceSpec */, + int /* bellClass */, + int /* bellID */, + int /* percent */ +); + +extern Bool XkbDeviceBellEvent( + Display * /* dpy */, + Window /* win */, + int /* deviceSpec */, + int /* bellClass */, + int /* bellID */, + int /* percent */, + Atom /* name */ +); + +extern Bool XkbBell( + Display * /* dpy */, + Window /* win */, + int /* percent */, + Atom /* name */ +); + +extern Bool XkbForceBell( + Display * /* dpy */, + int /* percent */ +); + +extern Bool XkbBellEvent( + Display * /* dpy */, + Window /* win */, + int /* percent */, + Atom /* name */ +); + +extern Bool XkbSelectEvents( + Display * /* dpy */, + unsigned int /* deviceID */, + unsigned int /* affect */, + unsigned int /* values */ +); + +extern Bool XkbSelectEventDetails( + Display * /* dpy */, + unsigned int /* deviceID */, + unsigned int /* eventType */, + unsigned long /* affect */, + unsigned long /* details */ +); + +extern void XkbNoteMapChanges( + XkbMapChangesPtr /* old */, + XkbMapNotifyEvent * /* new */, + unsigned int /* wanted */ +); + +extern void XkbNoteNameChanges( + XkbNameChangesPtr /* old */, + XkbNamesNotifyEvent * /* new */, + unsigned int /* wanted */ +); + +extern Status XkbGetIndicatorState( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int * /* pStateRtrn */ +); + +extern Status XkbGetDeviceIndicatorState( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* ledClass */, + unsigned int /* ledID */, + unsigned int * /* pStateRtrn */ +); + +extern Status XkbGetIndicatorMap( + Display * /* dpy */, + unsigned long /* which */, + XkbDescPtr /* desc */ +); + +extern Bool XkbSetIndicatorMap( + Display * /* dpy */, + unsigned long /* which */, + XkbDescPtr /* desc */ +); + +#define XkbNoteIndicatorMapChanges(o,n,w) \ + ((o)->map_changes|=((n)->map_changes&(w))) +#define XkbNoteIndicatorStateChanges(o,n,w)\ + ((o)->state_changes|=((n)->state_changes&(w))) +#define XkbGetIndicatorMapChanges(d,x,c) \ + (XkbGetIndicatorMap((d),(c)->map_changes,x)) +#define XkbChangeIndicatorMaps(d,x,c) \ + (XkbSetIndicatorMap((d),(c)->map_changes,x)) + +extern Bool XkbGetNamedIndicator( + Display * /* dpy */, + Atom /* name */, + int * /* pNdxRtrn */, + Bool * /* pStateRtrn */, + XkbIndicatorMapPtr /* pMapRtrn */, + Bool * /* pRealRtrn */ +); + +extern Bool XkbGetNamedDeviceIndicator( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* ledClass */, + unsigned int /* ledID */, + Atom /* name */, + int * /* pNdxRtrn */, + Bool * /* pStateRtrn */, + XkbIndicatorMapPtr /* pMapRtrn */, + Bool * /* pRealRtrn */ +); + +extern Bool XkbSetNamedIndicator( + Display * /* dpy */, + Atom /* name */, + Bool /* changeState */, + Bool /* state */, + Bool /* createNewMap */, + XkbIndicatorMapPtr /* pMap */ +); + +extern Bool XkbSetNamedDeviceIndicator( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* ledClass */, + unsigned int /* ledID */, + Atom /* name */, + Bool /* changeState */, + Bool /* state */, + Bool /* createNewMap */, + XkbIndicatorMapPtr /* pMap */ +); + +extern Bool XkbLockModifiers( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* affect */, + unsigned int /* values */ +); + +extern Bool XkbLatchModifiers( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* affect */, + unsigned int /* values */ +); + +extern Bool XkbLockGroup( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* group */ +); + +extern Bool XkbLatchGroup( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* group */ +); + +extern Bool XkbSetServerInternalMods( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* affectReal */, + unsigned int /* realValues */, + unsigned int /* affectVirtual */, + unsigned int /* virtualValues */ +); + +extern Bool XkbSetIgnoreLockMods( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* affectReal */, + unsigned int /* realValues */, + unsigned int /* affectVirtual */, + unsigned int /* virtualValues */ +); + + +extern Bool XkbVirtualModsToReal( + XkbDescPtr /* xkb */, + unsigned int /* virtual_mask */, + unsigned int * /* mask_rtrn */ +); + +extern Bool XkbComputeEffectiveMap( + XkbDescPtr /* xkb */, + XkbKeyTypePtr /* type */, + unsigned char * /* map_rtrn */ +); + +extern Status XkbInitCanonicalKeyTypes( + XkbDescPtr /* xkb */, + unsigned int /* which */, + int /* keypadVMod */ +); + +extern XkbDescPtr XkbAllocKeyboard( + void +); + +extern void XkbFreeKeyboard( + XkbDescPtr /* xkb */, + unsigned int /* which */, + Bool /* freeDesc */ +); + +extern Status XkbAllocClientMap( + XkbDescPtr /* xkb */, + unsigned int /* which */, + unsigned int /* nTypes */ +); + +extern Status XkbAllocServerMap( + XkbDescPtr /* xkb */, + unsigned int /* which */, + unsigned int /* nActions */ +); + +extern void XkbFreeClientMap( + XkbDescPtr /* xkb */, + unsigned int /* what */, + Bool /* freeMap */ +); + +extern void XkbFreeServerMap( + XkbDescPtr /* xkb */, + unsigned int /* what */, + Bool /* freeMap */ +); + +extern XkbKeyTypePtr XkbAddKeyType( + XkbDescPtr /* xkb */, + Atom /* name */, + int /* map_count */, + Bool /* want_preserve */, + int /* num_lvls */ +); + +extern Status XkbAllocIndicatorMaps( + XkbDescPtr /* xkb */ +); + +extern void XkbFreeIndicatorMaps( + XkbDescPtr /* xkb */ +); + +extern XkbDescPtr XkbGetMap( + Display * /* dpy */, + unsigned int /* which */, + unsigned int /* deviceSpec */ +); + +extern Status XkbGetUpdatedMap( + Display * /* dpy */, + unsigned int /* which */, + XkbDescPtr /* desc */ +); + +extern Status XkbGetMapChanges( + Display * /* dpy */, + XkbDescPtr /* xkb */, + XkbMapChangesPtr /* changes */ +); + + +extern Status XkbRefreshKeyboardMapping( + XkbMapNotifyEvent * /* event */ +); + +extern Status XkbGetKeyTypes( + Display * /* dpy */, + unsigned int /* first */, + unsigned int /* num */, + XkbDescPtr /* xkb */ +); + +extern Status XkbGetKeySyms( + Display * /* dpy */, + unsigned int /* first */, + unsigned int /* num */, + XkbDescPtr /* xkb */ +); + +extern Status XkbGetKeyActions( + Display * /* dpy */, + unsigned int /* first */, + unsigned int /* num */, + XkbDescPtr /* xkb */ +); + +extern Status XkbGetKeyBehaviors( + Display * /* dpy */, + unsigned int /* firstKey */, + unsigned int /* nKeys */, + XkbDescPtr /* desc */ +); + +extern Status XkbGetVirtualMods( + Display * /* dpy */, + unsigned int /* which */, + XkbDescPtr /* desc */ +); + +extern Status XkbGetKeyExplicitComponents( + Display * /* dpy */, + unsigned int /* firstKey */, + unsigned int /* nKeys */, + XkbDescPtr /* desc */ +); + +extern Status XkbGetKeyModifierMap( + Display * /* dpy */, + unsigned int /* firstKey */, + unsigned int /* nKeys */, + XkbDescPtr /* desc */ +); + +extern Status XkbGetKeyVirtualModMap( + Display * /* dpy */, + unsigned int /* first */, + unsigned int /* num */, + XkbDescPtr /* xkb */ +); + +extern Status XkbAllocControls( + XkbDescPtr /* xkb */, + unsigned int /* which*/ +); + +extern void XkbFreeControls( + XkbDescPtr /* xkb */, + unsigned int /* which */, + Bool /* freeMap */ +); + +extern Status XkbGetControls( + Display * /* dpy */, + unsigned long /* which */, + XkbDescPtr /* desc */ +); + +extern Bool XkbSetControls( + Display * /* dpy */, + unsigned long /* which */, + XkbDescPtr /* desc */ +); + +extern void XkbNoteControlsChanges( + XkbControlsChangesPtr /* old */, + XkbControlsNotifyEvent * /* new */, + unsigned int /* wanted */ +); + +#define XkbGetControlsChanges(d,x,c) XkbGetControls(d,(c)->changed_ctrls,x) +#define XkbChangeControls(d,x,c) XkbSetControls(d,(c)->changed_ctrls,x) + +extern Status XkbAllocCompatMap( + XkbDescPtr /* xkb */, + unsigned int /* which */, + unsigned int /* nInterpret */ +); + +extern void XkbFreeCompatMap( + XkbDescPtr /* xkb */, + unsigned int /* which */, + Bool /* freeMap */ +); + +extern Status XkbGetCompatMap( + Display * /* dpy */, + unsigned int /* which */, + XkbDescPtr /* xkb */ +); + +extern Bool XkbSetCompatMap( + Display * /* dpy */, + unsigned int /* which */, + XkbDescPtr /* xkb */, + Bool /* updateActions */ +); + +extern XkbSymInterpretPtr XkbAddSymInterpret( + XkbDescPtr /* xkb */, + XkbSymInterpretPtr /* si */, + Bool /* updateMap */, + XkbChangesPtr /* changes */ +); + +extern Status XkbAllocNames( + XkbDescPtr /* xkb */, + unsigned int /* which */, + int /* nTotalRG */, + int /* nTotalAliases */ +); + +extern Status XkbGetNames( + Display * /* dpy */, + unsigned int /* which */, + XkbDescPtr /* desc */ +); + +extern Bool XkbSetNames( + Display * /* dpy */, + unsigned int /* which */, + unsigned int /* firstType */, + unsigned int /* nTypes */, + XkbDescPtr /* desc */ +); + +extern Bool XkbChangeNames( + Display * /* dpy */, + XkbDescPtr /* xkb */, + XkbNameChangesPtr /* changes */ +); + +extern void XkbFreeNames( + XkbDescPtr /* xkb */, + unsigned int /* which */, + Bool /* freeMap */ +); + + +extern Status XkbGetState( + Display * /* dpy */, + unsigned int /* deviceSpec */, + XkbStatePtr /* rtrnState */ +); + +extern Bool XkbSetMap( + Display * /* dpy */, + unsigned int /* which */, + XkbDescPtr /* desc */ +); + +extern Bool XkbChangeMap( + Display* /* dpy */, + XkbDescPtr /* desc */, + XkbMapChangesPtr /* changes */ +); + +extern Bool XkbSetDetectableAutoRepeat( + Display * /* dpy */, + Bool /* detectable */, + Bool * /* supported */ +); + +extern Bool XkbGetDetectableAutoRepeat( + Display * /* dpy */, + Bool * /* supported */ +); + +extern Bool XkbSetAutoResetControls( + Display * /* dpy */, + unsigned int /* changes */, + unsigned int * /* auto_ctrls */, + unsigned int * /* auto_values */ +); + +extern Bool XkbGetAutoResetControls( + Display * /* dpy */, + unsigned int * /* auto_ctrls */, + unsigned int * /* auto_ctrl_values */ +); + +extern Bool XkbSetPerClientControls( + Display * /* dpy */, + unsigned int /* change */, + unsigned int * /* values */ +); + +extern Bool XkbGetPerClientControls( + Display * /* dpy */, + unsigned int * /* ctrls */ +); + +extern Status XkbCopyKeyType( + XkbKeyTypePtr /* from */, + XkbKeyTypePtr /* into */ +); + +extern Status XkbCopyKeyTypes( + XkbKeyTypePtr /* from */, + XkbKeyTypePtr /* into */, + int /* num_types */ +); + +extern Status XkbResizeKeyType( + XkbDescPtr /* xkb */, + int /* type_ndx */, + int /* map_count */, + Bool /* want_preserve */, + int /* new_num_lvls */ +); + +extern KeySym *XkbResizeKeySyms( + XkbDescPtr /* desc */, + int /* forKey */, + int /* symsNeeded */ +); + +extern XkbAction *XkbResizeKeyActions( + XkbDescPtr /* desc */, + int /* forKey */, + int /* actsNeeded */ +); + +extern Status XkbChangeTypesOfKey( + XkbDescPtr /* xkb */, + int /* key */, + int /* num_groups */, + unsigned int /* groups */, + int * /* newTypes */, + XkbMapChangesPtr /* pChanges */ +); + +extern Status XkbChangeKeycodeRange( + XkbDescPtr /* xkb */, + int /* minKC */, + int /* maxKC */, + XkbChangesPtr /* changes */ +); + +/***====================================================================***/ + +extern XkbComponentListPtr XkbListComponents( + Display * /* dpy */, + unsigned int /* deviceSpec */, + XkbComponentNamesPtr /* ptrns */, + int * /* max_inout */ +); + +extern void XkbFreeComponentList( + XkbComponentListPtr /* list */ +); + +extern XkbDescPtr XkbGetKeyboard( + Display * /* dpy */, + unsigned int /* which */, + unsigned int /* deviceSpec */ +); + +extern XkbDescPtr XkbGetKeyboardByName( + Display * /* dpy */, + unsigned int /* deviceSpec */, + XkbComponentNamesPtr /* names */, + unsigned int /* want */, + unsigned int /* need */, + Bool /* load */ +); + +/***====================================================================***/ + +extern int XkbKeyTypesForCoreSymbols( /* returns # of groups */ + XkbDescPtr /* xkb */, /* keyboard device */ + int /* map_width */, /* width of core KeySym array */ + KeySym * /* core_syms */, /* always mapWidth symbols */ + unsigned int /* protected */, /* explicit key types */ + int * /* types_inout */, /* always four type indices */ + KeySym * /* xkb_syms_rtrn */ /* must have enough space */ +); + +extern Bool XkbApplyCompatMapToKey( /* False only on error */ + XkbDescPtr /* xkb */, /* keymap to be edited */ + KeyCode /* key */, /* key to be updated */ + XkbChangesPtr /* changes */ /* resulting changes to map */ +); + +extern Bool XkbUpdateMapFromCore( /* False only on error */ + XkbDescPtr /* xkb */, /* XKB keyboard to be edited */ + KeyCode /* first_key */, /* first changed key */ + int /* num_keys */, /* number of changed keys */ + int /* map_width */, /* width of core keymap */ + KeySym * /* core_keysyms */, /* symbols from core keymap */ + XkbChangesPtr /* changes */ /* resulting changes */ +); + +/***====================================================================***/ + +extern XkbDeviceLedInfoPtr XkbAddDeviceLedInfo( + XkbDeviceInfoPtr /* devi */, + unsigned int /* ledClass */, + unsigned int /* ledId */ +); + +extern Status XkbResizeDeviceButtonActions( + XkbDeviceInfoPtr /* devi */, + unsigned int /* newTotal */ +); + +extern XkbDeviceInfoPtr XkbAllocDeviceInfo( + unsigned int /* deviceSpec */, + unsigned int /* nButtons */, + unsigned int /* szLeds */ +); + +extern void XkbFreeDeviceInfo( + XkbDeviceInfoPtr /* devi */, + unsigned int /* which */, + Bool /* freeDevI */ +); + +extern void XkbNoteDeviceChanges( + XkbDeviceChangesPtr /* old */, + XkbExtensionDeviceNotifyEvent * /* new */, + unsigned int /* wanted */ +); + +extern XkbDeviceInfoPtr XkbGetDeviceInfo( + Display * /* dpy */, + unsigned int /* which */, + unsigned int /* deviceSpec */, + unsigned int /* ledClass */, + unsigned int /* ledID */ +); + +extern Status XkbGetDeviceInfoChanges( + Display * /* dpy */, + XkbDeviceInfoPtr /* devi */, + XkbDeviceChangesPtr /* changes */ +); + +extern Status XkbGetDeviceButtonActions( + Display * /* dpy */, + XkbDeviceInfoPtr /* devi */, + Bool /* all */, + unsigned int /* first */, + unsigned int /* nBtns */ +); + +extern Status XkbGetDeviceLedInfo( + Display * /* dpy */, + XkbDeviceInfoPtr /* devi */, + unsigned int /* ledClass (class, XIDflt, XIAll) */, + unsigned int /* ledId (id, XIDflt, XIAll) */, + unsigned int /* which (XkbXI_Indicator{Names,Map}Mask */ +); + +extern Bool XkbSetDeviceInfo( + Display * /* dpy */, + unsigned int /* which */, + XkbDeviceInfoPtr /* devi */ +); + +extern Bool XkbChangeDeviceInfo( + Display* /* dpy */, + XkbDeviceInfoPtr /* desc */, + XkbDeviceChangesPtr /* changes */ +); + +extern Bool XkbSetDeviceLedInfo( + Display * /* dpy */, + XkbDeviceInfoPtr /* devi */, + unsigned int /* ledClass */, + unsigned int /* ledID */, + unsigned int /* which */ +); + +extern Bool XkbSetDeviceButtonActions( + Display * /* dpy */, + XkbDeviceInfoPtr /* devi */, + unsigned int /* first */, + unsigned int /* nBtns */ +); + +/***====================================================================***/ + +extern char XkbToControl( + char /* c */ +); + +/***====================================================================***/ + +extern Bool XkbSetDebuggingFlags( + Display * /* dpy */, + unsigned int /* mask */, + unsigned int /* flags */, + char * /* msg */, + unsigned int /* ctrls_mask */, + unsigned int /* ctrls */, + unsigned int * /* rtrn_flags */, + unsigned int * /* rtrn_ctrls */ +); + +extern Bool XkbApplyVirtualModChanges( + XkbDescPtr /* xkb */, + unsigned int /* changed */, + XkbChangesPtr /* changes */ +); + +extern Bool XkbUpdateActionVirtualMods( + XkbDescPtr /* xkb */, + XkbAction * /* act */, + unsigned int /* changed */ +); + +extern void XkbUpdateKeyTypeVirtualMods( + XkbDescPtr /* xkb */, + XkbKeyTypePtr /* type */, + unsigned int /* changed */, + XkbChangesPtr /* changes */ +); + +_XFUNCPROTOEND + +#endif /* _X11_XKBLIB_H_ */ diff --git a/WASM/include/X11/Xatom.h b/WASM/include/X11/Xatom.h new file mode 100644 index 0000000..485a423 --- /dev/null +++ b/WASM/include/X11/Xatom.h @@ -0,0 +1,79 @@ +#ifndef XATOM_H +#define XATOM_H 1 + +/* THIS IS A GENERATED FILE + * + * Do not change! Changing this file implies a protocol change! + */ + +#define XA_PRIMARY ((Atom) 1) +#define XA_SECONDARY ((Atom) 2) +#define XA_ARC ((Atom) 3) +#define XA_ATOM ((Atom) 4) +#define XA_BITMAP ((Atom) 5) +#define XA_CARDINAL ((Atom) 6) +#define XA_COLORMAP ((Atom) 7) +#define XA_CURSOR ((Atom) 8) +#define XA_CUT_BUFFER0 ((Atom) 9) +#define XA_CUT_BUFFER1 ((Atom) 10) +#define XA_CUT_BUFFER2 ((Atom) 11) +#define XA_CUT_BUFFER3 ((Atom) 12) +#define XA_CUT_BUFFER4 ((Atom) 13) +#define XA_CUT_BUFFER5 ((Atom) 14) +#define XA_CUT_BUFFER6 ((Atom) 15) +#define XA_CUT_BUFFER7 ((Atom) 16) +#define XA_DRAWABLE ((Atom) 17) +#define XA_FONT ((Atom) 18) +#define XA_INTEGER ((Atom) 19) +#define XA_PIXMAP ((Atom) 20) +#define XA_POINT ((Atom) 21) +#define XA_RECTANGLE ((Atom) 22) +#define XA_RESOURCE_MANAGER ((Atom) 23) +#define XA_RGB_COLOR_MAP ((Atom) 24) +#define XA_RGB_BEST_MAP ((Atom) 25) +#define XA_RGB_BLUE_MAP ((Atom) 26) +#define XA_RGB_DEFAULT_MAP ((Atom) 27) +#define XA_RGB_GRAY_MAP ((Atom) 28) +#define XA_RGB_GREEN_MAP ((Atom) 29) +#define XA_RGB_RED_MAP ((Atom) 30) +#define XA_STRING ((Atom) 31) +#define XA_VISUALID ((Atom) 32) +#define XA_WINDOW ((Atom) 33) +#define XA_WM_COMMAND ((Atom) 34) +#define XA_WM_HINTS ((Atom) 35) +#define XA_WM_CLIENT_MACHINE ((Atom) 36) +#define XA_WM_ICON_NAME ((Atom) 37) +#define XA_WM_ICON_SIZE ((Atom) 38) +#define XA_WM_NAME ((Atom) 39) +#define XA_WM_NORMAL_HINTS ((Atom) 40) +#define XA_WM_SIZE_HINTS ((Atom) 41) +#define XA_WM_ZOOM_HINTS ((Atom) 42) +#define XA_MIN_SPACE ((Atom) 43) +#define XA_NORM_SPACE ((Atom) 44) +#define XA_MAX_SPACE ((Atom) 45) +#define XA_END_SPACE ((Atom) 46) +#define XA_SUPERSCRIPT_X ((Atom) 47) +#define XA_SUPERSCRIPT_Y ((Atom) 48) +#define XA_SUBSCRIPT_X ((Atom) 49) +#define XA_SUBSCRIPT_Y ((Atom) 50) +#define XA_UNDERLINE_POSITION ((Atom) 51) +#define XA_UNDERLINE_THICKNESS ((Atom) 52) +#define XA_STRIKEOUT_ASCENT ((Atom) 53) +#define XA_STRIKEOUT_DESCENT ((Atom) 54) +#define XA_ITALIC_ANGLE ((Atom) 55) +#define XA_X_HEIGHT ((Atom) 56) +#define XA_QUAD_WIDTH ((Atom) 57) +#define XA_WEIGHT ((Atom) 58) +#define XA_POINT_SIZE ((Atom) 59) +#define XA_RESOLUTION ((Atom) 60) +#define XA_COPYRIGHT ((Atom) 61) +#define XA_NOTICE ((Atom) 62) +#define XA_FONT_NAME ((Atom) 63) +#define XA_FAMILY_NAME ((Atom) 64) +#define XA_FULL_NAME ((Atom) 65) +#define XA_CAP_HEIGHT ((Atom) 66) +#define XA_WM_CLASS ((Atom) 67) +#define XA_WM_TRANSIENT_FOR ((Atom) 68) + +#define XA_LAST_PREDEFINED ((Atom) 68) +#endif /* XATOM_H */ diff --git a/WASM/include/X11/Xfuncproto.h b/WASM/include/X11/Xfuncproto.h new file mode 100644 index 0000000..b5b572a --- /dev/null +++ b/WASM/include/X11/Xfuncproto.h @@ -0,0 +1,127 @@ +/* Xfuncproto.h. Generated from Xfuncproto.h.in by configure. */ +/* + * +Copyright 1989, 1991, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + * + */ + +/* Definitions to make function prototypes manageable */ + +#ifndef _XFUNCPROTO_H_ +#define _XFUNCPROTO_H_ + +#ifndef NeedFunctionPrototypes +#define NeedFunctionPrototypes 1 +#endif /* NeedFunctionPrototypes */ + +#ifndef NeedVarargsPrototypes +#define NeedVarargsPrototypes 1 +#endif /* NeedVarargsPrototypes */ + +#if NeedFunctionPrototypes + +#ifndef NeedNestedPrototypes +#define NeedNestedPrototypes 1 +#endif /* NeedNestedPrototypes */ + +#ifndef _Xconst +#define _Xconst const +#endif /* _Xconst */ + +/* Function prototype configuration (see configure for more info) */ +#ifndef NARROWPROTO +#define NARROWPROTO /**/ +#endif +#ifndef FUNCPROTO +#define FUNCPROTO 15 +#endif + +#ifndef NeedWidePrototypes +#ifdef NARROWPROTO +#define NeedWidePrototypes 0 +#else +#define NeedWidePrototypes 1 /* default to make interropt. easier */ +#endif +#endif /* NeedWidePrototypes */ + +#endif /* NeedFunctionPrototypes */ + +#ifndef _XFUNCPROTOBEGIN +#if defined(__cplusplus) || defined(c_plusplus) /* for C++ V2.0 */ +#define _XFUNCPROTOBEGIN extern "C" { /* do not leave open across includes */ +#define _XFUNCPROTOEND } +#else +#define _XFUNCPROTOBEGIN +#define _XFUNCPROTOEND +#endif +#endif /* _XFUNCPROTOBEGIN */ + +#if defined(__GNUC__) && (__GNUC__ >= 4) +# define _X_SENTINEL(x) __attribute__ ((__sentinel__(x))) +# define _X_ATTRIBUTE_PRINTF(x,y) __attribute__((__format__(__printf__,x,y))) +#else +# define _X_SENTINEL(x) +# define _X_ATTRIBUTE_PRINTF(x,y) +#endif /* GNUC >= 4 */ + +#if defined(__GNUC__) && (__GNUC__ >= 4) && !defined(__CYGWIN__) +# define _X_EXPORT __attribute__((visibility("default"))) +# define _X_HIDDEN __attribute__((visibility("hidden"))) +# define _X_INTERNAL __attribute__((visibility("internal"))) +#elif defined(__SUNPRO_C) && (__SUNPRO_C >= 0x550) +# define _X_EXPORT __global +# define _X_HIDDEN __hidden +# define _X_INTERNAL __hidden +#else /* not gcc >= 4 and not Sun Studio >= 8 */ +# define _X_EXPORT +# define _X_HIDDEN +# define _X_INTERNAL +#endif /* GNUC >= 4 */ + +#if defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 303) +# define _X_LIKELY(x) __builtin_expect(!!(x), 1) +# define _X_UNLIKELY(x) __builtin_expect(!!(x), 0) +# define _X_INLINE inline +#elif defined(__SUNPRO_C) && (__SUNPRO_C >= 0x550) +# define _X_LIKELY(x) (x) +# define _X_UNLIKELY(x) (x) +# define _X_INLINE inline +#else /* not gcc >= 3.3 and not Sun Studio >= 8 */ +# define _X_LIKELY(x) (x) +# define _X_UNLIKELY(x) (x) +# define _X_INLINE +#endif + +#if defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 301) +# define _X_DEPRECATED __attribute__((deprecated)) +#else /* not gcc >= 3.1 */ +# define _X_DEPRECATED +#endif + +#if defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 205) +# define _X_NORETURN __attribute((noreturn)) +#else +# define _X_NORETURN +#endif /* GNUC */ + +#endif /* _XFUNCPROTO_H_ */ diff --git a/WASM/include/X11/Xfuncs.h b/WASM/include/X11/Xfuncs.h new file mode 100644 index 0000000..2bcf991 --- /dev/null +++ b/WASM/include/X11/Xfuncs.h @@ -0,0 +1,69 @@ +/* + * +Copyright 1990, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + * + */ + +#ifndef _XFUNCS_H_ +# define _XFUNCS_H_ + +# include + +/* the old Xfuncs.h, for pre-R6 */ +# if !(defined(XFree86LOADER) && defined(IN_MODULE)) + +# ifdef X_USEBFUNCS +void bcopy(); +void bzero(); +int bcmp(); +# else +# if defined(SYSV) && !defined(__SCO__) && !defined(__sun) && !defined(__UNIXWARE__) +# include +void bcopy(); +# define bzero(b,len) memset(b, 0, len) +# define bcmp(b1,b2,len) memcmp(b1, b2, len) +# else +# include +# if defined(__SCO__) || defined(__sun) || defined(__UNIXWARE__) || defined(__CYGWIN__) +# include +# endif +# define _XFUNCS_H_INCLUDED_STRING_H +# endif +# endif /* X_USEBFUNCS */ + +/* the new Xfuncs.h */ + +/* the ANSI C way */ +# ifndef _XFUNCS_H_INCLUDED_STRING_H +# include +# endif +# undef bzero +# define bzero(b,len) memset(b,0,len) + +# if defined WIN32 && defined __MINGW32__ +# define bcopy(b1,b2,len) memmove(b2, b1, (size_t)(len)) +# endif + +# endif /* !(defined(XFree86LOADER) && defined(IN_MODULE)) */ + +#endif /* _XFUNCS_H_ */ diff --git a/WASM/include/X11/Xlib.h b/WASM/include/X11/Xlib.h new file mode 100644 index 0000000..7c8bc51 --- /dev/null +++ b/WASM/include/X11/Xlib.h @@ -0,0 +1,4023 @@ +/* + +Copyright 1985, 1986, 1987, 1991, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + +*/ + + +/* + * Xlib.h - Header definition and support file for the C subroutine + * interface library (Xlib) to the X Window System Protocol (V11). + * Structures and symbols starting with "_" are private to the library. + */ +#ifndef _XLIB_H_ +#define _XLIB_H_ + +#define XlibSpecificationRelease 6 + +#include + +#if defined(__SCO__) || defined(__UNIXWARE__) +#include +#endif + +#include + +/* applications should not depend on these two headers being included! */ +#include +#include + +#ifndef X_WCHAR +#include +#else +#ifdef __UNIXOS2__ +#include +#else +/* replace this with #include or typedef appropriate for your system */ +typedef unsigned long wchar_t; +#endif +#endif + +#if defined(ISC) && defined(USE_XMBTOWC) +#define wctomb(a,b) _Xwctomb(a,b) +#define mblen(a,b) _Xmblen(a,b) +#ifndef USE_XWCHAR_STRING +#define mbtowc(a,b,c) _Xmbtowc(a,b,c) +#endif +#endif + +extern int +_Xmblen( +#ifdef ISC + char const *str, + size_t len +#else + char *str, + int len +#endif + ); + +/* API mentioning "UTF8" or "utf8" is an XFree86 extension, introduced in + November 2000. Its presence is indicated through the following macro. */ +#define X_HAVE_UTF8_STRING 1 + +typedef char *XPointer; + +#define Bool int +#define Status int +#define True 1 +#define False 0 + +#define QueuedAlready 0 +#define QueuedAfterReading 1 +#define QueuedAfterFlush 2 + +#define ConnectionNumber(dpy) (((_XPrivDisplay)dpy)->fd) +#define RootWindow(dpy, scr) (ScreenOfDisplay(dpy,scr)->root) +#define DefaultScreen(dpy) (((_XPrivDisplay)dpy)->default_screen) +#define DefaultRootWindow(dpy) (ScreenOfDisplay(dpy,DefaultScreen(dpy))->root) +#define DefaultVisual(dpy, scr) (ScreenOfDisplay(dpy,scr)->root_visual) +#define DefaultGC(dpy, scr) (ScreenOfDisplay(dpy,scr)->default_gc) +#define BlackPixel(dpy, scr) (ScreenOfDisplay(dpy,scr)->black_pixel) +#define WhitePixel(dpy, scr) (ScreenOfDisplay(dpy,scr)->white_pixel) +#define AllPlanes ((unsigned long)~0L) +#define QLength(dpy) (((_XPrivDisplay)dpy)->qlen) +#define DisplayWidth(dpy, scr) (ScreenOfDisplay(dpy,scr)->width) +#define DisplayHeight(dpy, scr) (ScreenOfDisplay(dpy,scr)->height) +#define DisplayWidthMM(dpy, scr)(ScreenOfDisplay(dpy,scr)->mwidth) +#define DisplayHeightMM(dpy, scr)(ScreenOfDisplay(dpy,scr)->mheight) +#define DisplayPlanes(dpy, scr) (ScreenOfDisplay(dpy,scr)->root_depth) +#define DisplayCells(dpy, scr) (DefaultVisual(dpy,scr)->map_entries) +#define ScreenCount(dpy) (((_XPrivDisplay)dpy)->nscreens) +#define ServerVendor(dpy) (((_XPrivDisplay)dpy)->vendor) +#define ProtocolVersion(dpy) (((_XPrivDisplay)dpy)->proto_major_version) +#define ProtocolRevision(dpy) (((_XPrivDisplay)dpy)->proto_minor_version) +#define VendorRelease(dpy) (((_XPrivDisplay)dpy)->release) +#define DisplayString(dpy) (((_XPrivDisplay)dpy)->display_name) +#define DefaultDepth(dpy, scr) (ScreenOfDisplay(dpy,scr)->root_depth) +#define DefaultColormap(dpy, scr)(ScreenOfDisplay(dpy,scr)->cmap) +#define BitmapUnit(dpy) (((_XPrivDisplay)dpy)->bitmap_unit) +#define BitmapBitOrder(dpy) (((_XPrivDisplay)dpy)->bitmap_bit_order) +#define BitmapPad(dpy) (((_XPrivDisplay)dpy)->bitmap_pad) +#define ImageByteOrder(dpy) (((_XPrivDisplay)dpy)->byte_order) +#ifdef CRAY /* unable to get WORD64 without pulling in other symbols */ +#define NextRequest(dpy) XNextRequest(dpy) +#else +#define NextRequest(dpy) (((_XPrivDisplay)dpy)->request + 1) +#endif +#define LastKnownRequestProcessed(dpy) (((_XPrivDisplay)dpy)->last_request_read) + +/* macros for screen oriented applications (toolkit) */ +#define ScreenOfDisplay(dpy, scr)(&((_XPrivDisplay)dpy)->screens[scr]) +#define DefaultScreenOfDisplay(dpy) ScreenOfDisplay(dpy,DefaultScreen(dpy)) +#define DisplayOfScreen(s) ((s)->display) +#define RootWindowOfScreen(s) ((s)->root) +#define BlackPixelOfScreen(s) ((s)->black_pixel) +#define WhitePixelOfScreen(s) ((s)->white_pixel) +#define DefaultColormapOfScreen(s)((s)->cmap) +#define DefaultDepthOfScreen(s) ((s)->root_depth) +#define DefaultGCOfScreen(s) ((s)->default_gc) +#define DefaultVisualOfScreen(s)((s)->root_visual) +#define WidthOfScreen(s) ((s)->width) +#define HeightOfScreen(s) ((s)->height) +#define WidthMMOfScreen(s) ((s)->mwidth) +#define HeightMMOfScreen(s) ((s)->mheight) +#define PlanesOfScreen(s) ((s)->root_depth) +#define CellsOfScreen(s) (DefaultVisualOfScreen((s))->map_entries) +#define MinCmapsOfScreen(s) ((s)->min_maps) +#define MaxCmapsOfScreen(s) ((s)->max_maps) +#define DoesSaveUnders(s) ((s)->save_unders) +#define DoesBackingStore(s) ((s)->backing_store) +#define EventMaskOfScreen(s) ((s)->root_input_mask) + +/* + * Extensions need a way to hang private data on some structures. + */ +typedef struct _XExtData { + int number; /* number returned by XRegisterExtension */ + struct _XExtData *next; /* next item on list of data for structure */ + int (*free_private)( /* called to free private storage */ + struct _XExtData *extension + ); + XPointer private_data; /* data private to this extension. */ +} XExtData; + +/* + * This file contains structures used by the extension mechanism. + */ +typedef struct { /* public to extension, cannot be changed */ + int extension; /* extension number */ + int major_opcode; /* major op-code assigned by server */ + int first_event; /* first event number for the extension */ + int first_error; /* first error number for the extension */ +} XExtCodes; + +/* + * Data structure for retrieving info about pixmap formats. + */ + +typedef struct { + int depth; + int bits_per_pixel; + int scanline_pad; +} XPixmapFormatValues; + + +/* + * Data structure for setting graphics context. + */ +typedef struct { + int function; /* logical operation */ + unsigned long plane_mask;/* plane mask */ + unsigned long foreground;/* foreground pixel */ + unsigned long background;/* background pixel */ + int line_width; /* line width */ + int line_style; /* LineSolid, LineOnOffDash, LineDoubleDash */ + int cap_style; /* CapNotLast, CapButt, + CapRound, CapProjecting */ + int join_style; /* JoinMiter, JoinRound, JoinBevel */ + int fill_style; /* FillSolid, FillTiled, + FillStippled, FillOpaeueStippled */ + int fill_rule; /* EvenOddRule, WindingRule */ + int arc_mode; /* ArcChord, ArcPieSlice */ + Pixmap tile; /* tile pixmap for tiling operations */ + Pixmap stipple; /* stipple 1 plane pixmap for stipping */ + int ts_x_origin; /* offset for tile or stipple operations */ + int ts_y_origin; + Font font; /* default text font for text operations */ + int subwindow_mode; /* ClipByChildren, IncludeInferiors */ + Bool graphics_exposures;/* boolean, should exposures be generated */ + int clip_x_origin; /* origin for clipping */ + int clip_y_origin; + Pixmap clip_mask; /* bitmap clipping; other calls for rects */ + int dash_offset; /* patterned/dashed line information */ + char dashes; +} XGCValues; + +/* + * Graphics context. The contents of this structure are implementation + * dependent. A GC should be treated as opaque by application code. + */ + +typedef struct _XGC +#ifdef XLIB_ILLEGAL_ACCESS +{ + XExtData *ext_data; /* hook for extension to hang data */ + GContext gid; /* protocol ID for graphics context */ + /* there is more to this structure, but it is private to Xlib */ +} +#endif +*GC; + +/* + * Visual structure; contains information about colormapping possible. + */ +typedef struct { + XExtData *ext_data; /* hook for extension to hang data */ + VisualID visualid; /* visual id of this visual */ +#if defined(__cplusplus) || defined(c_plusplus) + int c_class; /* C++ class of screen (monochrome, etc.) */ +#else + int class; /* class of screen (monochrome, etc.) */ +#endif + unsigned long red_mask, green_mask, blue_mask; /* mask values */ + int bits_per_rgb; /* log base 2 of distinct color values */ + int map_entries; /* color map entries */ +} Visual; + +/* + * Depth structure; contains information for each possible depth. + */ +typedef struct { + int depth; /* this depth (Z) of the depth */ + int nvisuals; /* number of Visual types at this depth */ + Visual *visuals; /* list of visuals possible at this depth */ +} Depth; + +/* + * Information about the screen. The contents of this structure are + * implementation dependent. A Screen should be treated as opaque + * by application code. + */ + +struct _XDisplay; /* Forward declare before use for C++ */ + +typedef struct { + XExtData *ext_data; /* hook for extension to hang data */ + struct _XDisplay *display;/* back pointer to display structure */ + Window root; /* Root window id. */ + int width, height; /* width and height of screen */ + int mwidth, mheight; /* width and height of in millimeters */ + int ndepths; /* number of depths possible */ + Depth *depths; /* list of allowable depths on the screen */ + int root_depth; /* bits per pixel */ + Visual *root_visual; /* root visual */ + GC default_gc; /* GC for the root root visual */ + Colormap cmap; /* default color map */ + unsigned long white_pixel; + unsigned long black_pixel; /* White and Black pixel values */ + int max_maps, min_maps; /* max and min color maps */ + int backing_store; /* Never, WhenMapped, Always */ + Bool save_unders; + long root_input_mask; /* initial root input mask */ +} Screen; + +/* + * Format structure; describes ZFormat data the screen will understand. + */ +typedef struct { + XExtData *ext_data; /* hook for extension to hang data */ + int depth; /* depth of this image format */ + int bits_per_pixel; /* bits/pixel at this depth */ + int scanline_pad; /* scanline must padded to this multiple */ +} ScreenFormat; + +/* + * Data structure for setting window attributes. + */ +typedef struct { + Pixmap background_pixmap; /* background or None or ParentRelative */ + unsigned long background_pixel; /* background pixel */ + Pixmap border_pixmap; /* border of the window */ + unsigned long border_pixel; /* border pixel value */ + int bit_gravity; /* one of bit gravity values */ + int win_gravity; /* one of the window gravity values */ + int backing_store; /* NotUseful, WhenMapped, Always */ + unsigned long backing_planes;/* planes to be preseved if possible */ + unsigned long backing_pixel;/* value to use in restoring planes */ + Bool save_under; /* should bits under be saved? (popups) */ + long event_mask; /* set of events that should be saved */ + long do_not_propagate_mask; /* set of events that should not propagate */ + Bool override_redirect; /* boolean value for override-redirect */ + Colormap colormap; /* color map to be associated with window */ + Cursor cursor; /* cursor to be displayed (or None) */ +} XSetWindowAttributes; + +typedef struct { + int x, y; /* location of window */ + int width, height; /* width and height of window */ + int border_width; /* border width of window */ + int depth; /* depth of window */ + Visual *visual; /* the associated visual structure */ + Window root; /* root of screen containing window */ +#if defined(__cplusplus) || defined(c_plusplus) + int c_class; /* C++ InputOutput, InputOnly*/ +#else + int class; /* InputOutput, InputOnly*/ +#endif + int bit_gravity; /* one of bit gravity values */ + int win_gravity; /* one of the window gravity values */ + int backing_store; /* NotUseful, WhenMapped, Always */ + unsigned long backing_planes;/* planes to be preserved if possible */ + unsigned long backing_pixel;/* value to be used when restoring planes */ + Bool save_under; /* boolean, should bits under be saved? */ + Colormap colormap; /* color map to be associated with window */ + Bool map_installed; /* boolean, is color map currently installed*/ + int map_state; /* IsUnmapped, IsUnviewable, IsViewable */ + long all_event_masks; /* set of events all people have interest in*/ + long your_event_mask; /* my event mask */ + long do_not_propagate_mask; /* set of events that should not propagate */ + Bool override_redirect; /* boolean value for override-redirect */ + Screen *screen; /* back pointer to correct screen */ +} XWindowAttributes; + +/* + * Data structure for host setting; getting routines. + * + */ + +typedef struct { + int family; /* for example FamilyInternet */ + int length; /* length of address, in bytes */ + char *address; /* pointer to where to find the bytes */ +} XHostAddress; + +/* + * Data structure for ServerFamilyInterpreted addresses in host routines + */ +typedef struct { + int typelength; /* length of type string, in bytes */ + int valuelength; /* length of value string, in bytes */ + char *type; /* pointer to where to find the type string */ + char *value; /* pointer to where to find the address */ +} XServerInterpretedAddress; + +/* + * Data structure for "image" data, used by image manipulation routines. + */ +typedef struct _XImage { + int width, height; /* size of image */ + int xoffset; /* number of pixels offset in X direction */ + int format; /* XYBitmap, XYPixmap, ZPixmap */ + char *data; /* pointer to image data */ + int byte_order; /* data byte order, LSBFirst, MSBFirst */ + int bitmap_unit; /* quant. of scanline 8, 16, 32 */ + int bitmap_bit_order; /* LSBFirst, MSBFirst */ + int bitmap_pad; /* 8, 16, 32 either XY or ZPixmap */ + int depth; /* depth of image */ + int bytes_per_line; /* accelarator to next line */ + int bits_per_pixel; /* bits per pixel (ZPixmap) */ + unsigned long red_mask; /* bits in z arrangment */ + unsigned long green_mask; + unsigned long blue_mask; + XPointer obdata; /* hook for the object routines to hang on */ + struct funcs { /* image manipulation routines */ + struct _XImage *(*create_image)( + struct _XDisplay* /* display */, + Visual* /* visual */, + unsigned int /* depth */, + int /* format */, + int /* offset */, + char* /* data */, + unsigned int /* width */, + unsigned int /* height */, + int /* bitmap_pad */, + int /* bytes_per_line */); + int (*destroy_image) (struct _XImage *); + unsigned long (*get_pixel) (struct _XImage *, int, int); + int (*put_pixel) (struct _XImage *, int, int, unsigned long); + struct _XImage *(*sub_image)(struct _XImage *, int, int, unsigned int, unsigned int); + int (*add_pixel) (struct _XImage *, long); + } f; +} XImage; + +/* + * Data structure for XReconfigureWindow + */ +typedef struct { + int x, y; + int width, height; + int border_width; + Window sibling; + int stack_mode; +} XWindowChanges; + +/* + * Data structure used by color operations + */ +typedef struct { + unsigned long pixel; + unsigned short red, green, blue; + char flags; /* do_red, do_green, do_blue */ + char pad; +} XColor; + +/* + * Data structures for graphics operations. On most machines, these are + * congruent with the wire protocol structures, so reformatting the data + * can be avoided on these architectures. + */ +typedef struct { + short x1, y1, x2, y2; +} XSegment; + +typedef struct { + short x, y; +} XPoint; + +typedef struct { + short x, y; + unsigned short width, height; +} XRectangle; + +typedef struct { + short x, y; + unsigned short width, height; + short angle1, angle2; +} XArc; + + +/* Data structure for XChangeKeyboardControl */ + +typedef struct { + int key_click_percent; + int bell_percent; + int bell_pitch; + int bell_duration; + int led; + int led_mode; + int key; + int auto_repeat_mode; /* On, Off, Default */ +} XKeyboardControl; + +/* Data structure for XGetKeyboardControl */ + +typedef struct { + int key_click_percent; + int bell_percent; + unsigned int bell_pitch, bell_duration; + unsigned long led_mask; + int global_auto_repeat; + char auto_repeats[32]; +} XKeyboardState; + +/* Data structure for XGetMotionEvents. */ + +typedef struct { + Time time; + short x, y; +} XTimeCoord; + +/* Data structure for X{Set,Get}ModifierMapping */ + +typedef struct { + int max_keypermod; /* The server's max # of keys per modifier */ + KeyCode *modifiermap; /* An 8 by max_keypermod array of modifiers */ +} XModifierKeymap; + + +/* + * Display datatype maintaining display specific data. + * The contents of this structure are implementation dependent. + * A Display should be treated as opaque by application code. + */ +#ifndef XLIB_ILLEGAL_ACCESS +typedef struct _XDisplay Display; +#endif + +struct _XPrivate; /* Forward declare before use for C++ */ +struct _XrmHashBucketRec; + +typedef struct +#ifdef XLIB_ILLEGAL_ACCESS +_XDisplay +#endif +{ + XExtData *ext_data; /* hook for extension to hang data */ + struct _XPrivate *private1; + int fd; /* Network socket. */ + int private2; + int proto_major_version;/* major version of server's X protocol */ + int proto_minor_version;/* minor version of servers X protocol */ + char *vendor; /* vendor of the server hardware */ + XID private3; + XID private4; + XID private5; + int private6; + XID (*resource_alloc)( /* allocator function */ + struct _XDisplay* + ); + int byte_order; /* screen byte order, LSBFirst, MSBFirst */ + int bitmap_unit; /* padding and data requirements */ + int bitmap_pad; /* padding requirements on bitmaps */ + int bitmap_bit_order; /* LeastSignificant or MostSignificant */ + int nformats; /* number of pixmap formats in list */ + ScreenFormat *pixmap_format; /* pixmap format list */ + int private8; + int release; /* release of the server */ + struct _XPrivate *private9, *private10; + int qlen; /* Length of input event queue */ + unsigned long last_request_read; /* seq number of last event read */ + unsigned long request; /* sequence number of last request. */ + XPointer private11; + XPointer private12; + XPointer private13; + XPointer private14; + unsigned max_request_size; /* maximum number 32 bit words in request*/ + struct _XrmHashBucketRec *db; + int (*private15)( + struct _XDisplay* + ); + char *display_name; /* "host:display" string used on this connect*/ + int default_screen; /* default screen for operations */ + int nscreens; /* number of screens on this server*/ + Screen *screens; /* pointer to list of screens */ + unsigned long motion_buffer; /* size of motion buffer */ + unsigned long private16; + int min_keycode; /* minimum defined keycode */ + int max_keycode; /* maximum defined keycode */ + XPointer private17; + XPointer private18; + int private19; + char *xdefaults; /* contents of defaults from server */ + /* there is more to this structure, but it is private to Xlib */ +} +#ifdef XLIB_ILLEGAL_ACCESS +Display, +#endif +*_XPrivDisplay; + +#undef _XEVENT_ +#ifndef _XEVENT_ +/* + * Definitions of specific events. + */ +typedef struct { + int type; /* of event */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; /* "event" window it is reported relative to */ + Window root; /* root window that the event occurred on */ + Window subwindow; /* child window */ + Time time; /* milliseconds */ + int x, y; /* pointer x, y coordinates in event window */ + int x_root, y_root; /* coordinates relative to root */ + unsigned int state; /* key or button mask */ + unsigned int keycode; /* detail */ + Bool same_screen; /* same screen flag */ +} XKeyEvent; +typedef XKeyEvent XKeyPressedEvent; +typedef XKeyEvent XKeyReleasedEvent; + +typedef struct { + int type; /* of event */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; /* "event" window it is reported relative to */ + Window root; /* root window that the event occurred on */ + Window subwindow; /* child window */ + Time time; /* milliseconds */ + int x, y; /* pointer x, y coordinates in event window */ + int x_root, y_root; /* coordinates relative to root */ + unsigned int state; /* key or button mask */ + unsigned int button; /* detail */ + Bool same_screen; /* same screen flag */ +} XButtonEvent; +typedef XButtonEvent XButtonPressedEvent; +typedef XButtonEvent XButtonReleasedEvent; + +typedef struct { + int type; /* of event */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; /* "event" window reported relative to */ + Window root; /* root window that the event occurred on */ + Window subwindow; /* child window */ + Time time; /* milliseconds */ + int x, y; /* pointer x, y coordinates in event window */ + int x_root, y_root; /* coordinates relative to root */ + unsigned int state; /* key or button mask */ + char is_hint; /* detail */ + Bool same_screen; /* same screen flag */ +} XMotionEvent; +typedef XMotionEvent XPointerMovedEvent; + +typedef struct { + int type; /* of event */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; /* "event" window reported relative to */ + Window root; /* root window that the event occurred on */ + Window subwindow; /* child window */ + Time time; /* milliseconds */ + int x, y; /* pointer x, y coordinates in event window */ + int x_root, y_root; /* coordinates relative to root */ + int mode; /* NotifyNormal, NotifyGrab, NotifyUngrab */ + int detail; + /* + * NotifyAncestor, NotifyVirtual, NotifyInferior, + * NotifyNonlinear,NotifyNonlinearVirtual + */ + Bool same_screen; /* same screen flag */ + Bool focus; /* boolean focus */ + unsigned int state; /* key or button mask */ +} XCrossingEvent; +typedef XCrossingEvent XEnterWindowEvent; +typedef XCrossingEvent XLeaveWindowEvent; + +typedef struct { + int type; /* FocusIn or FocusOut */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; /* window of event */ + int mode; /* NotifyNormal, NotifyWhileGrabbed, + NotifyGrab, NotifyUngrab */ + int detail; + /* + * NotifyAncestor, NotifyVirtual, NotifyInferior, + * NotifyNonlinear,NotifyNonlinearVirtual, NotifyPointer, + * NotifyPointerRoot, NotifyDetailNone + */ +} XFocusChangeEvent; +typedef XFocusChangeEvent XFocusInEvent; +typedef XFocusChangeEvent XFocusOutEvent; + +/* generated on EnterWindow and FocusIn when KeyMapState selected */ +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + char key_vector[32]; +} XKeymapEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + int x, y; + int width, height; + int count; /* if non-zero, at least this many more */ +} XExposeEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Drawable drawable; + int x, y; + int width, height; + int count; /* if non-zero, at least this many more */ + int major_code; /* core is CopyArea or CopyPlane */ + int minor_code; /* not defined in the core */ +} XGraphicsExposeEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Drawable drawable; + int major_code; /* core is CopyArea or CopyPlane */ + int minor_code; /* not defined in the core */ +} XNoExposeEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + int state; /* Visibility state */ +} XVisibilityEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window parent; /* parent of the window */ + Window window; /* window id of window created */ + int x, y; /* window location */ + int width, height; /* size of window */ + int border_width; /* border width */ + Bool override_redirect; /* creation should be overridden */ +} XCreateWindowEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window event; + Window window; +} XDestroyWindowEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window event; + Window window; + Bool from_configure; +} XUnmapEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window event; + Window window; + Bool override_redirect; /* boolean, is override set... */ +} XMapEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window parent; + Window window; +} XMapRequestEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window event; + Window window; + Window parent; + int x, y; + Bool override_redirect; +} XReparentEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window event; + Window window; + int x, y; + int width, height; + int border_width; + Window above; + Bool override_redirect; +} XConfigureEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window event; + Window window; + int x, y; +} XGravityEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + int width, height; +} XResizeRequestEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window parent; + Window window; + int x, y; + int width, height; + int border_width; + Window above; + int detail; /* Above, Below, TopIf, BottomIf, Opposite */ + unsigned long value_mask; +} XConfigureRequestEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window event; + Window window; + int place; /* PlaceOnTop, PlaceOnBottom */ +} XCirculateEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window parent; + Window window; + int place; /* PlaceOnTop, PlaceOnBottom */ +} XCirculateRequestEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + Atom atom; + Time time; + int state; /* NewValue, Deleted */ +} XPropertyEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + Atom selection; + Time time; +} XSelectionClearEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window owner; + Window requestor; + Atom selection; + Atom target; + Atom property; + Time time; +} XSelectionRequestEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window requestor; + Atom selection; + Atom target; + Atom property; /* ATOM or None */ + Time time; +} XSelectionEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + Colormap colormap; /* COLORMAP or None */ +#if defined(__cplusplus) || defined(c_plusplus) + Bool c_new; /* C++ */ +#else + Bool new; +#endif + int state; /* ColormapInstalled, ColormapUninstalled */ +} XColormapEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + Atom message_type; + int format; + union { + char b[20]; + short s[10]; + long l[5]; + } data; +} XClientMessageEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; /* unused */ + int request; /* one of MappingModifier, MappingKeyboard, + MappingPointer */ + int first_keycode; /* first keycode */ + int count; /* defines range of change w. first_keycode*/ +} XMappingEvent; + +typedef struct { + int type; + Display *display; /* Display the event was read from */ + XID resourceid; /* resource id */ + unsigned long serial; /* serial number of failed request */ + unsigned char error_code; /* error code of failed request */ + unsigned char request_code; /* Major op-code of failed request */ + unsigned char minor_code; /* Minor op-code of failed request */ +} XErrorEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display;/* Display the event was read from */ + Window window; /* window on which event was requested in event mask */ +} XAnyEvent; + + +/*************************************************************** + * + * GenericEvent. This event is the standard event for all newer extensions. + */ + +typedef struct + { + int type; /* of event. Always GenericEvent */ + unsigned long serial; /* # of last request processed */ + Bool send_event; /* true if from SendEvent request */ + Display *display; /* Display the event was read from */ + int extension; /* major opcode of extension that caused the event */ + int evtype; /* actual event type. */ + } XGenericEvent; + +typedef struct { + int type; /* of event. Always GenericEvent */ + unsigned long serial; /* # of last request processed */ + Bool send_event; /* true if from SendEvent request */ + Display *display; /* Display the event was read from */ + int extension; /* major opcode of extension that caused the event */ + int evtype; /* actual event type. */ + unsigned int cookie; + void *data; +} XGenericEventCookie; + +/* + * this union is defined so Xlib can always use the same sized + * event structure internally, to avoid memory fragmentation. + */ +typedef union _XEvent { + int type; /* must not be changed; first element */ + XAnyEvent xany; + XKeyEvent xkey; + XButtonEvent xbutton; + XMotionEvent xmotion; + XCrossingEvent xcrossing; + XFocusChangeEvent xfocus; + XExposeEvent xexpose; + XGraphicsExposeEvent xgraphicsexpose; + XNoExposeEvent xnoexpose; + XVisibilityEvent xvisibility; + XCreateWindowEvent xcreatewindow; + XDestroyWindowEvent xdestroywindow; + XUnmapEvent xunmap; + XMapEvent xmap; + XMapRequestEvent xmaprequest; + XReparentEvent xreparent; + XConfigureEvent xconfigure; + XGravityEvent xgravity; + XResizeRequestEvent xresizerequest; + XConfigureRequestEvent xconfigurerequest; + XCirculateEvent xcirculate; + XCirculateRequestEvent xcirculaterequest; + XPropertyEvent xproperty; + XSelectionClearEvent xselectionclear; + XSelectionRequestEvent xselectionrequest; + XSelectionEvent xselection; + XColormapEvent xcolormap; + XClientMessageEvent xclient; + XMappingEvent xmapping; + XErrorEvent xerror; + XKeymapEvent xkeymap; + XGenericEvent xgeneric; + XGenericEventCookie xcookie; + long pad[24]; +} XEvent; +#endif + +#define XAllocID(dpy) ((*((_XPrivDisplay)dpy)->resource_alloc)((dpy))) + +/* + * per character font metric information. + */ +typedef struct { + short lbearing; /* origin to left edge of raster */ + short rbearing; /* origin to right edge of raster */ + short width; /* advance to next char's origin */ + short ascent; /* baseline to top edge of raster */ + short descent; /* baseline to bottom edge of raster */ + unsigned short attributes; /* per char flags (not predefined) */ +} XCharStruct; + +/* + * To allow arbitrary information with fonts, there are additional properties + * returned. + */ +typedef struct { + Atom name; + unsigned long card32; +} XFontProp; + +typedef struct { + XExtData *ext_data; /* hook for extension to hang data */ + Font fid; /* Font id for this font */ + unsigned direction; /* hint about direction the font is painted */ + unsigned min_char_or_byte2;/* first character */ + unsigned max_char_or_byte2;/* last character */ + unsigned min_byte1; /* first row that exists */ + unsigned max_byte1; /* last row that exists */ + Bool all_chars_exist;/* flag if all characters have non-zero size*/ + unsigned default_char; /* char to print for undefined character */ + int n_properties; /* how many properties there are */ + XFontProp *properties; /* pointer to array of additional properties*/ + XCharStruct min_bounds; /* minimum bounds over all existing char*/ + XCharStruct max_bounds; /* maximum bounds over all existing char*/ + XCharStruct *per_char; /* first_char to last_char information */ + int ascent; /* log. extent above baseline for spacing */ + int descent; /* log. descent below baseline for spacing */ +} XFontStruct; + +/* + * PolyText routines take these as arguments. + */ +typedef struct { + char *chars; /* pointer to string */ + int nchars; /* number of characters */ + int delta; /* delta between strings */ + Font font; /* font to print it in, None don't change */ +} XTextItem; + +typedef struct { /* normal 16 bit characters are two bytes */ + unsigned char byte1; + unsigned char byte2; +} XChar2b; + +typedef struct { + XChar2b *chars; /* two byte characters */ + int nchars; /* number of characters */ + int delta; /* delta between strings */ + Font font; /* font to print it in, None don't change */ +} XTextItem16; + + +typedef union { Display *display; + GC gc; + Visual *visual; + Screen *screen; + ScreenFormat *pixmap_format; + XFontStruct *font; } XEDataObject; + +typedef struct { + XRectangle max_ink_extent; + XRectangle max_logical_extent; +} XFontSetExtents; + +/* unused: +typedef void (*XOMProc)(); + */ + +typedef struct _XOM *XOM; +typedef struct _XOC *XOC, *XFontSet; + +typedef struct { + char *chars; + int nchars; + int delta; + XFontSet font_set; +} XmbTextItem; + +typedef struct { + wchar_t *chars; + int nchars; + int delta; + XFontSet font_set; +} XwcTextItem; + +#define XNRequiredCharSet "requiredCharSet" +#define XNQueryOrientation "queryOrientation" +#define XNBaseFontName "baseFontName" +#define XNOMAutomatic "omAutomatic" +#define XNMissingCharSet "missingCharSet" +#define XNDefaultString "defaultString" +#define XNOrientation "orientation" +#define XNDirectionalDependentDrawing "directionalDependentDrawing" +#define XNContextualDrawing "contextualDrawing" +#define XNFontInfo "fontInfo" + +typedef struct { + int charset_count; + char **charset_list; +} XOMCharSetList; + +typedef enum { + XOMOrientation_LTR_TTB, + XOMOrientation_RTL_TTB, + XOMOrientation_TTB_LTR, + XOMOrientation_TTB_RTL, + XOMOrientation_Context +} XOrientation; + +typedef struct { + int num_orientation; + XOrientation *orientation; /* Input Text description */ +} XOMOrientation; + +typedef struct { + int num_font; + XFontStruct **font_struct_list; + char **font_name_list; +} XOMFontInfo; + +typedef struct _XIM *XIM; +typedef struct _XIC *XIC; + +typedef void (*XIMProc)( + XIM, + XPointer, + XPointer +); + +typedef Bool (*XICProc)( + XIC, + XPointer, + XPointer +); + +typedef void (*XIDProc)( + Display*, + XPointer, + XPointer +); + +typedef unsigned long XIMStyle; + +typedef struct { + unsigned short count_styles; + XIMStyle *supported_styles; +} XIMStyles; + +#define XIMPreeditArea 0x0001L +#define XIMPreeditCallbacks 0x0002L +#define XIMPreeditPosition 0x0004L +#define XIMPreeditNothing 0x0008L +#define XIMPreeditNone 0x0010L +#define XIMStatusArea 0x0100L +#define XIMStatusCallbacks 0x0200L +#define XIMStatusNothing 0x0400L +#define XIMStatusNone 0x0800L + +#define XNVaNestedList "XNVaNestedList" +#define XNQueryInputStyle "queryInputStyle" +#define XNClientWindow "clientWindow" +#define XNInputStyle "inputStyle" +#define XNFocusWindow "focusWindow" +#define XNResourceName "resourceName" +#define XNResourceClass "resourceClass" +#define XNGeometryCallback "geometryCallback" +#define XNDestroyCallback "destroyCallback" +#define XNFilterEvents "filterEvents" +#define XNPreeditStartCallback "preeditStartCallback" +#define XNPreeditDoneCallback "preeditDoneCallback" +#define XNPreeditDrawCallback "preeditDrawCallback" +#define XNPreeditCaretCallback "preeditCaretCallback" +#define XNPreeditStateNotifyCallback "preeditStateNotifyCallback" +#define XNPreeditAttributes "preeditAttributes" +#define XNStatusStartCallback "statusStartCallback" +#define XNStatusDoneCallback "statusDoneCallback" +#define XNStatusDrawCallback "statusDrawCallback" +#define XNStatusAttributes "statusAttributes" +#define XNArea "area" +#define XNAreaNeeded "areaNeeded" +#define XNSpotLocation "spotLocation" +#define XNColormap "colorMap" +#define XNStdColormap "stdColorMap" +#define XNForeground "foreground" +#define XNBackground "background" +#define XNBackgroundPixmap "backgroundPixmap" +#define XNFontSet "fontSet" +#define XNLineSpace "lineSpace" +#define XNCursor "cursor" + +#define XNQueryIMValuesList "queryIMValuesList" +#define XNQueryICValuesList "queryICValuesList" +#define XNVisiblePosition "visiblePosition" +#define XNR6PreeditCallback "r6PreeditCallback" +#define XNStringConversionCallback "stringConversionCallback" +#define XNStringConversion "stringConversion" +#define XNResetState "resetState" +#define XNHotKey "hotKey" +#define XNHotKeyState "hotKeyState" +#define XNPreeditState "preeditState" +#define XNSeparatorofNestedList "separatorofNestedList" + +#define XBufferOverflow -1 +#define XLookupNone 1 +#define XLookupChars 2 +#define XLookupKeySym 3 +#define XLookupBoth 4 + +typedef void *XVaNestedList; + +typedef struct { + XPointer client_data; + XIMProc callback; +} XIMCallback; + +typedef struct { + XPointer client_data; + XICProc callback; +} XICCallback; + +typedef unsigned long XIMFeedback; + +#define XIMReverse 1L +#define XIMUnderline (1L<<1) +#define XIMHighlight (1L<<2) +#define XIMPrimary (1L<<5) +#define XIMSecondary (1L<<6) +#define XIMTertiary (1L<<7) +#define XIMVisibleToForward (1L<<8) +#define XIMVisibleToBackword (1L<<9) +#define XIMVisibleToCenter (1L<<10) + +typedef struct _XIMText { + unsigned short length; + XIMFeedback *feedback; + Bool encoding_is_wchar; + union { + char *multi_byte; + wchar_t *wide_char; + } string; +} XIMText; + +typedef unsigned long XIMPreeditState; + +#define XIMPreeditUnKnown 0L +#define XIMPreeditEnable 1L +#define XIMPreeditDisable (1L<<1) + +typedef struct _XIMPreeditStateNotifyCallbackStruct { + XIMPreeditState state; +} XIMPreeditStateNotifyCallbackStruct; + +typedef unsigned long XIMResetState; + +#define XIMInitialState 1L +#define XIMPreserveState (1L<<1) + +typedef unsigned long XIMStringConversionFeedback; + +#define XIMStringConversionLeftEdge (0x00000001) +#define XIMStringConversionRightEdge (0x00000002) +#define XIMStringConversionTopEdge (0x00000004) +#define XIMStringConversionBottomEdge (0x00000008) +#define XIMStringConversionConcealed (0x00000010) +#define XIMStringConversionWrapped (0x00000020) + +typedef struct _XIMStringConversionText { + unsigned short length; + XIMStringConversionFeedback *feedback; + Bool encoding_is_wchar; + union { + char *mbs; + wchar_t *wcs; + } string; +} XIMStringConversionText; + +typedef unsigned short XIMStringConversionPosition; + +typedef unsigned short XIMStringConversionType; + +#define XIMStringConversionBuffer (0x0001) +#define XIMStringConversionLine (0x0002) +#define XIMStringConversionWord (0x0003) +#define XIMStringConversionChar (0x0004) + +typedef unsigned short XIMStringConversionOperation; + +#define XIMStringConversionSubstitution (0x0001) +#define XIMStringConversionRetrieval (0x0002) + +typedef enum { + XIMForwardChar, XIMBackwardChar, + XIMForwardWord, XIMBackwardWord, + XIMCaretUp, XIMCaretDown, + XIMNextLine, XIMPreviousLine, + XIMLineStart, XIMLineEnd, + XIMAbsolutePosition, + XIMDontChange +} XIMCaretDirection; + +typedef struct _XIMStringConversionCallbackStruct { + XIMStringConversionPosition position; + XIMCaretDirection direction; + XIMStringConversionOperation operation; + unsigned short factor; + XIMStringConversionText *text; +} XIMStringConversionCallbackStruct; + +typedef struct _XIMPreeditDrawCallbackStruct { + int caret; /* Cursor offset within pre-edit string */ + int chg_first; /* Starting change position */ + int chg_length; /* Length of the change in character count */ + XIMText *text; +} XIMPreeditDrawCallbackStruct; + +typedef enum { + XIMIsInvisible, /* Disable caret feedback */ + XIMIsPrimary, /* UI defined caret feedback */ + XIMIsSecondary /* UI defined caret feedback */ +} XIMCaretStyle; + +typedef struct _XIMPreeditCaretCallbackStruct { + int position; /* Caret offset within pre-edit string */ + XIMCaretDirection direction; /* Caret moves direction */ + XIMCaretStyle style; /* Feedback of the caret */ +} XIMPreeditCaretCallbackStruct; + +typedef enum { + XIMTextType, + XIMBitmapType +} XIMStatusDataType; + +typedef struct _XIMStatusDrawCallbackStruct { + XIMStatusDataType type; + union { + XIMText *text; + Pixmap bitmap; + } data; +} XIMStatusDrawCallbackStruct; + +typedef struct _XIMHotKeyTrigger { + KeySym keysym; + int modifier; + int modifier_mask; +} XIMHotKeyTrigger; + +typedef struct _XIMHotKeyTriggers { + int num_hot_key; + XIMHotKeyTrigger *key; +} XIMHotKeyTriggers; + +typedef unsigned long XIMHotKeyState; + +#define XIMHotKeyStateON (0x0001L) +#define XIMHotKeyStateOFF (0x0002L) + +typedef struct { + unsigned short count_values; + char **supported_values; +} XIMValuesList; + +_XFUNCPROTOBEGIN + +#if defined(WIN32) && !defined(_XLIBINT_) +#define _Xdebug (*_Xdebug_p) +#endif + +extern int _Xdebug; + +extern XFontStruct *XLoadQueryFont( + Display* /* display */, + _Xconst char* /* name */ +); + +extern XFontStruct *XQueryFont( + Display* /* display */, + XID /* font_ID */ +); + + +extern XTimeCoord *XGetMotionEvents( + Display* /* display */, + Window /* w */, + Time /* start */, + Time /* stop */, + int* /* nevents_return */ +); + +extern XModifierKeymap *XDeleteModifiermapEntry( + XModifierKeymap* /* modmap */, +#if NeedWidePrototypes + unsigned int /* keycode_entry */, +#else + KeyCode /* keycode_entry */, +#endif + int /* modifier */ +); + +extern XModifierKeymap *XGetModifierMapping( + Display* /* display */ +); + +extern XModifierKeymap *XInsertModifiermapEntry( + XModifierKeymap* /* modmap */, +#if NeedWidePrototypes + unsigned int /* keycode_entry */, +#else + KeyCode /* keycode_entry */, +#endif + int /* modifier */ +); + +extern XModifierKeymap *XNewModifiermap( + int /* max_keys_per_mod */ +); + +extern XImage *XCreateImage( + Display* /* display */, + Visual* /* visual */, + unsigned int /* depth */, + int /* format */, + int /* offset */, + char* /* data */, + unsigned int /* width */, + unsigned int /* height */, + int /* bitmap_pad */, + int /* bytes_per_line */ +); +extern Status XInitImage( + XImage* /* image */ +); +extern XImage *XGetImage( + Display* /* display */, + Drawable /* d */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */, + unsigned long /* plane_mask */, + int /* format */ +); +extern XImage *XGetSubImage( + Display* /* display */, + Drawable /* d */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */, + unsigned long /* plane_mask */, + int /* format */, + XImage* /* dest_image */, + int /* dest_x */, + int /* dest_y */ +); + +/* + * X function declarations. + */ +extern Display *XOpenDisplay( + _Xconst char* /* display_name */ +); + +extern void XrmInitialize( + void +); + +extern char *XFetchBytes( + Display* /* display */, + int* /* nbytes_return */ +); +extern char *XFetchBuffer( + Display* /* display */, + int* /* nbytes_return */, + int /* buffer */ +); +extern char *XGetAtomName( + Display* /* display */, + Atom /* atom */ +); +extern Status XGetAtomNames( + Display* /* dpy */, + Atom* /* atoms */, + int /* count */, + char** /* names_return */ +); +extern char *XGetDefault( + Display* /* display */, + _Xconst char* /* program */, + _Xconst char* /* option */ +); +extern char *XDisplayName( + _Xconst char* /* string */ +); +extern char *XKeysymToString( + KeySym /* keysym */ +); + +extern int (*XSynchronize( + Display* /* display */, + Bool /* onoff */ +))( + Display* /* display */ +); +extern int (*XSetAfterFunction( + Display* /* display */, + int (*) ( + Display* /* display */ + ) /* procedure */ +))( + Display* /* display */ +); +extern Atom XInternAtom( + Display* /* display */, + _Xconst char* /* atom_name */, + Bool /* only_if_exists */ +); +extern Status XInternAtoms( + Display* /* dpy */, + char** /* names */, + int /* count */, + Bool /* onlyIfExists */, + Atom* /* atoms_return */ +); +extern Colormap XCopyColormapAndFree( + Display* /* display */, + Colormap /* colormap */ +); +extern Colormap XCreateColormap( + Display* /* display */, + Window /* w */, + Visual* /* visual */, + int /* alloc */ +); +extern Cursor XCreatePixmapCursor( + Display* /* display */, + Pixmap /* source */, + Pixmap /* mask */, + XColor* /* foreground_color */, + XColor* /* background_color */, + unsigned int /* x */, + unsigned int /* y */ +); +extern Cursor XCreateGlyphCursor( + Display* /* display */, + Font /* source_font */, + Font /* mask_font */, + unsigned int /* source_char */, + unsigned int /* mask_char */, + XColor _Xconst * /* foreground_color */, + XColor _Xconst * /* background_color */ +); +extern Cursor XCreateFontCursor( + Display* /* display */, + unsigned int /* shape */ +); +extern Font XLoadFont( + Display* /* display */, + _Xconst char* /* name */ +); +extern GC XCreateGC( + Display* /* display */, + Drawable /* d */, + unsigned long /* valuemask */, + XGCValues* /* values */ +); +extern GContext XGContextFromGC( + GC /* gc */ +); +extern void XFlushGC( + Display* /* display */, + GC /* gc */ +); +extern Pixmap XCreatePixmap( + Display* /* display */, + Drawable /* d */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int /* depth */ +); +extern Pixmap XCreateBitmapFromData( + Display* /* display */, + Drawable /* d */, + _Xconst char* /* data */, + unsigned int /* width */, + unsigned int /* height */ +); +extern Pixmap XCreatePixmapFromBitmapData( + Display* /* display */, + Drawable /* d */, + char* /* data */, + unsigned int /* width */, + unsigned int /* height */, + unsigned long /* fg */, + unsigned long /* bg */, + unsigned int /* depth */ +); +extern Window XCreateSimpleWindow( + Display* /* display */, + Window /* parent */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int /* border_width */, + unsigned long /* border */, + unsigned long /* background */ +); +extern Window XGetSelectionOwner( + Display* /* display */, + Atom /* selection */ +); +extern Window XCreateWindow( + Display* /* display */, + Window /* parent */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int /* border_width */, + int /* depth */, + unsigned int /* class */, + Visual* /* visual */, + unsigned long /* valuemask */, + XSetWindowAttributes* /* attributes */ +); +extern Colormap *XListInstalledColormaps( + Display* /* display */, + Window /* w */, + int* /* num_return */ +); +extern char **XListFonts( + Display* /* display */, + _Xconst char* /* pattern */, + int /* maxnames */, + int* /* actual_count_return */ +); +extern char **XListFontsWithInfo( + Display* /* display */, + _Xconst char* /* pattern */, + int /* maxnames */, + int* /* count_return */, + XFontStruct** /* info_return */ +); +extern char **XGetFontPath( + Display* /* display */, + int* /* npaths_return */ +); +extern char **XListExtensions( + Display* /* display */, + int* /* nextensions_return */ +); +extern Atom *XListProperties( + Display* /* display */, + Window /* w */, + int* /* num_prop_return */ +); +extern XHostAddress *XListHosts( + Display* /* display */, + int* /* nhosts_return */, + Bool* /* state_return */ +); +extern KeySym XKeycodeToKeysym( + Display* /* display */, +#if NeedWidePrototypes + unsigned int /* keycode */, +#else + KeyCode /* keycode */, +#endif + int /* index */ +); +extern KeySym XLookupKeysym( + XKeyEvent* /* key_event */, + int /* index */ +); +extern KeySym *XGetKeyboardMapping( + Display* /* display */, +#if NeedWidePrototypes + unsigned int /* first_keycode */, +#else + KeyCode /* first_keycode */, +#endif + int /* keycode_count */, + int* /* keysyms_per_keycode_return */ +); +extern KeySym XStringToKeysym( + _Xconst char* /* string */ +); +extern long XMaxRequestSize( + Display* /* display */ +); +extern long XExtendedMaxRequestSize( + Display* /* display */ +); +extern char *XResourceManagerString( + Display* /* display */ +); +extern char *XScreenResourceString( + Screen* /* screen */ +); +extern unsigned long XDisplayMotionBufferSize( + Display* /* display */ +); +extern VisualID XVisualIDFromVisual( + Visual* /* visual */ +); + +/* multithread routines */ + +extern Status XInitThreads( + void +); + +extern void XLockDisplay( + Display* /* display */ +); + +extern void XUnlockDisplay( + Display* /* display */ +); + +/* routines for dealing with extensions */ + +extern XExtCodes *XInitExtension( + Display* /* display */, + _Xconst char* /* name */ +); + +extern XExtCodes *XAddExtension( + Display* /* display */ +); +extern XExtData *XFindOnExtensionList( + XExtData** /* structure */, + int /* number */ +); +extern XExtData **XEHeadOfExtensionList( + XEDataObject /* object */ +); + +/* these are routines for which there are also macros */ +extern Window XRootWindow( + Display* /* display */, + int /* screen_number */ +); +extern Window XDefaultRootWindow( + Display* /* display */ +); +extern Window XRootWindowOfScreen( + Screen* /* screen */ +); +extern Visual *XDefaultVisual( + Display* /* display */, + int /* screen_number */ +); +extern Visual *XDefaultVisualOfScreen( + Screen* /* screen */ +); +extern GC XDefaultGC( + Display* /* display */, + int /* screen_number */ +); +extern GC XDefaultGCOfScreen( + Screen* /* screen */ +); +extern unsigned long XBlackPixel( + Display* /* display */, + int /* screen_number */ +); +extern unsigned long XWhitePixel( + Display* /* display */, + int /* screen_number */ +); +extern unsigned long XAllPlanes( + void +); +extern unsigned long XBlackPixelOfScreen( + Screen* /* screen */ +); +extern unsigned long XWhitePixelOfScreen( + Screen* /* screen */ +); +extern unsigned long XNextRequest( + Display* /* display */ +); +extern unsigned long XLastKnownRequestProcessed( + Display* /* display */ +); +extern char *XServerVendor( + Display* /* display */ +); +extern char *XDisplayString( + Display* /* display */ +); +extern Colormap XDefaultColormap( + Display* /* display */, + int /* screen_number */ +); +extern Colormap XDefaultColormapOfScreen( + Screen* /* screen */ +); +extern Display *XDisplayOfScreen( + Screen* /* screen */ +); +extern Screen *XScreenOfDisplay( + Display* /* display */, + int /* screen_number */ +); +extern Screen *XDefaultScreenOfDisplay( + Display* /* display */ +); +extern long XEventMaskOfScreen( + Screen* /* screen */ +); + +extern int XScreenNumberOfScreen( + Screen* /* screen */ +); + +typedef int (*XErrorHandler) ( /* WARNING, this type not in Xlib spec */ + Display* /* display */, + XErrorEvent* /* error_event */ +); + +extern XErrorHandler XSetErrorHandler ( + XErrorHandler /* handler */ +); + + +typedef int (*XIOErrorHandler) ( /* WARNING, this type not in Xlib spec */ + Display* /* display */ +); + +extern XIOErrorHandler XSetIOErrorHandler ( + XIOErrorHandler /* handler */ +); + + +extern XPixmapFormatValues *XListPixmapFormats( + Display* /* display */, + int* /* count_return */ +); +extern int *XListDepths( + Display* /* display */, + int /* screen_number */, + int* /* count_return */ +); + +/* ICCCM routines for things that don't require special include files; */ +/* other declarations are given in Xutil.h */ +extern Status XReconfigureWMWindow( + Display* /* display */, + Window /* w */, + int /* screen_number */, + unsigned int /* mask */, + XWindowChanges* /* changes */ +); + +extern Status XGetWMProtocols( + Display* /* display */, + Window /* w */, + Atom** /* protocols_return */, + int* /* count_return */ +); +extern Status XSetWMProtocols( + Display* /* display */, + Window /* w */, + Atom* /* protocols */, + int /* count */ +); +extern Status XIconifyWindow( + Display* /* display */, + Window /* w */, + int /* screen_number */ +); +extern Status XWithdrawWindow( + Display* /* display */, + Window /* w */, + int /* screen_number */ +); +extern Status XGetCommand( + Display* /* display */, + Window /* w */, + char*** /* argv_return */, + int* /* argc_return */ +); +extern Status XGetWMColormapWindows( + Display* /* display */, + Window /* w */, + Window** /* windows_return */, + int* /* count_return */ +); +extern Status XSetWMColormapWindows( + Display* /* display */, + Window /* w */, + Window* /* colormap_windows */, + int /* count */ +); +extern void XFreeStringList( + char** /* list */ +); +extern int XSetTransientForHint( + Display* /* display */, + Window /* w */, + Window /* prop_window */ +); + +/* The following are given in alphabetical order */ + +extern int XActivateScreenSaver( + Display* /* display */ +); + +extern int XAddHost( + Display* /* display */, + XHostAddress* /* host */ +); + +extern int XAddHosts( + Display* /* display */, + XHostAddress* /* hosts */, + int /* num_hosts */ +); + +extern int XAddToExtensionList( + struct _XExtData** /* structure */, + XExtData* /* ext_data */ +); + +extern int XAddToSaveSet( + Display* /* display */, + Window /* w */ +); + +extern Status XAllocColor( + Display* /* display */, + Colormap /* colormap */, + XColor* /* screen_in_out */ +); + +extern Status XAllocColorCells( + Display* /* display */, + Colormap /* colormap */, + Bool /* contig */, + unsigned long* /* plane_masks_return */, + unsigned int /* nplanes */, + unsigned long* /* pixels_return */, + unsigned int /* npixels */ +); + +extern Status XAllocColorPlanes( + Display* /* display */, + Colormap /* colormap */, + Bool /* contig */, + unsigned long* /* pixels_return */, + int /* ncolors */, + int /* nreds */, + int /* ngreens */, + int /* nblues */, + unsigned long* /* rmask_return */, + unsigned long* /* gmask_return */, + unsigned long* /* bmask_return */ +); + +extern Status XAllocNamedColor( + Display* /* display */, + Colormap /* colormap */, + _Xconst char* /* color_name */, + XColor* /* screen_def_return */, + XColor* /* exact_def_return */ +); + +extern int XAllowEvents( + Display* /* display */, + int /* event_mode */, + Time /* time */ +); + +extern int XAutoRepeatOff( + Display* /* display */ +); + +extern int XAutoRepeatOn( + Display* /* display */ +); + +extern int XBell( + Display* /* display */, + int /* percent */ +); + +extern int XBitmapBitOrder( + Display* /* display */ +); + +extern int XBitmapPad( + Display* /* display */ +); + +extern int XBitmapUnit( + Display* /* display */ +); + +extern int XCellsOfScreen( + Screen* /* screen */ +); + +extern int XChangeActivePointerGrab( + Display* /* display */, + unsigned int /* event_mask */, + Cursor /* cursor */, + Time /* time */ +); + +extern int XChangeGC( + Display* /* display */, + GC /* gc */, + unsigned long /* valuemask */, + XGCValues* /* values */ +); + +extern int XChangeKeyboardControl( + Display* /* display */, + unsigned long /* value_mask */, + XKeyboardControl* /* values */ +); + +extern int XChangeKeyboardMapping( + Display* /* display */, + int /* first_keycode */, + int /* keysyms_per_keycode */, + KeySym* /* keysyms */, + int /* num_codes */ +); + +extern int XChangePointerControl( + Display* /* display */, + Bool /* do_accel */, + Bool /* do_threshold */, + int /* accel_numerator */, + int /* accel_denominator */, + int /* threshold */ +); + +extern int XChangeProperty( + Display* /* display */, + Window /* w */, + Atom /* property */, + Atom /* type */, + int /* format */, + int /* mode */, + _Xconst unsigned char* /* data */, + int /* nelements */ +); + +extern int XChangeSaveSet( + Display* /* display */, + Window /* w */, + int /* change_mode */ +); + +extern int XChangeWindowAttributes( + Display* /* display */, + Window /* w */, + unsigned long /* valuemask */, + XSetWindowAttributes* /* attributes */ +); + +extern Bool XCheckIfEvent( + Display* /* display */, + XEvent* /* event_return */, + Bool (*) ( + Display* /* display */, + XEvent* /* event */, + XPointer /* arg */ + ) /* predicate */, + XPointer /* arg */ +); + +extern Bool XCheckMaskEvent( + Display* /* display */, + long /* event_mask */, + XEvent* /* event_return */ +); + +extern Bool XCheckTypedEvent( + Display* /* display */, + int /* event_type */, + XEvent* /* event_return */ +); + +extern Bool XCheckTypedWindowEvent( + Display* /* display */, + Window /* w */, + int /* event_type */, + XEvent* /* event_return */ +); + +extern Bool XCheckWindowEvent( + Display* /* display */, + Window /* w */, + long /* event_mask */, + XEvent* /* event_return */ +); + +extern int XCirculateSubwindows( + Display* /* display */, + Window /* w */, + int /* direction */ +); + +extern int XCirculateSubwindowsDown( + Display* /* display */, + Window /* w */ +); + +extern int XCirculateSubwindowsUp( + Display* /* display */, + Window /* w */ +); + +extern int XClearArea( + Display* /* display */, + Window /* w */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */, + Bool /* exposures */ +); + +extern int XClearWindow( + Display* /* display */, + Window /* w */ +); + +extern int XCloseDisplay( + Display* /* display */ +); + +extern int XConfigureWindow( + Display* /* display */, + Window /* w */, + unsigned int /* value_mask */, + XWindowChanges* /* values */ +); + +extern int XConnectionNumber( + Display* /* display */ +); + +extern int XConvertSelection( + Display* /* display */, + Atom /* selection */, + Atom /* target */, + Atom /* property */, + Window /* requestor */, + Time /* time */ +); + +extern int XCopyArea( + Display* /* display */, + Drawable /* src */, + Drawable /* dest */, + GC /* gc */, + int /* src_x */, + int /* src_y */, + unsigned int /* width */, + unsigned int /* height */, + int /* dest_x */, + int /* dest_y */ +); + +extern int XCopyGC( + Display* /* display */, + GC /* src */, + unsigned long /* valuemask */, + GC /* dest */ +); + +extern int XCopyPlane( + Display* /* display */, + Drawable /* src */, + Drawable /* dest */, + GC /* gc */, + int /* src_x */, + int /* src_y */, + unsigned int /* width */, + unsigned int /* height */, + int /* dest_x */, + int /* dest_y */, + unsigned long /* plane */ +); + +extern int XDefaultDepth( + Display* /* display */, + int /* screen_number */ +); + +extern int XDefaultDepthOfScreen( + Screen* /* screen */ +); + +extern int XDefaultScreen( + Display* /* display */ +); + +extern int XDefineCursor( + Display* /* display */, + Window /* w */, + Cursor /* cursor */ +); + +extern int XDeleteProperty( + Display* /* display */, + Window /* w */, + Atom /* property */ +); + +extern int XDestroyWindow( + Display* /* display */, + Window /* w */ +); + +extern int XDestroySubwindows( + Display* /* display */, + Window /* w */ +); + +extern int XDoesBackingStore( + Screen* /* screen */ +); + +extern Bool XDoesSaveUnders( + Screen* /* screen */ +); + +extern int XDisableAccessControl( + Display* /* display */ +); + + +extern int XDisplayCells( + Display* /* display */, + int /* screen_number */ +); + +extern int XDisplayHeight( + Display* /* display */, + int /* screen_number */ +); + +extern int XDisplayHeightMM( + Display* /* display */, + int /* screen_number */ +); + +extern int XDisplayKeycodes( + Display* /* display */, + int* /* min_keycodes_return */, + int* /* max_keycodes_return */ +); + +extern int XDisplayPlanes( + Display* /* display */, + int /* screen_number */ +); + +extern int XDisplayWidth( + Display* /* display */, + int /* screen_number */ +); + +extern int XDisplayWidthMM( + Display* /* display */, + int /* screen_number */ +); + +extern int XDrawArc( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */, + int /* angle1 */, + int /* angle2 */ +); + +extern int XDrawArcs( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XArc* /* arcs */, + int /* narcs */ +); + +extern int XDrawImageString( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst char* /* string */, + int /* length */ +); + +extern int XDrawImageString16( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst XChar2b* /* string */, + int /* length */ +); + +extern int XDrawLine( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x1 */, + int /* y1 */, + int /* x2 */, + int /* y2 */ +); + +extern int XDrawLines( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XPoint* /* points */, + int /* npoints */, + int /* mode */ +); + +extern int XDrawPoint( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */ +); + +extern int XDrawPoints( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XPoint* /* points */, + int /* npoints */, + int /* mode */ +); + +extern int XDrawRectangle( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */ +); + +extern int XDrawRectangles( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XRectangle* /* rectangles */, + int /* nrectangles */ +); + +extern int XDrawSegments( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XSegment* /* segments */, + int /* nsegments */ +); + +extern int XDrawString( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst char* /* string */, + int /* length */ +); + +extern int XDrawString16( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst XChar2b* /* string */, + int /* length */ +); + +extern int XDrawText( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + XTextItem* /* items */, + int /* nitems */ +); + +extern int XDrawText16( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + XTextItem16* /* items */, + int /* nitems */ +); + +extern int XEnableAccessControl( + Display* /* display */ +); + +extern int XEventsQueued( + Display* /* display */, + int /* mode */ +); + +extern Status XFetchName( + Display* /* display */, + Window /* w */, + char** /* window_name_return */ +); + +extern int XFillArc( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */, + int /* angle1 */, + int /* angle2 */ +); + +extern int XFillArcs( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XArc* /* arcs */, + int /* narcs */ +); + +extern int XFillPolygon( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XPoint* /* points */, + int /* npoints */, + int /* shape */, + int /* mode */ +); + +extern int XFillRectangle( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */ +); + +extern int XFillRectangles( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XRectangle* /* rectangles */, + int /* nrectangles */ +); + +extern int XFlush( + Display* /* display */ +); + +extern int XForceScreenSaver( + Display* /* display */, + int /* mode */ +); + +extern int XFree( + void* /* data */ +); + +extern int XFreeColormap( + Display* /* display */, + Colormap /* colormap */ +); + +extern int XFreeColors( + Display* /* display */, + Colormap /* colormap */, + unsigned long* /* pixels */, + int /* npixels */, + unsigned long /* planes */ +); + +extern int XFreeCursor( + Display* /* display */, + Cursor /* cursor */ +); + +extern int XFreeExtensionList( + char** /* list */ +); + +extern int XFreeFont( + Display* /* display */, + XFontStruct* /* font_struct */ +); + +extern int XFreeFontInfo( + char** /* names */, + XFontStruct* /* free_info */, + int /* actual_count */ +); + +extern int XFreeFontNames( + char** /* list */ +); + +extern int XFreeFontPath( + char** /* list */ +); + +extern int XFreeGC( + Display* /* display */, + GC /* gc */ +); + +extern int XFreeModifiermap( + XModifierKeymap* /* modmap */ +); + +extern int XFreePixmap( + Display* /* display */, + Pixmap /* pixmap */ +); + +extern int XGeometry( + Display* /* display */, + int /* screen */, + _Xconst char* /* position */, + _Xconst char* /* default_position */, + unsigned int /* bwidth */, + unsigned int /* fwidth */, + unsigned int /* fheight */, + int /* xadder */, + int /* yadder */, + int* /* x_return */, + int* /* y_return */, + int* /* width_return */, + int* /* height_return */ +); + +extern int XGetErrorDatabaseText( + Display* /* display */, + _Xconst char* /* name */, + _Xconst char* /* message */, + _Xconst char* /* default_string */, + char* /* buffer_return */, + int /* length */ +); + +extern int XGetErrorText( + Display* /* display */, + int /* code */, + char* /* buffer_return */, + int /* length */ +); + +extern Bool XGetFontProperty( + XFontStruct* /* font_struct */, + Atom /* atom */, + unsigned long* /* value_return */ +); + +extern Status XGetGCValues( + Display* /* display */, + GC /* gc */, + unsigned long /* valuemask */, + XGCValues* /* values_return */ +); + +extern Status XGetGeometry( + Display* /* display */, + Drawable /* d */, + Window* /* root_return */, + int* /* x_return */, + int* /* y_return */, + unsigned int* /* width_return */, + unsigned int* /* height_return */, + unsigned int* /* border_width_return */, + unsigned int* /* depth_return */ +); + +extern Status XGetIconName( + Display* /* display */, + Window /* w */, + char** /* icon_name_return */ +); + +extern int XGetInputFocus( + Display* /* display */, + Window* /* focus_return */, + int* /* revert_to_return */ +); + +extern int XGetKeyboardControl( + Display* /* display */, + XKeyboardState* /* values_return */ +); + +extern int XGetPointerControl( + Display* /* display */, + int* /* accel_numerator_return */, + int* /* accel_denominator_return */, + int* /* threshold_return */ +); + +extern int XGetPointerMapping( + Display* /* display */, + unsigned char* /* map_return */, + int /* nmap */ +); + +extern int XGetScreenSaver( + Display* /* display */, + int* /* timeout_return */, + int* /* interval_return */, + int* /* prefer_blanking_return */, + int* /* allow_exposures_return */ +); + +extern Status XGetTransientForHint( + Display* /* display */, + Window /* w */, + Window* /* prop_window_return */ +); + +extern int XGetWindowProperty( + Display* /* display */, + Window /* w */, + Atom /* property */, + long /* long_offset */, + long /* long_length */, + Bool /* delete */, + Atom /* req_type */, + Atom* /* actual_type_return */, + int* /* actual_format_return */, + unsigned long* /* nitems_return */, + unsigned long* /* bytes_after_return */, + unsigned char** /* prop_return */ +); + +extern Status XGetWindowAttributes( + Display* /* display */, + Window /* w */, + XWindowAttributes* /* window_attributes_return */ +); + +extern int XGrabButton( + Display* /* display */, + unsigned int /* button */, + unsigned int /* modifiers */, + Window /* grab_window */, + Bool /* owner_events */, + unsigned int /* event_mask */, + int /* pointer_mode */, + int /* keyboard_mode */, + Window /* confine_to */, + Cursor /* cursor */ +); + +extern int XGrabKey( + Display* /* display */, + int /* keycode */, + unsigned int /* modifiers */, + Window /* grab_window */, + Bool /* owner_events */, + int /* pointer_mode */, + int /* keyboard_mode */ +); + +extern int XGrabKeyboard( + Display* /* display */, + Window /* grab_window */, + Bool /* owner_events */, + int /* pointer_mode */, + int /* keyboard_mode */, + Time /* time */ +); + +extern int XGrabPointer( + Display* /* display */, + Window /* grab_window */, + Bool /* owner_events */, + unsigned int /* event_mask */, + int /* pointer_mode */, + int /* keyboard_mode */, + Window /* confine_to */, + Cursor /* cursor */, + Time /* time */ +); + +extern int XGrabServer( + Display* /* display */ +); + +extern int XHeightMMOfScreen( + Screen* /* screen */ +); + +extern int XHeightOfScreen( + Screen* /* screen */ +); + +extern int XIfEvent( + Display* /* display */, + XEvent* /* event_return */, + Bool (*) ( + Display* /* display */, + XEvent* /* event */, + XPointer /* arg */ + ) /* predicate */, + XPointer /* arg */ +); + +extern int XImageByteOrder( + Display* /* display */ +); + +extern int XInstallColormap( + Display* /* display */, + Colormap /* colormap */ +); + +extern KeyCode XKeysymToKeycode( + Display* /* display */, + KeySym /* keysym */ +); + +extern int XKillClient( + Display* /* display */, + XID /* resource */ +); + +extern Status XLookupColor( + Display* /* display */, + Colormap /* colormap */, + _Xconst char* /* color_name */, + XColor* /* exact_def_return */, + XColor* /* screen_def_return */ +); + +extern int XLowerWindow( + Display* /* display */, + Window /* w */ +); + +extern int XMapRaised( + Display* /* display */, + Window /* w */ +); + +extern int XMapSubwindows( + Display* /* display */, + Window /* w */ +); + +extern int XMapWindow( + Display* /* display */, + Window /* w */ +); + +extern int XMaskEvent( + Display* /* display */, + long /* event_mask */, + XEvent* /* event_return */ +); + +extern int XMaxCmapsOfScreen( + Screen* /* screen */ +); + +extern int XMinCmapsOfScreen( + Screen* /* screen */ +); + +extern int XMoveResizeWindow( + Display* /* display */, + Window /* w */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */ +); + +extern int XMoveWindow( + Display* /* display */, + Window /* w */, + int /* x */, + int /* y */ +); + +extern int XNextEvent( + Display* /* display */, + XEvent* /* event_return */ +); + +extern int XNoOp( + Display* /* display */ +); + +extern Status XParseColor( + Display* /* display */, + Colormap /* colormap */, + _Xconst char* /* spec */, + XColor* /* exact_def_return */ +); + +extern int XParseGeometry( + _Xconst char* /* parsestring */, + int* /* x_return */, + int* /* y_return */, + unsigned int* /* width_return */, + unsigned int* /* height_return */ +); + +extern int XPeekEvent( + Display* /* display */, + XEvent* /* event_return */ +); + +extern int XPeekIfEvent( + Display* /* display */, + XEvent* /* event_return */, + Bool (*) ( + Display* /* display */, + XEvent* /* event */, + XPointer /* arg */ + ) /* predicate */, + XPointer /* arg */ +); + +extern int XPending( + Display* /* display */ +); + +extern int XPlanesOfScreen( + Screen* /* screen */ +); + +extern int XProtocolRevision( + Display* /* display */ +); + +extern int XProtocolVersion( + Display* /* display */ +); + + +extern int XPutBackEvent( + Display* /* display */, + XEvent* /* event */ +); + +extern int XPutImage( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XImage* /* image */, + int /* src_x */, + int /* src_y */, + int /* dest_x */, + int /* dest_y */, + unsigned int /* width */, + unsigned int /* height */ +); + +extern int XQLength( + Display* /* display */ +); + +extern Status XQueryBestCursor( + Display* /* display */, + Drawable /* d */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int* /* width_return */, + unsigned int* /* height_return */ +); + +extern Status XQueryBestSize( + Display* /* display */, + int /* class */, + Drawable /* which_screen */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int* /* width_return */, + unsigned int* /* height_return */ +); + +extern Status XQueryBestStipple( + Display* /* display */, + Drawable /* which_screen */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int* /* width_return */, + unsigned int* /* height_return */ +); + +extern Status XQueryBestTile( + Display* /* display */, + Drawable /* which_screen */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int* /* width_return */, + unsigned int* /* height_return */ +); + +extern int XQueryColor( + Display* /* display */, + Colormap /* colormap */, + XColor* /* def_in_out */ +); + +extern int XQueryColors( + Display* /* display */, + Colormap /* colormap */, + XColor* /* defs_in_out */, + int /* ncolors */ +); + +extern Bool XQueryExtension( + Display* /* display */, + _Xconst char* /* name */, + int* /* major_opcode_return */, + int* /* first_event_return */, + int* /* first_error_return */ +); + +extern int XQueryKeymap( + Display* /* display */, + char [32] /* keys_return */ +); + +extern Bool XQueryPointer( + Display* /* display */, + Window /* w */, + Window* /* root_return */, + Window* /* child_return */, + int* /* root_x_return */, + int* /* root_y_return */, + int* /* win_x_return */, + int* /* win_y_return */, + unsigned int* /* mask_return */ +); + +extern int XQueryTextExtents( + Display* /* display */, + XID /* font_ID */, + _Xconst char* /* string */, + int /* nchars */, + int* /* direction_return */, + int* /* font_ascent_return */, + int* /* font_descent_return */, + XCharStruct* /* overall_return */ +); + +extern int XQueryTextExtents16( + Display* /* display */, + XID /* font_ID */, + _Xconst XChar2b* /* string */, + int /* nchars */, + int* /* direction_return */, + int* /* font_ascent_return */, + int* /* font_descent_return */, + XCharStruct* /* overall_return */ +); + +extern Status XQueryTree( + Display* /* display */, + Window /* w */, + Window* /* root_return */, + Window* /* parent_return */, + Window** /* children_return */, + unsigned int* /* nchildren_return */ +); + +extern int XRaiseWindow( + Display* /* display */, + Window /* w */ +); + +extern int XReadBitmapFile( + Display* /* display */, + Drawable /* d */, + _Xconst char* /* filename */, + unsigned int* /* width_return */, + unsigned int* /* height_return */, + Pixmap* /* bitmap_return */, + int* /* x_hot_return */, + int* /* y_hot_return */ +); + +extern int XReadBitmapFileData( + _Xconst char* /* filename */, + unsigned int* /* width_return */, + unsigned int* /* height_return */, + unsigned char** /* data_return */, + int* /* x_hot_return */, + int* /* y_hot_return */ +); + +extern int XRebindKeysym( + Display* /* display */, + KeySym /* keysym */, + KeySym* /* list */, + int /* mod_count */, + _Xconst unsigned char* /* string */, + int /* bytes_string */ +); + +extern int XRecolorCursor( + Display* /* display */, + Cursor /* cursor */, + XColor* /* foreground_color */, + XColor* /* background_color */ +); + +extern int XRefreshKeyboardMapping( + XMappingEvent* /* event_map */ +); + +extern int XRemoveFromSaveSet( + Display* /* display */, + Window /* w */ +); + +extern int XRemoveHost( + Display* /* display */, + XHostAddress* /* host */ +); + +extern int XRemoveHosts( + Display* /* display */, + XHostAddress* /* hosts */, + int /* num_hosts */ +); + +extern int XReparentWindow( + Display* /* display */, + Window /* w */, + Window /* parent */, + int /* x */, + int /* y */ +); + +extern int XResetScreenSaver( + Display* /* display */ +); + +extern int XResizeWindow( + Display* /* display */, + Window /* w */, + unsigned int /* width */, + unsigned int /* height */ +); + +extern int XRestackWindows( + Display* /* display */, + Window* /* windows */, + int /* nwindows */ +); + +extern int XRotateBuffers( + Display* /* display */, + int /* rotate */ +); + +extern int XRotateWindowProperties( + Display* /* display */, + Window /* w */, + Atom* /* properties */, + int /* num_prop */, + int /* npositions */ +); + +extern int XScreenCount( + Display* /* display */ +); + +extern int XSelectInput( + Display* /* display */, + Window /* w */, + long /* event_mask */ +); + +extern Status XSendEvent( + Display* /* display */, + Window /* w */, + Bool /* propagate */, + long /* event_mask */, + XEvent* /* event_send */ +); + +extern int XSetAccessControl( + Display* /* display */, + int /* mode */ +); + +extern int XSetArcMode( + Display* /* display */, + GC /* gc */, + int /* arc_mode */ +); + +extern int XSetBackground( + Display* /* display */, + GC /* gc */, + unsigned long /* background */ +); + +extern int XSetClipMask( + Display* /* display */, + GC /* gc */, + Pixmap /* pixmap */ +); + +extern int XSetClipOrigin( + Display* /* display */, + GC /* gc */, + int /* clip_x_origin */, + int /* clip_y_origin */ +); + +extern int XSetClipRectangles( + Display* /* display */, + GC /* gc */, + int /* clip_x_origin */, + int /* clip_y_origin */, + XRectangle* /* rectangles */, + int /* n */, + int /* ordering */ +); + +extern int XSetCloseDownMode( + Display* /* display */, + int /* close_mode */ +); + +extern int XSetCommand( + Display* /* display */, + Window /* w */, + char** /* argv */, + int /* argc */ +); + +extern int XSetDashes( + Display* /* display */, + GC /* gc */, + int /* dash_offset */, + _Xconst char* /* dash_list */, + int /* n */ +); + +extern int XSetFillRule( + Display* /* display */, + GC /* gc */, + int /* fill_rule */ +); + +extern int XSetFillStyle( + Display* /* display */, + GC /* gc */, + int /* fill_style */ +); + +extern int XSetFont( + Display* /* display */, + GC /* gc */, + Font /* font */ +); + +extern int XSetFontPath( + Display* /* display */, + char** /* directories */, + int /* ndirs */ +); + +extern int XSetForeground( + Display* /* display */, + GC /* gc */, + unsigned long /* foreground */ +); + +extern int XSetFunction( + Display* /* display */, + GC /* gc */, + int /* function */ +); + +extern int XSetGraphicsExposures( + Display* /* display */, + GC /* gc */, + Bool /* graphics_exposures */ +); + +extern int XSetIconName( + Display* /* display */, + Window /* w */, + _Xconst char* /* icon_name */ +); + +extern int XSetInputFocus( + Display* /* display */, + Window /* focus */, + int /* revert_to */, + Time /* time */ +); + +extern int XSetLineAttributes( + Display* /* display */, + GC /* gc */, + unsigned int /* line_width */, + int /* line_style */, + int /* cap_style */, + int /* join_style */ +); + +extern int XSetModifierMapping( + Display* /* display */, + XModifierKeymap* /* modmap */ +); + +extern int XSetPlaneMask( + Display* /* display */, + GC /* gc */, + unsigned long /* plane_mask */ +); + +extern int XSetPointerMapping( + Display* /* display */, + _Xconst unsigned char* /* map */, + int /* nmap */ +); + +extern int XSetScreenSaver( + Display* /* display */, + int /* timeout */, + int /* interval */, + int /* prefer_blanking */, + int /* allow_exposures */ +); + +extern int XSetSelectionOwner( + Display* /* display */, + Atom /* selection */, + Window /* owner */, + Time /* time */ +); + +extern int XSetState( + Display* /* display */, + GC /* gc */, + unsigned long /* foreground */, + unsigned long /* background */, + int /* function */, + unsigned long /* plane_mask */ +); + +extern int XSetStipple( + Display* /* display */, + GC /* gc */, + Pixmap /* stipple */ +); + +extern int XSetSubwindowMode( + Display* /* display */, + GC /* gc */, + int /* subwindow_mode */ +); + +extern int XSetTSOrigin( + Display* /* display */, + GC /* gc */, + int /* ts_x_origin */, + int /* ts_y_origin */ +); + +extern int XSetTile( + Display* /* display */, + GC /* gc */, + Pixmap /* tile */ +); + +extern int XSetWindowBackground( + Display* /* display */, + Window /* w */, + unsigned long /* background_pixel */ +); + +extern int XSetWindowBackgroundPixmap( + Display* /* display */, + Window /* w */, + Pixmap /* background_pixmap */ +); + +extern int XSetWindowBorder( + Display* /* display */, + Window /* w */, + unsigned long /* border_pixel */ +); + +extern int XSetWindowBorderPixmap( + Display* /* display */, + Window /* w */, + Pixmap /* border_pixmap */ +); + +extern int XSetWindowBorderWidth( + Display* /* display */, + Window /* w */, + unsigned int /* width */ +); + +extern int XSetWindowColormap( + Display* /* display */, + Window /* w */, + Colormap /* colormap */ +); + +extern int XStoreBuffer( + Display* /* display */, + _Xconst char* /* bytes */, + int /* nbytes */, + int /* buffer */ +); + +extern int XStoreBytes( + Display* /* display */, + _Xconst char* /* bytes */, + int /* nbytes */ +); + +extern int XStoreColor( + Display* /* display */, + Colormap /* colormap */, + XColor* /* color */ +); + +extern int XStoreColors( + Display* /* display */, + Colormap /* colormap */, + XColor* /* color */, + int /* ncolors */ +); + +extern int XStoreName( + Display* /* display */, + Window /* w */, + _Xconst char* /* window_name */ +); + +extern int XStoreNamedColor( + Display* /* display */, + Colormap /* colormap */, + _Xconst char* /* color */, + unsigned long /* pixel */, + int /* flags */ +); + +extern int XSync( + Display* /* display */, + Bool /* discard */ +); + +extern int XTextExtents( + XFontStruct* /* font_struct */, + _Xconst char* /* string */, + int /* nchars */, + int* /* direction_return */, + int* /* font_ascent_return */, + int* /* font_descent_return */, + XCharStruct* /* overall_return */ +); + +extern int XTextExtents16( + XFontStruct* /* font_struct */, + _Xconst XChar2b* /* string */, + int /* nchars */, + int* /* direction_return */, + int* /* font_ascent_return */, + int* /* font_descent_return */, + XCharStruct* /* overall_return */ +); + +extern int XTextWidth( + XFontStruct* /* font_struct */, + _Xconst char* /* string */, + int /* count */ +); + +extern int XTextWidth16( + XFontStruct* /* font_struct */, + _Xconst XChar2b* /* string */, + int /* count */ +); + +extern Bool XTranslateCoordinates( + Display* /* display */, + Window /* src_w */, + Window /* dest_w */, + int /* src_x */, + int /* src_y */, + int* /* dest_x_return */, + int* /* dest_y_return */, + Window* /* child_return */ +); + +extern int XUndefineCursor( + Display* /* display */, + Window /* w */ +); + +extern int XUngrabButton( + Display* /* display */, + unsigned int /* button */, + unsigned int /* modifiers */, + Window /* grab_window */ +); + +extern int XUngrabKey( + Display* /* display */, + int /* keycode */, + unsigned int /* modifiers */, + Window /* grab_window */ +); + +extern int XUngrabKeyboard( + Display* /* display */, + Time /* time */ +); + +extern int XUngrabPointer( + Display* /* display */, + Time /* time */ +); + +extern int XUngrabServer( + Display* /* display */ +); + +extern int XUninstallColormap( + Display* /* display */, + Colormap /* colormap */ +); + +extern int XUnloadFont( + Display* /* display */, + Font /* font */ +); + +extern int XUnmapSubwindows( + Display* /* display */, + Window /* w */ +); + +extern int XUnmapWindow( + Display* /* display */, + Window /* w */ +); + +extern int XVendorRelease( + Display* /* display */ +); + +extern int XWarpPointer( + Display* /* display */, + Window /* src_w */, + Window /* dest_w */, + int /* src_x */, + int /* src_y */, + unsigned int /* src_width */, + unsigned int /* src_height */, + int /* dest_x */, + int /* dest_y */ +); + +extern int XWidthMMOfScreen( + Screen* /* screen */ +); + +extern int XWidthOfScreen( + Screen* /* screen */ +); + +extern int XWindowEvent( + Display* /* display */, + Window /* w */, + long /* event_mask */, + XEvent* /* event_return */ +); + +extern int XWriteBitmapFile( + Display* /* display */, + _Xconst char* /* filename */, + Pixmap /* bitmap */, + unsigned int /* width */, + unsigned int /* height */, + int /* x_hot */, + int /* y_hot */ +); + +extern Bool XSupportsLocale (void); + +extern char *XSetLocaleModifiers( + const char* /* modifier_list */ +); + +extern XOM XOpenOM( + Display* /* display */, + struct _XrmHashBucketRec* /* rdb */, + _Xconst char* /* res_name */, + _Xconst char* /* res_class */ +); + +extern Status XCloseOM( + XOM /* om */ +); + +extern char *XSetOMValues( + XOM /* om */, + ... +) _X_SENTINEL(0); + +extern char *XGetOMValues( + XOM /* om */, + ... +) _X_SENTINEL(0); + +extern Display *XDisplayOfOM( + XOM /* om */ +); + +extern char *XLocaleOfOM( + XOM /* om */ +); + +extern XOC XCreateOC( + XOM /* om */, + ... +) _X_SENTINEL(0); + +extern void XDestroyOC( + XOC /* oc */ +); + +extern XOM XOMOfOC( + XOC /* oc */ +); + +extern char *XSetOCValues( + XOC /* oc */, + ... +) _X_SENTINEL(0); + +extern char *XGetOCValues( + XOC /* oc */, + ... +) _X_SENTINEL(0); + +extern XFontSet XCreateFontSet( + Display* /* display */, + _Xconst char* /* base_font_name_list */, + char*** /* missing_charset_list */, + int* /* missing_charset_count */, + char** /* def_string */ +); + +extern void XFreeFontSet( + Display* /* display */, + XFontSet /* font_set */ +); + +extern int XFontsOfFontSet( + XFontSet /* font_set */, + XFontStruct*** /* font_struct_list */, + char*** /* font_name_list */ +); + +extern char *XBaseFontNameListOfFontSet( + XFontSet /* font_set */ +); + +extern char *XLocaleOfFontSet( + XFontSet /* font_set */ +); + +extern Bool XContextDependentDrawing( + XFontSet /* font_set */ +); + +extern Bool XDirectionalDependentDrawing( + XFontSet /* font_set */ +); + +extern Bool XContextualDrawing( + XFontSet /* font_set */ +); + +extern XFontSetExtents *XExtentsOfFontSet( + XFontSet /* font_set */ +); + +extern int XmbTextEscapement( + XFontSet /* font_set */, + _Xconst char* /* text */, + int /* bytes_text */ +); + +extern int XwcTextEscapement( + XFontSet /* font_set */, + _Xconst wchar_t* /* text */, + int /* num_wchars */ +); + +extern int Xutf8TextEscapement( + XFontSet /* font_set */, + _Xconst char* /* text */, + int /* bytes_text */ +); + +extern int XmbTextExtents( + XFontSet /* font_set */, + _Xconst char* /* text */, + int /* bytes_text */, + XRectangle* /* overall_ink_return */, + XRectangle* /* overall_logical_return */ +); + +extern int XwcTextExtents( + XFontSet /* font_set */, + _Xconst wchar_t* /* text */, + int /* num_wchars */, + XRectangle* /* overall_ink_return */, + XRectangle* /* overall_logical_return */ +); + +extern int Xutf8TextExtents( + XFontSet /* font_set */, + _Xconst char* /* text */, + int /* bytes_text */, + XRectangle* /* overall_ink_return */, + XRectangle* /* overall_logical_return */ +); + +extern Status XmbTextPerCharExtents( + XFontSet /* font_set */, + _Xconst char* /* text */, + int /* bytes_text */, + XRectangle* /* ink_extents_buffer */, + XRectangle* /* logical_extents_buffer */, + int /* buffer_size */, + int* /* num_chars */, + XRectangle* /* overall_ink_return */, + XRectangle* /* overall_logical_return */ +); + +extern Status XwcTextPerCharExtents( + XFontSet /* font_set */, + _Xconst wchar_t* /* text */, + int /* num_wchars */, + XRectangle* /* ink_extents_buffer */, + XRectangle* /* logical_extents_buffer */, + int /* buffer_size */, + int* /* num_chars */, + XRectangle* /* overall_ink_return */, + XRectangle* /* overall_logical_return */ +); + +extern Status Xutf8TextPerCharExtents( + XFontSet /* font_set */, + _Xconst char* /* text */, + int /* bytes_text */, + XRectangle* /* ink_extents_buffer */, + XRectangle* /* logical_extents_buffer */, + int /* buffer_size */, + int* /* num_chars */, + XRectangle* /* overall_ink_return */, + XRectangle* /* overall_logical_return */ +); + +extern void XmbDrawText( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + XmbTextItem* /* text_items */, + int /* nitems */ +); + +extern void XwcDrawText( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + XwcTextItem* /* text_items */, + int /* nitems */ +); + +extern void Xutf8DrawText( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + XmbTextItem* /* text_items */, + int /* nitems */ +); + +extern void XmbDrawString( + Display* /* display */, + Drawable /* d */, + XFontSet /* font_set */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst char* /* text */, + int /* bytes_text */ +); + +extern void XwcDrawString( + Display* /* display */, + Drawable /* d */, + XFontSet /* font_set */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst wchar_t* /* text */, + int /* num_wchars */ +); + +extern void Xutf8DrawString( + Display* /* display */, + Drawable /* d */, + XFontSet /* font_set */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst char* /* text */, + int /* bytes_text */ +); + +extern void XmbDrawImageString( + Display* /* display */, + Drawable /* d */, + XFontSet /* font_set */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst char* /* text */, + int /* bytes_text */ +); + +extern void XwcDrawImageString( + Display* /* display */, + Drawable /* d */, + XFontSet /* font_set */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst wchar_t* /* text */, + int /* num_wchars */ +); + +extern void Xutf8DrawImageString( + Display* /* display */, + Drawable /* d */, + XFontSet /* font_set */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst char* /* text */, + int /* bytes_text */ +); + +extern XIM XOpenIM( + Display* /* dpy */, + struct _XrmHashBucketRec* /* rdb */, + char* /* res_name */, + char* /* res_class */ +); + +extern Status XCloseIM( + XIM /* im */ +); + +extern char *XGetIMValues( + XIM /* im */, ... +) _X_SENTINEL(0); + +extern char *XSetIMValues( + XIM /* im */, ... +) _X_SENTINEL(0); + +extern Display *XDisplayOfIM( + XIM /* im */ +); + +extern char *XLocaleOfIM( + XIM /* im*/ +); + +extern XIC XCreateIC( + XIM /* im */, ... +) _X_SENTINEL(0); + +extern void XDestroyIC( + XIC /* ic */ +); + +extern void XSetICFocus( + XIC /* ic */ +); + +extern void XUnsetICFocus( + XIC /* ic */ +); + +extern wchar_t *XwcResetIC( + XIC /* ic */ +); + +extern char *XmbResetIC( + XIC /* ic */ +); + +extern char *Xutf8ResetIC( + XIC /* ic */ +); + +extern char *XSetICValues( + XIC /* ic */, ... +) _X_SENTINEL(0); + +extern char *XGetICValues( + XIC /* ic */, ... +) _X_SENTINEL(0); + +extern XIM XIMOfIC( + XIC /* ic */ +); + +extern Bool XFilterEvent( + XEvent* /* event */, + Window /* window */ +); + +extern int XmbLookupString( + XIC /* ic */, + XKeyPressedEvent* /* event */, + char* /* buffer_return */, + int /* bytes_buffer */, + KeySym* /* keysym_return */, + Status* /* status_return */ +); + +extern int XwcLookupString( + XIC /* ic */, + XKeyPressedEvent* /* event */, + wchar_t* /* buffer_return */, + int /* wchars_buffer */, + KeySym* /* keysym_return */, + Status* /* status_return */ +); + +extern int Xutf8LookupString( + XIC /* ic */, + XKeyPressedEvent* /* event */, + char* /* buffer_return */, + int /* bytes_buffer */, + KeySym* /* keysym_return */, + Status* /* status_return */ +); + +extern XVaNestedList XVaCreateNestedList( + int /*unused*/, ... +) _X_SENTINEL(0); + +/* internal connections for IMs */ + +extern Bool XRegisterIMInstantiateCallback( + Display* /* dpy */, + struct _XrmHashBucketRec* /* rdb */, + char* /* res_name */, + char* /* res_class */, + XIDProc /* callback */, + XPointer /* client_data */ +); + +extern Bool XUnregisterIMInstantiateCallback( + Display* /* dpy */, + struct _XrmHashBucketRec* /* rdb */, + char* /* res_name */, + char* /* res_class */, + XIDProc /* callback */, + XPointer /* client_data */ +); + +typedef void (*XConnectionWatchProc)( + Display* /* dpy */, + XPointer /* client_data */, + int /* fd */, + Bool /* opening */, /* open or close flag */ + XPointer* /* watch_data */ /* open sets, close uses */ +); + + +extern Status XInternalConnectionNumbers( + Display* /* dpy */, + int** /* fd_return */, + int* /* count_return */ +); + +extern void XProcessInternalConnection( + Display* /* dpy */, + int /* fd */ +); + +extern Status XAddConnectionWatch( + Display* /* dpy */, + XConnectionWatchProc /* callback */, + XPointer /* client_data */ +); + +extern void XRemoveConnectionWatch( + Display* /* dpy */, + XConnectionWatchProc /* callback */, + XPointer /* client_data */ +); + +extern void XSetAuthorization( + char * /* name */, + int /* namelen */, + char * /* data */, + int /* datalen */ +); + +extern int _Xmbtowc( + wchar_t * /* wstr */, +#ifdef ISC + char const * /* str */, + size_t /* len */ +#else + char * /* str */, + int /* len */ +#endif +); + +extern int _Xwctomb( + char * /* str */, + wchar_t /* wc */ +); + +extern Bool XGetEventData( + Display* /* dpy */, + XGenericEventCookie* /* cookie*/ +); + +extern void XFreeEventData( + Display* /* dpy */, + XGenericEventCookie* /* cookie*/ +); + +_XFUNCPROTOEND + +#endif /* _XLIB_H_ */ diff --git a/WASM/include/X11/XlibConf.h b/WASM/include/X11/XlibConf.h new file mode 100644 index 0000000..9f9b940 --- /dev/null +++ b/WASM/include/X11/XlibConf.h @@ -0,0 +1,38 @@ +/* include/X11/XlibConf.h. Generated from XlibConf.h.in by configure. */ +/* + * Copyright © 2005 Keith Packard + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of Keith Packard not be used in + * advertising or publicity pertaining to distribution of the software without + * specific, written prior permission. Keith Packard makes no + * representations about the suitability of this software for any purpose. It + * is provided "as is" without express or implied warranty. + * + * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef _XLIBCONF_H_ +#define _XLIBCONF_H_ +/* + * This header file exports defines necessary to correctly + * use Xlibint.h both inside Xlib and by external libraries + * such as extensions. + */ + +/* Threading support? */ +#define XTHREADS 1 + +/* Use multi-threaded libc functions? */ +#define XUSE_MTSAFE_API 1 + +#endif /* _XLIBCONF_H_ */ diff --git a/WASM/include/X11/Xlibint.h b/WASM/include/X11/Xlibint.h new file mode 100644 index 0000000..d04e8fd --- /dev/null +++ b/WASM/include/X11/Xlibint.h @@ -0,0 +1,1387 @@ + +/* + +Copyright 1984, 1985, 1987, 1989, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall +not be used in advertising or otherwise to promote the sale, use or +other dealings in this Software without prior written authorization +from The Open Group. + +*/ + +#ifndef _X11_XLIBINT_H_ +#define _X11_XLIBINT_H_ 1 + +/* + * Xlibint.h - Header definition and support file for the internal + * support routines used by the C subroutine interface + * library (Xlib) to the X Window System. + * + * Warning, there be dragons here.... + */ + +#include +#include /* to declare xEvent */ +#include /* for configured options like XTHREADS */ + +#ifdef WIN32 +#define _XFlush _XFlushIt +#endif + +/* + * If your BytesReadable correctly detects broken connections, then + * you should NOT define XCONN_CHECK_FREQ. + */ +#ifndef XCONN_CHECK_FREQ +#define XCONN_CHECK_FREQ 256 +#endif + +struct _XGC +{ + XExtData *ext_data; /* hook for extension to hang data */ + GContext gid; /* protocol ID for graphics context */ + Bool rects; /* boolean: TRUE if clipmask is list of rectangles */ + Bool dashes; /* boolean: TRUE if dash-list is really a list */ + unsigned long dirty;/* cache dirty bits */ + XGCValues values; /* shadow structure of values */ +}; + +struct _XDisplay +{ + XExtData *ext_data; /* hook for extension to hang data */ + struct _XFreeFuncs *free_funcs; /* internal free functions */ + int fd; /* Network socket. */ + int conn_checker; /* ugly thing used by _XEventsQueued */ + int proto_major_version;/* maj. version of server's X protocol */ + int proto_minor_version;/* minor version of server's X protocol */ + char *vendor; /* vendor of the server hardware */ + XID resource_base; /* resource ID base */ + XID resource_mask; /* resource ID mask bits */ + XID resource_id; /* allocator current ID */ + int resource_shift; /* allocator shift to correct bits */ + XID (*resource_alloc)( /* allocator function */ + struct _XDisplay* + ); + int byte_order; /* screen byte order, LSBFirst, MSBFirst */ + int bitmap_unit; /* padding and data requirements */ + int bitmap_pad; /* padding requirements on bitmaps */ + int bitmap_bit_order; /* LeastSignificant or MostSignificant */ + int nformats; /* number of pixmap formats in list */ + ScreenFormat *pixmap_format; /* pixmap format list */ + int vnumber; /* Xlib's X protocol version number. */ + int release; /* release of the server */ + struct _XSQEvent *head, *tail; /* Input event queue. */ + int qlen; /* Length of input event queue */ + unsigned long last_request_read; /* seq number of last event read */ + unsigned long request; /* sequence number of last request. */ + char *last_req; /* beginning of last request, or dummy */ + char *buffer; /* Output buffer starting address. */ + char *bufptr; /* Output buffer index pointer. */ + char *bufmax; /* Output buffer maximum+1 address. */ + unsigned max_request_size; /* maximum number 32 bit words in request*/ + struct _XrmHashBucketRec *db; + int (*synchandler)( /* Synchronization handler */ + struct _XDisplay* + ); + char *display_name; /* "host:display" string used on this connect*/ + int default_screen; /* default screen for operations */ + int nscreens; /* number of screens on this server*/ + Screen *screens; /* pointer to list of screens */ + unsigned long motion_buffer; /* size of motion buffer */ + volatile unsigned long flags; /* internal connection flags */ + int min_keycode; /* minimum defined keycode */ + int max_keycode; /* maximum defined keycode */ + KeySym *keysyms; /* This server's keysyms */ + XModifierKeymap *modifiermap; /* This server's modifier keymap */ + int keysyms_per_keycode;/* number of rows */ + char *xdefaults; /* contents of defaults from server */ + char *scratch_buffer; /* place to hang scratch buffer */ + unsigned long scratch_length; /* length of scratch buffer */ + int ext_number; /* extension number on this display */ + struct _XExten *ext_procs; /* extensions initialized on this display */ + /* + * the following can be fixed size, as the protocol defines how + * much address space is available. + * While this could be done using the extension vector, there + * may be MANY events processed, so a search through the extension + * list to find the right procedure for each event might be + * expensive if many extensions are being used. + */ + Bool (*event_vec[128])( /* vector for wire to event */ + Display * /* dpy */, + XEvent * /* re */, + xEvent * /* event */ + ); + Status (*wire_vec[128])( /* vector for event to wire */ + Display * /* dpy */, + XEvent * /* re */, + xEvent * /* event */ + ); + KeySym lock_meaning; /* for XLookupString */ + struct _XLockInfo *lock; /* multi-thread state, display lock */ + struct _XInternalAsync *async_handlers; /* for internal async */ + unsigned long bigreq_size; /* max size of big requests */ + struct _XLockPtrs *lock_fns; /* pointers to threads functions */ + void (*idlist_alloc)( /* XID list allocator function */ + Display * /* dpy */, + XID * /* ids */, + int /* count */ + ); + /* things above this line should not move, for binary compatibility */ + struct _XKeytrans *key_bindings; /* for XLookupString */ + Font cursor_font; /* for XCreateFontCursor */ + struct _XDisplayAtoms *atoms; /* for XInternAtom */ + unsigned int mode_switch; /* keyboard group modifiers */ + unsigned int num_lock; /* keyboard numlock modifiers */ + struct _XContextDB *context_db; /* context database */ + Bool (**error_vec)( /* vector for wire to error */ + Display * /* display */, + XErrorEvent * /* he */, + xError * /* we */ + ); + /* + * Xcms information + */ + struct { + XPointer defaultCCCs; /* pointer to an array of default XcmsCCC */ + XPointer clientCmaps; /* pointer to linked list of XcmsCmapRec */ + XPointer perVisualIntensityMaps; + /* linked list of XcmsIntensityMap */ + } cms; + struct _XIMFilter *im_filters; + struct _XSQEvent *qfree; /* unallocated event queue elements */ + unsigned long next_event_serial_num; /* inserted into next queue elt */ + struct _XExten *flushes; /* Flush hooks */ + struct _XConnectionInfo *im_fd_info; /* _XRegisterInternalConnection */ + int im_fd_length; /* number of im_fd_info */ + struct _XConnWatchInfo *conn_watchers; /* XAddConnectionWatch */ + int watcher_count; /* number of conn_watchers */ + XPointer filedes; /* struct pollfd cache for _XWaitForReadable */ + int (*savedsynchandler)( /* user synchandler when Xlib usurps */ + Display * /* dpy */ + ); + XID resource_max; /* allocator max ID */ + int xcmisc_opcode; /* major opcode for XC-MISC */ + struct _XkbInfoRec *xkb_info; /* XKB info */ + struct _XtransConnInfo *trans_conn; /* transport connection object */ + struct _X11XCBPrivate *xcb; /* XCB glue private data */ + + /* Generic event cookie handling */ + unsigned int next_cookie; /* next event cookie */ + /* vector for wire to generic event, index is (extension - 128) */ + Bool (*generic_event_vec[128])( + Display * /* dpy */, + XGenericEventCookie * /* Xlib event */, + xEvent * /* wire event */); + /* vector for event copy, index is (extension - 128) */ + Bool (*generic_event_copy_vec[128])( + Display * /* dpy */, + XGenericEventCookie * /* in */, + XGenericEventCookie * /* out*/); + void *cookiejar; /* cookie events returned but not claimed */ +}; + +#define XAllocIDs(dpy,ids,n) (*(dpy)->idlist_alloc)(dpy,ids,n) + +/* + * define the following if you want the Data macro to be a procedure instead + */ +#ifdef CRAY +#define DataRoutineIsProcedure +#endif /* CRAY */ + +#ifndef _XEVENT_ +/* + * _QEvent datatype for use in input queueing. + */ +typedef struct _XSQEvent +{ + struct _XSQEvent *next; + XEvent event; + unsigned long qserial_num; /* so multi-threaded code can find new ones */ +} _XQEvent; +#endif + +#include +#ifdef __sgi +#define _SGI_MP_SOURCE /* turn this on to get MP safe errno */ +#endif +#include +#define _XBCOPYFUNC _Xbcopy +#include +#include + +/* Utek leaves kernel macros around in include files (bleah) */ +#ifdef dirty +#undef dirty +#endif + +#include +#include + +#include + +_XFUNCPROTOBEGIN + +/* + * The following definitions can be used for locking requests in multi-threaded + * address spaces. + */ +#ifdef XTHREADS +/* Author: Stephen Gildea, MIT X Consortium + * + * declarations for C Threads locking + */ + +typedef struct _LockInfoRec *LockInfoPtr; + +/* interfaces for locking.c */ +struct _XLockPtrs { + /* used by all, including extensions; do not move */ + void (*lock_display)( + Display *dpy +#if defined(XTHREADS_WARN) || defined(XTHREADS_FILE_LINE) + , char *file + , int line +#endif + ); + void (*unlock_display)( + Display *dpy +#if defined(XTHREADS_WARN) || defined(XTHREADS_FILE_LINE) + , char *file + , int line +#endif + ); +}; + +#if defined(WIN32) && !defined(_XLIBINT_) +#define _XCreateMutex_fn (*_XCreateMutex_fn_p) +#define _XFreeMutex_fn (*_XFreeMutex_fn_p) +#define _XLockMutex_fn (*_XLockMutex_fn_p) +#define _XUnlockMutex_fn (*_XUnlockMutex_fn_p) +#define _Xglobal_lock (*_Xglobal_lock_p) +#endif + +/* in XlibInt.c */ +extern void (*_XCreateMutex_fn)( + LockInfoPtr /* lock */ +); +extern void (*_XFreeMutex_fn)( + LockInfoPtr /* lock */ +); +extern void (*_XLockMutex_fn)( + LockInfoPtr /* lock */ +#if defined(XTHREADS_WARN) || defined(XTHREADS_FILE_LINE) + , char * /* file */ + , int /* line */ +#endif +); +extern void (*_XUnlockMutex_fn)( + LockInfoPtr /* lock */ +#if defined(XTHREADS_WARN) || defined(XTHREADS_FILE_LINE) + , char * /* file */ + , int /* line */ +#endif +); + +extern LockInfoPtr _Xglobal_lock; + +#if defined(XTHREADS_WARN) || defined(XTHREADS_FILE_LINE) +#define LockDisplay(d) if ((d)->lock_fns) (*(d)->lock_fns->lock_display)((d),__FILE__,__LINE__) +#define UnlockDisplay(d) if ((d)->lock_fns) (*(d)->lock_fns->unlock_display)((d),__FILE__,__LINE__) +#define _XLockMutex(lock) if (_XLockMutex_fn) (*_XLockMutex_fn)(lock,__FILE__,__LINE__) +#define _XUnlockMutex(lock) if (_XUnlockMutex_fn) (*_XUnlockMutex_fn)(lock,__FILE__,__LINE__) +#else +/* used everywhere, so must be fast if not using threads */ +#define LockDisplay(d) if ((d)->lock_fns) (*(d)->lock_fns->lock_display)(d) +#define UnlockDisplay(d) if ((d)->lock_fns) (*(d)->lock_fns->unlock_display)(d) +#define _XLockMutex(lock) if (_XLockMutex_fn) (*_XLockMutex_fn)(lock) +#define _XUnlockMutex(lock) if (_XUnlockMutex_fn) (*_XUnlockMutex_fn)(lock) +#endif +#define _XCreateMutex(lock) if (_XCreateMutex_fn) (*_XCreateMutex_fn)(lock); +#define _XFreeMutex(lock) if (_XFreeMutex_fn) (*_XFreeMutex_fn)(lock); + +#else /* XTHREADS */ +#define LockDisplay(dis) +#define _XLockMutex(lock) +#define _XUnlockMutex(lock) +#define UnlockDisplay(dis) +#define _XCreateMutex(lock) +#define _XFreeMutex(lock) +#endif + +#define Xfree(ptr) free((ptr)) + +/* + * Note that some machines do not return a valid pointer for malloc(0), in + * which case we provide an alternate under the control of the + * define MALLOC_0_RETURNS_NULL. This is necessary because some + * Xlib code expects malloc(0) to return a valid pointer to storage. + */ +#if defined(MALLOC_0_RETURNS_NULL) || defined(__clang_analyzer__) + +# define Xmalloc(size) malloc(((size) == 0 ? 1 : (size))) +# define Xrealloc(ptr, size) realloc((ptr), ((size) == 0 ? 1 : (size))) +# define Xcalloc(nelem, elsize) calloc(((nelem) == 0 ? 1 : (nelem)), (elsize)) + +#else + +# define Xmalloc(size) malloc((size)) +# define Xrealloc(ptr, size) realloc((ptr), (size)) +# define Xcalloc(nelem, elsize) calloc((nelem), (elsize)) + +#endif + +#include + +#define LOCKED 1 +#define UNLOCKED 0 + +#ifndef BUFSIZE +#define BUFSIZE 2048 /* X output buffer size. */ +#endif +#ifndef PTSPERBATCH +#define PTSPERBATCH 1024 /* point batching */ +#endif +#ifndef WLNSPERBATCH +#define WLNSPERBATCH 50 /* wide line batching */ +#endif +#ifndef ZLNSPERBATCH +#define ZLNSPERBATCH 1024 /* thin line batching */ +#endif +#ifndef WRCTSPERBATCH +#define WRCTSPERBATCH 10 /* wide line rectangle batching */ +#endif +#ifndef ZRCTSPERBATCH +#define ZRCTSPERBATCH 256 /* thin line rectangle batching */ +#endif +#ifndef FRCTSPERBATCH +#define FRCTSPERBATCH 256 /* filled rectangle batching */ +#endif +#ifndef FARCSPERBATCH +#define FARCSPERBATCH 256 /* filled arc batching */ +#endif +#ifndef CURSORFONT +#define CURSORFONT "cursor" /* standard cursor fonts */ +#endif + +/* + * Display flags + */ +#define XlibDisplayIOError (1L << 0) +#define XlibDisplayClosing (1L << 1) +#define XlibDisplayNoXkb (1L << 2) +#define XlibDisplayPrivSync (1L << 3) +#define XlibDisplayProcConni (1L << 4) /* in _XProcessInternalConnection */ +#define XlibDisplayReadEvents (1L << 5) /* in _XReadEvents */ +#define XlibDisplayReply (1L << 5) /* in _XReply */ +#define XlibDisplayWriting (1L << 6) /* in _XFlushInt, _XSend */ +#define XlibDisplayDfltRMDB (1L << 7) /* mark if RM db from XGetDefault */ + +/* + * X Protocol packetizing macros. + */ + +/* Need to start requests on 64 bit word boundaries + * on a CRAY computer so add a NoOp (127) if needed. + * A character pointer on a CRAY computer will be non-zero + * after shifting right 61 bits of it is not pointing to + * a word boundary. + */ +#ifdef WORD64 +#define WORD64ALIGN if ((long)dpy->bufptr >> 61) {\ + dpy->last_req = dpy->bufptr;\ + *(dpy->bufptr) = X_NoOperation;\ + *(dpy->bufptr+1) = 0;\ + *(dpy->bufptr+2) = 0;\ + *(dpy->bufptr+3) = 1;\ + dpy->request++;\ + dpy->bufptr += 4;\ + } +#else /* else does not require alignment on 64-bit boundaries */ +#define WORD64ALIGN +#endif /* WORD64 */ + +/** + * Return a len-sized request buffer for the request type. This function may + * flush the output queue. + * + * @param dpy The display connection + * @param type The request type + * @param len Length of the request in bytes + * + * @returns A pointer to the request buffer with a few default values + * initialized. + */ +extern void *_XGetRequest(Display *dpy, CARD8 type, size_t len); + +/* GetReqSized is the same as GetReq but allows the caller to specify the + * size in bytes. 'sz' must be a multiple of 4! */ + +#if !defined(UNIXCPP) || defined(ANSICPP) +#define GetReqSized(name, sz, req) \ + req = (x##name##Req *) _XGetRequest(dpy, X_##name, sz) +#else +#define GetReqSized(name, sz, req) \ + req = (x/**/name/**/Req *) _XGetRequest(dpy, X_/**/name, sz) +#endif + + +/* + * GetReq - Get the next available X request packet in the buffer and + * return it. + * + * "name" is the name of the request, e.g. CreatePixmap, OpenFont, etc. + * "req" is the name of the request pointer. + * + */ + +#if !defined(UNIXCPP) || defined(ANSICPP) +#define GetReq(name, req) \ + GetReqSized(name, SIZEOF(x##name##Req), req) +#else /* non-ANSI C uses empty comment instead of "##" for token concatenation */ +#define GetReq(name, req) \ + GetReqSized(name, SIZEOF(x/**/name/**/Req), req) +#endif + +/* GetReqExtra is the same as GetReq, but allocates "n" additional + bytes after the request. "n" must be a multiple of 4! */ + +#if !defined(UNIXCPP) || defined(ANSICPP) +#define GetReqExtra(name, n, req) \ + GetReqSized(name, SIZEOF(x##name##Req) + n, req) +#else +#define GetReqExtra(name, n, req) \ + GetReqSized(name, SIZEOF(x/**/name/**/Req) + n, req) +#endif + + +/* + * GetResReq is for those requests that have a resource ID + * (Window, Pixmap, GContext, etc.) as their single argument. + * "rid" is the name of the resource. + */ + +#if !defined(UNIXCPP) || defined(ANSICPP) +#define GetResReq(name, rid, req) \ + req = (xResourceReq *) _XGetRequest(dpy, X_##name, SIZEOF(xResourceReq)); \ + req->id = (rid) +#else +#define GetResReq(name, rid, req) \ + req = (xResourceReq *) _XGetRequest(dpy, X_/**/name, SIZEOF(xResourceReq)); \ + req->id = (rid) +#endif + +/* + * GetEmptyReq is for those requests that have no arguments + * at all. + */ +#if !defined(UNIXCPP) || defined(ANSICPP) +#define GetEmptyReq(name, req) \ + req = (xReq *) _XGetRequest(dpy, X_##name, SIZEOF(xReq)) +#else +#define GetEmptyReq(name, req) \ + req = (xReq *) _XGetRequest(dpy, X_/**/name, SIZEOF(xReq)) +#endif + +#ifdef WORD64 +#define MakeBigReq(req,n) \ + { \ + char _BRdat[4]; \ + unsigned long _BRlen = req->length - 1; \ + req->length = 0; \ + memcpy(_BRdat, ((char *)req) + (_BRlen << 2), 4); \ + memmove(((char *)req) + 8, ((char *)req) + 4, _BRlen << 2); \ + memcpy(((char *)req) + 4, _BRdat, 4); \ + Data32(dpy, (long *)&_BRdat, 4); \ + } +#else +#ifdef LONG64 +#define MakeBigReq(req,n) \ + { \ + CARD64 _BRdat; \ + CARD32 _BRlen = req->length - 1; \ + req->length = 0; \ + _BRdat = ((CARD32 *)req)[_BRlen]; \ + memmove(((char *)req) + 8, ((char *)req) + 4, _BRlen << 2); \ + ((CARD32 *)req)[1] = _BRlen + n + 2; \ + Data32(dpy, &_BRdat, 4); \ + } +#else +#define MakeBigReq(req,n) \ + { \ + CARD32 _BRdat; \ + CARD32 _BRlen = req->length - 1; \ + req->length = 0; \ + _BRdat = ((CARD32 *)req)[_BRlen]; \ + memmove(((char *)req) + 8, ((char *)req) + 4, _BRlen << 2); \ + ((CARD32 *)req)[1] = _BRlen + n + 2; \ + Data32(dpy, &_BRdat, 4); \ + } +#endif +#endif + +#ifndef __clang_analyzer__ +#define SetReqLen(req,n,badlen) \ + if ((req->length + n) > (unsigned)65535) { \ + if (dpy->bigreq_size) { \ + MakeBigReq(req,n) \ + } else { \ + n = badlen; \ + req->length += n; \ + } \ + } else \ + req->length += n +#else +#define SetReqLen(req,n,badlen) \ + req->length += n +#endif + +#define SyncHandle() \ + if (dpy->synchandler) (*dpy->synchandler)(dpy) + +extern void _XFlushGCCache(Display *dpy, GC gc); +#define FlushGC(dpy, gc) \ + if ((gc)->dirty) _XFlushGCCache((dpy), (gc)) +/* + * Data - Place data in the buffer and pad the end to provide + * 32 bit word alignment. Transmit if the buffer fills. + * + * "dpy" is a pointer to a Display. + * "data" is a pinter to a data buffer. + * "len" is the length of the data buffer. + */ +#ifndef DataRoutineIsProcedure +#define Data(dpy, data, len) {\ + if (dpy->bufptr + (len) <= dpy->bufmax) {\ + memcpy(dpy->bufptr, data, (int)len);\ + dpy->bufptr += ((len) + 3) & ~3;\ + } else\ + _XSend(dpy, data, len);\ + } +#endif /* DataRoutineIsProcedure */ + + +/* Allocate bytes from the buffer. No padding is done, so if + * the length is not a multiple of 4, the caller must be + * careful to leave the buffer aligned after sending the + * current request. + * + * "type" is the type of the pointer being assigned to. + * "ptr" is the pointer being assigned to. + * "n" is the number of bytes to allocate. + * + * Example: + * xTextElt *elt; + * BufAlloc (xTextElt *, elt, nbytes) + */ + +#define BufAlloc(type, ptr, n) \ + if (dpy->bufptr + (n) > dpy->bufmax) \ + _XFlush (dpy); \ + ptr = (type) dpy->bufptr; \ + memset(ptr, '\0', n); \ + dpy->bufptr += (n); + +#ifdef WORD64 +#define Data16(dpy, data, len) _XData16(dpy, (short *)data, len) +#define Data32(dpy, data, len) _XData32(dpy, (long *)data, len) +#else +#define Data16(dpy, data, len) Data((dpy), (char *)(data), (len)) +#define _XRead16Pad(dpy, data, len) _XReadPad((dpy), (char *)(data), (len)) +#define _XRead16(dpy, data, len) _XRead((dpy), (char *)(data), (len)) +#ifdef LONG64 +#define Data32(dpy, data, len) _XData32(dpy, (long *)data, len) +extern int _XData32( + Display *dpy, + register long *data, + unsigned len +); +extern void _XRead32( + Display *dpy, + register long *data, + long len +); +#else +#define Data32(dpy, data, len) Data((dpy), (char *)(data), (len)) +#define _XRead32(dpy, data, len) _XRead((dpy), (char *)(data), (len)) +#endif +#endif /* not WORD64 */ + +#define PackData16(dpy,data,len) Data16 (dpy, data, len) +#define PackData32(dpy,data,len) Data32 (dpy, data, len) + +/* Xlib manual is bogus */ +#define PackData(dpy,data,len) PackData16 (dpy, data, len) + +#define min(a,b) (((a) < (b)) ? (a) : (b)) +#define max(a,b) (((a) > (b)) ? (a) : (b)) + +#define CI_NONEXISTCHAR(cs) (((cs)->width == 0) && \ + (((cs)->rbearing|(cs)->lbearing| \ + (cs)->ascent|(cs)->descent) == 0)) + +/* + * CI_GET_CHAR_INFO_1D - return the charinfo struct for the indicated 8bit + * character. If the character is in the column and exists, then return the + * appropriate metrics (note that fonts with common per-character metrics will + * return min_bounds). If none of these hold true, try again with the default + * char. + */ +#define CI_GET_CHAR_INFO_1D(fs,col,def,cs) \ +{ \ + cs = def; \ + if (col >= fs->min_char_or_byte2 && col <= fs->max_char_or_byte2) { \ + if (fs->per_char == NULL) { \ + cs = &fs->min_bounds; \ + } else { \ + cs = &fs->per_char[(col - fs->min_char_or_byte2)]; \ + if (CI_NONEXISTCHAR(cs)) cs = def; \ + } \ + } \ +} + +#define CI_GET_DEFAULT_INFO_1D(fs,cs) \ + CI_GET_CHAR_INFO_1D (fs, fs->default_char, NULL, cs) + + + +/* + * CI_GET_CHAR_INFO_2D - return the charinfo struct for the indicated row and + * column. This is used for fonts that have more than row zero. + */ +#define CI_GET_CHAR_INFO_2D(fs,row,col,def,cs) \ +{ \ + cs = def; \ + if (row >= fs->min_byte1 && row <= fs->max_byte1 && \ + col >= fs->min_char_or_byte2 && col <= fs->max_char_or_byte2) { \ + if (fs->per_char == NULL) { \ + cs = &fs->min_bounds; \ + } else { \ + cs = &fs->per_char[((row - fs->min_byte1) * \ + (fs->max_char_or_byte2 - \ + fs->min_char_or_byte2 + 1)) + \ + (col - fs->min_char_or_byte2)]; \ + if (CI_NONEXISTCHAR(cs)) cs = def; \ + } \ + } \ +} + +#define CI_GET_DEFAULT_INFO_2D(fs,cs) \ +{ \ + unsigned int r = (fs->default_char >> 8); \ + unsigned int c = (fs->default_char & 0xff); \ + CI_GET_CHAR_INFO_2D (fs, r, c, NULL, cs); \ +} + + +#ifdef MUSTCOPY + +/* for when 32-bit alignment is not good enough */ +#define OneDataCard32(dpy,dstaddr,srcvar) \ + { dpy->bufptr -= 4; Data32 (dpy, (char *) &(srcvar), 4); } + +#else + +/* srcvar must be a variable for large architecture version */ +#define OneDataCard32(dpy,dstaddr,srcvar) \ + { *(CARD32 *)(dstaddr) = (srcvar); } + +#endif /* MUSTCOPY */ + +typedef struct _XInternalAsync { + struct _XInternalAsync *next; + /* + * handler arguments: + * rep is the generic reply that caused this handler + * to be invoked. It must also be passed to _XGetAsyncReply. + * buf and len are opaque values that must be passed to + * _XGetAsyncReply or _XGetAsyncData. + * data is the closure stored in this struct. + * The handler returns True iff it handled this reply. + */ + Bool (*handler)( + Display* /* dpy */, + xReply* /* rep */, + char* /* buf */, + int /* len */, + XPointer /* data */ + ); + XPointer data; +} _XAsyncHandler; + +typedef struct _XAsyncEState { + unsigned long min_sequence_number; + unsigned long max_sequence_number; + unsigned char error_code; + unsigned char major_opcode; + unsigned short minor_opcode; + unsigned char last_error_received; + int error_count; +} _XAsyncErrorState; + +extern void _XDeqAsyncHandler(Display *dpy, _XAsyncHandler *handler); +#define DeqAsyncHandler(dpy,handler) { \ + if (dpy->async_handlers == (handler)) \ + dpy->async_handlers = (handler)->next; \ + else \ + _XDeqAsyncHandler(dpy, handler); \ + } + +typedef void (*FreeFuncType) ( + Display* /* display */ +); + +typedef int (*FreeModmapType) ( + XModifierKeymap* /* modmap */ +); + +/* + * This structure is private to the library. + */ +typedef struct _XFreeFuncs { + FreeFuncType atoms; /* _XFreeAtomTable */ + FreeModmapType modifiermap; /* XFreeModifiermap */ + FreeFuncType key_bindings; /* _XFreeKeyBindings */ + FreeFuncType context_db; /* _XFreeContextDB */ + FreeFuncType defaultCCCs; /* _XcmsFreeDefaultCCCs */ + FreeFuncType clientCmaps; /* _XcmsFreeClientCmaps */ + FreeFuncType intensityMaps; /* _XcmsFreeIntensityMaps */ + FreeFuncType im_filters; /* _XFreeIMFilters */ + FreeFuncType xkb; /* _XkbFreeInfo */ +} _XFreeFuncRec; + +/* types for InitExt.c */ +typedef int (*CreateGCType) ( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + +typedef int (*CopyGCType)( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + +typedef int (*FlushGCType) ( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + +typedef int (*FreeGCType) ( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + +typedef int (*CreateFontType) ( + Display* /* display */, + XFontStruct* /* fs */, + XExtCodes* /* codes */ +); + +typedef int (*FreeFontType) ( + Display* /* display */, + XFontStruct* /* fs */, + XExtCodes* /* codes */ +); + +typedef int (*CloseDisplayType) ( + Display* /* display */, + XExtCodes* /* codes */ +); + +typedef int (*ErrorType) ( + Display* /* display */, + xError* /* err */, + XExtCodes* /* codes */, + int* /* ret_code */ +); + +typedef char* (*ErrorStringType) ( + Display* /* display */, + int /* code */, + XExtCodes* /* codes */, + char* /* buffer */, + int /* nbytes */ +); + +typedef void (*PrintErrorType)( + Display* /* display */, + XErrorEvent* /* ev */, + void* /* fp */ +); + +typedef void (*BeforeFlushType)( + Display* /* display */, + XExtCodes* /* codes */, + _Xconst char* /* data */, + long /* len */ +); + +/* + * This structure is private to the library. + */ +typedef struct _XExten { /* private to extension mechanism */ + struct _XExten *next; /* next in list */ + XExtCodes codes; /* public information, all extension told */ + CreateGCType create_GC; /* routine to call when GC created */ + CopyGCType copy_GC; /* routine to call when GC copied */ + FlushGCType flush_GC; /* routine to call when GC flushed */ + FreeGCType free_GC; /* routine to call when GC freed */ + CreateFontType create_Font; /* routine to call when Font created */ + FreeFontType free_Font; /* routine to call when Font freed */ + CloseDisplayType close_display; /* routine to call when connection closed */ + ErrorType error; /* who to call when an error occurs */ + ErrorStringType error_string; /* routine to supply error string */ + char *name; /* name of this extension */ + PrintErrorType error_values; /* routine to supply error values */ + BeforeFlushType before_flush; /* routine to call when sending data */ + struct _XExten *next_flush; /* next in list of those with flushes */ +} _XExtension; + +/* Temporary definition until we can depend on an xproto release with it */ +#ifdef _X_COLD +# define _XLIB_COLD _X_COLD +#elif defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 403) /* 4.3+ */ +# define _XLIB_COLD __attribute__((__cold__)) +#else +# define _XLIB_COLD /* nothing */ +#endif + +/* extension hooks */ + +#ifdef DataRoutineIsProcedure +extern void Data(Display *dpy, char *data, long len); +#endif +extern int _XError( + Display* /* dpy */, + xError* /* rep */ +); +extern int _XIOError( + Display* /* dpy */ +) _X_NORETURN; +extern int (*_XIOErrorFunction)( + Display* /* dpy */ +); +extern int (*_XErrorFunction)( + Display* /* dpy */, + XErrorEvent* /* error_event */ +); +extern void _XEatData( + Display* /* dpy */, + unsigned long /* n */ +) _XLIB_COLD; +#ifdef XLIB_WANT_XEATDATAWORDS +extern void _XEatDataWords( + Display* /* dpy */, + unsigned long /* n */ +) _XLIB_COLD _X_HIDDEN; +#endif +#if defined(__SUNPRO_C) /* Studio compiler alternative to "cold" attribute */ +# pragma rarely_called(_XEatData, _XEatDataWords) +#endif +extern char *_XAllocScratch( + Display* /* dpy */, + unsigned long /* nbytes */ +); +extern char *_XAllocTemp( + Display* /* dpy */, + unsigned long /* nbytes */ +); +extern void _XFreeTemp( + Display* /* dpy */, + char* /* buf */, + unsigned long /* nbytes */ +); +extern Visual *_XVIDtoVisual( + Display* /* dpy */, + VisualID /* id */ +); +extern unsigned long _XSetLastRequestRead( + Display* /* dpy */, + xGenericReply* /* rep */ +); +extern int _XGetHostname( + char* /* buf */, + int /* maxlen */ +); +extern Screen *_XScreenOfWindow( + Display* /* dpy */, + Window /* w */ +); +extern Bool _XAsyncErrorHandler( + Display* /* dpy */, + xReply* /* rep */, + char* /* buf */, + int /* len */, + XPointer /* data */ +); +extern char *_XGetAsyncReply( + Display* /* dpy */, + char* /* replbuf */, + xReply* /* rep */, + char* /* buf */, + int /* len */, + int /* extra */, + Bool /* discard */ +); +extern void _XGetAsyncData( + Display* /* dpy */, + char * /* data */, + char * /* buf */, + int /* len */, + int /* skip */, + int /* datalen */, + int /* discardtotal */ +); +extern void _XFlush( + Display* /* dpy */ +); +extern int _XEventsQueued( + Display* /* dpy */, + int /* mode */ +); +extern void _XReadEvents( + Display* /* dpy */ +); +extern int _XRead( + Display* /* dpy */, + char* /* data */, + long /* size */ +); +extern void _XReadPad( + Display* /* dpy */, + char* /* data */, + long /* size */ +); +extern void _XSend( + Display* /* dpy */, + _Xconst char* /* data */, + long /* size */ +); +extern Status _XReply( + Display* /* dpy */, + xReply* /* rep */, + int /* extra */, + Bool /* discard */ +); +extern void _XEnq( + Display* /* dpy */, + xEvent* /* event */ +); +extern void _XDeq( + Display* /* dpy */, + _XQEvent* /* prev */, + _XQEvent* /* qelt */ +); + +extern Bool _XUnknownWireEvent( + Display* /* dpy */, + XEvent* /* re */, + xEvent* /* event */ +); + +extern Bool _XUnknownWireEventCookie( + Display* /* dpy */, + XGenericEventCookie* /* re */, + xEvent* /* event */ +); + +extern Bool _XUnknownCopyEventCookie( + Display* /* dpy */, + XGenericEventCookie* /* in */, + XGenericEventCookie* /* out */ +); + +extern Status _XUnknownNativeEvent( + Display* /* dpy */, + XEvent* /* re */, + xEvent* /* event */ +); + +extern Bool _XWireToEvent(Display *dpy, XEvent *re, xEvent *event); +extern Bool _XDefaultWireError(Display *display, XErrorEvent *he, xError *we); +extern Bool _XPollfdCacheInit(Display *dpy); +extern void _XPollfdCacheAdd(Display *dpy, int fd); +extern void _XPollfdCacheDel(Display *dpy, int fd); +extern XID _XAllocID(Display *dpy); +extern void _XAllocIDs(Display *dpy, XID *ids, int count); + +extern int _XFreeExtData( + XExtData* /* extension */ +); + +extern int (*XESetCreateGC( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ + ) /* proc */ +))( + Display*, GC, XExtCodes* +); + +extern int (*XESetCopyGC( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ + ) /* proc */ +))( + Display*, GC, XExtCodes* +); + +extern int (*XESetFlushGC( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ + ) /* proc */ +))( + Display*, GC, XExtCodes* +); + +extern int (*XESetFreeGC( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ + ) /* proc */ +))( + Display*, GC, XExtCodes* +); + +extern int (*XESetCreateFont( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + XFontStruct* /* fs */, + XExtCodes* /* codes */ + ) /* proc */ +))( + Display*, XFontStruct*, XExtCodes* +); + +extern int (*XESetFreeFont( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + XFontStruct* /* fs */, + XExtCodes* /* codes */ + ) /* proc */ +))( + Display*, XFontStruct*, XExtCodes* +); + +extern int (*XESetCloseDisplay( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + XExtCodes* /* codes */ + ) /* proc */ +))( + Display*, XExtCodes* +); + +extern int (*XESetError( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + xError* /* err */, + XExtCodes* /* codes */, + int* /* ret_code */ + ) /* proc */ +))( + Display*, xError*, XExtCodes*, int* +); + +extern char* (*XESetErrorString( + Display* /* display */, + int /* extension */, + char* (*) ( + Display* /* display */, + int /* code */, + XExtCodes* /* codes */, + char* /* buffer */, + int /* nbytes */ + ) /* proc */ +))( + Display*, int, XExtCodes*, char*, int +); + +extern void (*XESetPrintErrorValues ( + Display* /* display */, + int /* extension */, + void (*)( + Display* /* display */, + XErrorEvent* /* ev */, + void* /* fp */ + ) /* proc */ +))( + Display*, XErrorEvent*, void* +); + +extern Bool (*XESetWireToEvent( + Display* /* display */, + int /* event_number */, + Bool (*) ( + Display* /* display */, + XEvent* /* re */, + xEvent* /* event */ + ) /* proc */ +))( + Display*, XEvent*, xEvent* +); + +extern Bool (*XESetWireToEventCookie( + Display* /* display */, + int /* extension */, + Bool (*) ( + Display* /* display */, + XGenericEventCookie* /* re */, + xEvent* /* event */ + ) /* proc */ +))( + Display*, XGenericEventCookie*, xEvent* +); + +extern Bool (*XESetCopyEventCookie( + Display* /* display */, + int /* extension */, + Bool (*) ( + Display* /* display */, + XGenericEventCookie* /* in */, + XGenericEventCookie* /* out */ + ) /* proc */ +))( + Display*, XGenericEventCookie*, XGenericEventCookie* +); + + +extern Status (*XESetEventToWire( + Display* /* display */, + int /* event_number */, + Status (*) ( + Display* /* display */, + XEvent* /* re */, + xEvent* /* event */ + ) /* proc */ +))( + Display*, XEvent*, xEvent* +); + +extern Bool (*XESetWireToError( + Display* /* display */, + int /* error_number */, + Bool (*) ( + Display* /* display */, + XErrorEvent* /* he */, + xError* /* we */ + ) /* proc */ +))( + Display*, XErrorEvent*, xError* +); + +extern void (*XESetBeforeFlush( + Display* /* display */, + int /* error_number */, + void (*) ( + Display* /* display */, + XExtCodes* /* codes */, + _Xconst char* /* data */, + long /* len */ + ) /* proc */ +))( + Display*, XExtCodes*, _Xconst char*, long +); + +/* internal connections for IMs */ + +typedef void (*_XInternalConnectionProc)( + Display* /* dpy */, + int /* fd */, + XPointer /* call_data */ +); + + +extern Status _XRegisterInternalConnection( + Display* /* dpy */, + int /* fd */, + _XInternalConnectionProc /* callback */, + XPointer /* call_data */ +); + +extern void _XUnregisterInternalConnection( + Display* /* dpy */, + int /* fd */ +); + +extern void _XProcessInternalConnection( + Display* /* dpy */, + struct _XConnectionInfo* /* conn_info */ +); + +/* Display structure has pointers to these */ + +struct _XConnectionInfo { /* info from _XRegisterInternalConnection */ + int fd; + _XInternalConnectionProc read_callback; + XPointer call_data; + XPointer *watch_data; /* set/used by XConnectionWatchProc */ + struct _XConnectionInfo *next; +}; + +struct _XConnWatchInfo { /* info from XAddConnectionWatch */ + XConnectionWatchProc fn; + XPointer client_data; + struct _XConnWatchInfo *next; +}; + +#ifdef __UNIXOS2__ +extern char* __XOS2RedirRoot( + char* +); +#endif + +extern int _XTextHeight( + XFontStruct* /* font_struct */, + _Xconst char* /* string */, + int /* count */ +); + +extern int _XTextHeight16( + XFontStruct* /* font_struct */, + _Xconst XChar2b* /* string */, + int /* count */ +); + +#if defined(WIN32) + +extern int _XOpenFile( + _Xconst char* /* path */, + int /* flags */ +); + +extern int _XOpenFileMode( + _Xconst char* /* path */, + int /* flags */, + mode_t /* mode */ +); + +extern void* _XFopenFile( + _Xconst char* /* path */, + _Xconst char* /* mode */ +); + +extern int _XAccessFile( + _Xconst char* /* path */ +); +#else +#define _XOpenFile(path,flags) open(path,flags) +#define _XOpenFileMode(path,flags,mode) open(path,flags,mode) +#define _XFopenFile(path,mode) fopen(path,mode) +#endif + +/* EvToWire.c */ +extern Status _XEventToWire(Display *dpy, XEvent *re, xEvent *event); + +extern int _XF86LoadQueryLocaleFont( + Display* /* dpy */, + _Xconst char* /* name*/, + XFontStruct** /* xfp*/, + Font* /* fidp */ +); + +extern void _XProcessWindowAttributes ( + register Display *dpy, + xChangeWindowAttributesReq *req, + register unsigned long valuemask, + register XSetWindowAttributes *attributes); + +extern int _XDefaultError( + Display *dpy, + XErrorEvent *event); + +extern int _XDefaultIOError( + Display *dpy); + +extern void _XSetClipRectangles ( + register Display *dpy, + GC gc, + int clip_x_origin, int clip_y_origin, + XRectangle *rectangles, + int n, + int ordering); + +Status _XGetWindowAttributes( + register Display *dpy, + Window w, + XWindowAttributes *attr); + +int _XPutBackEvent ( + register Display *dpy, + register XEvent *event); + +extern Bool _XIsEventCookie( + Display *dpy, + XEvent *ev); + +extern void _XFreeEventCookies( + Display *dpy); + +extern void _XStoreEventCookie( + Display *dpy, + XEvent *ev); + +extern Bool _XFetchEventCookie( + Display *dpy, + XGenericEventCookie *ev); + +extern Bool _XCopyEventCookie( + Display *dpy, + XGenericEventCookie *in, + XGenericEventCookie *out); + +/* lcFile.c */ + +extern void xlocaledir( + char *buf, + int buf_len +); + +_XFUNCPROTOEND + +#endif /* _X11_XLIBINT_H_ */ diff --git a/WASM/include/X11/Xmd.h b/WASM/include/X11/Xmd.h new file mode 100644 index 0000000..f3868b3 --- /dev/null +++ b/WASM/include/X11/Xmd.h @@ -0,0 +1,185 @@ +/*********************************************************** + +Copyright 1987, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + + +Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +******************************************************************/ +#ifndef XMD_H +# define XMD_H 1 +/* + * Xmd.h: MACHINE DEPENDENT DECLARATIONS. + */ + +/* + * Special per-machine configuration flags. + */ +# if defined(__sun) && defined(__SVR4) +# include /* Solaris: defines _LP64 if necessary */ +# endif + +# if defined (_LP64) || defined(__LP64__) || \ + defined(__alpha) || defined(__alpha__) || \ + defined(__ia64__) || defined(ia64) || \ + defined(__sparc64__) || \ + defined(__s390x__) || \ + defined(__amd64__) || defined(amd64) || \ + defined(__powerpc64__) +# define LONG64 /* 32/64-bit architecture */ +# endif + +/* + * Stuff to handle large architecture machines; the constants were generated + * on a 32-bit machine and must correspond to the protocol. + */ +# ifdef WORD64 +# define MUSTCOPY +# endif /* WORD64 */ + + +/* + * Definition of macro used to set constants for size of network structures; + * machines with preprocessors that can't handle all of the sz_ symbols + * can define this macro to be sizeof(x) if and only if their compiler doesn't + * pad out structures (esp. the xTextElt structure which contains only two + * one-byte fields). Network structures should always define sz_symbols. + * + * The sz_ prefix is used instead of something more descriptive so that the + * symbols are no more than 32 characters long (which causes problems for some + * compilers and preprocessors). + * + * The extra indirection is to get macro arguments to expand correctly before + * the concatenation, rather than afterward. + */ +# define _SIZEOF(x) sz_##x +# define SIZEOF(x) _SIZEOF(x) + +/* + * Bitfield suffixes for the protocol structure elements, if you + * need them. Note that bitfields are not guaranteed to be signed + * (or even unsigned) according to ANSI C. + */ +# ifdef WORD64 +typedef long INT64; +typedef unsigned long CARD64; +# define B32 :32 +# define B16 :16 +# ifdef UNSIGNEDBITFIELDS +typedef unsigned int INT32; +typedef unsigned int INT16; +# else +typedef signed int INT32; +typedef signed int INT16; +# endif +# else +# define B32 +# define B16 +# ifdef LONG64 +typedef long INT64; +typedef int INT32; +# else +typedef long INT32; +# endif +typedef short INT16; +# endif + +typedef signed char INT8; + +# ifdef LONG64 +typedef unsigned long CARD64; +typedef unsigned int CARD32; +# else +typedef unsigned long CARD32; +# endif +# if !defined(WORD64) && !defined(LONG64) +typedef unsigned long long CARD64; +# endif +typedef unsigned short CARD16; +typedef unsigned char CARD8; + +typedef CARD32 BITS32; +typedef CARD16 BITS16; + +typedef CARD8 BYTE; +typedef CARD8 BOOL; + +/* + * definitions for sign-extending bitfields on 64-bit architectures + */ +# if defined(WORD64) && defined(UNSIGNEDBITFIELDS) +# define cvtINT8toInt(val) (((val) & 0x00000080) ? ((val) | 0xffffffffffffff00) : (val)) +# define cvtINT16toInt(val) (((val) & 0x00008000) ? ((val) | 0xffffffffffff0000) : (val)) +# define cvtINT32toInt(val) (((val) & 0x80000000) ? ((val) | 0xffffffff00000000) : (val)) +# define cvtINT8toShort(val) cvtINT8toInt(val) +# define cvtINT16toShort(val) cvtINT16toInt(val) +# define cvtINT32toShort(val) cvtINT32toInt(val) +# define cvtINT8toLong(val) cvtINT8toInt(val) +# define cvtINT16toLong(val) cvtINT16toInt(val) +# define cvtINT32toLong(val) cvtINT32toInt(val) +# else +# define cvtINT8toInt(val) (val) +# define cvtINT16toInt(val) (val) +# define cvtINT32toInt(val) (val) +# define cvtINT8toShort(val) (val) +# define cvtINT16toShort(val) (val) +# define cvtINT32toShort(val) (val) +# define cvtINT8toLong(val) (val) +# define cvtINT16toLong(val) (val) +# define cvtINT32toLong(val) (val) +# endif /* WORD64 and UNSIGNEDBITFIELDS */ + + + +# ifdef MUSTCOPY +/* + * This macro must not cast or else pointers will get aligned and be wrong + */ +# define NEXTPTR(p,t) (((char *) p) + SIZEOF(t)) +# else /* else not MUSTCOPY, this is used for 32-bit machines */ +/* + * this version should leave result of type (t *), but that should only be + * used when not in MUSTCOPY + */ +# define NEXTPTR(p,t) (((t *)(p)) + 1) +# endif /* MUSTCOPY - used machines whose C structs don't line up with proto */ + +#endif /* XMD_H */ diff --git a/WASM/include/X11/Xosdefs.h b/WASM/include/X11/Xosdefs.h new file mode 100644 index 0000000..33eaee4 --- /dev/null +++ b/WASM/include/X11/Xosdefs.h @@ -0,0 +1,116 @@ +/* + * O/S-dependent (mis)feature macro definitions + * +Copyright 1991, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + */ + +#ifndef _XOSDEFS_H_ +# define _XOSDEFS_H_ + +/* + * X_NOT_POSIX means does not have POSIX header files. Lack of this + * symbol does NOT mean that the POSIX environment is the default. + * You may still have to define _POSIX_SOURCE to get it. + */ + + +# ifdef _SCO_DS +# ifndef __SCO__ +# define __SCO__ +# endif +# endif + +# ifdef __i386__ +# ifdef SYSV +# if !defined(__SCO__) && \ + !defined(__UNIXWARE__) && !defined(__sun) +# if !defined(_POSIX_SOURCE) +# define X_NOT_POSIX +# endif +# endif +# endif +# endif + +# ifdef __sun +/* Imake configs define SVR4 on Solaris, but cc & gcc only define __SVR4 + * This check allows non-Imake configured programs to build correctly. + */ +# if defined(__SVR4) && !defined(SVR4) +# define SVR4 1 +# endif +# ifdef SVR4 +/* define this to whatever it needs to be */ +# define X_POSIX_C_SOURCE 199300L +# endif +# endif + +# ifdef WIN32 +# ifndef _POSIX_ +# define X_NOT_POSIX +# endif +# endif + + +# ifdef __APPLE__ +# define NULL_NOT_ZERO + +/* Defining any of these will sanitize the namespace to JUST want is defined by + * that particular standard. If that happens, we don't get some expected + * prototypes, typedefs, etc (like fd_mask). We can define _DARWIN_C_SOURCE to + * loosen our belts a tad. + */ +# if defined(_XOPEN_SOURCE) || defined(_POSIX_SOURCE) || defined(_POSIX_C_SOURCE) +# ifndef _DARWIN_C_SOURCE +# define _DARWIN_C_SOURCE +# endif +# endif + +# endif + +# ifdef __GNU__ +# ifndef PATH_MAX +# define PATH_MAX 4096 +# endif +# ifndef MAXPATHLEN +# define MAXPATHLEN 4096 +# endif +# endif + +# if defined(__SCO__) || defined(__UNIXWARE__) +# ifndef PATH_MAX +# define PATH_MAX 1024 +# endif +# ifndef MAXPATHLEN +# define MAXPATHLEN 1024 +# endif +# endif + +# if defined(__OpenBSD__) || defined(__NetBSD__) || defined(__FreeBSD__) \ + || defined(__APPLE__) || defined(__DragonFly__) +# ifndef CSRG_BASED +# define CSRG_BASED +# endif +# endif + +#endif /* _XOSDEFS_H_ */ + diff --git a/WASM/include/X11/Xproto.h b/WASM/include/X11/Xproto.h new file mode 100644 index 0000000..495d441 --- /dev/null +++ b/WASM/include/X11/Xproto.h @@ -0,0 +1,2157 @@ +/* Definitions for the X window system used by server and c bindings */ + +/* + * This packet-construction scheme makes the following assumptions: + * + * 1. The compiler is able + * to generate code which addresses one- and two-byte quantities. + * In the worst case, this would be done with bit-fields. If bit-fields + * are used it may be necessary to reorder the request fields in this file, + * depending on the order in which the machine assigns bit fields to + * machine words. There may also be a problem with sign extension, + * as K+R specify that bitfields are always unsigned. + * + * 2. 2- and 4-byte fields in packet structures must be ordered by hand + * such that they are naturally-aligned, so that no compiler will ever + * insert padding bytes. + * + * 3. All packets are hand-padded to a multiple of 4 bytes, for + * the same reason. + */ + +#ifndef XPROTO_H +#define XPROTO_H + +/*********************************************************** + +Copyright 1987, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + + +Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +******************************************************************/ + +#include +#include + +/* + * Define constants for the sizes of the network packets. The sz_ prefix is + * used instead of something more descriptive so that the symbols are no more + * than 32 characters in length (which causes problems for some compilers). + */ +#define sz_xSegment 8 +#define sz_xPoint 4 +#define sz_xRectangle 8 +#define sz_xArc 12 +#define sz_xConnClientPrefix 12 +#define sz_xConnSetupPrefix 8 +#define sz_xConnSetup 32 +#define sz_xPixmapFormat 8 +#define sz_xDepth 8 +#define sz_xVisualType 24 +#define sz_xWindowRoot 40 +#define sz_xTimecoord 8 +#define sz_xHostEntry 4 +#define sz_xCharInfo 12 +#define sz_xFontProp 8 +#define sz_xTextElt 2 +#define sz_xColorItem 12 +#define sz_xrgb 8 +#define sz_xGenericReply 32 +#define sz_xGetWindowAttributesReply 44 +#define sz_xGetGeometryReply 32 +#define sz_xQueryTreeReply 32 +#define sz_xInternAtomReply 32 +#define sz_xGetAtomNameReply 32 +#define sz_xGetPropertyReply 32 +#define sz_xListPropertiesReply 32 +#define sz_xGetSelectionOwnerReply 32 +#define sz_xGrabPointerReply 32 +#define sz_xQueryPointerReply 32 +#define sz_xGetMotionEventsReply 32 +#define sz_xTranslateCoordsReply 32 +#define sz_xGetInputFocusReply 32 +#define sz_xQueryKeymapReply 40 +#define sz_xQueryFontReply 60 +#define sz_xQueryTextExtentsReply 32 +#define sz_xListFontsReply 32 +#define sz_xGetFontPathReply 32 +#define sz_xGetImageReply 32 +#define sz_xListInstalledColormapsReply 32 +#define sz_xAllocColorReply 32 +#define sz_xAllocNamedColorReply 32 +#define sz_xAllocColorCellsReply 32 +#define sz_xAllocColorPlanesReply 32 +#define sz_xQueryColorsReply 32 +#define sz_xLookupColorReply 32 +#define sz_xQueryBestSizeReply 32 +#define sz_xQueryExtensionReply 32 +#define sz_xListExtensionsReply 32 +#define sz_xSetMappingReply 32 +#define sz_xGetKeyboardControlReply 52 +#define sz_xGetPointerControlReply 32 +#define sz_xGetScreenSaverReply 32 +#define sz_xListHostsReply 32 +#define sz_xSetModifierMappingReply 32 +#define sz_xError 32 +#define sz_xEvent 32 +#define sz_xKeymapEvent 32 +#define sz_xReq 4 +#define sz_xResourceReq 8 +#define sz_xCreateWindowReq 32 +#define sz_xChangeWindowAttributesReq 12 +#define sz_xChangeSaveSetReq 8 +#define sz_xReparentWindowReq 16 +#define sz_xConfigureWindowReq 12 +#define sz_xCirculateWindowReq 8 +#define sz_xInternAtomReq 8 +#define sz_xChangePropertyReq 24 +#define sz_xDeletePropertyReq 12 +#define sz_xGetPropertyReq 24 +#define sz_xSetSelectionOwnerReq 16 +#define sz_xConvertSelectionReq 24 +#define sz_xSendEventReq 44 +#define sz_xGrabPointerReq 24 +#define sz_xGrabButtonReq 24 +#define sz_xUngrabButtonReq 12 +#define sz_xChangeActivePointerGrabReq 16 +#define sz_xGrabKeyboardReq 16 +#define sz_xGrabKeyReq 16 +#define sz_xUngrabKeyReq 12 +#define sz_xAllowEventsReq 8 +#define sz_xGetMotionEventsReq 16 +#define sz_xTranslateCoordsReq 16 +#define sz_xWarpPointerReq 24 +#define sz_xSetInputFocusReq 12 +#define sz_xOpenFontReq 12 +#define sz_xQueryTextExtentsReq 8 +#define sz_xListFontsReq 8 +#define sz_xSetFontPathReq 8 +#define sz_xCreatePixmapReq 16 +#define sz_xCreateGCReq 16 +#define sz_xChangeGCReq 12 +#define sz_xCopyGCReq 16 +#define sz_xSetDashesReq 12 +#define sz_xSetClipRectanglesReq 12 +#define sz_xCopyAreaReq 28 +#define sz_xCopyPlaneReq 32 +#define sz_xPolyPointReq 12 +#define sz_xPolySegmentReq 12 +#define sz_xFillPolyReq 16 +#define sz_xPutImageReq 24 +#define sz_xGetImageReq 20 +#define sz_xPolyTextReq 16 +#define sz_xImageTextReq 16 +#define sz_xCreateColormapReq 16 +#define sz_xCopyColormapAndFreeReq 12 +#define sz_xAllocColorReq 16 +#define sz_xAllocNamedColorReq 12 +#define sz_xAllocColorCellsReq 12 +#define sz_xAllocColorPlanesReq 16 +#define sz_xFreeColorsReq 12 +#define sz_xStoreColorsReq 8 +#define sz_xStoreNamedColorReq 16 +#define sz_xQueryColorsReq 8 +#define sz_xLookupColorReq 12 +#define sz_xCreateCursorReq 32 +#define sz_xCreateGlyphCursorReq 32 +#define sz_xRecolorCursorReq 20 +#define sz_xQueryBestSizeReq 12 +#define sz_xQueryExtensionReq 8 +#define sz_xChangeKeyboardControlReq 8 +#define sz_xBellReq 4 +#define sz_xChangePointerControlReq 12 +#define sz_xSetScreenSaverReq 12 +#define sz_xChangeHostsReq 8 +#define sz_xListHostsReq 4 +#define sz_xChangeModeReq 4 +#define sz_xRotatePropertiesReq 12 +#define sz_xReply 32 +#define sz_xGrabKeyboardReply 32 +#define sz_xListFontsWithInfoReply 60 +#define sz_xSetPointerMappingReply 32 +#define sz_xGetKeyboardMappingReply 32 +#define sz_xGetPointerMappingReply 32 +#define sz_xGetModifierMappingReply 32 +#define sz_xListFontsWithInfoReq 8 +#define sz_xPolyLineReq 12 +#define sz_xPolyArcReq 12 +#define sz_xPolyRectangleReq 12 +#define sz_xPolyFillRectangleReq 12 +#define sz_xPolyFillArcReq 12 +#define sz_xPolyText8Req 16 +#define sz_xPolyText16Req 16 +#define sz_xImageText8Req 16 +#define sz_xImageText16Req 16 +#define sz_xSetPointerMappingReq 4 +#define sz_xForceScreenSaverReq 4 +#define sz_xSetCloseDownModeReq 4 +#define sz_xClearAreaReq 16 +#define sz_xSetAccessControlReq 4 +#define sz_xGetKeyboardMappingReq 8 +#define sz_xSetModifierMappingReq 4 +#define sz_xPropIconSize 24 +#define sz_xChangeKeyboardMappingReq 8 + + +/* For the purpose of the structure definitions in this file, +we must redefine the following types in terms of Xmd.h's types, which may +include bit fields. All of these are #undef'd at the end of this file, +restoring the definitions in X.h. */ + +#define Window CARD32 +#define Drawable CARD32 +#define Font CARD32 +#define Pixmap CARD32 +#define Cursor CARD32 +#define Colormap CARD32 +#define GContext CARD32 +#define Atom CARD32 +#define VisualID CARD32 +#define Time CARD32 +#define KeyCode CARD8 +#define KeySym CARD32 + +#define X_TCP_PORT 6000 /* add display number */ + +#define xTrue 1 +#define xFalse 0 + + +typedef CARD16 KeyButMask; + +/***************** + connection setup structure. This is followed by + numRoots xWindowRoot structs. +*****************/ + +typedef struct { + CARD8 byteOrder; + BYTE pad; + CARD16 majorVersion B16, minorVersion B16; + CARD16 nbytesAuthProto B16; /* Authorization protocol */ + CARD16 nbytesAuthString B16; /* Authorization string */ + CARD16 pad2 B16; +} xConnClientPrefix; + +typedef struct { + CARD8 success; + BYTE lengthReason; /*num bytes in string following if failure */ + CARD16 majorVersion B16, + minorVersion B16; + CARD16 length B16; /* 1/4 additional bytes in setup info */ +} xConnSetupPrefix; + + +typedef struct { + CARD32 release B32; + CARD32 ridBase B32, + ridMask B32; + CARD32 motionBufferSize B32; + CARD16 nbytesVendor B16; /* number of bytes in vendor string */ + CARD16 maxRequestSize B16; + CARD8 numRoots; /* number of roots structs to follow */ + CARD8 numFormats; /* number of pixmap formats */ + CARD8 imageByteOrder; /* LSBFirst, MSBFirst */ + CARD8 bitmapBitOrder; /* LeastSignificant, MostSign...*/ + CARD8 bitmapScanlineUnit, /* 8, 16, 32 */ + bitmapScanlinePad; /* 8, 16, 32 */ + KeyCode minKeyCode, maxKeyCode; + CARD32 pad2 B32; +} xConnSetup; + +typedef struct { + CARD8 depth; + CARD8 bitsPerPixel; + CARD8 scanLinePad; + CARD8 pad1; + CARD32 pad2 B32; +} xPixmapFormat; + +/* window root */ + +typedef struct { + CARD8 depth; + CARD8 pad1; + CARD16 nVisuals B16; /* number of xVisualType structures following */ + CARD32 pad2 B32; + } xDepth; + +typedef struct { + VisualID visualID B32; +#if defined(__cplusplus) || defined(c_plusplus) + CARD8 c_class; +#else + CARD8 class; +#endif + CARD8 bitsPerRGB; + CARD16 colormapEntries B16; + CARD32 redMask B32, greenMask B32, blueMask B32; + CARD32 pad B32; + } xVisualType; + +typedef struct { + Window windowId B32; + Colormap defaultColormap B32; + CARD32 whitePixel B32, blackPixel B32; + CARD32 currentInputMask B32; + CARD16 pixWidth B16, pixHeight B16; + CARD16 mmWidth B16, mmHeight B16; + CARD16 minInstalledMaps B16, maxInstalledMaps B16; + VisualID rootVisualID B32; + CARD8 backingStore; + BOOL saveUnders; + CARD8 rootDepth; + CARD8 nDepths; /* number of xDepth structures following */ +} xWindowRoot; + + +/***************************************************************** + * Structure Defns + * Structures needed for replies + *****************************************************************/ + +/* Used in GetMotionEvents */ + +typedef struct { + CARD32 time B32; + INT16 x B16, y B16; +} xTimecoord; + +typedef struct { + CARD8 family; + BYTE pad; + CARD16 length B16; +} xHostEntry; + +typedef struct { + INT16 leftSideBearing B16, + rightSideBearing B16, + characterWidth B16, + ascent B16, + descent B16; + CARD16 attributes B16; +} xCharInfo; + +typedef struct { + Atom name B32; + CARD32 value B32; +} xFontProp; + +/* + * non-aligned big-endian font ID follows this struct + */ +typedef struct { /* followed by string */ + CARD8 len; /* number of *characters* in string, or FontChange (255) + for font change, or 0 if just delta given */ + INT8 delta; +} xTextElt; + + +typedef struct { + CARD32 pixel B32; + CARD16 red B16, green B16, blue B16; + CARD8 flags; /* DoRed, DoGreen, DoBlue booleans */ + CARD8 pad; +} xColorItem; + + +typedef struct { + CARD16 red B16, green B16, blue B16, pad B16; +} xrgb; + +typedef CARD8 KEYCODE; + + +/***************** + * XRep: + * meant to be 32 byte quantity + *****************/ + +/* GenericReply is the common format of all replies. The "data" items + are specific to each individual reply type. */ + +typedef struct { + BYTE type; /* X_Reply */ + BYTE data1; /* depends on reply type */ + CARD16 sequenceNumber B16; /* of last request received by server */ + CARD32 length B32; /* 4 byte quantities beyond size of GenericReply */ + CARD32 data00 B32; + CARD32 data01 B32; + CARD32 data02 B32; + CARD32 data03 B32; + CARD32 data04 B32; + CARD32 data05 B32; + } xGenericReply; + +/* Individual reply formats. */ + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 backingStore; + CARD16 sequenceNumber B16; + CARD32 length B32; /* NOT 0; this is an extra-large reply */ + VisualID visualID B32; +#if defined(__cplusplus) || defined(c_plusplus) + CARD16 c_class B16; +#else + CARD16 class B16; +#endif + CARD8 bitGravity; + CARD8 winGravity; + CARD32 backingBitPlanes B32; + CARD32 backingPixel B32; + BOOL saveUnder; + BOOL mapInstalled; + CARD8 mapState; + BOOL override; + Colormap colormap B32; + CARD32 allEventMasks B32; + CARD32 yourEventMask B32; + CARD16 doNotPropagateMask B16; + CARD16 pad B16; + } xGetWindowAttributesReply; + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 depth; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + Window root B32; + INT16 x B16, y B16; + CARD16 width B16, height B16; + CARD16 borderWidth B16; + CARD16 pad1 B16; + CARD32 pad2 B32; + CARD32 pad3 B32; + } xGetGeometryReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + Window root B32, parent B32; + CARD16 nChildren B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + } xQueryTreeReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + Atom atom B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + } xInternAtomReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* of additional bytes */ + CARD16 nameLength B16; /* # of characters in name */ + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xGetAtomNameReply; + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 format; + CARD16 sequenceNumber B16; + CARD32 length B32; /* of additional bytes */ + Atom propertyType B32; + CARD32 bytesAfter B32; + CARD32 nItems B32; /* # of 8, 16, or 32-bit entities in reply */ + CARD32 pad1 B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + } xGetPropertyReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nProperties B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xListPropertiesReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + Window owner B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + } xGetSelectionOwnerReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE status; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + CARD32 pad1 B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + } xGrabPointerReply; + +typedef xGrabPointerReply xGrabKeyboardReply; + +typedef struct { + BYTE type; /* X_Reply */ + BOOL sameScreen; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + Window root B32, child B32; + INT16 rootX B16, rootY B16, winX B16, winY B16; + CARD16 mask B16; + CARD16 pad1 B16; + CARD32 pad B32; + } xQueryPointerReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 nEvents B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + } xGetMotionEventsReply; + +typedef struct { + BYTE type; /* X_Reply */ + BOOL sameScreen; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + Window child B32; + INT16 dstX B16, dstY B16; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + } xTranslateCoordsReply; + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 revertTo; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + Window focus B32; + CARD32 pad1 B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + } xGetInputFocusReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 2, NOT 0; this is an extra-large reply */ + BYTE map[32]; + } xQueryKeymapReply; + +/* Warning: this MUST match (up to component renaming) xListFontsWithInfoReply */ +typedef struct _xQueryFontReply { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* definitely > 0, even if "nCharInfos" is 0 */ + xCharInfo minBounds; +#ifndef WORD64 + CARD32 walign1 B32; +#endif + xCharInfo maxBounds; +#ifndef WORD64 + CARD32 walign2 B32; +#endif + CARD16 minCharOrByte2 B16, maxCharOrByte2 B16; + CARD16 defaultChar B16; + CARD16 nFontProps B16; /* followed by this many xFontProp structures */ + CARD8 drawDirection; + CARD8 minByte1, maxByte1; + BOOL allCharsExist; + INT16 fontAscent B16, fontDescent B16; + CARD32 nCharInfos B32; /* followed by this many xCharInfo structures */ +} xQueryFontReply; + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 drawDirection; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + INT16 fontAscent B16, fontDescent B16; + INT16 overallAscent B16, overallDescent B16; + INT32 overallWidth B32, overallLeft B32, overallRight B32; + CARD32 pad B32; + } xQueryTextExtentsReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nFonts B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xListFontsReply; + +/* Warning: this MUST match (up to component renaming) xQueryFontReply */ +typedef struct { + BYTE type; /* X_Reply */ + CARD8 nameLength; /* 0 indicates end-of-reply-sequence */ + CARD16 sequenceNumber B16; + CARD32 length B32; /* definitely > 0, even if "nameLength" is 0 */ + xCharInfo minBounds; +#ifndef WORD64 + CARD32 walign1 B32; +#endif + xCharInfo maxBounds; +#ifndef WORD64 + CARD32 walign2 B32; +#endif + CARD16 minCharOrByte2 B16, maxCharOrByte2 B16; + CARD16 defaultChar B16; + CARD16 nFontProps B16; /* followed by this many xFontProp structures */ + CARD8 drawDirection; + CARD8 minByte1, maxByte1; + BOOL allCharsExist; + INT16 fontAscent B16, fontDescent B16; + CARD32 nReplies B32; /* hint as to how many more replies might be coming */ +} xListFontsWithInfoReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nPaths B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xGetFontPathReply; + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 depth; + CARD16 sequenceNumber B16; + CARD32 length B32; + VisualID visual B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xGetImageReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nColormaps B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xListInstalledColormapsReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + CARD16 red B16, green B16, blue B16; + CARD16 pad2 B16; + CARD32 pixel B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + } xAllocColorReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + CARD32 pixel B32; + CARD16 exactRed B16, exactGreen B16, exactBlue B16; + CARD16 screenRed B16, screenGreen B16, screenBlue B16; + CARD32 pad2 B32; + CARD32 pad3 B32; + } xAllocNamedColorReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nPixels B16, nMasks B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xAllocColorCellsReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nPixels B16; + CARD16 pad2 B16; + CARD32 redMask B32, greenMask B32, blueMask B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + } xAllocColorPlanesReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nColors B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xQueryColorsReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + CARD16 exactRed B16, exactGreen B16, exactBlue B16; + CARD16 screenRed B16, screenGreen B16, screenBlue B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + } xLookupColorReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + CARD16 width B16, height B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xQueryBestSizeReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + BOOL present; + CARD8 major_opcode; + CARD8 first_event; + CARD8 first_error; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xQueryExtensionReply; + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 nExtensions; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xListExtensionsReply; + + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 success; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xSetMappingReply; +typedef xSetMappingReply xSetPointerMappingReply; +typedef xSetMappingReply xSetModifierMappingReply; + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 nElts; /* how many elements does the map have */ + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xGetPointerMappingReply; + +typedef struct { + BYTE type; + CARD8 keySymsPerKeyCode; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; +} xGetKeyboardMappingReply; + +typedef struct { + BYTE type; + CARD8 numKeyPerModifier; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 pad1 B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; +} xGetModifierMappingReply; + +typedef struct { + BYTE type; /* X_Reply */ + BOOL globalAutoRepeat; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 5 */ + CARD32 ledMask B32; + CARD8 keyClickPercent, bellPercent; + CARD16 bellPitch B16, bellDuration B16; + CARD16 pad B16; + BYTE map[32]; /* bit masks start here */ + } xGetKeyboardControlReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + CARD16 accelNumerator B16, accelDenominator B16; + CARD16 threshold B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + } xGetPointerControlReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + CARD16 timeout B16, interval B16; + BOOL preferBlanking; + BOOL allowExposures; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + } xGetScreenSaverReply; + +typedef struct { + BYTE type; /* X_Reply */ + BOOL enabled; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nHosts B16; + CARD16 pad1 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xListHostsReply; + + + + +/***************************************************************** + * Xerror + * All errors are 32 bytes + *****************************************************************/ + +typedef struct { + BYTE type; /* X_Error */ + BYTE errorCode; + CARD16 sequenceNumber B16; /* the nth request from this client */ + CARD32 resourceID B32; + CARD16 minorCode B16; + CARD8 majorCode; + BYTE pad1; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; +} xError; + +/***************************************************************** + * xEvent + * All events are 32 bytes + *****************************************************************/ + +typedef struct _xEvent { + union { + struct { + BYTE type; + BYTE detail; + CARD16 sequenceNumber B16; + } u; + struct { + CARD32 pad00 B32; + Time time B32; + Window root B32, event B32, child B32; + INT16 rootX B16, rootY B16, eventX B16, eventY B16; + KeyButMask state B16; + BOOL sameScreen; + BYTE pad1; + } keyButtonPointer; + struct { + CARD32 pad00 B32; + Time time B32; + Window root B32, event B32, child B32; + INT16 rootX B16, rootY B16, eventX B16, eventY B16; + KeyButMask state B16; + BYTE mode; /* really XMode */ + BYTE flags; /* sameScreen and focus booleans, packed together */ +#define ELFlagFocus (1<<0) +#define ELFlagSameScreen (1<<1) + } enterLeave; + struct { + CARD32 pad00 B32; + Window window B32; + BYTE mode; /* really XMode */ + BYTE pad1, pad2, pad3; + } focus; + struct { + CARD32 pad00 B32; + Window window B32; + CARD16 x B16, y B16, width B16, height B16; + CARD16 count B16; + CARD16 pad2 B16; + } expose; + struct { + CARD32 pad00 B32; + Drawable drawable B32; + CARD16 x B16, y B16, width B16, height B16; + CARD16 minorEvent B16; + CARD16 count B16; + BYTE majorEvent; + BYTE pad1, pad2, pad3; + } graphicsExposure; + struct { + CARD32 pad00 B32; + Drawable drawable B32; + CARD16 minorEvent B16; + BYTE majorEvent; + BYTE bpad; + } noExposure; + struct { + CARD32 pad00 B32; + Window window B32; + CARD8 state; + BYTE pad1, pad2, pad3; + } visibility; + struct { + CARD32 pad00 B32; + Window parent B32, window B32; + INT16 x B16, y B16; + CARD16 width B16, height B16, borderWidth B16; + BOOL override; + BYTE bpad; + } createNotify; +/* + * The event fields in the structures for DestroyNotify, UnmapNotify, + * MapNotify, ReparentNotify, ConfigureNotify, CirculateNotify, GravityNotify, + * must be at the same offset because server internal code is depending upon + * this to patch up the events before they are delivered. + * Also note that MapRequest, ConfigureRequest and CirculateRequest have + * the same offset for the event window. + */ + struct { + CARD32 pad00 B32; + Window event B32, window B32; + } destroyNotify; + struct { + CARD32 pad00 B32; + Window event B32, window B32; + BOOL fromConfigure; + BYTE pad1, pad2, pad3; + } unmapNotify; + struct { + CARD32 pad00 B32; + Window event B32, window B32; + BOOL override; + BYTE pad1, pad2, pad3; + } mapNotify; + struct { + CARD32 pad00 B32; + Window parent B32, window B32; + } mapRequest; + struct { + CARD32 pad00 B32; + Window event B32, window B32, parent B32; + INT16 x B16, y B16; + BOOL override; + BYTE pad1, pad2, pad3; + } reparent; + struct { + CARD32 pad00 B32; + Window event B32, window B32, aboveSibling B32; + INT16 x B16, y B16; + CARD16 width B16, height B16, borderWidth B16; + BOOL override; + BYTE bpad; + } configureNotify; + struct { + CARD32 pad00 B32; + Window parent B32, window B32, sibling B32; + INT16 x B16, y B16; + CARD16 width B16, height B16, borderWidth B16; + CARD16 valueMask B16; + CARD32 pad1 B32; + } configureRequest; + struct { + CARD32 pad00 B32; + Window event B32, window B32; + INT16 x B16, y B16; + CARD32 pad1 B32, pad2 B32, pad3 B32, pad4 B32; + } gravity; + struct { + CARD32 pad00 B32; + Window window B32; + CARD16 width B16, height B16; + } resizeRequest; + struct { +/* The event field in the circulate record is really the parent when this + is used as a CirculateRequest instead of a CirculateNotify */ + CARD32 pad00 B32; + Window event B32, window B32, parent B32; + BYTE place; /* Top or Bottom */ + BYTE pad1, pad2, pad3; + } circulate; + struct { + CARD32 pad00 B32; + Window window B32; + Atom atom B32; + Time time B32; + BYTE state; /* NewValue or Deleted */ + BYTE pad1; + CARD16 pad2 B16; + } property; + struct { + CARD32 pad00 B32; + Time time B32; + Window window B32; + Atom atom B32; + } selectionClear; + struct { + CARD32 pad00 B32; + Time time B32; + Window owner B32, requestor B32; + Atom selection B32, target B32, property B32; + } selectionRequest; + struct { + CARD32 pad00 B32; + Time time B32; + Window requestor B32; + Atom selection B32, target B32, property B32; + } selectionNotify; + struct { + CARD32 pad00 B32; + Window window B32; + Colormap colormap B32; +#if defined(__cplusplus) || defined(c_plusplus) + BOOL c_new; +#else + BOOL new; +#endif + BYTE state; /* Installed or UnInstalled */ + BYTE pad1, pad2; + } colormap; + struct { + CARD32 pad00 B32; + CARD8 request; + KeyCode firstKeyCode; + CARD8 count; + BYTE pad1; + } mappingNotify; + struct { + CARD32 pad00 B32; + Window window B32; + union { + struct { + Atom type B32; + INT32 longs0 B32; + INT32 longs1 B32; + INT32 longs2 B32; + INT32 longs3 B32; + INT32 longs4 B32; + } l; + struct { + Atom type B32; + INT16 shorts0 B16; + INT16 shorts1 B16; + INT16 shorts2 B16; + INT16 shorts3 B16; + INT16 shorts4 B16; + INT16 shorts5 B16; + INT16 shorts6 B16; + INT16 shorts7 B16; + INT16 shorts8 B16; + INT16 shorts9 B16; + } s; + struct { + Atom type B32; + INT8 bytes[20]; + } b; + } u; + } clientMessage; + } u; +} xEvent; + +/********************************************************* + * + * Generic event + * + * Those events are not part of the core protocol spec and can be used by + * various extensions. + * type is always GenericEvent + * extension is the minor opcode of the extension the event belongs to. + * evtype is the actual event type, unique __per extension__. + * + * GenericEvents can be longer than 32 bytes, with the length field + * specifying the number of 4 byte blocks after the first 32 bytes. + * + * + */ +typedef struct +{ + BYTE type; + CARD8 extension; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 evtype B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; +} xGenericEvent; + + + +/* KeymapNotify events are not included in the above union because they + are different from all other events: they do not have a "detail" + or "sequenceNumber", so there is room for a 248-bit key mask. */ + +typedef struct { + BYTE type; + BYTE map[31]; + } xKeymapEvent; + +#define XEventSize (sizeof(xEvent)) + +/* XReply is the union of all the replies above whose "fixed part" +fits in 32 bytes. It does NOT include GetWindowAttributesReply, +QueryFontReply, QueryKeymapReply, or GetKeyboardControlReply +ListFontsWithInfoReply */ + +typedef union { + xGenericReply generic; + xGetGeometryReply geom; + xQueryTreeReply tree; + xInternAtomReply atom; + xGetAtomNameReply atomName; + xGetPropertyReply property; + xListPropertiesReply listProperties; + xGetSelectionOwnerReply selection; + xGrabPointerReply grabPointer; + xGrabKeyboardReply grabKeyboard; + xQueryPointerReply pointer; + xGetMotionEventsReply motionEvents; + xTranslateCoordsReply coords; + xGetInputFocusReply inputFocus; + xQueryTextExtentsReply textExtents; + xListFontsReply fonts; + xGetFontPathReply fontPath; + xGetImageReply image; + xListInstalledColormapsReply colormaps; + xAllocColorReply allocColor; + xAllocNamedColorReply allocNamedColor; + xAllocColorCellsReply colorCells; + xAllocColorPlanesReply colorPlanes; + xQueryColorsReply colors; + xLookupColorReply lookupColor; + xQueryBestSizeReply bestSize; + xQueryExtensionReply extension; + xListExtensionsReply extensions; + xSetModifierMappingReply setModifierMapping; + xGetModifierMappingReply getModifierMapping; + xSetPointerMappingReply setPointerMapping; + xGetKeyboardMappingReply getKeyboardMapping; + xGetPointerMappingReply getPointerMapping; + xGetPointerControlReply pointerControl; + xGetScreenSaverReply screenSaver; + xListHostsReply hosts; + xError error; + xEvent event; +} xReply; + + + +/***************************************************************** + * REQUESTS + *****************************************************************/ + + +/* Request structure */ + +typedef struct _xReq { + CARD8 reqType; + CARD8 data; /* meaning depends on request type */ + CARD16 length B16; /* length in 4 bytes quantities + of whole request, including this header */ +} xReq; + +/***************************************************************** + * structures that follow request. + *****************************************************************/ + +/* ResourceReq is used for any request which has a resource ID + (or Atom or Time) as its one and only argument. */ + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + CARD32 id B32; /* a Window, Drawable, Font, GContext, Pixmap, etc. */ + } xResourceReq; + +typedef struct { + CARD8 reqType; + CARD8 depth; + CARD16 length B16; + Window wid B32, parent B32; + INT16 x B16, y B16; + CARD16 width B16, height B16, borderWidth B16; +#if defined(__cplusplus) || defined(c_plusplus) + CARD16 c_class B16; +#else + CARD16 class B16; +#endif + VisualID visual B32; + CARD32 mask B32; +} xCreateWindowReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window window B32; + CARD32 valueMask B32; +} xChangeWindowAttributesReq; + +typedef struct { + CARD8 reqType; + BYTE mode; + CARD16 length B16; + Window window B32; +} xChangeSaveSetReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window window B32, parent B32; + INT16 x B16, y B16; +} xReparentWindowReq; + +typedef struct { + CARD8 reqType; + CARD8 pad; + CARD16 length B16; + Window window B32; + CARD16 mask B16; + CARD16 pad2 B16; +} xConfigureWindowReq; + +typedef struct { + CARD8 reqType; + CARD8 direction; + CARD16 length B16; + Window window B32; +} xCirculateWindowReq; + +typedef struct { /* followed by padded string */ + CARD8 reqType; + BOOL onlyIfExists; + CARD16 length B16; + CARD16 nbytes B16; /* number of bytes in string */ + CARD16 pad B16; +} xInternAtomReq; + +typedef struct { + CARD8 reqType; + CARD8 mode; + CARD16 length B16; + Window window B32; + Atom property B32, type B32; + CARD8 format; + BYTE pad[3]; + CARD32 nUnits B32; /* length of stuff following, depends on format */ +} xChangePropertyReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window window B32; + Atom property B32; +} xDeletePropertyReq; + +typedef struct { + CARD8 reqType; +#if defined(__cplusplus) || defined(c_plusplus) + BOOL c_delete; +#else + BOOL delete; +#endif + CARD16 length B16; + Window window B32; + Atom property B32, type B32; + CARD32 longOffset B32; + CARD32 longLength B32; +} xGetPropertyReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window window B32; + Atom selection B32; + Time time B32; +} xSetSelectionOwnerReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window requestor B32; + Atom selection B32, target B32, property B32; + Time time B32; + } xConvertSelectionReq; + +typedef struct { + CARD8 reqType; + BOOL propagate; + CARD16 length B16; + Window destination B32; + CARD32 eventMask B32; +#ifdef WORD64 + /* the structure should have been quad-aligned */ + BYTE eventdata[SIZEOF(xEvent)]; +#else + xEvent event; +#endif /* WORD64 */ +} xSendEventReq; + +typedef struct { + CARD8 reqType; + BOOL ownerEvents; + CARD16 length B16; + Window grabWindow B32; + CARD16 eventMask B16; + BYTE pointerMode, keyboardMode; + Window confineTo B32; + Cursor cursor B32; + Time time B32; +} xGrabPointerReq; + +typedef struct { + CARD8 reqType; + BOOL ownerEvents; + CARD16 length B16; + Window grabWindow B32; + CARD16 eventMask B16; + BYTE pointerMode, keyboardMode; + Window confineTo B32; + Cursor cursor B32; + CARD8 button; + BYTE pad; + CARD16 modifiers B16; +} xGrabButtonReq; + +typedef struct { + CARD8 reqType; + CARD8 button; + CARD16 length B16; + Window grabWindow B32; + CARD16 modifiers B16; + CARD16 pad B16; +} xUngrabButtonReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Cursor cursor B32; + Time time B32; + CARD16 eventMask B16; + CARD16 pad2 B16; +} xChangeActivePointerGrabReq; + +typedef struct { + CARD8 reqType; + BOOL ownerEvents; + CARD16 length B16; + Window grabWindow B32; + Time time B32; + BYTE pointerMode, keyboardMode; + CARD16 pad B16; +} xGrabKeyboardReq; + +typedef struct { + CARD8 reqType; + BOOL ownerEvents; + CARD16 length B16; + Window grabWindow B32; + CARD16 modifiers B16; + CARD8 key; + BYTE pointerMode, keyboardMode; + BYTE pad1, pad2, pad3; +} xGrabKeyReq; + +typedef struct { + CARD8 reqType; + CARD8 key; + CARD16 length B16; + Window grabWindow B32; + CARD16 modifiers B16; + CARD16 pad B16; +} xUngrabKeyReq; + +typedef struct { + CARD8 reqType; + CARD8 mode; + CARD16 length B16; + Time time B32; +} xAllowEventsReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window window B32; + Time start B32, stop B32; +} xGetMotionEventsReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window srcWid B32, dstWid B32; + INT16 srcX B16, srcY B16; +} xTranslateCoordsReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window srcWid B32, dstWid B32; + INT16 srcX B16, srcY B16; + CARD16 srcWidth B16, srcHeight B16; + INT16 dstX B16, dstY B16; +} xWarpPointerReq; + +typedef struct { + CARD8 reqType; + CARD8 revertTo; + CARD16 length B16; + Window focus B32; + Time time B32; +} xSetInputFocusReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Font fid B32; + CARD16 nbytes B16; + BYTE pad1, pad2; /* string follows on word boundary */ +} xOpenFontReq; + +typedef struct { + CARD8 reqType; + BOOL oddLength; + CARD16 length B16; + Font fid B32; + } xQueryTextExtentsReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + CARD16 maxNames B16; + CARD16 nbytes B16; /* followed immediately by string bytes */ +} xListFontsReq; + +typedef xListFontsReq xListFontsWithInfoReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + CARD16 nFonts B16; + BYTE pad1, pad2; /* LISTofSTRING8 follows on word boundary */ +} xSetFontPathReq; + +typedef struct { + CARD8 reqType; + CARD8 depth; + CARD16 length B16; + Pixmap pid B32; + Drawable drawable B32; + CARD16 width B16, height B16; +} xCreatePixmapReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + GContext gc B32; + Drawable drawable B32; + CARD32 mask B32; +} xCreateGCReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + GContext gc B32; + CARD32 mask B32; +} xChangeGCReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + GContext srcGC B32, dstGC B32; + CARD32 mask B32; +} xCopyGCReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + GContext gc B32; + CARD16 dashOffset B16; + CARD16 nDashes B16; /* length LISTofCARD8 of values following */ +} xSetDashesReq; + +typedef struct { + CARD8 reqType; + BYTE ordering; + CARD16 length B16; + GContext gc B32; + INT16 xOrigin B16, yOrigin B16; +} xSetClipRectanglesReq; + +typedef struct { + CARD8 reqType; + BOOL exposures; + CARD16 length B16; + Window window B32; + INT16 x B16, y B16; + CARD16 width B16, height B16; +} xClearAreaReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Drawable srcDrawable B32, dstDrawable B32; + GContext gc B32; + INT16 srcX B16, srcY B16, dstX B16, dstY B16; + CARD16 width B16, height B16; +} xCopyAreaReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Drawable srcDrawable B32, dstDrawable B32; + GContext gc B32; + INT16 srcX B16, srcY B16, dstX B16, dstY B16; + CARD16 width B16, height B16; + CARD32 bitPlane B32; +} xCopyPlaneReq; + +typedef struct { + CARD8 reqType; + BYTE coordMode; + CARD16 length B16; + Drawable drawable B32; + GContext gc B32; +} xPolyPointReq; + +typedef xPolyPointReq xPolyLineReq; /* same request structure */ + +/* The following used for PolySegment, PolyRectangle, PolyArc, PolyFillRectangle, PolyFillArc */ + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Drawable drawable B32; + GContext gc B32; +} xPolySegmentReq; + +typedef xPolySegmentReq xPolyArcReq; +typedef xPolySegmentReq xPolyRectangleReq; +typedef xPolySegmentReq xPolyFillRectangleReq; +typedef xPolySegmentReq xPolyFillArcReq; + +typedef struct _FillPolyReq { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Drawable drawable B32; + GContext gc B32; + BYTE shape; + BYTE coordMode; + CARD16 pad1 B16; +} xFillPolyReq; + + +typedef struct _PutImageReq { + CARD8 reqType; + CARD8 format; + CARD16 length B16; + Drawable drawable B32; + GContext gc B32; + CARD16 width B16, height B16; + INT16 dstX B16, dstY B16; + CARD8 leftPad; + CARD8 depth; + CARD16 pad B16; +} xPutImageReq; + +typedef struct { + CARD8 reqType; + CARD8 format; + CARD16 length B16; + Drawable drawable B32; + INT16 x B16, y B16; + CARD16 width B16, height B16; + CARD32 planeMask B32; +} xGetImageReq; + +/* the following used by PolyText8 and PolyText16 */ + +typedef struct { + CARD8 reqType; + CARD8 pad; + CARD16 length B16; + Drawable drawable B32; + GContext gc B32; + INT16 x B16, y B16; /* items (xTextElt) start after struct */ +} xPolyTextReq; + +typedef xPolyTextReq xPolyText8Req; +typedef xPolyTextReq xPolyText16Req; + +typedef struct { + CARD8 reqType; + BYTE nChars; + CARD16 length B16; + Drawable drawable B32; + GContext gc B32; + INT16 x B16, y B16; +} xImageTextReq; + +typedef xImageTextReq xImageText8Req; +typedef xImageTextReq xImageText16Req; + +typedef struct { + CARD8 reqType; + BYTE alloc; + CARD16 length B16; + Colormap mid B32; + Window window B32; + VisualID visual B32; +} xCreateColormapReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Colormap mid B32; + Colormap srcCmap B32; +} xCopyColormapAndFreeReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Colormap cmap B32; + CARD16 red B16, green B16, blue B16; + CARD16 pad2 B16; +} xAllocColorReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Colormap cmap B32; + CARD16 nbytes B16; /* followed by structure */ + BYTE pad1, pad2; +} xAllocNamedColorReq; + +typedef struct { + CARD8 reqType; + BOOL contiguous; + CARD16 length B16; + Colormap cmap B32; + CARD16 colors B16, planes B16; +} xAllocColorCellsReq; + +typedef struct { + CARD8 reqType; + BOOL contiguous; + CARD16 length B16; + Colormap cmap B32; + CARD16 colors B16, red B16, green B16, blue B16; +} xAllocColorPlanesReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Colormap cmap B32; + CARD32 planeMask B32; +} xFreeColorsReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Colormap cmap B32; +} xStoreColorsReq; + +typedef struct { + CARD8 reqType; + CARD8 flags; /* DoRed, DoGreen, DoBlue, as in xColorItem */ + CARD16 length B16; + Colormap cmap B32; + CARD32 pixel B32; + CARD16 nbytes B16; /* number of name string bytes following structure */ + BYTE pad1, pad2; + } xStoreNamedColorReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Colormap cmap B32; +} xQueryColorsReq; + +typedef struct { /* followed by string of length len */ + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Colormap cmap B32; + CARD16 nbytes B16; /* number of string bytes following structure*/ + BYTE pad1, pad2; +} xLookupColorReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Cursor cid B32; + Pixmap source B32, mask B32; + CARD16 foreRed B16, foreGreen B16, foreBlue B16; + CARD16 backRed B16, backGreen B16, backBlue B16; + CARD16 x B16, y B16; +} xCreateCursorReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Cursor cid B32; + Font source B32, mask B32; + CARD16 sourceChar B16, maskChar B16; + CARD16 foreRed B16, foreGreen B16, foreBlue B16; + CARD16 backRed B16, backGreen B16, backBlue B16; +} xCreateGlyphCursorReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Cursor cursor B32; + CARD16 foreRed B16, foreGreen B16, foreBlue B16; + CARD16 backRed B16, backGreen B16, backBlue B16; +} xRecolorCursorReq; + +typedef struct { + CARD8 reqType; +#if defined(__cplusplus) || defined(c_plusplus) + CARD8 c_class; +#else + CARD8 class; +#endif + CARD16 length B16; + Drawable drawable B32; + CARD16 width B16, height B16; +} xQueryBestSizeReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + CARD16 nbytes B16; /* number of string bytes following structure */ + BYTE pad1, pad2; +} xQueryExtensionReq; + +typedef struct { + CARD8 reqType; + CARD8 numKeyPerModifier; + CARD16 length B16; +} xSetModifierMappingReq; + +typedef struct { + CARD8 reqType; + CARD8 nElts; /* how many elements in the map */ + CARD16 length B16; +} xSetPointerMappingReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + KeyCode firstKeyCode; + CARD8 count; + CARD16 pad1 B16; +} xGetKeyboardMappingReq; + +typedef struct { + CARD8 reqType; + CARD8 keyCodes; + CARD16 length B16; + KeyCode firstKeyCode; + CARD8 keySymsPerKeyCode; + CARD16 pad1 B16; +} xChangeKeyboardMappingReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + CARD32 mask B32; +} xChangeKeyboardControlReq; + +typedef struct { + CARD8 reqType; + INT8 percent; /* -100 to 100 */ + CARD16 length B16; +} xBellReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + INT16 accelNum B16, accelDenum B16; + INT16 threshold B16; + BOOL doAccel, doThresh; +} xChangePointerControlReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + INT16 timeout B16, interval B16; + BYTE preferBlank, allowExpose; + CARD16 pad2 B16; +} xSetScreenSaverReq; + +typedef struct { + CARD8 reqType; + BYTE mode; + CARD16 length B16; + CARD8 hostFamily; + BYTE pad; + CARD16 hostLength B16; +} xChangeHostsReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + } xListHostsReq; + +typedef struct { + CARD8 reqType; + BYTE mode; + CARD16 length B16; + } xChangeModeReq; + +typedef xChangeModeReq xSetAccessControlReq; +typedef xChangeModeReq xSetCloseDownModeReq; +typedef xChangeModeReq xForceScreenSaverReq; + +typedef struct { /* followed by LIST of ATOM */ + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window window B32; + CARD16 nAtoms B16; + INT16 nPositions B16; + } xRotatePropertiesReq; + + + +/* Reply codes */ + +#define X_Reply 1 /* Normal reply */ +#define X_Error 0 /* Error */ + +/* Request codes */ + +#define X_CreateWindow 1 +#define X_ChangeWindowAttributes 2 +#define X_GetWindowAttributes 3 +#define X_DestroyWindow 4 +#define X_DestroySubwindows 5 +#define X_ChangeSaveSet 6 +#define X_ReparentWindow 7 +#define X_MapWindow 8 +#define X_MapSubwindows 9 +#define X_UnmapWindow 10 +#define X_UnmapSubwindows 11 +#define X_ConfigureWindow 12 +#define X_CirculateWindow 13 +#define X_GetGeometry 14 +#define X_QueryTree 15 +#define X_InternAtom 16 +#define X_GetAtomName 17 +#define X_ChangeProperty 18 +#define X_DeleteProperty 19 +#define X_GetProperty 20 +#define X_ListProperties 21 +#define X_SetSelectionOwner 22 +#define X_GetSelectionOwner 23 +#define X_ConvertSelection 24 +#define X_SendEvent 25 +#define X_GrabPointer 26 +#define X_UngrabPointer 27 +#define X_GrabButton 28 +#define X_UngrabButton 29 +#define X_ChangeActivePointerGrab 30 +#define X_GrabKeyboard 31 +#define X_UngrabKeyboard 32 +#define X_GrabKey 33 +#define X_UngrabKey 34 +#define X_AllowEvents 35 +#define X_GrabServer 36 +#define X_UngrabServer 37 +#define X_QueryPointer 38 +#define X_GetMotionEvents 39 +#define X_TranslateCoords 40 +#define X_WarpPointer 41 +#define X_SetInputFocus 42 +#define X_GetInputFocus 43 +#define X_QueryKeymap 44 +#define X_OpenFont 45 +#define X_CloseFont 46 +#define X_QueryFont 47 +#define X_QueryTextExtents 48 +#define X_ListFonts 49 +#define X_ListFontsWithInfo 50 +#define X_SetFontPath 51 +#define X_GetFontPath 52 +#define X_CreatePixmap 53 +#define X_FreePixmap 54 +#define X_CreateGC 55 +#define X_ChangeGC 56 +#define X_CopyGC 57 +#define X_SetDashes 58 +#define X_SetClipRectangles 59 +#define X_FreeGC 60 +#define X_ClearArea 61 +#define X_CopyArea 62 +#define X_CopyPlane 63 +#define X_PolyPoint 64 +#define X_PolyLine 65 +#define X_PolySegment 66 +#define X_PolyRectangle 67 +#define X_PolyArc 68 +#define X_FillPoly 69 +#define X_PolyFillRectangle 70 +#define X_PolyFillArc 71 +#define X_PutImage 72 +#define X_GetImage 73 +#define X_PolyText8 74 +#define X_PolyText16 75 +#define X_ImageText8 76 +#define X_ImageText16 77 +#define X_CreateColormap 78 +#define X_FreeColormap 79 +#define X_CopyColormapAndFree 80 +#define X_InstallColormap 81 +#define X_UninstallColormap 82 +#define X_ListInstalledColormaps 83 +#define X_AllocColor 84 +#define X_AllocNamedColor 85 +#define X_AllocColorCells 86 +#define X_AllocColorPlanes 87 +#define X_FreeColors 88 +#define X_StoreColors 89 +#define X_StoreNamedColor 90 +#define X_QueryColors 91 +#define X_LookupColor 92 +#define X_CreateCursor 93 +#define X_CreateGlyphCursor 94 +#define X_FreeCursor 95 +#define X_RecolorCursor 96 +#define X_QueryBestSize 97 +#define X_QueryExtension 98 +#define X_ListExtensions 99 +#define X_ChangeKeyboardMapping 100 +#define X_GetKeyboardMapping 101 +#define X_ChangeKeyboardControl 102 +#define X_GetKeyboardControl 103 +#define X_Bell 104 +#define X_ChangePointerControl 105 +#define X_GetPointerControl 106 +#define X_SetScreenSaver 107 +#define X_GetScreenSaver 108 +#define X_ChangeHosts 109 +#define X_ListHosts 110 +#define X_SetAccessControl 111 +#define X_SetCloseDownMode 112 +#define X_KillClient 113 +#define X_RotateProperties 114 +#define X_ForceScreenSaver 115 +#define X_SetPointerMapping 116 +#define X_GetPointerMapping 117 +#define X_SetModifierMapping 118 +#define X_GetModifierMapping 119 +#define X_NoOperation 127 + +/* restore these definitions back to the typedefs in X.h */ +#undef Window +#undef Drawable +#undef Font +#undef Pixmap +#undef Cursor +#undef Colormap +#undef GContext +#undef Atom +#undef VisualID +#undef Time +#undef KeyCode +#undef KeySym + +#endif /* XPROTO_H */ diff --git a/WASM/include/X11/Xprotostr.h b/WASM/include/X11/Xprotostr.h new file mode 100644 index 0000000..a9e854d --- /dev/null +++ b/WASM/include/X11/Xprotostr.h @@ -0,0 +1,77 @@ +#ifndef XPROTOSTRUCTS_H +#define XPROTOSTRUCTS_H + +/*********************************************************** + +Copyright 1987, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + + +Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +******************************************************************/ +#include + +/* Used by PolySegment */ + +typedef struct _xSegment { + INT16 x1 B16, y1 B16, x2 B16, y2 B16; +} xSegment; + +/* POINT */ + +typedef struct _xPoint { + INT16 x B16, y B16; +} xPoint; + +typedef struct _xRectangle { + INT16 x B16, y B16; + CARD16 width B16, height B16; +} xRectangle; + +/* ARC */ + +typedef struct _xArc { + INT16 x B16, y B16; + CARD16 width B16, height B16; + INT16 angle1 B16, angle2 B16; +} xArc; + +#endif /* XPROTOSTRUCTS_H */ diff --git a/WASM/include/X11/Xutil.h b/WASM/include/X11/Xutil.h new file mode 100644 index 0000000..8ff34d9 --- /dev/null +++ b/WASM/include/X11/Xutil.h @@ -0,0 +1,826 @@ + +/*********************************************************** + +Copyright 1987, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + + +Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +******************************************************************/ + +#ifndef _XUTIL_H_ +#define _XUTIL_H_ + +/* You must include before including this file */ +#include +#include + +/* + * Bitmask returned by XParseGeometry(). Each bit tells if the corresponding + * value (x, y, width, height) was found in the parsed string. + */ +#define NoValue 0x0000 +#define XValue 0x0001 +#define YValue 0x0002 +#define WidthValue 0x0004 +#define HeightValue 0x0008 +#define AllValues 0x000F +#define XNegative 0x0010 +#define YNegative 0x0020 + +/* + * new version containing base_width, base_height, and win_gravity fields; + * used with WM_NORMAL_HINTS. + */ +typedef struct { + long flags; /* marks which fields in this structure are defined */ + int x, y; /* obsolete for new window mgrs, but clients */ + int width, height; /* should set so old wm's don't mess up */ + int min_width, min_height; + int max_width, max_height; + int width_inc, height_inc; + struct { + int x; /* numerator */ + int y; /* denominator */ + } min_aspect, max_aspect; + int base_width, base_height; /* added by ICCCM version 1 */ + int win_gravity; /* added by ICCCM version 1 */ +} XSizeHints; + +/* + * The next block of definitions are for window manager properties that + * clients and applications use for communication. + */ + +/* flags argument in size hints */ +#define USPosition (1L << 0) /* user specified x, y */ +#define USSize (1L << 1) /* user specified width, height */ + +#define PPosition (1L << 2) /* program specified position */ +#define PSize (1L << 3) /* program specified size */ +#define PMinSize (1L << 4) /* program specified minimum size */ +#define PMaxSize (1L << 5) /* program specified maximum size */ +#define PResizeInc (1L << 6) /* program specified resize increments */ +#define PAspect (1L << 7) /* program specified min and max aspect ratios */ +#define PBaseSize (1L << 8) /* program specified base for incrementing */ +#define PWinGravity (1L << 9) /* program specified window gravity */ + +/* obsolete */ +#define PAllHints (PPosition|PSize|PMinSize|PMaxSize|PResizeInc|PAspect) + + + +typedef struct { + long flags; /* marks which fields in this structure are defined */ + Bool input; /* does this application rely on the window manager to + get keyboard input? */ + int initial_state; /* see below */ + Pixmap icon_pixmap; /* pixmap to be used as icon */ + Window icon_window; /* window to be used as icon */ + int icon_x, icon_y; /* initial position of icon */ + Pixmap icon_mask; /* icon mask bitmap */ + XID window_group; /* id of related window group */ + /* this structure may be extended in the future */ +} XWMHints; + +/* definition for flags of XWMHints */ + +#define InputHint (1L << 0) +#define StateHint (1L << 1) +#define IconPixmapHint (1L << 2) +#define IconWindowHint (1L << 3) +#define IconPositionHint (1L << 4) +#define IconMaskHint (1L << 5) +#define WindowGroupHint (1L << 6) +#define AllHints (InputHint|StateHint|IconPixmapHint|IconWindowHint| \ +IconPositionHint|IconMaskHint|WindowGroupHint) +#define XUrgencyHint (1L << 8) + +/* definitions for initial window state */ +#define WithdrawnState 0 /* for windows that are not mapped */ +#define NormalState 1 /* most applications want to start this way */ +#define IconicState 3 /* application wants to start as an icon */ + +/* + * Obsolete states no longer defined by ICCCM + */ +#define DontCareState 0 /* don't know or care */ +#define ZoomState 2 /* application wants to start zoomed */ +#define InactiveState 4 /* application believes it is seldom used; */ + /* some wm's may put it on inactive menu */ + + +/* + * new structure for manipulating TEXT properties; used with WM_NAME, + * WM_ICON_NAME, WM_CLIENT_MACHINE, and WM_COMMAND. + */ +typedef struct { + unsigned char *value; /* same as Property routines */ + Atom encoding; /* prop type */ + int format; /* prop data format: 8, 16, or 32 */ + unsigned long nitems; /* number of data items in value */ +} XTextProperty; + +#define XNoMemory -1 +#define XLocaleNotSupported -2 +#define XConverterNotFound -3 + +typedef enum { + XStringStyle, /* STRING */ + XCompoundTextStyle, /* COMPOUND_TEXT */ + XTextStyle, /* text in owner's encoding (current locale)*/ + XStdICCTextStyle, /* STRING, else COMPOUND_TEXT */ + /* The following is an XFree86 extension, introduced in November 2000 */ + XUTF8StringStyle /* UTF8_STRING */ +} XICCEncodingStyle; + +typedef struct { + int min_width, min_height; + int max_width, max_height; + int width_inc, height_inc; +} XIconSize; + +typedef struct { + char *res_name; + char *res_class; +} XClassHint; + +#ifdef XUTIL_DEFINE_FUNCTIONS +extern int XDestroyImage( + XImage *ximage); +extern unsigned long XGetPixel( + XImage *ximage, + int x, int y); +extern int XPutPixel( + XImage *ximage, + int x, int y, + unsigned long pixel); +extern XImage *XSubImage( + XImage *ximage, + int x, int y, + unsigned int width, unsigned int height); +extern int XAddPixel( + XImage *ximage, + long value); +#else +/* + * These macros are used to give some sugar to the image routines so that + * naive people are more comfortable with them. + */ +#define XDestroyImage(ximage) \ + ((*((ximage)->f.destroy_image))((ximage))) +#define XGetPixel(ximage, x, y) \ + ((*((ximage)->f.get_pixel))((ximage), (x), (y))) +#define XPutPixel(ximage, x, y, pixel) \ + ((*((ximage)->f.put_pixel))((ximage), (x), (y), (pixel))) +#define XSubImage(ximage, x, y, width, height) \ + ((*((ximage)->f.sub_image))((ximage), (x), (y), (width), (height))) +#define XAddPixel(ximage, value) \ + ((*((ximage)->f.add_pixel))((ximage), (value))) +#endif + +/* + * Compose sequence status structure, used in calling XLookupString. + */ +typedef struct _XComposeStatus { + XPointer compose_ptr; /* state table pointer */ + int chars_matched; /* match state */ +} XComposeStatus; + +/* + * Keysym macros, used on Keysyms to test for classes of symbols + */ +#define IsKeypadKey(keysym) \ + (((KeySym)(keysym) >= XK_KP_Space) && ((KeySym)(keysym) <= XK_KP_Equal)) + +#define IsPrivateKeypadKey(keysym) \ + (((KeySym)(keysym) >= 0x11000000) && ((KeySym)(keysym) <= 0x1100FFFF)) + +#define IsCursorKey(keysym) \ + (((KeySym)(keysym) >= XK_Home) && ((KeySym)(keysym) < XK_Select)) + +#define IsPFKey(keysym) \ + (((KeySym)(keysym) >= XK_KP_F1) && ((KeySym)(keysym) <= XK_KP_F4)) + +#define IsFunctionKey(keysym) \ + (((KeySym)(keysym) >= XK_F1) && ((KeySym)(keysym) <= XK_F35)) + +#define IsMiscFunctionKey(keysym) \ + (((KeySym)(keysym) >= XK_Select) && ((KeySym)(keysym) <= XK_Break)) + +#ifdef XK_XKB_KEYS +#define IsModifierKey(keysym) \ + ((((KeySym)(keysym) >= XK_Shift_L) && ((KeySym)(keysym) <= XK_Hyper_R)) \ + || (((KeySym)(keysym) >= XK_ISO_Lock) && \ + ((KeySym)(keysym) <= XK_ISO_Last_Group_Lock)) \ + || ((KeySym)(keysym) == XK_Mode_switch) \ + || ((KeySym)(keysym) == XK_Num_Lock)) +#else +#define IsModifierKey(keysym) \ + ((((KeySym)(keysym) >= XK_Shift_L) && ((KeySym)(keysym) <= XK_Hyper_R)) \ + || ((KeySym)(keysym) == XK_Mode_switch) \ + || ((KeySym)(keysym) == XK_Num_Lock)) +#endif +/* + * opaque reference to Region data type + */ +typedef struct _XRegion *Region; + +/* Return values from XRectInRegion() */ + +#define RectangleOut 0 +#define RectangleIn 1 +#define RectanglePart 2 + + +/* + * Information used by the visual utility routines to find desired visual + * type from the many visuals a display may support. + */ + +typedef struct { + Visual *visual; + VisualID visualid; + int screen; + int depth; +#if defined(__cplusplus) || defined(c_plusplus) + int c_class; /* C++ */ +#else + int class; +#endif + unsigned long red_mask; + unsigned long green_mask; + unsigned long blue_mask; + int colormap_size; + int bits_per_rgb; +} XVisualInfo; + +#define VisualNoMask 0x0 +#define VisualIDMask 0x1 +#define VisualScreenMask 0x2 +#define VisualDepthMask 0x4 +#define VisualClassMask 0x8 +#define VisualRedMaskMask 0x10 +#define VisualGreenMaskMask 0x20 +#define VisualBlueMaskMask 0x40 +#define VisualColormapSizeMask 0x80 +#define VisualBitsPerRGBMask 0x100 +#define VisualAllMask 0x1FF + +/* + * This defines a window manager property that clients may use to + * share standard color maps of type RGB_COLOR_MAP: + */ +typedef struct { + Colormap colormap; + unsigned long red_max; + unsigned long red_mult; + unsigned long green_max; + unsigned long green_mult; + unsigned long blue_max; + unsigned long blue_mult; + unsigned long base_pixel; + VisualID visualid; /* added by ICCCM version 1 */ + XID killid; /* added by ICCCM version 1 */ +} XStandardColormap; + +#define ReleaseByFreeingColormap ((XID) 1L) /* for killid field above */ + + +/* + * return codes for XReadBitmapFile and XWriteBitmapFile + */ +#define BitmapSuccess 0 +#define BitmapOpenFailed 1 +#define BitmapFileInvalid 2 +#define BitmapNoMemory 3 + +/**************************************************************** + * + * Context Management + * + ****************************************************************/ + + +/* Associative lookup table return codes */ + +#define XCSUCCESS 0 /* No error. */ +#define XCNOMEM 1 /* Out of memory */ +#define XCNOENT 2 /* No entry in table */ + +typedef int XContext; + +#define XUniqueContext() ((XContext) XrmUniqueQuark()) +#define XStringToContext(string) ((XContext) XrmStringToQuark(string)) + +_XFUNCPROTOBEGIN + +/* The following declarations are alphabetized. */ + +extern XClassHint *XAllocClassHint ( + void +); + +extern XIconSize *XAllocIconSize ( + void +); + +extern XSizeHints *XAllocSizeHints ( + void +); + +extern XStandardColormap *XAllocStandardColormap ( + void +); + +extern XWMHints *XAllocWMHints ( + void +); + +extern int XClipBox( + Region /* r */, + XRectangle* /* rect_return */ +); + +extern Region XCreateRegion( + void +); + +extern const char *XDefaultString (void); + +extern int XDeleteContext( + Display* /* display */, + XID /* rid */, + XContext /* context */ +); + +extern int XDestroyRegion( + Region /* r */ +); + +extern int XEmptyRegion( + Region /* r */ +); + +extern int XEqualRegion( + Region /* r1 */, + Region /* r2 */ +); + +extern int XFindContext( + Display* /* display */, + XID /* rid */, + XContext /* context */, + XPointer* /* data_return */ +); + +extern Status XGetClassHint( + Display* /* display */, + Window /* w */, + XClassHint* /* class_hints_return */ +); + +extern Status XGetIconSizes( + Display* /* display */, + Window /* w */, + XIconSize** /* size_list_return */, + int* /* count_return */ +); + +extern Status XGetNormalHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints_return */ +); + +extern Status XGetRGBColormaps( + Display* /* display */, + Window /* w */, + XStandardColormap** /* stdcmap_return */, + int* /* count_return */, + Atom /* property */ +); + +extern Status XGetSizeHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints_return */, + Atom /* property */ +); + +extern Status XGetStandardColormap( + Display* /* display */, + Window /* w */, + XStandardColormap* /* colormap_return */, + Atom /* property */ +); + +extern Status XGetTextProperty( + Display* /* display */, + Window /* window */, + XTextProperty* /* text_prop_return */, + Atom /* property */ +); + +extern XVisualInfo *XGetVisualInfo( + Display* /* display */, + long /* vinfo_mask */, + XVisualInfo* /* vinfo_template */, + int* /* nitems_return */ +); + +extern Status XGetWMClientMachine( + Display* /* display */, + Window /* w */, + XTextProperty* /* text_prop_return */ +); + +extern XWMHints *XGetWMHints( + Display* /* display */, + Window /* w */ +); + +extern Status XGetWMIconName( + Display* /* display */, + Window /* w */, + XTextProperty* /* text_prop_return */ +); + +extern Status XGetWMName( + Display* /* display */, + Window /* w */, + XTextProperty* /* text_prop_return */ +); + +extern Status XGetWMNormalHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints_return */, + long* /* supplied_return */ +); + +extern Status XGetWMSizeHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints_return */, + long* /* supplied_return */, + Atom /* property */ +); + +extern Status XGetZoomHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* zhints_return */ +); + +extern int XIntersectRegion( + Region /* sra */, + Region /* srb */, + Region /* dr_return */ +); + +extern void XConvertCase( + KeySym /* sym */, + KeySym* /* lower */, + KeySym* /* upper */ +); + +extern int XLookupString( + XKeyEvent* /* event_struct */, + char* /* buffer_return */, + int /* bytes_buffer */, + KeySym* /* keysym_return */, + XComposeStatus* /* status_in_out */ +); + +extern Status XMatchVisualInfo( + Display* /* display */, + int /* screen */, + int /* depth */, + int /* class */, + XVisualInfo* /* vinfo_return */ +); + +extern int XOffsetRegion( + Region /* r */, + int /* dx */, + int /* dy */ +); + +extern Bool XPointInRegion( + Region /* r */, + int /* x */, + int /* y */ +); + +extern Region XPolygonRegion( + XPoint* /* points */, + int /* n */, + int /* fill_rule */ +); + +extern int XRectInRegion( + Region /* r */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */ +); + +extern int XSaveContext( + Display* /* display */, + XID /* rid */, + XContext /* context */, + _Xconst char* /* data */ +); + +extern int XSetClassHint( + Display* /* display */, + Window /* w */, + XClassHint* /* class_hints */ +); + +extern int XSetIconSizes( + Display* /* display */, + Window /* w */, + XIconSize* /* size_list */, + int /* count */ +); + +extern int XSetNormalHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints */ +); + +extern void XSetRGBColormaps( + Display* /* display */, + Window /* w */, + XStandardColormap* /* stdcmaps */, + int /* count */, + Atom /* property */ +); + +extern int XSetSizeHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints */, + Atom /* property */ +); + +extern int XSetStandardProperties( + Display* /* display */, + Window /* w */, + _Xconst char* /* window_name */, + _Xconst char* /* icon_name */, + Pixmap /* icon_pixmap */, + char** /* argv */, + int /* argc */, + XSizeHints* /* hints */ +); + +extern void XSetTextProperty( + Display* /* display */, + Window /* w */, + XTextProperty* /* text_prop */, + Atom /* property */ +); + +extern void XSetWMClientMachine( + Display* /* display */, + Window /* w */, + XTextProperty* /* text_prop */ +); + +extern int XSetWMHints( + Display* /* display */, + Window /* w */, + XWMHints* /* wm_hints */ +); + +extern void XSetWMIconName( + Display* /* display */, + Window /* w */, + XTextProperty* /* text_prop */ +); + +extern void XSetWMName( + Display* /* display */, + Window /* w */, + XTextProperty* /* text_prop */ +); + +extern void XSetWMNormalHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints */ +); + +extern void XSetWMProperties( + Display* /* display */, + Window /* w */, + XTextProperty* /* window_name */, + XTextProperty* /* icon_name */, + char** /* argv */, + int /* argc */, + XSizeHints* /* normal_hints */, + XWMHints* /* wm_hints */, + XClassHint* /* class_hints */ +); + +extern void XmbSetWMProperties( + Display* /* display */, + Window /* w */, + _Xconst char* /* window_name */, + _Xconst char* /* icon_name */, + char** /* argv */, + int /* argc */, + XSizeHints* /* normal_hints */, + XWMHints* /* wm_hints */, + XClassHint* /* class_hints */ +); + +extern void Xutf8SetWMProperties( + Display* /* display */, + Window /* w */, + _Xconst char* /* window_name */, + _Xconst char* /* icon_name */, + char** /* argv */, + int /* argc */, + XSizeHints* /* normal_hints */, + XWMHints* /* wm_hints */, + XClassHint* /* class_hints */ +); + +extern void XSetWMSizeHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints */, + Atom /* property */ +); + +extern int XSetRegion( + Display* /* display */, + GC /* gc */, + Region /* r */ +); + +extern void XSetStandardColormap( + Display* /* display */, + Window /* w */, + XStandardColormap* /* colormap */, + Atom /* property */ +); + +extern int XSetZoomHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* zhints */ +); + +extern int XShrinkRegion( + Region /* r */, + int /* dx */, + int /* dy */ +); + +extern Status XStringListToTextProperty( + char** /* list */, + int /* count */, + XTextProperty* /* text_prop_return */ +); + +extern int XSubtractRegion( + Region /* sra */, + Region /* srb */, + Region /* dr_return */ +); + +extern int XmbTextListToTextProperty( + Display* display, + char** list, + int count, + XICCEncodingStyle style, + XTextProperty* text_prop_return +); + +extern int XwcTextListToTextProperty( + Display* display, + wchar_t** list, + int count, + XICCEncodingStyle style, + XTextProperty* text_prop_return +); + +extern int Xutf8TextListToTextProperty( + Display* display, + char** list, + int count, + XICCEncodingStyle style, + XTextProperty* text_prop_return +); + +extern void XwcFreeStringList( + wchar_t** list +); + +extern Status XTextPropertyToStringList( + XTextProperty* /* text_prop */, + char*** /* list_return */, + int* /* count_return */ +); + +extern int XmbTextPropertyToTextList( + Display* display, + const XTextProperty* text_prop, + char*** list_return, + int* count_return +); + +extern int XwcTextPropertyToTextList( + Display* display, + const XTextProperty* text_prop, + wchar_t*** list_return, + int* count_return +); + +extern int Xutf8TextPropertyToTextList( + Display* display, + const XTextProperty* text_prop, + char*** list_return, + int* count_return +); + +extern int XUnionRectWithRegion( + XRectangle* /* rectangle */, + Region /* src_region */, + Region /* dest_region_return */ +); + +extern int XUnionRegion( + Region /* sra */, + Region /* srb */, + Region /* dr_return */ +); + +extern int XWMGeometry( + Display* /* display */, + int /* screen_number */, + _Xconst char* /* user_geometry */, + _Xconst char* /* default_geometry */, + unsigned int /* border_width */, + XSizeHints* /* hints */, + int* /* x_return */, + int* /* y_return */, + int* /* width_return */, + int* /* height_return */, + int* /* gravity_return */ +); + +extern int XXorRegion( + Region /* sra */, + Region /* srb */, + Region /* dr_return */ +); + +_XFUNCPROTOEND + +#endif /* _XUTIL_H_ */ diff --git a/WASM/include/X11/cursorfont.h b/WASM/include/X11/cursorfont.h new file mode 100644 index 0000000..c69d508 --- /dev/null +++ b/WASM/include/X11/cursorfont.h @@ -0,0 +1,111 @@ +/* + +Copyright 1987, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall +not be used in advertising or otherwise to promote the sale, use or +other dealings in this Software without prior written authorization +from The Open Group. + +*/ + +#ifndef _X11_CURSORFONT_H_ +#define _X11_CURSORFONT_H_ + +#define XC_num_glyphs 154 +#define XC_X_cursor 0 +#define XC_arrow 2 +#define XC_based_arrow_down 4 +#define XC_based_arrow_up 6 +#define XC_boat 8 +#define XC_bogosity 10 +#define XC_bottom_left_corner 12 +#define XC_bottom_right_corner 14 +#define XC_bottom_side 16 +#define XC_bottom_tee 18 +#define XC_box_spiral 20 +#define XC_center_ptr 22 +#define XC_circle 24 +#define XC_clock 26 +#define XC_coffee_mug 28 +#define XC_cross 30 +#define XC_cross_reverse 32 +#define XC_crosshair 34 +#define XC_diamond_cross 36 +#define XC_dot 38 +#define XC_dotbox 40 +#define XC_double_arrow 42 +#define XC_draft_large 44 +#define XC_draft_small 46 +#define XC_draped_box 48 +#define XC_exchange 50 +#define XC_fleur 52 +#define XC_gobbler 54 +#define XC_gumby 56 +#define XC_hand1 58 +#define XC_hand2 60 +#define XC_heart 62 +#define XC_icon 64 +#define XC_iron_cross 66 +#define XC_left_ptr 68 +#define XC_left_side 70 +#define XC_left_tee 72 +#define XC_leftbutton 74 +#define XC_ll_angle 76 +#define XC_lr_angle 78 +#define XC_man 80 +#define XC_middlebutton 82 +#define XC_mouse 84 +#define XC_pencil 86 +#define XC_pirate 88 +#define XC_plus 90 +#define XC_question_arrow 92 +#define XC_right_ptr 94 +#define XC_right_side 96 +#define XC_right_tee 98 +#define XC_rightbutton 100 +#define XC_rtl_logo 102 +#define XC_sailboat 104 +#define XC_sb_down_arrow 106 +#define XC_sb_h_double_arrow 108 +#define XC_sb_left_arrow 110 +#define XC_sb_right_arrow 112 +#define XC_sb_up_arrow 114 +#define XC_sb_v_double_arrow 116 +#define XC_shuttle 118 +#define XC_sizing 120 +#define XC_spider 122 +#define XC_spraycan 124 +#define XC_star 126 +#define XC_target 128 +#define XC_tcross 130 +#define XC_top_left_arrow 132 +#define XC_top_left_corner 134 +#define XC_top_right_corner 136 +#define XC_top_side 138 +#define XC_top_tee 140 +#define XC_trek 142 +#define XC_ul_angle 144 +#define XC_umbrella 146 +#define XC_ur_angle 148 +#define XC_watch 150 +#define XC_xterm 152 + +#endif /* _X11_CURSORFONT_H_ */ diff --git a/WASM/include/X11/extensions/XKB.h b/WASM/include/X11/extensions/XKB.h new file mode 100644 index 0000000..ee4f740 --- /dev/null +++ b/WASM/include/X11/extensions/XKB.h @@ -0,0 +1,786 @@ +/************************************************************ +Copyright (c) 1993 by Silicon Graphics Computer Systems, Inc. + +Permission to use, copy, modify, and distribute this +software and its documentation for any purpose and without +fee is hereby granted, provided that the above copyright +notice appear in all copies and that both that copyright +notice and this permission notice appear in supporting +documentation, and that the name of Silicon Graphics not be +used in advertising or publicity pertaining to distribution +of the software without specific prior written permission. +Silicon Graphics makes no representation about the suitability +of this software for any purpose. It is provided "as is" +without any express or implied warranty. + +SILICON GRAPHICS DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS +SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY +AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON +GRAPHICS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL +DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, +DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE +OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH +THE USE OR PERFORMANCE OF THIS SOFTWARE. + +********************************************************/ + +#ifndef _XKB_H_ +#define _XKB_H_ + + /* + * XKB request codes, used in: + * - xkbReqType field of all requests + * - requestMinor field of some events + */ +#define X_kbUseExtension 0 +#define X_kbSelectEvents 1 +#define X_kbBell 3 +#define X_kbGetState 4 +#define X_kbLatchLockState 5 +#define X_kbGetControls 6 +#define X_kbSetControls 7 +#define X_kbGetMap 8 +#define X_kbSetMap 9 +#define X_kbGetCompatMap 10 +#define X_kbSetCompatMap 11 +#define X_kbGetIndicatorState 12 +#define X_kbGetIndicatorMap 13 +#define X_kbSetIndicatorMap 14 +#define X_kbGetNamedIndicator 15 +#define X_kbSetNamedIndicator 16 +#define X_kbGetNames 17 +#define X_kbSetNames 18 +#define X_kbGetGeometry 19 +#define X_kbSetGeometry 20 +#define X_kbPerClientFlags 21 +#define X_kbListComponents 22 +#define X_kbGetKbdByName 23 +#define X_kbGetDeviceInfo 24 +#define X_kbSetDeviceInfo 25 +#define X_kbSetDebuggingFlags 101 + + /* + * In the X sense, XKB reports only one event. + * The type field of all XKB events is XkbEventCode + */ +#define XkbEventCode 0 +#define XkbNumberEvents (XkbEventCode+1) + + /* + * XKB has a minor event code so it can use one X event code for + * multiple purposes. + * - reported in the xkbType field of all XKB events. + * - XkbSelectEventDetails: Indicates the event for which event details + * are being changed + */ +#define XkbNewKeyboardNotify 0 +#define XkbMapNotify 1 +#define XkbStateNotify 2 +#define XkbControlsNotify 3 +#define XkbIndicatorStateNotify 4 +#define XkbIndicatorMapNotify 5 +#define XkbNamesNotify 6 +#define XkbCompatMapNotify 7 +#define XkbBellNotify 8 +#define XkbActionMessage 9 +#define XkbAccessXNotify 10 +#define XkbExtensionDeviceNotify 11 + + /* + * Event Mask: + * - XkbSelectEvents: Specifies event interest. + */ +#define XkbNewKeyboardNotifyMask (1L << 0) +#define XkbMapNotifyMask (1L << 1) +#define XkbStateNotifyMask (1L << 2) +#define XkbControlsNotifyMask (1L << 3) +#define XkbIndicatorStateNotifyMask (1L << 4) +#define XkbIndicatorMapNotifyMask (1L << 5) +#define XkbNamesNotifyMask (1L << 6) +#define XkbCompatMapNotifyMask (1L << 7) +#define XkbBellNotifyMask (1L << 8) +#define XkbActionMessageMask (1L << 9) +#define XkbAccessXNotifyMask (1L << 10) +#define XkbExtensionDeviceNotifyMask (1L << 11) +#define XkbAllEventsMask (0xFFF) + + /* + * NewKeyboardNotify event details: + */ +#define XkbNKN_KeycodesMask (1L << 0) +#define XkbNKN_GeometryMask (1L << 1) +#define XkbNKN_DeviceIDMask (1L << 2) +#define XkbAllNewKeyboardEventsMask (0x7) + + /* + * AccessXNotify event types: + * - The 'what' field of AccessXNotify events reports the + * reason that the event was generated. + */ +#define XkbAXN_SKPress 0 +#define XkbAXN_SKAccept 1 +#define XkbAXN_SKReject 2 +#define XkbAXN_SKRelease 3 +#define XkbAXN_BKAccept 4 +#define XkbAXN_BKReject 5 +#define XkbAXN_AXKWarning 6 + + /* + * AccessXNotify details: + * - Used as an event detail mask to limit the conditions under which + * AccessXNotify events are reported + */ +#define XkbAXN_SKPressMask (1L << 0) +#define XkbAXN_SKAcceptMask (1L << 1) +#define XkbAXN_SKRejectMask (1L << 2) +#define XkbAXN_SKReleaseMask (1L << 3) +#define XkbAXN_BKAcceptMask (1L << 4) +#define XkbAXN_BKRejectMask (1L << 5) +#define XkbAXN_AXKWarningMask (1L << 6) +#define XkbAllAccessXEventsMask (0x7f) + + /* + * Miscellaneous event details: + * - event detail masks for assorted events that don't reall + * have any details. + */ +#define XkbAllStateEventsMask XkbAllStateComponentsMask +#define XkbAllMapEventsMask XkbAllMapComponentsMask +#define XkbAllControlEventsMask XkbAllControlsMask +#define XkbAllIndicatorEventsMask XkbAllIndicatorsMask +#define XkbAllNameEventsMask XkbAllNamesMask +#define XkbAllCompatMapEventsMask XkbAllCompatMask +#define XkbAllBellEventsMask (1L << 0) +#define XkbAllActionMessagesMask (1L << 0) + + /* + * XKB reports one error: BadKeyboard + * A further reason for the error is encoded into to most significant + * byte of the resourceID for the error: + * XkbErr_BadDevice - the device in question was not found + * XkbErr_BadClass - the device was found but it doesn't belong to + * the appropriate class. + * XkbErr_BadId - the device was found and belongs to the right + * class, but not feedback with a matching id was + * found. + * The low byte of the resourceID for this error contains the device + * id, class specifier or feedback id that failed. + */ +#define XkbKeyboard 0 +#define XkbNumberErrors 1 + +#define XkbErr_BadDevice 0xff +#define XkbErr_BadClass 0xfe +#define XkbErr_BadId 0xfd + + /* + * Keyboard Components Mask: + * - Specifies the components that follow a GetKeyboardByNameReply + */ +#define XkbClientMapMask (1L << 0) +#define XkbServerMapMask (1L << 1) +#define XkbCompatMapMask (1L << 2) +#define XkbIndicatorMapMask (1L << 3) +#define XkbNamesMask (1L << 4) +#define XkbGeometryMask (1L << 5) +#define XkbControlsMask (1L << 6) +#define XkbAllComponentsMask (0x7f) + + /* + * State detail mask: + * - The 'changed' field of StateNotify events reports which of + * the keyboard state components have changed. + * - Used as an event detail mask to limit the conditions under + * which StateNotify events are reported. + */ +#define XkbModifierStateMask (1L << 0) +#define XkbModifierBaseMask (1L << 1) +#define XkbModifierLatchMask (1L << 2) +#define XkbModifierLockMask (1L << 3) +#define XkbGroupStateMask (1L << 4) +#define XkbGroupBaseMask (1L << 5) +#define XkbGroupLatchMask (1L << 6) +#define XkbGroupLockMask (1L << 7) +#define XkbCompatStateMask (1L << 8) +#define XkbGrabModsMask (1L << 9) +#define XkbCompatGrabModsMask (1L << 10) +#define XkbLookupModsMask (1L << 11) +#define XkbCompatLookupModsMask (1L << 12) +#define XkbPointerButtonMask (1L << 13) +#define XkbAllStateComponentsMask (0x3fff) + + /* + * Controls detail masks: + * The controls specified in XkbAllControlsMask: + * - The 'changed' field of ControlsNotify events reports which of + * the keyboard controls have changed. + * - The 'changeControls' field of the SetControls request specifies + * the controls for which values are to be changed. + * - Used as an event detail mask to limit the conditions under + * which ControlsNotify events are reported. + * + * The controls specified in the XkbAllBooleanCtrlsMask: + * - The 'enabledControls' field of ControlsNotify events reports the + * current status of the boolean controls. + * - The 'enabledControlsChanges' field of ControlsNotify events reports + * any boolean controls that have been turned on or off. + * - The 'affectEnabledControls' and 'enabledControls' fields of the + * kbSetControls request change the set of enabled controls. + * - The 'accessXTimeoutMask' and 'accessXTimeoutValues' fields of + * an XkbControlsRec specify the controls to be changed if the keyboard + * times out and the values to which they should be changed. + * - The 'autoCtrls' and 'autoCtrlsValues' fields of the PerClientFlags + * request specifies the specify the controls to be reset when the + * client exits and the values to which they should be reset. + * - The 'ctrls' field of an indicator map specifies the controls + * that drive the indicator. + * - Specifies the boolean controls affected by the SetControls and + * LockControls key actions. + */ +#define XkbRepeatKeysMask (1L << 0) +#define XkbSlowKeysMask (1L << 1) +#define XkbBounceKeysMask (1L << 2) +#define XkbStickyKeysMask (1L << 3) +#define XkbMouseKeysMask (1L << 4) +#define XkbMouseKeysAccelMask (1L << 5) +#define XkbAccessXKeysMask (1L << 6) +#define XkbAccessXTimeoutMask (1L << 7) +#define XkbAccessXFeedbackMask (1L << 8) +#define XkbAudibleBellMask (1L << 9) +#define XkbOverlay1Mask (1L << 10) +#define XkbOverlay2Mask (1L << 11) +#define XkbIgnoreGroupLockMask (1L << 12) +#define XkbGroupsWrapMask (1L << 27) +#define XkbInternalModsMask (1L << 28) +#define XkbIgnoreLockModsMask (1L << 29) +#define XkbPerKeyRepeatMask (1L << 30) +#define XkbControlsEnabledMask (1L << 31) + +#define XkbAccessXOptionsMask (XkbStickyKeysMask|XkbAccessXFeedbackMask) + +#define XkbAllBooleanCtrlsMask (0x00001FFF) +#define XkbAllControlsMask (0xF8001FFF) +#define XkbAllControlEventsMask XkbAllControlsMask + + /* + * AccessX Options Mask + * - The 'accessXOptions' field of an XkbControlsRec specifies the + * AccessX options that are currently in effect. + * - The 'accessXTimeoutOptionsMask' and 'accessXTimeoutOptionsValues' + * fields of an XkbControlsRec specify the Access X options to be + * changed if the keyboard times out and the values to which they + * should be changed. + */ +#define XkbAX_SKPressFBMask (1L << 0) +#define XkbAX_SKAcceptFBMask (1L << 1) +#define XkbAX_FeatureFBMask (1L << 2) +#define XkbAX_SlowWarnFBMask (1L << 3) +#define XkbAX_IndicatorFBMask (1L << 4) +#define XkbAX_StickyKeysFBMask (1L << 5) +#define XkbAX_TwoKeysMask (1L << 6) +#define XkbAX_LatchToLockMask (1L << 7) +#define XkbAX_SKReleaseFBMask (1L << 8) +#define XkbAX_SKRejectFBMask (1L << 9) +#define XkbAX_BKRejectFBMask (1L << 10) +#define XkbAX_DumbBellFBMask (1L << 11) +#define XkbAX_FBOptionsMask (0xF3F) +#define XkbAX_SKOptionsMask (0x0C0) +#define XkbAX_AllOptionsMask (0xFFF) + + /* + * XkbUseCoreKbd is used to specify the core keyboard without having + * to look up its X input extension identifier. + * XkbUseCorePtr is used to specify the core pointer without having + * to look up its X input extension identifier. + * XkbDfltXIClass is used to specify "don't care" any place that the + * XKB protocol is looking for an X Input Extension + * device class. + * XkbDfltXIId is used to specify "don't care" any place that the + * XKB protocol is looking for an X Input Extension + * feedback identifier. + * XkbAllXIClasses is used to get information about all device indicators, + * whether they're part of the indicator feedback class + * or the keyboard feedback class. + * XkbAllXIIds is used to get information about all device indicator + * feedbacks without having to list them. + * XkbXINone is used to indicate that no class or id has been specified. + * XkbLegalXILedClass(c) True if 'c' specifies a legal class with LEDs + * XkbLegalXIBellClass(c) True if 'c' specifies a legal class with bells + * XkbExplicitXIDevice(d) True if 'd' explicitly specifies a device + * XkbExplicitXIClass(c) True if 'c' explicitly specifies a device class + * XkbExplicitXIId(c) True if 'i' explicitly specifies a device id + * XkbSingleXIClass(c) True if 'c' specifies exactly one device class, + * including the default. + * XkbSingleXIId(i) True if 'i' specifies exactly one device + * identifier, including the default. + */ +#define XkbUseCoreKbd 0x0100 +#define XkbUseCorePtr 0x0200 +#define XkbDfltXIClass 0x0300 +#define XkbDfltXIId 0x0400 +#define XkbAllXIClasses 0x0500 +#define XkbAllXIIds 0x0600 +#define XkbXINone 0xff00 + +#define XkbLegalXILedClass(c) (((c)==KbdFeedbackClass)||\ + ((c)==LedFeedbackClass)||\ + ((c)==XkbDfltXIClass)||\ + ((c)==XkbAllXIClasses)) +#define XkbLegalXIBellClass(c) (((c)==KbdFeedbackClass)||\ + ((c)==BellFeedbackClass)||\ + ((c)==XkbDfltXIClass)||\ + ((c)==XkbAllXIClasses)) +#define XkbExplicitXIDevice(c) (((c)&(~0xff))==0) +#define XkbExplicitXIClass(c) (((c)&(~0xff))==0) +#define XkbExplicitXIId(c) (((c)&(~0xff))==0) +#define XkbSingleXIClass(c) ((((c)&(~0xff))==0)||((c)==XkbDfltXIClass)) +#define XkbSingleXIId(c) ((((c)&(~0xff))==0)||((c)==XkbDfltXIId)) + +#define XkbNoModifier 0xff +#define XkbNoShiftLevel 0xff +#define XkbNoShape 0xff +#define XkbNoIndicator 0xff + +#define XkbNoModifierMask 0 +#define XkbAllModifiersMask 0xff +#define XkbAllVirtualModsMask 0xffff + +#define XkbNumKbdGroups 4 +#define XkbMaxKbdGroup (XkbNumKbdGroups-1) + +#define XkbMaxMouseKeysBtn 4 + + /* + * Group Index and Mask: + * - Indices into the kt_index array of a key type. + * - Mask specifies types to be changed for XkbChangeTypesOfKey + */ +#define XkbGroup1Index 0 +#define XkbGroup2Index 1 +#define XkbGroup3Index 2 +#define XkbGroup4Index 3 +#define XkbAnyGroup 254 +#define XkbAllGroups 255 + +#define XkbGroup1Mask (1<<0) +#define XkbGroup2Mask (1<<1) +#define XkbGroup3Mask (1<<2) +#define XkbGroup4Mask (1<<3) +#define XkbAnyGroupMask (1<<7) +#define XkbAllGroupsMask (0xf) + + /* + * BuildCoreState: Given a keyboard group and a modifier state, + * construct the value to be reported an event. + * GroupForCoreState: Given the state reported in an event, + * determine the keyboard group. + * IsLegalGroup: Returns TRUE if 'g' is a valid group index. + */ +#define XkbBuildCoreState(m,g) ((((g)&0x3)<<13)|((m)&0xff)) +#define XkbGroupForCoreState(s) (((s)>>13)&0x3) +#define XkbIsLegalGroup(g) (((g)>=0)&&((g)type>=Xkb_SASetMods)&&((a)->type<=XkbSA_LockMods)) +#define XkbIsGroupAction(a) (((a)->type>=XkbSA_SetGroup)&&((a)->type<=XkbSA_LockGroup)) +#define XkbIsPtrAction(a) (((a)->type>=XkbSA_MovePtr)&&((a)->type<=XkbSA_SetPtrDflt)) + + + /* + * Key Behavior Qualifier: + * KB_Permanent indicates that the behavior describes an unalterable + * characteristic of the keyboard, not an XKB software-simulation of + * the listed behavior. + * Key Behavior Types: + * Specifies the behavior of the underlying key. + */ +#define XkbKB_Permanent 0x80 +#define XkbKB_OpMask 0x7f + +#define XkbKB_Default 0x00 +#define XkbKB_Lock 0x01 +#define XkbKB_RadioGroup 0x02 +#define XkbKB_Overlay1 0x03 +#define XkbKB_Overlay2 0x04 + +#define XkbKB_RGAllowNone 0x80 + + /* + * Various macros which describe the range of legal keycodes. + */ +#define XkbMinLegalKeyCode 8 +#define XkbMaxLegalKeyCode 255 +#define XkbMaxKeyCount (XkbMaxLegalKeyCode-XkbMinLegalKeyCode+1) +#define XkbPerKeyBitArraySize ((XkbMaxLegalKeyCode+1)/8) +/* Seems kinda silly to check that an unsigned char is <= 255... */ +#define XkbIsLegalKeycode(k) ((k)>=XkbMinLegalKeyCode) + + /* + * Assorted constants and limits. + */ +#define XkbNumModifiers 8 +#define XkbNumVirtualMods 16 +#define XkbNumIndicators 32 +#define XkbAllIndicatorsMask (0xffffffff) +#define XkbMaxRadioGroups 32 +#define XkbAllRadioGroupsMask (0xffffffff) +#define XkbMaxShiftLevel 63 +#define XkbMaxSymsPerKey (XkbMaxShiftLevel*XkbNumKbdGroups) +#define XkbRGMaxMembers 12 +#define XkbActionMessageLength 6 +#define XkbKeyNameLength 4 +#define XkbMaxRedirectCount 8 + +#define XkbGeomPtsPerMM 10 +#define XkbGeomMaxColors 32 +#define XkbGeomMaxLabelColors 3 +#define XkbGeomMaxPriority 255 + + /* + * Key Type index and mask for the four standard key types. + */ +#define XkbOneLevelIndex 0 +#define XkbTwoLevelIndex 1 +#define XkbAlphabeticIndex 2 +#define XkbKeypadIndex 3 +#define XkbLastRequiredType XkbKeypadIndex +#define XkbNumRequiredTypes (XkbLastRequiredType+1) +#define XkbMaxKeyTypes 255 + +#define XkbOneLevelMask (1<<0) +#define XkbTwoLevelMask (1<<1) +#define XkbAlphabeticMask (1<<2) +#define XkbKeypadMask (1<<3) +#define XkbAllRequiredTypes (0xf) + +#define XkbShiftLevel(n) ((n)-1) +#define XkbShiftLevelMask(n) (1<<((n)-1)) + + /* + * Extension name and version information + */ +#define XkbName "XKEYBOARD" +#define XkbMajorVersion 1 +#define XkbMinorVersion 0 + + /* + * Explicit map components: + * - Used in the 'explicit' field of an XkbServerMap. Specifies + * the keyboard components that should _not_ be updated automatically + * in response to core protocol keyboard mapping requests. + */ +#define XkbExplicitKeyTypesMask (0x0f) +#define XkbExplicitKeyType1Mask (1<<0) +#define XkbExplicitKeyType2Mask (1<<1) +#define XkbExplicitKeyType3Mask (1<<2) +#define XkbExplicitKeyType4Mask (1<<3) +#define XkbExplicitInterpretMask (1<<4) +#define XkbExplicitAutoRepeatMask (1<<5) +#define XkbExplicitBehaviorMask (1<<6) +#define XkbExplicitVModMapMask (1<<7) +#define XkbAllExplicitMask (0xff) + + /* + * Map components masks: + * Those in AllMapComponentsMask: + * - Specifies the individual fields to be loaded or changed for the + * GetMap and SetMap requests. + * Those in ClientInfoMask: + * - Specifies the components to be allocated by XkbAllocClientMap. + * Those in ServerInfoMask: + * - Specifies the components to be allocated by XkbAllocServerMap. + */ +#define XkbKeyTypesMask (1<<0) +#define XkbKeySymsMask (1<<1) +#define XkbModifierMapMask (1<<2) +#define XkbExplicitComponentsMask (1<<3) +#define XkbKeyActionsMask (1<<4) +#define XkbKeyBehaviorsMask (1<<5) +#define XkbVirtualModsMask (1<<6) +#define XkbVirtualModMapMask (1<<7) + +#define XkbAllClientInfoMask (XkbKeyTypesMask|XkbKeySymsMask|XkbModifierMapMask) +#define XkbAllServerInfoMask (XkbExplicitComponentsMask|XkbKeyActionsMask|XkbKeyBehaviorsMask|XkbVirtualModsMask|XkbVirtualModMapMask) +#define XkbAllMapComponentsMask (XkbAllClientInfoMask|XkbAllServerInfoMask) + + /* + * Symbol interpretations flags: + * - Used in the flags field of a symbol interpretation + */ +#define XkbSI_AutoRepeat (1<<0) +#define XkbSI_LockingKey (1<<1) + + /* + * Symbol interpretations match specification: + * - Used in the match field of a symbol interpretation to specify + * the conditions under which an interpretation is used. + */ +#define XkbSI_LevelOneOnly (0x80) +#define XkbSI_OpMask (0x7f) +#define XkbSI_NoneOf (0) +#define XkbSI_AnyOfOrNone (1) +#define XkbSI_AnyOf (2) +#define XkbSI_AllOf (3) +#define XkbSI_Exactly (4) + + /* + * Indicator map flags: + * - Used in the flags field of an indicator map to indicate the + * conditions under which and indicator can be changed and the + * effects of changing the indicator. + */ +#define XkbIM_NoExplicit (1L << 7) +#define XkbIM_NoAutomatic (1L << 6) +#define XkbIM_LEDDrivesKB (1L << 5) + + /* + * Indicator map component specifications: + * - Used by the 'which_groups' and 'which_mods' fields of an indicator + * map to specify which keyboard components should be used to drive + * the indicator. + */ +#define XkbIM_UseBase (1L << 0) +#define XkbIM_UseLatched (1L << 1) +#define XkbIM_UseLocked (1L << 2) +#define XkbIM_UseEffective (1L << 3) +#define XkbIM_UseCompat (1L << 4) + +#define XkbIM_UseNone 0 +#define XkbIM_UseAnyGroup (XkbIM_UseBase|XkbIM_UseLatched|XkbIM_UseLocked\ + |XkbIM_UseEffective) +#define XkbIM_UseAnyMods (XkbIM_UseAnyGroup|XkbIM_UseCompat) + + /* + * Compatibility Map Compontents: + * - Specifies the components to be allocated in XkbAllocCompatMap. + */ +#define XkbSymInterpMask (1<<0) +#define XkbGroupCompatMask (1<<1) +#define XkbAllCompatMask (0x3) + + /* + * Names component mask: + * - Specifies the names to be loaded or changed for the GetNames and + * SetNames requests. + * - Specifies the names that have changed in a NamesNotify event. + * - Specifies the names components to be allocated by XkbAllocNames. + */ +#define XkbKeycodesNameMask (1<<0) +#define XkbGeometryNameMask (1<<1) +#define XkbSymbolsNameMask (1<<2) +#define XkbPhysSymbolsNameMask (1<<3) +#define XkbTypesNameMask (1<<4) +#define XkbCompatNameMask (1<<5) +#define XkbKeyTypeNamesMask (1<<6) +#define XkbKTLevelNamesMask (1<<7) +#define XkbIndicatorNamesMask (1<<8) +#define XkbKeyNamesMask (1<<9) +#define XkbKeyAliasesMask (1<<10) +#define XkbVirtualModNamesMask (1<<11) +#define XkbGroupNamesMask (1<<12) +#define XkbRGNamesMask (1<<13) +#define XkbComponentNamesMask (0x3f) +#define XkbAllNamesMask (0x3fff) + + /* + * GetByName components: + * - Specifies desired or necessary components to GetKbdByName request. + * - Reports the components that were found in a GetKbdByNameReply + */ +#define XkbGBN_TypesMask (1L << 0) +#define XkbGBN_CompatMapMask (1L << 1) +#define XkbGBN_ClientSymbolsMask (1L << 2) +#define XkbGBN_ServerSymbolsMask (1L << 3) +#define XkbGBN_SymbolsMask (XkbGBN_ClientSymbolsMask|XkbGBN_ServerSymbolsMask) +#define XkbGBN_IndicatorMapMask (1L << 4) +#define XkbGBN_KeyNamesMask (1L << 5) +#define XkbGBN_GeometryMask (1L << 6) +#define XkbGBN_OtherNamesMask (1L << 7) +#define XkbGBN_AllComponentsMask (0xff) + + /* + * ListComponents flags + */ +#define XkbLC_Hidden (1L << 0) +#define XkbLC_Default (1L << 1) +#define XkbLC_Partial (1L << 2) + +#define XkbLC_AlphanumericKeys (1L << 8) +#define XkbLC_ModifierKeys (1L << 9) +#define XkbLC_KeypadKeys (1L << 10) +#define XkbLC_FunctionKeys (1L << 11) +#define XkbLC_AlternateGroup (1L << 12) + + /* + * X Input Extension Interactions + * - Specifies the possible interactions between XKB and the X input + * extension + * - Used to request (XkbGetDeviceInfo) or change (XKbSetDeviceInfo) + * XKB information about an extension device. + * - Reports the list of supported optional features in the reply to + * XkbGetDeviceInfo or in an XkbExtensionDeviceNotify event. + * XkbXI_UnsupportedFeature is reported in XkbExtensionDeviceNotify + * events to indicate an attempt to use an unsupported feature. + */ +#define XkbXI_KeyboardsMask (1L << 0) +#define XkbXI_ButtonActionsMask (1L << 1) +#define XkbXI_IndicatorNamesMask (1L << 2) +#define XkbXI_IndicatorMapsMask (1L << 3) +#define XkbXI_IndicatorStateMask (1L << 4) +#define XkbXI_UnsupportedFeatureMask (1L << 15) +#define XkbXI_AllFeaturesMask (0x001f) +#define XkbXI_AllDeviceFeaturesMask (0x001e) + +#define XkbXI_IndicatorsMask (0x001c) +#define XkbAllExtensionDeviceEventsMask (0x801f) + + /* + * Per-Client Flags: + * - Specifies flags to be changed by the PerClientFlags request. + */ +#define XkbPCF_DetectableAutoRepeatMask (1L << 0) +#define XkbPCF_GrabsUseXKBStateMask (1L << 1) +#define XkbPCF_AutoResetControlsMask (1L << 2) +#define XkbPCF_LookupStateWhenGrabbed (1L << 3) +#define XkbPCF_SendEventUsesXKBState (1L << 4) +#define XkbPCF_AllFlagsMask (0x1F) + + /* + * Debugging flags and controls + */ +#define XkbDF_DisableLocks (1<<0) + +#endif /* _XKB_H_ */ diff --git a/WASM/include/X11/extensions/XKBstr.h b/WASM/include/X11/extensions/XKBstr.h new file mode 100644 index 0000000..e519e65 --- /dev/null +++ b/WASM/include/X11/extensions/XKBstr.h @@ -0,0 +1,613 @@ +/************************************************************ +Copyright (c) 1993 by Silicon Graphics Computer Systems, Inc. + +Permission to use, copy, modify, and distribute this +software and its documentation for any purpose and without +fee is hereby granted, provided that the above copyright +notice appear in all copies and that both that copyright +notice and this permission notice appear in supporting +documentation, and that the name of Silicon Graphics not be +used in advertising or publicity pertaining to distribution +of the software without specific prior written permission. +Silicon Graphics makes no representation about the suitability +of this software for any purpose. It is provided "as is" +without any express or implied warranty. + +SILICON GRAPHICS DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS +SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY +AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON +GRAPHICS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL +DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, +DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE +OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH +THE USE OR PERFORMANCE OF THIS SOFTWARE. + +********************************************************/ + +#ifndef _XKBSTR_H_ +#define _XKBSTR_H_ + +#include + +#define XkbCharToInt(v) ((v)&0x80?(int)((v)|(~0xff)):(int)((v)&0x7f)) +#define XkbIntTo2Chars(i,h,l) (((h)=((i>>8)&0xff)),((l)=((i)&0xff))) + +#if defined(WORD64) && defined(UNSIGNEDBITFIELDS) +#define Xkb2CharsToInt(h,l) ((h)&0x80?(int)(((h)<<8)|(l)|(~0xffff)):\ + (int)(((h)<<8)|(l)&0x7fff)) +#else +#define Xkb2CharsToInt(h,l) ((short)(((h)<<8)|(l))) +#endif + + /* + * Common data structures and access macros + */ + +typedef struct _XkbStateRec { + unsigned char group; + unsigned char locked_group; + unsigned short base_group; + unsigned short latched_group; + unsigned char mods; + unsigned char base_mods; + unsigned char latched_mods; + unsigned char locked_mods; + unsigned char compat_state; + unsigned char grab_mods; + unsigned char compat_grab_mods; + unsigned char lookup_mods; + unsigned char compat_lookup_mods; + unsigned short ptr_buttons; +} XkbStateRec,*XkbStatePtr; +#define XkbModLocks(s) ((s)->locked_mods) +#define XkbStateMods(s) ((s)->base_mods|(s)->latched_mods|XkbModLocks(s)) +#define XkbGroupLock(s) ((s)->locked_group) +#define XkbStateGroup(s) ((s)->base_group+(s)->latched_group+XkbGroupLock(s)) +#define XkbStateFieldFromRec(s) XkbBuildCoreState((s)->lookup_mods,(s)->group) +#define XkbGrabStateFromRec(s) XkbBuildCoreState((s)->grab_mods,(s)->group) + +typedef struct _XkbMods { + unsigned char mask; /* effective mods */ + unsigned char real_mods; + unsigned short vmods; +} XkbModsRec,*XkbModsPtr; + +typedef struct _XkbKTMapEntry { + Bool active; + unsigned char level; + XkbModsRec mods; +} XkbKTMapEntryRec,*XkbKTMapEntryPtr; + +typedef struct _XkbKeyType { + XkbModsRec mods; + unsigned char num_levels; + unsigned char map_count; + XkbKTMapEntryPtr map; + XkbModsPtr preserve; + Atom name; + Atom * level_names; +} XkbKeyTypeRec, *XkbKeyTypePtr; + +#define XkbNumGroups(g) ((g)&0x0f) +#define XkbOutOfRangeGroupInfo(g) ((g)&0xf0) +#define XkbOutOfRangeGroupAction(g) ((g)&0xc0) +#define XkbOutOfRangeGroupNumber(g) (((g)&0x30)>>4) +#define XkbSetGroupInfo(g,w,n) (((w)&0xc0)|(((n)&3)<<4)|((g)&0x0f)) +#define XkbSetNumGroups(g,n) (((g)&0xf0)|((n)&0x0f)) + + /* + * Structures and access macros used primarily by the server + */ + +typedef struct _XkbBehavior { + unsigned char type; + unsigned char data; +} XkbBehavior; + +#define XkbAnyActionDataSize 7 +typedef struct _XkbAnyAction { + unsigned char type; + unsigned char data[XkbAnyActionDataSize]; +} XkbAnyAction; + +typedef struct _XkbModAction { + unsigned char type; + unsigned char flags; + unsigned char mask; + unsigned char real_mods; + unsigned char vmods1; + unsigned char vmods2; +} XkbModAction; +#define XkbModActionVMods(a) \ + ((short)(((a)->vmods1<<8)|((a)->vmods2))) +#define XkbSetModActionVMods(a,v) \ + (((a)->vmods1=(((v)>>8)&0xff)),(a)->vmods2=((v)&0xff)) + +typedef struct _XkbGroupAction { + unsigned char type; + unsigned char flags; + char group_XXX; +} XkbGroupAction; +#define XkbSAGroup(a) (XkbCharToInt((a)->group_XXX)) +#define XkbSASetGroup(a,g) ((a)->group_XXX=(g)) + +typedef struct _XkbISOAction { + unsigned char type; + unsigned char flags; + unsigned char mask; + unsigned char real_mods; + char group_XXX; + unsigned char affect; + unsigned char vmods1; + unsigned char vmods2; +} XkbISOAction; + +typedef struct _XkbPtrAction { + unsigned char type; + unsigned char flags; + unsigned char high_XXX; + unsigned char low_XXX; + unsigned char high_YYY; + unsigned char low_YYY; +} XkbPtrAction; +#define XkbPtrActionX(a) (Xkb2CharsToInt((a)->high_XXX,(a)->low_XXX)) +#define XkbPtrActionY(a) (Xkb2CharsToInt((a)->high_YYY,(a)->low_YYY)) +#define XkbSetPtrActionX(a,x) (XkbIntTo2Chars(x,(a)->high_XXX,(a)->low_XXX)) +#define XkbSetPtrActionY(a,y) (XkbIntTo2Chars(y,(a)->high_YYY,(a)->low_YYY)) + +typedef struct _XkbPtrBtnAction { + unsigned char type; + unsigned char flags; + unsigned char count; + unsigned char button; +} XkbPtrBtnAction; + +typedef struct _XkbPtrDfltAction { + unsigned char type; + unsigned char flags; + unsigned char affect; + char valueXXX; +} XkbPtrDfltAction; +#define XkbSAPtrDfltValue(a) (XkbCharToInt((a)->valueXXX)) +#define XkbSASetPtrDfltValue(a,c) ((a)->valueXXX= ((c)&0xff)) + +typedef struct _XkbSwitchScreenAction { + unsigned char type; + unsigned char flags; + char screenXXX; +} XkbSwitchScreenAction; +#define XkbSAScreen(a) (XkbCharToInt((a)->screenXXX)) +#define XkbSASetScreen(a,s) ((a)->screenXXX= ((s)&0xff)) + +typedef struct _XkbCtrlsAction { + unsigned char type; + unsigned char flags; + unsigned char ctrls3; + unsigned char ctrls2; + unsigned char ctrls1; + unsigned char ctrls0; +} XkbCtrlsAction; +#define XkbActionSetCtrls(a,c) (((a)->ctrls3=(((c)>>24)&0xff)),\ + ((a)->ctrls2=(((c)>>16)&0xff)),\ + ((a)->ctrls1=(((c)>>8)&0xff)),\ + ((a)->ctrls0=((c)&0xff))) +#define XkbActionCtrls(a) ((((unsigned int)(a)->ctrls3)<<24)|\ + (((unsigned int)(a)->ctrls2)<<16)|\ + (((unsigned int)(a)->ctrls1)<<8)|\ + ((unsigned int)((a)->ctrls0))) + +typedef struct _XkbMessageAction { + unsigned char type; + unsigned char flags; + unsigned char message[6]; +} XkbMessageAction; + +typedef struct _XkbRedirectKeyAction { + unsigned char type; + unsigned char new_key; + unsigned char mods_mask; + unsigned char mods; + unsigned char vmods_mask0; + unsigned char vmods_mask1; + unsigned char vmods0; + unsigned char vmods1; +} XkbRedirectKeyAction; + +#define XkbSARedirectVMods(a) ((((unsigned int)(a)->vmods1)<<8)|\ + ((unsigned int)(a)->vmods0)) +#define XkbSARedirectSetVMods(a,m) (((a)->vmods_mask1=(((m)>>8)&0xff)),\ + ((a)->vmods_mask0=((m)&0xff))) +#define XkbSARedirectVModsMask(a) ((((unsigned int)(a)->vmods_mask1)<<8)|\ + ((unsigned int)(a)->vmods_mask0)) +#define XkbSARedirectSetVModsMask(a,m) (((a)->vmods_mask1=(((m)>>8)&0xff)),\ + ((a)->vmods_mask0=((m)&0xff))) + +typedef struct _XkbDeviceBtnAction { + unsigned char type; + unsigned char flags; + unsigned char count; + unsigned char button; + unsigned char device; +} XkbDeviceBtnAction; + +typedef struct _XkbDeviceValuatorAction { + unsigned char type; + unsigned char device; + unsigned char v1_what; + unsigned char v1_ndx; + unsigned char v1_value; + unsigned char v2_what; + unsigned char v2_ndx; + unsigned char v2_value; +} XkbDeviceValuatorAction; + +typedef union _XkbAction { + XkbAnyAction any; + XkbModAction mods; + XkbGroupAction group; + XkbISOAction iso; + XkbPtrAction ptr; + XkbPtrBtnAction btn; + XkbPtrDfltAction dflt; + XkbSwitchScreenAction screen; + XkbCtrlsAction ctrls; + XkbMessageAction msg; + XkbRedirectKeyAction redirect; + XkbDeviceBtnAction devbtn; + XkbDeviceValuatorAction devval; + unsigned char type; +} XkbAction; + +typedef struct _XkbControls { + unsigned char mk_dflt_btn; + unsigned char num_groups; + unsigned char groups_wrap; + XkbModsRec internal; + XkbModsRec ignore_lock; + unsigned int enabled_ctrls; + unsigned short repeat_delay; + unsigned short repeat_interval; + unsigned short slow_keys_delay; + unsigned short debounce_delay; + unsigned short mk_delay; + unsigned short mk_interval; + unsigned short mk_time_to_max; + unsigned short mk_max_speed; + short mk_curve; + unsigned short ax_options; + unsigned short ax_timeout; + unsigned short axt_opts_mask; + unsigned short axt_opts_values; + unsigned int axt_ctrls_mask; + unsigned int axt_ctrls_values; + unsigned char per_key_repeat[XkbPerKeyBitArraySize]; +} XkbControlsRec, *XkbControlsPtr; + +#define XkbAX_AnyFeedback(c) ((c)->enabled_ctrls&XkbAccessXFeedbackMask) +#define XkbAX_NeedOption(c,w) ((c)->ax_options&(w)) +#define XkbAX_NeedFeedback(c,w) (XkbAX_AnyFeedback(c)&&XkbAX_NeedOption(c,w)) + +typedef struct _XkbServerMapRec { + unsigned short num_acts; + unsigned short size_acts; + XkbAction *acts; + + XkbBehavior *behaviors; + unsigned short *key_acts; +#if defined(__cplusplus) || defined(c_plusplus) + /* explicit is a C++ reserved word */ + unsigned char *c_explicit; +#else + unsigned char *explicit; +#endif + unsigned char vmods[XkbNumVirtualMods]; + unsigned short *vmodmap; +} XkbServerMapRec, *XkbServerMapPtr; + +#define XkbSMKeyActionsPtr(m,k) (&(m)->acts[(m)->key_acts[k]]) + + /* + * Structures and access macros used primarily by clients + */ + +typedef struct _XkbSymMapRec { + unsigned char kt_index[XkbNumKbdGroups]; + unsigned char group_info; + unsigned char width; + unsigned short offset; +} XkbSymMapRec, *XkbSymMapPtr; + +typedef struct _XkbClientMapRec { + unsigned char size_types; + unsigned char num_types; + XkbKeyTypePtr types; + + unsigned short size_syms; + unsigned short num_syms; + KeySym *syms; + XkbSymMapPtr key_sym_map; + + unsigned char *modmap; +} XkbClientMapRec, *XkbClientMapPtr; + +#define XkbCMKeyGroupInfo(m,k) ((m)->key_sym_map[k].group_info) +#define XkbCMKeyNumGroups(m,k) (XkbNumGroups((m)->key_sym_map[k].group_info)) +#define XkbCMKeyGroupWidth(m,k,g) (XkbCMKeyType(m,k,g)->num_levels) +#define XkbCMKeyGroupsWidth(m,k) ((m)->key_sym_map[k].width) +#define XkbCMKeyTypeIndex(m,k,g) ((m)->key_sym_map[k].kt_index[g&0x3]) +#define XkbCMKeyType(m,k,g) (&(m)->types[XkbCMKeyTypeIndex(m,k,g)]) +#define XkbCMKeyNumSyms(m,k) (XkbCMKeyGroupsWidth(m,k)*XkbCMKeyNumGroups(m,k)) +#define XkbCMKeySymsOffset(m,k) ((m)->key_sym_map[k].offset) +#define XkbCMKeySymsPtr(m,k) (&(m)->syms[XkbCMKeySymsOffset(m,k)]) + + /* + * Compatibility structures and access macros + */ + +typedef struct _XkbSymInterpretRec { + KeySym sym; + unsigned char flags; + unsigned char match; + unsigned char mods; + unsigned char virtual_mod; + XkbAnyAction act; +} XkbSymInterpretRec,*XkbSymInterpretPtr; + +typedef struct _XkbCompatMapRec { + XkbSymInterpretPtr sym_interpret; + XkbModsRec groups[XkbNumKbdGroups]; + unsigned short num_si; + unsigned short size_si; +} XkbCompatMapRec, *XkbCompatMapPtr; + +typedef struct _XkbIndicatorMapRec { + unsigned char flags; + unsigned char which_groups; + unsigned char groups; + unsigned char which_mods; + XkbModsRec mods; + unsigned int ctrls; +} XkbIndicatorMapRec, *XkbIndicatorMapPtr; + +#define XkbIM_IsAuto(i) ((((i)->flags&XkbIM_NoAutomatic)==0)&&\ + (((i)->which_groups&&(i)->groups)||\ + ((i)->which_mods&&(i)->mods.mask)||\ + ((i)->ctrls))) +#define XkbIM_InUse(i) (((i)->flags)||((i)->which_groups)||\ + ((i)->which_mods)||((i)->ctrls)) + + +typedef struct _XkbIndicatorRec { + unsigned long phys_indicators; + XkbIndicatorMapRec maps[XkbNumIndicators]; +} XkbIndicatorRec,*XkbIndicatorPtr; + +typedef struct _XkbKeyNameRec { + char name[XkbKeyNameLength]; +} XkbKeyNameRec,*XkbKeyNamePtr; + +typedef struct _XkbKeyAliasRec { + char real[XkbKeyNameLength]; + char alias[XkbKeyNameLength]; +} XkbKeyAliasRec,*XkbKeyAliasPtr; + + /* + * Names for everything + */ +typedef struct _XkbNamesRec { + Atom keycodes; + Atom geometry; + Atom symbols; + Atom types; + Atom compat; + Atom vmods[XkbNumVirtualMods]; + Atom indicators[XkbNumIndicators]; + Atom groups[XkbNumKbdGroups]; + XkbKeyNamePtr keys; + XkbKeyAliasPtr key_aliases; + Atom *radio_groups; + Atom phys_symbols; + + unsigned char num_keys; + unsigned char num_key_aliases; + unsigned short num_rg; +} XkbNamesRec,*XkbNamesPtr; + +typedef struct _XkbGeometry *XkbGeometryPtr; + /* + * Tie it all together into one big keyboard description + */ +typedef struct _XkbDesc { + struct _XDisplay * dpy; + unsigned short flags; + unsigned short device_spec; + KeyCode min_key_code; + KeyCode max_key_code; + + XkbControlsPtr ctrls; + XkbServerMapPtr server; + XkbClientMapPtr map; + XkbIndicatorPtr indicators; + XkbNamesPtr names; + XkbCompatMapPtr compat; + XkbGeometryPtr geom; +} XkbDescRec, *XkbDescPtr; +#define XkbKeyKeyTypeIndex(d,k,g) (XkbCMKeyTypeIndex((d)->map,k,g)) +#define XkbKeyKeyType(d,k,g) (XkbCMKeyType((d)->map,k,g)) +#define XkbKeyGroupWidth(d,k,g) (XkbCMKeyGroupWidth((d)->map,k,g)) +#define XkbKeyGroupsWidth(d,k) (XkbCMKeyGroupsWidth((d)->map,k)) +#define XkbKeyGroupInfo(d,k) (XkbCMKeyGroupInfo((d)->map,(k))) +#define XkbKeyNumGroups(d,k) (XkbCMKeyNumGroups((d)->map,(k))) +#define XkbKeyNumSyms(d,k) (XkbCMKeyNumSyms((d)->map,(k))) +#define XkbKeySymsPtr(d,k) (XkbCMKeySymsPtr((d)->map,(k))) +#define XkbKeySym(d,k,n) (XkbKeySymsPtr(d,k)[n]) +#define XkbKeySymEntry(d,k,sl,g) \ + (XkbKeySym(d,k,((XkbKeyGroupsWidth(d,k)*(g))+(sl)))) +#define XkbKeyAction(d,k,n) \ + (XkbKeyHasActions(d,k)?&XkbKeyActionsPtr(d,k)[n]:NULL) +#define XkbKeyActionEntry(d,k,sl,g) \ + (XkbKeyHasActions(d,k)?\ + XkbKeyAction(d,k,((XkbKeyGroupsWidth(d,k)*(g))+(sl))):NULL) + +#define XkbKeyHasActions(d,k) ((d)->server->key_acts[k]!=0) +#define XkbKeyNumActions(d,k) (XkbKeyHasActions(d,k)?XkbKeyNumSyms(d,k):1) +#define XkbKeyActionsPtr(d,k) (XkbSMKeyActionsPtr((d)->server,k)) +#define XkbKeycodeInRange(d,k) (((k)>=(d)->min_key_code)&&\ + ((k)<=(d)->max_key_code)) +#define XkbNumKeys(d) ((d)->max_key_code-(d)->min_key_code+1) + + + /* + * The following structures can be used to track changes + * to a keyboard device + */ +typedef struct _XkbMapChanges { + unsigned short changed; + KeyCode min_key_code; + KeyCode max_key_code; + unsigned char first_type; + unsigned char num_types; + KeyCode first_key_sym; + unsigned char num_key_syms; + KeyCode first_key_act; + unsigned char num_key_acts; + KeyCode first_key_behavior; + unsigned char num_key_behaviors; + KeyCode first_key_explicit; + unsigned char num_key_explicit; + KeyCode first_modmap_key; + unsigned char num_modmap_keys; + KeyCode first_vmodmap_key; + unsigned char num_vmodmap_keys; + unsigned char pad; + unsigned short vmods; +} XkbMapChangesRec,*XkbMapChangesPtr; + +typedef struct _XkbControlsChanges { + unsigned int changed_ctrls; + unsigned int enabled_ctrls_changes; + Bool num_groups_changed; +} XkbControlsChangesRec,*XkbControlsChangesPtr; + +typedef struct _XkbIndicatorChanges { + unsigned int state_changes; + unsigned int map_changes; +} XkbIndicatorChangesRec,*XkbIndicatorChangesPtr; + +typedef struct _XkbNameChanges { + unsigned int changed; + unsigned char first_type; + unsigned char num_types; + unsigned char first_lvl; + unsigned char num_lvls; + unsigned char num_aliases; + unsigned char num_rg; + unsigned char first_key; + unsigned char num_keys; + unsigned short changed_vmods; + unsigned long changed_indicators; + unsigned char changed_groups; +} XkbNameChangesRec,*XkbNameChangesPtr; + +typedef struct _XkbCompatChanges { + unsigned char changed_groups; + unsigned short first_si; + unsigned short num_si; +} XkbCompatChangesRec,*XkbCompatChangesPtr; + +typedef struct _XkbChanges { + unsigned short device_spec; + unsigned short state_changes; + XkbMapChangesRec map; + XkbControlsChangesRec ctrls; + XkbIndicatorChangesRec indicators; + XkbNameChangesRec names; + XkbCompatChangesRec compat; +} XkbChangesRec, *XkbChangesPtr; + + /* + * These data structures are used to construct a keymap from + * a set of components or to list components in the server + * database. + */ +typedef struct _XkbComponentNames { + char * keymap; + char * keycodes; + char * types; + char * compat; + char * symbols; + char * geometry; +} XkbComponentNamesRec, *XkbComponentNamesPtr; + +typedef struct _XkbComponentName { + unsigned short flags; + char * name; +} XkbComponentNameRec,*XkbComponentNamePtr; + +typedef struct _XkbComponentList { + int num_keymaps; + int num_keycodes; + int num_types; + int num_compat; + int num_symbols; + int num_geometry; + XkbComponentNamePtr keymaps; + XkbComponentNamePtr keycodes; + XkbComponentNamePtr types; + XkbComponentNamePtr compat; + XkbComponentNamePtr symbols; + XkbComponentNamePtr geometry; +} XkbComponentListRec, *XkbComponentListPtr; + + /* + * The following data structures describe and track changes to a + * non-keyboard extension device + */ +typedef struct _XkbDeviceLedInfo { + unsigned short led_class; + unsigned short led_id; + unsigned int phys_indicators; + unsigned int maps_present; + unsigned int names_present; + unsigned int state; + Atom names[XkbNumIndicators]; + XkbIndicatorMapRec maps[XkbNumIndicators]; +} XkbDeviceLedInfoRec,*XkbDeviceLedInfoPtr; + +typedef struct _XkbDeviceInfo { + char * name; + Atom type; + unsigned short device_spec; + Bool has_own_state; + unsigned short supported; + unsigned short unsupported; + + unsigned short num_btns; + XkbAction * btn_acts; + + unsigned short sz_leds; + unsigned short num_leds; + unsigned short dflt_kbd_fb; + unsigned short dflt_led_fb; + XkbDeviceLedInfoPtr leds; +} XkbDeviceInfoRec,*XkbDeviceInfoPtr; + +#define XkbXI_DevHasBtnActs(d) (((d)->num_btns>0)&&((d)->btn_acts!=NULL)) +#define XkbXI_LegalDevBtn(d,b) (XkbXI_DevHasBtnActs(d)&&((b)<(d)->num_btns)) +#define XkbXI_DevHasLeds(d) (((d)->num_leds>0)&&((d)->leds!=NULL)) + +typedef struct _XkbDeviceLedChanges { + unsigned short led_class; + unsigned short led_id; + unsigned int defined; /* names or maps changed */ + struct _XkbDeviceLedChanges *next; +} XkbDeviceLedChangesRec,*XkbDeviceLedChangesPtr; + +typedef struct _XkbDeviceChanges { + unsigned int changed; + unsigned short first_btn; + unsigned short num_btns; + XkbDeviceLedChangesRec leds; +} XkbDeviceChangesRec,*XkbDeviceChangesPtr; + +#endif /* _XKBSTR_H_ */ diff --git a/WASM/include/X11/extensions/XShm.h b/WASM/include/X11/extensions/XShm.h new file mode 100644 index 0000000..23f0651 --- /dev/null +++ b/WASM/include/X11/extensions/XShm.h @@ -0,0 +1,135 @@ +/************************************************************ + +Copyright 1989, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + +********************************************************/ + +/* THIS IS NOT AN X CONSORTIUM STANDARD OR AN X PROJECT TEAM SPECIFICATION */ + +#ifndef _XSHM_H_ +#define _XSHM_H_ + +#include +#include + +#ifndef _XSHM_SERVER_ +typedef unsigned long ShmSeg; + +typedef struct { + int type; /* of event */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came frome a SendEvent request */ + Display *display; /* Display the event was read from */ + Drawable drawable; /* drawable of request */ + int major_code; /* ShmReqCode */ + int minor_code; /* X_ShmPutImage */ + ShmSeg shmseg; /* the ShmSeg used in the request */ + unsigned long offset; /* the offset into ShmSeg used in the request */ +} XShmCompletionEvent; + +typedef struct { + ShmSeg shmseg; /* resource id */ + int shmid; /* kernel id */ + char *shmaddr; /* address in client */ + Bool readOnly; /* how the server should attach it */ +} XShmSegmentInfo; + +_XFUNCPROTOBEGIN + +Bool XShmQueryExtension( + Display* /* dpy */ +); + +int XShmGetEventBase( + Display* /* dpy */ +); + +Bool XShmQueryVersion( + Display* /* dpy */, + int* /* majorVersion */, + int* /* minorVersion */, + Bool* /* sharedPixmaps */ +); + +int XShmPixmapFormat( + Display* /* dpy */ +); + +Bool XShmAttach( + Display* /* dpy */, + XShmSegmentInfo* /* shminfo */ +); + +Bool XShmDetach( + Display* /* dpy */, + XShmSegmentInfo* /* shminfo */ +); + +Bool XShmPutImage( + Display* /* dpy */, + Drawable /* d */, + GC /* gc */, + XImage* /* image */, + int /* src_x */, + int /* src_y */, + int /* dst_x */, + int /* dst_y */, + unsigned int /* src_width */, + unsigned int /* src_height */, + Bool /* send_event */ +); + +Bool XShmGetImage( + Display* /* dpy */, + Drawable /* d */, + XImage* /* image */, + int /* x */, + int /* y */, + unsigned long /* plane_mask */ +); + +XImage *XShmCreateImage( + Display* /* dpy */, + Visual* /* visual */, + unsigned int /* depth */, + int /* format */, + char* /* data */, + XShmSegmentInfo* /* shminfo */, + unsigned int /* width */, + unsigned int /* height */ +); + +Pixmap XShmCreatePixmap( + Display* /* dpy */, + Drawable /* d */, + char* /* data */, + XShmSegmentInfo* /* shminfo */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int /* depth */ +); + +_XFUNCPROTOEND +#endif /* _XSHM_SERVER_ */ + +#endif diff --git a/WASM/include/X11/extensions/Xext.h b/WASM/include/X11/extensions/Xext.h new file mode 100644 index 0000000..858592b --- /dev/null +++ b/WASM/include/X11/extensions/Xext.h @@ -0,0 +1,53 @@ +/* + * +Copyright 1989, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + */ + +#ifndef _XEXT_H_ +#define _XEXT_H_ + +#include + +_XFUNCPROTOBEGIN + +typedef int (*XextErrorHandler) ( + Display * /* dpy */, + _Xconst char* /* ext_name */, + _Xconst char* /* reason */ +); + +extern XextErrorHandler XSetExtensionErrorHandler( + XextErrorHandler /* handler */ +); + +extern int XMissingExtension( + Display* /* dpy */, + _Xconst char* /* ext_name */ +); + +_XFUNCPROTOEND + +#define X_EXTENSION_UNKNOWN "unknown" +#define X_EXTENSION_MISSING "missing" + +#endif /* _XEXT_H_ */ diff --git a/WASM/include/X11/extensions/extutil.h b/WASM/include/X11/extensions/extutil.h new file mode 100644 index 0000000..29404d5 --- /dev/null +++ b/WASM/include/X11/extensions/extutil.h @@ -0,0 +1,190 @@ +/* + * +Copyright 1989, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + * + * Author: Jim Fulton, MIT The Open Group + * + * Xlib Extension-Writing Utilities + * + * This package contains utilities for writing the client API for various + * protocol extensions. THESE INTERFACES ARE NOT PART OF THE X STANDARD AND + * ARE SUBJECT TO CHANGE! + */ + +#ifndef _EXTUTIL_H_ +#define _EXTUTIL_H_ + +#include + +/* + * We need to keep a list of open displays since the Xlib display list isn't + * public. We also have to per-display info in a separate block since it isn't + * stored directly in the Display structure. + */ +typedef struct _XExtDisplayInfo { + struct _XExtDisplayInfo *next; /* keep a linked list */ + Display *display; /* which display this is */ + XExtCodes *codes; /* the extension protocol codes */ + XPointer data; /* extra data for extension to use */ +} XExtDisplayInfo; + +typedef struct _XExtensionInfo { + XExtDisplayInfo *head; /* start of list */ + XExtDisplayInfo *cur; /* most recently used */ + int ndisplays; /* number of displays */ +} XExtensionInfo; + +typedef struct _XExtensionHooks { + int (*create_gc)( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + int (*copy_gc)( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + int (*flush_gc)( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + int (*free_gc)( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + int (*create_font)( + Display* /* display */, + XFontStruct* /* fs */, + XExtCodes* /* codes */ +); + int (*free_font)( + Display* /* display */, + XFontStruct* /* fs */, + XExtCodes* /* codes */ +); + int (*close_display)( + Display* /* display */, + XExtCodes* /* codes */ +); + Bool (*wire_to_event)( + Display* /* display */, + XEvent* /* re */, + xEvent* /* event */ +); + Status (*event_to_wire)( + Display* /* display */, + XEvent* /* re */, + xEvent* /* event */ +); + int (*error)( + Display* /* display */, + xError* /* err */, + XExtCodes* /* codes */, + int* /* ret_code */ +); + char *(*error_string)( + Display* /* display */, + int /* code */, + XExtCodes* /* codes */, + char* /* buffer */, + int /* nbytes */ +); +} XExtensionHooks; + +extern XExtensionInfo *XextCreateExtension( + void +); +extern void XextDestroyExtension( + XExtensionInfo* /* info */ +); +extern XExtDisplayInfo *XextAddDisplay( + XExtensionInfo* /* extinfo */, + Display* /* dpy */, + _Xconst char* /* ext_name */, + XExtensionHooks* /* hooks */, + int /* nevents */, + XPointer /* data */ +); +extern int XextRemoveDisplay( + XExtensionInfo* /* extinfo */, + Display* /* dpy */ +); +extern XExtDisplayInfo *XextFindDisplay( + XExtensionInfo* /* extinfo */, + Display* /* dpy */ +); + +#define XextHasExtension(i) ((i) && ((i)->codes)) +#define XextCheckExtension(dpy,i,name,val) \ + if (!XextHasExtension(i)) { XMissingExtension (dpy, name); return val; } +#define XextSimpleCheckExtension(dpy,i,name) \ + if (!XextHasExtension(i)) { XMissingExtension (dpy, name); return; } + + +/* + * helper macros to generate code that is common to all extensions; caller + * should prefix it with static if extension source is in one file; this + * could be a utility function, but have to stack 6 unused arguments for + * something that is called many, many times would be bad. + */ +#define XEXT_GENERATE_FIND_DISPLAY(proc,extinfo,extname,hooks,nev,data) \ +XExtDisplayInfo *proc (Display *dpy) \ +{ \ + XExtDisplayInfo *dpyinfo; \ + if (!extinfo) { if (!(extinfo = XextCreateExtension())) return NULL; } \ + if (!(dpyinfo = XextFindDisplay (extinfo, dpy))) \ + dpyinfo = XextAddDisplay (extinfo,dpy,extname,hooks,nev,data); \ + return dpyinfo; \ +} + +#define XEXT_FIND_DISPLAY_PROTO(proc) \ + XExtDisplayInfo *proc(Display *dpy) + +#define XEXT_GENERATE_CLOSE_DISPLAY(proc,extinfo) \ +int proc (Display *dpy, XExtCodes *codes) \ +{ \ + return XextRemoveDisplay (extinfo, dpy); \ +} + +#define XEXT_CLOSE_DISPLAY_PROTO(proc) \ + int proc(Display *dpy, XExtCodes *codes) + +#define XEXT_GENERATE_ERROR_STRING(proc,extname,nerr,errl) \ +char *proc (Display *dpy, int code, XExtCodes *codes, char *buf, int n) \ +{ \ + code -= codes->first_error; \ + if (code >= 0 && code < nerr) { \ + char tmp[256]; \ + sprintf (tmp, "%s.%d", extname, code); \ + XGetErrorDatabaseText (dpy, "XProtoError", tmp, errl[code], buf, n); \ + return buf; \ + } \ + return (char *)0; \ +} + +#define XEXT_ERROR_STRING_PROTO(proc) \ + char *proc(Display *dpy, int code, XExtCodes *codes, char *buf, int n) +#endif diff --git a/WASM/include/X11/extensions/shm.h b/WASM/include/X11/extensions/shm.h new file mode 100644 index 0000000..e076402 --- /dev/null +++ b/WASM/include/X11/extensions/shm.h @@ -0,0 +1,44 @@ +/************************************************************ + +Copyright 1989, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + +********************************************************/ + +/* THIS IS NOT AN X CONSORTIUM STANDARD OR AN X PROJECT TEAM SPECIFICATION */ + +#ifndef _SHM_H_ +#define _SHM_H_ + +#define SHMNAME "MIT-SHM" + +#define SHM_MAJOR_VERSION 1 /* current version numbers */ +#define SHM_MINOR_VERSION 1 + +#define ShmCompletion 0 +#define ShmNumberEvents (ShmCompletion + 1) + +#define BadShmSeg 0 +#define ShmNumberErrors (BadShmSeg + 1) + + +#endif /* _SHM_H_ */ diff --git a/WASM/include/X11/keysym.h b/WASM/include/X11/keysym.h new file mode 100644 index 0000000..641b25b --- /dev/null +++ b/WASM/include/X11/keysym.h @@ -0,0 +1,73 @@ +/*********************************************************** + +Copyright 1987, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + + +Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +******************************************************************/ + +/* default keysyms */ +#define XK_MISCELLANY +#define XK_XKB_KEYS +#define XK_LATIN1 +#define XK_LATIN2 +#define XK_LATIN3 +#define XK_LATIN4 +#define XK_LATIN8 +#define XK_LATIN9 +#define XK_CAUCASUS +#define XK_GREEK +#define XK_KATAKANA +#define XK_ARABIC +#define XK_CYRILLIC +#define XK_HEBREW +#define XK_THAI +#define XK_KOREAN +#define XK_ARMENIAN +#define XK_GEORGIAN +#define XK_VIETNAMESE +#define XK_CURRENCY +#define XK_MATHEMATICAL +#define XK_BRAILLE + +#include + diff --git a/WASM/include/X11/keysymdef.h b/WASM/include/X11/keysymdef.h new file mode 100644 index 0000000..ec125a6 --- /dev/null +++ b/WASM/include/X11/keysymdef.h @@ -0,0 +1,2389 @@ +/*********************************************************** +Copyright 1987, 1994, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall +not be used in advertising or otherwise to promote the sale, use or +other dealings in this Software without prior written authorization +from The Open Group. + + +Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +******************************************************************/ + +/* + * The "X11 Window System Protocol" standard defines in Appendix A the + * keysym codes. These 29-bit integer values identify characters or + * functions associated with each key (e.g., via the visible + * engraving) of a keyboard layout. This file assigns mnemonic macro + * names for these keysyms. + * + * This file is also compiled (by src/util/makekeys.c in libX11) into + * hash tables that can be accessed with X11 library functions such as + * XStringToKeysym() and XKeysymToString(). + * + * Where a keysym corresponds one-to-one to an ISO 10646 / Unicode + * character, this is noted in a comment that provides both the U+xxxx + * Unicode position, as well as the official Unicode name of the + * character. + * + * Where the correspondence is either not one-to-one or semantically + * unclear, the Unicode position and name are enclosed in + * parentheses. Such legacy keysyms should be considered deprecated + * and are not recommended for use in future keyboard mappings. + * + * For any future extension of the keysyms with characters already + * found in ISO 10646 / Unicode, the following algorithm shall be + * used. The new keysym code position will simply be the character's + * Unicode number plus 0x01000000. The keysym values in the range + * 0x01000100 to 0x0110ffff are reserved to represent Unicode + * characters in the range U+0100 to U+10FFFF. + * + * While most newer Unicode-based X11 clients do already accept + * Unicode-mapped keysyms in the range 0x01000100 to 0x0110ffff, it + * will remain necessary for clients -- in the interest of + * compatibility with existing servers -- to also understand the + * existing legacy keysym values in the range 0x0100 to 0x20ff. + * + * Where several mnemonic names are defined for the same keysym in this + * file, all but the first one listed should be considered deprecated. + * + * Mnemonic names for keysyms are defined in this file with lines + * that match one of these Perl regular expressions: + * + * /^\#define XK_([a-zA-Z_0-9]+)\s+0x([0-9a-f]+)\s*\/\* U+([0-9A-F]{4,6}) (.*) \*\/\s*$/ + * /^\#define XK_([a-zA-Z_0-9]+)\s+0x([0-9a-f]+)\s*\/\*\(U+([0-9A-F]{4,6}) (.*)\)\*\/\s*$/ + * /^\#define XK_([a-zA-Z_0-9]+)\s+0x([0-9a-f]+)\s*(\/\*\s*(.*)\s*\*\/)?\s*$/ + * + * Before adding new keysyms, please do consider the following: In + * addition to the keysym names defined in this file, the + * XStringToKeysym() and XKeysymToString() functions will also handle + * any keysym string of the form "U0020" to "U007E" and "U00A0" to + * "U10FFFF" for all possible Unicode characters. In other words, + * every possible Unicode character has already a keysym string + * defined algorithmically, even if it is not listed here. Therefore, + * defining an additional keysym macro is only necessary where a + * non-hexadecimal mnemonic name is needed, or where the new keysym + * does not represent any existing Unicode character. + * + * When adding new keysyms to this file, do not forget to also update the + * following: + * + * - the mappings in src/KeyBind.c in the repo + * git://anongit.freedesktop.org/xorg/lib/libX11 + * + * - the protocol specification in specs/XProtocol/X11.keysyms + * in the repo git://anongit.freedesktop.org/xorg/doc/xorg-docs + * + */ + +#define XK_VoidSymbol 0xffffff /* Void symbol */ + +#ifdef XK_MISCELLANY +/* + * TTY function keys, cleverly chosen to map to ASCII, for convenience of + * programming, but could have been arbitrary (at the cost of lookup + * tables in client code). + */ + +#define XK_BackSpace 0xff08 /* Back space, back char */ +#define XK_Tab 0xff09 +#define XK_Linefeed 0xff0a /* Linefeed, LF */ +#define XK_Clear 0xff0b +#define XK_Return 0xff0d /* Return, enter */ +#define XK_Pause 0xff13 /* Pause, hold */ +#define XK_Scroll_Lock 0xff14 +#define XK_Sys_Req 0xff15 +#define XK_Escape 0xff1b +#define XK_Delete 0xffff /* Delete, rubout */ + + + +/* International & multi-key character composition */ + +#define XK_Multi_key 0xff20 /* Multi-key character compose */ +#define XK_Codeinput 0xff37 +#define XK_SingleCandidate 0xff3c +#define XK_MultipleCandidate 0xff3d +#define XK_PreviousCandidate 0xff3e + +/* Japanese keyboard support */ + +#define XK_Kanji 0xff21 /* Kanji, Kanji convert */ +#define XK_Muhenkan 0xff22 /* Cancel Conversion */ +#define XK_Henkan_Mode 0xff23 /* Start/Stop Conversion */ +#define XK_Henkan 0xff23 /* Alias for Henkan_Mode */ +#define XK_Romaji 0xff24 /* to Romaji */ +#define XK_Hiragana 0xff25 /* to Hiragana */ +#define XK_Katakana 0xff26 /* to Katakana */ +#define XK_Hiragana_Katakana 0xff27 /* Hiragana/Katakana toggle */ +#define XK_Zenkaku 0xff28 /* to Zenkaku */ +#define XK_Hankaku 0xff29 /* to Hankaku */ +#define XK_Zenkaku_Hankaku 0xff2a /* Zenkaku/Hankaku toggle */ +#define XK_Touroku 0xff2b /* Add to Dictionary */ +#define XK_Massyo 0xff2c /* Delete from Dictionary */ +#define XK_Kana_Lock 0xff2d /* Kana Lock */ +#define XK_Kana_Shift 0xff2e /* Kana Shift */ +#define XK_Eisu_Shift 0xff2f /* Alphanumeric Shift */ +#define XK_Eisu_toggle 0xff30 /* Alphanumeric toggle */ +#define XK_Kanji_Bangou 0xff37 /* Codeinput */ +#define XK_Zen_Koho 0xff3d /* Multiple/All Candidate(s) */ +#define XK_Mae_Koho 0xff3e /* Previous Candidate */ + +/* 0xff31 thru 0xff3f are under XK_KOREAN */ + +/* Cursor control & motion */ + +#define XK_Home 0xff50 +#define XK_Left 0xff51 /* Move left, left arrow */ +#define XK_Up 0xff52 /* Move up, up arrow */ +#define XK_Right 0xff53 /* Move right, right arrow */ +#define XK_Down 0xff54 /* Move down, down arrow */ +#define XK_Prior 0xff55 /* Prior, previous */ +#define XK_Page_Up 0xff55 +#define XK_Next 0xff56 /* Next */ +#define XK_Page_Down 0xff56 +#define XK_End 0xff57 /* EOL */ +#define XK_Begin 0xff58 /* BOL */ + + +/* Misc functions */ + +#define XK_Select 0xff60 /* Select, mark */ +#define XK_Print 0xff61 +#define XK_Execute 0xff62 /* Execute, run, do */ +#define XK_Insert 0xff63 /* Insert, insert here */ +#define XK_Undo 0xff65 +#define XK_Redo 0xff66 /* Redo, again */ +#define XK_Menu 0xff67 +#define XK_Find 0xff68 /* Find, search */ +#define XK_Cancel 0xff69 /* Cancel, stop, abort, exit */ +#define XK_Help 0xff6a /* Help */ +#define XK_Break 0xff6b +#define XK_Mode_switch 0xff7e /* Character set switch */ +#define XK_script_switch 0xff7e /* Alias for mode_switch */ +#define XK_Num_Lock 0xff7f + +/* Keypad functions, keypad numbers cleverly chosen to map to ASCII */ + +#define XK_KP_Space 0xff80 /* Space */ +#define XK_KP_Tab 0xff89 +#define XK_KP_Enter 0xff8d /* Enter */ +#define XK_KP_F1 0xff91 /* PF1, KP_A, ... */ +#define XK_KP_F2 0xff92 +#define XK_KP_F3 0xff93 +#define XK_KP_F4 0xff94 +#define XK_KP_Home 0xff95 +#define XK_KP_Left 0xff96 +#define XK_KP_Up 0xff97 +#define XK_KP_Right 0xff98 +#define XK_KP_Down 0xff99 +#define XK_KP_Prior 0xff9a +#define XK_KP_Page_Up 0xff9a +#define XK_KP_Next 0xff9b +#define XK_KP_Page_Down 0xff9b +#define XK_KP_End 0xff9c +#define XK_KP_Begin 0xff9d +#define XK_KP_Insert 0xff9e +#define XK_KP_Delete 0xff9f +#define XK_KP_Equal 0xffbd /* Equals */ +#define XK_KP_Multiply 0xffaa +#define XK_KP_Add 0xffab +#define XK_KP_Separator 0xffac /* Separator, often comma */ +#define XK_KP_Subtract 0xffad +#define XK_KP_Decimal 0xffae +#define XK_KP_Divide 0xffaf + +#define XK_KP_0 0xffb0 +#define XK_KP_1 0xffb1 +#define XK_KP_2 0xffb2 +#define XK_KP_3 0xffb3 +#define XK_KP_4 0xffb4 +#define XK_KP_5 0xffb5 +#define XK_KP_6 0xffb6 +#define XK_KP_7 0xffb7 +#define XK_KP_8 0xffb8 +#define XK_KP_9 0xffb9 + + + +/* + * Auxiliary functions; note the duplicate definitions for left and right + * function keys; Sun keyboards and a few other manufacturers have such + * function key groups on the left and/or right sides of the keyboard. + * We've not found a keyboard with more than 35 function keys total. + */ + +#define XK_F1 0xffbe +#define XK_F2 0xffbf +#define XK_F3 0xffc0 +#define XK_F4 0xffc1 +#define XK_F5 0xffc2 +#define XK_F6 0xffc3 +#define XK_F7 0xffc4 +#define XK_F8 0xffc5 +#define XK_F9 0xffc6 +#define XK_F10 0xffc7 +#define XK_F11 0xffc8 +#define XK_L1 0xffc8 +#define XK_F12 0xffc9 +#define XK_L2 0xffc9 +#define XK_F13 0xffca +#define XK_L3 0xffca +#define XK_F14 0xffcb +#define XK_L4 0xffcb +#define XK_F15 0xffcc +#define XK_L5 0xffcc +#define XK_F16 0xffcd +#define XK_L6 0xffcd +#define XK_F17 0xffce +#define XK_L7 0xffce +#define XK_F18 0xffcf +#define XK_L8 0xffcf +#define XK_F19 0xffd0 +#define XK_L9 0xffd0 +#define XK_F20 0xffd1 +#define XK_L10 0xffd1 +#define XK_F21 0xffd2 +#define XK_R1 0xffd2 +#define XK_F22 0xffd3 +#define XK_R2 0xffd3 +#define XK_F23 0xffd4 +#define XK_R3 0xffd4 +#define XK_F24 0xffd5 +#define XK_R4 0xffd5 +#define XK_F25 0xffd6 +#define XK_R5 0xffd6 +#define XK_F26 0xffd7 +#define XK_R6 0xffd7 +#define XK_F27 0xffd8 +#define XK_R7 0xffd8 +#define XK_F28 0xffd9 +#define XK_R8 0xffd9 +#define XK_F29 0xffda +#define XK_R9 0xffda +#define XK_F30 0xffdb +#define XK_R10 0xffdb +#define XK_F31 0xffdc +#define XK_R11 0xffdc +#define XK_F32 0xffdd +#define XK_R12 0xffdd +#define XK_F33 0xffde +#define XK_R13 0xffde +#define XK_F34 0xffdf +#define XK_R14 0xffdf +#define XK_F35 0xffe0 +#define XK_R15 0xffe0 + +/* Modifiers */ + +#define XK_Shift_L 0xffe1 /* Left shift */ +#define XK_Shift_R 0xffe2 /* Right shift */ +#define XK_Control_L 0xffe3 /* Left control */ +#define XK_Control_R 0xffe4 /* Right control */ +#define XK_Caps_Lock 0xffe5 /* Caps lock */ +#define XK_Shift_Lock 0xffe6 /* Shift lock */ + +#define XK_Meta_L 0xffe7 /* Left meta */ +#define XK_Meta_R 0xffe8 /* Right meta */ +#define XK_Alt_L 0xffe9 /* Left alt */ +#define XK_Alt_R 0xffea /* Right alt */ +#define XK_Super_L 0xffeb /* Left super */ +#define XK_Super_R 0xffec /* Right super */ +#define XK_Hyper_L 0xffed /* Left hyper */ +#define XK_Hyper_R 0xffee /* Right hyper */ +#endif /* XK_MISCELLANY */ + +/* + * Keyboard (XKB) Extension function and modifier keys + * (from Appendix C of "The X Keyboard Extension: Protocol Specification") + * Byte 3 = 0xfe + */ + +#ifdef XK_XKB_KEYS +#define XK_ISO_Lock 0xfe01 +#define XK_ISO_Level2_Latch 0xfe02 +#define XK_ISO_Level3_Shift 0xfe03 +#define XK_ISO_Level3_Latch 0xfe04 +#define XK_ISO_Level3_Lock 0xfe05 +#define XK_ISO_Level5_Shift 0xfe11 +#define XK_ISO_Level5_Latch 0xfe12 +#define XK_ISO_Level5_Lock 0xfe13 +#define XK_ISO_Group_Shift 0xff7e /* Alias for mode_switch */ +#define XK_ISO_Group_Latch 0xfe06 +#define XK_ISO_Group_Lock 0xfe07 +#define XK_ISO_Next_Group 0xfe08 +#define XK_ISO_Next_Group_Lock 0xfe09 +#define XK_ISO_Prev_Group 0xfe0a +#define XK_ISO_Prev_Group_Lock 0xfe0b +#define XK_ISO_First_Group 0xfe0c +#define XK_ISO_First_Group_Lock 0xfe0d +#define XK_ISO_Last_Group 0xfe0e +#define XK_ISO_Last_Group_Lock 0xfe0f + +#define XK_ISO_Left_Tab 0xfe20 +#define XK_ISO_Move_Line_Up 0xfe21 +#define XK_ISO_Move_Line_Down 0xfe22 +#define XK_ISO_Partial_Line_Up 0xfe23 +#define XK_ISO_Partial_Line_Down 0xfe24 +#define XK_ISO_Partial_Space_Left 0xfe25 +#define XK_ISO_Partial_Space_Right 0xfe26 +#define XK_ISO_Set_Margin_Left 0xfe27 +#define XK_ISO_Set_Margin_Right 0xfe28 +#define XK_ISO_Release_Margin_Left 0xfe29 +#define XK_ISO_Release_Margin_Right 0xfe2a +#define XK_ISO_Release_Both_Margins 0xfe2b +#define XK_ISO_Fast_Cursor_Left 0xfe2c +#define XK_ISO_Fast_Cursor_Right 0xfe2d +#define XK_ISO_Fast_Cursor_Up 0xfe2e +#define XK_ISO_Fast_Cursor_Down 0xfe2f +#define XK_ISO_Continuous_Underline 0xfe30 +#define XK_ISO_Discontinuous_Underline 0xfe31 +#define XK_ISO_Emphasize 0xfe32 +#define XK_ISO_Center_Object 0xfe33 +#define XK_ISO_Enter 0xfe34 + +#define XK_dead_grave 0xfe50 +#define XK_dead_acute 0xfe51 +#define XK_dead_circumflex 0xfe52 +#define XK_dead_tilde 0xfe53 +#define XK_dead_perispomeni 0xfe53 /* alias for dead_tilde */ +#define XK_dead_macron 0xfe54 +#define XK_dead_breve 0xfe55 +#define XK_dead_abovedot 0xfe56 +#define XK_dead_diaeresis 0xfe57 +#define XK_dead_abovering 0xfe58 +#define XK_dead_doubleacute 0xfe59 +#define XK_dead_caron 0xfe5a +#define XK_dead_cedilla 0xfe5b +#define XK_dead_ogonek 0xfe5c +#define XK_dead_iota 0xfe5d +#define XK_dead_voiced_sound 0xfe5e +#define XK_dead_semivoiced_sound 0xfe5f +#define XK_dead_belowdot 0xfe60 +#define XK_dead_hook 0xfe61 +#define XK_dead_horn 0xfe62 +#define XK_dead_stroke 0xfe63 +#define XK_dead_abovecomma 0xfe64 +#define XK_dead_psili 0xfe64 /* alias for dead_abovecomma */ +#define XK_dead_abovereversedcomma 0xfe65 +#define XK_dead_dasia 0xfe65 /* alias for dead_abovereversedcomma */ +#define XK_dead_doublegrave 0xfe66 +#define XK_dead_belowring 0xfe67 +#define XK_dead_belowmacron 0xfe68 +#define XK_dead_belowcircumflex 0xfe69 +#define XK_dead_belowtilde 0xfe6a +#define XK_dead_belowbreve 0xfe6b +#define XK_dead_belowdiaeresis 0xfe6c +#define XK_dead_invertedbreve 0xfe6d +#define XK_dead_belowcomma 0xfe6e +#define XK_dead_currency 0xfe6f + +/* dead vowels for universal syllable entry */ +#define XK_dead_a 0xfe80 +#define XK_dead_A 0xfe81 +#define XK_dead_e 0xfe82 +#define XK_dead_E 0xfe83 +#define XK_dead_i 0xfe84 +#define XK_dead_I 0xfe85 +#define XK_dead_o 0xfe86 +#define XK_dead_O 0xfe87 +#define XK_dead_u 0xfe88 +#define XK_dead_U 0xfe89 +#define XK_dead_small_schwa 0xfe8a +#define XK_dead_capital_schwa 0xfe8b + +#define XK_First_Virtual_Screen 0xfed0 +#define XK_Prev_Virtual_Screen 0xfed1 +#define XK_Next_Virtual_Screen 0xfed2 +#define XK_Last_Virtual_Screen 0xfed4 +#define XK_Terminate_Server 0xfed5 + +#define XK_AccessX_Enable 0xfe70 +#define XK_AccessX_Feedback_Enable 0xfe71 +#define XK_RepeatKeys_Enable 0xfe72 +#define XK_SlowKeys_Enable 0xfe73 +#define XK_BounceKeys_Enable 0xfe74 +#define XK_StickyKeys_Enable 0xfe75 +#define XK_MouseKeys_Enable 0xfe76 +#define XK_MouseKeys_Accel_Enable 0xfe77 +#define XK_Overlay1_Enable 0xfe78 +#define XK_Overlay2_Enable 0xfe79 +#define XK_AudibleBell_Enable 0xfe7a + +#define XK_Pointer_Left 0xfee0 +#define XK_Pointer_Right 0xfee1 +#define XK_Pointer_Up 0xfee2 +#define XK_Pointer_Down 0xfee3 +#define XK_Pointer_UpLeft 0xfee4 +#define XK_Pointer_UpRight 0xfee5 +#define XK_Pointer_DownLeft 0xfee6 +#define XK_Pointer_DownRight 0xfee7 +#define XK_Pointer_Button_Dflt 0xfee8 +#define XK_Pointer_Button1 0xfee9 +#define XK_Pointer_Button2 0xfeea +#define XK_Pointer_Button3 0xfeeb +#define XK_Pointer_Button4 0xfeec +#define XK_Pointer_Button5 0xfeed +#define XK_Pointer_DblClick_Dflt 0xfeee +#define XK_Pointer_DblClick1 0xfeef +#define XK_Pointer_DblClick2 0xfef0 +#define XK_Pointer_DblClick3 0xfef1 +#define XK_Pointer_DblClick4 0xfef2 +#define XK_Pointer_DblClick5 0xfef3 +#define XK_Pointer_Drag_Dflt 0xfef4 +#define XK_Pointer_Drag1 0xfef5 +#define XK_Pointer_Drag2 0xfef6 +#define XK_Pointer_Drag3 0xfef7 +#define XK_Pointer_Drag4 0xfef8 +#define XK_Pointer_Drag5 0xfefd + +#define XK_Pointer_EnableKeys 0xfef9 +#define XK_Pointer_Accelerate 0xfefa +#define XK_Pointer_DfltBtnNext 0xfefb +#define XK_Pointer_DfltBtnPrev 0xfefc + +#endif /* XK_XKB_KEYS */ + +/* + * 3270 Terminal Keys + * Byte 3 = 0xfd + */ + +#ifdef XK_3270 +#define XK_3270_Duplicate 0xfd01 +#define XK_3270_FieldMark 0xfd02 +#define XK_3270_Right2 0xfd03 +#define XK_3270_Left2 0xfd04 +#define XK_3270_BackTab 0xfd05 +#define XK_3270_EraseEOF 0xfd06 +#define XK_3270_EraseInput 0xfd07 +#define XK_3270_Reset 0xfd08 +#define XK_3270_Quit 0xfd09 +#define XK_3270_PA1 0xfd0a +#define XK_3270_PA2 0xfd0b +#define XK_3270_PA3 0xfd0c +#define XK_3270_Test 0xfd0d +#define XK_3270_Attn 0xfd0e +#define XK_3270_CursorBlink 0xfd0f +#define XK_3270_AltCursor 0xfd10 +#define XK_3270_KeyClick 0xfd11 +#define XK_3270_Jump 0xfd12 +#define XK_3270_Ident 0xfd13 +#define XK_3270_Rule 0xfd14 +#define XK_3270_Copy 0xfd15 +#define XK_3270_Play 0xfd16 +#define XK_3270_Setup 0xfd17 +#define XK_3270_Record 0xfd18 +#define XK_3270_ChangeScreen 0xfd19 +#define XK_3270_DeleteWord 0xfd1a +#define XK_3270_ExSelect 0xfd1b +#define XK_3270_CursorSelect 0xfd1c +#define XK_3270_PrintScreen 0xfd1d +#define XK_3270_Enter 0xfd1e +#endif /* XK_3270 */ + +/* + * Latin 1 + * (ISO/IEC 8859-1 = Unicode U+0020..U+00FF) + * Byte 3 = 0 + */ +#ifdef XK_LATIN1 +#define XK_space 0x0020 /* U+0020 SPACE */ +#define XK_exclam 0x0021 /* U+0021 EXCLAMATION MARK */ +#define XK_quotedbl 0x0022 /* U+0022 QUOTATION MARK */ +#define XK_numbersign 0x0023 /* U+0023 NUMBER SIGN */ +#define XK_dollar 0x0024 /* U+0024 DOLLAR SIGN */ +#define XK_percent 0x0025 /* U+0025 PERCENT SIGN */ +#define XK_ampersand 0x0026 /* U+0026 AMPERSAND */ +#define XK_apostrophe 0x0027 /* U+0027 APOSTROPHE */ +#define XK_quoteright 0x0027 /* deprecated */ +#define XK_parenleft 0x0028 /* U+0028 LEFT PARENTHESIS */ +#define XK_parenright 0x0029 /* U+0029 RIGHT PARENTHESIS */ +#define XK_asterisk 0x002a /* U+002A ASTERISK */ +#define XK_plus 0x002b /* U+002B PLUS SIGN */ +#define XK_comma 0x002c /* U+002C COMMA */ +#define XK_minus 0x002d /* U+002D HYPHEN-MINUS */ +#define XK_period 0x002e /* U+002E FULL STOP */ +#define XK_slash 0x002f /* U+002F SOLIDUS */ +#define XK_0 0x0030 /* U+0030 DIGIT ZERO */ +#define XK_1 0x0031 /* U+0031 DIGIT ONE */ +#define XK_2 0x0032 /* U+0032 DIGIT TWO */ +#define XK_3 0x0033 /* U+0033 DIGIT THREE */ +#define XK_4 0x0034 /* U+0034 DIGIT FOUR */ +#define XK_5 0x0035 /* U+0035 DIGIT FIVE */ +#define XK_6 0x0036 /* U+0036 DIGIT SIX */ +#define XK_7 0x0037 /* U+0037 DIGIT SEVEN */ +#define XK_8 0x0038 /* U+0038 DIGIT EIGHT */ +#define XK_9 0x0039 /* U+0039 DIGIT NINE */ +#define XK_colon 0x003a /* U+003A COLON */ +#define XK_semicolon 0x003b /* U+003B SEMICOLON */ +#define XK_less 0x003c /* U+003C LESS-THAN SIGN */ +#define XK_equal 0x003d /* U+003D EQUALS SIGN */ +#define XK_greater 0x003e /* U+003E GREATER-THAN SIGN */ +#define XK_question 0x003f /* U+003F QUESTION MARK */ +#define XK_at 0x0040 /* U+0040 COMMERCIAL AT */ +#define XK_A 0x0041 /* U+0041 LATIN CAPITAL LETTER A */ +#define XK_B 0x0042 /* U+0042 LATIN CAPITAL LETTER B */ +#define XK_C 0x0043 /* U+0043 LATIN CAPITAL LETTER C */ +#define XK_D 0x0044 /* U+0044 LATIN CAPITAL LETTER D */ +#define XK_E 0x0045 /* U+0045 LATIN CAPITAL LETTER E */ +#define XK_F 0x0046 /* U+0046 LATIN CAPITAL LETTER F */ +#define XK_G 0x0047 /* U+0047 LATIN CAPITAL LETTER G */ +#define XK_H 0x0048 /* U+0048 LATIN CAPITAL LETTER H */ +#define XK_I 0x0049 /* U+0049 LATIN CAPITAL LETTER I */ +#define XK_J 0x004a /* U+004A LATIN CAPITAL LETTER J */ +#define XK_K 0x004b /* U+004B LATIN CAPITAL LETTER K */ +#define XK_L 0x004c /* U+004C LATIN CAPITAL LETTER L */ +#define XK_M 0x004d /* U+004D LATIN CAPITAL LETTER M */ +#define XK_N 0x004e /* U+004E LATIN CAPITAL LETTER N */ +#define XK_O 0x004f /* U+004F LATIN CAPITAL LETTER O */ +#define XK_P 0x0050 /* U+0050 LATIN CAPITAL LETTER P */ +#define XK_Q 0x0051 /* U+0051 LATIN CAPITAL LETTER Q */ +#define XK_R 0x0052 /* U+0052 LATIN CAPITAL LETTER R */ +#define XK_S 0x0053 /* U+0053 LATIN CAPITAL LETTER S */ +#define XK_T 0x0054 /* U+0054 LATIN CAPITAL LETTER T */ +#define XK_U 0x0055 /* U+0055 LATIN CAPITAL LETTER U */ +#define XK_V 0x0056 /* U+0056 LATIN CAPITAL LETTER V */ +#define XK_W 0x0057 /* U+0057 LATIN CAPITAL LETTER W */ +#define XK_X 0x0058 /* U+0058 LATIN CAPITAL LETTER X */ +#define XK_Y 0x0059 /* U+0059 LATIN CAPITAL LETTER Y */ +#define XK_Z 0x005a /* U+005A LATIN CAPITAL LETTER Z */ +#define XK_bracketleft 0x005b /* U+005B LEFT SQUARE BRACKET */ +#define XK_backslash 0x005c /* U+005C REVERSE SOLIDUS */ +#define XK_bracketright 0x005d /* U+005D RIGHT SQUARE BRACKET */ +#define XK_asciicircum 0x005e /* U+005E CIRCUMFLEX ACCENT */ +#define XK_underscore 0x005f /* U+005F LOW LINE */ +#define XK_grave 0x0060 /* U+0060 GRAVE ACCENT */ +#define XK_quoteleft 0x0060 /* deprecated */ +#define XK_a 0x0061 /* U+0061 LATIN SMALL LETTER A */ +#define XK_b 0x0062 /* U+0062 LATIN SMALL LETTER B */ +#define XK_c 0x0063 /* U+0063 LATIN SMALL LETTER C */ +#define XK_d 0x0064 /* U+0064 LATIN SMALL LETTER D */ +#define XK_e 0x0065 /* U+0065 LATIN SMALL LETTER E */ +#define XK_f 0x0066 /* U+0066 LATIN SMALL LETTER F */ +#define XK_g 0x0067 /* U+0067 LATIN SMALL LETTER G */ +#define XK_h 0x0068 /* U+0068 LATIN SMALL LETTER H */ +#define XK_i 0x0069 /* U+0069 LATIN SMALL LETTER I */ +#define XK_j 0x006a /* U+006A LATIN SMALL LETTER J */ +#define XK_k 0x006b /* U+006B LATIN SMALL LETTER K */ +#define XK_l 0x006c /* U+006C LATIN SMALL LETTER L */ +#define XK_m 0x006d /* U+006D LATIN SMALL LETTER M */ +#define XK_n 0x006e /* U+006E LATIN SMALL LETTER N */ +#define XK_o 0x006f /* U+006F LATIN SMALL LETTER O */ +#define XK_p 0x0070 /* U+0070 LATIN SMALL LETTER P */ +#define XK_q 0x0071 /* U+0071 LATIN SMALL LETTER Q */ +#define XK_r 0x0072 /* U+0072 LATIN SMALL LETTER R */ +#define XK_s 0x0073 /* U+0073 LATIN SMALL LETTER S */ +#define XK_t 0x0074 /* U+0074 LATIN SMALL LETTER T */ +#define XK_u 0x0075 /* U+0075 LATIN SMALL LETTER U */ +#define XK_v 0x0076 /* U+0076 LATIN SMALL LETTER V */ +#define XK_w 0x0077 /* U+0077 LATIN SMALL LETTER W */ +#define XK_x 0x0078 /* U+0078 LATIN SMALL LETTER X */ +#define XK_y 0x0079 /* U+0079 LATIN SMALL LETTER Y */ +#define XK_z 0x007a /* U+007A LATIN SMALL LETTER Z */ +#define XK_braceleft 0x007b /* U+007B LEFT CURLY BRACKET */ +#define XK_bar 0x007c /* U+007C VERTICAL LINE */ +#define XK_braceright 0x007d /* U+007D RIGHT CURLY BRACKET */ +#define XK_asciitilde 0x007e /* U+007E TILDE */ + +#define XK_nobreakspace 0x00a0 /* U+00A0 NO-BREAK SPACE */ +#define XK_exclamdown 0x00a1 /* U+00A1 INVERTED EXCLAMATION MARK */ +#define XK_cent 0x00a2 /* U+00A2 CENT SIGN */ +#define XK_sterling 0x00a3 /* U+00A3 POUND SIGN */ +#define XK_currency 0x00a4 /* U+00A4 CURRENCY SIGN */ +#define XK_yen 0x00a5 /* U+00A5 YEN SIGN */ +#define XK_brokenbar 0x00a6 /* U+00A6 BROKEN BAR */ +#define XK_section 0x00a7 /* U+00A7 SECTION SIGN */ +#define XK_diaeresis 0x00a8 /* U+00A8 DIAERESIS */ +#define XK_copyright 0x00a9 /* U+00A9 COPYRIGHT SIGN */ +#define XK_ordfeminine 0x00aa /* U+00AA FEMININE ORDINAL INDICATOR */ +#define XK_guillemotleft 0x00ab /* U+00AB LEFT-POINTING DOUBLE ANGLE QUOTATION MARK */ +#define XK_notsign 0x00ac /* U+00AC NOT SIGN */ +#define XK_hyphen 0x00ad /* U+00AD SOFT HYPHEN */ +#define XK_registered 0x00ae /* U+00AE REGISTERED SIGN */ +#define XK_macron 0x00af /* U+00AF MACRON */ +#define XK_degree 0x00b0 /* U+00B0 DEGREE SIGN */ +#define XK_plusminus 0x00b1 /* U+00B1 PLUS-MINUS SIGN */ +#define XK_twosuperior 0x00b2 /* U+00B2 SUPERSCRIPT TWO */ +#define XK_threesuperior 0x00b3 /* U+00B3 SUPERSCRIPT THREE */ +#define XK_acute 0x00b4 /* U+00B4 ACUTE ACCENT */ +#define XK_mu 0x00b5 /* U+00B5 MICRO SIGN */ +#define XK_paragraph 0x00b6 /* U+00B6 PILCROW SIGN */ +#define XK_periodcentered 0x00b7 /* U+00B7 MIDDLE DOT */ +#define XK_cedilla 0x00b8 /* U+00B8 CEDILLA */ +#define XK_onesuperior 0x00b9 /* U+00B9 SUPERSCRIPT ONE */ +#define XK_masculine 0x00ba /* U+00BA MASCULINE ORDINAL INDICATOR */ +#define XK_guillemotright 0x00bb /* U+00BB RIGHT-POINTING DOUBLE ANGLE QUOTATION MARK */ +#define XK_onequarter 0x00bc /* U+00BC VULGAR FRACTION ONE QUARTER */ +#define XK_onehalf 0x00bd /* U+00BD VULGAR FRACTION ONE HALF */ +#define XK_threequarters 0x00be /* U+00BE VULGAR FRACTION THREE QUARTERS */ +#define XK_questiondown 0x00bf /* U+00BF INVERTED QUESTION MARK */ +#define XK_Agrave 0x00c0 /* U+00C0 LATIN CAPITAL LETTER A WITH GRAVE */ +#define XK_Aacute 0x00c1 /* U+00C1 LATIN CAPITAL LETTER A WITH ACUTE */ +#define XK_Acircumflex 0x00c2 /* U+00C2 LATIN CAPITAL LETTER A WITH CIRCUMFLEX */ +#define XK_Atilde 0x00c3 /* U+00C3 LATIN CAPITAL LETTER A WITH TILDE */ +#define XK_Adiaeresis 0x00c4 /* U+00C4 LATIN CAPITAL LETTER A WITH DIAERESIS */ +#define XK_Aring 0x00c5 /* U+00C5 LATIN CAPITAL LETTER A WITH RING ABOVE */ +#define XK_AE 0x00c6 /* U+00C6 LATIN CAPITAL LETTER AE */ +#define XK_Ccedilla 0x00c7 /* U+00C7 LATIN CAPITAL LETTER C WITH CEDILLA */ +#define XK_Egrave 0x00c8 /* U+00C8 LATIN CAPITAL LETTER E WITH GRAVE */ +#define XK_Eacute 0x00c9 /* U+00C9 LATIN CAPITAL LETTER E WITH ACUTE */ +#define XK_Ecircumflex 0x00ca /* U+00CA LATIN CAPITAL LETTER E WITH CIRCUMFLEX */ +#define XK_Ediaeresis 0x00cb /* U+00CB LATIN CAPITAL LETTER E WITH DIAERESIS */ +#define XK_Igrave 0x00cc /* U+00CC LATIN CAPITAL LETTER I WITH GRAVE */ +#define XK_Iacute 0x00cd /* U+00CD LATIN CAPITAL LETTER I WITH ACUTE */ +#define XK_Icircumflex 0x00ce /* U+00CE LATIN CAPITAL LETTER I WITH CIRCUMFLEX */ +#define XK_Idiaeresis 0x00cf /* U+00CF LATIN CAPITAL LETTER I WITH DIAERESIS */ +#define XK_ETH 0x00d0 /* U+00D0 LATIN CAPITAL LETTER ETH */ +#define XK_Eth 0x00d0 /* deprecated */ +#define XK_Ntilde 0x00d1 /* U+00D1 LATIN CAPITAL LETTER N WITH TILDE */ +#define XK_Ograve 0x00d2 /* U+00D2 LATIN CAPITAL LETTER O WITH GRAVE */ +#define XK_Oacute 0x00d3 /* U+00D3 LATIN CAPITAL LETTER O WITH ACUTE */ +#define XK_Ocircumflex 0x00d4 /* U+00D4 LATIN CAPITAL LETTER O WITH CIRCUMFLEX */ +#define XK_Otilde 0x00d5 /* U+00D5 LATIN CAPITAL LETTER O WITH TILDE */ +#define XK_Odiaeresis 0x00d6 /* U+00D6 LATIN CAPITAL LETTER O WITH DIAERESIS */ +#define XK_multiply 0x00d7 /* U+00D7 MULTIPLICATION SIGN */ +#define XK_Oslash 0x00d8 /* U+00D8 LATIN CAPITAL LETTER O WITH STROKE */ +#define XK_Ooblique 0x00d8 /* U+00D8 LATIN CAPITAL LETTER O WITH STROKE */ +#define XK_Ugrave 0x00d9 /* U+00D9 LATIN CAPITAL LETTER U WITH GRAVE */ +#define XK_Uacute 0x00da /* U+00DA LATIN CAPITAL LETTER U WITH ACUTE */ +#define XK_Ucircumflex 0x00db /* U+00DB LATIN CAPITAL LETTER U WITH CIRCUMFLEX */ +#define XK_Udiaeresis 0x00dc /* U+00DC LATIN CAPITAL LETTER U WITH DIAERESIS */ +#define XK_Yacute 0x00dd /* U+00DD LATIN CAPITAL LETTER Y WITH ACUTE */ +#define XK_THORN 0x00de /* U+00DE LATIN CAPITAL LETTER THORN */ +#define XK_Thorn 0x00de /* deprecated */ +#define XK_ssharp 0x00df /* U+00DF LATIN SMALL LETTER SHARP S */ +#define XK_agrave 0x00e0 /* U+00E0 LATIN SMALL LETTER A WITH GRAVE */ +#define XK_aacute 0x00e1 /* U+00E1 LATIN SMALL LETTER A WITH ACUTE */ +#define XK_acircumflex 0x00e2 /* U+00E2 LATIN SMALL LETTER A WITH CIRCUMFLEX */ +#define XK_atilde 0x00e3 /* U+00E3 LATIN SMALL LETTER A WITH TILDE */ +#define XK_adiaeresis 0x00e4 /* U+00E4 LATIN SMALL LETTER A WITH DIAERESIS */ +#define XK_aring 0x00e5 /* U+00E5 LATIN SMALL LETTER A WITH RING ABOVE */ +#define XK_ae 0x00e6 /* U+00E6 LATIN SMALL LETTER AE */ +#define XK_ccedilla 0x00e7 /* U+00E7 LATIN SMALL LETTER C WITH CEDILLA */ +#define XK_egrave 0x00e8 /* U+00E8 LATIN SMALL LETTER E WITH GRAVE */ +#define XK_eacute 0x00e9 /* U+00E9 LATIN SMALL LETTER E WITH ACUTE */ +#define XK_ecircumflex 0x00ea /* U+00EA LATIN SMALL LETTER E WITH CIRCUMFLEX */ +#define XK_ediaeresis 0x00eb /* U+00EB LATIN SMALL LETTER E WITH DIAERESIS */ +#define XK_igrave 0x00ec /* U+00EC LATIN SMALL LETTER I WITH GRAVE */ +#define XK_iacute 0x00ed /* U+00ED LATIN SMALL LETTER I WITH ACUTE */ +#define XK_icircumflex 0x00ee /* U+00EE LATIN SMALL LETTER I WITH CIRCUMFLEX */ +#define XK_idiaeresis 0x00ef /* U+00EF LATIN SMALL LETTER I WITH DIAERESIS */ +#define XK_eth 0x00f0 /* U+00F0 LATIN SMALL LETTER ETH */ +#define XK_ntilde 0x00f1 /* U+00F1 LATIN SMALL LETTER N WITH TILDE */ +#define XK_ograve 0x00f2 /* U+00F2 LATIN SMALL LETTER O WITH GRAVE */ +#define XK_oacute 0x00f3 /* U+00F3 LATIN SMALL LETTER O WITH ACUTE */ +#define XK_ocircumflex 0x00f4 /* U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX */ +#define XK_otilde 0x00f5 /* U+00F5 LATIN SMALL LETTER O WITH TILDE */ +#define XK_odiaeresis 0x00f6 /* U+00F6 LATIN SMALL LETTER O WITH DIAERESIS */ +#define XK_division 0x00f7 /* U+00F7 DIVISION SIGN */ +#define XK_oslash 0x00f8 /* U+00F8 LATIN SMALL LETTER O WITH STROKE */ +#define XK_ooblique 0x00f8 /* U+00F8 LATIN SMALL LETTER O WITH STROKE */ +#define XK_ugrave 0x00f9 /* U+00F9 LATIN SMALL LETTER U WITH GRAVE */ +#define XK_uacute 0x00fa /* U+00FA LATIN SMALL LETTER U WITH ACUTE */ +#define XK_ucircumflex 0x00fb /* U+00FB LATIN SMALL LETTER U WITH CIRCUMFLEX */ +#define XK_udiaeresis 0x00fc /* U+00FC LATIN SMALL LETTER U WITH DIAERESIS */ +#define XK_yacute 0x00fd /* U+00FD LATIN SMALL LETTER Y WITH ACUTE */ +#define XK_thorn 0x00fe /* U+00FE LATIN SMALL LETTER THORN */ +#define XK_ydiaeresis 0x00ff /* U+00FF LATIN SMALL LETTER Y WITH DIAERESIS */ +#endif /* XK_LATIN1 */ + +/* + * Latin 2 + * Byte 3 = 1 + */ + +#ifdef XK_LATIN2 +#define XK_Aogonek 0x01a1 /* U+0104 LATIN CAPITAL LETTER A WITH OGONEK */ +#define XK_breve 0x01a2 /* U+02D8 BREVE */ +#define XK_Lstroke 0x01a3 /* U+0141 LATIN CAPITAL LETTER L WITH STROKE */ +#define XK_Lcaron 0x01a5 /* U+013D LATIN CAPITAL LETTER L WITH CARON */ +#define XK_Sacute 0x01a6 /* U+015A LATIN CAPITAL LETTER S WITH ACUTE */ +#define XK_Scaron 0x01a9 /* U+0160 LATIN CAPITAL LETTER S WITH CARON */ +#define XK_Scedilla 0x01aa /* U+015E LATIN CAPITAL LETTER S WITH CEDILLA */ +#define XK_Tcaron 0x01ab /* U+0164 LATIN CAPITAL LETTER T WITH CARON */ +#define XK_Zacute 0x01ac /* U+0179 LATIN CAPITAL LETTER Z WITH ACUTE */ +#define XK_Zcaron 0x01ae /* U+017D LATIN CAPITAL LETTER Z WITH CARON */ +#define XK_Zabovedot 0x01af /* U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE */ +#define XK_aogonek 0x01b1 /* U+0105 LATIN SMALL LETTER A WITH OGONEK */ +#define XK_ogonek 0x01b2 /* U+02DB OGONEK */ +#define XK_lstroke 0x01b3 /* U+0142 LATIN SMALL LETTER L WITH STROKE */ +#define XK_lcaron 0x01b5 /* U+013E LATIN SMALL LETTER L WITH CARON */ +#define XK_sacute 0x01b6 /* U+015B LATIN SMALL LETTER S WITH ACUTE */ +#define XK_caron 0x01b7 /* U+02C7 CARON */ +#define XK_scaron 0x01b9 /* U+0161 LATIN SMALL LETTER S WITH CARON */ +#define XK_scedilla 0x01ba /* U+015F LATIN SMALL LETTER S WITH CEDILLA */ +#define XK_tcaron 0x01bb /* U+0165 LATIN SMALL LETTER T WITH CARON */ +#define XK_zacute 0x01bc /* U+017A LATIN SMALL LETTER Z WITH ACUTE */ +#define XK_doubleacute 0x01bd /* U+02DD DOUBLE ACUTE ACCENT */ +#define XK_zcaron 0x01be /* U+017E LATIN SMALL LETTER Z WITH CARON */ +#define XK_zabovedot 0x01bf /* U+017C LATIN SMALL LETTER Z WITH DOT ABOVE */ +#define XK_Racute 0x01c0 /* U+0154 LATIN CAPITAL LETTER R WITH ACUTE */ +#define XK_Abreve 0x01c3 /* U+0102 LATIN CAPITAL LETTER A WITH BREVE */ +#define XK_Lacute 0x01c5 /* U+0139 LATIN CAPITAL LETTER L WITH ACUTE */ +#define XK_Cacute 0x01c6 /* U+0106 LATIN CAPITAL LETTER C WITH ACUTE */ +#define XK_Ccaron 0x01c8 /* U+010C LATIN CAPITAL LETTER C WITH CARON */ +#define XK_Eogonek 0x01ca /* U+0118 LATIN CAPITAL LETTER E WITH OGONEK */ +#define XK_Ecaron 0x01cc /* U+011A LATIN CAPITAL LETTER E WITH CARON */ +#define XK_Dcaron 0x01cf /* U+010E LATIN CAPITAL LETTER D WITH CARON */ +#define XK_Dstroke 0x01d0 /* U+0110 LATIN CAPITAL LETTER D WITH STROKE */ +#define XK_Nacute 0x01d1 /* U+0143 LATIN CAPITAL LETTER N WITH ACUTE */ +#define XK_Ncaron 0x01d2 /* U+0147 LATIN CAPITAL LETTER N WITH CARON */ +#define XK_Odoubleacute 0x01d5 /* U+0150 LATIN CAPITAL LETTER O WITH DOUBLE ACUTE */ +#define XK_Rcaron 0x01d8 /* U+0158 LATIN CAPITAL LETTER R WITH CARON */ +#define XK_Uring 0x01d9 /* U+016E LATIN CAPITAL LETTER U WITH RING ABOVE */ +#define XK_Udoubleacute 0x01db /* U+0170 LATIN CAPITAL LETTER U WITH DOUBLE ACUTE */ +#define XK_Tcedilla 0x01de /* U+0162 LATIN CAPITAL LETTER T WITH CEDILLA */ +#define XK_racute 0x01e0 /* U+0155 LATIN SMALL LETTER R WITH ACUTE */ +#define XK_abreve 0x01e3 /* U+0103 LATIN SMALL LETTER A WITH BREVE */ +#define XK_lacute 0x01e5 /* U+013A LATIN SMALL LETTER L WITH ACUTE */ +#define XK_cacute 0x01e6 /* U+0107 LATIN SMALL LETTER C WITH ACUTE */ +#define XK_ccaron 0x01e8 /* U+010D LATIN SMALL LETTER C WITH CARON */ +#define XK_eogonek 0x01ea /* U+0119 LATIN SMALL LETTER E WITH OGONEK */ +#define XK_ecaron 0x01ec /* U+011B LATIN SMALL LETTER E WITH CARON */ +#define XK_dcaron 0x01ef /* U+010F LATIN SMALL LETTER D WITH CARON */ +#define XK_dstroke 0x01f0 /* U+0111 LATIN SMALL LETTER D WITH STROKE */ +#define XK_nacute 0x01f1 /* U+0144 LATIN SMALL LETTER N WITH ACUTE */ +#define XK_ncaron 0x01f2 /* U+0148 LATIN SMALL LETTER N WITH CARON */ +#define XK_odoubleacute 0x01f5 /* U+0151 LATIN SMALL LETTER O WITH DOUBLE ACUTE */ +#define XK_udoubleacute 0x01fb /* U+0171 LATIN SMALL LETTER U WITH DOUBLE ACUTE */ +#define XK_rcaron 0x01f8 /* U+0159 LATIN SMALL LETTER R WITH CARON */ +#define XK_uring 0x01f9 /* U+016F LATIN SMALL LETTER U WITH RING ABOVE */ +#define XK_tcedilla 0x01fe /* U+0163 LATIN SMALL LETTER T WITH CEDILLA */ +#define XK_abovedot 0x01ff /* U+02D9 DOT ABOVE */ +#endif /* XK_LATIN2 */ + +/* + * Latin 3 + * Byte 3 = 2 + */ + +#ifdef XK_LATIN3 +#define XK_Hstroke 0x02a1 /* U+0126 LATIN CAPITAL LETTER H WITH STROKE */ +#define XK_Hcircumflex 0x02a6 /* U+0124 LATIN CAPITAL LETTER H WITH CIRCUMFLEX */ +#define XK_Iabovedot 0x02a9 /* U+0130 LATIN CAPITAL LETTER I WITH DOT ABOVE */ +#define XK_Gbreve 0x02ab /* U+011E LATIN CAPITAL LETTER G WITH BREVE */ +#define XK_Jcircumflex 0x02ac /* U+0134 LATIN CAPITAL LETTER J WITH CIRCUMFLEX */ +#define XK_hstroke 0x02b1 /* U+0127 LATIN SMALL LETTER H WITH STROKE */ +#define XK_hcircumflex 0x02b6 /* U+0125 LATIN SMALL LETTER H WITH CIRCUMFLEX */ +#define XK_idotless 0x02b9 /* U+0131 LATIN SMALL LETTER DOTLESS I */ +#define XK_gbreve 0x02bb /* U+011F LATIN SMALL LETTER G WITH BREVE */ +#define XK_jcircumflex 0x02bc /* U+0135 LATIN SMALL LETTER J WITH CIRCUMFLEX */ +#define XK_Cabovedot 0x02c5 /* U+010A LATIN CAPITAL LETTER C WITH DOT ABOVE */ +#define XK_Ccircumflex 0x02c6 /* U+0108 LATIN CAPITAL LETTER C WITH CIRCUMFLEX */ +#define XK_Gabovedot 0x02d5 /* U+0120 LATIN CAPITAL LETTER G WITH DOT ABOVE */ +#define XK_Gcircumflex 0x02d8 /* U+011C LATIN CAPITAL LETTER G WITH CIRCUMFLEX */ +#define XK_Ubreve 0x02dd /* U+016C LATIN CAPITAL LETTER U WITH BREVE */ +#define XK_Scircumflex 0x02de /* U+015C LATIN CAPITAL LETTER S WITH CIRCUMFLEX */ +#define XK_cabovedot 0x02e5 /* U+010B LATIN SMALL LETTER C WITH DOT ABOVE */ +#define XK_ccircumflex 0x02e6 /* U+0109 LATIN SMALL LETTER C WITH CIRCUMFLEX */ +#define XK_gabovedot 0x02f5 /* U+0121 LATIN SMALL LETTER G WITH DOT ABOVE */ +#define XK_gcircumflex 0x02f8 /* U+011D LATIN SMALL LETTER G WITH CIRCUMFLEX */ +#define XK_ubreve 0x02fd /* U+016D LATIN SMALL LETTER U WITH BREVE */ +#define XK_scircumflex 0x02fe /* U+015D LATIN SMALL LETTER S WITH CIRCUMFLEX */ +#endif /* XK_LATIN3 */ + + +/* + * Latin 4 + * Byte 3 = 3 + */ + +#ifdef XK_LATIN4 +#define XK_kra 0x03a2 /* U+0138 LATIN SMALL LETTER KRA */ +#define XK_kappa 0x03a2 /* deprecated */ +#define XK_Rcedilla 0x03a3 /* U+0156 LATIN CAPITAL LETTER R WITH CEDILLA */ +#define XK_Itilde 0x03a5 /* U+0128 LATIN CAPITAL LETTER I WITH TILDE */ +#define XK_Lcedilla 0x03a6 /* U+013B LATIN CAPITAL LETTER L WITH CEDILLA */ +#define XK_Emacron 0x03aa /* U+0112 LATIN CAPITAL LETTER E WITH MACRON */ +#define XK_Gcedilla 0x03ab /* U+0122 LATIN CAPITAL LETTER G WITH CEDILLA */ +#define XK_Tslash 0x03ac /* U+0166 LATIN CAPITAL LETTER T WITH STROKE */ +#define XK_rcedilla 0x03b3 /* U+0157 LATIN SMALL LETTER R WITH CEDILLA */ +#define XK_itilde 0x03b5 /* U+0129 LATIN SMALL LETTER I WITH TILDE */ +#define XK_lcedilla 0x03b6 /* U+013C LATIN SMALL LETTER L WITH CEDILLA */ +#define XK_emacron 0x03ba /* U+0113 LATIN SMALL LETTER E WITH MACRON */ +#define XK_gcedilla 0x03bb /* U+0123 LATIN SMALL LETTER G WITH CEDILLA */ +#define XK_tslash 0x03bc /* U+0167 LATIN SMALL LETTER T WITH STROKE */ +#define XK_ENG 0x03bd /* U+014A LATIN CAPITAL LETTER ENG */ +#define XK_eng 0x03bf /* U+014B LATIN SMALL LETTER ENG */ +#define XK_Amacron 0x03c0 /* U+0100 LATIN CAPITAL LETTER A WITH MACRON */ +#define XK_Iogonek 0x03c7 /* U+012E LATIN CAPITAL LETTER I WITH OGONEK */ +#define XK_Eabovedot 0x03cc /* U+0116 LATIN CAPITAL LETTER E WITH DOT ABOVE */ +#define XK_Imacron 0x03cf /* U+012A LATIN CAPITAL LETTER I WITH MACRON */ +#define XK_Ncedilla 0x03d1 /* U+0145 LATIN CAPITAL LETTER N WITH CEDILLA */ +#define XK_Omacron 0x03d2 /* U+014C LATIN CAPITAL LETTER O WITH MACRON */ +#define XK_Kcedilla 0x03d3 /* U+0136 LATIN CAPITAL LETTER K WITH CEDILLA */ +#define XK_Uogonek 0x03d9 /* U+0172 LATIN CAPITAL LETTER U WITH OGONEK */ +#define XK_Utilde 0x03dd /* U+0168 LATIN CAPITAL LETTER U WITH TILDE */ +#define XK_Umacron 0x03de /* U+016A LATIN CAPITAL LETTER U WITH MACRON */ +#define XK_amacron 0x03e0 /* U+0101 LATIN SMALL LETTER A WITH MACRON */ +#define XK_iogonek 0x03e7 /* U+012F LATIN SMALL LETTER I WITH OGONEK */ +#define XK_eabovedot 0x03ec /* U+0117 LATIN SMALL LETTER E WITH DOT ABOVE */ +#define XK_imacron 0x03ef /* U+012B LATIN SMALL LETTER I WITH MACRON */ +#define XK_ncedilla 0x03f1 /* U+0146 LATIN SMALL LETTER N WITH CEDILLA */ +#define XK_omacron 0x03f2 /* U+014D LATIN SMALL LETTER O WITH MACRON */ +#define XK_kcedilla 0x03f3 /* U+0137 LATIN SMALL LETTER K WITH CEDILLA */ +#define XK_uogonek 0x03f9 /* U+0173 LATIN SMALL LETTER U WITH OGONEK */ +#define XK_utilde 0x03fd /* U+0169 LATIN SMALL LETTER U WITH TILDE */ +#define XK_umacron 0x03fe /* U+016B LATIN SMALL LETTER U WITH MACRON */ +#endif /* XK_LATIN4 */ + +/* + * Latin 8 + */ +#ifdef XK_LATIN8 +#define XK_Babovedot 0x1001e02 /* U+1E02 LATIN CAPITAL LETTER B WITH DOT ABOVE */ +#define XK_babovedot 0x1001e03 /* U+1E03 LATIN SMALL LETTER B WITH DOT ABOVE */ +#define XK_Dabovedot 0x1001e0a /* U+1E0A LATIN CAPITAL LETTER D WITH DOT ABOVE */ +#define XK_Wgrave 0x1001e80 /* U+1E80 LATIN CAPITAL LETTER W WITH GRAVE */ +#define XK_Wacute 0x1001e82 /* U+1E82 LATIN CAPITAL LETTER W WITH ACUTE */ +#define XK_dabovedot 0x1001e0b /* U+1E0B LATIN SMALL LETTER D WITH DOT ABOVE */ +#define XK_Ygrave 0x1001ef2 /* U+1EF2 LATIN CAPITAL LETTER Y WITH GRAVE */ +#define XK_Fabovedot 0x1001e1e /* U+1E1E LATIN CAPITAL LETTER F WITH DOT ABOVE */ +#define XK_fabovedot 0x1001e1f /* U+1E1F LATIN SMALL LETTER F WITH DOT ABOVE */ +#define XK_Mabovedot 0x1001e40 /* U+1E40 LATIN CAPITAL LETTER M WITH DOT ABOVE */ +#define XK_mabovedot 0x1001e41 /* U+1E41 LATIN SMALL LETTER M WITH DOT ABOVE */ +#define XK_Pabovedot 0x1001e56 /* U+1E56 LATIN CAPITAL LETTER P WITH DOT ABOVE */ +#define XK_wgrave 0x1001e81 /* U+1E81 LATIN SMALL LETTER W WITH GRAVE */ +#define XK_pabovedot 0x1001e57 /* U+1E57 LATIN SMALL LETTER P WITH DOT ABOVE */ +#define XK_wacute 0x1001e83 /* U+1E83 LATIN SMALL LETTER W WITH ACUTE */ +#define XK_Sabovedot 0x1001e60 /* U+1E60 LATIN CAPITAL LETTER S WITH DOT ABOVE */ +#define XK_ygrave 0x1001ef3 /* U+1EF3 LATIN SMALL LETTER Y WITH GRAVE */ +#define XK_Wdiaeresis 0x1001e84 /* U+1E84 LATIN CAPITAL LETTER W WITH DIAERESIS */ +#define XK_wdiaeresis 0x1001e85 /* U+1E85 LATIN SMALL LETTER W WITH DIAERESIS */ +#define XK_sabovedot 0x1001e61 /* U+1E61 LATIN SMALL LETTER S WITH DOT ABOVE */ +#define XK_Wcircumflex 0x1000174 /* U+0174 LATIN CAPITAL LETTER W WITH CIRCUMFLEX */ +#define XK_Tabovedot 0x1001e6a /* U+1E6A LATIN CAPITAL LETTER T WITH DOT ABOVE */ +#define XK_Ycircumflex 0x1000176 /* U+0176 LATIN CAPITAL LETTER Y WITH CIRCUMFLEX */ +#define XK_wcircumflex 0x1000175 /* U+0175 LATIN SMALL LETTER W WITH CIRCUMFLEX */ +#define XK_tabovedot 0x1001e6b /* U+1E6B LATIN SMALL LETTER T WITH DOT ABOVE */ +#define XK_ycircumflex 0x1000177 /* U+0177 LATIN SMALL LETTER Y WITH CIRCUMFLEX */ +#endif /* XK_LATIN8 */ + +/* + * Latin 9 + * Byte 3 = 0x13 + */ + +#ifdef XK_LATIN9 +#define XK_OE 0x13bc /* U+0152 LATIN CAPITAL LIGATURE OE */ +#define XK_oe 0x13bd /* U+0153 LATIN SMALL LIGATURE OE */ +#define XK_Ydiaeresis 0x13be /* U+0178 LATIN CAPITAL LETTER Y WITH DIAERESIS */ +#endif /* XK_LATIN9 */ + +/* + * Katakana + * Byte 3 = 4 + */ + +#ifdef XK_KATAKANA +#define XK_overline 0x047e /* U+203E OVERLINE */ +#define XK_kana_fullstop 0x04a1 /* U+3002 IDEOGRAPHIC FULL STOP */ +#define XK_kana_openingbracket 0x04a2 /* U+300C LEFT CORNER BRACKET */ +#define XK_kana_closingbracket 0x04a3 /* U+300D RIGHT CORNER BRACKET */ +#define XK_kana_comma 0x04a4 /* U+3001 IDEOGRAPHIC COMMA */ +#define XK_kana_conjunctive 0x04a5 /* U+30FB KATAKANA MIDDLE DOT */ +#define XK_kana_middledot 0x04a5 /* deprecated */ +#define XK_kana_WO 0x04a6 /* U+30F2 KATAKANA LETTER WO */ +#define XK_kana_a 0x04a7 /* U+30A1 KATAKANA LETTER SMALL A */ +#define XK_kana_i 0x04a8 /* U+30A3 KATAKANA LETTER SMALL I */ +#define XK_kana_u 0x04a9 /* U+30A5 KATAKANA LETTER SMALL U */ +#define XK_kana_e 0x04aa /* U+30A7 KATAKANA LETTER SMALL E */ +#define XK_kana_o 0x04ab /* U+30A9 KATAKANA LETTER SMALL O */ +#define XK_kana_ya 0x04ac /* U+30E3 KATAKANA LETTER SMALL YA */ +#define XK_kana_yu 0x04ad /* U+30E5 KATAKANA LETTER SMALL YU */ +#define XK_kana_yo 0x04ae /* U+30E7 KATAKANA LETTER SMALL YO */ +#define XK_kana_tsu 0x04af /* U+30C3 KATAKANA LETTER SMALL TU */ +#define XK_kana_tu 0x04af /* deprecated */ +#define XK_prolongedsound 0x04b0 /* U+30FC KATAKANA-HIRAGANA PROLONGED SOUND MARK */ +#define XK_kana_A 0x04b1 /* U+30A2 KATAKANA LETTER A */ +#define XK_kana_I 0x04b2 /* U+30A4 KATAKANA LETTER I */ +#define XK_kana_U 0x04b3 /* U+30A6 KATAKANA LETTER U */ +#define XK_kana_E 0x04b4 /* U+30A8 KATAKANA LETTER E */ +#define XK_kana_O 0x04b5 /* U+30AA KATAKANA LETTER O */ +#define XK_kana_KA 0x04b6 /* U+30AB KATAKANA LETTER KA */ +#define XK_kana_KI 0x04b7 /* U+30AD KATAKANA LETTER KI */ +#define XK_kana_KU 0x04b8 /* U+30AF KATAKANA LETTER KU */ +#define XK_kana_KE 0x04b9 /* U+30B1 KATAKANA LETTER KE */ +#define XK_kana_KO 0x04ba /* U+30B3 KATAKANA LETTER KO */ +#define XK_kana_SA 0x04bb /* U+30B5 KATAKANA LETTER SA */ +#define XK_kana_SHI 0x04bc /* U+30B7 KATAKANA LETTER SI */ +#define XK_kana_SU 0x04bd /* U+30B9 KATAKANA LETTER SU */ +#define XK_kana_SE 0x04be /* U+30BB KATAKANA LETTER SE */ +#define XK_kana_SO 0x04bf /* U+30BD KATAKANA LETTER SO */ +#define XK_kana_TA 0x04c0 /* U+30BF KATAKANA LETTER TA */ +#define XK_kana_CHI 0x04c1 /* U+30C1 KATAKANA LETTER TI */ +#define XK_kana_TI 0x04c1 /* deprecated */ +#define XK_kana_TSU 0x04c2 /* U+30C4 KATAKANA LETTER TU */ +#define XK_kana_TU 0x04c2 /* deprecated */ +#define XK_kana_TE 0x04c3 /* U+30C6 KATAKANA LETTER TE */ +#define XK_kana_TO 0x04c4 /* U+30C8 KATAKANA LETTER TO */ +#define XK_kana_NA 0x04c5 /* U+30CA KATAKANA LETTER NA */ +#define XK_kana_NI 0x04c6 /* U+30CB KATAKANA LETTER NI */ +#define XK_kana_NU 0x04c7 /* U+30CC KATAKANA LETTER NU */ +#define XK_kana_NE 0x04c8 /* U+30CD KATAKANA LETTER NE */ +#define XK_kana_NO 0x04c9 /* U+30CE KATAKANA LETTER NO */ +#define XK_kana_HA 0x04ca /* U+30CF KATAKANA LETTER HA */ +#define XK_kana_HI 0x04cb /* U+30D2 KATAKANA LETTER HI */ +#define XK_kana_FU 0x04cc /* U+30D5 KATAKANA LETTER HU */ +#define XK_kana_HU 0x04cc /* deprecated */ +#define XK_kana_HE 0x04cd /* U+30D8 KATAKANA LETTER HE */ +#define XK_kana_HO 0x04ce /* U+30DB KATAKANA LETTER HO */ +#define XK_kana_MA 0x04cf /* U+30DE KATAKANA LETTER MA */ +#define XK_kana_MI 0x04d0 /* U+30DF KATAKANA LETTER MI */ +#define XK_kana_MU 0x04d1 /* U+30E0 KATAKANA LETTER MU */ +#define XK_kana_ME 0x04d2 /* U+30E1 KATAKANA LETTER ME */ +#define XK_kana_MO 0x04d3 /* U+30E2 KATAKANA LETTER MO */ +#define XK_kana_YA 0x04d4 /* U+30E4 KATAKANA LETTER YA */ +#define XK_kana_YU 0x04d5 /* U+30E6 KATAKANA LETTER YU */ +#define XK_kana_YO 0x04d6 /* U+30E8 KATAKANA LETTER YO */ +#define XK_kana_RA 0x04d7 /* U+30E9 KATAKANA LETTER RA */ +#define XK_kana_RI 0x04d8 /* U+30EA KATAKANA LETTER RI */ +#define XK_kana_RU 0x04d9 /* U+30EB KATAKANA LETTER RU */ +#define XK_kana_RE 0x04da /* U+30EC KATAKANA LETTER RE */ +#define XK_kana_RO 0x04db /* U+30ED KATAKANA LETTER RO */ +#define XK_kana_WA 0x04dc /* U+30EF KATAKANA LETTER WA */ +#define XK_kana_N 0x04dd /* U+30F3 KATAKANA LETTER N */ +#define XK_voicedsound 0x04de /* U+309B KATAKANA-HIRAGANA VOICED SOUND MARK */ +#define XK_semivoicedsound 0x04df /* U+309C KATAKANA-HIRAGANA SEMI-VOICED SOUND MARK */ +#define XK_kana_switch 0xff7e /* Alias for mode_switch */ +#endif /* XK_KATAKANA */ + +/* + * Arabic + * Byte 3 = 5 + */ + +#ifdef XK_ARABIC +#define XK_Farsi_0 0x10006f0 /* U+06F0 EXTENDED ARABIC-INDIC DIGIT ZERO */ +#define XK_Farsi_1 0x10006f1 /* U+06F1 EXTENDED ARABIC-INDIC DIGIT ONE */ +#define XK_Farsi_2 0x10006f2 /* U+06F2 EXTENDED ARABIC-INDIC DIGIT TWO */ +#define XK_Farsi_3 0x10006f3 /* U+06F3 EXTENDED ARABIC-INDIC DIGIT THREE */ +#define XK_Farsi_4 0x10006f4 /* U+06F4 EXTENDED ARABIC-INDIC DIGIT FOUR */ +#define XK_Farsi_5 0x10006f5 /* U+06F5 EXTENDED ARABIC-INDIC DIGIT FIVE */ +#define XK_Farsi_6 0x10006f6 /* U+06F6 EXTENDED ARABIC-INDIC DIGIT SIX */ +#define XK_Farsi_7 0x10006f7 /* U+06F7 EXTENDED ARABIC-INDIC DIGIT SEVEN */ +#define XK_Farsi_8 0x10006f8 /* U+06F8 EXTENDED ARABIC-INDIC DIGIT EIGHT */ +#define XK_Farsi_9 0x10006f9 /* U+06F9 EXTENDED ARABIC-INDIC DIGIT NINE */ +#define XK_Arabic_percent 0x100066a /* U+066A ARABIC PERCENT SIGN */ +#define XK_Arabic_superscript_alef 0x1000670 /* U+0670 ARABIC LETTER SUPERSCRIPT ALEF */ +#define XK_Arabic_tteh 0x1000679 /* U+0679 ARABIC LETTER TTEH */ +#define XK_Arabic_peh 0x100067e /* U+067E ARABIC LETTER PEH */ +#define XK_Arabic_tcheh 0x1000686 /* U+0686 ARABIC LETTER TCHEH */ +#define XK_Arabic_ddal 0x1000688 /* U+0688 ARABIC LETTER DDAL */ +#define XK_Arabic_rreh 0x1000691 /* U+0691 ARABIC LETTER RREH */ +#define XK_Arabic_comma 0x05ac /* U+060C ARABIC COMMA */ +#define XK_Arabic_fullstop 0x10006d4 /* U+06D4 ARABIC FULL STOP */ +#define XK_Arabic_0 0x1000660 /* U+0660 ARABIC-INDIC DIGIT ZERO */ +#define XK_Arabic_1 0x1000661 /* U+0661 ARABIC-INDIC DIGIT ONE */ +#define XK_Arabic_2 0x1000662 /* U+0662 ARABIC-INDIC DIGIT TWO */ +#define XK_Arabic_3 0x1000663 /* U+0663 ARABIC-INDIC DIGIT THREE */ +#define XK_Arabic_4 0x1000664 /* U+0664 ARABIC-INDIC DIGIT FOUR */ +#define XK_Arabic_5 0x1000665 /* U+0665 ARABIC-INDIC DIGIT FIVE */ +#define XK_Arabic_6 0x1000666 /* U+0666 ARABIC-INDIC DIGIT SIX */ +#define XK_Arabic_7 0x1000667 /* U+0667 ARABIC-INDIC DIGIT SEVEN */ +#define XK_Arabic_8 0x1000668 /* U+0668 ARABIC-INDIC DIGIT EIGHT */ +#define XK_Arabic_9 0x1000669 /* U+0669 ARABIC-INDIC DIGIT NINE */ +#define XK_Arabic_semicolon 0x05bb /* U+061B ARABIC SEMICOLON */ +#define XK_Arabic_question_mark 0x05bf /* U+061F ARABIC QUESTION MARK */ +#define XK_Arabic_hamza 0x05c1 /* U+0621 ARABIC LETTER HAMZA */ +#define XK_Arabic_maddaonalef 0x05c2 /* U+0622 ARABIC LETTER ALEF WITH MADDA ABOVE */ +#define XK_Arabic_hamzaonalef 0x05c3 /* U+0623 ARABIC LETTER ALEF WITH HAMZA ABOVE */ +#define XK_Arabic_hamzaonwaw 0x05c4 /* U+0624 ARABIC LETTER WAW WITH HAMZA ABOVE */ +#define XK_Arabic_hamzaunderalef 0x05c5 /* U+0625 ARABIC LETTER ALEF WITH HAMZA BELOW */ +#define XK_Arabic_hamzaonyeh 0x05c6 /* U+0626 ARABIC LETTER YEH WITH HAMZA ABOVE */ +#define XK_Arabic_alef 0x05c7 /* U+0627 ARABIC LETTER ALEF */ +#define XK_Arabic_beh 0x05c8 /* U+0628 ARABIC LETTER BEH */ +#define XK_Arabic_tehmarbuta 0x05c9 /* U+0629 ARABIC LETTER TEH MARBUTA */ +#define XK_Arabic_teh 0x05ca /* U+062A ARABIC LETTER TEH */ +#define XK_Arabic_theh 0x05cb /* U+062B ARABIC LETTER THEH */ +#define XK_Arabic_jeem 0x05cc /* U+062C ARABIC LETTER JEEM */ +#define XK_Arabic_hah 0x05cd /* U+062D ARABIC LETTER HAH */ +#define XK_Arabic_khah 0x05ce /* U+062E ARABIC LETTER KHAH */ +#define XK_Arabic_dal 0x05cf /* U+062F ARABIC LETTER DAL */ +#define XK_Arabic_thal 0x05d0 /* U+0630 ARABIC LETTER THAL */ +#define XK_Arabic_ra 0x05d1 /* U+0631 ARABIC LETTER REH */ +#define XK_Arabic_zain 0x05d2 /* U+0632 ARABIC LETTER ZAIN */ +#define XK_Arabic_seen 0x05d3 /* U+0633 ARABIC LETTER SEEN */ +#define XK_Arabic_sheen 0x05d4 /* U+0634 ARABIC LETTER SHEEN */ +#define XK_Arabic_sad 0x05d5 /* U+0635 ARABIC LETTER SAD */ +#define XK_Arabic_dad 0x05d6 /* U+0636 ARABIC LETTER DAD */ +#define XK_Arabic_tah 0x05d7 /* U+0637 ARABIC LETTER TAH */ +#define XK_Arabic_zah 0x05d8 /* U+0638 ARABIC LETTER ZAH */ +#define XK_Arabic_ain 0x05d9 /* U+0639 ARABIC LETTER AIN */ +#define XK_Arabic_ghain 0x05da /* U+063A ARABIC LETTER GHAIN */ +#define XK_Arabic_tatweel 0x05e0 /* U+0640 ARABIC TATWEEL */ +#define XK_Arabic_feh 0x05e1 /* U+0641 ARABIC LETTER FEH */ +#define XK_Arabic_qaf 0x05e2 /* U+0642 ARABIC LETTER QAF */ +#define XK_Arabic_kaf 0x05e3 /* U+0643 ARABIC LETTER KAF */ +#define XK_Arabic_lam 0x05e4 /* U+0644 ARABIC LETTER LAM */ +#define XK_Arabic_meem 0x05e5 /* U+0645 ARABIC LETTER MEEM */ +#define XK_Arabic_noon 0x05e6 /* U+0646 ARABIC LETTER NOON */ +#define XK_Arabic_ha 0x05e7 /* U+0647 ARABIC LETTER HEH */ +#define XK_Arabic_heh 0x05e7 /* deprecated */ +#define XK_Arabic_waw 0x05e8 /* U+0648 ARABIC LETTER WAW */ +#define XK_Arabic_alefmaksura 0x05e9 /* U+0649 ARABIC LETTER ALEF MAKSURA */ +#define XK_Arabic_yeh 0x05ea /* U+064A ARABIC LETTER YEH */ +#define XK_Arabic_fathatan 0x05eb /* U+064B ARABIC FATHATAN */ +#define XK_Arabic_dammatan 0x05ec /* U+064C ARABIC DAMMATAN */ +#define XK_Arabic_kasratan 0x05ed /* U+064D ARABIC KASRATAN */ +#define XK_Arabic_fatha 0x05ee /* U+064E ARABIC FATHA */ +#define XK_Arabic_damma 0x05ef /* U+064F ARABIC DAMMA */ +#define XK_Arabic_kasra 0x05f0 /* U+0650 ARABIC KASRA */ +#define XK_Arabic_shadda 0x05f1 /* U+0651 ARABIC SHADDA */ +#define XK_Arabic_sukun 0x05f2 /* U+0652 ARABIC SUKUN */ +#define XK_Arabic_madda_above 0x1000653 /* U+0653 ARABIC MADDAH ABOVE */ +#define XK_Arabic_hamza_above 0x1000654 /* U+0654 ARABIC HAMZA ABOVE */ +#define XK_Arabic_hamza_below 0x1000655 /* U+0655 ARABIC HAMZA BELOW */ +#define XK_Arabic_jeh 0x1000698 /* U+0698 ARABIC LETTER JEH */ +#define XK_Arabic_veh 0x10006a4 /* U+06A4 ARABIC LETTER VEH */ +#define XK_Arabic_keheh 0x10006a9 /* U+06A9 ARABIC LETTER KEHEH */ +#define XK_Arabic_gaf 0x10006af /* U+06AF ARABIC LETTER GAF */ +#define XK_Arabic_noon_ghunna 0x10006ba /* U+06BA ARABIC LETTER NOON GHUNNA */ +#define XK_Arabic_heh_doachashmee 0x10006be /* U+06BE ARABIC LETTER HEH DOACHASHMEE */ +#define XK_Farsi_yeh 0x10006cc /* U+06CC ARABIC LETTER FARSI YEH */ +#define XK_Arabic_farsi_yeh 0x10006cc /* U+06CC ARABIC LETTER FARSI YEH */ +#define XK_Arabic_yeh_baree 0x10006d2 /* U+06D2 ARABIC LETTER YEH BARREE */ +#define XK_Arabic_heh_goal 0x10006c1 /* U+06C1 ARABIC LETTER HEH GOAL */ +#define XK_Arabic_switch 0xff7e /* Alias for mode_switch */ +#endif /* XK_ARABIC */ + +/* + * Cyrillic + * Byte 3 = 6 + */ +#ifdef XK_CYRILLIC +#define XK_Cyrillic_GHE_bar 0x1000492 /* U+0492 CYRILLIC CAPITAL LETTER GHE WITH STROKE */ +#define XK_Cyrillic_ghe_bar 0x1000493 /* U+0493 CYRILLIC SMALL LETTER GHE WITH STROKE */ +#define XK_Cyrillic_ZHE_descender 0x1000496 /* U+0496 CYRILLIC CAPITAL LETTER ZHE WITH DESCENDER */ +#define XK_Cyrillic_zhe_descender 0x1000497 /* U+0497 CYRILLIC SMALL LETTER ZHE WITH DESCENDER */ +#define XK_Cyrillic_KA_descender 0x100049a /* U+049A CYRILLIC CAPITAL LETTER KA WITH DESCENDER */ +#define XK_Cyrillic_ka_descender 0x100049b /* U+049B CYRILLIC SMALL LETTER KA WITH DESCENDER */ +#define XK_Cyrillic_KA_vertstroke 0x100049c /* U+049C CYRILLIC CAPITAL LETTER KA WITH VERTICAL STROKE */ +#define XK_Cyrillic_ka_vertstroke 0x100049d /* U+049D CYRILLIC SMALL LETTER KA WITH VERTICAL STROKE */ +#define XK_Cyrillic_EN_descender 0x10004a2 /* U+04A2 CYRILLIC CAPITAL LETTER EN WITH DESCENDER */ +#define XK_Cyrillic_en_descender 0x10004a3 /* U+04A3 CYRILLIC SMALL LETTER EN WITH DESCENDER */ +#define XK_Cyrillic_U_straight 0x10004ae /* U+04AE CYRILLIC CAPITAL LETTER STRAIGHT U */ +#define XK_Cyrillic_u_straight 0x10004af /* U+04AF CYRILLIC SMALL LETTER STRAIGHT U */ +#define XK_Cyrillic_U_straight_bar 0x10004b0 /* U+04B0 CYRILLIC CAPITAL LETTER STRAIGHT U WITH STROKE */ +#define XK_Cyrillic_u_straight_bar 0x10004b1 /* U+04B1 CYRILLIC SMALL LETTER STRAIGHT U WITH STROKE */ +#define XK_Cyrillic_HA_descender 0x10004b2 /* U+04B2 CYRILLIC CAPITAL LETTER HA WITH DESCENDER */ +#define XK_Cyrillic_ha_descender 0x10004b3 /* U+04B3 CYRILLIC SMALL LETTER HA WITH DESCENDER */ +#define XK_Cyrillic_CHE_descender 0x10004b6 /* U+04B6 CYRILLIC CAPITAL LETTER CHE WITH DESCENDER */ +#define XK_Cyrillic_che_descender 0x10004b7 /* U+04B7 CYRILLIC SMALL LETTER CHE WITH DESCENDER */ +#define XK_Cyrillic_CHE_vertstroke 0x10004b8 /* U+04B8 CYRILLIC CAPITAL LETTER CHE WITH VERTICAL STROKE */ +#define XK_Cyrillic_che_vertstroke 0x10004b9 /* U+04B9 CYRILLIC SMALL LETTER CHE WITH VERTICAL STROKE */ +#define XK_Cyrillic_SHHA 0x10004ba /* U+04BA CYRILLIC CAPITAL LETTER SHHA */ +#define XK_Cyrillic_shha 0x10004bb /* U+04BB CYRILLIC SMALL LETTER SHHA */ + +#define XK_Cyrillic_SCHWA 0x10004d8 /* U+04D8 CYRILLIC CAPITAL LETTER SCHWA */ +#define XK_Cyrillic_schwa 0x10004d9 /* U+04D9 CYRILLIC SMALL LETTER SCHWA */ +#define XK_Cyrillic_I_macron 0x10004e2 /* U+04E2 CYRILLIC CAPITAL LETTER I WITH MACRON */ +#define XK_Cyrillic_i_macron 0x10004e3 /* U+04E3 CYRILLIC SMALL LETTER I WITH MACRON */ +#define XK_Cyrillic_O_bar 0x10004e8 /* U+04E8 CYRILLIC CAPITAL LETTER BARRED O */ +#define XK_Cyrillic_o_bar 0x10004e9 /* U+04E9 CYRILLIC SMALL LETTER BARRED O */ +#define XK_Cyrillic_U_macron 0x10004ee /* U+04EE CYRILLIC CAPITAL LETTER U WITH MACRON */ +#define XK_Cyrillic_u_macron 0x10004ef /* U+04EF CYRILLIC SMALL LETTER U WITH MACRON */ + +#define XK_Serbian_dje 0x06a1 /* U+0452 CYRILLIC SMALL LETTER DJE */ +#define XK_Macedonia_gje 0x06a2 /* U+0453 CYRILLIC SMALL LETTER GJE */ +#define XK_Cyrillic_io 0x06a3 /* U+0451 CYRILLIC SMALL LETTER IO */ +#define XK_Ukrainian_ie 0x06a4 /* U+0454 CYRILLIC SMALL LETTER UKRAINIAN IE */ +#define XK_Ukranian_je 0x06a4 /* deprecated */ +#define XK_Macedonia_dse 0x06a5 /* U+0455 CYRILLIC SMALL LETTER DZE */ +#define XK_Ukrainian_i 0x06a6 /* U+0456 CYRILLIC SMALL LETTER BYELORUSSIAN-UKRAINIAN I */ +#define XK_Ukranian_i 0x06a6 /* deprecated */ +#define XK_Ukrainian_yi 0x06a7 /* U+0457 CYRILLIC SMALL LETTER YI */ +#define XK_Ukranian_yi 0x06a7 /* deprecated */ +#define XK_Cyrillic_je 0x06a8 /* U+0458 CYRILLIC SMALL LETTER JE */ +#define XK_Serbian_je 0x06a8 /* deprecated */ +#define XK_Cyrillic_lje 0x06a9 /* U+0459 CYRILLIC SMALL LETTER LJE */ +#define XK_Serbian_lje 0x06a9 /* deprecated */ +#define XK_Cyrillic_nje 0x06aa /* U+045A CYRILLIC SMALL LETTER NJE */ +#define XK_Serbian_nje 0x06aa /* deprecated */ +#define XK_Serbian_tshe 0x06ab /* U+045B CYRILLIC SMALL LETTER TSHE */ +#define XK_Macedonia_kje 0x06ac /* U+045C CYRILLIC SMALL LETTER KJE */ +#define XK_Ukrainian_ghe_with_upturn 0x06ad /* U+0491 CYRILLIC SMALL LETTER GHE WITH UPTURN */ +#define XK_Byelorussian_shortu 0x06ae /* U+045E CYRILLIC SMALL LETTER SHORT U */ +#define XK_Cyrillic_dzhe 0x06af /* U+045F CYRILLIC SMALL LETTER DZHE */ +#define XK_Serbian_dze 0x06af /* deprecated */ +#define XK_numerosign 0x06b0 /* U+2116 NUMERO SIGN */ +#define XK_Serbian_DJE 0x06b1 /* U+0402 CYRILLIC CAPITAL LETTER DJE */ +#define XK_Macedonia_GJE 0x06b2 /* U+0403 CYRILLIC CAPITAL LETTER GJE */ +#define XK_Cyrillic_IO 0x06b3 /* U+0401 CYRILLIC CAPITAL LETTER IO */ +#define XK_Ukrainian_IE 0x06b4 /* U+0404 CYRILLIC CAPITAL LETTER UKRAINIAN IE */ +#define XK_Ukranian_JE 0x06b4 /* deprecated */ +#define XK_Macedonia_DSE 0x06b5 /* U+0405 CYRILLIC CAPITAL LETTER DZE */ +#define XK_Ukrainian_I 0x06b6 /* U+0406 CYRILLIC CAPITAL LETTER BYELORUSSIAN-UKRAINIAN I */ +#define XK_Ukranian_I 0x06b6 /* deprecated */ +#define XK_Ukrainian_YI 0x06b7 /* U+0407 CYRILLIC CAPITAL LETTER YI */ +#define XK_Ukranian_YI 0x06b7 /* deprecated */ +#define XK_Cyrillic_JE 0x06b8 /* U+0408 CYRILLIC CAPITAL LETTER JE */ +#define XK_Serbian_JE 0x06b8 /* deprecated */ +#define XK_Cyrillic_LJE 0x06b9 /* U+0409 CYRILLIC CAPITAL LETTER LJE */ +#define XK_Serbian_LJE 0x06b9 /* deprecated */ +#define XK_Cyrillic_NJE 0x06ba /* U+040A CYRILLIC CAPITAL LETTER NJE */ +#define XK_Serbian_NJE 0x06ba /* deprecated */ +#define XK_Serbian_TSHE 0x06bb /* U+040B CYRILLIC CAPITAL LETTER TSHE */ +#define XK_Macedonia_KJE 0x06bc /* U+040C CYRILLIC CAPITAL LETTER KJE */ +#define XK_Ukrainian_GHE_WITH_UPTURN 0x06bd /* U+0490 CYRILLIC CAPITAL LETTER GHE WITH UPTURN */ +#define XK_Byelorussian_SHORTU 0x06be /* U+040E CYRILLIC CAPITAL LETTER SHORT U */ +#define XK_Cyrillic_DZHE 0x06bf /* U+040F CYRILLIC CAPITAL LETTER DZHE */ +#define XK_Serbian_DZE 0x06bf /* deprecated */ +#define XK_Cyrillic_yu 0x06c0 /* U+044E CYRILLIC SMALL LETTER YU */ +#define XK_Cyrillic_a 0x06c1 /* U+0430 CYRILLIC SMALL LETTER A */ +#define XK_Cyrillic_be 0x06c2 /* U+0431 CYRILLIC SMALL LETTER BE */ +#define XK_Cyrillic_tse 0x06c3 /* U+0446 CYRILLIC SMALL LETTER TSE */ +#define XK_Cyrillic_de 0x06c4 /* U+0434 CYRILLIC SMALL LETTER DE */ +#define XK_Cyrillic_ie 0x06c5 /* U+0435 CYRILLIC SMALL LETTER IE */ +#define XK_Cyrillic_ef 0x06c6 /* U+0444 CYRILLIC SMALL LETTER EF */ +#define XK_Cyrillic_ghe 0x06c7 /* U+0433 CYRILLIC SMALL LETTER GHE */ +#define XK_Cyrillic_ha 0x06c8 /* U+0445 CYRILLIC SMALL LETTER HA */ +#define XK_Cyrillic_i 0x06c9 /* U+0438 CYRILLIC SMALL LETTER I */ +#define XK_Cyrillic_shorti 0x06ca /* U+0439 CYRILLIC SMALL LETTER SHORT I */ +#define XK_Cyrillic_ka 0x06cb /* U+043A CYRILLIC SMALL LETTER KA */ +#define XK_Cyrillic_el 0x06cc /* U+043B CYRILLIC SMALL LETTER EL */ +#define XK_Cyrillic_em 0x06cd /* U+043C CYRILLIC SMALL LETTER EM */ +#define XK_Cyrillic_en 0x06ce /* U+043D CYRILLIC SMALL LETTER EN */ +#define XK_Cyrillic_o 0x06cf /* U+043E CYRILLIC SMALL LETTER O */ +#define XK_Cyrillic_pe 0x06d0 /* U+043F CYRILLIC SMALL LETTER PE */ +#define XK_Cyrillic_ya 0x06d1 /* U+044F CYRILLIC SMALL LETTER YA */ +#define XK_Cyrillic_er 0x06d2 /* U+0440 CYRILLIC SMALL LETTER ER */ +#define XK_Cyrillic_es 0x06d3 /* U+0441 CYRILLIC SMALL LETTER ES */ +#define XK_Cyrillic_te 0x06d4 /* U+0442 CYRILLIC SMALL LETTER TE */ +#define XK_Cyrillic_u 0x06d5 /* U+0443 CYRILLIC SMALL LETTER U */ +#define XK_Cyrillic_zhe 0x06d6 /* U+0436 CYRILLIC SMALL LETTER ZHE */ +#define XK_Cyrillic_ve 0x06d7 /* U+0432 CYRILLIC SMALL LETTER VE */ +#define XK_Cyrillic_softsign 0x06d8 /* U+044C CYRILLIC SMALL LETTER SOFT SIGN */ +#define XK_Cyrillic_yeru 0x06d9 /* U+044B CYRILLIC SMALL LETTER YERU */ +#define XK_Cyrillic_ze 0x06da /* U+0437 CYRILLIC SMALL LETTER ZE */ +#define XK_Cyrillic_sha 0x06db /* U+0448 CYRILLIC SMALL LETTER SHA */ +#define XK_Cyrillic_e 0x06dc /* U+044D CYRILLIC SMALL LETTER E */ +#define XK_Cyrillic_shcha 0x06dd /* U+0449 CYRILLIC SMALL LETTER SHCHA */ +#define XK_Cyrillic_che 0x06de /* U+0447 CYRILLIC SMALL LETTER CHE */ +#define XK_Cyrillic_hardsign 0x06df /* U+044A CYRILLIC SMALL LETTER HARD SIGN */ +#define XK_Cyrillic_YU 0x06e0 /* U+042E CYRILLIC CAPITAL LETTER YU */ +#define XK_Cyrillic_A 0x06e1 /* U+0410 CYRILLIC CAPITAL LETTER A */ +#define XK_Cyrillic_BE 0x06e2 /* U+0411 CYRILLIC CAPITAL LETTER BE */ +#define XK_Cyrillic_TSE 0x06e3 /* U+0426 CYRILLIC CAPITAL LETTER TSE */ +#define XK_Cyrillic_DE 0x06e4 /* U+0414 CYRILLIC CAPITAL LETTER DE */ +#define XK_Cyrillic_IE 0x06e5 /* U+0415 CYRILLIC CAPITAL LETTER IE */ +#define XK_Cyrillic_EF 0x06e6 /* U+0424 CYRILLIC CAPITAL LETTER EF */ +#define XK_Cyrillic_GHE 0x06e7 /* U+0413 CYRILLIC CAPITAL LETTER GHE */ +#define XK_Cyrillic_HA 0x06e8 /* U+0425 CYRILLIC CAPITAL LETTER HA */ +#define XK_Cyrillic_I 0x06e9 /* U+0418 CYRILLIC CAPITAL LETTER I */ +#define XK_Cyrillic_SHORTI 0x06ea /* U+0419 CYRILLIC CAPITAL LETTER SHORT I */ +#define XK_Cyrillic_KA 0x06eb /* U+041A CYRILLIC CAPITAL LETTER KA */ +#define XK_Cyrillic_EL 0x06ec /* U+041B CYRILLIC CAPITAL LETTER EL */ +#define XK_Cyrillic_EM 0x06ed /* U+041C CYRILLIC CAPITAL LETTER EM */ +#define XK_Cyrillic_EN 0x06ee /* U+041D CYRILLIC CAPITAL LETTER EN */ +#define XK_Cyrillic_O 0x06ef /* U+041E CYRILLIC CAPITAL LETTER O */ +#define XK_Cyrillic_PE 0x06f0 /* U+041F CYRILLIC CAPITAL LETTER PE */ +#define XK_Cyrillic_YA 0x06f1 /* U+042F CYRILLIC CAPITAL LETTER YA */ +#define XK_Cyrillic_ER 0x06f2 /* U+0420 CYRILLIC CAPITAL LETTER ER */ +#define XK_Cyrillic_ES 0x06f3 /* U+0421 CYRILLIC CAPITAL LETTER ES */ +#define XK_Cyrillic_TE 0x06f4 /* U+0422 CYRILLIC CAPITAL LETTER TE */ +#define XK_Cyrillic_U 0x06f5 /* U+0423 CYRILLIC CAPITAL LETTER U */ +#define XK_Cyrillic_ZHE 0x06f6 /* U+0416 CYRILLIC CAPITAL LETTER ZHE */ +#define XK_Cyrillic_VE 0x06f7 /* U+0412 CYRILLIC CAPITAL LETTER VE */ +#define XK_Cyrillic_SOFTSIGN 0x06f8 /* U+042C CYRILLIC CAPITAL LETTER SOFT SIGN */ +#define XK_Cyrillic_YERU 0x06f9 /* U+042B CYRILLIC CAPITAL LETTER YERU */ +#define XK_Cyrillic_ZE 0x06fa /* U+0417 CYRILLIC CAPITAL LETTER ZE */ +#define XK_Cyrillic_SHA 0x06fb /* U+0428 CYRILLIC CAPITAL LETTER SHA */ +#define XK_Cyrillic_E 0x06fc /* U+042D CYRILLIC CAPITAL LETTER E */ +#define XK_Cyrillic_SHCHA 0x06fd /* U+0429 CYRILLIC CAPITAL LETTER SHCHA */ +#define XK_Cyrillic_CHE 0x06fe /* U+0427 CYRILLIC CAPITAL LETTER CHE */ +#define XK_Cyrillic_HARDSIGN 0x06ff /* U+042A CYRILLIC CAPITAL LETTER HARD SIGN */ +#endif /* XK_CYRILLIC */ + +/* + * Greek + * (based on an early draft of, and not quite identical to, ISO/IEC 8859-7) + * Byte 3 = 7 + */ + +#ifdef XK_GREEK +#define XK_Greek_ALPHAaccent 0x07a1 /* U+0386 GREEK CAPITAL LETTER ALPHA WITH TONOS */ +#define XK_Greek_EPSILONaccent 0x07a2 /* U+0388 GREEK CAPITAL LETTER EPSILON WITH TONOS */ +#define XK_Greek_ETAaccent 0x07a3 /* U+0389 GREEK CAPITAL LETTER ETA WITH TONOS */ +#define XK_Greek_IOTAaccent 0x07a4 /* U+038A GREEK CAPITAL LETTER IOTA WITH TONOS */ +#define XK_Greek_IOTAdieresis 0x07a5 /* U+03AA GREEK CAPITAL LETTER IOTA WITH DIALYTIKA */ +#define XK_Greek_IOTAdiaeresis 0x07a5 /* old typo */ +#define XK_Greek_OMICRONaccent 0x07a7 /* U+038C GREEK CAPITAL LETTER OMICRON WITH TONOS */ +#define XK_Greek_UPSILONaccent 0x07a8 /* U+038E GREEK CAPITAL LETTER UPSILON WITH TONOS */ +#define XK_Greek_UPSILONdieresis 0x07a9 /* U+03AB GREEK CAPITAL LETTER UPSILON WITH DIALYTIKA */ +#define XK_Greek_OMEGAaccent 0x07ab /* U+038F GREEK CAPITAL LETTER OMEGA WITH TONOS */ +#define XK_Greek_accentdieresis 0x07ae /* U+0385 GREEK DIALYTIKA TONOS */ +#define XK_Greek_horizbar 0x07af /* U+2015 HORIZONTAL BAR */ +#define XK_Greek_alphaaccent 0x07b1 /* U+03AC GREEK SMALL LETTER ALPHA WITH TONOS */ +#define XK_Greek_epsilonaccent 0x07b2 /* U+03AD GREEK SMALL LETTER EPSILON WITH TONOS */ +#define XK_Greek_etaaccent 0x07b3 /* U+03AE GREEK SMALL LETTER ETA WITH TONOS */ +#define XK_Greek_iotaaccent 0x07b4 /* U+03AF GREEK SMALL LETTER IOTA WITH TONOS */ +#define XK_Greek_iotadieresis 0x07b5 /* U+03CA GREEK SMALL LETTER IOTA WITH DIALYTIKA */ +#define XK_Greek_iotaaccentdieresis 0x07b6 /* U+0390 GREEK SMALL LETTER IOTA WITH DIALYTIKA AND TONOS */ +#define XK_Greek_omicronaccent 0x07b7 /* U+03CC GREEK SMALL LETTER OMICRON WITH TONOS */ +#define XK_Greek_upsilonaccent 0x07b8 /* U+03CD GREEK SMALL LETTER UPSILON WITH TONOS */ +#define XK_Greek_upsilondieresis 0x07b9 /* U+03CB GREEK SMALL LETTER UPSILON WITH DIALYTIKA */ +#define XK_Greek_upsilonaccentdieresis 0x07ba /* U+03B0 GREEK SMALL LETTER UPSILON WITH DIALYTIKA AND TONOS */ +#define XK_Greek_omegaaccent 0x07bb /* U+03CE GREEK SMALL LETTER OMEGA WITH TONOS */ +#define XK_Greek_ALPHA 0x07c1 /* U+0391 GREEK CAPITAL LETTER ALPHA */ +#define XK_Greek_BETA 0x07c2 /* U+0392 GREEK CAPITAL LETTER BETA */ +#define XK_Greek_GAMMA 0x07c3 /* U+0393 GREEK CAPITAL LETTER GAMMA */ +#define XK_Greek_DELTA 0x07c4 /* U+0394 GREEK CAPITAL LETTER DELTA */ +#define XK_Greek_EPSILON 0x07c5 /* U+0395 GREEK CAPITAL LETTER EPSILON */ +#define XK_Greek_ZETA 0x07c6 /* U+0396 GREEK CAPITAL LETTER ZETA */ +#define XK_Greek_ETA 0x07c7 /* U+0397 GREEK CAPITAL LETTER ETA */ +#define XK_Greek_THETA 0x07c8 /* U+0398 GREEK CAPITAL LETTER THETA */ +#define XK_Greek_IOTA 0x07c9 /* U+0399 GREEK CAPITAL LETTER IOTA */ +#define XK_Greek_KAPPA 0x07ca /* U+039A GREEK CAPITAL LETTER KAPPA */ +#define XK_Greek_LAMDA 0x07cb /* U+039B GREEK CAPITAL LETTER LAMDA */ +#define XK_Greek_LAMBDA 0x07cb /* U+039B GREEK CAPITAL LETTER LAMDA */ +#define XK_Greek_MU 0x07cc /* U+039C GREEK CAPITAL LETTER MU */ +#define XK_Greek_NU 0x07cd /* U+039D GREEK CAPITAL LETTER NU */ +#define XK_Greek_XI 0x07ce /* U+039E GREEK CAPITAL LETTER XI */ +#define XK_Greek_OMICRON 0x07cf /* U+039F GREEK CAPITAL LETTER OMICRON */ +#define XK_Greek_PI 0x07d0 /* U+03A0 GREEK CAPITAL LETTER PI */ +#define XK_Greek_RHO 0x07d1 /* U+03A1 GREEK CAPITAL LETTER RHO */ +#define XK_Greek_SIGMA 0x07d2 /* U+03A3 GREEK CAPITAL LETTER SIGMA */ +#define XK_Greek_TAU 0x07d4 /* U+03A4 GREEK CAPITAL LETTER TAU */ +#define XK_Greek_UPSILON 0x07d5 /* U+03A5 GREEK CAPITAL LETTER UPSILON */ +#define XK_Greek_PHI 0x07d6 /* U+03A6 GREEK CAPITAL LETTER PHI */ +#define XK_Greek_CHI 0x07d7 /* U+03A7 GREEK CAPITAL LETTER CHI */ +#define XK_Greek_PSI 0x07d8 /* U+03A8 GREEK CAPITAL LETTER PSI */ +#define XK_Greek_OMEGA 0x07d9 /* U+03A9 GREEK CAPITAL LETTER OMEGA */ +#define XK_Greek_alpha 0x07e1 /* U+03B1 GREEK SMALL LETTER ALPHA */ +#define XK_Greek_beta 0x07e2 /* U+03B2 GREEK SMALL LETTER BETA */ +#define XK_Greek_gamma 0x07e3 /* U+03B3 GREEK SMALL LETTER GAMMA */ +#define XK_Greek_delta 0x07e4 /* U+03B4 GREEK SMALL LETTER DELTA */ +#define XK_Greek_epsilon 0x07e5 /* U+03B5 GREEK SMALL LETTER EPSILON */ +#define XK_Greek_zeta 0x07e6 /* U+03B6 GREEK SMALL LETTER ZETA */ +#define XK_Greek_eta 0x07e7 /* U+03B7 GREEK SMALL LETTER ETA */ +#define XK_Greek_theta 0x07e8 /* U+03B8 GREEK SMALL LETTER THETA */ +#define XK_Greek_iota 0x07e9 /* U+03B9 GREEK SMALL LETTER IOTA */ +#define XK_Greek_kappa 0x07ea /* U+03BA GREEK SMALL LETTER KAPPA */ +#define XK_Greek_lamda 0x07eb /* U+03BB GREEK SMALL LETTER LAMDA */ +#define XK_Greek_lambda 0x07eb /* U+03BB GREEK SMALL LETTER LAMDA */ +#define XK_Greek_mu 0x07ec /* U+03BC GREEK SMALL LETTER MU */ +#define XK_Greek_nu 0x07ed /* U+03BD GREEK SMALL LETTER NU */ +#define XK_Greek_xi 0x07ee /* U+03BE GREEK SMALL LETTER XI */ +#define XK_Greek_omicron 0x07ef /* U+03BF GREEK SMALL LETTER OMICRON */ +#define XK_Greek_pi 0x07f0 /* U+03C0 GREEK SMALL LETTER PI */ +#define XK_Greek_rho 0x07f1 /* U+03C1 GREEK SMALL LETTER RHO */ +#define XK_Greek_sigma 0x07f2 /* U+03C3 GREEK SMALL LETTER SIGMA */ +#define XK_Greek_finalsmallsigma 0x07f3 /* U+03C2 GREEK SMALL LETTER FINAL SIGMA */ +#define XK_Greek_tau 0x07f4 /* U+03C4 GREEK SMALL LETTER TAU */ +#define XK_Greek_upsilon 0x07f5 /* U+03C5 GREEK SMALL LETTER UPSILON */ +#define XK_Greek_phi 0x07f6 /* U+03C6 GREEK SMALL LETTER PHI */ +#define XK_Greek_chi 0x07f7 /* U+03C7 GREEK SMALL LETTER CHI */ +#define XK_Greek_psi 0x07f8 /* U+03C8 GREEK SMALL LETTER PSI */ +#define XK_Greek_omega 0x07f9 /* U+03C9 GREEK SMALL LETTER OMEGA */ +#define XK_Greek_switch 0xff7e /* Alias for mode_switch */ +#endif /* XK_GREEK */ + +/* + * Technical + * (from the DEC VT330/VT420 Technical Character Set, http://vt100.net/charsets/technical.html) + * Byte 3 = 8 + */ + +#ifdef XK_TECHNICAL +#define XK_leftradical 0x08a1 /* U+23B7 RADICAL SYMBOL BOTTOM */ +#define XK_topleftradical 0x08a2 /*(U+250C BOX DRAWINGS LIGHT DOWN AND RIGHT)*/ +#define XK_horizconnector 0x08a3 /*(U+2500 BOX DRAWINGS LIGHT HORIZONTAL)*/ +#define XK_topintegral 0x08a4 /* U+2320 TOP HALF INTEGRAL */ +#define XK_botintegral 0x08a5 /* U+2321 BOTTOM HALF INTEGRAL */ +#define XK_vertconnector 0x08a6 /*(U+2502 BOX DRAWINGS LIGHT VERTICAL)*/ +#define XK_topleftsqbracket 0x08a7 /* U+23A1 LEFT SQUARE BRACKET UPPER CORNER */ +#define XK_botleftsqbracket 0x08a8 /* U+23A3 LEFT SQUARE BRACKET LOWER CORNER */ +#define XK_toprightsqbracket 0x08a9 /* U+23A4 RIGHT SQUARE BRACKET UPPER CORNER */ +#define XK_botrightsqbracket 0x08aa /* U+23A6 RIGHT SQUARE BRACKET LOWER CORNER */ +#define XK_topleftparens 0x08ab /* U+239B LEFT PARENTHESIS UPPER HOOK */ +#define XK_botleftparens 0x08ac /* U+239D LEFT PARENTHESIS LOWER HOOK */ +#define XK_toprightparens 0x08ad /* U+239E RIGHT PARENTHESIS UPPER HOOK */ +#define XK_botrightparens 0x08ae /* U+23A0 RIGHT PARENTHESIS LOWER HOOK */ +#define XK_leftmiddlecurlybrace 0x08af /* U+23A8 LEFT CURLY BRACKET MIDDLE PIECE */ +#define XK_rightmiddlecurlybrace 0x08b0 /* U+23AC RIGHT CURLY BRACKET MIDDLE PIECE */ +#define XK_topleftsummation 0x08b1 +#define XK_botleftsummation 0x08b2 +#define XK_topvertsummationconnector 0x08b3 +#define XK_botvertsummationconnector 0x08b4 +#define XK_toprightsummation 0x08b5 +#define XK_botrightsummation 0x08b6 +#define XK_rightmiddlesummation 0x08b7 +#define XK_lessthanequal 0x08bc /* U+2264 LESS-THAN OR EQUAL TO */ +#define XK_notequal 0x08bd /* U+2260 NOT EQUAL TO */ +#define XK_greaterthanequal 0x08be /* U+2265 GREATER-THAN OR EQUAL TO */ +#define XK_integral 0x08bf /* U+222B INTEGRAL */ +#define XK_therefore 0x08c0 /* U+2234 THEREFORE */ +#define XK_variation 0x08c1 /* U+221D PROPORTIONAL TO */ +#define XK_infinity 0x08c2 /* U+221E INFINITY */ +#define XK_nabla 0x08c5 /* U+2207 NABLA */ +#define XK_approximate 0x08c8 /* U+223C TILDE OPERATOR */ +#define XK_similarequal 0x08c9 /* U+2243 ASYMPTOTICALLY EQUAL TO */ +#define XK_ifonlyif 0x08cd /* U+21D4 LEFT RIGHT DOUBLE ARROW */ +#define XK_implies 0x08ce /* U+21D2 RIGHTWARDS DOUBLE ARROW */ +#define XK_identical 0x08cf /* U+2261 IDENTICAL TO */ +#define XK_radical 0x08d6 /* U+221A SQUARE ROOT */ +#define XK_includedin 0x08da /* U+2282 SUBSET OF */ +#define XK_includes 0x08db /* U+2283 SUPERSET OF */ +#define XK_intersection 0x08dc /* U+2229 INTERSECTION */ +#define XK_union 0x08dd /* U+222A UNION */ +#define XK_logicaland 0x08de /* U+2227 LOGICAL AND */ +#define XK_logicalor 0x08df /* U+2228 LOGICAL OR */ +#define XK_partialderivative 0x08ef /* U+2202 PARTIAL DIFFERENTIAL */ +#define XK_function 0x08f6 /* U+0192 LATIN SMALL LETTER F WITH HOOK */ +#define XK_leftarrow 0x08fb /* U+2190 LEFTWARDS ARROW */ +#define XK_uparrow 0x08fc /* U+2191 UPWARDS ARROW */ +#define XK_rightarrow 0x08fd /* U+2192 RIGHTWARDS ARROW */ +#define XK_downarrow 0x08fe /* U+2193 DOWNWARDS ARROW */ +#endif /* XK_TECHNICAL */ + +/* + * Special + * (from the DEC VT100 Special Graphics Character Set) + * Byte 3 = 9 + */ + +#ifdef XK_SPECIAL +#define XK_blank 0x09df +#define XK_soliddiamond 0x09e0 /* U+25C6 BLACK DIAMOND */ +#define XK_checkerboard 0x09e1 /* U+2592 MEDIUM SHADE */ +#define XK_ht 0x09e2 /* U+2409 SYMBOL FOR HORIZONTAL TABULATION */ +#define XK_ff 0x09e3 /* U+240C SYMBOL FOR FORM FEED */ +#define XK_cr 0x09e4 /* U+240D SYMBOL FOR CARRIAGE RETURN */ +#define XK_lf 0x09e5 /* U+240A SYMBOL FOR LINE FEED */ +#define XK_nl 0x09e8 /* U+2424 SYMBOL FOR NEWLINE */ +#define XK_vt 0x09e9 /* U+240B SYMBOL FOR VERTICAL TABULATION */ +#define XK_lowrightcorner 0x09ea /* U+2518 BOX DRAWINGS LIGHT UP AND LEFT */ +#define XK_uprightcorner 0x09eb /* U+2510 BOX DRAWINGS LIGHT DOWN AND LEFT */ +#define XK_upleftcorner 0x09ec /* U+250C BOX DRAWINGS LIGHT DOWN AND RIGHT */ +#define XK_lowleftcorner 0x09ed /* U+2514 BOX DRAWINGS LIGHT UP AND RIGHT */ +#define XK_crossinglines 0x09ee /* U+253C BOX DRAWINGS LIGHT VERTICAL AND HORIZONTAL */ +#define XK_horizlinescan1 0x09ef /* U+23BA HORIZONTAL SCAN LINE-1 */ +#define XK_horizlinescan3 0x09f0 /* U+23BB HORIZONTAL SCAN LINE-3 */ +#define XK_horizlinescan5 0x09f1 /* U+2500 BOX DRAWINGS LIGHT HORIZONTAL */ +#define XK_horizlinescan7 0x09f2 /* U+23BC HORIZONTAL SCAN LINE-7 */ +#define XK_horizlinescan9 0x09f3 /* U+23BD HORIZONTAL SCAN LINE-9 */ +#define XK_leftt 0x09f4 /* U+251C BOX DRAWINGS LIGHT VERTICAL AND RIGHT */ +#define XK_rightt 0x09f5 /* U+2524 BOX DRAWINGS LIGHT VERTICAL AND LEFT */ +#define XK_bott 0x09f6 /* U+2534 BOX DRAWINGS LIGHT UP AND HORIZONTAL */ +#define XK_topt 0x09f7 /* U+252C BOX DRAWINGS LIGHT DOWN AND HORIZONTAL */ +#define XK_vertbar 0x09f8 /* U+2502 BOX DRAWINGS LIGHT VERTICAL */ +#endif /* XK_SPECIAL */ + +/* + * Publishing + * (these are probably from a long forgotten DEC Publishing + * font that once shipped with DECwrite) + * Byte 3 = 0x0a + */ + +#ifdef XK_PUBLISHING +#define XK_emspace 0x0aa1 /* U+2003 EM SPACE */ +#define XK_enspace 0x0aa2 /* U+2002 EN SPACE */ +#define XK_em3space 0x0aa3 /* U+2004 THREE-PER-EM SPACE */ +#define XK_em4space 0x0aa4 /* U+2005 FOUR-PER-EM SPACE */ +#define XK_digitspace 0x0aa5 /* U+2007 FIGURE SPACE */ +#define XK_punctspace 0x0aa6 /* U+2008 PUNCTUATION SPACE */ +#define XK_thinspace 0x0aa7 /* U+2009 THIN SPACE */ +#define XK_hairspace 0x0aa8 /* U+200A HAIR SPACE */ +#define XK_emdash 0x0aa9 /* U+2014 EM DASH */ +#define XK_endash 0x0aaa /* U+2013 EN DASH */ +#define XK_signifblank 0x0aac /*(U+2423 OPEN BOX)*/ +#define XK_ellipsis 0x0aae /* U+2026 HORIZONTAL ELLIPSIS */ +#define XK_doubbaselinedot 0x0aaf /* U+2025 TWO DOT LEADER */ +#define XK_onethird 0x0ab0 /* U+2153 VULGAR FRACTION ONE THIRD */ +#define XK_twothirds 0x0ab1 /* U+2154 VULGAR FRACTION TWO THIRDS */ +#define XK_onefifth 0x0ab2 /* U+2155 VULGAR FRACTION ONE FIFTH */ +#define XK_twofifths 0x0ab3 /* U+2156 VULGAR FRACTION TWO FIFTHS */ +#define XK_threefifths 0x0ab4 /* U+2157 VULGAR FRACTION THREE FIFTHS */ +#define XK_fourfifths 0x0ab5 /* U+2158 VULGAR FRACTION FOUR FIFTHS */ +#define XK_onesixth 0x0ab6 /* U+2159 VULGAR FRACTION ONE SIXTH */ +#define XK_fivesixths 0x0ab7 /* U+215A VULGAR FRACTION FIVE SIXTHS */ +#define XK_careof 0x0ab8 /* U+2105 CARE OF */ +#define XK_figdash 0x0abb /* U+2012 FIGURE DASH */ +#define XK_leftanglebracket 0x0abc /*(U+27E8 MATHEMATICAL LEFT ANGLE BRACKET)*/ +#define XK_decimalpoint 0x0abd /*(U+002E FULL STOP)*/ +#define XK_rightanglebracket 0x0abe /*(U+27E9 MATHEMATICAL RIGHT ANGLE BRACKET)*/ +#define XK_marker 0x0abf +#define XK_oneeighth 0x0ac3 /* U+215B VULGAR FRACTION ONE EIGHTH */ +#define XK_threeeighths 0x0ac4 /* U+215C VULGAR FRACTION THREE EIGHTHS */ +#define XK_fiveeighths 0x0ac5 /* U+215D VULGAR FRACTION FIVE EIGHTHS */ +#define XK_seveneighths 0x0ac6 /* U+215E VULGAR FRACTION SEVEN EIGHTHS */ +#define XK_trademark 0x0ac9 /* U+2122 TRADE MARK SIGN */ +#define XK_signaturemark 0x0aca /*(U+2613 SALTIRE)*/ +#define XK_trademarkincircle 0x0acb +#define XK_leftopentriangle 0x0acc /*(U+25C1 WHITE LEFT-POINTING TRIANGLE)*/ +#define XK_rightopentriangle 0x0acd /*(U+25B7 WHITE RIGHT-POINTING TRIANGLE)*/ +#define XK_emopencircle 0x0ace /*(U+25CB WHITE CIRCLE)*/ +#define XK_emopenrectangle 0x0acf /*(U+25AF WHITE VERTICAL RECTANGLE)*/ +#define XK_leftsinglequotemark 0x0ad0 /* U+2018 LEFT SINGLE QUOTATION MARK */ +#define XK_rightsinglequotemark 0x0ad1 /* U+2019 RIGHT SINGLE QUOTATION MARK */ +#define XK_leftdoublequotemark 0x0ad2 /* U+201C LEFT DOUBLE QUOTATION MARK */ +#define XK_rightdoublequotemark 0x0ad3 /* U+201D RIGHT DOUBLE QUOTATION MARK */ +#define XK_prescription 0x0ad4 /* U+211E PRESCRIPTION TAKE */ +#define XK_minutes 0x0ad6 /* U+2032 PRIME */ +#define XK_seconds 0x0ad7 /* U+2033 DOUBLE PRIME */ +#define XK_latincross 0x0ad9 /* U+271D LATIN CROSS */ +#define XK_hexagram 0x0ada +#define XK_filledrectbullet 0x0adb /*(U+25AC BLACK RECTANGLE)*/ +#define XK_filledlefttribullet 0x0adc /*(U+25C0 BLACK LEFT-POINTING TRIANGLE)*/ +#define XK_filledrighttribullet 0x0add /*(U+25B6 BLACK RIGHT-POINTING TRIANGLE)*/ +#define XK_emfilledcircle 0x0ade /*(U+25CF BLACK CIRCLE)*/ +#define XK_emfilledrect 0x0adf /*(U+25AE BLACK VERTICAL RECTANGLE)*/ +#define XK_enopencircbullet 0x0ae0 /*(U+25E6 WHITE BULLET)*/ +#define XK_enopensquarebullet 0x0ae1 /*(U+25AB WHITE SMALL SQUARE)*/ +#define XK_openrectbullet 0x0ae2 /*(U+25AD WHITE RECTANGLE)*/ +#define XK_opentribulletup 0x0ae3 /*(U+25B3 WHITE UP-POINTING TRIANGLE)*/ +#define XK_opentribulletdown 0x0ae4 /*(U+25BD WHITE DOWN-POINTING TRIANGLE)*/ +#define XK_openstar 0x0ae5 /*(U+2606 WHITE STAR)*/ +#define XK_enfilledcircbullet 0x0ae6 /*(U+2022 BULLET)*/ +#define XK_enfilledsqbullet 0x0ae7 /*(U+25AA BLACK SMALL SQUARE)*/ +#define XK_filledtribulletup 0x0ae8 /*(U+25B2 BLACK UP-POINTING TRIANGLE)*/ +#define XK_filledtribulletdown 0x0ae9 /*(U+25BC BLACK DOWN-POINTING TRIANGLE)*/ +#define XK_leftpointer 0x0aea /*(U+261C WHITE LEFT POINTING INDEX)*/ +#define XK_rightpointer 0x0aeb /*(U+261E WHITE RIGHT POINTING INDEX)*/ +#define XK_club 0x0aec /* U+2663 BLACK CLUB SUIT */ +#define XK_diamond 0x0aed /* U+2666 BLACK DIAMOND SUIT */ +#define XK_heart 0x0aee /* U+2665 BLACK HEART SUIT */ +#define XK_maltesecross 0x0af0 /* U+2720 MALTESE CROSS */ +#define XK_dagger 0x0af1 /* U+2020 DAGGER */ +#define XK_doubledagger 0x0af2 /* U+2021 DOUBLE DAGGER */ +#define XK_checkmark 0x0af3 /* U+2713 CHECK MARK */ +#define XK_ballotcross 0x0af4 /* U+2717 BALLOT X */ +#define XK_musicalsharp 0x0af5 /* U+266F MUSIC SHARP SIGN */ +#define XK_musicalflat 0x0af6 /* U+266D MUSIC FLAT SIGN */ +#define XK_malesymbol 0x0af7 /* U+2642 MALE SIGN */ +#define XK_femalesymbol 0x0af8 /* U+2640 FEMALE SIGN */ +#define XK_telephone 0x0af9 /* U+260E BLACK TELEPHONE */ +#define XK_telephonerecorder 0x0afa /* U+2315 TELEPHONE RECORDER */ +#define XK_phonographcopyright 0x0afb /* U+2117 SOUND RECORDING COPYRIGHT */ +#define XK_caret 0x0afc /* U+2038 CARET */ +#define XK_singlelowquotemark 0x0afd /* U+201A SINGLE LOW-9 QUOTATION MARK */ +#define XK_doublelowquotemark 0x0afe /* U+201E DOUBLE LOW-9 QUOTATION MARK */ +#define XK_cursor 0x0aff +#endif /* XK_PUBLISHING */ + +/* + * APL + * Byte 3 = 0x0b + */ + +#ifdef XK_APL +#define XK_leftcaret 0x0ba3 /*(U+003C LESS-THAN SIGN)*/ +#define XK_rightcaret 0x0ba6 /*(U+003E GREATER-THAN SIGN)*/ +#define XK_downcaret 0x0ba8 /*(U+2228 LOGICAL OR)*/ +#define XK_upcaret 0x0ba9 /*(U+2227 LOGICAL AND)*/ +#define XK_overbar 0x0bc0 /*(U+00AF MACRON)*/ +#define XK_downtack 0x0bc2 /* U+22A4 DOWN TACK */ +#define XK_upshoe 0x0bc3 /*(U+2229 INTERSECTION)*/ +#define XK_downstile 0x0bc4 /* U+230A LEFT FLOOR */ +#define XK_underbar 0x0bc6 /*(U+005F LOW LINE)*/ +#define XK_jot 0x0bca /* U+2218 RING OPERATOR */ +#define XK_quad 0x0bcc /* U+2395 APL FUNCTIONAL SYMBOL QUAD */ +#define XK_uptack 0x0bce /* U+22A5 UP TACK */ +#define XK_circle 0x0bcf /* U+25CB WHITE CIRCLE */ +#define XK_upstile 0x0bd3 /* U+2308 LEFT CEILING */ +#define XK_downshoe 0x0bd6 /*(U+222A UNION)*/ +#define XK_rightshoe 0x0bd8 /*(U+2283 SUPERSET OF)*/ +#define XK_leftshoe 0x0bda /*(U+2282 SUBSET OF)*/ +#define XK_lefttack 0x0bdc /* U+22A3 LEFT TACK */ +#define XK_righttack 0x0bfc /* U+22A2 RIGHT TACK */ +#endif /* XK_APL */ + +/* + * Hebrew + * Byte 3 = 0x0c + */ + +#ifdef XK_HEBREW +#define XK_hebrew_doublelowline 0x0cdf /* U+2017 DOUBLE LOW LINE */ +#define XK_hebrew_aleph 0x0ce0 /* U+05D0 HEBREW LETTER ALEF */ +#define XK_hebrew_bet 0x0ce1 /* U+05D1 HEBREW LETTER BET */ +#define XK_hebrew_beth 0x0ce1 /* deprecated */ +#define XK_hebrew_gimel 0x0ce2 /* U+05D2 HEBREW LETTER GIMEL */ +#define XK_hebrew_gimmel 0x0ce2 /* deprecated */ +#define XK_hebrew_dalet 0x0ce3 /* U+05D3 HEBREW LETTER DALET */ +#define XK_hebrew_daleth 0x0ce3 /* deprecated */ +#define XK_hebrew_he 0x0ce4 /* U+05D4 HEBREW LETTER HE */ +#define XK_hebrew_waw 0x0ce5 /* U+05D5 HEBREW LETTER VAV */ +#define XK_hebrew_zain 0x0ce6 /* U+05D6 HEBREW LETTER ZAYIN */ +#define XK_hebrew_zayin 0x0ce6 /* deprecated */ +#define XK_hebrew_chet 0x0ce7 /* U+05D7 HEBREW LETTER HET */ +#define XK_hebrew_het 0x0ce7 /* deprecated */ +#define XK_hebrew_tet 0x0ce8 /* U+05D8 HEBREW LETTER TET */ +#define XK_hebrew_teth 0x0ce8 /* deprecated */ +#define XK_hebrew_yod 0x0ce9 /* U+05D9 HEBREW LETTER YOD */ +#define XK_hebrew_finalkaph 0x0cea /* U+05DA HEBREW LETTER FINAL KAF */ +#define XK_hebrew_kaph 0x0ceb /* U+05DB HEBREW LETTER KAF */ +#define XK_hebrew_lamed 0x0cec /* U+05DC HEBREW LETTER LAMED */ +#define XK_hebrew_finalmem 0x0ced /* U+05DD HEBREW LETTER FINAL MEM */ +#define XK_hebrew_mem 0x0cee /* U+05DE HEBREW LETTER MEM */ +#define XK_hebrew_finalnun 0x0cef /* U+05DF HEBREW LETTER FINAL NUN */ +#define XK_hebrew_nun 0x0cf0 /* U+05E0 HEBREW LETTER NUN */ +#define XK_hebrew_samech 0x0cf1 /* U+05E1 HEBREW LETTER SAMEKH */ +#define XK_hebrew_samekh 0x0cf1 /* deprecated */ +#define XK_hebrew_ayin 0x0cf2 /* U+05E2 HEBREW LETTER AYIN */ +#define XK_hebrew_finalpe 0x0cf3 /* U+05E3 HEBREW LETTER FINAL PE */ +#define XK_hebrew_pe 0x0cf4 /* U+05E4 HEBREW LETTER PE */ +#define XK_hebrew_finalzade 0x0cf5 /* U+05E5 HEBREW LETTER FINAL TSADI */ +#define XK_hebrew_finalzadi 0x0cf5 /* deprecated */ +#define XK_hebrew_zade 0x0cf6 /* U+05E6 HEBREW LETTER TSADI */ +#define XK_hebrew_zadi 0x0cf6 /* deprecated */ +#define XK_hebrew_qoph 0x0cf7 /* U+05E7 HEBREW LETTER QOF */ +#define XK_hebrew_kuf 0x0cf7 /* deprecated */ +#define XK_hebrew_resh 0x0cf8 /* U+05E8 HEBREW LETTER RESH */ +#define XK_hebrew_shin 0x0cf9 /* U+05E9 HEBREW LETTER SHIN */ +#define XK_hebrew_taw 0x0cfa /* U+05EA HEBREW LETTER TAV */ +#define XK_hebrew_taf 0x0cfa /* deprecated */ +#define XK_Hebrew_switch 0xff7e /* Alias for mode_switch */ +#endif /* XK_HEBREW */ + +/* + * Thai + * Byte 3 = 0x0d + */ + +#ifdef XK_THAI +#define XK_Thai_kokai 0x0da1 /* U+0E01 THAI CHARACTER KO KAI */ +#define XK_Thai_khokhai 0x0da2 /* U+0E02 THAI CHARACTER KHO KHAI */ +#define XK_Thai_khokhuat 0x0da3 /* U+0E03 THAI CHARACTER KHO KHUAT */ +#define XK_Thai_khokhwai 0x0da4 /* U+0E04 THAI CHARACTER KHO KHWAI */ +#define XK_Thai_khokhon 0x0da5 /* U+0E05 THAI CHARACTER KHO KHON */ +#define XK_Thai_khorakhang 0x0da6 /* U+0E06 THAI CHARACTER KHO RAKHANG */ +#define XK_Thai_ngongu 0x0da7 /* U+0E07 THAI CHARACTER NGO NGU */ +#define XK_Thai_chochan 0x0da8 /* U+0E08 THAI CHARACTER CHO CHAN */ +#define XK_Thai_choching 0x0da9 /* U+0E09 THAI CHARACTER CHO CHING */ +#define XK_Thai_chochang 0x0daa /* U+0E0A THAI CHARACTER CHO CHANG */ +#define XK_Thai_soso 0x0dab /* U+0E0B THAI CHARACTER SO SO */ +#define XK_Thai_chochoe 0x0dac /* U+0E0C THAI CHARACTER CHO CHOE */ +#define XK_Thai_yoying 0x0dad /* U+0E0D THAI CHARACTER YO YING */ +#define XK_Thai_dochada 0x0dae /* U+0E0E THAI CHARACTER DO CHADA */ +#define XK_Thai_topatak 0x0daf /* U+0E0F THAI CHARACTER TO PATAK */ +#define XK_Thai_thothan 0x0db0 /* U+0E10 THAI CHARACTER THO THAN */ +#define XK_Thai_thonangmontho 0x0db1 /* U+0E11 THAI CHARACTER THO NANGMONTHO */ +#define XK_Thai_thophuthao 0x0db2 /* U+0E12 THAI CHARACTER THO PHUTHAO */ +#define XK_Thai_nonen 0x0db3 /* U+0E13 THAI CHARACTER NO NEN */ +#define XK_Thai_dodek 0x0db4 /* U+0E14 THAI CHARACTER DO DEK */ +#define XK_Thai_totao 0x0db5 /* U+0E15 THAI CHARACTER TO TAO */ +#define XK_Thai_thothung 0x0db6 /* U+0E16 THAI CHARACTER THO THUNG */ +#define XK_Thai_thothahan 0x0db7 /* U+0E17 THAI CHARACTER THO THAHAN */ +#define XK_Thai_thothong 0x0db8 /* U+0E18 THAI CHARACTER THO THONG */ +#define XK_Thai_nonu 0x0db9 /* U+0E19 THAI CHARACTER NO NU */ +#define XK_Thai_bobaimai 0x0dba /* U+0E1A THAI CHARACTER BO BAIMAI */ +#define XK_Thai_popla 0x0dbb /* U+0E1B THAI CHARACTER PO PLA */ +#define XK_Thai_phophung 0x0dbc /* U+0E1C THAI CHARACTER PHO PHUNG */ +#define XK_Thai_fofa 0x0dbd /* U+0E1D THAI CHARACTER FO FA */ +#define XK_Thai_phophan 0x0dbe /* U+0E1E THAI CHARACTER PHO PHAN */ +#define XK_Thai_fofan 0x0dbf /* U+0E1F THAI CHARACTER FO FAN */ +#define XK_Thai_phosamphao 0x0dc0 /* U+0E20 THAI CHARACTER PHO SAMPHAO */ +#define XK_Thai_moma 0x0dc1 /* U+0E21 THAI CHARACTER MO MA */ +#define XK_Thai_yoyak 0x0dc2 /* U+0E22 THAI CHARACTER YO YAK */ +#define XK_Thai_rorua 0x0dc3 /* U+0E23 THAI CHARACTER RO RUA */ +#define XK_Thai_ru 0x0dc4 /* U+0E24 THAI CHARACTER RU */ +#define XK_Thai_loling 0x0dc5 /* U+0E25 THAI CHARACTER LO LING */ +#define XK_Thai_lu 0x0dc6 /* U+0E26 THAI CHARACTER LU */ +#define XK_Thai_wowaen 0x0dc7 /* U+0E27 THAI CHARACTER WO WAEN */ +#define XK_Thai_sosala 0x0dc8 /* U+0E28 THAI CHARACTER SO SALA */ +#define XK_Thai_sorusi 0x0dc9 /* U+0E29 THAI CHARACTER SO RUSI */ +#define XK_Thai_sosua 0x0dca /* U+0E2A THAI CHARACTER SO SUA */ +#define XK_Thai_hohip 0x0dcb /* U+0E2B THAI CHARACTER HO HIP */ +#define XK_Thai_lochula 0x0dcc /* U+0E2C THAI CHARACTER LO CHULA */ +#define XK_Thai_oang 0x0dcd /* U+0E2D THAI CHARACTER O ANG */ +#define XK_Thai_honokhuk 0x0dce /* U+0E2E THAI CHARACTER HO NOKHUK */ +#define XK_Thai_paiyannoi 0x0dcf /* U+0E2F THAI CHARACTER PAIYANNOI */ +#define XK_Thai_saraa 0x0dd0 /* U+0E30 THAI CHARACTER SARA A */ +#define XK_Thai_maihanakat 0x0dd1 /* U+0E31 THAI CHARACTER MAI HAN-AKAT */ +#define XK_Thai_saraaa 0x0dd2 /* U+0E32 THAI CHARACTER SARA AA */ +#define XK_Thai_saraam 0x0dd3 /* U+0E33 THAI CHARACTER SARA AM */ +#define XK_Thai_sarai 0x0dd4 /* U+0E34 THAI CHARACTER SARA I */ +#define XK_Thai_saraii 0x0dd5 /* U+0E35 THAI CHARACTER SARA II */ +#define XK_Thai_saraue 0x0dd6 /* U+0E36 THAI CHARACTER SARA UE */ +#define XK_Thai_sarauee 0x0dd7 /* U+0E37 THAI CHARACTER SARA UEE */ +#define XK_Thai_sarau 0x0dd8 /* U+0E38 THAI CHARACTER SARA U */ +#define XK_Thai_sarauu 0x0dd9 /* U+0E39 THAI CHARACTER SARA UU */ +#define XK_Thai_phinthu 0x0dda /* U+0E3A THAI CHARACTER PHINTHU */ +#define XK_Thai_maihanakat_maitho 0x0dde +#define XK_Thai_baht 0x0ddf /* U+0E3F THAI CURRENCY SYMBOL BAHT */ +#define XK_Thai_sarae 0x0de0 /* U+0E40 THAI CHARACTER SARA E */ +#define XK_Thai_saraae 0x0de1 /* U+0E41 THAI CHARACTER SARA AE */ +#define XK_Thai_sarao 0x0de2 /* U+0E42 THAI CHARACTER SARA O */ +#define XK_Thai_saraaimaimuan 0x0de3 /* U+0E43 THAI CHARACTER SARA AI MAIMUAN */ +#define XK_Thai_saraaimaimalai 0x0de4 /* U+0E44 THAI CHARACTER SARA AI MAIMALAI */ +#define XK_Thai_lakkhangyao 0x0de5 /* U+0E45 THAI CHARACTER LAKKHANGYAO */ +#define XK_Thai_maiyamok 0x0de6 /* U+0E46 THAI CHARACTER MAIYAMOK */ +#define XK_Thai_maitaikhu 0x0de7 /* U+0E47 THAI CHARACTER MAITAIKHU */ +#define XK_Thai_maiek 0x0de8 /* U+0E48 THAI CHARACTER MAI EK */ +#define XK_Thai_maitho 0x0de9 /* U+0E49 THAI CHARACTER MAI THO */ +#define XK_Thai_maitri 0x0dea /* U+0E4A THAI CHARACTER MAI TRI */ +#define XK_Thai_maichattawa 0x0deb /* U+0E4B THAI CHARACTER MAI CHATTAWA */ +#define XK_Thai_thanthakhat 0x0dec /* U+0E4C THAI CHARACTER THANTHAKHAT */ +#define XK_Thai_nikhahit 0x0ded /* U+0E4D THAI CHARACTER NIKHAHIT */ +#define XK_Thai_leksun 0x0df0 /* U+0E50 THAI DIGIT ZERO */ +#define XK_Thai_leknung 0x0df1 /* U+0E51 THAI DIGIT ONE */ +#define XK_Thai_leksong 0x0df2 /* U+0E52 THAI DIGIT TWO */ +#define XK_Thai_leksam 0x0df3 /* U+0E53 THAI DIGIT THREE */ +#define XK_Thai_leksi 0x0df4 /* U+0E54 THAI DIGIT FOUR */ +#define XK_Thai_lekha 0x0df5 /* U+0E55 THAI DIGIT FIVE */ +#define XK_Thai_lekhok 0x0df6 /* U+0E56 THAI DIGIT SIX */ +#define XK_Thai_lekchet 0x0df7 /* U+0E57 THAI DIGIT SEVEN */ +#define XK_Thai_lekpaet 0x0df8 /* U+0E58 THAI DIGIT EIGHT */ +#define XK_Thai_lekkao 0x0df9 /* U+0E59 THAI DIGIT NINE */ +#endif /* XK_THAI */ + +/* + * Korean + * Byte 3 = 0x0e + */ + +#ifdef XK_KOREAN + +#define XK_Hangul 0xff31 /* Hangul start/stop(toggle) */ +#define XK_Hangul_Start 0xff32 /* Hangul start */ +#define XK_Hangul_End 0xff33 /* Hangul end, English start */ +#define XK_Hangul_Hanja 0xff34 /* Start Hangul->Hanja Conversion */ +#define XK_Hangul_Jamo 0xff35 /* Hangul Jamo mode */ +#define XK_Hangul_Romaja 0xff36 /* Hangul Romaja mode */ +#define XK_Hangul_Codeinput 0xff37 /* Hangul code input mode */ +#define XK_Hangul_Jeonja 0xff38 /* Jeonja mode */ +#define XK_Hangul_Banja 0xff39 /* Banja mode */ +#define XK_Hangul_PreHanja 0xff3a /* Pre Hanja conversion */ +#define XK_Hangul_PostHanja 0xff3b /* Post Hanja conversion */ +#define XK_Hangul_SingleCandidate 0xff3c /* Single candidate */ +#define XK_Hangul_MultipleCandidate 0xff3d /* Multiple candidate */ +#define XK_Hangul_PreviousCandidate 0xff3e /* Previous candidate */ +#define XK_Hangul_Special 0xff3f /* Special symbols */ +#define XK_Hangul_switch 0xff7e /* Alias for mode_switch */ + +/* Hangul Consonant Characters */ +#define XK_Hangul_Kiyeog 0x0ea1 +#define XK_Hangul_SsangKiyeog 0x0ea2 +#define XK_Hangul_KiyeogSios 0x0ea3 +#define XK_Hangul_Nieun 0x0ea4 +#define XK_Hangul_NieunJieuj 0x0ea5 +#define XK_Hangul_NieunHieuh 0x0ea6 +#define XK_Hangul_Dikeud 0x0ea7 +#define XK_Hangul_SsangDikeud 0x0ea8 +#define XK_Hangul_Rieul 0x0ea9 +#define XK_Hangul_RieulKiyeog 0x0eaa +#define XK_Hangul_RieulMieum 0x0eab +#define XK_Hangul_RieulPieub 0x0eac +#define XK_Hangul_RieulSios 0x0ead +#define XK_Hangul_RieulTieut 0x0eae +#define XK_Hangul_RieulPhieuf 0x0eaf +#define XK_Hangul_RieulHieuh 0x0eb0 +#define XK_Hangul_Mieum 0x0eb1 +#define XK_Hangul_Pieub 0x0eb2 +#define XK_Hangul_SsangPieub 0x0eb3 +#define XK_Hangul_PieubSios 0x0eb4 +#define XK_Hangul_Sios 0x0eb5 +#define XK_Hangul_SsangSios 0x0eb6 +#define XK_Hangul_Ieung 0x0eb7 +#define XK_Hangul_Jieuj 0x0eb8 +#define XK_Hangul_SsangJieuj 0x0eb9 +#define XK_Hangul_Cieuc 0x0eba +#define XK_Hangul_Khieuq 0x0ebb +#define XK_Hangul_Tieut 0x0ebc +#define XK_Hangul_Phieuf 0x0ebd +#define XK_Hangul_Hieuh 0x0ebe + +/* Hangul Vowel Characters */ +#define XK_Hangul_A 0x0ebf +#define XK_Hangul_AE 0x0ec0 +#define XK_Hangul_YA 0x0ec1 +#define XK_Hangul_YAE 0x0ec2 +#define XK_Hangul_EO 0x0ec3 +#define XK_Hangul_E 0x0ec4 +#define XK_Hangul_YEO 0x0ec5 +#define XK_Hangul_YE 0x0ec6 +#define XK_Hangul_O 0x0ec7 +#define XK_Hangul_WA 0x0ec8 +#define XK_Hangul_WAE 0x0ec9 +#define XK_Hangul_OE 0x0eca +#define XK_Hangul_YO 0x0ecb +#define XK_Hangul_U 0x0ecc +#define XK_Hangul_WEO 0x0ecd +#define XK_Hangul_WE 0x0ece +#define XK_Hangul_WI 0x0ecf +#define XK_Hangul_YU 0x0ed0 +#define XK_Hangul_EU 0x0ed1 +#define XK_Hangul_YI 0x0ed2 +#define XK_Hangul_I 0x0ed3 + +/* Hangul syllable-final (JongSeong) Characters */ +#define XK_Hangul_J_Kiyeog 0x0ed4 +#define XK_Hangul_J_SsangKiyeog 0x0ed5 +#define XK_Hangul_J_KiyeogSios 0x0ed6 +#define XK_Hangul_J_Nieun 0x0ed7 +#define XK_Hangul_J_NieunJieuj 0x0ed8 +#define XK_Hangul_J_NieunHieuh 0x0ed9 +#define XK_Hangul_J_Dikeud 0x0eda +#define XK_Hangul_J_Rieul 0x0edb +#define XK_Hangul_J_RieulKiyeog 0x0edc +#define XK_Hangul_J_RieulMieum 0x0edd +#define XK_Hangul_J_RieulPieub 0x0ede +#define XK_Hangul_J_RieulSios 0x0edf +#define XK_Hangul_J_RieulTieut 0x0ee0 +#define XK_Hangul_J_RieulPhieuf 0x0ee1 +#define XK_Hangul_J_RieulHieuh 0x0ee2 +#define XK_Hangul_J_Mieum 0x0ee3 +#define XK_Hangul_J_Pieub 0x0ee4 +#define XK_Hangul_J_PieubSios 0x0ee5 +#define XK_Hangul_J_Sios 0x0ee6 +#define XK_Hangul_J_SsangSios 0x0ee7 +#define XK_Hangul_J_Ieung 0x0ee8 +#define XK_Hangul_J_Jieuj 0x0ee9 +#define XK_Hangul_J_Cieuc 0x0eea +#define XK_Hangul_J_Khieuq 0x0eeb +#define XK_Hangul_J_Tieut 0x0eec +#define XK_Hangul_J_Phieuf 0x0eed +#define XK_Hangul_J_Hieuh 0x0eee + +/* Ancient Hangul Consonant Characters */ +#define XK_Hangul_RieulYeorinHieuh 0x0eef +#define XK_Hangul_SunkyeongeumMieum 0x0ef0 +#define XK_Hangul_SunkyeongeumPieub 0x0ef1 +#define XK_Hangul_PanSios 0x0ef2 +#define XK_Hangul_KkogjiDalrinIeung 0x0ef3 +#define XK_Hangul_SunkyeongeumPhieuf 0x0ef4 +#define XK_Hangul_YeorinHieuh 0x0ef5 + +/* Ancient Hangul Vowel Characters */ +#define XK_Hangul_AraeA 0x0ef6 +#define XK_Hangul_AraeAE 0x0ef7 + +/* Ancient Hangul syllable-final (JongSeong) Characters */ +#define XK_Hangul_J_PanSios 0x0ef8 +#define XK_Hangul_J_KkogjiDalrinIeung 0x0ef9 +#define XK_Hangul_J_YeorinHieuh 0x0efa + +/* Korean currency symbol */ +#define XK_Korean_Won 0x0eff /*(U+20A9 WON SIGN)*/ + +#endif /* XK_KOREAN */ + +/* + * Armenian + */ + +#ifdef XK_ARMENIAN +#define XK_Armenian_ligature_ew 0x1000587 /* U+0587 ARMENIAN SMALL LIGATURE ECH YIWN */ +#define XK_Armenian_full_stop 0x1000589 /* U+0589 ARMENIAN FULL STOP */ +#define XK_Armenian_verjaket 0x1000589 /* U+0589 ARMENIAN FULL STOP */ +#define XK_Armenian_separation_mark 0x100055d /* U+055D ARMENIAN COMMA */ +#define XK_Armenian_but 0x100055d /* U+055D ARMENIAN COMMA */ +#define XK_Armenian_hyphen 0x100058a /* U+058A ARMENIAN HYPHEN */ +#define XK_Armenian_yentamna 0x100058a /* U+058A ARMENIAN HYPHEN */ +#define XK_Armenian_exclam 0x100055c /* U+055C ARMENIAN EXCLAMATION MARK */ +#define XK_Armenian_amanak 0x100055c /* U+055C ARMENIAN EXCLAMATION MARK */ +#define XK_Armenian_accent 0x100055b /* U+055B ARMENIAN EMPHASIS MARK */ +#define XK_Armenian_shesht 0x100055b /* U+055B ARMENIAN EMPHASIS MARK */ +#define XK_Armenian_question 0x100055e /* U+055E ARMENIAN QUESTION MARK */ +#define XK_Armenian_paruyk 0x100055e /* U+055E ARMENIAN QUESTION MARK */ +#define XK_Armenian_AYB 0x1000531 /* U+0531 ARMENIAN CAPITAL LETTER AYB */ +#define XK_Armenian_ayb 0x1000561 /* U+0561 ARMENIAN SMALL LETTER AYB */ +#define XK_Armenian_BEN 0x1000532 /* U+0532 ARMENIAN CAPITAL LETTER BEN */ +#define XK_Armenian_ben 0x1000562 /* U+0562 ARMENIAN SMALL LETTER BEN */ +#define XK_Armenian_GIM 0x1000533 /* U+0533 ARMENIAN CAPITAL LETTER GIM */ +#define XK_Armenian_gim 0x1000563 /* U+0563 ARMENIAN SMALL LETTER GIM */ +#define XK_Armenian_DA 0x1000534 /* U+0534 ARMENIAN CAPITAL LETTER DA */ +#define XK_Armenian_da 0x1000564 /* U+0564 ARMENIAN SMALL LETTER DA */ +#define XK_Armenian_YECH 0x1000535 /* U+0535 ARMENIAN CAPITAL LETTER ECH */ +#define XK_Armenian_yech 0x1000565 /* U+0565 ARMENIAN SMALL LETTER ECH */ +#define XK_Armenian_ZA 0x1000536 /* U+0536 ARMENIAN CAPITAL LETTER ZA */ +#define XK_Armenian_za 0x1000566 /* U+0566 ARMENIAN SMALL LETTER ZA */ +#define XK_Armenian_E 0x1000537 /* U+0537 ARMENIAN CAPITAL LETTER EH */ +#define XK_Armenian_e 0x1000567 /* U+0567 ARMENIAN SMALL LETTER EH */ +#define XK_Armenian_AT 0x1000538 /* U+0538 ARMENIAN CAPITAL LETTER ET */ +#define XK_Armenian_at 0x1000568 /* U+0568 ARMENIAN SMALL LETTER ET */ +#define XK_Armenian_TO 0x1000539 /* U+0539 ARMENIAN CAPITAL LETTER TO */ +#define XK_Armenian_to 0x1000569 /* U+0569 ARMENIAN SMALL LETTER TO */ +#define XK_Armenian_ZHE 0x100053a /* U+053A ARMENIAN CAPITAL LETTER ZHE */ +#define XK_Armenian_zhe 0x100056a /* U+056A ARMENIAN SMALL LETTER ZHE */ +#define XK_Armenian_INI 0x100053b /* U+053B ARMENIAN CAPITAL LETTER INI */ +#define XK_Armenian_ini 0x100056b /* U+056B ARMENIAN SMALL LETTER INI */ +#define XK_Armenian_LYUN 0x100053c /* U+053C ARMENIAN CAPITAL LETTER LIWN */ +#define XK_Armenian_lyun 0x100056c /* U+056C ARMENIAN SMALL LETTER LIWN */ +#define XK_Armenian_KHE 0x100053d /* U+053D ARMENIAN CAPITAL LETTER XEH */ +#define XK_Armenian_khe 0x100056d /* U+056D ARMENIAN SMALL LETTER XEH */ +#define XK_Armenian_TSA 0x100053e /* U+053E ARMENIAN CAPITAL LETTER CA */ +#define XK_Armenian_tsa 0x100056e /* U+056E ARMENIAN SMALL LETTER CA */ +#define XK_Armenian_KEN 0x100053f /* U+053F ARMENIAN CAPITAL LETTER KEN */ +#define XK_Armenian_ken 0x100056f /* U+056F ARMENIAN SMALL LETTER KEN */ +#define XK_Armenian_HO 0x1000540 /* U+0540 ARMENIAN CAPITAL LETTER HO */ +#define XK_Armenian_ho 0x1000570 /* U+0570 ARMENIAN SMALL LETTER HO */ +#define XK_Armenian_DZA 0x1000541 /* U+0541 ARMENIAN CAPITAL LETTER JA */ +#define XK_Armenian_dza 0x1000571 /* U+0571 ARMENIAN SMALL LETTER JA */ +#define XK_Armenian_GHAT 0x1000542 /* U+0542 ARMENIAN CAPITAL LETTER GHAD */ +#define XK_Armenian_ghat 0x1000572 /* U+0572 ARMENIAN SMALL LETTER GHAD */ +#define XK_Armenian_TCHE 0x1000543 /* U+0543 ARMENIAN CAPITAL LETTER CHEH */ +#define XK_Armenian_tche 0x1000573 /* U+0573 ARMENIAN SMALL LETTER CHEH */ +#define XK_Armenian_MEN 0x1000544 /* U+0544 ARMENIAN CAPITAL LETTER MEN */ +#define XK_Armenian_men 0x1000574 /* U+0574 ARMENIAN SMALL LETTER MEN */ +#define XK_Armenian_HI 0x1000545 /* U+0545 ARMENIAN CAPITAL LETTER YI */ +#define XK_Armenian_hi 0x1000575 /* U+0575 ARMENIAN SMALL LETTER YI */ +#define XK_Armenian_NU 0x1000546 /* U+0546 ARMENIAN CAPITAL LETTER NOW */ +#define XK_Armenian_nu 0x1000576 /* U+0576 ARMENIAN SMALL LETTER NOW */ +#define XK_Armenian_SHA 0x1000547 /* U+0547 ARMENIAN CAPITAL LETTER SHA */ +#define XK_Armenian_sha 0x1000577 /* U+0577 ARMENIAN SMALL LETTER SHA */ +#define XK_Armenian_VO 0x1000548 /* U+0548 ARMENIAN CAPITAL LETTER VO */ +#define XK_Armenian_vo 0x1000578 /* U+0578 ARMENIAN SMALL LETTER VO */ +#define XK_Armenian_CHA 0x1000549 /* U+0549 ARMENIAN CAPITAL LETTER CHA */ +#define XK_Armenian_cha 0x1000579 /* U+0579 ARMENIAN SMALL LETTER CHA */ +#define XK_Armenian_PE 0x100054a /* U+054A ARMENIAN CAPITAL LETTER PEH */ +#define XK_Armenian_pe 0x100057a /* U+057A ARMENIAN SMALL LETTER PEH */ +#define XK_Armenian_JE 0x100054b /* U+054B ARMENIAN CAPITAL LETTER JHEH */ +#define XK_Armenian_je 0x100057b /* U+057B ARMENIAN SMALL LETTER JHEH */ +#define XK_Armenian_RA 0x100054c /* U+054C ARMENIAN CAPITAL LETTER RA */ +#define XK_Armenian_ra 0x100057c /* U+057C ARMENIAN SMALL LETTER RA */ +#define XK_Armenian_SE 0x100054d /* U+054D ARMENIAN CAPITAL LETTER SEH */ +#define XK_Armenian_se 0x100057d /* U+057D ARMENIAN SMALL LETTER SEH */ +#define XK_Armenian_VEV 0x100054e /* U+054E ARMENIAN CAPITAL LETTER VEW */ +#define XK_Armenian_vev 0x100057e /* U+057E ARMENIAN SMALL LETTER VEW */ +#define XK_Armenian_TYUN 0x100054f /* U+054F ARMENIAN CAPITAL LETTER TIWN */ +#define XK_Armenian_tyun 0x100057f /* U+057F ARMENIAN SMALL LETTER TIWN */ +#define XK_Armenian_RE 0x1000550 /* U+0550 ARMENIAN CAPITAL LETTER REH */ +#define XK_Armenian_re 0x1000580 /* U+0580 ARMENIAN SMALL LETTER REH */ +#define XK_Armenian_TSO 0x1000551 /* U+0551 ARMENIAN CAPITAL LETTER CO */ +#define XK_Armenian_tso 0x1000581 /* U+0581 ARMENIAN SMALL LETTER CO */ +#define XK_Armenian_VYUN 0x1000552 /* U+0552 ARMENIAN CAPITAL LETTER YIWN */ +#define XK_Armenian_vyun 0x1000582 /* U+0582 ARMENIAN SMALL LETTER YIWN */ +#define XK_Armenian_PYUR 0x1000553 /* U+0553 ARMENIAN CAPITAL LETTER PIWR */ +#define XK_Armenian_pyur 0x1000583 /* U+0583 ARMENIAN SMALL LETTER PIWR */ +#define XK_Armenian_KE 0x1000554 /* U+0554 ARMENIAN CAPITAL LETTER KEH */ +#define XK_Armenian_ke 0x1000584 /* U+0584 ARMENIAN SMALL LETTER KEH */ +#define XK_Armenian_O 0x1000555 /* U+0555 ARMENIAN CAPITAL LETTER OH */ +#define XK_Armenian_o 0x1000585 /* U+0585 ARMENIAN SMALL LETTER OH */ +#define XK_Armenian_FE 0x1000556 /* U+0556 ARMENIAN CAPITAL LETTER FEH */ +#define XK_Armenian_fe 0x1000586 /* U+0586 ARMENIAN SMALL LETTER FEH */ +#define XK_Armenian_apostrophe 0x100055a /* U+055A ARMENIAN APOSTROPHE */ +#endif /* XK_ARMENIAN */ + +/* + * Georgian + */ + +#ifdef XK_GEORGIAN +#define XK_Georgian_an 0x10010d0 /* U+10D0 GEORGIAN LETTER AN */ +#define XK_Georgian_ban 0x10010d1 /* U+10D1 GEORGIAN LETTER BAN */ +#define XK_Georgian_gan 0x10010d2 /* U+10D2 GEORGIAN LETTER GAN */ +#define XK_Georgian_don 0x10010d3 /* U+10D3 GEORGIAN LETTER DON */ +#define XK_Georgian_en 0x10010d4 /* U+10D4 GEORGIAN LETTER EN */ +#define XK_Georgian_vin 0x10010d5 /* U+10D5 GEORGIAN LETTER VIN */ +#define XK_Georgian_zen 0x10010d6 /* U+10D6 GEORGIAN LETTER ZEN */ +#define XK_Georgian_tan 0x10010d7 /* U+10D7 GEORGIAN LETTER TAN */ +#define XK_Georgian_in 0x10010d8 /* U+10D8 GEORGIAN LETTER IN */ +#define XK_Georgian_kan 0x10010d9 /* U+10D9 GEORGIAN LETTER KAN */ +#define XK_Georgian_las 0x10010da /* U+10DA GEORGIAN LETTER LAS */ +#define XK_Georgian_man 0x10010db /* U+10DB GEORGIAN LETTER MAN */ +#define XK_Georgian_nar 0x10010dc /* U+10DC GEORGIAN LETTER NAR */ +#define XK_Georgian_on 0x10010dd /* U+10DD GEORGIAN LETTER ON */ +#define XK_Georgian_par 0x10010de /* U+10DE GEORGIAN LETTER PAR */ +#define XK_Georgian_zhar 0x10010df /* U+10DF GEORGIAN LETTER ZHAR */ +#define XK_Georgian_rae 0x10010e0 /* U+10E0 GEORGIAN LETTER RAE */ +#define XK_Georgian_san 0x10010e1 /* U+10E1 GEORGIAN LETTER SAN */ +#define XK_Georgian_tar 0x10010e2 /* U+10E2 GEORGIAN LETTER TAR */ +#define XK_Georgian_un 0x10010e3 /* U+10E3 GEORGIAN LETTER UN */ +#define XK_Georgian_phar 0x10010e4 /* U+10E4 GEORGIAN LETTER PHAR */ +#define XK_Georgian_khar 0x10010e5 /* U+10E5 GEORGIAN LETTER KHAR */ +#define XK_Georgian_ghan 0x10010e6 /* U+10E6 GEORGIAN LETTER GHAN */ +#define XK_Georgian_qar 0x10010e7 /* U+10E7 GEORGIAN LETTER QAR */ +#define XK_Georgian_shin 0x10010e8 /* U+10E8 GEORGIAN LETTER SHIN */ +#define XK_Georgian_chin 0x10010e9 /* U+10E9 GEORGIAN LETTER CHIN */ +#define XK_Georgian_can 0x10010ea /* U+10EA GEORGIAN LETTER CAN */ +#define XK_Georgian_jil 0x10010eb /* U+10EB GEORGIAN LETTER JIL */ +#define XK_Georgian_cil 0x10010ec /* U+10EC GEORGIAN LETTER CIL */ +#define XK_Georgian_char 0x10010ed /* U+10ED GEORGIAN LETTER CHAR */ +#define XK_Georgian_xan 0x10010ee /* U+10EE GEORGIAN LETTER XAN */ +#define XK_Georgian_jhan 0x10010ef /* U+10EF GEORGIAN LETTER JHAN */ +#define XK_Georgian_hae 0x10010f0 /* U+10F0 GEORGIAN LETTER HAE */ +#define XK_Georgian_he 0x10010f1 /* U+10F1 GEORGIAN LETTER HE */ +#define XK_Georgian_hie 0x10010f2 /* U+10F2 GEORGIAN LETTER HIE */ +#define XK_Georgian_we 0x10010f3 /* U+10F3 GEORGIAN LETTER WE */ +#define XK_Georgian_har 0x10010f4 /* U+10F4 GEORGIAN LETTER HAR */ +#define XK_Georgian_hoe 0x10010f5 /* U+10F5 GEORGIAN LETTER HOE */ +#define XK_Georgian_fi 0x10010f6 /* U+10F6 GEORGIAN LETTER FI */ +#endif /* XK_GEORGIAN */ + +/* + * Azeri (and other Turkic or Caucasian languages) + */ + +#ifdef XK_CAUCASUS +/* latin */ +#define XK_Xabovedot 0x1001e8a /* U+1E8A LATIN CAPITAL LETTER X WITH DOT ABOVE */ +#define XK_Ibreve 0x100012c /* U+012C LATIN CAPITAL LETTER I WITH BREVE */ +#define XK_Zstroke 0x10001b5 /* U+01B5 LATIN CAPITAL LETTER Z WITH STROKE */ +#define XK_Gcaron 0x10001e6 /* U+01E6 LATIN CAPITAL LETTER G WITH CARON */ +#define XK_Ocaron 0x10001d1 /* U+01D2 LATIN CAPITAL LETTER O WITH CARON */ +#define XK_Obarred 0x100019f /* U+019F LATIN CAPITAL LETTER O WITH MIDDLE TILDE */ +#define XK_xabovedot 0x1001e8b /* U+1E8B LATIN SMALL LETTER X WITH DOT ABOVE */ +#define XK_ibreve 0x100012d /* U+012D LATIN SMALL LETTER I WITH BREVE */ +#define XK_zstroke 0x10001b6 /* U+01B6 LATIN SMALL LETTER Z WITH STROKE */ +#define XK_gcaron 0x10001e7 /* U+01E7 LATIN SMALL LETTER G WITH CARON */ +#define XK_ocaron 0x10001d2 /* U+01D2 LATIN SMALL LETTER O WITH CARON */ +#define XK_obarred 0x1000275 /* U+0275 LATIN SMALL LETTER BARRED O */ +#define XK_SCHWA 0x100018f /* U+018F LATIN CAPITAL LETTER SCHWA */ +#define XK_schwa 0x1000259 /* U+0259 LATIN SMALL LETTER SCHWA */ +/* those are not really Caucasus */ +/* For Inupiak */ +#define XK_Lbelowdot 0x1001e36 /* U+1E36 LATIN CAPITAL LETTER L WITH DOT BELOW */ +#define XK_lbelowdot 0x1001e37 /* U+1E37 LATIN SMALL LETTER L WITH DOT BELOW */ +#endif /* XK_CAUCASUS */ + +/* + * Vietnamese + */ + +#ifdef XK_VIETNAMESE +#define XK_Abelowdot 0x1001ea0 /* U+1EA0 LATIN CAPITAL LETTER A WITH DOT BELOW */ +#define XK_abelowdot 0x1001ea1 /* U+1EA1 LATIN SMALL LETTER A WITH DOT BELOW */ +#define XK_Ahook 0x1001ea2 /* U+1EA2 LATIN CAPITAL LETTER A WITH HOOK ABOVE */ +#define XK_ahook 0x1001ea3 /* U+1EA3 LATIN SMALL LETTER A WITH HOOK ABOVE */ +#define XK_Acircumflexacute 0x1001ea4 /* U+1EA4 LATIN CAPITAL LETTER A WITH CIRCUMFLEX AND ACUTE */ +#define XK_acircumflexacute 0x1001ea5 /* U+1EA5 LATIN SMALL LETTER A WITH CIRCUMFLEX AND ACUTE */ +#define XK_Acircumflexgrave 0x1001ea6 /* U+1EA6 LATIN CAPITAL LETTER A WITH CIRCUMFLEX AND GRAVE */ +#define XK_acircumflexgrave 0x1001ea7 /* U+1EA7 LATIN SMALL LETTER A WITH CIRCUMFLEX AND GRAVE */ +#define XK_Acircumflexhook 0x1001ea8 /* U+1EA8 LATIN CAPITAL LETTER A WITH CIRCUMFLEX AND HOOK ABOVE */ +#define XK_acircumflexhook 0x1001ea9 /* U+1EA9 LATIN SMALL LETTER A WITH CIRCUMFLEX AND HOOK ABOVE */ +#define XK_Acircumflextilde 0x1001eaa /* U+1EAA LATIN CAPITAL LETTER A WITH CIRCUMFLEX AND TILDE */ +#define XK_acircumflextilde 0x1001eab /* U+1EAB LATIN SMALL LETTER A WITH CIRCUMFLEX AND TILDE */ +#define XK_Acircumflexbelowdot 0x1001eac /* U+1EAC LATIN CAPITAL LETTER A WITH CIRCUMFLEX AND DOT BELOW */ +#define XK_acircumflexbelowdot 0x1001ead /* U+1EAD LATIN SMALL LETTER A WITH CIRCUMFLEX AND DOT BELOW */ +#define XK_Abreveacute 0x1001eae /* U+1EAE LATIN CAPITAL LETTER A WITH BREVE AND ACUTE */ +#define XK_abreveacute 0x1001eaf /* U+1EAF LATIN SMALL LETTER A WITH BREVE AND ACUTE */ +#define XK_Abrevegrave 0x1001eb0 /* U+1EB0 LATIN CAPITAL LETTER A WITH BREVE AND GRAVE */ +#define XK_abrevegrave 0x1001eb1 /* U+1EB1 LATIN SMALL LETTER A WITH BREVE AND GRAVE */ +#define XK_Abrevehook 0x1001eb2 /* U+1EB2 LATIN CAPITAL LETTER A WITH BREVE AND HOOK ABOVE */ +#define XK_abrevehook 0x1001eb3 /* U+1EB3 LATIN SMALL LETTER A WITH BREVE AND HOOK ABOVE */ +#define XK_Abrevetilde 0x1001eb4 /* U+1EB4 LATIN CAPITAL LETTER A WITH BREVE AND TILDE */ +#define XK_abrevetilde 0x1001eb5 /* U+1EB5 LATIN SMALL LETTER A WITH BREVE AND TILDE */ +#define XK_Abrevebelowdot 0x1001eb6 /* U+1EB6 LATIN CAPITAL LETTER A WITH BREVE AND DOT BELOW */ +#define XK_abrevebelowdot 0x1001eb7 /* U+1EB7 LATIN SMALL LETTER A WITH BREVE AND DOT BELOW */ +#define XK_Ebelowdot 0x1001eb8 /* U+1EB8 LATIN CAPITAL LETTER E WITH DOT BELOW */ +#define XK_ebelowdot 0x1001eb9 /* U+1EB9 LATIN SMALL LETTER E WITH DOT BELOW */ +#define XK_Ehook 0x1001eba /* U+1EBA LATIN CAPITAL LETTER E WITH HOOK ABOVE */ +#define XK_ehook 0x1001ebb /* U+1EBB LATIN SMALL LETTER E WITH HOOK ABOVE */ +#define XK_Etilde 0x1001ebc /* U+1EBC LATIN CAPITAL LETTER E WITH TILDE */ +#define XK_etilde 0x1001ebd /* U+1EBD LATIN SMALL LETTER E WITH TILDE */ +#define XK_Ecircumflexacute 0x1001ebe /* U+1EBE LATIN CAPITAL LETTER E WITH CIRCUMFLEX AND ACUTE */ +#define XK_ecircumflexacute 0x1001ebf /* U+1EBF LATIN SMALL LETTER E WITH CIRCUMFLEX AND ACUTE */ +#define XK_Ecircumflexgrave 0x1001ec0 /* U+1EC0 LATIN CAPITAL LETTER E WITH CIRCUMFLEX AND GRAVE */ +#define XK_ecircumflexgrave 0x1001ec1 /* U+1EC1 LATIN SMALL LETTER E WITH CIRCUMFLEX AND GRAVE */ +#define XK_Ecircumflexhook 0x1001ec2 /* U+1EC2 LATIN CAPITAL LETTER E WITH CIRCUMFLEX AND HOOK ABOVE */ +#define XK_ecircumflexhook 0x1001ec3 /* U+1EC3 LATIN SMALL LETTER E WITH CIRCUMFLEX AND HOOK ABOVE */ +#define XK_Ecircumflextilde 0x1001ec4 /* U+1EC4 LATIN CAPITAL LETTER E WITH CIRCUMFLEX AND TILDE */ +#define XK_ecircumflextilde 0x1001ec5 /* U+1EC5 LATIN SMALL LETTER E WITH CIRCUMFLEX AND TILDE */ +#define XK_Ecircumflexbelowdot 0x1001ec6 /* U+1EC6 LATIN CAPITAL LETTER E WITH CIRCUMFLEX AND DOT BELOW */ +#define XK_ecircumflexbelowdot 0x1001ec7 /* U+1EC7 LATIN SMALL LETTER E WITH CIRCUMFLEX AND DOT BELOW */ +#define XK_Ihook 0x1001ec8 /* U+1EC8 LATIN CAPITAL LETTER I WITH HOOK ABOVE */ +#define XK_ihook 0x1001ec9 /* U+1EC9 LATIN SMALL LETTER I WITH HOOK ABOVE */ +#define XK_Ibelowdot 0x1001eca /* U+1ECA LATIN CAPITAL LETTER I WITH DOT BELOW */ +#define XK_ibelowdot 0x1001ecb /* U+1ECB LATIN SMALL LETTER I WITH DOT BELOW */ +#define XK_Obelowdot 0x1001ecc /* U+1ECC LATIN CAPITAL LETTER O WITH DOT BELOW */ +#define XK_obelowdot 0x1001ecd /* U+1ECD LATIN SMALL LETTER O WITH DOT BELOW */ +#define XK_Ohook 0x1001ece /* U+1ECE LATIN CAPITAL LETTER O WITH HOOK ABOVE */ +#define XK_ohook 0x1001ecf /* U+1ECF LATIN SMALL LETTER O WITH HOOK ABOVE */ +#define XK_Ocircumflexacute 0x1001ed0 /* U+1ED0 LATIN CAPITAL LETTER O WITH CIRCUMFLEX AND ACUTE */ +#define XK_ocircumflexacute 0x1001ed1 /* U+1ED1 LATIN SMALL LETTER O WITH CIRCUMFLEX AND ACUTE */ +#define XK_Ocircumflexgrave 0x1001ed2 /* U+1ED2 LATIN CAPITAL LETTER O WITH CIRCUMFLEX AND GRAVE */ +#define XK_ocircumflexgrave 0x1001ed3 /* U+1ED3 LATIN SMALL LETTER O WITH CIRCUMFLEX AND GRAVE */ +#define XK_Ocircumflexhook 0x1001ed4 /* U+1ED4 LATIN CAPITAL LETTER O WITH CIRCUMFLEX AND HOOK ABOVE */ +#define XK_ocircumflexhook 0x1001ed5 /* U+1ED5 LATIN SMALL LETTER O WITH CIRCUMFLEX AND HOOK ABOVE */ +#define XK_Ocircumflextilde 0x1001ed6 /* U+1ED6 LATIN CAPITAL LETTER O WITH CIRCUMFLEX AND TILDE */ +#define XK_ocircumflextilde 0x1001ed7 /* U+1ED7 LATIN SMALL LETTER O WITH CIRCUMFLEX AND TILDE */ +#define XK_Ocircumflexbelowdot 0x1001ed8 /* U+1ED8 LATIN CAPITAL LETTER O WITH CIRCUMFLEX AND DOT BELOW */ +#define XK_ocircumflexbelowdot 0x1001ed9 /* U+1ED9 LATIN SMALL LETTER O WITH CIRCUMFLEX AND DOT BELOW */ +#define XK_Ohornacute 0x1001eda /* U+1EDA LATIN CAPITAL LETTER O WITH HORN AND ACUTE */ +#define XK_ohornacute 0x1001edb /* U+1EDB LATIN SMALL LETTER O WITH HORN AND ACUTE */ +#define XK_Ohorngrave 0x1001edc /* U+1EDC LATIN CAPITAL LETTER O WITH HORN AND GRAVE */ +#define XK_ohorngrave 0x1001edd /* U+1EDD LATIN SMALL LETTER O WITH HORN AND GRAVE */ +#define XK_Ohornhook 0x1001ede /* U+1EDE LATIN CAPITAL LETTER O WITH HORN AND HOOK ABOVE */ +#define XK_ohornhook 0x1001edf /* U+1EDF LATIN SMALL LETTER O WITH HORN AND HOOK ABOVE */ +#define XK_Ohorntilde 0x1001ee0 /* U+1EE0 LATIN CAPITAL LETTER O WITH HORN AND TILDE */ +#define XK_ohorntilde 0x1001ee1 /* U+1EE1 LATIN SMALL LETTER O WITH HORN AND TILDE */ +#define XK_Ohornbelowdot 0x1001ee2 /* U+1EE2 LATIN CAPITAL LETTER O WITH HORN AND DOT BELOW */ +#define XK_ohornbelowdot 0x1001ee3 /* U+1EE3 LATIN SMALL LETTER O WITH HORN AND DOT BELOW */ +#define XK_Ubelowdot 0x1001ee4 /* U+1EE4 LATIN CAPITAL LETTER U WITH DOT BELOW */ +#define XK_ubelowdot 0x1001ee5 /* U+1EE5 LATIN SMALL LETTER U WITH DOT BELOW */ +#define XK_Uhook 0x1001ee6 /* U+1EE6 LATIN CAPITAL LETTER U WITH HOOK ABOVE */ +#define XK_uhook 0x1001ee7 /* U+1EE7 LATIN SMALL LETTER U WITH HOOK ABOVE */ +#define XK_Uhornacute 0x1001ee8 /* U+1EE8 LATIN CAPITAL LETTER U WITH HORN AND ACUTE */ +#define XK_uhornacute 0x1001ee9 /* U+1EE9 LATIN SMALL LETTER U WITH HORN AND ACUTE */ +#define XK_Uhorngrave 0x1001eea /* U+1EEA LATIN CAPITAL LETTER U WITH HORN AND GRAVE */ +#define XK_uhorngrave 0x1001eeb /* U+1EEB LATIN SMALL LETTER U WITH HORN AND GRAVE */ +#define XK_Uhornhook 0x1001eec /* U+1EEC LATIN CAPITAL LETTER U WITH HORN AND HOOK ABOVE */ +#define XK_uhornhook 0x1001eed /* U+1EED LATIN SMALL LETTER U WITH HORN AND HOOK ABOVE */ +#define XK_Uhorntilde 0x1001eee /* U+1EEE LATIN CAPITAL LETTER U WITH HORN AND TILDE */ +#define XK_uhorntilde 0x1001eef /* U+1EEF LATIN SMALL LETTER U WITH HORN AND TILDE */ +#define XK_Uhornbelowdot 0x1001ef0 /* U+1EF0 LATIN CAPITAL LETTER U WITH HORN AND DOT BELOW */ +#define XK_uhornbelowdot 0x1001ef1 /* U+1EF1 LATIN SMALL LETTER U WITH HORN AND DOT BELOW */ +#define XK_Ybelowdot 0x1001ef4 /* U+1EF4 LATIN CAPITAL LETTER Y WITH DOT BELOW */ +#define XK_ybelowdot 0x1001ef5 /* U+1EF5 LATIN SMALL LETTER Y WITH DOT BELOW */ +#define XK_Yhook 0x1001ef6 /* U+1EF6 LATIN CAPITAL LETTER Y WITH HOOK ABOVE */ +#define XK_yhook 0x1001ef7 /* U+1EF7 LATIN SMALL LETTER Y WITH HOOK ABOVE */ +#define XK_Ytilde 0x1001ef8 /* U+1EF8 LATIN CAPITAL LETTER Y WITH TILDE */ +#define XK_ytilde 0x1001ef9 /* U+1EF9 LATIN SMALL LETTER Y WITH TILDE */ +#define XK_Ohorn 0x10001a0 /* U+01A0 LATIN CAPITAL LETTER O WITH HORN */ +#define XK_ohorn 0x10001a1 /* U+01A1 LATIN SMALL LETTER O WITH HORN */ +#define XK_Uhorn 0x10001af /* U+01AF LATIN CAPITAL LETTER U WITH HORN */ +#define XK_uhorn 0x10001b0 /* U+01B0 LATIN SMALL LETTER U WITH HORN */ + +#endif /* XK_VIETNAMESE */ + +#ifdef XK_CURRENCY +#define XK_EcuSign 0x10020a0 /* U+20A0 EURO-CURRENCY SIGN */ +#define XK_ColonSign 0x10020a1 /* U+20A1 COLON SIGN */ +#define XK_CruzeiroSign 0x10020a2 /* U+20A2 CRUZEIRO SIGN */ +#define XK_FFrancSign 0x10020a3 /* U+20A3 FRENCH FRANC SIGN */ +#define XK_LiraSign 0x10020a4 /* U+20A4 LIRA SIGN */ +#define XK_MillSign 0x10020a5 /* U+20A5 MILL SIGN */ +#define XK_NairaSign 0x10020a6 /* U+20A6 NAIRA SIGN */ +#define XK_PesetaSign 0x10020a7 /* U+20A7 PESETA SIGN */ +#define XK_RupeeSign 0x10020a8 /* U+20A8 RUPEE SIGN */ +#define XK_WonSign 0x10020a9 /* U+20A9 WON SIGN */ +#define XK_NewSheqelSign 0x10020aa /* U+20AA NEW SHEQEL SIGN */ +#define XK_DongSign 0x10020ab /* U+20AB DONG SIGN */ +#define XK_EuroSign 0x20ac /* U+20AC EURO SIGN */ +#endif /* XK_CURRENCY */ + +#ifdef XK_MATHEMATICAL +/* one, two and three are defined above. */ +#define XK_zerosuperior 0x1002070 /* U+2070 SUPERSCRIPT ZERO */ +#define XK_foursuperior 0x1002074 /* U+2074 SUPERSCRIPT FOUR */ +#define XK_fivesuperior 0x1002075 /* U+2075 SUPERSCRIPT FIVE */ +#define XK_sixsuperior 0x1002076 /* U+2076 SUPERSCRIPT SIX */ +#define XK_sevensuperior 0x1002077 /* U+2077 SUPERSCRIPT SEVEN */ +#define XK_eightsuperior 0x1002078 /* U+2078 SUPERSCRIPT EIGHT */ +#define XK_ninesuperior 0x1002079 /* U+2079 SUPERSCRIPT NINE */ +#define XK_zerosubscript 0x1002080 /* U+2080 SUBSCRIPT ZERO */ +#define XK_onesubscript 0x1002081 /* U+2081 SUBSCRIPT ONE */ +#define XK_twosubscript 0x1002082 /* U+2082 SUBSCRIPT TWO */ +#define XK_threesubscript 0x1002083 /* U+2083 SUBSCRIPT THREE */ +#define XK_foursubscript 0x1002084 /* U+2084 SUBSCRIPT FOUR */ +#define XK_fivesubscript 0x1002085 /* U+2085 SUBSCRIPT FIVE */ +#define XK_sixsubscript 0x1002086 /* U+2086 SUBSCRIPT SIX */ +#define XK_sevensubscript 0x1002087 /* U+2087 SUBSCRIPT SEVEN */ +#define XK_eightsubscript 0x1002088 /* U+2088 SUBSCRIPT EIGHT */ +#define XK_ninesubscript 0x1002089 /* U+2089 SUBSCRIPT NINE */ +#define XK_partdifferential 0x1002202 /* U+2202 PARTIAL DIFFERENTIAL */ +#define XK_emptyset 0x1002205 /* U+2205 NULL SET */ +#define XK_elementof 0x1002208 /* U+2208 ELEMENT OF */ +#define XK_notelementof 0x1002209 /* U+2209 NOT AN ELEMENT OF */ +#define XK_containsas 0x100220B /* U+220B CONTAINS AS MEMBER */ +#define XK_squareroot 0x100221A /* U+221A SQUARE ROOT */ +#define XK_cuberoot 0x100221B /* U+221B CUBE ROOT */ +#define XK_fourthroot 0x100221C /* U+221C FOURTH ROOT */ +#define XK_dintegral 0x100222C /* U+222C DOUBLE INTEGRAL */ +#define XK_tintegral 0x100222D /* U+222D TRIPLE INTEGRAL */ +#define XK_because 0x1002235 /* U+2235 BECAUSE */ +#define XK_approxeq 0x1002248 /* U+2245 ALMOST EQUAL TO */ +#define XK_notapproxeq 0x1002247 /* U+2247 NOT ALMOST EQUAL TO */ +#define XK_notidentical 0x1002262 /* U+2262 NOT IDENTICAL TO */ +#define XK_stricteq 0x1002263 /* U+2263 STRICTLY EQUIVALENT TO */ +#endif /* XK_MATHEMATICAL */ + +#ifdef XK_BRAILLE +#define XK_braille_dot_1 0xfff1 +#define XK_braille_dot_2 0xfff2 +#define XK_braille_dot_3 0xfff3 +#define XK_braille_dot_4 0xfff4 +#define XK_braille_dot_5 0xfff5 +#define XK_braille_dot_6 0xfff6 +#define XK_braille_dot_7 0xfff7 +#define XK_braille_dot_8 0xfff8 +#define XK_braille_dot_9 0xfff9 +#define XK_braille_dot_10 0xfffa +#define XK_braille_blank 0x1002800 /* U+2800 BRAILLE PATTERN BLANK */ +#define XK_braille_dots_1 0x1002801 /* U+2801 BRAILLE PATTERN DOTS-1 */ +#define XK_braille_dots_2 0x1002802 /* U+2802 BRAILLE PATTERN DOTS-2 */ +#define XK_braille_dots_12 0x1002803 /* U+2803 BRAILLE PATTERN DOTS-12 */ +#define XK_braille_dots_3 0x1002804 /* U+2804 BRAILLE PATTERN DOTS-3 */ +#define XK_braille_dots_13 0x1002805 /* U+2805 BRAILLE PATTERN DOTS-13 */ +#define XK_braille_dots_23 0x1002806 /* U+2806 BRAILLE PATTERN DOTS-23 */ +#define XK_braille_dots_123 0x1002807 /* U+2807 BRAILLE PATTERN DOTS-123 */ +#define XK_braille_dots_4 0x1002808 /* U+2808 BRAILLE PATTERN DOTS-4 */ +#define XK_braille_dots_14 0x1002809 /* U+2809 BRAILLE PATTERN DOTS-14 */ +#define XK_braille_dots_24 0x100280a /* U+280a BRAILLE PATTERN DOTS-24 */ +#define XK_braille_dots_124 0x100280b /* U+280b BRAILLE PATTERN DOTS-124 */ +#define XK_braille_dots_34 0x100280c /* U+280c BRAILLE PATTERN DOTS-34 */ +#define XK_braille_dots_134 0x100280d /* U+280d BRAILLE PATTERN DOTS-134 */ +#define XK_braille_dots_234 0x100280e /* U+280e BRAILLE PATTERN DOTS-234 */ +#define XK_braille_dots_1234 0x100280f /* U+280f BRAILLE PATTERN DOTS-1234 */ +#define XK_braille_dots_5 0x1002810 /* U+2810 BRAILLE PATTERN DOTS-5 */ +#define XK_braille_dots_15 0x1002811 /* U+2811 BRAILLE PATTERN DOTS-15 */ +#define XK_braille_dots_25 0x1002812 /* U+2812 BRAILLE PATTERN DOTS-25 */ +#define XK_braille_dots_125 0x1002813 /* U+2813 BRAILLE PATTERN DOTS-125 */ +#define XK_braille_dots_35 0x1002814 /* U+2814 BRAILLE PATTERN DOTS-35 */ +#define XK_braille_dots_135 0x1002815 /* U+2815 BRAILLE PATTERN DOTS-135 */ +#define XK_braille_dots_235 0x1002816 /* U+2816 BRAILLE PATTERN DOTS-235 */ +#define XK_braille_dots_1235 0x1002817 /* U+2817 BRAILLE PATTERN DOTS-1235 */ +#define XK_braille_dots_45 0x1002818 /* U+2818 BRAILLE PATTERN DOTS-45 */ +#define XK_braille_dots_145 0x1002819 /* U+2819 BRAILLE PATTERN DOTS-145 */ +#define XK_braille_dots_245 0x100281a /* U+281a BRAILLE PATTERN DOTS-245 */ +#define XK_braille_dots_1245 0x100281b /* U+281b BRAILLE PATTERN DOTS-1245 */ +#define XK_braille_dots_345 0x100281c /* U+281c BRAILLE PATTERN DOTS-345 */ +#define XK_braille_dots_1345 0x100281d /* U+281d BRAILLE PATTERN DOTS-1345 */ +#define XK_braille_dots_2345 0x100281e /* U+281e BRAILLE PATTERN DOTS-2345 */ +#define XK_braille_dots_12345 0x100281f /* U+281f BRAILLE PATTERN DOTS-12345 */ +#define XK_braille_dots_6 0x1002820 /* U+2820 BRAILLE PATTERN DOTS-6 */ +#define XK_braille_dots_16 0x1002821 /* U+2821 BRAILLE PATTERN DOTS-16 */ +#define XK_braille_dots_26 0x1002822 /* U+2822 BRAILLE PATTERN DOTS-26 */ +#define XK_braille_dots_126 0x1002823 /* U+2823 BRAILLE PATTERN DOTS-126 */ +#define XK_braille_dots_36 0x1002824 /* U+2824 BRAILLE PATTERN DOTS-36 */ +#define XK_braille_dots_136 0x1002825 /* U+2825 BRAILLE PATTERN DOTS-136 */ +#define XK_braille_dots_236 0x1002826 /* U+2826 BRAILLE PATTERN DOTS-236 */ +#define XK_braille_dots_1236 0x1002827 /* U+2827 BRAILLE PATTERN DOTS-1236 */ +#define XK_braille_dots_46 0x1002828 /* U+2828 BRAILLE PATTERN DOTS-46 */ +#define XK_braille_dots_146 0x1002829 /* U+2829 BRAILLE PATTERN DOTS-146 */ +#define XK_braille_dots_246 0x100282a /* U+282a BRAILLE PATTERN DOTS-246 */ +#define XK_braille_dots_1246 0x100282b /* U+282b BRAILLE PATTERN DOTS-1246 */ +#define XK_braille_dots_346 0x100282c /* U+282c BRAILLE PATTERN DOTS-346 */ +#define XK_braille_dots_1346 0x100282d /* U+282d BRAILLE PATTERN DOTS-1346 */ +#define XK_braille_dots_2346 0x100282e /* U+282e BRAILLE PATTERN DOTS-2346 */ +#define XK_braille_dots_12346 0x100282f /* U+282f BRAILLE PATTERN DOTS-12346 */ +#define XK_braille_dots_56 0x1002830 /* U+2830 BRAILLE PATTERN DOTS-56 */ +#define XK_braille_dots_156 0x1002831 /* U+2831 BRAILLE PATTERN DOTS-156 */ +#define XK_braille_dots_256 0x1002832 /* U+2832 BRAILLE PATTERN DOTS-256 */ +#define XK_braille_dots_1256 0x1002833 /* U+2833 BRAILLE PATTERN DOTS-1256 */ +#define XK_braille_dots_356 0x1002834 /* U+2834 BRAILLE PATTERN DOTS-356 */ +#define XK_braille_dots_1356 0x1002835 /* U+2835 BRAILLE PATTERN DOTS-1356 */ +#define XK_braille_dots_2356 0x1002836 /* U+2836 BRAILLE PATTERN DOTS-2356 */ +#define XK_braille_dots_12356 0x1002837 /* U+2837 BRAILLE PATTERN DOTS-12356 */ +#define XK_braille_dots_456 0x1002838 /* U+2838 BRAILLE PATTERN DOTS-456 */ +#define XK_braille_dots_1456 0x1002839 /* U+2839 BRAILLE PATTERN DOTS-1456 */ +#define XK_braille_dots_2456 0x100283a /* U+283a BRAILLE PATTERN DOTS-2456 */ +#define XK_braille_dots_12456 0x100283b /* U+283b BRAILLE PATTERN DOTS-12456 */ +#define XK_braille_dots_3456 0x100283c /* U+283c BRAILLE PATTERN DOTS-3456 */ +#define XK_braille_dots_13456 0x100283d /* U+283d BRAILLE PATTERN DOTS-13456 */ +#define XK_braille_dots_23456 0x100283e /* U+283e BRAILLE PATTERN DOTS-23456 */ +#define XK_braille_dots_123456 0x100283f /* U+283f BRAILLE PATTERN DOTS-123456 */ +#define XK_braille_dots_7 0x1002840 /* U+2840 BRAILLE PATTERN DOTS-7 */ +#define XK_braille_dots_17 0x1002841 /* U+2841 BRAILLE PATTERN DOTS-17 */ +#define XK_braille_dots_27 0x1002842 /* U+2842 BRAILLE PATTERN DOTS-27 */ +#define XK_braille_dots_127 0x1002843 /* U+2843 BRAILLE PATTERN DOTS-127 */ +#define XK_braille_dots_37 0x1002844 /* U+2844 BRAILLE PATTERN DOTS-37 */ +#define XK_braille_dots_137 0x1002845 /* U+2845 BRAILLE PATTERN DOTS-137 */ +#define XK_braille_dots_237 0x1002846 /* U+2846 BRAILLE PATTERN DOTS-237 */ +#define XK_braille_dots_1237 0x1002847 /* U+2847 BRAILLE PATTERN DOTS-1237 */ +#define XK_braille_dots_47 0x1002848 /* U+2848 BRAILLE PATTERN DOTS-47 */ +#define XK_braille_dots_147 0x1002849 /* U+2849 BRAILLE PATTERN DOTS-147 */ +#define XK_braille_dots_247 0x100284a /* U+284a BRAILLE PATTERN DOTS-247 */ +#define XK_braille_dots_1247 0x100284b /* U+284b BRAILLE PATTERN DOTS-1247 */ +#define XK_braille_dots_347 0x100284c /* U+284c BRAILLE PATTERN DOTS-347 */ +#define XK_braille_dots_1347 0x100284d /* U+284d BRAILLE PATTERN DOTS-1347 */ +#define XK_braille_dots_2347 0x100284e /* U+284e BRAILLE PATTERN DOTS-2347 */ +#define XK_braille_dots_12347 0x100284f /* U+284f BRAILLE PATTERN DOTS-12347 */ +#define XK_braille_dots_57 0x1002850 /* U+2850 BRAILLE PATTERN DOTS-57 */ +#define XK_braille_dots_157 0x1002851 /* U+2851 BRAILLE PATTERN DOTS-157 */ +#define XK_braille_dots_257 0x1002852 /* U+2852 BRAILLE PATTERN DOTS-257 */ +#define XK_braille_dots_1257 0x1002853 /* U+2853 BRAILLE PATTERN DOTS-1257 */ +#define XK_braille_dots_357 0x1002854 /* U+2854 BRAILLE PATTERN DOTS-357 */ +#define XK_braille_dots_1357 0x1002855 /* U+2855 BRAILLE PATTERN DOTS-1357 */ +#define XK_braille_dots_2357 0x1002856 /* U+2856 BRAILLE PATTERN DOTS-2357 */ +#define XK_braille_dots_12357 0x1002857 /* U+2857 BRAILLE PATTERN DOTS-12357 */ +#define XK_braille_dots_457 0x1002858 /* U+2858 BRAILLE PATTERN DOTS-457 */ +#define XK_braille_dots_1457 0x1002859 /* U+2859 BRAILLE PATTERN DOTS-1457 */ +#define XK_braille_dots_2457 0x100285a /* U+285a BRAILLE PATTERN DOTS-2457 */ +#define XK_braille_dots_12457 0x100285b /* U+285b BRAILLE PATTERN DOTS-12457 */ +#define XK_braille_dots_3457 0x100285c /* U+285c BRAILLE PATTERN DOTS-3457 */ +#define XK_braille_dots_13457 0x100285d /* U+285d BRAILLE PATTERN DOTS-13457 */ +#define XK_braille_dots_23457 0x100285e /* U+285e BRAILLE PATTERN DOTS-23457 */ +#define XK_braille_dots_123457 0x100285f /* U+285f BRAILLE PATTERN DOTS-123457 */ +#define XK_braille_dots_67 0x1002860 /* U+2860 BRAILLE PATTERN DOTS-67 */ +#define XK_braille_dots_167 0x1002861 /* U+2861 BRAILLE PATTERN DOTS-167 */ +#define XK_braille_dots_267 0x1002862 /* U+2862 BRAILLE PATTERN DOTS-267 */ +#define XK_braille_dots_1267 0x1002863 /* U+2863 BRAILLE PATTERN DOTS-1267 */ +#define XK_braille_dots_367 0x1002864 /* U+2864 BRAILLE PATTERN DOTS-367 */ +#define XK_braille_dots_1367 0x1002865 /* U+2865 BRAILLE PATTERN DOTS-1367 */ +#define XK_braille_dots_2367 0x1002866 /* U+2866 BRAILLE PATTERN DOTS-2367 */ +#define XK_braille_dots_12367 0x1002867 /* U+2867 BRAILLE PATTERN DOTS-12367 */ +#define XK_braille_dots_467 0x1002868 /* U+2868 BRAILLE PATTERN DOTS-467 */ +#define XK_braille_dots_1467 0x1002869 /* U+2869 BRAILLE PATTERN DOTS-1467 */ +#define XK_braille_dots_2467 0x100286a /* U+286a BRAILLE PATTERN DOTS-2467 */ +#define XK_braille_dots_12467 0x100286b /* U+286b BRAILLE PATTERN DOTS-12467 */ +#define XK_braille_dots_3467 0x100286c /* U+286c BRAILLE PATTERN DOTS-3467 */ +#define XK_braille_dots_13467 0x100286d /* U+286d BRAILLE PATTERN DOTS-13467 */ +#define XK_braille_dots_23467 0x100286e /* U+286e BRAILLE PATTERN DOTS-23467 */ +#define XK_braille_dots_123467 0x100286f /* U+286f BRAILLE PATTERN DOTS-123467 */ +#define XK_braille_dots_567 0x1002870 /* U+2870 BRAILLE PATTERN DOTS-567 */ +#define XK_braille_dots_1567 0x1002871 /* U+2871 BRAILLE PATTERN DOTS-1567 */ +#define XK_braille_dots_2567 0x1002872 /* U+2872 BRAILLE PATTERN DOTS-2567 */ +#define XK_braille_dots_12567 0x1002873 /* U+2873 BRAILLE PATTERN DOTS-12567 */ +#define XK_braille_dots_3567 0x1002874 /* U+2874 BRAILLE PATTERN DOTS-3567 */ +#define XK_braille_dots_13567 0x1002875 /* U+2875 BRAILLE PATTERN DOTS-13567 */ +#define XK_braille_dots_23567 0x1002876 /* U+2876 BRAILLE PATTERN DOTS-23567 */ +#define XK_braille_dots_123567 0x1002877 /* U+2877 BRAILLE PATTERN DOTS-123567 */ +#define XK_braille_dots_4567 0x1002878 /* U+2878 BRAILLE PATTERN DOTS-4567 */ +#define XK_braille_dots_14567 0x1002879 /* U+2879 BRAILLE PATTERN DOTS-14567 */ +#define XK_braille_dots_24567 0x100287a /* U+287a BRAILLE PATTERN DOTS-24567 */ +#define XK_braille_dots_124567 0x100287b /* U+287b BRAILLE PATTERN DOTS-124567 */ +#define XK_braille_dots_34567 0x100287c /* U+287c BRAILLE PATTERN DOTS-34567 */ +#define XK_braille_dots_134567 0x100287d /* U+287d BRAILLE PATTERN DOTS-134567 */ +#define XK_braille_dots_234567 0x100287e /* U+287e BRAILLE PATTERN DOTS-234567 */ +#define XK_braille_dots_1234567 0x100287f /* U+287f BRAILLE PATTERN DOTS-1234567 */ +#define XK_braille_dots_8 0x1002880 /* U+2880 BRAILLE PATTERN DOTS-8 */ +#define XK_braille_dots_18 0x1002881 /* U+2881 BRAILLE PATTERN DOTS-18 */ +#define XK_braille_dots_28 0x1002882 /* U+2882 BRAILLE PATTERN DOTS-28 */ +#define XK_braille_dots_128 0x1002883 /* U+2883 BRAILLE PATTERN DOTS-128 */ +#define XK_braille_dots_38 0x1002884 /* U+2884 BRAILLE PATTERN DOTS-38 */ +#define XK_braille_dots_138 0x1002885 /* U+2885 BRAILLE PATTERN DOTS-138 */ +#define XK_braille_dots_238 0x1002886 /* U+2886 BRAILLE PATTERN DOTS-238 */ +#define XK_braille_dots_1238 0x1002887 /* U+2887 BRAILLE PATTERN DOTS-1238 */ +#define XK_braille_dots_48 0x1002888 /* U+2888 BRAILLE PATTERN DOTS-48 */ +#define XK_braille_dots_148 0x1002889 /* U+2889 BRAILLE PATTERN DOTS-148 */ +#define XK_braille_dots_248 0x100288a /* U+288a BRAILLE PATTERN DOTS-248 */ +#define XK_braille_dots_1248 0x100288b /* U+288b BRAILLE PATTERN DOTS-1248 */ +#define XK_braille_dots_348 0x100288c /* U+288c BRAILLE PATTERN DOTS-348 */ +#define XK_braille_dots_1348 0x100288d /* U+288d BRAILLE PATTERN DOTS-1348 */ +#define XK_braille_dots_2348 0x100288e /* U+288e BRAILLE PATTERN DOTS-2348 */ +#define XK_braille_dots_12348 0x100288f /* U+288f BRAILLE PATTERN DOTS-12348 */ +#define XK_braille_dots_58 0x1002890 /* U+2890 BRAILLE PATTERN DOTS-58 */ +#define XK_braille_dots_158 0x1002891 /* U+2891 BRAILLE PATTERN DOTS-158 */ +#define XK_braille_dots_258 0x1002892 /* U+2892 BRAILLE PATTERN DOTS-258 */ +#define XK_braille_dots_1258 0x1002893 /* U+2893 BRAILLE PATTERN DOTS-1258 */ +#define XK_braille_dots_358 0x1002894 /* U+2894 BRAILLE PATTERN DOTS-358 */ +#define XK_braille_dots_1358 0x1002895 /* U+2895 BRAILLE PATTERN DOTS-1358 */ +#define XK_braille_dots_2358 0x1002896 /* U+2896 BRAILLE PATTERN DOTS-2358 */ +#define XK_braille_dots_12358 0x1002897 /* U+2897 BRAILLE PATTERN DOTS-12358 */ +#define XK_braille_dots_458 0x1002898 /* U+2898 BRAILLE PATTERN DOTS-458 */ +#define XK_braille_dots_1458 0x1002899 /* U+2899 BRAILLE PATTERN DOTS-1458 */ +#define XK_braille_dots_2458 0x100289a /* U+289a BRAILLE PATTERN DOTS-2458 */ +#define XK_braille_dots_12458 0x100289b /* U+289b BRAILLE PATTERN DOTS-12458 */ +#define XK_braille_dots_3458 0x100289c /* U+289c BRAILLE PATTERN DOTS-3458 */ +#define XK_braille_dots_13458 0x100289d /* U+289d BRAILLE PATTERN DOTS-13458 */ +#define XK_braille_dots_23458 0x100289e /* U+289e BRAILLE PATTERN DOTS-23458 */ +#define XK_braille_dots_123458 0x100289f /* U+289f BRAILLE PATTERN DOTS-123458 */ +#define XK_braille_dots_68 0x10028a0 /* U+28a0 BRAILLE PATTERN DOTS-68 */ +#define XK_braille_dots_168 0x10028a1 /* U+28a1 BRAILLE PATTERN DOTS-168 */ +#define XK_braille_dots_268 0x10028a2 /* U+28a2 BRAILLE PATTERN DOTS-268 */ +#define XK_braille_dots_1268 0x10028a3 /* U+28a3 BRAILLE PATTERN DOTS-1268 */ +#define XK_braille_dots_368 0x10028a4 /* U+28a4 BRAILLE PATTERN DOTS-368 */ +#define XK_braille_dots_1368 0x10028a5 /* U+28a5 BRAILLE PATTERN DOTS-1368 */ +#define XK_braille_dots_2368 0x10028a6 /* U+28a6 BRAILLE PATTERN DOTS-2368 */ +#define XK_braille_dots_12368 0x10028a7 /* U+28a7 BRAILLE PATTERN DOTS-12368 */ +#define XK_braille_dots_468 0x10028a8 /* U+28a8 BRAILLE PATTERN DOTS-468 */ +#define XK_braille_dots_1468 0x10028a9 /* U+28a9 BRAILLE PATTERN DOTS-1468 */ +#define XK_braille_dots_2468 0x10028aa /* U+28aa BRAILLE PATTERN DOTS-2468 */ +#define XK_braille_dots_12468 0x10028ab /* U+28ab BRAILLE PATTERN DOTS-12468 */ +#define XK_braille_dots_3468 0x10028ac /* U+28ac BRAILLE PATTERN DOTS-3468 */ +#define XK_braille_dots_13468 0x10028ad /* U+28ad BRAILLE PATTERN DOTS-13468 */ +#define XK_braille_dots_23468 0x10028ae /* U+28ae BRAILLE PATTERN DOTS-23468 */ +#define XK_braille_dots_123468 0x10028af /* U+28af BRAILLE PATTERN DOTS-123468 */ +#define XK_braille_dots_568 0x10028b0 /* U+28b0 BRAILLE PATTERN DOTS-568 */ +#define XK_braille_dots_1568 0x10028b1 /* U+28b1 BRAILLE PATTERN DOTS-1568 */ +#define XK_braille_dots_2568 0x10028b2 /* U+28b2 BRAILLE PATTERN DOTS-2568 */ +#define XK_braille_dots_12568 0x10028b3 /* U+28b3 BRAILLE PATTERN DOTS-12568 */ +#define XK_braille_dots_3568 0x10028b4 /* U+28b4 BRAILLE PATTERN DOTS-3568 */ +#define XK_braille_dots_13568 0x10028b5 /* U+28b5 BRAILLE PATTERN DOTS-13568 */ +#define XK_braille_dots_23568 0x10028b6 /* U+28b6 BRAILLE PATTERN DOTS-23568 */ +#define XK_braille_dots_123568 0x10028b7 /* U+28b7 BRAILLE PATTERN DOTS-123568 */ +#define XK_braille_dots_4568 0x10028b8 /* U+28b8 BRAILLE PATTERN DOTS-4568 */ +#define XK_braille_dots_14568 0x10028b9 /* U+28b9 BRAILLE PATTERN DOTS-14568 */ +#define XK_braille_dots_24568 0x10028ba /* U+28ba BRAILLE PATTERN DOTS-24568 */ +#define XK_braille_dots_124568 0x10028bb /* U+28bb BRAILLE PATTERN DOTS-124568 */ +#define XK_braille_dots_34568 0x10028bc /* U+28bc BRAILLE PATTERN DOTS-34568 */ +#define XK_braille_dots_134568 0x10028bd /* U+28bd BRAILLE PATTERN DOTS-134568 */ +#define XK_braille_dots_234568 0x10028be /* U+28be BRAILLE PATTERN DOTS-234568 */ +#define XK_braille_dots_1234568 0x10028bf /* U+28bf BRAILLE PATTERN DOTS-1234568 */ +#define XK_braille_dots_78 0x10028c0 /* U+28c0 BRAILLE PATTERN DOTS-78 */ +#define XK_braille_dots_178 0x10028c1 /* U+28c1 BRAILLE PATTERN DOTS-178 */ +#define XK_braille_dots_278 0x10028c2 /* U+28c2 BRAILLE PATTERN DOTS-278 */ +#define XK_braille_dots_1278 0x10028c3 /* U+28c3 BRAILLE PATTERN DOTS-1278 */ +#define XK_braille_dots_378 0x10028c4 /* U+28c4 BRAILLE PATTERN DOTS-378 */ +#define XK_braille_dots_1378 0x10028c5 /* U+28c5 BRAILLE PATTERN DOTS-1378 */ +#define XK_braille_dots_2378 0x10028c6 /* U+28c6 BRAILLE PATTERN DOTS-2378 */ +#define XK_braille_dots_12378 0x10028c7 /* U+28c7 BRAILLE PATTERN DOTS-12378 */ +#define XK_braille_dots_478 0x10028c8 /* U+28c8 BRAILLE PATTERN DOTS-478 */ +#define XK_braille_dots_1478 0x10028c9 /* U+28c9 BRAILLE PATTERN DOTS-1478 */ +#define XK_braille_dots_2478 0x10028ca /* U+28ca BRAILLE PATTERN DOTS-2478 */ +#define XK_braille_dots_12478 0x10028cb /* U+28cb BRAILLE PATTERN DOTS-12478 */ +#define XK_braille_dots_3478 0x10028cc /* U+28cc BRAILLE PATTERN DOTS-3478 */ +#define XK_braille_dots_13478 0x10028cd /* U+28cd BRAILLE PATTERN DOTS-13478 */ +#define XK_braille_dots_23478 0x10028ce /* U+28ce BRAILLE PATTERN DOTS-23478 */ +#define XK_braille_dots_123478 0x10028cf /* U+28cf BRAILLE PATTERN DOTS-123478 */ +#define XK_braille_dots_578 0x10028d0 /* U+28d0 BRAILLE PATTERN DOTS-578 */ +#define XK_braille_dots_1578 0x10028d1 /* U+28d1 BRAILLE PATTERN DOTS-1578 */ +#define XK_braille_dots_2578 0x10028d2 /* U+28d2 BRAILLE PATTERN DOTS-2578 */ +#define XK_braille_dots_12578 0x10028d3 /* U+28d3 BRAILLE PATTERN DOTS-12578 */ +#define XK_braille_dots_3578 0x10028d4 /* U+28d4 BRAILLE PATTERN DOTS-3578 */ +#define XK_braille_dots_13578 0x10028d5 /* U+28d5 BRAILLE PATTERN DOTS-13578 */ +#define XK_braille_dots_23578 0x10028d6 /* U+28d6 BRAILLE PATTERN DOTS-23578 */ +#define XK_braille_dots_123578 0x10028d7 /* U+28d7 BRAILLE PATTERN DOTS-123578 */ +#define XK_braille_dots_4578 0x10028d8 /* U+28d8 BRAILLE PATTERN DOTS-4578 */ +#define XK_braille_dots_14578 0x10028d9 /* U+28d9 BRAILLE PATTERN DOTS-14578 */ +#define XK_braille_dots_24578 0x10028da /* U+28da BRAILLE PATTERN DOTS-24578 */ +#define XK_braille_dots_124578 0x10028db /* U+28db BRAILLE PATTERN DOTS-124578 */ +#define XK_braille_dots_34578 0x10028dc /* U+28dc BRAILLE PATTERN DOTS-34578 */ +#define XK_braille_dots_134578 0x10028dd /* U+28dd BRAILLE PATTERN DOTS-134578 */ +#define XK_braille_dots_234578 0x10028de /* U+28de BRAILLE PATTERN DOTS-234578 */ +#define XK_braille_dots_1234578 0x10028df /* U+28df BRAILLE PATTERN DOTS-1234578 */ +#define XK_braille_dots_678 0x10028e0 /* U+28e0 BRAILLE PATTERN DOTS-678 */ +#define XK_braille_dots_1678 0x10028e1 /* U+28e1 BRAILLE PATTERN DOTS-1678 */ +#define XK_braille_dots_2678 0x10028e2 /* U+28e2 BRAILLE PATTERN DOTS-2678 */ +#define XK_braille_dots_12678 0x10028e3 /* U+28e3 BRAILLE PATTERN DOTS-12678 */ +#define XK_braille_dots_3678 0x10028e4 /* U+28e4 BRAILLE PATTERN DOTS-3678 */ +#define XK_braille_dots_13678 0x10028e5 /* U+28e5 BRAILLE PATTERN DOTS-13678 */ +#define XK_braille_dots_23678 0x10028e6 /* U+28e6 BRAILLE PATTERN DOTS-23678 */ +#define XK_braille_dots_123678 0x10028e7 /* U+28e7 BRAILLE PATTERN DOTS-123678 */ +#define XK_braille_dots_4678 0x10028e8 /* U+28e8 BRAILLE PATTERN DOTS-4678 */ +#define XK_braille_dots_14678 0x10028e9 /* U+28e9 BRAILLE PATTERN DOTS-14678 */ +#define XK_braille_dots_24678 0x10028ea /* U+28ea BRAILLE PATTERN DOTS-24678 */ +#define XK_braille_dots_124678 0x10028eb /* U+28eb BRAILLE PATTERN DOTS-124678 */ +#define XK_braille_dots_34678 0x10028ec /* U+28ec BRAILLE PATTERN DOTS-34678 */ +#define XK_braille_dots_134678 0x10028ed /* U+28ed BRAILLE PATTERN DOTS-134678 */ +#define XK_braille_dots_234678 0x10028ee /* U+28ee BRAILLE PATTERN DOTS-234678 */ +#define XK_braille_dots_1234678 0x10028ef /* U+28ef BRAILLE PATTERN DOTS-1234678 */ +#define XK_braille_dots_5678 0x10028f0 /* U+28f0 BRAILLE PATTERN DOTS-5678 */ +#define XK_braille_dots_15678 0x10028f1 /* U+28f1 BRAILLE PATTERN DOTS-15678 */ +#define XK_braille_dots_25678 0x10028f2 /* U+28f2 BRAILLE PATTERN DOTS-25678 */ +#define XK_braille_dots_125678 0x10028f3 /* U+28f3 BRAILLE PATTERN DOTS-125678 */ +#define XK_braille_dots_35678 0x10028f4 /* U+28f4 BRAILLE PATTERN DOTS-35678 */ +#define XK_braille_dots_135678 0x10028f5 /* U+28f5 BRAILLE PATTERN DOTS-135678 */ +#define XK_braille_dots_235678 0x10028f6 /* U+28f6 BRAILLE PATTERN DOTS-235678 */ +#define XK_braille_dots_1235678 0x10028f7 /* U+28f7 BRAILLE PATTERN DOTS-1235678 */ +#define XK_braille_dots_45678 0x10028f8 /* U+28f8 BRAILLE PATTERN DOTS-45678 */ +#define XK_braille_dots_145678 0x10028f9 /* U+28f9 BRAILLE PATTERN DOTS-145678 */ +#define XK_braille_dots_245678 0x10028fa /* U+28fa BRAILLE PATTERN DOTS-245678 */ +#define XK_braille_dots_1245678 0x10028fb /* U+28fb BRAILLE PATTERN DOTS-1245678 */ +#define XK_braille_dots_345678 0x10028fc /* U+28fc BRAILLE PATTERN DOTS-345678 */ +#define XK_braille_dots_1345678 0x10028fd /* U+28fd BRAILLE PATTERN DOTS-1345678 */ +#define XK_braille_dots_2345678 0x10028fe /* U+28fe BRAILLE PATTERN DOTS-2345678 */ +#define XK_braille_dots_12345678 0x10028ff /* U+28ff BRAILLE PATTERN DOTS-12345678 */ +#endif /* XK_BRAILLE */ diff --git a/WASM/include/compat/arm_neon.h b/WASM/include/compat/arm_neon.h new file mode 100644 index 0000000..a3942f6 --- /dev/null +++ b/WASM/include/compat/arm_neon.h @@ -0,0 +1,63397 @@ +#define SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES +#define SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_H) +#define SIMDE_ARM_NEON_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/types.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_TYPES_H) +#define SIMDE_ARM_NEON_TYPES_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-common.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2017-2020 Evan Nemerson + */ + +#if !defined(SIMDE_COMMON_H) +#define SIMDE_COMMON_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/hedley.h :: */ +/* Hedley - https://nemequ.github.io/hedley + * Created by Evan Nemerson + * + * To the extent possible under law, the author(s) have dedicated all + * copyright and related and neighboring rights to this software to + * the public domain worldwide. This software is distributed without + * any warranty. + * + * For details, see . + * SPDX-License-Identifier: CC0-1.0 + */ + +#if !defined(HEDLEY_VERSION) || (HEDLEY_VERSION < 16) +#if defined(HEDLEY_VERSION) +# undef HEDLEY_VERSION +#endif +#define HEDLEY_VERSION 16 + +#if defined(HEDLEY_STRINGIFY_EX) +# undef HEDLEY_STRINGIFY_EX +#endif +#define HEDLEY_STRINGIFY_EX(x) #x + +#if defined(HEDLEY_STRINGIFY) +# undef HEDLEY_STRINGIFY +#endif +#define HEDLEY_STRINGIFY(x) HEDLEY_STRINGIFY_EX(x) + +#if defined(HEDLEY_CONCAT_EX) +# undef HEDLEY_CONCAT_EX +#endif +#define HEDLEY_CONCAT_EX(a,b) a##b + +#if defined(HEDLEY_CONCAT) +# undef HEDLEY_CONCAT +#endif +#define HEDLEY_CONCAT(a,b) HEDLEY_CONCAT_EX(a,b) + +#if defined(HEDLEY_CONCAT3_EX) +# undef HEDLEY_CONCAT3_EX +#endif +#define HEDLEY_CONCAT3_EX(a,b,c) a##b##c + +#if defined(HEDLEY_CONCAT3) +# undef HEDLEY_CONCAT3 +#endif +#define HEDLEY_CONCAT3(a,b,c) HEDLEY_CONCAT3_EX(a,b,c) + +#if defined(HEDLEY_VERSION_ENCODE) +# undef HEDLEY_VERSION_ENCODE +#endif +#define HEDLEY_VERSION_ENCODE(major,minor,revision) (((major) * 1000000) + ((minor) * 1000) + (revision)) + +#if defined(HEDLEY_VERSION_DECODE_MAJOR) +# undef HEDLEY_VERSION_DECODE_MAJOR +#endif +#define HEDLEY_VERSION_DECODE_MAJOR(version) ((version) / 1000000) + +#if defined(HEDLEY_VERSION_DECODE_MINOR) +# undef HEDLEY_VERSION_DECODE_MINOR +#endif +#define HEDLEY_VERSION_DECODE_MINOR(version) (((version) % 1000000) / 1000) + +#if defined(HEDLEY_VERSION_DECODE_REVISION) +# undef HEDLEY_VERSION_DECODE_REVISION +#endif +#define HEDLEY_VERSION_DECODE_REVISION(version) ((version) % 1000) + +#if defined(HEDLEY_GNUC_VERSION) +# undef HEDLEY_GNUC_VERSION +#endif +#if defined(__GNUC__) && defined(__GNUC_PATCHLEVEL__) +# define HEDLEY_GNUC_VERSION HEDLEY_VERSION_ENCODE(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__) +#elif defined(__GNUC__) +# define HEDLEY_GNUC_VERSION HEDLEY_VERSION_ENCODE(__GNUC__, __GNUC_MINOR__, 0) +#endif + +#if defined(HEDLEY_GNUC_VERSION_CHECK) +# undef HEDLEY_GNUC_VERSION_CHECK +#endif +#if defined(HEDLEY_GNUC_VERSION) +# define HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) (HEDLEY_GNUC_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_MSVC_VERSION) +# undef HEDLEY_MSVC_VERSION +#endif +#if defined(_MSC_FULL_VER) && (_MSC_FULL_VER >= 140000000) && !defined(__ICL) +# define HEDLEY_MSVC_VERSION HEDLEY_VERSION_ENCODE(_MSC_FULL_VER / 10000000, (_MSC_FULL_VER % 10000000) / 100000, (_MSC_FULL_VER % 100000) / 100) +#elif defined(_MSC_FULL_VER) && !defined(__ICL) +# define HEDLEY_MSVC_VERSION HEDLEY_VERSION_ENCODE(_MSC_FULL_VER / 1000000, (_MSC_FULL_VER % 1000000) / 10000, (_MSC_FULL_VER % 10000) / 10) +#elif defined(_MSC_VER) && !defined(__ICL) +# define HEDLEY_MSVC_VERSION HEDLEY_VERSION_ENCODE(_MSC_VER / 100, _MSC_VER % 100, 0) +#endif + +#if defined(HEDLEY_MSVC_VERSION_CHECK) +# undef HEDLEY_MSVC_VERSION_CHECK +#endif +#if !defined(HEDLEY_MSVC_VERSION) +# define HEDLEY_MSVC_VERSION_CHECK(major,minor,patch) (0) +#elif defined(_MSC_VER) && (_MSC_VER >= 1400) +# define HEDLEY_MSVC_VERSION_CHECK(major,minor,patch) (_MSC_FULL_VER >= ((major * 10000000) + (minor * 100000) + (patch))) +#elif defined(_MSC_VER) && (_MSC_VER >= 1200) +# define HEDLEY_MSVC_VERSION_CHECK(major,minor,patch) (_MSC_FULL_VER >= ((major * 1000000) + (minor * 10000) + (patch))) +#else +# define HEDLEY_MSVC_VERSION_CHECK(major,minor,patch) (_MSC_VER >= ((major * 100) + (minor))) +#endif + +#if defined(HEDLEY_INTEL_VERSION) +# undef HEDLEY_INTEL_VERSION +#endif +#if defined(__INTEL_COMPILER) && defined(__INTEL_COMPILER_UPDATE) && !defined(__ICL) +# define HEDLEY_INTEL_VERSION HEDLEY_VERSION_ENCODE(__INTEL_COMPILER / 100, __INTEL_COMPILER % 100, __INTEL_COMPILER_UPDATE) +#elif defined(__INTEL_COMPILER) && !defined(__ICL) +# define HEDLEY_INTEL_VERSION HEDLEY_VERSION_ENCODE(__INTEL_COMPILER / 100, __INTEL_COMPILER % 100, 0) +#endif + +#if defined(HEDLEY_INTEL_VERSION_CHECK) +# undef HEDLEY_INTEL_VERSION_CHECK +#endif +#if defined(HEDLEY_INTEL_VERSION) +# define HEDLEY_INTEL_VERSION_CHECK(major,minor,patch) (HEDLEY_INTEL_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_INTEL_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_INTEL_CL_VERSION) +# undef HEDLEY_INTEL_CL_VERSION +#endif +#if defined(__INTEL_COMPILER) && defined(__INTEL_COMPILER_UPDATE) && defined(__ICL) +# define HEDLEY_INTEL_CL_VERSION HEDLEY_VERSION_ENCODE(__INTEL_COMPILER, __INTEL_COMPILER_UPDATE, 0) +#endif + +#if defined(HEDLEY_INTEL_CL_VERSION_CHECK) +# undef HEDLEY_INTEL_CL_VERSION_CHECK +#endif +#if defined(HEDLEY_INTEL_CL_VERSION) +# define HEDLEY_INTEL_CL_VERSION_CHECK(major,minor,patch) (HEDLEY_INTEL_CL_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_INTEL_CL_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_PGI_VERSION) +# undef HEDLEY_PGI_VERSION +#endif +#if defined(__PGI) && defined(__PGIC__) && defined(__PGIC_MINOR__) && defined(__PGIC_PATCHLEVEL__) +# define HEDLEY_PGI_VERSION HEDLEY_VERSION_ENCODE(__PGIC__, __PGIC_MINOR__, __PGIC_PATCHLEVEL__) +#endif + +#if defined(HEDLEY_PGI_VERSION_CHECK) +# undef HEDLEY_PGI_VERSION_CHECK +#endif +#if defined(HEDLEY_PGI_VERSION) +# define HEDLEY_PGI_VERSION_CHECK(major,minor,patch) (HEDLEY_PGI_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_PGI_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_SUNPRO_VERSION) +# undef HEDLEY_SUNPRO_VERSION +#endif +#if defined(__SUNPRO_C) && (__SUNPRO_C > 0x1000) +# define HEDLEY_SUNPRO_VERSION HEDLEY_VERSION_ENCODE((((__SUNPRO_C >> 16) & 0xf) * 10) + ((__SUNPRO_C >> 12) & 0xf), (((__SUNPRO_C >> 8) & 0xf) * 10) + ((__SUNPRO_C >> 4) & 0xf), (__SUNPRO_C & 0xf) * 10) +#elif defined(__SUNPRO_C) +# define HEDLEY_SUNPRO_VERSION HEDLEY_VERSION_ENCODE((__SUNPRO_C >> 8) & 0xf, (__SUNPRO_C >> 4) & 0xf, (__SUNPRO_C) & 0xf) +#elif defined(__SUNPRO_CC) && (__SUNPRO_CC > 0x1000) +# define HEDLEY_SUNPRO_VERSION HEDLEY_VERSION_ENCODE((((__SUNPRO_CC >> 16) & 0xf) * 10) + ((__SUNPRO_CC >> 12) & 0xf), (((__SUNPRO_CC >> 8) & 0xf) * 10) + ((__SUNPRO_CC >> 4) & 0xf), (__SUNPRO_CC & 0xf) * 10) +#elif defined(__SUNPRO_CC) +# define HEDLEY_SUNPRO_VERSION HEDLEY_VERSION_ENCODE((__SUNPRO_CC >> 8) & 0xf, (__SUNPRO_CC >> 4) & 0xf, (__SUNPRO_CC) & 0xf) +#endif + +#if defined(HEDLEY_SUNPRO_VERSION_CHECK) +# undef HEDLEY_SUNPRO_VERSION_CHECK +#endif +#if defined(HEDLEY_SUNPRO_VERSION) +# define HEDLEY_SUNPRO_VERSION_CHECK(major,minor,patch) (HEDLEY_SUNPRO_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_SUNPRO_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_EMSCRIPTEN_VERSION) +# undef HEDLEY_EMSCRIPTEN_VERSION +#endif +#if defined(__EMSCRIPTEN__) +# define HEDLEY_EMSCRIPTEN_VERSION HEDLEY_VERSION_ENCODE(__EMSCRIPTEN_major__, __EMSCRIPTEN_minor__, __EMSCRIPTEN_tiny__) +#endif + +#if defined(HEDLEY_EMSCRIPTEN_VERSION_CHECK) +# undef HEDLEY_EMSCRIPTEN_VERSION_CHECK +#endif +#if defined(HEDLEY_EMSCRIPTEN_VERSION) +# define HEDLEY_EMSCRIPTEN_VERSION_CHECK(major,minor,patch) (HEDLEY_EMSCRIPTEN_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_EMSCRIPTEN_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_ARM_VERSION) +# undef HEDLEY_ARM_VERSION +#endif +#if defined(__CC_ARM) && defined(__ARMCOMPILER_VERSION) +# define HEDLEY_ARM_VERSION HEDLEY_VERSION_ENCODE(__ARMCOMPILER_VERSION / 1000000, (__ARMCOMPILER_VERSION % 1000000) / 10000, (__ARMCOMPILER_VERSION % 10000) / 100) +#elif defined(__CC_ARM) && defined(__ARMCC_VERSION) +# define HEDLEY_ARM_VERSION HEDLEY_VERSION_ENCODE(__ARMCC_VERSION / 1000000, (__ARMCC_VERSION % 1000000) / 10000, (__ARMCC_VERSION % 10000) / 100) +#endif + +#if defined(HEDLEY_ARM_VERSION_CHECK) +# undef HEDLEY_ARM_VERSION_CHECK +#endif +#if defined(HEDLEY_ARM_VERSION) +# define HEDLEY_ARM_VERSION_CHECK(major,minor,patch) (HEDLEY_ARM_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_ARM_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_IBM_VERSION) +# undef HEDLEY_IBM_VERSION +#endif +#if defined(__ibmxl__) +# define HEDLEY_IBM_VERSION HEDLEY_VERSION_ENCODE(__ibmxl_version__, __ibmxl_release__, __ibmxl_modification__) +#elif defined(__xlC__) && defined(__xlC_ver__) +# define HEDLEY_IBM_VERSION HEDLEY_VERSION_ENCODE(__xlC__ >> 8, __xlC__ & 0xff, (__xlC_ver__ >> 8) & 0xff) +#elif defined(__xlC__) +# define HEDLEY_IBM_VERSION HEDLEY_VERSION_ENCODE(__xlC__ >> 8, __xlC__ & 0xff, 0) +#endif + +#if defined(HEDLEY_IBM_VERSION_CHECK) +# undef HEDLEY_IBM_VERSION_CHECK +#endif +#if defined(HEDLEY_IBM_VERSION) +# define HEDLEY_IBM_VERSION_CHECK(major,minor,patch) (HEDLEY_IBM_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_IBM_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_TI_VERSION) +# undef HEDLEY_TI_VERSION +#endif +#if \ + defined(__TI_COMPILER_VERSION__) && \ + ( \ + defined(__TMS470__) || defined(__TI_ARM__) || \ + defined(__MSP430__) || \ + defined(__TMS320C2000__) \ + ) +# if (__TI_COMPILER_VERSION__ >= 16000000) +# define HEDLEY_TI_VERSION HEDLEY_VERSION_ENCODE(__TI_COMPILER_VERSION__ / 1000000, (__TI_COMPILER_VERSION__ % 1000000) / 1000, (__TI_COMPILER_VERSION__ % 1000)) +# endif +#endif + +#if defined(HEDLEY_TI_VERSION_CHECK) +# undef HEDLEY_TI_VERSION_CHECK +#endif +#if defined(HEDLEY_TI_VERSION) +# define HEDLEY_TI_VERSION_CHECK(major,minor,patch) (HEDLEY_TI_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_TI_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_TI_CL2000_VERSION) +# undef HEDLEY_TI_CL2000_VERSION +#endif +#if defined(__TI_COMPILER_VERSION__) && defined(__TMS320C2000__) +# define HEDLEY_TI_CL2000_VERSION HEDLEY_VERSION_ENCODE(__TI_COMPILER_VERSION__ / 1000000, (__TI_COMPILER_VERSION__ % 1000000) / 1000, (__TI_COMPILER_VERSION__ % 1000)) +#endif + +#if defined(HEDLEY_TI_CL2000_VERSION_CHECK) +# undef HEDLEY_TI_CL2000_VERSION_CHECK +#endif +#if defined(HEDLEY_TI_CL2000_VERSION) +# define HEDLEY_TI_CL2000_VERSION_CHECK(major,minor,patch) (HEDLEY_TI_CL2000_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_TI_CL2000_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_TI_CL430_VERSION) +# undef HEDLEY_TI_CL430_VERSION +#endif +#if defined(__TI_COMPILER_VERSION__) && defined(__MSP430__) +# define HEDLEY_TI_CL430_VERSION HEDLEY_VERSION_ENCODE(__TI_COMPILER_VERSION__ / 1000000, (__TI_COMPILER_VERSION__ % 1000000) / 1000, (__TI_COMPILER_VERSION__ % 1000)) +#endif + +#if defined(HEDLEY_TI_CL430_VERSION_CHECK) +# undef HEDLEY_TI_CL430_VERSION_CHECK +#endif +#if defined(HEDLEY_TI_CL430_VERSION) +# define HEDLEY_TI_CL430_VERSION_CHECK(major,minor,patch) (HEDLEY_TI_CL430_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_TI_CL430_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_TI_ARMCL_VERSION) +# undef HEDLEY_TI_ARMCL_VERSION +#endif +#if defined(__TI_COMPILER_VERSION__) && (defined(__TMS470__) || defined(__TI_ARM__)) +# define HEDLEY_TI_ARMCL_VERSION HEDLEY_VERSION_ENCODE(__TI_COMPILER_VERSION__ / 1000000, (__TI_COMPILER_VERSION__ % 1000000) / 1000, (__TI_COMPILER_VERSION__ % 1000)) +#endif + +#if defined(HEDLEY_TI_ARMCL_VERSION_CHECK) +# undef HEDLEY_TI_ARMCL_VERSION_CHECK +#endif +#if defined(HEDLEY_TI_ARMCL_VERSION) +# define HEDLEY_TI_ARMCL_VERSION_CHECK(major,minor,patch) (HEDLEY_TI_ARMCL_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_TI_ARMCL_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_TI_CL6X_VERSION) +# undef HEDLEY_TI_CL6X_VERSION +#endif +#if defined(__TI_COMPILER_VERSION__) && defined(__TMS320C6X__) +# define HEDLEY_TI_CL6X_VERSION HEDLEY_VERSION_ENCODE(__TI_COMPILER_VERSION__ / 1000000, (__TI_COMPILER_VERSION__ % 1000000) / 1000, (__TI_COMPILER_VERSION__ % 1000)) +#endif + +#if defined(HEDLEY_TI_CL6X_VERSION_CHECK) +# undef HEDLEY_TI_CL6X_VERSION_CHECK +#endif +#if defined(HEDLEY_TI_CL6X_VERSION) +# define HEDLEY_TI_CL6X_VERSION_CHECK(major,minor,patch) (HEDLEY_TI_CL6X_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_TI_CL6X_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_TI_CL7X_VERSION) +# undef HEDLEY_TI_CL7X_VERSION +#endif +#if defined(__TI_COMPILER_VERSION__) && defined(__C7000__) +# define HEDLEY_TI_CL7X_VERSION HEDLEY_VERSION_ENCODE(__TI_COMPILER_VERSION__ / 1000000, (__TI_COMPILER_VERSION__ % 1000000) / 1000, (__TI_COMPILER_VERSION__ % 1000)) +#endif + +#if defined(HEDLEY_TI_CL7X_VERSION_CHECK) +# undef HEDLEY_TI_CL7X_VERSION_CHECK +#endif +#if defined(HEDLEY_TI_CL7X_VERSION) +# define HEDLEY_TI_CL7X_VERSION_CHECK(major,minor,patch) (HEDLEY_TI_CL7X_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_TI_CL7X_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_TI_CLPRU_VERSION) +# undef HEDLEY_TI_CLPRU_VERSION +#endif +#if defined(__TI_COMPILER_VERSION__) && defined(__PRU__) +# define HEDLEY_TI_CLPRU_VERSION HEDLEY_VERSION_ENCODE(__TI_COMPILER_VERSION__ / 1000000, (__TI_COMPILER_VERSION__ % 1000000) / 1000, (__TI_COMPILER_VERSION__ % 1000)) +#endif + +#if defined(HEDLEY_TI_CLPRU_VERSION_CHECK) +# undef HEDLEY_TI_CLPRU_VERSION_CHECK +#endif +#if defined(HEDLEY_TI_CLPRU_VERSION) +# define HEDLEY_TI_CLPRU_VERSION_CHECK(major,minor,patch) (HEDLEY_TI_CLPRU_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_TI_CLPRU_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_CRAY_VERSION) +# undef HEDLEY_CRAY_VERSION +#endif +#if defined(_CRAYC) +# if defined(_RELEASE_PATCHLEVEL) +# define HEDLEY_CRAY_VERSION HEDLEY_VERSION_ENCODE(_RELEASE_MAJOR, _RELEASE_MINOR, _RELEASE_PATCHLEVEL) +# else +# define HEDLEY_CRAY_VERSION HEDLEY_VERSION_ENCODE(_RELEASE_MAJOR, _RELEASE_MINOR, 0) +# endif +#endif + +#if defined(HEDLEY_CRAY_VERSION_CHECK) +# undef HEDLEY_CRAY_VERSION_CHECK +#endif +#if defined(HEDLEY_CRAY_VERSION) +# define HEDLEY_CRAY_VERSION_CHECK(major,minor,patch) (HEDLEY_CRAY_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_CRAY_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_IAR_VERSION) +# undef HEDLEY_IAR_VERSION +#endif +#if defined(__IAR_SYSTEMS_ICC__) +# if __VER__ > 1000 +# define HEDLEY_IAR_VERSION HEDLEY_VERSION_ENCODE((__VER__ / 1000000), ((__VER__ / 1000) % 1000), (__VER__ % 1000)) +# else +# define HEDLEY_IAR_VERSION HEDLEY_VERSION_ENCODE(__VER__ / 100, __VER__ % 100, 0) +# endif +#endif + +#if defined(HEDLEY_IAR_VERSION_CHECK) +# undef HEDLEY_IAR_VERSION_CHECK +#endif +#if defined(HEDLEY_IAR_VERSION) +# define HEDLEY_IAR_VERSION_CHECK(major,minor,patch) (HEDLEY_IAR_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_IAR_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_TINYC_VERSION) +# undef HEDLEY_TINYC_VERSION +#endif +#if defined(__TINYC__) +# define HEDLEY_TINYC_VERSION HEDLEY_VERSION_ENCODE(__TINYC__ / 1000, (__TINYC__ / 100) % 10, __TINYC__ % 100) +#endif + +#if defined(HEDLEY_TINYC_VERSION_CHECK) +# undef HEDLEY_TINYC_VERSION_CHECK +#endif +#if defined(HEDLEY_TINYC_VERSION) +# define HEDLEY_TINYC_VERSION_CHECK(major,minor,patch) (HEDLEY_TINYC_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_TINYC_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_DMC_VERSION) +# undef HEDLEY_DMC_VERSION +#endif +#if defined(__DMC__) +# define HEDLEY_DMC_VERSION HEDLEY_VERSION_ENCODE(__DMC__ >> 8, (__DMC__ >> 4) & 0xf, __DMC__ & 0xf) +#endif + +#if defined(HEDLEY_DMC_VERSION_CHECK) +# undef HEDLEY_DMC_VERSION_CHECK +#endif +#if defined(HEDLEY_DMC_VERSION) +# define HEDLEY_DMC_VERSION_CHECK(major,minor,patch) (HEDLEY_DMC_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_DMC_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_COMPCERT_VERSION) +# undef HEDLEY_COMPCERT_VERSION +#endif +#if defined(__COMPCERT_VERSION__) +# define HEDLEY_COMPCERT_VERSION HEDLEY_VERSION_ENCODE(__COMPCERT_VERSION__ / 10000, (__COMPCERT_VERSION__ / 100) % 100, __COMPCERT_VERSION__ % 100) +#endif + +#if defined(HEDLEY_COMPCERT_VERSION_CHECK) +# undef HEDLEY_COMPCERT_VERSION_CHECK +#endif +#if defined(HEDLEY_COMPCERT_VERSION) +# define HEDLEY_COMPCERT_VERSION_CHECK(major,minor,patch) (HEDLEY_COMPCERT_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_COMPCERT_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_PELLES_VERSION) +# undef HEDLEY_PELLES_VERSION +#endif +#if defined(__POCC__) +# define HEDLEY_PELLES_VERSION HEDLEY_VERSION_ENCODE(__POCC__ / 100, __POCC__ % 100, 0) +#endif + +#if defined(HEDLEY_PELLES_VERSION_CHECK) +# undef HEDLEY_PELLES_VERSION_CHECK +#endif +#if defined(HEDLEY_PELLES_VERSION) +# define HEDLEY_PELLES_VERSION_CHECK(major,minor,patch) (HEDLEY_PELLES_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_PELLES_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_MCST_LCC_VERSION) +# undef HEDLEY_MCST_LCC_VERSION +#endif +#if defined(__LCC__) && defined(__LCC_MINOR__) +# define HEDLEY_MCST_LCC_VERSION HEDLEY_VERSION_ENCODE(__LCC__ / 100, __LCC__ % 100, __LCC_MINOR__) +#endif + +#if defined(HEDLEY_MCST_LCC_VERSION_CHECK) +# undef HEDLEY_MCST_LCC_VERSION_CHECK +#endif +#if defined(HEDLEY_MCST_LCC_VERSION) +# define HEDLEY_MCST_LCC_VERSION_CHECK(major,minor,patch) (HEDLEY_MCST_LCC_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_MCST_LCC_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_GCC_VERSION) +# undef HEDLEY_GCC_VERSION +#endif +#if \ + defined(HEDLEY_GNUC_VERSION) && \ + !defined(__clang__) && \ + !defined(HEDLEY_INTEL_VERSION) && \ + !defined(HEDLEY_PGI_VERSION) && \ + !defined(HEDLEY_ARM_VERSION) && \ + !defined(HEDLEY_CRAY_VERSION) && \ + !defined(HEDLEY_TI_VERSION) && \ + !defined(HEDLEY_TI_ARMCL_VERSION) && \ + !defined(HEDLEY_TI_CL430_VERSION) && \ + !defined(HEDLEY_TI_CL2000_VERSION) && \ + !defined(HEDLEY_TI_CL6X_VERSION) && \ + !defined(HEDLEY_TI_CL7X_VERSION) && \ + !defined(HEDLEY_TI_CLPRU_VERSION) && \ + !defined(__COMPCERT__) && \ + !defined(HEDLEY_MCST_LCC_VERSION) +# define HEDLEY_GCC_VERSION HEDLEY_GNUC_VERSION +#endif + +#if defined(HEDLEY_GCC_VERSION_CHECK) +# undef HEDLEY_GCC_VERSION_CHECK +#endif +#if defined(HEDLEY_GCC_VERSION) +# define HEDLEY_GCC_VERSION_CHECK(major,minor,patch) (HEDLEY_GCC_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_GCC_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_HAS_ATTRIBUTE) +# undef HEDLEY_HAS_ATTRIBUTE +#endif +#if \ + defined(__has_attribute) && \ + ( \ + (!defined(HEDLEY_IAR_VERSION) || HEDLEY_IAR_VERSION_CHECK(8,5,9)) \ + ) +# define HEDLEY_HAS_ATTRIBUTE(attribute) __has_attribute(attribute) +#else +# define HEDLEY_HAS_ATTRIBUTE(attribute) (0) +#endif + +#if defined(HEDLEY_GNUC_HAS_ATTRIBUTE) +# undef HEDLEY_GNUC_HAS_ATTRIBUTE +#endif +#if defined(__has_attribute) +# define HEDLEY_GNUC_HAS_ATTRIBUTE(attribute,major,minor,patch) HEDLEY_HAS_ATTRIBUTE(attribute) +#else +# define HEDLEY_GNUC_HAS_ATTRIBUTE(attribute,major,minor,patch) HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_GCC_HAS_ATTRIBUTE) +# undef HEDLEY_GCC_HAS_ATTRIBUTE +#endif +#if defined(__has_attribute) +# define HEDLEY_GCC_HAS_ATTRIBUTE(attribute,major,minor,patch) HEDLEY_HAS_ATTRIBUTE(attribute) +#else +# define HEDLEY_GCC_HAS_ATTRIBUTE(attribute,major,minor,patch) HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_HAS_CPP_ATTRIBUTE) +# undef HEDLEY_HAS_CPP_ATTRIBUTE +#endif +#if \ + defined(__has_cpp_attribute) && \ + defined(__cplusplus) && \ + (!defined(HEDLEY_SUNPRO_VERSION) || HEDLEY_SUNPRO_VERSION_CHECK(5,15,0)) +# define HEDLEY_HAS_CPP_ATTRIBUTE(attribute) __has_cpp_attribute(attribute) +#else +# define HEDLEY_HAS_CPP_ATTRIBUTE(attribute) (0) +#endif + +#if defined(HEDLEY_HAS_CPP_ATTRIBUTE_NS) +# undef HEDLEY_HAS_CPP_ATTRIBUTE_NS +#endif +#if !defined(__cplusplus) || !defined(__has_cpp_attribute) +# define HEDLEY_HAS_CPP_ATTRIBUTE_NS(ns,attribute) (0) +#elif \ + !defined(HEDLEY_PGI_VERSION) && \ + !defined(HEDLEY_IAR_VERSION) && \ + (!defined(HEDLEY_SUNPRO_VERSION) || HEDLEY_SUNPRO_VERSION_CHECK(5,15,0)) && \ + (!defined(HEDLEY_MSVC_VERSION) || HEDLEY_MSVC_VERSION_CHECK(19,20,0)) +# define HEDLEY_HAS_CPP_ATTRIBUTE_NS(ns,attribute) HEDLEY_HAS_CPP_ATTRIBUTE(ns::attribute) +#else +# define HEDLEY_HAS_CPP_ATTRIBUTE_NS(ns,attribute) (0) +#endif + +#if defined(HEDLEY_GNUC_HAS_CPP_ATTRIBUTE) +# undef HEDLEY_GNUC_HAS_CPP_ATTRIBUTE +#endif +#if defined(__has_cpp_attribute) && defined(__cplusplus) +# define HEDLEY_GNUC_HAS_CPP_ATTRIBUTE(attribute,major,minor,patch) __has_cpp_attribute(attribute) +#else +# define HEDLEY_GNUC_HAS_CPP_ATTRIBUTE(attribute,major,minor,patch) HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_GCC_HAS_CPP_ATTRIBUTE) +# undef HEDLEY_GCC_HAS_CPP_ATTRIBUTE +#endif +#if defined(__has_cpp_attribute) && defined(__cplusplus) +# define HEDLEY_GCC_HAS_CPP_ATTRIBUTE(attribute,major,minor,patch) __has_cpp_attribute(attribute) +#else +# define HEDLEY_GCC_HAS_CPP_ATTRIBUTE(attribute,major,minor,patch) HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_HAS_BUILTIN) +# undef HEDLEY_HAS_BUILTIN +#endif +#if defined(__has_builtin) +# define HEDLEY_HAS_BUILTIN(builtin) __has_builtin(builtin) +#else +# define HEDLEY_HAS_BUILTIN(builtin) (0) +#endif + +#if defined(HEDLEY_GNUC_HAS_BUILTIN) +# undef HEDLEY_GNUC_HAS_BUILTIN +#endif +#if defined(__has_builtin) +# define HEDLEY_GNUC_HAS_BUILTIN(builtin,major,minor,patch) __has_builtin(builtin) +#else +# define HEDLEY_GNUC_HAS_BUILTIN(builtin,major,minor,patch) HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_GCC_HAS_BUILTIN) +# undef HEDLEY_GCC_HAS_BUILTIN +#endif +#if defined(__has_builtin) +# define HEDLEY_GCC_HAS_BUILTIN(builtin,major,minor,patch) __has_builtin(builtin) +#else +# define HEDLEY_GCC_HAS_BUILTIN(builtin,major,minor,patch) HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_HAS_FEATURE) +# undef HEDLEY_HAS_FEATURE +#endif +#if defined(__has_feature) +# define HEDLEY_HAS_FEATURE(feature) __has_feature(feature) +#else +# define HEDLEY_HAS_FEATURE(feature) (0) +#endif + +#if defined(HEDLEY_GNUC_HAS_FEATURE) +# undef HEDLEY_GNUC_HAS_FEATURE +#endif +#if defined(__has_feature) +# define HEDLEY_GNUC_HAS_FEATURE(feature,major,minor,patch) __has_feature(feature) +#else +# define HEDLEY_GNUC_HAS_FEATURE(feature,major,minor,patch) HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_GCC_HAS_FEATURE) +# undef HEDLEY_GCC_HAS_FEATURE +#endif +#if defined(__has_feature) +# define HEDLEY_GCC_HAS_FEATURE(feature,major,minor,patch) __has_feature(feature) +#else +# define HEDLEY_GCC_HAS_FEATURE(feature,major,minor,patch) HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_HAS_EXTENSION) +# undef HEDLEY_HAS_EXTENSION +#endif +#if defined(__has_extension) +# define HEDLEY_HAS_EXTENSION(extension) __has_extension(extension) +#else +# define HEDLEY_HAS_EXTENSION(extension) (0) +#endif + +#if defined(HEDLEY_GNUC_HAS_EXTENSION) +# undef HEDLEY_GNUC_HAS_EXTENSION +#endif +#if defined(__has_extension) +# define HEDLEY_GNUC_HAS_EXTENSION(extension,major,minor,patch) __has_extension(extension) +#else +# define HEDLEY_GNUC_HAS_EXTENSION(extension,major,minor,patch) HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_GCC_HAS_EXTENSION) +# undef HEDLEY_GCC_HAS_EXTENSION +#endif +#if defined(__has_extension) +# define HEDLEY_GCC_HAS_EXTENSION(extension,major,minor,patch) __has_extension(extension) +#else +# define HEDLEY_GCC_HAS_EXTENSION(extension,major,minor,patch) HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_HAS_DECLSPEC_ATTRIBUTE) +# undef HEDLEY_HAS_DECLSPEC_ATTRIBUTE +#endif +#if defined(__has_declspec_attribute) +# define HEDLEY_HAS_DECLSPEC_ATTRIBUTE(attribute) __has_declspec_attribute(attribute) +#else +# define HEDLEY_HAS_DECLSPEC_ATTRIBUTE(attribute) (0) +#endif + +#if defined(HEDLEY_GNUC_HAS_DECLSPEC_ATTRIBUTE) +# undef HEDLEY_GNUC_HAS_DECLSPEC_ATTRIBUTE +#endif +#if defined(__has_declspec_attribute) +# define HEDLEY_GNUC_HAS_DECLSPEC_ATTRIBUTE(attribute,major,minor,patch) __has_declspec_attribute(attribute) +#else +# define HEDLEY_GNUC_HAS_DECLSPEC_ATTRIBUTE(attribute,major,minor,patch) HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_GCC_HAS_DECLSPEC_ATTRIBUTE) +# undef HEDLEY_GCC_HAS_DECLSPEC_ATTRIBUTE +#endif +#if defined(__has_declspec_attribute) +# define HEDLEY_GCC_HAS_DECLSPEC_ATTRIBUTE(attribute,major,minor,patch) __has_declspec_attribute(attribute) +#else +# define HEDLEY_GCC_HAS_DECLSPEC_ATTRIBUTE(attribute,major,minor,patch) HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_HAS_WARNING) +# undef HEDLEY_HAS_WARNING +#endif +#if defined(__has_warning) +# define HEDLEY_HAS_WARNING(warning) __has_warning(warning) +#else +# define HEDLEY_HAS_WARNING(warning) (0) +#endif + +#if defined(HEDLEY_GNUC_HAS_WARNING) +# undef HEDLEY_GNUC_HAS_WARNING +#endif +#if defined(__has_warning) +# define HEDLEY_GNUC_HAS_WARNING(warning,major,minor,patch) __has_warning(warning) +#else +# define HEDLEY_GNUC_HAS_WARNING(warning,major,minor,patch) HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_GCC_HAS_WARNING) +# undef HEDLEY_GCC_HAS_WARNING +#endif +#if defined(__has_warning) +# define HEDLEY_GCC_HAS_WARNING(warning,major,minor,patch) __has_warning(warning) +#else +# define HEDLEY_GCC_HAS_WARNING(warning,major,minor,patch) HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if \ + (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) || \ + defined(__clang__) || \ + HEDLEY_GCC_VERSION_CHECK(3,0,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_IAR_VERSION_CHECK(8,0,0) || \ + HEDLEY_PGI_VERSION_CHECK(18,4,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(4,7,0) || \ + HEDLEY_TI_CL430_VERSION_CHECK(2,0,1) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,1,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,0,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + HEDLEY_CRAY_VERSION_CHECK(5,0,0) || \ + HEDLEY_TINYC_VERSION_CHECK(0,9,17) || \ + HEDLEY_SUNPRO_VERSION_CHECK(8,0,0) || \ + (HEDLEY_IBM_VERSION_CHECK(10,1,0) && defined(__C99_PRAGMA_OPERATOR)) +# define HEDLEY_PRAGMA(value) _Pragma(#value) +#elif HEDLEY_MSVC_VERSION_CHECK(15,0,0) +# define HEDLEY_PRAGMA(value) __pragma(value) +#else +# define HEDLEY_PRAGMA(value) +#endif + +#if defined(HEDLEY_DIAGNOSTIC_PUSH) +# undef HEDLEY_DIAGNOSTIC_PUSH +#endif +#if defined(HEDLEY_DIAGNOSTIC_POP) +# undef HEDLEY_DIAGNOSTIC_POP +#endif +#if defined(__clang__) +# define HEDLEY_DIAGNOSTIC_PUSH _Pragma("clang diagnostic push") +# define HEDLEY_DIAGNOSTIC_POP _Pragma("clang diagnostic pop") +#elif HEDLEY_INTEL_VERSION_CHECK(13,0,0) +# define HEDLEY_DIAGNOSTIC_PUSH _Pragma("warning(push)") +# define HEDLEY_DIAGNOSTIC_POP _Pragma("warning(pop)") +#elif HEDLEY_GCC_VERSION_CHECK(4,6,0) +# define HEDLEY_DIAGNOSTIC_PUSH _Pragma("GCC diagnostic push") +# define HEDLEY_DIAGNOSTIC_POP _Pragma("GCC diagnostic pop") +#elif \ + HEDLEY_MSVC_VERSION_CHECK(15,0,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_DIAGNOSTIC_PUSH __pragma(warning(push)) +# define HEDLEY_DIAGNOSTIC_POP __pragma(warning(pop)) +#elif HEDLEY_ARM_VERSION_CHECK(5,6,0) +# define HEDLEY_DIAGNOSTIC_PUSH _Pragma("push") +# define HEDLEY_DIAGNOSTIC_POP _Pragma("pop") +#elif \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,4,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(8,1,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) +# define HEDLEY_DIAGNOSTIC_PUSH _Pragma("diag_push") +# define HEDLEY_DIAGNOSTIC_POP _Pragma("diag_pop") +#elif HEDLEY_PELLES_VERSION_CHECK(2,90,0) +# define HEDLEY_DIAGNOSTIC_PUSH _Pragma("warning(push)") +# define HEDLEY_DIAGNOSTIC_POP _Pragma("warning(pop)") +#else +# define HEDLEY_DIAGNOSTIC_PUSH +# define HEDLEY_DIAGNOSTIC_POP +#endif + +/* HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_ is for + HEDLEY INTERNAL USE ONLY. API subject to change without notice. */ +#if defined(HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_) +# undef HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_ +#endif +#if defined(__cplusplus) +# if HEDLEY_HAS_WARNING("-Wc++98-compat") +# if HEDLEY_HAS_WARNING("-Wc++17-extensions") +# if HEDLEY_HAS_WARNING("-Wc++1z-extensions") +# define HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_(xpr) \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wc++98-compat\"") \ + _Pragma("clang diagnostic ignored \"-Wc++17-extensions\"") \ + _Pragma("clang diagnostic ignored \"-Wc++1z-extensions\"") \ + xpr \ + HEDLEY_DIAGNOSTIC_POP +# else +# define HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_(xpr) \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wc++98-compat\"") \ + _Pragma("clang diagnostic ignored \"-Wc++17-extensions\"") \ + xpr \ + HEDLEY_DIAGNOSTIC_POP +# endif +# else +# define HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_(xpr) \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wc++98-compat\"") \ + xpr \ + HEDLEY_DIAGNOSTIC_POP +# endif +# endif +#endif +#if !defined(HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_) +# define HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_(x) x +#endif + +#if defined(HEDLEY_CONST_CAST) +# undef HEDLEY_CONST_CAST +#endif +#if defined(__cplusplus) +# define HEDLEY_CONST_CAST(T, expr) (const_cast(expr)) +#elif \ + HEDLEY_HAS_WARNING("-Wcast-qual") || \ + HEDLEY_GCC_VERSION_CHECK(4,6,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) +# define HEDLEY_CONST_CAST(T, expr) (__extension__ ({ \ + HEDLEY_DIAGNOSTIC_PUSH \ + HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL \ + ((T) (expr)); \ + HEDLEY_DIAGNOSTIC_POP \ + })) +#else +# define HEDLEY_CONST_CAST(T, expr) ((T) (expr)) +#endif + +#if defined(HEDLEY_REINTERPRET_CAST) +# undef HEDLEY_REINTERPRET_CAST +#endif +#if defined(__cplusplus) +# define HEDLEY_REINTERPRET_CAST(T, expr) (reinterpret_cast(expr)) +#else +# define HEDLEY_REINTERPRET_CAST(T, expr) ((T) (expr)) +#endif + +#if defined(HEDLEY_STATIC_CAST) +# undef HEDLEY_STATIC_CAST +#endif +#if defined(__cplusplus) +# define HEDLEY_STATIC_CAST(T, expr) (static_cast(expr)) +#else +# define HEDLEY_STATIC_CAST(T, expr) ((T) (expr)) +#endif + +#if defined(HEDLEY_CPP_CAST) +# undef HEDLEY_CPP_CAST +#endif +#if defined(__cplusplus) +# if HEDLEY_HAS_WARNING("-Wold-style-cast") +# define HEDLEY_CPP_CAST(T, expr) \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wold-style-cast\"") \ + ((T) (expr)) \ + HEDLEY_DIAGNOSTIC_POP +# elif HEDLEY_IAR_VERSION_CHECK(8,3,0) +# define HEDLEY_CPP_CAST(T, expr) \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("diag_suppress=Pe137") \ + HEDLEY_DIAGNOSTIC_POP +# else +# define HEDLEY_CPP_CAST(T, expr) ((T) (expr)) +# endif +#else +# define HEDLEY_CPP_CAST(T, expr) (expr) +#endif + +#if defined(HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED) +# undef HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED +#endif +#if HEDLEY_HAS_WARNING("-Wdeprecated-declarations") +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("clang diagnostic ignored \"-Wdeprecated-declarations\"") +#elif HEDLEY_INTEL_VERSION_CHECK(13,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("warning(disable:1478 1786)") +#elif HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED __pragma(warning(disable:1478 1786)) +#elif HEDLEY_PGI_VERSION_CHECK(20,7,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("diag_suppress 1215,1216,1444,1445") +#elif HEDLEY_PGI_VERSION_CHECK(17,10,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("diag_suppress 1215,1444") +#elif HEDLEY_GCC_VERSION_CHECK(4,3,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("GCC diagnostic ignored \"-Wdeprecated-declarations\"") +#elif HEDLEY_MSVC_VERSION_CHECK(15,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED __pragma(warning(disable:4996)) +#elif HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("diag_suppress 1215,1444") +#elif \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("diag_suppress 1291,1718") +#elif HEDLEY_SUNPRO_VERSION_CHECK(5,13,0) && !defined(__cplusplus) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("error_messages(off,E_DEPRECATED_ATT,E_DEPRECATED_ATT_MESS)") +#elif HEDLEY_SUNPRO_VERSION_CHECK(5,13,0) && defined(__cplusplus) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("error_messages(off,symdeprecated,symdeprecated2)") +#elif HEDLEY_IAR_VERSION_CHECK(8,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("diag_suppress=Pe1444,Pe1215") +#elif HEDLEY_PELLES_VERSION_CHECK(2,90,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("warn(disable:2241)") +#else +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED +#endif + +#if defined(HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS) +# undef HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS +#endif +#if HEDLEY_HAS_WARNING("-Wunknown-pragmas") +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("clang diagnostic ignored \"-Wunknown-pragmas\"") +#elif HEDLEY_INTEL_VERSION_CHECK(13,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("warning(disable:161)") +#elif HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS __pragma(warning(disable:161)) +#elif HEDLEY_PGI_VERSION_CHECK(17,10,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("diag_suppress 1675") +#elif HEDLEY_GCC_VERSION_CHECK(4,3,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("GCC diagnostic ignored \"-Wunknown-pragmas\"") +#elif HEDLEY_MSVC_VERSION_CHECK(15,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS __pragma(warning(disable:4068)) +#elif \ + HEDLEY_TI_VERSION_CHECK(16,9,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(8,0,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,3,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("diag_suppress 163") +#elif HEDLEY_TI_CL6X_VERSION_CHECK(8,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("diag_suppress 163") +#elif HEDLEY_IAR_VERSION_CHECK(8,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("diag_suppress=Pe161") +#elif HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("diag_suppress 161") +#else +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS +#endif + +#if defined(HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES) +# undef HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES +#endif +#if HEDLEY_HAS_WARNING("-Wunknown-attributes") +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("clang diagnostic ignored \"-Wunknown-attributes\"") +#elif HEDLEY_GCC_VERSION_CHECK(4,6,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("GCC diagnostic ignored \"-Wdeprecated-declarations\"") +#elif HEDLEY_INTEL_VERSION_CHECK(17,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("warning(disable:1292)") +#elif HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES __pragma(warning(disable:1292)) +#elif HEDLEY_MSVC_VERSION_CHECK(19,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES __pragma(warning(disable:5030)) +#elif HEDLEY_PGI_VERSION_CHECK(20,7,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("diag_suppress 1097,1098") +#elif HEDLEY_PGI_VERSION_CHECK(17,10,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("diag_suppress 1097") +#elif HEDLEY_SUNPRO_VERSION_CHECK(5,14,0) && defined(__cplusplus) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("error_messages(off,attrskipunsup)") +#elif \ + HEDLEY_TI_VERSION_CHECK(18,1,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(8,3,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("diag_suppress 1173") +#elif HEDLEY_IAR_VERSION_CHECK(8,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("diag_suppress=Pe1097") +#elif HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("diag_suppress 1097") +#else +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES +#endif + +#if defined(HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL) +# undef HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL +#endif +#if HEDLEY_HAS_WARNING("-Wcast-qual") +# define HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL _Pragma("clang diagnostic ignored \"-Wcast-qual\"") +#elif HEDLEY_INTEL_VERSION_CHECK(13,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL _Pragma("warning(disable:2203 2331)") +#elif HEDLEY_GCC_VERSION_CHECK(3,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL _Pragma("GCC diagnostic ignored \"-Wcast-qual\"") +#else +# define HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL +#endif + +#if defined(HEDLEY_DIAGNOSTIC_DISABLE_UNUSED_FUNCTION) +# undef HEDLEY_DIAGNOSTIC_DISABLE_UNUSED_FUNCTION +#endif +#if HEDLEY_HAS_WARNING("-Wunused-function") +# define HEDLEY_DIAGNOSTIC_DISABLE_UNUSED_FUNCTION _Pragma("clang diagnostic ignored \"-Wunused-function\"") +#elif HEDLEY_GCC_VERSION_CHECK(3,4,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNUSED_FUNCTION _Pragma("GCC diagnostic ignored \"-Wunused-function\"") +#elif HEDLEY_MSVC_VERSION_CHECK(1,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNUSED_FUNCTION __pragma(warning(disable:4505)) +#elif HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNUSED_FUNCTION _Pragma("diag_suppress 3142") +#else +# define HEDLEY_DIAGNOSTIC_DISABLE_UNUSED_FUNCTION +#endif + +#if defined(HEDLEY_DEPRECATED) +# undef HEDLEY_DEPRECATED +#endif +#if defined(HEDLEY_DEPRECATED_FOR) +# undef HEDLEY_DEPRECATED_FOR +#endif +#if \ + HEDLEY_MSVC_VERSION_CHECK(14,0,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_DEPRECATED(since) __declspec(deprecated("Since " # since)) +# define HEDLEY_DEPRECATED_FOR(since, replacement) __declspec(deprecated("Since " #since "; use " #replacement)) +#elif \ + (HEDLEY_HAS_EXTENSION(attribute_deprecated_with_message) && !defined(HEDLEY_IAR_VERSION)) || \ + HEDLEY_GCC_VERSION_CHECK(4,5,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_ARM_VERSION_CHECK(5,6,0) || \ + HEDLEY_SUNPRO_VERSION_CHECK(5,13,0) || \ + HEDLEY_PGI_VERSION_CHECK(17,10,0) || \ + HEDLEY_TI_VERSION_CHECK(18,1,0) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(18,1,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(8,3,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,3,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_DEPRECATED(since) __attribute__((__deprecated__("Since " #since))) +# define HEDLEY_DEPRECATED_FOR(since, replacement) __attribute__((__deprecated__("Since " #since "; use " #replacement))) +#elif defined(__cplusplus) && (__cplusplus >= 201402L) +# define HEDLEY_DEPRECATED(since) HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[deprecated("Since " #since)]]) +# define HEDLEY_DEPRECATED_FOR(since, replacement) HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[deprecated("Since " #since "; use " #replacement)]]) +#elif \ + HEDLEY_HAS_ATTRIBUTE(deprecated) || \ + HEDLEY_GCC_VERSION_CHECK(3,1,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) || \ + HEDLEY_IAR_VERSION_CHECK(8,10,0) +# define HEDLEY_DEPRECATED(since) __attribute__((__deprecated__)) +# define HEDLEY_DEPRECATED_FOR(since, replacement) __attribute__((__deprecated__)) +#elif \ + HEDLEY_MSVC_VERSION_CHECK(13,10,0) || \ + HEDLEY_PELLES_VERSION_CHECK(6,50,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_DEPRECATED(since) __declspec(deprecated) +# define HEDLEY_DEPRECATED_FOR(since, replacement) __declspec(deprecated) +#elif HEDLEY_IAR_VERSION_CHECK(8,0,0) +# define HEDLEY_DEPRECATED(since) _Pragma("deprecated") +# define HEDLEY_DEPRECATED_FOR(since, replacement) _Pragma("deprecated") +#else +# define HEDLEY_DEPRECATED(since) +# define HEDLEY_DEPRECATED_FOR(since, replacement) +#endif + +#if defined(HEDLEY_UNAVAILABLE) +# undef HEDLEY_UNAVAILABLE +#endif +#if \ + HEDLEY_HAS_ATTRIBUTE(warning) || \ + HEDLEY_GCC_VERSION_CHECK(4,3,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_UNAVAILABLE(available_since) __attribute__((__warning__("Not available until " #available_since))) +#else +# define HEDLEY_UNAVAILABLE(available_since) +#endif + +#if defined(HEDLEY_WARN_UNUSED_RESULT) +# undef HEDLEY_WARN_UNUSED_RESULT +#endif +#if defined(HEDLEY_WARN_UNUSED_RESULT_MSG) +# undef HEDLEY_WARN_UNUSED_RESULT_MSG +#endif +#if \ + HEDLEY_HAS_ATTRIBUTE(warn_unused_result) || \ + HEDLEY_GCC_VERSION_CHECK(3,4,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + (HEDLEY_SUNPRO_VERSION_CHECK(5,15,0) && defined(__cplusplus)) || \ + HEDLEY_PGI_VERSION_CHECK(17,10,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_WARN_UNUSED_RESULT __attribute__((__warn_unused_result__)) +# define HEDLEY_WARN_UNUSED_RESULT_MSG(msg) __attribute__((__warn_unused_result__)) +#elif (HEDLEY_HAS_CPP_ATTRIBUTE(nodiscard) >= 201907L) +# define HEDLEY_WARN_UNUSED_RESULT HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[nodiscard]]) +# define HEDLEY_WARN_UNUSED_RESULT_MSG(msg) HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[nodiscard(msg)]]) +#elif HEDLEY_HAS_CPP_ATTRIBUTE(nodiscard) +# define HEDLEY_WARN_UNUSED_RESULT HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[nodiscard]]) +# define HEDLEY_WARN_UNUSED_RESULT_MSG(msg) HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[nodiscard]]) +#elif defined(_Check_return_) /* SAL */ +# define HEDLEY_WARN_UNUSED_RESULT _Check_return_ +# define HEDLEY_WARN_UNUSED_RESULT_MSG(msg) _Check_return_ +#else +# define HEDLEY_WARN_UNUSED_RESULT +# define HEDLEY_WARN_UNUSED_RESULT_MSG(msg) +#endif + +#if defined(HEDLEY_SENTINEL) +# undef HEDLEY_SENTINEL +#endif +#if \ + HEDLEY_HAS_ATTRIBUTE(sentinel) || \ + HEDLEY_GCC_VERSION_CHECK(4,0,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_ARM_VERSION_CHECK(5,4,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_SENTINEL(position) __attribute__((__sentinel__(position))) +#else +# define HEDLEY_SENTINEL(position) +#endif + +#if defined(HEDLEY_NO_RETURN) +# undef HEDLEY_NO_RETURN +#endif +#if HEDLEY_IAR_VERSION_CHECK(8,0,0) +# define HEDLEY_NO_RETURN __noreturn +#elif \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_NO_RETURN __attribute__((__noreturn__)) +#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 201112L +# define HEDLEY_NO_RETURN _Noreturn +#elif defined(__cplusplus) && (__cplusplus >= 201103L) +# define HEDLEY_NO_RETURN HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[noreturn]]) +#elif \ + HEDLEY_HAS_ATTRIBUTE(noreturn) || \ + HEDLEY_GCC_VERSION_CHECK(3,2,0) || \ + HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + HEDLEY_IAR_VERSION_CHECK(8,10,0) +# define HEDLEY_NO_RETURN __attribute__((__noreturn__)) +#elif HEDLEY_SUNPRO_VERSION_CHECK(5,10,0) +# define HEDLEY_NO_RETURN _Pragma("does_not_return") +#elif \ + HEDLEY_MSVC_VERSION_CHECK(13,10,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_NO_RETURN __declspec(noreturn) +#elif HEDLEY_TI_CL6X_VERSION_CHECK(6,0,0) && defined(__cplusplus) +# define HEDLEY_NO_RETURN _Pragma("FUNC_NEVER_RETURNS;") +#elif HEDLEY_COMPCERT_VERSION_CHECK(3,2,0) +# define HEDLEY_NO_RETURN __attribute((noreturn)) +#elif HEDLEY_PELLES_VERSION_CHECK(9,0,0) +# define HEDLEY_NO_RETURN __declspec(noreturn) +#else +# define HEDLEY_NO_RETURN +#endif + +#if defined(HEDLEY_NO_ESCAPE) +# undef HEDLEY_NO_ESCAPE +#endif +#if HEDLEY_HAS_ATTRIBUTE(noescape) +# define HEDLEY_NO_ESCAPE __attribute__((__noescape__)) +#else +# define HEDLEY_NO_ESCAPE +#endif + +#if defined(HEDLEY_UNREACHABLE) +# undef HEDLEY_UNREACHABLE +#endif +#if defined(HEDLEY_UNREACHABLE_RETURN) +# undef HEDLEY_UNREACHABLE_RETURN +#endif +#if defined(HEDLEY_ASSUME) +# undef HEDLEY_ASSUME +#endif +#if \ + HEDLEY_MSVC_VERSION_CHECK(13,10,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_ASSUME(expr) __assume(expr) +#elif HEDLEY_HAS_BUILTIN(__builtin_assume) +# define HEDLEY_ASSUME(expr) __builtin_assume(expr) +#elif \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,2,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(4,0,0) +# if defined(__cplusplus) +# define HEDLEY_ASSUME(expr) std::_nassert(expr) +# else +# define HEDLEY_ASSUME(expr) _nassert(expr) +# endif +#endif +#if \ + (HEDLEY_HAS_BUILTIN(__builtin_unreachable) && (!defined(HEDLEY_ARM_VERSION))) || \ + HEDLEY_GCC_VERSION_CHECK(4,5,0) || \ + HEDLEY_PGI_VERSION_CHECK(18,10,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,5) || \ + HEDLEY_CRAY_VERSION_CHECK(10,0,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_UNREACHABLE() __builtin_unreachable() +#elif defined(HEDLEY_ASSUME) +# define HEDLEY_UNREACHABLE() HEDLEY_ASSUME(0) +#endif +#if !defined(HEDLEY_ASSUME) +# if defined(HEDLEY_UNREACHABLE) +# define HEDLEY_ASSUME(expr) HEDLEY_STATIC_CAST(void, ((expr) ? 1 : (HEDLEY_UNREACHABLE(), 1))) +# else +# define HEDLEY_ASSUME(expr) HEDLEY_STATIC_CAST(void, expr) +# endif +#endif +#if defined(HEDLEY_UNREACHABLE) +# if \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,2,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(4,0,0) +# define HEDLEY_UNREACHABLE_RETURN(value) return (HEDLEY_STATIC_CAST(void, HEDLEY_ASSUME(0)), (value)) +# else +# define HEDLEY_UNREACHABLE_RETURN(value) HEDLEY_UNREACHABLE() +# endif +#else +# define HEDLEY_UNREACHABLE_RETURN(value) return (value) +#endif +#if !defined(HEDLEY_UNREACHABLE) +# define HEDLEY_UNREACHABLE() HEDLEY_ASSUME(0) +#endif + +HEDLEY_DIAGNOSTIC_PUSH +#if HEDLEY_HAS_WARNING("-Wpedantic") +# pragma clang diagnostic ignored "-Wpedantic" +#endif +#if HEDLEY_HAS_WARNING("-Wc++98-compat-pedantic") && defined(__cplusplus) +# pragma clang diagnostic ignored "-Wc++98-compat-pedantic" +#endif +#if HEDLEY_GCC_HAS_WARNING("-Wvariadic-macros",4,0,0) +# if defined(__clang__) +# pragma clang diagnostic ignored "-Wvariadic-macros" +# elif defined(HEDLEY_GCC_VERSION) +# pragma GCC diagnostic ignored "-Wvariadic-macros" +# endif +#endif +#if defined(HEDLEY_NON_NULL) +# undef HEDLEY_NON_NULL +#endif +#if \ + HEDLEY_HAS_ATTRIBUTE(nonnull) || \ + HEDLEY_GCC_VERSION_CHECK(3,3,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) +# define HEDLEY_NON_NULL(...) __attribute__((__nonnull__(__VA_ARGS__))) +#else +# define HEDLEY_NON_NULL(...) +#endif +HEDLEY_DIAGNOSTIC_POP + +#if defined(HEDLEY_PRINTF_FORMAT) +# undef HEDLEY_PRINTF_FORMAT +#endif +#if defined(__MINGW32__) && HEDLEY_GCC_HAS_ATTRIBUTE(format,4,4,0) && !defined(__USE_MINGW_ANSI_STDIO) +# define HEDLEY_PRINTF_FORMAT(string_idx,first_to_check) __attribute__((__format__(ms_printf, string_idx, first_to_check))) +#elif defined(__MINGW32__) && HEDLEY_GCC_HAS_ATTRIBUTE(format,4,4,0) && defined(__USE_MINGW_ANSI_STDIO) +# define HEDLEY_PRINTF_FORMAT(string_idx,first_to_check) __attribute__((__format__(gnu_printf, string_idx, first_to_check))) +#elif \ + HEDLEY_HAS_ATTRIBUTE(format) || \ + HEDLEY_GCC_VERSION_CHECK(3,1,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_ARM_VERSION_CHECK(5,6,0) || \ + HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_PRINTF_FORMAT(string_idx,first_to_check) __attribute__((__format__(__printf__, string_idx, first_to_check))) +#elif HEDLEY_PELLES_VERSION_CHECK(6,0,0) +# define HEDLEY_PRINTF_FORMAT(string_idx,first_to_check) __declspec(vaformat(printf,string_idx,first_to_check)) +#else +# define HEDLEY_PRINTF_FORMAT(string_idx,first_to_check) +#endif + +#if defined(HEDLEY_CONSTEXPR) +# undef HEDLEY_CONSTEXPR +#endif +#if defined(__cplusplus) +# if __cplusplus >= 201103L +# define HEDLEY_CONSTEXPR HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_(constexpr) +# endif +#endif +#if !defined(HEDLEY_CONSTEXPR) +# define HEDLEY_CONSTEXPR +#endif + +#if defined(HEDLEY_PREDICT) +# undef HEDLEY_PREDICT +#endif +#if defined(HEDLEY_LIKELY) +# undef HEDLEY_LIKELY +#endif +#if defined(HEDLEY_UNLIKELY) +# undef HEDLEY_UNLIKELY +#endif +#if defined(HEDLEY_UNPREDICTABLE) +# undef HEDLEY_UNPREDICTABLE +#endif +#if HEDLEY_HAS_BUILTIN(__builtin_unpredictable) +# define HEDLEY_UNPREDICTABLE(expr) __builtin_unpredictable((expr)) +#endif +#if \ + (HEDLEY_HAS_BUILTIN(__builtin_expect_with_probability) && !defined(HEDLEY_PGI_VERSION) && !defined(HEDLEY_INTEL_VERSION)) || \ + HEDLEY_GCC_VERSION_CHECK(9,0,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_PREDICT(expr, value, probability) __builtin_expect_with_probability( (expr), (value), (probability)) +# define HEDLEY_PREDICT_TRUE(expr, probability) __builtin_expect_with_probability(!!(expr), 1 , (probability)) +# define HEDLEY_PREDICT_FALSE(expr, probability) __builtin_expect_with_probability(!!(expr), 0 , (probability)) +# define HEDLEY_LIKELY(expr) __builtin_expect (!!(expr), 1 ) +# define HEDLEY_UNLIKELY(expr) __builtin_expect (!!(expr), 0 ) +#elif \ + (HEDLEY_HAS_BUILTIN(__builtin_expect) && !defined(HEDLEY_INTEL_CL_VERSION)) || \ + HEDLEY_GCC_VERSION_CHECK(3,0,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + (HEDLEY_SUNPRO_VERSION_CHECK(5,15,0) && defined(__cplusplus)) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(4,7,0) || \ + HEDLEY_TI_CL430_VERSION_CHECK(3,1,0) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,1,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(6,1,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + HEDLEY_TINYC_VERSION_CHECK(0,9,27) || \ + HEDLEY_CRAY_VERSION_CHECK(8,1,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_PREDICT(expr, expected, probability) \ + (((probability) >= 0.9) ? __builtin_expect((expr), (expected)) : (HEDLEY_STATIC_CAST(void, expected), (expr))) +# define HEDLEY_PREDICT_TRUE(expr, probability) \ + (__extension__ ({ \ + double hedley_probability_ = (probability); \ + ((hedley_probability_ >= 0.9) ? __builtin_expect(!!(expr), 1) : ((hedley_probability_ <= 0.1) ? __builtin_expect(!!(expr), 0) : !!(expr))); \ + })) +# define HEDLEY_PREDICT_FALSE(expr, probability) \ + (__extension__ ({ \ + double hedley_probability_ = (probability); \ + ((hedley_probability_ >= 0.9) ? __builtin_expect(!!(expr), 0) : ((hedley_probability_ <= 0.1) ? __builtin_expect(!!(expr), 1) : !!(expr))); \ + })) +# define HEDLEY_LIKELY(expr) __builtin_expect(!!(expr), 1) +# define HEDLEY_UNLIKELY(expr) __builtin_expect(!!(expr), 0) +#else +# define HEDLEY_PREDICT(expr, expected, probability) (HEDLEY_STATIC_CAST(void, expected), (expr)) +# define HEDLEY_PREDICT_TRUE(expr, probability) (!!(expr)) +# define HEDLEY_PREDICT_FALSE(expr, probability) (!!(expr)) +# define HEDLEY_LIKELY(expr) (!!(expr)) +# define HEDLEY_UNLIKELY(expr) (!!(expr)) +#endif +#if !defined(HEDLEY_UNPREDICTABLE) +# define HEDLEY_UNPREDICTABLE(expr) HEDLEY_PREDICT(expr, 1, 0.5) +#endif + +#if defined(HEDLEY_MALLOC) +# undef HEDLEY_MALLOC +#endif +#if \ + HEDLEY_HAS_ATTRIBUTE(malloc) || \ + HEDLEY_GCC_VERSION_CHECK(3,1,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(12,1,0) || \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_MALLOC __attribute__((__malloc__)) +#elif HEDLEY_SUNPRO_VERSION_CHECK(5,10,0) +# define HEDLEY_MALLOC _Pragma("returns_new_memory") +#elif \ + HEDLEY_MSVC_VERSION_CHECK(14,0,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_MALLOC __declspec(restrict) +#else +# define HEDLEY_MALLOC +#endif + +#if defined(HEDLEY_PURE) +# undef HEDLEY_PURE +#endif +#if \ + HEDLEY_HAS_ATTRIBUTE(pure) || \ + HEDLEY_GCC_VERSION_CHECK(2,96,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + HEDLEY_PGI_VERSION_CHECK(17,10,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_PURE __attribute__((__pure__)) +#elif HEDLEY_SUNPRO_VERSION_CHECK(5,10,0) +# define HEDLEY_PURE _Pragma("does_not_write_global_data") +#elif defined(__cplusplus) && \ + ( \ + HEDLEY_TI_CL430_VERSION_CHECK(2,0,1) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(4,0,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) \ + ) +# define HEDLEY_PURE _Pragma("FUNC_IS_PURE;") +#else +# define HEDLEY_PURE +#endif + +#if defined(HEDLEY_CONST) +# undef HEDLEY_CONST +#endif +#if \ + HEDLEY_HAS_ATTRIBUTE(const) || \ + HEDLEY_GCC_VERSION_CHECK(2,5,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + HEDLEY_PGI_VERSION_CHECK(17,10,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_CONST __attribute__((__const__)) +#elif \ + HEDLEY_SUNPRO_VERSION_CHECK(5,10,0) +# define HEDLEY_CONST _Pragma("no_side_effect") +#else +# define HEDLEY_CONST HEDLEY_PURE +#endif + +#if defined(HEDLEY_RESTRICT) +# undef HEDLEY_RESTRICT +#endif +#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) && !defined(__cplusplus) +# define HEDLEY_RESTRICT restrict +#elif \ + HEDLEY_GCC_VERSION_CHECK(3,1,0) || \ + HEDLEY_MSVC_VERSION_CHECK(14,0,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + HEDLEY_PGI_VERSION_CHECK(17,10,0) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,2,4) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(8,1,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + (HEDLEY_SUNPRO_VERSION_CHECK(5,14,0) && defined(__cplusplus)) || \ + HEDLEY_IAR_VERSION_CHECK(8,0,0) || \ + defined(__clang__) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_RESTRICT __restrict +#elif HEDLEY_SUNPRO_VERSION_CHECK(5,3,0) && !defined(__cplusplus) +# define HEDLEY_RESTRICT _Restrict +#else +# define HEDLEY_RESTRICT +#endif + +#if defined(HEDLEY_INLINE) +# undef HEDLEY_INLINE +#endif +#if \ + (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) || \ + (defined(__cplusplus) && (__cplusplus >= 199711L)) +# define HEDLEY_INLINE inline +#elif \ + defined(HEDLEY_GCC_VERSION) || \ + HEDLEY_ARM_VERSION_CHECK(6,2,0) +# define HEDLEY_INLINE __inline__ +#elif \ + HEDLEY_MSVC_VERSION_CHECK(12,0,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,1,0) || \ + HEDLEY_TI_CL430_VERSION_CHECK(3,1,0) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,2,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(8,0,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_INLINE __inline +#else +# define HEDLEY_INLINE +#endif + +#if defined(HEDLEY_ALWAYS_INLINE) +# undef HEDLEY_ALWAYS_INLINE +#endif +#if \ + HEDLEY_HAS_ATTRIBUTE(always_inline) || \ + HEDLEY_GCC_VERSION_CHECK(4,0,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) || \ + HEDLEY_IAR_VERSION_CHECK(8,10,0) +# define HEDLEY_ALWAYS_INLINE __attribute__((__always_inline__)) HEDLEY_INLINE +#elif \ + HEDLEY_MSVC_VERSION_CHECK(12,0,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_ALWAYS_INLINE __forceinline +#elif defined(__cplusplus) && \ + ( \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(6,1,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) \ + ) +# define HEDLEY_ALWAYS_INLINE _Pragma("FUNC_ALWAYS_INLINE;") +#elif HEDLEY_IAR_VERSION_CHECK(8,0,0) +# define HEDLEY_ALWAYS_INLINE _Pragma("inline=forced") +#else +# define HEDLEY_ALWAYS_INLINE HEDLEY_INLINE +#endif + +#if defined(HEDLEY_NEVER_INLINE) +# undef HEDLEY_NEVER_INLINE +#endif +#if \ + HEDLEY_HAS_ATTRIBUTE(noinline) || \ + HEDLEY_GCC_VERSION_CHECK(4,0,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) || \ + HEDLEY_IAR_VERSION_CHECK(8,10,0) +# define HEDLEY_NEVER_INLINE __attribute__((__noinline__)) +#elif \ + HEDLEY_MSVC_VERSION_CHECK(13,10,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_NEVER_INLINE __declspec(noinline) +#elif HEDLEY_PGI_VERSION_CHECK(10,2,0) +# define HEDLEY_NEVER_INLINE _Pragma("noinline") +#elif HEDLEY_TI_CL6X_VERSION_CHECK(6,0,0) && defined(__cplusplus) +# define HEDLEY_NEVER_INLINE _Pragma("FUNC_CANNOT_INLINE;") +#elif HEDLEY_IAR_VERSION_CHECK(8,0,0) +# define HEDLEY_NEVER_INLINE _Pragma("inline=never") +#elif HEDLEY_COMPCERT_VERSION_CHECK(3,2,0) +# define HEDLEY_NEVER_INLINE __attribute((noinline)) +#elif HEDLEY_PELLES_VERSION_CHECK(9,0,0) +# define HEDLEY_NEVER_INLINE __declspec(noinline) +#else +# define HEDLEY_NEVER_INLINE +#endif + +#if defined(HEDLEY_PRIVATE) +# undef HEDLEY_PRIVATE +#endif +#if defined(HEDLEY_PUBLIC) +# undef HEDLEY_PUBLIC +#endif +#if defined(HEDLEY_IMPORT) +# undef HEDLEY_IMPORT +#endif +#if defined(_WIN32) || defined(__CYGWIN__) +# define HEDLEY_PRIVATE +# define HEDLEY_PUBLIC __declspec(dllexport) +# define HEDLEY_IMPORT __declspec(dllimport) +#else +# if \ + HEDLEY_HAS_ATTRIBUTE(visibility) || \ + HEDLEY_GCC_VERSION_CHECK(3,3,0) || \ + HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,0) || \ + ( \ + defined(__TI_EABI__) && \ + ( \ + (HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) \ + ) \ + ) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_PRIVATE __attribute__((__visibility__("hidden"))) +# define HEDLEY_PUBLIC __attribute__((__visibility__("default"))) +# else +# define HEDLEY_PRIVATE +# define HEDLEY_PUBLIC +# endif +# define HEDLEY_IMPORT extern +#endif + +#if defined(HEDLEY_NO_THROW) +# undef HEDLEY_NO_THROW +#endif +#if \ + HEDLEY_HAS_ATTRIBUTE(nothrow) || \ + HEDLEY_GCC_VERSION_CHECK(3,3,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_NO_THROW __attribute__((__nothrow__)) +#elif \ + HEDLEY_MSVC_VERSION_CHECK(13,1,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) +# define HEDLEY_NO_THROW __declspec(nothrow) +#else +# define HEDLEY_NO_THROW +#endif + +#if defined(HEDLEY_FALL_THROUGH) +# undef HEDLEY_FALL_THROUGH +#endif +#if defined(HEDLEY_INTEL_VERSION) +# define HEDLEY_FALL_THROUGH +#elif \ + HEDLEY_HAS_ATTRIBUTE(fallthrough) || \ + HEDLEY_GCC_VERSION_CHECK(7,0,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_FALL_THROUGH __attribute__((__fallthrough__)) +#elif HEDLEY_HAS_CPP_ATTRIBUTE_NS(clang,fallthrough) +# define HEDLEY_FALL_THROUGH HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[clang::fallthrough]]) +#elif HEDLEY_HAS_CPP_ATTRIBUTE(fallthrough) +# define HEDLEY_FALL_THROUGH HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[fallthrough]]) +#elif defined(__fallthrough) /* SAL */ +# define HEDLEY_FALL_THROUGH __fallthrough +#else +# define HEDLEY_FALL_THROUGH +#endif + +#if defined(HEDLEY_RETURNS_NON_NULL) +# undef HEDLEY_RETURNS_NON_NULL +#endif +#if \ + HEDLEY_HAS_ATTRIBUTE(returns_nonnull) || \ + HEDLEY_GCC_VERSION_CHECK(4,9,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_RETURNS_NON_NULL __attribute__((__returns_nonnull__)) +#elif defined(_Ret_notnull_) /* SAL */ +# define HEDLEY_RETURNS_NON_NULL _Ret_notnull_ +#else +# define HEDLEY_RETURNS_NON_NULL +#endif + +#if defined(HEDLEY_ARRAY_PARAM) +# undef HEDLEY_ARRAY_PARAM +#endif +#if \ + defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) && \ + !defined(__STDC_NO_VLA__) && \ + !defined(__cplusplus) && \ + !defined(HEDLEY_PGI_VERSION) && \ + !defined(HEDLEY_TINYC_VERSION) +# define HEDLEY_ARRAY_PARAM(name) (name) +#else +# define HEDLEY_ARRAY_PARAM(name) +#endif + +#if defined(HEDLEY_IS_CONSTANT) +# undef HEDLEY_IS_CONSTANT +#endif +#if defined(HEDLEY_REQUIRE_CONSTEXPR) +# undef HEDLEY_REQUIRE_CONSTEXPR +#endif +/* HEDLEY_IS_CONSTEXPR_ is for + HEDLEY INTERNAL USE ONLY. API subject to change without notice. */ +#if defined(HEDLEY_IS_CONSTEXPR_) +# undef HEDLEY_IS_CONSTEXPR_ +#endif +#if \ + HEDLEY_HAS_BUILTIN(__builtin_constant_p) || \ + HEDLEY_GCC_VERSION_CHECK(3,4,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_TINYC_VERSION_CHECK(0,9,19) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(6,1,0) || \ + (HEDLEY_SUNPRO_VERSION_CHECK(5,10,0) && !defined(__cplusplus)) || \ + HEDLEY_CRAY_VERSION_CHECK(8,1,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_IS_CONSTANT(expr) __builtin_constant_p(expr) +#endif +#if !defined(__cplusplus) +# if \ + HEDLEY_HAS_BUILTIN(__builtin_types_compatible_p) || \ + HEDLEY_GCC_VERSION_CHECK(3,4,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,0) || \ + HEDLEY_CRAY_VERSION_CHECK(8,1,0) || \ + HEDLEY_ARM_VERSION_CHECK(5,4,0) || \ + HEDLEY_TINYC_VERSION_CHECK(0,9,24) +# if defined(__INTPTR_TYPE__) +# define HEDLEY_IS_CONSTEXPR_(expr) __builtin_types_compatible_p(__typeof__((1 ? (void*) ((__INTPTR_TYPE__) ((expr) * 0)) : (int*) 0)), int*) +# else +# include +# define HEDLEY_IS_CONSTEXPR_(expr) __builtin_types_compatible_p(__typeof__((1 ? (void*) ((intptr_t) ((expr) * 0)) : (int*) 0)), int*) +# endif +# elif \ + ( \ + defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) && \ + !defined(HEDLEY_SUNPRO_VERSION) && \ + !defined(HEDLEY_PGI_VERSION) && \ + !defined(HEDLEY_IAR_VERSION)) || \ + (HEDLEY_HAS_EXTENSION(c_generic_selections) && !defined(HEDLEY_IAR_VERSION)) || \ + HEDLEY_GCC_VERSION_CHECK(4,9,0) || \ + HEDLEY_INTEL_VERSION_CHECK(17,0,0) || \ + HEDLEY_IBM_VERSION_CHECK(12,1,0) || \ + HEDLEY_ARM_VERSION_CHECK(5,3,0) +# if defined(__INTPTR_TYPE__) +# define HEDLEY_IS_CONSTEXPR_(expr) _Generic((1 ? (void*) ((__INTPTR_TYPE__) ((expr) * 0)) : (int*) 0), int*: 1, void*: 0) +# else +# include +# define HEDLEY_IS_CONSTEXPR_(expr) _Generic((1 ? (void*) ((intptr_t) * 0) : (int*) 0), int*: 1, void*: 0) +# endif +# elif \ + defined(HEDLEY_GCC_VERSION) || \ + defined(HEDLEY_INTEL_VERSION) || \ + defined(HEDLEY_TINYC_VERSION) || \ + defined(HEDLEY_TI_ARMCL_VERSION) || \ + HEDLEY_TI_CL430_VERSION_CHECK(18,12,0) || \ + defined(HEDLEY_TI_CL2000_VERSION) || \ + defined(HEDLEY_TI_CL6X_VERSION) || \ + defined(HEDLEY_TI_CL7X_VERSION) || \ + defined(HEDLEY_TI_CLPRU_VERSION) || \ + defined(__clang__) +# define HEDLEY_IS_CONSTEXPR_(expr) ( \ + sizeof(void) != \ + sizeof(*( \ + 1 ? \ + ((void*) ((expr) * 0L) ) : \ + ((struct { char v[sizeof(void) * 2]; } *) 1) \ + ) \ + ) \ + ) +# endif +#endif +#if defined(HEDLEY_IS_CONSTEXPR_) +# if !defined(HEDLEY_IS_CONSTANT) +# define HEDLEY_IS_CONSTANT(expr) HEDLEY_IS_CONSTEXPR_(expr) +# endif +# define HEDLEY_REQUIRE_CONSTEXPR(expr) (HEDLEY_IS_CONSTEXPR_(expr) ? (expr) : (-1)) +#else +# if !defined(HEDLEY_IS_CONSTANT) +# define HEDLEY_IS_CONSTANT(expr) (0) +# endif +# define HEDLEY_REQUIRE_CONSTEXPR(expr) (expr) +#endif + +#if defined(HEDLEY_BEGIN_C_DECLS) +# undef HEDLEY_BEGIN_C_DECLS +#endif +#if defined(HEDLEY_END_C_DECLS) +# undef HEDLEY_END_C_DECLS +#endif +#if defined(HEDLEY_C_DECL) +# undef HEDLEY_C_DECL +#endif +#if defined(__cplusplus) +# define HEDLEY_BEGIN_C_DECLS extern "C" { +# define HEDLEY_END_C_DECLS } +# define HEDLEY_C_DECL extern "C" +#else +# define HEDLEY_BEGIN_C_DECLS +# define HEDLEY_END_C_DECLS +# define HEDLEY_C_DECL +#endif + +#if defined(HEDLEY_STATIC_ASSERT) +# undef HEDLEY_STATIC_ASSERT +#endif +#if \ + !defined(__cplusplus) && ( \ + (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)) || \ + (HEDLEY_HAS_FEATURE(c_static_assert) && !defined(HEDLEY_INTEL_CL_VERSION)) || \ + HEDLEY_GCC_VERSION_CHECK(6,0,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + defined(_Static_assert) \ + ) +# define HEDLEY_STATIC_ASSERT(expr, message) _Static_assert(expr, message) +#elif \ + (defined(__cplusplus) && (__cplusplus >= 201103L)) || \ + HEDLEY_MSVC_VERSION_CHECK(16,0,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_STATIC_ASSERT(expr, message) HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_(static_assert(expr, message)) +#else +# define HEDLEY_STATIC_ASSERT(expr, message) +#endif + +#if defined(HEDLEY_NULL) +# undef HEDLEY_NULL +#endif +#if defined(__cplusplus) +# if __cplusplus >= 201103L +# define HEDLEY_NULL HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_(nullptr) +# elif defined(NULL) +# define HEDLEY_NULL NULL +# else +# define HEDLEY_NULL HEDLEY_STATIC_CAST(void*, 0) +# endif +#elif defined(NULL) +# define HEDLEY_NULL NULL +#else +# define HEDLEY_NULL ((void*) 0) +#endif + +#if defined(HEDLEY_MESSAGE) +# undef HEDLEY_MESSAGE +#endif +#if HEDLEY_HAS_WARNING("-Wunknown-pragmas") +# define HEDLEY_MESSAGE(msg) \ + HEDLEY_DIAGNOSTIC_PUSH \ + HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS \ + HEDLEY_PRAGMA(message msg) \ + HEDLEY_DIAGNOSTIC_POP +#elif \ + HEDLEY_GCC_VERSION_CHECK(4,4,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) +# define HEDLEY_MESSAGE(msg) HEDLEY_PRAGMA(message msg) +#elif HEDLEY_CRAY_VERSION_CHECK(5,0,0) +# define HEDLEY_MESSAGE(msg) HEDLEY_PRAGMA(_CRI message msg) +#elif HEDLEY_IAR_VERSION_CHECK(8,0,0) +# define HEDLEY_MESSAGE(msg) HEDLEY_PRAGMA(message(msg)) +#elif HEDLEY_PELLES_VERSION_CHECK(2,0,0) +# define HEDLEY_MESSAGE(msg) HEDLEY_PRAGMA(message(msg)) +#else +# define HEDLEY_MESSAGE(msg) +#endif + +#if defined(HEDLEY_WARNING) +# undef HEDLEY_WARNING +#endif +#if HEDLEY_HAS_WARNING("-Wunknown-pragmas") +# define HEDLEY_WARNING(msg) \ + HEDLEY_DIAGNOSTIC_PUSH \ + HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS \ + HEDLEY_PRAGMA(clang warning msg) \ + HEDLEY_DIAGNOSTIC_POP +#elif \ + HEDLEY_GCC_VERSION_CHECK(4,8,0) || \ + HEDLEY_PGI_VERSION_CHECK(18,4,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) +# define HEDLEY_WARNING(msg) HEDLEY_PRAGMA(GCC warning msg) +#elif \ + HEDLEY_MSVC_VERSION_CHECK(15,0,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_WARNING(msg) HEDLEY_PRAGMA(message(msg)) +#else +# define HEDLEY_WARNING(msg) HEDLEY_MESSAGE(msg) +#endif + +#if defined(HEDLEY_REQUIRE) +# undef HEDLEY_REQUIRE +#endif +#if defined(HEDLEY_REQUIRE_MSG) +# undef HEDLEY_REQUIRE_MSG +#endif +#if HEDLEY_HAS_ATTRIBUTE(diagnose_if) +# if HEDLEY_HAS_WARNING("-Wgcc-compat") +# define HEDLEY_REQUIRE(expr) \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wgcc-compat\"") \ + __attribute__((diagnose_if(!(expr), #expr, "error"))) \ + HEDLEY_DIAGNOSTIC_POP +# define HEDLEY_REQUIRE_MSG(expr,msg) \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wgcc-compat\"") \ + __attribute__((diagnose_if(!(expr), msg, "error"))) \ + HEDLEY_DIAGNOSTIC_POP +# else +# define HEDLEY_REQUIRE(expr) __attribute__((diagnose_if(!(expr), #expr, "error"))) +# define HEDLEY_REQUIRE_MSG(expr,msg) __attribute__((diagnose_if(!(expr), msg, "error"))) +# endif +#else +# define HEDLEY_REQUIRE(expr) +# define HEDLEY_REQUIRE_MSG(expr,msg) +#endif + +#if defined(HEDLEY_FLAGS) +# undef HEDLEY_FLAGS +#endif +#if HEDLEY_HAS_ATTRIBUTE(flag_enum) && (!defined(__cplusplus) || HEDLEY_HAS_WARNING("-Wbitfield-enum-conversion")) +# define HEDLEY_FLAGS __attribute__((__flag_enum__)) +#else +# define HEDLEY_FLAGS +#endif + +#if defined(HEDLEY_FLAGS_CAST) +# undef HEDLEY_FLAGS_CAST +#endif +#if HEDLEY_INTEL_VERSION_CHECK(19,0,0) +# define HEDLEY_FLAGS_CAST(T, expr) (__extension__ ({ \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("warning(disable:188)") \ + ((T) (expr)); \ + HEDLEY_DIAGNOSTIC_POP \ + })) +#else +# define HEDLEY_FLAGS_CAST(T, expr) HEDLEY_STATIC_CAST(T, expr) +#endif + +#if defined(HEDLEY_EMPTY_BASES) +# undef HEDLEY_EMPTY_BASES +#endif +#if \ + (HEDLEY_MSVC_VERSION_CHECK(19,0,23918) && !HEDLEY_MSVC_VERSION_CHECK(20,0,0)) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_EMPTY_BASES __declspec(empty_bases) +#else +# define HEDLEY_EMPTY_BASES +#endif + +/* Remaining macros are deprecated. */ + +#if defined(HEDLEY_GCC_NOT_CLANG_VERSION_CHECK) +# undef HEDLEY_GCC_NOT_CLANG_VERSION_CHECK +#endif +#if defined(__clang__) +# define HEDLEY_GCC_NOT_CLANG_VERSION_CHECK(major,minor,patch) (0) +#else +# define HEDLEY_GCC_NOT_CLANG_VERSION_CHECK(major,minor,patch) HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_CLANG_HAS_ATTRIBUTE) +# undef HEDLEY_CLANG_HAS_ATTRIBUTE +#endif +#define HEDLEY_CLANG_HAS_ATTRIBUTE(attribute) HEDLEY_HAS_ATTRIBUTE(attribute) + +#if defined(HEDLEY_CLANG_HAS_CPP_ATTRIBUTE) +# undef HEDLEY_CLANG_HAS_CPP_ATTRIBUTE +#endif +#define HEDLEY_CLANG_HAS_CPP_ATTRIBUTE(attribute) HEDLEY_HAS_CPP_ATTRIBUTE(attribute) + +#if defined(HEDLEY_CLANG_HAS_BUILTIN) +# undef HEDLEY_CLANG_HAS_BUILTIN +#endif +#define HEDLEY_CLANG_HAS_BUILTIN(builtin) HEDLEY_HAS_BUILTIN(builtin) + +#if defined(HEDLEY_CLANG_HAS_FEATURE) +# undef HEDLEY_CLANG_HAS_FEATURE +#endif +#define HEDLEY_CLANG_HAS_FEATURE(feature) HEDLEY_HAS_FEATURE(feature) + +#if defined(HEDLEY_CLANG_HAS_EXTENSION) +# undef HEDLEY_CLANG_HAS_EXTENSION +#endif +#define HEDLEY_CLANG_HAS_EXTENSION(extension) HEDLEY_HAS_EXTENSION(extension) + +#if defined(HEDLEY_CLANG_HAS_DECLSPEC_DECLSPEC_ATTRIBUTE) +# undef HEDLEY_CLANG_HAS_DECLSPEC_DECLSPEC_ATTRIBUTE +#endif +#define HEDLEY_CLANG_HAS_DECLSPEC_ATTRIBUTE(attribute) HEDLEY_HAS_DECLSPEC_ATTRIBUTE(attribute) + +#if defined(HEDLEY_CLANG_HAS_WARNING) +# undef HEDLEY_CLANG_HAS_WARNING +#endif +#define HEDLEY_CLANG_HAS_WARNING(warning) HEDLEY_HAS_WARNING(warning) + +#endif /* !defined(HEDLEY_VERSION) || (HEDLEY_VERSION < X) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/hedley.h :: */ + +#define SIMDE_VERSION_MAJOR 0 +#define SIMDE_VERSION_MINOR 7 +#define SIMDE_VERSION_MICRO 3 +#define SIMDE_VERSION HEDLEY_VERSION_ENCODE(SIMDE_VERSION_MAJOR, SIMDE_VERSION_MINOR, SIMDE_VERSION_MICRO) +// Also update meson.build in the root directory of the repository + +#include +#include + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-detect-clang.h :: */ +/* Detect Clang Version + * Created by Evan Nemerson + * + * To the extent possible under law, the author(s) have dedicated all + * copyright and related and neighboring rights to this software to + * the public domain worldwide. This software is distributed without + * any warranty. + * + * For details, see . + * SPDX-License-Identifier: CC0-1.0 + */ + +/* This file was originally part of SIMDe + * (). You're free to do with it as + * you please, but I do have a few small requests: + * + * * If you make improvements, please submit them back to SIMDe + * (at ) so others can + * benefit from them. + * * Please keep a link to SIMDe intact so people know where to submit + * improvements. + * * If you expose it publicly, please change the SIMDE_ prefix to + * something specific to your project. + * + * The version numbers clang exposes (in the ___clang_major__, + * __clang_minor__, and __clang_patchlevel__ macros) are unreliable. + * Vendors such as Apple will define these values to their version + * numbers; for example, "Apple Clang 4.0" is really clang 3.1, but + * __clang_major__ and __clang_minor__ are defined to 4 and 0 + * respectively, instead of 3 and 1. + * + * The solution is *usually* to use clang's feature detection macros + * () + * to determine if the feature you're interested in is available. This + * generally works well, and it should probably be the first thing you + * try. Unfortunately, it's not possible to check for everything. In + * particular, compiler bugs. + * + * This file just uses the feature checking macros to detect features + * added in specific versions of clang to identify which version of + * clang the compiler is based on. + * + * Right now it only goes back to 3.6, but I'm happy to accept patches + * to go back further. And, of course, newer versions are welcome if + * they're not already present, and if you find a way to detect a point + * release that would be great, too! + */ + +#if !defined(SIMDE_DETECT_CLANG_H) +#define SIMDE_DETECT_CLANG_H 1 + +/* Attempt to detect the upstream clang version number. I usually only + * worry about major version numbers (at least for 4.0+), but if you + * need more resolution I'm happy to accept patches that are able to + * detect minor versions as well. That said, you'll probably have a + * hard time with detection since AFAIK most minor releases don't add + * anything we can detect. */ + +#if defined(__clang__) && !defined(SIMDE_DETECT_CLANG_VERSION) +# if __has_warning("-Wformat-insufficient-args") +# define SIMDE_DETECT_CLANG_VERSION 120000 +# elif __has_warning("-Wimplicit-const-int-float-conversion") +# define SIMDE_DETECT_CLANG_VERSION 110000 +# elif __has_warning("-Wmisleading-indentation") +# define SIMDE_DETECT_CLANG_VERSION 100000 +# elif defined(__FILE_NAME__) +# define SIMDE_DETECT_CLANG_VERSION 90000 +# elif __has_warning("-Wextra-semi-stmt") || __has_builtin(__builtin_rotateleft32) +# define SIMDE_DETECT_CLANG_VERSION 80000 +# elif __has_warning("-Wc++98-compat-extra-semi") +# define SIMDE_DETECT_CLANG_VERSION 70000 +# elif __has_warning("-Wpragma-pack") +# define SIMDE_DETECT_CLANG_VERSION 60000 +# elif __has_warning("-Wbitfield-enum-conversion") +# define SIMDE_DETECT_CLANG_VERSION 50000 +# elif __has_attribute(diagnose_if) +# define SIMDE_DETECT_CLANG_VERSION 40000 +# elif __has_warning("-Wcomma") +# define SIMDE_DETECT_CLANG_VERSION 39000 +# elif __has_warning("-Wdouble-promotion") +# define SIMDE_DETECT_CLANG_VERSION 38000 +# elif __has_warning("-Wshift-negative-value") +# define SIMDE_DETECT_CLANG_VERSION 37000 +# elif __has_warning("-Wambiguous-ellipsis") +# define SIMDE_DETECT_CLANG_VERSION 36000 +# else +# define SIMDE_DETECT_CLANG_VERSION 1 +# endif +#endif /* defined(__clang__) && !defined(SIMDE_DETECT_CLANG_VERSION) */ + +/* The SIMDE_DETECT_CLANG_VERSION_CHECK macro is pretty + * straightforward; it returns true if the compiler is a derivative + * of clang >= the specified version. + * + * Since this file is often (primarily?) useful for working around bugs + * it is also helpful to have a macro which returns true if only if the + * compiler is a version of clang *older* than the specified version to + * make it a bit easier to ifdef regions to add code for older versions, + * such as pragmas to disable a specific warning. */ + +#if defined(SIMDE_DETECT_CLANG_VERSION) +# define SIMDE_DETECT_CLANG_VERSION_CHECK(major, minor, revision) (SIMDE_DETECT_CLANG_VERSION >= ((major * 10000) + (minor * 1000) + (revision))) +# define SIMDE_DETECT_CLANG_VERSION_NOT(major, minor, revision) (SIMDE_DETECT_CLANG_VERSION < ((major * 10000) + (minor * 1000) + (revision))) +#else +# define SIMDE_DETECT_CLANG_VERSION_CHECK(major, minor, revision) (0) +# define SIMDE_DETECT_CLANG_VERSION_NOT(major, minor, revision) (0) +#endif + +#endif /* !defined(SIMDE_DETECT_CLANG_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-detect-clang.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-arch.h :: */ +/* Architecture detection + * Created by Evan Nemerson + * + * To the extent possible under law, the authors have waived all + * copyright and related or neighboring rights to this code. For + * details, see the Creative Commons Zero 1.0 Universal license at + * + * + * SPDX-License-Identifier: CC0-1.0 + * + * Different compilers define different preprocessor macros for the + * same architecture. This is an attempt to provide a single + * interface which is usable on any compiler. + * + * In general, a macro named SIMDE_ARCH_* is defined for each + * architecture the CPU supports. When there are multiple possible + * versions, we try to define the macro to the target version. For + * example, if you want to check for i586+, you could do something + * like: + * + * #if defined(SIMDE_ARCH_X86) && (SIMDE_ARCH_X86 >= 5) + * ... + * #endif + * + * You could also just check that SIMDE_ARCH_X86 >= 5 without checking + * if it's defined first, but some compilers may emit a warning about + * an undefined macro being used (e.g., GCC with -Wundef). + * + * This was originally created for SIMDe + * (hence the prefix), but this + * header has no dependencies and may be used anywhere. It is + * originally based on information from + * , though it + * has been enhanced with additional information. + * + * If you improve this file, or find a bug, please file the issue at + * . If you copy this into + * your project, even if you change the prefix, please keep the links + * to SIMDe intact so others know where to report issues, submit + * enhancements, and find the latest version. */ + +#if !defined(SIMDE_ARCH_H) +#define SIMDE_ARCH_H + +/* Alpha + */ +#if defined(__alpha__) || defined(__alpha) || defined(_M_ALPHA) +# if defined(__alpha_ev6__) +# define SIMDE_ARCH_ALPHA 6 +# elif defined(__alpha_ev5__) +# define SIMDE_ARCH_ALPHA 5 +# elif defined(__alpha_ev4__) +# define SIMDE_ARCH_ALPHA 4 +# else +# define SIMDE_ARCH_ALPHA 1 +# endif +#endif +#if defined(SIMDE_ARCH_ALPHA) +# define SIMDE_ARCH_ALPHA_CHECK(version) ((version) <= SIMDE_ARCH_ALPHA) +#else +# define SIMDE_ARCH_ALPHA_CHECK(version) (0) +#endif + +/* Atmel AVR + */ +#if defined(__AVR_ARCH__) +# define SIMDE_ARCH_AVR __AVR_ARCH__ +#endif + +/* AMD64 / x86_64 + */ +#if defined(__amd64__) || defined(__amd64) || defined(__x86_64__) || defined(__x86_64) || defined(_M_X64) || defined(_M_AMD64) +# define SIMDE_ARCH_AMD64 1000 +#endif + +/* ARM + */ +#if defined(__ARM_ARCH) +# if __ARM_ARCH > 100 +# define SIMDE_ARCH_ARM (__ARM_ARCH) +# else +# define SIMDE_ARCH_ARM (__ARM_ARCH * 100) +# endif +#elif defined(_M_ARM) +# if _M_ARM > 100 +# define SIMDE_ARCH_ARM (_M_ARM) +# else +# define SIMDE_ARCH_ARM (_M_ARM * 100) +# endif +#elif defined(__arm__) || defined(__thumb__) || defined(__TARGET_ARCH_ARM) || defined(_ARM) || defined(_M_ARM) || defined(_M_ARM) +# define SIMDE_ARCH_ARM 1 +#endif +#if defined(SIMDE_ARCH_ARM) +# define SIMDE_ARCH_ARM_CHECK(major, minor) (((major * 100) + (minor)) <= SIMDE_ARCH_ARM) +#else +# define SIMDE_ARCH_ARM_CHECK(major, minor) (0) +#endif + +/* AArch64 + */ +#if defined(__aarch64__) || defined(_M_ARM64) +# define SIMDE_ARCH_AARCH64 1000 +#endif +#if defined(SIMDE_ARCH_AARCH64) +# define SIMDE_ARCH_AARCH64_CHECK(version) ((version) <= SIMDE_ARCH_AARCH64) +#else +# define SIMDE_ARCH_AARCH64_CHECK(version) (0) +#endif + +/* ARM SIMD ISA extensions */ +#if defined(__ARM_NEON) +# if defined(SIMDE_ARCH_AARCH64) +# define SIMDE_ARCH_ARM_NEON SIMDE_ARCH_AARCH64 +# elif defined(SIMDE_ARCH_ARM) +# define SIMDE_ARCH_ARM_NEON SIMDE_ARCH_ARM +# endif +#endif +#if defined(__ARM_FEATURE_SVE) +# define SIMDE_ARCH_ARM_SVE +#endif + +/* Blackfin + */ +#if defined(__bfin) || defined(__BFIN__) || defined(__bfin__) +# define SIMDE_ARCH_BLACKFIN 1 +#endif + +/* CRIS + */ +#if defined(__CRIS_arch_version) +# define SIMDE_ARCH_CRIS __CRIS_arch_version +#elif defined(__cris__) || defined(__cris) || defined(__CRIS) || defined(__CRIS__) +# define SIMDE_ARCH_CRIS 1 +#endif + +/* Convex + */ +#if defined(__convex_c38__) +# define SIMDE_ARCH_CONVEX 38 +#elif defined(__convex_c34__) +# define SIMDE_ARCH_CONVEX 34 +#elif defined(__convex_c32__) +# define SIMDE_ARCH_CONVEX 32 +#elif defined(__convex_c2__) +# define SIMDE_ARCH_CONVEX 2 +#elif defined(__convex__) +# define SIMDE_ARCH_CONVEX 1 +#endif +#if defined(SIMDE_ARCH_CONVEX) +# define SIMDE_ARCH_CONVEX_CHECK(version) ((version) <= SIMDE_ARCH_CONVEX) +#else +# define SIMDE_ARCH_CONVEX_CHECK(version) (0) +#endif + +/* Adapteva Epiphany + */ +#if defined(__epiphany__) +# define SIMDE_ARCH_EPIPHANY 1 +#endif + +/* Fujitsu FR-V + */ +#if defined(__frv__) +# define SIMDE_ARCH_FRV 1 +#endif + +/* H8/300 + */ +#if defined(__H8300__) +# define SIMDE_ARCH_H8300 +#endif + +/* Elbrus (8S, 8SV and successors) + */ +#if defined(__e2k__) +# define SIMDE_ARCH_E2K +#endif + +/* HP/PA / PA-RISC + */ +#if defined(__PA8000__) || defined(__HPPA20__) || defined(__RISC2_0__) || defined(_PA_RISC2_0) +# define SIMDE_ARCH_HPPA 20 +#elif defined(__PA7100__) || defined(__HPPA11__) || defined(_PA_RISC1_1) +# define SIMDE_ARCH_HPPA 11 +#elif defined(_PA_RISC1_0) +# define SIMDE_ARCH_HPPA 10 +#elif defined(__hppa__) || defined(__HPPA__) || defined(__hppa) +# define SIMDE_ARCH_HPPA 1 +#endif +#if defined(SIMDE_ARCH_HPPA) +# define SIMDE_ARCH_HPPA_CHECK(version) ((version) <= SIMDE_ARCH_HPPA) +#else +# define SIMDE_ARCH_HPPA_CHECK(version) (0) +#endif + +/* x86 + */ +#if defined(_M_IX86) +# define SIMDE_ARCH_X86 (_M_IX86 / 100) +#elif defined(__I86__) +# define SIMDE_ARCH_X86 __I86__ +#elif defined(i686) || defined(__i686) || defined(__i686__) +# define SIMDE_ARCH_X86 6 +#elif defined(i586) || defined(__i586) || defined(__i586__) +# define SIMDE_ARCH_X86 5 +#elif defined(i486) || defined(__i486) || defined(__i486__) +# define SIMDE_ARCH_X86 4 +#elif defined(i386) || defined(__i386) || defined(__i386__) +# define SIMDE_ARCH_X86 3 +#elif defined(_X86_) || defined(__X86__) || defined(__THW_INTEL__) +# define SIMDE_ARCH_X86 3 +#endif +#if defined(SIMDE_ARCH_X86) +# define SIMDE_ARCH_X86_CHECK(version) ((version) <= SIMDE_ARCH_X86) +#else +# define SIMDE_ARCH_X86_CHECK(version) (0) +#endif + +/* SIMD ISA extensions for x86/x86_64 and Elbrus */ +#if defined(SIMDE_ARCH_X86) || defined(SIMDE_ARCH_AMD64) || defined(SIMDE_ARCH_E2K) +# if defined(_M_IX86_FP) +# define SIMDE_ARCH_X86_MMX +# if (_M_IX86_FP >= 1) +# define SIMDE_ARCH_X86_SSE 1 +# endif +# if (_M_IX86_FP >= 2) +# define SIMDE_ARCH_X86_SSE2 1 +# endif +# elif defined(_M_X64) +# define SIMDE_ARCH_X86_SSE 1 +# define SIMDE_ARCH_X86_SSE2 1 +# else +# if defined(__MMX__) +# define SIMDE_ARCH_X86_MMX 1 +# endif +# if defined(__SSE__) +# define SIMDE_ARCH_X86_SSE 1 +# endif +# if defined(__SSE2__) +# define SIMDE_ARCH_X86_SSE2 1 +# endif +# endif +# if defined(__SSE3__) +# define SIMDE_ARCH_X86_SSE3 1 +# endif +# if defined(__SSSE3__) +# define SIMDE_ARCH_X86_SSSE3 1 +# endif +# if defined(__SSE4_1__) +# define SIMDE_ARCH_X86_SSE4_1 1 +# endif +# if defined(__SSE4_2__) +# define SIMDE_ARCH_X86_SSE4_2 1 +# endif +# if defined(__XOP__) +# define SIMDE_ARCH_X86_XOP 1 +# endif +# if defined(__AVX__) +# define SIMDE_ARCH_X86_AVX 1 +# if !defined(SIMDE_ARCH_X86_SSE3) +# define SIMDE_ARCH_X86_SSE3 1 +# endif +# if !defined(SIMDE_ARCH_X86_SSE4_1) +# define SIMDE_ARCH_X86_SSE4_1 1 +# endif +# if !defined(SIMDE_ARCH_X86_SSE4_1) +# define SIMDE_ARCH_X86_SSE4_2 1 +# endif +# endif +# if defined(__AVX2__) +# define SIMDE_ARCH_X86_AVX2 1 +# endif +# if defined(__FMA__) +# define SIMDE_ARCH_X86_FMA 1 +# if !defined(SIMDE_ARCH_X86_AVX) +# define SIMDE_ARCH_X86_AVX 1 +# endif +# endif +# if defined(__AVX512VP2INTERSECT__) +# define SIMDE_ARCH_X86_AVX512VP2INTERSECT 1 +# endif +# if defined(__AVX512BITALG__) +# define SIMDE_ARCH_X86_AVX512BITALG 1 +# endif +# if defined(__AVX512VBMI__) +# define SIMDE_ARCH_X86_AVX512VBMI 1 +# endif +# if defined(__AVX512BW__) +# define SIMDE_ARCH_X86_AVX512BW 1 +# endif +# if defined(__AVX512CD__) +# define SIMDE_ARCH_X86_AVX512CD 1 +# endif +# if defined(__AVX512DQ__) +# define SIMDE_ARCH_X86_AVX512DQ 1 +# endif +# if defined(__AVX512F__) +# define SIMDE_ARCH_X86_AVX512F 1 +# endif +# if defined(__AVX512VL__) +# define SIMDE_ARCH_X86_AVX512VL 1 +# endif +# if defined(__GFNI__) +# define SIMDE_ARCH_X86_GFNI 1 +# endif +# if defined(__PCLMUL__) +# define SIMDE_ARCH_X86_PCLMUL 1 +# endif +# if defined(__VPCLMULQDQ__) +# define SIMDE_ARCH_X86_VPCLMULQDQ 1 +# endif +# if defined(__F16C__) +# define SIMDE_ARCH_X86_F16C 1 +# endif +#endif + +/* Itanium + */ +#if defined(__ia64__) || defined(_IA64) || defined(__IA64__) || defined(__ia64) || defined(_M_IA64) || defined(__itanium__) +# define SIMDE_ARCH_IA64 1 +#endif + +/* Renesas M32R + */ +#if defined(__m32r__) || defined(__M32R__) +# define SIMDE_ARCH_M32R +#endif + +/* Motorola 68000 + */ +#if defined(__mc68060__) || defined(__MC68060__) +# define SIMDE_ARCH_M68K 68060 +#elif defined(__mc68040__) || defined(__MC68040__) +# define SIMDE_ARCH_M68K 68040 +#elif defined(__mc68030__) || defined(__MC68030__) +# define SIMDE_ARCH_M68K 68030 +#elif defined(__mc68020__) || defined(__MC68020__) +# define SIMDE_ARCH_M68K 68020 +#elif defined(__mc68010__) || defined(__MC68010__) +# define SIMDE_ARCH_M68K 68010 +#elif defined(__mc68000__) || defined(__MC68000__) +# define SIMDE_ARCH_M68K 68000 +#endif +#if defined(SIMDE_ARCH_M68K) +# define SIMDE_ARCH_M68K_CHECK(version) ((version) <= SIMDE_ARCH_M68K) +#else +# define SIMDE_ARCH_M68K_CHECK(version) (0) +#endif + +/* Xilinx MicroBlaze + */ +#if defined(__MICROBLAZE__) || defined(__microblaze__) +# define SIMDE_ARCH_MICROBLAZE +#endif + +/* MIPS + */ +#if defined(_MIPS_ISA_MIPS64R2) +# define SIMDE_ARCH_MIPS 642 +#elif defined(_MIPS_ISA_MIPS64) +# define SIMDE_ARCH_MIPS 640 +#elif defined(_MIPS_ISA_MIPS32R2) +# define SIMDE_ARCH_MIPS 322 +#elif defined(_MIPS_ISA_MIPS32) +# define SIMDE_ARCH_MIPS 320 +#elif defined(_MIPS_ISA_MIPS4) +# define SIMDE_ARCH_MIPS 4 +#elif defined(_MIPS_ISA_MIPS3) +# define SIMDE_ARCH_MIPS 3 +#elif defined(_MIPS_ISA_MIPS2) +# define SIMDE_ARCH_MIPS 2 +#elif defined(_MIPS_ISA_MIPS1) +# define SIMDE_ARCH_MIPS 1 +#elif defined(_MIPS_ISA_MIPS) || defined(__mips) || defined(__MIPS__) +# define SIMDE_ARCH_MIPS 1 +#endif +#if defined(SIMDE_ARCH_MIPS) +# define SIMDE_ARCH_MIPS_CHECK(version) ((version) <= SIMDE_ARCH_MIPS) +#else +# define SIMDE_ARCH_MIPS_CHECK(version) (0) +#endif + +#if defined(__mips_loongson_mmi) +# define SIMDE_ARCH_MIPS_LOONGSON_MMI 1 +#endif + +/* Matsushita MN10300 + */ +#if defined(__MN10300__) || defined(__mn10300__) +# define SIMDE_ARCH_MN10300 1 +#endif + +/* POWER + */ +#if defined(_M_PPC) +# define SIMDE_ARCH_POWER _M_PPC +#elif defined(_ARCH_PWR9) +# define SIMDE_ARCH_POWER 900 +#elif defined(_ARCH_PWR8) +# define SIMDE_ARCH_POWER 800 +#elif defined(_ARCH_PWR7) +# define SIMDE_ARCH_POWER 700 +#elif defined(_ARCH_PWR6) +# define SIMDE_ARCH_POWER 600 +#elif defined(_ARCH_PWR5) +# define SIMDE_ARCH_POWER 500 +#elif defined(_ARCH_PWR4) +# define SIMDE_ARCH_POWER 400 +#elif defined(_ARCH_440) || defined(__ppc440__) +# define SIMDE_ARCH_POWER 440 +#elif defined(_ARCH_450) || defined(__ppc450__) +# define SIMDE_ARCH_POWER 450 +#elif defined(_ARCH_601) || defined(__ppc601__) +# define SIMDE_ARCH_POWER 601 +#elif defined(_ARCH_603) || defined(__ppc603__) +# define SIMDE_ARCH_POWER 603 +#elif defined(_ARCH_604) || defined(__ppc604__) +# define SIMDE_ARCH_POWER 604 +#elif defined(_ARCH_605) || defined(__ppc605__) +# define SIMDE_ARCH_POWER 605 +#elif defined(_ARCH_620) || defined(__ppc620__) +# define SIMDE_ARCH_POWER 620 +#elif defined(__powerpc) || defined(__powerpc__) || defined(__POWERPC__) || defined(__ppc__) || defined(__PPC__) || defined(_ARCH_PPC) || defined(__ppc) +# define SIMDE_ARCH_POWER 1 +#endif +#if defined(SIMDE_ARCH_POWER) + #define SIMDE_ARCH_POWER_CHECK(version) ((version) <= SIMDE_ARCH_POWER) +#else + #define SIMDE_ARCH_POWER_CHECK(version) (0) +#endif + +#if defined(__ALTIVEC__) +# define SIMDE_ARCH_POWER_ALTIVEC SIMDE_ARCH_POWER +#endif +#if defined(SIMDE_ARCH_POWER) + #define SIMDE_ARCH_POWER_ALTIVEC_CHECK(version) ((version) <= SIMDE_ARCH_POWER) +#else + #define SIMDE_ARCH_POWER_ALTIVEC_CHECK(version) (0) +#endif + +/* SPARC + */ +#if defined(__sparc_v9__) || defined(__sparcv9) +# define SIMDE_ARCH_SPARC 9 +#elif defined(__sparc_v8__) || defined(__sparcv8) +# define SIMDE_ARCH_SPARC 8 +#elif defined(__sparc_v7__) || defined(__sparcv7) +# define SIMDE_ARCH_SPARC 7 +#elif defined(__sparc_v6__) || defined(__sparcv6) +# define SIMDE_ARCH_SPARC 6 +#elif defined(__sparc_v5__) || defined(__sparcv5) +# define SIMDE_ARCH_SPARC 5 +#elif defined(__sparc_v4__) || defined(__sparcv4) +# define SIMDE_ARCH_SPARC 4 +#elif defined(__sparc_v3__) || defined(__sparcv3) +# define SIMDE_ARCH_SPARC 3 +#elif defined(__sparc_v2__) || defined(__sparcv2) +# define SIMDE_ARCH_SPARC 2 +#elif defined(__sparc_v1__) || defined(__sparcv1) +# define SIMDE_ARCH_SPARC 1 +#elif defined(__sparc__) || defined(__sparc) +# define SIMDE_ARCH_SPARC 1 +#endif +#if defined(SIMDE_ARCH_SPARC) + #define SIMDE_ARCH_SPARC_CHECK(version) ((version) <= SIMDE_ARCH_SPARC) +#else + #define SIMDE_ARCH_SPARC_CHECK(version) (0) +#endif + +/* SuperH + */ +#if defined(__sh5__) || defined(__SH5__) +# define SIMDE_ARCH_SUPERH 5 +#elif defined(__sh4__) || defined(__SH4__) +# define SIMDE_ARCH_SUPERH 4 +#elif defined(__sh3__) || defined(__SH3__) +# define SIMDE_ARCH_SUPERH 3 +#elif defined(__sh2__) || defined(__SH2__) +# define SIMDE_ARCH_SUPERH 2 +#elif defined(__sh1__) || defined(__SH1__) +# define SIMDE_ARCH_SUPERH 1 +#elif defined(__sh__) || defined(__SH__) +# define SIMDE_ARCH_SUPERH 1 +#endif + +/* IBM System z + */ +#if defined(__370__) || defined(__THW_370__) || defined(__s390__) || defined(__s390x__) || defined(__zarch__) || defined(__SYSC_ZARCH__) +# define SIMDE_ARCH_ZARCH __ARCH__ +#endif +#if defined(SIMDE_ARCH_ZARCH) + #define SIMDE_ARCH_ZARCH_CHECK(version) ((version) <= SIMDE_ARCH_ZARCH) +#else + #define SIMDE_ARCH_ZARCH_CHECK(version) (0) +#endif + +#if defined(SIMDE_ARCH_ZARCH) && defined(__VEC__) + #define SIMDE_ARCH_ZARCH_ZVECTOR SIMDE_ARCH_ZARCH +#endif + +/* TMS320 DSP + */ +#if defined(_TMS320C6740) || defined(__TMS320C6740__) +# define SIMDE_ARCH_TMS320 6740 +#elif defined(_TMS320C6700_PLUS) || defined(__TMS320C6700_PLUS__) +# define SIMDE_ARCH_TMS320 6701 +#elif defined(_TMS320C6700) || defined(__TMS320C6700__) +# define SIMDE_ARCH_TMS320 6700 +#elif defined(_TMS320C6600) || defined(__TMS320C6600__) +# define SIMDE_ARCH_TMS320 6600 +#elif defined(_TMS320C6400_PLUS) || defined(__TMS320C6400_PLUS__) +# define SIMDE_ARCH_TMS320 6401 +#elif defined(_TMS320C6400) || defined(__TMS320C6400__) +# define SIMDE_ARCH_TMS320 6400 +#elif defined(_TMS320C6200) || defined(__TMS320C6200__) +# define SIMDE_ARCH_TMS320 6200 +#elif defined(_TMS320C55X) || defined(__TMS320C55X__) +# define SIMDE_ARCH_TMS320 550 +#elif defined(_TMS320C54X) || defined(__TMS320C54X__) +# define SIMDE_ARCH_TMS320 540 +#elif defined(_TMS320C28X) || defined(__TMS320C28X__) +# define SIMDE_ARCH_TMS320 280 +#endif +#if defined(SIMDE_ARCH_TMS320) + #define SIMDE_ARCH_TMS320_CHECK(version) ((version) <= SIMDE_ARCH_TMS320) +#else + #define SIMDE_ARCH_TMS320_CHECK(version) (0) +#endif + +/* WebAssembly */ +#if defined(__wasm__) +# define SIMDE_ARCH_WASM 1 +#endif + +#if defined(SIMDE_ARCH_WASM) && defined(__wasm_simd128__) +# define SIMDE_ARCH_WASM_SIMD128 +#endif + +/* Xtensa + */ +#if defined(__xtensa__) || defined(__XTENSA__) +# define SIMDE_ARCH_XTENSA 1 +#endif + +#endif /* !defined(SIMDE_ARCH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-arch.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-features.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +/* simde-arch.h is used to determine which features are available according + to the compiler. However, we want to make it possible to forcibly enable + or disable APIs */ + +#if !defined(SIMDE_FEATURES_H) +#define SIMDE_FEATURES_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-diagnostic.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2017-2020 Evan Nemerson + */ + +/* SIMDe targets a very wide range of standards and compilers, and our + * goal is to compile cleanly even with extremely aggressive warnings + * (i.e., -Weverything in clang, -Wextra in GCC, /W4 for MSVC, etc.) + * treated as errors. + * + * While our preference is to resolve the underlying issue a given + * diagnostic is warning us about, sometimes that's not possible. + * Fixing a warning in one compiler may cause problems in another. + * Sometimes a warning doesn't really apply to us (false positives), + * and sometimes adhering to a warning would mean dropping a feature + * we *know* the compiler supports since we have tested specifically + * for the compiler or feature. + * + * When practical, warnings are only disabled for specific code. For + * a list of warnings which are enabled by default in all SIMDe code, + * see SIMDE_DISABLE_UNWANTED_DIAGNOSTICS. Note that we restore the + * warning stack when SIMDe is done parsing, so code which includes + * SIMDe is not deprived of these warnings. + */ + +#if !defined(SIMDE_DIAGNOSTIC_H) +#define SIMDE_DIAGNOSTIC_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* This is only to help us implement functions like _mm_undefined_ps. */ +#if defined(SIMDE_DIAGNOSTIC_DISABLE_UNINITIALIZED_) + #undef SIMDE_DIAGNOSTIC_DISABLE_UNINITIALIZED_ +#endif +#if HEDLEY_HAS_WARNING("-Wuninitialized") + #define SIMDE_DIAGNOSTIC_DISABLE_UNINITIALIZED_ _Pragma("clang diagnostic ignored \"-Wuninitialized\"") +#elif HEDLEY_GCC_VERSION_CHECK(4,2,0) + #define SIMDE_DIAGNOSTIC_DISABLE_UNINITIALIZED_ _Pragma("GCC diagnostic ignored \"-Wuninitialized\"") +#elif HEDLEY_PGI_VERSION_CHECK(19,10,0) + #define SIMDE_DIAGNOSTIC_DISABLE_UNINITIALIZED_ _Pragma("diag_suppress 549") +#elif HEDLEY_SUNPRO_VERSION_CHECK(5,14,0) && defined(__cplusplus) + #define SIMDE_DIAGNOSTIC_DISABLE_UNINITIALIZED_ _Pragma("error_messages(off,SEC_UNINITIALIZED_MEM_READ,SEC_UNDEFINED_RETURN_VALUE,unassigned)") +#elif HEDLEY_SUNPRO_VERSION_CHECK(5,14,0) + #define SIMDE_DIAGNOSTIC_DISABLE_UNINITIALIZED_ _Pragma("error_messages(off,SEC_UNINITIALIZED_MEM_READ,SEC_UNDEFINED_RETURN_VALUE)") +#elif HEDLEY_SUNPRO_VERSION_CHECK(5,12,0) && defined(__cplusplus) + #define SIMDE_DIAGNOSTIC_DISABLE_UNINITIALIZED_ _Pragma("error_messages(off,unassigned)") +#elif \ + HEDLEY_TI_VERSION_CHECK(16,9,9) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(8,0,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,3,2) + #define SIMDE_DIAGNOSTIC_DISABLE_UNINITIALIZED_ _Pragma("diag_suppress 551") +#elif HEDLEY_INTEL_VERSION_CHECK(13,0,0) + #define SIMDE_DIAGNOSTIC_DISABLE_UNINITIALIZED_ _Pragma("warning(disable:592)") +#elif HEDLEY_MSVC_VERSION_CHECK(19,0,0) && !defined(__MSVC_RUNTIME_CHECKS) + #define SIMDE_DIAGNOSTIC_DISABLE_UNINITIALIZED_ __pragma(warning(disable:4700)) +#endif + +/* GCC emits a lot of "notes" about the ABI being different for things + * in newer versions of GCC. We don't really care because all our + * functions are inlined and don't generate ABI. */ +#if HEDLEY_GCC_VERSION_CHECK(7,0,0) + #define SIMDE_DIAGNOSTIC_DISABLE_PSABI_ _Pragma("GCC diagnostic ignored \"-Wpsabi\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_PSABI_ +#endif + +/* Since MMX uses x87 FP registers, you're supposed to call _mm_empty() + * after each MMX function before any floating point instructions. + * Some compilers warn about functions which use MMX functions but + * don't call _mm_empty(). However, since SIMDe is implementyng the + * MMX API we shouldn't be calling _mm_empty(); we leave it to the + * caller to invoke simde_mm_empty(). */ +#if HEDLEY_INTEL_VERSION_CHECK(19,0,0) + #define SIMDE_DIAGNOSTIC_DISABLE_NO_EMMS_INSTRUCTION_ _Pragma("warning(disable:13200 13203)") +#elif defined(HEDLEY_MSVC_VERSION) + #define SIMDE_DIAGNOSTIC_DISABLE_NO_EMMS_INSTRUCTION_ __pragma(warning(disable:4799)) +#else + #define SIMDE_DIAGNOSTIC_DISABLE_NO_EMMS_INSTRUCTION_ +#endif + +/* Intel is pushing people to use OpenMP SIMD instead of Cilk+, so they + * emit a diagnostic if you use #pragma simd instead of + * #pragma omp simd. SIMDe supports OpenMP SIMD, you just need to + * compile with -qopenmp or -qopenmp-simd and define + * SIMDE_ENABLE_OPENMP. Cilk+ is just a fallback. */ +#if HEDLEY_INTEL_VERSION_CHECK(18,0,0) + #define SIMDE_DIAGNOSTIC_DISABLE_SIMD_PRAGMA_DEPRECATED_ _Pragma("warning(disable:3948)") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_SIMD_PRAGMA_DEPRECATED_ +#endif + +/* MSVC emits a diagnostic when we call a function (like + * simde_mm_set_epi32) while initializing a struct. We currently do + * this a *lot* in the tests. */ +#if \ + defined(HEDLEY_MSVC_VERSION) + #define SIMDE_DIAGNOSTIC_DISABLE_NON_CONSTANT_AGGREGATE_INITIALIZER_ __pragma(warning(disable:4204)) +#else + #define SIMDE_DIAGNOSTIC_DISABLE_NON_CONSTANT_AGGREGATE_INITIALIZER_ +#endif + +/* This warning needs a lot of work. It is triggered if all you do is + * pass the value to memcpy/__builtin_memcpy, or if you initialize a + * member of the union, even if that member takes up the entire union. + * Last tested with clang-10, hopefully things will improve in the + * future; if clang fixes this I'd love to enable it. */ +#if \ + HEDLEY_HAS_WARNING("-Wconditional-uninitialized") + #define SIMDE_DIAGNOSTIC_DISABLE_CONDITIONAL_UNINITIALIZED_ _Pragma("clang diagnostic ignored \"-Wconditional-uninitialized\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_CONDITIONAL_UNINITIALIZED_ +#endif + +/* This warning is meant to catch things like `0.3 + 0.4 == 0.7`, which + * will is false. However, SIMDe uses these operations exclusively + * for things like _mm_cmpeq_ps, for which we really do want to check + * for equality (or inequality). + * + * If someone wants to put together a SIMDE_FLOAT_EQUAL(a, op, b) macro + * which just wraps a check in some code do disable this diagnostic I'd + * be happy to accept it. */ +#if \ + HEDLEY_HAS_WARNING("-Wfloat-equal") || \ + HEDLEY_GCC_VERSION_CHECK(3,0,0) + #define SIMDE_DIAGNOSTIC_DISABLE_FLOAT_EQUAL_ _Pragma("GCC diagnostic ignored \"-Wfloat-equal\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_FLOAT_EQUAL_ +#endif + +/* This is because we use HEDLEY_STATIC_ASSERT for static assertions. + * If Hedley can't find an implementation it will preprocess to + * nothing, which means there will be a trailing semi-colon. */ +#if HEDLEY_HAS_WARNING("-Wextra-semi") + #define SIMDE_DIAGNOSTIC_DISABLE_EXTRA_SEMI_ _Pragma("clang diagnostic ignored \"-Wextra-semi\"") +#elif HEDLEY_GCC_VERSION_CHECK(8,1,0) && defined(__cplusplus) + #define SIMDE_DIAGNOSTIC_DISABLE_EXTRA_SEMI_ _Pragma("GCC diagnostic ignored \"-Wextra-semi\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_EXTRA_SEMI_ +#endif + +/* We do use a few variadic macros, which technically aren't available + * until C99 and C++11, but every compiler I'm aware of has supported + * them for much longer. That said, usage is isolated to the test + * suite and compilers known to support them. */ +#if HEDLEY_HAS_WARNING("-Wvariadic-macros") || HEDLEY_GCC_VERSION_CHECK(4,0,0) + #if HEDLEY_HAS_WARNING("-Wc++98-compat-pedantic") + #define SIMDE_DIAGNOSTIC_DISABLE_VARIADIC_MACROS_ \ + _Pragma("clang diagnostic ignored \"-Wvariadic-macros\"") \ + _Pragma("clang diagnostic ignored \"-Wc++98-compat-pedantic\"") + #else + #define SIMDE_DIAGNOSTIC_DISABLE_VARIADIC_MACROS_ _Pragma("GCC diagnostic ignored \"-Wvariadic-macros\"") + #endif +#else + #define SIMDE_DIAGNOSTIC_DISABLE_VARIADIC_MACROS_ +#endif + +/* emscripten requires us to use a __wasm_unimplemented_simd128__ macro + * before we can access certain SIMD intrinsics, but this diagnostic + * warns about it being a reserved name. It is a reserved name, but + * it's reserved for the compiler and we are using it to convey + * information to the compiler. + * + * This is also used when enabling native aliases since we don't get to + * choose the macro names. */ +#if HEDLEY_HAS_WARNING("-Wreserved-id-macro") + #define SIMDE_DIAGNOSTIC_DISABLE_RESERVED_ID_MACRO_ _Pragma("clang diagnostic ignored \"-Wreserved-id-macro\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_RESERVED_ID_MACRO_ +#endif + +/* Similar to above; types like simde__m128i are reserved due to the + * double underscore, but we didn't choose them, Intel did. */ +#if HEDLEY_HAS_WARNING("-Wreserved-identifier") + #define SIMDE_DIAGNOSTIC_DISABLE_RESERVED_ID_ _Pragma("clang diagnostic ignored \"-Wreserved-identifier\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_RESERVED_ID_ +#endif + +/* clang 3.8 warns about the packed attribute being unnecessary when + * used in the _mm_loadu_* functions. That *may* be true for version + * 3.8, but for later versions it is crucial in order to make unaligned + * access safe. */ +#if HEDLEY_HAS_WARNING("-Wpacked") + #define SIMDE_DIAGNOSTIC_DISABLE_PACKED_ _Pragma("clang diagnostic ignored \"-Wpacked\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_PACKED_ +#endif + +/* Triggered when assigning a float to a double implicitly. We use + * explicit casts in SIMDe, this is only used in the test suite. */ +#if HEDLEY_HAS_WARNING("-Wdouble-promotion") + #define SIMDE_DIAGNOSTIC_DISABLE_DOUBLE_PROMOTION_ _Pragma("clang diagnostic ignored \"-Wdouble-promotion\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_DOUBLE_PROMOTION_ +#endif + +/* Several compilers treat conformant array parameters as VLAs. We + * test to make sure we're in C mode (C++ doesn't support CAPs), and + * that the version of the standard supports CAPs. We also reject + * some buggy compilers like MSVC (the logic is in Hedley if you want + * to take a look), but with certain warnings enabled some compilers + * still like to emit a diagnostic. */ +#if HEDLEY_HAS_WARNING("-Wvla") + #define SIMDE_DIAGNOSTIC_DISABLE_VLA_ _Pragma("clang diagnostic ignored \"-Wvla\"") +#elif HEDLEY_GCC_VERSION_CHECK(4,3,0) + #define SIMDE_DIAGNOSTIC_DISABLE_VLA_ _Pragma("GCC diagnostic ignored \"-Wvla\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_VLA_ +#endif + +#if HEDLEY_HAS_WARNING("-Wused-but-marked-unused") + #define SIMDE_DIAGNOSTIC_DISABLE_USED_BUT_MARKED_UNUSED_ _Pragma("clang diagnostic ignored \"-Wused-but-marked-unused\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_USED_BUT_MARKED_UNUSED_ +#endif + +#if HEDLEY_HAS_WARNING("-Wpass-failed") + #define SIMDE_DIAGNOSTIC_DISABLE_PASS_FAILED_ _Pragma("clang diagnostic ignored \"-Wpass-failed\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_PASS_FAILED_ +#endif + +#if HEDLEY_HAS_WARNING("-Wpadded") + #define SIMDE_DIAGNOSTIC_DISABLE_PADDED_ _Pragma("clang diagnostic ignored \"-Wpadded\"") +#elif HEDLEY_MSVC_VERSION_CHECK(19,0,0) /* Likely goes back further */ + #define SIMDE_DIAGNOSTIC_DISABLE_PADDED_ __pragma(warning(disable:4324)) +#else + #define SIMDE_DIAGNOSTIC_DISABLE_PADDED_ +#endif + +#if HEDLEY_HAS_WARNING("-Wzero-as-null-pointer-constant") + #define SIMDE_DIAGNOSTIC_DISABLE_ZERO_AS_NULL_POINTER_CONSTANT_ _Pragma("clang diagnostic ignored \"-Wzero-as-null-pointer-constant\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_ZERO_AS_NULL_POINTER_CONSTANT_ +#endif + +#if HEDLEY_HAS_WARNING("-Wold-style-cast") + #define SIMDE_DIAGNOSTIC_DISABLE_OLD_STYLE_CAST_ _Pragma("clang diagnostic ignored \"-Wold-style-cast\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_OLD_STYLE_CAST_ +#endif + +#if HEDLEY_HAS_WARNING("-Wcast-function-type") || HEDLEY_GCC_VERSION_CHECK(8,0,0) + #define SIMDE_DIAGNOSTIC_DISABLE_CAST_FUNCTION_TYPE_ _Pragma("GCC diagnostic ignored \"-Wcast-function-type\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_CAST_FUNCTION_TYPE_ +#endif + +/* clang will emit this warning when we use C99 extensions whan not in + * C99 mode, even though it does support this. In such cases we check + * the compiler and version first, so we know it's not a problem. */ +#if HEDLEY_HAS_WARNING("-Wc99-extensions") + #define SIMDE_DIAGNOSTIC_DISABLE_C99_EXTENSIONS_ _Pragma("clang diagnostic ignored \"-Wc99-extensions\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_C99_EXTENSIONS_ +#endif + +/* https://github.com/simd-everywhere/simde/issues/277 */ +#if defined(HEDLEY_GCC_VERSION) && HEDLEY_GCC_VERSION_CHECK(4,6,0) && !HEDLEY_GCC_VERSION_CHECK(6,4,0) && defined(__cplusplus) + #define SIMDE_DIAGNOSTIC_DISABLE_BUGGY_UNUSED_BUT_SET_VARIBALE_ _Pragma("GCC diagnostic ignored \"-Wunused-but-set-variable\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_BUGGY_UNUSED_BUT_SET_VARIBALE_ +#endif + +/* This is the warning that you normally define _CRT_SECURE_NO_WARNINGS + * to silence, but you have to do that before including anything and + * that would require reordering includes. */ +#if defined(_MSC_VER) + #define SIMDE_DIAGNOSTIC_DISABLE_ANNEX_K_ __pragma(warning(disable:4996)) +#else + #define SIMDE_DIAGNOSTIC_DISABLE_ANNEX_K_ +#endif + +/* Some compilers, such as clang, may use `long long` for 64-bit + * integers, but `long long` triggers a diagnostic with + * -Wc++98-compat-pedantic which says 'long long' is incompatible with + * C++98. */ +#if HEDLEY_HAS_WARNING("-Wc++98-compat-pedantic") + #if HEDLEY_HAS_WARNING("-Wc++11-long-long") + #define SIMDE_DIAGNOSTIC_DISABLE_CPP98_COMPAT_PEDANTIC_ \ + _Pragma("clang diagnostic ignored \"-Wc++98-compat-pedantic\"") \ + _Pragma("clang diagnostic ignored \"-Wc++11-long-long\"") + #else + #define SIMDE_DIAGNOSTIC_DISABLE_CPP98_COMPAT_PEDANTIC_ _Pragma("clang diagnostic ignored \"-Wc++98-compat-pedantic\"") + #endif +#else + #define SIMDE_DIAGNOSTIC_DISABLE_CPP98_COMPAT_PEDANTIC_ +#endif + +/* Some problem as above */ +#if HEDLEY_HAS_WARNING("-Wc++11-long-long") + #define SIMDE_DIAGNOSTIC_DISABLE_CPP11_LONG_LONG_ _Pragma("clang diagnostic ignored \"-Wc++11-long-long\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_CPP11_LONG_LONG_ +#endif + +/* emscripten emits this whenever stdin/stdout/stderr is used in a + * macro. */ +#if HEDLEY_HAS_WARNING("-Wdisabled-macro-expansion") + #define SIMDE_DIAGNOSTIC_DISABLE_DISABLED_MACRO_EXPANSION_ _Pragma("clang diagnostic ignored \"-Wdisabled-macro-expansion\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_DISABLED_MACRO_EXPANSION_ +#endif + +/* Clang uses C11 generic selections to implement some AltiVec + * functions, which triggers this diagnostic when not compiling + * in C11 mode */ +#if HEDLEY_HAS_WARNING("-Wc11-extensions") + #define SIMDE_DIAGNOSTIC_DISABLE_C11_EXTENSIONS_ _Pragma("clang diagnostic ignored \"-Wc11-extensions\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_C11_EXTENSIONS_ +#endif + +/* Clang sometimes triggers this warning in macros in the AltiVec and + * NEON headers, or due to missing functions. */ +#if HEDLEY_HAS_WARNING("-Wvector-conversion") + #define SIMDE_DIAGNOSTIC_DISABLE_VECTOR_CONVERSION_ _Pragma("clang diagnostic ignored \"-Wvector-conversion\"") + /* For NEON, the situation with -Wvector-conversion in clang < 10 is + * bad enough that we just disable the warning altogether. On x86, + * clang has similar issues on several sse4.2+ intrinsics before 3.8. */ + #if \ + (defined(SIMDE_ARCH_ARM) && SIMDE_DETECT_CLANG_VERSION_NOT(10,0,0)) || \ + SIMDE_DETECT_CLANG_VERSION_NOT(3,8,0) + #define SIMDE_DIAGNOSTIC_DISABLE_BUGGY_VECTOR_CONVERSION_ SIMDE_DIAGNOSTIC_DISABLE_VECTOR_CONVERSION_ + #endif +#else + #define SIMDE_DIAGNOSTIC_DISABLE_VECTOR_CONVERSION_ +#endif +#if !defined(SIMDE_DIAGNOSTIC_DISABLE_BUGGY_VECTOR_CONVERSION_) + #define SIMDE_DIAGNOSTIC_DISABLE_BUGGY_VECTOR_CONVERSION_ +#endif + +/* Prior to 5.0, clang didn't support disabling diagnostics in + * statement exprs. As a result, some macros we use don't + * properly silence warnings. */ +#if SIMDE_DETECT_CLANG_VERSION_NOT(5,0,0) && HEDLEY_HAS_WARNING("-Wcast-qual") && HEDLEY_HAS_WARNING("-Wcast-align") + #define SIMDE_DIAGNOSTIC_DISABLE_BUGGY_CASTS_ _Pragma("clang diagnostic ignored \"-Wcast-qual\"") _Pragma("clang diagnostic ignored \"-Wcast-align\"") +#elif SIMDE_DETECT_CLANG_VERSION_NOT(5,0,0) && HEDLEY_HAS_WARNING("-Wcast-qual") + #define SIMDE_DIAGNOSTIC_DISABLE_BUGGY_CASTS_ _Pragma("clang diagnostic ignored \"-Wcast-qual\"") +#elif SIMDE_DETECT_CLANG_VERSION_NOT(5,0,0) && HEDLEY_HAS_WARNING("-Wcast-align") + #define SIMDE_DIAGNOSTIC_DISABLE_BUGGY_CASTS_ _Pragma("clang diagnostic ignored \"-Wcast-align\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_BUGGY_CASTS_ +#endif + +/* SLEEF triggers this a *lot* in their headers */ +#if HEDLEY_HAS_WARNING("-Wignored-qualifiers") + #define SIMDE_DIAGNOSTIC_DISABLE_IGNORED_QUALIFIERS_ _Pragma("clang diagnostic ignored \"-Wignored-qualifiers\"") +#elif HEDLEY_GCC_VERSION_CHECK(4,3,0) + #define SIMDE_DIAGNOSTIC_DISABLE_IGNORED_QUALIFIERS_ _Pragma("GCC diagnostic ignored \"-Wignored-qualifiers\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_IGNORED_QUALIFIERS_ +#endif + +/* GCC emits this under some circumstances when using __int128 */ +#if HEDLEY_GCC_VERSION_CHECK(4,8,0) + #define SIMDE_DIAGNOSTIC_DISABLE_PEDANTIC_ _Pragma("GCC diagnostic ignored \"-Wpedantic\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_PEDANTIC_ +#endif + +/* MSVC doesn't like (__assume(0), code) and will warn about code being + * unreachable, but we want it there because not all compilers + * understand the unreachable macro and will complain if it is missing. + * I'm planning on adding a new macro to Hedley to handle this a bit + * more elegantly, but until then... */ +#if defined(HEDLEY_MSVC_VERSION) + #define SIMDE_DIAGNOSTIC_DISABLE_UNREACHABLE_ __pragma(warning(disable:4702)) +#else + #define SIMDE_DIAGNOSTIC_DISABLE_UNREACHABLE_ +#endif + +/* This is a false positive from GCC in a few places. */ +#if HEDLEY_GCC_VERSION_CHECK(4,7,0) + #define SIMDE_DIAGNOSTIC_DISABLE_MAYBE_UNINITIAZILED_ _Pragma("GCC diagnostic ignored \"-Wmaybe-uninitialized\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_MAYBE_UNINITIAZILED_ +#endif + +#if defined(SIMDE_ENABLE_NATIVE_ALIASES) + #define SIMDE_DISABLE_UNWANTED_DIAGNOSTICS_NATIVE_ALIASES_ \ + SIMDE_DIAGNOSTIC_DISABLE_RESERVED_ID_MACRO_ +#else + #define SIMDE_DISABLE_UNWANTED_DIAGNOSTICS_NATIVE_ALIASES_ +#endif + +/* Some native functions on E2K with instruction set < v6 are declared + * as deprecated due to inefficiency. Still they are more efficient + * than SIMDe implementation. So we're using them, and switching off + * these deprecation warnings. */ +#if defined(HEDLEY_MCST_LCC_VERSION) +# define SIMDE_LCC_DISABLE_DEPRECATED_WARNINGS _Pragma("diag_suppress 1215,1444") +# define SIMDE_LCC_REVERT_DEPRECATED_WARNINGS _Pragma("diag_default 1215,1444") +#else +# define SIMDE_LCC_DISABLE_DEPRECATED_WARNINGS +# define SIMDE_LCC_REVERT_DEPRECATED_WARNINGS +#endif + +#define SIMDE_DISABLE_UNWANTED_DIAGNOSTICS \ + HEDLEY_DIAGNOSTIC_DISABLE_UNUSED_FUNCTION \ + SIMDE_DISABLE_UNWANTED_DIAGNOSTICS_NATIVE_ALIASES_ \ + SIMDE_DIAGNOSTIC_DISABLE_PSABI_ \ + SIMDE_DIAGNOSTIC_DISABLE_NO_EMMS_INSTRUCTION_ \ + SIMDE_DIAGNOSTIC_DISABLE_SIMD_PRAGMA_DEPRECATED_ \ + SIMDE_DIAGNOSTIC_DISABLE_CONDITIONAL_UNINITIALIZED_ \ + SIMDE_DIAGNOSTIC_DISABLE_FLOAT_EQUAL_ \ + SIMDE_DIAGNOSTIC_DISABLE_NON_CONSTANT_AGGREGATE_INITIALIZER_ \ + SIMDE_DIAGNOSTIC_DISABLE_EXTRA_SEMI_ \ + SIMDE_DIAGNOSTIC_DISABLE_VLA_ \ + SIMDE_DIAGNOSTIC_DISABLE_USED_BUT_MARKED_UNUSED_ \ + SIMDE_DIAGNOSTIC_DISABLE_PASS_FAILED_ \ + SIMDE_DIAGNOSTIC_DISABLE_CPP98_COMPAT_PEDANTIC_ \ + SIMDE_DIAGNOSTIC_DISABLE_CPP11_LONG_LONG_ \ + SIMDE_DIAGNOSTIC_DISABLE_BUGGY_UNUSED_BUT_SET_VARIBALE_ \ + SIMDE_DIAGNOSTIC_DISABLE_BUGGY_CASTS_ \ + SIMDE_DIAGNOSTIC_DISABLE_BUGGY_VECTOR_CONVERSION_ \ + SIMDE_DIAGNOSTIC_DISABLE_RESERVED_ID_ + +#endif /* !defined(SIMDE_DIAGNOSTIC_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-diagnostic.h :: */ + +#if !defined(SIMDE_X86_SVML_NATIVE) && !defined(SIMDE_X86_SVML_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_SVML) + #define SIMDE_X86_SVML_NATIVE + #endif +#endif +#if defined(SIMDE_X86_SVML_NATIVE) && !defined(SIMDE_X86_AVX512F_NATIVE) + #define SIMDE_X86_AVX512F_NATIVE +#endif + +#if !defined(SIMDE_X86_AVX512VP2INTERSECT_NATIVE) && !defined(SIMDE_X86_AVX512VP2INTERSECT_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_AVX512VP2INTERSECT) + #define SIMDE_X86_AVX512VP2INTERSECT_NATIVE + #endif +#endif +#if defined(SIMDE_X86_AVX512VP2INTERSECT_NATIVE) && !defined(SIMDE_X86_AVX512F_NATIVE) + #define SIMDE_X86_AVX512F_NATIVE +#endif + +#if !defined(SIMDE_X86_AVX512BITALG_NATIVE) && !defined(SIMDE_X86_AVX512BITALG_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_AVX512BITALG) + #define SIMDE_X86_AVX512BITALG_NATIVE + #endif +#endif +#if defined(SIMDE_X86_AVX512BITALG_NATIVE) && !defined(SIMDE_X86_AVX512F_NATIVE) + #define SIMDE_X86_AVX512F_NATIVE +#endif + +#if !defined(SIMDE_X86_AVX512VBMI_NATIVE) && !defined(SIMDE_X86_AVX512VBMI_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_AVX512VBMI) + #define SIMDE_X86_AVX512VBMI_NATIVE + #endif +#endif +#if defined(SIMDE_X86_AVX512VBMI_NATIVE) && !defined(SIMDE_X86_AVX512F_NATIVE) + #define SIMDE_X86_AVX512F_NATIVE +#endif + +#if !defined(SIMDE_X86_AVX512CD_NATIVE) && !defined(SIMDE_X86_AVX512CD_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_AVX512CD) + #define SIMDE_X86_AVX512CD_NATIVE + #endif +#endif +#if defined(SIMDE_X86_AVX512CD_NATIVE) && !defined(SIMDE_X86_AVX512F_NATIVE) + #define SIMDE_X86_AVX512F_NATIVE +#endif + +#if !defined(SIMDE_X86_AVX512DQ_NATIVE) && !defined(SIMDE_X86_AVX512DQ_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_AVX512DQ) + #define SIMDE_X86_AVX512DQ_NATIVE + #endif +#endif +#if defined(SIMDE_X86_AVX512DQ_NATIVE) && !defined(SIMDE_X86_AVX512F_NATIVE) + #define SIMDE_X86_AVX512F_NATIVE +#endif + +#if !defined(SIMDE_X86_AVX512VL_NATIVE) && !defined(SIMDE_X86_AVX512VL_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_AVX512VL) + #define SIMDE_X86_AVX512VL_NATIVE + #endif +#endif +#if defined(SIMDE_X86_AVX512VL_NATIVE) && !defined(SIMDE_X86_AVX512F_NATIVE) + #define SIMDE_X86_AVX512F_NATIVE +#endif + +#if !defined(SIMDE_X86_AVX512BW_NATIVE) && !defined(SIMDE_X86_AVX512BW_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_AVX512BW) + #define SIMDE_X86_AVX512BW_NATIVE + #endif +#endif +#if defined(SIMDE_X86_AVX512BW_NATIVE) && !defined(SIMDE_X86_AVX512F_NATIVE) + #define SIMDE_X86_AVX512F_NATIVE +#endif + +#if !defined(SIMDE_X86_AVX512F_NATIVE) && !defined(SIMDE_X86_AVX512F_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_AVX512F) + #define SIMDE_X86_AVX512F_NATIVE + #endif +#endif +#if defined(SIMDE_X86_AVX512F_NATIVE) && !defined(SIMDE_X86_AVX2_NATIVE) + #define SIMDE_X86_AVX2_NATIVE +#endif + +#if !defined(SIMDE_X86_FMA_NATIVE) && !defined(SIMDE_X86_FMA_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_FMA) + #define SIMDE_X86_FMA_NATIVE + #endif +#endif +#if defined(SIMDE_X86_FMA_NATIVE) && !defined(SIMDE_X86_AVX_NATIVE) + #define SIMDE_X86_AVX_NATIVE +#endif + +#if !defined(SIMDE_X86_AVX2_NATIVE) && !defined(SIMDE_X86_AVX2_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_AVX2) + #define SIMDE_X86_AVX2_NATIVE + #endif +#endif +#if defined(SIMDE_X86_AVX2_NATIVE) && !defined(SIMDE_X86_AVX_NATIVE) + #define SIMDE_X86_AVX_NATIVE +#endif + +#if !defined(SIMDE_X86_AVX_NATIVE) && !defined(SIMDE_X86_AVX_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_AVX) + #define SIMDE_X86_AVX_NATIVE + #endif +#endif +#if defined(SIMDE_X86_AVX_NATIVE) && !defined(SIMDE_X86_SSE4_1_NATIVE) + #define SIMDE_X86_SSE4_2_NATIVE +#endif + +#if !defined(SIMDE_X86_XOP_NATIVE) && !defined(SIMDE_X86_XOP_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_XOP) + #define SIMDE_X86_XOP_NATIVE + #endif +#endif +#if defined(SIMDE_X86_XOP_NATIVE) && !defined(SIMDE_X86_SSE4_2_NATIVE) + #define SIMDE_X86_SSE4_2_NATIVE +#endif + +#if !defined(SIMDE_X86_SSE4_2_NATIVE) && !defined(SIMDE_X86_SSE4_2_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_SSE4_2) + #define SIMDE_X86_SSE4_2_NATIVE + #endif +#endif +#if defined(SIMDE_X86_SSE4_2_NATIVE) && !defined(SIMDE_X86_SSE4_1_NATIVE) + #define SIMDE_X86_SSE4_1_NATIVE +#endif + +#if !defined(SIMDE_X86_SSE4_1_NATIVE) && !defined(SIMDE_X86_SSE4_1_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_SSE4_1) + #define SIMDE_X86_SSE4_1_NATIVE + #endif +#endif +#if defined(SIMDE_X86_SSE4_1_NATIVE) && !defined(SIMDE_X86_SSSE3_NATIVE) + #define SIMDE_X86_SSSE3_NATIVE +#endif + +#if !defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_X86_SSSE3_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_SSSE3) + #define SIMDE_X86_SSSE3_NATIVE + #endif +#endif +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_X86_SSE3_NATIVE) + #define SIMDE_X86_SSE3_NATIVE +#endif + +#if !defined(SIMDE_X86_SSE3_NATIVE) && !defined(SIMDE_X86_SSE3_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_SSE3) + #define SIMDE_X86_SSE3_NATIVE + #endif +#endif +#if defined(SIMDE_X86_SSE3_NATIVE) && !defined(SIMDE_X86_SSE2_NATIVE) + #define SIMDE_X86_SSE2_NATIVE +#endif + +#if !defined(SIMDE_X86_SSE2_NATIVE) && !defined(SIMDE_X86_SSE2_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_SSE2) + #define SIMDE_X86_SSE2_NATIVE + #endif +#endif +#if defined(SIMDE_X86_SSE2_NATIVE) && !defined(SIMDE_X86_SSE_NATIVE) + #define SIMDE_X86_SSE_NATIVE +#endif + +#if !defined(SIMDE_X86_SSE_NATIVE) && !defined(SIMDE_X86_SSE_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_SSE) + #define SIMDE_X86_SSE_NATIVE + #endif +#endif + +#if !defined(SIMDE_X86_MMX_NATIVE) && !defined(SIMDE_X86_MMX_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_MMX) + #define SIMDE_X86_MMX_NATIVE + #endif +#endif + +#if !defined(SIMDE_X86_GFNI_NATIVE) && !defined(SIMDE_X86_GFNI_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_GFNI) + #define SIMDE_X86_GFNI_NATIVE + #endif +#endif + +#if !defined(SIMDE_X86_PCLMUL_NATIVE) && !defined(SIMDE_X86_PCLMUL_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_PCLMUL) + #define SIMDE_X86_PCLMUL_NATIVE + #endif +#endif + +#if !defined(SIMDE_X86_VPCLMULQDQ_NATIVE) && !defined(SIMDE_X86_VPCLMULQDQ_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_VPCLMULQDQ) + #define SIMDE_X86_VPCLMULQDQ_NATIVE + #endif +#endif + +#if !defined(SIMDE_X86_F16C_NATIVE) && !defined(SIMDE_X86_F16C_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_F16C) + #define SIMDE_X86_F16C_NATIVE + #endif +#endif + +#if !defined(SIMDE_X86_SVML_NATIVE) && !defined(SIMDE_X86_SVML_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(__INTEL_COMPILER) + #define SIMDE_X86_SVML_NATIVE + #endif +#endif + +#if defined(HEDLEY_MSVC_VERSION) + #pragma warning(push) + #pragma warning(disable:4799) +#endif + +#if \ + defined(SIMDE_X86_AVX_NATIVE) || defined(SIMDE_X86_GFNI_NATIVE) + #include +#elif defined(SIMDE_X86_SSE4_2_NATIVE) + #include +#elif defined(SIMDE_X86_SSE4_1_NATIVE) + #include +#elif defined(SIMDE_X86_SSSE3_NATIVE) + #include +#elif defined(SIMDE_X86_SSE3_NATIVE) + #include +#elif defined(SIMDE_X86_SSE2_NATIVE) + #include +#elif defined(SIMDE_X86_SSE_NATIVE) + #include +#elif defined(SIMDE_X86_MMX_NATIVE) + #include +#endif + +#if defined(SIMDE_X86_XOP_NATIVE) + #if defined(_MSC_VER) + #include + #else + #include + #endif +#endif + +#if defined(HEDLEY_MSVC_VERSION) + #pragma warning(pop) +#endif + +#if !defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_ARM_NEON_A64V8_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_ARM_NEON) && defined(SIMDE_ARCH_AARCH64) && SIMDE_ARCH_ARM_CHECK(8,0) + #define SIMDE_ARM_NEON_A64V8_NATIVE + #endif +#endif +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_ARM_NEON_A32V8_NATIVE) + #define SIMDE_ARM_NEON_A32V8_NATIVE +#endif + +#if !defined(SIMDE_ARM_NEON_A32V8_NATIVE) && !defined(SIMDE_ARM_NEON_A32V8_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_ARM_NEON) && SIMDE_ARCH_ARM_CHECK(8,0) && (__ARM_NEON_FP & 0x02) + #define SIMDE_ARM_NEON_A32V8_NATIVE + #endif +#endif +#if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define SIMDE_ARM_NEON_A32V7_NATIVE +#endif + +#if !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(SIMDE_ARM_NEON_A32V7_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_ARM_NEON) && SIMDE_ARCH_ARM_CHECK(7,0) + #define SIMDE_ARM_NEON_A32V7_NATIVE + #endif +#endif +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #include + #if defined(__ARM_FEATURE_FP16_VECTOR_ARITHMETIC) + #include + #endif +#endif + +#if !defined(SIMDE_ARM_SVE_NATIVE) && !defined(SIMDE_ARM_SVE_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_ARM_SVE) + #define SIMDE_ARM_SVE_NATIVE + #include + #endif +#endif + +#if !defined(SIMDE_WASM_SIMD128_NATIVE) && !defined(SIMDE_WASM_SIMD128_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_WASM_SIMD128) + #define SIMDE_WASM_SIMD128_NATIVE + #endif +#endif +#if defined(SIMDE_WASM_SIMD128_NATIVE) + #include +#endif + +#if !defined(SIMDE_POWER_ALTIVEC_P9_NATIVE) && !defined(SIMDE_POWER_ALTIVEC_P9_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if SIMDE_ARCH_POWER_ALTIVEC_CHECK(900) + #define SIMDE_POWER_ALTIVEC_P9_NATIVE + #endif +#endif +#if defined(SIMDE_POWER_ALTIVEC_P9_NATIVE) && !defined(SIMDE_POWER_ALTIVEC_P8) + #define SIMDE_POWER_ALTIVEC_P8_NATIVE +#endif + +#if !defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) && !defined(SIMDE_POWER_ALTIVEC_P8_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if SIMDE_ARCH_POWER_ALTIVEC_CHECK(800) + #define SIMDE_POWER_ALTIVEC_P8_NATIVE + #endif +#endif +#if defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) && !defined(SIMDE_POWER_ALTIVEC_P7) + #define SIMDE_POWER_ALTIVEC_P7_NATIVE +#endif + +#if !defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) && !defined(SIMDE_POWER_ALTIVEC_P7_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if SIMDE_ARCH_POWER_ALTIVEC_CHECK(700) + #define SIMDE_POWER_ALTIVEC_P7_NATIVE + #endif +#endif +#if defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) && !defined(SIMDE_POWER_ALTIVEC_P6) + #define SIMDE_POWER_ALTIVEC_P6_NATIVE +#endif + +#if !defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) && !defined(SIMDE_POWER_ALTIVEC_P6_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if SIMDE_ARCH_POWER_ALTIVEC_CHECK(600) + #define SIMDE_POWER_ALTIVEC_P6_NATIVE + #endif +#endif +#if defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) && !defined(SIMDE_POWER_ALTIVEC_P5) + #define SIMDE_POWER_ALTIVEC_P5_NATIVE +#endif + +#if !defined(SIMDE_POWER_ALTIVEC_P5_NATIVE) && !defined(SIMDE_POWER_ALTIVEC_P5_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if SIMDE_ARCH_POWER_ALTIVEC_CHECK(500) + #define SIMDE_POWER_ALTIVEC_P5_NATIVE + #endif +#endif + +#if !defined(SIMDE_ZARCH_ZVECTOR_15_NATIVE) && !defined(SIMDE_ZARCH_ZVECTOR_15_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if SIMDE_ARCH_ZARCH_CHECK(13) && defined(SIMDE_ARCH_ZARCH_ZVECTOR) + #define SIMDE_ZARCH_ZVECTOR_15_NATIVE + #endif +#endif + +#if !defined(SIMDE_ZARCH_ZVECTOR_14_NATIVE) && !defined(SIMDE_ZARCH_ZVECTOR_14_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if SIMDE_ARCH_ZARCH_CHECK(12) && defined(SIMDE_ARCH_ZARCH_ZVECTOR) + #define SIMDE_ZARCH_ZVECTOR_14_NATIVE + #endif +#endif + +#if !defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) && !defined(SIMDE_ZARCH_ZVECTOR_13_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if SIMDE_ARCH_ZARCH_CHECK(11) && defined(SIMDE_ARCH_ZARCH_ZVECTOR) + #define SIMDE_ZARCH_ZVECTOR_13_NATIVE + #endif +#endif + +#if defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + /* AltiVec conflicts with lots of stuff. The bool keyword conflicts + * with the bool keyword in C++ and the bool macro in C99+ (defined + * in stdbool.h). The vector keyword conflicts with std::vector in + * C++ if you are `using std;`. + * + * Luckily AltiVec allows you to use `__vector`/`__bool`/`__pixel` + * instead, but altivec.h will unconditionally define + * `vector`/`bool`/`pixel` so we need to work around that. + * + * Unfortunately this means that if your code uses AltiVec directly + * it may break. If this is the case you'll want to define + * `SIMDE_POWER_ALTIVEC_NO_UNDEF` before including SIMDe. Or, even + * better, port your code to use the double-underscore versions. */ + #if defined(bool) + #undef bool + #endif + + #if defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #include + + #if !defined(SIMDE_POWER_ALTIVEC_NO_UNDEF) + #if defined(vector) + #undef vector + #endif + #if defined(pixel) + #undef pixel + #endif + #if defined(bool) + #undef bool + #endif + #endif /* !defined(SIMDE_POWER_ALTIVEC_NO_UNDEF) */ + #elif defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + #include + #endif + + /* Use these intsead of vector/pixel/bool in SIMDe. */ + #define SIMDE_POWER_ALTIVEC_VECTOR(T) __vector T + #define SIMDE_POWER_ALTIVEC_PIXEL __pixel + #define SIMDE_POWER_ALTIVEC_BOOL __bool + + /* Re-define bool if we're using stdbool.h */ + #if !defined(__cplusplus) && defined(__bool_true_false_are_defined) && !defined(SIMDE_POWER_ALTIVEC_NO_UNDEF) + #define bool _Bool + #endif +#endif + +#if !defined(SIMDE_MIPS_LOONGSON_MMI_NATIVE) && !defined(SIMDE_MIPS_LOONGSON_MMI_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_MIPS_LOONGSON_MMI) + #define SIMDE_MIPS_LOONGSON_MMI_NATIVE 1 + #endif +#endif +#if defined(SIMDE_MIPS_LOONGSON_MMI_NATIVE) + #include +#endif + +/* This is used to determine whether or not to fall back on a vector + * function in an earlier ISA extensions, as well as whether + * we expected any attempts at vectorization to be fruitful or if we + * expect to always be running serial code. */ + +#if !defined(SIMDE_NATURAL_VECTOR_SIZE) + #if defined(SIMDE_X86_AVX512F_NATIVE) + #define SIMDE_NATURAL_VECTOR_SIZE (512) + #elif defined(SIMDE_X86_AVX_NATIVE) + #define SIMDE_NATURAL_VECTOR_SIZE (256) + #elif \ + defined(SIMDE_X86_SSE_NATIVE) || \ + defined(SIMDE_ARM_NEON_A32V7_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) || \ + defined(SIMDE_POWER_ALTIVEC_P5_NATIVE) + #define SIMDE_NATURAL_VECTOR_SIZE (128) + #endif + + #if !defined(SIMDE_NATURAL_VECTOR_SIZE) + #define SIMDE_NATURAL_VECTOR_SIZE (0) + #endif +#endif + +#define SIMDE_NATURAL_VECTOR_SIZE_LE(x) ((SIMDE_NATURAL_VECTOR_SIZE > 0) && (SIMDE_NATURAL_VECTOR_SIZE <= (x))) +#define SIMDE_NATURAL_VECTOR_SIZE_GE(x) ((SIMDE_NATURAL_VECTOR_SIZE > 0) && (SIMDE_NATURAL_VECTOR_SIZE >= (x))) + +/* Native aliases */ +#if defined(SIMDE_ENABLE_NATIVE_ALIASES) + #if !defined(SIMDE_X86_MMX_NATIVE) + #define SIMDE_X86_MMX_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_SSE_NATIVE) + #define SIMDE_X86_SSE_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_SSE2_NATIVE) + #define SIMDE_X86_SSE2_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_SSE3_NATIVE) + #define SIMDE_X86_SSE3_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_SSSE3_NATIVE) + #define SIMDE_X86_SSSE3_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_SSE4_1_NATIVE) + #define SIMDE_X86_SSE4_1_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_SSE4_2_NATIVE) + #define SIMDE_X86_SSE4_2_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_AVX_NATIVE) + #define SIMDE_X86_AVX_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_AVX2_NATIVE) + #define SIMDE_X86_AVX2_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_FMA_NATIVE) + #define SIMDE_X86_FMA_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_AVX512F_NATIVE) + #define SIMDE_X86_AVX512F_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_AVX512VL_NATIVE) + #define SIMDE_X86_AVX512VL_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_AVX512BW_NATIVE) + #define SIMDE_X86_AVX512BW_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_AVX512DQ_NATIVE) + #define SIMDE_X86_AVX512DQ_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_AVX512CD_NATIVE) + #define SIMDE_X86_AVX512CD_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_GFNI_NATIVE) + #define SIMDE_X86_GFNI_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_PCLMUL_NATIVE) + #define SIMDE_X86_PCLMUL_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_VPCLMULQDQ_NATIVE) + #define SIMDE_X86_VPCLMULQDQ_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_F16C_NATIVE) + #define SIMDE_X86_F16C_ENABLE_NATIVE_ALIASES + #endif + + #if !defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_ARM_NEON_A32V8_NATIVE) + #define SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES + #endif + + #if !defined(SIMDE_ARM_SVE_NATIVE) + #define SIMDE_ARM_SVE_ENABLE_NATIVE_ALIASES + #endif + + #if !defined(SIMDE_WASM_SIMD128_NATIVE) + #define SIMDE_WASM_SIMD128_ENABLE_NATIVE_ALIASES + #endif +#endif + +/* Are floating point values stored using IEEE 754? Knowing + * this at during preprocessing is a bit tricky, mostly because what + * we're curious about is how values are stored and not whether the + * implementation is fully conformant in terms of rounding, NaN + * handling, etc. + * + * For example, if you use -ffast-math or -Ofast on + * GCC or clang IEEE 754 isn't strictly followed, therefore IEE 754 + * support is not advertised (by defining __STDC_IEC_559__). + * + * However, what we care about is whether it is safe to assume that + * floating point values are stored in IEEE 754 format, in which case + * we can provide faster implementations of some functions. + * + * Luckily every vaugely modern architecture I'm aware of uses IEEE 754- + * so we just assume IEEE 754 for now. There is a test which verifies + * this, if that test fails sowewhere please let us know and we'll add + * an exception for that platform. Meanwhile, you can define + * SIMDE_NO_IEEE754_STORAGE. */ +#if !defined(SIMDE_IEEE754_STORAGE) && !defined(SIMDE_NO_IEE754_STORAGE) + #define SIMDE_IEEE754_STORAGE +#endif + +#endif /* !defined(SIMDE_FEATURES_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-features.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-math.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2017-2020 Evan Nemerson + */ + +/* Attempt to find math functions. Functions may be in , + * , compiler built-ins/intrinsics, or platform/architecture + * specific headers. In some cases, especially those not built in to + * libm, we may need to define our own implementations. */ + +#if !defined(SIMDE_MATH_H) +#define SIMDE_MATH_H 1 + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +#include +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #include +#endif + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS + +/* SLEEF support + * https://sleef.org/ + * + * If you include prior to including SIMDe, SIMDe will use + * SLEEF. You can also define SIMDE_MATH_SLEEF_ENABLE prior to + * including SIMDe to force the issue. + * + * Note that SLEEF does requires linking to libsleef. + * + * By default, SIMDe will use the 1 ULP functions, but if you use + * SIMDE_ACCURACY_PREFERENCE of 0 we will use up to 4 ULP. This is + * only the case for the simde_math_* functions; for code in other + * SIMDe headers which calls SLEEF directly we may use functions with + * greater error if the API we're implementing is less precise (for + * example, SVML guarantees 4 ULP, so we will generally use the 3.5 + * ULP functions from SLEEF). */ +#if !defined(SIMDE_MATH_SLEEF_DISABLE) + #if defined(__SLEEF_H__) + #define SIMDE_MATH_SLEEF_ENABLE + #endif +#endif + +#if defined(SIMDE_MATH_SLEEF_ENABLE) && !defined(__SLEEF_H__) + HEDLEY_DIAGNOSTIC_PUSH + SIMDE_DIAGNOSTIC_DISABLE_IGNORED_QUALIFIERS_ + #include + HEDLEY_DIAGNOSTIC_POP +#endif + +#if defined(SIMDE_MATH_SLEEF_ENABLE) && defined(__SLEEF_H__) + #if defined(SLEEF_VERSION_MAJOR) + #define SIMDE_MATH_SLEEF_VERSION_CHECK(major, minor, patch) (HEDLEY_VERSION_ENCODE(SLEEF_VERSION_MAJOR, SLEEF_VERSION_MINOR, SLEEF_VERSION_PATCHLEVEL) >= HEDLEY_VERSION_ENCODE(major, minor, patch)) + #else + #define SIMDE_MATH_SLEEF_VERSION_CHECK(major, minor, patch) (HEDLEY_VERSION_ENCODE(3,0,0) >= HEDLEY_VERSION_ENCODE(major, minor, patch)) + #endif +#else + #define SIMDE_MATH_SLEEF_VERSION_CHECK(major, minor, patch) (0) +#endif + +#if defined(__has_builtin) + #define SIMDE_MATH_BUILTIN_LIBM(func) __has_builtin(__builtin_##func) +#elif \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_GCC_VERSION_CHECK(4,4,0) + #define SIMDE_MATH_BUILTIN_LIBM(func) (1) +#else + #define SIMDE_MATH_BUILTIN_LIBM(func) (0) +#endif + +#if defined(HUGE_VAL) + /* Looks like or has already been included. */ + + /* The math.h from libc++ (yes, the C header from the C++ standard + * library) will define an isnan function, but not an isnan macro + * like the C standard requires. So we detect the header guards + * macro libc++ uses. */ + #if defined(isnan) || (defined(_LIBCPP_MATH_H) && !defined(_LIBCPP_CMATH)) + #define SIMDE_MATH_HAVE_MATH_H + #elif defined(__cplusplus) + #define SIMDE_MATH_HAVE_CMATH + #endif +#elif defined(__has_include) + #if defined(__cplusplus) && (__cplusplus >= 201103L) && __has_include() + #define SIMDE_MATH_HAVE_CMATH + #include + #elif __has_include() + #define SIMDE_MATH_HAVE_MATH_H + #include + #elif !defined(SIMDE_MATH_NO_LIBM) + #define SIMDE_MATH_NO_LIBM + #endif +#elif !defined(SIMDE_MATH_NO_LIBM) + #if defined(__cplusplus) && (__cplusplus >= 201103L) + #define SIMDE_MATH_HAVE_CMATH + HEDLEY_DIAGNOSTIC_PUSH + #if defined(HEDLEY_MSVC_VERSION) + /* VS 14 emits this diagnostic about noexcept being used on a + * function, which we can't do anything about. */ + #pragma warning(disable:4996) + #endif + #include + HEDLEY_DIAGNOSTIC_POP + #else + #define SIMDE_MATH_HAVE_MATH_H + #include + #endif +#endif + +#if !defined(SIMDE_MATH_INFINITY) + #if \ + HEDLEY_HAS_BUILTIN(__builtin_inf) || \ + HEDLEY_GCC_VERSION_CHECK(3,3,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_CRAY_VERSION_CHECK(8,1,0) + #define SIMDE_MATH_INFINITY (__builtin_inf()) + #elif defined(INFINITY) + #define SIMDE_MATH_INFINITY INFINITY + #endif +#endif + +#if !defined(SIMDE_INFINITYF) + #if \ + HEDLEY_HAS_BUILTIN(__builtin_inff) || \ + HEDLEY_GCC_VERSION_CHECK(3,3,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_CRAY_VERSION_CHECK(8,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,0) + #define SIMDE_MATH_INFINITYF (__builtin_inff()) + #elif defined(INFINITYF) + #define SIMDE_MATH_INFINITYF INFINITYF + #elif defined(SIMDE_MATH_INFINITY) + #define SIMDE_MATH_INFINITYF HEDLEY_STATIC_CAST(float, SIMDE_MATH_INFINITY) + #endif +#endif + +#if !defined(SIMDE_MATH_NAN) + #if \ + HEDLEY_HAS_BUILTIN(__builtin_nan) || \ + HEDLEY_GCC_VERSION_CHECK(3,3,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_CRAY_VERSION_CHECK(8,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,0) + #define SIMDE_MATH_NAN (__builtin_nan("")) + #elif defined(NAN) + #define SIMDE_MATH_NAN NAN + #endif +#endif + +#if !defined(SIMDE_NANF) + #if \ + HEDLEY_HAS_BUILTIN(__builtin_nanf) || \ + HEDLEY_GCC_VERSION_CHECK(3,3,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_CRAY_VERSION_CHECK(8,1,0) + #define SIMDE_MATH_NANF (__builtin_nanf("")) + #elif defined(NANF) + #define SIMDE_MATH_NANF NANF + #elif defined(SIMDE_MATH_NAN) + #define SIMDE_MATH_NANF HEDLEY_STATIC_CAST(float, SIMDE_MATH_NAN) + #endif +#endif + +#if !defined(SIMDE_MATH_PI) + #if defined(M_PI) + #define SIMDE_MATH_PI M_PI + #else + #define SIMDE_MATH_PI 3.14159265358979323846 + #endif +#endif + +#if !defined(SIMDE_MATH_PIF) + #if defined(M_PI) + #define SIMDE_MATH_PIF HEDLEY_STATIC_CAST(float, M_PI) + #else + #define SIMDE_MATH_PIF 3.14159265358979323846f + #endif +#endif + +#if !defined(SIMDE_MATH_PI_OVER_180) + #define SIMDE_MATH_PI_OVER_180 0.0174532925199432957692369076848861271344287188854172545609719144 +#endif + +#if !defined(SIMDE_MATH_PI_OVER_180F) + #define SIMDE_MATH_PI_OVER_180F 0.0174532925199432957692369076848861271344287188854172545609719144f +#endif + +#if !defined(SIMDE_MATH_180_OVER_PI) + #define SIMDE_MATH_180_OVER_PI 57.295779513082320876798154814105170332405472466564321549160243861 +#endif + +#if !defined(SIMDE_MATH_180_OVER_PIF) + #define SIMDE_MATH_180_OVER_PIF 57.295779513082320876798154814105170332405472466564321549160243861f +#endif + +#if !defined(SIMDE_MATH_FLT_MIN) + #if defined(FLT_MIN) + #define SIMDE_MATH_FLT_MIN FLT_MIN + #elif defined(__FLT_MIN__) + #define SIMDE_MATH_FLT_MIN __FLT_MIN__ + #elif defined(__cplusplus) + #include + #define SIMDE_MATH_FLT_MIN FLT_MIN + #else + #include + #define SIMDE_MATH_FLT_MIN FLT_MIN + #endif +#endif + +#if !defined(SIMDE_MATH_DBL_MIN) + #if defined(DBL_MIN) + #define SIMDE_MATH_DBL_MIN DBL_MIN + #elif defined(__DBL_MIN__) + #define SIMDE_MATH_DBL_MIN __DBL_MIN__ + #elif defined(__cplusplus) + #include + #define SIMDE_MATH_DBL_MIN DBL_MIN + #else + #include + #define SIMDE_MATH_DBL_MIN DBL_MIN + #endif +#endif + +/*** Classification macros from C99 ***/ + +#if !defined(simde_math_isinf) + #if SIMDE_MATH_BUILTIN_LIBM(isinf) + #define simde_math_isinf(v) __builtin_isinf(v) + #elif defined(isinf) || defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_isinf(v) isinf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_isinf(v) std::isinf(v) + #endif +#endif + +#if !defined(simde_math_isinff) + #if HEDLEY_HAS_BUILTIN(__builtin_isinff) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) + #define simde_math_isinff(v) __builtin_isinff(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_isinff(v) std::isinf(v) + #elif defined(simde_math_isinf) + #define simde_math_isinff(v) simde_math_isinf(HEDLEY_STATIC_CAST(double, v)) + #endif +#endif + +#if !defined(simde_math_isnan) + #if SIMDE_MATH_BUILTIN_LIBM(isnan) + #define simde_math_isnan(v) __builtin_isnan(v) + #elif defined(isnan) || defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_isnan(v) isnan(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_isnan(v) std::isnan(v) + #endif +#endif + +#if !defined(simde_math_isnanf) + #if HEDLEY_HAS_BUILTIN(__builtin_isnanf) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) + /* XL C/C++ has __builtin_isnan but not __builtin_isnanf */ + #define simde_math_isnanf(v) __builtin_isnanf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_isnanf(v) std::isnan(v) + #elif defined(simde_math_isnan) + #define simde_math_isnanf(v) simde_math_isnan(HEDLEY_STATIC_CAST(double, v)) + #endif +#endif + +#if !defined(simde_math_isnormal) + #if SIMDE_MATH_BUILTIN_LIBM(isnormal) + #define simde_math_isnormal(v) __builtin_isnormal(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_isnormal(v) isnormal(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_isnormal(v) std::isnormal(v) + #endif +#endif + +#if !defined(simde_math_isnormalf) + #if HEDLEY_HAS_BUILTIN(__builtin_isnormalf) + #define simde_math_isnormalf(v) __builtin_isnormalf(v) + #elif SIMDE_MATH_BUILTIN_LIBM(isnormal) + #define simde_math_isnormalf(v) __builtin_isnormal(v) + #elif defined(isnormalf) + #define simde_math_isnormalf(v) isnormalf(v) + #elif defined(isnormal) || defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_isnormalf(v) isnormal(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_isnormalf(v) std::isnormal(v) + #elif defined(simde_math_isnormal) + #define simde_math_isnormalf(v) simde_math_isnormal(v) + #endif +#endif + +/*** Manipulation functions ***/ + +#if !defined(simde_math_nextafter) + #if \ + (HEDLEY_HAS_BUILTIN(__builtin_nextafter) && !defined(HEDLEY_IBM_VERSION)) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_GCC_VERSION_CHECK(3,4,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) + #define simde_math_nextafter(x, y) __builtin_nextafter(x, y) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_nextafter(x, y) std::nextafter(x, y) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_nextafter(x, y) nextafter(x, y) + #endif +#endif + +#if !defined(simde_math_nextafterf) + #if \ + (HEDLEY_HAS_BUILTIN(__builtin_nextafterf) && !defined(HEDLEY_IBM_VERSION)) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_GCC_VERSION_CHECK(3,4,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) + #define simde_math_nextafterf(x, y) __builtin_nextafterf(x, y) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_nextafterf(x, y) std::nextafter(x, y) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_nextafterf(x, y) nextafterf(x, y) + #endif +#endif + +/*** Functions from C99 ***/ + +#if !defined(simde_math_abs) + #if SIMDE_MATH_BUILTIN_LIBM(abs) + #define simde_math_abs(v) __builtin_abs(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_abs(v) std::abs(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_abs(v) abs(v) + #endif +#endif + +#if !defined(simde_math_labs) + #if SIMDE_MATH_BUILTIN_LIBM(labs) + #define simde_math_labs(v) __builtin_labs(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_labs(v) std::labs(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_labs(v) labs(v) + #endif +#endif + +#if !defined(simde_math_llabs) + #if SIMDE_MATH_BUILTIN_LIBM(llabs) + #define simde_math_llabs(v) __builtin_llabs(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_llabs(v) std::llabs(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_llabs(v) llabs(v) + #endif +#endif + +#if !defined(simde_math_fabsf) + #if SIMDE_MATH_BUILTIN_LIBM(fabsf) + #define simde_math_fabsf(v) __builtin_fabsf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_fabsf(v) std::abs(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_fabsf(v) fabsf(v) + #endif +#endif + +#if !defined(simde_math_acos) + #if SIMDE_MATH_BUILTIN_LIBM(acos) + #define simde_math_acos(v) __builtin_acos(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_acos(v) std::acos(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_acos(v) acos(v) + #endif +#endif + +#if !defined(simde_math_acosf) + #if SIMDE_MATH_BUILTIN_LIBM(acosf) + #define simde_math_acosf(v) __builtin_acosf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_acosf(v) std::acos(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_acosf(v) acosf(v) + #endif +#endif + +#if !defined(simde_math_acosh) + #if SIMDE_MATH_BUILTIN_LIBM(acosh) + #define simde_math_acosh(v) __builtin_acosh(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_acosh(v) std::acosh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_acosh(v) acosh(v) + #endif +#endif + +#if !defined(simde_math_acoshf) + #if SIMDE_MATH_BUILTIN_LIBM(acoshf) + #define simde_math_acoshf(v) __builtin_acoshf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_acoshf(v) std::acosh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_acoshf(v) acoshf(v) + #endif +#endif + +#if !defined(simde_math_asin) + #if SIMDE_MATH_BUILTIN_LIBM(asin) + #define simde_math_asin(v) __builtin_asin(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_asin(v) std::asin(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_asin(v) asin(v) + #endif +#endif + +#if !defined(simde_math_asinf) + #if SIMDE_MATH_BUILTIN_LIBM(asinf) + #define simde_math_asinf(v) __builtin_asinf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_asinf(v) std::asin(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_asinf(v) asinf(v) + #endif +#endif + +#if !defined(simde_math_asinh) + #if SIMDE_MATH_BUILTIN_LIBM(asinh) + #define simde_math_asinh(v) __builtin_asinh(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_asinh(v) std::asinh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_asinh(v) asinh(v) + #endif +#endif + +#if !defined(simde_math_asinhf) + #if SIMDE_MATH_BUILTIN_LIBM(asinhf) + #define simde_math_asinhf(v) __builtin_asinhf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_asinhf(v) std::asinh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_asinhf(v) asinhf(v) + #endif +#endif + +#if !defined(simde_math_atan) + #if SIMDE_MATH_BUILTIN_LIBM(atan) + #define simde_math_atan(v) __builtin_atan(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_atan(v) std::atan(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_atan(v) atan(v) + #endif +#endif + +#if !defined(simde_math_atan2) + #if SIMDE_MATH_BUILTIN_LIBM(atan2) + #define simde_math_atan2(y, x) __builtin_atan2(y, x) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_atan2(y, x) std::atan2(y, x) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_atan2(y, x) atan2(y, x) + #endif +#endif + +#if !defined(simde_math_atan2f) + #if SIMDE_MATH_BUILTIN_LIBM(atan2f) + #define simde_math_atan2f(y, x) __builtin_atan2f(y, x) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_atan2f(y, x) std::atan2(y, x) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_atan2f(y, x) atan2f(y, x) + #endif +#endif + +#if !defined(simde_math_atanf) + #if SIMDE_MATH_BUILTIN_LIBM(atanf) + #define simde_math_atanf(v) __builtin_atanf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_atanf(v) std::atan(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_atanf(v) atanf(v) + #endif +#endif + +#if !defined(simde_math_atanh) + #if SIMDE_MATH_BUILTIN_LIBM(atanh) + #define simde_math_atanh(v) __builtin_atanh(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_atanh(v) std::atanh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_atanh(v) atanh(v) + #endif +#endif + +#if !defined(simde_math_atanhf) + #if SIMDE_MATH_BUILTIN_LIBM(atanhf) + #define simde_math_atanhf(v) __builtin_atanhf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_atanhf(v) std::atanh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_atanhf(v) atanhf(v) + #endif +#endif + +#if !defined(simde_math_cbrt) + #if SIMDE_MATH_BUILTIN_LIBM(cbrt) + #define simde_math_cbrt(v) __builtin_cbrt(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_cbrt(v) std::cbrt(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_cbrt(v) cbrt(v) + #endif +#endif + +#if !defined(simde_math_cbrtf) + #if SIMDE_MATH_BUILTIN_LIBM(cbrtf) + #define simde_math_cbrtf(v) __builtin_cbrtf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_cbrtf(v) std::cbrt(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_cbrtf(v) cbrtf(v) + #endif +#endif + +#if !defined(simde_math_ceil) + #if SIMDE_MATH_BUILTIN_LIBM(ceil) + #define simde_math_ceil(v) __builtin_ceil(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_ceil(v) std::ceil(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_ceil(v) ceil(v) + #endif +#endif + +#if !defined(simde_math_ceilf) + #if SIMDE_MATH_BUILTIN_LIBM(ceilf) + #define simde_math_ceilf(v) __builtin_ceilf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_ceilf(v) std::ceil(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_ceilf(v) ceilf(v) + #endif +#endif + +#if !defined(simde_math_copysign) + #if SIMDE_MATH_BUILTIN_LIBM(copysign) + #define simde_math_copysign(x, y) __builtin_copysign(x, y) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_copysign(x, y) std::copysign(x, y) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_copysign(x, y) copysign(x, y) + #endif +#endif + +#if !defined(simde_math_copysignf) + #if SIMDE_MATH_BUILTIN_LIBM(copysignf) + #define simde_math_copysignf(x, y) __builtin_copysignf(x, y) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_copysignf(x, y) std::copysignf(x, y) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_copysignf(x, y) copysignf(x, y) + #endif +#endif + +#if !defined(simde_math_cos) + #if SIMDE_MATH_BUILTIN_LIBM(cos) + #define simde_math_cos(v) __builtin_cos(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_cos(v) std::cos(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_cos(v) cos(v) + #endif +#endif + +#if !defined(simde_math_cosf) + #if defined(SIMDE_MATH_SLEEF_ENABLE) + #if SIMDE_ACCURACY_PREFERENCE < 1 + #define simde_math_cosf(v) Sleef_cosf_u35(v) + #else + #define simde_math_cosf(v) Sleef_cosf_u10(v) + #endif + #elif SIMDE_MATH_BUILTIN_LIBM(cosf) + #define simde_math_cosf(v) __builtin_cosf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_cosf(v) std::cos(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_cosf(v) cosf(v) + #endif +#endif + +#if !defined(simde_math_cosh) + #if SIMDE_MATH_BUILTIN_LIBM(cosh) + #define simde_math_cosh(v) __builtin_cosh(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_cosh(v) std::cosh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_cosh(v) cosh(v) + #endif +#endif + +#if !defined(simde_math_coshf) + #if SIMDE_MATH_BUILTIN_LIBM(coshf) + #define simde_math_coshf(v) __builtin_coshf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_coshf(v) std::cosh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_coshf(v) coshf(v) + #endif +#endif + +#if !defined(simde_math_erf) + #if SIMDE_MATH_BUILTIN_LIBM(erf) + #define simde_math_erf(v) __builtin_erf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_erf(v) std::erf(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_erf(v) erf(v) + #endif +#endif + +#if !defined(simde_math_erff) + #if SIMDE_MATH_BUILTIN_LIBM(erff) + #define simde_math_erff(v) __builtin_erff(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_erff(v) std::erf(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_erff(v) erff(v) + #endif +#endif + +#if !defined(simde_math_erfc) + #if SIMDE_MATH_BUILTIN_LIBM(erfc) + #define simde_math_erfc(v) __builtin_erfc(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_erfc(v) std::erfc(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_erfc(v) erfc(v) + #endif +#endif + +#if !defined(simde_math_erfcf) + #if SIMDE_MATH_BUILTIN_LIBM(erfcf) + #define simde_math_erfcf(v) __builtin_erfcf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_erfcf(v) std::erfc(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_erfcf(v) erfcf(v) + #endif +#endif + +#if !defined(simde_math_exp) + #if SIMDE_MATH_BUILTIN_LIBM(exp) + #define simde_math_exp(v) __builtin_exp(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_exp(v) std::exp(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_exp(v) exp(v) + #endif +#endif + +#if !defined(simde_math_expf) + #if SIMDE_MATH_BUILTIN_LIBM(expf) + #define simde_math_expf(v) __builtin_expf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_expf(v) std::exp(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_expf(v) expf(v) + #endif +#endif + +#if !defined(simde_math_expm1) + #if SIMDE_MATH_BUILTIN_LIBM(expm1) + #define simde_math_expm1(v) __builtin_expm1(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_expm1(v) std::expm1(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_expm1(v) expm1(v) + #endif +#endif + +#if !defined(simde_math_expm1f) + #if SIMDE_MATH_BUILTIN_LIBM(expm1f) + #define simde_math_expm1f(v) __builtin_expm1f(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_expm1f(v) std::expm1(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_expm1f(v) expm1f(v) + #endif +#endif + +#if !defined(simde_math_exp2) + #if SIMDE_MATH_BUILTIN_LIBM(exp2) + #define simde_math_exp2(v) __builtin_exp2(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_exp2(v) std::exp2(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_exp2(v) exp2(v) + #endif +#endif + +#if !defined(simde_math_exp2f) + #if SIMDE_MATH_BUILTIN_LIBM(exp2f) + #define simde_math_exp2f(v) __builtin_exp2f(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_exp2f(v) std::exp2(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_exp2f(v) exp2f(v) + #endif +#endif + +#if HEDLEY_HAS_BUILTIN(__builtin_exp10) || HEDLEY_GCC_VERSION_CHECK(3,4,0) + # define simde_math_exp10(v) __builtin_exp10(v) +#else +# define simde_math_exp10(v) pow(10.0, (v)) +#endif + +#if HEDLEY_HAS_BUILTIN(__builtin_exp10f) || HEDLEY_GCC_VERSION_CHECK(3,4,0) + # define simde_math_exp10f(v) __builtin_exp10f(v) +#else +# define simde_math_exp10f(v) powf(10.0f, (v)) +#endif + +#if !defined(simde_math_fabs) + #if SIMDE_MATH_BUILTIN_LIBM(fabs) + #define simde_math_fabs(v) __builtin_fabs(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_fabs(v) std::fabs(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_fabs(v) fabs(v) + #endif +#endif + +#if !defined(simde_math_fabsf) + #if SIMDE_MATH_BUILTIN_LIBM(fabsf) + #define simde_math_fabsf(v) __builtin_fabsf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_fabsf(v) std::fabs(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_fabsf(v) fabsf(v) + #endif +#endif + +#if !defined(simde_math_floor) + #if SIMDE_MATH_BUILTIN_LIBM(floor) + #define simde_math_floor(v) __builtin_floor(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_floor(v) std::floor(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_floor(v) floor(v) + #endif +#endif + +#if !defined(simde_math_floorf) + #if SIMDE_MATH_BUILTIN_LIBM(floorf) + #define simde_math_floorf(v) __builtin_floorf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_floorf(v) std::floor(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_floorf(v) floorf(v) + #endif +#endif + +#if !defined(simde_math_fma) + #if SIMDE_MATH_BUILTIN_LIBM(fma) + #define simde_math_fma(x, y, z) __builtin_fma(x, y, z) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_fma(x, y, z) std::fma(x, y, z) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_fma(x, y, z) fma(x, y, z) + #endif +#endif + +#if !defined(simde_math_fmaf) + #if SIMDE_MATH_BUILTIN_LIBM(fmaf) + #define simde_math_fmaf(x, y, z) __builtin_fmaf(x, y, z) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_fmaf(x, y, z) std::fma(x, y, z) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_fmaf(x, y, z) fmaf(x, y, z) + #endif +#endif + +#if !defined(simde_math_fmax) + #if SIMDE_MATH_BUILTIN_LIBM(fmax) + #define simde_math_fmax(x, y) __builtin_fmax(x, y) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_fmax(x, y) std::fmax(x, y) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_fmax(x, y) fmax(x, y) + #endif +#endif + +#if !defined(simde_math_fmaxf) + #if SIMDE_MATH_BUILTIN_LIBM(fmaxf) + #define simde_math_fmaxf(x, y) __builtin_fmaxf(x, y) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_fmaxf(x, y) std::fmax(x, y) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_fmaxf(x, y) fmaxf(x, y) + #endif +#endif + +#if !defined(simde_math_hypot) + #if SIMDE_MATH_BUILTIN_LIBM(hypot) + #define simde_math_hypot(y, x) __builtin_hypot(y, x) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_hypot(y, x) std::hypot(y, x) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_hypot(y, x) hypot(y, x) + #endif +#endif + +#if !defined(simde_math_hypotf) + #if SIMDE_MATH_BUILTIN_LIBM(hypotf) + #define simde_math_hypotf(y, x) __builtin_hypotf(y, x) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_hypotf(y, x) std::hypot(y, x) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_hypotf(y, x) hypotf(y, x) + #endif +#endif + +#if !defined(simde_math_log) + #if SIMDE_MATH_BUILTIN_LIBM(log) + #define simde_math_log(v) __builtin_log(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_log(v) std::log(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_log(v) log(v) + #endif +#endif + +#if !defined(simde_math_logf) + #if SIMDE_MATH_BUILTIN_LIBM(logf) + #define simde_math_logf(v) __builtin_logf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_logf(v) std::log(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_logf(v) logf(v) + #endif +#endif + +#if !defined(simde_math_logb) + #if SIMDE_MATH_BUILTIN_LIBM(logb) + #define simde_math_logb(v) __builtin_logb(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_logb(v) std::logb(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_logb(v) logb(v) + #endif +#endif + +#if !defined(simde_math_logbf) + #if SIMDE_MATH_BUILTIN_LIBM(logbf) + #define simde_math_logbf(v) __builtin_logbf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_logbf(v) std::logb(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_logbf(v) logbf(v) + #endif +#endif + +#if !defined(simde_math_log1p) + #if SIMDE_MATH_BUILTIN_LIBM(log1p) + #define simde_math_log1p(v) __builtin_log1p(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_log1p(v) std::log1p(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_log1p(v) log1p(v) + #endif +#endif + +#if !defined(simde_math_log1pf) + #if SIMDE_MATH_BUILTIN_LIBM(log1pf) + #define simde_math_log1pf(v) __builtin_log1pf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_log1pf(v) std::log1p(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_log1pf(v) log1pf(v) + #endif +#endif + +#if !defined(simde_math_log2) + #if SIMDE_MATH_BUILTIN_LIBM(log2) + #define simde_math_log2(v) __builtin_log2(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_log2(v) std::log2(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_log2(v) log2(v) + #endif +#endif + +#if !defined(simde_math_log2f) + #if SIMDE_MATH_BUILTIN_LIBM(log2f) + #define simde_math_log2f(v) __builtin_log2f(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_log2f(v) std::log2(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_log2f(v) log2f(v) + #endif +#endif + +#if !defined(simde_math_log10) + #if SIMDE_MATH_BUILTIN_LIBM(log10) + #define simde_math_log10(v) __builtin_log10(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_log10(v) std::log10(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_log10(v) log10(v) + #endif +#endif + +#if !defined(simde_math_log10f) + #if SIMDE_MATH_BUILTIN_LIBM(log10f) + #define simde_math_log10f(v) __builtin_log10f(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_log10f(v) std::log10(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_log10f(v) log10f(v) + #endif +#endif + +#if !defined(simde_math_modf) + #if SIMDE_MATH_BUILTIN_LIBM(modf) + #define simde_math_modf(x, iptr) __builtin_modf(x, iptr) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_modf(x, iptr) std::modf(x, iptr) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_modf(x, iptr) modf(x, iptr) + #endif +#endif + +#if !defined(simde_math_modff) + #if SIMDE_MATH_BUILTIN_LIBM(modff) + #define simde_math_modff(x, iptr) __builtin_modff(x, iptr) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_modff(x, iptr) std::modf(x, iptr) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_modff(x, iptr) modff(x, iptr) + #endif +#endif + +#if !defined(simde_math_nearbyint) + #if SIMDE_MATH_BUILTIN_LIBM(nearbyint) + #define simde_math_nearbyint(v) __builtin_nearbyint(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_nearbyint(v) std::nearbyint(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_nearbyint(v) nearbyint(v) + #endif +#endif + +#if !defined(simde_math_nearbyintf) + #if SIMDE_MATH_BUILTIN_LIBM(nearbyintf) + #define simde_math_nearbyintf(v) __builtin_nearbyintf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_nearbyintf(v) std::nearbyint(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_nearbyintf(v) nearbyintf(v) + #endif +#endif + +#if !defined(simde_math_pow) + #if SIMDE_MATH_BUILTIN_LIBM(pow) + #define simde_math_pow(y, x) __builtin_pow(y, x) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_pow(y, x) std::pow(y, x) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_pow(y, x) pow(y, x) + #endif +#endif + +#if !defined(simde_math_powf) + #if SIMDE_MATH_BUILTIN_LIBM(powf) + #define simde_math_powf(y, x) __builtin_powf(y, x) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_powf(y, x) std::pow(y, x) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_powf(y, x) powf(y, x) + #endif +#endif + +#if !defined(simde_math_rint) + #if SIMDE_MATH_BUILTIN_LIBM(rint) + #define simde_math_rint(v) __builtin_rint(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_rint(v) std::rint(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_rint(v) rint(v) + #endif +#endif + +#if !defined(simde_math_rintf) + #if SIMDE_MATH_BUILTIN_LIBM(rintf) + #define simde_math_rintf(v) __builtin_rintf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_rintf(v) std::rint(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_rintf(v) rintf(v) + #endif +#endif + +#if !defined(simde_math_round) + #if SIMDE_MATH_BUILTIN_LIBM(round) + #define simde_math_round(v) __builtin_round(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_round(v) std::round(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_round(v) round(v) + #endif +#endif + +#if !defined(simde_math_roundf) + #if SIMDE_MATH_BUILTIN_LIBM(roundf) + #define simde_math_roundf(v) __builtin_roundf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_roundf(v) std::round(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_roundf(v) roundf(v) + #endif +#endif + +#if !defined(simde_math_roundeven) + #if \ + HEDLEY_HAS_BUILTIN(__builtin_roundeven) || \ + HEDLEY_GCC_VERSION_CHECK(10,0,0) + #define simde_math_roundeven(v) __builtin_roundeven(v) + #elif defined(simde_math_round) && defined(simde_math_fabs) + static HEDLEY_INLINE + double + simde_math_roundeven(double v) { + double rounded = simde_math_round(v); + double diff = rounded - v; + if (HEDLEY_UNLIKELY(simde_math_fabs(diff) == 0.5) && (HEDLEY_STATIC_CAST(int64_t, rounded) & 1)) { + rounded = v - diff; + } + return rounded; + } + #define simde_math_roundeven simde_math_roundeven + #endif +#endif + +#if !defined(simde_math_roundevenf) + #if \ + HEDLEY_HAS_BUILTIN(__builtin_roundevenf) || \ + HEDLEY_GCC_VERSION_CHECK(10,0,0) + #define simde_math_roundevenf(v) __builtin_roundevenf(v) + #elif defined(simde_math_roundf) && defined(simde_math_fabsf) + static HEDLEY_INLINE + float + simde_math_roundevenf(float v) { + float rounded = simde_math_roundf(v); + float diff = rounded - v; + if (HEDLEY_UNLIKELY(simde_math_fabsf(diff) == 0.5f) && (HEDLEY_STATIC_CAST(int32_t, rounded) & 1)) { + rounded = v - diff; + } + return rounded; + } + #define simde_math_roundevenf simde_math_roundevenf + #endif +#endif + +#if !defined(simde_math_sin) + #if SIMDE_MATH_BUILTIN_LIBM(sin) + #define simde_math_sin(v) __builtin_sin(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_sin(v) std::sin(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_sin(v) sin(v) + #endif +#endif + +#if !defined(simde_math_sinf) + #if SIMDE_MATH_BUILTIN_LIBM(sinf) + #define simde_math_sinf(v) __builtin_sinf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_sinf(v) std::sin(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_sinf(v) sinf(v) + #endif +#endif + +#if !defined(simde_math_sinh) + #if SIMDE_MATH_BUILTIN_LIBM(sinh) + #define simde_math_sinh(v) __builtin_sinh(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_sinh(v) std::sinh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_sinh(v) sinh(v) + #endif +#endif + +#if !defined(simde_math_sinhf) + #if SIMDE_MATH_BUILTIN_LIBM(sinhf) + #define simde_math_sinhf(v) __builtin_sinhf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_sinhf(v) std::sinh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_sinhf(v) sinhf(v) + #endif +#endif + +#if !defined(simde_math_sqrt) + #if SIMDE_MATH_BUILTIN_LIBM(sqrt) + #define simde_math_sqrt(v) __builtin_sqrt(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_sqrt(v) std::sqrt(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_sqrt(v) sqrt(v) + #endif +#endif + +#if !defined(simde_math_sqrtf) + #if SIMDE_MATH_BUILTIN_LIBM(sqrtf) + #define simde_math_sqrtf(v) __builtin_sqrtf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_sqrtf(v) std::sqrt(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_sqrtf(v) sqrtf(v) + #endif +#endif + +#if !defined(simde_math_tan) + #if SIMDE_MATH_BUILTIN_LIBM(tan) + #define simde_math_tan(v) __builtin_tan(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_tan(v) std::tan(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_tan(v) tan(v) + #endif +#endif + +#if !defined(simde_math_tanf) + #if SIMDE_MATH_BUILTIN_LIBM(tanf) + #define simde_math_tanf(v) __builtin_tanf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_tanf(v) std::tan(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_tanf(v) tanf(v) + #endif +#endif + +#if !defined(simde_math_tanh) + #if SIMDE_MATH_BUILTIN_LIBM(tanh) + #define simde_math_tanh(v) __builtin_tanh(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_tanh(v) std::tanh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_tanh(v) tanh(v) + #endif +#endif + +#if !defined(simde_math_tanhf) + #if SIMDE_MATH_BUILTIN_LIBM(tanhf) + #define simde_math_tanhf(v) __builtin_tanhf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_tanhf(v) std::tanh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_tanhf(v) tanhf(v) + #endif +#endif + +#if !defined(simde_math_trunc) + #if SIMDE_MATH_BUILTIN_LIBM(trunc) + #define simde_math_trunc(v) __builtin_trunc(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_trunc(v) std::trunc(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_trunc(v) trunc(v) + #endif +#endif + +#if !defined(simde_math_truncf) + #if SIMDE_MATH_BUILTIN_LIBM(truncf) + #define simde_math_truncf(v) __builtin_truncf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_truncf(v) std::trunc(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_truncf(v) truncf(v) + #endif +#endif + +/*** Comparison macros (which don't raise invalid errors) ***/ + +#if defined(isunordered) + #define simde_math_isunordered(x, y) isunordered(x, y) +#elif HEDLEY_HAS_BUILTIN(__builtin_isunordered) + #define simde_math_isunordered(x, y) __builtin_isunordered(x, y) +#else + static HEDLEY_INLINE + int simde_math_isunordered(double x, double y) { + return (x != y) && (x != x || y != y); + } + #define simde_math_isunordered simde_math_isunordered + + static HEDLEY_INLINE + int simde_math_isunorderedf(float x, float y) { + return (x != y) && (x != x || y != y); + } + #define simde_math_isunorderedf simde_math_isunorderedf +#endif +#if !defined(simde_math_isunorderedf) + #define simde_math_isunorderedf simde_math_isunordered +#endif + +/*** Additional functions not in libm ***/ + +#if defined(simde_math_fabs) && defined(simde_math_sqrt) && defined(simde_math_exp) + static HEDLEY_INLINE + double + simde_math_cdfnorm(double x) { + /* https://www.johndcook.com/blog/cpp_phi/ + * Public Domain */ + static const double a1 = 0.254829592; + static const double a2 = -0.284496736; + static const double a3 = 1.421413741; + static const double a4 = -1.453152027; + static const double a5 = 1.061405429; + static const double p = 0.3275911; + + const int sign = x < 0; + x = simde_math_fabs(x) / simde_math_sqrt(2.0); + + /* A&S formula 7.1.26 */ + double t = 1.0 / (1.0 + p * x); + double y = 1.0 - (((((a5 * t + a4) * t) + a3) * t + a2) * t + a1) * t * simde_math_exp(-x * x); + + return 0.5 * (1.0 + (sign ? -y : y)); + } + #define simde_math_cdfnorm simde_math_cdfnorm +#endif + +#if defined(simde_math_fabsf) && defined(simde_math_sqrtf) && defined(simde_math_expf) + static HEDLEY_INLINE + float + simde_math_cdfnormf(float x) { + /* https://www.johndcook.com/blog/cpp_phi/ + * Public Domain */ + static const float a1 = 0.254829592f; + static const float a2 = -0.284496736f; + static const float a3 = 1.421413741f; + static const float a4 = -1.453152027f; + static const float a5 = 1.061405429f; + static const float p = 0.3275911f; + + const int sign = x < 0; + x = simde_math_fabsf(x) / simde_math_sqrtf(2.0f); + + /* A&S formula 7.1.26 */ + float t = 1.0f / (1.0f + p * x); + float y = 1.0f - (((((a5 * t + a4) * t) + a3) * t + a2) * t + a1) * t * simde_math_expf(-x * x); + + return 0.5f * (1.0f + (sign ? -y : y)); + } + #define simde_math_cdfnormf simde_math_cdfnormf +#endif + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DIAGNOSTIC_DISABLE_FLOAT_EQUAL_ + +#if !defined(simde_math_cdfnorminv) && defined(simde_math_log) && defined(simde_math_sqrt) + /*https://web.archive.org/web/20150910081113/http://home.online.no/~pjacklam/notes/invnorm/impl/sprouse/ltqnorm.c*/ + static HEDLEY_INLINE + double + simde_math_cdfnorminv(double p) { + static const double a[] = { + -3.969683028665376e+01, + 2.209460984245205e+02, + -2.759285104469687e+02, + 1.383577518672690e+02, + -3.066479806614716e+01, + 2.506628277459239e+00 + }; + + static const double b[] = { + -5.447609879822406e+01, + 1.615858368580409e+02, + -1.556989798598866e+02, + 6.680131188771972e+01, + -1.328068155288572e+01 + }; + + static const double c[] = { + -7.784894002430293e-03, + -3.223964580411365e-01, + -2.400758277161838e+00, + -2.549732539343734e+00, + 4.374664141464968e+00, + 2.938163982698783e+00 + }; + + static const double d[] = { + 7.784695709041462e-03, + 3.224671290700398e-01, + 2.445134137142996e+00, + 3.754408661907416e+00 + }; + + static const double low = 0.02425; + static const double high = 0.97575; + double q, r; + + if (p < 0 || p > 1) { + return 0.0; + } else if (p == 0) { + return -SIMDE_MATH_INFINITY; + } else if (p == 1) { + return SIMDE_MATH_INFINITY; + } else if (p < low) { + q = simde_math_sqrt(-2.0 * simde_math_log(p)); + return + (((((c[0] * q + c[1]) * q + c[2]) * q + c[3]) * q + c[4]) * q + c[5]) / + (((((d[0] * q + d[1]) * q + d[2]) * q + d[3]) * q + 1)); + } else if (p > high) { + q = simde_math_sqrt(-2.0 * simde_math_log(1.0 - p)); + return + -(((((c[0] * q + c[1]) * q + c[2]) * q + c[3]) * q + c[4]) * q + c[5]) / + (((((d[0] * q + d[1]) * q + d[2]) * q + d[3]) * q + 1)); + } else { + q = p - 0.5; + r = q * q; + return (((((a[0] * r + a[1]) * r + a[2]) * r + a[3]) * r + a[4]) * r + a[5]) * + q / (((((b[0] * r + b[1]) * r + b[2]) * r + b[3]) * r + b[4]) * r + 1); + } +} +#define simde_math_cdfnorminv simde_math_cdfnorminv +#endif + +#if !defined(simde_math_cdfnorminvf) && defined(simde_math_logf) && defined(simde_math_sqrtf) + static HEDLEY_INLINE + float + simde_math_cdfnorminvf(float p) { + static const float a[] = { + -3.969683028665376e+01f, + 2.209460984245205e+02f, + -2.759285104469687e+02f, + 1.383577518672690e+02f, + -3.066479806614716e+01f, + 2.506628277459239e+00f + }; + static const float b[] = { + -5.447609879822406e+01f, + 1.615858368580409e+02f, + -1.556989798598866e+02f, + 6.680131188771972e+01f, + -1.328068155288572e+01f + }; + static const float c[] = { + -7.784894002430293e-03f, + -3.223964580411365e-01f, + -2.400758277161838e+00f, + -2.549732539343734e+00f, + 4.374664141464968e+00f, + 2.938163982698783e+00f + }; + static const float d[] = { + 7.784695709041462e-03f, + 3.224671290700398e-01f, + 2.445134137142996e+00f, + 3.754408661907416e+00f + }; + static const float low = 0.02425f; + static const float high = 0.97575f; + float q, r; + + if (p < 0 || p > 1) { + return 0.0f; + } else if (p == 0) { + return -SIMDE_MATH_INFINITYF; + } else if (p == 1) { + return SIMDE_MATH_INFINITYF; + } else if (p < low) { + q = simde_math_sqrtf(-2.0f * simde_math_logf(p)); + return + (((((c[0] * q + c[1]) * q + c[2]) * q + c[3]) * q + c[4]) * q + c[5]) / + (((((d[0] * q + d[1]) * q + d[2]) * q + d[3]) * q + 1)); + } else if (p > high) { + q = simde_math_sqrtf(-2.0f * simde_math_logf(1.0f - p)); + return + -(((((c[0] * q + c[1]) * q + c[2]) * q + c[3]) * q + c[4]) * q + c[5]) / + (((((d[0] * q + d[1]) * q + d[2]) * q + d[3]) * q + 1)); + } else { + q = p - 0.5f; + r = q * q; + return (((((a[0] * r + a[1]) * r + a[2]) * r + a[3]) * r + a[4]) * r + a[5]) * + q / (((((b[0] * r + b[1]) * r + b[2]) * r + b[3]) * r + b[4]) * r + 1); + } + } + #define simde_math_cdfnorminvf simde_math_cdfnorminvf +#endif + +#if !defined(simde_math_erfinv) && defined(simde_math_log) && defined(simde_math_copysign) && defined(simde_math_sqrt) + static HEDLEY_INLINE + double + simde_math_erfinv(double x) { + /* https://stackoverflow.com/questions/27229371/inverse-error-function-in-c + * + * The original answer on SO uses a constant of 0.147, but in my + * testing 0.14829094707965850830078125 gives a lower average absolute error + * (0.0001410958211636170744895935 vs. 0.0001465479290345683693885803). + * That said, if your goal is to minimize the *maximum* absolute + * error, 0.15449436008930206298828125 provides significantly better + * results; 0.0009250640869140625000000000 vs ~ 0.005. */ + double tt1, tt2, lnx; + double sgn = simde_math_copysign(1.0, x); + + x = (1.0 - x) * (1.0 + x); + lnx = simde_math_log(x); + + tt1 = 2.0 / (SIMDE_MATH_PI * 0.14829094707965850830078125) + 0.5 * lnx; + tt2 = (1.0 / 0.14829094707965850830078125) * lnx; + + return sgn * simde_math_sqrt(-tt1 + simde_math_sqrt(tt1 * tt1 - tt2)); + } + #define simde_math_erfinv simde_math_erfinv +#endif + +#if !defined(simde_math_erfinvf) && defined(simde_math_logf) && defined(simde_math_copysignf) && defined(simde_math_sqrtf) + static HEDLEY_INLINE + float + simde_math_erfinvf(float x) { + float tt1, tt2, lnx; + float sgn = simde_math_copysignf(1.0f, x); + + x = (1.0f - x) * (1.0f + x); + lnx = simde_math_logf(x); + + tt1 = 2.0f / (SIMDE_MATH_PIF * 0.14829094707965850830078125f) + 0.5f * lnx; + tt2 = (1.0f / 0.14829094707965850830078125f) * lnx; + + return sgn * simde_math_sqrtf(-tt1 + simde_math_sqrtf(tt1 * tt1 - tt2)); + } + #define simde_math_erfinvf simde_math_erfinvf +#endif + +#if !defined(simde_math_erfcinv) && defined(simde_math_erfinv) && defined(simde_math_log) && defined(simde_math_sqrt) + static HEDLEY_INLINE + double + simde_math_erfcinv(double x) { + if(x >= 0.0625 && x < 2.0) { + return simde_math_erfinv(1.0 - x); + } else if (x < 0.0625 && x >= 1.0e-100) { + double p[6] = { + 0.1550470003116, + 1.382719649631, + 0.690969348887, + -1.128081391617, + 0.680544246825, + -0.16444156791 + }; + double q[3] = { + 0.155024849822, + 1.385228141995, + 1.000000000000 + }; + + const double t = 1.0 / simde_math_sqrt(-simde_math_log(x)); + return (p[0] / t + p[1] + t * (p[2] + t * (p[3] + t * (p[4] + t * p[5])))) / + (q[0] + t * (q[1] + t * (q[2]))); + } else if (x < 1.0e-100 && x >= SIMDE_MATH_DBL_MIN) { + double p[4] = { + 0.00980456202915, + 0.363667889171, + 0.97302949837, + -0.5374947401 + }; + double q[3] = { + 0.00980451277802, + 0.363699971544, + 1.000000000000 + }; + + const double t = 1.0 / simde_math_sqrt(-simde_math_log(x)); + return (p[0] / t + p[1] + t * (p[2] + t * p[3])) / + (q[0] + t * (q[1] + t * (q[2]))); + } else if (!simde_math_isnormal(x)) { + return SIMDE_MATH_INFINITY; + } else { + return -SIMDE_MATH_INFINITY; + } + } + + #define simde_math_erfcinv simde_math_erfcinv +#endif + +#if !defined(simde_math_erfcinvf) && defined(simde_math_erfinvf) && defined(simde_math_logf) && defined(simde_math_sqrtf) + static HEDLEY_INLINE + float + simde_math_erfcinvf(float x) { + if(x >= 0.0625f && x < 2.0f) { + return simde_math_erfinvf(1.0f - x); + } else if (x < 0.0625f && x >= SIMDE_MATH_FLT_MIN) { + static const float p[6] = { + 0.1550470003116f, + 1.382719649631f, + 0.690969348887f, + -1.128081391617f, + 0.680544246825f + -0.164441567910f + }; + static const float q[3] = { + 0.155024849822f, + 1.385228141995f, + 1.000000000000f + }; + + const float t = 1.0f / simde_math_sqrtf(-simde_math_logf(x)); + return (p[0] / t + p[1] + t * (p[2] + t * (p[3] + t * (p[4] + t * p[5])))) / + (q[0] + t * (q[1] + t * (q[2]))); + } else if (x < SIMDE_MATH_FLT_MIN && simde_math_isnormalf(x)) { + static const float p[4] = { + 0.00980456202915f, + 0.36366788917100f, + 0.97302949837000f, + -0.5374947401000f + }; + static const float q[3] = { + 0.00980451277802f, + 0.36369997154400f, + 1.00000000000000f + }; + + const float t = 1.0f / simde_math_sqrtf(-simde_math_logf(x)); + return (p[0] / t + p[1] + t * (p[2] + t * p[3])) / + (q[0] + t * (q[1] + t * (q[2]))); + } else { + return simde_math_isnormalf(x) ? -SIMDE_MATH_INFINITYF : SIMDE_MATH_INFINITYF; + } + } + + #define simde_math_erfcinvf simde_math_erfcinvf +#endif + +HEDLEY_DIAGNOSTIC_POP + +static HEDLEY_INLINE +double +simde_math_rad2deg(double radians) { + return radians * SIMDE_MATH_180_OVER_PI; +} + +static HEDLEY_INLINE +float +simde_math_rad2degf(float radians) { + return radians * SIMDE_MATH_180_OVER_PIF; +} + +static HEDLEY_INLINE +double +simde_math_deg2rad(double degrees) { + return degrees * SIMDE_MATH_PI_OVER_180; +} + +static HEDLEY_INLINE +float +simde_math_deg2radf(float degrees) { + return degrees * (SIMDE_MATH_PI_OVER_180F); +} + +/*** Saturated arithmetic ***/ + +static HEDLEY_INLINE +int8_t +simde_math_adds_i8(int8_t a, int8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqaddb_s8(a, b); + #else + uint8_t a_ = HEDLEY_STATIC_CAST(uint8_t, a); + uint8_t b_ = HEDLEY_STATIC_CAST(uint8_t, b); + uint8_t r_ = a_ + b_; + + a_ = (a_ >> ((8 * sizeof(r_)) - 1)) + INT8_MAX; + if (HEDLEY_STATIC_CAST(int8_t, ((a_ ^ b_) | ~(b_ ^ r_))) >= 0) { + r_ = a_; + } + + return HEDLEY_STATIC_CAST(int8_t, r_); + #endif +} + +static HEDLEY_INLINE +int16_t +simde_math_adds_i16(int16_t a, int16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqaddh_s16(a, b); + #else + uint16_t a_ = HEDLEY_STATIC_CAST(uint16_t, a); + uint16_t b_ = HEDLEY_STATIC_CAST(uint16_t, b); + uint16_t r_ = a_ + b_; + + a_ = (a_ >> ((8 * sizeof(r_)) - 1)) + INT16_MAX; + if (HEDLEY_STATIC_CAST(int16_t, ((a_ ^ b_) | ~(b_ ^ r_))) >= 0) { + r_ = a_; + } + + return HEDLEY_STATIC_CAST(int16_t, r_); + #endif +} + +static HEDLEY_INLINE +int32_t +simde_math_adds_i32(int32_t a, int32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqadds_s32(a, b); + #else + uint32_t a_ = HEDLEY_STATIC_CAST(uint32_t, a); + uint32_t b_ = HEDLEY_STATIC_CAST(uint32_t, b); + uint32_t r_ = a_ + b_; + + a_ = (a_ >> ((8 * sizeof(r_)) - 1)) + INT32_MAX; + if (HEDLEY_STATIC_CAST(int32_t, ((a_ ^ b_) | ~(b_ ^ r_))) >= 0) { + r_ = a_; + } + + return HEDLEY_STATIC_CAST(int32_t, r_); + #endif +} + +static HEDLEY_INLINE +int64_t +simde_math_adds_i64(int64_t a, int64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqaddd_s64(a, b); + #else + uint64_t a_ = HEDLEY_STATIC_CAST(uint64_t, a); + uint64_t b_ = HEDLEY_STATIC_CAST(uint64_t, b); + uint64_t r_ = a_ + b_; + + a_ = (a_ >> ((8 * sizeof(r_)) - 1)) + INT64_MAX; + if (HEDLEY_STATIC_CAST(int64_t, ((a_ ^ b_) | ~(b_ ^ r_))) >= 0) { + r_ = a_; + } + + return HEDLEY_STATIC_CAST(int64_t, r_); + #endif +} + +static HEDLEY_INLINE +uint8_t +simde_math_adds_u8(uint8_t a, uint8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqaddb_u8(a, b); + #else + uint8_t r = a + b; + r |= -(r < a); + return r; + #endif +} + +static HEDLEY_INLINE +uint16_t +simde_math_adds_u16(uint16_t a, uint16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqaddh_u16(a, b); + #else + uint16_t r = a + b; + r |= -(r < a); + return r; + #endif +} + +static HEDLEY_INLINE +uint32_t +simde_math_adds_u32(uint32_t a, uint32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqadds_u32(a, b); + #else + uint32_t r = a + b; + r |= -(r < a); + return r; + #endif +} + +static HEDLEY_INLINE +uint64_t +simde_math_adds_u64(uint64_t a, uint64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqaddd_u64(a, b); + #else + uint64_t r = a + b; + r |= -(r < a); + return r; + #endif +} + +static HEDLEY_INLINE +int8_t +simde_math_subs_i8(int8_t a, int8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqsubb_s8(a, b); + #else + uint8_t a_ = HEDLEY_STATIC_CAST(uint8_t, a); + uint8_t b_ = HEDLEY_STATIC_CAST(uint8_t, b); + uint8_t r_ = a_ - b_; + + a_ = (a_ >> 7) + INT8_MAX; + + if (HEDLEY_STATIC_CAST(int8_t, (a_ ^ b_) & (a_ ^ r_)) < 0) { + r_ = a_; + } + + return HEDLEY_STATIC_CAST(int8_t, r_); + #endif +} + +static HEDLEY_INLINE +int16_t +simde_math_subs_i16(int16_t a, int16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqsubh_s16(a, b); + #else + uint16_t a_ = HEDLEY_STATIC_CAST(uint16_t, a); + uint16_t b_ = HEDLEY_STATIC_CAST(uint16_t, b); + uint16_t r_ = a_ - b_; + + a_ = (a_ >> 15) + INT16_MAX; + + if (HEDLEY_STATIC_CAST(int16_t, (a_ ^ b_) & (a_ ^ r_)) < 0) { + r_ = a_; + } + + return HEDLEY_STATIC_CAST(int16_t, r_); + #endif +} + +static HEDLEY_INLINE +int32_t +simde_math_subs_i32(int32_t a, int32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqsubs_s32(a, b); + #else + uint32_t a_ = HEDLEY_STATIC_CAST(uint32_t, a); + uint32_t b_ = HEDLEY_STATIC_CAST(uint32_t, b); + uint32_t r_ = a_ - b_; + + a_ = (a_ >> 31) + INT32_MAX; + + if (HEDLEY_STATIC_CAST(int32_t, (a_ ^ b_) & (a_ ^ r_)) < 0) { + r_ = a_; + } + + return HEDLEY_STATIC_CAST(int32_t, r_); + #endif +} + +static HEDLEY_INLINE +int64_t +simde_math_subs_i64(int64_t a, int64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqsubd_s64(a, b); + #else + uint64_t a_ = HEDLEY_STATIC_CAST(uint64_t, a); + uint64_t b_ = HEDLEY_STATIC_CAST(uint64_t, b); + uint64_t r_ = a_ - b_; + + a_ = (a_ >> 63) + INT64_MAX; + + if (HEDLEY_STATIC_CAST(int64_t, (a_ ^ b_) & (a_ ^ r_)) < 0) { + r_ = a_; + } + + return HEDLEY_STATIC_CAST(int64_t, r_); + #endif +} + +static HEDLEY_INLINE +uint8_t +simde_math_subs_u8(uint8_t a, uint8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqsubb_u8(a, b); + #else + uint8_t res = a - b; + res &= -(res <= a); + return res; + #endif +} + +static HEDLEY_INLINE +uint16_t +simde_math_subs_u16(uint16_t a, uint16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqsubh_u16(a, b); + #else + uint16_t res = a - b; + res &= -(res <= a); + return res; + #endif +} + +static HEDLEY_INLINE +uint32_t +simde_math_subs_u32(uint32_t a, uint32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqsubs_u32(a, b); + #else + uint32_t res = a - b; + res &= -(res <= a); + return res; + #endif +} + +static HEDLEY_INLINE +uint64_t +simde_math_subs_u64(uint64_t a, uint64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqsubd_u64(a, b); + #else + uint64_t res = a - b; + res &= -(res <= a); + return res; + #endif +} + +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_MATH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-math.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-constify.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +/* Constify macros. For internal use only. + * + * These are used to make it possible to call a function which takes + * an Integer Constant Expression (ICE) using a compile time constant. + * Technically it would also be possible to use a value not trivially + * known by the compiler, but there would be a siginficant performance + * hit (a switch switch is used). + * + * The basic idea is pretty simple; we just emit a do while loop which + * contains a switch with a case for every possible value of the + * constant. + * + * As long as the value you pass to the function in constant, pretty + * much any copmiler shouldn't have a problem generating exactly the + * same code as if you had used an ICE. + * + * This is intended to be used in the SIMDe implementations of + * functions the compilers require to be an ICE, but the other benefit + * is that if we also disable the warnings from + * SIMDE_REQUIRE_CONSTANT_RANGE we can actually just allow the tests + * to use non-ICE parameters + */ + +#if !defined(SIMDE_CONSTIFY_H) +#define SIMDE_CONSTIFY_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DIAGNOSTIC_DISABLE_VARIADIC_MACROS_ +SIMDE_DIAGNOSTIC_DISABLE_CPP98_COMPAT_PEDANTIC_ + +#define SIMDE_CONSTIFY_2_(func_name, result, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: result = func_name(__VA_ARGS__, 0); break; \ + case 1: result = func_name(__VA_ARGS__, 1); break; \ + default: result = default_case; break; \ + } \ + } while (0) + +#define SIMDE_CONSTIFY_4_(func_name, result, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: result = func_name(__VA_ARGS__, 0); break; \ + case 1: result = func_name(__VA_ARGS__, 1); break; \ + case 2: result = func_name(__VA_ARGS__, 2); break; \ + case 3: result = func_name(__VA_ARGS__, 3); break; \ + default: result = default_case; break; \ + } \ + } while (0) + +#define SIMDE_CONSTIFY_8_(func_name, result, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: result = func_name(__VA_ARGS__, 0); break; \ + case 1: result = func_name(__VA_ARGS__, 1); break; \ + case 2: result = func_name(__VA_ARGS__, 2); break; \ + case 3: result = func_name(__VA_ARGS__, 3); break; \ + case 4: result = func_name(__VA_ARGS__, 4); break; \ + case 5: result = func_name(__VA_ARGS__, 5); break; \ + case 6: result = func_name(__VA_ARGS__, 6); break; \ + case 7: result = func_name(__VA_ARGS__, 7); break; \ + default: result = default_case; break; \ + } \ + } while (0) + +#define SIMDE_CONSTIFY_16_(func_name, result, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: result = func_name(__VA_ARGS__, 0); break; \ + case 1: result = func_name(__VA_ARGS__, 1); break; \ + case 2: result = func_name(__VA_ARGS__, 2); break; \ + case 3: result = func_name(__VA_ARGS__, 3); break; \ + case 4: result = func_name(__VA_ARGS__, 4); break; \ + case 5: result = func_name(__VA_ARGS__, 5); break; \ + case 6: result = func_name(__VA_ARGS__, 6); break; \ + case 7: result = func_name(__VA_ARGS__, 7); break; \ + case 8: result = func_name(__VA_ARGS__, 8); break; \ + case 9: result = func_name(__VA_ARGS__, 9); break; \ + case 10: result = func_name(__VA_ARGS__, 10); break; \ + case 11: result = func_name(__VA_ARGS__, 11); break; \ + case 12: result = func_name(__VA_ARGS__, 12); break; \ + case 13: result = func_name(__VA_ARGS__, 13); break; \ + case 14: result = func_name(__VA_ARGS__, 14); break; \ + case 15: result = func_name(__VA_ARGS__, 15); break; \ + default: result = default_case; break; \ + } \ + } while (0) + +#define SIMDE_CONSTIFY_32_(func_name, result, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: result = func_name(__VA_ARGS__, 0); break; \ + case 1: result = func_name(__VA_ARGS__, 1); break; \ + case 2: result = func_name(__VA_ARGS__, 2); break; \ + case 3: result = func_name(__VA_ARGS__, 3); break; \ + case 4: result = func_name(__VA_ARGS__, 4); break; \ + case 5: result = func_name(__VA_ARGS__, 5); break; \ + case 6: result = func_name(__VA_ARGS__, 6); break; \ + case 7: result = func_name(__VA_ARGS__, 7); break; \ + case 8: result = func_name(__VA_ARGS__, 8); break; \ + case 9: result = func_name(__VA_ARGS__, 9); break; \ + case 10: result = func_name(__VA_ARGS__, 10); break; \ + case 11: result = func_name(__VA_ARGS__, 11); break; \ + case 12: result = func_name(__VA_ARGS__, 12); break; \ + case 13: result = func_name(__VA_ARGS__, 13); break; \ + case 14: result = func_name(__VA_ARGS__, 14); break; \ + case 15: result = func_name(__VA_ARGS__, 15); break; \ + case 16: result = func_name(__VA_ARGS__, 16); break; \ + case 17: result = func_name(__VA_ARGS__, 17); break; \ + case 18: result = func_name(__VA_ARGS__, 18); break; \ + case 19: result = func_name(__VA_ARGS__, 19); break; \ + case 20: result = func_name(__VA_ARGS__, 20); break; \ + case 21: result = func_name(__VA_ARGS__, 21); break; \ + case 22: result = func_name(__VA_ARGS__, 22); break; \ + case 23: result = func_name(__VA_ARGS__, 23); break; \ + case 24: result = func_name(__VA_ARGS__, 24); break; \ + case 25: result = func_name(__VA_ARGS__, 25); break; \ + case 26: result = func_name(__VA_ARGS__, 26); break; \ + case 27: result = func_name(__VA_ARGS__, 27); break; \ + case 28: result = func_name(__VA_ARGS__, 28); break; \ + case 29: result = func_name(__VA_ARGS__, 29); break; \ + case 30: result = func_name(__VA_ARGS__, 30); break; \ + case 31: result = func_name(__VA_ARGS__, 31); break; \ + default: result = default_case; break; \ + } \ + } while (0) + +#define SIMDE_CONSTIFY_64_(func_name, result, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: result = func_name(__VA_ARGS__, 0); break; \ + case 1: result = func_name(__VA_ARGS__, 1); break; \ + case 2: result = func_name(__VA_ARGS__, 2); break; \ + case 3: result = func_name(__VA_ARGS__, 3); break; \ + case 4: result = func_name(__VA_ARGS__, 4); break; \ + case 5: result = func_name(__VA_ARGS__, 5); break; \ + case 6: result = func_name(__VA_ARGS__, 6); break; \ + case 7: result = func_name(__VA_ARGS__, 7); break; \ + case 8: result = func_name(__VA_ARGS__, 8); break; \ + case 9: result = func_name(__VA_ARGS__, 9); break; \ + case 10: result = func_name(__VA_ARGS__, 10); break; \ + case 11: result = func_name(__VA_ARGS__, 11); break; \ + case 12: result = func_name(__VA_ARGS__, 12); break; \ + case 13: result = func_name(__VA_ARGS__, 13); break; \ + case 14: result = func_name(__VA_ARGS__, 14); break; \ + case 15: result = func_name(__VA_ARGS__, 15); break; \ + case 16: result = func_name(__VA_ARGS__, 16); break; \ + case 17: result = func_name(__VA_ARGS__, 17); break; \ + case 18: result = func_name(__VA_ARGS__, 18); break; \ + case 19: result = func_name(__VA_ARGS__, 19); break; \ + case 20: result = func_name(__VA_ARGS__, 20); break; \ + case 21: result = func_name(__VA_ARGS__, 21); break; \ + case 22: result = func_name(__VA_ARGS__, 22); break; \ + case 23: result = func_name(__VA_ARGS__, 23); break; \ + case 24: result = func_name(__VA_ARGS__, 24); break; \ + case 25: result = func_name(__VA_ARGS__, 25); break; \ + case 26: result = func_name(__VA_ARGS__, 26); break; \ + case 27: result = func_name(__VA_ARGS__, 27); break; \ + case 28: result = func_name(__VA_ARGS__, 28); break; \ + case 29: result = func_name(__VA_ARGS__, 29); break; \ + case 30: result = func_name(__VA_ARGS__, 30); break; \ + case 31: result = func_name(__VA_ARGS__, 31); break; \ + case 32: result = func_name(__VA_ARGS__, 32); break; \ + case 33: result = func_name(__VA_ARGS__, 33); break; \ + case 34: result = func_name(__VA_ARGS__, 34); break; \ + case 35: result = func_name(__VA_ARGS__, 35); break; \ + case 36: result = func_name(__VA_ARGS__, 36); break; \ + case 37: result = func_name(__VA_ARGS__, 37); break; \ + case 38: result = func_name(__VA_ARGS__, 38); break; \ + case 39: result = func_name(__VA_ARGS__, 39); break; \ + case 40: result = func_name(__VA_ARGS__, 40); break; \ + case 41: result = func_name(__VA_ARGS__, 41); break; \ + case 42: result = func_name(__VA_ARGS__, 42); break; \ + case 43: result = func_name(__VA_ARGS__, 43); break; \ + case 44: result = func_name(__VA_ARGS__, 44); break; \ + case 45: result = func_name(__VA_ARGS__, 45); break; \ + case 46: result = func_name(__VA_ARGS__, 46); break; \ + case 47: result = func_name(__VA_ARGS__, 47); break; \ + case 48: result = func_name(__VA_ARGS__, 48); break; \ + case 49: result = func_name(__VA_ARGS__, 49); break; \ + case 50: result = func_name(__VA_ARGS__, 50); break; \ + case 51: result = func_name(__VA_ARGS__, 51); break; \ + case 52: result = func_name(__VA_ARGS__, 52); break; \ + case 53: result = func_name(__VA_ARGS__, 53); break; \ + case 54: result = func_name(__VA_ARGS__, 54); break; \ + case 55: result = func_name(__VA_ARGS__, 55); break; \ + case 56: result = func_name(__VA_ARGS__, 56); break; \ + case 57: result = func_name(__VA_ARGS__, 57); break; \ + case 58: result = func_name(__VA_ARGS__, 58); break; \ + case 59: result = func_name(__VA_ARGS__, 59); break; \ + case 60: result = func_name(__VA_ARGS__, 60); break; \ + case 61: result = func_name(__VA_ARGS__, 61); break; \ + case 62: result = func_name(__VA_ARGS__, 62); break; \ + case 63: result = func_name(__VA_ARGS__, 63); break; \ + default: result = default_case; break; \ + } \ + } while (0) + +#define SIMDE_CONSTIFY_2_NO_RESULT_(func_name, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: func_name(__VA_ARGS__, 0); break; \ + case 1: func_name(__VA_ARGS__, 1); break; \ + default: default_case; break; \ + } \ + } while (0) + +#define SIMDE_CONSTIFY_4_NO_RESULT_(func_name, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: func_name(__VA_ARGS__, 0); break; \ + case 1: func_name(__VA_ARGS__, 1); break; \ + case 2: func_name(__VA_ARGS__, 2); break; \ + case 3: func_name(__VA_ARGS__, 3); break; \ + default: default_case; break; \ + } \ + } while (0) + +#define SIMDE_CONSTIFY_8_NO_RESULT_(func_name, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: func_name(__VA_ARGS__, 0); break; \ + case 1: func_name(__VA_ARGS__, 1); break; \ + case 2: func_name(__VA_ARGS__, 2); break; \ + case 3: func_name(__VA_ARGS__, 3); break; \ + case 4: func_name(__VA_ARGS__, 4); break; \ + case 5: func_name(__VA_ARGS__, 5); break; \ + case 6: func_name(__VA_ARGS__, 6); break; \ + case 7: func_name(__VA_ARGS__, 7); break; \ + default: default_case; break; \ + } \ + } while (0) + +#define SIMDE_CONSTIFY_16_NO_RESULT_(func_name, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: func_name(__VA_ARGS__, 0); break; \ + case 1: func_name(__VA_ARGS__, 1); break; \ + case 2: func_name(__VA_ARGS__, 2); break; \ + case 3: func_name(__VA_ARGS__, 3); break; \ + case 4: func_name(__VA_ARGS__, 4); break; \ + case 5: func_name(__VA_ARGS__, 5); break; \ + case 6: func_name(__VA_ARGS__, 6); break; \ + case 7: func_name(__VA_ARGS__, 7); break; \ + case 8: func_name(__VA_ARGS__, 8); break; \ + case 9: func_name(__VA_ARGS__, 9); break; \ + case 10: func_name(__VA_ARGS__, 10); break; \ + case 11: func_name(__VA_ARGS__, 11); break; \ + case 12: func_name(__VA_ARGS__, 12); break; \ + case 13: func_name(__VA_ARGS__, 13); break; \ + case 14: func_name(__VA_ARGS__, 14); break; \ + case 15: func_name(__VA_ARGS__, 15); break; \ + default: default_case; break; \ + } \ + } while (0) + +#define SIMDE_CONSTIFY_32_NO_RESULT_(func_name, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: func_name(__VA_ARGS__, 0); break; \ + case 1: func_name(__VA_ARGS__, 1); break; \ + case 2: func_name(__VA_ARGS__, 2); break; \ + case 3: func_name(__VA_ARGS__, 3); break; \ + case 4: func_name(__VA_ARGS__, 4); break; \ + case 5: func_name(__VA_ARGS__, 5); break; \ + case 6: func_name(__VA_ARGS__, 6); break; \ + case 7: func_name(__VA_ARGS__, 7); break; \ + case 8: func_name(__VA_ARGS__, 8); break; \ + case 9: func_name(__VA_ARGS__, 9); break; \ + case 10: func_name(__VA_ARGS__, 10); break; \ + case 11: func_name(__VA_ARGS__, 11); break; \ + case 12: func_name(__VA_ARGS__, 12); break; \ + case 13: func_name(__VA_ARGS__, 13); break; \ + case 14: func_name(__VA_ARGS__, 14); break; \ + case 15: func_name(__VA_ARGS__, 15); break; \ + case 16: func_name(__VA_ARGS__, 16); break; \ + case 17: func_name(__VA_ARGS__, 17); break; \ + case 18: func_name(__VA_ARGS__, 18); break; \ + case 19: func_name(__VA_ARGS__, 19); break; \ + case 20: func_name(__VA_ARGS__, 20); break; \ + case 21: func_name(__VA_ARGS__, 21); break; \ + case 22: func_name(__VA_ARGS__, 22); break; \ + case 23: func_name(__VA_ARGS__, 23); break; \ + case 24: func_name(__VA_ARGS__, 24); break; \ + case 25: func_name(__VA_ARGS__, 25); break; \ + case 26: func_name(__VA_ARGS__, 26); break; \ + case 27: func_name(__VA_ARGS__, 27); break; \ + case 28: func_name(__VA_ARGS__, 28); break; \ + case 29: func_name(__VA_ARGS__, 29); break; \ + case 30: func_name(__VA_ARGS__, 30); break; \ + case 31: func_name(__VA_ARGS__, 31); break; \ + default: default_case; break; \ + } \ + } while (0) + +#define SIMDE_CONSTIFY_64_NO_RESULT_(func_name, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: func_name(__VA_ARGS__, 0); break; \ + case 1: func_name(__VA_ARGS__, 1); break; \ + case 2: func_name(__VA_ARGS__, 2); break; \ + case 3: func_name(__VA_ARGS__, 3); break; \ + case 4: func_name(__VA_ARGS__, 4); break; \ + case 5: func_name(__VA_ARGS__, 5); break; \ + case 6: func_name(__VA_ARGS__, 6); break; \ + case 7: func_name(__VA_ARGS__, 7); break; \ + case 8: func_name(__VA_ARGS__, 8); break; \ + case 9: func_name(__VA_ARGS__, 9); break; \ + case 10: func_name(__VA_ARGS__, 10); break; \ + case 11: func_name(__VA_ARGS__, 11); break; \ + case 12: func_name(__VA_ARGS__, 12); break; \ + case 13: func_name(__VA_ARGS__, 13); break; \ + case 14: func_name(__VA_ARGS__, 14); break; \ + case 15: func_name(__VA_ARGS__, 15); break; \ + case 16: func_name(__VA_ARGS__, 16); break; \ + case 17: func_name(__VA_ARGS__, 17); break; \ + case 18: func_name(__VA_ARGS__, 18); break; \ + case 19: func_name(__VA_ARGS__, 19); break; \ + case 20: func_name(__VA_ARGS__, 20); break; \ + case 21: func_name(__VA_ARGS__, 21); break; \ + case 22: func_name(__VA_ARGS__, 22); break; \ + case 23: func_name(__VA_ARGS__, 23); break; \ + case 24: func_name(__VA_ARGS__, 24); break; \ + case 25: func_name(__VA_ARGS__, 25); break; \ + case 26: func_name(__VA_ARGS__, 26); break; \ + case 27: func_name(__VA_ARGS__, 27); break; \ + case 28: func_name(__VA_ARGS__, 28); break; \ + case 29: func_name(__VA_ARGS__, 29); break; \ + case 30: func_name(__VA_ARGS__, 30); break; \ + case 31: func_name(__VA_ARGS__, 31); break; \ + case 32: func_name(__VA_ARGS__, 32); break; \ + case 33: func_name(__VA_ARGS__, 33); break; \ + case 34: func_name(__VA_ARGS__, 34); break; \ + case 35: func_name(__VA_ARGS__, 35); break; \ + case 36: func_name(__VA_ARGS__, 36); break; \ + case 37: func_name(__VA_ARGS__, 37); break; \ + case 38: func_name(__VA_ARGS__, 38); break; \ + case 39: func_name(__VA_ARGS__, 39); break; \ + case 40: func_name(__VA_ARGS__, 40); break; \ + case 41: func_name(__VA_ARGS__, 41); break; \ + case 42: func_name(__VA_ARGS__, 42); break; \ + case 43: func_name(__VA_ARGS__, 43); break; \ + case 44: func_name(__VA_ARGS__, 44); break; \ + case 45: func_name(__VA_ARGS__, 45); break; \ + case 46: func_name(__VA_ARGS__, 46); break; \ + case 47: func_name(__VA_ARGS__, 47); break; \ + case 48: func_name(__VA_ARGS__, 48); break; \ + case 49: func_name(__VA_ARGS__, 49); break; \ + case 50: func_name(__VA_ARGS__, 50); break; \ + case 51: func_name(__VA_ARGS__, 51); break; \ + case 52: func_name(__VA_ARGS__, 52); break; \ + case 53: func_name(__VA_ARGS__, 53); break; \ + case 54: func_name(__VA_ARGS__, 54); break; \ + case 55: func_name(__VA_ARGS__, 55); break; \ + case 56: func_name(__VA_ARGS__, 56); break; \ + case 57: func_name(__VA_ARGS__, 57); break; \ + case 58: func_name(__VA_ARGS__, 58); break; \ + case 59: func_name(__VA_ARGS__, 59); break; \ + case 60: func_name(__VA_ARGS__, 60); break; \ + case 61: func_name(__VA_ARGS__, 61); break; \ + case 62: func_name(__VA_ARGS__, 62); break; \ + case 63: func_name(__VA_ARGS__, 63); break; \ + default: default_case; break; \ + } \ + } while (0) + +HEDLEY_DIAGNOSTIC_POP + +#endif +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-constify.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-align.h :: */ +/* Alignment + * Created by Evan Nemerson + * + * To the extent possible under law, the authors have waived all + * copyright and related or neighboring rights to this code. For + * details, see the Creative Commons Zero 1.0 Universal license at + * + * + * SPDX-License-Identifier: CC0-1.0 + * + ********************************************************************** + * + * This is portability layer which should help iron out some + * differences across various compilers, as well as various verisons of + * C and C++. + * + * It was originally developed for SIMD Everywhere + * (), but since its only + * dependency is Hedley (, also CC0) + * it can easily be used in other projects, so please feel free to do + * so. + * + * If you do use this in your project, please keep a link to SIMDe in + * your code to remind you where to report any bugs and/or check for + * updated versions. + * + * # API Overview + * + * The API has several parts, and most macros have a few variations. + * There are APIs for declaring aligned fields/variables, optimization + * hints, and run-time alignment checks. + * + * Briefly, macros ending with "_TO" take numeric values and are great + * when you know the value you would like to use. Macros ending with + * "_LIKE", on the other hand, accept a type and are used when you want + * to use the alignment of a type instead of hardcoding a value. + * + * Documentation for each section of the API is inline. + * + * True to form, MSVC is the main problem and imposes several + * limitations on the effectiveness of the APIs. Detailed descriptions + * of the limitations of each macro are inline, but in general: + * + * * On C11+ or C++11+ code written using this API will work. The + * ASSUME macros may or may not generate a hint to the compiler, but + * that is only an optimization issue and will not actually cause + * failures. + * * If you're using pretty much any compiler other than MSVC, + * everything should basically work as well as in C11/C++11. + */ + +#if !defined(SIMDE_ALIGN_H) +#define SIMDE_ALIGN_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* I know this seems a little silly, but some non-hosted compilers + * don't have stddef.h, so we try to accomodate them. */ +#if !defined(SIMDE_ALIGN_SIZE_T_) + #if defined(__SIZE_TYPE__) + #define SIMDE_ALIGN_SIZE_T_ __SIZE_TYPE__ + #elif defined(__SIZE_T_TYPE__) + #define SIMDE_ALIGN_SIZE_T_ __SIZE_TYPE__ + #elif defined(__cplusplus) + #include + #define SIMDE_ALIGN_SIZE_T_ size_t + #else + #include + #define SIMDE_ALIGN_SIZE_T_ size_t + #endif +#endif + +#if !defined(SIMDE_ALIGN_INTPTR_T_) + #if defined(__INTPTR_TYPE__) + #define SIMDE_ALIGN_INTPTR_T_ __INTPTR_TYPE__ + #elif defined(__PTRDIFF_TYPE__) + #define SIMDE_ALIGN_INTPTR_T_ __PTRDIFF_TYPE__ + #elif defined(__PTRDIFF_T_TYPE__) + #define SIMDE_ALIGN_INTPTR_T_ __PTRDIFF_T_TYPE__ + #elif defined(__cplusplus) + #include + #define SIMDE_ALIGN_INTPTR_T_ ptrdiff_t + #else + #include + #define SIMDE_ALIGN_INTPTR_T_ ptrdiff_t + #endif +#endif + +#if defined(SIMDE_ALIGN_DEBUG) + #if defined(__cplusplus) + #include + #else + #include + #endif +#endif + +/* SIMDE_ALIGN_OF(Type) + * + * The SIMDE_ALIGN_OF macro works like alignof, or _Alignof, or + * __alignof, or __alignof__, or __ALIGNOF__, depending on the compiler. + * It isn't defined everywhere (only when the compiler has some alignof- + * like feature we can use to implement it), but it should work in most + * modern compilers, as well as C11 and C++11. + * + * If we can't find an implementation for SIMDE_ALIGN_OF then the macro + * will not be defined, so if you can handle that situation sensibly + * you may need to sprinkle some ifdefs into your code. + */ +#if \ + (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)) || \ + (0 && HEDLEY_HAS_FEATURE(c_alignof)) + #define SIMDE_ALIGN_OF(Type) _Alignof(Type) +#elif \ + (defined(__cplusplus) && (__cplusplus >= 201103L)) || \ + (0 && HEDLEY_HAS_FEATURE(cxx_alignof)) + #define SIMDE_ALIGN_OF(Type) alignof(Type) +#elif \ + HEDLEY_GCC_VERSION_CHECK(2,95,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_SUNPRO_VERSION_CHECK(5,13,0) || \ + HEDLEY_TINYC_VERSION_CHECK(0,9,24) || \ + HEDLEY_PGI_VERSION_CHECK(19,10,0) || \ + HEDLEY_CRAY_VERSION_CHECK(10,0,0) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(16,9,0) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(16,9,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(8,0,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CL430_VERSION_CHECK(16,9,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,3,2) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) || \ + defined(__IBM__ALIGNOF__) || \ + defined(__clang__) + #define SIMDE_ALIGN_OF(Type) __alignof__(Type) +#elif \ + HEDLEY_IAR_VERSION_CHECK(8,40,0) + #define SIMDE_ALIGN_OF(Type) __ALIGNOF__(Type) +#elif \ + HEDLEY_MSVC_VERSION_CHECK(19,0,0) + /* Probably goes back much further, but MS takes down their old docs. + * If you can verify that this works in earlier versions please let + * me know! */ + #define SIMDE_ALIGN_OF(Type) __alignof(Type) +#endif + +/* SIMDE_ALIGN_MAXIMUM: + * + * This is the maximum alignment that the compiler supports. You can + * define the value prior to including SIMDe if necessary, but in that + * case *please* submit an issue so we can add the platform to the + * detection code. + * + * Most compilers are okay with types which are aligned beyond what + * they think is the maximum, as long as the alignment is a power + * of two. Older versions of MSVC is the exception, so we need to cap + * the alignment requests at values that the implementation supports. + * + * XL C/C++ will accept values larger than 16 (which is the alignment + * of an AltiVec vector), but will not reliably align to the larger + * value, so so we cap the value at 16 there. + * + * If the compiler accepts any power-of-two value within reason then + * this macro should be left undefined, and the SIMDE_ALIGN_CAP + * macro will just return the value passed to it. */ +#if !defined(SIMDE_ALIGN_MAXIMUM) + #if defined(HEDLEY_MSVC_VERSION) + #if HEDLEY_MSVC_VERSION_CHECK(19, 16, 0) + // Visual studio 2017 and newer does not need a max + #else + #if defined(_M_IX86) || defined(_M_AMD64) + #if HEDLEY_MSVC_VERSION_CHECK(19,14,0) + #define SIMDE_ALIGN_PLATFORM_MAXIMUM 64 + #elif HEDLEY_MSVC_VERSION_CHECK(16,0,0) + /* VS 2010 is really a guess based on Wikipedia; if anyone can + * test with old VS versions I'd really appreciate it. */ + #define SIMDE_ALIGN_PLATFORM_MAXIMUM 32 + #else + #define SIMDE_ALIGN_PLATFORM_MAXIMUM 16 + #endif + #elif defined(_M_ARM) || defined(_M_ARM64) + #define SIMDE_ALIGN_PLATFORM_MAXIMUM 8 + #endif + #endif + #elif defined(HEDLEY_IBM_VERSION) + #define SIMDE_ALIGN_PLATFORM_MAXIMUM 16 + #endif +#endif + +/* You can mostly ignore these; they're intended for internal use. + * If you do need to use them please let me know; if they fulfill + * a common use case I'll probably drop the trailing underscore + * and make them part of the public API. */ +#if defined(SIMDE_ALIGN_PLATFORM_MAXIMUM) + #if SIMDE_ALIGN_PLATFORM_MAXIMUM >= 64 + #define SIMDE_ALIGN_64_ 64 + #define SIMDE_ALIGN_32_ 32 + #define SIMDE_ALIGN_16_ 16 + #define SIMDE_ALIGN_8_ 8 + #elif SIMDE_ALIGN_PLATFORM_MAXIMUM >= 32 + #define SIMDE_ALIGN_64_ 32 + #define SIMDE_ALIGN_32_ 32 + #define SIMDE_ALIGN_16_ 16 + #define SIMDE_ALIGN_8_ 8 + #elif SIMDE_ALIGN_PLATFORM_MAXIMUM >= 16 + #define SIMDE_ALIGN_64_ 16 + #define SIMDE_ALIGN_32_ 16 + #define SIMDE_ALIGN_16_ 16 + #define SIMDE_ALIGN_8_ 8 + #elif SIMDE_ALIGN_PLATFORM_MAXIMUM >= 8 + #define SIMDE_ALIGN_64_ 8 + #define SIMDE_ALIGN_32_ 8 + #define SIMDE_ALIGN_16_ 8 + #define SIMDE_ALIGN_8_ 8 + #else + #error Max alignment expected to be >= 8 + #endif +#else + #define SIMDE_ALIGN_64_ 64 + #define SIMDE_ALIGN_32_ 32 + #define SIMDE_ALIGN_16_ 16 + #define SIMDE_ALIGN_8_ 8 +#endif + +/** + * SIMDE_ALIGN_CAP(Alignment) + * + * Returns the minimum of Alignment or SIMDE_ALIGN_MAXIMUM. + */ +#if defined(SIMDE_ALIGN_MAXIMUM) + #define SIMDE_ALIGN_CAP(Alignment) (((Alignment) < (SIMDE_ALIGN_PLATFORM_MAXIMUM)) ? (Alignment) : (SIMDE_ALIGN_PLATFORM_MAXIMUM)) +#else + #define SIMDE_ALIGN_CAP(Alignment) (Alignment) +#endif + +/* SIMDE_ALIGN_TO(Alignment) + * + * SIMDE_ALIGN_TO is used to declare types or variables. It basically + * maps to the align attribute in most compilers, the align declspec + * in MSVC, or _Alignas/alignas in C11/C++11. + * + * Example: + * + * struct i32x4 { + * SIMDE_ALIGN_TO(16) int32_t values[4]; + * } + * + * Limitations: + * + * MSVC requires that the Alignment parameter be numeric; you can't do + * something like `SIMDE_ALIGN_TO(SIMDE_ALIGN_OF(int))`. This is + * unfortunate because that's really how the LIKE macros are + * implemented, and I am not aware of a way to get anything like this + * to work without using the C11/C++11 keywords. + * + * It also means that we can't use SIMDE_ALIGN_CAP to limit the + * alignment to the value specified, which MSVC also requires, so on + * MSVC you should use the `SIMDE_ALIGN_TO_8/16/32/64` macros instead. + * They work like `SIMDE_ALIGN_TO(SIMDE_ALIGN_CAP(Alignment))` would, + * but should be safe to use on MSVC. + * + * All this is to say that, if you want your code to work on MSVC, you + * should use the SIMDE_ALIGN_TO_8/16/32/64 macros below instead of + * SIMDE_ALIGN_TO(8/16/32/64). + */ +#if \ + HEDLEY_HAS_ATTRIBUTE(aligned) || \ + HEDLEY_GCC_VERSION_CHECK(2,95,0) || \ + HEDLEY_CRAY_VERSION_CHECK(8,4,0) || \ + HEDLEY_IBM_VERSION_CHECK(11,1,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_PGI_VERSION_CHECK(19,4,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_TINYC_VERSION_CHECK(0,9,24) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(16,9,0) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(16,9,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(8,0,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CL430_VERSION_CHECK(16,9,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,3,2) + #define SIMDE_ALIGN_TO(Alignment) __attribute__((__aligned__(SIMDE_ALIGN_CAP(Alignment)))) +#elif \ + (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)) + #define SIMDE_ALIGN_TO(Alignment) _Alignas(SIMDE_ALIGN_CAP(Alignment)) +#elif \ + (defined(__cplusplus) && (__cplusplus >= 201103L)) + #define SIMDE_ALIGN_TO(Alignment) alignas(SIMDE_ALIGN_CAP(Alignment)) +#elif \ + defined(HEDLEY_MSVC_VERSION) + #define SIMDE_ALIGN_TO(Alignment) __declspec(align(Alignment)) + /* Unfortunately MSVC can't handle __declspec(align(__alignof(Type))); + * the alignment passed to the declspec has to be an integer. */ + #define SIMDE_ALIGN_OF_UNUSABLE_FOR_LIKE +#endif +#define SIMDE_ALIGN_TO_64 SIMDE_ALIGN_TO(SIMDE_ALIGN_64_) +#define SIMDE_ALIGN_TO_32 SIMDE_ALIGN_TO(SIMDE_ALIGN_32_) +#define SIMDE_ALIGN_TO_16 SIMDE_ALIGN_TO(SIMDE_ALIGN_16_) +#define SIMDE_ALIGN_TO_8 SIMDE_ALIGN_TO(SIMDE_ALIGN_8_) + +/* SIMDE_ALIGN_ASSUME_TO(Pointer, Alignment) + * + * SIMDE_ALIGN_ASSUME_TO is semantically similar to C++20's + * std::assume_aligned, or __builtin_assume_aligned. It tells the + * compiler to assume that the provided pointer is aligned to an + * `Alignment`-byte boundary. + * + * If you define SIMDE_ALIGN_DEBUG prior to including this header then + * SIMDE_ALIGN_ASSUME_TO will turn into a runtime check. We don't + * integrate with NDEBUG in this header, but it may be a good idea to + * put something like this in your code: + * + * #if !defined(NDEBUG) + * #define SIMDE_ALIGN_DEBUG + * #endif + * #include <.../simde-align.h> + */ +#if \ + HEDLEY_HAS_BUILTIN(__builtin_assume_aligned) || \ + HEDLEY_GCC_VERSION_CHECK(4,7,0) + #define SIMDE_ALIGN_ASSUME_TO_UNCHECKED(Pointer, Alignment) \ + HEDLEY_REINTERPRET_CAST(__typeof__(Pointer), __builtin_assume_aligned(HEDLEY_CONST_CAST(void*, HEDLEY_REINTERPRET_CAST(const void*, Pointer)), Alignment)) +#elif HEDLEY_INTEL_VERSION_CHECK(13,0,0) + #define SIMDE_ALIGN_ASSUME_TO_UNCHECKED(Pointer, Alignment) (__extension__ ({ \ + __typeof__(v) simde_assume_aligned_t_ = (Pointer); \ + __assume_aligned(simde_assume_aligned_t_, Alignment); \ + simde_assume_aligned_t_; \ + })) +#elif defined(__cplusplus) && (__cplusplus > 201703L) + #include + #define SIMDE_ALIGN_ASSUME_TO_UNCHECKED(Pointer, Alignment) std::assume_aligned(Pointer) +#else + #if defined(__cplusplus) + template HEDLEY_ALWAYS_INLINE static T* simde_align_assume_to_unchecked(T* ptr, const size_t alignment) + #else + HEDLEY_ALWAYS_INLINE static void* simde_align_assume_to_unchecked(void* ptr, const size_t alignment) + #endif + { + HEDLEY_ASSUME((HEDLEY_REINTERPRET_CAST(size_t, (ptr)) % SIMDE_ALIGN_CAP(alignment)) == 0); + return ptr; + } + #if defined(__cplusplus) + #define SIMDE_ALIGN_ASSUME_TO_UNCHECKED(Pointer, Alignment) simde_align_assume_to_unchecked((Pointer), (Alignment)) + #else + #define SIMDE_ALIGN_ASSUME_TO_UNCHECKED(Pointer, Alignment) simde_align_assume_to_unchecked(HEDLEY_CONST_CAST(void*, HEDLEY_REINTERPRET_CAST(const void*, Pointer)), (Alignment)) + #endif +#endif + +#if !defined(SIMDE_ALIGN_DEBUG) + #define SIMDE_ALIGN_ASSUME_TO(Pointer, Alignment) SIMDE_ALIGN_ASSUME_TO_UNCHECKED(Pointer, Alignment) +#else + #include + #if defined(__cplusplus) + template + static HEDLEY_ALWAYS_INLINE + T* + simde_align_assume_to_checked_uncapped(T* ptr, const size_t alignment, const char* file, int line, const char* ptrname) + #else + static HEDLEY_ALWAYS_INLINE + void* + simde_align_assume_to_checked_uncapped(void* ptr, const size_t alignment, const char* file, int line, const char* ptrname) + #endif + { + if (HEDLEY_UNLIKELY((HEDLEY_REINTERPRET_CAST(SIMDE_ALIGN_INTPTR_T_, (ptr)) % HEDLEY_STATIC_CAST(SIMDE_ALIGN_INTPTR_T_, SIMDE_ALIGN_CAP(alignment))) != 0)) { + fprintf(stderr, "%s:%d: alignment check failed for `%s' (%p %% %u == %u)\n", + file, line, ptrname, HEDLEY_REINTERPRET_CAST(const void*, ptr), + HEDLEY_STATIC_CAST(unsigned int, SIMDE_ALIGN_CAP(alignment)), + HEDLEY_STATIC_CAST(unsigned int, HEDLEY_REINTERPRET_CAST(SIMDE_ALIGN_INTPTR_T_, (ptr)) % HEDLEY_STATIC_CAST(SIMDE_ALIGN_INTPTR_T_, SIMDE_ALIGN_CAP(alignment)))); + } + + return ptr; + } + + #if defined(__cplusplus) + #define SIMDE_ALIGN_ASSUME_TO(Pointer, Alignment) simde_align_assume_to_checked_uncapped((Pointer), (Alignment), __FILE__, __LINE__, #Pointer) + #else + #define SIMDE_ALIGN_ASSUME_TO(Pointer, Alignment) simde_align_assume_to_checked_uncapped(HEDLEY_CONST_CAST(void*, HEDLEY_REINTERPRET_CAST(const void*, Pointer)), (Alignment), __FILE__, __LINE__, #Pointer) + #endif +#endif + +/* SIMDE_ALIGN_LIKE(Type) + * SIMDE_ALIGN_LIKE_#(Type) + * + * The SIMDE_ALIGN_LIKE macros are similar to the SIMDE_ALIGN_TO macros + * except instead of an integer they take a type; basically, it's just + * a more convenient way to do something like: + * + * SIMDE_ALIGN_TO(SIMDE_ALIGN_OF(Type)) + * + * The versions with a numeric suffix will fall back on using a numeric + * value in the event we can't use SIMDE_ALIGN_OF(Type). This is + * mainly for MSVC, where __declspec(align()) can't handle anything + * other than hard-coded numeric values. + */ +#if defined(SIMDE_ALIGN_OF) && defined(SIMDE_ALIGN_TO) && !defined(SIMDE_ALIGN_OF_UNUSABLE_FOR_LIKE) + #define SIMDE_ALIGN_LIKE(Type) SIMDE_ALIGN_TO(SIMDE_ALIGN_OF(Type)) + #define SIMDE_ALIGN_LIKE_64(Type) SIMDE_ALIGN_LIKE(Type) + #define SIMDE_ALIGN_LIKE_32(Type) SIMDE_ALIGN_LIKE(Type) + #define SIMDE_ALIGN_LIKE_16(Type) SIMDE_ALIGN_LIKE(Type) + #define SIMDE_ALIGN_LIKE_8(Type) SIMDE_ALIGN_LIKE(Type) +#else + #define SIMDE_ALIGN_LIKE_64(Type) SIMDE_ALIGN_TO_64 + #define SIMDE_ALIGN_LIKE_32(Type) SIMDE_ALIGN_TO_32 + #define SIMDE_ALIGN_LIKE_16(Type) SIMDE_ALIGN_TO_16 + #define SIMDE_ALIGN_LIKE_8(Type) SIMDE_ALIGN_TO_8 +#endif + +/* SIMDE_ALIGN_ASSUME_LIKE(Pointer, Type) + * + * Tihs is similar to SIMDE_ALIGN_ASSUME_TO, except that it takes a + * type instead of a numeric value. */ +#if defined(SIMDE_ALIGN_OF) && defined(SIMDE_ALIGN_ASSUME_TO) + #define SIMDE_ALIGN_ASSUME_LIKE(Pointer, Type) SIMDE_ALIGN_ASSUME_TO(Pointer, SIMDE_ALIGN_OF(Type)) +#endif + +/* SIMDE_ALIGN_CAST(Type, Pointer) + * + * SIMDE_ALIGN_CAST is like C++'s reinterpret_cast, but it will try + * to silence warnings that some compilers may produce if you try + * to assign to a type with increased alignment requirements. + * + * Note that it does *not* actually attempt to tell the compiler that + * the pointer is aligned like the destination should be; that's the + * job of the next macro. This macro is necessary for stupid APIs + * like _mm_loadu_si128 where the input is a __m128i* but the function + * is specifically for data which isn't necessarily aligned to + * _Alignof(__m128i). + */ +#if HEDLEY_HAS_WARNING("-Wcast-align") || defined(__clang__) || HEDLEY_GCC_VERSION_CHECK(3,4,0) + #define SIMDE_ALIGN_CAST(Type, Pointer) (__extension__({ \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("GCC diagnostic ignored \"-Wcast-align\"") \ + Type simde_r_ = HEDLEY_REINTERPRET_CAST(Type, Pointer); \ + HEDLEY_DIAGNOSTIC_POP \ + simde_r_; \ + })) +#else + #define SIMDE_ALIGN_CAST(Type, Pointer) HEDLEY_REINTERPRET_CAST(Type, Pointer) +#endif + +/* SIMDE_ALIGN_ASSUME_CAST(Type, Pointer) + * + * This is sort of like a combination of a reinterpret_cast and a + * SIMDE_ALIGN_ASSUME_LIKE. It uses SIMDE_ALIGN_ASSUME_LIKE to tell + * the compiler that the pointer is aligned like the specified type + * and casts the pointer to the specified type while suppressing any + * warnings from the compiler about casting to a type with greater + * alignment requirements. + */ +#define SIMDE_ALIGN_ASSUME_CAST(Type, Pointer) SIMDE_ALIGN_ASSUME_LIKE(SIMDE_ALIGN_CAST(Type, Pointer), Type) + +#endif /* !defined(SIMDE_ALIGN_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-align.h :: */ + +/* In some situations, SIMDe has to make large performance sacrifices + * for small increases in how faithfully it reproduces an API, but + * only a relatively small number of users will actually need the API + * to be completely accurate. The SIMDE_FAST_* options can be used to + * disable these trade-offs. + * + * They can be enabled by passing -DSIMDE_FAST_MATH to the compiler, or + * the individual defines (e.g., -DSIMDE_FAST_NANS) if you only want to + * enable some optimizations. Using -ffast-math and/or + * -ffinite-math-only will also enable the relevant options. If you + * don't want that you can pass -DSIMDE_NO_FAST_* to disable them. */ + +/* Most programs avoid NaNs by never passing values which can result in + * a NaN; for example, if you only pass non-negative values to the sqrt + * functions, it won't generate a NaN. On some platforms, similar + * functions handle NaNs differently; for example, the _mm_min_ps SSE + * function will return 0.0 if you pass it (0.0, NaN), but the NEON + * vminq_f32 function will return NaN. Making them behave like one + * another is expensive; it requires generating a mask of all lanes + * with NaNs, then performing the operation (e.g., vminq_f32), then + * blending together the result with another vector using the mask. + * + * If you don't want SIMDe to worry about the differences between how + * NaNs are handled on the two platforms, define this (or pass + * -ffinite-math-only) */ +#if !defined(SIMDE_FAST_MATH) && !defined(SIMDE_NO_FAST_MATH) && defined(__FAST_MATH__) + #define SIMDE_FAST_MATH +#endif + +#if !defined(SIMDE_FAST_NANS) && !defined(SIMDE_NO_FAST_NANS) + #if defined(SIMDE_FAST_MATH) + #define SIMDE_FAST_NANS + #elif defined(__FINITE_MATH_ONLY__) + #if __FINITE_MATH_ONLY__ + #define SIMDE_FAST_NANS + #endif + #endif +#endif + +/* Many functions are defined as using the current rounding mode + * (i.e., the SIMD version of fegetround()) when converting to + * an integer. For example, _mm_cvtpd_epi32. Unfortunately, + * on some platforms (such as ARMv8+ where round-to-nearest is + * always used, regardless of the FPSCR register) this means we + * have to first query the current rounding mode, then choose + * the proper function (rounnd + , ceil, floor, etc.) */ +#if !defined(SIMDE_FAST_ROUND_MODE) && !defined(SIMDE_NO_FAST_ROUND_MODE) && defined(SIMDE_FAST_MATH) + #define SIMDE_FAST_ROUND_MODE +#endif + +/* This controls how ties are rounded. For example, does 10.5 round to + * 10 or 11? IEEE 754 specifies round-towards-even, but ARMv7 (for + * example) doesn't support it and it must be emulated (which is rather + * slow). If you're okay with just using the default for whatever arch + * you're on, you should definitely define this. + * + * Note that we don't use this macro to avoid correct implementations + * in functions which are explicitly about rounding (such as vrnd* on + * NEON, _mm_round_* on x86, etc.); it is only used for code where + * rounding is a component in another function, and even then it isn't + * usually a problem since such functions will use the current rounding + * mode. */ +#if !defined(SIMDE_FAST_ROUND_TIES) && !defined(SIMDE_NO_FAST_ROUND_TIES) && defined(SIMDE_FAST_MATH) + #define SIMDE_FAST_ROUND_TIES +#endif + +/* For functions which convert from one type to another (mostly from + * floating point to integer types), sometimes we need to do a range + * check and potentially return a different result if the value + * falls outside that range. Skipping this check can provide a + * performance boost, at the expense of faithfulness to the API we're + * emulating. */ +#if !defined(SIMDE_FAST_CONVERSION_RANGE) && !defined(SIMDE_NO_FAST_CONVERSION_RANGE) && defined(SIMDE_FAST_MATH) + #define SIMDE_FAST_CONVERSION_RANGE +#endif + +#if \ + HEDLEY_HAS_BUILTIN(__builtin_constant_p) || \ + HEDLEY_GCC_VERSION_CHECK(3,4,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_TINYC_VERSION_CHECK(0,9,19) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(6,1,0) || \ + (HEDLEY_SUNPRO_VERSION_CHECK(5,10,0) && !defined(__cplusplus)) || \ + HEDLEY_CRAY_VERSION_CHECK(8,1,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) + #define SIMDE_CHECK_CONSTANT_(expr) (__builtin_constant_p(expr)) +#elif defined(__cplusplus) && (__cplusplus > 201703L) + #include + #define SIMDE_CHECK_CONSTANT_(expr) (std::is_constant_evaluated()) +#endif + +#if !defined(SIMDE_NO_CHECK_IMMEDIATE_CONSTANT) + #if defined(SIMDE_CHECK_CONSTANT_) && \ + SIMDE_DETECT_CLANG_VERSION_CHECK(9,0,0) && \ + (!defined(__apple_build_version__) || ((__apple_build_version__ < 11000000) || (__apple_build_version__ >= 12000000))) + #define SIMDE_REQUIRE_CONSTANT(arg) HEDLEY_REQUIRE_MSG(SIMDE_CHECK_CONSTANT_(arg), "`" #arg "' must be constant") + #else + #define SIMDE_REQUIRE_CONSTANT(arg) + #endif +#else + #define SIMDE_REQUIRE_CONSTANT(arg) +#endif + +#define SIMDE_REQUIRE_RANGE(arg, min, max) \ + HEDLEY_REQUIRE_MSG((((arg) >= (min)) && ((arg) <= (max))), "'" #arg "' must be in [" #min ", " #max "]") + +#define SIMDE_REQUIRE_CONSTANT_RANGE(arg, min, max) \ + SIMDE_REQUIRE_CONSTANT(arg) \ + SIMDE_REQUIRE_RANGE(arg, min, max) + +/* A copy of HEDLEY_STATIC_ASSERT, except we don't define an empty + * fallback if we can't find an implementation; instead we have to + * check if SIMDE_STATIC_ASSERT is defined before using it. */ +#if \ + !defined(__cplusplus) && ( \ + (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)) || \ + HEDLEY_HAS_FEATURE(c_static_assert) || \ + HEDLEY_GCC_VERSION_CHECK(6,0,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + defined(_Static_assert) \ + ) +# define SIMDE_STATIC_ASSERT(expr, message) _Static_assert(expr, message) +#elif \ + (defined(__cplusplus) && (__cplusplus >= 201103L)) || \ + HEDLEY_MSVC_VERSION_CHECK(16,0,0) +# define SIMDE_STATIC_ASSERT(expr, message) HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_(static_assert(expr, message)) +#endif + +/* Statement exprs */ +#if \ + HEDLEY_GNUC_VERSION_CHECK(2,95,0) || \ + HEDLEY_TINYC_VERSION_CHECK(0,9,26) || \ + HEDLEY_INTEL_VERSION_CHECK(9,0,0) || \ + HEDLEY_PGI_VERSION_CHECK(18,10,0) || \ + HEDLEY_SUNPRO_VERSION_CHECK(5,12,0) || \ + HEDLEY_IBM_VERSION_CHECK(11,1,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) + #define SIMDE_STATEMENT_EXPR_(expr) (__extension__ expr) +#endif + +#if defined(SIMDE_CHECK_CONSTANT_) && defined(SIMDE_STATIC_ASSERT) + #define SIMDE_ASSERT_CONSTANT_(v) SIMDE_STATIC_ASSERT(SIMDE_CHECK_CONSTANT_(v), #v " must be constant.") +#endif + +#if \ + (HEDLEY_HAS_ATTRIBUTE(may_alias) && !defined(HEDLEY_SUNPRO_VERSION)) || \ + HEDLEY_GCC_VERSION_CHECK(3,3,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,0) +# define SIMDE_MAY_ALIAS __attribute__((__may_alias__)) +#else +# define SIMDE_MAY_ALIAS +#endif + +/* Lots of compilers support GCC-style vector extensions, but many + don't support all the features. Define different macros depending + on support for + + * SIMDE_VECTOR - Declaring a vector. + * SIMDE_VECTOR_OPS - basic operations (binary and unary). + * SIMDE_VECTOR_NEGATE - negating a vector + * SIMDE_VECTOR_SCALAR - For binary operators, the second argument + can be a scalar, in which case the result is as if that scalar + had been broadcast to all lanes of a vector. + * SIMDE_VECTOR_SUBSCRIPT - Supports array subscript notation for + extracting/inserting a single element.= + + SIMDE_VECTOR can be assumed if any others are defined, the + others are independent. */ +#if !defined(SIMDE_NO_VECTOR) +# if \ + HEDLEY_GCC_VERSION_CHECK(4,8,0) +# define SIMDE_VECTOR(size) __attribute__((__vector_size__(size))) +# define SIMDE_VECTOR_OPS +# define SIMDE_VECTOR_NEGATE +# define SIMDE_VECTOR_SCALAR +# define SIMDE_VECTOR_SUBSCRIPT +# elif HEDLEY_INTEL_VERSION_CHECK(16,0,0) +# define SIMDE_VECTOR(size) __attribute__((__vector_size__(size))) +# define SIMDE_VECTOR_OPS +# define SIMDE_VECTOR_NEGATE +/* ICC only supports SIMDE_VECTOR_SCALAR for constants */ +# define SIMDE_VECTOR_SUBSCRIPT +# elif \ + HEDLEY_GCC_VERSION_CHECK(4,1,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define SIMDE_VECTOR(size) __attribute__((__vector_size__(size))) +# define SIMDE_VECTOR_OPS +# elif HEDLEY_SUNPRO_VERSION_CHECK(5,12,0) +# define SIMDE_VECTOR(size) __attribute__((__vector_size__(size))) +# elif HEDLEY_HAS_ATTRIBUTE(vector_size) +# define SIMDE_VECTOR(size) __attribute__((__vector_size__(size))) +# define SIMDE_VECTOR_OPS +# define SIMDE_VECTOR_NEGATE +# define SIMDE_VECTOR_SUBSCRIPT +# if SIMDE_DETECT_CLANG_VERSION_CHECK(5,0,0) +# define SIMDE_VECTOR_SCALAR +# endif +# endif + +/* GCC and clang have built-in functions to handle shuffling and + converting of vectors, but the implementations are slightly + different. This macro is just an abstraction over them. Note that + elem_size is in bits but vec_size is in bytes. */ +# if !defined(SIMDE_NO_SHUFFLE_VECTOR) && defined(SIMDE_VECTOR_SUBSCRIPT) + HEDLEY_DIAGNOSTIC_PUSH + /* We don't care about -Wvariadic-macros; all compilers that support + * shufflevector/shuffle support them. */ +# if HEDLEY_HAS_WARNING("-Wc++98-compat-pedantic") +# pragma clang diagnostic ignored "-Wc++98-compat-pedantic" +# endif +# if HEDLEY_HAS_WARNING("-Wvariadic-macros") || HEDLEY_GCC_VERSION_CHECK(4,0,0) +# pragma GCC diagnostic ignored "-Wvariadic-macros" +# endif + +# if HEDLEY_HAS_BUILTIN(__builtin_shufflevector) +# define SIMDE_SHUFFLE_VECTOR_(elem_size, vec_size, a, b, ...) __builtin_shufflevector(a, b, __VA_ARGS__) +# elif HEDLEY_GCC_HAS_BUILTIN(__builtin_shuffle,4,7,0) && !defined(__INTEL_COMPILER) +# define SIMDE_SHUFFLE_VECTOR_(elem_size, vec_size, a, b, ...) (__extension__ ({ \ + int##elem_size##_t SIMDE_VECTOR(vec_size) simde_shuffle_ = { __VA_ARGS__ }; \ + __builtin_shuffle(a, b, simde_shuffle_); \ + })) +# endif + HEDLEY_DIAGNOSTIC_POP +# endif + +/* TODO: this actually works on XL C/C++ without SIMDE_VECTOR_SUBSCRIPT + but the code needs to be refactored a bit to take advantage. */ +# if !defined(SIMDE_NO_CONVERT_VECTOR) && defined(SIMDE_VECTOR_SUBSCRIPT) +# if HEDLEY_HAS_BUILTIN(__builtin_convertvector) || HEDLEY_GCC_VERSION_CHECK(9,0,0) +# if HEDLEY_GCC_VERSION_CHECK(9,0,0) && !HEDLEY_GCC_VERSION_CHECK(9,3,0) + /* https://gcc.gnu.org/bugzilla/show_bug.cgi?id=93557 */ +# define SIMDE_CONVERT_VECTOR_(to, from) ((to) = (__extension__({ \ + __typeof__(from) from_ = (from); \ + ((void) from_); \ + __builtin_convertvector(from_, __typeof__(to)); \ + }))) +# else +# define SIMDE_CONVERT_VECTOR_(to, from) ((to) = __builtin_convertvector((from), __typeof__(to))) +# endif +# endif +# endif +#endif + +/* Since we currently require SUBSCRIPT before using a vector in a + union, we define these as dependencies of SUBSCRIPT. They are + likely to disappear in the future, once SIMDe learns how to make + use of vectors without using the union members. Do not use them + in your code unless you're okay with it breaking when SIMDe + changes. */ +#if defined(SIMDE_VECTOR_SUBSCRIPT) +# if defined(SIMDE_VECTOR_OPS) +# define SIMDE_VECTOR_SUBSCRIPT_OPS +# endif +# if defined(SIMDE_VECTOR_SCALAR) +# define SIMDE_VECTOR_SUBSCRIPT_SCALAR +# endif +#endif + +#if !defined(SIMDE_DISABLE_OPENMP) + #if !defined(SIMDE_ENABLE_OPENMP) && ((defined(_OPENMP) && (_OPENMP >= 201307L)) || (defined(_OPENMP_SIMD) && (_OPENMP_SIMD >= 201307L))) || defined(HEDLEY_MCST_LCC_VERSION) + #define SIMDE_ENABLE_OPENMP + #endif +#endif + +#if !defined(SIMDE_ENABLE_CILKPLUS) && (defined(__cilk) || defined(HEDLEY_INTEL_VERSION)) +# define SIMDE_ENABLE_CILKPLUS +#endif + +#if defined(SIMDE_ENABLE_OPENMP) +# define SIMDE_VECTORIZE HEDLEY_PRAGMA(omp simd) +# define SIMDE_VECTORIZE_SAFELEN(l) HEDLEY_PRAGMA(omp simd safelen(l)) +# if defined(__clang__) +# define SIMDE_VECTORIZE_REDUCTION(r) \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wsign-conversion\"") \ + HEDLEY_PRAGMA(omp simd reduction(r)) \ + HEDLEY_DIAGNOSTIC_POP +# else +# define SIMDE_VECTORIZE_REDUCTION(r) HEDLEY_PRAGMA(omp simd reduction(r)) +# endif +# if !defined(HEDLEY_MCST_LCC_VERSION) +# define SIMDE_VECTORIZE_ALIGNED(a) HEDLEY_PRAGMA(omp simd aligned(a)) +# else +# define SIMDE_VECTORIZE_ALIGNED(a) HEDLEY_PRAGMA(omp simd) +# endif +#elif defined(SIMDE_ENABLE_CILKPLUS) +# define SIMDE_VECTORIZE HEDLEY_PRAGMA(simd) +# define SIMDE_VECTORIZE_SAFELEN(l) HEDLEY_PRAGMA(simd vectorlength(l)) +# define SIMDE_VECTORIZE_REDUCTION(r) HEDLEY_PRAGMA(simd reduction(r)) +# define SIMDE_VECTORIZE_ALIGNED(a) HEDLEY_PRAGMA(simd aligned(a)) +#elif defined(__clang__) && !defined(HEDLEY_IBM_VERSION) +# define SIMDE_VECTORIZE HEDLEY_PRAGMA(clang loop vectorize(enable)) +# define SIMDE_VECTORIZE_SAFELEN(l) HEDLEY_PRAGMA(clang loop vectorize_width(l)) +# define SIMDE_VECTORIZE_REDUCTION(r) SIMDE_VECTORIZE +# define SIMDE_VECTORIZE_ALIGNED(a) +#elif HEDLEY_GCC_VERSION_CHECK(4,9,0) +# define SIMDE_VECTORIZE HEDLEY_PRAGMA(GCC ivdep) +# define SIMDE_VECTORIZE_SAFELEN(l) SIMDE_VECTORIZE +# define SIMDE_VECTORIZE_REDUCTION(r) SIMDE_VECTORIZE +# define SIMDE_VECTORIZE_ALIGNED(a) +#elif HEDLEY_CRAY_VERSION_CHECK(5,0,0) +# define SIMDE_VECTORIZE HEDLEY_PRAGMA(_CRI ivdep) +# define SIMDE_VECTORIZE_SAFELEN(l) SIMDE_VECTORIZE +# define SIMDE_VECTORIZE_REDUCTION(r) SIMDE_VECTORIZE +# define SIMDE_VECTORIZE_ALIGNED(a) +#else +# define SIMDE_VECTORIZE +# define SIMDE_VECTORIZE_SAFELEN(l) +# define SIMDE_VECTORIZE_REDUCTION(r) +# define SIMDE_VECTORIZE_ALIGNED(a) +#endif + +#define SIMDE_MASK_NZ_(v, mask) (((v) & (mask)) | !((v) & (mask))) + +/* Intended for checking coverage, you should never use this in + production. */ +#if defined(SIMDE_NO_INLINE) +# define SIMDE_FUNCTION_ATTRIBUTES HEDLEY_NEVER_INLINE static +#else +# define SIMDE_FUNCTION_ATTRIBUTES HEDLEY_ALWAYS_INLINE static +#endif + +#if \ + HEDLEY_HAS_ATTRIBUTE(unused) || \ + HEDLEY_GCC_VERSION_CHECK(2,95,0) +# define SIMDE_FUNCTION_POSSIBLY_UNUSED_ __attribute__((__unused__)) +#else +# define SIMDE_FUNCTION_POSSIBLY_UNUSED_ +#endif + +#if HEDLEY_HAS_WARNING("-Wused-but-marked-unused") +# define SIMDE_DIAGNOSTIC_DISABLE_USED_BUT_MARKED_UNUSED _Pragma("clang diagnostic ignored \"-Wused-but-marked-unused\"") +#else +# define SIMDE_DIAGNOSTIC_DISABLE_USED_BUT_MARKED_UNUSED +#endif + +#if defined(_MSC_VER) +# define SIMDE_BEGIN_DECLS_ HEDLEY_DIAGNOSTIC_PUSH __pragma(warning(disable:4996 4204)) HEDLEY_BEGIN_C_DECLS +# define SIMDE_END_DECLS_ HEDLEY_DIAGNOSTIC_POP HEDLEY_END_C_DECLS +#else +# define SIMDE_BEGIN_DECLS_ \ + HEDLEY_DIAGNOSTIC_PUSH \ + SIMDE_DIAGNOSTIC_DISABLE_USED_BUT_MARKED_UNUSED \ + HEDLEY_BEGIN_C_DECLS +# define SIMDE_END_DECLS_ \ + HEDLEY_END_C_DECLS \ + HEDLEY_DIAGNOSTIC_POP +#endif + +#if defined(__SIZEOF_INT128__) +# define SIMDE_HAVE_INT128_ +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DIAGNOSTIC_DISABLE_PEDANTIC_ +typedef __int128 simde_int128; +typedef unsigned __int128 simde_uint128; +HEDLEY_DIAGNOSTIC_POP +#endif + +#if !defined(SIMDE_ENDIAN_LITTLE) +# define SIMDE_ENDIAN_LITTLE 1234 +#endif +#if !defined(SIMDE_ENDIAN_BIG) +# define SIMDE_ENDIAN_BIG 4321 +#endif + +#if !defined(SIMDE_ENDIAN_ORDER) +/* GCC (and compilers masquerading as GCC) define __BYTE_ORDER__. */ +# if defined(__BYTE_ORDER__) && defined(__ORDER_LITTLE_ENDIAN__) && (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_LITTLE +# elif defined(__BYTE_ORDER__) && defined(__ORDER_BIG_ENDIAN__) && (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_BIG +/* TI defines _BIG_ENDIAN or _LITTLE_ENDIAN */ +# elif defined(_BIG_ENDIAN) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_BIG +# elif defined(_LITTLE_ENDIAN) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_LITTLE +/* We know the endianness of some common architectures. Common + * architectures not listed (ARM, POWER, MIPS, etc.) here are + * bi-endian. */ +# elif defined(__amd64) || defined(_M_X64) || defined(__i386) || defined(_M_IX86) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_LITTLE +# elif defined(__s390x__) || defined(__zarch__) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_BIG +/* Looks like we'll have to rely on the platform. If we're missing a + * platform, please let us know. */ +# elif defined(_WIN32) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_LITTLE +# elif defined(sun) || defined(__sun) /* Solaris */ +# include +# if defined(_LITTLE_ENDIAN) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_LITTLE +# elif defined(_BIG_ENDIAN) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_BIG +# endif +# elif defined(__APPLE__) +# include +# if defined(__LITTLE_ENDIAN__) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_LITTLE +# elif defined(__BIG_ENDIAN__) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_BIG +# endif +# elif defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) || defined(__bsdi__) || defined(__DragonFly__) || defined(BSD) +# include +# if defined(__BYTE_ORDER) && (__BYTE_ORDER == __LITTLE_ENDIAN) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_LITTLE +# elif defined(__BYTE_ORDER) && (__BYTE_ORDER == __BIG_ENDIAN) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_BIG +# endif +# elif defined(__linux__) || defined(__linux) || defined(__gnu_linux__) +# include +# if defined(__BYTE_ORDER) && defined(__LITTLE_ENDIAN) && (__BYTE_ORDER == __LITTLE_ENDIAN) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_LITTLE +# elif defined(__BYTE_ORDER) && defined(__BIG_ENDIAN) && (__BYTE_ORDER == __BIG_ENDIAN) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_BIG +# endif +# endif +#endif + +#if \ + HEDLEY_HAS_BUILTIN(__builtin_bswap64) || \ + HEDLEY_GCC_VERSION_CHECK(4,3,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) + #define simde_bswap64(v) __builtin_bswap64(v) +#elif HEDLEY_MSVC_VERSION_CHECK(13,10,0) + #define simde_bswap64(v) _byteswap_uint64(v) +#else + SIMDE_FUNCTION_ATTRIBUTES + uint64_t + simde_bswap64(uint64_t v) { + return + ((v & (((uint64_t) 0xff) << 56)) >> 56) | + ((v & (((uint64_t) 0xff) << 48)) >> 40) | + ((v & (((uint64_t) 0xff) << 40)) >> 24) | + ((v & (((uint64_t) 0xff) << 32)) >> 8) | + ((v & (((uint64_t) 0xff) << 24)) << 8) | + ((v & (((uint64_t) 0xff) << 16)) << 24) | + ((v & (((uint64_t) 0xff) << 8)) << 40) | + ((v & (((uint64_t) 0xff) )) << 56); + } +#endif + +#if !defined(SIMDE_ENDIAN_ORDER) +# error Unknown byte order; please file a bug +#else +# if SIMDE_ENDIAN_ORDER == SIMDE_ENDIAN_LITTLE +# define simde_endian_bswap64_be(value) simde_bswap64(value) +# define simde_endian_bswap64_le(value) (value) +# elif SIMDE_ENDIAN_ORDER == SIMDE_ENDIAN_BIG +# define simde_endian_bswap64_be(value) (value) +# define simde_endian_bswap64_le(value) simde_bswap64(value) +# endif +#endif + +/* TODO: we should at least make an attempt to detect the correct + types for simde_float32/float64 instead of just assuming float and + double. */ + +#if !defined(SIMDE_FLOAT32_TYPE) +# define SIMDE_FLOAT32_TYPE float +# define SIMDE_FLOAT32_C(value) value##f +#else +# define SIMDE_FLOAT32_C(value) ((SIMDE_FLOAT32_TYPE) value) +#endif +typedef SIMDE_FLOAT32_TYPE simde_float32; + +#if !defined(SIMDE_FLOAT64_TYPE) +# define SIMDE_FLOAT64_TYPE double +# define SIMDE_FLOAT64_C(value) value +#else +# define SIMDE_FLOAT64_C(value) ((SIMDE_FLOAT64_TYPE) value) +#endif +typedef SIMDE_FLOAT64_TYPE simde_float64; + +#if defined(__cplusplus) + typedef bool simde_bool; +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) + typedef _Bool simde_bool; +#elif defined(bool) + typedef bool simde_bool; +#else + #include + typedef bool simde_bool; +#endif + +#if HEDLEY_HAS_WARNING("-Wbad-function-cast") +# define SIMDE_CONVERT_FTOI(T,v) \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wbad-function-cast\"") \ + HEDLEY_STATIC_CAST(T, (v)) \ + HEDLEY_DIAGNOSTIC_POP +#else +# define SIMDE_CONVERT_FTOI(T,v) ((T) (v)) +#endif + +/* TODO: detect compilers which support this outside of C11 mode */ +#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) + #define SIMDE_CHECKED_REINTERPRET_CAST(to, from, value) _Generic((value), to: (value), default: (_Generic((value), from: ((to) (value))))) + #define SIMDE_CHECKED_STATIC_CAST(to, from, value) _Generic((value), to: (value), default: (_Generic((value), from: ((to) (value))))) +#else + #define SIMDE_CHECKED_REINTERPRET_CAST(to, from, value) HEDLEY_REINTERPRET_CAST(to, value) + #define SIMDE_CHECKED_STATIC_CAST(to, from, value) HEDLEY_STATIC_CAST(to, value) +#endif + +#if HEDLEY_HAS_WARNING("-Wfloat-equal") +# define SIMDE_DIAGNOSTIC_DISABLE_FLOAT_EQUAL _Pragma("clang diagnostic ignored \"-Wfloat-equal\"") +#elif HEDLEY_GCC_VERSION_CHECK(3,0,0) +# define SIMDE_DIAGNOSTIC_DISABLE_FLOAT_EQUAL _Pragma("GCC diagnostic ignored \"-Wfloat-equal\"") +#else +# define SIMDE_DIAGNOSTIC_DISABLE_FLOAT_EQUAL +#endif + +/* Some functions can trade accuracy for speed. For those functions + you can control the trade-off using this macro. Possible values: + + 0: prefer speed + 1: reasonable trade-offs + 2: prefer accuracy */ +#if !defined(SIMDE_ACCURACY_PREFERENCE) +# define SIMDE_ACCURACY_PREFERENCE 1 +#endif + +#if defined(__STDC_HOSTED__) +# define SIMDE_STDC_HOSTED __STDC_HOSTED__ +#else +# if \ + defined(HEDLEY_PGI_VERSION) || \ + defined(HEDLEY_MSVC_VERSION) +# define SIMDE_STDC_HOSTED 1 +# else +# define SIMDE_STDC_HOSTED 0 +# endif +#endif + +/* Try to deal with environments without a standard library. */ +#if !defined(simde_memcpy) + #if HEDLEY_HAS_BUILTIN(__builtin_memcpy) + #define simde_memcpy(dest, src, n) __builtin_memcpy(dest, src, n) + #endif +#endif +#if !defined(simde_memset) + #if HEDLEY_HAS_BUILTIN(__builtin_memset) + #define simde_memset(s, c, n) __builtin_memset(s, c, n) + #endif +#endif +#if !defined(simde_memcmp) + #if HEDLEY_HAS_BUILTIN(__builtin_memcmp) + #define simde_memcmp(s1, s2, n) __builtin_memcmp(s1, s2, n) + #endif +#endif + +#if !defined(simde_memcpy) || !defined(simde_memset) || !defined(simde_memcmp) + #if !defined(SIMDE_NO_STRING_H) + #if defined(__has_include) + #if !__has_include() + #define SIMDE_NO_STRING_H + #endif + #elif (SIMDE_STDC_HOSTED == 0) + #define SIMDE_NO_STRING_H + #endif + #endif + + #if !defined(SIMDE_NO_STRING_H) + #include + #if !defined(simde_memcpy) + #define simde_memcpy(dest, src, n) memcpy(dest, src, n) + #endif + #if !defined(simde_memset) + #define simde_memset(s, c, n) memset(s, c, n) + #endif + #if !defined(simde_memcmp) + #define simde_memcmp(s1, s2, n) memcmp(s1, s2, n) + #endif + #else + /* These are meant to be portable, not fast. If you're hitting them you + * should think about providing your own (by defining the simde_memcpy + * macro prior to including any SIMDe files) or submitting a patch to + * SIMDe so we can detect your system-provided memcpy/memset, like by + * adding your compiler to the checks for __builtin_memcpy and/or + * __builtin_memset. */ + #if !defined(simde_memcpy) + SIMDE_FUNCTION_ATTRIBUTES + void + simde_memcpy_(void* dest, const void* src, size_t len) { + char* dest_ = HEDLEY_STATIC_CAST(char*, dest); + char* src_ = HEDLEY_STATIC_CAST(const char*, src); + for (size_t i = 0 ; i < len ; i++) { + dest_[i] = src_[i]; + } + } + #define simde_memcpy(dest, src, n) simde_memcpy_(dest, src, n) + #endif + + #if !defined(simde_memset) + SIMDE_FUNCTION_ATTRIBUTES + void + simde_memset_(void* s, int c, size_t len) { + char* s_ = HEDLEY_STATIC_CAST(char*, s); + char c_ = HEDLEY_STATIC_CAST(char, c); + for (size_t i = 0 ; i < len ; i++) { + s_[i] = c_[i]; + } + } + #define simde_memset(s, c, n) simde_memset_(s, c, n) + #endif + + #if !defined(simde_memcmp) + SIMDE_FUCTION_ATTRIBUTES + int + simde_memcmp_(const void *s1, const void *s2, size_t n) { + unsigned char* s1_ = HEDLEY_STATIC_CAST(unsigned char*, s1); + unsigned char* s2_ = HEDLEY_STATIC_CAST(unsigned char*, s2); + for (size_t i = 0 ; i < len ; i++) { + if (s1_[i] != s2_[i]) { + return (int) (s1_[i] - s2_[i]); + } + } + return 0; + } + #define simde_memcmp(s1, s2, n) simde_memcmp_(s1, s2, n) + #endif + #endif +#endif + +#if defined(FE_ALL_EXCEPT) + #define SIMDE_HAVE_FENV_H +#elif defined(__has_include) + #if __has_include() + #include + #define SIMDE_HAVE_FENV_H + #endif +#elif SIMDE_STDC_HOSTED == 1 + #include + #define SIMDE_HAVE_FENV_H +#endif + +#if defined(EXIT_FAILURE) + #define SIMDE_HAVE_STDLIB_H +#elif defined(__has_include) + #if __has_include() + #include + #define SIMDE_HAVE_STDLIB_H + #endif +#elif SIMDE_STDC_HOSTED == 1 + #include + #define SIMDE_HAVE_STDLIB_H +#endif + +#if defined(__has_include) +# if defined(__cplusplus) && (__cplusplus >= 201103L) && __has_include() +# include +# elif __has_include() +# include +# endif +# if __has_include() +# include +# endif +#elif SIMDE_STDC_HOSTED == 1 +# include +# include +#endif + +#define SIMDE_DEFINE_CONVERSION_FUNCTION_(Name, T_To, T_From) \ + static HEDLEY_ALWAYS_INLINE HEDLEY_CONST \ + T_To \ + Name (T_From value) { \ + T_To r; \ + simde_memcpy(&r, &value, sizeof(r)); \ + return r; \ + } + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/check.h :: */ +/* Check (assertions) + * Portable Snippets - https://gitub.com/nemequ/portable-snippets + * Created by Evan Nemerson + * + * To the extent possible under law, the authors have waived all + * copyright and related or neighboring rights to this code. For + * details, see the Creative Commons Zero 1.0 Universal license at + * https://creativecommons.org/publicdomain/zero/1.0/ + * + * SPDX-License-Identifier: CC0-1.0 + */ + +#if !defined(SIMDE_CHECK_H) +#define SIMDE_CHECK_H + +#if !defined(SIMDE_NDEBUG) && !defined(SIMDE_DEBUG) +# define SIMDE_NDEBUG 1 +#endif + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +#include + +#if !defined(_WIN32) +# define SIMDE_SIZE_MODIFIER "z" +# define SIMDE_CHAR_MODIFIER "hh" +# define SIMDE_SHORT_MODIFIER "h" +#else +# if defined(_M_X64) || defined(__amd64__) +# define SIMDE_SIZE_MODIFIER "I64" +# else +# define SIMDE_SIZE_MODIFIER "" +# endif +# define SIMDE_CHAR_MODIFIER "" +# define SIMDE_SHORT_MODIFIER "" +#endif + +#if defined(_MSC_VER) && (_MSC_VER >= 1500) +# define SIMDE_PUSH_DISABLE_MSVC_C4127_ __pragma(warning(push)) __pragma(warning(disable:4127)) +# define SIMDE_POP_DISABLE_MSVC_C4127_ __pragma(warning(pop)) +#else +# define SIMDE_PUSH_DISABLE_MSVC_C4127_ +# define SIMDE_POP_DISABLE_MSVC_C4127_ +#endif + +#if !defined(simde_errorf) +# if defined(__has_include) +# if __has_include() +# include +# endif +# elif defined(SIMDE_STDC_HOSTED) +# if SIMDE_STDC_HOSTED == 1 +# include +# endif +# elif defined(__STDC_HOSTED__) +# if __STDC_HOSTETD__ == 1 +# include +# endif +# endif + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/debug-trap.h :: */ +/* Debugging assertions and traps + * Portable Snippets - https://gitub.com/nemequ/portable-snippets + * Created by Evan Nemerson + * + * To the extent possible under law, the authors have waived all + * copyright and related or neighboring rights to this code. For + * details, see the Creative Commons Zero 1.0 Universal license at + * https://creativecommons.org/publicdomain/zero/1.0/ + * + * SPDX-License-Identifier: CC0-1.0 + */ + +#if !defined(SIMDE_DEBUG_TRAP_H) +#define SIMDE_DEBUG_TRAP_H + +#if !defined(SIMDE_NDEBUG) && defined(NDEBUG) && !defined(SIMDE_DEBUG) +# define SIMDE_NDEBUG 1 +#endif + +#if defined(__has_builtin) && !defined(__ibmxl__) +# if __has_builtin(__builtin_debugtrap) +# define simde_trap() __builtin_debugtrap() +# elif __has_builtin(__debugbreak) +# define simde_trap() __debugbreak() +# endif +#endif +#if !defined(simde_trap) +# if defined(_MSC_VER) || defined(__INTEL_COMPILER) +# define simde_trap() __debugbreak() +# elif defined(__ARMCC_VERSION) +# define simde_trap() __breakpoint(42) +# elif defined(__ibmxl__) || defined(__xlC__) +# include +# define simde_trap() __trap(42) +# elif defined(__DMC__) && defined(_M_IX86) + static inline void simde_trap(void) { __asm int 3h; } +# elif defined(__i386__) || defined(__x86_64__) + static inline void simde_trap(void) { __asm__ __volatile__("int $03"); } +# elif defined(__thumb__) + static inline void simde_trap(void) { __asm__ __volatile__(".inst 0xde01"); } +# elif defined(__aarch64__) + static inline void simde_trap(void) { __asm__ __volatile__(".inst 0xd4200000"); } +# elif defined(__arm__) + static inline void simde_trap(void) { __asm__ __volatile__(".inst 0xe7f001f0"); } +# elif defined (__alpha__) && !defined(__osf__) + static inline void simde_trap(void) { __asm__ __volatile__("bpt"); } +# elif defined(_54_) + static inline void simde_trap(void) { __asm__ __volatile__("ESTOP"); } +# elif defined(_55_) + static inline void simde_trap(void) { __asm__ __volatile__(";\n .if (.MNEMONIC)\n ESTOP_1\n .else\n ESTOP_1()\n .endif\n NOP"); } +# elif defined(_64P_) + static inline void simde_trap(void) { __asm__ __volatile__("SWBP 0"); } +# elif defined(_6x_) + static inline void simde_trap(void) { __asm__ __volatile__("NOP\n .word 0x10000000"); } +# elif defined(__STDC_HOSTED__) && (__STDC_HOSTED__ == 0) && defined(__GNUC__) +# define simde_trap() __builtin_trap() +# else +# include +# if defined(SIGTRAP) +# define simde_trap() raise(SIGTRAP) +# else +# define simde_trap() raise(SIGABRT) +# endif +# endif +#endif + +#if defined(HEDLEY_LIKELY) +# define SIMDE_DBG_LIKELY(expr) HEDLEY_LIKELY(expr) +#elif defined(__GNUC__) && (__GNUC__ >= 3) +# define SIMDE_DBG_LIKELY(expr) __builtin_expect(!!(expr), 1) +#else +# define SIMDE_DBG_LIKELY(expr) (!!(expr)) +#endif + +#if !defined(SIMDE_NDEBUG) || (SIMDE_NDEBUG == 0) +# define simde_dbg_assert(expr) do { \ + if (!SIMDE_DBG_LIKELY(expr)) { \ + simde_trap(); \ + } \ + } while (0) +#else +# define simde_dbg_assert(expr) +#endif + +#endif /* !defined(SIMDE_DEBUG_TRAP_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/debug-trap.h :: */ + + HEDLEY_DIAGNOSTIC_PUSH + SIMDE_DIAGNOSTIC_DISABLE_VARIADIC_MACROS_ +# if defined(EOF) +# define simde_errorf(format, ...) (fprintf(stderr, format, __VA_ARGS__), abort()) +# else +# define simde_errorf(format, ...) (simde_trap()) +# endif + HEDLEY_DIAGNOSTIC_POP +#endif + +#define simde_error(msg) simde_errorf("%s", msg) + +#if defined(SIMDE_NDEBUG) || \ + (defined(__cplusplus) && (__cplusplus < 201103L)) || \ + (defined(__STDC__) && (__STDC__ < 199901L)) +# if defined(SIMDE_CHECK_FAIL_DEFINED) +# define simde_assert(expr) +# else +# if defined(HEDLEY_ASSUME) +# define simde_assert(expr) HEDLEY_ASSUME(expr) +# elif HEDLEY_GCC_VERSION_CHECK(4,5,0) +# define simde_assert(expr) ((void) (!!(expr) ? 1 : (__builtin_unreachable(), 1))) +# elif HEDLEY_MSVC_VERSION_CHECK(13,10,0) +# define simde_assert(expr) __assume(expr) +# else +# define simde_assert(expr) +# endif +# endif +# define simde_assert_true(expr) simde_assert(expr) +# define simde_assert_false(expr) simde_assert(!(expr)) +# define simde_assert_type_full(prefix, suffix, T, fmt, a, op, b) simde_assert(((a) op (b))) +# define simde_assert_double_equal(a, b, precision) +# define simde_assert_string_equal(a, b) +# define simde_assert_string_not_equal(a, b) +# define simde_assert_memory_equal(size, a, b) +# define simde_assert_memory_not_equal(size, a, b) +#else +# define simde_assert(expr) \ + do { \ + if (!HEDLEY_LIKELY(expr)) { \ + simde_error("assertion failed: " #expr "\n"); \ + } \ + SIMDE_PUSH_DISABLE_MSVC_C4127_ \ + } while (0) \ + SIMDE_POP_DISABLE_MSVC_C4127_ + +# define simde_assert_true(expr) \ + do { \ + if (!HEDLEY_LIKELY(expr)) { \ + simde_error("assertion failed: " #expr " is not true\n"); \ + } \ + SIMDE_PUSH_DISABLE_MSVC_C4127_ \ + } while (0) \ + SIMDE_POP_DISABLE_MSVC_C4127_ + +# define simde_assert_false(expr) \ + do { \ + if (!HEDLEY_LIKELY(!(expr))) { \ + simde_error("assertion failed: " #expr " is not false\n"); \ + } \ + SIMDE_PUSH_DISABLE_MSVC_C4127_ \ + } while (0) \ + SIMDE_POP_DISABLE_MSVC_C4127_ + +# define simde_assert_type_full(prefix, suffix, T, fmt, a, op, b) \ + do { \ + T simde_tmp_a_ = (a); \ + T simde_tmp_b_ = (b); \ + if (!(simde_tmp_a_ op simde_tmp_b_)) { \ + simde_errorf("assertion failed: %s %s %s (" prefix "%" fmt suffix " %s " prefix "%" fmt suffix ")\n", \ + #a, #op, #b, simde_tmp_a_, #op, simde_tmp_b_); \ + } \ + SIMDE_PUSH_DISABLE_MSVC_C4127_ \ + } while (0) \ + SIMDE_POP_DISABLE_MSVC_C4127_ + +# define simde_assert_double_equal(a, b, precision) \ + do { \ + const double simde_tmp_a_ = (a); \ + const double simde_tmp_b_ = (b); \ + const double simde_tmp_diff_ = ((simde_tmp_a_ - simde_tmp_b_) < 0) ? \ + -(simde_tmp_a_ - simde_tmp_b_) : \ + (simde_tmp_a_ - simde_tmp_b_); \ + if (HEDLEY_UNLIKELY(simde_tmp_diff_ > 1e-##precision)) { \ + simde_errorf("assertion failed: %s == %s (%0." #precision "g == %0." #precision "g)\n", \ + #a, #b, simde_tmp_a_, simde_tmp_b_); \ + } \ + SIMDE_PUSH_DISABLE_MSVC_C4127_ \ + } while (0) \ + SIMDE_POP_DISABLE_MSVC_C4127_ + +# include +# define simde_assert_string_equal(a, b) \ + do { \ + const char* simde_tmp_a_ = a; \ + const char* simde_tmp_b_ = b; \ + if (HEDLEY_UNLIKELY(strcmp(simde_tmp_a_, simde_tmp_b_) != 0)) { \ + simde_errorf("assertion failed: string %s == %s (\"%s\" == \"%s\")\n", \ + #a, #b, simde_tmp_a_, simde_tmp_b_); \ + } \ + SIMDE_PUSH_DISABLE_MSVC_C4127_ \ + } while (0) \ + SIMDE_POP_DISABLE_MSVC_C4127_ + +# define simde_assert_string_not_equal(a, b) \ + do { \ + const char* simde_tmp_a_ = a; \ + const char* simde_tmp_b_ = b; \ + if (HEDLEY_UNLIKELY(strcmp(simde_tmp_a_, simde_tmp_b_) == 0)) { \ + simde_errorf("assertion failed: string %s != %s (\"%s\" == \"%s\")\n", \ + #a, #b, simde_tmp_a_, simde_tmp_b_); \ + } \ + SIMDE_PUSH_DISABLE_MSVC_C4127_ \ + } while (0) \ + SIMDE_POP_DISABLE_MSVC_C4127_ + +# define simde_assert_memory_equal(size, a, b) \ + do { \ + const unsigned char* simde_tmp_a_ = (const unsigned char*) (a); \ + const unsigned char* simde_tmp_b_ = (const unsigned char*) (b); \ + const size_t simde_tmp_size_ = (size); \ + if (HEDLEY_UNLIKELY(memcmp(simde_tmp_a_, simde_tmp_b_, simde_tmp_size_)) != 0) { \ + size_t simde_tmp_pos_; \ + for (simde_tmp_pos_ = 0 ; simde_tmp_pos_ < simde_tmp_size_ ; simde_tmp_pos_++) { \ + if (simde_tmp_a_[simde_tmp_pos_] != simde_tmp_b_[simde_tmp_pos_]) { \ + simde_errorf("assertion failed: memory %s == %s, at offset %" SIMDE_SIZE_MODIFIER "u\n", \ + #a, #b, simde_tmp_pos_); \ + break; \ + } \ + } \ + } \ + SIMDE_PUSH_DISABLE_MSVC_C4127_ \ + } while (0) \ + SIMDE_POP_DISABLE_MSVC_C4127_ + +# define simde_assert_memory_not_equal(size, a, b) \ + do { \ + const unsigned char* simde_tmp_a_ = (const unsigned char*) (a); \ + const unsigned char* simde_tmp_b_ = (const unsigned char*) (b); \ + const size_t simde_tmp_size_ = (size); \ + if (HEDLEY_UNLIKELY(memcmp(simde_tmp_a_, simde_tmp_b_, simde_tmp_size_)) == 0) { \ + simde_errorf("assertion failed: memory %s != %s (%" SIMDE_SIZE_MODIFIER "u bytes)\n", \ + #a, #b, simde_tmp_size_); \ + } \ + SIMDE_PUSH_DISABLE_MSVC_C4127_ \ + } while (0) \ + SIMDE_POP_DISABLE_MSVC_C4127_ +#endif + +#define simde_assert_type(T, fmt, a, op, b) \ + simde_assert_type_full("", "", T, fmt, a, op, b) + +#define simde_assert_char(a, op, b) \ + simde_assert_type_full("'\\x", "'", char, "02" SIMDE_CHAR_MODIFIER "x", a, op, b) +#define simde_assert_uchar(a, op, b) \ + simde_assert_type_full("'\\x", "'", unsigned char, "02" SIMDE_CHAR_MODIFIER "x", a, op, b) +#define simde_assert_short(a, op, b) \ + simde_assert_type(short, SIMDE_SHORT_MODIFIER "d", a, op, b) +#define simde_assert_ushort(a, op, b) \ + simde_assert_type(unsigned short, SIMDE_SHORT_MODIFIER "u", a, op, b) +#define simde_assert_int(a, op, b) \ + simde_assert_type(int, "d", a, op, b) +#define simde_assert_uint(a, op, b) \ + simde_assert_type(unsigned int, "u", a, op, b) +#define simde_assert_long(a, op, b) \ + simde_assert_type(long int, "ld", a, op, b) +#define simde_assert_ulong(a, op, b) \ + simde_assert_type(unsigned long int, "lu", a, op, b) +#define simde_assert_llong(a, op, b) \ + simde_assert_type(long long int, "lld", a, op, b) +#define simde_assert_ullong(a, op, b) \ + simde_assert_type(unsigned long long int, "llu", a, op, b) + +#define simde_assert_size(a, op, b) \ + simde_assert_type(size_t, SIMDE_SIZE_MODIFIER "u", a, op, b) + +#define simde_assert_float(a, op, b) \ + simde_assert_type(float, "f", a, op, b) +#define simde_assert_double(a, op, b) \ + simde_assert_type(double, "g", a, op, b) +#define simde_assert_ptr(a, op, b) \ + simde_assert_type(const void*, "p", a, op, b) + +#define simde_assert_int8(a, op, b) \ + simde_assert_type(int8_t, PRIi8, a, op, b) +#define simde_assert_uint8(a, op, b) \ + simde_assert_type(uint8_t, PRIu8, a, op, b) +#define simde_assert_int16(a, op, b) \ + simde_assert_type(int16_t, PRIi16, a, op, b) +#define simde_assert_uint16(a, op, b) \ + simde_assert_type(uint16_t, PRIu16, a, op, b) +#define simde_assert_int32(a, op, b) \ + simde_assert_type(int32_t, PRIi32, a, op, b) +#define simde_assert_uint32(a, op, b) \ + simde_assert_type(uint32_t, PRIu32, a, op, b) +#define simde_assert_int64(a, op, b) \ + simde_assert_type(int64_t, PRIi64, a, op, b) +#define simde_assert_uint64(a, op, b) \ + simde_assert_type(uint64_t, PRIu64, a, op, b) + +#define simde_assert_ptr_equal(a, b) \ + simde_assert_ptr(a, ==, b) +#define simde_assert_ptr_not_equal(a, b) \ + simde_assert_ptr(a, !=, b) +#define simde_assert_null(ptr) \ + simde_assert_ptr(ptr, ==, NULL) +#define simde_assert_not_null(ptr) \ + simde_assert_ptr(ptr, !=, NULL) +#define simde_assert_ptr_null(ptr) \ + simde_assert_ptr(ptr, ==, NULL) +#define simde_assert_ptr_not_null(ptr) \ + simde_assert_ptr(ptr, !=, NULL) + +#endif /* !defined(SIMDE_CHECK_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/check.h :: */ + +/* GCC/clang have a bunch of functionality in builtins which we would + * like to access, but the suffixes indicate whether the operate on + * int, long, or long long, not fixed width types (e.g., int32_t). + * we use these macros to attempt to map from fixed-width to the + * names GCC uses. Note that you should still cast the input(s) and + * return values (to/from SIMDE_BUILTIN_TYPE_*_) since often even if + * types are the same size they may not be compatible according to the + * compiler. For example, on x86 long and long lonsg are generally + * both 64 bits, but platforms vary on whether an int64_t is mapped + * to a long or long long. */ + +#include + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DIAGNOSTIC_DISABLE_CPP98_COMPAT_PEDANTIC_ + +#if (INT8_MAX == INT_MAX) && (INT8_MIN == INT_MIN) + #define SIMDE_BUILTIN_SUFFIX_8_ + #define SIMDE_BUILTIN_TYPE_8_ int +#elif (INT8_MAX == LONG_MAX) && (INT8_MIN == LONG_MIN) + #define SIMDE_BUILTIN_SUFFIX_8_ l + #define SIMDE_BUILTIN_TYPE_8_ long +#elif (INT8_MAX == LLONG_MAX) && (INT8_MIN == LLONG_MIN) + #define SIMDE_BUILTIN_SUFFIX_8_ ll + #define SIMDE_BUILTIN_TYPE_8_ long long +#endif + +#if (INT16_MAX == INT_MAX) && (INT16_MIN == INT_MIN) + #define SIMDE_BUILTIN_SUFFIX_16_ + #define SIMDE_BUILTIN_TYPE_16_ int +#elif (INT16_MAX == LONG_MAX) && (INT16_MIN == LONG_MIN) + #define SIMDE_BUILTIN_SUFFIX_16_ l + #define SIMDE_BUILTIN_TYPE_16_ long +#elif (INT16_MAX == LLONG_MAX) && (INT16_MIN == LLONG_MIN) + #define SIMDE_BUILTIN_SUFFIX_16_ ll + #define SIMDE_BUILTIN_TYPE_16_ long long +#endif + +#if (INT32_MAX == INT_MAX) && (INT32_MIN == INT_MIN) + #define SIMDE_BUILTIN_SUFFIX_32_ + #define SIMDE_BUILTIN_TYPE_32_ int +#elif (INT32_MAX == LONG_MAX) && (INT32_MIN == LONG_MIN) + #define SIMDE_BUILTIN_SUFFIX_32_ l + #define SIMDE_BUILTIN_TYPE_32_ long +#elif (INT32_MAX == LLONG_MAX) && (INT32_MIN == LLONG_MIN) + #define SIMDE_BUILTIN_SUFFIX_32_ ll + #define SIMDE_BUILTIN_TYPE_32_ long long +#endif + +#if (INT64_MAX == INT_MAX) && (INT64_MIN == INT_MIN) + #define SIMDE_BUILTIN_SUFFIX_64_ + #define SIMDE_BUILTIN_TYPE_64_ int +#elif (INT64_MAX == LONG_MAX) && (INT64_MIN == LONG_MIN) + #define SIMDE_BUILTIN_SUFFIX_64_ l + #define SIMDE_BUILTIN_TYPE_64_ long +#elif (INT64_MAX == LLONG_MAX) && (INT64_MIN == LLONG_MIN) + #define SIMDE_BUILTIN_SUFFIX_64_ ll + #define SIMDE_BUILTIN_TYPE_64_ long long +#endif + +#if defined(SIMDE_BUILTIN_SUFFIX_8_) + #define SIMDE_BUILTIN_8_(name) HEDLEY_CONCAT3(__builtin_, name, SIMDE_BUILTIN_SUFFIX_8_) + #define SIMDE_BUILTIN_HAS_8_(name) HEDLEY_HAS_BUILTIN(HEDLEY_CONCAT3(__builtin_, name, SIMDE_BUILTIN_SUFFIX_8_)) +#else + #define SIMDE_BUILTIN_HAS_8_(name) 0 +#endif +#if defined(SIMDE_BUILTIN_SUFFIX_16_) + #define SIMDE_BUILTIN_16_(name) HEDLEY_CONCAT3(__builtin_, name, SIMDE_BUILTIN_SUFFIX_16_) + #define SIMDE_BUILTIN_HAS_16_(name) HEDLEY_HAS_BUILTIN(HEDLEY_CONCAT3(__builtin_, name, SIMDE_BUILTIN_SUFFIX_16_)) +#else + #define SIMDE_BUILTIN_HAS_16_(name) 0 +#endif +#if defined(SIMDE_BUILTIN_SUFFIX_32_) + #define SIMDE_BUILTIN_32_(name) HEDLEY_CONCAT3(__builtin_, name, SIMDE_BUILTIN_SUFFIX_32_) + #define SIMDE_BUILTIN_HAS_32_(name) HEDLEY_HAS_BUILTIN(HEDLEY_CONCAT3(__builtin_, name, SIMDE_BUILTIN_SUFFIX_32_)) +#else + #define SIMDE_BUILTIN_HAS_32_(name) 0 +#endif +#if defined(SIMDE_BUILTIN_SUFFIX_64_) + #define SIMDE_BUILTIN_64_(name) HEDLEY_CONCAT3(__builtin_, name, SIMDE_BUILTIN_SUFFIX_64_) + #define SIMDE_BUILTIN_HAS_64_(name) HEDLEY_HAS_BUILTIN(HEDLEY_CONCAT3(__builtin_, name, SIMDE_BUILTIN_SUFFIX_64_)) +#else + #define SIMDE_BUILTIN_HAS_64_(name) 0 +#endif + +#if !defined(__cplusplus) + #if defined(__clang__) + #if HEDLEY_HAS_WARNING("-Wc11-extensions") + #define SIMDE_GENERIC_(...) (__extension__ ({ \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wc11-extensions\"") \ + _Generic(__VA_ARGS__); \ + HEDLEY_DIAGNOSTIC_POP \ + })) + #elif HEDLEY_HAS_WARNING("-Wc1x-extensions") + #define SIMDE_GENERIC_(...) (__extension__ ({ \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wc1x-extensions\"") \ + _Generic(__VA_ARGS__); \ + HEDLEY_DIAGNOSTIC_POP \ + })) + #endif + #elif \ + defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) || \ + HEDLEY_HAS_EXTENSION(c_generic_selections) || \ + HEDLEY_GCC_VERSION_CHECK(4,9,0) || \ + HEDLEY_INTEL_VERSION_CHECK(17,0,0) || \ + HEDLEY_IBM_VERSION_CHECK(12,1,0) || \ + HEDLEY_ARM_VERSION_CHECK(5,3,0) + #define SIMDE_GENERIC_(...) _Generic(__VA_ARGS__) + #endif +#endif + +HEDLEY_DIAGNOSTIC_POP + +/* Sometimes we run into problems with specific versions of compilers + which make the native versions unusable for us. Often this is due + to missing functions, sometimes buggy implementations, etc. These + macros are how we check for specific bugs. As they are fixed we'll + start only defining them for problematic compiler versions. */ + +#if !defined(SIMDE_IGNORE_COMPILER_BUGS) +# if defined(HEDLEY_GCC_VERSION) +# if !HEDLEY_GCC_VERSION_CHECK(4,9,0) +# define SIMDE_BUG_GCC_REV_208793 +# endif +# if !HEDLEY_GCC_VERSION_CHECK(5,0,0) +# define SIMDE_BUG_GCC_BAD_MM_SRA_EPI32 /* TODO: find relevant bug or commit */ +# endif +# if !HEDLEY_GCC_VERSION_CHECK(6,0,0) +# define SIMDE_BUG_GCC_SIZEOF_IMMEDIATE +# endif +# if !HEDLEY_GCC_VERSION_CHECK(4,6,0) +# define SIMDE_BUG_GCC_BAD_MM_EXTRACT_EPI8 /* TODO: find relevant bug or commit */ +# endif +# if !HEDLEY_GCC_VERSION_CHECK(8,0,0) +# define SIMDE_BUG_GCC_REV_247851 +# endif +# if !HEDLEY_GCC_VERSION_CHECK(10,0,0) +# define SIMDE_BUG_GCC_REV_274313 +# define SIMDE_BUG_GCC_91341 +# endif +# if !HEDLEY_GCC_VERSION_CHECK(9,0,0) && defined(SIMDE_ARCH_AARCH64) +# define SIMDE_BUG_GCC_ARM_SHIFT_SCALAR +# endif +# if !HEDLEY_GCC_VERSION_CHECK(9,0,0) && defined(SIMDE_ARCH_AARCH64) +# define SIMDE_BUG_GCC_BAD_VEXT_REV32 +# endif +# if defined(SIMDE_ARCH_X86) && !defined(SIMDE_ARCH_AMD64) +# define SIMDE_BUG_GCC_94482 +# endif +# if (defined(SIMDE_ARCH_X86) && !defined(SIMDE_ARCH_AMD64)) || defined(SIMDE_ARCH_ZARCH) +# define SIMDE_BUG_GCC_53784 +# endif +# if defined(SIMDE_ARCH_X86) || defined(SIMDE_ARCH_AMD64) +# if HEDLEY_GCC_VERSION_CHECK(4,3,0) /* -Wsign-conversion */ +# define SIMDE_BUG_GCC_95144 +# endif +# if !HEDLEY_GCC_VERSION_CHECK(11,0,0) +# define SIMDE_BUG_GCC_95483 +# endif +# define SIMDE_BUG_GCC_98521 +# endif +# if !HEDLEY_GCC_VERSION_CHECK(9,4,0) && defined(SIMDE_ARCH_AARCH64) +# define SIMDE_BUG_GCC_94488 +# endif +# if !HEDLEY_GCC_VERSION_CHECK(9,1,0) && defined(SIMDE_ARCH_AARCH64) +# define SIMDE_BUG_GCC_REV_264019 +# endif +# if defined(SIMDE_ARCH_ARM) +# define SIMDE_BUG_GCC_95399 +# define SIMDE_BUG_GCC_95471 +# elif defined(SIMDE_ARCH_POWER) +# define SIMDE_BUG_GCC_95227 +# define SIMDE_BUG_GCC_95782 +# elif defined(SIMDE_ARCH_X86) || defined(SIMDE_ARCH_AMD64) +# if !HEDLEY_GCC_VERSION_CHECK(10,2,0) && !defined(__OPTIMIZE__) +# define SIMDE_BUG_GCC_96174 +# endif +# elif defined(SIMDE_ARCH_ZARCH) +# if !HEDLEY_GCC_VERSION_CHECK(9,0,0) +# define SIMDE_BUG_GCC_95782 +# endif +# endif +# define SIMDE_BUG_GCC_95399 +# elif defined(__clang__) +# if defined(SIMDE_ARCH_AARCH64) +# define SIMDE_BUG_CLANG_45541 +# define SIMDE_BUG_CLANG_46844 +# define SIMDE_BUG_CLANG_48257 +# if SIMDE_DETECT_CLANG_VERSION_CHECK(10,0,0) && SIMDE_DETECT_CLANG_VERSION_NOT(11,0,0) +# define SIMDE_BUG_CLANG_BAD_VI64_OPS +# endif +# if SIMDE_DETECT_CLANG_VERSION_NOT(9,0,0) +# define SIMDE_BUG_CLANG_GIT_4EC445B8 +# define SIMDE_BUG_CLANG_REV_365298 /* 0464e07c8f6e3310c28eb210a4513bc2243c2a7e */ +# endif +# endif +# if defined(SIMDE_ARCH_ARM) +# if !SIMDE_DETECT_CLANG_VERSION_CHECK(11,0,0) +# define SIMDE_BUG_CLANG_BAD_VGET_SET_LANE_TYPES +# endif +# endif +# if defined(SIMDE_ARCH_POWER) +# define SIMDE_BUG_CLANG_46770 +# endif +# if defined(_ARCH_PWR9) && !SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0) && !defined(__OPTIMIZE__) +# define SIMDE_BUG_CLANG_POWER9_16x4_BAD_SHIFT +# endif +# if defined(SIMDE_ARCH_X86) || defined(SIMDE_ARCH_AMD64) +# if SIMDE_DETECT_CLANG_VERSION_NOT(5,0,0) +# define SIMDE_BUG_CLANG_REV_298042 /* 6afc436a7817a52e78ae7bcdc3faafd460124cac */ +# endif +# if SIMDE_DETECT_CLANG_VERSION_NOT(3,7,0) +# define SIMDE_BUG_CLANG_REV_234560 /* b929ad7b1726a32650a8051f69a747fb6836c540 */ +# endif +# if SIMDE_DETECT_CLANG_VERSION_CHECK(3,8,0) && SIMDE_DETECT_CLANG_VERSION_NOT(5,0,0) +# define SIMDE_BUG_CLANG_BAD_MADD +# endif +# if SIMDE_DETECT_CLANG_VERSION_CHECK(4,0,0) && SIMDE_DETECT_CLANG_VERSION_NOT(5,0,0) +# define SIMDE_BUG_CLANG_REV_299346 /* ac9959eb533a58482ea4da6c4db1e635a98de384 */ +# endif +# if SIMDE_DETECT_CLANG_VERSION_NOT(8,0,0) +# define SIMDE_BUG_CLANG_REV_344862 /* eae26bf73715994c2bd145f9b6dc3836aa4ffd4f */ +# endif +# if HEDLEY_HAS_WARNING("-Wsign-conversion") && SIMDE_DETECT_CLANG_VERSION_NOT(11,0,0) +# define SIMDE_BUG_CLANG_45931 +# endif +# if HEDLEY_HAS_WARNING("-Wvector-conversion") && SIMDE_DETECT_CLANG_VERSION_NOT(11,0,0) +# define SIMDE_BUG_CLANG_44589 +# endif +# define SIMDE_BUG_CLANG_48673 +# endif +# define SIMDE_BUG_CLANG_45959 +# elif defined(HEDLEY_MSVC_VERSION) +# if defined(SIMDE_ARCH_X86) +# define SIMDE_BUG_MSVC_ROUND_EXTRACT +# endif +# elif defined(HEDLEY_INTEL_VERSION) +# define SIMDE_BUG_INTEL_857088 +# elif defined(HEDLEY_MCST_LCC_VERSION) +# define SIMDE_BUG_MCST_LCC_MISSING_AVX_LOAD_STORE_M128_FUNCS +# define SIMDE_BUG_MCST_LCC_MISSING_CMOV_M256 +# define SIMDE_BUG_MCST_LCC_FMA_WRONG_RESULT +# endif +#endif + +/* GCC and Clang both have the same issue: + * https://gcc.gnu.org/bugzilla/show_bug.cgi?id=95144 + * https://bugs.llvm.org/show_bug.cgi?id=45931 + * This is just an easy way to work around it. + */ +#if \ + (HEDLEY_HAS_WARNING("-Wsign-conversion") && SIMDE_DETECT_CLANG_VERSION_NOT(11,0,0)) || \ + HEDLEY_GCC_VERSION_CHECK(4,3,0) +# define SIMDE_BUG_IGNORE_SIGN_CONVERSION(expr) (__extension__ ({ \ + HEDLEY_DIAGNOSTIC_PUSH \ + HEDLEY_DIAGNOSTIC_POP \ + _Pragma("GCC diagnostic ignored \"-Wsign-conversion\"") \ + __typeof__(expr) simde_bug_ignore_sign_conversion_v_= (expr); \ + HEDLEY_DIAGNOSTIC_PUSH \ + simde_bug_ignore_sign_conversion_v_; \ + })) +#else +# define SIMDE_BUG_IGNORE_SIGN_CONVERSION(expr) (expr) +#endif + +/* Usually the shift count is signed (for example, NEON or SSE). + * OTOH, unsigned is good for PPC (vec_srl uses unsigned), and the only option for E2K. + * Further info: https://github.com/simd-everywhere/simde/pull/700 + */ +#if defined(SIMDE_ARCH_E2K) || defined(SIMDE_ARCH_POWER) + #define SIMDE_CAST_VECTOR_SHIFT_COUNT(width, value) HEDLEY_STATIC_CAST(uint##width##_t, (value)) +#else + #define SIMDE_CAST_VECTOR_SHIFT_COUNT(width, value) HEDLEY_STATIC_CAST(int##width##_t, (value)) +#endif + +#endif /* !defined(SIMDE_COMMON_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-common.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +#if defined(SIMDE_VECTOR_SUBSCRIPT) + #define SIMDE_ARM_NEON_DECLARE_VECTOR(Element_Type, Name, Vector_Size) Element_Type Name SIMDE_VECTOR(Vector_Size) +#else + #define SIMDE_ARM_NEON_DECLARE_VECTOR(Element_Type, Name, Vector_Size) Element_Type Name[(Vector_Size) / sizeof(Element_Type)] +#endif + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(int8_t, values, 8); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 m64; + #endif +} simde_int8x8_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(int16_t, values, 8); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 m64; + #endif +} simde_int16x4_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(int32_t, values, 8); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 m64; + #endif +} simde_int32x2_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(int64_t, values, 8); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 m64; + #endif +} simde_int64x1_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(uint8_t, values, 8); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 m64; + #endif +} simde_uint8x8_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(uint16_t, values, 8); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 m64; + #endif +} simde_uint16x4_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(uint32_t, values, 8); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 m64; + #endif +} simde_uint32x2_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(uint64_t, values, 8); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 m64; + #endif +} simde_uint64x1_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(simde_float32, values, 8); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 m64; + #endif +} simde_float32x2_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(simde_float64, values, 8); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 m64; + #endif +} simde_float64x1_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(int8_t, values, 16); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i m128i; + #endif + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int8x16_t neon; + #endif + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + v128_t v128; + #endif +} simde_int8x16_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(int16_t, values, 16); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i m128i; + #endif + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int16x8_t neon; + #endif + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + v128_t v128; + #endif +} simde_int16x8_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(int32_t, values, 16); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i m128i; + #endif + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int32x4_t neon; + #endif + + #if defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + // SIMDE_POWER_ALTIVEC_VECTOR(signed int) altivec; + #endif + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + v128_t v128; + #endif +} simde_int32x4_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(int64_t, values, 16); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i m128i; + #endif + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int64x2_t neon; + #endif + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + v128_t v128; + #endif +} simde_int64x2_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(uint8_t, values, 16); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i m128i; + #endif + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int8x16_t neon; + #endif + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + v128_t v128; + #endif +} simde_uint8x16_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(uint16_t, values, 16); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i m128i; + #endif + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int16x8_t neon; + #endif + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + v128_t v128; + #endif +} simde_uint16x8_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(uint32_t, values, 16); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i m128i; + #endif + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int32x4_t neon; + #endif + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + v128_t v128; + #endif +} simde_uint32x4_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(uint64_t, values, 16); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i m128i; + #endif + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int64x2_t neon; + #endif + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + v128_t v128; + #endif +} simde_uint64x2_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(simde_float32, values, 16); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128 m128; + #endif + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int32x4_t neon; + #endif + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + v128_t v128; + #endif +} simde_float32x4_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(simde_float64, values, 16); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128d m128d; + #endif + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int64x2_t neon; + #endif + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + v128_t v128; + #endif +} simde_float64x2_private; + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + typedef float32_t simde_float32_t; + + typedef int8x8_t simde_int8x8_t; + typedef int16x4_t simde_int16x4_t; + typedef int32x2_t simde_int32x2_t; + typedef int64x1_t simde_int64x1_t; + typedef uint8x8_t simde_uint8x8_t; + typedef uint16x4_t simde_uint16x4_t; + typedef uint32x2_t simde_uint32x2_t; + typedef uint64x1_t simde_uint64x1_t; + typedef float32x2_t simde_float32x2_t; + + typedef int8x16_t simde_int8x16_t; + typedef int16x8_t simde_int16x8_t; + typedef int32x4_t simde_int32x4_t; + typedef int64x2_t simde_int64x2_t; + typedef uint8x16_t simde_uint8x16_t; + typedef uint16x8_t simde_uint16x8_t; + typedef uint32x4_t simde_uint32x4_t; + typedef uint64x2_t simde_uint64x2_t; + typedef float32x4_t simde_float32x4_t; + + typedef int8x8x2_t simde_int8x8x2_t; + typedef int16x4x2_t simde_int16x4x2_t; + typedef int32x2x2_t simde_int32x2x2_t; + typedef int64x1x2_t simde_int64x1x2_t; + typedef uint8x8x2_t simde_uint8x8x2_t; + typedef uint16x4x2_t simde_uint16x4x2_t; + typedef uint32x2x2_t simde_uint32x2x2_t; + typedef uint64x1x2_t simde_uint64x1x2_t; + typedef float32x2x2_t simde_float32x2x2_t; + + typedef int8x16x2_t simde_int8x16x2_t; + typedef int16x8x2_t simde_int16x8x2_t; + typedef int32x4x2_t simde_int32x4x2_t; + typedef int64x2x2_t simde_int64x2x2_t; + typedef uint8x16x2_t simde_uint8x16x2_t; + typedef uint16x8x2_t simde_uint16x8x2_t; + typedef uint32x4x2_t simde_uint32x4x2_t; + typedef uint64x2x2_t simde_uint64x2x2_t; + typedef float32x4x2_t simde_float32x4x2_t; + + typedef int8x8x3_t simde_int8x8x3_t; + typedef int16x4x3_t simde_int16x4x3_t; + typedef int32x2x3_t simde_int32x2x3_t; + typedef int64x1x3_t simde_int64x1x3_t; + typedef uint8x8x3_t simde_uint8x8x3_t; + typedef uint16x4x3_t simde_uint16x4x3_t; + typedef uint32x2x3_t simde_uint32x2x3_t; + typedef uint64x1x3_t simde_uint64x1x3_t; + typedef float32x2x3_t simde_float32x2x3_t; + + typedef int8x16x3_t simde_int8x16x3_t; + typedef int16x8x3_t simde_int16x8x3_t; + typedef int32x4x3_t simde_int32x4x3_t; + typedef int64x2x3_t simde_int64x2x3_t; + typedef uint8x16x3_t simde_uint8x16x3_t; + typedef uint16x8x3_t simde_uint16x8x3_t; + typedef uint32x4x3_t simde_uint32x4x3_t; + typedef uint64x2x3_t simde_uint64x2x3_t; + typedef float32x4x3_t simde_float32x4x3_t; + + typedef int8x8x4_t simde_int8x8x4_t; + typedef int16x4x4_t simde_int16x4x4_t; + typedef int32x2x4_t simde_int32x2x4_t; + typedef int64x1x4_t simde_int64x1x4_t; + typedef uint8x8x4_t simde_uint8x8x4_t; + typedef uint16x4x4_t simde_uint16x4x4_t; + typedef uint32x2x4_t simde_uint32x2x4_t; + typedef uint64x1x4_t simde_uint64x1x4_t; + typedef float32x2x4_t simde_float32x2x4_t; + + typedef int8x16x4_t simde_int8x16x4_t; + typedef int16x8x4_t simde_int16x8x4_t; + typedef int32x4x4_t simde_int32x4x4_t; + typedef int64x2x4_t simde_int64x2x4_t; + typedef uint8x16x4_t simde_uint8x16x4_t; + typedef uint16x8x4_t simde_uint16x8x4_t; + typedef uint32x4x4_t simde_uint32x4x4_t; + typedef uint64x2x4_t simde_uint64x2x4_t; + typedef float32x4x4_t simde_float32x4x4_t; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + typedef float64_t simde_float64_t; + typedef float64x1_t simde_float64x1_t; + typedef float64x2_t simde_float64x2_t; + typedef float64x1x2_t simde_float64x1x2_t; + typedef float64x2x2_t simde_float64x2x2_t; + typedef float64x1x3_t simde_float64x1x3_t; + typedef float64x2x3_t simde_float64x2x3_t; + typedef float64x1x4_t simde_float64x1x4_t; + typedef float64x2x4_t simde_float64x2x4_t; + #else + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X1 + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X2 + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64 + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X1XN + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X2XN + #endif +#elif (defined(SIMDE_X86_MMX_NATIVE) || defined(SIMDE_X86_SSE_NATIVE)) && defined(SIMDE_ARM_NEON_FORCE_NATIVE_TYPES) + #define SIMDE_ARM_NEON_NEED_PORTABLE_F32 + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64 + + #define SIMDE_ARM_NEON_NEED_PORTABLE_VXN + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X1XN + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X2XN + + #if defined(SIMDE_X86_MMX_NATIVE) + typedef __m64 simde_int8x8_t; + typedef __m64 simde_int16x4_t; + typedef __m64 simde_int32x2_t; + typedef __m64 simde_int64x1_t; + typedef __m64 simde_uint8x8_t; + typedef __m64 simde_uint16x4_t; + typedef __m64 simde_uint32x2_t; + typedef __m64 simde_uint64x1_t; + typedef __m64 simde_float32x2_t; + typedef __m64 simde_float64x1_t; + #else + #define SIMDE_ARM_NEON_NEED_PORTABLE_I8X8 + #define SIMDE_ARM_NEON_NEED_PORTABLE_I16X4 + #define SIMDE_ARM_NEON_NEED_PORTABLE_I32X2 + #define SIMDE_ARM_NEON_NEED_PORTABLE_I64X1 + #define SIMDE_ARM_NEON_NEED_PORTABLE_U8X8 + #define SIMDE_ARM_NEON_NEED_PORTABLE_U16X4 + #define SIMDE_ARM_NEON_NEED_PORTABLE_U32X2 + #define SIMDE_ARM_NEON_NEED_PORTABLE_U64X1 + #define SIMDE_ARM_NEON_NEED_PORTABLE_F32X2 + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X1 + #endif + + #if defined(SIMDE_X86_SSE_NATIVE) + typedef __m128 simde_float32x4_t; + #else + #define SIMDE_ARM_NEON_NEED_PORTABLE_F32X4 + #endif + + #if defined(SIMDE_X86_SSE2_NATIVE) + typedef __m128i simde_int8x16_t; + typedef __m128i simde_int16x8_t; + typedef __m128i simde_int32x4_t; + typedef __m128i simde_int64x2_t; + typedef __m128i simde_uint8x16_t; + typedef __m128i simde_uint16x8_t; + typedef __m128i simde_uint32x4_t; + typedef __m128i simde_uint64x2_t; + typedef __m128d simde_float64x2_t; + #else + #define SIMDE_ARM_NEON_NEED_PORTABLE_I8X16 + #define SIMDE_ARM_NEON_NEED_PORTABLE_I16X8 + #define SIMDE_ARM_NEON_NEED_PORTABLE_I32X4 + #define SIMDE_ARM_NEON_NEED_PORTABLE_I64X2 + #define SIMDE_ARM_NEON_NEED_PORTABLE_U8X16 + #define SIMDE_ARM_NEON_NEED_PORTABLE_U16X8 + #define SIMDE_ARM_NEON_NEED_PORTABLE_U32X4 + #define SIMDE_ARM_NEON_NEED_PORTABLE_U64X2 + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X2 + #endif +#elif defined(SIMDE_WASM_SIMD128_NATIVE) && defined(SIMDE_ARM_NEON_FORCE_NATIVE_TYPES) + #define SIMDE_ARM_NEON_NEED_PORTABLE_F32 + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64 + + #define SIMDE_ARM_NEON_NEED_PORTABLE_64BIT + + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X1XN + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X2XN + #define SIMDE_ARM_NEON_NEED_PORTABLE_VXN + + typedef v128_t simde_int8x16_t; + typedef v128_t simde_int16x8_t; + typedef v128_t simde_int32x4_t; + typedef v128_t simde_int64x2_t; + typedef v128_t simde_uint8x16_t; + typedef v128_t simde_uint16x8_t; + typedef v128_t simde_uint32x4_t; + typedef v128_t simde_uint64x2_t; + typedef v128_t simde_float32x4_t; + typedef v128_t simde_float64x2_t; +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + #define SIMDE_ARM_NEON_NEED_PORTABLE_F32 + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64 + + #define SIMDE_ARM_NEON_NEED_PORTABLE_64BIT + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X1XN + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X2XN + #define SIMDE_ARM_NEON_NEED_PORTABLE_VXN + + typedef SIMDE_POWER_ALTIVEC_VECTOR(signed char) simde_int8x16_t; + typedef SIMDE_POWER_ALTIVEC_VECTOR(signed short) simde_int16x8_t; + typedef SIMDE_POWER_ALTIVEC_VECTOR(signed int) simde_int32x4_t; + typedef SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) simde_uint8x16_t; + typedef SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) simde_uint16x8_t; + typedef SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) simde_uint32x4_t; + typedef SIMDE_POWER_ALTIVEC_VECTOR(float) simde_float32x4_t; + + #if defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + typedef SIMDE_POWER_ALTIVEC_VECTOR(signed long long) simde_int64x2_t; + typedef SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) simde_uint64x2_t; + typedef SIMDE_POWER_ALTIVEC_VECTOR(double) simde_float64x2_t; + #else + #define SIMDE_ARM_NEON_NEED_PORTABLE_I64X2 + #define SIMDE_ARM_NEON_NEED_PORTABLE_U64X2 + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X2 + #endif +#elif defined(SIMDE_VECTOR) + typedef simde_float32 simde_float32_t; + typedef simde_float64 simde_float64_t; + typedef int8_t simde_int8x8_t SIMDE_VECTOR(8); + typedef int16_t simde_int16x4_t SIMDE_VECTOR(8); + typedef int32_t simde_int32x2_t SIMDE_VECTOR(8); + typedef int64_t simde_int64x1_t SIMDE_VECTOR(8); + typedef uint8_t simde_uint8x8_t SIMDE_VECTOR(8); + typedef uint16_t simde_uint16x4_t SIMDE_VECTOR(8); + typedef uint32_t simde_uint32x2_t SIMDE_VECTOR(8); + typedef uint64_t simde_uint64x1_t SIMDE_VECTOR(8); + typedef simde_float32_t simde_float32x2_t SIMDE_VECTOR(8); + typedef simde_float64_t simde_float64x1_t SIMDE_VECTOR(8); + typedef int8_t simde_int8x16_t SIMDE_VECTOR(16); + typedef int16_t simde_int16x8_t SIMDE_VECTOR(16); + typedef int32_t simde_int32x4_t SIMDE_VECTOR(16); + typedef int64_t simde_int64x2_t SIMDE_VECTOR(16); + typedef uint8_t simde_uint8x16_t SIMDE_VECTOR(16); + typedef uint16_t simde_uint16x8_t SIMDE_VECTOR(16); + typedef uint32_t simde_uint32x4_t SIMDE_VECTOR(16); + typedef uint64_t simde_uint64x2_t SIMDE_VECTOR(16); + typedef simde_float32_t simde_float32x4_t SIMDE_VECTOR(16); + typedef simde_float64_t simde_float64x2_t SIMDE_VECTOR(16); + + #define SIMDE_ARM_NEON_NEED_PORTABLE_VXN + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X1XN + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X2XN +#else + #define SIMDE_ARM_NEON_NEED_PORTABLE_F32 + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64 + #define SIMDE_ARM_NEON_NEED_PORTABLE_64BIT + #define SIMDE_ARM_NEON_NEED_PORTABLE_128BIT + + #define SIMDE_ARM_NEON_NEED_PORTABLE_VXN + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X1XN + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X2XN +#endif + +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_I8X8) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_64BIT) + typedef simde_int8x8_private simde_int8x8_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_I16X4) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_64BIT) + typedef simde_int16x4_private simde_int16x4_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_I32X2) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_64BIT) + typedef simde_int32x2_private simde_int32x2_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_I64X1) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_64BIT) + typedef simde_int64x1_private simde_int64x1_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_U8X8) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_64BIT) + typedef simde_uint8x8_private simde_uint8x8_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_U16X4) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_64BIT) + typedef simde_uint16x4_private simde_uint16x4_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_U32X2) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_64BIT) + typedef simde_uint32x2_private simde_uint32x2_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_U64X1) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_64BIT) + typedef simde_uint64x1_private simde_uint64x1_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_F32X2) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_64BIT) + typedef simde_float32x2_private simde_float32x2_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_F64X1) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_64BIT) + typedef simde_float64x1_private simde_float64x1_t; +#endif + +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_I8X16) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_128BIT) + typedef simde_int8x16_private simde_int8x16_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_I16X8) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_128BIT) + typedef simde_int16x8_private simde_int16x8_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_I32X4) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_128BIT) + typedef simde_int32x4_private simde_int32x4_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_I64X2) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_128BIT) + typedef simde_int64x2_private simde_int64x2_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_U8X16) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_128BIT) + typedef simde_uint8x16_private simde_uint8x16_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_U16X8) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_128BIT) + typedef simde_uint16x8_private simde_uint16x8_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_U32X4) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_128BIT) + typedef simde_uint32x4_private simde_uint32x4_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_U64X2) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_128BIT) + typedef simde_uint64x2_private simde_uint64x2_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_F32X4) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_128BIT) + typedef simde_float32x4_private simde_float32x4_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_F64X2) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_128BIT) + typedef simde_float64x2_private simde_float64x2_t; +#endif + +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_F32) + typedef simde_float32 simde_float32_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_F64) + typedef simde_float64 simde_float64_t; +#endif + +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_VXN) && !defined(SIMDE_BUG_INTEL_857088) + typedef struct simde_int8x8x2_t { + simde_int8x8_t val[2]; + } simde_int8x8x2_t; + typedef struct simde_int16x4x2_t { + simde_int16x4_t val[2]; + } simde_int16x4x2_t; + typedef struct simde_int32x2x2_t { + simde_int32x2_t val[2]; + } simde_int32x2x2_t; + typedef struct simde_int64x1x2_t { + simde_int64x1_t val[2]; + } simde_int64x1x2_t; + typedef struct simde_uint8x8x2_t { + simde_uint8x8_t val[2]; + } simde_uint8x8x2_t; + typedef struct simde_uint16x4x2_t { + simde_uint16x4_t val[2]; + } simde_uint16x4x2_t; + typedef struct simde_uint32x2x2_t { + simde_uint32x2_t val[2]; + } simde_uint32x2x2_t; + typedef struct simde_uint64x1x2_t { + simde_uint64x1_t val[2]; + } simde_uint64x1x2_t; + typedef struct simde_float32x2x2_t { + simde_float32x2_t val[2]; + } simde_float32x2x2_t; + + typedef struct simde_int8x16x2_t { + simde_int8x16_t val[2]; + } simde_int8x16x2_t; + typedef struct simde_int16x8x2_t { + simde_int16x8_t val[2]; + } simde_int16x8x2_t; + typedef struct simde_int32x4x2_t { + simde_int32x4_t val[2]; + } simde_int32x4x2_t; + typedef struct simde_int64x2x2_t { + simde_int64x2_t val[2]; + } simde_int64x2x2_t; + typedef struct simde_uint8x16x2_t { + simde_uint8x16_t val[2]; + } simde_uint8x16x2_t; + typedef struct simde_uint16x8x2_t { + simde_uint16x8_t val[2]; + } simde_uint16x8x2_t; + typedef struct simde_uint32x4x2_t { + simde_uint32x4_t val[2]; + } simde_uint32x4x2_t; + typedef struct simde_uint64x2x2_t { + simde_uint64x2_t val[2]; + } simde_uint64x2x2_t; + typedef struct simde_float32x4x2_t { + simde_float32x4_t val[2]; + } simde_float32x4x2_t; + + typedef struct simde_int8x8x3_t { + simde_int8x8_t val[3]; + } simde_int8x8x3_t; + typedef struct simde_int16x4x3_t { + simde_int16x4_t val[3]; + } simde_int16x4x3_t; + typedef struct simde_int32x2x3_t { + simde_int32x2_t val[3]; + } simde_int32x2x3_t; + typedef struct simde_int64x1x3_t { + simde_int64x1_t val[3]; + } simde_int64x1x3_t; + typedef struct simde_uint8x8x3_t { + simde_uint8x8_t val[3]; + } simde_uint8x8x3_t; + typedef struct simde_uint16x4x3_t { + simde_uint16x4_t val[3]; + } simde_uint16x4x3_t; + typedef struct simde_uint32x2x3_t { + simde_uint32x2_t val[3]; + } simde_uint32x2x3_t; + typedef struct simde_uint64x1x3_t { + simde_uint64x1_t val[3]; + } simde_uint64x1x3_t; + typedef struct simde_float32x2x3_t { + simde_float32x2_t val[3]; + } simde_float32x2x3_t; + + typedef struct simde_int8x16x3_t { + simde_int8x16_t val[3]; + } simde_int8x16x3_t; + typedef struct simde_int16x8x3_t { + simde_int16x8_t val[3]; + } simde_int16x8x3_t; + typedef struct simde_int32x4x3_t { + simde_int32x4_t val[3]; + } simde_int32x4x3_t; + typedef struct simde_int64x2x3_t { + simde_int64x2_t val[3]; + } simde_int64x2x3_t; + typedef struct simde_uint8x16x3_t { + simde_uint8x16_t val[3]; + } simde_uint8x16x3_t; + typedef struct simde_uint16x8x3_t { + simde_uint16x8_t val[3]; + } simde_uint16x8x3_t; + typedef struct simde_uint32x4x3_t { + simde_uint32x4_t val[3]; + } simde_uint32x4x3_t; + typedef struct simde_uint64x2x3_t { + simde_uint64x2_t val[3]; + } simde_uint64x2x3_t; + typedef struct simde_float32x4x3_t { + simde_float32x4_t val[3]; + } simde_float32x4x3_t; + + typedef struct simde_int8x8x4_t { + simde_int8x8_t val[4]; + } simde_int8x8x4_t; + typedef struct simde_int16x4x4_t { + simde_int16x4_t val[4]; + } simde_int16x4x4_t; + typedef struct simde_int32x2x4_t { + simde_int32x2_t val[4]; + } simde_int32x2x4_t; + typedef struct simde_int64x1x4_t { + simde_int64x1_t val[4]; + } simde_int64x1x4_t; + typedef struct simde_uint8x8x4_t { + simde_uint8x8_t val[4]; + } simde_uint8x8x4_t; + typedef struct simde_uint16x4x4_t { + simde_uint16x4_t val[4]; + } simde_uint16x4x4_t; + typedef struct simde_uint32x2x4_t { + simde_uint32x2_t val[4]; + } simde_uint32x2x4_t; + typedef struct simde_uint64x1x4_t { + simde_uint64x1_t val[4]; + } simde_uint64x1x4_t; + typedef struct simde_float32x2x4_t { + simde_float32x2_t val[4]; + } simde_float32x2x4_t; + + typedef struct simde_int8x16x4_t { + simde_int8x16_t val[4]; + } simde_int8x16x4_t; + typedef struct simde_int16x8x4_t { + simde_int16x8_t val[4]; + } simde_int16x8x4_t; + typedef struct simde_int32x4x4_t { + simde_int32x4_t val[4]; + } simde_int32x4x4_t; + typedef struct simde_int64x2x4_t { + simde_int64x2_t val[4]; + } simde_int64x2x4_t; + typedef struct simde_uint8x16x4_t { + simde_uint8x16_t val[4]; + } simde_uint8x16x4_t; + typedef struct simde_uint16x8x4_t { + simde_uint16x8_t val[4]; + } simde_uint16x8x4_t; + typedef struct simde_uint32x4x4_t { + simde_uint32x4_t val[4]; + } simde_uint32x4x4_t; + typedef struct simde_uint64x2x4_t { + simde_uint64x2_t val[4]; + } simde_uint64x2x4_t; + typedef struct simde_float32x4x4_t { + simde_float32x4_t val[4]; + } simde_float32x4x4_t; +#endif + +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_F64X1XN) + typedef struct simde_float64x1x2_t { + simde_float64x1_t val[2]; + } simde_float64x1x2_t; + + typedef struct simde_float64x1x3_t { + simde_float64x1_t val[3]; + } simde_float64x1x3_t; + + typedef struct simde_float64x1x4_t { + simde_float64x1_t val[4]; + } simde_float64x1x4_t; +#endif + +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_F64X2XN) + typedef struct simde_float64x2x2_t { + simde_float64x2_t val[2]; + } simde_float64x2x2_t; + + typedef struct simde_float64x2x3_t { + simde_float64x2_t val[3]; + } simde_float64x2x3_t; + + typedef struct simde_float64x2x4_t { + simde_float64x2_t val[4]; + } simde_float64x2x4_t; +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + typedef simde_float32_t float32_t; + + typedef simde_int8x8_t int8x8_t; + typedef simde_int16x4_t int16x4_t; + typedef simde_int32x2_t int32x2_t; + typedef simde_int64x1_t int64x1_t; + typedef simde_uint8x8_t uint8x8_t; + typedef simde_uint16x4_t uint16x4_t; + typedef simde_uint32x2_t uint32x2_t; + typedef simde_uint64x1_t uint64x1_t; + typedef simde_float32x2_t float32x2_t; + + typedef simde_int8x16_t int8x16_t; + typedef simde_int16x8_t int16x8_t; + typedef simde_int32x4_t int32x4_t; + typedef simde_int64x2_t int64x2_t; + typedef simde_uint8x16_t uint8x16_t; + typedef simde_uint16x8_t uint16x8_t; + typedef simde_uint32x4_t uint32x4_t; + typedef simde_uint64x2_t uint64x2_t; + typedef simde_float32x4_t float32x4_t; + + typedef simde_int8x8x2_t int8x8x2_t; + typedef simde_int16x4x2_t int16x4x2_t; + typedef simde_int32x2x2_t int32x2x2_t; + typedef simde_int64x1x2_t int64x1x2_t; + typedef simde_uint8x8x2_t uint8x8x2_t; + typedef simde_uint16x4x2_t uint16x4x2_t; + typedef simde_uint32x2x2_t uint32x2x2_t; + typedef simde_uint64x1x2_t uint64x1x2_t; + typedef simde_float32x2x2_t float32x2x2_t; + + typedef simde_int8x16x2_t int8x16x2_t; + typedef simde_int16x8x2_t int16x8x2_t; + typedef simde_int32x4x2_t int32x4x2_t; + typedef simde_int64x2x2_t int64x2x2_t; + typedef simde_uint8x16x2_t uint8x16x2_t; + typedef simde_uint16x8x2_t uint16x8x2_t; + typedef simde_uint32x4x2_t uint32x4x2_t; + typedef simde_uint64x2x2_t uint64x2x2_t; + typedef simde_float32x4x2_t float32x4x2_t; + + typedef simde_int8x8x3_t int8x8x3_t; + typedef simde_int16x4x3_t int16x4x3_t; + typedef simde_int32x2x3_t int32x2x3_t; + typedef simde_int64x1x3_t int64x1x3_t; + typedef simde_uint8x8x3_t uint8x8x3_t; + typedef simde_uint16x4x3_t uint16x4x3_t; + typedef simde_uint32x2x3_t uint32x2x3_t; + typedef simde_uint64x1x3_t uint64x1x3_t; + typedef simde_float32x2x3_t float32x2x3_t; + + typedef simde_int8x16x3_t int8x16x3_t; + typedef simde_int16x8x3_t int16x8x3_t; + typedef simde_int32x4x3_t int32x4x3_t; + typedef simde_int64x2x3_t int64x2x3_t; + typedef simde_uint8x16x3_t uint8x16x3_t; + typedef simde_uint16x8x3_t uint16x8x3_t; + typedef simde_uint32x4x3_t uint32x4x3_t; + typedef simde_uint64x2x3_t uint64x2x3_t; + typedef simde_float32x4x3_t float32x4x3_t; + + typedef simde_int8x8x4_t int8x8x4_t; + typedef simde_int16x4x4_t int16x4x4_t; + typedef simde_int32x2x4_t int32x2x4_t; + typedef simde_int64x1x4_t int64x1x4_t; + typedef simde_uint8x8x4_t uint8x8x4_t; + typedef simde_uint16x4x4_t uint16x4x4_t; + typedef simde_uint32x2x4_t uint32x2x4_t; + typedef simde_uint64x1x4_t uint64x1x4_t; + typedef simde_float32x2x4_t float32x2x4_t; + + typedef simde_int8x16x4_t int8x16x4_t; + typedef simde_int16x8x4_t int16x8x4_t; + typedef simde_int32x4x4_t int32x4x4_t; + typedef simde_int64x2x4_t int64x2x4_t; + typedef simde_uint8x16x4_t uint8x16x4_t; + typedef simde_uint16x8x4_t uint16x8x4_t; + typedef simde_uint32x4x4_t uint32x4x4_t; + typedef simde_uint64x2x4_t uint64x2x4_t; + typedef simde_float32x4x4_t float32x4x4_t; +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + typedef simde_float64_t float64_t; + typedef simde_float64x1_t float64x1_t; + typedef simde_float64x2_t float64x2_t; + typedef simde_float64x1x2_t float64x1x2_t; + typedef simde_float64x2x2_t float64x2x2_t; + typedef simde_float64x1x3_t float64x1x3_t; + typedef simde_float64x2x3_t float64x2x3_t; + typedef simde_float64x1x4_t float64x1x4_t; + typedef simde_float64x2x4_t float64x2x4_t; +#endif + +#if defined(SIMDE_X86_MMX_NATIVE) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int8x8_to_m64, __m64, simde_int8x8_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int16x4_to_m64, __m64, simde_int16x4_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int32x2_to_m64, __m64, simde_int32x2_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int64x1_to_m64, __m64, simde_int64x1_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint8x8_to_m64, __m64, simde_uint8x8_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint16x4_to_m64, __m64, simde_uint16x4_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint32x2_to_m64, __m64, simde_uint32x2_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint64x1_to_m64, __m64, simde_uint64x1_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float32x2_to_m64, __m64, simde_float32x2_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float64x1_to_m64, __m64, simde_float64x1_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int8x8_from_m64, simde_int8x8_t, __m64) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int16x4_from_m64, simde_int16x4_t, __m64) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int32x2_from_m64, simde_int32x2_t, __m64) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int64x1_from_m64, simde_int64x1_t, __m64) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint8x8_from_m64, simde_uint8x8_t, __m64) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint16x4_from_m64, simde_uint16x4_t, __m64) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint32x2_from_m64, simde_uint32x2_t, __m64) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint64x1_from_m64, simde_uint64x1_t, __m64) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float32x2_from_m64, simde_float32x2_t, __m64) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float64x1_from_m64, simde_float64x1_t, __m64) +#endif +#if defined(SIMDE_X86_SSE_NATIVE) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float32x4_to_m128, __m128, simde_float32x4_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float32x4_from_m128, simde_float32x4_t, __m128) +#endif +#if defined(SIMDE_X86_SSE2_NATIVE) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int8x16_to_m128i, __m128i, simde_int8x16_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int16x8_to_m128i, __m128i, simde_int16x8_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int32x4_to_m128i, __m128i, simde_int32x4_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int64x2_to_m128i, __m128i, simde_int64x2_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint8x16_to_m128i, __m128i, simde_uint8x16_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint16x8_to_m128i, __m128i, simde_uint16x8_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint32x4_to_m128i, __m128i, simde_uint32x4_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint64x2_to_m128i, __m128i, simde_uint64x2_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float64x2_to_m128d, __m128d, simde_float64x2_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int8x16_from_m128i, simde_int8x16_t, __m128i) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int16x8_from_m128i, simde_int16x8_t, __m128i) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int32x4_from_m128i, simde_int32x4_t, __m128i) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int64x2_from_m128i, simde_int64x2_t, __m128i) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint8x16_from_m128i, simde_uint8x16_t, __m128i) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint16x8_from_m128i, simde_uint16x8_t, __m128i) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint32x4_from_m128i, simde_uint32x4_t, __m128i) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint64x2_from_m128i, simde_uint64x2_t, __m128i) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float64x2_from_m128d, simde_float64x2_t, __m128d) +#endif + +#if defined(SIMDE_WASM_SIMD128_NATIVE) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int8x16_to_v128, v128_t, simde_int8x16_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int16x8_to_v128, v128_t, simde_int16x8_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int32x4_to_v128, v128_t, simde_int32x4_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int64x2_to_v128, v128_t, simde_int64x2_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint8x16_to_v128, v128_t, simde_uint8x16_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint16x8_to_v128, v128_t, simde_uint16x8_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint32x4_to_v128, v128_t, simde_uint32x4_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint64x2_to_v128, v128_t, simde_uint64x2_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float32x4_to_v128, v128_t, simde_float32x4_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float64x2_to_v128, v128_t, simde_float64x2_t) + + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int8x16_from_v128, simde_int8x16_t, v128_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int16x8_from_v128, simde_int16x8_t, v128_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int32x4_from_v128, simde_int32x4_t, v128_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int64x2_from_v128, simde_int64x2_t, v128_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint8x16_from_v128, simde_uint8x16_t, v128_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint16x8_from_v128, simde_uint16x8_t, v128_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint32x4_from_v128, simde_uint32x4_t, v128_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint64x2_from_v128, simde_uint64x2_t, v128_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float32x4_from_v128, simde_float32x4_t, v128_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float64x2_from_v128, simde_float64x2_t, v128_t) +#endif + +#define SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(T) \ + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_##T##_to_private, simde_##T##_private, simde_##T##_t) \ + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_##T##_from_private, simde_##T##_t, simde_##T##_private) \ + +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(int8x8) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(int16x4) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(int32x2) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(int64x1) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(uint8x8) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(uint16x4) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(uint32x2) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(uint64x1) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(float32x2) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(float64x1) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(int8x16) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(int16x8) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(int32x4) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(int64x2) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(uint8x16) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(uint16x8) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(uint32x4) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(uint64x2) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(float32x4) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(float64x2) + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* SIMDE_ARM_NEON_TYPES_H */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/types.h :: */ + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/aba.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_ABA_H) +#define SIMDE_ARM_NEON_ABA_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/abd.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_ABD_H) +#define SIMDE_ARM_NEON_ABD_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/abs.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_ABS_H) +#define SIMDE_ARM_NEON_ABS_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vabsd_s64(int64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,1,0)) + return vabsd_s64(a); + #else + return a < 0 ? -a : a; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vabsd_s64 + #define vabsd_s64(a) simde_vabsd_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vabs_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabs_f32(a); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] < 0 ? -a_.values[i] : a_.values[i]; + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabs_f32 + #define vabs_f32(a) simde_vabs_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vabs_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vabs_f64(a); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] < 0 ? -a_.values[i] : a_.values[i]; + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vabs_f64 + #define vabs_f64(a) simde_vabs_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vabs_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabs_s8(a); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_abs_pi8(a_.m64); + #elif (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) m = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < INT8_C(0)); + r_.values = (-a_.values & m) | (a_.values & ~m); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] < 0 ? -a_.values[i] : a_.values[i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabs_s8 + #define vabs_s8(a) simde_vabs_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vabs_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabs_s16(a); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_abs_pi16(a_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) m = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < INT16_C(0)); + r_.values = (-a_.values & m) | (a_.values & ~m); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] < 0 ? -a_.values[i] : a_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabs_s16 + #define vabs_s16(a) simde_vabs_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vabs_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabs_s32(a); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_abs_pi32(a_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) m = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < INT32_C(0)); + r_.values = (-a_.values & m) | (a_.values & ~m); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] < 0 ? -a_.values[i] : a_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabs_s32 + #define vabs_s32(a) simde_vabs_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vabs_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vabs_s64(a); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) m = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < INT64_C(0)); + r_.values = (-a_.values & m) | (a_.values & ~m); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] < 0 ? -a_.values[i] : a_.values[i]; + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabs_s64 + #define vabs_s64(a) simde_vabs_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vabsq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabsq_f32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_abs(a); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_abs(a_.v128); + #elif defined(SIMDE_X86_SSE_NATIVE) + simde_float32 mask_; + uint32_t u32_ = UINT32_C(0x7FFFFFFF); + simde_memcpy(&mask_, &u32_, sizeof(u32_)); + r_.m128 = _mm_and_ps(_mm_set1_ps(mask_), a_.m128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_fabsf(a_.values[i]); + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabsq_f32 + #define vabsq_f32(a) simde_vabsq_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vabsq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vabsq_f64(a); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_abs(a); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + simde_float64 mask_; + uint64_t u64_ = UINT64_C(0x7FFFFFFFFFFFFFFF); + simde_memcpy(&mask_, &u64_, sizeof(u64_)); + r_.m128d = _mm_and_pd(_mm_set1_pd(mask_), a_.m128d); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_fabs(a_.values[i]); + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vabsq_f64 + #define vabsq_f64(a) simde_vabsq_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vabsq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabsq_s8(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_abs(a); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) + r_.m128i = _mm_abs_epi8(a_.m128i); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_min_epu8(a_.m128i, _mm_sub_epi8(_mm_setzero_si128(), a_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_abs(a_.v128); + #elif (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) m = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < INT8_C(0)); + r_.values = (-a_.values & m) | (a_.values & ~m); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] < 0 ? -a_.values[i] : a_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabsq_s8 + #define vabsq_s8(a) simde_vabsq_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vabsq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabsq_s16(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_abs(a); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) + r_.m128i = _mm_abs_epi16(a_.m128i); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_max_epi16(a_.m128i, _mm_sub_epi16(_mm_setzero_si128(), a_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_abs(a_.v128); + #elif (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) m = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < INT16_C(0)); + r_.values = (-a_.values & m) | (a_.values & ~m); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] < 0 ? -a_.values[i] : a_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabsq_s16 + #define vabsq_s16(a) simde_vabsq_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vabsq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabsq_s32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_abs(a); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) + r_.m128i = _mm_abs_epi32(a_.m128i); + #elif defined(SIMDE_X86_SSE2_NATIVE) + const __m128i m = _mm_cmpgt_epi32(_mm_setzero_si128(), a_.m128i); + r_.m128i = _mm_sub_epi32(_mm_xor_si128(a_.m128i, m), m); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_abs(a_.v128); + #elif (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) m = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < INT32_C(0)); + r_.values = (-a_.values & m) | (a_.values & ~m); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] < 0 ? -a_.values[i] : a_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabsq_s32 + #define vabsq_s32(a) simde_vabsq_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vabsq_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vabsq_s64(a); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbslq_s64(vreinterpretq_u64_s64(vshrq_n_s64(a, 63)), vsubq_s64(vdupq_n_s64(0), a), a); + #elif defined(SIMDE_POWER_ALTIVEC_P64_NATIVE) && !defined(HEDLEY_IBM_VERSION) + return vec_abs(a); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_abs_epi64(a_.m128i); + #elif defined(SIMDE_X86_SSE2_NATIVE) + const __m128i m = _mm_srai_epi32(_mm_shuffle_epi32(a_.m128i, 0xF5), 31); + r_.m128i = _mm_sub_epi64(_mm_xor_si128(a_.m128i, m), m); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_abs(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) m = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < INT64_C(0)); + r_.values = (-a_.values & m) | (a_.values & ~m); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] < 0 ? -a_.values[i] : a_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabsq_s64 + #define vabsq_s64(a) simde_vabsq_s64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ABS_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/abs.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/subl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_SUBL_H) +#define SIMDE_ARM_NEON_SUBL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/sub.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_SUB_H) +#define SIMDE_ARM_NEON_SUB_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vsub_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsub_f32(a, b); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsub_f32 + #define vsub_f32(a, b) simde_vsub_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vsub_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsub_f64(a, b); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsub_f64 + #define vsub_f64(a, b) simde_vsub_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vsub_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsub_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_sub_pi8(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsub_s8 + #define vsub_s8(a, b) simde_vsub_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vsub_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsub_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_sub_pi16(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsub_s16 + #define vsub_s16(a, b) simde_vsub_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vsub_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsub_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_sub_pi32(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsub_s32 + #define vsub_s32(a, b) simde_vsub_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vsub_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsub_s64(a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsub_s64 + #define vsub_s64(a, b) simde_vsub_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vsub_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsub_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_sub_pi8(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsub_u8 + #define vsub_u8(a, b) simde_vsub_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vsub_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsub_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_sub_pi16(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsub_u16 + #define vsub_u16(a, b) simde_vsub_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vsub_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsub_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_sub_pi32(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsub_u32 + #define vsub_u32(a, b) simde_vsub_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vsub_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsub_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsub_u64 + #define vsub_u64(a, b) simde_vsub_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vsubq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubq_f32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(float) a_ , b_, r_; + a_ = a; + b_ = b; + r_ = vec_sub(a_, b_); + return r_; + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_sub_ps(a_.m128, b_.m128); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_sub(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubq_f32 + #define vsubq_f32(a, b) simde_vsubq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vsubq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsubq_f64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_sub(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128d = _mm_sub_pd(a_.m128d, b_.m128d); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_sub(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsubq_f64 + #define vsubq_f64(a, b) simde_vsubq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vsubq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_sub(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_sub_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_sub(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubq_s8 + #define vsubq_s8(a, b) simde_vsubq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vsubq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_sub(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_sub_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_sub(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubq_s16 + #define vsubq_s16(a, b) simde_vsubq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vsubq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_sub(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_sub_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_sub(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubq_s32 + #define vsubq_s32(a, b) simde_vsubq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vsubq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubq_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_sub(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_sub_epi64(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_sub(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubq_s64 + #define vsubq_s64(a, b) simde_vsubq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vsubq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_sub(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubq_u8 + #define vsubq_u8(a, b) simde_vsubq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vsubq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_sub(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubq_u16 + #define vsubq_u16(a, b) simde_vsubq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vsubq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_sub(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubq_u32 + #define vsubq_u32(a, b) simde_vsubq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vsubq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_sub(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubq_u64 + #define vsubq_u64(a, b) simde_vsubq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_SUB_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/sub.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/movl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_MOVL_H) +#define SIMDE_ARM_NEON_MOVL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmovl_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovl_s8(a); + #else + simde_int16x8_private r_; + simde_int8x8_private a_ = simde_int8x8_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_load8x8(&a_); + #elif defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, a_.values[i]); + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovl_s8 + #define vmovl_s8(a) simde_vmovl_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmovl_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovl_s16(a); + #else + simde_int32x4_private r_; + simde_int16x4_private a_ = simde_int16x4_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_load16x4(&a_); + #elif defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, a_.values[i]); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovl_s16 + #define vmovl_s16(a) simde_vmovl_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vmovl_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovl_s32(a); + #else + simde_int64x2_private r_; + simde_int32x2_private a_ = simde_int32x2_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_load32x2(&a_); + #elif defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int64_t, a_.values[i]); + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovl_s32 + #define vmovl_s32(a) simde_vmovl_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmovl_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovl_u8(a); + #else + simde_uint16x8_private r_; + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u16x8_load8x8(&a_); + #elif defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, a_.values[i]); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovl_u8 + #define vmovl_u8(a) simde_vmovl_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmovl_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovl_u16(a); + #else + simde_uint32x4_private r_; + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u32x4_load16x4(&a_); + #elif defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint32_t, a_.values[i]); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovl_u16 + #define vmovl_u16(a) simde_vmovl_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vmovl_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovl_u32(a); + #else + simde_uint64x2_private r_; + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u64x2_load32x2(&a_); + #elif defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint64_t, a_.values[i]); + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovl_u32 + #define vmovl_u32(a) simde_vmovl_u32((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MOVL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/movl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/movl_high.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_MOVL_HIGH_H) +#define SIMDE_ARM_NEON_MOVL_HIGH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/get_high.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_GET_HIGH_H) +#define SIMDE_ARM_NEON_GET_HIGH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vget_high_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_high_f32(a); + #else + simde_float32x2_private r_; + simde_float32x4_private a_ = simde_float32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i + (sizeof(r_.values) / sizeof(r_.values[0]))]; + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_high_f32 + #define vget_high_f32(a) simde_vget_high_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vget_high_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vget_high_f64(a); + #else + simde_float64x1_private r_; + simde_float64x2_private a_ = simde_float64x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i + (sizeof(r_.values) / sizeof(r_.values[0]))]; + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vget_high_f64 + #define vget_high_f64(a) simde_vget_high_f64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vget_high_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_high_s8(a); + #else + simde_int8x8_private r_; + simde_int8x16_private a_ = simde_int8x16_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i + (sizeof(r_.values) / sizeof(r_.values[0]))]; + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_high_s8 + #define vget_high_s8(a) simde_vget_high_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vget_high_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_high_s16(a); + #else + simde_int16x4_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i + (sizeof(r_.values) / sizeof(r_.values[0]))]; + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_high_s16 + #define vget_high_s16(a) simde_vget_high_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vget_high_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_high_s32(a); + #else + simde_int32x2_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i + (sizeof(r_.values) / sizeof(r_.values[0]))]; + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_high_s32 + #define vget_high_s32(a) simde_vget_high_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vget_high_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_high_s64(a); + #else + simde_int64x1_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i + (sizeof(r_.values) / sizeof(r_.values[0]))]; + } + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_high_s64 + #define vget_high_s64(a) simde_vget_high_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vget_high_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_high_u8(a); + #else + simde_uint8x8_private r_; + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i + (sizeof(r_.values) / sizeof(r_.values[0]))]; + } + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_high_u8 + #define vget_high_u8(a) simde_vget_high_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vget_high_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_high_u16(a); + #else + simde_uint16x4_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i + (sizeof(r_.values) / sizeof(r_.values[0]))]; + } + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_high_u16 + #define vget_high_u16(a) simde_vget_high_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vget_high_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_high_u32(a); + #else + simde_uint32x2_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i + (sizeof(r_.values) / sizeof(r_.values[0]))]; + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_high_u32 + #define vget_high_u32(a) simde_vget_high_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vget_high_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_high_u64(a); + #else + simde_uint64x1_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i + (sizeof(r_.values) / sizeof(r_.values[0]))]; + } + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_high_u64 + #define vget_high_u64(a) simde_vget_high_u64((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_GET_HIGH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/get_high.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmovl_high_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovl_high_s8(a); + #else + return simde_vmovl_s8(simde_vget_high_s8(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovl_high_s8 + #define vmovl_high_s8(a) simde_vmovl_high_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmovl_high_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovl_high_s16(a); + #else + return simde_vmovl_s16(simde_vget_high_s16(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovl_high_s16 + #define vmovl_high_s16(a) simde_vmovl_high_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vmovl_high_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovl_high_s32(a); + #else + return simde_vmovl_s32(simde_vget_high_s32(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovl_high_s32 + #define vmovl_high_s32(a) simde_vmovl_high_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmovl_high_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovl_high_u8(a); + #else + return simde_vmovl_u8(simde_vget_high_u8(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovl_high_u8 + #define vmovl_high_u8(a) simde_vmovl_high_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmovl_high_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovl_high_u16(a); + #else + return simde_vmovl_u16(simde_vget_high_u16(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovl_high_u16 + #define vmovl_high_u16(a) simde_vmovl_high_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vmovl_high_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovl_high_u32(a); + #else + return simde_vmovl_u32(simde_vget_high_u32(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovl_high_u32 + #define vmovl_high_u32(a) simde_vmovl_high_u32((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MOVL_HIGH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/movl_high.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vsubl_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubl_s8(a, b); + #else + return simde_vsubq_s16(simde_vmovl_s8(a), simde_vmovl_s8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubl_s8 + #define vsubl_s8(a, b) simde_vsubl_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vsubl_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubl_s16(a, b); + #else + return simde_vsubq_s32(simde_vmovl_s16(a), simde_vmovl_s16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubl_s16 + #define vsubl_s16(a, b) simde_vsubl_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vsubl_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubl_s32(a, b); + #else + return simde_vsubq_s64(simde_vmovl_s32(a), simde_vmovl_s32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubl_s32 + #define vsubl_s32(a, b) simde_vsubl_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vsubl_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubl_u8(a, b); + #else + return simde_vsubq_u16(simde_vmovl_u8(a), simde_vmovl_u8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubl_u8 + #define vsubl_u8(a, b) simde_vsubl_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vsubl_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubl_u16(a, b); + #else + return simde_vsubq_u32(simde_vmovl_u16(a), simde_vmovl_u16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubl_u16 + #define vsubl_u16(a, b) simde_vsubl_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vsubl_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubl_u32(a, b); + #else + return simde_vsubq_u64(simde_vmovl_u32(a), simde_vmovl_u32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubl_u32 + #define vsubl_u32(a, b) simde_vsubl_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_SUBL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/subl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/movn.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MOVN_H) +#define SIMDE_ARM_NEON_MOVN_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vmovn_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovn_s16(a); + #else + simde_int8x8_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, a_.values[i]); + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovn_s16 + #define vmovn_s16(a) simde_vmovn_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vmovn_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovn_s32(a); + #else + simde_int16x4_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, a_.values[i]); + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovn_s32 + #define vmovn_s32(a) simde_vmovn_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vmovn_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovn_s64(a); + #else + simde_int32x2_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, a_.values[i]); + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovn_s64 + #define vmovn_s64(a) simde_vmovn_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vmovn_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovn_u16(a); + #else + simde_uint8x8_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, a_.values[i]); + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovn_u16 + #define vmovn_u16(a) simde_vmovn_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vmovn_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovn_u32(a); + #else + simde_uint16x4_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, a_.values[i]); + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovn_u32 + #define vmovn_u32(a) simde_vmovn_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vmovn_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovn_u64(a); + #else + simde_uint32x2_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint32_t, a_.values[i]); + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovn_u64 + #define vmovn_u64(a) simde_vmovn_u64((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MOVN_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/movn.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/reinterpret.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + + +#if !defined(SIMDE_ARM_NEON_REINTERPRET_H) +#define SIMDE_ARM_NEON_REINTERPRET_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vreinterpret_s8_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s8_s16(a); + #else + simde_int8x8_private r_; + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s8_s16 + #define vreinterpret_s8_s16(a) simde_vreinterpret_s8_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vreinterpret_s8_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s8_s32(a); + #else + simde_int8x8_private r_; + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s8_s32 + #define vreinterpret_s8_s32(a) simde_vreinterpret_s8_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vreinterpret_s8_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s8_s64(a); + #else + simde_int8x8_private r_; + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s8_s64 + #define vreinterpret_s8_s64(a) simde_vreinterpret_s8_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vreinterpret_s8_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s8_u8(a); + #else + simde_int8x8_private r_; + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s8_u8 + #define vreinterpret_s8_u8(a) simde_vreinterpret_s8_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vreinterpret_s8_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s8_u16(a); + #else + simde_int8x8_private r_; + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s8_u16 + #define vreinterpret_s8_u16(a) simde_vreinterpret_s8_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vreinterpret_s8_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s8_u32(a); + #else + simde_int8x8_private r_; + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s8_u32 + #define vreinterpret_s8_u32(a) simde_vreinterpret_s8_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vreinterpret_s8_u64(simde_uint64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s8_u64(a); + #else + simde_int8x8_private r_; + simde_uint64x1_private a_ = simde_uint64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s8_u64 + #define vreinterpret_s8_u64(a) simde_vreinterpret_s8_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vreinterpret_s8_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s8_f32(a); + #else + simde_int8x8_private r_; + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s8_f32 + #define vreinterpret_s8_f32(a) simde_vreinterpret_s8_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vreinterpret_s8_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_s8_f64(a); + #else + simde_int8x8_private r_; + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s8_f64 + #define vreinterpret_s8_f64(a) simde_vreinterpret_s8_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vreinterpretq_s8_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s8_s16(a); + #else + simde_int8x16_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s8_s16 + #define vreinterpretq_s8_s16(a) simde_vreinterpretq_s8_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vreinterpretq_s8_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s8_s32(a); + #else + simde_int8x16_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s8_s32 + #define vreinterpretq_s8_s32(a) simde_vreinterpretq_s8_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vreinterpretq_s8_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s8_s64(a); + #else + simde_int8x16_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s8_s64 + #define vreinterpretq_s8_s64(a) simde_vreinterpretq_s8_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vreinterpretq_s8_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s8_u8(a); + #else + simde_int8x16_private r_; + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s8_u8 + #define vreinterpretq_s8_u8(a) simde_vreinterpretq_s8_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vreinterpretq_s8_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s8_u16(a); + #else + simde_int8x16_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s8_u16 + #define vreinterpretq_s8_u16(a) simde_vreinterpretq_s8_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vreinterpretq_s8_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s8_u32(a); + #else + simde_int8x16_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s8_u32 + #define vreinterpretq_s8_u32(a) simde_vreinterpretq_s8_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vreinterpretq_s8_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s8_u64(a); + #else + simde_int8x16_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s8_u64 + #define vreinterpretq_s8_u64(a) simde_vreinterpretq_s8_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vreinterpretq_s8_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s8_f32(a); + #else + simde_int8x16_private r_; + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s8_f32 + #define vreinterpretq_s8_f32(a) simde_vreinterpretq_s8_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vreinterpretq_s8_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_s8_f64(a); + #else + simde_int8x16_private r_; + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s8_f64 + #define vreinterpretq_s8_f64(a) simde_vreinterpretq_s8_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vreinterpret_s16_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s16_s8(a); + #else + simde_int16x4_private r_; + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s16_s8 + #define vreinterpret_s16_s8(a) simde_vreinterpret_s16_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vreinterpret_s16_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s16_s32(a); + #else + simde_int16x4_private r_; + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s16_s32 + #define vreinterpret_s16_s32(a) simde_vreinterpret_s16_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vreinterpret_s16_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s16_s64(a); + #else + simde_int16x4_private r_; + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s16_s64 + #define vreinterpret_s16_s64(a) simde_vreinterpret_s16_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vreinterpret_s16_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s16_u8(a); + #else + simde_int16x4_private r_; + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s16_u8 + #define vreinterpret_s16_u8(a) simde_vreinterpret_s16_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vreinterpret_s16_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s16_u16(a); + #else + simde_int16x4_private r_; + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s16_u16 + #define vreinterpret_s16_u16(a) simde_vreinterpret_s16_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vreinterpret_s16_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s16_u32(a); + #else + simde_int16x4_private r_; + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s16_u32 + #define vreinterpret_s16_u32(a) simde_vreinterpret_s16_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vreinterpret_s16_u64(simde_uint64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s16_u64(a); + #else + simde_int16x4_private r_; + simde_uint64x1_private a_ = simde_uint64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s16_u64 + #define vreinterpret_s16_u64(a) simde_vreinterpret_s16_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vreinterpret_s16_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s16_f32(a); + #else + simde_int16x4_private r_; + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s16_f32 + #define vreinterpret_s16_f32(a) simde_vreinterpret_s16_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vreinterpret_s16_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_s16_f64(a); + #else + simde_int16x4_private r_; + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s16_f64 + #define vreinterpret_s16_f64(a) simde_vreinterpret_s16_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vreinterpretq_s16_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s16_s8(a); + #else + simde_int16x8_private r_; + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s16_s8 + #define vreinterpretq_s16_s8(a) simde_vreinterpretq_s16_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vreinterpretq_s16_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s16_s32(a); + #else + simde_int16x8_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s16_s32 + #define vreinterpretq_s16_s32(a) simde_vreinterpretq_s16_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vreinterpretq_s16_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s16_s64(a); + #else + simde_int16x8_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s16_s64 + #define vreinterpretq_s16_s64(a) simde_vreinterpretq_s16_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vreinterpretq_s16_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s16_u8(a); + #else + simde_int16x8_private r_; + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s16_u8 + #define vreinterpretq_s16_u8(a) simde_vreinterpretq_s16_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vreinterpretq_s16_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s16_u16(a); + #else + simde_int16x8_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s16_u16 + #define vreinterpretq_s16_u16(a) simde_vreinterpretq_s16_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vreinterpretq_s16_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s16_u32(a); + #else + simde_int16x8_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s16_u32 + #define vreinterpretq_s16_u32(a) simde_vreinterpretq_s16_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vreinterpretq_s16_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s16_u64(a); + #else + simde_int16x8_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s16_u64 + #define vreinterpretq_s16_u64(a) simde_vreinterpretq_s16_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vreinterpretq_s16_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s16_f32(a); + #else + simde_int16x8_private r_; + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s16_f32 + #define vreinterpretq_s16_f32(a) simde_vreinterpretq_s16_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vreinterpretq_s16_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_s16_f64(a); + #else + simde_int16x8_private r_; + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s16_f64 + #define vreinterpretq_s16_f64(a) simde_vreinterpretq_s16_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vreinterpret_s32_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s32_s8(a); + #else + simde_int32x2_private r_; + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s32_s8 + #define vreinterpret_s32_s8(a) simde_vreinterpret_s32_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vreinterpret_s32_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s32_s16(a); + #else + simde_int32x2_private r_; + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s32_s16 + #define vreinterpret_s32_s16(a) simde_vreinterpret_s32_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vreinterpret_s32_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s32_s64(a); + #else + simde_int32x2_private r_; + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s32_s64 + #define vreinterpret_s32_s64(a) simde_vreinterpret_s32_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vreinterpret_s32_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s32_u8(a); + #else + simde_int32x2_private r_; + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s32_u8 + #define vreinterpret_s32_u8(a) simde_vreinterpret_s32_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vreinterpret_s32_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s32_u16(a); + #else + simde_int32x2_private r_; + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s32_u16 + #define vreinterpret_s32_u16(a) simde_vreinterpret_s32_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vreinterpret_s32_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s32_u32(a); + #else + simde_int32x2_private r_; + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s32_u32 + #define vreinterpret_s32_u32(a) simde_vreinterpret_s32_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vreinterpret_s32_u64(simde_uint64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s32_u64(a); + #else + simde_int32x2_private r_; + simde_uint64x1_private a_ = simde_uint64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s32_u64 + #define vreinterpret_s32_u64(a) simde_vreinterpret_s32_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vreinterpret_s32_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s32_f32(a); + #else + simde_int32x2_private r_; + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s32_f32 + #define vreinterpret_s32_f32(a) simde_vreinterpret_s32_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vreinterpret_s32_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_s32_f64(a); + #else + simde_int32x2_private r_; + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s32_f64 + #define vreinterpret_s32_f64(a) simde_vreinterpret_s32_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vreinterpretq_s32_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s32_s8(a); + #else + simde_int32x4_private r_; + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s32_s8 + #define vreinterpretq_s32_s8(a) simde_vreinterpretq_s32_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vreinterpretq_s32_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s32_s16(a); + #else + simde_int32x4_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s32_s16 + #define vreinterpretq_s32_s16(a) simde_vreinterpretq_s32_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vreinterpretq_s32_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s32_s64(a); + #else + simde_int32x4_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s32_s64 + #define vreinterpretq_s32_s64(a) simde_vreinterpretq_s32_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vreinterpretq_s32_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s32_u8(a); + #else + simde_int32x4_private r_; + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s32_u8 + #define vreinterpretq_s32_u8(a) simde_vreinterpretq_s32_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vreinterpretq_s32_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s32_u16(a); + #else + simde_int32x4_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s32_u16 + #define vreinterpretq_s32_u16(a) simde_vreinterpretq_s32_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vreinterpretq_s32_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s32_u32(a); + #else + simde_int32x4_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s32_u32 + #define vreinterpretq_s32_u32(a) simde_vreinterpretq_s32_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vreinterpretq_s32_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s32_u64(a); + #else + simde_int32x4_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s32_u64 + #define vreinterpretq_s32_u64(a) simde_vreinterpretq_s32_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vreinterpretq_s32_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s32_f32(a); + #else + simde_int32x4_private r_; + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s32_f32 + #define vreinterpretq_s32_f32(a) simde_vreinterpretq_s32_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vreinterpretq_s32_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_s32_f64(a); + #else + simde_int32x4_private r_; + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s32_f64 + #define vreinterpretq_s32_f64(a) simde_vreinterpretq_s32_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vreinterpret_s64_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s64_s8(a); + #else + simde_int64x1_private r_; + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s64_s8 + #define vreinterpret_s64_s8(a) simde_vreinterpret_s64_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vreinterpret_s64_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s64_s16(a); + #else + simde_int64x1_private r_; + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s64_s16 + #define vreinterpret_s64_s16(a) simde_vreinterpret_s64_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vreinterpret_s64_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s64_s32(a); + #else + simde_int64x1_private r_; + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s64_s32 + #define vreinterpret_s64_s32(a) simde_vreinterpret_s64_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vreinterpret_s64_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s64_u8(a); + #else + simde_int64x1_private r_; + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s64_u8 + #define vreinterpret_s64_u8(a) simde_vreinterpret_s64_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vreinterpret_s64_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s64_u16(a); + #else + simde_int64x1_private r_; + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s64_u16 + #define vreinterpret_s64_u16(a) simde_vreinterpret_s64_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vreinterpret_s64_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s64_u32(a); + #else + simde_int64x1_private r_; + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s64_u32 + #define vreinterpret_s64_u32(a) simde_vreinterpret_s64_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vreinterpret_s64_u64(simde_uint64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s64_u64(a); + #else + simde_int64x1_private r_; + simde_uint64x1_private a_ = simde_uint64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s64_u64 + #define vreinterpret_s64_u64(a) simde_vreinterpret_s64_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vreinterpret_s64_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s64_f32(a); + #else + simde_int64x1_private r_; + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s64_f32 + #define vreinterpret_s64_f32(a) simde_vreinterpret_s64_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vreinterpret_s64_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_s64_f64(a); + #else + simde_int64x1_private r_; + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s64_f64 + #define vreinterpret_s64_f64(a) simde_vreinterpret_s64_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vreinterpretq_s64_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s64_s8(a); + #else + simde_int64x2_private r_; + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s64_s8 + #define vreinterpretq_s64_s8(a) simde_vreinterpretq_s64_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vreinterpretq_s64_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s64_s16(a); + #else + simde_int64x2_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s64_s16 + #define vreinterpretq_s64_s16(a) simde_vreinterpretq_s64_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vreinterpretq_s64_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s64_s32(a); + #else + simde_int64x2_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s64_s32 + #define vreinterpretq_s64_s32(a) simde_vreinterpretq_s64_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vreinterpretq_s64_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s64_u8(a); + #else + simde_int64x2_private r_; + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s64_u8 + #define vreinterpretq_s64_u8(a) simde_vreinterpretq_s64_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vreinterpretq_s64_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s64_u16(a); + #else + simde_int64x2_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s64_u16 + #define vreinterpretq_s64_u16(a) simde_vreinterpretq_s64_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vreinterpretq_s64_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s64_u32(a); + #else + simde_int64x2_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s64_u32 + #define vreinterpretq_s64_u32(a) simde_vreinterpretq_s64_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vreinterpretq_s64_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s64_u64(a); + #else + simde_int64x2_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s64_u64 + #define vreinterpretq_s64_u64(a) simde_vreinterpretq_s64_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vreinterpretq_s64_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s64_f32(a); + #else + simde_int64x2_private r_; + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s64_f32 + #define vreinterpretq_s64_f32(a) simde_vreinterpretq_s64_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vreinterpretq_s64_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_s64_f64(a); + #else + simde_int64x2_private r_; + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s64_f64 + #define vreinterpretq_s64_f64(a) simde_vreinterpretq_s64_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vreinterpret_u8_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u8_s8(a); + #else + simde_uint8x8_private r_; + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u8_s8 + #define vreinterpret_u8_s8(a) simde_vreinterpret_u8_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vreinterpret_u8_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u8_s16(a); + #else + simde_uint8x8_private r_; + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u8_s16 + #define vreinterpret_u8_s16(a) simde_vreinterpret_u8_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vreinterpret_u8_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u8_s32(a); + #else + simde_uint8x8_private r_; + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u8_s32 + #define vreinterpret_u8_s32(a) simde_vreinterpret_u8_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vreinterpret_u8_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u8_s64(a); + #else + simde_uint8x8_private r_; + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u8_s64 + #define vreinterpret_u8_s64(a) simde_vreinterpret_u8_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vreinterpret_u8_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u8_u16(a); + #else + simde_uint8x8_private r_; + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u8_u16 + #define vreinterpret_u8_u16(a) simde_vreinterpret_u8_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vreinterpret_u8_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u8_u32(a); + #else + simde_uint8x8_private r_; + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u8_u32 + #define vreinterpret_u8_u32(a) simde_vreinterpret_u8_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vreinterpret_u8_u64(simde_uint64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u8_u64(a); + #else + simde_uint8x8_private r_; + simde_uint64x1_private a_ = simde_uint64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u8_u64 + #define vreinterpret_u8_u64(a) simde_vreinterpret_u8_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vreinterpret_u8_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u8_f32(a); + #else + simde_uint8x8_private r_; + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u8_f32 + #define vreinterpret_u8_f32(a) simde_vreinterpret_u8_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vreinterpret_u8_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_u8_f64(a); + #else + simde_uint8x8_private r_; + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u8_f64 + #define vreinterpret_u8_f64(a) simde_vreinterpret_u8_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vreinterpretq_u8_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u8_s8(a); + #else + simde_uint8x16_private r_; + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u8_s8 + #define vreinterpretq_u8_s8(a) simde_vreinterpretq_u8_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vreinterpretq_u8_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u8_s16(a); + #else + simde_uint8x16_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u8_s16 + #define vreinterpretq_u8_s16(a) simde_vreinterpretq_u8_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vreinterpretq_u8_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u8_s32(a); + #else + simde_uint8x16_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u8_s32 + #define vreinterpretq_u8_s32(a) simde_vreinterpretq_u8_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vreinterpretq_u8_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u8_s64(a); + #else + simde_uint8x16_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u8_s64 + #define vreinterpretq_u8_s64(a) simde_vreinterpretq_u8_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vreinterpretq_u8_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u8_u16(a); + #else + simde_uint8x16_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u8_u16 + #define vreinterpretq_u8_u16(a) simde_vreinterpretq_u8_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vreinterpretq_u8_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u8_u32(a); + #else + simde_uint8x16_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u8_u32 + #define vreinterpretq_u8_u32(a) simde_vreinterpretq_u8_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vreinterpretq_u8_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u8_u64(a); + #else + simde_uint8x16_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u8_u64 + #define vreinterpretq_u8_u64(a) simde_vreinterpretq_u8_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vreinterpretq_u8_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u8_f32(a); + #else + simde_uint8x16_private r_; + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u8_f32 + #define vreinterpretq_u8_f32(a) simde_vreinterpretq_u8_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vreinterpretq_u8_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_u8_f64(a); + #else + simde_uint8x16_private r_; + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u8_f64 + #define vreinterpretq_u8_f64(a) simde_vreinterpretq_u8_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vreinterpret_u16_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u16_s8(a); + #else + simde_uint16x4_private r_; + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u16_s8 + #define vreinterpret_u16_s8(a) simde_vreinterpret_u16_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vreinterpret_u16_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u16_s16(a); + #else + simde_uint16x4_private r_; + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u16_s16 + #define vreinterpret_u16_s16(a) simde_vreinterpret_u16_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vreinterpret_u16_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u16_s32(a); + #else + simde_uint16x4_private r_; + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u16_s32 + #define vreinterpret_u16_s32(a) simde_vreinterpret_u16_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vreinterpret_u16_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u16_s64(a); + #else + simde_uint16x4_private r_; + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u16_s64 + #define vreinterpret_u16_s64(a) simde_vreinterpret_u16_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vreinterpret_u16_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u16_u8(a); + #else + simde_uint16x4_private r_; + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u16_u8 + #define vreinterpret_u16_u8(a) simde_vreinterpret_u16_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vreinterpret_u16_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u16_u32(a); + #else + simde_uint16x4_private r_; + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u16_u32 + #define vreinterpret_u16_u32(a) simde_vreinterpret_u16_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vreinterpret_u16_u64(simde_uint64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u16_u64(a); + #else + simde_uint16x4_private r_; + simde_uint64x1_private a_ = simde_uint64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u16_u64 + #define vreinterpret_u16_u64(a) simde_vreinterpret_u16_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vreinterpret_u16_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u16_f32(a); + #else + simde_uint16x4_private r_; + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u16_f32 + #define vreinterpret_u16_f32(a) simde_vreinterpret_u16_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vreinterpret_u16_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_u16_f64(a); + #else + simde_uint16x4_private r_; + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u16_f64 + #define vreinterpret_u16_f64(a) simde_vreinterpret_u16_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vreinterpretq_u16_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u16_s8(a); + #else + simde_uint16x8_private r_; + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u16_s8 + #define vreinterpretq_u16_s8(a) simde_vreinterpretq_u16_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vreinterpretq_u16_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u16_s16(a); + #else + simde_uint16x8_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u16_s16 + #define vreinterpretq_u16_s16(a) simde_vreinterpretq_u16_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vreinterpretq_u16_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u16_s32(a); + #else + simde_uint16x8_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u16_s32 + #define vreinterpretq_u16_s32(a) simde_vreinterpretq_u16_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vreinterpretq_u16_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u16_s64(a); + #else + simde_uint16x8_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u16_s64 + #define vreinterpretq_u16_s64(a) simde_vreinterpretq_u16_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vreinterpretq_u16_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u16_u8(a); + #else + simde_uint16x8_private r_; + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u16_u8 + #define vreinterpretq_u16_u8(a) simde_vreinterpretq_u16_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vreinterpretq_u16_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u16_u32(a); + #else + simde_uint16x8_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u16_u32 + #define vreinterpretq_u16_u32(a) simde_vreinterpretq_u16_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vreinterpretq_u16_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u16_u64(a); + #else + simde_uint16x8_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u16_u64 + #define vreinterpretq_u16_u64(a) simde_vreinterpretq_u16_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vreinterpretq_u16_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u16_f32(a); + #else + simde_uint16x8_private r_; + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u16_f32 + #define vreinterpretq_u16_f32(a) simde_vreinterpretq_u16_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vreinterpretq_u16_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_u16_f64(a); + #else + simde_uint16x8_private r_; + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u16_f64 + #define vreinterpretq_u16_f64(a) simde_vreinterpretq_u16_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vreinterpret_u32_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u32_s8(a); + #else + simde_uint32x2_private r_; + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u32_s8 + #define vreinterpret_u32_s8(a) simde_vreinterpret_u32_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vreinterpret_u32_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u32_s16(a); + #else + simde_uint32x2_private r_; + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u32_s16 + #define vreinterpret_u32_s16(a) simde_vreinterpret_u32_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vreinterpret_u32_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u32_s32(a); + #else + simde_uint32x2_private r_; + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u32_s32 + #define vreinterpret_u32_s32(a) simde_vreinterpret_u32_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vreinterpret_u32_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u32_s64(a); + #else + simde_uint32x2_private r_; + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u32_s64 + #define vreinterpret_u32_s64(a) simde_vreinterpret_u32_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vreinterpret_u32_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u32_u8(a); + #else + simde_uint32x2_private r_; + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u32_u8 + #define vreinterpret_u32_u8(a) simde_vreinterpret_u32_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vreinterpret_u32_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u32_u16(a); + #else + simde_uint32x2_private r_; + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u32_u16 + #define vreinterpret_u32_u16(a) simde_vreinterpret_u32_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vreinterpret_u32_u64(simde_uint64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u32_u64(a); + #else + simde_uint32x2_private r_; + simde_uint64x1_private a_ = simde_uint64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u32_u64 + #define vreinterpret_u32_u64(a) simde_vreinterpret_u32_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vreinterpret_u32_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u32_f32(a); + #else + simde_uint32x2_private r_; + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u32_f32 + #define vreinterpret_u32_f32(a) simde_vreinterpret_u32_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vreinterpret_u32_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_u32_f64(a); + #else + simde_uint32x2_private r_; + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u32_f64 + #define vreinterpret_u32_f64(a) simde_vreinterpret_u32_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vreinterpretq_u32_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u32_s8(a); + #else + simde_uint32x4_private r_; + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u32_s8 + #define vreinterpretq_u32_s8(a) simde_vreinterpretq_u32_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vreinterpretq_u32_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u32_s16(a); + #else + simde_uint32x4_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u32_s16 + #define vreinterpretq_u32_s16(a) simde_vreinterpretq_u32_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vreinterpretq_u32_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u32_s32(a); + #else + simde_uint32x4_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u32_s32 + #define vreinterpretq_u32_s32(a) simde_vreinterpretq_u32_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vreinterpretq_u32_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u32_s64(a); + #else + simde_uint32x4_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u32_s64 + #define vreinterpretq_u32_s64(a) simde_vreinterpretq_u32_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vreinterpretq_u32_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u32_u8(a); + #else + simde_uint32x4_private r_; + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u32_u8 + #define vreinterpretq_u32_u8(a) simde_vreinterpretq_u32_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vreinterpretq_u32_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u32_u16(a); + #else + simde_uint32x4_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u32_u16 + #define vreinterpretq_u32_u16(a) simde_vreinterpretq_u32_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vreinterpretq_u32_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u32_u64(a); + #else + simde_uint32x4_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u32_u64 + #define vreinterpretq_u32_u64(a) simde_vreinterpretq_u32_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vreinterpretq_u32_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u32_f32(a); + #else + simde_uint32x4_private r_; + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u32_f32 + #define vreinterpretq_u32_f32(a) simde_vreinterpretq_u32_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vreinterpretq_u32_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_u32_f64(a); + #else + simde_uint32x4_private r_; + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u32_f64 + #define vreinterpretq_u32_f64(a) simde_vreinterpretq_u32_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vreinterpret_u64_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u64_s8(a); + #else + simde_uint64x1_private r_; + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u64_s8 + #define vreinterpret_u64_s8(a) simde_vreinterpret_u64_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vreinterpret_u64_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u64_s16(a); + #else + simde_uint64x1_private r_; + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u64_s16 + #define vreinterpret_u64_s16(a) simde_vreinterpret_u64_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vreinterpret_u64_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u64_s32(a); + #else + simde_uint64x1_private r_; + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u64_s32 + #define vreinterpret_u64_s32(a) simde_vreinterpret_u64_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vreinterpret_u64_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u64_s64(a); + #else + simde_uint64x1_private r_; + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u64_s64 + #define vreinterpret_u64_s64(a) simde_vreinterpret_u64_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vreinterpret_u64_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u64_u8(a); + #else + simde_uint64x1_private r_; + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u64_u8 + #define vreinterpret_u64_u8(a) simde_vreinterpret_u64_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vreinterpret_u64_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u64_u16(a); + #else + simde_uint64x1_private r_; + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u64_u16 + #define vreinterpret_u64_u16(a) simde_vreinterpret_u64_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vreinterpret_u64_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u64_u32(a); + #else + simde_uint64x1_private r_; + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u64_u32 + #define vreinterpret_u64_u32(a) simde_vreinterpret_u64_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vreinterpret_u64_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u64_f32(a); + #else + simde_uint64x1_private r_; + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u64_f32 + #define vreinterpret_u64_f32(a) simde_vreinterpret_u64_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vreinterpret_u64_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_u64_f64(a); + #else + simde_uint64x1_private r_; + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u64_f64 + #define vreinterpret_u64_f64(a) simde_vreinterpret_u64_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vreinterpretq_u64_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_s8(a); + #else + simde_uint64x2_private r_; + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u64_s8 + #define vreinterpretq_u64_s8(a) simde_vreinterpretq_u64_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vreinterpretq_u64_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_s16(a); + #else + simde_uint64x2_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u64_s16 + #define vreinterpretq_u64_s16(a) simde_vreinterpretq_u64_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vreinterpretq_u64_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_s32(a); + #else + simde_uint64x2_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u64_s32 + #define vreinterpretq_u64_s32(a) simde_vreinterpretq_u64_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vreinterpretq_u64_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_s64(a); + #else + simde_uint64x2_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u64_s64 + #define vreinterpretq_u64_s64(a) simde_vreinterpretq_u64_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vreinterpretq_u64_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_u8(a); + #else + simde_uint64x2_private r_; + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u64_u8 + #define vreinterpretq_u64_u8(a) simde_vreinterpretq_u64_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vreinterpretq_u64_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_u16(a); + #else + simde_uint64x2_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u64_u16 + #define vreinterpretq_u64_u16(a) simde_vreinterpretq_u64_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vreinterpretq_u64_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_u32(a); + #else + simde_uint64x2_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u64_u32 + #define vreinterpretq_u64_u32(a) simde_vreinterpretq_u64_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vreinterpretq_u64_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_f32(a); + #else + simde_uint64x2_private r_; + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u64_f32 + #define vreinterpretq_u64_f32(a) simde_vreinterpretq_u64_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vreinterpretq_u64_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_u64_f64(a); + #else + simde_uint64x2_private r_; + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u64_f64 + #define vreinterpretq_u64_f64(a) simde_vreinterpretq_u64_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vreinterpret_f32_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_f32_s8(a); + #else + simde_float32x2_private r_; + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f32_s8 + #define vreinterpret_f32_s8(a) simde_vreinterpret_f32_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vreinterpret_f32_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_f32_s16(a); + #else + simde_float32x2_private r_; + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f32_s16 + #define vreinterpret_f32_s16(a) simde_vreinterpret_f32_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vreinterpret_f32_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_f32_s32(a); + #else + simde_float32x2_private r_; + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f32_s32 + #define vreinterpret_f32_s32(a) simde_vreinterpret_f32_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vreinterpret_f32_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_f32_s64(a); + #else + simde_float32x2_private r_; + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f32_s64 + #define vreinterpret_f32_s64(a) simde_vreinterpret_f32_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vreinterpret_f32_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_f32_u8(a); + #else + simde_float32x2_private r_; + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f32_u8 + #define vreinterpret_f32_u8(a) simde_vreinterpret_f32_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vreinterpret_f32_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_f32_u16(a); + #else + simde_float32x2_private r_; + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f32_u16 + #define vreinterpret_f32_u16(a) simde_vreinterpret_f32_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vreinterpret_f32_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_f32_u32(a); + #else + simde_float32x2_private r_; + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f32_u32 + #define vreinterpret_f32_u32(a) simde_vreinterpret_f32_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vreinterpret_f32_u64(simde_uint64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_f32_u64(a); + #else + simde_float32x2_private r_; + simde_uint64x1_private a_ = simde_uint64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f32_u64 + #define vreinterpret_f32_u64(a) simde_vreinterpret_f32_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vreinterpret_f32_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_f32_f64(a); + #else + simde_float32x2_private r_; + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f32_f64 + #define vreinterpret_f32_f64(a) simde_vreinterpret_f32_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vreinterpretq_f32_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_f32_s8(a); + #else + simde_float32x4_private r_; + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f32_s8 + #define vreinterpretq_f32_s8(a) simde_vreinterpretq_f32_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vreinterpretq_f32_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_f32_s16(a); + #else + simde_float32x4_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f32_s16 + #define vreinterpretq_f32_s16(a) simde_vreinterpretq_f32_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vreinterpretq_f32_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_f32_s32(a); + #else + simde_float32x4_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f32_s32 + #define vreinterpretq_f32_s32(a) simde_vreinterpretq_f32_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vreinterpretq_f32_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_f32_s64(a); + #else + simde_float32x4_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f32_s64 + #define vreinterpretq_f32_s64(a) simde_vreinterpretq_f32_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vreinterpretq_f32_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_f32_u8(a); + #else + simde_float32x4_private r_; + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f32_u8 + #define vreinterpretq_f32_u8(a) simde_vreinterpretq_f32_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vreinterpretq_f32_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_f32_u16(a); + #else + simde_float32x4_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f32_u16 + #define vreinterpretq_f32_u16(a) simde_vreinterpretq_f32_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vreinterpretq_f32_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_f32_u32(a); + #else + simde_float32x4_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f32_u32 + #define vreinterpretq_f32_u32(a) simde_vreinterpretq_f32_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vreinterpretq_f32_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_f32_u64(a); + #else + simde_float32x4_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f32_u64 + #define vreinterpretq_f32_u64(a) simde_vreinterpretq_f32_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vreinterpretq_f32_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_f32_f64(a); + #else + simde_float32x4_private r_; + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f32_f64 + #define vreinterpretq_f32_f64(a) simde_vreinterpretq_f32_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vreinterpret_f64_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_f64_s8(a); + #else + simde_float64x1_private r_; + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f64_s8 + #define vreinterpret_f64_s8(a) simde_vreinterpret_f64_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vreinterpret_f64_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_f64_s16(a); + #else + simde_float64x1_private r_; + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f64_s16 + #define vreinterpret_f64_s16(a) simde_vreinterpret_f64_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vreinterpret_f64_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_f64_s32(a); + #else + simde_float64x1_private r_; + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f64_s32 + #define vreinterpret_f64_s32(a) simde_vreinterpret_f64_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vreinterpret_f64_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_f64_s64(a); + #else + simde_float64x1_private r_; + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f64_s64 + #define vreinterpret_f64_s64(a) simde_vreinterpret_f64_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vreinterpret_f64_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_f64_u8(a); + #else + simde_float64x1_private r_; + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f64_u8 + #define vreinterpret_f64_u8(a) simde_vreinterpret_f64_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vreinterpret_f64_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_f64_u16(a); + #else + simde_float64x1_private r_; + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f64_u16 + #define vreinterpret_f64_u16(a) simde_vreinterpret_f64_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vreinterpret_f64_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_f64_u32(a); + #else + simde_float64x1_private r_; + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f64_u32 + #define vreinterpret_f64_u32(a) simde_vreinterpret_f64_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vreinterpret_f64_u64(simde_uint64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_f64_u64(a); + #else + simde_float64x1_private r_; + simde_uint64x1_private a_ = simde_uint64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f64_u64 + #define vreinterpret_f64_u64(a) simde_vreinterpret_f64_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vreinterpret_f64_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_f64_f32(a); + #else + simde_float64x1_private r_; + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f64_f32 + #define vreinterpret_f64_f32(a) simde_vreinterpret_f64_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vreinterpretq_f64_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_f64_s8(a); + #else + simde_float64x2_private r_; + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f64_s8 + #define vreinterpretq_f64_s8(a) simde_vreinterpretq_f64_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vreinterpretq_f64_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_f64_s16(a); + #else + simde_float64x2_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f64_s16 + #define vreinterpretq_f64_s16(a) simde_vreinterpretq_f64_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vreinterpretq_f64_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_f64_s32(a); + #else + simde_float64x2_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f64_s32 + #define vreinterpretq_f64_s32(a) simde_vreinterpretq_f64_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vreinterpretq_f64_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_f64_s64(a); + #else + simde_float64x2_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f64_s64 + #define vreinterpretq_f64_s64(a) simde_vreinterpretq_f64_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vreinterpretq_f64_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_f64_u8(a); + #else + simde_float64x2_private r_; + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f64_u8 + #define vreinterpretq_f64_u8(a) simde_vreinterpretq_f64_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vreinterpretq_f64_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_f64_u16(a); + #else + simde_float64x2_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f64_u16 + #define vreinterpretq_f64_u16(a) simde_vreinterpretq_f64_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vreinterpretq_f64_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_f64_u32(a); + #else + simde_float64x2_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f64_u32 + #define vreinterpretq_f64_u32(a) simde_vreinterpretq_f64_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vreinterpretq_f64_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_f64_u64(a); + #else + simde_float64x2_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f64_u64 + #define vreinterpretq_f64_u64(a) simde_vreinterpretq_f64_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vreinterpretq_f64_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_f64_f32(a); + #else + simde_float64x2_private r_; + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f64_f32 + #define vreinterpretq_f64_f32(a) simde_vreinterpretq_f64_f32(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/reinterpret.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32_t +simde_vabds_f32(simde_float32_t a, simde_float32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vabds_f32(a, b); + #else + simde_float32_t r = a - b; + return r < 0 ? -r : r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vabds_f32 + #define vabds_f32(a, b) simde_vabds_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64_t +simde_vabdd_f64(simde_float64_t a, simde_float64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vabdd_f64(a, b); + #else + simde_float64_t r = a - b; + return r < 0 ? -r : r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vabdd_f64 + #define vabdd_f64(a, b) simde_vabdd_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vabd_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabd_f32(a, b); + #else + return simde_vabs_f32(simde_vsub_f32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabd_f32 + #define vabd_f32(a, b) simde_vabd_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vabd_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vabd_f64(a, b); + #else + return simde_vabs_f64(simde_vsub_f64(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vabd_f64 + #define vabd_f64(a, b) simde_vabd_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vabd_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabd_s8(a, b); + #else + return simde_vmovn_s16(simde_vabsq_s16(simde_vsubl_s8(a, b))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabd_s8 + #define vabd_s8(a, b) simde_vabd_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vabd_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabd_s16(a, b); + #else + return simde_vmovn_s32(simde_vabsq_s32(simde_vsubl_s16(a, b))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabd_s16 + #define vabd_s16(a, b) simde_vabd_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vabd_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabd_s32(a, b); + #else + return simde_vmovn_s64(simde_vabsq_s64(simde_vsubl_s32(a, b))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabd_s32 + #define vabd_s32(a, b) simde_vabd_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vabd_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabd_u8(a, b); + #else + return simde_vmovn_u16( + simde_vreinterpretq_u16_s16( + simde_vabsq_s16( + simde_vsubq_s16( + simde_vreinterpretq_s16_u16(simde_vmovl_u8(a)), + simde_vreinterpretq_s16_u16(simde_vmovl_u8(b)))))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabd_u8 + #define vabd_u8(a, b) simde_vabd_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vabd_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabd_u16(a, b); + #else + return simde_vmovn_u32( + simde_vreinterpretq_u32_s32( + simde_vabsq_s32( + simde_vsubq_s32( + simde_vreinterpretq_s32_u32(simde_vmovl_u16(a)), + simde_vreinterpretq_s32_u32(simde_vmovl_u16(b)))))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabd_u16 + #define vabd_u16(a, b) simde_vabd_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vabd_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabd_u32(a, b); + #else + return simde_vmovn_u64( + simde_vreinterpretq_u64_s64( + simde_vabsq_s64( + simde_vsubq_s64( + simde_vreinterpretq_s64_u64(simde_vmovl_u32(a)), + simde_vreinterpretq_s64_u64(simde_vmovl_u32(b)))))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabd_u32 + #define vabd_u32(a, b) simde_vabd_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vabdq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdq_f32(a, b); + #else + return simde_vabsq_f32(simde_vsubq_f32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdq_f32 + #define vabdq_f32(a, b) simde_vabdq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vabdq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vabdq_f64(a, b); + #else + return simde_vabsq_f64(simde_vsubq_f64(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vabdq_f64 + #define vabdq_f64(a, b) simde_vabdq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vabdq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdq_s8(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + int16_t tmp = HEDLEY_STATIC_CAST(int16_t, a_.values[i]) - HEDLEY_STATIC_CAST(int16_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, tmp < 0 ? -tmp : tmp); + } + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdq_s8 + #define vabdq_s8(a, b) simde_vabdq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vabdq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdq_s16(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + int32_t tmp = HEDLEY_STATIC_CAST(int32_t, a_.values[i]) - HEDLEY_STATIC_CAST(int32_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, tmp < 0 ? -tmp : tmp); + } + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdq_s16 + #define vabdq_s16(a, b) simde_vabdq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vabdq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdq_s32(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + int64_t tmp = HEDLEY_STATIC_CAST(int64_t, a_.values[i]) - HEDLEY_STATIC_CAST(int64_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, tmp < 0 ? -tmp : tmp); + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdq_s32 + #define vabdq_s32(a, b) simde_vabdq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vabdq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P9_NATIVE) + return vec_absd(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + int16_t tmp = HEDLEY_STATIC_CAST(int16_t, a_.values[i]) - HEDLEY_STATIC_CAST(int16_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, tmp < 0 ? -tmp : tmp); + } + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdq_u8 + #define vabdq_u8(a, b) simde_vabdq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vabdq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P9_NATIVE) + return vec_absd(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + int32_t tmp = HEDLEY_STATIC_CAST(int32_t, a_.values[i]) - HEDLEY_STATIC_CAST(int32_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, tmp < 0 ? -tmp : tmp); + } + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdq_u16 + #define vabdq_u16(a, b) simde_vabdq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vabdq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P9_NATIVE) + return vec_absd(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + int64_t tmp = HEDLEY_STATIC_CAST(int64_t, a_.values[i]) - HEDLEY_STATIC_CAST(int64_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(uint32_t, tmp < 0 ? -tmp : tmp); + } + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdq_u32 + #define vabdq_u32(a, b) simde_vabdq_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ABD_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/abd.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/add.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_ADD_H) +#define SIMDE_ARM_NEON_ADD_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vaddd_s64(int64_t a, int64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddd_s64(a, b); + #else + return a + b; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddd_s64 + #define vaddd_s64(a, b) simde_vaddd_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vaddd_u64(uint64_t a, uint64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddd_u64(a, b); + #else + return a + b; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddd_u64 + #define vaddd_u64(a, b) simde_vaddd_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vadd_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vadd_f32(a, b); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vadd_f32 + #define vadd_f32(a, b) simde_vadd_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vadd_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vadd_f64(a, b); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vadd_f64 + #define vadd_f64(a, b) simde_vadd_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vadd_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vadd_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #elif defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_add_pi8(a_.m64, b_.m64); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vadd_s8 + #define vadd_s8(a, b) simde_vadd_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vadd_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vadd_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #elif defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_add_pi16(a_.m64, b_.m64); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vadd_s16 + #define vadd_s16(a, b) simde_vadd_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vadd_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vadd_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #elif defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_add_pi32(a_.m64, b_.m64); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vadd_s32 + #define vadd_s32(a, b) simde_vadd_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vadd_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vadd_s64(a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vadd_s64 + #define vadd_s64(a, b) simde_vadd_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vadd_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vadd_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vadd_u8 + #define vadd_u8(a, b) simde_vadd_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vadd_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vadd_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vadd_u16 + #define vadd_u16(a, b) simde_vadd_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vadd_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vadd_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vadd_u32 + #define vadd_u32(a, b) simde_vadd_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vadd_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vadd_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vadd_u64 + #define vadd_u64(a, b) simde_vadd_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vaddq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddq_f32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(float) a_ , b_, r_; + a_ = a; + b_ = b; + r_ = vec_add(a_, b_); + return r_; + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_add_ps(a_.m128, b_.m128); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_add(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddq_f32 + #define vaddq_f32(a, b) simde_vaddq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vaddq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddq_f64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_add(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128d = _mm_add_pd(a_.m128d, b_.m128d); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_add(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddq_f64 + #define vaddq_f64(a, b) simde_vaddq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vaddq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_add(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_add_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_add(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddq_s8 + #define vaddq_s8(a, b) simde_vaddq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vaddq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_add(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_add_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_add(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddq_s16 + #define vaddq_s16(a, b) simde_vaddq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vaddq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_add(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_add_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_add(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddq_s32 + #define vaddq_s32(a, b) simde_vaddq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vaddq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddq_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_add(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_add_epi64(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_add(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddq_s64 + #define vaddq_s64(a, b) simde_vaddq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vaddq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_add(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddq_u8 + #define vaddq_u8(a, b) simde_vaddq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vaddq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_add(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddq_u16 + #define vaddq_u16(a, b) simde_vaddq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vaddq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_add(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddq_u32 + #define vaddq_u32(a, b) simde_vaddq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vaddq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_add(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddq_u64 + #define vaddq_u64(a, b) simde_vaddq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ADD_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/add.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vaba_s8(simde_int8x8_t a, simde_int8x8_t b, simde_int8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaba_s8(a, b, c); + #else + return simde_vadd_s8(simde_vabd_s8(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaba_s8 + #define vaba_s8(a, b, c) simde_vaba_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vaba_s16(simde_int16x4_t a, simde_int16x4_t b, simde_int16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaba_s16(a, b, c); + #else + return simde_vadd_s16(simde_vabd_s16(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaba_s16 + #define vaba_s16(a, b, c) simde_vaba_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vaba_s32(simde_int32x2_t a, simde_int32x2_t b, simde_int32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaba_s32(a, b, c); + #else + return simde_vadd_s32(simde_vabd_s32(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaba_s32 + #define vaba_s32(a, b, c) simde_vaba_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vaba_u8(simde_uint8x8_t a, simde_uint8x8_t b, simde_uint8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaba_u8(a, b, c); + #else + return simde_vadd_u8(simde_vabd_u8(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaba_u8 + #define vaba_u8(a, b, c) simde_vaba_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vaba_u16(simde_uint16x4_t a, simde_uint16x4_t b, simde_uint16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaba_u16(a, b, c); + #else + return simde_vadd_u16(simde_vabd_u16(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaba_u16 + #define vaba_u16(a, b, c) simde_vaba_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vaba_u32(simde_uint32x2_t a, simde_uint32x2_t b, simde_uint32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaba_u32(a, b, c); + #else + return simde_vadd_u32(simde_vabd_u32(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaba_u32 + #define vaba_u32(a, b, c) simde_vaba_u32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vabaq_s8(simde_int8x16_t a, simde_int8x16_t b, simde_int8x16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabaq_s8(a, b, c); + #else + return simde_vaddq_s8(simde_vabdq_s8(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabaq_s8 + #define vabaq_s8(a, b, c) simde_vabaq_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vabaq_s16(simde_int16x8_t a, simde_int16x8_t b, simde_int16x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabaq_s16(a, b, c); + #else + return simde_vaddq_s16(simde_vabdq_s16(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabaq_s16 + #define vabaq_s16(a, b, c) simde_vabaq_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vabaq_s32(simde_int32x4_t a, simde_int32x4_t b, simde_int32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabaq_s32(a, b, c); + #else + return simde_vaddq_s32(simde_vabdq_s32(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabaq_s32 + #define vabaq_s32(a, b, c) simde_vabaq_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vabaq_u8(simde_uint8x16_t a, simde_uint8x16_t b, simde_uint8x16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabaq_u8(a, b, c); + #else + return simde_vaddq_u8(simde_vabdq_u8(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabaq_u8 + #define vabaq_u8(a, b, c) simde_vabaq_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vabaq_u16(simde_uint16x8_t a, simde_uint16x8_t b, simde_uint16x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabaq_u16(a, b, c); + #else + return simde_vaddq_u16(simde_vabdq_u16(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabaq_u16 + #define vabaq_u16(a, b, c) simde_vabaq_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vabaq_u32(simde_uint32x4_t a, simde_uint32x4_t b, simde_uint32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabaq_u32(a, b, c); + #else + return simde_vaddq_u32(simde_vabdq_u32(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabaq_u32 + #define vabaq_u32(a, b, c) simde_vabaq_u32((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ABA_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/aba.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/abdl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_ABDL_H) +#define SIMDE_ARM_NEON_ABDL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vabdl_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdl_s8(a, b); + #else + return simde_vabsq_s16(simde_vsubl_s8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdl_s8 + #define vabdl_s8(a, b) simde_vabdl_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vabdl_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdl_s16(a, b); + #else + return simde_vabsq_s32(simde_vsubl_s16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdl_s16 + #define vabdl_s16(a, b) simde_vabdl_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vabdl_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdl_s32(a, b); + #else + return simde_vabsq_s64(simde_vsubl_s32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdl_s32 + #define vabdl_s32(a, b) simde_vabdl_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vabdl_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdl_u8(a, b); + #else + return simde_vreinterpretq_u16_s16( + simde_vabsq_s16( + simde_vsubq_s16( + simde_vreinterpretq_s16_u16(simde_vmovl_u8(a)), + simde_vreinterpretq_s16_u16(simde_vmovl_u8(b)) + ) + ) + ); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdl_u8 + #define vabdl_u8(a, b) simde_vabdl_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vabdl_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdl_u16(a, b); + #else + return simde_vreinterpretq_u32_s32( + simde_vabsq_s32( + simde_vsubq_s32( + simde_vreinterpretq_s32_u32(simde_vmovl_u16(a)), + simde_vreinterpretq_s32_u32(simde_vmovl_u16(b)) + ) + ) + ); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdl_u16 + #define vabdl_u16(a, b) simde_vabdl_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vabdl_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdl_u32(a, b); + #else + return simde_vreinterpretq_u64_s64( + simde_vabsq_s64( + simde_vsubq_s64( + simde_vreinterpretq_s64_u64(simde_vmovl_u32(a)), + simde_vreinterpretq_s64_u64(simde_vmovl_u32(b)) + ) + ) + ); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdl_u32 + #define vabdl_u32(a, b) simde_vabdl_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ABDL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/abdl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_ADDL_H) +#define SIMDE_ARM_NEON_ADDL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vaddl_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddl_s8(a, b); + #else + return simde_vaddq_s16(simde_vmovl_s8(a), simde_vmovl_s8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddl_s8 + #define vaddl_s8(a, b) simde_vaddl_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vaddl_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddl_s16(a, b); + #else + return simde_vaddq_s32(simde_vmovl_s16(a), simde_vmovl_s16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddl_s16 + #define vaddl_s16(a, b) simde_vaddl_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vaddl_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddl_s32(a, b); + #else + return simde_vaddq_s64(simde_vmovl_s32(a), simde_vmovl_s32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddl_s32 + #define vaddl_s32(a, b) simde_vaddl_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vaddl_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddl_u8(a, b); + #else + return simde_vaddq_u16(simde_vmovl_u8(a), simde_vmovl_u8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddl_u8 + #define vaddl_u8(a, b) simde_vaddl_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vaddl_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddl_u16(a, b); + #else + return simde_vaddq_u32(simde_vmovl_u16(a), simde_vmovl_u16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddl_u16 + #define vaddl_u16(a, b) simde_vaddl_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vaddl_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddl_u32(a, b); + #else + return simde_vaddq_u64(simde_vmovl_u32(a), simde_vmovl_u32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddl_u32 + #define vaddl_u32(a, b) simde_vaddl_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ADDL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addlv.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_ADDLV_H) +#define SIMDE_ARM_NEON_ADDLV_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addv.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_ADDV_H) +#define SIMDE_ARM_NEON_ADDV_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32_t +simde_vaddv_f32(simde_float32x2_t a) { + simde_float32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddv_f32(a); + #else + simde_float32x2_private a_ = simde_float32x2_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddv_f32 + #define vaddv_f32(v) simde_vaddv_f32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vaddv_s8(simde_int8x8_t a) { + int8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddv_s8(a); + #else + simde_int8x8_private a_ = simde_int8x8_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddv_s8 + #define vaddv_s8(v) simde_vaddv_s8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vaddv_s16(simde_int16x4_t a) { + int16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddv_s16(a); + #else + simde_int16x4_private a_ = simde_int16x4_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddv_s16 + #define vaddv_s16(v) simde_vaddv_s16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vaddv_s32(simde_int32x2_t a) { + int32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddv_s32(a); + #else + simde_int32x2_private a_ = simde_int32x2_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddv_s32 + #define vaddv_s32(v) simde_vaddv_s32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vaddv_u8(simde_uint8x8_t a) { + uint8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddv_u8(a); + #else + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddv_u8 + #define vaddv_u8(v) simde_vaddv_u8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vaddv_u16(simde_uint16x4_t a) { + uint16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddv_u16(a); + #else + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddv_u16 + #define vaddv_u16(v) simde_vaddv_u16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vaddv_u32(simde_uint32x2_t a) { + uint32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddv_u32(a); + #else + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddv_u32 + #define vaddv_u32(v) simde_vaddv_u32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32_t +simde_vaddvq_f32(simde_float32x4_t a) { + simde_float32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddvq_f32(a); + #else + simde_float32x4_private a_ = simde_float32x4_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddvq_f32 + #define vaddvq_f32(v) simde_vaddvq_f32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64_t +simde_vaddvq_f64(simde_float64x2_t a) { + simde_float64_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddvq_f64(a); + #else + simde_float64x2_private a_ = simde_float64x2_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddvq_f64 + #define vaddvq_f64(v) simde_vaddvq_f64(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vaddvq_s8(simde_int8x16_t a) { + int8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddvq_s8(a); + #else + simde_int8x16_private a_ = simde_int8x16_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddvq_s8 + #define vaddvq_s8(v) simde_vaddvq_s8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vaddvq_s16(simde_int16x8_t a) { + int16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddvq_s16(a); + #else + simde_int16x8_private a_ = simde_int16x8_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddvq_s16 + #define vaddvq_s16(v) simde_vaddvq_s16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vaddvq_s32(simde_int32x4_t a) { + int32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddvq_s32(a); + #else + simde_int32x4_private a_ = simde_int32x4_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddvq_s32 + #define vaddvq_s32(v) simde_vaddvq_s32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vaddvq_s64(simde_int64x2_t a) { + int64_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddvq_s64(a); + #else + simde_int64x2_private a_ = simde_int64x2_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddvq_s64 + #define vaddvq_s64(v) simde_vaddvq_s64(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vaddvq_u8(simde_uint8x16_t a) { + uint8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddvq_u8(a); + #else + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddvq_u8 + #define vaddvq_u8(v) simde_vaddvq_u8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vaddvq_u16(simde_uint16x8_t a) { + uint16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddvq_u16(a); + #else + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddvq_u16 + #define vaddvq_u16(v) simde_vaddvq_u16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vaddvq_u32(simde_uint32x4_t a) { + uint32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddvq_u32(a); + #else + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddvq_u32 + #define vaddvq_u32(v) simde_vaddvq_u32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vaddvq_u64(simde_uint64x2_t a) { + uint64_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddvq_u64(a); + #else + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddvq_u64 + #define vaddvq_u64(v) simde_vaddvq_u64(v) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ADDV_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addv.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vaddlv_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlv_s8(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddvq_s16(simde_vmovl_s8(a)); + #else + simde_int8x8_private a_ = simde_int8x8_to_private(a); + int16_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlv_s8 + #define vaddlv_s8(a) simde_vaddlv_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vaddlv_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlv_s16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddvq_s32(simde_vmovl_s16(a)); + #else + simde_int16x4_private a_ = simde_int16x4_to_private(a); + int32_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlv_s16 + #define vaddlv_s16(a) simde_vaddlv_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vaddlv_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlv_s32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddvq_s64(simde_vmovl_s32(a)); + #else + simde_int32x2_private a_ = simde_int32x2_to_private(a); + int64_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlv_s32 + #define vaddlv_s32(a) simde_vaddlv_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vaddlv_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlv_u8(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddvq_u16(simde_vmovl_u8(a)); + #else + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + uint16_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlv_u8 + #define vaddlv_u8(a) simde_vaddlv_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vaddlv_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlv_u16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddvq_u32(simde_vmovl_u16(a)); + #else + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + uint32_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlv_u16 + #define vaddlv_u16(a) simde_vaddlv_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vaddlv_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlv_u32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddvq_u64(simde_vmovl_u32(a)); + #else + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + uint64_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlv_u32 + #define vaddlv_u32(a) simde_vaddlv_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vaddlvq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlvq_s8(a); + #else + simde_int8x16_private a_ = simde_int8x16_to_private(a); + int16_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlvq_s8 + #define vaddlvq_s8(a) simde_vaddlvq_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vaddlvq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlvq_s16(a); + #else + simde_int16x8_private a_ = simde_int16x8_to_private(a); + int32_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlvq_s16 + #define vaddlvq_s16(a) simde_vaddlvq_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vaddlvq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlvq_s32(a); + #else + simde_int32x4_private a_ = simde_int32x4_to_private(a); + int64_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlvq_s32 + #define vaddlvq_s32(a) simde_vaddlvq_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vaddlvq_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlvq_u8(a); + #else + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + uint16_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlvq_u8 + #define vaddlvq_u8(a) simde_vaddlvq_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vaddlvq_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlvq_u16(a); + #else + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + uint32_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlvq_u16 + #define vaddlvq_u16(a) simde_vaddlvq_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vaddlvq_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlvq_u32(a); + #else + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + uint64_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlvq_u32 + #define vaddlvq_u32(a) simde_vaddlvq_u32(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ADDLV_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addlv.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addl_high.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_ADDL_HIGH_H) +#define SIMDE_ARM_NEON_ADDL_HIGH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vaddl_high_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddl_high_s8(a, b); + #else + return simde_vaddq_s16(simde_vmovl_high_s8(a), simde_vmovl_high_s8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddl_high_s8 + #define vaddl_high_s8(a, b) simde_vaddl_high_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vaddl_high_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddl_high_s16(a, b); + #else + return simde_vaddq_s32(simde_vmovl_high_s16(a), simde_vmovl_high_s16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddl_high_s16 + #define vaddl_high_s16(a, b) simde_vaddl_high_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vaddl_high_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddl_high_s32(a, b); + #else + return simde_vaddq_s64(simde_vmovl_high_s32(a), simde_vmovl_high_s32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddl_high_s32 + #define vaddl_high_s32(a, b) simde_vaddl_high_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vaddl_high_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddl_high_u8(a, b); + #else + return simde_vaddq_u16(simde_vmovl_high_u8(a), simde_vmovl_high_u8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddl_high_u8 + #define vaddl_high_u8(a, b) simde_vaddl_high_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vaddl_high_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddl_high_u16(a, b); + #else + return simde_vaddq_u32(simde_vmovl_high_u16(a), simde_vmovl_high_u16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddl_high_u16 + #define vaddl_high_u16(a, b) simde_vaddl_high_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vaddl_high_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddl_high_u32(a, b); + #else + return simde_vaddq_u64(simde_vmovl_high_u32(a), simde_vmovl_high_u32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddl_high_u32 + #define vaddl_high_u32(a, b) simde_vaddl_high_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ADDL_HIGH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addl_high.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addw.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_ADDW_H) +#define SIMDE_ARM_NEON_ADDW_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vaddw_s8(simde_int16x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddw_s8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_s16(a, simde_vmovl_s8(b)); + #else + simde_int16x8_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_int8x8_private b_ = simde_int8x8_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values += a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddw_s8 + #define vaddw_s8(a, b) simde_vaddw_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vaddw_s16(simde_int32x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddw_s16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_s32(a, simde_vmovl_s16(b)); + #else + simde_int32x4_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_int16x4_private b_ = simde_int16x4_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values += a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddw_s16 + #define vaddw_s16(a, b) simde_vaddw_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vaddw_s32(simde_int64x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddw_s32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_s64(a, simde_vmovl_s32(b)); + #else + simde_int64x2_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_int32x2_private b_ = simde_int32x2_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values += a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddw_s32 + #define vaddw_s32(a, b) simde_vaddw_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vaddw_u8(simde_uint16x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddw_u8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_u16(a, simde_vmovl_u8(b)); + #else + simde_uint16x8_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_uint8x8_private b_ = simde_uint8x8_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values += a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddw_u8 + #define vaddw_u8(a, b) simde_vaddw_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vaddw_u16(simde_uint32x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddw_u16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_u32(a, simde_vmovl_u16(b)); + #else + simde_uint32x4_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_uint16x4_private b_ = simde_uint16x4_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values += a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddw_u16 + #define vaddw_u16(a, b) simde_vaddw_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vaddw_u32(simde_uint64x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddw_u32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_u64(a, simde_vmovl_u32(b)); + #else + simde_uint64x2_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_uint32x2_private b_ = simde_uint32x2_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values += a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddw_u32 + #define vaddw_u32(a, b) simde_vaddw_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ADDW_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addw.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addw_high.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_ADDW_HIGH_H) +#define SIMDE_ARM_NEON_ADDW_HIGH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/get_low.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_GET_LOW_H) +#define SIMDE_ARM_NEON_GET_LOW_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vget_low_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_low_f32(a); + #else + simde_float32x2_private r_; + simde_float32x4_private a_ = simde_float32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i]; + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_low_f32 + #define vget_low_f32(a) simde_vget_low_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vget_low_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vget_low_f64(a); + #else + simde_float64x1_private r_; + simde_float64x2_private a_ = simde_float64x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i]; + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vget_low_f64 + #define vget_low_f64(a) simde_vget_low_f64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vget_low_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_low_s8(a); + #else + simde_int8x8_private r_; + simde_int8x16_private a_ = simde_int8x16_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_movepi64_pi64(a_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_low_s8 + #define vget_low_s8(a) simde_vget_low_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vget_low_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_low_s16(a); + #else + simde_int16x4_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_movepi64_pi64(a_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_low_s16 + #define vget_low_s16(a) simde_vget_low_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vget_low_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_low_s32(a); + #else + simde_int32x2_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_movepi64_pi64(a_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_low_s32 + #define vget_low_s32(a) simde_vget_low_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vget_low_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_low_s64(a); + #else + simde_int64x1_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_movepi64_pi64(a_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i]; + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_low_s64 + #define vget_low_s64(a) simde_vget_low_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vget_low_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_low_u8(a); + #else + simde_uint8x8_private r_; + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_movepi64_pi64(a_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_low_u8 + #define vget_low_u8(a) simde_vget_low_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vget_low_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_low_u16(a); + #else + simde_uint16x4_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_movepi64_pi64(a_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_low_u16 + #define vget_low_u16(a) simde_vget_low_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vget_low_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_low_u32(a); + #else + simde_uint32x2_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_movepi64_pi64(a_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_low_u32 + #define vget_low_u32(a) simde_vget_low_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vget_low_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_low_u64(a); + #else + simde_uint64x1_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_movepi64_pi64(a_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i]; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_low_u64 + #define vget_low_u64(a) simde_vget_low_u64((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_GET_LOW_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/get_low.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vaddw_high_s8(simde_int16x8_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddw_high_s8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_s16(a, simde_vmovl_s8(simde_vget_high_s8(b))); + #else + simde_int16x8_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_int8x16_private b_ = simde_int8x16_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddw_high_s8 + #define vaddw_high_s8(a, b) simde_vaddw_high_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vaddw_high_s16(simde_int32x4_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddw_high_s16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_s32(a, simde_vmovl_s16(simde_vget_high_s16(b))); + #else + simde_int32x4_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_int16x8_private b_ = simde_int16x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddw_high_s16 + #define vaddw_high_s16(a, b) simde_vaddw_high_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vaddw_high_s32(simde_int64x2_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddw_high_s32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_s64(a, simde_vmovl_s32(simde_vget_high_s32(b))); + #else + simde_int64x2_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_int32x4_private b_ = simde_int32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddw_high_s32 + #define vaddw_high_s32(a, b) simde_vaddw_high_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vaddw_high_u8(simde_uint16x8_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddw_high_u8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_u16(a, simde_vmovl_u8(simde_vget_high_u8(b))); + #else + simde_uint16x8_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_uint8x16_private b_ = simde_uint8x16_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddw_high_u8 + #define vaddw_high_u8(a, b) simde_vaddw_high_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vaddw_high_u16(simde_uint32x4_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddw_high_u16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_u32(a, simde_vmovl_u16(simde_vget_high_u16(b))); + #else + simde_uint32x4_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_uint16x8_private b_ = simde_uint16x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddw_high_u16 + #define vaddw_high_u16(a, b) simde_vaddw_high_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vaddw_high_u32(simde_uint64x2_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddw_high_u32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_u64(a, simde_vmovl_u32(simde_vget_high_u32(b))); + #else + simde_uint64x2_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_uint32x4_private b_ = simde_uint32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddw_high_u32 + #define vaddw_high_u32(a, b) simde_vaddw_high_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ADDW_HIGH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addw_high.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/and.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_AND_H) +#define SIMDE_ARM_NEON_AND_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vand_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vand_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_and_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vand_s8 + #define vand_s8(a, b) simde_vand_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vand_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vand_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_and_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vand_s16 + #define vand_s16(a, b) simde_vand_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vand_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vand_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_and_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vand_s32 + #define vand_s32(a, b) simde_vand_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vand_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vand_s64(a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_and_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vand_s64 + #define vand_s64(a, b) simde_vand_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vand_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vand_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_and_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vand_u8 + #define vand_u8(a, b) simde_vand_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vand_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vand_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_and_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vand_u16 + #define vand_u16(a, b) simde_vand_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vand_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vand_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_and_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vand_u32 + #define vand_u32(a, b) simde_vand_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vand_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vand_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_and_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vand_u64 + #define vand_u64(a, b) simde_vand_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vandq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vandq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_and(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_and_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_and(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vandq_s8 + #define vandq_s8(a, b) simde_vandq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vandq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vandq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_and(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_and_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_and(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vandq_s16 + #define vandq_s16(a, b) simde_vandq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vandq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vandq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_and(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_and_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_and(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vandq_s32 + #define vandq_s32(a, b) simde_vandq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vandq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vandq_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_and(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_and_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_and(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vandq_s64 + #define vandq_s64(a, b) simde_vandq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vandq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vandq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_and(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_and_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_and(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vandq_u8 + #define vandq_u8(a, b) simde_vandq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vandq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vandq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_and(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_and_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_and(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vandq_u16 + #define vandq_u16(a, b) simde_vandq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vandq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vandq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_and(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_and_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_and(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vandq_u32 + #define vandq_u32(a, b) simde_vandq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vandq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vandq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_and(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_and_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_and(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vandq_u64 + #define vandq_u64(a, b) simde_vandq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_AND_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/and.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/bcax.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2021 Atharva Nimbalkar + */ + +#if !defined(SIMDE_ARM_NEON_BCAX_H) +#define SIMDE_ARM_NEON_BCAX_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/eor.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_EOR_H) +#define SIMDE_ARM_NEON_EOR_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_veor_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veor_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_xor_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veor_s8 + #define veor_s8(a, b) simde_veor_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_veor_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veor_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_xor_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veor_s16 + #define veor_s16(a, b) simde_veor_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_veor_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veor_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_xor_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veor_s32 + #define veor_s32(a, b) simde_veor_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_veor_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veor_s64(a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_xor_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veor_s64 + #define veor_s64(a, b) simde_veor_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_veor_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veor_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_xor_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veor_u8 + #define veor_u8(a, b) simde_veor_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_veor_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veor_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_xor_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veor_u16 + #define veor_u16(a, b) simde_veor_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_veor_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veor_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_xor_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veor_u32 + #define veor_u32(a, b) simde_veor_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_veor_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veor_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_xor_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veor_u64 + #define veor_u64(a, b) simde_veor_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_veorq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veorq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_xor(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_xor_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_xor(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veorq_s8 + #define veorq_s8(a, b) simde_veorq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_veorq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veorq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_xor(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_xor_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_xor(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veorq_s16 + #define veorq_s16(a, b) simde_veorq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_veorq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veorq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_xor(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_xor_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_xor(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veorq_s32 + #define veorq_s32(a, b) simde_veorq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_veorq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veorq_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_xor(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_xor_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_xor(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veorq_s64 + #define veorq_s64(a, b) simde_veorq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_veorq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veorq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_xor(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_xor_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_xor(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veorq_u8 + #define veorq_u8(a, b) simde_veorq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_veorq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veorq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_xor(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_xor_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_xor(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veorq_u16 + #define veorq_u16(a, b) simde_veorq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_veorq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veorq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_xor(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_xor_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_xor(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veorq_u32 + #define veorq_u32(a, b) simde_veorq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_veorq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veorq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_xor(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_xor_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_xor(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veorq_u64 + #define veorq_u64(a, b) simde_veorq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_EOR_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/eor.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/bic.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_BIC_H) +#define SIMDE_ARM_NEON_BIC_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/dup_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Sean Maher (Copyright owned by Google, LLC) + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_DUP_N_H) +#define SIMDE_ARM_NEON_DUP_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vdup_n_f32(float value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdup_n_f32(value); + #else + simde_float32x2_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + + return simde_float32x2_from_private(r_); + #endif +} +#define simde_vmov_n_f32 simde_vdup_n_f32 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_n_f32 + #define vdup_n_f32(value) simde_vdup_n_f32((value)) + #undef vmov_n_f32 + #define vmov_n_f32(value) simde_vmov_n_f32((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vdup_n_f64(double value) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vdup_n_f64(value); + #else + simde_float64x1_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + + return simde_float64x1_from_private(r_); + #endif +} +#define simde_vmov_n_f64 simde_vdup_n_f64 +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_n_f64 + #define vdup_n_f64(value) simde_vdup_n_f64((value)) + #undef vmov_n_f64 + #define vmov_n_f64(value) simde_vmov_n_f64((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vdup_n_s8(int8_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdup_n_s8(value); + #else + simde_int8x8_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_set1_pi8(value); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#define simde_vmov_n_s8 simde_vdup_n_s8 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_n_s8 + #define vdup_n_s8(value) simde_vdup_n_s8((value)) + #undef vmov_n_s8 + #define vmov_n_s8(value) simde_vmov_n_s8((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vdup_n_s16(int16_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdup_n_s16(value); + #else + simde_int16x4_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_set1_pi16(value); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#define simde_vmov_n_s16 simde_vdup_n_s16 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_n_s16 + #define vdup_n_s16(value) simde_vdup_n_s16((value)) + #undef vmov_n_s16 + #define vmov_n_s16(value) simde_vmov_n_s16((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vdup_n_s32(int32_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdup_n_s32(value); + #else + simde_int32x2_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_set1_pi32(value); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#define simde_vmov_n_s32 simde_vdup_n_s32 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_n_s32 + #define vdup_n_s32(value) simde_vdup_n_s32((value)) + #undef vmov_n_s32 + #define vmov_n_s32(value) simde_vmov_n_s32((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vdup_n_s64(int64_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdup_n_s64(value); + #else + simde_int64x1_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + + return simde_int64x1_from_private(r_); + #endif +} +#define simde_vmov_n_s64 simde_vdup_n_s64 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_n_s64 + #define vdup_n_s64(value) simde_vdup_n_s64((value)) + #undef vmov_n_s64 + #define vmov_n_s64(value) simde_vmov_n_s64((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vdup_n_u8(uint8_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdup_n_u8(value); + #else + simde_uint8x8_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_set1_pi8(HEDLEY_STATIC_CAST(int8_t, value)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#define simde_vmov_n_u8 simde_vdup_n_u8 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_n_u8 + #define vdup_n_u8(value) simde_vdup_n_u8((value)) + #undef vmov_n_u8 + #define vmov_n_u8(value) simde_vmov_n_u8((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vdup_n_u16(uint16_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdup_n_u16(value); + #else + simde_uint16x4_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_set1_pi16(HEDLEY_STATIC_CAST(int16_t, value)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#define simde_vmov_n_u16 simde_vdup_n_u16 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_n_u16 + #define vdup_n_u16(value) simde_vdup_n_u16((value)) + #undef vmov_n_u16 + #define vmov_n_u16(value) simde_vmov_n_u16((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vdup_n_u32(uint32_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdup_n_u32(value); + #else + simde_uint32x2_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_set1_pi32(HEDLEY_STATIC_CAST(int32_t, value)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#define simde_vmov_n_u32 simde_vdup_n_u32 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_n_u32 + #define vdup_n_u32(value) simde_vdup_n_u32((value)) + #undef vmov_n_u32 + #define vmov_n_u32(value) simde_vmov_n_u32((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vdup_n_u64(uint64_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdup_n_u64(value); + #else + simde_uint64x1_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + + return simde_uint64x1_from_private(r_); + #endif +} +#define simde_vmov_n_u64 simde_vdup_n_u64 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_n_u64 + #define vdup_n_u64(value) simde_vdup_n_u64((value)) + #undef vmov_n_u64 + #define vmov_n_u64(value) simde_vmov_n_u64((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vdupq_n_f32(float value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdupq_n_f32(value); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_14_NATIVE) + (void) value; + return vec_splats(value); + #else + simde_float32x4_private r_; + + #if defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_set1_ps(value); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_splat(value); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#define simde_vmovq_n_f32 simde_vdupq_n_f32 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdupq_n_f32 + #define vdupq_n_f32(value) simde_vdupq_n_f32((value)) + #undef vmovq_n_f32 + #define vmovq_n_f32(value) simde_vmovq_n_f32((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vdupq_n_f64(double value) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vdupq_n_f64(value); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + (void) value; + return vec_splats(value); + #else + simde_float64x2_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128d = _mm_set1_pd(value); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_splat(value); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#define simde_vmovq_n_f64 simde_vdupq_n_f64 +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_n_f64 + #define vdupq_n_f64(value) simde_vdupq_n_f64((value)) + #undef vmovq_n_f64 + #define vmovq_n_f64(value) simde_vmovq_n_f64((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vdupq_n_s8(int8_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdupq_n_s8(value); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_splats(value); + #else + simde_int8x16_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_set1_epi8(value); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_splat(value); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#define simde_vmovq_n_s8 simde_vdupq_n_s8 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdupq_n_s8 + #define vdupq_n_s8(value) simde_vdupq_n_s8((value)) + #undef vmovq_n_s8 + #define vmovq_n_s8(value) simde_vmovq_n_s8((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vdupq_n_s16(int16_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdupq_n_s16(value); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_splats(value); + #else + simde_int16x8_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_set1_epi16(value); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_splat(value); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#define simde_vmovq_n_s16 simde_vdupq_n_s16 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdupq_n_s16 + #define vdupq_n_s16(value) simde_vdupq_n_s16((value)) + #undef vmovq_n_s16 + #define vmovq_n_s16(value) simde_vmovq_n_s16((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vdupq_n_s32(int32_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdupq_n_s32(value); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_splats(value); + #else + simde_int32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_set1_epi32(value); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_splat(value); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#define simde_vmovq_n_s32 simde_vdupq_n_s32 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdupq_n_s32 + #define vdupq_n_s32(value) simde_vdupq_n_s32((value)) + #undef vmovq_n_s32 + #define vmovq_n_s32(value) simde_vmovq_n_s32((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vdupq_n_s64(int64_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdupq_n_s64(value); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_splats(HEDLEY_STATIC_CAST(signed long long, value)); + #else + simde_int64x2_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) && (!defined(HEDLEY_MSVC_VERSION) || HEDLEY_MSVC_VERSION_CHECK(19,0,0)) + r_.m128i = _mm_set1_epi64x(value); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_splat(value); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#define simde_vmovq_n_s64 simde_vdupq_n_s64 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdupq_n_s64 + #define vdupq_n_s64(value) simde_vdupq_n_s64((value)) + #undef vmovq_n_s64 + #define vmovq_n_s64(value) simde_vmovq_n_s64((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vdupq_n_u8(uint8_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdupq_n_u8(value); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_splats(value); + #else + simde_uint8x16_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_set1_epi8(HEDLEY_STATIC_CAST(int8_t, value)); + #elif defined (SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_splat(HEDLEY_STATIC_CAST(int8_t, value)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#define simde_vmovq_n_u8 simde_vdupq_n_u8 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdupq_n_u8 + #define vdupq_n_u8(value) simde_vdupq_n_u8((value)) + #undef vmovq_n_u8 + #define vmovq_n_u8(value) simde_vmovq_n_u8((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vdupq_n_u16(uint16_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdupq_n_u16(value); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_splats(value); + #else + simde_uint16x8_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_set1_epi16(HEDLEY_STATIC_CAST(int16_t, value)); + #elif defined (SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_splat(HEDLEY_STATIC_CAST(int16_t, value)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#define simde_vmovq_n_u16 simde_vdupq_n_u16 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdupq_n_u16 + #define vdupq_n_u16(value) simde_vdupq_n_u16((value)) + #undef vmovq_n_u16 + #define vmovq_n_u16(value) simde_vmovq_n_u16((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vdupq_n_u32(uint32_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdupq_n_u32(value); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_splats(value); + #else + simde_uint32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_set1_epi32(HEDLEY_STATIC_CAST(int32_t, value)); + #elif defined (SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_splat(HEDLEY_STATIC_CAST(int32_t, value)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#define simde_vmovq_n_u32 simde_vdupq_n_u32 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdupq_n_u32 + #define vdupq_n_u32(value) simde_vdupq_n_u32((value)) + #undef vmovq_n_u32 + #define vmovq_n_u32(value) simde_vmovq_n_u32((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vdupq_n_u64(uint64_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdupq_n_u64(value); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_splats(HEDLEY_STATIC_CAST(unsigned long long, value)); + #else + simde_uint64x2_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) && (!defined(HEDLEY_MSVC_VERSION) || HEDLEY_MSVC_VERSION_CHECK(19,0,0)) + r_.m128i = _mm_set1_epi64x(HEDLEY_STATIC_CAST(int64_t, value)); + #elif defined (SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_splat(HEDLEY_STATIC_CAST(int64_t, value)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#define simde_vmovq_n_u64 simde_vdupq_n_u64 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdupq_n_u64 + #define vdupq_n_u64(value) simde_vdupq_n_u64((value)) + #undef vmovq_n_u64 + #define vmovq_n_u64(value) simde_vmovq_n_u64((value)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_DUP_N_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/dup_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vbic_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbic_s8(a, b); + #else + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b), + r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(b_.m64, a_.m64); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbic_s8 + #define vbic_s8(a, b) simde_vbic_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vbic_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbic_s16(a, b); + #else + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b), + r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(b_.m64, a_.m64); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbic_s16 + #define vbic_s16(a, b) simde_vbic_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vbic_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbic_s32(a, b); + #else + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b), + r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(b_.m64, a_.m64); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbic_s32 + #define vbic_s32(a, b) simde_vbic_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vbic_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbic_s64(a, b); + #else + simde_int64x1_private + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b), + r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(b_.m64, a_.m64); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbic_s64 + #define vbic_s64(a, b) simde_vbic_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vbic_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbic_u8(a, b); + #else + simde_uint8x8_private + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b), + r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(b_.m64, a_.m64); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbic_u8 + #define vbic_u8(a, b) simde_vbic_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vbic_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbic_u16(a, b); + #else + simde_uint16x4_private + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b), + r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(b_.m64, a_.m64); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbic_u16 + #define vbic_u16(a, b) simde_vbic_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vbic_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbic_u32(a, b); + #else + simde_uint32x2_private + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b), + r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(b_.m64, a_.m64); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbic_u32 + #define vbic_u32(a, b) simde_vbic_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vbic_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbic_u64(a, b); + #else + simde_uint64x1_private + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b), + r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(b_.m64, a_.m64); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbic_u64 + #define vbic_u64(a, b) simde_vbic_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vbicq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbicq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_andc(a, b); + #else + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b), + r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(b_.m128i, a_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_andnot(a_.v128, b_.v128); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbicq_s8 + #define vbicq_s8(a, b) simde_vbicq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vbicq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbicq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_andc(a, b); + #else + simde_int16x8_private + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b), + r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(b_.m128i, a_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_andnot(a_.v128, b_.v128); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbicq_s16 + #define vbicq_s16(a, b) simde_vbicq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vbicq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbicq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_andc(a, b); + #else + simde_int32x4_private + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b), + r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(b_.m128i, a_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_andnot(a_.v128, b_.v128); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbicq_s32 + #define vbicq_s32(a, b) simde_vbicq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vbicq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbicq_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_andc(a, b); + #else + simde_int64x2_private + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b), + r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(b_.m128i, a_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_andnot(a_.v128, b_.v128); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbicq_s64 + #define vbicq_s64(a, b) simde_vbicq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vbicq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbicq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_andc(a, b); + #else + simde_uint8x16_private + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b), + r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(b_.m128i, a_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_andnot(a_.v128, b_.v128); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbicq_u8 + #define vbicq_u8(a, b) simde_vbicq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vbicq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbicq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_andc(a, b); + #else + simde_uint16x8_private + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b), + r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(b_.m128i, a_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_andnot(a_.v128, b_.v128); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbicq_u16 + #define vbicq_u16(a, b) simde_vbicq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vbicq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbicq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_andc(a, b); + #else + simde_uint32x4_private + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b), + r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(b_.m128i, a_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_andnot(a_.v128, b_.v128); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbicq_u32 + #define vbicq_u32(a, b) simde_vbicq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vbicq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbicq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_andc(a, b); + #else + simde_uint64x2_private + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b), + r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(b_.m128i, a_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_andnot(a_.v128, b_.v128); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbicq_u64 + #define vbicq_u64(a, b) simde_vbicq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_BIC_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/bic.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vbcaxq_u8(simde_uint8x16_t a, simde_uint8x16_t b, simde_uint8x16_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && defined(__ARM_FEATURE_SHA3) + return vbcaxq_u8(a, b, c); + #else + return simde_veorq_u8(a, simde_vbicq_u8(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_SHA3)) + #undef vbcaxq_u8 + #define vbcaxq_u8(a, b, c) simde_vbcaxq_u8(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vbcaxq_u16(simde_uint16x8_t a, simde_uint16x8_t b, simde_uint16x8_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && defined(__ARM_FEATURE_SHA3) + return vbcaxq_u16(a, b, c); + #else + return simde_veorq_u16(a, simde_vbicq_u16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_SHA3)) + #undef vbcaxq_u16 + #define vbcaxq_u16(a, b, c) simde_vbcaxq_u16(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vbcaxq_u32(simde_uint32x4_t a, simde_uint32x4_t b, simde_uint32x4_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && defined(__ARM_FEATURE_SHA3) + return vbcaxq_u32(a, b, c); + #else + return simde_veorq_u32(a, simde_vbicq_u32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_SHA3)) + #undef vbcaxq_u32 + #define vbcaxq_u32(a, b, c) simde_vbcaxq_u32(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vbcaxq_u64(simde_uint64x2_t a, simde_uint64x2_t b, simde_uint64x2_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && defined(__ARM_FEATURE_SHA3) + return vbcaxq_u64(a, b, c); + #else + return simde_veorq_u64(a, simde_vbicq_u64(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_SHA3)) + #undef vbcaxq_u64 + #define vbcaxq_u64(a, b, c) simde_vbcaxq_u64(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vbcaxq_s8(simde_int8x16_t a, simde_int8x16_t b, simde_int8x16_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && defined(__ARM_FEATURE_SHA3) + return vbcaxq_s8(a, b, c); + #else + return simde_veorq_s8(a, simde_vbicq_s8(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_SHA3)) + #undef vbcaxq_s8 + #define vbcaxq_s8(a, b, c) simde_vbcaxq_s8(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vbcaxq_s16(simde_int16x8_t a, simde_int16x8_t b, simde_int16x8_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && defined(__ARM_FEATURE_SHA3) + return vbcaxq_s16(a, b, c); + #else + return simde_veorq_s16(a,simde_vbicq_s16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_SHA3)) + #undef vbcaxq_s16 + #define vbcaxq_s16(a, b, c) simde_vbcaxq_s16(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vbcaxq_s32(simde_int32x4_t a, simde_int32x4_t b, simde_int32x4_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && defined(__ARM_FEATURE_SHA3) + return vbcaxq_s32(a, b, c); + #else + return simde_veorq_s32(a, simde_vbicq_s32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_SHA3)) + #undef vbcaxq_s32 + #define vbcaxq_s32(a, b, c) simde_vbcaxq_s32(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vbcaxq_s64(simde_int64x2_t a, simde_int64x2_t b, simde_int64x2_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && defined(__ARM_FEATURE_SHA3) + return vbcaxq_s64(a, b, c); + #else + return simde_veorq_s64(a, simde_vbicq_s64(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_SHA3)) + #undef vbcaxq_s64 + #define vbcaxq_s64(a, b, c) simde_vbcaxq_s64(a, b, c) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_BCAX_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/bcax.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/bsl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_BSL_H) +#define SIMDE_ARM_NEON_BSL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vbsl_f32(simde_uint32x2_t a, simde_float32x2_t b, simde_float32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbsl_f32(a, b, c); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(simde_vreinterpret_u32_f32(b)), + c_ = simde_uint32x2_to_private(simde_vreinterpret_u32_f32(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && 0 + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpret_f32_u32(simde_uint32x2_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbsl_f32 + #define vbsl_f32(a, b, c) simde_vbsl_f32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vbsl_f64(simde_uint64x1_t a, simde_float64x1_t b, simde_float64x1_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vbsl_f64(a, b, c); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(simde_vreinterpret_u64_f64(b)), + c_ = simde_uint64x1_to_private(simde_vreinterpret_u64_f64(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpret_f64_u64(simde_uint64x1_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vbsl_f64 + #define vbsl_f64(a, b, c) simde_vbsl_f64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vbsl_s8(simde_uint8x8_t a, simde_int8x8_t b, simde_int8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbsl_s8(a, b, c); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(simde_vreinterpret_u8_s8(b)), + c_ = simde_uint8x8_to_private(simde_vreinterpret_u8_s8(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpret_s8_u8(simde_uint8x8_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbsl_s8 + #define vbsl_s8(a, b, c) simde_vbsl_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vbsl_s16(simde_uint16x4_t a, simde_int16x4_t b, simde_int16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbsl_s16(a, b, c); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(simde_vreinterpret_u16_s16(b)), + c_ = simde_uint16x4_to_private(simde_vreinterpret_u16_s16(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpret_s16_u16(simde_uint16x4_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbsl_s16 + #define vbsl_s16(a, b, c) simde_vbsl_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vbsl_s32(simde_uint32x2_t a, simde_int32x2_t b, simde_int32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbsl_s32(a, b, c); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(simde_vreinterpret_u32_s32(b)), + c_ = simde_uint32x2_to_private(simde_vreinterpret_u32_s32(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpret_s32_u32(simde_uint32x2_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbsl_s32 + #define vbsl_s32(a, b, c) simde_vbsl_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vbsl_s64(simde_uint64x1_t a, simde_int64x1_t b, simde_int64x1_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbsl_s64(a, b, c); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(simde_vreinterpret_u64_s64(b)), + c_ = simde_uint64x1_to_private(simde_vreinterpret_u64_s64(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpret_s64_u64(simde_uint64x1_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbsl_s64 + #define vbsl_s64(a, b, c) simde_vbsl_s64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vbsl_u8(simde_uint8x8_t a, simde_uint8x8_t b, simde_uint8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbsl_u8(a, b, c); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b), + c_ = simde_uint8x8_to_private(c); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbsl_u8 + #define vbsl_u8(a, b, c) simde_vbsl_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vbsl_u16(simde_uint16x4_t a, simde_uint16x4_t b, simde_uint16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbsl_u16(a, b, c); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b), + c_ = simde_uint16x4_to_private(c); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbsl_u16 + #define vbsl_u16(a, b, c) simde_vbsl_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vbsl_u32(simde_uint32x2_t a, simde_uint32x2_t b, simde_uint32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbsl_u32(a, b, c); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b), + c_ = simde_uint32x2_to_private(c); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbsl_u32 + #define vbsl_u32(a, b, c) simde_vbsl_u32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vbsl_u64(simde_uint64x1_t a, simde_uint64x1_t b, simde_uint64x1_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbsl_u64(a, b, c); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b), + c_ = simde_uint64x1_to_private(c); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbsl_u64 + #define vbsl_u64(a, b, c) simde_vbsl_u64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vbslq_f32(simde_uint32x4_t a, simde_float32x4_t b, simde_float32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbslq_f32(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_14_NATIVE) + return vec_sel(c, b, a); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(simde_vreinterpretq_u32_f32(b)), + c_ = simde_uint32x4_to_private(simde_vreinterpretq_u32_f32(c)); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_bitselect(b_.v128, c_.v128, a_.v128); + #elif defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, c_.m128i, 0xca); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpretq_f32_u32(simde_uint32x4_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbslq_f32 + #define vbslq_f32(a, b, c) simde_vbslq_f32((a), (b), (c)) +#endif + + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vbslq_f64(simde_uint64x2_t a, simde_float64x2_t b, simde_float64x2_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vbslq_f64(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_sel(c, b, a); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(simde_vreinterpretq_u64_f64(b)), + c_ = simde_uint64x2_to_private(simde_vreinterpretq_u64_f64(c)); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_bitselect(b_.v128, c_.v128, a_.v128); + #elif defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi64(a_.m128i, b_.m128i, c_.m128i, 0xca); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpretq_f64_u64(simde_uint64x2_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vbslq_f64 + #define vbslq_f64(a, b, c) simde_vbslq_f64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vbslq_s8(simde_uint8x16_t a, simde_int8x16_t b, simde_int8x16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbslq_s8(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_sel(c, b, a); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(simde_vreinterpretq_u8_s8(b)), + c_ = simde_uint8x16_to_private(simde_vreinterpretq_u8_s8(c)); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_bitselect(b_.v128, c_.v128, a_.v128); + #elif defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, c_.m128i, 0xca); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpretq_s8_u8(simde_uint8x16_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbslq_s8 + #define vbslq_s8(a, b, c) simde_vbslq_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vbslq_s16(simde_uint16x8_t a, simde_int16x8_t b, simde_int16x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbslq_s16(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_sel(c, b, a); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(simde_vreinterpretq_u16_s16(b)), + c_ = simde_uint16x8_to_private(simde_vreinterpretq_u16_s16(c)); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_bitselect(b_.v128, c_.v128, a_.v128); + #elif defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, c_.m128i, 0xca); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpretq_s16_u16(simde_uint16x8_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbslq_s16 + #define vbslq_s16(a, b, c) simde_vbslq_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vbslq_s32(simde_uint32x4_t a, simde_int32x4_t b, simde_int32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbslq_s32(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_sel(c, b, a); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(simde_vreinterpretq_u32_s32(b)), + c_ = simde_uint32x4_to_private(simde_vreinterpretq_u32_s32(c)); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_bitselect(b_.v128, c_.v128, a_.v128); + #elif defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, c_.m128i, 0xca); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpretq_s32_u32(simde_uint32x4_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbslq_s32 + #define vbslq_s32(a, b, c) simde_vbslq_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vbslq_s64(simde_uint64x2_t a, simde_int64x2_t b, simde_int64x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbslq_s64(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return + simde_vreinterpretq_s64_s32( + simde_vbslq_s32( + simde_vreinterpretq_u32_u64(a), + simde_vreinterpretq_s32_s64(b), + simde_vreinterpretq_s32_s64(c) + ) + ); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_sel( + HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed long long), c), + HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed long long), b), + HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), a)); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(simde_vreinterpretq_u64_s64(b)), + c_ = simde_uint64x2_to_private(simde_vreinterpretq_u64_s64(c)); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_bitselect(b_.v128, c_.v128, a_.v128); + #elif defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, c_.m128i, 0xca); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpretq_s64_u64(simde_uint64x2_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbslq_s64 + #define vbslq_s64(a, b, c) simde_vbslq_s64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vbslq_u8(simde_uint8x16_t a, simde_uint8x16_t b, simde_uint8x16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbslq_u8(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_sel(c, b, a); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b), + c_ = simde_uint8x16_to_private(c); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_bitselect(b_.v128, c_.v128, a_.v128); + #elif defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, c_.m128i, 0xca); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbslq_u8 + #define vbslq_u8(a, b, c) simde_vbslq_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vbslq_u16(simde_uint16x8_t a, simde_uint16x8_t b, simde_uint16x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbslq_u16(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_sel(c, b, a); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b), + c_ = simde_uint16x8_to_private(c); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_bitselect(b_.v128, c_.v128, a_.v128); + #elif defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, c_.m128i, 0xca); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbslq_u16 + #define vbslq_u16(a, b, c) simde_vbslq_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vbslq_u32(simde_uint32x4_t a, simde_uint32x4_t b, simde_uint32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbslq_u32(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_sel(c, b, a); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b), + c_ = simde_uint32x4_to_private(c); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_bitselect(b_.v128, c_.v128, a_.v128); + #elif defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, c_.m128i, 0xca); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbslq_u32 + #define vbslq_u32(a, b, c) simde_vbslq_u32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vbslq_u64(simde_uint64x2_t a, simde_uint64x2_t b, simde_uint64x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbslq_u64(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return + simde_vreinterpretq_u64_u32( + simde_vbslq_u32( + simde_vreinterpretq_u32_u64(a), + simde_vreinterpretq_u32_u64(b), + simde_vreinterpretq_u32_u64(c) + ) + ); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b), + c_ = simde_uint64x2_to_private(c); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_bitselect(b_.v128, c_.v128, a_.v128); + #elif defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, c_.m128i, 0xca); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbslq_u64 + #define vbslq_u64(a, b, c) simde_vbslq_u64((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_BSL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/bsl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cage.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2021 Evan Nemerson + * 2021 Atharva Nimbalkar + */ + +#if !defined(SIMDE_ARM_NEON_CAGE_H) +#define SIMDE_ARM_NEON_CAGE_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cge.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_CGE_H) +#define SIMDE_ARM_NEON_CGE_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcgeq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgeq_f32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) && 0 + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmpge(a, b)); + #else + simde_float32x4_private + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + simde_uint32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_cmpge_ps(a_.m128, b_.m128)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_ge(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgeq_f32 + #define vcgeq_f32(a, b) simde_vcgeq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcgeq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgeq_f64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) && 0 + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmpge(a, b)); + #else + simde_float64x2_private + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + simde_uint64x2_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castpd_si128(_mm_cmpge_pd(a_.m128d, b_.m128d)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_ge(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgeq_f64 + #define vcgeq_f64(a, b) simde_vcgeq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcgeq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgeq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) && 0 + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_cmpge(a, b)); + #else + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + simde_uint8x16_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(_mm_cmpgt_epi8(a_.m128i, b_.m128i), _mm_cmpeq_epi8(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_ge(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgeq_s8 + #define vcgeq_s8(a, b) simde_vcgeq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcgeq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgeq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) && 0 + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), vec_cmpge(a, b)); + #else + simde_int16x8_private + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + simde_uint16x8_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(_mm_cmpgt_epi16(a_.m128i, b_.m128i), _mm_cmpeq_epi16(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_ge(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgeq_s16 + #define vcgeq_s16(a, b) simde_vcgeq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcgeq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgeq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) && 0 + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmpge(a, b)); + #else + simde_int32x4_private + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + simde_uint32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(_mm_cmpgt_epi32(a_.m128i, b_.m128i), _mm_cmpeq_epi32(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_ge(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgeq_s32 + #define vcgeq_s32(a, b) simde_vcgeq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcgeq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgeq_s64(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_s32(vmvnq_s32(vreinterpretq_s32_s64(vshrq_n_s64(vqsubq_s64(a, b), 63)))); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) && 0 + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmpge(a, b)); + #else + simde_int64x2_private + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + simde_uint64x2_private r_; + + #if defined(SIMDE_X86_SSE4_2_NATIVE) + r_.m128i = _mm_or_si128(_mm_cmpgt_epi64(a_.m128i, b_.m128i), _mm_cmpeq_epi64(a_.m128i, b_.m128i)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgeq_s64 + #define vcgeq_s64(a, b) simde_vcgeq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcgeq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgeq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) && 0 + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_cmpge(a, b)); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bits = _mm_set1_epi8(INT8_MIN); + r_.m128i = _mm_or_si128(_mm_cmpgt_epi8(_mm_xor_si128(a_.m128i, sign_bits), _mm_xor_si128(b_.m128i, sign_bits)), _mm_cmpeq_epi8(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u8x16_ge(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgeq_u8 + #define vcgeq_u8(a, b) simde_vcgeq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcgeq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgeq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) && 0 + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), vec_cmpge(a, b)); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bits = _mm_set1_epi16(INT16_MIN); + r_.m128i = _mm_or_si128(_mm_cmpgt_epi16(_mm_xor_si128(a_.m128i, sign_bits), _mm_xor_si128(b_.m128i, sign_bits)), _mm_cmpeq_epi16(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u16x8_ge(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgeq_u16 + #define vcgeq_u16(a, b) simde_vcgeq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcgeq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgeq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) && 0 + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmpge(a, b)); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bits = _mm_set1_epi32(INT32_MIN); + r_.m128i = _mm_or_si128(_mm_cmpgt_epi32(_mm_xor_si128(a_.m128i, sign_bits), _mm_xor_si128(b_.m128i, sign_bits)), _mm_cmpeq_epi32(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u32x4_ge(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgeq_u32 + #define vcgeq_u32(a, b) simde_vcgeq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcgeq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgeq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) && 0 + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmpge(a, b)); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_X86_SSE4_2_NATIVE) + __m128i sign_bits = _mm_set1_epi64x(INT64_MIN); + r_.m128i = _mm_or_si128(_mm_cmpgt_epi64(_mm_xor_si128(a_.m128i, sign_bits), _mm_xor_si128(b_.m128i, sign_bits)), _mm_cmpeq_epi64(a_.m128i, b_.m128i)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgeq_u64 + #define vcgeq_u64(a, b) simde_vcgeq_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcge_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcge_f32(a, b); + #else + simde_float32x2_private + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcge_f32 + #define vcge_f32(a, b) simde_vcge_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcge_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcge_f64(a, b); + #else + simde_float64x1_private + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcge_f64 + #define vcge_f64(a, b) simde_vcge_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vcge_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcge_s8(a, b); + #else + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + simde_uint8x8_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(_mm_cmpgt_pi8(a_.m64, b_.m64), _mm_cmpeq_pi8(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcge_s8 + #define vcge_s8(a, b) simde_vcge_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vcge_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcge_s16(a, b); + #else + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + simde_uint16x4_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(_mm_cmpgt_pi16(a_.m64, b_.m64), _mm_cmpeq_pi16(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcge_s16 + #define vcge_s16(a, b) simde_vcge_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcge_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcge_s32(a, b); + #else + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + simde_uint32x2_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(_mm_cmpgt_pi32(a_.m64, b_.m64), _mm_cmpeq_pi32(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcge_s32 + #define vcge_s32(a, b) simde_vcge_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcge_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcge_s64(a, b); + #else + simde_int64x1_private + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcge_s64 + #define vcge_s64(a, b) simde_vcge_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vcge_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcge_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bits = _mm_set1_pi8(INT8_MIN); + r_.m64 = _mm_or_si64(_mm_cmpgt_pi8(_mm_xor_si64(a_.m64, sign_bits), _mm_xor_si64(b_.m64, sign_bits)), _mm_cmpeq_pi8(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcge_u8 + #define vcge_u8(a, b) simde_vcge_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vcge_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcge_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bits = _mm_set1_pi16(INT16_MIN); + r_.m64 = _mm_or_si64(_mm_cmpgt_pi16(_mm_xor_si64(a_.m64, sign_bits), _mm_xor_si64(b_.m64, sign_bits)), _mm_cmpeq_pi16(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcge_u16 + #define vcge_u16(a, b) simde_vcge_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcge_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcge_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bits = _mm_set1_pi32(INT32_MIN); + r_.m64 = _mm_or_si64(_mm_cmpgt_pi32(_mm_xor_si64(a_.m64, sign_bits), _mm_xor_si64(b_.m64, sign_bits)), _mm_cmpeq_pi32(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcge_u32 + #define vcge_u32(a, b) simde_vcge_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcge_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcge_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcge_u64 + #define vcge_u64(a, b) simde_vcge_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vcged_f64(simde_float64_t a, simde_float64_t b){ + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return HEDLEY_STATIC_CAST(uint64_t, vcged_f64(a, b)); + #else + return (a >= b) ? UINT64_MAX : 0; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcged_f64 + #define vcged_f64(a, b) simde_vcged_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vcged_s64(int64_t a, int64_t b){ + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return HEDLEY_STATIC_CAST(uint64_t, vcged_s64(a, b)); + #else + return (a >= b) ? UINT64_MAX : 0; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcged_s64 + #define vcged_s64(a, b) simde_vcged_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vcged_u64(uint64_t a, uint64_t b){ + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return HEDLEY_STATIC_CAST(uint64_t, vcged_u64(a, b)); + #else + return (a >= b) ? UINT64_MAX : 0; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcged_u64 + #define vcged_u64(a, b) simde_vcged_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vcges_f32(simde_float32_t a, simde_float32_t b){ + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return HEDLEY_STATIC_CAST(uint32_t, vcges_f32(a, b)); + #else + return (a >= b) ? UINT32_MAX : 0; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcges_f32 + #define vcges_f32(a, b) simde_vcges_f32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CGE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cge.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vcages_f32(simde_float32_t a, simde_float32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcages_f32(a, b); + #else + return (simde_math_fabsf(a) >= simde_math_fabsf(b)) ? ~UINT32_C(0) : UINT32_C(0); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcages_f32 + #define vcages_f32(a, b) simde_vcages_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vcaged_f64(simde_float64_t a, simde_float64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcaged_f64(a, b); + #else + return (simde_math_fabs(a) >= simde_math_fabs(b)) ? ~UINT64_C(0) : UINT64_C(0); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcaged_f64 + #define vcaged_f64(a, b) simde_vcaged_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcage_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcage_f32(a, b); + #else + return simde_vcge_f32(simde_vabs_f32(a), simde_vabs_f32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcage_f32 + #define vcage_f32(a, b) simde_vcage_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcage_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcage_f64(a, b); + #else + return simde_vcge_f64(simde_vabs_f64(a), simde_vabs_f64(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcage_f64 + #define vcage_f64(a, b) simde_vcage_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcageq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcageq_f32(a, b); + #else + return simde_vcgeq_f32(simde_vabsq_f32(a), simde_vabsq_f32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcageq_f32 + #define vcageq_f32(a, b) simde_vcageq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcageq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcageq_f64(a, b); + #else + return simde_vcgeq_f64(simde_vabsq_f64(a), simde_vabsq_f64(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcageq_f64 + #define vcageq_f64(a, b) simde_vcageq_f64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CAGE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cage.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cagt.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_CAGT_H) +#define SIMDE_ARM_NEON_CAGT_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cgt.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_CGT_H) +#define SIMDE_ARM_NEON_CGT_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/combine.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the folhighing conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_COMBINE_H) +#define SIMDE_ARM_NEON_COMBINE_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vcombine_f32(simde_float32x2_t low, simde_float32x2_t high) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcombine_f32(low, high); + #else + simde_float32x4_private r_; + simde_float32x2_private + low_ = simde_float32x2_to_private(low), + high_ = simde_float32x2_to_private(high); + + /* Note: __builtin_shufflevector can have a the output contain + * twice the number of elements, __builtin_shuffle cannot. + * Using SIMDE_SHUFFLE_VECTOR_ here would not work. */ + #if defined(SIMDE_VECTOR_SUBSCRIPT) && HEDLEY_HAS_BUILTIN(__builtin_shufflevector) + r_.values = __builtin_shufflevector(low_.values, high_.values, 0, 1, 2, 3); + #else + size_t halfway = (sizeof(r_.values) / sizeof(r_.values[0])) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway ; i++) { + r_.values[i] = low_.values[i]; + r_.values[i + halfway] = high_.values[i]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcombine_f32 + #define vcombine_f32(low, high) simde_vcombine_f32((low), (high)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vcombine_f64(simde_float64x1_t low, simde_float64x1_t high) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcombine_f64(low, high); + #else + simde_float64x2_private r_; + simde_float64x1_private + low_ = simde_float64x1_to_private(low), + high_ = simde_float64x1_to_private(high); + + #if defined(SIMDE_VECTOR_SUBSCRIPT) && HEDLEY_HAS_BUILTIN(__builtin_shufflevector) + r_.values = __builtin_shufflevector(low_.values, high_.values, 0, 1); + #else + size_t halfway = (sizeof(r_.values) / sizeof(r_.values[0])) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway ; i++) { + r_.values[i] = low_.values[i]; + r_.values[i + halfway] = high_.values[i]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcombine_f64 + #define vcombine_f64(low, high) simde_vcombine_f64((low), (high)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vcombine_s8(simde_int8x8_t low, simde_int8x8_t high) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcombine_s8(low, high); + #else + simde_int8x16_private r_; + simde_int8x8_private + low_ = simde_int8x8_to_private(low), + high_ = simde_int8x8_to_private(high); + + #if defined(SIMDE_VECTOR_SUBSCRIPT) && HEDLEY_HAS_BUILTIN(__builtin_shufflevector) + r_.values = __builtin_shufflevector(low_.values, high_.values, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); + #else + size_t halfway = (sizeof(r_.values) / sizeof(r_.values[0])) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway ; i++) { + r_.values[i] = low_.values[i]; + r_.values[i + halfway] = high_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcombine_s8 + #define vcombine_s8(low, high) simde_vcombine_s8((low), (high)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vcombine_s16(simde_int16x4_t low, simde_int16x4_t high) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcombine_s16(low, high); + #else + simde_int16x8_private r_; + simde_int16x4_private + low_ = simde_int16x4_to_private(low), + high_ = simde_int16x4_to_private(high); + + #if defined(SIMDE_VECTOR_SUBSCRIPT) && HEDLEY_HAS_BUILTIN(__builtin_shufflevector) + r_.values = __builtin_shufflevector(low_.values, high_.values, 0, 1, 2, 3, 4, 5, 6, 7); + #else + size_t halfway = (sizeof(r_.values) / sizeof(r_.values[0])) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway ; i++) { + r_.values[i] = low_.values[i]; + r_.values[i + halfway] = high_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcombine_s16 + #define vcombine_s16(low, high) simde_vcombine_s16((low), (high)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vcombine_s32(simde_int32x2_t low, simde_int32x2_t high) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcombine_s32(low, high); + #else + simde_int32x4_private r_; + simde_int32x2_private + low_ = simde_int32x2_to_private(low), + high_ = simde_int32x2_to_private(high); + + #if defined(SIMDE_VECTOR_SUBSCRIPT) && HEDLEY_HAS_BUILTIN(__builtin_shufflevector) + r_.values = __builtin_shufflevector(low_.values, high_.values, 0, 1, 2, 3); + #else + size_t halfway = (sizeof(r_.values) / sizeof(r_.values[0])) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway ; i++) { + r_.values[i] = low_.values[i]; + r_.values[i + halfway] = high_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcombine_s32 + #define vcombine_s32(low, high) simde_vcombine_s32((low), (high)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vcombine_s64(simde_int64x1_t low, simde_int64x1_t high) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcombine_s64(low, high); + #else + simde_int64x2_private r_; + simde_int64x1_private + low_ = simde_int64x1_to_private(low), + high_ = simde_int64x1_to_private(high); + + #if defined(SIMDE_VECTOR_SUBSCRIPT) && HEDLEY_HAS_BUILTIN(__builtin_shufflevector) + r_.values = __builtin_shufflevector(low_.values, high_.values, 0, 1); + #else + size_t halfway = (sizeof(r_.values) / sizeof(r_.values[0])) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway ; i++) { + r_.values[i] = low_.values[i]; + r_.values[i + halfway] = high_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcombine_s64 + #define vcombine_s64(low, high) simde_vcombine_s64((low), (high)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcombine_u8(simde_uint8x8_t low, simde_uint8x8_t high) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcombine_u8(low, high); + #else + simde_uint8x16_private r_; + simde_uint8x8_private + low_ = simde_uint8x8_to_private(low), + high_ = simde_uint8x8_to_private(high); + + #if defined(SIMDE_VECTOR_SUBSCRIPT) && HEDLEY_HAS_BUILTIN(__builtin_shufflevector) + r_.values = __builtin_shufflevector(low_.values, high_.values, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); + #else + size_t halfway = (sizeof(r_.values) / sizeof(r_.values[0])) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway ; i++) { + r_.values[i] = low_.values[i]; + r_.values[i + halfway] = high_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcombine_u8 + #define vcombine_u8(low, high) simde_vcombine_u8((low), (high)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcombine_u16(simde_uint16x4_t low, simde_uint16x4_t high) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcombine_u16(low, high); + #else + simde_uint16x8_private r_; + simde_uint16x4_private + low_ = simde_uint16x4_to_private(low), + high_ = simde_uint16x4_to_private(high); + + #if defined(SIMDE_VECTOR_SUBSCRIPT) && HEDLEY_HAS_BUILTIN(__builtin_shufflevector) + r_.values = __builtin_shufflevector(low_.values, high_.values, 0, 1, 2, 3, 4, 5, 6, 7); + #else + size_t halfway = (sizeof(r_.values) / sizeof(r_.values[0])) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway ; i++) { + r_.values[i] = low_.values[i]; + r_.values[i + halfway] = high_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcombine_u16 + #define vcombine_u16(low, high) simde_vcombine_u16((low), (high)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcombine_u32(simde_uint32x2_t low, simde_uint32x2_t high) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcombine_u32(low, high); + #else + simde_uint32x4_private r_; + simde_uint32x2_private + low_ = simde_uint32x2_to_private(low), + high_ = simde_uint32x2_to_private(high); + + #if defined(SIMDE_VECTOR_SUBSCRIPT) && HEDLEY_HAS_BUILTIN(__builtin_shufflevector) + r_.values = __builtin_shufflevector(low_.values, high_.values, 0, 1, 2, 3); + #else + size_t halfway = (sizeof(r_.values) / sizeof(r_.values[0])) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway ; i++) { + r_.values[i] = low_.values[i]; + r_.values[i + halfway] = high_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcombine_u32 + #define vcombine_u32(low, high) simde_vcombine_u32((low), (high)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcombine_u64(simde_uint64x1_t low, simde_uint64x1_t high) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcombine_u64(low, high); + #else + simde_uint64x2_private r_; + simde_uint64x1_private + low_ = simde_uint64x1_to_private(low), + high_ = simde_uint64x1_to_private(high); + + #if defined(SIMDE_VECTOR_SUBSCRIPT) && HEDLEY_HAS_BUILTIN(__builtin_shufflevector) + r_.values = __builtin_shufflevector(low_.values, high_.values, 0, 1); + #else + size_t halfway = (sizeof(r_.values) / sizeof(r_.values[0])) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway ; i++) { + r_.values[i] = low_.values[i]; + r_.values[i + halfway] = high_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcombine_u64 + #define vcombine_u64(low, high) simde_vcombine_u64((low), (high)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_COMBINE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/combine.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcgtq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgtq_f32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmpgt(a, b)); + #else + simde_float32x4_private + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + simde_uint32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_cmpgt_ps(a_.m128, b_.m128)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_gt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgtq_f32 + #define vcgtq_f32(a, b) simde_vcgtq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcgtq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtq_f64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmpgt(a, b)); + #else + simde_float64x2_private + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + simde_uint64x2_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castpd_si128(_mm_cmpgt_pd(a_.m128d, b_.m128d)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_gt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtq_f64 + #define vcgtq_f64(a, b) simde_vcgtq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcgtq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgtq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_cmpgt(a, b)); + #else + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + simde_uint8x16_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmpgt_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_gt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgtq_s8 + #define vcgtq_s8(a, b) simde_vcgtq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcgtq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgtq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), vec_cmpgt(a, b)); + #else + simde_int16x8_private + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + simde_uint16x8_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmpgt_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_gt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgtq_s16 + #define vcgtq_s16(a, b) simde_vcgtq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcgtq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgtq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmpgt(a, b)); + #else + simde_int32x4_private + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + simde_uint32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmpgt_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_gt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgtq_s32 + #define vcgtq_s32(a, b) simde_vcgtq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcgtq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtq_s64(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_s64(vshrq_n_s64(vqsubq_s64(b, a), 63)); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmpgt(a, b)); + #else + simde_int64x2_private + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + simde_uint64x2_private r_; + + #if defined(SIMDE_X86_SSE4_2_NATIVE) + r_.m128i = _mm_cmpgt_epi64(a_.m128i, b_.m128i); + #elif defined(SIMDE_X86_SSE2_NATIVE) + /* https://stackoverflow.com/a/65175746/501126 */ + __m128i r = _mm_and_si128(_mm_cmpeq_epi32(a_.m128i, b_.m128i), _mm_sub_epi64(b_.m128i, a_.m128i)); + r = _mm_or_si128(r, _mm_cmpgt_epi32(a_.m128i, b_.m128i)); + r_.m128i = _mm_shuffle_epi32(r, _MM_SHUFFLE(3,3,1,1)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtq_s64 + #define vcgtq_s64(a, b) simde_vcgtq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcgtq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgtq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_cmpgt(a, b)); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bit = _mm_set1_epi8(INT8_MIN); + r_.m128i = _mm_cmpgt_epi8(_mm_xor_si128(a_.m128i, sign_bit), _mm_xor_si128(b_.m128i, sign_bit)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u8x16_gt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgtq_u8 + #define vcgtq_u8(a, b) simde_vcgtq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcgtq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgtq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), vec_cmpgt(a, b)); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bit = _mm_set1_epi16(INT16_MIN); + r_.m128i = _mm_cmpgt_epi16(_mm_xor_si128(a_.m128i, sign_bit), _mm_xor_si128(b_.m128i, sign_bit)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u16x8_gt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgtq_u16 + #define vcgtq_u16(a, b) simde_vcgtq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcgtq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgtq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmpgt(a, b)); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bit = _mm_set1_epi32(INT32_MIN); + r_.m128i = _mm_cmpgt_epi32(_mm_xor_si128(a_.m128i, sign_bit), _mm_xor_si128(b_.m128i, sign_bit)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u32x4_gt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgtq_u32 + #define vcgtq_u32(a, b) simde_vcgtq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcgtq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmpgt(a, b)); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_X86_SSE4_2_NATIVE) + __m128i sign_bit = _mm_set1_epi64x(INT64_MIN); + r_.m128i = _mm_cmpgt_epi64(_mm_xor_si128(a_.m128i, sign_bit), _mm_xor_si128(b_.m128i, sign_bit)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtq_u64 + #define vcgtq_u64(a, b) simde_vcgtq_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcgt_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgt_f32(a, b); + #else + simde_float32x2_private + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgt_f32 + #define vcgt_f32(a, b) simde_vcgt_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcgt_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgt_f64(a, b); + #else + simde_float64x1_private + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgt_f64 + #define vcgt_f64(a, b) simde_vcgt_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vcgt_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgt_s8(a, b); + #else + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + simde_uint8x8_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_cmpgt_pi8(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgt_s8 + #define vcgt_s8(a, b) simde_vcgt_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vcgt_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgt_s16(a, b); + #else + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + simde_uint16x4_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_cmpgt_pi16(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgt_s16 + #define vcgt_s16(a, b) simde_vcgt_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcgt_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgt_s32(a, b); + #else + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + simde_uint32x2_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_cmpgt_pi32(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgt_s32 + #define vcgt_s32(a, b) simde_vcgt_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcgt_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgt_s64(a, b); + #else + simde_int64x1_private + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgt_s64 + #define vcgt_s64(a, b) simde_vcgt_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vcgt_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgt_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bit = _mm_set1_pi8(INT8_MIN); + r_.m64 = _mm_cmpgt_pi8(_mm_xor_si64(a_.m64, sign_bit), _mm_xor_si64(b_.m64, sign_bit)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgt_u8 + #define vcgt_u8(a, b) simde_vcgt_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vcgt_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgt_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bit = _mm_set1_pi16(INT16_MIN); + r_.m64 = _mm_cmpgt_pi16(_mm_xor_si64(a_.m64, sign_bit), _mm_xor_si64(b_.m64, sign_bit)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgt_u16 + #define vcgt_u16(a, b) simde_vcgt_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcgt_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgt_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bit = _mm_set1_pi32(INT32_MIN); + r_.m64 = _mm_cmpgt_pi32(_mm_xor_si64(a_.m64, sign_bit), _mm_xor_si64(b_.m64, sign_bit)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgt_u32 + #define vcgt_u32(a, b) simde_vcgt_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcgt_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgt_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgt_u64 + #define vcgt_u64(a, b) simde_vcgt_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CGT_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cgt.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vcagts_f32(simde_float32_t a, simde_float32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcagts_f32(a, b); + #else + return (simde_math_fabsf(a) > simde_math_fabsf(b)) ? ~UINT32_C(0) : UINT32_C(0); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcagts_f32 + #define vcagts_f32(a, b) simde_vcagts_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vcagtd_f64(simde_float64_t a, simde_float64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcagtd_f64(a, b); + #else + return (simde_math_fabs(a) > simde_math_fabs(b)) ? ~UINT64_C(0) : UINT64_C(0); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcagtd_f64 + #define vcagtd_f64(a, b) simde_vcagtd_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcagt_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcagt_f32(a, b); + #else + return simde_vcgt_f32(simde_vabs_f32(a), simde_vabs_f32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcagt_f32 + #define vcagt_f32(a, b) simde_vcagt_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcagt_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcagt_f64(a, b); + #else + return simde_vcgt_f64(simde_vabs_f64(a), simde_vabs_f64(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcagt_f64 + #define vcagt_f64(a, b) simde_vcagt_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcagtq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcagtq_f32(a, b); + #else + return simde_vcgtq_f32(simde_vabsq_f32(a), simde_vabsq_f32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcagtq_f32 + #define vcagtq_f32(a, b) simde_vcagtq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcagtq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcagtq_f64(a, b); + #else + return simde_vcgtq_f64(simde_vabsq_f64(a), simde_vabsq_f64(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcagtq_f64 + #define vcagtq_f64(a, b) simde_vcagtq_f64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CAGT_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cagt.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ceq.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_CEQ_H) +#define SIMDE_ARM_NEON_CEQ_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vceqs_f32(simde_float32_t a, simde_float32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqs_f32(a, b); + #else + return (a == b) ? ~UINT32_C(0) : UINT32_C(0); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vceqs_f32 + #define vceqs_f32(a, b) simde_vceqs_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vceqd_f64(simde_float64_t a, simde_float64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqd_f64(a, b); + #else + return (a == b) ? ~UINT64_C(0) : UINT64_C(0); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vceqd_f64 + #define vceqd_f64(a, b) simde_vceqd_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vceqd_s64(int64_t a, int64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return HEDLEY_STATIC_CAST(uint64_t, vceqd_s64(a, b)); + #else + return (a == b) ? ~UINT64_C(0) : UINT64_C(0); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vceqd_s64 + #define vceqd_s64(a, b) simde_vceqd_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vceqd_u64(uint64_t a, uint64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqd_u64(a, b); + #else + return (a == b) ? ~UINT64_C(0) : UINT64_C(0); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vceqd_u64 + #define vceqd_u64(a, b) simde_vceqd_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vceq_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceq_f32(a, b); + #else + simde_uint32x2_private r_; + simde_float32x2_private + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT32_C(0) : UINT32_C(0); + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceq_f32 + #define vceq_f32(a, b) simde_vceq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vceq_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceq_f64(a, b); + #else + simde_uint64x1_private r_; + simde_float64x1_private + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT64_C(0) : UINT64_C(0); + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vceq_f64 + #define vceq_f64(a, b) simde_vceq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vceq_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceq_s8(a, b); + #else + simde_uint8x8_private r_; + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_cmpeq_pi8(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT8_C(0) : UINT8_C(0); + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceq_s8 + #define vceq_s8(a, b) simde_vceq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vceq_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceq_s16(a, b); + #else + simde_uint16x4_private r_; + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_cmpeq_pi16(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT16_C(0) : UINT16_C(0); + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceq_s16 + #define vceq_s16(a, b) simde_vceq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vceq_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceq_s32(a, b); + #else + simde_uint32x2_private r_; + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_cmpeq_pi32(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT32_C(0) : UINT32_C(0); + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceq_s32 + #define vceq_s32(a, b) simde_vceq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vceq_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceq_s64(a, b); + #else + simde_uint64x1_private r_; + simde_int64x1_private + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT64_C(0) : UINT64_C(0); + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceq_s64 + #define vceq_s64(a, b) simde_vceq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vceq_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceq_u8(a, b); + #else + simde_uint8x8_private r_; + simde_uint8x8_private + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT8_C(0) : UINT8_C(0); + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceq_u8 + #define vceq_u8(a, b) simde_vceq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vceq_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceq_u16(a, b); + #else + simde_uint16x4_private r_; + simde_uint16x4_private + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT16_C(0) : UINT16_C(0); + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceq_u16 + #define vceq_u16(a, b) simde_vceq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vceq_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceq_u32(a, b); + #else + simde_uint32x2_private r_; + simde_uint32x2_private + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT32_C(0) : UINT32_C(0); + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceq_u32 + #define vceq_u32(a, b) simde_vceq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vceq_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceq_u64(a, b); + #else + simde_uint64x1_private r_; + simde_uint64x1_private + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT64_C(0) : UINT64_C(0); + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceq_u64 + #define vceq_u64(a, b) simde_vceq_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vceqq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceqq_f32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmpeq(a, b)); + #else + simde_uint32x4_private r_; + simde_float32x4_private + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_cmpeq_ps(a_.m128, b_.m128)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_eq(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT32_C(0) : UINT32_C(0); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqq_f32 + #define vceqq_f32(a, b) simde_vceqq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vceqq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqq_f64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmpeq(a, b)); + #else + simde_uint64x2_private r_; + simde_float64x2_private + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castpd_si128(_mm_cmpeq_pd(a_.m128d, b_.m128d)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_eq(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT64_C(0) : UINT64_C(0); + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vceqq_f64 + #define vceqq_f64(a, b) simde_vceqq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vceqq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceqq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_cmpeq(a, b)); + #else + simde_uint8x16_private r_; + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmpeq_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_eq(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT8_C(0) : UINT8_C(0); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqq_s8 + #define vceqq_s8(a, b) simde_vceqq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vceqq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceqq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), vec_cmpeq(a, b)); + #else + simde_uint16x8_private r_; + simde_int16x8_private + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmpeq_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_eq(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT16_C(0) : UINT16_C(0); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqq_s16 + #define vceqq_s16(a, b) simde_vceqq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vceqq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceqq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmpeq(a, b)); + #else + simde_uint32x4_private r_; + simde_int32x4_private + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmpeq_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_eq(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT32_C(0) : UINT32_C(0); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqq_s32 + #define vceqq_s32(a, b) simde_vceqq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vceqq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqq_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmpeq(a, b)); + #else + simde_uint64x2_private r_; + simde_int64x2_private + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128i = _mm_cmpeq_epi64(a_.m128i, b_.m128i); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT64_C(0) : UINT64_C(0); + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqq_s64 + #define vceqq_s64(a, b) simde_vceqq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vceqq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceqq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_cmpeq(a, b)); + #else + simde_uint8x16_private r_; + simde_uint8x16_private + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmpeq_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT8_C(0) : UINT8_C(0); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqq_u8 + #define vceqq_u8(a, b) simde_vceqq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vceqq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceqq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), vec_cmpeq(a, b)); + #else + simde_uint16x8_private r_; + simde_uint16x8_private + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmpeq_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT16_C(0) : UINT16_C(0); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqq_u16 + #define vceqq_u16(a, b) simde_vceqq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vceqq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceqq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmpeq(a, b)); + #else + simde_uint32x4_private r_; + simde_uint32x4_private + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmpeq_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT32_C(0) : UINT32_C(0); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqq_u32 + #define vceqq_u32(a, b) simde_vceqq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vceqq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmpeq(a, b)); + #else + simde_uint64x2_private r_; + simde_uint64x2_private + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128i = _mm_cmpeq_epi64(a_.m128i, b_.m128i); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT64_C(0) : UINT64_C(0); + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqq_u64 + #define vceqq_u64(a, b) simde_vceqq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CEQ_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ceq.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ceqz.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_CEQZ_H) +#define SIMDE_ARM_NEON_CEQZ_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vceqz_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqz_f32(a); + #else + return simde_vceq_f32(a, simde_vdup_n_f32(0.0f)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqz_f32 + #define vceqz_f32(a) simde_vceqz_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vceqz_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqz_f64(a); + #else + return simde_vceq_f64(a, simde_vdup_n_f64(0.0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vceqz_f64 + #define vceqz_f64(a) simde_vceqz_f64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vceqz_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqz_s8(a); + #else + return simde_vceq_s8(a, simde_vdup_n_s8(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqz_s8 + #define vceqz_s8(a) simde_vceqz_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vceqz_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqz_s16(a); + #else + return simde_vceq_s16(a, simde_vdup_n_s16(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqz_s16 + #define vceqz_s16(a) simde_vceqz_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vceqz_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqz_s32(a); + #else + return simde_vceq_s32(a, simde_vdup_n_s32(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqz_s32 + #define vceqz_s32(a) simde_vceqz_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vceqz_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqz_s64(a); + #else + return simde_vceq_s64(a, simde_vdup_n_s64(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqz_s64 + #define vceqz_s64(a) simde_vceqz_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vceqz_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqz_u8(a); + #else + return simde_vceq_u8(a, simde_vdup_n_u8(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqz_u8 + #define vceqz_u8(a) simde_vceqz_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vceqz_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqz_u16(a); + #else + return simde_vceq_u16(a, simde_vdup_n_u16(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqz_u16 + #define vceqz_u16(a) simde_vceqz_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vceqz_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqz_u32(a); + #else + return simde_vceq_u32(a, simde_vdup_n_u32(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqz_u32 + #define vceqz_u32(a) simde_vceqz_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vceqz_u64(simde_uint64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqz_u64(a); + #else + return simde_vceq_u64(a, simde_vdup_n_u64(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqz_u64 + #define vceqz_u64(a) simde_vceqz_u64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vceqzq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzq_f32(a); + #else + return simde_vceqq_f32(a, simde_vdupq_n_f32(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzq_f32 + #define vceqzq_f32(a) simde_vceqzq_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vceqzq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzq_f64(a); + #else + return simde_vceqq_f64(a, simde_vdupq_n_f64(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vceqzq_f64 + #define vceqzq_f64(a) simde_vceqzq_f64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vceqzq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzq_s8(a); + #else + return simde_vceqq_s8(a, simde_vdupq_n_s8(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzq_s8 + #define vceqzq_s8(a) simde_vceqzq_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vceqzq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzq_s16(a); + #else + return simde_vceqq_s16(a, simde_vdupq_n_s16(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzq_s16 + #define vceqzq_s16(a) simde_vceqzq_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vceqzq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzq_s32(a); + #else + return simde_vceqq_s32(a, simde_vdupq_n_s32(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzq_s32 + #define vceqzq_s32(a) simde_vceqzq_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vceqzq_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzq_s64(a); + #else + return simde_vceqq_s64(a, simde_vdupq_n_s64(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzq_s64 + #define vceqzq_s64(a) simde_vceqzq_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vceqzq_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzq_u8(a); + #else + return simde_vceqq_u8(a, simde_vdupq_n_u8(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzq_u8 + #define vceqzq_u8(a) simde_vceqzq_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vceqzq_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzq_u16(a); + #else + return simde_vceqq_u16(a, simde_vdupq_n_u16(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzq_u16 + #define vceqzq_u16(a) simde_vceqzq_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vceqzq_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzq_u32(a); + #else + return simde_vceqq_u32(a, simde_vdupq_n_u32(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzq_u32 + #define vceqzq_u32(a) simde_vceqzq_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vceqzq_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzq_u64(a); + #else + return simde_vceqq_u64(a, simde_vdupq_n_u64(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzq_u64 + #define vceqzq_u64(a) simde_vceqzq_u64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vceqzd_s64(int64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return HEDLEY_STATIC_CAST(uint64_t, vceqzd_s64(a)); + #else + return simde_vceqd_s64(a, INT64_C(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzd_s64 + #define vceqzd_s64(a) simde_vceqzd_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vceqzd_u64(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzd_u64(a); + #else + return simde_vceqd_u64(a, UINT64_C(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzd_u64 + #define vceqzd_u64(a) simde_vceqzd_u64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vceqzs_f32(simde_float32_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzs_f32(a); + #else + return simde_vceqs_f32(a, SIMDE_FLOAT32_C(0.0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzs_f32 + #define vceqzs_f32(a) simde_vceqzs_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vceqzd_f64(simde_float64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzd_f64(a); + #else + return simde_vceqd_f64(a, SIMDE_FLOAT64_C(0.0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzd_f64 + #define vceqzd_f64(a) simde_vceqzd_f64((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CEQZ_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ceqz.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cgez.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_CGEZ_H) +#define SIMDE_ARM_NEON_CGEZ_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcgezq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgezq_f32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgeq_f32(a, simde_vdupq_n_f32(SIMDE_FLOAT32_C(0.0))); + #else + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_uint32x4_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= SIMDE_FLOAT32_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= SIMDE_FLOAT32_C(0.0)) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgezq_f32 + #define vcgezq_f32(a) simde_vcgezq_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcgezq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgezq_f64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgeq_f64(a, simde_vdupq_n_f64(SIMDE_FLOAT64_C(0.0))); + #else + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_uint64x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= SIMDE_FLOAT64_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= SIMDE_FLOAT64_C(0.0)) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgezq_f64 + #define vcgezq_f64(a) simde_vcgezq_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcgezq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgezq_s8(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgeq_s8(a, simde_vdupq_n_s8(0)); + #else + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_uint8x16_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= 0) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgezq_s8 + #define vcgezq_s8(a) simde_vcgezq_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcgezq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgezq_s16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgeq_s16(a, simde_vdupq_n_s16(0)); + #else + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_uint16x8_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= 0) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgezq_s16 + #define vcgezq_s16(a) simde_vcgezq_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcgezq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgezq_s32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgeq_s32(a, simde_vdupq_n_s32(0)); + #else + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_uint32x4_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= 0) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgezq_s32 + #define vcgezq_s32(a) simde_vcgezq_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcgezq_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgezq_s64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgeq_s64(a, simde_vdupq_n_s64(0)); + #else + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_uint64x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= 0) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgezq_s64 + #define vcgezq_s64(a) simde_vcgezq_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcgez_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgez_f32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcge_f32(a, simde_vdup_n_f32(SIMDE_FLOAT32_C(0.0))); + #else + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= SIMDE_FLOAT32_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= SIMDE_FLOAT32_C(0.0)) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgez_f32 + #define vcgez_f32(a) simde_vcgez_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcgez_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgez_f64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcge_f64(a, simde_vdup_n_f64(SIMDE_FLOAT64_C(0.0))); + #else + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= SIMDE_FLOAT64_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= SIMDE_FLOAT64_C(0.0)) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgez_f64 + #define vcgez_f64(a) simde_vcgez_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vcgez_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgez_s8(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcge_s8(a, simde_vdup_n_s8(0)); + #else + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_uint8x8_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= 0) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgez_s8 + #define vcgez_s8(a) simde_vcgez_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vcgez_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgez_s16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcge_s16(a, simde_vdup_n_s16(0)); + #else + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_uint16x4_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= 0) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgez_s16 + #define vcgez_s16(a) simde_vcgez_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcgez_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgez_s32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcge_s32(a, simde_vdup_n_s32(0)); + #else + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= 0) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgez_s32 + #define vcgez_s32(a) simde_vcgez_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcgez_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgez_s64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcge_s64(a, simde_vdup_n_s64(0)); + #else + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= 0) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgez_s64 + #define vcgez_s64(a) simde_vcgez_s64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CGEZ_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cgez.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cgtz.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_CGTZ_H) +#define SIMDE_ARM_NEON_CGTZ_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcgtzq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtzq_f32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgtq_f32(a, simde_vdupq_n_f32(SIMDE_FLOAT32_C(0.0))); + #else + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_uint32x4_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > SIMDE_FLOAT32_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > SIMDE_FLOAT32_C(0.0)) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtzq_f32 + #define vcgtzq_f32(a) simde_vcgtzq_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcgtzq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtzq_f64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgtq_f64(a, simde_vdupq_n_f64(SIMDE_FLOAT64_C(0.0))); + #else + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_uint64x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > SIMDE_FLOAT64_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > SIMDE_FLOAT64_C(0.0)) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtzq_f64 + #define vcgtzq_f64(a) simde_vcgtzq_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcgtzq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtzq_s8(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgtq_s8(a, simde_vdupq_n_s8(0)); + #else + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_uint8x16_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > 0) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtzq_s8 + #define vcgtzq_s8(a) simde_vcgtzq_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcgtzq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtzq_s16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgtq_s16(a, simde_vdupq_n_s16(0)); + #else + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_uint16x8_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > 0) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtzq_s16 + #define vcgtzq_s16(a) simde_vcgtzq_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcgtzq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtzq_s32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgtq_s32(a, simde_vdupq_n_s32(0)); + #else + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_uint32x4_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > 0) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtzq_s32 + #define vcgtzq_s32(a) simde_vcgtzq_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcgtzq_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtzq_s64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgtq_s64(a, simde_vdupq_n_s64(0)); + #else + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_uint64x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > 0) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtzq_s64 + #define vcgtzq_s64(a) simde_vcgtzq_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcgtz_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtz_f32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgt_f32(a, simde_vdup_n_f32(SIMDE_FLOAT32_C(0.0))); + #else + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > SIMDE_FLOAT32_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > SIMDE_FLOAT32_C(0.0)) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtz_f32 + #define vcgtz_f32(a) simde_vcgtz_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcgtz_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtz_f64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgt_f64(a, simde_vdup_n_f64(SIMDE_FLOAT64_C(0.0))); + #else + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > SIMDE_FLOAT64_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > SIMDE_FLOAT64_C(0.0)) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtz_f64 + #define vcgtz_f64(a) simde_vcgtz_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vcgtz_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtz_s8(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgt_s8(a, simde_vdup_n_s8(0)); + #else + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_uint8x8_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > 0) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtz_s8 + #define vcgtz_s8(a) simde_vcgtz_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vcgtz_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtz_s16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgt_s16(a, simde_vdup_n_s16(0)); + #else + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_uint16x4_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > 0) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtz_s16 + #define vcgtz_s16(a) simde_vcgtz_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcgtz_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtz_s32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgt_s32(a, simde_vdup_n_s32(0)); + #else + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > 0) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtz_s32 + #define vcgtz_s32(a) simde_vcgtz_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcgtz_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtz_s64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgt_s64(a, simde_vdup_n_s64(0)); + #else + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > 0) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtz_s64 + #define vcgtz_s64(a) simde_vcgtz_s64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CGTZ_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cgtz.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cle.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_CLE_H) +#define SIMDE_ARM_NEON_CLE_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcleq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcleq_f32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmple(a, b)); + #else + simde_float32x4_private + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + simde_uint32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_cmple_ps(a_.m128, b_.m128)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_le(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcleq_f32 + #define vcleq_f32(a, b) simde_vcleq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcleq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcleq_f64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmple(a, b)); + #else + simde_float64x2_private + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + simde_uint64x2_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castpd_si128(_mm_cmple_pd(a_.m128d, b_.m128d)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_le(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcleq_f64 + #define vcleq_f64(a, b) simde_vcleq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcleq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcleq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_cmple(a, b)); + #else + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + simde_uint8x16_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(_mm_cmpgt_epi8(b_.m128i, a_.m128i), _mm_cmpeq_epi8(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_le(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcleq_s8 + #define vcleq_s8(a, b) simde_vcleq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcleq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcleq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), vec_cmple(a, b)); + #else + simde_int16x8_private + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + simde_uint16x8_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(_mm_cmpgt_epi16(b_.m128i, a_.m128i), _mm_cmpeq_epi16(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_le(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcleq_s16 + #define vcleq_s16(a, b) simde_vcleq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcleq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcleq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmple(a, b)); + #else + simde_int32x4_private + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + simde_uint32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(_mm_cmpgt_epi32(b_.m128i, a_.m128i), _mm_cmpeq_epi32(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_le(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcleq_s32 + #define vcleq_s32(a, b) simde_vcleq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcleq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcleq_s64(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_s32(vmvnq_s32(vreinterpretq_s32_s64(vshrq_n_s64(vqsubq_s64(b, a), 63)))); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmple(a, b)); + #else + simde_int64x2_private + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + simde_uint64x2_private r_; + + #if defined(SIMDE_X86_SSE4_2_NATIVE) + r_.m128i = _mm_or_si128(_mm_cmpgt_epi64(b_.m128i, a_.m128i), _mm_cmpeq_epi64(a_.m128i, b_.m128i)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcleq_s64 + #define vcleq_s64(a, b) simde_vcleq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcleq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcleq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_cmple(a, b)); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bits = _mm_set1_epi8(INT8_MIN); + r_.m128i = _mm_or_si128(_mm_cmpgt_epi8(_mm_xor_si128(b_.m128i, sign_bits), _mm_xor_si128(a_.m128i, sign_bits)), _mm_cmpeq_epi8(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u8x16_le(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcleq_u8 + #define vcleq_u8(a, b) simde_vcleq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcleq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcleq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), vec_cmple(a, b)); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bits = _mm_set1_epi16(INT16_MIN); + r_.m128i = _mm_or_si128(_mm_cmpgt_epi16(_mm_xor_si128(b_.m128i, sign_bits), _mm_xor_si128(a_.m128i, sign_bits)), _mm_cmpeq_epi16(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u16x8_le(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcleq_u16 + #define vcleq_u16(a, b) simde_vcleq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcleq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcleq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmple(a, b)); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bits = _mm_set1_epi32(INT32_MIN); + r_.m128i = _mm_or_si128(_mm_cmpgt_epi32(_mm_xor_si128(b_.m128i, sign_bits), _mm_xor_si128(a_.m128i, sign_bits)), _mm_cmpeq_epi32(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u32x4_le(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcleq_u32 + #define vcleq_u32(a, b) simde_vcleq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcleq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcleq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmple(a, b)); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_X86_SSE4_2_NATIVE) + __m128i sign_bits = _mm_set1_epi64x(INT64_MIN); + r_.m128i = _mm_or_si128(_mm_cmpgt_epi64(_mm_xor_si128(b_.m128i, sign_bits), _mm_xor_si128(a_.m128i, sign_bits)), _mm_cmpeq_epi64(a_.m128i, b_.m128i)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcleq_u64 + #define vcleq_u64(a, b) simde_vcleq_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcle_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcle_f32(a, b); + #else + simde_float32x2_private + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcle_f32 + #define vcle_f32(a, b) simde_vcle_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcle_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcle_f64(a, b); + #else + simde_float64x1_private + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcle_f64 + #define vcle_f64(a, b) simde_vcle_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vcle_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcle_s8(a, b); + #else + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + simde_uint8x8_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(_mm_cmpgt_pi8(b_.m64, a_.m64), _mm_cmpeq_pi8(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcle_s8 + #define vcle_s8(a, b) simde_vcle_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vcle_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcle_s16(a, b); + #else + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + simde_uint16x4_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(_mm_cmpgt_pi16(b_.m64, a_.m64), _mm_cmpeq_pi16(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcle_s16 + #define vcle_s16(a, b) simde_vcle_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcle_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcle_s32(a, b); + #else + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + simde_uint32x2_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(_mm_cmpgt_pi32(b_.m64, a_.m64), _mm_cmpeq_pi32(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcle_s32 + #define vcle_s32(a, b) simde_vcle_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcle_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcle_s64(a, b); + #else + simde_int64x1_private + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcle_s64 + #define vcle_s64(a, b) simde_vcle_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vcle_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcle_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bits = _mm_set1_pi8(INT8_MIN); + r_.m64 = _mm_or_si64(_mm_cmpgt_pi8(_mm_xor_si64(b_.m64, sign_bits), _mm_xor_si64(a_.m64, sign_bits)), _mm_cmpeq_pi8(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcle_u8 + #define vcle_u8(a, b) simde_vcle_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vcle_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcle_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bits = _mm_set1_pi16(INT16_MIN); + r_.m64 = _mm_or_si64(_mm_cmpgt_pi16(_mm_xor_si64(b_.m64, sign_bits), _mm_xor_si64(a_.m64, sign_bits)), _mm_cmpeq_pi16(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcle_u16 + #define vcle_u16(a, b) simde_vcle_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcle_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcle_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bits = _mm_set1_pi32(INT32_MIN); + r_.m64 = _mm_or_si64(_mm_cmpgt_pi32(_mm_xor_si64(b_.m64, sign_bits), _mm_xor_si64(a_.m64, sign_bits)), _mm_cmpeq_pi32(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcle_u32 + #define vcle_u32(a, b) simde_vcle_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcle_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcle_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcle_u64 + #define vcle_u64(a, b) simde_vcle_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CLE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cle.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/clez.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_CLEZ_H) +#define SIMDE_ARM_NEON_CLEZ_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vclezq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclezq_f32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcleq_f32(a, simde_vdupq_n_f32(SIMDE_FLOAT32_C(0.0))); + #else + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_uint32x4_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= SIMDE_FLOAT32_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= SIMDE_FLOAT32_C(0.0)) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclezq_f32 + #define vclezq_f32(a) simde_vclezq_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vclezq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclezq_f64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcleq_f64(a, simde_vdupq_n_f64(SIMDE_FLOAT64_C(0.0))); + #else + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_uint64x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= SIMDE_FLOAT64_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= SIMDE_FLOAT64_C(0.0)) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclezq_f64 + #define vclezq_f64(a) simde_vclezq_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vclezq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclezq_s8(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcleq_s8(a, simde_vdupq_n_s8(0)); + #else + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_uint8x16_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= 0) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclezq_s8 + #define vclezq_s8(a) simde_vclezq_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vclezq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclezq_s16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcleq_s16(a, simde_vdupq_n_s16(0)); + #else + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_uint16x8_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= 0) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclezq_s16 + #define vclezq_s16(a) simde_vclezq_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vclezq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclezq_s32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcleq_s32(a, simde_vdupq_n_s32(0)); + #else + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_uint32x4_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= 0) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclezq_s32 + #define vclezq_s32(a) simde_vclezq_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vclezq_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclezq_s64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcleq_s64(a, simde_vdupq_n_s64(0)); + #else + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_uint64x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= 0) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclezq_s64 + #define vclezq_s64(a) simde_vclezq_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vclez_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclez_f32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcle_f32(a, simde_vdup_n_f32(SIMDE_FLOAT32_C(0.0))); + #else + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= SIMDE_FLOAT32_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= SIMDE_FLOAT32_C(0.0)) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclez_f32 + #define vclez_f32(a) simde_vclez_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vclez_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclez_f64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcle_f64(a, simde_vdup_n_f64(SIMDE_FLOAT64_C(0.0))); + #else + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= SIMDE_FLOAT64_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= SIMDE_FLOAT64_C(0.0)) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclez_f64 + #define vclez_f64(a) simde_vclez_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vclez_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclez_s8(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcle_s8(a, simde_vdup_n_s8(0)); + #else + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_uint8x8_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= 0) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclez_s8 + #define vclez_s8(a) simde_vclez_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vclez_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclez_s16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcle_s16(a, simde_vdup_n_s16(0)); + #else + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_uint16x4_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= 0) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclez_s16 + #define vclez_s16(a) simde_vclez_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vclez_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclez_s32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcle_s32(a, simde_vdup_n_s32(0)); + #else + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= 0) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclez_s32 + #define vclez_s32(a) simde_vclez_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vclez_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclez_s64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcle_s64(a, simde_vdup_n_s64(0)); + #else + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= 0) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclez_s64 + #define vclez_s64(a) simde_vclez_s64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CLEZ_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/clez.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cls.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_CLS_H) +#define SIMDE_ARM_NEON_CLS_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/clz.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_CLZ_H) +#define SIMDE_ARM_NEON_CLZ_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_x_vclzb_u8(uint8_t a) { + #if \ + defined(SIMDE_BUILTIN_SUFFIX_8_) && \ + ( \ + SIMDE_BUILTIN_HAS_8_(clz) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_GCC_VERSION_CHECK(3,4,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,0) \ + ) + if (HEDLEY_UNLIKELY(a == 0)) + return 8 * sizeof(r); + + return HEDLEY_STATIC_CAST(uint8_t, SIMDE_BUILTIN_8_(clz)(HEDLEY_STATIC_CAST(unsigned SIMDE_BUILTIN_TYPE_8_, a))); + #else + uint8_t r; + uint8_t shift; + + if (HEDLEY_UNLIKELY(a == 0)) + return 8 * sizeof(r); + + r = HEDLEY_STATIC_CAST(uint8_t, (a > UINT8_C(0x0F)) << 2); a >>= r; + shift = HEDLEY_STATIC_CAST(uint8_t, (a > UINT8_C(0x03)) << 1); a >>= shift; r |= shift; + r |= (a >> 1); + + return ((8 * sizeof(r)) - 1) - r; + #endif +} + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_x_vclzh_u16(uint16_t a) { + #if \ + defined(SIMDE_BUILTIN_SUFFIX_16_) && \ + ( \ + SIMDE_BUILTIN_HAS_16_(clz) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_GCC_VERSION_CHECK(3,4,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,0) \ + ) + if (HEDLEY_UNLIKELY(a == 0)) + return 8 * sizeof(r); + + return HEDLEY_STATIC_CAST(uint16_t, SIMDE_BUILTIN_16_(clz)(HEDLEY_STATIC_CAST(unsigned SIMDE_BUILTIN_TYPE_16_, a))); + #else + uint16_t r; + uint16_t shift; + + if (HEDLEY_UNLIKELY(a == 0)) + return 8 * sizeof(r); + + r = HEDLEY_STATIC_CAST(uint16_t, (a > UINT16_C(0x00FF)) << 3); a >>= r; + shift = HEDLEY_STATIC_CAST(uint16_t, (a > UINT16_C(0x000F)) << 2); a >>= shift; r |= shift; + shift = HEDLEY_STATIC_CAST(uint16_t, (a > UINT16_C(0x0003)) << 1); a >>= shift; r |= shift; + r |= (a >> 1); + + return ((8 * sizeof(r)) - 1) - r; + #endif +} + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_x_vclzs_u32(uint32_t a) { + #if \ + defined(SIMDE_BUILTIN_SUFFIX_32_) && \ + ( \ + SIMDE_BUILTIN_HAS_32_(clz) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_GCC_VERSION_CHECK(3,4,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,0) \ + ) + if (HEDLEY_UNLIKELY(a == 0)) + return 8 * sizeof(a); + + return HEDLEY_STATIC_CAST(uint32_t, SIMDE_BUILTIN_32_(clz)(HEDLEY_STATIC_CAST(unsigned SIMDE_BUILTIN_TYPE_32_, a))); + #else + uint32_t r; + uint32_t shift; + + if (HEDLEY_UNLIKELY(a == 0)) + return 8 * sizeof(a); + + r = HEDLEY_STATIC_CAST(uint32_t, (a > UINT32_C(0xFFFF)) << 4); a >>= r; + shift = HEDLEY_STATIC_CAST(uint32_t, (a > UINT32_C(0x00FF)) << 3); a >>= shift; r |= shift; + shift = HEDLEY_STATIC_CAST(uint32_t, (a > UINT32_C(0x000F)) << 2); a >>= shift; r |= shift; + shift = HEDLEY_STATIC_CAST(uint32_t, (a > UINT32_C(0x0003)) << 1); a >>= shift; r |= shift; + r |= (a >> 1); + + return ((8 * sizeof(r)) - 1) - r; + #endif +} + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_x_vclzb_s8(int8_t a) { + return HEDLEY_STATIC_CAST(int8_t, simde_x_vclzb_u8(HEDLEY_STATIC_CAST(uint8_t, a))); +} + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_x_vclzh_s16(int16_t a) { + return HEDLEY_STATIC_CAST(int16_t, simde_x_vclzh_u16(HEDLEY_STATIC_CAST(uint16_t, a))); +} + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_x_vclzs_s32(int32_t a) { + return HEDLEY_STATIC_CAST(int32_t, simde_x_vclzs_u32(HEDLEY_STATIC_CAST(uint32_t, a))); +} + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vclz_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclz_s8(a); + #else + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + r_; + + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzb_s8(a_.values[i]); + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclz_s8 + #define vclz_s8(a) simde_vclz_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vclz_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclz_s16(a); + #else + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + r_; + + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzh_s16(a_.values[i]); + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclz_s16 + #define vclz_s16(a) simde_vclz_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vclz_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclz_s32(a); + #else + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + r_; + + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzs_s32(a_.values[i]); + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclz_s32 + #define vclz_s32(a) simde_vclz_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vclz_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclz_u8(a); + #else + simde_uint8x8_private + a_ = simde_uint8x8_to_private(a), + r_; + + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzb_u8(a_.values[i]); + } + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclz_u8 + #define vclz_u8(a) simde_vclz_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vclz_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclz_u16(a); + #else + simde_uint16x4_private + a_ = simde_uint16x4_to_private(a), + r_; + + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzh_u16(a_.values[i]); + } + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclz_u16 + #define vclz_u16(a) simde_vclz_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vclz_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclz_u32(a); + #else + simde_uint32x2_private + a_ = simde_uint32x2_to_private(a), + r_; + + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzs_u32(a_.values[i]); + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclz_u32 + #define vclz_u32(a) simde_vclz_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vclzq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclzq_s8(a); + #else + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + r_; + + #if defined(SIMDE_X86_GFNI_NATIVE) + /* https://gist.github.com/animetosho/6cb732ccb5ecd86675ca0a442b3c0622 */ + a_.m128i = _mm_gf2p8affine_epi64_epi8(a_.m128i, _mm_set_epi32(HEDLEY_STATIC_CAST(int32_t, 0x80402010), HEDLEY_STATIC_CAST(int32_t, 0x08040201), HEDLEY_STATIC_CAST(int32_t, 0x80402010), HEDLEY_STATIC_CAST(int32_t, 0x08040201)), 0); + a_.m128i = _mm_andnot_si128(_mm_add_epi8(a_.m128i, _mm_set1_epi8(HEDLEY_STATIC_CAST(int8_t, 0xff))), a_.m128i); + r_.m128i = _mm_gf2p8affine_epi64_epi8(a_.m128i, _mm_set_epi32(HEDLEY_STATIC_CAST(int32_t, 0xaaccf0ff), 0, HEDLEY_STATIC_CAST(int32_t, 0xaaccf0ff), 0), 8); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzb_s8(a_.values[i]); + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclzq_s8 + #define vclzq_s8(a) simde_vclzq_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vclzq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclzq_s16(a); + #else + simde_int16x8_private + a_ = simde_int16x8_to_private(a), + r_; + + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzh_s16(a_.values[i]); + } + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclzq_s16 + #define vclzq_s16(a) simde_vclzq_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vclzq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclzq_s32(a); + #else + simde_int32x4_private + a_ = simde_int32x4_to_private(a), + r_; + + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzs_s32(a_.values[i]); + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclzq_s32 + #define vclzq_s32(a) simde_vclzq_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vclzq_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclzq_u8(a); + #else + simde_uint8x16_private + a_ = simde_uint8x16_to_private(a), + r_; + + #if defined(SIMDE_X86_GFNI_NATIVE) + a_.m128i = _mm_gf2p8affine_epi64_epi8(a_.m128i, _mm_set_epi32(HEDLEY_STATIC_CAST(int32_t, 0x80402010), HEDLEY_STATIC_CAST(int32_t, 0x08040201), HEDLEY_STATIC_CAST(int32_t, 0x80402010), HEDLEY_STATIC_CAST(int32_t, 0x08040201)), 0); + a_.m128i = _mm_andnot_si128(_mm_add_epi8(a_.m128i, _mm_set1_epi8(HEDLEY_STATIC_CAST(int8_t, 0xff))), a_.m128i); + r_.m128i = _mm_gf2p8affine_epi64_epi8(a_.m128i, _mm_set_epi32(HEDLEY_STATIC_CAST(int32_t, 0xaaccf0ff), 0, HEDLEY_STATIC_CAST(int32_t, 0xaaccf0ff), 0), 8); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzb_u8(a_.values[i]); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclzq_u8 + #define vclzq_u8(a) simde_vclzq_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vclzq_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclzq_u16(a); + #else + simde_uint16x8_private + a_ = simde_uint16x8_to_private(a), + r_; + + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzh_u16(a_.values[i]); + } + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclzq_u16 + #define vclzq_u16(a) simde_vclzq_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vclzq_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclzq_u32(a); + #else + simde_uint32x4_private + a_ = simde_uint32x4_to_private(a), + r_; + + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzs_u32(a_.values[i]); + } + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclzq_u32 + #define vclzq_u32(a) simde_vclzq_u32(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CLZ_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/clz.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cltz.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +/* TODO: float fallbacks should use vclt(a, vdup_n(0.0)) */ + +#if !defined(SIMDE_ARM_NEON_CLTZ_H) +#define SIMDE_ARM_NEON_CLTZ_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/shr_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_SHR_N_H) +#define SIMDE_ARM_NEON_SHR_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vshr_n_s8 (const simde_int8x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 8) { + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + int32_t n_ = (n == 8) ? 7 : n; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n_; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, a_.values[i] >> n_); + } + #endif + + return simde_int8x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshr_n_s8(a, n) vshr_n_s8((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshr_n_s8(a, n) \ + simde_int8x8_from_m64( \ + _mm_or_si64(_mm_andnot_si64(_mm_set1_pi16(0x00FF), _mm_srai_pi16(simde_int8x8_to_m64(a), (n))), \ + _mm_and_si64(_mm_set1_pi16(0x00FF), _mm_srai_pi16(_mm_slli_pi16(simde_int8x8_to_m64(a), 8), 8 + (n))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshr_n_s8 + #define vshr_n_s8(a, n) simde_vshr_n_s8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vshr_n_s16 (const simde_int16x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 16) { + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + int32_t n_ = (n == 16) ? 15 : n; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n_; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, a_.values[i] >> n_); + } + #endif + + return simde_int16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshr_n_s16(a, n) vshr_n_s16((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshr_n_s16(a, n) simde_int16x4_from_m64(_mm_srai_pi16(simde_int16x4_to_m64(a), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshr_n_s16 + #define vshr_n_s16(a, n) simde_vshr_n_s16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vshr_n_s32 (const simde_int32x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 32) { + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a); + int32_t n_ = (n == 32) ? 31 : n; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n_; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> n_; + } + #endif + + return simde_int32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshr_n_s32(a, n) vshr_n_s32((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshr_n_s32(a, n) simde_int32x2_from_m64(_mm_srai_pi32(simde_int32x2_to_m64(a), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshr_n_s32 + #define vshr_n_s32(a, n) simde_vshr_n_s32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vshr_n_s64 (const simde_int64x1_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 64) { + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a); + int32_t n_ = (n == 64) ? 63 : n; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n_; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> n_; + } + #endif + + return simde_int64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshr_n_s64(a, n) vshr_n_s64((a), (n)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshr_n_s64 + #define vshr_n_s64(a, n) simde_vshr_n_s64((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vshr_n_u8 (const simde_uint8x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 8) { + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a); + + if (n == 8) { + simde_memset(&r_, 0, sizeof(r_)); + } else { + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> n; + } + #endif + } + + return simde_uint8x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshr_n_u8(a, n) vshr_n_u8((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshr_n_u8(a, n) \ + simde_uint8x8_from_m64(_mm_and_si64(_mm_srli_si64(simde_uint8x8_to_m64(a), (n)), _mm_set1_pi8((1 << (8 - (n))) - 1))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshr_n_u8 + #define vshr_n_u8(a, n) simde_vshr_n_u8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vshr_n_u16 (const simde_uint16x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 16) { + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a); + + if (n == 16) { + simde_memset(&r_, 0, sizeof(r_)); + } else { + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> n; + } + #endif + } + + return simde_uint16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshr_n_u16(a, n) vshr_n_u16((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshr_n_u16(a, n) simde_uint16x4_from_m64(_mm_srli_pi16(simde_uint16x4_to_m64(a), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshr_n_u16 + #define vshr_n_u16(a, n) simde_vshr_n_u16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vshr_n_u32 (const simde_uint32x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 32) { + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a); + + if (n == 32) { + simde_memset(&r_, 0, sizeof(r_)); + } else { + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> n; + } + #endif + } + + return simde_uint32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshr_n_u32(a, n) vshr_n_u32((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshr_n_u32(a, n) simde_uint32x2_from_m64(_mm_srli_pi32(simde_uint32x2_to_m64(a), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshr_n_u32 + #define vshr_n_u32(a, n) simde_vshr_n_u32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vshr_n_u64 (const simde_uint64x1_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 64) { + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a); + + if (n == 64) { + simde_memset(&r_, 0, sizeof(r_)); + } else { + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> n; + } + #endif + } + + return simde_uint64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshr_n_u64(a, n) vshr_n_u64((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshr_n_u64(a, n) simde_uint64x1_from_m64(_mm_srli_si64(simde_uint64x1_to_m64(a), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshr_n_u64 + #define vshr_n_u64(a, n) simde_vshr_n_u64((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vshrq_n_s8 (const simde_int8x16_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 8) { + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + #if defined(SIMDE_X86_GFNI_NATIVE) + /* https://wunkolo.github.io/post/2020/11/gf2p8affineqb-int8-shifting/ */ + const int shift = (n_ <= 7) ? n : 7; + const uint64_t matrix = (UINT64_C(0x8182848890A0C000) << (shift * 8)) ^ UINT64_C(0x8080808080808080); + r_.m128i = _mm_gf2p8affine_epi64_epi8(a_.m128i, _mm_set1_epi64x(HEDLEY_STATIC_CAST(int64_t, matrix)), 0); + #elif defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128i = + _mm_blendv_epi8(_mm_srai_epi16(a_.m128i, n), + _mm_srai_epi16(_mm_slli_epi16(a_.m128i, 8), 8 + (n)), + _mm_set1_epi16(0x00FF)); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = + _mm_or_si128(_mm_andnot_si128(_mm_set1_epi16(0x00FF), _mm_srai_epi16(a_.m128i, n)), + _mm_and_si128(_mm_set1_epi16(0x00FF), _mm_srai_epi16(_mm_slli_epi16(a_.m128i, 8), 8 + (n)))); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shr(a_.v128, ((n) == 8) ? 7 : (n)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> ((n == 8) ? 7 : n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, a_.values[i] >> ((n == 8) ? 7 : n)); + } + #endif + + return simde_int8x16_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshrq_n_s8(a, n) vshrq_n_s8((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshrq_n_s8(a, n) vec_sra((a), vec_splat_u8(((n) == 8) ? 7 : (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrq_n_s8 + #define vshrq_n_s8(a, n) simde_vshrq_n_s8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vshrq_n_s16 (const simde_int16x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 16) { + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_srai_epi16(a_.m128i, n); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_shr(a_.v128, ((n) == 16) ? 15 : (n)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> ((n == 16) ? 15 : n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, a_.values[i] >> ((n == 16) ? 15 : n)); + } + #endif + + return simde_int16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshrq_n_s16(a, n) vshrq_n_s16((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshrq_n_s16(a, n) vec_sra((a), vec_splat_u16(((n) == 16) ? 15 : (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrq_n_s16 + #define vshrq_n_s16(a, n) simde_vshrq_n_s16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vshrq_n_s32 (const simde_int32x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 32) { + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_srai_epi32(a_.m128i, n); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shr(a_.v128, ((n) == 32) ? 31 : (n)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> ((n == 32) ? 31 : n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> ((n == 32) ? 31 : n); + } + #endif + + return simde_int32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshrq_n_s32(a, n) vshrq_n_s32((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshrq_n_s32(a, n) \ + vec_sra((a), vec_splats(HEDLEY_STATIC_CAST(unsigned int, ((n) == 32) ? 31 : (n)))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrq_n_s32 + #define vshrq_n_s32(a, n) simde_vshrq_n_s32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vshrq_n_s64 (const simde_int64x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 64) { + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shr(a_.v128, ((n) == 64) ? 63 : (n)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> ((n == 64) ? 63 : n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> ((n == 64) ? 63 : n); + } + #endif + + return simde_int64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshrq_n_s64(a, n) vshrq_n_s64((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + #define simde_vshrq_n_s64(a, n) \ + vec_sra((a), vec_splats(HEDLEY_STATIC_CAST(unsigned long long, ((n) == 64) ? 63 : (n)))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrq_n_s64 + #define vshrq_n_s64(a, n) simde_vshrq_n_s64((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vshrq_n_u8 (const simde_uint8x16_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 8) { + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a); + + #if defined(SIMDE_X86_GFNI_NATIVE) + /* https://wunkolo.github.io/post/2020/11/gf2p8affineqb-int8-shifting/ */ + r_.m128i = (n > 7) ? _mm_setzero_si128() : _mm_gf2p8affine_epi64_epi8(a_.m128i, _mm_set1_epi64x(INT64_C(0x0102040810204080) << (n * 8)), 0); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_and_si128(_mm_srli_epi64(a_.m128i, (n)), _mm_set1_epi8(HEDLEY_STATIC_CAST(int8_t, (1 << (8 - (n))) - 1))); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = (((n) == 8) ? wasm_i8x16_splat(0) : wasm_u8x16_shr(a_.v128, (n))); + #else + if (n == 8) { + simde_memset(&r_, 0, sizeof(r_)); + } else { + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> n; + } + #endif + } + #endif + + return simde_uint8x16_from_private(r_);\ +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshrq_n_u8(a, n) vshrq_n_u8((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshrq_n_u8(a, n) \ + (((n) == 8) ? vec_splat_u8(0) : vec_sr((a), vec_splat_u8(n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrq_n_u8 + #define vshrq_n_u8(a, n) simde_vshrq_n_u8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vshrq_n_u16 (const simde_uint16x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 16) { + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_srli_epi16(a_.m128i, n); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = (((n) == 16) ? wasm_i16x8_splat(0) : wasm_u16x8_shr(a_.v128, (n))); + #else + if (n == 16) { + simde_memset(&r_, 0, sizeof(r_)); + } else { + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> n; + } + #endif + } + #endif + + return simde_uint16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshrq_n_u16(a, n) vshrq_n_u16((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshrq_n_u16(a, n) \ + (((n) == 16) ? vec_splat_u16(0) : vec_sr((a), vec_splat_u16(n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrq_n_u16 + #define vshrq_n_u16(a, n) simde_vshrq_n_u16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vshrq_n_u32 (const simde_uint32x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 32) { + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_srli_epi32(a_.m128i, n); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = (((n) == 32) ? wasm_i32x4_splat(0) : wasm_u32x4_shr(a_.v128, (n))); + #else + if (n == 32) { + simde_memset(&r_, 0, sizeof(r_)); + } else { + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> n; + } + #endif + } + #endif + + return simde_uint32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshrq_n_u32(a, n) vshrq_n_u32((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshrq_n_u32(a, n) \ + (((n) == 32) ? vec_splat_u32(0) : vec_sr((a), vec_splats(HEDLEY_STATIC_CAST(unsigned int, (n))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrq_n_u32 + #define vshrq_n_u32(a, n) simde_vshrq_n_u32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vshrq_n_u64 (const simde_uint64x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 64) { + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_srli_epi64(a_.m128i, n); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = (((n) == 64) ? wasm_i64x2_splat(0) : wasm_u64x2_shr(a_.v128, (n))); + #else + if (n == 64) { + simde_memset(&r_, 0, sizeof(r_)); + } else { + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> n; + } + #endif + } + #endif + + return simde_uint64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshrq_n_u64(a, n) vshrq_n_u64((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + #define simde_vshrq_n_u64(a, n) \ + (((n) == 64) ? vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 0)) : vec_sr((a), vec_splats(HEDLEY_STATIC_CAST(unsigned long long, (n))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrq_n_u64 + #define vshrq_n_u64(a, n) simde_vshrq_n_u64((a), (n)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_SHR_N_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/shr_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcltz_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltz_f32(a); + #else + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < SIMDE_FLOAT32_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < SIMDE_FLOAT32_C(0.0)) ? ~UINT32_C(0) : UINT32_C(0); + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltz_f32 + #define vcltz_f32(a) simde_vcltz_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcltz_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltz_f64(a); + #else + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < SIMDE_FLOAT64_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < SIMDE_FLOAT64_C(0.0)) ? ~UINT64_C(0) : UINT64_C(0); + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcltz_f64 + #define vcltz_f64(a) simde_vcltz_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vcltz_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltz_s8(a); + #else + return simde_vreinterpret_u8_s8(simde_vshr_n_s8(a, 7)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltz_s8 + #define vcltz_s8(a) simde_vcltz_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vcltz_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltz_s16(a); + #else + return simde_vreinterpret_u16_s16(simde_vshr_n_s16(a, 15)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltz_s16 + #define vcltz_s16(a) simde_vcltz_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcltz_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltz_s32(a); + #else + return simde_vreinterpret_u32_s32(simde_vshr_n_s32(a, 31)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltz_s32 + #define vcltz_s32(a) simde_vcltz_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcltz_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltz_s64(a); + #else + return simde_vreinterpret_u64_s64(simde_vshr_n_s64(a, 63)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltz_s64 + #define vcltz_s64(a) simde_vcltz_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcltzq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltzq_f32(a); + #else + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_uint32x4_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < SIMDE_FLOAT32_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < SIMDE_FLOAT32_C(0.0)) ? ~UINT32_C(0) : UINT32_C(0); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltzq_f32 + #define vcltzq_f32(a) simde_vcltzq_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcltzq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltzq_f64(a); + #else + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_uint64x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < SIMDE_FLOAT64_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < SIMDE_FLOAT64_C(0.0)) ? ~UINT64_C(0) : UINT64_C(0); + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcltzq_f64 + #define vcltzq_f64(a) simde_vcltzq_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcltzq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltzq_s8(a); + #else + return simde_vreinterpretq_u8_s8(simde_vshrq_n_s8(a, 7)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltzq_s8 + #define vcltzq_s8(a) simde_vcltzq_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcltzq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltzq_s16(a); + #else + return simde_vreinterpretq_u16_s16(simde_vshrq_n_s16(a, 15)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltzq_s16 + #define vcltzq_s16(a) simde_vcltzq_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcltzq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltzq_s32(a); + #else + return simde_vreinterpretq_u32_s32(simde_vshrq_n_s32(a, 31)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltzq_s32 + #define vcltzq_s32(a) simde_vcltzq_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcltzq_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltzq_s64(a); + #else + return simde_vreinterpretq_u64_s64(simde_vshrq_n_s64(a, 63)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltzq_s64 + #define vcltzq_s64(a) simde_vcltzq_s64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CLTZ_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cltz.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mvn.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_MVN_H) +#define SIMDE_ARM_NEON_MVN_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vmvnq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvnq_s8(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_nor(a, a); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, a_.m128i, a_.m128i, 0x55); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(a_.m128i, _mm_cmpeq_epi8(a_.m128i, a_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_not(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvnq_s8 + #define vmvnq_s8(a) simde_vmvnq_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmvnq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvnq_s16(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_nor(a, a); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, a_.m128i, a_.m128i, 0x55); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(a_.m128i, _mm_cmpeq_epi16(a_.m128i, a_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_not(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvnq_s16 + #define vmvnq_s16(a) simde_vmvnq_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmvnq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvnq_s32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_nor(a, a); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, a_.m128i, a_.m128i, 0x55); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(a_.m128i, _mm_cmpeq_epi32(a_.m128i, a_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_not(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvnq_s32 + #define vmvnq_s32(a) simde_vmvnq_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vmvnq_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvnq_u8(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_nor(a, a); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, a_.m128i, a_.m128i, 0x55); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(a_.m128i, _mm_cmpeq_epi8(a_.m128i, a_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_not(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvnq_u8 + #define vmvnq_u8(a) simde_vmvnq_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmvnq_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvnq_u16(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_nor(a, a); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, a_.m128i, a_.m128i, 0x55); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(a_.m128i, _mm_cmpeq_epi16(a_.m128i, a_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_not(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvnq_u16 + #define vmvnq_u16(a) simde_vmvnq_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmvnq_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvnq_u32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_nor(a, a); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, a_.m128i, a_.m128i, 0x55); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(a_.m128i, _mm_cmpeq_epi32(a_.m128i, a_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_not(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvnq_u32 + #define vmvnq_u32(a) simde_vmvnq_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vmvn_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvn_s8(a); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(a_.m64, _mm_cmpeq_pi8(a_.m64, a_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvn_s8 + #define vmvn_s8(a) simde_vmvn_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vmvn_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvn_s16(a); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(a_.m64, _mm_cmpeq_pi16(a_.m64, a_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvn_s16 + #define vmvn_s16(a) simde_vmvn_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vmvn_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvn_s32(a); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(a_.m64, _mm_cmpeq_pi32(a_.m64, a_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvn_s32 + #define vmvn_s32(a) simde_vmvn_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vmvn_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvn_u8(a); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(a_.m64, _mm_cmpeq_pi8(a_.m64, a_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvn_u8 + #define vmvn_u8(a) simde_vmvn_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vmvn_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvn_u16(a); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(a_.m64, _mm_cmpeq_pi16(a_.m64, a_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvn_u16 + #define vmvn_u16(a) simde_vmvn_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vmvn_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvn_u32(a); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(a_.m64, _mm_cmpeq_pi32(a_.m64, a_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvn_u32 + #define vmvn_u32(a) simde_vmvn_u32(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MVN_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mvn.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vcls_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcls_s8(a); + #else + return simde_vsub_s8(simde_vclz_s8(simde_vbsl_s8(simde_vcltz_s8(a), simde_vmvn_s8(a), a)), simde_vdup_n_s8(INT8_C(1))); + #endif +} +#define simde_vcls_u8(a) simde_vcls_s8(simde_vreinterpret_s8_u8(a)) +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcls_s8 + #define vcls_s8(a) simde_vcls_s8(a) + #undef vcls_u8 + #define vcls_u8(a) simde_vcls_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vcls_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcls_s16(a); + #else + return simde_vsub_s16(simde_vclz_s16(simde_vbsl_s16(simde_vcltz_s16(a), simde_vmvn_s16(a), a)), simde_vdup_n_s16(INT16_C(1))); + #endif +} +#define simde_vcls_u16(a) simde_vcls_s16(simde_vreinterpret_s16_u16(a)) +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcls_s16 + #define vcls_s16(a) simde_vcls_s16(a) + #undef vcls_u16 + #define vcls_u16(a) simde_vcls_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vcls_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcls_s32(a); + #else + return simde_vsub_s32(simde_vclz_s32(simde_vbsl_s32(simde_vcltz_s32(a), simde_vmvn_s32(a), a)), simde_vdup_n_s32(INT32_C(1))); + #endif +} +#define simde_vcls_u32(a) simde_vcls_s32(simde_vreinterpret_s32_u32(a)) +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcls_s32 + #define vcls_s32(a) simde_vcls_s32(a) + #undef vcls_u32 + #define vcls_u32(a) simde_vcls_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vclsq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclsq_s8(a); + #else + return simde_vsubq_s8(simde_vclzq_s8(simde_vbslq_s8(simde_vcltzq_s8(a), simde_vmvnq_s8(a), a)), simde_vdupq_n_s8(INT8_C(1))); + #endif +} +#define simde_vclsq_u8(a) simde_vclsq_s8(simde_vreinterpretq_s8_u8(a)) +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclsq_s8 + #define vclsq_s8(a) simde_vclsq_s8(a) + #undef vclsq_u8 + #define vclsq_u8(a) simde_vclsq_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vclsq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclsq_s16(a); + #else + return simde_vsubq_s16(simde_vclzq_s16(simde_vbslq_s16(simde_vcltzq_s16(a), simde_vmvnq_s16(a), a)), simde_vdupq_n_s16(INT16_C(1))); + #endif +} +#define simde_vclsq_u16(a) simde_vclsq_s16(simde_vreinterpretq_s16_u16(a)) +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclsq_s16 + #define vclsq_s16(a) simde_vclsq_s16(a) + #undef vclsq_u16 + #define vclsq_u16(a) simde_vclsq_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vclsq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclsq_s32(a); + #else + return simde_vsubq_s32(simde_vclzq_s32(simde_vbslq_s32(simde_vcltzq_s32(a), simde_vmvnq_s32(a), a)), simde_vdupq_n_s32(INT32_C(1))); + #endif +} +#define simde_vclsq_u32(a) simde_vclsq_s32(simde_vreinterpretq_s32_u32(a)) +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclsq_s32 + #define vclsq_s32(a) simde_vclsq_s32(a) + #undef vclsq_u32 + #define vclsq_u32(a) simde_vclsq_u32(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CLS_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cls.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/clt.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_CLT_H) +#define SIMDE_ARM_NEON_CLT_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcltq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcltq_f32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmplt(a, b)); + #else + simde_float32x4_private + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + simde_uint32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_cmplt_ps(a_.m128, b_.m128)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_lt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltq_f32 + #define vcltq_f32(a, b) simde_vcltq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcltq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltq_f64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmplt(a, b)); + #else + simde_float64x2_private + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + simde_uint64x2_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castpd_si128(_mm_cmplt_pd(a_.m128d, b_.m128d)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_lt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcltq_f64 + #define vcltq_f64(a, b) simde_vcltq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcltq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcltq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_cmplt(a, b)); + #else + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + simde_uint8x16_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmplt_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_lt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltq_s8 + #define vcltq_s8(a, b) simde_vcltq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcltq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcltq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), vec_cmplt(a, b)); + #else + simde_int16x8_private + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + simde_uint16x8_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmplt_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_lt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltq_s16 + #define vcltq_s16(a, b) simde_vcltq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcltq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcltq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmplt(a, b)); + #else + simde_int32x4_private + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + simde_uint32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmplt_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_lt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltq_s32 + #define vcltq_s32(a, b) simde_vcltq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcltq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltq_s64(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_s64(vshrq_n_s64(vqsubq_s64(a, b), 63)); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmplt(a, b)); + #else + simde_int64x2_private + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + simde_uint64x2_private r_; + + #if defined(SIMDE_X86_SSE4_2_NATIVE) + r_.m128i = _mm_cmpgt_epi64(b_.m128i, a_.m128i); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcltq_s64 + #define vcltq_s64(a, b) simde_vcltq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcltq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcltq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_cmplt(a, b)); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bits = _mm_set1_epi8(INT8_MIN); + r_.m128i = _mm_cmplt_epi8(_mm_xor_si128(a_.m128i, sign_bits), _mm_xor_si128(b_.m128i, sign_bits)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u8x16_lt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltq_u8 + #define vcltq_u8(a, b) simde_vcltq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcltq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcltq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), vec_cmplt(a, b)); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bits = _mm_set1_epi16(INT16_MIN); + r_.m128i = _mm_cmplt_epi16(_mm_xor_si128(a_.m128i, sign_bits), _mm_xor_si128(b_.m128i, sign_bits)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u16x8_lt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltq_u16 + #define vcltq_u16(a, b) simde_vcltq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcltq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcltq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmplt(a, b)); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bits = _mm_set1_epi32(INT32_MIN); + r_.m128i = _mm_cmplt_epi32(_mm_xor_si128(a_.m128i, sign_bits), _mm_xor_si128(b_.m128i, sign_bits)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u32x4_lt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltq_u32 + #define vcltq_u32(a, b) simde_vcltq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcltq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmplt(a, b)); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_X86_SSE4_2_NATIVE) + __m128i sign_bits = _mm_set1_epi64x(INT64_MIN); + r_.m128i = _mm_cmpgt_epi64(_mm_xor_si128(b_.m128i, sign_bits), _mm_xor_si128(a_.m128i, sign_bits)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcltq_u64 + #define vcltq_u64(a, b) simde_vcltq_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vclt_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclt_f32(a, b); + #else + simde_float32x2_private + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclt_f32 + #define vclt_f32(a, b) simde_vclt_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vclt_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclt_f64(a, b); + #else + simde_float64x1_private + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclt_f64 + #define vclt_f64(a, b) simde_vclt_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vclt_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclt_s8(a, b); + #else + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + simde_uint8x8_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_cmpgt_pi8(b_.m64, a_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclt_s8 + #define vclt_s8(a, b) simde_vclt_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vclt_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclt_s16(a, b); + #else + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + simde_uint16x4_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_cmpgt_pi16(b_.m64, a_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclt_s16 + #define vclt_s16(a, b) simde_vclt_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vclt_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclt_s32(a, b); + #else + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + simde_uint32x2_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_cmpgt_pi32(b_.m64, a_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclt_s32 + #define vclt_s32(a, b) simde_vclt_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vclt_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclt_s64(a, b); + #else + simde_int64x1_private + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclt_s64 + #define vclt_s64(a, b) simde_vclt_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vclt_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclt_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bits = _mm_set1_pi8(INT8_MIN); + r_.m64 = _mm_cmpgt_pi8(_mm_xor_si64(b_.m64, sign_bits), _mm_xor_si64(a_.m64, sign_bits)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclt_u8 + #define vclt_u8(a, b) simde_vclt_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vclt_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclt_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bits = _mm_set1_pi16(INT16_MIN); + r_.m64 = _mm_cmpgt_pi16(_mm_xor_si64(b_.m64, sign_bits), _mm_xor_si64(a_.m64, sign_bits)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclt_u16 + #define vclt_u16(a, b) simde_vclt_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vclt_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclt_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bits = _mm_set1_pi32(INT32_MIN); + r_.m64 = _mm_cmpgt_pi32(_mm_xor_si64(b_.m64, sign_bits), _mm_xor_si64(a_.m64, sign_bits)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclt_u32 + #define vclt_u32(a, b) simde_vclt_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vclt_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclt_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclt_u64 + #define vclt_u64(a, b) simde_vclt_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CLT_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/clt.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cmla.h :: */ +/* SPDX-License-Identifier: MIT +* +* Permission is hereby granted, free of charge, to any person +* obtaining a copy of this software and associated documentation +* files (the "Software"), to deal in the Software without +* restriction, including without limitation the rights to use, copy, +* modify, merge, publish, distribute, sublicense, and/or sell copies +* of the Software, and to permit persons to whom the Software is +* furnished to do so, subject to the following conditions: +* +* The above copyright notice and this permission notice shall be +* included in all copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS +* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +* SOFTWARE. +* +* Copyright: +* 2021 Atharva Nimbalkar +*/ + +#if !defined(SIMDE_ARM_NEON_CMLA_H) +#define SIMDE_ARM_NEON_CMLA_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vcmla_f32(simde_float32x2_t r, simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmla_f32(r, a, b); + #else + simde_float32x2_private + r_ = simde_float32x2_to_private(r), + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, a_.values, 0, 0); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] += b_.values[i] * a_.values[i & 2]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmla_f32 + #define vcmla_f32(r, a, b) simde_vcmla_f32(r, a, b) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vcmlaq_f32(simde_float32x4_t r, simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmlaq_f32(r, a, b); + #else + simde_float32x4_private + r_ = simde_float32x4_to_private(r), + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, a_.values, 0, 0, 2, 2); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] += b_.values[i] * a_.values[i & 2]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmlaq_f32 + #define vcmlaq_f32(r, a, b) simde_vcmlaq_f32(r, a, b) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vcmlaq_f64(simde_float64x2_t r, simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmlaq_f64(r, a, b); + #else + simde_float64x2_private + r_ = simde_float64x2_to_private(r), + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, a_.values, 0, 0); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] += b_.values[i] * a_.values[i & 2]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmlaq_f64 + #define vcmlaq_f64(r, a, b) simde_vcmlaq_f64(r, a, b) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CMLA_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cmla.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cmla_rot90.h :: */ +/* SPDX-License-Identifier: MIT +* +* Permission is hereby granted, free of charge, to any person +* obtaining a copy of this software and associated documentation +* files (the "Software"), to deal in the Software without +* restriction, including without limitation the rights to use, copy, +* modify, merge, publish, distribute, sublicense, and/or sell copies +* of the Software, and to permit persons to whom the Software is +* furnished to do so, subject to the following conditions: +* +* The above copyright notice and this permission notice shall be +* included in all copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS +* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +* SOFTWARE. +* +* Copyright: +* 2021 Atharva Nimbalkar +*/ + +#if !defined(SIMDE_ARM_NEON_CMLA_ROT90_H) +#define SIMDE_ARM_NEON_CMLA_ROT90_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vcmla_rot90_f32(simde_float32x2_t r, simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmla_rot90_f32(r, a, b); + #else + simde_float32x2_private + r_ = simde_float32x2_to_private(r), + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, a_.values, 1, 1); + b_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, -b_.values, b_.values, 1, 2); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / (2 * sizeof(r_.values[0]))) ; i++) { + r_.values[2 * i] += -(b_.values[2 * i + 1]) * a_.values[2 * i + 1]; + r_.values[2 * i + 1] += b_.values[2 * i] * a_.values[2 * i + 1]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmla_rot90_f32 + #define vcmla_rot90_f32(r, a, b) simde_vcmla_rot90_f32(r, a, b) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vcmlaq_rot90_f32(simde_float32x4_t r, simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmlaq_rot90_f32(r, a, b); + #else + simde_float32x4_private + r_ = simde_float32x4_to_private(r), + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, a_.values, 1, 1, 3, 3); + b_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, -b_.values, b_.values, 1, 4, 3, 6); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / (2 * sizeof(r_.values[0]))) ; i++) { + r_.values[2 * i] += -(b_.values[2 * i + 1]) * a_.values[2 * i + 1]; + r_.values[2 * i + 1] += b_.values[2 * i] * a_.values[2 * i + 1]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmlaq_rot90_f32 + #define vcmlaq_rot90_f32(r, a, b) simde_vcmlaq_rot90_f32(r, a, b) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vcmlaq_rot90_f64(simde_float64x2_t r, simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmlaq_rot90_f64(r, a, b); + #else + simde_float64x2_private + r_ = simde_float64x2_to_private(r), + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, a_.values, 1, 1); + b_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, -b_.values, b_.values, 1, 2); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / (2 * sizeof(r_.values[0]))) ; i++) { + r_.values[2 * i] += -(b_.values[2 * i + 1]) * a_.values[2 * i + 1]; + r_.values[2 * i + 1] += b_.values[2 * i] * a_.values[2 * i + 1]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmlaq_rot90_f64 + #define vcmlaq_rot90_f64(r, a, b) simde_vcmlaq_rot90_f64(r, a, b) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CMLA_ROT90_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cmla_rot90.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cmla_rot180.h :: */ +/* SPDX-License-Identifier: MIT +* +* Permission is hereby granted, free of charge, to any person +* obtaining a copy of this software and associated documentation +* files (the "Software"), to deal in the Software without +* restriction, including without limitation the rights to use, copy, +* modify, merge, publish, distribute, sublicense, and/or sell copies +* of the Software, and to permit persons to whom the Software is +* furnished to do so, subject to the following conditions: +* +* The above copyright notice and this permission notice shall be +* included in all copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS +* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +* SOFTWARE. +* +* Copyright: +* 2021 Atharva Nimbalkar +*/ + +#if !defined(SIMDE_ARM_NEON_CMLA_ROT180_H) +#define SIMDE_ARM_NEON_CMLA_ROT180_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vcmla_rot180_f32(simde_float32x2_t r, simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmla_rot180_f32(r, a, b); + #else + simde_float32x2_private + r_ = simde_float32x2_to_private(r), + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, a_.values, 0, 0); + b_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, -b_.values, -b_.values, 0, 1); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / (2 * sizeof(r_.values[0]))) ; i++) { + r_.values[2 * i] += -(b_.values[2 * i]) * a_.values[2 * i]; + r_.values[2 * i + 1] += -(b_.values[2 * i + 1]) * a_.values[2 * i]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmla_rot180_f32 + #define vcmla_rot180_f32(r, a, b) simde_vcmla_rot180_f32(r, a, b) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vcmlaq_rot180_f32(simde_float32x4_t r, simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmlaq_rot180_f32(r, a, b); + #else + simde_float32x4_private + r_ = simde_float32x4_to_private(r), + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, a_.values, 0, 0, 2, 2); + b_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, -b_.values, -b_.values, 0, 1, 2, 3); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / (2 * sizeof(r_.values[0]))) ; i++) { + r_.values[2 * i] += -(b_.values[2 * i]) * a_.values[2 * i]; + r_.values[2 * i + 1] += -(b_.values[2 * i + 1]) * a_.values[2 * i]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmlaq_rot180_f32 + #define vcmlaq_rot180_f32(r, a, b) simde_vcmlaq_rot180_f32(r, a, b) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vcmlaq_rot180_f64(simde_float64x2_t r, simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmlaq_rot180_f64(r, a, b); + #else + simde_float64x2_private + r_ = simde_float64x2_to_private(r), + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, a_.values, 0, 0); + b_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, -b_.values, -b_.values, 0, 1); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / (2 * sizeof(r_.values[0]))) ; i++) { + r_.values[2 * i] += -(b_.values[2 * i]) * a_.values[2 * i]; + r_.values[2 * i + 1] += -(b_.values[2 * i + 1]) * a_.values[2 * i]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmlaq_rot180_f64 + #define vcmlaq_rot180_f64(r, a, b) simde_vcmlaq_rot180_f64(r, a, b) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CMLA_ROT180_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cmla_rot180.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cmla_rot270.h :: */ +/* SPDX-License-Identifier: MIT +* +* Permission is hereby granted, free of charge, to any person +* obtaining a copy of this software and associated documentation +* files (the "Software"), to deal in the Software without +* restriction, including without limitation the rights to use, copy, +* modify, merge, publish, distribute, sublicense, and/or sell copies +* of the Software, and to permit persons to whom the Software is +* furnished to do so, subject to the following conditions: +* +* The above copyright notice and this permission notice shall be +* included in all copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS +* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +* SOFTWARE. +* +* Copyright: +* 2021 Atharva Nimbalkar +*/ + +#if !defined(SIMDE_ARM_NEON_CMLA_ROT270_H) +#define SIMDE_ARM_NEON_CMLA_ROT270_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vcmla_rot270_f32(simde_float32x2_t r, simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmla_rot270_f32(r, a, b); + #else + simde_float32x2_private + r_ = simde_float32x2_to_private(r), + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, a_.values, 1, 1); + b_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, -b_.values, b_.values, 3, 0); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / (2 * sizeof(r_.values[0]))) ; i++) { + r_.values[2 * i] += b_.values[2 * i + 1] * a_.values[2 * i + 1]; + r_.values[2 * i + 1] += -(b_.values[2 * i]) * a_.values[2 * i + 1]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmla_rot270_f32 + #define vcmla_rot270_f32(r, a, b) simde_vcmla_rot270_f32(r, a, b) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vcmlaq_rot270_f32(simde_float32x4_t r, simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmlaq_rot270_f32(r, a, b); + #else + simde_float32x4_private + r_ = simde_float32x4_to_private(r), + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, a_.values, 1, 1, 3, 3); + b_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, -b_.values, b_.values, 5, 0, 7, 2); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / (2 * sizeof(r_.values[0]))) ; i++) { + r_.values[2 * i] += b_.values[2 * i + 1] * a_.values[2 * i + 1]; + r_.values[2 * i + 1] += -(b_.values[2 * i]) * a_.values[2 * i + 1]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmlaq_rot270_f32 + #define vcmlaq_rot270_f32(r, a, b) simde_vcmlaq_rot270_f32(r, a, b) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vcmlaq_rot270_f64(simde_float64x2_t r, simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmlaq_rot270_f64(r, a, b); + #else + simde_float64x2_private + r_ = simde_float64x2_to_private(r), + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, a_.values, 1, 1); + b_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, -b_.values, b_.values, 3, 0); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / (2 * sizeof(r_.values[0]))) ; i++) { + r_.values[2 * i] += b_.values[2 * i + 1] * a_.values[2 * i + 1]; + r_.values[2 * i + 1] += -(b_.values[2 * i]) * a_.values[2 * i + 1]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmlaq_rot270_f64 + #define vcmlaq_rot270_f64(r, a, b) simde_vcmlaq_rot270_f64(r, a, b) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CMLA_ROT270_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cmla_rot270.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cnt.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_CNT_H) +#define SIMDE_ARM_NEON_CNT_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +#include + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_x_arm_neon_cntb(uint8_t v) { + v = v - ((v >> 1) & (85)); + v = (v & (51)) + ((v >> (2)) & (51)); + v = (v + (v >> (4))) & (15); + return HEDLEY_STATIC_CAST(uint8_t, v) >> (sizeof(uint8_t) - 1) * CHAR_BIT; +} + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vcnt_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcnt_s8(a); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, simde_x_arm_neon_cntb(HEDLEY_STATIC_CAST(uint8_t, a_.values[i]))); + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcnt_s8 + #define vcnt_s8(a) simde_vcnt_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vcnt_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcnt_u8(a); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_arm_neon_cntb(a_.values[i]); + } + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcnt_u8 + #define vcnt_u8(a) simde_vcnt_u8((a)) +#endif + +/* The x86 implementations are stolen from + * https://github.com/WebAssembly/simd/pull/379. They could be cleaned + * up a bit if someone is bored; they're mostly just direct + * translations from the assembly. */ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vcntq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcntq_s8(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), vec_popcnt(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), a))); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_AVX512BITALG_NATIVE) + r_.m128i = _mm_popcnt_epi8(a_.m128i); + #elif defined(SIMDE_X86_AVX2_NATIVE) + __m128i tmp0 = _mm_set1_epi8(0x0f); + __m128i tmp1 = _mm_andnot_si128(tmp0, a_.m128i); + __m128i y = _mm_and_si128(tmp0, a_.m128i); + tmp0 = _mm_set_epi8(4, 3, 3, 2, 3, 2, 2, 1, 3, 2, 2, 1, 2, 1, 1, 0); + tmp1 = _mm_srli_epi16(tmp1, 4); + y = _mm_shuffle_epi8(tmp0, y); + tmp1 = _mm_shuffle_epi8(tmp0, tmp1); + r_.m128i = _mm_add_epi8(y, tmp1); + #elif defined(SIMDE_X86_SSSE3_NATIVE) + __m128i tmp0 = _mm_set1_epi8(0x0f); + __m128i tmp1 = a_.m128i; + tmp1 = _mm_and_si128(tmp1, tmp0); + tmp0 = _mm_andnot_si128(tmp0, a_.m128i); + __m128i y = _mm_set_epi8(4, 3, 3, 2, 3, 2, 2, 1, 3, 2, 2, 1, 2, 1, 1, 0); + tmp0 = _mm_srli_epi16(tmp0, 4); + y = _mm_shuffle_epi8(y, tmp1); + tmp1 = _mm_set_epi8(4, 3, 3, 2, 3, 2, 2, 1, 3, 2, 2, 1, 2, 1, 1, 0); + tmp1 = _mm_shuffle_epi8(tmp1, tmp0); + r_.m128i = _mm_add_epi8(y, tmp1); + #elif defined(SIMDE_X86_SSE2_NATIVE) + __m128i tmp = _mm_and_si128(_mm_srli_epi16(a_.m128i, 1), _mm_set1_epi8(0x55)); + a_.m128i = _mm_sub_epi8(a_.m128i, tmp); + tmp = a_.m128i; + a_.m128i = _mm_and_si128(a_.m128i, _mm_set1_epi8(0x33)); + tmp = _mm_and_si128(_mm_srli_epi16(tmp, 2), _mm_set1_epi8(0x33)); + a_.m128i = _mm_add_epi8(a_.m128i, tmp); + tmp = _mm_srli_epi16(a_.m128i, 4); + a_.m128i = _mm_add_epi8(a_.m128i, tmp); + r_.m128i = _mm_and_si128(a_.m128i, _mm_set1_epi8(0x0f)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, simde_x_arm_neon_cntb(HEDLEY_STATIC_CAST(uint8_t, a_.values[i]))); + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcntq_s8 + #define vcntq_s8(a) simde_vcntq_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcntq_u8(simde_uint8x16_t a) { + return simde_vreinterpretq_u8_s8(simde_vcntq_s8(simde_vreinterpretq_s8_u8(a))); +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcntq_u8 + #define vcntq_u8(a) simde_vcntq_u8((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CNT_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cnt.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cvt.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Sean Maher + * 2020-2021 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_CVT_H) +#define SIMDE_ARM_NEON_CVT_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vcvts_s32_f32(simde_float32 a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcvts_s32_f32(a); + #else + return HEDLEY_STATIC_CAST(int32_t, a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvts_s32_f32 + #define vcvts_s32_f32(a) simde_vcvts_s32_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vcvts_u32_f32(simde_float32 a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvts_u32_f32(a); + #else + return HEDLEY_STATIC_CAST(uint32_t, (a < 0) ? 0 : a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvts_u32_f32 + #define vcvts_u32_f32(a) simde_vcvts_u32_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32 +simde_vcvts_f32_s32(int32_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcvts_f32_s32(a); + #else + return HEDLEY_STATIC_CAST(simde_float32, a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvts_f32_s32 + #define vcvts_f32_s32(a) simde_vcvts_f32_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32 +simde_vcvts_f32_u32 (uint32_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvts_f32_u32(a); + #else + return HEDLEY_STATIC_CAST(simde_float32, a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvts_f32_u32 + #define vcvts_f32_u32(a) simde_vcvts_f32_u32(a) +#endif + + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vcvtd_s64_f64(simde_float64 a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcvtd_s64_f64(a); + #else + return HEDLEY_STATIC_CAST(int64_t, a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvtd_s64_f64 + #define vcvtd_s64_f64(a) simde_vcvtd_s64_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vcvtd_u64_f64(simde_float64 a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvtd_u64_f64(a); + #else + return HEDLEY_STATIC_CAST(uint64_t, (a < 0) ? 0 : a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvtd_u64_f64 + #define vcvtd_u64_f64(a) simde_vcvtd_u64_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64 +simde_vcvtd_f64_s64(int64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcvtd_f64_s64(a); + #else + return HEDLEY_STATIC_CAST(simde_float64, a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvtd_f64_s64 + #define vcvtd_f64_s64(a) simde_vcvtd_f64_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64 +simde_vcvtd_f64_u64(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvtd_f64_u64(a); + #else + return HEDLEY_STATIC_CAST(simde_float64, a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvtd_f64_u64 + #define vcvtd_f64_u64(a) simde_vcvtd_f64_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vcvt_s32_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcvt_s32_f32(a); + #else + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_int32x2_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvts_s32_f32(a_.values[i]); + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcvt_s32_f32 + #define vcvt_s32_f32(a) simde_vcvt_s32_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcvt_u32_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvt_u32_f32(a); + #else + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_uint32x2_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SCALAR) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + r_.values &= HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values >= SIMDE_FLOAT32_C(0.0))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvts_u32_f32(a_.values[i]); + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcvt_u32_f32 + #define vcvt_u32_f32(a) simde_vcvt_u32_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vcvt_s64_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcvt_s64_f64(a); + #else + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_int64x1_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvtd_s64_f64(a_.values[i]); + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvt_s64_f64 + #define vcvt_s64_f64(a) simde_vcvt_s64_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcvt_u64_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvt_u64_f64(a); + #else + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_uint64x1_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SCALAR) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + r_.values &= HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values >= SIMDE_FLOAT64_C(0.0))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvtd_u64_f64(a_.values[i]); + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvt_u64_f64 + #define vcvt_u64_f64(a) simde_vcvt_u64_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vcvtq_s32_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcvtq_s32_f32(a); + #else + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_int32x4_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvts_s32_f32(a_.values[i]); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcvtq_s32_f32 + #define vcvtq_s32_f32(a) simde_vcvtq_s32_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcvtq_u32_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvtq_u32_f32(a); + #else + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_uint32x4_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SCALAR) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + r_.values &= HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values >= SIMDE_FLOAT32_C(0.0))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvts_u32_f32(a_.values[i]); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcvtq_u32_f32 + #define vcvtq_u32_f32(a) simde_vcvtq_u32_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vcvtq_s64_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcvtq_s64_f64(a); + #elif defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_signed(a); + #else + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_int64x2_private r_; + + #if defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_AVX512DQ_NATIVE) + r_.m128i = _mm_cvtpd_epi64(_mm_round_pd(a_.m128d, _MM_FROUND_TO_ZERO)); + #elif defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvtd_s64_f64(a_.values[i]); + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvtq_s64_f64 + #define vcvtq_s64_f64(a) simde_vcvtq_s64_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcvtq_u64_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvtq_u64_f64(a); + #elif defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_ctul(a, 0); + #else + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_uint64x2_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SCALAR) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + r_.values &= HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values >= SIMDE_FLOAT64_C(0.0))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvtd_u64_f64(a_.values[i]); + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvtq_u64_f64 + #define vcvtq_u64_f64(a) simde_vcvtq_u64_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vcvt_f32_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcvt_f32_s32(a); + #else + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_float32x2_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvts_f32_s32(a_.values[i]); + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcvt_f32_s32 + #define vcvt_f32_s32(a) simde_vcvt_f32_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vcvt_f32_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvt_f32_u32(a); + #else + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + simde_float32x2_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvts_f32_u32(a_.values[i]); + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcvt_f32_u32 + #define vcvt_f32_u32(a) simde_vcvt_f32_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vcvt_f64_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcvt_f64_s64(a); + #else + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_float64x1_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvtd_f64_s64(a_.values[i]); + } + #endif + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvt_f64_s64 + #define vcvt_f64_s64(a) simde_vcvt_f64_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vcvt_f64_u64(simde_uint64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvt_f64_u64(a); + #else + simde_uint64x1_private a_ = simde_uint64x1_to_private(a); + simde_float64x1_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvtd_f64_u64(a_.values[i]); + } + #endif + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvt_f64_u64 + #define vcvt_f64_u64(a) simde_vcvt_f64_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vcvtq_f32_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcvtq_f32_s32(a); + #else + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_float32x4_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvts_f32_s32(a_.values[i]); + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcvtq_f32_s32 + #define vcvtq_f32_s32(a) simde_vcvtq_f32_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vcvtq_f32_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvtq_f32_u32(a); + #else + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_float32x4_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvts_f32_u32(a_.values[i]); + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcvtq_f32_u32 + #define vcvtq_f32_u32(a) simde_vcvtq_f32_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vcvtq_f64_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcvtq_f64_s64(a); + #elif defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_ctd(a, 0); + #else + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_float64x2_private r_; + + #if defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_AVX512DQ_NATIVE) + r_.m128d = _mm_cvtepi64_pd(a_.m128i); + #elif defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvtd_f64_s64(a_.values[i]); + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvtq_f64_s64 + #define vcvtq_f64_s64(a) simde_vcvtq_f64_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vcvtq_f64_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvtq_f64_u64(a); + #else + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_float64x2_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvtd_f64_u64(a_.values[i]); + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvtq_f64_u64 + #define vcvtq_f64_u64(a) simde_vcvtq_f64_u64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* SIMDE_ARM_NEON_CVT_H */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cvt.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/create.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +/* N.B. CM: vcreate_f16 and vcreate_bf16 are omitted as + * SIMDe has no 16-bit floating point support. + * Idem for the poly types. */ + +#if !defined(SIMDE_ARM_NEON_CREATE_H) +#define SIMDE_ARM_NEON_CREATE_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vcreate_s8(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcreate_s8(a); + #else + return simde_vreinterpret_s8_u64(simde_vdup_n_u64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcreate_s8 + #define vcreate_s8(a) simde_vcreate_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vcreate_s16(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcreate_s16(a); + #else + return simde_vreinterpret_s16_u64(simde_vdup_n_u64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcreate_s16 + #define vcreate_s16(a) simde_vcreate_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vcreate_s32(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcreate_s32(a); + #else + return simde_vreinterpret_s32_u64(simde_vdup_n_u64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcreate_s32 + #define vcreate_s32(a) simde_vcreate_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vcreate_s64(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcreate_s64(a); + #else + return simde_vreinterpret_s64_u64(simde_vdup_n_u64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcreate_s64 + #define vcreate_s64(a) simde_vcreate_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vcreate_u8(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcreate_u8(a); + #else + return simde_vreinterpret_u8_u64(simde_vdup_n_u64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcreate_u8 + #define vcreate_u8(a) simde_vcreate_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vcreate_u16(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcreate_u16(a); + #else + return simde_vreinterpret_u16_u64(simde_vdup_n_u64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcreate_u16 + #define vcreate_u16(a) simde_vcreate_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcreate_u32(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcreate_u32(a); + #else + return simde_vreinterpret_u32_u64(simde_vdup_n_u64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcreate_u32 + #define vcreate_u32(a) simde_vcreate_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcreate_u64(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcreate_u64(a); + #else + return simde_vdup_n_u64(a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcreate_u64 + #define vcreate_u64(a) simde_vcreate_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vcreate_f32(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcreate_f32(a); + #else + return simde_vreinterpret_f32_u64(simde_vdup_n_u64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcreate_f32 + #define vcreate_f32(a) simde_vcreate_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vcreate_f64(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcreate_f64(a); + #else + return simde_vreinterpret_f64_u64(simde_vdup_n_u64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcreate_f64 + #define vcreate_f64(a) simde_vcreate_f64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CREATE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/create.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/dot.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_DOT_H) +#define SIMDE_ARM_NEON_DOT_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/paddl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_PADDL_H) +#define SIMDE_ARM_NEON_PADDL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/padd.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_PADD_H) +#define SIMDE_ARM_NEON_PADD_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/uzp1.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_UZP1_H) +#define SIMDE_ARM_NEON_UZP1_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vuzp1_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1_f32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + float32x2x2_t t = vuzp_f32(a, b); + return t.val[0]; + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1_f32 + #define vuzp1_f32(a, b) simde_vuzp1_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vuzp1_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1_s8(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int8x8x2_t t = vuzp_s8(a, b); + return t.val[0]; + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, a_.values, b_.values, 0, 2, 4, 6, 8, 10, 12, 14); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1_s8 + #define vuzp1_s8(a, b) simde_vuzp1_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vuzp1_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1_s16(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int16x4x2_t t = vuzp_s16(a, b); + return t.val[0]; + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, a_.values, b_.values, 0, 2, 4, 6); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1_s16 + #define vuzp1_s16(a, b) simde_vuzp1_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vuzp1_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1_s32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int32x2x2_t t = vuzp_s32(a, b); + return t.val[0]; + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1_s32 + #define vuzp1_s32(a, b) simde_vuzp1_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vuzp1_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1_u8(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint8x8x2_t t = vuzp_u8(a, b); + return t.val[0]; + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, a_.values, b_.values, 0, 2, 4, 6, 8, 10, 12, 14); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1_u8 + #define vuzp1_u8(a, b) simde_vuzp1_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vuzp1_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1_u16(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint16x4x2_t t = vuzp_u16(a, b); + return t.val[0]; + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, a_.values, b_.values, 0, 2, 4, 6); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1_u16 + #define vuzp1_u16(a, b) simde_vuzp1_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vuzp1_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1_u32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint32x2x2_t t = vuzp_u32(a, b); + return t.val[0]; + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1_u32 + #define vuzp1_u32(a, b) simde_vuzp1_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vuzp1q_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1q_f32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + float32x4x2_t t = vuzpq_f32(a, b); + return t.val[0]; + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 0, 2, 4, 6); + #elif defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_shuffle_ps(a_.m128, b_.m128, 0x88); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 0, 2, 4, 6); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1q_f32 + #define vuzp1q_f32(a, b) simde_vuzp1q_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vuzp1q_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1q_f64(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 0, 2); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128d = _mm_castps_pd(_mm_movelh_ps(_mm_castpd_ps(a_.m128d), _mm_castpd_ps(b_.m128d))); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1q_f64 + #define vuzp1q_f64(a, b) simde_vuzp1q_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vuzp1q_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1q_s8(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int8x16x2_t t = vuzpq_s8(a, b); + return t.val[0]; + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, b_.v128, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, a_.values, b_.values, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1q_s8 + #define vuzp1q_s8(a, b) simde_vuzp1q_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vuzp1q_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1q_s16(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int16x8x2_t t = vuzpq_s16(a, b); + return t.val[0]; + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_shuffle(a_.v128, b_.v128, 0, 2, 4, 6, 8, 10, 12, 14); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, a_.values, b_.values, 0, 2, 4, 6, 8, 10, 12, 14); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1q_s16 + #define vuzp1q_s16(a, b) simde_vuzp1q_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vuzp1q_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1q_s32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int32x4x2_t t = vuzpq_s32(a, b); + return t.val[0]; + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 0, 2, 4, 6); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_shuffle_ps(_mm_castsi128_ps(a_.m128i), _mm_castsi128_ps(b_.m128i), 0x88)); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 0, 2, 4, 6); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1q_s32 + #define vuzp1q_s32(a, b) simde_vuzp1q_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vuzp1q_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1q_s64(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 0, 2); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_movelh_ps(_mm_castsi128_ps(a_.m128i), _mm_castsi128_ps(b_.m128i))); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1q_s64 + #define vuzp1q_s64(a, b) simde_vuzp1q_s64((a), (b)) +#endif + + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vuzp1q_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1q_u8(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint8x16x2_t t = vuzpq_u8(a, b); + return t.val[0]; + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, b_.v128, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, a_.values, b_.values, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1q_u8 + #define vuzp1q_u8(a, b) simde_vuzp1q_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vuzp1q_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1q_u16(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint16x8x2_t t = vuzpq_u16(a, b); + return t.val[0]; + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_shuffle(a_.v128, b_.v128, 0, 2, 4, 6, 8, 10, 12, 14); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, a_.values, b_.values, 0, 2, 4, 6, 8, 10, 12, 14); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1q_u16 + #define vuzp1q_u16(a, b) simde_vuzp1q_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vuzp1q_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1q_u32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint32x4x2_t t = vuzpq_u32(a, b); + return t.val[0]; + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 0, 2, 4, 6); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_shuffle_ps(_mm_castsi128_ps(a_.m128i), _mm_castsi128_ps(b_.m128i), 0x88)); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 0, 2, 4, 6); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1q_u32 + #define vuzp1q_u32(a, b) simde_vuzp1q_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vuzp1q_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1q_u64(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 0, 2); + #elif defined(SIMDE_X86_SSE2_NATIVE) + /* _mm_movelh_ps?!?! SSE is weird. */ + r_.m128i = _mm_castps_si128(_mm_movelh_ps(_mm_castsi128_ps(a_.m128i), _mm_castsi128_ps(b_.m128i))); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1q_u64 + #define vuzp1q_u64(a, b) simde_vuzp1q_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_UZP1_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/uzp1.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/uzp2.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_UZP2_H) +#define SIMDE_ARM_NEON_UZP2_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vuzp2_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2_f32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + float32x2x2_t t = vuzp_f32(a, b); + return t.val[1]; + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2_f32 + #define vuzp2_f32(a, b) simde_vuzp2_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vuzp2_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2_s8(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int8x8x2_t t = vuzp_s8(a, b); + return t.val[1]; + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, a_.values, b_.values, 1, 3, 5, 7, 9, 11, 13, 15); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2_s8 + #define vuzp2_s8(a, b) simde_vuzp2_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vuzp2_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2_s16(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int16x4x2_t t = vuzp_s16(a, b); + return t.val[1]; + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, a_.values, b_.values, 1, 3, 5, 7); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2_s16 + #define vuzp2_s16(a, b) simde_vuzp2_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vuzp2_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2_s32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int32x2x2_t t = vuzp_s32(a, b); + return t.val[1]; + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2_s32 + #define vuzp2_s32(a, b) simde_vuzp2_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vuzp2_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2_u8(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint8x8x2_t t = vuzp_u8(a, b); + return t.val[1]; + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, a_.values, b_.values, 1, 3, 5, 7, 9, 11, 13, 15); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2_u8 + #define vuzp2_u8(a, b) simde_vuzp2_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vuzp2_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2_u16(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint16x4x2_t t = vuzp_u16(a, b); + return t.val[1]; + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, a_.values, b_.values, 1, 3, 5, 7); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2_u16 + #define vuzp2_u16(a, b) simde_vuzp2_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vuzp2_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2_u32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint32x2x2_t t = vuzp_u32(a, b); + return t.val[1]; + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2_u32 + #define vuzp2_u32(a, b) simde_vuzp2_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vuzp2q_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2q_f32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + float32x4x2_t t = vuzpq_f32(a, b); + return t.val[1]; + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 1, 3, 5, 7); + #elif defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_shuffle_ps(a_.m128, b_.m128, 0xdd); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 1, 3, 5, 7); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2q_f32 + #define vuzp2q_f32(a, b) simde_vuzp2q_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vuzp2q_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2q_f64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_mergel(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 1, 3); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128d = _mm_unpackhi_pd(a_.m128d, b_.m128d); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2q_f64 + #define vuzp2q_f64(a, b) simde_vuzp2q_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vuzp2q_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2q_s8(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int8x16x2_t t = vuzpq_s8(a, b); + return t.val[1]; + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, b_.v128, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, a_.values, b_.values, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2q_s8 + #define vuzp2q_s8(a, b) simde_vuzp2q_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vuzp2q_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2q_s16(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int16x8x2_t t = vuzpq_s16(a, b); + return t.val[1]; + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_shuffle(a_.v128, b_.v128, 1, 3, 5, 7, 9, 11, 13, 15); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, a_.values, b_.values, 1, 3, 5, 7, 9, 11, 13, 15); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2q_s16 + #define vuzp2q_s16(a, b) simde_vuzp2q_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vuzp2q_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2q_s32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int32x4x2_t t = vuzpq_s32(a, b); + return t.val[1]; + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 1, 3, 5, 7); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_shuffle_ps(_mm_castsi128_ps(a_.m128i), _mm_castsi128_ps(b_.m128i), 0xdd)); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 1, 3, 5, 7); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2q_s32 + #define vuzp2q_s32(a, b) simde_vuzp2q_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vuzp2q_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2q_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_mergel(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 1, 3); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpackhi_epi64(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2q_s64 + #define vuzp2q_s64(a, b) simde_vuzp2q_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vuzp2q_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2q_u8(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint8x16x2_t t = vuzpq_u8(a, b); + return t.val[1]; + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, b_.v128, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, a_.values, b_.values, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2q_u8 + #define vuzp2q_u8(a, b) simde_vuzp2q_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vuzp2q_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2q_u16(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint16x8x2_t t = vuzpq_u16(a, b); + return t.val[1]; + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_shuffle(a_.v128, b_.v128, 1, 3, 5, 7, 9, 11, 13, 15); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, a_.values, b_.values, 1, 3, 5, 7, 9, 11, 13, 15); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2q_u16 + #define vuzp2q_u16(a, b) simde_vuzp2q_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vuzp2q_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2q_u32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint32x4x2_t t = vuzpq_u32(a, b); + return t.val[1]; + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 1, 3, 5, 7); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_shuffle_ps(_mm_castsi128_ps(a_.m128i), _mm_castsi128_ps(b_.m128i), 0xdd)); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 1, 3, 5, 7); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2q_u32 + #define vuzp2q_u32(a, b) simde_vuzp2q_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vuzp2q_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2q_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_mergel(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 1, 3); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpackhi_epi64(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2q_u64 + #define vuzp2q_u64(a, b) simde_vuzp2q_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_UZP2_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/uzp2.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vpadd_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !SIMDE_DETECT_CLANG_VERSION_NOT(9,0,0) + return vpadd_f32(a, b); + #else + return simde_vadd_f32(simde_vuzp1_f32(a, b), simde_vuzp2_f32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadd_f32 + #define vpadd_f32(a, b) simde_vpadd_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vpadd_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadd_s8(a, b); + #else + return simde_vadd_s8(simde_vuzp1_s8(a, b), simde_vuzp2_s8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadd_s8 + #define vpadd_s8(a, b) simde_vpadd_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vpadd_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadd_s16(a, b); + #elif defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + return simde_int16x4_from_m64(_mm_hadd_pi16(simde_int16x4_to_m64(a), simde_int16x4_to_m64(b))); + #else + return simde_vadd_s16(simde_vuzp1_s16(a, b), simde_vuzp2_s16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadd_s16 + #define vpadd_s16(a, b) simde_vpadd_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vpadd_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadd_s32(a, b); + #elif defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + return simde_int32x2_from_m64(_mm_hadd_pi32(simde_int32x2_to_m64(a), simde_int32x2_to_m64(b))); + #else + return simde_vadd_s32(simde_vuzp1_s32(a, b), simde_vuzp2_s32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadd_s32 + #define vpadd_s32(a, b) simde_vpadd_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vpadd_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadd_u8(a, b); + #else + return simde_vadd_u8(simde_vuzp1_u8(a, b), simde_vuzp2_u8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadd_u8 + #define vpadd_u8(a, b) simde_vpadd_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vpadd_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadd_u16(a, b); + #else + return simde_vadd_u16(simde_vuzp1_u16(a, b), simde_vuzp2_u16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadd_u16 + #define vpadd_u16(a, b) simde_vpadd_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vpadd_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadd_u32(a, b); + #else + return simde_vadd_u32(simde_vuzp1_u32(a, b), simde_vuzp2_u32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadd_u32 + #define vpadd_u32(a, b) simde_vpadd_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vpaddq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpaddq_f32(a, b); + #elif defined(SIMDE_X86_SSE3_NATIVE) + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_X86_SSE3_NATIVE) + r_.m128 = _mm_hadd_ps(a_.m128, b_.m128); + #endif + + return simde_float32x4_from_private(r_); + #else + return simde_vaddq_f32(simde_vuzp1q_f32(a, b), simde_vuzp2q_f32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddq_f32 + #define vpaddq_f32(a, b) simde_vpaddq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vpaddq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpaddq_f64(a, b); + #elif defined(SIMDE_X86_SSE3_NATIVE) + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_X86_SSE3_NATIVE) + r_.m128d = _mm_hadd_pd(a_.m128d, b_.m128d); + #endif + + return simde_float64x2_from_private(r_); + #else + return simde_vaddq_f64(simde_vuzp1q_f64(a, b), simde_vuzp2q_f64(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vpaddq_f64 + #define vpaddq_f64(a, b) simde_vpaddq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vpaddq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpaddq_s8(a, b); + #else + return simde_vaddq_s8(simde_vuzp1q_s8(a, b), simde_vuzp2q_s8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddq_s8 + #define vpaddq_s8(a, b) simde_vpaddq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vpaddq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpaddq_s16(a, b); + #elif defined(SIMDE_X86_SSSE3_NATIVE) + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_SSSE3_NATIVE) + r_.m128i = _mm_hadd_epi16(a_.m128i, b_.m128i); + #endif + + return simde_int16x8_from_private(r_); + #else + return simde_vaddq_s16(simde_vuzp1q_s16(a, b), simde_vuzp2q_s16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddq_s16 + #define vpaddq_s16(a, b) simde_vpaddq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vpaddq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpaddq_s32(a, b); + #elif defined(SIMDE_X86_SSSE3_NATIVE) + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_SSSE3_NATIVE) + r_.m128i = _mm_hadd_epi32(a_.m128i, b_.m128i); + #endif + + return simde_int32x4_from_private(r_); + #else + return simde_vaddq_s32(simde_vuzp1q_s32(a, b), simde_vuzp2q_s32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddq_s32 + #define vpaddq_s32(a, b) simde_vpaddq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vpaddq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpaddq_s64(a, b); + #else + return simde_vaddq_s64(simde_vuzp1q_s64(a, b), simde_vuzp2q_s64(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddq_s64 + #define vpaddq_s64(a, b) simde_vpaddq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vpaddq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpaddq_u8(a, b); + #else + return simde_vaddq_u8(simde_vuzp1q_u8(a, b), simde_vuzp2q_u8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddq_u8 + #define vpaddq_u8(a, b) simde_vpaddq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vpaddq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpaddq_u16(a, b); + #else + return simde_vaddq_u16(simde_vuzp1q_u16(a, b), simde_vuzp2q_u16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddq_u16 + #define vpaddq_u16(a, b) simde_vpaddq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vpaddq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpaddq_u32(a, b); + #else + return simde_vaddq_u32(simde_vuzp1q_u32(a, b), simde_vuzp2q_u32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddq_u32 + #define vpaddq_u32(a, b) simde_vpaddq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vpaddq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpaddq_u64(a, b); + #else + return simde_vaddq_u64(simde_vuzp1q_u64(a, b), simde_vuzp2q_u64(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddq_u64 + #define vpaddq_u64(a, b) simde_vpaddq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_PADD_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/padd.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/shl_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_SHL_N_H) +#define SIMDE_ARM_NEON_SHL_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vshl_n_s8 (const simde_int8x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 7) { + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << HEDLEY_STATIC_CAST(int8_t, n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, a_.values[i] << n); + } + #endif + + return simde_int8x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshl_n_s8(a, n) vshl_n_s8((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshl_n_s8(a, n) \ + simde_int8x8_from_m64(_mm_andnot_si64(_mm_set1_pi8((1 << n) - 1), _mm_slli_si64(simde_int8x8_to_m64(a), (n)))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_n_s8 + #define vshl_n_s8(a, n) simde_vshl_n_s8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vshl_n_s16 (const simde_int16x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 15) { + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << HEDLEY_STATIC_CAST(int16_t, n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, a_.values[i] << n); + } + #endif + + return simde_int16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshl_n_s16(a, n) vshl_n_s16((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshl_n_s16(a, n) simde_int16x4_from_m64(_mm_slli_pi16(simde_int16x4_to_m64(a), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_n_s16 + #define vshl_n_s16(a, n) simde_vshl_n_s16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vshl_n_s32 (const simde_int32x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 31) { + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, a_.values[i] << n); + } + #endif + + return simde_int32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshl_n_s32(a, n) vshl_n_s32((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshl_n_s32(a, n) simde_int32x2_from_m64(_mm_slli_pi32(simde_int32x2_to_m64(a), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_n_s32 + #define vshl_n_s32(a, n) simde_vshl_n_s32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vshl_n_s64 (const simde_int64x1_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 63) { + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int64_t, a_.values[i] << n); + } + #endif + + return simde_int64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshl_n_s64(a, n) vshl_n_s64((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshl_n_s64(a, n) simde_int64x1_from_m64(_mm_slli_si64(simde_int64x1_to_m64(a), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_n_s64 + #define vshl_n_s64(a, n) simde_vshl_n_s64((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vshl_n_u8 (const simde_uint8x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 7) { + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << HEDLEY_STATIC_CAST(uint8_t, n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, a_.values[i] << n); + } + #endif + + return simde_uint8x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshl_n_u8(a, n) vshl_n_u8((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshl_n_u8(a, n) \ + simde_uint8x8_from_m64(_mm_andnot_si64(_mm_set1_pi8((1 << n) - 1), _mm_slli_si64(simde_uint8x8_to_m64(a), (n)))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_n_u8 + #define vshl_n_u8(a, n) simde_vshl_n_u8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vshl_n_u16 (const simde_uint16x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 15) { + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << HEDLEY_STATIC_CAST(uint16_t, n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, a_.values[i] << n); + } + #endif + + return simde_uint16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshl_n_u16(a, n) vshl_n_u16((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshl_n_u16(a, n) simde_uint16x4_from_m64(_mm_slli_pi16(simde_uint16x4_to_m64(a), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_n_u16 + #define vshl_n_u16(a, n) simde_vshl_n_u16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vshl_n_u32 (const simde_uint32x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 31) { + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint32_t, a_.values[i] << n); + } + #endif + + return simde_uint32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshl_n_u32(a, n) vshl_n_u32((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshl_n_u32(a, n) simde_uint32x2_from_m64(_mm_slli_pi32(simde_uint32x2_to_m64(a), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_n_u32 + #define vshl_n_u32(a, n) simde_vshl_n_u32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vshl_n_u64 (const simde_uint64x1_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 63) { + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint64_t, a_.values[i] << n); + } + #endif + + return simde_uint64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshl_n_u64(a, n) vshl_n_u64((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshl_n_u64(a, n) simde_uint64x1_from_m64(_mm_slli_si64(simde_uint64x1_to_m64(a), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_n_u64 + #define vshl_n_u64(a, n) simde_vshl_n_u64((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vshlq_n_s8 (const simde_int8x16_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 7) { + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + #if defined(SIMDE_X86_GFNI_NATIVE) + /* https://wunkolo.github.io/post/2020/11/gf2p8affineqb-int8-shifting/ */ + r_.m128i = _mm_gf2p8affine_epi64_epi8(a_.m128i, _mm_set1_epi64x(INT64_C(0x0102040810204080) >> (n * 8)), 0); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(_mm_set1_epi8(HEDLEY_STATIC_CAST(int8_t, (1 << n) - 1)), _mm_slli_epi64(a_.m128i, n)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shl(a_.v128, n); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << HEDLEY_STATIC_CAST(int8_t, n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, a_.values[i] << n); + } + #endif + + return simde_int8x16_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshlq_n_s8(a, n) vshlq_n_s8((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshlq_n_s8(a, n) (vec_sl((a), vec_splats(SIMDE_CHECKED_STATIC_CAST(unsigned char, int, (n))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_n_s8 + #define vshlq_n_s8(a, n) simde_vshlq_n_s8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vshlq_n_s16 (const simde_int16x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 15) { + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_slli_epi16(a_.m128i, (n)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_shl(a_.v128, (n)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << HEDLEY_STATIC_CAST(int16_t, n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, a_.values[i] << n); + } + #endif + + return simde_int16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshlq_n_s16(a, n) vshlq_n_s16((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshlq_n_s16(a, n) (vec_sl((a), vec_splats(SIMDE_CHECKED_STATIC_CAST(unsigned short, int, (n))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_n_s16 + #define vshlq_n_s16(a, n) simde_vshlq_n_s16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vshlq_n_s32 (const simde_int32x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 31) { + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_slli_epi32(a_.m128i, (n)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shl(a_.v128, (n)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, a_.values[i] << n); + } + #endif + + return simde_int32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshlq_n_s32(a, n) vshlq_n_s32((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshlq_n_s32(a, n) (vec_sl((a), vec_splats(HEDLEY_STATIC_CAST(unsigned int, (n))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_n_s32 + #define vshlq_n_s32(a, n) simde_vshlq_n_s32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vshlq_n_s64 (const simde_int64x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 63) { + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_slli_epi64(a_.m128i, (n)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shl(a_.v128, (n)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int64_t, a_.values[i] << n); + } + #endif + + return simde_int64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshlq_n_s64(a, n) vshlq_n_s64((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + #define simde_vshlq_n_s64(a, n) (vec_sl((a), vec_splats(HEDLEY_STATIC_CAST(unsigned long long, (n))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_n_s64 + #define vshlq_n_s64(a, n) simde_vshlq_n_s64((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vshlq_n_u8 (const simde_uint8x16_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 7) { + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a); + + #if defined(SIMDE_X86_GFNI_NATIVE) + /* https://wunkolo.github.io/post/2020/11/gf2p8affineqb-int8-shifting/ */ + r_.m128i = _mm_gf2p8affine_epi64_epi8(a_.m128i, _mm_set1_epi64x(INT64_C(0x0102040810204080) >> (n * 8)), 0); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(_mm_set1_epi8(HEDLEY_STATIC_CAST(int8_t, (1 << n) - 1)), _mm_slli_epi64(a_.m128i, (n))); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shl(a_.v128, (n)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << HEDLEY_STATIC_CAST(uint8_t, n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, a_.values[i] << n); + } + #endif + + return simde_uint8x16_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshlq_n_u8(a, n) vshlq_n_u8((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshlq_n_u8(a, n) (vec_sl((a), vec_splat_u8(n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_n_u8 + #define vshlq_n_u8(a, n) simde_vshlq_n_u8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vshlq_n_u16 (const simde_uint16x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 15) { + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_slli_epi16(a_.m128i, (n)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_shl(a_.v128, (n)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << HEDLEY_STATIC_CAST(uint16_t, n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, a_.values[i] << n); + } + #endif + + return simde_uint16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshlq_n_u16(a, n) vshlq_n_u16((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshlq_n_u16(a, n) (vec_sl((a), vec_splat_u16(n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_n_u16 + #define vshlq_n_u16(a, n) simde_vshlq_n_u16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vshlq_n_u32 (const simde_uint32x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 31) { + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_slli_epi32(a_.m128i, (n)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shl(a_.v128, (n)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint32_t, a_.values[i] << n); + } + #endif + + return simde_uint32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshlq_n_u32(a, n) vshlq_n_u32((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshlq_n_u32(a, n) (vec_sl((a), vec_splats(HEDLEY_STATIC_CAST(unsigned int, (n))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_n_u32 + #define vshlq_n_u32(a, n) simde_vshlq_n_u32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vshlq_n_u64 (const simde_uint64x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 63) { + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_slli_epi64(a_.m128i, (n)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shl(a_.v128, (n)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint64_t, a_.values[i] << n); + } + #endif + + return simde_uint64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshlq_n_u64(a, n) vshlq_n_u64((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + #define simde_vshlq_n_u64(a, n) (vec_sl((a), vec_splats(HEDLEY_STATIC_CAST(unsigned long long, (n))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_n_u64 + #define vshlq_n_u64(a, n) simde_vshlq_n_u64((a), (n)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_SHL_N_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/shl_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vpaddl_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddl_s8(a); + #else + simde_int16x8_t tmp = simde_vmovl_s8(a); + return simde_vpadd_s16(simde_vget_low_s16(tmp), simde_vget_high_s16(tmp)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddl_s8 + #define vpaddl_s8(a) simde_vpaddl_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vpaddl_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddl_s16(a); + #else + simde_int32x4_t tmp = simde_vmovl_s16(a); + return simde_vpadd_s32(simde_vget_low_s32(tmp), simde_vget_high_s32(tmp)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddl_s16 + #define vpaddl_s16(a) simde_vpaddl_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vpaddl_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddl_s32(a); + #else + simde_int64x2_t tmp = simde_vmovl_s32(a); + return simde_vadd_s64(simde_vget_low_s64(tmp), simde_vget_high_s64(tmp)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddl_s32 + #define vpaddl_s32(a) simde_vpaddl_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vpaddl_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddl_u8(a); + #else + simde_uint16x8_t tmp = simde_vmovl_u8(a); + return simde_vpadd_u16(simde_vget_low_u16(tmp), simde_vget_high_u16(tmp)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddl_u8 + #define vpaddl_u8(a) simde_vpaddl_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vpaddl_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddl_u16(a); + #else + simde_uint32x4_t tmp = simde_vmovl_u16(a); + return simde_vpadd_u32(simde_vget_low_u32(tmp), simde_vget_high_u32(tmp)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddl_u16 + #define vpaddl_u16(a) simde_vpaddl_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vpaddl_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddl_u32(a); + #else + simde_uint64x2_t tmp = simde_vmovl_u32(a); + return simde_vadd_u64(simde_vget_low_u64(tmp), simde_vget_high_u64(tmp)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddl_u32 + #define vpaddl_u32(a) simde_vpaddl_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vpaddlq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddlq_s8(a); + #else + simde_int16x8_t lo = simde_vshrq_n_s16(simde_vshlq_n_s16(simde_vreinterpretq_s16_s8(a), 8), 8); + simde_int16x8_t hi = simde_vshrq_n_s16(simde_vreinterpretq_s16_s8(a), 8); + return simde_vaddq_s16(lo, hi); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddlq_s8 + #define vpaddlq_s8(a) simde_vpaddlq_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vpaddlq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddlq_s16(a); + #else + simde_int32x4_t lo = simde_vshrq_n_s32(simde_vshlq_n_s32(simde_vreinterpretq_s32_s16(a), 16), 16); + simde_int32x4_t hi = simde_vshrq_n_s32(simde_vreinterpretq_s32_s16(a), 16); + return simde_vaddq_s32(lo, hi); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddlq_s16 + #define vpaddlq_s16(a) simde_vpaddlq_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vpaddlq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddlq_s32(a); + #elif defined(SIMDE_X86_SSE4_1_NATIVE) + simde_int64x2_private r_; + simde_int32x4_private + a_ = simde_int32x4_to_private(a); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + __m128i lo = _mm_cvtepi32_epi64(_mm_shuffle_epi32(a_.m128i, 0xe8)); + __m128i hi = _mm_cvtepi32_epi64(_mm_shuffle_epi32(a_.m128i, 0xed)); + r_.m128i = _mm_add_epi64(lo, hi); + #endif + + return simde_int64x2_from_private(r_); + #else + simde_int64x2_t lo = simde_vshrq_n_s64(simde_vshlq_n_s64(simde_vreinterpretq_s64_s32(a), 32), 32); + simde_int64x2_t hi = simde_vshrq_n_s64(simde_vreinterpretq_s64_s32(a), 32); + return simde_vaddq_s64(lo, hi); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddlq_s32 + #define vpaddlq_s32(a) simde_vpaddlq_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vpaddlq_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddlq_u8(a); + #else + simde_uint16x8_t lo = simde_vshrq_n_u16(simde_vshlq_n_u16(simde_vreinterpretq_u16_u8(a), 8), 8); + simde_uint16x8_t hi = simde_vshrq_n_u16(simde_vreinterpretq_u16_u8(a), 8); + return simde_vaddq_u16(lo, hi); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddlq_u8 + #define vpaddlq_u8(a) simde_vpaddlq_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vpaddlq_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddlq_u16(a); + #else + simde_uint32x4_t lo = simde_vshrq_n_u32(simde_vshlq_n_u32(simde_vreinterpretq_u32_u16(a), 16), 16); + simde_uint32x4_t hi = simde_vshrq_n_u32(simde_vreinterpretq_u32_u16(a), 16); + return simde_vaddq_u32(lo, hi); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddlq_u16 + #define vpaddlq_u16(a) simde_vpaddlq_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vpaddlq_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddlq_u32(a); + #else + simde_uint64x2_t lo = simde_vshrq_n_u64(simde_vshlq_n_u64(simde_vreinterpretq_u64_u32(a), 32), 32); + simde_uint64x2_t hi = simde_vshrq_n_u64(simde_vreinterpretq_u64_u32(a), 32); + return simde_vaddq_u64(lo, hi); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddlq_u32 + #define vpaddlq_u32(a) simde_vpaddlq_u32((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* SIMDE_ARM_NEON_PADDL_H */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/paddl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mull.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_MULL_H) +#define SIMDE_ARM_NEON_MULL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mul.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_MUL_H) +#define SIMDE_ARM_NEON_MUL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vmul_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_f32(a, b); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_f32 + #define vmul_f32(a, b) simde_vmul_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vmul_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmul_f64(a, b); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmul_f64 + #define vmul_f64(a, b) simde_vmul_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vmul_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_s8 + #define vmul_s8(a, b) simde_vmul_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vmul_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _m_pmullw(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_s16 + #define vmul_s16(a, b) simde_vmul_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vmul_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_s32 + #define vmul_s32(a, b) simde_vmul_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_x_vmul_s64(simde_int64x1_t a, simde_int64x1_t b) { + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_int64x1_from_private(r_); +} + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vmul_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_u8 + #define vmul_u8(a, b) simde_vmul_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vmul_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_u16 + #define vmul_u16(a, b) simde_vmul_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vmul_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_u32 + #define vmul_u32(a, b) simde_vmul_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_x_vmul_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_uint64x1_from_private(r_); +} + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vmulq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_f32(a, b); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_mul_ps(a_.m128, b_.m128); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_mul(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_f32 + #define vmulq_f32(a, b) simde_vmulq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vmulq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmulq_f64(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128d = _mm_mul_pd(a_.m128d, b_.m128d); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_mul(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmulq_f64 + #define vmulq_f64(a, b) simde_vmulq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vmulq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_s8(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_s8 + #define vmulq_s8(a, b) simde_vmulq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmulq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_s16(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_mullo_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_s16 + #define vmulq_s16(a, b) simde_vmulq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmulq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_s32(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_mul(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_s32 + #define vmulq_s32(a, b) simde_vmulq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_x_vmulq_s64(simde_int64x2_t a, simde_int64x2_t b) { + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_mul(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); +} + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vmulq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_u8(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_u8 + #define vmulq_u8(a, b) simde_vmulq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmulq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_u16(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_mul(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_u16 + #define vmulq_u16(a, b) simde_vmulq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmulq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_u32(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_mul(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_u32 + #define vmulq_u32(a, b) simde_vmulq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_x_vmulq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_mul(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); +} + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MUL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mul.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmull_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmull_s8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vmulq_s16(simde_vmovl_s8(a), simde_vmovl_s8(b)); + #else + simde_int16x8_private r_; + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + __typeof__(r_.values) av, bv; + SIMDE_CONVERT_VECTOR_(av, a_.values); + SIMDE_CONVERT_VECTOR_(bv, b_.values); + r_.values = av * bv; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, a_.values[i]) * HEDLEY_STATIC_CAST(int16_t, b_.values[i]); + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmull_s8 + #define vmull_s8(a, b) simde_vmull_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmull_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmull_s16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vmulq_s32(simde_vmovl_s16(a), simde_vmovl_s16(b)); + #else + simde_int32x4_private r_; + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + __typeof__(r_.values) av, bv; + SIMDE_CONVERT_VECTOR_(av, a_.values); + SIMDE_CONVERT_VECTOR_(bv, b_.values); + r_.values = av * bv; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, a_.values[i]) * HEDLEY_STATIC_CAST(int32_t, b_.values[i]); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmull_s16 + #define vmull_s16(a, b) simde_vmull_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vmull_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmull_s32(a, b); + #else + simde_int64x2_private r_; + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + __typeof__(r_.values) av, bv; + SIMDE_CONVERT_VECTOR_(av, a_.values); + SIMDE_CONVERT_VECTOR_(bv, b_.values); + r_.values = av * bv; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int64_t, a_.values[i]) * HEDLEY_STATIC_CAST(int64_t, b_.values[i]); + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmull_s32 + #define vmull_s32(a, b) simde_vmull_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmull_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmull_u8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vmulq_u16(simde_vmovl_u8(a), simde_vmovl_u8(b)); + #else + simde_uint16x8_private r_; + simde_uint8x8_private + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + __typeof__(r_.values) av, bv; + SIMDE_CONVERT_VECTOR_(av, a_.values); + SIMDE_CONVERT_VECTOR_(bv, b_.values); + r_.values = av * bv; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, a_.values[i]) * HEDLEY_STATIC_CAST(uint16_t, b_.values[i]); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmull_u8 + #define vmull_u8(a, b) simde_vmull_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmull_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmull_u16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vmulq_u32(simde_vmovl_u16(a), simde_vmovl_u16(b)); + #else + simde_uint32x4_private r_; + simde_uint16x4_private + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + __typeof__(r_.values) av, bv; + SIMDE_CONVERT_VECTOR_(av, a_.values); + SIMDE_CONVERT_VECTOR_(bv, b_.values); + r_.values = av * bv; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint32_t, a_.values[i]) * HEDLEY_STATIC_CAST(uint32_t, b_.values[i]); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmull_u16 + #define vmull_u16(a, b) simde_vmull_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vmull_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmull_u32(a, b); + #else + simde_uint64x2_private r_; + simde_uint32x2_private + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + __typeof__(r_.values) av, bv; + SIMDE_CONVERT_VECTOR_(av, a_.values); + SIMDE_CONVERT_VECTOR_(bv, b_.values); + r_.values = av * bv; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint64_t, a_.values[i]) * HEDLEY_STATIC_CAST(uint64_t, b_.values[i]); + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmull_u32 + #define vmull_u32(a, b) simde_vmull_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MULL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mull.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vdot_s32(simde_int32x2_t r, simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && defined(__ARM_FEATURE_DOTPROD) + return vdot_s32(r, a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return simde_vadd_s32(r, simde_vmovn_s64(simde_vpaddlq_s32(simde_vpaddlq_s16(simde_vmull_s8(a, b))))); + #else + simde_int32x2_private r_; + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + for (int i = 0 ; i < 2 ; i++) { + int32_t acc = 0; + SIMDE_VECTORIZE_REDUCTION(+:acc) + for (int j = 0 ; j < 4 ; j++) { + const int idx = j + (i << 2); + acc += HEDLEY_STATIC_CAST(int32_t, a_.values[idx]) * HEDLEY_STATIC_CAST(int32_t, b_.values[idx]); + } + r_.values[i] = acc; + } + return simde_vadd_s32(r, simde_int32x2_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_DOTPROD)) + #undef vdot_s32 + #define vdot_s32(r, a, b) simde_vdot_s32((r), (a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vdot_u32(simde_uint32x2_t r, simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && defined(__ARM_FEATURE_DOTPROD) + return vdot_u32(r, a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return simde_vadd_u32(r, simde_vmovn_u64(simde_vpaddlq_u32(simde_vpaddlq_u16(simde_vmull_u8(a, b))))); + #else + simde_uint32x2_private r_; + simde_uint8x8_private + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + for (int i = 0 ; i < 2 ; i++) { + uint32_t acc = 0; + SIMDE_VECTORIZE_REDUCTION(+:acc) + for (int j = 0 ; j < 4 ; j++) { + const int idx = j + (i << 2); + acc += HEDLEY_STATIC_CAST(uint32_t, a_.values[idx]) * HEDLEY_STATIC_CAST(uint32_t, b_.values[idx]); + } + r_.values[i] = acc; + } + return simde_vadd_u32(r, simde_uint32x2_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_DOTPROD)) + #undef vdot_u32 + #define vdot_u32(r, a, b) simde_vdot_u32((r), (a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vdotq_s32(simde_int32x4_t r, simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && defined(__ARM_FEATURE_DOTPROD) + return vdotq_s32(r, a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return simde_vaddq_s32(r, + simde_vcombine_s32(simde_vmovn_s64(simde_vpaddlq_s32(simde_vpaddlq_s16(simde_vmull_s8(simde_vget_low_s8(a), simde_vget_low_s8(b))))), + simde_vmovn_s64(simde_vpaddlq_s32(simde_vpaddlq_s16(simde_vmull_s8(simde_vget_high_s8(a), simde_vget_high_s8(b))))))); + #else + simde_int32x4_private r_; + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + for (int i = 0 ; i < 4 ; i++) { + int32_t acc = 0; + SIMDE_VECTORIZE_REDUCTION(+:acc) + for (int j = 0 ; j < 4 ; j++) { + const int idx = j + (i << 2); + acc += HEDLEY_STATIC_CAST(int32_t, a_.values[idx]) * HEDLEY_STATIC_CAST(int32_t, b_.values[idx]); + } + r_.values[i] = acc; + } + return simde_vaddq_s32(r, simde_int32x4_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_DOTPROD)) + #undef vdotq_s32 + #define vdotq_s32(r, a, b) simde_vdotq_s32((r), (a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vdotq_u32(simde_uint32x4_t r, simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && defined(__ARM_FEATURE_DOTPROD) + return vdotq_u32(r, a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return simde_vaddq_u32(r, + simde_vcombine_u32(simde_vmovn_u64(simde_vpaddlq_u32(simde_vpaddlq_u16(simde_vmull_u8(simde_vget_low_u8(a), simde_vget_low_u8(b))))), + simde_vmovn_u64(simde_vpaddlq_u32(simde_vpaddlq_u16(simde_vmull_u8(simde_vget_high_u8(a), simde_vget_high_u8(b))))))); + #else + simde_uint32x4_private r_; + simde_uint8x16_private + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + for (int i = 0 ; i < 4 ; i++) { + uint32_t acc = 0; + SIMDE_VECTORIZE_REDUCTION(+:acc) + for (int j = 0 ; j < 4 ; j++) { + const int idx = j + (i << 2); + acc += HEDLEY_STATIC_CAST(uint32_t, a_.values[idx]) * HEDLEY_STATIC_CAST(uint32_t, b_.values[idx]); + } + r_.values[i] = acc; + } + return simde_vaddq_u32(r, simde_uint32x4_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_DOTPROD)) + #undef vdotq_u32 + #define vdotq_u32(r, a, b) simde_vdotq_u32((r), (a), (b)) +#endif + + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_DOT_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/dot.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/dot_lane.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_DOT_LANE_H) +#define SIMDE_ARM_NEON_DOT_LANE_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vdot_lane_s32(simde_int32x2_t r, simde_int8x8_t a, simde_int8x8_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_int32x2_t result; + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && defined(__ARM_FEATURE_DOT_PROD) + SIMDE_CONSTIFY_2_(vdot_lane_s32, result, (HEDLEY_UNCREACHABLE(), result), lane, r, a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_uint32x2_t mask; + SIMDE_CONSTIFY_2_(vset_lane_u32, mask, (HEDLEY_UNREACHABLE(), mask), lane, UINT32_MAX, vdup_n_u32(0)); + result = vbsl_s32(mask, + vadd_s32(r, vmovn_s64(vpaddlq_s32(vpaddlq_s16(vmull_s8(a, b))))), + r); + #else + simde_int32x2_private r_ = simde_int32x2_to_private(simde_vdup_n_s32(0)); + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + int32_t acc = 0; + SIMDE_VECTORIZE_REDUCTION(+:acc) + for (int j = 0 ; j < 4 ; j++) { + const int idx = j + (lane << 2); + acc += HEDLEY_STATIC_CAST(int32_t, a_.values[idx]) * HEDLEY_STATIC_CAST(int32_t, b_.values[idx]); + } + r_.values[lane] = acc; + + result = simde_vadd_s32(r, simde_int32x2_from_private(r_)); + #endif + return result; +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_DOTPROD)) + #undef vdot_lane_s32 + #define vdot_lane_s32(r, a, b, lane) simde_vdot_lane_s32((r), (a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vdot_lane_u32(simde_uint32x2_t r, simde_uint8x8_t a, simde_uint8x8_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_uint32x2_t result; + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && defined(__ARM_FEATURE_DOT_PROD) + SIMDE_CONSTIFY_2_(vdot_lane_u32, result, (HEDLEY_UNCREACHABLE(), result), lane, r, a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_uint32x2_t mask; + SIMDE_CONSTIFY_2_(vset_lane_u32, mask, (HEDLEY_UNREACHABLE(), mask), lane, UINT32_MAX, vdup_n_u32(0)); + result = vbsl_u32(mask, + vadd_u32(r, vmovn_u64(vpaddlq_u32(vpaddlq_u16(vmull_u8(a, b))))), + r); + #else + simde_uint32x2_private r_ = simde_uint32x2_to_private(simde_vdup_n_u32(0)); + simde_uint8x8_private + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + uint32_t acc = 0; + SIMDE_VECTORIZE_REDUCTION(+:acc) + for (int j = 0 ; j < 4 ; j++) { + const int idx = j + (lane << 2); + acc += HEDLEY_STATIC_CAST(uint32_t, a_.values[idx]) * HEDLEY_STATIC_CAST(uint32_t, b_.values[idx]); + } + r_.values[lane] = acc; + + result = simde_vadd_u32(r, simde_uint32x2_from_private(r_)); + #endif + return result; +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_DOTPROD)) + #undef vdot_lane_u32 + #define vdot_lane_u32(r, a, b, lane) simde_vdot_lane_u32((r), (a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vdot_laneq_s32(simde_int32x4_t r, simde_int8x16_t a, simde_int8x16_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_int32x4_t result; + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && defined(__ARM_FEATURE_DOT_PROD) + SIMDE_CONSTIFY_4_(vdot_laneq_s32, result, (HEDLEY_UNCREACHABLE(), result), lane, r, a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_uint32x4_t mask; + SIMDE_CONSTIFY_4_(vsetq_lane_u32, mask, (HEDLEY_UNREACHABLE(), mask), lane, UINT32_MAX, vdupq_n_u32(0)); + result = vbslq_s32(mask, + vaddq_s32(r, vcombine_s32(vmovn_s64(vpaddlq_s32(vpaddlq_s16(vmull_s8(vget_low_s8(a), vget_low_s8(b))))), + vmovn_s64(vpaddlq_s32(vpaddlq_s16(vmull_s8(vget_high_s8(a), vget_high_s8(b))))))), + r); + #else + simde_int32x4_private r_ = simde_int32x4_to_private(simde_vdupq_n_s32(0)); + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + int32_t acc = 0; + SIMDE_VECTORIZE_REDUCTION(+:acc) + for (int j = 0 ; j < 4 ; j++) { + const int idx = j + (lane << 2); + acc += HEDLEY_STATIC_CAST(int32_t, a_.values[idx]) * HEDLEY_STATIC_CAST(int32_t, b_.values[idx]); + } + r_.values[lane] = acc; + + result = simde_vaddq_s32(r, simde_int32x4_from_private(r_)); + #endif + return result; +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_DOTPROD)) + #undef vdot_laneq_s32 + #define vdot_laneq_s32(r, a, b, lane) simde_vdot_laneq_s32((r), (a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vdot_laneq_u32(simde_uint32x4_t r, simde_uint8x16_t a, simde_uint8x16_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_uint32x4_t result; + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && defined(__ARM_FEATURE_DOT_PROD) + SIMDE_CONSTIFY_4_(vdot_laneq_u32, result, (HEDLEY_UNCREACHABLE(), result), lane, r, a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_uint32x4_t mask; + SIMDE_CONSTIFY_4_(vsetq_lane_u32, mask, (HEDLEY_UNREACHABLE(), mask), lane, UINT32_MAX, vdupq_n_u32(0)); + result = vbslq_u32(mask, + vaddq_u32(r, vcombine_u32(vmovn_u64(vpaddlq_u32(vpaddlq_u16(vmull_u8(vget_low_u8(a), vget_low_u8(b))))), + vmovn_u64(vpaddlq_u32(vpaddlq_u16(vmull_u8(vget_high_u8(a), vget_high_u8(b))))))), + r); + #else + simde_uint32x4_private r_ = simde_uint32x4_to_private(simde_vdupq_n_u32(0)); + simde_uint8x16_private + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + uint32_t acc = 0; + SIMDE_VECTORIZE_REDUCTION(+:acc) + for (int j = 0 ; j < 4 ; j++) { + const int idx = j + (lane << 2); + acc += HEDLEY_STATIC_CAST(uint32_t, a_.values[idx]) * HEDLEY_STATIC_CAST(uint32_t, b_.values[idx]); + } + r_.values[lane] = acc; + + result = simde_vaddq_u32(r, simde_uint32x4_from_private(r_)); + #endif + return result; +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_DOTPROD)) + #undef vdot_laneq_u32 + #define vdot_laneq_u32(r, a, b, lane) simde_vdot_laneq_u32((r), (a), (b), (lane)) +#endif + + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_DOT_LANE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/dot_lane.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/dup_lane.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_DUP_LANE_H) +#define SIMDE_ARM_NEON_DUP_LANE_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vdup_lane_f32(simde_float32x2_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_float32x2_private + vec_ = simde_float32x2_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_float32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vdup_lane_f32(vec, lane) vdup_lane_f32(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_lane_f32 + #define vdup_lane_f32(vec, lane) simde_vdup_lane_f32((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vdup_lane_f64(simde_float64x1_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + (void) lane; + return vec; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_lane_f64 + #define vdup_lane_f64(vec, lane) simde_vdup_lane_f64((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vdup_lane_s8(simde_int8x8_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_int8x8_private + vec_ = simde_int8x8_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int8x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vdup_lane_s8(vec, lane) vdup_lane_s8(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_lane_s8 + #define vdup_lane_s8(vec, lane) simde_vdup_lane_s8((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vdup_lane_s16(simde_int16x4_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_int16x4_private + vec_ = simde_int16x4_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vdup_lane_s16(vec, lane) vdup_lane_s16(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_lane_s16 + #define vdup_lane_s16(vec, lane) simde_vdup_lane_s16((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vdup_lane_s32(simde_int32x2_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_int32x2_private + vec_ = simde_int32x2_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vdup_lane_s32(vec, lane) vdup_lane_s32(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_lane_s32 + #define vdup_lane_s32(vec, lane) simde_vdup_lane_s32((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vdup_lane_s64(simde_int64x1_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + simde_int64x1_private + vec_ = simde_int64x1_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vdup_lane_s64(vec, lane) vdup_lane_s64(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_lane_s64 + #define vdup_lane_s64(vec, lane) simde_vdup_lane_s64((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vdup_lane_u8(simde_uint8x8_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_uint8x8_private + vec_ = simde_uint8x8_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint8x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vdup_lane_u8(vec, lane) vdup_lane_u8(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_lane_u8 + #define vdup_lane_u8(vec, lane) simde_vdup_lane_u8((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vdup_lane_u16(simde_uint16x4_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_uint16x4_private + vec_ = simde_uint16x4_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vdup_lane_u16(vec, lane) vdup_lane_u16(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_lane_u16 + #define vdup_lane_u16(vec, lane) simde_vdup_lane_u16((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vdup_lane_u32(simde_uint32x2_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_uint32x2_private + vec_ = simde_uint32x2_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vdup_lane_u32(vec, lane) vdup_lane_u32(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_lane_u32 + #define vdup_lane_u32(vec, lane) simde_vdup_lane_u32((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vdup_lane_u64(simde_uint64x1_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + simde_uint64x1_private + vec_ = simde_uint64x1_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vdup_lane_u64(vec, lane) vdup_lane_u64(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_lane_u64 + #define vdup_lane_u64(vec, lane) simde_vdup_lane_u64((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vdup_laneq_f32(simde_float32x4_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_float32x4_private vec_ = simde_float32x4_to_private(vec); + simde_float32x2_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_float32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdup_laneq_f32(vec, lane) vdup_laneq_f32(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_laneq_f32 + #define vdup_laneq_f32(vec, lane) simde_vdup_laneq_f32((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vdup_laneq_f64(simde_float64x2_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_float64x2_private vec_ = simde_float64x2_to_private(vec); + simde_float64x1_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_float64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_laneq_f64 + #define vdup_laneq_f64(vec, lane) simde_vdup_laneq_f64((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vdup_laneq_s8(simde_int8x16_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 15) { + simde_int8x16_private vec_ = simde_int8x16_to_private(vec); + simde_int8x8_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int8x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdup_laneq_s8(vec, lane) vdup_laneq_s8(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_laneq_s8 + #define vdup_laneq_s8(vec, lane) simde_vdup_laneq_s8((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vdup_laneq_s16(simde_int16x8_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_int16x8_private vec_ = simde_int16x8_to_private(vec); + simde_int16x4_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdup_laneq_s16(vec, lane) vdup_laneq_s16(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_laneq_s16 + #define vdup_laneq_s16(vec, lane) simde_vdup_laneq_s16((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vdup_laneq_s32(simde_int32x4_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_int32x4_private vec_ = simde_int32x4_to_private(vec); + simde_int32x2_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdup_laneq_s32(vec, lane) vdup_laneq_s32(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_laneq_s32 + #define vdup_laneq_s32(vec, lane) simde_vdup_laneq_s32((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vdup_laneq_s64(simde_int64x2_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_int64x2_private vec_ = simde_int64x2_to_private(vec); + simde_int64x1_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdup_laneq_s64(vec, lane) vdup_laneq_s64(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_laneq_s64 + #define vdup_laneq_s64(vec, lane) simde_vdup_laneq_s64((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vdup_laneq_u8(simde_uint8x16_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 15) { + simde_uint8x16_private vec_ = simde_uint8x16_to_private(vec); + simde_uint8x8_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint8x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdup_laneq_u8(vec, lane) vdup_laneq_u8(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_laneq_u8 + #define vdup_laneq_u8(vec, lane) simde_vdup_laneq_u8((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vdup_laneq_u16(simde_uint16x8_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_uint16x8_private vec_ = simde_uint16x8_to_private(vec); + simde_uint16x4_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdup_laneq_u16(vec, lane) vdup_laneq_u16(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_laneq_u16 + #define vdup_laneq_u16(vec, lane) simde_vdup_laneq_u16((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vdup_laneq_u32(simde_uint32x4_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_uint32x4_private vec_ = simde_uint32x4_to_private(vec); + simde_uint32x2_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdup_laneq_u32(vec, lane) vdup_laneq_u32(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_laneq_u32 + #define vdup_laneq_u32(vec, lane) simde_vdup_laneq_u32((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vdup_laneq_u64(simde_uint64x2_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_uint64x2_private vec_ = simde_uint64x2_to_private(vec); + simde_uint64x1_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdup_laneq_u64(vec, lane) vdup_laneq_u64(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_laneq_u64 + #define vdup_laneq_u64(vec, lane) simde_vdup_laneq_u64((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vdupq_lane_f32(simde_float32x2_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_float32x2_private vec_ = simde_float32x2_to_private(vec); + simde_float32x4_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_float32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdupq_lane_f32(vec, lane) vdupq_lane_f32(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_lane_f32 + #define vdupq_lane_f32(vec, lane) simde_vdupq_lane_f32((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vdupq_laneq_f32(simde_float32x4_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_float32x4_private + vec_ = simde_float32x4_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_float32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdupq_laneq_f32(vec, lane) vdupq_laneq_f32(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_laneq_f32 + #define vdupq_laneq_f32(vec, lane) simde_vdupq_laneq_f32((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vdupq_laneq_f64(simde_float64x2_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_float64x2_private + vec_ = simde_float64x2_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_float64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_laneq_f64 + #define vdupq_laneq_f64(vec, lane) simde_vdupq_laneq_f64((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vdupq_laneq_s8(simde_int8x16_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 15) { + simde_int8x16_private + vec_ = simde_int8x16_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int8x16_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdupq_laneq_s8(vec, lane) vdupq_laneq_s8(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_laneq_s8 + #define vdupq_laneq_s8(vec, lane) simde_vdupq_laneq_s8((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vdupq_laneq_s16(simde_int16x8_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_int16x8_private + vec_ = simde_int16x8_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdupq_laneq_s16(vec, lane) vdupq_laneq_s16(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_laneq_s16 + #define vdupq_laneq_s16(vec, lane) simde_vdupq_laneq_s16((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vdupq_laneq_s32(simde_int32x4_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_int32x4_private + vec_ = simde_int32x4_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdupq_laneq_s32(vec, lane) vdupq_laneq_s32(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_laneq_s32 + #define vdupq_laneq_s32(vec, lane) simde_vdupq_laneq_s32((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vdupq_laneq_s64(simde_int64x2_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_int64x2_private + vec_ = simde_int64x2_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdupq_laneq_s64(vec, lane) vdupq_laneq_s64(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_laneq_s64 + #define vdupq_laneq_s64(vec, lane) simde_vdupq_laneq_s64((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vdupq_laneq_u8(simde_uint8x16_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 15) { + simde_uint8x16_private + vec_ = simde_uint8x16_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint8x16_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdupq_laneq_u8(vec, lane) vdupq_laneq_u8(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_laneq_u8 + #define vdupq_laneq_u8(vec, lane) simde_vdupq_laneq_u8((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vdupq_laneq_u16(simde_uint16x8_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_uint16x8_private + vec_ = simde_uint16x8_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdupq_laneq_u16(vec, lane) vdupq_laneq_u16(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_laneq_u16 + #define vdupq_laneq_u16(vec, lane) simde_vdupq_laneq_u16((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vdupq_laneq_u32(simde_uint32x4_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_uint32x4_private + vec_ = simde_uint32x4_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdupq_laneq_u32(vec, lane) vdupq_laneq_u32(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_laneq_u32 + #define vdupq_laneq_u32(vec, lane) simde_vdupq_laneq_u32((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vdupq_laneq_u64(simde_uint64x2_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_uint64x2_private + vec_ = simde_uint64x2_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdupq_laneq_u64(vec, lane) vdupq_laneq_u64(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_laneq_u64 + #define vdupq_laneq_u64(vec, lane) simde_vdupq_laneq_u64((vec), (lane)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_DUP_LANE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/dup_lane.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ext.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_EXT_H) +#define SIMDE_ARM_NEON_EXT_H +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vext_f32(simde_float32x2_t a, simde_float32x2_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 1) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_float32x2_t r; + SIMDE_CONSTIFY_2_(vext_f32, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_float32x2_private + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 1]; + } + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vext_f32(a, b, n) simde_float32x2_from_m64(_mm_alignr_pi8(simde_float32x2_to_m64(b), simde_float32x2_to_m64(a), n * sizeof(simde_float32))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vext_f32(a, b, n) (__extension__ ({ \ + simde_float32x2_t simde_vext_f32_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vext_f32_r = simde_vext_f32(a, b, n); \ + } else { \ + const int simde_vext_f32_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_float32x2_private simde_vext_f32_r_; \ + simde_vext_f32_r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, simde_float32x2_to_private(a).values, simde_float32x2_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_f32_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vext_f32_n + 1)); \ + simde_vext_f32_r = simde_float32x2_from_private(simde_vext_f32_r_); \ + } \ + simde_vext_f32_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vext_f32 + #define vext_f32(a, b, n) simde_vext_f32((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vext_f64(simde_float64x1_t a, simde_float64x1_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 0) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + (void) n; + return vext_f64(a, b, 0); + #else + simde_float64x1_private + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 0]; + } + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vext_f64(a, b, n) simde_float64x1_from_m64(_mm_alignr_pi8(simde_float64x1_to_m64(b), simde_float64x1_to_m64(a), n * sizeof(simde_float64))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vext_f64(a, b, n) (__extension__ ({ \ + simde_float64x1_t simde_vext_f64_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vext_f64_r = simde_vext_f64(a, b, n); \ + } else { \ + const int simde_vext_f64_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_float64x1_private simde_vext_f64_r_; \ + simde_vext_f64_r_.values = SIMDE_SHUFFLE_VECTOR_(64, 8, simde_float64x1_to_private(a).values, simde_float64x1_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_f64_n)); \ + simde_vext_f64_r = simde_float64x1_from_private(simde_vext_f64_r_); \ + } \ + simde_vext_f64_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vext_f64 + #define vext_f64(a, b, n) simde_vext_f64((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vext_s8(simde_int8x8_t a, simde_int8x8_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 7) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_int8x8_t r; + SIMDE_CONSTIFY_8_(vext_s8, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 7]; + } + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vext_s8(a, b, n) simde_int8x8_from_m64(_mm_alignr_pi8(simde_int8x8_to_m64(b), simde_int8x8_to_m64(a), n * sizeof(int8_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vext_s8(a, b, n) (__extension__ ({ \ + simde_int8x8_t simde_vext_s8_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vext_s8_r = simde_vext_s8(a, b, n); \ + } else { \ + const int simde_vext_s8_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_int8x8_private simde_vext_s8_r_; \ + simde_vext_s8_r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, simde_int8x8_to_private(a).values, simde_int8x8_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_s8_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vext_s8_n + 1), \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_s8_n + 2), HEDLEY_STATIC_CAST(int8_t, simde_vext_s8_n + 3), \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_s8_n + 4), HEDLEY_STATIC_CAST(int8_t, simde_vext_s8_n + 5), \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_s8_n + 6), HEDLEY_STATIC_CAST(int8_t, simde_vext_s8_n + 7)); \ + simde_vext_s8_r = simde_int8x8_from_private(simde_vext_s8_r_); \ + } \ + simde_vext_s8_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vext_s8 + #define vext_s8(a, b, n) simde_vext_s8((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vext_s16(simde_int16x4_t a, simde_int16x4_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 3) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_int16x4_t r; + SIMDE_CONSTIFY_4_(vext_s16, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 3]; + } + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vext_s16(a, b, n) simde_int16x4_from_m64(_mm_alignr_pi8(simde_int16x4_to_m64(b), simde_int16x4_to_m64(a), n * sizeof(int16_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vext_s16(a, b, n) (__extension__ ({ \ + simde_int16x4_t simde_vext_s16_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vext_s16_r = simde_vext_s16(a, b, n); \ + } else { \ + const int simde_vext_s16_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_int16x4_private simde_vext_s16_r_; \ + simde_vext_s16_r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, simde_int16x4_to_private(a).values, simde_int16x4_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_s16_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vext_s16_n + 1), \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_s16_n + 2), HEDLEY_STATIC_CAST(int8_t, simde_vext_s16_n + 3)); \ + simde_vext_s16_r = simde_int16x4_from_private(simde_vext_s16_r_); \ + } \ + simde_vext_s16_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vext_s16 + #define vext_s16(a, b, n) simde_vext_s16((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vext_s32(simde_int32x2_t a, simde_int32x2_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 1) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_int32x2_t r; + SIMDE_CONSTIFY_2_(vext_s32, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 1]; + } + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vext_s32(a, b, n) simde_int32x2_from_m64(_mm_alignr_pi8(simde_int32x2_to_m64(b), simde_int32x2_to_m64(a), n * sizeof(int32_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vext_s32(a, b, n) (__extension__ ({ \ + simde_int32x2_t simde_vext_s32_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vext_s32_r = simde_vext_s32(a, b, n); \ + } else { \ + const int simde_vext_s32_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_int32x2_private simde_vext_s32_r_; \ + simde_vext_s32_r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, simde_int32x2_to_private(a).values, simde_int32x2_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_s32_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vext_s32_n + 1)); \ + simde_vext_s32_r = simde_int32x2_from_private(simde_vext_s32_r_); \ + } \ + simde_vext_s32_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vext_s32 + #define vext_s32(a, b, n) simde_vext_s32((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vext_s64(simde_int64x1_t a, simde_int64x1_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 0) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + (void) n; + return vext_s64(a, b, 0); + #else + simde_int64x1_private + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 0]; + } + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vext_s64(a, b, n) simde_int64x1_from_m64(_mm_alignr_pi8(simde_int64x1_to_m64(b), simde_int64x1_to_m64(a), n * sizeof(int64_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vext_s64(a, b, n) (__extension__ ({ \ + simde_int64x1_t simde_vext_s64_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vext_s64_r = simde_vext_s64(a, b, n); \ + } else { \ + const int simde_vext_s64_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_int64x1_private simde_vext_s64_r_; \ + simde_vext_s64_r_.values = SIMDE_SHUFFLE_VECTOR_(64, 8, simde_int64x1_to_private(a).values, simde_int64x1_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_s64_n + 0)); \ + simde_vext_s64_r = simde_int64x1_from_private(simde_vext_s64_r_); \ + } \ + simde_vext_s64_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vext_s64 + #define vext_s64(a, b, n) simde_vext_s64((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vext_u8(simde_uint8x8_t a, simde_uint8x8_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 7) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_uint8x8_t r; + SIMDE_CONSTIFY_8_(vext_u8, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_uint8x8_private + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 7]; + } + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vext_u8(a, b, n) simde_uint8x8_from_m64(_mm_alignr_pi8(simde_uint8x8_to_m64(b), simde_uint8x8_to_m64(a), n * sizeof(uint8_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vext_u8(a, b, n) (__extension__ ({ \ + simde_uint8x8_t simde_vext_u8_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vext_u8_r = simde_vext_u8(a, b, n); \ + } else { \ + const int simde_vext_u8_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_uint8x8_private simde_vext_u8_r_; \ + simde_vext_u8_r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, simde_uint8x8_to_private(a).values, simde_uint8x8_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_u8_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vext_u8_n + 1), \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_u8_n + 2), HEDLEY_STATIC_CAST(int8_t, simde_vext_u8_n + 3), \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_u8_n + 4), HEDLEY_STATIC_CAST(int8_t, simde_vext_u8_n + 5), \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_u8_n + 6), HEDLEY_STATIC_CAST(int8_t, simde_vext_u8_n + 7)); \ + simde_vext_u8_r = simde_uint8x8_from_private(simde_vext_u8_r_); \ + } \ + simde_vext_u8_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vext_u8 + #define vext_u8(a, b, n) simde_vext_u8((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vext_u16(simde_uint16x4_t a, simde_uint16x4_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 3) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_uint16x4_t r; + SIMDE_CONSTIFY_4_(vext_u16, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_uint16x4_private + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 3]; + } + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vext_u16(a, b, n) simde_uint16x4_from_m64(_mm_alignr_pi8(simde_uint16x4_to_m64(b), simde_uint16x4_to_m64(a), n * sizeof(uint16_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vext_u16(a, b, n) (__extension__ ({ \ + simde_uint16x4_t simde_vext_u16_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vext_u16_r = simde_vext_u16(a, b, n); \ + } else { \ + const int simde_vext_u16_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_uint16x4_private simde_vext_u16_r_; \ + simde_vext_u16_r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, simde_uint16x4_to_private(a).values, simde_uint16x4_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_u16_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vext_u16_n + 1), \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_u16_n + 2), HEDLEY_STATIC_CAST(int8_t, simde_vext_u16_n + 3)); \ + simde_vext_u16_r = simde_uint16x4_from_private(simde_vext_u16_r_); \ + } \ + simde_vext_u16_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vext_u16 + #define vext_u16(a, b, n) simde_vext_u16((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vext_u32(simde_uint32x2_t a, simde_uint32x2_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 1) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_uint32x2_t r; + SIMDE_CONSTIFY_2_(vext_u32, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_uint32x2_private + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 1]; + } + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vext_u32(a, b, n) simde_uint32x2_from_m64(_mm_alignr_pi8(simde_uint32x2_to_m64(b), simde_uint32x2_to_m64(a), n * sizeof(uint32_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vext_u32(a, b, n) (__extension__ ({ \ + simde_uint32x2_t simde_vext_u32_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vext_u32_r = simde_vext_u32(a, b, n); \ + } else { \ + const int simde_vext_u32_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_uint32x2_private simde_vext_u32_r_; \ + simde_vext_u32_r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, simde_uint32x2_to_private(a).values, simde_uint32x2_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_u32_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vext_u32_n + 1)); \ + simde_vext_u32_r = simde_uint32x2_from_private(simde_vext_u32_r_); \ + } \ + simde_vext_u32_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vext_u32 + #define vext_u32(a, b, n) simde_vext_u32((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vext_u64(simde_uint64x1_t a, simde_uint64x1_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 0) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + (void) n; + return vext_u64(a, b, 0); + #else + simde_uint64x1_private + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 0]; + } + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vext_u64(a, b, n) simde_uint64x1_from_m64(_mm_alignr_pi8(simde_uint64x1_to_m64(b), simde_uint64x1_to_m64(a), n * sizeof(uint64_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vext_u64(a, b, n) (__extension__ ({ \ + simde_uint64x1_t simde_vext_u64_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vext_u64_r = simde_vext_u64(a, b, n); \ + } else { \ + const int simde_vext_u64_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_uint64x1_private simde_vext_u64_r_; \ + simde_vext_u64_r_.values = SIMDE_SHUFFLE_VECTOR_(64, 8, simde_uint64x1_to_private(a).values, simde_uint64x1_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_u64_n + 0)); \ + simde_vext_u64_r = simde_uint64x1_from_private(simde_vext_u64_r_); \ + } \ + simde_vext_u64_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vext_u64 + #define vext_u64(a, b, n) simde_vext_u64((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vextq_f32(simde_float32x4_t a, simde_float32x4_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 3) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_float32x4_t r; + SIMDE_CONSTIFY_4_(vextq_f32, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_float32x4_private + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 3]; + } + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vextq_f32(a, b, n) simde_float32x4_from_m128(_mm_castsi128_ps(_mm_alignr_epi8(_mm_castps_si128(simde_float32x4_to_m128(b)), _mm_castps_si128(simde_float32x4_to_m128(a)), n * sizeof(simde_float32)))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vextq_f32(a, b, n) (__extension__ ({ \ + simde_float32x4_t simde_vextq_f32_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vextq_f32_r = simde_vextq_f32(a, b, n); \ + } else { \ + const int simde_vextq_f32_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_float32x4_private simde_vextq_f32_r_; \ + simde_vextq_f32_r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, simde_float32x4_to_private(a).values, simde_float32x4_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_f32_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vextq_f32_n + 1), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_f32_n + 2), HEDLEY_STATIC_CAST(int8_t, simde_vextq_f32_n + 3)); \ + simde_vextq_f32_r = simde_float32x4_from_private(simde_vextq_f32_r_); \ + } \ + simde_vextq_f32_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vextq_f32 + #define vextq_f32(a, b, n) simde_vextq_f32((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vextq_f64(simde_float64x2_t a, simde_float64x2_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 1) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + simde_float64x2_t r; + SIMDE_CONSTIFY_2_(vextq_f64, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_float64x2_private + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 1]; + } + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vextq_f64(a, b, n) simde_float64x2_from_m128d(_mm_castsi128_pd(_mm_alignr_epi8(_mm_castpd_si128(simde_float64x2_to_m128d(b)), _mm_castpd_si128(simde_float64x2_to_m128d(a)), n * sizeof(simde_float64)))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vextq_f64(a, b, n) (__extension__ ({ \ + simde_float64x2_t simde_vextq_f64_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vextq_f64_r = simde_vextq_f64(a, b, n); \ + } else { \ + const int simde_vextq_f64_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_float64x2_private simde_vextq_f64_r_; \ + simde_vextq_f64_r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, simde_float64x2_to_private(a).values, simde_float64x2_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_f64_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vextq_f64_n + 1)); \ + simde_vextq_f64_r = simde_float64x2_from_private(simde_vextq_f64_r_); \ + } \ + simde_vextq_f64_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vextq_f64 + #define vextq_f64(a, b, n) simde_vextq_f64((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vextq_s8(simde_int8x16_t a, simde_int8x16_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 15) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_int8x16_t r; + SIMDE_CONSTIFY_16_(vextq_s8, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 15]; + } + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vextq_s8(a, b, n) simde_int8x16_from_m128i(_mm_alignr_epi8(simde_int8x16_to_m128i(b), simde_int8x16_to_m128i(a), n * sizeof(int8_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vextq_s8(a, b, n) (__extension__ ({ \ + simde_int8x16_t simde_vextq_s8_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vextq_s8_r = simde_vextq_s8(a, b, n); \ + } else { \ + const int simde_vextq_s8_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_int8x16_private simde_vextq_s8_r_; \ + simde_vextq_s8_r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, simde_int8x16_to_private(a).values, simde_int8x16_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 1), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 2), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 3), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 4), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 5), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 6), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 7), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 8), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 9), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 10), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 11), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 12), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 13), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 14), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 15)); \ + simde_vextq_s8_r = simde_int8x16_from_private(simde_vextq_s8_r_); \ + } \ + simde_vextq_s8_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vextq_s8 + #define vextq_s8(a, b, n) simde_vextq_s8((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vextq_s16(simde_int16x8_t a, simde_int16x8_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 7) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_int16x8_t r; + SIMDE_CONSTIFY_8_(vextq_s16, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_int16x8_private + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 7]; + } + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vextq_s16(a, b, n) simde_int16x8_from_m128i(_mm_alignr_epi8(simde_int16x8_to_m128i(b), simde_int16x8_to_m128i(a), n * sizeof(int16_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vextq_s16(a, b, n) (__extension__ ({ \ + simde_int16x8_t simde_vextq_s16_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vextq_s16_r = simde_vextq_s16(a, b, n); \ + } else { \ + const int simde_vextq_s16_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_int16x8_private simde_vextq_s16_r_; \ + simde_vextq_s16_r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, simde_int16x8_to_private(a).values, simde_int16x8_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s16_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s16_n + 1), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s16_n + 2), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s16_n + 3), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s16_n + 4), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s16_n + 5), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s16_n + 6), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s16_n + 7)); \ + simde_vextq_s16_r = simde_int16x8_from_private(simde_vextq_s16_r_); \ + } \ + simde_vextq_s16_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vextq_s16 + #define vextq_s16(a, b, n) simde_vextq_s16((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vextq_s32(simde_int32x4_t a, simde_int32x4_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 3) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_int32x4_t r; + SIMDE_CONSTIFY_4_(vextq_s32, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_int32x4_private + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 3]; + } + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vextq_s32(a, b, n) simde_int32x4_from_m128i(_mm_alignr_epi8(simde_int32x4_to_m128i(b), simde_int32x4_to_m128i(a), n * sizeof(int32_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vextq_s32(a, b, n) (__extension__ ({ \ + simde_int32x4_t simde_vextq_s32_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vextq_s32_r = simde_vextq_s32(a, b, n); \ + } else { \ + const int simde_vextq_s32_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_int32x4_private simde_vextq_s32_r_; \ + simde_vextq_s32_r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, simde_int32x4_to_private(a).values, simde_int32x4_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s32_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s32_n + 1), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s32_n + 2), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s32_n + 3)); \ + simde_vextq_s32_r = simde_int32x4_from_private(simde_vextq_s32_r_); \ + } \ + simde_vextq_s32_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vextq_s32 + #define vextq_s32(a, b, n) simde_vextq_s32((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vextq_s64(simde_int64x2_t a, simde_int64x2_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 1) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_int64x2_t r; + SIMDE_CONSTIFY_2_(vextq_s64, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_int64x2_private + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 1]; + } + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vextq_s64(a, b, n) simde_int64x2_from_m128i(_mm_alignr_epi8(simde_int64x2_to_m128i(b), simde_int64x2_to_m128i(a), n * sizeof(int64_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vextq_s64(a, b, n) (__extension__ ({ \ + simde_int64x2_t simde_vextq_s64_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vextq_s64_r = simde_vextq_s64(a, b, n); \ + } else { \ + const int simde_vextq_s64_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_int64x2_private simde_vextq_s64_r_; \ + simde_vextq_s64_r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, simde_int64x2_to_private(a).values, simde_int64x2_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s64_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s64_n + 1)); \ + simde_vextq_s64_r = simde_int64x2_from_private(simde_vextq_s64_r_); \ + } \ + simde_vextq_s64_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vextq_s64 + #define vextq_s64(a, b, n) simde_vextq_s64((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vextq_u8(simde_uint8x16_t a, simde_uint8x16_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 15) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_uint8x16_t r; + SIMDE_CONSTIFY_16_(vextq_u8, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_uint8x16_private + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 15]; + } + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vextq_u8(a, b, n) simde_uint8x16_from_m128i(_mm_alignr_epi8(simde_uint8x16_to_m128i(b), simde_uint8x16_to_m128i(a), n * sizeof(uint8_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vextq_u8(a, b, n) (__extension__ ({ \ + simde_uint8x16_t simde_vextq_u8_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vextq_u8_r = simde_vextq_u8(a, b, n); \ + } else { \ + const int simde_vextq_u8_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_uint8x16_private simde_vextq_u8_r_; \ + simde_vextq_u8_r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, simde_uint8x16_to_private(a).values, simde_uint8x16_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 1), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 2), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 3), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 4), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 5), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 6), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 7), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 8), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 9), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 10), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 11), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 12), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 13), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 14), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 15)); \ + simde_vextq_u8_r = simde_uint8x16_from_private(simde_vextq_u8_r_); \ + } \ + simde_vextq_u8_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vextq_u8 + #define vextq_u8(a, b, n) simde_vextq_u8((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vextq_u16(simde_uint16x8_t a, simde_uint16x8_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 7) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_uint16x8_t r; + SIMDE_CONSTIFY_8_(vextq_u16, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_uint16x8_private + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 7]; + } + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vextq_u16(a, b, n) simde_uint16x8_from_m128i(_mm_alignr_epi8(simde_uint16x8_to_m128i(b), simde_uint16x8_to_m128i(a), n * sizeof(uint16_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vextq_u16(a, b, n) (__extension__ ({ \ + simde_uint16x8_t simde_vextq_u16_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vextq_u16_r = simde_vextq_u16(a, b, n); \ + } else { \ + const int simde_vextq_u16_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_uint16x8_private simde_vextq_u16_r_; \ + simde_vextq_u16_r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, simde_uint16x8_to_private(a).values, simde_uint16x8_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u16_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u16_n + 1), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u16_n + 2), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u16_n + 3), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u16_n + 4), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u16_n + 5), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u16_n + 6), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u16_n + 7)); \ + simde_vextq_u16_r = simde_uint16x8_from_private(simde_vextq_u16_r_); \ + } \ + simde_vextq_u16_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vextq_u16 + #define vextq_u16(a, b, n) simde_vextq_u16((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vextq_u32(simde_uint32x4_t a, simde_uint32x4_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 3) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_uint32x4_t r; + SIMDE_CONSTIFY_4_(vextq_u32, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_uint32x4_private + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 3]; + } + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vextq_u32(a, b, n) simde_uint32x4_from_m128i(_mm_alignr_epi8(simde_uint32x4_to_m128i(b), simde_uint32x4_to_m128i(a), n * sizeof(uint32_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vextq_u32(a, b, n) (__extension__ ({ \ + simde_uint32x4_t simde_vextq_u32_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vextq_u32_r = simde_vextq_u32(a, b, n); \ + } else { \ + const int simde_vextq_u32_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_uint32x4_private simde_vextq_u32_r_; \ + simde_vextq_u32_r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, simde_uint32x4_to_private(a).values, simde_uint32x4_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u32_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u32_n + 1), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u32_n + 2), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u32_n + 3)); \ + simde_vextq_u32_r = simde_uint32x4_from_private(simde_vextq_u32_r_); \ + } \ + simde_vextq_u32_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vextq_u32 + #define vextq_u32(a, b, n) simde_vextq_u32((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vextq_u64(simde_uint64x2_t a, simde_uint64x2_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 1) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_uint64x2_t r; + SIMDE_CONSTIFY_2_(vextq_u64, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_uint64x2_private + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 1]; + } + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vextq_u64(a, b, n) simde_uint64x2_from_m128i(_mm_alignr_epi8(simde_uint64x2_to_m128i(b), simde_uint64x2_to_m128i(a), n * sizeof(uint64_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vextq_u64(a, b, n) (__extension__ ({ \ + simde_uint64x2_t simde_vextq_u64_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vextq_u64_r = simde_vextq_u64(a, b, n); \ + } else { \ + const int simde_vextq_u64_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_uint64x2_private simde_vextq_u64_r_; \ + simde_vextq_u64_r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, simde_uint64x2_to_private(a).values, simde_uint64x2_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u64_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u64_n + 1)); \ + simde_vextq_u64_r = simde_uint64x2_from_private(simde_vextq_u64_r_); \ + } \ + simde_vextq_u64_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vextq_u64 + #define vextq_u64(a, b, n) simde_vextq_u64((a), (b), (n)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_EXT_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ext.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/fma.h :: */ +/* SPDX-License-Identifier: MIT +* +* Permission is hereby granted, free of charge, to any person +* obtaining a copy of this software and associated documentation +* files (the "Software"), to deal in the Software without +* restriction, including without limitation the rights to use, copy, +* modify, merge, publish, distribute, sublicense, and/or sell copies +* of the Software, and to permit persons to whom the Software is +* furnished to do so, subject to the following conditions: +* +* The above copyright notice and this permission notice shall be +* included in all copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS +* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +* SOFTWARE. +* +* Copyright: +* 2021 Atharva Nimbalkar +*/ + +#if !defined(SIMDE_ARM_NEON_FMA_H) +#define SIMDE_ARM_NEON_FMA_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vfma_f32(simde_float32x2_t a, simde_float32x2_t b, simde_float32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) && (defined(__ARM_FEATURE_FMA) && __ARM_FEATURE_FMA) + return vfma_f32(a, b, c); + #else + return simde_vadd_f32(a, simde_vmul_f32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vfma_f32 + #define vfma_f32(a, b, c) simde_vfma_f32(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vfma_f64(simde_float64x1_t a, simde_float64x1_t b, simde_float64x1_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && (defined(__ARM_FEATURE_FMA) && __ARM_FEATURE_FMA) + return vfma_f64(a, b, c); + #else + return simde_vadd_f64(a, simde_vmul_f64(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vfma_f64 + #define vfma_f64(a, b, c) simde_vfma_f64(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vfmaq_f32(simde_float32x4_t a, simde_float32x4_t b, simde_float32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) && (defined(__ARM_FEATURE_FMA) && __ARM_FEATURE_FMA) + return vfmaq_f32(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_madd(b, c, a); + #elif \ + defined(SIMDE_X86_FMA_NATIVE) + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b), + c_ = simde_float32x4_to_private(c); + + #if defined(SIMDE_X86_FMA_NATIVE) + r_.m128 = _mm_fmadd_ps(b_.m128, c_.m128, a_.m128); + #endif + + return simde_float32x4_from_private(r_); + #else + return simde_vaddq_f32(a, simde_vmulq_f32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vfmaq_f32 + #define vfmaq_f32(a, b, c) simde_vfmaq_f32(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vfmaq_f64(simde_float64x2_t a, simde_float64x2_t b, simde_float64x2_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && (defined(__ARM_FEATURE_FMA) && __ARM_FEATURE_FMA) + return vfmaq_f64(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_madd(b, c, a); + #elif \ + defined(SIMDE_X86_FMA_NATIVE) + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b), + c_ = simde_float64x2_to_private(c); + + #if defined(SIMDE_X86_FMA_NATIVE) + r_.m128d = _mm_fmadd_pd(b_.m128d, c_.m128d, a_.m128d); + #endif + + return simde_float64x2_from_private(r_); + #else + return simde_vaddq_f64(a, simde_vmulq_f64(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vfmaq_f64 + #define vfmaq_f64(a, b, c) simde_vfmaq_f64(a, b, c) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CMLA_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/fma.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/fma_n.h :: */ +/* SPDX-License-Identifier: MIT +* +* Permission is hereby granted, free of charge, to any person +* obtaining a copy of this software and associated documentation +* files (the "Software"), to deal in the Software without +* restriction, including without limitation the rights to use, copy, +* modify, merge, publish, distribute, sublicense, and/or sell copies +* of the Software, and to permit persons to whom the Software is +* furnished to do so, subject to the following conditions: +* +* The above copyright notice and this permission notice shall be +* included in all copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS +* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +* SOFTWARE. +* +* Copyright: +* 2021 Evan Nemerson +*/ + +#if !defined(SIMDE_ARM_NEON_FMA_N_H) +#define SIMDE_ARM_NEON_FMA_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vfma_n_f32(simde_float32x2_t a, simde_float32x2_t b, simde_float32_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) && (defined(__ARM_FEATURE_FMA) && __ARM_FEATURE_FMA) && (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(7,0,0)) + return vfma_n_f32(a, b, c); + #else + return simde_vfma_f32(a, b, simde_vdup_n_f32(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vfma_n_f32 + #define vfma_n_f32(a, b, c) simde_vfma_n_f32(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vfma_n_f64(simde_float64x1_t a, simde_float64x1_t b, simde_float64_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && (defined(__ARM_FEATURE_FMA) && __ARM_FEATURE_FMA) && (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(7,0,0)) + return vfma_n_f64(a, b, c); + #else + return simde_vfma_f64(a, b, simde_vdup_n_f64(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vfma_n_f64 + #define vfma_n_f64(a, b, c) simde_vfma_n_f64(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vfmaq_n_f32(simde_float32x4_t a, simde_float32x4_t b, simde_float32_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) && (defined(__ARM_FEATURE_FMA) && __ARM_FEATURE_FMA) && (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(7,0,0)) + return vfmaq_n_f32(a, b, c); + #else + return simde_vfmaq_f32(a, b, simde_vdupq_n_f32(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vfmaq_n_f32 + #define vfmaq_n_f32(a, b, c) simde_vfmaq_n_f32(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vfmaq_n_f64(simde_float64x2_t a, simde_float64x2_t b, simde_float64_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && (defined(__ARM_FEATURE_FMA) && __ARM_FEATURE_FMA) && (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(7,0,0)) + return vfmaq_n_f64(a, b, c); + #else + return simde_vfmaq_f64(a, b, simde_vdupq_n_f64(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vfmaq_n_f64 + #define vfmaq_n_f64(a, b, c) simde_vfmaq_n_f64(a, b, c) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CMLA_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/fma_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/get_lane.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_GET_LANE_H) +#define SIMDE_ARM_NEON_GET_LANE_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32_t +simde_vget_lane_f32(simde_float32x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_float32_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_(vget_lane_f32, r, (HEDLEY_UNREACHABLE(), SIMDE_FLOAT32_C(0.0)), lane, v); + #else + simde_float32x2_private v_ = simde_float32x2_to_private(v); + + r = v_.values[lane]; + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_lane_f32 + #define vget_lane_f32(v, lane) simde_vget_lane_f32((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64_t +simde_vget_lane_f64(simde_float64x1_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + simde_float64_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + (void) lane; + return vget_lane_f64(v, 0); + #else + simde_float64x1_private v_ = simde_float64x1_to_private(v); + + r = v_.values[lane]; + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vget_lane_f64 + #define vget_lane_f64(v, lane) simde_vget_lane_f64((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vget_lane_s8(simde_int8x8_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + int8_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_(vget_lane_s8, r, (HEDLEY_UNREACHABLE(), INT8_C(0)), lane, v); + #else + simde_int8x8_private v_ = simde_int8x8_to_private(v); + + r = v_.values[lane]; + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_lane_s8 + #define vget_lane_s8(v, lane) simde_vget_lane_s8((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vget_lane_s16(simde_int16x4_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + int16_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_(vget_lane_s16, r, (HEDLEY_UNREACHABLE(), INT16_C(0)), lane, v); + #else + simde_int16x4_private v_ = simde_int16x4_to_private(v); + + r = v_.values[lane]; + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_lane_s16 + #define vget_lane_s16(v, lane) simde_vget_lane_s16((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vget_lane_s32(simde_int32x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + int32_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_(vget_lane_s32, r, (HEDLEY_UNREACHABLE(), INT32_C(0)), lane, v); + #else + simde_int32x2_private v_ = simde_int32x2_to_private(v); + + r = v_.values[lane]; + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_lane_s32 + #define vget_lane_s32(v, lane) simde_vget_lane_s32((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vget_lane_s64(simde_int64x1_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + int64_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + (void) lane; + return vget_lane_s64(v, 0); + #else + simde_int64x1_private v_ = simde_int64x1_to_private(v); + + r = v_.values[lane]; + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_lane_s64 + #define vget_lane_s64(v, lane) simde_vget_lane_s64((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vget_lane_u8(simde_uint8x8_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + uint8_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_(vget_lane_u8, r, (HEDLEY_UNREACHABLE(), UINT8_C(0)), lane, v); + #else + simde_uint8x8_private v_ = simde_uint8x8_to_private(v); + + r = v_.values[lane]; + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_lane_u8 + #define vget_lane_u8(v, lane) simde_vget_lane_u8((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vget_lane_u16(simde_uint16x4_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + uint16_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_(vget_lane_u16, r, (HEDLEY_UNREACHABLE(), UINT16_C(0)), lane, v); + #else + simde_uint16x4_private v_ = simde_uint16x4_to_private(v); + + r = v_.values[lane]; + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_lane_u16 + #define vget_lane_u16(v, lane) simde_vget_lane_u16((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vget_lane_u32(simde_uint32x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + uint32_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_(vget_lane_u32, r, (HEDLEY_UNREACHABLE(), UINT32_C(0)), lane, v); + #else + simde_uint32x2_private v_ = simde_uint32x2_to_private(v); + + r = v_.values[lane]; + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_lane_u32 + #define vget_lane_u32(v, lane) simde_vget_lane_u32((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vget_lane_u64(simde_uint64x1_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + uint64_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + (void) lane; + return vget_lane_u64(v, 0); + #else + simde_uint64x1_private v_ = simde_uint64x1_to_private(v); + + r = v_.values[lane]; + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_lane_u64 + #define vget_lane_u64(v, lane) simde_vget_lane_u64((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32_t +simde_vgetq_lane_f32(simde_float32x4_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_float32_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_(vgetq_lane_f32, r, (HEDLEY_UNREACHABLE(), SIMDE_FLOAT32_C(0.0)), lane, v); + #else + simde_float32x4_private v_ = simde_float32x4_to_private(v); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + SIMDE_CONSTIFY_4_(wasm_f32x4_extract_lane, r, (HEDLEY_UNREACHABLE(), SIMDE_FLOAT32_C(0.0)), lane, v_.v128); + #else + r = v_.values[lane]; + #endif + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vgetq_lane_f32 + #define vgetq_lane_f32(v, lane) simde_vgetq_lane_f32((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64_t +simde_vgetq_lane_f64(simde_float64x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_float64_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + SIMDE_CONSTIFY_2_(vgetq_lane_f64, r, (HEDLEY_UNREACHABLE(), SIMDE_FLOAT64_C(0.0)), lane, v); + #else + simde_float64x2_private v_ = simde_float64x2_to_private(v); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + SIMDE_CONSTIFY_2_(wasm_f64x2_extract_lane, r, (HEDLEY_UNREACHABLE(), SIMDE_FLOAT64_C(0.0)), lane, v_.v128); + #else + r = v_.values[lane]; + #endif + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vgetq_lane_f64 + #define vgetq_lane_f64(v, lane) simde_vgetq_lane_f64((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vgetq_lane_s8(simde_int8x16_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 15) { + int8_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_16_(vgetq_lane_s8, r, (HEDLEY_UNREACHABLE(), INT8_C(0)), lane, v); + #else + simde_int8x16_private v_ = simde_int8x16_to_private(v); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + int r_; + SIMDE_CONSTIFY_16_(wasm_i8x16_extract_lane, r_, (HEDLEY_UNREACHABLE(), INT8_C(0)), lane, v_.v128); + r = HEDLEY_STATIC_CAST(int8_t, r_); + #else + r = v_.values[lane]; + #endif + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vgetq_lane_s8 + #define vgetq_lane_s8(v, lane) simde_vgetq_lane_s8((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vgetq_lane_s16(simde_int16x8_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + int16_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_(vgetq_lane_s16, r, (HEDLEY_UNREACHABLE(), INT16_C(0)), lane, v); + #else + simde_int16x8_private v_ = simde_int16x8_to_private(v); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + int r_; + SIMDE_CONSTIFY_8_(wasm_i16x8_extract_lane, r_, (HEDLEY_UNREACHABLE(), INT16_C(0)), lane, v_.v128); + r = HEDLEY_STATIC_CAST(int16_t, r_); + #else + r = v_.values[lane]; + #endif + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vgetq_lane_s16 + #define vgetq_lane_s16(v, lane) simde_vgetq_lane_s16((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vgetq_lane_s32(simde_int32x4_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + int32_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_(vgetq_lane_s32, r, (HEDLEY_UNREACHABLE(), INT32_C(0)), lane, v); + #else + simde_int32x4_private v_ = simde_int32x4_to_private(v); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + int r_; + SIMDE_CONSTIFY_4_(wasm_i32x4_extract_lane, r_, (HEDLEY_UNREACHABLE(), INT32_C(0)), lane, v_.v128); + r = HEDLEY_STATIC_CAST(int32_t, r_); + #else + r = v_.values[lane]; + #endif + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vgetq_lane_s32 + #define vgetq_lane_s32(v, lane) simde_vgetq_lane_s32((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vgetq_lane_s64(simde_int64x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + int64_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_(vgetq_lane_s64, r, (HEDLEY_UNREACHABLE(), INT64_C(0)), lane, v); + #else + simde_int64x2_private v_ = simde_int64x2_to_private(v); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + int64_t r_; + SIMDE_CONSTIFY_2_(wasm_i64x2_extract_lane, r_, (HEDLEY_UNREACHABLE(), INT64_C(0)), lane, v_.v128); + r = HEDLEY_STATIC_CAST(int64_t, r_); + #else + r = v_.values[lane]; + #endif + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vgetq_lane_s64 + #define vgetq_lane_s64(v, lane) simde_vgetq_lane_s64((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vgetq_lane_u8(simde_uint8x16_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 15) { + uint8_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_16_(vgetq_lane_u8, r, (HEDLEY_UNREACHABLE(), UINT8_C(0)), lane, v); + #else + simde_uint8x16_private v_ = simde_uint8x16_to_private(v); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + int r_; + SIMDE_CONSTIFY_16_(wasm_i8x16_extract_lane, r_, (HEDLEY_UNREACHABLE(), UINT8_C(0)), lane, v_.v128); + r = HEDLEY_STATIC_CAST(uint8_t, r_); + #else + r = v_.values[lane]; + #endif + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vgetq_lane_u8 + #define vgetq_lane_u8(v, lane) simde_vgetq_lane_u8((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vgetq_lane_u16(simde_uint16x8_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + uint16_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_(vgetq_lane_u16, r, (HEDLEY_UNREACHABLE(), UINT16_C(0)), lane, v); + #else + simde_uint16x8_private v_ = simde_uint16x8_to_private(v); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + int r_; + SIMDE_CONSTIFY_8_(wasm_i16x8_extract_lane, r_, (HEDLEY_UNREACHABLE(), UINT16_C(0)), lane, v_.v128); + r = HEDLEY_STATIC_CAST(uint16_t, r_); + #else + r = v_.values[lane]; + #endif + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vgetq_lane_u16 + #define vgetq_lane_u16(v, lane) simde_vgetq_lane_u16((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vgetq_lane_u32(simde_uint32x4_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + uint32_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_(vgetq_lane_u32, r, (HEDLEY_UNREACHABLE(), UINT32_C(0)), lane, v); + #else + simde_uint32x4_private v_ = simde_uint32x4_to_private(v); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + int32_t r_; + SIMDE_CONSTIFY_4_(wasm_i32x4_extract_lane, r_, (HEDLEY_UNREACHABLE(), UINT32_C(0)), lane, v_.v128); + r = HEDLEY_STATIC_CAST(uint32_t, r_); + #else + r = v_.values[lane]; + #endif + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vgetq_lane_u32 + #define vgetq_lane_u32(v, lane) simde_vgetq_lane_u32((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vgetq_lane_u64(simde_uint64x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + uint64_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_(vgetq_lane_u64, r, (HEDLEY_UNREACHABLE(), UINT64_C(0)), lane, v); + #else + simde_uint64x2_private v_ = simde_uint64x2_to_private(v); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + int64_t r_; + SIMDE_CONSTIFY_2_(wasm_i64x2_extract_lane, r_, (HEDLEY_UNREACHABLE(), UINT64_C(0)), lane, v_.v128); + r = HEDLEY_STATIC_CAST(uint64_t, r_); + #else + r = v_.values[lane]; + #endif + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vgetq_lane_u64 + #define vgetq_lane_u64(v, lane) simde_vgetq_lane_u64((v), (lane)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_GET_LANE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/get_lane.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/hadd.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +/* TODO: the 128-bit versions only require AVX-512 because of the final + * conversions from larger types down to smaller ones. We could get + * the same results from AVX/AVX2 instructions with some shuffling + * to extract the low half of each input element to the low half + * of a 256-bit vector, then cast that to a 128-bit vector. */ + +#if !defined(SIMDE_ARM_NEON_HADD_H) +#define SIMDE_ARM_NEON_HADD_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vhadd_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhadd_s8(a, b); + #else + return simde_vmovn_s16(simde_vshrq_n_s16(simde_vaddl_s8(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhadd_s8 + #define vhadd_s8(a, b) simde_vhadd_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vhadd_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhadd_s16(a, b); + #else + return simde_vmovn_s32(simde_vshrq_n_s32(simde_vaddl_s16(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhadd_s16 + #define vhadd_s16(a, b) simde_vhadd_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vhadd_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhadd_s32(a, b); + #else + return simde_vmovn_s64(simde_vshrq_n_s64(simde_vaddl_s32(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhadd_s32 + #define vhadd_s32(a, b) simde_vhadd_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vhadd_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhadd_u8(a, b); + #else + return simde_vmovn_u16(simde_vshrq_n_u16(simde_vaddl_u8(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhadd_u8 + #define vhadd_u8(a, b) simde_vhadd_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vhadd_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhadd_u16(a, b); + #else + return simde_vmovn_u32(simde_vshrq_n_u32(simde_vaddl_u16(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhadd_u16 + #define vhadd_u16(a, b) simde_vhadd_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vhadd_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhadd_u32(a, b); + #else + return simde_vmovn_u64(simde_vshrq_n_u64(simde_vaddl_u32(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhadd_u32 + #define vhadd_u32(a, b) simde_vhadd_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vhaddq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhaddq_s8(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_AVX512BW_NATIVE) + r_.m128i = _mm256_cvtepi16_epi8(_mm256_srai_epi16(_mm256_add_epi16(_mm256_cvtepi8_epi16(a_.m128i), _mm256_cvtepi8_epi16(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, (HEDLEY_STATIC_CAST(int16_t, a_.values[i]) + HEDLEY_STATIC_CAST(int16_t, b_.values[i])) >> 1); + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhaddq_s8 + #define vhaddq_s8(a, b) simde_vhaddq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vhaddq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhaddq_s16(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm256_cvtepi32_epi16(_mm256_srai_epi32(_mm256_add_epi32(_mm256_cvtepi16_epi32(a_.m128i), _mm256_cvtepi16_epi32(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, (HEDLEY_STATIC_CAST(int32_t, a_.values[i]) + HEDLEY_STATIC_CAST(int32_t, b_.values[i])) >> 1); + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhaddq_s16 + #define vhaddq_s16(a, b) simde_vhaddq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vhaddq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhaddq_s32(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm256_cvtepi64_epi32(_mm256_srai_epi64(_mm256_add_epi64(_mm256_cvtepi32_epi64(a_.m128i), _mm256_cvtepi32_epi64(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, (HEDLEY_STATIC_CAST(int64_t, a_.values[i]) + HEDLEY_STATIC_CAST(int64_t, b_.values[i])) >> 1); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhaddq_s32 + #define vhaddq_s32(a, b) simde_vhaddq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vhaddq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhaddq_u8(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_AVX512BW_NATIVE) + r_.m128i = _mm256_cvtepi16_epi8(_mm256_srli_epi16(_mm256_add_epi16(_mm256_cvtepu8_epi16(a_.m128i), _mm256_cvtepu8_epi16(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, (HEDLEY_STATIC_CAST(uint16_t, a_.values[i]) + HEDLEY_STATIC_CAST(uint16_t, b_.values[i])) >> 1); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhaddq_u8 + #define vhaddq_u8(a, b) simde_vhaddq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vhaddq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhaddq_u16(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm256_cvtepi32_epi16(_mm256_srli_epi32(_mm256_add_epi32(_mm256_cvtepu16_epi32(a_.m128i), _mm256_cvtepu16_epi32(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, (HEDLEY_STATIC_CAST(uint32_t, a_.values[i]) + HEDLEY_STATIC_CAST(uint32_t, b_.values[i])) >> 1); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhaddq_u16 + #define vhaddq_u16(a, b) simde_vhaddq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vhaddq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhaddq_u32(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm256_cvtepi64_epi32(_mm256_srli_epi64(_mm256_add_epi64(_mm256_cvtepu32_epi64(a_.m128i), _mm256_cvtepu32_epi64(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint32_t, (HEDLEY_STATIC_CAST(uint64_t, a_.values[i]) + HEDLEY_STATIC_CAST(uint64_t, b_.values[i])) >> 1); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhaddq_u32 + #define vhaddq_u32(a, b) simde_vhaddq_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_HADD_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/hadd.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/hsub.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +/* TODO: the 128-bit versions only require AVX-512 because of the final + * conversions from larger types down to smaller ones. We could get + * the same results from AVX/AVX2 instructions with some shuffling + * to extract the low half of each input element to the low half + * of a 256-bit vector, then cast that to a 128-bit vector. */ + +#if !defined(SIMDE_ARM_NEON_HSUB_H) +#define SIMDE_ARM_NEON_HSUB_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vhsub_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsub_s8(a, b); + #else + return simde_vmovn_s16(simde_vshrq_n_s16(simde_vsubl_s8(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsub_s8 + #define vhsub_s8(a, b) simde_vhsub_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vhsub_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsub_s16(a, b); + #else + return simde_vmovn_s32(simde_vshrq_n_s32(simde_vsubl_s16(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsub_s16 + #define vhsub_s16(a, b) simde_vhsub_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vhsub_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsub_s32(a, b); + #else + return simde_vmovn_s64(simde_vshrq_n_s64(simde_vsubl_s32(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsub_s32 + #define vhsub_s32(a, b) simde_vhsub_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vhsub_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsub_u8(a, b); + #else + return simde_vmovn_u16(simde_vshrq_n_u16(simde_vsubl_u8(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsub_u8 + #define vhsub_u8(a, b) simde_vhsub_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vhsub_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsub_u16(a, b); + #else + return simde_vmovn_u32(simde_vshrq_n_u32(simde_vsubl_u16(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsub_u16 + #define vhsub_u16(a, b) simde_vhsub_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vhsub_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsub_u32(a, b); + #else + return simde_vmovn_u64(simde_vshrq_n_u64(simde_vsubl_u32(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsub_u32 + #define vhsub_u32(a, b) simde_vhsub_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vhsubq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsubq_s8(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_AVX512BW_NATIVE) + r_.m128i = _mm256_cvtepi16_epi8(_mm256_srai_epi16(_mm256_sub_epi16(_mm256_cvtepi8_epi16(a_.m128i), _mm256_cvtepi8_epi16(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, (HEDLEY_STATIC_CAST(int16_t, a_.values[i]) - HEDLEY_STATIC_CAST(int16_t, b_.values[i])) >> 1); + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsubq_s8 + #define vhsubq_s8(a, b) simde_vhsubq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vhsubq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsubq_s16(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm256_cvtepi32_epi16(_mm256_srai_epi32(_mm256_sub_epi32(_mm256_cvtepi16_epi32(a_.m128i), _mm256_cvtepi16_epi32(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, (HEDLEY_STATIC_CAST(int32_t, a_.values[i]) - HEDLEY_STATIC_CAST(int32_t, b_.values[i])) >> 1); + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsubq_s16 + #define vhsubq_s16(a, b) simde_vhsubq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vhsubq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsubq_s32(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm256_cvtepi64_epi32(_mm256_srai_epi64(_mm256_sub_epi64(_mm256_cvtepi32_epi64(a_.m128i), _mm256_cvtepi32_epi64(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, (HEDLEY_STATIC_CAST(int64_t, a_.values[i]) - HEDLEY_STATIC_CAST(int64_t, b_.values[i])) >> 1); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsubq_s32 + #define vhsubq_s32(a, b) simde_vhsubq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vhsubq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsubq_u8(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_AVX512BW_NATIVE) + r_.m128i = _mm256_cvtepi16_epi8(_mm256_srli_epi16(_mm256_sub_epi16(_mm256_cvtepu8_epi16(a_.m128i), _mm256_cvtepu8_epi16(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, (HEDLEY_STATIC_CAST(uint16_t, a_.values[i]) - HEDLEY_STATIC_CAST(uint16_t, b_.values[i])) >> 1); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsubq_u8 + #define vhsubq_u8(a, b) simde_vhsubq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vhsubq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsubq_u16(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm256_cvtepi32_epi16(_mm256_srli_epi32(_mm256_sub_epi32(_mm256_cvtepu16_epi32(a_.m128i), _mm256_cvtepu16_epi32(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, (HEDLEY_STATIC_CAST(uint32_t, a_.values[i]) - HEDLEY_STATIC_CAST(uint32_t, b_.values[i])) >> 1); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsubq_u16 + #define vhsubq_u16(a, b) simde_vhsubq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vhsubq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsubq_u32(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm256_cvtepi64_epi32(_mm256_srli_epi64(_mm256_sub_epi64(_mm256_cvtepu32_epi64(a_.m128i), _mm256_cvtepu32_epi64(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint32_t, (HEDLEY_STATIC_CAST(uint64_t, a_.values[i]) - HEDLEY_STATIC_CAST(uint64_t, b_.values[i])) >> 1); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsubq_u32 + #define vhsubq_u32(a, b) simde_vhsubq_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_HSUB_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/hsub.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ld1.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2021 Zhi An Ng (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_LD1_H) +#define SIMDE_ARM_NEON_LD1_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vld1_f32(simde_float32 const ptr[HEDLEY_ARRAY_PARAM(2)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1_f32(ptr); + #else + simde_float32x2_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1_f32 + #define vld1_f32(a) simde_vld1_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vld1_f64(simde_float64 const ptr[HEDLEY_ARRAY_PARAM(1)]) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vld1_f64(ptr); + #else + simde_float64x1_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld1_f64 + #define vld1_f64(a) simde_vld1_f64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vld1_s8(int8_t const ptr[HEDLEY_ARRAY_PARAM(8)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1_s8(ptr); + #else + simde_int8x8_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1_s8 + #define vld1_s8(a) simde_vld1_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vld1_s16(int16_t const ptr[HEDLEY_ARRAY_PARAM(4)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1_s16(ptr); + #else + simde_int16x4_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1_s16 + #define vld1_s16(a) simde_vld1_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vld1_s32(int32_t const ptr[HEDLEY_ARRAY_PARAM(2)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1_s32(ptr); + #else + simde_int32x2_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1_s32 + #define vld1_s32(a) simde_vld1_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vld1_s64(int64_t const ptr[HEDLEY_ARRAY_PARAM(1)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1_s64(ptr); + #else + simde_int64x1_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1_s64 + #define vld1_s64(a) simde_vld1_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vld1_u8(uint8_t const ptr[HEDLEY_ARRAY_PARAM(8)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1_u8(ptr); + #else + simde_uint8x8_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1_u8 + #define vld1_u8(a) simde_vld1_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vld1_u16(uint16_t const ptr[HEDLEY_ARRAY_PARAM(4)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1_u16(ptr); + #else + simde_uint16x4_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1_u16 + #define vld1_u16(a) simde_vld1_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vld1_u32(uint32_t const ptr[HEDLEY_ARRAY_PARAM(2)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1_u32(ptr); + #else + simde_uint32x2_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1_u32 + #define vld1_u32(a) simde_vld1_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vld1_u64(uint64_t const ptr[HEDLEY_ARRAY_PARAM(1)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1_u64(ptr); + #else + simde_uint64x1_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1_u64 + #define vld1_u64(a) simde_vld1_u64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vld1q_f32(simde_float32 const ptr[HEDLEY_ARRAY_PARAM(4)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_f32(ptr); + #else + simde_float32x4_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_f32 + #define vld1q_f32(a) simde_vld1q_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vld1q_f64(simde_float64 const ptr[HEDLEY_ARRAY_PARAM(2)]) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vld1q_f64(ptr); + #else + simde_float64x2_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld1q_f64 + #define vld1q_f64(a) simde_vld1q_f64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vld1q_s8(int8_t const ptr[HEDLEY_ARRAY_PARAM(16)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_s8(ptr); + #else + simde_int8x16_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_s8 + #define vld1q_s8(a) simde_vld1q_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vld1q_s16(int16_t const ptr[HEDLEY_ARRAY_PARAM(8)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_s16(ptr); + #else + simde_int16x8_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_s16 + #define vld1q_s16(a) simde_vld1q_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vld1q_s32(int32_t const ptr[HEDLEY_ARRAY_PARAM(4)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_s32(ptr); + #else + simde_int32x4_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_s32 + #define vld1q_s32(a) simde_vld1q_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vld1q_s64(int64_t const ptr[HEDLEY_ARRAY_PARAM(2)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_s64(ptr); + #else + simde_int64x2_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_s64 + #define vld1q_s64(a) simde_vld1q_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vld1q_u8(uint8_t const ptr[HEDLEY_ARRAY_PARAM(16)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_u8(ptr); + #else + simde_uint8x16_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_u8 + #define vld1q_u8(a) simde_vld1q_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vld1q_u16(uint16_t const ptr[HEDLEY_ARRAY_PARAM(8)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_u16(ptr); + #else + simde_uint16x8_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_u16 + #define vld1q_u16(a) simde_vld1q_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vld1q_u32(uint32_t const ptr[HEDLEY_ARRAY_PARAM(4)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_u32(ptr); + #else + simde_uint32x4_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_u32 + #define vld1q_u32(a) simde_vld1q_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vld1q_u64(uint64_t const ptr[HEDLEY_ARRAY_PARAM(2)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_u64(ptr); + #else + simde_uint64x2_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_u64 + #define vld1q_u64(a) simde_vld1q_u64((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_LD1_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ld1.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ld1_dup.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2021 Zhi An Ng (Copyright owned by Google, LLC) + * 2021 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_LD1_DUP_H) +#define SIMDE_ARM_NEON_LD1_DUP_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vld1q_dup_f32(simde_float32 const * ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_dup_f32(ptr); + #elif \ + defined(SIMDE_X86_SSE_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) + simde_float32x4_private r_; + + #if defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_load_ps1(ptr); + #else + r_.v128 = wasm_v128_load32_splat(ptr); + #endif + + return simde_float32x4_from_private(r_); + #else + return simde_vdupq_n_f32(*ptr); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_dup_f32 + #define vld1q_dup_f32(a) simde_vld1q_dup_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vld1q_dup_s8(int8_t const * ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_dup_s8(ptr); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + simde_int8x16_private r_; + + r_.v128 = wasm_v128_load8_splat(ptr); + + return simde_int8x16_from_private(r_); + #else + return simde_vdupq_n_s8(*ptr); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_dup_s8 + #define vld1q_dup_s8(a) simde_vld1q_dup_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vld1q_dup_s16(int16_t const * ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_dup_s16(ptr); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + simde_int16x8_private r_; + + r_.v128 = wasm_v128_load16_splat(ptr); + + return simde_int16x8_from_private(r_); + #else + return simde_vdupq_n_s16(*ptr); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_dup_s16 + #define vld1q_dup_s16(a) simde_vld1q_dup_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vld1q_dup_s32(int32_t const * ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_dup_s32(ptr); + #elif \ + defined(SIMDE_X86_SSE2_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) + simde_int32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_load_ps1(HEDLEY_REINTERPRET_CAST(float const *, ptr))); + #else + r_.v128 = wasm_v128_load32_splat(ptr); + #endif + + return simde_int32x4_from_private(r_); + #else + return simde_vdupq_n_s32(*ptr); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_dup_s32 + #define vld1q_dup_s32(a) simde_vld1q_dup_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vld1q_dup_s64(int64_t const * ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_dup_s64(ptr); + #elif \ + defined(SIMDE_X86_SSE2_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) + simde_int64x2_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_set1_epi64x(*ptr); + #else + r_.v128 = wasm_v128_load64_splat(ptr); + #endif + + return simde_int64x2_from_private(r_); + #else + return simde_vdupq_n_s64(*ptr); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_dup_s64 + #define vld1q_dup_s64(a) simde_vld1q_dup_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vld1q_dup_u8(uint8_t const * ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_dup_u8(ptr); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + simde_uint8x16_private r_; + + r_.v128 = wasm_v128_load8_splat(ptr); + + return simde_uint8x16_from_private(r_); + #else + return simde_vdupq_n_u8(*ptr); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_dup_u8 + #define vld1q_dup_u8(a) simde_vld1q_dup_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vld1q_dup_u16(uint16_t const * ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_dup_u16(ptr); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + simde_uint16x8_private r_; + + r_.v128 = wasm_v128_load16_splat(ptr); + + return simde_uint16x8_from_private(r_); + #else + return simde_vdupq_n_u16(*ptr); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_dup_u16 + #define vld1q_dup_u16(a) simde_vld1q_dup_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vld1q_dup_u32(uint32_t const * ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_dup_u32(ptr); + #elif \ + defined(SIMDE_X86_SSE2_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) + simde_uint32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_load_ps1(HEDLEY_REINTERPRET_CAST(float const *, ptr))); + #else + r_.v128 = wasm_v128_load32_splat(ptr); + #endif + + return simde_uint32x4_from_private(r_); + #else + return simde_vdupq_n_u32(*ptr); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_dup_u32 + #define vld1q_dup_u32(a) simde_vld1q_dup_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vld1q_dup_u64(uint64_t const * ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_dup_u64(ptr); + #elif \ + defined(SIMDE_X86_SSE2_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) + simde_uint64x2_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_set1_epi64x(*HEDLEY_REINTERPRET_CAST(int64_t const *, ptr)); + #else + r_.v128 = wasm_v128_load64_splat(ptr); + #endif + + return simde_uint64x2_from_private(r_); + #else + return simde_vdupq_n_u64(*ptr); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_dup_u64 + #define vld1q_dup_u64(a) simde_vld1q_dup_u64((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_LD1_DUP_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ld1_dup.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ld2.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2021 Zhi An Ng (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_LD2_H) +#define SIMDE_ARM_NEON_LD2_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +#if HEDLEY_GCC_VERSION_CHECK(7,0,0) && !HEDLEY_GCC_VERSION_CHECK(9,0,0) + SIMDE_DIAGNOSTIC_DISABLE_MAYBE_UNINITIAZILED_ +#endif +SIMDE_BEGIN_DECLS_ + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8x2_t +simde_vld2_u8(uint8_t const ptr[HEDLEY_ARRAY_PARAM(8)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld2_u8(ptr); + #else + simde_uint8x8_private r_[2]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint8x8x2_t r = { { + simde_uint8x8_from_private(r_[0]), + simde_uint8x8_from_private(r_[1]), + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld2_u8 + #define vld2_u8(a) simde_vld2_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4x2_t +simde_vld2_u16(uint16_t const ptr[HEDLEY_ARRAY_PARAM(8)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld2_u16(ptr); + #else + simde_uint16x4_private r_[2]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint16x4x2_t r = { { + simde_uint16x4_from_private(r_[0]), + simde_uint16x4_from_private(r_[1]), + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld2_u16 + #define vld2_u16(a) simde_vld2_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2x2_t +simde_vld2_u32(uint32_t const ptr[HEDLEY_ARRAY_PARAM(8)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld2_u32(ptr); + #else + simde_uint32x2_private r_[2]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint32x2x2_t r = { { + simde_uint32x2_from_private(r_[0]), + simde_uint32x2_from_private(r_[1]), + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld2_u32 + #define vld2_u32(a) simde_vld2_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16x2_t +simde_vld2q_u8(uint8_t const ptr[HEDLEY_ARRAY_PARAM(8)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld2q_u8(ptr); + #else + simde_uint8x16_private r_[2]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint8x16x2_t r = { { + simde_uint8x16_from_private(r_[0]), + simde_uint8x16_from_private(r_[1]), + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld2q_u8 + #define vld2q_u8(a) simde_vld2q_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8x2_t +simde_vld2q_u16(uint16_t const ptr[HEDLEY_ARRAY_PARAM(8)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld2q_u16(ptr); + #else + simde_uint16x8_private r_[2]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint16x8x2_t r = { { + simde_uint16x8_from_private(r_[0]), + simde_uint16x8_from_private(r_[1]), + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld2q_u16 + #define vld2q_u16(a) simde_vld2q_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4x2_t +simde_vld2q_u32(uint32_t const ptr[HEDLEY_ARRAY_PARAM(8)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld2q_u32(ptr); + #else + simde_uint32x4_private r_[2]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint32x4x2_t r = { { + simde_uint32x4_from_private(r_[0]), + simde_uint32x4_from_private(r_[1]), + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld2q_u32 + #define vld2q_u32(a) simde_vld2q_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4x2_t +simde_vld2q_f32(simde_float32_t const ptr[HEDLEY_ARRAY_PARAM(8)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld2q_f32(ptr); + #else + simde_float32x4_private r_[2]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_float32x4x2_t r = { { + simde_float32x4_from_private(r_[0]), + simde_float32x4_from_private(r_[1]), + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld2q_f32 + #define vld2q_f32(a) simde_vld2q_f32((a)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_LD2_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ld2.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ld3.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher + */ + +#if !defined(SIMDE_ARM_NEON_LD3_H) +#define SIMDE_ARM_NEON_LD3_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +#if HEDLEY_GCC_VERSION_CHECK(7,0,0) && !HEDLEY_GCC_VERSION_CHECK(9,0,0) + SIMDE_DIAGNOSTIC_DISABLE_MAYBE_UNINITIAZILED_ +#endif +SIMDE_BEGIN_DECLS_ + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2x3_t +simde_vld3_f32(simde_float32 const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3_f32(ptr); + #else + simde_float32x2_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_float32x2x3_t r = { { + simde_float32x2_from_private(r_[0]), + simde_float32x2_from_private(r_[1]), + simde_float32x2_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3_f32 + #define vld3_f32(a) simde_vld3_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1x3_t +simde_vld3_f64(simde_float64 const *ptr) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vld3_f64(ptr); + #else + simde_float64x1_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_float64x1x3_t r = { { + simde_float64x1_from_private(r_[0]), + simde_float64x1_from_private(r_[1]), + simde_float64x1_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld3_f64 + #define vld3_f64(a) simde_vld3_f64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8x3_t +simde_vld3_s8(int8_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3_s8(ptr); + #else + simde_int8x8_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_int8x8x3_t r = { { + simde_int8x8_from_private(r_[0]), + simde_int8x8_from_private(r_[1]), + simde_int8x8_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3_s8 + #define vld3_s8(a) simde_vld3_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4x3_t +simde_vld3_s16(int16_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3_s16(ptr); + #else + simde_int16x4_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_int16x4x3_t r = { { + simde_int16x4_from_private(r_[0]), + simde_int16x4_from_private(r_[1]), + simde_int16x4_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3_s16 + #define vld3_s16(a) simde_vld3_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2x3_t +simde_vld3_s32(int32_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3_s32(ptr); + #else + simde_int32x2_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_int32x2x3_t r = { { + simde_int32x2_from_private(r_[0]), + simde_int32x2_from_private(r_[1]), + simde_int32x2_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3_s32 + #define vld3_s32(a) simde_vld3_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1x3_t +simde_vld3_s64(int64_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3_s64(ptr); + #else + simde_int64x1_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_int64x1x3_t r = { { + simde_int64x1_from_private(r_[0]), + simde_int64x1_from_private(r_[1]), + simde_int64x1_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld3_s64 + #define vld3_s64(a) simde_vld3_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8x3_t +simde_vld3_u8(uint8_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3_u8(ptr); + #else + simde_uint8x8_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint8x8x3_t r = { { + simde_uint8x8_from_private(r_[0]), + simde_uint8x8_from_private(r_[1]), + simde_uint8x8_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3_u8 + #define vld3_u8(a) simde_vld3_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4x3_t +simde_vld3_u16(uint16_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3_u16(ptr); + #else + simde_uint16x4_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint16x4x3_t r = { { + simde_uint16x4_from_private(r_[0]), + simde_uint16x4_from_private(r_[1]), + simde_uint16x4_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3_u16 + #define vld3_u16(a) simde_vld3_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2x3_t +simde_vld3_u32(uint32_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3_u32(ptr); + #else + simde_uint32x2_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint32x2x3_t r = { { + simde_uint32x2_from_private(r_[0]), + simde_uint32x2_from_private(r_[1]), + simde_uint32x2_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3_u32 + #define vld3_u32(a) simde_vld3_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1x3_t +simde_vld3_u64(uint64_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3_u64(ptr); + #else + simde_uint64x1_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint64x1x3_t r = { { + simde_uint64x1_from_private(r_[0]), + simde_uint64x1_from_private(r_[1]), + simde_uint64x1_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld3_u64 + #define vld3_u64(a) simde_vld3_u64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4x3_t +simde_vld3q_f32(simde_float32 const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3q_f32(ptr); + #else + simde_float32x4_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_float32x4x3_t r = { { + simde_float32x4_from_private(r_[0]), + simde_float32x4_from_private(r_[1]), + simde_float32x4_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3q_f32 + #define vld3q_f32(a) simde_vld3q_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2x3_t +simde_vld3q_f64(simde_float64 const *ptr) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vld3q_f64(ptr); + #else + simde_float64x2_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_float64x2x3_t r = { { + simde_float64x2_from_private(r_[0]), + simde_float64x2_from_private(r_[1]), + simde_float64x2_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld3q_f64 + #define vld3q_f64(a) simde_vld3q_f64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16x3_t +simde_vld3q_s8(int8_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3q_s8(ptr); + #else + simde_int8x16_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_int8x16x3_t r = { { + simde_int8x16_from_private(r_[0]), + simde_int8x16_from_private(r_[1]), + simde_int8x16_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3q_s8 + #define vld3q_s8(a) simde_vld3q_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8x3_t +simde_vld3q_s16(int16_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3q_s16(ptr); + #else + simde_int16x8_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_int16x8x3_t r = { { + simde_int16x8_from_private(r_[0]), + simde_int16x8_from_private(r_[1]), + simde_int16x8_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3q_s16 + #define vld3q_s16(a) simde_vld3q_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4x3_t +simde_vld3q_s32(int32_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3q_s32(ptr); + #else + simde_int32x4_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_int32x4x3_t r = { { + simde_int32x4_from_private(r_[0]), + simde_int32x4_from_private(r_[1]), + simde_int32x4_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3q_s32 + #define vld3q_s32(a) simde_vld3q_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2x3_t +simde_vld3q_s64(int64_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vld3q_s64(ptr); + #else + simde_int64x2_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_int64x2x3_t r = { { + simde_int64x2_from_private(r_[0]), + simde_int64x2_from_private(r_[1]), + simde_int64x2_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld3q_s64 + #define vld3q_s64(a) simde_vld3q_s64((a)) +#endif + + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16x3_t +simde_vld3q_u8(uint8_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3q_u8(ptr); + #else + simde_uint8x16_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint8x16x3_t r = { { + simde_uint8x16_from_private(r_[0]), + simde_uint8x16_from_private(r_[1]), + simde_uint8x16_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3q_u8 + #define vld3q_u8(a) simde_vld3q_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8x3_t +simde_vld3q_u16(uint16_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3q_u16(ptr); + #else + simde_uint16x8_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint16x8x3_t r = { { + simde_uint16x8_from_private(r_[0]), + simde_uint16x8_from_private(r_[1]), + simde_uint16x8_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3q_u16 + #define vld3q_u16(a) simde_vld3q_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4x3_t +simde_vld3q_u32(uint32_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3q_u32(ptr); + #else + simde_uint32x4_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint32x4x3_t r = { { + simde_uint32x4_from_private(r_[0]), + simde_uint32x4_from_private(r_[1]), + simde_uint32x4_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3q_u32 + #define vld3q_u32(a) simde_vld3q_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2x3_t +simde_vld3q_u64(uint64_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vld3q_u64(ptr); + #else + simde_uint64x2_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint64x2x3_t r = { { + simde_uint64x2_from_private(r_[0]), + simde_uint64x2_from_private(r_[1]), + simde_uint64x2_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld3q_u64 + #define vld3q_u64(a) simde_vld3q_u64((a)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_LD3_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ld3.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ld4.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher + */ + +#if !defined(SIMDE_ARM_NEON_LD4_H) +#define SIMDE_ARM_NEON_LD4_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +#if HEDLEY_GCC_VERSION_CHECK(7,0,0) && !HEDLEY_GCC_VERSION_CHECK(9,0,0) + SIMDE_DIAGNOSTIC_DISABLE_MAYBE_UNINITIAZILED_ +#endif +SIMDE_BEGIN_DECLS_ + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2x4_t +simde_vld4_f32(simde_float32 const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4_f32(ptr); + #else + simde_float32x2_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_float32x2_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_float32x2x4_t s_ = { { simde_float32x2_from_private(a_[0]), simde_float32x2_from_private(a_[1]), + simde_float32x2_from_private(a_[2]), simde_float32x2_from_private(a_[3]) } }; + return (s_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4_f32 + #define vld4_f32(a) simde_vld4_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1x4_t +simde_vld4_f64(simde_float64 const *ptr) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vld4_f64(ptr); + #else + simde_float64x1_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_float64x1_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_float64x1x4_t s_ = { { simde_float64x1_from_private(a_[0]), simde_float64x1_from_private(a_[1]), + simde_float64x1_from_private(a_[2]), simde_float64x1_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld4_f64 + #define vld4_f64(a) simde_vld4_f64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8x4_t +simde_vld4_s8(int8_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4_s8(ptr); + #else + simde_int8x8_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_int8x8_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_int8x8x4_t s_ = { { simde_int8x8_from_private(a_[0]), simde_int8x8_from_private(a_[1]), + simde_int8x8_from_private(a_[2]), simde_int8x8_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4_s8 + #define vld4_s8(a) simde_vld4_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4x4_t +simde_vld4_s16(int16_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4_s16(ptr); + #else + simde_int16x4_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_int16x4_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_int16x4x4_t s_ = { { simde_int16x4_from_private(a_[0]), simde_int16x4_from_private(a_[1]), + simde_int16x4_from_private(a_[2]), simde_int16x4_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4_s16 + #define vld4_s16(a) simde_vld4_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2x4_t +simde_vld4_s32(int32_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4_s32(ptr); + #else + simde_int32x2_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_int32x2_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_int32x2x4_t s_ = { { simde_int32x2_from_private(a_[0]), simde_int32x2_from_private(a_[1]), + simde_int32x2_from_private(a_[2]), simde_int32x2_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4_s32 + #define vld4_s32(a) simde_vld4_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1x4_t +simde_vld4_s64(int64_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4_s64(ptr); + #else + simde_int64x1_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_int64x1_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_int64x1x4_t s_ = { { simde_int64x1_from_private(a_[0]), simde_int64x1_from_private(a_[1]), + simde_int64x1_from_private(a_[2]), simde_int64x1_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld4_s64 + #define vld4_s64(a) simde_vld4_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8x4_t +simde_vld4_u8(uint8_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4_u8(ptr); + #else + simde_uint8x8_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_uint8x8_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_uint8x8x4_t s_ = { { simde_uint8x8_from_private(a_[0]), simde_uint8x8_from_private(a_[1]), + simde_uint8x8_from_private(a_[2]), simde_uint8x8_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4_u8 + #define vld4_u8(a) simde_vld4_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4x4_t +simde_vld4_u16(uint16_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4_u16(ptr); + #else + simde_uint16x4_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_uint16x4_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_uint16x4x4_t s_ = { { simde_uint16x4_from_private(a_[0]), simde_uint16x4_from_private(a_[1]), + simde_uint16x4_from_private(a_[2]), simde_uint16x4_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4_u16 + #define vld4_u16(a) simde_vld4_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2x4_t +simde_vld4_u32(uint32_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4_u32(ptr); + #else + simde_uint32x2_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_uint32x2_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_uint32x2x4_t s_ = { { simde_uint32x2_from_private(a_[0]), simde_uint32x2_from_private(a_[1]), + simde_uint32x2_from_private(a_[2]), simde_uint32x2_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4_u32 + #define vld4_u32(a) simde_vld4_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1x4_t +simde_vld4_u64(uint64_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4_u64(ptr); + #else + simde_uint64x1_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_uint64x1_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_uint64x1x4_t s_ = { { simde_uint64x1_from_private(a_[0]), simde_uint64x1_from_private(a_[1]), + simde_uint64x1_from_private(a_[2]), simde_uint64x1_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld4_u64 + #define vld4_u64(a) simde_vld4_u64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4x4_t +simde_vld4q_f32(simde_float32 const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4q_f32(ptr); + #else + simde_float32x4_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_float32x4_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_float32x4x4_t s_ = { { simde_float32x4_from_private(a_[0]), simde_float32x4_from_private(a_[1]), + simde_float32x4_from_private(a_[2]), simde_float32x4_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4q_f32 + #define vld4q_f32(a) simde_vld4q_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2x4_t +simde_vld4q_f64(simde_float64 const *ptr) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vld4q_f64(ptr); + #else + simde_float64x2_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_float64x2_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_float64x2x4_t s_ = { { simde_float64x2_from_private(a_[0]), simde_float64x2_from_private(a_[1]), + simde_float64x2_from_private(a_[2]), simde_float64x2_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld4q_f64 + #define vld4q_f64(a) simde_vld4q_f64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16x4_t +simde_vld4q_s8(int8_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4q_s8(ptr); + #else + simde_int8x16_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_int8x16_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_int8x16x4_t s_ = { { simde_int8x16_from_private(a_[0]), simde_int8x16_from_private(a_[1]), + simde_int8x16_from_private(a_[2]), simde_int8x16_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4q_s8 + #define vld4q_s8(a) simde_vld4q_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8x4_t +simde_vld4q_s16(int16_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4q_s16(ptr); + #else + simde_int16x8_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_int16x8_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_int16x8x4_t s_ = { { simde_int16x8_from_private(a_[0]), simde_int16x8_from_private(a_[1]), + simde_int16x8_from_private(a_[2]), simde_int16x8_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4q_s16 + #define vld4q_s16(a) simde_vld4q_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4x4_t +simde_vld4q_s32(int32_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4q_s32(ptr); + #else + simde_int32x4_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_int32x4_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_int32x4x4_t s_ = { { simde_int32x4_from_private(a_[0]), simde_int32x4_from_private(a_[1]), + simde_int32x4_from_private(a_[2]), simde_int32x4_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4q_s32 + #define vld4q_s32(a) simde_vld4q_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2x4_t +simde_vld4q_s64(int64_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vld4q_s64(ptr); + #else + simde_int64x2_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_int64x2_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_int64x2x4_t s_ = { { simde_int64x2_from_private(a_[0]), simde_int64x2_from_private(a_[1]), + simde_int64x2_from_private(a_[2]), simde_int64x2_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld4q_s64 + #define vld4q_s64(a) simde_vld4q_s64((a)) +#endif + + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16x4_t +simde_vld4q_u8(uint8_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4q_u8(ptr); + #else + simde_uint8x16_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_uint8x16_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_uint8x16x4_t s_ = { { simde_uint8x16_from_private(a_[0]), simde_uint8x16_from_private(a_[1]), + simde_uint8x16_from_private(a_[2]), simde_uint8x16_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4q_u8 + #define vld4q_u8(a) simde_vld4q_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8x4_t +simde_vld4q_u16(uint16_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4q_u16(ptr); + #else + simde_uint16x8_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_uint16x8_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_uint16x8x4_t s_ = { { simde_uint16x8_from_private(a_[0]), simde_uint16x8_from_private(a_[1]), + simde_uint16x8_from_private(a_[2]), simde_uint16x8_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4q_u16 + #define vld4q_u16(a) simde_vld4q_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4x4_t +simde_vld4q_u32(uint32_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4q_u32(ptr); + #else + simde_uint32x4_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_uint32x4_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_uint32x4x4_t s_ = { { simde_uint32x4_from_private(a_[0]), simde_uint32x4_from_private(a_[1]), + simde_uint32x4_from_private(a_[2]), simde_uint32x4_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4q_u32 + #define vld4q_u32(a) simde_vld4q_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2x4_t +simde_vld4q_u64(uint64_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vld4q_u64(ptr); + #else + simde_uint64x2_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_uint64x2_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_uint64x2x4_t s_ = { { simde_uint64x2_from_private(a_[0]), simde_uint64x2_from_private(a_[1]), + simde_uint64x2_from_private(a_[2]), simde_uint64x2_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld4q_u64 + #define vld4q_u64(a) simde_vld4q_u64((a)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_LD4_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ld4.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/max.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_MAX_H) +#define SIMDE_ARM_NEON_MAX_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vmax_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmax_f32(a, b); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if !defined(SIMDE_FAST_NANS) + r_.values[i] = (a_.values[i] >= b_.values[i]) ? a_.values[i] : ((a_.values[i] < b_.values[i]) ? b_.values[i] : SIMDE_MATH_NANF); + #else + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + #endif + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmax_f32 + #define vmax_f32(a, b) simde_vmax_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vmax_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmax_f64(a, b); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if !defined(SIMDE_FAST_NANS) + r_.values[i] = (a_.values[i] >= b_.values[i]) ? a_.values[i] : ((a_.values[i] < b_.values[i]) ? b_.values[i] : SIMDE_MATH_NAN); + #else + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + #endif + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmax_f64 + #define vmax_f64(a, b) simde_vmax_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vmax_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmax_s8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_s8(simde_vcgt_s8(a, b), a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmax_s8 + #define vmax_s8(a, b) simde_vmax_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vmax_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmax_s16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_s16(simde_vcgt_s16(a, b), a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmax_s16 + #define vmax_s16(a, b) simde_vmax_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vmax_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmax_s32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_s32(simde_vcgt_s32(a, b), a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmax_s32 + #define vmax_s32(a, b) simde_vmax_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_x_vmax_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_s64(simde_vcgt_s64(a, b), a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_int64x1_from_private(r_); + #endif +} + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vmax_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmax_u8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_u8(simde_vcgt_u8(a, b), a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmax_u8 + #define vmax_u8(a, b) simde_vmax_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vmax_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmax_u16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_u16(simde_vcgt_u16(a, b), a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmax_u16 + #define vmax_u16(a, b) simde_vmax_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vmax_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmax_u32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_u32(simde_vcgt_u32(a, b), a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmax_u32 + #define vmax_u32(a, b) simde_vmax_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_x_vmax_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_u64(simde_vcgt_u64(a, b), a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_uint64x1_from_private(r_); + #endif +} + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vmaxq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmaxq_f32(a, b); + #elif (defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE)) && defined(SIMDE_FAST_NANS) + return vec_max(a, b); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_X86_SSE_NATIVE) + #if !defined(SIMDE_FAST_NANS) + __m128 nan_mask = _mm_cmpunord_ps(a_.m128, b_.m128); + __m128 res = _mm_max_ps(a_.m128, b_.m128); + res = _mm_andnot_ps(nan_mask, res); + res = _mm_or_ps(res, _mm_and_ps(_mm_set1_ps(SIMDE_MATH_NANF), nan_mask)); + r_.m128 = res; + #else + r_.m128 = _mm_max_ps(a_.m128, b_.m128); + #endif + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_max(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if !defined(SIMDE_FAST_NANS) + r_.values[i] = (a_.values[i] >= b_.values[i]) ? a_.values[i] : ((a_.values[i] < b_.values[i]) ? b_.values[i] : SIMDE_MATH_NANF); + #else + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + #endif + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmaxq_f32 + #define vmaxq_f32(a, b) simde_vmaxq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vmaxq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmaxq_f64(a, b); + #elif (defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE)) && defined(SIMDE_FAST_NANS) + return vec_max(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + #if !defined(SIMDE_FAST_NANS) + __m128d nan_mask = _mm_cmpunord_pd(a_.m128d, b_.m128d); + __m128d res = _mm_max_pd(a_.m128d, b_.m128d); + res = _mm_andnot_pd(nan_mask, res); + res = _mm_or_pd(res, _mm_and_pd(_mm_set1_pd(SIMDE_MATH_NAN), nan_mask)); + r_.m128d = res; + #else + r_.m128d = _mm_max_pd(a, b); + #endif + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_max(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if !defined(SIMDE_FAST_NANS) + r_.values[i] = (a_.values[i] >= b_.values[i]) ? a_.values[i] : ((a_.values[i] < b_.values[i]) ? b_.values[i] : SIMDE_MATH_NAN); + #else + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + #endif + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxq_f64 + #define vmaxq_f64(a, b) simde_vmaxq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vmaxq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmaxq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_max(a, b); + #elif \ + defined(SIMDE_X86_SSE4_1_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128i = _mm_max_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_max(a_.v128, b_.v128); + #endif + + return simde_int8x16_from_private(r_); + #else + return simde_vbslq_s8(simde_vcgtq_s8(a, b), a, b); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmaxq_s8 + #define vmaxq_s8(a, b) simde_vmaxq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmaxq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmaxq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_max(a, b); + #elif \ + defined(SIMDE_X86_SSE2_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_max_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_max(a_.v128, b_.v128); + #endif + + return simde_int16x8_from_private(r_); + #else + return simde_vbslq_s16(simde_vcgtq_s16(a, b), a, b); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmaxq_s16 + #define vmaxq_s16(a, b) simde_vmaxq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmaxq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmaxq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_max(a, b); + #elif \ + defined(SIMDE_X86_SSE4_1_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128i = _mm_max_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_max(a_.v128, b_.v128); + #endif + + return simde_int32x4_from_private(r_); + #else + return simde_vbslq_s32(simde_vcgtq_s32(a, b), a, b); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmaxq_s32 + #define vmaxq_s32(a, b) simde_vmaxq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_x_vmaxq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_max(a, b); + #else + return simde_vbslq_s64(simde_vcgtq_s64(a, b), a, b); + #endif +} + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vmaxq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmaxq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_max(a, b); + #elif \ + defined(SIMDE_X86_SSE2_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_max_epu8(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u8x16_max(a_.v128, b_.v128); + #endif + + return simde_uint8x16_from_private(r_); + #else + return simde_vbslq_u8(simde_vcgtq_u8(a, b), a, b); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmaxq_u8 + #define vmaxq_u8(a, b) simde_vmaxq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmaxq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmaxq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_max(a, b); + #elif \ + defined(SIMDE_X86_SSE4_1_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128i = _mm_max_epu16(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u16x8_max(a_.v128, b_.v128); + #endif + + return simde_uint16x8_from_private(r_); + #else + return simde_vbslq_u16(simde_vcgtq_u16(a, b), a, b); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmaxq_u16 + #define vmaxq_u16(a, b) simde_vmaxq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmaxq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmaxq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_max(a, b); + #elif \ + defined(SIMDE_X86_SSE4_1_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128i = _mm_max_epu32(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u32x4_max(a_.v128, b_.v128); + #endif + + return simde_uint32x4_from_private(r_); + #else + return simde_vbslq_u32(simde_vcgtq_u32(a, b), a, b); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmaxq_u32 + #define vmaxq_u32(a, b) simde_vmaxq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_x_vmaxq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_max(a, b); + #else + return simde_vbslq_u64(simde_vcgtq_u64(a, b), a, b); + #endif +} + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MAX_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/max.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/maxnm.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MAXNM_H) +#define SIMDE_ARM_NEON_MAXNM_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vmaxnm_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && (__ARM_NEON_FP >= 6) + return vmaxnm_f32(a, b); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if defined(simde_math_fmaxf) + r_.values[i] = simde_math_fmaxf(a_.values[i], b_.values[i]); + #else + if (a_.values[i] > b_.values[i]) { + r_.values[i] = a_.values[i]; + } else if (a_.values[i] < b_.values[i]) { + r_.values[i] = b_.values[i]; + } else if (a_.values[i] == a_.values[i]) { + r_.values[i] = a_.values[i]; + } else { + r_.values[i] = b_.values[i]; + } + #endif + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmaxnm_f32 + #define vmaxnm_f32(a, b) simde_vmaxnm_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vmaxnm_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmaxnm_f64(a, b); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if defined(simde_math_fmax) + r_.values[i] = simde_math_fmax(a_.values[i], b_.values[i]); + #else + if (a_.values[i] > b_.values[i]) { + r_.values[i] = a_.values[i]; + } else if (a_.values[i] < b_.values[i]) { + r_.values[i] = b_.values[i]; + } else if (a_.values[i] == a_.values[i]) { + r_.values[i] = a_.values[i]; + } else { + r_.values[i] = b_.values[i]; + } + #endif + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxnm_f64 + #define vmaxnm_f64(a, b) simde_vmaxnm_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vmaxnmq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && (__ARM_NEON_FP >= 6) + return vmaxnmq_f32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_max(a, b); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_X86_SSE_NATIVE) + #if !defined(SIMDE_FAST_NANS) + __m128 r = _mm_max_ps(a_.m128, b_.m128); + __m128 bnan = _mm_cmpunord_ps(b_.m128, b_.m128); + r = _mm_andnot_ps(bnan, r); + r = _mm_or_ps(r, _mm_and_ps(a_.m128, bnan)); + r_.m128 = r; + #else + r_.m128 = _mm_max_ps(a_.m128, b_.m128); + #endif + #elif defined(SIMDE_WASM_SIMD128_NATIVE) && defined(SIMDE_FAST_NANS) + r_.v128 = wasm_f32x4_max(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if defined(simde_math_fmaxf) + r_.values[i] = simde_math_fmaxf(a_.values[i], b_.values[i]); + #else + if (a_.values[i] > b_.values[i]) { + r_.values[i] = a_.values[i]; + } else if (a_.values[i] < b_.values[i]) { + r_.values[i] = b_.values[i]; + } else if (a_.values[i] == a_.values[i]) { + r_.values[i] = a_.values[i]; + } else { + r_.values[i] = b_.values[i]; + } + #endif + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmaxnmq_f32 + #define vmaxnmq_f32(a, b) simde_vmaxnmq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vmaxnmq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmaxnmq_f64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_max(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + #if !defined(SIMDE_FAST_NANS) + __m128d r = _mm_max_pd(a_.m128d, b_.m128d); + __m128d bnan = _mm_cmpunord_pd(b_.m128d, b_.m128d); + r = _mm_andnot_pd(bnan, r); + r = _mm_or_pd(r, _mm_and_pd(a_.m128d, bnan)); + r_.m128d = r; + #else + r_.m128d = _mm_max_pd(a_.m128d, b_.m128d); + #endif + #elif defined(SIMDE_WASM_SIMD128_NATIVE) && defined(SIMDE_FAST_NANS) + r_.v128 = wasm_f64x2_max(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if defined(simde_math_fmax) + r_.values[i] = simde_math_fmax(a_.values[i], b_.values[i]); + #else + if (a_.values[i] > b_.values[i]) { + r_.values[i] = a_.values[i]; + } else if (a_.values[i] < b_.values[i]) { + r_.values[i] = b_.values[i]; + } else if (a_.values[i] == a_.values[i]) { + r_.values[i] = a_.values[i]; + } else { + r_.values[i] = b_.values[i]; + } + #endif + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxnmq_f64 + #define vmaxnmq_f64(a, b) simde_vmaxnmq_f64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MAXNM_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/maxnm.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/maxv.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MAXV_H) +#define SIMDE_ARM_NEON_MAXV_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +#include + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32_t +simde_vmaxv_f32(simde_float32x2_t a) { + simde_float32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxv_f32(a); + #else + simde_float32x2_private a_ = simde_float32x2_to_private(a); + + r = -SIMDE_MATH_INFINITYF; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxv_f32 + #define vmaxv_f32(v) simde_vmaxv_f32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vmaxv_s8(simde_int8x8_t a) { + int8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxv_s8(a); + #else + simde_int8x8_private a_ = simde_int8x8_to_private(a); + + r = INT8_MIN; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxv_s8 + #define vmaxv_s8(v) simde_vmaxv_s8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vmaxv_s16(simde_int16x4_t a) { + int16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxv_s16(a); + #else + simde_int16x4_private a_ = simde_int16x4_to_private(a); + + r = INT16_MIN; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxv_s16 + #define vmaxv_s16(v) simde_vmaxv_s16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vmaxv_s32(simde_int32x2_t a) { + int32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxv_s32(a); + #else + simde_int32x2_private a_ = simde_int32x2_to_private(a); + + r = INT32_MIN; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxv_s32 + #define vmaxv_s32(v) simde_vmaxv_s32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vmaxv_u8(simde_uint8x8_t a) { + uint8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxv_u8(a); + #else + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxv_u8 + #define vmaxv_u8(v) simde_vmaxv_u8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vmaxv_u16(simde_uint16x4_t a) { + uint16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxv_u16(a); + #else + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxv_u16 + #define vmaxv_u16(v) simde_vmaxv_u16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vmaxv_u32(simde_uint32x2_t a) { + uint32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxv_u32(a); + #else + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxv_u32 + #define vmaxv_u32(v) simde_vmaxv_u32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32_t +simde_vmaxvq_f32(simde_float32x4_t a) { + simde_float32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxvq_f32(a); + #else + simde_float32x4_private a_ = simde_float32x4_to_private(a); + + r = -SIMDE_MATH_INFINITYF; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxvq_f32 + #define vmaxvq_f32(v) simde_vmaxvq_f32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64_t +simde_vmaxvq_f64(simde_float64x2_t a) { + simde_float64_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxvq_f64(a); + #else + simde_float64x2_private a_ = simde_float64x2_to_private(a); + + r = -SIMDE_MATH_INFINITY; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxvq_f64 + #define vmaxvq_f64(v) simde_vmaxvq_f64(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vmaxvq_s8(simde_int8x16_t a) { + int8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxvq_s8(a); + #else + simde_int8x16_private a_ = simde_int8x16_to_private(a); + + r = INT8_MIN; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxvq_s8 + #define vmaxvq_s8(v) simde_vmaxvq_s8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vmaxvq_s16(simde_int16x8_t a) { + int16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxvq_s16(a); + #else + simde_int16x8_private a_ = simde_int16x8_to_private(a); + + r = INT16_MIN; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxvq_s16 + #define vmaxvq_s16(v) simde_vmaxvq_s16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vmaxvq_s32(simde_int32x4_t a) { + int32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxvq_s32(a); + #else + simde_int32x4_private a_ = simde_int32x4_to_private(a); + + r = INT32_MIN; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxvq_s32 + #define vmaxvq_s32(v) simde_vmaxvq_s32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vmaxvq_u8(simde_uint8x16_t a) { + uint8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxvq_u8(a); + #else + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxvq_u8 + #define vmaxvq_u8(v) simde_vmaxvq_u8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vmaxvq_u16(simde_uint16x8_t a) { + uint16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxvq_u16(a); + #else + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxvq_u16 + #define vmaxvq_u16(v) simde_vmaxvq_u16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vmaxvq_u32(simde_uint32x4_t a) { + uint32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxvq_u32(a); + #else + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxvq_u32 + #define vmaxvq_u32(v) simde_vmaxvq_u32(v) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MAXV_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/maxv.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/min.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MIN_H) +#define SIMDE_ARM_NEON_MIN_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vmin_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmin_f32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(64) + simde_float32x2_t r = simde_vbsl_f32(simde_vcgt_f32(b, a), a, b); + + #if !defined(SIMDE_FAST_NANS) + r = simde_vbsl_f32(simde_vceq_f32(a, a), simde_vbsl_f32(simde_vceq_f32(b, b), r, b), a); + #endif + + return r; + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if !defined(SIMDE_FAST_NANS) + if (simde_math_isnanf(a_.values[i])) { + r_.values[i] = a_.values[i]; + } else if (simde_math_isnanf(b_.values[i])) { + r_.values[i] = b_.values[i]; + } else { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + #else + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + #endif + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmin_f32 + #define vmin_f32(a, b) simde_vmin_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vmin_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmin_f64(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(64) + simde_float64x1_t r = simde_vbsl_f64(simde_vcgt_f64(b, a), a, b); + + #if !defined(SIMDE_FAST_NANS) + r = simde_vbsl_f64(simde_vceq_f64(a, a), simde_vbsl_f64(simde_vceq_f64(b, b), r, b), a); + #endif + + return r; + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if !defined(SIMDE_FAST_NANS) + if (simde_math_isnan(a_.values[i])) { + r_.values[i] = a_.values[i]; + } else if (simde_math_isnan(b_.values[i])) { + r_.values[i] = b_.values[i]; + } else { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + #else + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + #endif + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmin_f64 + #define vmin_f64(a, b) simde_vmin_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vmin_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmin_s8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_s8(simde_vcgt_s8(b, a), a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmin_s8 + #define vmin_s8(a, b) simde_vmin_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vmin_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmin_s16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_s16(simde_vcgt_s16(b, a), a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmin_s16 + #define vmin_s16(a, b) simde_vmin_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vmin_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmin_s32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_s32(simde_vcgt_s32(b, a), a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmin_s32 + #define vmin_s32(a, b) simde_vmin_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_x_vmin_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_s64(simde_vcgt_s64(b, a), a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_int64x1_from_private(r_); + #endif +} + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vmin_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmin_u8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_u8(simde_vcgt_u8(b, a), a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmin_u8 + #define vmin_u8(a, b) simde_vmin_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vmin_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmin_u16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_u16(simde_vcgt_u16(b, a), a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmin_u16 + #define vmin_u16(a, b) simde_vmin_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vmin_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmin_u32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_u32(simde_vcgt_u32(b, a), a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmin_u32 + #define vmin_u32(a, b) simde_vmin_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_x_vmin_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_u64(simde_vcgt_u64(b, a), a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_uint64x1_from_private(r_); + #endif +} + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vminq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vminq_f32(a, b); + #elif (defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE)) && defined(SIMDE_FAST_NANS) + return vec_min(a, b); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_X86_SSE_NATIVE) && defined(SIMDE_FAST_NANS) + r_.m128 = _mm_min_ps(a_.m128, b_.m128); + #elif defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128 = _mm_blendv_ps(_mm_set1_ps(SIMDE_MATH_NANF), _mm_min_ps(a_.m128, b_.m128), _mm_cmpord_ps(a_.m128, b_.m128)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_min(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if !defined(SIMDE_FAST_NANS) + if (simde_math_isnanf(a_.values[i])) { + r_.values[i] = a_.values[i]; + } else if (simde_math_isnanf(b_.values[i])) { + r_.values[i] = b_.values[i]; + } else { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + #else + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + #endif + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vminq_f32 + #define vminq_f32(a, b) simde_vminq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vminq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vminq_f64(a, b); + #elif (defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE)) && defined(SIMDE_FAST_NANS) + return vec_min(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) && defined(SIMDE_FAST_NANS) + r_.m128d = _mm_min_pd(a_.m128d, b_.m128d); + #elif defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128d = _mm_blendv_pd(_mm_set1_pd(SIMDE_MATH_NAN), _mm_min_pd(a_.m128d, b_.m128d), _mm_cmpord_pd(a_.m128d, b_.m128d)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_min(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if !defined(SIMDE_FAST_NANS) + if (simde_math_isnan(a_.values[i])) { + r_.values[i] = a_.values[i]; + } else if (simde_math_isnan(b_.values[i])) { + r_.values[i] = b_.values[i]; + } else { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + #else + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + #endif + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminq_f64 + #define vminq_f64(a, b) simde_vminq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vminq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vminq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_min(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128i = _mm_min_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_min(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vminq_s8 + #define vminq_s8(a, b) simde_vminq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vminq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vminq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_min(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_min_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_min(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vminq_s16 + #define vminq_s16(a, b) simde_vminq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vminq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vminq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_min(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128i = _mm_min_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_min(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vminq_s32 + #define vminq_s32(a, b) simde_vminq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_x_vminq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_min(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_min_epi64(a_.m128i, b_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vminq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vminq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_min(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_min_epu8(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u8x16_min(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vminq_u8 + #define vminq_u8(a, b) simde_vminq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vminq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vminq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_min(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128i = _mm_min_epu16(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u16x8_min(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vminq_u16 + #define vminq_u16(a, b) simde_vminq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vminq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vminq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_min(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128i = _mm_min_epu32(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u32x4_min(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vminq_u32 + #define vminq_u32(a, b) simde_vminq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_x_vminq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_min(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_uint64x2_from_private(r_); + #endif +} + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MIN_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/min.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/minnm.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MINNM_H) +#define SIMDE_ARM_NEON_MINNM_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vminnm_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && (__ARM_NEON_FP >= 6) + return vminnm_f32(a, b); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if defined(simde_math_fminf) + r_.values[i] = simde_math_fminf(a_.values[i], b_.values[i]); + #else + if (a_.values[i] < b_.values[i]) { + r_.values[i] = a_.values[i]; + } else if (a_.values[i] > b_.values[i]) { + r_.values[i] = b_.values[i]; + } else if (a_.values[i] == a_.values[i]) { + r_.values[i] = a_.values[i]; + } else { + r_.values[i] = b_.values[i]; + } + #endif + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vminnm_f32 + #define vminnm_f32(a, b) simde_vminnm_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vminnm_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vminnm_f64(a, b); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if defined(simde_math_fmin) + r_.values[i] = simde_math_fmin(a_.values[i], b_.values[i]); + #else + if (a_.values[i] < b_.values[i]) { + r_.values[i] = a_.values[i]; + } else if (a_.values[i] > b_.values[i]) { + r_.values[i] = b_.values[i]; + } else if (a_.values[i] == a_.values[i]) { + r_.values[i] = a_.values[i]; + } else { + r_.values[i] = b_.values[i]; + } + #endif + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminnm_f64 + #define vminnm_f64(a, b) simde_vminnm_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vminnmq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && (__ARM_NEON_FP >= 6) + return vminnmq_f32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) && defined(SIMDE_FAST_NANS) + return simde_vbslq_f32(simde_vcleq_f32(a, b), a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_min(a, b); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_X86_SSE_NATIVE) + #if !defined(SIMDE_FAST_NANS) + __m128 r = _mm_min_ps(a_.m128, b_.m128); + __m128 bnan = _mm_cmpunord_ps(b_.m128, b_.m128); + r = _mm_andnot_ps(bnan, r); + r_.m128 = _mm_or_ps(r, _mm_and_ps(a_.m128, bnan)); + #else + r_.m128 = _mm_min_ps(a_.m128, b_.m128); + #endif + #elif defined(SIMDE_WASM_SIMD128_NATIVE) && defined(SIMDE_FAST_NANS) + r_.v128 = wasm_f32x4_min(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if defined(simde_math_fminf) + r_.values[i] = simde_math_fminf(a_.values[i], b_.values[i]); + #else + if (a_.values[i] < b_.values[i]) { + r_.values[i] = a_.values[i]; + } else if (a_.values[i] > b_.values[i]) { + r_.values[i] = b_.values[i]; + } else if (a_.values[i] == a_.values[i]) { + r_.values[i] = a_.values[i]; + } else { + r_.values[i] = b_.values[i]; + } + #endif + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vminnmq_f32 + #define vminnmq_f32(a, b) simde_vminnmq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vminnmq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vminnmq_f64(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) && defined(SIMDE_FAST_NANS) + return simde_vbslq_f64(simde_vcleq_f64(a, b), a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_min(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + #if !defined(SIMDE_FAST_NANS) + __m128d r = _mm_min_pd(a_.m128d, b_.m128d); + __m128d bnan = _mm_cmpunord_pd(b_.m128d, b_.m128d); + r = _mm_andnot_pd(bnan, r); + r_.m128d = _mm_or_pd(r, _mm_and_pd(a_.m128d, bnan)); + #else + r_.m128d = _mm_min_pd(a_.m128d, b_.m128d); + #endif + #elif defined(SIMDE_WASM_SIMD128_NATIVE) && defined(SIMDE_FAST_NANS) + r_.v128 = wasm_f64x2_min(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if defined(simde_math_fmin) + r_.values[i] = simde_math_fmin(a_.values[i], b_.values[i]); + #else + if (a_.values[i] < b_.values[i]) { + r_.values[i] = a_.values[i]; + } else if (a_.values[i] > b_.values[i]) { + r_.values[i] = b_.values[i]; + } else if (a_.values[i] == a_.values[i]) { + r_.values[i] = a_.values[i]; + } else { + r_.values[i] = b_.values[i]; + } + #endif + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminnmq_f64 + #define vminnmq_f64(a, b) simde_vminnmq_f64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MINNM_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/minnm.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/minv.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MINV_H) +#define SIMDE_ARM_NEON_MINV_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +#include + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32_t +simde_vminv_f32(simde_float32x2_t a) { + simde_float32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminv_f32(a); + #else + simde_float32x2_private a_ = simde_float32x2_to_private(a); + + r = SIMDE_MATH_INFINITYF; + #if defined(SIMDE_FAST_NANS) + SIMDE_VECTORIZE_REDUCTION(min:r) + #else + SIMDE_VECTORIZE + #endif + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + #if defined(SIMDE_FAST_NANS) + r = a_.values[i] < r ? a_.values[i] : r; + #else + r = (a_.values[i] < r) ? a_.values[i] : ((a_.values[i] >= r) ? r : ((a_.values[i] == a_.values[i]) ? r : a_.values[i])); + #endif + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminv_f32 + #define vminv_f32(v) simde_vminv_f32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vminv_s8(simde_int8x8_t a) { + int8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminv_s8(a); + #else + simde_int8x8_private a_ = simde_int8x8_to_private(a); + + r = INT8_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminv_s8 + #define vminv_s8(v) simde_vminv_s8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vminv_s16(simde_int16x4_t a) { + int16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminv_s16(a); + #else + simde_int16x4_private a_ = simde_int16x4_to_private(a); + + r = INT16_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminv_s16 + #define vminv_s16(v) simde_vminv_s16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vminv_s32(simde_int32x2_t a) { + int32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminv_s32(a); + #else + simde_int32x2_private a_ = simde_int32x2_to_private(a); + + r = INT32_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminv_s32 + #define vminv_s32(v) simde_vminv_s32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vminv_u8(simde_uint8x8_t a) { + uint8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminv_u8(a); + #else + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + + r = UINT8_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminv_u8 + #define vminv_u8(v) simde_vminv_u8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vminv_u16(simde_uint16x4_t a) { + uint16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminv_u16(a); + #else + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + + r = UINT16_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminv_u16 + #define vminv_u16(v) simde_vminv_u16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vminv_u32(simde_uint32x2_t a) { + uint32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminv_u32(a); + #else + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + + r = UINT32_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminv_u32 + #define vminv_u32(v) simde_vminv_u32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32_t +simde_vminvq_f32(simde_float32x4_t a) { + simde_float32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminvq_f32(a); + #else + simde_float32x4_private a_ = simde_float32x4_to_private(a); + + r = SIMDE_MATH_INFINITYF; + #if defined(SIMDE_FAST_NANS) + SIMDE_VECTORIZE_REDUCTION(min:r) + #else + SIMDE_VECTORIZE + #endif + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + #if defined(SIMDE_FAST_NANS) + r = a_.values[i] < r ? a_.values[i] : r; + #else + r = (a_.values[i] < r) ? a_.values[i] : ((a_.values[i] >= r) ? r : ((a_.values[i] == a_.values[i]) ? r : a_.values[i])); + #endif + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminvq_f32 + #define vminvq_f32(v) simde_vminvq_f32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64_t +simde_vminvq_f64(simde_float64x2_t a) { + simde_float64_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminvq_f64(a); + #else + simde_float64x2_private a_ = simde_float64x2_to_private(a); + + r = SIMDE_MATH_INFINITY; + #if defined(SIMDE_FAST_NANS) + SIMDE_VECTORIZE_REDUCTION(min:r) + #else + SIMDE_VECTORIZE + #endif + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + #if defined(SIMDE_FAST_NANS) + r = a_.values[i] < r ? a_.values[i] : r; + #else + r = (a_.values[i] < r) ? a_.values[i] : ((a_.values[i] >= r) ? r : ((a_.values[i] == a_.values[i]) ? r : a_.values[i])); + #endif + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminvq_f64 + #define vminvq_f64(v) simde_vminvq_f64(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vminvq_s8(simde_int8x16_t a) { + int8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminvq_s8(a); + #else + simde_int8x16_private a_ = simde_int8x16_to_private(a); + + r = INT8_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminvq_s8 + #define vminvq_s8(v) simde_vminvq_s8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vminvq_s16(simde_int16x8_t a) { + int16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminvq_s16(a); + #else + simde_int16x8_private a_ = simde_int16x8_to_private(a); + + r = INT16_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminvq_s16 + #define vminvq_s16(v) simde_vminvq_s16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vminvq_s32(simde_int32x4_t a) { + int32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminvq_s32(a); + #else + simde_int32x4_private a_ = simde_int32x4_to_private(a); + + r = INT32_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminvq_s32 + #define vminvq_s32(v) simde_vminvq_s32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vminvq_u8(simde_uint8x16_t a) { + uint8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminvq_u8(a); + #else + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + + r = UINT8_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminvq_u8 + #define vminvq_u8(v) simde_vminvq_u8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vminvq_u16(simde_uint16x8_t a) { + uint16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminvq_u16(a); + #else + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + + r = UINT16_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminvq_u16 + #define vminvq_u16(v) simde_vminvq_u16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vminvq_u32(simde_uint32x4_t a) { + uint32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminvq_u32(a); + #else + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + + r = UINT32_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminvq_u32 + #define vminvq_u32(v) simde_vminvq_u32(v) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MINV_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/minv.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mla.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_MLA_H) +#define SIMDE_ARM_NEON_MLA_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vmla_f32(simde_float32x2_t a, simde_float32x2_t b, simde_float32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_f32(a, b, c); + #else + return simde_vadd_f32(simde_vmul_f32(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_f32 + #define vmla_f32(a, b, c) simde_vmla_f32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vmla_f64(simde_float64x1_t a, simde_float64x1_t b, simde_float64x1_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmla_f64(a, b, c); + #else + return simde_vadd_f64(simde_vmul_f64(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmla_f64 + #define vmla_f64(a, b, c) simde_vmla_f64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vmla_s8(simde_int8x8_t a, simde_int8x8_t b, simde_int8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_s8(a, b, c); + #else + return simde_vadd_s8(simde_vmul_s8(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_s8 + #define vmla_s8(a, b, c) simde_vmla_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vmla_s16(simde_int16x4_t a, simde_int16x4_t b, simde_int16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_s16(a, b, c); + #else + return simde_vadd_s16(simde_vmul_s16(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_s16 + #define vmla_s16(a, b, c) simde_vmla_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vmla_s32(simde_int32x2_t a, simde_int32x2_t b, simde_int32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_s32(a, b, c); + #else + return simde_vadd_s32(simde_vmul_s32(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_s32 + #define vmla_s32(a, b, c) simde_vmla_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vmla_u8(simde_uint8x8_t a, simde_uint8x8_t b, simde_uint8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_u8(a, b, c); + #else + return simde_vadd_u8(simde_vmul_u8(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_u8 + #define vmla_u8(a, b, c) simde_vmla_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vmla_u16(simde_uint16x4_t a, simde_uint16x4_t b, simde_uint16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_u16(a, b, c); + #else + return simde_vadd_u16(simde_vmul_u16(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_u16 + #define vmla_u16(a, b, c) simde_vmla_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vmla_u32(simde_uint32x2_t a, simde_uint32x2_t b, simde_uint32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_u32(a, b, c); + #else + return simde_vadd_u32(simde_vmul_u32(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_u32 + #define vmla_u32(a, b, c) simde_vmla_u32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vmlaq_f32(simde_float32x4_t a, simde_float32x4_t b, simde_float32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_f32(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_madd(b, c, a); + #elif \ + defined(SIMDE_X86_FMA_NATIVE) + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b), + c_ = simde_float32x4_to_private(c); + + #if defined(SIMDE_X86_FMA_NATIVE) + r_.m128 = _mm_fmadd_ps(b_.m128, c_.m128, a_.m128); + #endif + + return simde_float32x4_from_private(r_); + #else + return simde_vaddq_f32(simde_vmulq_f32(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_f32 + #define vmlaq_f32(a, b, c) simde_vmlaq_f32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vmlaq_f64(simde_float64x2_t a, simde_float64x2_t b, simde_float64x2_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlaq_f64(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_madd(b, c, a); + #elif \ + defined(SIMDE_X86_FMA_NATIVE) + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b), + c_ = simde_float64x2_to_private(c); + + #if defined(SIMDE_X86_FMA_NATIVE) + r_.m128d = _mm_fmadd_pd(b_.m128d, c_.m128d, a_.m128d); + #endif + + return simde_float64x2_from_private(r_); + #else + return simde_vaddq_f64(simde_vmulq_f64(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlaq_f64 + #define vmlaq_f64(a, b, c) simde_vmlaq_f64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vmlaq_s8(simde_int8x16_t a, simde_int8x16_t b, simde_int8x16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_s8(a, b, c); + #else + return simde_vaddq_s8(simde_vmulq_s8(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_s8 + #define vmlaq_s8(a, b, c) simde_vmlaq_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmlaq_s16(simde_int16x8_t a, simde_int16x8_t b, simde_int16x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_s16(a, b, c); + #else + return simde_vaddq_s16(simde_vmulq_s16(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_s16 + #define vmlaq_s16(a, b, c) simde_vmlaq_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmlaq_s32(simde_int32x4_t a, simde_int32x4_t b, simde_int32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_s32(a, b, c); + #else + return simde_vaddq_s32(simde_vmulq_s32(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_s32 + #define vmlaq_s32(a, b, c) simde_vmlaq_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vmlaq_u8(simde_uint8x16_t a, simde_uint8x16_t b, simde_uint8x16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_u8(a, b, c); + #else + return simde_vaddq_u8(simde_vmulq_u8(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_u8 + #define vmlaq_u8(a, b, c) simde_vmlaq_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmlaq_u16(simde_uint16x8_t a, simde_uint16x8_t b, simde_uint16x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_u16(a, b, c); + #else + return simde_vaddq_u16(simde_vmulq_u16(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_u16 + #define vmlaq_u16(a, b, c) simde_vmlaq_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmlaq_u32(simde_uint32x4_t a, simde_uint32x4_t b, simde_uint32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_u32(a, b, c); + #else + return simde_vaddq_u32(simde_vmulq_u32(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_u32 + #define vmlaq_u32(a, b, c) simde_vmlaq_u32((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MLA_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mla.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mla_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_MLA_N_H) +#define SIMDE_ARM_NEON_MLA_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mul_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_MUL_N_H) +#define SIMDE_ARM_NEON_MUL_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vmul_n_f32(simde_float32x2_t a, simde_float32 b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_n_f32(a, b); + #else + return simde_vmul_f32(a, simde_vdup_n_f32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_n_f32 + #define vmul_n_f32(a, b) simde_vmul_n_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vmul_n_f64(simde_float64x1_t a, simde_float64 b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmul_n_f64(a, b); + #else + return simde_vmul_f64(a, simde_vdup_n_f64(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmul_n_f64 + #define vmul_n_f64(a, b) simde_vmul_n_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vmul_n_s16(simde_int16x4_t a, int16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_n_s16(a, b); + #else + return simde_vmul_s16(a, simde_vdup_n_s16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_n_s16 + #define vmul_n_s16(a, b) simde_vmul_n_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vmul_n_s32(simde_int32x2_t a, int32_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_n_s32(a, b); + #else + return simde_vmul_s32(a, simde_vdup_n_s32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_n_s32 + #define vmul_n_s32(a, b) simde_vmul_n_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vmul_n_u16(simde_uint16x4_t a, uint16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_n_u16(a, b); + #else + return simde_vmul_u16(a, simde_vdup_n_u16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_n_u16 + #define vmul_n_u16(a, b) simde_vmul_n_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vmul_n_u32(simde_uint32x2_t a, uint32_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_n_u32(a, b); + #else + return simde_vmul_u32(a, simde_vdup_n_u32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_n_u32 + #define vmul_n_u32(a, b) simde_vmul_n_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vmulq_n_f32(simde_float32x4_t a, simde_float32 b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_n_f32(a, b); + #else + return simde_vmulq_f32(a, simde_vdupq_n_f32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_n_f32 + #define vmulq_n_f32(a, b) simde_vmulq_n_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vmulq_n_f64(simde_float64x2_t a, simde_float64 b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmulq_n_f64(a, b); + #else + return simde_vmulq_f64(a, simde_vdupq_n_f64(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmulq_n_f64 + #define vmulq_n_f64(a, b) simde_vmulq_n_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmulq_n_s16(simde_int16x8_t a, int16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_n_s16(a, b); + #else + return simde_vmulq_s16(a, simde_vdupq_n_s16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_n_s16 + #define vmulq_n_s16(a, b) simde_vmulq_n_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmulq_n_s32(simde_int32x4_t a, int32_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_n_s32(a, b); + #else + return simde_vmulq_s32(a, simde_vdupq_n_s32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_n_s32 + #define vmulq_n_s32(a, b) simde_vmulq_n_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmulq_n_u16(simde_uint16x8_t a, uint16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_n_u16(a, b); + #else + return simde_vmulq_u16(a, simde_vdupq_n_u16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_n_u16 + #define vmulq_n_u16(a, b) simde_vmulq_n_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmulq_n_u32(simde_uint32x4_t a, uint32_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_n_u32(a, b); + #else + return simde_vmulq_u32(a, simde_vdupq_n_u32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_n_u32 + #define vmulq_n_u32(a, b) simde_vmulq_n_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MUL_N_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mul_n.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vmla_n_f32(simde_float32x2_t a, simde_float32x2_t b, simde_float32 c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_n_f32(a, b, c); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) && !defined(SIMDE_BUG_GCC_53784) + r_.values = (b_.values * c) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c) + a_.values[i]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_n_f32 + #define vmla_n_f32(a, b, c) simde_vmla_n_f32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vmla_n_s16(simde_int16x4_t a, simde_int16x4_t b, int16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_n_s16(a, b, c); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) && !defined(SIMDE_BUG_GCC_53784) + r_.values = (b_.values * c) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c) + a_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_n_s16 + #define vmla_n_s16(a, b, c) simde_vmla_n_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vmla_n_s32(simde_int32x2_t a, simde_int32x2_t b, int32_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_n_s32(a, b, c); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (b_.values * c) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c) + a_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_n_s32 + #define vmla_n_s32(a, b, c) simde_vmla_n_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vmla_n_u16(simde_uint16x4_t a, simde_uint16x4_t b, uint16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_n_u16(a, b, c); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (b_.values * c) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c) + a_.values[i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_n_u16 + #define vmla_n_u16(a, b, c) simde_vmla_n_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vmla_n_u32(simde_uint32x2_t a, simde_uint32x2_t b, uint32_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_n_u32(a, b, c); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (b_.values * c) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c) + a_.values[i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_n_u32 + #define vmla_n_u32(a, b, c) simde_vmla_n_u32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vmlaq_n_f32(simde_float32x4_t a, simde_float32x4_t b, simde_float32 c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_n_f32(a, b, c); + #elif SIMDE_NATURAL_VECTOR_SIZE_LE(128) + return simde_vaddq_f32(simde_vmulq_n_f32(b, c), a); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) && !defined(SIMDE_BUG_GCC_53784) + r_.values = (b_.values * c) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c) + a_.values[i]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_n_f32 + #define vmlaq_n_f32(a, b, c) simde_vmlaq_n_f32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmlaq_n_s16(simde_int16x8_t a, simde_int16x8_t b, int16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_n_s16(a, b, c); + #elif SIMDE_NATURAL_VECTOR_SIZE_LE(128) + return simde_vaddq_s16(simde_vmulq_n_s16(b, c), a); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) && !defined(SIMDE_BUG_GCC_53784) + r_.values = (b_.values * c) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c) + a_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_n_s16 + #define vmlaq_n_s16(a, b, c) simde_vmlaq_n_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmlaq_n_s32(simde_int32x4_t a, simde_int32x4_t b, int32_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_n_s32(a, b, c); + #elif SIMDE_NATURAL_VECTOR_SIZE_LE(128) + return simde_vaddq_s32(simde_vmulq_n_s32(b, c), a); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (b_.values * c) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c) + a_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_n_s32 + #define vmlaq_n_s32(a, b, c) simde_vmlaq_n_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmlaq_n_u16(simde_uint16x8_t a, simde_uint16x8_t b, uint16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_n_u16(a, b, c); + #elif SIMDE_NATURAL_VECTOR_SIZE_LE(128) + return simde_vaddq_u16(simde_vmulq_n_u16(b, c), a); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (b_.values * c) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c) + a_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_n_u16 + #define vmlaq_n_u16(a, b, c) simde_vmlaq_n_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmlaq_n_u32(simde_uint32x4_t a, simde_uint32x4_t b, uint32_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_n_u32(a, b, c); + #elif SIMDE_NATURAL_VECTOR_SIZE_LE(128) + return simde_vaddq_u32(simde_vmulq_n_u32(b, c), a); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (b_.values * c) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c) + a_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_n_u32 + #define vmlaq_n_u32(a, b, c) simde_vmlaq_n_u32((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MLA_N_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mla_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlal.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_MLAL_H) +#define SIMDE_ARM_NEON_MLAL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmlal_s8(simde_int16x8_t a, simde_int8x8_t b, simde_int8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlal_s8(a, b, c); + #else + return simde_vmlaq_s16(a, simde_vmovl_s8(b), simde_vmovl_s8(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlal_s8 + #define vmlal_s8(a, b, c) simde_vmlal_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmlal_s16(simde_int32x4_t a, simde_int16x4_t b, simde_int16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlal_s16(a, b, c); + #else + return simde_vmlaq_s32(a, simde_vmovl_s16(b), simde_vmovl_s16(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlal_s16 + #define vmlal_s16(a, b, c) simde_vmlal_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vmlal_s32(simde_int64x2_t a, simde_int32x2_t b, simde_int32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlal_s32(a, b, c); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(simde_vmovl_s32(b)), + c_ = simde_int64x2_to_private(simde_vmovl_s32(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = (b_.values * c_.values) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c_.values[i]) + a_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlal_s32 + #define vmlal_s32(a, b, c) simde_vmlal_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmlal_u8(simde_uint16x8_t a, simde_uint8x8_t b, simde_uint8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlal_u8(a, b, c); + #else + return simde_vmlaq_u16(a, simde_vmovl_u8(b), simde_vmovl_u8(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlal_u8 + #define vmlal_u8(a, b, c) simde_vmlal_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmlal_u16(simde_uint32x4_t a, simde_uint16x4_t b, simde_uint16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlal_u16(a, b, c); + #else + return simde_vmlaq_u32(a, simde_vmovl_u16(b), simde_vmovl_u16(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlal_u16 + #define vmlal_u16(a, b, c) simde_vmlal_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vmlal_u32(simde_uint64x2_t a, simde_uint32x2_t b, simde_uint32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlal_u32(a, b, c); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(simde_vmovl_u32(b)), + c_ = simde_uint64x2_to_private(simde_vmovl_u32(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = (b_.values * c_.values) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c_.values[i]) + a_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlal_u32 + #define vmlal_u32(a, b, c) simde_vmlal_u32((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MLAL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlal.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlal_high.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_MLAL_HIGH_H) +#define SIMDE_ARM_NEON_MLAL_HIGH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmlal_high_s8(simde_int16x8_t a, simde_int8x16_t b, simde_int8x16_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlal_high_s8(a, b, c); + #else + return simde_vmlaq_s16(a, simde_vmovl_high_s8(b), simde_vmovl_high_s8(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlal_high_s8 + #define vmlal_high_s8(a, b, c) simde_vmlal_high_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmlal_high_s16(simde_int32x4_t a, simde_int16x8_t b, simde_int16x8_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlal_high_s16(a, b, c); + #else + return simde_vmlaq_s32(a, simde_vmovl_high_s16(b), simde_vmovl_high_s16(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlal_high_s16 + #define vmlal_high_s16(a, b, c) simde_vmlal_high_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vmlal_high_s32(simde_int64x2_t a, simde_int32x4_t b, simde_int32x4_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlal_high_s32(a, b, c); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(simde_vmovl_high_s32(b)), + c_ = simde_int64x2_to_private(simde_vmovl_high_s32(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = (b_.values * c_.values) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c_.values[i]) + a_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlal_high_s32 + #define vmlal_high_s32(a, b, c) simde_vmlal_high_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmlal_high_u8(simde_uint16x8_t a, simde_uint8x16_t b, simde_uint8x16_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlal_high_u8(a, b, c); + #else + return simde_vmlaq_u16(a, simde_vmovl_high_u8(b), simde_vmovl_high_u8(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlal_high_u8 + #define vmlal_high_u8(a, b, c) simde_vmlal_high_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmlal_high_u16(simde_uint32x4_t a, simde_uint16x8_t b, simde_uint16x8_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlal_high_u16(a, b, c); + #else + return simde_vmlaq_u32(a, simde_vmovl_high_u16(b), simde_vmovl_high_u16(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlal_high_u16 + #define vmlal_high_u16(a, b, c) simde_vmlal_high_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vmlal_high_u32(simde_uint64x2_t a, simde_uint32x4_t b, simde_uint32x4_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlal_high_u32(a, b, c); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(simde_vmovl_high_u32(b)), + c_ = simde_uint64x2_to_private(simde_vmovl_high_u32(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = (b_.values * c_.values) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c_.values[i]) + a_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlal_high_u32 + #define vmlal_high_u32(a, b, c) simde_vmlal_high_u32((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MLAL_HIGH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlal_high.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlal_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MLAL_N_H) +#define SIMDE_ARM_NEON_MLAL_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmlal_n_s16(simde_int32x4_t a, simde_int16x4_t b, int16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlal_n_s16(a, b, c); + #else + return simde_vmlaq_s32(a, simde_vmovl_s16(b), simde_vdupq_n_s32(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlal_n_s16 + #define vmlal_n_s16(a, b, c) simde_vmlal_n_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vmlal_n_s32(simde_int64x2_t a, simde_int32x2_t b, int32_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlal_n_s32(a, b, c); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(simde_vmovl_s32(b)), + c_ = simde_int64x2_to_private(simde_vdupq_n_s64(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = (b_.values * c_.values) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c_.values[i]) + a_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlal_n_s32 + #define vmlal_n_s32(a, b, c) simde_vmlal_n_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmlal_n_u16(simde_uint32x4_t a, simde_uint16x4_t b, uint16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlal_n_u16(a, b, c); + #else + return simde_vmlaq_u32(a, simde_vmovl_u16(b), simde_vdupq_n_u32(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlal_n_u16 + #define vmlal_n_u16(a, b, c) simde_vmlal_n_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vmlal_n_u32(simde_uint64x2_t a, simde_uint32x2_t b, uint32_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlal_n_u32(a, b, c); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(simde_vmovl_u32(b)), + c_ = simde_uint64x2_to_private(simde_vdupq_n_u64(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = (b_.values * c_.values) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c_.values[i]) + a_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlal_n_u32 + #define vmlal_n_u32(a, b, c) simde_vmlal_n_u32((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MLAL_N_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlal_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mls.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MLS_H) +#define SIMDE_ARM_NEON_MLS_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vmls_f32(simde_float32x2_t a, simde_float32x2_t b, simde_float32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmls_f32(a, b, c); + #else + return simde_vsub_f32(a, simde_vmul_f32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmls_f32 + #define vmls_f32(a, b, c) simde_vmls_f32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vmls_f64(simde_float64x1_t a, simde_float64x1_t b, simde_float64x1_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmls_f64(a, b, c); + #else + return simde_vsub_f64(a, simde_vmul_f64(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmls_f64 + #define vmls_f64(a, b, c) simde_vmls_f64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vmls_s8(simde_int8x8_t a, simde_int8x8_t b, simde_int8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmls_s8(a, b, c); + #else + return simde_vsub_s8(a, simde_vmul_s8(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmls_s8 + #define vmls_s8(a, b, c) simde_vmls_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vmls_s16(simde_int16x4_t a, simde_int16x4_t b, simde_int16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmls_s16(a, b, c); + #else + return simde_vsub_s16(a, simde_vmul_s16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmls_s16 + #define vmls_s16(a, b, c) simde_vmls_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vmls_s32(simde_int32x2_t a, simde_int32x2_t b, simde_int32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmls_s32(a, b, c); + #else + return simde_vsub_s32(a, simde_vmul_s32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmls_s32 + #define vmls_s32(a, b, c) simde_vmls_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vmls_u8(simde_uint8x8_t a, simde_uint8x8_t b, simde_uint8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmls_u8(a, b, c); + #else + return simde_vsub_u8(a, simde_vmul_u8(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmls_u8 + #define vmls_u8(a, b, c) simde_vmls_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vmls_u16(simde_uint16x4_t a, simde_uint16x4_t b, simde_uint16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmls_u16(a, b, c); + #else + return simde_vsub_u16(a, simde_vmul_u16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmls_u16 + #define vmls_u16(a, b, c) simde_vmls_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vmls_u32(simde_uint32x2_t a, simde_uint32x2_t b, simde_uint32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmls_u32(a, b, c); + #else + return simde_vsub_u32(a, simde_vmul_u32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmls_u32 + #define vmls_u32(a, b, c) simde_vmls_u32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vmlsq_f32(simde_float32x4_t a, simde_float32x4_t b, simde_float32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsq_f32(a, b, c); + #elif \ + defined(SIMDE_X86_FMA_NATIVE) + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b), + c_ = simde_float32x4_to_private(c); + + #if defined(SIMDE_X86_FMA_NATIVE) + r_.m128 = _mm_fnmadd_ps(b_.m128, c_.m128, a_.m128); + #endif + + return simde_float32x4_from_private(r_); + #else + return simde_vsubq_f32(a, simde_vmulq_f32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsq_f32 + #define vmlsq_f32(a, b, c) simde_vmlsq_f32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vmlsq_f64(simde_float64x2_t a, simde_float64x2_t b, simde_float64x2_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlsq_f64(a, b, c); + #elif \ + defined(SIMDE_X86_FMA_NATIVE) + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b), + c_ = simde_float64x2_to_private(c); + + #if defined(SIMDE_X86_FMA_NATIVE) + r_.m128d = _mm_fnmadd_pd(b_.m128d, c_.m128d, a_.m128d); + #endif + + return simde_float64x2_from_private(r_); + #else + return simde_vsubq_f64(a, simde_vmulq_f64(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsq_f64 + #define vmlsq_f64(a, b, c) simde_vmlsq_f64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vmlsq_s8(simde_int8x16_t a, simde_int8x16_t b, simde_int8x16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsq_s8(a, b, c); + #else + return simde_vsubq_s8(a, simde_vmulq_s8(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsq_s8 + #define vmlsq_s8(a, b, c) simde_vmlsq_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmlsq_s16(simde_int16x8_t a, simde_int16x8_t b, simde_int16x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsq_s16(a, b, c); + #else + return simde_vsubq_s16(a, simde_vmulq_s16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsq_s16 + #define vmlsq_s16(a, b, c) simde_vmlsq_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmlsq_s32(simde_int32x4_t a, simde_int32x4_t b, simde_int32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsq_s32(a, b, c); + #else + return simde_vsubq_s32(a, simde_vmulq_s32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsq_s32 + #define vmlsq_s32(a, b, c) simde_vmlsq_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vmlsq_u8(simde_uint8x16_t a, simde_uint8x16_t b, simde_uint8x16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsq_u8(a, b, c); + #else + return simde_vsubq_u8(a, simde_vmulq_u8(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsq_u8 + #define vmlsq_u8(a, b, c) simde_vmlsq_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmlsq_u16(simde_uint16x8_t a, simde_uint16x8_t b, simde_uint16x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsq_u16(a, b, c); + #else + return simde_vsubq_u16(a, simde_vmulq_u16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsq_u16 + #define vmlsq_u16(a, b, c) simde_vmlsq_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmlsq_u32(simde_uint32x4_t a, simde_uint32x4_t b, simde_uint32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsq_u32(a, b, c); + #else + return simde_vsubq_u32(a, simde_vmulq_u32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsq_u32 + #define vmlsq_u32(a, b, c) simde_vmlsq_u32((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MLS_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mls.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlsl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MLSL_H) +#define SIMDE_ARM_NEON_MLSL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmlsl_s8(simde_int16x8_t a, simde_int8x8_t b, simde_int8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsl_s8(a, b, c); + #else + return simde_vsubq_s16(a, simde_vmull_s8(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsl_s8 + #define vmlsl_s8(a, b, c) simde_vmlsl_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmlsl_s16(simde_int32x4_t a, simde_int16x4_t b, simde_int16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsl_s16(a, b, c); + #else + return simde_vsubq_s32(a, simde_vmull_s16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsl_s16 + #define vmlsl_s16(a, b, c) simde_vmlsl_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vmlsl_s32(simde_int64x2_t a, simde_int32x2_t b, simde_int32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsl_s32(a, b, c); + #else + return simde_vsubq_s64(a, simde_vmull_s32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsl_s32 + #define vmlsl_s32(a, b, c) simde_vmlsl_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmlsl_u8(simde_uint16x8_t a, simde_uint8x8_t b, simde_uint8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsl_u8(a, b, c); + #else + return simde_vsubq_u16(a, simde_vmull_u8(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsl_u8 + #define vmlsl_u8(a, b, c) simde_vmlsl_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmlsl_u16(simde_uint32x4_t a, simde_uint16x4_t b, simde_uint16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsl_u16(a, b, c); + #else + return simde_vsubq_u32(a, simde_vmull_u16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsl_u16 + #define vmlsl_u16(a, b, c) simde_vmlsl_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vmlsl_u32(simde_uint64x2_t a, simde_uint32x2_t b, simde_uint32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsl_u32(a, b, c); + #else + return simde_vsubq_u64(a, simde_vmull_u32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsl_u32 + #define vmlsl_u32(a, b, c) simde_vmlsl_u32((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MLSL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlsl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlsl_high.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MLSL_HIGH_H) +#define SIMDE_ARM_NEON_MLSL_HIGH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mull_high.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MULL_HIGH_H) +#define SIMDE_ARM_NEON_MULL_HIGH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmull_high_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmull_high_s8(a, b); + #else + return simde_vmulq_s16(simde_vmovl_high_s8(a), simde_vmovl_high_s8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmull_high_s8 + #define vmull_high_s8(a, b) simde_vmull_high_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmull_high_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmull_high_s16(a, b); + #else + return simde_vmulq_s32(simde_vmovl_high_s16(a), simde_vmovl_high_s16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmull_high_s16 + #define vmull_high_s16(a, b) simde_vmull_high_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vmull_high_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmull_high_s32(a, b); + #else + return simde_x_vmulq_s64(simde_vmovl_high_s32(a), simde_vmovl_high_s32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmull_high_s32 + #define vmull_high_s32(a, b) simde_vmull_high_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmull_high_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmull_high_u8(a, b); + #else + return simde_vmulq_u16(simde_vmovl_high_u8(a), simde_vmovl_high_u8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmull_high_u8 + #define vmull_high_u8(a, b) simde_vmull_high_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmull_high_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmull_high_u16(a, b); + #else + return simde_vmulq_u32(simde_vmovl_high_u16(a), simde_vmovl_high_u16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmull_high_u16 + #define vmull_high_u16(a, b) simde_vmull_high_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vmull_high_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmull_high_u32(a, b); + #else + return simde_x_vmulq_u64(simde_vmovl_high_u32(a), simde_vmovl_high_u32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmull_high_u32 + #define vmull_high_u32(a, b) simde_vmull_high_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MULL_HIGH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mull_high.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmlsl_high_s8(simde_int16x8_t a, simde_int8x16_t b, simde_int8x16_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlsl_high_s8(a, b, c); + #else + return simde_vsubq_s16(a, simde_vmull_high_s8(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlsl_high_s8 + #define vmlsl_high_s8(a, b, c) simde_vmlsl_high_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmlsl_high_s16(simde_int32x4_t a, simde_int16x8_t b, simde_int16x8_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlsl_high_s16(a, b, c); + #else + return simde_vsubq_s32(a, simde_vmull_high_s16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlsl_high_s16 + #define vmlsl_high_s16(a, b, c) simde_vmlsl_high_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vmlsl_high_s32(simde_int64x2_t a, simde_int32x4_t b, simde_int32x4_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlsl_high_s32(a, b, c); + #else + return simde_vsubq_s64(a, simde_vmull_high_s32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlsl_high_s32 + #define vmlsl_high_s32(a, b, c) simde_vmlsl_high_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmlsl_high_u8(simde_uint16x8_t a, simde_uint8x16_t b, simde_uint8x16_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlsl_high_u8(a, b, c); + #else + return simde_vsubq_u16(a, simde_vmull_high_u8(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlsl_high_u8 + #define vmlsl_high_u8(a, b, c) simde_vmlsl_high_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmlsl_high_u16(simde_uint32x4_t a, simde_uint16x8_t b, simde_uint16x8_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlsl_high_u16(a, b, c); + #else + return simde_vsubq_u32(a, simde_vmull_high_u16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlsl_high_u16 + #define vmlsl_high_u16(a, b, c) simde_vmlsl_high_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vmlsl_high_u32(simde_uint64x2_t a, simde_uint32x4_t b, simde_uint32x4_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlsl_high_u32(a, b, c); + #else + return simde_vsubq_u64(a, simde_vmull_high_u32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlsl_high_u32 + #define vmlsl_high_u32(a, b, c) simde_vmlsl_high_u32((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MLSL_HIGH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlsl_high.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlsl_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MLSL_N_H) +#define SIMDE_ARM_NEON_MLSL_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mull_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_MULL_N_H) +#define SIMDE_ARM_NEON_MULL_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmull_n_s16(simde_int16x4_t a, int16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmull_n_s16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vmulq_n_s32(simde_vmovl_s16(a), b); + #else + simde_int32x4_private r_; + simde_int16x4_private a_ = simde_int16x4_to_private(a); + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) av; + SIMDE_CONVERT_VECTOR_(av, a_.values); + r_.values = av * b; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, a_.values[i]) * HEDLEY_STATIC_CAST(int32_t, b); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmull_n_s16 + #define vmull_n_s16(a, b) simde_vmull_n_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vmull_n_s32(simde_int32x2_t a, int32_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmull_n_s32(a, b); + #else + simde_int64x2_private r_; + simde_int32x2_private a_ = simde_int32x2_to_private(a); + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) av; + SIMDE_CONVERT_VECTOR_(av, a_.values); + r_.values = av * b; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int64_t, a_.values[i]) * HEDLEY_STATIC_CAST(int64_t, b); + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmull_n_s32 + #define vmull_n_s32(a, b) simde_vmull_n_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmull_n_u16(simde_uint16x4_t a, uint16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmull_n_u16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vmulq_n_u32(simde_vmovl_u16(a), b); + #else + simde_uint32x4_private r_; + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) av; + SIMDE_CONVERT_VECTOR_(av, a_.values); + r_.values = av * b; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint32_t, a_.values[i]) * HEDLEY_STATIC_CAST(uint32_t, b); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmull_n_u16 + #define vmull_n_u16(a, b) simde_vmull_n_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vmull_n_u32(simde_uint32x2_t a, uint32_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmull_n_u32(a, b); + #else + simde_uint64x2_private r_; + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) av; + SIMDE_CONVERT_VECTOR_(av, a_.values); + r_.values = av * b; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint64_t, a_.values[i]) * HEDLEY_STATIC_CAST(uint64_t, b); + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmull_n_u32 + #define vmull_n_u32(a, b) simde_vmull_n_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MULL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mull_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmlsl_n_s16(simde_int32x4_t a, simde_int16x4_t b, int16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsl_n_s16(a, b, c); + #else + return simde_vsubq_s32(a, simde_vmull_n_s16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsl_n_s16 + #define vmlsl_n_s16(a, b, c) simde_vmlsl_n_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vmlsl_n_s32(simde_int64x2_t a, simde_int32x2_t b, int32_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsl_n_s32(a, b, c); + #else + return simde_vsubq_s64(a, simde_vmull_n_s32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsl_n_s32 + #define vmlsl_n_s32(a, b, c) simde_vmlsl_n_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmlsl_n_u16(simde_uint32x4_t a, simde_uint16x4_t b, uint16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsl_n_u16(a, b, c); + #else + return simde_vsubq_u32(a, simde_vmull_n_u16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsl_n_u16 + #define vmlsl_n_u16(a, b, c) simde_vmlsl_n_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vmlsl_n_u32(simde_uint64x2_t a, simde_uint32x2_t b, uint32_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsl_n_u32(a, b, c); + #else + return simde_vsubq_u64(a, simde_vmull_n_u32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsl_n_u32 + #define vmlsl_n_u32(a, b, c) simde_vmlsl_n_u32((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MLSL_N_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlsl_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/movn_high.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MOVN_HIGH_H) +#define SIMDE_ARM_NEON_MOVN_HIGH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vmovn_high_s16(simde_int8x8_t r, simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovn_high_s16(r, a); + #else + return simde_vcombine_s8(r, simde_vmovn_s16(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovn_high_s16 + #define vmovn_high_s16(r, a) simde_vmovn_high_s16((r), (a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmovn_high_s32(simde_int16x4_t r, simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovn_high_s32(r, a); + #else + return simde_vcombine_s16(r, simde_vmovn_s32(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovn_high_s32 + #define vmovn_high_s32(r, a) simde_vmovn_high_s32((r), (a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmovn_high_s64(simde_int32x2_t r, simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovn_high_s64(r, a); + #else + return simde_vcombine_s32(r, simde_vmovn_s64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovn_high_s64 + #define vmovn_high_s64(r, a) simde_vmovn_high_s64((r), (a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vmovn_high_u16(simde_uint8x8_t r, simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovn_high_u16(r, a); + #else + return simde_vcombine_u8(r, simde_vmovn_u16(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovn_high_u16 + #define vmovn_high_u16(r, a) simde_vmovn_high_u16((r), (a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmovn_high_u32(simde_uint16x4_t r, simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovn_high_u32(r, a); + #else + return simde_vcombine_u16(r, simde_vmovn_u32(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovn_high_u32 + #define vmovn_high_u32(r, a) simde_vmovn_high_u32((r), (a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmovn_high_u64(simde_uint32x2_t r, simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovn_high_u64(r, a); + #else + return simde_vcombine_u32(r, simde_vmovn_u64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovn_high_u64 + #define vmovn_high_u64(r, a) simde_vmovn_high_u64((r), (a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MOVN_HIGH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/movn_high.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mul_lane.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MUL_LANE_H) +#define SIMDE_ARM_NEON_MUL_LANE_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vmul_lane_f32(simde_float32x2_t a, simde_float32x2_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_float32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vmul_lane_f32(a, b, lane) vmul_lane_f32((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_lane_f32 + #define vmul_lane_f32(a, b, lane) simde_vmul_lane_f32((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vmul_lane_f64(simde_float64x1_t a, simde_float64x1_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_float64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vmul_lane_f64(a, b, lane) vmul_lane_f64((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmul_lane_f64 + #define vmul_lane_f64(a, b, lane) simde_vmul_lane_f64((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vmul_lane_s16(simde_int16x4_t a, simde_int16x4_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_int16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vmul_lane_s16(a, b, lane) vmul_lane_s16((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_lane_s16 + #define vmul_lane_s16(a, b, lane) simde_vmul_lane_s16((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vmul_lane_s32(simde_int32x2_t a, simde_int32x2_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_int32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vmul_lane_s32(a, b, lane) vmul_lane_s32((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_lane_s32 + #define vmul_lane_s32(a, b, lane) simde_vmul_lane_s32((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vmul_lane_u16(simde_uint16x4_t a, simde_uint16x4_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_uint16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vmul_lane_u16(a, b, lane) vmul_lane_u16((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_lane_u16 + #define vmul_lane_u16(a, b, lane) simde_vmul_lane_u16((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vmul_lane_u32(simde_uint32x2_t a, simde_uint32x2_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_uint32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vmul_lane_u32(a, b, lane) vmul_lane_u32((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_lane_u32 + #define vmul_lane_u32(a, b, lane) simde_vmul_lane_u32((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vmulq_lane_f32(simde_float32x4_t a, simde_float32x2_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a); + simde_float32x2_private b_ = simde_float32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_float32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vmulq_lane_f32(a, b, lane) vmulq_lane_f32((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_lane_f32 + #define vmulq_lane_f32(a, b, lane) simde_vmulq_lane_f32((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vmulq_lane_f64(simde_float64x2_t a, simde_float64x1_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a); + simde_float64x1_private b_ = simde_float64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_float64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vmulq_lane_f64(a, b, lane) vmulq_lane_f64((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmulq_lane_f64 + #define vmulq_lane_f64(a, b, lane) simde_vmulq_lane_f64((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmulq_lane_s16(simde_int16x8_t a, simde_int16x4_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + simde_int16x4_private b_ = simde_int16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_int16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vmulq_lane_s16(a, b, lane) vmulq_lane_s16((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_lane_s16 + #define vmulq_lane_s16(a, b, lane) simde_vmulq_lane_s16((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmulq_lane_s32(simde_int32x4_t a, simde_int32x2_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + simde_int32x2_private b_ = simde_int32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_int32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vmulq_lane_s32(a, b, lane) vmulq_lane_s32((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_lane_s32 + #define vmulq_lane_s32(a, b, lane) simde_vmulq_lane_s32((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmulq_lane_u16(simde_uint16x8_t a, simde_uint16x4_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a); + simde_uint16x4_private b_ = simde_uint16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_uint16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vmulq_lane_u16(a, b, lane) vmulq_lane_u16((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_lane_u16 + #define vmulq_lane_u16(a, b, lane) simde_vmulq_lane_u16((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmulq_lane_u32(simde_uint32x4_t a, simde_uint32x2_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a); + simde_uint32x2_private b_ = simde_uint32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_uint32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vmulq_lane_u32(a, b, lane) vmulq_lane_u32((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_lane_u32 + #define vmulq_lane_u32(a, b, lane) simde_vmulq_lane_u32((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vmulq_laneq_f32(simde_float32x4_t a, simde_float32x4_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_float32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vmulq_laneq_f32(a, b, lane) vmulq_laneq_f32((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmulq_laneq_f32 + #define vmulq_laneq_f32(a, b, lane) simde_vmulq_laneq_f32((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vmulq_laneq_f64(simde_float64x2_t a, simde_float64x2_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_float64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vmulq_laneq_f64(a, b, lane) vmulq_laneq_f64((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmulq_laneq_f64 + #define vmulq_laneq_f64(a, b, lane) simde_vmulq_laneq_f64((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmulq_laneq_s16(simde_int16x8_t a, simde_int16x8_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_int16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vmulq_laneq_s16(a, b, lane) vmulq_laneq_s16((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmulq_laneq_s16 + #define vmulq_laneq_s16(a, b, lane) simde_vmulq_laneq_s16((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmulq_laneq_s32(simde_int32x4_t a, simde_int32x4_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_int32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vmulq_laneq_s32(a, b, lane) vmulq_laneq_s32((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmulq_laneq_s32 + #define vmulq_laneq_s32(a, b, lane) simde_vmulq_laneq_s32((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmulq_laneq_u16(simde_uint16x8_t a, simde_uint16x8_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_uint16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vmulq_laneq_u16(a, b, lane) vmulq_laneq_u16((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmulq_laneq_u16 + #define vmulq_laneq_u16(a, b, lane) simde_vmulq_laneq_u16((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmulq_laneq_u32(simde_uint32x4_t a, simde_uint32x4_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_uint32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vmulq_laneq_u32(a, b, lane) vmulq_laneq_u32((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmulq_laneq_u32 + #define vmulq_laneq_u32(a, b, lane) simde_vmulq_laneq_u32((a), (b), (lane)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MUL_LANE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mul_lane.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/neg.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_NEG_H) +#define SIMDE_ARM_NEON_NEG_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vneg_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vneg_f32(a); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vneg_f32 + #define vneg_f32(a) simde_vneg_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vneg_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vneg_f64(a); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vneg_f64 + #define vneg_f64(a) simde_vneg_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vneg_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vneg_s8(a); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vneg_s8 + #define vneg_s8(a) simde_vneg_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vneg_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vneg_s16(a); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vneg_s16 + #define vneg_s16(a) simde_vneg_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vneg_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vneg_s32(a); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vneg_s32 + #define vneg_s32(a) simde_vneg_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vneg_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vneg_s64(a); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vneg_s64 + #define vneg_s64(a) simde_vneg_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vnegq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vnegq_f32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) && (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(8,1,0)) + return vec_neg(a); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_neg(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vnegq_f32 + #define vnegq_f32(a) simde_vnegq_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vnegq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vnegq_f64(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) && (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(8,1,0)) + return vec_neg(a); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_neg(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vnegq_f64 + #define vnegq_f64(a) simde_vnegq_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vnegq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vnegq_s8(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) && (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(8,1,0)) + return vec_neg(a); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_neg(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vnegq_s8 + #define vnegq_s8(a) simde_vnegq_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vnegq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vnegq_s16(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) && (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(8,1,0)) + return vec_neg(a); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_neg(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vnegq_s16 + #define vnegq_s16(a) simde_vnegq_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vnegq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vnegq_s32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) && (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(8,1,0)) + return vec_neg(a); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_neg(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vnegq_s32 + #define vnegq_s32(a) simde_vnegq_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vnegq_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vnegq_s64(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) && (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(8,1,0)) + return vec_neg(a); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_neg(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vnegq_s64 + #define vnegq_s64(a) simde_vnegq_s64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_NEG_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/neg.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/orn.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_ORN_H) +#define SIMDE_ARM_NEON_ORN_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/orr.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_ORR_H) +#define SIMDE_ARM_NEON_ORR_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vorr_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorr_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorr_s8 + #define vorr_s8(a, b) simde_vorr_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vorr_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorr_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorr_s16 + #define vorr_s16(a, b) simde_vorr_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vorr_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorr_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorr_s32 + #define vorr_s32(a, b) simde_vorr_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vorr_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorr_s64(a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorr_s64 + #define vorr_s64(a, b) simde_vorr_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vorr_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorr_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorr_u8 + #define vorr_u8(a, b) simde_vorr_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vorr_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorr_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorr_u16 + #define vorr_u16(a, b) simde_vorr_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vorr_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorr_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorr_u32 + #define vorr_u32(a, b) simde_vorr_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vorr_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorr_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorr_u64 + #define vorr_u64(a, b) simde_vorr_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vorrq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorrq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_or(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorrq_s8 + #define vorrq_s8(a, b) simde_vorrq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vorrq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorrq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_or(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorrq_s16 + #define vorrq_s16(a, b) simde_vorrq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vorrq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorrq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_or(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorrq_s32 + #define vorrq_s32(a, b) simde_vorrq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vorrq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorrq_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_or(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorrq_s64 + #define vorrq_s64(a, b) simde_vorrq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vorrq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorrq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_or(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorrq_u8 + #define vorrq_u8(a, b) simde_vorrq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vorrq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorrq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_or(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorrq_u16 + #define vorrq_u16(a, b) simde_vorrq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vorrq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorrq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_or(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorrq_u32 + #define vorrq_u32(a, b) simde_vorrq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vorrq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorrq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_or(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorrq_u64 + #define vorrq_u64(a, b) simde_vorrq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ORR_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/orr.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vorn_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorn_s8(a, b); + #else + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b), + r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorn_s8 + #define vorn_s8(a, b) simde_vorn_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vorn_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorn_s16(a, b); + #else + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b), + r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorn_s16 + #define vorn_s16(a, b) simde_vorn_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vorn_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorn_s32(a, b); + #else + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b), + r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorn_s32 + #define vorn_s32(a, b) simde_vorn_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vorn_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorn_s64(a, b); + #else + simde_int64x1_private + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b), + r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorn_s64 + #define vorn_s64(a, b) simde_vorn_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vorn_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorn_u8(a, b); + #else + simde_uint8x8_private + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b), + r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorn_u8 + #define vorn_u8(a, b) simde_vorn_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vorn_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorn_u16(a, b); + #else + simde_uint16x4_private + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b), + r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorn_u16 + #define vorn_u16(a, b) simde_vorn_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vorn_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorn_u32(a, b); + #else + simde_uint32x2_private + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b), + r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorn_u32 + #define vorn_u32(a, b) simde_vorn_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vorn_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorn_u64(a, b); + #else + simde_uint64x1_private + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b), + r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorn_u64 + #define vorn_u64(a, b) simde_vorn_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vornq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vornq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_orc(a, b); + #else + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b), + r_; + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, a_.m128i, 0xf3); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vornq_s8 + #define vornq_s8(a, b) simde_vornq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vornq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vornq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_orc(a, b); + #else + simde_int16x8_private + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b), + r_; + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, a_.m128i, 0xf3); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vornq_s16 + #define vornq_s16(a, b) simde_vornq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vornq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vornq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_orc(a, b); + #else + simde_int32x4_private + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b), + r_; + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, a_.m128i, 0xf3); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vornq_s32 + #define vornq_s32(a, b) simde_vornq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vornq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vornq_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_orc(a, b); + #else + simde_int64x2_private + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b), + r_; + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi64(a_.m128i, b_.m128i, a_.m128i, 0xf3); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vornq_s64 + #define vornq_s64(a, b) simde_vornq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vornq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vornq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_orc(a, b); + #else + simde_uint8x16_private + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b), + r_; + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, a_.m128i, 0xf3); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vornq_u8 + #define vornq_u8(a, b) simde_vornq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vornq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vornq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_orc(a, b); + #else + simde_uint16x8_private + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b), + r_; + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, a_.m128i, 0xf3); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vornq_u16 + #define vornq_u16(a, b) simde_vornq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vornq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vornq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_orc(a, b); + #else + simde_uint32x4_private + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b), + r_; + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, a_.m128i, 0xf3); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vornq_u32 + #define vornq_u32(a, b) simde_vornq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vornq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vornq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_orc(a, b); + #else + simde_uint64x2_private + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b), + r_; + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi64(a_.m128i, b_.m128i, a_.m128i, 0xf3); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vornq_u64 + #define vornq_u64(a, b) simde_vornq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ORN_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/orn.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/padal.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_PADAL_H) +#define SIMDE_ARM_NEON_PADAL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vpadal_s8(simde_int16x4_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadal_s8(a, b); + #else + return simde_vadd_s16(a, simde_vpaddl_s8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadal_s8 + #define vpadal_s8(a, b) simde_vpadal_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vpadal_s16(simde_int32x2_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadal_s16(a, b); + #else + return simde_vadd_s32(a, simde_vpaddl_s16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadal_s16 + #define vpadal_s16(a, b) simde_vpadal_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vpadal_s32(simde_int64x1_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadal_s32(a, b); + #else + return simde_vadd_s64(a, simde_vpaddl_s32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadal_s32 + #define vpadal_s32(a, b) simde_vpadal_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vpadal_u8(simde_uint16x4_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadal_u8(a, b); + #else + return simde_vadd_u16(a, simde_vpaddl_u8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadal_u8 + #define vpadal_u8(a, b) simde_vpadal_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vpadal_u16(simde_uint32x2_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadal_u16(a, b); + #else + return simde_vadd_u32(a, simde_vpaddl_u16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadal_u16 + #define vpadal_u16(a, b) simde_vpadal_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vpadal_u32(simde_uint64x1_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadal_u32(a, b); + #else + return simde_vadd_u64(a, simde_vpaddl_u32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadal_u32 + #define vpadal_u32(a, b) simde_vpadal_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vpadalq_s8(simde_int16x8_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadalq_s8(a, b); + #else + return simde_vaddq_s16(a, simde_vpaddlq_s8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadalq_s8 + #define vpadalq_s8(a, b) simde_vpadalq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vpadalq_s16(simde_int32x4_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadalq_s16(a, b); + #else + return simde_vaddq_s32(a, simde_vpaddlq_s16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadalq_s16 + #define vpadalq_s16(a, b) simde_vpadalq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vpadalq_s32(simde_int64x2_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadalq_s32(a, b); + #else + return simde_vaddq_s64(a, simde_vpaddlq_s32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadalq_s32 + #define vpadalq_s32(a, b) simde_vpadalq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vpadalq_u8(simde_uint16x8_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadalq_u8(a, b); + #else + return simde_vaddq_u16(a, simde_vpaddlq_u8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadalq_u8 + #define vpadalq_u8(a, b) simde_vpadalq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vpadalq_u16(simde_uint32x4_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadalq_u16(a, b); + #else + return simde_vaddq_u32(a, simde_vpaddlq_u16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadalq_u16 + #define vpadalq_u16(a, b) simde_vpadalq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vpadalq_u32(simde_uint64x2_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadalq_u32(a, b); + #else + return simde_vaddq_u64(a, simde_vpaddlq_u32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadalq_u32 + #define vpadalq_u32(a, b) simde_vpadalq_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* SIMDE_ARM_NEON_PADAL_H */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/padal.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/pmax.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_PMAX_H) +#define SIMDE_ARM_NEON_PMAX_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vpmax_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmax_f32(a, b); + #else + return simde_vmax_f32(simde_vuzp1_f32(a, b), simde_vuzp2_f32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmax_f32 + #define vpmax_f32(a, b) simde_vpmax_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vpmax_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmax_s8(a, b); + #else + return simde_vmax_s8(simde_vuzp1_s8(a, b), simde_vuzp2_s8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmax_s8 + #define vpmax_s8(a, b) simde_vpmax_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vpmax_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmax_s16(a, b); + #else + return simde_vmax_s16(simde_vuzp1_s16(a, b), simde_vuzp2_s16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmax_s16 + #define vpmax_s16(a, b) simde_vpmax_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vpmax_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmax_s32(a, b); + #else + return simde_vmax_s32(simde_vuzp1_s32(a, b), simde_vuzp2_s32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmax_s32 + #define vpmax_s32(a, b) simde_vpmax_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vpmax_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmax_u8(a, b); + #else + return simde_vmax_u8(simde_vuzp1_u8(a, b), simde_vuzp2_u8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmax_u8 + #define vpmax_u8(a, b) simde_vpmax_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vpmax_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmax_u16(a, b); + #else + return simde_vmax_u16(simde_vuzp1_u16(a, b), simde_vuzp2_u16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmax_u16 + #define vpmax_u16(a, b) simde_vpmax_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vpmax_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmax_u32(a, b); + #else + return simde_vmax_u32(simde_vuzp1_u32(a, b), simde_vuzp2_u32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmax_u32 + #define vpmax_u32(a, b) simde_vpmax_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vpmaxq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpmaxq_f32(a, b); + #else + return simde_vmaxq_f32(simde_vuzp1q_f32(a, b), simde_vuzp2q_f32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmaxq_f32 + #define vpmaxq_f32(a, b) simde_vpmaxq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vpmaxq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpmaxq_f64(a, b); + #else + return simde_vmaxq_f64(simde_vuzp1q_f64(a, b), simde_vuzp2q_f64(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vpmaxq_f64 + #define vpmaxq_f64(a, b) simde_vpmaxq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vpmaxq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpmaxq_s8(a, b); + #else + return simde_vmaxq_s8(simde_vuzp1q_s8(a, b), simde_vuzp2q_s8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmaxq_s8 + #define vpmaxq_s8(a, b) simde_vpmaxq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vpmaxq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpmaxq_s16(a, b); + #else + return simde_vmaxq_s16(simde_vuzp1q_s16(a, b), simde_vuzp2q_s16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmaxq_s16 + #define vpmaxq_s16(a, b) simde_vpmaxq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vpmaxq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpmaxq_s32(a, b); + #else + return simde_vmaxq_s32(simde_vuzp1q_s32(a, b), simde_vuzp2q_s32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmaxq_s32 + #define vpmaxq_s32(a, b) simde_vpmaxq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vpmaxq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpmaxq_u8(a, b); + #else + return simde_vmaxq_u8(simde_vuzp1q_u8(a, b), simde_vuzp2q_u8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmaxq_u8 + #define vpmaxq_u8(a, b) simde_vpmaxq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vpmaxq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpmaxq_u16(a, b); + #else + return simde_vmaxq_u16(simde_vuzp1q_u16(a, b), simde_vuzp2q_u16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmaxq_u16 + #define vpmaxq_u16(a, b) simde_vpmaxq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vpmaxq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpmaxq_u32(a, b); + #else + return simde_vmaxq_u32(simde_vuzp1q_u32(a, b), simde_vuzp2q_u32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmaxq_u32 + #define vpmaxq_u32(a, b) simde_vpmaxq_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_PMAX_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/pmax.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/pmin.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_PMIN_H) +#define SIMDE_ARM_NEON_PMIN_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vpmin_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmin_f32(a, b); + #else + return simde_vmin_f32(simde_vuzp1_f32(a, b), simde_vuzp2_f32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmin_f32 + #define vpmin_f32(a, b) simde_vpmin_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vpmin_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmin_s8(a, b); + #else + return simde_vmin_s8(simde_vuzp1_s8(a, b), simde_vuzp2_s8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmin_s8 + #define vpmin_s8(a, b) simde_vpmin_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vpmin_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmin_s16(a, b); + #else + return simde_vmin_s16(simde_vuzp1_s16(a, b), simde_vuzp2_s16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmin_s16 + #define vpmin_s16(a, b) simde_vpmin_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vpmin_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmin_s32(a, b); + #else + return simde_vmin_s32(simde_vuzp1_s32(a, b), simde_vuzp2_s32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmin_s32 + #define vpmin_s32(a, b) simde_vpmin_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vpmin_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmin_u8(a, b); + #else + return simde_vmin_u8(simde_vuzp1_u8(a, b), simde_vuzp2_u8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmin_u8 + #define vpmin_u8(a, b) simde_vpmin_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vpmin_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmin_u16(a, b); + #else + return simde_vmin_u16(simde_vuzp1_u16(a, b), simde_vuzp2_u16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmin_u16 + #define vpmin_u16(a, b) simde_vpmin_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vpmin_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmin_u32(a, b); + #else + return simde_vmin_u32(simde_vuzp1_u32(a, b), simde_vuzp2_u32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmin_u32 + #define vpmin_u32(a, b) simde_vpmin_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vpminq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpminq_f32(a, b); + #elif defined(SIMDE_X86_SSE3_NATIVE) + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_X86_SSE3_NATIVE) + __m128 e = _mm_shuffle_ps(a_.m128, b_.m128, _MM_SHUFFLE(2, 0, 2, 0)); + __m128 o = _mm_shuffle_ps(a_.m128, b_.m128, _MM_SHUFFLE(3, 1, 3, 1)); + r_.m128 = _mm_min_ps(e, o); + #endif + + return simde_float32x4_from_private(r_); + #else + return simde_vminq_f32(simde_vuzp1q_f32(a, b), simde_vuzp2q_f32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpminq_f32 + #define vpminq_f32(a, b) simde_vpminq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vpminq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpminq_f64(a, b); + #elif defined(SIMDE_X86_SSE2_NATIVE) + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128d e = _mm_unpacklo_pd(a_.m128d, b_.m128d); + __m128d o = _mm_unpackhi_pd(a_.m128d, b_.m128d); + r_.m128d = _mm_min_pd(e, o); + #endif + + return simde_float64x2_from_private(r_); + #else + return simde_vminq_f64(simde_vuzp1q_f64(a, b), simde_vuzp2q_f64(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vpminq_f64 + #define vpminq_f64(a, b) simde_vpminq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vpminq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpminq_s8(a, b); + #else + return simde_vminq_s8(simde_vuzp1q_s8(a, b), simde_vuzp2q_s8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpminq_s8 + #define vpminq_s8(a, b) simde_vpminq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vpminq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpminq_s16(a, b); + #else + return simde_vminq_s16(simde_vuzp1q_s16(a, b), simde_vuzp2q_s16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpminq_s16 + #define vpminq_s16(a, b) simde_vpminq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vpminq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpminq_s32(a, b); + #else + return simde_vminq_s32(simde_vuzp1q_s32(a, b), simde_vuzp2q_s32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpminq_s32 + #define vpminq_s32(a, b) simde_vpminq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vpminq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpminq_u8(a, b); + #else + return simde_vminq_u8(simde_vuzp1q_u8(a, b), simde_vuzp2q_u8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpminq_u8 + #define vpminq_u8(a, b) simde_vpminq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vpminq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpminq_u16(a, b); + #else + return simde_vminq_u16(simde_vuzp1q_u16(a, b), simde_vuzp2q_u16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpminq_u16 + #define vpminq_u16(a, b) simde_vpminq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vpminq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpminq_u32(a, b); + #else + return simde_vminq_u32(simde_vuzp1q_u32(a, b), simde_vuzp2q_u32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpminq_u32 + #define vpminq_u32(a, b) simde_vpminq_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_PMIN_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/pmin.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qabs.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_QABS_H) +#define SIMDE_ARM_NEON_QABS_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vqabsb_s8(int8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqabsb_s8(a); + #else + return a == INT8_MIN ? INT8_MAX : (a < 0 ? -a : a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqabsb_s8 + #define vqabsb_s8(a) simde_vqabsb_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vqabsh_s16(int16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqabsh_s16(a); + #else + return a == INT16_MIN ? INT16_MAX : (a < 0 ? -a : a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqabsh_s16 + #define vqabsh_s16(a) simde_vqabsh_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vqabss_s32(int32_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqabss_s32(a); + #else + return a == INT32_MIN ? INT32_MAX : (a < 0 ? -a : a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqabss_s32 + #define vqabss_s32(a) simde_vqabss_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vqabsd_s64(int64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqabsd_s64(a); + #else + return a == INT64_MIN ? INT64_MAX : (a < 0 ? -a : a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqabsd_s64 + #define vqabsd_s64(a) simde_vqabsd_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqabs_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqabs_s8(a); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqabsb_s8(a_.values[i]); + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqabs_s8 + #define vqabs_s8(a) simde_vqabs_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vqabs_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqabs_s16(a); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqabsh_s16(a_.values[i]); + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqabs_s16 + #define vqabs_s16(a) simde_vqabs_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vqabs_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqabs_s32(a); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqabss_s32(a_.values[i]); + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqabs_s32 + #define vqabs_s32(a) simde_vqabs_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vqabs_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqabs_s64(a); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqabsd_s64(a_.values[i]); + } + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqabs_s64 + #define vqabs_s64(a) simde_vqabs_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqabsq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqabsq_s8(a); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqabsb_s8(a_.values[i]); + } + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqabsq_s8 + #define vqabsq_s8(a) simde_vqabsq_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vqabsq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqabsq_s16(a); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqabsh_s16(a_.values[i]); + } + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqabsq_s16 + #define vqabsq_s16(a) simde_vqabsq_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vqabsq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqabsq_s32(a); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqabss_s32(a_.values[i]); + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqabsq_s32 + #define vqabsq_s32(a) simde_vqabsq_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vqabsq_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqabsq_s64(a); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqabsd_s64(a_.values[i]); + } + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqabsq_s64 + #define vqabsq_s64(a) simde_vqabsq_s64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QABS_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qabs.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qadd.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_QADD_H) +#define SIMDE_ARM_NEON_QADD_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +#include + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vqaddb_s8(int8_t a, int8_t b) { + return simde_math_adds_i8(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqaddb_s8 + #define vqaddb_s8(a, b) simde_vqaddb_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vqaddh_s16(int16_t a, int16_t b) { + return simde_math_adds_i16(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqaddh_s16 + #define vqaddh_s16(a, b) simde_vqaddh_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vqadds_s32(int32_t a, int32_t b) { + return simde_math_adds_i32(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqadds_s32 + #define vqadds_s32(a, b) simde_vqadds_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vqaddd_s64(int64_t a, int64_t b) { + return simde_math_adds_i64(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqaddd_s64 + #define vqaddd_s64(a, b) simde_vqaddd_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vqaddb_u8(uint8_t a, uint8_t b) { + return simde_math_adds_u8(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqaddb_u8 + #define vqaddb_u8(a, b) simde_vqaddb_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vqaddh_u16(uint16_t a, uint16_t b) { + return simde_math_adds_u16(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqaddh_u16 + #define vqaddh_u16(a, b) simde_vqaddh_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vqadds_u32(uint32_t a, uint32_t b) { + return simde_math_adds_u32(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqadds_u32 + #define vqadds_u32(a, b) simde_vqadds_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vqaddd_u64(uint64_t a, uint64_t b) { + return simde_math_adds_u64(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqaddd_u64 + #define vqaddd_u64(a, b) simde_vqaddd_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqadd_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqadd_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_adds_pi8(a_.m64, b_.m64); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddb_s8(a_.values[i], b_.values[i]); + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqadd_s8 + #define vqadd_s8(a, b) simde_vqadd_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vqadd_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqadd_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_adds_pi16(a_.m64, b_.m64); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddh_s16(a_.values[i], b_.values[i]); + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqadd_s16 + #define vqadd_s16(a, b) simde_vqadd_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vqadd_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqadd_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqadds_s32(a_.values[i], b_.values[i]); + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqadd_s32 + #define vqadd_s32(a, b) simde_vqadd_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vqadd_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqadd_s64(a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddd_s64(a_.values[i], b_.values[i]); + } + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqadd_s64 + #define vqadd_s64(a, b) simde_vqadd_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqadd_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqadd_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_adds_pu8(a_.m64, b_.m64); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddb_u8(a_.values[i], b_.values[i]); + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqadd_u8 + #define vqadd_u8(a, b) simde_vqadd_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vqadd_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqadd_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_adds_pu16(a_.m64, b_.m64); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddh_u16(a_.values[i], b_.values[i]); + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqadd_u16 + #define vqadd_u16(a, b) simde_vqadd_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vqadd_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqadd_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqadds_u32(a_.values[i], b_.values[i]); + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqadd_u32 + #define vqadd_u32(a, b) simde_vqadd_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vqadd_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqadd_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddd_u64(a_.values[i], b_.values[i]); + } + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqadd_u64 + #define vqadd_u64(a, b) simde_vqadd_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqaddq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqaddq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6) + return vec_adds(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_add_sat(a_.v128, b_.v128); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_adds_epi8(a_.m128i, b_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddb_s8(a_.values[i], b_.values[i]); + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqaddq_s8 + #define vqaddq_s8(a, b) simde_vqaddq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vqaddq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqaddq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6) + return vec_adds(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_add_sat(a_.v128, b_.v128); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_adds_epi16(a_.m128i, b_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddh_s16(a_.values[i], b_.values[i]); + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqaddq_s16 + #define vqaddq_s16(a, b) simde_vqaddq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vqaddq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqaddq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6) + return vec_adds(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm256_cvtsepi64_epi32(_mm256_add_epi64(_mm256_cvtepi32_epi64(a_.m128i), _mm256_cvtepi32_epi64(b_.m128i))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqadds_s32(a_.values[i], b_.values[i]); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqaddq_s32 + #define vqaddq_s32(a, b) simde_vqaddq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vqaddq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqaddq_s64(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddd_s64(a_.values[i], b_.values[i]); + } + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqaddq_s64 + #define vqaddq_s64(a, b) simde_vqaddq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqaddq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqaddq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6) + return vec_adds(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u8x16_add_sat(a_.v128, b_.v128); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_adds_epu8(a_.m128i, b_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddb_u8(a_.values[i], b_.values[i]); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqaddq_u8 + #define vqaddq_u8(a, b) simde_vqaddq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vqaddq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqaddq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6) + return vec_adds(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u16x8_add_sat(a_.v128, b_.v128); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_adds_epu16(a_.m128i, b_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddh_u16(a_.values[i], b_.values[i]); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqaddq_u16 + #define vqaddq_u16(a, b) simde_vqaddq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vqaddq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqaddq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6) + return vec_adds(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqadds_u32(a_.values[i], b_.values[i]); + } + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqaddq_u32 + #define vqaddq_u32(a, b) simde_vqaddq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vqaddq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqaddq_u64(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddd_u64(a_.values[i], b_.values[i]); + } + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqaddq_u64 + #define vqaddq_u64(a, b) simde_vqaddq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QADD_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qadd.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qdmulh.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_QDMULH_H) +#define SIMDE_ARM_NEON_QDMULH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qdmull.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +/* Implementation notes (seanptmaher): + * + * It won't overflow during the multiplication, it'll ever only double + * the bit length, we only care about the overflow during the shift, + * so do the multiplication, then the shift with saturation + */ + +#if !defined(SIMDE_ARM_NEON_QDMULL_H) +#define SIMDE_ARM_NEON_QDMULL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vqdmullh_s16(int16_t a, int16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqdmullh_s16(a, b); + #else + int32_t mul = (HEDLEY_STATIC_CAST(int32_t, a) * HEDLEY_STATIC_CAST(int32_t, b)); + return (simde_math_labs(mul) & (1 << 30)) ? ((mul < 0) ? INT32_MIN : INT32_MAX) : mul << 1; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqdmullh_s16 + #define vqdmullh_s16(a, b) simde_vqdmullh_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vqdmulls_s32(int32_t a, int32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqdmulls_s32(a, b); + #else + int64_t mul = (HEDLEY_STATIC_CAST(int64_t, a) * HEDLEY_STATIC_CAST(int64_t, b)); + return ((a > 0 ? a : -a) & (HEDLEY_STATIC_CAST(int64_t, 1) << 62)) ? ((mul < 0) ? INT64_MIN : INT64_MAX) : mul << 1; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqdmulls_s16 + #define vqdmulls_s16(a, b) simde_vqdmulls_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vqdmull_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqdmull_s16(a, b); + #else + simde_int32x4_private r_; + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqdmullh_s16(a_.values[i], b_.values[i]); + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqdmull_s16 + #define vqdmull_s16(a, b) simde_vqdmull_s16((a), (b)) +#endif +SIMDE_FUNCTION_ATTRIBUTES + +simde_int64x2_t +simde_vqdmull_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqdmull_s32(a, b); + #else + simde_int64x2_private r_; + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqdmulls_s32(a_.values[i], b_.values[i]); + } + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqdmull_s32 + #define vqdmull_s32(a, b) simde_vqdmull_s32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QDMULL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qdmull.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vqdmulh_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqdmulh_s16(a, b); + #else + simde_int16x4_private + r_; + + simde_int32x4_t r = simde_vqdmull_s16(a, b); + simde_int32x4_private r_2 = simde_int32x4_to_private(r); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, r_2.values[i] >> 16); + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqdmulh_s16 + #define vqdmulh_s16(a, b) simde_vqdmulh_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vqdmulh_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqdmulh_s32(a, b); + #else + simde_int32x2_private + r_; + + simde_int64x2_t r = simde_vqdmull_s32(a, b); + simde_int64x2_private r_2 = simde_int64x2_to_private(r); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, r_2.values[i] >> 32); + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqdmulh_s32 + #define vqdmulh_s32(a, b) simde_vqdmulh_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vqdmulhq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqdmulhq_s16(a, b); + #else + return simde_vcombine_s16(simde_vqdmulh_s16(simde_vget_low_s16(a), simde_vget_low_s16(b)), + simde_vqdmulh_s16(simde_vget_high_s16(a), simde_vget_high_s16(b))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqdmulhq_s16 + #define vqdmulhq_s16(a, b) simde_vqdmulhq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vqdmulhq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqdmulhq_s32(a, b); + #else + return simde_vcombine_s32(simde_vqdmulh_s32(simde_vget_low_s32(a), simde_vget_low_s32(b)), + simde_vqdmulh_s32(simde_vget_high_s32(a), simde_vget_high_s32(b))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqdmulhq_s32 + #define vqdmulhq_s32(a, b) simde_vqdmulhq_s32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QDMULH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qdmulh.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qrdmulh.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_QRDMULH_H) +#define SIMDE_ARM_NEON_QRDMULH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vqrdmulhh_s16(int16_t a, int16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqrdmulhh_s16(a, b); + #else + return HEDLEY_STATIC_CAST(int16_t, (((1 << 15) + ((HEDLEY_STATIC_CAST(int32_t, (HEDLEY_STATIC_CAST(int32_t, a) * HEDLEY_STATIC_CAST(int32_t, b)))) << 1)) >> 16) & 0xffff); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqrdmulhh_s16 + #define vqrdmulhh_s16(a, b) simde_vqrdmulhh_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vqrdmulhs_s32(int32_t a, int32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqrdmulhs_s32(a, b); + #else + return HEDLEY_STATIC_CAST(int32_t, (((HEDLEY_STATIC_CAST(int64_t, 1) << 31) + ((HEDLEY_STATIC_CAST(int64_t, (HEDLEY_STATIC_CAST(int64_t, a) * HEDLEY_STATIC_CAST(int64_t, b)))) << 1)) >> 32) & 0xffffffff); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqrdmulhs_s32 + #define vqrdmulhs_s32(a, b) simde_vqrdmulhs_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vqrdmulh_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqrdmulh_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqrdmulhh_s16(a_.values[i], b_.values[i]); + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqrdmulh_s16 + #define vqrdmulh_s16(a, b) simde_vqrdmulh_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vqrdmulh_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqrdmulh_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqrdmulhs_s32(a_.values[i], b_.values[i]); + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqrdmulh_s32 + #define vqrdmulh_s32(a, b) simde_vqrdmulh_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vqrdmulhq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqrdmulhq_s16(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqrdmulhh_s16(a_.values[i], b_.values[i]); + } + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqrdmulhq_s16 + #define vqrdmulhq_s16(a, b) simde_vqrdmulhq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vqrdmulhq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqrdmulhq_s32(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqrdmulhs_s32(a_.values[i], b_.values[i]); + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqrdmulhq_s32 + #define vqrdmulhq_s32(a, b) simde_vqrdmulhq_s32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QRDMULH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qrdmulh.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qrdmulh_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_QRDMULH_N_H) +#define SIMDE_ARM_NEON_QRDMULH_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vqrdmulh_n_s16(simde_int16x4_t a, int16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqrdmulh_n_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqrdmulhh_s16(a_.values[i], b); + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqrdmulh_n_s16 + #define vqrdmulh_n_s16(a, b) simde_vqrdmulh_n_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vqrdmulh_n_s32(simde_int32x2_t a, int32_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqrdmulh_n_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqrdmulhs_s32(a_.values[i], b); + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqrdmulh_n_s32 + #define vqrdmulh_n_s32(a, b) simde_vqrdmulh_n_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vqrdmulhq_n_s16(simde_int16x8_t a, int16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqrdmulhq_n_s16(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqrdmulhh_s16(a_.values[i], b); + } + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqrdmulhq_n_s16 + #define vqrdmulhq_n_s16(a, b) simde_vqrdmulhq_n_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vqrdmulhq_n_s32(simde_int32x4_t a, int32_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqrdmulhq_n_s32(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqrdmulhs_s32(a_.values[i], b); + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqrdmulhq_n_s32 + #define vqrdmulhq_n_s32(a, b) simde_vqrdmulhq_n_s32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QRDMULH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qrdmulh_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qmovn.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_QMOVN_H) +#define SIMDE_ARM_NEON_QMOVN_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vqmovnh_s16(int16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovnh_s16(a); + #else + return (a > INT8_MAX) ? INT8_MAX : ((a < INT8_MIN) ? INT8_MIN : HEDLEY_STATIC_CAST(int8_t, a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovnh_s16 + #define vqmovnh_s16(a) simde_vqmovnh_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vqmovns_s32(int32_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovns_s32(a); + #else + return (a > INT16_MAX) ? INT16_MAX : ((a < INT16_MIN) ? INT16_MIN : HEDLEY_STATIC_CAST(int16_t, a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovns_s32 + #define vqmovns_s32(a) simde_vqmovns_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vqmovnd_s64(int64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovnd_s64(a); + #else + return (a > INT32_MAX) ? INT32_MAX : ((a < INT32_MIN) ? INT32_MIN : HEDLEY_STATIC_CAST(int32_t, a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovnd_s64 + #define vqmovnd_s64(a) simde_vqmovnd_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vqmovnh_u16(uint16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovnh_u16(a); + #else + return (a > UINT8_MAX) ? UINT8_MAX : HEDLEY_STATIC_CAST(uint8_t, a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovnh_u16 + #define vqmovnh_u16(a) simde_vqmovnh_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vqmovns_u32(uint32_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovns_u32(a); + #else + return (a > UINT16_MAX) ? UINT16_MAX : HEDLEY_STATIC_CAST(uint16_t, a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovns_u32 + #define vqmovns_u32(a) simde_vqmovns_u32((a)) +#endif + + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vqmovnd_u64(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovnd_u64(a); + #else + return (a > UINT32_MAX) ? UINT32_MAX : HEDLEY_STATIC_CAST(uint32_t, a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovnd_u64 + #define vqmovnd_u64(a) simde_vqmovnd_u64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqmovn_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqmovn_s16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmovn_s16(simde_vmaxq_s16(simde_vdupq_n_s16(INT8_MIN), simde_vminq_s16(simde_vdupq_n_s16(INT8_MAX), a))); + #else + simde_int8x8_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqmovnh_s16(a_.values[i]); + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqmovn_s16 + #define vqmovn_s16(a) simde_vqmovn_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vqmovn_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqmovn_s32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmovn_s32(simde_vmaxq_s32(simde_vdupq_n_s32(INT16_MIN), simde_vminq_s32(simde_vdupq_n_s32(INT16_MAX), a))); + #else + simde_int16x4_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqmovns_s32(a_.values[i]); + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqmovn_s32 + #define vqmovn_s32(a) simde_vqmovn_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vqmovn_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqmovn_s64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmovn_s64(simde_x_vmaxq_s64(simde_vdupq_n_s64(INT32_MIN), simde_x_vminq_s64(simde_vdupq_n_s64(INT32_MAX), a))); + #else + simde_int32x2_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqmovnd_s64(a_.values[i]); + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqmovn_s64 + #define vqmovn_s64(a) simde_vqmovn_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqmovn_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqmovn_u16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmovn_u16(simde_vminq_u16(a, simde_vdupq_n_u16(UINT8_MAX))); + #else + simde_uint8x8_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqmovnh_u16(a_.values[i]); + } + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqmovn_u16 + #define vqmovn_u16(a) simde_vqmovn_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vqmovn_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqmovn_u32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmovn_u32(simde_vminq_u32(a, simde_vdupq_n_u32(UINT16_MAX))); + #else + simde_uint16x4_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqmovns_u32(a_.values[i]); + } + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqmovn_u32 + #define vqmovn_u32(a) simde_vqmovn_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vqmovn_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqmovn_u64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmovn_u64(simde_x_vminq_u64(a, simde_vdupq_n_u64(UINT32_MAX))); + #else + simde_uint32x2_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqmovnd_u64(a_.values[i]); + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqmovn_u64 + #define vqmovn_u64(a) simde_vqmovn_u64((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QMOVN_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qmovn.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qmovun.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_QMOVUN_H) +#define SIMDE_ARM_NEON_QMOVUN_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vqmovunh_s16(int16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return HEDLEY_STATIC_CAST(uint8_t, vqmovunh_s16(a)); + #else + return (a > UINT8_MAX) ? UINT8_MAX : ((a < 0) ? 0 : HEDLEY_STATIC_CAST(uint8_t, a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovunh_s16 + #define vqmovunh_s16(a) simde_vqmovunh_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vqmovuns_s32(int32_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return HEDLEY_STATIC_CAST(uint16_t, vqmovuns_s32(a)); + #else + return (a > UINT16_MAX) ? UINT16_MAX : ((a < 0) ? 0 : HEDLEY_STATIC_CAST(uint16_t, a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovuns_s32 + #define vqmovuns_s32(a) simde_vqmovuns_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vqmovund_s64(int64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return HEDLEY_STATIC_CAST(uint32_t, vqmovund_s64(a)); + #else + return (a > UINT32_MAX) ? UINT32_MAX : ((a < 0) ? 0 : HEDLEY_STATIC_CAST(uint32_t, a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovund_s64 + #define vqmovund_s64(a) simde_vqmovund_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqmovun_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqmovun_s16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmovn_u16(simde_vreinterpretq_u16_s16(simde_vmaxq_s16(simde_vdupq_n_s16(0), simde_vminq_s16(simde_vdupq_n_s16(UINT8_MAX), a)))); + #else + simde_uint8x8_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqmovunh_s16(a_.values[i]); + } + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqmovun_s16 + #define vqmovun_s16(a) simde_vqmovun_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vqmovun_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqmovun_s32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmovn_u32(simde_vreinterpretq_u32_s32(simde_vmaxq_s32(simde_vdupq_n_s32(0), simde_vminq_s32(simde_vdupq_n_s32(UINT16_MAX), a)))); + #else + simde_uint16x4_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqmovuns_s32(a_.values[i]); + } + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqmovun_s32 + #define vqmovun_s32(a) simde_vqmovun_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vqmovun_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqmovun_s64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmovn_u64(simde_vreinterpretq_u64_s64(simde_x_vmaxq_s64(simde_vdupq_n_s64(0), simde_x_vminq_s64(simde_vdupq_n_s64(UINT32_MAX), a)))); + #else + simde_uint32x2_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqmovund_s64(a_.values[i]); + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqmovun_s64 + #define vqmovun_s64(a) simde_vqmovun_s64((a)) +#endif + + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QMOVUN_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qmovun.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qmovn_high.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_QMOVN_HIGH_H) +#define SIMDE_ARM_NEON_QMOVN_HIGH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqmovn_high_s16(simde_int8x8_t r, simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovn_high_s16(r, a); + #else + return simde_vcombine_s8(r, simde_vqmovn_s16(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovn_high_s16 + #define vqmovn_high_s16(r, a) simde_vqmovn_high_s16((r), (a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vqmovn_high_s32(simde_int16x4_t r, simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovn_high_s32(r, a); + #else + return simde_vcombine_s16(r, simde_vqmovn_s32(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovn_high_s32 + #define vqmovn_high_s32(r, a) simde_vqmovn_high_s32((r), (a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vqmovn_high_s64(simde_int32x2_t r, simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovn_high_s64(r, a); + #else + return simde_vcombine_s32(r, simde_vqmovn_s64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovn_high_s64 + #define vqmovn_high_s64(r, a) simde_vqmovn_high_s64((r), (a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqmovn_high_u16(simde_uint8x8_t r, simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovn_high_u16(r, a); + #else + return simde_vcombine_u8(r, simde_vqmovn_u16(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovn_high_u16 + #define vqmovn_high_u16(r, a) simde_vqmovn_high_u16((r), (a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vqmovn_high_u32(simde_uint16x4_t r, simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovn_high_u32(r, a); + #else + return simde_vcombine_u16(r, simde_vqmovn_u32(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovn_high_u32 + #define vqmovn_high_u32(r, a) simde_vqmovn_high_u32((r), (a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vqmovn_high_u64(simde_uint32x2_t r, simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovn_high_u64(r, a); + #else + return simde_vcombine_u32(r, simde_vqmovn_u64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovn_high_u64 + #define vqmovn_high_u64(r, a) simde_vqmovn_high_u64((r), (a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QMOVN_HIGH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qmovn_high.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qneg.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_QNEG_H) +#define SIMDE_ARM_NEON_QNEG_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +#if !defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE) || 1 +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +#endif + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vqnegb_s8(int8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqnegb_s8(a); + #else + return a == INT8_MIN ? INT8_MAX : -a; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqnegb_s8 + #define vqnegb_s8(a) simde_vqnegb_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vqnegh_s16(int16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqnegh_s16(a); + #else + return a == INT16_MIN ? INT16_MAX : -a; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqnegh_s16 + #define vqnegh_s16(a) simde_vqnegh_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vqnegs_s32(int32_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqnegs_s32(a); + #else + return a == INT32_MIN ? INT32_MAX : -a; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqnegs_s32 + #define vqnegs_s32(a) simde_vqnegs_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vqnegd_s64(int64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqnegd_s64(a); + #else + return a == INT64_MIN ? INT64_MAX : -a; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqnegd_s64 + #define vqnegd_s64(a) simde_vqnegd_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqneg_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqneg_s8(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(64) + return simde_vneg_s8(simde_vmax_s8(a, simde_vdup_n_s8(INT8_MIN + 1))); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == INT8_MIN) ? INT8_MAX : -(a_.values[i]); + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqneg_s8 + #define vqneg_s8(a) simde_vqneg_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vqneg_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqneg_s16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(64) + return simde_vneg_s16(simde_vmax_s16(a, simde_vdup_n_s16(INT16_MIN + 1))); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == INT16_MIN) ? INT16_MAX : -(a_.values[i]); + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqneg_s16 + #define vqneg_s16(a) simde_vqneg_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vqneg_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqneg_s32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(64) + return simde_vneg_s32(simde_vmax_s32(a, simde_vdup_n_s32(INT32_MIN + 1))); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == INT32_MIN) ? INT32_MAX : -(a_.values[i]); + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqneg_s32 + #define vqneg_s32(a) simde_vqneg_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vqneg_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqneg_s64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vneg_s64(simde_x_vmax_s64(a, simde_vdup_n_s64(INT64_MIN + 1))); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == INT64_MIN) ? INT64_MAX : -(a_.values[i]); + } + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqneg_s64 + #define vqneg_s64(a) simde_vqneg_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqnegq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqnegq_s8(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vnegq_s8(simde_vmaxq_s8(a, simde_vdupq_n_s8(INT8_MIN + 1))); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == INT8_MIN) ? INT8_MAX : -(a_.values[i]); + } + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqnegq_s8 + #define vqnegq_s8(a) simde_vqnegq_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vqnegq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqnegq_s16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vnegq_s16(simde_vmaxq_s16(a, simde_vdupq_n_s16(INT16_MIN + 1))); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == INT16_MIN) ? INT16_MAX : -(a_.values[i]); + } + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqnegq_s16 + #define vqnegq_s16(a) simde_vqnegq_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vqnegq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqnegq_s32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vnegq_s32(simde_vmaxq_s32(a, simde_vdupq_n_s32(INT32_MIN + 1))); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == INT32_MIN) ? INT32_MAX : -(a_.values[i]); + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqnegq_s32 + #define vqnegq_s32(a) simde_vqnegq_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vqnegq_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqnegq_s64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vnegq_s64(simde_x_vmaxq_s64(a, simde_vdupq_n_s64(INT64_MIN + 1))); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == INT64_MIN) ? INT64_MAX : -(a_.values[i]); + } + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqnegq_s64 + #define vqnegq_s64(a) simde_vqnegq_s64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QNEG_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qneg.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qsub.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_QSUB_H) +#define SIMDE_ARM_NEON_QSUB_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +#include + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vqsubb_s8(int8_t a, int8_t b) { + return simde_math_subs_i8(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqsubb_s8 + #define vqsubb_s8(a, b) simde_vqsubb_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vqsubh_s16(int16_t a, int16_t b) { + return simde_math_subs_i16(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqsubh_s16 + #define vqsubh_s16(a, b) simde_vqsubh_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vqsubs_s32(int32_t a, int32_t b) { + return simde_math_subs_i32(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqsubs_s32 + #define vqsubs_s32(a, b) simde_vqsubs_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vqsubd_s64(int64_t a, int64_t b) { + return simde_math_subs_i64(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqsubd_s64 + #define vqsubd_s64(a, b) simde_vqsubd_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vqsubb_u8(uint8_t a, uint8_t b) { + return simde_math_subs_u8(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqsubb_u8 + #define vqsubb_u8(a, b) simde_vqsubb_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vqsubh_u16(uint16_t a, uint16_t b) { + return simde_math_subs_u16(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqsubh_u16 + #define vqsubh_u16(a, b) simde_vqsubh_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vqsubs_u32(uint32_t a, uint32_t b) { + return simde_math_subs_u32(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqsubs_u32 + #define vqsubs_u32(a, b) simde_vqsubs_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vqsubd_u64(uint64_t a, uint64_t b) { + return simde_math_subs_u64(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqsubd_u64 + #define vqsubd_u64(a, b) simde_vqsubd_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqsub_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsub_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_subs_pi8(a_.m64, b_.m64); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubb_s8(a_.values[i], b_.values[i]); + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsub_s8 + #define vqsub_s8(a, b) simde_vqsub_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vqsub_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsub_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_subs_pi16(a_.m64, b_.m64); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubh_s16(a_.values[i], b_.values[i]); + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsub_s16 + #define vqsub_s16(a, b) simde_vqsub_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vqsub_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsub_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubs_s32(a_.values[i], b_.values[i]); + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsub_s32 + #define vqsub_s32(a, b) simde_vqsub_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vqsub_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsub_s64(a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubd_s64(a_.values[i], b_.values[i]); + } + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsub_s64 + #define vqsub_s64(a, b) simde_vqsub_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqsub_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsub_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_subs_pu8(a_.m64, b_.m64); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubb_u8(a_.values[i], b_.values[i]); + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsub_u8 + #define vqsub_u8(a, b) simde_vqsub_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vqsub_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsub_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_subs_pu16(a_.m64, b_.m64); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubh_u16(a_.values[i], b_.values[i]); + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsub_u16 + #define vqsub_u16(a, b) simde_vqsub_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vqsub_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsub_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubs_u32(a_.values[i], b_.values[i]); + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsub_u32 + #define vqsub_u32(a, b) simde_vqsub_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vqsub_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsub_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubd_u64(a_.values[i], b_.values[i]); + } + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsub_u64 + #define vqsub_u64(a, b) simde_vqsub_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqsubq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsubq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_subs(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_sub_sat(a_.v128, b_.v128); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_subs_epi8(a_.m128i, b_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubb_s8(a_.values[i], b_.values[i]); + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsubq_s8 + #define vqsubq_s8(a, b) simde_vqsubq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vqsubq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsubq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_subs(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_sub_sat(a_.v128, b_.v128); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_subs_epi16(a_.m128i, b_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubh_s16(a_.values[i], b_.values[i]); + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsubq_s16 + #define vqsubq_s16(a, b) simde_vqsubq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vqsubq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsubq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_subs(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm256_cvtsepi64_epi32(_mm256_sub_epi64(_mm256_cvtepi32_epi64(a_.m128i), _mm256_cvtepi32_epi64(b_.m128i))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubs_s32(a_.values[i], b_.values[i]); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsubq_s32 + #define vqsubq_s32(a, b) simde_vqsubq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vqsubq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsubq_s64(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubd_s64(a_.values[i], b_.values[i]); + } + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsubq_s64 + #define vqsubq_s64(a, b) simde_vqsubq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqsubq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsubq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_subs(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u8x16_sub_sat(a_.v128, b_.v128); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_subs_epu8(a_.m128i, b_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubb_u8(a_.values[i], b_.values[i]); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsubq_u8 + #define vqsubq_u8(a, b) simde_vqsubq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vqsubq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsubq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_subs(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u16x8_sub_sat(a_.v128, b_.v128); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_subs_epu16(a_.m128i, b_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubh_u16(a_.values[i], b_.values[i]); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsubq_u16 + #define vqsubq_u16(a, b) simde_vqsubq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vqsubq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsubq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_subs(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubs_u32(a_.values[i], b_.values[i]); + } + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsubq_u32 + #define vqsubq_u32(a, b) simde_vqsubq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vqsubq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsubq_u64(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubd_u64(a_.values[i], b_.values[i]); + } + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsubq_u64 + #define vqsubq_u64(a, b) simde_vqsubq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QSUB_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qsub.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qshl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_QSHL_H) +#define SIMDE_ARM_NEON_QSHL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vqshlb_s8(int8_t a, int8_t b) { + int8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vqshlb_s8(a, b); + #else + if (b < -7) + b = -7; + + if (b <= 0) { + r = a >> -b; + } else if (b < 7) { + r = HEDLEY_STATIC_CAST(int8_t, a << b); + if ((r >> b) != a) { + r = (a < 0) ? INT8_MIN : INT8_MAX; + } + } else if (a == 0) { + r = 0; + } else { + r = (a < 0) ? INT8_MIN : INT8_MAX; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqshlb_s8 + #define vqshlb_s8(a, b) simde_vqshlb_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vqshlh_s16(int16_t a, int16_t b) { + int16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vqshlh_s16(a, b); + #else + int8_t b8 = HEDLEY_STATIC_CAST(int8_t, b); + + if (b8 < -15) + b8 = -15; + + if (b8 <= 0) { + r = a >> -b8; + } else if (b8 < 15) { + r = HEDLEY_STATIC_CAST(int16_t, a << b8); + if ((r >> b8) != a) { + r = (a < 0) ? INT16_MIN : INT16_MAX; + } + } else if (a == 0) { + r = 0; + } else { + r = (a < 0) ? INT16_MIN : INT16_MAX; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqshlh_s16 + #define vqshlh_s16(a, b) simde_vqshlh_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vqshls_s32(int32_t a, int32_t b) { + int32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vqshls_s32(a, b); + #else + int8_t b8 = HEDLEY_STATIC_CAST(int8_t, b); + + if (b8 < -31) + b8 = -31; + + if (b8 <= 0) { + r = a >> -b8; + } else if (b8 < 31) { + r = HEDLEY_STATIC_CAST(int32_t, a << b8); + if ((r >> b8) != a) { + r = (a < 0) ? INT32_MIN : INT32_MAX; + } + } else if (a == 0) { + r = 0; + } else { + r = (a < 0) ? INT32_MIN : INT32_MAX; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqshls_s32 + #define vqshls_s32(a, b) simde_vqshls_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vqshld_s64(int64_t a, int64_t b) { + int64_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vqshld_s64(a, b); + #else + int8_t b8 = HEDLEY_STATIC_CAST(int8_t, b); + + if (b8 < -63) + b8 = -63; + + if (b8 <= 0) { + r = a >> -b8; + } else if (b8 < 63) { + r = HEDLEY_STATIC_CAST(int64_t, a << b8); + if ((r >> b8) != a) { + r = (a < 0) ? INT64_MIN : INT64_MAX; + } + } else if (a == 0) { + r = 0; + } else { + r = (a < 0) ? INT64_MIN : INT64_MAX; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqshld_s64 + #define vqshld_s64(a, b) simde_vqshld_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vqshlb_u8(uint8_t a, int8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(HEDLEY_GCC_VERSION) && !HEDLEY_GCC_VERSION_CHECK(11,0,0) + return vqshlb_u8(a, HEDLEY_STATIC_CAST(uint8_t, b)); + #elif HEDLEY_HAS_WARNING("-Wsign-conversion") + /* https://github.com/llvm/llvm-project/commit/f0a78bdfdc6d56b25e0081884580b3960a3c2429 */ + HEDLEY_DIAGNOSTIC_PUSH + #pragma clang diagnostic ignored "-Wsign-conversion" + return vqshlb_u8(a, b); + HEDLEY_DIAGNOSTIC_POP + #else + return vqshlb_u8(a, b); + #endif + #else + uint8_t r; + + if (b < -7) + b = -7; + + if (b <= 0) { + r = a >> -b; + } else if (b < 7) { + r = HEDLEY_STATIC_CAST(uint8_t, a << b); + if ((r >> b) != a) { + r = UINT8_MAX; + } + } else if (a == 0) { + r = 0; + } else { + r = UINT8_MAX; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqshlb_u8 + #define vqshlb_u8(a, b) simde_vqshlb_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vqshlh_u16(uint16_t a, int16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(HEDLEY_GCC_VERSION) && !HEDLEY_GCC_VERSION_CHECK(11,0,0) + return vqshlh_u16(a, HEDLEY_STATIC_CAST(uint16_t, b)); + #elif HEDLEY_HAS_WARNING("-Wsign-conversion") + HEDLEY_DIAGNOSTIC_PUSH + #pragma clang diagnostic ignored "-Wsign-conversion" + return vqshlh_u16(a, b); + HEDLEY_DIAGNOSTIC_POP + #else + return vqshlh_u16(a, b); + #endif + #else + uint16_t r; + + if (b < -15) + b = -15; + + if (b <= 0) { + r = a >> -b; + } else if (b < 15) { + r = HEDLEY_STATIC_CAST(uint16_t, a << b); + if ((r >> b) != a) { + r = UINT16_MAX; + } + } else if (a == 0) { + r = 0; + } else { + r = UINT16_MAX; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqshlh_u16 + #define vqshlh_u16(a, b) simde_vqshlh_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vqshls_u32(uint32_t a, int32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(HEDLEY_GCC_VERSION) && !HEDLEY_GCC_VERSION_CHECK(11,0,0) + return vqshls_u32(a, HEDLEY_STATIC_CAST(uint16_t, b)); + #elif HEDLEY_HAS_WARNING("-Wsign-conversion") + HEDLEY_DIAGNOSTIC_PUSH + #pragma clang diagnostic ignored "-Wsign-conversion" + return vqshls_u32(a, b); + HEDLEY_DIAGNOSTIC_POP + #else + return vqshls_u32(a, b); + #endif + #else + uint32_t r; + + if (b < -31) + b = -31; + + if (b <= 0) { + r = HEDLEY_STATIC_CAST(uint32_t, a >> -b); + } else if (b < 31) { + r = a << b; + if ((r >> b) != a) { + r = UINT32_MAX; + } + } else if (a == 0) { + r = 0; + } else { + r = UINT32_MAX; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqshls_u32 + #define vqshls_u32(a, b) simde_vqshls_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vqshld_u64(uint64_t a, int64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(HEDLEY_GCC_VERSION) && !HEDLEY_GCC_VERSION_CHECK(11,0,0) + return vqshld_u64(a, HEDLEY_STATIC_CAST(uint16_t, b)); + #elif HEDLEY_HAS_WARNING("-Wsign-conversion") + HEDLEY_DIAGNOSTIC_PUSH + #pragma clang diagnostic ignored "-Wsign-conversion" + return vqshld_u64(a, b); + HEDLEY_DIAGNOSTIC_POP + #else + return vqshld_u64(a, b); + #endif + #else + uint64_t r; + + if (b < -63) + b = -63; + + if (b <= 0) { + r = a >> -b; + } else if (b < 63) { + r = HEDLEY_STATIC_CAST(uint64_t, a << b); + if ((r >> b) != a) { + r = UINT64_MAX; + } + } else if (a == 0) { + r = 0; + } else { + r = UINT64_MAX; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqshldb_u64 + #define vqshld_u64(a, b) simde_vqshld_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqshl_s8 (const simde_int8x8_t a, const simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshl_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshlb_s8(a_.values[i], b_.values[i]); + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshl_s8 + #define vqshl_s8(a, b) simde_vqshl_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vqshl_s16 (const simde_int16x4_t a, const simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshl_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshlh_s16(a_.values[i], b_.values[i]); + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshl_s16 + #define vqshl_s16(a, b) simde_vqshl_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vqshl_s32 (const simde_int32x2_t a, const simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshl_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshls_s32(a_.values[i], b_.values[i]); + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshl_s32 + #define vqshl_s32(a, b) simde_vqshl_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vqshl_s64 (const simde_int64x1_t a, const simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshl_s64(a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshld_s64(a_.values[i], b_.values[i]); + } + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshl_s64 + #define vqshl_s64(a, b) simde_vqshl_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqshl_u8 (const simde_uint8x8_t a, const simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshl_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a); + simde_int8x8_private + b_ = simde_int8x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshlb_u8(a_.values[i], b_.values[i]); + } + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshl_u8 + #define vqshl_u8(a, b) simde_vqshl_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vqshl_u16 (const simde_uint16x4_t a, const simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshl_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a); + simde_int16x4_private + b_ = simde_int16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshlh_u16(a_.values[i], b_.values[i]); + } + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshl_u16 + #define vqshl_u16(a, b) simde_vqshl_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vqshl_u32 (const simde_uint32x2_t a, const simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshl_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a); + simde_int32x2_private + b_ = simde_int32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshls_u32(a_.values[i], b_.values[i]); + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshl_u32 + #define vqshl_u32(a, b) simde_vqshl_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vqshl_u64 (const simde_uint64x1_t a, const simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshl_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a); + simde_int64x1_private + b_ = simde_int64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshld_u64(a_.values[i], b_.values[i]); + } + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshl_u64 + #define vqshl_u64(a, b) simde_vqshl_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqshlq_s8 (const simde_int8x16_t a, const simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshlq_s8(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshlb_s8(a_.values[i], b_.values[i]); + } + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshlq_s8 + #define vqshlq_s8(a, b) simde_vqshlq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vqshlq_s16 (const simde_int16x8_t a, const simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshlq_s16(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshlh_s16(a_.values[i], b_.values[i]); + } + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshlq_s16 + #define vqshlq_s16(a, b) simde_vqshlq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vqshlq_s32 (const simde_int32x4_t a, const simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshlq_s32(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshls_s32(a_.values[i], b_.values[i]); + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshlq_s32 + #define vqshlq_s32(a, b) simde_vqshlq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vqshlq_s64 (const simde_int64x2_t a, const simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshlq_s64(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshld_s64(a_.values[i], b_.values[i]); + } + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshlq_s64 + #define vqshlq_s64(a, b) simde_vqshlq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqshlq_u8 (const simde_uint8x16_t a, const simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshlq_u8(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a); + simde_int8x16_private + b_ = simde_int8x16_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshlb_u8(a_.values[i], b_.values[i]); + } + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshlq_u8 + #define vqshlq_u8(a, b) simde_vqshlq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vqshlq_u16 (const simde_uint16x8_t a, const simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshlq_u16(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a); + simde_int16x8_private + b_ = simde_int16x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshlh_u16(a_.values[i], b_.values[i]); + } + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshlq_u16 + #define vqshlq_u16(a, b) simde_vqshlq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vqshlq_u32 (const simde_uint32x4_t a, const simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshlq_u32(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a); + simde_int32x4_private + b_ = simde_int32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshls_u32(a_.values[i], b_.values[i]); + } + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshlq_u32 + #define vqshlq_u32(a, b) simde_vqshlq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vqshlq_u64 (const simde_uint64x2_t a, const simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshlq_u64(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a); + simde_int64x2_private + b_ = simde_int64x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshld_u64(a_.values[i], b_.values[i]); + } + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshlq_u64 + #define vqshlq_u64(a, b) simde_vqshlq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QSHL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qshl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qtbl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_QTBL_H) +#define SIMDE_ARM_NEON_QTBL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqtbl1_u8(simde_uint8x16_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl1_u8(t, idx); + #else + simde_uint8x16_private t_ = simde_uint8x16_to_private(t); + simde_uint8x8_private + r_, + idx_ = simde_uint8x8_to_private(idx); + + #if defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i idx128 = _mm_set1_epi64(idx_.m64); + __m128i r128 = _mm_shuffle_epi8(t_.m128i, _mm_or_si128(idx128, _mm_cmpgt_epi8(idx128, _mm_set1_epi8(15)))); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 16) ? t_.values[idx_.values[i]] : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl1_u8 + #define vqtbl1_u8(t, idx) simde_vqtbl1_u8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqtbl1_s8(simde_int8x16_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl1_s8(t, idx); + #else + return simde_vreinterpret_s8_u8(simde_vqtbl1_u8(simde_vreinterpretq_u8_s8(t), idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl1_s8 + #define vqtbl1_s8(t, idx) simde_vqtbl1_s8((t), (idx)) +#endif + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqtbl2_u8(simde_uint8x16x2_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl2_u8(t, idx); + #else + simde_uint8x16_private t_[2] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]) }; + simde_uint8x8_private + r_, + idx_ = simde_uint8x8_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i idx128 = _mm_set1_epi64(idx_.m64); + idx128 = _mm_or_si128(idx128, _mm_cmpgt_epi8(idx128, _mm_set1_epi8(31))); + __m128i r128_0 = _mm_shuffle_epi8(t_[0].m128i, idx128); + __m128i r128_1 = _mm_shuffle_epi8(t_[1].m128i, idx128); + __m128i r128 = _mm_blendv_epi8(r128_0, r128_1, _mm_slli_epi32(idx128, 3)); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 32) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl2_u8 + #define vqtbl2_u8(t, idx) simde_vqtbl2_u8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqtbl2_s8(simde_int8x16x2_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl2_s8(t, idx); + #else + simde_uint8x16x2_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpret_s8_u8(simde_vqtbl2_u8(t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl2_s8 + #define vqtbl2_s8(t, idx) simde_vqtbl2_s8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqtbl3_u8(simde_uint8x16x3_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl3_u8(t, idx); + #else + simde_uint8x16_private t_[3] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]), + simde_uint8x16_to_private(t.val[2]) }; + simde_uint8x8_private + r_, + idx_ = simde_uint8x8_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i idx128 = _mm_set1_epi64(idx_.m64); + idx128 = _mm_or_si128(idx128, _mm_cmpgt_epi8(idx128, _mm_set1_epi8(47))); + __m128i r128_0 = _mm_shuffle_epi8(t_[0].m128i, idx128); + __m128i r128_1 = _mm_shuffle_epi8(t_[1].m128i, idx128); + __m128i r128_01 = _mm_blendv_epi8(r128_0, r128_1, _mm_slli_epi32(idx128, 3)); + __m128i r128_2 = _mm_shuffle_epi8(t_[2].m128i, idx128); + __m128i r128 = _mm_blendv_epi8(r128_01, r128_2, _mm_slli_epi32(idx128, 2)); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 48) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl3_u8 + #define vqtbl3_u8(t, idx) simde_vqtbl3_u8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqtbl3_s8(simde_int8x16x3_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl3_s8(t, idx); + #else + simde_uint8x16x3_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpret_s8_u8(simde_vqtbl3_u8(t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl3_s8 + #define vqtbl3_s8(t, idx) simde_vqtbl3_s8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqtbl4_u8(simde_uint8x16x4_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl4_u8(t, idx); + #else + simde_uint8x16_private t_[4] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]), + simde_uint8x16_to_private(t.val[2]), simde_uint8x16_to_private(t.val[3]) }; + simde_uint8x8_private + r_, + idx_ = simde_uint8x8_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i idx128 = _mm_set1_epi64(idx_.m64); + idx128 = _mm_or_si128(idx128, _mm_cmpgt_epi8(idx128, _mm_set1_epi8(63))); + __m128i idx128_shl3 = _mm_slli_epi32(idx128, 3); + __m128i r128_0 = _mm_shuffle_epi8(t_[0].m128i, idx128); + __m128i r128_1 = _mm_shuffle_epi8(t_[1].m128i, idx128); + __m128i r128_01 = _mm_blendv_epi8(r128_0, r128_1, idx128_shl3); + __m128i r128_2 = _mm_shuffle_epi8(t_[2].m128i, idx128); + __m128i r128_3 = _mm_shuffle_epi8(t_[3].m128i, idx128); + __m128i r128_23 = _mm_blendv_epi8(r128_2, r128_3, idx128_shl3); + __m128i r128 = _mm_blendv_epi8(r128_01, r128_23, _mm_slli_epi32(idx128, 2)); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 64) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl4_u8 + #define vqtbl4_u8(t, idx) simde_vqtbl4_u8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqtbl4_s8(simde_int8x16x4_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl4_s8(t, idx); + #else + simde_uint8x16x4_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpret_s8_u8(simde_vqtbl4_u8(t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl4_s8 + #define vqtbl4_s8(t, idx) simde_vqtbl4_s8((t), (idx)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqtbl1q_u8(simde_uint8x16_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl1q_u8(t, idx); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_and(vec_perm(t, t, idx), vec_cmplt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 16)))); + #else + simde_uint8x16_private t_ = simde_uint8x16_to_private(t); + simde_uint8x16_private + r_, + idx_ = simde_uint8x16_to_private(idx); + + #if defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m128i = _mm_shuffle_epi8(t_.m128i, _mm_or_si128(idx_.m128i, _mm_cmpgt_epi8(idx_.m128i, _mm_set1_epi8(15)))); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_swizzle(t_.v128, idx_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 16) ? t_.values[idx_.values[i]] : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl1q_u8 + #define vqtbl1q_u8(t, idx) simde_vqtbl1q_u8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqtbl1q_s8(simde_int8x16_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl1q_s8(t, idx); + #else + return simde_vreinterpretq_s8_u8(simde_vqtbl1q_u8(simde_vreinterpretq_u8_s8(t), idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl1q_s8 + #define vqtbl1q_s8(t, idx) simde_vqtbl1q_s8((t), (idx)) +#endif + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqtbl2q_u8(simde_uint8x16x2_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl2q_u8(t, idx); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_and(vec_perm(t.val[0], t.val[1], idx), + vec_cmplt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 32)))); + #else + simde_uint8x16_private t_[2] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]) }; + simde_uint8x16_private + r_, + idx_ = simde_uint8x16_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + idx_.m128i = _mm_or_si128(idx_.m128i, _mm_cmpgt_epi8(idx_.m128i, _mm_set1_epi8(31))); + __m128i r_0 = _mm_shuffle_epi8(t_[0].m128i, idx_.m128i); + __m128i r_1 = _mm_shuffle_epi8(t_[1].m128i, idx_.m128i); + r_.m128i = _mm_blendv_epi8(r_0, r_1, _mm_slli_epi32(idx_.m128i, 3)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(wasm_i8x16_swizzle(t_[0].v128, idx_.v128), + wasm_i8x16_swizzle(t_[1].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(16)))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 32) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl2q_u8 + #define vqtbl2q_u8(t, idx) simde_vqtbl2q_u8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqtbl2q_s8(simde_int8x16x2_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl2q_s8(t, idx); + #else + simde_uint8x16x2_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpretq_s8_u8(simde_vqtbl2q_u8(t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl2q_s8 + #define vqtbl2q_s8(t, idx) simde_vqtbl2q_s8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqtbl3q_u8(simde_uint8x16x3_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl3q_u8(t, idx); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) r_01 = vec_perm(t.val[0], t.val[1], idx); + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) r_2 = vec_perm(t.val[2], t.val[2], idx); + return vec_and(vec_sel(r_01, r_2, vec_cmpgt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 31)))), + vec_cmplt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 48)))); + #else + simde_uint8x16_private t_[3] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]), + simde_uint8x16_to_private(t.val[2]) }; + simde_uint8x16_private + r_, + idx_ = simde_uint8x16_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + idx_.m128i = _mm_or_si128(idx_.m128i, _mm_cmpgt_epi8(idx_.m128i, _mm_set1_epi8(47))); + __m128i r_0 = _mm_shuffle_epi8(t_[0].m128i, idx_.m128i); + __m128i r_1 = _mm_shuffle_epi8(t_[1].m128i, idx_.m128i); + __m128i r_01 = _mm_blendv_epi8(r_0, r_1, _mm_slli_epi32(idx_.m128i, 3)); + __m128i r_2 = _mm_shuffle_epi8(t_[2].m128i, idx_.m128i); + r_.m128i = _mm_blendv_epi8(r_01, r_2, _mm_slli_epi32(idx_.m128i, 2)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(wasm_v128_or(wasm_i8x16_swizzle(t_[0].v128, idx_.v128), + wasm_i8x16_swizzle(t_[1].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(16)))), + wasm_i8x16_swizzle(t_[2].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(32)))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 48) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl3q_u8 + #define vqtbl3q_u8(t, idx) simde_vqtbl3q_u8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqtbl3q_s8(simde_int8x16x3_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl3q_s8(t, idx); + #else + simde_uint8x16x3_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpretq_s8_u8(simde_vqtbl3q_u8(t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl3q_s8 + #define vqtbl3q_s8(t, idx) simde_vqtbl3q_s8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqtbl4q_u8(simde_uint8x16x4_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl4q_u8(t, idx); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) r_01 = vec_perm(t.val[0], t.val[1], idx); + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) r_23 = vec_perm(t.val[2], t.val[3], idx); + return vec_and(vec_sel(r_01, r_23, vec_cmpgt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 31)))), + vec_cmplt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 64)))); + #else + simde_uint8x16_private t_[4] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]), + simde_uint8x16_to_private(t.val[2]), simde_uint8x16_to_private(t.val[3]) }; + simde_uint8x16_private + r_, + idx_ = simde_uint8x16_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + idx_.m128i = _mm_or_si128(idx_.m128i, _mm_cmpgt_epi8(idx_.m128i, _mm_set1_epi8(63))); + __m128i idx_shl3 = _mm_slli_epi32(idx_.m128i, 3); + __m128i r_0 = _mm_shuffle_epi8(t_[0].m128i, idx_.m128i); + __m128i r_1 = _mm_shuffle_epi8(t_[1].m128i, idx_.m128i); + __m128i r_01 = _mm_blendv_epi8(r_0, r_1, idx_shl3); + __m128i r_2 = _mm_shuffle_epi8(t_[2].m128i, idx_.m128i); + __m128i r_3 = _mm_shuffle_epi8(t_[3].m128i, idx_.m128i); + __m128i r_23 = _mm_blendv_epi8(r_2, r_3, idx_shl3); + r_.m128i = _mm_blendv_epi8(r_01, r_23, _mm_slli_epi32(idx_.m128i, 2)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(wasm_v128_or(wasm_i8x16_swizzle(t_[0].v128, idx_.v128), + wasm_i8x16_swizzle(t_[1].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(16)))), + wasm_v128_or(wasm_i8x16_swizzle(t_[2].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(32))), + wasm_i8x16_swizzle(t_[3].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(48))))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 64) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl4q_u8 + #define vqtbl4q_u8(t, idx) simde_vqtbl4q_u8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqtbl4q_s8(simde_int8x16x4_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl4q_s8(t, idx); + #else + simde_uint8x16x4_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpretq_s8_u8(simde_vqtbl4q_u8(t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl4q_s8 + #define vqtbl4q_s8(t, idx) simde_vqtbl4q_s8((t), (idx)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QTBL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qtbl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qtbx.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_QTBX_H) +#define SIMDE_ARM_NEON_QTBX_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqtbx1_u8(simde_uint8x8_t a, simde_uint8x16_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx1_u8(a, t, idx); + #else + simde_uint8x16_private t_ = simde_uint8x16_to_private(t); + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + idx_ = simde_uint8x8_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i idx128 = _mm_set1_epi64(idx_.m64); + idx128 = _mm_or_si128(idx128, _mm_cmpgt_epi8(idx128, _mm_set1_epi8(15))); + __m128i r128 = _mm_shuffle_epi8(t_.m128i, idx128); + r128 = _mm_blendv_epi8(r128, _mm_set1_epi64(a_.m64), idx128); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 16) ? t_.values[idx_.values[i]] : a_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx1_u8 + #define vqtbx1_u8(a, t, idx) simde_vqtbx1_u8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqtbx1_s8(simde_int8x8_t a, simde_int8x16_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx1_s8(a, t, idx); + #else + return simde_vreinterpret_s8_u8(simde_vqtbx1_u8(simde_vreinterpret_u8_s8(a), simde_vreinterpretq_u8_s8(t), idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx1_s8 + #define vqtbx1_s8(a, t, idx) simde_vqtbx1_s8((a), (t), (idx)) +#endif + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqtbx2_u8(simde_uint8x8_t a, simde_uint8x16x2_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx2_u8(a, t, idx); + #else + simde_uint8x16_private t_[2] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]) }; + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + idx_ = simde_uint8x8_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i idx128 = _mm_set1_epi64(idx_.m64); + idx128 = _mm_or_si128(idx128, _mm_cmpgt_epi8(idx128, _mm_set1_epi8(31))); + __m128i r128_0 = _mm_shuffle_epi8(t_[0].m128i, idx128); + __m128i r128_1 = _mm_shuffle_epi8(t_[1].m128i, idx128); + __m128i r128 = _mm_blendv_epi8(r128_0, r128_1, _mm_slli_epi32(idx128, 3)); + r128 = _mm_blendv_epi8(r128, _mm_set1_epi64(a_.m64), idx128); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 32) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : a_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx2_u8 + #define vqtbx2_u8(a, t, idx) simde_vqtbx2_u8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqtbx2_s8(simde_int8x8_t a, simde_int8x16x2_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx2_s8(a, t, idx); + #else + simde_uint8x16x2_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpret_s8_u8(simde_vqtbx2_u8(simde_vreinterpret_u8_s8(a), t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx2_s8 + #define vqtbx2_s8(a, t, idx) simde_vqtbx2_s8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqtbx3_u8(simde_uint8x8_t a, simde_uint8x16x3_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx3_u8(a, t, idx); + #else + simde_uint8x16_private t_[3] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]), simde_uint8x16_to_private(t.val[2]) }; + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + idx_ = simde_uint8x8_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i idx128 = _mm_set1_epi64(idx_.m64); + idx128 = _mm_or_si128(idx128, _mm_cmpgt_epi8(idx128, _mm_set1_epi8(47))); + __m128i r128_0 = _mm_shuffle_epi8(t_[0].m128i, idx128); + __m128i r128_1 = _mm_shuffle_epi8(t_[1].m128i, idx128); + __m128i r128_01 = _mm_blendv_epi8(r128_0, r128_1, _mm_slli_epi32(idx128, 3)); + __m128i r128_2 = _mm_shuffle_epi8(t_[2].m128i, idx128); + __m128i r128 = _mm_blendv_epi8(r128_01, r128_2, _mm_slli_epi32(idx128, 2)); + r128 = _mm_blendv_epi8(r128, _mm_set1_epi64(a_.m64), idx128); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 48) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : a_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx3_u8 + #define vqtbx3_u8(a, t, idx) simde_vqtbx3_u8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqtbx3_s8(simde_int8x8_t a, simde_int8x16x3_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx3_s8(a, t, idx); + #else + simde_uint8x16x3_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpret_s8_u8(simde_vqtbx3_u8(simde_vreinterpret_u8_s8(a), t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx3_s8 + #define vqtbx3_s8(a, t, idx) simde_vqtbx3_s8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqtbx4_u8(simde_uint8x8_t a, simde_uint8x16x4_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx4_u8(a, t, idx); + #else + simde_uint8x16_private t_[4] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]), simde_uint8x16_to_private(t.val[2]), simde_uint8x16_to_private(t.val[3]) }; + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + idx_ = simde_uint8x8_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i idx128 = _mm_set1_epi64(idx_.m64); + idx128 = _mm_or_si128(idx128, _mm_cmpgt_epi8(idx128, _mm_set1_epi8(63))); + __m128i idx128_shl3 = _mm_slli_epi32(idx128, 3); + __m128i r128_0 = _mm_shuffle_epi8(t_[0].m128i, idx128); + __m128i r128_1 = _mm_shuffle_epi8(t_[1].m128i, idx128); + __m128i r128_01 = _mm_blendv_epi8(r128_0, r128_1, idx128_shl3); + __m128i r128_2 = _mm_shuffle_epi8(t_[2].m128i, idx128); + __m128i r128_3 = _mm_shuffle_epi8(t_[3].m128i, idx128); + __m128i r128_23 = _mm_blendv_epi8(r128_2, r128_3, idx128_shl3); + __m128i r128 = _mm_blendv_epi8(r128_01, r128_23, _mm_slli_epi32(idx128, 2)); + r128 = _mm_blendv_epi8(r128, _mm_set1_epi64(a_.m64), idx128); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 64) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : a_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx4_u8 + #define vqtbx4_u8(a, t, idx) simde_vqtbx4_u8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqtbx4_s8(simde_int8x8_t a, simde_int8x16x4_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx4_s8(a, t, idx); + #else + simde_uint8x16x4_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpret_s8_u8(simde_vqtbx4_u8(simde_vreinterpret_u8_s8(a), t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx4_s8 + #define vqtbx4_s8(a, t, idx) simde_vqtbx4_s8((a), (t), (idx)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqtbx1q_u8(simde_uint8x16_t a, simde_uint8x16_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx1q_u8(a, t, idx); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_sel(a, + vec_perm(t, t, idx), + vec_cmplt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 16)))); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + t_ = simde_uint8x16_to_private(t), + idx_ = simde_uint8x16_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + idx_.m128i = _mm_or_si128(idx_.m128i, _mm_cmpgt_epi8(idx_.m128i, _mm_set1_epi8(15))); + r_.m128i = _mm_blendv_epi8(_mm_shuffle_epi8(t_.m128i, idx_.m128i), a_.m128i, idx_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(wasm_i8x16_swizzle(t_.v128, idx_.v128), + wasm_v128_and(a_.v128, wasm_u8x16_gt(idx_.v128, wasm_i8x16_splat(15)))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 16) ? t_.values[idx_.values[i]] : a_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx1q_u8 + #define vqtbx1q_u8(a, t, idx) simde_vqtbx1q_u8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqtbx1q_s8(simde_int8x16_t a, simde_int8x16_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx1q_s8(a, t, idx); + #else + return simde_vreinterpretq_s8_u8(simde_vqtbx1q_u8(simde_vreinterpretq_u8_s8(a), simde_vreinterpretq_u8_s8(t), idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx1q_s8 + #define vqtbx1q_s8(a, t, idx) simde_vqtbx1q_s8((a), (t), (idx)) +#endif + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqtbx2q_u8(simde_uint8x16_t a, simde_uint8x16x2_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx2q_u8(a, t, idx); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_sel(a, vec_perm(t.val[0], t.val[1], idx), + vec_cmplt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 32)))); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + t_[2] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]) }, + idx_ = simde_uint8x16_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + idx_.m128i = _mm_or_si128(idx_.m128i, _mm_cmpgt_epi8(idx_.m128i, _mm_set1_epi8(31))); + __m128i r_0 = _mm_shuffle_epi8(t_[0].m128i, idx_.m128i); + __m128i r_1 = _mm_shuffle_epi8(t_[1].m128i, idx_.m128i); + __m128i r = _mm_blendv_epi8(r_0, r_1, _mm_slli_epi32(idx_.m128i, 3)); + r_.m128i = _mm_blendv_epi8(r, a_.m128i, idx_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(wasm_v128_or(wasm_i8x16_swizzle(t_[0].v128, idx_.v128), + wasm_i8x16_swizzle(t_[1].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(16)))), + wasm_v128_and(a_.v128, wasm_u8x16_gt(idx_.v128, wasm_i8x16_splat(31)))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 32) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : a_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx2q_u8 + #define vqtbx2q_u8(a, t, idx) simde_vqtbx2q_u8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqtbx2q_s8(simde_int8x16_t a, simde_int8x16x2_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx2q_s8(a, t, idx); + #else + simde_uint8x16x2_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpretq_s8_u8(simde_vqtbx2q_u8(simde_vreinterpretq_u8_s8(a), t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx2q_s8 + #define vqtbx2q_s8(a, t, idx) simde_vqtbx2q_s8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqtbx3q_u8(simde_uint8x16_t a, simde_uint8x16x3_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx3q_u8(a, t, idx); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) r_01 = vec_perm(t.val[0], t.val[1], idx); + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) r_2 = vec_perm(t.val[2], t.val[2], idx); + return vec_sel(a, + vec_sel(r_01, r_2, vec_cmpgt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 31)))), + vec_cmplt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 48)))); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + t_[3] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]), simde_uint8x16_to_private(t.val[2]) }, + idx_ = simde_uint8x16_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + idx_.m128i = _mm_or_si128(idx_.m128i, _mm_cmpgt_epi8(idx_.m128i, _mm_set1_epi8(47))); + __m128i r_0 = _mm_shuffle_epi8(t_[0].m128i, idx_.m128i); + __m128i r_1 = _mm_shuffle_epi8(t_[1].m128i, idx_.m128i); + __m128i r_01 = _mm_blendv_epi8(r_0, r_1, _mm_slli_epi32(idx_.m128i, 3)); + __m128i r_2 = _mm_shuffle_epi8(t_[2].m128i, idx_.m128i); + __m128i r = _mm_blendv_epi8(r_01, r_2, _mm_slli_epi32(idx_.m128i, 2)); + r_.m128i = _mm_blendv_epi8(r, a_.m128i, idx_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(wasm_v128_or(wasm_i8x16_swizzle(t_[0].v128, idx_.v128), + wasm_i8x16_swizzle(t_[1].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(16)))), + wasm_v128_or(wasm_i8x16_swizzle(t_[2].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(32))) , + wasm_v128_and(a_.v128, wasm_u8x16_gt(idx_.v128, wasm_i8x16_splat(47))))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 48) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : a_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx3q_u8 + #define vqtbx3q_u8(a, t, idx) simde_vqtbx3q_u8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqtbx3q_s8(simde_int8x16_t a, simde_int8x16x3_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx3q_s8(a, t, idx); + #else + simde_uint8x16x3_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpretq_s8_u8(simde_vqtbx3q_u8(simde_vreinterpretq_u8_s8(a), t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx3q_s8 + #define vqtbx3q_s8(a, t, idx) simde_vqtbx3q_s8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqtbx4q_u8(simde_uint8x16_t a, simde_uint8x16x4_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx4q_u8(a, t, idx); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) r_01 = vec_perm(t.val[0], t.val[1], idx); + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) r_23 = vec_perm(t.val[2], t.val[3], idx); + return vec_sel(a, + vec_sel(r_01, r_23, vec_cmpgt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 31)))), + vec_cmplt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 64)))); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + t_[4] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]), simde_uint8x16_to_private(t.val[2]), simde_uint8x16_to_private(t.val[3]) }, + idx_ = simde_uint8x16_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + idx_.m128i = _mm_or_si128(idx_.m128i, _mm_cmpgt_epi8(idx_.m128i, _mm_set1_epi8(63))); + __m128i idx_shl3 = _mm_slli_epi32(idx_.m128i, 3); + __m128i r_0 = _mm_shuffle_epi8(t_[0].m128i, idx_.m128i); + __m128i r_1 = _mm_shuffle_epi8(t_[1].m128i, idx_.m128i); + __m128i r_01 = _mm_blendv_epi8(r_0, r_1, idx_shl3); + __m128i r_2 = _mm_shuffle_epi8(t_[2].m128i, idx_.m128i); + __m128i r_3 = _mm_shuffle_epi8(t_[3].m128i, idx_.m128i); + __m128i r_23 = _mm_blendv_epi8(r_2, r_3, idx_shl3); + __m128i r = _mm_blendv_epi8(r_01, r_23, _mm_slli_epi32(idx_.m128i, 2)); + r_.m128i = _mm_blendv_epi8(r, a_.m128i, idx_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(wasm_v128_or(wasm_v128_or(wasm_i8x16_swizzle(t_[0].v128, idx_.v128), + wasm_i8x16_swizzle(t_[1].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(16)))), + wasm_v128_or(wasm_i8x16_swizzle(t_[2].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(32))), + wasm_i8x16_swizzle(t_[3].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(48))))), + wasm_v128_and(a_.v128, wasm_u8x16_gt(idx_.v128, wasm_i8x16_splat(63)))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 64) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : a_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx4q_u8 + #define vqtbx4q_u8(a, t, idx) simde_vqtbx4q_u8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqtbx4q_s8(simde_int8x16_t a, simde_int8x16x4_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx4q_s8(a, t, idx); + #else + simde_uint8x16x4_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpretq_s8_u8(simde_vqtbx4q_u8(simde_vreinterpretq_u8_s8(a), t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx4q_s8 + #define vqtbx4q_s8(a, t, idx) simde_vqtbx4q_s8((a), (t), (idx)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QTBX_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qtbx.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rbit.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +/* The GFNI implementation is based on Wojciech Muła's work at + * http://0x80.pl/articles/avx512-galois-field-for-bit-shuffling.html#bit-shuffling via + * https://github.com/InstLatx64/InstLatX64_Demo/blob/49c27effdfd5a45f27e0ccb6e2f3be5f27c3845d/GFNI_Demo.h#L173 */ + +#if !defined(SIMDE_ARM_NEON_RBIT_H) +#define SIMDE_ARM_NEON_RBIT_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vrbit_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrbit_u8(a); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a); + + #if defined(SIMDE_X86_MMX_NATIVE) && defined(SIMDE_X86_GFNI_NATIVE) + __m128i tmp = _mm_movpi64_epi64(a_.m64); + tmp = _mm_gf2p8affine_epi64_epi8(tmp, _mm_set1_epi64x(HEDLEY_STATIC_CAST(int64_t, UINT64_C(0x8040201008040201))), 0); + r_.m64 = _mm_movepi64_pi64(tmp); + #elif defined(SIMDE_X86_MMX_NATIVE) + __m64 mask; + mask = _mm_set1_pi8(0x55); + a_.m64 = _mm_or_si64(_mm_andnot_si64(mask, _mm_slli_pi16(a_.m64, 1)), _mm_and_si64(mask, _mm_srli_pi16(a_.m64, 1))); + mask = _mm_set1_pi8(0x33); + a_.m64 = _mm_or_si64(_mm_andnot_si64(mask, _mm_slli_pi16(a_.m64, 2)), _mm_and_si64(mask, _mm_srli_pi16(a_.m64, 2))); + mask = _mm_set1_pi8(0x0F); + r_.m64 = _mm_or_si64(_mm_andnot_si64(mask, _mm_slli_pi16(a_.m64, 4)), _mm_and_si64(mask, _mm_srli_pi16(a_.m64, 4))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if HEDLEY_HAS_BUILTIN(__builtin_bitreverse8) && !defined(HEDLEY_IBM_VERSION) + r_.values[i] = __builtin_bitreverse8(a_.values[i]); + #else + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, (((a_.values[i] * UINT64_C(0x80200802)) & UINT64_C(0x0884422110)) * UINT64_C(0x0101010101)) >> 32); + #endif + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrbit_u8 + #define vrbit_u8(a) simde_vrbit_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vrbit_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrbit_s8(a); + #else + return simde_vreinterpret_s8_u8(simde_vrbit_u8(simde_vreinterpret_u8_s8(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrbit_s8 + #define vrbit_s8(a) simde_vrbit_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vrbitq_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrbitq_u8(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) shift; + shift = vec_splat_u8(1); + a = vec_sel(vec_sl(a, shift), vec_sr(a, shift), vec_splats(HEDLEY_STATIC_CAST(unsigned char, 0x55))); + shift = vec_splat_u8(2); + a = vec_sel(vec_sl(a, shift), vec_sr(a, shift), vec_splats(HEDLEY_STATIC_CAST(unsigned char, 0x33))); + shift = vec_splat_u8(4); + return vec_or(vec_sl(a, shift), vec_sr(a, shift)); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a); + + #if defined(SIMDE_X86_GFNI_NATIVE) + r_.m128i = _mm_gf2p8affine_epi64_epi8(a_.m128i, _mm_set1_epi64x(HEDLEY_STATIC_CAST(int64_t, UINT64_C(0x8040201008040201))), 0); + #elif defined(SIMDE_X86_SSE2_NATIVE) + __m128i mask; + mask = _mm_set1_epi8(0x55); + a_.m128i = _mm_or_si128(_mm_andnot_si128(mask, _mm_slli_epi16(a_.m128i, 1)), _mm_and_si128(mask, _mm_srli_epi16(a_.m128i, 1))); + mask = _mm_set1_epi8(0x33); + a_.m128i = _mm_or_si128(_mm_andnot_si128(mask, _mm_slli_epi16(a_.m128i, 2)), _mm_and_si128(mask, _mm_srli_epi16(a_.m128i, 2))); + mask = _mm_set1_epi8(0x0F); + r_.m128i = _mm_or_si128(_mm_andnot_si128(mask, _mm_slli_epi16(a_.m128i, 4)), _mm_and_si128(mask, _mm_srli_epi16(a_.m128i, 4))); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + a_.v128 = wasm_v128_bitselect(wasm_u8x16_shr(a_.v128, 1), wasm_i8x16_shl(a_.v128, 1), wasm_i8x16_splat(0x55)); + a_.v128 = wasm_v128_bitselect(wasm_u8x16_shr(a_.v128, 2), wasm_i8x16_shl(a_.v128, 2), wasm_i8x16_splat(0x33)); + r_.v128 = wasm_v128_or(wasm_u8x16_shr(a_.v128, 4), wasm_i8x16_shl(a_.v128, 4)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if HEDLEY_HAS_BUILTIN(__builtin_bitreverse8) && !defined(HEDLEY_IBM_VERSION) + r_.values[i] = __builtin_bitreverse8(a_.values[i]); + #else + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, (((a_.values[i] * UINT64_C(0x80200802)) & UINT64_C(0x0884422110)) * UINT64_C(0x0101010101)) >> 32); + #endif + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrbitq_u8 + #define vrbitq_u8(a) simde_vrbitq_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vrbitq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrbitq_s8(a); + #else + return simde_vreinterpretq_s8_u8(simde_vrbitq_u8(simde_vreinterpretq_u8_s8(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrbitq_s8 + #define vrbitq_s8(a) simde_vrbitq_s8(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_RBIT_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rbit.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/recpe.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2021 Zhi An Ng (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_RECPE_H) +#define SIMDE_ARM_NEON_RECPE_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vrecpe_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrecpe_f32(a); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a); + + #if defined(SIMDE_IEEE754_STORAGE) + /* https://stackoverflow.com/questions/12227126/division-as-multiply-and-lut-fast-float-division-reciprocal/12228234#12228234 */ + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + int32_t ix; + simde_float32 fx = a_.values[i]; + simde_memcpy(&ix, &fx, sizeof(ix)); + int32_t x = INT32_C(0x7EF311C3) - ix; + simde_float32 temp; + simde_memcpy(&temp, &x, sizeof(temp)); + r_.values[i] = temp * (SIMDE_FLOAT32_C(2.0) - temp * fx); + } + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.f32 = 1.0f / a_.f32; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.f32) / sizeof(r_.f32[0])) ; i++) { + r_.values[i] = 1.0f / a_.values[i]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrecpe_f32 + #define vrecpe_f32(a) simde_vrecpe_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vrecpeq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrecpeq_f32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_re(a); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a); + + #if defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_rcp_ps(a_.m128); + #elif defined(SIMDE_IEEE754_STORAGE) + /* https://stackoverflow.com/questions/12227126/division-as-multiply-and-lut-fast-float-division-reciprocal/12228234#12228234 */ + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + int32_t ix; + simde_float32 fx = a_.values[i]; + simde_memcpy(&ix, &fx, sizeof(ix)); + int32_t x = INT32_C(0x7EF311C3) - ix; + simde_float32 temp; + simde_memcpy(&temp, &x, sizeof(temp)); + r_.values[i] = temp * (SIMDE_FLOAT32_C(2.0) - temp * fx); + } + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.f32 = 1.0f / a_.f32; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.f32) / sizeof(r_.f32[0])) ; i++) { + r_.values[i] = 1.0f / a_.values[i]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrecpeq_f32 + #define vrecpeq_f32(a) simde_vrecpeq_f32((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP +#endif /* !defined(SIMDE_ARM_NEON_RECPE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/recpe.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/recps.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2021 Zhi An Ng (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_RECPS_H) +#define SIMDE_ARM_NEON_RECPS_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vrecps_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrecps_f32(a, b); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = SIMDE_FLOAT32_C(2.0) - (a_.values[i] * b_.values[i]); + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrecps_f32 + #define vrecps_f32(a, b) simde_vrecps_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vrecpsq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrecpsq_f32(a, b); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = SIMDE_FLOAT32_C(2.0) - (a_.values[i] * b_.values[i]); + } + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrecpsq_f32 + #define vrecpsq_f32(a, b) simde_vrecpsq_f32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP +#endif /* !defined(SIMDE_ARM_NEON_RECPS_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/recps.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rev16.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_REV16_H) +#define SIMDE_ARM_NEON_REV16_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vrev16_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev16_s8(a); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_shuffle_pi8(a_.m64, _mm_set_pi8(6, 7, 4, 5, 2, 3, 0, 1)); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, a_.values, a_.values, 1, 0, 3, 2, 5, 4, 7, 6); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 1]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev16_s8 + #define vrev16_s8(a) simde_vrev16_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vrev16_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev16_u8(a); + #else + return simde_vreinterpret_u8_s8(simde_vrev16_s8(simde_vreinterpret_s8_u8(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev16_u8 + #define vrev16_u8(a) simde_vrev16_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vrev16q_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev16q_s8(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), + vec_revb(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed short), a))); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), + vec_reve(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed short), vec_reve(a)))); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) + r_.m128i = _mm_shuffle_epi8(a_.m128i, _mm_set_epi8(14, 15, 12, 13, 10, 11, 8, 9, 6, 7, 4, 5, 2, 3, 0, 1)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, a_.v128, 1, 0, 3, 2, 5, 4, 7, 6, 9, 8, 11, 10, 13, 12, 15, 14); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, a_.values, a_.values, 1, 0, 3, 2, 5, 4, 7, 6, 9, 8, 11, 10, 13, 12, 15, 14); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 1]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev16q_s8 + #define vrev16q_s8(a) simde_vrev16q_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vrev16q_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev16q_u8(a); + #else + return simde_vreinterpretq_u8_s8(simde_vrev16q_s8(simde_vreinterpretq_s8_u8(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev16q_u8 + #define vrev16q_u8(a) simde_vrev16q_u8(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_REV16_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rev16.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rev32.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_REV32_H) +#define SIMDE_ARM_NEON_REV32_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vrev32_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev32_s8(a); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_shuffle_pi8(a_.m64, _mm_set_pi8(4, 5, 6, 7, 0, 1, 2, 3)); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, a_.values, a_.values, 3, 2, 1, 0, 7, 6, 5, 4); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 3]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev32_s8 + #define vrev32_s8(a) simde_vrev32_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vrev32_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev32_s16(a); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + + #if defined(SIMDE_X86_SSE_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_shuffle_pi16(a_.m64, (2 << 6) | (3 << 4) | (0 << 2) | (1 << 0)); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, a_.values, a_.values, 1, 0, 3, 2); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 1]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev32_s16 + #define vrev32_s16(a) simde_vrev32_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vrev32_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev32_u8(a); + #else + return simde_vreinterpret_u8_s8(simde_vrev32_s8(simde_vreinterpret_s8_u8(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev32_u8 + #define vrev32_u8(a) simde_vrev32_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vrev32_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev32_u16(a); + #else + return simde_vreinterpret_u16_s16(simde_vrev32_s16(simde_vreinterpret_s16_u16(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev32_u16 + #define vrev32_u16(a) simde_vrev32_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vrev32q_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev32q_s8(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), + vec_revb(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed int), a))); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), + vec_reve(HEDLEY_REINTERPRET_CAST(SIMDE1_POWER_ALTIVEC_VECTOR(signed int), vec_reve(a)))); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) + r_.m128i = _mm_shuffle_epi8(a_.m128i, _mm_set_epi8(12, 13, 14, 15, 8, 9, 10, 11, + 4, 5, 6, 7, 0, 1, 2, 3)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, a_.v128, 3, 2, 1, 0, 7, 6, 5, 4, 11, 10, 9, 8, 15, 14, 13, 12); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, a_.values, a_.values, 3, 2, 1, 0, 7, 6, 5, 4, 11, 10, 9, 8, 15, 14, 13, 12); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 3]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev32q_s8 + #define vrev32q_s8(a) simde_vrev32q_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vrev32q_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev32q_s16(a); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed short), + vec_reve(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed int), vec_reve(a)))); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) + r_.m128i = _mm_shuffle_epi8(a_.m128i, _mm_set_epi8(13, 12, 15, 14, 9, 8, 11, 10, + 5, 4, 7, 6, 1, 0, 3, 2)); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_shufflehi_epi16(_mm_shufflelo_epi16(a_.m128i, + (2 << 6) | (3 << 4) | (0 << 2) | (1 << 0)), + (2 << 6) | (3 << 4) | (0 << 2) | (1 << 0)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, a_.v128, 2, 3, 0, 1, 6, 7, 4, 5, 10, 11, 8, 9, 14, 15, 12, 13); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, a_.values, a_.values, 1, 0, 3, 2, 5, 4, 7, 6); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 1]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev32q_s16 + #define vrev32q_s16(a) simde_vrev32q_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vrev32q_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev32q_u8(a); + #else + return simde_vreinterpretq_u8_s8(simde_vrev32q_s8(simde_vreinterpretq_s8_u8(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev32q_u8 + #define vrev32q_u8(a) simde_vrev32q_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vrev32q_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev32q_u16(a); + #else + return simde_vreinterpretq_u16_s16(simde_vrev32q_s16(simde_vreinterpretq_s16_u16(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev32q_u16 + #define vrev32q_u16(a) simde_vrev32q_u16(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_REV32_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rev32.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rev64.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +/* N.B. CM: vrev64_f16 and vrev64q_f16 are omitted as + * SIMDe has no 16-bit floating point support. */ + +#if !defined(SIMDE_ARM_NEON_REV64_H) +#define SIMDE_ARM_NEON_REV64_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vrev64_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64_s8(a); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_shuffle_pi8(a_.m64, _mm_set_pi8(0, 1, 2, 3, 4, 5, 6, 7)); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, a_.values, a_.values, 7, 6, 5, 4, 3, 2, 1, 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 7]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64_s8 + #define vrev64_s8(a) simde_vrev64_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vrev64_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64_s16(a); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + + #if defined(SIMDE_X86_SSE_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_shuffle_pi16(a_.m64, (0 << 6) | (1 << 4) | (2 << 2) | (3 << 0)); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, a_.values, a_.values, 3, 2, 1, 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 3]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64_s16 + #define vrev64_s16(a) simde_vrev64_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vrev64_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64_s32(a); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a); + + #if defined(SIMDE_X86_SSE_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_shuffle_pi16(a_.m64, (1 << 6) | (0 << 4) | (3 << 2) | (2 << 0)); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, a_.values, 1, 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 1]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64_s32 + #define vrev64_s32(a) simde_vrev64_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vrev64_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64_u8(a); + #else + return simde_vreinterpret_u8_s8(simde_vrev64_s8(simde_vreinterpret_s8_u8(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64_u8 + #define vrev64_u8(a) simde_vrev64_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vrev64_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64_u16(a); + #else + return simde_vreinterpret_u16_s16(simde_vrev64_s16(simde_vreinterpret_s16_u16(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64_u16 + #define vrev64_u16(a) simde_vrev64_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vrev64_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64_u32(a); + #else + return simde_vreinterpret_u32_s32(simde_vrev64_s32(simde_vreinterpret_s32_u32(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64_u32 + #define vrev64_u32(a) simde_vrev64_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vrev64_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64_f32(a); + #else + return simde_vreinterpret_f32_s32(simde_vrev64_s32(simde_vreinterpret_s32_f32(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64_f32 + #define vrev64_f32(a) simde_vrev64_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vrev64q_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64q_s8(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), + vec_revb(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed long long), a))); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), + vec_reve(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed long long), vec_reve(a)))); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) + r_.m128i = _mm_shuffle_epi8(a_.m128i, _mm_set_epi8(8, 9, 10, 11, 12, 13, 14, 15, + 0, 1, 2, 3, 4, 5, 6, 7)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, a_.v128, 7, 6, 5, 4, 3, 2, 1, 0, 15, 14, 13, 12, 11, 10, 9, 8); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, a_.values, a_.values, 7, 6, 5, 4, 3, 2, 1, 0, 15, 14, 13, 12, 11, 10, 9, 8); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 7]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64q_s8 + #define vrev64q_s8(a) simde_vrev64q_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vrev64q_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64q_s16(a); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed short), + vec_reve(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed long long), vec_reve(a)))); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) + r_.m128i = _mm_shuffle_epi8(a_.m128i, _mm_set_epi8(9, 8, 11, 10, 13, 12, 15, 14, + 1, 0, 3, 2, 5, 4, 7, 6)); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_shufflehi_epi16(_mm_shufflelo_epi16(a_.m128i, + (0 << 6) | (1 << 4) | (2 << 2) | (3 << 0)), + (0 << 6) | (1 << 4) | (2 << 2) | (3 << 0)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, a_.v128, 6, 7, 4, 5, 2, 3, 0, 1, 14, 15, 12, 13, 10, 11, 8, 9); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, a_.values, a_.values, 3, 2, 1, 0, 7, 6, 5, 4); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 3]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64q_s16 + #define vrev64q_s16(a) simde_vrev64q_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vrev64q_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64q_s32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed int), + vec_reve(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed long long), vec_reve(a)))); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_shuffle_epi32(a_.m128i, (2 << 6) | (3 << 4) | (0 << 2) | (1 << 0)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, a_.v128, 4, 5, 6, 7, 0, 1, 2, 3, 12, 13, 14, 15, 8, 9, 10, 11); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, a_.values, 1, 0, 3, 2); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 1]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64q_s32 + #define vrev64q_s32(a) simde_vrev64q_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vrev64q_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64q_u8(a); + #else + return simde_vreinterpretq_u8_s8(simde_vrev64q_s8(simde_vreinterpretq_s8_u8(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64q_u8 + #define vrev64q_u8(a) simde_vrev64q_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vrev64q_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64q_u16(a); + #else + return simde_vreinterpretq_u16_s16(simde_vrev64q_s16(simde_vreinterpretq_s16_u16(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64q_u16 + #define vrev64q_u16(a) simde_vrev64q_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vrev64q_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64q_u32(a); + #else + return simde_vreinterpretq_u32_s32(simde_vrev64q_s32(simde_vreinterpretq_s32_u32(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64q_u32 + #define vrev64q_u32(a) simde_vrev64q_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vrev64q_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64q_f32(a); + #else + return simde_vreinterpretq_f32_s32(simde_vrev64q_s32(simde_vreinterpretq_s32_f32(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64q_f32 + #define vrev64q_f32(a) simde_vrev64q_f32(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_REV64_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rev64.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rhadd.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +/* Formula to average two unsigned integers without overflow is from Hacker's Delight (ISBN 978-0-321-84268-8). + * https://web.archive.org/web/20180831033349/http://hackersdelight.org/basics2.pdf#G525596 + * avg_u = (x | y) - ((x ^ y) >> 1); + * + * Formula to average two signed integers (without widening): + * avg_s = (x >> 1) + (y >> 1) + ((x | y) & 1); // use arithmetic shifts + * + * If hardware has avg_u but not avg_s then rebase input to be unsigned. + * For example: s8 (-128..127) can be converted to u8 (0..255) by adding +128. + * Idea borrowed from Intel's ARM_NEON_2_x86_SSE project. + * https://github.com/intel/ARM_NEON_2_x86_SSE/blob/3c9879bf2dbef3274e0ed20f93cb8da3a2115ba1/NEON_2_SSE.h#L3171 + * avg_s8 = avg_u8(a ^ 0x80, b ^ 0x80) ^ 0x80; + */ + +#if !defined(SIMDE_ARM_NEON_RHADD_H) +#define SIMDE_ARM_NEON_RHADD_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vrhadd_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhadd_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (((a_.values >> HEDLEY_STATIC_CAST(int8_t, 1)) + (b_.values >> HEDLEY_STATIC_CAST(int8_t, 1))) + ((a_.values | b_.values) & HEDLEY_STATIC_CAST(int8_t, 1))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (((a_.values[i] >> HEDLEY_STATIC_CAST(int8_t, 1)) + (b_.values[i] >> HEDLEY_STATIC_CAST(int8_t, 1))) + ((a_.values[i] | b_.values[i]) & HEDLEY_STATIC_CAST(int8_t, 1))); + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhadd_s8 + #define vrhadd_s8(a, b) simde_vrhadd_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vrhadd_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhadd_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_add_pi16(_m_pand(_m_por(a_.m64, b_.m64), _mm_set1_pi16(HEDLEY_STATIC_CAST(int16_t, 1))), + _mm_add_pi16(_m_psrawi(a_.m64, 1), _m_psrawi(b_.m64, 1))); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (((a_.values >> HEDLEY_STATIC_CAST(int16_t, 1)) + (b_.values >> HEDLEY_STATIC_CAST(int16_t, 1))) + ((a_.values | b_.values) & HEDLEY_STATIC_CAST(int16_t, 1))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (((a_.values[i] >> HEDLEY_STATIC_CAST(int16_t, 1)) + (b_.values[i] >> HEDLEY_STATIC_CAST(int16_t, 1))) + ((a_.values[i] | b_.values[i]) & HEDLEY_STATIC_CAST(int16_t, 1))); + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhadd_s16 + #define vrhadd_s16(a, b) simde_vrhadd_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vrhadd_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhadd_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_add_pi32(_m_pand(_m_por(a_.m64, b_.m64), _mm_set1_pi32(HEDLEY_STATIC_CAST(int32_t, 1))), + _mm_add_pi32(_m_psradi(a_.m64, 1), _m_psradi(b_.m64, 1))); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (((a_.values >> HEDLEY_STATIC_CAST(int32_t, 1)) + (b_.values >> HEDLEY_STATIC_CAST(int32_t, 1))) + ((a_.values | b_.values) & HEDLEY_STATIC_CAST(int32_t, 1))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (((a_.values[i] >> HEDLEY_STATIC_CAST(int32_t, 1)) + (b_.values[i] >> HEDLEY_STATIC_CAST(int32_t, 1))) + ((a_.values[i] | b_.values[i]) & HEDLEY_STATIC_CAST(int32_t, 1))); + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhadd_s32 + #define vrhadd_s32(a, b) simde_vrhadd_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vrhadd_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhadd_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (((a_.values >> HEDLEY_STATIC_CAST(uint8_t, 1)) + (b_.values >> HEDLEY_STATIC_CAST(uint8_t, 1))) + ((a_.values | b_.values) & HEDLEY_STATIC_CAST(uint8_t, 1))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (((a_.values[i] >> HEDLEY_STATIC_CAST(uint8_t, 1)) + (b_.values[i] >> HEDLEY_STATIC_CAST(uint8_t, 1))) + ((a_.values[i] | b_.values[i]) & HEDLEY_STATIC_CAST(uint8_t, 1))); + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhadd_u8 + #define vrhadd_u8(a, b) simde_vrhadd_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vrhadd_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhadd_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_add_pi16(_m_pand(_m_por(a_.m64, b_.m64), _mm_set1_pi16(HEDLEY_STATIC_CAST(int16_t, 1))), + _mm_add_pi16(_mm_srli_pi16(a_.m64, 1), _mm_srli_pi16(b_.m64, 1))); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (((a_.values >> HEDLEY_STATIC_CAST(uint16_t, 1)) + (b_.values >> HEDLEY_STATIC_CAST(uint16_t, 1))) + ((a_.values | b_.values) & HEDLEY_STATIC_CAST(uint16_t, 1))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (((a_.values[i] >> HEDLEY_STATIC_CAST(uint16_t, 1)) + (b_.values[i] >> HEDLEY_STATIC_CAST(uint16_t, 1))) + ((a_.values[i] | b_.values[i]) & HEDLEY_STATIC_CAST(uint16_t, 1))); + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhadd_u16 + #define vrhadd_u16(a, b) simde_vrhadd_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vrhadd_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhadd_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_add_pi32(_m_pand(_m_por(a_.m64, b_.m64), _mm_set1_pi32(HEDLEY_STATIC_CAST(int32_t, 1))), + _mm_add_pi32(_mm_srli_pi32(a_.m64, 1), _mm_srli_pi32(b_.m64, 1))); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (((a_.values >> HEDLEY_STATIC_CAST(uint32_t, 1)) + (b_.values >> HEDLEY_STATIC_CAST(uint32_t, 1))) + ((a_.values | b_.values) & HEDLEY_STATIC_CAST(uint32_t, 1))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (((a_.values[i] >> HEDLEY_STATIC_CAST(uint32_t, 1)) + (b_.values[i] >> HEDLEY_STATIC_CAST(uint32_t, 1))) + ((a_.values[i] | b_.values[i]) & HEDLEY_STATIC_CAST(uint32_t, 1))); + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhadd_u32 + #define vrhadd_u32(a, b) simde_vrhadd_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vrhaddq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhaddq_s8(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + const __m128i msb = _mm_set1_epi8(HEDLEY_STATIC_CAST(int8_t, -128)); /* 0x80 */ + r_.m128i = _mm_xor_si128(_mm_avg_epu8(_mm_xor_si128(a_.m128i, msb), _mm_xor_si128(b_.m128i, msb)), msb); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + const v128_t msb = wasm_i8x16_splat(HEDLEY_STATIC_CAST(int8_t, -128)); /* 0x80 */ + r_.v128 = wasm_v128_xor(wasm_u8x16_avgr(wasm_v128_xor(a_.v128, msb), wasm_v128_xor(b_.v128, msb)), msb); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (((a_.values >> HEDLEY_STATIC_CAST(int8_t, 1)) + (b_.values >> HEDLEY_STATIC_CAST(int8_t, 1))) + ((a_.values | b_.values) & HEDLEY_STATIC_CAST(int8_t, 1))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (((a_.values[i] >> HEDLEY_STATIC_CAST(int8_t, 1)) + (b_.values[i] >> HEDLEY_STATIC_CAST(int8_t, 1))) + ((a_.values[i] | b_.values[i]) & HEDLEY_STATIC_CAST(int8_t, 1))); + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhaddq_s8 + #define vrhaddq_s8(a, b) simde_vrhaddq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vrhaddq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhaddq_s16(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + const __m128i msb = _mm_set1_epi16(HEDLEY_STATIC_CAST(int16_t, -32768)); /* 0x8000 */ + r_.m128i = _mm_xor_si128(_mm_avg_epu16(_mm_xor_si128(a_.m128i, msb), _mm_xor_si128(b_.m128i, msb)), msb); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + const v128_t msb = wasm_i16x8_splat(HEDLEY_STATIC_CAST(int16_t, -32768)); /* 0x8000 */ + r_.v128 = wasm_v128_xor(wasm_u16x8_avgr(wasm_v128_xor(a_.v128, msb), wasm_v128_xor(b_.v128, msb)), msb); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (((a_.values >> HEDLEY_STATIC_CAST(int16_t, 1)) + (b_.values >> HEDLEY_STATIC_CAST(int16_t, 1))) + ((a_.values | b_.values) & HEDLEY_STATIC_CAST(int16_t, 1))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (((a_.values[i] >> HEDLEY_STATIC_CAST(int16_t, 1)) + (b_.values[i] >> HEDLEY_STATIC_CAST(int16_t, 1))) + ((a_.values[i] | b_.values[i]) & HEDLEY_STATIC_CAST(int16_t, 1))); + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhaddq_s16 + #define vrhaddq_s16(a, b) simde_vrhaddq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vrhaddq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhaddq_s32(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_add_epi32(_mm_and_si128(_mm_or_si128(a_.m128i, b_.m128i), _mm_set1_epi32(1)), + _mm_add_epi32(_mm_srai_epi32(a_.m128i, 1), _mm_srai_epi32(b_.m128i, 1))); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_add(wasm_v128_and(wasm_v128_or(a_.v128, b_.v128), wasm_i32x4_splat(1)), + wasm_i32x4_add(wasm_i32x4_shr(a_.v128, 1), wasm_i32x4_shr(b_.v128, 1))); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (((a_.values >> HEDLEY_STATIC_CAST(int32_t, 1)) + (b_.values >> HEDLEY_STATIC_CAST(int32_t, 1))) + ((a_.values | b_.values) & HEDLEY_STATIC_CAST(int32_t, 1))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (((a_.values[i] >> HEDLEY_STATIC_CAST(int32_t, 1)) + (b_.values[i] >> HEDLEY_STATIC_CAST(int32_t, 1))) + ((a_.values[i] | b_.values[i]) & HEDLEY_STATIC_CAST(int32_t, 1))); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhaddq_s32 + #define vrhaddq_s32(a, b) simde_vrhaddq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vrhaddq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhaddq_u8(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_avg_epu8(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u8x16_avgr(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (a_.values | b_.values) - ((a_.values ^ b_.values) >> HEDLEY_STATIC_CAST(uint8_t, 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] | b_.values[i]) - ((a_.values[i] ^ b_.values[i]) >> HEDLEY_STATIC_CAST(uint8_t, 1)); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhaddq_u8 + #define vrhaddq_u8(a, b) simde_vrhaddq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vrhaddq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhaddq_u16(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_avg_epu16(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u16x8_avgr(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (a_.values | b_.values) - ((a_.values ^ b_.values) >> HEDLEY_STATIC_CAST(uint16_t, 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] | b_.values[i]) - ((a_.values[i] ^ b_.values[i]) >> HEDLEY_STATIC_CAST(uint16_t, 1)); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhaddq_u16 + #define vrhaddq_u16(a, b) simde_vrhaddq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vrhaddq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhaddq_u32(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_sub_epi32(_mm_or_si128(a_.m128i, b_.m128i), _mm_srli_epi32(_mm_xor_si128(a_.m128i, b_.m128i), 1)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_sub(wasm_v128_or(a_.v128, b_.v128), wasm_u32x4_shr(wasm_v128_xor(a_.v128, b_.v128), 1)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (a_.values | b_.values) - ((a_.values ^ b_.values) >> HEDLEY_STATIC_CAST(uint32_t, 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] | b_.values[i]) - ((a_.values[i] ^ b_.values[i]) >> HEDLEY_STATIC_CAST(uint32_t, 1)); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhaddq_u32 + #define vrhaddq_u32(a, b) simde_vrhaddq_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_RHADD_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rhadd.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rnd.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_RND_H) +#define SIMDE_ARM_NEON_RND_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vrnd_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) + return vrnd_f32(a); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_truncf(a_.values[i]); + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrnd_f32 + #define vrnd_f32(a) simde_vrnd_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vrnd_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrnd_f64(a); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_trunc(a_.values[i]); + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrnd_f64 + #define vrnd_f64(a) simde_vrnd_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vrndq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) + return vrndq_f32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_trunc(a); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128 = _mm_round_ps(a_.m128, _MM_FROUND_TO_ZERO); + #elif defined(SIMDE_X86_SVML_NATIVE) && defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_trunc_ps(a_.m128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_truncf(a_.values[i]); + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrndq_f32 + #define vrndq_f32(a) simde_vrndq_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vrndq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrndq_f64(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_trunc(a); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128d = _mm_round_pd(a_.m128d, _MM_FROUND_TO_ZERO); + #elif defined(SIMDE_X86_SVML_NATIVE) && defined(SIMDE_X86_SSE_NATIVE) + r_.m128d = _mm_trunc_ps(a_.m128d); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_trunc(a_.values[i]); + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrndq_f64 + #define vrndq_f64(a) simde_vrndq_f64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_RND_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rnd.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rndm.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020-2021 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_RNDM_H) +#define SIMDE_ARM_NEON_RNDM_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vrndm_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) + return vrndm_f32(a); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_floorf(a_.values[i]); + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrndm_f32 + #define vrndm_f32(a) simde_vrndm_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vrndm_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrndm_f64(a); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_floor(a_.values[i]); + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrndm_f64 + #define vrndm_f64(a) simde_vrndm_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vrndmq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) + return vrndmq_f32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_floor(a); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128 = _mm_round_ps(a_.m128, _MM_FROUND_TO_NEG_INF); + #elif defined(SIMDE_X86_SVML_NATIVE) && defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_floor_ps(a_.m128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_floorf(a_.values[i]); + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrndmq_f32 + #define vrndmq_f32(a) simde_vrndmq_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vrndmq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrndmq_f64(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_floor(a); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128d = _mm_round_pd(a_.m128d, _MM_FROUND_TO_NEG_INF); + #elif defined(SIMDE_X86_SVML_NATIVE) && defined(SIMDE_X86_SSE_NATIVE) + r_.m128d = _mm_floor_pd(a_.m128d); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_floor(a_.values[i]); + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrndmq_f64 + #define vrndmq_f64(a) simde_vrndmq_f64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_RNDM_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rndm.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rndi.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020-2021 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_RNDI_H) +#define SIMDE_ARM_NEON_RNDI_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vrndi_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && !defined(SIMDE_BUG_GCC_95399) + return vrndi_f32(a); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_nearbyintf(a_.values[i]); + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrndi_f32 + #define vrndi_f32(a) simde_vrndi_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vrndi_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_BUG_GCC_95399) + return vrndi_f64(a); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_nearbyint(a_.values[i]); + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrndi_f64 + #define vrndi_f64(a) simde_vrndi_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vrndiq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && !defined(SIMDE_BUG_GCC_95399) + return vrndiq_f32(a); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128 = _mm_round_ps(a_.m128, _MM_FROUND_CUR_DIRECTION); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_nearbyintf(a_.values[i]); + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrndiq_f32 + #define vrndiq_f32(a) simde_vrndiq_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vrndiq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_BUG_GCC_95399) + return vrndiq_f64(a); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128d = _mm_round_pd(a_.m128d, _MM_FROUND_CUR_DIRECTION); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_nearbyint(a_.values[i]); + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrndiq_f64 + #define vrndiq_f64(a) simde_vrndiq_f64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_RNDI_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rndi.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rndn.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020-2021 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_RNDN_H) +#define SIMDE_ARM_NEON_RNDN_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vrndn_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) + return vrndn_f32(a); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_roundevenf(a_.values[i]); + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrndn_f32 + #define vrndn_f32(a) simde_vrndn_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vrndn_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrndn_f64(a); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_roundeven(a_.values[i]); + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrndn_f64 + #define vrndn_f64(a) simde_vrndn_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vrndnq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) + return vrndnq_f32(a); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128 = _mm_round_ps(a_.m128, _MM_FROUND_TO_NEAREST_INT); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_roundevenf(a_.values[i]); + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrndnq_f32 + #define vrndnq_f32(a) simde_vrndnq_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vrndnq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrndnq_f64(a); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128d = _mm_round_pd(a_.m128d, _MM_FROUND_TO_NEAREST_INT); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_roundeven(a_.values[i]); + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrndnq_f64 + #define vrndnq_f64(a) simde_vrndnq_f64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_RNDN_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rndn.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rndp.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020-2021 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_RNDP_H) +#define SIMDE_ARM_NEON_RNDP_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vrndp_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) + return vrndp_f32(a); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_ceilf(a_.values[i]); + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrndp_f32 + #define vrndp_f32(a) simde_vrndp_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vrndp_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrndp_f64(a); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_ceil(a_.values[i]); + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrndp_f64 + #define vrndp_f64(a) simde_vrndp_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vrndpq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) + return vrndpq_f32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_ceil(a); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128 = _mm_round_ps(a_.m128, _MM_FROUND_TO_POS_INF); + #elif defined(SIMDE_X86_SVML_NATIVE) && defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_ceil_ps(a_.m128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_ceilf(a_.values[i]); + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrndpq_f32 + #define vrndpq_f32(a) simde_vrndpq_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vrndpq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrndpq_f64(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_ceil(a); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128d = _mm_round_pd(a_.m128d, _MM_FROUND_TO_POS_INF); + #elif defined(SIMDE_X86_SVML_NATIVE) && defined(SIMDE_X86_SSE_NATIVE) + r_.m128d = _mm_ceil_pd(a_.m128d); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_ceil(a_.values[i]); + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrndpq_f64 + #define vrndpq_f64(a) simde_vrndpq_f64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_RNDP_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rndp.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rshl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_RSHL_H) +#define SIMDE_ARM_NEON_RSHL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* Notes from the implementer (Christopher Moore aka rosbif) + * + * I have tried to exactly reproduce the documented behaviour of the + * ARM NEON rshl and rshlq intrinsics. + * This is complicated for the following reasons:- + * + * a) Negative shift counts shift right. + * + * b) Only the low byte of the shift count is used but the shift count + * is not limited to 8-bit values (-128 to 127). + * + * c) Overflow must be avoided when rounding, together with sign change + * warning/errors in the C versions. + * + * d) Intel SIMD is not nearly as complete as NEON and AltiVec. + * There were no intrisics with a vector shift count before AVX2 which + * only has 32 and 64-bit logical ones and only a 32-bit arithmetic + * one. The others need AVX512. There are no 8-bit shift intrinsics at + * all, even with a scalar shift count. It is surprising to use AVX2 + * and even AVX512 to implement a 64-bit vector operation. + * + * e) Many shift implementations, and the C standard, do not treat a + * shift count >= the object's size in bits as one would expect. + * (Personally I feel that > is silly but == can be useful.) + * + * Note that even the C17/18 standard does not define the behaviour of + * a right shift of a negative value. + * However Evan and I agree that all compilers likely to be used + * implement this as an arithmetic right shift with sign extension. + * If this is not the case it could be replaced by a logical right shift + * if negative values are complemented before and after the shift. + * + * Some of the SIMD translations may be slower than the portable code, + * particularly those for vectors with only one or two elements. + * But I had fun writing them ;-) + * + */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vrshl_s8 (const simde_int8x8_t a, const simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshl_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi16(zero, zero); + __m128i a128 = _mm_cvtepi8_epi16(_mm_movpi64_epi64(a_.m64)); + __m128i b128 = _mm_cvtepi8_epi16(_mm_movpi64_epi64(b_.m64)); + __m128i a128_shr = _mm_srav_epi16(a128, _mm_xor_si128(b128, ff)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi16(a128, b128), + _mm_srai_epi16(_mm_sub_epi16(a128_shr, ff), 1), + _mm_cmpgt_epi16(zero, b128)); + r_.m64 = _mm_movepi64_pi64(_mm_cvtepi16_epi8(r128)); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m256i zero = _mm256_setzero_si256(); + const __m256i ff = _mm256_cmpeq_epi32(zero, zero); + __m256i a256 = _mm256_cvtepi8_epi32(_mm_movpi64_epi64(a_.m64)); + __m256i b256 = _mm256_cvtepi8_epi32(_mm_movpi64_epi64(b_.m64)); + __m256i a256_shr = _mm256_srav_epi32(a256, _mm256_xor_si256(b256, ff)); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi32(a256, b256), + _mm256_srai_epi32(_mm256_sub_epi32(a256_shr, ff), 1), + _mm256_cmpgt_epi32(zero, b256)); + r256 = _mm256_shuffle_epi8(r256, _mm256_set1_epi32(0x0C080400)); + r_.m64 = _mm_set_pi32(_mm256_extract_epi32(r256, 4), _mm256_extract_epi32(r256, 0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, + (simde_math_abs(b_.values[i]) >= 8) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + ((a_.values[i] + (1 << (-b_.values[i] - 1))) >> -b_.values[i])); + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshl_s8 + #define vrshl_s8(a, b) simde_vrshl_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vrshl_s16 (const simde_int16x4_t a, const simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshl_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi32(zero, zero); + __m128i a128 = _mm_cvtepi16_epi32(_mm_movpi64_epi64(a_.m64)); + __m128i b128 = _mm_cvtepi16_epi32(_mm_movpi64_epi64(b_.m64)); + b128 = _mm_srai_epi32(_mm_slli_epi32(b128, 24), 24); + __m128i a128_shr = _mm_srav_epi32(a128, _mm_xor_si128(b128, ff)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi32(a128, b128), + _mm_srai_epi32(_mm_sub_epi32(a128_shr, ff), 1), + _mm_cmpgt_epi32(zero, b128)); + r_.m64 = _mm_movepi64_pi64(_mm_shuffle_epi8(r128, _mm_set1_epi64x(0x0D0C090805040100))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, + (simde_math_abs(b_.values[i]) >= 16) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + ((a_.values[i] + (1 << (-b_.values[i] - 1))) >> -b_.values[i])); + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshl_s16 + #define vrshl_s16(a, b) simde_vrshl_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vrshl_s32 (const simde_int32x2_t a, const simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshl_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi32(zero, zero); + __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + b128 = _mm_srai_epi32(_mm_slli_epi32(b128, 24), 24); + __m128i a128_shr = _mm_srav_epi32(a128, _mm_xor_si128(b128, ff)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi32(a128, b128), + _mm_srai_epi32(_mm_sub_epi32(a128_shr, ff), 1), + _mm_cmpgt_epi32(zero, b128)); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, + (simde_math_abs(b_.values[i]) >= 32) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + ((a_.values[i] + (1 << (-b_.values[i] - 1))) >> -b_.values[i])); + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshl_s32 + #define vrshl_s32(a, b) simde_vrshl_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vrshl_s64 (const simde_int64x1_t a, const simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshl_s64(a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + #if defined(SIMDE_X86_AVX512F_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi64(zero, zero); + __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + b128 = _mm_srai_epi64(_mm_slli_epi64(b128, 56), 56); + __m128i a128_shr = _mm_srav_epi64(a128, _mm_xor_si128(b128, ff)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi64(a128, b128), + _mm_srai_epi64(_mm_sub_epi64(a128_shr, ff), 1), + _mm_cmpgt_epi64(zero, b128)); + r_.m64 = _mm_movepi64_pi64(r128); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ones = _mm_set1_epi64x(1); + __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + __m128i maska = _mm_cmpgt_epi64(zero, a128); + __m128i b128_abs = _mm_and_si128(_mm_abs_epi8(b128), _mm_set1_epi64x(0xFF)); + __m128i a128_rnd = _mm_and_si128(_mm_srlv_epi64(a128, _mm_sub_epi64(b128_abs, ones)), ones); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi64(a128, b128_abs), + _mm_add_epi64(_mm_xor_si128(_mm_srlv_epi64(_mm_xor_si128(a128, maska), b128_abs), maska), a128_rnd), + _mm_cmpgt_epi64(zero, _mm_slli_epi64(b128, 56))); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(int64_t, + (simde_math_llabs(b_.values[i]) >= 64) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + ((a_.values[i] + (INT64_C(1) << (-b_.values[i] - 1))) >> -b_.values[i])); + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshl_s64 + #define vrshl_s64(a, b) simde_vrshl_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vrshl_u8 (const simde_uint8x8_t a, const simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshl_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a); + simde_int8x8_private b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi16(zero, zero); + __m128i a128 = _mm_cvtepu8_epi16(_mm_movpi64_epi64(a_.m64)); + __m128i b128 = _mm_cvtepi8_epi16(_mm_movpi64_epi64(b_.m64)); + __m128i a128_shr = _mm_srlv_epi16(a128, _mm_xor_si128(b128, ff)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi16(a128, b128), + _mm_srli_epi16(_mm_sub_epi16(a128_shr, ff), 1), + _mm_cmpgt_epi16(zero, b128)); + r_.m64 = _mm_movepi64_pi64(_mm_cvtepi16_epi8(r128)); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m256i zero = _mm256_setzero_si256(); + const __m256i ff = _mm256_cmpeq_epi32(zero, zero); + __m256i a256 = _mm256_cvtepu8_epi32(_mm_movpi64_epi64(a_.m64)); + __m256i b256 = _mm256_cvtepi8_epi32(_mm_movpi64_epi64(b_.m64)); + __m256i a256_shr = _mm256_srlv_epi32(a256, _mm256_xor_si256(b256, ff)); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi32(a256, b256), + _mm256_srli_epi32(_mm256_sub_epi32(a256_shr, ff), 1), + _mm256_cmpgt_epi32(zero, b256)); + r256 = _mm256_shuffle_epi8(r256, _mm256_set1_epi32(0x0C080400)); + r_.m64 = _mm_set_pi32(_mm256_extract_epi32(r256, 4), _mm256_extract_epi32(r256, 0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, + (b_.values[i] >= 8) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (b_.values[i] >= -8) ? (((b_.values[i] == -8) ? 0 : (a_.values[i] >> -b_.values[i])) + ((a_.values[i] >> (-b_.values[i] - 1)) & 1)) : + 0); + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshl_u8 + #define vrshl_u8(a, b) simde_vrshl_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vrshl_u16 (const simde_uint16x4_t a, const simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshl_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a); + simde_int16x4_private b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi32(zero, zero); + __m128i a128 = _mm_cvtepu16_epi32(_mm_movpi64_epi64(a_.m64)); + __m128i b128 = _mm_cvtepi16_epi32(_mm_movpi64_epi64(b_.m64)); + b128 = _mm_srai_epi32(_mm_slli_epi32(b128, 24), 24); + __m128i a128_shr = _mm_srlv_epi32(a128, _mm_xor_si128(b128, ff)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi32(a128, b128), + _mm_srli_epi32(_mm_sub_epi32(a128_shr, ff), 1), + _mm_cmpgt_epi32(zero, b128)); + r_.m64 = _mm_movepi64_pi64(_mm_shuffle_epi8(r128, _mm_set1_epi64x(0x0D0C090805040100))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, + (b_.values[i] >= 16) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (b_.values[i] >= -16) ? (((b_.values[i] == -16) ? 0 : (a_.values[i] >> -b_.values[i])) + ((a_.values[i] >> (-b_.values[i] - 1)) & 1)) : + 0); + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshl_u16 + #define vrshl_u16(a, b) simde_vrshl_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vrshl_u32 (const simde_uint32x2_t a, const simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshl_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a); + simde_int32x2_private b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi32(zero, zero); + __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + b128 = _mm_srai_epi32(_mm_slli_epi32(b128, 24), 24); + __m128i a128_shr = _mm_srlv_epi32(a128, _mm_xor_si128(b128, ff)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi32(a128, b128), + _mm_srli_epi32(_mm_sub_epi32(a128_shr, ff), 1), + _mm_cmpgt_epi32(zero, b128)); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = + (b_.values[i] >= 32) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (b_.values[i] >= -32) ? (((b_.values[i] == -32) ? 0 : (a_.values[i] >> -b_.values[i])) + ((a_.values[i] >> (-b_.values[i] - 1)) & 1)) : + 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshl_u32 + #define vrshl_u32(a, b) simde_vrshl_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vrshl_u64 (const simde_uint64x1_t a, const simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshl_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a); + simde_int64x1_private b_ = simde_int64x1_to_private(b); + + #if defined(SIMDE_X86_AVX512F_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi64(zero, zero); + __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + b128 = _mm_srai_epi64(_mm_slli_epi64(b128, 56), 56); + __m128i a128_shr = _mm_srlv_epi64(a128, _mm_xor_si128(b128, ff)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi64(a128, b128), + _mm_srli_epi64(_mm_sub_epi64(a128_shr, ff), 1), + _mm_cmpgt_epi64(zero, b128)); + r_.m64 = _mm_movepi64_pi64(r128); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m128i ones = _mm_set1_epi64x(1); + const __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + __m128i b128_abs = _mm_and_si128(_mm_abs_epi8(b128), _mm_set1_epi64x(0xFF)); + __m128i a128_shr = _mm_srlv_epi64(a128, _mm_sub_epi64(b128_abs, ones)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi64(a128, b128_abs), + _mm_srli_epi64(_mm_add_epi64(a128_shr, ones), 1), + _mm_cmpgt_epi64(_mm_setzero_si128(), _mm_slli_epi64(b128, 56))); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = + (b_.values[i] >= 64) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (b_.values[i] >= -64) ? (((b_.values[i] == -64) ? 0 : (a_.values[i] >> -b_.values[i])) + ((a_.values[i] >> (-b_.values[i] - 1)) & 1)) : + 0; + } + #endif + + return simde_uint64x1_from_private(r_); +#endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshl_u64 + #define vrshl_u64(a, b) simde_vrshl_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vrshlq_s8 (const simde_int8x16_t a, const simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshlq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + const SIMDE_POWER_ALTIVEC_VECTOR( signed char) zero = vec_splats(HEDLEY_STATIC_CAST( signed char, 0)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) ones = vec_splats(HEDLEY_STATIC_CAST(unsigned char, 1)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) max = vec_splats(HEDLEY_STATIC_CAST(unsigned char, 8)); + SIMDE_POWER_ALTIVEC_VECTOR(signed char) a_shr; + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) b_abs; + + b_abs = HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_abs(b)); + a_shr = vec_sra(a, vec_sub(b_abs, ones)); + return vec_and(vec_sel(vec_sl(a, b_abs), + vec_add(vec_sra(a_shr, ones), vec_and(a_shr, HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), ones))), + vec_cmplt(b, zero)), + vec_cmplt(b_abs, max)); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + const __m256i zero = _mm256_setzero_si256(); + const __m256i ff = _mm256_cmpeq_epi16(zero, zero); + __m256i a256 = _mm256_cvtepi8_epi16(a_.m128i); + __m256i b256 = _mm256_cvtepi8_epi16(b_.m128i); + __m256i a256_shr = _mm256_srav_epi16(a256, _mm256_xor_si256(b256, ff)); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi16(a256, b256), + _mm256_srai_epi16(_mm256_sub_epi16(a256_shr, ff), 1), + _mm256_cmpgt_epi16(zero, b256)); + r_.m128i = _mm256_cvtepi16_epi8(r256); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, + (simde_math_abs(b_.values[i]) >= 8) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + ((a_.values[i] + (1 << (-b_.values[i] - 1))) >> -b_.values[i])); + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshlq_s8 + #define vrshlq_s8(a, b) simde_vrshlq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vrshlq_s16 (const simde_int16x8_t a, const simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshlq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + const SIMDE_POWER_ALTIVEC_VECTOR( signed short) zero = vec_splats(HEDLEY_STATIC_CAST( signed short, 0)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) ones = vec_splats(HEDLEY_STATIC_CAST(unsigned short, 1)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) shift = vec_splats(HEDLEY_STATIC_CAST(unsigned short, 16 - 8)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) max = vec_splats(HEDLEY_STATIC_CAST(unsigned short, 16)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) ff = vec_splats(HEDLEY_STATIC_CAST(unsigned short, 0xFF)); + SIMDE_POWER_ALTIVEC_VECTOR(signed short) a_shr; + SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) b_abs; + + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + ff); + a_shr = vec_sra(a, vec_sub(b_abs, ones)); + return vec_and(vec_sel(vec_sl(a, b_abs), + vec_add(vec_sra(a_shr, ones), vec_and(a_shr, HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed short), ones))), + vec_cmplt(vec_sl(b, shift), zero)), + vec_cmplt(b_abs, max)); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi16(zero, zero); + __m128i B = _mm_srai_epi16(_mm_slli_epi16(b_.m128i, 8), 8); + __m128i a_shr = _mm_srav_epi16(a_.m128i, _mm_xor_si128(B, ff)); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi16(a_.m128i, B), + _mm_srai_epi16(_mm_sub_epi16(a_shr, ff), 1), + _mm_cmpgt_epi16(zero, B)); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_ARCH_AMD64) + const __m256i zero = _mm256_setzero_si256(); + const __m256i ff = _mm256_cmpeq_epi32(zero, zero); + __m256i a256 = _mm256_cvtepi16_epi32(a_.m128i); + __m256i b256 = _mm256_cvtepi16_epi32(b_.m128i); + b256 = _mm256_srai_epi32(_mm256_slli_epi32(b256, 24), 24); + __m256i a256_shr = _mm256_srav_epi32(a256, _mm256_xor_si256(b256, ff)); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi32(a256, b256), + _mm256_srai_epi32(_mm256_sub_epi32(a256_shr, ff), 1), + _mm256_cmpgt_epi32(zero, b256)); + r256 = _mm256_shuffle_epi8(r256, _mm256_set1_epi64x(0x0D0C090805040100)); + r_.m128i = _mm_set_epi64x(_mm256_extract_epi64(r256, 2), _mm256_extract_epi64(r256, 0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, + (simde_math_abs(b_.values[i]) >= 16) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + ((a_.values[i] + (1 << (-b_.values[i] - 1))) >> -b_.values[i])); + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshlq_s16 + #define vrshlq_s16(a, b) simde_vrshlq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vrshlq_s32 (const simde_int32x4_t a, const simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshlq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + const SIMDE_POWER_ALTIVEC_VECTOR( signed int) zero = vec_splats(HEDLEY_STATIC_CAST( signed int, 0)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) ones = vec_splats(HEDLEY_STATIC_CAST(unsigned int, 1)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) shift = vec_splats(HEDLEY_STATIC_CAST(unsigned int, 32 - 8)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) max = vec_splats(HEDLEY_STATIC_CAST(unsigned int, 32)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) ff = vec_splats(HEDLEY_STATIC_CAST(unsigned int, 0xFF)); + SIMDE_POWER_ALTIVEC_VECTOR(signed int) a_shr; + SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) b_abs; + + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + ff); + a_shr = vec_sra(a, vec_sub(b_abs, ones)); + return vec_and(vec_sel(vec_sl(a, b_abs), + vec_add(vec_sra(a_shr, ones), vec_and(a_shr, HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed int), ones))), + vec_cmplt(vec_sl(b, shift), zero)), + vec_cmplt(b_abs, max)); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi32(zero, zero); + __m128i B = _mm_srai_epi32(_mm_slli_epi32(b_.m128i, 24), 24); + __m128i a_shr = _mm_srav_epi32(a_.m128i, _mm_xor_si128(B, ff)); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi32(a_.m128i, B), + _mm_srai_epi32(_mm_sub_epi32(a_shr, ff), 1), + _mm_cmpgt_epi32(zero, B)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, + (simde_math_abs(b_.values[i]) >= 32) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + ((a_.values[i] + (1 << (-b_.values[i] - 1))) >> -b_.values[i])); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshlq_s32 + #define vrshlq_s32(a, b) simde_vrshlq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vrshlq_s64 (const simde_int64x2_t a, const simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshlq_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + const SIMDE_POWER_ALTIVEC_VECTOR( signed long long) zero = vec_splats(HEDLEY_STATIC_CAST( signed long long, 0)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) ones = vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 1)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) shift = vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 64 - 8)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) max = vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 64)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) ff = vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 0xFF)); + SIMDE_POWER_ALTIVEC_VECTOR(signed long long) a_shr; + SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) b_abs; + + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + ff); + a_shr = vec_sra(a, vec_sub(b_abs, ones)); + + HEDLEY_DIAGNOSTIC_PUSH + #if defined(SIMDE_BUG_CLANG_46770) + SIMDE_DIAGNOSTIC_DISABLE_VECTOR_CONVERSION_ + #endif + return vec_and(vec_sel(vec_sl(a, b_abs), + vec_add(vec_sra(a_shr, ones), vec_and(a_shr, HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed long long), ones))), + vec_cmplt(vec_sl(b, shift), zero)), + vec_cmplt(b_abs, max)); + HEDLEY_DIAGNOSTIC_POP + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_X86_AVX512F_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi32(zero, zero); + __m128i B = _mm_srai_epi64(_mm_slli_epi64(b_.m128i, 56), 56); + __m128i a_shr = _mm_srav_epi64(a_.m128i, _mm_xor_si128(B, ff)); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi64(a_.m128i, B), + _mm_srai_epi64(_mm_sub_epi64(a_shr, ff), 1), + _mm_cmpgt_epi64(zero, B)); + #elif defined(SIMDE_X86_AVX2_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ones = _mm_set1_epi64x(1); + __m128i maska = _mm_cmpgt_epi64(zero, a_.m128i); + __m128i b_abs = _mm_and_si128(_mm_abs_epi8(b_.m128i), _mm_set1_epi64x(0xFF)); + __m128i a_rnd = _mm_and_si128(_mm_srlv_epi64(a_.m128i, _mm_sub_epi64(b_abs, ones)), ones); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi64(a_.m128i, b_abs), + _mm_add_epi64(_mm_xor_si128(_mm_srlv_epi64(_mm_xor_si128(a_.m128i, maska), b_abs), maska), a_rnd), + _mm_cmpgt_epi64(zero, _mm_slli_epi64(b_.m128i, 56))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(int64_t, + (simde_math_llabs(b_.values[i]) >= 64) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + ((a_.values[i] + (INT64_C(1) << (-b_.values[i] - 1))) >> -b_.values[i])); + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshlq_s64 + #define vrshlq_s64(a, b) simde_vrshlq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vrshlq_u8 (const simde_uint8x16_t a, const simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshlq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + const SIMDE_POWER_ALTIVEC_VECTOR( signed char) zero = vec_splats(HEDLEY_STATIC_CAST( signed char, 0)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) ones = vec_splats(HEDLEY_STATIC_CAST(unsigned char, 1)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) max = vec_splats(HEDLEY_STATIC_CAST(unsigned char, 8)); + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) b_abs, b_abs_dec, a_shr; + + b_abs = HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_abs(b)); + b_abs_dec = vec_sub(b_abs, ones); + a_shr = vec_and(vec_sr(a, b_abs_dec), vec_cmplt(b_abs_dec, max)); + return vec_sel(vec_and(vec_sl(a, b_abs), vec_cmplt(b_abs, max)), + vec_sr(vec_add(a_shr, ones), ones), + vec_cmplt(b, zero)); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a); + simde_int8x16_private b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + const __m256i zero = _mm256_setzero_si256(); + const __m256i ff = _mm256_cmpeq_epi32(zero, zero); + __m256i a256 = _mm256_cvtepu8_epi16(a_.m128i); + __m256i b256 = _mm256_cvtepi8_epi16(b_.m128i); + __m256i a256_shr = _mm256_srlv_epi16(a256, _mm256_xor_si256(b256, ff)); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi16(a256, b256), + _mm256_srli_epi16(_mm256_sub_epi16(a256_shr, ff), 1), + _mm256_cmpgt_epi16(zero, b256)); + r_.m128i = _mm256_cvtepi16_epi8(r256); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, + (b_.values[i] >= 8) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (b_.values[i] >= -8) ? (((b_.values[i] == -8) ? 0 : (a_.values[i] >> -b_.values[i])) + ((a_.values[i] >> (-b_.values[i] - 1)) & 1)) : + 0); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshlq_u8 + #define vrshlq_u8(a, b) simde_vrshlq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vrshlq_u16 (const simde_uint16x8_t a, const simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshlq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + const SIMDE_POWER_ALTIVEC_VECTOR( signed short) zero = vec_splats(HEDLEY_STATIC_CAST( signed short, 0)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) ones = vec_splats(HEDLEY_STATIC_CAST(unsigned short, 1)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) shift = vec_splats(HEDLEY_STATIC_CAST(unsigned short, 16 - 8)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) max = vec_splats(HEDLEY_STATIC_CAST(unsigned short, 16)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) ff = vec_splats(HEDLEY_STATIC_CAST(unsigned short, 0xFF)); + SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) b_abs, b_abs_dec, a_shr; + + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + ff); + b_abs_dec = vec_sub(b_abs, ones); + a_shr = vec_and(vec_sr(a, b_abs_dec), vec_cmplt(b_abs_dec, max)); + return vec_sel(vec_and(vec_sl(a, b_abs), vec_cmplt(b_abs, max)), + vec_sr(vec_add(a_shr, ones), ones), + vec_cmplt(vec_sl(b, shift), zero)); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a); + simde_int16x8_private b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi16(zero, zero); + __m128i B = _mm_srai_epi16(_mm_slli_epi16(b_.m128i, 8), 8); + __m128i a_shr = _mm_srlv_epi16(a_.m128i, _mm_xor_si128(B, ff)); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi16(a_.m128i, B), + _mm_srli_epi16(_mm_sub_epi16(a_shr, ff), 1), + _mm_cmpgt_epi16(zero, B)); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_ARCH_AMD64) + const __m256i zero = _mm256_setzero_si256(); + const __m256i ff = _mm256_cmpeq_epi32(zero, zero); + __m256i a256 = _mm256_cvtepu16_epi32(a_.m128i); + __m256i b256 = _mm256_cvtepi16_epi32(b_.m128i); + b256 = _mm256_srai_epi32(_mm256_slli_epi32(b256, 24), 24); + __m256i a256_shr = _mm256_srlv_epi32(a256, _mm256_xor_si256(b256, ff)); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi32(a256, b256), + _mm256_srli_epi32(_mm256_sub_epi32(a256_shr, ff), 1), + _mm256_cmpgt_epi32(zero, b256)); + r256 = _mm256_shuffle_epi8(r256, _mm256_set1_epi64x(0x0D0C090805040100)); + r_.m128i = _mm_set_epi64x(_mm256_extract_epi64(r256, 2), _mm256_extract_epi64(r256, 0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, + (b_.values[i] >= 16) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (b_.values[i] >= -16) ? (((b_.values[i] == -16) ? 0 : (a_.values[i] >> -b_.values[i])) + ((a_.values[i] >> (-b_.values[i] - 1)) & 1)) : + 0); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshlq_u16 + #define vrshlq_u16(a, b) simde_vrshlq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vrshlq_u32 (const simde_uint32x4_t a, const simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshlq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + const SIMDE_POWER_ALTIVEC_VECTOR( signed int) zero = vec_splats(HEDLEY_STATIC_CAST( signed int, 0)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) ones = vec_splats(HEDLEY_STATIC_CAST(unsigned int, 1)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) shift = vec_splats(HEDLEY_STATIC_CAST(unsigned int, 32 - 8)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) max = vec_splats(HEDLEY_STATIC_CAST(unsigned int, 32)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) ff = vec_splats(HEDLEY_STATIC_CAST(unsigned int, 0xFF)); + SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) b_abs, b_abs_dec, a_shr; + + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + ff); + b_abs_dec = vec_sub(b_abs, ones); + a_shr = vec_and(vec_sr(a, b_abs_dec), vec_cmplt(b_abs_dec, max)); + return vec_sel(vec_and(vec_sl(a, b_abs), vec_cmplt(b_abs, max)), + vec_sr(vec_add(a_shr, ones), ones), + vec_cmplt(vec_sl(b, shift), zero)); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a); + simde_int32x4_private b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi32(zero, zero); + __m128i B = _mm_srai_epi32(_mm_slli_epi32(b_.m128i, 24), 24); + __m128i a_shr = _mm_srlv_epi32(a_.m128i, _mm_xor_si128(B, ff)); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi32(a_.m128i, B), + _mm_srli_epi32(_mm_sub_epi32(a_shr, ff), 1), + _mm_cmpgt_epi32(zero, B)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = + (b_.values[i] >= 32) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (b_.values[i] >= -32) ? (((b_.values[i] == -32) ? 0 : (a_.values[i] >> -b_.values[i])) + ((a_.values[i] >> (-b_.values[i] - 1)) & 1)) : + 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshlq_u32 + #define vrshlq_u32(a, b) simde_vrshlq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vrshlq_u64 (const simde_uint64x2_t a, const simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshlq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + const SIMDE_POWER_ALTIVEC_VECTOR( signed long long) zero = vec_splats(HEDLEY_STATIC_CAST( signed long long, 0)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) ones = vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 1)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) shift = vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 64 - 8)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) max = vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 64)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) ff = vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 0xFF)); + SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) b_abs, b_abs_dec, a_shr; + + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + ff); + b_abs_dec = vec_sub(b_abs, ones); + a_shr = vec_and(vec_sr(a, b_abs_dec), vec_cmplt(b_abs_dec, max)); + HEDLEY_DIAGNOSTIC_PUSH + #if defined(SIMDE_BUG_CLANG_46770) + SIMDE_DIAGNOSTIC_DISABLE_VECTOR_CONVERSION_ + #endif + return vec_sel(vec_and(vec_sl(a, b_abs), vec_cmplt(b_abs, max)), + vec_sr(vec_add(a_shr, ones), ones), + vec_cmplt(vec_sl(b, shift), zero)); + HEDLEY_DIAGNOSTIC_POP + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a); + simde_int64x2_private b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_X86_AVX512F_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi64(zero, zero); + __m128i B = _mm_srai_epi64(_mm_slli_epi64(b_.m128i, 56), 56); + __m128i a_shr = _mm_srlv_epi64(a_.m128i, _mm_xor_si128(B, ff)); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi64(a_.m128i, B), + _mm_srli_epi64(_mm_sub_epi64(a_shr, ff), 1), + _mm_cmpgt_epi64(zero, B)); + #elif defined(SIMDE_X86_AVX2_NATIVE) + const __m128i ones = _mm_set1_epi64x(1); + __m128i b_abs = _mm_and_si128(_mm_abs_epi8(b_.m128i), _mm_set1_epi64x(0xFF)); + __m128i a_shr = _mm_srlv_epi64(a_.m128i, _mm_sub_epi64(b_abs, ones)); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi64(a_.m128i, b_abs), + _mm_srli_epi64(_mm_add_epi64(a_shr, ones), 1), + _mm_cmpgt_epi64(_mm_setzero_si128(), _mm_slli_epi64(b_.m128i, 56))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = + (b_.values[i] >= 64) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (b_.values[i] >= -64) ? (((b_.values[i] == -64) ? 0 : (a_.values[i] >> -b_.values[i])) + ((a_.values[i] >> (-b_.values[i] - 1)) & 1)) : + 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshlq_u64 + #define vrshlq_u64(a, b) simde_vrshlq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_RSHL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rshl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rshr_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_RSHR_N_H) +#define SIMDE_ARM_NEON_RSHR_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/tst.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_TST_H) +#define SIMDE_ARM_NEON_TST_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vtstq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtstq_s8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvnq_u8(simde_vceqzq_s8(simde_vandq_s8(a, b))); + #else + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + simde_uint8x16_private r_; + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_ne(wasm_v128_and(a_.v128, b_.v128), wasm_i8x16_splat(0)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtstq_s8 + #define vtstq_s8(a, b) simde_vtstq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vtstq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtstq_s16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvnq_u16(simde_vceqzq_s16(simde_vandq_s16(a, b))); + #else + simde_int16x8_private + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + simde_uint16x8_private r_; + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_ne(wasm_v128_and(a_.v128, b_.v128), wasm_i16x8_splat(0)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtstq_s16 + #define vtstq_s16(a, b) simde_vtstq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vtstq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtstq_s32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvnq_u32(simde_vceqzq_s32(simde_vandq_s32(a, b))); + #else + simde_int32x4_private + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + simde_uint32x4_private r_; + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_ne(wasm_v128_and(a_.v128, b_.v128), wasm_i32x4_splat(0)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtstq_s32 + #define vtstq_s32(a, b) simde_vtstq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vtstq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtstq_s64(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vceqzq_u64(simde_vceqzq_s64(simde_vandq_s64(a, b))); + #else + simde_int64x2_private + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + simde_uint64x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtstq_s64 + #define vtstq_s64(a, b) simde_vtstq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vtstq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtstq_u8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvnq_u8(simde_vceqzq_u8(simde_vandq_u8(a, b))); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_ne(wasm_v128_and(a_.v128, b_.v128), wasm_i8x16_splat(0)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtstq_u8 + #define vtstq_u8(a, b) simde_vtstq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vtstq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtstq_u16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvnq_u16(simde_vceqzq_u16(simde_vandq_u16(a, b))); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_ne(wasm_v128_and(a_.v128, b_.v128), wasm_i16x8_splat(0)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtstq_u16 + #define vtstq_u16(a, b) simde_vtstq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vtstq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtstq_u32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvnq_u32(simde_vceqzq_u32(simde_vandq_u32(a, b))); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_ne(wasm_v128_and(a_.v128, b_.v128), wasm_i32x4_splat(0)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtstq_u32 + #define vtstq_u32(a, b) simde_vtstq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vtstq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtstq_u64(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vceqzq_u64(simde_vceqzq_u64(simde_vandq_u64(a, b))); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtstq_u64 + #define vtstq_u64(a, b) simde_vtstq_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtst_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtst_s8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvn_u8(simde_vceqz_s8(simde_vand_s8(a, b))); + #else + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + simde_uint8x8_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtst_s8 + #define vtst_s8(a, b) simde_vtst_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vtst_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtst_s16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvn_u16(simde_vceqz_s16(simde_vand_s16(a, b))); + #else + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + simde_uint16x4_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtst_s16 + #define vtst_s16(a, b) simde_vtst_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vtst_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtst_s32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvn_u32(simde_vceqz_s32(simde_vand_s32(a, b))); + #else + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtst_s32 + #define vtst_s32(a, b) simde_vtst_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vtst_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtst_s64(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vceqz_u64(simde_vceqz_s64(simde_vand_s64(a, b))); + #else + simde_int64x1_private + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtst_s64 + #define vtst_s64(a, b) simde_vtst_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtst_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtst_u8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvn_u8(simde_vceqz_u8(simde_vand_u8(a, b))); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtst_u8 + #define vtst_u8(a, b) simde_vtst_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vtst_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtst_u16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvn_u16(simde_vceqz_u16(simde_vand_u16(a, b))); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtst_u16 + #define vtst_u16(a, b) simde_vtst_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vtst_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtst_u32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvn_u32(simde_vceqz_u32(simde_vand_u32(a, b))); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtst_u32 + #define vtst_u32(a, b) simde_vtst_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vtst_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtst_u64(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vceqz_u64(simde_vceqz_u64(simde_vand_u64(a, b))); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtst_u64 + #define vtst_u64(a, b) simde_vtst_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_TST_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/tst.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vrshrq_n_s8 (const simde_int8x16_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 8) { + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, (a_.values[i] + (1 << (n - 1))) >> n); + } + + return simde_int8x16_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshrq_n_s8(a, n) vrshrq_n_s8((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshrq_n_s8(a, n) simde_vsubq_s8(simde_vshrq_n_s8((a), (n)), simde_vreinterpretq_s8_u8( \ + simde_vtstq_u8(simde_vreinterpretq_u8_s8(a), \ + simde_vdupq_n_u8(HEDLEY_STATIC_CAST(uint8_t, 1 << ((n) - 1)))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshrq_n_s8 + #define vrshrq_n_s8(a, n) simde_vrshrq_n_s8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vrshrq_n_s16 (const simde_int16x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 16) { + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, (a_.values[i] + (1 << (n - 1))) >> n); + } + + return simde_int16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshrq_n_s16(a, n) vrshrq_n_s16((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshrq_n_s16(a, n) simde_vsubq_s16(simde_vshrq_n_s16((a), (n)), simde_vreinterpretq_s16_u16( \ + simde_vtstq_u16(simde_vreinterpretq_u16_s16(a), \ + simde_vdupq_n_u16(HEDLEY_STATIC_CAST(uint16_t, 1 << ((n) - 1)))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshrq_n_s16 + #define vrshrq_n_s16(a, n) simde_vrshrq_n_s16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vrshrq_n_s32 (const simde_int32x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 32) { + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >> ((n == 32) ? 31 : n)) + ((a_.values[i] & HEDLEY_STATIC_CAST(int32_t, UINT32_C(1) << (n - 1))) != 0); + } + + return simde_int32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshrq_n_s32(a, n) vrshrq_n_s32((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshrq_n_s32(a, n) simde_vsubq_s32(simde_vshrq_n_s32((a), (n)), \ + simde_vreinterpretq_s32_u32(simde_vtstq_u32(simde_vreinterpretq_u32_s32(a), \ + simde_vdupq_n_u32(UINT32_C(1) << ((n) - 1))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshrq_n_s32 + #define vrshrq_n_s32(a, n) simde_vrshrq_n_s32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vrshrq_n_s64 (const simde_int64x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 64) { + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >> ((n == 64) ? 63 : n)) + ((a_.values[i] & HEDLEY_STATIC_CAST(int64_t, UINT64_C(1) << (n - 1))) != 0); + } + + return simde_int64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshrq_n_s64(a, n) vrshrq_n_s64((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshrq_n_s64(a, n) simde_vsubq_s64(simde_vshrq_n_s64((a), (n)), \ + simde_vreinterpretq_s64_u64(simde_vtstq_u64(simde_vreinterpretq_u64_s64(a), \ + simde_vdupq_n_u64(UINT64_C(1) << ((n) - 1))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshrq_n_s64 + #define vrshrq_n_s64(a, n) simde_vrshrq_n_s64((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vrshrq_n_u8 (const simde_uint8x16_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 8) { + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, (a_.values[i] + (1 << (n - 1))) >> n); + } + + return simde_uint8x16_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshrq_n_u8(a, n) vrshrq_n_u8((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshrq_n_u8(a, n) simde_vsubq_u8(simde_vshrq_n_u8((a), (n)), \ + simde_vtstq_u8((a), simde_vdupq_n_u8(HEDLEY_STATIC_CAST(uint8_t, 1 << ((n) - 1))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshrq_n_u8 + #define vrshrq_n_u8(a, n) simde_vrshrq_n_u8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vrshrq_n_u16 (const simde_uint16x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 16) { + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, (a_.values[i] + (1 << (n - 1))) >> n); + } + + return simde_uint16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshrq_n_u16(a, n) vrshrq_n_u16((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshrq_n_u16(a, n) simde_vsubq_u16(simde_vshrq_n_u16((a), (n)), \ + simde_vtstq_u16((a), simde_vdupq_n_u16(HEDLEY_STATIC_CAST(uint16_t, 1 << ((n) - 1))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshrq_n_u16 + #define vrshrq_n_u16(a, n) simde_vrshrq_n_u16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vrshrq_n_u32 (const simde_uint32x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 32) { + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((n == 32) ? 0 : (a_.values[i] >> n)) + ((a_.values[i] & (UINT32_C(1) << (n - 1))) != 0); + } + + return simde_uint32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshrq_n_u32(a, n) vrshrq_n_u32((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshrq_n_u32(a, n) simde_vsubq_u32(simde_vshrq_n_u32((a), (n)), \ + simde_vtstq_u32((a), simde_vdupq_n_u32(UINT32_C(1) << ((n) - 1)))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshrq_n_u32 + #define vrshrq_n_u32(a, n) simde_vrshrq_n_u32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vrshrq_n_u64 (const simde_uint64x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 64) { + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((n == 64) ? 0 : (a_.values[i] >> n)) + ((a_.values[i] & (UINT64_C(1) << (n - 1))) != 0); + } + + return simde_uint64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshrq_n_u64(a, n) vrshrq_n_u64((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshrq_n_u64(a, n) simde_vsubq_u64(simde_vshrq_n_u64((a), (n)), \ + simde_vtstq_u64((a), simde_vdupq_n_u64(UINT64_C(1) << ((n) - 1)))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshrq_n_u64 + #define vrshrq_n_u64(a, n) simde_vrshrq_n_u64((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vrshr_n_s8 (const simde_int8x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 8) { + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, (a_.values[i] + (1 << (n - 1))) >> n); + } + + return simde_int8x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshr_n_s8(a, n) vrshr_n_s8((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshr_n_s8(a, n) simde_vsub_s8(simde_vshr_n_s8((a), (n)), simde_vreinterpret_s8_u8( \ + simde_vtst_u8(simde_vreinterpret_u8_s8(a), \ + simde_vdup_n_u8(HEDLEY_STATIC_CAST(uint8_t, 1 << ((n) - 1)))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshr_n_s8 + #define vrshr_n_s8(a, n) simde_vrshr_n_s8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vrshr_n_s16 (const simde_int16x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 16) { + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, (a_.values[i] + (1 << (n - 1))) >> n); + } + + return simde_int16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshr_n_s16(a, n) vrshr_n_s16((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshr_n_s16(a, n) simde_vsub_s16(simde_vshr_n_s16((a), (n)), simde_vreinterpret_s16_u16( \ + simde_vtst_u16(simde_vreinterpret_u16_s16(a), \ + simde_vdup_n_u16(HEDLEY_STATIC_CAST(uint16_t, 1 << ((n) - 1)))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshr_n_s16 + #define vrshr_n_s16(a, n) simde_vrshr_n_s16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vrshr_n_s32 (const simde_int32x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 32) { + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >> ((n == 32) ? 31 : n)) + ((a_.values[i] & HEDLEY_STATIC_CAST(int32_t, UINT32_C(1) << (n - 1))) != 0); + } + + return simde_int32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshr_n_s32(a, n) vrshr_n_s32((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshr_n_s32(a, n) simde_vsub_s32(simde_vshr_n_s32((a), (n)), \ + simde_vreinterpret_s32_u32(simde_vtst_u32(simde_vreinterpret_u32_s32(a), \ + simde_vdup_n_u32(UINT32_C(1) << ((n) - 1))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshr_n_s32 + #define vrshr_n_s32(a, n) simde_vrshr_n_s32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vrshr_n_s64 (const simde_int64x1_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 64) { + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >> ((n == 64) ? 63 : n)) + ((a_.values[i] & HEDLEY_STATIC_CAST(int64_t, UINT64_C(1) << (n - 1))) != 0); + } + + return simde_int64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshr_n_s64(a, n) vrshr_n_s64((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshr_n_s64(a, n) simde_vsub_s64(simde_vshr_n_s64((a), (n)), \ + simde_vreinterpret_s64_u64(simde_vtst_u64(simde_vreinterpret_u64_s64(a), \ + simde_vdup_n_u64(UINT64_C(1) << ((n) - 1))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshr_n_s64 + #define vrshr_n_s64(a, n) simde_vrshr_n_s64((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vrshr_n_u8 (const simde_uint8x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 8) { + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, (a_.values[i] + (1 << (n - 1))) >> n); + } + + return simde_uint8x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshr_n_u8(a, n) vrshr_n_u8((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshr_n_u8(a, n) simde_vsub_u8(simde_vshr_n_u8((a), (n)), \ + simde_vtst_u8((a), simde_vdup_n_u8(HEDLEY_STATIC_CAST(uint8_t, 1 << ((n) - 1))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshr_n_u8 + #define vrshr_n_u8(a, n) simde_vrshr_n_u8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vrshr_n_u16 (const simde_uint16x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 16) { + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, (a_.values[i] + (1 << (n - 1))) >> n); + } + + return simde_uint16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshr_n_u16(a, n) vrshr_n_u16((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshr_n_u16(a, n) simde_vsub_u16(simde_vshr_n_u16((a), (n)), \ + simde_vtst_u16((a), simde_vdup_n_u16(HEDLEY_STATIC_CAST(uint16_t, 1 << ((n) - 1))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshr_n_u16 + #define vrshr_n_u16(a, n) simde_vrshr_n_u16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vrshr_n_u32 (const simde_uint32x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 32) { + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((n == 32) ? 0 : (a_.values[i] >> n)) + ((a_.values[i] & (UINT32_C(1) << (n - 1))) != 0); + } + + return simde_uint32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshr_n_u32(a, n) vrshr_n_u32((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshr_n_u32(a, n) simde_vsub_u32(simde_vshr_n_u32((a), (n)), \ + simde_vtst_u32((a), simde_vdup_n_u32(UINT32_C(1) << ((n) - 1)))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshr_n_u32 + #define vrshr_n_u32(a, n) simde_vrshr_n_u32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vrshr_n_u64 (const simde_uint64x1_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 64) { + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((n == 64) ? 0 : (a_.values[i] >> n)) + ((a_.values[i] & (UINT64_C(1) << (n - 1))) != 0); + } + + return simde_uint64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshr_n_u64(a, n) vrshr_n_u64((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshr_n_u64(a, n) simde_vsub_u64(simde_vshr_n_u64((a), (n)), \ + simde_vtst_u64((a), simde_vdup_n_u64(UINT64_C(1) << ((n) - 1)))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshr_n_u64 + #define vrshr_n_u64(a, n) simde_vrshr_n_u64((a), (n)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_RSHR_N_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rshr_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rsqrte.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2021 Zhi An Ng (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_RSQRTE_H) +#define SIMDE_ARM_NEON_RSQRTE_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vrsqrte_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrsqrte_f32(a); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a); + + #if defined(SIMDE_IEEE754_STORAGE) + /* https://basesandframes.files.wordpress.com/2020/04/even_faster_math_functions_green_2020.pdf + Pages 100 - 103 */ + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if SIMDE_ACCURACY_PREFERENCE <= 0 + r_.i32[i] = INT32_C(0x5F37624F) - (a_.i32[i] >> 1); + #else + simde_float32 x = a_.values[i]; + simde_float32 xhalf = SIMDE_FLOAT32_C(0.5) * x; + int32_t ix; + + simde_memcpy(&ix, &x, sizeof(ix)); + + #if SIMDE_ACCURACY_PREFERENCE == 1 + ix = INT32_C(0x5F375A82) - (ix >> 1); + #else + ix = INT32_C(0x5F37599E) - (ix >> 1); + #endif + + simde_memcpy(&x, &ix, sizeof(x)); + + #if SIMDE_ACCURACY_PREFERENCE >= 2 + x = x * (SIMDE_FLOAT32_C(1.5008909) - xhalf * x * x); + #endif + x = x * (SIMDE_FLOAT32_C(1.5008909) - xhalf * x * x); + + r_.values[i] = x; + #endif + } + #elif defined(simde_math_sqrtf) + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.f32) / sizeof(r_.f32[0])) ; i++) { + r_.f32[i] = 1.0f / simde_math_sqrtf(a_.f32[i]); + } + #else + HEDLEY_UNREACHABLE(); + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsqrte_f32 + #define vrsqrte_f32(a) simde_vrsqrte_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vrsqrteq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrsqrteq_f32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_rsqrte(a); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a); + + #if defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_rsqrt_ps(a_.m128); + #elif defined(SIMDE_IEEE754_STORAGE) + /* https://basesandframes.files.wordpress.com/2020/04/even_faster_math_functions_green_2020.pdf + Pages 100 - 103 */ + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if SIMDE_ACCURACY_PREFERENCE <= 0 + r_.i32[i] = INT32_C(0x5F37624F) - (a_.i32[i] >> 1); + #else + simde_float32 x = a_.values[i]; + simde_float32 xhalf = SIMDE_FLOAT32_C(0.5) * x; + int32_t ix; + + simde_memcpy(&ix, &x, sizeof(ix)); + + #if SIMDE_ACCURACY_PREFERENCE == 1 + ix = INT32_C(0x5F375A82) - (ix >> 1); + #else + ix = INT32_C(0x5F37599E) - (ix >> 1); + #endif + + simde_memcpy(&x, &ix, sizeof(x)); + + #if SIMDE_ACCURACY_PREFERENCE >= 2 + x = x * (SIMDE_FLOAT32_C(1.5008909) - xhalf * x * x); + #endif + x = x * (SIMDE_FLOAT32_C(1.5008909) - xhalf * x * x); + + r_.values[i] = x; + #endif + } + #elif defined(simde_math_sqrtf) + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.f32) / sizeof(r_.f32[0])) ; i++) { + r_.f32[i] = 1.0f / simde_math_sqrtf(a_.f32[i]); + } + #else + HEDLEY_UNREACHABLE(); + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsqrteq_f32 + #define vrsqrteq_f32(a) simde_vrsqrteq_f32((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP +#endif /* !defined(SIMDE_ARM_NEON_RSQRTE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rsqrte.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rsqrts.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2021 Zhi An Ng (Copyright owned by Google, LLC) + * 2021 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_RSQRTS_H) +#define SIMDE_ARM_NEON_RSQRTS_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vrsqrts_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrsqrts_f32(a, b); + #else + return + simde_vmul_n_f32( + simde_vmls_f32( + simde_vdup_n_f32(SIMDE_FLOAT32_C(3.0)), + a, + b), + SIMDE_FLOAT32_C(0.5) + ); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsqrts_f32 + #define vrsqrts_f32(a, b) simde_vrsqrts_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vrsqrtsq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrsqrtsq_f32(a, b); + #else + return + simde_vmulq_n_f32( + simde_vmlsq_f32( + simde_vdupq_n_f32(SIMDE_FLOAT32_C(3.0)), + a, + b), + SIMDE_FLOAT32_C(0.5) + ); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsqrtsq_f32 + #define vrsqrtsq_f32(a, b) simde_vrsqrtsq_f32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP +#endif /* !defined(SIMDE_ARM_NEON_RSQRTS_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rsqrts.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rsra_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_RSRA_N_H) +#define SIMDE_ARM_NEON_RSRA_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +/* Remark: For these instructions + * 1 <= n <= data element size in bits + * so 0 <= n - 1 < data element size in bits + */ + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsraq_n_s8(a, b, n) vrsraq_n_s8((a), (b), (n)) +#else + #define simde_vrsraq_n_s8(a, b, n) simde_vaddq_s8((a), simde_vrshrq_n_s8((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsraq_n_s8 + #define vrsraq_n_s8(a, b, n) simde_vrsraq_n_s8((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsraq_n_s16(a, b, n) vrsraq_n_s16((a), (b), (n)) +#else + #define simde_vrsraq_n_s16(a, b, n) simde_vaddq_s16((a), simde_vrshrq_n_s16((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsraq_n_s16 + #define vrsraq_n_s16(a, b, n) simde_vrsraq_n_s16((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsraq_n_s32(a, b, n) vrsraq_n_s32((a), (b), (n)) +#else + #define simde_vrsraq_n_s32(a, b, n) simde_vaddq_s32((a), simde_vrshrq_n_s32((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsraq_n_s32 + #define vrsraq_n_s32(a, b, n) simde_vrsraq_n_s32((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsraq_n_s64(a, b, n) vrsraq_n_s64((a), (b), (n)) +#else + #define simde_vrsraq_n_s64(a, b, n) simde_vaddq_s64((a), simde_vrshrq_n_s64((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsraq_n_s64 + #define vrsraq_n_s64(a, b, n) simde_vrsraq_n_s64((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsraq_n_u8(a, b, n) vrsraq_n_u8((a), (b), (n)) +#else + #define simde_vrsraq_n_u8(a, b, n) simde_vaddq_u8((a), simde_vrshrq_n_u8((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsraq_n_u8 + #define vrsraq_n_u8(a, b, n) simde_vrsraq_n_u8((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsraq_n_u16(a, b, n) vrsraq_n_u16((a), (b), (n)) +#else + #define simde_vrsraq_n_u16(a, b, n) simde_vaddq_u16((a), simde_vrshrq_n_u16((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsraq_n_u16 + #define vrsraq_n_u16(a, b, n) simde_vrsraq_n_u16((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsraq_n_u32(a, b, n) vrsraq_n_u32((a), (b), (n)) +#else + #define simde_vrsraq_n_u32(a, b, n) simde_vaddq_u32((a), simde_vrshrq_n_u32((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsraq_n_u32 + #define vrsraq_n_u32(a, b, n) simde_vrsraq_n_u32((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsraq_n_u64(a, b, n) vrsraq_n_u64((a), (b), (n)) +#else + #define simde_vrsraq_n_u64(a, b, n) simde_vaddq_u64((a), simde_vrshrq_n_u64((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsraq_n_u64 + #define vrsraq_n_u64(a, b, n) simde_vrsraq_n_u64((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsra_n_s8(a, b, n) vrsra_n_s8((a), (b), (n)) +#else + #define simde_vrsra_n_s8(a, b, n) simde_vadd_s8((a), simde_vrshr_n_s8((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsra_n_s8 + #define vrsra_n_s8(a, b, n) simde_vrsra_n_s8((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsra_n_s16(a, b, n) vrsra_n_s16((a), (b), (n)) +#else + #define simde_vrsra_n_s16(a, b, n) simde_vadd_s16((a), simde_vrshr_n_s16((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsra_n_s16 + #define vrsra_n_s16(a, b, n) simde_vrsra_n_s16((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsra_n_s32(a, b, n) vrsra_n_s32((a), (b), (n)) +#else + #define simde_vrsra_n_s32(a, b, n) simde_vadd_s32((a), simde_vrshr_n_s32((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsra_n_s32 + #define vrsra_n_s32(a, b, n) simde_vrsra_n_s32((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsra_n_s64(a, b, n) vrsra_n_s64((a), (b), (n)) +#else + #define simde_vrsra_n_s64(a, b, n) simde_vadd_s64((a), simde_vrshr_n_s64((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsra_n_s64 + #define vrsra_n_s64(a, b, n) simde_vrsra_n_s64((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsra_n_u8(a, b, n) vrsra_n_u8((a), (b), (n)) +#else + #define simde_vrsra_n_u8(a, b, n) simde_vadd_u8((a), simde_vrshr_n_u8((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsra_n_u8 + #define vrsra_n_u8(a, b, n) simde_vrsra_n_u8((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsra_n_u16(a, b, n) vrsra_n_u16((a), (b), (n)) +#else + #define simde_vrsra_n_u16(a, b, n) simde_vadd_u16((a), simde_vrshr_n_u16((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsra_n_u16 + #define vrsra_n_u16(a, b, n) simde_vrsra_n_u16((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsra_n_u32(a, b, n) vrsra_n_u32((a), (b), (n)) +#else + #define simde_vrsra_n_u32(a, b, n) simde_vadd_u32((a), simde_vrshr_n_u32((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsra_n_u32 + #define vrsra_n_u32(a, b, n) simde_vrsra_n_u32((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsra_n_u64(a, b, n) vrsra_n_u64((a), (b), (n)) +#else + #define simde_vrsra_n_u64(a, b, n) simde_vadd_u64((a), simde_vrshr_n_u64((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsra_n_u64 + #define vrsra_n_u64(a, b, n) simde_vrsra_n_u64((a), (b), (n)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_RSRA_N_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rsra_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/set_lane.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_SET_LANE_H) +#define SIMDE_ARM_NEON_SET_LANE_H +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vset_lane_f32(simde_float32_t a, simde_float32x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_float32x2_t r; + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + SIMDE_CONSTIFY_2_(vset_lane_f32, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_float32x2_private v_ = simde_float32x2_to_private(v); + v_.values[lane] = a; + r = simde_float32x2_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vset_lane_f32 + #define vset_lane_f32(a, b, c) simde_vset_lane_f32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vset_lane_f64(simde_float64_t a, simde_float64x1_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + simde_float64x1_t r; + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + (void) lane; + r = vset_lane_f64(a, v, 0); + #else + simde_float64x1_private v_ = simde_float64x1_to_private(v); + v_.values[lane] = a; + r = simde_float64x1_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vset_lane_f64 + #define vset_lane_f64(a, b, c) simde_vset_lane_f64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vset_lane_s8(int8_t a, simde_int8x8_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_int8x8_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_(vset_lane_s8, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_int8x8_private v_ = simde_int8x8_to_private(v); + v_.values[lane] = a; + r = simde_int8x8_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vset_lane_s8 + #define vset_lane_s8(a, b, c) simde_vset_lane_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vset_lane_s16(int16_t a, simde_int16x4_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_int16x4_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_(vset_lane_s16, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_int16x4_private v_ = simde_int16x4_to_private(v); + v_.values[lane] = a; + r = simde_int16x4_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vset_lane_s16 + #define vset_lane_s16(a, b, c) simde_vset_lane_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vset_lane_s32(int32_t a, simde_int32x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_int32x2_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_(vset_lane_s32, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_int32x2_private v_ = simde_int32x2_to_private(v); + v_.values[lane] = a; + r = simde_int32x2_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vset_lane_s32 + #define vset_lane_s32(a, b, c) simde_vset_lane_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vset_lane_s64(int64_t a, simde_int64x1_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + simde_int64x1_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + (void) lane; + r = vset_lane_s64(a, v, 0); + #else + simde_int64x1_private v_ = simde_int64x1_to_private(v); + v_.values[lane] = a; + r = simde_int64x1_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vset_lane_s64 + #define vset_lane_s64(a, b, c) simde_vset_lane_s64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vset_lane_u8(uint8_t a, simde_uint8x8_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_uint8x8_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_(vset_lane_u8, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_uint8x8_private v_ = simde_uint8x8_to_private(v); + v_.values[lane] = a; + r = simde_uint8x8_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vset_lane_u8 + #define vset_lane_u8(a, b, c) simde_vset_lane_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vset_lane_u16(uint16_t a, simde_uint16x4_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_uint16x4_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_(vset_lane_u16, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_uint16x4_private v_ = simde_uint16x4_to_private(v); + v_.values[lane] = a; + r = simde_uint16x4_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vset_lane_u16 + #define vset_lane_u16(a, b, c) simde_vset_lane_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vset_lane_u32(uint32_t a, simde_uint32x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_uint32x2_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_(vset_lane_u32, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_uint32x2_private v_ = simde_uint32x2_to_private(v); + v_.values[lane] = a; + r = simde_uint32x2_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vset_lane_u32 + #define vset_lane_u32(a, b, c) simde_vset_lane_u32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vset_lane_u64(uint64_t a, simde_uint64x1_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + simde_uint64x1_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + (void) lane; + r = vset_lane_u64(a, v, 0); + #else + simde_uint64x1_private v_ = simde_uint64x1_to_private(v); + v_.values[lane] = a; + r = simde_uint64x1_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vset_lane_u64 + #define vset_lane_u64(a, b, c) simde_vset_lane_u64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vsetq_lane_f32(simde_float32_t a, simde_float32x4_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_float32x4_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_(vsetq_lane_f32, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_float32x4_private v_ = simde_float32x4_to_private(v); + v_.values[lane] = a; + r = simde_float32x4_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsetq_lane_f32 + #define vsetq_lane_f32(a, b, c) simde_vsetq_lane_f32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vsetq_lane_f64(simde_float64_t a, simde_float64x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_float64x2_t r; + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + SIMDE_CONSTIFY_2_(vsetq_lane_f64, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_float64x2_private v_ = simde_float64x2_to_private(v); + v_.values[lane] = a; + r = simde_float64x2_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsetq_lane_f64 + #define vsetq_lane_f64(a, b, c) simde_vsetq_lane_f64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vsetq_lane_s8(int8_t a, simde_int8x16_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 15) { + simde_int8x16_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_16_(vsetq_lane_s8, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_int8x16_private v_ = simde_int8x16_to_private(v); + v_.values[lane] = a; + r = simde_int8x16_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsetq_lane_s8 + #define vsetq_lane_s8(a, b, c) simde_vsetq_lane_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vsetq_lane_s16(int16_t a, simde_int16x8_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_int16x8_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_(vsetq_lane_s16, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_int16x8_private v_ = simde_int16x8_to_private(v); + v_.values[lane] = a; + r = simde_int16x8_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsetq_lane_s16 + #define vsetq_lane_s16(a, b, c) simde_vsetq_lane_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vsetq_lane_s32(int32_t a, simde_int32x4_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_int32x4_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_(vsetq_lane_s32, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_int32x4_private v_ = simde_int32x4_to_private(v); + v_.values[lane] = a; + r = simde_int32x4_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsetq_lane_s32 + #define vsetq_lane_s32(a, b, c) simde_vsetq_lane_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vsetq_lane_s64(int64_t a, simde_int64x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_int64x2_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_(vsetq_lane_s64, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_int64x2_private v_ = simde_int64x2_to_private(v); + v_.values[lane] = a; + r = simde_int64x2_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsetq_lane_s64 + #define vsetq_lane_s64(a, b, c) simde_vsetq_lane_s64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vsetq_lane_u8(uint8_t a, simde_uint8x16_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 15) { + simde_uint8x16_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_16_(vsetq_lane_u8, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_uint8x16_private v_ = simde_uint8x16_to_private(v); + v_.values[lane] = a; + r = simde_uint8x16_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsetq_lane_u8 + #define vsetq_lane_u8(a, b, c) simde_vsetq_lane_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vsetq_lane_u16(uint16_t a, simde_uint16x8_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_uint16x8_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_(vsetq_lane_u16, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_uint16x8_private v_ = simde_uint16x8_to_private(v); + v_.values[lane] = a; + r = simde_uint16x8_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsetq_lane_u16 + #define vsetq_lane_u16(a, b, c) simde_vsetq_lane_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vsetq_lane_u32(uint32_t a, simde_uint32x4_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_uint32x4_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_(vsetq_lane_u32, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_uint32x4_private v_ = simde_uint32x4_to_private(v); + v_.values[lane] = a; + r = simde_uint32x4_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsetq_lane_u32 + #define vsetq_lane_u32(a, b, c) simde_vsetq_lane_u32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vsetq_lane_u64(uint64_t a, simde_uint64x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_uint64x2_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_(vsetq_lane_u64, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_uint64x2_private v_ = simde_uint64x2_to_private(v); + v_.values[lane] = a; + r = simde_uint64x2_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsetq_lane_u64 + #define vsetq_lane_u64(a, b, c) simde_vsetq_lane_u64((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_SET_LANE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/set_lane.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/shl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_SHL_H) +#define SIMDE_ARM_NEON_SHL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* Notes from the implementer (Christopher Moore aka rosbif) + * + * I have tried to exactly reproduce the documented behaviour of the + * ARM NEON shl and shlq intrinsics. + * This is complicated for the following reasons:- + * + * a) Negative shift counts shift right. + * + * b) Only the low byte of the shift count is used but the shift count + * is not limited to 8-bit values (-128 to 127). + * + * c) Intel SIMD is not nearly as complete as NEON and AltiVec. + * There were no intrisics with a vector shift count before AVX2 which + * only has 32 and 64-bit logical ones and only a 32-bit arithmetic + * one. The others need AVX512. There are no 8-bit shift intrinsics at + * all, even with a scalar shift count. It is surprising to use AVX2 + * and even AVX512 to implement a 64-bit vector operation. + * + * d) Many shift implementations, and the C standard, do not treat a + * shift count >= the object's size in bits as one would expect. + * (Personally I feel that > is silly but == can be useful.) + * + * Maybe it would be useful for SIMDe to have a flag enabling a fast + * implementation where the result is only guaranteed for shift counts + * conforming to the C standard. + * + * Note that even the C17/18 standard does not define the behaviour of + * a right shift of a negative value. + * However Evan and I agree that all compilers likely to be used + * implement this as an arithmetic right shift with sign extension. + * If this is not the case it could be replaced by a logical right shift + * if negative values are complemented before and after the shift. + * + * Some of the SIMD translations may be slower than the portable code, + * particularly those for vectors with only one or two elements. + * But I had fun writing them ;-) + * + */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vshl_s8 (const simde_int8x8_t a, const simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshl_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_cvtepi8_epi16(_mm_movpi64_epi64(a_.m64)); + __m128i b128 = _mm_cvtepi8_epi16(_mm_movpi64_epi64(b_.m64)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi16(a128, b128), + _mm_srav_epi16(a128, _mm_abs_epi16(b128)), + _mm_cmpgt_epi16(_mm_setzero_si128(), b128)); + r_.m64 = _mm_movepi64_pi64(_mm_cvtepi16_epi8(r128)); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m256i a256 = _mm256_cvtepi8_epi32(_mm_movpi64_epi64(a_.m64)); + __m256i b256 = _mm256_cvtepi8_epi32(_mm_movpi64_epi64(b_.m64)); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi32(a256, b256), + _mm256_srav_epi32(a256, _mm256_abs_epi32(b256)), + _mm256_cmpgt_epi32(_mm256_setzero_si256(), b256)); + r256 = _mm256_shuffle_epi8(r256, _mm256_set1_epi32(0x0C080400)); + r_.m64 = _mm_set_pi32(_mm256_extract_epi32(r256, 4), _mm256_extract_epi32(r256, 0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, + (b_.values[i] >= 0) ? + (b_.values[i] >= 8) ? 0 : (a_.values[i] << b_.values[i]) : + (b_.values[i] <= -8) ? (a_.values[i] >> 7) : (a_.values[i] >> -b_.values[i])); + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_s8 + #define vshl_s8(a, b) simde_vshl_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vshl_s16 (const simde_int16x4_t a, const simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshl_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_cvtepi16_epi32(_mm_movpi64_epi64(a_.m64)); + __m128i b128 = _mm_cvtepi16_epi32(_mm_movpi64_epi64(b_.m64)); + b128 = _mm_srai_epi32(_mm_slli_epi32(b128, 24), 24); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi32(a128, b128), + _mm_srav_epi32(a128, _mm_abs_epi32(b128)), + _mm_cmpgt_epi32(_mm_setzero_si128(), b128)); + r_.m64 = _mm_movepi64_pi64(_mm_shuffle_epi8(r128, _mm_set1_epi64x(0x0D0C090805040100))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, + (b_.values[i] >= 0) ? + (b_.values[i] >= 16) ? 0 : (a_.values[i] << b_.values[i]) : + (b_.values[i] <= -16) ? (a_.values[i] >> 15) : (a_.values[i] >> -b_.values[i])); + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_s16 + #define vshl_s16(a, b) simde_vshl_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vshl_s32 (const simde_int32x2_t a, const simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshl_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + b128 = _mm_srai_epi32(_mm_slli_epi32(b128, 24), 24); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi32(a128, b128), + _mm_srav_epi32(a128, _mm_abs_epi32(b128)), + _mm_cmpgt_epi32(_mm_setzero_si128(), b128)); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = + (b_.values[i] >= 0) ? + (b_.values[i] >= 32) ? 0 : (a_.values[i] << b_.values[i]) : + (b_.values[i] <= -32) ? (a_.values[i] >> 31) : (a_.values[i] >> -b_.values[i]); + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_s32 + #define vshl_s32(a, b) simde_vshl_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vshl_s64 (const simde_int64x1_t a, const simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshl_s64(a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + #if defined(SIMDE_X86_AVX512F_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i zero = _mm_setzero_si128(); + __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + b128 = _mm_srai_epi64(_mm_slli_epi64(b128, 56), 56); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi64(a128, b128), + _mm_srav_epi64(a128, _mm_sub_epi64(zero, b128)), + _mm_cmpgt_epi64(zero, b128)); + r_.m64 = _mm_movepi64_pi64(r128); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i zero = _mm_setzero_si128(); + __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + __m128i maska = _mm_cmpgt_epi64(zero, a128); + __m128i b_abs = _mm_and_si128(_mm_abs_epi8(b128), _mm_set1_epi64x(0xFF)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi64(a128, b_abs), + _mm_xor_si128(_mm_srlv_epi64(_mm_xor_si128(a128, maska), b_abs), maska), + _mm_cmpgt_epi64(zero, _mm_slli_epi64(b128, 56))); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = + (b_.values[i] >= 0) ? + (b_.values[i] >= 64) ? 0 : (a_.values[i] << b_.values[i]) : + (b_.values[i] <= -64) ? (a_.values[i] >> 63) : (a_.values[i] >> -b_.values[i]); + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_s64 + #define vshl_s64(a, b) simde_vshl_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vshl_u8 (const simde_uint8x8_t a, const simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshl_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a); + simde_int8x8_private b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_cvtepu8_epi16(_mm_movpi64_epi64(a_.m64)); + __m128i b128 = _mm_cvtepi8_epi16(_mm_movpi64_epi64(b_.m64)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi16(a128, b128), + _mm_srlv_epi16(a128, _mm_abs_epi16(b128)), + _mm_cmpgt_epi16(_mm_setzero_si128(), b128)); + r_.m64 = _mm_movepi64_pi64(_mm_cvtepi16_epi8(r128)); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m256i a256 = _mm256_cvtepu8_epi32(_mm_movpi64_epi64(a_.m64)); + __m256i b256 = _mm256_cvtepi8_epi32(_mm_movpi64_epi64(b_.m64)); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi32(a256, b256), + _mm256_srlv_epi32(a256, _mm256_abs_epi32(b256)), + _mm256_cmpgt_epi32(_mm256_setzero_si256(), b256)); + r256 = _mm256_shuffle_epi8(r256, _mm256_set1_epi32(0x0C080400)); + r_.m64 = _mm_set_pi32(_mm256_extract_epi32(r256, 4), _mm256_extract_epi32(r256, 0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, + (simde_math_abs(b_.values[i]) >= 8) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (a_.values[i] >> -b_.values[i])); + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_u8 + #define vshl_u8(a, b) simde_vshl_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vshl_u16 (const simde_uint16x4_t a, const simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshl_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a); + simde_int16x4_private b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_cvtepu16_epi32(_mm_movpi64_epi64(a_.m64)); + __m128i b128 = _mm_cvtepi16_epi32(_mm_movpi64_epi64(b_.m64)); + b128 = _mm_srai_epi32(_mm_slli_epi32(b128, 24), 24); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi32(a128, b128), + _mm_srlv_epi32(a128, _mm_abs_epi32(b128)), + _mm_cmpgt_epi32(_mm_setzero_si128(), b128)); + r_.m64 = _mm_movepi64_pi64(_mm_shuffle_epi8(r128, _mm_set1_epi64x(0x0D0C090805040100))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, + (simde_math_abs(b_.values[i]) >= 16) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (a_.values[i] >> -b_.values[i])); + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_u16 + #define vshl_u16(a, b) simde_vshl_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vshl_u32 (const simde_uint32x2_t a, const simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshl_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a); + simde_int32x2_private b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + b128 = _mm_srai_epi32(_mm_slli_epi32(b128, 24), 24); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi32(a128, b128), + _mm_srlv_epi32(a128, _mm_abs_epi32(b128)), + _mm_cmpgt_epi32(_mm_setzero_si128(), b128)); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = + (simde_math_abs(b_.values[i]) >= 32) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (a_.values[i] >> -b_.values[i]); + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_u32 + #define vshl_u32(a, b) simde_vshl_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vshl_u64 (const simde_uint64x1_t a, const simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshl_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a); + simde_int64x1_private b_ = simde_int64x1_to_private(b); + + #if defined(SIMDE_X86_AVX512F_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i zero = _mm_setzero_si128(); + __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + b128 = _mm_srai_epi64(_mm_slli_epi64(b128, 56), 56); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi64(a128, b128), + _mm_srlv_epi64(a128, _mm_sub_epi64(zero, b128)), + _mm_cmpgt_epi64(zero, b128)); + r_.m64 = _mm_movepi64_pi64(r128); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + __m128i b_abs = _mm_and_si128(_mm_abs_epi8(b128), _mm_set1_epi64x(0xFF)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi64(a128, b_abs), + _mm_srlv_epi64(a128, b_abs), + _mm_cmpgt_epi64(_mm_setzero_si128(), _mm_slli_epi64(b128, 56))); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = + (simde_math_llabs(b_.values[i]) >= 64) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (a_.values[i] >> -b_.values[i]); + } + #endif + + return simde_uint64x1_from_private(r_); +#endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_u64 + #define vshl_u64(a, b) simde_vshl_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vshlq_s8 (const simde_int8x16_t a, const simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshlq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(signed char) a_shl, a_shr; + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) b_abs, b_max; + SIMDE_POWER_ALTIVEC_VECTOR(SIMDE_POWER_ALTIVEC_BOOL char) b_mask; + b_abs = HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_abs(b)); + b_max = vec_splat_u8(7); + #if defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + a_shl = vec_and(vec_sl(a, b_abs), vec_cmple(b_abs, b_max)); + #else + a_shl = vec_and(vec_sl(a, b_abs), vec_cmplt(b_abs, vec_splat_u8(8))); + #endif + a_shr = vec_sra(a, vec_min(b_abs, b_max)); + b_mask = vec_cmplt(b, vec_splat_s8(0)); + return vec_sel(a_shl, a_shr, b_mask); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + __m256i a256 = _mm256_cvtepi8_epi16(a_.m128i); + __m256i b256 = _mm256_cvtepi8_epi16(b_.m128i); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi16(a256, b256), + _mm256_srav_epi16(a256, _mm256_abs_epi16(b256)), + _mm256_cmpgt_epi16(_mm256_setzero_si256(), b256)); + r_.m128i = _mm256_cvtepi16_epi8(r256); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, + (b_.values[i] >= 0) ? + (b_.values[i] >= 8) ? 0 : (a_.values[i] << b_.values[i]) : + (b_.values[i] <= -8) ? (a_.values[i] >> 7) : (a_.values[i] >> -b_.values[i])); + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_s8 + #define vshlq_s8(a, b) simde_vshlq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vshlq_s16 (const simde_int16x8_t a, const simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshlq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(signed short) a_shl, a_shr; + SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) b_abs, b_max; + SIMDE_POWER_ALTIVEC_VECTOR(SIMDE_POWER_ALTIVEC_BOOL short) b_mask; + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + vec_splats(HEDLEY_STATIC_CAST(unsigned short, 0xFF))); + b_max = vec_splat_u16(15); + #if defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + a_shl = vec_and(vec_sl(a, b_abs), vec_cmple(b_abs, b_max)); + #else + a_shl = vec_and(vec_sl(a, b_abs), vec_cmplt(b_abs, vec_splats(HEDLEY_STATIC_CAST(unsigned short, 16)))); + #endif + a_shr = vec_sra(a, vec_min(b_abs, b_max)); + b_mask = vec_cmplt(vec_sl(b, vec_splat_u16(8)), vec_splat_s16(0)); + return vec_sel(a_shl, a_shr, b_mask); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + __m128i B = _mm_srai_epi16(_mm_slli_epi16(b_.m128i, 8), 8); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi16(a_.m128i, B), + _mm_srav_epi16(a_.m128i, _mm_abs_epi16(B)), + _mm_cmpgt_epi16(_mm_setzero_si128(), B)); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_ARCH_AMD64) + __m256i a256 = _mm256_cvtepi16_epi32(a_.m128i); + __m256i b256 = _mm256_cvtepi16_epi32(b_.m128i); + b256 = _mm256_srai_epi32(_mm256_slli_epi32(b256, 24), 24); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi32(a256, b256), + _mm256_srav_epi32(a256, _mm256_abs_epi32(b256)), + _mm256_cmpgt_epi32(_mm256_setzero_si256(), b256)); + r256 = _mm256_shuffle_epi8(r256, _mm256_set1_epi64x(0x0D0C090805040100)); + r_.m128i = _mm_set_epi64x(_mm256_extract_epi64(r256, 2), _mm256_extract_epi64(r256, 0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, + (b_.values[i] >= 0) ? + (b_.values[i] >= 16) ? 0 : (a_.values[i] << b_.values[i]) : + (b_.values[i] <= -16) ? (a_.values[i] >> 15) : (a_.values[i] >> -b_.values[i])); + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_s16 + #define vshlq_s16(a, b) simde_vshlq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vshlq_s32 (const simde_int32x4_t a, const simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshlq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(signed int) a_shl, a_shr; + SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) b_abs, b_max; + SIMDE_POWER_ALTIVEC_VECTOR(SIMDE_POWER_ALTIVEC_BOOL int) b_mask; + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + vec_splats(HEDLEY_STATIC_CAST(unsigned int, 0xFF))); + b_max = vec_splats(HEDLEY_STATIC_CAST(unsigned int, 31)); + #if defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + a_shl = vec_and(vec_sl(a, b_abs), vec_cmple(b_abs, b_max)); + #else + a_shl = vec_and(vec_sl(a, b_abs), vec_cmplt(b_abs, vec_splats(HEDLEY_STATIC_CAST(unsigned int, 32)))); + #endif + a_shr = vec_sra(a, vec_min(b_abs, b_max)); + b_mask = vec_cmplt(vec_sl(b, vec_splats(HEDLEY_STATIC_CAST(unsigned int, 24))), + vec_splat_s32(0)); + return vec_sel(a_shl, a_shr, b_mask); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) + __m128i B = _mm_srai_epi32(_mm_slli_epi32(b_.m128i, 24), 24); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi32(a_.m128i, B), + _mm_srav_epi32(a_.m128i, _mm_abs_epi32(B)), + _mm_cmpgt_epi32(_mm_setzero_si128(), B)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = + (b_.values[i] >= 0) ? + (b_.values[i] >= 32) ? 0 : (a_.values[i] << b_.values[i]) : + (b_.values[i] <= -32) ? (a_.values[i] >> 31) : (a_.values[i] >> -b_.values[i]); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_s32 + #define vshlq_s32(a, b) simde_vshlq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vshlq_s64 (const simde_int64x2_t a, const simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshlq_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(signed long long) a_shl, a_shr; + SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) b_abs, b_max; + SIMDE_POWER_ALTIVEC_VECTOR(SIMDE_POWER_ALTIVEC_BOOL long long) b_mask; + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 0xFF))); + b_max = vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 63)); + a_shl = vec_and(vec_sl(a, b_abs), vec_cmple(b_abs, b_max)); + a_shr = vec_sra(a, vec_min(b_abs, b_max)); + b_mask = vec_cmplt(vec_sl(b, vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 56))), + vec_splats(HEDLEY_STATIC_CAST(signed long long, 0))); + HEDLEY_DIAGNOSTIC_PUSH + #if defined(SIMDE_BUG_CLANG_46770) + SIMDE_DIAGNOSTIC_DISABLE_VECTOR_CONVERSION_ + #endif + return vec_sel(a_shl, a_shr, b_mask); + HEDLEY_DIAGNOSTIC_POP + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_X86_AVX512F_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + __m128i zero = _mm_setzero_si128(); + __m128i B = _mm_srai_epi64(_mm_slli_epi64(b_.m128i, 56), 56); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi64(a_.m128i, B), + _mm_srav_epi64(a_.m128i, _mm_sub_epi64(zero, B)), + _mm_cmpgt_epi64(zero, B)); + #elif defined(SIMDE_X86_AVX2_NATIVE) + __m128i zero = _mm_setzero_si128(); + __m128i maska = _mm_cmpgt_epi64(zero, a_.m128i); + __m128i b_abs = _mm_and_si128(_mm_abs_epi8(b_.m128i), _mm_set1_epi64x(0xFF)); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi64(a_.m128i, b_abs), + _mm_xor_si128(_mm_srlv_epi64(_mm_xor_si128(a_.m128i, maska), b_abs), maska), + _mm_cmpgt_epi64(zero, _mm_slli_epi64(b_.m128i, 56))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = + (b_.values[i] >= 0) ? + (b_.values[i] >= 64) ? 0 : (a_.values[i] << b_.values[i]) : + (b_.values[i] <= -64) ? (a_.values[i] >> 63) : (a_.values[i] >> -b_.values[i]); + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_s64 + #define vshlq_s64(a, b) simde_vshlq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vshlq_u8 (const simde_uint8x16_t a, const simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshlq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) b_abs; + SIMDE_POWER_ALTIVEC_VECTOR(SIMDE_POWER_ALTIVEC_BOOL char) b_mask; + b_abs = HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_abs(b)); + b_mask = vec_cmplt(b, vec_splat_s8(0)); + return vec_and(vec_sel(vec_sl(a, b_abs), vec_sr(a, b_abs), b_mask), + vec_cmplt(b_abs, vec_splat_u8(8))); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a); + simde_int8x16_private b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + __m256i a256 = _mm256_cvtepu8_epi16(a_.m128i); + __m256i b256 = _mm256_cvtepi8_epi16(b_.m128i); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi16(a256, b256), + _mm256_srlv_epi16(a256, _mm256_abs_epi16(b256)), + _mm256_cmpgt_epi16(_mm256_setzero_si256(), b256)); + r_.m128i = _mm256_cvtepi16_epi8(r256); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, + (simde_math_abs(b_.values[i]) >= 8) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (a_.values[i] >> -b_.values[i])); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_u8 + #define vshlq_u8(a, b) simde_vshlq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vshlq_u16 (const simde_uint16x8_t a, const simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshlq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) b_abs; + SIMDE_POWER_ALTIVEC_VECTOR(SIMDE_POWER_ALTIVEC_BOOL short) b_mask; + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + vec_splats(HEDLEY_STATIC_CAST(unsigned short, 0xFF))); + b_mask = vec_cmplt(vec_sl(b, vec_splat_u16(8)), vec_splat_s16(0)); + #if defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_and(vec_sel(vec_sl(a, b_abs), vec_sr(a, b_abs), b_mask), + vec_cmple(b_abs, vec_splat_u16(15))); + #else + return vec_and(vec_sel(vec_sl(a, b_abs), vec_sr(a, b_abs), b_mask), + vec_cmplt(b_abs, vec_splats(HEDLEY_STATIC_CAST(unsigned short, 16)))); + #endif + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a); + simde_int16x8_private b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + __m128i B = _mm_srai_epi16(_mm_slli_epi16(b_.m128i, 8), 8); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi16(a_.m128i, B), + _mm_srlv_epi16(a_.m128i, _mm_abs_epi16(B)), + _mm_cmpgt_epi16(_mm_setzero_si128(), B)); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_ARCH_AMD64) + __m256i a256 = _mm256_cvtepu16_epi32(a_.m128i); + __m256i b256 = _mm256_cvtepi16_epi32(b_.m128i); + b256 = _mm256_srai_epi32(_mm256_slli_epi32(b256, 24), 24); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi32(a256, b256), + _mm256_srlv_epi32(a256, _mm256_abs_epi32(b256)), + _mm256_cmpgt_epi32(_mm256_setzero_si256(), b256)); + r256 = _mm256_shuffle_epi8(r256, _mm256_set1_epi64x(0x0D0C090805040100)); + r_.m128i = _mm_set_epi64x(_mm256_extract_epi64(r256, 2), _mm256_extract_epi64(r256, 0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, + (simde_math_abs(b_.values[i]) >= 16) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (a_.values[i] >> -b_.values[i])); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_u16 + #define vshlq_u16(a, b) simde_vshlq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vshlq_u32 (const simde_uint32x4_t a, const simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshlq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) b_abs; + SIMDE_POWER_ALTIVEC_VECTOR(SIMDE_POWER_ALTIVEC_BOOL int) b_mask; + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + vec_splats(HEDLEY_STATIC_CAST(unsigned int, 0xFF))); + b_mask = vec_cmplt(vec_sl(b, vec_splats(HEDLEY_STATIC_CAST(unsigned int, 24))), vec_splat_s32(0)); + return vec_and(vec_sel(vec_sl(a, b_abs), vec_sr(a, b_abs), b_mask), + vec_cmplt(b_abs, vec_splats(HEDLEY_STATIC_CAST(unsigned int, 32)))); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a); + simde_int32x4_private b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) + __m128i B = _mm_srai_epi32(_mm_slli_epi32(b_.m128i, 24), 24); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi32(a_.m128i, B), + _mm_srlv_epi32(a_.m128i, _mm_abs_epi32(B)), + _mm_cmpgt_epi32(_mm_setzero_si128(), B)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = (simde_math_abs(b_.values[i]) >= 32) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (a_.values[i] >> -b_.values[i]); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_u32 + #define vshlq_u32(a, b) simde_vshlq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vshlq_u64 (const simde_uint64x2_t a, const simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshlq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) b_abs; + SIMDE_POWER_ALTIVEC_VECTOR(SIMDE_POWER_ALTIVEC_BOOL long long) b_mask; + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 0xFF))); + b_mask = vec_cmplt(vec_sl(b, vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 56))), + vec_splats(HEDLEY_STATIC_CAST(signed long long, 0))); + HEDLEY_DIAGNOSTIC_PUSH + #if defined(SIMDE_BUG_CLANG_46770) + SIMDE_DIAGNOSTIC_DISABLE_VECTOR_CONVERSION_ + #endif + return vec_and(vec_sel(vec_sl(a, b_abs), vec_sr(a, b_abs), b_mask), + vec_cmplt(b_abs, vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 64)))); + HEDLEY_DIAGNOSTIC_POP + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a); + simde_int64x2_private b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_X86_AVX512F_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + __m128i zero = _mm_setzero_si128(); + __m128i B = _mm_srai_epi64(_mm_slli_epi64(b_.m128i, 56), 56); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi64(a_.m128i, B), + _mm_srlv_epi64(a_.m128i, _mm_sub_epi64(zero, B)), + _mm_cmpgt_epi64(zero, B)); + #elif defined(SIMDE_X86_AVX2_NATIVE) + __m128i b_abs = _mm_and_si128(_mm_abs_epi8(b_.m128i), _mm_set1_epi64x(0xFF)); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi64(a_.m128i, b_abs), + _mm_srlv_epi64(a_.m128i, b_abs), + _mm_cmpgt_epi64(_mm_setzero_si128(), _mm_slli_epi64(b_.m128i, 56))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = (simde_math_llabs(b_.values[i]) >= 64) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (a_.values[i] >> -b_.values[i]); + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_u64 + #define vshlq_u64(a, b) simde_vshlq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_SHL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/shl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/shrn_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2021 Zhi An Ng (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_SHRN_N_H) +#define SIMDE_ARM_NEON_SHRN_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vshrn_n_s16 (const simde_int16x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 8) { + simde_int8x8_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + int32_t n_ = n; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, (a_.values[i] >> n_) & UINT8_MAX); + } + + return simde_int8x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshrn_n_s16(a, n) vshrn_n_s16((a), (n)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrn_n_s16 + #define vshrn_n_s16(a, n) simde_vshrn_n_s16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vshrn_n_s32 (const simde_int32x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 16) { + simde_int16x4_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + /* int32_t n_ = (n == 8) ? 7 : n; */ + int32_t n_ = n; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, (a_.values[i] >> n_) & UINT16_MAX); + } + + return simde_int16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshrn_n_s32(a, n) vshrn_n_s32((a), (n)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrn_n_s32 + #define vshrn_n_s32(a, n) simde_vshrn_n_s32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vshrn_n_s64 (const simde_int64x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 32) { + simde_int32x2_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + /* int32_t n_ = (n == 8) ? 7 : n; */ + int32_t n_ = n; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, (a_.values[i] >> n_) & UINT32_MAX); + } + + return simde_int32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshrn_n_s64(a, n) vshrn_n_s64((a), (n)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrn_n_s64 + #define vshrn_n_s64(a, n) simde_vshrn_n_s64((a), (n)) +#endif + +#define simde_vshrn_n_u16(a, n) \ + simde_vreinterpret_u8_s8( \ + simde_vshrn_n_s16(simde_vreinterpretq_s16_u16(a), (n))) + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #undef simde_vshrn_n_u16 + #define simde_vshrn_n_u16(a, n) vshrn_n_u16((a), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrn_n_u16 + #define vshrn_n_u16(a, n) simde_vshrn_n_u16((a), (n)) +#endif + +#define simde_vshrn_n_u32(a, n) \ + simde_vreinterpret_u16_s16( \ + simde_vshrn_n_s32(simde_vreinterpretq_s32_u32(a), (n))) + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #undef simde_vshrn_n_u32 + #define simde_vshrn_n_u32(a, n) vshrn_n_u32((a), (n)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrn_n_u32 + #define vshrn_n_u32(a, n) simde_vshrn_n_u32((a), (n)) +#endif + +#define simde_vshrn_n_u64(a, n) \ + simde_vreinterpret_u32_s32( \ + simde_vshrn_n_s64(simde_vreinterpretq_s64_u64(a), (n))) + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #undef simde_vshrn_n_u64 + #define simde_vshrn_n_u64(a, n) vshrn_n_u64((a), (n)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrn_n_u64 + #define vshrn_n_u64(a, n) simde_vshrn_n_u64((a), (n)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_SHRN_N_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/shrn_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/sqadd.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2021 Atharva Nimbalkar + */ + +#if !defined(SIMDE_ARM_NEON_SQADD_H) +#define SIMDE_ARM_NEON_SQADD_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +#include + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vsqaddb_u8(uint8_t a, int8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(SIMDE_BUG_CLANG_REV_365298) + return vsqaddb_u8(a, HEDLEY_STATIC_CAST(uint8_t, b)); + #else + return vsqaddb_u8(a, b); + #endif + #else + int16_t r_ = HEDLEY_STATIC_CAST(int16_t, a) + HEDLEY_STATIC_CAST(int16_t, b); + return (r_ < 0) ? 0 : ((r_ > UINT8_MAX) ? UINT8_MAX : HEDLEY_STATIC_CAST(uint8_t, r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqaddb_u8 + #define vsqaddb_u8(a, b) simde_vsqaddb_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vsqaddh_u16(uint16_t a, int16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(SIMDE_BUG_CLANG_REV_365298) + return vsqaddh_u16(a, HEDLEY_STATIC_CAST(uint16_t, b)); + #else + return vsqaddh_u16(a, b); + #endif + #else + int32_t r_ = HEDLEY_STATIC_CAST(int32_t, a) + HEDLEY_STATIC_CAST(int32_t, b); + return (r_ < 0) ? 0 : ((r_ > UINT16_MAX) ? UINT16_MAX : HEDLEY_STATIC_CAST(uint16_t, r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqaddh_u16 + #define vsqaddh_u16(a, b) simde_vsqaddh_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vsqadds_u32(uint32_t a, int32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(SIMDE_BUG_CLANG_REV_365298) + return vsqadds_u32(a, HEDLEY_STATIC_CAST(uint32_t, b)); + #else + return vsqadds_u32(a, b); + #endif + #else + int64_t r_ = HEDLEY_STATIC_CAST(int64_t, a) + HEDLEY_STATIC_CAST(int64_t, b); + return (r_ < 0) ? 0 : ((r_ > UINT32_MAX) ? UINT32_MAX : HEDLEY_STATIC_CAST(uint32_t, r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqadds_u32 + #define vsqadds_u32(a, b) simde_vsqadds_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vsqaddd_u64(uint64_t a, int64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(SIMDE_BUG_CLANG_REV_365298) + return vsqaddd_u64(a, HEDLEY_STATIC_CAST(uint64_t, b)); + #else + return vsqaddd_u64(a, b); + #endif + #else + uint64_t r_; + + if (b > 0) { + uint64_t ub = HEDLEY_STATIC_CAST(uint64_t, b); + r_ = ((UINT64_MAX - a) < ub) ? UINT64_MAX : a + ub; + } else { + uint64_t nb = HEDLEY_STATIC_CAST(uint64_t, -b); + r_ = (nb > a) ? 0 : a - nb; + } + return r_; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqaddd_u64 + #define vsqaddd_u64(a, b) simde_vsqaddd_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vsqadd_u8(simde_uint8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsqadd_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a); + simde_int8x8_private b_ = simde_int8x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vsqaddb_u8(a_.values[i], b_.values[i]); + } + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqadd_u8 + #define vsqadd_u8(a, b) simde_vsqadd_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vsqadd_u16(simde_uint16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsqadd_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a); + simde_int16x4_private b_ = simde_int16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vsqaddh_u16(a_.values[i], b_.values[i]); + } + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqadd_u16 + #define vsqadd_u16(a, b) simde_vsqadd_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vsqadd_u32(simde_uint32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsqadd_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a); + simde_int32x2_private b_ = simde_int32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vsqadds_u32(a_.values[i], b_.values[i]); + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqadd_u32 + #define vsqadd_u32(a, b) simde_vsqadd_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vsqadd_u64(simde_uint64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsqadd_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a); + simde_int64x1_private b_ = simde_int64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vsqaddd_u64(a_.values[i], b_.values[i]); + } + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqadd_u64 + #define vsqadd_u64(a, b) simde_vsqadd_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vsqaddq_u8(simde_uint8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsqaddq_u8(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a); + simde_int8x16_private b_ = simde_int8x16_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vsqaddb_u8(a_.values[i], b_.values[i]); + } + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqaddq_u8 + #define vsqaddq_u8(a, b) simde_vsqaddq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vsqaddq_u16(simde_uint16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsqaddq_u16(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a); + simde_int16x8_private b_ = simde_int16x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vsqaddh_u16(a_.values[i], b_.values[i]); + } + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqaddq_u16 + #define vsqaddq_u16(a, b) simde_vsqaddq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vsqaddq_u32(simde_uint32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsqaddq_u32(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a); + simde_int32x4_private b_ = simde_int32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vsqadds_u32(a_.values[i], b_.values[i]); + } + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqaddq_u32 + #define vsqaddq_u32(a, b) simde_vsqaddq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vsqaddq_u64(simde_uint64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsqaddq_u64(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a); + simde_int64x2_private b_ = simde_int64x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vsqaddd_u64(a_.values[i], b_.values[i]); + } + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqaddq_u64 + #define vsqaddq_u64(a, b) simde_vsqaddq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_SQADD_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/sqadd.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/sra_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_SRA_N_H) +#define SIMDE_ARM_NEON_SRA_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsra_n_s8(a, b, n) vsra_n_s8((a), (b), (n)) +#else + #define simde_vsra_n_s8(a, b, n) simde_vadd_s8((a), simde_vshr_n_s8((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsra_n_s8 + #define vsra_n_s8(a, b, n) simde_vsra_n_s8((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsra_n_s16(a, b, n) vsra_n_s16((a), (b), (n)) +#else + #define simde_vsra_n_s16(a, b, n) simde_vadd_s16((a), simde_vshr_n_s16((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsra_n_s16 + #define vsra_n_s16(a, b, n) simde_vsra_n_s16((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsra_n_s32(a, b, n) vsra_n_s32((a), (b), (n)) +#else + #define simde_vsra_n_s32(a, b, n) simde_vadd_s32((a), simde_vshr_n_s32((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsra_n_s32 + #define vsra_n_s32(a, b, n) simde_vsra_n_s32((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsra_n_s64(a, b, n) vsra_n_s64((a), (b), (n)) +#else + #define simde_vsra_n_s64(a, b, n) simde_vadd_s64((a), simde_vshr_n_s64((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsra_n_s64 + #define vsra_n_s64(a, b, n) simde_vsra_n_s64((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsra_n_u8(a, b, n) vsra_n_u8((a), (b), (n)) +#else + #define simde_vsra_n_u8(a, b, n) simde_vadd_u8((a), simde_vshr_n_u8((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsra_n_u8 + #define vsra_n_u8(a, b, n) simde_vsra_n_u8((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsra_n_u16(a, b, n) vsra_n_u16((a), (b), (n)) +#else + #define simde_vsra_n_u16(a, b, n) simde_vadd_u16((a), simde_vshr_n_u16((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsra_n_u16 + #define vsra_n_u16(a, b, n) simde_vsra_n_u16((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsra_n_u32(a, b, n) vsra_n_u32((a), (b), (n)) +#else + #define simde_vsra_n_u32(a, b, n) simde_vadd_u32((a), simde_vshr_n_u32((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsra_n_u32 + #define vsra_n_u32(a, b, n) simde_vsra_n_u32((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsra_n_u64(a, b, n) vsra_n_u64((a), (b), (n)) +#else + #define simde_vsra_n_u64(a, b, n) simde_vadd_u64((a), simde_vshr_n_u64((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsra_n_u64 + #define vsra_n_u64(a, b, n) simde_vsra_n_u64((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsraq_n_s8(a, b, n) vsraq_n_s8((a), (b), (n)) +#else + #define simde_vsraq_n_s8(a, b, n) simde_vaddq_s8((a), simde_vshrq_n_s8((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsraq_n_s8 + #define vsraq_n_s8(a, b, n) simde_vsraq_n_s8((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsraq_n_s16(a, b, n) vsraq_n_s16((a), (b), (n)) +#else + #define simde_vsraq_n_s16(a, b, n) simde_vaddq_s16((a), simde_vshrq_n_s16((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsraq_n_s16 + #define vsraq_n_s16(a, b, n) simde_vsraq_n_s16((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsraq_n_s32(a, b, n) vsraq_n_s32((a), (b), (n)) +#else + #define simde_vsraq_n_s32(a, b, n) simde_vaddq_s32((a), simde_vshrq_n_s32((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsraq_n_s32 + #define vsraq_n_s32(a, b, n) simde_vsraq_n_s32((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsraq_n_s64(a, b, n) vsraq_n_s64((a), (b), (n)) +#else + #define simde_vsraq_n_s64(a, b, n) simde_vaddq_s64((a), simde_vshrq_n_s64((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsraq_n_s64 + #define vsraq_n_s64(a, b, n) simde_vsraq_n_s64((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsraq_n_u8(a, b, n) vsraq_n_u8((a), (b), (n)) +#else + #define simde_vsraq_n_u8(a, b, n) simde_vaddq_u8((a), simde_vshrq_n_u8((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsraq_n_u8 + #define vsraq_n_u8(a, b, n) simde_vsraq_n_u8((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsraq_n_u16(a, b, n) vsraq_n_u16((a), (b), (n)) +#else + #define simde_vsraq_n_u16(a, b, n) simde_vaddq_u16((a), simde_vshrq_n_u16((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsraq_n_u16 + #define vsraq_n_u16(a, b, n) simde_vsraq_n_u16((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsraq_n_u32(a, b, n) vsraq_n_u32((a), (b), (n)) +#else + #define simde_vsraq_n_u32(a, b, n) simde_vaddq_u32((a), simde_vshrq_n_u32((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsraq_n_u32 + #define vsraq_n_u32(a, b, n) simde_vsraq_n_u32((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsraq_n_u64(a, b, n) vsraq_n_u64((a), (b), (n)) +#else + #define simde_vsraq_n_u64(a, b, n) simde_vaddq_u64((a), simde_vshrq_n_u64((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsraq_n_u64 + #define vsraq_n_u64(a, b, n) simde_vsraq_n_u64((a), (b), (n)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_SRA_N_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/sra_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/st1.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_ST1_H) +#define SIMDE_ARM_NEON_ST1_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_f32(simde_float32_t ptr[HEDLEY_ARRAY_PARAM(2)], simde_float32x2_t val) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + vst1_f32(ptr, val); + #else + simde_float32x2_private val_ = simde_float32x2_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_f32 + #define vst1_f32(a, b) simde_vst1_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_f64(simde_float64_t ptr[HEDLEY_ARRAY_PARAM(1)], simde_float64x1_t val) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + vst1_f64(ptr, val); + #else + simde_float64x1_private val_ = simde_float64x1_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst1_f64 + #define vst1_f64(a, b) simde_vst1_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_s8(int8_t ptr[HEDLEY_ARRAY_PARAM(8)], simde_int8x8_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1_s8(ptr, val); + #else + simde_int8x8_private val_ = simde_int8x8_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_s8 + #define vst1_s8(a, b) simde_vst1_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_s16(int16_t ptr[HEDLEY_ARRAY_PARAM(4)], simde_int16x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1_s16(ptr, val); + #else + simde_int16x4_private val_ = simde_int16x4_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_s16 + #define vst1_s16(a, b) simde_vst1_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_s32(int32_t ptr[HEDLEY_ARRAY_PARAM(2)], simde_int32x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1_s32(ptr, val); + #else + simde_int32x2_private val_ = simde_int32x2_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_s32 + #define vst1_s32(a, b) simde_vst1_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_s64(int64_t ptr[HEDLEY_ARRAY_PARAM(1)], simde_int64x1_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1_s64(ptr, val); + #else + simde_int64x1_private val_ = simde_int64x1_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_s64 + #define vst1_s64(a, b) simde_vst1_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_u8(uint8_t ptr[HEDLEY_ARRAY_PARAM(8)], simde_uint8x8_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1_u8(ptr, val); + #else + simde_uint8x8_private val_ = simde_uint8x8_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_u8 + #define vst1_u8(a, b) simde_vst1_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_u16(uint16_t ptr[HEDLEY_ARRAY_PARAM(4)], simde_uint16x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1_u16(ptr, val); + #else + simde_uint16x4_private val_ = simde_uint16x4_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_u16 + #define vst1_u16(a, b) simde_vst1_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_u32(uint32_t ptr[HEDLEY_ARRAY_PARAM(2)], simde_uint32x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1_u32(ptr, val); + #else + simde_uint32x2_private val_ = simde_uint32x2_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_u32 + #define vst1_u32(a, b) simde_vst1_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_u64(uint64_t ptr[HEDLEY_ARRAY_PARAM(1)], simde_uint64x1_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1_u64(ptr, val); + #else + simde_uint64x1_private val_ = simde_uint64x1_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_u64 + #define vst1_u64(a, b) simde_vst1_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_f32(simde_float32_t ptr[HEDLEY_ARRAY_PARAM(4)], simde_float32x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1q_f32(ptr, val); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) && 0 + vec_st(val, 0, ptr); + #else + simde_float32x4_private val_ = simde_float32x4_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_f32 + #define vst1q_f32(a, b) simde_vst1q_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_f64(simde_float64_t ptr[HEDLEY_ARRAY_PARAM(2)], simde_float64x2_t val) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + vst1q_f64(ptr, val); + #else + simde_float64x2_private val_ = simde_float64x2_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst1q_f64 + #define vst1q_f64(a, b) simde_vst1q_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_s8(int8_t ptr[HEDLEY_ARRAY_PARAM(16)], simde_int8x16_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1q_s8(ptr, val); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) && 0 + vec_st(val, 0, ptr); + #else + simde_int8x16_private val_ = simde_int8x16_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_s8 + #define vst1q_s8(a, b) simde_vst1q_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_s16(int16_t ptr[HEDLEY_ARRAY_PARAM(8)], simde_int16x8_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1q_s16(ptr, val); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) && 0 + vec_st(val, 0, ptr); + #else + simde_int16x8_private val_ = simde_int16x8_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_s16 + #define vst1q_s16(a, b) simde_vst1q_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_s32(int32_t ptr[HEDLEY_ARRAY_PARAM(4)], simde_int32x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1q_s32(ptr, val); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) && 0 + vec_st(val, 0, ptr); + #else + simde_int32x4_private val_ = simde_int32x4_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_s32 + #define vst1q_s32(a, b) simde_vst1q_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_s64(int64_t ptr[HEDLEY_ARRAY_PARAM(2)], simde_int64x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1q_s64(ptr, val); + #else + simde_int64x2_private val_ = simde_int64x2_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_s64 + #define vst1q_s64(a, b) simde_vst1q_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_u8(uint8_t ptr[HEDLEY_ARRAY_PARAM(16)], simde_uint8x16_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1q_u8(ptr, val); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) && 0 + vec_st(val, 0, ptr); + #else + simde_uint8x16_private val_ = simde_uint8x16_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_u8 + #define vst1q_u8(a, b) simde_vst1q_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_u16(uint16_t ptr[HEDLEY_ARRAY_PARAM(8)], simde_uint16x8_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1q_u16(ptr, val); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) && 0 + vec_st(val, 0, ptr); + #else + simde_uint16x8_private val_ = simde_uint16x8_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_u16 + #define vst1q_u16(a, b) simde_vst1q_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_u32(uint32_t ptr[HEDLEY_ARRAY_PARAM(4)], simde_uint32x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1q_u32(ptr, val); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) && 0 + vec_st(val, 0, ptr); + #else + simde_uint32x4_private val_ = simde_uint32x4_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_u32 + #define vst1q_u32(a, b) simde_vst1q_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_u64(uint64_t ptr[HEDLEY_ARRAY_PARAM(2)], simde_uint64x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1q_u64(ptr, val); + #else + simde_uint64x2_private val_ = simde_uint64x2_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_u64 + #define vst1q_u64(a, b) simde_vst1q_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ST1_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/st1.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/st2.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2021 Zhi An Ng (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_ST2_H) +#define SIMDE_ARM_NEON_ST2_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2_f32(simde_float32_t *ptr, simde_float32x2x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2_f32(ptr, val); + #else + simde_float32_t buf[4]; + simde_float32x2_private a_[2] = {simde_float32x2_to_private(val.val[0]), + simde_float32x2_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2_f32 + #define vst2_f32(a, b) simde_vst2_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2_s8(int8_t *ptr, simde_int8x8x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2_s8(ptr, val); + #else + int8_t buf[16]; + simde_int8x8_private a_[2] = {simde_int8x8_to_private(val.val[0]), + simde_int8x8_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2_s8 + #define vst2_s8(a, b) simde_vst2_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2_s16(int16_t *ptr, simde_int16x4x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2_s16(ptr, val); + #else + int16_t buf[8]; + simde_int16x4_private a_[2] = {simde_int16x4_to_private(val.val[0]), + simde_int16x4_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2_s16 + #define vst2_s16(a, b) simde_vst2_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2_s32(int32_t *ptr, simde_int32x2x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2_s32(ptr, val); + #else + int32_t buf[4]; + simde_int32x2_private a_[2] = {simde_int32x2_to_private(val.val[0]), + simde_int32x2_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2_s32 + #define vst2_s32(a, b) simde_vst2_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2_u8(uint8_t *ptr, simde_uint8x8x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2_u8(ptr, val); + #else + uint8_t buf[16]; + simde_uint8x8_private a_[2] = {simde_uint8x8_to_private(val.val[0]), + simde_uint8x8_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2_u8 + #define vst2_u8(a, b) simde_vst2_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2_u16(uint16_t *ptr, simde_uint16x4x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2_u16(ptr, val); + #else + uint16_t buf[8]; + simde_uint16x4_private a_[2] = {simde_uint16x4_to_private(val.val[0]), + simde_uint16x4_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2_u16 + #define vst2_u16(a, b) simde_vst2_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2_u32(uint32_t *ptr, simde_uint32x2x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2_u32(ptr, val); + #else + uint32_t buf[4]; + simde_uint32x2_private a_[2] = {simde_uint32x2_to_private(val.val[0]), + simde_uint32x2_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2_u32 + #define vst2_u32(a, b) simde_vst2_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2q_f32(simde_float32_t *ptr, simde_float32x4x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2q_f32(ptr, val); + #else + simde_float32_t buf[8]; + simde_float32x4_private a_[2] = {simde_float32x4_to_private(val.val[0]), + simde_float32x4_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2q_f32 + #define vst2q_f32(a, b) simde_vst2q_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2q_s8(int8_t *ptr, simde_int8x16x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2q_s8(ptr, val); + #else + int8_t buf[32]; + simde_int8x16_private a_[2] = {simde_int8x16_to_private(val.val[0]), + simde_int8x16_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2q_s8 + #define vst2q_s8(a, b) simde_vst2q_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2q_s16(int16_t *ptr, simde_int16x8x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2q_s16(ptr, val); + #else + int16_t buf[16]; + simde_int16x8_private a_[2] = {simde_int16x8_to_private(val.val[0]), + simde_int16x8_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2q_s16 + #define vst2q_s16(a, b) simde_vst2q_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2q_s32(int32_t *ptr, simde_int32x4x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2q_s32(ptr, val); + #else + int32_t buf[8]; + simde_int32x4_private a_[2] = {simde_int32x4_to_private(val.val[0]), + simde_int32x4_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2q_s32 + #define vst2q_s32(a, b) simde_vst2q_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2q_u8(uint8_t *ptr, simde_uint8x16x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2q_u8(ptr, val); + #else + uint8_t buf[32]; + simde_uint8x16_private a_[2] = {simde_uint8x16_to_private(val.val[0]), + simde_uint8x16_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2q_u8 + #define vst2q_u8(a, b) simde_vst2q_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2q_u16(uint16_t *ptr, simde_uint16x8x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2q_u16(ptr, val); + #else + uint16_t buf[16]; + simde_uint16x8_private a_[2] = {simde_uint16x8_to_private(val.val[0]), + simde_uint16x8_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2q_u16 + #define vst2q_u16(a, b) simde_vst2q_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2q_u32(uint32_t *ptr, simde_uint32x4x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2q_u32(ptr, val); + #else + uint32_t buf[8]; + simde_uint32x4_private a_[2] = {simde_uint32x4_to_private(val.val[0]), + simde_uint32x4_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2q_u32 + #define vst2q_u32(a, b) simde_vst2q_u32((a), (b)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ST2_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/st2.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/st1_lane.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_ST1_LANE_H) +#define SIMDE_ARM_NEON_ST1_LANE_H +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_lane_f32(simde_float32_t *ptr, simde_float32x2_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + SIMDE_CONSTIFY_2_NO_RESULT_(vst1_lane_f32, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_float32x2_private val_ = simde_float32x2_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_lane_f32 + #define vst1_lane_f32(a, b, c) simde_vst1_lane_f32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_lane_f64(simde_float64_t *ptr, simde_float64x1_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + (void) lane; + vst1_lane_f64(ptr, val, 0); + #else + simde_float64x1_private val_ = simde_float64x1_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst1_lane_f64 + #define vst1_lane_f64(a, b, c) simde_vst1_lane_f64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_lane_s8(int8_t *ptr, simde_int8x8_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_NO_RESULT_(vst1_lane_s8, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_int8x8_private val_ = simde_int8x8_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_lane_s8 + #define vst1_lane_s8(a, b, c) simde_vst1_lane_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_lane_s16(int16_t *ptr, simde_int16x4_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_NO_RESULT_(vst1_lane_s16, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_int16x4_private val_ = simde_int16x4_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_lane_s16 + #define vst1_lane_s16(a, b, c) simde_vst1_lane_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_lane_s32(int32_t *ptr, simde_int32x2_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_NO_RESULT_(vst1_lane_s32, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_int32x2_private val_ = simde_int32x2_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_lane_s32 + #define vst1_lane_s32(a, b, c) simde_vst1_lane_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_lane_s64(int64_t *ptr, simde_int64x1_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + (void) lane; + vst1_lane_s64(ptr, val, 0); + #else + simde_int64x1_private val_ = simde_int64x1_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_lane_s64 + #define vst1_lane_s64(a, b, c) simde_vst1_lane_s64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_lane_u8(uint8_t *ptr, simde_uint8x8_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_NO_RESULT_(vst1_lane_u8, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_uint8x8_private val_ = simde_uint8x8_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_lane_u8 + #define vst1_lane_u8(a, b, c) simde_vst1_lane_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_lane_u16(uint16_t *ptr, simde_uint16x4_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_NO_RESULT_(vst1_lane_u16, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_uint16x4_private val_ = simde_uint16x4_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_lane_u16 + #define vst1_lane_u16(a, b, c) simde_vst1_lane_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_lane_u32(uint32_t *ptr, simde_uint32x2_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_NO_RESULT_(vst1_lane_u32, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_uint32x2_private val_ = simde_uint32x2_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_lane_u32 + #define vst1_lane_u32(a, b, c) simde_vst1_lane_u32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_lane_u64(uint64_t *ptr, simde_uint64x1_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + (void) lane; + vst1_lane_u64(ptr, val, 0); + #else + simde_uint64x1_private val_ = simde_uint64x1_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_lane_u64 + #define vst1_lane_u64(a, b, c) simde_vst1_lane_u64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_lane_f32(simde_float32_t *ptr, simde_float32x4_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_NO_RESULT_(vst1q_lane_f32, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_float32x4_private val_ = simde_float32x4_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_lane_f32 + #define vst1q_lane_f32(a, b, c) simde_vst1q_lane_f32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_lane_f64(simde_float64_t *ptr, simde_float64x2_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + SIMDE_CONSTIFY_2_NO_RESULT_(vst1q_lane_f64, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_float64x2_private val_ = simde_float64x2_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst1q_lane_f64 + #define vst1q_lane_f64(a, b, c) simde_vst1q_lane_f64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_lane_s8(int8_t *ptr, simde_int8x16_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 15) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_16_NO_RESULT_(vst1q_lane_s8, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_int8x16_private val_ = simde_int8x16_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_lane_s8 + #define vst1q_lane_s8(a, b, c) simde_vst1q_lane_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_lane_s16(int16_t *ptr, simde_int16x8_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_NO_RESULT_(vst1q_lane_s16, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_int16x8_private val_ = simde_int16x8_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_lane_s16 + #define vst1q_lane_s16(a, b, c) simde_vst1q_lane_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_lane_s32(int32_t *ptr, simde_int32x4_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_NO_RESULT_(vst1q_lane_s32, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_int32x4_private val_ = simde_int32x4_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_lane_s32 + #define vst1q_lane_s32(a, b, c) simde_vst1q_lane_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_lane_s64(int64_t *ptr, simde_int64x2_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_NO_RESULT_(vst1q_lane_s64, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_int64x2_private val_ = simde_int64x2_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_lane_s64 + #define vst1q_lane_s64(a, b, c) simde_vst1q_lane_s64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_lane_u8(uint8_t *ptr, simde_uint8x16_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 15) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_16_NO_RESULT_(vst1q_lane_u8, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_uint8x16_private val_ = simde_uint8x16_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_lane_u8 + #define vst1q_lane_u8(a, b, c) simde_vst1q_lane_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_lane_u16(uint16_t *ptr, simde_uint16x8_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_NO_RESULT_(vst1q_lane_u16, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_uint16x8_private val_ = simde_uint16x8_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_lane_u16 + #define vst1q_lane_u16(a, b, c) simde_vst1q_lane_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_lane_u32(uint32_t *ptr, simde_uint32x4_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_NO_RESULT_(vst1q_lane_u32, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_uint32x4_private val_ = simde_uint32x4_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_lane_u32 + #define vst1q_lane_u32(a, b, c) simde_vst1q_lane_u32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_lane_u64(uint64_t *ptr, simde_uint64x2_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_NO_RESULT_(vst1q_lane_u64, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_uint64x2_private val_ = simde_uint64x2_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_lane_u64 + #define vst1q_lane_u64(a, b, c) simde_vst1q_lane_u64((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ST1_LANE_H) */ + +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/st1_lane.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/st3.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher + */ + +#if !defined(SIMDE_ARM_NEON_ST3_H) +#define SIMDE_ARM_NEON_ST3_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3_f32(simde_float32_t *ptr, simde_float32x2x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3_f32(ptr, val); + #else + simde_float32_t buf[6]; + simde_float32x2_private a_[3] = { simde_float32x2_to_private(val.val[0]), simde_float32x2_to_private(val.val[1]), simde_float32x2_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3_f32 + #define vst3_f32(a, b) simde_vst3_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3_f64(simde_float64_t *ptr, simde_float64x1x3_t val) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + vst3_f64(ptr, val); + #else + simde_float64_t buf[3]; + simde_float64x1_private a_[3] = { simde_float64x1_to_private(val.val[0]), simde_float64x1_to_private(val.val[1]), simde_float64x1_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst3_f64 + #define vst3_f64(a, b) simde_vst3_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3_s8(int8_t *ptr, simde_int8x8x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3_s8(ptr, val); + #else + int8_t buf[24]; + simde_int8x8_private a_[3] = { simde_int8x8_to_private(val.val[0]), simde_int8x8_to_private(val.val[1]), simde_int8x8_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3_s8 + #define vst3_s8(a, b) simde_vst3_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3_s16(int16_t *ptr, simde_int16x4x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3_s16(ptr, val); + #else + int16_t buf[12]; + simde_int16x4_private a_[3] = { simde_int16x4_to_private(val.val[0]), simde_int16x4_to_private(val.val[1]), simde_int16x4_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3_s16 + #define vst3_s16(a, b) simde_vst3_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3_s32(int32_t *ptr, simde_int32x2x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3_s32(ptr, val); + #else + int32_t buf[6]; + simde_int32x2_private a_[3] = { simde_int32x2_to_private(val.val[0]), simde_int32x2_to_private(val.val[1]), simde_int32x2_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3_s32 + #define vst3_s32(a, b) simde_vst3_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3_s64(int64_t *ptr, simde_int64x1x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3_s64(ptr, val); + #else + int64_t buf[3]; + simde_int64x1_private a_[3] = { simde_int64x1_to_private(val.val[0]), simde_int64x1_to_private(val.val[1]), simde_int64x1_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst3_s64 + #define vst3_s64(a, b) simde_vst3_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3_u8(uint8_t *ptr, simde_uint8x8x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3_u8(ptr, val); + #else + uint8_t buf[24]; + simde_uint8x8_private a_[3] = { simde_uint8x8_to_private(val.val[0]), simde_uint8x8_to_private(val.val[1]), simde_uint8x8_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3_u8 + #define vst3_u8(a, b) simde_vst3_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3_u16(uint16_t *ptr, simde_uint16x4x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3_u16(ptr, val); + #else + uint16_t buf[12]; + simde_uint16x4_private a_[3] = { simde_uint16x4_to_private(val.val[0]), simde_uint16x4_to_private(val.val[1]), simde_uint16x4_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3_u16 + #define vst3_u16(a, b) simde_vst3_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3_u32(uint32_t *ptr, simde_uint32x2x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3_u32(ptr, val); + #else + uint32_t buf[6]; + simde_uint32x2_private a_[3] = { simde_uint32x2_to_private(val.val[0]), simde_uint32x2_to_private(val.val[1]), simde_uint32x2_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3_u32 + #define vst3_u32(a, b) simde_vst3_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3_u64(uint64_t *ptr, simde_uint64x1x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3_u64(ptr, val); + #else + uint64_t buf[3]; + simde_uint64x1_private a_[3] = { simde_uint64x1_to_private(val.val[0]), simde_uint64x1_to_private(val.val[1]), simde_uint64x1_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst3_u64 + #define vst3_u64(a, b) simde_vst3_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3q_f32(simde_float32_t *ptr, simde_float32x4x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3q_f32(ptr, val); + #else + simde_float32_t buf[12]; + simde_float32x4_private a_[3] = { simde_float32x4_to_private(val.val[0]), simde_float32x4_to_private(val.val[1]), simde_float32x4_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3q_f32 + #define vst3q_f32(a, b) simde_vst3q_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3q_f64(simde_float64_t *ptr, simde_float64x2x3_t val) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + vst3q_f64(ptr, val); + #else + simde_float64_t buf[6]; + simde_float64x2_private a_[3] = { simde_float64x2_to_private(val.val[0]), simde_float64x2_to_private(val.val[1]), simde_float64x2_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst3q_f64 + #define vst3q_f64(a, b) simde_vst3q_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3q_s8(int8_t *ptr, simde_int8x16x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3q_s8(ptr, val); + #else + int8_t buf[48]; + simde_int8x16_private a_[3] = { simde_int8x16_to_private(val.val[0]), simde_int8x16_to_private(val.val[1]), simde_int8x16_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3q_s8 + #define vst3q_s8(a, b) simde_vst3q_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3q_s16(int16_t *ptr, simde_int16x8x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3q_s16(ptr, val); + #else + int16_t buf[24]; + simde_int16x8_private a_[3] = { simde_int16x8_to_private(val.val[0]), simde_int16x8_to_private(val.val[1]), simde_int16x8_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3q_s16 + #define vst3q_s16(a, b) simde_vst3q_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3q_s32(int32_t *ptr, simde_int32x4x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3q_s32(ptr, val); + #else + int32_t buf[12]; + simde_int32x4_private a_[3] = { simde_int32x4_to_private(val.val[0]), simde_int32x4_to_private(val.val[1]), simde_int32x4_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3q_s32 + #define vst3q_s32(a, b) simde_vst3q_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3q_s64(int64_t *ptr, simde_int64x2x3_t val) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + vst3q_s64(ptr, val); + #else + int64_t buf[6]; + simde_int64x2_private a_[3] = { simde_int64x2_to_private(val.val[0]), simde_int64x2_to_private(val.val[1]), simde_int64x2_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst3q_s64 + #define vst3q_s64(a, b) simde_vst3q_s64((a), (b)) +#endif + + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3q_u8(uint8_t *ptr, simde_uint8x16x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3q_u8(ptr, val); + #else + uint8_t buf[48]; + simde_uint8x16_private a_[3] = { simde_uint8x16_to_private(val.val[0]), simde_uint8x16_to_private(val.val[1]), simde_uint8x16_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3q_u8 + #define vst3q_u8(a, b) simde_vst3q_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3q_u16(uint16_t *ptr, simde_uint16x8x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3q_u16(ptr, val); + #else + uint16_t buf[24]; + simde_uint16x8_private a_[3] = { simde_uint16x8_to_private(val.val[0]), simde_uint16x8_to_private(val.val[1]), simde_uint16x8_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3q_u16 + #define vst3q_u16(a, b) simde_vst3q_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3q_u32(uint32_t *ptr, simde_uint32x4x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3q_u32(ptr, val); + #else + uint32_t buf[12]; + simde_uint32x4_private a_[3] = { simde_uint32x4_to_private(val.val[0]), simde_uint32x4_to_private(val.val[1]), simde_uint32x4_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3q_u32 + #define vst3q_u32(a, b) simde_vst3q_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3q_u64(uint64_t *ptr, simde_uint64x2x3_t val) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + vst3q_u64(ptr, val); + #else + uint64_t buf[6]; + simde_uint64x2_private a_[3] = { simde_uint64x2_to_private(val.val[0]), simde_uint64x2_to_private(val.val[1]), simde_uint64x2_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst3q_u64 + #define vst3q_u64(a, b) simde_vst3q_u64((a), (b)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ST3_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/st3.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/st4.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher + */ + +#if !defined(SIMDE_ARM_NEON_ST4_H) +#define SIMDE_ARM_NEON_ST4_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4_f32(simde_float32_t *ptr, simde_float32x2x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4_f32(ptr, val); + #else + simde_float32_t buf[8]; + simde_float32x2_private a_[4] = { simde_float32x2_to_private(val.val[0]), simde_float32x2_to_private(val.val[1]), + simde_float32x2_to_private(val.val[2]), simde_float32x2_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4_f32 + #define vst4_f32(a, b) simde_vst4_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4_f64(simde_float64_t *ptr, simde_float64x1x4_t val) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + vst4_f64(ptr, val); + #else + simde_float64_t buf[4]; + simde_float64x1_private a_[4] = { simde_float64x1_to_private(val.val[0]), simde_float64x1_to_private(val.val[1]), + simde_float64x1_to_private(val.val[2]), simde_float64x1_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst4_f64 + #define vst4_f64(a, b) simde_vst4_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4_s8(int8_t *ptr, simde_int8x8x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4_s8(ptr, val); + #else + int8_t buf[32]; + simde_int8x8_private a_[4] = { simde_int8x8_to_private(val.val[0]), simde_int8x8_to_private(val.val[1]), + simde_int8x8_to_private(val.val[2]), simde_int8x8_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4_s8 + #define vst4_s8(a, b) simde_vst4_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4_s16(int16_t *ptr, simde_int16x4x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4_s16(ptr, val); + #else + int16_t buf[16]; + simde_int16x4_private a_[4] = { simde_int16x4_to_private(val.val[0]), simde_int16x4_to_private(val.val[1]), + simde_int16x4_to_private(val.val[2]), simde_int16x4_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4_s16 + #define vst4_s16(a, b) simde_vst4_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4_s32(int32_t *ptr, simde_int32x2x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4_s32(ptr, val); + #else + int32_t buf[8]; + simde_int32x2_private a_[4] = { simde_int32x2_to_private(val.val[0]), simde_int32x2_to_private(val.val[1]), + simde_int32x2_to_private(val.val[2]), simde_int32x2_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4_s32 + #define vst4_s32(a, b) simde_vst4_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4_s64(int64_t *ptr, simde_int64x1x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4_s64(ptr, val); + #else + int64_t buf[4]; + simde_int64x1_private a_[4] = { simde_int64x1_to_private(val.val[0]), simde_int64x1_to_private(val.val[1]), + simde_int64x1_to_private(val.val[2]), simde_int64x1_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst4_s64 + #define vst4_s64(a, b) simde_vst4_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4_u8(uint8_t *ptr, simde_uint8x8x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4_u8(ptr, val); + #else + uint8_t buf[32]; + simde_uint8x8_private a_[4] = { simde_uint8x8_to_private(val.val[0]), simde_uint8x8_to_private(val.val[1]), + simde_uint8x8_to_private(val.val[2]), simde_uint8x8_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4_u8 + #define vst4_u8(a, b) simde_vst4_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4_u16(uint16_t *ptr, simde_uint16x4x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4_u16(ptr, val); + #else + uint16_t buf[16]; + simde_uint16x4_private a_[4] = { simde_uint16x4_to_private(val.val[0]), simde_uint16x4_to_private(val.val[1]), + simde_uint16x4_to_private(val.val[2]), simde_uint16x4_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4_u16 + #define vst4_u16(a, b) simde_vst4_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4_u32(uint32_t *ptr, simde_uint32x2x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4_u32(ptr, val); + #else + uint32_t buf[8]; + simde_uint32x2_private a_[4] = { simde_uint32x2_to_private(val.val[0]), simde_uint32x2_to_private(val.val[1]), + simde_uint32x2_to_private(val.val[2]), simde_uint32x2_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4_u32 + #define vst4_u32(a, b) simde_vst4_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4_u64(uint64_t *ptr, simde_uint64x1x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4_u64(ptr, val); + #else + uint64_t buf[4]; + simde_uint64x1_private a_[4] = { simde_uint64x1_to_private(val.val[0]), simde_uint64x1_to_private(val.val[1]), + simde_uint64x1_to_private(val.val[2]), simde_uint64x1_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst4_u64 + #define vst4_u64(a, b) simde_vst4_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4q_f32(simde_float32_t *ptr, simde_float32x4x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4q_f32(ptr, val); + #else + simde_float32_t buf[16]; + simde_float32x4_private a_[4] = { simde_float32x4_to_private(val.val[0]), simde_float32x4_to_private(val.val[1]), + simde_float32x4_to_private(val.val[2]), simde_float32x4_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4q_f32 + #define vst4q_f32(a, b) simde_vst4q_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4q_f64(simde_float64_t *ptr, simde_float64x2x4_t val) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + vst4q_f64(ptr, val); + #else + simde_float64_t buf[8]; + simde_float64x2_private a_[4] = { simde_float64x2_to_private(val.val[0]), simde_float64x2_to_private(val.val[1]), + simde_float64x2_to_private(val.val[2]), simde_float64x2_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst4q_f64 + #define vst4q_f64(a, b) simde_vst4q_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4q_s8(int8_t *ptr, simde_int8x16x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4q_s8(ptr, val); + #else + int8_t buf[64]; + simde_int8x16_private a_[4] = { simde_int8x16_to_private(val.val[0]), simde_int8x16_to_private(val.val[1]), + simde_int8x16_to_private(val.val[2]), simde_int8x16_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4q_s8 + #define vst4q_s8(a, b) simde_vst4q_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4q_s16(int16_t *ptr, simde_int16x8x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4q_s16(ptr, val); + #else + int16_t buf[32]; + simde_int16x8_private a_[4] = { simde_int16x8_to_private(val.val[0]), simde_int16x8_to_private(val.val[1]), + simde_int16x8_to_private(val.val[2]), simde_int16x8_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4q_s16 + #define vst4q_s16(a, b) simde_vst4q_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4q_s32(int32_t *ptr, simde_int32x4x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4q_s32(ptr, val); + #else + int32_t buf[16]; + simde_int32x4_private a_[4] = { simde_int32x4_to_private(val.val[0]), simde_int32x4_to_private(val.val[1]), + simde_int32x4_to_private(val.val[2]), simde_int32x4_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4q_s32 + #define vst4q_s32(a, b) simde_vst4q_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4q_s64(int64_t *ptr, simde_int64x2x4_t val) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + vst4q_s64(ptr, val); + #else + int64_t buf[8]; + simde_int64x2_private a_[4] = { simde_int64x2_to_private(val.val[0]), simde_int64x2_to_private(val.val[1]), + simde_int64x2_to_private(val.val[2]), simde_int64x2_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst4q_s64 + #define vst4q_s64(a, b) simde_vst4q_s64((a), (b)) +#endif + + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4q_u8(uint8_t *ptr, simde_uint8x16x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4q_u8(ptr, val); + #else + uint8_t buf[64]; + simde_uint8x16_private a_[4] = { simde_uint8x16_to_private(val.val[0]), simde_uint8x16_to_private(val.val[1]), + simde_uint8x16_to_private(val.val[2]), simde_uint8x16_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4q_u8 + #define vst4q_u8(a, b) simde_vst4q_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4q_u16(uint16_t *ptr, simde_uint16x8x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4q_u16(ptr, val); + #else + uint16_t buf[32]; + simde_uint16x8_private a_[4] = { simde_uint16x8_to_private(val.val[0]), simde_uint16x8_to_private(val.val[1]), + simde_uint16x8_to_private(val.val[2]), simde_uint16x8_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4q_u16 + #define vst4q_u16(a, b) simde_vst4q_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4q_u32(uint32_t *ptr, simde_uint32x4x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4q_u32(ptr, val); + #else + uint32_t buf[16]; + simde_uint32x4_private a_[4] = { simde_uint32x4_to_private(val.val[0]), simde_uint32x4_to_private(val.val[1]), + simde_uint32x4_to_private(val.val[2]), simde_uint32x4_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4q_u32 + #define vst4q_u32(a, b) simde_vst4q_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4q_u64(uint64_t *ptr, simde_uint64x2x4_t val) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + vst4q_u64(ptr, val); + #else + uint64_t buf[8]; + simde_uint64x2_private a_[4] = { simde_uint64x2_to_private(val.val[0]), simde_uint64x2_to_private(val.val[1]), + simde_uint64x2_to_private(val.val[2]), simde_uint64x2_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst4q_u64 + #define vst4q_u64(a, b) simde_vst4q_u64((a), (b)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ST4_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/st4.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/subw.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_SUBW_H) +#define SIMDE_ARM_NEON_SUBW_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vsubw_s8(simde_int16x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubw_s8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_s16(a, simde_vmovl_s8(b)); + #else + simde_int16x8_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_int8x8_private b_ = simde_int8x8_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubw_s8 + #define vsubw_s8(a, b) simde_vsubw_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vsubw_s16(simde_int32x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubw_s16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_s32(a, simde_vmovl_s16(b)); + #else + simde_int32x4_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_int16x4_private b_ = simde_int16x4_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubw_s16 + #define vsubw_s16(a, b) simde_vsubw_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vsubw_s32(simde_int64x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubw_s32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_s64(a, simde_vmovl_s32(b)); + #else + simde_int64x2_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_int32x2_private b_ = simde_int32x2_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubw_s32 + #define vsubw_s32(a, b) simde_vsubw_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vsubw_u8(simde_uint16x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubw_u8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_u16(a, simde_vmovl_u8(b)); + #else + simde_uint16x8_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_uint8x8_private b_ = simde_uint8x8_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubw_u8 + #define vsubw_u8(a, b) simde_vsubw_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vsubw_u16(simde_uint32x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubw_u16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_u32(a, simde_vmovl_u16(b)); + #else + simde_uint32x4_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_uint16x4_private b_ = simde_uint16x4_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubw_u16 + #define vsubw_u16(a, b) simde_vsubw_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vsubw_u32(simde_uint64x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubw_u32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_u64(a, simde_vmovl_u32(b)); + #else + simde_uint64x2_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_uint32x2_private b_ = simde_uint32x2_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubw_u32 + #define vsubw_u32(a, b) simde_vsubw_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_SUBW_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/subw.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/subw_high.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_SUBW_HIGH_H) +#define SIMDE_ARM_NEON_SUBW_HIGH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vsubw_high_s8(simde_int16x8_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsubw_high_s8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_s16(a, simde_vmovl_s8(simde_vget_high_s8(b))); + #else + simde_int16x8_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_int8x16_private b_ = simde_int8x16_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsubw_high_s8 + #define vsubw_high_s8(a, b) simde_vsubw_high_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vsubw_high_s16(simde_int32x4_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsubw_high_s16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_s32(a, simde_vmovl_s16(simde_vget_high_s16(b))); + #else + simde_int32x4_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_int16x8_private b_ = simde_int16x8_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsubw_high_s16 + #define vsubw_high_s16(a, b) simde_vsubw_high_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vsubw_high_s32(simde_int64x2_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsubw_high_s32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_s64(a, simde_vmovl_s32(simde_vget_high_s32(b))); + #else + simde_int64x2_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_int32x4_private b_ = simde_int32x4_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsubw_high_s32 + #define vsubw_high_s32(a, b) simde_vsubw_high_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vsubw_high_u8(simde_uint16x8_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsubw_high_u8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_u16(a, simde_vmovl_u8(simde_vget_high_u8(b))); + #else + simde_uint16x8_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_uint8x16_private b_ = simde_uint8x16_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsubw_high_u8 + #define vsubw_high_u8(a, b) simde_vsubw_high_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vsubw_high_u16(simde_uint32x4_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsubw_high_u16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_u32(a, simde_vmovl_u16(simde_vget_high_u16(b))); + #else + simde_uint32x4_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_uint16x8_private b_ = simde_uint16x8_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsubw_high_u16 + #define vsubw_high_u16(a, b) simde_vsubw_high_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vsubw_high_u32(simde_uint64x2_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsubw_high_u32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_u64(a, simde_vmovl_u32(simde_vget_high_u32(b))); + #else + simde_uint64x2_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_uint32x4_private b_ = simde_uint32x4_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsubw_high_u32 + #define vsubw_high_u32(a, b) simde_vsubw_high_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_SUBW_HIGH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/subw_high.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/tbl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_TBL_H) +#define SIMDE_ARM_NEON_TBL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtbl1_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbl1_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_shuffle_pi8(a_.m64, _mm_or_si64(b_.m64, _mm_cmpgt_pi8(b_.m64, _mm_set1_pi8(7)))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] < 8) ? a_.values[b_.values[i]] : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbl1_u8 + #define vtbl1_u8(a, b) simde_vtbl1_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vtbl1_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbl1_s8(a, b); + #else + return simde_vreinterpret_s8_u8(simde_vtbl1_u8(simde_vreinterpret_u8_s8(a), simde_vreinterpret_u8_s8(b))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbl1_s8 + #define vtbl1_s8(a, b) simde_vtbl1_s8((a), (b)) +#endif + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtbl2_u8(simde_uint8x8x2_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbl2_u8(a, b); + #else + simde_uint8x8_private + r_, + a_[2] = { simde_uint8x8_to_private(a.val[0]), simde_uint8x8_to_private(a.val[1]) }, + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_set_epi64(a_[1].m64, a_[0].m64); + __m128i b128 = _mm_set1_epi64(b_.m64); + __m128i r128 = _mm_shuffle_epi8(a128, _mm_or_si128(b128, _mm_cmpgt_epi8(b128, _mm_set1_epi8(15)))); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] < 16) ? a_[b_.values[i] / 8].values[b_.values[i] & 7] : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbl2_u8 + #define vtbl2_u8(a, b) simde_vtbl2_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vtbl2_s8(simde_int8x8x2_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbl2_s8(a, b); + #else + simde_uint8x8x2_t a_; + simde_memcpy(&a_, &a, sizeof(a_)); + return simde_vreinterpret_s8_u8(simde_vtbl2_u8(a_, simde_vreinterpret_u8_s8(b))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbl2_s8 + #define vtbl2_s8(a, b) simde_vtbl2_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtbl3_u8(simde_uint8x8x3_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbl3_u8(a, b); + #else + simde_uint8x8_private + r_, + a_[3] = { simde_uint8x8_to_private(a.val[0]), simde_uint8x8_to_private(a.val[1]), simde_uint8x8_to_private(a.val[2]) }, + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i b128 = _mm_set1_epi64(b_.m64); + b128 = _mm_or_si128(b128, _mm_cmpgt_epi8(b128, _mm_set1_epi8(23))); + __m128i r128_01 = _mm_shuffle_epi8(_mm_set_epi64(a_[1].m64, a_[0].m64), b128); + __m128i r128_2 = _mm_shuffle_epi8(_mm_set1_epi64(a_[2].m64), b128); + __m128i r128 = _mm_blendv_epi8(r128_01, r128_2, _mm_slli_epi32(b128, 3)); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] < 24) ? a_[b_.values[i] / 8].values[b_.values[i] & 7] : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbl3_u8 + #define vtbl3_u8(a, b) simde_vtbl3_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vtbl3_s8(simde_int8x8x3_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbl3_s8(a, b); + #else + simde_uint8x8x3_t a_; + simde_memcpy(&a_, &a, sizeof(a_)); + return simde_vreinterpret_s8_u8(simde_vtbl3_u8(a_, simde_vreinterpret_u8_s8(b))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbl3_s8 + #define vtbl3_s8(a, b) simde_vtbl3_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtbl4_u8(simde_uint8x8x4_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbl4_u8(a, b); + #else + simde_uint8x8_private + r_, + a_[4] = { simde_uint8x8_to_private(a.val[0]), simde_uint8x8_to_private(a.val[1]), simde_uint8x8_to_private(a.val[2]), simde_uint8x8_to_private(a.val[3]) }, + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i b128 = _mm_set1_epi64(b_.m64); + b128 = _mm_or_si128(b128, _mm_cmpgt_epi8(b128, _mm_set1_epi8(31))); + __m128i r128_01 = _mm_shuffle_epi8(_mm_set_epi64(a_[1].m64, a_[0].m64), b128); + __m128i r128_23 = _mm_shuffle_epi8(_mm_set_epi64(a_[3].m64, a_[2].m64), b128); + __m128i r128 = _mm_blendv_epi8(r128_01, r128_23, _mm_slli_epi32(b128, 3)); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] < 32) ? a_[b_.values[i] / 8].values[b_.values[i] & 7] : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbl4_u8 + #define vtbl4_u8(a, b) simde_vtbl4_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vtbl4_s8(simde_int8x8x4_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbl4_s8(a, b); + #else + simde_uint8x8x4_t a_; + simde_memcpy(&a_, &a, sizeof(a_)); + return simde_vreinterpret_s8_u8(simde_vtbl4_u8(a_, simde_vreinterpret_u8_s8(b))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbl4_s8 + #define vtbl4_s8(a, b) simde_vtbl4_s8((a), (b)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_TBL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/tbl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/tbx.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_TBX_H) +#define SIMDE_ARM_NEON_TBX_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtbx1_u8(simde_uint8x8_t a, simde_uint8x8_t b, simde_uint8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbx1_u8(a, b, c); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b), + c_ = simde_uint8x8_to_private(c); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_set1_epi64(a_.m64); + __m128i b128 = _mm_set1_epi64(b_.m64); + __m128i c128 = _mm_set1_epi64(c_.m64); + c128 = _mm_or_si128(c128, _mm_cmpgt_epi8(c128, _mm_set1_epi8(7))); + __m128i r128 = _mm_shuffle_epi8(b128, c128); + r128 = _mm_blendv_epi8(r128, a128, c128); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (c_.values[i] < 8) ? b_.values[c_.values[i]] : a_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbx1_u8 + #define vtbx1_u8(a, b, c) simde_vtbx1_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vtbx1_s8(simde_int8x8_t a, simde_int8x8_t b, simde_int8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbx1_s8(a, b, c); + #else + return simde_vreinterpret_s8_u8(simde_vtbx1_u8(simde_vreinterpret_u8_s8(a), simde_vreinterpret_u8_s8(b), simde_vreinterpret_u8_s8(c))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbx1_s8 + #define vtbx1_s8(a, b, c) simde_vtbx1_s8((a), (b), (c)) +#endif + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtbx2_u8(simde_uint8x8_t a, simde_uint8x8x2_t b, simde_uint8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbx2_u8(a, b, c); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_[2] = { simde_uint8x8_to_private(b.val[0]), simde_uint8x8_to_private(b.val[1]) }, + c_ = simde_uint8x8_to_private(c); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_set1_epi64(a_.m64); + __m128i b128 = _mm_set_epi64(b_[1].m64, b_[0].m64); + __m128i c128 = _mm_set1_epi64(c_.m64); + c128 = _mm_or_si128(c128, _mm_cmpgt_epi8(c128, _mm_set1_epi8(15))); + __m128i r128 = _mm_shuffle_epi8(b128, c128); + r128 = _mm_blendv_epi8(r128, a128, c128); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (c_.values[i] < 16) ? b_[c_.values[i] / 8].values[c_.values[i] & 7] : a_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbx2_u8 + #define vtbx2_u8(a, b, c) simde_vtbx2_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vtbx2_s8(simde_int8x8_t a, simde_int8x8x2_t b, simde_int8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbx2_s8(a, b, c); + #else + simde_uint8x8x2_t b_; + simde_memcpy(&b_, &b, sizeof(b_)); + return simde_vreinterpret_s8_u8(simde_vtbx2_u8(simde_vreinterpret_u8_s8(a), + b_, + simde_vreinterpret_u8_s8(c))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbx2_s8 + #define vtbx2_s8(a, b, c) simde_vtbx2_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtbx3_u8(simde_uint8x8_t a, simde_uint8x8x3_t b, simde_uint8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbx3_u8(a, b, c); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_[3] = { simde_uint8x8_to_private(b.val[0]), simde_uint8x8_to_private(b.val[1]), simde_uint8x8_to_private(b.val[2]) }, + c_ = simde_uint8x8_to_private(c); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_set1_epi64(a_.m64); + __m128i c128 = _mm_set1_epi64(c_.m64); + c128 = _mm_or_si128(c128, _mm_cmpgt_epi8(c128, _mm_set1_epi8(23))); + __m128i r128_01 = _mm_shuffle_epi8(_mm_set_epi64(b_[1].m64, b_[0].m64), c128); + __m128i r128_2 = _mm_shuffle_epi8(_mm_set1_epi64(b_[2].m64), c128); + __m128i r128 = _mm_blendv_epi8(r128_01, r128_2, _mm_slli_epi32(c128, 3)); + r128 = _mm_blendv_epi8(r128, a128, c128); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (c_.values[i] < 24) ? b_[c_.values[i] / 8].values[c_.values[i] & 7] : a_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbx3_u8 + #define vtbx3_u8(a, b, c) simde_vtbx3_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vtbx3_s8(simde_int8x8_t a, simde_int8x8x3_t b, simde_int8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbx3_s8(a, b, c); + #else + simde_uint8x8x3_t b_; + simde_memcpy(&b_, &b, sizeof(b_)); + return simde_vreinterpret_s8_u8(simde_vtbx3_u8(simde_vreinterpret_u8_s8(a), + b_, + simde_vreinterpret_u8_s8(c))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbx3_s8 + #define vtbx3_s8(a, b, c) simde_vtbx3_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtbx4_u8(simde_uint8x8_t a, simde_uint8x8x4_t b, simde_uint8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbx4_u8(a, b, c); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_[4] = { simde_uint8x8_to_private(b.val[0]), simde_uint8x8_to_private(b.val[1]), simde_uint8x8_to_private(b.val[2]), simde_uint8x8_to_private(b.val[3]) }, + c_ = simde_uint8x8_to_private(c); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_set1_epi64(a_.m64); + __m128i c128 = _mm_set1_epi64(c_.m64); + c128 = _mm_or_si128(c128, _mm_cmpgt_epi8(c128, _mm_set1_epi8(31))); + __m128i r128_01 = _mm_shuffle_epi8(_mm_set_epi64(b_[1].m64, b_[0].m64), c128); + __m128i r128_23 = _mm_shuffle_epi8(_mm_set_epi64(b_[3].m64, b_[2].m64), c128); + __m128i r128 = _mm_blendv_epi8(r128_01, r128_23, _mm_slli_epi32(c128, 3)); + r128 = _mm_blendv_epi8(r128, a128, c128); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (c_.values[i] < 32) ? b_[c_.values[i] / 8].values[c_.values[i] & 7] : a_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbx4_u8 + #define vtbx4_u8(a, b, c) simde_vtbx4_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vtbx4_s8(simde_int8x8_t a, simde_int8x8x4_t b, simde_int8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbx4_s8(a, b, c); + #else + simde_uint8x8x4_t b_; + simde_memcpy(&b_, &b, sizeof(b_)); + return simde_vreinterpret_s8_u8(simde_vtbx4_u8(simde_vreinterpret_u8_s8(a), + b_, + simde_vreinterpret_u8_s8(c))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbx4_s8 + #define vtbx4_s8(a, b, c) simde_vtbx4_s8((a), (b), (c)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_TBX_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/tbx.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/trn.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_TRN_H) && !defined(SIMDE_BUG_INTEL_857088) +#define SIMDE_ARM_NEON_TRN_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/trn1.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_TRN1_H) +#define SIMDE_ARM_NEON_TRN1_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vtrn1_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1_f32(a, b); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1_f32 + #define vtrn1_f32(a, b) simde_vtrn1_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vtrn1_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1_s8 + #define vtrn1_s8(a, b) simde_vtrn1_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vtrn1_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1_s16 + #define vtrn1_s16(a, b) simde_vtrn1_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vtrn1_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1_s32 + #define vtrn1_s32(a, b) simde_vtrn1_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtrn1_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1_u8 + #define vtrn1_u8(a, b) simde_vtrn1_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vtrn1_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1_u16 + #define vtrn1_u16(a, b) simde_vtrn1_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vtrn1_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1_u32 + #define vtrn1_u32(a, b) simde_vtrn1_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vtrn1q_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1q_f32(a, b); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1q_f32 + #define vtrn1q_f32(a, b) simde_vtrn1q_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vtrn1q_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1q_f64(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1q_f64 + #define vtrn1q_f64(a, b) simde_vtrn1q_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vtrn1q_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1q_s8(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1q_s8 + #define vtrn1q_s8(a, b) simde_vtrn1q_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vtrn1q_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1q_s16(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1q_s16 + #define vtrn1q_s16(a, b) simde_vtrn1q_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vtrn1q_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1q_s32(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1q_s32 + #define vtrn1q_s32(a, b) simde_vtrn1q_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vtrn1q_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1q_s64(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1q_s64 + #define vtrn1q_s64(a, b) simde_vtrn1q_s64((a), (b)) +#endif + + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vtrn1q_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1q_u8(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1q_u8 + #define vtrn1q_u8(a, b) simde_vtrn1q_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vtrn1q_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1q_u16(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1q_u16 + #define vtrn1q_u16(a, b) simde_vtrn1q_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vtrn1q_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1q_u32(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1q_u32 + #define vtrn1q_u32(a, b) simde_vtrn1q_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vtrn1q_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1q_u64(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1q_u64 + #define vtrn1q_u64(a, b) simde_vtrn1q_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_TRN1_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/trn1.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/trn2.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_TRN2_H) +#define SIMDE_ARM_NEON_TRN2_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vtrn2_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2_f32(a, b); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2_f32 + #define vtrn2_f32(a, b) simde_vtrn2_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vtrn2_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2_s8 + #define vtrn2_s8(a, b) simde_vtrn2_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vtrn2_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2_s16 + #define vtrn2_s16(a, b) simde_vtrn2_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vtrn2_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2_s32 + #define vtrn2_s32(a, b) simde_vtrn2_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtrn2_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2_u8 + #define vtrn2_u8(a, b) simde_vtrn2_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vtrn2_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2_u16 + #define vtrn2_u16(a, b) simde_vtrn2_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vtrn2_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2_u32 + #define vtrn2_u32(a, b) simde_vtrn2_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vtrn2q_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2q_f32(a, b); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2q_f32 + #define vtrn2q_f32(a, b) simde_vtrn2q_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vtrn2q_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2q_f64(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2q_f64 + #define vtrn2q_f64(a, b) simde_vtrn2q_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vtrn2q_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2q_s8(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2q_s8 + #define vtrn2q_s8(a, b) simde_vtrn2q_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vtrn2q_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2q_s16(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2q_s16 + #define vtrn2q_s16(a, b) simde_vtrn2q_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vtrn2q_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2q_s32(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2q_s32 + #define vtrn2q_s32(a, b) simde_vtrn2q_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vtrn2q_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2q_s64(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2q_s64 + #define vtrn2q_s64(a, b) simde_vtrn2q_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vtrn2q_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2q_u8(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2q_u8 + #define vtrn2q_u8(a, b) simde_vtrn2q_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vtrn2q_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2q_u16(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2q_u16 + #define vtrn2q_u16(a, b) simde_vtrn2q_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vtrn2q_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2q_u32(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2q_u32 + #define vtrn2q_u32(a, b) simde_vtrn2q_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vtrn2q_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2q_u64(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2q_u64 + #define vtrn2q_u64(a, b) simde_vtrn2q_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_TRN2_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/trn2.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2x2_t +simde_vtrn_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrn_f32(a, b); + #else + simde_float32x2x2_t r = { { simde_vtrn1_f32(a, b), simde_vtrn2_f32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrn_f32 + #define vtrn_f32(a, b) simde_vtrn_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8x2_t +simde_vtrn_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrn_s8(a, b); + #else + simde_int8x8x2_t r = { { simde_vtrn1_s8(a, b), simde_vtrn2_s8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrn_s8 + #define vtrn_s8(a, b) simde_vtrn_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4x2_t +simde_vtrn_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrn_s16(a, b); + #else + simde_int16x4x2_t r = { { simde_vtrn1_s16(a, b), simde_vtrn2_s16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrn_s16 + #define vtrn_s16(a, b) simde_vtrn_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2x2_t +simde_vtrn_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrn_s32(a, b); + #else + simde_int32x2x2_t r = { { simde_vtrn1_s32(a, b), simde_vtrn2_s32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrn_s32 + #define vtrn_s32(a, b) simde_vtrn_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8x2_t +simde_vtrn_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrn_u8(a, b); + #else + simde_uint8x8x2_t r = { { simde_vtrn1_u8(a, b), simde_vtrn2_u8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrn_u8 + #define vtrn_u8(a, b) simde_vtrn_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4x2_t +simde_vtrn_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrn_u16(a, b); + #else + simde_uint16x4x2_t r = { { simde_vtrn1_u16(a, b), simde_vtrn2_u16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrn_u16 + #define vtrn_u16(a, b) simde_vtrn_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2x2_t +simde_vtrn_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrn_u32(a, b); + #else + simde_uint32x2x2_t r = { { simde_vtrn1_u32(a, b), simde_vtrn2_u32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrn_u32 + #define vtrn_u32(a, b) simde_vtrn_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4x2_t +simde_vtrnq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrnq_f32(a, b); + #else + simde_float32x4x2_t r = { { simde_vtrn1q_f32(a, b), simde_vtrn2q_f32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrnq_f32 + #define vtrnq_f32(a, b) simde_vtrnq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16x2_t +simde_vtrnq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrnq_s8(a, b); + #else + simde_int8x16x2_t r = { { simde_vtrn1q_s8(a, b), simde_vtrn2q_s8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrnq_s8 + #define vtrnq_s8(a, b) simde_vtrnq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8x2_t +simde_vtrnq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrnq_s16(a, b); + #else + simde_int16x8x2_t r = { { simde_vtrn1q_s16(a, b), simde_vtrn2q_s16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrnq_s16 + #define vtrnq_s16(a, b) simde_vtrnq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4x2_t +simde_vtrnq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrnq_s32(a, b); + #else + simde_int32x4x2_t r = { { simde_vtrn1q_s32(a, b), simde_vtrn2q_s32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrnq_s32 + #define vtrnq_s32(a, b) simde_vtrnq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16x2_t +simde_vtrnq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrnq_u8(a, b); + #else + simde_uint8x16x2_t r = { { simde_vtrn1q_u8(a, b), simde_vtrn2q_u8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrnq_u8 + #define vtrnq_u8(a, b) simde_vtrnq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8x2_t +simde_vtrnq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrnq_u16(a, b); + #else + simde_uint16x8x2_t r = { { simde_vtrn1q_u16(a, b), simde_vtrn2q_u16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrnq_u16 + #define vtrnq_u16(a, b) simde_vtrnq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4x2_t +simde_vtrnq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrnq_u32(a, b); + #else + simde_uint32x4x2_t r = { { simde_vtrn1q_u32(a, b), simde_vtrn2q_u32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrnq_u32 + #define vtrnq_u32(a, b) simde_vtrnq_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_TRN_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/trn.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/uqadd.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_UQADD_H) +#define SIMDE_ARM_NEON_UQADD_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vuqaddb_s8(int8_t a, uint8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(SIMDE_BUG_CLANG_GIT_4EC445B8) + return vuqaddb_s8(a, HEDLEY_STATIC_CAST(int8_t, b)); + #else + return vuqaddb_s8(a, b); + #endif + #else + int16_t r_ = HEDLEY_STATIC_CAST(int16_t, a) + HEDLEY_STATIC_CAST(int16_t, b); + return (r_ < INT8_MIN) ? INT8_MIN : ((r_ > INT8_MAX) ? INT8_MAX : HEDLEY_STATIC_CAST(int8_t, r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqaddb_s8 + #define vuqaddb_s8(a, b) simde_vuqaddb_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vuqaddh_s16(int16_t a, uint16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(SIMDE_BUG_CLANG_GIT_4EC445B8) + return vuqaddh_s16(a, HEDLEY_STATIC_CAST(int16_t, b)); + #else + return vuqaddh_s16(a, b); + #endif + #else + int32_t r_ = HEDLEY_STATIC_CAST(int32_t, a) + HEDLEY_STATIC_CAST(int32_t, b); + return (r_ < INT16_MIN) ? INT16_MIN : ((r_ > INT16_MAX) ? INT16_MAX : HEDLEY_STATIC_CAST(int16_t, r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqaddh_s16 + #define vuqaddh_s16(a, b) simde_vuqaddh_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vuqadds_s32(int32_t a, uint32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(SIMDE_BUG_CLANG_GIT_4EC445B8) + return vuqadds_s32(a, HEDLEY_STATIC_CAST(int32_t, b)); + #else + return vuqadds_s32(a, b); + #endif + #else + int64_t r_ = HEDLEY_STATIC_CAST(int64_t, a) + HEDLEY_STATIC_CAST(int64_t, b); + return (r_ < INT32_MIN) ? INT32_MIN : ((r_ > INT32_MAX) ? INT32_MAX : HEDLEY_STATIC_CAST(int32_t, r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqadds_s32 + #define vuqadds_s32(a, b) simde_vuqadds_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vuqaddd_s64(int64_t a, uint64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(SIMDE_BUG_CLANG_GIT_4EC445B8) + return vuqaddd_s64(a, HEDLEY_STATIC_CAST(int64_t, b)); + #else + return vuqaddd_s64(a, b); + #endif + #else + /* TODO: I suspect there is room for improvement here. This is + * just the first thing that worked, and I don't feel like messing + * with it now. */ + int64_t r; + + if (a < 0) { + uint64_t na = HEDLEY_STATIC_CAST(uint64_t, -a); + if (na > b) { + uint64_t t = na - b; + r = (t > (HEDLEY_STATIC_CAST(uint64_t, INT64_MAX) + 1)) ? INT64_MIN : -HEDLEY_STATIC_CAST(int64_t, t); + } else { + uint64_t t = b - na; + r = (t > (HEDLEY_STATIC_CAST(uint64_t, INT64_MAX) )) ? INT64_MAX : HEDLEY_STATIC_CAST(int64_t, t); + } + } else { + uint64_t ua = HEDLEY_STATIC_CAST(uint64_t, a); + r = ((INT64_MAX - ua) < b) ? INT64_MAX : HEDLEY_STATIC_CAST(int64_t, ua + b); + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqaddd_s64 + #define vuqaddd_s64(a, b) simde_vuqaddd_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vuqadd_s8(simde_int8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuqadd_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + simde_uint8x8_private b_ = simde_uint8x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vuqaddb_s8(a_.values[i], b_.values[i]); + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqadd_s8 + #define vuqadd_s8(a, b) simde_vuqadd_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vuqadd_s16(simde_int16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuqadd_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + simde_uint16x4_private b_ = simde_uint16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vuqaddh_s16(a_.values[i], b_.values[i]); + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqadd_s16 + #define vuqadd_s16(a, b) simde_vuqadd_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vuqadd_s32(simde_int32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuqadd_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a); + simde_uint32x2_private b_ = simde_uint32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vuqadds_s32(a_.values[i], b_.values[i]); + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqadd_s32 + #define vuqadd_s32(a, b) simde_vuqadd_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vuqadd_s64(simde_int64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuqadd_s64(a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a); + simde_uint64x1_private b_ = simde_uint64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vuqaddd_s64(a_.values[i], b_.values[i]); + } + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqadd_s64 + #define vuqadd_s64(a, b) simde_vuqadd_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vuqaddq_s8(simde_int8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuqaddq_s8(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + simde_uint8x16_private b_ = simde_uint8x16_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vuqaddb_s8(a_.values[i], b_.values[i]); + } + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqaddq_s8 + #define vuqaddq_s8(a, b) simde_vuqaddq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vuqaddq_s16(simde_int16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuqaddq_s16(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + simde_uint16x8_private b_ = simde_uint16x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vuqaddh_s16(a_.values[i], b_.values[i]); + } + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqaddq_s16 + #define vuqaddq_s16(a, b) simde_vuqaddq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vuqaddq_s32(simde_int32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuqaddq_s32(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + simde_uint32x4_private b_ = simde_uint32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vuqadds_s32(a_.values[i], b_.values[i]); + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqaddq_s32 + #define vuqaddq_s32(a, b) simde_vuqaddq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vuqaddq_s64(simde_int64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuqaddq_s64(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a); + simde_uint64x2_private b_ = simde_uint64x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vuqaddd_s64(a_.values[i], b_.values[i]); + } + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqaddq_s64 + #define vuqaddq_s64(a, b) simde_vuqaddq_s64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_UQADD_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/uqadd.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/uzp.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_UZP_H) && !defined(SIMDE_BUG_INTEL_857088) +#define SIMDE_ARM_NEON_UZP_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2x2_t +simde_vuzp_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzp_f32(a, b); + #else + simde_float32x2x2_t r = { { simde_vuzp1_f32(a, b), simde_vuzp2_f32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzp_f32 + #define vuzp_f32(a, b) simde_vuzp_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8x2_t +simde_vuzp_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzp_s8(a, b); + #else + simde_int8x8x2_t r = { { simde_vuzp1_s8(a, b), simde_vuzp2_s8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzp_s8 + #define vuzp_s8(a, b) simde_vuzp_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4x2_t +simde_vuzp_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzp_s16(a, b); + #else + simde_int16x4x2_t r = { { simde_vuzp1_s16(a, b), simde_vuzp2_s16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzp_s16 + #define vuzp_s16(a, b) simde_vuzp_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2x2_t +simde_vuzp_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzp_s32(a, b); + #else + simde_int32x2x2_t r = { { simde_vuzp1_s32(a, b), simde_vuzp2_s32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzp_s32 + #define vuzp_s32(a, b) simde_vuzp_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8x2_t +simde_vuzp_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzp_u8(a, b); + #else + simde_uint8x8x2_t r = { { simde_vuzp1_u8(a, b), simde_vuzp2_u8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzp_u8 + #define vuzp_u8(a, b) simde_vuzp_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4x2_t +simde_vuzp_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzp_u16(a, b); + #else + simde_uint16x4x2_t r = { { simde_vuzp1_u16(a, b), simde_vuzp2_u16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzp_u16 + #define vuzp_u16(a, b) simde_vuzp_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2x2_t +simde_vuzp_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzp_u32(a, b); + #else + simde_uint32x2x2_t r = { { simde_vuzp1_u32(a, b), simde_vuzp2_u32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzp_u32 + #define vuzp_u32(a, b) simde_vuzp_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4x2_t +simde_vuzpq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzpq_f32(a, b); + #else + simde_float32x4x2_t r = { { simde_vuzp1q_f32(a, b), simde_vuzp2q_f32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzpq_f32 + #define vuzpq_f32(a, b) simde_vuzpq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16x2_t +simde_vuzpq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzpq_s8(a, b); + #else + simde_int8x16x2_t r = { { simde_vuzp1q_s8(a, b), simde_vuzp2q_s8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzpq_s8 + #define vuzpq_s8(a, b) simde_vuzpq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8x2_t +simde_vuzpq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzpq_s16(a, b); + #else + simde_int16x8x2_t r = { { simde_vuzp1q_s16(a, b), simde_vuzp2q_s16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzpq_s16 + #define vuzpq_s16(a, b) simde_vuzpq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4x2_t +simde_vuzpq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzpq_s32(a, b); + #else + simde_int32x4x2_t r = { { simde_vuzp1q_s32(a, b), simde_vuzp2q_s32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzpq_s32 + #define vuzpq_s32(a, b) simde_vuzpq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16x2_t +simde_vuzpq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzpq_u8(a, b); + #else + simde_uint8x16x2_t r = { { simde_vuzp1q_u8(a, b), simde_vuzp2q_u8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzpq_u8 + #define vuzpq_u8(a, b) simde_vuzpq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8x2_t +simde_vuzpq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzpq_u16(a, b); + #else + simde_uint16x8x2_t r = { { simde_vuzp1q_u16(a, b), simde_vuzp2q_u16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzpq_u16 + #define vuzpq_u16(a, b) simde_vuzpq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4x2_t +simde_vuzpq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzpq_u32(a, b); + #else + simde_uint32x4x2_t r = { { simde_vuzp1q_u32(a, b), simde_vuzp2q_u32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzpq_u32 + #define vuzpq_u32(a, b) simde_vuzpq_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_UZP_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/uzp.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/xar.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2021 Atharva Nimbalkar + */ + +#if !defined(SIMDE_ARM_NEON_XAR_H) +#define SIMDE_ARM_NEON_XAR_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vxarq_u64(simde_uint64x2_t a, simde_uint64x2_t b, const int d) + SIMDE_REQUIRE_CONSTANT_RANGE(d, 0, 63) { + simde_uint64x2_private + r_, + t = simde_uint64x2_to_private(simde_veorq_u64(a,b)); + + SIMDE_VECTORIZE + for (size_t i=0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((t.values[i] >> d) | (t.values[i] << (64 - d))); + } + + return simde_uint64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && defined(__ARM_FEATURE_SHA3) + #define simde_vxarq_u64(a, b, d) vxarq_u64((a), (b), (d)) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_SHA3)) + #undef vxarq_u64 + #define vxarq_u64(a, b, d) simde_vxarq_u64((a), (b), (d)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_XAR_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/xar.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/zip.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_ZIP_H) && !defined(SIMDE_BUG_INTEL_857088) +#define SIMDE_ARM_NEON_ZIP_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/zip1.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_ZIP1_H) +#define SIMDE_ARM_NEON_ZIP1_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vzip1_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1_f32(a, b); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpacklo_pi32(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1_f32 + #define vzip1_f32(a, b) simde_vzip1_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vzip1_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpacklo_pi8(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, a_.values, b_.values, 0, 8, 1, 9, 2, 10, 3, 11); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1_s8 + #define vzip1_s8(a, b) simde_vzip1_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vzip1_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpacklo_pi16(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, a_.values, b_.values, 0, 4, 1, 5); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1_s16 + #define vzip1_s16(a, b) simde_vzip1_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vzip1_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpacklo_pi32(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1_s32 + #define vzip1_s32(a, b) simde_vzip1_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vzip1_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpacklo_pi8(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, a_.values, b_.values, 0, 8, 1, 9, 2, 10, 3, 11); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1_u8 + #define vzip1_u8(a, b) simde_vzip1_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vzip1_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpacklo_pi16(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, a_.values, b_.values, 0, 4, 1, 5); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1_u16 + #define vzip1_u16(a, b) simde_vzip1_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vzip1_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpacklo_pi32(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1_u32 + #define vzip1_u32(a, b) simde_vzip1_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vzip1q_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1q_f32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergeh(a, b); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 0, 4, 1, 5); + #elif defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_unpacklo_ps(a_.m128, b_.m128); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 0, 4, 1, 5); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1q_f32 + #define vzip1q_f32(a, b) simde_vzip1q_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vzip1q_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1q_f64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_mergeh(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 0, 2); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128d = _mm_unpacklo_pd(a_.m128d, b_.m128d); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1q_f64 + #define vzip1q_f64(a, b) simde_vzip1q_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vzip1q_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1q_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergeh(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, b_.v128, 0, 16, 1, 17, 2, 18, 3, 19, 4, 20, 5, 21, 6, 22, 7, 23); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpacklo_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, a_.values, b_.values, 0, 16, 1, 17, 2, 18, 3, 19, 4, 20, 5, 21, 6, 22, 7, 23); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1q_s8 + #define vzip1q_s8(a, b) simde_vzip1q_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vzip1q_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1q_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergeh(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_shuffle(a_.v128, b_.v128, 0, 8, 1, 9, 2, 10, 3, 11); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpacklo_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, a_.values, b_.values, 0, 8, 1, 9, 2, 10, 3, 11); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1q_s16 + #define vzip1q_s16(a, b) simde_vzip1q_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vzip1q_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1q_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergeh(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 0, 4, 1, 5); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpacklo_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 0, 4, 1, 5); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1q_s32 + #define vzip1q_s32(a, b) simde_vzip1q_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vzip1q_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1q_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_mergeh(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 0, 2); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpacklo_epi64(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1q_s64 + #define vzip1q_s64(a, b) simde_vzip1q_s64((a), (b)) +#endif + + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vzip1q_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1q_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergeh(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, b_.v128, 0, 16, 1, 17, 2, 18, 3, 19, 4, 20, 5, 21, 6, 22, 7, 23); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpacklo_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, a_.values, b_.values, 0, 16, 1, 17, 2, 18, 3, 19, 4, 20, 5, 21, 6, 22, 7, 23); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1q_u8 + #define vzip1q_u8(a, b) simde_vzip1q_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vzip1q_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1q_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergeh(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_shuffle(a_.v128, b_.v128, 0, 8, 1, 9, 2, 10, 3, 11); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpacklo_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, a_.values, b_.values, 0, 8, 1, 9, 2, 10, 3, 11); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1q_u16 + #define vzip1q_u16(a, b) simde_vzip1q_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vzip1q_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1q_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergeh(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 0, 4, 1, 5); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpacklo_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 0, 4, 1, 5); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1q_u32 + #define vzip1q_u32(a, b) simde_vzip1q_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vzip1q_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1q_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_mergeh(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 0, 2); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpacklo_epi64(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1q_u64 + #define vzip1q_u64(a, b) simde_vzip1q_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ZIP1_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/zip1.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/zip2.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_ZIP2_H) +#define SIMDE_ARM_NEON_ZIP2_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vzip2_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2_f32(a, b); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpackhi_pi32(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2_f32 + #define vzip2_f32(a, b) simde_vzip2_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vzip2_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpackhi_pi8(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, a_.values, b_.values, 4, 12, 5, 13, 6, 14, 7, 15); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2_s8 + #define vzip2_s8(a, b) simde_vzip2_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vzip2_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpackhi_pi16(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, a_.values, b_.values, 2, 6, 3, 7); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2_s16 + #define vzip2_s16(a, b) simde_vzip2_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vzip2_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpackhi_pi32(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2_s32 + #define vzip2_s32(a, b) simde_vzip2_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vzip2_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpackhi_pi8(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, a_.values, b_.values, 4, 12, 5, 13, 6, 14, 7, 15); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2_u8 + #define vzip2_u8(a, b) simde_vzip2_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vzip2_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpackhi_pi16(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, a_.values, b_.values, 2, 6, 3, 7); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2_u16 + #define vzip2_u16(a, b) simde_vzip2_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vzip2_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpackhi_pi32(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2_u32 + #define vzip2_u32(a, b) simde_vzip2_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vzip2q_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2q_f32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergel(a, b); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 2, 6, 3, 7); + #elif defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_unpackhi_ps(a_.m128, b_.m128); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 2, 6, 3, 7); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2q_f32 + #define vzip2q_f32(a, b) simde_vzip2q_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vzip2q_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2q_f64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_mergel(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 1, 3); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128d = _mm_unpackhi_pd(a_.m128d, b_.m128d); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2q_f64 + #define vzip2q_f64(a, b) simde_vzip2q_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vzip2q_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2q_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergel(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, b_.v128, 8, 24, 9, 25, 10, 26, 11, 27, 12, 28, 13, 29, 14, 30, 15, 31); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpackhi_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, a_.values, b_.values, 8, 24, 9, 25, 10, 26, 11, 27, 12, 28, 13, 29, 14, 30, 15, 31); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2q_s8 + #define vzip2q_s8(a, b) simde_vzip2q_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vzip2q_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2q_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergel(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_shuffle(a_.v128, b_.v128, 4, 12, 5, 13, 6, 14, 7, 15); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpackhi_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, a_.values, b_.values, 4, 12, 5, 13, 6, 14, 7, 15); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2q_s16 + #define vzip2q_s16(a, b) simde_vzip2q_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vzip2q_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2q_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergel(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 2, 6, 3, 7); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpackhi_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 2, 6, 3, 7); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2q_s32 + #define vzip2q_s32(a, b) simde_vzip2q_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vzip2q_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2q_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_mergel(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 1, 3); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpackhi_epi64(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2q_s64 + #define vzip2q_s64(a, b) simde_vzip2q_s64((a), (b)) +#endif + + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vzip2q_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2q_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergel(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, b_.v128, 8, 24, 9, 25, 10, 26, 11, 27, 12, 28, 13, 29, 14, 30, 15, 31); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpackhi_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, a_.values, b_.values, 8, 24, 9, 25, 10, 26, 11, 27, 12, 28, 13, 29, 14, 30, 15, 31); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2q_u8 + #define vzip2q_u8(a, b) simde_vzip2q_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vzip2q_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2q_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergel(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_shuffle(a_.v128, b_.v128, 4, 12, 5, 13, 6, 14, 7, 15); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpackhi_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, a_.values, b_.values, 4, 12, 5, 13, 6, 14, 7, 15); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2q_u16 + #define vzip2q_u16(a, b) simde_vzip2q_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vzip2q_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2q_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergel(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 2, 6, 3, 7); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpackhi_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 2, 6, 3, 7); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2q_u32 + #define vzip2q_u32(a, b) simde_vzip2q_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vzip2q_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2q_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_mergel(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 1, 3); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpackhi_epi64(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2q_u64 + #define vzip2q_u64(a, b) simde_vzip2q_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ZIP2_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/zip2.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2x2_t +simde_vzip_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzip_f32(a, b); + #else + simde_float32x2x2_t r = { { simde_vzip1_f32(a, b), simde_vzip2_f32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzip_f32 + #define vzip_f32(a, b) simde_vzip_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8x2_t +simde_vzip_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzip_s8(a, b); + #else + simde_int8x8x2_t r = { { simde_vzip1_s8(a, b), simde_vzip2_s8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzip_s8 + #define vzip_s8(a, b) simde_vzip_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4x2_t +simde_vzip_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzip_s16(a, b); + #else + simde_int16x4x2_t r = { { simde_vzip1_s16(a, b), simde_vzip2_s16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzip_s16 + #define vzip_s16(a, b) simde_vzip_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2x2_t +simde_vzip_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzip_s32(a, b); + #else + simde_int32x2x2_t r = { { simde_vzip1_s32(a, b), simde_vzip2_s32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzip_s32 + #define vzip_s32(a, b) simde_vzip_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8x2_t +simde_vzip_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzip_u8(a, b); + #else + simde_uint8x8x2_t r = { { simde_vzip1_u8(a, b), simde_vzip2_u8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzip_u8 + #define vzip_u8(a, b) simde_vzip_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4x2_t +simde_vzip_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzip_u16(a, b); + #else + simde_uint16x4x2_t r = { { simde_vzip1_u16(a, b), simde_vzip2_u16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzip_u16 + #define vzip_u16(a, b) simde_vzip_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2x2_t +simde_vzip_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzip_u32(a, b); + #else + simde_uint32x2x2_t r = { { simde_vzip1_u32(a, b), simde_vzip2_u32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzip_u32 + #define vzip_u32(a, b) simde_vzip_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4x2_t +simde_vzipq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzipq_f32(a, b); + #else + simde_float32x4x2_t r = { { simde_vzip1q_f32(a, b), simde_vzip2q_f32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzipq_f32 + #define vzipq_f32(a, b) simde_vzipq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16x2_t +simde_vzipq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzipq_s8(a, b); + #else + simde_int8x16x2_t r = { { simde_vzip1q_s8(a, b), simde_vzip2q_s8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzipq_s8 + #define vzipq_s8(a, b) simde_vzipq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8x2_t +simde_vzipq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzipq_s16(a, b); + #else + simde_int16x8x2_t r = { { simde_vzip1q_s16(a, b), simde_vzip2q_s16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzipq_s16 + #define vzipq_s16(a, b) simde_vzipq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4x2_t +simde_vzipq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzipq_s32(a, b); + #else + simde_int32x4x2_t r = { { simde_vzip1q_s32(a, b), simde_vzip2q_s32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzipq_s32 + #define vzipq_s32(a, b) simde_vzipq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16x2_t +simde_vzipq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzipq_u8(a, b); + #else + simde_uint8x16x2_t r = { { simde_vzip1q_u8(a, b), simde_vzip2q_u8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzipq_u8 + #define vzipq_u8(a, b) simde_vzipq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8x2_t +simde_vzipq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzipq_u16(a, b); + #else + simde_uint16x8x2_t r = { { simde_vzip1q_u16(a, b), simde_vzip2q_u16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzipq_u16 + #define vzipq_u16(a, b) simde_vzipq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4x2_t +simde_vzipq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzipq_u32(a, b); + #else + simde_uint32x4x2_t r = { { simde_vzip1q_u32(a, b), simde_vzip2q_u32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzipq_u32 + #define vzipq_u32(a, b) simde_vzipq_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ZIP_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/zip.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +#endif /* SIMDE_ARM_NEON_H */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon.h :: */ +#undef SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES +#undef SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES diff --git a/WASM/include/compat/avxintrin.h b/WASM/include/compat/avxintrin.h new file mode 100644 index 0000000..6e19072 --- /dev/null +++ b/WASM/include/compat/avxintrin.h @@ -0,0 +1,253 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ +#ifndef __emscripten_avxintrin_h__ +#define __emscripten_avxintrin_h__ + +#ifndef __AVX__ +#error "AVX instruction set not enabled" +#endif + +#include + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_broadcast_ss(const float *__mem_addr) +{ + return (__m128)wasm_v32x4_load_splat(__mem_addr); +} + +#define _CMP_EQ_OQ 0 +#define _CMP_LT_OS 1 +#define _CMP_LE_OS 2 +#define _CMP_UNORD_Q 3 +#define _CMP_NEQ_UQ 4 +#define _CMP_NLT_US 5 +#define _CMP_NLE_US 6 +#define _CMP_ORD_Q 7 +#define _CMP_EQ_UQ 8 +#define _CMP_NGE_US 9 +#define _CMP_NGT_US 10 +#define _CMP_FALSE_OQ 11 +#define _CMP_NEQ_OQ 12 +#define _CMP_GE_OS 13 +#define _CMP_GT_OS 14 +#define _CMP_TRUE_UQ 15 +#define _CMP_EQ_OS 16 +#define _CMP_LT_OQ 17 +#define _CMP_LE_OQ 18 +#define _CMP_UNORD_S 19 +#define _CMP_NEQ_US 20 +#define _CMP_NLT_UQ 21 +#define _CMP_NLE_UQ 22 +#define _CMP_ORD_S 23 +#define _CMP_EQ_US 24 +#define _CMP_NGE_UQ 25 +#define _CMP_NGT_UQ 26 +#define _CMP_FALSE_OS 27 +#define _CMP_NEQ_OS 28 +#define _CMP_GE_OQ 29 +#define _CMP_GT_OQ 30 +#define _CMP_TRUE_US 31 + +#define _mm_cmp_pd(__a, __b, __imm) __extension__ ({ \ + __m128d __ret; \ + if ((__imm) == _CMP_EQ_OQ || (__imm) == _CMP_EQ_OS) __ret = _mm_cmpeq_pd((__a), (__b)); \ + if ((__imm) == _CMP_EQ_UQ || (__imm) == _CMP_EQ_US) __ret = _mm_or_pd(_mm_cmpeq_pd((__a), (__b)), _mm_cmpunord_pd((__a), (__b))); \ + if ((__imm) == _CMP_LT_OS || (__imm) == _CMP_LT_OQ) __ret = _mm_cmplt_pd((__a), (__b)); \ + if ((__imm) == _CMP_LE_OS || (__imm) == _CMP_LE_OQ) __ret = _mm_cmple_pd((__a), (__b)); \ + if ((__imm) == _CMP_UNORD_Q || (__imm) == _CMP_UNORD_S) __ret = _mm_cmpunord_pd((__a), (__b)); \ + if ((__imm) == _CMP_NEQ_UQ || (__imm) == _CMP_NEQ_US) __ret = _mm_cmpneq_pd((__a), (__b)); \ + if ((__imm) == _CMP_NEQ_OQ || (__imm) == _CMP_NEQ_OS) __ret = _mm_andnot_pd(_mm_cmpunord_pd((__a), (__b)), _mm_cmpneq_pd((__a), (__b))); \ + if ((__imm) == _CMP_NLT_US || (__imm) == _CMP_NLT_UQ) __ret = _mm_cmpnlt_pd((__a), (__b)); \ + if ((__imm) == _CMP_ORD_Q || (__imm) == _CMP_ORD_S) __ret = _mm_cmpord_pd((__a), (__b)); \ + if ((__imm) == _CMP_NGE_US || (__imm) == _CMP_NGE_UQ) __ret = _mm_cmpnge_pd((__a), (__b)); \ + if ((__imm) == _CMP_NGT_US || (__imm) == _CMP_NGT_UQ) __ret = _mm_cmpngt_pd((__a), (__b)); \ + if ((__imm) == _CMP_FALSE_OQ || (__imm) == _CMP_FALSE_OS) __ret = _mm_setzero_pd(); \ + if ((__imm) == _CMP_GE_OS || (__imm) == _CMP_GE_OQ) __ret = _mm_cmpge_pd((__a), (__b)); \ + if ((__imm) == _CMP_GT_OS || (__imm) == _CMP_GT_OQ) __ret = _mm_cmpgt_pd((__a), (__b)); \ + if ((__imm) == _CMP_TRUE_UQ || (__imm) == _CMP_TRUE_US) __ret = (__m128d)wasm_i8x16_splat(0xFF); \ + if ((__imm) == _CMP_NLE_US || (__imm) == _CMP_NLE_UQ) __ret = _mm_cmpnle_pd((__a), (__b)); \ + __ret; }) + +#define _mm_cmp_ps(__a, __b, __imm) __extension__ ({ \ + __m128 __ret; \ + if ((__imm) == _CMP_EQ_OQ || (__imm) == _CMP_EQ_OS) __ret = _mm_cmpeq_ps((__a), (__b)); \ + if ((__imm) == _CMP_EQ_UQ || (__imm) == _CMP_EQ_US) __ret = _mm_or_ps(_mm_cmpeq_ps((__a), (__b)), _mm_cmpunord_ps((__a), (__b))); \ + if ((__imm) == _CMP_LT_OS || (__imm) == _CMP_LT_OQ) __ret = _mm_cmplt_ps((__a), (__b)); \ + if ((__imm) == _CMP_LE_OS || (__imm) == _CMP_LE_OQ) __ret = _mm_cmple_ps((__a), (__b)); \ + if ((__imm) == _CMP_UNORD_Q || (__imm) == _CMP_UNORD_S) __ret = _mm_cmpunord_ps((__a), (__b)); \ + if ((__imm) == _CMP_NEQ_UQ || (__imm) == _CMP_NEQ_US) __ret = _mm_cmpneq_ps((__a), (__b)); \ + if ((__imm) == _CMP_NEQ_OQ || (__imm) == _CMP_NEQ_OS) __ret = _mm_andnot_ps(_mm_cmpunord_ps((__a), (__b)), _mm_cmpneq_ps((__a), (__b))); \ + if ((__imm) == _CMP_NLT_US || (__imm) == _CMP_NLT_UQ) __ret = _mm_cmpnlt_ps((__a), (__b)); \ + if ((__imm) == _CMP_ORD_Q || (__imm) == _CMP_ORD_S) __ret = _mm_cmpord_ps((__a), (__b)); \ + if ((__imm) == _CMP_NGE_US || (__imm) == _CMP_NGE_UQ) __ret = _mm_cmpnge_ps((__a), (__b)); \ + if ((__imm) == _CMP_NGT_US || (__imm) == _CMP_NGT_UQ) __ret = _mm_cmpngt_ps((__a), (__b)); \ + if ((__imm) == _CMP_FALSE_OQ || (__imm) == _CMP_FALSE_OS) __ret = _mm_setzero_ps(); \ + if ((__imm) == _CMP_GE_OS || (__imm) == _CMP_GE_OQ) __ret = _mm_cmpge_ps((__a), (__b)); \ + if ((__imm) == _CMP_GT_OS || (__imm) == _CMP_GT_OQ) __ret = _mm_cmpgt_ps((__a), (__b)); \ + if ((__imm) == _CMP_TRUE_UQ || (__imm) == _CMP_TRUE_US) __ret = (__m128)wasm_i8x16_splat(0xFF); \ + if ((__imm) == _CMP_NLE_US || (__imm) == _CMP_NLE_UQ) __ret = _mm_cmpnle_ps((__a), (__b)); \ + __ret; }) + +#define _mm_cmp_sd(__a, __b, __imm) __extension__ ({ \ + __m128d __ret; \ + if ((__imm) == _CMP_EQ_OQ || (__imm) == _CMP_EQ_OS) __ret = _mm_cmpeq_sd((__a), (__b)); \ + if ((__imm) == _CMP_EQ_UQ || (__imm) == _CMP_EQ_US) __ret = _mm_move_sd((__a), _mm_or_pd(_mm_cmpeq_sd((__a), (__b)), _mm_cmpunord_sd((__a), (__b)))); \ + if ((__imm) == _CMP_LT_OS || (__imm) == _CMP_LT_OQ) __ret = _mm_cmplt_sd((__a), (__b)); \ + if ((__imm) == _CMP_LE_OS || (__imm) == _CMP_LE_OQ) __ret = _mm_cmple_sd((__a), (__b)); \ + if ((__imm) == _CMP_UNORD_Q || (__imm) == _CMP_UNORD_S) __ret = _mm_cmpunord_sd((__a), (__b)); \ + if ((__imm) == _CMP_NEQ_UQ || (__imm) == _CMP_NEQ_US) __ret = _mm_cmpneq_sd((__a), (__b)); \ + if ((__imm) == _CMP_NEQ_OQ || (__imm) == _CMP_NEQ_OS) __ret = _mm_move_sd((__a), _mm_andnot_pd(_mm_cmpunord_sd((__a), (__b)), _mm_cmpneq_sd((__a), (__b)))); \ + if ((__imm) == _CMP_NLT_US || (__imm) == _CMP_NLT_UQ) __ret = _mm_cmpnlt_sd((__a), (__b)); \ + if ((__imm) == _CMP_ORD_Q || (__imm) == _CMP_ORD_S) __ret = _mm_cmpord_sd((__a), (__b)); \ + if ((__imm) == _CMP_NGE_US || (__imm) == _CMP_NGE_UQ) __ret = _mm_cmpnge_sd((__a), (__b)); \ + if ((__imm) == _CMP_NGT_US || (__imm) == _CMP_NGT_UQ) __ret = _mm_cmpngt_sd((__a), (__b)); \ + if ((__imm) == _CMP_FALSE_OQ || (__imm) == _CMP_FALSE_OS) __ret = _mm_move_sd((__a), _mm_setzero_pd()); \ + if ((__imm) == _CMP_GE_OS || (__imm) == _CMP_GE_OQ) __ret = _mm_cmpge_sd((__a), (__b)); \ + if ((__imm) == _CMP_GT_OS || (__imm) == _CMP_GT_OQ) __ret = _mm_cmpgt_sd((__a), (__b)); \ + if ((__imm) == _CMP_TRUE_UQ || (__imm) == _CMP_TRUE_US) __ret = _mm_move_sd((__a), (__m128d)wasm_i8x16_splat(0xFF)); \ + if ((__imm) == _CMP_NLE_US || (__imm) == _CMP_NLE_UQ) __ret = _mm_cmpnle_sd((__a), (__b)); \ + __ret; }) + +#define _mm_cmp_ss(__a, __b, __imm) __extension__ ({ \ + __m128 __ret; \ + if ((__imm) == _CMP_EQ_OQ || (__imm) == _CMP_EQ_OS) __ret = _mm_cmpeq_ss((__a), (__b)); \ + if ((__imm) == _CMP_EQ_UQ || (__imm) == _CMP_EQ_US) __ret = _mm_move_ss((__a), _mm_or_ps(_mm_cmpeq_ss((__a), (__b)), _mm_cmpunord_ss((__a), (__b)))); \ + if ((__imm) == _CMP_LT_OS || (__imm) == _CMP_LT_OQ) __ret = _mm_cmplt_ss((__a), (__b)); \ + if ((__imm) == _CMP_LE_OS || (__imm) == _CMP_LE_OQ) __ret = _mm_cmple_ss((__a), (__b)); \ + if ((__imm) == _CMP_UNORD_Q || (__imm) == _CMP_UNORD_S) __ret = _mm_cmpunord_ss((__a), (__b)); \ + if ((__imm) == _CMP_NEQ_UQ || (__imm) == _CMP_NEQ_US) __ret = _mm_cmpneq_ss((__a), (__b)); \ + if ((__imm) == _CMP_NEQ_OQ || (__imm) == _CMP_NEQ_OS) __ret = _mm_move_ss((__a), _mm_andnot_ps(_mm_cmpunord_ss((__a), (__b)), _mm_cmpneq_ss((__a), (__b)))); \ + if ((__imm) == _CMP_NLT_US || (__imm) == _CMP_NLT_UQ) __ret = _mm_cmpnlt_ss((__a), (__b)); \ + if ((__imm) == _CMP_ORD_Q || (__imm) == _CMP_ORD_S) __ret = _mm_cmpord_ss((__a), (__b)); \ + if ((__imm) == _CMP_NGE_US || (__imm) == _CMP_NGE_UQ) __ret = _mm_cmpnge_ss((__a), (__b)); \ + if ((__imm) == _CMP_NGT_US || (__imm) == _CMP_NGT_UQ) __ret = _mm_cmpngt_ss((__a), (__b)); \ + if ((__imm) == _CMP_FALSE_OQ || (__imm) == _CMP_FALSE_OS) __ret = _mm_move_ss((__a), _mm_setzero_ps()); \ + if ((__imm) == _CMP_GE_OS || (__imm) == _CMP_GE_OQ) __ret = _mm_cmpge_ss((__a), (__b)); \ + if ((__imm) == _CMP_GT_OS || (__imm) == _CMP_GT_OQ) __ret = _mm_cmpgt_ss((__a), (__b)); \ + if ((__imm) == _CMP_TRUE_UQ || (__imm) == _CMP_TRUE_US) __ret = _mm_move_ss((__a), (__m128)wasm_i8x16_splat(0xFF)); \ + if ((__imm) == _CMP_NLE_US || (__imm) == _CMP_NLE_UQ) __ret = _mm_cmpnle_ss((__a), (__b)); \ + __ret; }) + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_maskload_pd(const double *__mem_addr, __m128i __mask) +{ + // This may cause an out-of-bounds memory load since we first load and + // then mask, but since there are no segmentation faults in Wasm memory + // accesses, that is ok (as long as we are within the heap bounds - + // a negligible limitation in practice) + return _mm_and_pd(_mm_load_pd(__mem_addr), (__m128d)wasm_i64x2_shr(__mask, 63)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_maskload_ps(const float *__mem_addr, __m128i __mask) +{ + // This may cause an out-of-bounds memory load since we first load and + // then mask, but since there are no segmentation faults in Wasm memory + // accesses, that is ok (as long as we are within the heap bounds - + // a negligible limitation in practice) + return _mm_and_ps(_mm_load_ps(__mem_addr), (__m128)_mm_srai_epi32(__mask, 31)); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_maskstore_pd(double *__mem_addr, __m128i __mask, __m128d __a) +{ + if ((wasm_i64x2_extract_lane(__mask, 0) & 0x8000000000000000ull) != 0) __mem_addr[0] = wasm_f64x2_extract_lane(__a, 0); + if ((wasm_i64x2_extract_lane(__mask, 1) & 0x8000000000000000ull) != 0) __mem_addr[1] = wasm_f64x2_extract_lane(__a, 1); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_maskstore_ps(float *__mem_addr, __m128i __mask, __m128 __a) +{ + if ((wasm_i32x4_extract_lane(__mask, 0) & 0x80000000ull) != 0) __mem_addr[0] = wasm_f32x4_extract_lane(__a, 0); + if ((wasm_i32x4_extract_lane(__mask, 1) & 0x80000000ull) != 0) __mem_addr[1] = wasm_f32x4_extract_lane(__a, 1); + if ((wasm_i32x4_extract_lane(__mask, 2) & 0x80000000ull) != 0) __mem_addr[2] = wasm_f32x4_extract_lane(__a, 2); + if ((wasm_i32x4_extract_lane(__mask, 3) & 0x80000000ull) != 0) __mem_addr[3] = wasm_f32x4_extract_lane(__a, 3); +} + +#define _mm_permute_pd(__a, __imm) __extension__ ({ \ + (__m128d)wasm_i64x2_shuffle((__m128d)(__a), (__m128d)(__a), \ + ((__imm) & 1), (((__imm) >> 1) & 1)); }) + +#define _mm_permute_ps(__a, __imm) __extension__ ({ \ + (__m128)wasm_i32x4_shuffle((__m128)(__a), (__m128)(__a), \ + ((__imm) & 3), (((__imm) >> 2) & 3), \ + (((__imm) >> 4) & 3), (((__imm) >> 6) & 3)); }) + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_permutevar_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_make( + ((__f64x2)__a)[(wasm_i64x2_extract_lane(__b, 0) >> 1) & 1], + ((__f64x2)__a)[(wasm_i64x2_extract_lane(__b, 1) >> 1) & 1]); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_permutevar_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_make( + ((__f32x4)__a)[wasm_i32x4_extract_lane(__b, 0) & 3], + ((__f32x4)__a)[wasm_i32x4_extract_lane(__b, 1) & 3], + ((__f32x4)__a)[wasm_i32x4_extract_lane(__b, 2) & 3], + ((__f32x4)__a)[wasm_i32x4_extract_lane(__b, 3) & 3]); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_testc_pd(__m128d __a, __m128d __b) +{ + v128_t __m = wasm_u64x2_shr(wasm_v128_or(wasm_v128_not((v128_t)__b), (v128_t)__a), 63); + return wasm_i64x2_extract_lane(__m, 0) & wasm_i64x2_extract_lane(__m, 1); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_testc_ps(__m128 __a, __m128 __b) +{ + v128_t __m = wasm_u32x4_shr(wasm_v128_or(wasm_v128_not((v128_t)__b), (v128_t)__a), 31); + __m = wasm_v128_and(__m, (v128_t)_mm_movehl_ps((__m128)__m, (__m128)__m)); + __m = wasm_v128_and(__m, _mm_shuffle_epi32(__m, _MM_SHUFFLE(3, 2, 0, 1))); + return wasm_i32x4_extract_lane(__m, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_testnzc_pd(__m128d __a, __m128d __b) +{ + v128_t __m = wasm_u64x2_shr(wasm_v128_and((v128_t)__a, (v128_t)__b), 63); + v128_t __m2 = wasm_u64x2_shr(wasm_v128_andnot((v128_t)__b, (v128_t)__a), 63); + return (wasm_i64x2_extract_lane(__m, 0) | wasm_i64x2_extract_lane(__m, 1)) + & (wasm_i64x2_extract_lane(__m2, 0) | wasm_i64x2_extract_lane(__m2, 1)); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_testnzc_ps(__m128 __a, __m128 __b) +{ + v128_t __m = wasm_u32x4_shr(wasm_v128_and((v128_t)__a, (v128_t)__b), 31); + v128_t __m2 = wasm_u32x4_shr(wasm_v128_andnot((v128_t)__b, (v128_t)__a), 31); + + __m = wasm_v128_or(__m, (v128_t)_mm_movehl_ps((__m128)__m, (__m128)__m)); + __m2 = wasm_v128_or(__m2, (v128_t)_mm_movehl_ps((__m128)__m2, (__m128)__m2)); + __m = wasm_v128_or(__m, _mm_shuffle_epi32(__m, _MM_SHUFFLE(3, 2, 0, 1))); + __m2 = wasm_v128_or(__m2, _mm_shuffle_epi32(__m2, _MM_SHUFFLE(3, 2, 0, 1))); + + return wasm_i32x4_extract_lane(__m, 0) & wasm_i32x4_extract_lane(__m2, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_testz_pd(__m128d __a, __m128d __b) +{ + v128_t __m = wasm_u64x2_shr(wasm_v128_not(wasm_v128_and((v128_t)__a, (v128_t)__b)), 63); + return wasm_i64x2_extract_lane(__m, 0) & wasm_i64x2_extract_lane(__m, 1); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_testz_ps(__m128 __a, __m128 __b) +{ + v128_t __m = wasm_u32x4_shr(wasm_v128_not(wasm_v128_and((v128_t)__a, (v128_t)__b)), 31); + __m = wasm_v128_and(__m, (v128_t)_mm_movehl_ps((__m128)__m, (__m128)__m)); + __m = wasm_v128_and(__m, _mm_shuffle_epi32(__m, _MM_SHUFFLE(3, 2, 0, 1))); + return wasm_i32x4_extract_lane(__m, 0); +} + +#endif /* __emscripten_avxintrin_h__ */ diff --git a/WASM/include/compat/ctype.h b/WASM/include/compat/ctype.h new file mode 100644 index 0000000..3f50494 --- /dev/null +++ b/WASM/include/compat/ctype.h @@ -0,0 +1,34 @@ +#ifndef _COMPAT_CTYPE_H_ +#define _COMPAT_CTYPE_H_ + +#define _CTYPE_A 0x00000400 /* Alpha */ +#define _CTYPE_C 0x00000002 /* Control */ +#define _CTYPE_D 0x00000800 /* Digit */ +#define _CTYPE_L 0x00000200 /* Lower */ +#define _CTYPE_P 0x00000004 /* Punct */ +#define _CTYPE_S 0x00002000 /* Space */ +#define _CTYPE_U 0x00000100 /* Upper */ +#define _CTYPE_X 0x00001000 /* X digit */ +#define _CTYPE_B 0x00000001 /* Blank */ +#define _CTYPE_R 0x00004000 /* Print */ + +#include_next + +/* We undef these until libcxx is fixed. Without this, + some things can fail to compile correctly, like + Boost. Issue #1716. */ + +#undef isalpha +#undef isblank +#undef iscntrl +#undef isdigit +#undef isgraph +#undef islower +#undef isprint +#undef ispunct +#undef isspace +#undef isupper +#undef isxdigit +#undef isctype + +#endif /* _COMPAT_CTYPE_H_ */ diff --git a/WASM/include/compat/emmintrin.h b/WASM/include/compat/emmintrin.h new file mode 100644 index 0000000..6a8873a --- /dev/null +++ b/WASM/include/compat/emmintrin.h @@ -0,0 +1,1577 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ +#ifndef __emscripten_emmintrin_h__ +#define __emscripten_emmintrin_h__ + +#ifndef __SSE2__ +#error "SSE2 instruction set not enabled" +#endif + +#include +#include + +#define __MIN(x, y) ((x) <= (y) ? (x) : (y)) +#define __MAX(x, y) ((x) >= (y) ? (x) : (y)) + +// Alias different (functionally) equivalent intrinsics. +#define _mm_set_epi64x _mm_set_epi64 +#define _mm_cvtsd_si64x _mm_cvtsd_si64 +#define _mm_cvtsi128_si64x _mm_cvtsi128_si64 +#define _mm_cvtsi64x_sd _mm_cvtsi64_sd +#define _mm_cvtsi64x_si128 _mm_cvtsi64_si128 +#define _mm_cvttsd_si64x _mm_cvttsd_si64 +#define _mm_store_pd1 _mm_store1_pd + +typedef __f64x2 __m128d; + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_move_sd(__m128d __a, __m128d __b) +{ + return (__m128d){ __b[0], __a[1] }; +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_add_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_add((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_add_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_add_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_sub_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_sub((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_sub_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_sub_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_mul_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_mul((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_mul_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_mul_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_div_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_div((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_div_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_div_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_sqrt_pd(__m128d __a) +{ + return (__m128d)wasm_f64x2_sqrt((v128_t)__a); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_sqrt_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_sqrt_pd(__b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_min_pd(__m128d __a, __m128d __b) +{ +// return (__m128d)wasm_f32x4_pmin((v128_t)__a, (v128_t)__b); // TODO: Migrate to this, once it works in VMs + return (__m128d)wasm_v128_bitselect((v128_t)__a, (v128_t)__b, (v128_t)wasm_f64x2_lt((v128_t)__a, (v128_t)__b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_min_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_min_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_max_pd(__m128d __a, __m128d __b) +{ +// return (__m128)wasm_f32x4_pmax((v128_t)__a, (v128_t)__b); // TODO: Migrate to this, once it works in VMs + return (__m128d)wasm_v128_bitselect((v128_t)__a, (v128_t)__b, (v128_t)wasm_f64x2_gt((v128_t)__a, (v128_t)__b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_max_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_max_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_and_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_v128_and((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_andnot_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_v128_andnot((v128_t)__b, (v128_t)__a); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_or_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_v128_or((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_xor_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_v128_xor((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpeq_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_eq((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmplt_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_lt((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmple_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_le((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpgt_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_gt((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpge_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_ge((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpord_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_v128_and(wasm_f64x2_eq((v128_t)__a, (v128_t)__a), + wasm_f64x2_eq((v128_t)__b, (v128_t)__b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpunord_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_v128_or(wasm_f64x2_ne((v128_t)__a, (v128_t)__a), + wasm_f64x2_ne((v128_t)__b, (v128_t)__b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpneq_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_ne((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnlt_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_v128_not((v128_t)_mm_cmplt_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnle_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_v128_not((v128_t)_mm_cmple_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpngt_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_v128_not((v128_t)_mm_cmpgt_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnge_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_v128_not((v128_t)_mm_cmpge_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpeq_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmpeq_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmplt_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmplt_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmple_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmple_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpgt_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmpgt_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpge_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmpge_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpord_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmpord_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpunord_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmpunord_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpneq_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmpneq_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnlt_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmpnlt_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnle_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmpnle_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpngt_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmpngt_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnge_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmpnge_pd(__a, __b)); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_comieq_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) == wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_comilt_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) < wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_comile_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) <= wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_comigt_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) > wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_comige_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) >= wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_comineq_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) != wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_ucomieq_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) == wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_ucomilt_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) < wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_ucomile_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) <= wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_ucomigt_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) > wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_ucomige_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) >= wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_ucomineq_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) != wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cvtpd_ps(__m128d __a) +{ + return (__m128)wasm_f32x4_demote_f64x2_zero((v128_t)__a); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cvtps_pd(__m128 __a) +{ + return (__m128d)wasm_f64x2_promote_low_f32x4((v128_t)__a); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepi32_pd(__m128i __a) +{ + return (__m128d)wasm_f64x2_convert_low_i32x4((v128_t)__a); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtpd_epi32(__m128d __a) +{ + // TODO: OPTIMIZE! + int m[2]; + for(int i = 0; i < 2; ++i) + { + int x = lrint(__a[i]); + if (x != 0 || fabs(__a[i]) < 2.0) + m[i] = (int)x; + else + m[i] = (int)0x80000000; + } + return wasm_i32x4_make(m[0], m[1], 0, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_cvtsd_si32(__m128d __a) +{ + // TODO: OPTIMIZE! + int x = lrint(__a[0]); + if (x != 0 || fabs(__a[0]) < 2.0) + return (int)x; + else + return (int)0x80000000; +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cvtsd_ss(__m128 __a, __m128d __b) +{ + __a[0] = __b[0]; + return __a; +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cvtsi32_sd(__m128d __a, int __b) +{ + __a[0] = __b; + return __a; +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cvtss_sd(__m128d __a, __m128 __b) +{ + __a[0] = __b[0]; + return __a; +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvttpd_epi32(__m128d __a) +{ + // TODO: OPTIMIZE! + int m[2]; + for(int i = 0; i < 2; ++i) + { + int x = lrint(__a[i]); + if (x != 0 || fabs(__a[i]) < 2.0) + m[i] = (int)__a[i]; + else + m[i] = (int)0x80000000; + } + return wasm_i32x4_make(m[0], m[1], 0, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_cvttsd_si32(__m128d __a) +{ + // TODO: OPTIMIZE! + int x = lrint(__a[0]); + if (x != 0 || fabs(__a[0]) < 2.0) + return (int)__a[0]; + else + return (int)0x80000000; +} + +static __inline__ double __attribute__((__always_inline__, __nodebug__)) +_mm_cvtsd_f64(__m128d __a) +{ + return wasm_f64x2_extract_lane((v128_t)__a, 0); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_load_pd(double const *__dp) +{ + return *(__m128d*)__dp; +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_load1_pd(double const *__dp) +{ + return (__m128d)wasm_v64x2_load_splat(__dp); +} + +#define _mm_load_pd1(dp) _mm_load1_pd(dp) + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_loadr_pd(double const *__p) +{ + __m128d __u = *(__m128d*)__p; // aligned load + return (__m128d)wasm_i64x2_shuffle((v128_t)__u, (v128_t)__u, 1, 0); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_loadu_pd(double const *__dp) +{ + struct __loadu_pd { + __m128d __v; + } __attribute__((__packed__, __may_alias__)); + return ((struct __loadu_pd*)__dp)->__v; +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_load_sd(double const *__p) +{ + return (__m128d)wasm_f64x2_make(*__p, 0.0); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_loadh_pd(__m128d __a, double const *__dp) +{ + struct __mm_loadh_pd_struct { + double __u; + } __attribute__((__packed__, __may_alias__)); + double __u = ((struct __mm_loadh_pd_struct*)__dp)->__u; + return (__m128d){ __a[0], __u }; +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_loadl_pd(__m128d __a, double const *__dp) +{ + struct __mm_loadl_pd_struct { + double __u; + } __attribute__((__packed__, __may_alias__)); + double __u = ((struct __mm_loadl_pd_struct*)__dp)->__u; + return (__m128d){ __u, __a[1] }; +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_set_sd(double __w) +{ + return (__m128d)wasm_f64x2_make(__w, 0); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_set1_pd(double __w) +{ + return (__m128d)wasm_f64x2_splat(__w); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_set_pd(double __c1, double __c0) +{ + return (__m128d)wasm_f64x2_make(__c0, __c1); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_setr_pd(double __c0, double __c1) +{ + return (__m128d)wasm_f64x2_make(__c0, __c1); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_setzero_pd(void) +{ + return (__m128d)wasm_f64x2_const(0.0, 0.0); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_store_sd(double *__dp, __m128d __a) +{ + struct __mm_store_sd_struct { + double __u; + } __attribute__((__packed__, __may_alias__)); + ((struct __mm_store_sd_struct*)__dp)->__u = __a[0]; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_store1_pd(double *__dp, __m128d __a) +{ + struct __mm_store1_pd_struct { + double __u[2]; + } __attribute__((__packed__, __may_alias__)); + ((struct __mm_store1_pd_struct*)__dp)->__u[0] = __a[0]; + ((struct __mm_store1_pd_struct*)__dp)->__u[1] = __a[0]; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_store_pd(double *__dp, __m128d __a) +{ + *(__m128d *)__dp = __a; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_storeu_pd(double *__dp, __m128d __a) +{ + struct __unaligned { + __m128d __v; + } __attribute__((__packed__, __may_alias__)); + + ((struct __unaligned *)__dp)->__v = __a; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_storer_pd(double *__p, __m128d __a) +{ + *(__m128d *)__p = (__m128d)wasm_i64x2_shuffle((v128_t)__a, (v128_t)__a, 1, 0); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_storeh_pd(double *__dp, __m128d __a) +{ + struct __mm_storeh_pd_struct { + double __u; + } __attribute__((__packed__, __may_alias__)); + ((struct __mm_storeh_pd_struct*)__dp)->__u = __a[1]; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_storel_pd(double *__dp, __m128d __a) +{ + struct __mm_storeh_pd_struct { + double __u; + } __attribute__((__packed__, __may_alias__)); + ((struct __mm_storeh_pd_struct*)__dp)->__u = __a[0]; +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_add_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i8x16_add((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_add_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_add((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_add_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i32x4_add((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_add_epi64(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i64x2_add((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_adds_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i8x16_add_saturate((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_adds_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_add_saturate((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_adds_epu8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u8x16_add_saturate((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_adds_epu16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u16x8_add_saturate((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_avg_epu8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u8x16_avgr((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_avg_epu16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u16x8_avgr((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_madd_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)__builtin_wasm_dot_s_i32x4_i16x8((__i16x8)__a, (__i16x8)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_max_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_max((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_max_epu8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u8x16_max((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_min_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_min((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_min_epu8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u8x16_min((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_mulhi_epi16(__m128i __a, __m128i __b) +{ + const v128_t lo = wasm_i32x4_mul(wasm_i32x4_widen_low_i16x8((v128_t)__a), + wasm_i32x4_widen_low_i16x8((v128_t)__b)); + const v128_t hi = wasm_i32x4_mul(wasm_i32x4_widen_high_i16x8((v128_t)__a), + wasm_i32x4_widen_high_i16x8((v128_t)__b)); + return (__m128i)wasm_i16x8_shuffle(lo, hi, 1, 3, 5, 7, 9, 11, 13, 15); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_mulhi_epu16(__m128i __a, __m128i __b) +{ + const v128_t lo = wasm_i32x4_mul(wasm_u32x4_extend_low_u16x8((v128_t)__a), + wasm_u32x4_extend_low_u16x8((v128_t)__b)); + const v128_t hi = wasm_i32x4_mul(wasm_u32x4_extend_high_u16x8((v128_t)__a), + wasm_u32x4_extend_high_u16x8((v128_t)__b)); + return (__m128i)wasm_i16x8_shuffle(lo, hi, 1, 3, 5, 7, 9, 11, 13, 15); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_mullo_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_mul((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_mul_epu32(__m128i __a, __m128i __b) +{ + // TODO: optimize + unsigned long long a0 = (unsigned long long)(unsigned int)__a[0]; + unsigned long long a2 = (unsigned long long)(unsigned int)__a[2]; + unsigned long long b0 = (unsigned long long)(unsigned int)__b[0]; + unsigned long long b2 = (unsigned long long)(unsigned int)__b[2]; + union { + unsigned long long x[2]; + __m128i m; + } u; + u.x[0] = a0*b0; + u.x[1] = a2*b2; + return u.m; +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sub_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i8x16_sub((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sub_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_sub((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sub_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i32x4_sub((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sub_epi64(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i64x2_sub((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_subs_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i8x16_sub_saturate((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_subs_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_sub_saturate((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_subs_epu8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u8x16_sub_saturate((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_subs_epu16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u16x8_sub_saturate((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_and_si128(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_v128_and((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_andnot_si128(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_v128_andnot((v128_t)__b, (v128_t)__a); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_or_si128(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_v128_or((v128_t)__b, (v128_t)__a); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_xor_si128(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_v128_xor((v128_t)__b, (v128_t)__a); +} + +#define _mm_slli_si128(__a, __imm) __extension__ ({ \ + (__m128i)wasm_i8x16_shuffle(_mm_setzero_si128(), \ + (__a), \ + ((__imm)&0xF0) ? 0 : 16 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 17 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 18 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 19 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 20 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 21 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 22 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 23 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 24 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 25 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 26 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 27 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 28 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 29 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 30 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 31 - ((__imm)&0xF)); }) +#define _mm_bslli_si128(__a, __imm) \ + _mm_slli_si128((__a), (__imm)) + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_slli_epi16(__m128i __a, int __count) +{ + return (__m128i)((__count < 16) ? wasm_i16x8_shl((v128_t)__a, __count) : wasm_i16x8_const(0,0,0,0,0,0,0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sll_epi16(__m128i __a, __m128i __count) +{ + unsigned long long __c = (unsigned long long)((__u64x2)__count)[0]; + return (__m128i)((__c < 16) ? wasm_i16x8_shl((v128_t)__a, __c) : wasm_i16x8_const(0,0,0,0,0,0,0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_slli_epi32(__m128i __a, int __count) +{ + return (__m128i)((__count < 32) ? wasm_i32x4_shl((v128_t)__a, __count) : wasm_i32x4_const(0,0,0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sll_epi32(__m128i __a, __m128i __count) +{ + unsigned long long __c = (unsigned long long)((__u64x2)__count)[0]; + return (__m128i)((__c < 32) ? wasm_i32x4_shl((v128_t)__a, __c) : wasm_i32x4_const(0,0,0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_slli_epi64(__m128i __a, int __count) +{ + return (__m128i)((__count < 64) ? wasm_i64x2_shl((v128_t)__a, __count) : wasm_i64x2_const(0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sll_epi64(__m128i __a, __m128i __count) +{ + unsigned long long __c = (unsigned long long)((__u64x2)__count)[0]; + return (__m128i)((__c < 64) ? wasm_i64x2_shl((v128_t)__a, __c) : wasm_i64x2_const(0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_srai_epi16(__m128i __a, int __count) +{ + __count = __count < 15 ? __count : 15; + return (__m128i)wasm_i16x8_shr((v128_t)__a, __count); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sra_epi16(__m128i __a, __m128i __count) +{ + unsigned long long __c = (unsigned long long)((__u64x2)__count)[0]; + __c = __c < 15 ? __c : 15; + return (__m128i)wasm_i16x8_shr((v128_t)__a, __c); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_srai_epi32(__m128i __a, int __count) +{ + __count = __count < 31 ? __count : 31; + return (__m128i)wasm_i32x4_shr((v128_t)__a, __count); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sra_epi32(__m128i __a, __m128i __count) +{ + unsigned long long __c = (unsigned long long)((__u64x2)__count)[0]; + __c = __c < 31 ? __c : 31; + return (__m128i)wasm_i32x4_shr((v128_t)__a, __c); +} + +#define _mm_srli_si128(__a, __imm) __extension__ ({ \ + (__m128i)wasm_i8x16_shuffle((__a), \ + _mm_setzero_si128(), \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 0, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 1, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 2, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 3, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 4, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 5, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 6, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 7, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 8, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 9, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 10, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 11, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 12, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 13, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 14, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 15); }) + +#define _mm_bsrli_si128(__a, __imm) \ + _mm_srli_si128((__a), (__imm)) + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_srli_epi16(__m128i __a, int __count) +{ + return (__m128i)(((unsigned int)__count < 16) ? wasm_u16x8_shr((v128_t)__a, __count) : wasm_i16x8_const(0,0,0,0,0,0,0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_srl_epi16(__m128i __a, __m128i __count) +{ + unsigned long long __c = (unsigned long long)((__u64x2)__count)[0]; + return (__m128i)((__c < 16) ? wasm_u16x8_shr((v128_t)__a, __c) : wasm_i16x8_const(0,0,0,0,0,0,0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_srli_epi32(__m128i __a, int __count) +{ + return (__m128i)(((unsigned int)__count < 32) ? wasm_u32x4_shr((v128_t)__a, __count) : wasm_i32x4_const(0,0,0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_srl_epi32(__m128i __a, __m128i __count) +{ + unsigned long long __c = (unsigned long long)((__u64x2)__count)[0]; + return (__m128i)((__c < 32) ? wasm_u32x4_shr((v128_t)__a, __c) : wasm_i32x4_const(0,0,0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_srli_epi64(__m128i __a, int __count) +{ + return (__m128i)(((unsigned int)__count < 64) ? wasm_u64x2_shr((v128_t)__a, __count) : wasm_i64x2_const(0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_srl_epi64(__m128i __a, __m128i __count) +{ + unsigned long long __c = (unsigned long long)((__u64x2)__count)[0]; + return (__m128i)((__c < 64) ? wasm_u64x2_shr((v128_t)__a, __c) : wasm_i64x2_const(0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cmpeq_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i8x16_eq((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cmpeq_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_eq((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cmpeq_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i32x4_eq((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cmpgt_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i8x16_gt((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cmpgt_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_gt((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cmpgt_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i32x4_gt((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cmplt_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i8x16_lt((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cmplt_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_lt((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cmplt_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i32x4_lt((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cvtsi64_sd(__m128d __a, long long __b) +{ + // TODO: optimize + union { + double x[2]; + __m128d m; + } m; + m.m = __a; + m.x[0] = (double)__b; + return m.m; +} + +static __inline__ long long __attribute__((__always_inline__, __nodebug__)) +_mm_cvtsd_si64(__m128d __a) +{ + // TODO: optimize + if (isnan(__a[0]) || isinf(__a[0])) return 0x8000000000000000LL; + long long x = llrint(__a[0]); + if (x != 0xFFFFFFFF00000000ULL && (x != 0 || fabsf(__a[0]) < 2.f)) + return x; + else + return 0x8000000000000000LL; +} + +static __inline__ long long __attribute__((__always_inline__, __nodebug__)) +_mm_cvttsd_si64(__m128d __a) +{ + // TODO: optimize + if (isnan(__a[0]) || isinf(__a[0])) return 0x8000000000000000LL; + long long x = llrint(__a[0]); + if (x != 0xFFFFFFFF00000000ULL && (x != 0 || fabsf(__a[0]) < 2.f)) + return (long long)__a[0]; + else + return 0x8000000000000000LL; +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepi32_ps(__m128i __a) +{ + return (__m128)wasm_f32x4_convert_i32x4(__a); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtps_epi32(__m128 __a) +{ + // TODO: optimize + union { + int x[4]; + __m128i m; + } u; + for(int i = 0; i < 4; ++i) + { + int x = lrint(__a[i]); + if (x != 0 || fabs(__a[i]) < 2.0) + u.x[i] = x; + else + u.x[i] = (int)0x80000000; + } + return u.m; +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvttps_epi32(__m128 __a) +{ + // TODO: optimize + union { + int x[4]; + __m128i m; + } u; + for(int i = 0; i < 4; ++i) + { + int x = lrint(__a[i]); + if (x != 0 || fabs(__a[i]) < 2.0) + u.x[i] = (int)__a[i]; + else + u.x[i] = (int)0x80000000; + } + return u.m; +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtsi32_si128(int __a) +{ + return (__m128i)wasm_i32x4_make(__a, 0, 0, 0); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtsi64_si128(long long __a) +{ + return (__m128i)wasm_i64x2_make(__a, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_cvtsi128_si32(__m128i __a) +{ + return wasm_i32x4_extract_lane(__a, 0); +} + +static __inline__ long long __attribute__((__always_inline__, __nodebug__)) +_mm_cvtsi128_si64(__m128i __a) +{ + return wasm_i64x2_extract_lane(__a, 0); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_load_si128(__m128i const *__p) +{ + return *__p; +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_loadu_si128(__m128i const *__p) +{ + // UB-free unaligned access copied from wasm_simd128.h + struct __mm_loadu_si128_struct { + __m128i __v; + } __attribute__((__packed__, __may_alias__)); + return ((struct __mm_loadu_si128_struct*)__p)->__v; +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_loadu_si16(void const *__p) +{ + // UB-free unaligned access copied from wasm_simd128.h + struct __mm_loadu_si16_struct { + unsigned short __v; + } __attribute__((__packed__, __may_alias__)); + return (__m128i)wasm_i16x8_replace_lane(wasm_i64x2_const(0, 0), 0, + ((const struct __mm_loadu_si16_struct *)__p)->__v); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_loadu_si32(void const *__p) +{ + // UB-free unaligned access copied from wasm_simd128.h + struct __mm_loadu_si32_struct { + float __v; + } __attribute__((__packed__, __may_alias__)); + return (__m128i)wasm_f32x4_replace_lane(wasm_f64x2_const(0.0, 0.0), 0, + ((const struct __mm_loadu_si32_struct *)__p)->__v); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_loadu_si64(void const *__p) +{ + // UB-free unaligned access copied from wasm_simd128.h + struct __mm_loadu_si64_struct { + double __v; + } __attribute__((__packed__, __may_alias__)); + return (__m128i)wasm_f64x2_replace_lane(wasm_f64x2_const(0.0, 0.0), 0, + ((const struct __mm_loadu_si64_struct *)__p)->__v); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_loadl_epi64(__m128i const *__p) +{ + return _mm_loadu_si64(__p); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_set_epi64(long long q1, long long q0) +{ + return (__m128i)wasm_i64x2_make(q0, q1); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_set_epi32(int i3, int i2, int i1, int i0) +{ + return (__m128i)wasm_i32x4_make(i0, i1, i2, i3); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_set_epi16(short w7, short w6, short w5, short w4, short w3, short w2, short w1, short w0) +{ + return (__m128i)wasm_i16x8_make(w0, w1, w2, w3, w4, w5, w6, w7); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_set_epi8(char b15, char b14, char b13, char b12, char b11, char b10, char b9, char b8, char b7, char b6, char b5, char b4, char b3, char b2, char b1, char b0) +{ + return (__m128i)wasm_i8x16_make(b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_set1_epi64x(long long __q) +{ + return (__m128i)wasm_i64x2_splat(__q); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_set1_epi32(int __i) +{ + return (__m128i)wasm_i32x4_splat(__i); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_set1_epi16(short __w) +{ + return (__m128i)wasm_i16x8_splat(__w); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_set1_epi8(char __b) +{ + return (__m128i)wasm_i8x16_splat(__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_setr_epi32(int i0, int i1, int i2, int i3) +{ + return (__m128i)wasm_i32x4_make(i0, i1, i2, i3); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_setr_epi16(short w0, short w1, short w2, short w3, short w4, short w5, short w6, short w7) +{ + return (__m128i)wasm_i16x8_make(w0, w1, w2, w3, w4, w5, w6, w7); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_setr_epi8(char b0, char b1, char b2, char b3, char b4, char b5, char b6, char b7, char b8, char b9, char b10, char b11, char b12, char b13, char b14, char b15) +{ + return (__m128i)wasm_i8x16_make(b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_setzero_si128(void) +{ + return wasm_i64x2_const(0, 0); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_store_si128(__m128i *__p, __m128i __b) +{ + *__p = __b; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_storeu_si16(void *__p, __m128i __a) +{ + // UB-free unaligned access copied from wasm_simd128.h + struct __mm_storeu_si16_struct { + unsigned short __v; + } __attribute__((__packed__, __may_alias__)); + ((struct __mm_storeu_si16_struct *)__p)->__v = wasm_i16x8_extract_lane((v128_t)__a, 0); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_storeu_si32(void *__p, __m128i __a) +{ + // UB-free unaligned access copied from wasm_simd128.h + struct __mm_storeu_si32_struct { + float __v; + } __attribute__((__packed__, __may_alias__)); + ((struct __mm_storeu_si32_struct *)__p)->__v = wasm_f32x4_extract_lane((v128_t)__a, 0); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_storeu_si64(void *__p, __m128i __a) +{ + // UB-free unaligned access copied from wasm_simd128.h + struct __mm_storeu_si64_struct { + double __v; + } __attribute__((__packed__, __may_alias__)); + ((struct __mm_storeu_si64_struct *)__p)->__v = wasm_f64x2_extract_lane((v128_t)__a, 0); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_storeu_si128(__m128i *__p, __m128i __a) +{ + // UB-free unaligned access copied from wasm_simd128.h + struct __mm_storeu_si128_struct { + __m128i __v; + } __attribute__((__packed__, __may_alias__)); + ((struct __mm_storeu_si128_struct *)__p)->__v = __a; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_maskmoveu_si128(__m128i __d, __m128i __n, char *__p) +{ + // TODO: optimize + union { + unsigned char x[16]; + __m128i m; + } mask, data; + mask.m = __n; + data.m = __d; + for(int i = 0; i < 16; ++i) + if (mask.x[i] & 0x80) + __p[i] = data.x[i]; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_storel_epi64(__m128i *__p, __m128i __a) +{ + _mm_storeu_si64(__p, __a); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_stream_pd(double *__p, __m128d __a) +{ + // Emscripten/SIMD.js does not have cache hinting. + _mm_store_pd(__p, __a); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_stream_si128(__m128i *__p, __m128i __a) +{ + // Emscripten/SIMD.js does not have cache hinting. + _mm_store_si128(__p, __a); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_stream_si32(int *__p, int __a) +{ + // No cache hinting available. + *__p = __a; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_stream_si64(long long *__p, long long __a) +{ + // No cache hinting available. + *__p = __a; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_clflush(void const *__p) +{ + // Wasm SIMD does not have cache hinting +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_lfence(void) +{ + __sync_synchronize(); // Wasm/SharedArrayBuffer has only a full barrier instruction, which gives a stronger guarantee. +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_mfence(void) +{ + __sync_synchronize(); // Wasm/SharedArrayBuffer has only a full barrier instruction, which gives a stronger guarantee. +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_packs_epi16(__m128i __a, __m128i __b) +{ + return wasm_i8x16_narrow_i16x8(__a, __b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_packs_epi32(__m128i __a, __m128i __b) +{ + return wasm_i16x8_narrow_i32x4(__a, __b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_packus_epi16(__m128i __a, __m128i __b) +{ + return wasm_u8x16_narrow_i16x8(__a, __b); +} + +#define _mm_extract_epi16(__a, __imm) wasm_u16x8_extract_lane((v128_t)(__a), (__imm) & 7) +#define _mm_insert_epi16(__a, __b, __imm) wasm_i16x8_replace_lane((__a), (__imm) & 7, (__b)) + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_movemask_epi8(__m128i __a) +{ + // TODO: optimize + union { + unsigned char x[16]; + __m128i m; + } src; + src.m = __a; + unsigned int x = 0; + for(int i = 0; i < 16; ++i) + x |= ((unsigned int)src.x[i] >> 7) << i; + return (int)x; +} + +#define _mm_shuffle_epi32(__a, __imm) __extension__ ({ \ + (__m128i)wasm_i32x4_shuffle((__a), \ + _mm_set1_epi32(0), \ + ((__imm) & 0x3), (((__imm) & 0xc) >> 2), \ + (((__imm) & 0x30) >> 4), (((__imm) & 0xc0) >> 6)); }) + +#define _mm_shufflelo_epi16(__a, __imm) __extension__ ({ \ + (__m128i)wasm_i16x8_shuffle((__a), \ + _mm_set1_epi16(0), \ + ((__imm) & 0x3), (((__imm) & 0xc) >> 2), \ + (((__imm) & 0x30) >> 4), (((__imm) & 0xc0) >> 6), \ + 4, 5, 6, 7); }) + +#define _mm_shufflehi_epi16(__a, __imm) __extension__ ({ \ + (__m128i)wasm_i16x8_shuffle((__a), \ + _mm_set1_epi16(0), \ + 0, 1, 2, 3, \ + (4 + (((__imm) & 0x03) >> 0)), \ + (4 + (((__imm) & 0x0c) >> 2)), \ + (4 + (((__imm) & 0x30) >> 4)), \ + (4 + (((__imm) & 0xc0) >> 6))); }) + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_unpackhi_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i8x16_shuffle(__a, __b, 8, 24, 9, 25, 10, 26, 11, 27, 12, 28, 13, 29, 14, 30, 15, 31); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_unpackhi_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_shuffle(__a, __b, 4, 12, 5, 13, 6, 14, 7, 15); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_unpackhi_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i32x4_shuffle(__a, __b, 2, 6, 3, 7); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_unpackhi_epi64(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i64x2_shuffle(__a, __b, 1, 3); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_unpacklo_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i8x16_shuffle(__a, __b, 0, 16, 1, 17, 2, 18, 3, 19, 4, 20, 5, 21, 6, 22, 7, 23); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_unpacklo_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_shuffle(__a, __b, 0, 8, 1, 9, 2, 10, 3, 11); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_unpacklo_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i32x4_shuffle(__a, __b, 0, 4, 1, 5); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_unpacklo_epi64(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i64x2_shuffle(__a, __b, 0, 2); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_move_epi64(__m128i __a) +{ + return wasm_i64x2_shuffle(__a, wasm_i64x2_const(0, 0), 0, 2); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_unpackhi_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_i64x2_shuffle((v128_t)__a, (v128_t)__b, 1, 3); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_unpacklo_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_i64x2_shuffle((v128_t)__a, (v128_t)__b, 0, 2); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_movemask_pd(__m128d __a) +{ + union { + unsigned long long x[2]; + __m128d m; + } __attribute__((__packed__, __may_alias__)) src; + src.m = __a; + return (src.x[0] >> 63) | ((src.x[1] >> 63) << 1); +} + +#define _mm_shuffle_pd(__a, __b, __i) __extension__ ({ \ + (__m128d) __builtin_shufflevector((__u64x2)(__a), (__u64x2)(__b), \ + (__i) & 1, \ + (((__i) & 2) >> 1) + 2); }) + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_castpd_ps(__m128d __a) +{ + return (__m128)__a; +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_castpd_si128(__m128d __a) +{ + return (__m128i)__a; +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_castps_pd(__m128 __a) +{ + return (__m128d)__a; +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_castps_si128(__m128 __a) +{ + return (__m128i)__a; +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_castsi128_ps(__m128i __a) +{ + return (__m128)__a; +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_castsi128_pd(__m128i __a) +{ + return (__m128d)__a; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_pause(void) +{ + // No pause/wait instruction in Wasm/SIMD. +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_undefined_pd() +{ + __m128d val; + return val; +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_undefined_si128() +{ + __m128i val; + return val; +} + +// Must be in the very end as it uses other SSE2 intrinsics +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sad_epu8(__m128i __a, __m128i __b) +{ + __m128i __diff = _mm_or_si128(_mm_subs_epu8(__a, __b), + _mm_subs_epu8(__b, __a)); + __diff = _mm_add_epi16(_mm_srli_epi16(__diff, 8), + _mm_and_si128(__diff, _mm_set1_epi16(0x00FF))); + __diff = _mm_add_epi16(__diff, _mm_slli_epi32(__diff, 16)); + __diff = _mm_add_epi16(__diff, _mm_slli_epi64(__diff, 32)); + return _mm_srli_epi64(__diff, 48); +} + +#define _MM_SHUFFLE2(x, y) (((x) << 1) | (y)) + +#endif /* __emscripten_emmintrin_h__ */ diff --git a/WASM/include/compat/immintrin.h b/WASM/include/compat/immintrin.h new file mode 100644 index 0000000..e78b8d1 --- /dev/null +++ b/WASM/include/compat/immintrin.h @@ -0,0 +1,38 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ +#ifndef __emscripten_immintrin_h__ +#define __emscripten_immintrin_h__ + +#ifdef __AVX__ +#include +#endif + +#ifdef __SSE4_2__ +#include +#endif + +#ifdef __SSE4_1__ +#include +#endif + +#ifdef __SSSE3__ +#include +#endif + +#ifdef __SSE3__ +#include +#endif + +#ifdef __SSE2__ +#include +#endif + +#ifdef __SSE__ +#include +#endif + +#endif /* __emscripten_immintrin_h__ */ diff --git a/WASM/include/compat/malloc.h b/WASM/include/compat/malloc.h new file mode 100644 index 0000000..58d9361 --- /dev/null +++ b/WASM/include/compat/malloc.h @@ -0,0 +1,48 @@ +#ifndef _COMPAT_MALLOC_H_ +#define _COMPAT_MALLOC_H_ + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* This version of struct mallinfo must match the one in + system/lib/dlmallo.c. */ + +struct mallinfo { + int arena; /* total space allocated from system */ + int ordblks; /* number of non-inuse chunks */ + int smblks; /* unused -- always zero */ + int hblks; /* number of mmapped regions */ + int hblkhd; /* total space in mmapped regions */ + int usmblks; /* unused -- always zero */ + int fsmblks; /* unused -- always zero */ + int uordblks; /* total allocated space */ + int fordblks; /* total non-inuse space */ + int keepcost; /* top-most, releasable (via malloc_trim) space */ +}; + +/* The routines. */ + +extern struct mallinfo mallinfo(void); + +extern void malloc_stats(void); + +extern int mallopt(int, int); + +extern size_t malloc_usable_size(void*); + +/* mallopt options */ + +#define M_TRIM_THRESHOLD -1 +#define M_GRANULARITY -2 +#define M_MMAP_THRESHOLD -3 + +#ifdef __cplusplus +} +#endif + +#include_next + +#endif /* _COMPAT_MALLOC_H_ */ diff --git a/WASM/include/compat/math.h b/WASM/include/compat/math.h new file mode 100644 index 0000000..089cf66 --- /dev/null +++ b/WASM/include/compat/math.h @@ -0,0 +1,14 @@ +#ifndef _COMPAT_MATH_H_ +#define _COMPAT_MATH_H_ + +#ifndef isinff + #define isinff isinf +#endif + +#ifndef isnanf + #define isnanf isnan +#endif + +#include_next + +#endif /* _COMPAT_MATH_H_ */ diff --git a/WASM/include/compat/netdb.h b/WASM/include/compat/netdb.h new file mode 100644 index 0000000..2aa1e95 --- /dev/null +++ b/WASM/include/compat/netdb.h @@ -0,0 +1,22 @@ +#ifndef _COMPAT_NETDB_H_ +#define _COMPAT_NETDB_H_ + +#include_next + +#ifdef __cplusplus +extern "C" { +#endif + +/* The musl includes only define these things for old sources or + when certain flags are activated. We want these available + all of the time for now. */ +struct hostent *gethostbyname (const char *); +struct hostent *gethostbyaddr (const void *, socklen_t, int); + +int gethostbyname_r(const char *, struct hostent *, char *, size_t, struct hostent **, int *); + +#ifdef __cplusplus +} +#endif + +#endif /* _COMPAT_NETDB_H_ */ diff --git a/WASM/include/compat/nmmintrin.h b/WASM/include/compat/nmmintrin.h new file mode 100644 index 0000000..793d95b --- /dev/null +++ b/WASM/include/compat/nmmintrin.h @@ -0,0 +1,42 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ +#ifndef __emscripten_nmmintrin_h__ +#define __emscripten_nmmintrin_h__ + +#ifndef __SSE4_2__ +#error "SSE4.2 instruction set not enabled" +#endif + +#include + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cmpgt_epi64(__m128i __a, __m128i __b) +{ + return (__m128i)((__i64x2)__a > (__i64x2)__b); +} + +// Unsupported functions: +// _mm_cmpestra +// _mm_cmpestrc +// _mm_cmpestri +// _mm_cmpestrm +// _mm_cmpestro +// _mm_cmpestrs +// _mm_cmpestrz +// _mm_cmpistra +// _mm_cmpistrc +// _mm_cmpistri +// _mm_cmpistrm +// _mm_cmpistro +// _mm_cmpistrs +// _mm_cmpistrz +// _mm_crc32_u16 +// _mm_crc32_u32 +// _mm_crc32_u64 +// _mm_crc32_u8 + +#endif /* __emscripten_nmmintrin_h__ */ diff --git a/WASM/include/compat/pmmintrin.h b/WASM/include/compat/pmmintrin.h new file mode 100644 index 0000000..073fd98 --- /dev/null +++ b/WASM/include/compat/pmmintrin.h @@ -0,0 +1,88 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ +#ifndef __emscripten_pmmintrin_h__ +#define __emscripten_pmmintrin_h__ + +#ifndef __SSE3__ +#error "SSE3 instruction set not enabled" +#endif + +#include + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_lddqu_si128(__m128i const *__p) +{ + return _mm_loadu_si128(__p); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_addsub_ps(__m128 __a, __m128 __b) +{ + return _mm_add_ps(__a, _mm_mul_ps(__b, _mm_set_ps(1.f, -1.f, 1.f, -1.f))); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_hadd_ps(__m128 __a, __m128 __b) +{ + return _mm_add_ps(_mm_shuffle_ps(__a, __b, _MM_SHUFFLE(2, 0, 2, 0)), _mm_shuffle_ps(__a, __b, _MM_SHUFFLE(3, 1, 3, 1))); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_hsub_ps(__m128 __a, __m128 __b) +{ + return _mm_sub_ps(_mm_shuffle_ps(__a, __b, _MM_SHUFFLE(2, 0, 2, 0)), _mm_shuffle_ps(__a, __b, _MM_SHUFFLE(3, 1, 3, 1))); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_movehdup_ps(__m128 __a) +{ + return (__m128)wasm_i32x4_shuffle(__a, __a, 1, 1, 3, 3); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_moveldup_ps(__m128 __a) +{ + return (__m128)wasm_i32x4_shuffle(__a, __a, 0, 0, 2, 2); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_addsub_pd(__m128d __a, __m128d __b) +{ + return _mm_add_pd(__a, _mm_mul_pd(__b, _mm_set_pd(1.0, -1.0))); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_hadd_pd(__m128d __a, __m128d __b) +{ + return _mm_add_pd(_mm_shuffle_pd(__a, __b, _MM_SHUFFLE2(0, 0)), _mm_shuffle_pd(__a, __b, _MM_SHUFFLE2(1, 1))); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_hsub_pd(__m128d __a, __m128d __b) +{ + return _mm_sub_pd(_mm_shuffle_pd(__a, __b, _MM_SHUFFLE2(0, 0)), _mm_shuffle_pd(__a, __b, _MM_SHUFFLE2(1, 1))); +} + +#define _mm_loaddup_pd(dp) _mm_load1_pd(dp) + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_movedup_pd(__m128d __a) +{ + return (__m128d)wasm_i64x2_shuffle(__a, __a, 0, 0); +} + +#define _MM_DENORMALS_ZERO_ON (0x0040) +#define _MM_DENORMALS_ZERO_OFF (0x0000) +#define _MM_DENORMALS_ZERO_MASK (0x0040) +#define _MM_GET_DENORMALS_ZERO_MODE() (_mm_getcsr() & _MM_DENORMALS_ZERO_MASK) + +// Unavailable functions: +// #define _MM_SET_DENORMALS_ZERO_MODE(x) (_mm_setcsr((_mm_getcsr() & ~_MM_DENORMALS_ZERO_MASK) | (x))) +// void _mm_monitor(void const *__p, unsigned __extensions, unsigned __hints); +// void _mm_mwait(unsigned __extensions, unsigned __hints); + +#endif /* __emscripten_pmmintrin_h__ */ diff --git a/WASM/include/compat/smmintrin.h b/WASM/include/compat/smmintrin.h new file mode 100644 index 0000000..3a8923e --- /dev/null +++ b/WASM/include/compat/smmintrin.h @@ -0,0 +1,515 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ +#ifndef __emscripten_smmintrin_h__ +#define __emscripten_smmintrin_h__ + +#ifndef __SSE4_1__ +#error "SSE4.1 instruction set not enabled" +#endif + +#include +#include // For rint and rintf + +#define _mm_blend_epi16(__a, __b, __imm8) __extension__ ({ \ + (__m128i)__builtin_shufflevector((__i16x8)(__m128i)(__a), \ + (__i16x8)(__m128i)(__b), \ + (((__imm8) & 1) ? 8 : 0), \ + (((__imm8) & 2) ? 9 : 1), \ + (((__imm8) & 4) ? 10 : 2), \ + (((__imm8) & 8) ? 11 : 3), \ + (((__imm8) & 16) ? 12 : 4), \ + (((__imm8) & 32) ? 13 : 5), \ + (((__imm8) & 64) ? 14 : 6), \ + (((__imm8) & 128) ? 15 : 7)); }) + +#define _mm_blend_pd(__a, __b, __imm8) __extension__ ({ \ + (__m128d)__builtin_shufflevector((__f64x2)(__m128d)(__a), \ + (__f64x2)(__m128d)(__b), \ + (((__imm8) & 0x01) ? 2 : 0), \ + (((__imm8) & 0x02) ? 3 : 1)); }) + +#define _mm_blend_ps(__a, __b, __imm8) __extension__ ({ \ + (__m128)__builtin_shufflevector((__f32x4)(__m128)(__a), (__f32x4)(__m128)(__b), \ + (((__imm8) & 0x01) ? 4 : 0), \ + (((__imm8) & 0x02) ? 5 : 1), \ + (((__imm8) & 0x04) ? 6 : 2), \ + (((__imm8) & 0x08) ? 7 : 3)); }) + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_blendv_epi8(__m128i __a, __m128i __b, __m128i __mask) +{ + v128_t __M = wasm_i8x16_shr((v128_t)__mask, 7); + return (__m128i)wasm_v128_bitselect((v128_t)__b, (v128_t)__a, __M); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_blendv_pd(__m128d __a, __m128d __b, __m128d __mask) +{ + v128_t __M = wasm_i64x2_shr((v128_t)__mask, 63); + return (__m128d)wasm_v128_bitselect((v128_t)__b, (v128_t)__a, __M); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_blendv_ps(__m128 __a, __m128 __b, __m128 __mask) +{ + v128_t __M = wasm_i32x4_shr((v128_t)__mask, 31); + return (__m128)wasm_v128_bitselect((v128_t)__b, (v128_t)__a, __M); +} + +#define _MM_FROUND_TO_NEAREST_INT 0x00 +#define _MM_FROUND_TO_NEG_INF 0x01 +#define _MM_FROUND_TO_POS_INF 0x02 +#define _MM_FROUND_TO_ZERO 0x03 +#define _MM_FROUND_CUR_DIRECTION 0x04 + +#define _MM_FROUND_RAISE_EXC 0x00 +#define _MM_FROUND_NO_EXC 0x08 + +#define _MM_FROUND_NINT (_MM_FROUND_RAISE_EXC | _MM_FROUND_TO_NEAREST_INT) +#define _MM_FROUND_FLOOR (_MM_FROUND_RAISE_EXC | _MM_FROUND_TO_NEG_INF) +#define _MM_FROUND_CEIL (_MM_FROUND_RAISE_EXC | _MM_FROUND_TO_POS_INF) +#define _MM_FROUND_TRUNC (_MM_FROUND_RAISE_EXC | _MM_FROUND_TO_ZERO) +#define _MM_FROUND_RINT (_MM_FROUND_RAISE_EXC | _MM_FROUND_CUR_DIRECTION) +#define _MM_FROUND_NEARBYINT (_MM_FROUND_NO_EXC | _MM_FROUND_CUR_DIRECTION) + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_ceil_pd(__m128d __a) +{ + return (__m128d)wasm_f64x2_make(__builtin_ceil(wasm_f64x2_extract_lane(__a, 0)), + __builtin_ceil(wasm_f64x2_extract_lane(__a, 1))); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_ceil_ps(__m128 __a) +{ + return (__m128)wasm_f32x4_make(__builtin_ceilf(wasm_f32x4_extract_lane(__a, 0)), + __builtin_ceilf(wasm_f32x4_extract_lane(__a, 1)), + __builtin_ceilf(wasm_f32x4_extract_lane(__a, 2)), + __builtin_ceilf(wasm_f32x4_extract_lane(__a, 3))); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_ceil_ss(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_replace_lane(__a, 0, __builtin_ceilf(wasm_f32x4_extract_lane(__b, 0))); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_ceil_sd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_replace_lane(__a, 0, __builtin_ceil(wasm_f64x2_extract_lane(__b, 0))); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_floor_pd(__m128d __a) +{ + return (__m128d)wasm_f64x2_make(__builtin_floor(wasm_f64x2_extract_lane(__a, 0)), + __builtin_floor(wasm_f64x2_extract_lane(__a, 1))); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_floor_ps(__m128 __a) +{ + return (__m128)wasm_f32x4_make(__builtin_floorf(wasm_f32x4_extract_lane(__a, 0)), + __builtin_floorf(wasm_f32x4_extract_lane(__a, 1)), + __builtin_floorf(wasm_f32x4_extract_lane(__a, 2)), + __builtin_floorf(wasm_f32x4_extract_lane(__a, 3))); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_floor_ss(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_replace_lane(__a, 0, __builtin_floorf(wasm_f32x4_extract_lane(__b, 0))); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_floor_sd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_replace_lane(__a, 0, __builtin_floor(wasm_f64x2_extract_lane(__b, 0))); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_round_pd(__m128d __a, int __rounding) +{ + switch(__rounding & 7) + { + case _MM_FROUND_TO_NEG_INF: return _mm_floor_pd(__a); + case _MM_FROUND_TO_POS_INF: return _mm_ceil_pd(__a); + case _MM_FROUND_TO_ZERO: + return (__m128d)wasm_f64x2_make(__builtin_trunc(wasm_f64x2_extract_lane(__a, 0)), + __builtin_trunc(wasm_f64x2_extract_lane(__a, 1))); + default: + // _MM_FROUND_TO_NEAREST_INT and _MM_FROUND_CUR_DIRECTION (which is always nearest in Wasm SIMD) + // SSE implements "Banker's rounding", where even half-ways, e.g. 2.5 are rounded down, + // and odd numbers e.g. 3.5 are rounded up. + return (__m128d)wasm_f64x2_make(rint(wasm_f64x2_extract_lane(__a, 0)), + rint(wasm_f64x2_extract_lane(__a, 1))); + } +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_round_ps(__m128 __a, int __rounding) +{ + switch(__rounding & 7) + { + case _MM_FROUND_TO_NEG_INF: return _mm_floor_ps(__a); + case _MM_FROUND_TO_POS_INF: return _mm_ceil_ps(__a); + case _MM_FROUND_TO_ZERO: + return (__m128)wasm_f32x4_make(__builtin_truncf(wasm_f32x4_extract_lane(__a, 0)), + __builtin_truncf(wasm_f32x4_extract_lane(__a, 1)), + __builtin_truncf(wasm_f32x4_extract_lane(__a, 2)), + __builtin_truncf(wasm_f32x4_extract_lane(__a, 3))); + default: + // _MM_FROUND_TO_NEAREST_INT and _MM_FROUND_CUR_DIRECTION (which is always nearest in Wasm SIMD) + // SSE implements "Banker's rounding", where even half-ways, e.g. 2.5 are rounded down, + // and odd numbers e.g. 3.5 are rounded up. + return (__m128)wasm_f32x4_make(rintf(wasm_f32x4_extract_lane(__a, 0)), + rintf(wasm_f32x4_extract_lane(__a, 1)), + rintf(wasm_f32x4_extract_lane(__a, 2)), + rintf(wasm_f32x4_extract_lane(__a, 3))); + } +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_round_ss(__m128 __a, __m128 __b, int __rounding) +{ + switch(__rounding & 7) + { + case _MM_FROUND_TO_NEG_INF: return _mm_floor_ss(__a, __b); + case _MM_FROUND_TO_POS_INF: return _mm_ceil_ss(__a, __b); + case _MM_FROUND_TO_ZERO: + return (__m128)wasm_f32x4_replace_lane(__a, 0, __builtin_truncf(wasm_f32x4_extract_lane(__b, 0))); + default: + // _MM_FROUND_TO_NEAREST_INT and _MM_FROUND_CUR_DIRECTION (which is always nearest in Wasm SIMD) + // SSE implements "Banker's rounding", where even half-ways, e.g. 2.5 are rounded down, + // and odd numbers e.g. 3.5 are rounded up. + return (__m128)wasm_f32x4_replace_lane(__a, 0, rintf(wasm_f32x4_extract_lane(__b, 0))); + } +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_round_sd(__m128d __a, __m128d __b, int __rounding) +{ + switch(__rounding & 7) + { + case _MM_FROUND_TO_NEG_INF: return _mm_floor_sd(__a, __b); + case _MM_FROUND_TO_POS_INF: return _mm_ceil_sd(__a, __b); + case _MM_FROUND_TO_ZERO: + return (__m128d)wasm_f64x2_replace_lane(__a, 0, __builtin_trunc(wasm_f64x2_extract_lane(__b, 0))); + default: + // _MM_FROUND_TO_NEAREST_INT and _MM_FROUND_CUR_DIRECTION (which is always nearest in Wasm SIMD) + // SSE implements "Banker's rounding", where even half-ways, e.g. 2.5 are rounded down, + // and odd numbers e.g. 3.5 are rounded up. + return (__m128d)wasm_f64x2_replace_lane(__a, 0, rint(wasm_f64x2_extract_lane(__b, 0))); + } +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_mullo_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i32x4_mul(__a, __b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_mul_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i64x2_make( + wasm_i32x4_extract_lane(__a, 0) * (long long)wasm_i32x4_extract_lane(__b, 0), + wasm_i32x4_extract_lane(__a, 2) * (long long)wasm_i32x4_extract_lane(__b, 2)); +} + +#define _mm_dp_ps(__a, __b, __imm8) __extension__ ({ \ + __m128 __tmp = _mm_mul_ps(__a, __b); \ + __m128 __zero = _mm_setzero_ps(); \ + __tmp = _mm_blend_ps(__zero, __tmp, __imm8 >> 4); \ + __m128 __sum = _mm_add_ps(__tmp, _mm_shuffle_ps(__tmp, __tmp, _MM_SHUFFLE(2, 3, 0, 1))); \ + __sum = _mm_add_ps(__sum, _mm_shuffle_ps(__sum, __sum, _MM_SHUFFLE(1, 0, 3, 2))); \ + _mm_blend_ps(__zero, __sum, __imm8); }) + +#define _mm_dp_pd(__a, __b, __imm8) __extension__ ({ \ + __m128d __tmp = _mm_mul_pd(__a, __b); \ + __m128d __zero = _mm_setzero_pd(); \ + __tmp = _mm_blend_pd(__zero, __tmp, __imm8 >> 4); \ + __m128d __sum = _mm_add_pd(__tmp, _mm_shuffle_pd(__tmp, __tmp, _MM_SHUFFLE2(0, 1))); \ + _mm_blend_pd(__zero, __sum, __imm8); }) + +#define _mm_stream_load_si128 _mm_load_si128 + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_min_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i8x16_min(__a, __b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_max_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i8x16_max(__a, __b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_min_epu16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u16x8_min(__a, __b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_max_epu16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u16x8_max(__a, __b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_min_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i32x4_min(__a, __b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_max_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i32x4_max(__a, __b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_min_epu32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u32x4_min(__a, __b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_max_epu32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u32x4_max(__a, __b); +} + +#define _mm_insert_ps(__a, __b, __imm8) __extension__ ({ \ + _Static_assert(__builtin_constant_p(__imm8), "Expected constant"); \ + __m128 __tmp = __builtin_shufflevector((__f32x4)__a, (__f32x4)__b, \ + ((((__imm8) >> 4) & 3) == 0) ? ((((__imm8) >> 6) & 3) + 4) : 0, \ + ((((__imm8) >> 4) & 3) == 1) ? ((((__imm8) >> 6) & 3) + 4) : 1, \ + ((((__imm8) >> 4) & 3) == 2) ? ((((__imm8) >> 6) & 3) + 4) : 2, \ + ((((__imm8) >> 4) & 3) == 3) ? ((((__imm8) >> 6) & 3) + 4) : 3); \ + (__m128)__builtin_shufflevector(__tmp, _mm_setzero_ps(), \ + (((__imm8) & 1) ? 4 : 0), \ + (((__imm8) & 2) ? 5 : 1), \ + (((__imm8) & 4) ? 6 : 2), \ + (((__imm8) & 8) ? 7 : 3)); }) + +#define _mm_extract_ps(__a, __imm8) __extension__ ({ \ + wasm_i32x4_extract_lane((__a), (__imm8) & 3); }) + +#define _MM_EXTRACT_FLOAT(D, X, N) (__extension__ ({ __f32x4 __a = (__f32x4)(X); \ + (D) = __a[N]; })) + +#define _MM_MK_INSERTPS_NDX(X, Y, Z) (((X) << 6) | ((Y) << 4) | (Z)) + +#define _MM_PICK_OUT_PS(X, N) _mm_insert_ps(_mm_setzero_ps(), (X), \ + _MM_MK_INSERTPS_NDX((N), 0, 0x0e)) + +#define _mm_insert_epi8(__a, __i, __imm8) __extension__ ({ \ + (__m128i)wasm_i8x16_replace_lane((__a), (__imm8) & 15, (__i)); }) + +#define _mm_insert_epi32(__a, __i, __imm8) __extension__ ({ \ + (__m128i)wasm_i32x4_replace_lane((__a), (__imm8) & 3, (__i)); }) + +#define _mm_insert_epi64(__a, __i, __imm8) __extension__ ({ \ + (__m128i)wasm_i64x2_replace_lane((__a), (__imm8) & 1, (__i)); }) + +#define _mm_extract_epi8(__a, __imm8) __extension__ ({ \ + wasm_u8x16_extract_lane((__a), (__imm8) & 15); }) + +#define _mm_extract_epi32(__a, __imm8) __extension__ ({ \ + wasm_i32x4_extract_lane((__a), (__imm8) & 3); }) + +#define _mm_extract_epi64(__a, __imm8) __extension__ ({ \ + wasm_i64x2_extract_lane((__a), (__imm8) & 1); }) + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_testz_si128(__m128i __a, __m128i __b) +{ + v128_t __m = wasm_v128_and(__a, __b); + return (wasm_i64x2_extract_lane(__m, 0) | wasm_i64x2_extract_lane(__m, 1)) == 0; +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_testc_si128(__m128i __a, __m128i __b) +{ + v128_t __m = wasm_v128_andnot(__b, __a); + return (wasm_i64x2_extract_lane(__m, 0) | wasm_i64x2_extract_lane(__m, 1)) == 0; +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_testnzc_si128(__m128i __a, __m128i __b) +{ + v128_t __m1 = wasm_v128_and(__a, __b); + v128_t __m2 = wasm_v128_andnot(__b, __a); + return (wasm_i64x2_extract_lane(__m1, 0) | wasm_i64x2_extract_lane(__m1, 1)) + && (wasm_i64x2_extract_lane(__m2, 0) | wasm_i64x2_extract_lane(__m2, 1)); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_test_all_ones(__m128i __a) +{ + return (wasm_i64x2_extract_lane(__a, 0) & wasm_i64x2_extract_lane(__a, 1)) == 0xFFFFFFFFFFFFFFFFull; +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_test_all_zeros(__m128i __a, __m128i __mask) +{ + v128_t __m = wasm_v128_and(__a, __mask); + return (wasm_i64x2_extract_lane(__m, 0) | wasm_i64x2_extract_lane(__m, 1)) == 0; +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_test_mix_ones_zeros(__m128i __a, __m128i __mask) +{ + v128_t __m = wasm_v128_and(__a, __mask); + long long __c0 = wasm_i64x2_extract_lane(__m, 0); + long long __c1 = wasm_i64x2_extract_lane(__m, 1); + long long __ones = __c0 | __c1; + long long __zeros = ~(__c0 & __c1); + return __ones && __zeros; +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cmpeq_epi64(__m128i __a, __m128i __b) +{ + const __m128i __mask = _mm_cmpeq_epi32(__a, __b); + return _mm_and_si128(__mask, _mm_shuffle_epi32(__mask, _MM_SHUFFLE(2, 3, 0, 1))); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepi8_epi16(__m128i __a) +{ + return (__m128i)wasm_i16x8_widen_low_i8x16((v128_t)__a); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepi8_epi32(__m128i __a) +{ + return (__m128i)wasm_i32x4_widen_low_i16x8(wasm_i16x8_widen_low_i8x16((v128_t)__a)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepi8_epi64(__m128i __a) +{ + const __m128i __exta = _mm_cvtepi8_epi32(__a); + const __m128i __sign = _mm_cmpgt_epi32(_mm_setzero_si128(), __exta); + return _mm_unpacklo_epi32(__exta, __sign); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepi16_epi32(__m128i __a) +{ + return (__m128i)wasm_i32x4_widen_low_i16x8((v128_t)__a); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepi16_epi64(__m128i __a) +{ + const __m128i __exta = _mm_cvtepi16_epi32(__a); + const __m128i __sign = _mm_cmpgt_epi32(_mm_setzero_si128(), __exta); + return _mm_unpacklo_epi32(__exta, __sign); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepi32_epi64(__m128i __a) +{ + const __m128i __sign = _mm_cmpgt_epi32(_mm_setzero_si128(), __a); + return _mm_unpacklo_epi32(__a, __sign); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepu8_epi16(__m128i __a) +{ + return (__m128i)wasm_u16x8_extend_low_u8x16((v128_t)__a); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepu8_epi32(__m128i __a) +{ + return (__m128i)wasm_u32x4_extend_low_u16x8(wasm_i16x8_widen_low_u8x16((v128_t)__a)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepu8_epi64(__m128i __a) +{ + const __m128i __zero = _mm_setzero_si128(); + return _mm_unpacklo_epi32(_mm_unpacklo_epi16(_mm_unpacklo_epi8(__a, __zero), __zero), __zero); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepu16_epi32(__m128i __a) +{ + return (__m128i)wasm_u32x4_extend_low_u16x8((v128_t)__a); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepu16_epi64(__m128i __a) +{ + const __m128i __zero = _mm_setzero_si128(); + return _mm_unpacklo_epi32(_mm_unpacklo_epi16(__a, __zero), __zero); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepu32_epi64(__m128i __a) +{ + const __m128i __zero = _mm_setzero_si128(); + return _mm_unpacklo_epi32(__a, __zero); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_packus_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u16x8_narrow_i32x4(__a, __b); +} + +static __inline__ unsigned short __attribute__((__always_inline__, __nodebug__)) +__uabs(int __i) +{ + return (unsigned short)((__i >= 0) ? __i : -__i); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_mpsadbw_epu8(__m128i __a, __m128i __b, int __imm8) +{ + int __aOffset = __imm8 & 4; + int __bOffset = (__imm8 & 3) << 2; + unsigned short __ret[8]; + for(int __i = 0; __i < 8; ++__i) + { + __ret[__i] = __uabs(((__u8x16)__a)[__i + __aOffset ] - ((__u8x16)__b)[__bOffset ]) + + __uabs(((__u8x16)__a)[__i + __aOffset + 1] - ((__u8x16)__b)[__bOffset + 1]) + + __uabs(((__u8x16)__a)[__i + __aOffset + 2] - ((__u8x16)__b)[__bOffset + 2]) + + __uabs(((__u8x16)__a)[__i + __aOffset + 3] - ((__u8x16)__b)[__bOffset + 3]); + } + return (__m128i)wasm_v128_load(__ret); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_minpos_epu16(__m128i __a) +{ + unsigned short __min[2] = { 0xFFFF, 0 }; + for(int __i = 0; __i < 8; ++__i) + { + unsigned short __v = ((__u16x8)__a)[__i]; + if (__v < __min[0]) + { + __min[0] = __v; + __min[1] = __i; + } + } + return (__m128i)wasm_i32x4_make(*(int*)__min, 0, 0, 0); +} + +// Clang and GCC compatibility: Both Clang and GCC include SSE4.2 headers from SSE4.1 headers +#ifdef __SSE4_2__ +#include +#endif + +#endif /* __emscripten_smmintrin_h__ */ diff --git a/WASM/include/compat/stdarg.h b/WASM/include/compat/stdarg.h new file mode 100644 index 0000000..0659184 --- /dev/null +++ b/WASM/include/compat/stdarg.h @@ -0,0 +1,16 @@ +#ifndef _COMPAT_STDARG_H +#define _COMPAT_STDARG_H + +#ifdef __cplusplus +extern "C" { +#endif + +#define __va_copy(d,s) __builtin_va_copy(d,s) + +#ifdef __cplusplus +} +#endif + +#include_next + +#endif diff --git a/WASM/include/compat/stdlib.h b/WASM/include/compat/stdlib.h new file mode 100644 index 0000000..dc01947 --- /dev/null +++ b/WASM/include/compat/stdlib.h @@ -0,0 +1,16 @@ +#ifndef _COMPAT_STDLIB_H +#define _COMPAT_STDLIB_H + +#ifdef __cplusplus +extern "C" { +#endif + +int getloadavg(double loadavg[], int nelem); + +#ifdef __cplusplus +} +#endif + +#include_next + +#endif diff --git a/WASM/include/compat/string.h b/WASM/include/compat/string.h new file mode 100644 index 0000000..880089c --- /dev/null +++ b/WASM/include/compat/string.h @@ -0,0 +1,17 @@ +#ifndef _COMPAT_STRING_H +#define _COMPAT_STRING_H + +#ifdef __cplusplus +extern "C" { +#endif + +extern char* strlwr(char *); +extern char* strupr(char *); + +#ifdef __cplusplus +} +#endif + +#include_next + +#endif diff --git a/WASM/include/compat/sys/random.h b/WASM/include/compat/sys/random.h new file mode 100644 index 0000000..72f3bf7 --- /dev/null +++ b/WASM/include/compat/sys/random.h @@ -0,0 +1,14 @@ +#ifdef __cplusplus +extern "C" { +#endif + +// This is used by libc++ as an efficient way to get high-quality random data +// (more efficiently than via the filesystem using /dev/urandom). +// Upstream musl added support for this, so we can switch to that, but it isn't +// where libc++ looks for it (which is here and not unistd.h), and it uses a +// syscall which is unnecessary indirection for us. +int getentropy(void *buffer, size_t length); + +#ifdef __cplusplus +} +#endif diff --git a/WASM/include/compat/sys/socketvar.h b/WASM/include/compat/sys/socketvar.h new file mode 100644 index 0000000..1e60ac2 --- /dev/null +++ b/WASM/include/compat/sys/socketvar.h @@ -0,0 +1,14 @@ +#ifndef _COMPAT_SOCKETVAR_H +#define _COMPAT_SOCKETVAR_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/WASM/include/compat/sys/stat.h b/WASM/include/compat/sys/stat.h new file mode 100644 index 0000000..731502e --- /dev/null +++ b/WASM/include/compat/sys/stat.h @@ -0,0 +1,20 @@ +#ifndef _COMPAT_STAT_H +#define _COMPAT_STAT_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include_next + +#define S_IRWXUGO (S_IRWXU|S_IRWXG|S_IRWXO) +#define S_IALLUGO (S_ISUID|S_ISGID|S_ISVTX|S_IRWXUGO) +#define S_IRUGO (S_IRUSR|S_IRGRP|S_IROTH) +#define S_IWUGO (S_IWUSR|S_IWGRP|S_IWOTH) +#define S_IXUGO (S_IXUSR|S_IXGRP|S_IXOTH) + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/WASM/include/compat/sys/sysctl.h b/WASM/include/compat/sys/sysctl.h new file mode 100644 index 0000000..c358b79 --- /dev/null +++ b/WASM/include/compat/sys/sysctl.h @@ -0,0 +1,17 @@ +#ifndef _SYS_SYSCTL_H +#define _SYS_SYSCTL_H + +#ifdef __cplusplus +extern "C" { +#endif + +#define __NEED_size_t +#include + +int sysctl (int *, int, void *, size_t *, void *, size_t); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/WASM/include/compat/sys/timeb.h b/WASM/include/compat/sys/timeb.h new file mode 100644 index 0000000..2e67889 --- /dev/null +++ b/WASM/include/compat/sys/timeb.h @@ -0,0 +1,35 @@ +/* timeb.h -- An implementation of the standard Unix file. + Written by Ian Lance Taylor + Public domain; no rights reserved. + + declares the structure used by the ftime function, as + well as the ftime function itself. Newlib does not provide an + implementation of ftime. */ + +#ifndef _SYS_TIMEB_H + +#ifdef __cplusplus +extern "C" { +#endif + +#define _SYS_TIMEB_H + +#define __NEED_time_t + +#include + +struct timeb +{ + time_t time; + unsigned short millitm; + short timezone; + short dstflag; +}; + +extern int ftime(struct timeb *); + +#ifdef __cplusplus +} +#endif + +#endif /* ! defined (_SYS_TIMEB_H) */ diff --git a/WASM/include/compat/sys/unistd.h b/WASM/include/compat/sys/unistd.h new file mode 100644 index 0000000..1e823fb --- /dev/null +++ b/WASM/include/compat/sys/unistd.h @@ -0,0 +1 @@ +#include diff --git a/WASM/include/compat/time.h b/WASM/include/compat/time.h new file mode 100644 index 0000000..9adec84 --- /dev/null +++ b/WASM/include/compat/time.h @@ -0,0 +1,18 @@ +#ifndef _COMPAT_TIME_H +#define _COMPAT_TIME_H + +#ifdef __cplusplus +extern "C" { +#endif + +int dysize(int year); +#define _timezone timezone +#define _daylight daylight + +#ifdef __cplusplus +} +#endif + +#include_next + +#endif diff --git a/WASM/include/compat/tmmintrin.h b/WASM/include/compat/tmmintrin.h new file mode 100644 index 0000000..abb7913 --- /dev/null +++ b/WASM/include/compat/tmmintrin.h @@ -0,0 +1,156 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ +#ifndef __emscripten_tmmintrin_h__ +#define __emscripten_tmmintrin_h__ + +#ifndef __SSSE3__ +#error "SSSE3 instruction set not enabled" +#endif + +#include + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_abs_epi8(__m128i __a) +{ + return (__m128i)wasm_i8x16_abs((v128_t)__a); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_abs_epi16(__m128i __a) +{ + return (__m128i)wasm_i16x8_abs((v128_t)__a); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_abs_epi32(__m128i __a) +{ + return (__m128i)wasm_i32x4_abs((v128_t)__a); +} + +#define _mm_alignr_epi8(__a, __b, __count) \ + ((__count <= 16) \ + ? (_mm_or_si128(_mm_bslli_si128((__a), 16 - (((unsigned int)(__count)) & 0xFF)), _mm_bsrli_si128((__b), (((unsigned int)(__count)) & 0xFF)))) \ + : (_mm_bsrli_si128((__a), (((unsigned int)(__count)) & 0xFF) - 16))) + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_hadd_epi16(__m128i __a, __m128i __b) +{ + return _mm_add_epi16((__m128i)wasm_i16x8_shuffle(__a, __b, 0, 2, 4, 6, 8, 10, 12, 14), + (__m128i)wasm_i16x8_shuffle(__a, __b, 1, 3, 5, 7, 9, 11, 13, 15)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_hadd_epi32(__m128i __a, __m128i __b) +{ + return _mm_add_epi32((__m128i)_mm_shuffle_ps((__m128)__a, (__m128)__b, _MM_SHUFFLE(2, 0, 2, 0)), + (__m128i)_mm_shuffle_ps((__m128)__a, (__m128)__b, _MM_SHUFFLE(3, 1, 3, 1))); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_hadds_epi16(__m128i __a, __m128i __b) +{ + return _mm_adds_epi16((__m128i)wasm_i16x8_shuffle(__a, __b, 0, 2, 4, 6, 8, 10, 12, 14), + (__m128i)wasm_i16x8_shuffle(__a, __b, 1, 3, 5, 7, 9, 11, 13, 15)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_hsub_epi16(__m128i __a, __m128i __b) +{ + return _mm_sub_epi16((__m128i)wasm_i16x8_shuffle(__a, __b, 0, 2, 4, 6, 8, 10, 12, 14), + (__m128i)wasm_i16x8_shuffle(__a, __b, 1, 3, 5, 7, 9, 11, 13, 15)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_hsub_epi32(__m128i __a, __m128i __b) +{ + return _mm_sub_epi32((__m128i)_mm_shuffle_ps((__m128)__a, (__m128)__b, _MM_SHUFFLE(2, 0, 2, 0)), + (__m128i)_mm_shuffle_ps((__m128)__a, (__m128)__b, _MM_SHUFFLE(3, 1, 3, 1))); +} + + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_hsubs_epi16(__m128i __a, __m128i __b) +{ + return _mm_subs_epi16((__m128i)wasm_i16x8_shuffle(__a, __b, 0, 2, 4, 6, 8, 10, 12, 14), + (__m128i)wasm_i16x8_shuffle(__a, __b, 1, 3, 5, 7, 9, 11, 13, 15)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_maddubs_epi16(__m128i __a, __m128i __b) +{ + return _mm_adds_epi16( + _mm_mullo_epi16( + _mm_and_si128(__a, _mm_set1_epi16(0x00FF)), + _mm_srai_epi16(_mm_slli_epi16(__b, 8), 8)), + _mm_mullo_epi16(_mm_srli_epi16(__a, 8), _mm_srai_epi16(__b, 8))); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_mulhrs_epi16(__m128i __a, __m128i __b) +{ + v128_t __lo = wasm_i32x4_mul(wasm_i32x4_widen_low_i16x8((v128_t)__a), wasm_i32x4_widen_low_i16x8((v128_t)__b)); + v128_t __hi = wasm_i32x4_mul(wasm_i32x4_widen_high_i16x8((v128_t)__a), wasm_i32x4_widen_high_i16x8((v128_t)__b)); + const v128_t __inc = wasm_i32x4_splat(0x4000); + __lo = wasm_i32x4_add(__lo, __inc); + __hi = wasm_i32x4_add(__hi, __inc); + __lo = wasm_i32x4_add(__lo, __lo); + __hi = wasm_i32x4_add(__hi, __hi); + return (__m128i)wasm_i16x8_shuffle(__lo, __hi, 1, 3, 5, 7, 9, 11, 13, 15); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_shuffle_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_v8x16_swizzle((v128_t)__a, (v128_t)_mm_and_si128(__b, _mm_set1_epi8(0x8F))); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sign_epi8(__m128i __a, __m128i __b) +{ + const __m128i __zero = _mm_setzero_si128(); + __a = _mm_andnot_si128(_mm_cmpeq_epi8(__b, __zero), __a); + const __m128i __mask = _mm_cmpgt_epi8(__zero, __b); + return _mm_xor_si128(_mm_add_epi8(__a, __mask), __mask); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sign_epi16(__m128i __a, __m128i __b) +{ + const __m128i __zero = _mm_setzero_si128(); + __a = _mm_andnot_si128(_mm_cmpeq_epi16(__b, __zero), __a); + const __m128i __mask = _mm_cmpgt_epi16(__zero, __b); + return _mm_xor_si128(_mm_add_epi16(__a, __mask), __mask); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sign_epi32(__m128i __a, __m128i __b) +{ + const __m128i __zero = _mm_setzero_si128(); + __a = _mm_andnot_si128(_mm_cmpeq_epi32(__b, __zero), __a); + const __m128i __mask = _mm_cmpgt_epi32(__zero, __b); + return _mm_xor_si128(_mm_add_epi32(__a, __mask), __mask); +} + +// Unavailable functions: +// _mm_abs_pi8 +// _mm_abs_pi16 +// _mm_abs_pi32 +// _mm_alignr_pi8 +// _mm_hadd_pi16 +// _mm_hadd_pi32 +// _mm_hadds_pi16 +// _mm_hsub_pi16 +// _mm_hsub_pi32 +// _mm_hsubs_pi16 +// _mm_maddubs_pi16 +// _mm_mulhrs_pi16 +// _mm_shuffle_pi8 +// _mm_sign_pi8 +// _mm_sign_pi16 +// _mm_sign_pi32 + +#endif /* __emscripten_tmmintrin_h__ */ diff --git a/WASM/include/compat/wchar.h b/WASM/include/compat/wchar.h new file mode 100644 index 0000000..42f0bce --- /dev/null +++ b/WASM/include/compat/wchar.h @@ -0,0 +1,23 @@ +#ifndef _COMPAT_WCHAR_H_ +#define _COMPAT_WCHAR_H_ + +#include_next + +/* We undef these until libcxx is fixed. Without this, + some things can fail to compile correctly, like + Boost. Issue #1716. */ + +#undef iswalpha +#undef iswblank +#undef iswcntrl +#undef iswdigit +#undef iswgraph +#undef iswlower +#undef iswprint +#undef iswpunct +#undef iswspace +#undef iswupper +#undef iswxdigit +#undef iswctype + +#endif /* _COMPAT_WCHAR_H_ */ diff --git a/WASM/include/compat/wctype.h b/WASM/include/compat/wctype.h new file mode 100644 index 0000000..0eeaab8 --- /dev/null +++ b/WASM/include/compat/wctype.h @@ -0,0 +1,23 @@ +#ifndef _COMPAT_WCTYPE_H_ +#define _COMPAT_WCTYPE_H_ + +#include_next + +/* We undef these until libcxx is fixed. Without this, + some things can fail to compile correctly, like + Boost. Issue #1716. */ + +#undef iswalpha +#undef iswblank +#undef iswcntrl +#undef iswdigit +#undef iswgraph +#undef iswlower +#undef iswprint +#undef iswpunct +#undef iswspace +#undef iswupper +#undef iswxdigit +#undef iswctype + +#endif /* _COMPAT_WCTYPE_H_ */ diff --git a/WASM/include/compat/xlocale.h b/WASM/include/compat/xlocale.h new file mode 100644 index 0000000..52b9b26 --- /dev/null +++ b/WASM/include/compat/xlocale.h @@ -0,0 +1,19 @@ +#ifndef _COMPAT_XLOCALE_H_ +#define _COMPAT_XLOCALE_H_ + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +long long strtoll_l(const char *start, char **end, int base, locale_t loc); +unsigned long long strtoull_l(const char *start, char **end, int base, locale_t loc); +long double strtold_l(const char *start, char **end, locale_t loc); + +#ifdef __cplusplus +} +#endif + +#endif /* _COMPAT_XLOCALE_H_ */ + diff --git a/WASM/include/compat/xmmintrin.h b/WASM/include/compat/xmmintrin.h new file mode 100644 index 0000000..8a56492 --- /dev/null +++ b/WASM/include/compat/xmmintrin.h @@ -0,0 +1,729 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ +#ifndef __emscripten_xmmintrin_h__ +#define __emscripten_xmmintrin_h__ + +#include + +#include +#include + +#ifndef __SSE__ +#error "SSE instruction set not enabled" +#endif + +#ifdef WASM_SIMD_COMPAT_SLOW +#define DIAGNOSE_SLOW diagnose_if(1, "Instruction emulated via slow path.", "warning") +#else +#define DIAGNOSE_SLOW +#endif + +// Emscripten SIMD support doesn't support MMX/float32x2/__m64. +// However, we support loading and storing 2-vectors, so +// recognize the type at least. +typedef float __m64 __attribute__((__vector_size__(8), __aligned__(8))); +typedef __f32x4 __m128; +typedef v128_t __m128i; + +#define __f32x4_shuffle(__a, __b, __c0, __c1, __c2, __c3) \ + ((v128_t)(__builtin_shufflevector((__f32x4)(__a), (__f32x4)(__b), __c0, \ + __c1, __c2, __c3))) + +// This is defined as a macro because __builtin_shufflevector requires its +// mask argument to be a compile-time constant. +#define _mm_shuffle_ps(__a, __b, __mask) __extension__ ({ \ + ((__m128)__f32x4_shuffle(__a, __b, \ + (((__mask) >> 0) & 0x3) + 0, \ + (((__mask) >> 2) & 0x3) + 0, \ + (((__mask) >> 4) & 0x3) + 4, \ + (((__mask) >> 6) & 0x3) + 4)); }) + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_set_ps(float __z, float __y, float __x, float __w) +{ + return (__m128)wasm_f32x4_make(__w, __x, __y, __z); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_setr_ps(float __z, float __y, float __x, float __w) +{ + return (__m128)wasm_f32x4_make(__z, __y, __x, __w); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_set_ss(float __w) +{ + return (__m128)wasm_f32x4_make(__w, 0, 0, 0); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_set_ps1(float __w) +{ + return (__m128)wasm_f32x4_splat(__w); +} + +#define _mm_set1_ps _mm_set_ps1 + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_setzero_ps(void) +{ + return (__m128)wasm_f32x4_const(0.f, 0.f, 0.f, 0.f); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_load_ps(const float *__p) +{ + return *(__m128*)__p; +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_loadl_pi(__m128 __a, const void /*__m64*/ *__p) +{ + return (__m128)__f32x4_shuffle(wasm_f32x4_make(((float*)__p)[0], ((float*)__p)[1], 0.f, 0.f), __a, 0, 1, 6, 7); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_loadh_pi(__m128 __a, const void /*__m64*/ *__p) +{ + return (__m128)__f32x4_shuffle(__a, wasm_f32x4_make(((float*)__p)[0], ((float*)__p)[1], 0.f, 0.f), 0, 1, 4, 5); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_loadr_ps(const float *__p) +{ + __m128 __v = _mm_load_ps(__p); + return (__m128)__f32x4_shuffle(__v, __v, 3, 2, 1, 0); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_loadu_ps(const float *__p) +{ + return (__m128)wasm_v128_load(__p); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_load_ps1(const float *__p) +{ + return (__m128)wasm_v32x4_load_splat(__p); +} +#define _mm_load1_ps _mm_load_ps1 + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_load_ss(const float *__p) +{ + return (__m128)wasm_f32x4_make(*__p, 0.f, 0.f, 0.f); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_storel_pi(__m64 *__p, __m128 __a) +{ + *__p = (__m64) { __a[0], __a[1] }; +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_movehl_ps(__m128 __a, __m128 __b); + +static __inline__ void __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_storeh_pi(__m64 *__p, __m128 __a) +{ + _mm_storel_pi(__p, _mm_movehl_ps(__a, __a)); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_store_ps(float *__p, __m128 __a) +{ + *(__m128 *)__p = __a; +} +// No NTA cache hint available. +#define _mm_stream_ps _mm_store_ps + +#define _MM_HINT_T0 3 +#define _MM_HINT_T1 2 +#define _MM_HINT_T2 1 +#define _MM_HINT_NTA 0 +// No prefetch available, dummy it out. +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_prefetch(const void *__p, int __i) +{ + ((void)__p); + ((void)__i); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_sfence(void) +{ + // Wasm/SharedArrayBuffer memory model is sequentially consistent. + // Perhaps a future version of the spec can provide a related fence. + __sync_synchronize(); +} + +#define _MM_SHUFFLE(w, z, y, x) (((w) << 6) | ((z) << 4) | ((y) << 2) | (x)) + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_storer_ps(float *__p, __m128 __a) +{ + _mm_store_ps(__p, _mm_shuffle_ps(__a, __a, _MM_SHUFFLE(0, 1, 2, 3))); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_store_ps1(float *__p, __m128 __a) +{ + _mm_store_ps(__p, _mm_shuffle_ps(__a, __a, _MM_SHUFFLE(0, 0, 0, 0))); +} +#define _mm_store1_ps _mm_store_ps1 + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_store_ss(float *__p, __m128 __a) +{ + struct __unaligned { + float __v; + } __attribute__((__packed__, __may_alias__)); + ((struct __unaligned *)__p)->__v = ((__f32x4)__a)[0]; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_storeu_ps(float *__p, __m128 __a) +{ + struct __unaligned { + __m128 __v; + } __attribute__((__packed__, __may_alias__)); + ((struct __unaligned *)__p)->__v = __a; +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_movemask_ps(__m128 __a) +{ + // TODO: Use .bitmask instruction when available: + // https://github.com/WebAssembly/simd/pull/201 + union { + __m128 __v; + unsigned int __x[4]; + } __attribute__((__packed__, __may_alias__)) __p; + __p.__v = __a; + return (__p.__x[0] >> 31) + | ((__p.__x[1] >> 30) & 2) + | ((__p.__x[2] >> 29) & 4) + | ((__p.__x[3] >> 28) & 8); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_move_ss(__m128 __a, __m128 __b) +{ + return (__m128)__f32x4_shuffle(__a, __b, 4, 1, 2, 3); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_add_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_add((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_add_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_add_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_sub_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_sub((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_sub_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_sub_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_mul_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_mul((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_mul_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_mul_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_div_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_div((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_div_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_div_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_min_ps(__m128 __a, __m128 __b) +{ +// return (__m128)wasm_f32x4_pmin((v128_t)__a, (v128_t)__b); // TODO: Migrate to this, once it works in VMs + return (__m128)wasm_v128_bitselect((v128_t)__a, (v128_t)__b, (v128_t)wasm_f32x4_lt((v128_t)__a, (v128_t)__b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_min_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_min_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_max_ps(__m128 __a, __m128 __b) +{ +// return (__m128)wasm_f32x4_pmax((v128_t)__a, (v128_t)__b); // TODO: Migrate to this, once it works in VMs + return (__m128)wasm_v128_bitselect((v128_t)__a, (v128_t)__b, (v128_t)wasm_f32x4_gt((v128_t)__a, (v128_t)__b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_max_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_max_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_rcp_ps(__m128 __a) +{ + return (__m128)wasm_f32x4_div((v128_t)_mm_set1_ps(1.0f), (v128_t)__a); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_rcp_ss(__m128 __a) +{ + return _mm_move_ss(__a, _mm_rcp_ps(__a)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_sqrt_ps(__m128 __a) +{ + return (__m128)wasm_f32x4_sqrt((v128_t)__a); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_sqrt_ss(__m128 __a) +{ + return _mm_move_ss(__a, _mm_sqrt_ps(__a)); +} + +#define _mm_rsqrt_ps(__a) _mm_rcp_ps(_mm_sqrt_ps((__a))) + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_rsqrt_ss(__m128 __a) +{ + return _mm_move_ss(__a, _mm_rsqrt_ps(__a)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_unpackhi_ps(__m128 __a, __m128 __b) +{ + return (__m128)__f32x4_shuffle(__a, __b, 2, 6, 3, 7); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_unpacklo_ps(__m128 __a, __m128 __b) +{ + return (__m128)__f32x4_shuffle(__a, __b, 0, 4, 1, 5); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_movehl_ps(__m128 __a, __m128 __b) +{ + return (__m128)__f32x4_shuffle(__a, __b, 6, 7, 2, 3); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_movelh_ps(__m128 __a, __m128 __b) +{ + return (__m128)__f32x4_shuffle(__a, __b, 0, 1, 4, 5); +} + +#define _MM_TRANSPOSE4_PS(row0, row1, row2, row3) \ + do { \ + __m128 __row0 = (row0); \ + __m128 __row1 = (row1); \ + __m128 __row2 = (row2); \ + __m128 __row3 = (row3); \ + __m128 __tmp0 = _mm_unpacklo_ps(__row0, __row1); \ + __m128 __tmp1 = _mm_unpackhi_ps(__row0, __row1); \ + __m128 __tmp2 = _mm_unpacklo_ps(__row2, __row3); \ + __m128 __tmp3 = _mm_unpackhi_ps(__row2, __row3); \ + (row0) = _mm_movelh_ps(__tmp0, __tmp2); \ + (row1) = _mm_movehl_ps(__tmp2, __tmp0); \ + (row2) = _mm_movelh_ps(__tmp1, __tmp3); \ + (row3) = _mm_movehl_ps(__tmp3, __tmp1); \ + } while (0) + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmplt_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_lt((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmplt_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmplt_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmple_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_le((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmple_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmple_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpeq_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_eq((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpeq_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmpeq_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpge_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_ge((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpge_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmpge_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpgt_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_gt((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpgt_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmpgt_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) _mm_cmpord_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_v128_and(wasm_f32x4_eq((v128_t)__a, (v128_t)__a), + wasm_f32x4_eq((v128_t)__b, (v128_t)__b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) _mm_cmpord_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmpord_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) _mm_cmpunord_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_v128_or(wasm_f32x4_ne((v128_t)__a, (v128_t)__a), + wasm_f32x4_ne((v128_t)__b, (v128_t)__b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) _mm_cmpunord_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmpunord_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_and_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_v128_and((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_andnot_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_v128_andnot((v128_t)__b, (v128_t)__a); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_or_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_v128_or((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_xor_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_v128_xor((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpneq_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_ne((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpneq_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmpneq_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnge_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_v128_not((v128_t)_mm_cmpge_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnge_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmpnge_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpngt_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_v128_not((v128_t)_mm_cmpgt_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpngt_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmpngt_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnle_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_v128_not((v128_t)_mm_cmple_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnle_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmpnle_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnlt_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_v128_not((v128_t)_mm_cmplt_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnlt_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmpnlt_ps(__a, __b)); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_comieq_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) == wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_comige_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) >= wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_comigt_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) > wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_comile_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) <= wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_comilt_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) < wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_comineq_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) != wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_ucomieq_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) == wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_ucomige_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) >= wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_ucomigt_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) > wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_ucomile_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) <= wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_ucomilt_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) < wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_ucomineq_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) != wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_cvtsi32_ss(__m128 __a, int __b) +{ + __f32x4 __v = (__f32x4)__a; + __v[0] = (float)__b; + return (__m128)__v; +} +#define _mm_cvt_si2ss _mm_cvtsi32_ss + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) _mm_cvtss_si32(__m128 __a) +{ + int x = lrint(((__f32x4)__a)[0]); + if (x != 0 || fabsf(((__f32x4)__a)[0]) < 2.f) + return x; + else + return (int)0x80000000; +} +#define _mm_cvt_ss2si _mm_cvtss_si32 + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) _mm_cvttss_si32(__m128 __a) +{ + int x = lrint(((__f32x4)__a)[0]); + if (x != 0 || fabsf(((__f32x4)__a)[0]) < 2.f) + return (int)((__f32x4)__a)[0]; + else + return (int)0x80000000; +} +#define _mm_cvtt_ss2si _mm_cvttss_si32 + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_cvtsi64_ss(__m128 __a, long long __b) +{ + __f32x4 __v = (__f32x4)__a; + __v[0] = (float)__b; + return (__m128)__v; +} + +static __inline__ long long __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_cvtss_si64(__m128 __a) +{ + if (isnan(((__f32x4)__a)[0]) || isinf(((__f32x4)__a)[0])) return 0x8000000000000000LL; + long long x = llrint(((__f32x4)__a)[0]); + if (x != 0xFFFFFFFF00000000ULL && (x != 0 || fabsf(((__f32x4)__a)[0]) < 2.f)) + return x; + else + return 0x8000000000000000LL; +} + +static __inline__ long long __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_cvttss_si64(__m128 __a) +{ + if (isnan(((__f32x4)__a)[0]) || isinf(((__f32x4)__a)[0])) return 0x8000000000000000LL; + long long x = llrint(((__f32x4)__a)[0]); + if (x != 0xFFFFFFFF00000000ULL && (x != 0 || fabsf(((__f32x4)__a)[0]) < 2.f)) + return (long long)((__f32x4)__a)[0]; + else + return 0x8000000000000000LL; +} + +static __inline__ float __attribute__((__always_inline__, __nodebug__)) +_mm_cvtss_f32(__m128 __a) +{ + return (float)((__f32x4)__a)[0]; +} + +#define _mm_malloc(__size, __align) memalign((__align), (__size)) +#define _mm_free free + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_undefined() +{ + __m128 val; + return val; +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_undefined_ps() +{ + __m128 val; + return val; +} + +#define _MM_EXCEPT_MASK 0x003f +#define _MM_EXCEPT_INVALID 0x0001 +#define _MM_EXCEPT_DENORM 0x0002 +#define _MM_EXCEPT_DIV_ZERO 0x0004 +#define _MM_EXCEPT_OVERFLOW 0x0008 +#define _MM_EXCEPT_UNDERFLOW 0x0010 +#define _MM_EXCEPT_INEXACT 0x0020 + +#define _MM_MASK_MASK 0x1f80 +#define _MM_MASK_INVALID 0x0080 +#define _MM_MASK_DENORM 0x0100 +#define _MM_MASK_DIV_ZERO 0x0200 +#define _MM_MASK_OVERFLOW 0x0400 +#define _MM_MASK_UNDERFLOW 0x0800 +#define _MM_MASK_INEXACT 0x1000 + +#define _MM_ROUND_MASK 0x6000 +#define _MM_ROUND_NEAREST 0x0000 +#define _MM_ROUND_DOWN 0x2000 +#define _MM_ROUND_UP 0x4000 +#define _MM_ROUND_TOWARD_ZERO 0x6000 + +#define _MM_FLUSH_ZERO_MASK 0x8000 +#define _MM_FLUSH_ZERO_ON 0x8000 +#define _MM_FLUSH_ZERO_OFF 0x0000 + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_getcsr() +{ + return _MM_MASK_INEXACT | _MM_MASK_DENORM | _MM_MASK_DIV_ZERO | _MM_MASK_OVERFLOW | _MM_MASK_UNDERFLOW | _MM_MASK_INVALID + | _MM_ROUND_NEAREST | _MM_FLUSH_ZERO_OFF; +} + +#define _MM_GET_EXCEPTION_STATE() (_mm_getcsr() & _MM_EXCEPT_MASK) +#define _MM_GET_EXCEPTION_MASK() (_mm_getcsr() & _MM_MASK_MASK) +#define _MM_GET_ROUNDING_MODE() (_mm_getcsr() & _MM_ROUND_MASK) +#define _MM_GET_FLUSH_ZERO_MODE() (_mm_getcsr() & _MM_FLUSH_ZERO_MASK) + +// Unavailable functions: +// void _MM_SET_EXCEPTION_STATE(unsigned int __a); +// void _MM_SET_EXCEPTION_MASK(unsigned int __a); +// void _MM_GET_ROUNDING_MODE(unsigned int __a); +// void _MM_GET_FLUSH_ZERO_MODE(unsigned int __a); + +#endif /* __emscripten_xmmintrin_h__ */ diff --git a/WASM/include/emscripten.h b/WASM/include/emscripten.h new file mode 100644 index 0000000..b1aad20 --- /dev/null +++ b/WASM/include/emscripten.h @@ -0,0 +1 @@ +#include "emscripten/emscripten.h" diff --git a/WASM/include/emscripten/asmfs.h b/WASM/include/emscripten/asmfs.h new file mode 100644 index 0000000..547d48e --- /dev/null +++ b/WASM/include/emscripten/asmfs.h @@ -0,0 +1,28 @@ +/* + * Copyright 2019 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#ifdef __cplusplus +extern "C" { +#endif + +// Prints the contents of the whole ASMFS filesystem to console. This can be very slow, +// useful for debugging purposes. +void emscripten_asmfs_dump(void); + +// Discards (deletes) the ASMFS virtual filesystem rooted at the given path. +// For example, call emscripten_asmfs_discard_tree("/"); to drop the whole filesystem +// from memory after page load is complete, if none of the files are needed any more. +// Even though this is essentially the same as unlink(), this functionality is offered +// under a separate API name, since doing a unlink("/"); in any application is a +// portability timebomb waiting to happen. +void emscripten_asmfs_discard_tree(const char *path); + +#ifdef __cplusplus +} +#endif diff --git a/WASM/include/emscripten/atomic.h b/WASM/include/emscripten/atomic.h new file mode 100644 index 0000000..80f05ad --- /dev/null +++ b/WASM/include/emscripten/atomic.h @@ -0,0 +1,98 @@ +/* + * Copyright 2015 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +// Atomically stores the given value to the memory location, and returns the +// value that was there prior to the store. +uint8_t emscripten_atomic_exchange_u8(void/*uint8_t*/ *addr, uint8_t newVal); +uint16_t emscripten_atomic_exchange_u16(void/*uint16_t*/ *addr, uint16_t newVal); +uint32_t emscripten_atomic_exchange_u32(void/*uint32_t*/ *addr, uint32_t newVal); +uint64_t emscripten_atomic_exchange_u64(void/*uint64_t*/ *addr, uint64_t newVal); // In asm.js/asm2wasm this is emulated with locks, very slow! + +// CAS returns the *old* value that was in the memory location before the +// operation took place. +// That is, if the return value when calling this function equals to 'oldVal', +// then the operation succeeded, otherwise it was ignored. +uint8_t emscripten_atomic_cas_u8(void/*uint8_t*/ *addr, uint8_t oldVal, uint8_t newVal); +uint16_t emscripten_atomic_cas_u16(void/*uint16_t*/ *addr, uint16_t oldVal, uint16_t newVal); +uint32_t emscripten_atomic_cas_u32(void/*uint32_t*/ *addr, uint32_t oldVal, uint32_t newVal); +// In Wasm, this is a native instruction. In asm.js this is emulated with locks, +// very slow! +uint64_t emscripten_atomic_cas_u64(void/*uint64_t*/ *addr, uint64_t oldVal, uint64_t newVal); + +uint8_t emscripten_atomic_load_u8(const void/*uint8_t*/ *addr); +uint16_t emscripten_atomic_load_u16(const void/*uint16_t*/ *addr); +uint32_t emscripten_atomic_load_u32(const void/*uint32_t*/ *addr); +float emscripten_atomic_load_f32(const void/*float*/ *addr); +// In Wasm, this is a native instruction. In asm.js this is emulated with locks, +// very slow! +uint64_t emscripten_atomic_load_u64(const void/*uint64_t*/ *addr); +// In Wasm, this is a native instruction. In asm.js this is emulated with locks, +// very slow! +double emscripten_atomic_load_f64(const void/*double*/ *addr); + +// Returns the value that was stored (i.e. 'val') +uint8_t emscripten_atomic_store_u8(void/*uint8_t*/ *addr, uint8_t val); +uint16_t emscripten_atomic_store_u16(void/*uint16_t*/ *addr, uint16_t val); +uint32_t emscripten_atomic_store_u32(void/*uint32_t*/ *addr, uint32_t val); +float emscripten_atomic_store_f32(void/*float*/ *addr, float val); +// In Wasm, this is a native instruction. In asm.js this is emulated with locks, +// very slow! +uint64_t emscripten_atomic_store_u64(void/*uint64_t*/ *addr, uint64_t val); +// In Wasm, this is a native instruction. In asm.js this is emulated with locks, +// very slow! +double emscripten_atomic_store_f64(void/*double*/ *addr, double val); + +void emscripten_atomic_fence(void); + +// Each of the functions below (add, sub, and, or, xor) return the value that +// was in the memory location before the operation occurred. +uint8_t emscripten_atomic_add_u8(void/*uint8_t*/ *addr, uint8_t val); +uint16_t emscripten_atomic_add_u16(void/*uint16_t*/ *addr, uint16_t val); +uint32_t emscripten_atomic_add_u32(void/*uint32_t*/ *addr, uint32_t val); +// In Wasm, this is a native instruction. In asm.js this is emulated with locks, +// very slow! +uint64_t emscripten_atomic_add_u64(void/*uint64_t*/ *addr, uint64_t val); + +uint8_t emscripten_atomic_sub_u8(void/*uint8_t*/ *addr, uint8_t val); +uint16_t emscripten_atomic_sub_u16(void/*uint16_t*/ *addr, uint16_t val); +uint32_t emscripten_atomic_sub_u32(void/*uint32_t*/ *addr, uint32_t val); +// In Wasm, this is a native instruction. In asm.js this is emulated with locks, +// very slow! +uint64_t emscripten_atomic_sub_u64(void/*uint64_t*/ *addr, uint64_t val); + +uint8_t emscripten_atomic_and_u8(void/*uint8_t*/ *addr, uint8_t val); +uint16_t emscripten_atomic_and_u16(void/*uint16_t*/ *addr, uint16_t val); +uint32_t emscripten_atomic_and_u32(void/*uint32_t*/ *addr, uint32_t val); +// In Wasm, this is a native instruction. In asm.js this is emulated with locks, +// very slow! +uint64_t emscripten_atomic_and_u64(void/*uint64_t*/ *addr, uint64_t val); + +uint8_t emscripten_atomic_or_u8(void/*uint8_t*/ *addr, uint8_t val); +uint16_t emscripten_atomic_or_u16(void/*uint16_t*/ *addr, uint16_t val); +uint32_t emscripten_atomic_or_u32(void/*uint32_t*/ *addr, uint32_t val); +// In Wasm, this is a native instruction. In asm.js this is emulated with locks, +// very slow! +uint64_t emscripten_atomic_or_u64(void/*uint64_t*/ *addr, uint64_t val); + +uint8_t emscripten_atomic_xor_u8(void/*uint8_t*/ *addr, uint8_t val); +uint16_t emscripten_atomic_xor_u16(void/*uint16_t*/ *addr, uint16_t val); +uint32_t emscripten_atomic_xor_u32(void/*uint32_t*/ *addr, uint32_t val); +// In Wasm, this is a native instruction. In asm.js this is emulated with locks, +// very slow! +uint64_t emscripten_atomic_xor_u64(void/*uint64_t*/ *addr, uint64_t val); + +#ifdef __cplusplus +} +#endif diff --git a/WASM/include/emscripten/bind.h b/WASM/include/emscripten/bind.h new file mode 100644 index 0000000..e87a87e --- /dev/null +++ b/WASM/include/emscripten/bind.h @@ -0,0 +1,1893 @@ +/* + * Copyright 2012 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#if __cplusplus < 201103L +#error Including requires building with -std=c++11 or newer! +#endif + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#if __has_feature(leak_sanitizer) || __has_feature(address_sanitizer) +#include +#endif + +namespace emscripten { + +enum class sharing_policy { + NONE = 0, + INTRUSIVE = 1, + BY_EMVAL = 2, +}; + +namespace internal { + +typedef long GenericEnumValue; + +typedef void* GenericFunction; +typedef void (*VoidFunctionPtr)(void); + +// Implemented in JavaScript. Don't call these directly. +extern "C" { + +void _embind_fatal_error( + const char* name, + const char* payload) __attribute__((noreturn)); + +void _embind_register_void( + TYPEID voidType, + const char* name); + +void _embind_register_bool( + TYPEID boolType, + const char* name, + size_t size, + bool trueValue, + bool falseValue); + +void _embind_register_integer( + TYPEID integerType, + const char* name, + size_t size, + long minRange, + unsigned long maxRange); + +void _embind_register_bigint( + TYPEID integerType, + const char* name, + size_t size, + long long minRange, + unsigned long long maxRange); + +void _embind_register_float( + TYPEID floatType, + const char* name, + size_t size); + +void _embind_register_std_string( + TYPEID stringType, + const char* name); + +void _embind_register_std_wstring( + TYPEID stringType, + size_t charSize, + const char* name); + +void _embind_register_emval( + TYPEID emvalType, + const char* name); + +void _embind_register_memory_view( + TYPEID memoryViewType, + unsigned typedArrayIndex, + const char* name); + +void _embind_register_function( + const char* name, + unsigned argCount, + const TYPEID argTypes[], + const char* signature, + GenericFunction invoker, + GenericFunction function); + +void _embind_register_value_array( + TYPEID tupleType, + const char* name, + const char* constructorSignature, + GenericFunction constructor, + const char* destructorSignature, + GenericFunction destructor); + +void _embind_register_value_array_element( + TYPEID tupleType, + TYPEID getterReturnType, + const char* getterSignature, + GenericFunction getter, + void* getterContext, + TYPEID setterArgumentType, + const char* setterSignature, + GenericFunction setter, + void* setterContext); + +void _embind_finalize_value_array(TYPEID tupleType); + +void _embind_register_value_object( + TYPEID structType, + const char* fieldName, + const char* constructorSignature, + GenericFunction constructor, + const char* destructorSignature, + GenericFunction destructor); + +void _embind_register_value_object_field( + TYPEID structType, + const char* fieldName, + TYPEID getterReturnType, + const char* getterSignature, + GenericFunction getter, + void* getterContext, + TYPEID setterArgumentType, + const char* setterSignature, + GenericFunction setter, + void* setterContext); + +void _embind_finalize_value_object(TYPEID structType); + +void _embind_register_class( + TYPEID classType, + TYPEID pointerType, + TYPEID constPointerType, + TYPEID baseClassType, + const char* getActualTypeSignature, + GenericFunction getActualType, + const char* upcastSignature, + GenericFunction upcast, + const char* downcastSignature, + GenericFunction downcast, + const char* className, + const char* destructorSignature, + GenericFunction destructor); + +void _embind_register_class_constructor( + TYPEID classType, + unsigned argCount, + const TYPEID argTypes[], + const char* invokerSignature, + GenericFunction invoker, + GenericFunction constructor); + +void _embind_register_class_function( + TYPEID classType, + const char* methodName, + unsigned argCount, + const TYPEID argTypes[], + const char* invokerSignature, + GenericFunction invoker, + void* context, + unsigned isPureVirtual); + +void _embind_register_class_property( + TYPEID classType, + const char* fieldName, + TYPEID getterReturnType, + const char* getterSignature, + GenericFunction getter, + void* getterContext, + TYPEID setterArgumentType, + const char* setterSignature, + GenericFunction setter, + void* setterContext); + +void _embind_register_class_class_function( + TYPEID classType, + const char* methodName, + unsigned argCount, + const TYPEID argTypes[], + const char* invokerSignature, + GenericFunction invoker, + GenericFunction method); + +void _embind_register_class_class_property( + TYPEID classType, + const char* fieldName, + TYPEID fieldType, + const void* fieldContext, + const char* getterSignature, + GenericFunction getter, + const char* setterSignature, + GenericFunction setter); + +EM_VAL _embind_create_inheriting_constructor( + const char* constructorName, + TYPEID wrapperType, + EM_VAL properties); + +void _embind_register_enum( + TYPEID enumType, + const char* name, + size_t size, + bool isSigned); + +void _embind_register_smart_ptr( + TYPEID pointerType, + TYPEID pointeeType, + const char* pointerName, + sharing_policy sharingPolicy, + const char* getPointeeSignature, + GenericFunction getPointee, + const char* constructorSignature, + GenericFunction constructor, + const char* shareSignature, + GenericFunction share, + const char* destructorSignature, + GenericFunction destructor); + +void _embind_register_enum_value( + TYPEID enumType, + const char* valueName, + GenericEnumValue value); + +void _embind_register_constant( + const char* name, + TYPEID constantType, + double value); + +} // end extern "C" + +} // end namespace internal + +//////////////////////////////////////////////////////////////////////////////// +// POLICIES +//////////////////////////////////////////////////////////////////////////////// + +template +struct arg { + static constexpr int index = Index + 1; +}; + +struct ret_val { + static constexpr int index = 0; +}; + +/* +template +struct allow_raw_pointer { + template + struct Transform { + typedef typename std::conditional< + Index == Slot::index, + internal::AllowedRawPointer::type>, + InputType + >::type type; + }; +}; +*/ + +// allow all raw pointers +struct allow_raw_pointers { + template + struct Transform { + typedef typename std::conditional< + std::is_pointer::value, + internal::AllowedRawPointer::type>, + InputType + >::type type; + }; +}; + +// this is temporary until arg policies are reworked +template +struct allow_raw_pointer : public allow_raw_pointers { +}; + +//////////////////////////////////////////////////////////////////////////////// +// select_overload and select_const +//////////////////////////////////////////////////////////////////////////////// + +template +Signature* select_overload(Signature* fn) { + return fn; +} + +template +auto select_overload(Signature (ClassType::*fn)) -> decltype(fn) { + return fn; +} + +template +auto select_const(ReturnType (ClassType::*method)(Args...) const) -> decltype(method) { + return method; +} + +namespace internal { +// this should be in , but alas, it's not +template struct remove_class; +template +struct remove_class { using type = R(A...); }; +template +struct remove_class { using type = R(A...); }; +template +struct remove_class { using type = R(A...); }; +template +struct remove_class { using type = R(A...); }; + +template +using LambdaSignature = typename remove_class< + decltype(&LambdaType::operator()) +>::type; +} // end namespace internal + +// requires captureless lambda because implicitly coerces to function pointer +template +internal::LambdaSignature* optional_override(const LambdaType& fp) { + return fp; +} + +//////////////////////////////////////////////////////////////////////////////// +// Invoker +//////////////////////////////////////////////////////////////////////////////// + +namespace internal { + +template +struct Invoker { + static typename internal::BindingType::WireType invoke( + ReturnType (*fn)(Args...), + typename internal::BindingType::WireType... args + ) { + return internal::BindingType::toWireType( + fn( + internal::BindingType::fromWireType(args)... + ) + ); + } +}; + +template +struct Invoker { + static void invoke( + void (*fn)(Args...), + typename internal::BindingType::WireType... args + ) { + return fn( + internal::BindingType::fromWireType(args)... + ); + } +}; + +template +struct FunctorInvoker { + static typename internal::BindingType::WireType invoke( + FunctorType& function, + typename internal::BindingType::WireType... args + ) { + return internal::BindingType::toWireType( + function( + internal::BindingType::fromWireType(args)...) + ); + } +}; + +template +struct FunctorInvoker { + static void invoke( + FunctorType& function, + typename internal::BindingType::WireType... args + ) { + function( + internal::BindingType::fromWireType(args)...); + } +}; + +} // end namespace internal + +//////////////////////////////////////////////////////////////////////////////// +// SignatureCode, SignatureString +//////////////////////////////////////////////////////////////////////////////// + +namespace internal { + +template +struct SignatureCode {}; + +template<> +struct SignatureCode { + static constexpr char get() { + return 'i'; + } +}; + +template<> +struct SignatureCode { + static constexpr char get() { + return 'v'; + } +}; + +template<> +struct SignatureCode { + static constexpr char get() { + return 'f'; + } +}; + +template<> +struct SignatureCode { + static constexpr char get() { + return 'd'; + } +}; + +template +const char* getGenericSignature() { + static constexpr char signature[] = { SignatureCode::get()..., 0 }; + return signature; +} + +template struct SignatureTranslator { using type = int; }; +template<> struct SignatureTranslator { using type = void; }; +template<> struct SignatureTranslator { using type = float; }; +template<> struct SignatureTranslator { using type = double; }; + +template +EMSCRIPTEN_ALWAYS_INLINE const char* getSpecificSignature() { + return getGenericSignature::type...>(); +} + +template +EMSCRIPTEN_ALWAYS_INLINE const char* getSignature(Return (*)(Args...)) { + return getSpecificSignature(); +} + +} // end namespace internal + +//////////////////////////////////////////////////////////////////////////////// +// FUNCTIONS +//////////////////////////////////////////////////////////////////////////////// + +extern "C" void* __getDynamicPointerType(void* p); + +template +void function(const char* name, ReturnType (*fn)(Args...), Policies...) { + using namespace internal; + typename WithPolicies::template ArgTypeList args; + auto invoker = &Invoker::invoke; + _embind_register_function( + name, + args.getCount(), + args.getTypes(), + getSignature(invoker), + reinterpret_cast(invoker), + reinterpret_cast(fn)); +} + +namespace internal { + +template +ClassType* operator_new(Args&&... args) { + return new ClassType(std::forward(args)...); +} + +template +WrapperType wrapped_new(Args&&... args) { + return WrapperType(new ClassType(std::forward(args)...)); +} + +template +ClassType* raw_constructor( + typename internal::BindingType::WireType... args +) { + return new ClassType( + internal::BindingType::fromWireType(args)... + ); +} + +template +void raw_destructor(ClassType* ptr) { + delete ptr; +} + +template +struct FunctionInvoker { + static typename internal::BindingType::WireType invoke( + FunctionPointerType* function, + typename internal::BindingType::WireType wireThis, + typename internal::BindingType::WireType... args + ) { + return internal::BindingType::toWireType( + (*function)( + internal::BindingType::fromWireType(wireThis), + internal::BindingType::fromWireType(args)...) + ); + } +}; + +template +struct FunctionInvoker { + static void invoke( + FunctionPointerType* function, + typename internal::BindingType::WireType wireThis, + typename internal::BindingType::WireType... args + ) { + (*function)( + internal::BindingType::fromWireType(wireThis), + internal::BindingType::fromWireType(args)...); + } +}; + +template +struct MethodInvoker { + static typename internal::BindingType::WireType invoke( + const MemberPointer& method, + typename internal::BindingType::WireType wireThis, + typename internal::BindingType::WireType... args + ) { + return internal::BindingType::toWireType( + (internal::BindingType::fromWireType(wireThis)->*method)( + internal::BindingType::fromWireType(args)... + ) + ); + } +}; + +template +struct MethodInvoker { + static void invoke( + const MemberPointer& method, + typename internal::BindingType::WireType wireThis, + typename internal::BindingType::WireType... args + ) { + return (internal::BindingType::fromWireType(wireThis)->*method)( + internal::BindingType::fromWireType(args)... + ); + } +}; + +template +struct MemberAccess { + typedef MemberType InstanceType::*MemberPointer; + typedef internal::BindingType MemberBinding; + typedef typename MemberBinding::WireType WireType; + + template + static WireType getWire( + const MemberPointer& field, + const ClassType& ptr + ) { + return MemberBinding::toWireType(ptr.*field); + } + + template + static void setWire( + const MemberPointer& field, + ClassType& ptr, + WireType value + ) { + ptr.*field = MemberBinding::fromWireType(value); + } +}; + +template +struct GlobalAccess { + typedef internal::BindingType MemberBinding; + typedef typename MemberBinding::WireType WireType; + + static WireType get(FieldType* context) { + return MemberBinding::toWireType(*context); + } + + static void set(FieldType* context, WireType value) { + *context = MemberBinding::fromWireType(value); + } +}; + +// TODO: This could do a reinterpret-cast if sizeof(T) === sizeof(void*) +template +inline T* getContext(const T& t) { + // not a leak because this is called once per binding + auto* ret = new T(t); +#if __has_feature(leak_sanitizer) || __has_feature(address_sanitizer) + __lsan_ignore_object(ret); +#endif + return ret; +} + +template +struct PropertyTag {}; + +template +struct GetterPolicy; + +template +struct GetterPolicy { + typedef GetterReturnType ReturnType; + typedef GetterReturnType (GetterThisType::*Context)() const; + + typedef internal::BindingType Binding; + typedef typename Binding::WireType WireType; + + template + static WireType get(const Context& context, const ClassType& ptr) { + return Binding::toWireType((ptr.*context)()); + } + + static void* getContext(Context context) { + return internal::getContext(context); + } +}; + +template +struct GetterPolicy { + typedef GetterReturnType ReturnType; + typedef GetterReturnType (*Context)(const GetterThisType&); + + typedef internal::BindingType Binding; + typedef typename Binding::WireType WireType; + + template + static WireType get(const Context& context, const ClassType& ptr) { + return Binding::toWireType(context(ptr)); + } + + static void* getContext(Context context) { + return internal::getContext(context); + } +}; + +template +struct GetterPolicy> { + typedef GetterReturnType ReturnType; + typedef std::function Context; + + typedef internal::BindingType Binding; + typedef typename Binding::WireType WireType; + + template + static WireType get(const Context& context, const ClassType& ptr) { + return Binding::toWireType(context(ptr)); + } + + static void* getContext(const Context& context) { + return internal::getContext(context); + } +}; + +template +struct GetterPolicy> { + typedef GetterReturnType ReturnType; + typedef Getter Context; + + typedef internal::BindingType Binding; + typedef typename Binding::WireType WireType; + + template + static WireType get(const Context& context, const ClassType& ptr) { + return Binding::toWireType(context(ptr)); + } + + static void* getContext(const Context& context) { + return internal::getContext(context); + } +}; + +template +struct SetterPolicy; + +template +struct SetterPolicy { + typedef SetterArgumentType ArgumentType; + typedef SetterReturnType (SetterThisType::*Context)(SetterArgumentType); + + typedef internal::BindingType Binding; + typedef typename Binding::WireType WireType; + + template + static void set(const Context& context, ClassType& ptr, WireType wt) { + (ptr.*context)(Binding::fromWireType(wt)); + } + + static void* getContext(Context context) { + return internal::getContext(context); + } +}; + +template +struct SetterPolicy { + typedef SetterArgumentType ArgumentType; + typedef SetterReturnType (*Context)(SetterThisType&, SetterArgumentType); + + typedef internal::BindingType Binding; + typedef typename Binding::WireType WireType; + + template + static void set(const Context& context, ClassType& ptr, WireType wt) { + context(ptr, Binding::fromWireType(wt)); + } + + static void* getContext(Context context) { + return internal::getContext(context); + } +}; + +template +struct SetterPolicy> { + typedef SetterArgumentType ArgumentType; + typedef std::function Context; + + typedef internal::BindingType Binding; + typedef typename Binding::WireType WireType; + + template + static void set(const Context& context, ClassType& ptr, WireType wt) { + context(ptr, Binding::fromWireType(wt)); + } + + static void* getContext(const Context& context) { + return internal::getContext(context); + } +}; + +template +struct SetterPolicy> { + typedef SetterArgumentType ArgumentType; + typedef Setter Context; + + typedef internal::BindingType Binding; + typedef typename Binding::WireType WireType; + + template + static void set(const Context& context, ClassType& ptr, WireType wt) { + context(ptr, Binding::fromWireType(wt)); + } + + static void* getContext(const Context& context) { + return internal::getContext(context); + } +}; + +class noncopyable { +protected: + noncopyable() {} + ~noncopyable() {} +private: + noncopyable(const noncopyable&) = delete; + const noncopyable& operator=(const noncopyable&) = delete; +}; + +template +typename BindingType::WireType get_by_index(int index, ClassType& ptr) { + return BindingType::toWireType(ptr[index]); +} + +template +void set_by_index(int index, ClassType& ptr, typename BindingType::WireType wt) { + ptr[index] = BindingType::fromWireType(wt); +} + +} // end namespace internal + +template +struct index { +}; + +//////////////////////////////////////////////////////////////////////////////// +// VALUE TUPLES +//////////////////////////////////////////////////////////////////////////////// + +template +class value_array : public internal::noncopyable { +public: + typedef ClassType class_type; + + value_array(const char* name) { + using namespace internal; + + auto constructor = &raw_constructor; + auto destructor = &raw_destructor; + _embind_register_value_array( + TypeID::get(), + name, + getSignature(constructor), + reinterpret_cast(constructor), + getSignature(destructor), + reinterpret_cast(destructor)); + } + + ~value_array() { + using namespace internal; + _embind_finalize_value_array(TypeID::get()); + } + + template + value_array& element(ElementType InstanceType::*field) { + using namespace internal; + + auto getter = &MemberAccess + ::template getWire; + auto setter = &MemberAccess + ::template setWire; + + _embind_register_value_array_element( + TypeID::get(), + TypeID::get(), + getSignature(getter), + reinterpret_cast(getter), + getContext(field), + TypeID::get(), + getSignature(setter), + reinterpret_cast(setter), + getContext(field)); + return *this; + } + + template + value_array& element(Getter getter, Setter setter) { + using namespace internal; + typedef GetterPolicy GP; + typedef SetterPolicy SP; + + auto g = &GP::template get; + auto s = &SP::template set; + + _embind_register_value_array_element( + TypeID::get(), + TypeID::get(), + getSignature(g), + reinterpret_cast(g), + GP::getContext(getter), + TypeID::get(), + getSignature(s), + reinterpret_cast(s), + SP::getContext(setter)); + return *this; + } + + template + value_array& element(index) { + using namespace internal; + ClassType* null = 0; + typedef typename std::remove_reference::type ElementType; + auto getter = &internal::get_by_index; + auto setter = &internal::set_by_index; + + _embind_register_value_array_element( + TypeID::get(), + TypeID::get(), + getSignature(getter), + reinterpret_cast(getter), + reinterpret_cast(Index), + TypeID::get(), + getSignature(setter), + reinterpret_cast(setter), + reinterpret_cast(Index)); + return *this; + } +}; + +//////////////////////////////////////////////////////////////////////////////// +// VALUE STRUCTS +//////////////////////////////////////////////////////////////////////////////// + +template +class value_object : public internal::noncopyable { +public: + typedef ClassType class_type; + + value_object(const char* name) { + using namespace internal; + + auto ctor = &raw_constructor; + auto dtor = &raw_destructor; + + _embind_register_value_object( + TypeID::get(), + name, + getSignature(ctor), + reinterpret_cast(ctor), + getSignature(dtor), + reinterpret_cast(dtor)); + } + + ~value_object() { + using namespace internal; + _embind_finalize_value_object(internal::TypeID::get()); + } + + template + value_object& field(const char* fieldName, FieldType InstanceType::*field) { + using namespace internal; + + auto getter = &MemberAccess + ::template getWire; + auto setter = &MemberAccess + ::template setWire; + + _embind_register_value_object_field( + TypeID::get(), + fieldName, + TypeID::get(), + getSignature(getter), + reinterpret_cast(getter), + getContext(field), + TypeID::get(), + getSignature(setter), + reinterpret_cast(setter), + getContext(field)); + return *this; + } + + template + value_object& field(const char* fieldName, ElementType (InstanceType::*field)[N]) { + using namespace internal; + + typedef std::array FieldType; + static_assert(sizeof(FieldType) == sizeof(ElementType[N])); + + auto getter = &MemberAccess + ::template getWire; + auto setter = &MemberAccess + ::template setWire; + + _embind_register_value_object_field( + TypeID::get(), + fieldName, + TypeID::get(), + getSignature(getter), + reinterpret_cast(getter), + getContext(field), + TypeID::get(), + getSignature(setter), + reinterpret_cast(setter), + getContext(field)); + return *this; + } + + template + value_object& field( + const char* fieldName, + Getter getter, + Setter setter + ) { + using namespace internal; + typedef GetterPolicy GP; + typedef SetterPolicy SP; + + auto g = &GP::template get; + auto s = &SP::template set; + + _embind_register_value_object_field( + TypeID::get(), + fieldName, + TypeID::get(), + getSignature(g), + reinterpret_cast(g), + GP::getContext(getter), + TypeID::get(), + getSignature(s), + reinterpret_cast(s), + SP::getContext(setter)); + return *this; + } + + template + value_object& field(const char* fieldName, index) { + using namespace internal; + ClassType* null = 0; + typedef typename std::remove_reference::type ElementType; + + auto getter = &internal::get_by_index; + auto setter = &internal::set_by_index; + + _embind_register_value_object_field( + TypeID::get(), + fieldName, + TypeID::get(), + getSignature(getter), + reinterpret_cast(getter), + reinterpret_cast(Index), + TypeID::get(), + getSignature(setter), + reinterpret_cast(setter), + reinterpret_cast(Index)); + return *this; + } +}; + +//////////////////////////////////////////////////////////////////////////////// +// SMART POINTERS +//////////////////////////////////////////////////////////////////////////////// + +template +struct default_smart_ptr_trait { + static sharing_policy get_sharing_policy() { + return sharing_policy::NONE; + } + + static void* share(void* v) { + return 0; // no sharing + } + + static PointerType* construct_null() { + return new PointerType; + } +}; + +// specialize if you have a different pointer type +template +struct smart_ptr_trait : public default_smart_ptr_trait { + typedef typename PointerType::element_type element_type; + + static element_type* get(const PointerType& ptr) { + return ptr.get(); + } +}; + +template +struct smart_ptr_trait> { + typedef std::shared_ptr PointerType; + typedef typename PointerType::element_type element_type; + + static element_type* get(const PointerType& ptr) { + return ptr.get(); + } + + static sharing_policy get_sharing_policy() { + return sharing_policy::BY_EMVAL; + } + + static std::shared_ptr* share(PointeeType* p, internal::EM_VAL v) { + return new std::shared_ptr( + p, + val_deleter(val::take_ownership(v))); + } + + static PointerType* construct_null() { + return new PointerType; + } + +private: + class val_deleter { + public: + val_deleter() = delete; + explicit val_deleter(val v) + : v(v) + {} + void operator()(void const*) { + v(); + // eventually we'll need to support emptied out val + v = val::undefined(); + } + private: + val v; + }; +}; + + +//////////////////////////////////////////////////////////////////////////////// +// CLASSES +//////////////////////////////////////////////////////////////////////////////// + +namespace internal { + +class WrapperBase { +public: + void setNotifyJSOnDestruction(bool notify) { + notifyJSOnDestruction = notify; + } + +protected: + bool notifyJSOnDestruction = false; +}; + +} // end namespace internal + +// abstract classes +template +class wrapper : public T, public internal::WrapperBase { +public: + typedef T class_type; + + template + explicit wrapper(val&& wrapped, Args&&... args) + : T(std::forward(args)...) + , wrapped(std::forward(wrapped)) + {} + + ~wrapper() { + if (notifyJSOnDestruction) { + call("__destruct"); + } + } + + template + ReturnType call(const char* name, Args&&... args) const { + return wrapped.call(name, std::forward(args)...); + } + +private: + val wrapped; +}; + +#define EMSCRIPTEN_WRAPPER(T) \ +template \ +T(::emscripten::val&& v, Args&&... args) \ + : wrapper(std::forward<::emscripten::val>(v), std::forward(args)...) \ +{} + +namespace internal { + +struct NoBaseClass { + template + static void verify() { + } + + static TYPEID get() { + return nullptr; + } + + template + static VoidFunctionPtr getUpcaster() { + return nullptr; + } + + template + static VoidFunctionPtr getDowncaster() { + return nullptr; + } +}; + +// NOTE: this returns the class type, not the pointer type +template +inline TYPEID getActualType(T* ptr) { + return getLightTypeID(*ptr); +}; + +} // end namespace internal + +template +struct base { + typedef BaseClass class_type; + + template + static void verify() { + static_assert(!std::is_same::value, "Base must not have same type as class"); + static_assert(std::is_base_of::value, "Derived class must derive from base"); + } + + static internal::TYPEID get() { + return internal::TypeID::get(); + } + + template + using Upcaster = BaseClass* (*)(ClassType*); + + template + using Downcaster = ClassType* (*)(BaseClass*); + + template + static Upcaster getUpcaster() { + return &convertPointer; + } + + template + static Downcaster getDowncaster() { + return &convertPointer; + } + + template + static To* convertPointer(From* ptr) { + return static_cast(ptr); + } +}; + +namespace internal { + +template +val wrapped_extend(const std::string& name, const val& properties) { + return val::take_ownership(_embind_create_inheriting_constructor( + name.c_str(), + TypeID::get(), + properties.__get_handle())); +} + +} // end namespace internal + +struct pure_virtual { + template + struct Transform { + typedef InputType type; + }; +}; + +namespace internal { + +template +struct isPureVirtual; + +template +struct isPureVirtual { + static constexpr bool value = true; +}; + +template +struct isPureVirtual { + static constexpr bool value = isPureVirtual::value; +}; + +template<> +struct isPureVirtual<> { + static constexpr bool value = false; +}; + +struct DeduceArgumentsTag {}; + +//////////////////////////////////////////////////////////////////////////// +// RegisterClassConstructor +//////////////////////////////////////////////////////////////////////////// + +template +struct RegisterClassConstructor; + +template +struct RegisterClassConstructor { + + template + static void invoke(ReturnType (*factory)(Args...)) { + typename WithPolicies::template ArgTypeList args; + auto invoke = &Invoker::invoke; + _embind_register_class_constructor( + TypeID::get(), + args.getCount(), + args.getTypes(), + getSignature(invoke), + reinterpret_cast(invoke), + reinterpret_cast(factory)); + } +}; + +template +struct RegisterClassConstructor> { + + template + static void invoke(std::function factory) { + typename WithPolicies::template ArgTypeList args; + auto invoke = &FunctorInvoker::invoke; + _embind_register_class_constructor( + TypeID::get(), + args.getCount(), + args.getTypes(), + getSignature(invoke), + reinterpret_cast(invoke), + reinterpret_cast(getContext(factory))); + } +}; + +template +struct RegisterClassConstructor { + + template + static void invoke(Callable& factory) { + typename WithPolicies::template ArgTypeList args; + auto invoke = &FunctorInvoker::invoke; + _embind_register_class_constructor( + TypeID::get(), + args.getCount(), + args.getTypes(), + getSignature(invoke), + reinterpret_cast(invoke), + reinterpret_cast(getContext(factory))); + } +}; + +//////////////////////////////////////////////////////////////////////////// +// RegisterClassMethod +//////////////////////////////////////////////////////////////////////////// + +template +struct RegisterClassMethod; + +template +struct RegisterClassMethod { + + template + static void invoke(const char* methodName, + ReturnType (ClassType::*memberFunction)(Args...)) { + auto invoker = &MethodInvoker::invoke; + + typename WithPolicies::template ArgTypeList, Args...> args; + _embind_register_class_function( + TypeID::get(), + methodName, + args.getCount(), + args.getTypes(), + getSignature(invoker), + reinterpret_cast(invoker), + getContext(memberFunction), + isPureVirtual::value); + } +}; + +template +struct RegisterClassMethod { + + template + static void invoke(const char* methodName, + ReturnType (ClassType::*memberFunction)(Args...) const) { + auto invoker = &MethodInvoker::invoke; + + typename WithPolicies::template ArgTypeList, Args...> args; + _embind_register_class_function( + TypeID::get(), + methodName, + args.getCount(), + args.getTypes(), + getSignature(invoker), + reinterpret_cast(invoker), + getContext(memberFunction), + isPureVirtual::value); + } +}; + +template +struct RegisterClassMethod { + + template + static void invoke(const char* methodName, + ReturnType (*function)(ThisType, Args...)) { + typename WithPolicies::template ArgTypeList args; + auto invoke = &FunctionInvoker::invoke; + _embind_register_class_function( + TypeID::get(), + methodName, + args.getCount(), + args.getTypes(), + getSignature(invoke), + reinterpret_cast(invoke), + getContext(function), + false); + } +}; + +template +struct RegisterClassMethod> { + + template + static void invoke(const char* methodName, + std::function function) { + typename WithPolicies::template ArgTypeList args; + auto invoke = &FunctorInvoker::invoke; + _embind_register_class_function( + TypeID::get(), + methodName, + args.getCount(), + args.getTypes(), + getSignature(invoke), + reinterpret_cast(invoke), + getContext(function), + false); + } +}; + +template +struct RegisterClassMethod { + + template + static void invoke(const char* methodName, + Callable& callable) { + typename WithPolicies::template ArgTypeList args; + auto invoke = &FunctorInvoker::invoke; + _embind_register_class_function( + TypeID::get(), + methodName, + args.getCount(), + args.getTypes(), + getSignature(invoke), + reinterpret_cast(invoke), + getContext(callable), + false); + } +}; + +} // end namespace internal + +template +struct constructor { +}; + +template +class class_ { +public: + typedef ClassType class_type; + typedef BaseSpecifier base_specifier; + + class_() = delete; + + EMSCRIPTEN_ALWAYS_INLINE explicit class_(const char* name) { + using namespace internal; + + BaseSpecifier::template verify(); + + auto _getActualType = &getActualType; + auto upcast = BaseSpecifier::template getUpcaster(); + auto downcast = BaseSpecifier::template getDowncaster(); + auto destructor = &raw_destructor; + + _embind_register_class( + TypeID::get(), + TypeID>::get(), + TypeID>::get(), + BaseSpecifier::get(), + getSignature(_getActualType), + reinterpret_cast(_getActualType), + getSignature(upcast), + reinterpret_cast(upcast), + getSignature(downcast), + reinterpret_cast(downcast), + name, + getSignature(destructor), + reinterpret_cast(destructor)); + } + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& smart_ptr(const char* name) const { + using namespace internal; + + typedef smart_ptr_trait PointerTrait; + typedef typename PointerTrait::element_type PointeeType; + + static_assert(std::is_same::type>::value, "smart pointer must point to this class"); + + auto get = &PointerTrait::get; + auto construct_null = &PointerTrait::construct_null; + auto share = &PointerTrait::share; + auto destructor = &raw_destructor; + + _embind_register_smart_ptr( + TypeID::get(), + TypeID::get(), + name, + PointerTrait::get_sharing_policy(), + getSignature(get), + reinterpret_cast(get), + getSignature(construct_null), + reinterpret_cast(construct_null), + getSignature(share), + reinterpret_cast(share), + getSignature(destructor), + reinterpret_cast(destructor)); + return *this; + }; + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& constructor(Policies... policies) const { + return constructor( + &internal::operator_new, + policies...); + } + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& constructor(Callable callable, Policies...) const { + + using invoker = internal::RegisterClassConstructor< + typename std::conditional::value, + Callable, + Signature>::type>; + + invoker::template invoke(callable); + return *this; + } + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& smart_ptr_constructor(const char* smartPtrName, SmartPtr (*factory)(Args...), Policies...) const { + using namespace internal; + + smart_ptr(smartPtrName); + + typename WithPolicies::template ArgTypeList args; + auto invoke = &Invoker::invoke; + _embind_register_class_constructor( + TypeID::get(), + args.getCount(), + args.getTypes(), + getSignature(invoke), + reinterpret_cast(invoke), + reinterpret_cast(factory)); + return *this; + } + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& allow_subclass( + const char* wrapperClassName, + ::emscripten::constructor = ::emscripten::constructor<>() + ) const { + using namespace internal; + + auto cls = class_>(wrapperClassName) + .function("notifyOnDestruction", select_overload([](WrapperType& wrapper) { + wrapper.setNotifyJSOnDestruction(true); + })) + ; + + return + class_function( + "implement", + &wrapped_new, + allow_raw_pointer()) + .class_function( + "extend", + &wrapped_extend) + ; + } + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& allow_subclass( + const char* wrapperClassName, + const char* pointerName, + ::emscripten::constructor = ::emscripten::constructor<>() + ) const { + using namespace internal; + + auto cls = class_>(wrapperClassName) + .function("notifyOnDestruction", select_overload([](WrapperType& wrapper) { + wrapper.setNotifyJSOnDestruction(true); + })) + .template smart_ptr(pointerName) + ; + + return + class_function( + "implement", + &wrapped_new, + allow_raw_pointer()) + .class_function( + "extend", + &wrapped_extend) + ; + } + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& function(const char* methodName, Callable callable, Policies...) const { + using invoker = internal::RegisterClassMethod< + typename std::conditional::value, + Callable, + Signature>::type>; + + invoker::template invoke(methodName, callable); + return *this; + } + + template::value>::type> + EMSCRIPTEN_ALWAYS_INLINE const class_& property(const char* fieldName, const FieldType ClassType::*field) const { + using namespace internal; + + auto getter = &MemberAccess::template getWire; + _embind_register_class_property( + TypeID::get(), + fieldName, + TypeID::get(), + getSignature(getter), + reinterpret_cast(getter), + getContext(field), + 0, + 0, + 0, + 0); + return *this; + } + + template::value>::type> + EMSCRIPTEN_ALWAYS_INLINE const class_& property(const char* fieldName, FieldType ClassType::*field) const { + using namespace internal; + + auto getter = &MemberAccess::template getWire; + auto setter = &MemberAccess::template setWire; + _embind_register_class_property( + TypeID::get(), + fieldName, + TypeID::get(), + getSignature(getter), + reinterpret_cast(getter), + getContext(field), + TypeID::get(), + getSignature(setter), + reinterpret_cast(setter), + getContext(field)); + return *this; + } + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& property(const char* fieldName, Getter getter) const { + using namespace internal; + + typedef GetterPolicy< + typename std::conditional::value, + Getter, + PropertyTag>::type> GP; + + auto gter = &GP::template get; + _embind_register_class_property( + TypeID::get(), + fieldName, + TypeID::get(), + getSignature(gter), + reinterpret_cast(gter), + GP::getContext(getter), + 0, + 0, + 0, + 0); + return *this; + } + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& property(const char* fieldName, Getter getter, Setter setter) const { + using namespace internal; + + typedef GetterPolicy< + typename std::conditional::value, + Getter, + PropertyTag>::type> GP; + typedef SetterPolicy< + typename std::conditional::value, + Setter, + PropertyTag>::type> SP; + + + auto gter = &GP::template get; + auto ster = &SP::template set; + + _embind_register_class_property( + TypeID::get(), + fieldName, + TypeID::get(), + getSignature(gter), + reinterpret_cast(gter), + GP::getContext(getter), + TypeID::get(), + getSignature(ster), + reinterpret_cast(ster), + SP::getContext(setter)); + return *this; + } + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& class_function(const char* methodName, ReturnType (*classMethod)(Args...), Policies...) const { + using namespace internal; + + typename WithPolicies::template ArgTypeList args; + auto invoke = &internal::Invoker::invoke; + _embind_register_class_class_function( + TypeID::get(), + methodName, + args.getCount(), + args.getTypes(), + getSignature(invoke), + reinterpret_cast(invoke), + reinterpret_cast(classMethod)); + return *this; + } + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& class_property(const char* name, const FieldType* field) const { + using namespace internal; + + auto getter = &GlobalAccess::get; + _embind_register_class_class_property( + TypeID::get(), + name, + TypeID::get(), + field, + getSignature(getter), + reinterpret_cast(getter), + 0, + 0); + return *this; + } + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& class_property(const char* name, FieldType* field) const { + using namespace internal; + + auto getter = &GlobalAccess::get; + auto setter = &GlobalAccess::set; + _embind_register_class_class_property( + TypeID::get(), + name, + TypeID::get(), + field, + getSignature(getter), + reinterpret_cast(getter), + getSignature(setter), + reinterpret_cast(setter)); + return *this; + } +}; + +//////////////////////////////////////////////////////////////////////////////// +// VECTORS +//////////////////////////////////////////////////////////////////////////////// + +namespace internal { + +template +struct VectorAccess { + static val get( + const VectorType& v, + typename VectorType::size_type index + ) { + if (index < v.size()) { + return val(v[index]); + } else { + return val::undefined(); + } + } + + static bool set( + VectorType& v, + typename VectorType::size_type index, + const typename VectorType::value_type& value + ) { + v[index] = value; + return true; + } +}; + +} // end namespace internal + +template +class_> register_vector(const char* name) { + typedef std::vector VecType; + + void (VecType::*push_back)(const T&) = &VecType::push_back; + void (VecType::*resize)(const size_t, const T&) = &VecType::resize; + size_t (VecType::*size)() const = &VecType::size; + return class_>(name) + .template constructor<>() + .function("push_back", push_back) + .function("resize", resize) + .function("size", size) + .function("get", &internal::VectorAccess::get) + .function("set", &internal::VectorAccess::set) + ; +} + +//////////////////////////////////////////////////////////////////////////////// +// MAPS +//////////////////////////////////////////////////////////////////////////////// + +namespace internal { + +template +struct MapAccess { + static val get( + const MapType& m, + const typename MapType::key_type& k + ) { + auto i = m.find(k); + if (i == m.end()) { + return val::undefined(); + } else { + return val(i->second); + } + } + + static void set( + MapType& m, + const typename MapType::key_type& k, + const typename MapType::mapped_type& v + ) { + m[k] = v; + } + + static std::vector keys( + const MapType& m + ) { + std::vector keys; + keys.reserve(m.size()); + for (const auto& pair : m) { + keys.push_back(pair.first); + } + return keys; + } +}; + +} // end namespace internal + +template +class_> register_map(const char* name) { + typedef std::map MapType; + + size_t (MapType::*size)() const = &MapType::size; + return class_(name) + .template constructor<>() + .function("size", size) + .function("get", internal::MapAccess::get) + .function("set", internal::MapAccess::set) + .function("keys", internal::MapAccess::keys) + ; +} + + +//////////////////////////////////////////////////////////////////////////////// +// ENUMS +//////////////////////////////////////////////////////////////////////////////// + +template +class enum_ { +public: + typedef EnumType enum_type; + + enum_(const char* name) { + using namespace internal; + _embind_register_enum( + internal::TypeID::get(), + name, + sizeof(EnumType), + std::is_signed::type>::value); + } + + enum_& value(const char* name, EnumType value) { + using namespace internal; + // TODO: there's still an issue here. + // if EnumType is an unsigned long, then JS may receive it as a signed long + static_assert(sizeof(value) <= sizeof(internal::GenericEnumValue), "enum type must fit in a GenericEnumValue"); + + _embind_register_enum_value( + internal::TypeID::get(), + name, + static_cast(value)); + return *this; + } +}; + +//////////////////////////////////////////////////////////////////////////////// +// CONSTANTS +//////////////////////////////////////////////////////////////////////////////// + +namespace internal { + template + double asGenericValue(T t) { + return static_cast(t); + } + + template + uintptr_t asGenericValue(T* p) { + return reinterpret_cast(p); + } +} + +template +void constant(const char* name, const ConstantType& v) { + using namespace internal; + typedef BindingType BT; + _embind_register_constant( + name, + TypeID::get(), + static_cast(asGenericValue(BT::toWireType(v)))); +} + +} // end namespace emscripten + +#define EMSCRIPTEN_BINDINGS(name) \ + static struct EmscriptenBindingInitializer_##name { \ + EmscriptenBindingInitializer_##name(); \ + } EmscriptenBindingInitializer_##name##_instance; \ + EmscriptenBindingInitializer_##name::EmscriptenBindingInitializer_##name() diff --git a/WASM/include/emscripten/dom_pk_codes.h b/WASM/include/emscripten/dom_pk_codes.h new file mode 100644 index 0000000..184baf8 --- /dev/null +++ b/WASM/include/emscripten/dom_pk_codes.h @@ -0,0 +1,188 @@ +/* + * Copyright 2018 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + * + * This file was automatically generated from script + * tools/create_dom_pk_codes.py. Edit that file to make changes here. + * Run + * + * tools/create_dom_pk_codes.py + * + * in Emscripten root directory to regenerate this file. + */ + +#pragma once + +#define DOM_PK_CODE_TYPE int + +#define DOM_PK_UNKNOWN 0x0000 /* "Unidentified" */ +#define DOM_PK_ESCAPE 0x0001 /* "Escape" */ +#define DOM_PK_0 0x0002 /* "Digit0" */ +#define DOM_PK_1 0x0003 /* "Digit1" */ +#define DOM_PK_2 0x0004 /* "Digit2" */ +#define DOM_PK_3 0x0005 /* "Digit3" */ +#define DOM_PK_4 0x0006 /* "Digit4" */ +#define DOM_PK_5 0x0007 /* "Digit5" */ +#define DOM_PK_6 0x0008 /* "Digit6" */ +#define DOM_PK_7 0x0009 /* "Digit7" */ +#define DOM_PK_8 0x000A /* "Digit8" */ +#define DOM_PK_9 0x000B /* "Digit9" */ +#define DOM_PK_MINUS 0x000C /* "Minus" */ +#define DOM_PK_EQUAL 0x000D /* "Equal" */ +#define DOM_PK_BACKSPACE 0x000E /* "Backspace" */ +#define DOM_PK_TAB 0x000F /* "Tab" */ +#define DOM_PK_Q 0x0010 /* "KeyQ" */ +#define DOM_PK_W 0x0011 /* "KeyW" */ +#define DOM_PK_E 0x0012 /* "KeyE" */ +#define DOM_PK_R 0x0013 /* "KeyR" */ +#define DOM_PK_T 0x0014 /* "KeyT" */ +#define DOM_PK_Y 0x0015 /* "KeyY" */ +#define DOM_PK_U 0x0016 /* "KeyU" */ +#define DOM_PK_I 0x0017 /* "KeyI" */ +#define DOM_PK_O 0x0018 /* "KeyO" */ +#define DOM_PK_P 0x0019 /* "KeyP" */ +#define DOM_PK_BRACKET_LEFT 0x001A /* "BracketLeft" */ +#define DOM_PK_BRACKET_RIGHT 0x001B /* "BracketRight" */ +#define DOM_PK_ENTER 0x001C /* "Enter" */ +#define DOM_PK_CONTROL_LEFT 0x001D /* "ControlLeft" */ +#define DOM_PK_A 0x001E /* "KeyA" */ +#define DOM_PK_S 0x001F /* "KeyS" */ +#define DOM_PK_D 0x0020 /* "KeyD" */ +#define DOM_PK_F 0x0021 /* "KeyF" */ +#define DOM_PK_G 0x0022 /* "KeyG" */ +#define DOM_PK_H 0x0023 /* "KeyH" */ +#define DOM_PK_J 0x0024 /* "KeyJ" */ +#define DOM_PK_K 0x0025 /* "KeyK" */ +#define DOM_PK_L 0x0026 /* "KeyL" */ +#define DOM_PK_SEMICOLON 0x0027 /* "Semicolon" */ +#define DOM_PK_QUOTE 0x0028 /* "Quote" */ +#define DOM_PK_BACKQUOTE 0x0029 /* "Backquote" */ +#define DOM_PK_SHIFT_LEFT 0x002A /* "ShiftLeft" */ +#define DOM_PK_BACKSLASH 0x002B /* "Backslash" */ +#define DOM_PK_Z 0x002C /* "KeyZ" */ +#define DOM_PK_X 0x002D /* "KeyX" */ +#define DOM_PK_C 0x002E /* "KeyC" */ +#define DOM_PK_V 0x002F /* "KeyV" */ +#define DOM_PK_B 0x0030 /* "KeyB" */ +#define DOM_PK_N 0x0031 /* "KeyN" */ +#define DOM_PK_M 0x0032 /* "KeyM" */ +#define DOM_PK_COMMA 0x0033 /* "Comma" */ +#define DOM_PK_PERIOD 0x0034 /* "Period" */ +#define DOM_PK_SLASH 0x0035 /* "Slash" */ +#define DOM_PK_SHIFT_RIGHT 0x0036 /* "ShiftRight" */ +#define DOM_PK_NUMPAD_MULTIPLY 0x0037 /* "NumpadMultiply" */ +#define DOM_PK_ALT_LEFT 0x0038 /* "AltLeft" */ +#define DOM_PK_SPACE 0x0039 /* "Space" */ +#define DOM_PK_CAPS_LOCK 0x003A /* "CapsLock" */ +#define DOM_PK_F1 0x003B /* "F1" */ +#define DOM_PK_F2 0x003C /* "F2" */ +#define DOM_PK_F3 0x003D /* "F3" */ +#define DOM_PK_F4 0x003E /* "F4" */ +#define DOM_PK_F5 0x003F /* "F5" */ +#define DOM_PK_F6 0x0040 /* "F6" */ +#define DOM_PK_F7 0x0041 /* "F7" */ +#define DOM_PK_F8 0x0042 /* "F8" */ +#define DOM_PK_F9 0x0043 /* "F9" */ +#define DOM_PK_F10 0x0044 /* "F10" */ +#define DOM_PK_PAUSE 0x0045 /* "Pause" */ +#define DOM_PK_SCROLL_LOCK 0x0046 /* "ScrollLock" */ +#define DOM_PK_NUMPAD_7 0x0047 /* "Numpad7" */ +#define DOM_PK_NUMPAD_8 0x0048 /* "Numpad8" */ +#define DOM_PK_NUMPAD_9 0x0049 /* "Numpad9" */ +#define DOM_PK_NUMPAD_SUBTRACT 0x004A /* "NumpadSubtract" */ +#define DOM_PK_NUMPAD_4 0x004B /* "Numpad4" */ +#define DOM_PK_NUMPAD_5 0x004C /* "Numpad5" */ +#define DOM_PK_NUMPAD_6 0x004D /* "Numpad6" */ +#define DOM_PK_NUMPAD_ADD 0x004E /* "NumpadAdd" */ +#define DOM_PK_NUMPAD_1 0x004F /* "Numpad1" */ +#define DOM_PK_NUMPAD_2 0x0050 /* "Numpad2" */ +#define DOM_PK_NUMPAD_3 0x0051 /* "Numpad3" */ +#define DOM_PK_NUMPAD_0 0x0052 /* "Numpad0" */ +#define DOM_PK_NUMPAD_DECIMAL 0x0053 /* "NumpadDecimal" */ +#define DOM_PK_PRINT_SCREEN 0x0054 /* "PrintScreen" */ +#define DOM_PK_INTL_BACKSLASH 0x0056 /* "IntlBackslash" */ +#define DOM_PK_F11 0x0057 /* "F11" */ +#define DOM_PK_F12 0x0058 /* "F12" */ +#define DOM_PK_NUMPAD_EQUAL 0x0059 /* "NumpadEqual" */ +#define DOM_PK_F13 0x0064 /* "F13" */ +#define DOM_PK_F14 0x0065 /* "F14" */ +#define DOM_PK_F15 0x0066 /* "F15" */ +#define DOM_PK_F16 0x0067 /* "F16" */ +#define DOM_PK_F17 0x0068 /* "F17" */ +#define DOM_PK_F18 0x0069 /* "F18" */ +#define DOM_PK_F19 0x006A /* "F19" */ +#define DOM_PK_F20 0x006B /* "F20" */ +#define DOM_PK_F21 0x006C /* "F21" */ +#define DOM_PK_F22 0x006D /* "F22" */ +#define DOM_PK_F23 0x006E /* "F23" */ +#define DOM_PK_KANA_MODE 0x0070 /* "KanaMode" */ +#define DOM_PK_LANG_2 0x0071 /* "Lang2" */ +#define DOM_PK_LANG_1 0x0072 /* "Lang1" */ +#define DOM_PK_INTL_RO 0x0073 /* "IntlRo" */ +#define DOM_PK_F24 0x0076 /* "F24" */ +#define DOM_PK_CONVERT 0x0079 /* "Convert" */ +#define DOM_PK_NON_CONVERT 0x007B /* "NonConvert" */ +#define DOM_PK_INTL_YEN 0x007D /* "IntlYen" */ +#define DOM_PK_NUMPAD_COMMA 0x007E /* "NumpadComma" */ +#define DOM_PK_PASTE 0xE00A /* "Paste" */ +#define DOM_PK_MEDIA_TRACK_PREVIOUS 0xE010 /* "MediaTrackPrevious" */ +#define DOM_PK_CUT 0xE017 /* "Cut" */ +#define DOM_PK_COPY 0xE018 /* "Copy" */ +#define DOM_PK_MEDIA_TRACK_NEXT 0xE019 /* "MediaTrackNext" */ +#define DOM_PK_NUMPAD_ENTER 0xE01C /* "NumpadEnter" */ +#define DOM_PK_CONTROL_RIGHT 0xE01D /* "ControlRight" */ +#define DOM_PK_AUDIO_VOLUME_MUTE 0xE020 /* "AudioVolumeMute" */ +#define DOM_PK_AUDIO_VOLUME_MUTE 0xE020 /* "VolumeMute" */ +#define DOM_PK_LAUNCH_APP_2 0xE021 /* "LaunchApp2" */ +#define DOM_PK_MEDIA_PLAY_PAUSE 0xE022 /* "MediaPlayPause" */ +#define DOM_PK_MEDIA_STOP 0xE024 /* "MediaStop" */ +#define DOM_PK_EJECT 0xE02C /* "Eject" */ +#define DOM_PK_AUDIO_VOLUME_DOWN 0xE02E /* "AudioVolumeDown" */ +#define DOM_PK_AUDIO_VOLUME_DOWN 0xE02E /* "VolumeDown" */ +#define DOM_PK_AUDIO_VOLUME_UP 0xE030 /* "AudioVolumeUp" */ +#define DOM_PK_AUDIO_VOLUME_UP 0xE030 /* "VolumeUp" */ +#define DOM_PK_BROWSER_HOME 0xE032 /* "BrowserHome" */ +#define DOM_PK_NUMPAD_DIVIDE 0xE035 /* "NumpadDivide" */ +#define DOM_PK_ALT_RIGHT 0xE038 /* "AltRight" */ +#define DOM_PK_HELP 0xE03B /* "Help" */ +#define DOM_PK_NUM_LOCK 0xE045 /* "NumLock" */ +#define DOM_PK_HOME 0xE047 /* "Home" */ +#define DOM_PK_ARROW_UP 0xE048 /* "ArrowUp" */ +#define DOM_PK_PAGE_UP 0xE049 /* "PageUp" */ +#define DOM_PK_ARROW_LEFT 0xE04B /* "ArrowLeft" */ +#define DOM_PK_ARROW_RIGHT 0xE04D /* "ArrowRight" */ +#define DOM_PK_END 0xE04F /* "End" */ +#define DOM_PK_ARROW_DOWN 0xE050 /* "ArrowDown" */ +#define DOM_PK_PAGE_DOWN 0xE051 /* "PageDown" */ +#define DOM_PK_INSERT 0xE052 /* "Insert" */ +#define DOM_PK_DELETE 0xE053 /* "Delete" */ +#define DOM_PK_META_LEFT 0xE05B /* "MetaLeft" */ +#define DOM_PK_OS_LEFT 0xE05B /* "OSLeft" */ +#define DOM_PK_META_RIGHT 0xE05C /* "MetaRight" */ +#define DOM_PK_OS_RIGHT 0xE05C /* "OSRight" */ +#define DOM_PK_CONTEXT_MENU 0xE05D /* "ContextMenu" */ +#define DOM_PK_POWER 0xE05E /* "Power" */ +#define DOM_PK_BROWSER_SEARCH 0xE065 /* "BrowserSearch" */ +#define DOM_PK_BROWSER_FAVORITES 0xE066 /* "BrowserFavorites" */ +#define DOM_PK_BROWSER_REFRESH 0xE067 /* "BrowserRefresh" */ +#define DOM_PK_BROWSER_STOP 0xE068 /* "BrowserStop" */ +#define DOM_PK_BROWSER_FORWARD 0xE069 /* "BrowserForward" */ +#define DOM_PK_BROWSER_BACK 0xE06A /* "BrowserBack" */ +#define DOM_PK_LAUNCH_APP_1 0xE06B /* "LaunchApp1" */ +#define DOM_PK_LAUNCH_MAIL 0xE06C /* "LaunchMail" */ +#define DOM_PK_LAUNCH_MEDIA_PLAYER 0xE06D /* "LaunchMediaPlayer" */ +#define DOM_PK_MEDIA_SELECT 0xE06D /* "MediaSelect" */ + +#ifdef __cplusplus +extern "C" { +#endif +/* Maps the EmscriptenKeyboardEvent::code field from emscripten/html5.h to one of the DOM_PK codes above. */ +DOM_PK_CODE_TYPE emscripten_compute_dom_pk_code(const char *keyCodeString); + +/* Returns the string representation of the given key code ID. Useful for debug printing. */ +const char *emscripten_dom_pk_code_to_string(DOM_PK_CODE_TYPE code); +#ifdef __cplusplus +} +#endif diff --git a/WASM/include/emscripten/em_asm.h b/WASM/include/emscripten/em_asm.h new file mode 100644 index 0000000..4e24b07 --- /dev/null +++ b/WASM/include/emscripten/em_asm.h @@ -0,0 +1,232 @@ +/* + * Copyright 2017 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once +#ifdef __cplusplus +extern "C" { +#endif // __cplusplus + +// You can use these functions by passing format string to arg_sigs. +// Note that `code` requires you to provide a const C string known at compile time, +// otherwise the "unable to find data for ASM/EM_JS const" error will be thrown. +// https://github.com/WebAssembly/binaryen/blob/51c8f2469f8fd05197b7694c65041b1567f2c6b5/src/wasm/wasm-emscripten.cpp#L183 + +// C++ needs the nothrow attribute so -O0 doesn't lower these calls as invokes. +__attribute__((nothrow)) +int emscripten_asm_const_int(const char* code, const char* arg_sigs, ...); +__attribute__((nothrow)) +double emscripten_asm_const_double(const char* code, const char* arg_sigs, ...); + +__attribute__((nothrow)) +int emscripten_asm_const_int_sync_on_main_thread( + const char* code, const char* arg_sigs, ...); +__attribute__((nothrow)) +double emscripten_asm_const_double_sync_on_main_thread( + const char* code, const char* arg_sigs, ...); + +__attribute__((nothrow)) +void emscripten_asm_const_async_on_main_thread( + const char* code, const char* arg_sigs, ...); + +#ifdef __cplusplus +} +#endif // __cplusplus + +// EM_ASM does not work strict C mode. +#if !defined(__cplusplus) && defined(__STRICT_ANSI__) + +#define EM_ASM_ERROR _Pragma("GCC error(\"EM_ASM does not work in -std=c* modes, use -std=gnu* modes instead\")") +#define EM_ASM(...) EM_ASM_ERROR +#define EM_ASM_INT(...) EM_ASM_ERROR +#define EM_ASM_DOUBLE(...) EM_ASM_ERROR +#define MAIN_THREAD_EM_ASM(...) EM_ASM_ERROR +#define MAIN_THREAD_EM_ASM_INT(...) EM_ASM_ERROR +#define MAIN_THREAD_EM_ASM_DOUBLE(...) EM_ASM_ERROR +#define MAIN_THREAD_ASYNC_EM_ASM(...) EM_ASM_ERROR +#define EM_ASM_(...) EM_ASM_ERROR +#define EM_ASM_ARGS(...) EM_ASM_ERROR +#define EM_ASM_INT_V(...) EM_ASM_ERROR +#define EM_ASM_DOUBLE_V(...) EM_ASM_ERROR + +#else + +// In wasm backend, we need to call the emscripten_asm_const_* functions with +// the C vararg calling convention, because we will call it with a variety of +// arguments, but need to generate a coherent import for the wasm module before +// binaryen can run over it to fix up any calls to emscripten_asm_const_*. In +// order to read from a vararg buffer, we need to know the signatures to read. +// We can use compile-time trickery to generate a format string, and read that +// in JS in order to correctly handle the vararg buffer. + +#ifndef __cplusplus + +// We can use the generic selection C11 feature (that clang supports pre-C11 +// as an extension) to emulate function overloading in C. +// All pointer types should go through the default case. +#define _EM_ASM_SIG_CHAR(x) _Generic((x), \ + float: 'f', \ + double: 'd', \ + int: 'i', \ + unsigned: 'i', \ + default: 'i') + +// This indirection is needed to allow us to concatenate computed results, e.g. +// #define BAR(N) _EM_ASM_CONCATENATE(FOO_, N) +// BAR(3) // rewritten to BAR_3 +// whereas using ## or _EM_ASM_CONCATENATE_ directly would result in BAR_N +#define _EM_ASM_CONCATENATE(a, b) _EM_ASM_CONCATENATE_(a, b) +#define _EM_ASM_CONCATENATE_(a, b) a##b + +// Counts arguments. We use $$ as a sentinel value to enable using ##__VA_ARGS__ +// which omits a comma in the event that we have 0 arguments passed, which is +// necessary to keep the count correct. +#define _EM_ASM_COUNT_ARGS_EXP(_$,_0,_1,_2,_3,_4,_5,_6,_7,_8,_9,_10,_11,_12,_13,_14,_15,n,...) n +#define _EM_ASM_COUNT_ARGS(...) \ + _EM_ASM_COUNT_ARGS_EXP($$,##__VA_ARGS__,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0) + +// Find the corresponding char for each argument. +#define _EM_ASM_ARG_SIGS_0(x, ...) +#define _EM_ASM_ARG_SIGS_1(x, ...) _EM_ASM_SIG_CHAR(x), +#define _EM_ASM_ARG_SIGS_2(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_1(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_3(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_2(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_4(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_3(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_5(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_4(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_6(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_5(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_7(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_6(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_8(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_7(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_9(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_8(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_10(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_9(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_11(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_10(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_12(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_11(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_13(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_12(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_14(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_13(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_15(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_14(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_16(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_15(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_(N, ...) \ + ((char[]){ _EM_ASM_CONCATENATE(_EM_ASM_ARG_SIGS_,N)(__VA_ARGS__) '\0' }) + +#define _EM_ASM_ARG_SIGS(...) \ + _EM_ASM_ARG_SIGS_(_EM_ASM_COUNT_ARGS(__VA_ARGS__), ##__VA_ARGS__) + +// We lead with commas to avoid adding an extra comma in the 0-argument case. +#define _EM_ASM_PREP_ARGS(...) , _EM_ASM_ARG_SIGS(__VA_ARGS__), ##__VA_ARGS__ + +#else // __cplusplus + +// C++ needs to support vararg template parameter packs, e.g. like in +// tests/core/test_em_asm_parameter_pack.cpp. Because of that, a macro-only +// approach doesn't work (a macro applied to a parameter pack would expand +// incorrectly). So we can use a template class instead to build a temporary +// buffer of characters. + +// As emscripten is require to build successfully with -std=c++03, we cannot +// use std::tuple or std::integral_constant. Using C++11 features is only a +// warning in modern Clang, which are ignored in system headers. +template struct __em_asm_sig {}; +template<> struct __em_asm_sig { static const char value = 'd'; }; +template<> struct __em_asm_sig { static const char value = 'd'; }; +template<> struct __em_asm_sig { static const char value = 'i'; }; +template<> struct __em_asm_sig { static const char value = 'i'; }; +template<> struct __em_asm_sig { static const char value = 'i'; }; +template<> struct __em_asm_sig { static const char value = 'i'; }; +template<> struct __em_asm_sig { static const char value = 'i'; }; +template<> struct __em_asm_sig { static const char value = 'i'; }; +template<> struct __em_asm_sig { static const char value = 'i'; }; +template<> struct __em_asm_sig { static const char value = 'i'; }; +template<> struct __em_asm_sig { static const char value = 'i'; }; +template<> struct __em_asm_sig { static const char value = 'i'; }; +template<> struct __em_asm_sig { static const char value = 'i'; }; +template struct __em_asm_sig { static const char value = 'i'; }; + +// Explicit support for enums, they're passed as int via variadic arguments. +template struct __em_asm_if { }; +template<> struct __em_asm_if { typedef void type; }; +template struct __em_asm_sig::type> { + static const char value = 'i'; +}; + +// Instead of std::tuple +template +struct __em_asm_type_tuple {}; + +// Instead of std::make_tuple +template +__em_asm_type_tuple __em_asm_make_type_tuple(Args... args) { + return {}; +} + +template +struct __em_asm_sig_builder {}; + +template +struct __em_asm_sig_builder<__em_asm_type_tuple > { + static const char buffer[sizeof...(Args) + 1]; +}; + +template +const char __em_asm_sig_builder<__em_asm_type_tuple >::buffer[] = { __em_asm_sig::value..., 0 }; + +// We move to type level with decltype(make_tuple(...)) to avoid double +// evaluation of arguments. Use __typeof__ instead of decltype, though, +// because the header should be able to compile with clang's -std=c++03. +#define _EM_ASM_PREP_ARGS(...) \ + , __em_asm_sig_builder<__typeof__(__em_asm_make_type_tuple(__VA_ARGS__))>::buffer, ##__VA_ARGS__ +#endif // __cplusplus + +// Note: If the code block in the EM_ASM() family of functions below contains a comma, +// then wrap the whole code block inside parentheses (). See tests/core/test_em_asm_2.cpp +// for example code snippets. + +#define CODE_EXPR(code) (__extension__({ \ + __attribute__((section("em_asm"), aligned(1))) \ + static const char x[] = code; \ + x; \ + })) + +// Runs the given JavaScript code on the calling thread (synchronously), and returns no value back. +#define EM_ASM(code, ...) ((void)emscripten_asm_const_int(CODE_EXPR(#code) _EM_ASM_PREP_ARGS(__VA_ARGS__))) + +// Runs the given JavaScript code on the calling thread (synchronously), and returns an integer back. +#define EM_ASM_INT(code, ...) emscripten_asm_const_int(CODE_EXPR(#code) _EM_ASM_PREP_ARGS(__VA_ARGS__)) + +// Runs the given JavaScript code on the calling thread (synchronously), and returns a double back. +#define EM_ASM_DOUBLE(code, ...) emscripten_asm_const_double(CODE_EXPR(#code) _EM_ASM_PREP_ARGS(__VA_ARGS__)) + +// Runs the given JavaScript code synchronously on the main browser thread, and returns no value back. +// Call this function for example to access DOM elements in a pthread when building with -s USE_PTHREADS=1. +// Avoid calling this function in performance sensitive code, because this will effectively sleep the +// calling thread until the main browser thread is able to service the proxied function call. If you have +// multiple MAIN_THREAD_EM_ASM() code blocks to call in succession, it will likely be much faster to +// coalesce all the calls to a single MAIN_THREAD_EM_ASM() block. If you do not need synchronization nor +// a return value back, consider using the function MAIN_THREAD_ASYNC_EM_ASM() instead, which will not block. +// In single-threaded builds (including proxy-to-worker), MAIN_THREAD_EM_ASM*() +// functions are direct aliases to the corresponding EM_ASM*() family of functions. +#define MAIN_THREAD_EM_ASM(code, ...) ((void)emscripten_asm_const_int_sync_on_main_thread(CODE_EXPR(#code) _EM_ASM_PREP_ARGS(__VA_ARGS__))) + +// Runs the given JavaScript code synchronously on the main browser thread, and returns an integer back. +// The same considerations apply as with MAIN_THREAD_EM_ASM(). +#define MAIN_THREAD_EM_ASM_INT(code, ...) emscripten_asm_const_int_sync_on_main_thread(CODE_EXPR(#code) _EM_ASM_PREP_ARGS(__VA_ARGS__)) + +// Runs the given JavaScript code synchronously on the main browser thread, and returns a double back. +// The same considerations apply as with MAIN_THREAD_EM_ASM(). +#define MAIN_THREAD_EM_ASM_DOUBLE(code, ...) emscripten_asm_const_double_sync_on_main_thread(CODE_EXPR(#code) _EM_ASM_PREP_ARGS(__VA_ARGS__)) + +// Asynchronously dispatches the given JavaScript code to be run on the main browser thread. +// If the calling thread is the main browser thread, then the specified JavaScript code is executed +// synchronously. Otherwise an event will be queued on the main browser thread to execute the call +// later (think postMessage()), and this call will immediately return without waiting. Be sure to guard any accesses to shared memory on the heap inside the JavaScript code with appropriate locking. +#define MAIN_THREAD_ASYNC_EM_ASM(code, ...) ((void)emscripten_asm_const_async_on_main_thread(CODE_EXPR(#code) _EM_ASM_PREP_ARGS(__VA_ARGS__))) + +// Old forms for compatibility, no need to use these. +// Replace EM_ASM_, EM_ASM_ARGS and EM_ASM_INT_V with EM_ASM_INT, +// and EM_ASM_DOUBLE_V with EM_ASM_DOUBLE. +#define EM_ASM_(code, ...) emscripten_asm_const_int(CODE_EXPR(#code) _EM_ASM_PREP_ARGS(__VA_ARGS__)) +#define EM_ASM_ARGS(code, ...) emscripten_asm_const_int(CODE_EXPR(#code) _EM_ASM_PREP_ARGS(__VA_ARGS__)) +#define EM_ASM_INT_V(code) EM_ASM_INT(code) +#define EM_ASM_DOUBLE_V(code) EM_ASM_DOUBLE(code) + +#endif // !defined(__cplusplus) && defined(__STRICT_ANSI__) diff --git a/WASM/include/emscripten/em_js.h b/WASM/include/emscripten/em_js.h new file mode 100644 index 0000000..4330d0d --- /dev/null +++ b/WASM/include/emscripten/em_js.h @@ -0,0 +1,66 @@ +/* + * Copyright 2018 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#ifdef __cplusplus +#define _EM_JS_CPP_BEGIN extern "C" { +#define _EM_JS_CPP_END } +#else // __cplusplus +#define _EM_JS_CPP_BEGIN +#define _EM_JS_CPP_END +#endif // __cplusplus + +// EM_JS declares JS functions in C code. +// Example uses can be found in tests/core/test_em_js.cpp + +// Implementation details: + +// The EM_JS macro is specified as: +// EM_JS(return type, function name, (arguments), {body}) +// but the macro uses __VA_ARGS__ instead of a fourth argument. This is so that +// function bodies containing commas are seamlessly handled. + +// EM_JS declares the JS function with a C function prototype, which becomes a +// function import in wasm. It also declares an __em_js__-prefixed string constant, +// which we can use to pass information to the Emscripten compiler that survives +// going through LLVM. +// Example: +// +// EM_JS(int, foo, (int x, int y), { return 2 * x + y; }) +// +// would get translated into: +// +// __attribute__((import_name("foo"))) int foo(int x, int y); +// +// __attribute__((used, visibility("default"))) +// char __em_js__foo[] = "(int x, int y)<::>{ return 2 * x + y; }"; +// +// We pack the arguments and function body into a constant string so it's +// readable during wasm post-processing. +// Later we see an export called __em_js__foo, meaning we need to create a JS +// function: +// function foo(x, y) { return 2 * x + y; } +// We use <::> to separate the arguments from the function body because it isn't +// valid anywhere in a C function declaration. + +// Generated __em_js__-prefixed symbols are read by binaryen, and the string +// data is extracted into the Emscripten metadata dictionary under the +// "emJsFuncs" key. emJsFuncs itself is a dictionary where the keys are function +// names (not prefixed with __em_js__), and the values are the <::>-including +// description strings. + +// emJsFuncs metadata is read in emscripten.py's create_em_js, which creates an +// array of JS function strings to be included in the JS output. + +#define EM_JS(ret, name, params, ...) \ + _EM_JS_CPP_BEGIN \ + ret name params EM_IMPORT(name); \ + EMSCRIPTEN_KEEPALIVE \ + __attribute__((section("em_js"), aligned(1))) char __em_js__##name[] = \ + #params "<::>" #__VA_ARGS__; \ + _EM_JS_CPP_END diff --git a/WASM/include/emscripten/em_macros.h b/WASM/include/emscripten/em_macros.h new file mode 100644 index 0000000..3f5aecf --- /dev/null +++ b/WASM/include/emscripten/em_macros.h @@ -0,0 +1,16 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#define EMSCRIPTEN_KEEPALIVE __attribute__((used)) + +#ifdef __wasm__ +#define EM_IMPORT(NAME) __attribute__((import_module("env"), import_name(#NAME))) +#else +#define EM_IMPORT(NAME) +#endif diff --git a/WASM/include/emscripten/em_math.h b/WASM/include/emscripten/em_math.h new file mode 100644 index 0000000..63433bb --- /dev/null +++ b/WASM/include/emscripten/em_math.h @@ -0,0 +1,82 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This file contains C functions to access the JavaScript Math API via Emscripten. + * Please note that accessing these functions is relatively slow, since they each + * incur a language boundary crossing call from WebAssembly out to JavaScript. + + * These functions are best used in scenarios where small code size is more desirable + * than performance. + + * See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math + * for details. */ + +// The following operations have very fast WebAssembly opcodes. Therefore they are not +// exposed as individual functions: + +// Math.abs(x) -> f32.abs and f64.abs. (use fabsf() and fabs() from math.h) +// Math.ceil -> f32.ceil and f64.ceil (ceil() and ceilf() in math.h) +// Math.clz32(x) -> i32.clz and i64.clz (call __builtin_clz() and __builtin_clzll()) +// Math.floor -> f32.floor and f64.floor (floor() and floorf() in math.h) +// Math.fround -> f64.promote_f32(f32.demote_f64()) (call double d = (double)(float)someDouble;) +// Math.imul(x, y) -> i32.mul and i64.mul (directly multiply two signed integers) +// Math.min -> f32.min and f64.min (fminf() and fmin() in math.h) +// Math.max -> f32.max and f64.max (fmaxf() and fmax() in math.h) +// Math.trunc -> f32.trunc and f64.trunc (truncf() and trunc() in math.h) + +// The following constants are available on the JS Math object, mirrored here for convenience. + +#define EM_MATH_E 2.718281828459045 +#define EM_MATH_LN2 0.6931471805599453 +#define EM_MATH_LN10 2.302585092994046 +#define EM_MATH_LOG2E 1.4426950408889634 +#define EM_MATH_LOG10E 0.4342944819032518 +#define EM_MATH_PI 3.141592653589793 +#define EM_MATH_SQRT1_2 0.7071067811865476 +#define EM_MATH_SQRT2 1.4142135623730951 + +// The following Math operations do not have native WebAssembly opcodes, and +// are provided here as small sized alternatives to their libc counterparts. + +double emscripten_math_acos(double x); // acos() in math.h +double emscripten_math_acosh(double x); // acosh() in math.h +double emscripten_math_asin(double x); // asin() in math.h +double emscripten_math_asinh(double x); // asinh() in math.h +double emscripten_math_atan(double x); // atan() in math.h +double emscripten_math_atan2(double y, double x); // atan2() in math.h +double emscripten_math_atanh(double x); // atanh() in math.h +double emscripten_math_cbrt(double x); // cbrt() in math.h +double emscripten_math_cos(double x); // cos() in math.h +double emscripten_math_cosh(double x); // cosh() in math.h +double emscripten_math_exp(double x); // exp() in math.h +double emscripten_math_expm1(double x); // expm1() in math.h +double emscripten_math_fmod(double x, double y); // fmod() in math.h, not a function on Math, but calls JS "x % y" operator. +double emscripten_math_hypot(int count, ...); // hypot() in math.h (although only for fixed 2 arguments) +double emscripten_math_log(double x); // log() in math.h +double emscripten_math_log1p(double x); // log1p() in math.h +double emscripten_math_log10(double x); // log10() in math.h +double emscripten_math_log2(double x); // log2() in math.h +double emscripten_math_pow(double x, double y); // pow(x, y) in math.h +double emscripten_math_random(void); // N.b. emscripten_random() in emscripten.h returns a single-precision float! +double emscripten_math_round(double x); // round() in math.h +double emscripten_math_sign(double x); // No equivalent in libc +double emscripten_math_sin(double x); // sin() in math.h +double emscripten_math_sinh(double x); // sinh() in math.h +double emscripten_math_sqrt(double x); // sqrt() in math.h +double emscripten_math_tan(double x); // tan() in math.h +double emscripten_math_tanh(double x); // tanh() in math.h + +#ifdef __cplusplus +} +#endif diff --git a/WASM/include/emscripten/emmalloc.h b/WASM/include/emscripten/emmalloc.h new file mode 100644 index 0000000..fd92b78 --- /dev/null +++ b/WASM/include/emscripten/emmalloc.h @@ -0,0 +1,126 @@ +#pragma once + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +// emmalloc: A lightweight web-friendly memory allocator suitable for very small applications. +// Enable the usage of emmalloc by passing the linker flag -s MALLOC=emmalloc to the application. + +// A debug function that dumps the whole structure of malloc internal memory blocks to console. +// *extremely slow*, use for debugging allocation test cases. +void emmalloc_dump_memory_regions(void); + +// Allocates size bytes with the given pow-2 alignment. +void *memalign(size_t alignment, size_t size); +void *emmalloc_memalign(size_t alignment, size_t size); +void *emscripten_builtin_memalign(size_t alignment, size_t size); +void *aligned_alloc(size_t alignment, size_t size); + +// Allocates size bytes with default alignment (8 bytes) +void *malloc(size_t size); +void *emmalloc_malloc(size_t size); +void *emscripten_builtin_malloc(size_t size); + +// Returns the number of bytes that are actually allocated to the given pointer ptr. +// E.g. due to alignment or size requirements, the actual size of the allocation can be +// larger than what was requested. +size_t malloc_usable_size(void *ptr); +size_t emmalloc_usable_size(void *ptr); + +// Frees a memory pointer allocated with any of the memory allocation functions declared +// in this file, e.g. +// (emmalloc_)memalign, (emmalloc_)malloc, (emmalloc_)calloc, aligned_alloc, +// (emmalloc_)realloc, emmalloc_realloc_try, emmalloc_realloc_uninitialized, (emmalloc_)aligned_realloc +void free(void *ptr); +void emmalloc_free(void *ptr); +void emscripten_builtin_free(void *ptr); + +// Performs a reallocation of the given memory pointer to a new size. If the memory region +// pointed by ptr cannot be resized in place, a new memory region will be allocated, old +// memory copied over, and the old memory area freed. The pointer ptr must have been +// allocated with one of the emmalloc memory allocation functions (malloc, memalign, ...). +// If called with size == 0, the pointer ptr is freed, and a null pointer is returned. If +// called with null ptr, a new pointer is allocated. +// If there is not enough memory, the old memory block is not freed and null pointer is +// returned. +void *realloc(void *ptr, size_t size); +void *emmalloc_realloc(void *ptr, size_t size); + +// emmalloc_realloc_try() is like realloc(), but only attempts to try to resize the existing +// memory area. If resizing the existing memory area fails, then realloc_try() will return 0 +// (the original memory block is not freed or modified). If resizing succeeds, previous +// memory contents will be valid up to min(old length, new length) bytes. +// If a null pointer is passed, no allocation is attempted but the function will return 0. +// If zero size is passed, the function will behave like free(). +void *emmalloc_realloc_try(void *ptr, size_t size); + +// emmalloc_realloc_uninitialized() is like realloc(), but old memory contents +// will be undefined after reallocation. (old memory is not preserved in any case) +void *emmalloc_realloc_uninitialized(void *ptr, size_t size); + +// Like realloc(), but allows specifying the alignment to allocate to. This function cannot +// be used to change the alignment of an existing allocation, but the original pointer should +// be aligned to the given alignment already. +void *aligned_realloc(void *ptr, size_t alignment, size_t size); +void *emmalloc_aligned_realloc(void *ptr, size_t alignment, size_t size); + +// emmalloc_aligned_realloc_uninitialized() is like aligned_realloc(), but old memory contents +// will be undefined after reallocation. (old memory is not preserved in any case) +void *emmalloc_aligned_realloc_uninitialized(void *ptr, size_t alignment, size_t size); + +// posix_memalign allocates memory with a given alignment, like memalign, but with a slightly +// different usage signature. +int posix_memalign(void **memptr, size_t alignment, size_t size); +int emmalloc_posix_memalign(void **memptr, size_t alignment, size_t size); + +// calloc allocates memory that is initialized to zero. +void *calloc(size_t num, size_t size); +void *emmalloc_calloc(size_t num, size_t size); + +// mallinfo() returns information about current emmalloc allocation state. This function +// is very slow, only good for debugging. Avoid calling it for "routine" diagnostics. +struct mallinfo mallinfo(); +struct mallinfo emmalloc_mallinfo(); + +// malloc_trim() returns unused dynamic memory back to the WebAssembly heap. Returns 1 if it +// actually freed any memory, and 0 if not. Note: this function does not release memory back to +// the system, but it only marks memory held by emmalloc back to unused state for other users +// of sbrk() to claim. +int malloc_trim(size_t pad); +int emmalloc_trim(size_t pad); + +// Validates the consistency of the malloc heap. Returns non-zero and prints an error to console +// if memory map is corrupt. Returns 0 (and does not print anything) if memory is intact. +int emmalloc_validate_memory_regions(void); + +// Computes the size of the dynamic memory region governed by emmalloc. This represents the +// amount of memory that emmalloc has sbrk()ed in for itself to manage. Use this function +// for memory statistics tracking purposes. Calling this function is quite fast, practically +// O(1) time. +size_t emmalloc_dynamic_heap_size(void); + +// Computes the amount of memory currently reserved under emmalloc's governance that is free +// for the application to allocate. Use this function for memory statistics tracking purposes. +// Note that calling this function is very slow, as it walks through each free memory block in +// linear time. +size_t emmalloc_free_dynamic_memory(void); + +// Estimates the amount of untapped memory that emmalloc could expand its dynamic memory area +// via sbrk()ing. Theoretically the maximum amount of memory that can still be malloc()ed can +// be calculated via emmalloc_free_dynamic_memory() + emmalloc_unclaimed_heap_memory(). +// Calling this function is very fast constant time lookup. +size_t emmalloc_unclaimed_heap_memory(void); + +// Computes a detailed fragmentation map of available free memory. Pass in a pointer to a +// 32 element long array. This function populates into each array index i the number of free +// memory regions that have a size 2^i <= size < 2^(i+1), and returns the total number of +// free memory regions (the sum of the array entries). This function runs very slowly, as it +// iterates through all free memory blocks. +size_t emmalloc_compute_free_dynamic_memory_fragmentation_map(size_t freeMemorySizeMap[32]); + +#ifdef __cplusplus +} +#endif diff --git a/WASM/include/emscripten/emscripten.h b/WASM/include/emscripten/emscripten.h new file mode 100644 index 0000000..4f7dd0a --- /dev/null +++ b/WASM/include/emscripten/emscripten.h @@ -0,0 +1,232 @@ +/* + * Copyright 2012 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +/** + * This file contains a few useful things for compiling C/C++ code + * with Emscripten. + * + * Documentation for the public APIs defined in this file must be updated in: + * site/source/docs/api_reference/emscripten.h.rst + * A prebuilt local version of the documentation is available at: + * site/build/text/docs/api_reference/emscripten.h.txt + * You can also build docs locally as HTML or other formats in site/ + * An online HTML version (which may be of a different version of Emscripten) + * is up at http://kripken.github.io/emscripten-site/docs/api_reference/emscripten.h.html + */ + +#include "em_asm.h" +#include "em_macros.h" +#include "em_js.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/* Typedefs */ + +typedef short __attribute__((aligned(1))) emscripten_align1_short; + +typedef long long __attribute__((aligned(4))) emscripten_align4_int64; +typedef long long __attribute__((aligned(2))) emscripten_align2_int64; +typedef long long __attribute__((aligned(1))) emscripten_align1_int64; + +typedef int __attribute__((aligned(2))) emscripten_align2_int; +typedef int __attribute__((aligned(1))) emscripten_align1_int; + +typedef float __attribute__((aligned(2))) emscripten_align2_float; +typedef float __attribute__((aligned(1))) emscripten_align1_float; + +typedef double __attribute__((aligned(4))) emscripten_align4_double; +typedef double __attribute__((aligned(2))) emscripten_align2_double; +typedef double __attribute__((aligned(1))) emscripten_align1_double; + +typedef void (*em_callback_func)(void); +typedef void (*em_arg_callback_func)(void*); +typedef void (*em_str_callback_func)(const char *); + +void emscripten_run_script(const char *script); +int emscripten_run_script_int(const char *script); +char *emscripten_run_script_string(const char *script); +void emscripten_async_run_script(const char *script, int millis); +void emscripten_async_load_script(const char *script, em_callback_func onload, em_callback_func onerror); + +void emscripten_set_main_loop(em_callback_func func, int fps, int simulate_infinite_loop); + +#define EM_TIMING_SETTIMEOUT 0 +#define EM_TIMING_RAF 1 +#define EM_TIMING_SETIMMEDIATE 2 + +int emscripten_set_main_loop_timing(int mode, int value); +void emscripten_get_main_loop_timing(int *mode, int *value); +void emscripten_set_main_loop_arg(em_arg_callback_func func, void *arg, int fps, int simulate_infinite_loop); +void emscripten_pause_main_loop(void); +void emscripten_resume_main_loop(void); +void emscripten_cancel_main_loop(void); + +typedef void (*em_socket_callback)(int fd, void *userData); +typedef void (*em_socket_error_callback)(int fd, int err, const char* msg, void *userData); + +void emscripten_set_socket_error_callback(void *userData, em_socket_error_callback callback); +void emscripten_set_socket_open_callback(void *userData, em_socket_callback callback); +void emscripten_set_socket_listen_callback(void *userData, em_socket_callback callback); +void emscripten_set_socket_connection_callback(void *userData, em_socket_callback callback); +void emscripten_set_socket_message_callback(void *userData, em_socket_callback callback); +void emscripten_set_socket_close_callback(void *userData, em_socket_callback callback); + +void _emscripten_push_main_loop_blocker(em_arg_callback_func func, void *arg, const char *name); +void _emscripten_push_uncounted_main_loop_blocker(em_arg_callback_func func, void *arg, const char *name); +#define emscripten_push_main_loop_blocker(func, arg) \ + _emscripten_push_main_loop_blocker(func, arg, #func) +#define emscripten_push_uncounted_main_loop_blocker(func, arg) \ + _emscripten_push_uncounted_main_loop_blocker(func, arg, #func) + +void emscripten_set_main_loop_expected_blockers(int num); + +void emscripten_async_call(em_arg_callback_func func, void *arg, int millis); + +void emscripten_exit_with_live_runtime(void); +void emscripten_force_exit(int status); + +double emscripten_get_device_pixel_ratio(void); + +char *emscripten_get_window_title(); +void emscripten_set_window_title(const char *); +void emscripten_get_screen_size(int *width, int *height); +void emscripten_hide_mouse(void); +void emscripten_set_canvas_size(int width, int height) __attribute__((deprecated("This variant does not allow specifying the target canvas", "Use emscripten_set_canvas_element_size() instead"))); +void emscripten_get_canvas_size(int *width, int *height, int *isFullscreen) __attribute__((deprecated("This variant does not allow specifying the target canvas", "Use emscripten_get_canvas_element_size() and emscripten_get_fullscreen_status() instead"))); + +double emscripten_get_now(void); +float emscripten_random(void); + +// wget + +void emscripten_async_wget(const char* url, const char* file, em_str_callback_func onload, em_str_callback_func onerror); + +typedef void (*em_async_wget_onload_func)(void*, void*, int); +void emscripten_async_wget_data(const char* url, void *arg, em_async_wget_onload_func onload, em_arg_callback_func onerror); + +typedef void (*em_async_wget2_onload_func)(unsigned, void*, const char*); +typedef void (*em_async_wget2_onstatus_func)(unsigned, void*, int); + +int emscripten_async_wget2(const char* url, const char* file, const char* requesttype, const char* param, void *arg, em_async_wget2_onload_func onload, em_async_wget2_onstatus_func onerror, em_async_wget2_onstatus_func onprogress); + +typedef void (*em_async_wget2_data_onload_func)(unsigned, void*, void*, unsigned); +typedef void (*em_async_wget2_data_onerror_func)(unsigned, void*, int, const char*); +typedef void (*em_async_wget2_data_onprogress_func)(unsigned, void*, int, int); + +int emscripten_async_wget2_data(const char* url, const char* requesttype, const char* param, void *arg, int free, em_async_wget2_data_onload_func onload, em_async_wget2_data_onerror_func onerror, em_async_wget2_data_onprogress_func onprogress); + +void emscripten_async_wget2_abort(int handle); + +// wget "sync" + +void emscripten_wget(const char* url, const char* file); +void emscripten_wget_data(const char* url, void** pbuffer, int* pnum, int *perror); + +// IDB + +void emscripten_idb_async_load(const char *db_name, const char *file_id, void* arg, em_async_wget_onload_func onload, em_arg_callback_func onerror); +void emscripten_idb_async_store(const char *db_name, const char *file_id, void* ptr, int num, void* arg, em_arg_callback_func onstore, em_arg_callback_func onerror); +void emscripten_idb_async_delete(const char *db_name, const char *file_id, void* arg, em_arg_callback_func ondelete, em_arg_callback_func onerror); +typedef void (*em_idb_exists_func)(void*, int); +void emscripten_idb_async_exists(const char *db_name, const char *file_id, void* arg, em_idb_exists_func oncheck, em_arg_callback_func onerror); + +// IDB "sync" + +void emscripten_idb_load(const char *db_name, const char *file_id, void** pbuffer, int* pnum, int *perror); +void emscripten_idb_store(const char *db_name, const char *file_id, void* buffer, int num, int *perror); +void emscripten_idb_delete(const char *db_name, const char *file_id, int *perror); +void emscripten_idb_exists(const char *db_name, const char *file_id, int* pexists, int *perror); + +void emscripten_idb_load_blob(const char *db_name, const char *file_id, int* pblob, int *perror); +void emscripten_idb_store_blob(const char *db_name, const char *file_id, void* buffer, int num, int *perror); +void emscripten_idb_read_from_blob(int blob, int start, int num, void* buffer); +void emscripten_idb_free_blob(int blob); + +// other async utilities + +int emscripten_run_preload_plugins(const char* file, em_str_callback_func onload, em_str_callback_func onerror); + +typedef void (*em_run_preload_plugins_data_onload_func)(void*, const char*); +void emscripten_run_preload_plugins_data(char* data, int size, const char *suffix, void *arg, em_run_preload_plugins_data_onload_func onload, em_arg_callback_func onerror); + +void emscripten_lazy_load_code(void); + +// show an error on some renamed methods +#define emscripten_async_prepare(...) _Pragma("GCC error(\"emscripten_async_prepare has been replaced by emscripten_run_preload_plugins\")") +#define emscripten_async_prepare_data(...) _Pragma("GCC error(\"emscripten_async_prepare_data has been replaced by emscripten_run_preload_plugins_data\")") + +// worker APIs + +typedef int worker_handle; + +worker_handle emscripten_create_worker(const char *url); +void emscripten_destroy_worker(worker_handle worker); + +typedef void (*em_worker_callback_func)(char*, int, void*); +void emscripten_call_worker(worker_handle worker, const char *funcname, char *data, int size, em_worker_callback_func callback, void *arg); +void emscripten_worker_respond(char *data, int size); +void emscripten_worker_respond_provisionally(char *data, int size); + +int emscripten_get_worker_queue_size(worker_handle worker); + +// misc. + +int emscripten_get_compiler_setting(const char *name); +int emscripten_has_asyncify(void); + +void emscripten_debugger(void); + +// Forward declare FILE from musl libc headers to avoid needing to #include from emscripten.h +struct _IO_FILE; +typedef struct _IO_FILE FILE; + +char *emscripten_get_preloaded_image_data(const char *path, int *w, int *h); +char *emscripten_get_preloaded_image_data_from_FILE(FILE *file, int *w, int *h); + +#define EM_LOG_CONSOLE 1 +#define EM_LOG_WARN 2 +#define EM_LOG_ERROR 4 +#define EM_LOG_C_STACK 8 +#define EM_LOG_JS_STACK 16 +#define EM_LOG_DEMANGLE 32 // deprecated +#define EM_LOG_NO_PATHS 64 +#define EM_LOG_FUNC_PARAMS 128 +#define EM_LOG_DEBUG 256 +#define EM_LOG_INFO 512 + +void emscripten_log(int flags, const char* format, ...); + +int emscripten_get_callstack(int flags, char *out, int maxbytes); + +int emscripten_print_double(double x, char *to, signed max); + +typedef void (*em_scan_func)(void*, void*); +void emscripten_scan_registers(em_scan_func func); +void emscripten_scan_stack(em_scan_func func); + +// Old coroutines API +// Deprecated and not available in upstream backend; use Fibers instead + +typedef void * emscripten_coroutine; +emscripten_coroutine emscripten_coroutine_create(em_arg_callback_func func, void *arg, int stack_size); +int emscripten_coroutine_next(emscripten_coroutine); +void emscripten_yield(void); + +/* ===================================== */ +/* Internal APIs. Be careful with these. */ +/* ===================================== */ + +void emscripten_sleep(unsigned int ms); +void emscripten_sleep_with_yield(unsigned int ms); + +#ifdef __cplusplus +} +#endif diff --git a/WASM/include/emscripten/exports.h b/WASM/include/emscripten/exports.h new file mode 100644 index 0000000..caabe2b --- /dev/null +++ b/WASM/include/emscripten/exports.h @@ -0,0 +1,23 @@ +/* + * Copyright 2012 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +// API that gives access to the function exports of a Wasm module. Build with +// -lexports.js to use this API. + +#ifdef __cplusplus +extern "C" { +#endif + +// Returns a function pointer to the given exported function by name. Cast the returned pointer +// to its proper signature before calling the function. +void *emscripten_get_exported_function(const char *fname); + +#ifdef __cplusplus +} +#endif diff --git a/WASM/include/emscripten/fetch.h b/WASM/include/emscripten/fetch.h new file mode 100644 index 0000000..3d9ae5f --- /dev/null +++ b/WASM/include/emscripten/fetch.h @@ -0,0 +1,254 @@ +/* + * Copyright 2016 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +// Emscripten fetch attributes: +// If passed, the body of the request will be present in full in the onsuccess() handler. +#define EMSCRIPTEN_FETCH_LOAD_TO_MEMORY 1 + +// If passed, the intermediate streamed bytes will be passed in to the onprogress() handler. If not specified, the +// onprogress() handler will still be called, but without data bytes. +// Note: Firefox only as it depends on 'moz-chunked-arraybuffer'. +#define EMSCRIPTEN_FETCH_STREAM_DATA 2 + +// If passed, the final download will be stored in IndexedDB. If not specified, the file will only reside in browser memory. +#define EMSCRIPTEN_FETCH_PERSIST_FILE 4 + +// Looks up if the file already exists in IndexedDB, and if so, it is returned without redownload. If a partial transfer +// exists in IndexedDB, the download will resume from where it left off and run to completion. +// EMSCRIPTEN_FETCH_APPEND, EMSCRIPTEN_FETCH_REPLACE and EMSCRIPTEN_FETCH_NO_DOWNLOAD are mutually exclusive. +// If none of these three flags is specified, the fetch operation is implicitly treated as if EMSCRIPTEN_FETCH_APPEND +// had been passed. +#define EMSCRIPTEN_FETCH_APPEND 8 + +// If the file already exists in IndexedDB, the old file will be deleted and a new download is started. +// EMSCRIPTEN_FETCH_APPEND, EMSCRIPTEN_FETCH_REPLACE and EMSCRIPTEN_FETCH_NO_DOWNLOAD are mutually exclusive. +// If you would like to perform an XHR that neither reads or writes to IndexedDB, pass this flag EMSCRIPTEN_FETCH_REPLACE, +// and do not pass the flag EMSCRIPTEN_FETCH_PERSIST_FILE. +#define EMSCRIPTEN_FETCH_REPLACE 16 + +// If specified, the file will only be looked up in IndexedDB, but if it does not exist, it is not attempted to be downloaded +// over the network but an error is raised. +// EMSCRIPTEN_FETCH_APPEND, EMSCRIPTEN_FETCH_REPLACE and EMSCRIPTEN_FETCH_NO_DOWNLOAD are mutually exclusive. +#define EMSCRIPTEN_FETCH_NO_DOWNLOAD 32 + +// If specified, emscripten_fetch() will synchronously run to completion before returning. +// The callback handlers will be called from within emscripten_fetch() while the operation is in progress. +#define EMSCRIPTEN_FETCH_SYNCHRONOUS 64 + +// If specified, it will be possible to call emscripten_fetch_wait() on the fetch +// to test or wait for its completion. +#define EMSCRIPTEN_FETCH_WAITABLE 128 + +struct emscripten_fetch_t; + +// Specifies the parameters for a newly initiated fetch operation. +typedef struct emscripten_fetch_attr_t +{ + // 'POST', 'GET', etc. + char requestMethod[32]; + + // Custom data that can be tagged along the process. + void *userData; + + void (*onsuccess)(struct emscripten_fetch_t *fetch); + void (*onerror)(struct emscripten_fetch_t *fetch); + void (*onprogress)(struct emscripten_fetch_t *fetch); + void (*onreadystatechange)(struct emscripten_fetch_t *fetch); + + // EMSCRIPTEN_FETCH_* attributes + uint32_t attributes; + + // Specifies the amount of time the request can take before failing due to a timeout. + unsigned long timeoutMSecs; + + // Indicates whether cross-site access control requests should be made using credentials. + EM_BOOL withCredentials; + + // Specifies the destination path in IndexedDB where to store the downloaded content body. If this is empty, the transfer + // is not stored to IndexedDB at all. + // Note that this struct does not contain space to hold this string, it only carries a pointer. + // Calling emscripten_fetch() will make an internal copy of this string. + const char *destinationPath; + + // Specifies the authentication username to use for the request, if necessary. + // Note that this struct does not contain space to hold this string, it only carries a pointer. + // Calling emscripten_fetch() will make an internal copy of this string. + const char *userName; + + // Specifies the authentication username to use for the request, if necessary. + // Note that this struct does not contain space to hold this string, it only carries a pointer. + // Calling emscripten_fetch() will make an internal copy of this string. + const char *password; + + // Points to an array of strings to pass custom headers to the request. This array takes the form + // {"key1", "value1", "key2", "value2", "key3", "value3", ..., 0 }; Note especially that the array + // needs to be terminated with a null pointer. + const char * const *requestHeaders; + + // Pass a custom MIME type here to force the browser to treat the received data with the given type. + const char *overriddenMimeType; + + // If non-zero, specifies a pointer to the data that is to be passed as the body (payload) of the request + // that is being performed. Leave as zero if no request body needs to be sent. + // The memory pointed to by this field is provided by the user, and needs to be valid throughout the + // duration of the fetch operation. If passing a non-zero pointer into this field, make sure to implement + // *both* the onsuccess and onerror handlers to be notified when the fetch finishes to know when this memory + // block can be freed. Do not pass a pointer to memory on the stack or other temporary area here. + const char *requestData; + + // Specifies the length of the buffer pointed by 'requestData'. Leave as 0 if no request body needs to be sent. + size_t requestDataSize; +} emscripten_fetch_attr_t; + +typedef struct emscripten_fetch_t +{ + // Unique identifier for this fetch in progress. + unsigned int id; + + // Custom data that can be tagged along the process. + void *userData; + + // The remote URL that is being downloaded. + const char *url; + + // In onsuccess() handler: + // - If the EMSCRIPTEN_FETCH_LOAD_TO_MEMORY attribute was specified for the transfer, this points to the + // body of the downloaded data. Otherwise this will be null. + // In onprogress() handler: + // - If the EMSCRIPTEN_FETCH_STREAM_DATA attribute was specified for the transfer, this points to a partial + // chunk of bytes related to the transfer. Otherwise this will be null. + // The data buffer provided here has identical lifetime with the emscripten_fetch_t object itself, and is freed by + // calling emscripten_fetch_close() on the emscripten_fetch_t pointer. + const char *data; + + // Specifies the length of the above data block in bytes. When the download finishes, this field will be valid even if + // EMSCRIPTEN_FETCH_LOAD_TO_MEMORY was not specified. + uint64_t numBytes; + + // If EMSCRIPTEN_FETCH_STREAM_DATA is being performed, this indicates the byte offset from the start of the stream + // that the data block specifies. (for onprogress() streaming XHR transfer, the number of bytes downloaded so far before this chunk) + uint64_t dataOffset; + + // Specifies the total number of bytes that the response body will be. + // Note: This field may be zero, if the server does not report the Content-Length field. + uint64_t totalBytes; + + // Specifies the readyState of the XHR request: + // 0: UNSENT: request not sent yet + // 1: OPENED: emscripten_fetch has been called. + // 2: HEADERS_RECEIVED: emscripten_fetch has been called, and headers and status are available. + // 3: LOADING: download in progress. + // 4: DONE: download finished. + // See https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/readyState + unsigned short readyState; + + // Specifies the status code of the response. + unsigned short status; + + // Specifies a human-readable form of the status code. + char statusText[64]; + + uint32_t __proxyState; + + // For internal use only. + emscripten_fetch_attr_t __attributes; +} emscripten_fetch_t; + +// Clears the fields of an emscripten_fetch_attr_t structure to their default values in a future-compatible manner. +void emscripten_fetch_attr_init(emscripten_fetch_attr_t *fetch_attr); + +// Initiates a new Emscripten fetch operation, which downloads data from the given URL or from IndexedDB database. +emscripten_fetch_t *emscripten_fetch(emscripten_fetch_attr_t *fetch_attr, const char *url); + +// Synchronously blocks to wait for the given fetch operation to complete. This operation is not allowed in the main browser +// thread, in which case it will return EMSCRIPTEN_RESULT_NOT_SUPPORTED. Pass timeoutMSecs=infinite to wait indefinitely. If +// the wait times out, the return value will be EMSCRIPTEN_RESULT_TIMEOUT. +// The onsuccess()/onerror()/onprogress() handlers will be called in the calling thread from within this function before +// this function returns. +EMSCRIPTEN_RESULT emscripten_fetch_wait(emscripten_fetch_t *fetch, double timeoutMSecs); + +// Closes a finished or an executing fetch operation and frees up all memory. If the fetch operation was still executing, the +// onerror() handler will be called in the calling thread before this function returns. +EMSCRIPTEN_RESULT emscripten_fetch_close(emscripten_fetch_t *fetch); + +// Gets the size (in bytes) of the response headers as plain text. +// This must be called on the same thread as the fetch originated on. +// Note that this will return 0 if readyState < HEADERS_RECEIVED. +size_t emscripten_fetch_get_response_headers_length(emscripten_fetch_t *fetch); + +// Gets the response headers as plain text. dstSizeBytes should be headers_length + 1 (for the null terminator). +// This must be called on the same thread as the fetch originated on. +size_t emscripten_fetch_get_response_headers(emscripten_fetch_t *fetch, char *dst, size_t dstSizeBytes); + +// Converts the plain text headers into an array of strings. This array takes the form +// {"key1", "value1", "key2", "value2", "key3", "value3", ..., 0 }; Note especially that the array +// is terminated with a null pointer. +char **emscripten_fetch_unpack_response_headers(const char *headersString); + +// This frees the memory used by the array of headers. Call this when finished with the data returned +// by emscripten_fetch_unpack_response_headers. +void emscripten_fetch_free_unpacked_response_headers(char **unpackedHeaders); + +#define emscripten_asmfs_open_t int + +// The following flags specify how opening files for reading works (from strictest behavior to most flexible) + +// When a file is opened for reading, the file data must already fully reside in memory. (most similar to MEMFS behavior) +#define EMSCRIPTEN_ASMFS_OPEN_MEMORY 0 + +// The file data does not need to be already in memory, but can reside in IndexedDB. +#define EMSCRIPTEN_ASMFS_OPEN_INDEXEDDB 1 + +// The file will be downloaded from remote server, as long as it has an index entry in local filesystem. +#define EMSCRIPTEN_ASMFS_OPEN_REMOTE 2 + +// A file entry does not need to exist on the local filesystem, but discovery will be attempted from remote server via an XHR first. +#define EMSCRIPTEN_ASMFS_OPEN_REMOTE_DISCOVER 3 + +// Specifies how calls to non-truncating open(), fopen(), std::ifstream etc. behave on the calling thread. +void emscripten_asmfs_set_file_open_behavior(emscripten_asmfs_open_t behavior); + +// Returns the current file open behavior modein the calling thread. +emscripten_asmfs_open_t emscripten_asmfs_get_file_open_behavior(); + +// Records the URL from where the given file on the ASMFS filesystem can be obtained from. +void emscripten_asmfs_set_remote_url(const char *filename, const char *remoteUrl); + +// Given a filename, outputs the remote URL address that file can be located in. +void emscripten_asmfs_remote_url(const char *filename, char *outRemoteUrl, int maxBytesToWrite); + +// Unloads the given file from the ASMFS filesystem. Call this function to save memory from files that have been already loaded +// in to memory and will no longer be needed. +void emscripten_asmfs_unload_data(const char *pathname); + +// Starts an asynchronous preload of a file from the given URL to the local filesystem to destination path 'pathname' for synchronous +// access on the main thread. Specify a onsuccess callback in options structure to be notified of when the transfer finishes. +// The resulting download will always be performed with the flag EMSCRIPTEN_FETCH_LOAD_TO_MEMORY and without the flags +// EMSCRIPTEN_FETCH_SYNCHRONOUS | EMSCRIPTEN_FETCH_WAITABLE | EMSCRIPTEN_FETCH_STREAM_DATA. The remaining flags +// EMSCRIPTEN_FETCH_NO_DOWNLOAD, EMSCRIPTEN_FETCH_PERSIST_FILE, EMSCRIPTEN_FETCH_APPEND/REPLACE are +// customizable in the options field. In particular, if EMSCRIPTEN_FETCH_NO_DOWNLOAD is passed, then the file is loaded to memory for +// synchronous access by looking at IndexedDB only. +EMSCRIPTEN_RESULT emscripten_asmfs_preload_file(const char *url, const char *pathname, int mode, emscripten_fetch_attr_t *options); + +// Computes the total amount of bytes in memory utilized by the filesystem at the moment. +// Note: This function can be slow since it walks through the whole filesystem. +uint64_t emscripten_asmfs_compute_memory_usage(); + +#ifdef __cplusplus +} +#endif diff --git a/WASM/include/emscripten/fiber.h b/WASM/include/emscripten/fiber.h new file mode 100644 index 0000000..ce5e66e --- /dev/null +++ b/WASM/include/emscripten/fiber.h @@ -0,0 +1,57 @@ +/* + * Copyright 2019 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#include +#include + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct asyncify_data_s { + void *stack_ptr; /** Current position in the Asyncify stack (*not* the C stack) */ + void *stack_limit; /** Where the Asyncify stack ends. */ + int rewind_id; /** Interned ID of the rewind entry point; opaque to application. */ +} asyncify_data_t; + +typedef struct emscripten_fiber_s { + void *stack_base; /** Where the C stack starts (NOTE: grows down). */ + void *stack_limit; /** Where the C stack ends. */ + void *stack_ptr; /** Current position in the C stack. */ + em_arg_callback_func entry; /** Function to call when resuming this context. If NULL, asyncify_data is used to rewind the call stack. */ + void *user_data; /** Opaque pointer, passed as-is to the entry function. */ + asyncify_data_t asyncify_data; +} emscripten_fiber_t; + +void emscripten_fiber_init( + emscripten_fiber_t *fiber, + em_arg_callback_func entry_func, + void *entry_func_arg, + void *c_stack, + size_t c_stack_size, + void *asyncify_stack, + size_t asyncify_stack_size +); + +void emscripten_fiber_init_from_current_context( + emscripten_fiber_t *fiber, + void *asyncify_stack, + size_t asyncify_stack_size +); + +void emscripten_fiber_swap( + emscripten_fiber_t *old_fiber, + emscripten_fiber_t *new_fiber +); + +#ifdef __cplusplus +} +#endif diff --git a/WASM/include/emscripten/heap.h b/WASM/include/emscripten/heap.h new file mode 100644 index 0000000..1d15ba6 --- /dev/null +++ b/WASM/include/emscripten/heap.h @@ -0,0 +1,42 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#include +#include +#include +#include +#include + +#define WASM_PAGE_SIZE 65536 +#define EMSCRIPTEN_PAGE_SIZE WASM_PAGE_SIZE + +#ifdef __cplusplus +extern "C" { +#endif + +// Returns a pointer to a memory location that contains the heap DYNAMICTOP +// variable (the end of the dynamic memory region) +uintptr_t *emscripten_get_sbrk_ptr(void); + +// Attempts to geometrically or linearly increase the heap so that it +// grows by at least requested_growth_bytes new bytes. The heap size may +// be overallocated, see src/settings.js variables MEMORY_GROWTH_GEOMETRIC_STEP, +// MEMORY_GROWTH_GEOMETRIC_CAP and MEMORY_GROWTH_LINEAR_STEP. This function +// cannot be used to shrink the size of the heap. +int emscripten_resize_heap(size_t requested_size) EM_IMPORT(emscripten_resize_heap); + +// Returns the current size of the WebAssembly heap. +size_t emscripten_get_heap_size(void); + +// Returns the max size of the WebAssembly heap. +size_t emscripten_get_heap_max(void); + +#ifdef __cplusplus +} +#endif diff --git a/WASM/include/emscripten/html5.h b/WASM/include/emscripten/html5.h new file mode 100644 index 0000000..1ca257b --- /dev/null +++ b/WASM/include/emscripten/html5.h @@ -0,0 +1,511 @@ +/* + * Copyright 2014 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#ifdef __cplusplus +#if !defined(__DEFINED_pthread_t) +typedef unsigned long pthread_t; +#define __DEFINED_pthread_t +#endif +#else +#if !defined(__DEFINED_pthread_t) +typedef struct __pthread * pthread_t; +#define __DEFINED_pthread_t +#endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* This file defines Emscripten low-level glue bindings for interfacing with HTML5 APIs + * + * Documentation for the public APIs defined in this file must be updated in: + * site/source/docs/api_reference/html5.h.rst + * A prebuilt local version of the documentation is available at: + * site/build/text/docs/api_reference/html5.h.txt + * You can also build docs locally as HTML or other formats in site/ + * An online HTML version (which may be of a different version of Emscripten) + * is up at http://kripken.github.io/emscripten-site/docs/api_reference/html5.h.html + */ + +#define EMSCRIPTEN_EVENT_KEYPRESS 1 +#define EMSCRIPTEN_EVENT_KEYDOWN 2 +#define EMSCRIPTEN_EVENT_KEYUP 3 +#define EMSCRIPTEN_EVENT_CLICK 4 +#define EMSCRIPTEN_EVENT_MOUSEDOWN 5 +#define EMSCRIPTEN_EVENT_MOUSEUP 6 +#define EMSCRIPTEN_EVENT_DBLCLICK 7 +#define EMSCRIPTEN_EVENT_MOUSEMOVE 8 +#define EMSCRIPTEN_EVENT_WHEEL 9 +#define EMSCRIPTEN_EVENT_RESIZE 10 +#define EMSCRIPTEN_EVENT_SCROLL 11 +#define EMSCRIPTEN_EVENT_BLUR 12 +#define EMSCRIPTEN_EVENT_FOCUS 13 +#define EMSCRIPTEN_EVENT_FOCUSIN 14 +#define EMSCRIPTEN_EVENT_FOCUSOUT 15 +#define EMSCRIPTEN_EVENT_DEVICEORIENTATION 16 +#define EMSCRIPTEN_EVENT_DEVICEMOTION 17 +#define EMSCRIPTEN_EVENT_ORIENTATIONCHANGE 18 +#define EMSCRIPTEN_EVENT_FULLSCREENCHANGE 19 +#define EMSCRIPTEN_EVENT_POINTERLOCKCHANGE 20 +#define EMSCRIPTEN_EVENT_VISIBILITYCHANGE 21 +#define EMSCRIPTEN_EVENT_TOUCHSTART 22 +#define EMSCRIPTEN_EVENT_TOUCHEND 23 +#define EMSCRIPTEN_EVENT_TOUCHMOVE 24 +#define EMSCRIPTEN_EVENT_TOUCHCANCEL 25 +#define EMSCRIPTEN_EVENT_GAMEPADCONNECTED 26 +#define EMSCRIPTEN_EVENT_GAMEPADDISCONNECTED 27 +#define EMSCRIPTEN_EVENT_BEFOREUNLOAD 28 +#define EMSCRIPTEN_EVENT_BATTERYCHARGINGCHANGE 29 +#define EMSCRIPTEN_EVENT_BATTERYLEVELCHANGE 30 +#define EMSCRIPTEN_EVENT_WEBGLCONTEXTLOST 31 +#define EMSCRIPTEN_EVENT_WEBGLCONTEXTRESTORED 32 +#define EMSCRIPTEN_EVENT_MOUSEENTER 33 +#define EMSCRIPTEN_EVENT_MOUSELEAVE 34 +#define EMSCRIPTEN_EVENT_MOUSEOVER 35 +#define EMSCRIPTEN_EVENT_MOUSEOUT 36 +#define EMSCRIPTEN_EVENT_CANVASRESIZED 37 +#define EMSCRIPTEN_EVENT_POINTERLOCKERROR 38 + +#define EMSCRIPTEN_RESULT int + +#define EMSCRIPTEN_RESULT_SUCCESS 0 +#define EMSCRIPTEN_RESULT_DEFERRED 1 +#define EMSCRIPTEN_RESULT_NOT_SUPPORTED -1 +#define EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED -2 +#define EMSCRIPTEN_RESULT_INVALID_TARGET -3 +#define EMSCRIPTEN_RESULT_UNKNOWN_TARGET -4 +#define EMSCRIPTEN_RESULT_INVALID_PARAM -5 +#define EMSCRIPTEN_RESULT_FAILED -6 +#define EMSCRIPTEN_RESULT_NO_DATA -7 +#define EMSCRIPTEN_RESULT_TIMED_OUT -8 + +#define EMSCRIPTEN_EVENT_TARGET_INVALID 0 +#define EMSCRIPTEN_EVENT_TARGET_DOCUMENT ((const char*)1) +#define EMSCRIPTEN_EVENT_TARGET_WINDOW ((const char*)2) +#define EMSCRIPTEN_EVENT_TARGET_SCREEN ((const char*)3) + +#define EM_BOOL int +#define EM_TRUE 1 +#define EM_FALSE 0 +#define EM_UTF8 char + +#define DOM_KEY_LOCATION int +#define DOM_KEY_LOCATION_STANDARD 0x00 +#define DOM_KEY_LOCATION_LEFT 0x01 +#define DOM_KEY_LOCATION_RIGHT 0x02 +#define DOM_KEY_LOCATION_NUMPAD 0x03 + +#define EM_HTML5_SHORT_STRING_LEN_BYTES 32 +#define EM_HTML5_MEDIUM_STRING_LEN_BYTES 64 +#define EM_HTML5_LONG_STRING_LEN_BYTES 128 + +typedef struct EmscriptenKeyboardEvent { + unsigned long location; + EM_BOOL ctrlKey; + EM_BOOL shiftKey; + EM_BOOL altKey; + EM_BOOL metaKey; + EM_BOOL repeat; + unsigned long charCode; + unsigned long keyCode; + unsigned long which; + EM_UTF8 key[EM_HTML5_SHORT_STRING_LEN_BYTES]; + EM_UTF8 code[EM_HTML5_SHORT_STRING_LEN_BYTES]; + EM_UTF8 charValue[EM_HTML5_SHORT_STRING_LEN_BYTES]; + EM_UTF8 locale[EM_HTML5_SHORT_STRING_LEN_BYTES]; +} EmscriptenKeyboardEvent; + + +typedef EM_BOOL (*em_key_callback_func)(int eventType, const EmscriptenKeyboardEvent *keyEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_keypress_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_key_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_keydown_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_key_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_keyup_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_key_callback_func callback, pthread_t targetThread); + +typedef struct EmscriptenMouseEvent { + long screenX; + long screenY; + long clientX; + long clientY; + EM_BOOL ctrlKey; + EM_BOOL shiftKey; + EM_BOOL altKey; + EM_BOOL metaKey; + unsigned short button; + unsigned short buttons; + long movementX; + long movementY; + long targetX; + long targetY; + // canvasX and canvasY are deprecated - there no longer exists a Module['canvas'] object, so canvasX/Y are no longer reported (register a listener on canvas directly to get canvas coordinates, or translate manually) + long canvasX; + long canvasY; + long padding; +} EmscriptenMouseEvent; + + +typedef EM_BOOL (*em_mouse_callback_func)(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_click_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_mouse_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_mousedown_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_mouse_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_mouseup_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_mouse_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_dblclick_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_mouse_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_mousemove_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_mouse_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_mouseenter_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_mouse_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_mouseleave_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_mouse_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_mouseover_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_mouse_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_mouseout_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_mouse_callback_func callback, pthread_t targetThread); + +EMSCRIPTEN_RESULT emscripten_get_mouse_status(EmscriptenMouseEvent *mouseState); + +#define DOM_DELTA_PIXEL 0x00 +#define DOM_DELTA_LINE 0x01 +#define DOM_DELTA_PAGE 0x02 + +typedef struct EmscriptenWheelEvent { + EmscriptenMouseEvent mouse; + double deltaX; + double deltaY; + double deltaZ; + unsigned long deltaMode; +} EmscriptenWheelEvent; + + +typedef EM_BOOL (*em_wheel_callback_func)(int eventType, const EmscriptenWheelEvent *wheelEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_wheel_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_wheel_callback_func callback, pthread_t targetThread); + +typedef struct EmscriptenUiEvent { + long detail; + int documentBodyClientWidth; + int documentBodyClientHeight; + int windowInnerWidth; + int windowInnerHeight; + int windowOuterWidth; + int windowOuterHeight; + int scrollTop; + int scrollLeft; +} EmscriptenUiEvent; + + +typedef EM_BOOL (*em_ui_callback_func)(int eventType, const EmscriptenUiEvent *uiEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_resize_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_ui_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_scroll_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_ui_callback_func callback, pthread_t targetThread); + +typedef struct EmscriptenFocusEvent { + EM_UTF8 nodeName[EM_HTML5_LONG_STRING_LEN_BYTES]; + EM_UTF8 id[EM_HTML5_LONG_STRING_LEN_BYTES]; +} EmscriptenFocusEvent; + +typedef EM_BOOL (*em_focus_callback_func)(int eventType, const EmscriptenFocusEvent *focusEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_blur_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_focus_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_focus_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_focus_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_focusin_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_focus_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_focusout_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_focus_callback_func callback, pthread_t targetThread); + +typedef struct EmscriptenDeviceOrientationEvent { + double alpha; + double beta; + double gamma; + EM_BOOL absolute; +} EmscriptenDeviceOrientationEvent; + + +typedef EM_BOOL (*em_deviceorientation_callback_func)(int eventType, const EmscriptenDeviceOrientationEvent *deviceOrientationEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_deviceorientation_callback_on_thread(void *userData, EM_BOOL useCapture, em_deviceorientation_callback_func callback, pthread_t targetThread); + +EMSCRIPTEN_RESULT emscripten_get_deviceorientation_status(EmscriptenDeviceOrientationEvent *orientationState); + +#define EMSCRIPTEN_DEVICE_MOTION_EVENT_SUPPORTS_ACCELERATION 0x01 +#define EMSCRIPTEN_DEVICE_MOTION_EVENT_SUPPORTS_ACCELERATION_INCLUDING_GRAVITY 0x02 +#define EMSCRIPTEN_DEVICE_MOTION_EVENT_SUPPORTS_ROTATION_RATE 0x04 + +typedef struct EmscriptenDeviceMotionEvent { + double accelerationX; + double accelerationY; + double accelerationZ; + double accelerationIncludingGravityX; + double accelerationIncludingGravityY; + double accelerationIncludingGravityZ; + double rotationRateAlpha; + double rotationRateBeta; + double rotationRateGamma; + int supportedFields; +} EmscriptenDeviceMotionEvent; + + +typedef EM_BOOL (*em_devicemotion_callback_func)(int eventType, const EmscriptenDeviceMotionEvent *deviceMotionEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_devicemotion_callback_on_thread(void *userData, EM_BOOL useCapture, em_devicemotion_callback_func callback, pthread_t targetThread); + +EMSCRIPTEN_RESULT emscripten_get_devicemotion_status(EmscriptenDeviceMotionEvent *motionState); + +#define EMSCRIPTEN_ORIENTATION_PORTRAIT_PRIMARY 1 +#define EMSCRIPTEN_ORIENTATION_PORTRAIT_SECONDARY 2 +#define EMSCRIPTEN_ORIENTATION_LANDSCAPE_PRIMARY 4 +#define EMSCRIPTEN_ORIENTATION_LANDSCAPE_SECONDARY 8 + +typedef struct EmscriptenOrientationChangeEvent { + int orientationIndex; + int orientationAngle; +} EmscriptenOrientationChangeEvent; + + +typedef EM_BOOL (*em_orientationchange_callback_func)(int eventType, const EmscriptenOrientationChangeEvent *orientationChangeEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_orientationchange_callback_on_thread(void *userData, EM_BOOL useCapture, em_orientationchange_callback_func callback, pthread_t targetThread); + +EMSCRIPTEN_RESULT emscripten_get_orientation_status(EmscriptenOrientationChangeEvent *orientationStatus); +EMSCRIPTEN_RESULT emscripten_lock_orientation(int allowedOrientations); +EMSCRIPTEN_RESULT emscripten_unlock_orientation(void); + +typedef struct EmscriptenFullscreenChangeEvent { + EM_BOOL isFullscreen; + EM_BOOL fullscreenEnabled; + EM_UTF8 nodeName[EM_HTML5_LONG_STRING_LEN_BYTES]; + EM_UTF8 id[EM_HTML5_LONG_STRING_LEN_BYTES]; + int elementWidth; + int elementHeight; + int screenWidth; + int screenHeight; +} EmscriptenFullscreenChangeEvent; + + +typedef EM_BOOL (*em_fullscreenchange_callback_func)(int eventType, const EmscriptenFullscreenChangeEvent *fullscreenChangeEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_fullscreenchange_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_fullscreenchange_callback_func callback, pthread_t targetThread); + +EMSCRIPTEN_RESULT emscripten_get_fullscreen_status(EmscriptenFullscreenChangeEvent *fullscreenStatus); + +#define EMSCRIPTEN_FULLSCREEN_SCALE int +#define EMSCRIPTEN_FULLSCREEN_SCALE_DEFAULT 0 +#define EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH 1 +#define EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT 2 +#define EMSCRIPTEN_FULLSCREEN_SCALE_CENTER 3 + +#define EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE int +#define EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE 0 +#define EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF 1 +#define EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_HIDEF 2 + +#define EMSCRIPTEN_FULLSCREEN_FILTERING int +#define EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT 0 +#define EMSCRIPTEN_FULLSCREEN_FILTERING_NEAREST 1 +#define EMSCRIPTEN_FULLSCREEN_FILTERING_BILINEAR 2 + +typedef EM_BOOL (*em_canvasresized_callback_func)(int eventType, const void *reserved, void *userData); + +typedef struct EmscriptenFullscreenStrategy { + EMSCRIPTEN_FULLSCREEN_SCALE scaleMode; + EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE canvasResolutionScaleMode; + EMSCRIPTEN_FULLSCREEN_FILTERING filteringMode; + em_canvasresized_callback_func canvasResizedCallback; + void *canvasResizedCallbackUserData; + pthread_t canvasResizedCallbackTargetThread; +} EmscriptenFullscreenStrategy; + +EMSCRIPTEN_RESULT emscripten_request_fullscreen(const char *target, EM_BOOL deferUntilInEventHandler); +EMSCRIPTEN_RESULT emscripten_request_fullscreen_strategy(const char *target, EM_BOOL deferUntilInEventHandler, const EmscriptenFullscreenStrategy *fullscreenStrategy); + +EMSCRIPTEN_RESULT emscripten_exit_fullscreen(void); + +EMSCRIPTEN_RESULT emscripten_enter_soft_fullscreen(const char *target, const EmscriptenFullscreenStrategy *fullscreenStrategy); + +EMSCRIPTEN_RESULT emscripten_exit_soft_fullscreen(void); + +typedef struct EmscriptenPointerlockChangeEvent { + EM_BOOL isActive; + EM_UTF8 nodeName[EM_HTML5_LONG_STRING_LEN_BYTES]; + EM_UTF8 id[EM_HTML5_LONG_STRING_LEN_BYTES]; +} EmscriptenPointerlockChangeEvent; + + +typedef EM_BOOL (*em_pointerlockchange_callback_func)(int eventType, const EmscriptenPointerlockChangeEvent *pointerlockChangeEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_pointerlockchange_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_pointerlockchange_callback_func callback, pthread_t targetThread); + +typedef EM_BOOL (*em_pointerlockerror_callback_func)(int eventType, const void *reserved, void *userData); +EMSCRIPTEN_RESULT emscripten_set_pointerlockerror_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_pointerlockerror_callback_func callback, pthread_t targetThread); + +EMSCRIPTEN_RESULT emscripten_get_pointerlock_status(EmscriptenPointerlockChangeEvent *pointerlockStatus); + +EMSCRIPTEN_RESULT emscripten_request_pointerlock(const char *target, EM_BOOL deferUntilInEventHandler); + +EMSCRIPTEN_RESULT emscripten_exit_pointerlock(void); + +#define EMSCRIPTEN_VISIBILITY_HIDDEN 0 +#define EMSCRIPTEN_VISIBILITY_VISIBLE 1 +#define EMSCRIPTEN_VISIBILITY_PRERENDER 2 +#define EMSCRIPTEN_VISIBILITY_UNLOADED 3 + +typedef struct EmscriptenVisibilityChangeEvent { + EM_BOOL hidden; + int visibilityState; +} EmscriptenVisibilityChangeEvent; + +typedef EM_BOOL (*em_visibilitychange_callback_func)(int eventType, const EmscriptenVisibilityChangeEvent *visibilityChangeEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_visibilitychange_callback_on_thread(void *userData, EM_BOOL useCapture, em_visibilitychange_callback_func callback, pthread_t targetThread); + +EMSCRIPTEN_RESULT emscripten_get_visibility_status(EmscriptenVisibilityChangeEvent *visibilityStatus); + + +typedef struct EmscriptenTouchPoint +{ + long identifier; + long screenX; + long screenY; + long clientX; + long clientY; + long pageX; + long pageY; + EM_BOOL isChanged; + EM_BOOL onTarget; + long targetX; + long targetY; + // canvasX and canvasY are deprecated - there no longer exists a Module['canvas'] object, so canvasX/Y are no longer reported (register a listener on canvas directly to get canvas coordinates, or translate manually) + long canvasX; + long canvasY; +} EmscriptenTouchPoint; + +typedef struct EmscriptenTouchEvent { + int numTouches; + EM_BOOL ctrlKey; + EM_BOOL shiftKey; + EM_BOOL altKey; + EM_BOOL metaKey; + EmscriptenTouchPoint touches[32]; +} EmscriptenTouchEvent; + + +typedef EM_BOOL (*em_touch_callback_func)(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_touchstart_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_touch_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_touchend_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_touch_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_touchmove_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_touch_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_touchcancel_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_touch_callback_func callback, pthread_t targetThread); + + +typedef struct EmscriptenGamepadEvent { + double timestamp; + int numAxes; + int numButtons; + double axis[64]; + double analogButton[64]; + EM_BOOL digitalButton[64]; + EM_BOOL connected; + long index; + EM_UTF8 id[EM_HTML5_MEDIUM_STRING_LEN_BYTES]; + EM_UTF8 mapping[EM_HTML5_MEDIUM_STRING_LEN_BYTES]; +} EmscriptenGamepadEvent; + + +typedef EM_BOOL (*em_gamepad_callback_func)(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_gamepadconnected_callback_on_thread(void *userData, EM_BOOL useCapture, em_gamepad_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_gamepaddisconnected_callback_on_thread(void *userData, EM_BOOL useCapture, em_gamepad_callback_func callback, pthread_t targetThread); + +EMSCRIPTEN_RESULT emscripten_sample_gamepad_data(void); +int emscripten_get_num_gamepads(void); +EMSCRIPTEN_RESULT emscripten_get_gamepad_status(int index, EmscriptenGamepadEvent *gamepadState); + +typedef struct EmscriptenBatteryEvent { + double chargingTime; + double dischargingTime; + double level; + EM_BOOL charging; +} EmscriptenBatteryEvent; + +typedef EM_BOOL (*em_battery_callback_func)(int eventType, const EmscriptenBatteryEvent *batteryEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_batterychargingchange_callback_on_thread(void *userData, em_battery_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_batterylevelchange_callback_on_thread(void *userData, em_battery_callback_func callback, pthread_t targetThread); + +EMSCRIPTEN_RESULT emscripten_get_battery_status(EmscriptenBatteryEvent *batteryState); + + +EMSCRIPTEN_RESULT emscripten_vibrate(int msecs); +EMSCRIPTEN_RESULT emscripten_vibrate_pattern(int *msecsArray, int numEntries); + +typedef const char *(*em_beforeunload_callback)(int eventType, const void *reserved, void *userData); +EMSCRIPTEN_RESULT emscripten_set_beforeunload_callback_on_thread(void *userData, em_beforeunload_callback callback, pthread_t targetThread); + +// Sets the canvas.width & canvas.height properties. +EMSCRIPTEN_RESULT emscripten_set_canvas_element_size(const char *target, int width, int height); + +// Returns the canvas.width & canvas.height properties. +EMSCRIPTEN_RESULT emscripten_get_canvas_element_size(const char *target, int *width, int *height); + +EMSCRIPTEN_RESULT emscripten_set_element_css_size(const char *target, double width, double height); +EMSCRIPTEN_RESULT emscripten_get_element_css_size(const char *target, double *width, double *height); + +void emscripten_html5_remove_all_event_listeners(void); + +#define EM_CALLBACK_THREAD_CONTEXT_MAIN_BROWSER_THREAD ((pthread_t)0x1) +#define EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD ((pthread_t)0x2) + +#define emscripten_set_keypress_callback(target, userData, useCapture, callback) emscripten_set_keypress_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_keydown_callback(target, userData, useCapture, callback) emscripten_set_keydown_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_keyup_callback(target, userData, useCapture, callback) emscripten_set_keyup_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_click_callback(target, userData, useCapture, callback) emscripten_set_click_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_mousedown_callback(target, userData, useCapture, callback) emscripten_set_mousedown_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_mouseup_callback(target, userData, useCapture, callback) emscripten_set_mouseup_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_dblclick_callback(target, userData, useCapture, callback) emscripten_set_dblclick_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_mousemove_callback(target, userData, useCapture, callback) emscripten_set_mousemove_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_mouseenter_callback(target, userData, useCapture, callback) emscripten_set_mouseenter_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_mouseleave_callback(target, userData, useCapture, callback) emscripten_set_mouseleave_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_mouseover_callback(target, userData, useCapture, callback) emscripten_set_mouseover_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_mouseout_callback(target, userData, useCapture, callback) emscripten_set_mouseout_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_wheel_callback(target, userData, useCapture, callback) emscripten_set_wheel_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_resize_callback(target, userData, useCapture, callback) emscripten_set_resize_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_scroll_callback(target, userData, useCapture, callback) emscripten_set_scroll_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_blur_callback(target, userData, useCapture, callback) emscripten_set_blur_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_focus_callback(target, userData, useCapture, callback) emscripten_set_focus_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_focusin_callback(target, userData, useCapture, callback) emscripten_set_focusin_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_focusout_callback(target, userData, useCapture, callback) emscripten_set_focusout_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_deviceorientation_callback(userData, useCapture, callback) emscripten_set_deviceorientation_callback_on_thread( (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_devicemotion_callback(userData, useCapture, callback) emscripten_set_devicemotion_callback_on_thread( (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_orientationchange_callback(userData, useCapture, callback) emscripten_set_orientationchange_callback_on_thread( (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_fullscreenchange_callback(target, userData, useCapture, callback) emscripten_set_fullscreenchange_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_pointerlockchange_callback(target, userData, useCapture, callback) emscripten_set_pointerlockchange_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_pointerlockerror_callback(target, userData, useCapture, callback) emscripten_set_pointerlockerror_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_visibilitychange_callback(userData, useCapture, callback) emscripten_set_visibilitychange_callback_on_thread( (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_touchstart_callback(target, userData, useCapture, callback) emscripten_set_touchstart_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_touchend_callback(target, userData, useCapture, callback) emscripten_set_touchend_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_touchmove_callback(target, userData, useCapture, callback) emscripten_set_touchmove_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_touchcancel_callback(target, userData, useCapture, callback) emscripten_set_touchcancel_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_gamepadconnected_callback(userData, useCapture, callback) emscripten_set_gamepadconnected_callback_on_thread( (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_gamepaddisconnected_callback(userData, useCapture, callback) emscripten_set_gamepaddisconnected_callback_on_thread( (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_batterychargingchange_callback(userData, callback) emscripten_set_batterychargingchange_callback_on_thread( (userData), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_batterylevelchange_callback(userData, callback) emscripten_set_batterylevelchange_callback_on_thread( (userData), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_beforeunload_callback(userData, callback) emscripten_set_beforeunload_callback_on_thread( (userData), (callback), EM_CALLBACK_THREAD_CONTEXT_MAIN_BROWSER_THREAD) + +long emscripten_set_timeout(void (*cb)(void *userData), double msecs, void *userData); +void emscripten_clear_timeout(long setTimeoutId); +void emscripten_set_timeout_loop(EM_BOOL (*cb)(double time, void *userData), double intervalMsecs, void *userData); + +long emscripten_request_animation_frame(EM_BOOL (*cb)(double time, void *userData), void *userData); +void emscripten_cancel_animation_frame(long requestAnimationFrameId); +void emscripten_request_animation_frame_loop(EM_BOOL (*cb)(double time, void *userData), void *userData); + +long emscripten_set_immediate(void (*cb)(void *userData), void *userData); +void emscripten_clear_immediate(long setImmediateId); +void emscripten_set_immediate_loop(EM_BOOL (*cb)(void *userData), void *userData); + +long emscripten_set_interval(void (*cb)(void *userData), double intervalMsecs, void *userData); +void emscripten_clear_interval(long setIntervalId); + +double emscripten_date_now(void); +double emscripten_performance_now(void); + +void emscripten_console_log(const char *utf8String); +void emscripten_console_warn(const char *utf8String); +void emscripten_console_error(const char *utf8String); + +void emscripten_throw_number(double number); +void emscripten_throw_string(const char *utf8String); + +void emscripten_unwind_to_js_event_loop(void) __attribute__((noreturn)); + +#ifdef __cplusplus +} // ~extern "C" +#endif + +// For backwards compatibility, always include html5_webgl.h from html5.h +#include diff --git a/WASM/include/emscripten/html5_webgl.h b/WASM/include/emscripten/html5_webgl.h new file mode 100644 index 0000000..1056cd5 --- /dev/null +++ b/WASM/include/emscripten/html5_webgl.h @@ -0,0 +1,200 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +typedef int EMSCRIPTEN_WEBGL_CONTEXT_HANDLE; + +typedef int EMSCRIPTEN_WEBGL_CONTEXT_PROXY_MODE; +#define EMSCRIPTEN_WEBGL_CONTEXT_PROXY_DISALLOW 0 +#define EMSCRIPTEN_WEBGL_CONTEXT_PROXY_FALLBACK 1 +#define EMSCRIPTEN_WEBGL_CONTEXT_PROXY_ALWAYS 2 + +typedef int EM_WEBGL_POWER_PREFERENCE; +#define EM_WEBGL_POWER_PREFERENCE_DEFAULT 0 +#define EM_WEBGL_POWER_PREFERENCE_LOW_POWER 1 +#define EM_WEBGL_POWER_PREFERENCE_HIGH_PERFORMANCE 2 + +typedef struct EmscriptenWebGLContextAttributes { + EM_BOOL alpha; + EM_BOOL depth; + EM_BOOL stencil; + EM_BOOL antialias; + EM_BOOL premultipliedAlpha; + EM_BOOL preserveDrawingBuffer; + EM_WEBGL_POWER_PREFERENCE powerPreference; + EM_BOOL failIfMajorPerformanceCaveat; + + int majorVersion; + int minorVersion; + + EM_BOOL enableExtensionsByDefault; + EM_BOOL explicitSwapControl; + EMSCRIPTEN_WEBGL_CONTEXT_PROXY_MODE proxyContextToMainThread; + EM_BOOL renderViaOffscreenBackBuffer; +} EmscriptenWebGLContextAttributes; + +void emscripten_webgl_init_context_attributes(EmscriptenWebGLContextAttributes *attributes); + +EMSCRIPTEN_WEBGL_CONTEXT_HANDLE emscripten_webgl_create_context(const char *target, const EmscriptenWebGLContextAttributes *attributes); + +EMSCRIPTEN_RESULT emscripten_webgl_make_context_current(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context); + +EMSCRIPTEN_WEBGL_CONTEXT_HANDLE emscripten_webgl_get_current_context(void); + +EMSCRIPTEN_RESULT emscripten_webgl_get_drawing_buffer_size(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context, int *width, int *height); + +EMSCRIPTEN_RESULT emscripten_webgl_get_context_attributes(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context, EmscriptenWebGLContextAttributes *outAttributes); + +EMSCRIPTEN_RESULT emscripten_webgl_destroy_context(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context); + +EM_BOOL emscripten_webgl_enable_extension(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context, const char *extension); + +EM_BOOL emscripten_webgl_enable_ANGLE_instanced_arrays(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context); + +EM_BOOL emscripten_webgl_enable_OES_vertex_array_object(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context); + +EM_BOOL emscripten_webgl_enable_WEBGL_draw_buffers(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context); + +EM_BOOL emscripten_webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context); + +EM_BOOL emscripten_webgl_enable_WEBGL_multi_draw(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context); + +EM_BOOL emscripten_webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context); + +typedef EM_BOOL (*em_webgl_context_callback)(int eventType, const void *reserved, void *userData); +EMSCRIPTEN_RESULT emscripten_set_webglcontextlost_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_webgl_context_callback callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_webglcontextrestored_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_webgl_context_callback callback, pthread_t targetThread); + +EM_BOOL emscripten_is_webgl_context_lost(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context); + +EMSCRIPTEN_RESULT emscripten_webgl_commit_frame(void); + +EM_BOOL emscripten_supports_offscreencanvas(void); + +// Returns function pointers to WebGL 1 functions. Please avoid using this function ever - all WebGL1/GLES2 functions, even those for WebGL1 extensions, are available to user code via static linking. Calling GL functions +// via function pointers obtained here is slow, and using this function can greatly increase resulting compiled program size. This functionality is available only for easier program code porting purposes, but be aware +// that calling this is causing a noticeable performance and compiled code size hit. +void *emscripten_webgl1_get_proc_address(const char *name); + +// Returns function pointers to WebGL 2 functions. Please avoid using this function ever - all WebGL2/GLES3 functions, even those for WebGL2 extensions, are available to user code via static linking. Calling GL functions +// via function pointers obtained here is slow, and using this function can greatly increase resulting compiled program size. This functionality is available only for easier program code porting purposes, but be aware +// that calling this is causing a noticeable performance and compiled code size hit. +void *emscripten_webgl2_get_proc_address(const char *name); + +// Combines emscripten_webgl1_get_proc_address() and emscripten_webgl2_get_proc_address() to return function pointers to both WebGL1 and WebGL2 functions. Same drawbacks apply. +void *emscripten_webgl_get_proc_address(const char *name); + +#define emscripten_set_webglcontextlost_callback(target, userData, useCapture, callback) emscripten_set_webglcontextlost_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_webglcontextrestored_callback(target, userData, useCapture, callback) emscripten_set_webglcontextrestored_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) + +#define GLint int +#define GLenum int + +#define EMSCRIPTEN_WEBGL_PARAM_TYPE int +#define EMSCRIPTEN_WEBGL_PARAM_TYPE_INT 0 +#define EMSCRIPTEN_WEBGL_PARAM_TYPE_FLOAT 1 + +// Calls GLctx.getSupportedExtensions(): +// Returns a newly allocated string that contains all supported WebGL extensions by the currently active WebGL context, +// separated by a space character ' '. Call free() to deallocate the string. +char *emscripten_webgl_get_supported_extensions(void); + +// Calls GLctx.getShaderParameter(): +// Returns a parameter of a WebGL shader as a double. +// Call this function only for values of 'param' that return a Number type. +double emscripten_webgl_get_shader_parameter_d(GLint shader, GLenum param); + +// Calls GLctx.getShaderInfoLog(): +// Returns a newly allocated string that contains the shader info log of the given shader. Call free() to deallocate the string. +char *emscripten_webgl_get_shader_info_log_utf8(GLint shader); + +// Calls GLctx.getShaderSource(): +// Returns a newly allocated string that contains the shader source the given shader. Call free() to deallocate the string. +char *emscripten_webgl_get_shader_source_utf8(GLint shader); + +// Calls GLctx.getProgramParameter(): +// Returns a parameter of a WebGL shader program as a double. +// Call this function only for values of 'param' that return a Number type. +double emscripten_webgl_get_program_parameter_d(GLint program, GLenum param); + +// Calls GLctx.getProgramInfoLog(): +// Returns a newly allocated string that contains the info log of the given program. Call free() to deallocate the string. +char *emscripten_webgl_get_program_info_log_utf8(GLint program); + +// Calls GLctx.getVertexAttrib(): +// Returns the given vertex attribute as a double. +// Call this function only for values of 'param' that return a Number type. +double emscripten_webgl_get_vertex_attrib_d(int index, GLenum param); + +// Calls GLctx.getVertexAttrib(): +// Returns the WebGL object name bound to the given vertex attribute. +// Call this function only for values of 'param' that return a WebGL object type. +GLint emscripten_webgl_get_vertex_attrib_o(int index, GLenum param); + +// Calls GLctx.getVertexAttrib(): +// Gets an array of currently active vertex attributes. +// Call this function only for values of 'param' that return an array of types. +// Use dstType to specify whether to read an array of ints or floats. +// The function writes at most dstLength array elements to array dst. +// The actual length of the state array is returned (not the number of elements written) +int emscripten_webgl_get_vertex_attrib_v(int index, GLenum param, void *dst, int dstLength, EMSCRIPTEN_WEBGL_PARAM_TYPE dstType); + +// Calls GLctx.getUniform(): +// Returns the value of a uniform set in a program in the given location. +// Call this function only for scalar uniform types. (float and int) +double emscripten_webgl_get_uniform_d(GLint program, int location); + +// Calls GLctx.getUniform(): +// Gets an array set to an uniform in a program in the given location. +// Call this function only for array uniform types. (vec2, ivec2 and so on) +// Use dstType to specify whether to read in ints or floats. +// The function writes at most dstLength array elements to array dst. +// The actual length of the state array is returned (not the number of elements written) +int emscripten_webgl_get_uniform_v(GLint program, int location, void *dst, int dstLength, EMSCRIPTEN_WEBGL_PARAM_TYPE dstType); + +// Calls GLctx.getParameter(): +// Gets an array of state set to the active WebGL context. +// Call this function only for values of 'param' that return an array of types. +// Use dstType to specify whether to read in ints or floats. +// The function writes at most dstLength array elements to array dst. +// The actual length of the state array is returned (not the number of elements written) +int emscripten_webgl_get_parameter_v(GLenum param, void *dst, int dstLength, EMSCRIPTEN_WEBGL_PARAM_TYPE dstType); + +// Calls GLctx.getParameter(): +// Returns the given WebGL context state as double. +// Call this function only for values of 'param' that return a Number type. +double emscripten_webgl_get_parameter_d(GLenum param); + +// Calls GLctx.getParameter(): +// Returns the WebGL object name bound to the given WebGL context state binding point. +// Call this function only for values of 'param' that return a WebGL object type. +GLint emscripten_webgl_get_parameter_o(GLenum param); + +// Calls GLctx.getParameter(): +// Returns a newly allocated string containing the WebGL state associated with the given parameter. +// Call free() to deallocate the string. +// Call this function only for values of 'param' that return a WebGL string type. +char *emscripten_webgl_get_parameter_utf8(GLenum param); + +// Calls GLctx.getParameter(): +// Returns the given WebGL context state as long long, written to the given heap location. +// Call this function only for values of 'param' that return a WebGL Number type. +void emscripten_webgl_get_parameter_i64v(GLenum param, long long *dst); + +#undef GLint +#undef GLenum + +#ifdef __cplusplus +} // ~extern "C" +#endif diff --git a/WASM/include/emscripten/html5_webgpu.h b/WASM/include/emscripten/html5_webgpu.h new file mode 100644 index 0000000..2f65ae7 --- /dev/null +++ b/WASM/include/emscripten/html5_webgpu.h @@ -0,0 +1,55 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +WGPUDevice emscripten_webgpu_get_device(void); + +void emscripten_webgpu_release_js_handle(int js_handle); + +#define WEBGPU_MAKE_IMPORT_EXPORT(snake_case, CamelCase) \ + WGPU##CamelCase emscripten_webgpu_import_##snake_case(int); \ + int emscripten_webgpu_export_##snake_case(WGPU##CamelCase); + +WEBGPU_MAKE_IMPORT_EXPORT(surface, Surface) +WEBGPU_MAKE_IMPORT_EXPORT(swap_chain, SwapChain) + +WEBGPU_MAKE_IMPORT_EXPORT(device, Device) +WEBGPU_MAKE_IMPORT_EXPORT(queue, Queue) + +WEBGPU_MAKE_IMPORT_EXPORT(command_buffer, CommandBuffer) +WEBGPU_MAKE_IMPORT_EXPORT(command_encoder, CommandEncoder) +WEBGPU_MAKE_IMPORT_EXPORT(render_passEncoder, RenderPassEncoder) +WEBGPU_MAKE_IMPORT_EXPORT(compute_passEncoder, ComputePassEncoder) + +WEBGPU_MAKE_IMPORT_EXPORT(bind_group, BindGroup) +WEBGPU_MAKE_IMPORT_EXPORT(buffer, Buffer) +WEBGPU_MAKE_IMPORT_EXPORT(sampler, Sampler) +WEBGPU_MAKE_IMPORT_EXPORT(texture, Texture) +WEBGPU_MAKE_IMPORT_EXPORT(texture_view, TextureView) +WEBGPU_MAKE_IMPORT_EXPORT(query_set, QuerySet) + +WEBGPU_MAKE_IMPORT_EXPORT(bind_group_layout, BindGroupLayout) +WEBGPU_MAKE_IMPORT_EXPORT(pipeline_layout, PipelineLayout) +WEBGPU_MAKE_IMPORT_EXPORT(render_pipeline, RenderPipeline) +WEBGPU_MAKE_IMPORT_EXPORT(compute_pipeline, ComputePipeline) +WEBGPU_MAKE_IMPORT_EXPORT(shader_module, ShaderModule) + +WEBGPU_MAKE_IMPORT_EXPORT(render_bundle_encoder, RenderBundleEncoder) +WEBGPU_MAKE_IMPORT_EXPORT(render_bundle, RenderBundle) + +#undef WEBGPU_MAKE_IMPORT_EXPORT + +#ifdef __cplusplus +} // ~extern "C" +#endif diff --git a/WASM/include/emscripten/key_codes.h b/WASM/include/emscripten/key_codes.h new file mode 100644 index 0000000..ea64916 --- /dev/null +++ b/WASM/include/emscripten/key_codes.h @@ -0,0 +1,213 @@ +/* + * Copyright 2017 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +// The following are definitions of "virtual" key codes from +// https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/keyCode + +// In keydown and keyup events, the EmscriptenKeyboardEvent::keyCode field +// has one of these values. In keypress events, the keyCode field may no +// longer be present. +#define DOM_VK_CANCEL 0x03 +#define DOM_VK_HELP 0x06 +#define DOM_VK_BACK_SPACE 0x08 +#define DOM_VK_TAB 0x09 +#define DOM_VK_CLEAR 0x0C +#define DOM_VK_RETURN 0x0D +#define DOM_VK_ENTER 0x0E +#define DOM_VK_SHIFT 0x10 +#define DOM_VK_CONTROL 0x11 +#define DOM_VK_ALT 0x12 +#define DOM_VK_PAUSE 0x13 +#define DOM_VK_CAPS_LOCK 0x14 +#define DOM_VK_KANA 0x15 +#define DOM_VK_HANGUL 0x15 +#define DOM_VK_EISU 0x16 +#define DOM_VK_JUNJA 0x17 +#define DOM_VK_FINAL 0x18 +#define DOM_VK_HANJA 0x19 +#define DOM_VK_KANJI 0x19 +#define DOM_VK_ESCAPE 0x1B +#define DOM_VK_CONVERT 0x1C +#define DOM_VK_NONCONVERT 0x1D +#define DOM_VK_ACCEPT 0x1E +#define DOM_VK_MODECHANGE 0x1F +#define DOM_VK_SPACE 0x20 +#define DOM_VK_PAGE_UP 0x21 +#define DOM_VK_PAGE_DOWN 0x22 +#define DOM_VK_END 0x23 +#define DOM_VK_HOME 0x24 +#define DOM_VK_LEFT 0x25 +#define DOM_VK_UP 0x26 +#define DOM_VK_RIGHT 0x27 +#define DOM_VK_DOWN 0x28 +#define DOM_VK_SELECT 0x29 +#define DOM_VK_PRINT 0x2A +#define DOM_VK_EXECUTE 0x2B +#define DOM_VK_PRINTSCREEN 0x2C +#define DOM_VK_INSERT 0x2D +#define DOM_VK_DELETE 0x2E +#define DOM_VK_0 0x30 +#define DOM_VK_1 0x31 +#define DOM_VK_2 0x32 +#define DOM_VK_3 0x33 +#define DOM_VK_4 0x34 +#define DOM_VK_5 0x35 +#define DOM_VK_6 0x36 +#define DOM_VK_7 0x37 +#define DOM_VK_8 0x38 +#define DOM_VK_9 0x39 +#define DOM_VK_COLON 0x3A +#define DOM_VK_SEMICOLON 0x3B +#define DOM_VK_LESS_THAN 0x3C +#define DOM_VK_EQUALS 0x3D +#define DOM_VK_GREATER_THAN 0x3E +#define DOM_VK_QUESTION_MARK 0x3F +#define DOM_VK_AT 0x40 +#define DOM_VK_A 0x41 +#define DOM_VK_B 0x42 +#define DOM_VK_C 0x43 +#define DOM_VK_D 0x44 +#define DOM_VK_E 0x45 +#define DOM_VK_F 0x46 +#define DOM_VK_G 0x47 +#define DOM_VK_H 0x48 +#define DOM_VK_I 0x49 +#define DOM_VK_J 0x4A +#define DOM_VK_K 0x4B +#define DOM_VK_L 0x4C +#define DOM_VK_M 0x4D +#define DOM_VK_N 0x4E +#define DOM_VK_O 0x4F +#define DOM_VK_P 0x50 +#define DOM_VK_Q 0x51 +#define DOM_VK_R 0x52 +#define DOM_VK_S 0x53 +#define DOM_VK_T 0x54 +#define DOM_VK_U 0x55 +#define DOM_VK_V 0x56 +#define DOM_VK_W 0x57 +#define DOM_VK_X 0x58 +#define DOM_VK_Y 0x59 +#define DOM_VK_Z 0x5A +#define DOM_VK_WIN 0x5B +#define DOM_VK_CONTEXT_MENU 0x5D +#define DOM_VK_SLEEP 0x5F +#define DOM_VK_NUMPAD0 0x60 +#define DOM_VK_NUMPAD1 0x61 +#define DOM_VK_NUMPAD2 0x62 +#define DOM_VK_NUMPAD3 0x63 +#define DOM_VK_NUMPAD4 0x64 +#define DOM_VK_NUMPAD5 0x65 +#define DOM_VK_NUMPAD6 0x66 +#define DOM_VK_NUMPAD7 0x67 +#define DOM_VK_NUMPAD8 0x68 +#define DOM_VK_NUMPAD9 0x69 +#define DOM_VK_MULTIPLY 0x6A +#define DOM_VK_ADD 0x6B +#define DOM_VK_SEPARATOR 0x6C +#define DOM_VK_SUBTRACT 0x6D +#define DOM_VK_DECIMAL 0x6E +#define DOM_VK_DIVIDE 0x6F +#define DOM_VK_F1 0x70 +#define DOM_VK_F2 0x71 +#define DOM_VK_F3 0x72 +#define DOM_VK_F4 0x73 +#define DOM_VK_F5 0x74 +#define DOM_VK_F6 0x75 +#define DOM_VK_F7 0x76 +#define DOM_VK_F8 0x77 +#define DOM_VK_F9 0x78 +#define DOM_VK_F10 0x79 +#define DOM_VK_F11 0x7A +#define DOM_VK_F12 0x7B +#define DOM_VK_F13 0x7C +#define DOM_VK_F14 0x7D +#define DOM_VK_F15 0x7E +#define DOM_VK_F16 0x7F +#define DOM_VK_F17 0x80 +#define DOM_VK_F18 0x81 +#define DOM_VK_F19 0x82 +#define DOM_VK_F20 0x83 +#define DOM_VK_F21 0x84 +#define DOM_VK_F22 0x85 +#define DOM_VK_F23 0x86 +#define DOM_VK_F24 0x87 +#define DOM_VK_NUM_LOCK 0x90 +#define DOM_VK_SCROLL_LOCK 0x91 +#define DOM_VK_WIN_OEM_FJ_JISHO 0x92 +#define DOM_VK_WIN_OEM_FJ_MASSHOU 0x93 +#define DOM_VK_WIN_OEM_FJ_TOUROKU 0x94 +#define DOM_VK_WIN_OEM_FJ_LOYA 0x95 +#define DOM_VK_WIN_OEM_FJ_ROYA 0x96 +#define DOM_VK_CIRCUMFLEX 0xA0 +#define DOM_VK_EXCLAMATION 0xA1 +#define DOM_VK_DOUBLE_QUOTE 0xA3 +#define DOM_VK_HASH 0xA3 +#define DOM_VK_DOLLAR 0xA4 +#define DOM_VK_PERCENT 0xA5 +#define DOM_VK_AMPERSAND 0xA6 +#define DOM_VK_UNDERSCORE 0xA7 +#define DOM_VK_OPEN_PAREN 0xA8 +#define DOM_VK_CLOSE_PAREN 0xA9 +#define DOM_VK_ASTERISK 0xAA +#define DOM_VK_PLUS 0xAB +#define DOM_VK_PIPE 0xAC +#define DOM_VK_HYPHEN_MINUS 0xAD +#define DOM_VK_OPEN_CURLY_BRACKET 0xAE +#define DOM_VK_CLOSE_CURLY_BRACKET 0xAF +#define DOM_VK_TILDE 0xB0 +#define DOM_VK_VOLUME_MUTE 0xB5 +#define DOM_VK_VOLUME_DOWN 0xB6 +#define DOM_VK_VOLUME_UP 0xB7 +#define DOM_VK_COMMA 0xBC +#define DOM_VK_PERIOD 0xBE +#define DOM_VK_SLASH 0xBF +#define DOM_VK_BACK_QUOTE 0xC0 +#define DOM_VK_OPEN_BRACKET 0xDB +#define DOM_VK_BACK_SLASH 0xDC +#define DOM_VK_CLOSE_BRACKET 0xDD +#define DOM_VK_QUOTE 0xDE +#define DOM_VK_META 0xE0 +#define DOM_VK_ALTGR 0xE1 +#define DOM_VK_WIN_ICO_HELP 0xE3 +#define DOM_VK_WIN_ICO_00 0xE4 +#define DOM_VK_WIN_ICO_CLEAR 0xE6 +#define DOM_VK_WIN_OEM_RESET 0xE9 +#define DOM_VK_WIN_OEM_JUMP 0xEA +#define DOM_VK_WIN_OEM_PA1 0xEB +#define DOM_VK_WIN_OEM_PA2 0xEC +#define DOM_VK_WIN_OEM_PA3 0xED +#define DOM_VK_WIN_OEM_WSCTRL 0xEE +#define DOM_VK_WIN_OEM_CUSEL 0xEF +#define DOM_VK_WIN_OEM_ATTN 0xF0 +#define DOM_VK_WIN_OEM_FINISH 0xF1 +#define DOM_VK_WIN_OEM_COPY 0xF2 +#define DOM_VK_WIN_OEM_AUTO 0xF3 +#define DOM_VK_WIN_OEM_ENLW 0xF4 +#define DOM_VK_WIN_OEM_BACKTAB 0xF5 +#define DOM_VK_ATTN 0xF6 +#define DOM_VK_CRSEL 0xF7 +#define DOM_VK_EXSEL 0xF8 +#define DOM_VK_EREOF 0xF9 +#define DOM_VK_PLAY 0xFA +#define DOM_VK_ZOOM 0xFB +#define DOM_VK_PA1 0xFD +#define DOM_VK_WIN_OEM_CLEAR 0xFE + +#ifdef __cplusplus +extern "C" { +#endif + +const char *emscripten_dom_vk_to_string(int dom_vk_code); + +#ifdef __cplusplus +} // ~extern "C" +#endif + +#include "dom_pk_codes.h" diff --git a/WASM/include/emscripten/posix_socket.h b/WASM/include/emscripten/posix_socket.h new file mode 100644 index 0000000..c78cb2c --- /dev/null +++ b/WASM/include/emscripten/posix_socket.h @@ -0,0 +1,13 @@ +#pragma once + +#include "websocket.h" + +#ifdef __cplusplus +extern "C" { +#endif + +EMSCRIPTEN_RESULT emscripten_init_websocket_to_posix_socket_bridge(const char *bridgeUrl); + +#ifdef __cplusplus +} +#endif diff --git a/WASM/include/emscripten/stack.h b/WASM/include/emscripten/stack.h new file mode 100644 index 0000000..3ec08b1 --- /dev/null +++ b/WASM/include/emscripten/stack.h @@ -0,0 +1,50 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#include +#include + +// API that gives access to introspecting the Wasm data stack. + +#ifdef __cplusplus +extern "C" { +#endif + +// Returns the starting address of the wasm stack. This is the address +// that the stack pointer would point to when no bytes are in use on the stack. +uintptr_t emscripten_stack_get_base(void); + +// Returns the end address of the wasm stack. This is the address that the stack +// pointer would point to when the whole stack is in use. (the address pointed +// to by the end is not part of the stack itself) Note that in fastcomp, the +// stack grows up, whereas in wasm backend, it grows down. So with wasm +// backend, the address returned by emscripten_stack_get_end() is smaller than +// emscripten_stack_get_base(). +uintptr_t emscripten_stack_get_end(void); + +// Setup internal base/end values based on the initial values that were either +// set at compile time (in static linking) or instantiations time (for dynamic +// linking). +void emscripten_stack_init(void); + +// Sets the internal values reported by emscripten_stack_get_base and +// emscripten_stack_get_end. This should only used by low level libraries +// such as asyncify fibres. +void emscripten_stack_set_limits(void* base, void* end); + +// Returns the current stack pointer. +uintptr_t emscripten_stack_get_current(void); + +// Returns the number of free bytes left on the stack. This is required to be +// fast so that it can be called frequently. +size_t emscripten_stack_get_free(void); + +#ifdef __cplusplus +} +#endif diff --git a/WASM/include/emscripten/threading.h b/WASM/include/emscripten/threading.h new file mode 100644 index 0000000..4894975 --- /dev/null +++ b/WASM/include/emscripten/threading.h @@ -0,0 +1,354 @@ +/* + * Copyright 2015 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#include +#include + +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +// Returns true if the current browser is able to spawn threads with +// pthread_create(), and the compiled page was built with threading support +// enabled. If this returns 0, calls to pthread_create() will fail with return +// code EAGAIN. +int emscripten_has_threading_support(void); + +// Returns the number of logical cores on the system. +int emscripten_num_logical_cores(void); + +// Configures the number of logical cores on the system. This can be called at +// startup to specify the number of cores emscripten_num_logical_cores() +// reports. The Emscripten system itself does not use this value internally +// anywhere, it is just a hint to help developers have a single access point +// 'emscripten_num_logical_cores()' to query the number of cores in the system. +void emscripten_force_num_logical_cores(int cores); + +// If the given memory address contains value val, puts the calling thread to +// sleep waiting for that address to be notified. +int emscripten_futex_wait(volatile void/*uint32_t*/ *addr, uint32_t val, double maxWaitMilliseconds); + +// Wakes the given number of threads waiting on a location. Pass count == +// INT_MAX to wake all waiters on that location. +int emscripten_futex_wake(volatile void/*uint32_t*/ *addr, int count); + +typedef union em_variant_val +{ + int i; + int64_t i64; + float f; + double d; + void *vp; + char *cp; +} em_variant_val; + +// Proxied C/C++ functions support at most this many arguments. Dispatch is +// static/strongly typed by signature. +#define EM_QUEUED_CALL_MAX_ARGS 11 +// Proxied JS function can support a few more arguments than proxied C/C++ +// functions, because the dispatch is variadic and signature independent. +#define EM_QUEUED_JS_CALL_MAX_ARGS 20 +typedef struct em_queued_call +{ + int functionEnum; + void *functionPtr; + _Atomic uint32_t operationDone; + em_variant_val args[EM_QUEUED_JS_CALL_MAX_ARGS]; + em_variant_val returnValue; + + // An optional pointer to a secondary data block that should be free()d when + // this queued call is freed. + void *satelliteData; + + // If true, the caller has "detached" itself from this call object and the + // Emscripten main runtime thread should free up this em_queued_call object + // after it has been executed. If false, the caller is in control of the + // memory. + int calleeDelete; +} em_queued_call; + +void emscripten_sync_run_in_main_thread(em_queued_call *call); +void *emscripten_sync_run_in_main_thread_0(int function); +void *emscripten_sync_run_in_main_thread_1(int function, void *arg1); +void *emscripten_sync_run_in_main_thread_2(int function, void *arg1, void *arg2); +void *emscripten_sync_run_in_main_thread_3(int function, void *arg1, void *arg2, void *arg3); +void *emscripten_sync_run_in_main_thread_7(int function, void *arg1, void *arg2, void *arg3, void *arg4, void *arg5, void *arg6, void *arg7); + +typedef void (*em_func_v)(void); +typedef void (*em_func_vi)(int); +typedef void (*em_func_vf)(float); +typedef void (*em_func_vii)(int, int); +typedef void (*em_func_vif)(int, float); +typedef void (*em_func_vff)(float, float); +typedef void (*em_func_viii)(int, int, int); +typedef void (*em_func_viif)(int, int, float); +typedef void (*em_func_viff)(int, float, float); +typedef void (*em_func_vfff)(float, float, float); +typedef void (*em_func_viiii)(int, int, int, int); +typedef void (*em_func_viifi)(int, int, float, int); +typedef void (*em_func_vifff)(int, float, float, float); +typedef void (*em_func_vffff)(float, float, float, float); +typedef void (*em_func_viiiii)(int, int, int, int, int); +typedef void (*em_func_viffff)(int, float, float, float, float); +typedef void (*em_func_viiiiii)(int, int, int, int, int, int); +typedef void (*em_func_viiiiiii)(int, int, int, int, int, int, int); +typedef void (*em_func_viiiiiiii)(int, int, int, int, int, int, int, int); +typedef void (*em_func_viiiiiiiii)(int, int, int, int, int, int, int, int, int); +typedef void (*em_func_viiiiiiiiii)(int, int, int, int, int, int, int, int, int, int); +typedef void (*em_func_viiiiiiiiiii)(int, int, int, int, int, int, int, int, int, int, int); +typedef int (*em_func_i)(void); +typedef int (*em_func_ii)(int); +typedef int (*em_func_iii)(int, int); +typedef int (*em_func_iiii)(int, int, int); +typedef int (*em_func_iiiii)(int, int, int, int); +typedef int (*em_func_iiiiii)(int, int, int, int, int); +typedef int (*em_func_iiiiiii)(int, int, int, int, int, int); +typedef int (*em_func_iiiiiiii)(int, int, int, int, int, int, int); +typedef int (*em_func_iiiiiiiii)(int, int, int, int, int, int, int, int); +typedef int (*em_func_iiiiiiiiii)(int, int, int, int, int, int, int, int, int); + +// Encode function signatures into a single uint32_t integer. +// N.B. This encoding scheme is internal to the implementation, and can change +// in the future. Do not depend on the exact numbers in this scheme. +#define EM_FUNC_SIGNATURE unsigned int + +// The encoding scheme is as follows: +// - highest three bits identify the type of the return value +#define EM_FUNC_SIG_RETURN_VALUE_MASK (0x7U << 29) + +#define EM_FUNC_SIG_RETURN_VALUE_V 0 +#define EM_FUNC_SIG_RETURN_VALUE_I (0x1U << 29) +#define EM_FUNC_SIG_RETURN_VALUE_I64 (0x2U << 29) +#define EM_FUNC_SIG_RETURN_VALUE_F (0x3U << 29) +#define EM_FUNC_SIG_RETURN_VALUE_D (0x4U << 29) + +// - next highest four bits specify the number of input parameters to the +// function (allowed values are 0-12, inclusively) +#define EM_FUNC_SIG_NUM_PARAMETERS_SHIFT 25 +#define EM_FUNC_SIG_NUM_PARAMETERS_MASK (0xFU << EM_FUNC_SIG_NUM_PARAMETERS_SHIFT) +#define EM_FUNC_SIG_WITH_N_PARAMETERS(x) (((EM_FUNC_SIGNATURE)(x)) << EM_FUNC_SIG_NUM_PARAMETERS_SHIFT) + +// - starting from the lowest bits upwards, each pair of two subsequent bits +// specifies the type of an input parameter. +// That is, bits 1:0 encode the type of the first input, bits 3:2 encode the +// type of the second input, and so on. +#define EM_FUNC_SIG_ARGUMENTS_TYPE_MASK (~(EM_FUNC_SIG_RETURN_VALUE_MASK | EM_FUNC_SIG_NUM_PARAMETERS_MASK)) +#define EM_FUNC_SIG_ARGUMENT_TYPE_SIZE_MASK 0x3U +#define EM_FUNC_SIG_ARGUMENT_TYPE_SIZE_SHIFT 2 + +#define EM_FUNC_SIG_PARAM_I 0 +#define EM_FUNC_SIG_PARAM_I64 0x1U +#define EM_FUNC_SIG_PARAM_F 0x2U +#define EM_FUNC_SIG_PARAM_D 0x3U +#define EM_FUNC_SIG_SET_PARAM(i, type) ((EM_FUNC_SIGNATURE)(type) << (2*i)) + +// Extra types used in WebGL glGet*() calls (not used in proxying) +#define EM_FUNC_SIG_PARAM_B 0x4U +#define EM_FUNC_SIG_PARAM_F2I 0x5U + +// In total, the above encoding scheme gives the following 32-bit structure for +// the proxied function signatures (highest -> lowest bit order): +// RRRiiiiSbbaa99887766554433221100 +// where RRR is return type +// iiii is the number of inputs +// S denotes a special function (internal proxying mechanism for functions +// related to built-in threading APIs, like thread creation itself) +// 00-bb encode the type of up to 12 function parameters + +#define EM_FUNC_SIG_V (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(0)) +#define EM_FUNC_SIG_D (EM_FUNC_SIG_RETURN_VALUE_D | EM_FUNC_SIG_WITH_N_PARAMETERS(0)) +#define EM_FUNC_SIG_VI (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(1) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VF (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(1) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_F)) +#define EM_FUNC_SIG_FI (EM_FUNC_SIG_RETURN_VALUE_F | EM_FUNC_SIG_WITH_N_PARAMETERS(1) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_DI (EM_FUNC_SIG_RETURN_VALUE_D | EM_FUNC_SIG_WITH_N_PARAMETERS(1) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VII (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(2) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VIF (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(2) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_F)) +#define EM_FUNC_SIG_VFF (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(2) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_F)) +#define EM_FUNC_SIG_VIII (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(3) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VIIF (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(3) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_F)) +#define EM_FUNC_SIG_VIFF (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(3) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_F)) +#define EM_FUNC_SIG_VFFF (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(3) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_F)) +#define EM_FUNC_SIG_VIIII (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(4) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VIIFI (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(4) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VIFFF (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(4) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_F)) +#define EM_FUNC_SIG_VFFFF (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(4) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_F)) +#define EM_FUNC_SIG_IIFFF (EM_FUNC_SIG_RETURN_VALUE_I | EM_FUNC_SIG_WITH_N_PARAMETERS(4) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_F)) +#define EM_FUNC_SIG_VIIIII (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(5) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VIFFFF (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(5) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_F)) +#define EM_FUNC_SIG_VIIIIII (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(6) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(5, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VIIIIIII (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(7) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(5, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(6, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VIIIIIIII (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(8) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(5, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(6, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(7, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VIIIIIIIII (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(9) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(5, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(6, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(7, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(8, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VIIIIIIIIII (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(10) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(5, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(6, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(7, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(8, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(9, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VIIIIIIIIIII (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(11) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(5, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(6, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(7, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(8, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(9, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(10, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_I (EM_FUNC_SIG_RETURN_VALUE_I | EM_FUNC_SIG_WITH_N_PARAMETERS(0)) +#define EM_FUNC_SIG_II (EM_FUNC_SIG_RETURN_VALUE_I | EM_FUNC_SIG_WITH_N_PARAMETERS(1) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_III (EM_FUNC_SIG_RETURN_VALUE_I | EM_FUNC_SIG_WITH_N_PARAMETERS(2) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_IIII (EM_FUNC_SIG_RETURN_VALUE_I | EM_FUNC_SIG_WITH_N_PARAMETERS(3) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_IIIII (EM_FUNC_SIG_RETURN_VALUE_I | EM_FUNC_SIG_WITH_N_PARAMETERS(4) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_IIIIII (EM_FUNC_SIG_RETURN_VALUE_I | EM_FUNC_SIG_WITH_N_PARAMETERS(5) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_IIIIIII (EM_FUNC_SIG_RETURN_VALUE_I | EM_FUNC_SIG_WITH_N_PARAMETERS(6) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(5, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_IIIIIIII (EM_FUNC_SIG_RETURN_VALUE_I | EM_FUNC_SIG_WITH_N_PARAMETERS(7) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(5, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(6, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_IIIIIIIII (EM_FUNC_SIG_RETURN_VALUE_I | EM_FUNC_SIG_WITH_N_PARAMETERS(8) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(5, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(6, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(7, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_IIIIIIIIII (EM_FUNC_SIG_RETURN_VALUE_I | EM_FUNC_SIG_WITH_N_PARAMETERS(9) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(5, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(6, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(7, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(8, EM_FUNC_SIG_PARAM_I)) + +#define EM_FUNC_SIG_NUM_FUNC_ARGUMENTS(x) ((((EM_FUNC_SIGNATURE)x) & EM_FUNC_SIG_NUM_PARAMETERS_MASK) >> EM_FUNC_SIG_NUM_PARAMETERS_SHIFT) + +// There are some built-in special proxied functions, that embed the signatures +// inside the above encoding scheme +#define EM_FUNC_SIG_SPECIAL_INTERNAL (1 << 24) +#define EM_PROXIED_FUNC_SPECIAL(x) (EM_FUNC_SIG_SPECIAL_INTERNAL | ((x) << 20)) + +#define EM_PROXIED_PTHREAD_CREATE (EM_PROXIED_FUNC_SPECIAL(0) | EM_FUNC_SIG_IIIII) +#define EM_PROXIED_CREATE_CONTEXT (EM_PROXIED_FUNC_SPECIAL(2) | EM_FUNC_SIG_III) +#define EM_PROXIED_RESIZE_OFFSCREENCANVAS (EM_PROXIED_FUNC_SPECIAL(3) | EM_FUNC_SIG_IIII) +#define EM_PROXIED_JS_FUNCTION (EM_PROXIED_FUNC_SPECIAL(4) | EM_FUNC_SIG_D) + +// Runs the given function synchronously on the main Emscripten runtime thread. +// If this thread is the main thread, the operation is immediately performed, +// and the result is returned. +// If the current thread is not the main Emscripten runtime thread (but a +// pthread), the function +// will be proxied to be called by the main thread. +// - Calling emscripten_sync_* functions requires that the application was +// compiled with pthreads support enabled (-s USE_PTHREADS=1/2) and that the +// browser supports SharedArrayBuffer specification. +int emscripten_sync_run_in_main_runtime_thread_(EM_FUNC_SIGNATURE sig, void *func_ptr, ...); + +// The 'async' variant of the run_in_main_thread functions are otherwise the +// same as the synchronous ones, except that the operation is performed in a +// fire and forget manner. The call is placed to the command queue of the main +// Emscripten runtime thread, but its completion is not waited for. As a result, +// if the function did have a return value, the return value is not received. +// - Note that multiple asynchronous commands from a single pthread/Worker are +// guaranteed to be executed on the main thread in the program order they +// were called in. +void emscripten_async_run_in_main_runtime_thread_(EM_FUNC_SIGNATURE sig, void *func_ptr, ...); + +// The 'async_waitable' variant of the run_in_main_runtime_thread functions run +// like the 'async' variants, except that while the operation starts off +// asynchronously, the result is then later waited upon to receive the return +// value. +// - The object returned by this function call is dynamically allocated, and +// should be freed up via a call to emscripten_async_waitable_close() after +// the wait has been performed. +em_queued_call *emscripten_async_waitable_run_in_main_runtime_thread_(EM_FUNC_SIGNATURE sig, void *func_ptr, ...); + +// Since we can't validate the function pointer type, allow implicit casting of +// functions to void* without complaining. +#define emscripten_sync_run_in_main_runtime_thread(sig, func_ptr, ...) emscripten_sync_run_in_main_runtime_thread_((sig), (void*)(func_ptr),##__VA_ARGS__) +#define emscripten_async_run_in_main_runtime_thread(sig, func_ptr, ...) emscripten_async_run_in_main_runtime_thread_((sig), (void*)(func_ptr),##__VA_ARGS__) +#define emscripten_async_waitable_run_in_main_runtime_thread(sig, func_ptr, ...) emscripten_async_waitable_run_in_main_runtime_thread_((sig), (void*)(func_ptr),##__VA_ARGS__) + +EMSCRIPTEN_RESULT emscripten_wait_for_call_v(em_queued_call *call, double timeoutMSecs); +EMSCRIPTEN_RESULT emscripten_wait_for_call_i(em_queued_call *call, double timeoutMSecs, int *outResult); + +void emscripten_async_waitable_close(em_queued_call *call); + +int _emscripten_call_on_thread(int force_async, pthread_t target_thread, EM_FUNC_SIGNATURE sig, void *func_ptr, void *satellite, ...); // internal + +// Runs the given function on the specified thread. If we are currently on +// that target thread then we just execute the call synchronously; otherwise it +// is queued on that thread to execute asynchronously. +// Returns 1 if it executed the code (i.e., it was on the target thread), and 0 +// otherwise. +#define emscripten_dispatch_to_thread(target_thread, sig, func_ptr, satellite, ...) _emscripten_call_on_thread(0, (target_thread), (sig), (void*)(func_ptr), (satellite),##__VA_ARGS__) + +// Similar to emscripten_dispatch_to_thread, but always runs the +// function asynchronously, even if on the same thread. This is less efficient +// but may be simpler to reason about in some cases. +#define emscripten_dispatch_to_thread_async(target_thread, sig, func_ptr, satellite, ...) _emscripten_call_on_thread(1, (target_thread), (sig), (void*)(func_ptr), (satellite),##__VA_ARGS__) + +// Returns 1 if the current thread is the thread that hosts the Emscripten runtime. +int emscripten_is_main_runtime_thread(void); + +// Returns 1 if the current thread is the main browser thread. +int emscripten_is_main_browser_thread(void); + +// A temporary workaround to issue +// https://github.com/emscripten-core/emscripten/issues/3495: +// Call this in the body of all lock-free atomic (cas) loops that the main +// thread might enter which don't otherwise call to any pthread api calls +// (mutexes) or C runtime functions that are considered cancellation points. +void emscripten_main_thread_process_queued_calls(void); + +void emscripten_current_thread_process_queued_calls(void); + +pthread_t emscripten_main_browser_thread_id(void); + +// Synchronously sleeps the calling thread for the given number of milliseconds. +// Note: Calling this on the main browser thread is _very_ _very_ bad for +// application logic throttling, because it does not save any battery, it will +// spin up the CPU at 100%, lock up the UI, printfs will not come through on web +// page or the console, and eventually it will show up the slow script dialog. +// Calling this function in a pthread (Web Worker) is fine, and a good way to go +// if you need to synchronously sleep for a specific amount of time while saving +// power. +// Note 2: This function will process the pthread-specific event queue for the +// calling thread while sleeping, and this function also acts as a +// cancellation point. +// Note 3: This function is enabled when targeting pthreads (SharedArrayBuffer), +// not to be confused with +// similarly named function emscripten_sleep(), which is intended for +// Asyncify builds. +void emscripten_thread_sleep(double msecs); + +#define EM_THREAD_STATUS int +#define EM_THREAD_STATUS_NOTSTARTED 0 +#define EM_THREAD_STATUS_RUNNING 1 +#define EM_THREAD_STATUS_SLEEPING 2 // Performing an unconditional sleep (usleep, etc.) +#define EM_THREAD_STATUS_WAITFUTEX 3 // Waiting for an explicit low-level futex (emscripten_futex_wait) +#define EM_THREAD_STATUS_WAITMUTEX 4 // Waiting for a pthread_mutex_t +#define EM_THREAD_STATUS_WAITPROXY 5 // Waiting for a proxied operation to finish. +#define EM_THREAD_STATUS_FINISHED 6 +#define EM_THREAD_STATUS_NUMFIELDS 7 + +// Sets the profiler status of the calling thread. This is a no-op if thread +// profiling is not active. +// This is an internal function and generally not intended for user code. +// When thread profiler is not enabled (not building with --threadprofiler), +// this is a no-op. +void emscripten_set_current_thread_status(EM_THREAD_STATUS newStatus); + +// Sets the profiler status of the calling thread, but only if it was in the +// expected status beforehand. +// This is an internal function and generally not intended for user code. +// When thread profiler is not enabled (not building with --threadprofiler), +// this is a no-op. +void emscripten_conditional_set_current_thread_status(EM_THREAD_STATUS expectedStatus, EM_THREAD_STATUS newStatus); + +// Sets the name of the given thread. Pass pthread_self() as the thread ID to +// set the name of the calling thread. +// The name parameter is a UTF-8 encoded string which is truncated to 32 bytes. +// When thread profiler is not enabled (not building with --threadprofiler), +// this is a no-op. +void emscripten_set_thread_name(pthread_t threadId, const char *name); + +// Gets the stored pointer to a string representing the canvases to transfer to +// the created thread. +int emscripten_pthread_attr_gettransferredcanvases(const pthread_attr_t *a, const char **str); + +// Specifies a comma-delimited list of canvas DOM element IDs to transfer to the +// thread to be created. +// Note: this pointer is weakly stored (not copied) to the given pthread_attr_t, +// so must be held alive until pthread_create() has been called. If 0 or "", no +// canvases are transferred. +// The special value "#canvas" denotes the element stored in Module.canvas. +int emscripten_pthread_attr_settransferredcanvases(pthread_attr_t *a, const char *str); + +// Called when blocking on the main thread. This will error if main thread +// blocking is not enabled, see ALLOW_BLOCKING_ON_MAIN_THREAD. +void emscripten_check_blocking_allowed(void); + +#ifdef __cplusplus +} +#endif diff --git a/WASM/include/emscripten/trace.h b/WASM/include/emscripten/trace.h new file mode 100644 index 0000000..366067f --- /dev/null +++ b/WASM/include/emscripten/trace.h @@ -0,0 +1,101 @@ +/* + * Copyright 2014 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef __EMSCRIPTEN_TRACING__ + +void emscripten_trace_configure(const char *collector_url, const char *application); + +void emscripten_trace_configure_for_google_wtf(void); + +void emscripten_trace_configure_for_test(void); + +void emscripten_trace_set_enabled(bool enabled); + +void emscripten_trace_set_session_username(const char *username); + +void emscripten_trace_record_frame_start(void); + +void emscripten_trace_record_frame_end(void); + +void emscripten_trace_mark(const char *message); + +void emscripten_trace_log_message(const char *channel, const char *message); + +void emscripten_trace_report_error(const char *error); + +void emscripten_trace_record_allocation(const void *address, int32_t size); + +void emscripten_trace_record_reallocation(const void *old_address, const void *new_address, int32_t size); + +void emscripten_trace_record_free(const void *address); + +void emscripten_trace_annotate_address_type(const void *address, const char *type); + +void emscripten_trace_associate_storage_size(const void *address, int32_t size); + +void emscripten_trace_report_memory_layout(void); + +void emscripten_trace_report_off_heap_data(void); + +void emscripten_trace_enter_context(const char *name); + +void emscripten_trace_exit_context(void); + +void emscripten_trace_task_start(int task_id, const char *name); + +void emscripten_trace_task_associate_data(const char *key, const char *value); + +void emscripten_trace_task_suspend(const char *explanation); + +void emscripten_trace_task_resume(int task_id, const char *explanation); + +void emscripten_trace_task_end(void); + +void emscripten_trace_close(void); + +#else + +#define emscripten_trace_configure(collector_url, application) +#define emscripten_trace_configure_for_google_wtf() +#define emscripten_trace_configure_for_test() +#define emscripten_trace_set_enabled(enabled) +#define emscripten_trace_set_session_username(username) +#define emscripten_trace_record_frame_start() +#define emscripten_trace_record_frame_end() +#define emscripten_trace_mark(message) +#define emscripten_trace_log_message(channel, message) +#define emscripten_trace_report_error(error) +#define emscripten_trace_record_allocation(address, size) +#define emscripten_trace_record_reallocation(old_address, new_address, size) +#define emscripten_trace_record_free(address) +#define emscripten_trace_annotate_address_type(address, type) +#define emscripten_trace_associate_storage_size(address, size) +#define emscripten_trace_report_memory_layout() +#define emscripten_trace_report_off_heap_data() +#define emscripten_trace_enter_context(name) +#define emscripten_trace_exit_context() +#define emscripten_trace_task_start(task_id, taskname) +#define emscripten_trace_task_associate_data(key, value); +#define emscripten_trace_task_suspend(explanation); +#define emscripten_trace_task_resume(task_id, explanation); +#define emscripten_trace_task_end(); +#define emscripten_trace_close() + +#endif + +#ifdef __cplusplus +} // ~extern "C" +#endif diff --git a/WASM/include/emscripten/val.h b/WASM/include/emscripten/val.h new file mode 100644 index 0000000..4cb811e --- /dev/null +++ b/WASM/include/emscripten/val.h @@ -0,0 +1,649 @@ +/* + * Copyright 2012 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#if __cplusplus < 201103L +#error Including requires building with -std=c++11 or newer! +#endif + +#include // uintptr_t +#include +#include +#include + + +namespace emscripten { + + class val; + + namespace internal { + + template + val wrapped_extend(const std::string&, const val&); + + // Implemented in JavaScript. Don't call these directly. + extern "C" { + void _emval_register_symbol(const char*); + + enum { + _EMVAL_UNDEFINED = 1, + _EMVAL_NULL = 2, + _EMVAL_TRUE = 3, + _EMVAL_FALSE = 4 + }; + + typedef struct _EM_VAL* EM_VAL; + typedef struct _EM_DESTRUCTORS* EM_DESTRUCTORS; + typedef struct _EM_METHOD_CALLER* EM_METHOD_CALLER; + typedef double EM_GENERIC_WIRE_TYPE; + typedef const void* EM_VAR_ARGS; + + void _emval_incref(EM_VAL value); + void _emval_decref(EM_VAL value); + + void _emval_run_destructors(EM_DESTRUCTORS handle); + + EM_VAL _emval_new_array(); + EM_VAL _emval_new_object(); + EM_VAL _emval_new_cstring(const char*); + + EM_VAL _emval_take_value(TYPEID type, EM_VAR_ARGS argv); + + EM_VAL _emval_new( + EM_VAL value, + unsigned argCount, + const TYPEID argTypes[], + EM_VAR_ARGS argv); + + EM_VAL _emval_get_global(const char* name); + EM_VAL _emval_get_module_property(const char* name); + EM_VAL _emval_get_property(EM_VAL object, EM_VAL key); + void _emval_set_property(EM_VAL object, EM_VAL key, EM_VAL value); + EM_GENERIC_WIRE_TYPE _emval_as(EM_VAL value, TYPEID returnType, EM_DESTRUCTORS* destructors); + int64_t _emval_as_int64(EM_VAL value, TYPEID returnType); + uint64_t _emval_as_uint64(EM_VAL value, TYPEID returnType); + + bool _emval_equals(EM_VAL first, EM_VAL second); + bool _emval_strictly_equals(EM_VAL first, EM_VAL second); + bool _emval_greater_than(EM_VAL first, EM_VAL second); + bool _emval_less_than(EM_VAL first, EM_VAL second); + bool _emval_not(EM_VAL object); + + EM_VAL _emval_call( + EM_VAL value, + unsigned argCount, + const TYPEID argTypes[], + EM_VAR_ARGS argv); + + // DO NOT call this more than once per signature. It will + // leak generated function objects! + EM_METHOD_CALLER _emval_get_method_caller( + unsigned argCount, // including return value + const TYPEID argTypes[]); + EM_GENERIC_WIRE_TYPE _emval_call_method( + EM_METHOD_CALLER caller, + EM_VAL handle, + const char* methodName, + EM_DESTRUCTORS* destructors, + EM_VAR_ARGS argv); + void _emval_call_void_method( + EM_METHOD_CALLER caller, + EM_VAL handle, + const char* methodName, + EM_VAR_ARGS argv); + EM_VAL _emval_typeof(EM_VAL value); + bool _emval_instanceof(EM_VAL object, EM_VAL constructor); + bool _emval_is_number(EM_VAL object); + bool _emval_is_string(EM_VAL object); + bool _emval_in(EM_VAL item, EM_VAL object); + bool _emval_delete(EM_VAL object, EM_VAL property); + bool _emval_throw(EM_VAL object); + EM_VAL _emval_await(EM_VAL promise); + } + + template + struct symbol_registrar { + symbol_registrar() { + internal::_emval_register_symbol(address); + } + }; + + template + struct Signature { + /* + typedef typename BindingType::WireType (*MethodCaller)( + EM_VAL value, + const char* methodName, + EM_DESTRUCTORS* destructors, + typename BindingType::WireType...); + */ + + static EM_METHOD_CALLER get_method_caller() { + static EM_METHOD_CALLER mc = init_method_caller(); + return mc; + } + + private: + static EM_METHOD_CALLER init_method_caller() { + WithPolicies<>::ArgTypeList args; + return _emval_get_method_caller(args.getCount(), args.getTypes()); + } + }; + + struct DestructorsRunner { + public: + explicit DestructorsRunner(EM_DESTRUCTORS d) + : destructors(d) + {} + ~DestructorsRunner() { + _emval_run_destructors(destructors); + } + + DestructorsRunner(const DestructorsRunner&) = delete; + void operator=(const DestructorsRunner&) = delete; + + private: + EM_DESTRUCTORS destructors; + }; + + template + struct GenericWireTypeConverter { + static WireType from(double wt) { + return static_cast(wt); + } + }; + + template + struct GenericWireTypeConverter { + static Pointee* from(double wt) { + return reinterpret_cast(static_cast(wt)); + } + }; + + template + T fromGenericWireType(double g) { + typedef typename BindingType::WireType WireType; + WireType wt = GenericWireTypeConverter::from(g); + return BindingType::fromWireType(wt); + } + + template + struct PackSize; + + template<> + struct PackSize<> { + static constexpr size_t value = 0; + }; + + template + struct PackSize { + static constexpr size_t value = (sizeof(typename BindingType::WireType) + 7) / 8 + PackSize::value; + }; + + union GenericWireType { + union { + unsigned u; + float f; + const void* p; + } w[2]; + double d; + uint64_t u; + }; + static_assert(sizeof(GenericWireType) == 8, "GenericWireType must be 8 bytes"); + static_assert(alignof(GenericWireType) == 8, "GenericWireType must be 8-byte-aligned"); + + inline void writeGenericWireType(GenericWireType*& cursor, float wt) { + cursor->w[0].f = wt; + ++cursor; + } + + inline void writeGenericWireType(GenericWireType*& cursor, double wt) { + cursor->d = wt; + ++cursor; + } + + inline void writeGenericWireType(GenericWireType*& cursor, int64_t wt) { + cursor->u = wt; + ++cursor; + } + + inline void writeGenericWireType(GenericWireType*& cursor, uint64_t wt) { + cursor->u = wt; + ++cursor; + } + + template + void writeGenericWireType(GenericWireType*& cursor, T* wt) { + cursor->w[0].p = wt; + ++cursor; + } + + template + inline void writeGenericWireType(GenericWireType*& cursor, const memory_view& wt) { + cursor->w[0].u = wt.size; + cursor->w[1].p = wt.data; + ++cursor; + } + + template + void writeGenericWireType(GenericWireType*& cursor, T wt) { + cursor->w[0].u = static_cast(wt); + ++cursor; + } + + inline void writeGenericWireTypes(GenericWireType*&) { + } + + template + EMSCRIPTEN_ALWAYS_INLINE void writeGenericWireTypes(GenericWireType*& cursor, First&& first, Rest&&... rest) { + writeGenericWireType(cursor, BindingType::toWireType(std::forward(first))); + writeGenericWireTypes(cursor, std::forward(rest)...); + } + + template + struct WireTypePack { + WireTypePack(Args&&... args) { + GenericWireType* cursor = elements.data(); + writeGenericWireTypes(cursor, std::forward(args)...); + } + + operator EM_VAR_ARGS() const { + return elements.data(); + } + + private: + std::array::value> elements; + }; + + template + struct MethodCaller { + static ReturnType call(EM_VAL handle, const char* methodName, Args&&... args) { + auto caller = Signature::get_method_caller(); + + WireTypePack argv(std::forward(args)...); + EM_DESTRUCTORS destructors; + EM_GENERIC_WIRE_TYPE result = _emval_call_method( + caller, + handle, + methodName, + &destructors, + argv); + DestructorsRunner rd(destructors); + return fromGenericWireType(result); + } + }; + + template + struct MethodCaller { + static void call(EM_VAL handle, const char* methodName, Args&&... args) { + auto caller = Signature::get_method_caller(); + + WireTypePack argv(std::forward(args)...); + _emval_call_void_method( + caller, + handle, + methodName, + argv); + } + }; + } + +#define EMSCRIPTEN_SYMBOL(name) \ + static const char name##_symbol[] = #name; \ + static const ::emscripten::internal::symbol_registrar name##_registrar + + class val { + public: + // missing operators: + // * ~ - + ++ -- + // * * / % + // * + - + // * << >> >>> + // * & ^ | && || ?: + // + // exposing void, comma, and conditional is unnecessary + // same with: = += -= *= /= %= <<= >>= >>>= &= ^= |= + + static val array() { + return val(internal::_emval_new_array()); + } + + template + static val array(Iter begin, Iter end) { + val new_array = array(); + for (auto it = begin; it != end; ++it) { + new_array.call("push", *it); + } + return new_array; + } + + template + static val array(const std::vector& vec) { + return array(vec.begin(), vec.end()); + } + + static val object() { + return val(internal::_emval_new_object()); + } + + static val undefined() { + return val(internal::EM_VAL(internal::_EMVAL_UNDEFINED)); + } + + static val null() { + return val(internal::EM_VAL(internal::_EMVAL_NULL)); + } + + static val take_ownership(internal::EM_VAL e) { + return val(e); + } + + static val global(const char* name = 0) { + return val(internal::_emval_get_global(name)); + } + + static val module_property(const char* name) { + return val(internal::_emval_get_module_property(name)); + } + + template + explicit val(T&& value) { + using namespace internal; + + typedef internal::BindingType BT; + WireTypePack argv(std::forward(value)); + handle = _emval_take_value( + internal::TypeID::get(), + argv); + } + + val() = delete; + + explicit val(const char* v) + : handle(internal::_emval_new_cstring(v)) + {} + + val(val&& v) + : handle(v.handle) + { + v.handle = 0; + } + + val(const val& v) + : handle(v.handle) + { + internal::_emval_incref(handle); + } + + ~val() { + internal::_emval_decref(handle); + } + + val& operator=(val&& v) { + internal::_emval_decref(handle); + handle = v.handle; + v.handle = 0; + return *this; + } + + val& operator=(const val& v) { + internal::_emval_incref(v.handle); + internal::_emval_decref(handle); + handle = v.handle; + return *this; + } + + bool hasOwnProperty(const char* key) const { + return val::global("Object")["prototype"]["hasOwnProperty"].call("call", *this, val(key)); + } + + bool isNull() const { + return handle == internal::EM_VAL(internal::_EMVAL_NULL); + } + + bool isUndefined() const { + return handle == internal::EM_VAL(internal::_EMVAL_UNDEFINED); + } + + bool isTrue() const { + return handle == internal::EM_VAL(internal::_EMVAL_TRUE); + } + + bool isFalse() const { + return handle == internal::EM_VAL(internal::_EMVAL_FALSE); + } + + bool isNumber() const { + return internal::_emval_is_number(handle); + } + + bool isString() const { + return internal::_emval_is_string(handle); + } + + bool isArray() const { + return instanceof(global("Array")); + } + + bool equals(const val& v) const { + return internal::_emval_equals(handle, v.handle); + } + + bool operator==(const val& v) const { + return internal::_emval_equals(handle, v.handle); + } + + bool operator!=(const val& v) const { + return !(*this == v); + } + + bool strictlyEquals(const val& v) const { + return internal::_emval_strictly_equals(handle, v.handle); + } + + bool operator>(const val& v) const { + return internal::_emval_greater_than(handle, v.handle); + } + + bool operator>=(const val& v) const { + return (*this > v) || (*this == v); + } + + bool operator<(const val& v) const { + return internal::_emval_less_than(handle, v.handle); + } + + bool operator<=(const val& v) const { + return (*this < v) || (*this == v); + } + + bool operator!() const { + return internal::_emval_not(handle); + } + + template + val new_(Args&&... args) const { + return internalCall(internal::_emval_new,std::forward(args)...); + } + + template + val operator[](const T& key) const { + return val(internal::_emval_get_property(handle, val(key).handle)); + } + + template + void set(const K& key, const val& v) { + internal::_emval_set_property(handle, val(key).handle, v.handle); + } + + template + void set(const K& key, const V& value) { + internal::_emval_set_property(handle, val(key).handle, val(value).handle); + } + + template + val operator()(Args&&... args) const { + return internalCall(internal::_emval_call, std::forward(args)...); + } + + template + ReturnValue call(const char* name, Args&&... args) const { + using namespace internal; + + return MethodCaller::call(handle, name, std::forward(args)...); + } + + template + T as(Policies...) const { + using namespace internal; + + typedef BindingType BT; + typename WithPolicies::template ArgTypeList targetType; + + EM_DESTRUCTORS destructors; + EM_GENERIC_WIRE_TYPE result = _emval_as( + handle, + targetType.getTypes()[0], + &destructors); + DestructorsRunner dr(destructors); + return fromGenericWireType(result); + } + + template<> + int64_t as() const { + using namespace internal; + + typedef BindingType BT; + typename WithPolicies<>::template ArgTypeList targetType; + + return _emval_as_int64( + handle, + targetType.getTypes()[0]); + } + + template<> + uint64_t as() const { + using namespace internal; + + typedef BindingType BT; + typename WithPolicies<>::template ArgTypeList targetType; + + return _emval_as_uint64( + handle, + targetType.getTypes()[0]); + } + +// If code is not being compiled with GNU extensions enabled, typeof() is not a reserved keyword, so support that as a member function. +#if __STRICT_ANSI__ + val typeof() const { + return val(_emval_typeof(handle)); + } +#endif + +// Prefer calling val::typeOf() over val::typeof(), since this form works in both C++11 and GNU++11 build modes. "typeof" is a reserved word in GNU++11 extensions. + val typeOf() const { + return val(_emval_typeof(handle)); + } + + bool instanceof(const val& v) const { + return internal::_emval_instanceof(handle, v.handle); + } + + bool in(const val& v) const { + return internal::_emval_in(handle, v.handle); + } + + template + bool delete_(const T& property) const { + return internal::_emval_delete(handle, val(property).handle); + } + + void throw_() const { + internal::_emval_throw(handle); + } + + val await() const { + return val(internal::_emval_await(handle)); + } + + private: + // takes ownership, assumes handle already incref'd + explicit val(internal::EM_VAL handle) + : handle(handle) + {} + + template + friend val internal::wrapped_extend(const std::string& , const val& ); + + internal::EM_VAL __get_handle() const { + return handle; + } + + template + val internalCall(Implementation impl, Args&&... args) const { + using namespace internal; + + WithPolicies<>::ArgTypeList argList; + WireTypePack argv(std::forward(args)...); + return val( + impl( + handle, + argList.getCount(), + argList.getTypes(), + argv)); + } + + internal::EM_VAL handle; + + friend struct internal::BindingType; + }; + + namespace internal { + template<> + struct BindingType { + typedef internal::EM_VAL WireType; + static WireType toWireType(const val& v) { + _emval_incref(v.handle); + return v.handle; + } + static val fromWireType(WireType v) { + return val::take_ownership(v); + } + }; + } + + template + std::vector vecFromJSArray(const val& v) { + const size_t l = v["length"].as(); + + std::vector rv; + rv.reserve(l); + for (size_t i = 0; i < l; ++i) { + rv.push_back(v[i].as()); + } + + return rv; + } + + template + std::vector convertJSArrayToNumberVector(const val& v) { + const size_t l = v["length"].as(); + + std::vector rv; + rv.resize(l); + + // Copy the array into our vector through the use of typed arrays. + // It will try to convert each element through Number(). + // See https://www.ecma-international.org/ecma-262/6.0/#sec-%typedarray%.prototype.set-array-offset + // and https://www.ecma-international.org/ecma-262/6.0/#sec-tonumber + val memoryView{ typed_memory_view(l, rv.data()) }; + memoryView.call("set", v); + + return rv; + } +} diff --git a/WASM/include/emscripten/websocket.h b/WASM/include/emscripten/websocket.h new file mode 100644 index 0000000..a5d8f8f --- /dev/null +++ b/WASM/include/emscripten/websocket.h @@ -0,0 +1,136 @@ +/* + * Copyright 2018 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#include +#include + +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +#define EMSCRIPTEN_WEBSOCKET_T int + +// Returns the WebSocket.readyState field into readyState. readyState must not be a null pointer. +EMSCRIPTEN_RESULT emscripten_websocket_get_ready_state(EMSCRIPTEN_WEBSOCKET_T socket, unsigned short *readyState); + +// Returns the WebSocket.bufferedAmount field into bufferedAmount. bufferedAmount must not be a null pointer. +EMSCRIPTEN_RESULT emscripten_websocket_get_buffered_amount(EMSCRIPTEN_WEBSOCKET_T socket, unsigned long long *bufferedAmount); + +// Writes the WebSocket.url field as a UTF-8 string to the memory area pointed by url. The memory area must contain at least urlLength bytes of free space. If this memory area cannot +// fit the url string, it will be truncated. Call emscripten_websocket_get_url_length() to determine how large memory area will be required to store the url. +// url must not be a null pointer. +EMSCRIPTEN_RESULT emscripten_websocket_get_url(EMSCRIPTEN_WEBSOCKET_T socket, char *url, int urlLength); +// Returns the byte length needed to store WebSocket.url string in Wasm heap. This length can be passed to emscripten_websocket_get_url as it includes the null byte in the count. +// urlLength must not be a null pointer. +EMSCRIPTEN_RESULT emscripten_websocket_get_url_length(EMSCRIPTEN_WEBSOCKET_T socket, int *urlLength); + +// Similar to emscripten_websocket_get_url(), but returns WebSocket.extensions field instead. +EMSCRIPTEN_RESULT emscripten_websocket_get_extensions(EMSCRIPTEN_WEBSOCKET_T socket, char *extensions, int extensionsLength); +EMSCRIPTEN_RESULT emscripten_websocket_get_extensions_length(EMSCRIPTEN_WEBSOCKET_T socket, int *extensionsLength); + +// Similar to emscripten_websocket_get_url(), but returns WebSocket.protocol field instead. +EMSCRIPTEN_RESULT emscripten_websocket_get_protocol(EMSCRIPTEN_WEBSOCKET_T socket, char *protocol, int protocolLength); +EMSCRIPTEN_RESULT emscripten_websocket_get_protocol_length(EMSCRIPTEN_WEBSOCKET_T socket, int *protocolLength); + +typedef struct EmscriptenWebSocketOpenEvent { + EMSCRIPTEN_WEBSOCKET_T socket; +} EmscriptenWebSocketOpenEvent; + +typedef EM_BOOL (*em_websocket_open_callback_func)(int eventType, const EmscriptenWebSocketOpenEvent *websocketEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_websocket_set_onopen_callback_on_thread(EMSCRIPTEN_WEBSOCKET_T socket, void *userData, em_websocket_open_callback_func callback, pthread_t targetThread); + +typedef struct EmscriptenWebSocketMessageEvent { + EMSCRIPTEN_WEBSOCKET_T socket; + uint8_t *data; + uint32_t numBytes; + EM_BOOL isText; +} EmscriptenWebSocketMessageEvent; + +typedef EM_BOOL (*em_websocket_message_callback_func)(int eventType, const EmscriptenWebSocketMessageEvent *websocketEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_websocket_set_onmessage_callback_on_thread(EMSCRIPTEN_WEBSOCKET_T socket, void *userData, em_websocket_message_callback_func callback, pthread_t targetThread); + +typedef struct EmscriptenWebSocketErrorEvent { + EMSCRIPTEN_WEBSOCKET_T socket; +} EmscriptenWebSocketErrorEvent; + +typedef EM_BOOL (*em_websocket_error_callback_func)(int eventType, const EmscriptenWebSocketErrorEvent *websocketEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_websocket_set_onerror_callback_on_thread(EMSCRIPTEN_WEBSOCKET_T socket, void *userData, em_websocket_error_callback_func callback, pthread_t targetThread); + +typedef struct EmscriptenWebSocketCloseEvent { + EMSCRIPTEN_WEBSOCKET_T socket; + EM_BOOL wasClean; + unsigned short code; + char reason[512]; // WebSockets spec enforces this can be max 123 characters, so as UTF-8 at most 123*4 bytes < 512. +} EmscriptenWebSocketCloseEvent; + +typedef EM_BOOL (*em_websocket_close_callback_func)(int eventType, const EmscriptenWebSocketCloseEvent *websocketEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_websocket_set_onclose_callback_on_thread(EMSCRIPTEN_WEBSOCKET_T socket, void *userData, em_websocket_close_callback_func callback, pthread_t targetThread); + +#define emscripten_websocket_set_onopen_callback(socket, userData, callback) emscripten_websocket_set_onopen_callback_on_thread( (socket), (userData), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_websocket_set_onerror_callback(socket, userData, callback) emscripten_websocket_set_onerror_callback_on_thread( (socket), (userData), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_websocket_set_onclose_callback(socket, userData, callback) emscripten_websocket_set_onclose_callback_on_thread( (socket), (userData), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_websocket_set_onmessage_callback(socket, userData, callback) emscripten_websocket_set_onmessage_callback_on_thread((socket), (userData), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) + +typedef struct EmscriptenWebSocketCreateAttributes { + // The target URL to connect to. This string can point to a stack local variable, the string is read immediately at a call to emscripten_websocket_new(). + const char *url; + // A comma-separated list of protocol strings. Set to e.g. "binary,base64" to create a WebSocket connection with two supported protocols "binary" and "base64". + // Be careful to avoid leading and trailing spaces, e.g. "binary, base64" may not be interpreted properly. + // This string can point to a stack local variable, the string is read immediately at a call to emscripten_websocket_new(). + const char *protocols; + + // If true, the created socket will reside on the main browser thread. If false, the created socket is bound to the calling thread. + // If you want to share the created EMSCRIPTEN_WEBSOCKET_T structure across multiple threads, or are running your own main loop in the + // pthread that you create the socket, set createOnMainThread to true. If the created WebSocket only needs to be accessible on the thread + // that created it, and the creating thread is an event based thread (meaning it regularly yields back to the browser event loop), then + // it is more efficient to set this to false. + EM_BOOL createOnMainThread; +} EmscriptenWebSocketCreateAttributes; + +//extern void emscripten_websocket_init_create_attributes(EmscriptenWebSocketCreateAttributes *attributes); +#define emscripten_websocket_init_create_attributes(attributes) do { memset((attributes), 0, sizeof(EmscriptenWebSocketCreateAttributes)); } while(0) + +// Returns true if WebSockets are supported by the current browser +EM_BOOL emscripten_websocket_is_supported(void); + +// Creates a new WebSocket and connects it to the given remote host. +// If the return value of this function is > 0, the function has succeeded and the return value represents a handle to the WebSocket object. +// If the return value of this function is < 0, then the function has failed, and the return value can be interpreted as a EMSCRIPTEN_RESULT code +// representing the cause of the failure. If the function returns 0, then the call has failed with an unknown reason (build with -s WEBSOCKET_DEBUG=1 for more information) +EMSCRIPTEN_WEBSOCKET_T emscripten_websocket_new(EmscriptenWebSocketCreateAttributes *createAttributes); + +// Sends the given string of null-delimited UTF8 encoded text data to the connected server. +EMSCRIPTEN_RESULT emscripten_websocket_send_utf8_text(EMSCRIPTEN_WEBSOCKET_T socket, const char *textData); + +// Sends the given block of raw memory data out to the connected server. +EMSCRIPTEN_RESULT emscripten_websocket_send_binary(EMSCRIPTEN_WEBSOCKET_T socket, void *binaryData, uint32_t dataLength); + +// Closes the specified WebSocket. N.B.: the meaning of "closing" a WebSocket means "eager read/lazy write"-closing the socket. That is, all still +// pending untransferred outbound bytes will continue to transfer out, but after calling close on the socket, any pending bytes still in the process +// of being received will never be available. See https://html.spec.whatwg.org/multipage/web-sockets.html#dom-websocket-sclose +// After calling close(), it is no longer possible to send() on the WebSocket to send more bytes. +EMSCRIPTEN_RESULT emscripten_websocket_close(EMSCRIPTEN_WEBSOCKET_T socket, unsigned short code, const char *reason); + +// Releases the given WebSocket object and all associated allocated memory for garbage collection. This effectively frees the socket handle, after calling +// this function the given handle no longer exists. +EMSCRIPTEN_RESULT emscripten_websocket_delete(EMSCRIPTEN_WEBSOCKET_T socket); + +// This function close()s and releases all created WebSocket connections for the current thread. You can call this at application exit time to enforce +// teardown of all active sockets, although it is optional. When a pthread terminates, it will call this function to delete all active connections bound to +// that specific pthread (sockets created with createOnMainThread=false). Any WebSockets created by a pthread with createOnMainThread=true will remain alive +// even after the pthread quits, although be warned that if the target thread that was registered to handle events for a given WebSocket quits, then those +// events will stop from being delivered altogether. +void emscripten_websocket_deinitialize(void); + +#ifdef __cplusplus +} // ~extern "C" +#endif diff --git a/WASM/include/emscripten/wire.h b/WASM/include/emscripten/wire.h new file mode 100644 index 0000000..f669cf7 --- /dev/null +++ b/WASM/include/emscripten/wire.h @@ -0,0 +1,446 @@ +/* + * Copyright 2012 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#if __cplusplus < 201103L +#error Including requires building with -std=c++11 or newer! +#endif + +// A value moving between JavaScript and C++ has three representations: +// - The original JS value: a String +// - The native on-the-wire value: a stack-allocated char*, say +// - The C++ value: std::string +// +// We'll call the on-the-wire type WireType. + +#include +#include +#include +#include + +#define EMSCRIPTEN_ALWAYS_INLINE __attribute__((always_inline)) + +namespace emscripten { + #ifndef EMSCRIPTEN_HAS_UNBOUND_TYPE_NAMES + #define EMSCRIPTEN_HAS_UNBOUND_TYPE_NAMES 1 + #endif + + + #if EMSCRIPTEN_HAS_UNBOUND_TYPE_NAMES + constexpr bool has_unbound_type_names = true; + #else + constexpr bool has_unbound_type_names = false; + #endif + + namespace internal { + typedef const void* TYPEID; + + // We don't need the full std::type_info implementation. We + // just need a unique identifier per type and polymorphic type + // identification. + + template + struct CanonicalizedID { + static char c; + static constexpr TYPEID get() { + return &c; + } + }; + + template + char CanonicalizedID::c; + + template + struct Canonicalized { + typedef typename std::remove_cv::type>::type type; + }; + + template + struct LightTypeID { + static constexpr TYPEID get() { + typedef typename Canonicalized::type C; + if(has_unbound_type_names) { +#if __has_feature(cxx_rtti) + return &typeid(T); +#else + static_assert(!has_unbound_type_names, + "Unbound type names are illegal with RTTI disabled. " + "Either add -DEMSCRIPTEN_HAS_UNBOUND_TYPE_NAMES=0 to or remove -fno-rtti " + "from the compiler arguments"); +#endif + } + + return CanonicalizedID::get(); + } + }; + + template + constexpr TYPEID getLightTypeID(const T& value) { + typedef typename Canonicalized::type C; + if(has_unbound_type_names) { +#if __has_feature(cxx_rtti) + return &typeid(value); +#else + static_assert(!has_unbound_type_names, + "Unbound type names are illegal with RTTI disabled. " + "Either add -DEMSCRIPTEN_HAS_UNBOUND_TYPE_NAMES=0 to or remove -fno-rtti " + "from the compiler arguments"); +#endif + } + return LightTypeID::get(); + } + + // The second typename is an unused stub so it's possible to + // specialize groups of classes via SFINAE. + template + struct TypeID { + static constexpr TYPEID get() { + return LightTypeID::get(); + } + }; + + template + struct TypeID> { + static constexpr TYPEID get() { + return TypeID::get(); + } + }; + + template + struct TypeID { + static_assert(!std::is_pointer::value, "Implicitly binding raw pointers is illegal. Specify allow_raw_pointer>"); + }; + + template + struct AllowedRawPointer { + }; + + template + struct TypeID> { + static constexpr TYPEID get() { + return LightTypeID::get(); + } + }; + + // ExecutePolicies<> + + template + struct ExecutePolicies; + + template<> + struct ExecutePolicies<> { + template + struct With { + typedef T type; + }; + }; + + template + struct ExecutePolicies { + template + struct With { + typedef typename Policy::template Transform< + typename ExecutePolicies::template With::type, + Index + >::type type; + }; + }; + + // TypeList<> + + template + struct TypeList {}; + + // Cons :: T, TypeList -> Cons + + template + struct Cons; + + template + struct Cons> { + typedef TypeList type; + }; + + // Apply :: T, TypeList -> T + + template class Output, typename TypeList> + struct Apply; + + template class Output, typename... Types> + struct Apply> { + typedef Output type; + }; + + // MapWithIndex_ + + template class Mapper, size_t CurrentIndex, typename... Args> + struct MapWithIndex_; + + template class Mapper, size_t CurrentIndex, typename First, typename... Rest> + struct MapWithIndex_ { + typedef typename Cons< + typename Mapper::type, + typename MapWithIndex_::type + >::type type; + }; + + template class Mapper, size_t CurrentIndex> + struct MapWithIndex_ { + typedef TypeList<> type; + }; + + template class Output, template class Mapper, typename... Args> + struct MapWithIndex { + typedef typename internal::Apply< + Output, + typename MapWithIndex_::type + >::type type; + }; + + + template + struct ArgArrayGetter; + + template + struct ArgArrayGetter> { + static const TYPEID* get() { + static constexpr TYPEID types[] = { TypeID::get()... }; + return types; + } + }; + + // WithPolicies<...>::ArgTypeList<...> + + template + struct WithPolicies { + template + struct MapWithPolicies { + typedef typename ExecutePolicies::template With::type type; + }; + + template + struct ArgTypeList { + unsigned getCount() const { + return sizeof...(Args); + } + + const TYPEID* getTypes() const { + return ArgArrayGetter< + typename MapWithIndex::type + >::get(); + } + }; + }; + + // BindingType + + // The second typename is an unused stub so it's possible to + // specialize groups of classes via SFINAE. + template + struct BindingType; + +#define EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(type) \ + template<> \ + struct BindingType { \ + typedef type WireType; \ + constexpr static WireType toWireType(const type& v) { \ + return v; \ + } \ + constexpr static type fromWireType(WireType v) { \ + return v; \ + } \ + } + + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(char); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(signed char); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(unsigned char); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(signed short); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(unsigned short); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(signed int); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(unsigned int); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(signed long); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(unsigned long); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(float); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(double); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(int64_t); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(uint64_t); + + template<> + struct BindingType { + typedef void WireType; + }; + + template<> + struct BindingType { + typedef bool WireType; + static WireType toWireType(bool b) { + return b; + } + static bool fromWireType(WireType wt) { + return wt; + } + }; + + template + struct BindingType> { + using String = std::basic_string; + static_assert(std::is_trivially_copyable::value, "basic_string elements are memcpy'd"); + typedef struct { + size_t length; + T data[1]; // trailing data + }* WireType; + static WireType toWireType(const String& v) { + WireType wt = (WireType)malloc(sizeof(size_t) + v.length() * sizeof(T)); + wt->length = v.length(); + memcpy(wt->data, v.data(), v.length() * sizeof(T)); + return wt; + } + static String fromWireType(WireType v) { + return String(v->data, v->length); + } + }; + + template + struct BindingType : public BindingType { + }; + + template + struct BindingType : public BindingType { + }; + + template + struct BindingType : public BindingType { + }; + + template + struct BindingType { + typedef typename BindingType::WireType WireType; + static WireType toWireType(const T& v) { + return BindingType::toWireType(v); + } + static T fromWireType(WireType wt) { + return BindingType::fromWireType(wt); + } + }; + + template + struct BindingType { + typedef T* WireType; + static WireType toWireType(T* p) { + return p; + } + static T* fromWireType(WireType wt) { + return wt; + } + }; + + template + struct GenericBindingType { + typedef typename std::remove_reference::type ActualT; + typedef ActualT* WireType; + + static WireType toWireType(const T& v) { + return new T(v); + } + + static WireType toWireType(T&& v) { + return new T(std::forward(v)); + } + + static ActualT& fromWireType(WireType p) { + return *p; + } + }; + + template + struct GenericBindingType> { + typedef typename BindingType::WireType WireType; + + static WireType toWireType(std::unique_ptr p) { + return BindingType::toWireType(p.release()); + } + + static std::unique_ptr fromWireType(WireType wt) { + return std::unique_ptr(BindingType::fromWireType(wt)); + } + }; + + template + struct EnumBindingType { + typedef Enum WireType; + + static WireType toWireType(Enum v) { + return v; + } + static Enum fromWireType(WireType v) { + return v; + } + }; + + // catch-all generic binding + template + struct BindingType : std::conditional< + std::is_enum::value, + EnumBindingType, + GenericBindingType >::type + {}; + + template + auto toWireType(T&& v) -> typename BindingType::WireType { + return BindingType::toWireType(std::forward(v)); + } + + template + constexpr bool typeSupportsMemoryView() { + return (std::is_floating_point::value && + (sizeof(T) == 4 || sizeof(T) == 8)) || + (std::is_integral::value && + (sizeof(T) == 1 || sizeof(T) == 2 || sizeof(T) == 4)); + } + } + + template + struct memory_view { + memory_view() = delete; + explicit memory_view(size_t size, const ElementType* data) + : size(size) + , data(data) + {} + + const size_t size; // in elements, not bytes + const void* const data; + }; + + // Note that 'data' is marked const just so it can accept both + // const and nonconst pointers. It is certainly possible for + // JavaScript to modify the C heap through the typed array given, + // as it merely aliases the C heap. + template + inline memory_view typed_memory_view(size_t size, const T* data) { + static_assert(internal::typeSupportsMemoryView(), + "type of typed_memory_view is invalid"); + return memory_view(size, data); + } + + namespace internal { + template + struct BindingType> { + // This non-word-sized WireType only works because I + // happen to know that clang will pass aggregates as + // pointers to stack elements and we never support + // converting JavaScript typed arrays back into + // memory_view. (That is, fromWireType is not implemented + // on the C++ side, nor is toWireType implemented in + // JavaScript.) + typedef memory_view WireType; + static WireType toWireType(const memory_view& mv) { + return mv; + } + }; + } +} diff --git a/WASM/include/uuid/uuid.h b/WASM/include/uuid/uuid.h new file mode 100644 index 0000000..0a84e02 --- /dev/null +++ b/WASM/include/uuid/uuid.h @@ -0,0 +1,35 @@ + +#ifndef _UUID_H +#define _UUID_H + +typedef unsigned char uuid_t[16]; + +#define UUID_VARIANT_NCS 0 +#define UUID_VARIANT_DCE 1 +#define UUID_VARIANT_MICROSOFT 2 +#define UUID_VARIANT_OTHER 3 + +#define UUID_TYPE_DCE_TIME 1 +#define UUID_TYPE_DCE_RANDOM 4 + +#ifdef __cplusplus +extern "C" { +#endif + +void uuid_clear(uuid_t uu); +int uuid_compare(const uuid_t uu1, const uuid_t uu2); +void uuid_copy(uuid_t dst, const uuid_t src); +void uuid_generate(uuid_t out); +int uuid_is_null(const uuid_t uu); +int uuid_parse(const char *in, uuid_t uu); +void uuid_unparse(const uuid_t uu, char *out); +void uuid_unparse_lower(const uuid_t uu, char *out); +void uuid_unparse_upper(const uuid_t uu, char *out); +int uuid_type(const uuid_t uu); +int uuid_variant(const uuid_t uu); + +#ifdef __cplusplus +} +#endif + +#endif /* _UUID_H */ diff --git a/WASM/include/wasi/api.h b/WASM/include/wasi/api.h new file mode 100644 index 0000000..f3bb425 --- /dev/null +++ b/WASM/include/wasi/api.h @@ -0,0 +1,2760 @@ +/** + * THIS FILE IS AUTO-GENERATED from the following files: + * typenames.witx, wasi_snapshot_preview1.witx + * + * @file + * This file describes the [WASI] interface, consisting of functions, types, + * and defined values (macros). + * + * The interface described here is greatly inspired by [CloudABI]'s clean, + * thoughtfully-designed, capability-oriented, POSIX-style API. + * + * [CloudABI]: https://github.com/NuxiNL/cloudlibc + * [WASI]: https://github.com/WebAssembly/WASI/ + */ + +/* + * File origin: + * https://github.com/WebAssembly/wasi-libc/blob/main/libc-bottom-half/headers/public/wasi/api.h + * Revision: + * 2c2fc9a2fddd0927a66f1c142e65c8dab6f5c5d7 + * License: + * CC0 1.0 Universal (CC0 1.0) Public Domain Dedication + * https://creativecommons.org/publicdomain/zero/1.0/ + */ + +#ifndef __wasi_api_h +#define __wasi_api_h + +#include +#include + +#pragma push_macro("_Static_assert") +#undef _Static_assert +#define _Static_assert(X, Y) + +_Static_assert(_Alignof(int8_t) == 1, "non-wasi data layout"); +_Static_assert(_Alignof(uint8_t) == 1, "non-wasi data layout"); +_Static_assert(_Alignof(int16_t) == 2, "non-wasi data layout"); +_Static_assert(_Alignof(uint16_t) == 2, "non-wasi data layout"); +_Static_assert(_Alignof(int32_t) == 4, "non-wasi data layout"); +_Static_assert(_Alignof(uint32_t) == 4, "non-wasi data layout"); +_Static_assert(_Alignof(int64_t) == 8, "non-wasi data layout"); +_Static_assert(_Alignof(uint64_t) == 8, "non-wasi data layout"); +_Static_assert(_Alignof(void*) == 4, "non-wasi data layout"); + +#ifdef __cplusplus +extern "C" { +#endif + +// TODO: Encoding this in witx. +#define __WASI_DIRCOOKIE_START (UINT64_C(0)) +typedef __SIZE_TYPE__ __wasi_size_t; + +_Static_assert(sizeof(__wasi_size_t) == 4, "witx calculated size"); +_Static_assert(_Alignof(__wasi_size_t) == 4, "witx calculated align"); + +/** + * Non-negative file size or length of a region within a file. + */ +typedef uint64_t __wasi_filesize_t; + +_Static_assert(sizeof(__wasi_filesize_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_filesize_t) == 8, "witx calculated align"); + +/** + * Timestamp in nanoseconds. + */ +typedef uint64_t __wasi_timestamp_t; + +_Static_assert(sizeof(__wasi_timestamp_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_timestamp_t) == 8, "witx calculated align"); + +/** + * Identifiers for clocks. + */ +typedef uint32_t __wasi_clockid_t; + +/** + * The clock measuring real time. Time value zero corresponds with + * 1970-01-01T00:00:00Z. + */ +#define __WASI_CLOCKID_REALTIME (UINT32_C(0)) + +/** + * The store-wide monotonic clock, which is defined as a clock measuring + * real time, whose value cannot be adjusted and which cannot have negative + * clock jumps. The epoch of this clock is undefined. The absolute time + * value of this clock therefore has no meaning. + */ +#define __WASI_CLOCKID_MONOTONIC (UINT32_C(1)) + +/** + * The CPU-time clock associated with the current process. + */ +#define __WASI_CLOCKID_PROCESS_CPUTIME_ID (UINT32_C(2)) + +/** + * The CPU-time clock associated with the current thread. + */ +#define __WASI_CLOCKID_THREAD_CPUTIME_ID (UINT32_C(3)) + +_Static_assert(sizeof(__wasi_clockid_t) == 4, "witx calculated size"); +_Static_assert(_Alignof(__wasi_clockid_t) == 4, "witx calculated align"); + +/** + * Error codes returned by functions. + * Not all of these error codes are returned by the functions provided by this + * API; some are used in higher-level library layers, and others are provided + * merely for alignment with POSIX. + */ +typedef uint16_t __wasi_errno_t; + +/** + * No error occurred. System call completed successfully. + */ +#define __WASI_ERRNO_SUCCESS (UINT16_C(0)) + +/** + * Argument list too long. + */ +#define __WASI_ERRNO_2BIG (UINT16_C(1)) + +/** + * Permission denied. + */ +#define __WASI_ERRNO_ACCES (UINT16_C(2)) + +/** + * Address in use. + */ +#define __WASI_ERRNO_ADDRINUSE (UINT16_C(3)) + +/** + * Address not available. + */ +#define __WASI_ERRNO_ADDRNOTAVAIL (UINT16_C(4)) + +/** + * Address family not supported. + */ +#define __WASI_ERRNO_AFNOSUPPORT (UINT16_C(5)) + +/** + * Resource unavailable, or operation would block. + */ +#define __WASI_ERRNO_AGAIN (UINT16_C(6)) + +/** + * Connection already in progress. + */ +#define __WASI_ERRNO_ALREADY (UINT16_C(7)) + +/** + * Bad file descriptor. + */ +#define __WASI_ERRNO_BADF (UINT16_C(8)) + +/** + * Bad message. + */ +#define __WASI_ERRNO_BADMSG (UINT16_C(9)) + +/** + * Device or resource busy. + */ +#define __WASI_ERRNO_BUSY (UINT16_C(10)) + +/** + * Operation canceled. + */ +#define __WASI_ERRNO_CANCELED (UINT16_C(11)) + +/** + * No child processes. + */ +#define __WASI_ERRNO_CHILD (UINT16_C(12)) + +/** + * Connection aborted. + */ +#define __WASI_ERRNO_CONNABORTED (UINT16_C(13)) + +/** + * Connection refused. + */ +#define __WASI_ERRNO_CONNREFUSED (UINT16_C(14)) + +/** + * Connection reset. + */ +#define __WASI_ERRNO_CONNRESET (UINT16_C(15)) + +/** + * Resource deadlock would occur. + */ +#define __WASI_ERRNO_DEADLK (UINT16_C(16)) + +/** + * Destination address required. + */ +#define __WASI_ERRNO_DESTADDRREQ (UINT16_C(17)) + +/** + * Mathematics argument out of domain of function. + */ +#define __WASI_ERRNO_DOM (UINT16_C(18)) + +/** + * Reserved. + */ +#define __WASI_ERRNO_DQUOT (UINT16_C(19)) + +/** + * File exists. + */ +#define __WASI_ERRNO_EXIST (UINT16_C(20)) + +/** + * Bad address. + */ +#define __WASI_ERRNO_FAULT (UINT16_C(21)) + +/** + * File too large. + */ +#define __WASI_ERRNO_FBIG (UINT16_C(22)) + +/** + * Host is unreachable. + */ +#define __WASI_ERRNO_HOSTUNREACH (UINT16_C(23)) + +/** + * Identifier removed. + */ +#define __WASI_ERRNO_IDRM (UINT16_C(24)) + +/** + * Illegal byte sequence. + */ +#define __WASI_ERRNO_ILSEQ (UINT16_C(25)) + +/** + * Operation in progress. + */ +#define __WASI_ERRNO_INPROGRESS (UINT16_C(26)) + +/** + * Interrupted function. + */ +#define __WASI_ERRNO_INTR (UINT16_C(27)) + +/** + * Invalid argument. + */ +#define __WASI_ERRNO_INVAL (UINT16_C(28)) + +/** + * I/O error. + */ +#define __WASI_ERRNO_IO (UINT16_C(29)) + +/** + * Socket is connected. + */ +#define __WASI_ERRNO_ISCONN (UINT16_C(30)) + +/** + * Is a directory. + */ +#define __WASI_ERRNO_ISDIR (UINT16_C(31)) + +/** + * Too many levels of symbolic links. + */ +#define __WASI_ERRNO_LOOP (UINT16_C(32)) + +/** + * File descriptor value too large. + */ +#define __WASI_ERRNO_MFILE (UINT16_C(33)) + +/** + * Too many links. + */ +#define __WASI_ERRNO_MLINK (UINT16_C(34)) + +/** + * Message too large. + */ +#define __WASI_ERRNO_MSGSIZE (UINT16_C(35)) + +/** + * Reserved. + */ +#define __WASI_ERRNO_MULTIHOP (UINT16_C(36)) + +/** + * Filename too long. + */ +#define __WASI_ERRNO_NAMETOOLONG (UINT16_C(37)) + +/** + * Network is down. + */ +#define __WASI_ERRNO_NETDOWN (UINT16_C(38)) + +/** + * Connection aborted by network. + */ +#define __WASI_ERRNO_NETRESET (UINT16_C(39)) + +/** + * Network unreachable. + */ +#define __WASI_ERRNO_NETUNREACH (UINT16_C(40)) + +/** + * Too many files open in system. + */ +#define __WASI_ERRNO_NFILE (UINT16_C(41)) + +/** + * No buffer space available. + */ +#define __WASI_ERRNO_NOBUFS (UINT16_C(42)) + +/** + * No such device. + */ +#define __WASI_ERRNO_NODEV (UINT16_C(43)) + +/** + * No such file or directory. + */ +#define __WASI_ERRNO_NOENT (UINT16_C(44)) + +/** + * Executable file format error. + */ +#define __WASI_ERRNO_NOEXEC (UINT16_C(45)) + +/** + * No locks available. + */ +#define __WASI_ERRNO_NOLCK (UINT16_C(46)) + +/** + * Reserved. + */ +#define __WASI_ERRNO_NOLINK (UINT16_C(47)) + +/** + * Not enough space. + */ +#define __WASI_ERRNO_NOMEM (UINT16_C(48)) + +/** + * No message of the desired type. + */ +#define __WASI_ERRNO_NOMSG (UINT16_C(49)) + +/** + * Protocol not available. + */ +#define __WASI_ERRNO_NOPROTOOPT (UINT16_C(50)) + +/** + * No space left on device. + */ +#define __WASI_ERRNO_NOSPC (UINT16_C(51)) + +/** + * Function not supported. + */ +#define __WASI_ERRNO_NOSYS (UINT16_C(52)) + +/** + * The socket is not connected. + */ +#define __WASI_ERRNO_NOTCONN (UINT16_C(53)) + +/** + * Not a directory or a symbolic link to a directory. + */ +#define __WASI_ERRNO_NOTDIR (UINT16_C(54)) + +/** + * Directory not empty. + */ +#define __WASI_ERRNO_NOTEMPTY (UINT16_C(55)) + +/** + * State not recoverable. + */ +#define __WASI_ERRNO_NOTRECOVERABLE (UINT16_C(56)) + +/** + * Not a socket. + */ +#define __WASI_ERRNO_NOTSOCK (UINT16_C(57)) + +/** + * Not supported, or operation not supported on socket. + */ +#define __WASI_ERRNO_NOTSUP (UINT16_C(58)) + +/** + * Inappropriate I/O control operation. + */ +#define __WASI_ERRNO_NOTTY (UINT16_C(59)) + +/** + * No such device or address. + */ +#define __WASI_ERRNO_NXIO (UINT16_C(60)) + +/** + * Value too large to be stored in data type. + */ +#define __WASI_ERRNO_OVERFLOW (UINT16_C(61)) + +/** + * Previous owner died. + */ +#define __WASI_ERRNO_OWNERDEAD (UINT16_C(62)) + +/** + * Operation not permitted. + */ +#define __WASI_ERRNO_PERM (UINT16_C(63)) + +/** + * Broken pipe. + */ +#define __WASI_ERRNO_PIPE (UINT16_C(64)) + +/** + * Protocol error. + */ +#define __WASI_ERRNO_PROTO (UINT16_C(65)) + +/** + * Protocol not supported. + */ +#define __WASI_ERRNO_PROTONOSUPPORT (UINT16_C(66)) + +/** + * Protocol wrong type for socket. + */ +#define __WASI_ERRNO_PROTOTYPE (UINT16_C(67)) + +/** + * Result too large. + */ +#define __WASI_ERRNO_RANGE (UINT16_C(68)) + +/** + * Read-only file system. + */ +#define __WASI_ERRNO_ROFS (UINT16_C(69)) + +/** + * Invalid seek. + */ +#define __WASI_ERRNO_SPIPE (UINT16_C(70)) + +/** + * No such process. + */ +#define __WASI_ERRNO_SRCH (UINT16_C(71)) + +/** + * Reserved. + */ +#define __WASI_ERRNO_STALE (UINT16_C(72)) + +/** + * Connection timed out. + */ +#define __WASI_ERRNO_TIMEDOUT (UINT16_C(73)) + +/** + * Text file busy. + */ +#define __WASI_ERRNO_TXTBSY (UINT16_C(74)) + +/** + * Cross-device link. + */ +#define __WASI_ERRNO_XDEV (UINT16_C(75)) + +/** + * Extension: Capabilities insufficient. + */ +#define __WASI_ERRNO_NOTCAPABLE (UINT16_C(76)) + +_Static_assert(sizeof(__wasi_errno_t) == 2, "witx calculated size"); +_Static_assert(_Alignof(__wasi_errno_t) == 2, "witx calculated align"); + +/** + * File descriptor rights, determining which actions may be performed. + */ +typedef uint64_t __wasi_rights_t; + +/** + * The right to invoke `fd_datasync`. + * If `path_open` is set, includes the right to invoke + * `path_open` with `fdflags::dsync`. + */ +#define __WASI_RIGHTS_FD_DATASYNC (UINT64_C(1)) + +/** + * The right to invoke `fd_read` and `sock_recv`. + * If `rights::fd_seek` is set, includes the right to invoke `fd_pread`. + */ +#define __WASI_RIGHTS_FD_READ (UINT64_C(2)) + +/** + * The right to invoke `fd_seek`. This flag implies `rights::fd_tell`. + */ +#define __WASI_RIGHTS_FD_SEEK (UINT64_C(4)) + +/** + * The right to invoke `fd_fdstat_set_flags`. + */ +#define __WASI_RIGHTS_FD_FDSTAT_SET_FLAGS (UINT64_C(8)) + +/** + * The right to invoke `fd_sync`. + * If `path_open` is set, includes the right to invoke + * `path_open` with `fdflags::rsync` and `fdflags::dsync`. + */ +#define __WASI_RIGHTS_FD_SYNC (UINT64_C(16)) + +/** + * The right to invoke `fd_seek` in such a way that the file offset + * remains unaltered (i.e., `whence::cur` with offset zero), or to + * invoke `fd_tell`. + */ +#define __WASI_RIGHTS_FD_TELL (UINT64_C(32)) + +/** + * The right to invoke `fd_write` and `sock_send`. + * If `rights::fd_seek` is set, includes the right to invoke `fd_pwrite`. + */ +#define __WASI_RIGHTS_FD_WRITE (UINT64_C(64)) + +/** + * The right to invoke `fd_advise`. + */ +#define __WASI_RIGHTS_FD_ADVISE (UINT64_C(128)) + +/** + * The right to invoke `fd_allocate`. + */ +#define __WASI_RIGHTS_FD_ALLOCATE (UINT64_C(256)) + +/** + * The right to invoke `path_create_directory`. + */ +#define __WASI_RIGHTS_PATH_CREATE_DIRECTORY (UINT64_C(512)) + +/** + * If `path_open` is set, the right to invoke `path_open` with `oflags::creat`. + */ +#define __WASI_RIGHTS_PATH_CREATE_FILE (UINT64_C(1024)) + +/** + * The right to invoke `path_link` with the file descriptor as the + * source directory. + */ +#define __WASI_RIGHTS_PATH_LINK_SOURCE (UINT64_C(2048)) + +/** + * The right to invoke `path_link` with the file descriptor as the + * target directory. + */ +#define __WASI_RIGHTS_PATH_LINK_TARGET (UINT64_C(4096)) + +/** + * The right to invoke `path_open`. + */ +#define __WASI_RIGHTS_PATH_OPEN (UINT64_C(8192)) + +/** + * The right to invoke `fd_readdir`. + */ +#define __WASI_RIGHTS_FD_READDIR (UINT64_C(16384)) + +/** + * The right to invoke `path_readlink`. + */ +#define __WASI_RIGHTS_PATH_READLINK (UINT64_C(32768)) + +/** + * The right to invoke `path_rename` with the file descriptor as the source directory. + */ +#define __WASI_RIGHTS_PATH_RENAME_SOURCE (UINT64_C(65536)) + +/** + * The right to invoke `path_rename` with the file descriptor as the target directory. + */ +#define __WASI_RIGHTS_PATH_RENAME_TARGET (UINT64_C(131072)) + +/** + * The right to invoke `path_filestat_get`. + */ +#define __WASI_RIGHTS_PATH_FILESTAT_GET (UINT64_C(262144)) + +/** + * The right to change a file's size (there is no `path_filestat_set_size`). + * If `path_open` is set, includes the right to invoke `path_open` with `oflags::trunc`. + */ +#define __WASI_RIGHTS_PATH_FILESTAT_SET_SIZE (UINT64_C(524288)) + +/** + * The right to invoke `path_filestat_set_times`. + */ +#define __WASI_RIGHTS_PATH_FILESTAT_SET_TIMES (UINT64_C(1048576)) + +/** + * The right to invoke `fd_filestat_get`. + */ +#define __WASI_RIGHTS_FD_FILESTAT_GET (UINT64_C(2097152)) + +/** + * The right to invoke `fd_filestat_set_size`. + */ +#define __WASI_RIGHTS_FD_FILESTAT_SET_SIZE (UINT64_C(4194304)) + +/** + * The right to invoke `fd_filestat_set_times`. + */ +#define __WASI_RIGHTS_FD_FILESTAT_SET_TIMES (UINT64_C(8388608)) + +/** + * The right to invoke `path_symlink`. + */ +#define __WASI_RIGHTS_PATH_SYMLINK (UINT64_C(16777216)) + +/** + * The right to invoke `path_remove_directory`. + */ +#define __WASI_RIGHTS_PATH_REMOVE_DIRECTORY (UINT64_C(33554432)) + +/** + * The right to invoke `path_unlink_file`. + */ +#define __WASI_RIGHTS_PATH_UNLINK_FILE (UINT64_C(67108864)) + +/** + * If `rights::fd_read` is set, includes the right to invoke `poll_oneoff` to subscribe to `eventtype::fd_read`. + * If `rights::fd_write` is set, includes the right to invoke `poll_oneoff` to subscribe to `eventtype::fd_write`. + */ +#define __WASI_RIGHTS_POLL_FD_READWRITE (UINT64_C(134217728)) + +/** + * The right to invoke `sock_shutdown`. + */ +#define __WASI_RIGHTS_SOCK_SHUTDOWN (UINT64_C(268435456)) + +_Static_assert(sizeof(__wasi_rights_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_rights_t) == 8, "witx calculated align"); + +/** + * A file descriptor index. + */ +typedef uint32_t __wasi_fd_t; + +_Static_assert(sizeof(__wasi_fd_t) == 4, "witx calculated size"); +_Static_assert(_Alignof(__wasi_fd_t) == 4, "witx calculated align"); + +/** + * A region of memory for scatter/gather reads. + */ +typedef struct __wasi_iovec_t { + /** + * The address of the buffer to be filled. + */ + uint8_t * buf; + + /** + * The length of the buffer to be filled. + */ + __wasi_size_t buf_len; + +} __wasi_iovec_t; + +_Static_assert(sizeof(__wasi_iovec_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_iovec_t) == 4, "witx calculated align"); +_Static_assert(offsetof(__wasi_iovec_t, buf) == 0, "witx calculated offset"); +_Static_assert(offsetof(__wasi_iovec_t, buf_len) == 4, "witx calculated offset"); + +/** + * A region of memory for scatter/gather writes. + */ +typedef struct __wasi_ciovec_t { + /** + * The address of the buffer to be written. + */ + const uint8_t * buf; + + /** + * The length of the buffer to be written. + */ + __wasi_size_t buf_len; + +} __wasi_ciovec_t; + +_Static_assert(sizeof(__wasi_ciovec_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_ciovec_t) == 4, "witx calculated align"); +_Static_assert(offsetof(__wasi_ciovec_t, buf) == 0, "witx calculated offset"); +_Static_assert(offsetof(__wasi_ciovec_t, buf_len) == 4, "witx calculated offset"); + +/** + * Relative offset within a file. + */ +typedef int64_t __wasi_filedelta_t; + +_Static_assert(sizeof(__wasi_filedelta_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_filedelta_t) == 8, "witx calculated align"); + +/** + * The position relative to which to set the offset of the file descriptor. + */ +typedef uint8_t __wasi_whence_t; + +/** + * Seek relative to start-of-file. + */ +#define __WASI_WHENCE_SET (UINT8_C(0)) + +/** + * Seek relative to current position. + */ +#define __WASI_WHENCE_CUR (UINT8_C(1)) + +/** + * Seek relative to end-of-file. + */ +#define __WASI_WHENCE_END (UINT8_C(2)) + +_Static_assert(sizeof(__wasi_whence_t) == 1, "witx calculated size"); +_Static_assert(_Alignof(__wasi_whence_t) == 1, "witx calculated align"); + +/** + * A reference to the offset of a directory entry. + * + * The value 0 signifies the start of the directory. + */ +typedef uint64_t __wasi_dircookie_t; + +_Static_assert(sizeof(__wasi_dircookie_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_dircookie_t) == 8, "witx calculated align"); + +/** + * The type for the $d_namlen field of $dirent. + */ +typedef uint32_t __wasi_dirnamlen_t; + +_Static_assert(sizeof(__wasi_dirnamlen_t) == 4, "witx calculated size"); +_Static_assert(_Alignof(__wasi_dirnamlen_t) == 4, "witx calculated align"); + +/** + * File serial number that is unique within its file system. + */ +typedef uint64_t __wasi_inode_t; + +_Static_assert(sizeof(__wasi_inode_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_inode_t) == 8, "witx calculated align"); + +/** + * The type of a file descriptor or file. + */ +typedef uint8_t __wasi_filetype_t; + +/** + * The type of the file descriptor or file is unknown or is different from any of the other types specified. + */ +#define __WASI_FILETYPE_UNKNOWN (UINT8_C(0)) + +/** + * The file descriptor or file refers to a block device inode. + */ +#define __WASI_FILETYPE_BLOCK_DEVICE (UINT8_C(1)) + +/** + * The file descriptor or file refers to a character device inode. + */ +#define __WASI_FILETYPE_CHARACTER_DEVICE (UINT8_C(2)) + +/** + * The file descriptor or file refers to a directory inode. + */ +#define __WASI_FILETYPE_DIRECTORY (UINT8_C(3)) + +/** + * The file descriptor or file refers to a regular file inode. + */ +#define __WASI_FILETYPE_REGULAR_FILE (UINT8_C(4)) + +/** + * The file descriptor or file refers to a datagram socket. + */ +#define __WASI_FILETYPE_SOCKET_DGRAM (UINT8_C(5)) + +/** + * The file descriptor or file refers to a byte-stream socket. + */ +#define __WASI_FILETYPE_SOCKET_STREAM (UINT8_C(6)) + +/** + * The file refers to a symbolic link inode. + */ +#define __WASI_FILETYPE_SYMBOLIC_LINK (UINT8_C(7)) + +_Static_assert(sizeof(__wasi_filetype_t) == 1, "witx calculated size"); +_Static_assert(_Alignof(__wasi_filetype_t) == 1, "witx calculated align"); + +/** + * A directory entry. + */ +typedef struct __wasi_dirent_t { + /** + * The offset of the next directory entry stored in this directory. + */ + __wasi_dircookie_t d_next; + + /** + * The serial number of the file referred to by this directory entry. + */ + __wasi_inode_t d_ino; + + /** + * The length of the name of the directory entry. + */ + __wasi_dirnamlen_t d_namlen; + + /** + * The type of the file referred to by this directory entry. + */ + __wasi_filetype_t d_type; + +} __wasi_dirent_t; + +_Static_assert(sizeof(__wasi_dirent_t) == 24, "witx calculated size"); +_Static_assert(_Alignof(__wasi_dirent_t) == 8, "witx calculated align"); +_Static_assert(offsetof(__wasi_dirent_t, d_next) == 0, "witx calculated offset"); +_Static_assert(offsetof(__wasi_dirent_t, d_ino) == 8, "witx calculated offset"); +_Static_assert(offsetof(__wasi_dirent_t, d_namlen) == 16, "witx calculated offset"); +_Static_assert(offsetof(__wasi_dirent_t, d_type) == 20, "witx calculated offset"); + +/** + * File or memory access pattern advisory information. + */ +typedef uint8_t __wasi_advice_t; + +/** + * The application has no advice to give on its behavior with respect to the specified data. + */ +#define __WASI_ADVICE_NORMAL (UINT8_C(0)) + +/** + * The application expects to access the specified data sequentially from lower offsets to higher offsets. + */ +#define __WASI_ADVICE_SEQUENTIAL (UINT8_C(1)) + +/** + * The application expects to access the specified data in a random order. + */ +#define __WASI_ADVICE_RANDOM (UINT8_C(2)) + +/** + * The application expects to access the specified data in the near future. + */ +#define __WASI_ADVICE_WILLNEED (UINT8_C(3)) + +/** + * The application expects that it will not access the specified data in the near future. + */ +#define __WASI_ADVICE_DONTNEED (UINT8_C(4)) + +/** + * The application expects to access the specified data once and then not reuse it thereafter. + */ +#define __WASI_ADVICE_NOREUSE (UINT8_C(5)) + +_Static_assert(sizeof(__wasi_advice_t) == 1, "witx calculated size"); +_Static_assert(_Alignof(__wasi_advice_t) == 1, "witx calculated align"); + +/** + * File descriptor flags. + */ +typedef uint16_t __wasi_fdflags_t; + +/** + * Append mode: Data written to the file is always appended to the file's end. + */ +#define __WASI_FDFLAGS_APPEND (UINT16_C(1)) + +/** + * Write according to synchronized I/O data integrity completion. Only the data stored in the file is synchronized. + */ +#define __WASI_FDFLAGS_DSYNC (UINT16_C(2)) + +/** + * Non-blocking mode. + */ +#define __WASI_FDFLAGS_NONBLOCK (UINT16_C(4)) + +/** + * Synchronized read I/O operations. + */ +#define __WASI_FDFLAGS_RSYNC (UINT16_C(8)) + +/** + * Write according to synchronized I/O file integrity completion. In + * addition to synchronizing the data stored in the file, the implementation + * may also synchronously update the file's metadata. + */ +#define __WASI_FDFLAGS_SYNC (UINT16_C(16)) + +_Static_assert(sizeof(__wasi_fdflags_t) == 2, "witx calculated size"); +_Static_assert(_Alignof(__wasi_fdflags_t) == 2, "witx calculated align"); + +/** + * File descriptor attributes. + */ +typedef struct __wasi_fdstat_t { + /** + * File type. + */ + __wasi_filetype_t fs_filetype; + + /** + * File descriptor flags. + */ + __wasi_fdflags_t fs_flags; + + /** + * Rights that apply to this file descriptor. + */ + __wasi_rights_t fs_rights_base; + + /** + * Maximum set of rights that may be installed on new file descriptors that + * are created through this file descriptor, e.g., through `path_open`. + */ + __wasi_rights_t fs_rights_inheriting; + +} __wasi_fdstat_t; + +_Static_assert(sizeof(__wasi_fdstat_t) == 24, "witx calculated size"); +_Static_assert(_Alignof(__wasi_fdstat_t) == 8, "witx calculated align"); +_Static_assert(offsetof(__wasi_fdstat_t, fs_filetype) == 0, "witx calculated offset"); +_Static_assert(offsetof(__wasi_fdstat_t, fs_flags) == 2, "witx calculated offset"); +_Static_assert(offsetof(__wasi_fdstat_t, fs_rights_base) == 8, "witx calculated offset"); +_Static_assert(offsetof(__wasi_fdstat_t, fs_rights_inheriting) == 16, "witx calculated offset"); + +/** + * Identifier for a device containing a file system. Can be used in combination + * with `inode` to uniquely identify a file or directory in the filesystem. + */ +typedef uint64_t __wasi_device_t; + +_Static_assert(sizeof(__wasi_device_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_device_t) == 8, "witx calculated align"); + +/** + * Which file time attributes to adjust. + */ +typedef uint16_t __wasi_fstflags_t; + +/** + * Adjust the last data access timestamp to the value stored in `filestat::atim`. + */ +#define __WASI_FSTFLAGS_ATIM (UINT16_C(1)) + +/** + * Adjust the last data access timestamp to the time of clock `clockid::realtime`. + */ +#define __WASI_FSTFLAGS_ATIM_NOW (UINT16_C(2)) + +/** + * Adjust the last data modification timestamp to the value stored in `filestat::mtim`. + */ +#define __WASI_FSTFLAGS_MTIM (UINT16_C(4)) + +/** + * Adjust the last data modification timestamp to the time of clock `clockid::realtime`. + */ +#define __WASI_FSTFLAGS_MTIM_NOW (UINT16_C(8)) + +_Static_assert(sizeof(__wasi_fstflags_t) == 2, "witx calculated size"); +_Static_assert(_Alignof(__wasi_fstflags_t) == 2, "witx calculated align"); + +/** + * Flags determining the method of how paths are resolved. + */ +typedef uint32_t __wasi_lookupflags_t; + +/** + * As long as the resolved path corresponds to a symbolic link, it is expanded. + */ +#define __WASI_LOOKUPFLAGS_SYMLINK_FOLLOW (UINT32_C(1)) + +_Static_assert(sizeof(__wasi_lookupflags_t) == 4, "witx calculated size"); +_Static_assert(_Alignof(__wasi_lookupflags_t) == 4, "witx calculated align"); + +/** + * Open flags used by `path_open`. + */ +typedef uint16_t __wasi_oflags_t; + +/** + * Create file if it does not exist. + */ +#define __WASI_OFLAGS_CREAT (UINT16_C(1)) + +/** + * Fail if not a directory. + */ +#define __WASI_OFLAGS_DIRECTORY (UINT16_C(2)) + +/** + * Fail if file already exists. + */ +#define __WASI_OFLAGS_EXCL (UINT16_C(4)) + +/** + * Truncate file to size 0. + */ +#define __WASI_OFLAGS_TRUNC (UINT16_C(8)) + +_Static_assert(sizeof(__wasi_oflags_t) == 2, "witx calculated size"); +_Static_assert(_Alignof(__wasi_oflags_t) == 2, "witx calculated align"); + +/** + * Number of hard links to an inode. + */ +typedef uint64_t __wasi_linkcount_t; + +_Static_assert(sizeof(__wasi_linkcount_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_linkcount_t) == 8, "witx calculated align"); + +/** + * File attributes. + */ +typedef struct __wasi_filestat_t { + /** + * Device ID of device containing the file. + */ + __wasi_device_t dev; + + /** + * File serial number. + */ + __wasi_inode_t ino; + + /** + * File type. + */ + __wasi_filetype_t filetype; + + /** + * Number of hard links to the file. + */ + __wasi_linkcount_t nlink; + + /** + * For regular files, the file size in bytes. For symbolic links, the length in bytes of the pathname contained in the symbolic link. + */ + __wasi_filesize_t size; + + /** + * Last data access timestamp. + */ + __wasi_timestamp_t atim; + + /** + * Last data modification timestamp. + */ + __wasi_timestamp_t mtim; + + /** + * Last file status change timestamp. + */ + __wasi_timestamp_t ctim; + +} __wasi_filestat_t; + +_Static_assert(sizeof(__wasi_filestat_t) == 64, "witx calculated size"); +_Static_assert(_Alignof(__wasi_filestat_t) == 8, "witx calculated align"); +_Static_assert(offsetof(__wasi_filestat_t, dev) == 0, "witx calculated offset"); +_Static_assert(offsetof(__wasi_filestat_t, ino) == 8, "witx calculated offset"); +_Static_assert(offsetof(__wasi_filestat_t, filetype) == 16, "witx calculated offset"); +_Static_assert(offsetof(__wasi_filestat_t, nlink) == 24, "witx calculated offset"); +_Static_assert(offsetof(__wasi_filestat_t, size) == 32, "witx calculated offset"); +_Static_assert(offsetof(__wasi_filestat_t, atim) == 40, "witx calculated offset"); +_Static_assert(offsetof(__wasi_filestat_t, mtim) == 48, "witx calculated offset"); +_Static_assert(offsetof(__wasi_filestat_t, ctim) == 56, "witx calculated offset"); + +/** + * User-provided value that may be attached to objects that is retained when + * extracted from the implementation. + */ +typedef uint64_t __wasi_userdata_t; + +_Static_assert(sizeof(__wasi_userdata_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_userdata_t) == 8, "witx calculated align"); + +/** + * Type of a subscription to an event or its occurrence. + */ +typedef uint8_t __wasi_eventtype_t; + +/** + * The time value of clock `subscription_clock::id` has + * reached timestamp `subscription_clock::timeout`. + */ +#define __WASI_EVENTTYPE_CLOCK (UINT8_C(0)) + +/** + * File descriptor `subscription_fd_readwrite::file_descriptor` has data + * available for reading. This event always triggers for regular files. + */ +#define __WASI_EVENTTYPE_FD_READ (UINT8_C(1)) + +/** + * File descriptor `subscription_fd_readwrite::file_descriptor` has capacity + * available for writing. This event always triggers for regular files. + */ +#define __WASI_EVENTTYPE_FD_WRITE (UINT8_C(2)) + +_Static_assert(sizeof(__wasi_eventtype_t) == 1, "witx calculated size"); +_Static_assert(_Alignof(__wasi_eventtype_t) == 1, "witx calculated align"); + +/** + * The state of the file descriptor subscribed to with + * `eventtype::fd_read` or `eventtype::fd_write`. + */ +typedef uint16_t __wasi_eventrwflags_t; + +/** + * The peer of this socket has closed or disconnected. + */ +#define __WASI_EVENTRWFLAGS_FD_READWRITE_HANGUP (UINT16_C(1)) + +_Static_assert(sizeof(__wasi_eventrwflags_t) == 2, "witx calculated size"); +_Static_assert(_Alignof(__wasi_eventrwflags_t) == 2, "witx calculated align"); + +/** + * The contents of an $event when type is `eventtype::fd_read` or + * `eventtype::fd_write`. + */ +typedef struct __wasi_event_fd_readwrite_t { + /** + * The number of bytes available for reading or writing. + */ + __wasi_filesize_t nbytes; + + /** + * The state of the file descriptor. + */ + __wasi_eventrwflags_t flags; + +} __wasi_event_fd_readwrite_t; + +_Static_assert(sizeof(__wasi_event_fd_readwrite_t) == 16, "witx calculated size"); +_Static_assert(_Alignof(__wasi_event_fd_readwrite_t) == 8, "witx calculated align"); +_Static_assert(offsetof(__wasi_event_fd_readwrite_t, nbytes) == 0, "witx calculated offset"); +_Static_assert(offsetof(__wasi_event_fd_readwrite_t, flags) == 8, "witx calculated offset"); + +/** + * The contents of an $event. + */ +typedef union __wasi_event_u_t { + /** + * When type is `eventtype::fd_read` or `eventtype::fd_write`: + */ + __wasi_event_fd_readwrite_t fd_readwrite; + +} __wasi_event_u_t; + +_Static_assert(sizeof(__wasi_event_u_t) == 16, "witx calculated size"); +_Static_assert(_Alignof(__wasi_event_u_t) == 8, "witx calculated align"); + +/** + * An event that occurred. + */ +typedef struct __wasi_event_t { + /** + * User-provided value that got attached to `subscription::userdata`. + */ + __wasi_userdata_t userdata; + + /** + * If non-zero, an error that occurred while processing the subscription request. + */ + __wasi_errno_t error; + + /** + * The type of the event that occurred. + */ + __wasi_eventtype_t type; + + /** + * The contents of the event. + */ + __wasi_event_u_t u; + +} __wasi_event_t; + +_Static_assert(sizeof(__wasi_event_t) == 32, "witx calculated size"); +_Static_assert(_Alignof(__wasi_event_t) == 8, "witx calculated align"); +_Static_assert(offsetof(__wasi_event_t, userdata) == 0, "witx calculated offset"); +_Static_assert(offsetof(__wasi_event_t, error) == 8, "witx calculated offset"); +_Static_assert(offsetof(__wasi_event_t, type) == 10, "witx calculated offset"); +_Static_assert(offsetof(__wasi_event_t, u) == 16, "witx calculated offset"); + +/** + * Flags determining how to interpret the timestamp provided in + * `subscription_clock::timeout`. + */ +typedef uint16_t __wasi_subclockflags_t; + +/** + * If set, treat the timestamp provided in + * `subscription_clock::timeout` as an absolute timestamp of clock + * `subscription_clock::id`. If clear, treat the timestamp + * provided in `subscription_clock::timeout` relative to the + * current time value of clock `subscription_clock::id`. + */ +#define __WASI_SUBCLOCKFLAGS_SUBSCRIPTION_CLOCK_ABSTIME (UINT16_C(1)) + +_Static_assert(sizeof(__wasi_subclockflags_t) == 2, "witx calculated size"); +_Static_assert(_Alignof(__wasi_subclockflags_t) == 2, "witx calculated align"); + +/** + * The contents of a $subscription when type is `eventtype::clock`. + */ +typedef struct __wasi_subscription_clock_t { + /** + * The clock against which to compare the timestamp. + */ + __wasi_clockid_t id; + + /** + * The absolute or relative timestamp. + */ + __wasi_timestamp_t timeout; + + /** + * The amount of time that the implementation may wait additionally + * to coalesce with other events. + */ + __wasi_timestamp_t precision; + + /** + * Flags specifying whether the timeout is absolute or relative + */ + __wasi_subclockflags_t flags; + +} __wasi_subscription_clock_t; + +_Static_assert(sizeof(__wasi_subscription_clock_t) == 32, "witx calculated size"); +_Static_assert(_Alignof(__wasi_subscription_clock_t) == 8, "witx calculated align"); +_Static_assert(offsetof(__wasi_subscription_clock_t, id) == 0, "witx calculated offset"); +_Static_assert(offsetof(__wasi_subscription_clock_t, timeout) == 8, "witx calculated offset"); +_Static_assert(offsetof(__wasi_subscription_clock_t, precision) == 16, "witx calculated offset"); +_Static_assert(offsetof(__wasi_subscription_clock_t, flags) == 24, "witx calculated offset"); + +/** + * The contents of a $subscription when type is type is + * `eventtype::fd_read` or `eventtype::fd_write`. + */ +typedef struct __wasi_subscription_fd_readwrite_t { + /** + * The file descriptor on which to wait for it to become ready for reading or writing. + */ + __wasi_fd_t file_descriptor; + +} __wasi_subscription_fd_readwrite_t; + +_Static_assert(sizeof(__wasi_subscription_fd_readwrite_t) == 4, "witx calculated size"); +_Static_assert(_Alignof(__wasi_subscription_fd_readwrite_t) == 4, "witx calculated align"); +_Static_assert(offsetof(__wasi_subscription_fd_readwrite_t, file_descriptor) == 0, "witx calculated offset"); + +/** + * The contents of a $subscription. + */ +typedef union __wasi_subscription_u_t { + /** + * When type is `eventtype::clock`: + */ + __wasi_subscription_clock_t clock; + + /** + * When type is `eventtype::fd_read` or `eventtype::fd_write`: + */ + __wasi_subscription_fd_readwrite_t fd_readwrite; + +} __wasi_subscription_u_t; + +_Static_assert(sizeof(__wasi_subscription_u_t) == 32, "witx calculated size"); +_Static_assert(_Alignof(__wasi_subscription_u_t) == 8, "witx calculated align"); + +/** + * Subscription to an event. + */ +typedef struct __wasi_subscription_t { + /** + * User-provided value that is attached to the subscription in the + * implementation and returned through `event::userdata`. + */ + __wasi_userdata_t userdata; + + /** + * The type of the event to which to subscribe. + */ + __wasi_eventtype_t type; + + /** + * The contents of the subscription. + */ + __wasi_subscription_u_t u; + +} __wasi_subscription_t; + +_Static_assert(sizeof(__wasi_subscription_t) == 48, "witx calculated size"); +_Static_assert(_Alignof(__wasi_subscription_t) == 8, "witx calculated align"); +_Static_assert(offsetof(__wasi_subscription_t, userdata) == 0, "witx calculated offset"); +_Static_assert(offsetof(__wasi_subscription_t, type) == 8, "witx calculated offset"); +_Static_assert(offsetof(__wasi_subscription_t, u) == 16, "witx calculated offset"); + +/** + * Exit code generated by a process when exiting. + */ +typedef uint32_t __wasi_exitcode_t; + +_Static_assert(sizeof(__wasi_exitcode_t) == 4, "witx calculated size"); +_Static_assert(_Alignof(__wasi_exitcode_t) == 4, "witx calculated align"); + +/** + * Signal condition. + */ +typedef uint8_t __wasi_signal_t; + +/** + * No signal. Note that POSIX has special semantics for `kill(pid, 0)`, + * so this value is reserved. + */ +#define __WASI_SIGNAL_NONE (UINT8_C(0)) + +/** + * Hangup. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_HUP (UINT8_C(1)) + +/** + * Terminate interrupt signal. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_INT (UINT8_C(2)) + +/** + * Terminal quit signal. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_QUIT (UINT8_C(3)) + +/** + * Illegal instruction. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_ILL (UINT8_C(4)) + +/** + * Trace/breakpoint trap. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_TRAP (UINT8_C(5)) + +/** + * Process abort signal. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_ABRT (UINT8_C(6)) + +/** + * Access to an undefined portion of a memory object. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_BUS (UINT8_C(7)) + +/** + * Erroneous arithmetic operation. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_FPE (UINT8_C(8)) + +/** + * Kill. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_KILL (UINT8_C(9)) + +/** + * User-defined signal 1. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_USR1 (UINT8_C(10)) + +/** + * Invalid memory reference. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_SEGV (UINT8_C(11)) + +/** + * User-defined signal 2. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_USR2 (UINT8_C(12)) + +/** + * Write on a pipe with no one to read it. + * Action: Ignored. + */ +#define __WASI_SIGNAL_PIPE (UINT8_C(13)) + +/** + * Alarm clock. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_ALRM (UINT8_C(14)) + +/** + * Termination signal. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_TERM (UINT8_C(15)) + +/** + * Child process terminated, stopped, or continued. + * Action: Ignored. + */ +#define __WASI_SIGNAL_CHLD (UINT8_C(16)) + +/** + * Continue executing, if stopped. + * Action: Continues executing, if stopped. + */ +#define __WASI_SIGNAL_CONT (UINT8_C(17)) + +/** + * Stop executing. + * Action: Stops executing. + */ +#define __WASI_SIGNAL_STOP (UINT8_C(18)) + +/** + * Terminal stop signal. + * Action: Stops executing. + */ +#define __WASI_SIGNAL_TSTP (UINT8_C(19)) + +/** + * Background process attempting read. + * Action: Stops executing. + */ +#define __WASI_SIGNAL_TTIN (UINT8_C(20)) + +/** + * Background process attempting write. + * Action: Stops executing. + */ +#define __WASI_SIGNAL_TTOU (UINT8_C(21)) + +/** + * High bandwidth data is available at a socket. + * Action: Ignored. + */ +#define __WASI_SIGNAL_URG (UINT8_C(22)) + +/** + * CPU time limit exceeded. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_XCPU (UINT8_C(23)) + +/** + * File size limit exceeded. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_XFSZ (UINT8_C(24)) + +/** + * Virtual timer expired. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_VTALRM (UINT8_C(25)) + +/** + * Profiling timer expired. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_PROF (UINT8_C(26)) + +/** + * Window changed. + * Action: Ignored. + */ +#define __WASI_SIGNAL_WINCH (UINT8_C(27)) + +/** + * I/O possible. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_POLL (UINT8_C(28)) + +/** + * Power failure. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_PWR (UINT8_C(29)) + +/** + * Bad system call. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_SYS (UINT8_C(30)) + +_Static_assert(sizeof(__wasi_signal_t) == 1, "witx calculated size"); +_Static_assert(_Alignof(__wasi_signal_t) == 1, "witx calculated align"); + +/** + * Flags provided to `sock_recv`. + */ +typedef uint16_t __wasi_riflags_t; + +/** + * Returns the message without removing it from the socket's receive queue. + */ +#define __WASI_RIFLAGS_RECV_PEEK (UINT16_C(1)) + +/** + * On byte-stream sockets, block until the full amount of data can be returned. + */ +#define __WASI_RIFLAGS_RECV_WAITALL (UINT16_C(2)) + +_Static_assert(sizeof(__wasi_riflags_t) == 2, "witx calculated size"); +_Static_assert(_Alignof(__wasi_riflags_t) == 2, "witx calculated align"); + +/** + * Flags returned by `sock_recv`. + */ +typedef uint16_t __wasi_roflags_t; + +/** + * Returned by `sock_recv`: Message data has been truncated. + */ +#define __WASI_ROFLAGS_RECV_DATA_TRUNCATED (UINT16_C(1)) + +_Static_assert(sizeof(__wasi_roflags_t) == 2, "witx calculated size"); +_Static_assert(_Alignof(__wasi_roflags_t) == 2, "witx calculated align"); + +/** + * Flags provided to `sock_send`. As there are currently no flags + * defined, it must be set to zero. + */ +typedef uint16_t __wasi_siflags_t; + +_Static_assert(sizeof(__wasi_siflags_t) == 2, "witx calculated size"); +_Static_assert(_Alignof(__wasi_siflags_t) == 2, "witx calculated align"); + +/** + * Which channels on a socket to shut down. + */ +typedef uint8_t __wasi_sdflags_t; + +/** + * Disables further receive operations. + */ +#define __WASI_SDFLAGS_RD (UINT8_C(1)) + +/** + * Disables further send operations. + */ +#define __WASI_SDFLAGS_WR (UINT8_C(2)) + +_Static_assert(sizeof(__wasi_sdflags_t) == 1, "witx calculated size"); +_Static_assert(_Alignof(__wasi_sdflags_t) == 1, "witx calculated align"); + +/** + * Identifiers for preopened capabilities. + */ +typedef uint8_t __wasi_preopentype_t; + +/** + * A pre-opened directory. + */ +#define __WASI_PREOPENTYPE_DIR (UINT8_C(0)) + +_Static_assert(sizeof(__wasi_preopentype_t) == 1, "witx calculated size"); +_Static_assert(_Alignof(__wasi_preopentype_t) == 1, "witx calculated align"); + +/** + * The contents of a $prestat when type is `preopentype::dir`. + */ +typedef struct __wasi_prestat_dir_t { + /** + * The length of the directory name for use with `fd_prestat_dir_name`. + */ + __wasi_size_t pr_name_len; + +} __wasi_prestat_dir_t; + +_Static_assert(sizeof(__wasi_prestat_dir_t) == 4, "witx calculated size"); +_Static_assert(_Alignof(__wasi_prestat_dir_t) == 4, "witx calculated align"); +_Static_assert(offsetof(__wasi_prestat_dir_t, pr_name_len) == 0, "witx calculated offset"); + +/** + * The contents of an $prestat. + */ +typedef union __wasi_prestat_u_t { + /** + * When type is `preopentype::dir`: + */ + __wasi_prestat_dir_t dir; + +} __wasi_prestat_u_t; + +_Static_assert(sizeof(__wasi_prestat_u_t) == 4, "witx calculated size"); +_Static_assert(_Alignof(__wasi_prestat_u_t) == 4, "witx calculated align"); + +/** + * Information about a pre-opened capability. + */ +typedef struct __wasi_prestat_t { + /** + * The type of the pre-opened capability. + */ + __wasi_preopentype_t pr_type; + + /** + * The contents of the information. + */ + __wasi_prestat_u_t u; + +} __wasi_prestat_t; + +_Static_assert(sizeof(__wasi_prestat_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_prestat_t) == 4, "witx calculated align"); +_Static_assert(offsetof(__wasi_prestat_t, pr_type) == 0, "witx calculated offset"); +_Static_assert(offsetof(__wasi_prestat_t, u) == 4, "witx calculated offset"); + +/** + * @defgroup wasi_snapshot_preview1 + * @{ + */ + +/** + * Read command-line argument data. + * The size of the array should match that returned by `args_sizes_get` + */ +__wasi_errno_t __wasi_args_get( + uint8_t * * argv, + + uint8_t * argv_buf +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("args_get"), + __warn_unused_result__ +)); + +/** + * Return command-line argument data sizes. + */ +__wasi_errno_t __wasi_args_sizes_get( + /** + * The number of arguments. + */ + __wasi_size_t *argc, + /** + * The size of the argument string data. + */ + __wasi_size_t *argv_buf_size +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("args_sizes_get"), + __warn_unused_result__ +)); + +/** + * Read environment variable data. + * The sizes of the buffers should match that returned by `environ_sizes_get`. + */ +__wasi_errno_t __wasi_environ_get( + uint8_t * * environ, + + uint8_t * environ_buf +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("environ_get"), + __warn_unused_result__ +)); + +/** + * Return command-line argument data sizes. + */ +__wasi_errno_t __wasi_environ_sizes_get( + /** + * The number of arguments. + */ + __wasi_size_t *argc, + /** + * The size of the argument string data. + */ + __wasi_size_t *argv_buf_size +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("environ_sizes_get"), + __warn_unused_result__ +)); + +/** + * Return the resolution of a clock. + * Implementations are required to provide a non-zero value for supported clocks. For unsupported clocks, + * return `errno::inval`. + * Note: This is similar to `clock_getres` in POSIX. + */ +__wasi_errno_t __wasi_clock_res_get( + /** + * The clock for which to return the resolution. + */ + __wasi_clockid_t id, + + /** + * The resolution of the clock. + */ + __wasi_timestamp_t *resolution +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("clock_res_get"), + __warn_unused_result__ +)); + +/** + * Return the time value of a clock. + * Note: This is similar to `clock_gettime` in POSIX. + */ +__wasi_errno_t __wasi_clock_time_get( + /** + * The clock for which to return the time. + */ + __wasi_clockid_t id, + + /** + * The maximum lag (exclusive) that the returned time value may have, compared to its actual value. + */ + __wasi_timestamp_t precision, + + /** + * The time value of the clock. + */ + __wasi_timestamp_t *time +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("clock_time_get"), + __warn_unused_result__ +)); + +/** + * Provide file advisory information on a file descriptor. + * Note: This is similar to `posix_fadvise` in POSIX. + */ +__wasi_errno_t __wasi_fd_advise( + __wasi_fd_t fd, + + /** + * The offset within the file to which the advisory applies. + */ + __wasi_filesize_t offset, + + /** + * The length of the region to which the advisory applies. + */ + __wasi_filesize_t len, + + /** + * The advice. + */ + __wasi_advice_t advice +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_advise"), + __warn_unused_result__ +)); + +/** + * Force the allocation of space in a file. + * Note: This is similar to `posix_fallocate` in POSIX. + */ +__wasi_errno_t __wasi_fd_allocate( + __wasi_fd_t fd, + + /** + * The offset at which to start the allocation. + */ + __wasi_filesize_t offset, + + /** + * The length of the area that is allocated. + */ + __wasi_filesize_t len +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_allocate"), + __warn_unused_result__ +)); + +/** + * Close a file descriptor. + * Note: This is similar to `close` in POSIX. + */ +__wasi_errno_t __wasi_fd_close( + __wasi_fd_t fd +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_close"), + __warn_unused_result__ +)); + +/** + * Synchronize the data of a file to disk. + * Note: This is similar to `fdatasync` in POSIX. + */ +__wasi_errno_t __wasi_fd_datasync( + __wasi_fd_t fd +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_datasync"), + __warn_unused_result__ +)); + +/** + * Get the attributes of a file descriptor. + * Note: This returns similar flags to `fsync(fd, F_GETFL)` in POSIX, as well as additional fields. + */ +__wasi_errno_t __wasi_fd_fdstat_get( + __wasi_fd_t fd, + + /** + * The buffer where the file descriptor's attributes are stored. + */ + __wasi_fdstat_t *stat +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_fdstat_get"), + __warn_unused_result__ +)); + +/** + * Adjust the flags associated with a file descriptor. + * Note: This is similar to `fcntl(fd, F_SETFL, flags)` in POSIX. + */ +__wasi_errno_t __wasi_fd_fdstat_set_flags( + __wasi_fd_t fd, + + /** + * The desired values of the file descriptor flags. + */ + __wasi_fdflags_t flags +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_fdstat_set_flags"), + __warn_unused_result__ +)); + +/** + * Adjust the rights associated with a file descriptor. + * This can only be used to remove rights, and returns `errno::notcapable` if called in a way that would attempt to add rights + */ +__wasi_errno_t __wasi_fd_fdstat_set_rights( + __wasi_fd_t fd, + + /** + * The desired rights of the file descriptor. + */ + __wasi_rights_t fs_rights_base, + + __wasi_rights_t fs_rights_inheriting +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_fdstat_set_rights"), + __warn_unused_result__ +)); + +/** + * Return the attributes of an open file. + */ +__wasi_errno_t __wasi_fd_filestat_get( + __wasi_fd_t fd, + + /** + * The buffer where the file's attributes are stored. + */ + __wasi_filestat_t *buf +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_filestat_get"), + __warn_unused_result__ +)); + +/** + * Adjust the size of an open file. If this increases the file's size, the extra bytes are filled with zeros. + * Note: This is similar to `ftruncate` in POSIX. + */ +__wasi_errno_t __wasi_fd_filestat_set_size( + __wasi_fd_t fd, + + /** + * The desired file size. + */ + __wasi_filesize_t size +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_filestat_set_size"), + __warn_unused_result__ +)); + +/** + * Adjust the timestamps of an open file or directory. + * Note: This is similar to `futimens` in POSIX. + */ +__wasi_errno_t __wasi_fd_filestat_set_times( + __wasi_fd_t fd, + + /** + * The desired values of the data access timestamp. + */ + __wasi_timestamp_t atim, + + /** + * The desired values of the data modification timestamp. + */ + __wasi_timestamp_t mtim, + + /** + * A bitmask indicating which timestamps to adjust. + */ + __wasi_fstflags_t fst_flags +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_filestat_set_times"), + __warn_unused_result__ +)); + +/** + * Read from a file descriptor, without using and updating the file descriptor's offset. + * Note: This is similar to `preadv` in POSIX. + */ +__wasi_errno_t __wasi_fd_pread( + __wasi_fd_t fd, + + /** + * List of scatter/gather vectors in which to store data. + */ + const __wasi_iovec_t *iovs, + + /** + * The length of the array pointed to by `iovs`. + */ + size_t iovs_len, + + /** + * The offset within the file at which to read. + */ + __wasi_filesize_t offset, + + /** + * The number of bytes read. + */ + __wasi_size_t *nread +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_pread"), + __warn_unused_result__ +)); + +/** + * Return a description of the given preopened file descriptor. + */ +__wasi_errno_t __wasi_fd_prestat_get( + __wasi_fd_t fd, + + /** + * The buffer where the description is stored. + */ + __wasi_prestat_t *buf +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_prestat_get"), + __warn_unused_result__ +)); + +/** + * Return a description of the given preopened file descriptor. + */ +__wasi_errno_t __wasi_fd_prestat_dir_name( + __wasi_fd_t fd, + + /** + * A buffer into which to write the preopened directory name. + */ + uint8_t * path, + + __wasi_size_t path_len +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_prestat_dir_name"), + __warn_unused_result__ +)); + +/** + * Write to a file descriptor, without using and updating the file descriptor's offset. + * Note: This is similar to `pwritev` in POSIX. + */ +__wasi_errno_t __wasi_fd_pwrite( + __wasi_fd_t fd, + + /** + * List of scatter/gather vectors from which to retrieve data. + */ + const __wasi_ciovec_t *iovs, + + /** + * The length of the array pointed to by `iovs`. + */ + size_t iovs_len, + + /** + * The offset within the file at which to write. + */ + __wasi_filesize_t offset, + + /** + * The number of bytes written. + */ + __wasi_size_t *nwritten +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_pwrite"), + __warn_unused_result__ +)); + +/** + * Read from a file descriptor. + * Note: This is similar to `readv` in POSIX. + */ +__wasi_errno_t __wasi_fd_read( + __wasi_fd_t fd, + + /** + * List of scatter/gather vectors to which to store data. + */ + const __wasi_iovec_t *iovs, + + /** + * The length of the array pointed to by `iovs`. + */ + size_t iovs_len, + + /** + * The number of bytes read. + */ + __wasi_size_t *nread +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_read"), + __warn_unused_result__ +)); + +/** + * Read directory entries from a directory. + * When successful, the contents of the output buffer consist of a sequence of + * directory entries. Each directory entry consists of a dirent_t object, + * followed by dirent_t::d_namlen bytes holding the name of the directory + * entry. + * This function fills the output buffer as much as possible, potentially + * truncating the last directory entry. This allows the caller to grow its + * read buffer size in case it's too small to fit a single large directory + * entry, or skip the oversized directory entry. + */ +__wasi_errno_t __wasi_fd_readdir( + __wasi_fd_t fd, + + /** + * The buffer where directory entries are stored + */ + uint8_t * buf, + + __wasi_size_t buf_len, + + /** + * The location within the directory to start reading + */ + __wasi_dircookie_t cookie, + + /** + * The number of bytes stored in the read buffer. If less than the size of the read buffer, the end of the directory has been reached. + */ + __wasi_size_t *bufused +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_readdir"), + __warn_unused_result__ +)); + +/** + * Atomically replace a file descriptor by renumbering another file descriptor. + * Due to the strong focus on thread safety, this environment does not provide + * a mechanism to duplicate or renumber a file descriptor to an arbitrary + * number, like `dup2()`. This would be prone to race conditions, as an actual + * file descriptor with the same number could be allocated by a different + * thread at the same time. + * This function provides a way to atomically renumber file descriptors, which + * would disappear if `dup2()` were to be removed entirely. + */ +__wasi_errno_t __wasi_fd_renumber( + __wasi_fd_t fd, + + /** + * The file descriptor to overwrite. + */ + __wasi_fd_t to +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_renumber"), + __warn_unused_result__ +)); + +/** + * Move the offset of a file descriptor. + * Note: This is similar to `lseek` in POSIX. + */ +__wasi_errno_t __wasi_fd_seek( + __wasi_fd_t fd, + + /** + * The number of bytes to move. + */ + __wasi_filedelta_t offset, + + /** + * The base from which the offset is relative. + */ + __wasi_whence_t whence, + + /** + * The new offset of the file descriptor, relative to the start of the file. + */ + __wasi_filesize_t *newoffset +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_seek"), + __warn_unused_result__ +)); + +/** + * Synchronize the data and metadata of a file to disk. + * Note: This is similar to `fsync` in POSIX. + */ +__wasi_errno_t __wasi_fd_sync( + __wasi_fd_t fd +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_sync"), + __warn_unused_result__ +)); + +/** + * Return the current offset of a file descriptor. + * Note: This is similar to `lseek(fd, 0, SEEK_CUR)` in POSIX. + */ +__wasi_errno_t __wasi_fd_tell( + __wasi_fd_t fd, + + /** + * The current offset of the file descriptor, relative to the start of the file. + */ + __wasi_filesize_t *offset +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_tell"), + __warn_unused_result__ +)); + +/** + * Write to a file descriptor. + * Note: This is similar to `writev` in POSIX. + */ +__wasi_errno_t __wasi_fd_write( + __wasi_fd_t fd, + + /** + * List of scatter/gather vectors from which to retrieve data. + */ + const __wasi_ciovec_t *iovs, + + /** + * The length of the array pointed to by `iovs`. + */ + size_t iovs_len, + + /** + * The number of bytes written. + */ + __wasi_size_t *nwritten +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_write"), + __warn_unused_result__ +)); + +/** + * Create a directory. + * Note: This is similar to `mkdirat` in POSIX. + */ +__wasi_errno_t __wasi_path_create_directory( + __wasi_fd_t fd, + + /** + * The path at which to create the directory. + */ + const char *path, + + /** + * The length of the buffer pointed to by `path`. + */ + size_t path_len +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("path_create_directory"), + __warn_unused_result__ +)); + +/** + * Return the attributes of a file or directory. + * Note: This is similar to `stat` in POSIX. + */ +__wasi_errno_t __wasi_path_filestat_get( + __wasi_fd_t fd, + + /** + * Flags determining the method of how the path is resolved. + */ + __wasi_lookupflags_t flags, + + /** + * The path of the file or directory to inspect. + */ + const char *path, + + /** + * The length of the buffer pointed to by `path`. + */ + size_t path_len, + + /** + * The buffer where the file's attributes are stored. + */ + __wasi_filestat_t *buf +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("path_filestat_get"), + __warn_unused_result__ +)); + +/** + * Adjust the timestamps of a file or directory. + * Note: This is similar to `utimensat` in POSIX. + */ +__wasi_errno_t __wasi_path_filestat_set_times( + __wasi_fd_t fd, + + /** + * Flags determining the method of how the path is resolved. + */ + __wasi_lookupflags_t flags, + + /** + * The path of the file or directory to operate on. + */ + const char *path, + + /** + * The length of the buffer pointed to by `path`. + */ + size_t path_len, + + /** + * The desired values of the data access timestamp. + */ + __wasi_timestamp_t atim, + + /** + * The desired values of the data modification timestamp. + */ + __wasi_timestamp_t mtim, + + /** + * A bitmask indicating which timestamps to adjust. + */ + __wasi_fstflags_t fst_flags +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("path_filestat_set_times"), + __warn_unused_result__ +)); + +/** + * Create a hard link. + * Note: This is similar to `linkat` in POSIX. + */ +__wasi_errno_t __wasi_path_link( + __wasi_fd_t old_fd, + + /** + * Flags determining the method of how the path is resolved. + */ + __wasi_lookupflags_t old_flags, + + /** + * The source path from which to link. + */ + const char *old_path, + + /** + * The length of the buffer pointed to by `old_path`. + */ + size_t old_path_len, + + /** + * The working directory at which the resolution of the new path starts. + */ + __wasi_fd_t new_fd, + + /** + * The destination path at which to create the hard link. + */ + const char *new_path, + + /** + * The length of the buffer pointed to by `new_path`. + */ + size_t new_path_len +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("path_link"), + __warn_unused_result__ +)); + +/** + * Open a file or directory. + * The returned file descriptor is not guaranteed to be the lowest-numbered + * file descriptor not currently open; it is randomized to prevent + * applications from depending on making assumptions about indexes, since this + * is error-prone in multi-threaded contexts. The returned file descriptor is + * guaranteed to be less than 2**31. + * Note: This is similar to `openat` in POSIX. + */ +__wasi_errno_t __wasi_path_open( + __wasi_fd_t fd, + + /** + * Flags determining the method of how the path is resolved. + */ + __wasi_lookupflags_t dirflags, + + /** + * The relative path of the file or directory to open, relative to the + * `path_open::fd` directory. + */ + const char *path, + + /** + * The length of the buffer pointed to by `path`. + */ + size_t path_len, + + /** + * The method by which to open the file. + */ + __wasi_oflags_t oflags, + + /** + * The initial rights of the newly created file descriptor. The + * implementation is allowed to return a file descriptor with fewer rights + * than specified, if and only if those rights do not apply to the type of + * file being opened. + * The *base* rights are rights that will apply to operations using the file + * descriptor itself, while the *inheriting* rights are rights that apply to + * file descriptors derived from it. + */ + __wasi_rights_t fs_rights_base, + + __wasi_rights_t fs_rights_inherting, + + __wasi_fdflags_t fdflags, + + /** + * The file descriptor of the file that has been opened. + */ + __wasi_fd_t *opened_fd +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("path_open"), + __warn_unused_result__ +)); + +/** + * Read the contents of a symbolic link. + * Note: This is similar to `readlinkat` in POSIX. + */ +__wasi_errno_t __wasi_path_readlink( + __wasi_fd_t fd, + + /** + * The path of the symbolic link from which to read. + */ + const char *path, + + /** + * The length of the buffer pointed to by `path`. + */ + size_t path_len, + + /** + * The buffer to which to write the contents of the symbolic link. + */ + uint8_t * buf, + + __wasi_size_t buf_len, + + /** + * The number of bytes placed in the buffer. + */ + __wasi_size_t *bufused +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("path_readlink"), + __warn_unused_result__ +)); + +/** + * Remove a directory. + * Return `errno::notempty` if the directory is not empty. + * Note: This is similar to `unlinkat(fd, path, AT_REMOVEDIR)` in POSIX. + */ +__wasi_errno_t __wasi_path_remove_directory( + __wasi_fd_t fd, + + /** + * The path to a directory to remove. + */ + const char *path, + + /** + * The length of the buffer pointed to by `path`. + */ + size_t path_len +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("path_remove_directory"), + __warn_unused_result__ +)); + +/** + * Rename a file or directory. + * Note: This is similar to `renameat` in POSIX. + */ +__wasi_errno_t __wasi_path_rename( + __wasi_fd_t fd, + + /** + * The source path of the file or directory to rename. + */ + const char *old_path, + + /** + * The length of the buffer pointed to by `old_path`. + */ + size_t old_path_len, + + /** + * The working directory at which the resolution of the new path starts. + */ + __wasi_fd_t new_fd, + + /** + * The destination path to which to rename the file or directory. + */ + const char *new_path, + + /** + * The length of the buffer pointed to by `new_path`. + */ + size_t new_path_len +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("path_rename"), + __warn_unused_result__ +)); + +/** + * Create a symbolic link. + * Note: This is similar to `symlinkat` in POSIX. + */ +__wasi_errno_t __wasi_path_symlink( + /** + * The contents of the symbolic link. + */ + const char *old_path, + + /** + * The length of the buffer pointed to by `old_path`. + */ + size_t old_path_len, + + __wasi_fd_t fd, + + /** + * The destination path at which to create the symbolic link. + */ + const char *new_path, + + /** + * The length of the buffer pointed to by `new_path`. + */ + size_t new_path_len +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("path_symlink"), + __warn_unused_result__ +)); + +/** + * Unlink a file. + * Return `errno::isdir` if the path refers to a directory. + * Note: This is similar to `unlinkat(fd, path, 0)` in POSIX. + */ +__wasi_errno_t __wasi_path_unlink_file( + __wasi_fd_t fd, + + /** + * The path to a file to unlink. + */ + const char *path, + + /** + * The length of the buffer pointed to by `path`. + */ + size_t path_len +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("path_unlink_file"), + __warn_unused_result__ +)); + +/** + * Concurrently poll for the occurrence of a set of events. + */ +__wasi_errno_t __wasi_poll_oneoff( + /** + * The events to which to subscribe. + */ + const __wasi_subscription_t * in, + + /** + * The events that have occurred. + */ + __wasi_event_t * out, + + /** + * Both the number of subscriptions and events. + */ + __wasi_size_t nsubscriptions, + + /** + * The number of events stored. + */ + __wasi_size_t *nevents +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("poll_oneoff"), + __warn_unused_result__ +)); + +/** + * Terminate the process normally. An exit code of 0 indicates successful + * termination of the program. The meanings of other values is dependent on + * the environment. + */ +_Noreturn void __wasi_proc_exit( + /** + * The exit code returned by the process. + */ + __wasi_exitcode_t rval +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("proc_exit"))); + +/** + * Send a signal to the process of the calling thread. + * Note: This is similar to `raise` in POSIX. + */ +__wasi_errno_t __wasi_proc_raise( + /** + * The signal condition to trigger. + */ + __wasi_signal_t sig +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("proc_raise"), + __warn_unused_result__ +)); + +/** + * Temporarily yield execution of the calling thread. + * Note: This is similar to `sched_yield` in POSIX. + */ +__wasi_errno_t __wasi_sched_yield( + void +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("sched_yield"), + __warn_unused_result__ +)); + +/** + * Write high-quality random data into a buffer. + * This function blocks when the implementation is unable to immediately + * provide sufficient high-quality random data. + * This function may execute slowly, so when large mounts of random data are + * required, it's advisable to use this function to seed a pseudo-random + * number generator, rather than to provide the random data directly. + */ +__wasi_errno_t __wasi_random_get( + /** + * The buffer to fill with random data. + */ + uint8_t * buf, + + __wasi_size_t buf_len +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("random_get"), + __warn_unused_result__ +)); + +/** + * Receive a message from a socket. + * Note: This is similar to `recv` in POSIX, though it also supports reading + * the data into multiple buffers in the manner of `readv`. + */ +__wasi_errno_t __wasi_sock_recv( + __wasi_fd_t fd, + + /** + * List of scatter/gather vectors to which to store data. + */ + const __wasi_iovec_t *ri_data, + + /** + * The length of the array pointed to by `ri_data`. + */ + size_t ri_data_len, + + /** + * Message flags. + */ + __wasi_riflags_t ri_flags, + + /** + * Number of bytes stored in ri_data. + */ + __wasi_size_t *ro_datalen, + /** + * Message flags. + */ + __wasi_roflags_t *ro_flags +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("sock_recv"), + __warn_unused_result__ +)); + +/** + * Send a message on a socket. + * Note: This is similar to `send` in POSIX, though it also supports writing + * the data from multiple buffers in the manner of `writev`. + */ +__wasi_errno_t __wasi_sock_send( + __wasi_fd_t fd, + + /** + * List of scatter/gather vectors to which to retrieve data + */ + const __wasi_ciovec_t *si_data, + + /** + * The length of the array pointed to by `si_data`. + */ + size_t si_data_len, + + /** + * Message flags. + */ + __wasi_siflags_t si_flags, + + /** + * Number of bytes transmitted. + */ + __wasi_size_t *so_datalen +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("sock_send"), + __warn_unused_result__ +)); + +/** + * Shut down socket send and receive channels. + * Note: This is similar to `shutdown` in POSIX. + */ +__wasi_errno_t __wasi_sock_shutdown( + __wasi_fd_t fd, + + /** + * Which channels on the socket to shut down. + */ + __wasi_sdflags_t how +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("sock_shutdown"), + __warn_unused_result__ +)); + +/** @} */ + +#ifdef __cplusplus +} +#endif + +#pragma pop_macro("_Static_assert") + +#endif diff --git a/WASM/include/wasi/wasi-helpers.h b/WASM/include/wasi/wasi-helpers.h new file mode 100644 index 0000000..1f3b57c --- /dev/null +++ b/WASM/include/wasi/wasi-helpers.h @@ -0,0 +1,29 @@ +/* + * Copyright 2019 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#ifndef __wasi_emscripten_helpers_h +#define __wasi_emscripten_helpers_h + +#ifdef __cplusplus +extern "C" { +#endif + +// Converts a wasi return code to a musl syscall return code (-1 if +// error, 0 otherwise), and sets errno accordingly. +int __wasi_syscall_ret(__wasi_errno_t code); + +// Check if a wasi file descriptor is valid, returning 1 if valid and 0 if +// not. If not, also sets errno to EBADF. +int __wasi_fd_is_valid(__wasi_fd_t fd); + +struct timespec __wasi_timestamp_to_timespec(__wasi_timestamp_t timestamp); + +#ifdef __cplusplus +} +#endif + +#endif // __wasi_emscripten_helpers_h diff --git a/WASM/include/wasm_simd128.h b/WASM/include/wasm_simd128.h new file mode 100644 index 0000000..e95825d --- /dev/null +++ b/WASM/include/wasm_simd128.h @@ -0,0 +1,10 @@ +/* + * Copyright 2019 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +// This header has been moved to the LLVM project: +// https://github.com/llvm/llvm-project/blob/main/clang/lib/Headers/wasm_simd128.h +#include_next diff --git a/WASM/include/webgl/webgl1.h b/WASM/include/webgl/webgl1.h new file mode 100644 index 0000000..02c2167 --- /dev/null +++ b/WASM/include/webgl/webgl1.h @@ -0,0 +1,213 @@ +#pragma once + +#include + +#include "webgl_api.h" + +WEBGL_APICALL void GL_APIENTRY emscripten_glActiveTexture (GLenum texture); +WEBGL_APICALL void GL_APIENTRY emscripten_glAttachShader (GLuint program, GLuint shader); +WEBGL_APICALL void GL_APIENTRY emscripten_glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +WEBGL_APICALL void GL_APIENTRY emscripten_glBindBuffer (GLenum target, GLuint buffer); +WEBGL_APICALL void GL_APIENTRY emscripten_glBindFramebuffer (GLenum target, GLuint framebuffer); +WEBGL_APICALL void GL_APIENTRY emscripten_glBindRenderbuffer (GLenum target, GLuint renderbuffer); +WEBGL_APICALL void GL_APIENTRY emscripten_glBindTexture (GLenum target, GLuint texture); +WEBGL_APICALL void GL_APIENTRY emscripten_glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +WEBGL_APICALL void GL_APIENTRY emscripten_glBlendEquation (GLenum mode); +WEBGL_APICALL void GL_APIENTRY emscripten_glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +WEBGL_APICALL void GL_APIENTRY emscripten_glBlendFunc (GLenum sfactor, GLenum dfactor); +WEBGL_APICALL void GL_APIENTRY emscripten_glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +WEBGL_APICALL void GL_APIENTRY emscripten_glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +WEBGL_APICALL void GL_APIENTRY emscripten_glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +WEBGL_APICALL GLenum GL_APIENTRY emscripten_glCheckFramebufferStatus (GLenum target); +WEBGL_APICALL void GL_APIENTRY emscripten_glClear (GLbitfield mask); +WEBGL_APICALL void GL_APIENTRY emscripten_glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +WEBGL_APICALL void GL_APIENTRY emscripten_glClearDepthf (GLfloat d); +WEBGL_APICALL void GL_APIENTRY emscripten_glClearStencil (GLint s); +WEBGL_APICALL void GL_APIENTRY emscripten_glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +WEBGL_APICALL void GL_APIENTRY emscripten_glCompileShader (GLuint shader); +WEBGL_APICALL void GL_APIENTRY emscripten_glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +WEBGL_APICALL void GL_APIENTRY emscripten_glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +WEBGL_APICALL void GL_APIENTRY emscripten_glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +WEBGL_APICALL void GL_APIENTRY emscripten_glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +WEBGL_APICALL GLuint GL_APIENTRY emscripten_glCreateProgram (void); +WEBGL_APICALL GLuint GL_APIENTRY emscripten_glCreateShader (GLenum type); +WEBGL_APICALL void GL_APIENTRY emscripten_glCullFace (GLenum mode); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteBuffers (GLsizei n, const GLuint *buffers); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteProgram (GLuint program); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteShader (GLuint shader); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteTextures (GLsizei n, const GLuint *textures); +WEBGL_APICALL void GL_APIENTRY emscripten_glDepthFunc (GLenum func); +WEBGL_APICALL void GL_APIENTRY emscripten_glDepthMask (GLboolean flag); +WEBGL_APICALL void GL_APIENTRY emscripten_glDepthRangef (GLfloat n, GLfloat f); +WEBGL_APICALL void GL_APIENTRY emscripten_glDetachShader (GLuint program, GLuint shader); +WEBGL_APICALL void GL_APIENTRY emscripten_glDisable (GLenum cap); +WEBGL_APICALL void GL_APIENTRY emscripten_glDisableVertexAttribArray (GLuint index); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawArrays (GLenum mode, GLint first, GLsizei count); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +WEBGL_APICALL void GL_APIENTRY emscripten_glEnable (GLenum cap); +WEBGL_APICALL void GL_APIENTRY emscripten_glEnableVertexAttribArray (GLuint index); +WEBGL_APICALL void GL_APIENTRY emscripten_glFinish (void); +WEBGL_APICALL void GL_APIENTRY emscripten_glFlush (void); +WEBGL_APICALL void GL_APIENTRY emscripten_glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +WEBGL_APICALL void GL_APIENTRY emscripten_glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +WEBGL_APICALL void GL_APIENTRY emscripten_glFrontFace (GLenum mode); +WEBGL_APICALL void GL_APIENTRY emscripten_glGenBuffers (GLsizei n, GLuint *buffers); +WEBGL_APICALL void GL_APIENTRY emscripten_glGenerateMipmap (GLenum target); +WEBGL_APICALL void GL_APIENTRY emscripten_glGenFramebuffers (GLsizei n, GLuint *framebuffers); +WEBGL_APICALL void GL_APIENTRY emscripten_glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +WEBGL_APICALL void GL_APIENTRY emscripten_glGenTextures (GLsizei n, GLuint *textures); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +WEBGL_APICALL GLint GL_APIENTRY emscripten_glGetAttribLocation (GLuint program, const GLchar *name); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetBooleanv (GLenum pname, GLboolean *data); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +WEBGL_APICALL GLenum GL_APIENTRY emscripten_glGetError (void); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetFloatv (GLenum pname, GLfloat *data); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetIntegerv (GLenum pname, GLint *data); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetProgramiv (GLuint program, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +WEBGL_APICALL const GLubyte *GL_APIENTRY emscripten_glGetString (GLenum name); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetUniformfv (GLuint program, GLint location, GLfloat *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetUniformiv (GLuint program, GLint location, GLint *params); +WEBGL_APICALL GLint GL_APIENTRY emscripten_glGetUniformLocation (GLuint program, const GLchar *name); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +WEBGL_APICALL void GL_APIENTRY emscripten_glHint (GLenum target, GLenum mode); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsBuffer (GLuint buffer); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsEnabled (GLenum cap); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsFramebuffer (GLuint framebuffer); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsProgram (GLuint program); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsRenderbuffer (GLuint renderbuffer); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsShader (GLuint shader); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsTexture (GLuint texture); +WEBGL_APICALL void GL_APIENTRY emscripten_glLineWidth (GLfloat width); +WEBGL_APICALL void GL_APIENTRY emscripten_glLinkProgram (GLuint program); +WEBGL_APICALL void GL_APIENTRY emscripten_glPixelStorei (GLenum pname, GLint param); +WEBGL_APICALL void GL_APIENTRY emscripten_glPolygonOffset (GLfloat factor, GLfloat units); +WEBGL_APICALL void GL_APIENTRY emscripten_glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +WEBGL_APICALL void GL_APIENTRY emscripten_glReleaseShaderCompiler (void); +WEBGL_APICALL void GL_APIENTRY emscripten_glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +WEBGL_APICALL void GL_APIENTRY emscripten_glSampleCoverage (GLfloat value, GLboolean invert); +WEBGL_APICALL void GL_APIENTRY emscripten_glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +WEBGL_APICALL void GL_APIENTRY emscripten_glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +WEBGL_APICALL void GL_APIENTRY emscripten_glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +WEBGL_APICALL void GL_APIENTRY emscripten_glStencilFunc (GLenum func, GLint ref, GLuint mask); +WEBGL_APICALL void GL_APIENTRY emscripten_glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +WEBGL_APICALL void GL_APIENTRY emscripten_glStencilMask (GLuint mask); +WEBGL_APICALL void GL_APIENTRY emscripten_glStencilMaskSeparate (GLenum face, GLuint mask); +WEBGL_APICALL void GL_APIENTRY emscripten_glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +WEBGL_APICALL void GL_APIENTRY emscripten_glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +WEBGL_APICALL void GL_APIENTRY emscripten_glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +WEBGL_APICALL void GL_APIENTRY emscripten_glTexParameterf (GLenum target, GLenum pname, GLfloat param); +WEBGL_APICALL void GL_APIENTRY emscripten_glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glTexParameteri (GLenum target, GLenum pname, GLint param); +WEBGL_APICALL void GL_APIENTRY emscripten_glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform1f (GLint location, GLfloat v0); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform1i (GLint location, GLint v0); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform1iv (GLint location, GLsizei count, const GLint *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform2f (GLint location, GLfloat v0, GLfloat v1); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform2i (GLint location, GLint v0, GLint v1); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform2iv (GLint location, GLsizei count, const GLint *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform3iv (GLint location, GLsizei count, const GLint *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform4iv (GLint location, GLsizei count, const GLint *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUseProgram (GLuint program); +WEBGL_APICALL void GL_APIENTRY emscripten_glValidateProgram (GLuint program); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib1f (GLuint index, GLfloat x); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib1fv (GLuint index, const GLfloat *v); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib2fv (GLuint index, const GLfloat *v); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib3fv (GLuint index, const GLfloat *v); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib4fv (GLuint index, const GLfloat *v); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +WEBGL_APICALL void GL_APIENTRY emscripten_glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#ifdef EMSCRIPTEN_WEBGL_TRACE +#define GL_FUNCTION_TRACE(func) printf(#func "\n") +#else +#define GL_FUNCTION_TRACE(func) ((void)0) +#endif + +#define ASYNC_GL_FUNCTION_0(sig, ret, functionName) ret functionName(void) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName); } +#define ASYNC_GL_FUNCTION_1(sig, ret, functionName, t0) ret functionName(t0 p0) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0); } +#define ASYNC_GL_FUNCTION_2(sig, ret, functionName, t0, t1) ret functionName(t0 p0, t1 p1) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1); } +#define ASYNC_GL_FUNCTION_3(sig, ret, functionName, t0, t1, t2) ret functionName(t0 p0, t1 p1, t2 p2) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2); } +#define ASYNC_GL_FUNCTION_4(sig, ret, functionName, t0, t1, t2, t3) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3); } +#define ASYNC_GL_FUNCTION_5(sig, ret, functionName, t0, t1, t2, t3, t4) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4); } +#define ASYNC_GL_FUNCTION_6(sig, ret, functionName, t0, t1, t2, t3, t4, t5) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5); } +#define ASYNC_GL_FUNCTION_7(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6); } +#define ASYNC_GL_FUNCTION_8(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7); } +#define ASYNC_GL_FUNCTION_9(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7, t8) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7, p8); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7, p8); } +#define ASYNC_GL_FUNCTION_10(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7, t8, t9) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8, t9 p9) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9); } +#define ASYNC_GL_FUNCTION_11(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7, t8, t9, t10) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8, t9 p9, t10 p10) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); } + +#define RET_SYNC_GL_FUNCTION_0(sig, ret, functionName) ret functionName(void) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName); } +#define RET_SYNC_GL_FUNCTION_1(sig, ret, functionName, t0) ret functionName(t0 p0) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(p0); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0); } +#define RET_SYNC_GL_FUNCTION_2(sig, ret, functionName, t0, t1) ret functionName(t0 p0, t1 p1) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(p0, p1); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1); } +#define RET_SYNC_GL_FUNCTION_3(sig, ret, functionName, t0, t1, t2) ret functionName(t0 p0, t1 p1, t2 p2) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(p0, p1, p2); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2); } +#define RET_SYNC_GL_FUNCTION_4(sig, ret, functionName, t0, t1, t2, t3) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(p0, p1, p2, p3); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3); } +#define RET_SYNC_GL_FUNCTION_5(sig, ret, functionName, t0, t1, t2, t3, t4) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(p0, p1, p2, p3, p4); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4); } +#define RET_SYNC_GL_FUNCTION_6(sig, ret, functionName, t0, t1, t2, t3, t4, t5) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(p0, p1, p2, p3, p4, p5); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5); } +#define RET_SYNC_GL_FUNCTION_7(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6); } +#define RET_SYNC_GL_FUNCTION_8(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7); } +#define RET_SYNC_GL_FUNCTION_9(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7, t8) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7, p8); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7, p8); } +#define RET_SYNC_GL_FUNCTION_10(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7, t8, t9) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8, t9 p9) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9); } +#define RET_SYNC_GL_FUNCTION_11(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7, t8, t9, t10) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8, t9 p9, t10 p10) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); } + +#define VOID_SYNC_GL_FUNCTION_0(sig, ret, functionName) ret functionName(void) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName); } +#define VOID_SYNC_GL_FUNCTION_1(sig, ret, functionName, t0) ret functionName(t0 p0) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0); } +#define VOID_SYNC_GL_FUNCTION_2(sig, ret, functionName, t0, t1) ret functionName(t0 p0, t1 p1) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1); } +#define VOID_SYNC_GL_FUNCTION_3(sig, ret, functionName, t0, t1, t2) ret functionName(t0 p0, t1 p1, t2 p2) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2); } +#define VOID_SYNC_GL_FUNCTION_4(sig, ret, functionName, t0, t1, t2, t3) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3); } +#define VOID_SYNC_GL_FUNCTION_5(sig, ret, functionName, t0, t1, t2, t3, t4) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4); } +#define VOID_SYNC_GL_FUNCTION_6(sig, ret, functionName, t0, t1, t2, t3, t4, t5) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5); } +#define VOID_SYNC_GL_FUNCTION_7(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6); } +#define VOID_SYNC_GL_FUNCTION_8(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7); } +#define VOID_SYNC_GL_FUNCTION_9(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7, t8) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7, p8); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7, p8); } +#define VOID_SYNC_GL_FUNCTION_10(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7, t8, t9) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8, t9 p9) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9); } +#define VOID_SYNC_GL_FUNCTION_11(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7, t8, t9, t10) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8, t9 p9, t10 p10) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); } + +#if defined(__EMSCRIPTEN_PTHREADS__) && defined(__EMSCRIPTEN_OFFSCREEN_FRAMEBUFFER__) + +#include + +extern pthread_key_t currentActiveWebGLContext; +extern pthread_key_t currentThreadOwnsItsWebGLContext; + +// When building with multithreading, return pointers to C functions that can perform proxying. +#define RETURN_FN(functionName) if (!strcmp(name, #functionName)) return functionName; +#define RETURN_FN_WITH_SUFFIX(functionName, suffix) if (!strcmp(name, #functionName)) return functionName##suffix; + +#else + +// When building with singlethreading, return pointers to JS library layer so that C code (Regal library) +// can override them. +#define RETURN_FN(functionName) if (!strcmp(name, #functionName)) return emscripten_##functionName; +#define RETURN_FN_WITH_SUFFIX(functionName, suffix) if (!strcmp(name, #functionName)) return emscripten_##functionName##suffix; + +#endif diff --git a/WASM/include/webgl/webgl1_ext.h b/WASM/include/webgl/webgl1_ext.h new file mode 100644 index 0000000..0a2f43a --- /dev/null +++ b/WASM/include/webgl/webgl1_ext.h @@ -0,0 +1,346 @@ +#pragma once + +#include "webgl1.h" +#include + +// 1. https://www.khronos.org/registry/webgl/extensions/OES_texture_float/ +#ifndef EMSCRIPTEN_GL_OES_texture_float +#define EMSCRIPTEN_GL_OES_texture_float 1 +// +#endif /* EMSCRIPTEN_GL_OES_texture_float */ + +// 2. https://www.khronos.org/registry/webgl/extensions/OES_texture_half_float/ +#ifndef EMSCRIPTEN_GL_OES_texture_half_float +#define EMSCRIPTEN_GL_OES_texture_half_float 1 +#define GL_HALF_FLOAT_OES 0x8D61 +#endif /* EMSCRIPTEN_GL_OES_texture_half_float */ + +// 3. https://www.khronos.org/registry/webgl/extensions/WEBGL_lose_context/ +#ifndef EMSCRIPTEN_GL_WEBGL_lose_context +#define EMSCRIPTEN_GL_WEBGL_lose_context 1 +WEBGL_APICALL EMSCRIPTEN_RESULT GL_APIENTRY emscripten_webgl_loseContext(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE contextHandle); +WEBGL_APICALL EMSCRIPTEN_RESULT GL_APIENTRY emscripten_webgl_restoreContext(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE contextHandle); +#endif /* EMSCRIPTEN_GL_WEBGL_lose_context */ + +// 4. https://www.khronos.org/registry/webgl/extensions/OES_standard_derivatives/ +#ifndef EMSCRIPTEN_GL_OES_standard_derivatives +#define EMSCRIPTEN_GL_OES_standard_derivatives 1 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#endif /* EMSCRIPTEN_GL_OES_standard_derivatives */ + +// 5. https://www.khronos.org/registry/webgl/extensions/OES_vertex_array_object/ +#ifndef EMSCRIPTEN_GL_OES_vertex_array_object +#define EMSCRIPTEN_GL_OES_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +WEBGL_APICALL void GL_APIENTRY emscripten_glBindVertexArrayOES(GLuint array); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays); +WEBGL_APICALL void GL_APIENTRY emscripten_glGenVertexArraysOES(GLsizei n, GLuint *arrays); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsVertexArrayOES(GLuint array); +WEBGL_APICALL void GL_APIENTRY glBindVertexArrayOES(GLuint array); +WEBGL_APICALL void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays); +WEBGL_APICALL void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint *arrays); +WEBGL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array); +#endif /* EMSCRIPTEN_GL_OES_vertex_array_object */ + +// 6. https://www.khronos.org/registry/webgl/extensions/WEBGL_debug_renderer_info/ +#ifndef EMSCRIPTEN_GL_WEBGL_debug_renderer_info +#define EMSCRIPTEN_GL_WEBGL_debug_renderer_info 1 +#define GL_UNMASKED_VENDOR_WEBGL 0x9245 +#define GL_UNMASKED_RENDERER_WEBGL 0x9246 +#endif /* EMSCRIPTEN_GL_WEBGL_debug_renderer_info */ + +// 7. https://www.khronos.org/registry/webgl/extensions/WEBGL_debug_shaders/ +#ifndef EMSCRIPTEN_GL_WEBGL_debug_shaders +#define EMSCRIPTEN_GL_WEBGL_debug_shaders 1 +WEBGL_APICALL void GL_APIENTRY emscripten_webgl_getTranslatedShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +#endif /* EMSCRIPTEN_GL_WEBGL_debug_shaders */ + +// 8. https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_s3tc/ +#ifndef EMSCRIPTEN_GL_WEBGL_compressed_texture_s3tc +#define EMSCRIPTEN_GL_WEBGL_compressed_texture_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* EMSCRIPTEN_GL_WEBGL_compressed_texture_s3tc */ + +// 9. https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/ +#ifndef EMSCRIPTEN_GL_WEBGL_depth_texture +#define EMSCRIPTEN_GL_WEBGL_depth_texture 1 +#define GL_UNSIGNED_INT_24_8_WEBGL 0x84FA +#endif /* EMSCRIPTEN_GL_WEBGL_depth_texture */ + +// 10. https://www.khronos.org/registry/webgl/extensions/OES_element_index_uint/ +#ifndef EMSCRIPTEN_GL_OES_element_index_uint +#define EMSCRIPTEN_GL_OES_element_index_uint 1 +// +#endif /* EMSCRIPTEN_GL_OES_element_index_uint */ + +// 11. https://www.khronos.org/registry/webgl/extensions/EXT_texture_filter_anisotropic/ +#ifndef EMSCRIPTEN_GL_EXT_texture_filter_anisotropic +#define EMSCRIPTEN_GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* EMSCRIPTEN_GL_EXT_texture_filter_anisotropic */ + +// 16. https://www.khronos.org/registry/webgl/extensions/EXT_frag_depth/ +#ifndef EMSCRIPTEN_GL_EXT_frag_depth +#define EMSCRIPTEN_GL_EXT_frag_depth 1 +// +#endif /* EMSCRIPTEN_GL_EXT_frag_depth */ + +// 18. https://www.khronos.org/registry/webgl/extensions/WEBGL_draw_buffers/ +#ifndef EMSCRIPTEN_GL_WEBGL_draw_buffers +#define EMSCRIPTEN_GL_WEBGL_draw_buffers 1 +#define GL_COLOR_ATTACHMENT0_WEBGL 0x8CE0 +#define GL_COLOR_ATTACHMENT1_WEBGL 0x8CE1 +#define GL_COLOR_ATTACHMENT2_WEBGL 0x8CE2 +#define GL_COLOR_ATTACHMENT3_WEBGL 0x8CE3 +#define GL_COLOR_ATTACHMENT4_WEBGL 0x8CE4 +#define GL_COLOR_ATTACHMENT5_WEBGL 0x8CE5 +#define GL_COLOR_ATTACHMENT6_WEBGL 0x8CE6 +#define GL_COLOR_ATTACHMENT7_WEBGL 0x8CE7 +#define GL_COLOR_ATTACHMENT8_WEBGL 0x8CE8 +#define GL_COLOR_ATTACHMENT9_WEBGL 0x8CE9 +#define GL_COLOR_ATTACHMENT10_WEBGL 0x8CEA +#define GL_COLOR_ATTACHMENT11_WEBGL 0x8CEB +#define GL_COLOR_ATTACHMENT12_WEBGL 0x8CEC +#define GL_COLOR_ATTACHMENT13_WEBGL 0x8CED +#define GL_COLOR_ATTACHMENT14_WEBGL 0x8CEE +#define GL_COLOR_ATTACHMENT15_WEBGL 0x8CEF +#define GL_DRAW_BUFFER0_WEBGL 0x8825 +#define GL_DRAW_BUFFER1_WEBGL 0x8826 +#define GL_DRAW_BUFFER2_WEBGL 0x8827 +#define GL_DRAW_BUFFER3_WEBGL 0x8828 +#define GL_DRAW_BUFFER4_WEBGL 0x8829 +#define GL_DRAW_BUFFER5_WEBGL 0x882A +#define GL_DRAW_BUFFER6_WEBGL 0x882B +#define GL_DRAW_BUFFER7_WEBGL 0x882C +#define GL_DRAW_BUFFER8_WEBGL 0x882D +#define GL_DRAW_BUFFER9_WEBGL 0x882E +#define GL_DRAW_BUFFER10_WEBGL 0x882F +#define GL_DRAW_BUFFER11_WEBGL 0x8830 +#define GL_DRAW_BUFFER12_WEBGL 0x8831 +#define GL_DRAW_BUFFER13_WEBGL 0x8832 +#define GL_DRAW_BUFFER14_WEBGL 0x8833 +#define GL_DRAW_BUFFER15_WEBGL 0x8834 +#define GL_MAX_COLOR_ATTACHMENTS_WEBGL 0x8CDF +#define GL_MAX_DRAW_BUFFERS_WEBGL 0x8824 +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawBuffersWEBGL(GLsizei n, const GLenum *buffers); +WEBGL_APICALL void GL_APIENTRY glDrawBuffersWEBGL(GLsizei n, const GLenum *buffers); +#endif /* EMSCRIPTEN_GL_WEBGL_draw_buffers */ + +// 19. https://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/ +#ifndef EMSCRIPTEN_GL_ANGLE_instanced_arrays +#define EMSCRIPTEN_GL_ANGLE_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribDivisorANGLE(GLuint index, GLuint divisor); +WEBGL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +WEBGL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount); +WEBGL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor); +#endif /* EMSCRIPTEN_GL_ANGLE_instanced_arrays */ + +// 20. https://www.khronos.org/registry/webgl/extensions/OES_texture_float_linear/ +#ifndef EMSCRIPTEN_GL_OES_texture_float_linear +#define EMSCRIPTEN_GL_OES_texture_float_linear 1 +// +#endif /* EMSCRIPTEN_GL_OES_texture_float_linear */ + +// 21. https://www.khronos.org/registry/webgl/extensions/OES_texture_half_float_linear/ +#ifndef EMSCRIPTEN_GL_OES_texture_half_float_linear +#define EMSCRIPTEN_GL_OES_texture_half_float_linear 1 +// +#endif /* EMSCRIPTEN_GL_OES_texture_half_float_linear */ + +// 25. https://www.khronos.org/registry/webgl/extensions/EXT_blend_minmax/ +#ifndef EMSCRIPTEN_GL_EXT_blend_minmax +#define EMSCRIPTEN_GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif /* EMSCRIPTEN_GL_EXT_blend_minmax */ + +// 27. https://www.khronos.org/registry/webgl/extensions/EXT_shader_texture_lod/ +#ifndef EMSCRIPTEN_GL_EXT_shader_texture_lod +#define EMSCRIPTEN_GL_EXT_shader_texture_lod 1 +// +#endif /* EMSCRIPTEN_GL_EXT_shader_texture_lod */ + +// 13. https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_pvrtc/ +#ifndef EMSCRIPTEN_GL_WEBGL_compressed_texture_pvrtc +#define EMSCRIPTEN_GL_WEBGL_compressed_texture_pvrtc 1 +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif /* EMSCRIPTEN_GL_WEBGL_compressed_texture_pvrtc */ + +// 14. https://www.khronos.org/registry/webgl/extensions/EXT_color_buffer_half_float/ +#ifndef EMSCRIPTEN_GL_EXT_color_buffer_half_float +#define EMSCRIPTEN_GL_EXT_color_buffer_half_float 1 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_RG16F_EXT 0x822F +#define GL_R16F_EXT 0x822D +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#endif /* EMSCRIPTEN_GL_EXT_color_buffer_half_float */ + +// 15. https://www.khronos.org/registry/webgl/extensions/WEBGL_color_buffer_float/ +#ifndef EMSCRIPTEN_GL_WEBGL_color_buffer_float +#define EMSCRIPTEN_GL_WEBGL_color_buffer_float 1 +#define GL_RGBA32F_EXT 0x8814 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#endif /* EMSCRIPTEN_GL_WEBGL_color_buffer_float */ + +// 17. https://www.khronos.org/registry/webgl/extensions/EXT_sRGB/ +#ifndef EMSCRIPTEN_GL_EXT_sRGB +#define EMSCRIPTEN_GL_EXT_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#endif /* EMSCRIPTEN_GL_EXT_sRGB */ + +// 24. https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_etc1/ +#ifndef EMSCRIPTEN_GL_WEBGL_compressed_texture_etc1 +#define EMSCRIPTEN_GL_WEBGL_compressed_texture_etc1 1 +#define GL_COMPRESSED_RGB_ETC1_WEBGL 0x8D64 +#endif /* EMSCRIPTEN_GL_WEBGL_compressed_texture_etc1 */ + +// 26. https://www.khronos.org/registry/webgl/extensions/EXT_disjoint_timer_query/ +#ifndef EMSCRIPTEN_GL_EXT_disjoint_timer_query +#define EMSCRIPTEN_GL_EXT_disjoint_timer_query 1 +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB +WEBGL_APICALL void GL_APIENTRY emscripten_glGenQueriesEXT(GLsizei n, GLuint *ids); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteQueriesEXT(GLsizei n, const GLuint *ids); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsQueryEXT(GLuint id); +WEBGL_APICALL void GL_APIENTRY emscripten_glBeginQueryEXT(GLenum target, GLuint id); +WEBGL_APICALL void GL_APIENTRY emscripten_glEndQueryEXT(GLenum target); +WEBGL_APICALL void GL_APIENTRY emscripten_glQueryCounterEXT(GLuint id, GLenum target); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetQueryivEXT(GLenum target, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params); +WEBGL_APICALL void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint *ids); +WEBGL_APICALL void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids); +WEBGL_APICALL GLboolean GL_APIENTRY glIsQueryEXT(GLuint id); +WEBGL_APICALL void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id); +WEBGL_APICALL void GL_APIENTRY glEndQueryEXT(GLenum target); +WEBGL_APICALL void GL_APIENTRY glQueryCounterEXT(GLuint id, GLenum target); +WEBGL_APICALL void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params); +WEBGL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params); +WEBGL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params); +#endif /* EMSCRIPTEN_GL_EXT_disjoint_timer_query */ + +// 29. https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_etc/ +#ifndef EMSCRIPTEN_GL_WEBGL_compressed_texture_etc +#define EMSCRIPTEN_GL_WEBGL_compressed_texture_etc 1 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#endif /* EMSCRIPTEN_GL_WEBGL_compressed_texture_etc */ + +// 30. https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_astc/ +#ifndef EMSCRIPTEN_GL_WEBGL_compressed_texture_astc +#define EMSCRIPTEN_GL_WEBGL_compressed_texture_astc 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +WEBGL_APICALL void GL_APIENTRY emscripten_webgl_getSupportedAstcProfiles(GLsizei bufSize, GLsizei *length, GLchar *buf); +#endif /* EMSCRIPTEN_GL_WEBGL_compressed_texture_astc */ + +// 31. https://www.khronos.org/registry/webgl/extensions/EXT_color_buffer_float/ +#ifndef EMSCRIPTEN_GL_EXT_color_buffer_float +#define EMSCRIPTEN_GL_EXT_color_buffer_float 1 +// +#endif /* EMSCRIPTEN_GL_EXT_color_buffer_float */ + +// 32. https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_s3tc_srgb/ +#ifndef EMSCRIPTEN_GL_WEBGL_compressed_texture_s3tc_srgb +#define EMSCRIPTEN_GL_WEBGL_compressed_texture_s3tc_srgb 1 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* EMSCRIPTEN_GL_WEBGL_compressed_texture_s3tc_srgb */ + +// 37. https://www.khronos.org/registry/webgl/extensions/KHR_parallel_shader_compile/ +#ifndef EMSCRIPTEN_GL_KHR_PARALLEL_SHADER_COMPILE +#define EMSCRIPTEN_GL_KHR_PARALLEL_SHADER_COMPILE 1 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +#endif + +// 40. https://www.khronos.org/registry/webgl/extensions/WEBGL_multi_draw/ +#ifndef EMSCRIPTEN_GL_WEBGL_multi_draw +#define EMSCRIPTEN_GL_WEBGL_multi_draw 1 +WEBGL_APICALL void GL_APIENTRY emscripten_glMultiDrawArraysWEBGL(GLenum mode, const GLint* firsts, const GLsizei* counts, GLsizei drawcount); +WEBGL_APICALL void GL_APIENTRY emscripten_glMultiDrawArraysInstancedWEBGL(GLenum mode, const GLint* firsts, const GLsizei* counts, const GLsizei* instanceCounts, GLsizei drawcount); +WEBGL_APICALL void GL_APIENTRY emscripten_glMultiDrawElementsWEBGL(GLenum mode, const GLsizei* counts, GLenum type, const GLvoid* const* offsets, GLsizei drawcount); +WEBGL_APICALL void GL_APIENTRY emscripten_glMultiDrawElementsInstancedWEBGL(GLenum mode, const GLsizei* counts, GLenum type, const GLvoid* const* offsets, const GLsizei* instanceCounts, GLsizei drawcount); +WEBGL_APICALL void GL_APIENTRY glMultiDrawArraysWEBGL(GLenum mode, const GLint* firsts, const GLsizei* counts, GLsizei drawcount); +WEBGL_APICALL void GL_APIENTRY glMultiDrawArraysInstancedWEBGL(GLenum mode, const GLint* firsts, const GLsizei* counts, const GLsizei* instanceCounts, GLsizei drawcount); +WEBGL_APICALL void GL_APIENTRY glMultiDrawElementsWEBGL(GLenum mode, const GLsizei* counts, GLenum type, const GLvoid* const* offsets, GLsizei drawcount); +WEBGL_APICALL void GL_APIENTRY glMultiDrawElementsInstancedWEBGL(GLenum mode, const GLsizei* counts, GLenum type, const GLvoid* const* offsets, const GLsizei* instanceCounts, GLsizei drawcount); +#endif /* EMSCRIPTEN_GL_WEBGL_multi_draw */ + +// 44. https://www.khronos.org/registry/webgl/extensions/EXT_texture_norm16/ +#ifndef EMSCRIPTEN_GL_EXT_texture_norm16 +#define EMSCRIPTEN_GL_EXT_texture_norm16 1 +#define GL_R16_EXT 0x822A +#define GL_RG16_EXT 0x822C +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA16_EXT 0x805B +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RGB16_SNORM_EXT 0x8F9A +#define GL_RGBA16_SNORM_EXT 0x8F9B +#endif /* EMSCRIPTEN_GL_EXT_texture_norm16 */ + +// EMSCRIPTEN_explicit_uniform_location +#ifndef GL_MAX_UNIFORM_LOCATIONS +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#endif diff --git a/WASM/include/webgl/webgl2.h b/WASM/include/webgl/webgl2.h new file mode 100644 index 0000000..f6622bb --- /dev/null +++ b/WASM/include/webgl/webgl2.h @@ -0,0 +1,134 @@ +#pragma once + +#include + +#include "webgl_api.h" + +WEBGL_APICALL void GL_APIENTRY emscripten_glReadBuffer (GLenum src); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +WEBGL_APICALL void GL_APIENTRY emscripten_glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +WEBGL_APICALL void GL_APIENTRY emscripten_glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +WEBGL_APICALL void GL_APIENTRY emscripten_glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +WEBGL_APICALL void GL_APIENTRY emscripten_glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +WEBGL_APICALL void GL_APIENTRY emscripten_glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +WEBGL_APICALL void GL_APIENTRY emscripten_glGenQueries (GLsizei n, GLuint *ids); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteQueries (GLsizei n, const GLuint *ids); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsQuery (GLuint id); +WEBGL_APICALL void GL_APIENTRY emscripten_glBeginQuery (GLenum target, GLuint id); +WEBGL_APICALL void GL_APIENTRY emscripten_glEndQuery (GLenum target); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetQueryiv (GLenum target, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glUnmapBuffer (GLenum target); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetBufferPointerv (GLenum target, GLenum pname, void **params); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawBuffers (GLsizei n, const GLenum *bufs); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +WEBGL_APICALL void GL_APIENTRY emscripten_glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +WEBGL_APICALL void GL_APIENTRY emscripten_glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +WEBGL_APICALL void *GL_APIENTRY emscripten_glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +WEBGL_APICALL void GL_APIENTRY emscripten_glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +WEBGL_APICALL void GL_APIENTRY emscripten_glBindVertexArray (GLuint array); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +WEBGL_APICALL void GL_APIENTRY emscripten_glGenVertexArrays (GLsizei n, GLuint *arrays); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsVertexArray (GLuint array); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +WEBGL_APICALL void GL_APIENTRY emscripten_glBeginTransformFeedback (GLenum primitiveMode); +WEBGL_APICALL void GL_APIENTRY emscripten_glEndTransformFeedback (void); +WEBGL_APICALL void GL_APIENTRY emscripten_glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +WEBGL_APICALL void GL_APIENTRY emscripten_glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +WEBGL_APICALL void GL_APIENTRY emscripten_glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribI4iv (GLuint index, const GLint *v); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribI4uiv (GLuint index, const GLuint *v); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetUniformuiv (GLuint program, GLint location, GLuint *params); +WEBGL_APICALL GLint GL_APIENTRY emscripten_glGetFragDataLocation (GLuint program, const GLchar *name); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform1ui (GLint location, GLuint v0); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform2ui (GLint location, GLuint v0, GLuint v1); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +WEBGL_APICALL const GLubyte *GL_APIENTRY emscripten_glGetStringi (GLenum name, GLuint index); +WEBGL_APICALL void GL_APIENTRY emscripten_glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +WEBGL_APICALL GLuint GL_APIENTRY emscripten_glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +WEBGL_APICALL GLsync GL_APIENTRY emscripten_glFenceSync (GLenum condition, GLbitfield flags); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsSync (GLsync sync); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteSync (GLsync sync); +WEBGL_APICALL GLenum GL_APIENTRY emscripten_glClientWaitSync (GLsync sync, GLbitfield flags, GLuint timeoutLo, GLuint timeoutHi); +WEBGL_APICALL void GL_APIENTRY emscripten_glWaitSync (GLsync sync, GLbitfield flags, GLuint timeoutLo, GLuint timeoutHi); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetInteger64v (GLenum pname, GLint64 *data); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGenSamplers (GLsizei count, GLuint *samplers); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteSamplers (GLsizei count, const GLuint *samplers); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsSampler (GLuint sampler); +WEBGL_APICALL void GL_APIENTRY emscripten_glBindSampler (GLuint unit, GLuint sampler); +WEBGL_APICALL void GL_APIENTRY emscripten_glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +WEBGL_APICALL void GL_APIENTRY emscripten_glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +WEBGL_APICALL void GL_APIENTRY emscripten_glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +WEBGL_APICALL void GL_APIENTRY emscripten_glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribDivisor (GLuint index, GLuint divisor); +WEBGL_APICALL void GL_APIENTRY emscripten_glBindTransformFeedback (GLenum target, GLuint id); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +WEBGL_APICALL void GL_APIENTRY emscripten_glGenTransformFeedbacks (GLsizei n, GLuint *ids); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsTransformFeedback (GLuint id); +WEBGL_APICALL void GL_APIENTRY emscripten_glPauseTransformFeedback (void); +WEBGL_APICALL void GL_APIENTRY emscripten_glResumeTransformFeedback (void); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +WEBGL_APICALL void GL_APIENTRY emscripten_glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +WEBGL_APICALL void GL_APIENTRY emscripten_glProgramParameteri (GLuint program, GLenum pname, GLint value); +WEBGL_APICALL void GL_APIENTRY emscripten_glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +WEBGL_APICALL void GL_APIENTRY emscripten_glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +WEBGL_APICALL void GL_APIENTRY emscripten_glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +WEBGL_APICALL void GL_APIENTRY emscripten_glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data); + +// WebGL 2 functions that do not exist in GLES3.0: +WEBGL_APICALL void GL_APIENTRY glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data); + +// Extensions: +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribDivisorNV(GLuint index, GLuint divisor); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribDivisorEXT(GLuint index, GLuint divisor); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribDivisorARB(GLuint index, GLuint divisor); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribDivisorANGLE(GLuint index, GLuint divisor); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawArraysInstancedNV(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawArraysInstancedEXT(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawElementsInstancedNV(GLenum mode, GLsizei count, GLenum type, GLintptr indices, GLsizei instancecount); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, GLintptr indices, GLsizei instancecount); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, GLintptr indices, GLsizei instancecount); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr indices, GLsizei instancecount); +WEBGL_APICALL void GL_APIENTRY emscripten_glBindVertexArrayOES(GLuint array); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays); +WEBGL_APICALL void GL_APIENTRY emscripten_glGenVertexArraysOES(GLsizei n, GLuint *arrays); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsVertexArrayOES(GLuint array); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawBuffersEXT(GLsizei n, const GLenum *bufs); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawBuffersWEBGL(GLsizei n, const GLenum *bufs); diff --git a/WASM/include/webgl/webgl2_ext.h b/WASM/include/webgl/webgl2_ext.h new file mode 100644 index 0000000..85fd956 --- /dev/null +++ b/WASM/include/webgl/webgl2_ext.h @@ -0,0 +1,31 @@ +#pragma once + +#include "webgl2.h" + +// 33. https://www.khronos.org/registry/webgl/extensions/EXT_disjoint_timer_query_webgl2/ +#ifndef EMSCRIPTEN_GL_EXT_disjoint_timer_query_webgl2 +#define EMSCRIPTEN_GL_EXT_disjoint_timer_query_webgl2 1 +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB +WEBGL_APICALL void GL_APIENTRY emscripten_webgl2_queryCounterEXT(GLuint query, GLenum target); +#endif /* EMSCRIPTEN_GL_EXT_disjoint_timer_query_webgl2 */ + +// 46. https://www.khronos.org/registry/webgl/extensions/WEBGL_draw_instanced_base_vertex_base_instance/ +#ifndef EMSCRIPTEN_GL_WEBGL_draw_instanced_base_vertex_base_instance +#define EMSCRIPTEN_GL_WEBGL_draw_instanced_base_vertex_base_instance 1 +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawArraysInstancedBaseInstanceWEBGL(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL(GLenum mode, GLsizei count, GLenum type, const void *offset, GLsizei instanceCount, GLint baseVertex, GLuint baseInstance); +WEBGL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceWEBGL(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance); +WEBGL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceWEBGL(GLenum mode, GLsizei count, GLenum type, const void *offset, GLsizei instanceCount, GLint baseVertex, GLuint baseInstance); +#endif /* EMSCRIPTEN_GL_WEBGL_draw_instanced_base_vertex_base_instance */ + +// 47. https://www.khronos.org/registry/webgl/extensions/WEBGL_multi_draw_instanced_base_vertex_base_instance/ +#ifndef EMSCRIPTEN_GL_WEBGL_multi_draw_instanced_base_vertex_base_instance +#define EMSCRIPTEN_GL_WEBGL_multi_draw_instanced_base_vertex_base_instance 1 +WEBGL_APICALL void GL_APIENTRY emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL(GLenum mode, const GLint* firsts, const GLsizei* counts, const GLsizei* instanceCounts, const GLuint* baseInstances, GLsizei drawCount); +WEBGL_APICALL void GL_APIENTRY emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL(GLenum mode, const GLsizei* counts, GLenum type, const GLvoid* const* offsets, const GLsizei* instanceCounts, const GLint* baseVertices, const GLuint* baseInstances, GLsizei drawCount); +WEBGL_APICALL void GL_APIENTRY glMultiDrawArraysInstancedBaseInstanceWEBGL(GLenum mode, const GLint* firsts, const GLsizei* counts, const GLsizei* instanceCounts, const GLuint* baseInstances, GLsizei drawCount); +WEBGL_APICALL void GL_APIENTRY glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL(GLenum mode, const GLsizei* counts, GLenum type, const GLvoid* const* offsets, const GLsizei* instanceCounts, const GLint* baseVertices, const GLuint* baseinstances, GLsizei drawCount); +#endif /* EMSCRIPTEN_GL_WEBGL_multi_draw_instanced_base_vertex_base_instance */ \ No newline at end of file diff --git a/WASM/include/webgl/webgl_api.h b/WASM/include/webgl/webgl_api.h new file mode 100644 index 0000000..96ec08d --- /dev/null +++ b/WASM/include/webgl/webgl_api.h @@ -0,0 +1,11 @@ +#pragma once + +#ifndef WEBGL_APICALL + +#ifdef __cplusplus +#define WEBGL_APICALL extern "C" +#else +#define WEBGL_APICALL +#endif + +#endif diff --git a/WASM/include/webgpu/webgpu.h b/WASM/include/webgpu/webgpu.h new file mode 100644 index 0000000..d78cf60 --- /dev/null +++ b/WASM/include/webgpu/webgpu.h @@ -0,0 +1,1343 @@ +// BSD 3-Clause License +// +// Copyright (c) 2019, "WebGPU native" developers +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are met: +// +// 1. Redistributions of source code must retain the above copyright notice, this +// list of conditions and the following disclaimer. +// +// 2. Redistributions in binary form must reproduce the above copyright notice, +// this list of conditions and the following disclaimer in the documentation +// and/or other materials provided with the distribution. +// +// 3. Neither the name of the copyright holder nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE +// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +#ifndef WEBGPU_H_ +#define WEBGPU_H_ + +#if defined(WGPU_SHARED_LIBRARY) +# if defined(_WIN32) +# if defined(WGPU_IMPLEMENTATION) +# define WGPU_EXPORT __declspec(dllexport) +# else +# define WGPU_EXPORT __declspec(dllimport) +# endif +# else // defined(_WIN32) +# if defined(WGPU_IMPLEMENTATION) +# define WGPU_EXPORT __attribute__((visibility("default"))) +# else +# define WGPU_EXPORT +# endif +# endif // defined(_WIN32) +#else // defined(WGPU_SHARED_LIBRARY) +# define WGPU_EXPORT +#endif // defined(WGPU_SHARED_LIBRARY) + +#include +#include +#include + +#define WGPU_WHOLE_SIZE (0xffffffffffffffffULL) +// TODO(crbug.com/520): Remove WGPU_STRIDE_UNDEFINED in favor of WGPU_COPY_STRIDE_UNDEFINED. +#define WGPU_STRIDE_UNDEFINED (0xffffffffUL) +#define WGPU_COPY_STRIDE_UNDEFINED (0xffffffffUL) + +typedef uint32_t WGPUFlags; + +typedef struct WGPUAdapterImpl* WGPUAdapter; +typedef struct WGPUBindGroupImpl* WGPUBindGroup; +typedef struct WGPUBindGroupLayoutImpl* WGPUBindGroupLayout; +typedef struct WGPUBufferImpl* WGPUBuffer; +typedef struct WGPUCommandBufferImpl* WGPUCommandBuffer; +typedef struct WGPUCommandEncoderImpl* WGPUCommandEncoder; +typedef struct WGPUComputePassEncoderImpl* WGPUComputePassEncoder; +typedef struct WGPUComputePipelineImpl* WGPUComputePipeline; +typedef struct WGPUDeviceImpl* WGPUDevice; +typedef struct WGPUInstanceImpl* WGPUInstance; +typedef struct WGPUPipelineLayoutImpl* WGPUPipelineLayout; +typedef struct WGPUQuerySetImpl* WGPUQuerySet; +typedef struct WGPUQueueImpl* WGPUQueue; +typedef struct WGPURenderBundleImpl* WGPURenderBundle; +typedef struct WGPURenderBundleEncoderImpl* WGPURenderBundleEncoder; +typedef struct WGPURenderPassEncoderImpl* WGPURenderPassEncoder; +typedef struct WGPURenderPipelineImpl* WGPURenderPipeline; +typedef struct WGPUSamplerImpl* WGPUSampler; +typedef struct WGPUShaderModuleImpl* WGPUShaderModule; +typedef struct WGPUSurfaceImpl* WGPUSurface; +typedef struct WGPUSwapChainImpl* WGPUSwapChain; +typedef struct WGPUTextureImpl* WGPUTexture; +typedef struct WGPUTextureViewImpl* WGPUTextureView; + +typedef enum WGPUAdapterType { + WGPUAdapterType_DiscreteGPU = 0x00000000, + WGPUAdapterType_IntegratedGPU = 0x00000001, + WGPUAdapterType_CPU = 0x00000002, + WGPUAdapterType_Unknown = 0x00000003, + WGPUAdapterType_Force32 = 0x7FFFFFFF +} WGPUAdapterType; + +typedef enum WGPUAddressMode { + WGPUAddressMode_Repeat = 0x00000000, + WGPUAddressMode_MirrorRepeat = 0x00000001, + WGPUAddressMode_ClampToEdge = 0x00000002, + WGPUAddressMode_Force32 = 0x7FFFFFFF +} WGPUAddressMode; + +typedef enum WGPUBackendType { + WGPUBackendType_Null = 0x00000000, + WGPUBackendType_D3D11 = 0x00000001, + WGPUBackendType_D3D12 = 0x00000002, + WGPUBackendType_Metal = 0x00000003, + WGPUBackendType_Vulkan = 0x00000004, + WGPUBackendType_OpenGL = 0x00000005, + WGPUBackendType_OpenGLES = 0x00000006, + WGPUBackendType_Force32 = 0x7FFFFFFF +} WGPUBackendType; + +typedef enum WGPUBindingType { + WGPUBindingType_Undefined = 0x00000000, + WGPUBindingType_UniformBuffer = 0x00000001, + WGPUBindingType_StorageBuffer = 0x00000002, + WGPUBindingType_ReadonlyStorageBuffer = 0x00000003, + WGPUBindingType_Sampler = 0x00000004, + WGPUBindingType_ComparisonSampler = 0x00000005, + WGPUBindingType_SampledTexture = 0x00000006, + WGPUBindingType_MultisampledTexture = 0x00000007, + WGPUBindingType_ReadonlyStorageTexture = 0x00000008, + WGPUBindingType_WriteonlyStorageTexture = 0x00000009, + WGPUBindingType_Force32 = 0x7FFFFFFF +} WGPUBindingType; + +typedef enum WGPUBlendFactor { + WGPUBlendFactor_Zero = 0x00000000, + WGPUBlendFactor_One = 0x00000001, + WGPUBlendFactor_Src = 0x00000002, + WGPUBlendFactor_OneMinusSrc = 0x00000003, + WGPUBlendFactor_SrcAlpha = 0x00000004, + WGPUBlendFactor_OneMinusSrcAlpha = 0x00000005, + WGPUBlendFactor_Dst = 0x00000006, + WGPUBlendFactor_OneMinusDst = 0x00000007, + WGPUBlendFactor_DstAlpha = 0x00000008, + WGPUBlendFactor_OneMinusDstAlpha = 0x00000009, + WGPUBlendFactor_SrcAlphaSaturated = 0x0000000A, + WGPUBlendFactor_Constant = 0x0000000B, + WGPUBlendFactor_OneMinusConstant = 0x0000000C, + WGPUBlendFactor_Force32 = 0x7FFFFFFF +} WGPUBlendFactor; + +typedef enum WGPUBlendOperation { + WGPUBlendOperation_Add = 0x00000000, + WGPUBlendOperation_Subtract = 0x00000001, + WGPUBlendOperation_ReverseSubtract = 0x00000002, + WGPUBlendOperation_Min = 0x00000003, + WGPUBlendOperation_Max = 0x00000004, + WGPUBlendOperation_Force32 = 0x7FFFFFFF +} WGPUBlendOperation; + +typedef enum WGPUBufferBindingType { + WGPUBufferBindingType_Undefined = 0x00000000, + WGPUBufferBindingType_Uniform = 0x00000001, + WGPUBufferBindingType_Storage = 0x00000002, + WGPUBufferBindingType_ReadOnlyStorage = 0x00000003, + WGPUBufferBindingType_Force32 = 0x7FFFFFFF +} WGPUBufferBindingType; + +typedef enum WGPUBufferMapAsyncStatus { + WGPUBufferMapAsyncStatus_Success = 0x00000000, + WGPUBufferMapAsyncStatus_Error = 0x00000001, + WGPUBufferMapAsyncStatus_Unknown = 0x00000002, + WGPUBufferMapAsyncStatus_DeviceLost = 0x00000003, + WGPUBufferMapAsyncStatus_DestroyedBeforeCallback = 0x00000004, + WGPUBufferMapAsyncStatus_UnmappedBeforeCallback = 0x00000005, + WGPUBufferMapAsyncStatus_Force32 = 0x7FFFFFFF +} WGPUBufferMapAsyncStatus; + +typedef enum WGPUCompareFunction { + WGPUCompareFunction_Undefined = 0x00000000, + WGPUCompareFunction_Never = 0x00000001, + WGPUCompareFunction_Less = 0x00000002, + WGPUCompareFunction_LessEqual = 0x00000003, + WGPUCompareFunction_Greater = 0x00000004, + WGPUCompareFunction_GreaterEqual = 0x00000005, + WGPUCompareFunction_Equal = 0x00000006, + WGPUCompareFunction_NotEqual = 0x00000007, + WGPUCompareFunction_Always = 0x00000008, + WGPUCompareFunction_Force32 = 0x7FFFFFFF +} WGPUCompareFunction; + +typedef enum WGPUCreatePipelineAsyncStatus { + WGPUCreatePipelineAsyncStatus_Success = 0x00000000, + WGPUCreatePipelineAsyncStatus_Error = 0x00000001, + WGPUCreatePipelineAsyncStatus_DeviceLost = 0x00000002, + WGPUCreatePipelineAsyncStatus_DeviceDestroyed = 0x00000003, + WGPUCreatePipelineAsyncStatus_Unknown = 0x00000004, + WGPUCreatePipelineAsyncStatus_Force32 = 0x7FFFFFFF +} WGPUCreatePipelineAsyncStatus; + +typedef enum WGPUCullMode { + WGPUCullMode_None = 0x00000000, + WGPUCullMode_Front = 0x00000001, + WGPUCullMode_Back = 0x00000002, + WGPUCullMode_Force32 = 0x7FFFFFFF +} WGPUCullMode; + +typedef enum WGPUErrorFilter { + WGPUErrorFilter_None = 0x00000000, + WGPUErrorFilter_Validation = 0x00000001, + WGPUErrorFilter_OutOfMemory = 0x00000002, + WGPUErrorFilter_Force32 = 0x7FFFFFFF +} WGPUErrorFilter; + +typedef enum WGPUErrorType { + WGPUErrorType_NoError = 0x00000000, + WGPUErrorType_Validation = 0x00000001, + WGPUErrorType_OutOfMemory = 0x00000002, + WGPUErrorType_Unknown = 0x00000003, + WGPUErrorType_DeviceLost = 0x00000004, + WGPUErrorType_Force32 = 0x7FFFFFFF +} WGPUErrorType; + +typedef enum WGPUFilterMode { + WGPUFilterMode_Nearest = 0x00000000, + WGPUFilterMode_Linear = 0x00000001, + WGPUFilterMode_Force32 = 0x7FFFFFFF +} WGPUFilterMode; + +typedef enum WGPUFrontFace { + WGPUFrontFace_CCW = 0x00000000, + WGPUFrontFace_CW = 0x00000001, + WGPUFrontFace_Force32 = 0x7FFFFFFF +} WGPUFrontFace; + +typedef enum WGPUIndexFormat { + WGPUIndexFormat_Undefined = 0x00000000, + WGPUIndexFormat_Uint16 = 0x00000001, + WGPUIndexFormat_Uint32 = 0x00000002, + WGPUIndexFormat_Force32 = 0x7FFFFFFF +} WGPUIndexFormat; + +typedef enum WGPUInputStepMode { + WGPUInputStepMode_Vertex = 0x00000000, + WGPUInputStepMode_Instance = 0x00000001, + WGPUInputStepMode_Force32 = 0x7FFFFFFF +} WGPUInputStepMode; + +typedef enum WGPULoadOp { + WGPULoadOp_Clear = 0x00000000, + WGPULoadOp_Load = 0x00000001, + WGPULoadOp_Force32 = 0x7FFFFFFF +} WGPULoadOp; + +typedef enum WGPUPipelineStatisticName { + WGPUPipelineStatisticName_VertexShaderInvocations = 0x00000000, + WGPUPipelineStatisticName_ClipperInvocations = 0x00000001, + WGPUPipelineStatisticName_ClipperPrimitivesOut = 0x00000002, + WGPUPipelineStatisticName_FragmentShaderInvocations = 0x00000003, + WGPUPipelineStatisticName_ComputeShaderInvocations = 0x00000004, + WGPUPipelineStatisticName_Force32 = 0x7FFFFFFF +} WGPUPipelineStatisticName; + +typedef enum WGPUPresentMode { + WGPUPresentMode_Immediate = 0x00000000, + WGPUPresentMode_Mailbox = 0x00000001, + WGPUPresentMode_Fifo = 0x00000002, + WGPUPresentMode_Force32 = 0x7FFFFFFF +} WGPUPresentMode; + +typedef enum WGPUPrimitiveTopology { + WGPUPrimitiveTopology_PointList = 0x00000000, + WGPUPrimitiveTopology_LineList = 0x00000001, + WGPUPrimitiveTopology_LineStrip = 0x00000002, + WGPUPrimitiveTopology_TriangleList = 0x00000003, + WGPUPrimitiveTopology_TriangleStrip = 0x00000004, + WGPUPrimitiveTopology_Force32 = 0x7FFFFFFF +} WGPUPrimitiveTopology; + +typedef enum WGPUQueryType { + WGPUQueryType_Occlusion = 0x00000000, + WGPUQueryType_PipelineStatistics = 0x00000001, + WGPUQueryType_Timestamp = 0x00000002, + WGPUQueryType_Force32 = 0x7FFFFFFF +} WGPUQueryType; + +typedef enum WGPUQueueWorkDoneStatus { + WGPUQueueWorkDoneStatus_Success = 0x00000000, + WGPUQueueWorkDoneStatus_Error = 0x00000001, + WGPUQueueWorkDoneStatus_Unknown = 0x00000002, + WGPUQueueWorkDoneStatus_DeviceLost = 0x00000003, + WGPUQueueWorkDoneStatus_Force32 = 0x7FFFFFFF +} WGPUQueueWorkDoneStatus; + +typedef enum WGPUSType { + WGPUSType_Invalid = 0x00000000, + WGPUSType_SurfaceDescriptorFromMetalLayer = 0x00000001, + WGPUSType_SurfaceDescriptorFromWindowsHWND = 0x00000002, + WGPUSType_SurfaceDescriptorFromXlib = 0x00000003, + WGPUSType_SurfaceDescriptorFromCanvasHTMLSelector = 0x00000004, + WGPUSType_ShaderModuleSPIRVDescriptor = 0x00000005, + WGPUSType_ShaderModuleWGSLDescriptor = 0x00000006, + WGPUSType_PrimitiveDepthClampingState = 0x00000007, + WGPUSType_Force32 = 0x7FFFFFFF +} WGPUSType; + +typedef enum WGPUSamplerBindingType { + WGPUSamplerBindingType_Undefined = 0x00000000, + WGPUSamplerBindingType_Filtering = 0x00000001, + WGPUSamplerBindingType_NonFiltering = 0x00000002, + WGPUSamplerBindingType_Comparison = 0x00000003, + WGPUSamplerBindingType_Force32 = 0x7FFFFFFF +} WGPUSamplerBindingType; + +typedef enum WGPUStencilOperation { + WGPUStencilOperation_Keep = 0x00000000, + WGPUStencilOperation_Zero = 0x00000001, + WGPUStencilOperation_Replace = 0x00000002, + WGPUStencilOperation_Invert = 0x00000003, + WGPUStencilOperation_IncrementClamp = 0x00000004, + WGPUStencilOperation_DecrementClamp = 0x00000005, + WGPUStencilOperation_IncrementWrap = 0x00000006, + WGPUStencilOperation_DecrementWrap = 0x00000007, + WGPUStencilOperation_Force32 = 0x7FFFFFFF +} WGPUStencilOperation; + +typedef enum WGPUStorageTextureAccess { + WGPUStorageTextureAccess_Undefined = 0x00000000, + WGPUStorageTextureAccess_ReadOnly = 0x00000001, + WGPUStorageTextureAccess_WriteOnly = 0x00000002, + WGPUStorageTextureAccess_Force32 = 0x7FFFFFFF +} WGPUStorageTextureAccess; + +typedef enum WGPUStoreOp { + WGPUStoreOp_Store = 0x00000000, + WGPUStoreOp_Clear = 0x00000001, + WGPUStoreOp_Force32 = 0x7FFFFFFF +} WGPUStoreOp; + +typedef enum WGPUTextureAspect { + WGPUTextureAspect_All = 0x00000000, + WGPUTextureAspect_StencilOnly = 0x00000001, + WGPUTextureAspect_DepthOnly = 0x00000002, + WGPUTextureAspect_Force32 = 0x7FFFFFFF +} WGPUTextureAspect; + +typedef enum WGPUTextureComponentType { + WGPUTextureComponentType_Float = 0x00000000, + WGPUTextureComponentType_Sint = 0x00000001, + WGPUTextureComponentType_Uint = 0x00000002, + WGPUTextureComponentType_DepthComparison = 0x00000003, + WGPUTextureComponentType_Force32 = 0x7FFFFFFF +} WGPUTextureComponentType; + +typedef enum WGPUTextureDimension { + WGPUTextureDimension_1D = 0x00000000, + WGPUTextureDimension_2D = 0x00000001, + WGPUTextureDimension_3D = 0x00000002, + WGPUTextureDimension_Force32 = 0x7FFFFFFF +} WGPUTextureDimension; + +typedef enum WGPUTextureFormat { + WGPUTextureFormat_Undefined = 0x00000000, + WGPUTextureFormat_R8Unorm = 0x00000001, + WGPUTextureFormat_R8Snorm = 0x00000002, + WGPUTextureFormat_R8Uint = 0x00000003, + WGPUTextureFormat_R8Sint = 0x00000004, + WGPUTextureFormat_R16Uint = 0x00000005, + WGPUTextureFormat_R16Sint = 0x00000006, + WGPUTextureFormat_R16Float = 0x00000007, + WGPUTextureFormat_RG8Unorm = 0x00000008, + WGPUTextureFormat_RG8Snorm = 0x00000009, + WGPUTextureFormat_RG8Uint = 0x0000000A, + WGPUTextureFormat_RG8Sint = 0x0000000B, + WGPUTextureFormat_R32Float = 0x0000000C, + WGPUTextureFormat_R32Uint = 0x0000000D, + WGPUTextureFormat_R32Sint = 0x0000000E, + WGPUTextureFormat_RG16Uint = 0x0000000F, + WGPUTextureFormat_RG16Sint = 0x00000010, + WGPUTextureFormat_RG16Float = 0x00000011, + WGPUTextureFormat_RGBA8Unorm = 0x00000012, + WGPUTextureFormat_RGBA8UnormSrgb = 0x00000013, + WGPUTextureFormat_RGBA8Snorm = 0x00000014, + WGPUTextureFormat_RGBA8Uint = 0x00000015, + WGPUTextureFormat_RGBA8Sint = 0x00000016, + WGPUTextureFormat_BGRA8Unorm = 0x00000017, + WGPUTextureFormat_BGRA8UnormSrgb = 0x00000018, + WGPUTextureFormat_RGB10A2Unorm = 0x00000019, + WGPUTextureFormat_RG11B10Ufloat = 0x0000001A, + WGPUTextureFormat_RGB9E5Ufloat = 0x0000001B, + WGPUTextureFormat_RG32Float = 0x0000001C, + WGPUTextureFormat_RG32Uint = 0x0000001D, + WGPUTextureFormat_RG32Sint = 0x0000001E, + WGPUTextureFormat_RGBA16Uint = 0x0000001F, + WGPUTextureFormat_RGBA16Sint = 0x00000020, + WGPUTextureFormat_RGBA16Float = 0x00000021, + WGPUTextureFormat_RGBA32Float = 0x00000022, + WGPUTextureFormat_RGBA32Uint = 0x00000023, + WGPUTextureFormat_RGBA32Sint = 0x00000024, + WGPUTextureFormat_Depth32Float = 0x00000025, + WGPUTextureFormat_Depth24Plus = 0x00000026, + WGPUTextureFormat_Stencil8 = 0x00000027, + WGPUTextureFormat_Depth24PlusStencil8 = 0x00000028, + WGPUTextureFormat_BC1RGBAUnorm = 0x00000029, + WGPUTextureFormat_BC1RGBAUnormSrgb = 0x0000002A, + WGPUTextureFormat_BC2RGBAUnorm = 0x0000002B, + WGPUTextureFormat_BC2RGBAUnormSrgb = 0x0000002C, + WGPUTextureFormat_BC3RGBAUnorm = 0x0000002D, + WGPUTextureFormat_BC3RGBAUnormSrgb = 0x0000002E, + WGPUTextureFormat_BC4RUnorm = 0x0000002F, + WGPUTextureFormat_BC4RSnorm = 0x00000030, + WGPUTextureFormat_BC5RGUnorm = 0x00000031, + WGPUTextureFormat_BC5RGSnorm = 0x00000032, + WGPUTextureFormat_BC6HRGBUfloat = 0x00000033, + WGPUTextureFormat_BC6HRGBFloat = 0x00000034, + WGPUTextureFormat_BC7RGBAUnorm = 0x00000035, + WGPUTextureFormat_BC7RGBAUnormSrgb = 0x00000036, + WGPUTextureFormat_Force32 = 0x7FFFFFFF +} WGPUTextureFormat; + +typedef enum WGPUTextureSampleType { + WGPUTextureSampleType_Undefined = 0x00000000, + WGPUTextureSampleType_Float = 0x00000001, + WGPUTextureSampleType_UnfilterableFloat = 0x00000002, + WGPUTextureSampleType_Depth = 0x00000003, + WGPUTextureSampleType_Sint = 0x00000004, + WGPUTextureSampleType_Uint = 0x00000005, + WGPUTextureSampleType_Force32 = 0x7FFFFFFF +} WGPUTextureSampleType; + +typedef enum WGPUTextureViewDimension { + WGPUTextureViewDimension_Undefined = 0x00000000, + WGPUTextureViewDimension_1D = 0x00000001, + WGPUTextureViewDimension_2D = 0x00000002, + WGPUTextureViewDimension_2DArray = 0x00000003, + WGPUTextureViewDimension_Cube = 0x00000004, + WGPUTextureViewDimension_CubeArray = 0x00000005, + WGPUTextureViewDimension_3D = 0x00000006, + WGPUTextureViewDimension_Force32 = 0x7FFFFFFF +} WGPUTextureViewDimension; + +typedef enum WGPUVertexFormat { + WGPUVertexFormat_Undefined = 0x00000000, + WGPUVertexFormat_Uint8x2 = 0x00000001, + WGPUVertexFormat_Uint8x4 = 0x00000002, + WGPUVertexFormat_Sint8x2 = 0x00000003, + WGPUVertexFormat_Sint8x4 = 0x00000004, + WGPUVertexFormat_Unorm8x2 = 0x00000005, + WGPUVertexFormat_Unorm8x4 = 0x00000006, + WGPUVertexFormat_Snorm8x2 = 0x00000007, + WGPUVertexFormat_Snorm8x4 = 0x00000008, + WGPUVertexFormat_Uint16x2 = 0x00000009, + WGPUVertexFormat_Uint16x4 = 0x0000000A, + WGPUVertexFormat_Sint16x2 = 0x0000000B, + WGPUVertexFormat_Sint16x4 = 0x0000000C, + WGPUVertexFormat_Unorm16x2 = 0x0000000D, + WGPUVertexFormat_Unorm16x4 = 0x0000000E, + WGPUVertexFormat_Snorm16x2 = 0x0000000F, + WGPUVertexFormat_Snorm16x4 = 0x00000010, + WGPUVertexFormat_Float16x2 = 0x00000011, + WGPUVertexFormat_Float16x4 = 0x00000012, + WGPUVertexFormat_Float32 = 0x00000013, + WGPUVertexFormat_Float32x2 = 0x00000014, + WGPUVertexFormat_Float32x3 = 0x00000015, + WGPUVertexFormat_Float32x4 = 0x00000016, + WGPUVertexFormat_Uint32 = 0x00000017, + WGPUVertexFormat_Uint32x2 = 0x00000018, + WGPUVertexFormat_Uint32x3 = 0x00000019, + WGPUVertexFormat_Uint32x4 = 0x0000001A, + WGPUVertexFormat_Sint32 = 0x0000001B, + WGPUVertexFormat_Sint32x2 = 0x0000001C, + WGPUVertexFormat_Sint32x3 = 0x0000001D, + WGPUVertexFormat_Sint32x4 = 0x0000001E, + WGPUVertexFormat_Force32 = 0x7FFFFFFF +} WGPUVertexFormat; + +typedef enum WGPUBufferUsage { + WGPUBufferUsage_None = 0x00000000, + WGPUBufferUsage_MapRead = 0x00000001, + WGPUBufferUsage_MapWrite = 0x00000002, + WGPUBufferUsage_CopySrc = 0x00000004, + WGPUBufferUsage_CopyDst = 0x00000008, + WGPUBufferUsage_Index = 0x00000010, + WGPUBufferUsage_Vertex = 0x00000020, + WGPUBufferUsage_Uniform = 0x00000040, + WGPUBufferUsage_Storage = 0x00000080, + WGPUBufferUsage_Indirect = 0x00000100, + WGPUBufferUsage_QueryResolve = 0x00000200, + WGPUBufferUsage_Force32 = 0x7FFFFFFF +} WGPUBufferUsage; +typedef WGPUFlags WGPUBufferUsageFlags; + +typedef enum WGPUColorWriteMask { + WGPUColorWriteMask_None = 0x00000000, + WGPUColorWriteMask_Red = 0x00000001, + WGPUColorWriteMask_Green = 0x00000002, + WGPUColorWriteMask_Blue = 0x00000004, + WGPUColorWriteMask_Alpha = 0x00000008, + WGPUColorWriteMask_All = 0x0000000F, + WGPUColorWriteMask_Force32 = 0x7FFFFFFF +} WGPUColorWriteMask; +typedef WGPUFlags WGPUColorWriteMaskFlags; + +typedef enum WGPUMapMode { + WGPUMapMode_None = 0x00000000, + WGPUMapMode_Read = 0x00000001, + WGPUMapMode_Write = 0x00000002, + WGPUMapMode_Force32 = 0x7FFFFFFF +} WGPUMapMode; +typedef WGPUFlags WGPUMapModeFlags; + +typedef enum WGPUShaderStage { + WGPUShaderStage_None = 0x00000000, + WGPUShaderStage_Vertex = 0x00000001, + WGPUShaderStage_Fragment = 0x00000002, + WGPUShaderStage_Compute = 0x00000004, + WGPUShaderStage_Force32 = 0x7FFFFFFF +} WGPUShaderStage; +typedef WGPUFlags WGPUShaderStageFlags; + +typedef enum WGPUTextureUsage { + WGPUTextureUsage_None = 0x00000000, + WGPUTextureUsage_CopySrc = 0x00000001, + WGPUTextureUsage_CopyDst = 0x00000002, + WGPUTextureUsage_Sampled = 0x00000004, + WGPUTextureUsage_Storage = 0x00000008, + WGPUTextureUsage_OutputAttachment = 0x00000010, + WGPUTextureUsage_RenderAttachment = 0x00000010, + WGPUTextureUsage_Force32 = 0x7FFFFFFF +} WGPUTextureUsage; +typedef WGPUFlags WGPUTextureUsageFlags; + + +typedef struct WGPUChainedStruct { + struct WGPUChainedStruct const * next; + WGPUSType sType; +} WGPUChainedStruct; + +typedef struct WGPUAdapterProperties { + WGPUChainedStruct const * nextInChain; + uint32_t deviceID; + uint32_t vendorID; + char const * name; + char const * driverDescription; + WGPUAdapterType adapterType; + WGPUBackendType backendType; +} WGPUAdapterProperties; + +typedef struct WGPUBindGroupEntry { + uint32_t binding; + WGPUBuffer buffer; + uint64_t offset; + uint64_t size; + WGPUSampler sampler; + WGPUTextureView textureView; +} WGPUBindGroupEntry; + +typedef struct WGPUBlendComponent { + WGPUBlendOperation operation; + WGPUBlendFactor srcFactor; + WGPUBlendFactor dstFactor; +} WGPUBlendComponent; + +typedef struct WGPUBufferBindingLayout { + WGPUChainedStruct const * nextInChain; + WGPUBufferBindingType type; + bool hasDynamicOffset; + uint64_t minBindingSize; +} WGPUBufferBindingLayout; + +typedef struct WGPUBufferDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + WGPUBufferUsageFlags usage; + uint64_t size; + bool mappedAtCreation; +} WGPUBufferDescriptor; + +typedef struct WGPUColor { + double r; + double g; + double b; + double a; +} WGPUColor; + +typedef struct WGPUCommandBufferDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; +} WGPUCommandBufferDescriptor; + +typedef struct WGPUCommandEncoderDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; +} WGPUCommandEncoderDescriptor; + +typedef struct WGPUComputePassDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; +} WGPUComputePassDescriptor; + +typedef struct WGPUDeviceDescriptor { + WGPUChainedStruct const * nextInChain; +} WGPUDeviceDescriptor; + +typedef struct WGPUExtent3D { + uint32_t width; + uint32_t height; + uint32_t depthOrArrayLayers; +} WGPUExtent3D; + +typedef struct WGPUInstanceDescriptor { + WGPUChainedStruct const * nextInChain; +} WGPUInstanceDescriptor; + +typedef struct WGPUMultisampleState { + WGPUChainedStruct const * nextInChain; + uint32_t count; + uint32_t mask; + bool alphaToCoverageEnabled; +} WGPUMultisampleState; + +typedef struct WGPUOrigin3D { + uint32_t x; + uint32_t y; + uint32_t z; +} WGPUOrigin3D; + +typedef struct WGPUPipelineLayoutDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + uint32_t bindGroupLayoutCount; + WGPUBindGroupLayout const * bindGroupLayouts; +} WGPUPipelineLayoutDescriptor; + +typedef struct WGPUPrimitiveDepthClampingState { + WGPUChainedStruct chain; + bool clampDepth; +} WGPUPrimitiveDepthClampingState; + +typedef struct WGPUPrimitiveState { + WGPUChainedStruct const * nextInChain; + WGPUPrimitiveTopology topology; + WGPUIndexFormat stripIndexFormat; + WGPUFrontFace frontFace; + WGPUCullMode cullMode; +} WGPUPrimitiveState; + +typedef struct WGPUProgrammableStageDescriptor { + WGPUChainedStruct const * nextInChain; + WGPUShaderModule module; + char const * entryPoint; +} WGPUProgrammableStageDescriptor; + +typedef struct WGPUQuerySetDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + WGPUQueryType type; + uint32_t count; + WGPUPipelineStatisticName const * pipelineStatistics; + uint32_t pipelineStatisticsCount; +} WGPUQuerySetDescriptor; + +typedef struct WGPURenderBundleDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; +} WGPURenderBundleDescriptor; + +typedef struct WGPURenderBundleEncoderDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + uint32_t colorFormatsCount; + WGPUTextureFormat const * colorFormats; + WGPUTextureFormat depthStencilFormat; + uint32_t sampleCount; +} WGPURenderBundleEncoderDescriptor; + +typedef struct WGPURenderPassDepthStencilAttachment { + WGPUTextureView view; + WGPULoadOp depthLoadOp; + WGPUStoreOp depthStoreOp; + float clearDepth; + bool depthReadOnly; + WGPULoadOp stencilLoadOp; + WGPUStoreOp stencilStoreOp; + uint32_t clearStencil; + bool stencilReadOnly; +} WGPURenderPassDepthStencilAttachment; + +typedef struct WGPURequestAdapterOptions { + WGPUChainedStruct const * nextInChain; + WGPUSurface compatibleSurface; +} WGPURequestAdapterOptions; + +typedef struct WGPUSamplerBindingLayout { + WGPUChainedStruct const * nextInChain; + WGPUSamplerBindingType type; +} WGPUSamplerBindingLayout; + +typedef struct WGPUSamplerDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + WGPUAddressMode addressModeU; + WGPUAddressMode addressModeV; + WGPUAddressMode addressModeW; + WGPUFilterMode magFilter; + WGPUFilterMode minFilter; + WGPUFilterMode mipmapFilter; + float lodMinClamp; + float lodMaxClamp; + WGPUCompareFunction compare; + uint16_t maxAnisotropy; +} WGPUSamplerDescriptor; + +typedef struct WGPUShaderModuleDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; +} WGPUShaderModuleDescriptor; + +typedef struct WGPUShaderModuleSPIRVDescriptor { + WGPUChainedStruct chain; + uint32_t codeSize; + uint32_t const * code; +} WGPUShaderModuleSPIRVDescriptor; + +typedef struct WGPUShaderModuleWGSLDescriptor { + WGPUChainedStruct chain; + char const * source; +} WGPUShaderModuleWGSLDescriptor; + +typedef struct WGPUStencilFaceState { + WGPUCompareFunction compare; + WGPUStencilOperation failOp; + WGPUStencilOperation depthFailOp; + WGPUStencilOperation passOp; +} WGPUStencilFaceState; + +typedef struct WGPUStorageTextureBindingLayout { + WGPUChainedStruct const * nextInChain; + WGPUStorageTextureAccess access; + WGPUTextureFormat format; + WGPUTextureViewDimension viewDimension; +} WGPUStorageTextureBindingLayout; + +typedef struct WGPUSurfaceDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; +} WGPUSurfaceDescriptor; + +typedef struct WGPUSurfaceDescriptorFromCanvasHTMLSelector { + WGPUChainedStruct chain; + char const * selector; +} WGPUSurfaceDescriptorFromCanvasHTMLSelector; + +typedef struct WGPUSurfaceDescriptorFromMetalLayer { + WGPUChainedStruct chain; + void * layer; +} WGPUSurfaceDescriptorFromMetalLayer; + +typedef struct WGPUSurfaceDescriptorFromWindowsHWND { + WGPUChainedStruct chain; + void * hinstance; + void * hwnd; +} WGPUSurfaceDescriptorFromWindowsHWND; + +typedef struct WGPUSurfaceDescriptorFromXlib { + WGPUChainedStruct chain; + void * display; + uint32_t window; +} WGPUSurfaceDescriptorFromXlib; + +typedef struct WGPUSwapChainDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + WGPUTextureUsageFlags usage; + WGPUTextureFormat format; + uint32_t width; + uint32_t height; + WGPUPresentMode presentMode; +} WGPUSwapChainDescriptor; + +typedef struct WGPUTextureBindingLayout { + WGPUChainedStruct const * nextInChain; + WGPUTextureSampleType sampleType; + WGPUTextureViewDimension viewDimension; + bool multisampled; +} WGPUTextureBindingLayout; + +typedef struct WGPUTextureDataLayout { + WGPUChainedStruct const * nextInChain; + uint64_t offset; + uint32_t bytesPerRow; + uint32_t rowsPerImage; +} WGPUTextureDataLayout; + +typedef struct WGPUTextureViewDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + WGPUTextureFormat format; + WGPUTextureViewDimension dimension; + uint32_t baseMipLevel; + uint32_t mipLevelCount; + uint32_t baseArrayLayer; + uint32_t arrayLayerCount; + WGPUTextureAspect aspect; +} WGPUTextureViewDescriptor; + +typedef struct WGPUVertexAttribute { + WGPUVertexFormat format; + uint64_t offset; + uint32_t shaderLocation; +} WGPUVertexAttribute; + +typedef struct WGPUBindGroupDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + WGPUBindGroupLayout layout; + uint32_t entryCount; + WGPUBindGroupEntry const * entries; +} WGPUBindGroupDescriptor; + +typedef struct WGPUBindGroupLayoutEntry { + WGPUChainedStruct const * nextInChain; + uint32_t binding; + WGPUShaderStageFlags visibility; + WGPUBufferBindingLayout buffer; + WGPUSamplerBindingLayout sampler; + WGPUTextureBindingLayout texture; + WGPUStorageTextureBindingLayout storageTexture; +} WGPUBindGroupLayoutEntry; + +typedef struct WGPUBlendState { + WGPUBlendComponent color; + WGPUBlendComponent alpha; +} WGPUBlendState; + +typedef struct WGPUComputePipelineDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + WGPUPipelineLayout layout; + WGPUProgrammableStageDescriptor computeStage; +} WGPUComputePipelineDescriptor; + +typedef struct WGPUDepthStencilState { + WGPUChainedStruct const * nextInChain; + WGPUTextureFormat format; + bool depthWriteEnabled; + WGPUCompareFunction depthCompare; + WGPUStencilFaceState stencilFront; + WGPUStencilFaceState stencilBack; + uint32_t stencilReadMask; + uint32_t stencilWriteMask; + int32_t depthBias; + float depthBiasSlopeScale; + float depthBiasClamp; +} WGPUDepthStencilState; + +typedef struct WGPUImageCopyBuffer { + WGPUChainedStruct const * nextInChain; + WGPUTextureDataLayout layout; + WGPUBuffer buffer; +} WGPUImageCopyBuffer; + +typedef struct WGPUImageCopyTexture { + WGPUChainedStruct const * nextInChain; + WGPUTexture texture; + uint32_t mipLevel; + WGPUOrigin3D origin; + WGPUTextureAspect aspect; +} WGPUImageCopyTexture; + +typedef struct WGPURenderPassColorAttachment { + WGPUTextureView view; + WGPUTextureView resolveTarget; + WGPULoadOp loadOp; + WGPUStoreOp storeOp; + WGPUColor clearColor; +} WGPURenderPassColorAttachment; + +typedef struct WGPUTextureDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + WGPUTextureUsageFlags usage; + WGPUTextureDimension dimension; + WGPUExtent3D size; + WGPUTextureFormat format; + uint32_t mipLevelCount; + uint32_t sampleCount; +} WGPUTextureDescriptor; + +typedef struct WGPUVertexBufferLayout { + uint64_t arrayStride; + WGPUInputStepMode stepMode; + uint32_t attributeCount; + WGPUVertexAttribute const * attributes; +} WGPUVertexBufferLayout; + +typedef struct WGPUBindGroupLayoutDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + uint32_t entryCount; + WGPUBindGroupLayoutEntry const * entries; +} WGPUBindGroupLayoutDescriptor; + +typedef struct WGPUColorTargetState { + WGPUChainedStruct const * nextInChain; + WGPUTextureFormat format; + WGPUBlendState const * blend; + WGPUColorWriteMaskFlags writeMask; +} WGPUColorTargetState; + +typedef struct WGPURenderPassDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + uint32_t colorAttachmentCount; + WGPURenderPassColorAttachment const * colorAttachments; + WGPURenderPassDepthStencilAttachment const * depthStencilAttachment; + WGPUQuerySet occlusionQuerySet; +} WGPURenderPassDescriptor; + +typedef struct WGPUVertexState { + WGPUChainedStruct const * nextInChain; + WGPUShaderModule module; + char const * entryPoint; + uint32_t bufferCount; + WGPUVertexBufferLayout const * buffers; +} WGPUVertexState; + +typedef struct WGPUFragmentState { + WGPUChainedStruct const * nextInChain; + WGPUShaderModule module; + char const * entryPoint; + uint32_t targetCount; + WGPUColorTargetState const * targets; +} WGPUFragmentState; + +typedef struct WGPURenderPipelineDescriptor2 { + WGPUChainedStruct const * nextInChain; + char const * label; + WGPUPipelineLayout layout; + WGPUVertexState vertex; + WGPUPrimitiveState primitive; + WGPUDepthStencilState const * depthStencil; + WGPUMultisampleState multisample; + WGPUFragmentState const * fragment; +} WGPURenderPipelineDescriptor2; + +#ifdef __cplusplus +extern "C" { +#endif + +typedef void (*WGPUBufferMapCallback)(WGPUBufferMapAsyncStatus status, void * userdata); +typedef void (*WGPUCreateComputePipelineAsyncCallback)(WGPUCreatePipelineAsyncStatus status, WGPUComputePipeline pipeline, char const * message, void * userdata); +typedef void (*WGPUCreateRenderPipelineAsyncCallback)(WGPUCreatePipelineAsyncStatus status, WGPURenderPipeline pipeline, char const * message, void * userdata); +typedef void (*WGPUDeviceLostCallback)(char const * message, void * userdata); +typedef void (*WGPUErrorCallback)(WGPUErrorType type, char const * message, void * userdata); +typedef void (*WGPURequestAdapterCallback)(WGPUAdapter result, void * userdata); +typedef void (*WGPURequestDeviceCallback)(WGPUDevice result, void * userdata); +typedef void (*WGPUQueueWorkDoneCallback)(WGPUQueueWorkDoneStatus status, void * userdata); + +typedef void (*WGPUProc)(void); + +#if !defined(WGPU_SKIP_PROCS) + +typedef WGPUInstance (*WGPUProcCreateInstance)(WGPUInstanceDescriptor const * descriptor); +typedef WGPUProc (*WGPUProcGetProcAddress)(WGPUDevice device, char const * procName); + +// Procs of Adapter +typedef void (*WGPUProcAdapterGetProperties)(WGPUAdapter adapter, WGPUAdapterProperties * properties); +typedef void (*WGPUProcAdapterRequestDevice)(WGPUAdapter adapter, WGPUDeviceDescriptor const * descriptor, WGPURequestDeviceCallback callback, void * userdata); + +// Procs of BindGroup +typedef void (*WGPUProcBindGroupReference)(WGPUBindGroup bindGroup); +typedef void (*WGPUProcBindGroupRelease)(WGPUBindGroup bindGroup); + +// Procs of BindGroupLayout +typedef void (*WGPUProcBindGroupLayoutReference)(WGPUBindGroupLayout bindGroupLayout); +typedef void (*WGPUProcBindGroupLayoutRelease)(WGPUBindGroupLayout bindGroupLayout); + +// Procs of Buffer +typedef void (*WGPUProcBufferDestroy)(WGPUBuffer buffer); +typedef void const * (*WGPUProcBufferGetConstMappedRange)(WGPUBuffer buffer, size_t offset, size_t size); +typedef void * (*WGPUProcBufferGetMappedRange)(WGPUBuffer buffer, size_t offset, size_t size); +typedef void (*WGPUProcBufferMapAsync)(WGPUBuffer buffer, WGPUMapModeFlags mode, size_t offset, size_t size, WGPUBufferMapCallback callback, void * userdata); +typedef void (*WGPUProcBufferUnmap)(WGPUBuffer buffer); +typedef void (*WGPUProcBufferReference)(WGPUBuffer buffer); +typedef void (*WGPUProcBufferRelease)(WGPUBuffer buffer); + +// Procs of CommandBuffer +typedef void (*WGPUProcCommandBufferReference)(WGPUCommandBuffer commandBuffer); +typedef void (*WGPUProcCommandBufferRelease)(WGPUCommandBuffer commandBuffer); + +// Procs of CommandEncoder +typedef WGPUComputePassEncoder (*WGPUProcCommandEncoderBeginComputePass)(WGPUCommandEncoder commandEncoder, WGPUComputePassDescriptor const * descriptor); +typedef WGPURenderPassEncoder (*WGPUProcCommandEncoderBeginRenderPass)(WGPUCommandEncoder commandEncoder, WGPURenderPassDescriptor const * descriptor); +typedef void (*WGPUProcCommandEncoderCopyBufferToBuffer)(WGPUCommandEncoder commandEncoder, WGPUBuffer source, uint64_t sourceOffset, WGPUBuffer destination, uint64_t destinationOffset, uint64_t size); +typedef void (*WGPUProcCommandEncoderCopyBufferToTexture)(WGPUCommandEncoder commandEncoder, WGPUImageCopyBuffer const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize); +typedef void (*WGPUProcCommandEncoderCopyTextureToBuffer)(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyBuffer const * destination, WGPUExtent3D const * copySize); +typedef void (*WGPUProcCommandEncoderCopyTextureToTexture)(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize); +typedef WGPUCommandBuffer (*WGPUProcCommandEncoderFinish)(WGPUCommandEncoder commandEncoder, WGPUCommandBufferDescriptor const * descriptor); +typedef void (*WGPUProcCommandEncoderInsertDebugMarker)(WGPUCommandEncoder commandEncoder, char const * markerLabel); +typedef void (*WGPUProcCommandEncoderPopDebugGroup)(WGPUCommandEncoder commandEncoder); +typedef void (*WGPUProcCommandEncoderPushDebugGroup)(WGPUCommandEncoder commandEncoder, char const * groupLabel); +typedef void (*WGPUProcCommandEncoderResolveQuerySet)(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t firstQuery, uint32_t queryCount, WGPUBuffer destination, uint64_t destinationOffset); +typedef void (*WGPUProcCommandEncoderWriteTimestamp)(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t queryIndex); +typedef void (*WGPUProcCommandEncoderReference)(WGPUCommandEncoder commandEncoder); +typedef void (*WGPUProcCommandEncoderRelease)(WGPUCommandEncoder commandEncoder); + +// Procs of ComputePassEncoder +typedef void (*WGPUProcComputePassEncoderDispatch)(WGPUComputePassEncoder computePassEncoder, uint32_t x, uint32_t y, uint32_t z); +typedef void (*WGPUProcComputePassEncoderDispatchIndirect)(WGPUComputePassEncoder computePassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); +typedef void (*WGPUProcComputePassEncoderEndPass)(WGPUComputePassEncoder computePassEncoder); +typedef void (*WGPUProcComputePassEncoderInsertDebugMarker)(WGPUComputePassEncoder computePassEncoder, char const * markerLabel); +typedef void (*WGPUProcComputePassEncoderPopDebugGroup)(WGPUComputePassEncoder computePassEncoder); +typedef void (*WGPUProcComputePassEncoderPushDebugGroup)(WGPUComputePassEncoder computePassEncoder, char const * groupLabel); +typedef void (*WGPUProcComputePassEncoderSetBindGroup)(WGPUComputePassEncoder computePassEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets); +typedef void (*WGPUProcComputePassEncoderSetPipeline)(WGPUComputePassEncoder computePassEncoder, WGPUComputePipeline pipeline); +typedef void (*WGPUProcComputePassEncoderWriteTimestamp)(WGPUComputePassEncoder computePassEncoder, WGPUQuerySet querySet, uint32_t queryIndex); +typedef void (*WGPUProcComputePassEncoderReference)(WGPUComputePassEncoder computePassEncoder); +typedef void (*WGPUProcComputePassEncoderRelease)(WGPUComputePassEncoder computePassEncoder); + +// Procs of ComputePipeline +typedef WGPUBindGroupLayout (*WGPUProcComputePipelineGetBindGroupLayout)(WGPUComputePipeline computePipeline, uint32_t groupIndex); +typedef void (*WGPUProcComputePipelineReference)(WGPUComputePipeline computePipeline); +typedef void (*WGPUProcComputePipelineRelease)(WGPUComputePipeline computePipeline); + +// Procs of Device +typedef WGPUBindGroup (*WGPUProcDeviceCreateBindGroup)(WGPUDevice device, WGPUBindGroupDescriptor const * descriptor); +typedef WGPUBindGroupLayout (*WGPUProcDeviceCreateBindGroupLayout)(WGPUDevice device, WGPUBindGroupLayoutDescriptor const * descriptor); +typedef WGPUBuffer (*WGPUProcDeviceCreateBuffer)(WGPUDevice device, WGPUBufferDescriptor const * descriptor); +typedef WGPUCommandEncoder (*WGPUProcDeviceCreateCommandEncoder)(WGPUDevice device, WGPUCommandEncoderDescriptor const * descriptor); +typedef WGPUComputePipeline (*WGPUProcDeviceCreateComputePipeline)(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor); +typedef void (*WGPUProcDeviceCreateComputePipelineAsync)(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor, WGPUCreateComputePipelineAsyncCallback callback, void * userdata); +typedef WGPUPipelineLayout (*WGPUProcDeviceCreatePipelineLayout)(WGPUDevice device, WGPUPipelineLayoutDescriptor const * descriptor); +typedef WGPUQuerySet (*WGPUProcDeviceCreateQuerySet)(WGPUDevice device, WGPUQuerySetDescriptor const * descriptor); +typedef WGPURenderBundleEncoder (*WGPUProcDeviceCreateRenderBundleEncoder)(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor); +typedef WGPURenderPipeline (*WGPUProcDeviceCreateRenderPipeline2)(WGPUDevice device, WGPURenderPipelineDescriptor2 const * descriptor); +typedef void (*WGPUProcDeviceCreateRenderPipelineAsync)(WGPUDevice device, WGPURenderPipelineDescriptor2 const * descriptor, WGPUCreateRenderPipelineAsyncCallback callback, void * userdata); +typedef WGPUSampler (*WGPUProcDeviceCreateSampler)(WGPUDevice device, WGPUSamplerDescriptor const * descriptor); +typedef WGPUShaderModule (*WGPUProcDeviceCreateShaderModule)(WGPUDevice device, WGPUShaderModuleDescriptor const * descriptor); +typedef WGPUSwapChain (*WGPUProcDeviceCreateSwapChain)(WGPUDevice device, WGPUSurface surface, WGPUSwapChainDescriptor const * descriptor); +typedef WGPUTexture (*WGPUProcDeviceCreateTexture)(WGPUDevice device, WGPUTextureDescriptor const * descriptor); +typedef WGPUQueue (*WGPUProcDeviceGetQueue)(WGPUDevice device); +typedef bool (*WGPUProcDevicePopErrorScope)(WGPUDevice device, WGPUErrorCallback callback, void * userdata); +typedef void (*WGPUProcDevicePushErrorScope)(WGPUDevice device, WGPUErrorFilter filter); +typedef void (*WGPUProcDeviceSetDeviceLostCallback)(WGPUDevice device, WGPUDeviceLostCallback callback, void * userdata); +typedef void (*WGPUProcDeviceSetUncapturedErrorCallback)(WGPUDevice device, WGPUErrorCallback callback, void * userdata); +typedef void (*WGPUProcDeviceReference)(WGPUDevice device); +typedef void (*WGPUProcDeviceRelease)(WGPUDevice device); + +// Procs of Instance +typedef WGPUSurface (*WGPUProcInstanceCreateSurface)(WGPUInstance instance, WGPUSurfaceDescriptor const * descriptor); +typedef void (*WGPUProcInstanceProcessEvents)(WGPUInstance instance); +typedef void (*WGPUProcInstanceRequestAdapter)(WGPUInstance instance, WGPURequestAdapterOptions const * options, WGPURequestAdapterCallback callback, void * userdata); +typedef void (*WGPUProcInstanceReference)(WGPUInstance instance); +typedef void (*WGPUProcInstanceRelease)(WGPUInstance instance); + +// Procs of PipelineLayout +typedef void (*WGPUProcPipelineLayoutReference)(WGPUPipelineLayout pipelineLayout); +typedef void (*WGPUProcPipelineLayoutRelease)(WGPUPipelineLayout pipelineLayout); + +// Procs of QuerySet +typedef void (*WGPUProcQuerySetDestroy)(WGPUQuerySet querySet); +typedef void (*WGPUProcQuerySetReference)(WGPUQuerySet querySet); +typedef void (*WGPUProcQuerySetRelease)(WGPUQuerySet querySet); + +// Procs of Queue +typedef void (*WGPUProcQueueOnSubmittedWorkDone)(WGPUQueue queue, uint64_t signalValue, WGPUQueueWorkDoneCallback callback, void * userdata); +typedef void (*WGPUProcQueueSubmit)(WGPUQueue queue, uint32_t commandCount, WGPUCommandBuffer const * commands); +typedef void (*WGPUProcQueueWriteBuffer)(WGPUQueue queue, WGPUBuffer buffer, uint64_t bufferOffset, void const * data, size_t size); +typedef void (*WGPUProcQueueWriteTexture)(WGPUQueue queue, WGPUImageCopyTexture const * destination, void const * data, size_t dataSize, WGPUTextureDataLayout const * dataLayout, WGPUExtent3D const * writeSize); +typedef void (*WGPUProcQueueReference)(WGPUQueue queue); +typedef void (*WGPUProcQueueRelease)(WGPUQueue queue); + +// Procs of RenderBundle +typedef void (*WGPUProcRenderBundleReference)(WGPURenderBundle renderBundle); +typedef void (*WGPUProcRenderBundleRelease)(WGPURenderBundle renderBundle); + +// Procs of RenderBundleEncoder +typedef void (*WGPUProcRenderBundleEncoderDraw)(WGPURenderBundleEncoder renderBundleEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); +typedef void (*WGPUProcRenderBundleEncoderDrawIndexed)(WGPURenderBundleEncoder renderBundleEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance); +typedef void (*WGPUProcRenderBundleEncoderDrawIndexedIndirect)(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); +typedef void (*WGPUProcRenderBundleEncoderDrawIndirect)(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); +typedef WGPURenderBundle (*WGPUProcRenderBundleEncoderFinish)(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderBundleDescriptor const * descriptor); +typedef void (*WGPUProcRenderBundleEncoderInsertDebugMarker)(WGPURenderBundleEncoder renderBundleEncoder, char const * markerLabel); +typedef void (*WGPUProcRenderBundleEncoderPopDebugGroup)(WGPURenderBundleEncoder renderBundleEncoder); +typedef void (*WGPUProcRenderBundleEncoderPushDebugGroup)(WGPURenderBundleEncoder renderBundleEncoder, char const * groupLabel); +typedef void (*WGPUProcRenderBundleEncoderSetBindGroup)(WGPURenderBundleEncoder renderBundleEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets); +typedef void (*WGPUProcRenderBundleEncoderSetIndexBuffer)(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size); +typedef void (*WGPUProcRenderBundleEncoderSetIndexBufferWithFormat)(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size); +typedef void (*WGPUProcRenderBundleEncoderSetPipeline)(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderPipeline pipeline); +typedef void (*WGPUProcRenderBundleEncoderSetVertexBuffer)(WGPURenderBundleEncoder renderBundleEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size); +typedef void (*WGPUProcRenderBundleEncoderReference)(WGPURenderBundleEncoder renderBundleEncoder); +typedef void (*WGPUProcRenderBundleEncoderRelease)(WGPURenderBundleEncoder renderBundleEncoder); + +// Procs of RenderPassEncoder +typedef void (*WGPUProcRenderPassEncoderBeginOcclusionQuery)(WGPURenderPassEncoder renderPassEncoder, uint32_t queryIndex); +typedef void (*WGPUProcRenderPassEncoderDraw)(WGPURenderPassEncoder renderPassEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); +typedef void (*WGPUProcRenderPassEncoderDrawIndexed)(WGPURenderPassEncoder renderPassEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance); +typedef void (*WGPUProcRenderPassEncoderDrawIndexedIndirect)(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); +typedef void (*WGPUProcRenderPassEncoderDrawIndirect)(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); +typedef void (*WGPUProcRenderPassEncoderEndOcclusionQuery)(WGPURenderPassEncoder renderPassEncoder); +typedef void (*WGPUProcRenderPassEncoderEndPass)(WGPURenderPassEncoder renderPassEncoder); +typedef void (*WGPUProcRenderPassEncoderExecuteBundles)(WGPURenderPassEncoder renderPassEncoder, uint32_t bundlesCount, WGPURenderBundle const * bundles); +typedef void (*WGPUProcRenderPassEncoderInsertDebugMarker)(WGPURenderPassEncoder renderPassEncoder, char const * markerLabel); +typedef void (*WGPUProcRenderPassEncoderPopDebugGroup)(WGPURenderPassEncoder renderPassEncoder); +typedef void (*WGPUProcRenderPassEncoderPushDebugGroup)(WGPURenderPassEncoder renderPassEncoder, char const * groupLabel); +typedef void (*WGPUProcRenderPassEncoderSetBindGroup)(WGPURenderPassEncoder renderPassEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets); +typedef void (*WGPUProcRenderPassEncoderSetBlendConstant)(WGPURenderPassEncoder renderPassEncoder, WGPUColor const * color); +typedef void (*WGPUProcRenderPassEncoderSetIndexBuffer)(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size); +typedef void (*WGPUProcRenderPassEncoderSetIndexBufferWithFormat)(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size); +typedef void (*WGPUProcRenderPassEncoderSetPipeline)(WGPURenderPassEncoder renderPassEncoder, WGPURenderPipeline pipeline); +typedef void (*WGPUProcRenderPassEncoderSetScissorRect)(WGPURenderPassEncoder renderPassEncoder, uint32_t x, uint32_t y, uint32_t width, uint32_t height); +typedef void (*WGPUProcRenderPassEncoderSetStencilReference)(WGPURenderPassEncoder renderPassEncoder, uint32_t reference); +typedef void (*WGPUProcRenderPassEncoderSetVertexBuffer)(WGPURenderPassEncoder renderPassEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size); +typedef void (*WGPUProcRenderPassEncoderSetViewport)(WGPURenderPassEncoder renderPassEncoder, float x, float y, float width, float height, float minDepth, float maxDepth); +typedef void (*WGPUProcRenderPassEncoderWriteTimestamp)(WGPURenderPassEncoder renderPassEncoder, WGPUQuerySet querySet, uint32_t queryIndex); +typedef void (*WGPUProcRenderPassEncoderReference)(WGPURenderPassEncoder renderPassEncoder); +typedef void (*WGPUProcRenderPassEncoderRelease)(WGPURenderPassEncoder renderPassEncoder); + +// Procs of RenderPipeline +typedef WGPUBindGroupLayout (*WGPUProcRenderPipelineGetBindGroupLayout)(WGPURenderPipeline renderPipeline, uint32_t groupIndex); +typedef void (*WGPUProcRenderPipelineReference)(WGPURenderPipeline renderPipeline); +typedef void (*WGPUProcRenderPipelineRelease)(WGPURenderPipeline renderPipeline); + +// Procs of Sampler +typedef void (*WGPUProcSamplerReference)(WGPUSampler sampler); +typedef void (*WGPUProcSamplerRelease)(WGPUSampler sampler); + +// Procs of ShaderModule +typedef void (*WGPUProcShaderModuleReference)(WGPUShaderModule shaderModule); +typedef void (*WGPUProcShaderModuleRelease)(WGPUShaderModule shaderModule); + +// Procs of Surface +typedef void (*WGPUProcSurfaceReference)(WGPUSurface surface); +typedef void (*WGPUProcSurfaceRelease)(WGPUSurface surface); + +// Procs of SwapChain +typedef WGPUTextureView (*WGPUProcSwapChainGetCurrentTextureView)(WGPUSwapChain swapChain); +typedef void (*WGPUProcSwapChainPresent)(WGPUSwapChain swapChain); +typedef void (*WGPUProcSwapChainReference)(WGPUSwapChain swapChain); +typedef void (*WGPUProcSwapChainRelease)(WGPUSwapChain swapChain); + +// Procs of Texture +typedef WGPUTextureView (*WGPUProcTextureCreateView)(WGPUTexture texture, WGPUTextureViewDescriptor const * descriptor); +typedef void (*WGPUProcTextureDestroy)(WGPUTexture texture); +typedef void (*WGPUProcTextureReference)(WGPUTexture texture); +typedef void (*WGPUProcTextureRelease)(WGPUTexture texture); + +// Procs of TextureView +typedef void (*WGPUProcTextureViewReference)(WGPUTextureView textureView); +typedef void (*WGPUProcTextureViewRelease)(WGPUTextureView textureView); + +#endif // !defined(WGPU_SKIP_PROCS) + +#if !defined(WGPU_SKIP_DECLARATIONS) + +WGPU_EXPORT WGPUInstance wgpuCreateInstance(WGPUInstanceDescriptor const * descriptor); +WGPU_EXPORT WGPUProc wgpuGetProcAddress(WGPUDevice device, char const * procName); + +// Methods of Adapter +WGPU_EXPORT void wgpuAdapterGetProperties(WGPUAdapter adapter, WGPUAdapterProperties * properties); +WGPU_EXPORT void wgpuAdapterRequestDevice(WGPUAdapter adapter, WGPUDeviceDescriptor const * descriptor, WGPURequestDeviceCallback callback, void * userdata); + +// Methods of BindGroup +WGPU_EXPORT void wgpuBindGroupReference(WGPUBindGroup bindGroup); +WGPU_EXPORT void wgpuBindGroupRelease(WGPUBindGroup bindGroup); + +// Methods of BindGroupLayout +WGPU_EXPORT void wgpuBindGroupLayoutReference(WGPUBindGroupLayout bindGroupLayout); +WGPU_EXPORT void wgpuBindGroupLayoutRelease(WGPUBindGroupLayout bindGroupLayout); + +// Methods of Buffer +WGPU_EXPORT void wgpuBufferDestroy(WGPUBuffer buffer); +WGPU_EXPORT void const * wgpuBufferGetConstMappedRange(WGPUBuffer buffer, size_t offset, size_t size); +WGPU_EXPORT void * wgpuBufferGetMappedRange(WGPUBuffer buffer, size_t offset, size_t size); +WGPU_EXPORT void wgpuBufferMapAsync(WGPUBuffer buffer, WGPUMapModeFlags mode, size_t offset, size_t size, WGPUBufferMapCallback callback, void * userdata); +WGPU_EXPORT void wgpuBufferUnmap(WGPUBuffer buffer); +WGPU_EXPORT void wgpuBufferReference(WGPUBuffer buffer); +WGPU_EXPORT void wgpuBufferRelease(WGPUBuffer buffer); + +// Methods of CommandBuffer +WGPU_EXPORT void wgpuCommandBufferReference(WGPUCommandBuffer commandBuffer); +WGPU_EXPORT void wgpuCommandBufferRelease(WGPUCommandBuffer commandBuffer); + +// Methods of CommandEncoder +WGPU_EXPORT WGPUComputePassEncoder wgpuCommandEncoderBeginComputePass(WGPUCommandEncoder commandEncoder, WGPUComputePassDescriptor const * descriptor); +WGPU_EXPORT WGPURenderPassEncoder wgpuCommandEncoderBeginRenderPass(WGPUCommandEncoder commandEncoder, WGPURenderPassDescriptor const * descriptor); +WGPU_EXPORT void wgpuCommandEncoderCopyBufferToBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer source, uint64_t sourceOffset, WGPUBuffer destination, uint64_t destinationOffset, uint64_t size); +WGPU_EXPORT void wgpuCommandEncoderCopyBufferToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyBuffer const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize); +WGPU_EXPORT void wgpuCommandEncoderCopyTextureToBuffer(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyBuffer const * destination, WGPUExtent3D const * copySize); +WGPU_EXPORT void wgpuCommandEncoderCopyTextureToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize); +WGPU_EXPORT WGPUCommandBuffer wgpuCommandEncoderFinish(WGPUCommandEncoder commandEncoder, WGPUCommandBufferDescriptor const * descriptor); +WGPU_EXPORT void wgpuCommandEncoderInsertDebugMarker(WGPUCommandEncoder commandEncoder, char const * markerLabel); +WGPU_EXPORT void wgpuCommandEncoderPopDebugGroup(WGPUCommandEncoder commandEncoder); +WGPU_EXPORT void wgpuCommandEncoderPushDebugGroup(WGPUCommandEncoder commandEncoder, char const * groupLabel); +WGPU_EXPORT void wgpuCommandEncoderResolveQuerySet(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t firstQuery, uint32_t queryCount, WGPUBuffer destination, uint64_t destinationOffset); +WGPU_EXPORT void wgpuCommandEncoderWriteTimestamp(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t queryIndex); +WGPU_EXPORT void wgpuCommandEncoderReference(WGPUCommandEncoder commandEncoder); +WGPU_EXPORT void wgpuCommandEncoderRelease(WGPUCommandEncoder commandEncoder); + +// Methods of ComputePassEncoder +WGPU_EXPORT void wgpuComputePassEncoderDispatch(WGPUComputePassEncoder computePassEncoder, uint32_t x, uint32_t y, uint32_t z); +WGPU_EXPORT void wgpuComputePassEncoderDispatchIndirect(WGPUComputePassEncoder computePassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); +WGPU_EXPORT void wgpuComputePassEncoderEndPass(WGPUComputePassEncoder computePassEncoder); +WGPU_EXPORT void wgpuComputePassEncoderInsertDebugMarker(WGPUComputePassEncoder computePassEncoder, char const * markerLabel); +WGPU_EXPORT void wgpuComputePassEncoderPopDebugGroup(WGPUComputePassEncoder computePassEncoder); +WGPU_EXPORT void wgpuComputePassEncoderPushDebugGroup(WGPUComputePassEncoder computePassEncoder, char const * groupLabel); +WGPU_EXPORT void wgpuComputePassEncoderSetBindGroup(WGPUComputePassEncoder computePassEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets); +WGPU_EXPORT void wgpuComputePassEncoderSetPipeline(WGPUComputePassEncoder computePassEncoder, WGPUComputePipeline pipeline); +WGPU_EXPORT void wgpuComputePassEncoderWriteTimestamp(WGPUComputePassEncoder computePassEncoder, WGPUQuerySet querySet, uint32_t queryIndex); +WGPU_EXPORT void wgpuComputePassEncoderReference(WGPUComputePassEncoder computePassEncoder); +WGPU_EXPORT void wgpuComputePassEncoderRelease(WGPUComputePassEncoder computePassEncoder); + +// Methods of ComputePipeline +WGPU_EXPORT WGPUBindGroupLayout wgpuComputePipelineGetBindGroupLayout(WGPUComputePipeline computePipeline, uint32_t groupIndex); +WGPU_EXPORT void wgpuComputePipelineReference(WGPUComputePipeline computePipeline); +WGPU_EXPORT void wgpuComputePipelineRelease(WGPUComputePipeline computePipeline); + +// Methods of Device +WGPU_EXPORT WGPUBindGroup wgpuDeviceCreateBindGroup(WGPUDevice device, WGPUBindGroupDescriptor const * descriptor); +WGPU_EXPORT WGPUBindGroupLayout wgpuDeviceCreateBindGroupLayout(WGPUDevice device, WGPUBindGroupLayoutDescriptor const * descriptor); +WGPU_EXPORT WGPUBuffer wgpuDeviceCreateBuffer(WGPUDevice device, WGPUBufferDescriptor const * descriptor); +WGPU_EXPORT WGPUCommandEncoder wgpuDeviceCreateCommandEncoder(WGPUDevice device, WGPUCommandEncoderDescriptor const * descriptor); +WGPU_EXPORT WGPUComputePipeline wgpuDeviceCreateComputePipeline(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor); +WGPU_EXPORT void wgpuDeviceCreateComputePipelineAsync(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor, WGPUCreateComputePipelineAsyncCallback callback, void * userdata); +WGPU_EXPORT WGPUPipelineLayout wgpuDeviceCreatePipelineLayout(WGPUDevice device, WGPUPipelineLayoutDescriptor const * descriptor); +WGPU_EXPORT WGPUQuerySet wgpuDeviceCreateQuerySet(WGPUDevice device, WGPUQuerySetDescriptor const * descriptor); +WGPU_EXPORT WGPURenderBundleEncoder wgpuDeviceCreateRenderBundleEncoder(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor); +WGPU_EXPORT WGPURenderPipeline wgpuDeviceCreateRenderPipeline2(WGPUDevice device, WGPURenderPipelineDescriptor2 const * descriptor); +WGPU_EXPORT void wgpuDeviceCreateRenderPipelineAsync(WGPUDevice device, WGPURenderPipelineDescriptor2 const * descriptor, WGPUCreateRenderPipelineAsyncCallback callback, void * userdata); +WGPU_EXPORT WGPUSampler wgpuDeviceCreateSampler(WGPUDevice device, WGPUSamplerDescriptor const * descriptor); +WGPU_EXPORT WGPUShaderModule wgpuDeviceCreateShaderModule(WGPUDevice device, WGPUShaderModuleDescriptor const * descriptor); +WGPU_EXPORT WGPUSwapChain wgpuDeviceCreateSwapChain(WGPUDevice device, WGPUSurface surface, WGPUSwapChainDescriptor const * descriptor); +WGPU_EXPORT WGPUTexture wgpuDeviceCreateTexture(WGPUDevice device, WGPUTextureDescriptor const * descriptor); +WGPU_EXPORT WGPUQueue wgpuDeviceGetQueue(WGPUDevice device); +WGPU_EXPORT bool wgpuDevicePopErrorScope(WGPUDevice device, WGPUErrorCallback callback, void * userdata); +WGPU_EXPORT void wgpuDevicePushErrorScope(WGPUDevice device, WGPUErrorFilter filter); +WGPU_EXPORT void wgpuDeviceSetDeviceLostCallback(WGPUDevice device, WGPUDeviceLostCallback callback, void * userdata); +WGPU_EXPORT void wgpuDeviceSetUncapturedErrorCallback(WGPUDevice device, WGPUErrorCallback callback, void * userdata); +WGPU_EXPORT void wgpuDeviceReference(WGPUDevice device); +WGPU_EXPORT void wgpuDeviceRelease(WGPUDevice device); + +// Methods of Instance +WGPU_EXPORT WGPUSurface wgpuInstanceCreateSurface(WGPUInstance instance, WGPUSurfaceDescriptor const * descriptor); +WGPU_EXPORT void wgpuInstanceProcessEvents(WGPUInstance instance); +WGPU_EXPORT void wgpuInstanceRequestAdapter(WGPUInstance instance, WGPURequestAdapterOptions const * options, WGPURequestAdapterCallback callback, void * userdata); +WGPU_EXPORT void wgpuInstanceReference(WGPUInstance instance); +WGPU_EXPORT void wgpuInstanceRelease(WGPUInstance instance); + +// Methods of PipelineLayout +WGPU_EXPORT void wgpuPipelineLayoutReference(WGPUPipelineLayout pipelineLayout); +WGPU_EXPORT void wgpuPipelineLayoutRelease(WGPUPipelineLayout pipelineLayout); + +// Methods of QuerySet +WGPU_EXPORT void wgpuQuerySetDestroy(WGPUQuerySet querySet); +WGPU_EXPORT void wgpuQuerySetReference(WGPUQuerySet querySet); +WGPU_EXPORT void wgpuQuerySetRelease(WGPUQuerySet querySet); + +// Methods of Queue +WGPU_EXPORT void wgpuQueueOnSubmittedWorkDone(WGPUQueue queue, uint64_t signalValue, WGPUQueueWorkDoneCallback callback, void * userdata); +WGPU_EXPORT void wgpuQueueSubmit(WGPUQueue queue, uint32_t commandCount, WGPUCommandBuffer const * commands); +WGPU_EXPORT void wgpuQueueWriteBuffer(WGPUQueue queue, WGPUBuffer buffer, uint64_t bufferOffset, void const * data, size_t size); +WGPU_EXPORT void wgpuQueueWriteTexture(WGPUQueue queue, WGPUImageCopyTexture const * destination, void const * data, size_t dataSize, WGPUTextureDataLayout const * dataLayout, WGPUExtent3D const * writeSize); +WGPU_EXPORT void wgpuQueueReference(WGPUQueue queue); +WGPU_EXPORT void wgpuQueueRelease(WGPUQueue queue); + +// Methods of RenderBundle +WGPU_EXPORT void wgpuRenderBundleReference(WGPURenderBundle renderBundle); +WGPU_EXPORT void wgpuRenderBundleRelease(WGPURenderBundle renderBundle); + +// Methods of RenderBundleEncoder +WGPU_EXPORT void wgpuRenderBundleEncoderDraw(WGPURenderBundleEncoder renderBundleEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); +WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexed(WGPURenderBundleEncoder renderBundleEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance); +WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexedIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); +WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); +WGPU_EXPORT WGPURenderBundle wgpuRenderBundleEncoderFinish(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderBundleDescriptor const * descriptor); +WGPU_EXPORT void wgpuRenderBundleEncoderInsertDebugMarker(WGPURenderBundleEncoder renderBundleEncoder, char const * markerLabel); +WGPU_EXPORT void wgpuRenderBundleEncoderPopDebugGroup(WGPURenderBundleEncoder renderBundleEncoder); +WGPU_EXPORT void wgpuRenderBundleEncoderPushDebugGroup(WGPURenderBundleEncoder renderBundleEncoder, char const * groupLabel); +WGPU_EXPORT void wgpuRenderBundleEncoderSetBindGroup(WGPURenderBundleEncoder renderBundleEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets); +WGPU_EXPORT void wgpuRenderBundleEncoderSetIndexBuffer(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size); +WGPU_EXPORT void wgpuRenderBundleEncoderSetIndexBufferWithFormat(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size); +WGPU_EXPORT void wgpuRenderBundleEncoderSetPipeline(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderPipeline pipeline); +WGPU_EXPORT void wgpuRenderBundleEncoderSetVertexBuffer(WGPURenderBundleEncoder renderBundleEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size); +WGPU_EXPORT void wgpuRenderBundleEncoderReference(WGPURenderBundleEncoder renderBundleEncoder); +WGPU_EXPORT void wgpuRenderBundleEncoderRelease(WGPURenderBundleEncoder renderBundleEncoder); + +// Methods of RenderPassEncoder +WGPU_EXPORT void wgpuRenderPassEncoderBeginOcclusionQuery(WGPURenderPassEncoder renderPassEncoder, uint32_t queryIndex); +WGPU_EXPORT void wgpuRenderPassEncoderDraw(WGPURenderPassEncoder renderPassEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); +WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexed(WGPURenderPassEncoder renderPassEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance); +WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexedIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); +WGPU_EXPORT void wgpuRenderPassEncoderDrawIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); +WGPU_EXPORT void wgpuRenderPassEncoderEndOcclusionQuery(WGPURenderPassEncoder renderPassEncoder); +WGPU_EXPORT void wgpuRenderPassEncoderEndPass(WGPURenderPassEncoder renderPassEncoder); +WGPU_EXPORT void wgpuRenderPassEncoderExecuteBundles(WGPURenderPassEncoder renderPassEncoder, uint32_t bundlesCount, WGPURenderBundle const * bundles); +WGPU_EXPORT void wgpuRenderPassEncoderInsertDebugMarker(WGPURenderPassEncoder renderPassEncoder, char const * markerLabel); +WGPU_EXPORT void wgpuRenderPassEncoderPopDebugGroup(WGPURenderPassEncoder renderPassEncoder); +WGPU_EXPORT void wgpuRenderPassEncoderPushDebugGroup(WGPURenderPassEncoder renderPassEncoder, char const * groupLabel); +WGPU_EXPORT void wgpuRenderPassEncoderSetBindGroup(WGPURenderPassEncoder renderPassEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets); +WGPU_EXPORT void wgpuRenderPassEncoderSetBlendConstant(WGPURenderPassEncoder renderPassEncoder, WGPUColor const * color); +WGPU_EXPORT void wgpuRenderPassEncoderSetIndexBuffer(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size); +WGPU_EXPORT void wgpuRenderPassEncoderSetIndexBufferWithFormat(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size); +WGPU_EXPORT void wgpuRenderPassEncoderSetPipeline(WGPURenderPassEncoder renderPassEncoder, WGPURenderPipeline pipeline); +WGPU_EXPORT void wgpuRenderPassEncoderSetScissorRect(WGPURenderPassEncoder renderPassEncoder, uint32_t x, uint32_t y, uint32_t width, uint32_t height); +WGPU_EXPORT void wgpuRenderPassEncoderSetStencilReference(WGPURenderPassEncoder renderPassEncoder, uint32_t reference); +WGPU_EXPORT void wgpuRenderPassEncoderSetVertexBuffer(WGPURenderPassEncoder renderPassEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size); +WGPU_EXPORT void wgpuRenderPassEncoderSetViewport(WGPURenderPassEncoder renderPassEncoder, float x, float y, float width, float height, float minDepth, float maxDepth); +WGPU_EXPORT void wgpuRenderPassEncoderWriteTimestamp(WGPURenderPassEncoder renderPassEncoder, WGPUQuerySet querySet, uint32_t queryIndex); +WGPU_EXPORT void wgpuRenderPassEncoderReference(WGPURenderPassEncoder renderPassEncoder); +WGPU_EXPORT void wgpuRenderPassEncoderRelease(WGPURenderPassEncoder renderPassEncoder); + +// Methods of RenderPipeline +WGPU_EXPORT WGPUBindGroupLayout wgpuRenderPipelineGetBindGroupLayout(WGPURenderPipeline renderPipeline, uint32_t groupIndex); +WGPU_EXPORT void wgpuRenderPipelineReference(WGPURenderPipeline renderPipeline); +WGPU_EXPORT void wgpuRenderPipelineRelease(WGPURenderPipeline renderPipeline); + +// Methods of Sampler +WGPU_EXPORT void wgpuSamplerReference(WGPUSampler sampler); +WGPU_EXPORT void wgpuSamplerRelease(WGPUSampler sampler); + +// Methods of ShaderModule +WGPU_EXPORT void wgpuShaderModuleReference(WGPUShaderModule shaderModule); +WGPU_EXPORT void wgpuShaderModuleRelease(WGPUShaderModule shaderModule); + +// Methods of Surface +WGPU_EXPORT void wgpuSurfaceReference(WGPUSurface surface); +WGPU_EXPORT void wgpuSurfaceRelease(WGPUSurface surface); + +// Methods of SwapChain +WGPU_EXPORT WGPUTextureView wgpuSwapChainGetCurrentTextureView(WGPUSwapChain swapChain); +WGPU_EXPORT void wgpuSwapChainPresent(WGPUSwapChain swapChain); +WGPU_EXPORT void wgpuSwapChainReference(WGPUSwapChain swapChain); +WGPU_EXPORT void wgpuSwapChainRelease(WGPUSwapChain swapChain); + +// Methods of Texture +WGPU_EXPORT WGPUTextureView wgpuTextureCreateView(WGPUTexture texture, WGPUTextureViewDescriptor const * descriptor); +WGPU_EXPORT void wgpuTextureDestroy(WGPUTexture texture); +WGPU_EXPORT void wgpuTextureReference(WGPUTexture texture); +WGPU_EXPORT void wgpuTextureRelease(WGPUTexture texture); + +// Methods of TextureView +WGPU_EXPORT void wgpuTextureViewReference(WGPUTextureView textureView); +WGPU_EXPORT void wgpuTextureViewRelease(WGPUTextureView textureView); + +#endif // !defined(WGPU_SKIP_DECLARATIONS) + +#ifdef __cplusplus +} // extern "C" +#endif + +#endif // WEBGPU_H_ diff --git a/WASM/include/webgpu/webgpu_cpp.h b/WASM/include/webgpu/webgpu_cpp.h new file mode 100644 index 0000000..17099d2 --- /dev/null +++ b/WASM/include/webgpu/webgpu_cpp.h @@ -0,0 +1,1487 @@ +#ifndef WEBGPU_CPP_H_ +#define WEBGPU_CPP_H_ + +#include "webgpu/webgpu.h" + +#include + +namespace wgpu { + + template + struct IsDawnBitmask { + static constexpr bool enable = false; + }; + + template + struct LowerBitmask { + static constexpr bool enable = false; + }; + + template + struct LowerBitmask::enable>::type> { + static constexpr bool enable = true; + using type = T; + constexpr static T Lower(T t) { + return t; + } + }; + + template + struct BoolConvertible { + using Integral = typename std::underlying_type::type; + + constexpr BoolConvertible(Integral value) : value(value) { + } + constexpr operator bool() const { + return value != 0; + } + constexpr operator T() const { + return static_cast(value); + } + + Integral value; + }; + + template + struct LowerBitmask> { + static constexpr bool enable = true; + using type = T; + static constexpr type Lower(BoolConvertible t) { + return t; + } + }; + + template ::enable && + LowerBitmask::enable>::type> + constexpr BoolConvertible::type> operator|(T1 left, T2 right) { + using T = typename LowerBitmask::type; + using Integral = typename std::underlying_type::type; + return static_cast(LowerBitmask::Lower(left)) | + static_cast(LowerBitmask::Lower(right)); + } + + template ::enable && + LowerBitmask::enable>::type> + constexpr BoolConvertible::type> operator&(T1 left, T2 right) { + using T = typename LowerBitmask::type; + using Integral = typename std::underlying_type::type; + return static_cast(LowerBitmask::Lower(left)) & + static_cast(LowerBitmask::Lower(right)); + } + + template ::enable && + LowerBitmask::enable>::type> + constexpr BoolConvertible::type> operator^(T1 left, T2 right) { + using T = typename LowerBitmask::type; + using Integral = typename std::underlying_type::type; + return static_cast(LowerBitmask::Lower(left)) ^ + static_cast(LowerBitmask::Lower(right)); + } + + template + constexpr BoolConvertible::type> operator~(T1 t) { + using T = typename LowerBitmask::type; + using Integral = typename std::underlying_type::type; + return ~static_cast(LowerBitmask::Lower(t)); + } + + template ::enable && + LowerBitmask::enable>::type> + constexpr T& operator&=(T& l, T2 right) { + T r = LowerBitmask::Lower(right); + l = l & r; + return l; + } + + template ::enable && + LowerBitmask::enable>::type> + constexpr T& operator|=(T& l, T2 right) { + T r = LowerBitmask::Lower(right); + l = l | r; + return l; + } + + template ::enable && + LowerBitmask::enable>::type> + constexpr T& operator^=(T& l, T2 right) { + T r = LowerBitmask::Lower(right); + l = l ^ r; + return l; + } + + template + constexpr bool HasZeroOrOneBits(T value) { + using Integral = typename std::underlying_type::type; + return (static_cast(value) & (static_cast(value) - 1)) == 0; + } + + static constexpr uint64_t kWholeSize = WGPU_WHOLE_SIZE; + // TODO(crbug.com/520): Remove kStrideUndefined in favor of kCopyStrideUndefined. + static constexpr uint32_t kStrideUndefined = WGPU_STRIDE_UNDEFINED; + static constexpr uint32_t kCopyStrideUndefined = WGPU_COPY_STRIDE_UNDEFINED; + + enum class AdapterType : uint32_t { + DiscreteGPU = 0x00000000, + IntegratedGPU = 0x00000001, + CPU = 0x00000002, + Unknown = 0x00000003, + }; + + enum class AddressMode : uint32_t { + Repeat = 0x00000000, + MirrorRepeat = 0x00000001, + ClampToEdge = 0x00000002, + }; + + enum class BackendType : uint32_t { + Null = 0x00000000, + D3D11 = 0x00000001, + D3D12 = 0x00000002, + Metal = 0x00000003, + Vulkan = 0x00000004, + OpenGL = 0x00000005, + OpenGLES = 0x00000006, + }; + + enum class BlendFactor : uint32_t { + Zero = 0x00000000, + One = 0x00000001, + Src = 0x00000002, + OneMinusSrc = 0x00000003, + SrcAlpha = 0x00000004, + OneMinusSrcAlpha = 0x00000005, + Dst = 0x00000006, + OneMinusDst = 0x00000007, + DstAlpha = 0x00000008, + OneMinusDstAlpha = 0x00000009, + SrcAlphaSaturated = 0x0000000A, + Constant = 0x0000000B, + OneMinusConstant = 0x0000000C, + }; + + enum class BlendOperation : uint32_t { + Add = 0x00000000, + Subtract = 0x00000001, + ReverseSubtract = 0x00000002, + Min = 0x00000003, + Max = 0x00000004, + }; + + enum class BufferBindingType : uint32_t { + Undefined = 0x00000000, + Uniform = 0x00000001, + Storage = 0x00000002, + ReadOnlyStorage = 0x00000003, + }; + + enum class BufferMapAsyncStatus : uint32_t { + Success = 0x00000000, + Error = 0x00000001, + Unknown = 0x00000002, + DeviceLost = 0x00000003, + DestroyedBeforeCallback = 0x00000004, + UnmappedBeforeCallback = 0x00000005, + }; + + enum class CompareFunction : uint32_t { + Undefined = 0x00000000, + Never = 0x00000001, + Less = 0x00000002, + LessEqual = 0x00000003, + Greater = 0x00000004, + GreaterEqual = 0x00000005, + Equal = 0x00000006, + NotEqual = 0x00000007, + Always = 0x00000008, + }; + + enum class CreatePipelineAsyncStatus : uint32_t { + Success = 0x00000000, + Error = 0x00000001, + DeviceLost = 0x00000002, + DeviceDestroyed = 0x00000003, + Unknown = 0x00000004, + }; + + enum class CullMode : uint32_t { + None = 0x00000000, + Front = 0x00000001, + Back = 0x00000002, + }; + + enum class ErrorFilter : uint32_t { + None = 0x00000000, + Validation = 0x00000001, + OutOfMemory = 0x00000002, + }; + + enum class ErrorType : uint32_t { + NoError = 0x00000000, + Validation = 0x00000001, + OutOfMemory = 0x00000002, + Unknown = 0x00000003, + DeviceLost = 0x00000004, + }; + + enum class FilterMode : uint32_t { + Nearest = 0x00000000, + Linear = 0x00000001, + }; + + enum class FrontFace : uint32_t { + CCW = 0x00000000, + CW = 0x00000001, + }; + + enum class IndexFormat : uint32_t { + Undefined = 0x00000000, + Uint16 = 0x00000001, + Uint32 = 0x00000002, + }; + + enum class InputStepMode : uint32_t { + Vertex = 0x00000000, + Instance = 0x00000001, + }; + + enum class LoadOp : uint32_t { + Clear = 0x00000000, + Load = 0x00000001, + }; + + enum class PipelineStatisticName : uint32_t { + VertexShaderInvocations = 0x00000000, + ClipperInvocations = 0x00000001, + ClipperPrimitivesOut = 0x00000002, + FragmentShaderInvocations = 0x00000003, + ComputeShaderInvocations = 0x00000004, + }; + + enum class PresentMode : uint32_t { + Immediate = 0x00000000, + Mailbox = 0x00000001, + Fifo = 0x00000002, + }; + + enum class PrimitiveTopology : uint32_t { + PointList = 0x00000000, + LineList = 0x00000001, + LineStrip = 0x00000002, + TriangleList = 0x00000003, + TriangleStrip = 0x00000004, + }; + + enum class QueryType : uint32_t { + Occlusion = 0x00000000, + PipelineStatistics = 0x00000001, + Timestamp = 0x00000002, + }; + + enum class QueueWorkDoneStatus : uint32_t { + Success = 0x00000000, + Error = 0x00000001, + Unknown = 0x00000002, + DeviceLost = 0x00000003, + }; + + enum class SType : uint32_t { + Invalid = 0x00000000, + SurfaceDescriptorFromMetalLayer = 0x00000001, + SurfaceDescriptorFromWindowsHWND = 0x00000002, + SurfaceDescriptorFromXlib = 0x00000003, + SurfaceDescriptorFromCanvasHTMLSelector = 0x00000004, + ShaderModuleSPIRVDescriptor = 0x00000005, + ShaderModuleWGSLDescriptor = 0x00000006, + PrimitiveDepthClampingState = 0x00000007, + }; + + enum class SamplerBindingType : uint32_t { + Undefined = 0x00000000, + Filtering = 0x00000001, + NonFiltering = 0x00000002, + Comparison = 0x00000003, + }; + + enum class StencilOperation : uint32_t { + Keep = 0x00000000, + Zero = 0x00000001, + Replace = 0x00000002, + Invert = 0x00000003, + IncrementClamp = 0x00000004, + DecrementClamp = 0x00000005, + IncrementWrap = 0x00000006, + DecrementWrap = 0x00000007, + }; + + enum class StorageTextureAccess : uint32_t { + Undefined = 0x00000000, + ReadOnly = 0x00000001, + WriteOnly = 0x00000002, + }; + + enum class StoreOp : uint32_t { + Store = 0x00000000, + Clear = 0x00000001, + }; + + enum class TextureAspect : uint32_t { + All = 0x00000000, + StencilOnly = 0x00000001, + DepthOnly = 0x00000002, + }; + + enum class TextureComponentType : uint32_t { + Float = 0x00000000, + Sint = 0x00000001, + Uint = 0x00000002, + DepthComparison = 0x00000003, + }; + + enum class TextureDimension : uint32_t { + e1D = 0x00000000, + e2D = 0x00000001, + e3D = 0x00000002, + }; + + enum class TextureFormat : uint32_t { + Undefined = 0x00000000, + R8Unorm = 0x00000001, + R8Snorm = 0x00000002, + R8Uint = 0x00000003, + R8Sint = 0x00000004, + R16Uint = 0x00000005, + R16Sint = 0x00000006, + R16Float = 0x00000007, + RG8Unorm = 0x00000008, + RG8Snorm = 0x00000009, + RG8Uint = 0x0000000A, + RG8Sint = 0x0000000B, + R32Float = 0x0000000C, + R32Uint = 0x0000000D, + R32Sint = 0x0000000E, + RG16Uint = 0x0000000F, + RG16Sint = 0x00000010, + RG16Float = 0x00000011, + RGBA8Unorm = 0x00000012, + RGBA8UnormSrgb = 0x00000013, + RGBA8Snorm = 0x00000014, + RGBA8Uint = 0x00000015, + RGBA8Sint = 0x00000016, + BGRA8Unorm = 0x00000017, + BGRA8UnormSrgb = 0x00000018, + RGB10A2Unorm = 0x00000019, + RG11B10Ufloat = 0x0000001A, + RGB9E5Ufloat = 0x0000001B, + RG32Float = 0x0000001C, + RG32Uint = 0x0000001D, + RG32Sint = 0x0000001E, + RGBA16Uint = 0x0000001F, + RGBA16Sint = 0x00000020, + RGBA16Float = 0x00000021, + RGBA32Float = 0x00000022, + RGBA32Uint = 0x00000023, + RGBA32Sint = 0x00000024, + Depth32Float = 0x00000025, + Depth24Plus = 0x00000026, + Stencil8 = 0x00000027, + Depth24PlusStencil8 = 0x00000028, + BC1RGBAUnorm = 0x00000029, + BC1RGBAUnormSrgb = 0x0000002A, + BC2RGBAUnorm = 0x0000002B, + BC2RGBAUnormSrgb = 0x0000002C, + BC3RGBAUnorm = 0x0000002D, + BC3RGBAUnormSrgb = 0x0000002E, + BC4RUnorm = 0x0000002F, + BC4RSnorm = 0x00000030, + BC5RGUnorm = 0x00000031, + BC5RGSnorm = 0x00000032, + BC6HRGBUfloat = 0x00000033, + BC6HRGBFloat = 0x00000034, + BC7RGBAUnorm = 0x00000035, + BC7RGBAUnormSrgb = 0x00000036, + }; + + enum class TextureSampleType : uint32_t { + Undefined = 0x00000000, + Float = 0x00000001, + UnfilterableFloat = 0x00000002, + Depth = 0x00000003, + Sint = 0x00000004, + Uint = 0x00000005, + }; + + enum class TextureViewDimension : uint32_t { + Undefined = 0x00000000, + e1D = 0x00000001, + e2D = 0x00000002, + e2DArray = 0x00000003, + Cube = 0x00000004, + CubeArray = 0x00000005, + e3D = 0x00000006, + }; + + enum class VertexFormat : uint32_t { + Undefined = 0x00000000, + Uint8x2 = 0x00000001, + Uint8x4 = 0x00000002, + Sint8x2 = 0x00000003, + Sint8x4 = 0x00000004, + Unorm8x2 = 0x00000005, + Unorm8x4 = 0x00000006, + Snorm8x2 = 0x00000007, + Snorm8x4 = 0x00000008, + Uint16x2 = 0x00000009, + Uint16x4 = 0x0000000A, + Sint16x2 = 0x0000000B, + Sint16x4 = 0x0000000C, + Unorm16x2 = 0x0000000D, + Unorm16x4 = 0x0000000E, + Snorm16x2 = 0x0000000F, + Snorm16x4 = 0x00000010, + Float16x2 = 0x00000011, + Float16x4 = 0x00000012, + Float32 = 0x00000013, + Float32x2 = 0x00000014, + Float32x3 = 0x00000015, + Float32x4 = 0x00000016, + Uint32 = 0x00000017, + Uint32x2 = 0x00000018, + Uint32x3 = 0x00000019, + Uint32x4 = 0x0000001A, + Sint32 = 0x0000001B, + Sint32x2 = 0x0000001C, + Sint32x3 = 0x0000001D, + Sint32x4 = 0x0000001E, + }; + + + enum class BufferUsage : uint32_t { + None = 0x00000000, + MapRead = 0x00000001, + MapWrite = 0x00000002, + CopySrc = 0x00000004, + CopyDst = 0x00000008, + Index = 0x00000010, + Vertex = 0x00000020, + Uniform = 0x00000040, + Storage = 0x00000080, + Indirect = 0x00000100, + QueryResolve = 0x00000200, + }; + + enum class ColorWriteMask : uint32_t { + None = 0x00000000, + Red = 0x00000001, + Green = 0x00000002, + Blue = 0x00000004, + Alpha = 0x00000008, + All = 0x0000000F, + }; + + enum class MapMode : uint32_t { + None = 0x00000000, + Read = 0x00000001, + Write = 0x00000002, + }; + + enum class ShaderStage : uint32_t { + None = 0x00000000, + Vertex = 0x00000001, + Fragment = 0x00000002, + Compute = 0x00000004, + }; + + enum class TextureUsage : uint32_t { + None = 0x00000000, + CopySrc = 0x00000001, + CopyDst = 0x00000002, + Sampled = 0x00000004, + Storage = 0x00000008, + OutputAttachment = 0x00000010, + RenderAttachment = 0x00000010, + }; + + + template<> + struct IsDawnBitmask { + static constexpr bool enable = true; + }; + + template<> + struct IsDawnBitmask { + static constexpr bool enable = true; + }; + + template<> + struct IsDawnBitmask { + static constexpr bool enable = true; + }; + + template<> + struct IsDawnBitmask { + static constexpr bool enable = true; + }; + + template<> + struct IsDawnBitmask { + static constexpr bool enable = true; + }; + + + using Proc = WGPUProc; + using BufferMapCallback = WGPUBufferMapCallback; + using CreateComputePipelineAsyncCallback = WGPUCreateComputePipelineAsyncCallback; + using CreateRenderPipelineAsyncCallback = WGPUCreateRenderPipelineAsyncCallback; + using DeviceLostCallback = WGPUDeviceLostCallback; + using ErrorCallback = WGPUErrorCallback; + using QueueWorkDoneCallback = WGPUQueueWorkDoneCallback; + + class BindGroup; + class BindGroupLayout; + class Buffer; + class CommandBuffer; + class CommandEncoder; + class ComputePassEncoder; + class ComputePipeline; + class Device; + class Instance; + class PipelineLayout; + class QuerySet; + class Queue; + class RenderBundle; + class RenderBundleEncoder; + class RenderPassEncoder; + class RenderPipeline; + class Sampler; + class ShaderModule; + class Surface; + class SwapChain; + class Texture; + class TextureView; + + struct AdapterProperties; + struct BindGroupEntry; + struct BlendComponent; + struct BufferBindingLayout; + struct BufferDescriptor; + struct Color; + struct CommandBufferDescriptor; + struct CommandEncoderDescriptor; + struct ComputePassDescriptor; + struct Extent3D; + struct InstanceDescriptor; + struct MultisampleState; + struct Origin3D; + struct PipelineLayoutDescriptor; + struct PrimitiveDepthClampingState; + struct PrimitiveState; + struct ProgrammableStageDescriptor; + struct QuerySetDescriptor; + struct RenderBundleDescriptor; + struct RenderBundleEncoderDescriptor; + struct RenderPassDepthStencilAttachment; + struct SamplerBindingLayout; + struct SamplerDescriptor; + struct ShaderModuleDescriptor; + struct ShaderModuleSPIRVDescriptor; + struct ShaderModuleWGSLDescriptor; + struct StencilFaceState; + struct StorageTextureBindingLayout; + struct SurfaceDescriptor; + struct SurfaceDescriptorFromCanvasHTMLSelector; + struct SurfaceDescriptorFromMetalLayer; + struct SurfaceDescriptorFromWindowsHWND; + struct SurfaceDescriptorFromXlib; + struct SwapChainDescriptor; + struct TextureBindingLayout; + struct TextureDataLayout; + struct TextureViewDescriptor; + struct VertexAttribute; + struct BindGroupDescriptor; + struct BindGroupLayoutEntry; + struct BlendState; + struct ComputePipelineDescriptor; + struct DepthStencilState; + struct ImageCopyBuffer; + struct ImageCopyTexture; + struct RenderPassColorAttachment; + struct TextureDescriptor; + struct VertexBufferLayout; + struct BindGroupLayoutDescriptor; + struct ColorTargetState; + struct RenderPassDescriptor; + struct VertexState; + struct FragmentState; + struct RenderPipelineDescriptor2; + + template + class ObjectBase { + public: + ObjectBase() = default; + ObjectBase(CType handle): mHandle(handle) { + if (mHandle) Derived::WGPUReference(mHandle); + } + ~ObjectBase() { + if (mHandle) Derived::WGPURelease(mHandle); + } + + ObjectBase(ObjectBase const& other) + : ObjectBase(other.Get()) { + } + Derived& operator=(ObjectBase const& other) { + if (&other != this) { + if (mHandle) Derived::WGPURelease(mHandle); + mHandle = other.mHandle; + if (mHandle) Derived::WGPUReference(mHandle); + } + + return static_cast(*this); + } + + ObjectBase(ObjectBase&& other) { + mHandle = other.mHandle; + other.mHandle = 0; + } + Derived& operator=(ObjectBase&& other) { + if (&other != this) { + if (mHandle) Derived::WGPURelease(mHandle); + mHandle = other.mHandle; + other.mHandle = 0; + } + + return static_cast(*this); + } + + ObjectBase(std::nullptr_t) {} + Derived& operator=(std::nullptr_t) { + if (mHandle != nullptr) { + Derived::WGPURelease(mHandle); + mHandle = nullptr; + } + return static_cast(*this); + } + + bool operator==(std::nullptr_t) const { + return mHandle == nullptr; + } + bool operator!=(std::nullptr_t) const { + return mHandle != nullptr; + } + + explicit operator bool() const { + return mHandle != nullptr; + } + CType Get() const { + return mHandle; + } + CType Release() { + CType result = mHandle; + mHandle = 0; + return result; + } + static Derived Acquire(CType handle) { + Derived result; + result.mHandle = handle; + return result; + } + + protected: + CType mHandle = nullptr; + }; + + + + class BindGroup : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + + private: + friend ObjectBase; + static void WGPUReference(WGPUBindGroup handle); + static void WGPURelease(WGPUBindGroup handle); + }; + + class BindGroupLayout : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + + private: + friend ObjectBase; + static void WGPUReference(WGPUBindGroupLayout handle); + static void WGPURelease(WGPUBindGroupLayout handle); + }; + + class Buffer : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + void Destroy() const; + void const * GetConstMappedRange(size_t offset = 0, size_t size = 0) const; + void * GetMappedRange(size_t offset = 0, size_t size = 0) const; + void MapAsync(MapMode mode, size_t offset, size_t size, BufferMapCallback callback, void * userdata) const; + void Unmap() const; + + private: + friend ObjectBase; + static void WGPUReference(WGPUBuffer handle); + static void WGPURelease(WGPUBuffer handle); + }; + + class CommandBuffer : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + + private: + friend ObjectBase; + static void WGPUReference(WGPUCommandBuffer handle); + static void WGPURelease(WGPUCommandBuffer handle); + }; + + class CommandEncoder : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + ComputePassEncoder BeginComputePass(ComputePassDescriptor const * descriptor = nullptr) const; + RenderPassEncoder BeginRenderPass(RenderPassDescriptor const * descriptor) const; + void CopyBufferToBuffer(Buffer const& source, uint64_t sourceOffset, Buffer const& destination, uint64_t destinationOffset, uint64_t size) const; + void CopyBufferToTexture(ImageCopyBuffer const * source, ImageCopyTexture const * destination, Extent3D const * copySize) const; + void CopyTextureToBuffer(ImageCopyTexture const * source, ImageCopyBuffer const * destination, Extent3D const * copySize) const; + void CopyTextureToTexture(ImageCopyTexture const * source, ImageCopyTexture const * destination, Extent3D const * copySize) const; + CommandBuffer Finish(CommandBufferDescriptor const * descriptor = nullptr) const; + void InsertDebugMarker(char const * markerLabel) const; + void PopDebugGroup() const; + void PushDebugGroup(char const * groupLabel) const; + void ResolveQuerySet(QuerySet const& querySet, uint32_t firstQuery, uint32_t queryCount, Buffer const& destination, uint64_t destinationOffset) const; + void WriteTimestamp(QuerySet const& querySet, uint32_t queryIndex) const; + + private: + friend ObjectBase; + static void WGPUReference(WGPUCommandEncoder handle); + static void WGPURelease(WGPUCommandEncoder handle); + }; + + class ComputePassEncoder : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + void Dispatch(uint32_t x, uint32_t y = 1, uint32_t z = 1) const; + void DispatchIndirect(Buffer const& indirectBuffer, uint64_t indirectOffset) const; + void EndPass() const; + void InsertDebugMarker(char const * markerLabel) const; + void PopDebugGroup() const; + void PushDebugGroup(char const * groupLabel) const; + void SetBindGroup(uint32_t groupIndex, BindGroup const& group, uint32_t dynamicOffsetCount = 0, uint32_t const * dynamicOffsets = nullptr) const; + void SetPipeline(ComputePipeline const& pipeline) const; + void WriteTimestamp(QuerySet const& querySet, uint32_t queryIndex) const; + + private: + friend ObjectBase; + static void WGPUReference(WGPUComputePassEncoder handle); + static void WGPURelease(WGPUComputePassEncoder handle); + }; + + class ComputePipeline : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + BindGroupLayout GetBindGroupLayout(uint32_t groupIndex) const; + + private: + friend ObjectBase; + static void WGPUReference(WGPUComputePipeline handle); + static void WGPURelease(WGPUComputePipeline handle); + }; + + class Device : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + BindGroup CreateBindGroup(BindGroupDescriptor const * descriptor) const; + BindGroupLayout CreateBindGroupLayout(BindGroupLayoutDescriptor const * descriptor) const; + Buffer CreateBuffer(BufferDescriptor const * descriptor) const; + CommandEncoder CreateCommandEncoder(CommandEncoderDescriptor const * descriptor = nullptr) const; + ComputePipeline CreateComputePipeline(ComputePipelineDescriptor const * descriptor) const; + void CreateComputePipelineAsync(ComputePipelineDescriptor const * descriptor, CreateComputePipelineAsyncCallback callback, void * userdata) const; + PipelineLayout CreatePipelineLayout(PipelineLayoutDescriptor const * descriptor) const; + QuerySet CreateQuerySet(QuerySetDescriptor const * descriptor) const; + RenderBundleEncoder CreateRenderBundleEncoder(RenderBundleEncoderDescriptor const * descriptor) const; + RenderPipeline CreateRenderPipeline2(RenderPipelineDescriptor2 const * descriptor) const; + void CreateRenderPipelineAsync(RenderPipelineDescriptor2 const * descriptor, CreateRenderPipelineAsyncCallback callback, void * userdata) const; + Sampler CreateSampler(SamplerDescriptor const * descriptor = nullptr) const; + ShaderModule CreateShaderModule(ShaderModuleDescriptor const * descriptor) const; + SwapChain CreateSwapChain(Surface const& surface, SwapChainDescriptor const * descriptor) const; + Texture CreateTexture(TextureDescriptor const * descriptor) const; + Queue GetQueue() const; + bool PopErrorScope(ErrorCallback callback, void * userdata) const; + void PushErrorScope(ErrorFilter filter) const; + void SetDeviceLostCallback(DeviceLostCallback callback, void * userdata) const; + void SetUncapturedErrorCallback(ErrorCallback callback, void * userdata) const; + + private: + friend ObjectBase; + static void WGPUReference(WGPUDevice handle); + static void WGPURelease(WGPUDevice handle); + }; + + class Instance : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + Surface CreateSurface(SurfaceDescriptor const * descriptor) const; + + private: + friend ObjectBase; + static void WGPUReference(WGPUInstance handle); + static void WGPURelease(WGPUInstance handle); + }; + + class PipelineLayout : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + + private: + friend ObjectBase; + static void WGPUReference(WGPUPipelineLayout handle); + static void WGPURelease(WGPUPipelineLayout handle); + }; + + class QuerySet : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + void Destroy() const; + + private: + friend ObjectBase; + static void WGPUReference(WGPUQuerySet handle); + static void WGPURelease(WGPUQuerySet handle); + }; + + class Queue : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + void OnSubmittedWorkDone(uint64_t signalValue, QueueWorkDoneCallback callback, void * userdata) const; + void Submit(uint32_t commandCount, CommandBuffer const * commands) const; + void WriteBuffer(Buffer const& buffer, uint64_t bufferOffset, void const * data, size_t size) const; + void WriteTexture(ImageCopyTexture const * destination, void const * data, size_t dataSize, TextureDataLayout const * dataLayout, Extent3D const * writeSize) const; + + private: + friend ObjectBase; + static void WGPUReference(WGPUQueue handle); + static void WGPURelease(WGPUQueue handle); + }; + + class RenderBundle : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + + private: + friend ObjectBase; + static void WGPUReference(WGPURenderBundle handle); + static void WGPURelease(WGPURenderBundle handle); + }; + + class RenderBundleEncoder : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + void Draw(uint32_t vertexCount, uint32_t instanceCount = 1, uint32_t firstVertex = 0, uint32_t firstInstance = 0) const; + void DrawIndexed(uint32_t indexCount, uint32_t instanceCount = 1, uint32_t firstIndex = 0, int32_t baseVertex = 0, uint32_t firstInstance = 0) const; + void DrawIndexedIndirect(Buffer const& indirectBuffer, uint64_t indirectOffset) const; + void DrawIndirect(Buffer const& indirectBuffer, uint64_t indirectOffset) const; + RenderBundle Finish(RenderBundleDescriptor const * descriptor = nullptr) const; + void InsertDebugMarker(char const * markerLabel) const; + void PopDebugGroup() const; + void PushDebugGroup(char const * groupLabel) const; + void SetBindGroup(uint32_t groupIndex, BindGroup const& group, uint32_t dynamicOffsetCount = 0, uint32_t const * dynamicOffsets = nullptr) const; + void SetIndexBuffer(Buffer const& buffer, IndexFormat format, uint64_t offset = 0, uint64_t size = 0) const; + void SetIndexBufferWithFormat(Buffer const& buffer, IndexFormat format, uint64_t offset = 0, uint64_t size = 0) const; + void SetPipeline(RenderPipeline const& pipeline) const; + void SetVertexBuffer(uint32_t slot, Buffer const& buffer, uint64_t offset = 0, uint64_t size = 0) const; + + private: + friend ObjectBase; + static void WGPUReference(WGPURenderBundleEncoder handle); + static void WGPURelease(WGPURenderBundleEncoder handle); + }; + + class RenderPassEncoder : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + void BeginOcclusionQuery(uint32_t queryIndex) const; + void Draw(uint32_t vertexCount, uint32_t instanceCount = 1, uint32_t firstVertex = 0, uint32_t firstInstance = 0) const; + void DrawIndexed(uint32_t indexCount, uint32_t instanceCount = 1, uint32_t firstIndex = 0, int32_t baseVertex = 0, uint32_t firstInstance = 0) const; + void DrawIndexedIndirect(Buffer const& indirectBuffer, uint64_t indirectOffset) const; + void DrawIndirect(Buffer const& indirectBuffer, uint64_t indirectOffset) const; + void EndOcclusionQuery() const; + void EndPass() const; + void ExecuteBundles(uint32_t bundlesCount, RenderBundle const * bundles) const; + void InsertDebugMarker(char const * markerLabel) const; + void PopDebugGroup() const; + void PushDebugGroup(char const * groupLabel) const; + void SetBindGroup(uint32_t groupIndex, BindGroup const& group, uint32_t dynamicOffsetCount = 0, uint32_t const * dynamicOffsets = nullptr) const; + void SetBlendConstant(Color const * color) const; + void SetIndexBuffer(Buffer const& buffer, IndexFormat format, uint64_t offset = 0, uint64_t size = 0) const; + void SetIndexBufferWithFormat(Buffer const& buffer, IndexFormat format, uint64_t offset = 0, uint64_t size = 0) const; + void SetPipeline(RenderPipeline const& pipeline) const; + void SetScissorRect(uint32_t x, uint32_t y, uint32_t width, uint32_t height) const; + void SetStencilReference(uint32_t reference) const; + void SetVertexBuffer(uint32_t slot, Buffer const& buffer, uint64_t offset = 0, uint64_t size = 0) const; + void SetViewport(float x, float y, float width, float height, float minDepth, float maxDepth) const; + void WriteTimestamp(QuerySet const& querySet, uint32_t queryIndex) const; + + private: + friend ObjectBase; + static void WGPUReference(WGPURenderPassEncoder handle); + static void WGPURelease(WGPURenderPassEncoder handle); + }; + + class RenderPipeline : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + BindGroupLayout GetBindGroupLayout(uint32_t groupIndex) const; + + private: + friend ObjectBase; + static void WGPUReference(WGPURenderPipeline handle); + static void WGPURelease(WGPURenderPipeline handle); + }; + + class Sampler : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + + private: + friend ObjectBase; + static void WGPUReference(WGPUSampler handle); + static void WGPURelease(WGPUSampler handle); + }; + + class ShaderModule : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + + private: + friend ObjectBase; + static void WGPUReference(WGPUShaderModule handle); + static void WGPURelease(WGPUShaderModule handle); + }; + + class Surface : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + + private: + friend ObjectBase; + static void WGPUReference(WGPUSurface handle); + static void WGPURelease(WGPUSurface handle); + }; + + class SwapChain : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + TextureView GetCurrentTextureView() const; + void Present() const; + + private: + friend ObjectBase; + static void WGPUReference(WGPUSwapChain handle); + static void WGPURelease(WGPUSwapChain handle); + }; + + class Texture : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + TextureView CreateView(TextureViewDescriptor const * descriptor = nullptr) const; + void Destroy() const; + + private: + friend ObjectBase; + static void WGPUReference(WGPUTexture handle); + static void WGPURelease(WGPUTexture handle); + }; + + class TextureView : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + + private: + friend ObjectBase; + static void WGPUReference(WGPUTextureView handle); + static void WGPURelease(WGPUTextureView handle); + }; + + + Instance CreateInstance(InstanceDescriptor const * descriptor = nullptr); + Proc GetProcAddress(Device const& device, const char* procName); + + struct ChainedStruct { + ChainedStruct const * nextInChain = nullptr; + SType sType = SType::Invalid; + }; + + struct AdapterProperties { + ChainedStruct const * nextInChain = nullptr; + uint32_t deviceID; + uint32_t vendorID; + char const * name; + char const * driverDescription; + AdapterType adapterType; + BackendType backendType; + }; + + struct BindGroupEntry { + uint32_t binding; + Buffer buffer = nullptr; + uint64_t offset = 0; + uint64_t size; + Sampler sampler = nullptr; + TextureView textureView = nullptr; + }; + + struct BlendComponent { + BlendOperation operation = BlendOperation::Add; + BlendFactor srcFactor = BlendFactor::One; + BlendFactor dstFactor = BlendFactor::Zero; + }; + + struct BufferBindingLayout { + ChainedStruct const * nextInChain = nullptr; + BufferBindingType type = BufferBindingType::Undefined; + bool hasDynamicOffset = false; + uint64_t minBindingSize = 0; + }; + + struct BufferDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + BufferUsage usage; + uint64_t size; + bool mappedAtCreation = false; + }; + + struct Color { + double r; + double g; + double b; + double a; + }; + + struct CommandBufferDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + }; + + struct CommandEncoderDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + }; + + struct ComputePassDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + }; + + struct Extent3D { + uint32_t width; + uint32_t height = 1; + uint32_t depthOrArrayLayers = 1; + }; + + struct InstanceDescriptor { + ChainedStruct const * nextInChain = nullptr; + }; + + struct MultisampleState { + ChainedStruct const * nextInChain = nullptr; + uint32_t count = 1; + uint32_t mask = 0xFFFFFFFF; + bool alphaToCoverageEnabled = false; + }; + + struct Origin3D { + uint32_t x = 0; + uint32_t y = 0; + uint32_t z = 0; + }; + + struct PipelineLayoutDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + uint32_t bindGroupLayoutCount; + BindGroupLayout const * bindGroupLayouts; + }; + + struct PrimitiveDepthClampingState : ChainedStruct { + PrimitiveDepthClampingState() { + sType = SType::PrimitiveDepthClampingState; + } + alignas(ChainedStruct) bool clampDepth = false; + }; + + struct PrimitiveState { + ChainedStruct const * nextInChain = nullptr; + PrimitiveTopology topology = PrimitiveTopology::TriangleList; + IndexFormat stripIndexFormat = IndexFormat::Undefined; + FrontFace frontFace = FrontFace::CCW; + CullMode cullMode = CullMode::None; + }; + + struct ProgrammableStageDescriptor { + ChainedStruct const * nextInChain = nullptr; + ShaderModule module; + char const * entryPoint; + }; + + struct QuerySetDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + QueryType type; + uint32_t count; + PipelineStatisticName const * pipelineStatistics; + uint32_t pipelineStatisticsCount = 0; + }; + + struct RenderBundleDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + }; + + struct RenderBundleEncoderDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + uint32_t colorFormatsCount; + TextureFormat const * colorFormats; + TextureFormat depthStencilFormat = TextureFormat::Undefined; + uint32_t sampleCount = 1; + }; + + struct RenderPassDepthStencilAttachment { + TextureView view = nullptr; + LoadOp depthLoadOp; + StoreOp depthStoreOp; + float clearDepth; + bool depthReadOnly = false; + LoadOp stencilLoadOp; + StoreOp stencilStoreOp; + uint32_t clearStencil = 0; + bool stencilReadOnly = false; + }; + + struct SamplerBindingLayout { + ChainedStruct const * nextInChain = nullptr; + SamplerBindingType type = SamplerBindingType::Undefined; + }; + + struct SamplerDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + AddressMode addressModeU = AddressMode::ClampToEdge; + AddressMode addressModeV = AddressMode::ClampToEdge; + AddressMode addressModeW = AddressMode::ClampToEdge; + FilterMode magFilter = FilterMode::Nearest; + FilterMode minFilter = FilterMode::Nearest; + FilterMode mipmapFilter = FilterMode::Nearest; + float lodMinClamp = 0.0f; + float lodMaxClamp = 1000.0f; + CompareFunction compare = CompareFunction::Undefined; + uint16_t maxAnisotropy = 1; + }; + + struct ShaderModuleDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + }; + + struct ShaderModuleSPIRVDescriptor : ChainedStruct { + ShaderModuleSPIRVDescriptor() { + sType = SType::ShaderModuleSPIRVDescriptor; + } + alignas(ChainedStruct) uint32_t codeSize; + uint32_t const * code; + }; + + struct ShaderModuleWGSLDescriptor : ChainedStruct { + ShaderModuleWGSLDescriptor() { + sType = SType::ShaderModuleWGSLDescriptor; + } + alignas(ChainedStruct) char const * source; + }; + + struct StencilFaceState { + CompareFunction compare = CompareFunction::Always; + StencilOperation failOp = StencilOperation::Keep; + StencilOperation depthFailOp = StencilOperation::Keep; + StencilOperation passOp = StencilOperation::Keep; + }; + + struct StorageTextureBindingLayout { + ChainedStruct const * nextInChain = nullptr; + StorageTextureAccess access = StorageTextureAccess::Undefined; + TextureFormat format = TextureFormat::Undefined; + TextureViewDimension viewDimension = TextureViewDimension::Undefined; + }; + + struct SurfaceDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + }; + + struct SurfaceDescriptorFromCanvasHTMLSelector : ChainedStruct { + SurfaceDescriptorFromCanvasHTMLSelector() { + sType = SType::SurfaceDescriptorFromCanvasHTMLSelector; + } + alignas(ChainedStruct) char const * selector; + }; + + struct SurfaceDescriptorFromMetalLayer : ChainedStruct { + SurfaceDescriptorFromMetalLayer() { + sType = SType::SurfaceDescriptorFromMetalLayer; + } + alignas(ChainedStruct) void * layer; + }; + + struct SurfaceDescriptorFromWindowsHWND : ChainedStruct { + SurfaceDescriptorFromWindowsHWND() { + sType = SType::SurfaceDescriptorFromWindowsHWND; + } + alignas(ChainedStruct) void * hinstance; + void * hwnd; + }; + + struct SurfaceDescriptorFromXlib : ChainedStruct { + SurfaceDescriptorFromXlib() { + sType = SType::SurfaceDescriptorFromXlib; + } + alignas(ChainedStruct) void * display; + uint32_t window; + }; + + struct SwapChainDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + TextureUsage usage; + TextureFormat format; + uint32_t width; + uint32_t height; + PresentMode presentMode; + }; + + struct TextureBindingLayout { + ChainedStruct const * nextInChain = nullptr; + TextureSampleType sampleType = TextureSampleType::Undefined; + TextureViewDimension viewDimension = TextureViewDimension::Undefined; + bool multisampled = false; + }; + + struct TextureDataLayout { + ChainedStruct const * nextInChain = nullptr; + uint64_t offset = 0; + uint32_t bytesPerRow = WGPU_COPY_STRIDE_UNDEFINED; + uint32_t rowsPerImage = WGPU_COPY_STRIDE_UNDEFINED; + }; + + struct TextureViewDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + TextureFormat format = TextureFormat::Undefined; + TextureViewDimension dimension = TextureViewDimension::Undefined; + uint32_t baseMipLevel = 0; + uint32_t mipLevelCount = 0; + uint32_t baseArrayLayer = 0; + uint32_t arrayLayerCount = 0; + TextureAspect aspect = TextureAspect::All; + }; + + struct VertexAttribute { + VertexFormat format; + uint64_t offset; + uint32_t shaderLocation; + }; + + struct BindGroupDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + BindGroupLayout layout; + uint32_t entryCount; + BindGroupEntry const * entries; + }; + + struct BindGroupLayoutEntry { + ChainedStruct const * nextInChain = nullptr; + uint32_t binding; + ShaderStage visibility; + BufferBindingLayout buffer; + SamplerBindingLayout sampler; + TextureBindingLayout texture; + StorageTextureBindingLayout storageTexture; + }; + + struct BlendState { + BlendComponent color; + BlendComponent alpha; + }; + + struct ComputePipelineDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + PipelineLayout layout = nullptr; + ProgrammableStageDescriptor computeStage; + }; + + struct DepthStencilState { + ChainedStruct const * nextInChain = nullptr; + TextureFormat format; + bool depthWriteEnabled = false; + CompareFunction depthCompare = CompareFunction::Always; + StencilFaceState stencilFront; + StencilFaceState stencilBack; + uint32_t stencilReadMask = 0xFFFFFFFF; + uint32_t stencilWriteMask = 0xFFFFFFFF; + int32_t depthBias = 0; + float depthBiasSlopeScale = 0.0f; + float depthBiasClamp = 0.0f; + }; + + struct ImageCopyBuffer { + ChainedStruct const * nextInChain = nullptr; + TextureDataLayout layout; + Buffer buffer; + }; + + struct ImageCopyTexture { + ChainedStruct const * nextInChain = nullptr; + Texture texture; + uint32_t mipLevel = 0; + Origin3D origin; + TextureAspect aspect = TextureAspect::All; + }; + + struct RenderPassColorAttachment { + TextureView view = nullptr; + TextureView resolveTarget = nullptr; + LoadOp loadOp; + StoreOp storeOp; + Color clearColor; + }; + + struct TextureDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + TextureUsage usage; + TextureDimension dimension = TextureDimension::e2D; + Extent3D size; + TextureFormat format; + uint32_t mipLevelCount = 1; + uint32_t sampleCount = 1; + }; + + struct VertexBufferLayout { + uint64_t arrayStride; + InputStepMode stepMode = InputStepMode::Vertex; + uint32_t attributeCount; + VertexAttribute const * attributes; + }; + + struct BindGroupLayoutDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + uint32_t entryCount; + BindGroupLayoutEntry const * entries; + }; + + struct ColorTargetState { + ChainedStruct const * nextInChain = nullptr; + TextureFormat format; + BlendState const * blend = nullptr; + ColorWriteMask writeMask = ColorWriteMask::All; + }; + + struct RenderPassDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + uint32_t colorAttachmentCount; + RenderPassColorAttachment const * colorAttachments; + RenderPassDepthStencilAttachment const * depthStencilAttachment = nullptr; + QuerySet occlusionQuerySet = nullptr; + }; + + struct VertexState { + ChainedStruct const * nextInChain = nullptr; + ShaderModule module; + char const * entryPoint; + uint32_t bufferCount = 0; + VertexBufferLayout const * buffers; + }; + + struct FragmentState { + ChainedStruct const * nextInChain = nullptr; + ShaderModule module; + char const * entryPoint; + uint32_t targetCount; + ColorTargetState const * targets; + }; + + struct RenderPipelineDescriptor2 { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + PipelineLayout layout = nullptr; + VertexState vertex; + PrimitiveState primitive; + DepthStencilState const * depthStencil = nullptr; + MultisampleState multisample; + FragmentState const * fragment = nullptr; + }; + + +} // namespace wgpu + +#endif // WEBGPU_CPP_H_ diff --git a/WASM/nodejs/js_api.js b/WASM/nodejs/js_api.js new file mode 100644 index 0000000..915624a --- /dev/null +++ b/WASM/nodejs/js_api.js @@ -0,0 +1,2367 @@ + +var Module = (function() { + var _scriptDir = typeof document !== 'undefined' && document.currentScript ? document.currentScript.src : undefined; + if (typeof __filename !== 'undefined') _scriptDir = _scriptDir || __filename; + return ( +function(Module) { + Module = Module || {}; + + + +// The Module object: Our interface to the outside world. We import +// and export values on it. There are various ways Module can be used: +// 1. Not defined. We create it here +// 2. A function parameter, function(Module) { ..generated code.. } +// 3. pre-run appended it, var Module = {}; ..generated code.. +// 4. External script tag defines var Module. +// We need to check if Module already exists (e.g. case 3 above). +// Substitution will be replaced with actual code on later stage of the build, +// this way Closure Compiler will not mangle it (e.g. case 4. above). +// Note that if you want to run closure, and also to use Module +// after the generated code, you will need to define var Module = {}; +// before the code. Then that object will be used in the code, and you +// can continue to use Module afterwards as well. +var Module = typeof Module !== 'undefined' ? Module : {}; + +// Set up the promise that indicates the Module is initialized +var readyPromiseResolve, readyPromiseReject; +Module['ready'] = new Promise(function(resolve, reject) { + readyPromiseResolve = resolve; + readyPromiseReject = reject; +}); + + if (!Object.getOwnPropertyDescriptor(Module['ready'], '_main')) { + Object.defineProperty(Module['ready'], '_main', { configurable: true, get: function() { abort('You are getting _main on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); + Object.defineProperty(Module['ready'], '_main', { configurable: true, set: function() { abort('You are setting _main on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); + } + + + if (!Object.getOwnPropertyDescriptor(Module['ready'], '_emscripten_stack_get_end')) { + Object.defineProperty(Module['ready'], '_emscripten_stack_get_end', { configurable: true, get: function() { abort('You are getting _emscripten_stack_get_end on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); + Object.defineProperty(Module['ready'], '_emscripten_stack_get_end', { configurable: true, set: function() { abort('You are setting _emscripten_stack_get_end on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); + } + + + if (!Object.getOwnPropertyDescriptor(Module['ready'], '_emscripten_stack_get_free')) { + Object.defineProperty(Module['ready'], '_emscripten_stack_get_free', { configurable: true, get: function() { abort('You are getting _emscripten_stack_get_free on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); + Object.defineProperty(Module['ready'], '_emscripten_stack_get_free', { configurable: true, set: function() { abort('You are setting _emscripten_stack_get_free on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); + } + + + if (!Object.getOwnPropertyDescriptor(Module['ready'], '_emscripten_stack_init')) { + Object.defineProperty(Module['ready'], '_emscripten_stack_init', { configurable: true, get: function() { abort('You are getting _emscripten_stack_init on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); + Object.defineProperty(Module['ready'], '_emscripten_stack_init', { configurable: true, set: function() { abort('You are setting _emscripten_stack_init on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); + } + + + if (!Object.getOwnPropertyDescriptor(Module['ready'], '_stackSave')) { + Object.defineProperty(Module['ready'], '_stackSave', { configurable: true, get: function() { abort('You are getting _stackSave on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); + Object.defineProperty(Module['ready'], '_stackSave', { configurable: true, set: function() { abort('You are setting _stackSave on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); + } + + + if (!Object.getOwnPropertyDescriptor(Module['ready'], '_stackRestore')) { + Object.defineProperty(Module['ready'], '_stackRestore', { configurable: true, get: function() { abort('You are getting _stackRestore on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); + Object.defineProperty(Module['ready'], '_stackRestore', { configurable: true, set: function() { abort('You are setting _stackRestore on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); + } + + + if (!Object.getOwnPropertyDescriptor(Module['ready'], '_stackAlloc')) { + Object.defineProperty(Module['ready'], '_stackAlloc', { configurable: true, get: function() { abort('You are getting _stackAlloc on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); + Object.defineProperty(Module['ready'], '_stackAlloc', { configurable: true, set: function() { abort('You are setting _stackAlloc on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); + } + + + if (!Object.getOwnPropertyDescriptor(Module['ready'], '___wasm_call_ctors')) { + Object.defineProperty(Module['ready'], '___wasm_call_ctors', { configurable: true, get: function() { abort('You are getting ___wasm_call_ctors on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); + Object.defineProperty(Module['ready'], '___wasm_call_ctors', { configurable: true, set: function() { abort('You are setting ___wasm_call_ctors on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); + } + + + if (!Object.getOwnPropertyDescriptor(Module['ready'], '_fflush')) { + Object.defineProperty(Module['ready'], '_fflush', { configurable: true, get: function() { abort('You are getting _fflush on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); + Object.defineProperty(Module['ready'], '_fflush', { configurable: true, set: function() { abort('You are setting _fflush on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); + } + + + if (!Object.getOwnPropertyDescriptor(Module['ready'], '___errno_location')) { + Object.defineProperty(Module['ready'], '___errno_location', { configurable: true, get: function() { abort('You are getting ___errno_location on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); + Object.defineProperty(Module['ready'], '___errno_location', { configurable: true, set: function() { abort('You are setting ___errno_location on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); + } + + + if (!Object.getOwnPropertyDescriptor(Module['ready'], 'onRuntimeInitialized')) { + Object.defineProperty(Module['ready'], 'onRuntimeInitialized', { configurable: true, get: function() { abort('You are getting onRuntimeInitialized on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); + Object.defineProperty(Module['ready'], 'onRuntimeInitialized', { configurable: true, set: function() { abort('You are setting onRuntimeInitialized on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js') } }); + } + + +// --pre-jses are emitted after the Module integration code, so that they can +// refer to Module (if they choose; they can also define Module) +// {{PRE_JSES}} + +// Sometimes an existing Module object exists with properties +// meant to overwrite the default module functionality. Here +// we collect those properties and reapply _after_ we configure +// the current environment's defaults to avoid having to be so +// defensive during initialization. +var moduleOverrides = {}; +var key; +for (key in Module) { + if (Module.hasOwnProperty(key)) { + moduleOverrides[key] = Module[key]; + } +} + +var arguments_ = []; +var thisProgram = './this.program'; +var quit_ = function(status, toThrow) { + throw toThrow; +}; + +// Determine the runtime environment we are in. You can customize this by +// setting the ENVIRONMENT setting at compile time (see settings.js). + +var ENVIRONMENT_IS_WEB = false; +var ENVIRONMENT_IS_WORKER = false; +var ENVIRONMENT_IS_NODE = false; +var ENVIRONMENT_IS_SHELL = false; +ENVIRONMENT_IS_WEB = typeof window === 'object'; +ENVIRONMENT_IS_WORKER = typeof importScripts === 'function'; +// N.b. Electron.js environment is simultaneously a NODE-environment, but +// also a web environment. +ENVIRONMENT_IS_NODE = typeof process === 'object' && typeof process.versions === 'object' && typeof process.versions.node === 'string'; +ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER; + +if (Module['ENVIRONMENT']) { + throw new Error('Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -s ENVIRONMENT=web or -s ENVIRONMENT=node)'); +} + +// `/` should be present at the end if `scriptDirectory` is not empty +var scriptDirectory = ''; +function locateFile(path) { + if (Module['locateFile']) { + return Module['locateFile'](path, scriptDirectory); + } + return scriptDirectory + path; +} + +// Hooks that are implemented differently in different runtime environments. +var read_, + readAsync, + readBinary, + setWindowTitle; + +var nodeFS; +var nodePath; + +if (ENVIRONMENT_IS_NODE) { + if (ENVIRONMENT_IS_WORKER) { + scriptDirectory = require('path').dirname(scriptDirectory) + '/'; + } else { + scriptDirectory = __dirname + '/'; + } + +// include: node_shell_read.js + + +read_ = function shell_read(filename, binary) { + if (!nodeFS) nodeFS = require('fs'); + if (!nodePath) nodePath = require('path'); + filename = nodePath['normalize'](filename); + return nodeFS['readFileSync'](filename, binary ? null : 'utf8'); +}; + +readBinary = function readBinary(filename) { + var ret = read_(filename, true); + if (!ret.buffer) { + ret = new Uint8Array(ret); + } + assert(ret.buffer); + return ret; +}; + +// end include: node_shell_read.js + if (process['argv'].length > 1) { + thisProgram = process['argv'][1].replace(/\\/g, '/'); + } + + arguments_ = process['argv'].slice(2); + + // MODULARIZE will export the module in the proper place outside, we don't need to export here + + process['on']('uncaughtException', function(ex) { + // suppress ExitStatus exceptions from showing an error + if (!(ex instanceof ExitStatus)) { + throw ex; + } + }); + + process['on']('unhandledRejection', abort); + + quit_ = function(status) { + process['exit'](status); + }; + + Module['inspect'] = function () { return '[Emscripten Module object]'; }; + +} else +if (ENVIRONMENT_IS_SHELL) { + + if (typeof read != 'undefined') { + read_ = function shell_read(f) { + return read(f); + }; + } + + readBinary = function readBinary(f) { + var data; + if (typeof readbuffer === 'function') { + return new Uint8Array(readbuffer(f)); + } + data = read(f, 'binary'); + assert(typeof data === 'object'); + return data; + }; + + if (typeof scriptArgs != 'undefined') { + arguments_ = scriptArgs; + } else if (typeof arguments != 'undefined') { + arguments_ = arguments; + } + + if (typeof quit === 'function') { + quit_ = function(status) { + quit(status); + }; + } + + if (typeof print !== 'undefined') { + // Prefer to use print/printErr where they exist, as they usually work better. + if (typeof console === 'undefined') console = /** @type{!Console} */({}); + console.log = /** @type{!function(this:Console, ...*): undefined} */ (print); + console.warn = console.error = /** @type{!function(this:Console, ...*): undefined} */ (typeof printErr !== 'undefined' ? printErr : print); + } + +} else + +// Note that this includes Node.js workers when relevant (pthreads is enabled). +// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and +// ENVIRONMENT_IS_NODE. +if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { + if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled + scriptDirectory = self.location.href; + } else if (typeof document !== 'undefined' && document.currentScript) { // web + scriptDirectory = document.currentScript.src; + } + // When MODULARIZE, this JS may be executed later, after document.currentScript + // is gone, so we saved it, and we use it here instead of any other info. + if (_scriptDir) { + scriptDirectory = _scriptDir; + } + // blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them. + // otherwise, slice off the final part of the url to find the script directory. + // if scriptDirectory does not contain a slash, lastIndexOf will return -1, + // and scriptDirectory will correctly be replaced with an empty string. + if (scriptDirectory.indexOf('blob:') !== 0) { + scriptDirectory = scriptDirectory.substr(0, scriptDirectory.lastIndexOf('/')+1); + } else { + scriptDirectory = ''; + } + + // Differentiate the Web Worker from the Node Worker case, as reading must + // be done differently. + { + +// include: web_or_worker_shell_read.js + + + read_ = function(url) { + var xhr = new XMLHttpRequest(); + xhr.open('GET', url, false); + xhr.send(null); + return xhr.responseText; + }; + + if (ENVIRONMENT_IS_WORKER) { + readBinary = function(url) { + var xhr = new XMLHttpRequest(); + xhr.open('GET', url, false); + xhr.responseType = 'arraybuffer'; + xhr.send(null); + return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response)); + }; + } + + readAsync = function(url, onload, onerror) { + var xhr = new XMLHttpRequest(); + xhr.open('GET', url, true); + xhr.responseType = 'arraybuffer'; + xhr.onload = function() { + if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0 + onload(xhr.response); + return; + } + onerror(); + }; + xhr.onerror = onerror; + xhr.send(null); + }; + +// end include: web_or_worker_shell_read.js + } + + setWindowTitle = function(title) { document.title = title }; +} else +{ + throw new Error('environment detection error'); +} + +// Set up the out() and err() hooks, which are how we can print to stdout or +// stderr, respectively. +var out = Module['print'] || console.log.bind(console); +var err = Module['printErr'] || console.warn.bind(console); + +// Merge back in the overrides +for (key in moduleOverrides) { + if (moduleOverrides.hasOwnProperty(key)) { + Module[key] = moduleOverrides[key]; + } +} +// Free the object hierarchy contained in the overrides, this lets the GC +// reclaim data used e.g. in memoryInitializerRequest, which is a large typed array. +moduleOverrides = null; + +// Emit code to handle expected values on the Module object. This applies Module.x +// to the proper local x. This has two benefits: first, we only emit it if it is +// expected to arrive, and second, by using a local everywhere else that can be +// minified. + +if (Module['arguments']) arguments_ = Module['arguments']; +if (!Object.getOwnPropertyDescriptor(Module, 'arguments')) { + Object.defineProperty(Module, 'arguments', { + configurable: true, + get: function() { + abort('Module.arguments has been replaced with plain arguments_ (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)') + } + }); +} + +if (Module['thisProgram']) thisProgram = Module['thisProgram']; +if (!Object.getOwnPropertyDescriptor(Module, 'thisProgram')) { + Object.defineProperty(Module, 'thisProgram', { + configurable: true, + get: function() { + abort('Module.thisProgram has been replaced with plain thisProgram (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)') + } + }); +} + +if (Module['quit']) quit_ = Module['quit']; +if (!Object.getOwnPropertyDescriptor(Module, 'quit')) { + Object.defineProperty(Module, 'quit', { + configurable: true, + get: function() { + abort('Module.quit has been replaced with plain quit_ (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)') + } + }); +} + +// perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message +// Assertions on removed incoming Module JS APIs. +assert(typeof Module['memoryInitializerPrefixURL'] === 'undefined', 'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead'); +assert(typeof Module['pthreadMainPrefixURL'] === 'undefined', 'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead'); +assert(typeof Module['cdInitializerPrefixURL'] === 'undefined', 'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead'); +assert(typeof Module['filePackagePrefixURL'] === 'undefined', 'Module.filePackagePrefixURL option was removed, use Module.locateFile instead'); +assert(typeof Module['read'] === 'undefined', 'Module.read option was removed (modify read_ in JS)'); +assert(typeof Module['readAsync'] === 'undefined', 'Module.readAsync option was removed (modify readAsync in JS)'); +assert(typeof Module['readBinary'] === 'undefined', 'Module.readBinary option was removed (modify readBinary in JS)'); +assert(typeof Module['setWindowTitle'] === 'undefined', 'Module.setWindowTitle option was removed (modify setWindowTitle in JS)'); +assert(typeof Module['TOTAL_MEMORY'] === 'undefined', 'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY'); + +if (!Object.getOwnPropertyDescriptor(Module, 'read')) { + Object.defineProperty(Module, 'read', { + configurable: true, + get: function() { + abort('Module.read has been replaced with plain read_ (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)') + } + }); +} + +if (!Object.getOwnPropertyDescriptor(Module, 'readAsync')) { + Object.defineProperty(Module, 'readAsync', { + configurable: true, + get: function() { + abort('Module.readAsync has been replaced with plain readAsync (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)') + } + }); +} + +if (!Object.getOwnPropertyDescriptor(Module, 'readBinary')) { + Object.defineProperty(Module, 'readBinary', { + configurable: true, + get: function() { + abort('Module.readBinary has been replaced with plain readBinary (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)') + } + }); +} + +if (!Object.getOwnPropertyDescriptor(Module, 'setWindowTitle')) { + Object.defineProperty(Module, 'setWindowTitle', { + configurable: true, + get: function() { + abort('Module.setWindowTitle has been replaced with plain setWindowTitle (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)') + } + }); +} +var IDBFS = 'IDBFS is no longer included by default; build with -lidbfs.js'; +var PROXYFS = 'PROXYFS is no longer included by default; build with -lproxyfs.js'; +var WORKERFS = 'WORKERFS is no longer included by default; build with -lworkerfs.js'; +var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js'; + + + + +var STACK_ALIGN = 16; + +function alignMemory(size, factor) { + if (!factor) factor = STACK_ALIGN; // stack alignment (16-byte) by default + return Math.ceil(size / factor) * factor; +} + +function getNativeTypeSize(type) { + switch (type) { + case 'i1': case 'i8': return 1; + case 'i16': return 2; + case 'i32': return 4; + case 'i64': return 8; + case 'float': return 4; + case 'double': return 8; + default: { + if (type[type.length-1] === '*') { + return 4; // A pointer + } else if (type[0] === 'i') { + var bits = Number(type.substr(1)); + assert(bits % 8 === 0, 'getNativeTypeSize invalid bits ' + bits + ', type ' + type); + return bits / 8; + } else { + return 0; + } + } + } +} + +function warnOnce(text) { + if (!warnOnce.shown) warnOnce.shown = {}; + if (!warnOnce.shown[text]) { + warnOnce.shown[text] = 1; + err(text); + } +} + +// include: runtime_functions.js + + +// Wraps a JS function as a wasm function with a given signature. +function convertJsFunctionToWasm(func, sig) { + + // If the type reflection proposal is available, use the new + // "WebAssembly.Function" constructor. + // Otherwise, construct a minimal wasm module importing the JS function and + // re-exporting it. + if (typeof WebAssembly.Function === "function") { + var typeNames = { + 'i': 'i32', + 'j': 'i64', + 'f': 'f32', + 'd': 'f64' + }; + var type = { + parameters: [], + results: sig[0] == 'v' ? [] : [typeNames[sig[0]]] + }; + for (var i = 1; i < sig.length; ++i) { + type.parameters.push(typeNames[sig[i]]); + } + return new WebAssembly.Function(type, func); + } + + // The module is static, with the exception of the type section, which is + // generated based on the signature passed in. + var typeSection = [ + 0x01, // id: section, + 0x00, // length: 0 (placeholder) + 0x01, // count: 1 + 0x60, // form: func + ]; + var sigRet = sig.slice(0, 1); + var sigParam = sig.slice(1); + var typeCodes = { + 'i': 0x7f, // i32 + 'j': 0x7e, // i64 + 'f': 0x7d, // f32 + 'd': 0x7c, // f64 + }; + + // Parameters, length + signatures + typeSection.push(sigParam.length); + for (var i = 0; i < sigParam.length; ++i) { + typeSection.push(typeCodes[sigParam[i]]); + } + + // Return values, length + signatures + // With no multi-return in MVP, either 0 (void) or 1 (anything else) + if (sigRet == 'v') { + typeSection.push(0x00); + } else { + typeSection = typeSection.concat([0x01, typeCodes[sigRet]]); + } + + // Write the overall length of the type section back into the section header + // (excepting the 2 bytes for the section id and length) + typeSection[1] = typeSection.length - 2; + + // Rest of the module is static + var bytes = new Uint8Array([ + 0x00, 0x61, 0x73, 0x6d, // magic ("\0asm") + 0x01, 0x00, 0x00, 0x00, // version: 1 + ].concat(typeSection, [ + 0x02, 0x07, // import section + // (import "e" "f" (func 0 (type 0))) + 0x01, 0x01, 0x65, 0x01, 0x66, 0x00, 0x00, + 0x07, 0x05, // export section + // (export "f" (func 0 (type 0))) + 0x01, 0x01, 0x66, 0x00, 0x00, + ])); + + // We can compile this wasm module synchronously because it is very small. + // This accepts an import (at "e.f"), that it reroutes to an export (at "f") + var module = new WebAssembly.Module(bytes); + var instance = new WebAssembly.Instance(module, { + 'e': { + 'f': func + } + }); + var wrappedFunc = instance.exports['f']; + return wrappedFunc; +} + +var freeTableIndexes = []; + +// Weak map of functions in the table to their indexes, created on first use. +var functionsInTableMap; + +function getEmptyTableSlot() { + // Reuse a free index if there is one, otherwise grow. + if (freeTableIndexes.length) { + return freeTableIndexes.pop(); + } + // Grow the table + try { + wasmTable.grow(1); + } catch (err) { + if (!(err instanceof RangeError)) { + throw err; + } + throw 'Unable to grow wasm table. Set ALLOW_TABLE_GROWTH.'; + } + return wasmTable.length - 1; +} + +// Add a wasm function to the table. +function addFunctionWasm(func, sig) { + // Check if the function is already in the table, to ensure each function + // gets a unique index. First, create the map if this is the first use. + if (!functionsInTableMap) { + functionsInTableMap = new WeakMap(); + for (var i = 0; i < wasmTable.length; i++) { + var item = wasmTable.get(i); + // Ignore null values. + if (item) { + functionsInTableMap.set(item, i); + } + } + } + if (functionsInTableMap.has(func)) { + return functionsInTableMap.get(func); + } + + // It's not in the table, add it now. + + var ret = getEmptyTableSlot(); + + // Set the new value. + try { + // Attempting to call this with JS function will cause of table.set() to fail + wasmTable.set(ret, func); + } catch (err) { + if (!(err instanceof TypeError)) { + throw err; + } + assert(typeof sig !== 'undefined', 'Missing signature argument to addFunction: ' + func); + var wrapped = convertJsFunctionToWasm(func, sig); + wasmTable.set(ret, wrapped); + } + + functionsInTableMap.set(func, ret); + + return ret; +} + +function removeFunction(index) { + functionsInTableMap.delete(wasmTable.get(index)); + freeTableIndexes.push(index); +} + +// 'sig' parameter is required for the llvm backend but only when func is not +// already a WebAssembly function. +function addFunction(func, sig) { + assert(typeof func !== 'undefined'); + + return addFunctionWasm(func, sig); +} + +// end include: runtime_functions.js +// include: runtime_debug.js + + +// end include: runtime_debug.js +var tempRet0 = 0; + +var setTempRet0 = function(value) { + tempRet0 = value; +}; + +var getTempRet0 = function() { + return tempRet0; +}; + + + +// === Preamble library stuff === + +// Documentation for the public APIs defined in this file must be updated in: +// site/source/docs/api_reference/preamble.js.rst +// A prebuilt local version of the documentation is available at: +// site/build/text/docs/api_reference/preamble.js.txt +// You can also build docs locally as HTML or other formats in site/ +// An online HTML version (which may be of a different version of Emscripten) +// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html + +var wasmBinary; +if (Module['wasmBinary']) wasmBinary = Module['wasmBinary']; +if (!Object.getOwnPropertyDescriptor(Module, 'wasmBinary')) { + Object.defineProperty(Module, 'wasmBinary', { + configurable: true, + get: function() { + abort('Module.wasmBinary has been replaced with plain wasmBinary (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)') + } + }); +} +var noExitRuntime = Module['noExitRuntime'] || true; +if (!Object.getOwnPropertyDescriptor(Module, 'noExitRuntime')) { + Object.defineProperty(Module, 'noExitRuntime', { + configurable: true, + get: function() { + abort('Module.noExitRuntime has been replaced with plain noExitRuntime (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)') + } + }); +} + +if (typeof WebAssembly !== 'object') { + abort('no native wasm support detected'); +} + +// include: runtime_safe_heap.js + + +// In MINIMAL_RUNTIME, setValue() and getValue() are only available when building with safe heap enabled, for heap safety checking. +// In traditional runtime, setValue() and getValue() are always available (although their use is highly discouraged due to perf penalties) + +/** @param {number} ptr + @param {number} value + @param {string} type + @param {number|boolean=} noSafe */ +function setValue(ptr, value, type, noSafe) { + type = type || 'i8'; + if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit + switch (type) { + case 'i1': HEAP8[((ptr)>>0)] = value; break; + case 'i8': HEAP8[((ptr)>>0)] = value; break; + case 'i16': HEAP16[((ptr)>>1)] = value; break; + case 'i32': HEAP32[((ptr)>>2)] = value; break; + case 'i64': (tempI64 = [value>>>0,(tempDouble=value,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math.min((+(Math.floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((ptr)>>2)] = tempI64[0],HEAP32[(((ptr)+(4))>>2)] = tempI64[1]); break; + case 'float': HEAPF32[((ptr)>>2)] = value; break; + case 'double': HEAPF64[((ptr)>>3)] = value; break; + default: abort('invalid type for setValue: ' + type); + } +} + +/** @param {number} ptr + @param {string} type + @param {number|boolean=} noSafe */ +function getValue(ptr, type, noSafe) { + type = type || 'i8'; + if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit + switch (type) { + case 'i1': return HEAP8[((ptr)>>0)]; + case 'i8': return HEAP8[((ptr)>>0)]; + case 'i16': return HEAP16[((ptr)>>1)]; + case 'i32': return HEAP32[((ptr)>>2)]; + case 'i64': return HEAP32[((ptr)>>2)]; + case 'float': return HEAPF32[((ptr)>>2)]; + case 'double': return HEAPF64[((ptr)>>3)]; + default: abort('invalid type for getValue: ' + type); + } + return null; +} + +// end include: runtime_safe_heap.js +// Wasm globals + +var wasmMemory; + +//======================================== +// Runtime essentials +//======================================== + +// whether we are quitting the application. no code should run after this. +// set in exit() and abort() +var ABORT = false; + +// set by exit() and abort(). Passed to 'onExit' handler. +// NOTE: This is also used as the process return code code in shell environments +// but only when noExitRuntime is false. +var EXITSTATUS; + +/** @type {function(*, string=)} */ +function assert(condition, text) { + if (!condition) { + abort('Assertion failed: ' + text); + } +} + +// Returns the C function with a specified identifier (for C++, you need to do manual name mangling) +function getCFunc(ident) { + var func = Module['_' + ident]; // closure exported function + assert(func, 'Cannot call unknown function ' + ident + ', make sure it is exported'); + return func; +} + +// C calling interface. +/** @param {string|null=} returnType + @param {Array=} argTypes + @param {Arguments|Array=} args + @param {Object=} opts */ +function ccall(ident, returnType, argTypes, args, opts) { + // For fast lookup of conversion functions + var toC = { + 'string': function(str) { + var ret = 0; + if (str !== null && str !== undefined && str !== 0) { // null string + // at most 4 bytes per UTF-8 code point, +1 for the trailing '\0' + var len = (str.length << 2) + 1; + ret = stackAlloc(len); + stringToUTF8(str, ret, len); + } + return ret; + }, + 'array': function(arr) { + var ret = stackAlloc(arr.length); + writeArrayToMemory(arr, ret); + return ret; + } + }; + + function convertReturnValue(ret) { + if (returnType === 'string') return UTF8ToString(ret); + if (returnType === 'boolean') return Boolean(ret); + return ret; + } + + var func = getCFunc(ident); + var cArgs = []; + var stack = 0; + assert(returnType !== 'array', 'Return type should not be "array".'); + if (args) { + for (var i = 0; i < args.length; i++) { + var converter = toC[argTypes[i]]; + if (converter) { + if (stack === 0) stack = stackSave(); + cArgs[i] = converter(args[i]); + } else { + cArgs[i] = args[i]; + } + } + } + var ret = func.apply(null, cArgs); + + ret = convertReturnValue(ret); + if (stack !== 0) stackRestore(stack); + return ret; +} + +/** @param {string=} returnType + @param {Array=} argTypes + @param {Object=} opts */ +function cwrap(ident, returnType, argTypes, opts) { + return function() { + return ccall(ident, returnType, argTypes, arguments, opts); + } +} + +// We used to include malloc/free by default in the past. Show a helpful error in +// builds with assertions. +function _malloc() { + abort("malloc() called but not included in the build - add '_malloc' to EXPORTED_FUNCTIONS"); +} +function _free() { + // Show a helpful error since we used to include free by default in the past. + abort("free() called but not included in the build - add '_free' to EXPORTED_FUNCTIONS"); +} + +var ALLOC_NORMAL = 0; // Tries to use _malloc() +var ALLOC_STACK = 1; // Lives for the duration of the current function call + +// allocate(): This is for internal use. You can use it yourself as well, but the interface +// is a little tricky (see docs right below). The reason is that it is optimized +// for multiple syntaxes to save space in generated code. So you should +// normally not use allocate(), and instead allocate memory using _malloc(), +// initialize it with setValue(), and so forth. +// @slab: An array of data. +// @allocator: How to allocate memory, see ALLOC_* +/** @type {function((Uint8Array|Array), number)} */ +function allocate(slab, allocator) { + var ret; + assert(typeof allocator === 'number', 'allocate no longer takes a type argument') + assert(typeof slab !== 'number', 'allocate no longer takes a number as arg0') + + if (allocator == ALLOC_STACK) { + ret = stackAlloc(slab.length); + } else { + ret = abort('malloc was not included, but is needed in allocate. Adding "_malloc" to EXPORTED_FUNCTIONS should fix that. This may be a bug in the compiler, please file an issue.');; + } + + if (slab.subarray || slab.slice) { + HEAPU8.set(/** @type {!Uint8Array} */(slab), ret); + } else { + HEAPU8.set(new Uint8Array(slab), ret); + } + return ret; +} + +// include: runtime_strings.js + + +// runtime_strings.js: Strings related runtime functions that are part of both MINIMAL_RUNTIME and regular runtime. + +// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the given array that contains uint8 values, returns +// a copy of that string as a Javascript String object. + +var UTF8Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf8') : undefined; + +/** + * @param {number} idx + * @param {number=} maxBytesToRead + * @return {string} + */ +function UTF8ArrayToString(heap, idx, maxBytesToRead) { + var endIdx = idx + maxBytesToRead; + var endPtr = idx; + // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself. + // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage. + // (As a tiny code save trick, compare endPtr against endIdx using a negation, so that undefined means Infinity) + while (heap[endPtr] && !(endPtr >= endIdx)) ++endPtr; + + if (endPtr - idx > 16 && heap.subarray && UTF8Decoder) { + return UTF8Decoder.decode(heap.subarray(idx, endPtr)); + } else { + var str = ''; + // If building with TextDecoder, we have already computed the string length above, so test loop end condition against that + while (idx < endPtr) { + // For UTF8 byte structure, see: + // http://en.wikipedia.org/wiki/UTF-8#Description + // https://www.ietf.org/rfc/rfc2279.txt + // https://tools.ietf.org/html/rfc3629 + var u0 = heap[idx++]; + if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; } + var u1 = heap[idx++] & 63; + if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; } + var u2 = heap[idx++] & 63; + if ((u0 & 0xF0) == 0xE0) { + u0 = ((u0 & 15) << 12) | (u1 << 6) | u2; + } else { + if ((u0 & 0xF8) != 0xF0) warnOnce('Invalid UTF-8 leading byte 0x' + u0.toString(16) + ' encountered when deserializing a UTF-8 string in wasm memory to a JS string!'); + u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heap[idx++] & 63); + } + + if (u0 < 0x10000) { + str += String.fromCharCode(u0); + } else { + var ch = u0 - 0x10000; + str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); + } + } + } + return str; +} + +// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the emscripten HEAP, returns a +// copy of that string as a Javascript String object. +// maxBytesToRead: an optional length that specifies the maximum number of bytes to read. You can omit +// this parameter to scan the string until the first \0 byte. If maxBytesToRead is +// passed, and the string at [ptr, ptr+maxBytesToReadr[ contains a null byte in the +// middle, then the string will cut short at that byte index (i.e. maxBytesToRead will +// not produce a string of exact length [ptr, ptr+maxBytesToRead[) +// N.B. mixing frequent uses of UTF8ToString() with and without maxBytesToRead may +// throw JS JIT optimizations off, so it is worth to consider consistently using one +// style or the other. +/** + * @param {number} ptr + * @param {number=} maxBytesToRead + * @return {string} + */ +function UTF8ToString(ptr, maxBytesToRead) { + return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : ''; +} + +// Copies the given Javascript String object 'str' to the given byte array at address 'outIdx', +// encoded in UTF8 form and null-terminated. The copy will require at most str.length*4+1 bytes of space in the HEAP. +// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write. +// Parameters: +// str: the Javascript string to copy. +// heap: the array to copy to. Each index in this array is assumed to be one 8-byte element. +// outIdx: The starting offset in the array to begin the copying. +// maxBytesToWrite: The maximum number of bytes this function can write to the array. +// This count should include the null terminator, +// i.e. if maxBytesToWrite=1, only the null terminator will be written and nothing else. +// maxBytesToWrite=0 does not write any bytes to the output, not even the null terminator. +// Returns the number of bytes written, EXCLUDING the null terminator. + +function stringToUTF8Array(str, heap, outIdx, maxBytesToWrite) { + if (!(maxBytesToWrite > 0)) // Parameter maxBytesToWrite is not optional. Negative values, 0, null, undefined and false each don't write out any bytes. + return 0; + + var startIdx = outIdx; + var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator. + for (var i = 0; i < str.length; ++i) { + // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8. + // See http://unicode.org/faq/utf_bom.html#utf16-3 + // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629 + var u = str.charCodeAt(i); // possibly a lead surrogate + if (u >= 0xD800 && u <= 0xDFFF) { + var u1 = str.charCodeAt(++i); + u = 0x10000 + ((u & 0x3FF) << 10) | (u1 & 0x3FF); + } + if (u <= 0x7F) { + if (outIdx >= endIdx) break; + heap[outIdx++] = u; + } else if (u <= 0x7FF) { + if (outIdx + 1 >= endIdx) break; + heap[outIdx++] = 0xC0 | (u >> 6); + heap[outIdx++] = 0x80 | (u & 63); + } else if (u <= 0xFFFF) { + if (outIdx + 2 >= endIdx) break; + heap[outIdx++] = 0xE0 | (u >> 12); + heap[outIdx++] = 0x80 | ((u >> 6) & 63); + heap[outIdx++] = 0x80 | (u & 63); + } else { + if (outIdx + 3 >= endIdx) break; + if (u >= 0x200000) warnOnce('Invalid Unicode code point 0x' + u.toString(16) + ' encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x1FFFFF).'); + heap[outIdx++] = 0xF0 | (u >> 18); + heap[outIdx++] = 0x80 | ((u >> 12) & 63); + heap[outIdx++] = 0x80 | ((u >> 6) & 63); + heap[outIdx++] = 0x80 | (u & 63); + } + } + // Null-terminate the pointer to the buffer. + heap[outIdx] = 0; + return outIdx - startIdx; +} + +// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', +// null-terminated and encoded in UTF8 form. The copy will require at most str.length*4+1 bytes of space in the HEAP. +// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write. +// Returns the number of bytes written, EXCLUDING the null terminator. + +function stringToUTF8(str, outPtr, maxBytesToWrite) { + assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!'); + return stringToUTF8Array(str, HEAPU8,outPtr, maxBytesToWrite); +} + +// Returns the number of bytes the given Javascript string takes if encoded as a UTF8 byte array, EXCLUDING the null terminator byte. +function lengthBytesUTF8(str) { + var len = 0; + for (var i = 0; i < str.length; ++i) { + // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8. + // See http://unicode.org/faq/utf_bom.html#utf16-3 + var u = str.charCodeAt(i); // possibly a lead surrogate + if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF); + if (u <= 0x7F) ++len; + else if (u <= 0x7FF) len += 2; + else if (u <= 0xFFFF) len += 3; + else len += 4; + } + return len; +} + +// end include: runtime_strings.js +// include: runtime_strings_extra.js + + +// runtime_strings_extra.js: Strings related runtime functions that are available only in regular runtime. + +// Given a pointer 'ptr' to a null-terminated ASCII-encoded string in the emscripten HEAP, returns +// a copy of that string as a Javascript String object. + +function AsciiToString(ptr) { + var str = ''; + while (1) { + var ch = HEAPU8[((ptr++)>>0)]; + if (!ch) return str; + str += String.fromCharCode(ch); + } +} + +// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', +// null-terminated and encoded in ASCII form. The copy will require at most str.length+1 bytes of space in the HEAP. + +function stringToAscii(str, outPtr) { + return writeAsciiToMemory(str, outPtr, false); +} + +// Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns +// a copy of that string as a Javascript String object. + +var UTF16Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-16le') : undefined; + +function UTF16ToString(ptr, maxBytesToRead) { + assert(ptr % 2 == 0, 'Pointer passed to UTF16ToString must be aligned to two bytes!'); + var endPtr = ptr; + // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself. + // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage. + var idx = endPtr >> 1; + var maxIdx = idx + maxBytesToRead / 2; + // If maxBytesToRead is not passed explicitly, it will be undefined, and this + // will always evaluate to true. This saves on code size. + while (!(idx >= maxIdx) && HEAPU16[idx]) ++idx; + endPtr = idx << 1; + + if (endPtr - ptr > 32 && UTF16Decoder) { + return UTF16Decoder.decode(HEAPU8.subarray(ptr, endPtr)); + } else { + var str = ''; + + // If maxBytesToRead is not passed explicitly, it will be undefined, and the for-loop's condition + // will always evaluate to true. The loop is then terminated on the first null char. + for (var i = 0; !(i >= maxBytesToRead / 2); ++i) { + var codeUnit = HEAP16[(((ptr)+(i*2))>>1)]; + if (codeUnit == 0) break; + // fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through. + str += String.fromCharCode(codeUnit); + } + + return str; + } +} + +// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', +// null-terminated and encoded in UTF16 form. The copy will require at most str.length*4+2 bytes of space in the HEAP. +// Use the function lengthBytesUTF16() to compute the exact number of bytes (excluding null terminator) that this function will write. +// Parameters: +// str: the Javascript string to copy. +// outPtr: Byte address in Emscripten HEAP where to write the string to. +// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null +// terminator, i.e. if maxBytesToWrite=2, only the null terminator will be written and nothing else. +// maxBytesToWrite<2 does not write any bytes to the output, not even the null terminator. +// Returns the number of bytes written, EXCLUDING the null terminator. + +function stringToUTF16(str, outPtr, maxBytesToWrite) { + assert(outPtr % 2 == 0, 'Pointer passed to stringToUTF16 must be aligned to two bytes!'); + assert(typeof maxBytesToWrite == 'number', 'stringToUTF16(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!'); + // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed. + if (maxBytesToWrite === undefined) { + maxBytesToWrite = 0x7FFFFFFF; + } + if (maxBytesToWrite < 2) return 0; + maxBytesToWrite -= 2; // Null terminator. + var startPtr = outPtr; + var numCharsToWrite = (maxBytesToWrite < str.length*2) ? (maxBytesToWrite / 2) : str.length; + for (var i = 0; i < numCharsToWrite; ++i) { + // charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP. + var codeUnit = str.charCodeAt(i); // possibly a lead surrogate + HEAP16[((outPtr)>>1)] = codeUnit; + outPtr += 2; + } + // Null-terminate the pointer to the HEAP. + HEAP16[((outPtr)>>1)] = 0; + return outPtr - startPtr; +} + +// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte. + +function lengthBytesUTF16(str) { + return str.length*2; +} + +function UTF32ToString(ptr, maxBytesToRead) { + assert(ptr % 4 == 0, 'Pointer passed to UTF32ToString must be aligned to four bytes!'); + var i = 0; + + var str = ''; + // If maxBytesToRead is not passed explicitly, it will be undefined, and this + // will always evaluate to true. This saves on code size. + while (!(i >= maxBytesToRead / 4)) { + var utf32 = HEAP32[(((ptr)+(i*4))>>2)]; + if (utf32 == 0) break; + ++i; + // Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing. + // See http://unicode.org/faq/utf_bom.html#utf16-3 + if (utf32 >= 0x10000) { + var ch = utf32 - 0x10000; + str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); + } else { + str += String.fromCharCode(utf32); + } + } + return str; +} + +// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr', +// null-terminated and encoded in UTF32 form. The copy will require at most str.length*4+4 bytes of space in the HEAP. +// Use the function lengthBytesUTF32() to compute the exact number of bytes (excluding null terminator) that this function will write. +// Parameters: +// str: the Javascript string to copy. +// outPtr: Byte address in Emscripten HEAP where to write the string to. +// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null +// terminator, i.e. if maxBytesToWrite=4, only the null terminator will be written and nothing else. +// maxBytesToWrite<4 does not write any bytes to the output, not even the null terminator. +// Returns the number of bytes written, EXCLUDING the null terminator. + +function stringToUTF32(str, outPtr, maxBytesToWrite) { + assert(outPtr % 4 == 0, 'Pointer passed to stringToUTF32 must be aligned to four bytes!'); + assert(typeof maxBytesToWrite == 'number', 'stringToUTF32(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!'); + // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed. + if (maxBytesToWrite === undefined) { + maxBytesToWrite = 0x7FFFFFFF; + } + if (maxBytesToWrite < 4) return 0; + var startPtr = outPtr; + var endPtr = startPtr + maxBytesToWrite - 4; + for (var i = 0; i < str.length; ++i) { + // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap. + // See http://unicode.org/faq/utf_bom.html#utf16-3 + var codeUnit = str.charCodeAt(i); // possibly a lead surrogate + if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) { + var trailSurrogate = str.charCodeAt(++i); + codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF); + } + HEAP32[((outPtr)>>2)] = codeUnit; + outPtr += 4; + if (outPtr + 4 > endPtr) break; + } + // Null-terminate the pointer to the HEAP. + HEAP32[((outPtr)>>2)] = 0; + return outPtr - startPtr; +} + +// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte. + +function lengthBytesUTF32(str) { + var len = 0; + for (var i = 0; i < str.length; ++i) { + // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap. + // See http://unicode.org/faq/utf_bom.html#utf16-3 + var codeUnit = str.charCodeAt(i); + if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) ++i; // possibly a lead surrogate, so skip over the tail surrogate. + len += 4; + } + + return len; +} + +// Allocate heap space for a JS string, and write it there. +// It is the responsibility of the caller to free() that memory. +function allocateUTF8(str) { + var size = lengthBytesUTF8(str) + 1; + var ret = abort('malloc was not included, but is needed in allocateUTF8. Adding "_malloc" to EXPORTED_FUNCTIONS should fix that. This may be a bug in the compiler, please file an issue.');; + if (ret) stringToUTF8Array(str, HEAP8, ret, size); + return ret; +} + +// Allocate stack space for a JS string, and write it there. +function allocateUTF8OnStack(str) { + var size = lengthBytesUTF8(str) + 1; + var ret = stackAlloc(size); + stringToUTF8Array(str, HEAP8, ret, size); + return ret; +} + +// Deprecated: This function should not be called because it is unsafe and does not provide +// a maximum length limit of how many bytes it is allowed to write. Prefer calling the +// function stringToUTF8Array() instead, which takes in a maximum length that can be used +// to be secure from out of bounds writes. +/** @deprecated + @param {boolean=} dontAddNull */ +function writeStringToMemory(string, buffer, dontAddNull) { + warnOnce('writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!'); + + var /** @type {number} */ lastChar, /** @type {number} */ end; + if (dontAddNull) { + // stringToUTF8Array always appends null. If we don't want to do that, remember the + // character that existed at the location where the null will be placed, and restore + // that after the write (below). + end = buffer + lengthBytesUTF8(string); + lastChar = HEAP8[end]; + } + stringToUTF8(string, buffer, Infinity); + if (dontAddNull) HEAP8[end] = lastChar; // Restore the value under the null character. +} + +function writeArrayToMemory(array, buffer) { + assert(array.length >= 0, 'writeArrayToMemory array must have a length (should be an array or typed array)') + HEAP8.set(array, buffer); +} + +/** @param {boolean=} dontAddNull */ +function writeAsciiToMemory(str, buffer, dontAddNull) { + for (var i = 0; i < str.length; ++i) { + assert(str.charCodeAt(i) === str.charCodeAt(i)&0xff); + HEAP8[((buffer++)>>0)] = str.charCodeAt(i); + } + // Null-terminate the pointer to the HEAP. + if (!dontAddNull) HEAP8[((buffer)>>0)] = 0; +} + +// end include: runtime_strings_extra.js +// Memory management + +function alignUp(x, multiple) { + if (x % multiple > 0) { + x += multiple - (x % multiple); + } + return x; +} + +var HEAP, +/** @type {ArrayBuffer} */ + buffer, +/** @type {Int8Array} */ + HEAP8, +/** @type {Uint8Array} */ + HEAPU8, +/** @type {Int16Array} */ + HEAP16, +/** @type {Uint16Array} */ + HEAPU16, +/** @type {Int32Array} */ + HEAP32, +/** @type {Uint32Array} */ + HEAPU32, +/** @type {Float32Array} */ + HEAPF32, +/** @type {Float64Array} */ + HEAPF64; + +function updateGlobalBufferAndViews(buf) { + buffer = buf; + Module['HEAP8'] = HEAP8 = new Int8Array(buf); + Module['HEAP16'] = HEAP16 = new Int16Array(buf); + Module['HEAP32'] = HEAP32 = new Int32Array(buf); + Module['HEAPU8'] = HEAPU8 = new Uint8Array(buf); + Module['HEAPU16'] = HEAPU16 = new Uint16Array(buf); + Module['HEAPU32'] = HEAPU32 = new Uint32Array(buf); + Module['HEAPF32'] = HEAPF32 = new Float32Array(buf); + Module['HEAPF64'] = HEAPF64 = new Float64Array(buf); +} + +var TOTAL_STACK = 5242880; +if (Module['TOTAL_STACK']) assert(TOTAL_STACK === Module['TOTAL_STACK'], 'the stack size can no longer be determined at runtime') + +var INITIAL_MEMORY = Module['INITIAL_MEMORY'] || 16777216; +if (!Object.getOwnPropertyDescriptor(Module, 'INITIAL_MEMORY')) { + Object.defineProperty(Module, 'INITIAL_MEMORY', { + configurable: true, + get: function() { + abort('Module.INITIAL_MEMORY has been replaced with plain INITIAL_MEMORY (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)') + } + }); +} + +assert(INITIAL_MEMORY >= TOTAL_STACK, 'INITIAL_MEMORY should be larger than TOTAL_STACK, was ' + INITIAL_MEMORY + '! (TOTAL_STACK=' + TOTAL_STACK + ')'); + +// check for full engine support (use string 'subarray' to avoid closure compiler confusion) +assert(typeof Int32Array !== 'undefined' && typeof Float64Array !== 'undefined' && Int32Array.prototype.subarray !== undefined && Int32Array.prototype.set !== undefined, + 'JS engine does not provide full typed array support'); + +// If memory is defined in wasm, the user can't provide it. +assert(!Module['wasmMemory'], 'Use of `wasmMemory` detected. Use -s IMPORTED_MEMORY to define wasmMemory externally'); +assert(INITIAL_MEMORY == 16777216, 'Detected runtime INITIAL_MEMORY setting. Use -s IMPORTED_MEMORY to define wasmMemory dynamically'); + +// include: runtime_init_table.js +// In regular non-RELOCATABLE mode the table is exported +// from the wasm module and this will be assigned once +// the exports are available. +var wasmTable; + +// end include: runtime_init_table.js +// include: runtime_stack_check.js + + +// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode. +function writeStackCookie() { + var max = _emscripten_stack_get_end(); + assert((max & 3) == 0); + // The stack grows downwards + HEAPU32[(max >> 2)+1] = 0x2135467; + HEAPU32[(max >> 2)+2] = 0x89BACDFE; + // Also test the global address 0 for integrity. + HEAP32[0] = 0x63736d65; /* 'emsc' */ +} + +function checkStackCookie() { + if (ABORT) return; + var max = _emscripten_stack_get_end(); + var cookie1 = HEAPU32[(max >> 2)+1]; + var cookie2 = HEAPU32[(max >> 2)+2]; + if (cookie1 != 0x2135467 || cookie2 != 0x89BACDFE) { + abort('Stack overflow! Stack cookie has been overwritten, expected hex dwords 0x89BACDFE and 0x2135467, but received 0x' + cookie2.toString(16) + ' ' + cookie1.toString(16)); + } + // Also test the global address 0 for integrity. + if (HEAP32[0] !== 0x63736d65 /* 'emsc' */) abort('Runtime error: The application has corrupted its heap memory area (address zero)!'); +} + +// end include: runtime_stack_check.js +// include: runtime_assertions.js + + +// Endianness check +(function() { + var h16 = new Int16Array(1); + var h8 = new Int8Array(h16.buffer); + h16[0] = 0x6373; + if (h8[0] !== 0x73 || h8[1] !== 0x63) throw 'Runtime error: expected the system to be little-endian! (Run with -s SUPPORT_BIG_ENDIAN=1 to bypass)'; +})(); + +// end include: runtime_assertions.js +var __ATPRERUN__ = []; // functions called before the runtime is initialized +var __ATINIT__ = []; // functions called during startup +var __ATMAIN__ = []; // functions called when main() is to be run +var __ATEXIT__ = []; // functions called during shutdown +var __ATPOSTRUN__ = []; // functions called after the main() is called + +var runtimeInitialized = false; +var runtimeExited = false; + +function preRun() { + + if (Module['preRun']) { + if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']]; + while (Module['preRun'].length) { + addOnPreRun(Module['preRun'].shift()); + } + } + + callRuntimeCallbacks(__ATPRERUN__); +} + +function initRuntime() { + checkStackCookie(); + assert(!runtimeInitialized); + runtimeInitialized = true; + + + callRuntimeCallbacks(__ATINIT__); +} + +function exitRuntime() { + checkStackCookie(); + runtimeExited = true; +} + +function postRun() { + checkStackCookie(); + + if (Module['postRun']) { + if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']]; + while (Module['postRun'].length) { + addOnPostRun(Module['postRun'].shift()); + } + } + + callRuntimeCallbacks(__ATPOSTRUN__); +} + +function addOnPreRun(cb) { + __ATPRERUN__.unshift(cb); +} + +function addOnInit(cb) { + __ATINIT__.unshift(cb); +} + +function addOnPreMain(cb) { + __ATMAIN__.unshift(cb); +} + +function addOnExit(cb) { +} + +function addOnPostRun(cb) { + __ATPOSTRUN__.unshift(cb); +} + +// include: runtime_math.js + + +// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/imul + +// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/fround + +// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/clz32 + +// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/trunc + +assert(Math.imul, 'This browser does not support Math.imul(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill'); +assert(Math.fround, 'This browser does not support Math.fround(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill'); +assert(Math.clz32, 'This browser does not support Math.clz32(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill'); +assert(Math.trunc, 'This browser does not support Math.trunc(), build with LEGACY_VM_SUPPORT or POLYFILL_OLD_MATH_FUNCTIONS to add in a polyfill'); + +// end include: runtime_math.js +// A counter of dependencies for calling run(). If we need to +// do asynchronous work before running, increment this and +// decrement it. Incrementing must happen in a place like +// Module.preRun (used by emcc to add file preloading). +// Note that you can add dependencies in preRun, even though +// it happens right before run - run will be postponed until +// the dependencies are met. +var runDependencies = 0; +var runDependencyWatcher = null; +var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled +var runDependencyTracking = {}; + +function getUniqueRunDependency(id) { + var orig = id; + while (1) { + if (!runDependencyTracking[id]) return id; + id = orig + Math.random(); + } +} + +function addRunDependency(id) { + runDependencies++; + + if (Module['monitorRunDependencies']) { + Module['monitorRunDependencies'](runDependencies); + } + + if (id) { + assert(!runDependencyTracking[id]); + runDependencyTracking[id] = 1; + if (runDependencyWatcher === null && typeof setInterval !== 'undefined') { + // Check for missing dependencies every few seconds + runDependencyWatcher = setInterval(function() { + if (ABORT) { + clearInterval(runDependencyWatcher); + runDependencyWatcher = null; + return; + } + var shown = false; + for (var dep in runDependencyTracking) { + if (!shown) { + shown = true; + err('still waiting on run dependencies:'); + } + err('dependency: ' + dep); + } + if (shown) { + err('(end of list)'); + } + }, 10000); + } + } else { + err('warning: run dependency added without ID'); + } +} + +function removeRunDependency(id) { + runDependencies--; + + if (Module['monitorRunDependencies']) { + Module['monitorRunDependencies'](runDependencies); + } + + if (id) { + assert(runDependencyTracking[id]); + delete runDependencyTracking[id]; + } else { + err('warning: run dependency removed without ID'); + } + if (runDependencies == 0) { + if (runDependencyWatcher !== null) { + clearInterval(runDependencyWatcher); + runDependencyWatcher = null; + } + if (dependenciesFulfilled) { + var callback = dependenciesFulfilled; + dependenciesFulfilled = null; + callback(); // can add another dependenciesFulfilled + } + } +} + +Module["preloadedImages"] = {}; // maps url to image data +Module["preloadedAudios"] = {}; // maps url to audio data + +/** @param {string|number=} what */ +function abort(what) { + if (Module['onAbort']) { + Module['onAbort'](what); + } + + what += ''; + err(what); + + ABORT = true; + EXITSTATUS = 1; + + var output = 'abort(' + what + ') at ' + stackTrace(); + what = output; + + // Use a wasm runtime error, because a JS error might be seen as a foreign + // exception, which means we'd run destructors on it. We need the error to + // simply make the program stop. + var e = new WebAssembly.RuntimeError(what); + + readyPromiseReject(e); + // Throw the error whether or not MODULARIZE is set because abort is used + // in code paths apart from instantiation where an exception is expected + // to be thrown when abort is called. + throw e; +} + +// {{MEM_INITIALIZER}} + +// include: memoryprofiler.js + + +// end include: memoryprofiler.js +// show errors on likely calls to FS when it was not included +var FS = { + error: function() { + abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with -s FORCE_FILESYSTEM=1'); + }, + init: function() { FS.error() }, + createDataFile: function() { FS.error() }, + createPreloadedFile: function() { FS.error() }, + createLazyFile: function() { FS.error() }, + open: function() { FS.error() }, + mkdev: function() { FS.error() }, + registerDevice: function() { FS.error() }, + analyzePath: function() { FS.error() }, + loadFilesFromDB: function() { FS.error() }, + + ErrnoError: function ErrnoError() { FS.error() }, +}; +Module['FS_createDataFile'] = FS.createDataFile; +Module['FS_createPreloadedFile'] = FS.createPreloadedFile; + +// include: URIUtils.js + + +// Prefix of data URIs emitted by SINGLE_FILE and related options. +var dataURIPrefix = 'data:application/octet-stream;base64,'; + +// Indicates whether filename is a base64 data URI. +function isDataURI(filename) { + // Prefix of data URIs emitted by SINGLE_FILE and related options. + return filename.startsWith(dataURIPrefix); +} + +// Indicates whether filename is delivered via file protocol (as opposed to http/https) +function isFileURI(filename) { + return filename.startsWith('file://'); +} + +// end include: URIUtils.js +function createExportWrapper(name, fixedasm) { + return function() { + var displayName = name; + var asm = fixedasm; + if (!fixedasm) { + asm = Module['asm']; + } + assert(runtimeInitialized, 'native function `' + displayName + '` called before runtime initialization'); + assert(!runtimeExited, 'native function `' + displayName + '` called after runtime exit (use NO_EXIT_RUNTIME to keep it alive after main() exits)'); + if (!asm[name]) { + assert(asm[name], 'exported native function `' + displayName + '` not found'); + } + return asm[name].apply(null, arguments); + }; +} + +var wasmBinaryFile = 'js_api.wasm'; +if (!isDataURI(wasmBinaryFile)) { + wasmBinaryFile = locateFile(wasmBinaryFile); +} + +function getBinary(file) { + try { + if (file == wasmBinaryFile && wasmBinary) { + return new Uint8Array(wasmBinary); + } + if (readBinary) { + return readBinary(file); + } else { + throw "both async and sync fetching of the wasm failed"; + } + } + catch (err) { + abort(err); + } +} + +function getBinaryPromise() { + // If we don't have the binary yet, try to to load it asynchronously. + // Fetch has some additional restrictions over XHR, like it can't be used on a file:// url. + // See https://github.com/github/fetch/pull/92#issuecomment-140665932 + // Cordova or Electron apps are typically loaded from a file:// url. + // So use fetch if it is available and the url is not a file, otherwise fall back to XHR. + if (!wasmBinary && (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER)) { + if (typeof fetch === 'function' + && !isFileURI(wasmBinaryFile) + ) { + return fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function(response) { + if (!response['ok']) { + throw "failed to load wasm binary file at '" + wasmBinaryFile + "'"; + } + return response['arrayBuffer'](); + }).catch(function () { + return getBinary(wasmBinaryFile); + }); + } + else { + if (readAsync) { + // fetch is not available or url is file => try XHR (readAsync uses XHR internally) + return new Promise(function(resolve, reject) { + readAsync(wasmBinaryFile, function(response) { resolve(new Uint8Array(/** @type{!ArrayBuffer} */(response))) }, reject) + }); + } + } + } + + // Otherwise, getBinary should be able to get it synchronously + return Promise.resolve().then(function() { return getBinary(wasmBinaryFile); }); +} + +// Create the wasm instance. +// Receives the wasm imports, returns the exports. +function createWasm() { + // prepare imports + var info = { + 'env': asmLibraryArg, + 'wasi_snapshot_preview1': asmLibraryArg, + }; + // Load the wasm module and create an instance of using native support in the JS engine. + // handle a generated wasm instance, receiving its exports and + // performing other necessary setup + /** @param {WebAssembly.Module=} module*/ + function receiveInstance(instance, module) { + var exports = instance.exports; + + Module['asm'] = exports; + + wasmMemory = Module['asm']['memory']; + assert(wasmMemory, "memory not found in wasm exports"); + // This assertion doesn't hold when emscripten is run in --post-link + // mode. + // TODO(sbc): Read INITIAL_MEMORY out of the wasm file in post-link mode. + //assert(wasmMemory.buffer.byteLength === 16777216); + updateGlobalBufferAndViews(wasmMemory.buffer); + + wasmTable = Module['asm']['__indirect_function_table']; + assert(wasmTable, "table not found in wasm exports"); + + addOnInit(Module['asm']['__wasm_call_ctors']); + + removeRunDependency('wasm-instantiate'); + } + // we can't run yet (except in a pthread, where we have a custom sync instantiator) + addRunDependency('wasm-instantiate'); + + // Prefer streaming instantiation if available. + // Async compilation can be confusing when an error on the page overwrites Module + // (for example, if the order of elements is wrong, and the one defining Module is + // later), so we save Module and check it later. + var trueModule = Module; + function receiveInstantiationResult(result) { + // 'result' is a ResultObject object which has both the module and instance. + // receiveInstance() will swap in the exports (to Module.asm) so they can be called + assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?'); + trueModule = null; + // TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line. + // When the regression is fixed, can restore the above USE_PTHREADS-enabled path. + receiveInstance(result['instance']); + } + + function instantiateArrayBuffer(receiver) { + return getBinaryPromise().then(function(binary) { + var result = WebAssembly.instantiate(binary, info); + return result; + }).then(receiver, function(reason) { + err('failed to asynchronously prepare wasm: ' + reason); + + // Warn on some common problems. + if (isFileURI(wasmBinaryFile)) { + err('warning: Loading from a file URI (' + wasmBinaryFile + ') is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing'); + } + abort(reason); + }); + } + + function instantiateAsync() { + if (!wasmBinary && + typeof WebAssembly.instantiateStreaming === 'function' && + !isDataURI(wasmBinaryFile) && + // Don't use streaming for file:// delivered objects in a webview, fetch them synchronously. + !isFileURI(wasmBinaryFile) && + typeof fetch === 'function') { + return fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function (response) { + var result = WebAssembly.instantiateStreaming(response, info); + return result.then(receiveInstantiationResult, function(reason) { + // We expect the most common failure cause to be a bad MIME type for the binary, + // in which case falling back to ArrayBuffer instantiation should work. + err('wasm streaming compile failed: ' + reason); + err('falling back to ArrayBuffer instantiation'); + return instantiateArrayBuffer(receiveInstantiationResult); + }); + }); + } else { + return instantiateArrayBuffer(receiveInstantiationResult); + } + } + + // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback + // to manually instantiate the Wasm module themselves. This allows pages to run the instantiation parallel + // to any other async startup actions they are performing. + if (Module['instantiateWasm']) { + try { + var exports = Module['instantiateWasm'](info, receiveInstance); + return exports; + } catch(e) { + err('Module.instantiateWasm callback failed with error: ' + e); + return false; + } + } + + // If instantiation fails, reject the module ready promise. + instantiateAsync().catch(readyPromiseReject); + return {}; // no exports yet; we'll fill them in later +} + +// Globals used by JS i64 conversions (see makeSetValue) +var tempDouble; +var tempI64; + +// === Body === + +var ASM_CONSTS = { + +}; + + + + + + + function callRuntimeCallbacks(callbacks) { + while (callbacks.length > 0) { + var callback = callbacks.shift(); + if (typeof callback == 'function') { + callback(Module); // Pass the module as the first argument. + continue; + } + var func = callback.func; + if (typeof func === 'number') { + if (callback.arg === undefined) { + wasmTable.get(func)(); + } else { + wasmTable.get(func)(callback.arg); + } + } else { + func(callback.arg === undefined ? null : callback.arg); + } + } + } + + function demangle(func) { + warnOnce('warning: build with -s DEMANGLE_SUPPORT=1 to link in libcxxabi demangling'); + return func; + } + + function demangleAll(text) { + var regex = + /\b_Z[\w\d_]+/g; + return text.replace(regex, + function(x) { + var y = demangle(x); + return x === y ? x : (y + ' [' + x + ']'); + }); + } + + function jsStackTrace() { + var error = new Error(); + if (!error.stack) { + // IE10+ special cases: It does have callstack info, but it is only populated if an Error object is thrown, + // so try that as a special-case. + try { + throw new Error(); + } catch(e) { + error = e; + } + if (!error.stack) { + return '(no stack trace available)'; + } + } + return error.stack.toString(); + } + + var runtimeKeepaliveCounter=0; + function keepRuntimeAlive() { + return noExitRuntime || runtimeKeepaliveCounter > 0; + } + + function stackTrace() { + var js = jsStackTrace(); + if (Module['extraStackTrace']) js += '\n' + Module['extraStackTrace'](); + return demangleAll(js); + } + + function _emscripten_memcpy_big(dest, src, num) { + HEAPU8.copyWithin(dest, src, src + num); + } + + function flush_NO_FILESYSTEM() { + // flush anything remaining in the buffers during shutdown + if (typeof _fflush !== 'undefined') _fflush(0); + var buffers = SYSCALLS.buffers; + if (buffers[1].length) SYSCALLS.printChar(1, 10); + if (buffers[2].length) SYSCALLS.printChar(2, 10); + } + + var SYSCALLS={mappings:{},buffers:[null,[],[]],printChar:function(stream, curr) { + var buffer = SYSCALLS.buffers[stream]; + assert(buffer); + if (curr === 0 || curr === 10) { + (stream === 1 ? out : err)(UTF8ArrayToString(buffer, 0)); + buffer.length = 0; + } else { + buffer.push(curr); + } + },varargs:undefined,get:function() { + assert(SYSCALLS.varargs != undefined); + SYSCALLS.varargs += 4; + var ret = HEAP32[(((SYSCALLS.varargs)-(4))>>2)]; + return ret; + },getStr:function(ptr) { + var ret = UTF8ToString(ptr); + return ret; + },get64:function(low, high) { + if (low >= 0) assert(high === 0); + else assert(high === -1); + return low; + }}; + function _fd_write(fd, iov, iovcnt, pnum) { + // hack to support printf in SYSCALLS_REQUIRE_FILESYSTEM=0 + var num = 0; + for (var i = 0; i < iovcnt; i++) { + var ptr = HEAP32[(((iov)+(i*8))>>2)]; + var len = HEAP32[(((iov)+(i*8 + 4))>>2)]; + for (var j = 0; j < len; j++) { + SYSCALLS.printChar(fd, HEAPU8[ptr+j]); + } + num += len; + } + HEAP32[((pnum)>>2)] = num + return 0; + } + + function _setTempRet0(val) { + setTempRet0(val); + } +var ASSERTIONS = true; + + + +/** @type {function(string, boolean=, number=)} */ +function intArrayFromString(stringy, dontAddNull, length) { + var len = length > 0 ? length : lengthBytesUTF8(stringy)+1; + var u8array = new Array(len); + var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length); + if (dontAddNull) u8array.length = numBytesWritten; + return u8array; +} + +function intArrayToString(array) { + var ret = []; + for (var i = 0; i < array.length; i++) { + var chr = array[i]; + if (chr > 0xFF) { + if (ASSERTIONS) { + assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ') at offset ' + i + ' not in 0x00-0xFF.'); + } + chr &= 0xFF; + } + ret.push(String.fromCharCode(chr)); + } + return ret.join(''); +} + + +var asmLibraryArg = { + "emscripten_memcpy_big": _emscripten_memcpy_big, + "fd_write": _fd_write, + "setTempRet0": _setTempRet0 +}; +var asm = createWasm(); +/** @type {function(...*):?} */ +var ___wasm_call_ctors = Module["___wasm_call_ctors"] = createExportWrapper("__wasm_call_ctors"); + +/** @type {function(...*):?} */ +var _sayHi = Module["_sayHi"] = createExportWrapper("sayHi"); + +/** @type {function(...*):?} */ +var _daysInWeek = Module["_daysInWeek"] = createExportWrapper("daysInWeek"); + +/** @type {function(...*):?} */ +var ___errno_location = Module["___errno_location"] = createExportWrapper("__errno_location"); + +/** @type {function(...*):?} */ +var _fflush = Module["_fflush"] = createExportWrapper("fflush"); + +/** @type {function(...*):?} */ +var stackSave = Module["stackSave"] = createExportWrapper("stackSave"); + +/** @type {function(...*):?} */ +var stackRestore = Module["stackRestore"] = createExportWrapper("stackRestore"); + +/** @type {function(...*):?} */ +var stackAlloc = Module["stackAlloc"] = createExportWrapper("stackAlloc"); + +/** @type {function(...*):?} */ +var _emscripten_stack_init = Module["_emscripten_stack_init"] = function() { + return (_emscripten_stack_init = Module["_emscripten_stack_init"] = Module["asm"]["emscripten_stack_init"]).apply(null, arguments); +}; + +/** @type {function(...*):?} */ +var _emscripten_stack_get_free = Module["_emscripten_stack_get_free"] = function() { + return (_emscripten_stack_get_free = Module["_emscripten_stack_get_free"] = Module["asm"]["emscripten_stack_get_free"]).apply(null, arguments); +}; + +/** @type {function(...*):?} */ +var _emscripten_stack_get_end = Module["_emscripten_stack_get_end"] = function() { + return (_emscripten_stack_get_end = Module["_emscripten_stack_get_end"] = Module["asm"]["emscripten_stack_get_end"]).apply(null, arguments); +}; + +/** @type {function(...*):?} */ +var dynCall_jiji = Module["dynCall_jiji"] = createExportWrapper("dynCall_jiji"); + + + + + +// === Auto-generated postamble setup entry stuff === + +if (!Object.getOwnPropertyDescriptor(Module, "intArrayFromString")) Module["intArrayFromString"] = function() { abort("'intArrayFromString' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "intArrayToString")) Module["intArrayToString"] = function() { abort("'intArrayToString' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +Module["ccall"] = ccall; +if (!Object.getOwnPropertyDescriptor(Module, "cwrap")) Module["cwrap"] = function() { abort("'cwrap' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "setValue")) Module["setValue"] = function() { abort("'setValue' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "getValue")) Module["getValue"] = function() { abort("'getValue' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "allocate")) Module["allocate"] = function() { abort("'allocate' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "UTF8ArrayToString")) Module["UTF8ArrayToString"] = function() { abort("'UTF8ArrayToString' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "UTF8ToString")) Module["UTF8ToString"] = function() { abort("'UTF8ToString' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "stringToUTF8Array")) Module["stringToUTF8Array"] = function() { abort("'stringToUTF8Array' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "stringToUTF8")) Module["stringToUTF8"] = function() { abort("'stringToUTF8' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "lengthBytesUTF8")) Module["lengthBytesUTF8"] = function() { abort("'lengthBytesUTF8' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "stackTrace")) Module["stackTrace"] = function() { abort("'stackTrace' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "addOnPreRun")) Module["addOnPreRun"] = function() { abort("'addOnPreRun' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "addOnInit")) Module["addOnInit"] = function() { abort("'addOnInit' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "addOnPreMain")) Module["addOnPreMain"] = function() { abort("'addOnPreMain' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "addOnExit")) Module["addOnExit"] = function() { abort("'addOnExit' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "addOnPostRun")) Module["addOnPostRun"] = function() { abort("'addOnPostRun' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "writeStringToMemory")) Module["writeStringToMemory"] = function() { abort("'writeStringToMemory' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "writeArrayToMemory")) Module["writeArrayToMemory"] = function() { abort("'writeArrayToMemory' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "writeAsciiToMemory")) Module["writeAsciiToMemory"] = function() { abort("'writeAsciiToMemory' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "addRunDependency")) Module["addRunDependency"] = function() { abort("'addRunDependency' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") }; +if (!Object.getOwnPropertyDescriptor(Module, "removeRunDependency")) Module["removeRunDependency"] = function() { abort("'removeRunDependency' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") }; +if (!Object.getOwnPropertyDescriptor(Module, "FS_createFolder")) Module["FS_createFolder"] = function() { abort("'FS_createFolder' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "FS_createPath")) Module["FS_createPath"] = function() { abort("'FS_createPath' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") }; +if (!Object.getOwnPropertyDescriptor(Module, "FS_createDataFile")) Module["FS_createDataFile"] = function() { abort("'FS_createDataFile' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") }; +if (!Object.getOwnPropertyDescriptor(Module, "FS_createPreloadedFile")) Module["FS_createPreloadedFile"] = function() { abort("'FS_createPreloadedFile' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") }; +if (!Object.getOwnPropertyDescriptor(Module, "FS_createLazyFile")) Module["FS_createLazyFile"] = function() { abort("'FS_createLazyFile' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") }; +if (!Object.getOwnPropertyDescriptor(Module, "FS_createLink")) Module["FS_createLink"] = function() { abort("'FS_createLink' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "FS_createDevice")) Module["FS_createDevice"] = function() { abort("'FS_createDevice' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") }; +if (!Object.getOwnPropertyDescriptor(Module, "FS_unlink")) Module["FS_unlink"] = function() { abort("'FS_unlink' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") }; +if (!Object.getOwnPropertyDescriptor(Module, "getLEB")) Module["getLEB"] = function() { abort("'getLEB' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "getFunctionTables")) Module["getFunctionTables"] = function() { abort("'getFunctionTables' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "alignFunctionTables")) Module["alignFunctionTables"] = function() { abort("'alignFunctionTables' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "registerFunctions")) Module["registerFunctions"] = function() { abort("'registerFunctions' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "addFunction")) Module["addFunction"] = function() { abort("'addFunction' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "removeFunction")) Module["removeFunction"] = function() { abort("'removeFunction' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "getFuncWrapper")) Module["getFuncWrapper"] = function() { abort("'getFuncWrapper' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "prettyPrint")) Module["prettyPrint"] = function() { abort("'prettyPrint' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "dynCall")) Module["dynCall"] = function() { abort("'dynCall' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "getCompilerSetting")) Module["getCompilerSetting"] = function() { abort("'getCompilerSetting' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "print")) Module["print"] = function() { abort("'print' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "printErr")) Module["printErr"] = function() { abort("'printErr' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "getTempRet0")) Module["getTempRet0"] = function() { abort("'getTempRet0' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "setTempRet0")) Module["setTempRet0"] = function() { abort("'setTempRet0' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "callMain")) Module["callMain"] = function() { abort("'callMain' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "abort")) Module["abort"] = function() { abort("'abort' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "stringToNewUTF8")) Module["stringToNewUTF8"] = function() { abort("'stringToNewUTF8' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "setFileTime")) Module["setFileTime"] = function() { abort("'setFileTime' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "abortOnCannotGrowMemory")) Module["abortOnCannotGrowMemory"] = function() { abort("'abortOnCannotGrowMemory' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "emscripten_realloc_buffer")) Module["emscripten_realloc_buffer"] = function() { abort("'emscripten_realloc_buffer' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "ENV")) Module["ENV"] = function() { abort("'ENV' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "ERRNO_CODES")) Module["ERRNO_CODES"] = function() { abort("'ERRNO_CODES' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "ERRNO_MESSAGES")) Module["ERRNO_MESSAGES"] = function() { abort("'ERRNO_MESSAGES' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "setErrNo")) Module["setErrNo"] = function() { abort("'setErrNo' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "inetPton4")) Module["inetPton4"] = function() { abort("'inetPton4' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "inetNtop4")) Module["inetNtop4"] = function() { abort("'inetNtop4' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "inetPton6")) Module["inetPton6"] = function() { abort("'inetPton6' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "inetNtop6")) Module["inetNtop6"] = function() { abort("'inetNtop6' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "readSockaddr")) Module["readSockaddr"] = function() { abort("'readSockaddr' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "writeSockaddr")) Module["writeSockaddr"] = function() { abort("'writeSockaddr' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "DNS")) Module["DNS"] = function() { abort("'DNS' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "getHostByName")) Module["getHostByName"] = function() { abort("'getHostByName' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "GAI_ERRNO_MESSAGES")) Module["GAI_ERRNO_MESSAGES"] = function() { abort("'GAI_ERRNO_MESSAGES' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "Protocols")) Module["Protocols"] = function() { abort("'Protocols' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "Sockets")) Module["Sockets"] = function() { abort("'Sockets' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "getRandomDevice")) Module["getRandomDevice"] = function() { abort("'getRandomDevice' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "traverseStack")) Module["traverseStack"] = function() { abort("'traverseStack' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "UNWIND_CACHE")) Module["UNWIND_CACHE"] = function() { abort("'UNWIND_CACHE' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "withBuiltinMalloc")) Module["withBuiltinMalloc"] = function() { abort("'withBuiltinMalloc' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "readAsmConstArgsArray")) Module["readAsmConstArgsArray"] = function() { abort("'readAsmConstArgsArray' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "readAsmConstArgs")) Module["readAsmConstArgs"] = function() { abort("'readAsmConstArgs' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "mainThreadEM_ASM")) Module["mainThreadEM_ASM"] = function() { abort("'mainThreadEM_ASM' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "jstoi_q")) Module["jstoi_q"] = function() { abort("'jstoi_q' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "jstoi_s")) Module["jstoi_s"] = function() { abort("'jstoi_s' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "getExecutableName")) Module["getExecutableName"] = function() { abort("'getExecutableName' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "listenOnce")) Module["listenOnce"] = function() { abort("'listenOnce' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "autoResumeAudioContext")) Module["autoResumeAudioContext"] = function() { abort("'autoResumeAudioContext' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "dynCallLegacy")) Module["dynCallLegacy"] = function() { abort("'dynCallLegacy' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "getDynCaller")) Module["getDynCaller"] = function() { abort("'getDynCaller' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "dynCall")) Module["dynCall"] = function() { abort("'dynCall' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "callRuntimeCallbacks")) Module["callRuntimeCallbacks"] = function() { abort("'callRuntimeCallbacks' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "runtimeKeepaliveCounter")) Module["runtimeKeepaliveCounter"] = function() { abort("'runtimeKeepaliveCounter' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "keepRuntimeAlive")) Module["keepRuntimeAlive"] = function() { abort("'keepRuntimeAlive' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "runtimeKeepalivePush")) Module["runtimeKeepalivePush"] = function() { abort("'runtimeKeepalivePush' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "runtimeKeepalivePop")) Module["runtimeKeepalivePop"] = function() { abort("'runtimeKeepalivePop' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "callUserCallback")) Module["callUserCallback"] = function() { abort("'callUserCallback' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "maybeExit")) Module["maybeExit"] = function() { abort("'maybeExit' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "asmjsMangle")) Module["asmjsMangle"] = function() { abort("'asmjsMangle' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "reallyNegative")) Module["reallyNegative"] = function() { abort("'reallyNegative' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "unSign")) Module["unSign"] = function() { abort("'unSign' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "reSign")) Module["reSign"] = function() { abort("'reSign' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "formatString")) Module["formatString"] = function() { abort("'formatString' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "PATH")) Module["PATH"] = function() { abort("'PATH' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "PATH_FS")) Module["PATH_FS"] = function() { abort("'PATH_FS' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "SYSCALLS")) Module["SYSCALLS"] = function() { abort("'SYSCALLS' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "syscallMmap2")) Module["syscallMmap2"] = function() { abort("'syscallMmap2' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "syscallMunmap")) Module["syscallMunmap"] = function() { abort("'syscallMunmap' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "getSocketFromFD")) Module["getSocketFromFD"] = function() { abort("'getSocketFromFD' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "getSocketAddress")) Module["getSocketAddress"] = function() { abort("'getSocketAddress' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "JSEvents")) Module["JSEvents"] = function() { abort("'JSEvents' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "registerKeyEventCallback")) Module["registerKeyEventCallback"] = function() { abort("'registerKeyEventCallback' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "specialHTMLTargets")) Module["specialHTMLTargets"] = function() { abort("'specialHTMLTargets' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "maybeCStringToJsString")) Module["maybeCStringToJsString"] = function() { abort("'maybeCStringToJsString' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "findEventTarget")) Module["findEventTarget"] = function() { abort("'findEventTarget' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "findCanvasEventTarget")) Module["findCanvasEventTarget"] = function() { abort("'findCanvasEventTarget' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "getBoundingClientRect")) Module["getBoundingClientRect"] = function() { abort("'getBoundingClientRect' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "fillMouseEventData")) Module["fillMouseEventData"] = function() { abort("'fillMouseEventData' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "registerMouseEventCallback")) Module["registerMouseEventCallback"] = function() { abort("'registerMouseEventCallback' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "registerWheelEventCallback")) Module["registerWheelEventCallback"] = function() { abort("'registerWheelEventCallback' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "registerUiEventCallback")) Module["registerUiEventCallback"] = function() { abort("'registerUiEventCallback' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "registerFocusEventCallback")) Module["registerFocusEventCallback"] = function() { abort("'registerFocusEventCallback' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "fillDeviceOrientationEventData")) Module["fillDeviceOrientationEventData"] = function() { abort("'fillDeviceOrientationEventData' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "registerDeviceOrientationEventCallback")) Module["registerDeviceOrientationEventCallback"] = function() { abort("'registerDeviceOrientationEventCallback' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "fillDeviceMotionEventData")) Module["fillDeviceMotionEventData"] = function() { abort("'fillDeviceMotionEventData' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "registerDeviceMotionEventCallback")) Module["registerDeviceMotionEventCallback"] = function() { abort("'registerDeviceMotionEventCallback' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "screenOrientation")) Module["screenOrientation"] = function() { abort("'screenOrientation' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "fillOrientationChangeEventData")) Module["fillOrientationChangeEventData"] = function() { abort("'fillOrientationChangeEventData' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "registerOrientationChangeEventCallback")) Module["registerOrientationChangeEventCallback"] = function() { abort("'registerOrientationChangeEventCallback' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "fillFullscreenChangeEventData")) Module["fillFullscreenChangeEventData"] = function() { abort("'fillFullscreenChangeEventData' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "registerFullscreenChangeEventCallback")) Module["registerFullscreenChangeEventCallback"] = function() { abort("'registerFullscreenChangeEventCallback' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "registerRestoreOldStyle")) Module["registerRestoreOldStyle"] = function() { abort("'registerRestoreOldStyle' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "hideEverythingExceptGivenElement")) Module["hideEverythingExceptGivenElement"] = function() { abort("'hideEverythingExceptGivenElement' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "restoreHiddenElements")) Module["restoreHiddenElements"] = function() { abort("'restoreHiddenElements' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "setLetterbox")) Module["setLetterbox"] = function() { abort("'setLetterbox' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "currentFullscreenStrategy")) Module["currentFullscreenStrategy"] = function() { abort("'currentFullscreenStrategy' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "restoreOldWindowedStyle")) Module["restoreOldWindowedStyle"] = function() { abort("'restoreOldWindowedStyle' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "softFullscreenResizeWebGLRenderTarget")) Module["softFullscreenResizeWebGLRenderTarget"] = function() { abort("'softFullscreenResizeWebGLRenderTarget' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "doRequestFullscreen")) Module["doRequestFullscreen"] = function() { abort("'doRequestFullscreen' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "fillPointerlockChangeEventData")) Module["fillPointerlockChangeEventData"] = function() { abort("'fillPointerlockChangeEventData' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "registerPointerlockChangeEventCallback")) Module["registerPointerlockChangeEventCallback"] = function() { abort("'registerPointerlockChangeEventCallback' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "registerPointerlockErrorEventCallback")) Module["registerPointerlockErrorEventCallback"] = function() { abort("'registerPointerlockErrorEventCallback' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "requestPointerLock")) Module["requestPointerLock"] = function() { abort("'requestPointerLock' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "fillVisibilityChangeEventData")) Module["fillVisibilityChangeEventData"] = function() { abort("'fillVisibilityChangeEventData' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "registerVisibilityChangeEventCallback")) Module["registerVisibilityChangeEventCallback"] = function() { abort("'registerVisibilityChangeEventCallback' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "registerTouchEventCallback")) Module["registerTouchEventCallback"] = function() { abort("'registerTouchEventCallback' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "fillGamepadEventData")) Module["fillGamepadEventData"] = function() { abort("'fillGamepadEventData' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "registerGamepadEventCallback")) Module["registerGamepadEventCallback"] = function() { abort("'registerGamepadEventCallback' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "registerBeforeUnloadEventCallback")) Module["registerBeforeUnloadEventCallback"] = function() { abort("'registerBeforeUnloadEventCallback' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "fillBatteryEventData")) Module["fillBatteryEventData"] = function() { abort("'fillBatteryEventData' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "battery")) Module["battery"] = function() { abort("'battery' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "registerBatteryEventCallback")) Module["registerBatteryEventCallback"] = function() { abort("'registerBatteryEventCallback' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "setCanvasElementSize")) Module["setCanvasElementSize"] = function() { abort("'setCanvasElementSize' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "getCanvasElementSize")) Module["getCanvasElementSize"] = function() { abort("'getCanvasElementSize' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "polyfillSetImmediate")) Module["polyfillSetImmediate"] = function() { abort("'polyfillSetImmediate' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "demangle")) Module["demangle"] = function() { abort("'demangle' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "demangleAll")) Module["demangleAll"] = function() { abort("'demangleAll' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "jsStackTrace")) Module["jsStackTrace"] = function() { abort("'jsStackTrace' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "stackTrace")) Module["stackTrace"] = function() { abort("'stackTrace' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "getEnvStrings")) Module["getEnvStrings"] = function() { abort("'getEnvStrings' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "checkWasiClock")) Module["checkWasiClock"] = function() { abort("'checkWasiClock' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "flush_NO_FILESYSTEM")) Module["flush_NO_FILESYSTEM"] = function() { abort("'flush_NO_FILESYSTEM' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "writeI53ToI64")) Module["writeI53ToI64"] = function() { abort("'writeI53ToI64' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "writeI53ToI64Clamped")) Module["writeI53ToI64Clamped"] = function() { abort("'writeI53ToI64Clamped' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "writeI53ToI64Signaling")) Module["writeI53ToI64Signaling"] = function() { abort("'writeI53ToI64Signaling' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "writeI53ToU64Clamped")) Module["writeI53ToU64Clamped"] = function() { abort("'writeI53ToU64Clamped' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "writeI53ToU64Signaling")) Module["writeI53ToU64Signaling"] = function() { abort("'writeI53ToU64Signaling' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "readI53FromI64")) Module["readI53FromI64"] = function() { abort("'readI53FromI64' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "readI53FromU64")) Module["readI53FromU64"] = function() { abort("'readI53FromU64' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "convertI32PairToI53")) Module["convertI32PairToI53"] = function() { abort("'convertI32PairToI53' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "convertU32PairToI53")) Module["convertU32PairToI53"] = function() { abort("'convertU32PairToI53' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "uncaughtExceptionCount")) Module["uncaughtExceptionCount"] = function() { abort("'uncaughtExceptionCount' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "exceptionLast")) Module["exceptionLast"] = function() { abort("'exceptionLast' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "exceptionCaught")) Module["exceptionCaught"] = function() { abort("'exceptionCaught' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "ExceptionInfoAttrs")) Module["ExceptionInfoAttrs"] = function() { abort("'ExceptionInfoAttrs' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "ExceptionInfo")) Module["ExceptionInfo"] = function() { abort("'ExceptionInfo' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "CatchInfo")) Module["CatchInfo"] = function() { abort("'CatchInfo' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "exception_addRef")) Module["exception_addRef"] = function() { abort("'exception_addRef' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "exception_decRef")) Module["exception_decRef"] = function() { abort("'exception_decRef' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "Browser")) Module["Browser"] = function() { abort("'Browser' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "funcWrappers")) Module["funcWrappers"] = function() { abort("'funcWrappers' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "getFuncWrapper")) Module["getFuncWrapper"] = function() { abort("'getFuncWrapper' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "setMainLoop")) Module["setMainLoop"] = function() { abort("'setMainLoop' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "FS")) Module["FS"] = function() { abort("'FS' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "mmapAlloc")) Module["mmapAlloc"] = function() { abort("'mmapAlloc' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "MEMFS")) Module["MEMFS"] = function() { abort("'MEMFS' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "TTY")) Module["TTY"] = function() { abort("'TTY' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "PIPEFS")) Module["PIPEFS"] = function() { abort("'PIPEFS' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "SOCKFS")) Module["SOCKFS"] = function() { abort("'SOCKFS' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "_setNetworkCallback")) Module["_setNetworkCallback"] = function() { abort("'_setNetworkCallback' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "tempFixedLengthArray")) Module["tempFixedLengthArray"] = function() { abort("'tempFixedLengthArray' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "miniTempWebGLFloatBuffers")) Module["miniTempWebGLFloatBuffers"] = function() { abort("'miniTempWebGLFloatBuffers' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "heapObjectForWebGLType")) Module["heapObjectForWebGLType"] = function() { abort("'heapObjectForWebGLType' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "heapAccessShiftForWebGLHeap")) Module["heapAccessShiftForWebGLHeap"] = function() { abort("'heapAccessShiftForWebGLHeap' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "GL")) Module["GL"] = function() { abort("'GL' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "emscriptenWebGLGet")) Module["emscriptenWebGLGet"] = function() { abort("'emscriptenWebGLGet' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "computeUnpackAlignedImageSize")) Module["computeUnpackAlignedImageSize"] = function() { abort("'computeUnpackAlignedImageSize' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "emscriptenWebGLGetTexPixelData")) Module["emscriptenWebGLGetTexPixelData"] = function() { abort("'emscriptenWebGLGetTexPixelData' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "emscriptenWebGLGetUniform")) Module["emscriptenWebGLGetUniform"] = function() { abort("'emscriptenWebGLGetUniform' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "webglGetUniformLocation")) Module["webglGetUniformLocation"] = function() { abort("'webglGetUniformLocation' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "emscriptenWebGLGetVertexAttrib")) Module["emscriptenWebGLGetVertexAttrib"] = function() { abort("'emscriptenWebGLGetVertexAttrib' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "writeGLArray")) Module["writeGLArray"] = function() { abort("'writeGLArray' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "AL")) Module["AL"] = function() { abort("'AL' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "SDL_unicode")) Module["SDL_unicode"] = function() { abort("'SDL_unicode' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "SDL_ttfContext")) Module["SDL_ttfContext"] = function() { abort("'SDL_ttfContext' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "SDL_audio")) Module["SDL_audio"] = function() { abort("'SDL_audio' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "SDL")) Module["SDL"] = function() { abort("'SDL' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "SDL_gfx")) Module["SDL_gfx"] = function() { abort("'SDL_gfx' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "GLUT")) Module["GLUT"] = function() { abort("'GLUT' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "EGL")) Module["EGL"] = function() { abort("'EGL' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "GLFW_Window")) Module["GLFW_Window"] = function() { abort("'GLFW_Window' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "GLFW")) Module["GLFW"] = function() { abort("'GLFW' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "GLEW")) Module["GLEW"] = function() { abort("'GLEW' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "IDBStore")) Module["IDBStore"] = function() { abort("'IDBStore' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "runAndAbortIfError")) Module["runAndAbortIfError"] = function() { abort("'runAndAbortIfError' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "warnOnce")) Module["warnOnce"] = function() { abort("'warnOnce' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "stackSave")) Module["stackSave"] = function() { abort("'stackSave' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "stackRestore")) Module["stackRestore"] = function() { abort("'stackRestore' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "stackAlloc")) Module["stackAlloc"] = function() { abort("'stackAlloc' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "AsciiToString")) Module["AsciiToString"] = function() { abort("'AsciiToString' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "stringToAscii")) Module["stringToAscii"] = function() { abort("'stringToAscii' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "UTF16ToString")) Module["UTF16ToString"] = function() { abort("'UTF16ToString' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "stringToUTF16")) Module["stringToUTF16"] = function() { abort("'stringToUTF16' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "lengthBytesUTF16")) Module["lengthBytesUTF16"] = function() { abort("'lengthBytesUTF16' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "UTF32ToString")) Module["UTF32ToString"] = function() { abort("'UTF32ToString' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "stringToUTF32")) Module["stringToUTF32"] = function() { abort("'stringToUTF32' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "lengthBytesUTF32")) Module["lengthBytesUTF32"] = function() { abort("'lengthBytesUTF32' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "allocateUTF8")) Module["allocateUTF8"] = function() { abort("'allocateUTF8' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +if (!Object.getOwnPropertyDescriptor(Module, "allocateUTF8OnStack")) Module["allocateUTF8OnStack"] = function() { abort("'allocateUTF8OnStack' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") }; +Module["writeStackCookie"] = writeStackCookie; +Module["checkStackCookie"] = checkStackCookie; +if (!Object.getOwnPropertyDescriptor(Module, "ALLOC_NORMAL")) Object.defineProperty(Module, "ALLOC_NORMAL", { configurable: true, get: function() { abort("'ALLOC_NORMAL' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") } }); +if (!Object.getOwnPropertyDescriptor(Module, "ALLOC_STACK")) Object.defineProperty(Module, "ALLOC_STACK", { configurable: true, get: function() { abort("'ALLOC_STACK' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the FAQ)") } }); + +var calledRun; + +/** + * @constructor + * @this {ExitStatus} + */ +function ExitStatus(status) { + this.name = "ExitStatus"; + this.message = "Program terminated with exit(" + status + ")"; + this.status = status; +} + +var calledMain = false; + +dependenciesFulfilled = function runCaller() { + // If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false) + if (!calledRun) run(); + if (!calledRun) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled +}; + +function stackCheckInit() { + // This is normally called automatically during __wasm_call_ctors but need to + // get these values before even running any of the ctors so we call it redundantly + // here. + // TODO(sbc): Move writeStackCookie to native to to avoid this. + _emscripten_stack_init(); + writeStackCookie(); +} + +/** @type {function(Array=)} */ +function run(args) { + args = args || arguments_; + + if (runDependencies > 0) { + return; + } + + stackCheckInit(); + + preRun(); + + // a preRun added a dependency, run will be called later + if (runDependencies > 0) { + return; + } + + function doRun() { + // run may have just been called through dependencies being fulfilled just in this very frame, + // or while the async setStatus time below was happening + if (calledRun) return; + calledRun = true; + Module['calledRun'] = true; + + if (ABORT) return; + + initRuntime(); + + readyPromiseResolve(Module); + if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized'](); + + assert(!Module['_main'], 'compiled without a main, but one is present. if you added it from JS, use Module["onRuntimeInitialized"]'); + + postRun(); + } + + if (Module['setStatus']) { + Module['setStatus']('Running...'); + setTimeout(function() { + setTimeout(function() { + Module['setStatus'](''); + }, 1); + doRun(); + }, 1); + } else + { + doRun(); + } + checkStackCookie(); +} +Module['run'] = run; + +function checkUnflushedContent() { + // Compiler settings do not allow exiting the runtime, so flushing + // the streams is not possible. but in ASSERTIONS mode we check + // if there was something to flush, and if so tell the user they + // should request that the runtime be exitable. + // Normally we would not even include flush() at all, but in ASSERTIONS + // builds we do so just for this check, and here we see if there is any + // content to flush, that is, we check if there would have been + // something a non-ASSERTIONS build would have not seen. + // How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0 + // mode (which has its own special function for this; otherwise, all + // the code is inside libc) + var oldOut = out; + var oldErr = err; + var has = false; + out = err = function(x) { + has = true; + } + try { // it doesn't matter if it fails + var flush = flush_NO_FILESYSTEM; + if (flush) flush(); + } catch(e) {} + out = oldOut; + err = oldErr; + if (has) { + warnOnce('stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the FAQ), or make sure to emit a newline when you printf etc.'); + warnOnce('(this may also be due to not including full filesystem support - try building with -s FORCE_FILESYSTEM=1)'); + } +} + +/** @param {boolean|number=} implicit */ +function exit(status, implicit) { + EXITSTATUS = status; + + checkUnflushedContent(); + + // if this is just main exit-ing implicitly, and the status is 0, then we + // don't need to do anything here and can just leave. if the status is + // non-zero, though, then we need to report it. + // (we may have warned about this earlier, if a situation justifies doing so) + if (implicit && keepRuntimeAlive() && status === 0) { + return; + } + + if (keepRuntimeAlive()) { + // if exit() was called, we may warn the user if the runtime isn't actually being shut down + if (!implicit) { + var msg = 'program exited (with status: ' + status + '), but EXIT_RUNTIME is not set, so halting execution but not exiting the runtime or preventing further async execution (build with EXIT_RUNTIME=1, if you want a true shutdown)'; + readyPromiseReject(msg); + err(msg); + } + } else { + + exitRuntime(); + + if (Module['onExit']) Module['onExit'](status); + + ABORT = true; + } + + quit_(status, new ExitStatus(status)); +} + +if (Module['preInit']) { + if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']]; + while (Module['preInit'].length > 0) { + Module['preInit'].pop()(); + } +} + +run(); + + + + + + + + return Module.ready +} +); +})(); +if (typeof exports === 'object' && typeof module === 'object') + module.exports = Module; +else if (typeof define === 'function' && define['amd']) + define([], function() { return Module; }); +else if (typeof exports === 'object') + exports["Module"] = Module; diff --git a/WASM/nodejs/js_api.wasm b/WASM/nodejs/js_api.wasm new file mode 100755 index 0000000..a599a94 Binary files /dev/null and b/WASM/nodejs/js_api.wasm differ diff --git a/WASM/nodejs/package.json b/WASM/nodejs/package.json new file mode 100644 index 0000000..60267c6 --- /dev/null +++ b/WASM/nodejs/package.json @@ -0,0 +1,11 @@ +{ + "name": "nodejs", + "version": "1.0.0", + "description": "", + "main": "index.js", + "scripts": { + "test": "echo \"Error: no test specified\" && exit 1" + }, + "author": "", + "license": "ISC" +} diff --git a/WASM/nodejs/watest.js b/WASM/nodejs/watest.js new file mode 100644 index 0000000..67fba0f --- /dev/null +++ b/WASM/nodejs/watest.js @@ -0,0 +1,17 @@ +/** + * To run this programme, please execute the following command + * + * node watest.js + * + * @type {(function(*): Promise)|{Module?: function(*): Promise}} + */ + + +var factory = require("./js_api.js") + +factory().then((instance) => { + instance._sayHi(); + instance.ccall("sayHi"); + console.log(instance._daysInWeek()); +}); + diff --git a/algo/CMakeLists.txt b/algo/CMakeLists.txt new file mode 100644 index 0000000..72b4f9b --- /dev/null +++ b/algo/CMakeLists.txt @@ -0,0 +1,6 @@ +project(algo) + +set(CMAKE_CXX_STANDARD 17) + +add_executable(algopro src/main.cpp) + diff --git a/algo/src/algo.h b/algo/src/algo.h new file mode 100644 index 0000000..ef43592 --- /dev/null +++ b/algo/src/algo.h @@ -0,0 +1,41 @@ +#pragma once + +#include + +using namespace std; + +struct Node +{ + int data; + Node *next{nullptr}; + + explicit Node(int d) + { + this->data = d; + } +}; + +void InsertNode(Node **head, int data) +{ + Node *node = new Node(data); + node->next = *head; + *head = node; +} + +void InsertToTail(Node *head, int data) +{ + Node *temp = head; + while (temp->next != nullptr) + { + temp = temp->next; + } + + Node *node = new Node(data); + temp->next = node; +} + + +void Re + + + diff --git a/algo/src/main.cpp b/algo/src/main.cpp new file mode 100644 index 0000000..de83506 --- /dev/null +++ b/algo/src/main.cpp @@ -0,0 +1,23 @@ +#include "algo.h" + +using namespace std; + +int main() +{ + Node *head = new Node(10); + InsertNode(&head, 20); + InsertNode(&head, 30); + InsertNode(&head, 40); + InsertNode(&head, 50); + + InsertToTail(head, 60); + InsertToTail(head,70); + + while(head) + { + cout<< head->data<next; + } + + return 0; +} diff --git a/algo/src/run.sh b/algo/src/run.sh new file mode 100755 index 0000000..7838034 --- /dev/null +++ b/algo/src/run.sh @@ -0,0 +1,10 @@ +#!/bin/bash + +rm a.out>>/dev/null + +clang++-12 -v --std=c++17 -g -Wall -Werror $1 +echo "" +echo "Running......" +echo "" + +./a.out diff --git a/asio-samples/CMakeLists.txt b/asio-samples/CMakeLists.txt new file mode 100644 index 0000000..f4eab88 --- /dev/null +++ b/asio-samples/CMakeLists.txt @@ -0,0 +1,8 @@ +project(asio-samples) + +add_definitions(-std=c++17) + +include_directories(../asio/include) + +add_executable(app src/main.cpp) +target_link_libraries(app -pthread) \ No newline at end of file diff --git a/asio-samples/src/main.cpp b/asio-samples/src/main.cpp new file mode 100644 index 0000000..a9639db --- /dev/null +++ b/asio-samples/src/main.cpp @@ -0,0 +1,180 @@ +#include +#include +#include +#include + +using asio::buffer; +using asio::ip::tcp; + +class proxy + : public std::enable_shared_from_this +{ +public: + proxy(tcp::socket client) + : client_(std::move(client)), + server_(client_.get_executor()) + { + } + + void connect_to_server(tcp::endpoint target) + { + auto self = shared_from_this(); + server_.async_connect( + target, + [self](std::error_code error) + { + if (!error) + { + self->read_from_client(); + self->read_from_server(); + } + } + ); + } + +private: + void stop() + { + client_.close(); + server_.close(); + } + + void read_from_client() + { + auto self = shared_from_this(); + client_.async_read_some( + buffer(data_from_client_), + [self](std::error_code error, std::size_t n) + { + if (!error) + { + self->write_to_server(n); + } + else + { + self->stop(); + } + } + ); + } + + void write_to_server(std::size_t n) + { + auto self = shared_from_this(); + async_write( + server_, + buffer(data_from_client_, n), + [self](std::error_code ec, std::size_t /*n*/) + { + if (!ec) + { + self->read_from_client(); + } + else + { + self->stop(); + } + } + ); + } + + void read_from_server() + { + auto self = shared_from_this(); + server_.async_read_some( + asio::buffer(data_from_server_), + [self](std::error_code error, std::size_t n) + { + if (!error) + { + self->write_to_client(n); + } + else + { + self->stop(); + } + } + ); + } + + void write_to_client(std::size_t n) + { + auto self = shared_from_this(); + async_write( + client_, + buffer(data_from_server_, n), + [self](std::error_code ec, std::size_t /*n*/) + { + if (!ec) + { + self->read_from_server(); + } + else + { + self->stop(); + } + } + ); + } + + tcp::socket client_; + tcp::socket server_; + std::array data_from_client_; + std::array data_from_server_; +}; + +void listen(tcp::acceptor& acceptor, tcp::endpoint target) +{ + acceptor.async_accept( + [&acceptor, target](std::error_code error, tcp::socket client) + { + if (!error) + { + std::make_shared( + std::move(client) + )->connect_to_server(target); + } + + listen(acceptor, target); + } + ); +} + +int main(int argc, char* argv[]) +{ + try + { + if (argc != 5) + { + std::cerr << "Usage: proxy"; + std::cerr << " "; + std::cerr << " \n"; + return 1; + } + + asio::io_context ctx; + + auto listen_endpoint = + *tcp::resolver(ctx).resolve( + argv[1], + argv[2], + tcp::resolver::passive + ); + + auto target_endpoint = + *tcp::resolver(ctx).resolve( + argv[3], + argv[4] + ); + + tcp::acceptor acceptor(ctx, listen_endpoint); + + listen(acceptor, target_endpoint); + + ctx.run(); + } + catch (std::exception& e) + { + std::cerr << "Exception: " << e.what() << "\n"; + } +} diff --git a/c-pointers/CMakeLists.txt b/c-pointers/CMakeLists.txt new file mode 100644 index 0000000..3503518 --- /dev/null +++ b/c-pointers/CMakeLists.txt @@ -0,0 +1,3 @@ +project(cpp-pointers) + +add_executable(basicpointers pointers/pointer_basics.cpp) \ No newline at end of file diff --git a/c-pointers/linked_list.c b/c-pointers/linked_list.c new file mode 100644 index 0000000..f7e7158 --- /dev/null +++ b/c-pointers/linked_list.c @@ -0,0 +1,30 @@ +#include +#include +#include + +#define SIZE 16 + +char *input(void) +{ + static char buffer[SIZE]; + char *r; + int x; + buffer[0] = '\0'; + r = fgets(buffer, SIZE, stdin); + + if (r == NULL) + { + fprintf(stderr, "Input error\n"); + exit(1); + } + + for (x = 0; x < SIZE; ++x) + { + if (buffer[x] == '\n') + { + buffer[x] = '\0'; + break; + } + } + return (buffer); +} \ No newline at end of file diff --git a/c-pointers/main.c b/c-pointers/main.c new file mode 100644 index 0000000..dd6cf80 --- /dev/null +++ b/c-pointers/main.c @@ -0,0 +1,458 @@ +#include +#include +#include + +void set(int *a, int *b) +{ + *a = 100; + *b = 200; +} + +void run1() +{ + int age; + int *pAge; + + pAge = &age; + scanf("%d", pAge); + printf("%d\n", age); + printf("%d\n", *pAge); + +} + +void run2() +{ + int a, b; + set(&a, &b); + printf("A: %d, B: %d", a, b); + + int x, y; + int *pX, *pY; + pX = &x; + pY = &y; + set(pX, pY); + printf("\n"); + printf("X: %d, Y: %d", x, y); +} + +int *iptr(void) +{ + static int a = 53; + return (&a); +} + +void run3() +{ + int *x; + x = iptr(); + + if (x == NULL) + { + fprintf(stderr, "Memory error\n"); + exit(1); + } + + printf("The address return is %p\n", x); + printf("The value return is %d\n", *x); + +} + +void run4() +{ + void *chunk; + chunk = malloc(1024); + if (chunk == NULL) + { + puts("Memory allocation failed\n"); + } else + { + printf("1024 bytes allocated at %p\n", chunk); + free(chunk); + } +} + +void array_pointers() +{ + int a[5] = {10, 11, 12, 13, 14}; + int x; + int *p; + p = a; + for (x = 0; x < 5; ++x) + { + printf("%p, %p\n", &a[x], p); + ++p; + } + + int *pA = a; + for (x = 0; x < 5; ++x) + { + printf("%d\n", *(pA + x)); + } +} + +void allocate_storage() +{ + void *storage; + storage = malloc(16); + + if (storage == NULL) + { + fprintf(stderr, "Allocation failed\n"); + } else + { + puts("Memory allocated\n"); + } + + char *chars; + chars = (char *) malloc(sizeof(char) * 16); + if (chars == NULL) + { + fprintf(stderr, "Allocation failed\n"); + } else + { + puts("Memory allocated\n"); + } +} + +void malloc_example() +{ + int *storage; + int x; + storage = (int *) malloc(sizeof(int) * 5); + if (storage == NULL) + { + fprintf(stderr, "Allocation failed\n"); + } else + { + puts("Memory allocated\n"); + } + + for (x = 0; x < 5; ++x) + { + printf("%p, %d\n", (storage + x), *(storage + x)); + } +} + +void calloc_example() +{ + int *storage; + int x; + + storage = (int *) calloc(5, sizeof(int)); + if (storage == NULL) + { + fprintf(stderr, "Allocation failed\n"); + } else + { + puts("Memory allocated\n"); + } + for (x = 0; x < 5; ++x) + { + printf("%p, %d\n", (storage + x), *(storage + x)); + } +} + +void realloc_example() +{ + int *storage; + int x; + storage = (int *) malloc(sizeof(int) * 5); + if (storage == NULL) + { + fprintf(stderr, "Allocation failed\n"); + } else + { + puts("Memory allocated\n"); + } + + for (x = 0; x < 5; ++x) + { + printf("%p, %d\n", (storage + x), *(storage + x)); + } + + storage = (int *) realloc(storage, sizeof(int) * 7); + if (storage == NULL) + { + fprintf(stderr, "Reallocation failed\n"); + } else + { + puts("Buffer resized\n"); + } + + *(storage + 5) = 55; + *(storage + 6) = 66; + + for (x = 0; x < 7; ++x) + { + printf("%p, %d\n", (storage + x), *(storage + x)); + } + + free(storage); + storage = NULL; + puts("Memory freed\n"); +} + + +void access_buffer() +{ + int *base, *p, x; + + base = (int *) malloc(sizeof(int) * 10); + + if (base == NULL) + { + fprintf(stderr, "Allocation failure\n"); + } else + { + puts("Memory allocared\n"); + } + + // retain the base + p = base; + for (x = 0; x < 10; ++x) + { + *p = x * 100; + p++; + } + puts("Memory allocated and filled\n"); + + p = base; + for (int i = 0; i < 10; ++i) + { + printf("%d\n", *p); + p++; + } +} + +void access_buffer2() +{ + int *p, x; + + p = (int *) malloc(sizeof(int) * 10); + + if (p == NULL) + { + fprintf(stderr, "Allocation failure\n"); + } else + { + puts("Memory allocared\n"); + } + + + for (x = 0; x < 10; ++x) + { + *(p + x) = x * 100; + } + puts("Memory allocated and filled\n"); + + for (int i = 0; i < 10; ++i) + { + printf("%d\n", *p); + p++; + } +} + +void struct_pointers() +{ + struct person + { + char *name; + int *age; + } my; + + char n[] = "Jeniffer"; + + my.age = (int *) malloc(sizeof(int) * 1); + + if (my.age == NULL) + { + fprintf(stderr, "Allocation error\n"); + } + + *my.age = 26; + my.name = n; + + printf("%s is %d years old\n", my.name, *my.age); +} + +void create_struct_pointers() +{ + struct person + { + char name[32]; + int age; + } president = { + "George Washington", + 53 + }; + + struct person *first; + printf("%s is %d years old\n", + president.name, + president.age); + + first = &president; + printf("%s is %d years old\n", + first->name, + first->age); + +} + +void allocate_structure_memory() +{ + struct person + { + char name[32]; + int age; + } *first; + + + first = (struct person *) malloc(sizeof(struct person) * 1); + + if (first == NULL) + { + fprintf(stderr, "Unable to allocate memory"); + } + + strcpy(first->name, "George Washington"); + printf("How old was %s?\n", first->name); + + first->age = 59; + + printf("%s was %d years old\n", + first->name, + first->age); + +} + +void save_pointers() +{ + int *base, x; + FILE *fp; + + base = (int *) malloc(sizeof(int) * 10); + + if (base == NULL) + { + fprintf(stderr, "Allocation failure\n"); + } + + for (x = 0; x < 10; ++x) + { + *(base + x) = x * 100; + } + + puts("Memory allocated and filled\n"); + + fp = fopen("integers.dat", "w"); + if (fp == NULL) + { + fprintf(stderr, "Unable to create a file\n"); + } + + fwrite(base, sizeof(int), 10, fp); + puts("Data saved!"); +} + +void read_pointers() +{ +// save_pointers(); + int *base, r, x; + FILE *fp; + base = (int *) malloc(sizeof(int) * 10); + if (base == NULL) + { + fprintf(stderr, "Allocation failure\n"); + } + + fp = fopen("integers.dat", "r"); + if (fp == NULL) + { + fprintf(stderr, "Unable to read a file\n"); + } + r = fread(base, sizeof(int), 10, fp); + if (r != 10) + { + fprintf(stderr, "File read error\n"); + } + puts("Data read\n"); + + fclose(fp); + puts("Values: "); + + for (x = 0; x < 10; ++x) + { + printf("%d\n", *(base + x)); + } +} + + +void save_struct_pointers() +{ + struct human + { + char *name; + int age; + } *towrite; + const char filename[] = "saved.dat"; + char *r; + FILE *fp; + towrite = (struct human *) malloc(sizeof(struct human)); + + if (towrite == NULL) + { + fprintf(stderr, "Unable to allocate structure memory\n"); + exit(1); + } + + towrite->name = (char *) malloc(sizeof(char) * 32); + if (towrite->name == NULL) + { + fprintf(stderr, "Unable to allocate structure memory\n"); + exit(1); + } + printf("Enter your name: "); + r = fgets(towrite->name, 32, stdin); + if (r == NULL) + { + fprintf(stderr, "Input error\n"); + exit(1); + } + + printf("How old are you: "); + scanf("%d", &towrite->age); + + fp = fopen(filename, "w"); + if (fp == NULL) + { + fprintf(stderr, "Unable to create a file\n"); + exit(1); + } + + fwrite(towrite, sizeof(struct human), 1, fp); + fclose(fp); + printf("Data written to %s\n", filename); +} + +int main() +{ + +// run1(); +// run2(); +// run3(); +// run4(); +// array_pointers(); +// allocate_storage(); +// malloc_example(); +// calloc_example(); +// realloc_example(); +// access_buffer(); +// access_buffer2(); +// struct_pointers(); +// create_struct_pointers(); +// allocate_structure_memory(); +// save_pointers(); +// read_pointers(); + save_struct_pointers(); + return 0; +} \ No newline at end of file diff --git a/c-pointers/memory_allocation_assigment_read.c b/c-pointers/memory_allocation_assigment_read.c new file mode 100644 index 0000000..8164024 --- /dev/null +++ b/c-pointers/memory_allocation_assigment_read.c @@ -0,0 +1,41 @@ + +#include +#include + +int main() +{ + struct human + { + char name[32]; + int age; + } *toread; + + const char filename[] = "saved.dat"; + FILE *fp; + + toread = (struct human *) malloc(sizeof(struct human) * 1); + if (toread == NULL) + { + fprintf(stderr, "Unable to allocate structure memory\n"); + exit(1); + } + + fp = fopen(filename, "r"); + if (fp == NULL) + { + fprintf(stderr, "Unable to reade file: %s", filename); + exit(1); + } + + fread(toread, sizeof(struct human), 1, fp); + + fclose(fp); + + puts("Data read: "); + printf("Name: %sAge:%d", + toread->name, + toread->age); + + return 0; + +} \ No newline at end of file diff --git a/c-pointers/memory_allocation_assigment_save.c b/c-pointers/memory_allocation_assigment_save.c new file mode 100644 index 0000000..d3ae40b --- /dev/null +++ b/c-pointers/memory_allocation_assigment_save.c @@ -0,0 +1,49 @@ + +#include +#include + +int main() +{ + struct human + { + char name[32]; + int age; + } *towrite; + + const char filename[] = "saved.dat"; + char *r; + FILE *fp; + + towrite = (struct human *) malloc(sizeof(struct human) * 1); + if (towrite == NULL) + { + fprintf(stderr, "Unable to allocate structure memory\n"); + exit(1); + } + + printf("Enter your name: "); + r = fgets(towrite->name, 32, stdin); + if (r == NULL) + { + fprintf(stderr, "Input error"); + exit(1); + } + + printf("How old are you: "); + scanf("%d", &towrite->age); + + fp = fopen(filename, "w"); + if (fp == NULL) + { + fprintf(stderr, "Unable to create file %s", filename); + exit(1); + } + + fwrite(towrite, sizeof(struct human), 1, fp); + fclose(fp); + + printf("Data written to %s\n", filename); + + return 0; + +} \ No newline at end of file diff --git a/c-pointers/pointers/pointer_basics.cpp b/c-pointers/pointers/pointer_basics.cpp new file mode 100644 index 0000000..06cf8cd --- /dev/null +++ b/c-pointers/pointers/pointer_basics.cpp @@ -0,0 +1,65 @@ +// +// Created by sajith on 7/12/21. +// + +#include + +using namespace std; + +double average(const double *values, const int &count); + +int main() +{ + int arr[10]; + printf("%p", arr); + + for (int i = 0; i < 10; ++i) + { + printf("Position: %d, Pointer %p\n", i, arr + i); + } + + char initial = 'p'; + char *pInitial = &initial; + cout << "Memory address for initial p: " << pInitial << endl; + cout << "Memory address for initial p: " << (void *) pInitial << endl; + cout << "Memory address for initial p: " << static_cast(pInitial) << endl << endl; + + int num = 10; + int *pNum = # + int **p2Num = &pNum; + + cout << "Address of num " << &num << endl; + cout << "Address stored in pNum " << pNum << endl; + cout << "Address of pNum " << &pNum << endl; + cout << "Address stored in p2Num " << p2Num << endl; + + + int testScores[5]{100, 95, 99, 85, 83}; + int *pointerArray[5]; + + for (int i = 0; i < 5; ++i) + { + pointerArray[i] = &(testScores[i]); + cout << **(pointerArray + i) << endl; + } + + + double values[5]{5.00, 4.50, 3.75, 3.10, 6.75}; + + cout << average(values, 5) << endl; + + return 0; +} + + +double average(const double *values, const int &count) +{ + + double sum = 0.0; + for (int i = 0; i < count; ++i) + { + sum += *(values + i); + } + + return sum / count; +} \ No newline at end of file diff --git a/c-serure-programming/example01.c b/c-serure-programming/example01.c new file mode 100644 index 0000000..205be38 --- /dev/null +++ b/c-serure-programming/example01.c @@ -0,0 +1,30 @@ +#include + +#define GRAYSCALE + +void set_pixel_data(int depth, void *p) {} + +int main() +{ + struct pixel_gray + { + char m; + } pg; + + struct pixel_color + { + char r; + char g; + char b; + } pc; + + set_pixel_data( +#ifdef GRAYSCALE + 1, &pg +#else + 3, &pg +#endif + ); + + return (0); +} \ No newline at end of file diff --git a/c-serure-programming/example01_improved.c b/c-serure-programming/example01_improved.c new file mode 100644 index 0000000..d541217 --- /dev/null +++ b/c-serure-programming/example01_improved.c @@ -0,0 +1,29 @@ +#include + +#define GRAYSCALE + +void set_pixel_data(int depth, void *p) {} + +int main() +{ + struct pixel_gray + { + char m; + } pg; + + struct pixel_color + { + char r; + char g; + char b; + } pc; + + +#ifdef GRAYSCALE + set_pixel_data(1, &pg); +#else + set_pixel_data(4, &pg); +#endif + + return (0); +} \ No newline at end of file diff --git a/c-serure-programming/example02.c b/c-serure-programming/example02.c new file mode 100644 index 0000000..8dbc597 --- /dev/null +++ b/c-serure-programming/example02.c @@ -0,0 +1,17 @@ +#include + +int main() +{ + + int a, b; + b = -8; + if ((a = b)) + { + puts("Value assigned"); + } else + { + puts("Value is zero"); + } + + return (0); +} \ No newline at end of file diff --git a/c-serure-programming/example02_improved.c b/c-serure-programming/example02_improved.c new file mode 100644 index 0000000..8f4aadc --- /dev/null +++ b/c-serure-programming/example02_improved.c @@ -0,0 +1,19 @@ +#include + +int main() +{ + + int a, b; + b = -8; + + // DO NOT USE `a==b` HERE! + if ((a = b) != 0) + { + puts("Value assigned"); + } else + { + puts("Value is zero"); + } + + return (0); +} \ No newline at end of file diff --git a/c-serure-programming/example03.c b/c-serure-programming/example03.c new file mode 100644 index 0000000..6c97425 --- /dev/null +++ b/c-serure-programming/example03.c @@ -0,0 +1,13 @@ +#include + +int main() +{ + char string[] = "Hello, there!\n"; + int x; + x = 0; + while (putchar(string[x])) + { + x++; + } + return (0); +} \ No newline at end of file diff --git a/c-serure-programming/example03_improved.c b/c-serure-programming/example03_improved.c new file mode 100644 index 0000000..a2afc19 --- /dev/null +++ b/c-serure-programming/example03_improved.c @@ -0,0 +1,13 @@ +#include + +int main() +{ + char string[] = "Hello, there!\n"; + int x; + x = 0; + while (putchar(string[x]) != '\0') + { + x++; + } + return (0); +} \ No newline at end of file diff --git a/c-serure-programming/example03_pointer.c b/c-serure-programming/example03_pointer.c new file mode 100644 index 0000000..a2893ce --- /dev/null +++ b/c-serure-programming/example03_pointer.c @@ -0,0 +1,13 @@ +#include + +int main() +{ + char string[] = "Hello, there!\n"; + char *s; + s = string; + while (putchar(*s)) + { + s++; + } + return (0); +} \ No newline at end of file diff --git a/c-serure-programming/example03_pointer_improved.c b/c-serure-programming/example03_pointer_improved.c new file mode 100644 index 0000000..1206c19 --- /dev/null +++ b/c-serure-programming/example03_pointer_improved.c @@ -0,0 +1,13 @@ +#include + +int main() +{ + char string[] = "Hello, there!\n"; + char *s; + s = string; + while (putchar(*s) != '\0') + { + s++; + } + return (0); +} \ No newline at end of file diff --git a/c-serure-programming/example03_pointer_improved2.c b/c-serure-programming/example03_pointer_improved2.c new file mode 100644 index 0000000..206f018 --- /dev/null +++ b/c-serure-programming/example03_pointer_improved2.c @@ -0,0 +1,18 @@ +#include + +int main() +{ + char string[] = "Hello, there!\n"; + char *s; + s = string; + while (1) + { + if (*s == '\0') + { + break; + } + putchar(*s); + s++; + } + return (0); +} \ No newline at end of file diff --git a/c-serure-programming/example0411.c b/c-serure-programming/example0411.c new file mode 100644 index 0000000..f8c26fe --- /dev/null +++ b/c-serure-programming/example0411.c @@ -0,0 +1,19 @@ +#include +#include + +#define UNIX + +int main() +{ +#ifdef UNIX + system("ls -la"); +#endif + +#ifdef WINDOWS + system("dir"); +#endif + + puts("All done!"); + + return (0); +} \ No newline at end of file diff --git a/c-things/CMakeLists.txt b/c-things/CMakeLists.txt new file mode 100644 index 0000000..7f771d0 --- /dev/null +++ b/c-things/CMakeLists.txt @@ -0,0 +1,7 @@ +project(cthings) +set(CMAKE_C_STANDARD 11) + + +#add_executable(mainc main.c) +#add_executable(casm c_asm.c) +add_executable(function_pointer function_pointer.c) \ No newline at end of file diff --git a/c-things/c_asm.c b/c-things/c_asm.c new file mode 100644 index 0000000..d8ff4fa --- /dev/null +++ b/c-things/c_asm.c @@ -0,0 +1,31 @@ + +/* + * This code is only working in clang compiler + * + * Running instructions + * + * clang c_asm.c + * ./a.out + */ + +#include + +int total; + +int main() +{ + int x; + total = 1; + for (x = 0; x < 10; x++) + { + printf("%d\n", total); + asm( + ".intel_syntax noprefix;" + "mov rax, total;" + "imul rax, 2;" + "mov total, rax;" + ); + } + + return 0; +} \ No newline at end of file diff --git a/c-things/function_pointer.c b/c-things/function_pointer.c new file mode 100644 index 0000000..41883ba --- /dev/null +++ b/c-things/function_pointer.c @@ -0,0 +1,45 @@ +#include + +typedef void (*voidReturnType)(const char *); + +void voidReturn(const char *message) +{ + printf("voidReturn: %s\n", message); +} + +int intReturn(const char *message) +{ + printf("intReturn: %s\n", message); + return 1; +} + +void voidReturnTypeNoParam() +{ + printf("voidReturnTypeNoParam"); +} + +void callFunction(const voidReturnType *func, size_t size) +{ + size_t current = 0; + while (current < size) + { + func[current]("hello world"); + current++; + } +} + +void voidReturnNoParamAdapter(const char *message) +{ + voidReturnTypeNoParam(); +} + +int main() +{ + voidReturnType functionList[3]; + functionList[0] = voidReturn; + functionList[1] = (voidReturnType) intReturn; // breaks in emscripten + functionList[2] = voidReturnNoParamAdapter; // breaks in emscripten + + callFunction(functionList, 3); + return 0; +} \ No newline at end of file diff --git a/c-things/main.c b/c-things/main.c new file mode 100644 index 0000000..0aaf27c --- /dev/null +++ b/c-things/main.c @@ -0,0 +1,21 @@ +#include + +typedef struct test +{ + int data; +} T; + +struct test get_test() +{ + T t; + t.data = 10; + return t; +} + +int main() +{ + T t = get_test(); + printf("hello %d", t.data); + return 0; +} + diff --git a/classes_and_objects/CMakeLists.txt b/classes_and_objects/CMakeLists.txt new file mode 100644 index 0000000..2ef1889 --- /dev/null +++ b/classes_and_objects/CMakeLists.txt @@ -0,0 +1,3 @@ +project(cppthings) + +add_executable(function_pointers function_pointers.cpp) \ No newline at end of file diff --git a/classes_and_objects/contructor.cpp b/classes_and_objects/contructor.cpp new file mode 100644 index 0000000..2a87c58 --- /dev/null +++ b/classes_and_objects/contructor.cpp @@ -0,0 +1,98 @@ +// +// Created by sajith on 3/9/21. +// + +#include +#include + +using namespace std; + +const string unk = "unknwon"; +const string clone_prefix = "clone prefix"; + + +// Interface +class Animal +{ + string _type = ""; + string _name = ""; + string _sound = ""; + +public: + Animal(); + + Animal(const string &type, const string &name, const string &sound); + + Animal(const Animal &); + + Animal &operator=(const Animal &); + + ~Animal(); + + void Print() const; +}; + + +// Implementation + +Animal::Animal() : _type(unk), _name(unk), _sound(unk) +{ + puts("default constructor"); +} + + +Animal::Animal(const string &type, const string &name, const string &sound) : _type(type), _name(name), _sound(sound) +{ + puts("Constructor with arguments"); +} + + +Animal::Animal(const Animal &rhs) +{ + puts("Copy constructor"); + _name = clone_prefix + rhs._name; + _type = rhs._type; + _sound = rhs._sound; +} + + +Animal::~Animal() +{ + printf("Destructor %s the %s\n", _name.c_str(), _type.c_str()); +} + +void Animal::Print() const +{ + printf("%s the %s says %s\n", _name.c_str(), _type.c_str(), _sound.c_str()); +} + + +Animal &Animal::operator=(const Animal &rhs) +{ + if (this != &rhs) + { + _name = clone_prefix + rhs._name; + _type = rhs._type; + _sound = rhs._sound; + } + + return *this; +} + + +int main() +{ + Animal a; + a.Print(); + + const Animal b("Cat", "Fluffy", "Meow"); + b.Print(); + + const Animal c = b; + c.Print(); + + a = c; + a.Print(); + + return 0; +} diff --git a/classes_and_objects/friend_function.cpp b/classes_and_objects/friend_function.cpp new file mode 100644 index 0000000..81e2780 --- /dev/null +++ b/classes_and_objects/friend_function.cpp @@ -0,0 +1,37 @@ +// +// Created by sajith on 3/19/21. +// + + +#include + +using namespace std; + +class Distance +{ + +private: + int meter; + + friend int addFive(Distance); + +public: + + Distance() : meter(0) {} +}; + + +int addFive(Distance d) +{ + d.meter += 5; + return d.meter; +} + + +int main() +{ + Distance d; + cout << "Distance is " << addFive(d) << "\n"; + + return 0; +} \ No newline at end of file diff --git a/classes_and_objects/function_pointers.cpp b/classes_and_objects/function_pointers.cpp new file mode 100644 index 0000000..66c45d3 --- /dev/null +++ b/classes_and_objects/function_pointers.cpp @@ -0,0 +1,78 @@ +// +// Created by sajith on 6/24/21. +// + +#include +#include + +using namespace std; + + +int getVal() +{ + return 10; +} + + +int add(int a, int b) +{ + return a + b; +} + +bool ascendingComp(int a, int b) +{ + return a > b; +} + +bool descendingComp(int a, int b) +{ + return a < b; +} + +void customSort(vector &nums, bool (*compareFuncPtr)(int, int)) +{ + for (int i = 0; i < nums.size(); ++i) + { + int bestIndx = i; + for (int j = bestIndx + 1; j < nums.size(); ++j) + { + if (compareFuncPtr(nums[bestIndx], nums[j])) + { + bestIndx = j; + } + } + swap(nums[bestIndx], nums[i]); + } +} + +int main() +{ + cout << getVal << endl; + + int (*fp)() = getVal; + cout << fp() << endl; + + int (*addFunPtr)(int, int) = add; + cout << addFunPtr(10, 20) << endl; + + vector nums = {1, 4, 2, 5, 10, 6}; + customSort(nums, ascendingComp); + + for (int i : nums) + { + cout << i << " "; + } + cout << endl; + + nums.clear(); + nums = {1, 4, 2, 5, 10, 6}; + + customSort(nums, descendingComp); + + for (int i : nums) + { + cout << i << " "; + } + cout << endl; + return 0; +} \ No newline at end of file diff --git a/consumer.cpp b/consumer.cpp new file mode 100644 index 0000000..687b5e6 --- /dev/null +++ b/consumer.cpp @@ -0,0 +1,19 @@ +// +// Created by sajith on 5/15/22. +// + +#include + +using namespace std; +struct Pub +{ + int x; + int y; +}; + +int main() +{ + Pub *p = reinterpret_cast(0x602000000010); + printf("%d", p->x); + return 0; +} diff --git a/cpp20/CMakeLists.txt b/cpp20/CMakeLists.txt new file mode 100644 index 0000000..a845425 --- /dev/null +++ b/cpp20/CMakeLists.txt @@ -0,0 +1,16 @@ +project(cpp20) + +find_package(Boost REQUIRED) + +set(CMAKE_CXX_FLAGS "-fcoroutines") +set(HEADERS src/base.h) +#set(SOURCE src/concepts_examples.cpp) +#set(SOURCE src/corutines.cpp) +#set(SOURCE src/flyweight.cpp) +set(SOURCE src/main.cpp) + +add_executable(${PROJECT_NAME} ${SOURCE} ${HEADERS}) + +#add_executable(templates src/function_template.cpp) +#add_executable(unique_pointers src/unique_pointers.cpp) +add_executable(shared_pointers src/shared_pointers.cpp) \ No newline at end of file diff --git a/cpp20/src/base.h b/cpp20/src/base.h new file mode 100644 index 0000000..33d0b31 --- /dev/null +++ b/cpp20/src/base.h @@ -0,0 +1,18 @@ +// +// Created by sajith on 8/26/22. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include +#include +#include + +#include + +using namespace std; + + + +#endif //ADVANCED_TOPICS_BASE_H diff --git a/cpp20/src/concepts_examples.cpp b/cpp20/src/concepts_examples.cpp new file mode 100644 index 0000000..5a5d45b --- /dev/null +++ b/cpp20/src/concepts_examples.cpp @@ -0,0 +1,45 @@ +// +// Created by sajith on 8/26/22. +// + +#include "base.h" + +template +concept TinyType = +requires(T) +{ + requires sizeof(T) <= 4; +}; + +template +TinyType auto add(T a, T b) +{ + return a + b; +} + +template +concept Addable = requires(T a, T b) +{ + { a + b } noexcept ->std::convertible_to; +}; + +Addable auto add2(Addable auto a, Addable auto b) +{ + return a + b; +} + +int main() +{ + char a{'a'}; + char b{'b'}; + std::cout << add(a, b) << std::endl; + int x = 10; + double y = 10.6; + std::cout << add2(b, y) << std::endl; + + std::string s{"hello"}; + std::string r{"world"}; + +// add2(s, r); + return 0; +} \ No newline at end of file diff --git a/cpp20/src/corutines.cpp b/cpp20/src/corutines.cpp new file mode 100644 index 0000000..3124241 --- /dev/null +++ b/cpp20/src/corutines.cpp @@ -0,0 +1,75 @@ +// +// Created by sajith on 8/27/22. +// + +#include "base.h" + +struct CoroType +{ + struct promise_type + { + CoroType get_return_object() + { + return CoroType(this); + } + + std::suspend_always initial_suspend() + { + return {}; + } + + std::suspend_always final_suspend() noexcept + { + return {}; + } + + void unhandled_exception() noexcept + { + std::rethrow_exception(std::current_exception()); + } + + void return_void() + { + + } + }; + + CoroType(promise_type *p) : m_handle(std::coroutine_handle::from_promise(*p)) + {} + + ~CoroType() + { + std::cout << "Handle destroyed...\n"; + m_handle.destroy(); + } + + std::coroutine_handle m_handle; +}; + +CoroType do_work() +{ + std::cout << "Doing first thing...\n"; + co_await std::suspend_always{}; + std::cout << "Doing second thing...\n"; + co_await std::suspend_always{}; + std::cout << "Doing third thing...\n"; +} + +int main() +{ + auto task = do_work(); + task.m_handle(); + +// if(!task.m_handle.done()) +// { +// task.m_handle(); +// } + task.m_handle.resume(); + task.m_handle.resume(); + + if(!task.m_handle.done()) + { + task.m_handle.resume(); + } + return 0; +} \ No newline at end of file diff --git a/cpp20/src/flyweight.cpp b/cpp20/src/flyweight.cpp new file mode 100644 index 0000000..80c7b09 --- /dev/null +++ b/cpp20/src/flyweight.cpp @@ -0,0 +1,27 @@ +// +// Created by sajith on 8/29/22. +// + +#include "base.h" + +//typedef uint32_t key; +// +//struct User +//{ +//protected: +// +// static bimap names; +// static key seed; +// +// static key add(const string &s) +// { +// auto it = names.right.find(s); +// if (it == names.right.end()) +// { +// key id = ++seed; +// names.insert({seed, s}); +// return id; +// } +// return it->second; +// } +//}; \ No newline at end of file diff --git a/cpp20/src/function_template.cpp b/cpp20/src/function_template.cpp new file mode 100644 index 0000000..b997579 --- /dev/null +++ b/cpp20/src/function_template.cpp @@ -0,0 +1,137 @@ + +// +// Created by sajith on 9/5/22. +// + + +#include + +using namespace std; + +template +T maximum(T a, T b) +{ + return a > b ? a : b; +} + +struct A +{ + int a; + + A(int _a) : a{_a} + {} + + bool operator<=>(const A &other) const + { + return this->a >= other.a; + } + + void call() + { + cout << "CALLING A()::call()\n"; + } + +}; + +struct B +{ + int b; + + B(int _b) : b{_b} + {} +}; + + +template +void func(T t) +{ + t.call(); +} + +template +T temp_func(const T &a, const T &b) +{ + cout << "REF B" << &b << endl; + cout << "REF A" << &a << endl; + return a > b ? a : b; +} + + + + + +//int main() +//{ +// A a = 10; +// A b = 20; +// +//// auto res = maximum(a, b); not compile +// auto res = maximum(a, b); // will compile +// +// func(a); +// +// auto res2 = temp_func(a, b); +// cout << "REF B" << &b << endl; +// cout << "REF A" << &a << endl; +// +// return 0; +//} + +template +int hunt_down(T value, T *collection, unsigned int size) +{ + for (unsigned int i = 0; i < size; ++i) + { + if (collection[i] == value) + { + return i; + } + } + + return -1; +} + +template<> +int hunt_down(const char *value, const char **collection, unsigned int size) +{ + for (unsigned int i = 0; i < size; ++i) + { + if (strcmp(collection[i], value) == 0) + { + return i; + } + } + + return -1; +} + + +int main() +{ + string student_to_find{"Kumar"}; + const char *students[]{"Mary", "Steve", "Kumar", "Ahmed"}; + int index {hunt_down(student_to_find.c_str(), students, 4)}; + cout<<"index "< + +using namespace std; + + +int main() +{ + auto v = {1, 2, 3, 4, 5, 6}; + + return 0; +} \ No newline at end of file diff --git a/cpp20/src/shared_pointers.cpp b/cpp20/src/shared_pointers.cpp new file mode 100644 index 0000000..462cfda --- /dev/null +++ b/cpp20/src/shared_pointers.cpp @@ -0,0 +1,122 @@ +// +// Created by sajith on 9/23/22. +// +#include +#include +#include + +using namespace std; + +class A +{ +public: + A() + { + cout << "default constructor\n"; + } + + A(int _x) : x{_x} + { + cout << "parameterized constructor\n"; + } + + ~A() + { + cout << "destructor\n"; + } + + A(const A &other) : x{other.x} + { + cout << "copy constructor\n"; + } + + A &operator=(const A &) + { + cout << "copy assignment\n"; + return *this; + } + + A(const A &&) + { + cout << "move constructor\n"; + } + + void print_info() + { + cout << "x = " << x << endl; + } +private: + + int x{0}; +}; + +void Test1() +{ + + shared_ptr ptr{new int{10}}; + cout << ptr.use_count() << endl; + shared_ptr ptr2 = ptr; + cout << ptr.use_count() << endl; + cout << ptr2.use_count() << endl; + + shared_ptr ptr3{ptr2}; + cout << ptr3.use_count() << endl; + + ptr.reset(); + cout << ptr3.use_count() << endl; + + int *x = new int{10}; + shared_ptr p{x}; + + cout << *p << endl; +// p.reset(); +// delete x; + +} + +void API1(shared_ptr ptr) +{ + ptr->print_info(); + cout << "API1 use count: " << ptr.use_count() << endl; +} + + +void API3(shared_ptr &ptr) +{ + ptr->print_info(); + cout << "API3 use count: " << ptr.use_count() << endl; +} + + +void Test2() +{ + auto ptr = make_shared(10); + cout << "caller use count : " << ptr.use_count() << endl; + API1(ptr); + API3(ptr); +} + +void API2(A a) +{ + a.print_info(); +} + +void Test3() +{ + A a{1000}; +// A b{a}; +// b.print_info(); + API2(a); +} + + +int main() +{ +// Test1(); + +// Test2(); + +// Test3(); + + return 0; +} \ No newline at end of file diff --git a/cpp20/src/unique_pointers.cpp b/cpp20/src/unique_pointers.cpp new file mode 100644 index 0000000..fbc9a4a --- /dev/null +++ b/cpp20/src/unique_pointers.cpp @@ -0,0 +1,71 @@ + +// +// Created by sajith on 9/17/22. +// + +#include +#include +#include + +using namespace std; + +#define DEBUG + +class Widget +{ + string str{"default"}; + +public: + explicit Widget(const string &&_str) : str{_str} + {} + + Widget() = default; + +#ifdef DEBUG + ~Widget() + { + cout << "Deleted " << str << endl; + } +#endif + + [[nodiscard]] string get_str() const + { return str; } + + void set_str(string_view _str) + { + str = _str; + } +}; + +void API01(const unique_ptr &ptr) +{ + cout << ptr->get_str() << endl; +} + +void API02(unique_ptr ptr) +{ + cout << ptr->get_str() << endl; +} + +void API03(const Widget *ptr) +{ + cout << ptr->get_str() << endl; +} + +void API04(const unique_ptr &ptr) +{ + ptr->set_str("new str"); +} + +void test() +{ + auto w1 = make_unique("W1"); + API04(w1); + cout<get_str()< +#include +#include + +template +class Array +{ +public: + + Array(T *array, int size) : array_{array}, size_{size} + {} + ~Array() + { + delete[] array_; + } + + T &operator[](int index) + { + return array_[index]; + } + + int size() const + { + return size_; + } + + friend void swap(Array &left, Array &right) noexcept + { + using std::swap; + + swap(left.array_, right.array_); + swap(left.size_, right.size_); + } + + Array &operator=(Array other) noexcept + { + swap(*this, other); + return *this; + } + + Array(const Array &other) : array_{new T[other.size_]}, size_{other.size_} + { + std::copy_n(other.array_, size_, array_); + } + + Array(Array &&other) noexcept: array_{std::exchange(other.array_, nullptr)}, + size_{std::exchange(other.size_, 0)} + {} + +private: + + T *array_; + int size_; + +}; + +struct Widget +{ + int x; + int y; + + Widget(int x_, int y_) : x{x_}, y{y_} + {} + + Widget() = default; +}; + +template +Array make_array(int size) +{ + return Array(new T[size], size); +} + +void TEST() +{ + auto arr = make_array(10); + std::cout << arr[9].x; +} + +int main() +{ + TEST(); + return 0; +} \ No newline at end of file diff --git a/cppnano/CMakeLists.txt b/cppnano/CMakeLists.txt new file mode 100644 index 0000000..bfc51d7 --- /dev/null +++ b/cppnano/CMakeLists.txt @@ -0,0 +1,28 @@ +project(cppnano) + +add_definitions(-std=c++11) +set(CXX_FLAGS "-Wall") + +add_subdirectory(threads) + +#add_executable(memory src/memory.cpp) +#add_executable(cache_memory src/cache_memory.cpp) +#add_executable(malloc_v_new src/malloc_v_new.cpp) +#add_executable(overloading src/new_and_delete_overloading.cpp) +#add_executable(heapmemexhample src/heap_memory_example.cpp) +#add_executable(nocpoy src/no_copy.cpp) +#add_executable(exclusiveownership src/exclusive_ownership.cpp) +#add_executable(deepcopy src/deep_copy.cpp) +#add_executable(sharedcopy src/shared_copy.cpp) +#add_executable(rvalue src/rvalue_references.cpp) +#add_executable(rvalue_example src/rvalue_example.cpp) +#add_executable(ruleofthree src/rule_of_three.cpp) +#add_executable(uniqueptr src/unique_pointer.cpp) +#add_executable(sharedpointer src/shared_pointer.cpp) +#add_executable(sharedpointer2 src/shared_pointer2.cpp) +#add_executable(sharedpointer3 src/shared_pointer3.cpp) +#add_executable(weakpointer src/weak_pointer.cpp) +#add_executable(weakpointer2 src/weak_pointer2.cpp) +#add_executable(pointerconversion src/pointer_conversion.cpp) +#add_executable(r32 src/r_32.cpp) +#add_executable(r34 src/r_34.cpp) \ No newline at end of file diff --git a/cppnano/GDB Cheat Sheet.pdf b/cppnano/GDB Cheat Sheet.pdf new file mode 100644 index 0000000..a348e34 Binary files /dev/null and b/cppnano/GDB Cheat Sheet.pdf differ diff --git a/cppnano/src/cache_memory.cpp b/cppnano/src/cache_memory.cpp new file mode 100644 index 0000000..f2d5d02 --- /dev/null +++ b/cppnano/src/cache_memory.cpp @@ -0,0 +1,27 @@ +// +// Created by sajith on 5/13/21. +// + +#include +#include + +int main() +{ + const int size = 1000; + static int x[size][size]; + + auto t1 = std::chrono::high_resolution_clock::now(); + for (int i = 0; i < size; ++i) + { + for (int j = 0; j < size; ++j) + { + x[i][j] = i + j; +// std::cout << &x[j][i] << ": i=" << i << ", j=" << j << std::endl; + } + } + + auto t2 = std::chrono::high_resolution_clock::now(); + auto duration = std::chrono::duration_cast(t2 - t1).count(); + std::cout << "Execution time: " << duration << " microseconds" << std::endl; + return 0; +} \ No newline at end of file diff --git a/cppnano/src/debug/valgrid.txt b/cppnano/src/debug/valgrid.txt new file mode 100644 index 0000000..c628ee6 --- /dev/null +++ b/cppnano/src/debug/valgrid.txt @@ -0,0 +1 @@ +valgrind --leak-check=full --show-leak-kinds=all --track-origins=yes --log-file=debug.log ./a.out \ No newline at end of file diff --git a/cppnano/src/deep_copy.cpp b/cppnano/src/deep_copy.cpp new file mode 100644 index 0000000..492dbb4 --- /dev/null +++ b/cppnano/src/deep_copy.cpp @@ -0,0 +1,50 @@ +// +// Created by sajith on 5/15/21. +// + +#include + + +class DeepCopy +{ + +private: + int *_myInt; + +public: + DeepCopy(int val) + { + _myInt = (int *) malloc(sizeof(int)); + *_myInt = val; + std::cout << "resource allocated at address " << _myInt << std::endl; + } + + ~DeepCopy() + { + free(_myInt); + std::cout << "resource freed at address " << _myInt << std::endl; + } + + DeepCopy(DeepCopy &source) + { + _myInt = (int *) malloc(sizeof(int)); + *_myInt = *source._myInt; + std::cout << "resource allocated at address " << _myInt << " with _myInt = " << *_myInt << std::endl; + } + + DeepCopy &operator=(DeepCopy &source) + { + _myInt = (int *) malloc(sizeof(int)); + std::cout << "resource allocated at address " << _myInt << " with _myInt=" << *_myInt << std::endl; + *_myInt = *source._myInt; + return *this; + } +}; + +int main() +{ + DeepCopy source(43); + DeepCopy copy1(source); + DeepCopy copy2 = source; + return 0; +} diff --git a/cppnano/src/exclusive_ownership.cpp b/cppnano/src/exclusive_ownership.cpp new file mode 100644 index 0000000..14f9baa --- /dev/null +++ b/cppnano/src/exclusive_ownership.cpp @@ -0,0 +1,45 @@ +// +// Created by sajith on 5/15/21. +// + +#include + +class ExclusiveCopy +{ +private: + int *_myInt; +public: + ExclusiveCopy() + { + _myInt = (int *) malloc(sizeof(int)); + std::cout << "resource allocated\n"; + } + + ~ExclusiveCopy() + { + if (_myInt != nullptr) + { + free(_myInt); + std::cout << "resource freed\n"; + } + } + + ExclusiveCopy(ExclusiveCopy &source) + { + _myInt = source._myInt; + source._myInt = nullptr; + } + + ExclusiveCopy &operator=(ExclusiveCopy &source) + { + _myInt = source._myInt; + source._myInt = nullptr; + return *this; + } +}; + +int main() +{ + ExclusiveCopy source; + ExclusiveCopy destination(source); +} \ No newline at end of file diff --git a/cppnano/src/heap_memory_example.cpp b/cppnano/src/heap_memory_example.cpp new file mode 100644 index 0000000..77d7a7b --- /dev/null +++ b/cppnano/src/heap_memory_example.cpp @@ -0,0 +1,52 @@ +// +// Created by sajith on 5/15/21. +// + +#include + + +class MyClass +{ + +private: + int *_myInt; + +public: + MyClass() + { + _myInt = (int *) malloc(sizeof(int)); + } + + ~MyClass() + { + + free(_myInt); + } + + void printOwnAddress() + { + std::cout << "Own address on the stack is " << this << "\n"; + } + + void printMemberAddress() + { + std::cout << "Managing memory block on the heap at " << _myInt << "\n"; + } +}; + + +int main() +{ + + // instantiate object 1 + MyClass myClass1; + myClass1.printOwnAddress(); + myClass1.printMemberAddress(); + + // copy object 1 into object 2 + MyClass myClass2(myClass1); // copy constructor + myClass2.printOwnAddress(); + myClass2.printMemberAddress(); + + return 0; +} \ No newline at end of file diff --git a/cppnano/src/malloc_v_new.cpp b/cppnano/src/malloc_v_new.cpp new file mode 100644 index 0000000..5fc3f16 --- /dev/null +++ b/cppnano/src/malloc_v_new.cpp @@ -0,0 +1,53 @@ +// +// Created by sajith on 5/14/21. +// + +#include +#include + +class MyClass +{ +private: + int *_number; + +public: + MyClass() + { + std::cout << "Allocate memory\n"; + _number = (int *) malloc(sizeof(int)); + } + + ~MyClass() + { + std::cout << "Delete memory\n"; + free(_number); + } + + void setNumber(int number) + { + *_number = number; + std::cout << "Number: " << _number << "\n"; + } +}; + + +int main() +{ + // allocate memory using malloc + // comment these lines out to run the example below +// MyClass *myClass = (MyClass *) malloc(sizeof(MyClass)); +// myClass->setNumber(42); // EXC_BAD_ACCESS +// free(myClass); + + void *memory = malloc(sizeof(MyClass)); // pre memory allocation + MyClass *myClass1 = new(memory)MyClass; // placement new + myClass1->setNumber(42); // work as expected + free(myClass1); + + // allocate memory using new + MyClass *myClass2 = new MyClass(); + myClass2->setNumber(42); // works as expected + delete myClass2; + + return 0; +} \ No newline at end of file diff --git a/cppnano/src/memory.cpp b/cppnano/src/memory.cpp new file mode 100644 index 0000000..f38b6a2 --- /dev/null +++ b/cppnano/src/memory.cpp @@ -0,0 +1,13 @@ +#include + +int main() +{ + + char str1[] = "UDACITY"; + printf("%s", str1); + + return 0; + +} + + diff --git a/cppnano/src/memory_leaks_debug.cpp b/cppnano/src/memory_leaks_debug.cpp new file mode 100644 index 0000000..6672a38 --- /dev/null +++ b/cppnano/src/memory_leaks_debug.cpp @@ -0,0 +1,9 @@ +// +// Created by sajith on 5/15/21. +// + +int main() +{ + int *pInt = new int[10]; + return 0; +} \ No newline at end of file diff --git a/cppnano/src/my_class.h b/cppnano/src/my_class.h new file mode 100644 index 0000000..487cf85 --- /dev/null +++ b/cppnano/src/my_class.h @@ -0,0 +1,21 @@ +// +// Created by sajith on 5/19/21. +// + +#ifndef ADVANCED_TOPICS_MY_CLASS_H +#define ADVANCED_TOPICS_MY_CLASS_H +class MyClass +{ +private: + int _member; + +public: + + explicit MyClass(int val) : _member{val} {} + + void printVal() + { + std::cout << ", managed object " << this << " with val = " << _member << "\n"; + } +}; +#endif //ADVANCED_TOPICS_MY_CLASS_H diff --git a/cppnano/src/new_and_delete_overloading.cpp b/cppnano/src/new_and_delete_overloading.cpp new file mode 100644 index 0000000..67e775a --- /dev/null +++ b/cppnano/src/new_and_delete_overloading.cpp @@ -0,0 +1,58 @@ +// +// Created by sajith on 5/14/21. +// + +#include + +class MyClass +{ + int _mynumber; +public: + + MyClass() + { + std::cout << "Constructor is calling\n"; + } + + ~MyClass() + { + std::cout << "Destructor is calling\n"; + } + + void *operator new(size_t size) + { + std::cout << "new: Allocating " << size << "byte of memory\n"; + void *p = malloc(size); + return p; + } + + void operator delete(void *p) + { + std::cout << "delete: Memory is freed again\n"; + free(p); + } + + void *operator new[](size_t size) + { + std::cout << "new: Allocating " << size << " bytes of memory" << std::endl; + void *p = malloc(size); + return p; + } + + void operator delete[](void *p) + { + std::cout << "delete: Memory is freed again " << std::endl; + free(p); + } +}; + + +int main() +{ + MyClass *p = new MyClass; + delete p; + + MyClass *p1 = new MyClass[3](); + delete[] p1; + return 0; +} \ No newline at end of file diff --git a/cppnano/src/no_copy.cpp b/cppnano/src/no_copy.cpp new file mode 100644 index 0000000..57a3b91 --- /dev/null +++ b/cppnano/src/no_copy.cpp @@ -0,0 +1,35 @@ +// +// Created by sajith on 5/15/21. +// + +class NoCopyClass1 +{ +private: + NoCopyClass1(const NoCopyClass1 &); + NoCopyClass1 &operator =(const NoCopyClass1 &); + +public: + NoCopyClass1() {}; +}; + +class NoCopyClass2 +{ +public: + NoCopyClass2() {}; + NoCopyClass2(const NoCopyClass1 &) = delete; + NoCopyClass2 &operator=(const NoCopyClass2 &) = delete; +}; + + +int main() +{ + NoCopyClass1 original1; +// NoCopyClass1 copy1a(original1); // can't copy +// NoCopyClass1 copy1b = original1; // can't copy + + NoCopyClass2 original2; + NoCopyClass2 copy2a(original2); // copy constructor + NoCopyClass2 copy2b = original2; // assigment constructor + + return 0; +} \ No newline at end of file diff --git a/cppnano/src/pointer_conversion.cpp b/cppnano/src/pointer_conversion.cpp new file mode 100644 index 0000000..83d8c5b --- /dev/null +++ b/cppnano/src/pointer_conversion.cpp @@ -0,0 +1,35 @@ +// +// Created by sajith on 5/19/21. +// + +#include +#include + +int main() +{ + // construct unique pointer + std::unique_ptr uniquePtr(new int); + + // (1) shared pointer from unique pointer + std::shared_ptr sharedPtr1 = std::move(uniquePtr); + + // (2) shared pointer from weak pointer + std::weak_ptr weakPtr(sharedPtr1); + std::shared_ptr sharedPtr2 = weakPtr.lock(); + + /* + * In (3), a raw pointer is extracted from a shared pointer. + * However, this operation does not decrease the reference + * count within sharedPtr2. This means that calling delete on + * rawPtr in the last line before main returns will generate a + * runtime error as a resource is trying to be deleted + * which is managed by sharedPtr2 and has already been removed + * + */ + + // (3) raw pointer from shared( or unique) pointer + int *rawPtr = sharedPtr2.get(); + + delete rawPtr; // runtime error + return 0; +} \ No newline at end of file diff --git a/cppnano/src/r_32.cpp b/cppnano/src/r_32.cpp new file mode 100644 index 0000000..47dcc31 --- /dev/null +++ b/cppnano/src/r_32.cpp @@ -0,0 +1,31 @@ +// +// Created by sajith on 5/19/21. +// + +#include +#include +#include "my_class.h" + + +void f(std::unique_ptr ptr) +{ + std::cout << "unique_ptr " << &ptr; + ptr->printVal(); +} + +int main() +{ + std::unique_ptr uniquePtr = std::make_unique(32); + std::cout << "unique_ptr " << &uniquePtr; + + uniquePtr->printVal(); + f(std::move(uniquePtr)); + + if (uniquePtr) + { + uniquePtr->printVal(); + } + return 0; +} + + diff --git a/cppnano/src/r_34.cpp b/cppnano/src/r_34.cpp new file mode 100644 index 0000000..05b1b31 --- /dev/null +++ b/cppnano/src/r_34.cpp @@ -0,0 +1,26 @@ +// +// Created by sajith on 5/19/21. +// + +#include +#include +#include "my_class.h" + +void f(std::shared_ptr ptr) +{ + std::cout << "shared_ptr (ref_cnt= " << ptr.use_count() << " )" << &ptr; + ptr->printVal(); +} + +int main() +{ + std::shared_ptr sharedPtr = std::make_shared(43); + std::cout << "shared_ptr (ref_cnt= " << sharedPtr.use_count() << " )" << &sharedPtr; + + sharedPtr->printVal(); + f(sharedPtr); + std::cout << "shared_ptr (ref_cnt= " << sharedPtr.use_count() << " )" << &sharedPtr; + sharedPtr->printVal(); + + return 0; +} \ No newline at end of file diff --git a/cppnano/src/rule_of_three.cpp b/cppnano/src/rule_of_three.cpp new file mode 100644 index 0000000..9e85360 --- /dev/null +++ b/cppnano/src/rule_of_three.cpp @@ -0,0 +1,102 @@ +// +// Created by sajith on 5/16/21. +// + +#include + +class MyMovableClass +{ +private: + int _size; + int *_data; + +public: + MyMovableClass(size_t size) + { + _size = size; + _data = new int[size]; + std::cout << "CREATING instance of MyMovableClass at " << this << " allocated with size = " + << _size * sizeof(int) + << " bytes" << std::endl; + } + + ~MyMovableClass() + { + std::cout << "DELETING instance of MyMovableClass at " << this << std::endl; + delete[] _data; + } + + MyMovableClass(const MyMovableClass &source) // Copy constructor + { + _size = source._size; + _data = new int[_size]; + *_data = *source._data; + std::cout << "COPYING content of instance " << &source << " to instance " << this << std::endl; + } + + MyMovableClass &operator=(const MyMovableClass &sourse) + { + if (this == &sourse) + { + return *this; + } + + delete[] _data; + _data = new int[sourse._size]; + *_data = *sourse._data; + _size = sourse._size; + return *this; + } + + MyMovableClass(MyMovableClass &&source) // movable constructor; rvalue reference + { + std::cout << "MOVING (c’tor) instance " << &source << " to instance " << this << std::endl; + _data = source._data; + _size = source._size; + source._data = nullptr; + source._size = 0; + } + + MyMovableClass &operator=(MyMovableClass &&source) // movable assigment operator + { + if (this == &source) + { + return *this; + } + + delete[] _data; + _data = source._data; + _size = source._size; + source._data = nullptr; + source._size = 0; + + return *this; + } + + +}; + + +MyMovableClass createObject(int size) +{ + MyMovableClass obj(size); + return obj; +} + +int main() +{ + MyMovableClass obj1(10); + MyMovableClass obj2(obj1); + obj2 = obj1; + MyMovableClass obj3 = obj1; + MyMovableClass obj4 = createObject(10); + + obj4 = createObject(10); // call to copy assigment operator + + MyMovableClass obj5(100); + obj5 = MyMovableClass(200); // Move assigment operator + + MyMovableClass obj6 = MyMovableClass(300); // move constructor + + return 0; +} \ No newline at end of file diff --git a/cppnano/src/rvalue_example.cpp b/cppnano/src/rvalue_example.cpp new file mode 100644 index 0000000..bed3945 --- /dev/null +++ b/cppnano/src/rvalue_example.cpp @@ -0,0 +1,76 @@ +// +// Created by sajith on 5/15/21. +// + + +#include + +void func(int &&val) +{ + + std::cout << "val = " << val << std::endl; +} + + +int &GetVal() +{ + static int val = 10; + return val; +} + +void PrintVal(int &val) +{ + std::cout << "[l-value] " << val << "\n"; +} + +void PrintVal(const int &val) +{ + std::cout << "[l-value] " << val << "\n"; +} + +void PrintVal(int &&val) // rvalue reference +{ + std::cout << "[r-value] " << val << "\n"; +} + + +int main() +{ + func(43); + int i = 34; + + // cannot bind rvalue reference of type ‘int&&’ to lvalue of type ‘int’ +// func(i); + + func(std::move(i)); + + int a = GetVal(); + std::cout << a << "\n"; // 10 + GetVal() = 19; + std::cout << GetVal() << "\n"; // 19 + + a = 20; + std::cout << GetVal() << "\n"; // 19 + +// PrintVal(10);// Error + int x = 10; + int y = 20; + PrintVal(x); // PrintVal(int &val) + + /* + * PrintVal(const int &val) will be overridden by rvalue reference method which is PrintVal(int &&val) + */ + + PrintVal(x + y); // PrintVal(const int &val) + int z = x + y; + PrintVal(z); + + /* + * int &i = 10; compile error + * const int &i = 10; + * int temp = 10; + * const int &i = temp; + */ + + return 0; +} diff --git a/cppnano/src/rvalue_references.cpp b/cppnano/src/rvalue_references.cpp new file mode 100644 index 0000000..82f5a4e --- /dev/null +++ b/cppnano/src/rvalue_references.cpp @@ -0,0 +1,22 @@ +// +// Created by sajith on 5/15/21. +// + +#include + +void func(int &val) +{ + std::cout << "val = " << val << std::endl; +} + +int main() +{ + int i = 34; + func(i); +// func(43); // compile error + + int j = 10; +// func(i + j); // compile error + + return 0; +} \ No newline at end of file diff --git a/cppnano/src/shared_copy.cpp b/cppnano/src/shared_copy.cpp new file mode 100644 index 0000000..89caabd --- /dev/null +++ b/cppnano/src/shared_copy.cpp @@ -0,0 +1,59 @@ +// +// Created by sajith on 5/15/21. +// + +#include + +class SharedCopy +{ +private: + + int *_myInt; + static int _cnt; + +public: + + SharedCopy(int val); + ~SharedCopy(); + SharedCopy(SharedCopy &); +}; + +int SharedCopy::_cnt = 0; + +SharedCopy::SharedCopy(int val) +{ + _myInt = (int *) malloc(sizeof(int)); + *_myInt = val; + ++_cnt; + std::cout << "resource allocated at address " << _myInt << std::endl; +} + +SharedCopy::~SharedCopy() +{ + --_cnt; + if (_cnt == 0) + { + free(_myInt); + std::cout << "resource freed at address " << _myInt << std::endl; + } else + { + std::cout << "instance at address " << this << " goes out of scope with _cnt = " << _cnt << std::endl; + } +} + +SharedCopy::SharedCopy(SharedCopy &source) +{ + _myInt = source._myInt; + ++_cnt; + std::cout << _cnt << " instances with handles to address " << _myInt << " with _myInt = " << *_myInt << std::endl; +} + + +int main() +{ + SharedCopy source(43); + SharedCopy destination1(source); + SharedCopy destination2(source); + SharedCopy destination3(source); + return 0; +} \ No newline at end of file diff --git a/cppnano/src/shared_pointer.cpp b/cppnano/src/shared_pointer.cpp new file mode 100644 index 0000000..c0a2ab6 --- /dev/null +++ b/cppnano/src/shared_pointer.cpp @@ -0,0 +1,23 @@ +// +// Created by sajith on 5/18/21. +// + + +#include +#include + + +int main() +{ + std::shared_ptr shared1(new int); + std::cout << "shared pointer count = " << shared1.use_count() << "\n"; + + { + std::shared_ptr shared2 = shared1; + std::cout << "shared pointer count = " << shared1.use_count() << "\n"; + } + + std::cout << "shared pointer count = " << shared1.use_count() << "\n"; + + return 0; +} \ No newline at end of file diff --git a/cppnano/src/shared_pointer2.cpp b/cppnano/src/shared_pointer2.cpp new file mode 100644 index 0000000..692b3b9 --- /dev/null +++ b/cppnano/src/shared_pointer2.cpp @@ -0,0 +1,28 @@ +// +// Created by sajith on 5/18/21. +// + + +#include +#include + +class MyClass +{ +public: + ~MyClass() + { + std::cout<<"Destructor of MyClass called\n"; + } +}; + +int main() +{ + std::shared_ptr shared1(new MyClass); + std::cout << "shared pointer count = " << shared1.use_count() << "\n"; + + shared1.reset(new MyClass); + + std::cout << "shared pointer count = " << shared1.use_count() << "\n"; + + return 0; +} \ No newline at end of file diff --git a/cppnano/src/shared_pointer3.cpp b/cppnano/src/shared_pointer3.cpp new file mode 100644 index 0000000..18caf36 --- /dev/null +++ b/cppnano/src/shared_pointer3.cpp @@ -0,0 +1,26 @@ +// +// Created by sajith on 5/18/21. +// + + +#include +#include + +class MyClass +{ +public: + std::shared_ptr _member; + + ~MyClass() + { + std::cout << "Destructor of MyClass called\n"; + } +}; + +int main() +{ + std::shared_ptr myClass1(new MyClass); + std::shared_ptr myClass2(new MyClass); + + return 0; +} \ No newline at end of file diff --git a/cppnano/src/unique_pointer.cpp b/cppnano/src/unique_pointer.cpp new file mode 100644 index 0000000..1c17eb7 --- /dev/null +++ b/cppnano/src/unique_pointer.cpp @@ -0,0 +1,63 @@ +// +// Created by sajith on 5/18/21. +// + +#include +#include +#include + +void raw_pointer() +{ + int *raw = new int; // create a raw pointer on the heap + *raw = 1; // assign a value + delete raw; // delete the resource again +} + +void unique_pointer() +{ + std::unique_ptr unique(new int); // create a unique pointer on the stack + *unique = 2;// assign a value + // delete is not necessary +} + +class MyClass +{ +private: + std::string _text; + +public: + MyClass() {} + + MyClass(std::string text) + { + _text = text; + } + + ~MyClass() + { + std::cout << _text << " destroyed\n"; + } + + void setText(std::string text) + { + _text = text; + } +}; + +int main() +{ + + // create unique pointers to proprietary class + std::unique_ptr myClass1(new MyClass); + std::unique_ptr myClass2(new MyClass("string 2")); + + // call member function + myClass1->setText("string 1"); + + // use the dereference operator * + *myClass1 = *myClass2; + + std::cout << "Objects have stack address " << myClass1.get() << " and " << myClass2.get() << "\n"; + + return 0; +} \ No newline at end of file diff --git a/cppnano/src/weak_pointer.cpp b/cppnano/src/weak_pointer.cpp new file mode 100644 index 0000000..bd2185b --- /dev/null +++ b/cppnano/src/weak_pointer.cpp @@ -0,0 +1,17 @@ +// +// Created by sajith on 5/19/21. +// + +#include +#include + +int main() +{ + std::shared_ptr mySharedPtr(new int ); + std::cout<< "shared pointer count = "<< mySharedPtr.use_count()<<'\n'; + + std::weak_ptr myWeakPtr1(mySharedPtr); + std::weak_ptr myWeakPtr2(myWeakPtr1); + std::cout<< "shared pointer count = "<< mySharedPtr.use_count()<<'\n'; + return 0; +} \ No newline at end of file diff --git a/cppnano/src/weak_pointer2.cpp b/cppnano/src/weak_pointer2.cpp new file mode 100644 index 0000000..ed1dc22 --- /dev/null +++ b/cppnano/src/weak_pointer2.cpp @@ -0,0 +1,19 @@ +// +// Created by sajith on 5/19/21. +// + +#include +#include + +int main() +{ + std::shared_ptr mySharedPtr(new int); + std::weak_ptr myWeakPtr(mySharedPtr); + + mySharedPtr.reset(new int); + if (myWeakPtr.expired()) + { + std::cout << "Weak pointer expired!\n"; + } + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/CMakeLists.txt b/cppnano/threads/CMakeLists.txt new file mode 100644 index 0000000..de135a0 --- /dev/null +++ b/cppnano/threads/CMakeLists.txt @@ -0,0 +1,34 @@ +project(threads) + +SET(CMAKE_CXX_FLAGS "-std=c++17 -pthread -O3 -pedantic -Wall -Werror") + +#add_executable(threadtest thread_test.cpp) +#add_executable(hellothreads hello_threads.cpp) +#add_executable(quize_one quize_one.cpp) +#add_executable(thread_with_function_object thread_with_function_object.cpp) +#add_executable(pass_lambdas_to_threads pass_lambdas_to_threads.cpp) +#add_executable(variadic_templates variadic_templates.cpp) +#add_executable(concurrency_bug concurrency_bug.cpp) +#add_executable(future_example future_example.cpp) +#add_executable(future_wait_for future_wait_for.cpp) +#add_executable(async_task async_task.cpp) +#add_executable(thread_vs_task thread_vs_task.cpp) +#add_executable(thread_vs_task2 thread_vs_task2.cpp) +#add_executable(data_races_example data_races_example.cpp) +#add_executable(data_races_example2 data_races_example2.cpp) +#add_executable(data_races_example3 data_races_example3.cpp) +#add_executable(data_races_move_semantic data_races_move_semantic.cpp) +#add_executable(data_races_example4 data_races_example4.cpp) +#add_executable(protected_shated_pointer protected_shated_pointer.cpp) +#add_executable(protected_shated_pointer_solution protected_shated_pointer_solution.cpp) +#add_executable(solution_with_timed_mutex protected_shated_pointer_solution_with_timed_mutex.cpp) +#add_executable(deadlock_example deadlock_example.cpp) +#add_executable(deadlock_example2 deadlock_example2.cpp) +#add_executable(lock_guard_example lock_guard_example.cpp) +#add_executable(unique_lock_guard_example unique_lock_guard_example.cpp) +#add_executable(locks_to_avoid_deadlocks locks_to_avoid_deadlocks.cpp) +#add_executable(locks_to_avoid_deadlocks_sol locks_to_avoid_deadlocks_solution.cpp) +#add_executable(monitor_object_pattern monitor_object_pattern.cpp) +#add_executable(monitor_object_pattern_improved monitor_object_pattern_improved.cpp) +#add_executable(concurrent_message_queue concurrent_message_queue.cpp) +add_executable(concurrent_message_queue_solution concurrent_message_queue_solution.cpp) \ No newline at end of file diff --git a/cppnano/threads/async_task.cpp b/cppnano/threads/async_task.cpp new file mode 100644 index 0000000..13180d3 --- /dev/null +++ b/cppnano/threads/async_task.cpp @@ -0,0 +1,41 @@ + +// +// Created by sajith on 5/23/21. +// + +#include +#include +#include +#include + + +double divideByNumber(double num, double denom) +{ + std::this_thread::sleep_for(std::chrono::milliseconds(500)); // simulate work + + if (denom == 0) + throw std::runtime_error("Exception from thread: Division by zero!"); + + return num / denom; +} + + +int main() +{ + + double num = 42.0, deno = 2.0; + + std::future ftr = std::async(divideByNumber, num, deno); + + try + { + double result = ftr.get(); + std::cout << "Result = " << result << "\n"; + } catch (std::runtime_error &e) + { + std::cerr << e.what() << "\n"; + } + + return 0; +} + diff --git a/cppnano/threads/concurrency_bug.cpp b/cppnano/threads/concurrency_bug.cpp new file mode 100644 index 0000000..62ae8f1 --- /dev/null +++ b/cppnano/threads/concurrency_bug.cpp @@ -0,0 +1,34 @@ +// +// Created by sajith on 5/23/21. +// + +#include +#include +#include +#include +#include + +int main() +{ + const int num_threads = 10; + std::vector threads; + threads.reserve(num_threads); + + for (int i = 0; i < num_threads; ++i) + { + threads.emplace_back( + [&i]() + { + std::this_thread::sleep_for(std::chrono::microseconds(10 * i)); + + std::cout << " Hello from worker thread #" << i << std::endl; + } + ); + } + + for (auto &t: threads) + { + t.join(); + } + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/concurrent_message_queue.cpp b/cppnano/threads/concurrent_message_queue.cpp new file mode 100644 index 0000000..443d41f --- /dev/null +++ b/cppnano/threads/concurrent_message_queue.cpp @@ -0,0 +1,90 @@ +// +// Created by sajith on 5/29/21. +// + +#include +#include +#include +#include +#include +#include + +class Vehicle +{ + +private: + int _id; +public: + explicit Vehicle(int id) : _id(id) {} + + [[nodiscard]] int getId() const + { + return _id; + } +}; + +class WaitingVehicles +{ +public: + WaitingVehicles() = default; + + Vehicle popBack() + { + std::unique_lock u_lock(_mutex); + _cond.wait(u_lock, [this] + { + return !_vehicles.empty(); + }); // pass unique lock to condition variable + + Vehicle v = _vehicles.back(); + _vehicles.pop_back(); + + return v; + } + + void pushBack(Vehicle &&v) + { + // simulate some work + std::this_thread::sleep_for(std::chrono::microseconds(100)); + + std::lock_guard lock(_mutex); + std::cout << " Vehicle #" << v.getId() << " will be added to the queue" << std::endl; + _vehicles.push_back(v); + + _cond.notify_one(); // notify client after pushing new Vehicle into vector + } + +private: + std::vector _vehicles; + std::mutex _mutex; + std::condition_variable _cond; +}; + + +int main() +{ + std::shared_ptr queue(new WaitingVehicles); + std::cout << "Spwaning threads...\n"; + + std::vector> futures; + for (int i = 0; i < 10; ++i) + { + Vehicle v(i); + futures.emplace_back(std::async(std::launch::async, &WaitingVehicles::pushBack, queue, v)); + } + + std::cout << "Collecting results...\n"; + while (true) + { + Vehicle v = queue->popBack(); + std::cout << " Vehicle #" << v.getId() << " has been removed from the queue" << std::endl; + } + + std::for_each(futures.begin(), futures.end(), [](std::future &ftr) + { + ftr.wait(); + }); + + std::cout << "Finished!\n"; + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/concurrent_message_queue_solution.cpp b/cppnano/threads/concurrent_message_queue_solution.cpp new file mode 100644 index 0000000..923a614 --- /dev/null +++ b/cppnano/threads/concurrent_message_queue_solution.cpp @@ -0,0 +1,73 @@ +// +// Created by sajith on 5/29/21. +// + +#include +#include +#include +#include +#include + +template +class MessageQueue +{ +public: + T receive() + { + std::unique_lock ulock(_mutex); + _cond.wait(ulock, [this] + { + return !_messages.empty(); + }); + + T msg = _messages.back(); + _messages.pop_back(); + return msg; + } + + void send(T &&msg) + { + std::this_thread::sleep_for(std::chrono::microseconds(100)); + std::lock_guard lock(_mutex); + + std::cout << " Message " << msg << " has been sent to the quque\n"; + _messages.push_back(msg); + _cond.notify_one(); + } + +private: + std::mutex _mutex; + std::condition_variable _cond; + std::deque _messages; +}; + + +int main() +{ + std::shared_ptr> queue(new MessageQueue); + std::cout << "Spawning threads...\n"; + + std::vector> futures; + + for (int i = 0; i < 10; ++i) + { + int message = i; + futures.emplace_back(std::async(std::launch::async, &MessageQueue::send, queue, message)); + } + + std::cout << "Collecting results...\n"; + + while (true) + { + int message = queue->receive(); + std::cout << "Message #" << message << " has been removed from the queue\n"; + } + + std::for_each(futures.begin(), futures.end(), [](std::future &ftr) + { + ftr.wait(); + }); + + std::cout << "Finished!\n"; + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/data_races_example.cpp b/cppnano/threads/data_races_example.cpp new file mode 100644 index 0000000..cb468d4 --- /dev/null +++ b/cppnano/threads/data_races_example.cpp @@ -0,0 +1,52 @@ +// +// Created by sajith on 5/25/21. +// + +#include +#include +#include + +class Vehicle +{ +public: + //default constructor + Vehicle() : _id(0) + { + std::cout << "Vehicle #" << _id << " Default constructor called" << std::endl; + } + + //initializing constructor + explicit Vehicle(int id) : _id(id) + { + std::cout << "Vehicle #" << _id << " Initializing constructor called" << std::endl; + } + + // setter and getter + void setID(int id) { _id = id; } + + [[nodiscard]] int getID() const { return _id; } + +private: + int _id; +}; + +int main() +{ + + Vehicle v0; + Vehicle v1(1); + + std::future ftr = + std::async( + [](Vehicle v) + { + std::this_thread::sleep_for(std::chrono::milliseconds(500)); // simulate work + v.setID(2); + }, v0); + + v0.setID(3); + ftr.wait(); + std::cout << "Vehicle #" << v0.getID() << std::endl; + + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/data_races_example2.cpp b/cppnano/threads/data_races_example2.cpp new file mode 100644 index 0000000..dbd02df --- /dev/null +++ b/cppnano/threads/data_races_example2.cpp @@ -0,0 +1,59 @@ +#include +#include +#include +#include +#include + +class Vehicle +{ +public: + //default constructor + Vehicle() : _id(0), _name(new std::string("Default name")) + { + std::cout << "Vehicle #" << _id << " Default constructor called" << std::endl; + } + + //initializing constructor + explicit Vehicle(int id, std::string name) : _id(id), _name{new std::string(std::move(name))} + { + std::cout << "Vehicle #" << _id << " Initializing constructor called" << std::endl; + } + + // setter and getter + void setID(int id) { _id = id; } + + [[nodiscard]] int getID() const { return _id; } + + void setName(std::string name) + { + *_name = std::move(name); + } + + [[nodiscard]] std::string getName() const { return *_name; } + + +private: + int _id; + std::string *_name; +}; + +int main() +{ + // create instances of class Vehicle + Vehicle v0; // default constructor + Vehicle v1(1, "Vehicle 1"); // initializing constructor + + // launch a thread that modifies the Vehicle name + std::future ftr = std::async([](Vehicle v) + { + std::this_thread::sleep_for(std::chrono::milliseconds(500)); // simulate work + v.setName("Vehicle 2"); + }, v0); + + v0.setName("Vehicle 3"); + + ftr.wait(); + std::cout << v0.getName() << std::endl; + + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/data_races_example3.cpp b/cppnano/threads/data_races_example3.cpp new file mode 100644 index 0000000..ec73c36 --- /dev/null +++ b/cppnano/threads/data_races_example3.cpp @@ -0,0 +1,73 @@ +#include +#include +#include +#include +#include + +class Vehicle +{ +public: + //default constructor + Vehicle() : _id(0), _name(new std::string("Default name")) + { + std::cout << "Vehicle #" << _id << " Default constructor called" << std::endl; + } + + //initializing constructor + explicit Vehicle(int id, std::string name) : _id(id), _name{new std::string(std::move(name))} + { + std::cout << "Vehicle #" << _id << " Initializing constructor called" << std::endl; + } + + + Vehicle(Vehicle const &src) + { + _id = src._id; + if (src._name != nullptr) + { + _name = new std::string; + *_name = *src._name; + } + // QUIZ: Student code ENDS here + std::cout << "Vehicle #" << _id << " copy constructor called" << std::endl; + } + + + // setter and getter + void setID(int id) { _id = id; } + + [[nodiscard]] int getID() const { return _id; } + + void setName(std::string name) + { + *_name = std::move(name); + } + + [[nodiscard]] std::string getName() const { return *_name; } + + +private: + int _id; + std::string *_name; +}; + +int main() +{ + // create instances of class Vehicle + Vehicle v0; // default constructor + Vehicle v1(1, "Vehicle 1"); // initializing constructor + + // launch a thread that modifies the Vehicle name + std::future ftr = std::async([](Vehicle v) + { + std::this_thread::sleep_for(std::chrono::milliseconds(500)); // simulate work + v.setName("Vehicle 2"); + }, v0); + + v0.setName("Vehicle 3"); + + ftr.wait(); + std::cout << v0.getName() << std::endl; + + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/data_races_example4.cpp b/cppnano/threads/data_races_example4.cpp new file mode 100644 index 0000000..4fdbc94 --- /dev/null +++ b/cppnano/threads/data_races_example4.cpp @@ -0,0 +1,72 @@ +#include +#include +#include +#include +#include + +class Vehicle +{ +public: + //default constructor + Vehicle() : _id(0), _name(new std::string("Default name")) + { + std::cout << "Vehicle #" << _id << " Default constructor called" << std::endl; + } + + //initializing constructor + explicit Vehicle(int id, std::string name) : _id(id), _name{new std::string(std::move(name))} + { + std::cout << "Vehicle #" << _id << " Initializing constructor called" << std::endl; + } + + + // move constructor + Vehicle(Vehicle &&src) noexcept: _id{src._id}, _name(std::move(src._name)) // r-value reference + { + src.setID(0); + src.setName("Default Name"); + + std::cout << "Vehicle #" << _id << " move constructor called\n"; + } + + + // setter and getter + void setID(int id) { _id = id; } + + [[nodiscard]] int getID() const { return _id; } + + void setName(const std::string &name) + { + *_name = name; + } + + [[nodiscard]] std::string getName() const + { + return *_name; + } + + +private: + int _id; + std::unique_ptr _name; +}; + +int main() +{ + // create instances of class Vehicle + Vehicle v0; // default constructor + Vehicle v1(1, "Vehicle 1"); // initializing constructor + + // launch a thread that modifies the Vehicle name + std::future ftr = std::async( + [](Vehicle v) + { + std::this_thread::sleep_for(std::chrono::milliseconds(500)); // simulate work + v.setName("Vehicle 2"); + }, std::move(v0)); + + ftr.wait(); + std::cout << v0.getName() << std::endl; + + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/data_races_move_semantic.cpp b/cppnano/threads/data_races_move_semantic.cpp new file mode 100644 index 0000000..d63d9f4 --- /dev/null +++ b/cppnano/threads/data_races_move_semantic.cpp @@ -0,0 +1,72 @@ +#include +#include +#include +#include +#include + +class Vehicle +{ +public: + //default constructor + Vehicle() : _id(0), _name(new std::string("Default name")) + { + std::cout << "Vehicle #" << _id << " Default constructor called" << std::endl; + } + + //initializing constructor + explicit Vehicle(int id, std::string name) : _id(id), _name{new std::string(std::move(name))} + { + std::cout << "Vehicle #" << _id << " Initializing constructor called" << std::endl; + } + + + // move constructor + Vehicle(Vehicle &&src) noexcept // r-value reference + { + _id = src.getID(); + _name = new std::string(src.getName()); + + src.setID(0); + src.setName("Default Name"); + + std::cout << "Vehicle #" << _id << " move constructor called\n"; + } + + + // setter and getter + void setID(int id) { _id = id; } + + [[nodiscard]] int getID() const { return _id; } + + void setName(std::string name) + { + *_name = std::move(name); + } + + [[nodiscard]] std::string getName() const { return *_name; } + + +private: + int _id; + std::string *_name; +}; + +int main() +{ + // create instances of class Vehicle + Vehicle v0; // default constructor + Vehicle v1(1, "Vehicle 1"); // initializing constructor + + // launch a thread that modifies the Vehicle name + std::future ftr = std::async( + [](Vehicle v) + { + std::this_thread::sleep_for(std::chrono::milliseconds(500)); // simulate work + v.setName("Vehicle 2"); + }, std::move(v0)); + + ftr.wait(); + std::cout << v0.getName() << std::endl; + + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/deadlock_example.cpp b/cppnano/threads/deadlock_example.cpp new file mode 100644 index 0000000..ace69d5 --- /dev/null +++ b/cppnano/threads/deadlock_example.cpp @@ -0,0 +1,62 @@ +// +// Created by sajith on 5/27/21. +// + +#include +#include +#include +#include +#include +#include + +std::mutex mtx; +double result; + +void printResult(double denom) +{ + std::cout << "for denom = " << denom << ", the result is " << result << std::endl; +} + +void divideByNumber(double num, double denom) +{ + mtx.lock(); + try + { + // divide num by denom but throw an exception if division by zero is attempted + if (denom != 0) + { + result = num / denom; + std::this_thread::sleep_for(std::chrono::milliseconds(1)); + printResult(denom); + } else + { + throw std::invalid_argument("Exception from thread: Division by zero!"); + } + } + catch (const std::invalid_argument &e) + { + // notify the user about the exception and return + std::cout << e.what() << std::endl; + return; + } + + mtx.unlock(); +} + +int main() +{ + // create a number of threads which execute the function "divideByNumber" with varying parameters + std::vector> futures; + for (double i = -5; i <= +5; ++i) + { + futures.emplace_back(std::async(std::launch::async, divideByNumber, 50.0, i)); + } + + // wait for the results + std::for_each(futures.begin(), futures.end(), [](std::future &ftr) + { + ftr.wait(); + }); + + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/deadlock_example2.cpp b/cppnano/threads/deadlock_example2.cpp new file mode 100644 index 0000000..9cfbc16 --- /dev/null +++ b/cppnano/threads/deadlock_example2.cpp @@ -0,0 +1,47 @@ +// +// Created by sajith on 5/27/21. +// + +#include +#include +#include + +std::mutex mutex1, mutex2; + +void ThreadA() +{ + // Creates deadlock problem + mutex1.lock(); + std::cout << "Thread A" << std::endl; + mutex2.lock(); + mutex2.unlock(); + mutex1.unlock(); +} + +void ThreadB() +{ + // Creates deadlock problem + mutex1.lock(); + std::cout << "Thread B" << std::endl; + mutex2.lock(); + mutex2.unlock(); + mutex1.unlock(); +} + +void ExecuteThreads() +{ + std::thread t1(ThreadA); + std::thread t2(ThreadB); + + t1.join(); + t2.join(); + + std::cout << "Finished" << std::endl; +} + +int main() +{ + ExecuteThreads(); + + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/future_example.cpp b/cppnano/threads/future_example.cpp new file mode 100644 index 0000000..b03e41a --- /dev/null +++ b/cppnano/threads/future_example.cpp @@ -0,0 +1,41 @@ +// +// Created by sajith on 5/23/21. +// + +#include +#include +#include +#include + + +void modify_message(std::promise &&prms, std::string message) +{ + std::this_thread::sleep_for(std::chrono::milliseconds(4000)); // simulate work + std::string modified_message = message + " modified"; + prms.set_value(modified_message); +} + +int main() +{ + + std::string messageToThread = "My message"; + + std::promise prms; + std::future ftr = prms.get_future(); + + // start thread and pass promise as argument + std::thread t(modify_message, std::move(prms), messageToThread); + + // print message to console + std::cout << "Original message from main(): " << messageToThread << std::endl; + + // retrieve from thread via future and print to console + std::string messageFromThread = ftr.get(); + + std::cout << "Modified message from thread(): " << messageFromThread << std::endl; + + // thread barrier + t.join(); + + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/future_wait_for.cpp b/cppnano/threads/future_wait_for.cpp new file mode 100644 index 0000000..c21a63f --- /dev/null +++ b/cppnano/threads/future_wait_for.cpp @@ -0,0 +1,52 @@ +// +// Created by sajith on 5/23/21. +// + +#include +#include +#include +#include +#include + +void computeSqrt(std::promise &&prms, double input) +{ + std::this_thread::sleep_for(std::chrono::microseconds(900)); + + try + { + double output = sqrt(input); + prms.set_value(output); + } catch (...) + { + prms.set_exception(std::current_exception()); + } +} + +int main() +{ + double input_data = 42.0; + + std::promise prms; + std::future ftr = prms.get_future(); + + std::thread t(computeSqrt, std::move(prms), input_data); + + auto status = ftr.wait_for(std::chrono::microseconds(1000)); + if (status == std::future_status::ready) + { + try + { + std::cout << "Result = " << ftr.get() << "\n"; + } catch (std::runtime_error &e) + { + std::cerr << e.what() << "\n"; + } + } else if (status == std::future_status::timeout || status == std::future_status::deferred) + { + std::cout << "Result unavailable\n"; + } + + t.join(); + + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/hello_threads.cpp b/cppnano/threads/hello_threads.cpp new file mode 100644 index 0000000..3543e47 --- /dev/null +++ b/cppnano/threads/hello_threads.cpp @@ -0,0 +1,31 @@ +// +// Created by sajith on 5/22/21. +// + +#include +#include + +void thread_task() +{ + std::this_thread::sleep_for(std::chrono::microseconds(100)); + std::cout << "Finished work in thead\n"; +} + +int main() +{ + std::cout << "Current thread " << std::this_thread::get_id() << "\n"; + + unsigned int cores = std::thread::hardware_concurrency(); + std::cout << "This pc supports concurrency with " << cores << "\n"; + + std::thread t(thread_task); + + t.detach(); // detach thead and continue with main + + std::this_thread::sleep_for(std::chrono::microseconds(50)); + std::cout << "Finished work in main\n"; +// t.join(); + + return 0; + +} \ No newline at end of file diff --git a/cppnano/threads/lock_guard_example.cpp b/cppnano/threads/lock_guard_example.cpp new file mode 100644 index 0000000..4046519 --- /dev/null +++ b/cppnano/threads/lock_guard_example.cpp @@ -0,0 +1,61 @@ +// +// Created by sajith on 5/27/21. +// + +#include +#include +#include +#include +#include +#include + +std::mutex mtx; +double result; + +void printResult(double denom) +{ + std::cout << "for denom = " << denom << ", the result is " << result << std::endl; +} + +void divideByNumber(double num, double denom) +{ +// std::lock_guard lck(mtx); + try + { + // divide num by denom but throw an exception if division by zero is attempted + if (denom != 0) + { + std::lock_guard lock(mtx); + result = num / denom; // common access object + std::this_thread::sleep_for(std::chrono::milliseconds(1)); + printResult(denom); + } else + { + throw std::invalid_argument("Exception from thread: Division by zero!"); + } + } + catch (const std::invalid_argument &e) + { + // notify the user about the exception and return + std::cout << e.what() << std::endl; + return; + } +} + +int main() +{ + // create a number of threads which execute the function "divideByNumber" with varying parameters + std::vector> futures; + for (double i = -5; i <= +5; ++i) + { + futures.emplace_back(std::async(std::launch::async, divideByNumber, 50.0, i)); + } + + // wait for the results + std::for_each(futures.begin(), futures.end(), [](std::future &ftr) + { + ftr.wait(); + }); + + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/locks_to_avoid_deadlocks.cpp b/cppnano/threads/locks_to_avoid_deadlocks.cpp new file mode 100644 index 0000000..6cdde41 --- /dev/null +++ b/cppnano/threads/locks_to_avoid_deadlocks.cpp @@ -0,0 +1,41 @@ +// +// Created by sajith on 5/28/21. +// + +#include +#include +#include + +std::mutex mutex1, mutex2; + + +void ThreadA() +{ + // create deadlock problem + std::lock_guard lock2(mutex2); + std::cout << "Thread A\n"; + std::lock_guard lock1(mutex1); +} + +void ThreadB() +{ + // creat deadlock problem + std::lock_guard lock1(mutex1); + std::cout << "Thread B\n"; + std::lock_guard lock2(mutex2); +} + +void ExecuteThreads() +{ + std::thread t1(ThreadA); + std::thread t2(ThreadB); + + t1.join(); + t2.join(); +} + +int main() +{ + ExecuteThreads(); + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/locks_to_avoid_deadlocks_solution.cpp b/cppnano/threads/locks_to_avoid_deadlocks_solution.cpp new file mode 100644 index 0000000..4582b57 --- /dev/null +++ b/cppnano/threads/locks_to_avoid_deadlocks_solution.cpp @@ -0,0 +1,42 @@ +// +// Created by sajith on 5/28/21. +// + +#include +#include +#include + +std::mutex mutex1, mutex2; + + +void ThreadA() +{ + // Ensure that locks are always executed in the same order + std::lock(mutex1, mutex2); + std::lock_guard lock2(mutex2, std::adopt_lock); + std::cout << "Thread A\n"; + std::lock_guard lock1(mutex1, std::adopt_lock); +} + +void ThreadB() +{ + std::lock(mutex1, mutex2); + std::lock_guard lock1(mutex1, std::adopt_lock); + std::cout << "Thread B\n"; + std::lock_guard lock2(mutex2, std::adopt_lock); +} + +void ExecuteThreads() +{ + std::thread t1(ThreadA); + std::thread t2(ThreadB); + + t1.join(); + t2.join(); +} + +int main() +{ + ExecuteThreads(); + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/monitor_object_pattern.cpp b/cppnano/threads/monitor_object_pattern.cpp new file mode 100644 index 0000000..168fafe --- /dev/null +++ b/cppnano/threads/monitor_object_pattern.cpp @@ -0,0 +1,77 @@ +// +// Created by sajith on 5/28/21. +// + +#include +#include +#include +#include +#include +#include + + +class Vehicle +{ +public: + explicit Vehicle(int id) : _id(id) {} + + [[nodiscard]] int getID() const { return _id; } + +private: + int _id; +}; + + +class WaitingVehicles +{ + +public: + WaitingVehicles() = default; + + void printIds() + { + std::lock_guard lock(_mutex); + for (auto &v: _vehicles) + { + std::cout << " Vehicle #" << v.getID() << " is now waiting in the queue" << std::endl; + } + } + + void pushBack(Vehicle &&v) + { + std::lock_guard lock(_mutex); + std::cout << " Vehicle #" << v.getID() << " will be added to the queue" << std::endl; + _vehicles.emplace_back(v); + + // simulate some work + std::this_thread::sleep_for(std::chrono::microseconds(500)); + } + +private: + std::vector _vehicles; + std::mutex _mutex; +}; + + +int main() +{ + std::shared_ptr queue(new WaitingVehicles); + std::cout << "Spawning threads...\n"; + std::vector> futures; + for (int i = 0; i < 10; ++i) + { + Vehicle v(i); + futures.emplace_back(std::async(std::launch::async, &WaitingVehicles::pushBack, queue, + v)); + } + + std::for_each(futures.begin(), futures.end(), [](std::future &ftr) + { + ftr.wait(); + }); + + std::cout << "Collecting results...\n"; + queue->printIds(); + + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/monitor_object_pattern_improved.cpp b/cppnano/threads/monitor_object_pattern_improved.cpp new file mode 100644 index 0000000..9d002a0 --- /dev/null +++ b/cppnano/threads/monitor_object_pattern_improved.cpp @@ -0,0 +1,114 @@ +// +// Created by sajith on 5/28/21. +// + +#include +#include +#include +#include +#include +#include + + +class Vehicle +{ +public: + explicit Vehicle(int id) : _id(id) {} + + [[nodiscard]] int getID() const { return _id; } + +private: + int _id; +}; + + +class WaitingVehicles +{ + +public: + WaitingVehicles() : _numVehicles(0) {}; + + int getNumVehicles() + { + std::lock_guard lock(_mutex); + return _numVehicles; + } + + bool dataIsAvailable() + { + std::lock_guard lock(_mutex); + return !_vehicles.empty(); + } + + void printIds() + { + std::lock_guard lock(_mutex); + for (auto &v: _vehicles) + { + std::cout << " Vehicle #" << v.getID() << " is now waiting in the queue" << std::endl; + } + } + + Vehicle popBack() + { + std::lock_guard lock(_mutex); + Vehicle v = _vehicles.back(); + _vehicles.pop_back(); + --_numVehicles; + return v; + } + + void pushBack(Vehicle &&v) + { + std::lock_guard lock(_mutex); + std::cout << " Vehicle #" << v.getID() << " will be added to the queue" << std::endl; + _vehicles.emplace_back(v); + + // simulate some work + std::this_thread::sleep_for(std::chrono::microseconds(500)); + ++_numVehicles; + } + +private: + std::vector _vehicles; + std::mutex _mutex; + int _numVehicles; +}; + + +int main() +{ + std::shared_ptr queue(new WaitingVehicles); + std::cout << "Spawning threads...\n"; + std::vector> futures; + for (int i = 0; i < 10; ++i) + { + Vehicle v(i); + futures.emplace_back(std::async(std::launch::async, &WaitingVehicles::pushBack, queue, + v)); + } + std::cout << "Collecting results...\n"; + + while (true) + { + if (queue->dataIsAvailable()) + { + Vehicle v = queue->popBack(); + std::cout << " Vehicle #" << v.getID() << " has been removed from the queue\n"; + + if (queue->getNumVehicles() <= 0) + { + std::this_thread::sleep_for(std::chrono::microseconds(200)); + break; + } + } + } + + std::for_each(futures.begin(), futures.end(), [](std::future &ftr) + { + ftr.wait(); + }); + + std::cout << "Finished: " << queue->getNumVehicles() << " vehicle(s) left in the queue\n"; + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/pass_lambdas_to_threads.cpp b/cppnano/threads/pass_lambdas_to_threads.cpp new file mode 100644 index 0000000..f7f1bb0 --- /dev/null +++ b/cppnano/threads/pass_lambdas_to_threads.cpp @@ -0,0 +1,72 @@ +// +// Created by sajith on 5/23/21. +// + +#include +#include + + +int main() +{ + int id = 10; + + auto f1 = [id]() + { + std::this_thread::sleep_for(std::chrono::microseconds(100)); + std::cout << "Id is " << id << "\n"; + }; + +// f1(); + + auto f2 = [&id]() + { + ++id; + std::this_thread::sleep_for(std::chrono::microseconds(100)); + std::cout << "Id is " << id << "\n"; + }; + + + auto f3 = [id]() mutable + { + ++id; + std::this_thread::sleep_for(std::chrono::microseconds(100)); + std::cout << "Id is " << id << "\n"; + }; + + auto f4 = [](const int id) // pass parameter + { + std::this_thread::sleep_for(std::chrono::microseconds(100)); + std::cout << "Id is " << id << "\n"; + }; + + auto f5 = [&id]() mutable + { + ++id; + std::this_thread::sleep_for(std::chrono::microseconds(100)); + std::cout << "Id is " << id << "\n"; + }; + + std::thread t1(f1); + std::thread t2(f2); + std::thread t3(f3); + std::thread t4(f4, 1000); + std::thread t5(f5); + + std::cout << "ID in main is " << id << "\n"; + + t1.join(); + t2.join(); + t3.join(); + t4.join(); + t5.join(); + + + std::cout << "ID in main is " << id << "\n"; + + f4(++id); + std::cout << "ID in main is " << id << "\n"; + f4(id++); + std::cout << "ID in main is " << id << "\n"; + + return 0; +} diff --git a/cppnano/threads/protected_shated_pointer.cpp b/cppnano/threads/protected_shated_pointer.cpp new file mode 100644 index 0000000..2ca425f --- /dev/null +++ b/cppnano/threads/protected_shated_pointer.cpp @@ -0,0 +1,62 @@ +// +// Created by sajith on 5/26/21. +// + +#include +#include +#include +#include +#include + +class Vehicle +{ +private: + int _id; + +public: + Vehicle(int id) : _id(id) {} +}; + +class WaitingVehicles +{ +public: + WaitingVehicles() : _tmpVehicles(0) {} + + void printSize() const + { + std::cout << "#vehicles = " << _tmpVehicles << std::endl; + } + + void pushBack(Vehicle &&v) + { +// _vehicles.push_back(v); // data race would cause an exception + + int oldNum = _tmpVehicles; + std::this_thread::sleep_for(std::chrono::microseconds(1)); + _tmpVehicles = oldNum + 1; + } + +private: + std::vector _vehicles; + int _tmpVehicles; +}; + +int main() +{ + std::shared_ptr queue(new WaitingVehicles); + std::vector> futures; + + for (int i = 0; i < 1000; ++i) + { + Vehicle v(i); + futures.emplace_back(std::async(std::launch::async, &WaitingVehicles::pushBack, queue, v)); + } + + std::for_each(futures.begin(), futures.end(), [](std::future &ftr) + { + ftr.wait(); + }); + + queue->printSize(); + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/protected_shated_pointer_solution.cpp b/cppnano/threads/protected_shated_pointer_solution.cpp new file mode 100644 index 0000000..8264c32 --- /dev/null +++ b/cppnano/threads/protected_shated_pointer_solution.cpp @@ -0,0 +1,62 @@ +// +// Created by sajith on 5/26/21. +// + +#include +#include +#include +#include +#include + +class Vehicle +{ +private: + int _id; + +public: + Vehicle(int id) : _id(id) {} +}; + +class WaitingVehicles +{ +public: + WaitingVehicles() = default; + + void printSize() + { + _mutex.lock(); + std::cout << "#vehicles = " << _vehicles.size() << std::endl; + _mutex.unlock(); + } + + void pushBack(Vehicle &&v) + { + _mutex.lock(); + _vehicles.emplace_back(v); + _mutex.unlock(); + } + +private: + std::vector _vehicles; + std::mutex _mutex; +}; + +int main() +{ + std::shared_ptr queue(new WaitingVehicles); + std::vector> futures; + + for (int i = 0; i < 1000; ++i) + { + Vehicle v(i); + futures.emplace_back(std::async(std::launch::async, &WaitingVehicles::pushBack, queue, v)); + } + + std::for_each(futures.begin(), futures.end(), [](std::future &ftr) + { + ftr.wait(); + }); + + queue->printSize(); + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/protected_shated_pointer_solution_with_timed_mutex.cpp b/cppnano/threads/protected_shated_pointer_solution_with_timed_mutex.cpp new file mode 100644 index 0000000..90d52f8 --- /dev/null +++ b/cppnano/threads/protected_shated_pointer_solution_with_timed_mutex.cpp @@ -0,0 +1,77 @@ +// +// Created by sajith on 5/26/21. +// + +#include +#include +#include +#include +#include + +class Vehicle +{ +private: + int _id; + +public: + Vehicle(int id) : _id(id) {} + + [[nodiscard]] int getID() const + { + return _id; + } +}; + +class WaitingVehicles +{ +public: + WaitingVehicles() = default; + + void printSize() + { + _mutex.lock(); + std::cout << "#vehicles = " << _vehicles.size() << std::endl; + _mutex.unlock(); + } + + void pushBack(Vehicle &&v) + { + for (int i = 0; i < 3; ++i) + { + if (_mutex.try_lock_for(std::chrono::microseconds(100))) + { + _vehicles.emplace_back(v); + _mutex.unlock(); + break; + } else + { + std::cout << "Error! Vehicle #" << v.getID() << " could not be added to the vector" << std::endl; + std::this_thread::sleep_for(std::chrono::milliseconds(100)); + } + } + } + +private: + std::vector _vehicles; + std::timed_mutex _mutex; +}; + +int main() +{ + std::shared_ptr queue(new WaitingVehicles); + std::vector> futures; + + for (int i = 0; i < 1000; ++i) + { + Vehicle v(i); + futures.emplace_back(std::async(std::launch::async, &WaitingVehicles::pushBack, queue, v)); + } + + std::for_each(futures.begin(), futures.end(), [](std::future &ftr) + { + ftr.wait(); + }); + + queue->printSize(); + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/quize_one.cpp b/cppnano/threads/quize_one.cpp new file mode 100644 index 0000000..5db7b76 --- /dev/null +++ b/cppnano/threads/quize_one.cpp @@ -0,0 +1,41 @@ +// +// Created by sajith on 5/22/21. +// + +#include +#include + + +void threadFunctionEven() +{ + std::this_thread::sleep_for(std::chrono::milliseconds(1)); // simulate work + std::cout << "Even thread\n"; +} + + +void threadFunctionOdd() +{ + std::this_thread::sleep_for(std::chrono::milliseconds(1)); // simulate work + std::cout << "Odd thread\n"; +} + +int main() +{ + + for (int i = 0; i < 6; ++i) + { + if (i % 2 == 0) + { + std::thread t(threadFunctionEven); + t.detach(); + } else + { + std::thread t(threadFunctionOdd); + t.detach(); + } + } + std::this_thread::sleep_for(std::chrono::milliseconds(1)); // simulate work + + std::cout << "End of main is reached" << std::endl; + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/thread_test.cpp b/cppnano/threads/thread_test.cpp new file mode 100644 index 0000000..a9b3660 --- /dev/null +++ b/cppnano/threads/thread_test.cpp @@ -0,0 +1,28 @@ +// +// Created by sajith on 5/22/21. +// + +#include +#include +#include + +int main() +{ + std::vector threads; + + int numberof_thrads = 4; + for (int i = 0; i < numberof_thrads; ++i) + { + threads.emplace_back(std::thread([]() + { + while (true); + })); + } + + std::for_each(threads.begin(), threads.end(), [](std::thread &t) + { + t.join(); + }); + + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/thread_vs_task.cpp b/cppnano/threads/thread_vs_task.cpp new file mode 100644 index 0000000..a9c9082 --- /dev/null +++ b/cppnano/threads/thread_vs_task.cpp @@ -0,0 +1,48 @@ +// +// Created by sajith on 5/24/21. +// + + +#include +#include +#include + +double divideByNumber(double num, double denom) +{ + // print system id of worker thread + std::cout << "Worker thread id = " << std::this_thread::get_id() << std::endl; + + std::this_thread::sleep_for(std::chrono::milliseconds(500)); // simulate work + + if (denom == 0) + throw std::runtime_error("Exception from thread#: Division by zero!"); + + return num / denom; +} + + +int main() +{ + + // print system id of worker thread + std::cout << "Main thread id = " << std::this_thread::get_id() << std::endl; + + // use async to start a task + double num = 42.0, denom = 2.0; + + std::future ftr = std::async(std::launch::deferred, divideByNumber, num, denom); + + // retrieve result within try-catch-block + try + { + double result = ftr.get(); + std::cout << "Result = " << result << std::endl; + } + catch (std::runtime_error &e) + { + std::cout << e.what() << std::endl; + } + + + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/thread_vs_task2.cpp b/cppnano/threads/thread_vs_task2.cpp new file mode 100644 index 0000000..37432a8 --- /dev/null +++ b/cppnano/threads/thread_vs_task2.cpp @@ -0,0 +1,53 @@ +// +// Created by sajith on 5/24/21. +// + +#include +#include +#include +#include +#include +#include + +void workerFunction(int n) +{ + // print system id of worker thread + std::cout << "Worker thread id = " << std::this_thread::get_id() << std::endl; + + // perform work + for (int i = 0; i < n; ++i) + { + sqrt(12345.6789); + } +} + + +int main() +{ + std::cout << "Main thread id = " << std::this_thread::get_id() << std::endl; + + // start time measurement + std::chrono::high_resolution_clock::time_point t1 = std::chrono::high_resolution_clock::now(); + + // launch various task + int nLoops = 10, nThreads = 5; + std::vector> futures; + futures.reserve(nThreads); + for (int i = 0; i < nThreads; ++i) + { + futures.emplace_back(std::async(std::launch::deferred, workerFunction, nLoops)); + + } + + for (const std::future &ftr: futures) + { + ftr.wait(); + } + + // stop time measurement and print execution time + std::chrono::high_resolution_clock::time_point t2 = std::chrono::high_resolution_clock::now(); + auto duration = std::chrono::duration_cast(t2 - t1).count(); + std::cout << "Execution finished after " << duration << " microseconds" << std::endl; + + return 0; +} diff --git a/cppnano/threads/thread_with_function_object.cpp b/cppnano/threads/thread_with_function_object.cpp new file mode 100644 index 0000000..26f40f6 --- /dev/null +++ b/cppnano/threads/thread_with_function_object.cpp @@ -0,0 +1,42 @@ +// +// Created by sajith on 5/22/21. +// + +#include +#include + +class Vehicle +{ +private: + int _id; +public: + Vehicle(int i) : _id{i} {} + + void operator()() + { + std::cout << "Vehicle object has been created " << _id << std::endl; + } +}; + + +int main() +{ + std::thread t1((Vehicle(1))); // add an extra pair od parantheses + std::thread t2 = std::thread(Vehicle(2)); // use copy constructor + std::thread t3{Vehicle(3)}; // use uniform initialization with braces + + + auto func = []() + { + std::cout << "Pass by Lambda function for the thread \n"; + }; + + std::thread t4(func); + + t1.join(); + t2.join(); + t3.join(); + t4.join(); + + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/unique_lock_guard_example.cpp b/cppnano/threads/unique_lock_guard_example.cpp new file mode 100644 index 0000000..08d433c --- /dev/null +++ b/cppnano/threads/unique_lock_guard_example.cpp @@ -0,0 +1,70 @@ +// +// Created by sajith on 5/27/21. +// + +#include +#include +#include +#include +#include +#include + +std::mutex mtx; +double result; + +void printResult(double denom) +{ + std::cout << "for denom = " << denom << ", the result is " << result << std::endl; +} + +void divideByNumber(double num, double denom) +{ +// std::lock_guard lck(mtx); + std::unique_lock lock(mtx); + try + { + // divide num by denom but throw an exception if division by zero is attempted + if (denom != 0) + { + result = num / denom; // common access object + std::this_thread::sleep_for(std::chrono::milliseconds(1)); + printResult(denom); + + lock.unlock(); + + // do something outside of the lock + std::this_thread::sleep_for(std::chrono::milliseconds(100)); + + lock.lock(); + // do something else under the lock + std::this_thread::sleep_for(std::chrono::milliseconds(100)); + } else + { + throw std::invalid_argument("Exception from thread: Division by zero!"); + } + } + catch (const std::invalid_argument &e) + { + // notify the user about the exception and return + std::cout << e.what() << std::endl; + return; + } +} + +int main() +{ + // create a number of threads which execute the function "divideByNumber" with varying parameters + std::vector> futures; + for (double i = -5; i <= +5; ++i) + { + futures.emplace_back(std::async(std::launch::async, divideByNumber, 50.0, i)); + } + + // wait for the results + std::for_each(futures.begin(), futures.end(), [](std::future &ftr) + { + ftr.wait(); + }); + + return 0; +} \ No newline at end of file diff --git a/cppnano/threads/variadic_templates.cpp b/cppnano/threads/variadic_templates.cpp new file mode 100644 index 0000000..5522a15 --- /dev/null +++ b/cppnano/threads/variadic_templates.cpp @@ -0,0 +1,84 @@ +// +// Created by sajith on 5/23/21. +// + + +#include +#include +#include + +class Vehicle +{ + +private: + int _id; + std::string _name; + +public: + + Vehicle() : _id(0) {} + + void addId(int id) + { + _id = id; + } + + void printId() const + { + std::cout << "Vehicle ID= " << _id << std::endl; + } + + void setNameByReference(std::string &name) + { + _name = name; + } + + void setNameByValue(std::string name) + { + _name = name; + } + + void printName() + { + std::cout << "Vehicle name= " << _name << std::endl; + } +}; + +void printName(std::string &name) +{ + std::this_thread::sleep_for(std::chrono::microseconds(100)); + name += " from thread appended"; + std::cout << name << std::endl; +} + +int main() +{ + std::string name("My Thread"); + std::thread t(printName, std::ref(name)); + t.join(); + + Vehicle v1, v2; + std::thread t1 = std::thread(&Vehicle::addId, v1, 1); + std::thread t2 = std::thread(&Vehicle::addId, &v2, 2); + + t1.join(); + t2.join(); + + v1.printId(); + v2.printId(); + + std::shared_ptr v(new Vehicle); + std::thread t3 = std::thread(&Vehicle::addId, v, 21); + std::thread t4 = std::thread(&Vehicle::setNameByValue, v, "MyName"); + t3.join(); + t4.join(); + v->printId(); + v->printName(); + std::string name2("Name2"); + + std::thread t5 = std::thread(&Vehicle::setNameByReference, v, std::ref(name2)); + t5.join(); + + v->printName(); + return 0; +} \ No newline at end of file diff --git a/cppthings/CMakeLists.txt b/cppthings/CMakeLists.txt new file mode 100644 index 0000000..e058d2e --- /dev/null +++ b/cppthings/CMakeLists.txt @@ -0,0 +1,44 @@ +project(cppthings) + +#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=leak") + +#find_package(GTest CONFIG REQUIRED) +#include_directories(../googletest/include) + +#add_subdirectory(stl) +add_subdirectory(src/inheritance) +add_subdirectory(src/lamdas) +add_subdirectory(threads) +add_subdirectory(new_cpp) +#add_executable(basicsyntacxs src/basic_syntaxs.cpp) +#add_executable(fileio src/file_io.cpp) +#add_executable(binaryfile src/binary_file.cpp) +#add_executable(unformatted_chars src/unformatted_chars.cpp) +#add_executable(app src/main.cpp) +#add_executable(map_filter_reduce src/map_filter_reduce.cpp) +#add_executable(operator_overloading src/operator_overloading.cpp) + +#add_executable(uniqueptr1 smart-pointers/unique_pointers.cpp) + +#add_executable(staticpoly src/static_polymorphism.cpp) +#add_executable(constructor src/constructor_things.cpp) +#add_executable(funcover src/func_overriding.cpp) +#add_executable(friendfunc src/freind_func.cpp) +#add_executable(friendfunc src/static_member.cpp) +#add_executable(exceptionhandling src/exception_handling.cpp) +#add_executable(rawpointers smart-pointers/raw_pointers.cpp) +#add_executable(unittestssample unittests/sample.cpp) +#target_link_libraries(unittestssample gtest gtest_main pthread) +#add_executable(mocktests unittests/mock_test.cpp) +#target_link_libraries(mocktests gtest gmock gtest_main pthread) +#add_executable(asciicodes src/ascii_codes.cpp) +#add_executable(asciicodes src/oop.cpp) +#add_executable(memorymanagment src/memory_management.cpp src/Resource.cpp) +#add_executable(manualmemorymanagment src/manual_memory_management.cpp src/person.cpp src/Resource.cpp) +#add_executable(inheritance src/inheritance.cpp) +#add_executable(smartpointers smart-pointers/smart_pointers.cpp) +#add_executable(movesemantics src/move_semantics.cpp) +#add_executable(constructors src/constructors.cpp) +#add_executable(exceptions src/exceptions.cpp) +#add_executable(uniqueptrs smart-pointers/unique_ptrs.cpp) +#add_executable(expressions src/expresions.cpp) diff --git a/cppthings/new_cpp/CMakeLists.txt b/cppthings/new_cpp/CMakeLists.txt new file mode 100644 index 0000000..65163fa --- /dev/null +++ b/cppthings/new_cpp/CMakeLists.txt @@ -0,0 +1,3 @@ +project(newcpp) + +add_executable(move_only_constructors move_only_constructor.cpp) \ No newline at end of file diff --git a/cppthings/new_cpp/move_only_constructor.cpp b/cppthings/new_cpp/move_only_constructor.cpp new file mode 100644 index 0000000..1f5e3c3 --- /dev/null +++ b/cppthings/new_cpp/move_only_constructor.cpp @@ -0,0 +1,110 @@ +// +// Created by sajith on 12/31/22. +// + +#include + + +class MyClass +{ +}; + +class Test +{ +private: + int i{0}; + MyClass m; + +public: + + Test() = default; + + Test(const Test &) = delete; // delete copy constructor + Test &operator=(const Test &) = delete; // delete copy assignment + + Test(Test &&arg) noexcept: i(arg.i), m(std::move(arg.m)) + { + std::cout << "Move constructor called\n"; + } + + Test &operator=(Test &&arg) noexcept + { + std::cout << "Move assignment operator called\n"; + if (this != &arg) + { + i = arg.i; + m = std::move(arg.m); + } + return *this; + } +}; + + +class Test1 +{ +private: + int i; + MyClass m; + +public: + + Test1() = default; + + Test1(Test1 &&arg) noexcept: i{arg.i}, m{std::move(arg.m)} + { + std::cout << "Called move constructor\n"; + } + + Test1 &operator=(Test1 &&arg) noexcept + { + std::cout << "Called move assignment\n"; + if (this != &arg) + { + i = arg.i; + m = std::move(arg.m); + } + return *this; + } +}; + +void TEST1() +{ + + Test test; + std::cout << "Moving temporary\n"; + +// Test test_failed = test; + Test test_move = Test(); // call move constructor by using temporary object + std::cout << "Moving rvalue\n"; + Test test4(std::move(test)); // call move constructor by casting test rvalue + std::cout << '\n'; + +// Test test_assign; +// test_assign = test; // call copy assignment operator + + Test test_assign; + test_assign = Test(); // call move operator + + // lambda captures + +// Test lambda_capture; +// [lambda_capture]() // use of deleted function +// { +// std::cout << "Lambda capturing...\n"; +// }(); + +} + +void TEST2() +{ + Test1 test; // defalut constructor; + Test1 test2(std::move(test)); + test2 = std::move(test); +// Test1 test4(test); // use of deleted function +} + +int main() +{ +// TEST1(); + TEST2(); +} diff --git a/cppthings/smart-pointers/raw_pointers.cpp b/cppthings/smart-pointers/raw_pointers.cpp new file mode 100644 index 0000000..4ecf319 --- /dev/null +++ b/cppthings/smart-pointers/raw_pointers.cpp @@ -0,0 +1,40 @@ +// +// Created by sajith on 11/9/21. +// + +#include +#include +#include +#include + +using namespace std; + +using myobj = struct MyObject +{ + int x; + int y; +}; + +void test_ptr() +{ + auto myObj2 = make_unique(); + myObj2->x = 10; + myObj2->y = 10; +} + + +int main() +{ +// test_ptr(); + auto t = make_unique(myobj{10, 20}); + char lastc = 0; + string s = "big light in sky slated to appear in east"; + transform(s.begin(), s.end(), s.begin(), [&](const char &c) + { + const char r = (lastc == ' ' || lastc == 0) ? toupper(c) : c; + lastc = c; + return r; + }); + cout << s << endl; + return 0; +} \ No newline at end of file diff --git a/cppthings/smart-pointers/smart_pointers.cpp b/cppthings/smart-pointers/smart_pointers.cpp new file mode 100644 index 0000000..9ae7cf1 --- /dev/null +++ b/cppthings/smart-pointers/smart_pointers.cpp @@ -0,0 +1,72 @@ +// +// Created by sajith on 11/13/21. +// + +#include +#include + +using std::cout; +using std::endl; + +class MyClass +{ +public: + MyClass() + { + cout << "Constructor called\n"; + } + + + ~MyClass() + { + cout << "Destructor called\n"; + } + + + void func() + { + cout << "Func called\n"; + } + + MyClass(MyClass &&p) = default; + MyClass(MyClass const &p) = default; +}; + +void CallFunc1(MyClass &p) +{ + cout << "CALL01\n"; + p.func(); +} + +void CallFunc2(MyClass p) +{ + cout << "CALL02\n"; + p.func(); +} + +void CallFunc3(MyClass &&p) +{ + cout << "CALL03\n"; + p.func(); +} + +void CallFunc4(MyClass *p) +{ + cout << "CALL04\n"; + p->func(); +} + +int main() +{ +// auto pMyClass = std::make_unique(); + auto pMyClass = std::make_shared(); + + pMyClass->func(); + CallFunc1(*pMyClass); + CallFunc2(*pMyClass); + CallFunc3(std::move(*pMyClass)); + CallFunc4(pMyClass.get()); + return 0; +} + + diff --git a/cppthings/smart-pointers/unique_pointers.cpp b/cppthings/smart-pointers/unique_pointers.cpp new file mode 100644 index 0000000..7e8a003 --- /dev/null +++ b/cppthings/smart-pointers/unique_pointers.cpp @@ -0,0 +1,59 @@ +// +// Created by sajith on 7/22/21. +// + +#include +#include + +using namespace std; + +class A +{ +public: + + A() + { + cout << "Constructor called\n"; + } + + ~A() + { + cout << "Destructor called\n"; + } + +}; + +int main() +{ + unique_ptr uPtr = make_unique(1213); + cout << *uPtr << endl; + + unique_ptr movedPtr = std::move(uPtr); + if (uPtr) + { + cout << "This is not null\n"; + } + cout << *movedPtr << endl; + + { + // unique pointer demo + unique_ptr m_pA = make_unique(); + } + + + { + // shared pointer demo + shared_ptr sharedPrt1 = make_shared(); + cout << sharedPrt1.use_count() << endl; + + { + shared_ptr sharedPtr2 = sharedPrt1; + cout << sharedPrt1.use_count() << endl; + } + cout << sharedPrt1.use_count() << endl; + } + + + + return 0; +} \ No newline at end of file diff --git a/cppthings/smart-pointers/unique_ptrs.cpp b/cppthings/smart-pointers/unique_ptrs.cpp new file mode 100644 index 0000000..cc81cdb --- /dev/null +++ b/cppthings/smart-pointers/unique_ptrs.cpp @@ -0,0 +1,123 @@ +// +// Created by sajith on 11/16/21. +// +#include +#include +#include +#include + +using std::cout; +using std::endl; +using std::unique_ptr; +using std::make_unique; +using std::FILE; + +struct B +{ + virtual ~B() = default; + + virtual void bar() { cout << "B::bar\n"; } +}; + +struct D : B +{ + D() { cout << "D::D\n"; } + + ~D() { cout << "D::~D\n"; } + + void bar() { cout << "D::bar\n"; } +}; + +unique_ptr pass_through(unique_ptr p) +{ + p->bar(); + return p; // return rvalue +} + +// custom deleter +void close_file(FILE *fp) +{ + std::fclose(fp); +} + +struct List +{ + struct Node + { + int data; + unique_ptr next; + }; + + unique_ptr head; + + ~List() + { + while (head) + { + head = std::move(head->next); + } + } + + void push(int data) + { + head = unique_ptr(new Node{data, std::move(head)}); + } +}; + +int main() +{ + cout << "01: Unique ownership semantics demo\n"; + { + auto p = make_unique(); + auto q = pass_through(std::move(p)); + assert(!p); + } + + cout << "\n02 Runtime polymorphism demo\n"; + { + unique_ptr p = make_unique(); + p->bar(); + } + + cout << "\n03 Custom deleter demo\n"; + { + using unique_file_t = unique_ptr; + unique_file_t fp(std::fopen("../demo.txt", "r"), &close_file); + if (fp) + { + cout << char(std::getc(fp.get())) << "\n"; + } + } + + cout << "\n04 Custom lambda expression deleter and exception safety demo\n"; + try + { + unique_ptr p(new D, [](D *ptr) + { + cout << "destroying from custom deleter\n"; + delete ptr; + }); + } + catch (std::exception const &e) + { + cout << "Caught exception\n"; + } + + cout << "\n05 Array form of unique pointer demo\n"; + { + unique_ptr p(new D[3]); + } + + cout << "\n06 Linked list demo\n"; + { + List wall; + for (int i = 0; i != 1'000'000; ++i) + { + wall.push(i); + } + std::cout << "1'000'000 bottles of beer on the wall...\n"; + } + return 0; +} + + diff --git a/cppthings/src/Person.cpp b/cppthings/src/Person.cpp new file mode 100644 index 0000000..8dae244 --- /dev/null +++ b/cppthings/src/Person.cpp @@ -0,0 +1,39 @@ +// +// Created by sajith on 11/13/21. +// + +#include "Person.h" + +using namespace std; + +Person::Person(std::string first, string last, int arbitrary) : firstname(first), lastname(last), + arbitraryNumber(arbitrary) {} + +//Person::~Person() +//{ +//// delete pResource; +//} + +//Person::Person(const Person &rhs) +//{ +// pResource = new Resource(rhs.pResource->GetName()); +//} + +//Person &Person::operator=(const Person &rhs) +//{ +// delete pResource; +// pResource = new Resource(rhs.pResource->GetName()); +// return *this; +//} + +string Person::GetName() const +{ + return firstname + " " + lastname; +} + + +void Person::AddResource() +{ + pResource.reset(); + pResource = std::make_shared("resource for " + GetName()); +} \ No newline at end of file diff --git a/cppthings/src/Person.h b/cppthings/src/Person.h new file mode 100644 index 0000000..cab8434 --- /dev/null +++ b/cppthings/src/Person.h @@ -0,0 +1,45 @@ +// +// Created by sajith on 11/13/21. +// + +#ifndef ADVANCED_TOPICS_PERSON_H +#define ADVANCED_TOPICS_PERSON_H + +#include +#include +#include "Resource.h" + +class Person +{ +private: + std::string firstname; + std::string lastname; + int arbitraryNumber; +// Resource *pResource{nullptr}; + std::shared_ptr pResource; + +public: + + Person(std::string first, std::string last, int arbitrary); + +// ~Person(); + +// Person(Person const &rhs); // copy constructor + +// Person &operator=(Person const &rhs); // copy assignment + + std::string GetName() const; + + int GetNumber() const { return arbitraryNumber; } + + void SetNUmber(int number) { arbitraryNumber = number; } + + void SetFirstName(std::string first) { firstname = first; } + + void AddResource(); + + std::string GetResourceName() const { return pResource ? pResource->GetName() : ""; } +}; + + +#endif //ADVANCED_TOPICS_PERSON_H diff --git a/cppthings/src/Resource.cpp b/cppthings/src/Resource.cpp new file mode 100644 index 0000000..543c57d --- /dev/null +++ b/cppthings/src/Resource.cpp @@ -0,0 +1,19 @@ +// +// Created by sajith on 11/13/21. +// +#include +#include "Resource.h" + +using std::cout; +using std::endl; + +Resource::Resource(std::string _name) : name(_name) +{ + cout << "Constructing " << _name << endl; +} + + +Resource::~Resource(void) +{ + cout << "Destructing " << endl; +} \ No newline at end of file diff --git a/cppthings/src/Resource.h b/cppthings/src/Resource.h new file mode 100644 index 0000000..1646dd8 --- /dev/null +++ b/cppthings/src/Resource.h @@ -0,0 +1,23 @@ +// +// Created by sajith on 11/13/21. +// + +#ifndef ADVANCED_TOPICS_RESOURCE_H +#define ADVANCED_TOPICS_RESOURCE_H + +#include + +class Resource +{ +private: + std::string name; + +public: + + Resource(std::string _name); + ~Resource(void ); + + std::string GetName() const { return name; } +}; + +#endif //ADVANCED_TOPICS_RESOURCE_H diff --git a/cppthings/src/ascii_codes.cpp b/cppthings/src/ascii_codes.cpp new file mode 100644 index 0000000..68d5504 --- /dev/null +++ b/cppthings/src/ascii_codes.cpp @@ -0,0 +1,27 @@ +// +// Created by sajith on 11/11/21. +// + +#include + +using namespace std; + +int main() +{ + unsigned a = 0xFFFF; + cout << a << endl; + + + char name[10] = {'J', 'o', 'h', 'n', '\0'}; + printf("%li\n", sizeof(name)); + printf("%s\n", name); +// char *pName = {'J', 'o', 'h', 'n'}; ERROR +// printf("%S", pName); + + char namefrominput[10]; + scanf("%s", namefrominput); + + printf("%s", namefrominput); + + return 0; +} \ No newline at end of file diff --git a/cppthings/src/basic_syntaxs.cpp b/cppthings/src/basic_syntaxs.cpp new file mode 100644 index 0000000..0d910ea --- /dev/null +++ b/cppthings/src/basic_syntaxs.cpp @@ -0,0 +1,30 @@ +// +// Created by sajith on 6/28/21. +// + +#include +#include +#include +using namespace std; + +template +T maxof(const T &a, const T &b) +{ + return a > b ? a : b; +} + +int main() +{ + puts("Hello "); + + int x = 10; + int *xPtr = &x; + + cout << *xPtr << endl; + printf("%d\n", *xPtr); + + cout<("aaa", "bbb")<("aaa", "bbb")< +#include +#include + +constexpr size_t maxlen = 127; + +struct s1 +{ + uint8_t num; + uint8_t len; + char s[maxlen + 1]; +}; + +int main() +{ + const char *fn = "../test.file"; + const char *str = "This is a literal c-string"; + + puts("writing file"); + FILE *fw = fopen(fn, "wb"); + + static s1 buf1; + for (int i = 0; i < 5; ++i) + { + buf1.num = i; + buf1.len = (uint8_t) strlen(str); + + if (buf1.len > maxlen) + { + buf1.len = maxlen; + } + + strncpy(buf1.s, str, maxlen); + buf1.s[buf1.len] = 0; // make sure it's terminated + + fwrite(&buf1, sizeof(s1), 1, fw); + } + + fclose(fw); + puts("done"); + + puts("reading file"); + FILE *fr = fopen(fn, "rb"); + static s1 buf2; + + while ((fread(&buf2, sizeof(s1), 1, fr))) + { + printf("a: %d, b:%d, s:%s\n", buf2.num, buf2.len, buf2.s); + } + fclose(fr); + remove(fn); + + puts("done"); + return 0; +} \ No newline at end of file diff --git a/cppthings/src/constructor_things.cpp b/cppthings/src/constructor_things.cpp new file mode 100644 index 0000000..5b212a5 --- /dev/null +++ b/cppthings/src/constructor_things.cpp @@ -0,0 +1,138 @@ +// +// Created by sajith on 10/16/21. +// + +#include + +using namespace std; + +class Test +{ + int a, b; +public: + Test(int a = 0, int b = 0) {} // default constructor + + void Print() + { + cout << "A = " << a << " B = " << b << endl; + } + +private: + friend void PrintTwo(); +}; + +void PrintTwo() +{ + cout << "Hello world from friend\n"; +} + + +class Complex +{ + + int real; + int img; + +public: + Complex(int r = 0, int i = 0) + { + real = r; + img = i; + } + + int getReal() const { return real; } + + int getImag() const { return img; } + + Complex operator+(Complex x); + friend Complex operator-(Complex x, Complex x2); + friend ostream &operator<<(ostream &os, Complex &x); +}; + +Complex Complex::operator+(Complex x) +{ + Complex temp; + temp.real = real + x.real; + temp.img = img + x.img; + return temp; +} + +Complex operator-(Complex x1, Complex x2) +{ + Complex temp; + temp.real = x1.real - x2.real; + temp.img = x1.img - x2.img; + return temp; +} + + +ostream &operator<<(ostream &os, Complex &x) +{ + os << "Inside the overloaded function " << x.getReal() << " " << x.getImag(); + return os; +} + +class Base +{ + +public: + + Base() + { + cout << "Default of base\n"; + } + + Base(int x) + { + cout << "Param of base class " << x << endl; + } +}; + +class Derived : public Base +{ +public: + + Derived() + { + cout << "Default of derived\n"; + } + + Derived(int x) + { + cout << "Param of derived class " << x << endl; + } + + Derived(int a, int b) : Base(a) + { + cout << "Param derived with base " << a<< " "<< b; + } +}; + +int main() +{ + Test t; +// t.PrintTwo(); + t.Print(); + + Test t2(t); + t2.Print(); + +// Test t3(move(t)); +// t3.Print(); + PrintTwo(); + + Complex c1(10, 20); + Complex c2(20, 40); + + Complex total = c1 + c2; + cout << total.getReal() << " " << total.getImag() << endl; + Complex sub = c1 - c2; + cout << sub.getReal() << " " << sub.getImag() << endl; + cout << c1 << endl< + +using namespace std; + +struct Point +{ + int x; + int y; +}; + + +class PointConsumer +{ +public: + void set_point(Point p) {} + + void set_points(initializer_list my_list) {} +}; + + +void testPointConsumer() +{ + PointConsumer pc{}; + pc.set_point({}); + pc.set_point({1, 3}); + pc.set_points({{1, 2}, + {3, 4}}); +} + + +class Box +{ +public: + Box() + { + cout << "Default constructor\n"; + } + + Box(int width, int height, int length) : m_width{width}, m_height{height}, m_length{length} + { + cout << "int, int, int\n"; + } + + Box(Box &other) : m_width{other.m_width}, m_height{other.m_height}, m_length{other.m_length} + { + cout << "copy\n"; + } + + Box(Box &&other) : m_width{other.m_width}, m_height{other.m_height}, m_length{other.m_length} + { + m_contents = move(other.m_contents); + cout << "move\n"; + } + + int Volume() { return m_width * m_height * m_length; } + + void Add_Item(string item) { m_contents.push_back(item); } + + void Print_Contents() + { + for (const auto &item : m_contents) + { + cout << item << " "; + } + } + + +private: + int m_width{0}; + int m_height{0}; + int m_length{0}; + vector m_contents; +// unique_ptr ptr{nullptr}; +}; + +Box get_Box() +{ + Box b(5, 10, 18); // "int,int,int" + b.Add_Item("Toupee"); + b.Add_Item("Megaphone"); + b.Add_Item("Suit"); + + return b; +} + + +int main() +{ + Box b1; + Box b2(b1); + Box b3(get_Box()); + return 0; +} \ No newline at end of file diff --git a/cppthings/src/exception_handling.cpp b/cppthings/src/exception_handling.cpp new file mode 100644 index 0000000..4ed957d --- /dev/null +++ b/cppthings/src/exception_handling.cpp @@ -0,0 +1,62 @@ +// +// Created by sajith on 10/20/21. +// + +#include + +#define SQRT(x) (x*x) +#define MSG(x) #x + +#define MAX(x, y) ((x>y) ? x: y) + +class A +{ + +public: + ~A() + { + throw 32; + } +}; + +using namespace std; + +int main() +{ + cout << SQRT(10) << endl; + cout << SQRT(10 + 10 + 10) << endl; + cout << MSG(Hello) << endl; + + cout << MAX(10, 20) << endl; + cout << MAX(10 + 10, 20 + 10) << endl; + +// try +// { +// A a; +// throw 43; +// }catch (int e){ +// cout<< e<< endl; +// } + + int arr[] = {1,2,3,4,5,6}; + cout<< sizeof(arr)/ sizeof(arr[0])<< endl; + + cout<<(1+3)[arr] << endl; + cout<<(arr+1)[2] << endl; + cout<<(arr)[2] << endl; + + +// unsigned char limit = 150; +// +// for(unsigned char i = 0; i< 2 * limit; ++i) +// { +// cout<< i<< endl; +// } + + int *p = arr; + for (int i = 0; i < 6; ++i) + { + cout<< i[p]<<" " << i[arr]<< endl; + } + return 0; +} \ No newline at end of file diff --git a/cppthings/src/exceptions.cpp b/cppthings/src/exceptions.cpp new file mode 100644 index 0000000..f096b18 --- /dev/null +++ b/cppthings/src/exceptions.cpp @@ -0,0 +1,39 @@ +// +// Created by sajith on 11/16/21. +// + +#include + +using namespace std; + +struct Widget +{ + int x; + string y; + char *z; + + ~Widget() + { + cout << "Destructor called\n"; + } +}; + +int main() +{ + int x = 5; + try + { +// auto *widget = new Widget{10, "widget string", "widget cahr *"}; + auto widget = make_unique(Widget{10, "widget string", "widget cahr *"}); + if (x < 10) + { + throw runtime_error{"Error has beed throwed\n"}; + } +// delete widget; + } catch (exception const &e) + { + cout << "ERROR: " << e.what(); + } + + return 0; +} \ No newline at end of file diff --git a/cppthings/src/expresions.cpp b/cppthings/src/expresions.cpp new file mode 100644 index 0000000..9479023 --- /dev/null +++ b/cppthings/src/expresions.cpp @@ -0,0 +1,104 @@ +// +// Created by sajith on 11/20/21. +// +#include +#include + +using namespace std; + +int fun(int i) +{ + return ++i; +} + +union S +{ + int32_t a; + int16_t b; + int8_t c; +}; + +typedef struct +{ + int sun: 1; + int mon: 1; + int tue: 1; + int wen: 1; +} weekdays; + +struct Test +{ + int a; + string *pStr; +}; + +struct X +{ + void f() { cout << "Call from f()\n"; } + + void g() {} +}; + +int main() +{ + int i = fun(10); + cout << i << endl; + + cout << sizeof(S) << endl; + cout << sizeof(weekdays) << endl; + + int8_t a = 200; + cout << INT8_MAX << endl; + cout << INT8_MIN << endl; + cout << INT16_MAX << endl; + cout << INT16_MIN << endl; + uint8_t b = 100; + if (a > b) cout << "greater\n"; + else cout << "less\n"; + + int x = 10; + int y = -3; + x = +y; + + cout << x << endl; + + Test t; + t.pStr; + +// Test *pT = new Test; +// pT.*pStr = ""; +// t.*a = 10; + + typedef void (X::*pointer)(); + pointer somepter = &X::f; + + X xm; + (xm.*somepter)(); + + for (int j = 1; j < 10; j++) + { + cout< + +constexpr int maxString = 1024; +constexpr int repeat = 5; + +int main() +{ + const char *fn = "testfile.txt"; + const char *str = "This is a literal c-string.\n"; + + puts("waiting file"); + + // create/write the file + FILE *fw = fopen(fn, "w"); + for (int i = 0; i < repeat; ++i) + { + fputs(str, fw); + } + + fclose(fw); + puts("done!"); + + // read the file + FILE *fr = fopen(fn, "r"); + char buf[maxString]; + + while (fgets(buf, maxString, fr)) + { + fputs(buf, stdout); + } + + fclose(fr); + remove(fn); + + puts("done"); + return 0; +} + diff --git a/cppthings/src/freind_func.cpp b/cppthings/src/freind_func.cpp new file mode 100644 index 0000000..331cd4f --- /dev/null +++ b/cppthings/src/freind_func.cpp @@ -0,0 +1,49 @@ +// +// Created by sajith on 10/19/21. +// + + +class Test +{ + +public: + int a; +protected: + int b; +private: + int c; + + friend void func(); +}; + +class Yours; + +class My +{ +private: + int a = 10; + + friend Yours; +}; + + +class Yours +{ + +public: + My m; + + void fun() + { + m.a; + } +}; + + +void func() +{ + Test t; + t.a; + t.b; + t.c; +} \ No newline at end of file diff --git a/cppthings/src/func_overriding.cpp b/cppthings/src/func_overriding.cpp new file mode 100644 index 0000000..184c968 --- /dev/null +++ b/cppthings/src/func_overriding.cpp @@ -0,0 +1,65 @@ +// +// Created by sajith on 10/19/21. +// + +#include + +using namespace std; + +class Base +{ + +public: + + virtual void display() =0; + + void method() + { + cout << "Concrete method\n"; + } +}; + + +class Derrived : public Base +{ + +public: + void display() + { + cout << "Derrived display func\n"; + } +}; + +class BasicCar +{ + +public: + virtual void start() + { + cout << "Basic car starting...\n"; + } +}; + +class AdvancedCar : public BasicCar +{ +public: + void start() + { + cout << "Advanced car starting...\n"; + } +}; + +int main() +{ + Derrived d; + Base *ptr = &d; + d.display(); + ptr->display(); + + cout << endl; + + BasicCar *pBcar = new AdvancedCar; + pBcar->start(); + + return 0; +} \ No newline at end of file diff --git a/cppthings/src/inheritance.cpp b/cppthings/src/inheritance.cpp new file mode 100644 index 0000000..bb52b13 --- /dev/null +++ b/cppthings/src/inheritance.cpp @@ -0,0 +1,49 @@ +// +// Created by sajith on 11/13/21. +// + +#include + +using namespace std; + + +class Base +{ +public: + + virtual void func() + { + cout << "Calling from the base\n"; + } +}; + + +class Derived : public Base +{ +public: + + void func() override + { + cout << "Calling from the derived\n"; + } +}; + +int main() +{ + Derived derived; +// derived.func(); + + Base b1 = derived; + b1.func(); + + Base b2; + b2.func(); + + Base &rB = derived; + rB.func(); + + Base *pB = &derived; + pB->func(); + + return 0; +} \ No newline at end of file diff --git a/cppthings/src/inheritance/CMakeLists.txt b/cppthings/src/inheritance/CMakeLists.txt new file mode 100644 index 0000000..ecd661d --- /dev/null +++ b/cppthings/src/inheritance/CMakeLists.txt @@ -0,0 +1,4 @@ +project(inheritance) + +add_executable(inheritanceapp main.cpp Person.cpp Tweeter.cpp) +add_executable(castdemos cast_demo.cpp Resource.cpp Person.cpp Tweeter.cpp) \ No newline at end of file diff --git a/cppthings/src/inheritance/Person.cpp b/cppthings/src/inheritance/Person.cpp new file mode 100644 index 0000000..883c186 --- /dev/null +++ b/cppthings/src/inheritance/Person.cpp @@ -0,0 +1,20 @@ +// +// Created by sajith on 11/13/21. +// +#include +#include "Person.h" + +Person::Person(const string &firstname, const string &lastname, int arbitraryNumber) : firstname(firstname), + lastname(lastname), + arbitraryNumber( + arbitraryNumber) {} + +Person::~Person() +{ +// std::cout << "Calling Person destructor\n"; +} + +string Person::GetName() const +{ + return firstname + " " + lastname; +} \ No newline at end of file diff --git a/cppthings/src/inheritance/Person.h b/cppthings/src/inheritance/Person.h new file mode 100644 index 0000000..b2beae3 --- /dev/null +++ b/cppthings/src/inheritance/Person.h @@ -0,0 +1,34 @@ +// +// Created by sajith on 11/13/21. +// + +#ifndef ADVANCED_TOPICS_PERSON_H +#define ADVANCED_TOPICS_PERSON_H + +#include + +using std::string; + +class Person +{ + +protected: + string firstname; + string lastname; + int arbitraryNumber; + +public: + Person(const string &firstname, const string &lastname, int arbitraryNumber); + virtual ~Person(); + + virtual string GetName() const; + + virtual int GetNumber() const { return arbitraryNumber; } + + void SetNumber(int num) { arbitraryNumber = num; } + + void SetFirstName(string first) { firstname = first; } +}; + + +#endif //ADVANCED_TOPICS_PERSON_H diff --git a/cppthings/src/inheritance/Resource.cpp b/cppthings/src/inheritance/Resource.cpp new file mode 100644 index 0000000..f97cf2d --- /dev/null +++ b/cppthings/src/inheritance/Resource.cpp @@ -0,0 +1,20 @@ +// +// Created by sajith on 11/13/21. +// + +#include +#include "Resource.h" + +using std::cout; +using std::endl; + +Resource::Resource(std::string _name) : name(_name) +{ + cout << "Constructing " << _name << endl; +} + + +Resource::~Resource() +{ + cout << "Destructing " << endl; +} \ No newline at end of file diff --git a/cppthings/src/inheritance/Resource.h b/cppthings/src/inheritance/Resource.h new file mode 100644 index 0000000..cc45b28 --- /dev/null +++ b/cppthings/src/inheritance/Resource.h @@ -0,0 +1,23 @@ +// +// Created by sajith on 11/13/21. +// + +#ifndef ADVANCED_TOPICS_RESOURCE_H +#define ADVANCED_TOPICS_RESOURCE_H + +#include + +class Resource +{ +private: + std::string name; + +public: + Resource(std::string _name); + virtual ~Resource(); + + virtual std::string GetName() const { return name; } +}; + + +#endif //ADVANCED_TOPICS_RESOURCE_H diff --git a/cppthings/src/inheritance/Tweeter.cpp b/cppthings/src/inheritance/Tweeter.cpp new file mode 100644 index 0000000..a366b28 --- /dev/null +++ b/cppthings/src/inheritance/Tweeter.cpp @@ -0,0 +1,25 @@ +// +// Created by sajith on 11/13/21. +// + +#include +#include "Tweeter.h" + +Tweeter::Tweeter(std::string first, + std::string last, + int arbitrary, + std::string handle) : Person(first, last, + arbitrary), + tweeterHandler(handle) +{ +} + +Tweeter::~Tweeter() +{ +// std::cout << "Calling Tweeter destructor\n"; +} + +std::string Tweeter::GetName() const +{ + return Person::GetName() + " " + tweeterHandler; +} diff --git a/cppthings/src/inheritance/Tweeter.h b/cppthings/src/inheritance/Tweeter.h new file mode 100644 index 0000000..ee27b9d --- /dev/null +++ b/cppthings/src/inheritance/Tweeter.h @@ -0,0 +1,26 @@ +// +// Created by sajith on 11/13/21. +// + +#ifndef ADVANCED_TOPICS_TWEETER_H +#define ADVANCED_TOPICS_TWEETER_H + +#include "Person.h" +#include + +class Tweeter : public Person +{ +private: + std::string tweeterHandler; +public: + Tweeter(std::string first, std::string last, int arbitrary, std::string handle); + + ~Tweeter(); + std::string GetName() const; + + int GetNumber() const { return 0; } + +}; + + +#endif //ADVANCED_TOPICS_TWEETER_H diff --git a/cppthings/src/inheritance/cast_demo.cpp b/cppthings/src/inheritance/cast_demo.cpp new file mode 100644 index 0000000..22d0f3d --- /dev/null +++ b/cppthings/src/inheritance/cast_demo.cpp @@ -0,0 +1,40 @@ +// +// Created by sajith on 11/13/21. +// + +#include + +#include "Person.h" +#include "Tweeter.h" +#include "Resource.h" + + +using std::cout; +using std::endl; + +int main() +{ + Tweeter t("Kate", "Gregory", 12343, "@gregory"); + Person *p = &t; +// Tweeter *pT = (Tweeter *)p; + + Tweeter *pT = static_cast(p); + cout << pT->GetName() << endl; + + Resource r("local"); + Tweeter *pT2; + + pT2 = dynamic_cast(&r); + + if (pT2) + { + cout << pT2->GetName() << endl; + } + else + { + cout << "Error \n"; + } + + + return 0; +} \ No newline at end of file diff --git a/cppthings/src/inheritance/main.cpp b/cppthings/src/inheritance/main.cpp new file mode 100644 index 0000000..e4fc40c --- /dev/null +++ b/cppthings/src/inheritance/main.cpp @@ -0,0 +1,57 @@ +// +// Created by sajith on 11/13/21. +// + +#include "Person.h" +#include "Tweeter.h" +#include +#include + +using std::cout; +using std::endl; + + +int Dummy(Person &p) +{ + return p.GetNumber(); +} + + +int main() +{ + Person kate("Kate", "Gregory", 32423); + Person &rKate = kate; + Person *pKate = &kate; + + Tweeter kateGregory("Kate", "Gregory", 12312, "@gregory"); + Person *pKateGregory = &kateGregory; + Person &rpKateGregory = kateGregory; + Tweeter &rtKategregory = kateGregory; + + cout << rKate.GetName() << endl; + cout << pKate->GetName() << endl; + cout << kateGregory.GetName() << endl; + cout << rpKateGregory.GetName() << endl; + cout << rtKategregory.GetName() << endl; + cout << pKateGregory->GetName() << endl; + + +// Person *someone = new Tweeter("Someone", "last", 1232,"@someone"); +// cout<GetName()< sPerson = + std::make_shared("shared name", "shared last", 233, "@shared"); + + cout << sPerson->GetName() << endl; + + kate = kateGregory; + cout << kate.GetName() << endl; + + int x; + x = Dummy(kate); + cout << x << endl; + x = Dummy(kateGregory); + cout << x << endl; + return 0; +} \ No newline at end of file diff --git a/cppthings/src/lamdas/CMakeLists.txt b/cppthings/src/lamdas/CMakeLists.txt new file mode 100644 index 0000000..5ae36e9 --- /dev/null +++ b/cppthings/src/lamdas/CMakeLists.txt @@ -0,0 +1,3 @@ +project(lambdas) + +add_executable(lmabdas lmabdas.cpp) \ No newline at end of file diff --git a/cppthings/src/lamdas/lmabdas.cpp b/cppthings/src/lamdas/lmabdas.cpp new file mode 100644 index 0000000..76dbe99 --- /dev/null +++ b/cppthings/src/lamdas/lmabdas.cpp @@ -0,0 +1,19 @@ +// +// Created by sajith on 11/14/21. +// + +#include +#include +#include + +using namespace std; + + +int main() +{ + vector v{1, 2, 3, 4, 1,3, 2, 5}; + auto isOdd = [](int const &num) { return num % 2 == 1; }; + auto ans = std::count_if(v.begin(), v.end(), isOdd); + cout << ans< + +template +T summer(T v) +{ + return v; +} + + +template +T summer(T first, Args ... args) +{ + return first + summer(args ...); +} + + +int main() +{ + std::cout << "summer(1, 2, 13, 100) = " << summer(1, 2, 13, 100) << std::endl; + return 0; +} diff --git a/cppthings/src/manual_memory_management.cpp b/cppthings/src/manual_memory_management.cpp new file mode 100644 index 0000000..25ae32d --- /dev/null +++ b/cppthings/src/manual_memory_management.cpp @@ -0,0 +1,18 @@ +// +// Created by sajith on 11/13/21. +// + +#include "Person.h" + + +int main() +{ + Person kate("Kate", "Gregory", 3544); + kate.AddResource(); + kate.AddResource(); + + Person kate2 = kate; + kate2.AddResource(); + + return 0; +} \ No newline at end of file diff --git a/cppthings/src/map_filter_reduce.cpp b/cppthings/src/map_filter_reduce.cpp new file mode 100644 index 0000000..964c487 --- /dev/null +++ b/cppthings/src/map_filter_reduce.cpp @@ -0,0 +1,41 @@ +// +// Created by sajith on 7/1/21. +// + +#include +#include +#include +#include + +using namespace std; + +int main() +{ + + vector inCollection{11, 12, 13, 14, 15, 16, 17, 18, 19}; + vector outCollection; + vector filterCollection; + + // MAP + std::transform(inCollection.begin(), inCollection.end(), std::back_inserter(outCollection), [](const int &value) + { + return value * 3; + }); + + // FILTER + std::copy_if(outCollection.begin(), outCollection.end(), std::back_inserter(filterCollection), [](const int &value) + { + return value % 2 != 0; + }); + + + // REDUCE + int res = std::accumulate(filterCollection.begin(), filterCollection.end(), 0, [](int total, int current) + { + return total + current; + }); + + cout << res << endl; + + return 0; +} \ No newline at end of file diff --git a/cppthings/src/memory_management.cpp b/cppthings/src/memory_management.cpp new file mode 100644 index 0000000..a2ef4ff --- /dev/null +++ b/cppthings/src/memory_management.cpp @@ -0,0 +1,29 @@ +// +// Created by sajith on 11/13/21. +// + +#include "Resource.h" +#include + +using std::string; + +int main() +{ + { + Resource localResource("Local"); + string localString = localResource.GetName(); + } + + Resource *pResource = new Resource("Created with new"); + string newString = pResource->GetName(); + + Resource *p2 =pResource; + delete pResource; + pResource = nullptr; +// string string2 = p2->GetName(); + delete pResource; +// delete p2; + +// string string1 = pResource->GetName(); + return 0; +} \ No newline at end of file diff --git a/cppthings/src/move_semantics.cpp b/cppthings/src/move_semantics.cpp new file mode 100644 index 0000000..f45fa72 --- /dev/null +++ b/cppthings/src/move_semantics.cpp @@ -0,0 +1,31 @@ +// +// Created by sajith on 11/15/21. +// + +#include +#include +#include + +using namespace std; + + +template +void exercise(int size, string commonname) +{ +// T v; +// T::template value_type res1("starting entry"); +} + + +int main() +{ + string s = "Hello from main"; + string s2 = move(s); +// printString(s2); + cout << s << endl; + + string x{}; + x + x = x; + + return 0; +} \ No newline at end of file diff --git a/cppthings/src/oop.cpp b/cppthings/src/oop.cpp new file mode 100644 index 0000000..af83c66 --- /dev/null +++ b/cppthings/src/oop.cpp @@ -0,0 +1,115 @@ +// +// Created by sajith on 11/12/21. +// +#include +#include + +using namespace std; + +struct base +{ + + using X = int; +}; + +struct derived final : base +{ + int X; +// vector v; +}; + + +struct Logger +{ + Logger() + { + LoggerMessage("Log created!\n"); + } + + virtual void LoggerMessage(char const *message) = 0; + + virtual ~Logger() = default; +}; + + +struct ConsoleLogger final : Logger +{ + virtual void LoggerMessage(char const *message) override + { + cout << "Message here\n"; + } +}; + + +struct Test +{ +private: + int mutable member{0}; + +public: + int getMember() const + { + member += 10; + return member; + } +}; + + +struct Person +{ + char const *name; + int age; +}; + +int main() +{ + +// ConsoleLogger cl; + + int x = 10; + cout << &x << endl; + + int *pX = &x; + cout << pX << endl; + + Test test; + cout << test.getMember() << endl; + + int y = 10; + int *pInt = &y; + + int const *pInt1 = &y; + pInt1 = &x; + +// *pInt1 = 10; + + cout << *pInt1 << endl; + const int *pInt2 = &y; + pInt2 = &x; + cout << *pInt2 << endl; + +// *pInt2 = 10; + + int const *const pInt3 = &y; +// pInt3 = &x; + + + int i = 10; + int *pI = &i; +// int *pII = &pI; + + Person p{"name", 10}; +// pI = &p; + + int const *pcI = pI; +// *pcI = 10; + + int *const cpI = pI; +// cpI = &i; + *cpI = 30; + + int const *const cpcI = pI; +// *cpcI = 10; +// cpcI = &i; + return 0; +} \ No newline at end of file diff --git a/cppthings/src/operator_overloading.cpp b/cppthings/src/operator_overloading.cpp new file mode 100644 index 0000000..7ce99b1 --- /dev/null +++ b/cppthings/src/operator_overloading.cpp @@ -0,0 +1,95 @@ +// +// Created by sajith on 7/3/21. +// + +#include +#include +#include + +using namespace std; + +struct TestStruct +{ + string str; + int val{}; + + TestStruct(const string &str1, const int &val1) + { + str = str1; + val = val1; + } + +}; + +struct MyCollection +{ + + vector items; + + void operator+=(const TestStruct &&item) // R-value reference + { + this->items.push_back(item); + } + + void operator+=(const TestStruct &item) // L-value reference + { + this->items.push_back(item); + } + + void operator-=(const TestStruct &item) + { + for (auto i = this->items.begin(); i != this->items.end(); ++i) + { + if (i->str == item.str) + { + this->items.erase(i); + break; + } + } + } +}; + +ostream &operator<<(ostream &os, const TestStruct &strt) +{ + os << "str: " << strt.str << endl; + os << "val: " << strt.val << endl; + return os; +} + + +ostream &operator<<(ostream &os, MyCollection &myCollection) +{ + for (const auto &item: myCollection.items) + { + os << item; + } + return os; +} + +int main() +{ + TestStruct testStruct1 = TestStruct("test string1", 1); + TestStruct testStruct2 = TestStruct("test string2", 2); + cout << testStruct1 << testStruct2; + + cout << endl; + + MyCollection myCollection; + vector items; + items.push_back(testStruct1); + items.push_back(testStruct2); + + myCollection.items = items; + + TestStruct testStruct3 = TestStruct("test string3", 3); + myCollection += testStruct3; + myCollection += TestStruct("test string4", 4); + + cout << myCollection; + + myCollection -= testStruct2; + + cout << endl; + cout << myCollection; + return 0; +} diff --git a/cppthings/src/static_member.cpp b/cppthings/src/static_member.cpp new file mode 100644 index 0000000..afaf211 --- /dev/null +++ b/cppthings/src/static_member.cpp @@ -0,0 +1,45 @@ +// +// Created by sajith on 10/19/21. +// + + +#include + +using namespace std; + + +class Test +{ + +public: + +public: + static int cont; + int a; + int b; + + Test() + { + a = 10; + b = 10; + cont++; + } + + static int getCount() + { + return cont; + } +}; + +int Test::cont = 0; // very important to do + +int main() +{ + Test t1; + Test t2; + cout << t1.cont << endl; + cout << t2.cont << endl; + cout << Test::cont << endl; + cout << Test::getCount() << endl; + return 0; +} \ No newline at end of file diff --git a/cppthings/src/static_polymorphism.cpp b/cppthings/src/static_polymorphism.cpp new file mode 100644 index 0000000..35dae42 --- /dev/null +++ b/cppthings/src/static_polymorphism.cpp @@ -0,0 +1,49 @@ +// +// Created by sajith on 10/2/21. +// + + +#include + +using namespace std; + +struct TreeNode +{ + TreeNode *left; + TreeNode *right; +}; + +template +class Generic_Parser +{ +public: + void parse_preorder(TreeNode *node) + { + if (node) + { + process_node(node); + parse_preorder(node->left); + parse_preorder(node->right); + } + } + + void process_node(TreeNode *node) + { + static_cast(this)->process_node(node); + } +}; + +class EmployeeChart_Parser : public Generic_Parser +{ +public: + void process_node(TreeNode *node) + { + cout << "Customized process_node() fro EmployeeChart\n"; + } +}; + +int main() +{ + + return 0; +} diff --git a/cppthings/src/unformatted_chars.cpp b/cppthings/src/unformatted_chars.cpp new file mode 100644 index 0000000..eda3bf7 --- /dev/null +++ b/cppthings/src/unformatted_chars.cpp @@ -0,0 +1,19 @@ +// +// Created by sajith on 6/30/21. +// + +#include + +int main() +{ + const int bufsize = 256; + static char buf[bufsize]; + + fputs("prompt: ", stdout); + fgets(buf, bufsize, stdin); + puts("output:"); + + fputs(buf, stdout); + fflush(stdout); + return 0; +} \ No newline at end of file diff --git a/cppthings/stl/CMakeLists.txt b/cppthings/stl/CMakeLists.txt new file mode 100644 index 0000000..6903a5a --- /dev/null +++ b/cppthings/stl/CMakeLists.txt @@ -0,0 +1,7 @@ +project(stl) + +#add_executable(vec src/vec.cpp) +#add_executable(raii src/raii.cpp) +#add_executable(resourcemanagementclass src/resource_management_class.cpp) +#add_executable(virtualconstructor1 src/virtual_constructor.cpp) +add_executable(implicit-convertor src/define_implicit_type_convertions.cpp) \ No newline at end of file diff --git a/cppthings/stl/src/base.h b/cppthings/stl/src/base.h new file mode 100644 index 0000000..f6416da --- /dev/null +++ b/cppthings/stl/src/base.h @@ -0,0 +1,12 @@ +// +// Created by sajith on 9/25/21. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include + +using namespace std; + +#endif //ADVANCED_TOPICS_BASE_H diff --git a/cppthings/stl/src/define_implicit_type_convertions.cpp b/cppthings/stl/src/define_implicit_type_convertions.cpp new file mode 100644 index 0000000..78aaca7 --- /dev/null +++ b/cppthings/stl/src/define_implicit_type_convertions.cpp @@ -0,0 +1,24 @@ +// +// Created by sajith on 9/28/21. +// + +#include "base.h" + +class dog +{ + +private: + string m_name; +public: + dog(string name) { m_name = name; } + + operator string() const { return m_name; } +}; + +int main() +{ + string name = "dog name"; + dog d1 = name; + printf("dog name is %s. \n", d1); + return 0; +} \ No newline at end of file diff --git a/cppthings/stl/src/raii.cpp b/cppthings/stl/src/raii.cpp new file mode 100644 index 0000000..45b5857 --- /dev/null +++ b/cppthings/stl/src/raii.cpp @@ -0,0 +1,7 @@ +// +// Created by sajith on 9/26/21. +// + +#include "base.h" + +Mutext_t mu = PTHREAD_MUTEX_INITIALIZER; \ No newline at end of file diff --git a/cppthings/stl/src/resource_management_class.cpp b/cppthings/stl/src/resource_management_class.cpp new file mode 100644 index 0000000..8bb4d6f --- /dev/null +++ b/cppthings/stl/src/resource_management_class.cpp @@ -0,0 +1,60 @@ +// +// Created by sajith on 9/28/21. +// + +#include "base.h" + +class Person +{ +public: + Person(string name) + { + pName_ = new string(name); + } + + ~Person() + { + delete pName_; + } +// +// Person(const Person &rhs) // copy constructor +// { +// pName_ = new string(*rhs.pName()); +// } +// +// Person &operator=(const Person &rhs); // copy operator + + string *pName() const + { + return pName_; + } + + void printName() + { + cout << *pName_ << endl; + } + + Person *clone() + { + return (new Person(*(pName_))); + } + +private: + string *pName_; + Person(const Person &rhs); + Person &operator=(const Person &rhs); // copy operator + +}; + +// Solution 1: Define copy constructor and copy assigment operator for deep copying +// Solution 2: Define copy constructor and copy assigment operator, define clone(). + +int main() +{ +// vector persons; + vector persons; + persons.push_back(new Person("George")); + persons.back()->printName(); + cout << "Good bye" << endl; + return 0; +} \ No newline at end of file diff --git a/cppthings/stl/src/vec.cpp b/cppthings/stl/src/vec.cpp new file mode 100644 index 0000000..f1c6e6d --- /dev/null +++ b/cppthings/stl/src/vec.cpp @@ -0,0 +1,71 @@ +// +// Created by sajith on 9/25/21. +// + +#include "base.h" + +class BigArray +{ + vector v; + mutable int accessCounter; +// int accessCounter; + + int *v2; + +public: + int getItem(int index) const + { + accessCounter++; +// const_cast(this)->accessCounter++; + return v[index]; + } + + void setV2Item(int index, int x) const + { + *(v2 + index) = x; + } +}; + + +class Dog +{ +public: + + ~Dog() + { + cout << "Dog destroyed\n"; + } + + virtual void bark() {} +}; + +class YellowDog : public Dog +{ +public: + ~YellowDog() + { + cout << "Yellow Dog destroyed.\n"; + } +}; + +class DogFactory +{ +public: + static shared_ptr createYellowDog() + { + return shared_ptr(new YellowDog()); + } +}; + +int main() +{ + vector v = {1, 2, 3, 4}; + int *p = &v[3]; + v.push_back(6); + cout << *p << endl; // undefined behaviour + BigArray b; + + shared_ptr dog = DogFactory::createYellowDog(); + + return 0; +} \ No newline at end of file diff --git a/cppthings/stl/src/virtual_constructor.cpp b/cppthings/stl/src/virtual_constructor.cpp new file mode 100644 index 0000000..f43d1ed --- /dev/null +++ b/cppthings/stl/src/virtual_constructor.cpp @@ -0,0 +1,32 @@ +// +// Created by sajith on 9/28/21. +// + +#include "base.h" + +class Dog +{ +public: + virtual Dog *clone() { return new Dog(*this); } // co-variant return type +}; + +class YellowDog : public Dog +{ + +public: + virtual YellowDog *clone() { return new YellowDog(*this); } +}; + +void foo(Dog *dog) +{ + Dog *d = dog->clone(); + cout << "Play with dog...\n"; + +} + +int main() +{ + YellowDog d; + foo(&d); + return 0; +} diff --git a/cppthings/threads/CMakeLists.txt b/cppthings/threads/CMakeLists.txt new file mode 100644 index 0000000..59b2447 --- /dev/null +++ b/cppthings/threads/CMakeLists.txt @@ -0,0 +1,24 @@ +project(llthreads) + +SET(CMAKE_CXX_FLAGS "-std=c++17 -pthread -Wall -Werror") + +#add_executable(demo src/main.cpp) +#add_executable(mtx src/mutual_exclusion.cpp) +#add_executable(recursivemtx src/recursive_mutex.cpp) +#add_executable(trylock src/try_lock.cpp) +#add_executable(shared_mutex src/shared_mutex.cpp) +#add_executable(deadlock src/deadlock_demo.cpp) +#add_executable(abandoned_lock src/abandoned_lock.cpp) +#add_executable(starvation_lock src/starvation_lock.cpp) +#add_executable(llivelock_demo src/llivelock_demo.cpp + + +#add_executable(helloworl_thred udemy/hello_world.cpp) +#add_executable(callable_objects udemy/callable_objects.cpp) +#add_executable(promises_future udemy/promises_futures.cpp) +#add_executable(package_task udemy/package_task.cpp) +#add_executable(conditionalvrs udemy/conditional_vars.cpp) +#add_executable(blocking_queue udemy/blocking_que.cpp) +add_executable(asyncdemos udemy/async_demos.cpp) +add_executable(deadlock bo_qian/dead_lock.cpp) +target_link_libraries(deadlock -pthread) diff --git a/cppthings/threads/bo_qian/dead_lock.cpp b/cppthings/threads/bo_qian/dead_lock.cpp new file mode 100644 index 0000000..855e202 --- /dev/null +++ b/cppthings/threads/bo_qian/dead_lock.cpp @@ -0,0 +1,71 @@ +// +// Created by sajith on 1/15/22. +// + +#include +#include +#include +#include + +using namespace std; + + +mutex m1; +mutex m2; + + +void shared_print1(string msg) +{ + lock_guard lock1(m1); + lock_guard lock2(m2); + cout << "Shared print 1 " << msg << endl; +} + +void shared_print_deadlock_free1(string msg) +{ + lock(m1, m2); + lock_guard lock1(m1, adopt_lock); + lock_guard lock2(m2, adopt_lock); + cout << "Shared print 1 " << msg << endl; +} + + +void shared_print2(string msg) +{ +// lock_guard lock1(m2); +// lock_guard lock2(m1); + lock_guard lock1(m1); + lock_guard lock2(m2); + cout << "Shared print 2 " << msg << endl; +} + +void shared_print_deadlock_free2(string msg) +{ + lock(m1, m2); + lock_guard lock1(m2, adopt_lock); + lock_guard lock2(m1, adopt_lock); + cout << "Shared print 2 " << msg << endl; +} + +void func() +{ + for (int i = 0; i < 100; ++i) + { +// shared_print1("t1 " + to_string(i)); + shared_print_deadlock_free1("t1 " + to_string(i)); + } +} + + +int main() +{ + thread t(func); + for (int i = 0; i < 100; ++i) + { +// shared_print2("main " + to_string(i)); + shared_print_deadlock_free2("main " + to_string(i)); + } + + t.join(); + return 0; +} \ No newline at end of file diff --git a/cppthings/threads/src/abandoned_lock.cpp b/cppthings/threads/src/abandoned_lock.cpp new file mode 100644 index 0000000..84e3286 --- /dev/null +++ b/cppthings/threads/src/abandoned_lock.cpp @@ -0,0 +1,46 @@ +// +// Created by sajith on 7/12/21. +// + +#include +#include + +using namespace std; + +int sushi_count = 5000; + +void philosopher(mutex &chopstick) +{ + while (sushi_count > 0) + { +// chopstick.lock(); + scoped_lock lock(chopstick); + if (sushi_count) + { + sushi_count--; + } + + if (sushi_count == 10) + { + printf("This philosopher has had enough.\n"); + break; // if we use mutex and lock this will cause to happen abandoned locks + } +// chopstick.unlock(); + } +} + +int main() +{ + + mutex chopstick; + + thread barron(philosopher, std::ref(chopstick)); + thread olivia(philosopher, std::ref(chopstick)); + + barron.join(); + olivia.join(); + + printf("The philosophers are done eating...\n"); + + return 0; +} \ No newline at end of file diff --git a/cppthings/threads/src/deadlock_demo.cpp b/cppthings/threads/src/deadlock_demo.cpp new file mode 100644 index 0000000..c78d36b --- /dev/null +++ b/cppthings/threads/src/deadlock_demo.cpp @@ -0,0 +1,46 @@ +// +// Created by sajith on 7/11/21. +// + +#include +#include + +using namespace std; + +int sushi_count = 5000; + +void philosopher(mutex &first_chopstick, mutex &second_chopstick) +{ + while (sushi_count > 0) + { +// first_chopstick.lock(); // replaced by scoped_lock +// second_chopstick.lock(); // replaced by scoped_lock + + std::scoped_lock lock(first_chopstick, second_chopstick); + if (sushi_count) + { + sushi_count--; + } + +// second_chopstick.unlock(); // replaced by scoped_lock +// first_chopstick.unlock(); // replaced by scoped_lock + } +} + +int main() +{ + mutex chopstick_a, chopstick_b; + thread barron(philosopher, std::ref(chopstick_a), std::ref(chopstick_b)); + + // this will be supported to create deadlocks +// thread olivia(philosopher, std::ref(chopstick_b), std::ref(chopstick_a)); + thread olivia(philosopher, std::ref(chopstick_a), std::ref(chopstick_b)); + + barron.join(); + olivia.join(); + + printf("The philosophers are done eating...\n"); + + + return 0; +} \ No newline at end of file diff --git a/cppthings/threads/src/llivelock_demo.cpp b/cppthings/threads/src/llivelock_demo.cpp new file mode 100644 index 0000000..0da1876 --- /dev/null +++ b/cppthings/threads/src/llivelock_demo.cpp @@ -0,0 +1,53 @@ +// +// Created by sajith on 7/11/21. +// + +#include +#include + +using namespace std; + +int sushi_count = 5000; + +void philosopher(mutex &first_chopstick, mutex &second_chopstick) +{ + while (sushi_count > 0) + { + first_chopstick.lock(); + if (!second_chopstick.try_lock()) + { + first_chopstick.unlock(); + this_thread::yield(); + } + else + { + if (sushi_count) + { + sushi_count--; + } + + second_chopstick.unlock(); + first_chopstick.unlock(); + } + + } +} + +int main() +{ + mutex chopstick_a, chopstick_b; + thread barron(philosopher, std::ref(chopstick_a), std::ref(chopstick_b)); + thread olivia(philosopher, std::ref(chopstick_b), std::ref(chopstick_a)); + thread steve(philosopher, std::ref(chopstick_a), std::ref(chopstick_b)); + thread nikki(philosopher, std::ref(chopstick_b), std::ref(chopstick_a)); + + barron.join(); + olivia.join(); + steve.join(); + nikki.join(); + + printf("The philosophers are done eating...\n"); + + + return 0; +} \ No newline at end of file diff --git a/cppthings/threads/src/main.cpp b/cppthings/threads/src/main.cpp new file mode 100644 index 0000000..b6505db --- /dev/null +++ b/cppthings/threads/src/main.cpp @@ -0,0 +1,35 @@ +// +// Created by sajith on 7/6/21. +// + +#include +#include +#include +#include + +using namespace std; + +void kitchen_clear() +{ + while (true) + { + printf("Olivia cleaned the kitchen\n"); + std::this_thread::sleep_for(chrono::seconds(1)); + } +} + +int main() +{ + + thread olivia(kitchen_clear); + olivia.detach(); // allow to running in background + for (int i = 0; i < 3; ++i) + { + printf("Barron is cooking.. \n"); + this_thread::sleep_for(chrono::microseconds(600)); + } + printf("Barron is done\n"); + +// olivia.join(); + return 0; +} \ No newline at end of file diff --git a/cppthings/threads/src/mutual_exclusion.cpp b/cppthings/threads/src/mutual_exclusion.cpp new file mode 100644 index 0000000..fff8c0e --- /dev/null +++ b/cppthings/threads/src/mutual_exclusion.cpp @@ -0,0 +1,47 @@ +// +// Created by sajith on 7/8/21. +// + +#include +#include +#include +#include +#include + +using namespace std; + +mutex pencil; + +//unsigned int garlic_count = 0; +atomic garlic_count(0); + +void shopper() +{ +// for (int i = 0; i < 5; ++i) +// { +// cout << "Shopper" << this_thread::get_id() << " is thinking ... \n"; +// this_thread::sleep_for(chrono::milliseconds(500)); +// pencil.lock(); +// garlic_count++; +// pencil.unlock(); +// } + + for (int i = 0; i < 10000000; ++i) + { + garlic_count++; + } + +} + +int main() +{ + thread barron(shopper); + thread olivia(shopper); + + barron.join(); + olivia.join(); + + printf("We should buy %u garlic. \n", garlic_count.load()); + + return 0; +} \ No newline at end of file diff --git a/cppthings/threads/src/recursive_mutex.cpp b/cppthings/threads/src/recursive_mutex.cpp new file mode 100644 index 0000000..8e537c7 --- /dev/null +++ b/cppthings/threads/src/recursive_mutex.cpp @@ -0,0 +1,58 @@ +// +// Created by sajith on 7/8/21. +// + +#include +#include +#include + +using namespace std; + +unsigned int garlic_count = 0; +unsigned int potato_count = 0; + +mutex pencil; + + +void add_garlic() +{ + pencil.lock(); + garlic_count++; + pencil.unlock(); +} + + +void add_potato() +{ + pencil.lock(); + potato_count++; + pencil.unlock(); +} + +void shopper() +{ + for (int i = 0; i < 10000; ++i) + { + add_garlic(); + add_potato(); + } +} + +int main() +{ + thread barron(shopper); + thread olivia(shopper); + + barron.join(); + olivia.join(); + + printf("We should buy %u garlic.\n", garlic_count); + printf("We should buy %u potato.\n", potato_count); + return 0; +} + + + + + + diff --git a/cppthings/threads/src/shared_mutex.cpp b/cppthings/threads/src/shared_mutex.cpp new file mode 100644 index 0000000..3ad6fad --- /dev/null +++ b/cppthings/threads/src/shared_mutex.cpp @@ -0,0 +1,66 @@ +// +// Created by sajith on 7/11/21. +// + +#include +#include +#include +#include + + +using namespace std; + +char WEEKDAYS[7][10] = {"Sunday", "Monday", "Tuesday", "Wednesday", "Friday", "Saturday"}; + +int today = 0; +shared_mutex marker; + +void CalendarReader(const int id) +{ + for (int i = 0; i < 7; ++i) + { + marker.lock_shared(); + printf("Reader-%d sees today is %s\n", id, WEEKDAYS[today]); + this_thread::sleep_for(chrono::microseconds(100)); + marker.unlock_shared(); + } +} + +void CalendarWriter(const int id) +{ + for (int i = 0; i < 7; ++i) + { + marker.lock(); + today = (today + 1) % 7; + printf("Writer-%d updated date to %s\n", id, WEEKDAYS[today]); + this_thread::sleep_for(chrono::microseconds(100)); + marker.unlock(); + } +} + +int main() +{ + array readers; + for (size_t i = 0; i < readers.size(); ++i) + { + readers[i] = thread(CalendarReader, i); + } + + array writers; + for (size_t i = 0; i < writers.size(); ++i) + { + writers[i] = thread(CalendarWriter, i); + } + + for (auto &reader : readers) + { + reader.join(); + } + + for (auto &writer: writers) + { + writer.join(); + } + + return 0; +} \ No newline at end of file diff --git a/cppthings/threads/src/starvation_lock.cpp b/cppthings/threads/src/starvation_lock.cpp new file mode 100644 index 0000000..60f7dcb --- /dev/null +++ b/cppthings/threads/src/starvation_lock.cpp @@ -0,0 +1,50 @@ +// +// Created by sajith on 7/12/21. +// + +#include +#include +#include + +using namespace std; + +int sushi_count = 5000; + +void philosopher(mutex &chopstick) +{ + int sushi_eaten = 0; + while (sushi_count > 0) + { + scoped_lock lock(chopstick); + if (sushi_count) + { + sushi_count--; + sushi_eaten++; + } + } + + cout << "\nThe Philosopher " << this_thread::get_id() << " ate " << sushi_eaten; +} + +int main() +{ + + mutex chopstick; + + array philosophers; + + for (auto &i : philosophers) + { + i = thread(philosopher, std::ref(chopstick)); + } + + for (auto &t: philosophers) + { + t.join(); + } + + + printf("\nThe philosophers are done eating...\n"); + + return 0; +} \ No newline at end of file diff --git a/cppthings/threads/src/try_lock.cpp b/cppthings/threads/src/try_lock.cpp new file mode 100644 index 0000000..c1675c1 --- /dev/null +++ b/cppthings/threads/src/try_lock.cpp @@ -0,0 +1,51 @@ +// +// Created by sajith on 7/11/21. +// + +#include +#include +#include + + +using namespace std; + +unsigned int items_on_notepad = 0; +mutex pencil; + +void shopper(const char *name) +{ + int item_to_add = 0; + while (items_on_notepad <= 20) + { + if (item_to_add && pencil.try_lock()) + { +// pencil.lock(); + items_on_notepad += item_to_add; + printf("%s added %u items(s) to notedpad.\n", name, items_on_notepad); + item_to_add = 0; + this_thread::sleep_for(chrono::milliseconds(300)); + pencil.unlock(); + } else + { + this_thread::sleep_for(chrono::milliseconds(300)); + item_to_add++; + printf("%s found something else to buy.\n", name); + } + } +} + +int main() +{ + auto start_time = chrono::steady_clock::now(); + thread barron(shopper, "Baroon"); + thread olivia(shopper, "Olivia"); + + barron.join(); + olivia.join(); + + auto elapsed_time = chrono::duration_cast(chrono::steady_clock::now() - start_time).count(); + + printf("Elapsed time: %.2f seconds.\n", elapsed_time / 1000.0); + + return 0; +} \ No newline at end of file diff --git a/cppthings/threads/udemy/async_demos.cpp b/cppthings/threads/udemy/async_demos.cpp new file mode 100644 index 0000000..535aaa9 --- /dev/null +++ b/cppthings/threads/udemy/async_demos.cpp @@ -0,0 +1,28 @@ +// +// Created by sajith on 10/24/21. +// + +#include +#include +#include + +using namespace std; + +void work(int id) +{ + for (int i = 0; i < 5; ++i) + { + this_thread::sleep_for(chrono::milliseconds(1000)); + cout << "Running.... " << id << endl; + } +} + + +int main() +{ + future res1 = async(launch::async, work, 0); + future res2 = async(launch::async, work, 1); + + cout< +#include +#include +#include +#include + +using namespace std; + +template +class BlockingQueue +{ +private: + size_t _max_size; + queue _que; + condition_variable _condition; + mutex _mtx; +public: + + explicit BlockingQueue(size_t max_size) : _max_size{max_size} + { + + } + + void push(T ele) + { + unique_lock lock(_mtx); + _condition.wait(lock, [this]() { return _que.size() < _max_size; }); + _que.push(ele); + lock.unlock(); + _condition.notify_one(); + } + + T front() + { + unique_lock lock(_mtx); + _condition.wait(lock, [this]() { return !_que.empty(); }); + return _que.front(); + } + + void pop() + { + unique_lock lock(_mtx); + _condition.wait(lock, [this]() { return !_que.empty(); }); + _que.pop(); + lock.unlock(); + _condition.notify_one(); + } + + int size() + { + lock_guard lock(_mtx); + return _que.size(); + } + +}; + +int main() +{ + BlockingQueue bque(3); + thread t1([&]() + { + for (int i = 0; i < 10; ++i) + { + cout << "Pushing to the BQueue\n" << i; + bque.push(i); + cout << "Size of the BQueue " << bque.size() << endl; + } + }); + thread t2([&]() + { + for (int i = 0; i < 10; ++i) + { + cout << bque.front() << endl; + bque.pop(); + } + }); + + t1.join(); + t2.join(); + return 0; +} \ No newline at end of file diff --git a/cppthings/threads/udemy/callable_objects.cpp b/cppthings/threads/udemy/callable_objects.cpp new file mode 100644 index 0000000..2dddeba --- /dev/null +++ b/cppthings/threads/udemy/callable_objects.cpp @@ -0,0 +1,43 @@ +// +// Created by sajith on 10/23/21. +// + +#include +#include +#include + +using namespace std; + +class App +{ + +private: + int cnt = 0; + mutex mx; +public: + + void operator()() + { + for (int i = 0; i < 1e7; ++i) + { + const std::lock_guard lock(mx); + ++cnt; + } + } + + int getCount() const { return cnt; } +}; + + +int main() +{ + App app; + app(); + cout << app.getCount() << endl; + thread t1(std::ref(app)); + thread t2(std::ref(app)); + t1.join(); + t2.join(); + cout << app.getCount() << endl; + return 0; +} \ No newline at end of file diff --git a/cppthings/threads/udemy/conditional_vars.cpp b/cppthings/threads/udemy/conditional_vars.cpp new file mode 100644 index 0000000..888db72 --- /dev/null +++ b/cppthings/threads/udemy/conditional_vars.cpp @@ -0,0 +1,40 @@ +// +// Created by sajith on 10/24/21. +// + +#include +#include +#include +#include +#include + +using namespace std; + +int main() +{ + condition_variable condition; + mutex mtx; + bool ready = false; + thread task([&]() + { + this_thread::sleep_for(chrono::milliseconds(2000)); + unique_lock lock(mtx); + ready = true; + lock.unlock(); + condition.notify_one(); + }); + + unique_lock lock(mtx); +// while (!ready) +// { +// condition.wait(lock); +// } + + condition.wait(lock, [&]() { return ready; }); + cout << "Ready status: " << boolalpha << ready << endl; + task.join(); + cout << "Ready status: " << boolalpha << ready << endl; + return 0; + + +} \ No newline at end of file diff --git a/cppthings/threads/udemy/hello_world.cpp b/cppthings/threads/udemy/hello_world.cpp new file mode 100644 index 0000000..105b340 --- /dev/null +++ b/cppthings/threads/udemy/hello_world.cpp @@ -0,0 +1,62 @@ +// +// Created by sajith on 10/23/21. +// + +#include +#include +#include +#include +#include + +using namespace std; + + +void tack() +{ + for (int i = 0; i < 10; ++i) + { + this_thread::sleep_for(chrono::milliseconds (500)); + cout << i << " "; + } + cout << endl; +} + +void task(int &cnt, mutex &mtx) +{ + for (int i = 0; i < 1e7; ++i) + { + std::lock_guard lock(mtx); + ++cnt; + } +} + +typedef long int li; + +int main() +{ +// thread t2(tack); +// thread t1(tack); +// atomic cnt{0}; + mutex mx; +// const li iterations = 1E7; + int cnt = 0; +// auto func = [&]() +// { +// for (li i = 0; i < iterations; ++i) +// { +// lock_guard (&mx); +// ++cnt; +//// mx.unlock(); +// } +// }; + thread t3(task, std::ref(cnt), std::ref(mx)); + thread t4(task, std::ref(cnt), std::ref(mx)); + +// t1.join(); +// t2.join(); + t3.join(); + t4.join(); + + cout << "Count " << cnt << endl; + return 0; +} \ No newline at end of file diff --git a/cppthings/threads/udemy/package_task.cpp b/cppthings/threads/udemy/package_task.cpp new file mode 100644 index 0000000..e16a7bf --- /dev/null +++ b/cppthings/threads/udemy/package_task.cpp @@ -0,0 +1,41 @@ +// +// Created by sajith on 10/24/21. +// + +#include +#include +#include +#include +#include + +using namespace std; + +double calculate_pi(int itrs) +{ + if (itrs < 1) throw runtime_error{"Terns cannot be less than 1"}; + double sum = 0.0; + for (int i = 0; i < itrs; ++i) + { + int sign = pow(-1, i); + double term = 1.0 / (i * 2 + 1); + sum += sign * term; + } + return sum * 4; +} + + +int main() +{ + packaged_task task1(calculate_pi); + future future = task1.get_future(); + thread t(move(task1), 1e7); + try + { + cout << setprecision(15) << future.get() << endl; + } catch (exception &e) + { + cout << e.what() << endl; + } + t.join(); + return 0; +} \ No newline at end of file diff --git a/cppthings/threads/udemy/promises_futures.cpp b/cppthings/threads/udemy/promises_futures.cpp new file mode 100644 index 0000000..268add6 --- /dev/null +++ b/cppthings/threads/udemy/promises_futures.cpp @@ -0,0 +1,51 @@ +// +// Created by sajith on 10/23/21. +// + +#include +#include +#include +#include +#include + +using namespace std; + +double calculate_pi(int itrs) +{ + if (itrs < 1) throw runtime_error{"Terns cannot be less than 1"}; + double sum = 0.0; + for (int i = 0; i < itrs; ++i) + { + int sign = pow(-1, i); + double term = 1.0 / (i * 2 + 1); + sum += sign * term; + } + return sum * 4; +} + +int main() +{ + promise promise; + auto do_calc = [&](int term) + { + try + { + auto res = calculate_pi(term); + promise.set_value(res); + } catch (...) + { + promise.set_exception(current_exception()); + } + }; + thread t(do_calc, 1e8); + future future = promise.get_future(); + try + { + cout << setprecision(15) << future.get() << endl; + } catch (exception &e) + { + cout << e.what() << endl; + } + t.join(); + return 0; +} \ No newline at end of file diff --git a/cppthings/unittests/mock_test.cpp b/cppthings/unittests/mock_test.cpp new file mode 100644 index 0000000..fca6041 --- /dev/null +++ b/cppthings/unittests/mock_test.cpp @@ -0,0 +1,77 @@ +// +// Created by sajith on 11/10/21. +// + +#include +#include +#include +#include + +using namespace std; +using ::testing::_; +using ::testing::AtLeast; +using ::testing::Return; + + +class Database +{ +public: + virtual bool login(const string &username, const string &password) { return true; } + + virtual bool logout(const string &username) { return true; } + + virtual int fetchRecord() { return -1; } +}; + +class MyDatabase +{ + Database &dbc; +public: + MyDatabase(Database &_dbc) : dbc(_dbc) {} + + int Init(const string &username, const string &password) + { + if (dbc.login(username, password)) + { + cout << "DB SUCCESS\n"; + return 1; + } + else + { + cout << "DB FAILURE\n"; + return -1; + } + } +}; + +class MyMockDB : public Database +{ +public: + MOCK_METHOD0(fetchRecord, int()); + MOCK_METHOD1(logout, bool(string)); + MOCK_METHOD2(login, bool(string, string)); +}; + + +TEST(MyDBtest, LoginTest) +{ + // Arrange + MyMockDB mdb; + MyDatabase db(mdb); + + EXPECT_CALL(mdb, login(_, _)) + .Times(AtLeast(1)) + .WillOnce(Return(true)); + + // act + int returnVal = db.Init("test", "testpass"); + // Asserts + EXPECT_EQ(returnVal, 1); +} + + +int main() +{ + testing::InitGoogleTest(); + return RUN_ALL_TESTS(); +} \ No newline at end of file diff --git a/cppthings/unittests/sample.cpp b/cppthings/unittests/sample.cpp new file mode 100644 index 0000000..bcb810c --- /dev/null +++ b/cppthings/unittests/sample.cpp @@ -0,0 +1,48 @@ +// +// Created by sajith on 11/9/21. +// + + +#include +#include +#include "gtest/gtest.h" + +using namespace std; + +class Employee +{ +public: + shared_ptr name; + char *department; + + Employee(const shared_ptr &name, char *department) : name(name), department(department) {} +}; + + +TEST(name, case1) +{ + ASSERT_TRUE(1 == 1); + ASSERT_FALSE(1 == 3); +} + +TEST(name, case2) +{ + ASSERT_EQ(1, 1); +} + +int main() +{ + testing::InitGoogleTest(); + + shared_ptr name = make_shared("Name of the employee"); + char *department = "IT DEPARTMENT"; + Employee employee(name, department); + + [employee]() + { + cout << employee.department << endl; + cout << *employee.name << endl; + }(); + return RUN_ALL_TESTS(); + +} \ No newline at end of file diff --git a/customstring/CMakeLists.txt b/customstring/CMakeLists.txt new file mode 100644 index 0000000..b4f2d4b --- /dev/null +++ b/customstring/CMakeLists.txt @@ -0,0 +1,9 @@ +project(customstring) + +add_definitions(-std=c++17) +set(CXX_FLAGS "-Wall -O3") +set(CMAKE_CXX_FLAGS "${CXX_FLAGS}") + +set(SOURCES src/utest.cpp src/ctstring.cpp) + +add_executable(customstring ${SOURCES}) \ No newline at end of file diff --git a/customstring/src/ctstring.cpp b/customstring/src/ctstring.cpp new file mode 100644 index 0000000..96e1671 --- /dev/null +++ b/customstring/src/ctstring.cpp @@ -0,0 +1,376 @@ +// +// Created by sajith on 7/15/21. +// + +#include "ctstring.h" + +// MARK: constructors/destructors +CTString::CTString() +{ + reset(); +} + +CTString::CTString(const char *s) +{ + copy_str(s); +} + +CTString::~CTString() +{ + reset(); +} + +// move constructor + +CTString::CTString(CTString &&other) noexcept +{ + reset(); + + _str = other._str; + _str_len = other._str_len; + + other._str = nullptr; + other._str_len = 0; + other.reset(); +} + +// MARK: - private methods + +void CTString::_reset_split_array() const +{ + if (_split_count) + { + while (_split_count) + { + _split_array[--_split_count]->reset(); + } + + _split_array.reset(); + _split_count = 0; + } +} + +void CTString::_append_split_array(const CTString &s) const +{ + if (_split_count >= _ctstring_max_split) + { + return; + } + + if (!_split_count) + { + _split_array.reset(new _ctsp[_ctstring_max_split + 1]); + } + + _split_array[_split_count] = std::make_shared(s); + ++_split_count; +} + +// public methods + +const char *CTString::alloc_str(size_t sz) +{ + if (_str) + { + reset(); + } + + _str_len = (sz > _ctstring_max_len) ? _ctstring_max_len : sz; + _str = new char[_str_len + 1](); // new char[]() fills with 0 + + return _str; +} + +void CTString::reset() +{ + _reset_split_array(); + + if (_str) + { + delete[] _str; + _str = nullptr; + _str_len = 0; + } +} + +void CTString::swap(CTString &b) +{ + std::swap(_str, b._str); + std::swap(_str_len, b._str_len); +} + + +const char *CTString::c_str() const +{ + return _str; +} + +const char *CTString::copy_str(const char *s) +{ + if (s) + { + size_t len = strnlen(s, _ctstring_max_len); + alloc_str(len); + strncpy((char *) _str, s, len); + _str_len = len; + } + return _str; +} + +// MARK: - operators + +// copy-and-swap assigment +CTString &CTString::operator=(CTString other) +{ + swap(other); + return *this; +} + +CTString &CTString::operator+=(const char *rhs) +{ + if (rhs) + { + size_t newlen = _str_len + strnlen(rhs, _ctstring_max_len); + + if (newlen > _ctstring_max_len) + { + newlen = _ctstring_max_len; + } + + size_t rhslen = newlen - _str_len; + if (rhslen < 1) + { + return *this; + } + char *buf = new char[newlen + 1](); + + if (_str && _str_len) + { + memcpy(buf + _str_len, rhs, rhslen); + } + + copy_str(buf); + delete[] buf; + } + + return *this; +} + + +const char CTString::operator[](const int index) const +{ + if (index < 0) + { + return 0; + } + + if (index >= (int) _str_len) + { + return 0; + } else return _str[index]; +} + +// MARK: - comparison operator + +bool CTString::operator==(const CTString &rhs) const +{ + if (std::strncmp(this->c_str(), rhs.c_str(), _ctstring_max_len) != 0) + { + return true; + } + return false; +} + + +bool CTString::operator!=(const CTString &rhs) const +{ + if (std::strncmp(this->c_str(), rhs.c_str(), _ctstring_max_len) != 0) return true; + else return false; +} + +bool CTString::operator>(const CTString &rhs) const +{ + if (std::strncmp(this->c_str(), rhs.c_str(), _ctstring_max_len) > 0) return true; + else return false; +} + +bool CTString::operator<(const CTString &rhs) const +{ + if (std::strncmp(this->c_str(), rhs.c_str(), _ctstring_max_len) < 0) return true; + else return false; +} + +bool CTString::operator>=(const CTString &rhs) const +{ + if (std::strncmp(this->c_str(), rhs.c_str(), _ctstring_max_len) >= 0) return true; + else return false; +} + +bool CTString::operator<=(const CTString &rhs) const +{ + if (std::strncmp(this->c_str(), rhs.c_str(), _ctstring_max_len) <= 0) return true; + else return false; +} + + +// MARK: - conversion operators + +CTString::operator const char *() const +{ + return c_str(); +} + +// MARK: - Utility methods +bool CTString::have_value() const +{ + if (_str) + { + return true; + } + return false; +} + +// string format +CTString &CTString::format(const char *format, ...) +{ + char *buffer; + + va_list args; + va_start(args, format); + + vasprintf(&buffer, format, args); + copy_str(buffer); + free(buffer); + + return *this; +} + +CTString &CTString::trim() +{ + const static char *whitespace = "\x20\x1b\t\r\n\v\b\f\a"; + + if (!have_value()) + { + return *this; + } + + size_t begin = 0; + size_t end = length() - 1; + + for (begin = 0; begin <= end; ++begin) + { + if (strchr(whitespace, _str[begin]) == nullptr) + { + break; + } + } + + for (; end > begin; --end) + { + if (strchr(whitespace, _str[end]) == nullptr) + { + break; + } else + { + _str[end] = '\0'; + } + } + + if (begin) + { + for (size_t i = 0; _str[begin]; ++i) + { + _str[i] = _str[begin++]; + } + } + + _str_len = strlen(_str); + return *this; +} + +CTString CTString::lower() const +{ + CTString rs = *this; + for (size_t i = 0; rs._str[i]; ++i) + { + rs._str[i] = std::tolower(rs._str[i]); + } + return rs; +} + +CTString CTString::upper() const +{ + CTString rs = *this; + for (size_t i = 0; rs._str[i]; ++i) + { + rs._str[i] = std::toupper(rs._str[i]); + } + return rs; +} + +const char &CTString::back() const +{ + return _str[length() - 1]; +} + +const char &CTString::front() const +{ + return _str[0]; +} + +// MARK: - find and replace methods + +long int CTString::char_find(const char &match) const +{ + for (size_t i = 0; _str[i]; ++i) + { + if (_str[i] == match) + { + return i; + } + } + + return -1; +} + +const CTString &CTString::char_repl(const char &match, const char &repl) +{ + for (size_t i = 0; _str[i]; ++i) + { + if (_str[i] == match) + { + _str[i] = repl; + } + } + + return *this; +} + + +CTString CTString::substr(size_t start, size_t length) +{ + CTString re; + char *buf; + + if() +} + + + + + + + + + + + + + + + + + + + + diff --git a/customstring/src/ctstring.h b/customstring/src/ctstring.h new file mode 100644 index 0000000..ed5843b --- /dev/null +++ b/customstring/src/ctstring.h @@ -0,0 +1,148 @@ +// +// Created by sajith on 7/15/21. +// + +#ifndef ADVANCED_TOPICS_CTSTRING_H +#define ADVANCED_TOPICS_CTSTRING_H + + +#ifdef _MSC_VER + +// disable MSVC _s warnings + +#ifndef _CRT_SECURE_NO_WARNINGS +# define _CRT_SECURE_NO_WARNINGS +#endif + +// uncomment to disable pragma warnings +// #pragma warning (disable: 4068 ) +// standard-ish function missing from MS library + + +#include +int vasprintf(char **ret, const char *format, va_list ap); +#endif // _MSC_VER + +#include +#include +#include +#include +#include + +constexpr const char *_ctstring_vertion = "1.0.0"; +constexpr size_t _ctstring_max_len = 65535; +constexpr size_t _ctstring_max_split = 65535; + +typedef long int LI; + +// simple smart C-string +class CTString +{ + char *_str = nullptr; + size_t _str_len = 0; + + // this is a poor man's vector + // unique ptr to array of shared pointer CTString objects + + typedef std::shared_ptr _ctsp; + typedef std::unique_ptr<_ctsp[]> _split_ptr; + + mutable _split_ptr _split_array; + mutable size_t _split_count = 0; + + // private methods + void _reset_split_array() const; + + void _append_split_array(const CTString &s) const; + +public: + + typedef _split_ptr split_ptr; + + // constructor + CTString(); // default constructor + CTString(const char *s); // c-string + CTString(const CTString &); // copy constructor + CTString(CTString &&) noexcept; // move constructor + ~CTString(); + + + // data management + const char *alloc_str(size_t sz); // smart alloc string + void reset(); // reset data + void swap(CTString &b); // member function swap + const char *c_str() const; // getter + const char *copy_str(const char *); // alloc and copy + + + // Operators + CTString &operator=(CTString); // copy and swap assigment + CTString &operator+=(const char *); // concatenation operator + CTString &operator+=(const CTString &); // concatenation operator + const char operator[](const int) const; // subscript operator + + // comparison operators + bool operator==(const CTString &) const; + + bool operator!=(const CTString &) const; + + bool operator>(const CTString &) const; + + bool operator<(const CTString &) const; + + bool operator>=(const CTString &) const; + + bool operator<=(const CTString &) const; + + // conversion operators + operator const char *() const; // c-string type + + // utility methods + static const char *version() { return _ctstring_vertion; } + + bool have_value() const; + + size_t length() const { return _str_len; } + + size_t size() const { return _str_len; } + + CTString &format(const char *format, ...); + + CTString &trim(); + + CTString lower() const; + + CTString upper() const; + + const char &back() const; + + const char &front() const; + + // find and replace methods + long int char_find(const char &match) const; + + const CTString &char_repl(const char &match, const char &repl); + + CTString substr(size_t start, size_t length); + + long find(const CTString &match) const; + + const CTString replace(const CTString &match, const CTString &repl); + + // split methods + const split_ptr &split(const char *match) const; + + const split_ptr &split(const char match) const; + + const split_ptr &split(const char *match, int max_split) const; + + const CTString &split_item(size_t index) const; + + size_t split_count() const { return _split_count; } + +}; + +// non-member operator overloads +CTString operator+(const CTString &lhs, const CTString &rhs); + +#endif //ADVANCED_TOPICS_CTSTRING_H diff --git a/customstring/src/utest.cpp b/customstring/src/utest.cpp new file mode 100644 index 0000000..b29f84c --- /dev/null +++ b/customstring/src/utest.cpp @@ -0,0 +1,9 @@ +// +// Created by sajith on 7/15/21. +// + +int main() +{ + + return 0; +} \ No newline at end of file diff --git a/data/Smiley.txt b/data/Smiley.txt new file mode 100644 index 0000000..4c16ff2 --- /dev/null +++ b/data/Smiley.txt @@ -0,0 +1,50 @@ +MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWWNXXKKKKKKXXNNWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWX0kol:;,............';:lok0XWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWN0dc,.. ...... .,cd0NWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMMMMMMMMMMMMWKxc'. .,:loxkO00KKKK00Okxol:,. .':xKWMMMMMMMMMMMMMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMMMMMMMMMWKd;. .,lx0XWWMMMMMMMMMMMMMMMMMMMWX0xl,. .;dKWMMMMMMMMMMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMMMMMMMNOc. 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'0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0' dWMMMMMMMMM +MMMMMMMMMM0' oWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWo '0MMMMMMMMMM +MMMMMMMMMMWd. .OWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMO. .dWMMMMMMMMMM +MMMMMMMMMMMX: ;KMMMMMMMMNXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXNWMMMMMMMK; :XMMMMMMMMMMM +MMMMMMMMMMMM0, :KMMMMMMWk,............................................,kWMMMMMMK: ,0MMMMMMMMMMMM +MMMMMMMMMMMMMO' ;0MMMMMMNx. .dNMMMMMM0; 'OWMMMMMMMMMMMM +MMMMMMMMMMMMMWO, 'kWMMMMMW0: :0WMMMMMWO' ,OWMMMMMMMMMMMMM +MMMMMMMMMMMMMMMK: .lXMMMMMMNk;. .;kNMMMMMMXo. :KMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMNd. 'xNMMMMMMNOc. .cONMMMMMMNx' .dNMMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMMW0:. ,xNMMMMMMWXxc'. .'cxKWMMMMMMXx, .:0WMMMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMMMMNk; 'o0WMMMMMMWN0dl;'.. ..';ldONWMMMMMMWKo' ;kNMMMMMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMMMMMMNk:. .;dKWMMMMMMMMWNX0OkxxxdxxkO0KNWMMMMMMMMWKd:. .:kNMMMMMMMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMMMMMMMMW0o' .,lkKNMMMMMMMMMMMMMMMMMMMMMMMMMMNKkl;. 'l0WMMMMMMMMMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMMMMMMMMMMMNkl'. .,:oxOKNNWMMMMMMMMMMWNXKOxo:,. .'lkNMMMMMMMMMMMMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMMMMMMMMMMMMMMN0d:'. ..';:cccccccc:;'.. .':d0NMMMMMMMMMMMMMMMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWN0ko:,.. ..,:ok0NMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMWXKOkxdolllcclllodxkOKXWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM +MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM diff --git a/design-patterns/CMakeLists.txt b/design-patterns/CMakeLists.txt new file mode 100644 index 0000000..29157bf --- /dev/null +++ b/design-patterns/CMakeLists.txt @@ -0,0 +1,14 @@ +project(designpatterns) + +add_subdirectory(src/ll) +SET(CMAKE_CXX_FLAGS "-std=c++17 -pthread -O3 -pedantic -Wall -Werror") + +#add_executable(factorymethod src/factory_method.cpp) +#add_executable(abstractfactory src/abstract_factory.cpp) +#add_executable(builder src/builder.cpp) +#add_executable(prototype src/prototype.cpp) +#add_executable(singleton src/singleton.cpp) +#add_executable(chainof_responsibility src/behavioral/chainof_responsibility.cpp) +#add_executable(command_pattern src/behavioral/command_pattern.cpp) +#add_executable(adapterpattern src/behavioral/adapter.cpp) +add_executable(factorymethod src/factory_method_boris.cpp) diff --git a/design-patterns/src/abstract_factory.cpp b/design-patterns/src/abstract_factory.cpp new file mode 100644 index 0000000..6cd220e --- /dev/null +++ b/design-patterns/src/abstract_factory.cpp @@ -0,0 +1,141 @@ +// +// Created by sajith on 7/3/21. +// + +#include +#include + +using namespace std; + +class AbstractProductA +{ +public: + virtual ~AbstractProductA() {}; + + virtual string UsefulFunctionA() const = 0; +}; + + +class ConcreteProductA1 : public AbstractProductA +{ +public: + string UsefulFunctionA() const override + { + return {"The result of the product A1."}; + } +}; + +class ConcreteProductA2 : public AbstractProductA +{ +public: + + string UsefulFunctionA() const override + { + return {"The result of the product A2."}; + } +}; + +class AbstractProductB +{ +public: + virtual ~AbstractProductB() {}; + + virtual string UsefulFunctionB() const = 0; + + virtual string AnotherFunctionB(const AbstractProductA &collabrator) const = 0; +}; + +class ConcreteProductB1 : public AbstractProductB +{ +public: + string UsefulFunctionB() const override + { + return {"The result of the product B1."}; + } + + string AnotherFunctionB(const AbstractProductA &collaborator) const override + { + const string result = collaborator.UsefulFunctionA(); + return {"The result of the B1 collaborating with (" + result + ")"}; + } +}; + +class ConcreteProductB2 : public AbstractProductB +{ +public: + string UsefulFunctionB() const override + { + return {"The result of the product B2."}; + } + + string AnotherFunctionB(const AbstractProductA &collaborator) const override + { + const string result = collaborator.UsefulFunctionA(); + return {"The result of the B2 collaborating with (" + result + ")"}; + } +}; + +class AbstractFactory +{ +public: + virtual AbstractProductA *CreateProductA() const = 0; + + virtual AbstractProductB *CreateProductB() const = 0; +}; + +class ConcreteFactory1 : public AbstractFactory +{ +public: + AbstractProductA *CreateProductA() const override + { + return new ConcreteProductA1(); + } + + AbstractProductB *CreateProductB() const override + { + return new ConcreteProductB1(); + } +}; + +class ConcreteFactory2 : public AbstractFactory +{ +public: + AbstractProductA *CreateProductA() const override + { + return new ConcreteProductA2(); + } + + AbstractProductB *CreateProductB() const override + { + return new ConcreteProductB2(); + } +}; + +void ClientCode(const AbstractFactory &factory) +{ + const AbstractProductA *product_a = factory.CreateProductA(); + const AbstractProductB *product_b = factory.CreateProductB(); + + cout << product_b->UsefulFunctionB() << endl; + cout << product_b->AnotherFunctionB(*product_a) << endl; + + delete product_a; + delete product_b; +} + + +int main() +{ + cout << "Client: Testing client code with the first factory type:\n"; + ConcreteFactory1 *f1 = new ConcreteFactory1(); + ClientCode(*f1); + delete f1; + + cout << endl; + cout << "Client: Testing the same client code with the second factory type:\n"; + ConcreteFactory2 *f2 = new ConcreteFactory2(); + ClientCode(*f2); + delete f2; + + return 0; +} \ No newline at end of file diff --git a/design-patterns/src/behavioral/adapter.cpp b/design-patterns/src/behavioral/adapter.cpp new file mode 100644 index 0000000..1bb2e31 --- /dev/null +++ b/design-patterns/src/behavioral/adapter.cpp @@ -0,0 +1,8 @@ +// +// Created by sajith on 10/24/21. +// + +#include +#include + +using namespace std; diff --git a/design-patterns/src/behavioral/chainof_responsibility.cpp b/design-patterns/src/behavioral/chainof_responsibility.cpp new file mode 100644 index 0000000..ad8dcc3 --- /dev/null +++ b/design-patterns/src/behavioral/chainof_responsibility.cpp @@ -0,0 +1,156 @@ +// +// Created by sajith on 7/8/21. +// + +#include +#include +#include +#include + +class StringValidator +{ +public: + virtual ~StringValidator() {}; + + virtual StringValidator *setNext(StringValidator *next) = 0; + + virtual std::string validate(std::string) = 0; +}; + +class BaseValidator : public StringValidator +{ + +protected: + StringValidator *next = nullptr; +public: + virtual ~BaseValidator() + { + delete next; + } + + StringValidator *setNext(StringValidator *nextValidator) override + { + next = nextValidator; + return nextValidator; + } + + virtual std::string validate(std::string validateString) override + { + if (this->next) + { + return this->next->validate(validateString); + } + + return "Success!"; + } +}; + +class NotEmptyValidator : public BaseValidator +{ + +public: + NotEmptyValidator() {}; + + std::string validate(std::string testString) override + { + puts("Checking if empty..."); + if (testString.empty()) + { + return "Please enter a value"; + } + + return BaseValidator::validate(testString); + } +}; + +class LengthValidator : public BaseValidator +{ + size_t _min_length; + +public: + + LengthValidator(int minlength) : _min_length(minlength) + { + + } + + std::string validate(std::string testString) override + { + puts("Checking string length..."); + + if (testString.length() < _min_length) + { + return "Please enter a valid length string"; + } + + return BaseValidator::validate(testString); + } +}; + + +class RegexValidator : public BaseValidator +{ + std::string _patternName; + std::string _regexString; + +public: + + RegexValidator(std::string pattern, std::string regex) : _patternName(pattern), _regexString(regex) + { + + } + + std::string validate(std::string testString) override + { + puts("Checking regx match..."); + + if (!std::regex_match(testString, std::regex(_regexString))) + { + return "The value entered does not match the proper format"; + } + + return BaseValidator::validate(testString); + } +}; + +bool in_array(const std::string &value, const std::vector &array) +{ + return std::find(array.begin(), array.end(), value) != array.end(); +} + +class HistoryValidator : public BaseValidator +{ + std::vector _historyItems; + +public: + + HistoryValidator(std::vector history) : _historyItems(history) {} + + std::string validate(std::string testString) override + { + puts("Checking the string has been used before..."); + + if (in_array(testString, _historyItems)) + { + return "Please enter a new string"; + } + + return BaseValidator::validate(testString); + } +}; + +int main() +{ + StringValidator *stringValidator = new BaseValidator; + + stringValidator + ->setNext(new NotEmptyValidator) + ->setNext(new LengthValidator(10)); + + std::cout << stringValidator->validate("") << "\n\n"; + std::cout << stringValidator->validate("test sting to validate") << "\n\n"; + std::cout << stringValidator->validate("test") << std::endl; + + delete stringValidator; + return 0; +} \ No newline at end of file diff --git a/design-patterns/src/behavioral/command_pattern.cpp b/design-patterns/src/behavioral/command_pattern.cpp new file mode 100644 index 0000000..3eba1d2 --- /dev/null +++ b/design-patterns/src/behavioral/command_pattern.cpp @@ -0,0 +1,114 @@ +// +// Created by sajith on 7/9/21. +// + +#include +#include +#include + +using namespace std; + +class Canvas +{ + +private: + vector _shapes; + +public: + void AddShape(const string &newshape) + { + _shapes.push_back(newshape); + } + + void ClearAll() + { + _shapes.clear(); + } + + vector GetShapes() + { + return _shapes; + } +}; + + +class Command +{ +public: + virtual ~Command() = default; + + virtual void Execute() = 0; + +}; + +class Button +{ +private: + Command *_command; + +public: + Button(Command *command) : _command(command) {}; + + void Click() + { + _command->Execute(); + }; +}; + +class AddShapeCommand : public Command +{ +private: + string _shapeName; + Canvas *_canvas; + +public: + AddShapeCommand(const string shapeName, Canvas *canvas) : _shapeName(shapeName), _canvas(canvas) {} + + void Execute() override + { + _canvas->AddShape(_shapeName); + } +}; + +class ClearCommand : public Command +{ + +private: + Canvas *_canvas; + +public: + ClearCommand(Canvas *canvas) : _canvas(canvas) + { + + } + + void Execute() override + { + _canvas->ClearAll(); + } +}; + +string vectorToString(const vector &v) +{ + string result; + for (auto iStr = v.begin(); iStr != v.end(); ++iStr) + { + if (iStr != v.end()) + { + result += *iStr; + } else + { + result += *iStr + ", "; + } + } + + return result; +} + +int main() +{ + Canvas *canvas = new Canvas; +// Button *addTriangle + + return 0; +} \ No newline at end of file diff --git a/design-patterns/src/builder.cpp b/design-patterns/src/builder.cpp new file mode 100644 index 0000000..5205885 --- /dev/null +++ b/design-patterns/src/builder.cpp @@ -0,0 +1,156 @@ +// +// Created by sajith on 7/3/21. +// + +#include +#include +#include + +using namespace std; + +class Product1 +{ +public: + vector parts_; + + void ListPats() + { + cout << "Product parts: "; + for (size_t i = 0; i < parts_.size(); ++i) + { + if (parts_[i] == parts_.back()) + { + cout << parts_[i]; + } else + { + cout << parts_[i] << ", "; + } + } + cout << "\n\n"; + } +}; + +class Builder +{ +public: + virtual ~Builder() = default; + + virtual void ProductA() const = 0; + + virtual void ProductB() const = 0; + + virtual void ProductC() const = 0; +}; + +class ConcreteBuilder1 : public Builder +{ +private: + Product1 *product; + +public: + + ConcreteBuilder1() + { + this->Reset(); + } + + ~ConcreteBuilder1() + { + delete product; + } + + void Reset() + { + product = new Product1(); + } + + void ProductA() const override + { + this->product->parts_.emplace_back("PartA1"); + } + + void ProductB() const override + { + this->product->parts_.emplace_back("PartB1"); + } + + void ProductC() const override + { + this->product->parts_.emplace_back("PartC1"); + } + + Product1 *GetProduct() + { + Product1 *result = this->product; + this->Reset(); + return result; + } +}; + + +class Director +{ +private: + Builder *_builder; + +public: + void set_builder(Builder *builder) + { + this->_builder = builder; + } + + void BuildMinimalViableProduct() + { + this->_builder->ProductA(); + } + + void BuildFullFeaturedProduct() + { + this->_builder->ProductA(); + this->_builder->ProductB(); + this->_builder->ProductC(); + } +}; + + +void ClientCode(Director &director) +{ + ConcreteBuilder1 *builder1 = new ConcreteBuilder1(); + director.set_builder(builder1); + + cout << "Standard basic product:\n"; + director.BuildMinimalViableProduct(); + + Product1 *p = builder1->GetProduct(); + p->ListPats(); + delete p; + + cout << "Standard full featured product:\n"; + director.BuildFullFeaturedProduct(); + + p = builder1->GetProduct(); + p->ListPats(); + delete p; + + cout << "Custom product:\n"; + builder1->ProductA(); + builder1->ProductC(); + p = builder1->GetProduct(); + p->ListPats(); + delete p; + + delete builder1; +} + + +int main() +{ + Director *director = new Director(); + ClientCode(*director); + + delete director; + + return 0; +} + + diff --git a/design-patterns/src/factory_method.cpp b/design-patterns/src/factory_method.cpp new file mode 100644 index 0000000..06ae900 --- /dev/null +++ b/design-patterns/src/factory_method.cpp @@ -0,0 +1,106 @@ +// +// Created by sajith on 6/30/21. +// + +#include +#include + + +// server code + +// Interface +class Product +{ + +public: + virtual ~Product() = default; + + virtual std::string Operation() const = 0; +}; + +// concrete implementation +class ConcreteProduct1 : public Product +{ +public: + std::string Operation() const override + { + return "{Result of the concrete product1}"; + } +}; + + +// concrete implementation +class ConcreteProduct2 : public Product +{ +public: + std::string Operation() const override + { + return "{Result of the concrete product2}"; + } +}; + +// Abstract factory +class Creator +{ +public: + + virtual ~Creator() = default; + + virtual Product *FactoryMethod() const = 0; + + std::string SomeOperation() const + { + Product *product = this->FactoryMethod(); + std::string result = "Creator: the same creator code has just worked with " + product->Operation(); + delete product; + return result; + } +}; + +// extending abstract factory and create a concrete implementation +class ConcreteCreator1 : public Creator +{ +public: + + Product *FactoryMethod() const override + { + return new ConcreteProduct1(); + } +}; + +class ConcreteCreator2 : public Creator +{ + +public: + Product *FactoryMethod() const override + { + return new ConcreteProduct2(); + } +}; + + +// client code + +void ClientCode(const Creator &creator) +{ + std::cout << "Client: I'm not aware of the creator's class, but it still works\n" + << creator.SomeOperation() << std::endl; +} + + +int main() +{ + std::cout << "App: Launched with the concrete creator1.\n"; + Creator *creator1 = new ConcreteCreator1(); + ClientCode(*creator1); + + std::cout << std::endl; + std::cout << "App: Launched with the concrete creator2.\n"; + Creator *creator2 = new ConcreteCreator2(); + ClientCode(*creator2); + + delete creator1; + delete creator2; + + return 0; +} \ No newline at end of file diff --git a/design-patterns/src/factory_method_boris.cpp b/design-patterns/src/factory_method_boris.cpp new file mode 100644 index 0000000..816ab32 --- /dev/null +++ b/design-patterns/src/factory_method_boris.cpp @@ -0,0 +1,86 @@ +// +// Created by sajith on 11/8/21. +// + +#include +#include +#include + +using namespace std; + +struct Connection +{ + virtual ~Connection() = default; + virtual void send(const char *) = 0; +}; + +struct TCPConnection : public Connection +{ + void send(const char *s) override + { + cout << "TCP: " << s << endl; + } +}; + +struct UDPConnection : public Connection +{ + void send(const char *s) override + { + cout << "UDP: " << s << endl; + } +}; + + +//struct TCPConnectionFactory +//{ +// +// TCPConnection make() +// { +// return TCPConnection(); +// } +//}; + + +struct TCPConnectionFactory +{ + + unique_ptr operator()() + { + return std::make_unique(); + } +}; + +//struct UDPConnectionFactory +//{ +// UDPConnection make() +// { +// return UDPConnection(); +// } +//}; + +struct UDPConnectionFactory +{ + unique_ptr operator()() + { + return make_unique(); + } +}; + + +template +void send(ConnectionFactory &connectionFactory) +{ + auto con = connectionFactory(); + con->send("Hello\n"); +} + +int main() +{ + std::function()> tcpConnectionFactory = TCPConnectionFactory(); + send(tcpConnectionFactory); + + std::function()> udpConnectionFactory = UDPConnectionFactory(); + send(udpConnectionFactory); + + return 0; +} \ No newline at end of file diff --git a/design-patterns/src/ll/CMakeLists.txt b/design-patterns/src/ll/CMakeLists.txt new file mode 100644 index 0000000..1b97af3 --- /dev/null +++ b/design-patterns/src/ll/CMakeLists.txt @@ -0,0 +1,4 @@ +project(ll) + +#add_executable(factory_method creational/factory_method.cpp) +add_executable(llbuilder creational/ll_builder.cpp) \ No newline at end of file diff --git a/design-patterns/src/ll/creational/factory_method.cpp b/design-patterns/src/ll/creational/factory_method.cpp new file mode 100644 index 0000000..eb5524e --- /dev/null +++ b/design-patterns/src/ll/creational/factory_method.cpp @@ -0,0 +1,84 @@ +// +// Created by sajith on 7/2/21. +// + + +#include +#include + +using namespace std; + +// Product from which the concrete product will inherit from +class Coffee +{ +protected: + char _type[15]; + +public: + Coffee() + { + + } + + char *getType() + { + return _type; + }; +}; + + +// One concrete class +class Espresso : public Coffee +{ +public: + Espresso() : Coffee() + { + strncpy(_type, "Espresso", 9); + cout << "Making a cup of Espresso" << endl; + } +}; + +class Cappuccino : public Coffee +{ +public: + + Cappuccino() : Coffee() + { + strncpy(_type, "Cappuccino", 11); + cout << "Making a cup of Cappuccino" << endl; + } +}; + +class CoffeeMakerFactory +{ +private: + Coffee *_coffee; + +public: + Coffee *GetCoffee(const int &type) + { + switch (type) + { + case 1: + return new Espresso(); + + case 2: + return new Cappuccino(); + default: + cout << "Invalid selection\n"; + return nullptr; + } + } +}; + +int main() +{ + + CoffeeMakerFactory coffeeMachine{}; + Coffee *cup; + cup = coffeeMachine.GetCoffee(2); + + cout<<"You have asked for: "<< cup->getType()< +#include + +using namespace std; + +// Base Entree class +class Entree +{ + +protected: + string _entree; + +public: + + const string *GetEntree() const + { + return &_entree; + } +}; + + +// Derived Burger class +class Burger : public Entree +{ +public: + + Burger() + { + cout << "\n Grill burger patty, add tomatoes and place them in a bun"; + _entree = "Hamburger"; + } +}; + + +class Hotdog : public Entree +{ + +public: + Hotdog() + { + cout << "\n Cook sausage and place it in a bun"; + _entree = "Hotdog"; + } +}; + +// Base Side Class +class Side +{ +protected: + string _side; + +public: + + const string *GetSide() const + { + return &_side; + } +}; + +class Fries : public Side +{ +public: + + Fries() + { + cout << "\n Fry and season potatoes"; + _side = "Fires"; + } +}; + +class Salad : public Side +{ +public: + Salad() + { + cout << "\n Toss greens and dressing together"; + _side = "Salad"; + } +}; + +class Drink +{ +protected: + string _drink; +public: + + Drink() + { + cout << "\n Fill cup with soda" << endl; + _drink = "Soda"; + } + + const string *GetDrink() const + { + return &_drink; + } +}; + +// Complex MealCombo object that contains an Entree, a Sode, and a Drink object. +class MealCombo +{ +private: + Entree *_entree; + Side *_side; + Drink *_drink; + string _bag; + +public: + + MealCombo(const string &type) + { + _bag = type; + } + + void SetEntree(Entree *e) + { + _entree = e; + } + + void SetSide(Side *s) + { + _side = s; + } + + void SetDrink(Drink *d) + { + _drink = d; + } + + const string *GetBag() + { + _bag += ", " + *_entree->GetEntree() + + ", " + *_side->GetSide() + + ", " + *_drink->GetDrink(); + + return &_bag; + } + +}; + + +// base builder +class MealBuilder +{ +protected: + MealCombo *_meal{}; + +public: + virtual ~MealBuilder() + { + delete _meal; + } + + virtual void cookEntree() = 0; + + virtual void cookSide() = 0; + + virtual void fillDrink() = 0; + + MealCombo *GetMeal() + { + return _meal; + } +}; + +class BurgerMeal : public MealBuilder +{ +public: + BurgerMeal() + { + _meal = new MealCombo("Burger"); + } + + void cookEntree() override + { + Burger *burger = new Burger; + _meal->SetEntree(burger); + } + + void cookSide() override + { + Side *side = new Fries; + _meal->SetSide(side); + } + + void fillDrink() override + { + Drink *drink = new Drink; + _meal->SetDrink(drink); + } +}; + + +class HotdogMeal : public MealBuilder +{ +public: + HotdogMeal() + { + _meal = new MealCombo("Hotdog"); + } + + void cookEntree() override + { + Hotdog *hotdog = new Hotdog; + _meal->SetEntree(hotdog); + } + + void cookSide() override + { + Salad *salad = new Salad; + _meal->SetSide(salad); + } + + void fillDrink() override + { + Drink *drink = new Drink; + _meal->SetDrink(drink); + } +}; + +void ClientCode(MealBuilder *cook) +{ + cook->cookEntree(); + cook->cookSide(); + cook->fillDrink(); + + MealCombo *meal = cook->GetMeal(); + cout << *meal->GetBag() << endl; +} + +int main() +{ + + cout << "Build Hotdog\n"; + MealBuilder *cook = new HotdogMeal; + ClientCode(cook); + delete cook; + + cout << "Build Burger\n"; + cook = new BurgerMeal; + ClientCode(cook); + + delete cook; + + return 0; +} \ No newline at end of file diff --git a/design-patterns/src/prototype.cpp b/design-patterns/src/prototype.cpp new file mode 100644 index 0000000..9b187a6 --- /dev/null +++ b/design-patterns/src/prototype.cpp @@ -0,0 +1,126 @@ +// +// Created by sajith on 7/3/21. +// + +#include +#include +#include + +using namespace std; +enum Type +{ + PROTOTYPE_1 = 0, + PROTOTYPE_2 +}; + +class Prototype +{ +protected: + string prototype_name_; + float prototype_field_; + +public: + Prototype() {} + + Prototype(string prototype_name) : prototype_name_(std::move(prototype_name)) + { + + } + + virtual ~Prototype() = default; + + virtual Prototype *Clone() const = 0; + + virtual void Method(float prototype_field) + { + this->prototype_field_ = prototype_field; + cout << "Call Method from " << prototype_name_ << " with field: " << prototype_field << endl; + } + +}; + +class ConcretePrototype1 : public Prototype +{ +private: + float concrete_prototype_field1_; + +public: + ConcretePrototype1(string protype_name, float concrete_prototype_field) + : Prototype(std::move(protype_name)), concrete_prototype_field1_(concrete_prototype_field) {} + + Prototype *Clone() const override + { + return new ConcretePrototype1(*this); + } +}; + + +class ConcretePrototype2 : public Prototype +{ +private: + float concrete_prototype_field2_; + +public: + ConcretePrototype2(string prototype_name, float concrete_prototype_field) + : Prototype(std::move(prototype_name)), concrete_prototype_field2_(concrete_prototype_field) {} + + Prototype *Clone() const override + { + return new ConcretePrototype2(*this); + } +}; + + +class PrototypeFactory +{ +private: + std::unordered_map> prototypes_; + +public: + PrototypeFactory() + { + prototypes_[Type::PROTOTYPE_1] = new ConcretePrototype1("PROTOTYPE_1", 50.f); + prototypes_[Type::PROTOTYPE_2] = new ConcretePrototype2("PROTOTYPE_2", 60.f); + } + + ~PrototypeFactory() + { + delete prototypes_[Type::PROTOTYPE_1]; + delete prototypes_[Type::PROTOTYPE_2]; + } + + Prototype *CreatePrototype(Type type) + { + return prototypes_[type]->Clone(); + } + +}; + + +void ClientCode(PrototypeFactory &prototype_factory) +{ + std::cout << "Let's create a Prototype 1\n"; + + Prototype *prototype = prototype_factory.CreatePrototype(Type::PROTOTYPE_1); + prototype->Method(90); + + delete prototype; + + std::cout << "\n"; + std::cout << "Let's create a Prototype 2\n"; + + prototype = prototype_factory.CreatePrototype(Type::PROTOTYPE_2); + prototype->Method(10); + + delete prototype; +} + +int main() +{ + PrototypeFactory *factory = new PrototypeFactory; + ClientCode(*factory); + + delete factory; + + return 0; +} diff --git a/design-patterns/src/singleton.cpp b/design-patterns/src/singleton.cpp new file mode 100644 index 0000000..3023388 --- /dev/null +++ b/design-patterns/src/singleton.cpp @@ -0,0 +1,82 @@ +// +// Created by sajith on 7/6/21. +// + +#include +#include +#include +#include + +using namespace std; + +class Singleton +{ +protected: + + Singleton(string value) : value_(value) {} + + string value_; + + static Singleton *instance; + +public: + + Singleton(Singleton &) = delete; + + void operator=(const Singleton &) = delete; + + static Singleton *GetInstance(const string &value); + + void SomeBusinessLogic() + { + cout << "Some business logic here\n"; + } + + string value() const + { + return value_; + } +}; + +Singleton *Singleton::instance = nullptr; + +Singleton *Singleton::GetInstance(const string &value) +{ + if (instance == nullptr) + { + instance = new Singleton(value); + } + + return instance; +} + +void ThreadFoo() +{ + this_thread::sleep_for(chrono::microseconds(1000)); + Singleton *singleton = Singleton::GetInstance("FOO"); + cout << singleton->value() << endl; +} + + +void ThreadBar() +{ + this_thread::sleep_for(chrono::microseconds(1000)); + Singleton *singleton = Singleton::GetInstance("BAR"); + cout << singleton->value() << endl; +} + + +int main() +{ + + cout << "If you see the same value, then singleton was reused (yay!\n" << + "If you see different values, then 2 singletons were created (booo!!)\n\n" << + "RESULT:\n"; + thread t1(ThreadFoo); + thread t2(ThreadBar); + + t1.join(); + t2.join(); + + return 0; +} \ No newline at end of file diff --git a/designpatterns/CMakeLists.txt b/designpatterns/CMakeLists.txt new file mode 100644 index 0000000..a6a0ff7 --- /dev/null +++ b/designpatterns/CMakeLists.txt @@ -0,0 +1,9 @@ +project(designpatterns) +# +#add_executable(ocp src/ocp.cpp) +#add_executable(isp src/isp.cpp) +#add_executable(dip src/dip.cpp) +#add_executable(builder src/builder.cpp) + + +add_executable(mediator src/mediator/main.cpp src/mediator/ChatRoom.cpp src/mediator/Person.cpp) \ No newline at end of file diff --git a/designpatterns/src/builder.cpp b/designpatterns/src/builder.cpp new file mode 100644 index 0000000..b6d8194 --- /dev/null +++ b/designpatterns/src/builder.cpp @@ -0,0 +1,50 @@ +// +// Created by sajith on 10/7/22. +// + +#include + +using namespace std; + +struct XMLTag +{ + string name; + string value; + vector child_elements; + int intend_size = 2; + + XMLTag() = default; + + XMLTag(const string &&_name, const string &&_value) : name{_name}, value{_value} + {} + + string str(int intend = 0) const + { + string i(intend * intend_size, ' '); + + ostringstream oss; + oss << i << "<" << name << ">"; + if (!value.empty()) + { + oss << value; + } + + for (const auto &ele: child_elements) + { + oss << ele.str(intend + 1); + } + + oss << i << ""; + return oss.str(); + } + +}; + + +int main() +{ + XMLTag root{"root", ""}; + XMLTag child{"child", "10"}; + root.child_elements.push_back(child); + cout << root.str(); +} \ No newline at end of file diff --git a/designpatterns/src/dip.cpp b/designpatterns/src/dip.cpp new file mode 100644 index 0000000..03b4574 --- /dev/null +++ b/designpatterns/src/dip.cpp @@ -0,0 +1,72 @@ +// +// Created by sajith on 10/3/22. +// + +#include + +using namespace std; + +enum class Relationship +{ + parent, + child, + sibling + +}; +struct Person +{ + string name; +}; + +struct RelationshipBrowser +{ + virtual vector find_all_children_of(const string &name) = 0; +}; + +struct Relationships : RelationshipBrowser +{ + vector> relations; + + void add_parent_and_child(const Person &parent, const Person &child) + { + relations.push_back({parent, Relationship::parent, child}); + relations.push_back({child, Relationship::child, parent}); + } + + vector find_all_children_of(const string &name) override + { + vector result; + for (auto &&[first, rel, second]: relations) + { + if (first.name == name && rel == Relationship::parent) + { + result.push_back(second); + } + } + return result; + } +}; + +struct Research +{ + Research(RelationshipBrowser &browser) + { + for (const auto &child: browser.find_all_children_of("John")) + { + cout << "John has a child called " << child.name << endl; + } + } +}; + +int main() +{ + Person parent{"John"}; + Person child1{"Chris"}; + Person child2{"Matt"}; + + Relationships relationships; + relationships.add_parent_and_child(parent, child1); + relationships.add_parent_and_child(parent, child2); + + Research _(relationships); +} \ No newline at end of file diff --git a/designpatterns/src/isp.cpp b/designpatterns/src/isp.cpp new file mode 100644 index 0000000..af267d3 --- /dev/null +++ b/designpatterns/src/isp.cpp @@ -0,0 +1,87 @@ +// +// Created by sajith on 10/3/22. +// + +#include + +using namespace std; + +struct Document +{ +}; + +struct IPrinter +{ + virtual ~IPrinter() = default; + + virtual void print(Document &doc) = 0; +}; + +struct IScanner +{ + virtual ~IScanner() = default; + + virtual void scan(Document &doc) = 0; +}; + +struct IFax +{ + virtual void fax(Document &doc) = 0; +}; + +struct Printer : IPrinter +{ + void print(Document &doc) override + { + cout << "Printing...\n"; + } +}; + +struct Scanner : IScanner +{ + void scan(Document &doc) override + { + cout << "Scanning...\n"; + } +}; + +struct IMachine : IPrinter, IScanner +{ +}; + +struct Machine : IMachine +{ + IScanner &scanner; + IPrinter &printer; + + Machine(IScanner &s, IPrinter &p) : scanner{s}, printer{p} + {} + + void print(Document &doc) override + { + printer.print(doc); + } + + void scan(Document &doc) override + { + scanner.scan(doc); + } +}; + +void api(Machine &machine) +{ + Document d; + machine.print(d); + machine.scan(d); + +} + +int main() +{ + Scanner scanner; + Printer printer; + + Machine m(scanner, printer); + api(m); + return 0; +} \ No newline at end of file diff --git a/designpatterns/src/mediator/ChatRoom.cpp b/designpatterns/src/mediator/ChatRoom.cpp new file mode 100644 index 0000000..4fa4418 --- /dev/null +++ b/designpatterns/src/mediator/ChatRoom.cpp @@ -0,0 +1,38 @@ +// +// Created by sajith on 10/21/22. +// + +#include "ChatRoom.h" + + +void ChatRoom::message(const string &origin, const string &who, const string &message) +{ + std::input_iterator auto target = ranges::find_if(people.begin(), people.end(), + [&](const Person *person) + { + return person->name == who; + }); + + if (target != people.end()) + { + (*target)->receive(origin, message); + } + +} +void ChatRoom::brodcast(const string &origin, const string &message) +{ + for (const auto &p: people) + { + if (p->name != origin) + { + p->receive(origin, message); + } + } +} +void ChatRoom::join(Person *p) +{ + auto join_msg = p->name + " joins the chat"; + brodcast("room", join_msg); + p->room = this; + people.push_back(p); +} diff --git a/designpatterns/src/mediator/ChatRoom.h b/designpatterns/src/mediator/ChatRoom.h new file mode 100644 index 0000000..9d06b98 --- /dev/null +++ b/designpatterns/src/mediator/ChatRoom.h @@ -0,0 +1,23 @@ +// +// Created by sajith on 10/21/22. +// + +#ifndef ADVANCED_TOPICS_CHATROOM_H +#define ADVANCED_TOPICS_CHATROOM_H + +#include "Person.h" +#include + +struct ChatRoom +{ + vector people; + + void brodcast(const string &origin, const string &message); + + void join(Person *p); + + void message(const string &origin, const string &who, const string &message); + +}; + +#endif //ADVANCED_TOPICS_CHATROOM_H diff --git a/designpatterns/src/mediator/Person.cpp b/designpatterns/src/mediator/Person.cpp new file mode 100644 index 0000000..fa28636 --- /dev/null +++ b/designpatterns/src/mediator/Person.cpp @@ -0,0 +1,39 @@ +// +// Created by sajith on 10/21/22. +// + +#include "Person.h" +#include "ChatRoom.h" + +#include + +Person::Person(const string &n) : name{n} +{} + +void Person::say(const string &message) const +{ + room->brodcast(name, message); +} + +void Person::pm(const string &who, const string &message) const +{ + room->message(name, who, message); +} + +void Person::receive(const string &origin, const string &message) +{ + string s{origin + ": \"" + message + "\""}; + std::cout << "[" << name << "'s chat session] " << s << '\n'; + chat_log.emplace_back(s); +} + +bool Person::operator==(const Person &rhs) const +{ + return name == rhs.name; +} + +bool Person::operator!=(const Person &rhs) const +{ + return !(rhs == *this); +} + diff --git a/designpatterns/src/mediator/Person.h b/designpatterns/src/mediator/Person.h new file mode 100644 index 0000000..5cdfbba --- /dev/null +++ b/designpatterns/src/mediator/Person.h @@ -0,0 +1,34 @@ +// +// Created by sajith on 10/21/22. +// + +#ifndef ADVANCED_TOPICS_PERSON_H +#define ADVANCED_TOPICS_PERSON_H + +#include +#include + +using namespace std; + +struct ChatRoom; + +struct Person +{ + string name; + ChatRoom *room{nullptr}; + vector chat_log; + + Person(const string &n); + + void say(const string &messge) const; + + void pm(const string &who, const string &message) const; + + void receive(const string &origin, const string &message); + + bool operator==(const Person &rhs) const; + + bool operator!=(const Person &rhs) const; +}; + +#endif //ADVANCED_TOPICS_PERSON_H diff --git a/designpatterns/src/mediator/main.cpp b/designpatterns/src/mediator/main.cpp new file mode 100644 index 0000000..c12545e --- /dev/null +++ b/designpatterns/src/mediator/main.cpp @@ -0,0 +1,25 @@ +// +// Created by sajith on 10/21/22. +// + +#include "ChatRoom.h" +#include "Person.h" + +int main() +{ + ChatRoom room; + Person john{"John"}; + Person jane{"Jane"}; + + room.join(&john); + room.join(&jane); + + john.say("hi"); + jane.say("hi"); + + Person simon{"Simon"}; + room.join(&simon); + simon.say("hi all"); + + jane.pm("Simon", "Hi Simon"); +} \ No newline at end of file diff --git a/designpatterns/src/ocp.cpp b/designpatterns/src/ocp.cpp new file mode 100644 index 0000000..1b3af32 --- /dev/null +++ b/designpatterns/src/ocp.cpp @@ -0,0 +1,137 @@ +// +// Created by sajith on 10/1/22. +// + +#include + +using namespace std; + +enum class Color +{ + red, + green, + blue +}; + +enum class Size +{ + small, + medium, + large +}; + +struct Product +{ + string name; + Color color; + Size size; +}; + +template +struct Specification +{ + virtual ~Specification() = default; + + virtual bool is_satisfied(T *item) const = 0; +}; + + +template +struct Filter +{ + virtual ~Filter() = default; + + virtual vector filter(const vector &items, Specification &spec) = 0; +}; + +struct BetterFilter : Filter +{ + vector filter(const vector &products, Specification &spec) override + { + vector result; + for (const auto &ele: products) + { + if (spec.is_satisfied(ele)) + { + result.push_back(ele); + } + } + return result; + } +}; + +template +struct AndSpecification : Specification +{ + const Specification &first; + const Specification &second; + + AndSpecification(const Specification &f, const Specification &s) : first{f}, second{s} + { + + } + + bool is_satisfied(T *item) const override + { + return first.is_satisfied(item) && second.is_satisfied(item); + } +}; + +template +AndSpecification operator&&(const Specification &first, const Specification &second) +{ + return {first, second}; +} + +struct ColorSpecification : Specification +{ + Color _color; + + explicit ColorSpecification(Color color) : _color{color} + {} + + bool is_satisfied(Product *ele) const override + { + return _color == ele->color; + } +}; + + +struct SizeSpecification : Specification +{ + Size size; + + explicit SizeSpecification(Size _s) : size{_s}{}; + + bool is_satisfied(Product *ele) const override + { + return size == ele->size; + } +}; + +int main() +{ + Product apple{"Apple", Color::green, Size::small}; + Product tree{"Tree", Color::green, Size::large}; + Product house{"House", Color::blue, Size::large}; + + const vector products{&apple, &tree, &house}; + + BetterFilter bf; + ColorSpecification green{Color::green}; + + for (auto res = bf.filter(products, green); const auto &ele: res) + { + cout << ele->name << " is green\n"; + } + + SizeSpecification large{Size::large}; + AndSpecification green_n_large{green, large}; + + for (auto res = bf.filter(products, green_n_large); const auto &ele: res) + { + cout << ele->name << " is green and large\n"; + } + + return 0; +} \ No newline at end of file diff --git a/detect_memory_issues/CMakeLists.txt b/detect_memory_issues/CMakeLists.txt new file mode 100644 index 0000000..d36463a --- /dev/null +++ b/detect_memory_issues/CMakeLists.txt @@ -0,0 +1,4 @@ +project(memoru_issues_detect) + +add_executable(memory-app src/placement_new.cpp) +add_executable(memory-app2 src/placement_new2.cpp) \ No newline at end of file diff --git a/detect_memory_issues/src/placement_new.cpp b/detect_memory_issues/src/placement_new.cpp new file mode 100644 index 0000000..073d3b0 --- /dev/null +++ b/detect_memory_issues/src/placement_new.cpp @@ -0,0 +1,57 @@ +// +// Created by sajith on 11/16/22. +// + +#include + +using namespace std; + + +class Reporter +{ + int m_data; + +public: + + Reporter(int x) : m_data{x} + { + cout << "Reporter(int)\n"; + } + + Reporter() + { + cout << "Reporter()\n"; + } + + ~Reporter() + { + cout << "~Reporter()\n"; + } + + + Reporter &operator=(const Reporter &other) + { + cout << "operator = \n"; + m_data = other.m_data; + return *this; + } +}; + +int main() +{ + const int SIZE = 5; +// Reporter *r = new Reporter[5]{}; + Reporter *r = static_cast(operator new(SIZE * sizeof(Reporter))); + + for (int i = 0; i < SIZE; ++i) + { + new(r + i)Reporter{i}; + } + + for (int i = 0; i < SIZE; ++i) + { + r[i].~Reporter(); + } + + operator delete(r); +} \ No newline at end of file diff --git a/detect_memory_issues/src/placement_new2.cpp b/detect_memory_issues/src/placement_new2.cpp new file mode 100644 index 0000000..7cf1a57 --- /dev/null +++ b/detect_memory_issues/src/placement_new2.cpp @@ -0,0 +1,130 @@ +// +// Created by sajith on 11/16/22. +// +#include + +using namespace std; + +class String +{ +private: + int size; + char *data; + +public: + String(int s) : size{s}, data(new char[s]) + {} + + // copy constructor + String(const String &arg) : size{arg.size} + { + cout << "Calling copy constructor...\n"; + data = new char[size]; + for (int i = 0; i < size; ++i) + { + data[i] = arg.data[i]; + } + } + + // copy assigment operator + String &operator=(const String &arg) + { + cout << "Calling copy assigment operator\n"; + + if (&arg != this) + { + cout << "Reallocating memory\n"; + delete[] data; + data = new char[arg.size]; + size = arg.size; + + for (int i = 0; i < size; ++i) + { + data[i] = arg.data[i]; + } + } + return *this; + } + + // move constructor + String(String &&arg) noexcept + { + cout << "Move constructor called\n"; + data = arg.data; + size = arg.size; + + arg.data = nullptr; + arg.size = 0; + } + +// // move assignment operator +// String &operator=(String &&arg) noexcept +// { +// if (this != &arg) +// { +// delete[] data; +// size = arg.size; +// data = arg.data; +// +// cout << "Move assignment operator called\n"; +// arg.data = nullptr; +// arg.size = 0; +// } +// return *this; +// } + + String &operator=(String &&arg) + { + cout << "Move assigment operator called\n"; + String temp(move(arg)); + swap(*this, temp); + return *this; + } + ~String() + { + cout << "Calling destructor: " << static_cast(data) << endl; + delete[] data; + } + + friend void swap(String &l, String &r) noexcept; + + void print() + { + cout << "String with size = " << size; + cout << ", data address = " << static_cast(data) << endl; + } +}; + +inline void swap(String &l, String &r) noexcept +{ + using std::swap; + swap(l.size, r.size); + swap(l.data, r.data); +} + +int main() +{ + String a{5}; + cout << "a: "; + a.print(); + + { + String b{6}; + cout << "b: "; + b.print(); + + cout << "Copy construction of c from b\n"; + String c{b}; + cout << "b: "; + b.print(); + cout << "c: "; + c.print(); + + cout << "Move construction of c from a\n"; + c = move(a); + cout << "a: "; + a.print(); + cout << "c: "; + c.print(); + } +} \ No newline at end of file diff --git a/docker/Dockerfile b/docker/Dockerfile new file mode 100644 index 0000000..146fc92 --- /dev/null +++ b/docker/Dockerfile @@ -0,0 +1,14 @@ +# docker pull gcc:10 +# docker build -t app . +# docker run app + + +FROM gcc:10 + +COPY ./main.cpp . + +RUN g++ main.cpp -o app +RUN chmod +x app + +CMD ["./app"] + diff --git a/docker/main.cpp b/docker/main.cpp new file mode 100644 index 0000000..e3b1100 --- /dev/null +++ b/docker/main.cpp @@ -0,0 +1,10 @@ +#include + +using namespace std; + +int main() +{ + cout<<"Hello from docker!\n"; + return 0; +} + diff --git a/donut.c b/donut.c new file mode 100644 index 0000000..a0497f7 --- /dev/null +++ b/donut.c @@ -0,0 +1,53 @@ +// +// Created by sajith on 1/15/22. +// + +int main() +{ + float A = 0, B = 0; + float i, j; + int k; + float z[1760]; + char b[1760]; + printf("\x1b[2J"); + for (;;) + { + memset(b, 32, 1760); + memset(z, 0, 7040); + for (j = 0; j < 6.28; j += 0.07) + { + for (i = 0; i < 6.28; i += 0.02) + { + float c = sin(i); + float d = cos(j); + float e = sin(A); + float f = sin(j); + float g = cos(A); + float h = d + 2; + float D = 1 / (c * h * e + f * g + 5); + float l = cos(i); + float m = cos(B); + float n = sin(B); + float t = c * h * g - f * e; + int x = 40 + 30 * D * (l * h * m - t * n); + int y = 12 + 15 * D * (l * h * n + t * m); + int o = x + 80 * y; + int N = 8 * ((f * e - c * d * g) * m - c * d * e - f * g - l * d * n); + if (22 > y && y > 0 && x > 0 && 80 > x && D > z[o]) + { + z[o] = D; + b[o] = ".,-~:;=!*#$@"[N > 0 ? N : 0]; + } + } + } + printf("\x1b[H"); + for (k = 0; k < 1761; k++) + { + putchar(k % 80 ? b[k] : 10); + A += 0.00004; + B += 0.00002; + } + usleep(30000); + } + return 0; +} diff --git a/ds/cf/CMakeLists.txt b/ds/cf/CMakeLists.txt new file mode 100644 index 0000000..684e2a4 --- /dev/null +++ b/ds/cf/CMakeLists.txt @@ -0,0 +1,4 @@ + +project(codeforces) + +add_executable(cf src/cf1.cpp) \ No newline at end of file diff --git a/ds/cf/src/cf1.cpp b/ds/cf/src/cf1.cpp new file mode 100644 index 0000000..6d489c0 --- /dev/null +++ b/ds/cf/src/cf1.cpp @@ -0,0 +1,36 @@ +// +// Created by sajith on 6/26/21. +// + +#include + +using namespace std; + +int main() +{ + int t, n; + cin >> t; + while (t--) + { + cin >> n; + if (n == 2) + { + cout << "2 1\n"; + } else if (n == 3) + { + cout << "3 2 1\n"; + } else + { + for (int i = 1; i <= n; ++i) + { + if (i % 2 == 0) + { + cout << i - 1 << " "; + } else + { + + } + } + } + } +} \ No newline at end of file diff --git a/ds/ds/AVL.cpp b/ds/ds/AVL.cpp new file mode 100644 index 0000000..19f052b --- /dev/null +++ b/ds/ds/AVL.cpp @@ -0,0 +1,19 @@ +#include + +using namespace std; + +class Node +{ + public: + int key; + Node *left; + Node *right; + int height; +}; + +int max(int a, int b) +{ + return (a>b)? a:b; +} + + diff --git a/ds/ds/CMakeLists.txt b/ds/ds/CMakeLists.txt new file mode 100644 index 0000000..8a8e151 --- /dev/null +++ b/ds/ds/CMakeLists.txt @@ -0,0 +1,7 @@ +project(ds) + + +#add_executable(llist llist.cpp) +#add_executable(addwithout add_without_carry.cpp) +#add_executable(implement_stack_using_queue implement_stack_using_queue.cpp) +add_executable(implement_queue_using_stack implement_queue_using_stack.cpp) \ No newline at end of file diff --git a/ds/ds/EvaluatePostfix.cpp b/ds/ds/EvaluatePostfix.cpp new file mode 100644 index 0000000..be8e6f9 --- /dev/null +++ b/ds/ds/EvaluatePostfix.cpp @@ -0,0 +1,104 @@ +/* + Evaluation Of postfix Expression in C++ + Input Postfix expression must be in a desired format. + Operands must be integers and there should be space in between two operands. + Only '+' , '-' , '*' and '/' operators are expected. +*/ +#include +#include +#include + +using namespace std; + +// Function to evaluate Postfix expression and return output +int EvaluatePostfix(string expression); + +// Function to perform an operation and return output. +int PerformOperation(char operation, int operand1, int operand2); + +// Function to verify whether a character is operator symbol or not. +bool IsOperator(char C); + +// Function to verify whether a character is numeric digit. +bool IsNumericDigit(char C); + +int main() +{ + string expression = "1 2 +"; + int result = EvaluatePostfix(expression); + cout<<"Output = "< S; + + for(int i = 0;i< expression.length();i++) { + + // Scanning each character from left. + // If character is a delimitter, move on. + if(expression[i] == ' ' || expression[i] == ',') continue; + + // If character is operator, pop two elements from stack, perform operation and push the result back. + else if(IsOperator(expression[i])) { + // Pop two operands. + int operand2 = S.top(); S.pop(); + int operand1 = S.top(); S.pop(); + // Perform operation + int result = PerformOperation(expression[i], operand1, operand2); + //Push back result of operation on stack. + S.push(result); + } + else if(IsNumericDigit(expression[i])){ + // Extract the numeric operand from the string + // Keep incrementing i as long as you are getting a numeric digit. + int operand = 0; + while(i= '0' && C <= '9') return true; + return false; +} + +// Function to verify whether a character is operator symbol or not. +bool IsOperator(char C) +{ + if(C == '+' || C == '-' || C == '*' || C == '/') + return true; + + return false; +} + +// Function to perform an operation and return output. +int PerformOperation(char operation, int operand1, int operand2) +{ + if(operation == '+') return operand1 +operand2; + else if(operation == '-') return operand1 - operand2; + else if(operation == '*') return operand1 * operand2; + else if(operation == '/') return operand1 / operand2; + + else cout<<"Unexpected Error \n"; + return -1; +} \ No newline at end of file diff --git a/ds/ds/add_without_carry.cpp b/ds/ds/add_without_carry.cpp new file mode 100644 index 0000000..30eb668 --- /dev/null +++ b/ds/ds/add_without_carry.cpp @@ -0,0 +1,29 @@ +// +// Created by sajith on 10/26/21. +// + +#include + +using namespace std; + +int addWithoutCarry(int num1, int num2) +{ + int ans = 0; + int k = 1; + while (num2 || num1) + { + ans += ((num1 % 10 + num2 % 10) % 10)* k; + num1 /= 10; + num2 /= 10; + k *= 10; + } + + return ans; +} + + +int main() +{ + cout << addWithoutCarry(1734, 456); + return 0; +} \ No newline at end of file diff --git a/ds/ds/b_tree.cpp b/ds/ds/b_tree.cpp new file mode 100644 index 0000000..2a2f558 --- /dev/null +++ b/ds/ds/b_tree.cpp @@ -0,0 +1,342 @@ +// +// Created by sajith on 5/8/21. +// + +#include +#include + +using namespace std; + +struct BNode +{ + int data; + BNode *left; + BNode *right; +}; + +BNode *CreateBNode(int data) +{ + BNode *node = new BNode(); + node->data = data; + node->left = node->right = nullptr; + return node; +} + +void InsertBNode(BNode **root, int data) +{ + if (*root == nullptr) + { + *root = CreateBNode(data); + + } else if (data <= (*root)->data) + { + InsertBNode(&(*root)->left, data); + } else + { + InsertBNode(&(*root)->right, data); + } +} + +bool Search(BNode *root, int data) +{ + if (root == nullptr) + { + return false; + } else if (root->data == data) + { + return true; + } else if (data < root->data) + { + return Search(root->left, data); + } else + { + return Search(root->right, data); + } +} + +int FindMin(BNode *root) +{ + BNode *node = root; + + while (node->left != nullptr) + { + node = node->left; + } + return node->data; +} + +int FindMax(BNode *root) +{ + BNode *node = root; + while (node->right != nullptr) + { + node = node->right; + } + + return node->data; +} + +int FindHeight(BNode *root) +{ + if (root == nullptr) + { + return -1; + } + + return max(FindHeight(root->left), FindHeight(root->right)) + 1; +} + +// Depth first traversal + +// Data->Left->Right +void PreOrderTraversal(BNode *root) +{ + if (root == nullptr) + { + return; + } + cout << root->data << "\t"; + PreOrderTraversal(root->left); + PreOrderTraversal(root->right); +} + +// Left->Right->Data +void PostOrderTraversal(BNode *root) +{ + if (root == nullptr) + { + return; + } + + PostOrderTraversal(root->left); + PostOrderTraversal(root->right); + cout << root->data << "\t"; +} + +// Left->Data->Right +void InOrderTraversal(BNode *root) +{ + if (root == nullptr) + { + return; + } + + InOrderTraversal(root->left); + cout << root->data << "\t"; + InOrderTraversal(root->right); +} + + +// Bread first traversal +void LevelOrderTraversal(BNode *root) +{ + if (root == nullptr) + { + return; + } + + queue Q; + Q.push(root); + while (!Q.empty()) + { + BNode *node = Q.front(); + cout << node->data << "\t"; + if (node->left != nullptr) + { + Q.push(node->left); + } + + if (node->right != nullptr) + { + Q.push(node->right); + } + + Q.pop(); + } +} + +bool IsSubtreeLesser(BNode *root, int data) +{ + if (root == nullptr) + { + return true; + } + + if (root->data <= data + && IsSubtreeLesser(root->left, data) + && IsSubtreeLesser(root->right, data)) + { + return true; + } else + { + return false; + } +} + +bool IsSubtreeGreater(BNode *root, int data) +{ + if (root == nullptr) + { + return true; + } + + if (root->data > data + && IsSubtreeGreater(root->left, data) + && IsSubtreeGreater(root->right, data)) + { + return true; + } else + { + return false; + } +} + +bool IsBinarySearchTree(BNode *root) +{ + if (root == nullptr) + { + return true; + } + + if (IsSubtreeLesser(root->left, root->data) + && IsSubtreeGreater(root->right, root->data) + && IsBinarySearchTree(root->left) + && IsBinarySearchTree(root->right)) + { + return true; + } else + { + + return false; + } +} + + +bool IsBST(BNode *root, int minval, int maxval) +{ + if (root == nullptr) + { + return true; + } + + if (root->data > minval && root->data < maxval + && IsBST(root->left, minval, root->data) + && IsBST(root->right, root->data, maxval)) + { + return true; + } else + { + return false; + } +} + +BNode *FindMinNode(BNode *root) +{ + while (root->left != nullptr) + { + root = root->left; + } + return root; +} + +BNode *DeleteBNode(BNode *root, int data) +{ + if (root == nullptr) + { + return root; + } else if (data < root->data) + { + root->left = DeleteBNode(root->left, data); + } else if (data > root->data) + { + root->right = DeleteBNode(root->right, data); + } else + { + // Case: 01 - No child + if (root->left == nullptr && root->right) + { + delete root; + root = nullptr; + } + // Case: 02 - One child + else if (root->left == nullptr) + { + BNode *temp = root; + root = root->right; + delete temp; + } else if (root->right == nullptr) + { + BNode *temp = root; + root = root->left; + delete temp; + } + // Case: 03 - 2 Children + else + { + BNode *temp = FindMinNode(root->right); + root->data = temp->data; + root->right = DeleteBNode(root->right, temp->data); + } + } + return root; +} + +int main() +{ + BNode *root = nullptr; + InsertBNode(&root, 15); + InsertBNode(&root, 10); + InsertBNode(&root, 20); + InsertBNode(&root, 25); + InsertBNode(&root, 8); + InsertBNode(&root, 12); + InsertBNode(&root, 19); + + /* + * 15 + * / \ + * 10 20 + * / \ / \ + * 8 12 19 25 + * + */ + + cout << root->data << endl; + cout << root->left->data << endl; + cout << root->right->data << endl; + + cout << boolalpha << Search(root, 8) << endl; + cout << boolalpha << Search(root, 50) << endl; + + cout << "Min : " << FindMin(root) << endl; + cout << "Max : " << FindMax(root) << endl; + + cout << "Height: " << FindHeight(root) << endl; + + // 15->10->8->12->20->19->25 + PreOrderTraversal(root); + cout << endl; + + // 8->12->10->19->25->20->15 + PostOrderTraversal(root); + cout << endl; + + // 8->10->12->15->19->20->25 + InOrderTraversal(root); + cout << endl; + + // 15->10->20->8->12->19->25 + LevelOrderTraversal(root); + cout << endl; + + cout << IsBinarySearchTree(root) << endl; + + cout << IsBST(root, INT32_MIN, INT32_MAX) << endl; + + + root = DeleteBNode(root, 25); + InOrderTraversal(root); + cout << endl; + + return 0; +} \ No newline at end of file diff --git a/ds/ds/balance_paranthethies.cpp b/ds/ds/balance_paranthethies.cpp new file mode 100644 index 0000000..288ff3f --- /dev/null +++ b/ds/ds/balance_paranthethies.cpp @@ -0,0 +1,53 @@ +// +// Created by sajith on 5/3/21. +// + +#include +#include +#include +#include + +using namespace std; + +map open_parenthesis; +map close_parenthesis; + + +bool is_valid_exp(string *epxr) +{ + stack stack; + for (const auto &c: *epxr) + { + if (open_parenthesis[c]) // (, {, [ + { + stack.push(c); + } else // ), }, ] + { + if (stack.empty() || stack.top() != close_parenthesis[c]) + { + return false; + } else if (stack.top() == close_parenthesis[c]) + { + stack.pop(); + } + } + } + return stack.empty(); +} + +int main() +{ + open_parenthesis['('] = ')'; + open_parenthesis['['] = ']'; + open_parenthesis['{'] = '}'; + + close_parenthesis[')'] = '('; + close_parenthesis[']'] = '['; + close_parenthesis['}'] = '{'; + + + string exp = "{([()])}"; + cout< + +template +struct Node +{ + T data; + Node *prev; + Node *next; +}; + +template +class DoublyLinkedList +{ + Node *head = nullptr; + +public: + DoublyLinkedList() = default; + + void InsertAtHead(T item) + { + Node *temp = GetNewNode(item); + if (head == nullptr) + { + head = temp; + return; + } + head->prev = temp; + temp->next = head; + head = temp; + } + + void Print() + { + Node *node = head; + while (node != nullptr) + { + std::cout << node->data << " "; + node = node->next; + } + + std::cout << '\n'; + } + + void PrintReverse() + { + Node *node = head; + while (node->next != nullptr) + { + node = node->next; + } + + while (node != nullptr) + { + std::cout << node->data << " "; + node = node->prev; + } + + std::cout << '\n'; + } + +private: + + Node *GetNewNode(T data) + { + Node *node = new Node; + node->data = data; + node->next = nullptr; + node->prev = nullptr; + return node; + } +}; + + +int main() +{ + DoublyLinkedList dl; + dl.InsertAtHead(1); + dl.InsertAtHead(2); + dl.InsertAtHead(3); + dl.InsertAtHead(4); + dl.Print(); + dl.PrintReverse(); + return 0; +} \ No newline at end of file diff --git a/ds/ds/implement_queue_using_stack.cpp b/ds/ds/implement_queue_using_stack.cpp new file mode 100644 index 0000000..5671c91 --- /dev/null +++ b/ds/ds/implement_queue_using_stack.cpp @@ -0,0 +1,50 @@ +// +// Created by sajith on 11/22/21. +// + +#include + +using namespace std; + +// 1, 2, 3, 4, 5, 6, 7 +// 7, 6, 5, 4, 3, 2, 1 + +class MyQueue +{ + stack stck2; +public: + MyQueue() + { + + } + + void push(int x) + { + if (stck2.empty()) + { + stck2.push(x); + return; + } + int temp = stck2.top(); + stck2.pop(); + push(x); + stck2.push(temp); + } + + int pop() + { + int top = stck2.top(); + stck2.pop(); + return top; + } + + int peek() + { + return stck2.top(); + } + + bool empty() + { + return stck2.empty(); + } +}; \ No newline at end of file diff --git a/ds/ds/implement_stack_using_queue.cpp b/ds/ds/implement_stack_using_queue.cpp new file mode 100644 index 0000000..f1d75d6 --- /dev/null +++ b/ds/ds/implement_stack_using_queue.cpp @@ -0,0 +1,46 @@ +// +// Created by sajith on 11/22/21. +// + +#include + +using namespace std; + + +class MyStack +{ + queue q2; +public: + MyStack() + { + + } + + void push(int x) + { + q2.push(x); + auto size = q2.size(); + for (int i = 0; i < size - 1; ++i) + { + q2.push(q2.front()); + q2.pop(); + } + } + + int pop() + { + int temp = q2.front(); + q2.pop(); + return temp; + } + + int top() + { + return q2.front(); + } + + bool empty() + { + return q2.empty(); + } +}; \ No newline at end of file diff --git a/ds/ds/level_order_traversal.cpp b/ds/ds/level_order_traversal.cpp new file mode 100644 index 0000000..9f96145 --- /dev/null +++ b/ds/ds/level_order_traversal.cpp @@ -0,0 +1,83 @@ +#include +#include + + +using namespace std; + + +struct Node +{ + char data; + Node *left; + Node *right; +}; + + +void LevelOrder(Node *root) +{ + if (root == nullptr) return; + + queue Q; + Q.push(root); + + while (!Q.empty()) + { + Node *current = Q.front(); + cout << current->data << " "; + if (current->left != nullptr) Q.push(current->left); + if (current->right != nullptr) Q.push(current->right); + + Q.pop(); // remove to front of the queue + } +} + + +Node *getNewNode(char data) +{ + Node *newNode = new Node(); + newNode->data = data; + newNode->left = nullptr; + newNode->right = nullptr; + + return newNode; +} + + +Node *insert(Node *root, char data) +{ + if (root == nullptr) + { + root = getNewNode(data); + } + + else if (data <= root->data) + { + root->left = insert(root->left, data); + } + + else + { + root->right = insert(root->right, data); + } + return root; +} + +int main() +{ + + Node *root = nullptr; + root = insert(root, 'F'); + root = insert(root, 'D'); + root = insert(root, 'J'); + root = insert(root, 'B'); + root = insert(root, 'E'); + root = insert(root, 'G'); + root = insert(root, 'K'); + root = insert(root, 'A'); + root = insert(root, 'C'); + root = insert(root, 'I'); + root = insert(root, 'H'); + + LevelOrder(root); + return 0; +} \ No newline at end of file diff --git a/ds/linked_list.cpp b/ds/ds/linked_list.cpp similarity index 99% rename from ds/linked_list.cpp rename to ds/ds/linked_list.cpp index 32544f3..6d315a3 100644 --- a/ds/linked_list.cpp +++ b/ds/ds/linked_list.cpp @@ -161,9 +161,7 @@ void ReverseLinkedList(Node **head) prev = curr; curr = next; } - *head = prev; - } void PrintLinkedList(Node *head) diff --git a/ds/ds/linkedlist.cpp b/ds/ds/linkedlist.cpp new file mode 100644 index 0000000..d78a3fd --- /dev/null +++ b/ds/ds/linkedlist.cpp @@ -0,0 +1,107 @@ +// +// Created by sajith on 3/17/21. +// + +#include + +using namespace std; + +struct Node +{ + + int data; + Node *next; // link +}; + +Node *Insert(Node *head, int data) +{ + Node *temp = new Node; + temp->data = data; + temp->next = nullptr; + + if (head == nullptr) + { + head = temp; + } + else + { + Node *node = head; + while (node->next != nullptr) + { + node = node->next; + } + node->next = temp; + } + return head; +} + +void Delete(Node *head, int item) +{ + Node *node = head; + Node *prev = nullptr; + while (node->next != nullptr) + { + prev = node; + node = node->next; + if (node->data == item) + { + break; + } + } + + if (prev != nullptr) + { + prev->next = node->next; + delete (node); + } +} + +Node *Reverse(Node *head) +{ + Node *curr, *prev, *next; + curr = head; + prev = nullptr; + while (curr != nullptr) + { + next = curr->next; + curr->next = prev; + prev = curr; + curr = next; + } + head = prev; + return head; +} + +int main() +{ + Node *head; + head = Insert(head, 3); + head = Insert(head, 4); + head = Insert(head, 5); + head = Insert(head, 6); + head = Insert(head, 7); + head = Insert(head, 8); + head = Insert(head, 9); + head = Insert(head, 10); + + Delete(head, 5); + + Node *temp = head; + while (temp != nullptr) + { + cout << temp->data << " "; + temp = temp->next; + } + + head = Reverse(head); + temp = head; + cout << "\n"; + while (temp != nullptr) + { + cout << temp->data << " "; + temp = temp->next; + } + + + return 0; +}; diff --git a/ds/ds/llist.cpp b/ds/ds/llist.cpp new file mode 100644 index 0000000..b91d1b4 --- /dev/null +++ b/ds/ds/llist.cpp @@ -0,0 +1,63 @@ +// +// Created by sajith on 7/25/21. +// + +#include + +using namespace std; + +struct LList +{ + int val; + + LList *next{}; + + LList(int val) : val{val} {} +}; + +void AddNode(LList **head, int val) +{ + LList *temp = *head; + *head = new LList(val); + (*head)->next = temp; +} + +void AddNodeTail(LList **head, int val) +{ + LList *node = (*head); + + while (node->next != nullptr) + { + node = node->next; + } + + node->next = new LList(val); + + node = (*head); + (*head) = node; +} + +int main() +{ + LList *llist = new LList(1); +// AddNode(&llist, 2); +// AddNode(&llist, 3); +// AddNode(&llist, 4); +// AddNode(&llist, 5); + + AddNodeTail(&llist, 2); + AddNodeTail(&llist, 3); + AddNodeTail(&llist, 4); + AddNodeTail(&llist, 5); + + + while (llist != nullptr) + { + cout << llist->val << " "; + llist = llist->next; + } + + cout << endl; + + return 0; +} \ No newline at end of file diff --git a/ds/ds/postfix_evaluations.cpp b/ds/ds/postfix_evaluations.cpp new file mode 100644 index 0000000..db9f333 --- /dev/null +++ b/ds/ds/postfix_evaluations.cpp @@ -0,0 +1,87 @@ +// +// Created by sajith on 5/4/21. +// + +#include +#include +#include +#include + +using namespace std; + +set operators; + +int EvaluatePostfix(const string *); + +int PerformOperation(const char *opetr, const int *operand1, const int *operand2); + +bool IsNumericDigit(const char *c); + +int main() +{ + operators.insert('+'); + operators.insert('*'); + operators.insert('/'); + operators.insert('-'); + + string exp = "1 2 -"; + cout << EvaluatePostfix(&exp) << endl; + + return 0; +} + + +int EvaluatePostfix(const string *exp) +{ + stack s; + for (int i = 0; i < exp->length(); ++i) + { + + if (exp->at(i) == ' ' or exp->at(i) == ',') + { + continue; + } else if (operators.count(exp->at(i)) == 1) + { + int operand1 = s.top(); + s.pop(); + int operand2 = s.top(); + s.pop(); + + int result = PerformOperation(&exp->at(i), &operand1, &operand2); + s.push(result); + + } else if (IsNumericDigit(&exp->at(i))) + { + int operand = 0; + while (i < exp->length() && IsNumericDigit(&exp->at(i))) + { + operand = (operand * 10) + (exp->at(i) - '0'); + i++; + } + i--; + s.push(operand); + } + + } + + return s.top(); +} + +int PerformOperation(const char *opetr, const int *operand1, const int *operand2) +{ + if (*opetr == '+') return *operand1 + *operand2; + else if (*opetr == '-') return *operand1 - *operand2; + else if (*opetr == '/') return *operand1 / *operand2; + else if (*opetr == '*') return *operand1 * *operand2; + else throw std::logic_error{"Invalid operator found!"}; +} + +bool IsNumericDigit(const char *c) +{ + if (*c >= '0' and *c <= '9') + { + return true; + } + return false; +} + diff --git a/ds/ds/queue.cpp b/ds/ds/queue.cpp new file mode 100644 index 0000000..7042ea2 --- /dev/null +++ b/ds/ds/queue.cpp @@ -0,0 +1,113 @@ +// +// Created by sajith on 3/19/21. +// + +#include + +template +struct Node +{ + T data; + Node *link; +}; + + +template +class Queue +{ + Node *front; + Node *rear; + +public: + Queue() : front(nullptr), rear(nullptr) + { + + } + + void Enqueue(T data) + { + Node *temp = GetNode(data); + if (front == nullptr && rear == nullptr) + { + front = rear = temp; + return; + } + + rear->link = temp; + rear = temp; + } + + void Dequeue() + { + Node *temp = front; + if (front == nullptr) + { + return; + } + + if (front == rear) + { + front = rear = nullptr; + } + else + { + front = front->link; + } + + delete (temp); + } + + T Front() + { + if (front == nullptr) + { + std::cout << "Queue is empty\n"; + return static_cast(0); + } + + return front->data; + } + + + void Print() + { + Node *temp = front; + while (temp != nullptr) + { + std::cout << temp->data << " "; + temp = temp->link; + } + + std::cout << "\n"; + } + +private: + + Node *GetNode(T data) + { + auto *node = new Node; + node->data = data; + node->link = nullptr; + + return node; + } + +}; + + +int main() +{ + + Queue queue; + queue.Enqueue(1); + queue.Enqueue(2); + queue.Enqueue(3); + queue.Enqueue(4); + queue.Print(); + queue.Dequeue(); + queue.Print(); + std::cout << queue.Front() << "\n"; + + return 0; + +} \ No newline at end of file diff --git a/ds/ds/reverse_string_using_linkedlist.cpp b/ds/ds/reverse_string_using_linkedlist.cpp new file mode 100644 index 0000000..59aa7e3 --- /dev/null +++ b/ds/ds/reverse_string_using_linkedlist.cpp @@ -0,0 +1,29 @@ +// +// Created by sajith on 5/5/21. +// + +#include +#include + +using namespace std; + +void reverse_string(string *text) +{ + int len = text->length(); + for (int i = 0; i < len / 2; ++i) + { + char temp = text->at(len - 1 - i); + text->at(len - 1 - i) = text->at(i); + text->at(i) = temp; + } + +} + +int main() +{ + string text = "hello"; + reverse_string(&text); + cout << text << endl; + + return 0; +} \ No newline at end of file diff --git a/ds/ds/stack.cpp b/ds/ds/stack.cpp new file mode 100644 index 0000000..b7820fd --- /dev/null +++ b/ds/ds/stack.cpp @@ -0,0 +1,63 @@ +// +// Created by sajith on 3/17/21. +// + + +#include +#include + +template +class Stack +{ + size_t index = 0; + std::array elements{}; + +public: + Stack() = default; + + void Push(T item) + { + if (index > 99) + { + throw std::logic_error{"Overflow error!"}; + } + else + { + elements[++index] = item; + } + } + + void Pop() + { + if (index < 0) + { + throw std::logic_error{"Stack is empty!"}; + } + else + { + --index; + } + } + + T Top() + { + return elements[index]; + } +}; + + +int main() +{ + + Stack iStack; + iStack.Push(10); + iStack.Push(11); + iStack.Push(12); + iStack.Push(13); + + std::cout << iStack.Top() << '\n'; + iStack.Pop(); + std::cout << iStack.Top() << '\n'; + return 0; + +} \ No newline at end of file diff --git a/ds/ds/statck_with_linkedlist.cpp b/ds/ds/statck_with_linkedlist.cpp new file mode 100644 index 0000000..196a663 --- /dev/null +++ b/ds/ds/statck_with_linkedlist.cpp @@ -0,0 +1,70 @@ +// +// Created by sajith on 3/17/21. +// + +#include + +using namespace std; + +template +struct Node +{ + T data; + Node *link; +}; + + +template +class Stack +{ + + Node *top = nullptr; + +public: + Stack() = default; + + void Push(T item) + { + Node *element = new Node; + element->data = item; + + if (top == nullptr) + { + top = element; + } + else + { + element->link = top; + top = element; + } + } + + void Pop() + { + Node *temp = top; + top = temp->link; + delete (temp); + } + + + T Top() + { + return top->data; + } + +}; + + +int main() +{ + Stack iStack; + iStack.Push(1); + iStack.Push(2); + iStack.Push(3); + iStack.Push(4); + cout << iStack.Top()<<'\n'; + iStack.Pop(); + cout << iStack.Top()<<'\n'; + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/CMakeLists.txt b/ds/leetcode/14days-cracking/CMakeLists.txt new file mode 100644 index 0000000..0f05ca9 --- /dev/null +++ b/ds/leetcode/14days-cracking/CMakeLists.txt @@ -0,0 +1,101 @@ +project(14days) + +#add_executable(binsearch src/binary_search.cpp) +#add_executable(firstbadversion src/first_bad_version.cpp) +#add_executable(searchinsertp src/serach_insert_position.cpp) +#add_executable(squares_of_sorted_array src/squares_of_sorted_array.cpp) +#add_executable(rotate_array src/rotate_array.cpp) +#add_executable(movezeros src/move_zeros.cpp) +#add_executable(twosum src/two_sum_input_array_sorted.cpp) +#add_executable(containsDup src/contains_duplicate.cpp) +#add_executable(containsDup src/maximum_subarray.cpp) +#add_executable(twosum src/two_sum.cpp) +#add_executable(mergetwosortedarrays src/merge_two_sorted_arrays.cpp) +#add_executable(intersectionof_two_arrays src/intersection_of_two_arrays.cpp) +#add_executable(besttime_to_buy_n_sell src/best_time_buy_and_sell_stock.cpp) +#add_executable(reverse_string src/reverse_string.cpp) +#add_executable(reverse_words_in_a_string src/reverse_words_in_a_string.cpp) +#add_executable(middle_of_the_linkedlist src/middle_of_the_linkedlist.cpp) +#add_executable(removenth_node_eol src/remove_n_th_node_from_end_of_list.cpp) +#add_executable(longestsubstring src/longest_substring_without_repeating.cpp) +#add_executable(permutationinstring src/permulation_in_string.cpp) +#add_executable(mergebtrees src/merge_two_btree.cpp) +#add_executable(floodfill src/flood_fill.cpp) +#add_executable(maxarea src/max_area_of_island.cpp) +#add_executable(populatingnextrightpointers src/populating_next_right_pointers_in_each_node.cpp) +#add_executable(01matrix src/01_matrix.cpp) +#add_executable(rotting_oranges src/rotting_oranges.cpp) +#add_executable(mergetwosortedlist src/merge_two_sorted_list.cpp) +#add_executable(revesersellist src/reverse_linkedlist.cpp) +#add_executable(majoritylement src/malority_element.cpp) +#add_executable(isomorphicstrings src/isomorphic_strings.cpp) +#add_executable(containedupplicatesii src/contains_dupplicate_ii.cpp) +#add_executable(happybumber src/happy_number.cpp) +#add_executable(singleelement src/single_element_in_sorted_array.cpp) +#add_executable(reversebits src/reverse_bits.cpp) +#add_executable(constructbtree src/construct_btree_inorder_post_order.cpp) +#add_executable(deletenodeinabst src/delete_node_in_abst.cpp) +#add_executable(unionfinding src/largest_component_size_by_common_factor.cpp) +#add_executable(uglynumber src/ugly_number.cpp) +#add_executable(intervallistinsertions src/interval_list_insertions.cpp) +#add_executable(maxprofuctsuarr src/maximum_product_subarray.cpp) +#add_executable(constructbtreeprepostoder src/construct_btree_preorder_postorder.cpp) +#add_executable(productofarray src/product_of_array_except_self.cpp) +#add_executable(countingbits src/counting_bits.cpp) +#add_executable(findthediff src/find_the_difference.cpp) +#add_executable(allpathsfromsourcetotarget src/all_paths_from_source_to_target.cpp) +#add_executable(numberofwaystoarrivedestination src/number_of_ways_to_arrive_destination.cpp) +#add_executable(account_merges src/account_merges.cpp) +#add_executable(maximal_rectangle src/maximal_rectangle.cpp) +#add_executable(larget_rectangle_area src/larget_rectangle_area.cpp) +#add_executable(houserobber src/house_robber.cpp) +#add_executable(max_product_threenums src/max_product_of_three_numbers.cpp) +#add_executable(streamofchars src/stream_of_chars.cpp) +#add_executable(houserobber3 src/house_robber_iii.cpp) +#add_executable(houserobber2 src/house_robber_ii.cpp) +#add_executable(minimumcosttomove src/minimum_cost_to_move_chips.cpp) +#add_executable(converbinnumberintonumber src/convert_binary_number_in_a_linkedlist_into_number.cpp) +#add_executable(jumpgame3 src/jump_game_iii.cpp) +#add_executable(domino_n_tromino src/domino_and_tromino_tiling.cpp) +#add_executable(nthmagicalnumber src/nth_magical_number.cpp) +#add_executable(partitioneqlsum src/partition_equl_sum.cpp) +#add_executable(consecutivechars src/consecutive_chars.cpp) +#add_executable(rangesum src/range_sum_bst.cpp) +#add_executable(insertionsortlist src/insertion_sort_list.cpp) +#add_executable(numberatmostngivendigitset src/number_at_most_n_given_digit_set.cpp) +#add_executable(decodestring src/decode_string.cpp) +#add_executable(reorderlist src/reorder_list.cpp) +#add_executable(numbercomplement src/number_complement.cpp) +#add_executable(pairs-ofsongs src/pairs_of_songs.cpp) +#add_executable(townjudge src/town_jugde.cpp) +#add_executable(carpooling src/car_pooling.cpp) +#add_executable(LIS src/longest_increasing_subsequence.cpp) +#add_executable(cherry_pickup src/cherry_pickup_ii.cpp) +#add_executable(robotbounded-circle src/robot_bounded_circle.cpp) +#add_executable(sum_of_root_to_leaf_binary_numbers src/sum_of_root_to_leaf_binary_numbers.cpp) +#add_executable(insert_into_binary_tree src/insert_into_binary_tree.cpp) +#add_executable(minarrows src/min_nums_of_arrows_to_burst_ballons.cpp) +#add_executable(myatoi src/string_to_integer.cpp) +#add_executable(jumpgameiv src/jump_game_iv.cpp) +#add_executable(maxdistance_closest_person src/maximize_distance_to_closest_person.cpp) +#add_executable(wp src/word_pattern.cpp) +#add_executable(canplaceflowers src/can_place_flowers.cpp) +#add_executable(llist_cycleii src/linked_list_cycle_ii.cpp) +#add_executable(keb src/koko_eats_banana.cpp) +#add_executable(gass src/gas_station.cpp) +#add_executable(stonegameiv src/stone_game_iv.cpp) +#add_executable(sequentialdigits src/sequential_digits.cpp) +#add_executable(detectcapital src/detect_capital.cpp) +#add_executable(validmountain src/valid_mountaine_arry.cpp) +#add_executable(maxxor src/max_xor_of_two_numbers.cpp) +#add_executable(allanagrams src/find_all_anagram_strings.cpp) +#add_executable(contiguessubarray src/contigues_array.cpp) +#add_executable(mergesortedlist src/merge_k_sortedList.cpp) +#add_executable(removedupplicates src/remove_duplicates_from_sorted_ii.cpp) +#add_executable(kdiffpairs src/k_diff_pair_in_arrays.cpp) +#add_executable(subarraysumequalk src/sub_arra_sum_equal_k.cpp) +#add_executable(wordladder src/word_ladder.cpp) +#add_executable(subsets src/subsets.cpp) +#add_executable(swapnodes src/swap_nodes_in_pairs.cpp) +#add_executable(swappingnodes src/swapping_nodes_in_linkedlist.cpp) +add_executable(minimizedeviationofarr src/minimize_deviation_of_arry.cpp) \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/01_matrix.cpp b/ds/leetcode/14days-cracking/src/01_matrix.cpp new file mode 100644 index 0000000..b5b3747 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/01_matrix.cpp @@ -0,0 +1,102 @@ +// +// Created by sajith on 10/1/21. +// + + +#include "base.h" + +class Solution +{ + int ep[4][2] = {{1, 0}, + {-1, 0}, + {0, 1}, + {0, -1}}; + +public: + vector> updateMatrixDP(vector> &mat) + { + int r = mat.size(); + if (r == 0)return mat; + int c = mat[0].size(); + + vector> dp(r, vector(c, INT_MAX - 10000)); + + for (int i = 0; i < r; ++i) + { + for (int j = 0; j < c; ++j) + { + if (mat[i][j] == 0) + { + dp[i][j] = 0; + } else + { + if (i > 0) + { + dp[i][j] = min(dp[i][j], dp[i - 1][j] + 1); + } + + if (j > 0) + { + dp[i][j] = min(dp[i][j], dp[i][j - 1] + 1); + } + } + } + } + + for (int i = r - 1; i >= 0; i--) + { + for (int j = c - 1; j >= 0; j--) + { + if (i < r - 1) + { + dp[i][j] = min(dp[i][j], dp[i + 1][j] + 1); + } + if (j < c - 1) + { + dp[i][j] = min(dp[i][j], dp[i][j + 1] + 1); + } + } + } + return dp; + } + + vector> updateMatrix(vector> &mat) + { + int r = mat.size(); + if (r == 0)return mat; + int c = mat[0].size(); + + vector> ans(r, vector(c, INT_MAX)); + queue> que; + for (int i = 0; i < r; ++i) + { + for (int j = 0; j < c; ++j) + { + if (mat[i][j] == 0) + { + ans[i][j] = 0; + que.push({i, j}); + } + } + } + + while (!que.empty()) + { + auto pr = que.front(); + que.pop(); + + for (int i = 0; i < 4; ++i) + { + int nr = pr.first + ep[i][0]; + int nc = pr.second + ep[i][1]; + + if (nr >= 0 && nc >= 0 && nr < r && nc < c && ans[nr][nc] > ans[pr.first][pr.second] + 1) + { + ans[nr][nc] = ans[pr.first][pr.second] + 1; + que.push({nr, nc}); + } + } + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/account_merges.cpp b/ds/leetcode/14days-cracking/src/account_merges.cpp new file mode 100644 index 0000000..2954332 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/account_merges.cpp @@ -0,0 +1,59 @@ +// +// Created by sajith on 11/29/21. +// + +#include "base.h" + +class Solution +{ + unordered_map> m; + vector visited; + + + void dfs(vector> &accounts, int i, set> &emails) + { + if (visited[i]) return; + visited[i] = true; + + for (int j = 1; j < accounts[i].size(); ++j) + { + string curr = accounts[i][j]; + emails.insert(curr); + for (auto nei: m[curr]) + { + dfs(accounts, nei, emails); + } + } + } + +public: + vector> accountsMerge(vector> &accounts) + { + vector> res; + visited.assign(accounts.size(), false); + + for (int i = 0; i < accounts.size(); ++i) + { + for (int j = 1; j < accounts[i].size(); ++j) + { + m[accounts[i][j]].push_back(i); + } + } + + + for (int i = 0; i < accounts.size(); ++i) + { + if (!visited[i]) + { + set> emails; + dfs(accounts, i, emails); + + vector curr{accounts[i][0]}; + for (auto const &email: emails) curr.push_back(email); + + res.push_back(curr); + } + } + return res; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/all_paths_from_source_to_target.cpp b/ds/leetcode/14days-cracking/src/all_paths_from_source_to_target.cpp new file mode 100644 index 0000000..b1e9b42 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/all_paths_from_source_to_target.cpp @@ -0,0 +1,33 @@ +// +// Created by sajith on 11/28/21. +// +#include "base.h" + +class Solution +{ + vector> _graph; + vector> _result; + + void dfs(vector &path, int u) + { + path.push_back(u); + if (u == _graph.size() - 1) _result.push_back(path); + else + { + for (auto v: _graph[u]) + { + dfs(path, v); + } + } + path.pop_back(); + } + +public: + vector> allPathsSourceTarget(vector> &graph) + { + _graph = move(graph); + vector path; + dfs(path, 0); + return _result; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/arithmetics_slices.cpp b/ds/leetcode/14days-cracking/src/arithmetics_slices.cpp new file mode 100644 index 0000000..4bc63b1 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/arithmetics_slices.cpp @@ -0,0 +1,23 @@ +// +// Created by sajith on 2/6/22. +// + +class Solution +{ +public: + int numberOfArithmeticSlices(vector &nums) + { + if (nums.size() < 3) return 0; + auto N = static_cast(nums.size()); + int ans = 0; + for (int i = 0; i < N; ++i) + { + for (int count = 0; i + 2 < N && nums[i + 1] - nums[i] == nums[i + 2] - nums[i + 1]; ++i) + { + ++count; + ans += count; + } + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/base.h b/ds/leetcode/14days-cracking/src/base.h new file mode 100644 index 0000000..466b741 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/base.h @@ -0,0 +1,94 @@ +// +// Created by sajith on 9/20/21. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include + +#define LOG(x) cout< &nums) +{ + for (auto it = nums.begin(); it != nums.end(); ++it) + { + ListNode *temp = new ListNode(*it); + temp->next = nullptr; + head->next = temp; + head = temp; + } +} + + +void PrintLinkedList(ListNode const *head) +{ + while (head) + { + LOG(head->val); + head = head->next; + } + LOGN(""); +} + +#endif //ADVANCED_TOPICS_BASE_H diff --git a/ds/leetcode/14days-cracking/src/best_time_buy_and_sell_stock.cpp b/ds/leetcode/14days-cracking/src/best_time_buy_and_sell_stock.cpp new file mode 100644 index 0000000..c166180 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/best_time_buy_and_sell_stock.cpp @@ -0,0 +1,23 @@ +// +// Created by sajith on 9/24/21. +// + +#include "base.h" + +class Solution +{ +public: + int maxProfit(vector &prices) + { + int min_price = prices[0]; + int max_profit = 0; + + for (int i = 1; i < prices.size(); ++i) + { + min_price = min(min_price, prices[i]); + max_profit = max(max_profit, prices[i] - min_price); + } + + return max_profit; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/binary_search.cpp b/ds/leetcode/14days-cracking/src/binary_search.cpp new file mode 100644 index 0000000..e215149 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/binary_search.cpp @@ -0,0 +1,32 @@ +// +// Created by sajith on 9/20/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + int search(vector &nums, int target) + { + int l = 0, r = nums.size() - 1; + while (l <= r) + { + int mid = l +(r - l) / 2; + if (target == nums[mid]) + { + return mid; + } else if (target < nums[mid]) + { + r = mid - 1; + } else + { + l = mid + 1; + } + } + + return -1; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/can_place_flowers.cpp b/ds/leetcode/14days-cracking/src/can_place_flowers.cpp new file mode 100644 index 0000000..d16ef18 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/can_place_flowers.cpp @@ -0,0 +1,43 @@ +// +// Created by sajith on 1/18/22. +// + + +#include "base.h" + +class Solution +{ +public: + bool canPlaceFlowers(vector &f, int n) + { + if(n==0) return true; + + f.insert(f.begin(), 0); + f.push_back(0); + auto N = static_cast(f.size()); + int i = 0; + int ans = 0; + while (i < N) + { + if (i - 1 >= 0 && f[i - 1] == 0 && f[i] == 0 && i + 1 < N && f[i + 1] == 0) + { + ++ans; + if (ans >= n) return true; + ++i; + } + ++i; + } + + return false; + } +}; + + +int main() +{ + + Solution sol; + vector v{1,0}; + cout << boolalpha << sol.canPlaceFlowers(v, 1) << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/car_pooling.cpp b/ds/leetcode/14days-cracking/src/car_pooling.cpp new file mode 100644 index 0000000..5a13fb5 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/car_pooling.cpp @@ -0,0 +1,40 @@ +// +// Created by sajith on 1/6/22. +// + +#include "base.h" + +class Solution +{ +public: + bool carPooling(vector> &trips, int capacity) + { + + vector v(1001, 0); + for (auto &trip : trips) + { + v[trip[1]] += trip[0]; + v[trip[2]] -= trip[0]; + } + int empty = 0; + for (auto &i: v) + { + empty += i; + if (empty > capacity) return false; + } + + return true; + } +}; + + +int main() +{ + Solution sol; + vector> v{{4, 5, 6}, + {6, 4, 7}, + {4, 3, 5}, + {2, 3, 5}}; + cout << boolalpha << sol.carPooling(v, 13) << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/cherry_pickup_ii.cpp b/ds/leetcode/14days-cracking/src/cherry_pickup_ii.cpp new file mode 100644 index 0000000..eeb5604 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/cherry_pickup_ii.cpp @@ -0,0 +1,60 @@ +// +// Created by sajith on 1/8/22. +// + +#include "base.h" + +class Solution +{ +public: + int helper(int row, int col1, int col2, vector> &grid, vector>> &dp) + { + if (col1 < 0 || col1 >= grid[0].size() || col2 < 0 || col2 >= grid[0].size()) + { + return 0; + } + + if (dp[row][col1][col2] != -1) + { + return dp[row][col1][col2]; + } + + int res = 0; + res += grid[row][col1]; + if (col1 != col2) + { + res += grid[row][col2]; + } + + if (row != grid.size() - 1) + { + int mx = 0; + for (int new_col1 = col1 - 1; new_col1 <= col1 + 1; ++new_col1) + { + for (int new_col2 = col2 - 1; new_col2 <= col2 + 1; ++new_col2) + { + mx = max(mx, helper(row + 1, new_col1, new_col2, grid, dp)); + } + } + res += mx; + } + dp[row][col1][col2] = res; + return res; + } + + int cherryPickup(vector> &grid) + { + auto n = grid.size(); + auto m = grid[0].size(); + vector>> dp(n, vector>(m, vector(m, -1))); + + return helper(0, 0, n - 1, grid, dp); + } +}; + + +int main() +{ + vector>> dp(10, vector>(5, vector(3, -1))); + return 0; +} diff --git a/ds/leetcode/14days-cracking/src/complement_of_base_10.cpp b/ds/leetcode/14days-cracking/src/complement_of_base_10.cpp new file mode 100644 index 0000000..912ff7d --- /dev/null +++ b/ds/leetcode/14days-cracking/src/complement_of_base_10.cpp @@ -0,0 +1,21 @@ +// +// Created by sajith on 1/4/22. +// + +class Solution +{ +public: + int bitwiseComplement(int n) + { + if (n == 0) return 1; + int a = n; + int j = 0; + while (a > 0) + { + a >>= 1; + n ^= (1 << j); + ++j; + } + return n; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/consecutive_chars.cpp b/ds/leetcode/14days-cracking/src/consecutive_chars.cpp new file mode 100644 index 0000000..8c25864 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/consecutive_chars.cpp @@ -0,0 +1,28 @@ +// +// Created by sajith on 12/13/21. +// + +#include "base.h" + +class Solution +{ +public: + int maxPower(string s) + { + int total = 1; + int curr = 1; + for (int i = 1; i < s.length(); ++i) + { + if (s[i - 1] == s[i]) + { + ++curr; + } + else + { + curr = 1; + } + + total = max(curr, total); + } + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/construct_btree_inorder_post_order.cpp b/ds/leetcode/14days-cracking/src/construct_btree_inorder_post_order.cpp new file mode 100644 index 0000000..4aad36e --- /dev/null +++ b/ds/leetcode/14days-cracking/src/construct_btree_inorder_post_order.cpp @@ -0,0 +1,43 @@ +// +// Created by sajith on 11/21/21. +// + +#include "base.h" + +class Solution +{ + vector pIn; + vector pPost; + + TreeNode *buildBtree(int l1, int l2, int p1, int p2) + { + if (l1 >= l2 || p1 >= p2) return nullptr; + TreeNode *root = new TreeNode(pPost[p2 - 1]); + auto it = find(pIn.begin() + l1, pIn.end() + l2, pPost[p2 - 1]); + auto diff = it - pIn.begin() - l1; + + root->left = buildBtree(l1, l1 + diff, p1, p1 + diff); + root->right = buildBtree(l1 + diff + 1, l2, p1 + diff, p2 - 1); + return root; + } + +public: + TreeNode *buildTree(vector &inorder, vector &postorder) + { + auto n = inorder.size(); + pIn = move(inorder); + pPost = move(postorder); + return buildBtree(0, n, 0, n); + } +}; + + +int main() +{ + vector in{9, 3, 15, 20, 7}; + vector post{9, 15, 7, 20, 3}; + + Solution solution; + auto root = solution.buildTree(in, post); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/construct_btree_preorder_postorder.cpp b/ds/leetcode/14days-cracking/src/construct_btree_preorder_postorder.cpp new file mode 100644 index 0000000..6c0085e --- /dev/null +++ b/ds/leetcode/14days-cracking/src/construct_btree_preorder_postorder.cpp @@ -0,0 +1,39 @@ +// +// Created by sajith on 11/26/21. +// + +#include "base.h" + +class Solution +{ +public: + TreeNode *constructFromPrePost(vector &preorder, vector &postorder) + { + auto *root = new TreeNode(preorder[0]); + stack stck; + stck.push(root); + int j = 0; + for (int i = 1; i < preorder.size(); ++i) + { + auto *node = new TreeNode(preorder[i]); + if (!stck.empty()) + { + if (!stck.top()->left) + { + stck.top()->left = node; + } + else + { + stck.top()->right = node; + } + } + stck.push(node); + while (!stck.empty() && postorder[j] == stck.top()->val) + { + stck.pop(); + ++j; + } + } + return root; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/contains_duplicate.cpp b/ds/leetcode/14days-cracking/src/contains_duplicate.cpp new file mode 100644 index 0000000..c5c261d --- /dev/null +++ b/ds/leetcode/14days-cracking/src/contains_duplicate.cpp @@ -0,0 +1,34 @@ +// +// Created by sajith on 9/22/21. +// + +#include "base.h" + +class Solution +{ +public: + bool containsDuplicate(vector &nums) + { + map mp; + for (int &x: nums) + { + mp[x] = mp[x] + 1; + + if (mp[x] > 1) + { + return true; + } + } + + return false; + } +}; + +int main() +{ + + Solution solution; + vector v = {1, 2, 3, 1}; + cout << boolalpha << solution.containsDuplicate(v); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/contains_dupplicate_ii.cpp b/ds/leetcode/14days-cracking/src/contains_dupplicate_ii.cpp new file mode 100644 index 0000000..acd297f --- /dev/null +++ b/ds/leetcode/14days-cracking/src/contains_dupplicate_ii.cpp @@ -0,0 +1,20 @@ +// +// Created by sajith on 11/18/21. +// + +#include "base.h" + +class Solution +{ +public: + bool containsNearbyDuplicate(vector &nums, int k) + { + unordered_map mp; + for (int i = 0; i < nums.size(); ++i) + { + if (mp.count(nums[i]) == 1 && abs(i - mp[nums[i]]) <= k) return true; + mp[nums[i]] = i; + } + return false; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/contigues_array.cpp b/ds/leetcode/14days-cracking/src/contigues_array.cpp new file mode 100644 index 0000000..61a3d04 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/contigues_array.cpp @@ -0,0 +1,39 @@ +// +// Created by sajith on 2/4/22. +// +#include "base.h" + +class Solution +{ +public: + int findMaxLength(vector &nums) + { + unordered_map mp; + mp[0] = -1; + int mxlen = 0; + int cnt = 0; + auto N = static_cast(nums.size()); + for (int i = 0; i < N; ++i) + { + cnt = cnt + (nums[i] == 1 ? 1 : -1); + if (mp.count(cnt)) + { + mxlen = max(mxlen, i - mp[cnt]); + } + else + { + mp[cnt] = i; + } + } + return mxlen; + } +}; + +int main() +{ + Solution sol; + vector v{0, 1}; + cout << sol.findMaxLength(v) << endl; + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/convert_binary_number_in_a_linkedlist_into_number.cpp b/ds/leetcode/14days-cracking/src/convert_binary_number_in_a_linkedlist_into_number.cpp new file mode 100644 index 0000000..ce28f6b --- /dev/null +++ b/ds/leetcode/14days-cracking/src/convert_binary_number_in_a_linkedlist_into_number.cpp @@ -0,0 +1,32 @@ +// +// Created by sajith on 12/7/21. +// +#include "base.h" + +class Solution +{ +public: + int getDecimalValue(ListNode *head) + { + int num = head->val; + while(head->next) + { + num = (num<<1) | head->next->val; + head = head->next; + } + + return num; + } +}; + + +int main() +{ + Solution solution; + ListNode *head = new ListNode(1); + head->next = new ListNode(0); + head->next->next = new ListNode(1); + + cout< countBits(int n) + { + if (n == 0) return {0}; + vector dp(n + 1, 0); + dp[1] = 1; + + for (int i = 2; i <= n; ++i) + { + dp[i] = (i % 2 == 0) ? dp[i / 2] : dp[i / 2] + 1; + } + + return dp; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/decode_string.cpp b/ds/leetcode/14days-cracking/src/decode_string.cpp new file mode 100644 index 0000000..1bcbff6 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/decode_string.cpp @@ -0,0 +1,52 @@ +// +// Created by sajith on 12/19/21. +// + +#include "base.h" + +class Solution +{ +public: + + string decodeString(string &str, int &i) + { + string result; + while (i < str.length() && str[i] != ']') + { + if (isdigit(str[i])) + { + int k = 0; + while (i < str.length() && isdigit(str[i])) + { + k = k * 10 + str[i++] - '0'; + } + i++; + string r = decodeString(str, i); + while (k-- > 0) + { + result += r; + } + ++i; + } + else + { + result += str[i++]; + } + } + return result; + } + + string decodeString(string s) + { + int i = 0; + return decodeString(s, i); + } +}; + + +int main() +{ + Solution solution; + cout << solution.decodeString("3[a]2[bc]") << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/delete_node_in_abst.cpp b/ds/leetcode/14days-cracking/src/delete_node_in_abst.cpp new file mode 100644 index 0000000..624da79 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/delete_node_in_abst.cpp @@ -0,0 +1,55 @@ +// +// Created by sajith on 11/22/21. +// + +#include "base.h" + +class Solution +{ + TreeNode *rightMost(TreeNode *node) + { + while (node && node->right) node = node->right; + return node; + } + + TreeNode *leftMost(TreeNode *node) + { + while (node && node->left) node = node->left; + return node; + } + +public: + TreeNode *deleteNode(TreeNode *root, int key) + { + if (!root) return nullptr; + + if (key < root->val) root->left = deleteNode(root->left, key); + else if (key > root->val) root->right = deleteNode(root->right, key); + else + { + if (root->left == nullptr) + { + TreeNode *temp = root->right; + delete root; + return temp; + } + else if (root->right == nullptr) + { + TreeNode *temp = root->left; + delete root; + return temp; + } + else + { +// TreeNode *temp = leftMost(root->right); +// root->val = temp->val; +// root->right = deleteNode(root->right, temp->val); + + TreeNode *temp = rightMost(root->left); + temp->right = root->right; + return root->left; + } + } + return root; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/detect_capital.cpp b/ds/leetcode/14days-cracking/src/detect_capital.cpp new file mode 100644 index 0000000..be1b22a --- /dev/null +++ b/ds/leetcode/14days-cracking/src/detect_capital.cpp @@ -0,0 +1,53 @@ +// +// Created by sajith on 1/24/22. +// + +#include "base.h" + +class Solution +{ +public: + bool detectCapitalUse(string word) + { + auto len = static_cast(word.length()); + if (len == 1) return true; + + bool allcaps = true; + bool alllow = true; + + for (int i = 1; i < len; ++i) + { + if (islower(word[i])) + { + allcaps = false; + } + + if (isupper(word[i])) + { + alllow = false; + } + } + + bool fU = isupper(word[0]); + bool fL = islower(word[0]); + + if (fU) + { + if (allcaps) return true; + if (alllow) return true; + } + else if (fL && alllow) return true; + + return false; + } +}; + +int main() +{ + + Solution sol; + + string str{"l"}; + cout << boolalpha << sol.detectCapitalUse(str); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/domino_and_tromino_tiling.cpp b/ds/leetcode/14days-cracking/src/domino_and_tromino_tiling.cpp new file mode 100644 index 0000000..1f0da29 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/domino_and_tromino_tiling.cpp @@ -0,0 +1,36 @@ +// +// Created by sajith on 12/10/21. +// + +#include "base.h" + +class Solution +{ + unsigned int const MOD = 1'000'000'007; +public: + int numTilings(int n) + { + unsigned int currBaseCount = 1; + unsigned int prevBaseCount = 1; + unsigned int nextBaseCount; + + unsigned int currExtraCount = 1; + unsigned int prevExtraCount = 0; + unsigned int nextExtraCount; + + for (int i = 2; i <= n; ++i) + { + nextBaseCount = (currBaseCount + prevBaseCount + prevExtraCount * 2) % MOD; + + nextExtraCount = (currExtraCount + currBaseCount) % MOD; + + prevBaseCount = currBaseCount; + prevExtraCount = currExtraCount; + + currBaseCount = nextBaseCount; + currExtraCount = nextExtraCount; + + } + return static_cast(currBaseCount); + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/find_all_anagram_strings.cpp b/ds/leetcode/14days-cracking/src/find_all_anagram_strings.cpp new file mode 100644 index 0000000..6da9794 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/find_all_anagram_strings.cpp @@ -0,0 +1,54 @@ +// +// Created by sajith on 2/2/22. +// + +#include "base.h" + +class Solution +{ +public: + vector findAnagrams(string s, string p) + { + vector ans; + vector hash(26, 0); + vector phash(26, 0); + int window = p.size(); + int len = s.size(); + if (len < window) + { + return ans; + } + int left = 0, right = 0; + while (right < window) + { + phash[p[right] - 'a'] += 1; + hash[s[right] - 'a'] += 1; + right++; + } + right -= 1; + while (right < len) + { + if (phash == hash) + { + ans.push_back(left); + } + right += 1; + if (right != len) + { + hash[s[right] - 'a'] += 1; + } + hash[s[left] - 'a'] -= 1; + left += 1; + } + return ans; + } +}; + +int main() +{ + Solution sol; + string s{"cbaebabacd"}; + string p{"abc"}; + sol.findAnagrams(s, p); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/find_the_difference.cpp b/ds/leetcode/14days-cracking/src/find_the_difference.cpp new file mode 100644 index 0000000..12accad --- /dev/null +++ b/ds/leetcode/14days-cracking/src/find_the_difference.cpp @@ -0,0 +1,36 @@ +// +// Created by sajith on 11/27/21. +// + +#include "base.h" + +class Solution +{ +public: + char findTheDifference(string s, string t) + { + int x = 0; + for (auto c: s) + { + x ^= int(c); + } + + for (auto c: t) + { + x ^= int(c); + } + + return char(x); + } +}; + +int main() +{ + Solution solution; + cout << solution.findTheDifference("abcd", "abcde"); + + bitset<32> x(7); + cout<< x.count()<< endl; + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/first_bad_version.cpp b/ds/leetcode/14days-cracking/src/first_bad_version.cpp new file mode 100644 index 0000000..28dcb86 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/first_bad_version.cpp @@ -0,0 +1,32 @@ +// +// Created by sajith on 9/20/21. +// + +#include "base.h" + + +bool isBadVersion(int version); // dummy API + + +class Solution +{ +public: + int firstBadVersion(int n) + { + int l = 0; + int r = n; + + while (l < r) + { + int mid = l + (r - l) / 2; + if (isBadVersion(mid)) + { + r = mid; + } else + { + l = mid + 1; + } + } + return l; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/flood_fill.cpp b/ds/leetcode/14days-cracking/src/flood_fill.cpp new file mode 100644 index 0000000..7efd96d --- /dev/null +++ b/ds/leetcode/14days-cracking/src/flood_fill.cpp @@ -0,0 +1,61 @@ +// +// Created by sajith on 9/29/21. +// + +#include "base.h" + +class Solution +{ +public: + + void fill(vector> &image, int r, int c, int newColor, int oldColor) + { + if (r < 0 || c < 0 || r >= image.size() || c >= image[0].size() || oldColor != image[r][c]) + { + return; + } + image[r][c] = newColor; + fill(image, r + 1, c, newColor, oldColor); + fill(image, r - 1, c, newColor, oldColor); + fill(image, r, c + 1, newColor, oldColor); + fill(image, r, c - 1, newColor, oldColor); + } + + vector> floodFill(vector> &image, int sr, int sc, int newColor) + { + if (image[sr][sc] == newColor) return image; + fill(image, sr, sc, newColor, image[sr][sc]); + return image; + } + + + vector> floodFill2(vector> &image, int sr, int sc, int newColor) + { + if (image[sr][sc] == newColor) return image; + queue> que; + que.push({sr, sc}); + int ep[4][2] = {{1, 0}, + {-1, 0}, + {0, 1}, + {0, -1}}; + int oldColor = image[sr][sc]; + image[sr][sc] = newColor; + while (!que.empty()) + { + auto pr = que.front(); + que.pop(); + for (auto & i : ep) + { + int r = pr.first + i[0]; + int c = pr.second + i[1]; + + if (r >= 0 && c >= 0 && r < image.size() && c < image[0].size() && oldColor == image[r][c]) + { + image[r][c] = newColor; + que.push({r, c}); + } + } + } + return image; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/gas_station.cpp b/ds/leetcode/14days-cracking/src/gas_station.cpp new file mode 100644 index 0000000..d045801 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/gas_station.cpp @@ -0,0 +1,30 @@ +// +// Created by sajith on 1/21/22. +// + +#include "base.h" + +class Solution +{ +public: + int canCompleteCircuit(vector &gas, vector &cost) + { + auto N = static_cast (gas.size()); + int total_surplus = 0; + int surplus = 0; + int S = 0; + + for (int i = 0; i < N; ++i) + { + total_surplus += gas[i] - cost[i]; + surplus += gas[i] - cost[i]; + if (surplus < 0) + { + surplus = 0; + S = i + 1; + } + } + + return (total_surplus >= 0) ? S : -1; + } +}; diff --git a/ds/leetcode/14days-cracking/src/happy_number.cpp b/ds/leetcode/14days-cracking/src/happy_number.cpp new file mode 100644 index 0000000..1b88076 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/happy_number.cpp @@ -0,0 +1,36 @@ +// +// Created by sajith on 11/18/21. +// + +#include "base.h" + +using lli = long long int; + +class Solution +{ +public: + int next(int n) + { + int sum = 0; + lli d; + while (n > 0) + { + d = n % 10; + n /= 10; + sum += (d * d); + } + return sum; + } + + bool isHappy(int n) + { + int slow = n; + int fast = next(n); + while (fast != 1 && slow != fast) + { + slow = next(slow); + fast = next(next(fast)); + } + return fast == 1; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/house_robber.cpp b/ds/leetcode/14days-cracking/src/house_robber.cpp new file mode 100644 index 0000000..8bacac9 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/house_robber.cpp @@ -0,0 +1,49 @@ +// +// Created by sajith on 12/1/21. +// + + +#include "base.h" + +class Solution +{ + int rob(vector &nums, int n) + { + if (n == 0) return 0; + if (n == 1) return nums[0]; + + return max(rob(nums, n - 1), nums[n - 1] + rob(nums, n - 2)); + } + +public: + int rob1(vector &nums) + { + auto n = nums.size(); + if (n == 0) return 0; + if (n == 1) return nums[0]; + + int v1 = nums[0]; + int v2 = nums[1]; + int temp; + for (int i = 1; i < n; ++i) + { + temp = v2; + v2 = max(v2, v1 + nums[i]); + v1 = temp; + } + return v2; + } + + int rob(vector &nums) + { + auto n = nums.size(); + if (n == 0) return 0; + vector dp(n + 1, 0); + dp[1] = nums[0]; + for (int i = 1; i < n; ++i) + { + dp[i + 1] = max(dp[i], dp[i - 1] + nums[i]); + } + return dp[n]; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/house_robber_ii.cpp b/ds/leetcode/14days-cracking/src/house_robber_ii.cpp new file mode 100644 index 0000000..3ab0d24 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/house_robber_ii.cpp @@ -0,0 +1,45 @@ +// +// Created by sajith on 12/5/21. +// + +#include "base.h" + +class Solution +{ +public: + int rob(vector &nums) + { + auto n = nums.size(); + if (n == 0) return 0; + if (n == 1) return nums[0]; + if (n == 2) return max(nums[0], nums[1]); + + vector dp(n + 1, 0); + dp[1] = nums[0]; + for (int i = 1; i < n - 1; ++i) + { + dp[i + 1] = max(dp[i], dp[i - 1] + nums[i]); + } + + int mx = dp[n - 1]; + dp.clear(); + dp.assign(n + 1, 0); + dp[2] = nums[1]; + + for (int i = 2; i < n; ++i) + { + dp[i + 1] = max(dp[i], dp[i - 1] + nums[i]); + } + int mx2 = dp[n]; + return max(mx, mx2); + } +}; + + +int main() +{ + Solution solution; + vector v{2, 3, 2}; + cout << solution.rob(v); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/house_robber_iii.cpp b/ds/leetcode/14days-cracking/src/house_robber_iii.cpp new file mode 100644 index 0000000..17aa5e6 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/house_robber_iii.cpp @@ -0,0 +1,28 @@ +// +// Created by sajith on 12/5/21. +// + +#include "base.h" + +class Solution +{ + pair dfs(TreeNode *root) + { + if (!root) return {0, 0}; + + auto[leftwith, leftwithout] = dfs(root->left); + auto[rightwith, rightwithout] = dfs(root->right); + + int with = root->val + leftwithout + rightwithout; + int without = max(leftwith, leftwithout) + max(rightwith, rightwithout); + + return {with, without}; + } + +public: + int rob(TreeNode *root) + { + auto[first, second] = dfs(root); + return max(first, second); + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/insert_into_binary_tree.cpp b/ds/leetcode/14days-cracking/src/insert_into_binary_tree.cpp new file mode 100644 index 0000000..1e40159 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/insert_into_binary_tree.cpp @@ -0,0 +1,46 @@ +// +// Created by sajith on 1/12/22. +// + +#include "base.h" + + +class Solution +{ + void helper(TreeNode *node, int val) + { + if (node == nullptr) return; + + if (node->left == nullptr && node->val > val) + { + node->left = new TreeNode(val); + } + else if (node->right == nullptr && node->val < val) + { + node->right = new TreeNode(val); + } + + if (node->val < val) + { + helper(node->right, val); + } + else + { + helper(node->left, val); + } + } + +public: + TreeNode *insertIntoBST(TreeNode *root, int val) + { + if (root == nullptr) return new TreeNode(val); + if(val > root->val) + { + root->right = insertIntoBST(root->right, val); + }else + { + root->left = insertIntoBST(root->left, val); + } + return root; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/insertion_sort_list.cpp b/ds/leetcode/14days-cracking/src/insertion_sort_list.cpp new file mode 100644 index 0000000..e417cd2 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/insertion_sort_list.cpp @@ -0,0 +1,30 @@ +// +// Created by sajith on 12/15/21. +// + +#include "base.h" + +class Solution +{ +public: + ListNode *insertionSortList(ListNode *head) + { + if (!head || !head->next) return head; + + ListNode *pSorted = nullptr; + while (head != nullptr) + { + ListNode *pHead = head; + ListNode **ppTrail = &pSorted; + head = head->next; + while (!(*ppTrail == nullptr || pHead->val < (*ppTrail)->val)) + { + ppTrail = &(*ppTrail)->next; + } + pHead->next = *ppTrail; + *ppTrail = pHead; + } + + return pSorted; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/intersection_of_two_arrays.cpp b/ds/leetcode/14days-cracking/src/intersection_of_two_arrays.cpp new file mode 100644 index 0000000..986c7a5 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/intersection_of_two_arrays.cpp @@ -0,0 +1,41 @@ +// +// Created by sajith on 9/24/21. +// + +#include "base.h" + +class Solution +{ +public: + vector intersect(vector &nums1, vector &nums2) + { + unordered_map mp; + vector ans; + for (int i: nums1) + { + mp[i]++; + } + + for (int i: nums2) + { + if (mp[i] > 0) + { + ans.push_back(i); + mp[i]--; + } + } + + return ans; + } +}; + + +int main() +{ + Solution solution; + vector v1 = {3, 1, 2}; + vector v2 = {1, 1}; + + solution.intersect(v1, v2); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/interval_list_insertions.cpp b/ds/leetcode/14days-cracking/src/interval_list_insertions.cpp new file mode 100644 index 0000000..e975296 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/interval_list_insertions.cpp @@ -0,0 +1,37 @@ +// +// Created by sajith on 11/24/21. +// + +#include "base.h" + +class Solution +{ +public: + vector> intervalIntersection(vector> &firstList, vector> &secondList) + { + vector> ans; + int i = 0; + int j = 0; + int lo; + int hi; + while (i < firstList.size() && j < secondList.size()) + { + lo = max(firstList[i][0], secondList[j][0]); + hi = min(firstList[i][1], secondList[j][1]); + if (lo <= hi) + { + ans.push_back({lo, hi}); + } + + if (firstList[i][1] < secondList[j][1]) + { + ++i; + } + else + { + ++j; + } + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/isomorphic_strings.cpp b/ds/leetcode/14days-cracking/src/isomorphic_strings.cpp new file mode 100644 index 0000000..0379b1e --- /dev/null +++ b/ds/leetcode/14days-cracking/src/isomorphic_strings.cpp @@ -0,0 +1,58 @@ +// +// Created by sajith on 11/18/21. +// + +#include "base.h" + +class Solution +{ + string genString(string s) + { + unordered_map mps; + string ss; + for (int i = 0; i < s.size(); ++i) + { + if (mps.count(s[i]) == 0) + { + mps[s[i]] = i; + } + ss += " " + to_string(mps[s[i]]); + } + return ss; + } + +public: + bool isIsomorphic(string s, string t) + { + unordered_map mps; + unordered_map mpt; + for (int i = 0; i < s.size(); ++i) + { + if (mps.count(s[i]) == 0) + { + mps[s[i]] = i; + } + + if (mpt.count(t[i]) == 0) + { + mpt[t[i]] = i; + } + + if (mps[s[i]] != mpt[t[i]]) return false; + } + return true; + } +}; + + +int main() +{ + string s = "foo"; + string t = "bar"; + + s = "abcdefghijklmnopqrstuvwxyzva"; + t = "abcdefghijklmnopqrstuvwxyzck"; + Solution solution; + cout << boolalpha << solution.isIsomorphic(s, t) << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/jump_game_iii.cpp b/ds/leetcode/14days-cracking/src/jump_game_iii.cpp new file mode 100644 index 0000000..184984d --- /dev/null +++ b/ds/leetcode/14days-cracking/src/jump_game_iii.cpp @@ -0,0 +1,37 @@ +// +// Created by sajith on 12/9/21. +// + +#include "base.h" + +class Solution +{ +public: + bool canReach(vector &arr, int start) + { + auto n = arr.size(); + queue que; + que.push(start); + int curr; + while (!que.empty()) + { + curr = que.front(); + que.pop(); + + if (arr[curr] == 0) return true; + if (arr[curr] < 0) continue; + + if (curr + arr[curr] < n) + { + que.push(curr + arr[curr]); + } + + if (curr - arr[curr] >= 0) + { + que.push(curr - arr[curr]); + } + arr[curr] = -arr[curr]; + } + return false; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/jump_game_iv.cpp b/ds/leetcode/14days-cracking/src/jump_game_iv.cpp new file mode 100644 index 0000000..25fe52d --- /dev/null +++ b/ds/leetcode/14days-cracking/src/jump_game_iv.cpp @@ -0,0 +1,60 @@ +// +// Created by sajith on 1/15/22. +// + +#include "base.h" + + +class Solution +{ +public: + int minJumps(vector &arr) + { + auto n = arr.size(); + if (n == 1) return 0; + + unordered_map> mp; + for (int i = 0; i < n; ++i) + { + mp[arr[i]].push_back(i); + } + + queue que; + que.push(0); + int ans = 0; + while (!que.empty()) + { + ++ans; + auto sz = que.size(); + for (int i = 0; i < sz; ++i) + { + int x = que.front(); + que.pop(); + + if (x + 1 < n && mp.count(arr[x + 1])) + { + if (x + 1 == n - 1) return ans; + que.push(x + 1); + } + + if (x - 1 >= 0 && mp.count(arr[x - 1])) + { + que.push(x - 1); + } + + if (mp.count(arr[x])) + { + for (auto const &a: mp[arr[x]]) + { + if (a == n - 1) return ans; + que.push(a); + } + } + + mp.erase(arr[x]); + } + } + + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/k_diff_pair_in_arrays.cpp b/ds/leetcode/14days-cracking/src/k_diff_pair_in_arrays.cpp new file mode 100644 index 0000000..9e94d02 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/k_diff_pair_in_arrays.cpp @@ -0,0 +1,77 @@ +// +// Created by sajith on 2/9/22. +// + +#include "base.h" + +class Solution +{ +public: + int findPairs2(vector &nums, int k) + { + sort(nums.begin(), nums.end()); + auto N = static_cast(nums.size()); + int ans = 0; + unordered_set cache; + set> cache2; + for (int i = 0; i < N; ++i) + { + if (cache.count(nums[i])) + { + continue; + } + else + { + cache.insert(nums[i]); + } + for (int j = i + 1; j < N; ++j) + { + if (cache2.count({nums[j], nums[i]})) + { + break; + } + if ((nums[j] - nums[i]) == k) + { + ++ans; + cache2.insert({nums[j], nums[i]}); + } + else if (nums[j] - nums[i] > k) break; + } + } + return ans; + } + + int findPairs(vector &nums, int k) + { + auto N = static_cast (nums.size()); + int ans = 0; + sort(nums.begin(), nums.end()); + for (int i = 0, j = 1; j < N; ++j) + { + while (i < j && (nums[j] - nums[i]) > k) + { + ++i; + } + + if (i < j && nums[j] - nums[i] == k) + { + ++ans; + while (i + 1 < N && nums[i + 1] == nums[i]) + { + ++i; + } + ++i; + } + } + return ans; + } +}; + +int main() +{ + Solution solution; + vector v{1, 2, 4, 4, 3, 3, 0, 9, 2, 3}; + int k = 3; + LOG(solution.findPairs(v, k)); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/koko_eats_banana.cpp b/ds/leetcode/14days-cracking/src/koko_eats_banana.cpp new file mode 100644 index 0000000..cd8f981 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/koko_eats_banana.cpp @@ -0,0 +1,50 @@ +// +// Created by sajith on 1/20/22. +// + + +#include "base.h" + +class Solution +{ +public: + int minEatingSpeed(vector &P, int h) + { + sort(P.begin(), P.end()); + int mx = *max_element(P.begin(), P.end()); + int k = 1; + int T; + int mid; + while (k < mx) + { + T = 0; + mid = k + (mx - k) / 2; + for (auto const &i: P) + { + T += i / mid + (i % mid == 0 ? 0 : 1); + } + + if (T <= h) + { + mx = mid; + } + else + { + k = mid + 1; + } + } + return mx; + } +}; + +int main() +{ + Solution sol; + vector v{3, 6, 7, 11}; + int h = 8; + cout << sol.minEatingSpeed(v, h); + + return 0; +} + + diff --git a/ds/leetcode/14days-cracking/src/largest_component_size_by_common_factor.cpp b/ds/leetcode/14days-cracking/src/largest_component_size_by_common_factor.cpp new file mode 100644 index 0000000..d95a3ec --- /dev/null +++ b/ds/leetcode/14days-cracking/src/largest_component_size_by_common_factor.cpp @@ -0,0 +1,71 @@ + +// +// Created by sajith on 11/23/21. +// + +#include "base.h" + +class Solution +{ + vector parent; + + int _find(int x) + { + if (parent[x] == -1) + { + return x; + } + parent[x] = _find(parent[x]); + return parent[x]; + } + + void _union(int x, int y) + { + int xp = _find(x); + int yp = _find(y); + if (xp != yp) + { + parent[yp] = xp; + } + } + + +public: + Solution() + { + parent.resize(100001, -1); + } + + int largestComponentSize(vector &nums) + { + for (auto x: nums) + { + for (int i = 2; i <= sqrt(x); ++i) + { + if (x % i == 0) + { + _union(i, x); + _union(x, x / i); + } + } + } + + int cnt = 0; + unordered_map cache; + for (auto x: nums) + { + int xp = _find(x); + cnt = max(cnt, 1 + cache[xp]); + cache[xp] += 1; + } + return cnt; + } +}; + +int main() +{ + vector v{4, 6, 15, 35}; + Solution solution; + solution.largestComponentSize(v); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/larget_rectangle_area.cpp b/ds/leetcode/14days-cracking/src/larget_rectangle_area.cpp new file mode 100644 index 0000000..36c5649 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/larget_rectangle_area.cpp @@ -0,0 +1,46 @@ +// +// Created by sajith on 11/30/21. +// + +#include "base.h" + +class Solution +{ +public: + int largestRectangleArea(vector &heights) + { + auto n = heights.size(); + vector sL(n, 0); + vector sR(n, 0); + sL[0] = -1; + sR[n - 1] = n; + + int idx; + for (int i = 1; i < n; ++i) + { + idx = i - 1; + while (idx >= 0 && heights[idx] >= heights[i]) + { + idx = sL[idx]; + } + sL[i] = idx; + } + + for (int i = n - 2; i >= 0; --i) + { + idx = i + 1; + while (idx < n && heights[idx] >= heights[i]) + { + idx = sR[idx]; + } + sR[i] = idx; + } + + int res = 0; + for (int i = 0; i < n; ++i) + { + res = max(res, heights[i] * (sR[i] - sL[i] - 1)); + } + return res; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/linked_list_cycle_ii.cpp b/ds/leetcode/14days-cracking/src/linked_list_cycle_ii.cpp new file mode 100644 index 0000000..89c545b --- /dev/null +++ b/ds/leetcode/14days-cracking/src/linked_list_cycle_ii.cpp @@ -0,0 +1,72 @@ +// +// Created by sajith on 1/19/22. +// + +#include "base.h" + +class Solution +{ +public: + ListNode *detectCycle1(ListNode *head) + { + ListNode *slow = head; + ListNode *fast = head; + do + { + if (fast && fast->next) + { + fast = fast->next->next; + } + else + { + fast = nullptr; + } + if (slow) + { + slow = slow->next; + } + else + { + slow = nullptr; + } + } while (slow != fast); + + if (fast) + { + slow = head; + while (slow != fast) + { + slow = slow->next; + fast = fast->next; + } + } + return fast; + } + + ListNode *detectCycle(ListNode *head) + { + ListNode *slow = head; + ListNode *fast = head; + + while (fast && fast->next) + { + slow = slow->next; + fast = fast->next->next; + if(slow == fast) + { + break; + } + } + + if (!fast || !fast->next) return nullptr; + + slow = head; + while (slow != fast) + { + slow = slow->next; + fast = fast->next; + } + return slow; + } + +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/linked_list_random_node.cpp b/ds/leetcode/14days-cracking/src/linked_list_random_node.cpp new file mode 100644 index 0000000..cefc528 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/linked_list_random_node.cpp @@ -0,0 +1,40 @@ +// +// Created by sajith on 1/7/22. +// + +#include "base.h" + +class Solution +{ + ListNode *node; + int n = 0; +public: + Solution(ListNode *head) : node{head} + { + ListNode *temp = head; + while (temp) + { + n += 1; + temp = temp->next; + } + } + + int getRandom() + { + int rd = random(); + rd %= n; + int i = 0; + ListNode *temp = node; + while (temp) + { + if (rd == i) + { + return temp->val; + } + temp = temp->next; + ++i; + } + + return node->val; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/longest_increasing_subsequence.cpp b/ds/leetcode/14days-cracking/src/longest_increasing_subsequence.cpp new file mode 100644 index 0000000..ac41bc0 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/longest_increasing_subsequence.cpp @@ -0,0 +1,52 @@ +// +// Created by sajith on 1/8/22. +// + +#include "base.h" + +class Solution +{ +public: + int lengthOfLIS(vector &nums) + { + vector dp; + int l; + int r; + int mid; + for (auto const &x: nums) + { + if (dp.empty() || dp.back() < x) + { + dp.push_back(x); + } + else + { + if (x <= dp[0]) + { + dp[0] = x; + } + else + { + l = 0; + r = dp.size() - 1; + while (l < r) + { + mid = l + (r -l+ 1)/2; + if (dp[mid] < x) l = mid; + else r = mid - 1; + } + dp[r + 1] = x; + } + } + } + return static_cast(dp.size()); + } +}; + +int main() +{ + Solution sol; + vector v{10, 9, 2, 5, 3, 7, 101, 18}; + cout << sol.lengthOfLIS(v) << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/longest_substring_without_repeating.cpp b/ds/leetcode/14days-cracking/src/longest_substring_without_repeating.cpp new file mode 100644 index 0000000..da7bf3f --- /dev/null +++ b/ds/leetcode/14days-cracking/src/longest_substring_without_repeating.cpp @@ -0,0 +1,30 @@ +// +// Created by sajith on 9/26/21. +// + +#include "base.h" + +class Solution +{ +public: + int lengthOfLongestSubstring(string s) + { + map mp; + int res = 0; + int len = 0; + for (int i = 0; i < s.size(); ++i) + { + if (mp.count(s[i]) == 0) + { + len++; + } else + { + len = min(len + 1, i - mp[s[i]]); + } + + mp[s[i]] = i; + res = max(len, res); + } + return res; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/malority_element.cpp b/ds/leetcode/14days-cracking/src/malority_element.cpp new file mode 100644 index 0000000..cecf75b --- /dev/null +++ b/ds/leetcode/14days-cracking/src/malority_element.cpp @@ -0,0 +1,32 @@ +// +// Created by sajith on 11/18/21. +// + +#include "base.h" + +class Solution +{ +public: + int majorityElement2(vector &nums) + { + sort(nums.begin(), nums.end()); + return nums[nums.size() / 2]; + } + + int majorityElement(vector &nums) + { + int cnt = 0; + int candidate{0}; + for (int const &i: nums) + { + if (cnt == 0) + { + candidate = i; + } + cnt += (i == candidate) ? 1 : -1; + } + return candidate; + } + + +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/max_area_of_island.cpp b/ds/leetcode/14days-cracking/src/max_area_of_island.cpp new file mode 100644 index 0000000..4e9ab66 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/max_area_of_island.cpp @@ -0,0 +1,73 @@ +// +// Created by sajith on 9/30/21. +// + +#include "base.h" + +class Solution +{ + int ep[4][2] = {{1, 0}, + {-1, 0}, + {0, 1}, + {0, -1}}; + + int dfs(vector> &grid, int i, int j) + { + int r = grid.size(); + int c = grid[0].size(); + if (i < 0 || j < 0 || i >= r || j >= c || grid[i][j] != 1) + { + return 0; + } + grid[i][j] = -1; + return (1 + dfs(grid, i + 1, j) + + dfs(grid, i - 1, j) + + dfs(grid, i, j + 1) + + dfs(grid, i, j - 1)); + + } + + int dfs2(vector> &grid, int i, int j) + { + int ans = 0; + stack> stck; + stck.push({i, j}); + grid[i][j] = -1; + while (!stck.empty()) + { + auto pr = stck.top(); + stck.pop(); + ans++; + for (int k = 0; k < 4; ++k) + { + int r = pr.first + ep[k][0]; + int c = pr.second + ep[k][1]; + if (r >= 0 && c >= 0 && r < grid.size() && c < grid[0].size() && grid[r][c] == 1) + { + stck.push({r, c}); + grid[r][c] = -1; + } + } + } + return ans; + } + +public: + int maxAreaOfIsland(vector> &grid) + { + int r = grid.size(); + int c = grid[0].size(); + int ans = 0; + for (int i = 0; i < r; ++i) + { + for (int j = 0; j < c; ++j) + { + if (grid[i][j] == 1) + { + ans = max(ans, dfs2(grid, i, j)); + } + } + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/max_diff_node_and_ancestor.cpp b/ds/leetcode/14days-cracking/src/max_diff_node_and_ancestor.cpp new file mode 100644 index 0000000..6e438ce --- /dev/null +++ b/ds/leetcode/14days-cracking/src/max_diff_node_and_ancestor.cpp @@ -0,0 +1,41 @@ +// +// Created by sajith on 12/31/21. +// + +/** + * Definition for a binary tree node. + * struct TreeNode { + * int val; + * TreeNode *left; + * TreeNode *right; + * TreeNode() : val(0), left(nullptr), right(nullptr) {} + * TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + * TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} + * }; + */ +#include "base.h" + +class Solution +{ + int res{}; + int curr{}; + + void dfs(TreeNode *root, int mx, int mn) + { + if (root == nullptr) return; + // curr = max(abs(mx- root->val), abs(mn- root->val)); + mx = max(mx, root->val); + mn = min(mn, root->val); + res = max(mx - mn, res); + + dfs(root->left, mx, mn); + dfs(root->right, mx, mn); + } + +public: + int maxAncestorDiff(TreeNode *root) + { + dfs(root, root->val, root->val); + return res; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/max_product_of_three_numbers.cpp b/ds/leetcode/14days-cracking/src/max_product_of_three_numbers.cpp new file mode 100644 index 0000000..6dc0397 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/max_product_of_three_numbers.cpp @@ -0,0 +1,17 @@ +// +// Created by sajith on 12/3/21. +// + +#include "base.h" + +class Solution +{ +public: + int maximumProduct(vector &nums) + { + if (nums.size() == 3)return nums[0] * nums[1] * nums[2]; + sort(nums.begin(), nums.end(), greater<>()); + auto sz = nums.size(); + return max(nums[0] * nums[1] * nums[2], nums[sz - 1] * nums[sz - 2] * nums[sz - 3]); + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/max_xor_of_two_numbers.cpp b/ds/leetcode/14days-cracking/src/max_xor_of_two_numbers.cpp new file mode 100644 index 0000000..5363ab8 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/max_xor_of_two_numbers.cpp @@ -0,0 +1,58 @@ +// +// Created by sajith on 1/27/22. +// + +#include "base.h" + +class Solution +{ +public: + int findMaximumXOR(vector &nums) + { + int maxx = 0, mask = 0; + auto n = nums.size(); + set se; + for (int i = 30; i >= 0; i--) + { + // set the i'th bit in mask + // like 100000, 110000, 111000.. + mask |= (1 << i); + for (int i = 0; i < n; ++i) + { + // Just keep the prefix till + // i'th bit neglecting all + // the bit's after i'th bit + se.insert(nums[i] & mask); + } + + int newMaxx = maxx | (1 << i); + for (int prefix : se) + { + // find two pair in set + // such that a^b = newMaxx + // which is the highest + // possible bit can be obtained + if (se.count(newMaxx ^ prefix)) + { + maxx = newMaxx; + break; + } + } + + // clear the set for next + // iteration + se.clear(); + } + + return maxx; + } +}; + +int main() +{ + Solution sol; + vector v{14, 70, 53, 83, 49, 91, 36, 80, 92, 51, 66, 70}; + + cout << sol.findMaximumXOR(v) << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/maximal_rectangle.cpp b/ds/leetcode/14days-cracking/src/maximal_rectangle.cpp new file mode 100644 index 0000000..d9dd17c --- /dev/null +++ b/ds/leetcode/14days-cracking/src/maximal_rectangle.cpp @@ -0,0 +1,80 @@ + +#include "base.h" + + +#define CI(ch) int((ch) -'0') + +class Solution +{ +public: + int maximalRectangle(vector> &matrix) + { + auto rows = matrix.size(); + if(rows == 0) return 0; + auto cols = matrix[0].size(); + if(cols == 0) return 0; + + vector heights(cols, 0); + vector sL(cols, 0); + vector sR(cols, cols); + + int curr_l; + int curr_r; + int ans = 0; + + for (int i = 0; i < rows; ++i) + { + curr_l = 0; + curr_r = cols; + + for (int j = 0; j < cols; ++j) + { + if (matrix[i][j] == '1') + { + ++heights[j]; + sL[j] = max(sL[j], curr_l); + } + else + { + heights[j] = 0; + sL[j] = 0; + curr_l = j + 1; + } + } + + for (int j = cols - 1; j >= 0; --j) + { + if (matrix[i][j] == '1') + { + sR[j] = min(sR[j], curr_r); + } + else + { + sR[j] = cols; + curr_r = j; + } + } + + for (int j = 0; j < cols; ++j) + { + ans = max(ans, heights[j] * (sR[j] - sL[j])); + } + } + return ans; + } +}; + + +int main() +{ + + vector> v{{'1', '0', '1', '0', '0'}, + {'1', '0', '1', '1', '1'}, + {'1', '1', '1', '1', '1'}, + {'1', '0', '0', '1', '0'}}; + + Solution solution; + solution.maximalRectangle(v); + + cout << CI('5') << endl; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/maximize_distance_to_closest_person.cpp b/ds/leetcode/14days-cracking/src/maximize_distance_to_closest_person.cpp new file mode 100644 index 0000000..4e802e1 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/maximize_distance_to_closest_person.cpp @@ -0,0 +1,58 @@ +// +// Created by sajith on 1/16/22. +// + +#include "base.h" + +class Solution +{ +public: + int maxDistToClosest(vector &seats) + { + auto n = static_cast (seats.size()); + int ans = 0; + int k = 0; + for (int i = 0; i < n; ++i) + { + if (seats[i] == 1) + { + k = 0; + } + else + { + ++k; + ans = max(ans, (k + 1) / 2); + } + } + + for (int i = 0; i < n; ++i) + { + if (seats[i] == 1) + { + ans = max(ans, i); + break; + } + } + + for (int i = n - 1; i >= 0; --i) + { + if (seats[i] == 1) + { + ans = max(ans, n - i - 1); + break; + } + } + + return ans; + } +}; + + +int main() +{ + vector v{1,0,0,0,1,0,1}; + Solution sol; + cout << sol.maxDistToClosest(v) << endl; + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/maximum_product_subarray.cpp b/ds/leetcode/14days-cracking/src/maximum_product_subarray.cpp new file mode 100644 index 0000000..b91f321 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/maximum_product_subarray.cpp @@ -0,0 +1,58 @@ +// +// Created by sajith on 11/25/21. +// + +#include "base.h" + + +class Solution +{ +public: + int maxProduct2(vector &nums) + { + int mx = nums[0]; + int mn = nums[0]; + int ans = nums[0]; + for (int i = 1; i < nums.size(); ++i) + { + if (nums[i] < 0) swap(mn, mx); + + mx = max(nums[i], mx * nums[i]); + mn = min(nums[i], mn * nums[i]); + ans = max(ans, mx); + } + return ans; + } + + int maxProduct(vector &nums) + { + if (nums.size() == 1) return nums[0]; + int mx = 0; + int curr = 1; + for (auto i = nums.begin(); i != nums.end(); ++i) + { + curr *= *i; + mx = max(mx, curr); + if (curr == 0) curr = 1; + } + + curr = 1; + for (auto i = nums.rbegin(); i != nums.rend(); ++i) + { + curr *= *i; + mx = max(mx, curr); + if (curr == 0) curr = 1; + } + + return mx; + } + +}; + +int main() +{ + Solution solution; + vector v{2, 3, -2, 4}; + cout << solution.maxProduct(v) << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/maximum_subarray.cpp b/ds/leetcode/14days-cracking/src/maximum_subarray.cpp new file mode 100644 index 0000000..ca5295e --- /dev/null +++ b/ds/leetcode/14days-cracking/src/maximum_subarray.cpp @@ -0,0 +1,23 @@ +// +// Created by sajith on 9/22/21. +// + +#include "base.h" + +class Solution +{ +public: + int maxSubArray(vector &nums) + { + int mx = nums[0]; + int curr = nums[0]; + + for (int i = 1; i < nums.size(); ++i) + { + curr = max(curr + nums[i], nums[i]); + mx = max(mx, curr); + } + + return mx; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/merge_k_sortedList.cpp b/ds/leetcode/14days-cracking/src/merge_k_sortedList.cpp new file mode 100644 index 0000000..e5673d8 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/merge_k_sortedList.cpp @@ -0,0 +1,52 @@ + +// +// Created by sajith on 2/5/22. +// + +#include "base.h" + +class Solution +{ +public: + ListNode *mergeKLists(vector &lists) + { + if (lists.empty()) return nullptr; + priority_queue, vector>, greater>> pq; + for (unsigned i = 0; i < lists.size(); ++i) + { + if (lists[i]) + { + pq.push({lists[i]->val, i}); + } + } + + if (pq.empty()) + { + return nullptr; + } + auto *temp = new ListNode; + auto *ans = temp; + while (!pq.empty()) + { + auto[val, present] = pq.top(); + pq.pop(); + temp->val = lists[present]->val; + + if (lists[present]->next) + { + lists[present] = lists[present]->next; + pq.push({lists[present]->val, present}); + } + + if (pq.empty()) + { + temp->next = nullptr; + break; + } + + temp->next = new ListNode; + temp = temp->next; + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/merge_two_btree.cpp b/ds/leetcode/14days-cracking/src/merge_two_btree.cpp new file mode 100644 index 0000000..27fe059 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/merge_two_btree.cpp @@ -0,0 +1,44 @@ +// +// Created by sajith on 9/28/21. +// + +#include "base.h" + +class Solution +{ +public: + TreeNode *mergeTrees(TreeNode *root1, TreeNode *root2) + { + if (root1 == nullptr) { return root2; } + stack> stck; + stck.push({root1, root2}); + while (!stck.empty()) + { + auto t = stck.top(); + stck.pop(); + + if (t[0] == nullptr || t[1] == nullptr) + { + continue; + } + t[0]->val += t[1]->val; + + if (t[0]->left == nullptr) + { + t[0]->left = t[1]->left; + } else + { + stck.push({t[0]->left, t[1]->left}); + } + + if (t[0]->right == nullptr) + { + t[0]->right = t[1]->right; + } else + { + stck.push({t[0]->right, t[1]->right}); + } + } + return root1; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/merge_two_sorted_arrays.cpp b/ds/leetcode/14days-cracking/src/merge_two_sorted_arrays.cpp new file mode 100644 index 0000000..c2adc98 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/merge_two_sorted_arrays.cpp @@ -0,0 +1,37 @@ +// +// Created by sajith on 9/23/21. +// + +#include "base.h" + +class Solution +{ +public: + void merge(vector &nums1, int m, vector &nums2, int n) + { + int last = m + n - 1; + + while (n > 0 and m > 0) + { + if (nums1[m - 1] > nums2[n - 1]) + { + nums1[last] = nums1[m - 1]; + m--; + } else + { + nums1[last] = nums2[n - 1]; + n--; + } + + last--; + } + + + while (n > 0) + { + nums1[last] = nums2[n - 1]; + n--; + last--; + } + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/merge_two_sorted_list.cpp b/ds/leetcode/14days-cracking/src/merge_two_sorted_list.cpp new file mode 100644 index 0000000..6a10137 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/merge_two_sorted_list.cpp @@ -0,0 +1,73 @@ +// +// Created by sajith on 10/3/21. +// + +#include "base.h" + +class Solution +{ +public: + ListNode *mergeTwoLists2(ListNode *l1, ListNode *l2) + { + if (l1 == nullptr) + { + return l2; + } + if (l2 == nullptr) + { + return l1; + } + + ListNode *head = l1; + if (l1->val > l2->val) + { + head = l2; + l2 = l2->next; + } else + { + l1 = l1->next; + } + + ListNode *curr = head; // head of the list + while (l1 != nullptr && l2 != nullptr) + { + if (l1->val < l2->val) + { + curr->next = l1; + l2 = l2->next; + } else + { + curr->next = l2; + l2 = l2->next; + } + curr = curr->next; + } + + if (l1 == nullptr) + { + curr->next = l2; + } else + { + curr->next = l1; + } + return head; + } + + ListNode *mergeTwoLists(ListNode *l1, ListNode *l2) + { + if (l1 == nullptr) + { + return l2; + } + if (l2 == nullptr) + { + return l1; + } + + ListNode *greater = l2->val > l1->val ? l2 : l1; + ListNode *smaller = l2->val > l1->val ? l1 : l2; + smaller->next = mergeTwoLists(greater, smaller->next); + return smaller; + } + +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/middle_of_the_linkedlist.cpp b/ds/leetcode/14days-cracking/src/middle_of_the_linkedlist.cpp new file mode 100644 index 0000000..605bd91 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/middle_of_the_linkedlist.cpp @@ -0,0 +1,35 @@ +// +// Created by sajith on 9/24/21. +// + +#include "base.h" + +struct ListNode +{ + int val; + ListNode *next; + + ListNode() : val(0), next(nullptr) {} + + ListNode(int x) : val(x), next(nullptr) {} + + ListNode(int x, ListNode *next) : val(x), next(next) {} +}; + +class Solution +{ +public: + ListNode *middleNode(ListNode *head) + { + ListNode *slow = head; + ListNode *fast = head; + + while (fast != nullptr and fast->next != nullptr) + { + slow = slow->next; + fast = fast->next->next; + } + + return slow; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/min_nums_of_arrows_to_burst_ballons.cpp b/ds/leetcode/14days-cracking/src/min_nums_of_arrows_to_burst_ballons.cpp new file mode 100644 index 0000000..688981f --- /dev/null +++ b/ds/leetcode/14days-cracking/src/min_nums_of_arrows_to_burst_ballons.cpp @@ -0,0 +1,29 @@ +// +// Created by sajith on 1/13/22. +// + +#include "base.h" + +class Solution +{ +public: + int findMinArrowShots(vector> &points) + { + sort(points.begin(), points.end(), [](auto &a, auto &b) + { + return a[1] < b[1]; + }); + + int ans = 1; + int min_end = points[0][1]; + for (int i = 1; i < points.size(); ++i) + { + if (points[i][0] > min_end) // curr_start > min_end + { + ++ans; + min_end = points[i][1]; // min_end = curr_end + } + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/minimize_deviation_of_arry.cpp b/ds/leetcode/14days-cracking/src/minimize_deviation_of_arry.cpp new file mode 100644 index 0000000..372a5bb --- /dev/null +++ b/ds/leetcode/14days-cracking/src/minimize_deviation_of_arry.cpp @@ -0,0 +1,38 @@ +// +// Created by sajith on 2/19/22. +// + +#include "base.h" + +class Solution +{ +public: + int minimumDeviation(vector &nums) + { + set order_set; + for (auto &i: nums) + { + if (i % 2 == 1) i *= 2; + order_set.insert(i); + } + + int diff = *order_set.rbegin()-*order_set.begin(); + int mx; + while (*order_set.rbegin() % 2 == 0) + { + mx = *order_set.rbegin(); + order_set.erase(mx); + order_set.insert(mx / 2); + diff = min(*order_set.rbegin() - *order_set.begin(), diff); + } + return diff; + } +}; + +int main() +{ + Solution sol; + vector v{2,10,8}; + cout<> minimumAbsDifference(vector &arr) + { + + sort(arr.begin(), arr.end()); + vector> ans; + int mn = 100000000; + int diff; + for (int i = 0; i < arr.size() - 1; ++i) + { + diff = arr[i + 1] - arr[i]; + if (diff == mn) + { + ans.push_back({arr[i], arr[i + 1]}); + } + else if (diff < mn) + { + ans.clear(); + ans.push_back({arr[i], arr[i + 1]}); + mn = diff; + } + } + + return ans; + } +}; + diff --git a/ds/leetcode/14days-cracking/src/minimum_cost_to_move_chips.cpp b/ds/leetcode/14days-cracking/src/minimum_cost_to_move_chips.cpp new file mode 100644 index 0000000..a49c7dd --- /dev/null +++ b/ds/leetcode/14days-cracking/src/minimum_cost_to_move_chips.cpp @@ -0,0 +1,21 @@ +// +// Created by sajith on 12/6/21. +// + +#include "base.h" + +class Solution +{ +public: + int minCostToMoveChips(vector &position) + { + int even_cnt = 0; + int odd_cnt = 0; + for (auto &num: position) + { + if (num % 2 == 0) ++even_cnt; + else ++odd_cnt; + } + return min(odd_cnt, even_cnt); + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/missing_numer.cpp b/ds/leetcode/14days-cracking/src/missing_numer.cpp new file mode 100644 index 0000000..697acee --- /dev/null +++ b/ds/leetcode/14days-cracking/src/missing_numer.cpp @@ -0,0 +1,30 @@ +// +// Created by sajith on 11/23/21. +// + +class Solution +{ +public: + int missingNumber1(vector &nums) + { + auto n = nums.size(); + int total = (n + 1) * n / 2; + for (auto &i: nums) + { + total -= i; + } + return total; + } + + int missingNumber(vector &nums) + { + int ans = 0; + auto n = nums.size(); + for (int i = 0; i < n; ++i) + { + ans ^= i; + ans ^= nums[i]; + } + return ans ^ n; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/move_zeros.cpp b/ds/leetcode/14days-cracking/src/move_zeros.cpp new file mode 100644 index 0000000..d6d8f26 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/move_zeros.cpp @@ -0,0 +1,36 @@ +// +// Created by sajith on 9/22/21. +// + +#include "base.h" + +class Solution +{ +public: + void moveZeroes(vector &nums) + { + int idx = 0; + for (int x: nums) + { + if (x != 0) + { + nums[idx] = x; + idx++; + } + } + + for (int i = idx; i < nums.size(); ++i) + { + nums[i] = 0; + } + } +}; + + +int main() +{ + Solution solution; + vector v = {0, 1, 0, 3, 12}; + solution.moveZeroes(v); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/nim_game.cpp b/ds/leetcode/14days-cracking/src/nim_game.cpp new file mode 100644 index 0000000..145464d --- /dev/null +++ b/ds/leetcode/14days-cracking/src/nim_game.cpp @@ -0,0 +1,12 @@ +// +// Created by sajith on 11/23/21. +// + +class Solution +{ +public: + bool canWinNim(int n) + { + return n % 4 != 0; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/nth_magical_number.cpp b/ds/leetcode/14days-cracking/src/nth_magical_number.cpp new file mode 100644 index 0000000..c5e0b01 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/nth_magical_number.cpp @@ -0,0 +1,49 @@ +// +// Created by sajith on 12/11/21. +// + +#include "base.h" + +class Solution +{ + int const MOD = 1'000'000'007; + + int gcd(int a, int b) + { + if (a == 0) return b; + return gcd(b % a, a); + } + +public: + int nthMagicalNumber(int N, int A, int B) + { + int L = A / gcd(A, B) * B; + + long int l = 0; + long r = (long) N * min(A, B); + long int mid; + while (l < r) + { + mid = l + (r - l) / 2; + + if (mid / A + mid / B - mid / L < N) + { + l = mid + 1; + } + else + { + r = mid; + } + } + + return static_cast(l % MOD); + } +}; + + +int main() +{ + int x = 0xffff; + cout << x << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/number_at_most_n_given_digit_set.cpp b/ds/leetcode/14days-cracking/src/number_at_most_n_given_digit_set.cpp new file mode 100644 index 0000000..6fa15c9 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/number_at_most_n_given_digit_set.cpp @@ -0,0 +1,40 @@ +// +// Created by sajith on 12/18/21. +// + +#include "base.h" + +class Solution +{ +public: + int atMostNGivenDigitSet(vector &digits, int n) + { + string s = to_string(n); + auto K = s.length(); + vector dp(K + 1); + dp[K] = 1; + int Si; + for (int i = K - 1; i >= 0; --i) + { + Si = s[i] - '0'; + for (auto &c: digits) + { + if (c[0] - '0' < Si) + { + dp[i] += pow(digits.size(), K - i - 1); + } + else if(c[0] -'0' == Si) + { + dp[i] += dp[i + 1]; + } + } + } + + for (int i = 1; i < K; ++i) + { + dp[0] += pow(digits.size(), i); + } + + return dp[0]; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/number_complement.cpp b/ds/leetcode/14days-cracking/src/number_complement.cpp new file mode 100644 index 0000000..08dfba8 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/number_complement.cpp @@ -0,0 +1,29 @@ +// +// Created by sajith on 12/27/21. +// + +#include "base.h" + +class Solution +{ +public: + int findComplement(int num) + { + int res = 1; + int n = num; + while (n != 1) + { + n >>= 1; + res <<= 1; + res |= 1; + } + return res ^ num; + } +}; + +int main() +{ + Solution sol; + cout << sol.findComplement(5); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/number_of_ways_to_arrive_destination.cpp b/ds/leetcode/14days-cracking/src/number_of_ways_to_arrive_destination.cpp new file mode 100644 index 0000000..9478355 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/number_of_ways_to_arrive_destination.cpp @@ -0,0 +1,50 @@ +// +// Created by sajith on 11/28/21. +// +#include "base.h" + +class Solution +{ + int ans{0}; + + void dfs(vector> &roads, int n, int time, int u) + { + time += roads[u][2]; + if (u == roads.size() - 1) + { + if (time <= n) ++ans; + } + else + { + for (auto v: roads[u]) + { + dfs(roads, n, time, v); + } + } + } + +public: + int countPaths(int n, vector> &roads) + { + dfs(roads, n, 0, 0); + return ans; + } +}; + +int main() +{ + vector> roads{{0, 6, 7}, + {0, 1, 2}, + {1, 2, 3}, + {1, 3, 3}, + {6, 3, 3}, + {3, 5, 1}, + {6, 5, 1}, + {2, 5, 1}, + {0, 4, 5}, + {4, 6, 2}}; + + Solution solution; + cout << solution.countPaths(7, roads) << '\n'; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/odd_even_linked_list.cpp b/ds/leetcode/14days-cracking/src/odd_even_linked_list.cpp new file mode 100644 index 0000000..bff0008 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/odd_even_linked_list.cpp @@ -0,0 +1,38 @@ +// +// Created by sajith on 12/2/21. +// + +#include "base.h" + +class Solution +{ +public: + ListNode *oddEvenList(ListNode *head) + { + if (!head || !head->next) return head; + ListNode *hOdd = head; + ListNode *hEven = head->next; + ListNode *even = hEven; + ListNode *odd = head; + + while (even) + { + if (even->next) + { + odd->next = even->next; + } + else + { + odd->next = hEven; + return hOdd; + } + + odd = odd->next; + even->next = odd->next; + even = even->next; + } + + odd->next = hEven; + return head; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/pairs_of_songs.cpp b/ds/leetcode/14days-cracking/src/pairs_of_songs.cpp new file mode 100644 index 0000000..73b7fcf --- /dev/null +++ b/ds/leetcode/14days-cracking/src/pairs_of_songs.cpp @@ -0,0 +1,39 @@ +// +// Created by sajith on 1/2/22. +// + +#include "base.h" + +class Solution +{ +public: + int numPairsDivisibleBy60(vector &time) + { + vector v(60, 0); + int res = 0; + int curr; + for (auto const &t: time) + { + curr = t % 60; + if (curr == 0) + { + res += v[0]; + } + else + { + res += v[60 - curr]; + } + + ++v[curr]; + } + return res; + + } +}; + +int main() +{ + Solution sol; + vector v{30, 20, 150, 100, 40}; + cout << sol.numPairsDivisibleBy60(v) << endl; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/partition_equl_sum.cpp b/ds/leetcode/14days-cracking/src/partition_equl_sum.cpp new file mode 100644 index 0000000..7327cca --- /dev/null +++ b/ds/leetcode/14days-cracking/src/partition_equl_sum.cpp @@ -0,0 +1,72 @@ +// +// Created by sajith on 12/12/21. +// + +#include "base.h" + +class Solution +{ + vector v; + vector dp; + + bool reduceToZero(int sum, int idx) + { + if (sum == 0) return true; + if (idx == v.size()) return false; + + if (dp[sum] != -1) + { + return dp[sum] == 1; + } + + bool ret = false; + for (int i = idx; i < v.size(); ++i) + { + if (sum - v[i] >= 0) + { + ret = reduceToZero(sum - v[i], i + 1); + if (ret) break; + } + } + + dp[sum] = ret ? 1 : 0; + return ret; + } + +public: + bool canPartition1(vector &nums) + { + int sum = accumulate(nums.begin(), nums.end(), 0); + + if (sum % 2 != 0) return false; + int target = sum / 2; + vector dp(target + 1); + dp[0] = true; + for (int i = 0; i < nums.size(); ++i) + { + for (int j = target; j >= nums[i]; --j) + { + dp[j] = dp[j] || dp[j - nums[i]]; + } + } + return dp[target]; + } + + bool canPartition(vector &nums) + { + int sum = accumulate(nums.begin(), nums.end(), 0); + if (sum % 2 != 0) return false; + sum /= 2; + v = move(nums); + dp.assign(sum + 1, -1); + return reduceToZero(sum, 0); + } +}; + +int main() +{ + Solution solution; + vector v{1, 5, 11, 5}; + cout << boolalpha << solution.canPartition(v) << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/permulation_in_string.cpp b/ds/leetcode/14days-cracking/src/permulation_in_string.cpp new file mode 100644 index 0000000..35d35a7 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/permulation_in_string.cpp @@ -0,0 +1,45 @@ +// +// Created by sajith on 9/27/21. +// + +#include "base.h" + +class Solution +{ +public: + bool checkInclusion(string s1, string s2) + { + if (s1.length() > s2.length()) + { + return false; + } + vector s1v(26, 0); + vector s2v(26, 0); + + int left = 0, right = 0; + while (right < s1.length()) + { + s1v[s1[right] - 'a'] += 1; + s2v[s2[right] - 'a'] += 1; + right += 1; + } + + right -= 1; + while (right < s2.length()) + { + if (s1v == s2v) + { + return true; + } + + right += 1; + if (right != s2.length()) // 1 step increase from the end + { + s2v[s2[right] - 'a'] += 1; + } + s2v[s2[left] - 'a'] -= 1; // 1 step increase from the begin + left += 1; + } + return false; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/populating_next_right_pointers_in_each_node.cpp b/ds/leetcode/14days-cracking/src/populating_next_right_pointers_in_each_node.cpp new file mode 100644 index 0000000..99ae069 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/populating_next_right_pointers_in_each_node.cpp @@ -0,0 +1,41 @@ +// +// Created by sajith on 10/1/21. +// + +#include "base.h" + +class Solution +{ +public: + Node *connect(Node *root) + { + if (root == nullptr) return root; + queue que; + que.push(root); + while (!que.empty()) + { + auto sz = que.size(); + while (sz > 0) + { + auto node = que.front(); + que.pop(); + if (sz > 1) + { + node->next = que.front(); + } + + if (node->left != nullptr) + { + que.push(node->left); + } + + if (node->right != nullptr) + { + que.push(node->right); + } + sz--; + } + } + return root; + } +}; diff --git a/ds/leetcode/14days-cracking/src/product_of_array_except_self.cpp b/ds/leetcode/14days-cracking/src/product_of_array_except_self.cpp new file mode 100644 index 0000000..48c4b15 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/product_of_array_except_self.cpp @@ -0,0 +1,37 @@ + +// +// Created by sajith on 11/27/21. +// + +#include "base.h" + +class Solution +{ +public: + vector productExceptSelf(vector &nums) + { + int postifx = 1; + vector out(nums.size(), 1); + for (int i = 0; i < nums.size(); ++i) + { + out[i] = postifx; + postifx *= nums[i]; + } + + postifx = 1; + for (int i = nums.size() - 1; i >= 0; --i) + { + out[i] *= postifx; + postifx *= nums[i]; + } + return out; + } +}; + +int main() +{ + Solution solution; + vector v{-1,1,0,-3,3}; + auto out = solution.productExceptSelf(v); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/range_sum_bst.cpp b/ds/leetcode/14days-cracking/src/range_sum_bst.cpp new file mode 100644 index 0000000..f51535e --- /dev/null +++ b/ds/leetcode/14days-cracking/src/range_sum_bst.cpp @@ -0,0 +1,31 @@ +// +// Created by sajith on 12/14/21. +// + +#include "base.h" + + +class Solution +{ + int sum = 0; + + void help(TreeNode *root, int l, int r) + { + if (!root) return; + + if (root->val <= r && root->val >= l) + { + sum += root->val; + } + + help(root->left, l, r); + help(root->right, l, r); + } + +public: + int rangeSumBST(TreeNode *root, int low, int high) + { + help(root, low, high); + return sum; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/remove_duplicates_from_sorted_ii.cpp b/ds/leetcode/14days-cracking/src/remove_duplicates_from_sorted_ii.cpp new file mode 100644 index 0000000..493edee --- /dev/null +++ b/ds/leetcode/14days-cracking/src/remove_duplicates_from_sorted_ii.cpp @@ -0,0 +1,36 @@ +// +// Created by sajith on 2/6/22. +// + +#include "base.h" + +class Solution +{ +public: + int removeDuplicates(vector &nums) + { + if (nums.size() < 3) return nums.size(); + + int cnt = 1; + int j = 1; + int pre = nums[0]; + + for (int i = 1; i < nums.size(); ++i) + { + if (pre == nums[i]) + { + ++cnt; + if (cnt > 2) continue; + } + else + { + cnt = 1; + pre = nums[i]; + } + swap(nums[i], nums[j]); + ++j; + } + + return j; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/remove_k_digits.cpp b/ds/leetcode/14days-cracking/src/remove_k_digits.cpp new file mode 100644 index 0000000..7228247 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/remove_k_digits.cpp @@ -0,0 +1,60 @@ +// +// Created by sajit on 2/18/2022. +// + +#include "base.h" + +class Solution +{ +public: + string removeKdigits(string num, int k) + { + if (k == 0) return num; + else if (num.empty()) return "0"; + + stack stck; + + for (auto const &c: num) + { + while (k > 0 && !stck.empty() && c < stck.top()) + { + --k; + stck.pop(); + } + + if (!stck.empty() || c != '0') + { + stck.push(c); + } + } + + while (k-- && !stck.empty()) + { + stck.pop(); + } + + if (stck.empty()) return "0"; + auto N = static_cast (num.size()); + while (!stck.empty()) + { + num[N - 1] = stck.top(); + stck.pop(); + --N; + } + + return num.substr(N); + } +}; + +/* + * "10200" +1 + + */ +int main() +{ + + Solution sol; + cout << sol.removeKdigits("10200", 1) << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/remove_n_th_node_from_end_of_list.cpp b/ds/leetcode/14days-cracking/src/remove_n_th_node_from_end_of_list.cpp new file mode 100644 index 0000000..813d0ad --- /dev/null +++ b/ds/leetcode/14days-cracking/src/remove_n_th_node_from_end_of_list.cpp @@ -0,0 +1,73 @@ +// +// Created by sajith on 9/24/21. +// + +#include "base.h" + +class Solution +{ +public: + ListNode *removeNthFromEnd(ListNode *head, int n) + { + ListNode *dummy = new ListNode(-1); + dummy->next = head; + ListNode *slow = dummy; + ListNode *fast = dummy; + + while (fast->next != nullptr) + { + fast = fast->next; + + if (n-- <= 0) + { + slow = slow->next; + } + } + + slow->next = slow->next->next; + return dummy->next; + } + + + ListNode *removeNthFromEnd2(ListNode *head, int n) + { + ListNode *temp = new ListNode; + temp->next = head; + int length = 0; + ListNode *first = head; + + while (first != nullptr) + { + length++; + first = first->next; + } + + length -= n; + + first = temp; + while (length > 0) + { + length--; + first = first->next; + } + + first->next = first->next->next; + + return temp->next; + } +}; + +int main() +{ + + ListNode *root = new ListNode(1); + root->next = new ListNode(1); + root->next = new ListNode(2); + root->next = new ListNode(3); + root->next = new ListNode(4); + root->next = new ListNode(5); + + Solution solution; + solution.removeNthFromEnd(root, 2); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/reorder_list.cpp b/ds/leetcode/14days-cracking/src/reorder_list.cpp new file mode 100644 index 0000000..aa2997f --- /dev/null +++ b/ds/leetcode/14days-cracking/src/reorder_list.cpp @@ -0,0 +1,93 @@ +// +// Created by sajith on 12/22/21. +// + +#include "base.h" + + +class Solution +{ +public: + void reorderList1(ListNode *head) + { + stack stck; + ListNode *curr = head; + while (curr) + { + stck.push(curr); + curr = curr->next; + } + auto n = stck.size(); + if (n <= 2) return; + curr = head; + ListNode *next; + for (size_t i = 0; i < n / 2; ++i) + { + next = curr->next; + curr->next = stck.top(); + stck.pop(); + curr = curr->next; + curr->next = next; + curr = curr->next; + } + curr->next = nullptr; + } + + void reorderList(ListNode *head) + { + ListNode *slow = head; + ListNode *fast = head; + + while (fast && fast->next) + { + fast = fast->next->next; + slow = slow->next; + } + + ListNode *curr = slow; + ListNode *next; + ListNode *pre = nullptr; + + while (curr) + { + next = curr->next; + curr->next = pre; + pre = curr; + curr = next; + } + + ListNode *n1 = head; + ListNode *n2 = pre; + + while (n2 && n2->next) + { + next = n1->next; + n1->next = n2; + n1 = next; + + next = n2->next; + n2->next = n1; + n2 = next; + } + } +}; + + +int main() +{ + ListNode *head = new ListNode(1); + head->next = new ListNode(2); + head->next->next = new ListNode(3); + head->next->next->next = new ListNode(4); + + Solution sol; + sol.reorderList(head); + + while (head) + { + cout << head->val << '\t'; + head = head->next; + } + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/reverse_bits.cpp b/ds/leetcode/14days-cracking/src/reverse_bits.cpp new file mode 100644 index 0000000..d06fb5f --- /dev/null +++ b/ds/leetcode/14days-cracking/src/reverse_bits.cpp @@ -0,0 +1,36 @@ +// +// Created by sajith on 11/20/21. +// + +#include "base.h" + + +class Solution +{ +public: + uint32_t reverseBits(uint32_t n) + { + uint32_t res = 0; + uint32_t mask1; + uint32_t mask2; + for (int i = 0; i < 32; ++i) + { + mask1 = 1 << i; + if ((mask1 & n) == 0) continue; + else + { + mask2 = 1 << (32 - i - 1); + res |= mask2; + } + } + return res; + } +}; + + +int main() +{ + Solution solution; + cout<next; + curr->next = prev; + prev = curr; + curr = next; + } + head = prev; + return head; + } +}; diff --git a/ds/leetcode/14days-cracking/src/reverse_string.cpp b/ds/leetcode/14days-cracking/src/reverse_string.cpp new file mode 100644 index 0000000..839e02a --- /dev/null +++ b/ds/leetcode/14days-cracking/src/reverse_string.cpp @@ -0,0 +1,18 @@ +// +// Created by sajith on 9/24/21. +// + +#include "base.h" + +class Solution +{ +public: + void reverseString(vector &s) + { + int l = s.size() / 2; + for (int i = 0; i < l; ++i) + { + swap(s[i], s[s.size() - 1 - i]); + } + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/reverse_words_in_a_string.cpp b/ds/leetcode/14days-cracking/src/reverse_words_in_a_string.cpp new file mode 100644 index 0000000..7a1c072 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/reverse_words_in_a_string.cpp @@ -0,0 +1,38 @@ +// +// Created by sajith on 9/24/21. +// + +#include "base.h" + +class Solution +{ +public: + string reverseWords(string s) + { + string t; + string ans; + for (int i = 0; i < s.length(); ++i) + { + if (s[i] != ' ') + { + t += s[i]; + } else + { + reverse(t.begin(), t.end()); + ans += t + " "; + t = ""; + } + } + reverse(t.begin(), t.end()); + ans += t; + return ans; + } +}; + +int main() +{ + Solution solution; + string s = "Let's take LeetCode contest"; + cout<> dir{{0, 1}, + {1, 0}, + {0, -1}, + {-1, 0}}; +public: + bool isRobotBounded(string ins) + { + for (char const &c: ins) + { + if (c == 'L') + { + d = (d + 3) % 4; + } + else if (c == 'R') + { + d = (1 + d) % 4; + } + else + { + x += dir[d][0]; + y += dir[d][1]; + } + } + return x == 0 && y == 0 || d > 0; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/rotate_array.cpp b/ds/leetcode/14days-cracking/src/rotate_array.cpp new file mode 100644 index 0000000..06b1500 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/rotate_array.cpp @@ -0,0 +1,46 @@ +// +// Created by sajith on 9/21/21. +// + +#include "base.h" + +class Solution +{ +public: + vector rotate1(vector &nums, int k) + { + vector ans; + + for (int i = 0; i < nums.size(); ++i) + { + ans.push_back(nums[(i + k + 1) % nums.size()]); + } + + return ans; + } + + void rotate(vector &nums, int k) + { + k = k % nums.size(); + reverse(nums.begin(), nums.begin() + nums.size() - k); + reverse(nums.begin() + nums.size() - k, nums.end()); + reverse(nums.begin(), nums.end()); + } +}; + + +int main() +{ + vector v = {1, 2, 3, 4, 5, 6, 7}; + + Solution solution; + vector res = solution.rotate1(v, 3); + for (int i = 0; i < v.size(); ++i) + { + cout << res[i] << " "; + } + + cout << endl; + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/rotting_oranges.cpp b/ds/leetcode/14days-cracking/src/rotting_oranges.cpp new file mode 100644 index 0000000..06bdf10 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/rotting_oranges.cpp @@ -0,0 +1,63 @@ +// +// Created by sajith on 10/2/21. +// + +#include "base.h" + +class Solution +{ + int ep[4][2] = {{1, 0}, + {-1, 0}, + {0, 1}, + {0, -1}}; + + int bfs(vector> &grid, queue> &que, int &fresh) + { + int mins = 0; + while (!que.empty() && fresh > 0) + { + auto sz = que.size(); + while (sz--) // bfs + { + auto pr = que.front(); + que.pop(); + for (auto &i : ep) + { + int r = pr.first + i[0]; + int c = pr.second + i[1]; + + if (r >= 0 && c >= 0 && r < grid.size() && c < grid[0].size() && grid[r][c] == 1) + { + grid[r][c] = 2; + que.push({r, c}); + fresh--; + } + } + } + mins++; // four directions rotting + } + return (fresh == 0) ? mins : -1; + } + +public: + int orangesRotting(vector> &grid) + { + queue> que; + int fresh = 0; + for (int i = 0; i < grid.size(); ++i) + { + for (int j = 0; j < grid[0].size(); ++j) + { + if (grid[i][j] == 1) + { + fresh++; + } + if (grid[i][j] == 2) + { + que.push({i, j}); + } + } + } + return bfs(grid, que, fresh); + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/sequential_digits.cpp b/ds/leetcode/14days-cracking/src/sequential_digits.cpp new file mode 100644 index 0000000..8207fa3 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/sequential_digits.cpp @@ -0,0 +1,45 @@ +// +// Created by sajith on 1/23/22. +// + +#include "base.h" + +class Solution +{ + vector ans; + + void dfs(int low, int high, int i, int num) + { + if (num >= low && num <= high) + { + ans.push_back(num); + } + + if (num > high || i > 9) + { + return; + } + dfs(low, high, i + 1, num * 10 + i); + } + +public: + vector sequentialDigits(int low, int high) + { + for (int i = 1; i < 10; ++i) + { + dfs(low, high, i, 0); + } + + sort(ans.begin(), ans.end()); + return ans; + } +}; + +int main() +{ + + Solution sol; + vector ans = sol.sequentialDigits(1000, 13000); + for_each(ans.begin(), ans.end(), [](int i) { cout << i << '\t'; }); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/serach_insert_position.cpp b/ds/leetcode/14days-cracking/src/serach_insert_position.cpp new file mode 100644 index 0000000..1f3a4e0 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/serach_insert_position.cpp @@ -0,0 +1,42 @@ +// +// Created by sajith on 9/20/21. +// + +#include "base.h" + +class Solution +{ +public: + int searchInsert(vector &nums, int target) + { + int l = 0; + int r = nums.size() - 1; + int position = nums.size(); + while (l <= r) + { + int mid = l + (r - l) / 2; + + if (target == nums[mid]) + { + return mid; + } else if (nums[mid] > target) + { + r = mid - 1; + position = mid; + } else + { + l = mid + 1; + } + } + return position; + } +}; + +int main() +{ + vector v = {1, 3, 5, 6}; + + Solution solution; + solution.searchInsert(v, 7); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/single_element_in_sorted_array.cpp b/ds/leetcode/14days-cracking/src/single_element_in_sorted_array.cpp new file mode 100644 index 0000000..777a6a4 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/single_element_in_sorted_array.cpp @@ -0,0 +1,59 @@ +// +// Created by sajith on 11/20/21. +// + +#include "base.h" + +class Solution1 +{ +public: + int singleNonDuplicate(vector &nums) + { + + int x = 0; + for (int const &i: nums) x ^= i; + + return x; + } +}; + +class Solution +{ +public: + int singleNonDuplicate(vector &nums) + { + if (nums.size() == 1) return nums[0]; + if (nums[0] != nums[1]) return nums[0]; + if (nums[nums.size() - 1] != nums[nums.size() - 2]) return nums[nums.size() - 1]; + return snd(nums, 0, nums.size() - 1); + } + + int snd(vector &nums, int a, int b) + { + int mid = (a + b) / 2; + if (nums[mid] != nums[mid + 1] && nums[mid] != nums[mid - 1]) return nums[mid]; + if (mid % 2 == 0) + { + if (nums[mid + 1] == nums[mid]) + { + return snd(nums, mid + 1, b); + } + else + { + return snd(nums, a, mid - 1); + } + } + else + { + if (nums[mid + 1] != nums[mid]) + { + return snd(nums, mid + 1, b); + + } + else + { + return snd(nums, a, mid - 1); + } + } + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/squares_of_sorted_array.cpp b/ds/leetcode/14days-cracking/src/squares_of_sorted_array.cpp new file mode 100644 index 0000000..374f23d --- /dev/null +++ b/ds/leetcode/14days-cracking/src/squares_of_sorted_array.cpp @@ -0,0 +1,46 @@ +// +// Created by sajith on 9/21/21. +// + +#include "base.h" + +class Solution +{ +public: + vector sortedSquares(vector &nums) + { + int l = 0, r = nums.size() - 1, position = nums.size(); + while (l <= r) + { + int mid = l + (r - l) / 2; + if (nums[mid] >= 0) + { + position = mid; + r = mid - 1; + } else + { + l = mid + 1; + } + } + + vector ans; + int negativePosition = position - 1; + + while (position < nums.size() or negativePosition >= 0) + { + int left = (negativePosition >= 0) ? 0 - nums[negativePosition] : INT_MAX; + int right = (position < nums.size()) ? nums[position] : INT_MAX; + + if (left < right) + { + negativePosition--; + ans.push_back(left * left); + } else + { + position++; + ans.push_back(right * right); + } + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/stone_game_iv.cpp b/ds/leetcode/14days-cracking/src/stone_game_iv.cpp new file mode 100644 index 0000000..0a565fa --- /dev/null +++ b/ds/leetcode/14days-cracking/src/stone_game_iv.cpp @@ -0,0 +1,42 @@ +// +// Created by sajith on 1/22/22. +// + + +#include "base.h" + +class Solution +{ +public: + bool winnerSquareGame(int n) + { + vector dp(n + 1, false); + int t; + int k; + for (int i = 0; i <= n; ++i) + { + if (dp[i]) + { + continue; + } + + k = 1; + t = i + 1; + while (t <= n) + { + dp[t] = true; + ++k; + t = i + (k * k); + } + } + + return dp[n]; + } +}; + +int main() +{ + + Solution sol; + cout << sol.winnerSquareGame(1) << endl; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/stream_of_chars.cpp b/ds/leetcode/14days-cracking/src/stream_of_chars.cpp new file mode 100644 index 0000000..7dbc863 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/stream_of_chars.cpp @@ -0,0 +1,102 @@ +// +// Created by sajith on 12/4/21. +// + +#include "base.h" + +class Trie +{ + unordered_map children; + bool isEndOfWord{false}; + +public: + /** Initialize your data structure here. */ + Trie() + { + } + + /** Inserts a word into the trie. */ + void insert(string const &word) + { + Trie *curr = this; + for (const char &c: word) + { + if (!curr->children.count(c)) + { + curr->children[c] = new Trie; + } + curr = curr->children[c]; + } + curr->isEndOfWord = true; + } + + /** Returns if the word is in the trie. */ + bool search(string const &word) + { + Trie *curr = this; + for (const char &c: word) + { + if (!curr->children.count(c)) + { + return false; + } + curr = curr->children[c]; + } + if (curr->isEndOfWord) + { + return true; + } + return false; + } + + /** Returns if there is any word in the trie that starts with the given prefix. */ + bool startsWith(string const &prefix) + { + Trie *curr = this; + for (const char &c: prefix) + { + if (!curr->children.count(c)) + { + return false; + } + curr = curr->children[c]; + } + return true; + } + + bool search(deque const &str) + { + Trie *curr = this; + for (const char &c: str) + { + if (!curr->children.count(c)) + { + return false; + } + curr = curr->children[c]; + if(curr->isEndOfWord) return true; + } + return false; + } +}; + +class StreamChecker +{ + Trie root; + deque word; +public: + StreamChecker(vector &words) + { + for (auto &str: words) + { + reverse(str.begin(), str.end()); + root.insert(str); + } + } + + bool query(char letter) + { + word.push_front(letter); + return root.search(word); + } +}; diff --git a/ds/leetcode/14days-cracking/src/string_to_integer.cpp b/ds/leetcode/14days-cracking/src/string_to_integer.cpp new file mode 100644 index 0000000..6690895 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/string_to_integer.cpp @@ -0,0 +1,41 @@ +// +// Created by sajith on 1/14/22. +// + +#include "base.h" + +class Solution +{ +public: + int myAtoi(string s) + { + int ans = 0; + string str; + for (int i = 0; i < s.size(); ++i) + { + if (isdigit(s[i])) + { + while (i < s.size() && isdigit(s[i])) + { + str += s[i]; + ++i; + } + break; + } + else if (i < s.size() - 1 && s[i] == '-' && isdigit(s[i + 1])) + { + str = '-' + str; + } + } + return stoi(str); + } +}; + +int main() +{ + Solution sol; + string s{"-00004193 with words"}; + + cout << sol.myAtoi(s) << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/sub_arra_sum_equal_k.cpp b/ds/leetcode/14days-cracking/src/sub_arra_sum_equal_k.cpp new file mode 100644 index 0000000..9f13248 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/sub_arra_sum_equal_k.cpp @@ -0,0 +1,31 @@ + +// +// Created by sajith on 2/10/22. +// + +#include "base.h" + + +class Solution +{ +public: + int subarraySum(vector &nums, int k) + { + auto N = static_cast(nums.size()); + int ans = 0; + int sum = 0; + int need; + unordered_map cache; + cache[0] = 1; + for (int i = 0; i < N; ++i) + { + sum += nums[i]; + if (need = sum - k; cache.count(need)) + { + ans += cache[need]; + } + cache[sum] = cache.count(sum) ? cache[sum] + 1 : 1; + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/subsets.cpp b/ds/leetcode/14days-cracking/src/subsets.cpp new file mode 100644 index 0000000..573be73 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/subsets.cpp @@ -0,0 +1,37 @@ +// +// Created by sajith on 2/13/22. +// + +#include "base.h" + +class Solution +{ + vector> ans; + + void backtrack(int first, size_t k, vector &curr, vector &nums) + { + if (curr.size() == k) + { + ans.push_back(curr); + return; + } + + for (int i = first; i < nums.size(); ++i) + { + curr.push_back(nums[i]); + backtrack(i + 1, k, curr, nums); + curr.pop_back(); + } + } + +public: + vector> subsets(vector &nums) + { + for (int i = 0; i <= nums.size(); ++i) + { + vector v; + backtrack(0, i, v, nums); + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/sum_of_root_to_leaf_binary_numbers.cpp b/ds/leetcode/14days-cracking/src/sum_of_root_to_leaf_binary_numbers.cpp new file mode 100644 index 0000000..b6426b8 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/sum_of_root_to_leaf_binary_numbers.cpp @@ -0,0 +1,64 @@ +// +// Created by sajith on 1/11/22. +// + +#include "base.h" + +class Solution +{ + int ans = 0; + + int strtoint(string_view const &str) + { + int k = 0; + int res = 0; + int x; + int y; + for (auto it = str.rbegin(); it != str.rend(); ++it) + { + x = (*it - '0'); + y = (1 << k); + res += (y * x); + ++k; + } + return res; + } + + void dfs(TreeNode *node, string const &s) + { + if (node == nullptr) return; + if (node->left == nullptr && node->right == nullptr) + { + ans += strtoint(s + to_string(node->val)); + } + dfs(node->left, s + to_string(node->val)); + dfs(node->right, s + to_string(node->val)); + } + +public: + int sumRootToLeaf(TreeNode *root) + { + dfs(root, ""); + return ans; + } +}; + + +int main() +{ + TreeNode *root = new TreeNode(1); + root->left = new TreeNode(0); + root->right = new TreeNode(1); + root->left->left = new TreeNode(0); + root->left->right = new TreeNode(1); + root->right->left = new TreeNode(0); + root->right->right = new TreeNode(1); + + Solution sol; + cout << sol.sumRootToLeaf(root) << endl; +// +// string s{"111"}; +// cout << strtoint(s) << endl; + + return 0; +} diff --git a/ds/leetcode/14days-cracking/src/swap_nodes_in_pairs.cpp b/ds/leetcode/14days-cracking/src/swap_nodes_in_pairs.cpp new file mode 100644 index 0000000..6f621f0 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/swap_nodes_in_pairs.cpp @@ -0,0 +1,41 @@ +// +// Created by sajith on 2/16/22. +// + +#include "base.h" + +class Solution +{ +public: + ListNode *swapPairs(ListNode *head) + { + ListNode *next = head; + ListNode *prev = head; + if (!next) return head; + ListNode *temp; + while (next->next) + { + temp = next->next; + next->next = temp->next; + temp->next = next; + + if (prev == head) + { + prev = next; + head = temp; + } + else + { + prev->next = temp; + prev = next; + } + + next = next->next; + if (!next) + { + break; + } + } + return head; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/swapping_nodes_in_linkedlist.cpp b/ds/leetcode/14days-cracking/src/swapping_nodes_in_linkedlist.cpp new file mode 100644 index 0000000..b1d42b2 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/swapping_nodes_in_linkedlist.cpp @@ -0,0 +1,117 @@ +// +// Created by sajith on 2/16/22. +// + +/** + * Definition for singly-linked list. + * struct ListNode { + * int val; + * ListNode *next; + * ListNode() : val(0), next(nullptr) {} + * ListNode(int x) : val(x), next(nullptr) {} + * ListNode(int x, ListNode *next) : val(x), next(next) {} + * }; + */ + +#include "base.h" + +class Solution +{ +public: + ListNode *swapNodes1(ListNode *head, int k) + { + vector vals; + ListNode *temp = head; + while (temp) + { + vals.push_back(temp->val); + temp = temp->next; + } + + if (vals.size() == 1) return head; + else if (vals.size() == 2) + { + head->val = vals[1]; + head->next->val = vals[0]; + return head; + } + + temp = head; + int idx = 0; + auto N = static_cast(vals.size()) - 1; + --k; + + if (k > N / 2) + { + k = N - k; + } + + while (temp) + { + if (idx == k) + { + temp->val = vals[N - idx]; + } + + if (idx == N - k) + { + temp->val = vals[k]; + break; + } + + temp = temp->next; + ++idx; + } + return head; + } + + ListNode *swapNodes(ListNode *head, int k) + { + ListNode *first = nullptr; + ListNode *second = nullptr; + ListNode *temp = head; + + while (temp) + { + --k; + if (second) + { + second = second->next; + } + if (k == 0) + { + first = temp; + second = head; + + } + temp = temp->next; + } + + if(first && second) + { + swap(first->val, second->val); + } + return head; + } +}; + +/* + * [91,56,48,77,91,96,55,53,68] +7 + + */ + + + +int main() +{ + vector vals{56, 48, 77, 91, 96, 55, 53, 68}; + ListNode *head = new ListNode(91); + InsertElementsToHead(head, vals); + + PrintLinkedList(head); + Solution solution; + ListNode *node = solution.swapNodes(head, 7); + PrintLinkedList(node); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/town_jugde.cpp b/ds/leetcode/14days-cracking/src/town_jugde.cpp new file mode 100644 index 0000000..35945aa --- /dev/null +++ b/ds/leetcode/14days-cracking/src/town_jugde.cpp @@ -0,0 +1,30 @@ +// +// Created by sajith on 1/3/22. +// + +#include "base.h" + + +class Solution +{ +public: + int findJudge(int n, vector> &trust) + { + vector v(n + 1, 0); + for (auto const &p: trust) + { + v[p[0]] -= 1; + v[p[1]] += 1; + } + + for (int i = 1; i <= n; ++i) + { + if (v[i] == n-1) + { + return i; + } + } + + return -1; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/two_sum.cpp b/ds/leetcode/14days-cracking/src/two_sum.cpp new file mode 100644 index 0000000..28e085c --- /dev/null +++ b/ds/leetcode/14days-cracking/src/two_sum.cpp @@ -0,0 +1,27 @@ +// +// Created by sajith on 9/23/21. +// + +#include "base.h" + +class Solution +{ +public: + + vector twoSum(vector &nums, int target) + { + unordered_map mp; + + for (int i = 0; i < nums.size(); ++i) + { + if (mp[target - nums[i]]) + { + return {mp[target - nums[i]] - 1, i}; + } + + mp[nums[i]] = i + 1; + } + + return {}; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/two_sum_input_array_sorted.cpp b/ds/leetcode/14days-cracking/src/two_sum_input_array_sorted.cpp new file mode 100644 index 0000000..ac50bec --- /dev/null +++ b/ds/leetcode/14days-cracking/src/two_sum_input_array_sorted.cpp @@ -0,0 +1,31 @@ +// +// Created by sajith on 9/22/21. +// + +#include "base.h" + +class Solution +{ +public: + vector twoSum(vector &numbers, int target) + { + int l = 0, r = numbers.size() - 1; + + while (l < r) + { + int t = numbers[l] + numbers[r]; + if (t == target) + { + return {++l, ++r}; + } else if (t < target) + { + ++l; + } else + { + r--; + } + } + + return {}; + } +}; \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/ugly_number.cpp b/ds/leetcode/14days-cracking/src/ugly_number.cpp new file mode 100644 index 0000000..9b375bc --- /dev/null +++ b/ds/leetcode/14days-cracking/src/ugly_number.cpp @@ -0,0 +1,38 @@ +// +// Created by sajith on 11/23/21. +// + +class Solution +{ +public: + bool isUgly(int n) + { + if (n < 1) return false; + + while (n % 2 == 0) + { + n /= 2; + } + + while (n % 3 == 0) + { + n /= 3; + } + + while (n % 5 == 0) + { + n /= 5; + } + + if (n == 1) return true; + return false; + } +}; + + +int main() +{ + Solution solution; + solution.isUgly(6); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/valid_mountaine_arry.cpp b/ds/leetcode/14days-cracking/src/valid_mountaine_arry.cpp new file mode 100644 index 0000000..0cef676 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/valid_mountaine_arry.cpp @@ -0,0 +1,47 @@ + +// +// Created by sajith on 1/25/22. +// + +#include "base.h" + +class Solution +{ +public: + bool validMountainArray(vector &arr) + { + auto N = static_cast(arr.size()); + if (N == 3) + { + if (arr[0] < arr[1] && arr[1] > arr[2]) return true; + else return false; + + } + bool mountFound = false; + + for(int i =1; i< N-1; ++i) + { + if((arr[i] == arr[i+1] )|| ( arr[i] == arr[i-1])) return false; + else if(!mountFound && arr[i-1] > arr[i]) return false; + else if((arr[i-1] < arr[i]) && (arr[i] > arr[i+1])) + { + mountFound = true; + }else if(mountFound && arr[i]< arr[i+1]) return false; + } + + if(mountFound) return true; + + return false; + } +}; + + +int main() +{ + Solution sol; + vector v{0,3,2, 1}; + + cout< &wordList) + { + unordered_set word_set; + bool isPresent = false; + for (auto &word: wordList) + { + if (endWord == word) + { + isPresent = true; + } + word_set.insert(move(word)); + } + if (!isPresent) return 0; + + queue que; + que.push(beginWord); + int depth = 0; + size_t lsize; + string curr{}; + string temp{}; + while (!que.empty()) + { + depth += 1; + lsize = que.size(); + while (lsize--) + { + curr = que.front(); + que.pop(); + for (size_t i = 0; i < curr.length(); ++i) + { + temp = curr; + for (char c = 'a'; c <= 'z'; ++c) + { + temp[i] = c; + if (curr == temp) continue; + if (temp == endWord) return depth + 1; + + if (word_set.find(temp) != word_set.end()) + { + que.push(temp); + word_set.erase(temp); + } + } + + } + } + } + return 0; + } +}; + +int main() +{ + Solution solution; + vector wordlist{"hot", "dot", "dog", "lot", "log", "cog"}; + string beginw{"hit"}; + string endw{"cog"}; + + cout << solution.ladderLength(beginw, endw, wordlist) << endl; + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/14days-cracking/src/word_pattern.cpp b/ds/leetcode/14days-cracking/src/word_pattern.cpp new file mode 100644 index 0000000..3d91030 --- /dev/null +++ b/ds/leetcode/14days-cracking/src/word_pattern.cpp @@ -0,0 +1,79 @@ +// +// Created by sajith on 1/17/22. +// + +#include "base.h" + +class Solution +{ +public: + bool wordPattern(string p, string s) + { + int i = 0; + unordered_map mp; + unordered_map mp2; + string curr; + auto N = static_cast(s.length()); + auto M = static_cast(p.length()); + + int space = 0; + for (auto const &c: s) + { + if (c == ' ') + { + ++space; + } + } + + if (space == 0 && M >1) + { + return false; + } + + for (int j = 0; j < N; ++j) + { + if (s[j] != ' ') + { + curr = ""; + while (j < N && s[j] != ' ') + { + curr += s[j]; + ++j; + } + } + + if (mp.count(p[i]) > 0 && mp[p[i]] != curr) + { + return false; + } + else if (mp2.count(curr) > 0 && mp2[curr] != p[i]) + { + return false; + } + else + { + mp[p[i]] = curr; + mp2[curr] = p[i]; + } + + ++i; + } + + return true; + } +}; + +// "abba" +//"dog dog dog dog" + +int main() +{ + Solution sol; + + string p{"unit"}; + string s{"unit"}; + + cout << boolalpha << sol.wordPattern(p, s) << endl; + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/CMakeLists.txt b/ds/leetcode/CMakeLists.txt new file mode 100644 index 0000000..2643480 --- /dev/null +++ b/ds/leetcode/CMakeLists.txt @@ -0,0 +1,164 @@ +project(leetcode) + +add_subdirectory(14days-cracking) +add_subdirectory(linkedlist) +add_subdirectory(backtracking) +add_subdirectory(arrays) +add_subdirectory(strings) +add_subdirectory(graph) +add_subdirectory(trees) +add_subdirectory(dp) +add_subdirectory(stacks_queues) +add_subdirectory(greedy) +add_subdirectory(map_n_set) +add_subdirectory(disjoint_set) +add_subdirectory(matrix) +add_subdirectory(bitmanupulations) +add_subdirectory(math) +add_subdirectory(practice) +add_subdirectory(contests) + +#add_executable(median_of_two_sorted_arrays src/median_of_two_sorted_arrays.cpp) +#add_executable(zig_zag_conversion src/zig_zag_conversion.cpp) +#add_executable(zig_zag_conversion src/remove_nth_node_from_end_of_list.cpp) +#add_executable(reg_matching src/reg_matching.cpp) +#add_executable(stringtointeger src/str_to_integer.cpp) +#add_executable(most_water src/most_water.cpp) +#add_executable(integer_to_roman src/integer_to_roman.cpp) +#add_executable(swap_nodes_in_pairs src/swap_nodes_in_pairs.cpp) +#add_executable(letter_combinations_of_a_phone_number src/letter_combinations_of_a_phone_number.cpp) +#add_executable(three_sum src/three_sum.cpp) +#add_executable(three_sum_closet src/three_sum_closet.cpp) +#add_executable(substring_with_concatenation_of_all_words src/substring_with_concatenation_of_all_words.cpp) +#add_executable(merge_k_sorted_list src/merge_k_sorted_list.cpp) +#add_executable(reverse_nodes_k_in_group src/reverse_nodes_k_in_group.cpp) +#add_executable(wildcard_matching src/wildcard_matching.cpp) +#add_executable(count_and_say src/count_and_say.cpp) +#add_executable(rotate_image src/rotate_image.cpp) +#add_executable(next_permutation src/next_permutation.cpp) +#add_executable(first_missing_positive_number src/first_missing_positive_number.cpp src/valid_sudoku.cpp) +#add_executable(number_of_sub_sequences src/number_of_sub_sequences.cpp) +#add_executable(b_tree_inorder_travesal src/b_tree_inorder_travesal.cpp) +#add_executable(validate_b_tree src/validate_b_tree.cpp) +#add_executable(recover_b_tree src/recover_b_tree.cpp) +#add_executable(same_tree src/same_tree.cpp) +#add_executable(symmetric_tree src/symmetric_tree.cpp) +#add_executable(max_depth_b_tree src/max_depth_b_tree.cpp) +#add_executable(balance_b_tree src/balance_b_tree.cpp) +#add_executable(minimum_depth_of_b_tree src/minimum_depth_of_b_tree.cpp) +#add_executable(pathsum src/path_sum.cpp) +#add_executable(pathsumii src/path_sumii.cpp) +#add_executable(flatten_b_tree src/flatten_b_tree.cpp) +#add_executable(flatten_b_tree src/populating_next_right_ponters_in_each_node.cpp) +#add_executable(invertbtree src/invert_b_tree.cpp) +#add_executable(maximum_depth_n_ray_tree src/maximum_depth_n_ray_tree.cpp) +#add_executable(populating_next_right_pointers_in_each_nodes src/populating_next_right_pointers_in_each_nodes.cpp) +#add_executable(sum_root_leaf_number src/sum_root_leaf_number.cpp) +#add_executable(surrounded_regions src/surrounded_regions.cpp) +#add_executable(clonegraph src/clone_graph.cpp) +#add_executable(clonegraph src/course_schedule.cpp) +#add_executable(btree_preorder src/btree_preorder.cpp) +#add_executable(btree_postorder src/btree_postorder.cpp) +#add_executable(n_ary_tree_postorder src/n_ary_tree_postorder.cpp) +#add_executable(btree_rightside src/btree_right_side_view.cpp) +#add_executable(coursescheduleii src/course_schedule_ii.cpp) +#add_executable(trie src/trie.cpp) +#add_executable(word_dictionary src/word_dictionary.cpp) +#add_executable(word_dictionary src/kth_smallest_element_in_a_bst.cpp) +#add_executable(countcompletebtree src/count_complete_tree_nodes.cpp) +#add_executable(lowestcommonancestor src/lowest_common_ancestor_of_a_btree.cpp) +#add_executable(lowestcommonancestorii src/lowest_common_ancestor_btree.cpp) +#add_executable(btreepath src/btree_path.cpp) +#add_executable(minmum_height_trees src/minmum_height_trees.cpp) +#add_executable(minmum_height_trees src/serialize_and_deserialize_btree_i.cpp) +#add_executable(serial-deserial src/serialization_and_deserialization_btree.cpp) +#add_executable(btree_level_order_travelsal src/btree_level_order_travelsal.cpp) +#add_executable(btreezigxag src/btree_zigzag_level_order.cpp) +#add_executable(sithtest src/OutputStreamTest.cpp) +#add_executable(multiply_strings src/multiply_strings.cpp) +#add_executable(twosum src/two_sum.cpp) +#add_executable(4sum src/4sum.cpp) +#add_executable(genrenrate_paranthesis src/generate_paranthesis.cpp) +#add_executable(combination_sum src/combination_sum.cpp) +#add_executable(combination_sumii src/combination_sum_ii.cpp) +#add_executable(jump_game_ii src/jump_game_ii.cpp) +#add_executable(permutations src/permutations.cpp) +#add_executable(permutationsii src/permutations_ii.cpp) +#add_executable(powxn src/pow_x_n.cpp) +#add_executable(spiralmatx src/spiral_matrix.cpp) +#add_executable(jump_game src/jump_game.cpp) +#add_executable(mergeintervals src/merge_intervals.cpp) +#add_executable(insertintervals src/insert_interval.cpp) +#add_executable(lenghtoflastword src/length_of_last_word.cpp) +#add_executable(spiralmatrix src/spiral_matrix_ii.cpp) +#add_executable(rotatelist src/rotate_list.cpp) +#add_executable(uniquepaths src/unique_paths.cpp) +#add_executable(uniquepathsii src/unique_paths_ii.cpp) +#add_executable(longest_valid_paranthesis src/longest_valid_paranthesis.cpp) +#add_executable(sudoku_solver src/sudoku_solver.cpp) +#add_executable(add_binary src/add_binary.cpp) +#add_executable(trapping_rain_water src/trapping_rain_water.cpp) +#add_executable(nqueens src/n_queens.cpp) +#add_executable(permutation_sequence src/permutation_sequence.cpp) +#add_executable(is_valid_num src/is_valid_number.cpp) +#add_executable(maxproduct-word-length src/max_product_word_lenth.cpp) +#add_executable(onesnzeros src/ones_and_zeros.cpp) +#add_executable(onesnzeros src/island_perimeter.cpp) +#add_executable(onesnzeros src/climbing_stairs.cpp) +#add_executable(findallduplicates src/find_all_duplicates_in_array.cpp) +#add_executable(wordsearch src/word_search.cpp) +#add_executable(bitwise_range src/bit_wise_and_number_rang.cpp) +#add_executable(diameter_of_b_tree src/diameter_of_binary_trr.cpp) +#add_executable(guess_the_number src/gues_the_number.cpp) +#add_executable(construct_btree src/construct_binary_tree_from_preorder_traversal.cpp) +#add_executable(perfect_square src/perfect_square.cpp) +#add_executable(besttimetobuyandsell src/best_time_to_buy_and_sell_stocks.cpp) +#add_executable(longestcommonsubseq src/longest_common_subsequence.cpp) +#add_executable(pathsumiii src/path_sumiii.cpp) +#add_executable(cousinsinbtree src/cousins_in_btree.cpp) +#add_executable(nextgretarelement src/next_greater_element.cpp) +#add_executable(reversewords_instring src/reverse_words_in_string.cpp) +#add_executable(insert_rand_get src/insert_delete_getrandom.cpp) +#add_executable(sortchars_by_freq src/sort_chars_by_frequency.cpp) +#add_executable(maxprofit1 src/max_profit1.cpp) +#add_executable(maxprofit2 src/max_profit_ii.cpp) +#add_executable(findminrotatedarr src/find_the_minimum_in_rotated_array.cpp) +#add_executable(findminrotatedarrii src/find_minimun_in_rotated_arr.cpp) +#add_executable(besttimetobusy_stocks src/best_time_to_buy_and_sell_stock_iii.cpp) +#add_executable(minstack src/min_stack.cpp) +#add_executable(sortcolors src/sort_colors.cpp) +#add_executable(3sum src/3sum.cpp) +#add_executable(rotting_oranges src/rotting_oranges.cpp) +#add_executable(longest_duplicatestring src/longest_duplicate_substring.cpp) +#add_executable(flatten_doubly_linkedlist src/flatten_a_multilevel_doubly_linkedlist.cpp) +#add_executable(surroundedregions src/surrounded_regions_latest.cpp) +#add_executable(simpliyingpath src/simlipying_path.cpp) +#add_executable(uniquepathiii src/unique_pathsiii.cpp) +#add_executable(wordsearchii src/word_searchii.cpp) +#add_executable(sumroottoleaft src/sum_root_to_leaf_numbers.cpp) +#add_executable(sumroottoleaft src/sum_of_left_leaf_nodes.cpp) +#add_executable(plusone src/plus_one.cpp) +#add_executable(arrangecoins src/arrange_coins.cpp) +#add_executable(squareroot src/square_root_x.cpp) +#add_executable(singlenumberiii src/single_number_iii.cpp) +#add_executable(singlenumberi src/single_number_i.cpp) +#add_executable(singlenumberii src/single_number_ii.cpp) +#add_executable(multiplystring src/multiply_string.cpp) +#add_executable(uniquebtree src/unique_b_tree.cpp) +#add_executable(numberuzzule src/number_of_valid_words_for_each_puzzule.cpp) +#add_executable(setmatriczeros src/set_matrix_zeros.cpp) +#add_executable(minvaluegetpostivestepsum src/min_value_get_positive_step_sum.cpp) +#add_executable(removelinkedlistelements src/remove_linked_list_elements.cpp) +#add_executable(dailytempreture src/daily_tempreture.cpp) +#add_executable(iterationforcombinations src/iteration_for_combinations.cpp) +#add_executable(lasgest_divisible_subset src/lasgest_divisible_subset.cpp) +#add_executable(kthsmaletsnumber src/kth_smalest_number.cpp) +#add_executable(deleteduplicatenodes src/delete_duplicate_nodes.cpp) +#add_executable(convertarraytobtree src/convert_sorted_array_to_btree.cpp) +#add_executable(pascaltriangle src/pascal_triangle.cpp) +#add_executable(validpalindrome src/valid_palindrome.cpp) +#add_executable(excelsheetcolumn src/excel_sheet_column_title.cpp) +#add_executable(excelsheetcolumnnumber src/excel_sheet_column_number.cpp) +#add_executable(numofstepstozero src/number_of_steps_to_reduce_to_zero.cpp) +#add_executable(minimunmovestozero src/minimun_moves_to_string.cpp) +add_executable(hammingdistance src/hamming_distance.cpp 14days-cracking/src/remove_k_digits.cpp) diff --git a/ds/leetcode/arrays/CMakeLists.txt b/ds/leetcode/arrays/CMakeLists.txt new file mode 100644 index 0000000..bb7db1b --- /dev/null +++ b/ds/leetcode/arrays/CMakeLists.txt @@ -0,0 +1,29 @@ +project(arrays) + +#add_executable(textjust src/text_justifications.cpp) +#add_executable(removeintervals src/remove_intervals.cpp) +#add_executable(search2dmatrix src/search_2d_matrix.cpp) +#add_executable(searchrotatedarray src/search_in_rotated_array.cpp) +#add_executable(searchrotatedarrayii src/search_in_rotated_sorted_array_ii.cpp) +#add_executable(summaryranges src/summary_ranges.cpp) +#add_executable(deletenearn src/delete_and_earn.cpp) +#add_executable(validate_stack_seq src/validate_stack_sequence.cpp) +#add_executable(minimum_domino_rotates src/minimum_domino_rotations_for_equal_row.cpp) +#add_executable(thekweakestrows src/the_k_weakest_rows_in_a_matrix.cpp) +#add_executable(findtheduplicate src/find_the_duplicate.cpp) +#add_executable(next_permutation src/next_permutation.cpp) +#add_executable(thresumm src/three_sum_with_multiplicity.cpp) +#add_executable(topkfrequent_elements src/top_k_frequent_elements.cpp) +#add_executable(design_hasset src/design_hasset.cpp) +#add_executable(peekingiterator src/peeking_iterator.cpp) +#add_executable(sortbyparity src/sort_arry_by_parity.cpp) +#add_executable(shorted_unsorted_continues_subarr src/shorted_unsorted_continues_subarr.cpp) +#add_executable(max_numofpairs src/max_number_of_k_sum_pairs.cpp) +#add_executable(flatten_neseted_iterator src/flatten_nested_list_iterator.cpp) +#add_executable(merge_two_sorted_arrays src/merge_two_sorted_arrays.cpp) +#add_executable(two_sum_ii_array_is_sorted src/two_sum_ii_array_is_sorted.cpp) +#add_executable(maximum_erasure_value src/maximum_erasure_value.cpp) +#add_executable(triangle src/triangle.cpp) +#add_executable(solution src/matchsticks_to_square.cpp) +#add_executable(solution src/max_area_of_island_.cpp) +add_executable(solution src/number_of_submatrices_that_sum_to_target.cpp) \ No newline at end of file diff --git a/ds/leetcode/arrays/src/base.h b/ds/leetcode/arrays/src/base.h new file mode 100644 index 0000000..b615809 --- /dev/null +++ b/ds/leetcode/arrays/src/base.h @@ -0,0 +1,16 @@ +// +// Created by sajith on 9/20/21. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include + +#define LOG(x) cout< &nums) + { + map points; + int max_num = 0; + for (const auto &item : nums) + { + points[item] += item; + max_num = max(item, max_num); + } + + vector max_points(max_num + 1,0); + max_points[1] = points[1]; + for (int i = 2; i < max_points.size(); ++i) + { + max_points[i] = max(max_points[i - 1], max_points[i - 2] + points[i]); + } + return max_points[max_num]; + } +}; \ No newline at end of file diff --git a/ds/leetcode/arrays/src/design_hasset.cpp b/ds/leetcode/arrays/src/design_hasset.cpp new file mode 100644 index 0000000..d83d2b3 --- /dev/null +++ b/ds/leetcode/arrays/src/design_hasset.cpp @@ -0,0 +1,30 @@ +// +// Created by sajith on 4/21/22. +// + +#include "base.h" + +class MyHashSet +{ + vector keys; +public: + MyHashSet() + { + keys.resize(1e6 + 1, false); + } + + void add(int key) + { + keys[key] = true; + } + + void remove(int key) + { + keys[key] = false; + } + + bool contains(int key) + { + return keys[key]; + } +}; \ No newline at end of file diff --git a/ds/leetcode/arrays/src/find_the_duplicate.cpp b/ds/leetcode/arrays/src/find_the_duplicate.cpp new file mode 100644 index 0000000..0630d28 --- /dev/null +++ b/ds/leetcode/arrays/src/find_the_duplicate.cpp @@ -0,0 +1,24 @@ +// +// Created by sajith on 3/29/22. +// + +#include "base.h" + +class Solution +{ +public: + int findDuplicate(vector &nums) + { + sort(nums.begin(), nums.end()); + int x =0; + for (const auto &item : nums) + { + if((x ^ item) == 0) + { + return item; + } + x = item; + } + return -1; + } +}; \ No newline at end of file diff --git a/ds/leetcode/arrays/src/flatten_nested_list_iterator.cpp b/ds/leetcode/arrays/src/flatten_nested_list_iterator.cpp new file mode 100644 index 0000000..4c89756 --- /dev/null +++ b/ds/leetcode/arrays/src/flatten_nested_list_iterator.cpp @@ -0,0 +1,76 @@ +// +// Created by sajith on 5/8/22. +// + +/** + * // This is the interface that allows for creating nested lists. + * // You should not implement it, or speculate about its implementation + * class NestedInteger { + * public: + * // Return true if this NestedInteger holds a single integer, rather than a nested list. + * bool isInteger() const; + * + * // Return the single integer that this NestedInteger holds, if it holds a single integer + * // The result is undefined if this NestedInteger holds a nested list + * int getInteger() const; + * + * // Return the nested list that this NestedInteger holds, if it holds a nested list + * // The result is undefined if this NestedInteger holds a single integer + * const vector &getList() const; + * }; + */ + +#include "base.h" + + +class NestedInteger +{ +public: + // Return true if this NestedInteger holds a single integer, rather than a nested list. + bool isInteger() const; + + // Return the single integer that this NestedInteger holds, if it holds a single integer + // The result is undefined if this NestedInteger holds a nested list + int getInteger() const; + + // Return the nested list that this NestedInteger holds, if it holds a nested list + // The result is undefined if this NestedInteger holds a single integer + const vector &getList() const; +}; + +class NestedIterator +{ + int pos = 0; + vector v; + + void flatten(const vector &nested_list) + { + for (auto item: nested_list) + { + if (item.isInteger()) + { + v.push_back(item.getInteger()); + } + else + { + flatten(item.getList()); + } + } + } + +public: + NestedIterator(vector &nestedList) + { + flatten(nestedList); + } + + int next() + { + return v[pos++]; + } + + bool hasNext() + { + return pos < v.size(); + } +}; \ No newline at end of file diff --git a/ds/leetcode/arrays/src/matchsticks_to_square.cpp b/ds/leetcode/arrays/src/matchsticks_to_square.cpp new file mode 100644 index 0000000..10062db --- /dev/null +++ b/ds/leetcode/arrays/src/matchsticks_to_square.cpp @@ -0,0 +1,48 @@ +// +// Created by sajith on 7/12/22. +// + +#include "base.h" + +class Solution +{ + vector sides; + + bool backtrack(size_t i, int side_sum, const vector &matchsticks) + { + if (i == matchsticks.size()) return true; + + for (int j = 0; j < 4; ++j) + { + if (sides[j] + matchsticks[i] <= side_sum) + { + sides[j] += matchsticks[i]; + if (backtrack(i + 1, side_sum, matchsticks)) return true; + + sides[j] -= matchsticks[i]; + } + } + return false; + } + +public: + bool makesquare(vector &matchsticks) + { + int total = accumulate(matchsticks.begin(), matchsticks.end(), 0); + if (total % 4 != 0) return false; + + sort(matchsticks.begin(), matchsticks.end(), greater<>()); + sides.resize(4, 0); + return backtrack(0, total / 4, matchsticks); + } +}; + + +int main() +{ + Solution solution; + vector v{1, 1, 2, 2, 2}; + cout<> &grid, int i, int j) + { + if (i < 0 || j < 0 || i >= grid.size() || j >= grid[0].size() || grid[i][j] != 1) return 0; + grid[i][j] = -1; + + return (1 + + dfs(grid, i + 1, j) + + dfs(grid, i - 1, j) + + dfs(grid, i, j - 1) + + dfs(grid, i, j + 1)); + } +public: + int maxAreaOfIsland(vector> &grid) + { + int ans = 0; + for (int i = 0; i < grid.size(); ++i) + { + for (int j = 0; j < grid[0].size(); ++j) + { + if (grid[i][j] == 1) + { + ans = max(ans, dfs(grid, i, j)); + } + } + } + return ans; + } +}; diff --git a/ds/leetcode/arrays/src/max_number_of_k_sum_pairs.cpp b/ds/leetcode/arrays/src/max_number_of_k_sum_pairs.cpp new file mode 100644 index 0000000..da8ab2c --- /dev/null +++ b/ds/leetcode/arrays/src/max_number_of_k_sum_pairs.cpp @@ -0,0 +1,50 @@ +// +// Created by sajith on 5/4/22. +// +#include "base.h" + +class Solution +{ +public: + int maxOperations(vector &nums, int k) + { + unordered_map mp; + for (const auto &item: nums) + { + mp[item]++; + } + int ans = 0; + for (const auto &item: nums) + { + if (k - item != item) + { + if (mp[item] > 0 && mp[k - item] > 0) + { + mp[item]--; + mp[k - item]--; + ++ans; + } + } + else + { + if (mp[item] >= 2) + { + mp[item] -= 2; + ++ans; + } + } + + } + + return ans; + } +}; + +int main() +{ + vector v{3, 1, 3, 4, 3}; + int k = 6; + Solution sol; + cout << sol.maxOperations(v, k) << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/arrays/src/maximum_erasure_value.cpp b/ds/leetcode/arrays/src/maximum_erasure_value.cpp new file mode 100644 index 0000000..ec4be3e --- /dev/null +++ b/ds/leetcode/arrays/src/maximum_erasure_value.cpp @@ -0,0 +1,47 @@ +// +// Created by sajith on 6/12/22. +// + + +#include "base.h" + +class Solution +{ +public: + int maximumUniqueSubarray(vector &nums) + { + int curr = 0; + int ans = 0; + unordered_set cache; + int i = 0; + int j = 0; + + while (j < nums.size()) + { + while (cache.count(nums[j]) > 0) + { + cache.erase(nums[i]); + curr -= nums[i]; + ++i; + } + + curr += nums[j]; + cache.insert(nums[j]); + ans = max(ans, curr); + ++j; + } + + return ans; + } +}; + +int main() +{ + Solution solution; + vector v{10000,1,10000,1,1,1,1,1,1}; +// vector v{4, 2, 4, 5, 6}; + + cout << solution.maximumUniqueSubarray(v) << endl; + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/arrays/src/merge_two_sorted_arrays.cpp b/ds/leetcode/arrays/src/merge_two_sorted_arrays.cpp new file mode 100644 index 0000000..b6c8df5 --- /dev/null +++ b/ds/leetcode/arrays/src/merge_two_sorted_arrays.cpp @@ -0,0 +1,35 @@ +// +// Created by sajith on 6/7/22. +// +#include "base.h" + +class Solution +{ +public: + void merge(vector &nums1, int m, vector &nums2, int n) + { + auto last = m + n - 1; + while (n > 0 && m > 0) + { + if (nums1[m - 1] > nums2[n - 1]) + { + nums1[last] = nums1[m - 1]; + --m; + } + else + { + nums1[last] = nums2[n - 1]; + --n; + } + + --last; + } + + while (n > 0) + { + nums1[last] = nums2[n-1]; + --n; + --last; + } + } +}; \ No newline at end of file diff --git a/ds/leetcode/arrays/src/minimum_domino_rotations_for_equal_row.cpp b/ds/leetcode/arrays/src/minimum_domino_rotations_for_equal_row.cpp new file mode 100644 index 0000000..e59fe36 --- /dev/null +++ b/ds/leetcode/arrays/src/minimum_domino_rotations_for_equal_row.cpp @@ -0,0 +1,68 @@ +// +// Created by sajith on 3/20/22. +// + +#include "base.h" + +class Solution +{ +public: + int minDominoRotations(vector &tops, vector &bottoms) + { + vector t(7, 0); + vector b(7, 0); + + int mx1 = 0; + int max_ele1 = 0; + int mx2 = 0; + int max_ele2 = 0; + for (const auto &item : tops) + { + ++t[item]; + + if (t[item] > max_ele1) + { + mx1 = item; + max_ele1 = t[item]; + } + } + + for (const auto &item : bottoms) + { + ++b[item]; + if (b[item] > max_ele2) + { + mx2 = item; + max_ele2 = b[item]; + } + } + + int ans = 0; + if (max_ele1 >= max_ele2) + { + for (int i = 0; i < tops.size(); ++i) + { + if (tops[i] != mx1 && bottoms[i] != mx1) return -1; + else if (tops[i] != mx1 && bottoms[i] == mx1) ++ans; + } + } + else + { + for (int i = 0; i < tops.size(); ++i) + { + if (tops[i] != mx2 && bottoms[i] != mx2) return -1; + else if (tops[i] == mx2 && bottoms[i] != mx2) ++ans; + } + } + return ans; + } +}; + +int main() +{ + + Solution solution; + vector t{3, 5, 1, 2, 3}; + vector b{5, 2, 6, 2, 3, 2}; + cout << solution.minDominoRotations(t, b) << endl; +} \ No newline at end of file diff --git a/ds/leetcode/arrays/src/next_permutation.cpp b/ds/leetcode/arrays/src/next_permutation.cpp new file mode 100644 index 0000000..c2a8b43 --- /dev/null +++ b/ds/leetcode/arrays/src/next_permutation.cpp @@ -0,0 +1,31 @@ + +// +// Created by sajith on 4/3/22. +// + +#include "base.h" + +class Solution +{ +public: + void nextPermutation(vector &nums) + { + auto i = static_cast(nums.size()) - 2; + while (i >= 0 && nums[i + 1] <= nums[i]) + { + --i; + } + + if (i >= 0) + { + auto j = static_cast(nums.size()) - 1; + while (nums[j] <= nums[i]) + { + --j; + } + swap(nums[i], nums[j]); + } + + reverse(nums.begin() + i + 1, nums.end()); + } +}; \ No newline at end of file diff --git a/ds/leetcode/arrays/src/number_of_submatrices_that_sum_to_target.cpp b/ds/leetcode/arrays/src/number_of_submatrices_that_sum_to_target.cpp new file mode 100644 index 0000000..1e13d2e --- /dev/null +++ b/ds/leetcode/arrays/src/number_of_submatrices_that_sum_to_target.cpp @@ -0,0 +1,47 @@ +// +// Created by sajith on 7/18/22. +// + + +#include "base.h" + +class Solution +{ +public: + int numSubmatrixSumTarget(vector> &matrix, int target) + { + auto N = static_cast(matrix.size()); + auto M = static_cast(matrix[0].size()); + + for (int i = 0; i < N; ++i) + { + for (int j = 1; j < M; ++j) + { + matrix[i][j] += matrix[i][j - 1]; + } + } + + int ans = 0; + + for (int c1 = 0; c1 < M; ++c1) + { + for (int c2 = c1; c2 < M; ++c2) + { + unordered_map mp; + mp[0] = 1; + int sum = 0; + for (int row = 0; row < N; ++row) + { + sum += (c1 > 0 ? matrix[row][c2] - matrix[row][c1 - 1] : matrix[row][c2]); + + if (mp.find(sum - target) != mp.end()) + { + ans += mp[sum - target]; + } + ++mp[sum]; + } + } + } + return ans; + } +}; diff --git a/ds/leetcode/arrays/src/peeking_iterator.cpp b/ds/leetcode/arrays/src/peeking_iterator.cpp new file mode 100644 index 0000000..fcd64ac --- /dev/null +++ b/ds/leetcode/arrays/src/peeking_iterator.cpp @@ -0,0 +1,61 @@ +// +// Created by sajith on 4/25/22. +// + +/* + * Below is the interface for Iterator, which is already defined for you. + * **DO NOT** modify the interface for Iterator. + */ + +#include "base.h" + +class Iterator +{ + struct Data; + Data *data; +public: + Iterator(const vector &nums); + + Iterator(const Iterator &iter); + + // Returns the next element in the iteration. + int next(); + + // Returns true if the iteration has more elements. + bool hasNext() const; +}; + + +class PeekingIterator : public Iterator +{ + vector _nums; + size_t i = 0; + size_t sz; +public: + PeekingIterator(const vector &nums) : Iterator(nums), _nums(nums), sz{nums.size()} + { + // Initialize any member here. + // **DO NOT** save a copy of nums and manipulate it directly. + // You should only use the Iterator interface methods. + } + + // Returns the next element in the iteration without advancing the iterator. + int peek() + { + return _nums[i]; + } + + // hasNext() and next() should behave the same as in the Iterator interface. + // Override them if needed. + int next() + { + auto ele = _nums[i]; + ++i; + return ele; + } + + bool hasNext() const + { + return i < sz; + } +}; \ No newline at end of file diff --git a/ds/leetcode/arrays/src/remove_intervals.cpp b/ds/leetcode/arrays/src/remove_intervals.cpp new file mode 100644 index 0000000..89e9b5f --- /dev/null +++ b/ds/leetcode/arrays/src/remove_intervals.cpp @@ -0,0 +1,41 @@ +// +// Created by sajith on 2/20/22. +// + +#include "base.h" + +class Solution +{ +public: + int removeCoveredIntervals(vector> &intervals) + { + sort(intervals.begin(), intervals.end(), [](auto &v1, auto &v2) + { + return v1[0] == v2[0] ? v1[1] > v2[1] : v1[0] < v2[0]; + }); + auto N = static_cast (intervals.size()); + auto curr = intervals[0]; + int ans = 1; + for (int i = 1; i < N; ++i) + { + if (intervals[i][0] >= curr[0] && intervals[i][1] <= curr[1]) { continue; } + else + { + curr = intervals[i]; + ++ans; + } + } + return ans; + } +}; + +int main() +{ + vector> v{{1, 4}, + {3, 6}, + {2, 8}}; + + Solution solution; + cout << solution.removeCoveredIntervals(v) << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/arrays/src/search_2d_matrix.cpp b/ds/leetcode/arrays/src/search_2d_matrix.cpp new file mode 100644 index 0000000..d1aa0c5 --- /dev/null +++ b/ds/leetcode/arrays/src/search_2d_matrix.cpp @@ -0,0 +1,70 @@ +// +// Created by sajith on 2/20/22. +// + +#include "base.h" + +class Solution +{ +public: + bool searchMatrix1(vector> &matrix, int target) + { + + int low = 0; + auto M = static_cast (matrix[0].size()); + auto high = static_cast(matrix.size() * M) - 1; + int mid; + int row; + int col; + while (low <= high) + { + mid = low + (high - low) / 2; + row = mid / M; + col = mid % M; + + if (matrix[row][col] == target)return true; + else if (matrix[row][col] < target) + { + low = mid + 1; + } + else + { + high = mid - 1; + } + } + return false; + } + + bool searchMatrix(vector> &matrix, int target) + { + int low = 0; + int high = matrix.size(); + int mid1; + int mid2; + int start; + int end; + while (low < high) + { + mid1 = low + (high - low) / 2; + + start = 0; + end = matrix[mid1].size(); + + for (int i = 0; i < end; ++i) + { + if(matrix[mid1][i] == target) return true; + } + + if (matrix[mid1][0] > target) + { + high = mid1 - 1; + } + else + { + low = mid1 + 1; + } + } + return false; + } + +}; \ No newline at end of file diff --git a/ds/leetcode/arrays/src/search_in_rotated_array.cpp b/ds/leetcode/arrays/src/search_in_rotated_array.cpp new file mode 100644 index 0000000..33c5963 --- /dev/null +++ b/ds/leetcode/arrays/src/search_in_rotated_array.cpp @@ -0,0 +1,44 @@ +// +// Created by sajith on 2/20/22. +// +#include "base.h" + +class Solution +{ +public: + int search(vector &nums, int target) + { + int l = 0; + int h = static_cast(nums.size()) - 1; + int mid; + while (l <= h) + { + mid = l + (h - l) / 2; + if (nums[mid] == target) return mid; + else if (nums[l] <= nums[mid]) + { + if (target >= nums[l] && target <= nums[mid]) + { + h = mid - 1; + } + else + { + l = mid + 1; + } + } + else + { + if (target >= nums[mid] && target <= nums[h]) + { + l = mid + 1; + } + else + { + h = mid - 1; + } + } + } + + return -1; + } +}; \ No newline at end of file diff --git a/ds/leetcode/arrays/src/search_in_rotated_sorted_array_ii.cpp b/ds/leetcode/arrays/src/search_in_rotated_sorted_array_ii.cpp new file mode 100644 index 0000000..f8a5d80 --- /dev/null +++ b/ds/leetcode/arrays/src/search_in_rotated_sorted_array_ii.cpp @@ -0,0 +1,43 @@ +// +// Created by sajith on 2/20/22. +// + +#include "base.h" + +class Solution +{ +public: + bool search(vector &nums, int target) + { + int end = static_cast (nums.size()); + if (end == 0) return false; + int start = 0; + --end; + int mid; + while (start <= end) + { + mid = start + (end - start) / 2; + if (nums[mid] == target) return true; + + if (nums[start] == nums[mid]) + { + ++start; + continue; + } + + bool pivotArr = nums[start] <= nums[mid]; + bool targetArr = nums[start] <= target; + if (pivotArr ^ targetArr) + { + if (pivotArr) start = mid + 1; + else end = mid - 1; + } + else + { + if (nums[mid] < target) start = mid + 1; + else end = mid - 1; + } + } + return false; + } +}; \ No newline at end of file diff --git a/ds/leetcode/arrays/src/shorted_unsorted_continues_subarr.cpp b/ds/leetcode/arrays/src/shorted_unsorted_continues_subarr.cpp new file mode 100644 index 0000000..6382bfb --- /dev/null +++ b/ds/leetcode/arrays/src/shorted_unsorted_continues_subarr.cpp @@ -0,0 +1,70 @@ +// +// Created by sajith on 5/3/22. +// + +#include "base.h" + +class Solution +{ +public: + int findUnsortedSubarray1(vector &nums) + { + stack stk; + int l = nums.size(); + int r = 0; + for (int i = 0; i < nums.size(); ++i) + { + while (!stk.empty() && nums[stk.top()] > nums[i]) + { + l = min(l, stk.top()); + stk.pop(); + } + stk.push(i); + } + + stk = stack(); + for (int i = nums.size() - 1; i >= 0; --i) + { + while (!stk.empty() && nums[stk.top()] < nums[i]) + { + r = max(r, stk.top()); + stk.pop(); + } + + stk.push(i); + } + + return r - l > 0 ? r - l + 1 : 0; + } + + int findUnsortedSubarray(vector &nums) + { + int n = nums.size(); + int mx = INT_MIN; + int begin = -1; + int end = -1; + int mn = INT_MAX; + + for (int i = 0; i < n; ++i) + { + mx = max(mx, nums[i]); + if (mx > nums[i]) + { + end = i; + } + } + + + for (int i = n - 1; i >= 0; --i) + { + mn = min(mn, nums[i]); + if (mn < nums[i]) + { + begin = i; + } + } + + if (begin == end) return 0; + else return end - begin + 1; + } +}; \ No newline at end of file diff --git a/ds/leetcode/arrays/src/sort_arry_by_parity.cpp b/ds/leetcode/arrays/src/sort_arry_by_parity.cpp new file mode 100644 index 0000000..449dfd2 --- /dev/null +++ b/ds/leetcode/arrays/src/sort_arry_by_parity.cpp @@ -0,0 +1,28 @@ +// +// Created by sajith on 5/2/22. +// + +#include "base.h" + +class Solution +{ +public: + vector sortArrayByParity(vector &nums) + { + int i = 0; + int j = static_cast(nums.size()) - 1; + while (i < j) + { + if (nums[j] % 2 == 0) + { + swap(nums[i], nums[j]); + ++i; + } + else + { + --j; + } + } + return nums; + } +}; \ No newline at end of file diff --git a/ds/leetcode/arrays/src/summary_ranges.cpp b/ds/leetcode/arrays/src/summary_ranges.cpp new file mode 100644 index 0000000..98ad1e6 --- /dev/null +++ b/ds/leetcode/arrays/src/summary_ranges.cpp @@ -0,0 +1,35 @@ +// +// Created by sajith on 2/28/22. +// +#include "base.h" + +class Solution +{ +public: + vector summaryRanges(vector &nums) + { + auto N = static_cast(nums.size()); + if (N == 0) return {}; + + vector ans; + int a = nums[0]; + for (int i = 0; i < N; ++i) + { + if (i == N - 1 || nums[i] + 1 != nums[i + 1]) + { + if (nums[i] != a) + { + ans.push_back(to_string(a) + "->" + to_string(nums[i])); + } + else + { + ans.push_back(to_string(a)); + } + + if (i != N - 1) + a = nums[i + 1]; + } + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/arrays/src/text_justifications.cpp b/ds/leetcode/arrays/src/text_justifications.cpp new file mode 100644 index 0000000..ca06993 --- /dev/null +++ b/ds/leetcode/arrays/src/text_justifications.cpp @@ -0,0 +1,87 @@ +// +// Created by sajith on 2/19/22. +// + +#include "base.h" + +class Solution +{ + +public: + string leftjustify(vector &words, int diff, int i, int j) + { + int spacesOnRight = diff - (j - i - 1); + string res{words[i]}; + for (int k = i + 1; k < j; ++k) + { + res += " " + words[k]; + } + + for (int l = 0; l < spacesOnRight; ++l) + { + res += " "; + } + return res; + } + + string middleJustify(vector &words, int diff, int i, int j) + { + int spacesNeeded = j - i - 1; + int spaces = diff / spacesNeeded; + int extraSpaces = diff % spacesNeeded; + int spacesToApply; + string res{words[i]}; + for (int k = i + 1; k < j; ++k) + { + spacesToApply = spaces + (extraSpaces-- > 0 ? 1 : 0); + for (int l = 0; l < spacesToApply; ++l) + { + res += " "; + } + res += words[k]; + } + return res; + } + + vector fullJustify(vector &words, int maxWidth) + { + vector ans; + int i = 0; + auto N = static_cast(words.size()); + int j; + int lineLength; + int diff; + int numOfWords; + while (i < N) + { + j = i + 1; + lineLength = static_cast(words[i].size()); + while (j < N && (lineLength + words[j].size() + (j - i - 1) < maxWidth)) + { + lineLength += words[j].size(); + ++j; + } + diff = maxWidth - lineLength; + numOfWords = j - i; + if (numOfWords == 1 || j >= N) + { + ans.push_back(leftjustify(words, diff, i, j)); + } + else + { + ans.push_back(middleJustify(words, diff, i, j)); + } + i = j; + } + return ans; + } +}; + + +int main() +{ + Solution solution; + vector v{"This", "is", "an", "example", "of", "text", "justification."}; + auto ans = solution.fullJustify(v, 16); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/arrays/src/the_k_weakest_rows_in_a_matrix.cpp b/ds/leetcode/arrays/src/the_k_weakest_rows_in_a_matrix.cpp new file mode 100644 index 0000000..a3740cb --- /dev/null +++ b/ds/leetcode/arrays/src/the_k_weakest_rows_in_a_matrix.cpp @@ -0,0 +1,41 @@ +// +// Created by sajith on 3/27/22. +// + +#include "base.h" + +class Solution +{ +public: + vector kWeakestRows(vector> &mat, int k) + { + vector> ans; + int cnt; + for (int i = 0; i < mat.size(); ++i) + { + cnt = 0; + for (int j = 0; j < mat[i].size(); ++j) + { + if (mat[i][j] == 1) ++cnt; + else break; + } + + ans.emplace_back(i, cnt); + } + + sort(ans.begin(), ans.end(), [](pair &p1, pair &p2) + { + if (p1.second == p2.second) return p1.first < p2.first; + return p1.second < p2.second; + }); + + vector res; + for (int i = 0; i < k; ++i) + { + res.push_back(ans[i].first); + } + return res; + } +}; + + diff --git a/ds/leetcode/arrays/src/three_sum_with_multiplicity.cpp b/ds/leetcode/arrays/src/three_sum_with_multiplicity.cpp new file mode 100644 index 0000000..1263e0f --- /dev/null +++ b/ds/leetcode/arrays/src/three_sum_with_multiplicity.cpp @@ -0,0 +1,29 @@ +// +// Created by sajith on 4/6/22. +// + +#include "base.h" + +class Solution +{ + const int MOD = 1e9 + 7; +public: + int threeSumMulti(vector &arr, int target) + { + auto N = arr.size(); + unordered_map mp; + int need; + int cnt = 0; + for (int i = 0; i < N; ++i) + { + for (int j = i + 1; j < N; ++j) + { + need = target - arr[i] - arr[j]; + cnt += mp[need]; + } + cnt %= MOD; + mp[arr[i]]++; + } + return cnt % MOD; + } +}; \ No newline at end of file diff --git a/ds/leetcode/arrays/src/top_k_frequent_elements.cpp b/ds/leetcode/arrays/src/top_k_frequent_elements.cpp new file mode 100644 index 0000000..f9a1432 --- /dev/null +++ b/ds/leetcode/arrays/src/top_k_frequent_elements.cpp @@ -0,0 +1,42 @@ +// +// Created by sajith on 4/9/22. +// + +#include "base.h" + + +class Solution +{ +public: + vector topKFrequent(vector &nums, int k) + { + unordered_map mp; + for (const auto &item: nums) + { + mp[item]++; + } + + priority_queue> pq; + for (const auto &[f, s]: mp) + { + pq.emplace(s, f); + } + vector ans; + while (k--) + { + ans.push_back(pq.top().second); + pq.pop(); + } + + return ans; + } +}; + + +int main() +{ + Solution solution; + vector v{1, 1, 1, 2, 2, 3}; + solution.topKFrequent(v, 2); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/arrays/src/triangle.cpp b/ds/leetcode/arrays/src/triangle.cpp new file mode 100644 index 0000000..448a729 --- /dev/null +++ b/ds/leetcode/arrays/src/triangle.cpp @@ -0,0 +1,23 @@ +// +// Created by sajith on 6/13/22. +// + +#include "base.h" + + +class Solution +{ +public: + int minimumTotal(vector> &triangle) + { + for (int i = static_cast( triangle.size()) - 2; i >= 0; --i) + { + for (int j = 0; j < triangle[i].size(); ++j) + { + triangle[i][j] += min(triangle[i + 1][j], triangle[i + 1][j + 1]); + } + } + + return triangle[0][0]; + } +}; \ No newline at end of file diff --git a/ds/leetcode/arrays/src/two_sum_ii_array_is_sorted.cpp b/ds/leetcode/arrays/src/two_sum_ii_array_is_sorted.cpp new file mode 100644 index 0000000..d787b43 --- /dev/null +++ b/ds/leetcode/arrays/src/two_sum_ii_array_is_sorted.cpp @@ -0,0 +1,31 @@ +// +// Created by sajith on 6/9/22. +// +#include "base.h" + +class Solution +{ +public: + vector twoSum(vector &numbers, int target) + { + + int l = 0; + int r = static_cast(numbers.size()) - 1; + int t; + while (l < r) + { + t = numbers[l] + numbers[r]; + if (t == target) return {++l, ++r}; + else if (t < target) + { + ++l; + } + else + { + --r; + } + } + + return {}; + } +}; \ No newline at end of file diff --git a/ds/leetcode/arrays/src/validate_stack_sequence.cpp b/ds/leetcode/arrays/src/validate_stack_sequence.cpp new file mode 100644 index 0000000..055763c --- /dev/null +++ b/ds/leetcode/arrays/src/validate_stack_sequence.cpp @@ -0,0 +1,43 @@ +// +// Created by sajith on 3/16/22. +// + +#include "base.h" + +class Solution +{ +public: + bool validateStackSequences1(vector &pushed, vector &popped) + { + auto N = static_cast(pushed.size()); + stack stac; + int j = 0; + for (const auto &item : pushed) + { + stac.push(item); + while (!stac.empty() && j < N && stac.top() == popped[j]) + { + stac.pop(); + ++j; + } + } + return N == j; + } + + bool validateStackSequences(vector &pushed, vector &popped) + { + int i = 0; + int j = 0; + for (const auto &item : pushed) + { + pushed[i] = item; + ++i; + while (i > 0 && pushed.at(i - 1) == popped.at(j)) + { + --i; + ++j; + } + } + return i == 0; + } +}; \ No newline at end of file diff --git a/ds/leetcode/backtracking/CMakeLists.txt b/ds/leetcode/backtracking/CMakeLists.txt new file mode 100644 index 0000000..fd433c7 --- /dev/null +++ b/ds/leetcode/backtracking/CMakeLists.txt @@ -0,0 +1,9 @@ +project(backtracking) + + +#add_executable(combinationsum src/combination_sum.cpp) +#add_executable(combinations src/combinations.cpp) +#add_executable(graycode src/gray_code.cpp) +#add_executable(subsetii src/subset_ii.cpp) +#add_executable(conbination_sum_iii src/conbination_sum_iii.cpp) +add_executable(permutation_ii src/permutations_ii.cpp) \ No newline at end of file diff --git a/ds/leetcode/backtracking/src/base.h b/ds/leetcode/backtracking/src/base.h new file mode 100644 index 0000000..466b741 --- /dev/null +++ b/ds/leetcode/backtracking/src/base.h @@ -0,0 +1,94 @@ +// +// Created by sajith on 9/20/21. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include + +#define LOG(x) cout< &nums) +{ + for (auto it = nums.begin(); it != nums.end(); ++it) + { + ListNode *temp = new ListNode(*it); + temp->next = nullptr; + head->next = temp; + head = temp; + } +} + + +void PrintLinkedList(ListNode const *head) +{ + while (head) + { + LOG(head->val); + head = head->next; + } + LOGN(""); +} + +#endif //ADVANCED_TOPICS_BASE_H diff --git a/ds/leetcode/backtracking/src/combination_sum.cpp b/ds/leetcode/backtracking/src/combination_sum.cpp new file mode 100644 index 0000000..a0a6efe --- /dev/null +++ b/ds/leetcode/backtracking/src/combination_sum.cpp @@ -0,0 +1,35 @@ +// +// Created by sajith on 2/17/22. +// + +#include "base.h" + +class Solution +{ + vector> ans; + + void backtrack(vector &combination, int remain, vector &candidates, size_t start) + { + if (remain < 0) return; + else if (remain == 0) + { + ans.push_back(combination); + return; + } + + for (size_t i = start; i < candidates.size(); ++i) + { + combination.push_back(candidates[i]); + backtrack(combination, remain - candidates[i], candidates, i); + combination.pop_back(); + } + } + +public: + vector> combinationSum(vector &candidates, int target) + { + vector com; + backtrack(com, target, candidates, 0); + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/backtracking/src/combinations.cpp b/ds/leetcode/backtracking/src/combinations.cpp new file mode 100644 index 0000000..7c93b23 --- /dev/null +++ b/ds/leetcode/backtracking/src/combinations.cpp @@ -0,0 +1,39 @@ +// +// Created by sajith on 2/17/22. +// + +#include "base.h" + +class Solution +{ + vector> ans; + + void backtracking(vector &combination, vector &candidates, int k, size_t start) + { + if (k == 0) + { + ans.push_back(combination); + return; + } + + for (size_t i = start; i < candidates.size(); ++i) + { + combination.push_back(candidates[i]); + backtracking(combination, candidates, k - 1, i + 1); + combination.pop_back(); + } + } + +public: + vector> combine(int n, int k) + { + vector candidates; + for (int i = 1; i <= n; ++i) + { + candidates.push_back(i); + } + vector com; + backtracking(com, candidates, k, 0); + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/backtracking/src/conbination_sum_iii.cpp b/ds/leetcode/backtracking/src/conbination_sum_iii.cpp new file mode 100644 index 0000000..5029ba7 --- /dev/null +++ b/ds/leetcode/backtracking/src/conbination_sum_iii.cpp @@ -0,0 +1,46 @@ +// +// Created by sajith on 5/10/22. +// + +#include "base.h" + +class Solution +{ + vector> res; + + int sum(const vector &comb) + { + int ans = 0; + for (const auto &item: comb) + { + ans += item; + } + return ans; + } + + void helper(int k, int n, vector &comb, int num) + { + if (k == 0) + { + if (sum(comb) == n) + { + res.push_back(comb); + } + return; + } + + if (num > 9)return; + comb.push_back(num); + helper(k - 1, n, comb, num + 1); + comb.pop_back(); + helper(k, n, comb, num + 1); + } + +public: + vector> combinationSum3(int k, int n) + { + vector comb; + helper(k, n, comb, 1); + return res; + } +}; \ No newline at end of file diff --git a/ds/leetcode/backtracking/src/gray_code.cpp b/ds/leetcode/backtracking/src/gray_code.cpp new file mode 100644 index 0000000..626cfbe --- /dev/null +++ b/ds/leetcode/backtracking/src/gray_code.cpp @@ -0,0 +1,35 @@ +// +// Created by sajith on 2/18/22. +// + +#include "base.h" + +class Solution +{ +public: + vector grayCode(int n) + { + vector ans; + ans.push_back(0); + if (n == 0) return ans; + ans.push_back(1); + + int curr = 1; + for (int i = 2; i <= n; ++i) + { + curr <<= 1; + for (int j = ans.size() - 1; j >= 0; --j) + { + ans.push_back(curr + ans[j]); + } + } + return ans; + } +}; + +int main() +{ + Solution solution; + auto ans = solution.grayCode(2); + return 0; +} diff --git a/ds/leetcode/backtracking/src/permutations_ii.cpp b/ds/leetcode/backtracking/src/permutations_ii.cpp new file mode 100644 index 0000000..1bd5480 --- /dev/null +++ b/ds/leetcode/backtracking/src/permutations_ii.cpp @@ -0,0 +1,44 @@ +// +// Created by sajith on 5/12/22. +// + +#include "base.h" + +class Solution +{ + vector> ans; + + void backtrack(vector &nums, map &mp, vector &comb) + { + if (nums.size() == comb.size()) + { + ans.push_back(comb); + return; + } + + for (const auto &[first, second]: mp) + { + if (second == 0) continue; + mp[first]--; + comb.push_back(first); + backtrack(nums, mp, comb); + comb.pop_back(); + mp[first]++; + } + } + +public: + vector> permuteUnique(vector &nums) + { + + map mp; + for (const auto &num: nums) + { + mp[num]++; + } + vector comb; + backtrack(nums, mp, comb); + next_permutation() + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/backtracking/src/subset_ii.cpp b/ds/leetcode/backtracking/src/subset_ii.cpp new file mode 100644 index 0000000..5a3e4d9 --- /dev/null +++ b/ds/leetcode/backtracking/src/subset_ii.cpp @@ -0,0 +1,40 @@ +// +// Created by sajith on 2/19/22. +// + +#include "base.h" + +class Solution +{ + vector> ans; + + void backtrack(vector &curr, vector candidates, unsigned start) + { + ans.push_back(curr); + for (unsigned i = start; i < candidates.size(); ++i) + { + if (i > start && candidates[i] == candidates[i - 1]) continue; + + curr.push_back(candidates[i]); + backtrack(curr, candidates, i + 1); + curr.pop_back(); + } + } + +public: + vector> subsetsWithDup(vector &nums) + { + vector curr; + sort(nums.begin(), nums.end()); + backtrack(curr, nums, 0); + return ans; + } +}; + +int main() +{ + vector nums{1, 2, 2}; + Solution solution; + auto ans = solution.subsetsWithDup(nums); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/bitmanupulations/CMakeLists.txt b/ds/leetcode/bitmanupulations/CMakeLists.txt new file mode 100644 index 0000000..1a28b99 --- /dev/null +++ b/ds/leetcode/bitmanupulations/CMakeLists.txt @@ -0,0 +1,4 @@ +project(bitmanupulation) + +add_executable(maxproduct src/max_product_of_word_len.cpp) +add_executable(checkallbinnumbers src/check_if_a_string_cotains_all_binary_codes_of_sizes_k.cpp) \ No newline at end of file diff --git a/ds/leetcode/bitmanupulations/src/base.h b/ds/leetcode/bitmanupulations/src/base.h new file mode 100644 index 0000000..0cf871a --- /dev/null +++ b/ds/leetcode/bitmanupulations/src/base.h @@ -0,0 +1,12 @@ +// +// Created by sajith on 5/29/22. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include + +using namespace std; + +#endif //ADVANCED_TOPICS_BASE_H diff --git a/ds/leetcode/bitmanupulations/src/check_if_a_string_cotains_all_binary_codes_of_sizes_k.cpp b/ds/leetcode/bitmanupulations/src/check_if_a_string_cotains_all_binary_codes_of_sizes_k.cpp new file mode 100644 index 0000000..2277735 --- /dev/null +++ b/ds/leetcode/bitmanupulations/src/check_if_a_string_cotains_all_binary_codes_of_sizes_k.cpp @@ -0,0 +1,37 @@ +// +// Created by sajith-csi on 5/31/2022. +// + +#include "base.h" + +class Solution +{ +public: + bool hasAllCodes(string s, int k) + { + if(s.size() st; + int need = 1< &words) + { + vector wVec(words.size()); + int wInt; + for (size_t i = 0; i < words.size(); ++i) + { + wInt = 0; + for (const auto &ch: words[i]) + { + wInt |= 1 << (ch - 'a'); + } + wVec[i] = wInt; + } + + int ans = 0; + for (size_t i = 0; i < words.size()-1; ++i) + { + for (size_t j = i + 1; j < words.size(); ++j) + { + if ((wVec[i] & wVec[j]) == 0) + { + ans = max(ans, static_cast (words[i].size() * words[j].size())); + } + } + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/contests/CMakeLists.txt b/ds/leetcode/contests/CMakeLists.txt new file mode 100644 index 0000000..c8f3d59 --- /dev/null +++ b/ds/leetcode/contests/CMakeLists.txt @@ -0,0 +1,8 @@ +project(Contests) + +#add_executable(solution src/min_amount_of.cpp) +#add_executable(solution src/smallest_number_in_set.cpp) +#add_executable(solution src/move_pieces_to_obtain_a_string.cpp) +#add_executable(solution1 src/maximum_number_of_pairs_in_array.cpp) +#add_executable(solution2 src/maximum_sum_of_.cpp) +add_executable(solution3 src/query_kth_smallest_trimed_number.cpp) \ No newline at end of file diff --git a/ds/leetcode/contests/src/base.h b/ds/leetcode/contests/src/base.h new file mode 100644 index 0000000..e4e4e6f --- /dev/null +++ b/ds/leetcode/contests/src/base.h @@ -0,0 +1,12 @@ +// +// Created by sajith on 7/17/22. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include + +using namespace std; + +#endif //ADVANCED_TOPICS_BASE_H diff --git a/ds/leetcode/contests/src/maximum_number_of_pairs_in_array.cpp b/ds/leetcode/contests/src/maximum_number_of_pairs_in_array.cpp new file mode 100644 index 0000000..5bbc2d7 --- /dev/null +++ b/ds/leetcode/contests/src/maximum_number_of_pairs_in_array.cpp @@ -0,0 +1,43 @@ +// +// Created by sajith on 7/17/22. +// +#include "base.h" + +class Solution +{ +public: + vector numberOfPairs(vector &nums) + { + if (nums.size() == 1) return {0, 1}; + unordered_map mp; + for (const auto &item: nums) + { + ++mp[item]; + } + int a = 0; + int b = 0; + for (const auto &[first, second]: mp) + { + if (second >= 2) + { + a += second / 2; + b += second % 2; + }else + { + ++b; + } + } + return {a, b}; + } +}; + +int main() +{ + Solution solution; + vector v{1,2,3,4,5}; + + vector ans = solution.numberOfPairs(v); + + cout << ans[0] << " " << ans[1]; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/contests/src/maximum_sum_of_.cpp b/ds/leetcode/contests/src/maximum_sum_of_.cpp new file mode 100644 index 0000000..b9ec793 --- /dev/null +++ b/ds/leetcode/contests/src/maximum_sum_of_.cpp @@ -0,0 +1,59 @@ +// +// Created by sajith on 7/17/22. +// + + +#include "base.h" + +class Solution +{ + + int sum(int i) + { + int ans = 0; + while (i) + { + ans += (i % 10); + i /= 10; + } + + return ans; + } +public: + int maximumSum(vector &nums) + { + vector> v; + for (const auto &item: nums) + { + v.emplace_back(item, sum(item)); + } + sort(v.begin(), v.end(), [](pair &p1, pair &p2) + { + if (p1.second == p2.second) + { + return p1.first > p2.first; + } + return p1.second > p2.second; + }); + + int ans = -1; + for (int i = 0; i < v.size() - 1; ++i) + { + if (v[i].second == v[i + 1].second) + { + ans = max(ans, v[i].first + v[i + 1].first); + } + } + return ans; + } +}; + +int main() +{ + + Solution solution; + vector v{229, 398, 269, 317, 420, 464, 491, 218, 439, 153, 482, 169, 411, 93, 147, 50, 347, 210, 251, 366, + 401}; + cout << solution.maximumSum(v); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/contests/src/min_amount_of.cpp b/ds/leetcode/contests/src/min_amount_of.cpp new file mode 100644 index 0000000..83a3176 --- /dev/null +++ b/ds/leetcode/contests/src/min_amount_of.cpp @@ -0,0 +1,33 @@ +// +// Created by sajith on 7/10/22. +// + +#include + +using namespace std; + +class Solution +{ +public: + int fillCups(vector &amount) + { + int ans = 0; + while (*max_element(amount.begin(), amount.end()) != 0) + { + sort(amount.begin(), amount.end(), greater<>()); + --amount[0]; + --amount[1]; + ++ans; + } + return ans; + } +}; + +int main() +{ + + Solution solution; + + vector v{0,0,0}; + cout << solution.fillCups(v); +} \ No newline at end of file diff --git a/ds/leetcode/contests/src/move_pieces_to_obtain_a_string.cpp b/ds/leetcode/contests/src/move_pieces_to_obtain_a_string.cpp new file mode 100644 index 0000000..bb58f72 --- /dev/null +++ b/ds/leetcode/contests/src/move_pieces_to_obtain_a_string.cpp @@ -0,0 +1,48 @@ +// +// Created by sajith on 7/10/22. +// + +#include + +using namespace std; + +class Solution +{ +public: + bool canChange(string start, string target) + { + vector> S; + vector> T; + + int i = 0; + for (const auto &item: start) + { + if (item != '_') + { + S.emplace_back(item, i); + } + ++i; + } + + i = 0; + for (const auto &item: target) + { + if (item != '_') + { + T.emplace_back(item, i); + } + ++i; + } + + i = 0; + if (S.size() != T.size()) return false; + for (; i < S.size(); ++i) + { + if (S[i].first != T[i].first) return false; + + if (S[i].first == 'L' && S[i].second < T[i].second) return false; + if (S[i].first == 'R' && S[i].second > T[i].second) return false; + } + return true; + } +}; \ No newline at end of file diff --git a/ds/leetcode/contests/src/query_kth_smallest_trimed_number.cpp b/ds/leetcode/contests/src/query_kth_smallest_trimed_number.cpp new file mode 100644 index 0000000..f66ded4 --- /dev/null +++ b/ds/leetcode/contests/src/query_kth_smallest_trimed_number.cpp @@ -0,0 +1,49 @@ +// +// Created by sajith on 7/17/22. +// + + +#include "base.h" + +class Solution +{ +public: + vector smallestTrimmedNumbers(vector &nums, vector> &queries) + { + vector ans; + for (const auto &query: queries) + { + vector> v; + int i = 0; + for (const auto &item: nums) + { + auto str = item.substr(item.size() - query[1]); + v.emplace_back(str, i); + ++i; + } + + sort(v.begin(), v.end()); + auto val = v[query[0] - 1].second; + ans.push_back(val); + + } + return ans; + } +}; + + +int main() +{ + vector v{"24", "37", "96", "04"}; + vector> v2{{2, 1}, + {2, 2}}; + + Solution solution; + vector ans = solution.smallestTrimmedNumbers(v, v2); + + for (const auto &item: ans) + { + cout << item << '\t'; + } + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/contests/src/smallest_number_in_set.cpp b/ds/leetcode/contests/src/smallest_number_in_set.cpp new file mode 100644 index 0000000..359da9a --- /dev/null +++ b/ds/leetcode/contests/src/smallest_number_in_set.cpp @@ -0,0 +1,51 @@ +// +// Created by sajith on 7/10/22. +// + +#include + +using namespace std; + +class SmallestInfiniteSet +{ + vector arr; +public: + SmallestInfiniteSet() + { + arr.resize(1001, 1); + + } + + int popSmallest() + { + for (int i = 1; i <= 1000; ++i) + { + if (arr[i] != 0) + { + arr[i] = 0; + return i; + } + } + return -1; + } + + void addBack(int num) + { + if (arr[num] == 0) + { + arr[num] = 1; + } + } +}; + + +// [null, null, 1, 2, 3, null, 1, 4, 5] +// [null,null, 1, 2, 3,null, 1, 4, 5] + +int main() +{ + SmallestInfiniteSet st; + + st.addBack(2); + +} \ No newline at end of file diff --git a/ds/leetcode/disjoint_set/CMakeLists.txt b/ds/leetcode/disjoint_set/CMakeLists.txt new file mode 100644 index 0000000..1193f47 --- /dev/null +++ b/ds/leetcode/disjoint_set/CMakeLists.txt @@ -0,0 +1,4 @@ +project(disjoint_set) + +#add_executable(disjointset src/disjoint_set_demo.cpp) +add_executable(evaluatedivision src/evaluate_division.cpp) \ No newline at end of file diff --git a/ds/leetcode/disjoint_set/src/base.h b/ds/leetcode/disjoint_set/src/base.h new file mode 100644 index 0000000..64dcdde --- /dev/null +++ b/ds/leetcode/disjoint_set/src/base.h @@ -0,0 +1,12 @@ +// +// Created by sajith on 4/30/22. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include + +using namespace std; + +#endif //ADVANCED_TOPICS_BASE_H diff --git a/ds/leetcode/disjoint_set/src/disjoint_set_demo.cpp b/ds/leetcode/disjoint_set/src/disjoint_set_demo.cpp new file mode 100644 index 0000000..4825d6e --- /dev/null +++ b/ds/leetcode/disjoint_set/src/disjoint_set_demo.cpp @@ -0,0 +1,64 @@ +// +// Created by sajith on 4/28/22. +// + +#include + +using namespace std; + +class UnionFind +{ + vector root; + +public: + + explicit UnionFind(int size) : root(size) + { + iota(root.begin(), root.end(), 0); + } + + int find(int x) + { + return root[x]; + } + + void unionSet(int x, int y) + { + int rootx = this->find(x); + int rooty = this->find(y); + if (rootx != rooty) + { + for (int &elem: root) + { + if (elem == rooty) + { + elem = rootx; + } + } + } + } + + bool connected(int x, int y) + { + return this->find(x) == this->find(y); + } + +}; + + +int main() +{ + + cout << boolalpha; + UnionFind uf(10); + + uf.unionSet(1, 2); + uf.unionSet(2, 5); + uf.unionSet(5, 6); + uf.unionSet(6, 7); + uf.unionSet(3, 8); + uf.unionSet(8, 9); + + cout << uf.connected(1, 5) << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/disjoint_set/src/evaluate_division.cpp b/ds/leetcode/disjoint_set/src/evaluate_division.cpp new file mode 100644 index 0000000..e78ada5 --- /dev/null +++ b/ds/leetcode/disjoint_set/src/evaluate_division.cpp @@ -0,0 +1,71 @@ +// +// Created by sajith on 4/30/22. +// + +#include "base.h" + +// eq = [A, B] +// val = A/B +// a/b = 2 +// b/c = 3 +// a/c = a/b * b/c = 2 * 3 = 6 +class Solution +{ + unordered_map> graph; + unordered_map> visited; + + void dfs(const string &a, const string &b) + { + for (auto const &[c, value]: graph[b]) + { + if (visited[a][c]) continue; + + graph[a][c] = graph[a][b] * graph[b][c]; + visited[a][c] = true; + dfs(a, c); + } + } + +public: + vector calcEquation(vector> &equations, vector &values, + vector> &queries) + { + string a; + string b; + int i = 0; + for (auto &equation: equations) + { + a = equation[0]; + b = equation[1]; + + graph[a][b] = values[i]; + visited[a][b] = true; + + graph[b][a] = 1.0 / values[i]; + visited[b][a] = true; + + graph[b][b] = 1.0; + visited[b][b] = true; + + graph[a][a] = 1.0; + visited[a][a] = true; + ++i; + } + + vector ans; + string c; + for (auto &query: queries) + { + a = query[0]; + c = query[1]; + + for (auto const &[b, value]: graph[a]) + { + dfs(a, b); + } + + ans.push_back(!visited[a][c] ? -1 : graph[a][c]); + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/dp/CMakeLists.txt b/ds/leetcode/dp/CMakeLists.txt new file mode 100644 index 0000000..861ae25 --- /dev/null +++ b/ds/leetcode/dp/CMakeLists.txt @@ -0,0 +1,20 @@ +project(dp) + +#add_executable(champagnetower src/champagne_tower.cpp) +#add_executable(countsorted_vowel src/count_sorted_vowel_strings.cpp) +#add_executable(network_delay_time src/network_delay_time.cpp) +#add_executable(palindromic_substring src/palindromic_substring.cpp) +#add_executable(get_maximum_in_generated_array src/get_maximun_in_generated_array.cpp) +#add_executable(jump_game_vi src/jump_game_vi.cpp) +#add_executable(min_cost_climbing_stairs src/min_cost_climbing_stairs.cpp) +#add_executable(house_robber src/house_robber.cpp) +#add_executable(house_robber_ii src/house_robber_ii.cpp) +#add_executable(best_sightseeing_pair src/best_sightseeing_pair.cpp) +#add_executable(delete_and_earn src/delete_and_earn.cpp) +#add_executable(jump_game src/jump_game.cpp) +#add_executable(jumpgameii src/jump_game_ii.cpp) +#add_executable(maximum_sub_array src/maximum_sub_array.cpp) +#add_executable(out_of_bound_paths src/out_of_bound_paths.cpp) +#add_executable(maximum_sum_circular_sub_array src/maximum_sum_circular_sub_array.cpp) +#add_executable(k_inverse_pair_array src/k_inverse_pair_array.cpp) +add_executable(best_time_to_buy_i src/best_time_to_buy_i.cpp) \ No newline at end of file diff --git a/ds/leetcode/dp/src/base.h b/ds/leetcode/dp/src/base.h new file mode 100644 index 0000000..0d6656a --- /dev/null +++ b/ds/leetcode/dp/src/base.h @@ -0,0 +1,12 @@ +// +// Created by sajith on 3/4/22. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include + +using namespace std; + +#endif //ADVANCED_TOPICS_BASE_H diff --git a/ds/leetcode/dp/src/best_sightseeing_pair.cpp b/ds/leetcode/dp/src/best_sightseeing_pair.cpp new file mode 100644 index 0000000..c91aa8e --- /dev/null +++ b/ds/leetcode/dp/src/best_sightseeing_pair.cpp @@ -0,0 +1,36 @@ +// +// Created by sajith on 7/14/22. +// + + +#include "base.h" + +class Solution +{ +public: + int maxScoreSightseeingPair2(vector &values) + { + int ans = 0; + for (int i = 0; i < values.size(); ++i) + { + for (int j = i + 1; j < values.size(); ++j) + { + auto curr = values[i] + values[j] + i - j; + ans = max(ans, curr); + } + } + + return ans; + } + int maxScoreSightseeingPair(vector &values) + { + int ans = 0; + int best_score = 0; + for (int i = 1; i < values.size(); ++i) + { + best_score = max(best_score, values[i - 1] + i - 1); + ans = max(ans, best_score + values[i] - i); + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/dp/src/best_time_to_buy_i.cpp b/ds/leetcode/dp/src/best_time_to_buy_i.cpp new file mode 100644 index 0000000..1667cf0 --- /dev/null +++ b/ds/leetcode/dp/src/best_time_to_buy_i.cpp @@ -0,0 +1,23 @@ +// +// Created by sajith on 7/18/22. +// + + +#include "base.h" + +class Solution +{ + +public: + int maxProfit(vector &prices) + { + int mn = prices[0]; + int mx = 0; + for (int i = 1; i < prices.size(); ++i) + { + mn = min(mn, prices[i]); + mx = max(mx, prices[i] - mn); + } + return mx; + } +}; \ No newline at end of file diff --git a/ds/leetcode/dp/src/champagne_tower.cpp b/ds/leetcode/dp/src/champagne_tower.cpp new file mode 100644 index 0000000..04faee2 --- /dev/null +++ b/ds/leetcode/dp/src/champagne_tower.cpp @@ -0,0 +1,29 @@ +// +// Created by sajith on 3/4/22. +// + +#include "base.h" + +class Solution +{ +public: + double champagneTower(int p, int r, int q) + { + vector> dp(r + 2, vector(101, 0.0)); + dp[0][0] = p * 1.0; + double temp; + for (int i = 0; i <= r; ++i) + { + for (int j = 0; j <= i; ++j) + { + temp = (dp[i][j] - 1.0) / 2.0; + if (temp > 0) + { + dp[i + 1][j] += temp; + dp[i + 1][j + 1] += temp; + } + } + } + return min(1.0, dp[r][q]); + } +}; \ No newline at end of file diff --git a/ds/leetcode/dp/src/count_sorted_vowel_strings.cpp b/ds/leetcode/dp/src/count_sorted_vowel_strings.cpp new file mode 100644 index 0000000..e2df51f --- /dev/null +++ b/ds/leetcode/dp/src/count_sorted_vowel_strings.cpp @@ -0,0 +1,29 @@ +// +// Created by sajith on 5/11/22. +// + +#include "base.h" + +class Solution +{ +public: + int countVowelStrings(int n) + { + vector> dp(5, vector(n + 1, 0)); + dp[0][1] = 5; + dp[1][1] = 4; + dp[2][1] = 3; + dp[3][1] = 2; + dp[4][1] = 1; + + for (int i = 2; i <= n; ++i) + { + dp[4][i] = 1; + dp[3][i] = dp[3][i - 1] + dp[4][i - 1]; + dp[2][i] = dp[2][i - 1] + dp[3][i - 1] + dp[4][i - 1]; + dp[1][i] = dp[1][i - 1] + dp[2][i - 1] + dp[3][i - 1] + dp[4][i - 1]; + dp[0][i] = dp[0][i - 1] + dp[1][i - 1] + dp[2][i - 1] + dp[3][i - 1] + dp[4][i - 1]; + } + return dp[0][n]; + } +}; \ No newline at end of file diff --git a/ds/leetcode/dp/src/delete_and_earn.cpp b/ds/leetcode/dp/src/delete_and_earn.cpp new file mode 100644 index 0000000..1fcf584 --- /dev/null +++ b/ds/leetcode/dp/src/delete_and_earn.cpp @@ -0,0 +1,29 @@ +// +// Created by sajith on 7/14/22. +// + + +#include "base.h" + +class Solution +{ +public: + int deleteAndEarn(vector &nums) + { + unordered_map mp; + int mx = 0; + for (const auto &num: nums) + { + mp[num] += num; + mx = max(mx, num); + } + + vector max_points(mx + 1, 0); + max_points[1] = mp[1]; + for (int i = 2; i nums(101, 0); + +class Solution +{ + +public: + int getMaximumGenerated(int n) + { + if (n <= 1) return n; + nums[1] = 1; + int ans = 1; + for (int i = 1; i <= n; ++i) + { + if (i % 2 == 0) + { + nums[i] = nums[i / 2]; + } + else + { + nums[i] = nums[i / 2] + nums[i / 2 + 1]; + } + + ans = max(ans, nums[i]); + } + return ans; + } +}; + + +int main() +{ + Solution solution; + cout << solution.getMaximumGenerated(5); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/dp/src/house_robber.cpp b/ds/leetcode/dp/src/house_robber.cpp new file mode 100644 index 0000000..09e72cb --- /dev/null +++ b/ds/leetcode/dp/src/house_robber.cpp @@ -0,0 +1,36 @@ +// +// Created by sajith on 7/13/22. +// + + +#include "base.h" + +class Solution +{ +public: + int rob(vector &nums) + { + if (nums.size() == 1) return nums[0]; + + auto N = nums.size(); + vector dp(N + 1, 0); + dp[1] = nums[0]; + + for (auto i = 1; i < N; ++i) + { + dp[i + 1] = max(dp[i], dp[i - 1] + nums[i]); + } + + return dp[N]; + } +}; + +int main() +{ + Solution solution; + vector v{2}; + + cout << solution.rob(v); + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/dp/src/house_robber_ii.cpp b/ds/leetcode/dp/src/house_robber_ii.cpp new file mode 100644 index 0000000..07fbf60 --- /dev/null +++ b/ds/leetcode/dp/src/house_robber_ii.cpp @@ -0,0 +1,36 @@ +// +// Created by sajith on 7/13/22. +// + + +#include "base.h" + +class Solution +{ +public: + int rob(vector &nums) + { + auto N = nums.size(); + if (N == 1) return nums[0]; + + vector dp(N + 1, 0); + dp[1] = nums[0]; + + for (int i = 1; i < N - 1; ++i) + { + dp[i + 1] = max(dp[i], dp[i - 1] + nums[i]); + } + + auto mx = dp[N - 1]; + + dp.clear(); + dp.assign(N+1, 0); + + dp[2] = nums[1]; + for (int i = 2; i < N; ++i) + { + dp[i + 1] = max(dp[i], dp[i - 1] + nums[i]); + } + return max(mx, dp[N]); + } +}; \ No newline at end of file diff --git a/ds/leetcode/dp/src/jump_game.cpp b/ds/leetcode/dp/src/jump_game.cpp new file mode 100644 index 0000000..af8122c --- /dev/null +++ b/ds/leetcode/dp/src/jump_game.cpp @@ -0,0 +1,43 @@ +// +// Created by sajith on 7/15/22. +// + +#include "base.h" + +class Solution +{ +public: + bool canJump1(vector &nums) + { + if (nums.size() == 1)return true; + auto pos = 0; + for (auto i = 0; i < nums.size() - 1; ++i) + { + if (nums[i] == 0 && pos == i) + { + return false; + } + + pos = max(pos, nums[i] + i); + + if (pos >= nums.size() - 1) return true; + } + return false; + } + + bool canJump(vector &nums) + { + int mx = 0; + for (int i = 0; i < nums.size()-1; ++i) + { + if (mx < nums[i] + i) + { + mx = nums[i] + i; + } + + if (mx == i) + break; + } + return mx >= nums.size() - 1; + } +}; \ No newline at end of file diff --git a/ds/leetcode/dp/src/jump_game_ii.cpp b/ds/leetcode/dp/src/jump_game_ii.cpp new file mode 100644 index 0000000..1aa7820 --- /dev/null +++ b/ds/leetcode/dp/src/jump_game_ii.cpp @@ -0,0 +1,29 @@ +// +// Created by sajith on 7/15/22. +// + + +#include "base.h" + +class Solution +{ +public: + int jump(vector &nums) + { + int mx = 0; + int steps = 0; + int end = 0; + + for (int i = 0; i < nums.size() - 1; ++i) + { + mx = max(mx, i + nums[i]); + + if (i == end) + { + end = mx; + ++steps; + } + } + return steps; + } +}; \ No newline at end of file diff --git a/ds/leetcode/dp/src/jump_game_vi.cpp b/ds/leetcode/dp/src/jump_game_vi.cpp new file mode 100644 index 0000000..c492659 --- /dev/null +++ b/ds/leetcode/dp/src/jump_game_vi.cpp @@ -0,0 +1,42 @@ +// +// Created by sajith on 7/9/22. +// + + +#include "base.h" + +class Solution +{ +public: + int maxResult(vector &nums, int k) + { + vector dp(nums.size()); + dp.back() = nums.back(); + priority_queue> pq; + + pq.push({dp.back(), nums.size() - 1}); + + for (int i = nums.size() - 2; i >= 0; --i) + { + while (!pq.empty() && pq.top().second > i + k) + { + pq.pop(); + } + + dp[i] = pq.top().first + nums[i]; + pq.push({dp[i], i}); + } + return dp.front(); + } +}; + + +int main() +{ + Solution solution; + vector v{10, -5, -2, 4, 0, 3}; + int k = 3; + + cout << solution.maxResult(v, k); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/dp/src/k_inverse_pair_array.cpp b/ds/leetcode/dp/src/k_inverse_pair_array.cpp new file mode 100644 index 0000000..5e9eecc --- /dev/null +++ b/ds/leetcode/dp/src/k_inverse_pair_array.cpp @@ -0,0 +1,55 @@ + +// +// Created by sajith on 7/17/22. +// + + +#include "base.h" + +class Solution +{ + const int MOD = 1e9 + 7; +public: + int kInversePairs2(int n, int k) //TLE + { + vector> memo(1001, vector(1001, -1)); + + if (n == 0) return 0; + + if (k == 0) return 1; + + if (memo[n][k] != -1) return memo[n][k]; + + int inv = 0; + for (int i = 0; i <= min(k, n - 1); ++i) + { + inv = (inv + kInversePairs2(n - 1, k - i)) % MOD; + } + memo[n][k] = inv; + return inv; + } + + int kInversePairs(int n, int k) + { + vector> dp(n + 1, vector(k + 1)); + + for (int i = 1; i <= n; ++i) + { + for (int j = 0; j <= k; ++j) + { + if (j == 0) + { + dp[i][j] = 1; + } + else + { + for (int l = 0; l <= min(j, i - 1); ++l) + { + dp[i][j] = (dp[i][j] + dp[i - 1][j - l]) % MOD; + } + } + } + } + return dp[n][k]; + } +}; \ No newline at end of file diff --git a/ds/leetcode/dp/src/maximum_sub_array.cpp b/ds/leetcode/dp/src/maximum_sub_array.cpp new file mode 100644 index 0000000..cb6fc75 --- /dev/null +++ b/ds/leetcode/dp/src/maximum_sub_array.cpp @@ -0,0 +1,23 @@ +// +// Created by sajith on 7/15/22. +// + + +#include "base.h" + +class Solution +{ +public: + int maxSubArray(vector &nums) + { + int mx = nums[0]; + int curr = nums[0]; + + for (int i = 1; i < nums.size(); ++i) + { + curr = max(nums[i], curr + nums[i]); + mx = max(mx, curr); + } + return mx; + } +}; \ No newline at end of file diff --git a/ds/leetcode/dp/src/maximum_sum_circular_sub_array.cpp b/ds/leetcode/dp/src/maximum_sum_circular_sub_array.cpp new file mode 100644 index 0000000..ff963c3 --- /dev/null +++ b/ds/leetcode/dp/src/maximum_sum_circular_sub_array.cpp @@ -0,0 +1,34 @@ +// +// Created by sajith on 7/17/22. +// + + +#include "base.h" + +class Solution +{ +public: + int maxSubarraySumCircular(vector &nums) + { + int curr = nums[0]; + int mx = nums[0]; + for (int i = 1; i < nums.size(); ++i) + { + curr = max(nums[i], curr + nums[i]); + mx = max(curr, mx); + } + + + + return mx; + } +}; + +int main() +{ + Solution solution; + vector v{1, -2, 3, -2}; + cout << solution.maxSubarraySumCircular(v); + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/dp/src/min_cost_climbing_stairs.cpp b/ds/leetcode/dp/src/min_cost_climbing_stairs.cpp new file mode 100644 index 0000000..267fb53 --- /dev/null +++ b/ds/leetcode/dp/src/min_cost_climbing_stairs.cpp @@ -0,0 +1,23 @@ + +// +// Created by sajith on 7/10/22. +// + +#include "base.h" + +class Solution +{ +public: + int minCostClimbingStairs(vector &cost) + { + vector dp(cost.size()); + dp[0] = cost[0]; + dp[1] = cost[1]; + for (int i = 2; i < cost.size(); ++i) + { + dp[i] = min(dp[i - 1], dp[i - 2]) + cost[i]; + } + + return min(dp.back(), dp[dp.size() - 2]); + } +}; \ No newline at end of file diff --git a/ds/leetcode/dp/src/network_delay_time.cpp b/ds/leetcode/dp/src/network_delay_time.cpp new file mode 100644 index 0000000..4a60fc5 --- /dev/null +++ b/ds/leetcode/dp/src/network_delay_time.cpp @@ -0,0 +1,56 @@ +// +// Created by sajith on 5/14/22. +// + +#include "base.h" + + +class Solution +{ + + vector> adj[101]; + + void dfs(vector &signal_received_at, int curr_node, int curr_time) + { + if (curr_time >= signal_received_at[curr_node])return; + + signal_received_at[curr_node] = curr_time; + + for (const auto &[travel_time, neighbor_node]: adj[curr_node]) + { + dfs(signal_received_at, neighbor_node, curr_time + travel_time); + } + } + +public: + int networkDelayTime(vector> ×, int n, int k) + { + + int src; + int dest; + int travel_time; + + for (const vector &time: times) + { + src = time[0]; + dest = time[1]; + travel_time = time[2]; + adj[src].emplace_back(travel_time, dest); + } + + for (int i = 1; i <= n; ++i) + { + sort(adj[i].begin(), adj[i].end()); + } + + vector signal_received_at(n + 1, INT_MAX); + + dfs(signal_received_at, k, 0); + int ans = INT_MIN; + for (int node = 1; node <= n; ++node) + { + ans = max(ans, signal_received_at[node]); + } + return ans == INT_MAX ? -1 : ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/dp/src/out_of_bound_paths.cpp b/ds/leetcode/dp/src/out_of_bound_paths.cpp new file mode 100644 index 0000000..ba41293 --- /dev/null +++ b/ds/leetcode/dp/src/out_of_bound_paths.cpp @@ -0,0 +1,47 @@ + +// +// Created by sajith on 7/16/22. +// + + +#include "base.h" + + +class Solution +{ + using LI = long int; + const int MOD = 1e9 + 7; + long dfs(int m, int n, int max_move, int srow, int scolumn, vector>> &dp) + { + if (srow < 0 || srow >= m || scolumn < 0 || scolumn >= n) + { + return 1; + } + if (max_move <= 0) return 0; + if (dp[srow][scolumn][max_move] != -1) return dp[srow][scolumn][max_move]; + + long res = 0; + res += dfs(m, n, max_move - 1, srow, scolumn + 1, dp); + res += dfs(m, n, max_move - 1, srow, scolumn - 1, dp); + res += dfs(m, n, max_move - 1, srow + 1, scolumn, dp); + res += dfs(m, n, max_move - 1, srow - 1, scolumn, dp); + return dp[srow][scolumn][max_move] = res % MOD; + + } +public: + int findPaths(int m, int n, int maxMove, int startRow, int startColumn) + { + vector>> dp(51, vector>(51, vector(51, -1))); + return dfs(m, n, maxMove, startRow, startColumn, dp) % MOD; + } +}; + +int main() +{ +// Solution sol; +// sol.findPaths(0, 0, 0, 0, 0); + const int MOD = 1e9 + 7; + cout << MOD; + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/dp/src/palindromic_substring.cpp b/ds/leetcode/dp/src/palindromic_substring.cpp new file mode 100644 index 0000000..84427c9 --- /dev/null +++ b/ds/leetcode/dp/src/palindromic_substring.cpp @@ -0,0 +1,42 @@ +// +// Created by sajith on 5/22/22. +// +#include "base.h" + + +class Solution +{ +public: + int countSubstrings(string s) + { + if (s.empty()) return 0; + auto n = s.size(); + vector> dp(n, vector(n, false)); + int res = 0; + + for (auto i = 0; i < n; ++i) + { + dp[i][i] = true; + res++; + } + + for (auto i = 0; i < n - 1; ++i) + { + dp[i][i + 1] = s[i] == s[i + 1]; + if (dp[i][i + 1]) res++; + } + + for (auto len = 3; len <= n; ++len) + { + for (auto i = 0, j = i + len - 1; j < n; ++i, ++j) + { + dp[i][j] = s[i] == s[j] && dp[i + 1][j - 1]; + if (dp[i][j]) res++; + } + } + + return res; + + } +}; + diff --git a/ds/leetcode/graph/CMakeLists.txt b/ds/leetcode/graph/CMakeLists.txt new file mode 100644 index 0000000..278a605 --- /dev/null +++ b/ds/leetcode/graph/CMakeLists.txt @@ -0,0 +1,5 @@ +project(graphs) + +#add_executable(clonegraph src/clone_graph.cpp) +#add_executable(shortedpath_visiting_allnodes src/shortest_path_visiting_all_nodes.cpp) +add_executable(critical_connections_in_a_network src/critical_connections_in_a_network.cpp) \ No newline at end of file diff --git a/ds/leetcode/graph/src/base.h b/ds/leetcode/graph/src/base.h new file mode 100644 index 0000000..e2c61a0 --- /dev/null +++ b/ds/leetcode/graph/src/base.h @@ -0,0 +1,25 @@ +// +// Created by sajith on 2/23/22. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include + +using namespace std; + +class Node +{ +public: + int val{0}; + vector neighbors; + + Node() = default; + + explicit Node(int _val) : val{_val} {} + + Node(int _val, vector _neighbors) : val{_val}, neighbors(move(_neighbors)) {} +}; + +#endif //ADVANCED_TOPICS_BASE_H diff --git a/ds/leetcode/graph/src/clone_graph.cpp b/ds/leetcode/graph/src/clone_graph.cpp new file mode 100644 index 0000000..5a3da86 --- /dev/null +++ b/ds/leetcode/graph/src/clone_graph.cpp @@ -0,0 +1,34 @@ +// +// Created by sajith on 2/23/22. +// + +#include "base.h" + +class Solution +{ +public: + Node *cloneGraph(Node *node) + { + if (!node) return node; + unordered_map graph; + graph[node] = new Node(node->val); + queue que; + que.push(node); + Node *head; + while (!que.empty()) + { + head = que.front(); + que.pop(); + for (auto neighbor: head->neighbors) + { + if (graph.find(neighbor) == graph.end()) + { + graph[neighbor] = new Node(neighbor->val); + que.push(neighbor); + } + graph[head]->neighbors.push_back(graph[neighbor]); + } + } + return graph[node]; + } +}; \ No newline at end of file diff --git a/ds/leetcode/graph/src/critical_connections_in_a_network.cpp b/ds/leetcode/graph/src/critical_connections_in_a_network.cpp new file mode 100644 index 0000000..d4e9c9e --- /dev/null +++ b/ds/leetcode/graph/src/critical_connections_in_a_network.cpp @@ -0,0 +1,64 @@ +// +// Created by sajith on 5/18/22. +// + +#include "base.h" + + +class Solution +{ + vector> ans; + int time{0}; + + void dfs(vector> &adj, vector &visited, vector ×tamps, int v, int prev) + { + visited[v] = true; + timestamps[v] = time++; + int curr_time = timestamps[v]; + + for (auto &u: adj[v]) + { + if (u == prev) continue; + if (!visited[u]) + { + dfs(adj, visited, timestamps, u, v); + } + timestamps[v] = min(timestamps[v], timestamps[u]); + if (curr_time < timestamps[u]) + { + ans.push_back({v, u}); + } + } + } + +public: + vector> criticalConnections(int n, vector> &connections) + { + vector> adj(n + 1); + for (auto &v: connections) + { + auto a = v[0]; + auto b = v[1]; + + adj[a].push_back(b); + adj[b].push_back(a); + } + + vector visited(n + 1); + vector timestamps(n + 1); + dfs(adj, visited, timestamps, 0, -1); + return ans; + } +}; + + +int main() +{ + + vector> v{{0, 1}}; + + Solution solution; + auto ans = solution.criticalConnections(2, v); + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/graph/src/shortest_path_visiting_all_nodes.cpp b/ds/leetcode/graph/src/shortest_path_visiting_all_nodes.cpp new file mode 100644 index 0000000..3a0e4b0 --- /dev/null +++ b/ds/leetcode/graph/src/shortest_path_visiting_all_nodes.cpp @@ -0,0 +1,61 @@ +// +// Created by sajith on 2/26/22. +// + +#include "base.h" + +class Solution +{ +public: + int shortestPathLength(vector> &graph) + { + if (graph.size() == 1) return 0; + + auto N = graph.size(); + int endingmask = (1 << N) - 1; + vector> seen(N, vector(endingmask,false)); + queue> que; + + for (int i = 0; i < N; ++i) + { + que.push({i, 1 << i}); + seen[i][1 << i] = true; + } + + int steps = 0; + while (!que.empty()) + { + auto sz = que.size(); + for (int i = 0; i < sz; ++i) + { + auto[node, mask] = que.front(); + que.pop(); + for (auto &neighbor: graph[node]) + { + auto nextmask = mask | (1 << neighbor); + if (nextmask == endingmask) return 1 + steps; + + if (!seen[neighbor][nextmask]) + { + seen[neighbor][nextmask] = true; + que.push({neighbor, nextmask}); + } + } + } + ++steps; + } + return -1; + } +}; + +int main() +{ + Solution solution; + vector> g{{1, 2, 3}, + {0}, + {0}, + {0}}; + + cout< + +using namespace std; + +#endif //ADVANCED_TOPICS_BASE_H diff --git a/ds/leetcode/greedy/src/boat_to_save_people.cpp b/ds/leetcode/greedy/src/boat_to_save_people.cpp new file mode 100644 index 0000000..d3a7a84 --- /dev/null +++ b/ds/leetcode/greedy/src/boat_to_save_people.cpp @@ -0,0 +1,37 @@ +// +// Created by sajith on 3/24/22. +// + +#include "base.h" + +class Solution +{ +public: + int numRescueBoats(vector &people, int limit) + { + if (people.size() == 1) return 1; + + sort(people.begin(), people.end()); + int ans = 0; + int i = 0; + int j = people.size() - 1; + while (i <= j) + { + ++ans; + if (people[i] + people[j] <= limit) + { + ++i; + } + --j; + } + return ans; + } +}; + +int main() +{ + Solution solution; + vector v{3, 5, 3, 4}; + cout << solution.numRescueBoats(v, 5); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/greedy/src/broken_calculator.cpp b/ds/leetcode/greedy/src/broken_calculator.cpp new file mode 100644 index 0000000..44ef0a7 --- /dev/null +++ b/ds/leetcode/greedy/src/broken_calculator.cpp @@ -0,0 +1,27 @@ +// +// Created by sajith on 3/23/22. +// + +#include "base.h" + +class Solution +{ +public: + int brokenCalc(int S, int T) + { + int ans = 0; + while (T > S) + { + ++ans; + if (T % 2 == 1) + { + ++T; + } + else + { + T /= 2; + } + } + return ans + S - T; + } +}; \ No newline at end of file diff --git a/ds/leetcode/greedy/src/container_with_most_water.cpp b/ds/leetcode/greedy/src/container_with_most_water.cpp new file mode 100644 index 0000000..b2b2694 --- /dev/null +++ b/ds/leetcode/greedy/src/container_with_most_water.cpp @@ -0,0 +1,32 @@ +// +// Created by sajith on 4/5/22. +// + +#include "base.h" + +class Solution +{ +public: + int maxArea(vector &height) + { + int mx = 0; + auto i = height.size() - 1; + size_t j = 0; + int curr; + while (j < i) + { + curr = (i - j) * min(height[i], height[j]); + mx = max(mx, curr); + + if (height[i] > height[j]) + { + ++j; + } + else + { + --i; + } + } + return mx; + } +}; \ No newline at end of file diff --git a/ds/leetcode/greedy/src/minimum_deletions_to_makes_character_frequencies_unique.cpp b/ds/leetcode/greedy/src/minimum_deletions_to_makes_character_frequencies_unique.cpp new file mode 100644 index 0000000..77f5ae3 --- /dev/null +++ b/ds/leetcode/greedy/src/minimum_deletions_to_makes_character_frequencies_unique.cpp @@ -0,0 +1,39 @@ +// +// Created by sajith on 6/28/22. +// + +#include "base.h" + +class Solution +{ +public: + int minDeletions(string s) + { + vector v(26, 0); + for (const auto &item: s) + { + ++v[item - 'a']; + } + + sort(v.begin(), v.end(), greater<>()); + int ans = 0; + int max_allowed = s.length(); + for (int i = 0; i < 26 && v[i] > 0; ++i) + { + if (v[i] > max_allowed) + { + ans += v[i] - max_allowed; + v[i] = max_allowed; + } + max_allowed = max(0, v[i] - 1); + } + return ans; + } +}; + +int main() +{ + Solution solution; + cout << solution.minDeletions("aac") << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/greedy/src/queue_reconstruction_by_height.cpp b/ds/leetcode/greedy/src/queue_reconstruction_by_height.cpp new file mode 100644 index 0000000..f35a4df --- /dev/null +++ b/ds/leetcode/greedy/src/queue_reconstruction_by_height.cpp @@ -0,0 +1,48 @@ +// +// Created by sajith on 6/29/22. +// + + +#include "base.h" + +template +struct Compare +{ + bool operator()(const vector &a, const vector b) + { + if (a[0] == b[0]) + return a[1] < b[1]; + return a[0] > b[0]; + } +}; + +class Solution +{ +public: + vector> reconstructQueue(vector> &people) + { + sort(people.begin(), people.end(), Compare()); + vector> ans(people.size()); + + for (auto i = 0; i < people.size(); ++i) + { + auto idx = people[i][1]; + ans.insert(ans.begin() + idx, people[i]); + } + return ans; + } +}; + + +int main() +{ + Solution solution; + vector> v{{7, 0}, + {4, 4}, + {7, 1}, + {5, 0}, + {6, 1}, + {5, 2}}; + solution.reconstructQueue(v); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/greedy/src/two_city_scheduling.cpp b/ds/leetcode/greedy/src/two_city_scheduling.cpp new file mode 100644 index 0000000..ce0c4f6 --- /dev/null +++ b/ds/leetcode/greedy/src/two_city_scheduling.cpp @@ -0,0 +1,24 @@ +// +// Created by sajith on 3/25/22. +// +#include "base.h" + + +class Solution +{ +public: + int twoCitySchedCost(vector> &costs) + { + sort(costs.begin(), costs.end(), [](const auto &v1, const auto &v2) + { + return (v1[0] - v1[1] < v2[0] - v2[1]); + }); + int ans = 0; + auto n = costs.size() / 2; + for (auto i = 0; i < n; ++i) + { + ans += costs[i][0] + costs[i + n][1]; + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/linkedlist/CMakeLists.txt b/ds/leetcode/linkedlist/CMakeLists.txt new file mode 100644 index 0000000..029e9c6 --- /dev/null +++ b/ds/leetcode/linkedlist/CMakeLists.txt @@ -0,0 +1,11 @@ +project(linkedlist) + +#add_executable(partitionlist src/partition_list.cpp) +#add_executable(removeduplicate src/remove_duplicates.cpp) +#add_executable(sortlist src/sort_list.cpp) +#add_executable(addnumbers src/add_numbers.cpp) +#add_executable(rotatelist src/rotate_list.cpp) +#add_executable(copy_list_with_random_pointer src/copy_list_with_random_pointer.cpp) +#add_executable(reversell src/reverse_linked_list.cpp src/swapping_nodes_in_a_linkedlist.cpp) +#add_executable(swappingnodes src/swapping_nodes_in_a_linkedlist.cpp) +add_executable(intersection_of_two_linkedlist src/intersection_of_two_linkedlist.cpp) \ No newline at end of file diff --git a/ds/leetcode/linkedlist/src/add_numbers.cpp b/ds/leetcode/linkedlist/src/add_numbers.cpp new file mode 100644 index 0000000..eba2435 --- /dev/null +++ b/ds/leetcode/linkedlist/src/add_numbers.cpp @@ -0,0 +1,14 @@ +// +// Created by sajith on 3/10/22. +// + +#include "base.h" + +class Solution +{ +public: + ListNode *addTwoNumbers(ListNode *l1, ListNode *l2) + { + + } +}; \ No newline at end of file diff --git a/ds/leetcode/linkedlist/src/base.h b/ds/leetcode/linkedlist/src/base.h new file mode 100644 index 0000000..977cafd --- /dev/null +++ b/ds/leetcode/linkedlist/src/base.h @@ -0,0 +1,107 @@ +// +// Created by sajith on 9/20/21. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include + +#define LOG(x) cout< &nums) +{ + for (auto it = nums.begin(); it != nums.end(); ++it) + { + ListNode *temp = new ListNode(*it); + temp->next = nullptr; + head->next = temp; + head = temp; + } +} + + +void PrintLinkedList(ListNode const *head) +{ + while (head) + { + LOG(head->val); + head = head->next; + } + LOGN(""); +} + +#endif //ADVANCED_TOPICS_BASE_H diff --git a/ds/leetcode/linkedlist/src/copy_list_with_random_pointer.cpp b/ds/leetcode/linkedlist/src/copy_list_with_random_pointer.cpp new file mode 100644 index 0000000..9cace43 --- /dev/null +++ b/ds/leetcode/linkedlist/src/copy_list_with_random_pointer.cpp @@ -0,0 +1,30 @@ +// +// Created by sajith on 3/12/22. +// + + +#include "base.h" + +class Solution +{ +public: + Node *copyRandomList(Node *head) + { + unordered_map cache; + Node *temp = head; + while (temp) + { + cache[temp] = new Node(temp->val); + temp = temp->next; + } + + temp = head; + while (temp) + { + cache[temp]->next = cache[temp->next]; + cache[temp]->random = cache[temp->random]; + temp = temp->next; + } + return cache[head]; + } +}; diff --git a/ds/leetcode/linkedlist/src/intersection_of_two_linkedlist.cpp b/ds/leetcode/linkedlist/src/intersection_of_two_linkedlist.cpp new file mode 100644 index 0000000..23ec157 --- /dev/null +++ b/ds/leetcode/linkedlist/src/intersection_of_two_linkedlist.cpp @@ -0,0 +1,24 @@ +// +// Created by sajith on 6/6/22. +// + +#include "base.h" + +class Solution +{ +public: + ListNode *getIntersectionNode(ListNode *headA, ListNode *headB) + { + if (!headB || !headA) return nullptr; + + ListNode *a = headA; + ListNode *b = headB; + + while (a != b) + { + a = a == nullptr ? headB : a->next; + b = b == nullptr ? headA : b->next; + } + return a; + } +}; \ No newline at end of file diff --git a/ds/leetcode/linkedlist/src/partition_list.cpp b/ds/leetcode/linkedlist/src/partition_list.cpp new file mode 100644 index 0000000..04debcc --- /dev/null +++ b/ds/leetcode/linkedlist/src/partition_list.cpp @@ -0,0 +1,48 @@ +// +// Created by sajith on 2/16/22. +// + +#include "base.h" + +class Solution +{ +public: + ListNode *partition(ListNode *head, int x) + { + ListNode *before_head = new ListNode(0); + ListNode *after_head = new ListNode(0); + + ListNode *before = before_head; + ListNode *after = after_head; + + while (head) + { + if (head->val < x) + { + before->next = head; + before = before->next; + } + else + { + after->next = head; + after = after->next; + } + head = head->next; + } + + after->next = nullptr; + before->next = after_head->next; + return before_head->next; + } +}; + +int main() +{ + Solution sol; + ListNode *head = new ListNode(1); + vector vals{4, 3, 2, 5, 2}; + InsertElementsToHead(head, vals); + ListNode *node = sol.partition(head, 3); + PrintLinkedList(node); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/linkedlist/src/remove_duplicates.cpp b/ds/leetcode/linkedlist/src/remove_duplicates.cpp new file mode 100644 index 0000000..8ddde19 --- /dev/null +++ b/ds/leetcode/linkedlist/src/remove_duplicates.cpp @@ -0,0 +1,44 @@ +// +// Created by sajith on 2/20/22. +// +#include "base.h" + +class Solution +{ +public: + ListNode *deleteDuplicates(ListNode *head) + { + ListNode *sentinel = new ListNode(0, head); + ListNode *predecessor = sentinel; + while (head) + { + if (head->next && head->val == head->next->val) + { + while (head->next && head->val == head->next->val) + head = head->next; + + predecessor->next = head->next; + } + else + { + predecessor = predecessor->next; + } + head = head->next; + } + sentinel = sentinel->next; + return sentinel; + } +}; + + +int main() +{ + ListNode *head = new ListNode(1); + vector v{2, 3, 3, 4, 4, 5}; + InsertElementsToHead(head, v); +// PrintLinkedList(head); + + Solution solution; + solution.deleteDuplicates(head); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/linkedlist/src/reverse_linked_list.cpp b/ds/leetcode/linkedlist/src/reverse_linked_list.cpp new file mode 100644 index 0000000..47fd4cb --- /dev/null +++ b/ds/leetcode/linkedlist/src/reverse_linked_list.cpp @@ -0,0 +1,14 @@ +// +// Created by sajith on 3/28/22. +// + +#include "base.h" + +class Solution +{ +public: + ListNode *reverseBetween(ListNode *head, int left, int right) + { + + } +}; \ No newline at end of file diff --git a/ds/leetcode/linkedlist/src/rotate_list.cpp b/ds/leetcode/linkedlist/src/rotate_list.cpp new file mode 100644 index 0000000..8bea93c --- /dev/null +++ b/ds/leetcode/linkedlist/src/rotate_list.cpp @@ -0,0 +1,37 @@ +// +// Created by sajith on 3/11/22. +// + +#include "base.h" + + +class Solution +{ +public: + ListNode *rotateRight(ListNode *head, int k) + { + if (!head || !head->next) return head; + int cnt = 1; + ListNode *temp; + int val; + while (k) + { + temp = head; + val = temp->val; + + while (temp->next) + { + swap(val, temp->next->val); + temp = temp->next; + if (cnt != -1) ++cnt; + } + head->val = val; + --k; + if (k > cnt) + { + k %= cnt; + } + } + return head; + } +}; \ No newline at end of file diff --git a/ds/leetcode/linkedlist/src/sort_list.cpp b/ds/leetcode/linkedlist/src/sort_list.cpp new file mode 100644 index 0000000..c4be7d9 --- /dev/null +++ b/ds/leetcode/linkedlist/src/sort_list.cpp @@ -0,0 +1,62 @@ +// +// Created by sajith on 2/24/22. +// + +#include "base.h" + +class Solution +{ + ListNode *mergeLists(ListNode *l1, ListNode *l2) + { + ListNode *ptr = new ListNode(0); + ListNode *curr = ptr; + + while (l1 && l2) + { + if (l1->val <= l2->val) + { + curr->next = l1; + l1 = l1->next; + } + else + { + curr->next = l2; + l2 = l2->next; + } + curr = curr->next; + } + if (l1) + { + curr->next = l1; + } + + if (l2) + { + curr->next = l2; + } + + return ptr->next; + } + +public: + ListNode *sortList(ListNode *head) + { + if (!head || !head->next) return head; + + ListNode *temp{nullptr}; + ListNode *slow = head; + ListNode *fast = head; + + while (fast && fast->next) + { + temp = slow; + slow = slow->next; + fast = fast->next->next; + } + + temp->next = nullptr; + ListNode *l1 = sortList(head); + ListNode *l2 = sortList(slow); + return mergeLists(l1, l2); + } +}; \ No newline at end of file diff --git a/ds/leetcode/linkedlist/src/swapping_nodes_in_a_linkedlist.cpp b/ds/leetcode/linkedlist/src/swapping_nodes_in_a_linkedlist.cpp new file mode 100644 index 0000000..855c83d --- /dev/null +++ b/ds/leetcode/linkedlist/src/swapping_nodes_in_a_linkedlist.cpp @@ -0,0 +1,23 @@ +// +// Created by sajith on 4/4/22. +// + +#include "base.h" + +class Solution +{ +public: + ListNode *swapNodes(ListNode *head, int k) + { + + } +}; + + + +int main() +{ + + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/map_n_set/CMakeLists.txt b/ds/leetcode/map_n_set/CMakeLists.txt new file mode 100644 index 0000000..75866f0 --- /dev/null +++ b/ds/leetcode/map_n_set/CMakeLists.txt @@ -0,0 +1,7 @@ +project(mapnset) + + +#add_executable(designhasmap src/design_hasmap.cpp) +#add_executable(designunderground src/design_underground_system.cpp) +#add_executable(letter_combinations_of_a_phone_number src/letter_combinations_of_a_phone_number.cpp) +add_executable(longest_substring_without_repeating_chars src/longest_substring_without_repeating_chars.cpp) \ No newline at end of file diff --git a/ds/leetcode/map_n_set/src/base.h b/ds/leetcode/map_n_set/src/base.h new file mode 100644 index 0000000..f54237e --- /dev/null +++ b/ds/leetcode/map_n_set/src/base.h @@ -0,0 +1,12 @@ +// +// Created by sajith on 4/22/22. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include + +using namespace std; + +#endif //ADVANCED_TOPICS_BASE_H diff --git a/ds/leetcode/map_n_set/src/design_hasmap.cpp b/ds/leetcode/map_n_set/src/design_hasmap.cpp new file mode 100644 index 0000000..a085d56 --- /dev/null +++ b/ds/leetcode/map_n_set/src/design_hasmap.cpp @@ -0,0 +1,37 @@ +// +// Created by sajith on 4/22/22. +// + +#include "base.h" + +class MyHashMap +{ + vector> mp; +public: + MyHashMap() + { + mp.resize(1e6 + 1, {false, -1}); + } + + void put(int key, int value) + { + mp[key] = {true, value}; + } + + int get(int key) + { + return mp[key].second; + } + + void remove(int key) + { + mp[key] = {false, -1}; + } +}; + + +int main() +{ + MyHashMap myHashMap; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/map_n_set/src/design_underground_system.cpp b/ds/leetcode/map_n_set/src/design_underground_system.cpp new file mode 100644 index 0000000..5624cf2 --- /dev/null +++ b/ds/leetcode/map_n_set/src/design_underground_system.cpp @@ -0,0 +1,40 @@ +// +// Created by sajith on 4/24/22. +// +#include "base.h" + +// start ------------------------------------ > end +// t1 --------------------------------------- > t2 + + +class UndergroundSystem +{ + unordered_map> checkin; + unordered_map> distance; + +public: + UndergroundSystem() + { + + } + + void checkIn(int id, string stationName, int t) + { + checkin[id] = {stationName, t}; + } + + void checkOut(int id, string stationName, int t) + { + auto[start_station, tme] = checkin[id]; + string key = start_station + "->" + stationName; + double tdiff = t - tme; + distance[key].first += tdiff; + distance[key].second++; + } + + double getAverageTime(string startStation, string endStation) + { + string key = startStation + "->" + endStation; + return distance[key].first / distance[key].second; + } +}; diff --git a/ds/leetcode/map_n_set/src/letter_combinations_of_a_phone_number.cpp b/ds/leetcode/map_n_set/src/letter_combinations_of_a_phone_number.cpp new file mode 100644 index 0000000..1b51677 --- /dev/null +++ b/ds/leetcode/map_n_set/src/letter_combinations_of_a_phone_number.cpp @@ -0,0 +1,38 @@ +// +// Created by sajith on 5/9/22. +// + +#include "base.h" + + +class Solution +{ + vector v; + vector dp{"abc", "def", "ghi", "jkl", "mno", "pqrs", "tuv", "wxyz"}; + + void helper(int i, int n, string &p, string &s) + { + if (i >= n) + { + v.push_back(p); + return; + } + string q = dp[s[i] - '0']; + for (const auto &item: q) + { + p += item; + helper(i + 1, n, p, s); + p.erase(p.size() - 1, 1); + } + } + +public: + vector letterCombinations(string digits) + { + if (digits.empty()) return v; + + string p; + helper(0, digits.size(), p, digits); + return v; + } +}; \ No newline at end of file diff --git a/ds/leetcode/map_n_set/src/longest_substring_without_repeating_chars.cpp b/ds/leetcode/map_n_set/src/longest_substring_without_repeating_chars.cpp new file mode 100644 index 0000000..b1d288b --- /dev/null +++ b/ds/leetcode/map_n_set/src/longest_substring_without_repeating_chars.cpp @@ -0,0 +1,26 @@ +// +// Created by sajith on 6/10/22. +// + +#include "base.h" + +class Solution +{ +public: + int lengthOfLongestSubstring(string s) + { + vector v(256, -1); + + int i = 0; + int ans = 0; + + for (int j = 0; j < s.length(); ++j) + { + i = max(i, v[s[j]] + 1); + ans = max(ans, j - i + 1); + v[s[j]] = j; + } + + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/math/CMakeLists.txt b/ds/leetcode/math/CMakeLists.txt new file mode 100644 index 0000000..8d62afd --- /dev/null +++ b/ds/leetcode/math/CMakeLists.txt @@ -0,0 +1,3 @@ +project(math) + +add_executable(devidetwoints src/devide_two_ints.cpp) \ No newline at end of file diff --git a/ds/leetcode/math/src/base.h b/ds/leetcode/math/src/base.h new file mode 100644 index 0000000..132888a --- /dev/null +++ b/ds/leetcode/math/src/base.h @@ -0,0 +1,12 @@ +// +// Created by sajith on 5/30/22. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include + +using namespace std; + +#endif //ADVANCED_TOPICS_BASE_H diff --git a/ds/leetcode/math/src/devide_two_ints.cpp b/ds/leetcode/math/src/devide_two_ints.cpp new file mode 100644 index 0000000..240483a --- /dev/null +++ b/ds/leetcode/math/src/devide_two_ints.cpp @@ -0,0 +1,21 @@ +// +// Created by sajith on 5/30/22. +// + +#include "base.h" + +class Solution +{ + using LL = long int; + static constexpr LL M = (LL) INT_MAX; + static constexpr LL N = (LL) INT_MIN; + +public: + int divide(int dividend, int divisor) + { + auto ans = (LL) dividend / (LL)divisor; + if (ans > M) return M; + else if (ans < N) return N; + else return ans; + } +}; diff --git a/ds/leetcode/matrix/CMakeLists.txt b/ds/leetcode/matrix/CMakeLists.txt new file mode 100644 index 0000000..667c524 --- /dev/null +++ b/ds/leetcode/matrix/CMakeLists.txt @@ -0,0 +1,6 @@ +project(matrices_algo) + + +#add_executable(shortestpathinbmtrix src/shortest_path_in_binary_matrix.cpp) +#add_executable(longest_increasing_path_in_a_matrix src/longest_increasing_path_in_a_matrix.cpp) +add_executable(longest_increasing_path_in_a_matrix src/range_sum_queris_2d_mat.cpp) \ No newline at end of file diff --git a/ds/leetcode/matrix/src/base.h b/ds/leetcode/matrix/src/base.h new file mode 100644 index 0000000..f5fdd12 --- /dev/null +++ b/ds/leetcode/matrix/src/base.h @@ -0,0 +1,12 @@ +// +// Created by sajith-csi on 5/16/2022. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include + +using namespace std; + +#endif //ADVANCED_TOPICS_BASE_H diff --git a/ds/leetcode/matrix/src/longest_increasing_path_in_a_matrix.cpp b/ds/leetcode/matrix/src/longest_increasing_path_in_a_matrix.cpp new file mode 100644 index 0000000..3cc5611 --- /dev/null +++ b/ds/leetcode/matrix/src/longest_increasing_path_in_a_matrix.cpp @@ -0,0 +1,46 @@ +// +// Created by sajith on 5/19/22. +// + +#include "base.h" + +class Solution +{ + vector> dir = {{0, 1}, {1, 0}, {0, -1}, {-1, 0}}; + + int dfs(vector> &mat, int i, int j, vector> &memo) + { + if (memo[i][j] > 0) return memo[i][j]; + int mx = 0; + for (const auto &[_i, _j]: dir) + { + auto x = _i + i; + auto y = _j + j; + if (x >= 0 && x < mat.size() && y >= 0 && y < mat[0].size() && mat[x][y] > mat[i][j]) + { + mx = max(mx, dfs(mat, x, y, memo)); + } + } + memo[i][j] = mx + 1; + return mx + 1; + + } + +public: + int longestIncreasingPath(vector> &matrix) + { + int ans = 0; + int curr; + vector> memo(matrix.size(), vector(matrix[0].size(), 0)); + for (int i = 0; i < matrix.size(); ++i) + { + for (int j = 0; j < matrix[i].size(); ++j) + { + curr = dfs(matrix, i, j, memo); + ans = max(curr, ans); + } + } + + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/matrix/src/matrix_transpose.cpp b/ds/leetcode/matrix/src/matrix_transpose.cpp new file mode 100644 index 0000000..6ec60a9 --- /dev/null +++ b/ds/leetcode/matrix/src/matrix_transpose.cpp @@ -0,0 +1,26 @@ +// +// Created by sajith on 6/2/22. +// + +#include "base.h" + +class Solution +{ +public: + vector> transpose(vector> &matrix) + { + auto R = matrix.size(); + auto C = matrix[0].size(); + vector> ans(C, vector(R)); + + for (int i = 0; i < R; ++i) + { + for (int j = 0; j < C; ++j) + { + ans[j][i] = matrix[i][j]; + } + } + + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/matrix/src/range_sum_queris_2d_mat.cpp b/ds/leetcode/matrix/src/range_sum_queris_2d_mat.cpp new file mode 100644 index 0000000..de5753b --- /dev/null +++ b/ds/leetcode/matrix/src/range_sum_queris_2d_mat.cpp @@ -0,0 +1,31 @@ +// +// Created by sajith-csi on 6/3/2022. +// +#include "base.h" + + +class NumMatrix +{ + vector> dp; +public: + NumMatrix(vector> &matrix) : dp(matrix.size() + 1, vector(matrix[0].size() + 1, 0)) + { + for (auto i = 0; i < matrix.size(); ++i) + { + for (auto j = 0; j < matrix[i].size(); ++j) + { + dp[i][j + 1] = dp[i][j] + matrix[i][j]; + } + } + } + + int sumRegion(int row1, int col1, int row2, int col2) + { + int ans = 0; + for (int i = row1; i <= row2; ++i) + { + ans += dp[i][col2 + 1] - dp[i][col1]; + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/matrix/src/shortest_path_in_binary_matrix.cpp b/ds/leetcode/matrix/src/shortest_path_in_binary_matrix.cpp new file mode 100644 index 0000000..2879f92 --- /dev/null +++ b/ds/leetcode/matrix/src/shortest_path_in_binary_matrix.cpp @@ -0,0 +1,55 @@ +// +// Created by sajith-csi on 5/16/2022. +// + +#include "base.h" + +class Solution +{ + int dir[8][2] = {{0, 1}, + {1, 0}, + {0, -1}, + {-1, 0}, + {1, 1}, + {1, -1}, + {-1, 1}, + {-1, -1}}; +public: + int shortestPathBinaryMatrix(vector> &grid) + { + if (grid[0][0] == 1) return -1; + auto M = grid.size(); + auto N = grid[0].size(); + + queue> que; + que.push({0, 0, 1}); + grid[0][0] = 1; + + size_t sz; + + while (!que.empty()) + { + sz = que.size(); + while (sz--) + { + auto[x, y, t] = que.front(); + que.pop(); + + if (x == N - 1 && y == M - 1) return t; + + for (auto &[r, c]: dir) + { + auto X = r + x; + auto Y = c + y; + if (X >= 0 && Y >= 0 && X < N && Y < M && grid[X][Y] == 0) + { + que.push({X, Y, t + 1}); + grid[X][Y] = 1; + } + } + + } + } + return -1; + } +}; \ No newline at end of file diff --git a/ds/leetcode/practice/CMakeLists.txt b/ds/leetcode/practice/CMakeLists.txt new file mode 100644 index 0000000..77bebf9 --- /dev/null +++ b/ds/leetcode/practice/CMakeLists.txt @@ -0,0 +1,32 @@ +project(Practice) + + +#add_executable(mini_moves src/minimun_moves_to_equal_array.cpp) +#add_executable(longest_consecutive_sequene src/longest_consecutive_sequene.cpp) +#add_executable(find_peak_element src/find_peak_element.cpp) +#add_executable(count_primes src/count_primes.cpp) +#add_executable(minimum_sub_array_sum src/minimum_sub_array_sum.cpp) +#add_executable(contains_duplicate_iii src/contains_duplicate_iii.cpp) +#add_executable(majority_element_ii src/majority_element_ii.cpp) +#add_executable(evaluate_reverse_polish_notation src/evaluate_reverse_polish_notation.cpp) +#add_executable(maximun_units_on_a_truck src/maximun_units_on_a_truck.cpp) +#add_executable(largest_number src/largest_number.cpp) +#add_executable(max_area_of_a_piece_of_cake src/max_area_of_a_piece_of_cacke.cpp) +#add_executable(find_missing_observations src/find_missing_observations.cpp) +#add_executable(remove_one_five src/remove_one_five.cpp) +#add_executable(count_good_nodes_in_a_btree src/count_good_nodes_in_a_btree.cpp) +#add_executable(reverse_linkedlist_ii src/reverse_linkedlist_ii.cpp) +#add_executable(remove_digit_from_number_to_maximize_result src/remove_digit_from_number_to_maximize_result.cpp) +#add_executable(balance_paranthesis src/balance_paranthesis.cpp) +#add_executable(decode_message src/decode_message.cpp) +#add_executable(spiral_matrix_ src/spiral_matrix_.cpp) +#add_executable(winggle_sequence src/winggle_sequence.cpp) +#add_executable(rearrange_array_elements_by_sign src/rearrange_array_elements_by_sign.cpp) +#add_executable(reverse_vowels_of_a_string src/reverse_vowels_of_a_string.cpp) +#add_executable(max_length_of_concatenated_string_with_unique_chars src/max_lenght_of_concatanated_string_with_unique_chars.cpp) +#add_executable(candy src/candy.cpp) +#add_executable(maximum_consecutive_floors_without_special_floors src/maximum_consecutive_floors_without_special_floors.cpp) +#add_executable(fibonacci_numbers src/fibonacci_numbers.cpp) +#add_executable(split_array_into_fibonacci_sequence src/split_array_into_fibonacci_sequence.cpp) +#add_executable(interleaving_strings src/interleaving_strings.cpp) +add_executable(house_paint_iii src/house_paint_iii.cpp) \ No newline at end of file diff --git a/ds/leetcode/practice/src/balance_paranthesis.cpp b/ds/leetcode/practice/src/balance_paranthesis.cpp new file mode 100644 index 0000000..dc6a105 --- /dev/null +++ b/ds/leetcode/practice/src/balance_paranthesis.cpp @@ -0,0 +1,51 @@ +// +// Created by sajith on 7/3/22. +// +// you can use includes, for example: +#include +#include + +using namespace std; + +// you can write to stdout for debugging purposes, e.g. +// cout << "this is a debug message" << endl; + +int solution(string &str) +{ + // write your code in C++14 (g++ 6.2.0) + stack st; + unordered_map mp1; + mp1['('] = ')'; + mp1['{'] = '}'; + mp1['['] = ']'; + + unordered_map mp2; + mp2[')'] = '('; + mp2['}'] = '{'; + mp2[']'] = '['; + + for (const auto &ch: str) + { + + if (mp1.count(ch) > 0) st.push(ch); + else + { + if (st.empty()) return 0; + else if (st.top() == mp2.at(ch)) + { + st.pop(); + } + }; + } + + if (!st.empty()) return 0; + return 1; +} + + +int main() +{ + string str{"{[()()]}"}; + cout << solution(str) << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/practice/src/base.h b/ds/leetcode/practice/src/base.h new file mode 100644 index 0000000..5c72c9a --- /dev/null +++ b/ds/leetcode/practice/src/base.h @@ -0,0 +1,38 @@ +// +// Created by sajith on 7/2/22. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + TreeNode() : val(0), left(nullptr), right(nullptr) + {} + TreeNode(int x) : val(x), left(nullptr), right(nullptr) + {} + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) + {} +}; + + +struct ListNode +{ + int val; + ListNode *next; + ListNode() : val(0), next(nullptr) + {} + ListNode(int x) : val(x), next(nullptr) + {} + ListNode(int x, ListNode *next) : val(x), next(next) + {} +}; + +#endif //ADVANCED_TOPICS_BASE_H diff --git a/ds/leetcode/practice/src/candy.cpp b/ds/leetcode/practice/src/candy.cpp new file mode 100644 index 0000000..51101e6 --- /dev/null +++ b/ds/leetcode/practice/src/candy.cpp @@ -0,0 +1,48 @@ +// +// Created by sajith on 7/4/22. +// + + +#include "base.h" + +// : 1 0 2 +//-> 2 1 2 + +// : 1 2 2 +//-> 1 2 1 + +class Solution +{ +public: + + int candy(vector &ratings) + { + vector v1(ratings.size(), 1); + vector v2(ratings.size(), 1); + + for (int i = 1; i < ratings.size(); ++i) + { + if (ratings[i] > ratings[i - 1]) + { + v1[i] = v1[i - 1] + 1; + } + } + + + for (int i = ratings.size() - 2; i >= 0; --i) + { + if (ratings[i] > ratings[i + 1]) + { + v2[i] = v2[i + 1] + 1; + } + } + + int ans = 0; + for (int i = 0; i < v1.size(); ++i) + { + ans += max(v1[i], v2[i]); + } + + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/practice/src/contains_duplicate_iii.cpp b/ds/leetcode/practice/src/contains_duplicate_iii.cpp new file mode 100644 index 0000000..756889d --- /dev/null +++ b/ds/leetcode/practice/src/contains_duplicate_iii.cpp @@ -0,0 +1,58 @@ +// +// Created by sajith on 6/30/22. +// + +#include + +using namespace std; + +class Solution +{ + using LI = long long int; +public: + bool containsNearbyAlmostDuplicate2(vector &nums, int k, int t) + { + set ss(nums.begin(), nums.end()); + if (t == 0 && ss.size() == nums.size()) return false; + + for (int i = 0; i < nums.size() - 1; ++i) + { + for (int j = i + 1; j < i + k + 1 && j < nums.size(); ++j) + { + if (abs(static_cast
  • (nums[i]) - static_cast
  • (nums[j])) <= t) return true; + } + } + + return false; + } + + bool containsNearbyAlmostDuplicate(vector &nums, int k, int t) + { + vector> v; + for (int i = 0; i < nums.size(); ++i) + { + v.emplace_back(nums[i], i); + } + sort(v.begin(), v.end()); + + for (int i = 0; i < nums.size(); ++i) + { + for (int j = i + 1; j < nums.size(); ++j) + { + LI p = abs(static_cast
  • (v[i].first) - v[j].first); + if (p <= t) + { + if (abs(v[i].second - v[j].second) <= k) + { + return true; + } + } + else + { + break; + } + } + } + return false; + } +}; \ No newline at end of file diff --git a/ds/leetcode/practice/src/count_good_nodes_in_a_btree.cpp b/ds/leetcode/practice/src/count_good_nodes_in_a_btree.cpp new file mode 100644 index 0000000..9901f76 --- /dev/null +++ b/ds/leetcode/practice/src/count_good_nodes_in_a_btree.cpp @@ -0,0 +1,44 @@ +// +// Created by sajith on 7/2/22. +// + + +#include "base.h" + +class Solution +{ + int search(TreeNode *node, int X) + { + if (!node) return 0; + + int count = 0; + if (node->val >= X) + { + ++count; + X = node->val; + } + + count += search(node->left, X); + count += search(node->right, X); + return count; + } +public: + int goodNodes(TreeNode *root) + { + if (!root) return 0; + if (!root->left && !root->right) return 1; + + int good_nodes = 1; + good_nodes += search(root->left, root->val); + good_nodes += search(root->right, root->val); + return good_nodes; + } +}; +int main() +{ + char a = 'a'; + char x = a-32; + + cout< + +using namespace std; + +class Solution +{ +public: + int countPrimes(int n) + { + vector is_prime(n, true); + + for (int i = 2; i * i < n; ++i) + { + if (!is_prime[i]) continue; + + for (int j = i * i; j < n; j += i) + { + is_prime[j] = false; + } + } + + int ans = 0; + for (int i = 2; i < n; ++i) + { + if (is_prime[i]) + { + ++ans; + } + } + + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/practice/src/decode_message.cpp b/ds/leetcode/practice/src/decode_message.cpp new file mode 100644 index 0000000..eecf7ac --- /dev/null +++ b/ds/leetcode/practice/src/decode_message.cpp @@ -0,0 +1,43 @@ +// +// Created by sajith on 7/3/22. +// +#include "base.h" + +class Solution +{ +public: + string decodeMessage(string key, string message) + { + unordered_map mp; + int i = 0; + for (const auto &item: key) + { + if (item != ' ' && mp.count(item) == 0 && i < 26) + { + mp[item] = char(97 + i); + ++i; + } + + if (i == 26) break; + } + + for (auto &item: message) + { + if (item != ' ') + { + item = mp[item]; + } + } + + return message; + } +}; + +int main() +{ + Solution solution; + string key{"eljuxhpwnyrdgtqkviszcfmabo"}; + string mes{"zwx hnfx lqantp mnoeius ycgk vcnjrdbv"}; + cout<< solution.decodeMessage(key, mes); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/practice/src/evaluate_reverse_polish_notation.cpp b/ds/leetcode/practice/src/evaluate_reverse_polish_notation.cpp new file mode 100644 index 0000000..b7cba19 --- /dev/null +++ b/ds/leetcode/practice/src/evaluate_reverse_polish_notation.cpp @@ -0,0 +1,55 @@ +// +// Created by sajith on 6/30/22. +// + +#include + + +using namespace std; + + +class Solution +{ + int add(int a, int b) + { + return a + b; + } + + int sub(int a, int b) + { + return a - b; + } + + int mul(int a, int b) + { + return a * b; + } + + int dev(int a, int b) + { + assert(b == 0); + return a / b; + } + + +public: + int evalRPN(vector &tokens) + { + stack st; + for (const auto &item: tokens) + { + st.push(item); + } + + return 0; + } +}; + + +int main() +{ + Solution solution; + vector exp{"2", "1", "+", "3", "*"}; + solution.evalRPN(exp); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/practice/src/fibonacci_numbers.cpp b/ds/leetcode/practice/src/fibonacci_numbers.cpp new file mode 100644 index 0000000..54d8173 --- /dev/null +++ b/ds/leetcode/practice/src/fibonacci_numbers.cpp @@ -0,0 +1,23 @@ +// +// Created by sajith on 7/6/22. +// +class Solution +{ +public: + int fib(int n) + { + if (n == 0) return 0; + else if (n == 1) return 1; + int a = 0; + int b = 1; + // 0, 1, 1, 2, 3, 5, + int ans; + for (int i = 2; i <= n; ++i) + { + ans = a + b; + a = b; + b = ans; + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/practice/src/find_missing_observations.cpp b/ds/leetcode/practice/src/find_missing_observations.cpp new file mode 100644 index 0000000..808b5ff --- /dev/null +++ b/ds/leetcode/practice/src/find_missing_observations.cpp @@ -0,0 +1,36 @@ +// +// Created by sajith on 7/2/22. +// + + +#include + +using namespace std; + +class Solution +{ +public: + vector missingRolls(vector &rolls, int mean, int n) + { + int sum = accumulate(rolls.begin(), rolls.end(), 0); + + int remain = mean * (n + static_cast(rolls.size())) - sum; + if (remain > n * 6 || remain < n) return {}; + + vector ans(n, remain / n); + auto rem = remain % n; + for (int i = 0; i < rem; ++i) + { + ans[i]++; + } + return ans; + } +}; + +int main() +{ + vector v{3, 2, 4, 3}; + Solution solution; + solution.missingRolls(v, 4, 2); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/practice/src/find_peak_element.cpp b/ds/leetcode/practice/src/find_peak_element.cpp new file mode 100644 index 0000000..eb2cd6f --- /dev/null +++ b/ds/leetcode/practice/src/find_peak_element.cpp @@ -0,0 +1,31 @@ +// +// Created by sajith on 6/30/22. +// + +#include + +using namespace std; + +class Solution +{ +public: + int findPeakElement(vector &nums) + { + int l = 0; + int r = nums.size() - 1; + int mid; + while (l < r) + { + mid = l + (r - l) / 2; + if (nums[mid] > nums[mid + 1]) + { + r = mid; + } + else + { + l = mid + 1; + } + } + return l; + } +}; \ No newline at end of file diff --git a/ds/leetcode/practice/src/house_paint_iii.cpp b/ds/leetcode/practice/src/house_paint_iii.cpp new file mode 100644 index 0000000..4e48a7d --- /dev/null +++ b/ds/leetcode/practice/src/house_paint_iii.cpp @@ -0,0 +1,15 @@ + +// +// Created by sajith on 7/8/22. +// + +#include "base.h" + +class Solution +{ +public: + int minCost(vector &houses, vector > &cost, int m, int n, int target) + { + + } +}; \ No newline at end of file diff --git a/ds/leetcode/practice/src/interleaving_strings.cpp b/ds/leetcode/practice/src/interleaving_strings.cpp new file mode 100644 index 0000000..af60de5 --- /dev/null +++ b/ds/leetcode/practice/src/interleaving_strings.cpp @@ -0,0 +1,71 @@ +// +// Created by sajith on 7/7/22. +// + +#include "base.h" + + +class Solution +{ + + bool helper(const string &s1, size_t i, const string &s2, size_t j, const string &res, const string &s3) + { + if (res == s3 && i == s1.length() && j == s2.length()) return true; + + bool ans = false; + if (i < s1.length()) + { + ans |= helper(s1, i + 1, s2, j, res + s1[i], s3); + } + if (j < s2.length()) + { + ans |= helper(s1, i, s2, j + 1, res + s2[j], s3); + } + return ans; + } + + +public: + bool isInterleave2(string s1, string s2, string s3) + { + if (s1.length() + s2.length() != s3.length()) return false; + + return helper(s1, 0, s2, 0, "", s3); + } + bool isInterleave(string s1, string s2, string s3) + { + if (s1.length() + s2.length() != s3.length()) return false; + vector dp(s2.length() + 1); + + for (int i = 0; i <= s1.length(); ++i) + { + for (int j = 0; j <= s2.length(); ++j) + { + if (i == 0 && j == 0) + { + dp[j] = true; + } + else if (i == 0) + { + dp[j] = dp[j - 1] && s2[j - 1] == s3[i + j - 1]; + } + else if (j == 0) + { + dp[j] = dp[j] && s1[i - 1] == s3[i + j - 1]; + } + else + { + dp[j] = (dp[j] && s1[i - 1] == s3[i + j - 1]) || (dp[j - 1] && s2[j - 1] == s3[i + j - 1]); + } + } + } + return dp[s2.length()]; + } +}; + +int main() +{ + Solution sol; + cout << boolalpha << sol.isInterleave("aabcc", "dbbca", "aadbbcbcac"); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/practice/src/largest_number.cpp b/ds/leetcode/practice/src/largest_number.cpp new file mode 100644 index 0000000..201839b --- /dev/null +++ b/ds/leetcode/practice/src/largest_number.cpp @@ -0,0 +1,43 @@ +// +// Created by sajith on 7/1/22. +// + + +#include + +using namespace std; + +struct Compare +{ + + bool operator()(int a, int b) + { + auto aStr = to_string(a); + auto bStr = to_string(b); + return aStr + bStr > bStr + aStr; + } +}; + +class Solution +{ +public: + string largestNumber(vector &nums) + { + auto mx = *max_element(nums.begin(), nums.end()); + if (mx == 0) return "0"; + sort(nums.begin(), nums.end(), Compare()); + + string ans{}; + for (const auto &item: nums) + { + ans += to_string(item); + } + return ans; + } +}; + +int main() +{ + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/practice/src/longest_consecutive_sequene.cpp b/ds/leetcode/practice/src/longest_consecutive_sequene.cpp new file mode 100644 index 0000000..c7ed419 --- /dev/null +++ b/ds/leetcode/practice/src/longest_consecutive_sequene.cpp @@ -0,0 +1,50 @@ +// +// Created by sajith on 6/30/22. +// +#include + +using namespace std; + +class Solution +{ +public: + int longestConsecutive(vector &nums) + { + if(nums.empty()) return 0; + set st; + for (const auto &item: nums) + { + st.insert(item); + } + + int ans = 1; + int curr; + int curr_item; + for (const auto &item: st) + { + if (st.count(item - 1) == 0) + { + curr = 1; + curr_item = item; + + while (st.count(curr_item+1) > 0) + { + ++curr; + ++curr_item; + } + + ans = max(ans, curr); + } + } + return ans; + } +}; + + +int main() +{ + Solution solution; + vector v{1,2,300,200}; + cout << solution.longestConsecutive(v); + return 0; +} diff --git a/ds/leetcode/practice/src/majority_element_ii.cpp b/ds/leetcode/practice/src/majority_element_ii.cpp new file mode 100644 index 0000000..6b3e47e --- /dev/null +++ b/ds/leetcode/practice/src/majority_element_ii.cpp @@ -0,0 +1,34 @@ +// +// Created by sajith on 6/30/22. +// + + +#include + +using namespace std; + +class Solution +{ +public: + vector majorityElement(vector &nums) + { + map mp; + + for (const auto &item: nums) + { + ++mp[item]; + } + + vector ans; + + for (auto &[f, s]: mp) + { + if (s > nums.size() / 3) + { + ans.push_back(f); + } + } + + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/practice/src/max_area_of_a_piece_of_cacke.cpp b/ds/leetcode/practice/src/max_area_of_a_piece_of_cacke.cpp new file mode 100644 index 0000000..c985f86 --- /dev/null +++ b/ds/leetcode/practice/src/max_area_of_a_piece_of_cacke.cpp @@ -0,0 +1,49 @@ +// +// Created by sajith on 7/2/22. +// + + +#include + +using namespace std; + +class Solution +{ + static constexpr int MOD = 1e9 + 7; +public: + int maxArea(int h, int w, vector &horizontalCuts, vector &verticalCuts) + { + horizontalCuts.emplace_back(0); + horizontalCuts.emplace_back(h); + + verticalCuts.emplace_back(0); + verticalCuts.emplace_back(w); + + sort(horizontalCuts.begin(), horizontalCuts.end()); + sort(verticalCuts.begin(), verticalCuts.end()); + + int a = 0; + for (int i = 0; i < horizontalCuts.size() - 1; ++i) + { + a = max(a, horizontalCuts[i + 1] - horizontalCuts[i]); + } + + int b = 0; + for (int i = 0; i < verticalCuts.size() - 1; ++i) + { + b = max(b, verticalCuts[i + 1] - verticalCuts[i]); + } + + return ((long long) a * (long long) b) % MOD; + } +}; + +int main() +{ + Solution solution; + vector hori{2}; + vector ver{2}; + cout << solution.maxArea(1000000000, 1000000000, hori, ver); + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/practice/src/max_lenght_of_concatanated_string_with_unique_chars.cpp b/ds/leetcode/practice/src/max_lenght_of_concatanated_string_with_unique_chars.cpp new file mode 100644 index 0000000..5335ae7 --- /dev/null +++ b/ds/leetcode/practice/src/max_lenght_of_concatanated_string_with_unique_chars.cpp @@ -0,0 +1,22 @@ +// +// Created by sajith on 7/3/22. +// + + +#include "base.h" + +class Solution +{ +public: + int maxLength(vector &arr) + { + if (arr.size() == 1) return arr[0].size(); + } +}; + + +int main() +{ + return 0; +} + diff --git a/ds/leetcode/practice/src/maximum_consecutive_floors_without_special_floors.cpp b/ds/leetcode/practice/src/maximum_consecutive_floors_without_special_floors.cpp new file mode 100644 index 0000000..d11bac9 --- /dev/null +++ b/ds/leetcode/practice/src/maximum_consecutive_floors_without_special_floors.cpp @@ -0,0 +1,39 @@ +// +// Created by sajith on 7/5/22. +// + + +#include "base.h" + +class Solution +{ +public: + int maxConsecutive(int bottom, int top, vector &special) + { + sort(special.begin(), special.end()); + + int ans = special[0] - bottom; + auto i = 0; + for (; i < special.size() - 1; ++i) + { + ans = max(ans, special[i + 1] - special[i] - 1); + } + + ans = max(ans, top - special[i]); + return ans; + } +}; + +int main() +{ + Solution solution; + /* + * 28 +50 +[35,48] + */ + + vector v{35, 48}; + cout << solution.maxConsecutive(28, 50, v); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/practice/src/maximun_units_on_a_truck.cpp b/ds/leetcode/practice/src/maximun_units_on_a_truck.cpp new file mode 100644 index 0000000..631bd1b --- /dev/null +++ b/ds/leetcode/practice/src/maximun_units_on_a_truck.cpp @@ -0,0 +1,58 @@ +// +// Created by sajith on 7/1/22. +// + + +#include + + +using namespace std; + +struct Compare +{ + + bool operator()(const vector &a, const vector &b) + { + return a[1] > b[1]; + } + +}; + +class Solution +{ +public: + int maximumUnits2(vector> &boxTypes, int truckSize) + { + sort(boxTypes.begin(), boxTypes.end(), Compare()); + + int cuur = 1; + int ans = 0; + for (int i = 0; i < boxTypes.size(); ++i) + { + while (boxTypes[i][0] != 0 && cuur <= truckSize) + { + ans += boxTypes[i][1]; + --boxTypes[i][0]; + ++cuur; + } + } + + return ans; + + } + + int maximumUnits(vector> &boxTypes, int truckSize) + { + sort(boxTypes.begin(), boxTypes.end(), Compare()); + + int ans = 0; + int mn; + for (auto &boxType: boxTypes) + { + mn = min(truckSize, boxType[0]); + ans += mn * boxType[1]; + truckSize -= mn; + } + return ans; + } +}; diff --git a/ds/leetcode/practice/src/minimum_sub_array_sum.cpp b/ds/leetcode/practice/src/minimum_sub_array_sum.cpp new file mode 100644 index 0000000..dbdb5b6 --- /dev/null +++ b/ds/leetcode/practice/src/minimum_sub_array_sum.cpp @@ -0,0 +1,73 @@ +// +// Created by sajith on 6/30/22. +// + + +#include + +using namespace std; + +class Solution +{ +public: + int minSubArrayLen2(int target, vector &nums) + { + int ans = INT_MAX; + bool flag = false; + for (int i = 0; i < nums.size(); ++i) + { + int curr = 0; + int cur_length = 0; + for (int j = i; j < nums.size(); ++j) + { + curr += nums[j]; + ++cur_length; + if (curr >= target) + { + flag = true; + break; + } + } + + if (curr >= target) + { + ans = min(ans, cur_length); + } + } + + if (flag) return ans; + return 0; + } + + int minSubArrayLen(int target, vector &nums) + { + vector sum(nums.size() + 1, 0); + + for (int i = 1; i <= nums.size(); ++i) + { + sum[i] = sum[i - 1] + nums[i - 1]; + } + + int to_find; + int ans = INT_MAX; + for (int i = 1; i <= nums.size(); ++i) + { + to_find = target + sum[i - 1]; + auto bound = lower_bound(sum.begin(), sum.end(), to_find); + if (bound != sum.end()) + { + ans = min(ans, static_cast (bound - sum.begin() + i - 1)); + } + } + + return ans == INT_MAX ? 0 : ans; + } +}; + +int main() +{ + Solution solution; + vector v{2, 3, 1, 2, 4, 3}; + cout << solution.minSubArrayLen(7, v); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/practice/src/minimun_moves_to_equal_array.cpp b/ds/leetcode/practice/src/minimun_moves_to_equal_array.cpp new file mode 100644 index 0000000..535efb8 --- /dev/null +++ b/ds/leetcode/practice/src/minimun_moves_to_equal_array.cpp @@ -0,0 +1,34 @@ +// +// Created by sajith on 6/30/22. +// + + +#include + +using namespace std; + +class Solution +{ +public: + int minMoves2(vector &nums) + { + sort(nums.begin(), nums.end()); + auto mid = + nums.size() % 2 == 0 ? (nums[nums.size() / 2] + nums[nums.size() / 2 - 1]) / 2 : nums[nums.size() / 2]; + int ans = 0; + for (const auto &item: nums) + { + ans += abs(item - mid); + } + return ans; + } +}; + +int main() +{ + // 1, 2, 9, 10 + // 2,9, 2, 9 // 1 + 8 + // 2, 5, 2, 5 + // + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/practice/src/rearrange_array_elements_by_sign.cpp b/ds/leetcode/practice/src/rearrange_array_elements_by_sign.cpp new file mode 100644 index 0000000..c6ec5c0 --- /dev/null +++ b/ds/leetcode/practice/src/rearrange_array_elements_by_sign.cpp @@ -0,0 +1,37 @@ +// +// Created by sajith on 7/3/22. +// + + +#include "base.h" + +class Solution +{ +public: + vector rearrangeArray(vector &nums) + { + vector ans(nums.size()); + + int i = 0; + for (const auto &item: nums) + { + if (item >= 0) + { + ans[i] = item; + i += 2; + } + } + + i = 1; + for (const auto &item: nums) + { + if (item < 0) + { + ans[i] = item; + i += 2; + } + } + + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/practice/src/remove_digit_from_number_to_maximize_result.cpp b/ds/leetcode/practice/src/remove_digit_from_number_to_maximize_result.cpp new file mode 100644 index 0000000..99055cb --- /dev/null +++ b/ds/leetcode/practice/src/remove_digit_from_number_to_maximize_result.cpp @@ -0,0 +1,26 @@ +// +// Created by sajith on 7/2/22. +// + +#include "base.h" + + +class Solution +{ +public: + string removeDigit(string number, char digit) + { + string mx{"0"}; + string curr; + for (int i = 0; i < number.size(); ++i) + { + if (digit == number[i]) + { + curr = number.substr(0, i) + number.substr(i + 1); + mx = max(curr, mx); + } + } + + return mx; + } +}; \ No newline at end of file diff --git a/ds/leetcode/practice/src/remove_one_five.cpp b/ds/leetcode/practice/src/remove_one_five.cpp new file mode 100644 index 0000000..dbafebc --- /dev/null +++ b/ds/leetcode/practice/src/remove_one_five.cpp @@ -0,0 +1,38 @@ +// +// Created by sajith on 7/2/22. +// + +#include + +using namespace std; + +class Solution +{ + +public: + int removeOneFive(int N) + { + string str = to_string(N); + int mx = -999999; + for (int i = 0; i < str.length(); ++i) + { + if (str[i] == '5') + { + auto n = str.substr(0, i) + str.substr(i + 1); + mx = max(mx, stoi(n)); + } + } + return mx; + } +}; + +int main() +{ + Solution solution; + cout << solution.removeOneFive(-5859)< st{'a', 'e', 'i', 'o', 'u', 'A', 'E', 'I', 'O', 'U'}; +public: + string reverseVowels(string s) + { + int i = 0; + int j = s.size() - 1; + + while (i < j) + { + if (st.count(s[i]) && st.count(s[j])) + { + swap(s[i], s[j]); + ++i; + --j; + } + else if (st.count(s[i]) && !st.count(s[j])) + { + --j; + } + else if (!st.count(s[i]) && st.count(s[j])) + { + ++i; + } + else + { + ++i; + --j; + } + } + return s; + } +}; + + +int main() +{ + Solution solution; + cout << solution.reverseVowels("leetcode"); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/practice/src/spiral_matrix_.cpp b/ds/leetcode/practice/src/spiral_matrix_.cpp new file mode 100644 index 0000000..c7359b3 --- /dev/null +++ b/ds/leetcode/practice/src/spiral_matrix_.cpp @@ -0,0 +1,101 @@ +// +// Created by sajith on 7/3/22. +// + +#include "base.h" + + +class Solution +{ +public: + vector> spiralMatrix(int M, int N, ListNode *head) + { + vector arr; + while (head != nullptr) + { + arr.push_back(head->val); + head = head->next; + } + + auto sz = (long long) (M) * N; + if (arr.size() != sz) + { + while (arr.size() != sz) + { + arr.push_back(-1); + } + } + + + vector> mat(M, vector(N)); + + int top = 0, bottom = M - 1; + int left = 0, right = N - 1; + + int index = 0; + + while (1) + { + if (left > right) + { + break; + } + // print top row + for (int i = left; i <= right; i++) + { + mat[top][i] = arr[index++]; + } + top++; + + if (top > bottom) + { + break; + } + // print right column + for (int i = top; i <= bottom; i++) + { + mat[i][right] = arr[index++]; + } + right--; + + if (left > right) + { + break; + } + // print bottom row + for (int i = right; i >= left; i--) + { + mat[bottom][i] = arr[index++]; + } + bottom--; + + if (top > bottom) + { + break; + } + // print left column + for (int i = bottom; i >= top; i--) + { + mat[i][left] = arr[index++]; + } + left++; + } + return mat; + } +}; + +int main() +{ + Solution solution; + + ListNode *head = new ListNode(0); + head->next = new ListNode(1); + head->next->next = new ListNode(2); + head->next->next->next = new ListNode(-1); + + solution.spiralMatrix(1, 4, head); + + + return 0; + +} \ No newline at end of file diff --git a/ds/leetcode/practice/src/split_array_into_fibonacci_sequence.cpp b/ds/leetcode/practice/src/split_array_into_fibonacci_sequence.cpp new file mode 100644 index 0000000..b3e0bd0 --- /dev/null +++ b/ds/leetcode/practice/src/split_array_into_fibonacci_sequence.cpp @@ -0,0 +1,15 @@ +// +// Created by sajith on 7/6/22. +// + + +#include "base.h" + +class Solution +{ +public: + vector splitIntoFibonacci(string num) + { + + } +}; \ No newline at end of file diff --git a/ds/leetcode/practice/src/winggle_sequence.cpp b/ds/leetcode/practice/src/winggle_sequence.cpp new file mode 100644 index 0000000..9d7915c --- /dev/null +++ b/ds/leetcode/practice/src/winggle_sequence.cpp @@ -0,0 +1,32 @@ +// +// Created by sajith on 7/3/22. +// + + +#include "base.h" + +class Solution +{ +public: + int wiggleMaxLength(vector &nums) + { + if (nums.size() < 2) return nums.size(); + + int up = 1; + int down = 1; + + for (int i = 0; i < nums.size() - 1; ++i) + { + if (nums[i + 1] < nums[i]) + { + up = down + 1; + } + else if (nums[i + 1] > nums[i]) + { + down = up + 1; + + } + } + return max(down, up); + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/3sum.cpp b/ds/leetcode/src/3sum.cpp new file mode 100644 index 0000000..450091f --- /dev/null +++ b/ds/leetcode/src/3sum.cpp @@ -0,0 +1,47 @@ +// +// Created by sajith on 10/28/21. +// + +#include "base.h" + +class Solution +{ +public: + vector> threeSum(vector &nums) + { + sort(nums.begin(), nums.end()); + vector> res; + int l, r, sum; + for (int i = 0; i < nums.size(); ++i) + { + if (i > 0 && nums[i] == nums[i - 1]) continue; + + l = i + 1; + r = nums.size() - 1; + while (l < r) + { + if (l > i + 1 && nums[l] == nums[l - 1]) + { + ++l; + continue; + } + sum = nums[i] + nums[l] + nums[r]; + if (sum == 0) + { + res.push_back({nums[i], nums[l], nums[r]}); + ++l; + --r; + } else if (sum < 0) + { + ++l; + } else + { + --r; + } + + } + } + + return res; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/4sum.cpp b/ds/leetcode/src/4sum.cpp new file mode 100644 index 0000000..dc14ad2 --- /dev/null +++ b/ds/leetcode/src/4sum.cpp @@ -0,0 +1,70 @@ +// +// Created by sajith on 8/17/21. +// + +#include + +using namespace std; + + +class Solution +{ +public: + vector> fourSum(vector &nums, int target) + { + sort(nums.begin(), nums.end()); + return kSum(nums, target, 0, 4); + } + + vector> kSum(vector &nums, int target, int start, int k) + { + vector> res; + if (start == nums.size() || static_cast(nums[start]) * k > target || + target > static_cast(nums.back()) * k) + { + return res; + } + + if (k == 2) + { + return twoSum(nums, target, start); + } + + for (int i = start; i < nums.size(); ++i) + { + if (i == start || nums[i - 1] != nums[i]) + { + for (vector &subset: kSum(nums, target - nums[i], i + 1, k - 1)) + { + res.push_back({nums[i]}); + res.back().insert(end(res.back()), begin(subset), end(subset)); + } + } + } + return res; + } + + vector> twoSum(vector &nums, int target, int start) + { + vector> res; + size_t lo = start, hi = nums.size() - 1; + + while (lo < hi) + { + int curr = nums[lo] + nums[hi]; + + if (curr < target || ((lo > start) && nums[lo] == nums[lo - 1])) + { + ++lo; + } else if (curr > target || ((hi < nums.size() - 1) && nums[hi] == nums[hi + 1])) + { + --hi; + } else + { + res.push_back({nums[lo++], nums[hi--]}); + } + } + + return res; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/DFA State Machine.png b/ds/leetcode/src/DFA State Machine.png new file mode 100644 index 0000000..4520cc6 Binary files /dev/null and b/ds/leetcode/src/DFA State Machine.png differ diff --git a/ds/leetcode/src/add_binary.cpp b/ds/leetcode/src/add_binary.cpp new file mode 100644 index 0000000..9a34db5 --- /dev/null +++ b/ds/leetcode/src/add_binary.cpp @@ -0,0 +1,49 @@ +// +// Created by sajith on 9/9/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + string addBinary(string a, string b) + { + string res; + + int i = a.length() - 1; + int j = b.length() - 1; + int carry = 0; + while (i >= 0 || j >= 0) + { + int sum = carry; + if (i >= 0) + { + sum += a[i--] - '0'; + } + + if (j >= 0) + { + sum += b[j--] - '0'; + } + carry = sum > 1 ? 1 : 0; + res += to_string(sum % 2); + } + + if (carry == 1) + { + res += to_string(carry); + } + reverse(res.begin(), res.end()); + return res; + } +}; + +int main() +{ + Solution solution; + cout << solution.addBinary("11", "1") << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/arrange_coins.cpp b/ds/leetcode/src/arrange_coins.cpp new file mode 100644 index 0000000..42bce04 --- /dev/null +++ b/ds/leetcode/src/arrange_coins.cpp @@ -0,0 +1,50 @@ +// +// Created by sajith on 11/5/21. +// + +#include "base.h" + +using ll = long int; + +class Solution +{ +public: + int arrangeCoins2(int n) + { + if (n == 1) return 1; + ll pre = 1; + int i = 1; + while (pre < n) + { + ++i; + pre += i; + } + + if (pre > n) return i - 1; + else return i; + } + + int arrangeCoins(int n) + { + int l = 0, r = n; + ll sum, mid; + while (l <= r) + { + mid = l + (r - l) / 2; + sum = mid * (mid + 1) / 2; + if (sum == n) return static_cast(mid); + else if (n < sum) r = mid - 1; + else l = mid + 1; + } + return r; + } + +}; + + +int main() +{ + Solution solution; + cout << solution.arrangeCoins(1) << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/b_tree_inorder_travesal.cpp b/ds/leetcode/src/b_tree_inorder_travesal.cpp new file mode 100644 index 0000000..42abb91 --- /dev/null +++ b/ds/leetcode/src/b_tree_inorder_travesal.cpp @@ -0,0 +1,85 @@ +// +// Created by sajith on 6/24/21. +// + +/** + * Definition for a binary tree node. + * struct TreeNode { + * int val; + * TreeNode *left; + * TreeNode *right; + * TreeNode() : val(0), left(nullptr), right(nullptr) {} + * TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + * TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} + * }; + */ + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + +class Solution +{ +public: + + // 1, null ,2, 3 + /* 1 + * \ + * 2 + * / + * 3 + * + */ + // 1, 3, 2 + void helper(TreeNode *root, vector &res) + { + if (root == nullptr) + { + return; + } + helper(root->left, res); + res.emplace_back(root->val); + helper(root->right, res); + + } + + vector inorderTraversal(TreeNode *root) + { + vector res; + helper(root, res); + return res; + } +}; + +int main() +{ + + TreeNode *root = new TreeNode(1); + root->right = new TreeNode(2); + + root->right->left = new TreeNode(3); + + Solution solution; + + vector res = solution.inorderTraversal(root); + for (int i: res) + { + cout << i << " "; + } + cout << endl; + return 0; +} + diff --git a/ds/leetcode/src/balance_b_tree.cpp b/ds/leetcode/src/balance_b_tree.cpp new file mode 100644 index 0000000..0248b37 --- /dev/null +++ b/ds/leetcode/src/balance_b_tree.cpp @@ -0,0 +1,65 @@ +// +// Created by sajith on 6/30/21. +// + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + +class Solution +{ +public: + + int height(TreeNode *node, bool &isBalance) + { + if (node == nullptr) + { + return 0; + } + + int l = height(node->left, isBalance); + int r = height(node->right, isBalance); + + if (abs(l - r) > 1) + { + isBalance = false; + } + + return max(r, l) + 1; + } + + bool isBalanced(TreeNode *root) + { + bool isBalance = true; + height(root, isBalance); + return isBalance; + } +}; + +int main() +{ + TreeNode *root = new TreeNode(3); + root->left = new TreeNode(9); + root->right = new TreeNode(20); + root->right->left = new TreeNode(15); + root->right->right = new TreeNode(7); + + Solution solution; + + cout << boolalpha << solution.isBalanced(root) << endl; + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/base.h b/ds/leetcode/src/base.h new file mode 100644 index 0000000..5581dcf --- /dev/null +++ b/ds/leetcode/src/base.h @@ -0,0 +1,54 @@ +// +// Created by sajith on 9/20/21. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include +using namespace std; + +struct ListNode +{ + int val; + ListNode *next; + + ListNode() : val(0), next(nullptr) {} + + ListNode(int x) : val(x), next(nullptr) {} + + ListNode(int x, ListNode *next) : val(x), next(next) {} +}; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + +/* +class Node +{ +public: + int val; + Node *left; + Node *right; + Node *next; + + Node() : val(0), left(NULL), right(NULL), next(NULL) {} + + Node(int _val) : val(_val), left(NULL), right(NULL), next(NULL) {} + + Node(int _val, Node *_left, Node *_right, Node *_next) + : val(_val), left(_left), right(_right), next(_next) {} +}; +*/ + +#endif //ADVANCED_TOPICS_BASE_H diff --git a/ds/leetcode/src/best_time_to_buy_and_sell_stock_iii.cpp b/ds/leetcode/src/best_time_to_buy_and_sell_stock_iii.cpp new file mode 100644 index 0000000..d6d7c55 --- /dev/null +++ b/ds/leetcode/src/best_time_to_buy_and_sell_stock_iii.cpp @@ -0,0 +1,50 @@ +// +// Created by sajith on 10/24/21. +// + +#include "base.h" + +class Solution +{ +public: + int maxProfit(vector &prices) + { + auto n = prices.size(); + if (n < 2) return 0; + + int p1 = prices[0], p2 = prices[n - 1], j; + vector profit1(n, 0), profit2(n, 0); + + for (int i = 1; i < n; ++i) + { + profit1[i] = max(profit1[i - 1], prices[i] - p1); + p1 = min(p1, prices[i]); + + j = n - 1 - i; + profit2[j] = max(profit2[j + 1], p2 - prices[j]); + p2 = max(p2, prices[j]); + + } + + int ans = 0; + for (int i = 0; i < n; ++i) + { + ans = max(ans, profit2[i] + profit1[i]); + } + return ans; + } +}; + +int main() +{ + vector v = {3, 3, 5, 0, 0, 3, 1, 4}; + Solution solution; + cout << solution.maxProfit(v) << endl; + +// for (auto it = v.rbegin() + 1; it != v.rend(); ++it) +// { +// cout << *it << " "; +// } +// cout << endl; + return 0; +} diff --git a/ds/leetcode/src/best_time_to_buy_and_sell_stocks.cpp b/ds/leetcode/src/best_time_to_buy_and_sell_stocks.cpp new file mode 100644 index 0000000..9695657 --- /dev/null +++ b/ds/leetcode/src/best_time_to_buy_and_sell_stocks.cpp @@ -0,0 +1,25 @@ +// +// Created by sajith on 10/15/21. +// + +#include "base.h" + +class Solution +{ +public: + int maxProfit(vector &prices) + { + if (prices.size() <= 1) return 0; + int A = 0, B = -prices[0], C = 0, tmp; + + for (int i = 1; i < prices.size(); ++i) + { + tmp = A; + A = max(A, C); + C = B + prices[i]; + B = max(B, tmp - prices[i]); + } + + return max(A, C); + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/bit_wise_and_number_rang.cpp b/ds/leetcode/src/bit_wise_and_number_rang.cpp new file mode 100644 index 0000000..4933a84 --- /dev/null +++ b/ds/leetcode/src/bit_wise_and_number_rang.cpp @@ -0,0 +1,26 @@ +// +// Created by sajith on 10/10/21. +// + +#include "base.h" + +class Solution +{ +public: + int rangeBitwiseAnd(int left, int right) + { + int ans = 0; + for (int i = 30; i >= 0; i--) + { + int bit = (1 << i); + if ((left & bit) != (right & bit)) + { + break; + } else + { + ans |= left&bit; + } + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/btree_level_order_travelsal.cpp b/ds/leetcode/src/btree_level_order_travelsal.cpp new file mode 100644 index 0000000..3f198d9 --- /dev/null +++ b/ds/leetcode/src/btree_level_order_travelsal.cpp @@ -0,0 +1,81 @@ +// +// Created by sajith on 8/10/21. +// + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + + +class Solution +{ +public: + vector> levelOrder(TreeNode *root) + { + vector> ans; + if (root == nullptr) + { + return ans; + } + + queue que; + que.push(root); + + while (!que.empty()) + { + vector v; + size_t n = que.size(); + for (int i = 0; i < n; ++i) + { + TreeNode *temp = que.front(); + que.pop(); + v.push_back(temp->val); + + if (temp->left) + { + que.push(temp->left); + } + + if (temp->right) + { + que.push(temp->right); + } + } + + ans.push_back(v); + } + + return ans; + } +}; + +int main() +{ + TreeNode *root = new TreeNode(3); + + root->left = new TreeNode(9); + root->left->left = new TreeNode(1); + root->left->right = new TreeNode(10); + + root->right = new TreeNode(20); + root->right->left = new TreeNode(15); + root->right->right = new TreeNode(7); + + Solution solution; + solution.levelOrder(root); + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/btree_path.cpp b/ds/leetcode/src/btree_path.cpp new file mode 100644 index 0000000..24be303 --- /dev/null +++ b/ds/leetcode/src/btree_path.cpp @@ -0,0 +1,91 @@ +// +// Created by sajith on 8/5/21. +// + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + +class Solution +{ + + vector result; +public: + + void path(TreeNode *root, string ans) + { + ans += to_string(root->val); + + if (root->left == nullptr && root->right == nullptr) + { + result.push_back(ans); + } + + if (root->left != nullptr) + { + path(root->left, ans + "->"); + } + + if (root->right != nullptr) + { + path(root->right, ans + "->"); + } + } + + vector binaryTreePaths(TreeNode *root) + { + string ans; + if (root == nullptr) + { + return result; + } + + path(root, ans); + return result; + } + + vector binaryTreePaths2(TreeNode *root) + { + if (root == nullptr) + { + return result; + } + queue> que; + que.push({root, to_string(root->val)}); + + while (!que.empty()) + { + auto p = que.front(); + que.pop(); + + if (p.first->left == nullptr && p.first->right == nullptr) + { + result.push_back(p.second); + } + + if (p.first->left != nullptr) + { + que.push({p.first->left, p.second + "->" + to_string(p.first->left->val)}); + } + + if (p.first->right != nullptr) + { + que.push({p.first->right, p.second + "->" + to_string(p.first->right->val)}); + } + } + return result; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/btree_postorder.cpp b/ds/leetcode/src/btree_postorder.cpp new file mode 100644 index 0000000..f9ae45a --- /dev/null +++ b/ds/leetcode/src/btree_postorder.cpp @@ -0,0 +1,46 @@ +// +// Created by sajith on 7/27/21. +// + + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + +class Solution +{ +public: + vector postorderTraversal(TreeNode *root) + { + postorder(root); + return vals; + } + + void postorder(TreeNode *root) + { + if (root == nullptr) + { + return; + } + + postorder(root->left); + postorder(root->right); + vals.push_back(root->val); + } + +private: + vector vals; +}; \ No newline at end of file diff --git a/ds/leetcode/src/btree_preorder.cpp b/ds/leetcode/src/btree_preorder.cpp new file mode 100644 index 0000000..0e5d31d --- /dev/null +++ b/ds/leetcode/src/btree_preorder.cpp @@ -0,0 +1,49 @@ +// +// Created by sajith on 7/26/21. +// + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + +class Solution +{ +public: + vector preorderTraversal(TreeNode *root) + { + preorder(root); + return vals; + } + + void preorder(TreeNode *root) + { + if (root == nullptr) + { + return; + } + + vals.push_back(root->val); + preorder(root->left); + preorder(root->right); + } + + vector vals; +}; + +int main() +{ + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/btree_right_side_view.cpp b/ds/leetcode/src/btree_right_side_view.cpp new file mode 100644 index 0000000..aa04601 --- /dev/null +++ b/ds/leetcode/src/btree_right_side_view.cpp @@ -0,0 +1,85 @@ +// +// Created by sajith on 7/28/21. +// + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + +class Solution +{ + vector result; +public: + vector rightSideView1(TreeNode *root) + { + if (root == nullptr) + { + return result; + } + + queue que; + que.push(root); + while (!que.empty()) + { + size_t sz = que.size(); + for (size_t i = 0; i < sz; ++i) + { + TreeNode *node = que.front(); + que.pop(); + + if (i == sz - 1) + { + result.push_back(node->val); + } + + if (node->left) + { + que.push(node->left); + } + + if (node->right) + { + que.push(node->right); + } + } + } + + return result; + } + + + vector rightSideView(TreeNode *root) + { + rightSide(root, 0); + return result; + } + + void rightSide(TreeNode *root, size_t level) + { + if (root == nullptr) + { + return; + } + + if (level == result.size()) + { + result.push_back(root->val); + } + + rightSide(root->right, level + 1); + rightSide(root->left, level + 1); + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/btree_zigzag_level_order.cpp b/ds/leetcode/src/btree_zigzag_level_order.cpp new file mode 100644 index 0000000..0303097 --- /dev/null +++ b/ds/leetcode/src/btree_zigzag_level_order.cpp @@ -0,0 +1,72 @@ + +// +// Created by sajith on 8/11/21. +// + + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + + +class Solution +{ +public: + vector> zigzagLevelOrder(TreeNode *root) + { + vector> ans; + + if (root == nullptr) + { + return ans; + } + + queue que; + que.push(root); + + while (!que.empty()) + { + size_t sz = que.size(); + vector v; + for (size_t i = 0; i < sz; ++i) + { + TreeNode *node = que.front(); + que.pop(); + + v.push_back(node->val); + if (node->left != nullptr) + { + que.push(node->left); + } + + if (node->right != nullptr) + { + que.push(node->right); + } + } + + if (ans.size() % 2 == 0) + { + ans.push_back(v); + } else + { + reverse(v.begin(), v.end()); + ans.push_back(v); + } + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/climbing_stairs.cpp b/ds/leetcode/src/climbing_stairs.cpp new file mode 100644 index 0000000..66f838b --- /dev/null +++ b/ds/leetcode/src/climbing_stairs.cpp @@ -0,0 +1,31 @@ +// +// Created by sajith on 10/5/21. +// + +#include "base.h" + +class Solution +{ +public: + int climbStairs(int n) + { + vector dp(n+2, 0); + dp[1] = 1; + dp[2] = 2; + + for (int i = 3; i <= n; ++i) + { + dp[i] = dp[i - 1] + dp[i - 2]; + } + + return dp[n]; + } +}; + + +int main() +{ + Solution solution; + cout< + +using namespace std; + +class Node +{ +public: + int val; + vector neighbors; + + Node() + { + val = 0; + neighbors = vector(); + } + + Node(int _val) + { + val = _val; + neighbors = vector(); + } + + Node(int _val, vector _neighbors) + { + val = _val; + neighbors = _neighbors; + } +}; + +class Solution +{ +public: + Node *cloneGraph(Node *node) + { + if (node == nullptr) + { + return nullptr; + } + + map mp; + queue que; + + Node *clone = new Node(node->val); + que.push(node); + mp.insert({node, clone}); + + while (!que.empty()) + { + + Node *curr = que.front(); + que.pop(); + + for (const auto &child : curr->neighbors) + { + if (mp[child] == nullptr) + { + Node *temp = new Node(child->val); + mp[child] = temp; + que.push(child); + } + + mp[curr]->neighbors.push_back(mp[child]); + } + } + + return mp[node]; + } +}; diff --git a/ds/leetcode/src/combination_sum.cpp b/ds/leetcode/src/combination_sum.cpp new file mode 100644 index 0000000..7e1442a --- /dev/null +++ b/ds/leetcode/src/combination_sum.cpp @@ -0,0 +1,39 @@ +// +// Created by sajith on 8/20/21. +// + +#include + +using namespace std; + +class Solution +{ + vector> ans; +public: + + void backtrack(vector &comb, int remain, vector &candidates, int remider_startidx) + { + if (remain <= 0) + { + if (remain == 0) + { + ans.push_back(comb); + } + return; + } + + for (int i = remider_startidx; i < candidates.size(); ++i) + { + comb.push_back(candidates[i]); + backtrack(comb, remain - candidates[i], candidates, i); + comb.pop_back(); + } + } + + vector> combinationSum(vector &candidates, int target) + { + vector comb; + backtrack(comb, target, candidates, 0); + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/combination_sum_ii.cpp b/ds/leetcode/src/combination_sum_ii.cpp new file mode 100644 index 0000000..6e02836 --- /dev/null +++ b/ds/leetcode/src/combination_sum_ii.cpp @@ -0,0 +1,46 @@ +// +// Created by sajith on 8/21/21. +// + +#include + +using namespace std; + +class Solution +{ + vector> ans; +public: + + void backtrack(vector &candidates, int remain, vector &comb, int index) + { + if (remain == 0) + { + ans.push_back(comb); + return; + } + + for (int i = index; i < candidates.size(); ++i) + { + if(i > index && candidates[i]== candidates[i-1]) + { + continue; + } + int pick =candidates[i]; + if(remain- pick < 0) + { + break; + } + comb.push_back(pick); + backtrack(candidates, remain - pick, comb, i+1); + comb.pop_back(); + } + } + + vector> combinationSum2(vector &candidates, int target) + { + sort(candidates.begin(), candidates.end()); + vector comb; + backtrack(candidates, target, comb, 0); + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/construct_binary_tree_from_preorder_traversal.cpp b/ds/leetcode/src/construct_binary_tree_from_preorder_traversal.cpp new file mode 100644 index 0000000..a427f49 --- /dev/null +++ b/ds/leetcode/src/construct_binary_tree_from_preorder_traversal.cpp @@ -0,0 +1,48 @@ +// +// Created by sajith on 10/13/21. +// + +#include "base.h" + +class Solution +{ +public: + void preorderInsert(TreeNode *root, int val) + { + if (root == nullptr) + { + root = new TreeNode(val); + } + + if (root->val > val) + { + if (root->left == nullptr) + { + root->left = new TreeNode(val); + } else + { + preorderInsert(root->left, val); + } + + } else + { + if (root->right == nullptr) + { + root->right = new TreeNode(val); + } else + { + preorderInsert(root->right, val); + } + } + } + + TreeNode *bstFromPreorder(vector &preorder) + { + TreeNode *root = new TreeNode(preorder[0]); + for (int i = 1; i < preorder.size(); ++i) + { + preorderInsert(root, preorder[i]); + } + return root; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/convert_sorted_array_to_btree.cpp b/ds/leetcode/src/convert_sorted_array_to_btree.cpp new file mode 100644 index 0000000..8ecde5d --- /dev/null +++ b/ds/leetcode/src/convert_sorted_array_to_btree.cpp @@ -0,0 +1,26 @@ +// +// Created by sajith on 11/18/21. +// + +#include "base.h" + +class Solution +{ + TreeNode *constructTree(int start, int end, vector &nums) + { + if (start > end) return nullptr; + int mid = start + (end - start) / 2; + TreeNode *node = new TreeNode(nums[mid]); + node->left = constructTree(start, mid - 1, nums); + node->right = constructTree(mid + 1, end, nums); + return node; + } + +public: + + + TreeNode *sortedArrayToBST(vector &nums) + { + return constructTree(0, nums.size() - 1, nums); + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/count_and_say.cpp b/ds/leetcode/src/count_and_say.cpp new file mode 100644 index 0000000..ce5556e --- /dev/null +++ b/ds/leetcode/src/count_and_say.cpp @@ -0,0 +1,57 @@ +// +// Created by sajith on 6/18/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + string countAndSay(int n) + { + if (n == 1) + { + return "1"; + } + else if (n == 2) + { + return "11"; + } + else + { + string str = countAndSay(n - 1); + int i = 0; + string res = ""; + while (i < str.length()) + { + int cnt = 0; + char digit = str.at(i); + + while (i < str.length() && str.at(i) == digit) + { + cnt++; + i++; + } + + res.push_back(cnt + '0'); + res.push_back(digit); + } + + return res; + } + } +}; + +int main() +{ + Solution solution; +// cout << solution.countAndSay(1)< + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + +class Solution +{ +public: + int countNodes(TreeNode *root) + { + if (root == nullptr) + { + return 0; + } + + return 1 + countNodes(root->left) + countNodes(root->right); + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/course_schedule.cpp b/ds/leetcode/src/course_schedule.cpp new file mode 100644 index 0000000..fe75a91 --- /dev/null +++ b/ds/leetcode/src/course_schedule.cpp @@ -0,0 +1,52 @@ +// +// Created by sajith on 7/25/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + bool canFinish(int numCourses, vector> &prerequisites) + { + vector indgree(numCourses, 0); + unordered_map> digraph; + + for (const auto &relation: prerequisites) + { + digraph[relation[1]].push_back(relation[0]); + + ++indgree[relation[0]]; + } + + queue que; + for (int i = 0; i < numCourses; ++i) + { + if (indgree[i] == 0) + { + que.push(i); + } + } + + int count = 0; + while (!que.empty()) + { + int currCourse = que.front(); + que.pop(); + + ++count; + for (int nextCourse : digraph[currCourse]) + { + --indgree[nextCourse]; + if (indgree[nextCourse] == 0) + { + que.push(nextCourse); + } + } + } + + return count == numCourses; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/course_schedule_ii.cpp b/ds/leetcode/src/course_schedule_ii.cpp new file mode 100644 index 0000000..39fbcaf --- /dev/null +++ b/ds/leetcode/src/course_schedule_ii.cpp @@ -0,0 +1,65 @@ +// +// Created by sajith on 7/29/21. +// + +#include + +using namespace std; + +class Solution +{ + vector> adj; + vector ordering; + vector visited{}; + bool circleFound = false; + +public: + + void dfs(int i) + { + if (visited[i] == 1) + { + circleFound = true; + return; + } + + if (visited[i] == 2) + { + return; + } + + visited[i] = 1; + for (const auto &edge: adj[i]) + { + dfs(edge); + } + + visited[i] = 2; + ordering.push_back(i); + } + + vector findOrder(int N, vector> &prerequisites) + { + adj.assign(N, {}); + visited.assign(N, 0); + + for (const auto &pre: prerequisites) + { + adj[pre[0]].push_back(pre[1]); + } + + for (int i = 0; i < N; ++i) + { + if (!visited[i]) + { + dfs(i); + } + } + + if (circleFound) + { + return {}; + } + return ordering; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/cousins_in_btree.cpp b/ds/leetcode/src/cousins_in_btree.cpp new file mode 100644 index 0000000..e17b798 --- /dev/null +++ b/ds/leetcode/src/cousins_in_btree.cpp @@ -0,0 +1,47 @@ +// +// Created by sajith on 10/18/21. +// + +#include "base.h" + +class Solution +{ +public: + bool isCousins(TreeNode *root, int x, int y) + { + if (root == nullptr) return false; + + queue que; + que.push(root); + while (!que.empty()) + { + auto sz = que.size(); + for (int i = sz, j = 0, k = 0; i > 0; i--) + { + auto node = que.front(); + que.pop(); + if (node == nullptr) continue; + if (node->val == x) j = i; + if (node->val == y) k = i; + if (j > 0 && k > 0) + { + return (abs(k - j) > 1) || (min(j, k) % 2 == 0); + } + que.push(node->left); + que.push(node->right); + } + } + return false; + } +}; + +int main() +{ + TreeNode *root = new TreeNode(1); + root->left = new TreeNode(2); + root->right = new TreeNode(3); + root->left->left = new TreeNode(4); + Solution solution; + cout << boolalpha << solution.isCousins(root, 4, 3); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/daily_tempreture.cpp b/ds/leetcode/src/daily_tempreture.cpp new file mode 100644 index 0000000..adf1e46 --- /dev/null +++ b/ds/leetcode/src/daily_tempreture.cpp @@ -0,0 +1,95 @@ +// +// Created by sajith on 11/13/21. +// + +#include "base.h" + +class Solution +{ +public: + vector dailyTemperatures1(vector &temperatures) + { + vector res; + int indx; + bool isbreak; + int j; + for (int i = 0; i < temperatures.size() - 1; ++i) + { + indx = i; + if (temperatures[i] < temperatures[i + 1]) + { + res.push_back(1); + } + else + { + isbreak = false; + for (j = i + 1; j < temperatures.size(); ++j) + { + if (temperatures[i] < temperatures[j]) + { + isbreak = true; + break; + } + } + if (isbreak) indx = j; + res.push_back(indx - i); + } + } + + res.push_back(0); + return res; + } + + + vector dailyTemperatures(vector &temperatures) + { + stack stck; + vector res(temperatures.size(), 0); + int curr_temp, prev_day; + for (int curr_day = 0; curr_day < temperatures.size(); ++curr_day) + { + curr_temp = temperatures[curr_day]; + while (!stck.empty() && temperatures[stck.top()] < curr_temp) + { + prev_day = stck.top(); + stck.pop(); + res[prev_day] = curr_day - prev_day; + } + stck.push(curr_day); + } + return res; + } +}; + + +class Solution1 +{ +public: + vector dailyTemperatures(vector &temperatures) + { + size_t len = temperatures.size(); + vector next(len, 0); + int j; + for (int i = len - 1; i >= 0; --i) + { + j= i + 1; + while (j < len && temperatures[j] <= temperatures[i] > 0) + { + j = next[j] > 0? next[j] + j: len; + } + if (j < len) + { + next[i] = j - i; + } + } + return next; + } +}; + +int main() +{ + Solution solution; + vector v = {10, 10, 10, 10}; + solution.dailyTemperatures(v); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/delete_duplicate_nodes.cpp b/ds/leetcode/src/delete_duplicate_nodes.cpp new file mode 100644 index 0000000..dcaa117 --- /dev/null +++ b/ds/leetcode/src/delete_duplicate_nodes.cpp @@ -0,0 +1,35 @@ +// +// Created by sajith on 11/17/21. +// + +#include "base.h" + +class Solution +{ +public: + ListNode *deleteDuplicates(ListNode *head) + { + ListNode *curr = head; + while (curr && curr->next) + { + if (curr->val == curr->next->val) + { + curr->next = curr->next->next; + continue; + } + curr = curr->next; + } + return head; + } +}; + +int main() +{ + + Solution solution; + ListNode *head = new ListNode(1); + head->next = new ListNode(1); + head->next->next = new ListNode(2); + solution.deleteDuplicates(head); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/detect_linked_list_cycles.cpp b/ds/leetcode/src/detect_linked_list_cycles.cpp new file mode 100644 index 0000000..75a8081 --- /dev/null +++ b/ds/leetcode/src/detect_linked_list_cycles.cpp @@ -0,0 +1,23 @@ +// +// Created by sajith on 11/18/21. +// + +#include "base.h" + +class Solution +{ +public: + bool hasCycle(ListNode *head) + { + ListNode *fast = head; + ListNode *slow = head; + + while (slow && fast && fast->next) + { + slow = slow->next; + fast = fast->next->next; + if (slow == fast) return true; + } + return false; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/diameter_of_binary_trr.cpp b/ds/leetcode/src/diameter_of_binary_trr.cpp new file mode 100644 index 0000000..5175931 --- /dev/null +++ b/ds/leetcode/src/diameter_of_binary_trr.cpp @@ -0,0 +1,26 @@ +// +// Created by sajith on 10/11/21. +// + +#include "base.h" + +class Solution +{ + int diameter = 0; + + int dfs(TreeNode *root) + { + if (root == nullptr) return 0; + int left = dfs(root->left); + int right = dfs(root->right); + diameter = max(diameter, left + right); + return max(left, right) + 1; + } + +public: + int diameterOfBinaryTree(TreeNode *root) + { + dfs(root); + return diameter; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/excel_sheet_column_number.cpp b/ds/leetcode/src/excel_sheet_column_number.cpp new file mode 100644 index 0000000..be4484a --- /dev/null +++ b/ds/leetcode/src/excel_sheet_column_number.cpp @@ -0,0 +1,37 @@ +// +// Created by sajith on 11/18/21. +// + +#include "base.h" + +class Solution +{ +public: + int titleToNumber(string s) + { + int sum = 0; + int mul = 1; + for (int i = s.size() - 1; i >= 0; i--) + { + sum += ((s[i] - 64) * mul); + mul *= 26; + } + return sum; + } +}; + + +int main() +{ + string s = "FXSHRXW"; + int sum = 0; + int mul = 1; + for (int i = s.size() - 1; i >= 0; i--) + { + sum += ((s[i] - 64) * mul); + mul *= 26; + } + + cout << sum << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/excel_sheet_column_title.cpp b/ds/leetcode/src/excel_sheet_column_title.cpp new file mode 100644 index 0000000..a9d4254 --- /dev/null +++ b/ds/leetcode/src/excel_sheet_column_title.cpp @@ -0,0 +1,38 @@ +// +// Created by sajith on 11/18/21. +// + +#include "base.h" + +class Solution +{ +public: + string convertToTitle(int num) + { + string s; + while (num) + { + num--; + int k = num % 26; + s = char('A' + k) + s; + num /= 26; + } + return s; + } +}; + +int main() +{ + int num = 2147483647; + string s; + while (num) + { + num--; + int k = num % 26; + cout << char('A' + k) << ""; + s = char('A' + k) + s; + num /= 26; + } + + cout << endl << s << endl; +} \ No newline at end of file diff --git a/ds/leetcode/src/find_all_duplicates_in_array.cpp b/ds/leetcode/src/find_all_duplicates_in_array.cpp new file mode 100644 index 0000000..b4e49cb --- /dev/null +++ b/ds/leetcode/src/find_all_duplicates_in_array.cpp @@ -0,0 +1,44 @@ + +// +// Created by sajith on 10/6/21. +// + +#include "base.h" + +class Solution +{ +public: + vector findDuplicates1(vector &nums) + { + vector res; + unordered_set mp; + + for (const int &i: nums) + { + if (mp.count(i) == 0) + { + mp.insert(i); + } else if (mp.count(i) == 1) + { + mp.insert(i); + res.push_back(i); + } + } + return res; + } + + vector findDuplicates(vector &nums) + { + vector res; + for (int i = 0; i < nums.size(); ++i) + { + int x = abs(nums[i]); + if (nums[x - 1] < 0) + { + res.push_back(x); + } + nums[x - 1] *= -1; + } + return res; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/find_minimun_in_rotated_arr.cpp b/ds/leetcode/src/find_minimun_in_rotated_arr.cpp new file mode 100644 index 0000000..1df77ee --- /dev/null +++ b/ds/leetcode/src/find_minimun_in_rotated_arr.cpp @@ -0,0 +1,24 @@ +// +// Created by sajith on 10/23/21. +// + +#include "base.h" + +class Solution +{ +public: + int findMin(vector &nums) + { + if (nums.size() == 1) return nums[0]; + int l = 0, r = nums.size() - 1, mid; + while (l < r) + { + mid = l + (r - l) / 2; + if (nums[mid] > nums[r]) l = mid + 1; + else if (nums[mid] < nums[r]) r = mid; + else r--; + } + return nums[l]; + } +}; + diff --git a/ds/leetcode/src/find_the_minimum_in_rotated_array.cpp b/ds/leetcode/src/find_the_minimum_in_rotated_array.cpp new file mode 100644 index 0000000..7856437 --- /dev/null +++ b/ds/leetcode/src/find_the_minimum_in_rotated_array.cpp @@ -0,0 +1,56 @@ +// +// Created by sajith on 10/23/21. +// + +#include "base.h" + +class Solution +{ + // 4,5,6,7,0,1,2 +public: + int findMin2(vector &nums) + { + if (nums.size() == 1) return nums[0]; + int l = 0; + int r = nums.size() - 1; + if (nums[r] > nums[0]) return nums[0]; + int mid; + while (l <= r) + { + mid = l + (r - l) / 2; + if (nums[mid] > nums[mid + 1]) + { + return nums[mid + 1]; + } + + if (nums[mid - 1] > nums[mid]) + { + return nums[mid]; + } + + if (nums[mid] > nums[0]) + { + l = mid + 1; + } else + { + r = mid - 1; + } + } + return -1; + } + + int findMin(vector &nums) + { + if (nums.size() == 1) return nums[0]; + int l = 0, r = nums.size() - 1, mid; + + while (l < r) + { + mid = l + (r - l) / 2; + if (nums[mid] < nums[r]) r = mid; + else l = mid + 1; + } + return nums[l]; + } + +}; \ No newline at end of file diff --git a/ds/leetcode/src/first_missing_positive_number.cpp b/ds/leetcode/src/first_missing_positive_number.cpp new file mode 100644 index 0000000..3a9190f --- /dev/null +++ b/ds/leetcode/src/first_missing_positive_number.cpp @@ -0,0 +1,57 @@ +// +// Created by sajith on 6/21/21. +// + +#include + +using namespace std; + + +class Solution +{ + +public: + int firstMissingPositive(vector &nums) + { + int i = 0; + while (i < nums.size()) + { + if (nums[i] > 0 && nums[i] <= nums.size() && nums[i] != nums[nums[i] - 1]) + { + swap(nums[i], nums[nums[i] - 1]); + } + else + { + ++i; + } + } + + for (int j = 0; j < nums.size(); ++j) + { + if (nums[j] != (j + 1)) + { + return j + 1; + } + } + + return nums.size() + 1; + } +}; + +int main() +{ + Solution solution; + + vector nums = {1, 2, 0}; + cout << solution.firstMissingPositive(nums) << endl; + + nums.clear(); + nums = {3, 4, -1, 1}; + cout << solution.firstMissingPositive(nums) << endl; + + nums.clear(); + nums = {7,8,9,11,12}; + cout << solution.firstMissingPositive(nums) << endl; + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/flatten_a_multilevel_doubly_linkedlist.cpp b/ds/leetcode/src/flatten_a_multilevel_doubly_linkedlist.cpp new file mode 100644 index 0000000..959fc1a --- /dev/null +++ b/ds/leetcode/src/flatten_a_multilevel_doubly_linkedlist.cpp @@ -0,0 +1,80 @@ +// +// Created by sajith on 10/31/21. +// + +#include "base.h" + +class Node +{ +public: + int val; + Node *prev; + Node *next; + Node *child; +}; + +class Solution +{ +public: + + Node *flattenRec(Node *head) + { + Node *curr = head, *tail = head; + while (curr) + { + Node *child = curr->child; + Node *next = curr->next; + + if (child) + { + Node *_tail = flattenRec(child); + _tail->next = next; + + if (next) + { + next->prev = _tail; + } + + curr->next = child; + child->prev = curr; + curr->child = nullptr; + curr = tail; + } else + { + curr = next; + } + + if (curr) + { + tail = curr; + } + } + return tail; + } + + Node *flatten(Node *head) + { + if (!head) return head; + + Node *curr = head; + while (curr) + { + if (curr->child) + { + Node *child = curr->child; + while (child->next) + { + child = child->next; + } + child->next = curr->next; + if (curr->next) curr->next->prev = child; + curr->next = curr->child; + curr->child->prev = curr; + curr->child = nullptr; + } + curr = curr->next; + } + + return head; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/flatten_b_tree.cpp b/ds/leetcode/src/flatten_b_tree.cpp new file mode 100644 index 0000000..ff5963f --- /dev/null +++ b/ds/leetcode/src/flatten_b_tree.cpp @@ -0,0 +1,63 @@ +// +// Created by sajith on 7/6/21. +// + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + +class Solution +{ +public: + void flatten(TreeNode *root) + { + if (root == nullptr) + { + return; + } + + stack stk; + stk.push(root); + + while (!stk.empty()) + { + TreeNode *curr = stk.top(); + stk.pop(); + + + // first right then left + if (curr->right != nullptr) + { + stk.push(curr->right); + } + + if (curr->left != nullptr) + { + stk.push(curr->left); + } + + if (!stk.empty()) + { + curr->right = stk.top(); + } + + curr->left = nullptr; + } + + } +}; + + diff --git a/ds/leetcode/src/generate_paranthesis.cpp b/ds/leetcode/src/generate_paranthesis.cpp new file mode 100644 index 0000000..fcbb9d2 --- /dev/null +++ b/ds/leetcode/src/generate_paranthesis.cpp @@ -0,0 +1,41 @@ +// +// Created by sajith on 8/19/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + vector generateParenthesis(int n) + { + vector> dp(n + 1); + dp[0].insert(""); + dp[1].insert("()"); + + for (int i = 2; i <= n; ++i) + { + for (int j = 1; j <= i - 1; ++j) + { + for (auto &s1: dp[j]) + { + for (auto &s2: dp[i - j]) + { + string temp = s1 + s2; + dp[i].insert(temp); + } + } + } + + for (auto &str: dp[i - 1]) + { + string temp = "(" + str + ")"; + dp[i].insert(temp); + } + } + + return vector(dp[n].begin(), dp[n].end()); + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/gues_the_number.cpp b/ds/leetcode/src/gues_the_number.cpp new file mode 100644 index 0000000..fbc5784 --- /dev/null +++ b/ds/leetcode/src/gues_the_number.cpp @@ -0,0 +1,41 @@ +// +// Created by sajith on 10/12/21. +// + +#include "base.h" + +class Solution +{ +public: + int guessNumber(int n) + { + int l = 1; + int r = n; + int guz; + int mid; + while (l <= r) + { + mid = l + ((r - l) >> 1); + guz = guess(mid); + if (guz == 0) + { + return mid; + } else if (guz == -1) + { + r = mid - 1; + } else + { + l = mid + 1; + } + } + return -1; + } +}; + + +int main() +{ + Solution solution; + cout << solution.guessNumber(2) << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/hamming_distance.cpp b/ds/leetcode/src/hamming_distance.cpp new file mode 100644 index 0000000..2f665d3 --- /dev/null +++ b/ds/leetcode/src/hamming_distance.cpp @@ -0,0 +1,21 @@ +// +// Created by sajith on 11/19/21. +// + +#include "base.h" + +class Solution +{ +public: + int hammingDistance(int x, int y) + { +// return __builtin_popcount(x ^ y); + + int dist = 0; + for (int i = x ^ y; i > 0; ++dist) + { + i = i & (i - 1); + } + return dist; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/insert_delete_getrandom.cpp b/ds/leetcode/src/insert_delete_getrandom.cpp new file mode 100644 index 0000000..64fb384 --- /dev/null +++ b/ds/leetcode/src/insert_delete_getrandom.cpp @@ -0,0 +1,61 @@ +// +// Created by sajith on 10/21/21. +// + +#include "base.h" + + +class RandomizedSet +{ +private: + unordered_map mp; + vector container; +public: + RandomizedSet() + { + } + + bool insert(int val) + { + if (mp.find(val) != mp.end()) + { + return false; + } + container.emplace_back(val); + mp.insert({val, container.size() - 1}); + return true; + } + + bool remove(int val) + { + if (mp.find(val) == mp.end()) + { + return false; + } + int pos = mp[val]; + container[pos] = container[container.size() - 1]; + mp[container[pos]] = pos; + container.pop_back(); + mp.erase(val); + return true; + } + + int getRandom() + { + return container[rand() % container.size()]; + } +}; + +int main() +{ + RandomizedSet randomizedSet; + cout << boolalpha << randomizedSet.insert(1) << endl; + cout << boolalpha << randomizedSet.remove(2) << endl; + cout << boolalpha << randomizedSet.insert(2) << endl; + cout << boolalpha << randomizedSet.getRandom() << endl; + cout << boolalpha << randomizedSet.remove(1) << endl; + cout << boolalpha << randomizedSet.insert(2) << endl; + cout << boolalpha << randomizedSet.getRandom() << endl; + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/insert_interval.cpp b/ds/leetcode/src/insert_interval.cpp new file mode 100644 index 0000000..0b38dce --- /dev/null +++ b/ds/leetcode/src/insert_interval.cpp @@ -0,0 +1,29 @@ +// +// Created by sajith on 8/30/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + vector> insert(vector> &intervals, vector &newInterval) + { + intervals.push_back(newInterval); + sort(intervals.begin(), intervals.end()); + vector> res; + for (const auto &v: intervals) + { + if (res.empty() || res.back()[1] < v[0]) + { + res.push_back(v); + } else + { + res.back()[1] = max(res.back()[1], v[1]); + } + } + return res; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/integer_to_roman.cpp b/ds/leetcode/src/integer_to_roman.cpp new file mode 100644 index 0000000..2407609 --- /dev/null +++ b/ds/leetcode/src/integer_to_roman.cpp @@ -0,0 +1,38 @@ +// +// Created by sajith on 6/9/21. +// + + +#include + +using namespace std; +int nums[] = {1000, 900, 500, 400, 100, 90, 50, 40, 10, 9, 5, 4, 1}; +string text[] = {"M", "CM", "D", "CD", "C", "XC", "L", "XL", "X", "IX", "V", "IV", "I"}; + +class Solution +{ +public: + string intToRoman(int num) + { + string res; + for (int i = 0; i < 13; ++i) + { + while (nums[i] <= num) + { + res += text[i]; + num -= nums[i]; + } + } + + return res; + } + +}; + + +int main() +{ + Solution solution; + cout << solution.intToRoman(3999) << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/invert_b_tree.cpp b/ds/leetcode/src/invert_b_tree.cpp new file mode 100644 index 0000000..d134c6f --- /dev/null +++ b/ds/leetcode/src/invert_b_tree.cpp @@ -0,0 +1,78 @@ +// +// Created by sajith on 7/9/21. +// + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + +class Solution +{ +public: + TreeNode *invertTree1(TreeNode *root) + { + if (root == nullptr) + { + return nullptr; + } + + TreeNode *right = invertTree(root->right); + TreeNode *left = invertTree(root->left); + + root->right = left; + root->left = right; + + return root; + } + + TreeNode *invertTree(TreeNode *root) + { + if(root == nullptr) + { + return nullptr; + } + queue que; + que.push(root); + + while (!que.empty()) + { + size_t sz = que.size(); + + while (sz--) + { + TreeNode *curr = que.front(); + que.pop(); + + if (curr->left != nullptr) + { + que.push(curr->left); + } + + if (curr->right != nullptr) + { + que.push(curr->right); + } + + swap(curr->left, curr->right); + } + } + + return root; + } + + +}; + diff --git a/ds/leetcode/src/is_valid_number.cpp b/ds/leetcode/src/is_valid_number.cpp new file mode 100644 index 0000000..2d23103 --- /dev/null +++ b/ds/leetcode/src/is_valid_number.cpp @@ -0,0 +1,117 @@ +// +// Created by sajith on 9/19/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + bool isNumber(string s) + { + for (char c: s) + { + if (!parse(c)) + { + return false; + } + } + + return isFinalStateLegit(); + } + +private: + + enum class Type + { + Sign, + Digit, + Dot, + Exponent, + Invalid + }; + + int current_state = 0; + + unordered_map> translation = { + {0, + { + {Type::Digit, 1}, + {Type::Sign, 2}, + {Type::Dot, 3} + } + }, + {1, + { + {Type::Digit, 1}, + {Type::Dot, 4}, + {Type::Exponent, 5} + } + }, + {2, + { + {Type::Digit, 1}, + {Type::Dot, 3} + } + }, + {3, + { + {Type::Digit, 4} + } + }, + { + 4, + { + {Type::Digit, 4}, + {Type::Exponent, 5} + } + }, + { + 5, + { + {Type::Sign, 6}, + {Type::Digit, 7} + } + }, + { + 6, + { + {Type::Digit, 7} + } + }, + { + 7, + { + {Type::Digit, 7} + } + } + }; + + Type classify(char c) + { + if (c == '+' or c == '-') return Type::Sign; + else if (c >= '0' and c <= '9') return Type::Digit; + else if (c == '.') return Type::Dot; + else if (c == 'e' or c == 'E') return Type::Exponent; + else return Type::Invalid; + } + + bool parse(char c) + { + Type type = classify(c); + + if (type == Type::Invalid) return false; + + if (translation[current_state].count(type) == 0) return false; + + current_state = translation[current_state][type]; + return true; + } + + bool isFinalStateLegit() const + { + return (current_state == 1 or current_state == 4 or current_state == 7); + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/island_perimeter.cpp b/ds/leetcode/src/island_perimeter.cpp new file mode 100644 index 0000000..84fad4c --- /dev/null +++ b/ds/leetcode/src/island_perimeter.cpp @@ -0,0 +1,41 @@ +// +// Created by sajith on 10/4/21. +// + + +#include "base.h" + +class Solution +{ +public: + + int dfs(vector> &grid, int i, int j) + { + if (i < 0 || j < 0 || i >= grid.size() || j >= grid[0].size() || grid[i][j] == 0) + { + return 1; + } + if (grid[i][j] == -1) + { + return 0; + } + grid[i][j] = -1; + return dfs(grid, i + 1, j)+ dfs(grid, i - 1, j)+ dfs(grid, i, j + 1)+ dfs(grid, i, j - 1); + } + + int islandPerimeter(vector> &grid) + { + for (int i = 0; i < grid.size(); ++i) + { + for (int j = 0; j < grid[0].size(); ++j) + { + if (grid[i][j] == 1) + { + return dfs(grid, i, j); + } + } + } + + return 0; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/iteration_for_combinations.cpp b/ds/leetcode/src/iteration_for_combinations.cpp new file mode 100644 index 0000000..a985f24 --- /dev/null +++ b/ds/leetcode/src/iteration_for_combinations.cpp @@ -0,0 +1,43 @@ +// +// Created by sajith on 11/14/21. +// + +#include "base.h" + +class CombinationIterator +{ + string s; + queue que; + + void getCombination(int start, int len, string const &txt) + { + if (len == 0) + { + que.push(txt); + return; + } + + for (int i = start; i <= s.length() - len; ++i) + { + getCombination(i + 1, len - 1, txt + s[i]); + } + } + +public: + CombinationIterator(string characters, int combinationLength):s(characters) + { + getCombination(0, combinationLength, ""); + } + + string next() + { + string str = que.front(); + que.pop(); + return str; + } + + bool hasNext() + { + return !que.empty(); + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/jump_game.cpp b/ds/leetcode/src/jump_game.cpp new file mode 100644 index 0000000..10d84ea --- /dev/null +++ b/ds/leetcode/src/jump_game.cpp @@ -0,0 +1,25 @@ +// +// Created by sajith on 8/28/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + bool canJump(vector &nums) + { + int pos = 0; + for (int i = 0; i < nums.size() - 1; ++i) + { + if (nums[i] == 0 && pos == i) + { + return false; + } + pos = max(pos, nums[i] + i); + } + return pos >= nums.size() - 1; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/jump_game_ii.cpp b/ds/leetcode/src/jump_game_ii.cpp new file mode 100644 index 0000000..944c3c8 --- /dev/null +++ b/ds/leetcode/src/jump_game_ii.cpp @@ -0,0 +1,69 @@ +// +// Created by sajith on 8/23/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + int jump(vector &nums) + { + size_t n = nums.size(); + if (n == 1) + { + return 0; + } + + int prev_dist = -1; + int curr_dist = nums[0] + 0; + int cnt = 0; + + for (int i = 0; i < n; ++i) + { + if (i > prev_dist) + { + prev_dist = curr_dist; + ++cnt; + } + + if (prev_dist >= n - 1) + { + return cnt; + } + + int new_pos = i + nums[i]; + if (new_pos > curr_dist) + { + curr_dist = new_pos; + } + } + return cnt; + } + + + int jump1(vector &nums) + { + size_t sz = nums.size(); + vector dp(sz, sz + 1); + + dp[0] = 0; + for (int i = 0; i < sz; ++i) + { + for (int j = 1; j <= nums[i]; ++j) + { + if (j + i < sz) + { + dp[j + i] = min(dp[j + i], dp[i] + 1); + } else + break; + } + } + + return dp[sz - 1]; + } + + +}; \ No newline at end of file diff --git a/ds/leetcode/src/kth_smalest_number.cpp b/ds/leetcode/src/kth_smalest_number.cpp new file mode 100644 index 0000000..4fa3df9 --- /dev/null +++ b/ds/leetcode/src/kth_smalest_number.cpp @@ -0,0 +1,73 @@ +// +// Created by sajith on 11/16/21. +// + +#include "base.h" + +class Solution1 +{ +public: + int findKthNumber(int m, int n, int k) + { + auto comp = [](pair const &p1, pair const &p2) + { + return p1.first > p2.first; + }; + priority_queue, vector>, decltype(comp)> pq(comp); + + for (int i = 1; i <= m; ++i) + { + pq.push({i, i}); + } + + pair p; + int next; + for (int i = 0; i < k; ++i) + { + p = pq.top(); + pq.pop(); + next = p.first + p.second; + if (next <= p.second * n) + { + pq.push({next, p.second}); + } + } + return p.first; + } +}; + + +class Solution +{ +public: + bool helper(int x, int m, int n, int k) + { + int cnt = 0; + for (int i = 1; i <= m; ++i) + { + cnt += min(x / i, n); + } + return cnt >= k; + } + + int findKthNumber(int m, int n, int k) + { + int lo = 1; + int hi = m * n; + int mid; + while (lo < hi) + { + mid = lo + (hi - lo) / 2; + if (!helper(mid, m, n, k)) lo = mid + 1; + else hi = mid; + } + return lo; + } +}; + +int main() +{ + Solution solution; + cout << solution.findKthNumber(9895, 28405, 100787757) << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/kth_smallest_element_in_a_bst.cpp b/ds/leetcode/src/kth_smallest_element_in_a_bst.cpp new file mode 100644 index 0000000..64c514b --- /dev/null +++ b/ds/leetcode/src/kth_smallest_element_in_a_bst.cpp @@ -0,0 +1,84 @@ +// +// Created by sajith on 8/1/21. +// + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + + +class Solution +{ + int ans{0}, cnt{0}; +public: + + void inorder(TreeNode *root, int k) + { + if (root == nullptr) + { + return; + } + inorder(root->left, k); + cnt++; + if (cnt == k) + { + ans = root->val; + return; + } + inorder(root->right, k); + } + + int kthSmallest(TreeNode *root, int k) + { + if (root == nullptr) + { + return 0; + } + + inorder(root, k); + return ans; + } + + int kthSmallest2(TreeNode *root, int k) + { + if (root == nullptr) + { + return 0; + } + + stack stck; + + while (root != nullptr || !stck.empty()) + { + while (root != nullptr) + { + stck.push(root); + root = root->left; + } + + root = stck.top(); + stck.pop(); + + if (--k == 0) + { + return root->val; + } + + root = root->right; + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/lasgest_divisible_subset.cpp b/ds/leetcode/src/lasgest_divisible_subset.cpp new file mode 100644 index 0000000..a31bcee --- /dev/null +++ b/ds/leetcode/src/lasgest_divisible_subset.cpp @@ -0,0 +1,63 @@ +// +// Created by sajith on 11/15/21. +// + +#include "base.h" + +class Solution +{ +public: + vector largestDivisibleSubset(vector &nums) + { + auto sz = static_cast(nums.size()); + if (sz <= 1) return nums; + vector> res(sz, vector()); + sort(nums.begin(), nums.end()); + + int maxlen = 1; + int mxidx = 0; + int _mx_idx; + int _max; + int j; + + for (int i = sz - 1; i >= 0; i--) + { + res[i].push_back(nums[i]); + j = i + 1; + _max = 0; + _mx_idx = i; + + while (j < sz) + { + if (nums[j] % nums[i] == 0 && res[j].size() > _max) + { + _max = static_cast(res[j].size()); + _mx_idx = j; + } + j++; + } + + if (_mx_idx != i) + { + res[i].insert(res[i].end(), res[_mx_idx].begin(), res[_mx_idx].end()); + if (_max + 1 > maxlen) + { + maxlen = _max + 1; + mxidx = i; + } + } + } + return res[mxidx]; + } +}; + +int main() +{ + vector v = {3, 4, 16, 8}; + Solution solution; + vector res = solution.largestDivisibleSubset(v); + return 0; +} + + +// eranga@beverleyint.co.nz \ No newline at end of file diff --git a/ds/leetcode/src/length_of_last_word.cpp b/ds/leetcode/src/length_of_last_word.cpp new file mode 100644 index 0000000..37ec872 --- /dev/null +++ b/ds/leetcode/src/length_of_last_word.cpp @@ -0,0 +1,44 @@ +// +// Created by sajith on 8/31/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + int lengthOfLastWord(string s) + { + string curr; + string pre; + for (char c: s) + { + if (c != ' ') + { + curr += c; + } else + { + if (!curr.empty()) + { + pre = curr; + } + curr = ""; + } + } + + if (!curr.empty()) + { + return curr.length(); + } + return pre.length(); + } +}; + +int main() +{ + Solution solution; + cout << solution.lengthOfLastWord(" fly me to the moon ") << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/letter_combinations_of_a_phone_number.cpp b/ds/leetcode/src/letter_combinations_of_a_phone_number.cpp new file mode 100644 index 0000000..f4a8e98 --- /dev/null +++ b/ds/leetcode/src/letter_combinations_of_a_phone_number.cpp @@ -0,0 +1,67 @@ +// +// Created by sajith on 6/11/21. +// + + +#include + +using namespace std; + +class Solution +{ +public: + vector *v = new vector; + + void solve(int i, int n, string dp[], string &p, string s) + { + if (i >= n) + { + v->push_back(p); + return; + } + + string q = dp[s[i] - '0']; + for (char j : q) + { + p += j; + solve(i + 1, n, dp, p, s); + p.erase(p.size() - 1, 1); + } + } + + vector letterCombinations(string digits) + { + + v->clear(); + if (digits.empty()) + { + return *v; + } + + string dp[10]; + dp[2] = "abc"; + dp[3] = "def"; + dp[4] = "ghi"; + dp[5] = "jkl"; + dp[6] = "mno"; + dp[7] = "pqrs"; + dp[8] = "tuv"; + dp[9] = "wxyz"; + + string p; + + solve(0, digits.size(), dp, p, digits); + return *v; + } +}; + +int main() +{ + Solution solution; + for (auto &r: solution.letterCombinations("23")) + { + cout << r << " "; + } + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/longest_common_subsequence.cpp b/ds/leetcode/src/longest_common_subsequence.cpp new file mode 100644 index 0000000..aa66430 --- /dev/null +++ b/ds/leetcode/src/longest_common_subsequence.cpp @@ -0,0 +1,32 @@ +// +// Created by sajith on 10/16/21. +// + +#include "base.h" + +class Solution +{ +public: + int longestCommonSubsequence(string text1, string text2) + { + int m = text1.size(); + int n = text2.size(); + vector> lcs(m + 1, vector(n + 1, 0)); + + for (int i = 1; i <= m; ++i) + { + for (int j = 1; j <= n; ++j) + { + if (text1[i - 1] == text2[j - 1]) + { + lcs[i][j] = 1 + lcs[i - 1][j - 1]; + } else + { + lcs[i][j] = max(lcs[i][j - 1], lcs[i - 1][j]); + } + } + } + return lcs[m][n]; + } +}; + diff --git a/ds/leetcode/src/longest_duplicate_substring.cpp b/ds/leetcode/src/longest_duplicate_substring.cpp new file mode 100644 index 0000000..5e1b46f --- /dev/null +++ b/ds/leetcode/src/longest_duplicate_substring.cpp @@ -0,0 +1,49 @@ + +#include "base.h" + +class Solution +{ + unordered_map> hash; + +public: + string longestDupSubstring(string s) + { + int n = s.length(); + for (int i = 0; i < n; ++i) + { + hash[s[i]].push_back(i); + } + + int mx = 0, idx = -1, j = 0; + char f; + + for (int i = 0; i < n; ++i) + { + f = s[i]; + hash[f].erase(hash[f].begin()); + + for (int &it: hash[f]) + { + j = 0; + while (i + j < n && it + j < n && s[i + j] == s[it + j]) + { + ++j; + } + + if (j > mx) + { + mx = j; + idx = i; + } + + if (mx == n - i - 1) + { + return s.substr(idx, mx); + } + } + } + + if (mx == 0) return ""; + return s.substr(idx, mx); + } +}; diff --git a/ds/leetcode/src/longest_duplicate_substring_optimized.cpp b/ds/leetcode/src/longest_duplicate_substring_optimized.cpp new file mode 100644 index 0000000..3bb0199 --- /dev/null +++ b/ds/leetcode/src/longest_duplicate_substring_optimized.cpp @@ -0,0 +1,110 @@ +// +// Created by sajith on 10/31/21. +// +#define ll long long +#define REP(i, a, b) for (ll i = a; i < b; i++) + +ll maxn = 30005; +ll lg = 21; + +ll tempSA[30005], SA[30005], RA[30005], LCP[30005], c[30005], tempRA[30005]; +ll C[21][30005]; +ll n, stp = 1; + +class Solution +{ +public: + void countingSort(ll k) + { + ll maxi = max(300LL, n); // up to 255 ASCII chars + memset(c, 0, sizeof(c)); + REP(i, 0, n) + { // count the frequency + ++c[i + k < n ? RA[i + k] : 0]; // of each integer rank + } + for (ll i = 0, sum = 0; i < maxi; ++i) + { + ll t = c[i]; + c[i] = sum; + sum += t; + } + REP(i, 0, n) + { // sort SA + tempSA[c[SA[i] + k < n ? RA[SA[i] + k] : 0]++] = SA[i]; + } + REP(i, 0, n) + { + SA[i] = tempSA[i]; + } + } + + void constructSA(string &s) + { + stp = 1; + n = s.size(); + REP(i, 0, n) + { + SA[i] = i; + RA[i] = s[i]; // initial rankings + C[0][i] = RA[i]; + } + for (ll k = 1; k < n; k *= 2) + { + countingSort(k); // sort by 2nd item + countingSort(0); // stable-sort by 1st item + ll r = 0; + tempRA[SA[0]] = r; // re-ranking process + REP(i, 1, n) + { // compare adj suffixes + tempRA[SA[i]] = ((RA[SA[i]] == RA[SA[i - 1]]) && (RA[SA[i] + k] == RA[SA[i - 1] + k])) ? r : ++r; + } // same pair => same rank r; otherwise, increase r + REP(i, 0, n) + { + RA[i] = tempRA[i]; + C[stp][i] = RA[i]; + } + stp++; + if (RA[SA[n - 1]] == n - 1) + { + break; // nice optimization + } + } + } + + void computeLCP(string &s) + { + n = s.size(); + ll h = 0; + REP(i, 0, n) + { + if (RA[i]) + { + ll k = SA[RA[i] - 1]; + while (s[i + h] == s[k + h]) h++; + LCP[RA[i]] = h; + if (h > 0) h--; + } + } + } + + string longestDupSubstring(string s) + { + s.push_back('$'); + constructSA(s); + computeLCP(s); + ll maxi = 0; + for (int i = 0; i < n; i++) + { + maxi = max(maxi, LCP[i]); + } + for (int i = 0; i < n; i++) + { + if (maxi == LCP[i]) + { + int idx = SA[i]; + return s.substr(idx, maxi); + } + } + return ""; + } +}; diff --git a/ds/leetcode/src/longest_valid_paranthesis.cpp b/ds/leetcode/src/longest_valid_paranthesis.cpp new file mode 100644 index 0000000..21e9d17 --- /dev/null +++ b/ds/leetcode/src/longest_valid_paranthesis.cpp @@ -0,0 +1,36 @@ +// +// Created by sajith on 9/6/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + int longestValidParentheses(string s) + { + stack stck; + stck.push(-1); + int mx = 0; + for (int i = 0; i < s.size(); ++i) + { + if (s[i] == '(') + { + stck.push(i); + } else + { + stck.pop(); + if (stck.empty()) + { + stck.push(i); + } else + { + mx = max(mx, i - stck.top()); + } + } + } + return mx; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/lowest_common_ancestor_btree.cpp b/ds/leetcode/src/lowest_common_ancestor_btree.cpp new file mode 100644 index 0000000..40775f8 --- /dev/null +++ b/ds/leetcode/src/lowest_common_ancestor_btree.cpp @@ -0,0 +1,54 @@ +// +// Created by sajith on 8/4/21. +// + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + + +class Solution +{ +public: + TreeNode *lowestCommonAncestor(TreeNode *root, TreeNode *p, TreeNode *q) + { + if (root == nullptr) + { + return nullptr; + } + + if (root == p || root == q) + { + return root; + } + + TreeNode *left = lowestCommonAncestor(root->left, p, q); + TreeNode *right = lowestCommonAncestor(root->right, p, q); + + if (left != nullptr && right != nullptr) + { + return root; + } + + if (left == nullptr && right == nullptr) + { + return nullptr; + } + + return left != nullptr ? left : right; + + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/lowest_common_ancestor_of_a_btree.cpp b/ds/leetcode/src/lowest_common_ancestor_of_a_btree.cpp new file mode 100644 index 0000000..64d14cb --- /dev/null +++ b/ds/leetcode/src/lowest_common_ancestor_of_a_btree.cpp @@ -0,0 +1,60 @@ +// +// Created by sajith on 8/3/21. +// + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + + +class Solution +{ +public: + TreeNode *lowestCommonAncestor(TreeNode *root, TreeNode *p, TreeNode *q) + { + if (p->val > root->val && q->val > root->val) + { + return lowestCommonAncestor(root->right, p, q); + } else if (p->val < root->val && q->val < root->val) + { + return lowestCommonAncestor(root->left, p, q); + } else + { + return root; + } + } + + TreeNode *lowestCommonAncestor2(TreeNode *root, TreeNode *p, TreeNode *q) + { + + TreeNode *temp = root; + while (temp != nullptr) + { + if (p->val > temp->val && q->val > temp->val) + { + temp = temp->right; + } else if (p->val < temp->val && q->val < temp->val) + { + temp = temp->left; + } else + { + return temp; + } + } + + return nullptr; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/max_depth_b_tree.cpp b/ds/leetcode/src/max_depth_b_tree.cpp new file mode 100644 index 0000000..31f79f7 --- /dev/null +++ b/ds/leetcode/src/max_depth_b_tree.cpp @@ -0,0 +1,59 @@ +// +// Created by sajith on 6/29/21. +// + + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + +class Solution +{ +public: + int maxDepth(TreeNode *root) + { + if (root == nullptr) + { + return 0; + } + + queue que; + que.push(root); + int level = 0; + + while (!que.empty()) + { + level++; + size_t n = que.size(); + for (size_t i = 0; i < n; ++i) + { + TreeNode *node = que.front(); + que.pop(); + + if (node->left != nullptr) + { + que.push(node->left); + } + + if (node->right != nullptr) + { + que.push(node->right); + } + } + } + return level; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/max_product_word_lenth.cpp b/ds/leetcode/src/max_product_word_lenth.cpp new file mode 100644 index 0000000..fed4b8b --- /dev/null +++ b/ds/leetcode/src/max_product_word_lenth.cpp @@ -0,0 +1,74 @@ +// +// Created by sajith on 9/20/21. +// + +#include "base.h" + +class Solution +{ +public: + int maxProduct1(vector &words) + { + vector > v; + for (auto &str: words) + { + vector vnums(26, 0); + for (auto &c: str) + { + vnums[c - 'a']++; + } + v.push_back(vnums); + } + + int ans = 0; + for (int i = 0; i < words.size(); ++i) + { + for (int j = i + 1; j < words.size(); ++j) + { + bool flag = true; + for (int k = 0; k < 26; ++k) + { + if (v[i][k] > 0 and v[j][k] > 0) + { + flag = false; + break; + } + } + + if (flag) + { + ans = max(ans, static_cast(words[i].size() * words[j].size())); + } + } + } + + return ans; + } + + int maxProduct(vector &words) + { + vector w_Ints; + for (auto &str: words) + { + int w_Int = 0; + for (auto &c: str) + { + w_Int |= 1 << (c - 'a'); + } + w_Ints.push_back(w_Int); + } + + int ans = 0; + for (int i = 0; i < words.size() - 1; ++i) + { + for (int j = i + 1; j < words.size(); ++j) + { + if ((w_Ints[i] & w_Ints[j]) == 0) + { + ans = max(ans, static_cast (words[i].size() * words[j].size())); + } + } + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/max_profit1.cpp b/ds/leetcode/src/max_profit1.cpp new file mode 100644 index 0000000..215a6b4 --- /dev/null +++ b/ds/leetcode/src/max_profit1.cpp @@ -0,0 +1,29 @@ +// +// Created by sajith on 10/22/21. +// + +#include "base.h" + +class Solution +{ + +public: + int maxProfit(vector &prices) + { + /* + * Price : 7,1,5,3,6,4 + * Min Price : 7,1,1,1,1,1 + * Max Profit : 0,0,4,4,5,5 + */ + + int min_price = prices[0]; + int max_profit = 0; + + for (int i = 1; i < prices.size(); ++i) + { + min_price = min(min_price, prices[i]); + max_profit = max(max_profit, prices[i] - min_price); + } + return max_profit; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/max_profit_ii.cpp b/ds/leetcode/src/max_profit_ii.cpp new file mode 100644 index 0000000..a9c9080 --- /dev/null +++ b/ds/leetcode/src/max_profit_ii.cpp @@ -0,0 +1,27 @@ +// +// Created by sajith on 10/22/21. +// + +#include "base.h" + +class Solution +{ +public: + int maxProfit(vector &prices) + { + int buy = prices[0]; + int profit = 0; + for (int i = 1; i < prices.size(); ++i) + { + if (prices[i] < prices[i - 1]) + { + profit += prices[i - 1] - buy; + buy = prices[i]; + } + } + profit += prices[prices.size() - 1] - buy; + + return profit; + } +}; + diff --git a/ds/leetcode/src/maximum_depth_n_ray_tree.cpp b/ds/leetcode/src/maximum_depth_n_ray_tree.cpp new file mode 100644 index 0000000..5ef80d0 --- /dev/null +++ b/ds/leetcode/src/maximum_depth_n_ray_tree.cpp @@ -0,0 +1,79 @@ +// +// Created by sajith on 7/10/21. +// +#include + +using namespace std; + +class Node +{ +public: + int val; + vector children; + + Node() {} + + Node(int _val) + { + val = _val; + } + + Node(int _val, vector _children) + { + val = _val; + children = _children; + } +}; + +class Solution +{ +public: + int maxDepth2(Node *root) + { + if (root == nullptr) + { + return 0; + } + + int ans = 0; + + for (Node *n: root->children) + { + ans = max(ans, maxDepth2(n)); + } + + return ans + 1; + } + + // BFS + int maxDepth(Node *root) + { + if (root == nullptr) + { + return 0; + } + + queue que; + que.push(root); + + int depth = 0; + while (!que.empty()) + { + size_t se = que.size(); + + while (se--) + { + Node *curr = que.front(); + que.pop(); + for (Node *n: curr->children) + { + que.push(n); + } + } + + depth++; + } + + return depth; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/median_of_two_sorted_arrays.cpp b/ds/leetcode/src/median_of_two_sorted_arrays.cpp new file mode 100644 index 0000000..16d4fa7 --- /dev/null +++ b/ds/leetcode/src/median_of_two_sorted_arrays.cpp @@ -0,0 +1,58 @@ +// +// Created by sajith on 5/22/21. +// + +#include + +using namespace std; + +class Solution +{ +public: +// double findMedianSortedArrays(vector &nums1, vector &nums2) +// { +// for (auto i: nums2) +// { +// nums1.emplace_back(i); +// } +// +// sort(nums1.begin(), nums1.end()); +// +// int l = nums1.size(); +// if (l % 2 == 0) +// { +// --l; +// int x = nums1[l / 2]; +// int y = nums1[l / 2 + 1]; +// int z = x + y; +// return (z * 1.0) / 2.0; +// } +// +// return nums1[l / 2] * 1.0; +// } + + double findMedianSortedArrays(vector &nums1, vector &nums2) + { + int l = nums1.size() + nums2.size(); + vector merged(l); + merge(nums1.begin(), nums1.end(), nums2.begin(), nums2.end(), merged.begin()); + + if (l % 2 == 0) + { + return ((merged[l / 2] + merged[l / 2 - 1])) * 1.0 / 2.0; + } else + { + return merged[l / 2] * 1.0; + } + } +}; + + +int main() +{ + vector nums1 = {1, 3}; + vector nums2 = {2}; + Solution solution; + cout << solution.findMedianSortedArrays(nums1, nums2); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/merge_intervals.cpp b/ds/leetcode/src/merge_intervals.cpp new file mode 100644 index 0000000..278eac8 --- /dev/null +++ b/ds/leetcode/src/merge_intervals.cpp @@ -0,0 +1,28 @@ +// +// Created by sajith on 8/29/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + vector> merge(vector> &intervals) + { + sort(intervals.begin(), intervals.end()); + vector> res; + for (const auto &v: intervals) + { + if (res.empty() || res.back()[1] < v[0]) + { + res.push_back(v); + } else + { + res.back()[1] = max(res.back()[1], v[1]); + } + } + return res; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/merge_k_sorted_list.cpp b/ds/leetcode/src/merge_k_sorted_list.cpp new file mode 100644 index 0000000..57bfee6 --- /dev/null +++ b/ds/leetcode/src/merge_k_sorted_list.cpp @@ -0,0 +1,96 @@ +// +// Created by sajith on 6/15/21. +// + + +#include + +using namespace std; + + +struct ListNode +{ + int val; + ListNode *next; + + ListNode() : val(0), next(nullptr) {} + + ListNode(int x) : val(x), next(nullptr) {} + + ListNode(int x, ListNode *next) : val(x), next(next) {} +}; + +/** + * Definition for singly-linked list. + * struct ListNode { + * int val; + * ListNode *next; + * ListNode() : val(0), next(nullptr) {} + * ListNode(int x) : val(x), next(nullptr) {} + * ListNode(int x, ListNode *next) : val(x), next(next) {} + * }; + */ +class Solution +{ +public: + + void append(ListNode **head, int val) + { + ListNode *temp = new ListNode; + temp->val = val; + temp->next = *head; + *head = temp; + } + + ListNode *mergeKLists(vector &lists) + { + + vector nodes; + for (auto l: lists) + { + while (l) + { + nodes.emplace_back(l->val); + l = l->next; + } + } + + sort(nodes.begin(), nodes.end(), greater<>()); + ListNode *head; + + for (auto i: nodes) + { + append(&head, i); + } + + return head; + } +}; + + +int main() +{ + vector lists; + ListNode *head1 = new ListNode(1); + head1->next = new ListNode(4); + head1->next->next = new ListNode(5); + + lists.emplace_back(head1); + + + ListNode *head2 = new ListNode(1); + head2->next = new ListNode(3); + head2->next->next = new ListNode(4); + + lists.emplace_back(head2); + + ListNode *head3 = new ListNode(2); + head3->next = new ListNode(6); + + lists.emplace_back(head3); + + Solution solution; + solution.mergeKLists(lists); + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/min_stack.cpp b/ds/leetcode/src/min_stack.cpp new file mode 100644 index 0000000..1e0ed85 --- /dev/null +++ b/ds/leetcode/src/min_stack.cpp @@ -0,0 +1,38 @@ +// +// Created by sajith on 10/25/21. +// + +#include "base.h" + +class MinStack +{ + stack mn_stack; + stack stack; +public: + MinStack() + { + + } + + void push(int val) + { + stack.push(val); + if (mn_stack.empty() || val <= getMin()) mn_stack.push(val); + } + + void pop() + { + if (stack.top() == mn_stack.top()) mn_stack.pop(); + stack.pop(); + } + + int top() + { + return stack.top(); + } + + int getMin() + { + return mn_stack.top(); + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/min_value_get_positive_step_sum.cpp b/ds/leetcode/src/min_value_get_positive_step_sum.cpp new file mode 100644 index 0000000..3cf1e89 --- /dev/null +++ b/ds/leetcode/src/min_value_get_positive_step_sum.cpp @@ -0,0 +1,22 @@ + +// +// Created by sajith on 11/11/21. +// + +#include "base.h" + +class Solution +{ +public: + int minStartValue(vector &nums) + { + int minval = 0; + int prefixsum = 0; + for (const int &i: nums) + { + prefixsum += i; + minval = min(minval, prefixsum); + } + return -minval + 1; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/minimum_depth_of_b_tree.cpp b/ds/leetcode/src/minimum_depth_of_b_tree.cpp new file mode 100644 index 0000000..bebdb6c --- /dev/null +++ b/ds/leetcode/src/minimum_depth_of_b_tree.cpp @@ -0,0 +1,55 @@ +// +// Created by sajith on 7/1/21. +// + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + +class Solution +{ +public: + int findmin(TreeNode *node) + { + if (node == nullptr) + { + return 0; + } + + int l = findmin(node->left); + int r = findmin(node->right); + + if (l == 0) + { + return r + 1; + } else if (r == 0) + { + return l + 1; + } + return min(l, r) + 1; + } + + int minDepth(TreeNode *root) + { + return findmin(root); + } +}; + +int main() +{ + TreeNode + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/minimun_moves_to_string.cpp b/ds/leetcode/src/minimun_moves_to_string.cpp new file mode 100644 index 0000000..0420a16 --- /dev/null +++ b/ds/leetcode/src/minimun_moves_to_string.cpp @@ -0,0 +1,31 @@ +// +// Created by sajith on 11/18/21. +// + +#include "base.h" + +class Solution +{ +public: + int minimumMoves(string s) + { + int steps = 0; + for (int i = 0; i < s.size();) + { + if (s[i] == 'X') + { + if (i > s.size() - 3) + { + return ++steps; + } + else + { + i += 3; + ++steps; + } + } + else ++i; + } + return steps; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/minmum_height_trees.cpp b/ds/leetcode/src/minmum_height_trees.cpp new file mode 100644 index 0000000..b810c6f --- /dev/null +++ b/ds/leetcode/src/minmum_height_trees.cpp @@ -0,0 +1,79 @@ +// +// Created by sajith on 8/6/21. +// + + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + +class Solution +{ +public: + vector findMinHeightTrees(int n, vector> &edges) + { + + vector indegree(n, 0); + vector> adj(n); + + for (const auto &v: edges) + { + adj[v[0]].push_back(v[1]); + adj[v[1]].push_back(v[0]); + + indegree[v[0]]++; + indegree[v[1]]++; + } + + queue que; + vector res; + for (int i = 0; i < n; ++i) + { + if (indegree[i] == 1) + { + que.push(i); + indegree[i]--; + } + } + + while (!que.empty()) + { + size_t sz = que.size(); + res.clear(); + + for (auto i = 0; i < sz; ++i) + { + int curr = que.front(); + que.pop(); + res.push_back(curr); + + for (const auto &ele: adj[curr]) + { + indegree[ele]--; + if (indegree[ele] == 1) + { + que.push(ele); + } + } + } + } + if (n == 1) + { + res.push_back(0); + } + return res; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/most_water.cpp b/ds/leetcode/src/most_water.cpp new file mode 100644 index 0000000..6a0fa73 --- /dev/null +++ b/ds/leetcode/src/most_water.cpp @@ -0,0 +1,35 @@ +// +// Created by sajith on 6/8/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + int maxArea(vector &height) + { + int maxarea = 0; + int i = 0; + int j = height.size() - 1; + + while (i < j) + { + int area = (j - i) * min(height[i], height[j]); + maxarea = max(area, maxarea); + + if (height[i] < height[j]) + { + i++; + } + else + { + j--; + } + } + + return maxarea; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/multiply_string.cpp b/ds/leetcode/src/multiply_string.cpp new file mode 100644 index 0000000..9a36a45 --- /dev/null +++ b/ds/leetcode/src/multiply_string.cpp @@ -0,0 +1,64 @@ +// +// Created by sajith on 11/7/21. +// + +#include "base.h" + + +class Solution +{ +public: + string multiply(string num1, string num2) + { + if (num2 == "0" || num1 == "0") return "0"; + + vector res(num2.size() + num1.size(), 0); + for (int i = num1.size() - 1; i >= 0; --i) + { + for (int j = num2.size() - 1; j >= 0; --j) + { + res[i + j + 1] += (num1[i] - '0') * (num2[j] - '0'); + res[i + j] += res[i + j + 1] / 10; + res[i + j + 1] %= 10; + } + } + + string ans; + int i = 0; + while (res[i] == 0) ++i; + while (i < res.size()) ans += to_string(res[i++]); + return ans; + } + + + string multiply2(string num1, string num2) + { + string ans(num1.size() + num2.size(), '0'); + + for (int i = num1.size() - 1; i >= 0; --i) + { + int carry = 0; + for (int j = num2.size() - 1; j >= 0; --j) + { + int sum = (ans[i + j + 1] - '0') + (num1[i] - '0') * (num2[j] - '0') + carry; + ans[i + j + 1] = (sum % 10) + '0'; + carry = sum / 10; + } + ans[i] += carry; + } + size_t f = ans.find_first_not_of('0'); + if (f != string::npos) + { + return ans.substr(f); + } + return "0"; + } +}; + + +int main() +{ + Solution solution; + cout << solution.multiply("10", "20") << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/multiply_strings.cpp b/ds/leetcode/src/multiply_strings.cpp new file mode 100644 index 0000000..86ebbd2 --- /dev/null +++ b/ds/leetcode/src/multiply_strings.cpp @@ -0,0 +1,44 @@ +// +// Created by sajith on 8/15/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + string multiply(string num1, string num2) + { + if (num1 == "0" || num2 == "0") + { + return "0"; + } + + vector res(num2.size() + num1.size(), 0); + for (int i = num1.size() - 1; i >= 0; i--) + { + for (int j = num2.size() - 1; j >= 0; j--) + { + res[i + j + 1] += (num2[j] - '0') * (num1[i] - '0'); + res[i + j] += res[i + j + 1] / 10; + res[i + j + 1] %= 10; + } + } + + int i = 0; + string ans = ""; + while (res[i] == 0) + { + i++; + } + + while (i < res.size()) + { + ans += to_string(res[i++]); + } + + return ans; + } +}; diff --git a/ds/leetcode/src/n_ary_tree_postorder.cpp b/ds/leetcode/src/n_ary_tree_postorder.cpp new file mode 100644 index 0000000..a26037e --- /dev/null +++ b/ds/leetcode/src/n_ary_tree_postorder.cpp @@ -0,0 +1,83 @@ +// +// Created by sajith on 7/27/21. +// + +#include + +using namespace std; + +class Node +{ +public: + int val; + vector children; + + Node() {} + + Node(int _val) + { + val = _val; + } + + Node(int _val, vector _children) + { + val = _val; + children = _children; + } +}; + +class Solution +{ + vector vals; + +public: + void naryopstorder(Node *root) + { + if (root == nullptr) + { + return; + } + + for (Node *n: root->children) + { + postorder(n); + } + vals.push_back(root->val); + } + +// vector postorder(Node *root) +// { +// naryopstorder(root); +// return vals; +// } + + vector postorder(Node *root) + { + if (root == nullptr) + { + return vals; + } + stack stck; + stck.push(root); + + while (!stck.empty()) + { + auto *top = stck.top(); + stck.pop(); + vals.push_back(top->val); + + for (const auto &node: top->children) + { + if (node != nullptr) + { + stck.push(node); + } + } + } + + + reverse(vals.begin(), vals.end()); + return vals; + } + +}; \ No newline at end of file diff --git a/ds/leetcode/src/n_queens.cpp b/ds/leetcode/src/n_queens.cpp new file mode 100644 index 0000000..540a952 --- /dev/null +++ b/ds/leetcode/src/n_queens.cpp @@ -0,0 +1,97 @@ +// +// Created by sajith on 9/13/21. +// + +#include + +using namespace std; + + +class Solution +{ + vector> ans; +public: + + bool isSafe(vector &board, int x, int y, int n) + { + for (int row = 0; row < x; ++row) + { + // column check + if (board[row][y] == 'Q') + { + return false; + } + } + + int row = x, col = y; + // lower upper diagonal check + while (row >= 0 and col >= 0) + { + if (board[row][col] == 'Q') + { + return false; + } + row--; + col--; + } + + row = x, col = y; + while (row >= 0 and col < n) + { + if (board[row][col] == 'Q') + { + return false; + } + + row--; + col++; + } + + return true; + } + + void solve(vector &board, int x, int n) + { + if (x >= n) + { + ans.push_back(board); + return; + } + + for (int col = 0; col < n; ++col) + { + if (isSafe(board, x, col, n)) + { + board[x][col] = 'Q'; + solve(board, x + 1, n); + board[x][col] = '.'; + } + } + } + + static void buildBoard(int n, vector &board) + { + string s(n, '.'); + for (int i = 0; i < n; ++i) + { + board[i] = s; + } + } + + vector> solveNQueens(int n) + { + vector board(n); + buildBoard(n, board); + solve(board, 0, n); + return ans; + } + + int totalNQueens(int n) + { + vector board(n); + buildBoard(n, board); + solve(board, 0, n); + return ans.size(); + } + +}; \ No newline at end of file diff --git a/ds/leetcode/src/next_greater_element.cpp b/ds/leetcode/src/next_greater_element.cpp new file mode 100644 index 0000000..00174d8 --- /dev/null +++ b/ds/leetcode/src/next_greater_element.cpp @@ -0,0 +1,36 @@ +// +// Created by sajith on 10/19/21. +// + +#include "base.h" + +class Solution +{ +public: + vector nextGreaterElement(vector &nums1, vector &nums2) + { + vector ans; + bool found; + unordered_map mp; + for (int i = 0; i < nums2.size(); ++i) + { + mp[nums2[i]] = i; + } + for (int i = 0; i < nums1.size(); ++i) + { + found = false; + for (int j = mp[nums1[i]]; j < nums2.size(); ++j) + { + if (nums1[i] < nums2[j]) + { + ans.push_back(nums2[j]); + found = true; + break; + } + } + + if (!found) ans.push_back(-1); + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/next_permutation.cpp b/ds/leetcode/src/next_permutation.cpp new file mode 100644 index 0000000..8d15cc7 --- /dev/null +++ b/ds/leetcode/src/next_permutation.cpp @@ -0,0 +1,32 @@ +// +// Created by sajith on 6/20/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + void nextPermutation(vector &nums) + { + int i = nums.size() - 2; + + while (i >= 0 && nums[i + 1] <= nums[i]) + { + i--; + } + + if (i >= 0) + { + int j = nums.size() - 1; + while (nums[j] <= nums[i]) + { + j--; + } + swap(nums[i], nums[j]); + } + reverse(nums.begin() + (i + 1), nums.end()); + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/number_of_steps_to_reduce_to_zero.cpp b/ds/leetcode/src/number_of_steps_to_reduce_to_zero.cpp new file mode 100644 index 0000000..66d38f7 --- /dev/null +++ b/ds/leetcode/src/number_of_steps_to_reduce_to_zero.cpp @@ -0,0 +1,22 @@ +// +// Created by sajith on 11/18/21. +// + +#include "base.h" + +class Solution +{ +public: + int numberOfSteps(int num) + { + int ans = 0; + while (num) + { + if (num % 2 == 0) num /= 2; + else num -= 1; + + ++ans; + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/number_of_sub_sequences.cpp b/ds/leetcode/src/number_of_sub_sequences.cpp new file mode 100644 index 0000000..4369940 --- /dev/null +++ b/ds/leetcode/src/number_of_sub_sequences.cpp @@ -0,0 +1,58 @@ +// +// Created by sajith on 6/23/21. +// + + +#include + +using namespace std; + +class Solution +{ +public: + + bool helper(const string &s, const string &word) + { + size_t idx = 0; + for (char c: word) + { + idx = s.find_first_of(c, idx); + if (idx++ == string::npos) + { + return false; + } + } + + return true; + } + + int numMatchingSubseq(string s, vector &words) + { + int ans = 0; + for (string word: words) + { + if (helper(s, word)) + { + ++ans; + } + } + return ans; + } +}; + + +int main() +{ + string s = "abcde"; + vector words = {"a", "bb", "acd", "ace"}; + + Solution solution; + cout << solution.numMatchingSubseq(s, words) << endl; + + s = "dsahjpjauf"; + words.clear(); + words = {"ahjpjau", "ja", "ahbwzgqnuk", "tnmlanowax"}; + cout << solution.numMatchingSubseq(s, words) << endl; + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/number_of_valid_words_for_each_puzzule.cpp b/ds/leetcode/src/number_of_valid_words_for_each_puzzule.cpp new file mode 100644 index 0000000..5ddb074 --- /dev/null +++ b/ds/leetcode/src/number_of_valid_words_for_each_puzzule.cpp @@ -0,0 +1,57 @@ +// +// Created by sajith on 11/9/21. +// + +#include "base.h" + + +class Solution +{ + int bmask; + + int bitMask(const string &word) + { + bmask = 0; + for (const char &c: word) + { + bmask |= 1 << (c - 'a'); + } + return bmask; + } + +public: + vector findNumOfValidWords(vector &words, vector &puzzles) + { + unordered_map wordCount; + for (string &str: words) + { + wordCount[bitMask(str)]++; + } + + vector res; + int first, cont, mask; + for (string &puz: puzzles) + { + first = 1 << (puz[0] - 'a'); + cont = wordCount[first]; + + mask = bitMask(puz.substr(1)); + for (int submask = mask; submask; submask = (submask - 1) & mask) + { + cont += wordCount[submask | first]; + } + res.push_back(cont); + } + return res; + } +}; + +int main() +{ + vector words = {"aaaa", "asas", "able", "ability", "actt", "actor", "access"}; + vector puzzles = {"aboveyz", "abrodyz", "abslute", "absoryz", "actresz", "gaswxyz"}; + + Solution solution; + solution.findNumOfValidWords(words, puzzles); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/ones_and_zeros.cpp b/ds/leetcode/src/ones_and_zeros.cpp new file mode 100644 index 0000000..16861d0 --- /dev/null +++ b/ds/leetcode/src/ones_and_zeros.cpp @@ -0,0 +1,40 @@ +// +// Created by sajith on 9/21/21. +// + +#include "base.h" + +class Solution +{ +public: + int findMaxForm(vector &strs, int m, int n) + { + vector> dp(m + 1, vector(n + 1, 0)); + + for (auto &s: strs) + { + int one = 0, zero = 0; + for (auto &c: s) + { + if (c == '1') + { + ++one; + } else + { + ++zero; + } + } + + for (int i = m; i >= zero; i--) + { + for (int j = n; j >= one; j--) + { + dp[i][j] = max(dp[i][j], 1 + dp[i - zero][j - one]); + } + } + } + + return dp[m][n]; + } + +}; \ No newline at end of file diff --git a/ds/leetcode/src/pascal_triangle.cpp b/ds/leetcode/src/pascal_triangle.cpp new file mode 100644 index 0000000..8cc79fc --- /dev/null +++ b/ds/leetcode/src/pascal_triangle.cpp @@ -0,0 +1,29 @@ +// +// Created by sajith on 11/18/21. +// + +#include "base.h" + +class Solution +{ +public: + vector> generate(int numRows) + { + + vector> res(numRows); + for (int i = 0; i < numRows; ++i) + { + for (int j = 0; j <= i; ++j) + { + if (j == 0 || j == i) + { + res[i].push_back(1); + continue; + } + + res[i].push_back(res[i - 1][j - 1] + res[i - 1][j]); + } + } + return res; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/path_sum.cpp b/ds/leetcode/src/path_sum.cpp new file mode 100644 index 0000000..b0086f9 --- /dev/null +++ b/ds/leetcode/src/path_sum.cpp @@ -0,0 +1,57 @@ +// +// Created by sajith on 7/2/21. +// + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + +class Solution +{ +public: + bool hasPathSum(TreeNode *root, int targetSum) + { + if (root == nullptr) + { + return false; + } + + dfs(root, targetSum, 0); + return ans; + } + + + void dfs(TreeNode *node, int target, int curr) + { + if (node == nullptr) + { + return; + } + + if (node->left == nullptr && node->right == nullptr && target == node->val + curr) + { + ans = true; + return; + } + + dfs(node->left, target, curr + node->val); + dfs(node->right, target, curr + node->val); + } + +private: + bool ans = false; +}; + diff --git a/ds/leetcode/src/path_sumii.cpp b/ds/leetcode/src/path_sumii.cpp new file mode 100644 index 0000000..84b086d --- /dev/null +++ b/ds/leetcode/src/path_sumii.cpp @@ -0,0 +1,63 @@ + +// +// Created by sajith on 7/5/21. +// + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + + +class Solution +{ +public: + + vector> ans; + int target; + + void dfs(TreeNode *root, vector &v, int val) + { + if (root == nullptr) + { + return; + } + + val += root->val; + v.push_back(root->val); + + if (root->left == nullptr && root->right == nullptr && val == target) + { + ans.push_back(v); + } + + dfs(root->left, v, val); + dfs(root->right, v, val); + + v.pop_back(); + val -= root->val; + + + } + + vector> pathSum(TreeNode *root, int targetSum) + { + this->target = targetSum; + vector v; + int val = 0; + dfs(root, v, val); + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/path_sumiii.cpp b/ds/leetcode/src/path_sumiii.cpp new file mode 100644 index 0000000..0cd9535 --- /dev/null +++ b/ds/leetcode/src/path_sumiii.cpp @@ -0,0 +1,25 @@ +// +// Created by sajith on 10/17/21. +// + +#include "base.h" + +class Solution +{ + int pathSumRoot(TreeNode *root, int sum) + { + if (root == nullptr) return 0; + int res = 0; + if (root->val == sum) ++res; + res += pathSumRoot(root->left, sum - root->val); + res += pathSumRoot(root->right, sum - root->val); + return res; + } + +public: + int pathSum(TreeNode *root, int targetSum) + { + if (root == nullptr) return 0; + return pathSum(root->left, targetSum) + pathSumRoot(root, targetSum) + pathSum(root->right, targetSum); + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/perfect_square.cpp b/ds/leetcode/src/perfect_square.cpp new file mode 100644 index 0000000..7aebad0 --- /dev/null +++ b/ds/leetcode/src/perfect_square.cpp @@ -0,0 +1,29 @@ +// +// Created by sajith on 10/14/21. +// + +#include "base.h" + +class Solution +{ +public: + int numSquares(int n) + { + vector dp(n + 1, 0); + + for (int i = 1; i <= n; ++i) + { + int minval = i; + int y = 1, sq = 1; + while (sq <= i) + { + minval = min(minval, 1 + dp[i - sq]); + y++; + sq = y * y; + } + dp[i] = minval; + } + + return dp[n]; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/permutation_sequence.cpp b/ds/leetcode/src/permutation_sequence.cpp new file mode 100644 index 0000000..cd26da9 --- /dev/null +++ b/ds/leetcode/src/permutation_sequence.cpp @@ -0,0 +1,32 @@ +// +// Created by sajith on 9/18/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + string getPermutation(int n, int k) + { + vector nums; + vector facts(n+1,1); + for (int i = 1; i <= n; ++i) + { + facts[i] = facts[i - 1] * i; + nums.push_back(i); + } + string res; + k--; + while (n > 0) + { + res += to_string(nums[k / facts[n - 1]]); + nums.erase(nums.begin() + (k / facts[n - 1])); + k %= facts[n - 1]; + n--; + } + return res; + } +}; diff --git a/ds/leetcode/src/permutations.cpp b/ds/leetcode/src/permutations.cpp new file mode 100644 index 0000000..4c42d2a --- /dev/null +++ b/ds/leetcode/src/permutations.cpp @@ -0,0 +1,23 @@ +// +// Created by sajith on 8/24/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + vector> permute(vector &nums) + { + vector> ans; + sort(nums.begin(), nums.end()); + do + { + ans.push_back(nums); + } while (next_permutation(nums.begin(), nums.end())); + + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/permutations_ii.cpp b/ds/leetcode/src/permutations_ii.cpp new file mode 100644 index 0000000..8b98482 --- /dev/null +++ b/ds/leetcode/src/permutations_ii.cpp @@ -0,0 +1,60 @@ +// +// Created by sajith on 8/24/21. +// + +#include + +using namespace std; + +class Solution +{ + vector> ans; + +public: + + // STL answer + vector> permuteUnique2(vector &nums) + { + sort(nums.begin(), nums.end()); + do + { + ans.push_back(nums); + } while (next_permutation(nums.begin(), nums.end())); + + return ans; + } + + void backtrack(vector &nums, map &mp, vector &comb, size_t n) + { + if (n == comb.size()) + { + ans.push_back(comb); + return; + } + + for (const auto &p: mp) + { + if (p.second == 0) + { + continue; + } + mp[p.first]--; + comb.push_back(p.first); + backtrack(nums, mp, comb, n); + comb.pop_back(); + mp[p.first]++; + } + } + + vector> permuteUnique(vector &nums) + { + map mp; + for (const auto &i: nums) + { + mp[i]++; + } + vector comb; + backtrack(nums, mp, comb, nums.size()); + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/plus_one.cpp b/ds/leetcode/src/plus_one.cpp new file mode 100644 index 0000000..4f3701f --- /dev/null +++ b/ds/leetcode/src/plus_one.cpp @@ -0,0 +1,45 @@ +// +// Created by sajith on 11/4/21. +// + +#include "base.h" + +class Solution +{ +public: + vector plusOne(vector &digits) + { + int num, sum, reminder = 1; + for (int i = digits.size() - 1; i >= 0; --i) + { + sum = (digits[i] + reminder); + num = sum % 10; + reminder = sum > 9 ? 1 : 0; + digits[i] = num; + } + if (reminder) + { +// vector v(digits.size() + 1, 1); +// for (int i = 1; i < v.size(); ++i) +// { +// v[i] = digits[i - 1]; +// } +// return v; + + digits.insert(digits.begin(), 1); + } + return digits; + } +}; + + +int main() +{ + Solution solution; + vector v = {9, 9, 9, 9}; + vector ans = solution.plusOne(v); + + for (int &i:ans) cout << i << " "; + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/populating_next_right_pointers_in_each_nodes.cpp b/ds/leetcode/src/populating_next_right_pointers_in_each_nodes.cpp new file mode 100644 index 0000000..5207563 --- /dev/null +++ b/ds/leetcode/src/populating_next_right_pointers_in_each_nodes.cpp @@ -0,0 +1,99 @@ +// +// Created by sajith on 7/12/21. +// + +#include + +using namespace std; + +class Node +{ +public: + int val; + Node *left; + Node *right; + Node *next; + + Node() : val(0), left(NULL), right(NULL), next(NULL) {} + + Node(int _val) : val(_val), left(NULL), right(NULL), next(NULL) {} + + Node(int _val, Node *_left, Node *_right, Node *_next) + : val(_val), left(_left), right(_right), next(_next) {} +}; + + +class Solution +{ +public: + Node *connect1(Node *root) + { + if (root == nullptr) + { + return root; + } + + queue que; + que.push(root); + + while (!que.empty()) + { + size_t sz = que.size(); + for (size_t i = 0; i < sz; ++i) + { + Node *curr = que.front(); + que.pop(); + + if (i != sz - 1) + { + curr->next = que.front(); + } + + if (curr->left) + { + que.push(curr->left); + } + + if (curr->right) + { + que.push(curr->right); + } + } + + } + + return root; + } + + Node *connect(Node *root) + { + Node *ans = root; + + while (root) + { + Node *temp = new Node; + Node *curr = temp; + + while (root) + { + if (root->left) + { + curr->next = root->left; + curr = curr->next; + } + + if (root->right) + { + curr->next = root->right; + curr = curr->next; + } + + root = root->next; + } + + root = temp->next; + } + + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/populating_next_right_ponters_in_each_node.cpp b/ds/leetcode/src/populating_next_right_ponters_in_each_node.cpp new file mode 100644 index 0000000..e41520c --- /dev/null +++ b/ds/leetcode/src/populating_next_right_ponters_in_each_node.cpp @@ -0,0 +1,86 @@ +// +// Created by sajith on 7/7/21. +// + +/* +// Definition for a Node. +class Node { +public: + int val; + Node* left; + Node* right; + Node* next; + + Node() : val(0), left(NULL), right(NULL), next(NULL) {} + + Node(int _val) : val(_val), left(NULL), right(NULL), next(NULL) {} + + Node(int _val, Node* _left, Node* _right, Node* _next) + : val(_val), left(_left), right(_right), next(_next) {} +}; +*/ + +#include + +using namespace std; + +class Node +{ +public: + int val; + Node *left; + Node *right; + Node *next; + + Node() : val(0), left(NULL), right(NULL), next(NULL) {} + + Node(int _val) : val(_val), left(NULL), right(NULL), next(NULL) {} + + Node(int _val, Node *_left, Node *_right, Node *_next) + : val(_val), left(_left), right(_right), next(_next) {} +}; + +class Solution +{ +public: + Node *connect(Node *root) + { + if (root == nullptr) + { + return root; + } + + queue q; + q.push(root); + + while (!q.empty()) + { + size_t nodes = q.size(); + + while (nodes > 0) + { + Node *curr = q.front(); + q.pop(); + + if (curr->left != nullptr) + { + q.push(curr->left); + } + + if (curr->right != nullptr) + { + q.push(curr->right); + } + + if (nodes > 1) + { + curr->next = q.front(); + } + + nodes--; + } + } + + return root; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/pow_x_n.cpp b/ds/leetcode/src/pow_x_n.cpp new file mode 100644 index 0000000..766e363 --- /dev/null +++ b/ds/leetcode/src/pow_x_n.cpp @@ -0,0 +1,34 @@ +// +// Created by sajith on 8/26/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + double myPow(double x, int n) + { + if (n < 0) + { + return myPow(1.0 / x, abs(n)); + } + + if (n == 0) + { + return 1.0; + } + + double tmp = myPow(x, n / 2); + double res = tmp * tmp; + + if (n % 2 != 0) + { + res *= x; + } + + return res; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/recover_b_tree.cpp b/ds/leetcode/src/recover_b_tree.cpp new file mode 100644 index 0000000..7277ada --- /dev/null +++ b/ds/leetcode/src/recover_b_tree.cpp @@ -0,0 +1,61 @@ +// +// Created by sajith on 6/26/21. +// + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + +class Solution +{ +public: + void recoverTree(TreeNode *root) + { + inorder(root); + int temp = first->val; + first->val = second->val; + second->val = temp; + } + +private: + TreeNode *prev = new TreeNode(INT_MIN); + TreeNode *first = nullptr, *second; + + void inorder(TreeNode *root) + { + if (root->left != nullptr) + { + inorder(root->left); + } + + if (first == nullptr && root->val < prev->val) + { + first = prev; + } + + if (first != nullptr && root->val < prev->val) + { + second = root; + } + + prev = root; + if (root->right != nullptr) + { + inorder(root->right); + } + } + +}; \ No newline at end of file diff --git a/ds/leetcode/src/reg_matching.cpp b/ds/leetcode/src/reg_matching.cpp new file mode 100644 index 0000000..5033adf --- /dev/null +++ b/ds/leetcode/src/reg_matching.cpp @@ -0,0 +1,55 @@ +// +// Created by sajith on 6/4/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + bool isMatch(string s, string p) + { + int n = s.size(), l = p.size(); + vector> dp(l + 1, vector(n + 1, false)); + + dp[0][0] = true; + + for (int i = 1; i <= l; ++i) + { + if (p[i - 1] == '*') + { + dp[i][0] = dp[i - 2][0]; + } + + for (int j = 1; j <= n; ++j) + { + if (p[i - 1] == '.' || p[i - 1] == s[j - 1]) + { + dp[i][j] = dp[i - 1][j - 1]; + } else if (p[i - 1] == '*') + { + if (p[i - 2] == '.' || p[i - 2] == s[j - 1]) + { + dp[i][j] = dp[i][j - 1]; + } + + dp[i][j] = dp[i][j] || dp[i - 2][j]; + } + } + } + + return dp[l][n]; + } +}; + + +int main() +{ + + Solution solution; + cout << boolalpha << solution.isMatch("mississippi", "mis*is*p*."); + + return 0; +} diff --git a/ds/leetcode/src/remove_linked_list_elements.cpp b/ds/leetcode/src/remove_linked_list_elements.cpp new file mode 100644 index 0000000..c53faca --- /dev/null +++ b/ds/leetcode/src/remove_linked_list_elements.cpp @@ -0,0 +1,66 @@ +// +// Created by sajith on 11/12/21. +// +//#include "base.h" +#include +#include +#include + +using namespace std; + +struct Node +{ + int val{0}; + shared_ptr next{nullptr}; + + Node() = default; + + explicit Node(int x) : val(x) {} + + Node(int x, shared_ptr const &_next) : val(x), next(_next) {} +}; + + +class Solution +{ +public: + static shared_ptr removeElements(shared_ptr head, int val) + { + while (head && head->next && head->next->val == val) head = head->next; + + auto curr = head; + while (curr) + { + if (curr->next && curr->next->val == val) + { + curr->next = curr->next->next; + } + curr = curr->next; + } + return head; + } +}; + + +int main() +{ + vector v = {1, 2, 6, 3, 4, 5, 6}; + auto head = make_shared(v[0]); + auto curr = head; + for (int i = 1; i < v.size(); ++i) + { + auto node = make_shared(v[i]); // 10 + node->next = nullptr; // 10-> null + curr->next = node; // null -> 10-> null + curr = node; // 0->10-> null + } + + Solution::removeElements(head, 6); + + while (head) + { + cout << head->val << " "; + head = head->next; + } + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/remove_nth_node_from_end_of_list.cpp b/ds/leetcode/src/remove_nth_node_from_end_of_list.cpp new file mode 100644 index 0000000..b5ed268 --- /dev/null +++ b/ds/leetcode/src/remove_nth_node_from_end_of_list.cpp @@ -0,0 +1,57 @@ +// +// Created by sajith on 6/3/21. +// + +/** + * Definition for singly-linked list. + * struct ListNode { + * int val; + * ListNode *next; + * ListNode() : val(0), next(nullptr) {} + * ListNode(int x) : val(x), next(nullptr) {} + * ListNode(int x, ListNode *next) : val(x), next(next) {} + * }; + */ + +struct ListNode +{ + int val; + ListNode *next; + + ListNode() : val(0), next(nullptr) {} + + ListNode(int x) : val(x), next(nullptr) {} + + ListNode(int x, ListNode *next) : val(x), next(next) {} +}; + +class Solution +{ +public: + ListNode *removeNthFromEnd(ListNode *head, int n) + { + ListNode *temp = new ListNode; + temp->next = head; + int length = 0; + ListNode *first = head; + + while (first != nullptr) + { + length++; + first = first->next; + } + + length -= n; + + first = temp; + while (length > 0) + { + length--; + first = first->next; + } + + first->next = first->next->next; + + return temp->next; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/reverse_nodes_k_in_group.cpp b/ds/leetcode/src/reverse_nodes_k_in_group.cpp new file mode 100644 index 0000000..243979a --- /dev/null +++ b/ds/leetcode/src/reverse_nodes_k_in_group.cpp @@ -0,0 +1,87 @@ +// +// Created by sajith on 6/16/21. +// + +#include + +using namespace std; + +struct ListNode +{ + int val; + ListNode *next; + + ListNode() : val(0), next(nullptr) {} + + ListNode(int x) : val(x), next(nullptr) {} + + ListNode(int x, ListNode *next) : val(x), next(next) {} +}; + +class Solution +{ +public: + int len(ListNode *head) + { + ListNode *temp = head; + int l = 0; + while (temp != nullptr) + { + l++; + temp = temp->next; + } + + return l; + } + + ListNode *reverseKGroup(ListNode *head, int k) + { + + if (head == nullptr || len(head) < k) + { + return head; + } + + ListNode *prev = nullptr; + ListNode *curr = head; + ListNode *next; + + int count = 0; + while (count < k && curr != nullptr) + { + next = curr->next; + curr->next = prev; + prev = curr; + curr = next; + count++; + } + + if (next != nullptr) + { + head->next = reverseKGroup(next, k); + } + + return prev; + } +}; + +int main() +{ + ListNode *head = new ListNode(1); + head->next = new ListNode(2); + head->next->next = new ListNode(3); + head->next->next->next = new ListNode(4); + head->next->next->next->next = new ListNode(5); + + Solution solution; + + head = solution.reverseKGroup(head, 2); + + while (head != nullptr) + { + cout << head->val << " "; + head = head->next; + } + cout << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/reverse_words_in_string.cpp b/ds/leetcode/src/reverse_words_in_string.cpp new file mode 100644 index 0000000..5cf74ab --- /dev/null +++ b/ds/leetcode/src/reverse_words_in_string.cpp @@ -0,0 +1,27 @@ +// +// Created by sajith on 10/20/21. +// + +#include "base.h" + +class Solution +{ +public: + string reverseWords(string s) + { + string res; + int i = 0, j; + while (i < s.length()) + { + while (i < s.length() && s[i] == ' ') ++i; + if (i >= s.length()) break; + j = i + 1; + while (j < s.length() && s[j] != ' ') ++j; + + if (res.empty()) res = s.substr(i, j - i); + else res = s.substr(i, j - i) + " " + res; + i = j + 1; + } + return res; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/rotate_image.cpp b/ds/leetcode/src/rotate_image.cpp new file mode 100644 index 0000000..f06025e --- /dev/null +++ b/ds/leetcode/src/rotate_image.cpp @@ -0,0 +1,66 @@ +// +// Created by sajith on 6/19/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + void rotate(vector> &matrix) + { + transpose(matrix); + reflect(matrix); + } + + void transpose(vector> &matrix) + { + int n = matrix.size(); + for (int i = 0; i < n; ++i) + { + for (int j = i; j < n; ++j) + { + int temp = matrix[j][i]; + matrix[j][i] = matrix[i][j]; + matrix[i][j] = temp; + } + } + } + + void reflect(vector> &matrix) + { + int n = matrix.size(); + for (int i = 0; i < n; ++i) + { + for (int j = 0; j < n / 2; ++j) + { + int temp = matrix[i][j]; + matrix[i][j] = matrix[i][n - j - 1]; + matrix[i][n - j - 1] = temp; + } + } + } +}; + +int main() +{ + vector> matrix = {{1, 2, 3}, + {4, 5, 6}, + {7, 8, 9}}; + + Solution solution; + solution.rotate(matrix); + + for (int i = 0; i < matrix.size(); ++i) + { + for (int j = 0; j < matrix.size(); ++j) + { + cout << matrix[i][j] << " "; + } + cout< + +using namespace std; + + +struct ListNode +{ + int val; + ListNode *next; + + ListNode() : val(0), next(nullptr) {} + + ListNode(int x) : val(x), next(nullptr) {} + + ListNode(int x, ListNode *next) : val(x), next(next) {} +}; + +class Solution +{ +public: + ListNode *rotateRight(ListNode *head, int k) + { + if (head == nullptr || head->next == nullptr || k == 0) + { + return head; + } + + int len = 1; + ListNode *temp = head; + while (temp->next != nullptr) + { + temp = temp->next; + len++; + } + + for (int i = 0; i < k % len; ++i) + { + ListNode *curr = head; + ListNode *next = head->next; + + while (next->next != nullptr) + { + curr = curr->next; + next = next->next; + } + + next->next = head; + head = next; + curr->next = nullptr; + } + + return head; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/rotting_oranges.cpp b/ds/leetcode/src/rotting_oranges.cpp new file mode 100644 index 0000000..8c9bf62 --- /dev/null +++ b/ds/leetcode/src/rotting_oranges.cpp @@ -0,0 +1,57 @@ +// +// Created by sajith on 10/29/21. +// + +#include "base.h" + +class Solution +{ +private: + int ep[4][2] = {{1, 0}, + {-1, 0}, + {0, 1}, + {0, -1}}; +public: + int orangesRotting(vector> &grid) + { + queue> que; + int fresh = 0; + for (int i = 0; i < grid.size(); ++i) + { + for (int j = 0; j < grid[0].size(); ++j) + { + if (grid[i][j] == 2) + { + que.push({i, j}); + } else if (grid[i][j] == 1) + { + ++fresh; + } + } + } + int ans = 0, x, y, sz; + pair pr; + while (!que.empty() && fresh > 0) + { + sz = que.size(); + while (sz--) + { + pr = que.front(); + que.pop(); + for (auto &i : ep) + { + x = pr.first + i[0]; + y = pr.second + i[1]; + if (x >= 0 && y >= 0 && x < grid.size() && y < grid[0].size() && grid[x][y] == 1) + { + grid[x][y] = 2; + que.push({x, y}); + --fresh; + } + } + } + ++ans; + } + return (fresh == 0) ? ans : -1; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/same_tree.cpp b/ds/leetcode/src/same_tree.cpp new file mode 100644 index 0000000..b8daceb --- /dev/null +++ b/ds/leetcode/src/same_tree.cpp @@ -0,0 +1,45 @@ +// +// Created by sajith on 6/27/21. +// + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + + +class Solution +{ +public: + bool isSameTree(TreeNode *p, TreeNode *q) + { + if (p == nullptr && q == nullptr) + { + return true; + } + + if (p == nullptr || q == nullptr) + { + return false; + } + + if (p->val != q->val) + { + return false; + } + + return isSameTree(p->right, q->right) && isSameTree(p->left, q->left); + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/serialization_and_deserialization_btree.cpp b/ds/leetcode/src/serialization_and_deserialization_btree.cpp new file mode 100644 index 0000000..968252a --- /dev/null +++ b/ds/leetcode/src/serialization_and_deserialization_btree.cpp @@ -0,0 +1,76 @@ +// +// Created by sajith on 8/9/21. +// + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + + +class Codec +{ +public: + + // Encodes a tree to a single string. + string serialize(TreeNode *root) + { + string str; + encode(root, str); + return str; + } + + void encode(TreeNode *n, string &str) + { + if (n == nullptr) + { + str += " #"; + return; + } + + str += " " + to_string(n->val); + encode(n->left, str); + encode(n->right, str); + } + + // Decodes your encoded data to tree. + TreeNode *deserialize(string data) + { + stringstream ss(data); + return decode(ss); + } + + TreeNode *decode(stringstream &ss) + { + if (ss.eof()) + { + return nullptr; + } + + string curr; + ss >> curr; + + if (curr == "#") + { + return nullptr; + } + + TreeNode *root = new TreeNode(stoi(curr)); + root->left = decode(ss); + root->right = decode(ss); + + return root; + } +}; diff --git a/ds/leetcode/src/serialize_and_deserialize_btree_i.cpp b/ds/leetcode/src/serialize_and_deserialize_btree_i.cpp new file mode 100644 index 0000000..9eafcbf --- /dev/null +++ b/ds/leetcode/src/serialize_and_deserialize_btree_i.cpp @@ -0,0 +1,74 @@ +// +// Created by sajith on 8/8/21. +// + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + + +class Codec +{ +public: + + // Encodes a tree to a single string. + string serialize(TreeNode *root) + { + if (root == nullptr) + { + return "null,"; + } + + return to_string(root->val) + "," + serialize(root->left) + serialize(root->right); + } + + // Decodes your encoded data to tree. + TreeNode *deserialize(string data) + { + queue que; + string str; + + for (const auto &c: data) + { + if (c == ',') + { + que.push(str); + str = ""; + continue; + } + str += c; + } + return makeTree(que); + } + + TreeNode *makeTree(queue &que) + { + string str = que.front(); + que.pop(); + + if (str == "null") + { + return nullptr; + } + + auto *root = new TreeNode(stoi(str)); + root->left = makeTree(que); + root->right = makeTree(que); + + return root; + } +}; + diff --git a/ds/leetcode/src/set_matrix_zeros.cpp b/ds/leetcode/src/set_matrix_zeros.cpp new file mode 100644 index 0000000..cff160e --- /dev/null +++ b/ds/leetcode/src/set_matrix_zeros.cpp @@ -0,0 +1,63 @@ +// +// Created by sajith on 11/10/21. +// + +#include "base.h" + +class Solution +{ + set > cache; + int m, n; +public: + + void fill_col(vector> &matrix, int j) + { + for (int i = 0; i < m; ++i) + { + matrix[i][j] = 0; + } + } + + void fill_row(vector> &matrix, int i) + { + for (int j = 0; j < n; ++j) + { + matrix[i][j] = 0; + } + } + + void setZeroes(vector> &matrix) + { + m = matrix.size(); + n = matrix[0].size(); + for (int i = 0; i < m; ++i) + { + for (int j = 0; j < n; ++j) + { + if (matrix[i][j] == 0) cache.insert({i, j}); + } + } + for (int i = 0; i < m; ++i) + { + for (int j = 0; j < n; ++j) + { + if (cache.count({i, j}) != 0) + { + fill_col(matrix, j); + fill_row(matrix, i); + } + } + } + } +}; + +int main() +{ + vector> matrix = {{0,1,2,0}, + {3,4,5,2}, + {1,3,1,5}}; + + Solution solution; + solution.setZeroes(matrix); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/simlipying_path.cpp b/ds/leetcode/src/simlipying_path.cpp new file mode 100644 index 0000000..b7f3fbd --- /dev/null +++ b/ds/leetcode/src/simlipying_path.cpp @@ -0,0 +1,44 @@ +// +// Created by sajith on 11/1/21. +// + +#include "base.h" + +class Solution +{ +public: + string simplifyPath(string path) + { + stack stck; + string curr; + auto n = path.size(); + for (int i = 0; i < n; ++i) + { + while (i < n && path[i] == '/') ++i; + + while (i < n && path[i] != '/') curr += path[i++]; + + if (curr == "..") + { + if (!stck.empty()) stck.pop(); + } else if (!curr.empty() && curr != ".") stck.push(curr); + curr = ""; + } + + string ans; + while (!stck.empty()) + { + ans = "/" + stck.top() + ans; + stck.pop(); + } + return !ans.empty() ? ans : "/"; + } +}; + +int main() +{ + Solution solution; + string path = "/../"; + cout << solution.simplifyPath(path) << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/single_number_i.cpp b/ds/leetcode/src/single_number_i.cpp new file mode 100644 index 0000000..2b4d06f --- /dev/null +++ b/ds/leetcode/src/single_number_i.cpp @@ -0,0 +1,27 @@ +// +// Created by sajith on 11/6/21. +// +#include "base.h" + + +class Solution +{ +public: + int singleNumber(vector &nums) + { + int xr = 0; + for (const int &i: nums) + { + xr ^= i; + } + return xr; + } +}; + +int main() +{ + Solution solution; + vector nums = {2,2,1}; + solution.singleNumber(nums); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/single_number_ii.cpp b/ds/leetcode/src/single_number_ii.cpp new file mode 100644 index 0000000..70a1760 --- /dev/null +++ b/ds/leetcode/src/single_number_ii.cpp @@ -0,0 +1,37 @@ +// +// Created by sajith on 11/6/21. +// + +#include "base.h" + +class Solution +{ +public: + int singleNumber(vector &nums) + { + int res = 0; + int bits[32] = {0}; + for (int i = 0; i < 32; ++i) + { + for (int &num: nums) + { + bits[i] += num >> i & 1; + bits[i] %= 3; + } + } + + for (int i = 0; i < 32; ++i) + { + res |= (bits[i] << i); + } + return res; + } +}; + +int main() +{ + vector nums = {0, 1, 0, 1, 0, 1, 99}; + Solution solution; + cout << solution.singleNumber(nums) << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/single_number_iii.cpp b/ds/leetcode/src/single_number_iii.cpp new file mode 100644 index 0000000..a7e7dd6 --- /dev/null +++ b/ds/leetcode/src/single_number_iii.cpp @@ -0,0 +1,88 @@ +// +// Created by sajith on 11/6/21. +// + +#include "base.h" + +using li = long int; + +class Solution +{ +public: + vector singleNumber1(vector &nums) + { + unordered_map mp; + vector ans; + + for (const int &i: nums) + { + mp[i]++; + } + + for (auto &p: mp) + { + if (p.second == 1) ans.push_back(p.first); + } + + return ans; + } + + vector singleNumber(vector &nums) + { + li xr = 0; + for (const int &i: nums) xr ^= i; + xr = xr & (-xr); + int x =0, y = 0; + + for (const int &i: nums) + { + if ((xr & i) == 0) x ^= i; + else y ^= i; + } + return {x, y}; + } +}; + +int main() +{ +// Solution solution; +/* + * 3 - 011 + * 5 - 101 + * XOR - 110 -> 6 + * -6 - ( 0110 -> 1001 -> 1010) + * + * 6 & ~6 - 0110 & 1010 -> 0010 + */ + vector nums = {1, 2, 1, 3, 2, 5}; + + int xr = 0; + for (int num : nums) + { + xr = xr ^ num; + } + +// cout << xr << "\n"; + int n = xr & (-xr); +// cout << n << "\n"; + + int x = 0; + int y = 0; + for (int i = 0; i < nums.size(); ++i) + { + if ((n & nums[i]) == 0) + { + x ^= nums[i]; + cout << "x = " << x << "\n"; + } + else + { + y ^= nums[i]; + cout << "y = " << y << "\n"; + } + } + + cout << x << " " << y << "\n"; + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/sort_chars_by_frequency.cpp b/ds/leetcode/src/sort_chars_by_frequency.cpp new file mode 100644 index 0000000..c3eb6d3 --- /dev/null +++ b/ds/leetcode/src/sort_chars_by_frequency.cpp @@ -0,0 +1,45 @@ +// +// Created by sajith on 10/22/21. +// + +#include "base.h" + +class Solution +{ +public: + string frequencySort(string s) + { + map mp; + for (char &c: s) + { + mp[c]++; + } + + vector> vec; + for (auto &p: mp) + { + vec.push_back({p.first, p.second}); + } + + sort(vec.begin(), vec.end(), [](auto &p1, auto &p2) + { + return p1.second > p2.second; + }); + + string ans; + for (auto it = vec.begin(); it != vec.end(); ++it) + { + for (int i = 0; i < it->second; ++i) + { + ans += it->first; + } + } + return ans; + } +}; + + +int main() +{ + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/sort_colors.cpp b/ds/leetcode/src/sort_colors.cpp new file mode 100644 index 0000000..609f2c8 --- /dev/null +++ b/ds/leetcode/src/sort_colors.cpp @@ -0,0 +1,41 @@ +// +// Created by sajith on 10/27/21. +// + +#include "base.h" + +class Solution +{ +public: + void sortColors2(vector &nums) + { + sort(nums.begin(), nums.end()); + } + + void sortColors(vector &nums) + { + vector arr(3, 0); + + for (int &i: nums) + { + ++arr[i]; + } + + int k = 0; + for (int &i: nums) + { + if (k < arr[0]) + { + i = 0; + } else if (k < arr[0] + arr[1]) + { + i = 1; + } else + { + i = 2; + } + } + } + + +}; \ No newline at end of file diff --git a/ds/leetcode/src/spiral_matrix.cpp b/ds/leetcode/src/spiral_matrix.cpp new file mode 100644 index 0000000..bbc456c --- /dev/null +++ b/ds/leetcode/src/spiral_matrix.cpp @@ -0,0 +1,60 @@ +// +// Created by sajith on 8/27/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + vector spiralOrder(vector> &matrix) + { + vector res; + int rows = matrix.size(); + int cols = matrix[0].size(); + int up = 0; + int left = 0; + int right = cols - 1; + int down = rows - 1; + + while (res.size() < rows * cols) + { + // left to right + for (int col = left; col <= right; ++col) + { + res.push_back(matrix[up][col]); + } + + // downwards + for (int row = up + 1; row <= down; ++row) + { + res.push_back(matrix[row][right]); + } + + if (up != down) + { + for (int col = right - 1; col >= left; col--) + { + res.push_back(matrix[down][col]); + } + } + + if (left != right) + { + for (int row = down - 1; row > up; row--) + { + res.push_back(matrix[row][left]); + } + } + + left++; + right--; + up++; + down--; + } + + return res; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/spiral_matrix_ii.cpp b/ds/leetcode/src/spiral_matrix_ii.cpp new file mode 100644 index 0000000..2cc7af1 --- /dev/null +++ b/ds/leetcode/src/spiral_matrix_ii.cpp @@ -0,0 +1,42 @@ +// +// Created by sajith on 9/1/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + vector> generateMatrix(int n) + { + vector> res(n, vector(n)); + int cnt = 1; + for (int layer = 0; layer < (n + 1) / 2; ++layer) + { + // left to right + for (int i = layer; i < n - layer; ++i) + { + res[layer][i] = cnt++; + } + // top to bottom + for (int i = layer + 1; i < n - layer; ++i) + { + res[i][n - layer - 1] = cnt++; + } + // right to left + for (int i = n - layer - 2; i >= layer; i--) + { + res[n - layer - 1][i] = cnt++; + } + // bottom to top + for (int i = n - layer - 2; i > layer; i--) + { + res[i][layer] = cnt++; + } + } + + return res; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/square_root_x.cpp b/ds/leetcode/src/square_root_x.cpp new file mode 100644 index 0000000..651b1d0 --- /dev/null +++ b/ds/leetcode/src/square_root_x.cpp @@ -0,0 +1,33 @@ +// +// Created by sajith on 11/5/21. +// +#include "base.h" +using li = long int; + +class Solution +{ +public: + int mySqrt(int n) + { + int l = 0, r = n; + li mid, sqr; + + while (l <= r) + { + mid = l + (r - l) / 2; + sqr = mid * mid; + if (sqr == n) return mid; + else if (sqr > n) r = mid - 1; + else l = mid + 1; + } + return r; + } +}; + + +int main() +{ + Solution solution; + cout<< solution.mySqrt(8)< + +using namespace std; + +class Solution +{ +public: + bool isDigit(char c) + { + return c >= '0' && c <= '9'; + } + + int myAtoi(string s) + { + int i = 0; + int n = s.length(); + bool negative = false; + + while (s[i] == ' ') + { + i++; + } + + if (s[i] == '-') + { + negative = true; + i++; + } + else if (s[i] == '+') + { + i++; + } + + /* + * INT_MAX = 2147483647 + * INT_MIN = -2147483648 + */ + + int res = 0; + while (isDigit(s[i]) && i < n) + { + if (!negative) + { + if (res > INT_MAX / 10 || (res == INT_MAX / 10 && s[i] - '0' >= 7)) + { + return INT_MAX; + } + + } + else + { + if (res > INT_MAX / 10 || (res == INT_MAX / 10 && s[i] - '0' >= 8)) + { + return INT_MIN; + } + } + + res = res * 10 + (s[i] - '0'); + i++; + } + if (negative) + { + res = -1 * res; + } + return res; + } +}; + + +int main() +{ + Solution solution; + cout << solution.myAtoi("42"); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/substring_with_concatenation_of_all_words.cpp b/ds/leetcode/src/substring_with_concatenation_of_all_words.cpp new file mode 100644 index 0000000..091b538 --- /dev/null +++ b/ds/leetcode/src/substring_with_concatenation_of_all_words.cpp @@ -0,0 +1,84 @@ +// +// Created by sajith on 6/14/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + vector findSubstring(string s, vector &words) + { + + int wordLength = words[0].length(); + int numberOfWords = words.size(); + vector resultIndices; + + unordered_map wordBankMap; + for (auto const &str: words) + { + if (wordBankMap.find(str) == wordBankMap.end()) + { + wordBankMap[str] = 1; + } + else + { + wordBankMap[str]++; + } + } + + if (wordLength * numberOfWords > s.length()) + { + return resultIndices; + } + + for (int i = 0; i <= s.length() - (numberOfWords * wordLength); ++i) + { + unordered_map wordsUsedMap; + + for (int j = i; j < i + (numberOfWords * wordLength); j += wordLength) + { + if (wordBankMap.find(s.substr(j, wordLength)) == wordBankMap.end()) + { + break; + } + else if (wordsUsedMap.find(s.substr(j, wordLength)) == wordsUsedMap.end()) + { + wordsUsedMap[s.substr(j, wordLength)] = 1; + } + else + { + wordsUsedMap[s.substr(j, wordLength)]++; + if (wordsUsedMap[s.substr(j, wordLength)] > wordBankMap[s.substr(j, wordLength)]) + { + break; + } + } + } + + if (wordsUsedMap == wordBankMap) + { + resultIndices.emplace_back(i); + } + } + + return resultIndices; + } +}; + +int main() +{ + string s = "barfoothefoobarman"; + vector words = {"foo", "bar"}; + Solution solution; + vector res = solution.findSubstring(s, words); + for (auto const &i: res) + { + cout << i << " "; + } + + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/sudoku_solver.cpp b/ds/leetcode/src/sudoku_solver.cpp new file mode 100644 index 0000000..aee9c6e --- /dev/null +++ b/ds/leetcode/src/sudoku_solver.cpp @@ -0,0 +1,64 @@ +// +// Created by sajith on 9/8/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + + bool isValid(int row, int col, vector> &board, char c) + { + for (int i = 0; i < 9; ++i) + { + if (board[row][i] == c) + { + return false; + } else if (board[i][col] == c) + { + return false; + } else if (board[3 * (row / 3) + i / 3][3 * (col / 3) + i % 3] == c) + { + return false; + } + } + return true; + } + + bool backtrack(vector> &board) + { + for (int i = 0; i < 9; ++i) + { + for (int j = 0; j < 9; ++j) + { + if (board[i][j] == '.') + { + for (char c = '1'; c <= '9'; ++c) + { + if (isValid(i, j, board, c)) + { + board[i][j] = c; + if (backtrack(board)) + { + return true; + } else + { + board[i][j] = '.'; + } + } + } + return false; + } + } + } + return true; + } + + void solveSudoku(vector> &board) + { + backtrack(board); + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/sum_of_left_leaf_nodes.cpp b/ds/leetcode/src/sum_of_left_leaf_nodes.cpp new file mode 100644 index 0000000..229c4da --- /dev/null +++ b/ds/leetcode/src/sum_of_left_leaf_nodes.cpp @@ -0,0 +1,42 @@ +// +// Created by sajith on 11/4/21. +// + +#include "base.h" + +class Solution +{ + int sum{0}; +public: + + void calSum(TreeNode *node) + { + if (!node) return; + + if (node->left && (!node->left->left && !node->left->right)) + { + sum += node->left->val; + } + calSum(node->left); + calSum(node->right); + } + + int sumOfLeftLeaves(TreeNode *root) + { + calSum(root); + return sum; + } +}; + +int main() +{ + TreeNode *treeNode = new TreeNode(3); + treeNode->left = new TreeNode(9); + treeNode->right = new TreeNode(20); + treeNode->right->right = new TreeNode(7); + treeNode->right->left = new TreeNode(15); + + Solution solution; + cout << solution.sumOfLeftLeaves(treeNode) << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/sum_root_leaf_number.cpp b/ds/leetcode/src/sum_root_leaf_number.cpp new file mode 100644 index 0000000..4bd76e5 --- /dev/null +++ b/ds/leetcode/src/sum_root_leaf_number.cpp @@ -0,0 +1,46 @@ +// +// Created by sajith on 7/13/21. +// + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + +class Solution +{ +public: + int sumNumbers(TreeNode *root) + { + return help(root, 0); + } + + int help(TreeNode *root, int sum) + { + if (root == nullptr) + { + return 0; + } + + sum = sum * 10 + root->val; + + if (root->left == nullptr && root->right == nullptr) + { + return sum; + } + + return help(root->left, sum) + help(root->right, sum); + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/sum_root_to_leaf_numbers.cpp b/ds/leetcode/src/sum_root_to_leaf_numbers.cpp new file mode 100644 index 0000000..889e450 --- /dev/null +++ b/ds/leetcode/src/sum_root_to_leaf_numbers.cpp @@ -0,0 +1,25 @@ +// +// Created by sajith on 11/3/21. +// +#include "base.h" + + +class Solution +{ +public: + + int solve(TreeNode *node, int sum) + { + if (!node) return 0; + sum *= 10; + sum += node->val; + if (!node->left && !node->right) return sum; + return solve(node->left, sum) + solve(node->right, sum); + } + + int sumNumbers(TreeNode *root) + { + return solve(root, 0); + } + +}; \ No newline at end of file diff --git a/ds/leetcode/src/surrounded_regions.cpp b/ds/leetcode/src/surrounded_regions.cpp new file mode 100644 index 0000000..4e2babf --- /dev/null +++ b/ds/leetcode/src/surrounded_regions.cpp @@ -0,0 +1,79 @@ +// +// Created by sajith on 7/14/21. +// + +#include + +using namespace std; + +class Solution +{ + +private: + size_t m; + size_t n; + vector> visited; + +public: + + void dfs(vector> &board, size_t i, size_t j) + { + if (i < 0 || j < 0 || i >= m || j >= n || visited[i][j] || board[i][j] != 'O') + { + return; + } + + visited[i][j] = true; + + dfs(board, i + 1, j); + dfs(board, i, j + 1); + dfs(board, i - 1, j); + dfs(board, i, j - 1); + } + + void solve(vector> &board) + { + m = board.size(); + n = board[0].size(); + visited.assign(m, vector(n, false)); + + for (size_t i = 0; i < n; ++i) + { + if (board[0][i] == 'O') + { + dfs(board, 0, i); + } + + if (board[m - 1][i] == 'O') + { + dfs(board, m - 1, i); + } + } + + for (size_t i = 0; i < m; ++i) + { + if (board[i][0] == 'O') + { + dfs(board, i, 0); + } + + if (board[i][n - 1] == 'O') + { + dfs(board, i, n - 1); + } + } + + for (size_t i = 0; i < m; ++i) + { + for (size_t j = 0; j < n; ++j) + { + if (!visited[i][j] && board[i][j] == 'O') + { + board[i][j] = 'X'; + } + } + } + + } + +}; \ No newline at end of file diff --git a/ds/leetcode/src/surrounded_regions_latest.cpp b/ds/leetcode/src/surrounded_regions_latest.cpp new file mode 100644 index 0000000..6b1b69a --- /dev/null +++ b/ds/leetcode/src/surrounded_regions_latest.cpp @@ -0,0 +1,45 @@ +// +// Created by sajith on 11/1/21. +// + +#include "base.h" + +class Solution +{ +public: + + void dfs(vector> &board, int i, int j) + { + if (i >= 0 && i < board.size() && j >= 0 && j < board[0].size() && board[i][j] == 'O') + { + board[i][j] = 'A'; + dfs(board, i + 1, j); + dfs(board, i - 1, j); + dfs(board, i, j + 1); + dfs(board, i, j - 1); + } + } + + void solve(vector> &board) + { + for (int i = 0; i < board.size(); ++i) + { + for (int j = 0; j < board[0].size(); ++j) + { + if (board[i][j] == 'O' && (i == 0 || j == 0 | i == board.size() - 1 || j == board[0].size() - 1)) + { + dfs(board, i, j); + } + } + } + + for (int i = 0; i < board.size(); ++i) + { + for (int j = 0; j < board[0].size(); ++j) + { + if (board[i][j] == 'A') board[i][j] = 'O'; + else if (board[i][j] == 'O') board[i][j] = 'X'; + } + } + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/swap_nodes_in_pairs.cpp b/ds/leetcode/src/swap_nodes_in_pairs.cpp new file mode 100644 index 0000000..227052d --- /dev/null +++ b/ds/leetcode/src/swap_nodes_in_pairs.cpp @@ -0,0 +1,97 @@ +// +// Created by sajith on 6/10/21. +// + +/** + * Definition for singly-linked list. + * struct ListNode { + * int val; + * ListNode *next; + * ListNode() : val(0), next(nullptr) {} + * ListNode(int x) : val(x), next(nullptr) {} + * ListNode(int x, ListNode *next) : val(x), next(next) {} + * }; + */ + +#include + +using namespace std; + +struct ListNode +{ + int val; + ListNode *next; + + ListNode() : val(0), next(nullptr) {} + + ListNode(int x) : val(x), next(nullptr) {} + + ListNode(int x, ListNode *next) : val(x), next(next) {} +}; + +class Solution +{ +public: + ListNode *swapPairs(ListNode *head) + { + ListNode *temp = head; + ListNode *prev = head; + + if (!temp) + { + return head; + } + + while (temp->next) + { + ListNode *t = temp->next; + temp->next = t->next; + t->next = temp; + + if (prev == head) + { + prev = temp; + head = t; + } + else + { + prev->next = t; + prev = temp; + } + + temp = temp->next; + if (!temp) + { + break; + } + } + + return head; + } +}; + +void PrintLinkList(ListNode *head) +{ + ListNode *temp = head; + while (temp->next) + { + cout << temp->val << " "; + temp = temp->next; + } + cout << temp->val << endl; +} + +int main() +{ + ListNode *head = new ListNode(1); + head->next = new ListNode(2); + head->next->next = new ListNode(3); + head->next->next->next = new ListNode(4); + + PrintLinkList(head); + Solution solution; + + head = solution.swapPairs(head); + PrintLinkList(head); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/symmetric_tree.cpp b/ds/leetcode/src/symmetric_tree.cpp new file mode 100644 index 0000000..0df52db --- /dev/null +++ b/ds/leetcode/src/symmetric_tree.cpp @@ -0,0 +1,80 @@ +// +// Created by sajith on 6/28/21. +// + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + +class Solution +{ +public: + bool isSymmetric(TreeNode *root) + { +// return isMirror(root, root); + + queue qq; + qq.push(root); + qq.push(root); + + while (!qq.empty()) + { + TreeNode *p = qq.front(); + qq.pop(); + + TreeNode *q = qq.front(); + qq.pop(); + + if (p == nullptr && q == nullptr) + { + continue; + } + + if (p == nullptr || q == nullptr) + { + return false; + } + + if (q->val != p->val) + { + return false; + } + + qq.push(p->left); + qq.push(q->right); + + qq.push(p->right); + qq.push(q->left); + } + + return true; + } + + bool isMirror(TreeNode *p, TreeNode *q) + { + if (p == nullptr && q == nullptr) + { + return true; + } + + if (p == nullptr || q == nullptr) + { + return false; + } + + return (p->val == q->val) && isMirror(q->left, p->right) & isMirror(q->right, p->left); + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/test.cpp b/ds/leetcode/src/test.cpp new file mode 100644 index 0000000..8019975 --- /dev/null +++ b/ds/leetcode/src/test.cpp @@ -0,0 +1,41 @@ +// +// Created by sajith on 8/13/21. +// +#include + +using namespace std; + +int sol(vector &v) +{ + vector dp(v.size()); + for (auto &i: v) + { + if (i > 0) + { + dp[i]++; + } + } + for (int i = 1; i < v.size(); ++i) + { + if (dp[i] == 0) + { + return i; + } + } + return dp.size() + 1; +} + +int main() +{ + // 1, 3, 6, 4, 1, 2 + vector v = {1, 3, 6, 4, 1, 2}; + + cout << sol(v) << endl; + v.clear(); + v = {1, 2, 3}; + cout << sol(v) << endl; + v.clear(); + v = {-1, -3, -5, 0}; + cout< + +using namespace std; + +class Solution +{ +public: + vector> threeSum(vector &nums) + { + sort(nums.begin(), nums.end()); + + vector> res; + + for (int i = 0; i < nums.size(); ++i) + { + if(i > 0 and nums[i] == nums[i - 1]) + { + continue; + } + + int l = i + 1; + int r = nums.size() - 1; + + while (l < r) + { + if (l > i + 1 and nums[l] == nums[l - 1]) + { + ++l; + continue; + } + + int currsum = nums[i] + nums[l] + nums[r]; + + if (currsum == 0) + { + res.push_back({nums[i], nums[l++], nums[r--]}); + } + else if (currsum < 0) + { + l++; + } + else + { + r--; + } + } + + + } + + return res; + } +}; + + +int main() +{ + vector v = {-1, 0, 1, 2, -1, -4}; + + Solution solution; + + auto res = solution.threeSum(v); + + for (auto t: res) + { + cout << t[0] << " " << t[1] << " " << t[2] << endl; + } + + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/three_sum_closet.cpp b/ds/leetcode/src/three_sum_closet.cpp new file mode 100644 index 0000000..6400661 --- /dev/null +++ b/ds/leetcode/src/three_sum_closet.cpp @@ -0,0 +1,51 @@ +// +// Created by sajith on 6/13/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + int threeSumClosest(vector &nums, int target) + { + sort(nums.begin(), nums.end()); + int diff = INT_MAX; + int sz = nums.size(); + + for (int i = 0; i < sz and diff != 0; ++i) + { + int lo = i + 1, hi = sz - 1; + while (lo < hi) + { + int sum = nums[i] + nums[lo] + nums[hi]; + if (abs(target - sum) < abs(diff)) + { + diff = target - sum; + } + + if (sum < target) + { + ++lo; + } + else + { + --hi; + } + } + } + return target - diff; + } +}; + +int main() +{ + + vector nums = {-1,2,1,-4}; + int target = 1; + Solution solution; + cout< + +using namespace std; + +class Solution +{ +public: + int trap(vector &height) + { + vector maxleft(height.size(), 0); + vector maxright(height.size(), 0); + + int mxleft = 0; + for (int i = 1; i < height.size(); ++i) + { + mxleft = max(height[i - 1], mxleft); + maxleft[i] = mxleft; + } + + int mxright = 0; + for (int i = height.size() - 2; i >= 0; i--) + { + mxright = max(height[i + 1], mxright); + maxright[i] = mxright; + } + + int ans = 0; + for (int i = 0; i < height.size(); ++i) + { + ans += max(min(maxright[i], maxleft[i]) - height[i], 0); + } + + return ans; + } +}; + +int main() +{ + Solution solution; + vector height = {0, 1, 0, 2, 1, 0, 1, 3, 2, 1, 2, 1}; + + cout << solution.trap(height); + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/trie.cpp b/ds/leetcode/src/trie.cpp new file mode 100644 index 0000000..4559f00 --- /dev/null +++ b/ds/leetcode/src/trie.cpp @@ -0,0 +1,68 @@ +// +// Created by sajith on 7/30/21. +// + +#include + +using namespace std; + +class Trie +{ + unordered_map children; + bool isEndOfWord{false}; + +public: + /** Initialize your data structure here. */ + Trie() + { + } + + /** Inserts a word into the trie. */ + void insert(string word) + { + Trie *curr = this; + for (const char &c: word) + { + if (!curr->children.count(c)) + { + curr->children[c] = new Trie; + } + curr = curr->children[c]; + } + curr->isEndOfWord = true; + } + + /** Returns if the word is in the trie. */ + bool search(string word) + { + Trie *curr = this; + for (const char &c: word) + { + if (!curr->children.count(c)) + { + return false; + } + curr = curr->children[c]; + } + if (curr->isEndOfWord) + { + return true; + } + return false; + } + + /** Returns if there is any word in the trie that starts with the given prefix. */ + bool startsWith(string prefix) + { + Trie *curr = this; + for (const char &c: prefix) + { + if (!curr->children.count(c)) + { + return false; + } + curr = curr->children[c]; + } + return true; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/two_sum.cpp b/ds/leetcode/src/two_sum.cpp new file mode 100644 index 0000000..229daa0 --- /dev/null +++ b/ds/leetcode/src/two_sum.cpp @@ -0,0 +1,32 @@ +// +// Created by sajith on 8/16/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + vector twoSum(vector &nums, int target) + { + unordered_map mp; + vector ans; + + for (int i = 0; i < nums.size(); ++i) + { + if (mp.find(target - nums[i]) != mp.end()) + { + ans.push_back(mp[target - nums[i]]); + ans.push_back(i); + return ans; + } else + { + mp[nums[i]] = i; + } + } + + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/unique_b_tree.cpp b/ds/leetcode/src/unique_b_tree.cpp new file mode 100644 index 0000000..8a8d060 --- /dev/null +++ b/ds/leetcode/src/unique_b_tree.cpp @@ -0,0 +1,25 @@ +// +// Created by sajith on 11/8/21. +// + +#include "base.h" + +class Solution +{ +public: + int numTrees(int n) + { + if (n < 2) return 1; + vector dp(n + 1, 0); + dp[0] = 1, dp[1] = 1; + + for (int i = 2; i <= n; ++i) + { + for (int j = 0; j < i; ++j) + { + dp[i] += dp[j] * dp[i - j - 1]; + } + } + return dp[n]; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/unique_paths.cpp b/ds/leetcode/src/unique_paths.cpp new file mode 100644 index 0000000..5fbd971 --- /dev/null +++ b/ds/leetcode/src/unique_paths.cpp @@ -0,0 +1,32 @@ +// +// Created by sajith on 9/4/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + int uniquePaths(int m, int n) + { + int dp[m][n]; + + for (int i = 0; i < m; ++i) + { + for (int j = 0; j < n; ++j) + { + if (i == 0 || j == 0) + { + dp[i][j] = 1; + } else + { + dp[i][j] = dp[i - 1][j] + dp[i][j - 1]; + } + } + } + + return dp[m - 1][n - 1]; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/unique_paths_ii.cpp b/ds/leetcode/src/unique_paths_ii.cpp new file mode 100644 index 0000000..7416dad --- /dev/null +++ b/ds/leetcode/src/unique_paths_ii.cpp @@ -0,0 +1,105 @@ +// +// Created by sajith on 9/5/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + int uniquePathsWithObstacles2(vector> &obstacleGrid) + { + if (obstacleGrid[0][0] == 1) + { + return 0; + } + + int rows = obstacleGrid.size(); + int cols = obstacleGrid[0].size(); + + obstacleGrid[0][0] = 1; + + // filling the values for the first column + for (int i = 1; i < rows; ++i) + { + if (obstacleGrid[i][0] == 0 && obstacleGrid[i - 1][0] == 1) + { + obstacleGrid[i][0] = 1; + } else + { + obstacleGrid[i][0] = 0; + } + } + + for (int i = 1; i < cols; ++i) + { + if (obstacleGrid[0][i] == 0 && obstacleGrid[0][i - 1] == 1) + { + obstacleGrid[0][i] = 1; + } else + { + obstacleGrid[0][i] = 0; + } + } + + for (int i = 1; i < rows; ++i) + { + for (int j = 1; j < cols; ++j) + { + if (obstacleGrid[i][j] == 0) + { + obstacleGrid[i][j] = obstacleGrid[i - 1][j] + obstacleGrid[i][j - 1]; + } else + { + obstacleGrid[i][j] = 0; + } + } + } + + return obstacleGrid[rows - 1][cols - 1]; + } + + int uniquePathsWithObstacles(vector> &obstacleGrid) + { + int rows = obstacleGrid.size(); + int cols = obstacleGrid[0].size(); + + vector> dp(rows, vector(cols, 0)); + + // filling the 0th row + for (int i = 0; i < cols; ++i) + { + if (obstacleGrid[0][i] == 1) + { + break; + } + dp[0][i] = 1; + } + + // filling the 0th column + for (int i = 0; i < rows; ++i) + { + if (obstacleGrid[i][0] == 1) + { + break; + } + dp[i][0] = 1; + } + + for (int i = 1; i < rows; ++i) + { + for (int j = 1; j < cols; ++j) + { + if (obstacleGrid[i][j] == 1) + { + continue; + } + dp[i][j] = dp[i - 1][j] + dp[i][j - 1]; + } + } + + return dp[rows - 1][cols - 1]; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/unique_pathsiii.cpp b/ds/leetcode/src/unique_pathsiii.cpp new file mode 100644 index 0000000..67798a6 --- /dev/null +++ b/ds/leetcode/src/unique_pathsiii.cpp @@ -0,0 +1,44 @@ +// +// Created by sajith on 11/2/21. +// + +#include "base.h" + +class Solution +{ + int res = 0, empty = 1; +public: + void dfs(vector> &grid, int i, int j, int cnt) + { + if (i < 0 || i >= grid.size() || j < 0 || j >= grid[0].size() || grid[i][j] == -1) return; + + if (grid[i][j] == 2) + { + if (empty == cnt) ++res; + return; + } + + grid[i][j] = -1; + dfs(grid, i + 1, j, cnt + 1); + dfs(grid, i - 1, j, cnt + 1); + dfs(grid, i, j + 1, cnt + 1); + dfs(grid, i, j - 1, cnt + 1); + grid[i][j] = 0; + } + + int uniquePathsIII(vector> &grid) + { + int sx, sy; + for (int i = 0; i < grid.size(); ++i) + { + for (int j = 0; j < grid[0].size(); ++j) + { + if (grid[i][j] == 1) sx = i, sy = j; + else if (grid[i][j] == 0) ++empty; + } + } + + dfs(grid, sx, sy, 0); + return res; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/valid_palindrome.cpp b/ds/leetcode/src/valid_palindrome.cpp new file mode 100644 index 0000000..2b48cf4 --- /dev/null +++ b/ds/leetcode/src/valid_palindrome.cpp @@ -0,0 +1,26 @@ +// +// Created by sajith on 11/18/21. +// + +#include "base.h" + +class Solution +{ +public: + bool isPalindrome(string s) + { + transform(s.begin(), s.end(), s.begin(), ::tolower); + string str; + for (char const &c: s) + { + if (isdigit(c)) str += c; + else if (c >= 'a' && c <= 'z') str += c; + } + int len = str.length(); + for (int i = 0; i < len / 2; ++i) + { + if (str[i] != str[len - 1 - i]) return false; + } + return true; + } +}; diff --git a/ds/leetcode/src/valid_sudoku.cpp b/ds/leetcode/src/valid_sudoku.cpp new file mode 100644 index 0000000..bc37740 --- /dev/null +++ b/ds/leetcode/src/valid_sudoku.cpp @@ -0,0 +1,40 @@ +// +// Created by sajith on 6/22/21. +// + +#include + +using namespace std; + + +class Solution +{ +public: + bool isValidSudoku(vector> &board) + { + unordered_map> row, col, box; + for (int i = 0; i < 9; ++i) + { + for (int j = 0; j < 9; ++j) + { + if (board[i][j] != '.') + { + if (row[i].find(board[i][j]) != row[i].end() || + col[j].find(board[i][j]) != col[j].end() || + box[i / 3 * 3 + j / 3].find(board[i][j]) != box[i / 3 * 3 + j / 3].end()) + { + return false; + } + + row[i].insert(board[i][j]); + col[j].insert(board[i][j]); + box[i / 3 * 3 + j / 3].insert(board[i][j]); + } + } + } + + return true; + } + +}; + diff --git a/ds/leetcode/src/validate_b_tree.cpp b/ds/leetcode/src/validate_b_tree.cpp new file mode 100644 index 0000000..82d4a75 --- /dev/null +++ b/ds/leetcode/src/validate_b_tree.cpp @@ -0,0 +1,62 @@ +// +// Created by sajith on 6/25/21. +// + +#include + +using namespace std; + +/** + * Definition for a binary tree node. + * struct TreeNode { + * int val; + * TreeNode *left; + * TreeNode *right; + * TreeNode() : val(0), left(nullptr), right(nullptr) {} + * TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + * TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} + * }; + */ + + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {} +}; + + +typedef long long ll; + +class Solution +{ +public: + + bool helper(TreeNode *root, ll mn, ll mx) + { + if (root == nullptr) + { + return true; + } + if (root->val > mn && root->val < mx) + { + return helper(root->left, mn, root->val) && helper(root->right, root->val, mx); + } + + return false; + } + + bool isValidBST(TreeNode *root) + { + ll mn = -2147483649; + ll mx = 2147483649; + return helper(root, mn, mx); + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/wildcard_matching.cpp b/ds/leetcode/src/wildcard_matching.cpp new file mode 100644 index 0000000..8b86b86 --- /dev/null +++ b/ds/leetcode/src/wildcard_matching.cpp @@ -0,0 +1,60 @@ +// +// Created by sajith on 6/17/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + bool isMatch(string s, string p) + { + int n = s.size(); + int m = p.size(); + + vector> dp(n + 1, vector(m + 1, false)); + dp[0][0] = true; + + + for (int i = 1; i <= m; ++i) + { + if (p[i - 1] == '*') + { + dp[0][i] = dp[0][i - 1]; + } + } + + for (int i = 1; i <= n; ++i) + { + for (int j = 1; j <= m; ++j) + { + if (p[j - 1] == '*') + { + dp[i][j] = dp[i - 1][j] || dp[i][j - 1]; + } + else if (p[j - 1] == '?' || p[j - 1] == s[i - 1]) + { + dp[i][j] = dp[i - 1][j - 1]; + } + else + { + dp[i][j] = false; + } + } + } + + + return dp[n][m]; + } + +}; + + +int main() +{ + Solution solution; + cout << boolalpha << solution.isMatch("aa", "*"); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/word_dictionary.cpp b/ds/leetcode/src/word_dictionary.cpp new file mode 100644 index 0000000..cf47826 --- /dev/null +++ b/ds/leetcode/src/word_dictionary.cpp @@ -0,0 +1,57 @@ +// +// Created by sajith on 7/30/21. +// + +#include + +using namespace std; + +class WordDictionary +{ + unordered_map children; + bool isEndOfWord{false}; + +public: + /** Initialize your data structure here. */ + WordDictionary() = default; + + void addWord(string word) + { + WordDictionary *curr = this; + for (const char &c: word) + { + if (!curr->children.count(c)) + { + curr->children[c] = new WordDictionary; + } + curr = curr->children[c]; + } + curr->isEndOfWord = true; + } + + bool search(string word) + { + if (word.length() == 0) + { + return this->isEndOfWord; + } + WordDictionary *curr = this; + + if (curr->children.count(word[0])) + { + return curr->children[word[0]]->search(word.substr(1, word.length() - 1)); + } else if (word[0] == '.') + { + for (auto &it : curr->children) + { + bool find = it.second->search(word.substr(1, word.length() - 1)); + if (find) + { + return true; + } + } + } + + return false; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/word_search.cpp b/ds/leetcode/src/word_search.cpp new file mode 100644 index 0000000..2facae4 --- /dev/null +++ b/ds/leetcode/src/word_search.cpp @@ -0,0 +1,48 @@ +// +// Created by sajith on 10/7/21. +// + +#include "base.h" + +class Solution +{ + int ep[4][2] = {{1, 0}, + {-1, 0}, + {0, 1}, + {0, -1}}; + + bool dfs(vector> &board, int r, int c, string &word, int idx) + { + if (idx == word.size() - 1) + { + return true; + } + board[r][c] -= 65; + if (r > 0 && board[r - 1][c] == word[idx + 1] && dfs(board, r - 1, c, word, idx + 1)) return true; + if (c > 0 && board[r][c - 1] == word[idx + 1] && dfs(board, r, c - 1, word, idx + 1)) return true; + if (r < board.size() - 1 && board[r + 1][c] == word[idx + 1] && dfs(board, r + 1, c, word, idx + 1)) + return true; + if (c < board[0].size() - 1 && board[r][c + 1] == word[idx + 1] && dfs(board, r, c + 1, word, idx + 1)) + return true; + + board[r][c] += 65; + return false; + } + +public: + bool exist(vector> &board, string word) + { + for (int i = 0; i < board.size(); ++i) + { + for (int j = 0; j < board[0].size(); ++j) + { + if (word[0] == board[i][j] && dfs(board, i, j, word, 0)) + { + return true; + } + } + } + + return false; + } +}; \ No newline at end of file diff --git a/ds/leetcode/src/word_searchii.cpp b/ds/leetcode/src/word_searchii.cpp new file mode 100644 index 0000000..329dc91 --- /dev/null +++ b/ds/leetcode/src/word_searchii.cpp @@ -0,0 +1,89 @@ +// +// Created by sajith on 11/2/21. +// + +#include "base.h" + +class Trie +{ +public: + unordered_map child; + bool isEnd{false}; + Trie() = default; + + ~Trie() + { + for (auto &it : child) + { + delete it.second; + } + } + + void insert(const string &word) + { + Trie *curr = this; + for (const char &c: word) + { + if (curr->child.count(c) == 0) + { + curr->child[c] = new Trie; + } + curr = curr->child[c]; + } + curr->isEnd = true; + } + + bool search(const string &word) + { + Trie *curr = this; + for (const char &c: word) + { + if (curr->child.count(c) == 0) + { + return false; + } + curr = curr->child[c]; + } + if (curr->isEnd) return true; + return false; + } +}; + +class Solution +{ + unordered_set res; + + void dfs(vector> &board, int i, int j, Trie *trie, const string &str) + { + char c = board[i][j]; + if (c == '$') return; + board[i][j] = '$'; + Trie *t = trie->child[c]; + if (t) + { + string ss = str + c; + if (t->isEnd) res.insert(ss); + + if (i < board.size() - 1) dfs(board, i + 1, j, t, ss); + if (i > 0) dfs(board, i - 1, j, t, ss); + if (j < board[0].size() - 1) dfs(board, i, j + 1, t, ss); + if (j > 0) dfs(board, i, j - 1, t, ss); + } + board[i][j] = c; + } +}; + + +int main() +{ + vector> board = {{'o', 'a', 'a', 'n'}, + {'e', 't', 'a', 'e'}, + {'i', 'h', 'k', 'r'}, + {'i', 'f', 'l', 'v'}}; + + vector words = {"oath", "pea", "eat", "rain"}; + + Solution solution; + auto res = solution.findWords(board, words); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/src/zig_zag_conversion.cpp b/ds/leetcode/src/zig_zag_conversion.cpp new file mode 100644 index 0000000..9ec2603 --- /dev/null +++ b/ds/leetcode/src/zig_zag_conversion.cpp @@ -0,0 +1,51 @@ +// +// Created by sajith on 5/24/21. +// + +#include + +using namespace std; + +class Solution +{ +public: + string convert(string s, int numRows) + { + if (numRows == 1) + { + return s; + } + + vector rows(min(numRows, (int) s.size())); + int curRow = 0; + bool goinDown = false; + + for (char c: s) + { + rows[curRow] += c; + if (curRow == 0 || curRow == numRows - 1) + { + goinDown = !goinDown; + } + + curRow += goinDown ? 1 : -1; + } + + string res; + for (string &row: rows) + { + res += row; + } + + return res; + } +}; + + +int main() +{ + Solution solution; + cout << solution.convert("PAYPALISHIRING", 3); + + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/stacks_queues/CMakeLists.txt b/ds/leetcode/stacks_queues/CMakeLists.txt new file mode 100644 index 0000000..9f9e04e --- /dev/null +++ b/ds/leetcode/stacks_queues/CMakeLists.txt @@ -0,0 +1,15 @@ +project(stacknqueues) + +#add_executable(scoreofparantheses src/score_of_parantheses.cpp) +#add_executable(removeduplicateletters src/remove_duplicate_letters.cpp) +#add_executable(frequencystack src/frequency_stack.cpp) +#add_executable(laststone src/last_stone_weight.cpp) +#add_executable(kthlargest src/kth_largest_element.cpp) +#add_executable(baseballgame src/baseball_game.cpp) +#add_executable(backspacestring_compare src/backspacestring_compare.cpp) +#add_executable(stack_using_queue src/stack_using_queue.cpp) +#add_executable(remove_all_adjacent_duplicates_in_string_ii src/remove_all_adjacent_duplicates_in_string_ii.cpp) +#add_executable(furthest_building_you_can_reach src/furthest_building_you_can_reach.cpp) +#add_executable(kth_largest_number_in_an_array src/kth_largest_number_in_an_array.cpp) +add_executable(construct_target_array_with_multiple_sums src/construct_target_array_with_multiple_sums.cpp) + diff --git a/ds/leetcode/stacks_queues/src/backspacestring_compare.cpp b/ds/leetcode/stacks_queues/src/backspacestring_compare.cpp new file mode 100644 index 0000000..e6ffcdc --- /dev/null +++ b/ds/leetcode/stacks_queues/src/backspacestring_compare.cpp @@ -0,0 +1,42 @@ +// +// Created by sajith on 5/1/22. +// + +#include "base.h" + +class Solution +{ + + string helper(const string &str) + { + stack st; + for (const auto &item: str) + { + if (item != '#') + { + st.push(item); + } + else if(!st.empty()) + { + st.pop(); + } + } + + string s{}; + while (!st.empty()) + { + s += st.top(); + st.pop(); + } + + + return s; + } + + +public: + bool backspaceCompare(string s, string t) + { + return helper(s) == helper(t); + } +}; \ No newline at end of file diff --git a/ds/leetcode/stacks_queues/src/base.h b/ds/leetcode/stacks_queues/src/base.h new file mode 100644 index 0000000..b615809 --- /dev/null +++ b/ds/leetcode/stacks_queues/src/base.h @@ -0,0 +1,16 @@ +// +// Created by sajith on 9/20/21. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include + +#define LOG(x) cout< &ops) + { + stack st; + int curr; + int prev; + for (const auto &item: ops) + { + if (item == "+") + { + curr = st.top(); + prev = st.top(); + st.pop(); + curr += st.top(); + st.push(prev); + st.push(curr); + + } + else if (item == "D") + { + curr = st.top(); + curr *= 2; + st.push(curr); + } + else if (item == "C") + { + st.pop(); + } + else + { + st.push(stoi(item)); + } + } + + int ans = 0; + while (!st.empty()) + { + ans += st.top(); + st.pop(); + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/stacks_queues/src/construct_target_array_with_multiple_sums.cpp b/ds/leetcode/stacks_queues/src/construct_target_array_with_multiple_sums.cpp new file mode 100644 index 0000000..dbb815b --- /dev/null +++ b/ds/leetcode/stacks_queues/src/construct_target_array_with_multiple_sums.cpp @@ -0,0 +1,31 @@ +// +// Created by sajith on 6/24/22. +// +#include "base.h" + +class Solution +{ +public: + bool isPossible(vector &target) + { + priority_queue pq; + long long sum = 0; + for (const auto &item: target) + { + pq.push(item); + sum += item; + } + int old; + while (pq.top() != 1) + { + sum -= pq.top(); + if (sum == 0 || sum >= pq.top()) return false; + old = pq.top() % sum; + if (sum != 1 && old == 0) return false; + pq.pop(); + pq.push(old); + sum += old; + } + return true; + } +}; \ No newline at end of file diff --git a/ds/leetcode/stacks_queues/src/frequency_stack.cpp b/ds/leetcode/stacks_queues/src/frequency_stack.cpp new file mode 100644 index 0000000..a5e64d8 --- /dev/null +++ b/ds/leetcode/stacks_queues/src/frequency_stack.cpp @@ -0,0 +1,43 @@ +// +// Created by sajith on 3/19/22. +// + +#include "base.h" + +class FreqStack +{ + map freq; + map> group; + int maxfreq{0}; +public: + FreqStack() + { + + } + + void push(int x) + { + ++freq[x]; + maxfreq = max(maxfreq, freq[x]); + group[freq[x]].push(x); + } + + int pop() + { + int mx_freq = group[maxfreq].top(); + group[maxfreq].pop(); + --freq[mx_freq]; + if (group[maxfreq].size() == 0) + { + --maxfreq; + } + return mx_freq; + } +}; + +/** + * Your FreqStack object will be instantiated and called as such: + * FreqStack* obj = new FreqStack(); + * obj->push(val); + * int param_2 = obj->pop(); + */ \ No newline at end of file diff --git a/ds/leetcode/stacks_queues/src/furthest_building_you_can_reach.cpp b/ds/leetcode/stacks_queues/src/furthest_building_you_can_reach.cpp new file mode 100644 index 0000000..c9f3e85 --- /dev/null +++ b/ds/leetcode/stacks_queues/src/furthest_building_you_can_reach.cpp @@ -0,0 +1,33 @@ +// +// Created by sajith on 6/21/22. +// + +#include "base.h" + +class Solution +{ +public: + int furthestBuilding(vector &heights, int bricks, int ladders) + { + priority_queue, greater> pq; + auto n = heights.size(); + int bricks_sum = 0; + int diff; + for (int i = 1; i < n; ++i) + { + diff = heights[i] - heights[i - 1]; + + if (diff <= 0) continue; + + pq.push(diff); + if (pq.size() > ladders) + { + bricks_sum += pq.top(); + pq.pop(); + } + + if (bricks_sum > bricks) return i - 1; + } + return n - 1; + } +}; \ No newline at end of file diff --git a/ds/leetcode/stacks_queues/src/kth_largest_element.cpp b/ds/leetcode/stacks_queues/src/kth_largest_element.cpp new file mode 100644 index 0000000..5e4da42 --- /dev/null +++ b/ds/leetcode/stacks_queues/src/kth_largest_element.cpp @@ -0,0 +1,37 @@ + +// +// Created by sajith on 4/8/22. +// + +#include "base.h" + +class KthLargest +{ + int _k; + priority_queue, greater<>> _pq; +public: + KthLargest(int k, vector &nums) + { + _k = k; + for (const auto &item: nums) + { + _pq.push(item); + } + + while (_pq.size() > k) + { + _pq.pop(); + } + + } + + int add(int val) + { + _pq.push(val); + while (_pq.size() > _k) + { + _pq.pop(); + } + return _pq.top(); + } +}; diff --git a/ds/leetcode/stacks_queues/src/kth_largest_number_in_an_array.cpp b/ds/leetcode/stacks_queues/src/kth_largest_number_in_an_array.cpp new file mode 100644 index 0000000..3cbe76e --- /dev/null +++ b/ds/leetcode/stacks_queues/src/kth_largest_number_in_an_array.cpp @@ -0,0 +1,23 @@ +// +// Created by sajith on 6/22/22. +// + +#include "base.h" + +class Solution +{ +public: + int findKthLargest(vector &nums, int k) + { + priority_queue, less<>> pq; + for (const auto &item : nums) + pq.push(item); + + while (k-- != 1) + { + pq.pop(); + } + + return pq.top(); + } +}; \ No newline at end of file diff --git a/ds/leetcode/stacks_queues/src/last_stone_weight.cpp b/ds/leetcode/stacks_queues/src/last_stone_weight.cpp new file mode 100644 index 0000000..dd846be --- /dev/null +++ b/ds/leetcode/stacks_queues/src/last_stone_weight.cpp @@ -0,0 +1,37 @@ +// +// Created by sajith on 4/7/22. +// + +#include "base.h" + +class Solution +{ +public: + int lastStoneWeight(vector &stones) + { + priority_queue pq(stones.begin(), stones.end()); + int x; + int y; + while (pq.size() > 1) + { + y = pq.top(); + pq.pop(); + x = pq.top(); + pq.pop(); + + if (x != y) + { + pq.push(y - x); + } + } + return pq.empty() ? 0 : pq.top(); + } +}; + +int main() +{ + Solution solution; + vector v{1, 2, 3}; + cout << solution.lastStoneWeight(v) << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/stacks_queues/src/remove_all_adjacent_duplicates_in_string_ii.cpp b/ds/leetcode/stacks_queues/src/remove_all_adjacent_duplicates_in_string_ii.cpp new file mode 100644 index 0000000..74b0c7d --- /dev/null +++ b/ds/leetcode/stacks_queues/src/remove_all_adjacent_duplicates_in_string_ii.cpp @@ -0,0 +1,38 @@ +// +// Created by sajith on 5/6/22. +// + +#include "base.h" + +class Solution +{ +public: + string removeDuplicates(string s, int k) + { + vector> stk; + for (size_t i = 0; i < s.size(); ++i) + { + if (stk.empty() || stk.back().first != s[i]) + { + stk.emplace_back(s[i], 1); + } + else + { + stk.back().second += 1; + } + + if (stk.back().second == k) + { + stk.pop_back(); + } + } + + string ans{}; + for (const auto &[first, second]: stk) + { + ans += string(second, first); + } + + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/stacks_queues/src/remove_duplicate_letters.cpp b/ds/leetcode/stacks_queues/src/remove_duplicate_letters.cpp new file mode 100644 index 0000000..cb70a47 --- /dev/null +++ b/ds/leetcode/stacks_queues/src/remove_duplicate_letters.cpp @@ -0,0 +1,40 @@ +// +// Created by sajith on 3/18/22. +// + +#include "base.h" + +class Solution +{ +public: + string smallestSubsequence(string s) // removeDuplicateLetters + { + vector letters(26, 0); + for (const auto &item : s) + { + ++letters[item - 'a']; + } + string ans{"0"}; + vector visited(26, false); + for (const auto &item : s) + { + --letters[item - 'a']; + if (visited[item - 'a']) continue; + while (item < ans.back() && letters[ans.back() - 'a'] > 0) + { + visited[ans.back() - 'a'] = false; + ans.pop_back(); + } + ans += item; + visited[item - 'a'] = true; + } + return ans.substr(1); + } +}; + +int main() +{ + Solution solution; + cout << solution.smallestSubsequence("cbaacabcaaccaacababa"); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/stacks_queues/src/score_of_parantheses.cpp b/ds/leetcode/stacks_queues/src/score_of_parantheses.cpp new file mode 100644 index 0000000..393ee62 --- /dev/null +++ b/ds/leetcode/stacks_queues/src/score_of_parantheses.cpp @@ -0,0 +1,41 @@ +// +// Created by sajith on 3/17/22. +// + +#include "base.h" + + +class Solution +{ +public: + int scoreOfParentheses(string s) + { + stack st; + int ans = 0; + st.push(1); + int curr = 1; + for (int i = 1; i < s.size(); ++i) + { + if (s[i] == '(') + { + curr = st.empty()? 1: st.top() * 2; + st.push(curr); + } + else + { + ans += curr; + curr = 0; + st.pop(); + } + } + return ans; + } +}; + + +int main() +{ + Solution solution; + cout << solution.scoreOfParentheses("(())"); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/stacks_queues/src/stack_using_queue.cpp b/ds/leetcode/stacks_queues/src/stack_using_queue.cpp new file mode 100644 index 0000000..5f5bbbc --- /dev/null +++ b/ds/leetcode/stacks_queues/src/stack_using_queue.cpp @@ -0,0 +1,46 @@ +// +// Created by sajith on 5/5/22. +// + +#include "base.h" + +// 1,3,4,5,6 // q1 +// 6,5,4,3,1 // q2 +class MyStack +{ + queue q2; + +public: + MyStack() + { + + } + + void push(int x) + { + q2.push(x); + auto sz = q2.size(); + for (auto i = 0; i < sz - 1; ++i) + { + q2.push(q2.front()); + q2.pop(); + } + } + + int pop() + { + auto t = q2.front(); + q2.pop(); + return t; + } + + int top() + { + return q2.front(); + } + + bool empty() + { + return q2.empty(); + } +}; \ No newline at end of file diff --git a/ds/leetcode/strings/CMakeLists.txt b/ds/leetcode/strings/CMakeLists.txt new file mode 100644 index 0000000..827e174 --- /dev/null +++ b/ds/leetcode/strings/CMakeLists.txt @@ -0,0 +1,14 @@ +project(strings) + +#add_executable(decodway src/decode_ways.cpp) +#add_executable(compareversions src/compare_version_numbers.cpp) +#add_executable(issubsequence src/is_subsequence.cpp) +#add_executable(minimum_remove_to_make_valid_paranthesis src/minimum_remove_to_make_valid_paranthesis.cpp) +#add_executable(smallest_string_with_a_given_neuric_values src/smallest_string_with_a_given_neumaric_values.cpp) +#add_executable(reverse_string src/reverse_string.cpp) +#add_executable(valid_palindrome_ii src/valid_palindrome_ii.cpp) +#add_executable(remove_palindromic_subsequences src/remove_palindromic_subsequences.cpp) +#add_executable(delete_operations_for_two_strings src/delete_operations_for_two_strings.cpp) +#add_executable(prefix_and_suffix_search src/prefix_and_suffix_search.cpp) +#add_executable(search_suggestion_system src/search_suggestion_system.cpp) +add_executable(short_encoding_of_words src/short_encoding_of_words.cpp) \ No newline at end of file diff --git a/ds/leetcode/strings/src/base.h b/ds/leetcode/strings/src/base.h new file mode 100644 index 0000000..9ffdd49 --- /dev/null +++ b/ds/leetcode/strings/src/base.h @@ -0,0 +1,12 @@ +// +// Created by sajith on 2/25/22. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include + +using namespace std; + +#endif //ADVANCED_TOPICS_BASE_H diff --git a/ds/leetcode/strings/src/compare_version_numbers.cpp b/ds/leetcode/strings/src/compare_version_numbers.cpp new file mode 100644 index 0000000..37d3ca3 --- /dev/null +++ b/ds/leetcode/strings/src/compare_version_numbers.cpp @@ -0,0 +1,52 @@ +// +// Created by sajith on 2/25/22. +// + +#include "base.h" + +class Solution +{ +public: + int compareVersion(string version1, string version2) + { + size_t i = 0; + size_t j = 0; + size_t N = version1.size(); + size_t M = version2.size(); + int x = 0; + int y = 0; + while (i < N || j < M) + { + while (i < version1.size() && version1[i] != '.') + { + x = x * 10 + (version1[i] - '0'); + ++i; + } + + while (j < version2.size() && version2[j] != '.') + { + y = y * 10 + (version2[j] - '0'); + ++j; + } + if (x < y) return -1; + else if (x > y) return 1; + + ++i; + ++j; + x = 0; + y = 0; + } + return 0; + } +}; + + +int main() +{ + Solution solution; + cout << solution.compareVersion("1.0.1", "1") << endl; +// + + return 0; +} + diff --git a/ds/leetcode/strings/src/decode_ways.cpp b/ds/leetcode/strings/src/decode_ways.cpp new file mode 100644 index 0000000..c0c6843 --- /dev/null +++ b/ds/leetcode/strings/src/decode_ways.cpp @@ -0,0 +1,42 @@ +// +// Created by sajith on 2/21/22. +// + +#include + +using namespace std; + +class Solution +{ +public: + int numDecodings(string s) + { + auto N = static_cast(s.size()); + vector dp(N, 0); + dp[0] = s[0] == '0' ? 0 : 1; + int a; + int b; + for (int i = 1; i < N; ++i) + { + a = s[i] - '0'; + b = (10 * (s[i - 1] - '0')) + a; + if (a >= 1) + { + dp[i] += dp[i - 1]; + } + if (b >= 10 && b <= 26) + { + dp[i] += i >= 2 ? dp[i - 2] : 1; + } + } + return dp[N - 1]; + } +}; + + +int main() +{ + Solution solution; + cout << solution.numDecodings("220") << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/strings/src/delete_operations_for_two_strings.cpp b/ds/leetcode/strings/src/delete_operations_for_two_strings.cpp new file mode 100644 index 0000000..b313aa6 --- /dev/null +++ b/ds/leetcode/strings/src/delete_operations_for_two_strings.cpp @@ -0,0 +1,55 @@ +// +// Created by sajith on 6/14/22. +// + +#include "base.h" + +class Solution +{ + int LCS(const string &s1, const string &s2, int m, int n, vector> memo) + { + if (m == 0 || n == 0) return 0; + if (memo[m][n] > 0) return memo[m][n]; + + if (s1[m - 1] == s2[n - 1]) + { + memo[m][n] = 1 + LCS(s1, s2, m - 1, n - 1, memo); + } + else + { + memo[m][n] = max(LCS(s1, s2, m, n - 1, memo), LCS(s1, s2, m - 1, n, memo)); + } + + return memo[m][n]; + } + +public: + int minDistance1(string word1, string word2) + { + vector> memo(word1.size() + 1, vector(word2.size() + 1, 0)); + return word1.size() + word2.size() - 2 * LCS(word1, word2, word1.size(), word2.size(), memo); + } + + int minDistance(string word1, string word2) + { + auto M = word1.size(); + auto N = word2.size(); + vector> dp(M + 1, vector(N + 1, 0)); + for (int i = 1; i <= M; ++i) + { + for (int j = 1; j <= N; ++j) + { + if (word1[i - 1] == word2[j - 1]) + { + dp[i][j] = 1 + dp[i - 1][j - 1]; + } + else + { + dp[i][j] = max(dp[i - 1][j], dp[i][j - 1]); + } + } + } + + return M + N - 2 * dp[M][N]; + } +}; \ No newline at end of file diff --git a/ds/leetcode/strings/src/is_subsequence.cpp b/ds/leetcode/strings/src/is_subsequence.cpp new file mode 100644 index 0000000..2867267 --- /dev/null +++ b/ds/leetcode/strings/src/is_subsequence.cpp @@ -0,0 +1,53 @@ +// +// Created by sajith on 3/2/22. +// + +#include "base.h" + +class Solution +{ +public: + bool isSubsequence1(string s, string t) + { + if (s.size() == t.size() && s != t) return false; + bool found; + int j = 0; + for (int i = 0; i < s.size(); ++i) + { + found = false; + for (; j < t.size(); ++j) + { + if (s[i] == t[j]) + { + found = true; + break; + } + } + ++j; + if (!found) return false; + } + + return true; + } + + bool isSubsequence(string s, string t) + { + size_t i = 0; + for (auto &j : t) + { + if (s[i] == j) + { + ++i; + } + } + return i == s.size(); + } + +}; + +int main() +{ + Solution solution; + cout << boolalpha << solution.isSubsequence("aaaaaa", "aaaaaa"); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/strings/src/minimum_remove_to_make_valid_paranthesis.cpp b/ds/leetcode/strings/src/minimum_remove_to_make_valid_paranthesis.cpp new file mode 100644 index 0000000..2bd67ce --- /dev/null +++ b/ds/leetcode/strings/src/minimum_remove_to_make_valid_paranthesis.cpp @@ -0,0 +1,36 @@ +// +// Created by sajith on 3/15/22. +// + +#include "base.h" + +class Solution +{ +public: + string minRemoveToMakeValid(string s) + { + stack stck; + string ans{}; + for (auto &item : s) + { + if (item == ')') + { + if (stck.empty()) + { + + } + } + else if (item == '(') + { + if (stck.empty()) + { + + } + else if (stck.top() == ')') + { + ans+=item; + } + } + } + } +}; \ No newline at end of file diff --git a/ds/leetcode/strings/src/prefix_and_suffix_search.cpp b/ds/leetcode/strings/src/prefix_and_suffix_search.cpp new file mode 100644 index 0000000..1ad2793 --- /dev/null +++ b/ds/leetcode/strings/src/prefix_and_suffix_search.cpp @@ -0,0 +1,33 @@ +// +// Created by sajith on 6/18/22. +// +#include "base.h" + + +struct TrieNode; + +struct TrieNode +{ + unordered_map children; + int weight = 0; +}; + +class WordFilter +{ +public: + WordFilter(vector &words) + { + + } + + int f(string prefix, string suffix) + { + + } +}; + + +int main() +{ + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/strings/src/remove_palindromic_subsequences.cpp b/ds/leetcode/strings/src/remove_palindromic_subsequences.cpp new file mode 100644 index 0000000..b375fe1 --- /dev/null +++ b/ds/leetcode/strings/src/remove_palindromic_subsequences.cpp @@ -0,0 +1,31 @@ +// +// Created by sajith on 6/8/22. +// + +#include "base.h" + +class Solution +{ +public: + int removePalindromeSub1(string s) + { + auto i = 0; + auto j = s.size() - 1; + + while (i < j) + { + if (s[i] != s[j]) return 2; + ++i; + --j; + } + return 1; + } + + int removePalindromeSub(string s) + { + string p = s; + reverse(s.begin(), s.end()); + if (p == s) return 1; + return 2; + } +}; \ No newline at end of file diff --git a/ds/leetcode/strings/src/reverse_string.cpp b/ds/leetcode/strings/src/reverse_string.cpp new file mode 100644 index 0000000..da42287 --- /dev/null +++ b/ds/leetcode/strings/src/reverse_string.cpp @@ -0,0 +1,17 @@ +// +// Created by sajith on 4/1/22. +// +#include "base.h" + +class Solution +{ +public: + void reverseString(vector &s) + { + auto N = s.size(); + for (auto i = 0; i < N / 2; ++i) + { + swap(s[i], s[N - i - 1]); + } + } +}; \ No newline at end of file diff --git a/ds/leetcode/strings/src/search_suggestion_system.cpp b/ds/leetcode/strings/src/search_suggestion_system.cpp new file mode 100644 index 0000000..5f054f0 --- /dev/null +++ b/ds/leetcode/strings/src/search_suggestion_system.cpp @@ -0,0 +1,55 @@ +// +// Created by sajith on 6/19/22. +// + +#include +#include +#include +#include + +using namespace std; + +class Solution +{ +public: + + vector> suggestedProducts(vector &products, string searchWord) + { + sort(products.begin(), products.end()); + vector> res; + + int start; + int bsStart = 0; + auto n = static_cast(products.size()); + string prefix; + + for (const char &c: searchWord) + { + prefix += c; + start = lower_bound(products.begin() + bsStart, products.end(), prefix) - products.begin(); + res.emplace_back(); + + for (int i = start; i < min(start + 3, n) && !products[i].compare(0, prefix.length(), prefix); ++i) + { + res.back().push_back(products[i]); + } + bsStart = start; + } + return res; + } +}; + +bool operator<(const string &str1, const string &star2) +{ + return true; +} + +int main() +{ + vector v{'h', 'e', 'l', 'l', 'o'}; + char c{'l'}; + + auto start = lower_bound(v.begin(), v.end(), c) - v.begin(); + cout<< start< &words) + { + set good(words.begin(), words.end()); + for (const auto &word: words) + { + for (int i = 1; i < word.length(); ++i) + { + good.erase(word.substr(i)); + } + } + + int ans = 0; + for (const auto &item: good) + { + ans += item.length() + 1; + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/strings/src/smallest_string_with_a_given_neumaric_values.cpp b/ds/leetcode/strings/src/smallest_string_with_a_given_neumaric_values.cpp new file mode 100644 index 0000000..97a0e1d --- /dev/null +++ b/ds/leetcode/strings/src/smallest_string_with_a_given_neumaric_values.cpp @@ -0,0 +1,38 @@ +// +// Created by sajith on 3/22/22. +// + +#include "base.h" + +class Solution +{ +public: + string getSmallestString(int n, int k) + { + char ans[n]; + int curr; + for (int i = n - 1; i >= 0; --i) + { + curr = min(26, k - i); + ans[i] = ('a' + curr - 1); + k -= curr; + } + return string(ans, ans + n); + } + + string getSmallestString1(int n, int k) + { + string ans(n, 'a'); + int curr; + int i = n - 1; + k -= n; + while (k > 0) + { + curr = min(25, k); + ans[i] += curr; + k -= curr; + --i; + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/strings/src/valid_palindrome_ii.cpp b/ds/leetcode/strings/src/valid_palindrome_ii.cpp new file mode 100644 index 0000000..7e6ef69 --- /dev/null +++ b/ds/leetcode/strings/src/valid_palindrome_ii.cpp @@ -0,0 +1,48 @@ +// +// Created by sajith on 4/2/22. +// + +#include "base.h" + +class Solution +{ + bool IsPalindrome(const string &s, size_t l, size_t r) + { + while (l < r) + { + if (s[l] != s[r]) + { + return false; + } + ++l; + --r; + } + return true; + } + +public: + bool validPalindrome(string s) + { + auto r = s.size() - 1; + size_t l = 0; + + while (l < r) + { + if (s[l] != s[r]) + { + return (IsPalindrome(s, l, r - 1) || IsPalindrome(s, l + 1, r)); + } + ++l; + --r; + } + return true; + } +}; + +int main() +{ + Solution solution; + string s{"atbbga"}; + cout << boolalpha << solution.validPalindrome(s) << endl; + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/trees/CMakeLists.txt b/ds/leetcode/trees/CMakeLists.txt new file mode 100644 index 0000000..7689601 --- /dev/null +++ b/ds/leetcode/trees/CMakeLists.txt @@ -0,0 +1,19 @@ +project(trees) + +#add_executable(maxwidth src/maximum_width_of_btree.cpp) +#add_executable(searchinabtre src/search_in_a_btree.cpp) +#add_executable(trimabtree src/trim_a_btree.cpp) +#add_executable(convertbsttogreatertree src/convert_bst_to_greater_tree.cpp) +#add_executable(increasingorder src/increasing_order_search_tree.cpp) +#add_executable(kthsmallest_element src/kth_smallest_element_in_bst.cpp) +#add_executable(recoverbst src/recover_bst.cpp) +#add_executable(recoverbst2 src/recover_bst_2.cpp) +#add_executable(deepest_leaves_sum src/deepest_leaves_sum.cpp) +#add_executable(find_the_corresponding_node_of_a_btree_in_a_clone_that_tree +# src/find_the_corresponding_node_of_a_btree_in_a_clone_that_tree.cpp) +#add_executable(binary_tree_right_side_view src/binary_tree_right_side_view.cpp) +#add_executable(population_next_right_pointers_in_each_node_ii src/population_next_right_pointers_in_each_node_ii.cpp) +#add_executable(binary_tree_level_order_traversal src/binary_tree_level_order_traversal.cpp) +#add_executable(binary_tree_level_order_traversal_ii src/binary_tree_level_order_traversal_ii.cpp) +#add_executable(average_of_levels_in_binary_tree src/average_of_levels_in_binary_tree.cpp) +add_executable(construct_btree_from_preorder_and_inorder_traversal src/construct_btree_from_preorder_and_inorder_traversal.cpp) \ No newline at end of file diff --git a/ds/leetcode/trees/src/average_of_levels_in_binary_tree.cpp b/ds/leetcode/trees/src/average_of_levels_in_binary_tree.cpp new file mode 100644 index 0000000..10dc297 --- /dev/null +++ b/ds/leetcode/trees/src/average_of_levels_in_binary_tree.cpp @@ -0,0 +1,50 @@ +// +// Created by sajith on 7/13/22. +// + + +#include "base.h" + + +class Solution +{ +public: + vector averageOfLevels(TreeNode *root) + { + + if (root == nullptr) return {}; + + queue que; + que.push(root); + + vector ans; + while (!que.empty()) + { + auto size = que.size(); + auto total = size; + double curr = 0.0; + for (auto i = 1; i <= size; ++i) + { + auto *node = que.front(); + que.pop(); + if (node != nullptr) + { + curr += node->val; + + if (node->left != nullptr) + { + que.push(node->left); + } + + if (node->right != nullptr) + { + que.push(node->right); + } + } + } + + ans.push_back(curr / total); + } + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/trees/src/base.h b/ds/leetcode/trees/src/base.h new file mode 100644 index 0000000..41c849a --- /dev/null +++ b/ds/leetcode/trees/src/base.h @@ -0,0 +1,47 @@ +// +// Created by sajith on 2/27/22. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include + +using namespace std; + +struct TreeNode +{ + int val; + TreeNode *left; + TreeNode *right; + + TreeNode() : val(0), left(nullptr), right(nullptr) + {} + + TreeNode(int x) : val(x), left(nullptr), right(nullptr) + {} + + TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) + {} +}; + +class Node +{ +public: + int val; + Node *left; + Node *right; + Node *next; + + Node() : val(0), left(NULL), right(NULL), next(NULL) + {} + + Node(int _val) : val(_val), left(NULL), right(NULL), next(NULL) + {} + + Node(int _val, Node *_left, Node *_right, Node *_next) + : val(_val), left(_left), right(_right), next(_next) + {} +}; + +#endif //ADVANCED_TOPICS_BASE_H diff --git a/ds/leetcode/trees/src/binary_tree_level_order_traversal.cpp b/ds/leetcode/trees/src/binary_tree_level_order_traversal.cpp new file mode 100644 index 0000000..74a6580 --- /dev/null +++ b/ds/leetcode/trees/src/binary_tree_level_order_traversal.cpp @@ -0,0 +1,48 @@ + +// +// Created by sajith on 7/13/22. +// + + +#include "base.h" + +class Solution +{ +public: + vector> levelOrder(TreeNode *root) + { + vector> ans; + if (root == nullptr) return ans; + + queue que; + que.push(root); + while (!que.empty()) + { + auto level = que.size(); + vector v; + for (auto i = 1; i <= level; ++i) + { + auto *curr = que.front(); + que.pop(); + if (curr != nullptr) + { + v.push_back(curr->val); + + if (curr->left != nullptr) + { + que.push(curr->left); + } + + if (curr->right != nullptr) + { + que.push(curr->right); + } + } + } + + ans.push_back(v); + } + + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/trees/src/binary_tree_level_order_traversal_ii.cpp b/ds/leetcode/trees/src/binary_tree_level_order_traversal_ii.cpp new file mode 100644 index 0000000..2967e0f --- /dev/null +++ b/ds/leetcode/trees/src/binary_tree_level_order_traversal_ii.cpp @@ -0,0 +1,103 @@ +// +// Created by sajith on 7/13/22. +// + + +#include "base.h" + + +class Solution +{ +public: + vector> levelOrderBottom2(TreeNode *root) + { + if (root == nullptr) return {{}}; + + queue que; + que.push(root); + vector>> ans; + int count = 0; + while (!que.empty()) + { + auto level = que.size(); + ++count; + vector v; + for (auto i = 1; i <= level; ++i) + { + auto *curr = que.front(); + que.pop(); + if (curr != nullptr) + { + v.push_back(curr->val); + + if (curr->left != nullptr) + { + que.push(curr->left); + } + + if (curr->right != nullptr) + { + que.push(curr->right); + } + } + } + + ans.emplace_back(count, v); + } + + + sort(ans.begin(), ans.end(), [](const pair> &p1, const pair> &p2) + { + return p1.first > p2.first; + }); + + vector> res; + + for (const auto &item: ans) + { + res.push_back(item.second); + } + + return res; + } + + + vector> levelOrderBottom(TreeNode *root) + { + vector> ans; + if (root == nullptr) return ans; + + queue que; + que.push(root); + while (!que.empty()) + { + auto level = que.size(); + vector v; + for (auto i = 1; i <= level; ++i) + { + auto *curr = que.front(); + que.pop(); + if (curr != nullptr) + { + v.push_back(curr->val); + + if (curr->left != nullptr) + { + que.push(curr->left); + } + + if (curr->right != nullptr) + { + que.push(curr->right); + } + } + } + + ans.push_back(v); + } + + reverse(ans.begin(), ans.end()); + return ans; + } + +}; \ No newline at end of file diff --git a/ds/leetcode/trees/src/binary_tree_right_side_view.cpp b/ds/leetcode/trees/src/binary_tree_right_side_view.cpp new file mode 100644 index 0000000..2468035 --- /dev/null +++ b/ds/leetcode/trees/src/binary_tree_right_side_view.cpp @@ -0,0 +1,30 @@ +// +// Created by sajith on 7/11/22. +// + + +#include "base.h" + + +class Solution +{ + vector ans; + void helper(TreeNode *node, int level) + { + if (node == nullptr) return; + + if (level == ans.size()) + { + ans.push_back(node->val); + } + + helper(node->right, level + 1); + helper(node->left, level + 1); + } +public: + vector rightSideView(TreeNode *root) + { + helper(root, 0); + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/trees/src/construct_btree_from_preorder_and_inorder_traversal.cpp b/ds/leetcode/trees/src/construct_btree_from_preorder_and_inorder_traversal.cpp new file mode 100644 index 0000000..e60c7f4 --- /dev/null +++ b/ds/leetcode/trees/src/construct_btree_from_preorder_and_inorder_traversal.cpp @@ -0,0 +1,57 @@ +// +// Created by sajith on 7/14/22. +// + + +#include "base.h" + +class Solution +{ + unordered_map mp; + int preorderIndex = 0; + + TreeNode *arrayToTree(const vector &preorder, int left, int right) + { + if (left > right) return nullptr; + + int rootVal = preorder[preorderIndex]; + ++preorderIndex; + auto root =new TreeNode{rootVal}; + + root->left = arrayToTree(preorder, left, mp[rootVal] - 1); + root->right = arrayToTree(preorder, mp[rootVal] + 1, right); + return root; + } + +public: + TreeNode *buildTree(vector &preorder, vector &inorder) + { + for (int i = 0; i < inorder.size(); ++i) + { + mp[inorder[i]] = i; + } + return arrayToTree(preorder, 0, preorder.size() - 1); + } +}; + +void Preorder(TreeNode *root) +{ + if (root == nullptr) return; + + cout << root->val << '\t'; + Preorder(root->left); + Preorder(root->right); +} + +int main() +{ + + Solution solution; + + vector pre{3, 9, 20, 15, 7}; + vector in{9, 3, 15, 20, 7}; + + auto *root = solution.buildTree(pre, in); + Preorder(root); + return 0; +} \ No newline at end of file diff --git a/ds/leetcode/trees/src/convert_bst_to_greater_tree.cpp b/ds/leetcode/trees/src/convert_bst_to_greater_tree.cpp new file mode 100644 index 0000000..02ec1ed --- /dev/null +++ b/ds/leetcode/trees/src/convert_bst_to_greater_tree.cpp @@ -0,0 +1,22 @@ +// +// Created by sajith on 4/16/22. +// + +#include "base.h" + +class Solution +{ + int sum = 0; +public: + TreeNode *convertBST(TreeNode *root) + { + if (root != nullptr) + { + convertBST(root->right); + sum += root->val; + root->val = sum; + convertBST(root->left); + } + return root; + } +}; \ No newline at end of file diff --git a/ds/leetcode/trees/src/deepest_leaves_sum.cpp b/ds/leetcode/trees/src/deepest_leaves_sum.cpp new file mode 100644 index 0000000..99154c1 --- /dev/null +++ b/ds/leetcode/trees/src/deepest_leaves_sum.cpp @@ -0,0 +1,76 @@ +// +// Created by sajith on 5/15/22. +// + +#include "base.h" + +class Solution +{ + int ans{0}; + int height{0}; + + void dfs(TreeNode *node, int level) + { + if (node == nullptr) return; + + if (node->left == nullptr && node->right == nullptr) + { + if (level > height) + { + height = level; + ans = node->val; + } + else if (height == level) + { + ans += node->val; + } + else + { + return; + } + } + + dfs(node->left, level + 1); + dfs(node->right, level + 1); + } + +public: + int deepestLeavesSum(TreeNode *root) + { + dfs(root, 0); + return ans; + } +// int deepestLeavesSum(TreeNode *root) +// { +// if (!root) return 0; +// queue que; +// que.push(root); +// que.push(nullptr); +// int ans = 0; +// TreeNode *curr; +// while (que.size() > 1) +// { +// curr = que.front(); +// que.pop(); +// if (!curr) +// { +// que.push(curr); +// ans = 0; +// continue; +// } +// +// ans += curr->val; +// if (curr->left) +// { +// que.push(curr->left); +// } +// +// if (curr->right) +// { +// que.push(curr->right); +// } +// } +// +// return ans; +// } +}; \ No newline at end of file diff --git a/ds/leetcode/trees/src/find_the_corresponding_node_of_a_btree_in_a_clone_that_tree.cpp b/ds/leetcode/trees/src/find_the_corresponding_node_of_a_btree_in_a_clone_that_tree.cpp new file mode 100644 index 0000000..f0bf398 --- /dev/null +++ b/ds/leetcode/trees/src/find_the_corresponding_node_of_a_btree_in_a_clone_that_tree.cpp @@ -0,0 +1,29 @@ +// +// Created by sajith on 5/17/22. +// + +#include "base.h" + +class Solution +{ + TreeNode *target_node; + TreeNode *ans; + + void inorder(TreeNode *original, TreeNode *cloned) + { + if (original != nullptr) + { + inorder(original->left, cloned->left); + if (original == target_node) ans = cloned; + inorder(original->right, cloned->right); + } + } + +public: + TreeNode *getTargetCopy(TreeNode *original, TreeNode *cloned, TreeNode *target) + { + target_node = target; + inorder(original, cloned); + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/trees/src/increasing_order_search_tree.cpp b/ds/leetcode/trees/src/increasing_order_search_tree.cpp new file mode 100644 index 0000000..ac54da4 --- /dev/null +++ b/ds/leetcode/trees/src/increasing_order_search_tree.cpp @@ -0,0 +1,29 @@ +// +// Created by sajith on 4/17/22. +// + +#include "base.h" + +class Solution +{ + TreeNode *curr; + + void inorder(TreeNode *node) + { + if (node == nullptr) return; + inorder(node->left); + node->left = nullptr; + curr->right = node; + curr = node; + inorder(node->right); + } + +public: + TreeNode *increasingBST(TreeNode *root) + { + TreeNode *ans = new TreeNode(0); + curr = ans; + inorder(root); + return ans->right; + } +}; \ No newline at end of file diff --git a/ds/leetcode/trees/src/kth_smallest_element_in_bst.cpp b/ds/leetcode/trees/src/kth_smallest_element_in_bst.cpp new file mode 100644 index 0000000..02b05c8 --- /dev/null +++ b/ds/leetcode/trees/src/kth_smallest_element_in_bst.cpp @@ -0,0 +1,31 @@ +// +// Created by sajith on 4/18/22. +// + +#include "base.h" + +class Solution +{ + int ans = 0; + int cnt = 0; + void inorder(TreeNode *node, int k) + { + if (node == nullptr) return; + inorder(node->left, k); + ++cnt; + if (k == cnt) + { + ans = node->val; + return; + } + inorder(node->right, k); + + } + +public: + int kthSmallest(TreeNode *root, int k) + { + inorder(root, k); + return ans; + } +}; \ No newline at end of file diff --git a/ds/leetcode/trees/src/maximum_width_of_btree.cpp b/ds/leetcode/trees/src/maximum_width_of_btree.cpp new file mode 100644 index 0000000..a520528 --- /dev/null +++ b/ds/leetcode/trees/src/maximum_width_of_btree.cpp @@ -0,0 +1,35 @@ +// +// Created by sajith on 2/27/22. +// + +#include "base.h" + +class Solution +{ + using LI = long int; +public: + int widthOfBinaryTree(TreeNode *root) + { + queue> que({{root, 1}}); + size_t sz; + LI i; + LI j = 1; + LI res = 1; + while (!que.empty()) + { + sz = que.size(); + i = que.front().second; + while (sz--) + { + auto[curr, pos] = que.front(); + que.pop(); + j = pos; + pos = pos * 2 - i; + if (curr->left) que.push({curr->left, pos}); + if (curr->right) que.push({curr->right, pos + 1}); + } + res = max(res, j - i + 1); + } + return static_cast(res); + } +}; \ No newline at end of file diff --git a/ds/leetcode/trees/src/population_next_right_pointers_in_each_node_ii.cpp b/ds/leetcode/trees/src/population_next_right_pointers_in_each_node_ii.cpp new file mode 100644 index 0000000..4a4033a --- /dev/null +++ b/ds/leetcode/trees/src/population_next_right_pointers_in_each_node_ii.cpp @@ -0,0 +1,39 @@ +// +// Created by sajith on 7/11/22. +// + +#include "base.h" + +class Solution +{ +public: + Node *connect(Node *root) + { + if (root == nullptr) return root; + + queue que; + que.push(root); + while (!que.empty()) + { + auto sz = que.size(); + auto *dummy = new Node; + while (sz--) + { + auto *node = que.front(); + que.pop(); + dummy->next = node; + dummy = dummy->next; + if (node->left != nullptr) + { + que.push(node->left); + } + + if (node->right != nullptr) + { + que.push(node->right); + } + } + } + return root; + } +}; \ No newline at end of file diff --git a/ds/leetcode/trees/src/recover_bst.cpp b/ds/leetcode/trees/src/recover_bst.cpp new file mode 100644 index 0000000..a42f5c8 --- /dev/null +++ b/ds/leetcode/trees/src/recover_bst.cpp @@ -0,0 +1,51 @@ +// +// Created by sajith on 4/19/22. +// + +#include "base.h" + +class Solution +{ + TreeNode *prev = nullptr; + TreeNode *fist = nullptr; + TreeNode *second = nullptr; +public: + void helper(TreeNode *root) + { + if (root == nullptr) return; + + stack stck; + while (root || !stck.empty()) + { + while (root) + { + stck.push(root); + root = root->left; + } + + root = stck.top(); + stck.pop(); + if (prev && root->val <= prev->val) + { + second = root; + if (fist == nullptr) + { + fist = prev; + } + else + { + break; + } + } + + prev = root; + root = root->right; + } + } + + void recoverTree(TreeNode *root) + { + helper(root); + swap(fist->val, second->val); + } +}; \ No newline at end of file diff --git a/ds/leetcode/trees/src/recover_bst_2.cpp b/ds/leetcode/trees/src/recover_bst_2.cpp new file mode 100644 index 0000000..778c81c --- /dev/null +++ b/ds/leetcode/trees/src/recover_bst_2.cpp @@ -0,0 +1,36 @@ +// +// Created by sajith on 4/19/22. +// +#include "base.h" + +class Solution +{ + TreeNode *first = nullptr; + TreeNode *second = nullptr; + TreeNode *prev = nullptr; + + void inorder(TreeNode *root) + { + if (root == nullptr) return; + + inorder(root->left); + if (first == nullptr && prev != nullptr && root->val < prev->val) + { + first = prev; + } + + if (first != nullptr && prev != nullptr && root->val < prev->val) + { + second = root; + } + prev = root; + inorder(root->right); + } + +public: + void recoverTree(TreeNode *root) + { + inorder(root); + swap(first->val, second->val); + } +}; \ No newline at end of file diff --git a/ds/leetcode/trees/src/search_in_a_btree.cpp b/ds/leetcode/trees/src/search_in_a_btree.cpp new file mode 100644 index 0000000..d71efc0 --- /dev/null +++ b/ds/leetcode/trees/src/search_in_a_btree.cpp @@ -0,0 +1,18 @@ +// +// Created by sajith on 4/14/22. +// + +#include "base.h" + + +class Solution +{ +public: + TreeNode *searchBST(TreeNode *root, int val) + { + if (root == nullptr) return nullptr; + if (root->val == val) return root; + + return searchBST(root->val > val ? root->left : root->right, val); + } +}; \ No newline at end of file diff --git a/ds/leetcode/trees/src/trim_a_btree.cpp b/ds/leetcode/trees/src/trim_a_btree.cpp new file mode 100644 index 0000000..5dd8091 --- /dev/null +++ b/ds/leetcode/trees/src/trim_a_btree.cpp @@ -0,0 +1,43 @@ +// +// Created by sajith on 4/15/22. +// + +#include "base.h" + +class Solution +{ +public: + TreeNode *trimBST2(TreeNode *root, int low, int high) + { + if (root == nullptr) return root; + if (root->val > high) return trimBST(root->left, low, high); + if (root->val < low)return trimBST(root->right, low, high); + + root->left = trimBST(root->left, low, high); + root->right = trimBST(root->right, low, high); + return root; + } + + TreeNode *trimBST(TreeNode *root, int low, int high) + { + if (root == nullptr) return root; + while (!(root->val >= low && root->val <= high)) + { + if (root->val < low) + { + root = root->right; + } + else + { + root = root->left; + } + + if (root == nullptr) return nullptr; + } + root->left = trimBST(root->left, low, high); + root->right = trimBST(root->right, low, high); + return root; + } + + +}; \ No newline at end of file diff --git a/ds/recursions/CMakeLists.txt b/ds/recursions/CMakeLists.txt new file mode 100644 index 0000000..8ec087f --- /dev/null +++ b/ds/recursions/CMakeLists.txt @@ -0,0 +1,4 @@ +project(recursions) + +#add_executable(palindrome palindrome.cpp) +#add_executable(binsearch binarysearch.cpp) diff --git a/ds/recursions/binarysearch.cpp b/ds/recursions/binarysearch.cpp new file mode 100644 index 0000000..f0c3de4 --- /dev/null +++ b/ds/recursions/binarysearch.cpp @@ -0,0 +1,40 @@ +// +// Created by sajith on 7/24/21. +// + +#include + +using namespace std; + + +int binarysearch(vector &vec, int left, int right, int x) +{ + if (left > right) + { + return -1; + } + + int mid = (left + right) / 2; + + if (x == vec[mid]) + { + return mid; + } + + if (x < vec[mid]) + { + return binarysearch(vec, left, mid - 1, x); + } + + return binarysearch(vec, mid + 1, right, x); +} + +int main() +{ + + vector v = {1, 2, 3, 4, 5, 6, 7, 8, 9}; + + cout << binarysearch(v, 0,9, 5 ) << endl; + + return 0; +} \ No newline at end of file diff --git a/ds/recursions/palindrome.cpp b/ds/recursions/palindrome.cpp new file mode 100644 index 0000000..9cefe7f --- /dev/null +++ b/ds/recursions/palindrome.cpp @@ -0,0 +1,35 @@ +// +// Created by sajith on 7/24/21. +// + +#include +#include + +bool isPalindrome(std::string input) +{ + if (input.empty() || input.length() == 1) + { + return true; + } + + if (input[0] == input[input.length() - 1]) + { + return isPalindrome(input.substr(1, input.length() - 2)); + } + + return false; +} + + +int main() +{ + + std::cout << std::boolalpha << isPalindrome("racecar") << "\n"; + std::cout << std::boolalpha << isPalindrome("") << "\n"; + std::cout << std::boolalpha << isPalindrome("e") << "\n"; + std::cout << std::boolalpha << isPalindrome("test") << "\n"; + std::cout << std::boolalpha << isPalindrome("tddt") << "\n"; + std::cout << std::boolalpha << isPalindrome("tsdfgergfdst") << "\n"; + + return 0; +} \ No newline at end of file diff --git a/dsa/CMakeLists.txt b/dsa/CMakeLists.txt new file mode 100644 index 0000000..34a9a57 --- /dev/null +++ b/dsa/CMakeLists.txt @@ -0,0 +1,12 @@ +project(dsa) + +set(CMAKE_CXX_STANDARD 14) +file(GLOB SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/src/*.h") + + +#add_executable(linkedlist src/linkedlist_app.cpp ${SOURCES}) +#add_executable(queuedemo src/queue_app.cpp ${SOURCES}) +#add_executable(treeapp src/trees_app.cpp ${SOURCES}) +#add_executable(graphapp src/graph_app.cpp ${SOURCES}) +#add_executable(dlist src/doubly_linkedlist.cpp ${SOURCES}) +add_executable(stackapp src/stack.cpp ${SOURCES}) \ No newline at end of file diff --git a/dsa/src/base.h b/dsa/src/base.h new file mode 100644 index 0000000..7ea65dc --- /dev/null +++ b/dsa/src/base.h @@ -0,0 +1,12 @@ +// +// Created by sajith on 10/27/21. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include + +using namespace std; + +#endif //ADVANCED_TOPICS_BASE_H diff --git a/dsa/src/doubly_linkedlist.cpp b/dsa/src/doubly_linkedlist.cpp new file mode 100644 index 0000000..d7d885b --- /dev/null +++ b/dsa/src/doubly_linkedlist.cpp @@ -0,0 +1,24 @@ +// +// Created by sajith on 12/28/21. +// + +#include "doubly_linkedlist.h" + +void DoublyLL(Node *head) +{ + InsertAtHead(10, &head); + InsertAtHead(20, &head); + InsertAtHead(30, &head); + InsertAtHead(40, &head); + InsertAtHead(50, &head); + + Print(head); + ReversePrint(head); +} + +int main() +{ + Node *head = nullptr; + DoublyLL(head); + return 0; +} \ No newline at end of file diff --git a/dsa/src/doubly_linkedlist.h b/dsa/src/doubly_linkedlist.h new file mode 100644 index 0000000..62c9eb3 --- /dev/null +++ b/dsa/src/doubly_linkedlist.h @@ -0,0 +1,79 @@ +// +// Created by sajith on 12/28/21. +// + +#ifndef ADVANCED_TOPICS_DOUBLY_LINKEDLIST_H +#define ADVANCED_TOPICS_DOUBLY_LINKEDLIST_H + +#include + +using namespace std; + +struct Node +{ + int data{}; + Node *prev{}; + Node *next{}; + + Node() {} + + explicit Node(int d) + { + this->data = d; + } +}; + + +Node *GetNode(int x) +{ + auto *nodePtr = new Node(x); + nodePtr->prev = nullptr; + nodePtr->next = nullptr; + return nodePtr; +} + + +void InsertAtHead(int x, Node **head) +{ + Node *node = GetNode(x); + if (*head == nullptr) + { + *head = node; + return; + } + + (*head)->prev = node; + node->next = *head; + *head = node; +} + +void Print(Node *head) +{ + while (head != nullptr) + { + cout << head->data << '\t'; + head = head->next; + } + cout << '\n'; +} + +void ReversePrint(Node *head) +{ + if (head == nullptr) return; + + while (head->next != nullptr) + { + head = head->next; + } + + while (head != nullptr) + { + cout << head->data << '\t'; + head = head->prev; + } + cout << '\t'; + +} + + +#endif //ADVANCED_TOPICS_DOUBLY_LINKEDLIST_H diff --git a/dsa/src/graph.h b/dsa/src/graph.h new file mode 100644 index 0000000..82fffd8 --- /dev/null +++ b/dsa/src/graph.h @@ -0,0 +1,8 @@ +// +// Created by sajith on 11/23/21. +// + +#ifndef ADVANCED_TOPICS_GRAPH_H +#define ADVANCED_TOPICS_GRAPH_H + +#endif //ADVANCED_TOPICS_GRAPH_H diff --git a/dsa/src/graph_app.cpp b/dsa/src/graph_app.cpp new file mode 100644 index 0000000..82318c8 --- /dev/null +++ b/dsa/src/graph_app.cpp @@ -0,0 +1,4 @@ +// +// Created by sajith on 11/23/21. +// + diff --git a/dsa/src/linked_list.h b/dsa/src/linked_list.h new file mode 100644 index 0000000..46e3ebe --- /dev/null +++ b/dsa/src/linked_list.h @@ -0,0 +1,335 @@ +// +// Created by sajith on 10/27/21. +// + +#ifndef ADVANCED_TOPICS_LINKED_LIST_H +#define ADVANCED_TOPICS_LINKED_LIST_H + +#include "base.h" + +namespace dsa +{ + class Node + { + public: + + int data; + Node *next; + + Node() {} + + Node(int data) : data{data} {} + }; + + + void InsertLinkedList(int *arr, int n, Node *root) + { + // 10 -> 20 -> 30 -> 40 -> 50 -> NULL + + for (int i = 0; i < n; ++i) + { + Node *node = new Node(arr[i]); // 10 + node->next = nullptr; // 10-> null + root->next = node; // null -> 10-> null + root = node; // 0->10-> null + } + } + + void DisplayLinkedList(Node *root) + { + Node *curr = root; + while (curr != nullptr) + { + cout << curr->data << " "; + curr = curr->next; + } + } + + void DisplayLinkedListRecursive(Node *root) + { + if (root != nullptr) + { + cout << root->data << " "; + DisplayLinkedListRecursive(root->next); + } + } + + void DisplayLinkedListRecursiveReverse(Node *root) + { + if (root != nullptr) + { + DisplayLinkedListRecursiveReverse(root->next); + cout << root->data << " "; + } + } + + int CountNodesInLinkedList(Node *root) + { + if (root == nullptr) return 0; + return CountNodesInLinkedList(root->next) + 1; + } + + int AddValuesInLinkedList(Node *root) + { + if (root == nullptr) + { + return 0; + } + + return AddValuesInLinkedList(root->next) + root->data; + } + + int FindMaxValueOfLinkedList(Node *root) + { + if (root == nullptr) + { + return 0; + } + + int mx = 0; + Node *curr = root; + while (curr != nullptr) + { + mx = max(curr->data, mx); + curr = curr->next; + } + return mx; + } + + int FindMaxValueOfLinkedListRecursive(Node *root) + { + if (root == nullptr) + { + return INT_MIN; + } + int x = FindMaxValueOfLinkedListRecursive(root->next); + return max(x, root->data); + } + + Node *LinearSearch(Node *root, int data) + { + Node *temp = root; + while (temp != nullptr) + { + if (temp->data == data) + { + return temp; + } + temp = temp->next; + } + + return nullptr; + } + + Node *LinerSearchRecursive(Node *root, int data) + { + if (root == nullptr) return nullptr; + + if (root->data == data) return root; + else return LinerSearchRecursive(root->next, data); + } + + void InsertNodeHead(Node **root, int data) + { + Node *node = new Node(data); + node->next = *root; + *root = node; + } + + void InsertNodeAt(Node *root, int data, int pos) + { + Node *node = new Node(data); + while (--pos) + { + if (root) + { + root = root->next; + } + } + + if (root) + { + node->next = root->next; + root->next = node; + } + } + + void InsertNodeSortedLinkedList(Node **root, int data) + { + Node *n = new Node(data); + if (data < (*root)->data) + { + n->next = *root; + *root = n; + return; + } + Node *q; + Node *p = *root; + while (p && p->data < data) + { + q = p; + p = p->next; + } + n->next = q->next; + q->next = n; + } + + void DeleteHeadNodeFromLinkedList(Node **head) + { + Node *node = *head; + *head = (*head)->next; + delete node; + } + + void DeleteNodeFromLinkedList(Node *root, int pos) + { + Node *p = root; + Node *q = nullptr; + for (int i = 0; i < pos - 1; ++i) + { + q = p; + p = p->next; + } + if (p) + { + q->next = p->next; + delete p; + } + } + + void DeleteNodeFromLinkedListData(Node *root, int data) + { + Node *p = root; + Node *q = nullptr; + while (p && p->data != data) + { + q = p; + p = p->next; + } + if (p) + { + q->next = p->next; + delete p; + } + } + + bool IsSortedLinkedList(Node *root) + { + int x = root->data; + root = root->next; + while (root) + { + if (x > root->data) + { + return false; + } + x = root->data; + root = root->next; + } + return true; + } + + void DeleteDuplicatesFromSortedLinkedList(Node *root) + { + Node *q = root->next; + while (q) + { + if (root->data != q->data) + { + root = q; + q = q->next; + } + else + { + root->next = q->next; + delete q; + q = root->next; + } + } + } + + void ReverseLinkedListReverseLinks(Node **root) + { + Node *p = *root; + Node *r, *q = nullptr; + while (p) + { + r = q; + q = p; + p = p->next; + q->next = r; + } + *root = q; + } + + void ReverseLinkedListRecursive(Node **root, Node *q, Node *p) + { + if (p) + { + ReverseLinkedListRecursive(root, p, p->next); + p->next = q; + return; + } + *root = q; + } + + void ConcatTwoLinkedList(Node *first, Node *second) + { + while (first->next) + { + first = first->next; + } + first->next = second; + } + + void MergeTwoSortedLinkedLists(Node *first, Node *second, Node **third) + { + + *third = first; + if (first->data > second->data) + { + *third = second; + second = second->next; + } + else + { + first = first->next; + } + Node *curr = *third; + while (first && second) + { + if (first->data < second->data) + { + curr->next = first; + second = second->next; + } + else + { + curr->next = second; + second = second->next; + } + curr = curr->next; + } + + if (!first) curr->next = second; + else curr->next = first; + } + + bool IsLoop(Node *head) + { + Node *fast = head; + Node *slow = head; + + while (fast) + { + if (fast == slow) return true; + fast = fast->next->next; + slow = slow->next; + } + return false; + } + +} + + +#endif //ADVANCED_TOPICS_LINKED_LIST_H diff --git a/dsa/src/linkedlist_app.cpp b/dsa/src/linkedlist_app.cpp new file mode 100644 index 0000000..5434f98 --- /dev/null +++ b/dsa/src/linkedlist_app.cpp @@ -0,0 +1,100 @@ +// +// Created by sajith on 10/27/21. +// + +#include "linked_list.h" + +void LinkedList() +{ + using namespace dsa; + + Node *root = new Node(0); + int arr[] = {10, 20, 30, 40, 50}; + InsertLinkedList(arr, 5, root); + cout << "PRINT ROOT\n"; + DisplayLinkedList(root); + cout << endl; + DisplayLinkedListRecursive(root); + cout << endl; + DisplayLinkedListRecursiveReverse(root); + cout << "\nNode count: " << CountNodesInLinkedList(root); + cout << "\nSum of all nodes : " << AddValuesInLinkedList(root); + cout << "\nMax of linked list : " << FindMaxValueOfLinkedList(root); + cout << "\nMax of linked list : " << FindMaxValueOfLinkedListRecursive(root); + Node *res = LinearSearch(root, 40); + cout << "\n" << res->data; + res = LinerSearchRecursive(root, 40); + cout << "\n" << res->data << endl; + InsertNodeHead(&root, 60); + DisplayLinkedList(root); + cout << "\n"; + InsertNodeAt(root, 35, 4); + DisplayLinkedList(root); + cout << endl; + Node *head = new Node(0); + InsertLinkedList(arr, 5, head); + InsertNodeSortedLinkedList(&head, -5); + DisplayLinkedList(head); + InsertNodeSortedLinkedList(&head, 5); + cout << endl; + DisplayLinkedList(head); + InsertNodeSortedLinkedList(&head, 60); + cout << endl; + DisplayLinkedList(head); + DeleteHeadNodeFromLinkedList(&head); + DeleteHeadNodeFromLinkedList(&head); + cout << endl; + DisplayLinkedList(head); + DeleteNodeFromLinkedList(head, 5); + cout << endl; + DisplayLinkedList(head); + cout << endl; + DeleteNodeFromLinkedListData(head, 30); + DisplayLinkedList(head); + + cout << endl << boolalpha << IsSortedLinkedList(head) << endl; + cout << boolalpha << IsSortedLinkedList(root) << endl; + + InsertNodeSortedLinkedList(&head, 60); + InsertNodeSortedLinkedList(&head, 60); + InsertNodeSortedLinkedList(&head, 60); + + DisplayLinkedList(head); + DeleteDuplicatesFromSortedLinkedList(head); + cout << endl; + DisplayLinkedList(head); + ReverseLinkedListReverseLinks(&head); + cout << endl << "Display before reverse \n"; + DisplayLinkedList(head); + + ReverseLinkedListRecursive(&head, nullptr, head); + cout << endl << "Display reverse : \n"; + DisplayLinkedList(head); + cout << endl << "Display root : \n"; + DisplayLinkedList(root); + cout << endl << "Display concat: \n"; + + ConcatTwoLinkedList(head, root); + DisplayLinkedList(head); + cout << endl; + cout << endl; + cout << endl; + cout << endl; + + Node *third = nullptr; + Node *l1 = new Node(0); + Node *l2 = new Node(0); + InsertLinkedList(arr, 5, l1); + int arr2[] = {1, 2, 3, 4, 5}; + InsertLinkedList(arr2, 5, l2); + MergeTwoSortedLinkedLists(l1, l2, &third); + DisplayLinkedList(third); +} + + +int main() +{ + LinkedList(); + + return 0; +} \ No newline at end of file diff --git a/dsa/src/my_error.h b/dsa/src/my_error.h new file mode 100644 index 0000000..4dd2673 --- /dev/null +++ b/dsa/src/my_error.h @@ -0,0 +1,29 @@ +// +// Created by sajith on 12/30/21. +// + +#ifndef ADVANCED_TOPICS_MY_ERROR_H +#define ADVANCED_TOPICS_MY_ERROR_H + +#include +#include +#include + +class my_error : public std::exception +{ + std::unique_ptr msg; + +public: + explicit my_error(std::string const &m) + { + msg = std::make_unique(m); + } + + char const *what() const noexcept override + { + return msg->c_str(); + } +}; + + +#endif //ADVANCED_TOPICS_MY_ERROR_H diff --git a/dsa/src/queue.h b/dsa/src/queue.h new file mode 100644 index 0000000..70ff1cd --- /dev/null +++ b/dsa/src/queue.h @@ -0,0 +1,68 @@ +// +// Created by sajith on 11/5/21. +// + +#ifndef ADVANCED_TOPICS_QUEUE_H +#define ADVANCED_TOPICS_QUEUE_H + +#include "base.h" + +// [1,2,3,4,5,6,7,8] + +class Queue +{ +private: + int size; + int front{-1}; + int rear{-1}; + int *queue; + +public: + Queue(int sz) : size{sz} + { + queue = new int[size]; + } + + ~Queue() + { + delete[] queue; + } + + void enqueue(int element) + { + if (rear == size - 1) + { + printf("Queue is full\n"); + } + else + { + ++rear; + *(queue + rear) = element; + } + } + + int dequeue() + { + if (front == rear) + { + printf("Queue is empty\n"); + return -1; + } + else + { + ++front; + return queue[front]; + } + } + + void display_queue() + { + for (int i = front + 1; i <= rear; ++i) + { + cout << *(queue + i) << " "; + } + cout << endl; + } +}; + +#endif //ADVANCED_TOPICS_QUEUE_H diff --git a/dsa/src/queue_app.cpp b/dsa/src/queue_app.cpp new file mode 100644 index 0000000..b466482 --- /dev/null +++ b/dsa/src/queue_app.cpp @@ -0,0 +1,36 @@ +// +// Created by sajith on 11/5/21. +// + +#include "queue.h" + +int main() +{ +// Queue queue(5); +// queue.enqueue(1); +// queue.enqueue(2); +// queue.enqueue(3); +// queue.enqueue(4); +// queue.enqueue(5); +// queue.enqueue(6); +// queue.display_queue(); +// +// cout << queue.dequeue() << endl; +// cout << queue.dequeue() << endl; +// cout << queue.dequeue() << endl; + +// queue.display_queue(); + + + int arr[5];// = new int[5]; + for (int i = 0; i < 10; ++i) + { + *(arr + i) = i * 10; + } + + for (int i = 0; i < 10; ++i) + { + cout << *(arr + i) << " "; + } + cout << endl; +} \ No newline at end of file diff --git a/dsa/src/stack.cpp b/dsa/src/stack.cpp new file mode 100644 index 0000000..cb9b426 --- /dev/null +++ b/dsa/src/stack.cpp @@ -0,0 +1,78 @@ +// +// Created by sajith on 12/29/21. +// + +#include "stack.h" +#include "my_error.h" + +#include + + +void LinkedListStack::Push(int x) +{ + auto node = std::make_unique(Node(x)); + if (head == nullptr) + { + head = std::move(node); + return; + } + node->next = std::move(head); + head = std::move(node); +} + +void LinkedListStack::Pop() +{ + if (!IsEmpty()) + { + head = std::move(head->next); + return; + } +} + +int LinkedListStack::Top() const +{ + if (!IsEmpty()) + { + return head->data; + } + return -1; +} + +bool LinkedListStack::IsEmpty() const +{ + return head == nullptr; +} + + +int main() +{ + using namespace std; + + Stack stck; + stck.Push(10); + stck.Push(20); + stck.Push(30); + stck.Push(40); + + cout << stck.Top() << endl; + stck.Pop(); + cout << stck.Top() << endl; + + LinkedListStack stack2; + stack2.Push(100); + stack2.Push(200); + stack2.Push(300); + stack2.Push(400); + + cout << stack2.Top() << endl; + + stack2.Pop(); + stack2.Pop(); + stack2.Pop(); + stack2.Pop(); + stack2.Pop(); + + cout << stack2.Top() << endl; + cout << boolalpha << stack2.IsEmpty() << endl; + return 0; +} diff --git a/dsa/src/stack.h b/dsa/src/stack.h new file mode 100644 index 0000000..67431b7 --- /dev/null +++ b/dsa/src/stack.h @@ -0,0 +1,68 @@ +// +// Created by sajith on 12/29/21. +// + +#ifndef ADVANCED_TOPICS_STACK_H +#define ADVANCED_TOPICS_STACK_H + +#include + +#define MX 100 + +class Stack +{ + + int arr[MX]; + int top{-1}; +public: + Stack() = default; + + void Push(int x) + { + if (top > MX) throw std::runtime_error{"EOOR"}; + top += 1; + arr[top] = x; + } + + void Pop() + { + if (top < 0) throw std::runtime_error{"EOOR"};; + top -= 1; + } + + int Top() + { + return arr[top]; + } + + bool IsEmpty() + { + return top != -1; + } +}; + +class LinkedListStack +{ + struct Node + { + int data{}; + std::unique_ptr next{}; + + Node() = default; + + explicit Node(int x) : data{x} {} + }; + + std::unique_ptr head{nullptr}; + +public: + LinkedListStack() = default; + + void Push(int x); + void Pop(); + int Top() const; + bool IsEmpty() const; +}; + + +#endif //ADVANCED_TOPICS_STACK_H diff --git a/dsa/src/trees.h b/dsa/src/trees.h new file mode 100644 index 0000000..d0cc6bc --- /dev/null +++ b/dsa/src/trees.h @@ -0,0 +1,8 @@ +// +// Created by sajith on 11/22/21. +// + +#ifndef ADVANCED_TOPICS_TREES_H +#define ADVANCED_TOPICS_TREES_H + +#endif //ADVANCED_TOPICS_TREES_H diff --git a/dsa/src/trees_app.cpp b/dsa/src/trees_app.cpp new file mode 100644 index 0000000..d523306 --- /dev/null +++ b/dsa/src/trees_app.cpp @@ -0,0 +1,5 @@ +// +// Created by sajith on 11/22/21. +// + +#include "trees.h" \ No newline at end of file diff --git a/embbed-programming/CMakeLists.txt b/embbed-programming/CMakeLists.txt new file mode 100644 index 0000000..cfd6165 --- /dev/null +++ b/embbed-programming/CMakeLists.txt @@ -0,0 +1,3 @@ +project(embbed-programming) + +add_executable(bitset src/bitset_demo.cpp) \ No newline at end of file diff --git a/embbed-programming/src/bitset_demo.cpp b/embbed-programming/src/bitset_demo.cpp new file mode 100644 index 0000000..aad3646 --- /dev/null +++ b/embbed-programming/src/bitset_demo.cpp @@ -0,0 +1,27 @@ +// +// Created by sajith on 10/19/21. +// + +#include +#include +#include + +using namespace std; + +int main() +{ + for (int j = 1; j <= 64; ++j) + { + cout<< (j<<1)<(j) << endl; + } + + const int mx = 8; + vector v(mx, 77); + for (int i = 0; i < v.size(); ++i) + { + cout< +#include +#include + +class Logger +{ + +public: + + Logger(); + + ~Logger(); + + void log(const std::string &); + +private: + static constexpr std::size_t size = 1024; + std::aligned_storage::value>::type impl; + +}; diff --git a/fast_logger/src/Logger.cpp b/fast_logger/src/Logger.cpp new file mode 100644 index 0000000..80901df --- /dev/null +++ b/fast_logger/src/Logger.cpp @@ -0,0 +1,47 @@ +// +// Created by sajith on 3/21/21. +// + +#include "logger/Logger.h" +#include +#include + + +namespace constants + { + static constexpr char filename[] = "Fast_MyLogs.txt"; + } + +class LoggerImpl +{ + +public: + LoggerImpl() : file(constants::filename) {} + + void log(const std::string &log) + { + std::cout << "Logging: " << log << '\n'; + file << log << '\n'; + } + +private: + std::ofstream file; +}; + + +Logger::Logger() +{ + static_assert(sizeof(impl) >= sizeof(LoggerImpl)); + new(&impl)LoggerImpl; +} + +Logger::~Logger() +{ + reinterpret_cast(&impl)->~LoggerImpl(); +} + + +void Logger::log(const std::string &info) +{ + reinterpret_cast(&impl)->log(info); +} \ No newline at end of file diff --git a/fortran_learn/CMakeLists.txt b/fortran_learn/CMakeLists.txt new file mode 100644 index 0000000..756aa30 --- /dev/null +++ b/fortran_learn/CMakeLists.txt @@ -0,0 +1,24 @@ +project (Fortran) + +enable_language(Fortran) + +if(CMAKE_Fortran_COMPILER_ID MATCHES "GNU") + set(dialect "-ffree-form -std=f2008 -fimplicit-none") + set(bounds "-fbounds-check") +endif() +if(CMAKE_Fortran_COMPILER_ID MATCHES "Intel") + set(dialect "-stand f08 -free -implicitnone") + set(bounds "-check bounds") +endif() +if(CMAKE_Fortran_COMPILER_ID MATCHES "PGI") + set(dialect "-Mfreeform -Mdclchk -Mstandard -Mallocatable=03") + set(bounds "-C") +endif() + +set(CMAKE_Fortran_FLAGS_DEBUG "${CMAKE_Fortran_FLAGS_DEBUG} ${bounds}") +set(CMAKE_Fortran_FLAGS "${CMAKE_Fortran_FLAGS} ${dialect}") + +file(GLOB_RECURSE sources src/*.f90 src/*.h) + +add_executable(prog ${sources}) + diff --git a/fortran_learn/src/Main.f90 b/fortran_learn/src/Main.f90 new file mode 100644 index 0000000..b6d40d9 --- /dev/null +++ b/fortran_learn/src/Main.f90 @@ -0,0 +1,7 @@ +! Created by sajith on 10/20/22. + +program Main + + print *, "Main App" + +end program Main \ No newline at end of file diff --git a/fortran_learn/src/hello_world.f90 b/fortran_learn/src/hello_world.f90 new file mode 100644 index 0000000..613a54c --- /dev/null +++ b/fortran_learn/src/hello_world.f90 @@ -0,0 +1,4 @@ + +program hello_world + print *, " Hello World!" +end program hello_world \ No newline at end of file diff --git a/gitpush.sh b/gitpush.sh new file mode 100755 index 0000000..b2d6189 --- /dev/null +++ b/gitpush.sh @@ -0,0 +1,5 @@ +#!/bin/bash + +git add . +git commit -m $1 +git push origin $2 diff --git a/hackerrank/CMakeLists.txt b/hackerrank/CMakeLists.txt new file mode 100644 index 0000000..ca0119f --- /dev/null +++ b/hackerrank/CMakeLists.txt @@ -0,0 +1,7 @@ +project(Hackerrank) + +#add_executable(inheritance src/inheriance.cpp) +#add_executable(hacker-rank src/main.cpp) +#add_executable(abstract_base_class src/abstract_base_class.cpp) +#add_executable(variadic_templates src/varaidic_templates.cpp) +add_executable(attribute_parser src/attribute_parser.cpp) \ No newline at end of file diff --git a/hackerrank/src/abstract_base_class.cpp b/hackerrank/src/abstract_base_class.cpp new file mode 100644 index 0000000..b3a3af0 --- /dev/null +++ b/hackerrank/src/abstract_base_class.cpp @@ -0,0 +1,140 @@ +// +// Created by sajith on 11/4/22. +// +#include +#include +#include +#include +#include +#include +#include +#include +#include + +using namespace std; + +struct Node +{ + Node *next; + Node *prev; + int value; + int key; + Node(Node *p, Node *n, int k, int val) : prev(p), next(n), key(k), value(val) + {}; + Node(int k, int val) : prev(NULL), next(NULL), key(k), value(val) + {}; +}; + +class Cache +{ + +protected: + map mp; //map the key to the node in the linked list + int cp; //capacity + Node *tail; // double linked list tail pointer + Node *head; // double linked list head pointer + virtual void set(int, int) = 0; //set function + virtual int get(int) = 0; //get function + +}; + +class LRUCache : public Cache +{ + void push_front(int key, int val) + { + auto *node = new Node{nullptr, head, key, val}; + if (head == nullptr) + { + tail = node; + } + mp[key] = head = node; + } + void pop_back(Node *curr) + { + auto *prev = curr->prev; + auto *next = curr->next; + + if (prev != nullptr) + { + prev->next = next; + } + if (next != nullptr) + { + next->prev = prev; + } + + delete curr; + } +public: + LRUCache(int c) + { + this->cp = c; + this->tail = nullptr; + this->head = nullptr; + } + + void set(int key, int val) override + { + if (mp.find(key) == mp.end()) + { + if (mp.size() == cp) + { + auto k = tail->key; + auto *prev = tail->prev; + pop_back(tail); + tail = prev; + mp.erase(k); + } + push_front(key, val); + mp[key] = head; + } + else + { + auto *node = mp.find(key)->second; + node->value = val; + } + } + + int get(int key) override + { + if (mp.find(key) == mp.end()) + { + return -1; + } + else + { + auto *node = mp.find(key)->second; + auto k = node->key; + auto v = node->value; + pop_back(node); + push_front(k, v); + return v; + } + } +}; + + +int main() +{ + int n, capacity, i; + cin >> n >> capacity; + LRUCache l(capacity); + for (i = 0; i < n; i++) + { + string command; + cin >> command; + if (command == "get") + { + int key; + cin >> key; + cout << l.get(key) << endl; + } + else if (command == "set") + { + int key, value; + cin >> key >> value; + l.set(key, value); + } + } + return 0; +} diff --git a/hackerrank/src/attribute_parser.cpp b/hackerrank/src/attribute_parser.cpp new file mode 100644 index 0000000..87fd2d2 --- /dev/null +++ b/hackerrank/src/attribute_parser.cpp @@ -0,0 +1,74 @@ +// +// Created by sajith on 11/4/22. +// +#include +#include +#include +#include +#include +#include + +using namespace std; + +struct Attribute +{ + string name; + string value; +}; + +struct Tag +{ + string name; + vector > attrs; + vector children; +}; + + +int main() +{ + /* Enter your code here. Read input from STDIN. Print output to STDOUT */ + string str{""}; + + string tag; + string attr; + int i = 1; + while (i < str.size() && str[i] != ' ') + { + tag += str[i]; + ++i; + } + ++i; + cout << tag << endl; + + string final_value; + string final_attr; + + bool value_type = false; + while (i < str.size()) + { + if (str[i] != '=' && str[i] != ' ') + { + attr += str[i]; + } + else if(str[i] !='>') + { + if (!attr.empty()) + { + if (!value_type) + { + cout << "attr = " << attr << endl; + value_type = true; + } + else + { + cout << "value = " << attr << endl; + value_type = false; + } + } + attr.clear(); + } + ++i; + } + + return 0; +} diff --git a/hackerrank/src/inheriance.cpp b/hackerrank/src/inheriance.cpp new file mode 100644 index 0000000..c922e0a --- /dev/null +++ b/hackerrank/src/inheriance.cpp @@ -0,0 +1,137 @@ +#include + +using namespace std; + +class Base1 +{ +public: + Base1() + { + callA = 0; + } +private: + int callA; + void inc() + { + callA++; + } + +protected: + void func(int &a) + { + a = a * 2; + inc(); + } +public: + int getA() + { + return callA; + } +}; + +class B +{ +public: + B() + { + callB = 0; + } +private: + int callB; + void inc() + { + callB++; + } +protected: + void func(int &a) + { + a = a * 3; + inc(); + } +public: + int getB() + { + return callB; + } +}; + +class C +{ +public: + C() + { + callC = 0; + } +private: + int callC; + void inc() + { + callC++; + } +protected: + void func(int &a) + { + a = a * 5; + inc(); + } +public: + int getC() + { + return callC; + } +}; + +class D : public Base1, public B, public C +{ + + int val; +public: + //Initially val is 1 + D() + { + val = 1; + } + + + //Implement this function + void update_val(int new_val) + { + while (new_val % 2 == 0) + { + Base1::func(val); + new_val /= 2; + } + + while (new_val % 3 == 0) + { + B::func(val); + new_val /= 3; + } + while (new_val % 5 == 0) + { + C::func(val); + new_val /= 5; + } + } + + //For Checking Purpose + void check(int); //Do not delete this line. +}; + + +void D::check(int new_val) +{ + update_val(new_val); + cout << "Value = " << val << endl << "Base1's func called " << getA() << " times " << endl << "B's func called " + << getB() << " times" << endl << "C's func called " << getC() << " times" << endl; +} + + +int main() +{ + D d; + int new_val; + cin >> new_val; + d.check(new_val); + +} \ No newline at end of file diff --git a/hackerrank/src/main.cpp b/hackerrank/src/main.cpp new file mode 100644 index 0000000..22041fe --- /dev/null +++ b/hackerrank/src/main.cpp @@ -0,0 +1,234 @@ +#include +#include +#include +#include +#include + +using namespace std; + +class Message +{ +public: + Message() + {} + const string &get_text() + { + return text; + } + + void set_text(const string &str) + { + text = str; + } + + bool operator<(const Message &msg) + { + return this->order < msg.order; + } + + const int &get_order() + { + return order; + } + void set_order(const int ind) + { + order = ind; + } + +private: + string text; + int order; +}; + +class MessageFactory +{ +public: + MessageFactory() + {} + Message create_message(const string &text) + { + Message m; + m.set_text(text); + m.set_order(order); + ++order; + return m; + } + +private: + int order = 0; +}; + +class Recipient +{ +public: + Recipient() + {} + void receive(const Message &msg) + { + messages_.push_back(msg); + } + void print_messages() + { + fix_order(); + for (auto &msg: messages_) + { + cout << msg.get_text() << endl; + } + messages_.clear(); + } +private: + void fix_order() + { + sort(messages_.begin(), messages_.end()); + } + vector messages_; +}; + +class Network +{ +public: + static void send_messages(vector messages, Recipient &recipient) + { + // simulates the unpredictable network, where sent messages might arrive in unspecified order + random_shuffle(messages.begin(), messages.end()); + for (auto msg: messages) + { + recipient.receive(msg); + } + } +}; + +void solve() +{ + MessageFactory message_factory; + Recipient recipient; + vector messages; + string text; + while (getline(cin, text)) + { + messages.push_back(message_factory.create_message(text)); + } + Network::send_messages(messages, recipient); + recipient.print_messages(); +} + +class Matrix +{ +public: + Matrix() = default; + + Matrix operator+(Matrix &other) + { + Matrix res; + res.a.resize(other.a.size(), vector(other.a[0].size(), 0)); + for (int i = 0; i < this->a.size(); ++i) + { + for (int j = 0; j < this->a[i].size(); ++j) + { + res.a[i][j] = (this->a[i][j] + other.a[i][j]); + } + } + return res; + } + +public: + vector> a; +}; + +void solve2() +{ + Matrix x; + Matrix y; + Matrix res; + res = x + y; +} + +struct Workshop +{ + int start_time; + int duration; + int end_time; + + Workshop() = default; + + Workshop(int startTime, int duration, int endTime) : start_time(startTime), duration(duration), end_time(endTime) + {} + + bool operator<(const Workshop &other) + { + return this->end_time < other.end_time; + } +}; + +struct Available_Workshops +{ + int n; + Workshop *workshops; + + Available_Workshops() = default; + + Available_Workshops(int x) : n{x} + { + workshops = new Workshop[n]; + } + + ~Available_Workshops() + { + delete[] workshops; + } +}; + +Available_Workshops *initialize(int start_time[], int duration[], int n) +{ + Available_Workshops *availableWorkshops = new Available_Workshops(n); + + for (int i = 0; i < n; ++i) + { + availableWorkshops->workshops[i] = Workshop(start_time[i], duration[i], start_time[i] + duration[i]); + } + return availableWorkshops; +} + +int CalculateMaxWorkshops(Available_Workshops *ptr) +{ + int n = ptr->n; + int ans = 0; + sort(ptr->workshops, ptr->workshops + n); + int start_time = 0; + for (int i = 0; i < n; ++i) + { + if (ptr->workshops[i].start_time >= start_time) + { + ++ans; + start_time = ptr->workshops[i].end_time; + } + } + return ans; +} + +int main() +{ + int n = 6; // number of workshops +// cin >> n; + // create arrays of unknown size n + int *start_time = new int[n]{1, 3, 0, 5, 5, 8}; + int *duration = new int[n]{1, 1, 6, 2, 4, 1}; + +// for (int i = 0; i < n; i++) +// { +// cin >> start_time[i]; +// } +// for (int i = 0; i < n; i++) +// { +// cin >> duration[i]; +// } + + Available_Workshops *ptr; + ptr = initialize(start_time, duration, n); + cout << CalculateMaxWorkshops(ptr); + + delete ptr; + delete[] start_time; + delete[] duration; + return 0; +} \ No newline at end of file diff --git a/hackerrank/src/varaidic_templates.cpp b/hackerrank/src/varaidic_templates.cpp new file mode 100644 index 0000000..682c8c4 --- /dev/null +++ b/hackerrank/src/varaidic_templates.cpp @@ -0,0 +1,54 @@ +// +// Created by sajith on 11/4/22. +// +#include + +using namespace std; + +// Enter your code for reversed_binary_value() + +template +int reversed_binary_value() +{ + return val; +} + +template +int reversed_binary_value() +{ + return (reversed_binary_value() << 1) + first; +} + +template +struct CheckValues +{ + static void check(int x, int y) + { + CheckValues::check(x, y); + CheckValues::check(x, y); + } +}; + +template +struct CheckValues<0, digits...> +{ + static void check(int x, int y) + { + int z = reversed_binary_value(); + std::cout << (z + 64 * y == x); + } +}; + +int main() +{ + int t; + std::cin >> t; + + for (int i = 0; i != t; ++i) + { + int x, y; + cin >> x >> y; + CheckValues<6>::check(x, y); + cout << "\n"; + } +} diff --git a/header-files/Car.cpp b/header-files/Car.cpp new file mode 100644 index 0000000..886092d --- /dev/null +++ b/header-files/Car.cpp @@ -0,0 +1,46 @@ +// +// Created by sajith on 1/17/21. +// + +#include "Car.h" +#include +#include +#include + +Car::Car() +{ + srand(time(NULL)); + in_working_condition_ = true; +} + +void Car::wearAndTear() +{ + int condition = rand() % 10; + condition >= 5 ? in_working_condition_ = true : in_working_condition_ = false; +} + +bool Car::drive() +{ + bool didDrive = false; + if (in_working_condition_) + { + std::cout << "Drinving!\n"; + wearAndTear(); + didDrive = true; + } + else + { + std::cout << "Broken down. Please fix.\n"; + didDrive = false; + } + + return didDrive; +} + + +void Car::fix() +{ + in_working_condition_ = true; + std::cout << "Fixed!\n"; +} + diff --git a/header-files/Car.h b/header-files/Car.h new file mode 100644 index 0000000..4186ef3 --- /dev/null +++ b/header-files/Car.h @@ -0,0 +1,25 @@ +// +// Created by sajith on 1/17/21. +// + +#ifndef ADVANCED_TOPICS_CAR_H +#define ADVANCED_TOPICS_CAR_H + + +class Car +{ +public: + Car(); + + void wearAndTear(); + + bool drive(); + + void fix(); + +private: + bool in_working_condition_; +}; + + +#endif //ADVANCED_TOPICS_CAR_H diff --git a/header-files/CarMain.cpp b/header-files/CarMain.cpp new file mode 100644 index 0000000..322548b --- /dev/null +++ b/header-files/CarMain.cpp @@ -0,0 +1,16 @@ +#include "Car.h" + +int main() +{ + Car car; + for (int i = 0; i < 10; ++i) + { + bool didDrive = car.drive(); + if (!didDrive) + { + car.fix(); + } + } + + return 0; +} \ No newline at end of file diff --git a/header-files/PrintString.cpp b/header-files/PrintString.cpp new file mode 100644 index 0000000..e068039 --- /dev/null +++ b/header-files/PrintString.cpp @@ -0,0 +1,10 @@ +#include "PrintString.h" +#include + +void PrintString(std::string str, int n) +{ + for (int i = 0; i < n; ++i) + { + std::cout << str << "\n"; + } +} diff --git a/header-files/PrintString.h b/header-files/PrintString.h new file mode 100644 index 0000000..4eb993f --- /dev/null +++ b/header-files/PrintString.h @@ -0,0 +1,12 @@ +// +// Created by sajith on 1/17/21. +// + +#ifndef ADVANCED_TOPICS_PRINTSTRING_H +#define ADVANCED_TOPICS_PRINTSTRING_H + +#include + +void PrintString(std::string, int); + +#endif //ADVANCED_TOPICS_PRINTSTRING_H diff --git a/header-files/main.cpp b/header-files/main.cpp new file mode 100644 index 0000000..9455f1f --- /dev/null +++ b/header-files/main.cpp @@ -0,0 +1,9 @@ +#include "PrintString.h" + + +int main() +{ + PrintString("This is a test.", 10); + + return 0; +} \ No newline at end of file diff --git a/idioms/CMakeLists.txt b/idioms/CMakeLists.txt new file mode 100644 index 0000000..1019a62 --- /dev/null +++ b/idioms/CMakeLists.txt @@ -0,0 +1,4 @@ +project(idioms) + + +add_executable(crtp1 crtp1.cpp) \ No newline at end of file diff --git a/idioms/CRTP.cpp b/idioms/CRTP.cpp new file mode 100644 index 0000000..30acd4b --- /dev/null +++ b/idioms/CRTP.cpp @@ -0,0 +1,59 @@ +// +// Created by sajith on 3/21/21. +// +// Curiously recurring template pattern or static polymorphism + +#include +#include + +template +class Weapon +{ +public: + void shoot() { implementation().shoot(); } + +private: + SpecificWeapon &implementation() + { + static_assert(std::is_base_of::value); + return *static_cast(this); + } +}; + +class M16 : public Weapon +{ + +public: + void shoot() + { + std::cout << "M16\n"; + } +}; + + +class AK47 : public Weapon +{ + +public: + void shoot() + { + std::cout << "AK-47\n"; + } +}; + +template +void run(Weapon &weapon) +{ + weapon.shoot(); +} + + +int main() +{ + M16 m16; + run(m16); + + AK47 ak47; + run(ak47); + return 0; +} \ No newline at end of file diff --git a/idioms/CRTP_continue.cpp b/idioms/CRTP_continue.cpp new file mode 100644 index 0000000..30d234a --- /dev/null +++ b/idioms/CRTP_continue.cpp @@ -0,0 +1,84 @@ +// +// Created by sajith on 3/21/ + +#include + +template +struct Comparing +{ +}; + +template +bool operator==(const Comparing &lhs, const Comparing &rhs) +{ + const auto &dlhs = static_cast(lhs); + const auto &drhs = static_cast(rhs); + + return !(dlhs < drhs) and !(drhs < dlhs); +} + +template +bool operator!=(const Comparing &lhs, const Comparing &rhs) +{ + return !(lhs == rhs); +} + +template +bool operator>(const Comparing &lhs, const Comparing &rhs) +{ + const auto &dlhs = static_cast(lhs); + const auto &drhs = static_cast(rhs); + return (drhs < dlhs); +} + + +template +bool operator>=(const Comparing &lhs, const Comparing &rhs) +{ + const auto &dlhs = static_cast(lhs); + const auto &drhs = static_cast(rhs); + return (drhs < dlhs) or (drhs == dlhs); +} + +template +bool operator<=(const Comparing &lhs, const Comparing &rhs) +{ + const auto &dlhs = static_cast(lhs); + const auto &drhs = static_cast(rhs); + return (dlhs < drhs) or (drhs == dlhs); +} + +class Data : public Comparing +{ +public: + explicit Data(const int x_) : x(x_) {} + + friend bool operator<(const Data &lhs, const Data &rhs); + +private: + int x; +}; + +bool operator<(const Data &lhs, const Data &rhs) +{ + return lhs.x < rhs.x; +} + + +int main() +{ + Data d1(5), d2(10); + std::cout << "d1 < d2: " << (d1 < d2) << '\n'; + std::cout << "d1 == d2: " << (d1 == d2) << '\n'; + std::cout << "d1 != d2: " << (d1 != d2) << '\n'; + std::cout << "d1 >= d2: " << (d1 >= d2) << '\n'; + std::cout << "d1 <= d2: " << (d1 <= d2) << '\n'; + + Data d3(20), d4(20); + std::cout << "d3 < d3: " << (d3 < d4) << '\n'; + std::cout << "d3 == d3: " << (d3 == d4) << '\n'; + std::cout << "d3 <= d3: " << (d3 <= d4) << '\n'; + std::cout << "d3 >= d3: " << (d3 >= d4) << '\n'; + std::cout << "d3 != d3: " << (d3 != d4) << '\n'; + return 0; +}; \ No newline at end of file diff --git a/idioms/EBO.cpp b/idioms/EBO.cpp new file mode 100644 index 0000000..a939f20 --- /dev/null +++ b/idioms/EBO.cpp @@ -0,0 +1,53 @@ +// +// Created by sajith on 3/23/21. +// + + +#include + +struct X +{ + +}; + +struct Y : X +{ + +}; + +struct Z +{ + X x; + int a; +}; + +struct W +{ + int x; +}; + +struct K : W +{ +}; + +struct D : X +{ + int x; +}; + +struct F : W +{ + int a; +}; + +int main() +{ + std::cout << sizeof(X) << "\n"; + std::cout << sizeof(Y) << "\n"; + std::cout << sizeof(Z) << "\n"; + std::cout << sizeof(W) << "\n"; + std::cout << sizeof(K) << "\n"; + std::cout << sizeof(D) << "\n"; + std::cout << sizeof(F) << "\n"; + return 0; +} \ No newline at end of file diff --git a/idioms/PIMPL.cpp b/idioms/PIMPL.cpp new file mode 100644 index 0000000..9253c31 --- /dev/null +++ b/idioms/PIMPL.cpp @@ -0,0 +1,15 @@ +// +// Created by sajith on 3/21/21. +// + +#include + +#include "logger/Logger.h" + +int main() +{ + + Logger logger; + logger.log("Some error!"); + return 0; +} \ No newline at end of file diff --git a/idioms/PIMPL_fast.cpp b/idioms/PIMPL_fast.cpp new file mode 100644 index 0000000..3f0811a --- /dev/null +++ b/idioms/PIMPL_fast.cpp @@ -0,0 +1,14 @@ +// +// Created by sajith on 3/21/21. +// + +#include "logger/Logger.h" +#include + +int main() +{ + + Logger logger; + logger.log("Tests"); + return 0; +} diff --git a/idioms/RAII.cpp b/idioms/RAII.cpp new file mode 100644 index 0000000..165abeb --- /dev/null +++ b/idioms/RAII.cpp @@ -0,0 +1,89 @@ +// +// Created by sajith on 3/22/21. +// + +#include +#include +#include + + +template +class UniquePointer +{ + +public: + UniquePointer() : ptr{nullptr} {} + + UniquePointer(T *ptr_) : ptr{ptr_} {} + + ~UniquePointer() { delete ptr; } + + template + UniquePointer(Args&&... args):ptr(new T(std::forward(args)...)){} + + UniquePointer(const UniquePointer &) = delete; // delete copy constructor + UniquePointer(UniquePointer &&other)noexcept : ptr{other.ptr} // move constructor + { + other.ptr = nullptr; + } + + UniquePointer &operator=(const UniquePointer &) = delete;// delete copy asignment operator + + UniquePointer &operator=(UniquePointer &&other)noexcept + { + delete ptr; + ptr = other.ptr; + other.ptr = nullptr; + } + + T *get() + { + return ptr; + } + + void reset() + { + delete ptr; + ptr = nullptr; + } + + T *release() + { + T *temp = ptr; + delete ptr; + return temp; + } + + T &operator*() { return *ptr; } + + operator bool() { return ptr != nullptr; } + +private: + T *ptr; +}; + +class Point +{ +public: + Point(const int x_, const int y_) : x{x_}, y{y_} {} + +private: + int x, y; +}; + + +int main() +{ + auto p = UniquePointer(new Point(5, 10)); + std::cout << std::boolalpha << ((bool) p) << '\n'; + // + // p.reset(); + // std::cout << ((bool) p) << '\n'; + // + + auto p2 = std::move(p); + std::cout << std::boolalpha << ((bool) p) << '\n'; + std::cout << std::boolalpha << ((bool) p2) << '\n'; + + return 0; +} \ No newline at end of file diff --git a/idioms/ReferenceCounting.cpp b/idioms/ReferenceCounting.cpp new file mode 100644 index 0000000..5d9beb6 --- /dev/null +++ b/idioms/ReferenceCounting.cpp @@ -0,0 +1,86 @@ +// +// Created by sajith on 3/23/21. +// + +#include +#include + + +template +class SharedState +{ +public: + template + friend + class SharedPointer; + + SharedState(T *ptr_) : ptr(ptr_), count(1) + { + if (not ptr) throw std::logic_error{""}; + } + + ~SharedState() { delete ptr; } + +private: + T *ptr; + int count; +}; + +template +class SharedPointer +{ +public: + SharedPointer() : state{nullptr} {} + + SharedPointer(T *ptr) : state(new SharedState(ptr)) {} + + ~SharedPointer() + { + if (state and --state->count == 0)delete state; + } + + SharedPointer(const SharedPointer &other) : state{other.state} + { + if (state) ++state->count; + } + + SharedPointer &operator=(const SharedPointer &other) + { + if (state and --state->count == 0)delete state; + state = other.state; + if (state) ++state->count; + return *this; + } + +private: + + SharedState *state; + +}; + +struct Data +{ + Data() + { + std::cout << "Data constructor\n"; + } + + ~Data() + { + std::cout << "Data destructor\n"; + } +}; + +int main() +{ + auto p1 = SharedPointer(new Data()); + { + auto p2 = p1; + auto p3 = SharedPointer(); + p3 = p2; + } + auto p4 = SharedPointer(new Data()); + auto p5 = p1; + + return 0; +} \ No newline at end of file diff --git a/idioms/SFINE.cpp b/idioms/SFINE.cpp new file mode 100644 index 0000000..5a3a31d --- /dev/null +++ b/idioms/SFINE.cpp @@ -0,0 +1,29 @@ +// +// Created by sajith on 3/22/21. +// + +// Substitution Failure Ss Not an Error(SFINE) +#include + +template +void foo(const T &) +{ + std::cout << "foo1\n"; +} + +template +void foo(const T &) +{ + std::cout << "foo2\n"; +}; + +struct X +{ +}; + +int main() +{ + foo(X()); + return 0; +} + diff --git a/idioms/SFINE_continue.cpp b/idioms/SFINE_continue.cpp new file mode 100644 index 0000000..7231bca --- /dev/null +++ b/idioms/SFINE_continue.cpp @@ -0,0 +1,34 @@ +// +// Created by sajith on 3/22/21. +// + +#include + +template +void foo(const T &) +{ + std::cout << "T not templatized\n"; +} + +template class T, class U> +void foo(const T &) +{ + std::cout << "T templatized\n"; +}; + +struct X +{ +}; + +template +struct Y +{ +}; + +int main() +{ + foo(X()); + + foo(Y()); + return 0; +} \ No newline at end of file diff --git a/idioms/SOO.cpp b/idioms/SOO.cpp new file mode 100644 index 0000000..f94f176 --- /dev/null +++ b/idioms/SOO.cpp @@ -0,0 +1,83 @@ +// +// Created by sajith on 3/23/21. +// + +// Small Object Optimization (SOO) + + +#include +#include + +class MyString +{ + static constexpr int smallObjectSize = 16; + size_t _size; + + union Data + { + char buf[smallObjectSize]; // for small object + char *ptr; + } _data; + + +public: + explicit MyString(const char *str) : _size(std::strlen(str)) + { + if (_size > smallObjectSize) + { + _data.ptr = new char[_size]; + std::strcpy(_data.ptr, str); + } + else + { + std::strcpy(_data.buf, str); + } + } + + + ~MyString() + { + if (_size > smallObjectSize) + { + delete[]_data.ptr; + } + } + + MyString(MyString &&other) : _size(other._size) + { + if (other._size > smallObjectSize) + { + _data.ptr = other._data.ptr; + other._data.ptr = nullptr; + other._size = 0; + } + else + { + std::strcpy(_data.buf, other._data.buf); + } + } + + char *data() + { + return (_size > smallObjectSize) ? _data.ptr : _data.buf; + } + + size_t size() const + { + return _size; + } +}; + + +int main() +{ + MyString str1("short string"); + auto str2 = std::move(str1); + + std::cout << str2.data() << "\n"; + + MyString str3("Looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooon text"); + auto str4 = std::move(str3); + std::cout << str4.data() << '\n'; + return 0; +} \ No newline at end of file diff --git a/idioms/crtp1.cpp b/idioms/crtp1.cpp new file mode 100644 index 0000000..e424855 --- /dev/null +++ b/idioms/crtp1.cpp @@ -0,0 +1,55 @@ +// +// Created by sajith on 7/22/21. +// + +#include + +using namespace std; + +template +struct Animal +{ + void Who() + { + specificAnimal().Who(); + } + +private: + SpecificAnimal &specificAnimal() + { + return *static_cast(this); + } +}; + +struct Dog : Animal +{ + void Who() + { + cout << "Dog\n"; + } +}; + +struct Cat : Animal +{ + void Who() + { + cout << "Cat\n"; + } +}; + +template +void WhoAmI(Animal &animal) +{ + animal.Who(); +} + +int main() +{ + Dog d; + WhoAmI(d); + + Cat c; + WhoAmI(c); + + return 0; +} \ No newline at end of file diff --git a/idioms/enableif.cpp b/idioms/enableif.cpp new file mode 100644 index 0000000..93dd6be --- /dev/null +++ b/idioms/enableif.cpp @@ -0,0 +1,63 @@ +// +// Created by sajith on 3/22/21. +// + +#include +#include + +template +struct EnableIf +{ +}; + +template<> +struct EnableIf +{ + using type = void; +}; + +template +void foo(T) +{ + std::cout << "T is signed\n"; +} + +//template::value>::type> +//void foo(T) +//{ +// std::cout << "T is unsigned\n"; +//}; + +template::value>::type> +void foo(T) +{ + std::cout << "T is unsigned\n"; +}; + +struct A +{ +}; + +struct B : A +{ +}; + +//template::value>::type> +//struct C : T +//{ +//}; + +template::value>::type> +struct C : T +{ +}; + + +int main() +{ + int x = 5; + foo(x); + + C c; + return 0; +} \ No newline at end of file diff --git a/idioms/nullpointer.cpp b/idioms/nullpointer.cpp new file mode 100644 index 0000000..1299dd3 --- /dev/null +++ b/idioms/nullpointer.cpp @@ -0,0 +1,68 @@ +// +// Created by sajith on 3/16/21. +// + +#include + +const +class NullPtrT +{ +public: + template + operator T *() const { return 0; } + + template + operator T C::*() const { return 0; }; + +private: + void operator&() const; + +} NullPtr; + + +struct X +{ + void f1(); +}; + +void foo(int) +{ + std::cout << "foo int\n"; +} + +void foo(char *) +{ + std::cout << "foo char*\n"; +} + +int main() +{ + int *p = NullPtr; + + if (not p) + { + std::cout << "P is null\n"; + } + + if (p == NullPtr) + { + std::cout << "P is null\n"; + } + + int x = 10; + int *p2 = &x; + if (p2 != NullPtr) + { + std::cout << "P2 is not null\n"; + } + + foo(NullPtr); + foo(nullptr); + +// foo(NULL); // error: call of overloaded ‘foo(NULL)’ is ambiguous foo(NULL); + + + void (X::*fptr)() = NullPtr; + + return 0; +} \ No newline at end of file diff --git a/idioms/object_generator.cpp b/idioms/object_generator.cpp new file mode 100644 index 0000000..f81c7a4 --- /dev/null +++ b/idioms/object_generator.cpp @@ -0,0 +1,20 @@ +// +// Created by sajith on 3/22/21. +// + +#include +#include +#include + +template +auto makeTuple(Args &&... args) +{ + return std::tuple(std::forward(args)...); +}; + + +int main() +{ + auto t = makeTuple(10, std::string{"text"}, 'x'); + return 0; +} \ No newline at end of file diff --git a/idioms/resource_return.cpp b/idioms/resource_return.cpp new file mode 100644 index 0000000..e7672a5 --- /dev/null +++ b/idioms/resource_return.cpp @@ -0,0 +1,73 @@ +// +// Created by sajith on 3/23/21. +// + +#include +#include +#include + +class Weapon +{ +public: + virtual ~Weapon() = default; + + virtual void shoot() = 0; +}; + +class M16 : public Weapon +{ +public: + ~M16() = default; + + void shoot() override + { + std::cout << "M16\n"; + } +}; + + +class AK47 : public Weapon +{ +public: + ~AK47() = default; + + void shoot() override + { + std::cout << "AK47\n"; + } +}; + + +enum class WeaponType +{ + AK47, + M16 +}; + + +struct WeaponFactory +{ + static std::unique_ptr create(const WeaponType type) + { + switch (type) + { + case WeaponType::M16: + return std::make_unique(); + + case WeaponType::AK47: + return std::make_unique(); + + default: + throw std::logic_error{"Invalid type"}; + } + } +}; + + +int main() +{ + auto weapon = WeaponFactory::create(WeaponType::AK47); + weapon->shoot(); + + return 0; +} \ No newline at end of file diff --git a/idioms/return_type_resolver.cpp b/idioms/return_type_resolver.cpp new file mode 100644 index 0000000..68804ad --- /dev/null +++ b/idioms/return_type_resolver.cpp @@ -0,0 +1,77 @@ +// +// Created by sajith on 3/16/21. +// + +#include +#include +// +//template +//SequenceContainer range(const size_t from, const size_t to) +//{ +// SequenceContainer container; +// for (size_t i = from; i < to; ++i) +// { +// container.insert(container.end(), i); +// } +// return container; +//} + +class Range +{ + size_t from, to; +public: + Range(size_t from, size_t to) : from(from), to(to) + { + if (from > to) throw std::logic_error{"Invalid args"}; + } + + template + operator SequenceContainer() + { + SequenceContainer container; + for (size_t i = from; i < to; ++i) + { + container.insert(container.end(), i); + } + return container; + }; +}; + +class String +{ + const std::string &s; + +public: + String(const std::string &s) : s(s) + { + + } + + operator int() + { + return std::stoi(s); + } + + operator double() + { + return std::stod(s); + } +}; + +int main() +{ + +// std::vector r = range>(0, 5); + + std::vector r = Range(0, 5); + for (auto i: r) + std::cout << i << std::endl; + + std::string s = "124"; + + int x = String(s); + std::cout << x << '\n'; + double y = String("3.14"); + std::cout << y << '\n'; + return 0; +} \ No newline at end of file diff --git a/idioms/static_polymorphism.cpp b/idioms/static_polymorphism.cpp new file mode 100644 index 0000000..9570146 --- /dev/null +++ b/idioms/static_polymorphism.cpp @@ -0,0 +1,7 @@ +// +// Created by sajith on 3/19/21. +// + +#include +#include + diff --git a/idioms/std_any_implementation.cpp b/idioms/std_any_implementation.cpp new file mode 100644 index 0000000..35b385e --- /dev/null +++ b/idioms/std_any_implementation.cpp @@ -0,0 +1,79 @@ +// +// Created by sajith on 3/20/21. +// + +#include +#include + + +struct Any +{ + struct Base + { + }; + + template + struct Inner : Base + { + Inner(T t) : _t{std::move(t)} {} + + T _t; + + static void type() {}; + }; + + constexpr Any() : ptr{nullptr}, typePtr{nullptr} {} + + template + constexpr Any(T &&t): + ptr{std::make_unique>(t)}, + typePtr{&Inner::type} + { + + } + + + template + constexpr Any &operator=(T &&t) + { + ptr = std::make_unique>(t); + typePtr = &Inner::type; + + return *this; + } + +private: + + template + friend T &anyCast(const Any &); + + std::unique_ptr ptr = nullptr; + + void (*typePtr)() = nullptr; +}; + +template +T &anyCast(const Any &any) +{ + if (any.typePtr == &Any::Inner::type) + { + return static_cast *>(any.ptr.get())->_t; + } + + throw std::logic_error{"Bad cast!"}; +} + + +int main() +{ + Any any(10); + std::cout << anyCast(any) << "\n"; + + any = std::string{"text here"}; + std::cout << anyCast(any) << "\n"; + +// std::cout << anyCast(any) << "\n"; // terminate called after throwing an instance of 'std::logic_error' +// what(): Bad cast! + + return 0; +} \ No newline at end of file diff --git a/idioms/type_erasure.cpp b/idioms/type_erasure.cpp new file mode 100644 index 0000000..49e3b42 --- /dev/null +++ b/idioms/type_erasure.cpp @@ -0,0 +1,131 @@ +// +// Created by sajith on 3/16/21. +// + +#include +#include +#include +#include + +using namespace std; + +namespace example + { + + // 1. Type erasure using void* (like in C) + void qsort(void *base, size_t num, size_t size, int(*compar)(const void *, const void *)); + + int compare(const void *a, const void *b) + { + const int arg1 = *static_cast(a); + const int arg2 = *static_cast(b); + + if (arg1 < arg2) return -1; + if (arg1 > arg2) return 1; + return 0; + } + + // Drawback: not safe + + //2. Type erasure using template + template + void sort(RandomAccessIterator first, RandomAccessIterator last); + + // Drawback: may lead to many function template instantions + // and longer compilation time + + // 3. Type erasure using polymorphism + + struct A + { + virtual ~A() = default; + + virtual void foo() =0; + }; + + struct B : A + { + ~B() = default; + + void foo() override + { + std::cout << "B\n"; + } + }; + + struct C : A + { + ~C() = default; + + void foo() override + { + std::cout << "C\n"; + } + }; + + + void call(A *p) + { + p->foo(); + } + + // Drawback: run-time cost (dynamic dispatch, indirection, vtable, etc.) + + + // 4. Type erasure using Union(special class that can hold only one of its non static data member at a time) + + struct Data + { + }; + + union U + { + Data data; + std::int32_t n; + char c; + + ~U() {} + }; + + // Drawback: not safe + } + + +int main() +{ + + std::vector v = {3, 1, 2}; +// std::vector v = {33, 11, 22}; + std::qsort(v.data(), v.size(), sizeof(int), &example::compare); + + + for (auto &i: v) + { + std::cout << i << " "; + } + std::cout << "\n"; + + + std::vector v2 = {3, 2, 1}; + std::sort(v2.begin(), v2.end()); + for (auto &i: v2) + { + std::cout << i << " "; + } + std::cout << "\n"; + + + std::unique_ptr ap1 = std::make_unique(); + std::unique_ptr ap2 = std::make_unique(); + + example::call(ap1.get()); + example::call(ap2.get()); + + + example::U u; + u.n = 100; + u.c = 'X'; + new(&u.data) example::Data(); + + return 0; +} \ No newline at end of file diff --git a/idioms/type_erasyre_std_examples.cpp b/idioms/type_erasyre_std_examples.cpp new file mode 100644 index 0000000..a6b03de --- /dev/null +++ b/idioms/type_erasyre_std_examples.cpp @@ -0,0 +1,48 @@ +// +// Created by sajith on 3/20/21. +// + +#include +#include +#include +#include + + +struct Increment +{ + + int operator()(int x) const { return ++x; } +}; + + +int main() +{ + // 1. std::any (type safe contrainer for single values of any type) + std::any a; + a = 10; + std::cout << std::any_cast(a) << "\n"; + a = std::string{"text"}; + std::cout << std::any_cast(a) << "\n"; + + // 2. std::variant (type safe union) + std::variant v; + + v = 10; + std::cout << std::get(v) << "\n"; + v = "string"; + std::cout << std::get(v) << "\n"; + // std::cout << std::get(v) << "\n"; can't assign + // v = 10.0; can't assign + + // 3. std::function (general purpose polymorphic function wrapper) + + std::function f; + + f = [](int x) { return x; }; + std::cout << f(1000) << "\n"; + + f = Increment(); + std::cout << f(100) << "\n"; + + return 0; +} \ No newline at end of file diff --git a/idioms/virtual_constructor.cpp b/idioms/virtual_constructor.cpp new file mode 100644 index 0000000..7bdfcb6 --- /dev/null +++ b/idioms/virtual_constructor.cpp @@ -0,0 +1,111 @@ +// +// Created by sajith on 3/21/21. +// + +#include +#include + +class Weapon +{ + +public: + virtual ~Weapon() = default; + + virtual std::unique_ptr create() = 0; + + virtual std::unique_ptr clone() = 0; + + virtual void shoot() = 0; +}; + + +class AK47 : public Weapon +{ + unsigned bullets = 30; +public: + ~AK47() = default; + + std::unique_ptr create() override + { + return std::make_unique(); + } + + std::unique_ptr clone() override + { + return std::make_unique(*this); + } + + void shoot() override + { + if (bullets) + { + std::cout << "AK-47 shot: bullets: " << --bullets << "\n"; + } + } +}; + + +class M16 : public Weapon +{ + unsigned bullets = 20; +public: + ~M16() = default; + + std::unique_ptr create() override + { + return std::make_unique(); + } + + std::unique_ptr clone() override + { + return std::make_unique(*this); + } + + void shoot() override + { + if (bullets) + { + std::cout << "M16 shot: bullets: " << --bullets << "\n"; + } + } +}; + +class Player +{ + std::unique_ptr _weapon; + +public: + Player(std::unique_ptr weapon) : _weapon(std::move(weapon)) + { + if (not _weapon) throw std::runtime_error{"null weapon"}; + } + + Player(const Player &rhs) : _weapon{rhs._weapon->clone()} {} + + Player(Player &&) = default; + + void shoot() + { + _weapon->shoot(); + } +}; + + +int main() +{ + Player player1(std::make_unique()); + player1.shoot(); + + Player player2(player1); + player1.shoot(); + player1.shoot(); + player1.shoot(); + + player2.shoot(); + player2.shoot(); + player2.shoot(); + + return 0; + +} + diff --git a/interviews/CMakeLists.txt b/interviews/CMakeLists.txt new file mode 100644 index 0000000..2b98c6d --- /dev/null +++ b/interviews/CMakeLists.txt @@ -0,0 +1,4 @@ +project(interviews) + +add_executable(interviews src/main.cpp) +add_executable(sorting src/sorting.cpp) \ No newline at end of file diff --git a/interviews/src/base.h b/interviews/src/base.h new file mode 100644 index 0000000..e0f1216 --- /dev/null +++ b/interviews/src/base.h @@ -0,0 +1,23 @@ +// +// Created by sajith on 7/26/22. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +using namespace std; + +#endif //ADVANCED_TOPICS_BASE_H diff --git a/interviews/src/friends.h b/interviews/src/friends.h new file mode 100644 index 0000000..afe40cd --- /dev/null +++ b/interviews/src/friends.h @@ -0,0 +1,37 @@ +// +// Created by sajith on 7/26/22. +// + +#ifndef ADVANCED_TOPICS_FRIENDS_H +#define ADVANCED_TOPICS_FRIENDS_H + +#include "base.h" + + +class Base +{ + int x; + +public: + + Base() + {} + Base(int i) : x{i} + {} + + friend void func(Base &); +}; + +void func(Base &b) +{ + cout << b.x << endl; + b.x = 20; + cout << b.x << endl; +} +void test() +{ + Base b(10); + func(b); +} + +#endif //ADVANCED_TOPICS_FRIENDS_H diff --git a/interviews/src/main.cpp b/interviews/src/main.cpp new file mode 100644 index 0000000..864a4a8 --- /dev/null +++ b/interviews/src/main.cpp @@ -0,0 +1,1641 @@ +// +// Created by sajith on 5/24/22. +// + +#include "base.h" +// +// +//void constCastTest1() +//{ +// const int a = 10; +// const int *b = &a; +//// *b = 30; // read only assigment +// int *c = const_cast(b); +// *c = 40; +// cout << a << endl; // 10 +// cout << *c << endl; // 40 +//} +// +//void constCastTest2() +//{ +// int a = 10; +// const int *b = &a; +//// *b = 30; +// int *c = const_cast (b); +// *c = 40; +// +// cout << a << endl; +// cout << *c << endl; +//} +// +//template +//auto add(T1 a, T2 b) -> decltype(a + b) +//{ +// return a + b; +//} +// +//class Base +//{ +// +// virtual void print() +// { +// cout << "Base\n"; +// } +//}; +// +//class D1 : public Base +//{ +// void print() +// { +// cout << "D1\n"; +// } +//}; +// +//class D2 : public Base +//{ +// void print() +// { +// cout << "D2\n"; +// } +//}; +// +// +//int add(int a, int b) +//{ +// return a + b; +//} +// +// +//int gt(int a, int b) +//{ return a > b ? 1 : -1; } +// +//int lt(int a, int b) +//{ +// return a < b ? 1 : -1; +//} +// +//using matFunc = int (*)(int, int); +// +//matFunc fun(int t) +//{ +// if (t > 10) return > +// return < +//} +// +////int compare(int a, int b, matFunc func) +//int compare(int a, int b, std::function &func) +//{ +// return func(a, b); +//} +// +//class AC +//{ +// static int i; +//public: +// AC() +// { +// ++i; +// cout << i << '\t'; +// } +// +// ~AC() +// { +// cout << i << '\t'; +// --i; +// } +//}; +// +//int AC::i = 0; +// +// +//template +//class AB +//{ +// static int x; +//public: +// AB() = default; +// +// void print() +// { +// cout << x << endl; +// } +//}; +// +//template +//int AB::x = 10; +// +////int main() +////{ +//// AB a; +//// a.print(); +//// +//// AB b; +//// b.print(); +//// +//// return 0; +////} +// +//class AA +//{ +// int x; +// +//public: +// explicit AA() = default; +// +// explicit AA(int i) : x{i} +// {} +// +// operator int() const +// { +// return x; +// } +//}; +// +// +////int main() +////{ +//// AA a(200); +//// +//// int b = a; +//// cout << b << endl; +//// +//// return 0; +////} +// +// +//class MyInt +//{ +// int ele; +//public: +// MyInt() = default; +// +// MyInt(int i) : ele{i} +// {} +// MyInt &operator++() +// { +// ++ele; +// return *this; +// } +// +// MyInt operator++(int) +// { +// MyInt temp = *this; +// ++(*this); +// return temp; +// } +// +// void print() +// { +// cout << ele << endl; +// } +//}; + + +//int main() +//{ +// MyInt i{10}; +// (i++).print(); +// i.print(); +// +//} +//class StopCopy +//{ +//public: +// StopCopy() +// {} +//private: +// StopCopy(const StopCopy &) +// {} +// StopCopy &operator=(const StopCopy &) +// { +// +// } +//}; +// +// +//class Base : public StopCopy +//{ +// int x; +//public: +// Base() +// {} +// Base(int _x) : x{_x} +// {} +// +//}; +// +// +//int main() +//{ +// +// Base b1; +// Base b2 = b1; +// Base b3{b1}; +// +//} + +// +//class Base +//{ +// int x; +// +//public: +// Base() +// {} +// Base(int _x) : x{_x} +// {} +//// +////private: +//// Base *operator&() +//// { +//// return this;} +// +// Base *operator&() = delete; +//}; +// +//int main() +//{ +// Base b; +// Base *b2 = &b; +// +//} + +//class Base final +//{ +// int x; +//public: +// Base() +// {} +// Base(int _x) : x{_x} +// {} +//}; +// +//class Derived: public Base +//{ +// +//}; + +//class Base +//{ +//public: +// Base() +// { +// cout << "Constructor called\n"; +// } +// +// ~Base() +// { +// cout << "Destructor called\n"; +// } +//}; +// +//int main() +//{ +// Base(); +// Base b; +// b.~Base(); +// +// Base obj; +// cout << "Something called\n"; +// return 0; +//} +// +// +//class Base +//{ +//public: +// Base() = default; +// +// virtual void func() +// { +// cout << "Base func\n"; +// } +// +// virtual ~Base() = default; +//}; +// +//class Derived : public Base +//{ +//public: +// +// void func() override +// { +// cout << "Derived func\n"; +// } +//}; +// +//class Derived2 : public Derived +//{ +//public: +// void func() override +// { +// cout << "Derived2 func\n"; +// } +//}; +// +//int main() +//{ +// Base *base = new Derived; +// +// delete base; +// +// return 0; +//} + +//class Base +//{ +// int a = 10; +//public: +// Base() +// { +// cout << "Constructor called\n"; +// } +// +// ~Base() +// { +// cout << "Destructor called\n"; +// } +//}; +// +// +//int main() +//{ +// +// char *memory = new char[10 * sizeof(Base)]; +// +// Base *obj1 = new(&memory[0]) Base; +// Base *obj2 = new(&memory[4]) Base; +// Base *obj3 = new(&memory[8]) Base; +// +// obj1->~Base(); +// obj2->~Base(); +// obj3->~Base(); +// delete[] memory; +//} + +//class Mango +//{ +//public: +// void funM() +// { +// cout << "Mango\n"; +// } +//}; +// +//class Banana +//{ +//public: +// void funcB() +// { +// cout << "Banana\n"; +// } +//}; +// +// +//int main() +//{ +// Banana *b = new Banana; +// Mango *m = new Mango; +// +// Banana *bm = reinterpret_cast(m); +// bm->funcB(); +// +// return 0; +//} +// +//struct MyStruct +//{ +// int x; +// int y; +// char c; +// bool b; +//}; +// +//int main() +//{ +// MyStruct s; +// s.x = 10; +// s.y = 20; +// s.c = 'Base1'; +// s.b = true; +// +// int *p = reinterpret_cast(&s); +// cout << *p << endl; +// *p = 50; +// cout << s.x << endl; +// +// ++p; +// cout << *p << endl; +// ++p; +// char *c = reinterpret_cast (p); +// cout << *c << endl; +// +// cout <(++c)) << endl; +// +// return 0; +//} + +//class Int +//{ +// int x; +//public: +// +// Int(int i = 0) : x{i} +// { +// cout << "conversion constructor\n"; +// } +// +// operator string() +// { +// cout << "conversion operator\n"; +// return to_string(x); +// } +//}; +// +// +//int main() +//{ +// Int obj(10); +// string str = obj; +// obj = 200; +// string str2 = static_cast(obj); +// obj = static_cast(30); +// return 0; +//} + +// +//int main() +//{ +// char c; +// int *p = (int *) &c; +// *p = 10; +// +//// int *ip = static_cast(&c); +// return 0; +//} +// +//int main() +//{ +// int i = 10; +// void *v = static_cast(&i); +// int *ip = static_cast(v); +// +// return 0; +//} + +//struct Base1 +//{ +// double b; +// int a; +//}; +// +// +//struct B +//{ +// Base1 a; +// int c; +//}; +// +//int main() +//{ +// cout< func() +//{ +// return {10, 22.222, 'Base1'}; +//} +// +// +//int main() +//{ +// +// int a; +// double d; +// char c; +// +// tie(a, d, c) = func(); +// +// cout << a << '\t' << d << '\t' << c << '\n'; +// +// +// cout<< a< pb = make_shared(); +// pb->func(); +// return 0; +//} + +//class Base +//{ +// int _x; +//public: +// +// Base() +// { +// cout<<"Base default\n"; +// } +// Base(int x) : _x{x} +// { +// cout << "Base with params\n"; +// } +// +// Base(const Base &other) +// { +// this->_x = other._x; +// cout << "Base copy constructor\n"; +// } +// +// Base &operator=(const Base &rhs) +// { +// this->_x = rhs._x; +// cout << "Base copy assigment\n"; +// return *this; +// } +// +//}; +// +//class MyClass +//{ +// Base b; +//public: +// MyClass() +// { +// cout << "my class constructor\n"; +// } +// MyClass(Base a):b{a} +// { +// cout << "my class parameter\n"; +// } +//}; +// +//int main() +//{ +// Base b(10); +// MyClass m(b); +// +// return 0; +//} + +//class Foo +//{ +// int x; +// +//public: +// Foo(int _x) : x{_x} +// { +// cout << "Foo\n"; +// } +// +// ~Foo() +// { +// cout << "~Foo\n"; +// } +// +// int getX() const +// { return x; } +// +// void setX(int newX) +// { +// x = newX; +// } +//}; +// +//void func(const shared_ptr &sp) +//{ +// cout << "use count " << sp.use_count() << endl; +// sp->setX(100); +//} +// +//int main() +//{ +// auto sp = make_shared(10); +// cout << "Value " << sp->getX() << endl; +// cout << "use count " << sp.use_count() << endl; +// func(sp); +// cout << "use count " << sp.use_count() << endl; +// cout << "Value " << sp->getX() << endl; +// return 0; +//} + +// +//class Storable +//{ +//public: +// +// virtual void read() = 0; +// +// virtual void write(); +// +// virtual ~Storable() = default; +// +//}; +// +//class Transmitter : public virtual Storable +//{ +//public: +// +// void read() +// { +// cout << "Transmitter read()\n"; +// } +//}; +// +//class Receiver : public virtual Storable +//{ +//public: +// +// void write() +// { +// cout << "Receiver write()\n"; +// } +//}; +// +//class Radio : public Transmitter, public Receiver +//{ +//public: +// +//}; +// +//int main() +//{ +// Radio *rad = new Radio; +// +// Receiver *receiv = rad; +// Transmitter *trans = rad; +// +// rad->Receiver::write(); +// rad->Storable::write(); +// receiv->write(); +// trans->write(); +// +// return 0; +//} + +//class Base1 +//{ +//public: +// Base1() +// { +// cout << "Base1()\n"; +// } +// void func() +// { +// cout << "Base1 func()\n"; +// } +//}; +// +//class B : public virtual Base1 +//{ +//public: +// B() +// { +// cout << "B()\n"; +// } +//}; +// +//class C : public virtual Base1 +//{ +//public: +// C() +// { +// cout << "C()\n"; +// } +//}; +// +//class D : public B, public C +//{ +//public: +// D() +// { +// cout << "D()\n"; +// } +//}; +// +//int main() +//{ +// D d; +// d.B::func(); +// return 0; +//} + +//class Base1 +//{ +// int _x; +//public: +// Base1(int x) : _x{x} +// { +// cout << "Base1()\n"; +// } +// +// void func() +// { +// cout << "Base1 func()\n"; +// } +// +// void funcB1() +// { +// cout << "Base1 funcB1()\n"; +// } +//}; +// +//class Base2 +//{ +// int _y; +//public: +// Base2(int y) : _y{y} +// { +// cout << "Base2()\n"; +// } +// +// void func() +// { +// cout << "Base2 func()\n"; +// } +// +// void funcB2() +// { +// cout << "Base2 funcB2()\n"; +// } +//}; +// +//class Derived : public Base1, public Base2 +//{ +//public: +// Derived(int x, int y) : Base1{x}, Base2{y} +// { +// cout << "Derived()\n"; +// } +//}; +// +//int main() +//{ +// Derived d{10, 20}; +//// d.Base1::func(); +//// d.Base2::func(); +//// +//// +//// Base2 b2 = d; +//// b2.func(); +//// +//// static_cast(d).func(); +// +// d.funcB1(); +// d.funcB2(); +// return 0; +//} + + +//class Base +//{ +//public: +// +// Base() +// { +// cout << "Base()\n"; +// } +// +// void func() +// { +// cout << "Base func()\n"; +// } +// +//}; +// +//class A : public Base +//{ +//public: +// +// A() +// { +// cout << "A()\n"; +// } +// +// void func() +// { +// cout << "A func()\n"; +// } +//}; +// +// +//class B : public Base +//{ +//public: +// B() +// { +// cout << "B()\n"; +// } +// +// void func() +// { +// cout << "B func()\n"; +// } +//}; +// +// +//class C : public Base +//{ +//public: +// +// C() +// { +// cout << "C()\n"; +// } +// +// void func() +// { +// cout << "C func()\n"; +// } +//}; +// +//void API(Base &b) +//{ +// b.func(); +//} +// +//int main() +//{ +//// Base b; +//// API(b); +// +// A a; +// API(a); +// return 0; +//} + +//class Base +//{ +// int *ptrI = nullptr; +// int x; +//public: +// +// Base(int _x = 0, int _y = 0) : ptrI{new int{_y}}, x{_x} +// { +// cout << "Base::Base()\n"; +// } +// +// virtual void func() +// { +// cout << "Base::func()\n"; +// } +// +// virtual ~Base() +// { +// cout << "Base::~Base()\n"; +// delete ptrI; +// +// }; +// +// Base(const Base &other); +// +// Base &operator=(const Base &other); +// +// Base(Base &&other) noexcept; +// +// Base &operator=(Base &&other) noexcept; +//}; +// +//Base::Base(const Base &other) +//{ +// this->x = other.x; +// this->ptrI = new int{*other.ptrI}; +//} +// +//Base &Base::operator=(const Base &other) +//{ +// this->ptrI = new int{*other.ptrI}; +// this->x = other.x; +// return *this; +//} +//Base::Base(Base &&other) noexcept: ptrI{other.ptrI}, x{other.x} +//{ +// other.ptrI = nullptr; +// other.x = 0; +//} +//Base &Base::operator=(Base &&other) noexcept +//{ +// ptrI = other.ptrI; +// x = other.x; +// +// other.ptrI = nullptr; +// other.x = 0; +// return *this; +//} +// +//class Derived : public Base +//{ +//public: +// +// Derived(int x, int y) : Base(x, y) +// { +// cout << "Derived::Derived()\n"; +// } +// void func() override +// { +// cout << "Derived::func()\n"; +// } +// +// void base_func() +// { +// cout << "Derived::base_func()\n"; +// } +// +//}; +// +//struct AB +//{ +// int x; +// int y; +//}; +// +//struct A : AB +//{ +// int a; +// int b; +// +// A(int x) : a{x}, b{x} +// {} +//}; +// +//int main() +//{ +//// Derived d; +//// d.func(); +//// d.base_func(); +//// +//// Base &b = d; +//// b.func(); +//// +//// Derived *pD = new Derived; +//// pD->func(); +//// +//// delete pD; +// +//// Derived d{10, 20}; +//// +//// Derived d2 = d; +// +// if (std::is_standard_layout_v) +// { +// cout << "TRUE"; +// } +// +// return 0; +//} + +//class Base +//{ +//public: +// Base() = default; +//}; +// +// +//class Derived : public Base +//{ +//public: +// Derived() = default; +//}; +// +//int main() +//{ +// Derived d; +// cout< v{1, 1, 1, 2, 2}; +// int cnt = 10; +// +// for_each(v.begin(), v.end(), [&](int &x) +// { +// x += cnt; +// }); +// +// for_each(v.begin(), v.end(), [](const auto &i) +// { cout << i << '\t'; }); +// +// +// +// return 0; +//} + + + +//class A +//{ +//public: +// int x; +// A(int _x = 0) : x{_x} +// { +// cout << "Construct\n"; +// } +// +// A(const A &other) : x{other.x} +// { +// cout << "Copy\n"; +// } +// +// friend bool operator<(const A &lhs, const A &rhs); +//}; +// +//bool operator<(const A &lhs, const A &rhs) +//{ +// return lhs.x < rhs.x; +//} +// +//int main() +//{ +// set st; +// st.insert(A(10)); +// +// st.emplace(10); +// return 0; +//} +// +// +// + + +//class A +//{ +//public: +// A() +// { +// cout << "Construct\n"; +// } +// +// ~A() +// { +// cout << "Destruct\n"; +// } +// +// A(const A &) +// { +// cout << "Copy construct\n"; +// } +// +// A &operator=(const A &) +// { +// cout << "Copy assigment\n"; +// } +//}; +// +// +//int main() +//{ +// unique_ptr obj{new A}; +// auto obj2 = make_unique(); +// return 0; +//} + +//class Person +//{ +// +//public: +// Person() = default; +//}; +// +//class Engineer : public Person +//{ +//public: +// Engineer() = default; +//}; +// +// +//int main() +//{ +// Person p; +// cout << typeid(p).name() << endl; +// +// Person *pPtr; +// cout << typeid(pPtr).name() << endl; +// +// Person &rP = p; +// cout << typeid(rP).name() << endl; +// +// Person *pP = new Engineer; +// +// cout< fl{2, 3, 4, 5, 6, 1}; +// +// list l; +// +// l.push_front(10); +// l.push_back(20); +// l.push_back(30); +// l.push_back(40); +// l.push_back(50); +// l.push_back(60); +// +// auto pos = next(l.begin(), 3); +// l.erase(pos); +// +// return 0; +//} +//st DATA; + + +//struct A +//{ +// int a; +// int x; +//} const DATA{10, 30}; +// +//constexpr A D{ +// 10, 30}; +// +//int main() +//{ +// cout << D.a << endl; +// cout << DATA.x << endl; +// return 0; +//} + +//struct Singleton +//{ +// int x; +// Singleton(int _x) : x{_x} +// {} +//}; +// +// inline Singleton &GetInstance() +//{ +// static Singleton x{10}; +// return x; +//} +// +// +//int main() +//{ +// +// auto st = GetInstance(); +// cout << st.x << endl; +// +// st.x = 50; +// +// auto st2 = GetInstance(); +// cout<_x = other._x; +// other._x = 0; +// return *this; +// } +// +// int Get() const +// { +// return _x; +// } +//}; +// +//unique_ptr compute() +//{ +// auto pA = make_unique(10); +// return pA; +//} +// +//void print(unique_ptr aPtr) +//{ +// cout << aPtr->Get() << endl; +//} +// +//int main() +//{ +// auto pA = compute(); +// print(move(pA)); +// +// return 0; +//} + + +//class B +//{ +// int *ptr = nullptr; +// +//public: +// +// B() = default; +// +// explicit B(int x) : ptr{new int{x}} +// { +// cout << "B::B(int x)\n"; +// } +// +// B(const B &other); +// +// B &operator=(const B &other); +// +// B(B &&other) noexcept; +// +// B &operator=(B &&other) noexcept; +// +// ~B(); +//}; +// +//B::~B() +//{ +// cout << "B::~B()\n"; +// delete ptr; +//} +// +//B::B(const B &other) : ptr{new int{*other.ptr}} +//{ +// cout << "B copy constructor\n"; +//} +// +//B &B::operator=(const B &other) +//{ +// cout << "B copy assignment\n"; +// this->ptr = new int{*other.ptr}; +// return *this; +//} +// +//B::B(B &&other) noexcept: ptr{new int{*other.ptr}} +//{ +// cout << "B move constructor\n"; +// other.ptr = nullptr; +//} +// +//B &B::operator=(B &&other) noexcept +//{ +// cout << "B move assignment\n"; +// this->ptr = new int{*other.ptr}; +// other.ptr = nullptr; +// +// return *this; +//} +// +//int main() +//{ +//// B b{10}; +//// B *bPtr = new B{10}; +//// delete bPtr; +//// +//// B b2{20}; +//// B b3{b2}; +// +//// B b4{20}; +//// B b5; +//// b5 = b4; +// +// auto bPtr = make_unique(20); +// auto mBPtr = move(bPtr); +// +// +// return 0; +//} + +// +//class C +//{ +// unique_ptr ptr; +// +//public: +// explicit C(int x) : ptr{make_unique(x)} +// { +// cout << "Constructor\n"; +// } +// +// ~C() +// { +// cout << "Destructor\n"; +// } +//}; +// +// +//int main() +//{ +// auto cPtr = make_unique(10); +// auto copyPtr = move(cPtr); +// +// return 0; +//} +// + +// +//int main() +//{ +// int a = 20; +// auto increment = [=](int i) mutable noexcept +// { +// cout << i << endl; +// return ++a; +// }; +// +// int x = 10; +// cout << increment(x) << endl; +// cout << a << endl; +// +// return 0; +//} + +//class A +//{ +// unique_ptr ptr; +//public: +// +// A(int x) : ptr{make_unique(x)} +// { +// cout << "A()\n"; +// } +// +//// A(const A &other) : ptr{make_unique(*other.ptr)} +//// {} +//// +//// ~A() +//// { +//// cout << "~A()\n"; +//// } +//}; +// +//void caller(int x) +//{ +// A a{x}; +// if (x < 10) +// { +// throw runtime_error{"bad error"}; +// } +// cout << x << endl; +//} +// +//int main() +//{ +// vector v(10, A{10}); +// +// A a{20}; +// +// return 0; +//} +// +//template +//class Incrementable +//{ +//}; +// +//template requires Incrementable +//T sum() +//{} + +//class String +//{ +// std::string s; +// +//public: +// String(const string &str) : s{str} +// {} +// +// size_t get_length() const +// { return s.length(); } +//}; +// +// +//int main() +//{ +// +// String s{"Hello"}; +// +// cout << s.get_length(); +// +// return 0; +//} + + +struct A +{ + int a; + float vals[2]; +}; + +int main() +{ + A a{1, 2, 3}; + return 0; + } \ No newline at end of file diff --git a/interviews/src/sorting.cpp b/interviews/src/sorting.cpp new file mode 100644 index 0000000..664797d --- /dev/null +++ b/interviews/src/sorting.cpp @@ -0,0 +1,92 @@ +// +// Created by sajith on 5/25/22. +// + +#include +#include +#include + +using std::vector; +using std::string; + + +/* + * Time complexity : Best case O(n) + * : Worst case O(n^2) + * : Average case O(n^2) + */ + +void BubbleSort(vector &v) +{ + bool canStop; + auto N = v.size(); + + for (auto i = 0; i < N - 1; ++i) + { + canStop = true; + for (auto j = 0; j < N - i - 1; ++j) + { + if (v[j] > v[j + 1]) + { + std::swap(v[j], v[j + 1]); + canStop = false; + } + } + + if (canStop)break; + } +} + +void PrintArray(const vector &v) +{ + for (const auto &ele: v) + { + printf("%d\t", ele); + } + printf("\n"); +} + +void BubbleSortTest() +{ + vector v{23, 12, 43, 12, 22, 11, 43, 65, 7, 98, 2, 3, 100, 50}; + BubbleSort(v); + PrintArray(v); +} + +/* + * Time complexity : Best case O(n^2) + * : Worst case O(n^2) + * : Average case O(n^2) + */ +void SelectionSort(vector &v) +{ + size_t minIndx; + auto N = v.size(); + + for (auto i = 0; i < N - 1; ++i) + { + minIndx = i; + for (auto j = i + 1; j < N; ++j) + { + if (v[j] < v[minIndx]) + { + minIndx = j; + } + } + + std::swap(v[i], v[minIndx]); + } +} +void SelectionSortTest() +{ + vector v{23, 12, 43, 12, 22, 11, 43, 65, 7, 98, 2, 3, 100, 50}; + SelectionSort(v); + PrintArray(v); +} + + +int main() +{ + BubbleSortTest(); + SelectionSortTest(); +} \ No newline at end of file diff --git a/io/CMakeLists.txt b/io/CMakeLists.txt new file mode 100644 index 0000000..b3bddb6 --- /dev/null +++ b/io/CMakeLists.txt @@ -0,0 +1,3 @@ +project(io) + +add_executable(outputs src/output_streams.cpp) \ No newline at end of file diff --git a/io/src/base.h b/io/src/base.h new file mode 100644 index 0000000..079489e --- /dev/null +++ b/io/src/base.h @@ -0,0 +1,16 @@ +// +// Created by sajith-csi on 6/1/2022. +// + +#ifndef ADVANCED_TOPICS_BASE_H +#define ADVANCED_TOPICS_BASE_H + +#include +#include +#include +#include + + +using namespace std; + +#endif //ADVANCED_TOPICS_BASE_H diff --git a/io/src/output_streams.cpp b/io/src/output_streams.cpp new file mode 100644 index 0000000..8f5cde6 --- /dev/null +++ b/io/src/output_streams.cpp @@ -0,0 +1,72 @@ +// +// Created by sajith-csi on 6/1/2022. +// + +#include "base.h" + +void OutputStreamTest() +{ + ofstream file{"temp.txt", ios::app}; + if (!file) + { + cerr << "ERROR\n"; + return; + } + + file << "Added a text\n"; + file.close(); +} + +void InputStreamTest() +{ + ifstream file{"temp.txt"}; + if (!file) + { + cerr << "ERROR!\n"; + return; + } + +} + +struct Date +{ + int d; + int m; + int y; +}; + +void OutputBinTest() +{ + Date dt{10, 12, 2000}; + ofstream file{"data.dat", ios::binary}; + file.write((char *) &dt, sizeof(dt)); + file.close(); +} + +void CountTest() +{ + time_t tm{time(nullptr) + 10}; + cout << "Please wait..." << endl; + while (time(nullptr) < tm); + cout << "\nAll done\n"; +} + +void TestOutManipulation() +{ + cout << "Regular " << '\033' << '[' << "Boldface" << endl; +} + +int main() +{ +// OutputStreamTest(); +// OutputBinTest(); +// CountTest(); +// TestOutManipulation(); + + int t; + cin>>t; + + cout<<"INPUT "< +#include +#include +#include +#include + +int main() +{ + pid_t pid = fork(); + + int n; + if (pid == 0) + { + n = 1; + } + else + { + n = 6; + wait(NULL); + } + + for (int i = n; i < n + 5; ++i) + { + printf("%d\t", i); + fflush(stdout); + } + + if (pid != 0) + { + printf("\n"); + } + + return 0; +} \ No newline at end of file diff --git a/ipc/src/ipc_leaning.c b/ipc/src/ipc_leaning.c new file mode 100644 index 0000000..fb43112 --- /dev/null +++ b/ipc/src/ipc_leaning.c @@ -0,0 +1,32 @@ +// +// Created by sajith on 4/21/22. +// +#include +#include +#include +#include +#include + +int main() +{ + int pid; + pid = fork(); + int status; + + if (pid == 0) + { + system("ps -ef"); + sleep(10); + system("ps -ef"); + system("ls -al"); + return 3; + } + else + { + sleep(3); + wait(&status); + printf("Status %d %0x\n", status, status); + } + + return 0; +} \ No newline at end of file diff --git a/ipc/src/wait_pidtest.cpp b/ipc/src/wait_pidtest.cpp new file mode 100644 index 0000000..e1f8f41 --- /dev/null +++ b/ipc/src/wait_pidtest.cpp @@ -0,0 +1,30 @@ +// +// Created by sajith on 4/22/22. +// + +#include +#include +#include +#include + +int main() +{ + int pid; + int pids[3]; + int status; + int num_processes = 0; + int total_processes = 3; + + while (num_processes < total_processes) + { + pid = fork(); + if (pid == 0) + { + printf("In child process: process id is %d\n", getpid()); + sleep(5); + return 4; + } + } + + return 0; +} \ No newline at end of file diff --git a/lambdaexp/polymorphic_lambda.cpp b/lambdaexp/polymorphic_lambda.cpp new file mode 100644 index 0000000..37a16b5 --- /dev/null +++ b/lambdaexp/polymorphic_lambda.cpp @@ -0,0 +1,24 @@ +// +// Created by sajith on 7/15/21. +// + +#include +#include + +using namespace std; + +int main() +{ + + auto fp = [](const auto &n) -> auto + { + return n * 4; + }; + + int n = 10; + auto x = fp(n); + + cout << "value of x: " << x << " type of x: " << typeid(x).name() << "\n"; + + return 0; +} \ No newline at end of file diff --git a/logger/CMakeLists.txt b/logger/CMakeLists.txt new file mode 100644 index 0000000..2cb8af8 --- /dev/null +++ b/logger/CMakeLists.txt @@ -0,0 +1,14 @@ +cmake_minimum_required(VERSION 3.10) +project(logger) + +set(CMAKE_CXX_STANDARD 17) + +add_definitions(-std=c++17) + +set(CXX_FLAGS "-Wall") + +include_directories(../opengl/include) + +set(SOURCE ${PROJECT_SOURCE_DIR}/src/Logger.cpp) + +add_library(logger STATIC ${SOURCE}) \ No newline at end of file diff --git a/logger/include/logger/Logger.h b/logger/include/logger/Logger.h new file mode 100644 index 0000000..ec6ea9f --- /dev/null +++ b/logger/include/logger/Logger.h @@ -0,0 +1,32 @@ +// +// Created by sajith on 3/21/21. +// +#pragma once + +#include +#include + +class Logger +{ +public: + + Logger(); + + ~Logger(); + + Logger(const Logger &) = delete; // delete copy constructor + + Logger(Logger &&); // declare move constructor + + Logger &operator=(const Logger &) = delete; // delete copy operator + + Logger &operator=(Logger &&); // declare move opertator + + void log(const std::string &); + +private: + + class LoggerImpl; + + std::unique_ptr impl; +}; \ No newline at end of file diff --git a/logger/src/Logger.cpp b/logger/src/Logger.cpp new file mode 100644 index 0000000..7cb2003 --- /dev/null +++ b/logger/src/Logger.cpp @@ -0,0 +1,54 @@ +// +// Created by sajith on 3/21/21. +// + +#include "logger/Logger.h" +#include +#include +#include + + +namespace constants + { + static constexpr char filename[] = "MyLogs.txt"; + } + +class Logger::LoggerImpl +{ +public: + LoggerImpl() : file(constants::filename) {} + + void log(const std::string &log); + +private: + + std::ofstream file; +}; + + +void Logger::LoggerImpl::log(const std::string &log) +{ + std::cout << "Logging: " << log << "\n"; + file << log << '\n'; +} + + +Logger::Logger() : impl{std::make_unique()} {} + + +Logger::~Logger() = default; + + +Logger::Logger(Logger &&) = default; + +Logger &Logger::operator=(Logger &&) = default; + + +void Logger::log(const std::string &log) +{ + if (impl) impl->log(log); + else + { + throw std::runtime_error{"cannot log!"}; + } +} \ No newline at end of file diff --git a/low_latency/CMakeLists.txt b/low_latency/CMakeLists.txt new file mode 100644 index 0000000..d38308a --- /dev/null +++ b/low_latency/CMakeLists.txt @@ -0,0 +1,11 @@ +project(lowlatency) + +SET(CMAKE_CXX_FLAGS "-std=c++17 -pthread -Wall -Werror") + +#add_executable(mainapp src/main.cpp) +#add_executable(lockfreequeue src/lock_free_queue.cpp) +#add_executable(blockingqueue src/blocking_queue.cpp) +#add_executable(shareddata src/shared_data.cpp) +#add_executable(promisenfuture src/promise_n_future.cpp) +#add_executable(asynctask src/async_task.cpp) +add_executable(codestructuring src/structuring_code_for_protect_data.cpp) diff --git a/low_latency/src/async_task.cpp b/low_latency/src/async_task.cpp new file mode 100644 index 0000000..2c70366 --- /dev/null +++ b/low_latency/src/async_task.cpp @@ -0,0 +1,36 @@ +// +// Created by sajith on 11/6/21. +// + +#include +#include +#include +#include +//#include + +using namespace std; + +string fun() +{ + string str{"Hello from thread!\n"}; + throw (runtime_error("Exception from task")); +// return str; +} + +int main() +{ + auto ftr = async(&fun); + cout << "Hello from main!\n"; + + try + { + string str = ftr.get(); + cout << str; + } + catch (exception &e) + { + cout << e.what() << endl; + } + return 0; +} + diff --git a/low_latency/src/blocking_queue.cpp b/low_latency/src/blocking_queue.cpp new file mode 100644 index 0000000..9a6a9eb --- /dev/null +++ b/low_latency/src/blocking_queue.cpp @@ -0,0 +1,75 @@ +// +// Created by sajith on 11/5/21. +// +#include +#include +#include +#include +#include +#include + +template +class BlockingQueue +{ +private: + + std::mutex _mtx; + std::queue _queue; + std::condition_variable _condition; + std::array _data; +public: + void push(T &item) + { + std::unique_lock lock(_mtx); + _condition.wait(lock, [this]() { return _queue.size() < size; }); + _queue.push(item); + lock.unlock(); + _condition.notify_one(); + } + + void enqueue(T& elem) + { + + } + + void dequeue() + { + + } + + void pop() + { + std::unique_lock lock(_mtx); + _condition.wait(lock, [this]() { return !_queue.empty(); }); + _queue.pop(); + lock.unlock(); + _condition.notify_one(); + } + +}; + +int main() +{ + BlockingQueue blockingQueue; + std::thread t1([&]() + { + for (int i = 0; i < 100000; ++i) + { + blockingQueue.push(i); + printf("PUSHED %d\n", i); + } + }); + + std::thread t2([&]() + { + for (int i = 0; i < 100000; ++i) + { + blockingQueue.pop(); + printf("POPED\n"); + } + }); + + t1.join(); + t2.join(); + return 0; +} \ No newline at end of file diff --git a/low_latency/src/lock_free_queue.cpp b/low_latency/src/lock_free_queue.cpp new file mode 100644 index 0000000..e7c046e --- /dev/null +++ b/low_latency/src/lock_free_queue.cpp @@ -0,0 +1,87 @@ +// +// Created by sajith on 10/28/21. +// + +// No data races +// No allocations +// No locks + +#include +#include +#include +#include + + +template +class LockFreeQueue +{ +public: + + bool push(const T &newElement) + { + auto oldWritePos = writePos.load(); + auto newWritePos = getPositionAfter(oldWritePos); + if (newWritePos == readPos.load()) + { + return false; + } + + ringBuffer[oldWritePos] = newElement; + writePos.store(newWritePos); + return true; + } + + bool pop(T &returnElement) + { + auto oldWritePos = writePos.load(); + auto oldReadPos = readPos.load(); + + if (oldWritePos == oldReadPos) + { + return false; + } + + returnElement = std::move(ringBuffer[oldReadPos]); + readPos.store(getPositionAfter(oldReadPos)); + return true; + } + +private: + + static constexpr size_t getPositionAfter(size_t pos) noexcept + { + return ++pos == ringBufferSize ? 0 : pos; + } + + static constexpr size_t ringBufferSize = size + 1; + std::array ringBuffer{}; + std::atomic readPos{0}, writePos{0}; +}; + +int main() +{ + LockFreeQueue lockFreeQueue; + + std::thread t1([&]() + { + for (int i = 0; i < 100000; ++i) + { + lockFreeQueue.push(i); + printf("PUSHED %d\n", i); + } + }); + + std::thread t2([&]() + { + for (int i = 0; i < 100000; ++i) + { + lockFreeQueue.pop(i); + printf("POPED %d\n", i); + } + }); + + t1.join(); + t2.join(); + + return 0; +} \ No newline at end of file diff --git a/low_latency/src/main.cpp b/low_latency/src/main.cpp new file mode 100644 index 0000000..7c2e6ee --- /dev/null +++ b/low_latency/src/main.cpp @@ -0,0 +1,45 @@ +// +// Created by sajith on 10/29/21. +// + +#include +#include + +using namespace std; + +class X +{ + +public: + + void doSomthingInterest(int num) + { + cout << num << " This is an interesting task 😂\n"; + } + + static void staticMethod() + { + cout << "Calling from a static method\n"; + } +}; + +void testMethod() +{ + cout << "Child thread " << this_thread::get_id() << endl; +} + + +int main() +{ + X x; + thread t(&X::doSomthingInterest, &x, 10); + cout << "Custom thread " << t.get_id() << endl; + t.join(); + + thread t1(X::staticMethod); + t1.join(); + testMethod(); + cout << "Main thread " << this_thread::get_id() << endl; + testMethod(); + return 0; +} \ No newline at end of file diff --git a/low_latency/src/promise_n_future.cpp b/low_latency/src/promise_n_future.cpp new file mode 100644 index 0000000..103943b --- /dev/null +++ b/low_latency/src/promise_n_future.cpp @@ -0,0 +1,30 @@ +// +// Created by sajith on 11/6/21. +// + +#include +#include +#include +#include + +using namespace std; + +void thread_promise(promise &&prms) +{ + prms.set_value("Hello from thread\n"); +} + +int main() +{ + + promise prms; + future ftr = prms.get_future(); + + thread th(&thread_promise, move(prms)); + cout << "Hello from main\n"; + + string str = ftr.get(); + cout << str; + th.join(); + return 0; +} \ No newline at end of file diff --git a/low_latency/src/shared_data.cpp b/low_latency/src/shared_data.cpp new file mode 100644 index 0000000..596bf01 --- /dev/null +++ b/low_latency/src/shared_data.cpp @@ -0,0 +1,57 @@ +// +// Created by sajith on 11/6/21. +// + +#include +#include +#include +#include +#include +#include + +using namespace std; + +//void to_sin(list &data) +void to_sin(list &&data) // r-value reference +{ +// this_thread::sleep_for(chrono::seconds(1)); + for_each(data.begin(), data.end(), [](double &val) + { + val = sin(val); + }); + for_each(data.begin(), data.end(), [](double &x) + { + int cnt = static_cast(10 * x + 10.5); + for (int i = 0; i < cnt; ++i) + { + cout << "*"; + } + cout << endl; + }); +} + + +int main() +{ + list list; + const double pi = 3.141592; + const double epsilon = 0.0000001; + for (double x = 0.0; x < 2 * pi + epsilon; x += (pi / 16)) + { + list.push_back(x); + } +// thread th(&to_sin, ref(list)); + thread th(&to_sin, move(list)); + th.join(); + +// for_each(list.begin(), list.end(), [](double &x) +// { +// int cnt = (10 * x + 10.5); +// for (int i = 0; i < cnt; ++i) +// { +// cout << "*"; +// } +// cout << endl; +// }); + return 0; +} \ No newline at end of file diff --git a/low_latency/src/structuring_code_for_protect_data.cpp b/low_latency/src/structuring_code_for_protect_data.cpp new file mode 100644 index 0000000..1dc88b5 --- /dev/null +++ b/low_latency/src/structuring_code_for_protect_data.cpp @@ -0,0 +1,52 @@ +// +// Created by sajith on 11/8/21. +// + +#include +#include +#include +#include + +using namespace std; + +class some_data +{ + int a; + string b; + +public: + void do_something() {} +}; + +class data_wrapper +{ + +private: + some_data data; + mutex m; + +public: + + template + void process_data(Function func) + { + lock_guard lock(m); + func(data); // pass "protected" data to user-supplied function + } +}; + + +some_data *unprotected; + +void malicious_function(some_data &protected_data) +{ + unprotected = &protected_data; +} + +data_wrapper x; + +void foo() +{ + x.process_data(malicious_function); // pass in a malicious function + unprotected->do_something(); // unprotected access to protected data +} \ No newline at end of file diff --git a/main.cpp b/main.cpp index f253cbe..163d146 100644 --- a/main.cpp +++ b/main.cpp @@ -1,6 +1,1525 @@ + + +#include +#include +#include #include +#include +#include +#include +#include +#include +#include +#include + +#define ENDL '\n' +#define LOG(x) std::cout< 0 && strcmp(c.Name(), contacts[idx]->Name()) == 0) +// { +// delete contacts[idx]; +// } +// else +// { +// for (int i = dir_size; i > idx; --i) +// { +// contacts[i] = contacts[i - 1]; +// } +// ++dir_size; +// } +// contacts[idx] = new Contact(c.Name(), c.Address(), c.Tel()); +// } +//} +// +//void ContactDir::Delete(const char *name) +//{ +// int idx = LookUp(name); +// if (idx < dir_size) +// { +// delete contacts[idx]; +// --dir_size; +// for (int i = idx; i < dir_size; ++i) +// { +// contacts[i] = contacts[i + 1]; +// } +// } +//} +// +//Contact *ContactDir::Find(const char *name) +//{ +// int idx = LookUp(name); +// return (idx < dir_size && strcmp(contacts[idx]->Name(), name) == 0) ? contacts[idx] : nullptr; +//} +// +//int ContactDir::LookUp(const char *name) +//{ +// for (int i = 0; i < dir_size; ++i) +// { +// if (strcmp(contacts[i]->Name(), name) == 0) return i; +// } +// return dir_size; +//} +// +// +//std::ostream &operator<<(std::ostream &os, ContactDir &c) +//{ +// for (int i = 0; i < c.dir_size; ++i) +// { +// os << *(c.contacts[i]) << '\n'; +// } +// return os; +//} +// +// +//class SmartDir : public ContactDir +//{ +//public: +// SmartDir(const int mx) : ContactDir(mx) {} +// +// Contact *Recent(); +// +// Contact *Find(const char *name); +// +//private: +// +// char *recent = nullptr; +//}; +// +// +//Contact *SmartDir::Recent() +//{ +// return recent == nullptr ? nullptr : ContactDir::Find(recent); +//} +// +//Contact *SmartDir::Find(const char *name) +//{ +// Contact *c = ContactDir::Find(name); +// if (c != nullptr) +// { +// recent = (char *)c->Name(); +// } +// return c; +//} + +// +//class Base1 +//{ +//private: +// int x{10}; +// +// void Fx() {}; +//protected: +// int y{20}; +// +// void Fy() {} +// +//public: +// int z{30}; +// +// void Fz() {} +// +//public: +// +// Base1() +// { +// printf("Base1 called\n"); +// } +// +// Base1ase1() +// { +// printf("Base1 deleted\n"); +// } +//}; +// +//class B : public Base1 +//{ +//public: +// B() +// { +// printf("%d\n", Base1::z); +// printf("B called\n"); +// } +// +// ~B() +// { +// printf("B deleted\n"); +// } +//}; +// +//class C : protected Base1 +//{ +//public: +// C() +// { +// printf("%d\n", Base1::z); +// printf("C called\n"); +// } +// +// ~C() +// { +// printf("C deleted\n"); +// } +//}; +// +//class D : private Base1 +//{ +// +//public: +// +// +// D() +// { +// printf("%d\n", Base1::z); +// printf("D called"); +// } +// +// +//}; + +//class OptionList +//{ +//public: +// OptionList(int n); +//}; +// +//class Rect; +// +//class Window +//{ +//public: +// Window(Rect &bounds); +//}; +// +//class Menu : public OptionList, public Window +//{ +//public: +// +// Menu(int n, Rect &bounds); +//}; + + +//Menu::Menu(int n, Rect &bounds) : OptionList(n), Window(bounds) {} + +//class Base1 +//{ +//public: +// Base1() +// { +// printf("From Base1\n"); +// } +// +// Base1ase1() +// { +// printf("Base1 deleted\n"); +// } +// +// void Func() +// { +// printf("Called func from Base1\n"); +// } +//}; +// +//class B +//{ +//public: +// +// B() +// { +// printf("From B\n"); +// } +// +// ~B() +// { +// printf("B deleted\n"); +// } +// +// void Func() +// { +// printf("Called func from B\n"); +// } +//}; +// +// +//class C : public B, public Base1 +//{ +//public: +// C() :B(), Base1() +// { +// printf("From C\n"); +// } +// +// ~C() +// { +// printf("C deleted\n"); +// } +//}; + +// +//class Base1 +//{ +//public: +// Base1() +// { +// printf("Base1 called\n"); +// } +//}; +// +//class B : virtual public Base1 +//{ +//public: +// B() +// { +// printf("B called\n"); +// } +//}; +// +//class C : virtual public Base1 +//{ +//public: +// C() +// { +// printf("C called\n"); +// } +//}; +// +//class D : public B, public C +//{ +//public: +// D() +// { +// printf("D called\n"); +// } +//}; +// +//using ll = long long; +// +//ll fib(ll n) +//{ +// if (n == 0)return 0; +// ll a = 0; +// ll b = 1; +// ll c; +// for (ll i = 2; i < n; ++i) +// { +// c = a + b; +// a = b; +// b = c; +// } +// return a + b; +//} +// +//template +//T MAX(T &t1, T &t2) +//{ +// return t1 < t2 ? t2 : t1; +//} +// +//class Temp +//{ +// int x; +//public: +// Temp(int _x) : x{_x} {}; +// +// friend bool operator<(const Temp &t1, const Temp &t2); +//}; +// +//bool operator<(const Temp &t1, const Temp &t2) +//{ +// return t1.x < t2.x; +//} +// +//#define CheckPtr(ptr) \ +// if((ptr) !=nullptr) \ +// cout<<(#ptr)<<'\n' +// +//#define internal(var) internal##var +// +//class AA +//{ +// int x; +//public: +// AA() = default; +// +// virtual int Get(); +//}; +// +//class BB : public AA +//{ +// +//}; +// +//class Ctor +//{ +// +//}; +// +//class Box +//{ +// +//public: +// Box() = default; +// +// Box(initializer_list list, int i, int j, int k) : m_width{i}, m_height{j}, m_length{k}, contents(list) {} +// +// explicit Box(int i) : m_width{i}, m_height{i}, m_length{i} {} +// +// Box(int i, int j, int k) : m_width{i}, m_height{j}, m_length{k} {} +// +// Box(const Box &other) : m_width{other.m_width}, m_height{other.m_height}, m_length{other.m_length} +// { +// printf("COPY CTOR\n"); +// } +// +// Box &operator=(const Box &other) +// { +// printf("COPY ASSIGMENT\n"); +// this->m_width = other.m_width; +// this->m_height = other.m_height; +// this->m_length = other.m_length; +// this->contents = other.contents; +// return *this; +// } +// +// Box(Box &&other) noexcept: m_width{other.m_width}, m_height{other.m_height}, m_length{other.m_length}, +// contents(move(other.contents)) +// { +// printf("MOVE CTOR\n"); +// } +// +// Box &operator=(Box &&other) noexcept +// { +// printf("MOVE ASSIGMENT\n"); +// this->m_width = other.m_width; +// this->m_height = other.m_height; +// this->m_length = other.m_length; +// this->contents = move(other.contents); +// return *this; +// } +// +//private: +// +// int m_width{0}; +// int m_height{0}; +// int m_length{0}; +// vector contents; +//}; +// +//class Base +//{ +// +//public: +// Base() +// { +// printf("Base ctor\n"); +// } +// +// Base(const Base &other) +// { +// printf("Base Copy ctor\n"); +// } +// +// explicit Base(int i) : num{i} +// { +// printf("Base(int)\n"); +// } +// +// explicit Base(char c) : letter{c} +// { +// printf("Base(char)\n"); +// } +// +//private: +// int num; +// char letter; +// +//}; +// +//class Derived : public Base +//{ +//public: +// +// using Base::Base; +// +//private: +// +// int new_num{0}; +//}; +// +//struct Date +//{ +// unsigned short week_day: 3; +// unsigned short month_day: 6; +// unsigned short month: 5; +// unsigned short year: 8; +//}; +// +//class ShallowCopy +//{ +// int x; +// int y; +// int z; +// int *ptr; +// +//public: +// ShallowCopy(int _x, int _y, int _z, int vptr) : x{_x}, y{_y}, z{_z}, ptr{new int{vptr}} {} +// +// void SetData(int _x, int _y, int _z, int vptr) +// { +// x = _x; +// y = _y; +// z = _z; +// *ptr = vptr; +// } +// +// void ShowData() +// { +// printf("(%d, %d, %d, (%d, %p))\n", x, y, z, *ptr, ptr); +// } +// +// ~ShallowCopy() +// { +// delete ptr; +// } +//}; +// +//class DeepCopy +//{ +// int x{0}; +// int y{0}; +// int *ptr{nullptr}; +// +//public: +// DeepCopy() = default; +// +// DeepCopy(int _x, int _y, int vptr) : x{_x}, y{_y}, ptr{new int{vptr}} {} +// +// DeepCopy(const DeepCopy &other) : x{other.x}, y{other.y}, ptr{new int{*other.ptr}} {} +// +// DeepCopy &operator=(const DeepCopy &other) +// { +// this->x = other.x; +// this->y = other.y; +// this->ptr = new int{*other.ptr}; +// return *this; +// } +// +// void ShwData() +// { +// printf("(%d, %d, (%d, %p))\n", x, y, *ptr, ptr); +// } +// +// void SetData(int _x, int _y, int vptr) +// { +// x = _x; +// y = _y; +// *ptr = vptr; +// } +// +// ~DeepCopy() +// { +// delete ptr; +// } +//}; +// +//void CopyTest() +//{ +// printf("Shallow Copy Started\n"); +// ShallowCopy sc1{1, 2, 3, 4}; +// sc1.ShowData(); +// +// ShallowCopy sc2 = sc1; +// sc2.ShowData(); +// +// sc2.SetData(4, 5, 6, 7); +// sc2.ShowData(); +// sc1.ShowData(); +// +// printf("Shallow Copy Finished\n\n"); +// +// printf("Deep Copy Started\n"); +// DeepCopy dc1{1, 2, 3}; +// dc1.ShwData(); +// +// DeepCopy dc2 = dc1; +// dc2.ShwData(); +// +// dc2.SetData(4, 5, 6); +// dc2.ShwData(); +// dc1.ShwData(); +// +// printf("Deep Copy Finished\n"); +// DeepCopy dc3; +// +// dc3 = dc2; +// dc3.ShwData(); +// dc3.SetData(7, 8, 9); +// dc3.ShwData(); +// dc2.ShwData(); +//} +// +//struct Link +//{ +// string value; +// Link *prev; +// Link *succ; +// +// Link(const string &&v, Link *p = nullptr, Link *s = nullptr) : value{v}, prev{p}, succ{s} {} +//}; +// +// +//Link *Insert(Link *p, Link *n) +//{ +// if (n == nullptr) return p; +// if (p == nullptr) return n; +// +// n->succ = p; +// if (p->prev) p->prev->succ = n; +// n->prev = p->prev; +// p->prev = n; +// return n; +//} +// +//void ListTest() +//{ +// Link *norse_gods = new Link{"Thor", nullptr, nullptr}; +// norse_gods = Insert(norse_gods, new Link{"Odin"}); +// norse_gods = Insert(norse_gods, new Link{"Freia"}); +// printf(""); +//} +// +//class Vector +//{ +// size_t sz; +// double *elem; +// +//public: +// Vector(size_t s) : sz{s}, elem{new double[sz]} +// { +// for (size_t i = 0; i < sz; ++i) +// { +// elem[i] = 0.0; +// } +// } +// +// Vector(initializer_list lst) : sz{lst.size()}, elem{new double[sz]} +// { +// copy(lst.begin(), lst.end(), elem); +// } +// +// Vector(const Vector &arg) : sz{arg.sz}, elem{new double[sz]} +// { +// copy(arg.elem, arg.elem + sz, elem); +// } +// +// Vector &operator=(const Vector &other) +// { +// if (this != &other) +// { +// double *temp = new double[other.sz]; +// copy(other.elem, other.elem + other.sz, temp); +// delete[] elem; +// elem = temp; +// sz = other.sz; +// } +// return *this; +// } +// +// Vector(Vector &&other) noexcept: sz{other.sz}, elem{other.elem} +// { +// other.sz = 0; +// other.elem = nullptr; +// } +// +// Vector &operator=(Vector &&other) +// { +// if (this != &other) +// { +// delete[] elem; +// elem = other.elem; +// sz = other.sz; +// other.elem = nullptr; +// other.sz = 0; +// } +// +// return *this; +// } +// +// double &operator[](int n) +// { +// if (n >= sz) throw -1; +// return elem[n]; +// } +// +// double operator[](int n) const +// { +// return elem[n]; +// } +// +// void Set(size_t idx, double val) +// { +// if (idx >= sz) throw -1; +// elem[idx] = val; +// } +// +// double Get(size_t idx) +// { +// if (idx >= sz) throw -1; +// return elem[idx]; +// } +// +// ~Vector() +// { +// delete[] elem; +// } +// +//}; +// +//void VectorTest() +//{ +// Vector v{1.2, 2.3, 3.4, 4.5}; +// Vector v2 = {2.2, 3.3, 4.4, 5.5}; +// +// Vector v3 = v2; +// printf("%f\n", v3.Get(0)); +// +// v3 = v; +// printf("%f\n", v3[1]); +// v3[1] = 10.0; +// printf("%f\n", v3[1]); +// +// const Vector v4 = v2; +// double ele = v4[1]; +// printf("%f\n", ele); +//} +// +// +//bool is_palindrome(const char *first, const char *last) +//{ +// if (first < last) +// { +// if (*first != *last) return false; +// return is_palindrome(first + 1, last - 1); +// } +// return true; +//} +// +//class AAA +//{ +//public: +// AAA() +// { +// printf("AAA CALLED\n"); +// } +// +// ~AAA() +// { +// printf("AAA DELETED\n"); +// } +//}; +// +// +//template +//struct Array +//{ +// T elem[N]; +// +// T &operator[](int n); +// +// const T &operator[](int n) const; +// +// const T *data() const { return elem; } +// +// int size() const { return N; } +//}; +// +//template +//void fill(Array &b, const T &val) +//{ +// for (int i = 0; i < N; ++i) +// { +// b[i] = val; +// } +//} +// +//void ArrayTest() +//{ +// Array buf; +// Array b2; +// +// fill(buf, 'x'); +// fill(b2, 10); +//} + +// +//class Base1 +//{ +// string *str; +//public: +// Base1(const string &s) : str{new string{s}} +// { +// printf("Base1 CALLED\n"); +// } +// +// Base1ase1() +// { +// printf("Base1 DELETED\n"); +// delete str; +// } +//}; +// +//void OutputStreamTest() +//{ +// vector *v = new vector(10, Base1("Hello")); +//} + +// +//template +//Iterator high(Iterator first, Iterator last) +//{ +// Iterator val = first; +// for (auto itr = first; itr != last; ++itr) +// { +// if (*val < *itr) val = itr; +// } +// return val; +//} +// +//void OutputStreamTest() +//{ +// +// vector v{1, 3, 4, 2, 6, 7, 9, 20, 0}; +// int arr[] = {1, 3, 4, 2, 6, 7, 9, 20, 0}; +// auto res = high(arr, arr+9); +// +// printf("%d", *res); +//} + + +namespace cpp_practice +{ + + template + struct Link + { + Link *prev; + Link *succ; + Elem val; + }; + + template + class List + { + public: + class Iterator; + + Iterator begin(); + + Iterator end(); + + Iterator insert(Iterator p, const Elem &v); + + Iterator erase(Iterator p); + + void push_back(const Elem &v); + + void push_front(const Elem &v); + + void pop_back(); + + void pop_front(); + + Elem &front(); + + Elem &back(); + }; + + template + class List::Iterator + { + Link *curr; + + Iterator(Link *p) : curr{p} {} + + Iterator &operator++() + { + curr = curr->succ; + return *this; + } + + Iterator &operator--() + { + curr = curr->prev; + return *this; + } + + Elem &operator*() + { + return curr->val; + } + + bool operator==(const Iterator &b) + { + return curr == b.curr; + } + + bool operator!=(const Iterator &b) + { + return curr != b.curr; + } + }; + + template + class vector + { + public: + using size_type = unsigned long; + using value_type = T; + using iterator = T *; + using const_iterator = const T *; + + iterator begin(); + + const_iterator begin() const; + + iterator end(); + + const_iterator end() const; + + size_type size(); + + }; +} + +//void OutputStreamTest() +//{ +// cpp_practice::vector v; +// cpp_practice::vector::iterator itr = std::find(v.begin(), v.end(), 34); +// +//} + +class Base1 +{ +public: + + virtual inline void fun() + { + printf("Base1\n"); + } + + virtual ~Base1() = default; +}; + +class B : public Base1 +{ +public: + + void fun() override + { + printf("B\n"); + } +}; + +int &f() +{ + static int x = 10; + return x; +} + +class Test +{ + static int a; + int b; +}; + +int Test::a; + +class calculate +{ + int x; + int y; + +public: + void val(int, int); + + int sum() + { + return x + y; + } +}; + +void calculate::val(int a, int b) +{ + x = a; + y = b; +} + +struct ConstExprTest +{ + static constexpr double PI = 3.14; +}; + +void tests() +{ + const ConstExprTest ct1; + printf("%0.2f\n", ConstExprTest::PI); +} + + +template +auto sum(const First first, const Args ... args) +{ + const auto values = {first, args...}; + return std::accumulate(values.begin(), values.end(), First{0}); +} +// +//int main() +//{ +// auto res = sum(1, 2, 3, 4, 5); +// std::cout << res << '\n'; +// +// auto res2 = sum(1.2, 2.3, 3.4); +// std::cout << res2; +// return 0; +//} + +void func() +{ + int x = 10; + auto f = [x]() mutable + { + x = 100; + }; + + f(); + std::cout << x << '\n'; +} + +//int main() +//{ +// func(); +// return 0; +//} + + +long long operator "" _C(unsigned long long temp) +{ + return std::llround(temp * 1.8 + 32); +} + + +//int main() +//{ +// auto temp = 23_C; +// std::cout << temp << '\n'; +// return 0; +//} + +namespace Programme +{ + namespace version1 + { + int getVersion() + { + return 1; + } + + bool isFirstVersion() + { + return true; + } + } + + inline namespace version2 + { + int getVersion() + { + return 2; + } + } +} + +//int main() +//{ +// auto version = Programme::getVersion(); +// std::cout << version << '\n'; +// +//// auto first_version = Programme::isFirstVersion(); ERROR +// return 0; +//} + + +void func_print(const std::initializer_list &vals) +{ + for (const auto &ele: vals) + { + std::cout << ele << '\t'; + } + + std::cout << '\n'; +} + +template +void func_var(const Func &function, const T &... vals) +{ + const auto packs = {vals...}; + function(packs); +} + +void call_func_var() +{ + func_var(func_print, 1, 2, 3, 4, 5, 5, 6, 6); +} + + +//int main() +//{ +// call_func_var(); +// return 0; +//} + +constexpr int square(int x) +{ + return x * x; +} + +//int main() +//{ +// auto ans = square(10); +// std::cout< v{10}; + auto val = std::get(v); + LOG(val) << ENDL; + + v = 'A'; + auto ch = std::get(v); + LOG(ch) << ENDL; +} + +//int main() +//{ +// variant_test(); +// return 0; +//} + + + +void weak_ptr_test() +{ + std::shared_ptr iPtr = std::make_shared(10); + std::weak_ptr wPtr(iPtr); + + LOG("weak_ptr use count: "); + LOG(wPtr.use_count()) << ENDL; + + LOG("shared_ptr use count: "); + LOG(iPtr.use_count()) << ENDL; + + LOG("weak_ptr expired: "); + LOG(wPtr.expired()) << ENDL; + + if (std::shared_ptr sPtr = wPtr.lock()) + { + LOG("*sPtr: "); + LOG(*iPtr) << ENDL; + + LOG("shared_ptr use count: "); + LOG(sPtr.use_count()) << ENDL; + } else + { + LOG("Don't get the resource\n"); + } + + wPtr.reset(); + + if (std::shared_ptr sPtr = wPtr.lock()) + { + LOG("*sPtr: "); + LOG(*iPtr) << ENDL; + + LOG("shared_ptr use count: "); + LOG(sPtr.use_count()) << ENDL; + } else + { + LOG("shared_ptr use count: "); + LOG(sPtr.use_count()) << ENDL; + LOG("Don't get the resource\n"); + } +} + +//int main() +//{ +// weak_ptr_test(); +// return 0; +//} +// + +struct Son; +struct Daughter; + +struct Mother +{ + ~Mother() + { + LOG("Mother gone\n"); + } + + void setSon(const std::shared_ptr s) + { + son = s; + } + + void setDaughter(const std::shared_ptr d) + { + daughter = d; + } + + std::weak_ptr son; + std::weak_ptr daughter; +}; + + +struct Son +{ + Son(std::shared_ptr m) : mother{m} {}; + + ~Son() + { + LOG("Son gone\n"); + } + + std::shared_ptr mother; +}; + +struct Daughter +{ + Daughter(std::shared_ptr m) : mother{m} {}; + + ~Daughter() + { + LOG("Daughter gone\n"); + } + + std::shared_ptr mother; +}; + + +void weak_ptr_api_test() +{ + std::shared_ptr mother = std::make_shared(); + std::shared_ptr son = std::make_shared(mother); + std::shared_ptr daughter = std::make_shared(mother); + + mother->setSon(son); + mother->setDaughter(daughter); +} + +void unique_pass_as_arg(std::unique_ptr ptr) +{ + LOG(*ptr); + exit(0); +} + +void TEST_1() +{ + weak_ptr_api_test(); + + auto ptr = std::make_unique(10); + unique_pass_as_arg(std::move(ptr)); + + LOG(*ptr); +} + + +template +T max_t(T a, T b) +{ + return a > b ? a : b; +} + + +int max_t(int a, int b) +{ + return 10; +} + +void TEST() +{ + LOGL(max_t(10, 20)); + + LOGL(max_t("abs", "abd")); +} + +void SomeRandomStuffs() +{ + std::list l; + l.push_front(10); + l.push_front(20); + l.push_front(30); + l.push_front(40); + + LOGL(l.front()); + l.pop_back(); + LOGL(l.back()); +} + +int main() +{ +// int *ptr = nullptr; +// int x = *ptr; +// LOG(x); +// + volatile unsigned x = 1; + volatile unsigned y = 33; + volatile unsigned res = x< +#include +#include +#include + +using namespace std; + +class Contact +{ +public: + Contact(const char *name, const char *address, const char *tel); + + ~Contact(); + + const char *Name() const { return name; } + + const char *Address() const { return address; } + + const char *Tel() const { return tel; } + + friend std::ostream &operator<<(std::ostream &os, Contact &c); + +private: + + char *name; + char *address; + char *tel; +}; + +class ContactDir +{ +public: + ContactDir(const int max_size); + + ~ContactDir(); + + void Insert(const Contact &); + + void Delete(const char *name); + + Contact *Find(const char *name); + + friend std::ostream &operator<<(std::ostream &, ContactDir &); + +private: + int LookUp(const char *name); + + Contact **contacts; + int dir_size; + int max_size; +}; + +Contact::Contact(const char *name, const char *address, const char *tel) +{ + Contact::name = new char[strlen(name)] + 1; + Contact::address = new char[strlen(address)] + 1; + Contact::tel = new char[strlen(tel)] + 1; + strcpy(Contact::name, name); + strcpy(Contact::address, address); + strcpy(Contact::tel, tel); +} + +Contact::~Contact() +{ + delete name; + delete address; + delete tel; +} + +std::ostream &operator<<(std::ostream &os, Contact &c) +{ + os << "( " << c.name << " , " << c.address << " , " << c.tel << " )\n"; + return os; +} + +ContactDir::ContactDir(const int mx) +{ + typedef Contact *ContactPtr; + dir_size = 0; + max_size = mx; + contacts = new ContactPtr[max_size]; +} + +ContactDir::~ContactDir() +{ + for (int i = 0; i < dir_size; ++i) + { + delete contacts[i]; + } + delete[] contacts; +} + +void ContactDir::Insert(const Contact &c) +{ + if (dir_size < max_size) + { + int idx = LookUp(c.Name()); + if (idx > 0 && strcmp(c.Name(), contacts[idx]->Name()) == 0) + { + delete contacts[idx]; + } + else + { + for (int i = dir_size; i > idx; --i) + { + contacts[i] = contacts[i - 1]; + } + ++dir_size; + } + contacts[idx] = new Contact(c.Name(), c.Address(), c.Tel()); + } +} + +void ContactDir::Delete(const char *name) +{ + int idx = LookUp(name); + if (idx < dir_size) + { + delete contacts[idx]; + --dir_size; + for (int i = idx; i < dir_size; ++i) + { + contacts[i] = contacts[i + 1]; + } + } +} + +Contact *ContactDir::Find(const char *name) +{ + int idx = LookUp(name); + return (idx < dir_size && strcmp(contacts[idx]->Name(), name) == 0) ? contacts[idx] : nullptr; +} + +int ContactDir::LookUp(const char *name) +{ + for (int i = 0; i < dir_size; ++i) + { + if (strcmp(contacts[i]->Name(), name) == 0) return i; + } + return dir_size; +} + + +std::ostream &operator<<(std::ostream &os, ContactDir &c) +{ + for (int i = 0; i < c.dir_size; ++i) + { + os << *(c.contacts[i]) << '\n'; + } + return os; +} + + + +#endif //ADVANCED_TOPICS_MAIN_H diff --git a/network_programming/CMakeLists.txt b/network_programming/CMakeLists.txt new file mode 100644 index 0000000..4662b3a --- /dev/null +++ b/network_programming/CMakeLists.txt @@ -0,0 +1,37 @@ +project(networks) + +set(CMAKE_CXX_FLAGS "-std=c++17 -fsanitize=address -ggdb3 -Wall -Wextra -pedantic -Werror") + +# TCP Works + +#add_executable(get_host_details src/TCP/get_host_details.cpp) +#add_executable(get_local_network_details src/TCP/get_local_network_details.cpp) +#add_executable(get_interfaces_details src/TCP/get_intefaces_details.cpp) +#add_executable(get_address_info src/TCP/get_address_info.cpp) +#add_executable(socket01 src/TCP/socket01.cpp) +#add_executable(socket02 src/TCP/socket02.cpp) +#add_executable(socket_connect src/TCP/socket_connect.cpp) +#add_executable(socket_listen src/TCP/socket_listern.cpp) +#add_executable(server01 src/TCP/server01.cpp) +#add_executable(client01 src/TCP/client01.cpp) +#add_executable(dual_stack_server src/TCP/dual_stack_server.cpp) +#add_executable(generic_tcp_client src/TCP/generic_tcp_client.cpp) +#add_executable(generic_tcp_server src/TCP/generic_tcp_server.cpp) +# +# + +# UDP Works +#add_executable(udpserver01 src/UDP/udp_server.cpp) +#add_executable(udpclient01 src/UDP/udp_client.cpp) +# +#add_executable(reversestring_server src/UDP/string_reverse_server.cpp) +#add_executable(reversestring_client src/UDP/string_reverse_client.cpp) + +# CH05 +#add_executable(server01 src/CH05/tcp_server01.cpp) +#add_executable(client01 src/CH05/tcp_client01.cpp) +#add_executable(server01 src/CH05/udp_server01.cpp) +#add_executable(client01 src/CH05/udp_client01.cpp) + +add_executable(chatserver src/CH05/chat_server.cpp) +add_executable(chatclient src/CH05/chat_client.cpp) \ No newline at end of file diff --git a/network_programming/src/CH05/chat_client.cpp b/network_programming/src/CH05/chat_client.cpp new file mode 100644 index 0000000..cfabb3b --- /dev/null +++ b/network_programming/src/CH05/chat_client.cpp @@ -0,0 +1,101 @@ +// +// Created by sajith on 7/13/22. +// + + +#include +#include +#include +#include +#include +#include +#include + + +int main() +{ + const char *port = "65001"; + addrinfo hints; + addrinfo *server; + + int r; + int sockfd; + char buffer[BUFSIZ]; + fd_set read_fd; + + memset(&hints, 0, sizeof(addrinfo)); + hints.ai_family = AF_INET; + hints.ai_socktype = SOCK_STREAM; + + r = getaddrinfo(nullptr, port, &hints, &server); + + if (r != 0) + { + perror("failed"); + return 1; + } + + sockfd = socket(server->ai_family, server->ai_socktype, server->ai_protocol); + if (sockfd == 1) + { + perror("failed"); + return 1; + } + + r = connect(sockfd, server->ai_addr, server->ai_addrlen); + freeaddrinfo(server); + if (r == -1) + { + perror("failed"); + return 1; + } + + bool done = false; + + while (!done) + { + FD_ZERO(&read_fd); + FD_SET(sockfd, &read_fd); + + FD_SET(0, &read_fd); + r = select(sockfd + 1, &read_fd, nullptr, nullptr, 0); + if (r == -1) + { + perror("failed"); + return 1; + } + + if (FD_ISSET(sockfd, &read_fd)) + { + r = recv(sockfd, buffer, BUFSIZ, 0); + if (r < 1) + { + puts("Connection closed by peer"); + break; + } + + buffer[r] = '\0'; + printf("%s", buffer); + } + + if (FD_ISSET(0, &read_fd)) + { + + if (fgets(buffer, BUFSIZ, stdin) == nullptr) + { + putchar('\n'); + } + else if (strcmp(buffer, "close\n") == 0) + { + done = true; + } + else + { + send(sockfd, buffer, strlen(buffer), 0); + } + } + } + printf("Disconnected\nBye!\n"); + close(sockfd); + return 0; +} \ No newline at end of file diff --git a/network_programming/src/CH05/chat_server.cpp b/network_programming/src/CH05/chat_server.cpp new file mode 100644 index 0000000..dedfa08 --- /dev/null +++ b/network_programming/src/CH05/chat_server.cpp @@ -0,0 +1,182 @@ +// +// Created by sajith on 7/13/22. +// + +#include +#include +#include +#include +#include +#include +#include + + +int main() +{ + const char *port = "65001"; + const int clientname_size = 32; + char clientname[clientname_size]; + char buffer[BUFSIZ]; + char sendstr[BUFSIZ]; + + const int backlog = 10; + char connection[backlog][clientname_size]; + socklen_t address_len = sizeof(sockaddr); + + addrinfo hints; + addrinfo *server; + sockaddr address; + + int r; + int max_connect; + + fd_set main_fd; + fd_set read_fd; + int serverfd; + int clientfd; + + memset(&hints, 0, sizeof(addrinfo)); + + hints.ai_family = AF_INET; + hints.ai_socktype = SOCK_STREAM; + hints.ai_flags = AI_PASSIVE; + + r = getaddrinfo(nullptr, port, &hints, &server); + if (r != 0) + { + perror("failed"); + return 1; + } + + serverfd = socket(server->ai_family, server->ai_socktype, server->ai_protocol); + if (serverfd == -1) + { + perror("failed"); + return 1; + } + + r = bind(serverfd, server->ai_addr, server->ai_addrlen); + if (r == -1) + { + perror("failed"); + return 1; + } + + puts("Chat server is listening..."); + listen(serverfd, backlog); + + // deal with multiple connections + max_connect = backlog; + FD_ZERO(&main_fd); // initialize file descriptor set + FD_SET(serverfd, &main_fd); + + bool done = false; + while (!done) + { + read_fd = main_fd; + r = select(max_connect + 1, &read_fd, nullptr, nullptr, 0); + if (r == -1) + { + perror("failed"); + return 1; + } + + for (int fd = 1; fd <= max_connect; ++fd) + { + if (FD_ISSET(fd, &read_fd)) + { + if (fd == serverfd) + { + clientfd = accept(serverfd, (sockaddr *) &address, &address_len); + if (clientfd == -1) + { + perror("failed"); + return 1; + } + + // connection accepted, get IP address + getnameinfo(&address, address_len, clientname, clientname_size, nullptr, 0, + NI_NUMERICHOST); + + // update array of IP addresses + strcpy(connection[clientfd], clientname); + + FD_SET(clientfd, &main_fd); + + // add new client socket to the file descriptor list + strcpy(buffer, "SERVER> Welcome "); + strcat(buffer, connection[clientfd]); + strcat(buffer, " to the chat server\n"); + strcat(buffer, "SERVER> Type 'close' to disconnect; 'shutdown' to stop\\n"); + + send(clientfd, buffer, strlen(buffer), 0); + + /* tell everyone else about the new user */ + /* build the string: "SERVER> xxx.xxx.xxx.xxx has joined the server" */ + strcpy(buffer, "SERVER> "); + strcat(buffer, connection[clientfd]); + strcat(buffer, " has joined the server\n"); + + for (int i = serverfd + 1; i < max_connect; ++i) + { + if (FD_ISSET(i, &main_fd)) + { + send(i, buffer, strlen(buffer), 0); + } + } + + printf("%s", buffer); + } + else + { + r = recv(fd, buffer, BUFSIZ, 0); + if (r < 1) + { + FD_CLR(fd, &main_fd); + close(fd); + + strcpy(buffer, "SERVER> "); + strcat(buffer, connection[fd]); + strcat(buffer, " disconnected\n"); + + for (int i = serverfd + 1; i < max_connect; ++i) + { + if (FD_ISSET(i, &main_fd)) + { + send(i, buffer, strlen(buffer), 0); + } + } + printf("%s", buffer); + } + else + { + buffer[r] = '\0'; + if (strcmp(buffer, "shutdown\n") == 0) + { + done = true; + } + else + { + strcpy(sendstr, connection[fd]); + strcat(sendstr, "> "); + strcat(sendstr, buffer); + for (int i = serverfd + 1; i < max_connect; ++i) + { + if (FD_ISSET(i, &main_fd)) + { + send(i, buffer, strlen(buffer), 0); + } + } + printf("%s", buffer); + } + } + } + } + } + } + + puts("SERVER> shutdown issued; cleaning up"); + close(serverfd); + freeaddrinfo(server); + return 0; +} \ No newline at end of file diff --git a/network_programming/src/CH05/tcp_client01.cpp b/network_programming/src/CH05/tcp_client01.cpp new file mode 100644 index 0000000..ade8859 --- /dev/null +++ b/network_programming/src/CH05/tcp_client01.cpp @@ -0,0 +1,75 @@ +// +// Created by sajith on 7/12/22. +// + + + +#include +#include +#include +#include +#include +#include +#include + +using namespace std; + +int main() +{ + int r; + int sockfd; + + addrinfo hints; + addrinfo *host; + memset(&hints, 0, sizeof(addrinfo)); + hints.ai_family = AF_INET; + hints.ai_socktype = SOCK_STREAM; + const int buff_size = 1024; + char buffer[buff_size]; + r = getaddrinfo(nullptr, "8080", &hints, &host); + if (r != 0) + { + perror("failed"); + return 1; + } + + sockfd = socket(host->ai_family, host->ai_socktype, host->ai_protocol); + if (sockfd == -1) + { + perror("failed"); + return 1; + } + + r = connect(sockfd, host->ai_addr, host->ai_addrlen); + if (r == -1) + { + perror("failed"); + return 1; + } + + printf("Type something: "); + fgets(buffer, buff_size, stdin); + /* remove the newline */ + for (int x = 0; x < buff_size; x++) + { + if (buffer[x] == '\n') + { + buffer[x] = '\0'; + break; + } + } + r = send(sockfd, buffer, strlen(buffer), 0); + if (r == -1) + { + perror("failed"); + return 1; + } + + r = recv(sockfd, buffer, 1024, 0); + buffer[r] = '\0'; + printf("Read %d bytes: %s\n", r, buffer); + + freeaddrinfo(host); + close(sockfd); + return 0; +} \ No newline at end of file diff --git a/network_programming/src/CH05/tcp_server01.cpp b/network_programming/src/CH05/tcp_server01.cpp new file mode 100644 index 0000000..292aa0c --- /dev/null +++ b/network_programming/src/CH05/tcp_server01.cpp @@ -0,0 +1,102 @@ +// +// Created by sajith on 7/12/22. +// + +#include +#include +#include +#include +#include +#include + + + +int main() +{ + + addrinfo hints; + addrinfo *server; + + int r; + int sockfd; + int clientfd; + + sockaddr client_address; + socklen_t client_len; + + const int size = 1024; + char input[size]; + char output[size]; + + // configure the server to use the localhost + memset(&hints, 0, sizeof(addrinfo)); + hints.ai_family = AF_INET; + hints.ai_socktype = SOCK_STREAM; + hints.ai_flags = AI_PASSIVE; + + r = getaddrinfo(nullptr, "8080", &hints, &server); + if (r != 0) + { + perror("failed"); + return 1; + } + + // create a socket to use for communications + sockfd = socket(server->ai_family, server->ai_socktype, server->ai_protocol); + if (sockfd == -1) + { + perror("failed"); + return 1; + } + + // bind the server to a socket + r = bind(sockfd, server->ai_addr, server->ai_addrlen); + if (r == -1) + { + perror("failed"); + return 1; + } + + // listen for incoming connections + printf("The TCP server is listening...\n"); + r = listen(sockfd, 1); + if (r == -1) + { + perror("failed"); + return 1; + } + + // accept a new connection + client_len = sizeof(client_address); + while (1) + { + clientfd = accept(sockfd, &client_address, &client_len); + if (clientfd == -1) + { + perror("failed"); + return 1; + } + + // client is now connected + r = recv(clientfd, input, size, 0); + if (r > 0) + { + input[r] = '\0'; + + strcpy(output, "SERVER>"); + strcat(output, input); + + r = send(clientfd, output, strlen(output), 0); + if (r < 1) + { + perror("send failed"); + return 1; + } + } + close(clientfd); + } + + freeaddrinfo(server); + close(sockfd); + return 0; +} \ No newline at end of file diff --git a/network_programming/src/CH05/udp_client01.cpp b/network_programming/src/CH05/udp_client01.cpp new file mode 100644 index 0000000..ace22d4 --- /dev/null +++ b/network_programming/src/CH05/udp_client01.cpp @@ -0,0 +1,61 @@ +// +// Created by sajith on 7/12/22. +// + +#include +#include +#include +#include +#include +#include +#include + +int main() +{ + addrinfo hints; + addrinfo *host; + + int r; + int sockfd; + const int size = 1024; + char input[size]; + char buffer[size]; + + memset(&hints, 0, sizeof(addrinfo)); + hints.ai_family = AF_INET; + hints.ai_socktype = SOCK_DGRAM; + + r = getaddrinfo(nullptr, "8080", &hints, &host); + if (r != 0) + { + perror("failed"); + return 1; + } + + sockfd = socket(host->ai_family, host->ai_socktype, host->ai_protocol); + if (sockfd == -1) + { + perror("failed"); + return 1; + } + + printf("Type something: "); + fgets(input, size, stdin); + for (auto &item: input) + { + if (item == '\n') + { + item = '\0'; + } + } + + r = sendto(sockfd, input, strlen(input), 0, host->ai_addr, host->ai_addrlen); + + r = recvfrom(sockfd, buffer, size, 0, host->ai_addr, &host->ai_addrlen); + buffer[r] = '\0'; + printf("%s\n", buffer); + + freeaddrinfo(host); + close(sockfd); + return 0; +} \ No newline at end of file diff --git a/network_programming/src/CH05/udp_server01.cpp b/network_programming/src/CH05/udp_server01.cpp new file mode 100644 index 0000000..13bc565 --- /dev/null +++ b/network_programming/src/CH05/udp_server01.cpp @@ -0,0 +1,81 @@ +// +// Created by sajith on 7/12/22. +// + +#include +#include +#include +#include +#include +#include +#include + +int main() +{ + int r; + int sockfd; + + addrinfo hints; + addrinfo *server; + + socklen_t client_size; + sockaddr client; + + + const int size = 1024; + char input[size]; + char output[size]; + + memset(&hints, 0, sizeof(addrinfo)); + hints.ai_family = AF_INET; + hints.ai_socktype = SOCK_DGRAM; + hints.ai_flags = AI_PASSIVE; + + r = getaddrinfo(nullptr, "8080", &hints, &server); + if (r != 0) + { + perror("failed"); + return 1; + } + + sockfd = socket(server->ai_family, server->ai_socktype, server->ai_protocol); + if (sockfd == -1) + { + perror("failed"); + return 1; + } + + r = bind(sockfd, server->ai_addr, server->ai_addrlen); + if (r == -1) + { + perror("failed"); + return 1; + } + + puts("UDP server is listening...."); + client_size = sizeof(sockaddr); + while (1) + { + r = recvfrom(sockfd, input, size, 0, &client, &client_size); + if (r == -1) + { + perror("failed"); + return 1; + } + + input[r] = '\0'; + strcpy(output, "SERVER> "); + strcat(output, input); + + r = sendto(sockfd, output, strlen(output), 0, &client, client_size); + if (r == -1) + { + perror("failed"); + return 1; + } + } + + freeaddrinfo(server); + close(sockfd); + return 0; +} \ No newline at end of file diff --git a/network_programming/src/TCP/client01.cpp b/network_programming/src/TCP/client01.cpp new file mode 100644 index 0000000..e2313b1 --- /dev/null +++ b/network_programming/src/TCP/client01.cpp @@ -0,0 +1,60 @@ +// +// Created by sajith on 7/10/22. +// + +#include +#include +#include +#include +#include +#include +#include + + +int main() +{ + const char *hostname = "time.nist.gov"; + const char *servname = "daytime"; + + addrinfo hints; + addrinfo *host; + int r; + int sockfd; + + const int buffer_size = 1024; + char buffer[buffer_size]; + + memset(&hints, 0, sizeof(addrinfo)); + hints.ai_family = AF_INET; + hints.ai_socktype = SOCK_STREAM; + + r = getaddrinfo(hostname, servname, &hints, &host); + if (r != 0) + { + perror("time client"); + return 1; + } + + sockfd = socket(host->ai_family, host->ai_socktype, host->ai_protocol); + if (sockfd == -1) + { + perror("time client"); + return 1; + } + + // connect and get info + r = connect(sockfd, host->ai_addr, host->ai_addrlen); + if (r == -1) + { + perror("time client"); + return 1; + } + + r = read(sockfd, buffer, buffer_size); + buffer[r] = '\0'; + printf("Read %d bytes: %s\n", r, buffer); + freeaddrinfo(host); + close(sockfd); + + return 0; +} \ No newline at end of file diff --git a/network_programming/src/TCP/dual_stack_server.cpp b/network_programming/src/TCP/dual_stack_server.cpp new file mode 100644 index 0000000..407f381 --- /dev/null +++ b/network_programming/src/TCP/dual_stack_server.cpp @@ -0,0 +1,126 @@ +// +// Created by sajith on 7/10/22. +// + + +#include +#include +#include +#include +#include +#include +#include + +int main() +{ + + addrinfo hints; + addrinfo *server; + int r; + int sockfd; + int clientfd; + int option; + + sockaddr client_address; + socklen_t client_len; + const int buff_size = 1024; + char buffer[buff_size]; + const char *http_data = + "HTTP/1.1 200 OK\r\n" + "Connection: close\r\n" + "Content-Type: text/html\r\n\r\n" + "

    Hello from your server!

    "; + + printf("Configuring server....\n"); + memset(&hints, 0, sizeof(addrinfo)); + hints.ai_family = AF_INET6; + hints.ai_socktype = SOCK_STREAM; + hints.ai_flags = AI_PASSIVE; + + r = getaddrinfo(nullptr, "8080", &hints, &server); + if (r != 0) + { + perror("failed"); + return 1; + } + + puts("done"); + + // assign a socket + sockfd = socket(server->ai_family, server->ai_socktype, server->ai_protocol); + if (sockfd == -1) + { + perror("failed"); + return 1; + } + + puts("done"); + + // activate dual stack configuration + option = 0; + r = setsockopt(sockfd, IPPROTO_IPV6, IPV6_V6ONLY, (void *) &option, sizeof(option)); + if (r == -1) + { + perror("failed"); + return 1; + } + + // Bind the server to a socket + printf("Binding socket....\n"); + r = bind(sockfd, server->ai_addr, server->ai_addrlen); + if (r == -1) + { + perror("failed"); + return 1; + } + + puts("done"); + + // listen for incoming connections + printf("listening....\n"); + + r = listen(sockfd, 1); + if (r == -1) + { + perror("failed"); + return 1; + } + + puts("done"); + + // accept the new connection + client_len = sizeof(client_address); + clientfd = accept(sockfd, &client_address, &client_len); + if (clientfd == -1) + { + perror("failed"); + return 1; + } + + printf("on file descriptor %d\n", clientfd); + + //client is now connected + r = recv(clientfd, buffer, buff_size, 0); + if (r > 0) + { + printf("Received %d bytes:\n---\n", r); + for (int i = 0; i < r; ++i) + { + putchar(buffer[i]); + } + } + + // send the response + r = send(clientfd, http_data, strlen(http_data), 0); + if (r < 1) + { + perror("failed"); + return 1; + } + + printf("sent %d bytes\n", r); + close(clientfd); + freeaddrinfo(server); + close(sockfd); + return 0; +} \ No newline at end of file diff --git a/network_programming/src/TCP/generic_tcp_client.cpp b/network_programming/src/TCP/generic_tcp_client.cpp new file mode 100644 index 0000000..779880f --- /dev/null +++ b/network_programming/src/TCP/generic_tcp_client.cpp @@ -0,0 +1,70 @@ +// +// Created by sajith on 7/11/22. +// + + +#include +#include +#include +#include +#include +#include +#include + + +int main() +{ + + int r; + int sockdf; + addrinfo hints; + addrinfo *host; + + const char *hello = "Hello, TCP Server!\n"; + const int buff_size = 1024; + char buffer[buff_size]; + + memset(&hints, 0, sizeof(addrinfo)); + hints.ai_family = AF_INET; + hints.ai_socktype = SOCK_STREAM; + + r = getaddrinfo(nullptr, "8080", &hints, &host); + if (r != 0) + { + perror("failed"); + return 1; + } + + // create a socket + sockdf = socket(host->ai_family, host->ai_socktype, host->ai_protocol); + if (sockdf == -1) + { + perror("failed"); + return 1; + } + + // connect and get the info + r = connect(sockdf, host->ai_addr, host->ai_addrlen); + if (r == -1) + { + perror("failed"); + return 1; + } + + // send something to say hello + r = send(sockdf, hello, strlen(hello), 0); + + if (r == -1) + { + perror("failed"); + return 1; + } + + r = recv(sockdf, buffer, buff_size, 0); + buffer[r] = '\0'; + printf("%s\n", buffer); + freeaddrinfo(host); + close(sockdf); + return 0; + +} diff --git a/network_programming/src/TCP/generic_tcp_server.cpp b/network_programming/src/TCP/generic_tcp_server.cpp new file mode 100644 index 0000000..27295b9 --- /dev/null +++ b/network_programming/src/TCP/generic_tcp_server.cpp @@ -0,0 +1,82 @@ +// +// Created by sajith on 7/11/22. +// +#include +#include +#include +#include +#include +#include + +int main() +{ + struct addrinfo hints, *server; + int r, sockfd, clientfd; + struct sockaddr client_address; + socklen_t client_len; + const char *hello = "Hello, client!\nYou sent me: "; + const int buffer_size = 1024; + char buffer[buffer_size]; + + /* configure the server to use the localhost, port 8080, TCP */ + memset(&hints, 0, sizeof(struct addrinfo)); /* use memset_s() */ + hints.ai_family = AF_INET; /* IPv4 connection */ + hints.ai_socktype = SOCK_STREAM; /* TCP, streaming */ + r = getaddrinfo(0, "8080", &hints, &server); + if (r != 0) + { + perror("failed"); + exit(1); + } + + /* create the socket to use for communications */ + sockfd = socket(server->ai_family, server->ai_socktype, server->ai_protocol); + if (sockfd == -1) + { + perror("failed"); + exit(1); + } + + /* bind the server to a socket */ + r = bind(sockfd, server->ai_addr, server->ai_addrlen); + if (r == -1) + { + perror("failed"); + exit(1); + } + + /* listen for incoming connections */ + r = listen(sockfd, 1); + if (r == -1) + { + perror("failed"); + exit(1); + } + + /* accept a new connection */ + client_len = sizeof(client_address); + clientfd = accept(sockfd, &client_address, &client_len); + if (clientfd == -1) + { + perror("failed"); + exit(1); + } + + /* client is now connected */ + /* receive a chunk of text from the client */ + r = recv(clientfd, buffer, buffer_size, 0); + /* zero==disconnected, so process any incoming text */ + if (r > 0) + { + buffer[r] = '\0'; /* terminate the incoming string */ + /* error-checking isn't done here */ + send(clientfd, hello, strlen(hello), 0); /* send the hello string */ + send(clientfd, buffer, strlen(buffer), 0); /* send back the client string */ + } + + /* close-up */ + freeaddrinfo(server); + close(clientfd); + close(sockfd); + return (0); +} \ No newline at end of file diff --git a/network_programming/src/TCP/get_address_info.cpp b/network_programming/src/TCP/get_address_info.cpp new file mode 100644 index 0000000..3cf2229 --- /dev/null +++ b/network_programming/src/TCP/get_address_info.cpp @@ -0,0 +1,40 @@ +// +// Created by sajith on 7/7/22. +// + + +#include +#include +#include +#include +#include +#include +#include + + +using namespace std; + +int main() +{ + const char *host = "yahoo.com"; + const char *port = "80"; + + int r; + addrinfo hints; + addrinfo *resource; + + printf("Configuring host....\n"); + memset(&hints, 0, sizeof(addrinfo)); + hints.ai_family = AF_INET; // IPV4 + hints.ai_socktype = SOCK_STREAM; // TCP + + r = getaddrinfo(host, port, &hints, &resource); + if (r != 0) + { + perror("Failed"); + return 0; + } + puts("done!"); + freeaddrinfo(resource); + return 0; +} \ No newline at end of file diff --git a/network_programming/src/TCP/get_host_details.cpp b/network_programming/src/TCP/get_host_details.cpp new file mode 100644 index 0000000..91e3b85 --- /dev/null +++ b/network_programming/src/TCP/get_host_details.cpp @@ -0,0 +1,47 @@ +// +// Created by sajith on 7/6/22. +// + + +#include +#include +#include +#include +#include + + +int main() +{ + + char host[BUFSIZ]; + int r; + r = gethostname(host, BUFSIZ); + if (r == -1) + { + fprintf(stderr, "Unable to obtain host name\n"); + return 1; + } + + printf("This host is named: %s\n", host); + + hostent *hostdata; + hostdata = gethostbyname(host); + + if (!hostdata) + { + fprintf(stderr, "Can't obtain host data\n"); + return 1; + } + + printf("Addresses: "); + char **addresses; + addresses = hostdata->h_addr_list; + + while (*addresses) + { + printf("%s\n", inet_ntoa(*(in_addr *) *addresses)); + addresses++; + } + + return 0; +} \ No newline at end of file diff --git a/network_programming/src/TCP/get_intefaces_details.cpp b/network_programming/src/TCP/get_intefaces_details.cpp new file mode 100644 index 0000000..fc21384 --- /dev/null +++ b/network_programming/src/TCP/get_intefaces_details.cpp @@ -0,0 +1,61 @@ +// +// Created by sajith on 7/6/22. +// + + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +int main() +{ + ifaddrs *adapters; + ifaddrs *a; + int r; + int addrfam; + const int ap_size = 100; + char ap[ap_size]; + + puts("This computer's network interfaces:"); + r = getifaddrs(&adapters); + + if (r == -1) + { + perror("Interfaces"); + return 1; + } + + printf("%-8s%-8s%s\n", "Name", "Family", "Address"); + a = adapters; + + while (a) + { + addrfam = a->ifa_addr->sa_family; + if (addrfam == AF_INET || addrfam == AF_INET6) + { + getnameinfo(a->ifa_addr, + addrfam == AF_INET ? sizeof(sockaddr_in) : sizeof(sockaddr_in6), + ap, + ap_size, + 0, + 0, + NI_NUMERICHOST); + + printf("%-8s%-8s%s\n", + a->ifa_name, + addrfam == AF_INET ? "IPv4" : "IPv6", + ap + ); + } + a = a->ifa_next; + } + + freeifaddrs(adapters); + return 0; +} \ No newline at end of file diff --git a/network_programming/src/TCP/get_local_network_details.cpp b/network_programming/src/TCP/get_local_network_details.cpp new file mode 100644 index 0000000..dce14e4 --- /dev/null +++ b/network_programming/src/TCP/get_local_network_details.cpp @@ -0,0 +1,82 @@ +// +// Created by sajith on 7/6/22. +// + +#include +#include +#include +#include +#include +#include +#include +#include + +using namespace std; + +int main() +{ + const char *google_dns_server = "8.8.8.8"; + const char *dns_port = "53"; + const char *p; + + char buffer[BUFSIZ]; + int sockfd; + int r; + + addrinfo hints; + addrinfo *peer_address; + + sockaddr_in name; + socklen_t namelen; + // configure the peer_address addrinfo structue + memset(&hints, 0, sizeof(addrinfo)); + + hints.ai_family = AF_INET; + hints.ai_socktype = SOCK_DGRAM; + + r = getaddrinfo(google_dns_server, dns_port, &hints, &peer_address); + if (r != 0) + { + perror("failed"); + return 1; + } + + sockfd = socket(peer_address->ai_family, peer_address->ai_socktype, peer_address->ai_protocol); + if (sockfd == -1) + { + perror("failed"); + return 1; + } + + // connect to the server + r = connect(sockfd, peer_address->ai_addr, peer_address->ai_addrlen); + if (r == -1) + { + perror("failed"); + return 1; + } + + // obtain the local socket's name + namelen = sizeof(name); + r = getsockname(sockfd, (sockaddr *) &name, &namelen); + if (r == -1) + { + perror("failed"); + return 1; + } + + // output the results + p = inet_ntop(peer_address->ai_family, &name.sin_addr, buffer, BUFSIZ); + if (p) + { + printf("Local IP is: %s\n", buffer); + } + else + { + fprintf(stderr, "operation failed\n"); + } + + close(sockfd); + freeaddrinfo(peer_address); + return 0; +} diff --git a/network_programming/src/TCP/server01.cpp b/network_programming/src/TCP/server01.cpp new file mode 100644 index 0000000..92ed59b --- /dev/null +++ b/network_programming/src/TCP/server01.cpp @@ -0,0 +1,112 @@ +// +// Created by sajith on 7/10/22. +// + + + +#include +#include +#include +#include +#include +#include +#include + + +int main() +{ + addrinfo hints; + addrinfo *server; + + int r; + int sockfd; + int clientfd; + + sockaddr client_address; + socklen_t client_len; + const int buffer_size = 1024; + char buffer[buffer_size]; + const char *http_data = + "HTTP/1.1 200 OK\r\n" + "Connection: close\r\n" + "Content-Type: text/html\r\n\r\n" + "

    Hello from your server!

    "; + + // configure the server to use the localhost, port 8080, TCP + printf("Configuring server ...\n"); + memset(&hints, 0, sizeof(addrinfo)); + hints.ai_family = AF_INET; + hints.ai_socktype = SOCK_STREAM; + r = getaddrinfo(nullptr, "8080", &hints, &server); + if (r != 0) + { + perror("failed"); + return 1; + } + + puts("done"); + + printf("assign a socket...\n"); + sockfd = socket(server->ai_family, server->ai_socktype, server->ai_protocol); + if (sockfd == -1) + { + perror("failed"); + return 1; + } + + puts("done"); + + printf("Binding socket...\n"); + r = bind(sockfd, server->ai_addr, server->ai_addrlen); + if (r == -1) + { + perror("failed"); + return 1; + } + + puts("done"); + + printf("Listening...\n"); + r = listen(sockfd, 1); + if (r == -1) + { + perror("failed"); + return 1; + } + + printf("Accepting new connection "); + client_len = sizeof(client_address); + clientfd = accept(sockfd, &client_address, &client_len); + if (clientfd == -1) + { + perror("failed"); + return 1; + } + printf("on file descriptor %d\n", clientfd); + + // client is now connected + r = recv(clientfd, buffer, buffer_size, 0); + if (r > 0) + { + printf("Received %d bytes:\n---\n", r); + for (int i = 0; i < r; ++i) + { + putchar(buffer[i]); + } + } + + // send the response + r = send(clientfd, http_data, strlen(http_data), 0); + if (r < 1) + { + perror("send failed"); + return 1; + } + + printf("Sent %d bytes\n", r); + + close(clientfd); + freeaddrinfo(server); + close(sockfd); + return 0; +} \ No newline at end of file diff --git a/network_programming/src/TCP/socket01.cpp b/network_programming/src/TCP/socket01.cpp new file mode 100644 index 0000000..5baa59c --- /dev/null +++ b/network_programming/src/TCP/socket01.cpp @@ -0,0 +1,30 @@ +// +// Created by sajith on 7/7/22. +// + + + +#include +#include +#include +#include +#include +#include +#include + +int main() +{ + int sockfd; + printf("Assign a socket...\n"); + sockfd = socket(AF_INET, SOCK_STREAM, 0); + if (sockfd == -1) + { + perror("failed"); + return 0; + } + puts("done"); + + close(sockfd); + puts("socket closed, done"); + return 0; +} \ No newline at end of file diff --git a/network_programming/src/TCP/socket02.cpp b/network_programming/src/TCP/socket02.cpp new file mode 100644 index 0000000..97d489f --- /dev/null +++ b/network_programming/src/TCP/socket02.cpp @@ -0,0 +1,62 @@ +// +// Created by sajith on 7/8/22. +// + +#include +#include +#include +#include +#include +#include +#include + + +int main() +{ + + addrinfo hints; + addrinfo *server; + + int r; + int sockfd; + + printf("Configuring host...\n"); + memset(&hints, 0, sizeof(addrinfo)); + hints.ai_family = AF_INET; + hints.ai_socktype = SOCK_STREAM; + + r = getaddrinfo(nullptr, "8080", &hints, &server); + if (r != 0) + { + perror("failed"); + return 0; + } + + puts("done"); + printf("Assign a socket\n"); + sockfd = socket(server->ai_family, server->ai_socktype, server->ai_protocol); + + if (sockfd == -1) + { + perror("failed"); + return 0; + } + + puts("done"); + + // biding + printf("Binding ...\n"); + r = bind(sockfd, server->ai_addr, server->ai_addrlen); + if (r == -1) + { + perror("failed"); + return 0; + } + + puts("done"); + + freeaddrinfo(server); + close(sockfd); + puts("socket close done"); + return 0; +} \ No newline at end of file diff --git a/network_programming/src/TCP/socket_connect.cpp b/network_programming/src/TCP/socket_connect.cpp new file mode 100644 index 0000000..1e92809 --- /dev/null +++ b/network_programming/src/TCP/socket_connect.cpp @@ -0,0 +1,60 @@ +// +// Created by sajith on 7/8/22. +// + + +#include +#include +#include +#include +#include +#include +#include + +int main() +{ + + addrinfo hints; + addrinfo *server; + int r; + int sockfd; + + printf("configuring host....\n"); + memset(&hints, 0, sizeof(addrinfo)); + hints.ai_family = AF_INET; + hints.ai_socktype = SOCK_STREAM; + + r = getaddrinfo("google.com", "80", &hints, &server); + if (r != 0) + { + perror("failed"); + return 0; + } + + puts("done"); + printf("assign a socket\n"); + sockfd = socket(server->ai_family, server->ai_socktype, server->ai_protocol); + + if (sockfd == -1) + { + printf("failed"); + return 0; + } + + puts("done"); + printf("connecting socket...\n"); + + r = connect(sockfd, server->ai_addr, server->ai_addrlen); + if (r == -1) + { + perror("failed"); + return 0; + } + + puts("done"); + freeaddrinfo(server); + close(sockfd); + puts("socket close, done"); + return 0; + +} \ No newline at end of file diff --git a/network_programming/src/TCP/socket_listern.cpp b/network_programming/src/TCP/socket_listern.cpp new file mode 100644 index 0000000..a9b18e3 --- /dev/null +++ b/network_programming/src/TCP/socket_listern.cpp @@ -0,0 +1,74 @@ +// +// Created by sajith on 7/8/22. +// + +#include +#include +#include +#include +#include +#include +#include + + +int main() +{ + addrinfo hints; + addrinfo *server; + + int r; + int sockfd; + + printf("Configuring host..."); + memset(&hints, 0, sizeof(addrinfo)); + + hints.ai_family = AF_INET; + hints.ai_socktype = SOCK_STREAM; + + r = getaddrinfo(nullptr, "8080", &hints, &server); + + if (r != 0) + { + perror("failed"); + return 1; + } + + puts("done"); + printf("Assign a socket\n"); + + sockfd = socket(server->ai_family, server->ai_socktype, server->ai_protocol); + + if (sockfd == -1) + { + perror("failed"); + return 1; + } + + puts("done"); + printf("Binding socket..."); + + r = bind(sockfd, server->ai_addr, server->ai_addrlen); + if (r == -1) + { + perror("failed"); + return 1; + } + + puts("done"); + + printf("listening..."); + r = listen(sockfd, 1); + if (r == -1) + { + perror("failed"); + return 1; + } + + puts("done"); + freeaddrinfo(server); + + close(sockfd); + puts("socket cloned done"); + + return 0; +} \ No newline at end of file diff --git a/network_programming/src/UDP/string_reverse_client.cpp b/network_programming/src/UDP/string_reverse_client.cpp new file mode 100644 index 0000000..891f91e --- /dev/null +++ b/network_programming/src/UDP/string_reverse_client.cpp @@ -0,0 +1,3 @@ +// +// Created by sajith on 7/11/22. +// diff --git a/network_programming/src/UDP/string_reverse_server.cpp b/network_programming/src/UDP/string_reverse_server.cpp new file mode 100644 index 0000000..9811b71 --- /dev/null +++ b/network_programming/src/UDP/string_reverse_server.cpp @@ -0,0 +1,13 @@ +// +// Created by sajith on 7/11/22. +// + + +#include +#include +#include +#include +#include +#include + + diff --git a/network_programming/src/UDP/udp_client.cpp b/network_programming/src/UDP/udp_client.cpp new file mode 100644 index 0000000..88cb975 --- /dev/null +++ b/network_programming/src/UDP/udp_client.cpp @@ -0,0 +1,51 @@ +// +// Created by sajith on 7/11/22. +// + + +#include +#include +#include +#include +#include +#include + +int main() +{ + addrinfo hints; + addrinfo *host; + const int size = 1024; + char buffer[size]; + + int r; + int sockfd; + + memset(&hints, 0, sizeof(addrinfo)); + hints.ai_family = AF_INET; + hints.ai_socktype = SOCK_DGRAM; + + r = getaddrinfo(nullptr, "8080", &hints, &host); + if (r != 0) + { + perror("failed"); + return 1; + } + + sockfd = socket(host->ai_family, host->ai_socktype, host->ai_protocol); + if (sockfd == -1) + { + perror("failed"); + return 1; + } + + r = sendto(sockfd, "\n", 1, 0, host->ai_addr, host->ai_addrlen); + r = recvfrom(sockfd, buffer, size, 0, host->ai_addr, &host->ai_addrlen); + + buffer[r] = '\0'; + printf("%s", buffer); + + freeaddrinfo(host); + close(sockfd); + + return 0; +} \ No newline at end of file diff --git a/network_programming/src/UDP/udp_server.cpp b/network_programming/src/UDP/udp_server.cpp new file mode 100644 index 0000000..b28a929 --- /dev/null +++ b/network_programming/src/UDP/udp_server.cpp @@ -0,0 +1,72 @@ +// +// Created by sajith on 7/11/22. +// + +#include +#include +#include +#include +#include +#include + +int main() +{ + addrinfo hints; + addrinfo *server; + + sockaddr client; + socklen_t client_size; + + int r, sockfd; + const char *buffer = "UDP Server says \"Hello!\"\n"; + const int size = 1024; + char input[size]; + + memset(&hints, 0, sizeof(hints)); + hints.ai_family = AF_INET; + hints.ai_socktype = SOCK_DGRAM; + hints.ai_flags = AI_PASSIVE; + + r = getaddrinfo(nullptr, "8080", &hints, &server); + if (r != 0) + { + perror("failed"); + return 1; + } + + sockfd = socket(server->ai_family, server->ai_socktype, server->ai_protocol); + if (sockfd == -1) + { + perror("failed"); + return 1; + } + + r = bind(sockfd, server->ai_addr, server->ai_addrlen); + if (r == -1) + { + perror("failed"); + return 1; + } + + puts("UDP server is listening...\n"); + + client_size = sizeof(sockaddr); + r = recvfrom(sockfd, input, size, 0, &client, &client_size); + if (r == -1) + { + perror("failed"); + return 1; + } + + r = sendto(sockfd, buffer, strlen(buffer), 0, &client, client_size); + + if (r == -1) + { + perror("failed"); + return 1; + } + + freeaddrinfo(server); + close(sockfd); + return 0; +} \ No newline at end of file diff --git a/oop/CRTP.h b/oop/CRTP.h new file mode 100644 index 0000000..b59988d --- /dev/null +++ b/oop/CRTP.h @@ -0,0 +1,50 @@ +// +// Created by sajith on 3/29/21. +// + +#pragma once + +#include + +template +class Weapon +{ +public: + void shoot() + { + implementation().shoot(); + } + +private: + SpecificWeapon &implementation() + { + return *static_cast(this); + } +}; + +class M16 : public Weapon +{ +public: + void shoot() + { + std::cout << "M16\n"; + } +}; + +class AK47 : public Weapon +{ +public: + void shoot() + { + std::cout << "AK-47\n"; + } +}; + + +template +void run(Weapon &weapon) +{ + weapon.shoot(); +} + + diff --git a/oop/ball.h b/oop/ball.h new file mode 100644 index 0000000..81ab3e4 --- /dev/null +++ b/oop/ball.h @@ -0,0 +1,50 @@ +// +// Created by sajith on 3/28/21. +// + +#ifndef ADVANCED_TOPICS_BALL_H +#define ADVANCED_TOPICS_BALL_H + +#include +#include + +using std::string; + +class Ball +{ + string m_color; + double m_radius; + +public: + Ball() + { + m_color = "black"; + m_radius = 10.0; + } + + Ball(const string &color) + { + m_color = color; + m_radius = 10.0; + } + + Ball(double radius) + { + m_color = "black"; + m_radius = radius; + } + + Ball(const string &color, double radius) + { + m_color = color; + m_radius = radius; + } + + void Print() + { + std::cout << "color: " << m_color << ", radius: " << m_radius << '\n'; + } + +}; + +#endif //ADVANCED_TOPICS_BALL_H diff --git a/oop/constructor_destructor.h b/oop/constructor_destructor.h new file mode 100644 index 0000000..750bcde --- /dev/null +++ b/oop/constructor_destructor.h @@ -0,0 +1,34 @@ +// +// Created by sajith on 3/28/21. +// + +#ifndef ADVANCED_TOPICS_CONSTRUCTOR_DESTRUCTOR_H +#define ADVANCED_TOPICS_CONSTRUCTOR_DESTRUCTOR_H + +#include + +class Simple +{ +private: + int m_nID{}; + +public: + Simple(int nID) : m_nID{nID} + { + std::cout << "Constructing simple: " << nID << "\n"; + } + + ~Simple() + { + std::cout << "Destructing simple: " << m_nID << "\n"; + } + + int getID() + { + return m_nID; + } + + +}; + +#endif //ADVANCED_TOPICS_CONSTRUCTOR_DESTRUCTOR_H diff --git a/oop/employee.h b/oop/employee.h new file mode 100644 index 0000000..5c1268d --- /dev/null +++ b/oop/employee.h @@ -0,0 +1,32 @@ +// +// Created by sajith on 3/28/21. +// + +#ifndef ADVANCED_TOPICS_EMPLOYEE_H +#define ADVANCED_TOPICS_EMPLOYEE_H + +#include +#include + +using std::string; + + +// delegating constructors + +class Employee +{ +private: + int m_id{}; + string m_name{}; + +public: + Employee(int id = 0, const string &name = "") : m_id{}, m_name{name} + { + std::cout << "Employee: " << m_name << " created\n"; + } + + Employee(const string &name) : Employee{0, name} {}; +}; + + +#endif //ADVANCED_TOPICS_EMPLOYEE_H diff --git a/oop/main.cpp b/oop/main.cpp new file mode 100644 index 0000000..abb30df --- /dev/null +++ b/oop/main.cpp @@ -0,0 +1,96 @@ +// +// Created by sajith on 3/28/21. +// + +#include +#include +#include +#include "constructor_destructor.h" +#include "ball.h" +#include "employee.h" +#include "rectangle.h" +#include "pointer_reference.h" +#include "virtual_func.h" +#include "virtualconstructor.h" + +void BallRun() +{ + Ball b{}; + b.Print(); + + Ball b1{"blue"}; + b1.Print(); + + Ball b2{5.0}; + b2.Print(); + + Ball b3{"green", 19.0}; + b3.Print(); + +} + +void EmployeeRun() +{ + Employee e{}; + Employee e2{"Tom"}; + +} + +void SimpleRun() +{ + Simple simple{1}; + std::cout << simple.getID() << "\n"; + + Simple *pSimple{new Simple{2}}; + std::cout << pSimple->getID() << "\n"; + + delete pSimple; +} + +void PointerReferenceRun() +{ + Derived derived{5}; + Base &rBase{derived}; + Base *pBase{&derived}; + + std::cout << "derived is a " << derived.getName() << " and has a value " << derived.getValue() << "\n"; + std::cout << "rBase is a " << rBase.getName() << " and has a value " << rBase.getValue() << "\n"; + std::cout << "pBase is a " << pBase->getName() << " and has a value " << pBase->getValue() << "\n"; +} + +void VirtualFunc() +{ + C c; + A &rBase{c}; + + std::cout << "rBase is a " << rBase.getName() << '\n'; +} + +void VirtualConstructor() +{ + Player player1{std::make_unique()}; + player1.shoot(); + Player player2(player1); + + player1.shoot(); + player1.shoot(); + player1.shoot(); + player1.shoot(); + player2.shoot(); + player2.shoot(); + player2.shoot(); + player2.shoot(); +} + +int main() +{ +// Rectange rectange{}; // not compile +// BallRun(); +// EmployeeRun(); +// SimpleRun(); +// PointerReferenceRun(); +// VirtualFunc(); + + VirtualConstructor(); + return 0; +} \ No newline at end of file diff --git a/oop/pointer_reference.h b/oop/pointer_reference.h new file mode 100644 index 0000000..c7f178e --- /dev/null +++ b/oop/pointer_reference.h @@ -0,0 +1,53 @@ +// +// Created by sajith on 3/28/21. +// + +#pragma once + +#include +#include +#include + +using std::string; + +class Base +{ +protected: + int m_value; + +public: + + Base(int value) : m_value{value} {} + + std::string_view getName() const + { + return "Base"; + } + + int getValue() const + { + return m_value; + } +}; + +class Derived : public Base +{ +public: + + Derived(int value) : Base{value} + { + + } + + std::string_view getName() const + { + return "Derived"; + } + + int getValueDouble() const + { + return m_value * 2; + } +}; + + diff --git a/oop/rectangle.h b/oop/rectangle.h new file mode 100644 index 0000000..64321db --- /dev/null +++ b/oop/rectangle.h @@ -0,0 +1,29 @@ +// +// Created by sajith on 3/28/21. +// + +#ifndef ADVANCED_TOPICS_RECTANGLE_H +#define ADVANCED_TOPICS_RECTANGLE_H + +#include + +using std::string; + +class Rectange +{ + +private: + double m_length{1.0}; + double m_width{1.0}; + +public: + Rectange(double lenth, double width) : m_length{lenth}, m_width{width} {} + + void Print() + { + std::cout << "length: " << m_length << ", width: " << m_width << "\n"; + } +}; + + +#endif //ADVANCED_TOPICS_RECTANGLE_H diff --git a/oop/virtual_func.h b/oop/virtual_func.h new file mode 100644 index 0000000..b2b71b9 --- /dev/null +++ b/oop/virtual_func.h @@ -0,0 +1,53 @@ +// +// Created by sajith on 3/28/21. +// +#pragma once + +#include +#include + +class A +{ +public: + virtual std::string_view getName() + { + return "A"; + } +}; + +class B : public A +{ + +public: + virtual std::string_view getName() + { + return "B"; + } +}; + + +class C : public B +{ + +public: + virtual std::string_view getName() + { + return "C"; + } +}; + + +class D : public C +{ + +public: + virtual std::string_view getName() + { + return "D"; + } +}; + + + + + diff --git a/oop/virtualconstructor.h b/oop/virtualconstructor.h new file mode 100644 index 0000000..21f33af --- /dev/null +++ b/oop/virtualconstructor.h @@ -0,0 +1,90 @@ +// +// Created by sajith on 3/29/21. +// + +#pragma once + +#include +#include +#include + + +class Weapon +{ +public: + virtual ~Weapon() = default; + virtual std::unique_ptr clone() = 0; + virtual void shoot() = 0; +}; + + +class AK47 : public Weapon +{ + unsigned bullets = 30; + +public: + ~AK47() = default; + + std::unique_ptr clone() + { + return std::make_unique(*this); + } + + void shoot() override + { + if (bullets) + { + std::cout << "AK-47 shot, bullets: " << --bullets << "\n"; + } + } +}; + + +class M16 : public Weapon +{ + unsigned bullets = 30; + +public: + ~M16() = default; + + std::unique_ptr clone() + { + return std::make_unique(*this); + } + + void shoot() override + { + if (bullets) + { + std::cout << "M16 shot, bullets: " << --bullets << "\n"; + } + } +}; + + +class Player +{ + std::unique_ptr _weapon; + +public: + + Player(std::unique_ptr weapon) : _weapon{std::move(weapon)} + { + if (not _weapon) + { + throw std::runtime_error{"null weapon"}; + } + } + + Player(const Player &rhs) : _weapon{rhs._weapon->clone()} + { + + }; // copy constructor + Player(Player &&other) = default; // move constructor; + + void shoot() + { + _weapon->shoot(); + } +}; + diff --git a/opengl/CMakeLists.txt b/opengl/CMakeLists.txt new file mode 100644 index 0000000..417aae8 --- /dev/null +++ b/opengl/CMakeLists.txt @@ -0,0 +1,44 @@ +project(openglworks) + +#--- Find GLUT +find_package(GLUT REQUIRED) +include_directories(${GLUT_INCLUDE_DIRS}) +link_directories(${GLUT_LIBRARY_DIRS}) + + +add_definitions(${GLUT_DEFINITIONS}) +if (NOT GLUT_FOUND) + message(ERROR " GLUT not found!") +endif (NOT GLUT_FOUND) + + +#--- Find OpenGL +#find_package(OpenGL REQUIRED) +include_directories(${OpenGL_INCLUDE_DIRS}) +link_directories(${OpenGL_LIBRARY_DIRS}) +add_definitions(${OpenGL_DEFINITIONS}) +if (NOT OPENGL_FOUND) + message(ERROR " OPENGL not found!") +endif (NOT OPENGL_FOUND) + + +# +find_package(GLEW REQUIRED) +include_directories(${GLEW_INCLUDE_DIRS}) +link_libraries(${GLEW_LIBRARIES}) + +#--- GL includes +include_directories( +# "/usr/include/GL" + "${PROJECT_SOURCE_DIR}/include" +) + +#add_executable(inidemo src/opengl_init.cpp) +#target_link_libraries(inidemo ${OPENGL_LIBRARIES} ${GLUT_LIBRARY}) + +#add_executable(opendotdemo src/opengl_dot_demo.cpp) +#target_link_libraries(opendotdemo ${OPENGL_LIBRARIES} ${GLUT_LIBRARY}) + +add_executable(triangle src/ogldev_util.cpp src/opengl_triangle.cpp ) +target_link_libraries(triangle ${OPENGL_LIBRARIES} ${GLUT_LIBRARY} ${GLEW_LIBRARIES}) + diff --git a/opengl/include/GL/eglew.h b/opengl/include/GL/eglew.h new file mode 100644 index 0000000..4670147 --- /dev/null +++ b/opengl/include/GL/eglew.h @@ -0,0 +1,2618 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2017, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __eglew_h__ +#define __eglew_h__ +#define __EGLEW_H__ + +#ifdef __eglext_h_ +#error eglext.h included before eglew.h +#endif + +#if defined(__egl_h_) +#error egl.h included before eglew.h +#endif + +#define __eglext_h_ + +#define __egl_h_ + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY +#endif +#ifndef EGLAPI +#define EGLAPI extern +#endif + +/* EGL Types */ +#include + +#include +#include + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +typedef int32_t EGLint; + +typedef unsigned int EGLBoolean; +typedef void *EGLDisplay; +typedef void *EGLConfig; +typedef void *EGLSurface; +typedef void *EGLContext; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); + +typedef unsigned int EGLenum; +typedef void *EGLClientBuffer; + +typedef void *EGLSync; +typedef intptr_t EGLAttrib; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef void *EGLImage; + +typedef void *EGLSyncKHR; +typedef intptr_t EGLAttribKHR; +typedef void *EGLLabelKHR; +typedef void *EGLObjectKHR; +typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +typedef void *EGLImageKHR; +typedef void *EGLStreamKHR; +typedef khronos_uint64_t EGLuint64KHR; +typedef int EGLNativeFileDescriptorKHR; +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +typedef void *EGLDeviceEXT; +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +typedef void *EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +typedef khronos_utime_nanoseconds_t EGLuint64NV; +typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; + +struct EGLClientPixmapHI; + +#define EGL_DONT_CARE ((EGLint)-1) + +#define EGL_NO_CONTEXT ((EGLContext)0) +#define EGL_NO_DISPLAY ((EGLDisplay)0) +#define EGL_NO_IMAGE ((EGLImage)0) +#define EGL_NO_SURFACE ((EGLSurface)0) +#define EGL_NO_SYNC ((EGLSync)0) + +#define EGL_UNKNOWN ((EGLint)-1) + +#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) + +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); +/* ---------------------------- EGL_VERSION_1_0 ---------------------------- */ + +#ifndef EGL_VERSION_1_0 +#define EGL_VERSION_1_0 1 + +#define EGL_FALSE 0 +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_TRUE 1 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_WINDOW_BIT 0x0004 +#define EGL_SUCCESS 0x3000 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BLUE_SIZE 0x3022 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_RED_SIZE 0x3024 +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_NONE 0x3038 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_EXTENSIONS 0x3055 +#define EGL_HEIGHT 0x3056 +#define EGL_WIDTH 0x3057 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_DRAW 0x3059 +#define EGL_READ 0x305A +#define EGL_CORE_NATIVE_ENGINE 0x305B + +typedef EGLBoolean ( * PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config); +typedef EGLBoolean ( * PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +typedef EGLContext ( * PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx); +typedef EGLBoolean ( * PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean ( * PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value); +typedef EGLBoolean ( * PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig * configs, EGLint config_size, EGLint * num_config); +typedef EGLDisplay ( * PFNEGLGETCURRENTDISPLAYPROC) ( void ); +typedef EGLSurface ( * PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw); +typedef EGLDisplay ( * PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id); +typedef EGLint ( * PFNEGLGETERRORPROC) ( void ); +typedef EGLBoolean ( * PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint * major, EGLint * minor); +typedef EGLBoolean ( * PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +typedef EGLBoolean ( * PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value); +typedef const char * ( * PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name); +typedef EGLBoolean ( * PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint * value); +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean ( * PFNEGLTERMINATEPROC) (EGLDisplay dpy); +typedef EGLBoolean ( * PFNEGLWAITGLPROC) ( void ); +typedef EGLBoolean ( * PFNEGLWAITNATIVEPROC) (EGLint engine); + +#define eglChooseConfig EGLEW_GET_FUN(__eglewChooseConfig) +#define eglCopyBuffers EGLEW_GET_FUN(__eglewCopyBuffers) +#define eglCreateContext EGLEW_GET_FUN(__eglewCreateContext) +#define eglCreatePbufferSurface EGLEW_GET_FUN(__eglewCreatePbufferSurface) +#define eglCreatePixmapSurface EGLEW_GET_FUN(__eglewCreatePixmapSurface) +#define eglCreateWindowSurface EGLEW_GET_FUN(__eglewCreateWindowSurface) +#define eglDestroyContext EGLEW_GET_FUN(__eglewDestroyContext) +#define eglDestroySurface EGLEW_GET_FUN(__eglewDestroySurface) +#define eglGetConfigAttrib EGLEW_GET_FUN(__eglewGetConfigAttrib) +#define eglGetConfigs EGLEW_GET_FUN(__eglewGetConfigs) +#define eglGetCurrentDisplay EGLEW_GET_FUN(__eglewGetCurrentDisplay) +#define eglGetCurrentSurface EGLEW_GET_FUN(__eglewGetCurrentSurface) +#define eglGetDisplay EGLEW_GET_FUN(__eglewGetDisplay) +#define eglGetError EGLEW_GET_FUN(__eglewGetError) +#define eglInitialize EGLEW_GET_FUN(__eglewInitialize) +#define eglMakeCurrent EGLEW_GET_FUN(__eglewMakeCurrent) +#define eglQueryContext EGLEW_GET_FUN(__eglewQueryContext) +#define eglQueryString EGLEW_GET_FUN(__eglewQueryString) +#define eglQuerySurface EGLEW_GET_FUN(__eglewQuerySurface) +#define eglSwapBuffers EGLEW_GET_FUN(__eglewSwapBuffers) +#define eglTerminate EGLEW_GET_FUN(__eglewTerminate) +#define eglWaitGL EGLEW_GET_FUN(__eglewWaitGL) +#define eglWaitNative EGLEW_GET_FUN(__eglewWaitNative) + +#define EGLEW_VERSION_1_0 EGLEW_GET_VAR(__EGLEW_VERSION_1_0) + +#endif /* EGL_VERSION_1_0 */ + +/* ---------------------------- EGL_VERSION_1_1 ---------------------------- */ + +#ifndef EGL_VERSION_1_1 +#define EGL_VERSION_1_1 1 + +#define EGL_CONTEXT_LOST 0x300E +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_2D 0x305F +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_TARGET 0x3081 +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_BACK_BUFFER 0x3084 + +typedef EGLBoolean ( * PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean ( * PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean ( * PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +typedef EGLBoolean ( * PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval); + +#define eglBindTexImage EGLEW_GET_FUN(__eglewBindTexImage) +#define eglReleaseTexImage EGLEW_GET_FUN(__eglewReleaseTexImage) +#define eglSurfaceAttrib EGLEW_GET_FUN(__eglewSurfaceAttrib) +#define eglSwapInterval EGLEW_GET_FUN(__eglewSwapInterval) + +#define EGLEW_VERSION_1_1 EGLEW_GET_VAR(__EGLEW_VERSION_1_1) + +#endif /* EGL_VERSION_1_1 */ + +/* ---------------------------- EGL_VERSION_1_2 ---------------------------- */ + +#ifndef EGL_VERSION_1_2 +#define EGL_VERSION_1_2 1 + +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_COLORSPACE 0x3087 +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_ALPHA_FORMAT_PRE 0x308C +#define EGL_CLIENT_APIS 0x308D +#define EGL_RGB_BUFFER 0x308E +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_VERTICAL_RESOLUTION 0x3091 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_DISPLAY_SCALING 10000 + +typedef EGLBoolean ( * PFNEGLBINDAPIPROC) (EGLenum api); +typedef EGLSurface ( * PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list); +typedef EGLenum ( * PFNEGLQUERYAPIPROC) ( void ); +typedef EGLBoolean ( * PFNEGLRELEASETHREADPROC) ( void ); +typedef EGLBoolean ( * PFNEGLWAITCLIENTPROC) ( void ); + +#define eglBindAPI EGLEW_GET_FUN(__eglewBindAPI) +#define eglCreatePbufferFromClientBuffer EGLEW_GET_FUN(__eglewCreatePbufferFromClientBuffer) +#define eglQueryAPI EGLEW_GET_FUN(__eglewQueryAPI) +#define eglReleaseThread EGLEW_GET_FUN(__eglewReleaseThread) +#define eglWaitClient EGLEW_GET_FUN(__eglewWaitClient) + +#define EGLEW_VERSION_1_2 EGLEW_GET_VAR(__EGLEW_VERSION_1_2) + +#endif /* EGL_VERSION_1_2 */ + +/* ---------------------------- EGL_VERSION_1_3 ---------------------------- */ + +#ifndef EGL_VERSION_1_3 +#define EGL_VERSION_1_3 1 + +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_CONFORMANT 0x3042 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_COLORSPACE_LINEAR 0x308A +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 + +#define EGLEW_VERSION_1_3 EGLEW_GET_VAR(__EGLEW_VERSION_1_3) + +#endif /* EGL_VERSION_1_3 */ + +/* ---------------------------- EGL_VERSION_1_4 ---------------------------- */ + +#ifndef EGL_VERSION_1_4 +#define EGL_VERSION_1_4 1 + +#define EGL_OPENGL_BIT 0x0008 +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_OPENGL_API 0x30A2 + +typedef EGLContext ( * PFNEGLGETCURRENTCONTEXTPROC) ( void ); + +#define eglGetCurrentContext EGLEW_GET_FUN(__eglewGetCurrentContext) + +#define EGLEW_VERSION_1_4 EGLEW_GET_VAR(__EGLEW_VERSION_1_4) + +#endif /* EGL_VERSION_1_4 */ + +/* ---------------------------- EGL_VERSION_1_5 ---------------------------- */ + +#ifndef EGL_VERSION_1_5 +#define EGL_VERSION_1_5 1 + +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_GL_COLORSPACE_SRGB 0x3089 +#define EGL_GL_COLORSPACE_LINEAR 0x308A +#define EGL_CONTEXT_MAJOR_VERSION 0x3098 +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_SIGNALED 0x30F2 +#define EGL_UNSIGNALED 0x30F3 +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_NO_RESET_NOTIFICATION 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF + +typedef EGLint ( * PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +typedef EGLImage ( * PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list); +typedef EGLSync ( * PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image); +typedef EGLBoolean ( * PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync); +typedef EGLDisplay ( * PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void * native_display, const EGLAttrib * attrib_list); +typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value); +typedef EGLBoolean ( * PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags); + +#define eglClientWaitSync EGLEW_GET_FUN(__eglewClientWaitSync) +#define eglCreateImage EGLEW_GET_FUN(__eglewCreateImage) +#define eglCreatePlatformPixmapSurface EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurface) +#define eglCreatePlatformWindowSurface EGLEW_GET_FUN(__eglewCreatePlatformWindowSurface) +#define eglCreateSync EGLEW_GET_FUN(__eglewCreateSync) +#define eglDestroyImage EGLEW_GET_FUN(__eglewDestroyImage) +#define eglDestroySync EGLEW_GET_FUN(__eglewDestroySync) +#define eglGetPlatformDisplay EGLEW_GET_FUN(__eglewGetPlatformDisplay) +#define eglGetSyncAttrib EGLEW_GET_FUN(__eglewGetSyncAttrib) +#define eglWaitSync EGLEW_GET_FUN(__eglewWaitSync) + +#define EGLEW_VERSION_1_5 EGLEW_GET_VAR(__EGLEW_VERSION_1_5) + +#endif /* EGL_VERSION_1_5 */ + +/* ------------------------- EGL_ANDROID_blob_cache ------------------------ */ + +#ifndef EGL_ANDROID_blob_cache +#define EGL_ANDROID_blob_cache 1 + +typedef void ( * PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); + +#define eglSetBlobCacheFuncsANDROID EGLEW_GET_FUN(__eglewSetBlobCacheFuncsANDROID) + +#define EGLEW_ANDROID_blob_cache EGLEW_GET_VAR(__EGLEW_ANDROID_blob_cache) + +#endif /* EGL_ANDROID_blob_cache */ + +/* ---------------- EGL_ANDROID_create_native_client_buffer ---------------- */ + +#ifndef EGL_ANDROID_create_native_client_buffer +#define EGL_ANDROID_create_native_client_buffer 1 + +#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 +#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 +#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 +#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 + +typedef EGLClientBuffer ( * PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint * attrib_list); + +#define eglCreateNativeClientBufferANDROID EGLEW_GET_FUN(__eglewCreateNativeClientBufferANDROID) + +#define EGLEW_ANDROID_create_native_client_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_create_native_client_buffer) + +#endif /* EGL_ANDROID_create_native_client_buffer */ + +/* --------------------- EGL_ANDROID_framebuffer_target -------------------- */ + +#ifndef EGL_ANDROID_framebuffer_target +#define EGL_ANDROID_framebuffer_target 1 + +#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 + +#define EGLEW_ANDROID_framebuffer_target EGLEW_GET_VAR(__EGLEW_ANDROID_framebuffer_target) + +#endif /* EGL_ANDROID_framebuffer_target */ + +/* ----------------- EGL_ANDROID_front_buffer_auto_refresh ----------------- */ + +#ifndef EGL_ANDROID_front_buffer_auto_refresh +#define EGL_ANDROID_front_buffer_auto_refresh 1 + +#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C + +#define EGLEW_ANDROID_front_buffer_auto_refresh EGLEW_GET_VAR(__EGLEW_ANDROID_front_buffer_auto_refresh) + +#endif /* EGL_ANDROID_front_buffer_auto_refresh */ + +/* -------------------- EGL_ANDROID_image_native_buffer -------------------- */ + +#ifndef EGL_ANDROID_image_native_buffer +#define EGL_ANDROID_image_native_buffer 1 + +#define EGL_NATIVE_BUFFER_ANDROID 0x3140 + +#define EGLEW_ANDROID_image_native_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_image_native_buffer) + +#endif /* EGL_ANDROID_image_native_buffer */ + +/* --------------------- EGL_ANDROID_native_fence_sync --------------------- */ + +#ifndef EGL_ANDROID_native_fence_sync +#define EGL_ANDROID_native_fence_sync 1 + +#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 +#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 +#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 + +typedef EGLint ( * PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); + +#define eglDupNativeFenceFDANDROID EGLEW_GET_FUN(__eglewDupNativeFenceFDANDROID) + +#define EGLEW_ANDROID_native_fence_sync EGLEW_GET_VAR(__EGLEW_ANDROID_native_fence_sync) + +#endif /* EGL_ANDROID_native_fence_sync */ + +/* --------------------- EGL_ANDROID_presentation_time --------------------- */ + +#ifndef EGL_ANDROID_presentation_time +#define EGL_ANDROID_presentation_time 1 + +typedef EGLBoolean ( * PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); + +#define eglPresentationTimeANDROID EGLEW_GET_FUN(__eglewPresentationTimeANDROID) + +#define EGLEW_ANDROID_presentation_time EGLEW_GET_VAR(__EGLEW_ANDROID_presentation_time) + +#endif /* EGL_ANDROID_presentation_time */ + +/* ------------------------- EGL_ANDROID_recordable ------------------------ */ + +#ifndef EGL_ANDROID_recordable +#define EGL_ANDROID_recordable 1 + +#define EGL_RECORDABLE_ANDROID 0x3142 + +#define EGLEW_ANDROID_recordable EGLEW_GET_VAR(__EGLEW_ANDROID_recordable) + +#endif /* EGL_ANDROID_recordable */ + +/* ---------------- EGL_ANGLE_d3d_share_handle_client_buffer --------------- */ + +#ifndef EGL_ANGLE_d3d_share_handle_client_buffer +#define EGL_ANGLE_d3d_share_handle_client_buffer 1 + +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 + +#define EGLEW_ANGLE_d3d_share_handle_client_buffer EGLEW_GET_VAR(__EGLEW_ANGLE_d3d_share_handle_client_buffer) + +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ + +/* -------------------------- EGL_ANGLE_device_d3d ------------------------- */ + +#ifndef EGL_ANGLE_device_d3d +#define EGL_ANGLE_device_d3d 1 + +#define EGL_D3D9_DEVICE_ANGLE 0x33A0 +#define EGL_D3D11_DEVICE_ANGLE 0x33A1 + +#define EGLEW_ANGLE_device_d3d EGLEW_GET_VAR(__EGLEW_ANGLE_device_d3d) + +#endif /* EGL_ANGLE_device_d3d */ + +/* -------------------- EGL_ANGLE_query_surface_pointer -------------------- */ + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 + +typedef EGLBoolean ( * PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void ** value); + +#define eglQuerySurfacePointerANGLE EGLEW_GET_FUN(__eglewQuerySurfacePointerANGLE) + +#define EGLEW_ANGLE_query_surface_pointer EGLEW_GET_VAR(__EGLEW_ANGLE_query_surface_pointer) + +#endif /* EGL_ANGLE_query_surface_pointer */ + +/* ------------- EGL_ANGLE_surface_d3d_texture_2d_share_handle ------------- */ + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 + +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 + +#define EGLEW_ANGLE_surface_d3d_texture_2d_share_handle EGLEW_GET_VAR(__EGLEW_ANGLE_surface_d3d_texture_2d_share_handle) + +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ + +/* ---------------------- EGL_ANGLE_window_fixed_size ---------------------- */ + +#ifndef EGL_ANGLE_window_fixed_size +#define EGL_ANGLE_window_fixed_size 1 + +#define EGL_FIXED_SIZE_ANGLE 0x3201 + +#define EGLEW_ANGLE_window_fixed_size EGLEW_GET_VAR(__EGLEW_ANGLE_window_fixed_size) + +#endif /* EGL_ANGLE_window_fixed_size */ + +/* --------------------- EGL_ARM_implicit_external_sync -------------------- */ + +#ifndef EGL_ARM_implicit_external_sync +#define EGL_ARM_implicit_external_sync 1 + +#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A + +#define EGLEW_ARM_implicit_external_sync EGLEW_GET_VAR(__EGLEW_ARM_implicit_external_sync) + +#endif /* EGL_ARM_implicit_external_sync */ + +/* ------------------- EGL_ARM_pixmap_multisample_discard ------------------ */ + +#ifndef EGL_ARM_pixmap_multisample_discard +#define EGL_ARM_pixmap_multisample_discard 1 + +#define EGL_DISCARD_SAMPLES_ARM 0x3286 + +#define EGLEW_ARM_pixmap_multisample_discard EGLEW_GET_VAR(__EGLEW_ARM_pixmap_multisample_discard) + +#endif /* EGL_ARM_pixmap_multisample_discard */ + +/* --------------------------- EGL_EXT_buffer_age -------------------------- */ + +#ifndef EGL_EXT_buffer_age +#define EGL_EXT_buffer_age 1 + +#define EGL_BUFFER_AGE_EXT 0x313D + +#define EGLEW_EXT_buffer_age EGLEW_GET_VAR(__EGLEW_EXT_buffer_age) + +#endif /* EGL_EXT_buffer_age */ + +/* ----------------------- EGL_EXT_client_extensions ----------------------- */ + +#ifndef EGL_EXT_client_extensions +#define EGL_EXT_client_extensions 1 + +#define EGLEW_EXT_client_extensions EGLEW_GET_VAR(__EGLEW_EXT_client_extensions) + +#endif /* EGL_EXT_client_extensions */ + +/* ------------------- EGL_EXT_create_context_robustness ------------------- */ + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 + +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF + +#define EGLEW_EXT_create_context_robustness EGLEW_GET_VAR(__EGLEW_EXT_create_context_robustness) + +#endif /* EGL_EXT_create_context_robustness */ + +/* -------------------------- EGL_EXT_device_base -------------------------- */ + +#ifndef EGL_EXT_device_base +#define EGL_EXT_device_base 1 + +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C + +#define EGLEW_EXT_device_base EGLEW_GET_VAR(__EGLEW_EXT_device_base) + +#endif /* EGL_EXT_device_base */ + +/* --------------------------- EGL_EXT_device_drm -------------------------- */ + +#ifndef EGL_EXT_device_drm +#define EGL_EXT_device_drm 1 + +#define EGL_DRM_DEVICE_FILE_EXT 0x3233 + +#define EGLEW_EXT_device_drm EGLEW_GET_VAR(__EGLEW_EXT_device_drm) + +#endif /* EGL_EXT_device_drm */ + +/* ----------------------- EGL_EXT_device_enumeration ---------------------- */ + +#ifndef EGL_EXT_device_enumeration +#define EGL_EXT_device_enumeration 1 + +typedef EGLBoolean ( * PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT * devices, EGLint * num_devices); + +#define eglQueryDevicesEXT EGLEW_GET_FUN(__eglewQueryDevicesEXT) + +#define EGLEW_EXT_device_enumeration EGLEW_GET_VAR(__EGLEW_EXT_device_enumeration) + +#endif /* EGL_EXT_device_enumeration */ + +/* ------------------------- EGL_EXT_device_openwf ------------------------- */ + +#ifndef EGL_EXT_device_openwf +#define EGL_EXT_device_openwf 1 + +#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 + +#define EGLEW_EXT_device_openwf EGLEW_GET_VAR(__EGLEW_EXT_device_openwf) + +#endif /* EGL_EXT_device_openwf */ + +/* -------------------------- EGL_EXT_device_query ------------------------- */ + +#ifndef EGL_EXT_device_query +#define EGL_EXT_device_query 1 + +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C + +typedef EGLBoolean ( * PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib * value); +typedef const char * ( * PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); +typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib * value); + +#define eglQueryDeviceAttribEXT EGLEW_GET_FUN(__eglewQueryDeviceAttribEXT) +#define eglQueryDeviceStringEXT EGLEW_GET_FUN(__eglewQueryDeviceStringEXT) +#define eglQueryDisplayAttribEXT EGLEW_GET_FUN(__eglewQueryDisplayAttribEXT) + +#define EGLEW_EXT_device_query EGLEW_GET_VAR(__EGLEW_EXT_device_query) + +#endif /* EGL_EXT_device_query */ + +/* ------------------ EGL_EXT_gl_colorspace_bt2020_linear ------------------ */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_linear +#define EGL_EXT_gl_colorspace_bt2020_linear 1 + +#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F + +#define EGLEW_EXT_gl_colorspace_bt2020_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_bt2020_linear) + +#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ + +/* -------------------- EGL_EXT_gl_colorspace_bt2020_pq -------------------- */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_pq +#define EGL_EXT_gl_colorspace_bt2020_pq 1 + +#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340 + +#define EGLEW_EXT_gl_colorspace_bt2020_pq EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_bt2020_pq) + +#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ + +/* ------------------- EGL_EXT_gl_colorspace_scrgb_linear ------------------ */ + +#ifndef EGL_EXT_gl_colorspace_scrgb_linear +#define EGL_EXT_gl_colorspace_scrgb_linear 1 + +#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350 + +#define EGLEW_EXT_gl_colorspace_scrgb_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_scrgb_linear) + +#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ + +/* ---------------------- EGL_EXT_image_dma_buf_import --------------------- */ + +#ifndef EGL_EXT_image_dma_buf_import +#define EGL_EXT_image_dma_buf_import 1 + +#define EGL_LINUX_DMA_BUF_EXT 0x3270 +#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 +#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 +#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 +#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 +#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 +#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 +#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 +#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 +#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 +#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A +#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B +#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C +#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D +#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E +#define EGL_ITU_REC601_EXT 0x327F +#define EGL_ITU_REC709_EXT 0x3280 +#define EGL_ITU_REC2020_EXT 0x3281 +#define EGL_YUV_FULL_RANGE_EXT 0x3282 +#define EGL_YUV_NARROW_RANGE_EXT 0x3283 +#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 +#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 + +#define EGLEW_EXT_image_dma_buf_import EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import) + +#endif /* EGL_EXT_image_dma_buf_import */ + +/* ----------------- EGL_EXT_image_dma_buf_import_modifiers ---------------- */ + +#ifndef EGL_EXT_image_dma_buf_import_modifiers +#define EGL_EXT_image_dma_buf_import_modifiers 1 + +#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 +#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 +#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 +#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 +#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 +#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 +#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 +#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 +#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 +#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 +#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A + +typedef EGLBoolean ( * PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); +typedef EGLBoolean ( * PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); + +#define eglQueryDmaBufFormatsEXT EGLEW_GET_FUN(__eglewQueryDmaBufFormatsEXT) +#define eglQueryDmaBufModifiersEXT EGLEW_GET_FUN(__eglewQueryDmaBufModifiersEXT) + +#define EGLEW_EXT_image_dma_buf_import_modifiers EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import_modifiers) + +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ + +/* ------------------------ EGL_EXT_multiview_window ----------------------- */ + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 + +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 + +#define EGLEW_EXT_multiview_window EGLEW_GET_VAR(__EGLEW_EXT_multiview_window) + +#endif /* EGL_EXT_multiview_window */ + +/* -------------------------- EGL_EXT_output_base -------------------------- */ + +#ifndef EGL_EXT_output_base +#define EGL_EXT_output_base 1 + +#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D +#define EGL_BAD_OUTPUT_PORT_EXT 0x322E +#define EGL_SWAP_INTERVAL_EXT 0x322F + +typedef EGLBoolean ( * PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib * attrib_list, EGLOutputLayerEXT * layers, EGLint max_layers, EGLint * num_layers); +typedef EGLBoolean ( * PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib * attrib_list, EGLOutputPortEXT * ports, EGLint max_ports, EGLint * num_ports); +typedef EGLBoolean ( * PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +typedef EGLBoolean ( * PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +typedef EGLBoolean ( * PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib * value); +typedef const char * ( * PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +typedef EGLBoolean ( * PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib * value); +typedef const char * ( * PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); + +#define eglGetOutputLayersEXT EGLEW_GET_FUN(__eglewGetOutputLayersEXT) +#define eglGetOutputPortsEXT EGLEW_GET_FUN(__eglewGetOutputPortsEXT) +#define eglOutputLayerAttribEXT EGLEW_GET_FUN(__eglewOutputLayerAttribEXT) +#define eglOutputPortAttribEXT EGLEW_GET_FUN(__eglewOutputPortAttribEXT) +#define eglQueryOutputLayerAttribEXT EGLEW_GET_FUN(__eglewQueryOutputLayerAttribEXT) +#define eglQueryOutputLayerStringEXT EGLEW_GET_FUN(__eglewQueryOutputLayerStringEXT) +#define eglQueryOutputPortAttribEXT EGLEW_GET_FUN(__eglewQueryOutputPortAttribEXT) +#define eglQueryOutputPortStringEXT EGLEW_GET_FUN(__eglewQueryOutputPortStringEXT) + +#define EGLEW_EXT_output_base EGLEW_GET_VAR(__EGLEW_EXT_output_base) + +#endif /* EGL_EXT_output_base */ + +/* --------------------------- EGL_EXT_output_drm -------------------------- */ + +#ifndef EGL_EXT_output_drm +#define EGL_EXT_output_drm 1 + +#define EGL_DRM_CRTC_EXT 0x3234 +#define EGL_DRM_PLANE_EXT 0x3235 +#define EGL_DRM_CONNECTOR_EXT 0x3236 + +#define EGLEW_EXT_output_drm EGLEW_GET_VAR(__EGLEW_EXT_output_drm) + +#endif /* EGL_EXT_output_drm */ + +/* ------------------------- EGL_EXT_output_openwf ------------------------- */ + +#ifndef EGL_EXT_output_openwf +#define EGL_EXT_output_openwf 1 + +#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 +#define EGL_OPENWF_PORT_ID_EXT 0x3239 + +#define EGLEW_EXT_output_openwf EGLEW_GET_VAR(__EGLEW_EXT_output_openwf) + +#endif /* EGL_EXT_output_openwf */ + +/* ----------------------- EGL_EXT_pixel_format_float ---------------------- */ + +#ifndef EGL_EXT_pixel_format_float +#define EGL_EXT_pixel_format_float 1 + +#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339 +#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A +#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B + +#define EGLEW_EXT_pixel_format_float EGLEW_GET_VAR(__EGLEW_EXT_pixel_format_float) + +#endif /* EGL_EXT_pixel_format_float */ + +/* ------------------------- EGL_EXT_platform_base ------------------------- */ + +#ifndef EGL_EXT_platform_base +#define EGL_EXT_platform_base 1 + +typedef EGLSurface ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLint * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void * native_window, const EGLint * attrib_list); +typedef EGLDisplay ( * PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void * native_display, const EGLint * attrib_list); + +#define eglCreatePlatformPixmapSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurfaceEXT) +#define eglCreatePlatformWindowSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformWindowSurfaceEXT) +#define eglGetPlatformDisplayEXT EGLEW_GET_FUN(__eglewGetPlatformDisplayEXT) + +#define EGLEW_EXT_platform_base EGLEW_GET_VAR(__EGLEW_EXT_platform_base) + +#endif /* EGL_EXT_platform_base */ + +/* ------------------------ EGL_EXT_platform_device ------------------------ */ + +#ifndef EGL_EXT_platform_device +#define EGL_EXT_platform_device 1 + +#define EGL_PLATFORM_DEVICE_EXT 0x313F + +#define EGLEW_EXT_platform_device EGLEW_GET_VAR(__EGLEW_EXT_platform_device) + +#endif /* EGL_EXT_platform_device */ + +/* ------------------------ EGL_EXT_platform_wayland ----------------------- */ + +#ifndef EGL_EXT_platform_wayland +#define EGL_EXT_platform_wayland 1 + +#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 + +#define EGLEW_EXT_platform_wayland EGLEW_GET_VAR(__EGLEW_EXT_platform_wayland) + +#endif /* EGL_EXT_platform_wayland */ + +/* -------------------------- EGL_EXT_platform_x11 ------------------------- */ + +#ifndef EGL_EXT_platform_x11 +#define EGL_EXT_platform_x11 1 + +#define EGL_PLATFORM_X11_EXT 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 + +#define EGLEW_EXT_platform_x11 EGLEW_GET_VAR(__EGLEW_EXT_platform_x11) + +#endif /* EGL_EXT_platform_x11 */ + +/* ----------------------- EGL_EXT_protected_content ----------------------- */ + +#ifndef EGL_EXT_protected_content +#define EGL_EXT_protected_content 1 + +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 + +#define EGLEW_EXT_protected_content EGLEW_GET_VAR(__EGLEW_EXT_protected_content) + +#endif /* EGL_EXT_protected_content */ + +/* ----------------------- EGL_EXT_protected_surface ----------------------- */ + +#ifndef EGL_EXT_protected_surface +#define EGL_EXT_protected_surface 1 + +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 + +#define EGLEW_EXT_protected_surface EGLEW_GET_VAR(__EGLEW_EXT_protected_surface) + +#endif /* EGL_EXT_protected_surface */ + +/* ------------------- EGL_EXT_stream_consumer_egloutput ------------------- */ + +#ifndef EGL_EXT_stream_consumer_egloutput +#define EGL_EXT_stream_consumer_egloutput 1 + +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); + +#define eglStreamConsumerOutputEXT EGLEW_GET_FUN(__eglewStreamConsumerOutputEXT) + +#define EGLEW_EXT_stream_consumer_egloutput EGLEW_GET_VAR(__EGLEW_EXT_stream_consumer_egloutput) + +#endif /* EGL_EXT_stream_consumer_egloutput */ + +/* ------------------- EGL_EXT_surface_SMPTE2086_metadata ------------------ */ + +#ifndef EGL_EXT_surface_SMPTE2086_metadata +#define EGL_EXT_surface_SMPTE2086_metadata 1 + +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346 +#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347 +#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348 +#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349 +#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A + +#define EGLEW_EXT_surface_SMPTE2086_metadata EGLEW_GET_VAR(__EGLEW_EXT_surface_SMPTE2086_metadata) + +#endif /* EGL_EXT_surface_SMPTE2086_metadata */ + +/* -------------------- EGL_EXT_swap_buffers_with_damage ------------------- */ + +#ifndef EGL_EXT_swap_buffers_with_damage +#define EGL_EXT_swap_buffers_with_damage 1 + +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects); + +#define eglSwapBuffersWithDamageEXT EGLEW_GET_FUN(__eglewSwapBuffersWithDamageEXT) + +#define EGLEW_EXT_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_EXT_swap_buffers_with_damage) + +#endif /* EGL_EXT_swap_buffers_with_damage */ + +/* -------------------------- EGL_EXT_yuv_surface -------------------------- */ + +#ifndef EGL_EXT_yuv_surface +#define EGL_EXT_yuv_surface 1 + +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_ORDER_EXT 0x3301 +#define EGL_YUV_ORDER_YUV_EXT 0x3302 +#define EGL_YUV_ORDER_YVU_EXT 0x3303 +#define EGL_YUV_ORDER_YUYV_EXT 0x3304 +#define EGL_YUV_ORDER_UYVY_EXT 0x3305 +#define EGL_YUV_ORDER_YVYU_EXT 0x3306 +#define EGL_YUV_ORDER_VYUY_EXT 0x3307 +#define EGL_YUV_ORDER_AYUV_EXT 0x3308 +#define EGL_YUV_CSC_STANDARD_EXT 0x330A +#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B +#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C +#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_SUBSAMPLE_EXT 0x3312 +#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 +#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 +#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 +#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 +#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 +#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 +#define EGL_YUV_PLANE_BPP_EXT 0x331A +#define EGL_YUV_PLANE_BPP_0_EXT 0x331B +#define EGL_YUV_PLANE_BPP_8_EXT 0x331C +#define EGL_YUV_PLANE_BPP_10_EXT 0x331D + +#define EGLEW_EXT_yuv_surface EGLEW_GET_VAR(__EGLEW_EXT_yuv_surface) + +#endif /* EGL_EXT_yuv_surface */ + +/* -------------------------- EGL_HI_clientpixmap -------------------------- */ + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 + +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 + +typedef EGLSurface ( * PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI * pixmap); + +#define eglCreatePixmapSurfaceHI EGLEW_GET_FUN(__eglewCreatePixmapSurfaceHI) + +#define EGLEW_HI_clientpixmap EGLEW_GET_VAR(__EGLEW_HI_clientpixmap) + +#endif /* EGL_HI_clientpixmap */ + +/* -------------------------- EGL_HI_colorformats -------------------------- */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 + +#define EGL_COLOR_FORMAT_HI 0x8F70 +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 + +#define EGLEW_HI_colorformats EGLEW_GET_VAR(__EGLEW_HI_colorformats) + +#endif /* EGL_HI_colorformats */ + +/* ------------------------ EGL_IMG_context_priority ----------------------- */ + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 + +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 + +#define EGLEW_IMG_context_priority EGLEW_GET_VAR(__EGLEW_IMG_context_priority) + +#endif /* EGL_IMG_context_priority */ + +/* ---------------------- EGL_IMG_image_plane_attribs ---------------------- */ + +#ifndef EGL_IMG_image_plane_attribs +#define EGL_IMG_image_plane_attribs 1 + +#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 +#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 + +#define EGLEW_IMG_image_plane_attribs EGLEW_GET_VAR(__EGLEW_IMG_image_plane_attribs) + +#endif /* EGL_IMG_image_plane_attribs */ + +/* ---------------------------- EGL_KHR_cl_event --------------------------- */ + +#ifndef EGL_KHR_cl_event +#define EGL_KHR_cl_event 1 + +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF + +#define EGLEW_KHR_cl_event EGLEW_GET_VAR(__EGLEW_KHR_cl_event) + +#endif /* EGL_KHR_cl_event */ + +/* --------------------------- EGL_KHR_cl_event2 --------------------------- */ + +#ifndef EGL_KHR_cl_event2 +#define EGL_KHR_cl_event2 1 + +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF + +typedef EGLSyncKHR ( * PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR * attrib_list); + +#define eglCreateSync64KHR EGLEW_GET_FUN(__eglewCreateSync64KHR) + +#define EGLEW_KHR_cl_event2 EGLEW_GET_VAR(__EGLEW_KHR_cl_event2) + +#endif /* EGL_KHR_cl_event2 */ + +/* ----------------- EGL_KHR_client_get_all_proc_addresses ----------------- */ + +#ifndef EGL_KHR_client_get_all_proc_addresses +#define EGL_KHR_client_get_all_proc_addresses 1 + +#define EGLEW_KHR_client_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_client_get_all_proc_addresses) + +#endif /* EGL_KHR_client_get_all_proc_addresses */ + +/* ------------------------- EGL_KHR_config_attribs ------------------------ */ + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 + +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 +#define EGL_CONFORMANT_KHR 0x3042 + +#define EGLEW_KHR_config_attribs EGLEW_GET_VAR(__EGLEW_KHR_config_attribs) + +#endif /* EGL_KHR_config_attribs */ + +/* --------------------- EGL_KHR_context_flush_control --------------------- */ + +#ifndef EGL_KHR_context_flush_control +#define EGL_KHR_context_flush_control 1 + +#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 + +#define EGLEW_KHR_context_flush_control EGLEW_GET_VAR(__EGLEW_KHR_context_flush_control) + +#endif /* EGL_KHR_context_flush_control */ + +/* ------------------------- EGL_KHR_create_context ------------------------ */ + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 + +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#define EGL_CONTEXT_FLAGS_KHR 0x30FC +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF + +#define EGLEW_KHR_create_context EGLEW_GET_VAR(__EGLEW_KHR_create_context) + +#endif /* EGL_KHR_create_context */ + +/* -------------------- EGL_KHR_create_context_no_error -------------------- */ + +#ifndef EGL_KHR_create_context_no_error +#define EGL_KHR_create_context_no_error 1 + +#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 + +#define EGLEW_KHR_create_context_no_error EGLEW_GET_VAR(__EGLEW_KHR_create_context_no_error) + +#endif /* EGL_KHR_create_context_no_error */ + +/* ----------------------------- EGL_KHR_debug ----------------------------- */ + +#ifndef EGL_KHR_debug +#define EGL_KHR_debug 1 + +#define EGL_OBJECT_THREAD_KHR 0x33B0 +#define EGL_OBJECT_DISPLAY_KHR 0x33B1 +#define EGL_OBJECT_CONTEXT_KHR 0x33B2 +#define EGL_OBJECT_SURFACE_KHR 0x33B3 +#define EGL_OBJECT_IMAGE_KHR 0x33B4 +#define EGL_OBJECT_SYNC_KHR 0x33B5 +#define EGL_OBJECT_STREAM_KHR 0x33B6 +#define EGL_DEBUG_CALLBACK_KHR 0x33B8 +#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 +#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA +#define EGL_DEBUG_MSG_WARN_KHR 0x33BB +#define EGL_DEBUG_MSG_INFO_KHR 0x33BC + +typedef EGLint ( * PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib * attrib_list); +typedef EGLint ( * PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +typedef EGLBoolean ( * PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib * value); + +#define eglDebugMessageControlKHR EGLEW_GET_FUN(__eglewDebugMessageControlKHR) +#define eglLabelObjectKHR EGLEW_GET_FUN(__eglewLabelObjectKHR) +#define eglQueryDebugKHR EGLEW_GET_FUN(__eglewQueryDebugKHR) + +#define EGLEW_KHR_debug EGLEW_GET_VAR(__EGLEW_KHR_debug) + +#endif /* EGL_KHR_debug */ + +/* --------------------------- EGL_KHR_fence_sync -------------------------- */ + +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 + +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 + +#define EGLEW_KHR_fence_sync EGLEW_GET_VAR(__EGLEW_KHR_fence_sync) + +#endif /* EGL_KHR_fence_sync */ + +/* --------------------- EGL_KHR_get_all_proc_addresses -------------------- */ + +#ifndef EGL_KHR_get_all_proc_addresses +#define EGL_KHR_get_all_proc_addresses 1 + +#define EGLEW_KHR_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_get_all_proc_addresses) + +#endif /* EGL_KHR_get_all_proc_addresses */ + +/* ------------------------- EGL_KHR_gl_colorspace ------------------------- */ + +#ifndef EGL_KHR_gl_colorspace +#define EGL_KHR_gl_colorspace 1 + +#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 +#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A +#define EGL_GL_COLORSPACE_KHR 0x309D + +#define EGLEW_KHR_gl_colorspace EGLEW_GET_VAR(__EGLEW_KHR_gl_colorspace) + +#endif /* EGL_KHR_gl_colorspace */ + +/* --------------------- EGL_KHR_gl_renderbuffer_image --------------------- */ + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 + +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 + +#define EGLEW_KHR_gl_renderbuffer_image EGLEW_GET_VAR(__EGLEW_KHR_gl_renderbuffer_image) + +#endif /* EGL_KHR_gl_renderbuffer_image */ + +/* ---------------------- EGL_KHR_gl_texture_2D_image ---------------------- */ + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 + +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC + +#define EGLEW_KHR_gl_texture_2D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_2D_image) + +#endif /* EGL_KHR_gl_texture_2D_image */ + +/* ---------------------- EGL_KHR_gl_texture_3D_image ---------------------- */ + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 + +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD + +#define EGLEW_KHR_gl_texture_3D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_3D_image) + +#endif /* EGL_KHR_gl_texture_3D_image */ + +/* -------------------- EGL_KHR_gl_texture_cubemap_image ------------------- */ + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 + +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 + +#define EGLEW_KHR_gl_texture_cubemap_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_cubemap_image) + +#endif /* EGL_KHR_gl_texture_cubemap_image */ + +/* ----------------------------- EGL_KHR_image ----------------------------- */ + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 + +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 + +typedef EGLImageKHR ( * PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint * attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); + +#define eglCreateImageKHR EGLEW_GET_FUN(__eglewCreateImageKHR) +#define eglDestroyImageKHR EGLEW_GET_FUN(__eglewDestroyImageKHR) + +#define EGLEW_KHR_image EGLEW_GET_VAR(__EGLEW_KHR_image) + +#endif /* EGL_KHR_image */ + +/* --------------------------- EGL_KHR_image_base -------------------------- */ + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 + +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 + +#define EGLEW_KHR_image_base EGLEW_GET_VAR(__EGLEW_KHR_image_base) + +#endif /* EGL_KHR_image_base */ + +/* -------------------------- EGL_KHR_image_pixmap ------------------------- */ + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 + +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 + +#define EGLEW_KHR_image_pixmap EGLEW_GET_VAR(__EGLEW_KHR_image_pixmap) + +#endif /* EGL_KHR_image_pixmap */ + +/* -------------------------- EGL_KHR_lock_surface ------------------------- */ + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 + +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF + +typedef EGLBoolean ( * PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint * attrib_list); +typedef EGLBoolean ( * PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); + +#define eglLockSurfaceKHR EGLEW_GET_FUN(__eglewLockSurfaceKHR) +#define eglUnlockSurfaceKHR EGLEW_GET_FUN(__eglewUnlockSurfaceKHR) + +#define EGLEW_KHR_lock_surface EGLEW_GET_VAR(__EGLEW_KHR_lock_surface) + +#endif /* EGL_KHR_lock_surface */ + +/* ------------------------- EGL_KHR_lock_surface2 ------------------------- */ + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 + +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 + +#define EGLEW_KHR_lock_surface2 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface2) + +#endif /* EGL_KHR_lock_surface2 */ + +/* ------------------------- EGL_KHR_lock_surface3 ------------------------- */ + +#ifndef EGL_KHR_lock_surface3 +#define EGL_KHR_lock_surface3 1 + +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 + +typedef EGLBoolean ( * PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR * value); + +#define eglQuerySurface64KHR EGLEW_GET_FUN(__eglewQuerySurface64KHR) + +#define EGLEW_KHR_lock_surface3 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface3) + +#endif /* EGL_KHR_lock_surface3 */ + +/* --------------------- EGL_KHR_mutable_render_buffer --------------------- */ + +#ifndef EGL_KHR_mutable_render_buffer +#define EGL_KHR_mutable_render_buffer 1 + +#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 + +#define EGLEW_KHR_mutable_render_buffer EGLEW_GET_VAR(__EGLEW_KHR_mutable_render_buffer) + +#endif /* EGL_KHR_mutable_render_buffer */ + +/* ----------------------- EGL_KHR_no_config_context ----------------------- */ + +#ifndef EGL_KHR_no_config_context +#define EGL_KHR_no_config_context 1 + +#define EGLEW_KHR_no_config_context EGLEW_GET_VAR(__EGLEW_KHR_no_config_context) + +#endif /* EGL_KHR_no_config_context */ + +/* ------------------------- EGL_KHR_partial_update ------------------------ */ + +#ifndef EGL_KHR_partial_update +#define EGL_KHR_partial_update 1 + +#define EGL_BUFFER_AGE_KHR 0x313D + +typedef EGLBoolean ( * PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects); + +#define eglSetDamageRegionKHR EGLEW_GET_FUN(__eglewSetDamageRegionKHR) + +#define EGLEW_KHR_partial_update EGLEW_GET_VAR(__EGLEW_KHR_partial_update) + +#endif /* EGL_KHR_partial_update */ + +/* ------------------------ EGL_KHR_platform_android ----------------------- */ + +#ifndef EGL_KHR_platform_android +#define EGL_KHR_platform_android 1 + +#define EGL_PLATFORM_ANDROID_KHR 0x3141 + +#define EGLEW_KHR_platform_android EGLEW_GET_VAR(__EGLEW_KHR_platform_android) + +#endif /* EGL_KHR_platform_android */ + +/* -------------------------- EGL_KHR_platform_gbm ------------------------- */ + +#ifndef EGL_KHR_platform_gbm +#define EGL_KHR_platform_gbm 1 + +#define EGL_PLATFORM_GBM_KHR 0x31D7 + +#define EGLEW_KHR_platform_gbm EGLEW_GET_VAR(__EGLEW_KHR_platform_gbm) + +#endif /* EGL_KHR_platform_gbm */ + +/* ------------------------ EGL_KHR_platform_wayland ----------------------- */ + +#ifndef EGL_KHR_platform_wayland +#define EGL_KHR_platform_wayland 1 + +#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 + +#define EGLEW_KHR_platform_wayland EGLEW_GET_VAR(__EGLEW_KHR_platform_wayland) + +#endif /* EGL_KHR_platform_wayland */ + +/* -------------------------- EGL_KHR_platform_x11 ------------------------- */ + +#ifndef EGL_KHR_platform_x11 +#define EGL_KHR_platform_x11 1 + +#define EGL_PLATFORM_X11_KHR 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 + +#define EGLEW_KHR_platform_x11 EGLEW_GET_VAR(__EGLEW_KHR_platform_x11) + +#endif /* EGL_KHR_platform_x11 */ + +/* ------------------------- EGL_KHR_reusable_sync ------------------------- */ + +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 + +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFF + +typedef EGLint ( * PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLSyncKHR ( * PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint * attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint * value); +typedef EGLBoolean ( * PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); + +#define eglClientWaitSyncKHR EGLEW_GET_FUN(__eglewClientWaitSyncKHR) +#define eglCreateSyncKHR EGLEW_GET_FUN(__eglewCreateSyncKHR) +#define eglDestroySyncKHR EGLEW_GET_FUN(__eglewDestroySyncKHR) +#define eglGetSyncAttribKHR EGLEW_GET_FUN(__eglewGetSyncAttribKHR) +#define eglSignalSyncKHR EGLEW_GET_FUN(__eglewSignalSyncKHR) + +#define EGLEW_KHR_reusable_sync EGLEW_GET_VAR(__EGLEW_KHR_reusable_sync) + +#endif /* EGL_KHR_reusable_sync */ + +/* ----------------------------- EGL_KHR_stream ---------------------------- */ + +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 + +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_PRODUCER_FRAME_KHR 0x3212 +#define EGL_CONSUMER_FRAME_KHR 0x3213 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A +#define EGL_BAD_STREAM_KHR 0x321B +#define EGL_BAD_STATE_KHR 0x321C + +typedef EGLStreamKHR ( * PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint * attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean ( * PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint * value); +typedef EGLBoolean ( * PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR * value); +typedef EGLBoolean ( * PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); + +#define eglCreateStreamKHR EGLEW_GET_FUN(__eglewCreateStreamKHR) +#define eglDestroyStreamKHR EGLEW_GET_FUN(__eglewDestroyStreamKHR) +#define eglQueryStreamKHR EGLEW_GET_FUN(__eglewQueryStreamKHR) +#define eglQueryStreamu64KHR EGLEW_GET_FUN(__eglewQueryStreamu64KHR) +#define eglStreamAttribKHR EGLEW_GET_FUN(__eglewStreamAttribKHR) + +#define EGLEW_KHR_stream EGLEW_GET_VAR(__EGLEW_KHR_stream) + +#endif /* EGL_KHR_stream */ + +/* ------------------------- EGL_KHR_stream_attrib ------------------------- */ + +#ifndef EGL_KHR_stream_attrib +#define EGL_KHR_stream_attrib 1 + +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 + +typedef EGLStreamKHR ( * PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib * attrib_list); +typedef EGLBoolean ( * PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib * value); +typedef EGLBoolean ( * PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib * attrib_list); +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib * attrib_list); + +#define eglCreateStreamAttribKHR EGLEW_GET_FUN(__eglewCreateStreamAttribKHR) +#define eglQueryStreamAttribKHR EGLEW_GET_FUN(__eglewQueryStreamAttribKHR) +#define eglSetStreamAttribKHR EGLEW_GET_FUN(__eglewSetStreamAttribKHR) +#define eglStreamConsumerAcquireAttribKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireAttribKHR) +#define eglStreamConsumerReleaseAttribKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseAttribKHR) + +#define EGLEW_KHR_stream_attrib EGLEW_GET_VAR(__EGLEW_KHR_stream_attrib) + +#endif /* EGL_KHR_stream_attrib */ + +/* ------------------- EGL_KHR_stream_consumer_gltexture ------------------- */ + +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 + +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E + +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); + +#define eglStreamConsumerAcquireKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireKHR) +#define eglStreamConsumerGLTextureExternalKHR EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalKHR) +#define eglStreamConsumerReleaseKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseKHR) + +#define EGLEW_KHR_stream_consumer_gltexture EGLEW_GET_VAR(__EGLEW_KHR_stream_consumer_gltexture) + +#endif /* EGL_KHR_stream_consumer_gltexture */ + +/* -------------------- EGL_KHR_stream_cross_process_fd -------------------- */ + +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 + +typedef EGLStreamKHR ( * PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +typedef EGLNativeFileDescriptorKHR ( * PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); + +#define eglCreateStreamFromFileDescriptorKHR EGLEW_GET_FUN(__eglewCreateStreamFromFileDescriptorKHR) +#define eglGetStreamFileDescriptorKHR EGLEW_GET_FUN(__eglewGetStreamFileDescriptorKHR) + +#define EGLEW_KHR_stream_cross_process_fd EGLEW_GET_VAR(__EGLEW_KHR_stream_cross_process_fd) + +#endif /* EGL_KHR_stream_cross_process_fd */ + +/* -------------------------- EGL_KHR_stream_fifo -------------------------- */ + +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 + +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC +#define EGL_STREAM_TIME_NOW_KHR 0x31FD +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF + +typedef EGLBoolean ( * PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR * value); + +#define eglQueryStreamTimeKHR EGLEW_GET_FUN(__eglewQueryStreamTimeKHR) + +#define EGLEW_KHR_stream_fifo EGLEW_GET_VAR(__EGLEW_KHR_stream_fifo) + +#endif /* EGL_KHR_stream_fifo */ + +/* ----------------- EGL_KHR_stream_producer_aldatalocator ----------------- */ + +#ifndef EGL_KHR_stream_producer_aldatalocator +#define EGL_KHR_stream_producer_aldatalocator 1 + +#define EGLEW_KHR_stream_producer_aldatalocator EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_aldatalocator) + +#endif /* EGL_KHR_stream_producer_aldatalocator */ + +/* ------------------- EGL_KHR_stream_producer_eglsurface ------------------ */ + +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 + +#define EGL_STREAM_BIT_KHR 0x0800 + +typedef EGLSurface ( * PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint * attrib_list); + +#define eglCreateStreamProducerSurfaceKHR EGLEW_GET_FUN(__eglewCreateStreamProducerSurfaceKHR) + +#define EGLEW_KHR_stream_producer_eglsurface EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_eglsurface) + +#endif /* EGL_KHR_stream_producer_eglsurface */ + +/* ---------------------- EGL_KHR_surfaceless_context ---------------------- */ + +#ifndef EGL_KHR_surfaceless_context +#define EGL_KHR_surfaceless_context 1 + +#define EGLEW_KHR_surfaceless_context EGLEW_GET_VAR(__EGLEW_KHR_surfaceless_context) + +#endif /* EGL_KHR_surfaceless_context */ + +/* -------------------- EGL_KHR_swap_buffers_with_damage ------------------- */ + +#ifndef EGL_KHR_swap_buffers_with_damage +#define EGL_KHR_swap_buffers_with_damage 1 + +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects); + +#define eglSwapBuffersWithDamageKHR EGLEW_GET_FUN(__eglewSwapBuffersWithDamageKHR) + +#define EGLEW_KHR_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_KHR_swap_buffers_with_damage) + +#endif /* EGL_KHR_swap_buffers_with_damage */ + +/* ------------------------ EGL_KHR_vg_parent_image ------------------------ */ + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 + +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA + +#define EGLEW_KHR_vg_parent_image EGLEW_GET_VAR(__EGLEW_KHR_vg_parent_image) + +#endif /* EGL_KHR_vg_parent_image */ + +/* --------------------------- EGL_KHR_wait_sync --------------------------- */ + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 + +typedef EGLint ( * PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); + +#define eglWaitSyncKHR EGLEW_GET_FUN(__eglewWaitSyncKHR) + +#define EGLEW_KHR_wait_sync EGLEW_GET_VAR(__EGLEW_KHR_wait_sync) + +#endif /* EGL_KHR_wait_sync */ + +/* --------------------------- EGL_MESA_drm_image -------------------------- */ + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 + +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 +#define EGL_DRM_BUFFER_MESA 0x31D3 +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 + +typedef EGLImageKHR ( * PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint * attrib_list); +typedef EGLBoolean ( * PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint * name, EGLint * handle, EGLint * stride); + +#define eglCreateDRMImageMESA EGLEW_GET_FUN(__eglewCreateDRMImageMESA) +#define eglExportDRMImageMESA EGLEW_GET_FUN(__eglewExportDRMImageMESA) + +#define EGLEW_MESA_drm_image EGLEW_GET_VAR(__EGLEW_MESA_drm_image) + +#endif /* EGL_MESA_drm_image */ + +/* --------------------- EGL_MESA_image_dma_buf_export --------------------- */ + +#ifndef EGL_MESA_image_dma_buf_export +#define EGL_MESA_image_dma_buf_export 1 + +typedef EGLBoolean ( * PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int * fds, EGLint * strides, EGLint * offsets); +typedef EGLBoolean ( * PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int * fourcc, int * num_planes, EGLuint64KHR * modifiers); + +#define eglExportDMABUFImageMESA EGLEW_GET_FUN(__eglewExportDMABUFImageMESA) +#define eglExportDMABUFImageQueryMESA EGLEW_GET_FUN(__eglewExportDMABUFImageQueryMESA) + +#define EGLEW_MESA_image_dma_buf_export EGLEW_GET_VAR(__EGLEW_MESA_image_dma_buf_export) + +#endif /* EGL_MESA_image_dma_buf_export */ + +/* ------------------------- EGL_MESA_platform_gbm ------------------------- */ + +#ifndef EGL_MESA_platform_gbm +#define EGL_MESA_platform_gbm 1 + +#define EGL_PLATFORM_GBM_MESA 0x31D7 + +#define EGLEW_MESA_platform_gbm EGLEW_GET_VAR(__EGLEW_MESA_platform_gbm) + +#endif /* EGL_MESA_platform_gbm */ + +/* --------------------- EGL_MESA_platform_surfaceless --------------------- */ + +#ifndef EGL_MESA_platform_surfaceless +#define EGL_MESA_platform_surfaceless 1 + +#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD + +#define EGLEW_MESA_platform_surfaceless EGLEW_GET_VAR(__EGLEW_MESA_platform_surfaceless) + +#endif /* EGL_MESA_platform_surfaceless */ + +/* -------------------------- EGL_NOK_swap_region -------------------------- */ + +#ifndef EGL_NOK_swap_region +#define EGL_NOK_swap_region 1 + +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint * rects); + +#define eglSwapBuffersRegionNOK EGLEW_GET_FUN(__eglewSwapBuffersRegionNOK) + +#define EGLEW_NOK_swap_region EGLEW_GET_VAR(__EGLEW_NOK_swap_region) + +#endif /* EGL_NOK_swap_region */ + +/* -------------------------- EGL_NOK_swap_region2 ------------------------- */ + +#ifndef EGL_NOK_swap_region2 +#define EGL_NOK_swap_region2 1 + +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint * rects); + +#define eglSwapBuffersRegion2NOK EGLEW_GET_FUN(__eglewSwapBuffersRegion2NOK) + +#define EGLEW_NOK_swap_region2 EGLEW_GET_VAR(__EGLEW_NOK_swap_region2) + +#endif /* EGL_NOK_swap_region2 */ + +/* ---------------------- EGL_NOK_texture_from_pixmap ---------------------- */ + +#ifndef EGL_NOK_texture_from_pixmap +#define EGL_NOK_texture_from_pixmap 1 + +#define EGL_Y_INVERTED_NOK 0x307F + +#define EGLEW_NOK_texture_from_pixmap EGLEW_GET_VAR(__EGLEW_NOK_texture_from_pixmap) + +#endif /* EGL_NOK_texture_from_pixmap */ + +/* ------------------------ EGL_NV_3dvision_surface ------------------------ */ + +#ifndef EGL_NV_3dvision_surface +#define EGL_NV_3dvision_surface 1 + +#define EGL_AUTO_STEREO_NV 0x3136 + +#define EGLEW_NV_3dvision_surface EGLEW_GET_VAR(__EGLEW_NV_3dvision_surface) + +#endif /* EGL_NV_3dvision_surface */ + +/* ------------------------- EGL_NV_coverage_sample ------------------------ */ + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 + +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 + +#define EGLEW_NV_coverage_sample EGLEW_GET_VAR(__EGLEW_NV_coverage_sample) + +#endif /* EGL_NV_coverage_sample */ + +/* --------------------- EGL_NV_coverage_sample_resolve -------------------- */ + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 + +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 + +#define EGLEW_NV_coverage_sample_resolve EGLEW_GET_VAR(__EGLEW_NV_coverage_sample_resolve) + +#endif /* EGL_NV_coverage_sample_resolve */ + +/* --------------------------- EGL_NV_cuda_event --------------------------- */ + +#ifndef EGL_NV_cuda_event +#define EGL_NV_cuda_event 1 + +#define EGL_CUDA_EVENT_HANDLE_NV 0x323B +#define EGL_SYNC_CUDA_EVENT_NV 0x323C +#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D + +#define EGLEW_NV_cuda_event EGLEW_GET_VAR(__EGLEW_NV_cuda_event) + +#endif /* EGL_NV_cuda_event */ + +/* ------------------------- EGL_NV_depth_nonlinear ------------------------ */ + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 + +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 + +#define EGLEW_NV_depth_nonlinear EGLEW_GET_VAR(__EGLEW_NV_depth_nonlinear) + +#endif /* EGL_NV_depth_nonlinear */ + +/* --------------------------- EGL_NV_device_cuda -------------------------- */ + +#ifndef EGL_NV_device_cuda +#define EGL_NV_device_cuda 1 + +#define EGL_CUDA_DEVICE_NV 0x323A + +#define EGLEW_NV_device_cuda EGLEW_GET_VAR(__EGLEW_NV_device_cuda) + +#endif /* EGL_NV_device_cuda */ + +/* -------------------------- EGL_NV_native_query -------------------------- */ + +#ifndef EGL_NV_native_query +#define EGL_NV_native_query 1 + +typedef EGLBoolean ( * PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType * display_id); +typedef EGLBoolean ( * PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType * pixmap); +typedef EGLBoolean ( * PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType * window); + +#define eglQueryNativeDisplayNV EGLEW_GET_FUN(__eglewQueryNativeDisplayNV) +#define eglQueryNativePixmapNV EGLEW_GET_FUN(__eglewQueryNativePixmapNV) +#define eglQueryNativeWindowNV EGLEW_GET_FUN(__eglewQueryNativeWindowNV) + +#define EGLEW_NV_native_query EGLEW_GET_VAR(__EGLEW_NV_native_query) + +#endif /* EGL_NV_native_query */ + +/* ---------------------- EGL_NV_post_convert_rounding --------------------- */ + +#ifndef EGL_NV_post_convert_rounding +#define EGL_NV_post_convert_rounding 1 + +#define EGLEW_NV_post_convert_rounding EGLEW_GET_VAR(__EGLEW_NV_post_convert_rounding) + +#endif /* EGL_NV_post_convert_rounding */ + +/* ------------------------- EGL_NV_post_sub_buffer ------------------------ */ + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 + +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE + +typedef EGLBoolean ( * PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); + +#define eglPostSubBufferNV EGLEW_GET_FUN(__eglewPostSubBufferNV) + +#define EGLEW_NV_post_sub_buffer EGLEW_GET_VAR(__EGLEW_NV_post_sub_buffer) + +#endif /* EGL_NV_post_sub_buffer */ + +/* ------------------ EGL_NV_robustness_video_memory_purge ----------------- */ + +#ifndef EGL_NV_robustness_video_memory_purge +#define EGL_NV_robustness_video_memory_purge 1 + +#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C + +#define EGLEW_NV_robustness_video_memory_purge EGLEW_GET_VAR(__EGLEW_NV_robustness_video_memory_purge) + +#endif /* EGL_NV_robustness_video_memory_purge */ + +/* ------------------ EGL_NV_stream_consumer_gltexture_yuv ----------------- */ + +#ifndef EGL_NV_stream_consumer_gltexture_yuv +#define EGL_NV_stream_consumer_gltexture_yuv 1 + +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C +#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D +#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E + +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLAttrib *attrib_list); + +#define eglStreamConsumerGLTextureExternalAttribsNV EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalAttribsNV) + +#define EGLEW_NV_stream_consumer_gltexture_yuv EGLEW_GET_VAR(__EGLEW_NV_stream_consumer_gltexture_yuv) + +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ + +/* ---------------------- EGL_NV_stream_cross_display ---------------------- */ + +#ifndef EGL_NV_stream_cross_display +#define EGL_NV_stream_cross_display 1 + +#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E + +#define EGLEW_NV_stream_cross_display EGLEW_GET_VAR(__EGLEW_NV_stream_cross_display) + +#endif /* EGL_NV_stream_cross_display */ + +/* ----------------------- EGL_NV_stream_cross_object ---------------------- */ + +#ifndef EGL_NV_stream_cross_object +#define EGL_NV_stream_cross_object 1 + +#define EGL_STREAM_CROSS_OBJECT_NV 0x334D + +#define EGLEW_NV_stream_cross_object EGLEW_GET_VAR(__EGLEW_NV_stream_cross_object) + +#endif /* EGL_NV_stream_cross_object */ + +/* --------------------- EGL_NV_stream_cross_partition --------------------- */ + +#ifndef EGL_NV_stream_cross_partition +#define EGL_NV_stream_cross_partition 1 + +#define EGL_STREAM_CROSS_PARTITION_NV 0x323F + +#define EGLEW_NV_stream_cross_partition EGLEW_GET_VAR(__EGLEW_NV_stream_cross_partition) + +#endif /* EGL_NV_stream_cross_partition */ + +/* ---------------------- EGL_NV_stream_cross_process ---------------------- */ + +#ifndef EGL_NV_stream_cross_process +#define EGL_NV_stream_cross_process 1 + +#define EGL_STREAM_CROSS_PROCESS_NV 0x3245 + +#define EGLEW_NV_stream_cross_process EGLEW_GET_VAR(__EGLEW_NV_stream_cross_process) + +#endif /* EGL_NV_stream_cross_process */ + +/* ----------------------- EGL_NV_stream_cross_system ---------------------- */ + +#ifndef EGL_NV_stream_cross_system +#define EGL_NV_stream_cross_system 1 + +#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F + +#define EGLEW_NV_stream_cross_system EGLEW_GET_VAR(__EGLEW_NV_stream_cross_system) + +#endif /* EGL_NV_stream_cross_system */ + +/* ------------------------ EGL_NV_stream_fifo_next ------------------------ */ + +#ifndef EGL_NV_stream_fifo_next +#define EGL_NV_stream_fifo_next 1 + +#define EGL_PENDING_FRAME_NV 0x3329 +#define EGL_STREAM_TIME_PENDING_NV 0x332A + +#define EGLEW_NV_stream_fifo_next EGLEW_GET_VAR(__EGLEW_NV_stream_fifo_next) + +#endif /* EGL_NV_stream_fifo_next */ + +/* --------------------- EGL_NV_stream_fifo_synchronous -------------------- */ + +#ifndef EGL_NV_stream_fifo_synchronous +#define EGL_NV_stream_fifo_synchronous 1 + +#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336 + +#define EGLEW_NV_stream_fifo_synchronous EGLEW_GET_VAR(__EGLEW_NV_stream_fifo_synchronous) + +#endif /* EGL_NV_stream_fifo_synchronous */ + +/* ----------------------- EGL_NV_stream_frame_limits ---------------------- */ + +#ifndef EGL_NV_stream_frame_limits +#define EGL_NV_stream_frame_limits 1 + +#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337 +#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338 + +#define EGLEW_NV_stream_frame_limits EGLEW_GET_VAR(__EGLEW_NV_stream_frame_limits) + +#endif /* EGL_NV_stream_frame_limits */ + +/* ------------------------- EGL_NV_stream_metadata ------------------------ */ + +#ifndef EGL_NV_stream_metadata +#define EGL_NV_stream_metadata 1 + +#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 +#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 +#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 +#define EGL_PRODUCER_METADATA_NV 0x3253 +#define EGL_CONSUMER_METADATA_NV 0x3254 +#define EGL_METADATA0_SIZE_NV 0x3255 +#define EGL_METADATA1_SIZE_NV 0x3256 +#define EGL_METADATA2_SIZE_NV 0x3257 +#define EGL_METADATA3_SIZE_NV 0x3258 +#define EGL_METADATA0_TYPE_NV 0x3259 +#define EGL_METADATA1_TYPE_NV 0x325A +#define EGL_METADATA2_TYPE_NV 0x325B +#define EGL_METADATA3_TYPE_NV 0x325C +#define EGL_PENDING_METADATA_NV 0x3328 + +typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib * value); +typedef EGLBoolean ( * PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void * data); +typedef EGLBoolean ( * PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void * data); + +#define eglQueryDisplayAttribNV EGLEW_GET_FUN(__eglewQueryDisplayAttribNV) +#define eglQueryStreamMetadataNV EGLEW_GET_FUN(__eglewQueryStreamMetadataNV) +#define eglSetStreamMetadataNV EGLEW_GET_FUN(__eglewSetStreamMetadataNV) + +#define EGLEW_NV_stream_metadata EGLEW_GET_VAR(__EGLEW_NV_stream_metadata) + +#endif /* EGL_NV_stream_metadata */ + +/* -------------------------- EGL_NV_stream_remote ------------------------- */ + +#ifndef EGL_NV_stream_remote +#define EGL_NV_stream_remote 1 + +#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 +#define EGL_STREAM_TYPE_NV 0x3241 +#define EGL_STREAM_PROTOCOL_NV 0x3242 +#define EGL_STREAM_ENDPOINT_NV 0x3243 +#define EGL_STREAM_LOCAL_NV 0x3244 +#define EGL_STREAM_PROTOCOL_FD_NV 0x3246 +#define EGL_STREAM_PRODUCER_NV 0x3247 +#define EGL_STREAM_CONSUMER_NV 0x3248 + +#define EGLEW_NV_stream_remote EGLEW_GET_VAR(__EGLEW_NV_stream_remote) + +#endif /* EGL_NV_stream_remote */ + +/* -------------------------- EGL_NV_stream_reset -------------------------- */ + +#ifndef EGL_NV_stream_reset +#define EGL_NV_stream_reset 1 + +#define EGL_SUPPORT_RESET_NV 0x3334 +#define EGL_SUPPORT_REUSE_NV 0x3335 + +typedef EGLBoolean ( * PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); + +#define eglResetStreamNV EGLEW_GET_FUN(__eglewResetStreamNV) + +#define EGLEW_NV_stream_reset EGLEW_GET_VAR(__EGLEW_NV_stream_reset) + +#endif /* EGL_NV_stream_reset */ + +/* -------------------------- EGL_NV_stream_socket ------------------------- */ + +#ifndef EGL_NV_stream_socket +#define EGL_NV_stream_socket 1 + +#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B +#define EGL_SOCKET_HANDLE_NV 0x324C +#define EGL_SOCKET_TYPE_NV 0x324D + +#define EGLEW_NV_stream_socket EGLEW_GET_VAR(__EGLEW_NV_stream_socket) + +#endif /* EGL_NV_stream_socket */ + +/* ----------------------- EGL_NV_stream_socket_inet ----------------------- */ + +#ifndef EGL_NV_stream_socket_inet +#define EGL_NV_stream_socket_inet 1 + +#define EGL_SOCKET_TYPE_INET_NV 0x324F + +#define EGLEW_NV_stream_socket_inet EGLEW_GET_VAR(__EGLEW_NV_stream_socket_inet) + +#endif /* EGL_NV_stream_socket_inet */ + +/* ----------------------- EGL_NV_stream_socket_unix ----------------------- */ + +#ifndef EGL_NV_stream_socket_unix +#define EGL_NV_stream_socket_unix 1 + +#define EGL_SOCKET_TYPE_UNIX_NV 0x324E + +#define EGLEW_NV_stream_socket_unix EGLEW_GET_VAR(__EGLEW_NV_stream_socket_unix) + +#endif /* EGL_NV_stream_socket_unix */ + +/* --------------------------- EGL_NV_stream_sync -------------------------- */ + +#ifndef EGL_NV_stream_sync +#define EGL_NV_stream_sync 1 + +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_NEW_FRAME_NV 0x321F + +typedef EGLSyncKHR ( * PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint * attrib_list); + +#define eglCreateStreamSyncNV EGLEW_GET_FUN(__eglewCreateStreamSyncNV) + +#define EGLEW_NV_stream_sync EGLEW_GET_VAR(__EGLEW_NV_stream_sync) + +#endif /* EGL_NV_stream_sync */ + +/* ------------------------------ EGL_NV_sync ------------------------------ */ + +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 + +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFF + +typedef EGLint ( * PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +typedef EGLSyncNV ( * PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint * attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); +typedef EGLBoolean ( * PFNEGLFENCENVPROC) (EGLSyncNV sync); +typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint * value); +typedef EGLBoolean ( * PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); + +#define eglClientWaitSyncNV EGLEW_GET_FUN(__eglewClientWaitSyncNV) +#define eglCreateFenceSyncNV EGLEW_GET_FUN(__eglewCreateFenceSyncNV) +#define eglDestroySyncNV EGLEW_GET_FUN(__eglewDestroySyncNV) +#define eglFenceNV EGLEW_GET_FUN(__eglewFenceNV) +#define eglGetSyncAttribNV EGLEW_GET_FUN(__eglewGetSyncAttribNV) +#define eglSignalSyncNV EGLEW_GET_FUN(__eglewSignalSyncNV) + +#define EGLEW_NV_sync EGLEW_GET_VAR(__EGLEW_NV_sync) + +#endif /* EGL_NV_sync */ + +/* --------------------------- EGL_NV_system_time -------------------------- */ + +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 + +typedef EGLuint64NV ( * PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) ( void ); +typedef EGLuint64NV ( * PFNEGLGETSYSTEMTIMENVPROC) ( void ); + +#define eglGetSystemTimeFrequencyNV EGLEW_GET_FUN(__eglewGetSystemTimeFrequencyNV) +#define eglGetSystemTimeNV EGLEW_GET_FUN(__eglewGetSystemTimeNV) + +#define EGLEW_NV_system_time EGLEW_GET_VAR(__EGLEW_NV_system_time) + +#endif /* EGL_NV_system_time */ + +/* --------------------- EGL_TIZEN_image_native_buffer --------------------- */ + +#ifndef EGL_TIZEN_image_native_buffer +#define EGL_TIZEN_image_native_buffer 1 + +#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 + +#define EGLEW_TIZEN_image_native_buffer EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_buffer) + +#endif /* EGL_TIZEN_image_native_buffer */ + +/* --------------------- EGL_TIZEN_image_native_surface -------------------- */ + +#ifndef EGL_TIZEN_image_native_surface +#define EGL_TIZEN_image_native_surface 1 + +#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 + +#define EGLEW_TIZEN_image_native_surface EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_surface) + +#endif /* EGL_TIZEN_image_native_surface */ + +/* ------------------------------------------------------------------------- */ + +#define EGLEW_FUN_EXPORT GLEW_FUN_EXPORT +#define EGLEW_VAR_EXPORT GLEW_VAR_EXPORT + +EGLEW_FUN_EXPORT PFNEGLCHOOSECONFIGPROC __eglewChooseConfig; +EGLEW_FUN_EXPORT PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers; +EGLEW_FUN_EXPORT PFNEGLCREATECONTEXTPROC __eglewCreateContext; +EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface; +EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface; +EGLEW_FUN_EXPORT PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface; +EGLEW_FUN_EXPORT PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext; +EGLEW_FUN_EXPORT PFNEGLDESTROYSURFACEPROC __eglewDestroySurface; +EGLEW_FUN_EXPORT PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib; +EGLEW_FUN_EXPORT PFNEGLGETCONFIGSPROC __eglewGetConfigs; +EGLEW_FUN_EXPORT PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay; +EGLEW_FUN_EXPORT PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface; +EGLEW_FUN_EXPORT PFNEGLGETDISPLAYPROC __eglewGetDisplay; +EGLEW_FUN_EXPORT PFNEGLGETERRORPROC __eglewGetError; +EGLEW_FUN_EXPORT PFNEGLINITIALIZEPROC __eglewInitialize; +EGLEW_FUN_EXPORT PFNEGLMAKECURRENTPROC __eglewMakeCurrent; +EGLEW_FUN_EXPORT PFNEGLQUERYCONTEXTPROC __eglewQueryContext; +EGLEW_FUN_EXPORT PFNEGLQUERYSTRINGPROC __eglewQueryString; +EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPROC __eglewQuerySurface; +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers; +EGLEW_FUN_EXPORT PFNEGLTERMINATEPROC __eglewTerminate; +EGLEW_FUN_EXPORT PFNEGLWAITGLPROC __eglewWaitGL; +EGLEW_FUN_EXPORT PFNEGLWAITNATIVEPROC __eglewWaitNative; + +EGLEW_FUN_EXPORT PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage; +EGLEW_FUN_EXPORT PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage; +EGLEW_FUN_EXPORT PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib; +EGLEW_FUN_EXPORT PFNEGLSWAPINTERVALPROC __eglewSwapInterval; + +EGLEW_FUN_EXPORT PFNEGLBINDAPIPROC __eglewBindAPI; +EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer; +EGLEW_FUN_EXPORT PFNEGLQUERYAPIPROC __eglewQueryAPI; +EGLEW_FUN_EXPORT PFNEGLRELEASETHREADPROC __eglewReleaseThread; +EGLEW_FUN_EXPORT PFNEGLWAITCLIENTPROC __eglewWaitClient; + +EGLEW_FUN_EXPORT PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext; + +EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync; +EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEPROC __eglewCreateImage; +EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface; +EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface; +EGLEW_FUN_EXPORT PFNEGLCREATESYNCPROC __eglewCreateSync; +EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEPROC __eglewDestroyImage; +EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCPROC __eglewDestroySync; +EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay; +EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib; +EGLEW_FUN_EXPORT PFNEGLWAITSYNCPROC __eglewWaitSync; + +EGLEW_FUN_EXPORT PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID; + +EGLEW_FUN_EXPORT PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID; + +EGLEW_FUN_EXPORT PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID; + +EGLEW_FUN_EXPORT PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID; + +EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE; + +EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT; + +EGLEW_FUN_EXPORT PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT; + +EGLEW_FUN_EXPORT PFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT; + +EGLEW_FUN_EXPORT PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT; +EGLEW_FUN_EXPORT PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT; +EGLEW_FUN_EXPORT PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT; +EGLEW_FUN_EXPORT PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT; + +EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT; +EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT; +EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT; + +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT; + +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT; + +EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI; + +EGLEW_FUN_EXPORT PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR; + +EGLEW_FUN_EXPORT PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR; +EGLEW_FUN_EXPORT PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR; +EGLEW_FUN_EXPORT PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR; +EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR; + +EGLEW_FUN_EXPORT PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR; +EGLEW_FUN_EXPORT PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR; + +EGLEW_FUN_EXPORT PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR; + +EGLEW_FUN_EXPORT PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR; + +EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR; +EGLEW_FUN_EXPORT PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR; +EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR; +EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR; +EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR; +EGLEW_FUN_EXPORT PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR; +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR; +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMATTRIBKHRPROC __eglewCreateStreamAttribKHR; +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMATTRIBKHRPROC __eglewQueryStreamAttribKHR; +EGLEW_FUN_EXPORT PFNEGLSETSTREAMATTRIBKHRPROC __eglewSetStreamAttribKHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC __eglewStreamConsumerAcquireAttribKHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC __eglewStreamConsumerReleaseAttribKHR; + +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR; +EGLEW_FUN_EXPORT PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR; + +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR; + +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR; + +EGLEW_FUN_EXPORT PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA; +EGLEW_FUN_EXPORT PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA; + +EGLEW_FUN_EXPORT PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA; +EGLEW_FUN_EXPORT PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA; + +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK; + +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK; + +EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV; +EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV; +EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV; + +EGLEW_FUN_EXPORT PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV; + +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV; + +EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV; +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV; +EGLEW_FUN_EXPORT PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV; + +EGLEW_FUN_EXPORT PFNEGLRESETSTREAMNVPROC __eglewResetStreamNV; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV; + +EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV; +EGLEW_FUN_EXPORT PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV; +EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV; +EGLEW_FUN_EXPORT PFNEGLFENCENVPROC __eglewFenceNV; +EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV; +EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV; + +EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV; +EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_0; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_1; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_2; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_3; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_4; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_5; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_blob_cache; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_create_native_client_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_framebuffer_target; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_image_native_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_native_fence_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_presentation_time; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_recordable; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_device_d3d; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_query_surface_pointer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_window_fixed_size; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_implicit_external_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_pixmap_multisample_discard; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_buffer_age; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_client_extensions; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_create_context_robustness; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_base; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_drm; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_enumeration; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_openwf; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_query; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_scrgb_linear; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_dma_buf_import; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_dma_buf_import_modifiers; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_multiview_window; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_base; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_drm; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_openwf; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_pixel_format_float; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_base; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_device; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_wayland; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_x11; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_protected_content; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_protected_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_stream_consumer_egloutput; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_surface_SMPTE2086_metadata; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_swap_buffers_with_damage; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_yuv_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_HI_clientpixmap; +EGLEW_VAR_EXPORT GLboolean __EGLEW_HI_colorformats; +EGLEW_VAR_EXPORT GLboolean __EGLEW_IMG_context_priority; +EGLEW_VAR_EXPORT GLboolean __EGLEW_IMG_image_plane_attribs; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_cl_event; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_cl_event2; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_client_get_all_proc_addresses; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_config_attribs; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_context_flush_control; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_create_context; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_create_context_no_error; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_debug; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_fence_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_get_all_proc_addresses; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_colorspace; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_renderbuffer_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_2D_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_3D_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_cubemap_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image_base; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image_pixmap; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface2; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface3; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_mutable_render_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_no_config_context; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_partial_update; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_android; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_gbm; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_wayland; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_x11; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_reusable_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_attrib; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_consumer_gltexture; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_cross_process_fd; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_fifo; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_aldatalocator; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_eglsurface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_surfaceless_context; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_swap_buffers_with_damage; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_vg_parent_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_wait_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_drm_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_image_dma_buf_export; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_platform_gbm; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_platform_surfaceless; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_swap_region; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_swap_region2; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_texture_from_pixmap; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_3dvision_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_coverage_sample; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_coverage_sample_resolve; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_cuda_event; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_depth_nonlinear; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_device_cuda; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_native_query; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_convert_rounding; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_sub_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_robustness_video_memory_purge; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_display; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_object; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_partition; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_process; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_system; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_fifo_next; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_fifo_synchronous; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_frame_limits; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_metadata; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_remote; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_reset; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket_inet; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket_unix; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_system_time; +EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_surface; +/* ------------------------------------------------------------------------ */ + +GLEWAPI GLenum GLEWAPIENTRY eglewInit (EGLDisplay display); +GLEWAPI GLboolean GLEWAPIENTRY eglewIsSupported (const char *name); + +#define EGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define EGLEW_GET_FUN(x) x + +GLEWAPI GLboolean GLEWAPIENTRY eglewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#endif /* __eglew_h__ */ diff --git a/opengl/include/GL/freeglut.h b/opengl/include/GL/freeglut.h new file mode 100644 index 0000000..0e6f8c6 --- /dev/null +++ b/opengl/include/GL/freeglut.h @@ -0,0 +1,22 @@ +#ifndef __FREEGLUT_H__ +#define __FREEGLUT_H__ + +/* + * freeglut.h + * + * The freeglut library include file + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "freeglut_std.h" +#include "freeglut_ext.h" + +/*** END OF FILE ***/ + +#endif /* __FREEGLUT_H__ */ diff --git a/opengl/include/GL/freeglut_ext.h b/opengl/include/GL/freeglut_ext.h new file mode 100644 index 0000000..932a16b --- /dev/null +++ b/opengl/include/GL/freeglut_ext.h @@ -0,0 +1,288 @@ +#ifndef __FREEGLUT_EXT_H__ +#define __FREEGLUT_EXT_H__ + +/* + * freeglut_ext.h + * + * The non-GLUT-compatible extensions to the freeglut library include file + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 2 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifdef __cplusplus + extern "C" { +#endif + +/* + * Additional GLUT Key definitions for the Special key function + */ +#define GLUT_KEY_NUM_LOCK 0x006D +#define GLUT_KEY_BEGIN 0x006E +#define GLUT_KEY_DELETE 0x006F +#define GLUT_KEY_SHIFT_L 0x0070 +#define GLUT_KEY_SHIFT_R 0x0071 +#define GLUT_KEY_CTRL_L 0x0072 +#define GLUT_KEY_CTRL_R 0x0073 +#define GLUT_KEY_ALT_L 0x0074 +#define GLUT_KEY_ALT_R 0x0075 + +/* + * GLUT API Extension macro definitions -- behaviour when the user clicks on an "x" to close a window + */ +#define GLUT_ACTION_EXIT 0 +#define GLUT_ACTION_GLUTMAINLOOP_RETURNS 1 +#define GLUT_ACTION_CONTINUE_EXECUTION 2 + +/* + * Create a new rendering context when the user opens a new window? + */ +#define GLUT_CREATE_NEW_CONTEXT 0 +#define GLUT_USE_CURRENT_CONTEXT 1 + +/* + * Direct/Indirect rendering context options (has meaning only in Unix/X11) + */ +#define GLUT_FORCE_INDIRECT_CONTEXT 0 +#define GLUT_ALLOW_DIRECT_CONTEXT 1 +#define GLUT_TRY_DIRECT_CONTEXT 2 +#define GLUT_FORCE_DIRECT_CONTEXT 3 + +/* + * GLUT API Extension macro definitions -- the glutGet parameters + */ +#define GLUT_INIT_STATE 0x007C + +#define GLUT_ACTION_ON_WINDOW_CLOSE 0x01F9 + +#define GLUT_WINDOW_BORDER_WIDTH 0x01FA +#define GLUT_WINDOW_BORDER_HEIGHT 0x01FB +#define GLUT_WINDOW_HEADER_HEIGHT 0x01FB /* Docs say it should always have been GLUT_WINDOW_BORDER_HEIGHT, keep this for backward compatibility */ + +#define GLUT_VERSION 0x01FC + +#define GLUT_RENDERING_CONTEXT 0x01FD +#define GLUT_DIRECT_RENDERING 0x01FE + +#define GLUT_FULL_SCREEN 0x01FF + +#define GLUT_SKIP_STALE_MOTION_EVENTS 0x0204 + +#define GLUT_GEOMETRY_VISUALIZE_NORMALS 0x0205 + +#define GLUT_STROKE_FONT_DRAW_JOIN_DOTS 0x0206 /* Draw dots between line segments of stroke fonts? */ + +#define GLUT_ALLOW_NEGATIVE_WINDOW_POSITION 0x0207 /* GLUT doesn't allow negative window positions by default */ + +#define GLUT_WINDOW_SRGB 0x007D + +/* + * New tokens for glutInitDisplayMode. + * Only one GLUT_AUXn bit may be used at a time. + * Value 0x0400 is defined in OpenGLUT. + */ +#define GLUT_AUX 0x1000 + +#define GLUT_AUX1 0x1000 +#define GLUT_AUX2 0x2000 +#define GLUT_AUX3 0x4000 +#define GLUT_AUX4 0x8000 + +/* + * Context-related flags, see fg_state.c + * Set the requested OpenGL version + */ +#define GLUT_INIT_MAJOR_VERSION 0x0200 +#define GLUT_INIT_MINOR_VERSION 0x0201 +#define GLUT_INIT_FLAGS 0x0202 +#define GLUT_INIT_PROFILE 0x0203 + +/* + * Flags for glutInitContextFlags, see fg_init.c + */ +#define GLUT_DEBUG 0x0001 +#define GLUT_FORWARD_COMPATIBLE 0x0002 + + +/* + * Flags for glutInitContextProfile, see fg_init.c + */ +#define GLUT_CORE_PROFILE 0x0001 +#define GLUT_COMPATIBILITY_PROFILE 0x0002 + +/* +* GLUT API Extension macro definitions -- Spaceball button definitions +*/ + +#define GLUT_SPACEBALL_BUTTON_A 0x0001 +#define GLUT_SPACEBALL_BUTTON_B 0x0002 +#define GLUT_SPACEBALL_BUTTON_C 0x0004 +#define GLUT_SPACEBALL_BUTTON_D 0x0008 +#define GLUT_SPACEBALL_BUTTON_E 0x0010 + +/* + * Process loop function, see fg_main.c + */ +FGAPI void FGAPIENTRY glutMainLoopEvent( void ); +FGAPI void FGAPIENTRY glutLeaveMainLoop( void ); +FGAPI void FGAPIENTRY glutExit ( void ); + +/* + * Window management functions, see fg_window.c + */ +FGAPI void FGAPIENTRY glutFullScreenToggle( void ); +FGAPI void FGAPIENTRY glutLeaveFullScreen( void ); + +/* + * Menu functions + */ +FGAPI void FGAPIENTRY glutSetMenuFont( int menuID, void* font ); + +/* + * Window-specific callback functions, see fg_callbacks.c + */ +FGAPI void FGAPIENTRY glutMouseWheelFunc( void (* callback)( int, int, int, int ) ); +FGAPI void FGAPIENTRY glutPositionFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutCloseFunc( void (* callback)( void ) ); +FGAPI void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) ); +/* And also a destruction callback for menus */ +FGAPI void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) ); + +/* + * State setting and retrieval functions, see fg_state.c + */ +FGAPI void FGAPIENTRY glutSetOption ( GLenum option_flag, int value ); +FGAPI int * FGAPIENTRY glutGetModeValues(GLenum mode, int * size); +/* A.Donev: User-data manipulation */ +FGAPI void* FGAPIENTRY glutGetWindowData( void ); +FGAPI void FGAPIENTRY glutSetWindowData(void* data); +FGAPI void* FGAPIENTRY glutGetMenuData( void ); +FGAPI void FGAPIENTRY glutSetMenuData(void* data); + +/* + * Font stuff, see fg_font.c + */ +FGAPI int FGAPIENTRY glutBitmapHeight( void* font ); +FGAPI GLfloat FGAPIENTRY glutStrokeHeight( void* font ); +FGAPI void FGAPIENTRY glutBitmapString( void* font, const unsigned char *string ); +FGAPI void FGAPIENTRY glutStrokeString( void* font, const unsigned char *string ); + +/* + * Geometry functions, see fg_geometry.c + */ +FGAPI void FGAPIENTRY glutWireRhombicDodecahedron( void ); +FGAPI void FGAPIENTRY glutSolidRhombicDodecahedron( void ); +FGAPI void FGAPIENTRY glutWireSierpinskiSponge ( int num_levels, double offset[3], double scale ); +FGAPI void FGAPIENTRY glutSolidSierpinskiSponge ( int num_levels, double offset[3], double scale ); +FGAPI void FGAPIENTRY glutWireCylinder( double radius, double height, GLint slices, GLint stacks); +FGAPI void FGAPIENTRY glutSolidCylinder( double radius, double height, GLint slices, GLint stacks); + +/* + * Rest of functions for rendering Newell's teaset, found in fg_teapot.c + * NB: front facing polygons have clockwise winding, not counter clockwise + */ +FGAPI void FGAPIENTRY glutWireTeacup( double size ); +FGAPI void FGAPIENTRY glutSolidTeacup( double size ); +FGAPI void FGAPIENTRY glutWireTeaspoon( double size ); +FGAPI void FGAPIENTRY glutSolidTeaspoon( double size ); + +/* + * Extension functions, see fg_ext.c + */ +typedef void (*GLUTproc)(); +FGAPI GLUTproc FGAPIENTRY glutGetProcAddress( const char *procName ); + +/* + * Multi-touch/multi-pointer extensions + */ + +#define GLUT_HAS_MULTI 1 + +/* TODO: add device_id parameter, + cf. http://sourceforge.net/mailarchive/forum.php?thread_name=20120518071314.GA28061%40perso.beuc.net&forum_name=freeglut-developer */ +FGAPI void FGAPIENTRY glutMultiEntryFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutMultiButtonFunc( void (* callback)( int, int, int, int, int ) ); +FGAPI void FGAPIENTRY glutMultiMotionFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutMultiPassiveFunc( void (* callback)( int, int, int ) ); + +/* + * Joystick functions, see fg_joystick.c + */ +/* USE OF THESE FUNCTIONS IS DEPRECATED !!!!! */ +/* If you have a serious need for these functions in your application, please either + * contact the "freeglut" developer community at freeglut-developer@lists.sourceforge.net, + * switch to the OpenGLUT library, or else port your joystick functionality over to PLIB's + * "js" library. + */ +int glutJoystickGetNumAxes( int ident ); +int glutJoystickGetNumButtons( int ident ); +int glutJoystickNotWorking( int ident ); +float glutJoystickGetDeadBand( int ident, int axis ); +void glutJoystickSetDeadBand( int ident, int axis, float db ); +float glutJoystickGetSaturation( int ident, int axis ); +void glutJoystickSetSaturation( int ident, int axis, float st ); +void glutJoystickSetMinRange( int ident, float *axes ); +void glutJoystickSetMaxRange( int ident, float *axes ); +void glutJoystickSetCenter( int ident, float *axes ); +void glutJoystickGetMinRange( int ident, float *axes ); +void glutJoystickGetMaxRange( int ident, float *axes ); +void glutJoystickGetCenter( int ident, float *axes ); + +/* + * Initialization functions, see fg_init.c + */ +/* to get the typedef for va_list */ +#include +FGAPI void FGAPIENTRY glutInitContextVersion( int majorVersion, int minorVersion ); +FGAPI void FGAPIENTRY glutInitContextFlags( int flags ); +FGAPI void FGAPIENTRY glutInitContextProfile( int profile ); +FGAPI void FGAPIENTRY glutInitErrorFunc( void (* callback)( const char *fmt, va_list ap ) ); +FGAPI void FGAPIENTRY glutInitWarningFunc( void (* callback)( const char *fmt, va_list ap ) ); + +/* OpenGL >= 2.0 support */ +FGAPI void FGAPIENTRY glutSetVertexAttribCoord3( GLint attrib ); +FGAPI void FGAPIENTRY glutSetVertexAttribNormal( GLint attrib ); +FGAPI void FGAPIENTRY glutSetVertexAttribTexCoord2( GLint attrib ); + +/* Mobile platforms lifecycle */ +FGAPI void FGAPIENTRY glutInitContextFunc( void (* callback)( void ) ); +FGAPI void FGAPIENTRY glutAppStatusFunc( void (* callback)( int ) ); +/* state flags that can be passed to callback set by glutAppStatusFunc */ +#define GLUT_APPSTATUS_PAUSE 0x0001 +#define GLUT_APPSTATUS_RESUME 0x0002 + +/* + * GLUT API macro definitions -- the display mode definitions + */ +#define GLUT_CAPTIONLESS 0x0400 +#define GLUT_BORDERLESS 0x0800 +#define GLUT_SRGB 0x1000 + +/* User-argument callbacks and implementation */ +#include "freeglut_ucall.h" + +#ifdef __cplusplus + } +#endif + +/*** END OF FILE ***/ + +#endif /* __FREEGLUT_EXT_H__ */ diff --git a/opengl/include/GL/freeglut_std.h b/opengl/include/GL/freeglut_std.h new file mode 100644 index 0000000..a658c7c --- /dev/null +++ b/opengl/include/GL/freeglut_std.h @@ -0,0 +1,653 @@ +#ifndef __FREEGLUT_STD_H__ +#define __FREEGLUT_STD_H__ + +/* + * freeglut_std.h + * + * The GLUT-compatible part of the freeglut library include file + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 2 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifdef __cplusplus + extern "C" { +#endif + +/* + * Under windows, we have to differentiate between static and dynamic libraries + */ +#ifdef _WIN32 +/* #pragma may not be supported by some compilers. + * Discussion by FreeGLUT developers suggests that + * Visual C++ specific code involving pragmas may + * need to move to a separate header. 24th Dec 2003 + */ + +/* Define FREEGLUT_LIB_PRAGMAS to 1 to include library + * pragmas or to 0 to exclude library pragmas. + * The default behavior depends on the compiler/platform. + */ +# ifndef FREEGLUT_LIB_PRAGMAS +# if ( defined(_MSC_VER) || defined(__WATCOMC__) ) && !defined(_WIN32_WCE) +# define FREEGLUT_LIB_PRAGMAS 1 +# else +# define FREEGLUT_LIB_PRAGMAS 0 +# endif +# endif + +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +# ifndef NOMINMAX +# define NOMINMAX +# endif +# include + +/* Windows static library */ +# ifdef FREEGLUT_STATIC + +# define FGAPI +# define FGAPIENTRY + + /* Link with Win32 static freeglut lib */ +# if FREEGLUT_LIB_PRAGMAS +# ifdef NDEBUG +# pragma comment (lib, "freeglut_static.lib") +# else +# pragma comment (lib, "freeglut_staticd.lib") +# endif +# endif + +/* Windows shared library (DLL) */ +# else + +# define FGAPIENTRY __stdcall +# if defined(FREEGLUT_EXPORTS) +# define FGAPI __declspec(dllexport) +# else +# define FGAPI __declspec(dllimport) + + /* Link with Win32 shared freeglut lib */ +# if FREEGLUT_LIB_PRAGMAS +# ifdef NDEBUG +# pragma comment (lib, "freeglut.lib") +# else +# pragma comment (lib, "freeglutd.lib") +# endif +# endif + +# endif + +# endif + +/* Drag in other Windows libraries as required by FreeGLUT */ +# if FREEGLUT_LIB_PRAGMAS +# pragma comment (lib, "glu32.lib") /* link OpenGL Utility lib */ +# pragma comment (lib, "opengl32.lib") /* link Microsoft OpenGL lib */ +# pragma comment (lib, "gdi32.lib") /* link Windows GDI lib */ +# pragma comment (lib, "winmm.lib") /* link Windows MultiMedia lib */ +# pragma comment (lib, "user32.lib") /* link Windows user lib */ +# endif + +#else + +/* Non-Windows definition of FGAPI and FGAPIENTRY */ +# define FGAPI +# define FGAPIENTRY + +#endif + +/* + * The freeglut and GLUT API versions + */ +#define FREEGLUT 1 +#define GLUT_API_VERSION 4 +#define GLUT_XLIB_IMPLEMENTATION 13 +/* Deprecated: + cf. http://sourceforge.net/mailarchive/forum.php?thread_name=CABcAi1hw7cr4xtigckaGXB5X8wddLfMcbA_rZ3NAuwMrX_zmsw%40mail.gmail.com&forum_name=freeglut-developer */ +#define FREEGLUT_VERSION_2_0 1 + +/* + * Always include OpenGL and GLU headers + */ +/* Note: FREEGLUT_GLES is only used to cleanly bootstrap headers + inclusion here; use GLES constants directly + (e.g. GL_ES_VERSION_2_0) for all other needs */ +#ifdef FREEGLUT_GLES +# include +# include +# include +#elif __APPLE__ +# include +# include +#else +# include +# include +#endif + +/* + * GLUT API macro definitions -- the special key codes: + */ +#define GLUT_KEY_F1 0x0001 +#define GLUT_KEY_F2 0x0002 +#define GLUT_KEY_F3 0x0003 +#define GLUT_KEY_F4 0x0004 +#define GLUT_KEY_F5 0x0005 +#define GLUT_KEY_F6 0x0006 +#define GLUT_KEY_F7 0x0007 +#define GLUT_KEY_F8 0x0008 +#define GLUT_KEY_F9 0x0009 +#define GLUT_KEY_F10 0x000A +#define GLUT_KEY_F11 0x000B +#define GLUT_KEY_F12 0x000C +#define GLUT_KEY_LEFT 0x0064 +#define GLUT_KEY_UP 0x0065 +#define GLUT_KEY_RIGHT 0x0066 +#define GLUT_KEY_DOWN 0x0067 +#define GLUT_KEY_PAGE_UP 0x0068 +#define GLUT_KEY_PAGE_DOWN 0x0069 +#define GLUT_KEY_HOME 0x006A +#define GLUT_KEY_END 0x006B +#define GLUT_KEY_INSERT 0x006C + +/* + * GLUT API macro definitions -- mouse state definitions + */ +#define GLUT_LEFT_BUTTON 0x0000 +#define GLUT_MIDDLE_BUTTON 0x0001 +#define GLUT_RIGHT_BUTTON 0x0002 +#define GLUT_DOWN 0x0000 +#define GLUT_UP 0x0001 +#define GLUT_LEFT 0x0000 +#define GLUT_ENTERED 0x0001 + +/* + * GLUT API macro definitions -- the display mode definitions + */ +#define GLUT_RGB 0x0000 +#define GLUT_RGBA 0x0000 +#define GLUT_INDEX 0x0001 +#define GLUT_SINGLE 0x0000 +#define GLUT_DOUBLE 0x0002 +#define GLUT_ACCUM 0x0004 +#define GLUT_ALPHA 0x0008 +#define GLUT_DEPTH 0x0010 +#define GLUT_STENCIL 0x0020 +#define GLUT_MULTISAMPLE 0x0080 +#define GLUT_STEREO 0x0100 +#define GLUT_LUMINANCE 0x0200 + +/* + * GLUT API macro definitions -- windows and menu related definitions + */ +#define GLUT_MENU_NOT_IN_USE 0x0000 +#define GLUT_MENU_IN_USE 0x0001 +#define GLUT_NOT_VISIBLE 0x0000 +#define GLUT_VISIBLE 0x0001 +#define GLUT_HIDDEN 0x0000 +#define GLUT_FULLY_RETAINED 0x0001 +#define GLUT_PARTIALLY_RETAINED 0x0002 +#define GLUT_FULLY_COVERED 0x0003 + +/* + * GLUT API macro definitions -- fonts definitions + * + * Steve Baker suggested to make it binary compatible with GLUT: + */ +#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined(__WATCOMC__) +# define GLUT_STROKE_ROMAN ((void *)0x0000) +# define GLUT_STROKE_MONO_ROMAN ((void *)0x0001) +# define GLUT_BITMAP_9_BY_15 ((void *)0x0002) +# define GLUT_BITMAP_8_BY_13 ((void *)0x0003) +# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *)0x0004) +# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *)0x0005) +# define GLUT_BITMAP_HELVETICA_10 ((void *)0x0006) +# define GLUT_BITMAP_HELVETICA_12 ((void *)0x0007) +# define GLUT_BITMAP_HELVETICA_18 ((void *)0x0008) +#else + /* + * I don't really know if it's a good idea... But here it goes: + */ + extern void* glutStrokeRoman; + extern void* glutStrokeMonoRoman; + extern void* glutBitmap9By15; + extern void* glutBitmap8By13; + extern void* glutBitmapTimesRoman10; + extern void* glutBitmapTimesRoman24; + extern void* glutBitmapHelvetica10; + extern void* glutBitmapHelvetica12; + extern void* glutBitmapHelvetica18; + + /* + * Those pointers will be used by following definitions: + */ +# define GLUT_STROKE_ROMAN ((void *) &glutStrokeRoman) +# define GLUT_STROKE_MONO_ROMAN ((void *) &glutStrokeMonoRoman) +# define GLUT_BITMAP_9_BY_15 ((void *) &glutBitmap9By15) +# define GLUT_BITMAP_8_BY_13 ((void *) &glutBitmap8By13) +# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *) &glutBitmapTimesRoman10) +# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *) &glutBitmapTimesRoman24) +# define GLUT_BITMAP_HELVETICA_10 ((void *) &glutBitmapHelvetica10) +# define GLUT_BITMAP_HELVETICA_12 ((void *) &glutBitmapHelvetica12) +# define GLUT_BITMAP_HELVETICA_18 ((void *) &glutBitmapHelvetica18) +#endif + +/* + * GLUT API macro definitions -- the glutGet parameters + */ +#define GLUT_WINDOW_X 0x0064 +#define GLUT_WINDOW_Y 0x0065 +#define GLUT_WINDOW_WIDTH 0x0066 +#define GLUT_WINDOW_HEIGHT 0x0067 +#define GLUT_WINDOW_BUFFER_SIZE 0x0068 +#define GLUT_WINDOW_STENCIL_SIZE 0x0069 +#define GLUT_WINDOW_DEPTH_SIZE 0x006A +#define GLUT_WINDOW_RED_SIZE 0x006B +#define GLUT_WINDOW_GREEN_SIZE 0x006C +#define GLUT_WINDOW_BLUE_SIZE 0x006D +#define GLUT_WINDOW_ALPHA_SIZE 0x006E +#define GLUT_WINDOW_ACCUM_RED_SIZE 0x006F +#define GLUT_WINDOW_ACCUM_GREEN_SIZE 0x0070 +#define GLUT_WINDOW_ACCUM_BLUE_SIZE 0x0071 +#define GLUT_WINDOW_ACCUM_ALPHA_SIZE 0x0072 +#define GLUT_WINDOW_DOUBLEBUFFER 0x0073 +#define GLUT_WINDOW_RGBA 0x0074 +#define GLUT_WINDOW_PARENT 0x0075 +#define GLUT_WINDOW_NUM_CHILDREN 0x0076 +#define GLUT_WINDOW_COLORMAP_SIZE 0x0077 +#define GLUT_WINDOW_NUM_SAMPLES 0x0078 +#define GLUT_WINDOW_STEREO 0x0079 +#define GLUT_WINDOW_CURSOR 0x007A + +#define GLUT_SCREEN_WIDTH 0x00C8 +#define GLUT_SCREEN_HEIGHT 0x00C9 +#define GLUT_SCREEN_WIDTH_MM 0x00CA +#define GLUT_SCREEN_HEIGHT_MM 0x00CB +#define GLUT_MENU_NUM_ITEMS 0x012C +#define GLUT_DISPLAY_MODE_POSSIBLE 0x0190 +#define GLUT_INIT_WINDOW_X 0x01F4 +#define GLUT_INIT_WINDOW_Y 0x01F5 +#define GLUT_INIT_WINDOW_WIDTH 0x01F6 +#define GLUT_INIT_WINDOW_HEIGHT 0x01F7 +#define GLUT_INIT_DISPLAY_MODE 0x01F8 +#define GLUT_ELAPSED_TIME 0x02BC +#define GLUT_WINDOW_FORMAT_ID 0x007B + +/* + * GLUT API macro definitions -- the glutDeviceGet parameters + */ +#define GLUT_HAS_KEYBOARD 0x0258 +#define GLUT_HAS_MOUSE 0x0259 +#define GLUT_HAS_SPACEBALL 0x025A +#define GLUT_HAS_DIAL_AND_BUTTON_BOX 0x025B +#define GLUT_HAS_TABLET 0x025C +#define GLUT_NUM_MOUSE_BUTTONS 0x025D +#define GLUT_NUM_SPACEBALL_BUTTONS 0x025E +#define GLUT_NUM_BUTTON_BOX_BUTTONS 0x025F +#define GLUT_NUM_DIALS 0x0260 +#define GLUT_NUM_TABLET_BUTTONS 0x0261 +#define GLUT_DEVICE_IGNORE_KEY_REPEAT 0x0262 +#define GLUT_DEVICE_KEY_REPEAT 0x0263 +#define GLUT_HAS_JOYSTICK 0x0264 +#define GLUT_OWNS_JOYSTICK 0x0265 +#define GLUT_JOYSTICK_BUTTONS 0x0266 +#define GLUT_JOYSTICK_AXES 0x0267 +#define GLUT_JOYSTICK_POLL_RATE 0x0268 + +/* + * GLUT API macro definitions -- the glutLayerGet parameters + */ +#define GLUT_OVERLAY_POSSIBLE 0x0320 +#define GLUT_LAYER_IN_USE 0x0321 +#define GLUT_HAS_OVERLAY 0x0322 +#define GLUT_TRANSPARENT_INDEX 0x0323 +#define GLUT_NORMAL_DAMAGED 0x0324 +#define GLUT_OVERLAY_DAMAGED 0x0325 + +/* + * GLUT API macro definitions -- the glutVideoResizeGet parameters + */ +#define GLUT_VIDEO_RESIZE_POSSIBLE 0x0384 +#define GLUT_VIDEO_RESIZE_IN_USE 0x0385 +#define GLUT_VIDEO_RESIZE_X_DELTA 0x0386 +#define GLUT_VIDEO_RESIZE_Y_DELTA 0x0387 +#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 0x0388 +#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 0x0389 +#define GLUT_VIDEO_RESIZE_X 0x038A +#define GLUT_VIDEO_RESIZE_Y 0x038B +#define GLUT_VIDEO_RESIZE_WIDTH 0x038C +#define GLUT_VIDEO_RESIZE_HEIGHT 0x038D + +/* + * GLUT API macro definitions -- the glutUseLayer parameters + */ +#define GLUT_NORMAL 0x0000 +#define GLUT_OVERLAY 0x0001 + +/* + * GLUT API macro definitions -- the glutGetModifiers parameters + */ +#define GLUT_ACTIVE_SHIFT 0x0001 +#define GLUT_ACTIVE_CTRL 0x0002 +#define GLUT_ACTIVE_ALT 0x0004 + +/* + * GLUT API macro definitions -- the glutSetCursor parameters + */ +#define GLUT_CURSOR_RIGHT_ARROW 0x0000 +#define GLUT_CURSOR_LEFT_ARROW 0x0001 +#define GLUT_CURSOR_INFO 0x0002 +#define GLUT_CURSOR_DESTROY 0x0003 +#define GLUT_CURSOR_HELP 0x0004 +#define GLUT_CURSOR_CYCLE 0x0005 +#define GLUT_CURSOR_SPRAY 0x0006 +#define GLUT_CURSOR_WAIT 0x0007 +#define GLUT_CURSOR_TEXT 0x0008 +#define GLUT_CURSOR_CROSSHAIR 0x0009 +#define GLUT_CURSOR_UP_DOWN 0x000A +#define GLUT_CURSOR_LEFT_RIGHT 0x000B +#define GLUT_CURSOR_TOP_SIDE 0x000C +#define GLUT_CURSOR_BOTTOM_SIDE 0x000D +#define GLUT_CURSOR_LEFT_SIDE 0x000E +#define GLUT_CURSOR_RIGHT_SIDE 0x000F +#define GLUT_CURSOR_TOP_LEFT_CORNER 0x0010 +#define GLUT_CURSOR_TOP_RIGHT_CORNER 0x0011 +#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 0x0012 +#define GLUT_CURSOR_BOTTOM_LEFT_CORNER 0x0013 +#define GLUT_CURSOR_INHERIT 0x0064 +#define GLUT_CURSOR_NONE 0x0065 +#define GLUT_CURSOR_FULL_CROSSHAIR 0x0066 + +/* + * GLUT API macro definitions -- RGB color component specification definitions + */ +#define GLUT_RED 0x0000 +#define GLUT_GREEN 0x0001 +#define GLUT_BLUE 0x0002 + +/* + * GLUT API macro definitions -- additional keyboard and joystick definitions + */ +#define GLUT_KEY_REPEAT_OFF 0x0000 +#define GLUT_KEY_REPEAT_ON 0x0001 +#define GLUT_KEY_REPEAT_DEFAULT 0x0002 + +#define GLUT_JOYSTICK_BUTTON_A 0x0001 +#define GLUT_JOYSTICK_BUTTON_B 0x0002 +#define GLUT_JOYSTICK_BUTTON_C 0x0004 +#define GLUT_JOYSTICK_BUTTON_D 0x0008 + +/* + * GLUT API macro definitions -- game mode definitions + */ +#define GLUT_GAME_MODE_ACTIVE 0x0000 +#define GLUT_GAME_MODE_POSSIBLE 0x0001 +#define GLUT_GAME_MODE_WIDTH 0x0002 +#define GLUT_GAME_MODE_HEIGHT 0x0003 +#define GLUT_GAME_MODE_PIXEL_DEPTH 0x0004 +#define GLUT_GAME_MODE_REFRESH_RATE 0x0005 +#define GLUT_GAME_MODE_DISPLAY_CHANGED 0x0006 + +/* + * Initialization functions, see fglut_init.c + */ +FGAPI void FGAPIENTRY glutInit( int* pargc, char** argv ); +FGAPI void FGAPIENTRY glutInitWindowPosition( int x, int y ); +FGAPI void FGAPIENTRY glutInitWindowSize( int width, int height ); +FGAPI void FGAPIENTRY glutInitDisplayMode( unsigned int displayMode ); +FGAPI void FGAPIENTRY glutInitDisplayString( const char* displayMode ); + +/* + * Process loop function, see fg_main.c + */ +FGAPI void FGAPIENTRY glutMainLoop( void ); + +/* + * Window management functions, see fg_window.c + */ +FGAPI int FGAPIENTRY glutCreateWindow( const char* title ); +FGAPI int FGAPIENTRY glutCreateSubWindow( int window, int x, int y, int width, int height ); +FGAPI void FGAPIENTRY glutDestroyWindow( int window ); +FGAPI void FGAPIENTRY glutSetWindow( int window ); +FGAPI int FGAPIENTRY glutGetWindow( void ); +FGAPI void FGAPIENTRY glutSetWindowTitle( const char* title ); +FGAPI void FGAPIENTRY glutSetIconTitle( const char* title ); +FGAPI void FGAPIENTRY glutReshapeWindow( int width, int height ); +FGAPI void FGAPIENTRY glutPositionWindow( int x, int y ); +FGAPI void FGAPIENTRY glutShowWindow( void ); +FGAPI void FGAPIENTRY glutHideWindow( void ); +FGAPI void FGAPIENTRY glutIconifyWindow( void ); +FGAPI void FGAPIENTRY glutPushWindow( void ); +FGAPI void FGAPIENTRY glutPopWindow( void ); +FGAPI void FGAPIENTRY glutFullScreen( void ); + +/* + * Display-related functions, see fg_display.c + */ +FGAPI void FGAPIENTRY glutPostWindowRedisplay( int window ); +FGAPI void FGAPIENTRY glutPostRedisplay( void ); +FGAPI void FGAPIENTRY glutSwapBuffers( void ); + +/* + * Mouse cursor functions, see fg_cursor.c + */ +FGAPI void FGAPIENTRY glutWarpPointer( int x, int y ); +FGAPI void FGAPIENTRY glutSetCursor( int cursor ); + +/* + * Overlay stuff, see fg_overlay.c + */ +FGAPI void FGAPIENTRY glutEstablishOverlay( void ); +FGAPI void FGAPIENTRY glutRemoveOverlay( void ); +FGAPI void FGAPIENTRY glutUseLayer( GLenum layer ); +FGAPI void FGAPIENTRY glutPostOverlayRedisplay( void ); +FGAPI void FGAPIENTRY glutPostWindowOverlayRedisplay( int window ); +FGAPI void FGAPIENTRY glutShowOverlay( void ); +FGAPI void FGAPIENTRY glutHideOverlay( void ); + +/* + * Menu stuff, see fg_menu.c + */ +FGAPI int FGAPIENTRY glutCreateMenu( void (* callback)( int menu ) ); +FGAPI void FGAPIENTRY glutDestroyMenu( int menu ); +FGAPI int FGAPIENTRY glutGetMenu( void ); +FGAPI void FGAPIENTRY glutSetMenu( int menu ); +FGAPI void FGAPIENTRY glutAddMenuEntry( const char* label, int value ); +FGAPI void FGAPIENTRY glutAddSubMenu( const char* label, int subMenu ); +FGAPI void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value ); +FGAPI void FGAPIENTRY glutChangeToSubMenu( int item, const char* label, int value ); +FGAPI void FGAPIENTRY glutRemoveMenuItem( int item ); +FGAPI void FGAPIENTRY glutAttachMenu( int button ); +FGAPI void FGAPIENTRY glutDetachMenu( int button ); + +/* + * Global callback functions, see fg_callbacks.c + */ +FGAPI void FGAPIENTRY glutTimerFunc( unsigned int time, void (* callback)( int ), int value ); +FGAPI void FGAPIENTRY glutIdleFunc( void (* callback)( void ) ); + +/* + * Window-specific callback functions, see fg_callbacks.c + */ +FGAPI void FGAPIENTRY glutKeyboardFunc( void (* callback)( unsigned char, int, int ) ); +FGAPI void FGAPIENTRY glutSpecialFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutReshapeFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutVisibilityFunc( void (* callback)( int ) ); +FGAPI void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) ); +FGAPI void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int ) ); +FGAPI void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutEntryFunc( void (* callback)( int ) ); + +FGAPI void FGAPIENTRY glutKeyboardUpFunc( void (* callback)( unsigned char, int, int ) ); +FGAPI void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutJoystickFunc( void (* callback)( unsigned int, int, int, int ), int pollInterval ); +FGAPI void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) ); +FGAPI void FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutOverlayDisplayFunc( void (* callback)( void ) ); +FGAPI void FGAPIENTRY glutWindowStatusFunc( void (* callback)( int ) ); + +FGAPI void FGAPIENTRY glutSpaceballMotionFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutSpaceballRotateFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutSpaceballButtonFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutButtonBoxFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutDialsFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutTabletMotionFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutTabletButtonFunc( void (* callback)( int, int, int, int ) ); + +/* + * State setting and retrieval functions, see fg_state.c + */ +FGAPI int FGAPIENTRY glutGet( GLenum query ); +FGAPI int FGAPIENTRY glutDeviceGet( GLenum query ); +FGAPI int FGAPIENTRY glutGetModifiers( void ); +FGAPI int FGAPIENTRY glutLayerGet( GLenum query ); + +/* + * Font stuff, see fg_font.c + */ +FGAPI void FGAPIENTRY glutBitmapCharacter( void* font, int character ); +FGAPI int FGAPIENTRY glutBitmapWidth( void* font, int character ); +FGAPI void FGAPIENTRY glutStrokeCharacter( void* font, int character ); +FGAPI int FGAPIENTRY glutStrokeWidth( void* font, int character ); +FGAPI GLfloat FGAPIENTRY glutStrokeWidthf( void* font, int character ); /* GLUT 3.8 */ +FGAPI int FGAPIENTRY glutBitmapLength( void* font, const unsigned char* string ); +FGAPI int FGAPIENTRY glutStrokeLength( void* font, const unsigned char* string ); +FGAPI GLfloat FGAPIENTRY glutStrokeLengthf( void* font, const unsigned char *string ); /* GLUT 3.8 */ + +/* + * Geometry functions, see fg_geometry.c + */ + +FGAPI void FGAPIENTRY glutWireCube( double size ); +FGAPI void FGAPIENTRY glutSolidCube( double size ); +FGAPI void FGAPIENTRY glutWireSphere( double radius, GLint slices, GLint stacks ); +FGAPI void FGAPIENTRY glutSolidSphere( double radius, GLint slices, GLint stacks ); +FGAPI void FGAPIENTRY glutWireCone( double base, double height, GLint slices, GLint stacks ); +FGAPI void FGAPIENTRY glutSolidCone( double base, double height, GLint slices, GLint stacks ); +FGAPI void FGAPIENTRY glutWireTorus( double innerRadius, double outerRadius, GLint sides, GLint rings ); +FGAPI void FGAPIENTRY glutSolidTorus( double innerRadius, double outerRadius, GLint sides, GLint rings ); +FGAPI void FGAPIENTRY glutWireDodecahedron( void ); +FGAPI void FGAPIENTRY glutSolidDodecahedron( void ); +FGAPI void FGAPIENTRY glutWireOctahedron( void ); +FGAPI void FGAPIENTRY glutSolidOctahedron( void ); +FGAPI void FGAPIENTRY glutWireTetrahedron( void ); +FGAPI void FGAPIENTRY glutSolidTetrahedron( void ); +FGAPI void FGAPIENTRY glutWireIcosahedron( void ); +FGAPI void FGAPIENTRY glutSolidIcosahedron( void ); + +/* + * Teapot rendering functions, found in fg_teapot.c + * NB: front facing polygons have clockwise winding, not counter clockwise + */ +FGAPI void FGAPIENTRY glutWireTeapot( double size ); +FGAPI void FGAPIENTRY glutSolidTeapot( double size ); + +/* + * Game mode functions, see fg_gamemode.c + */ +FGAPI void FGAPIENTRY glutGameModeString( const char* string ); +FGAPI int FGAPIENTRY glutEnterGameMode( void ); +FGAPI void FGAPIENTRY glutLeaveGameMode( void ); +FGAPI int FGAPIENTRY glutGameModeGet( GLenum query ); + +/* + * Video resize functions, see fg_videoresize.c + */ +FGAPI int FGAPIENTRY glutVideoResizeGet( GLenum query ); +FGAPI void FGAPIENTRY glutSetupVideoResizing( void ); +FGAPI void FGAPIENTRY glutStopVideoResizing( void ); +FGAPI void FGAPIENTRY glutVideoResize( int x, int y, int width, int height ); +FGAPI void FGAPIENTRY glutVideoPan( int x, int y, int width, int height ); + +/* + * Colormap functions, see fg_misc.c + */ +FGAPI void FGAPIENTRY glutSetColor( int color, GLfloat red, GLfloat green, GLfloat blue ); +FGAPI GLfloat FGAPIENTRY glutGetColor( int color, int component ); +FGAPI void FGAPIENTRY glutCopyColormap( int window ); + +/* + * Misc keyboard and joystick functions, see fg_misc.c + */ +FGAPI void FGAPIENTRY glutIgnoreKeyRepeat( int ignore ); +FGAPI void FGAPIENTRY glutSetKeyRepeat( int repeatMode ); +FGAPI void FGAPIENTRY glutForceJoystickFunc( void ); + +/* + * Misc functions, see fg_misc.c + */ +FGAPI int FGAPIENTRY glutExtensionSupported( const char* extension ); +FGAPI void FGAPIENTRY glutReportErrors( void ); + +/* Comment from glut.h of classic GLUT: + + Win32 has an annoying issue where there are multiple C run-time + libraries (CRTs). If the executable is linked with a different CRT + from the GLUT DLL, the GLUT DLL will not share the same CRT static + data seen by the executable. In particular, atexit callbacks registered + in the executable will not be called if GLUT calls its (different) + exit routine). GLUT is typically built with the + "/MD" option (the CRT with multithreading DLL support), but the Visual + C++ linker default is "/ML" (the single threaded CRT). + + One workaround to this issue is requiring users to always link with + the same CRT as GLUT is compiled with. That requires users supply a + non-standard option. GLUT 3.7 has its own built-in workaround where + the executable's "exit" function pointer is covertly passed to GLUT. + GLUT then calls the executable's exit function pointer to ensure that + any "atexit" calls registered by the application are called if GLUT + needs to exit. + + Note that the __glut*WithExit routines should NEVER be called directly. + To avoid the atexit workaround, #define GLUT_DISABLE_ATEXIT_HACK. */ + +/* to get the prototype for exit() */ +#include + +#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK) && !defined(__WATCOMC__) +FGAPI void FGAPIENTRY __glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int)); +FGAPI int FGAPIENTRY __glutCreateWindowWithExit(const char *title, void (__cdecl *exitfunc)(int)); +FGAPI int FGAPIENTRY __glutCreateMenuWithExit(void (* func)(int), void (__cdecl *exitfunc)(int)); +#ifndef FREEGLUT_BUILDING_LIB +#if defined(__GNUC__) +#define FGUNUSED __attribute__((unused)) +#else +#define FGUNUSED +#endif +static void FGAPIENTRY FGUNUSED glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); } +#define glutInit glutInit_ATEXIT_HACK +static int FGAPIENTRY FGUNUSED glutCreateWindow_ATEXIT_HACK(const char *title) { return __glutCreateWindowWithExit(title, exit); } +#define glutCreateWindow glutCreateWindow_ATEXIT_HACK +static int FGAPIENTRY FGUNUSED glutCreateMenu_ATEXIT_HACK(void (* func)(int)) { return __glutCreateMenuWithExit(func, exit); } +#define glutCreateMenu glutCreateMenu_ATEXIT_HACK +#endif +#endif + +#ifdef __cplusplus + } +#endif + +/*** END OF FILE ***/ + +#endif /* __FREEGLUT_STD_H__ */ + diff --git a/opengl/include/GL/freeglut_ucall.h b/opengl/include/GL/freeglut_ucall.h new file mode 100644 index 0000000..1ef2ae7 --- /dev/null +++ b/opengl/include/GL/freeglut_ucall.h @@ -0,0 +1,113 @@ +#ifndef __FREEGLUT_UCALL_H__ +#define __FREEGLUT_UCALL_H__ + +/* + * freeglut_ucall.h + * + * Callbacks with user data arguments. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifdef __cplusplus + extern "C" { +#endif + +/* + * Menu stuff, see fg_menu.c + */ +FGAPI int FGAPIENTRY glutCreateMenuUcall( void (* callback)( int menu, void* user_data ), void* user_data ); + +/* + * Global callback functions, see fg_callbacks.c + */ +FGAPI void FGAPIENTRY glutTimerFuncUcall( unsigned int time, void (* callback)( int, void* ), int value, void* user_data ); +FGAPI void FGAPIENTRY glutIdleFuncUcall( void (* callback)( void* ), void* user_data ); + +/* + * Window-specific callback functions, see fg_callbacks.c + */ +FGAPI void FGAPIENTRY glutKeyboardFuncUcall( void (* callback)( unsigned char, int, int, void* ), void* user_data ); +FGAPI void FGAPIENTRY glutSpecialFuncUcall( void (* callback)( int, int, int, void* ), void* user_data ); +FGAPI void FGAPIENTRY glutReshapeFuncUcall( void (* callback)( int, int, void* ), void* user_data ); +FGAPI void FGAPIENTRY glutVisibilityFuncUcall( void (* callback)( int, void* ), void* user_data ); +FGAPI void FGAPIENTRY glutDisplayFuncUcall( void (* callback)( void* ), void* user_data ); +FGAPI void FGAPIENTRY glutMouseFuncUcall( void (* callback)( int, int, int, int, void* ), void* user_data ); +FGAPI void FGAPIENTRY glutMotionFuncUcall( void (* callback)( int, int, void* ), void* user_data ); +FGAPI void FGAPIENTRY glutPassiveMotionFuncUcall( void (* callback)( int, int, void* ), void* user_data ); +FGAPI void FGAPIENTRY glutEntryFuncUcall( void (* callback)( int, void* ), void* user_data ); + +FGAPI void FGAPIENTRY glutKeyboardUpFuncUcall( void (* callback)( unsigned char, int, int, void* ), void* user_data ); +FGAPI void FGAPIENTRY glutSpecialUpFuncUcall( void (* callback)( int, int, int, void* ), void* user_data ); +FGAPI void FGAPIENTRY glutJoystickFuncUcall( void (* callback)( unsigned int, int, int, int, void* ), int pollInterval, void* user_data ); +FGAPI void FGAPIENTRY glutMenuStatusFuncUcall( void (* callback)( int, int, int, void* ), void* user_data ); +FGAPI void FGAPIENTRY glutOverlayDisplayFuncUcall( void (* callback)( void* ), void* user_data ); +FGAPI void FGAPIENTRY glutWindowStatusFuncUcall( void (* callback)( int, void* ), void* user_data ); + +FGAPI void FGAPIENTRY glutSpaceballMotionFuncUcall( void (* callback)( int, int, int, void* ), void* user_data ); +FGAPI void FGAPIENTRY glutSpaceballRotateFuncUcall( void (* callback)( int, int, int, void* ), void* user_data ); +FGAPI void FGAPIENTRY glutSpaceballButtonFuncUcall( void (* callback)( int, int, void* ), void* user_data ); +FGAPI void FGAPIENTRY glutButtonBoxFuncUcall( void (* callback)( int, int, void* ), void* user_data ); +FGAPI void FGAPIENTRY glutDialsFuncUcall( void (* callback)( int, int, void* ), void* user_data ); +FGAPI void FGAPIENTRY glutTabletMotionFuncUcall( void (* callback)( int, int, void* ), void* user_data ); +FGAPI void FGAPIENTRY glutTabletButtonFuncUcall( void (* callback)( int, int, int, int, void* ), void* user_data ); + +FGAPI void FGAPIENTRY glutMouseWheelFuncUcall( void (* callback)( int, int, int, int, void* ), void* user_data ); +FGAPI void FGAPIENTRY glutPositionFuncUcall( void (* callback)( int, int, void* ), void* user_data ); +FGAPI void FGAPIENTRY glutCloseFuncUcall( void (* callback)( void* ), void* user_data ); +FGAPI void FGAPIENTRY glutWMCloseFuncUcall( void (* callback)( void* ), void* user_data ); +FGAPI void FGAPIENTRY glutMenuDestroyFuncUcall( void (* callback)( void* ), void* user_data ); + +/* + * Multi-touch/multi-pointer extensions + */ +FGAPI void FGAPIENTRY glutMultiEntryFuncUcall( void (* callback)( int, int, void* ), void* user_data ); +FGAPI void FGAPIENTRY glutMultiButtonFuncUcall( void (* callback)( int, int, int, int, int, void* ), void* user_data ); +FGAPI void FGAPIENTRY glutMultiMotionFuncUcall( void (* callback)( int, int, int, void* ), void* user_data ); +FGAPI void FGAPIENTRY glutMultiPassiveFuncUcall( void (* callback)( int, int, int, void* ), void* user_data ); + +/* + * Initialization functions, see fg_init.c + */ +#include +FGAPI void FGAPIENTRY glutInitErrorFuncUcall( void (* callback)( const char *fmt, va_list ap, void* user_data ), void* user_data ); +FGAPI void FGAPIENTRY glutInitWarningFuncUcall( void (* callback)( const char *fmt, va_list ap, void* user_data ), void* user_data ); + +/* Mobile platforms lifecycle */ +FGAPI void FGAPIENTRY glutInitContextFuncUcall( void (* callback)( void* ), void* user_data ); +FGAPI void FGAPIENTRY glutAppStatusFuncUcall( void (* callback)( int, void* ), void* user_data ); + +/* + * Continued "hack" from GLUT applied to Ucall functions. + * For more info, see bottom of freeglut_std.h + */ + +/* to get the prototype for exit() */ +#include + +#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK) && !defined(__WATCOMC__) +FGAPI int FGAPIENTRY __glutCreateMenuUcallWithExit(void(*func)(int, void*), void(__cdecl *exitfunc)(int), void* user_data); +#ifndef FREEGLUT_BUILDING_LIB +#if defined(__GNUC__) +#define FGUNUSED __attribute__((unused)) +#else +#define FGUNUSED +#endif +static int FGAPIENTRY FGUNUSED glutCreateMenuUcall_ATEXIT_HACK(void(*func)(int, void*), void* user_data) { return __glutCreateMenuUcallWithExit(func, exit, user_data); } +#define glutCreateMenuUcall glutCreateMenuUcall_ATEXIT_HACK +#endif +#endif + +#ifdef __cplusplus + } +#endif + +/*** END OF FILE ***/ + +#endif /* __FREEGLUT_UCALL_H__ */ + diff --git a/opengl/include/GL/glew.h b/opengl/include/GL/glew.h new file mode 100644 index 0000000..d52e07c --- /dev/null +++ b/opengl/include/GL/glew.h @@ -0,0 +1,23686 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2017, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +#if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H) +#error gl.h included before glew.h +#endif +#if defined(__gl2_h_) +#error gl2.h included before glew.h +#endif +#if defined(__gltypes_h_) +#error gltypes.h included before glew.h +#endif +#if defined(__REGAL_H__) +#error Regal.h included before glew.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) +#error glext.h included before glew.h +#endif +#if defined(__gl_ATI_h_) +#error glATI.h included before glew.h +#endif + +#define __gl_h_ +#define __gl2_h_ +#define __GL_H__ +#define _GL_H +#define __gltypes_h_ +#define __REGAL_H__ +#define __X_GL_H +#define __glext_h_ +#define __GLEXT_H_ +#define __gl_ATI_h_ + +#if defined(_WIN32) + +/* + * GLEW does not include to avoid name space pollution. + * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t + * defined properly. + */ +/* and */ +#ifdef APIENTRY +# ifndef GLAPIENTRY +# define GLAPIENTRY APIENTRY +# endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY APIENTRY +# endif +#else +#define GLEW_APIENTRY_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) +# define APIENTRY __stdcall +# ifndef GLAPIENTRY +# define GLAPIENTRY __stdcall +# endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY __stdcall +# endif +# else +# define APIENTRY +# endif +#endif +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# endif +#endif +/* */ +#ifndef CALLBACK +#define GLEW_CALLBACK_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define CALLBACK __attribute__ ((__stdcall__)) +# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +#endif +/* and */ +#ifndef WINGDIAPI +#define GLEW_WINGDIAPI_DEFINED +#define WINGDIAPI __declspec(dllimport) +#endif +/* */ +#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +#endif +/* */ +#if !defined(_W64) +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif +#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) +# ifdef _WIN64 +typedef __int64 ptrdiff_t; +# else +typedef _W64 int ptrdiff_t; +# endif +# define _PTRDIFF_T_DEFINED +# define _PTRDIFF_T_ +#endif + +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# else +# define GLAPI WINGDIAPI +# endif +#endif + +/* + * GLEW_STATIC is defined for static library. + * GLEW_BUILD is defined for building the DLL library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#else /* _UNIX */ + +/* + * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO + * C. On my system, this amounts to _3 lines_ of included code, all of + * them pretty much harmless. If you know of a way of detecting 32 vs + * 64 _targets_ at compile time you are free to replace this with + * something that's portable. For now, _this_ is the portable solution. + * (mem, 2004-01-04) + */ + +#include + +/* SGI MIPSPro doesn't like stdint.h in C++ mode */ +/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ + +#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) +#include +#else +#include +#endif + +#define GLEW_APIENTRY_DEFINED +#define APIENTRY + +/* + * GLEW_STATIC is defined for static library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# if defined(__GNUC__) && __GNUC__>=4 +# define GLEWAPI extern __attribute__ ((visibility("default"))) +# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) +# define GLEWAPI extern __global +# else +# define GLEWAPI extern +# endif +#endif + +/* */ +#ifndef GLAPI +#define GLAPI extern +#endif + +#endif /* _WIN32 */ + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef GLEWAPIENTRY +#define GLEWAPIENTRY +#endif + +#define GLEW_VAR_EXPORT GLEWAPI +#define GLEW_FUN_EXPORT GLEWAPI + +#ifdef __cplusplus +extern "C" { +#endif + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 + +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned int GLuint; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef short GLshort; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLulong; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +#if defined(_MSC_VER) && _MSC_VER < 1400 +typedef __int64 GLint64EXT; +typedef unsigned __int64 GLuint64EXT; +#elif defined(_MSC_VER) || defined(__BORLANDC__) +typedef signed long long GLint64EXT; +typedef unsigned long long GLuint64EXT; +#else +# if defined(__MINGW32__) || defined(__CYGWIN__) +#include +# endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif +typedef GLint64EXT GLint64; +typedef GLuint64EXT GLuint64; +typedef struct __GLsync *GLsync; + +typedef char GLchar; + +#define GL_ZERO 0 +#define GL_FALSE 0 +#define GL_LOGIC_OP 0x0BF1 +#define GL_NONE 0 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_NO_ERROR 0 +#define GL_POINTS 0x0000 +#define GL_CURRENT_BIT 0x00000001 +#define GL_TRUE 1 +#define GL_ONE 1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_POINT_BIT 0x00000002 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_BIT 0x00000004 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_NEVER 0x0200 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_EXP2 0x0801 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_S 0x2000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_R3_G3_B2 0x2A10 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_HINT_BIT 0x00008000 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff + +GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); +GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void GLAPIENTRY glArrayElement (GLint i); +GLAPI void GLAPIENTRY glBegin (GLenum mode); +GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void GLAPIENTRY glCallList (GLuint list); +GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists); +GLAPI void GLAPIENTRY glClear (GLbitfield mask); +GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); +GLAPI void GLAPIENTRY glClearIndex (GLfloat c); +GLAPI void GLAPIENTRY glClearStencil (GLint s); +GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); +GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); +GLAPI void GLAPIENTRY glColor3iv (const GLint *v); +GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); +GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void GLAPIENTRY glColor4iv (const GLint *v); +GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); +GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCullFace (GLenum mode); +GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); +GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void GLAPIENTRY glDepthFunc (GLenum func); +GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); +GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); +GLAPI void GLAPIENTRY glDisable (GLenum cap); +GLAPI void GLAPIENTRY glDisableClientState (GLenum array); +GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); +GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); +GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); +GLAPI void GLAPIENTRY glEnable (GLenum cap); +GLAPI void GLAPIENTRY glEnableClientState (GLenum array); +GLAPI void GLAPIENTRY glEnd (void); +GLAPI void GLAPIENTRY glEndList (void); +GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); +GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); +GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); +GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); +GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); +GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); +GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +GLAPI void GLAPIENTRY glFinish (void); +GLAPI void GLAPIENTRY glFlush (void); +GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glFrontFace (GLenum mode); +GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); +GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); +GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); +GLAPI GLenum GLAPIENTRY glGetError (void); +GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); +GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); +GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); +GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); +GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); +GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); +GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params); +GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); +GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); +GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); +GLAPI void GLAPIENTRY glIndexMask (GLuint mask); +GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glIndexd (GLdouble c); +GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); +GLAPI void GLAPIENTRY glIndexf (GLfloat c); +GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); +GLAPI void GLAPIENTRY glIndexi (GLint c); +GLAPI void GLAPIENTRY glIndexiv (const GLint *c); +GLAPI void GLAPIENTRY glIndexs (GLshort c); +GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); +GLAPI void GLAPIENTRY glIndexub (GLubyte c); +GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); +GLAPI void GLAPIENTRY glInitNames (void); +GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer); +GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); +GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); +GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); +GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); +GLAPI void GLAPIENTRY glLineWidth (GLfloat width); +GLAPI void GLAPIENTRY glListBase (GLuint base); +GLAPI void GLAPIENTRY glLoadIdentity (void); +GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glLoadName (GLuint name); +GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); +GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); +GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); +GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); +GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); +GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); +GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); +GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY glPassThrough (GLfloat token); +GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); +GLAPI void GLAPIENTRY glPointSize (GLfloat size); +GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); +GLAPI void GLAPIENTRY glPopAttrib (void); +GLAPI void GLAPIENTRY glPopClientAttrib (void); +GLAPI void GLAPIENTRY glPopMatrix (void); +GLAPI void GLAPIENTRY glPopName (void); +GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushMatrix (void); +GLAPI void GLAPIENTRY glPushName (GLuint name); +GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); +GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); +GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); +GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); +GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); +GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); +GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); +GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); +GLAPI void GLAPIENTRY glShadeModel (GLenum mode); +GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void GLAPIENTRY glStencilMask (GLuint mask); +GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); +GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); +GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord1i (GLint s); +GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); +GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); +GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); +GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); +GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) + +#endif /* GL_VERSION_1_1 */ + +/* ---------------------------------- GLU ---------------------------------- */ + +#ifndef GLEW_NO_GLU +# ifdef __APPLE__ +# include +# if defined(__IPHONE_OS_VERSION_MIN_REQUIRED) +# define GLEW_NO_GLU +# endif +# endif +#endif + +#ifndef GLEW_NO_GLU +/* this is where we can safely include GLU */ +# if defined(__APPLE__) && defined(__MACH__) +# include +# else +# include +# endif +#endif + +/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 + +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) +#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) +#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) +#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) + +#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) + +#endif /* GL_VERSION_1_2 */ + +/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ + +#ifndef GL_VERSION_1_2_1 +#define GL_VERSION_1_2_1 1 + +#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) + +#endif /* GL_VERSION_1_2_1 */ + +/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 + +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_SUBTRACT 0x84E7 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_MULTISAMPLE_BIT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, void *img); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); + +#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) +#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) +#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) +#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) +#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) +#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) +#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) +#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) +#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) +#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) +#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) +#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) +#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) +#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) +#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) +#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) +#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) +#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) +#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) +#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) +#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) +#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) +#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) +#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) +#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) +#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) +#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) +#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) +#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) +#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) +#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) +#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) +#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) +#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) +#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) +#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) +#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) +#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) +#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) +#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) +#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) +#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) +#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) +#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) +#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) +#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) + +#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) + +#endif /* GL_VERSION_1_3 */ + +/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); + +#define glBlendColor GLEW_GET_FUN(__glewBlendColor) +#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) +#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) +#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) +#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) +#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) +#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) +#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) +#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) +#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) +#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) +#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) +#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) +#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) +#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) +#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) +#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) +#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) +#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) +#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) +#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) +#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) +#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) +#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) +#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) +#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) +#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) +#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) +#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) +#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) +#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) +#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) +#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) +#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) +#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) +#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) +#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) +#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) +#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) +#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) +#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) +#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) +#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) +#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) +#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) +#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) +#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) + +#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) + +#endif /* GL_VERSION_1_4 */ + +/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 + +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 + +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void* data); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); +typedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); + +#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) +#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) +#define glBufferData GLEW_GET_FUN(__glewBufferData) +#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) +#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) +#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) +#define glEndQuery GLEW_GET_FUN(__glewEndQuery) +#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) +#define glGenQueries GLEW_GET_FUN(__glewGenQueries) +#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) +#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) +#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) +#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) +#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) +#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) +#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) +#define glIsQuery GLEW_GET_FUN(__glewIsQuery) +#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) +#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) + +#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) + +#endif /* GL_VERSION_1_5 */ + +/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 + +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 + +typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); +typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length); +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); + +#define glAttachShader GLEW_GET_FUN(__glewAttachShader) +#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) +#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) +#define glCompileShader GLEW_GET_FUN(__glewCompileShader) +#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) +#define glCreateShader GLEW_GET_FUN(__glewCreateShader) +#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) +#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) +#define glDetachShader GLEW_GET_FUN(__glewDetachShader) +#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) +#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) +#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) +#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) +#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) +#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) +#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) +#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) +#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) +#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) +#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) +#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) +#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) +#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) +#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) +#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) +#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) +#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) +#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) +#define glIsProgram GLEW_GET_FUN(__glewIsProgram) +#define glIsShader GLEW_GET_FUN(__glewIsShader) +#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) +#define glShaderSource GLEW_GET_FUN(__glewShaderSource) +#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) +#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) +#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) +#define glUniform1f GLEW_GET_FUN(__glewUniform1f) +#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) +#define glUniform1i GLEW_GET_FUN(__glewUniform1i) +#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) +#define glUniform2f GLEW_GET_FUN(__glewUniform2f) +#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) +#define glUniform2i GLEW_GET_FUN(__glewUniform2i) +#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) +#define glUniform3f GLEW_GET_FUN(__glewUniform3f) +#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) +#define glUniform3i GLEW_GET_FUN(__glewUniform3i) +#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) +#define glUniform4f GLEW_GET_FUN(__glewUniform4f) +#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) +#define glUniform4i GLEW_GET_FUN(__glewUniform4i) +#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) +#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) +#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) +#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) +#define glUseProgram GLEW_GET_FUN(__glewUseProgram) +#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) +#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) +#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) +#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) +#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) +#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) +#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) +#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) +#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) +#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) +#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) +#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) +#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) +#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) +#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) +#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) +#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) +#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) +#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) +#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) +#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) +#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) +#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) +#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) +#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) +#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) +#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) +#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) +#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) +#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) +#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) +#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) +#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) +#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) +#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) +#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) +#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) +#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) + +#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) + +#endif /* GL_VERSION_2_0 */ + +/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 + +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + +#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) +#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) +#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) +#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) +#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) +#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) + +#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) + +#endif /* GL_VERSION_2_1 */ + +/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 + +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint colorNumber, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawBuffer, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawBuffer, const GLint* value); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawBuffer, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum pname, GLuint index, GLboolean* data); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name); +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer); + +#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) +#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) +#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) +#define glClampColor GLEW_GET_FUN(__glewClampColor) +#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) +#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) +#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) +#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) +#define glColorMaski GLEW_GET_FUN(__glewColorMaski) +#define glDisablei GLEW_GET_FUN(__glewDisablei) +#define glEnablei GLEW_GET_FUN(__glewEnablei) +#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) +#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) +#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) +#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) +#define glGetStringi GLEW_GET_FUN(__glewGetStringi) +#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) +#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) +#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) +#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) +#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) +#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) +#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) +#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) +#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) +#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) +#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) +#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) +#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) +#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) +#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) +#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) +#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) +#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) +#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) +#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) +#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) +#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) +#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) +#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) +#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) +#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) +#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) +#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) +#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) +#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) +#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) +#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) +#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) +#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) +#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) +#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) +#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) +#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) +#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) + +#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) + +#endif /* GL_VERSION_3_0 */ + +/* ----------------------------- GL_VERSION_3_1 ---------------------------- */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 + +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalFormat, GLuint buffer); + +#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) +#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) +#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) +#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) + +#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) + +#endif /* GL_VERSION_3_1 */ + +/* ----------------------------- GL_VERSION_3_2 ---------------------------- */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 + +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum value, GLint64 * data); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum pname, GLuint index, GLint64 * data); + +#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) +#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) +#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) + +#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) + +#endif /* GL_VERSION_3_2 */ + +/* ----------------------------- GL_VERSION_3_3 ---------------------------- */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_RGB10_A2UI 0x906F + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) + +#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) + +#endif /* GL_VERSION_3_3 */ + +/* ----------------------------- GL_VERSION_4_0 ---------------------------- */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 + +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); + +#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) +#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) +#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) +#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) +#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) + +#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) + +#endif /* GL_VERSION_4_0 */ + +/* ----------------------------- GL_VERSION_4_1 ---------------------------- */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 + +#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) + +#endif /* GL_VERSION_4_1 */ + +/* ----------------------------- GL_VERSION_4_2 ---------------------------- */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 + +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 + +#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) + +#endif /* GL_VERSION_4_2 */ + +/* ----------------------------- GL_VERSION_4_3 ---------------------------- */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 + +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E + +#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) + +#endif /* GL_VERSION_4_3 */ + +/* ----------------------------- GL_VERSION_4_4 ---------------------------- */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 + +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A + +#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4) + +#endif /* GL_VERSION_4_4 */ + +/* ----------------------------- GL_VERSION_4_5 ---------------------------- */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEPROC) (GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); + +#define glGetGraphicsResetStatus GLEW_GET_FUN(__glewGetGraphicsResetStatus) +#define glGetnCompressedTexImage GLEW_GET_FUN(__glewGetnCompressedTexImage) +#define glGetnTexImage GLEW_GET_FUN(__glewGetnTexImage) +#define glGetnUniformdv GLEW_GET_FUN(__glewGetnUniformdv) + +#define GLEW_VERSION_4_5 GLEW_GET_VAR(__GLEW_VERSION_4_5) + +#endif /* GL_VERSION_4_5 */ + +/* ----------------------------- GL_VERSION_4_6 ---------------------------- */ + +#ifndef GL_VERSION_4_6 +#define GL_VERSION_4_6 1 + +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); + +#define glMultiDrawArraysIndirectCount GLEW_GET_FUN(__glewMultiDrawArraysIndirectCount) +#define glMultiDrawElementsIndirectCount GLEW_GET_FUN(__glewMultiDrawElementsIndirectCount) +#define glSpecializeShader GLEW_GET_FUN(__glewSpecializeShader) + +#define GLEW_VERSION_4_6 GLEW_GET_VAR(__GLEW_VERSION_4_6) + +#endif /* GL_VERSION_4_6 */ + +/* -------------------------- GL_3DFX_multisample -------------------------- */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 + +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 + +#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) + +#endif /* GL_3DFX_multisample */ + +/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 + +typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); + +#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) + +#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) + +#endif /* GL_3DFX_tbuffer */ + +/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 + +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 + +#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 + +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D + +#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) + +#endif /* GL_AMD_blend_minmax_factor */ + +/* --------------------- GL_AMD_compressed_3DC_texture --------------------- */ + +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 + +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA + +#define GLEW_AMD_compressed_3DC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_3DC_texture) + +#endif /* GL_AMD_compressed_3DC_texture */ + +/* --------------------- GL_AMD_compressed_ATC_texture --------------------- */ + +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 + +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 + +#define GLEW_AMD_compressed_ATC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_ATC_texture) + +#endif /* GL_AMD_compressed_ATC_texture */ + +/* ----------------------- GL_AMD_conservative_depth ----------------------- */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 + +#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) + +#endif /* GL_AMD_conservative_depth */ + +/* -------------------------- GL_AMD_debug_output -------------------------- */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 + +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 + +typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); + +#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) +#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) +#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) +#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) + +#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) + +#endif /* GL_AMD_debug_output */ + +/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 + +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F + +#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) + +#endif /* GL_AMD_depth_clamp_separate */ + +/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + +#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) +#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) +#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) +#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) + +#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) + +#endif /* GL_AMD_draw_buffers_blend */ + +/* ------------------ GL_AMD_framebuffer_sample_positions ------------------ */ + +#ifndef GL_AMD_framebuffer_sample_positions +#define GL_AMD_framebuffer_sample_positions 1 + +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE +#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF +#define GL_ALL_PIXELS_AMD 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat* values); + +#define glFramebufferSamplePositionsfvAMD GLEW_GET_FUN(__glewFramebufferSamplePositionsfvAMD) +#define glGetFramebufferParameterfvAMD GLEW_GET_FUN(__glewGetFramebufferParameterfvAMD) +#define glGetNamedFramebufferParameterfvAMD GLEW_GET_FUN(__glewGetNamedFramebufferParameterfvAMD) +#define glNamedFramebufferSamplePositionsfvAMD GLEW_GET_FUN(__glewNamedFramebufferSamplePositionsfvAMD) + +#define GLEW_AMD_framebuffer_sample_positions GLEW_GET_VAR(__GLEW_AMD_framebuffer_sample_positions) + +#endif /* GL_AMD_framebuffer_sample_positions */ + +/* --------------------------- GL_AMD_gcn_shader --------------------------- */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 + +#define GLEW_AMD_gcn_shader GLEW_GET_VAR(__GLEW_AMD_gcn_shader) + +#endif /* GL_AMD_gcn_shader */ + +/* ---------------------- GL_AMD_gpu_shader_half_float --------------------- */ + +#ifndef GL_AMD_gpu_shader_half_float +#define GL_AMD_gpu_shader_half_float 1 + +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_FLOAT16_MAT2_AMD 0x91C5 +#define GL_FLOAT16_MAT3_AMD 0x91C6 +#define GL_FLOAT16_MAT4_AMD 0x91C7 +#define GL_FLOAT16_MAT2x3_AMD 0x91C8 +#define GL_FLOAT16_MAT2x4_AMD 0x91C9 +#define GL_FLOAT16_MAT3x2_AMD 0x91CA +#define GL_FLOAT16_MAT3x4_AMD 0x91CB +#define GL_FLOAT16_MAT4x2_AMD 0x91CC +#define GL_FLOAT16_MAT4x3_AMD 0x91CD + +#define GLEW_AMD_gpu_shader_half_float GLEW_GET_VAR(__GLEW_AMD_gpu_shader_half_float) + +#endif /* GL_AMD_gpu_shader_half_float */ + +/* ------------------------ GL_AMD_gpu_shader_int16 ------------------------ */ + +#ifndef GL_AMD_gpu_shader_int16 +#define GL_AMD_gpu_shader_int16 1 + +#define GLEW_AMD_gpu_shader_int16 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int16) + +#endif /* GL_AMD_gpu_shader_int16 */ + +/* ------------------------ GL_AMD_gpu_shader_int64 ------------------------ */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 + +#define GLEW_AMD_gpu_shader_int64 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int64) + +#endif /* GL_AMD_gpu_shader_int64 */ + +/* ---------------------- GL_AMD_interleaved_elements ---------------------- */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 + +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RG8UI 0x8238 +#define GL_RG16UI 0x823A +#define GL_RGBA8UI 0x8D7C +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); + +#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD) + +#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements) + +#endif /* GL_AMD_interleaved_elements */ + +/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) +#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) + +#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) + +#endif /* GL_AMD_multi_draw_indirect */ + +/* ------------------------- GL_AMD_name_gen_delete ------------------------ */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 + +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 + +typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); +typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); + +#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) +#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) +#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) + +#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) + +#endif /* GL_AMD_name_gen_delete */ + +/* ---------------------- GL_AMD_occlusion_query_event --------------------- */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 + +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); + +#define glQueryObjectParameteruiAMD GLEW_GET_FUN(__glewQueryObjectParameteruiAMD) + +#define GLEW_AMD_occlusion_query_event GLEW_GET_VAR(__GLEW_AMD_occlusion_query_event) + +#endif /* GL_AMD_occlusion_query_event */ + +/* ----------------------- GL_AMD_performance_monitor ---------------------- */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 + +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); + +#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) +#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) +#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) +#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) +#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) +#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) +#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) +#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) +#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) +#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) +#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) + +#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) + +#endif /* GL_AMD_performance_monitor */ + +/* -------------------------- GL_AMD_pinned_memory ------------------------- */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 + +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 + +#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) + +#endif /* GL_AMD_pinned_memory */ + +/* ----------------------- GL_AMD_program_binary_Z400 ---------------------- */ + +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 + +#define GL_Z400_BINARY_AMD 0x8740 + +#define GLEW_AMD_program_binary_Z400 GLEW_GET_VAR(__GLEW_AMD_program_binary_Z400) + +#endif /* GL_AMD_program_binary_Z400 */ + +/* ----------------------- GL_AMD_query_buffer_object ---------------------- */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 + +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 + +#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) + +#endif /* GL_AMD_query_buffer_object */ + +/* ------------------------ GL_AMD_sample_positions ------------------------ */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 + +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F + +typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); + +#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) + +#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) + +#endif /* GL_AMD_sample_positions */ + +/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +/* -------------------- GL_AMD_shader_atomic_counter_ops ------------------- */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 + +#define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_AMD_shader_atomic_counter_ops) + +#endif /* GL_AMD_shader_atomic_counter_ops */ + +/* -------------------------- GL_AMD_shader_ballot ------------------------- */ + +#ifndef GL_AMD_shader_ballot +#define GL_AMD_shader_ballot 1 + +#define GLEW_AMD_shader_ballot GLEW_GET_VAR(__GLEW_AMD_shader_ballot) + +#endif /* GL_AMD_shader_ballot */ + +/* ---------------- GL_AMD_shader_explicit_vertex_parameter ---------------- */ + +#ifndef GL_AMD_shader_explicit_vertex_parameter +#define GL_AMD_shader_explicit_vertex_parameter 1 + +#define GLEW_AMD_shader_explicit_vertex_parameter GLEW_GET_VAR(__GLEW_AMD_shader_explicit_vertex_parameter) + +#endif /* GL_AMD_shader_explicit_vertex_parameter */ + +/* ---------------------- GL_AMD_shader_stencil_export --------------------- */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 + +#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) + +#endif /* GL_AMD_shader_stencil_export */ + +/* ------------------- GL_AMD_shader_stencil_value_export ------------------ */ + +#ifndef GL_AMD_shader_stencil_value_export +#define GL_AMD_shader_stencil_value_export 1 + +#define GLEW_AMD_shader_stencil_value_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_value_export) + +#endif /* GL_AMD_shader_stencil_value_export */ + +/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 + +#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax) + +#endif /* GL_AMD_shader_trinary_minmax */ + +/* ------------------------- GL_AMD_sparse_texture ------------------------- */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 + +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); + +#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD) +#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD) + +#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture) + +#endif /* GL_AMD_sparse_texture */ + +/* ------------------- GL_AMD_stencil_operation_extended ------------------- */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 + +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D + +typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); + +#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) + +#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) + +#endif /* GL_AMD_stencil_operation_extended */ + +/* --------------------- GL_AMD_texture_gather_bias_lod -------------------- */ + +#ifndef GL_AMD_texture_gather_bias_lod +#define GL_AMD_texture_gather_bias_lod 1 + +#define GLEW_AMD_texture_gather_bias_lod GLEW_GET_VAR(__GLEW_AMD_texture_gather_bias_lod) + +#endif /* GL_AMD_texture_gather_bias_lod */ + +/* ------------------------ GL_AMD_texture_texture4 ------------------------ */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 + +#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) + +#endif /* GL_AMD_texture_texture4 */ + +/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 + +#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +/* ----------------------- GL_AMD_transform_feedback4 ---------------------- */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 + +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 + +#define GLEW_AMD_transform_feedback4 GLEW_GET_VAR(__GLEW_AMD_transform_feedback4) + +#endif /* GL_AMD_transform_feedback4 */ + +/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 + +#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) + +#endif /* GL_AMD_vertex_shader_layer */ + +/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 + +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 + +typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); + +#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) +#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) + +#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) + +#endif /* GL_AMD_vertex_shader_tessellator */ + +/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 + +#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) + +#endif /* GL_AMD_vertex_shader_viewport_index */ + +/* -------------------- GL_ANDROID_extension_pack_es31a -------------------- */ + +#ifndef GL_ANDROID_extension_pack_es31a +#define GL_ANDROID_extension_pack_es31a 1 + +#define GLEW_ANDROID_extension_pack_es31a GLEW_GET_VAR(__GLEW_ANDROID_extension_pack_es31a) + +#endif /* GL_ANDROID_extension_pack_es31a */ + +/* ------------------------- GL_ANGLE_depth_texture ------------------------ */ + +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 + +#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture) + +#endif /* GL_ANGLE_depth_texture */ + +/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */ + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) + +#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) + +#endif /* GL_ANGLE_framebuffer_blit */ + +/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */ + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) + +#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) + +#endif /* GL_ANGLE_framebuffer_multisample */ + +/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */ + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) +#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) +#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) + +#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) + +#endif /* GL_ANGLE_instanced_arrays */ + +/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */ + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 + +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 + +#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) + +#endif /* GL_ANGLE_pack_reverse_row_order */ + +/* ------------------------ GL_ANGLE_program_binary ------------------------ */ + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 + +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 + +#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary) + +#endif /* GL_ANGLE_program_binary */ + +/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt1 +#define GL_ANGLE_texture_compression_dxt1 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1) + +#endif /* GL_ANGLE_texture_compression_dxt1 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) + +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) + +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +/* ------------------------- GL_ANGLE_texture_usage ------------------------ */ + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 + +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 + +#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) + +#endif /* GL_ANGLE_texture_usage */ + +/* -------------------------- GL_ANGLE_timer_query ------------------------- */ + +#ifndef GL_ANGLE_timer_query +#define GL_ANGLE_timer_query 1 + +#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 +#define GL_CURRENT_QUERY_ANGLE 0x8865 +#define GL_QUERY_RESULT_ANGLE 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 +#define GL_TIME_ELAPSED_ANGLE 0x88BF +#define GL_TIMESTAMP_ANGLE 0x8E28 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target); + +#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE) +#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE) +#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE) +#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE) +#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE) +#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE) +#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE) +#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE) +#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE) +#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE) +#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE) + +#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query) + +#endif /* GL_ANGLE_timer_query */ + +/* ------------------- GL_ANGLE_translated_shader_source ------------------- */ + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 + +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 + +typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); + +#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) + +#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) + +#endif /* GL_ANGLE_translated_shader_source */ + +/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 + +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 + +#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) + +#endif /* GL_APPLE_aux_depth_stencil */ + +/* ------------------------ GL_APPLE_client_storage ------------------------ */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 + +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 + +#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) + +#endif /* GL_APPLE_client_storage */ + +/* ------------------------- GL_APPLE_clip_distance ------------------------ */ + +#ifndef GL_APPLE_clip_distance +#define GL_APPLE_clip_distance 1 + +#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 +#define GL_CLIP_DISTANCE0_APPLE 0x3000 +#define GL_CLIP_DISTANCE1_APPLE 0x3001 +#define GL_CLIP_DISTANCE2_APPLE 0x3002 +#define GL_CLIP_DISTANCE3_APPLE 0x3003 +#define GL_CLIP_DISTANCE4_APPLE 0x3004 +#define GL_CLIP_DISTANCE5_APPLE 0x3005 +#define GL_CLIP_DISTANCE6_APPLE 0x3006 +#define GL_CLIP_DISTANCE7_APPLE 0x3007 + +#define GLEW_APPLE_clip_distance GLEW_GET_VAR(__GLEW_APPLE_clip_distance) + +#endif /* GL_APPLE_clip_distance */ + +/* ------------------- GL_APPLE_color_buffer_packed_float ------------------ */ + +#ifndef GL_APPLE_color_buffer_packed_float +#define GL_APPLE_color_buffer_packed_float 1 + +#define GLEW_APPLE_color_buffer_packed_float GLEW_GET_VAR(__GLEW_APPLE_color_buffer_packed_float) + +#endif /* GL_APPLE_color_buffer_packed_float */ + +/* ---------------------- GL_APPLE_copy_texture_levels --------------------- */ + +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); + +#define glCopyTextureLevelsAPPLE GLEW_GET_FUN(__glewCopyTextureLevelsAPPLE) + +#define GLEW_APPLE_copy_texture_levels GLEW_GET_VAR(__GLEW_APPLE_copy_texture_levels) + +#endif /* GL_APPLE_copy_texture_levels */ + +/* ------------------------- GL_APPLE_element_array ------------------------ */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 + +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); + +#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) +#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) +#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) +#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) +#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) + +#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) + +#endif /* GL_APPLE_element_array */ + +/* ----------------------------- GL_APPLE_fence ---------------------------- */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 + +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); + +#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) +#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) +#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) +#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) +#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) +#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) +#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) +#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) + +#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) + +#endif /* GL_APPLE_fence */ + +/* ------------------------- GL_APPLE_float_pixels ------------------------- */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 + +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F + +#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) + +#endif /* GL_APPLE_float_pixels */ + +/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 + +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 + +typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); + +#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) +#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) + +#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) + +#endif /* GL_APPLE_flush_buffer_range */ + +/* -------------------- GL_APPLE_framebuffer_multisample ------------------- */ + +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); + +#define glRenderbufferStorageMultisampleAPPLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleAPPLE) +#define glResolveMultisampleFramebufferAPPLE GLEW_GET_FUN(__glewResolveMultisampleFramebufferAPPLE) + +#define GLEW_APPLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_APPLE_framebuffer_multisample) + +#endif /* GL_APPLE_framebuffer_multisample */ + +/* ----------------------- GL_APPLE_object_purgeable ----------------------- */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 + +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D + +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); + +#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) +#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) +#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) + +#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) + +#endif /* GL_APPLE_object_purgeable */ + +/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ + +#ifndef GL_APPLE_pixel_buffer +#define GL_APPLE_pixel_buffer 1 + +#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 + +#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) + +#endif /* GL_APPLE_pixel_buffer */ + +/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 + +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_422_APPLE 0x8A1F +#define GL_RGB_RAW_422_APPLE 0x8A51 + +#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) + +#endif /* GL_APPLE_rgb_422 */ + +/* --------------------------- GL_APPLE_row_bytes -------------------------- */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 + +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 + +#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) + +#endif /* GL_APPLE_row_bytes */ + +/* ------------------------ GL_APPLE_specular_vector ----------------------- */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 + +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 + +#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) + +#endif /* GL_APPLE_specular_vector */ + +/* ----------------------------- GL_APPLE_sync ----------------------------- */ + +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 + +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull + +typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAPIENTRY * PFNGLDELETESYNCAPPLEPROC) (GLsync GLsync); +typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETSYNCIVAPPLEPROC) (GLsync GLsync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); +typedef GLboolean (GLAPIENTRY * PFNGLISSYNCAPPLEPROC) (GLsync GLsync); +typedef void (GLAPIENTRY * PFNGLWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout); + +#define glClientWaitSyncAPPLE GLEW_GET_FUN(__glewClientWaitSyncAPPLE) +#define glDeleteSyncAPPLE GLEW_GET_FUN(__glewDeleteSyncAPPLE) +#define glFenceSyncAPPLE GLEW_GET_FUN(__glewFenceSyncAPPLE) +#define glGetInteger64vAPPLE GLEW_GET_FUN(__glewGetInteger64vAPPLE) +#define glGetSyncivAPPLE GLEW_GET_FUN(__glewGetSyncivAPPLE) +#define glIsSyncAPPLE GLEW_GET_FUN(__glewIsSyncAPPLE) +#define glWaitSyncAPPLE GLEW_GET_FUN(__glewWaitSyncAPPLE) + +#define GLEW_APPLE_sync GLEW_GET_VAR(__GLEW_APPLE_sync) + +#endif /* GL_APPLE_sync */ + +/* -------------------- GL_APPLE_texture_2D_limited_npot ------------------- */ + +#ifndef GL_APPLE_texture_2D_limited_npot +#define GL_APPLE_texture_2D_limited_npot 1 + +#define GLEW_APPLE_texture_2D_limited_npot GLEW_GET_VAR(__GLEW_APPLE_texture_2D_limited_npot) + +#endif /* GL_APPLE_texture_2D_limited_npot */ + +/* -------------------- GL_APPLE_texture_format_BGRA8888 ------------------- */ + +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 + +#define GL_BGRA_EXT 0x80E1 +#define GL_BGRA8_EXT 0x93A1 + +#define GLEW_APPLE_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_APPLE_texture_format_BGRA8888) + +#endif /* GL_APPLE_texture_format_BGRA8888 */ + +/* ----------------------- GL_APPLE_texture_max_level ---------------------- */ + +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 + +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D + +#define GLEW_APPLE_texture_max_level GLEW_GET_VAR(__GLEW_APPLE_texture_max_level) + +#endif /* GL_APPLE_texture_max_level */ + +/* --------------------- GL_APPLE_texture_packed_float --------------------- */ + +#ifndef GL_APPLE_texture_packed_float +#define GL_APPLE_texture_packed_float 1 + +#define GL_R11F_G11F_B10F_APPLE 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B +#define GL_RGB9_E5_APPLE 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E + +#define GLEW_APPLE_texture_packed_float GLEW_GET_VAR(__GLEW_APPLE_texture_packed_float) + +#endif /* GL_APPLE_texture_packed_float */ + +/* ------------------------- GL_APPLE_texture_range ------------------------ */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 + +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, void *pointer); + +#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) +#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) + +#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) + +#endif /* GL_APPLE_texture_range */ + +/* ------------------------ GL_APPLE_transform_hint ------------------------ */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 + +#define GL_TRANSFORM_HINT_APPLE 0x85B1 + +#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) + +#endif /* GL_APPLE_transform_hint */ + +/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); + +#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) +#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) +#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) +#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) + +#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) + +#endif /* GL_APPLE_vertex_array_object */ + +/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); + +#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) +#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) + +#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) + +#endif /* GL_APPLE_vertex_array_range */ + +/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 + +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 + +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); + +#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) +#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) +#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) +#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) +#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) +#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) +#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) + +#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) + +#endif /* GL_APPLE_vertex_program_evaluators */ + +/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 + +#define GL_YCBCR_422_APPLE 0x85B9 + +#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) + +#endif /* GL_APPLE_ycbcr_422 */ + +/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 + +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_RGB565 0x8D62 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD + +typedef int GLfixed; + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); +typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length); + +#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) +#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) +#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) +#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) +#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) + +#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) + +#endif /* GL_ARB_ES2_compatibility */ + +/* ----------------------- GL_ARB_ES3_1_compatibility ---------------------- */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 + +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); + +#define glMemoryBarrierByRegion GLEW_GET_FUN(__glewMemoryBarrierByRegion) + +#define GLEW_ARB_ES3_1_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_1_compatibility) + +#endif /* GL_ARB_ES3_1_compatibility */ + +/* ----------------------- GL_ARB_ES3_2_compatibility ---------------------- */ + +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 + +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); + +#define glPrimitiveBoundingBoxARB GLEW_GET_FUN(__glewPrimitiveBoundingBoxARB) + +#define GLEW_ARB_ES3_2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_2_compatibility) + +#endif /* GL_ARB_ES3_2_compatibility */ + +/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 + +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 + +#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) + +#endif /* GL_ARB_ES3_compatibility */ + +/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 + +#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) + +#endif /* GL_ARB_arrays_of_arrays */ + +/* -------------------------- GL_ARB_base_instance ------------------------- */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); + +#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) +#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) +#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) + +#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) + +#endif /* GL_ARB_base_instance */ + +/* ------------------------ GL_ARB_bindless_texture ------------------------ */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 + +#define GL_UNSIGNED_INT64_ARB 0x140F + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v); + +#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB) +#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB) +#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB) +#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB) +#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB) +#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB) +#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB) +#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB) +#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB) +#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB) +#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB) +#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB) +#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB) +#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB) +#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB) +#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB) + +#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture) + +#endif /* GL_ARB_bindless_texture */ + +/* ----------------------- GL_ARB_blend_func_extended ---------------------- */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 + +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); + +#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) +#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) + +#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) + +#endif /* GL_ARB_blend_func_extended */ + +/* ------------------------- GL_ARB_buffer_storage ------------------------- */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT 0x00000040 +#define GL_MAP_COHERENT_BIT 0x00000080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); + +#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage) + +#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage) + +#endif /* GL_ARB_buffer_storage */ + +/* ---------------------------- GL_ARB_cl_event ---------------------------- */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 + +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 + +typedef struct _cl_context *cl_context; +typedef struct _cl_event *cl_event; + +typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); + +#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) + +#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) + +#endif /* GL_ARB_cl_event */ + +/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 + +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); + +#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) +#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) +#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) +#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) + +#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) + +#endif /* GL_ARB_clear_buffer_object */ + +/* -------------------------- GL_ARB_clear_texture ------------------------- */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 + +#define GL_CLEAR_TEXTURE 0x9365 + +typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); + +#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage) +#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage) + +#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture) + +#endif /* GL_ARB_clear_texture */ + +/* -------------------------- GL_ARB_clip_control -------------------------- */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 + +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F + +typedef void (GLAPIENTRY * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); + +#define glClipControl GLEW_GET_FUN(__glewClipControl) + +#define GLEW_ARB_clip_control GLEW_GET_VAR(__GLEW_ARB_clip_control) + +#endif /* GL_ARB_clip_control */ + +/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 + +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D + +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); + +#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) + +#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) + +#endif /* GL_ARB_color_buffer_float */ + +/* -------------------------- GL_ARB_compatibility ------------------------- */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 + +#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) + +#endif /* GL_ARB_compatibility */ + +/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 + +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E + +#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) + +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +/* ------------------------- GL_ARB_compute_shader ------------------------- */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 + +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); + +#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) +#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) + +#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) + +#endif /* GL_ARB_compute_shader */ + +/* ------------------- GL_ARB_compute_variable_group_size ------------------ */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 + +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); + +#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB) + +#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size) + +#endif /* GL_ARB_compute_variable_group_size */ + +/* ------------------- GL_ARB_conditional_render_inverted ------------------ */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 + +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A + +#define GLEW_ARB_conditional_render_inverted GLEW_GET_VAR(__GLEW_ARB_conditional_render_inverted) + +#endif /* GL_ARB_conditional_render_inverted */ + +/* ----------------------- GL_ARB_conservative_depth ----------------------- */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 + +#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) + +#endif /* GL_ARB_conservative_depth */ + +/* --------------------------- GL_ARB_copy_buffer -------------------------- */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 + +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 + +typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); + +#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) + +#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) + +#endif /* GL_ARB_copy_buffer */ + +/* --------------------------- GL_ARB_copy_image --------------------------- */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); + +#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) + +#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) + +#endif /* GL_ARB_copy_image */ + +/* -------------------------- GL_ARB_cull_distance ------------------------- */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 + +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA + +#define GLEW_ARB_cull_distance GLEW_GET_VAR(__GLEW_ARB_cull_distance) + +#endif /* GL_ARB_cull_distance */ + +/* -------------------------- GL_ARB_debug_output -------------------------- */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 + +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 + +typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); + +#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) +#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) +#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) +#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) + +#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) + +#endif /* GL_ARB_debug_output */ + +/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD + +#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) + +#endif /* GL_ARB_depth_buffer_float */ + +/* --------------------------- GL_ARB_depth_clamp -------------------------- */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 + +#define GL_DEPTH_CLAMP 0x864F + +#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) + +#endif /* GL_ARB_depth_clamp */ + +/* -------------------------- GL_ARB_depth_texture ------------------------- */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B + +#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) + +#endif /* GL_ARB_depth_texture */ + +/* ----------------------- GL_ARB_derivative_control ----------------------- */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 + +#define GLEW_ARB_derivative_control GLEW_GET_VAR(__GLEW_ARB_derivative_control) + +#endif /* GL_ARB_derivative_control */ + +/* ----------------------- GL_ARB_direct_state_access ---------------------- */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 + +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA + +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint* textures); +typedef void (GLAPIENTRY * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64* param); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); + +#define glBindTextureUnit GLEW_GET_FUN(__glewBindTextureUnit) +#define glBlitNamedFramebuffer GLEW_GET_FUN(__glewBlitNamedFramebuffer) +#define glCheckNamedFramebufferStatus GLEW_GET_FUN(__glewCheckNamedFramebufferStatus) +#define glClearNamedBufferData GLEW_GET_FUN(__glewClearNamedBufferData) +#define glClearNamedBufferSubData GLEW_GET_FUN(__glewClearNamedBufferSubData) +#define glClearNamedFramebufferfi GLEW_GET_FUN(__glewClearNamedFramebufferfi) +#define glClearNamedFramebufferfv GLEW_GET_FUN(__glewClearNamedFramebufferfv) +#define glClearNamedFramebufferiv GLEW_GET_FUN(__glewClearNamedFramebufferiv) +#define glClearNamedFramebufferuiv GLEW_GET_FUN(__glewClearNamedFramebufferuiv) +#define glCompressedTextureSubImage1D GLEW_GET_FUN(__glewCompressedTextureSubImage1D) +#define glCompressedTextureSubImage2D GLEW_GET_FUN(__glewCompressedTextureSubImage2D) +#define glCompressedTextureSubImage3D GLEW_GET_FUN(__glewCompressedTextureSubImage3D) +#define glCopyNamedBufferSubData GLEW_GET_FUN(__glewCopyNamedBufferSubData) +#define glCopyTextureSubImage1D GLEW_GET_FUN(__glewCopyTextureSubImage1D) +#define glCopyTextureSubImage2D GLEW_GET_FUN(__glewCopyTextureSubImage2D) +#define glCopyTextureSubImage3D GLEW_GET_FUN(__glewCopyTextureSubImage3D) +#define glCreateBuffers GLEW_GET_FUN(__glewCreateBuffers) +#define glCreateFramebuffers GLEW_GET_FUN(__glewCreateFramebuffers) +#define glCreateProgramPipelines GLEW_GET_FUN(__glewCreateProgramPipelines) +#define glCreateQueries GLEW_GET_FUN(__glewCreateQueries) +#define glCreateRenderbuffers GLEW_GET_FUN(__glewCreateRenderbuffers) +#define glCreateSamplers GLEW_GET_FUN(__glewCreateSamplers) +#define glCreateTextures GLEW_GET_FUN(__glewCreateTextures) +#define glCreateTransformFeedbacks GLEW_GET_FUN(__glewCreateTransformFeedbacks) +#define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays) +#define glDisableVertexArrayAttrib GLEW_GET_FUN(__glewDisableVertexArrayAttrib) +#define glEnableVertexArrayAttrib GLEW_GET_FUN(__glewEnableVertexArrayAttrib) +#define glFlushMappedNamedBufferRange GLEW_GET_FUN(__glewFlushMappedNamedBufferRange) +#define glGenerateTextureMipmap GLEW_GET_FUN(__glewGenerateTextureMipmap) +#define glGetCompressedTextureImage GLEW_GET_FUN(__glewGetCompressedTextureImage) +#define glGetNamedBufferParameteri64v GLEW_GET_FUN(__glewGetNamedBufferParameteri64v) +#define glGetNamedBufferParameteriv GLEW_GET_FUN(__glewGetNamedBufferParameteriv) +#define glGetNamedBufferPointerv GLEW_GET_FUN(__glewGetNamedBufferPointerv) +#define glGetNamedBufferSubData GLEW_GET_FUN(__glewGetNamedBufferSubData) +#define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv) +#define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv) +#define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv) +#define glGetQueryBufferObjecti64v GLEW_GET_FUN(__glewGetQueryBufferObjecti64v) +#define glGetQueryBufferObjectiv GLEW_GET_FUN(__glewGetQueryBufferObjectiv) +#define glGetQueryBufferObjectui64v GLEW_GET_FUN(__glewGetQueryBufferObjectui64v) +#define glGetQueryBufferObjectuiv GLEW_GET_FUN(__glewGetQueryBufferObjectuiv) +#define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage) +#define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv) +#define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv) +#define glGetTextureParameterIiv GLEW_GET_FUN(__glewGetTextureParameterIiv) +#define glGetTextureParameterIuiv GLEW_GET_FUN(__glewGetTextureParameterIuiv) +#define glGetTextureParameterfv GLEW_GET_FUN(__glewGetTextureParameterfv) +#define glGetTextureParameteriv GLEW_GET_FUN(__glewGetTextureParameteriv) +#define glGetTransformFeedbacki64_v GLEW_GET_FUN(__glewGetTransformFeedbacki64_v) +#define glGetTransformFeedbacki_v GLEW_GET_FUN(__glewGetTransformFeedbacki_v) +#define glGetTransformFeedbackiv GLEW_GET_FUN(__glewGetTransformFeedbackiv) +#define glGetVertexArrayIndexed64iv GLEW_GET_FUN(__glewGetVertexArrayIndexed64iv) +#define glGetVertexArrayIndexediv GLEW_GET_FUN(__glewGetVertexArrayIndexediv) +#define glGetVertexArrayiv GLEW_GET_FUN(__glewGetVertexArrayiv) +#define glInvalidateNamedFramebufferData GLEW_GET_FUN(__glewInvalidateNamedFramebufferData) +#define glInvalidateNamedFramebufferSubData GLEW_GET_FUN(__glewInvalidateNamedFramebufferSubData) +#define glMapNamedBuffer GLEW_GET_FUN(__glewMapNamedBuffer) +#define glMapNamedBufferRange GLEW_GET_FUN(__glewMapNamedBufferRange) +#define glNamedBufferData GLEW_GET_FUN(__glewNamedBufferData) +#define glNamedBufferStorage GLEW_GET_FUN(__glewNamedBufferStorage) +#define glNamedBufferSubData GLEW_GET_FUN(__glewNamedBufferSubData) +#define glNamedFramebufferDrawBuffer GLEW_GET_FUN(__glewNamedFramebufferDrawBuffer) +#define glNamedFramebufferDrawBuffers GLEW_GET_FUN(__glewNamedFramebufferDrawBuffers) +#define glNamedFramebufferParameteri GLEW_GET_FUN(__glewNamedFramebufferParameteri) +#define glNamedFramebufferReadBuffer GLEW_GET_FUN(__glewNamedFramebufferReadBuffer) +#define glNamedFramebufferRenderbuffer GLEW_GET_FUN(__glewNamedFramebufferRenderbuffer) +#define glNamedFramebufferTexture GLEW_GET_FUN(__glewNamedFramebufferTexture) +#define glNamedFramebufferTextureLayer GLEW_GET_FUN(__glewNamedFramebufferTextureLayer) +#define glNamedRenderbufferStorage GLEW_GET_FUN(__glewNamedRenderbufferStorage) +#define glNamedRenderbufferStorageMultisample GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisample) +#define glTextureBuffer GLEW_GET_FUN(__glewTextureBuffer) +#define glTextureBufferRange GLEW_GET_FUN(__glewTextureBufferRange) +#define glTextureParameterIiv GLEW_GET_FUN(__glewTextureParameterIiv) +#define glTextureParameterIuiv GLEW_GET_FUN(__glewTextureParameterIuiv) +#define glTextureParameterf GLEW_GET_FUN(__glewTextureParameterf) +#define glTextureParameterfv GLEW_GET_FUN(__glewTextureParameterfv) +#define glTextureParameteri GLEW_GET_FUN(__glewTextureParameteri) +#define glTextureParameteriv GLEW_GET_FUN(__glewTextureParameteriv) +#define glTextureStorage1D GLEW_GET_FUN(__glewTextureStorage1D) +#define glTextureStorage2D GLEW_GET_FUN(__glewTextureStorage2D) +#define glTextureStorage2DMultisample GLEW_GET_FUN(__glewTextureStorage2DMultisample) +#define glTextureStorage3D GLEW_GET_FUN(__glewTextureStorage3D) +#define glTextureStorage3DMultisample GLEW_GET_FUN(__glewTextureStorage3DMultisample) +#define glTextureSubImage1D GLEW_GET_FUN(__glewTextureSubImage1D) +#define glTextureSubImage2D GLEW_GET_FUN(__glewTextureSubImage2D) +#define glTextureSubImage3D GLEW_GET_FUN(__glewTextureSubImage3D) +#define glTransformFeedbackBufferBase GLEW_GET_FUN(__glewTransformFeedbackBufferBase) +#define glTransformFeedbackBufferRange GLEW_GET_FUN(__glewTransformFeedbackBufferRange) +#define glUnmapNamedBuffer GLEW_GET_FUN(__glewUnmapNamedBuffer) +#define glVertexArrayAttribBinding GLEW_GET_FUN(__glewVertexArrayAttribBinding) +#define glVertexArrayAttribFormat GLEW_GET_FUN(__glewVertexArrayAttribFormat) +#define glVertexArrayAttribIFormat GLEW_GET_FUN(__glewVertexArrayAttribIFormat) +#define glVertexArrayAttribLFormat GLEW_GET_FUN(__glewVertexArrayAttribLFormat) +#define glVertexArrayBindingDivisor GLEW_GET_FUN(__glewVertexArrayBindingDivisor) +#define glVertexArrayElementBuffer GLEW_GET_FUN(__glewVertexArrayElementBuffer) +#define glVertexArrayVertexBuffer GLEW_GET_FUN(__glewVertexArrayVertexBuffer) +#define glVertexArrayVertexBuffers GLEW_GET_FUN(__glewVertexArrayVertexBuffers) + +#define GLEW_ARB_direct_state_access GLEW_GET_VAR(__GLEW_ARB_direct_state_access) + +#endif /* GL_ARB_direct_state_access */ + +/* -------------------------- GL_ARB_draw_buffers -------------------------- */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) + +#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) + +#endif /* GL_ARB_draw_buffers */ + +/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); + +#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) +#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) +#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) +#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) + +#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) + +#endif /* GL_ARB_draw_buffers_blend */ + +/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei* count, GLenum type, void**indices, GLsizei primcount, GLint *basevertex); + +#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) +#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) +#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) +#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) + +#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) + +#endif /* GL_ARB_draw_elements_base_vertex */ + +/* -------------------------- GL_ARB_draw_indirect ------------------------- */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 + +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); + +#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) +#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) + +#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) + +#endif /* GL_ARB_draw_indirect */ + +/* ------------------------- GL_ARB_draw_instanced ------------------------- */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 + +#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) + +#endif /* GL_ARB_draw_instanced */ + +/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 + +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C + +#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts) + +#endif /* GL_ARB_enhanced_layouts */ + +/* -------------------- GL_ARB_explicit_attrib_location -------------------- */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 + +#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) + +#endif /* GL_ARB_explicit_attrib_location */ + +/* -------------------- GL_ARB_explicit_uniform_location ------------------- */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 + +#define GL_MAX_UNIFORM_LOCATIONS 0x826E + +#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) + +#endif /* GL_ARB_explicit_uniform_location */ + +/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 + +#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) + +#endif /* GL_ARB_fragment_coord_conventions */ + +/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 + +#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) + +#endif /* GL_ARB_fragment_layer_viewport */ + +/* ------------------------ GL_ARB_fragment_program ------------------------ */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 + +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) + +#endif /* GL_ARB_fragment_program */ + +/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 + +#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) + +#endif /* GL_ARB_fragment_program_shadow */ + +/* ------------------------- GL_ARB_fragment_shader ------------------------ */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 + +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B + +#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) + +#endif /* GL_ARB_fragment_shader */ + +/* -------------------- GL_ARB_fragment_shader_interlock ------------------- */ + +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 + +#define GLEW_ARB_fragment_shader_interlock GLEW_GET_VAR(__GLEW_ARB_fragment_shader_interlock) + +#endif /* GL_ARB_fragment_shader_interlock */ + +/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 + +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); + +#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) +#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) +#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) +#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) + +#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) + +#endif /* GL_ARB_framebuffer_no_attachments */ + +/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_INDEX 0x8222 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_SRGB 0x8C40 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) +#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) +#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) +#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) +#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) +#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) +#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) +#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) +#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) +#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) +#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) +#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) +#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) +#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) +#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) +#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) +#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) +#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) +#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) +#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) + +#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) + +#endif /* GL_ARB_framebuffer_object */ + +/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB 0x8DB9 + +#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) + +#endif /* GL_ARB_framebuffer_sRGB */ + +/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_ARB 0xA +#define GL_LINE_STRIP_ADJACENCY_ARB 0xB +#define GL_TRIANGLES_ADJACENCY_ARB 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) +#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) +#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) +#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) + +#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) + +#endif /* GL_ARB_geometry_shader4 */ + +/* ----------------------- GL_ARB_get_program_binary ----------------------- */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 + +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary); +typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); + +#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) +#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) +#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) + +#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) + +#endif /* GL_ARB_get_program_binary */ + +/* ---------------------- GL_ARB_get_texture_sub_image --------------------- */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 + +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); + +#define glGetCompressedTextureSubImage GLEW_GET_FUN(__glewGetCompressedTextureSubImage) +#define glGetTextureSubImage GLEW_GET_FUN(__glewGetTextureSubImage) + +#define GLEW_ARB_get_texture_sub_image GLEW_GET_VAR(__GLEW_ARB_get_texture_sub_image) + +#endif /* GL_ARB_get_texture_sub_image */ + +/* ---------------------------- GL_ARB_gl_spirv ---------------------------- */ + +#ifndef GL_ARB_gl_spirv +#define GL_ARB_gl_spirv 1 + +#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 +#define GL_SPIR_V_BINARY_ARB 0x9552 + +typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue); + +#define glSpecializeShaderARB GLEW_GET_FUN(__glewSpecializeShaderARB) + +#define GLEW_ARB_gl_spirv GLEW_GET_VAR(__GLEW_ARB_gl_spirv) + +#endif /* GL_ARB_gl_spirv */ + +/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 + +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) + +#endif /* GL_ARB_gpu_shader5 */ + +/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 + +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); + +#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) +#define glUniform1d GLEW_GET_FUN(__glewUniform1d) +#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) +#define glUniform2d GLEW_GET_FUN(__glewUniform2d) +#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) +#define glUniform3d GLEW_GET_FUN(__glewUniform3d) +#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) +#define glUniform4d GLEW_GET_FUN(__glewUniform4d) +#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) +#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) +#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) +#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) +#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) +#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) +#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) +#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) +#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) +#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) + +#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) + +#endif /* GL_ARB_gpu_shader_fp64 */ + +/* ------------------------ GL_ARB_gpu_shader_int64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 + +#define GL_INT64_ARB 0x140E +#define GL_UNSIGNED_INT64_ARB 0x140F +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetUniformi64vARB GLEW_GET_FUN(__glewGetUniformi64vARB) +#define glGetUniformui64vARB GLEW_GET_FUN(__glewGetUniformui64vARB) +#define glGetnUniformi64vARB GLEW_GET_FUN(__glewGetnUniformi64vARB) +#define glGetnUniformui64vARB GLEW_GET_FUN(__glewGetnUniformui64vARB) +#define glProgramUniform1i64ARB GLEW_GET_FUN(__glewProgramUniform1i64ARB) +#define glProgramUniform1i64vARB GLEW_GET_FUN(__glewProgramUniform1i64vARB) +#define glProgramUniform1ui64ARB GLEW_GET_FUN(__glewProgramUniform1ui64ARB) +#define glProgramUniform1ui64vARB GLEW_GET_FUN(__glewProgramUniform1ui64vARB) +#define glProgramUniform2i64ARB GLEW_GET_FUN(__glewProgramUniform2i64ARB) +#define glProgramUniform2i64vARB GLEW_GET_FUN(__glewProgramUniform2i64vARB) +#define glProgramUniform2ui64ARB GLEW_GET_FUN(__glewProgramUniform2ui64ARB) +#define glProgramUniform2ui64vARB GLEW_GET_FUN(__glewProgramUniform2ui64vARB) +#define glProgramUniform3i64ARB GLEW_GET_FUN(__glewProgramUniform3i64ARB) +#define glProgramUniform3i64vARB GLEW_GET_FUN(__glewProgramUniform3i64vARB) +#define glProgramUniform3ui64ARB GLEW_GET_FUN(__glewProgramUniform3ui64ARB) +#define glProgramUniform3ui64vARB GLEW_GET_FUN(__glewProgramUniform3ui64vARB) +#define glProgramUniform4i64ARB GLEW_GET_FUN(__glewProgramUniform4i64ARB) +#define glProgramUniform4i64vARB GLEW_GET_FUN(__glewProgramUniform4i64vARB) +#define glProgramUniform4ui64ARB GLEW_GET_FUN(__glewProgramUniform4ui64ARB) +#define glProgramUniform4ui64vARB GLEW_GET_FUN(__glewProgramUniform4ui64vARB) +#define glUniform1i64ARB GLEW_GET_FUN(__glewUniform1i64ARB) +#define glUniform1i64vARB GLEW_GET_FUN(__glewUniform1i64vARB) +#define glUniform1ui64ARB GLEW_GET_FUN(__glewUniform1ui64ARB) +#define glUniform1ui64vARB GLEW_GET_FUN(__glewUniform1ui64vARB) +#define glUniform2i64ARB GLEW_GET_FUN(__glewUniform2i64ARB) +#define glUniform2i64vARB GLEW_GET_FUN(__glewUniform2i64vARB) +#define glUniform2ui64ARB GLEW_GET_FUN(__glewUniform2ui64ARB) +#define glUniform2ui64vARB GLEW_GET_FUN(__glewUniform2ui64vARB) +#define glUniform3i64ARB GLEW_GET_FUN(__glewUniform3i64ARB) +#define glUniform3i64vARB GLEW_GET_FUN(__glewUniform3i64vARB) +#define glUniform3ui64ARB GLEW_GET_FUN(__glewUniform3ui64ARB) +#define glUniform3ui64vARB GLEW_GET_FUN(__glewUniform3ui64vARB) +#define glUniform4i64ARB GLEW_GET_FUN(__glewUniform4i64ARB) +#define glUniform4i64vARB GLEW_GET_FUN(__glewUniform4i64vARB) +#define glUniform4ui64ARB GLEW_GET_FUN(__glewUniform4ui64ARB) +#define glUniform4ui64vARB GLEW_GET_FUN(__glewUniform4ui64vARB) + +#define GLEW_ARB_gpu_shader_int64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_int64) + +#endif /* GL_ARB_gpu_shader_int64 */ + +/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 + +#define GL_HALF_FLOAT_ARB 0x140B + +#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) + +#endif /* GL_ARB_half_float_pixel */ + +/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 + +#define GL_HALF_FLOAT 0x140B + +#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) + +#endif /* GL_ARB_half_float_vertex */ + +/* ----------------------------- GL_ARB_imaging ---------------------------- */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_IGNORE_BORDER 0x8150 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_WRAP_BORDER 0x8152 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); + +#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) +#define glColorTable GLEW_GET_FUN(__glewColorTable) +#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) +#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) +#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) +#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) +#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) +#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) +#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) +#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) +#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) +#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) +#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) +#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) +#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) +#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) +#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) +#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) +#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) +#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) +#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) +#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) +#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) +#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) +#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) +#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) +#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) +#define glHistogram GLEW_GET_FUN(__glewHistogram) +#define glMinmax GLEW_GET_FUN(__glewMinmax) +#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) +#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) +#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) + +#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) + +#endif /* GL_ARB_imaging */ + +/* ----------------------- GL_ARB_indirect_parameters ---------------------- */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 + +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); + +#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB) +#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB) + +#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters) + +#endif /* GL_ARB_indirect_parameters */ + +/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) +#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) +#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) + +#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) + +#endif /* GL_ARB_instanced_arrays */ + +/* ---------------------- GL_ARB_internalformat_query ---------------------- */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 + +#define GL_NUM_SAMPLE_COUNTS 0x9380 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) + +#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) + +#endif /* GL_ARB_internalformat_query */ + +/* ---------------------- GL_ARB_internalformat_query2 --------------------- */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 + +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); + +#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) + +#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) + +#endif /* GL_ARB_internalformat_query2 */ + +/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 + +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); + +#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) +#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) +#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) +#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) +#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) +#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) + +#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) + +#endif /* GL_ARB_invalidate_subdata */ + +/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 + +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC + +#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) + +#endif /* GL_ARB_map_buffer_alignment */ + +/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) +#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) + +#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) + +#endif /* GL_ARB_map_buffer_range */ + +/* ------------------------- GL_ARB_matrix_palette ------------------------- */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 + +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + +typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); + +#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) +#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) +#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) +#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) +#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) + +#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) + +#endif /* GL_ARB_matrix_palette */ + +/* --------------------------- GL_ARB_multi_bind --------------------------- */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); + +#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase) +#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange) +#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures) +#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers) +#define glBindTextures GLEW_GET_FUN(__glewBindTextures) +#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers) + +#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind) + +#endif /* GL_ARB_multi_bind */ + +/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) +#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) + +#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) + +#endif /* GL_ARB_multi_draw_indirect */ + +/* --------------------------- GL_ARB_multisample -------------------------- */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 + +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); + +#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) + +#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) + +#endif /* GL_ARB_multisample */ + +/* -------------------------- GL_ARB_multitexture -------------------------- */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) +#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) +#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) +#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) +#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) +#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) +#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) +#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) +#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) +#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) +#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) +#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) +#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) +#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) +#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) +#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) +#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) +#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) +#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) +#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) +#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) +#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) +#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) +#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) +#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) +#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) +#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) +#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) +#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) +#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) +#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) +#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) +#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) +#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) + +#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) + +#endif /* GL_ARB_multitexture */ + +/* ------------------------- GL_ARB_occlusion_query ------------------------ */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 + +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); + +#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) +#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) +#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) +#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) +#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) +#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) +#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) +#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) + +#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) + +#endif /* GL_ARB_occlusion_query */ + +/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 + +#define GL_ANY_SAMPLES_PASSED 0x8C2F + +#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) + +#endif /* GL_ARB_occlusion_query2 */ + +/* --------------------- GL_ARB_parallel_shader_compile -------------------- */ + +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 + +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 + +typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); + +#define glMaxShaderCompilerThreadsARB GLEW_GET_FUN(__glewMaxShaderCompilerThreadsARB) + +#define GLEW_ARB_parallel_shader_compile GLEW_GET_VAR(__GLEW_ARB_parallel_shader_compile) + +#endif /* GL_ARB_parallel_shader_compile */ + +/* -------------------- GL_ARB_pipeline_statistics_query ------------------- */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 + +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F + +#define GLEW_ARB_pipeline_statistics_query GLEW_GET_VAR(__GLEW_ARB_pipeline_statistics_query) + +#endif /* GL_ARB_pipeline_statistics_query */ + +/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF + +#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) + +#endif /* GL_ARB_pixel_buffer_object */ + +/* ------------------------ GL_ARB_point_parameters ------------------------ */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 + +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) +#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) + +#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) + +#endif /* GL_ARB_point_parameters */ + +/* -------------------------- GL_ARB_point_sprite -------------------------- */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 + +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 + +#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) + +#endif /* GL_ARB_point_sprite */ + +/* ---------------------- GL_ARB_polygon_offset_clamp ---------------------- */ + +#ifndef GL_ARB_polygon_offset_clamp +#define GL_ARB_polygon_offset_clamp 1 + +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); + +#define glPolygonOffsetClamp GLEW_GET_FUN(__glewPolygonOffsetClamp) + +#define GLEW_ARB_polygon_offset_clamp GLEW_GET_VAR(__GLEW_ARB_polygon_offset_clamp) + +#endif /* GL_ARB_polygon_offset_clamp */ + +/* ----------------------- GL_ARB_post_depth_coverage ---------------------- */ + +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 + +#define GLEW_ARB_post_depth_coverage GLEW_GET_VAR(__GLEW_ARB_post_depth_coverage) + +#endif /* GL_ARB_post_depth_coverage */ + +/* --------------------- GL_ARB_program_interface_query -------------------- */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 + +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); +typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); + +#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) +#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) +#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) +#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) +#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) +#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) + +#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) + +#endif /* GL_ARB_program_interface_query */ + +/* ------------------------ GL_ARB_provoking_vertex ------------------------ */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); + +#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) + +#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) + +#endif /* GL_ARB_provoking_vertex */ + +/* ----------------------- GL_ARB_query_buffer_object ---------------------- */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 + +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 + +#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object) + +#endif /* GL_ARB_query_buffer_object */ + +/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 + +#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) + +#endif /* GL_ARB_robust_buffer_access_behavior */ + +/* --------------------------- GL_ARB_robustness --------------------------- */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); +typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); +typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); +typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); +typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); + +#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) +#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) +#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) +#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) +#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) +#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) +#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) +#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) +#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) +#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) +#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) +#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) +#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) +#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) +#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) +#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) +#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) +#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) +#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) +#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) + +#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) + +#endif /* GL_ARB_robustness */ + +/* ---------------- GL_ARB_robustness_application_isolation ---------------- */ + +#ifndef GL_ARB_robustness_application_isolation +#define GL_ARB_robustness_application_isolation 1 + +#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) + +#endif /* GL_ARB_robustness_application_isolation */ + +/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ + +#ifndef GL_ARB_robustness_share_group_isolation +#define GL_ARB_robustness_share_group_isolation 1 + +#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) + +#endif /* GL_ARB_robustness_share_group_isolation */ + +/* ------------------------ GL_ARB_sample_locations ------------------------ */ + +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 + +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); + +#define glFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewFramebufferSampleLocationsfvARB) +#define glNamedFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvARB) + +#define GLEW_ARB_sample_locations GLEW_GET_VAR(__GLEW_ARB_sample_locations) + +#endif /* GL_ARB_sample_locations */ + +/* ------------------------- GL_ARB_sample_shading ------------------------- */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 + +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 + +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); + +#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) + +#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) + +#endif /* GL_ARB_sample_shading */ + +/* ------------------------- GL_ARB_sampler_objects ------------------------ */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 + +#define GL_SAMPLER_BINDING 0x8919 + +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); +typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); + +#define glBindSampler GLEW_GET_FUN(__glewBindSampler) +#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) +#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) +#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) +#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) +#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) +#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) +#define glIsSampler GLEW_GET_FUN(__glewIsSampler) +#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) +#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) +#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) +#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) +#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) +#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) + +#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) + +#endif /* GL_ARB_sampler_objects */ + +/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) + +#endif /* GL_ARB_seamless_cube_map */ + +/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture) + +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +/* --------------------- GL_ARB_separate_shader_objects -------------------- */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 + +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ALL_SHADER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); + +#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) +#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) +#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) +#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) +#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) +#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) +#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) +#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) +#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) +#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) +#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) +#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) +#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) +#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) +#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) +#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) +#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) +#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) +#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) +#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) +#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) +#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) +#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) +#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) +#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) +#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) +#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) +#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) +#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) +#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) +#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) +#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) +#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) +#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) +#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) +#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) +#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) +#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) +#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) +#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) +#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) +#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) +#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) +#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) +#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) +#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) +#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) +#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) +#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) +#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) +#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) +#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) +#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) +#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) +#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) +#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) +#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) +#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) +#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) +#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) + +#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) + +#endif /* GL_ARB_separate_shader_objects */ + +/* -------------------- GL_ARB_shader_atomic_counter_ops ------------------- */ + +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 + +#define GLEW_ARB_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counter_ops) + +#endif /* GL_ARB_shader_atomic_counter_ops */ + +/* --------------------- GL_ARB_shader_atomic_counters --------------------- */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 + +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC + +typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); + +#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) + +#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) + +#endif /* GL_ARB_shader_atomic_counters */ + +/* -------------------------- GL_ARB_shader_ballot ------------------------- */ + +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 + +#define GLEW_ARB_shader_ballot GLEW_GET_VAR(__GLEW_ARB_shader_ballot) + +#endif /* GL_ARB_shader_ballot */ + +/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 + +#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) + +#endif /* GL_ARB_shader_bit_encoding */ + +/* -------------------------- GL_ARB_shader_clock -------------------------- */ + +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 + +#define GLEW_ARB_shader_clock GLEW_GET_VAR(__GLEW_ARB_shader_clock) + +#endif /* GL_ARB_shader_clock */ + +/* --------------------- GL_ARB_shader_draw_parameters --------------------- */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 + +#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters) + +#endif /* GL_ARB_shader_draw_parameters */ + +/* ------------------------ GL_ARB_shader_group_vote ----------------------- */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 + +#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote) + +#endif /* GL_ARB_shader_group_vote */ + +/* --------------------- GL_ARB_shader_image_load_store -------------------- */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); + +#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) +#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) + +#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) + +#endif /* GL_ARB_shader_image_load_store */ + +/* ------------------------ GL_ARB_shader_image_size ----------------------- */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 + +#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) + +#endif /* GL_ARB_shader_image_size */ + +/* ------------------------- GL_ARB_shader_objects ------------------------- */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 + +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 + +typedef char GLcharARB; +typedef unsigned int GLhandleARB; + +typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); +typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); + +#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) +#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) +#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) +#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) +#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) +#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) +#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) +#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) +#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) +#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) +#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) +#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) +#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) +#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) +#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) +#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) +#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) +#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) +#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) +#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) +#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) +#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) +#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) +#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) +#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) +#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) +#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) +#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) +#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) +#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) +#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) +#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) +#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) +#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) +#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) +#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) +#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) +#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) +#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) + +#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) + +#endif /* GL_ARB_shader_objects */ + +/* ------------------------ GL_ARB_shader_precision ------------------------ */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 + +#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) + +#endif /* GL_ARB_shader_precision */ + +/* ---------------------- GL_ARB_shader_stencil_export --------------------- */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 + +#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) + +#endif /* GL_ARB_shader_stencil_export */ + +/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 + +#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF + +typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); + +#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) + +#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) + +#endif /* GL_ARB_shader_storage_buffer_object */ + +/* ------------------------ GL_ARB_shader_subroutine ----------------------- */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 + +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B + +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); +typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); + +#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) +#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) +#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) +#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) +#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) +#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) +#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) +#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) + +#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) + +#endif /* GL_ARB_shader_subroutine */ + +/* ------------------ GL_ARB_shader_texture_image_samples ------------------ */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 + +#define GLEW_ARB_shader_texture_image_samples GLEW_GET_VAR(__GLEW_ARB_shader_texture_image_samples) + +#endif /* GL_ARB_shader_texture_image_samples */ + +/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 + +#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) + +#endif /* GL_ARB_shader_texture_lod */ + +/* ------------------- GL_ARB_shader_viewport_layer_array ------------------ */ + +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 + +#define GLEW_ARB_shader_viewport_layer_array GLEW_GET_VAR(__GLEW_ARB_shader_viewport_layer_array) + +#endif /* GL_ARB_shader_viewport_layer_array */ + +/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 + +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C + +#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) + +#endif /* GL_ARB_shading_language_100 */ + +/* -------------------- GL_ARB_shading_language_420pack -------------------- */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 + +#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) + +#endif /* GL_ARB_shading_language_420pack */ + +/* -------------------- GL_ARB_shading_language_include -------------------- */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 + +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA + +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length); +typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); + +#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) +#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) +#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) +#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) +#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) +#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) + +#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) + +#endif /* GL_ARB_shading_language_include */ + +/* -------------------- GL_ARB_shading_language_packing -------------------- */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 + +#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) + +#endif /* GL_ARB_shading_language_packing */ + +/* ----------------------------- GL_ARB_shadow ----------------------------- */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 + +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E + +#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) + +#endif /* GL_ARB_shadow */ + +/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 + +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF + +#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) + +#endif /* GL_ARB_shadow_ambient */ + +/* -------------------------- GL_ARB_sparse_buffer ------------------------- */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 + +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 + +typedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); + +#define glBufferPageCommitmentARB GLEW_GET_FUN(__glewBufferPageCommitmentARB) + +#define GLEW_ARB_sparse_buffer GLEW_GET_VAR(__GLEW_ARB_sparse_buffer) + +#endif /* GL_ARB_sparse_buffer */ + +/* ------------------------- GL_ARB_sparse_texture ------------------------- */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 + +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA + +typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); + +#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB) + +#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture) + +#endif /* GL_ARB_sparse_texture */ + +/* ------------------------- GL_ARB_sparse_texture2 ------------------------ */ + +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 + +#define GLEW_ARB_sparse_texture2 GLEW_GET_VAR(__GLEW_ARB_sparse_texture2) + +#endif /* GL_ARB_sparse_texture2 */ + +/* ---------------------- GL_ARB_sparse_texture_clamp ---------------------- */ + +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 + +#define GLEW_ARB_sparse_texture_clamp GLEW_GET_VAR(__GLEW_ARB_sparse_texture_clamp) + +#endif /* GL_ARB_sparse_texture_clamp */ + +/* ------------------------ GL_ARB_spirv_extensions ------------------------ */ + +#ifndef GL_ARB_spirv_extensions +#define GL_ARB_spirv_extensions 1 + +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 + +#define GLEW_ARB_spirv_extensions GLEW_GET_VAR(__GLEW_ARB_spirv_extensions) + +#endif /* GL_ARB_spirv_extensions */ + +/* ------------------------ GL_ARB_stencil_texturing ----------------------- */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 + +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA + +#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) + +#endif /* GL_ARB_stencil_texturing */ + +/* ------------------------------ GL_ARB_sync ------------------------------ */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 + +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull + +typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); +typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); +typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); +typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); +typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); + +#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) +#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) +#define glFenceSync GLEW_GET_FUN(__glewFenceSync) +#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) +#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) +#define glIsSync GLEW_GET_FUN(__glewIsSync) +#define glWaitSync GLEW_GET_FUN(__glewWaitSync) + +#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) + +#endif /* GL_ARB_sync */ + +/* ----------------------- GL_ARB_tessellation_shader ---------------------- */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 + +#define GL_PATCHES 0xE +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A + +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); + +#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) +#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) + +#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) + +#endif /* GL_ARB_tessellation_shader */ + +/* ------------------------- GL_ARB_texture_barrier ------------------------ */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERPROC) (void); + +#define glTextureBarrier GLEW_GET_FUN(__glewTextureBarrier) + +#define GLEW_ARB_texture_barrier GLEW_GET_VAR(__GLEW_ARB_texture_barrier) + +#endif /* GL_ARB_texture_barrier */ + +/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_ARB 0x812D + +#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) + +#endif /* GL_ARB_texture_border_clamp */ + +/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) + +#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) + +#endif /* GL_ARB_texture_buffer_object */ + +/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 + +#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 + +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); + +#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) +#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) + +#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) + +#endif /* GL_ARB_texture_buffer_range */ + +/* ----------------------- GL_ARB_texture_compression ---------------------- */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void *img); + +#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) +#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) +#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) +#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) +#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) +#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) +#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) + +#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) + +#endif /* GL_ARB_texture_compression */ + +/* -------------------- GL_ARB_texture_compression_bptc -------------------- */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F + +#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) + +#endif /* GL_ARB_texture_compression_bptc */ + +/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE + +#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) + +#endif /* GL_ARB_texture_compression_rgtc */ + +/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 + +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C + +#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) + +#endif /* GL_ARB_texture_cube_map */ + +/* --------------------- GL_ARB_texture_cube_map_array --------------------- */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F + +#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) + +#endif /* GL_ARB_texture_cube_map_array */ + +/* ------------------------- GL_ARB_texture_env_add ------------------------ */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 + +#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) + +#endif /* GL_ARB_texture_env_add */ + +/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 + +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A + +#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) + +#endif /* GL_ARB_texture_env_combine */ + +/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 + +#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) + +#endif /* GL_ARB_texture_env_crossbar */ + +/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 + +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF + +#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) + +#endif /* GL_ARB_texture_env_dot3 */ + +/* ------------------- GL_ARB_texture_filter_anisotropic ------------------- */ + +#ifndef GL_ARB_texture_filter_anisotropic +#define GL_ARB_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF + +#define GLEW_ARB_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_ARB_texture_filter_anisotropic) + +#endif /* GL_ARB_texture_filter_anisotropic */ + +/* ---------------------- GL_ARB_texture_filter_minmax --------------------- */ + +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 + +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 + +#define GLEW_ARB_texture_filter_minmax GLEW_GET_VAR(__GLEW_ARB_texture_filter_minmax) + +#endif /* GL_ARB_texture_filter_minmax */ + +/* -------------------------- GL_ARB_texture_float ------------------------- */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 + +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 + +#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) + +#endif /* GL_ARB_texture_float */ + +/* ------------------------- GL_ARB_texture_gather ------------------------- */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 + +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F + +#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) + +#endif /* GL_ARB_texture_gather */ + +/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 + +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 + +#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge) + +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_ARB 0x8370 + +#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) + +#endif /* GL_ARB_texture_mirrored_repeat */ + +/* ----------------------- GL_ARB_texture_multisample ---------------------- */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 + +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) +#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) +#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) +#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) + +#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) + +#endif /* GL_ARB_texture_multisample */ + +/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 + +#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) + +#endif /* GL_ARB_texture_non_power_of_two */ + +/* ---------------------- GL_ARB_texture_query_levels ---------------------- */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 + +#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) + +#endif /* GL_ARB_texture_query_levels */ + +/* ------------------------ GL_ARB_texture_query_lod ----------------------- */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 + +#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) + +#endif /* GL_ARB_texture_query_lod */ + +/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 + +#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) + +#endif /* GL_ARB_texture_rectangle */ + +/* --------------------------- GL_ARB_texture_rg --------------------------- */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 + +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C + +#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) + +#endif /* GL_ARB_texture_rg */ + +/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 + +#define GL_RGB10_A2UI 0x906F + +#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 + +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8) + +#endif /* GL_ARB_texture_stencil8 */ + +/* ------------------------- GL_ARB_texture_storage ------------------------ */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 + +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + +#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) +#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) +#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) + +#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) + +#endif /* GL_ARB_texture_storage */ + +/* ------------------- GL_ARB_texture_storage_multisample ------------------ */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) +#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) +#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) +#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) + +#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) + +#endif /* GL_ARB_texture_storage_multisample */ + +/* ------------------------- GL_ARB_texture_swizzle ------------------------ */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 + +#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) + +#endif /* GL_ARB_texture_swizzle */ + +/* -------------------------- GL_ARB_texture_view -------------------------- */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 + +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); + +#define glTextureView GLEW_GET_FUN(__glewTextureView) + +#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) + +#endif /* GL_ARB_texture_view */ + +/* --------------------------- GL_ARB_timer_query -------------------------- */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 + +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); + +#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) +#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) +#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) + +#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) + +#endif /* GL_ARB_timer_query */ + +/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); + +#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) +#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) +#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) +#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) +#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) +#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) +#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) + +#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) + +#endif /* GL_ARB_transform_feedback2 */ + +/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 + +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); + +#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) +#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) +#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) +#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) + +#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) + +#endif /* GL_ARB_transform_feedback3 */ + +/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); + +#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) +#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) + +#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) + +#endif /* GL_ARB_transform_feedback_instanced */ + +/* ---------------- GL_ARB_transform_feedback_overflow_query --------------- */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 + +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED + +#define GLEW_ARB_transform_feedback_overflow_query GLEW_GET_VAR(__GLEW_ARB_transform_feedback_overflow_query) + +#endif /* GL_ARB_transform_feedback_overflow_query */ + +/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 + +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 + +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); + +#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) +#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) +#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) +#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) + +#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) + +#endif /* GL_ARB_transpose_matrix */ + +/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 + +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); +typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices); +typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + +#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) +#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) +#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) +#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) +#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) +#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) +#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) +#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) +#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) +#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) + +#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) + +#endif /* GL_ARB_uniform_buffer_object */ + +/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) + +#endif /* GL_ARB_vertex_array_bgra */ + +/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); + +#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) +#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) +#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) +#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) + +#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) + +#endif /* GL_ARB_vertex_array_object */ + +/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); + +#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) +#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) +#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) +#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) +#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) +#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) +#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) +#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) +#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) +#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) + +#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) + +#endif /* GL_ARB_vertex_attrib_64bit */ + +/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 + +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); + +#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) +#define glVertexArrayBindVertexBufferEXT GLEW_GET_FUN(__glewVertexArrayBindVertexBufferEXT) +#define glVertexArrayVertexAttribBindingEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribBindingEXT) +#define glVertexArrayVertexAttribFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribFormatEXT) +#define glVertexArrayVertexAttribIFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIFormatEXT) +#define glVertexArrayVertexAttribLFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLFormatEXT) +#define glVertexArrayVertexBindingDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexBindingDivisorEXT) +#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) +#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) +#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) +#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) +#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) + +#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) + +#endif /* GL_ARB_vertex_attrib_binding */ + +/* -------------------------- GL_ARB_vertex_blend -------------------------- */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 + +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F + +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); +typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); + +#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) +#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) +#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) +#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) +#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) +#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) +#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) +#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) +#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) +#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) + +#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) + +#endif /* GL_ARB_vertex_blend */ + +/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 + +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA + +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); + +#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) +#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) +#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) +#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) +#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) +#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) +#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) +#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) +#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) +#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) +#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) + +#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) + +#endif /* GL_ARB_vertex_buffer_object */ + +/* ------------------------- GL_ARB_vertex_program ------------------------- */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 + +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF + +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); + +#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) +#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) +#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) +#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) +#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) +#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) +#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) +#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) +#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) +#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) +#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) +#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) +#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) +#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) +#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) +#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) +#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) +#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) +#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) +#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) +#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) +#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) +#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) +#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) +#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) +#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) +#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) +#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) +#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) +#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) +#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) +#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) +#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) +#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) +#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) +#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) +#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) +#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) +#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) +#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) +#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) +#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) +#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) +#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) +#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) +#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) +#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) +#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) +#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) +#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) +#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) +#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) +#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) +#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) + +#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) + +#endif /* GL_ARB_vertex_program */ + +/* -------------------------- GL_ARB_vertex_shader ------------------------- */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 + +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A + +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); + +#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) +#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) +#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) + +#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) + +#endif /* GL_ARB_vertex_shader */ + +/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 + +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B + +#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev) + +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 + +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_INT_2_10_10_10_REV 0x8D9F + +typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); + +#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) +#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) +#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) +#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) +#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) +#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) +#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) +#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) +#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) +#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) +#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) +#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) +#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) +#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) +#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) +#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) +#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) +#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) +#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) +#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) +#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) +#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) +#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) +#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) +#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) +#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) +#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) +#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) +#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) +#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) +#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) +#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) +#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) +#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) +#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) +#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) +#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) +#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) + +#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +/* ------------------------- GL_ARB_viewport_array ------------------------- */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 + +#define GL_DEPTH_RANGE 0x0B70 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); + +#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) +#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) +#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) +#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) +#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) +#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) +#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) +#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) +#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) +#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) + +#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) + +#endif /* GL_ARB_viewport_array */ + +/* --------------------------- GL_ARB_window_pos --------------------------- */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); + +#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) +#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) +#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) +#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) +#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) +#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) +#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) +#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) +#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) +#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) +#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) +#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) +#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) +#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) +#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) +#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) + +#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) + +#endif /* GL_ARB_window_pos */ + +/* ----------------------- GL_ARM_mali_program_binary ---------------------- */ + +#ifndef GL_ARM_mali_program_binary +#define GL_ARM_mali_program_binary 1 + +#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 + +#define GLEW_ARM_mali_program_binary GLEW_GET_VAR(__GLEW_ARM_mali_program_binary) + +#endif /* GL_ARM_mali_program_binary */ + +/* ----------------------- GL_ARM_mali_shader_binary ----------------------- */ + +#ifndef GL_ARM_mali_shader_binary +#define GL_ARM_mali_shader_binary 1 + +#define GL_MALI_SHADER_BINARY_ARM 0x8F60 + +#define GLEW_ARM_mali_shader_binary GLEW_GET_VAR(__GLEW_ARM_mali_shader_binary) + +#endif /* GL_ARM_mali_shader_binary */ + +/* ------------------------------ GL_ARM_rgba8 ----------------------------- */ + +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 + +#define GL_RGBA8_OES 0x8058 + +#define GLEW_ARM_rgba8 GLEW_GET_VAR(__GLEW_ARM_rgba8) + +#endif /* GL_ARM_rgba8 */ + +/* -------------------- GL_ARM_shader_framebuffer_fetch -------------------- */ + +#ifndef GL_ARM_shader_framebuffer_fetch +#define GL_ARM_shader_framebuffer_fetch 1 + +#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 +#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 + +#define GLEW_ARM_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_ARM_shader_framebuffer_fetch) + +#endif /* GL_ARM_shader_framebuffer_fetch */ + +/* ------------- GL_ARM_shader_framebuffer_fetch_depth_stencil ------------- */ + +#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil +#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 + +#define GLEW_ARM_shader_framebuffer_fetch_depth_stencil GLEW_GET_VAR(__GLEW_ARM_shader_framebuffer_fetch_depth_stencil) + +#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ + +/* ------------------------- GL_ATIX_point_sprites ------------------------- */ + +#ifndef GL_ATIX_point_sprites +#define GL_ATIX_point_sprites 1 + +#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 +#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 +#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 +#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 +#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 +#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 + +#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) + +#endif /* GL_ATIX_point_sprites */ + +/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ + +#ifndef GL_ATIX_texture_env_combine3 +#define GL_ATIX_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATIX 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 +#define GL_MODULATE_SUBTRACT_ATIX 0x8746 + +#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) + +#endif /* GL_ATIX_texture_env_combine3 */ + +/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ + +#ifndef GL_ATIX_texture_env_route +#define GL_ATIX_texture_env_route 1 + +#define GL_SECONDARY_COLOR_ATIX 0x8747 +#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 +#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 + +#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) + +#endif /* GL_ATIX_texture_env_route */ + +/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ + +#ifndef GL_ATIX_vertex_shader_output_point_size +#define GL_ATIX_vertex_shader_output_point_size 1 + +#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E + +#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +/* -------------------------- GL_ATI_draw_buffers -------------------------- */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) + +#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) + +#endif /* GL_ATI_draw_buffers */ + +/* -------------------------- GL_ATI_element_array ------------------------- */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 + +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); + +#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) +#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) +#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) + +#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) + +#endif /* GL_ATI_element_array */ + +/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 + +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C + +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); + +#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) +#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) +#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) + +#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) + +#endif /* GL_ATI_envmap_bumpmap */ + +/* ------------------------- GL_ATI_fragment_shader ------------------------ */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 + +#define GL_2X_BIT_ATI 0x00000001 +#define GL_RED_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B + +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); + +#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) +#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) +#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) +#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) +#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) +#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) +#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) +#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) +#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) +#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) +#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) +#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) + +#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) + +#endif /* GL_ATI_fragment_shader */ + +/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 + +typedef void * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); + +#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) +#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) + +#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) + +#endif /* GL_ATI_map_object_buffer */ + +/* ----------------------------- GL_ATI_meminfo ---------------------------- */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 + +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD + +#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) + +#endif /* GL_ATI_meminfo */ + +/* -------------------------- GL_ATI_pn_triangles -------------------------- */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 + +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); + +#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) +#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) + +#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) + +#endif /* GL_ATI_pn_triangles */ + +/* ------------------------ GL_ATI_separate_stencil ------------------------ */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 + +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + +#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) +#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) + +#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) + +#endif /* GL_ATI_separate_stencil */ + +/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ + +#ifndef GL_ATI_shader_texture_lod +#define GL_ATI_shader_texture_lod 1 + +#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) + +#endif /* GL_ATI_shader_texture_lod */ + +/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 + +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 + +#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) + +#endif /* GL_ATI_text_fragment_shader */ + +/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ + +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 + +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 + +#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) + +#endif /* GL_ATI_texture_compression_3dc */ + +/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 + +#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) + +#endif /* GL_ATI_texture_env_combine3 */ + +/* -------------------------- GL_ATI_texture_float ------------------------- */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 + +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F + +#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) + +#endif /* GL_ATI_texture_float */ + +/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) + +#endif /* GL_ATI_texture_mirror_once */ + +/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 + +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + +typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); + +#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) +#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) +#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) +#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) +#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) +#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) +#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) +#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) +#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) +#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) +#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) + +#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) + +#endif /* GL_ATI_vertex_array_object */ + +/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); + +#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) +#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) + +#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) + +#endif /* GL_ATI_vertex_attrib_array_object */ + +/* ------------------------- GL_ATI_vertex_streams ------------------------- */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 + +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_SOURCE_ATI 0x876C +#define GL_VERTEX_STREAM0_ATI 0x876D +#define GL_VERTEX_STREAM1_ATI 0x876E +#define GL_VERTEX_STREAM2_ATI 0x876F +#define GL_VERTEX_STREAM3_ATI 0x8770 +#define GL_VERTEX_STREAM4_ATI 0x8771 +#define GL_VERTEX_STREAM5_ATI 0x8772 +#define GL_VERTEX_STREAM6_ATI 0x8773 +#define GL_VERTEX_STREAM7_ATI 0x8774 + +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); + +#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) +#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) +#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) +#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) +#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) +#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) +#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) +#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) +#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) +#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) +#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) +#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) +#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) +#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) +#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) +#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) +#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) +#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) +#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) +#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) +#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) +#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) +#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) +#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) +#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) +#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) +#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) +#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) +#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) +#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) +#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) +#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) +#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) +#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) +#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) +#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) +#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) +#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) +#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) +#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) +#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) +#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) +#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) +#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) +#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) + +#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) + +#endif /* GL_ATI_vertex_streams */ + +/* -------------------- GL_EGL_KHR_context_flush_control ------------------- */ + +#ifndef GL_EGL_KHR_context_flush_control +#define GL_EGL_KHR_context_flush_control 1 + +#define GLEW_EGL_KHR_context_flush_control GLEW_GET_VAR(__GLEW_EGL_KHR_context_flush_control) + +#endif /* GL_EGL_KHR_context_flush_control */ + +/* ---------------- GL_EGL_NV_robustness_video_memory_purge ---------------- */ + +#ifndef GL_EGL_NV_robustness_video_memory_purge +#define GL_EGL_NV_robustness_video_memory_purge 1 + +#define GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C +#define GL_PURGED_CONTEXT_RESET_NV 0x92BB + +#define GLEW_EGL_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_EGL_NV_robustness_video_memory_purge) + +#endif /* GL_EGL_NV_robustness_video_memory_purge */ + +/* --------------------------- GL_EXT_422_pixels --------------------------- */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 + +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF + +#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) + +#endif /* GL_EXT_422_pixels */ + +/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ + +#ifndef GL_EXT_Cg_shader +#define GL_EXT_Cg_shader 1 + +#define GL_CG_VERTEX_SHADER_EXT 0x890E +#define GL_CG_FRAGMENT_SHADER_EXT 0x890F + +#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) + +#endif /* GL_EXT_Cg_shader */ + +/* ------------------------- GL_EXT_EGL_image_array ------------------------ */ + +#ifndef GL_EXT_EGL_image_array +#define GL_EXT_EGL_image_array 1 + +#define GLEW_EXT_EGL_image_array GLEW_GET_VAR(__GLEW_EXT_EGL_image_array) + +#endif /* GL_EXT_EGL_image_array */ + +/* --------------------------- GL_EXT_YUV_target --------------------------- */ + +#ifndef GL_EXT_YUV_target +#define GL_EXT_YUV_target 1 + +#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 + +#define GLEW_EXT_YUV_target GLEW_GET_VAR(__GLEW_EXT_YUV_target) + +#endif /* GL_EXT_YUV_target */ + +/* ------------------------------ GL_EXT_abgr ------------------------------ */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 + +#define GL_ABGR_EXT 0x8000 + +#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) + +#endif /* GL_EXT_abgr */ + +/* -------------------------- GL_EXT_base_instance ------------------------- */ + +#ifndef GL_EXT_base_instance +#define GL_EXT_base_instance 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); + +#define glDrawArraysInstancedBaseInstanceEXT GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstanceEXT) +#define glDrawElementsInstancedBaseInstanceEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstanceEXT) +#define glDrawElementsInstancedBaseVertexBaseInstanceEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstanceEXT) + +#define GLEW_EXT_base_instance GLEW_GET_VAR(__GLEW_EXT_base_instance) + +#endif /* GL_EXT_base_instance */ + +/* ------------------------------ GL_EXT_bgra ------------------------------ */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) + +#endif /* GL_EXT_bgra */ + +/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 + +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); + +#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) +#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) +#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) + +#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) + +#endif /* GL_EXT_bindable_uniform */ + +/* --------------------------- GL_EXT_blend_color -------------------------- */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) + +#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) + +#endif /* GL_EXT_blend_color */ + +/* --------------------- GL_EXT_blend_equation_separate -------------------- */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 + +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); + +#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) + +#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) + +#endif /* GL_EXT_blend_equation_separate */ + +/* ----------------------- GL_EXT_blend_func_extended ---------------------- */ + +#ifndef GL_EXT_blend_func_extended +#define GL_EXT_blend_func_extended 1 + +#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 +#define GL_SRC1_ALPHA_EXT 0x8589 +#define GL_SRC1_COLOR_EXT 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC +#define GL_LOCATION_INDEX_EXT 0x930F + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar* name); + +#define glBindFragDataLocationIndexedEXT GLEW_GET_FUN(__glewBindFragDataLocationIndexedEXT) +#define glGetFragDataIndexEXT GLEW_GET_FUN(__glewGetFragDataIndexEXT) +#define glGetProgramResourceLocationIndexEXT GLEW_GET_FUN(__glewGetProgramResourceLocationIndexEXT) + +#define GLEW_EXT_blend_func_extended GLEW_GET_VAR(__GLEW_EXT_blend_func_extended) + +#endif /* GL_EXT_blend_func_extended */ + +/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB + +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) + +#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) + +#endif /* GL_EXT_blend_func_separate */ + +/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 + +#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) + +#endif /* GL_EXT_blend_logic_op */ + +/* -------------------------- GL_EXT_blend_minmax -------------------------- */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); + +#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) + +#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) + +#endif /* GL_EXT_blend_minmax */ + +/* ------------------------- GL_EXT_blend_subtract ------------------------- */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) + +#endif /* GL_EXT_blend_subtract */ + +/* ------------------------- GL_EXT_buffer_storage ------------------------- */ + +#ifndef GL_EXT_buffer_storage +#define GL_EXT_buffer_storage 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 +#define GL_MAP_COHERENT_BIT_EXT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 +#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F +#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); + +#define glBufferStorageEXT GLEW_GET_FUN(__glewBufferStorageEXT) +#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) + +#define GLEW_EXT_buffer_storage GLEW_GET_VAR(__GLEW_EXT_buffer_storage) + +#endif /* GL_EXT_buffer_storage */ + +/* -------------------------- GL_EXT_clear_texture ------------------------- */ + +#ifndef GL_EXT_clear_texture +#define GL_EXT_clear_texture 1 + +typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); + +#define glClearTexImageEXT GLEW_GET_FUN(__glewClearTexImageEXT) +#define glClearTexSubImageEXT GLEW_GET_FUN(__glewClearTexSubImageEXT) + +#define GLEW_EXT_clear_texture GLEW_GET_VAR(__GLEW_EXT_clear_texture) + +#endif /* GL_EXT_clear_texture */ + +/* ----------------------- GL_EXT_clip_cull_distance ----------------------- */ + +#ifndef GL_EXT_clip_cull_distance +#define GL_EXT_clip_cull_distance 1 + +#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 +#define GL_CLIP_DISTANCE0_EXT 0x3000 +#define GL_CLIP_DISTANCE1_EXT 0x3001 +#define GL_CLIP_DISTANCE2_EXT 0x3002 +#define GL_CLIP_DISTANCE3_EXT 0x3003 +#define GL_CLIP_DISTANCE4_EXT 0x3004 +#define GL_CLIP_DISTANCE5_EXT 0x3005 +#define GL_CLIP_DISTANCE6_EXT 0x3006 +#define GL_CLIP_DISTANCE7_EXT 0x3007 +#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA + +#define GLEW_EXT_clip_cull_distance GLEW_GET_VAR(__GLEW_EXT_clip_cull_distance) + +#endif /* GL_EXT_clip_cull_distance */ + +/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 + +#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) + +#endif /* GL_EXT_clip_volume_hint */ + +/* ------------------------------ GL_EXT_cmyka ----------------------------- */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 + +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F + +#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) + +#endif /* GL_EXT_cmyka */ + +/* ----------------------- GL_EXT_color_buffer_float ----------------------- */ + +#ifndef GL_EXT_color_buffer_float +#define GL_EXT_color_buffer_float 1 + +#define GLEW_EXT_color_buffer_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_float) + +#endif /* GL_EXT_color_buffer_float */ + +/* --------------------- GL_EXT_color_buffer_half_float -------------------- */ + +#ifndef GL_EXT_color_buffer_half_float +#define GL_EXT_color_buffer_half_float 1 + +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_R16F_EXT 0x822D +#define GL_RG16F_EXT 0x822F +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 + +#define GLEW_EXT_color_buffer_half_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_half_float) + +#endif /* GL_EXT_color_buffer_half_float */ + +/* ------------------------- GL_EXT_color_subtable ------------------------- */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + +#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) +#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) + +#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) + +#endif /* GL_EXT_color_subtable */ + +/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + +typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); + +#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) +#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) + +#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) + +#endif /* GL_EXT_compiled_vertex_array */ + +/* ---------------- GL_EXT_compressed_ETC1_RGB8_sub_texture ---------------- */ + +#ifndef GL_EXT_compressed_ETC1_RGB8_sub_texture +#define GL_EXT_compressed_ETC1_RGB8_sub_texture 1 + +#define GLEW_EXT_compressed_ETC1_RGB8_sub_texture GLEW_GET_VAR(__GLEW_EXT_compressed_ETC1_RGB8_sub_texture) + +#endif /* GL_EXT_compressed_ETC1_RGB8_sub_texture */ + +/* ----------------------- GL_EXT_conservative_depth ----------------------- */ + +#ifndef GL_EXT_conservative_depth +#define GL_EXT_conservative_depth 1 + +#define GLEW_EXT_conservative_depth GLEW_GET_VAR(__GLEW_EXT_conservative_depth) + +#endif /* GL_EXT_conservative_depth */ + +/* --------------------------- GL_EXT_convolution -------------------------- */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 + +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 + +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); + +#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) +#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) +#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) +#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) +#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) +#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) +#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) +#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) +#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) +#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) +#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) +#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) + +#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) + +#endif /* GL_EXT_convolution */ + +/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 + +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 + +typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); + +#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) +#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) + +#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) + +#endif /* GL_EXT_coordinate_frame */ + +/* --------------------------- GL_EXT_copy_image --------------------------- */ + +#ifndef GL_EXT_copy_image +#define GL_EXT_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); + +#define glCopyImageSubDataEXT GLEW_GET_FUN(__glewCopyImageSubDataEXT) + +#define GLEW_EXT_copy_image GLEW_GET_VAR(__GLEW_EXT_copy_image) + +#endif /* GL_EXT_copy_image */ + +/* -------------------------- GL_EXT_copy_texture -------------------------- */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) +#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) +#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) +#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) +#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) + +#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) + +#endif /* GL_EXT_copy_texture */ + +/* --------------------------- GL_EXT_cull_vertex -------------------------- */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 + +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC + +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); + +#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) +#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) + +#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) + +#endif /* GL_EXT_cull_vertex */ + +/* --------------------------- GL_EXT_debug_label -------------------------- */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 + +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 + +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar* label); + +#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT) +#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT) + +#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label) + +#endif /* GL_EXT_debug_label */ + +/* -------------------------- GL_EXT_debug_marker -------------------------- */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 + +typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); +typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); + +#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) +#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) +#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) + +#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) + +#endif /* GL_EXT_debug_marker */ + +/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 + +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 + +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); + +#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) + +#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) + +#endif /* GL_EXT_depth_bounds_test */ + +/* ----------------------- GL_EXT_direct_state_access ---------------------- */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + +typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void *img); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void *img); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void** params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void** params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void** param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void** param); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); + +#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) +#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) +#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) +#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) +#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) +#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) +#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) +#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) +#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) +#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) +#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) +#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) +#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) +#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) +#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) +#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) +#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) +#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) +#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) +#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) +#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) +#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) +#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) +#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) +#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) +#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) +#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) +#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) +#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) +#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) +#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) +#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) +#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) +#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) +#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) +#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) +#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) +#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) +#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) +#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) +#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) +#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) +#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) +#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) +#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) +#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) +#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) +#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) +#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) +#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) +#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) +#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) +#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) +#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) +#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) +#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) +#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) +#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) +#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) +#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) +#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) +#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) +#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) +#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) +#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) +#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) +#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) +#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) +#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) +#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) +#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) +#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) +#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) +#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) +#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) +#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) +#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) +#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) +#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) +#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) +#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) +#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) +#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) +#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) +#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) +#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) +#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) +#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) +#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) +#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) +#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) +#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) +#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) +#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) +#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) +#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) +#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) +#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) +#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) +#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) +#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) +#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) +#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) +#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) +#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) +#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) +#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) +#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) +#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) +#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) +#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) +#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) +#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) +#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) +#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) +#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) +#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) +#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) +#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) +#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) +#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) +#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) +#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) +#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) +#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) +#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) +#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) +#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) +#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) +#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) +#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) +#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) +#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) +#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) +#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) +#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) +#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) +#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) +#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) +#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) +#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) +#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) +#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) +#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) +#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) +#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) +#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) +#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) +#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) +#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) +#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) +#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) +#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) +#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) +#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) +#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) +#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) +#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) +#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) +#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) +#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) +#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) +#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) +#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) +#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) +#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) +#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) +#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) +#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) +#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) +#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) +#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) +#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) +#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) +#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) +#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) +#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) +#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) +#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) +#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) +#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) +#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) +#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) +#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) +#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) +#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) +#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) +#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) +#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) +#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) +#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) +#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) +#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) +#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) +#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) +#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) +#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) +#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) +#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) +#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) +#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) +#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) +#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) +#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) +#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) +#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) +#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) +#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) +#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) +#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) +#define glVertexArrayVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribDivisorEXT) +#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) +#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) +#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) + +#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) + +#endif /* GL_EXT_direct_state_access */ + +/* ----------------------- GL_EXT_discard_framebuffer ---------------------- */ + +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 + +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 + +typedef void (GLAPIENTRY * PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); + +#define glDiscardFramebufferEXT GLEW_GET_FUN(__glewDiscardFramebufferEXT) + +#define GLEW_EXT_discard_framebuffer GLEW_GET_VAR(__GLEW_EXT_discard_framebuffer) + +#endif /* GL_EXT_discard_framebuffer */ + +/* -------------------------- GL_EXT_draw_buffers -------------------------- */ + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersEXT GLEW_GET_FUN(__glewDrawBuffersEXT) + +#define GLEW_EXT_draw_buffers GLEW_GET_VAR(__GLEW_EXT_draw_buffers) + +#endif /* GL_EXT_draw_buffers */ + +/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 + +typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); +typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); + +#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) +#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) +#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) +#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) +#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) +#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) + +#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) + +#endif /* GL_EXT_draw_buffers2 */ + +/* ---------------------- GL_EXT_draw_buffers_indexed ---------------------- */ + +#ifndef GL_EXT_draw_buffers_indexed +#define GL_EXT_draw_buffers_indexed 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); + +#define glBlendEquationSeparateiEXT GLEW_GET_FUN(__glewBlendEquationSeparateiEXT) +#define glBlendEquationiEXT GLEW_GET_FUN(__glewBlendEquationiEXT) +#define glBlendFuncSeparateiEXT GLEW_GET_FUN(__glewBlendFuncSeparateiEXT) +#define glBlendFunciEXT GLEW_GET_FUN(__glewBlendFunciEXT) +#define glColorMaskiEXT GLEW_GET_FUN(__glewColorMaskiEXT) +#define glDisableiEXT GLEW_GET_FUN(__glewDisableiEXT) +#define glEnableiEXT GLEW_GET_FUN(__glewEnableiEXT) +#define glIsEnablediEXT GLEW_GET_FUN(__glewIsEnablediEXT) + +#define GLEW_EXT_draw_buffers_indexed GLEW_GET_VAR(__GLEW_EXT_draw_buffers_indexed) + +#endif /* GL_EXT_draw_buffers_indexed */ + +/* -------------------- GL_EXT_draw_elements_base_vertex ------------------- */ + +#ifndef GL_EXT_draw_elements_base_vertex +#define GL_EXT_draw_elements_base_vertex 1 + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex); + +#define glDrawElementsBaseVertexEXT GLEW_GET_FUN(__glewDrawElementsBaseVertexEXT) +#define glDrawElementsInstancedBaseVertexEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexEXT) +#define glDrawRangeElementsBaseVertexEXT GLEW_GET_FUN(__glewDrawRangeElementsBaseVertexEXT) +#define glMultiDrawElementsBaseVertexEXT GLEW_GET_FUN(__glewMultiDrawElementsBaseVertexEXT) + +#define GLEW_EXT_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_EXT_draw_elements_base_vertex) + +#endif /* GL_EXT_draw_elements_base_vertex */ + +/* ------------------------- GL_EXT_draw_instanced ------------------------- */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); + +#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) +#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) + +#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) + +#endif /* GL_EXT_draw_instanced */ + +/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 + +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 + +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); + +#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) + +#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) + +#endif /* GL_EXT_draw_range_elements */ + +/* ------------------------- GL_EXT_external_buffer ------------------------ */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 + +typedef void* GLeglClientBufferEXT; + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); + +#define glBufferStorageExternalEXT GLEW_GET_FUN(__glewBufferStorageExternalEXT) +#define glNamedBufferStorageExternalEXT GLEW_GET_FUN(__glewNamedBufferStorageExternalEXT) + +#define GLEW_EXT_external_buffer GLEW_GET_VAR(__GLEW_EXT_external_buffer) + +#endif /* GL_EXT_external_buffer */ + +/* --------------------------- GL_EXT_float_blend -------------------------- */ + +#ifndef GL_EXT_float_blend +#define GL_EXT_float_blend 1 + +#define GLEW_EXT_float_blend GLEW_GET_VAR(__GLEW_EXT_float_blend) + +#endif /* GL_EXT_float_blend */ + +/* ---------------------------- GL_EXT_fog_coord --------------------------- */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 + +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); + +#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) +#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) +#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) +#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) +#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) + +#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) + +#endif /* GL_EXT_fog_coord */ + +/* --------------------------- GL_EXT_frag_depth --------------------------- */ + +#ifndef GL_EXT_frag_depth +#define GL_EXT_frag_depth 1 + +#define GLEW_EXT_frag_depth GLEW_GET_VAR(__GLEW_EXT_frag_depth) + +#endif /* GL_EXT_frag_depth */ + +/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ + +#ifndef GL_EXT_fragment_lighting +#define GL_EXT_fragment_lighting 1 + +#define GL_FRAGMENT_LIGHTING_EXT 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 +#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 +#define GL_LIGHT_ENV_MODE_EXT 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B +#define GL_FRAGMENT_LIGHT0_EXT 0x840C +#define GL_FRAGMENT_LIGHT7_EXT 0x8413 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); + +#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) +#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) +#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) +#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) +#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) +#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) +#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) +#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) +#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) +#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) +#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) +#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) +#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) +#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) +#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) +#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) +#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) +#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) + +#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) + +#endif /* GL_EXT_fragment_lighting */ + +/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) + +#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) + +#endif /* GL_EXT_framebuffer_blit */ + +/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) + +#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) + +#endif /* GL_EXT_framebuffer_multisample */ + +/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 + +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB + +#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) + +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) +#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) +#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) +#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) +#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) +#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) +#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) +#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) +#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) +#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) +#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) +#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) +#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) +#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) +#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) + +#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) + +#endif /* GL_EXT_framebuffer_object */ + +/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA + +#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) + +#endif /* GL_EXT_framebuffer_sRGB */ + +/* ----------------------- GL_EXT_geometry_point_size ---------------------- */ + +#ifndef GL_EXT_geometry_point_size +#define GL_EXT_geometry_point_size 1 + +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 + +#define GLEW_EXT_geometry_point_size GLEW_GET_VAR(__GLEW_EXT_geometry_point_size) + +#endif /* GL_EXT_geometry_point_size */ + +/* ------------------------- GL_EXT_geometry_shader ------------------------ */ + +#ifndef GL_EXT_geometry_shader +#define GL_EXT_geometry_shader 1 + +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 + +#define GLEW_EXT_geometry_shader GLEW_GET_VAR(__GLEW_EXT_geometry_shader) + +#endif /* GL_EXT_geometry_shader */ + +/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) +#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) +#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) + +#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) + +#endif /* GL_EXT_geometry_shader4 */ + +/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); + +#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) +#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) + +#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) + +#endif /* GL_EXT_gpu_program_parameters */ + +/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) +#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) +#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) +#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) +#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) +#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) +#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) +#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) +#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) +#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) +#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) +#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) +#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) +#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) +#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) +#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) +#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) +#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) +#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) +#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) +#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) +#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) +#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) +#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) +#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) +#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) +#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) +#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) +#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) +#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) +#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) +#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) +#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) +#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) + +#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) + +#endif /* GL_EXT_gpu_shader4 */ + +/* --------------------------- GL_EXT_gpu_shader5 -------------------------- */ + +#ifndef GL_EXT_gpu_shader5 +#define GL_EXT_gpu_shader5 1 + +#define GLEW_EXT_gpu_shader5 GLEW_GET_VAR(__GLEW_EXT_gpu_shader5) + +#endif /* GL_EXT_gpu_shader5 */ + +/* ---------------------------- GL_EXT_histogram --------------------------- */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 + +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 + +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); + +#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) +#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) +#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) +#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) +#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) +#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) +#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) +#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) +#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) +#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) + +#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) + +#endif /* GL_EXT_histogram */ + +/* ----------------------- GL_EXT_index_array_formats ---------------------- */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 + +#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) + +#endif /* GL_EXT_index_array_formats */ + +/* --------------------------- GL_EXT_index_func --------------------------- */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 + +typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); + +#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) + +#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) + +#endif /* GL_EXT_index_func */ + +/* ------------------------- GL_EXT_index_material ------------------------- */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 + +typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) + +#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) + +#endif /* GL_EXT_index_material */ + +/* -------------------------- GL_EXT_index_texture ------------------------- */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 + +#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) + +#endif /* GL_EXT_index_texture */ + +/* ------------------------ GL_EXT_instanced_arrays ------------------------ */ + +#ifndef GL_EXT_instanced_arrays +#define GL_EXT_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexAttribDivisorEXT) + +#define GLEW_EXT_instanced_arrays GLEW_GET_VAR(__GLEW_EXT_instanced_arrays) + +#endif /* GL_EXT_instanced_arrays */ + +/* -------------------------- GL_EXT_light_texture ------------------------- */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 + +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 + +typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) +#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) +#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) + +#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) + +#endif /* GL_EXT_light_texture */ + +/* ------------------------ GL_EXT_map_buffer_range ------------------------ */ + +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 + +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedBufferRangeEXT) +#define glMapBufferRangeEXT GLEW_GET_FUN(__glewMapBufferRangeEXT) + +#define GLEW_EXT_map_buffer_range GLEW_GET_VAR(__GLEW_EXT_map_buffer_range) + +#endif /* GL_EXT_map_buffer_range */ + +/* -------------------------- GL_EXT_memory_object ------------------------- */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 + +#define GL_UUID_SIZE_EXT 16 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint* memoryObjects); +typedef void (GLAPIENTRY * PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint* memoryObjects); +typedef void (GLAPIENTRY * PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte* data); +typedef void (GLAPIENTRY * PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte* data); +typedef GLboolean (GLAPIENTRY * PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (GLAPIENTRY * PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); + +#define glBufferStorageMemEXT GLEW_GET_FUN(__glewBufferStorageMemEXT) +#define glCreateMemoryObjectsEXT GLEW_GET_FUN(__glewCreateMemoryObjectsEXT) +#define glDeleteMemoryObjectsEXT GLEW_GET_FUN(__glewDeleteMemoryObjectsEXT) +#define glGetMemoryObjectParameterivEXT GLEW_GET_FUN(__glewGetMemoryObjectParameterivEXT) +#define glGetUnsignedBytei_vEXT GLEW_GET_FUN(__glewGetUnsignedBytei_vEXT) +#define glGetUnsignedBytevEXT GLEW_GET_FUN(__glewGetUnsignedBytevEXT) +#define glIsMemoryObjectEXT GLEW_GET_FUN(__glewIsMemoryObjectEXT) +#define glMemoryObjectParameterivEXT GLEW_GET_FUN(__glewMemoryObjectParameterivEXT) +#define glNamedBufferStorageMemEXT GLEW_GET_FUN(__glewNamedBufferStorageMemEXT) +#define glTexStorageMem1DEXT GLEW_GET_FUN(__glewTexStorageMem1DEXT) +#define glTexStorageMem2DEXT GLEW_GET_FUN(__glewTexStorageMem2DEXT) +#define glTexStorageMem2DMultisampleEXT GLEW_GET_FUN(__glewTexStorageMem2DMultisampleEXT) +#define glTexStorageMem3DEXT GLEW_GET_FUN(__glewTexStorageMem3DEXT) +#define glTexStorageMem3DMultisampleEXT GLEW_GET_FUN(__glewTexStorageMem3DMultisampleEXT) +#define glTextureStorageMem1DEXT GLEW_GET_FUN(__glewTextureStorageMem1DEXT) +#define glTextureStorageMem2DEXT GLEW_GET_FUN(__glewTextureStorageMem2DEXT) +#define glTextureStorageMem2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorageMem2DMultisampleEXT) +#define glTextureStorageMem3DEXT GLEW_GET_FUN(__glewTextureStorageMem3DEXT) +#define glTextureStorageMem3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorageMem3DMultisampleEXT) + +#define GLEW_EXT_memory_object GLEW_GET_VAR(__GLEW_EXT_memory_object) + +#endif /* GL_EXT_memory_object */ + +/* ------------------------ GL_EXT_memory_object_fd ------------------------ */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 + +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 + +typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); + +#define glImportMemoryFdEXT GLEW_GET_FUN(__glewImportMemoryFdEXT) + +#define GLEW_EXT_memory_object_fd GLEW_GET_VAR(__GLEW_EXT_memory_object_fd) + +#endif /* GL_EXT_memory_object_fd */ + +/* ----------------------- GL_EXT_memory_object_win32 ---------------------- */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 + +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A + +typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); + +#define glImportMemoryWin32HandleEXT GLEW_GET_FUN(__glewImportMemoryWin32HandleEXT) +#define glImportMemoryWin32NameEXT GLEW_GET_FUN(__glewImportMemoryWin32NameEXT) + +#define GLEW_EXT_memory_object_win32 GLEW_GET_VAR(__GLEW_EXT_memory_object_win32) + +#endif /* GL_EXT_memory_object_win32 */ + +/* ------------------------- GL_EXT_misc_attribute ------------------------- */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 + +#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) + +#endif /* GL_EXT_misc_attribute */ + +/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount); + +#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) +#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) + +#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) + +#endif /* GL_EXT_multi_draw_arrays */ + +/* ----------------------- GL_EXT_multi_draw_indirect ---------------------- */ + +#ifndef GL_EXT_multi_draw_indirect +#define GL_EXT_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); + +#define glMultiDrawArraysIndirectEXT GLEW_GET_FUN(__glewMultiDrawArraysIndirectEXT) +#define glMultiDrawElementsIndirectEXT GLEW_GET_FUN(__glewMultiDrawElementsIndirectEXT) + +#define GLEW_EXT_multi_draw_indirect GLEW_GET_VAR(__GLEW_EXT_multi_draw_indirect) + +#endif /* GL_EXT_multi_draw_indirect */ + +/* ------------------------ GL_EXT_multiple_textures ----------------------- */ + +#ifndef GL_EXT_multiple_textures +#define GL_EXT_multiple_textures 1 + +#define GLEW_EXT_multiple_textures GLEW_GET_VAR(__GLEW_EXT_multiple_textures) + +#endif /* GL_EXT_multiple_textures */ + +/* --------------------------- GL_EXT_multisample -------------------------- */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); + +#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) +#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) + +#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) + +#endif /* GL_EXT_multisample */ + +/* -------------------- GL_EXT_multisample_compatibility ------------------- */ + +#ifndef GL_EXT_multisample_compatibility +#define GL_EXT_multisample_compatibility 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F + +#define GLEW_EXT_multisample_compatibility GLEW_GET_VAR(__GLEW_EXT_multisample_compatibility) + +#endif /* GL_EXT_multisample_compatibility */ + +/* ----------------- GL_EXT_multisampled_render_to_texture ----------------- */ + +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); + +#define glFramebufferTexture2DMultisampleEXT GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleEXT) + +#define GLEW_EXT_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture) + +#endif /* GL_EXT_multisampled_render_to_texture */ + +/* ----------------- GL_EXT_multisampled_render_to_texture2 ---------------- */ + +#ifndef GL_EXT_multisampled_render_to_texture2 +#define GL_EXT_multisampled_render_to_texture2 1 + +#define GLEW_EXT_multisampled_render_to_texture2 GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture2) + +#endif /* GL_EXT_multisampled_render_to_texture2 */ + +/* --------------------- GL_EXT_multiview_draw_buffers --------------------- */ + +#ifndef GL_EXT_multiview_draw_buffers +#define GL_EXT_multiview_draw_buffers 1 + +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum* location, const GLint *indices); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint* data); +typedef void (GLAPIENTRY * PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); + +#define glDrawBuffersIndexedEXT GLEW_GET_FUN(__glewDrawBuffersIndexedEXT) +#define glGetIntegeri_vEXT GLEW_GET_FUN(__glewGetIntegeri_vEXT) +#define glReadBufferIndexedEXT GLEW_GET_FUN(__glewReadBufferIndexedEXT) + +#define GLEW_EXT_multiview_draw_buffers GLEW_GET_VAR(__GLEW_EXT_multiview_draw_buffers) + +#endif /* GL_EXT_multiview_draw_buffers */ + +/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 + +#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) + +#endif /* GL_EXT_packed_depth_stencil */ + +/* -------------------------- GL_EXT_packed_float -------------------------- */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 + +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C + +#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) + +#endif /* GL_EXT_packed_float */ + +/* -------------------------- GL_EXT_packed_pixels ------------------------- */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 + +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 + +#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) + +#endif /* GL_EXT_packed_pixels */ + +/* ------------------------ GL_EXT_paletted_texture ------------------------ */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 + +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); + +#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) +#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) +#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) +#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) + +#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) + +#endif /* GL_EXT_paletted_texture */ + +/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF + +#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) + +#endif /* GL_EXT_pixel_buffer_object */ + +/* ------------------------- GL_EXT_pixel_transform ------------------------ */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 + +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) +#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) +#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) + +#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) + +#endif /* GL_EXT_pixel_transform */ + +/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 + +#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) + +#endif /* GL_EXT_pixel_transform_color_table */ + +/* ------------------------ GL_EXT_point_parameters ------------------------ */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) +#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) + +#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) + +#endif /* GL_EXT_point_parameters */ + +/* ------------------------- GL_EXT_polygon_offset ------------------------- */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 + +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); + +#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) + +#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) + +#endif /* GL_EXT_polygon_offset */ + +/* ---------------------- GL_EXT_polygon_offset_clamp ---------------------- */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 + +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); + +#define glPolygonOffsetClampEXT GLEW_GET_FUN(__glewPolygonOffsetClampEXT) + +#define GLEW_EXT_polygon_offset_clamp GLEW_GET_VAR(__GLEW_EXT_polygon_offset_clamp) + +#endif /* GL_EXT_polygon_offset_clamp */ + +/* ----------------------- GL_EXT_post_depth_coverage ---------------------- */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 + +#define GLEW_EXT_post_depth_coverage GLEW_GET_VAR(__GLEW_EXT_post_depth_coverage) + +#endif /* GL_EXT_post_depth_coverage */ + +/* ------------------------ GL_EXT_provoking_vertex ------------------------ */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); + +#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) + +#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) + +#endif /* GL_EXT_provoking_vertex */ + +/* --------------------------- GL_EXT_pvrtc_sRGB --------------------------- */ + +#ifndef GL_EXT_pvrtc_sRGB +#define GL_EXT_pvrtc_sRGB 1 + +#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 +#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 + +#define GLEW_EXT_pvrtc_sRGB GLEW_GET_VAR(__GLEW_EXT_pvrtc_sRGB) + +#endif /* GL_EXT_pvrtc_sRGB */ + +/* ----------------------- GL_EXT_raster_multisample ----------------------- */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 + +typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); + +#define glCoverageModulationNV GLEW_GET_FUN(__glewCoverageModulationNV) +#define glCoverageModulationTableNV GLEW_GET_FUN(__glewCoverageModulationTableNV) +#define glGetCoverageModulationTableNV GLEW_GET_FUN(__glewGetCoverageModulationTableNV) +#define glRasterSamplesEXT GLEW_GET_FUN(__glewRasterSamplesEXT) + +#define GLEW_EXT_raster_multisample GLEW_GET_VAR(__GLEW_EXT_raster_multisample) + +#endif /* GL_EXT_raster_multisample */ + +/* ------------------------ GL_EXT_read_format_bgra ------------------------ */ + +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 + +#define GL_BGRA_EXT 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 + +#define GLEW_EXT_read_format_bgra GLEW_GET_VAR(__GLEW_EXT_read_format_bgra) + +#endif /* GL_EXT_read_format_bgra */ + +/* -------------------------- GL_EXT_render_snorm -------------------------- */ + +#ifndef GL_EXT_render_snorm +#define GL_EXT_render_snorm 1 + +#define GL_BYTE 0x1400 +#define GL_SHORT 0x1402 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RGBA16_SNORM_EXT 0x8F9B + +#define GLEW_EXT_render_snorm GLEW_GET_VAR(__GLEW_EXT_render_snorm) + +#endif /* GL_EXT_render_snorm */ + +/* ------------------------- GL_EXT_rescale_normal ------------------------- */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 + +#define GL_RESCALE_NORMAL_EXT 0x803A + +#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) + +#endif /* GL_EXT_rescale_normal */ + +/* ------------------------------ GL_EXT_sRGB ------------------------------ */ + +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 + +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 + +#define GLEW_EXT_sRGB GLEW_GET_VAR(__GLEW_EXT_sRGB) + +#endif /* GL_EXT_sRGB */ + +/* ----------------------- GL_EXT_sRGB_write_control ----------------------- */ + +#ifndef GL_EXT_sRGB_write_control +#define GL_EXT_sRGB_write_control 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 + +#define GLEW_EXT_sRGB_write_control GLEW_GET_VAR(__GLEW_EXT_sRGB_write_control) + +#endif /* GL_EXT_sRGB_write_control */ + +/* -------------------------- GL_EXT_scene_marker -------------------------- */ + +#ifndef GL_EXT_scene_marker +#define GL_EXT_scene_marker 1 + +typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); + +#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) +#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) + +#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) + +#endif /* GL_EXT_scene_marker */ + +/* ------------------------- GL_EXT_secondary_color ------------------------ */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 + +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) +#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) +#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) +#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) +#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) +#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) +#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) +#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) +#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) +#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) +#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) +#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) +#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) +#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) +#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) +#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) +#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) + +#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) + +#endif /* GL_EXT_secondary_color */ + +/* ---------------------------- GL_EXT_semaphore --------------------------- */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 + +typedef void (GLAPIENTRY * PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint* semaphores); +typedef void (GLAPIENTRY * PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint* semaphores); +typedef void (GLAPIENTRY * PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64* params); +typedef GLboolean (GLAPIENTRY * PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (GLAPIENTRY * PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64* params); +typedef void (GLAPIENTRY * PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +typedef void (GLAPIENTRY * PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); + +#define glDeleteSemaphoresEXT GLEW_GET_FUN(__glewDeleteSemaphoresEXT) +#define glGenSemaphoresEXT GLEW_GET_FUN(__glewGenSemaphoresEXT) +#define glGetSemaphoreParameterui64vEXT GLEW_GET_FUN(__glewGetSemaphoreParameterui64vEXT) +#define glIsSemaphoreEXT GLEW_GET_FUN(__glewIsSemaphoreEXT) +#define glSemaphoreParameterui64vEXT GLEW_GET_FUN(__glewSemaphoreParameterui64vEXT) +#define glSignalSemaphoreEXT GLEW_GET_FUN(__glewSignalSemaphoreEXT) +#define glWaitSemaphoreEXT GLEW_GET_FUN(__glewWaitSemaphoreEXT) + +#define GLEW_EXT_semaphore GLEW_GET_VAR(__GLEW_EXT_semaphore) + +#endif /* GL_EXT_semaphore */ + +/* -------------------------- GL_EXT_semaphore_fd -------------------------- */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 + +typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); + +#define glImportSemaphoreFdEXT GLEW_GET_FUN(__glewImportSemaphoreFdEXT) + +#define GLEW_EXT_semaphore_fd GLEW_GET_VAR(__GLEW_EXT_semaphore_fd) + +#endif /* GL_EXT_semaphore_fd */ + +/* ------------------------- GL_EXT_semaphore_win32 ------------------------ */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 + +typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); + +#define glImportSemaphoreWin32HandleEXT GLEW_GET_FUN(__glewImportSemaphoreWin32HandleEXT) +#define glImportSemaphoreWin32NameEXT GLEW_GET_FUN(__glewImportSemaphoreWin32NameEXT) + +#define GLEW_EXT_semaphore_win32 GLEW_GET_VAR(__GLEW_EXT_semaphore_win32) + +#endif /* GL_EXT_semaphore_win32 */ + +/* --------------------- GL_EXT_separate_shader_objects -------------------- */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 + +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D + +typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); +typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); + +#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) +#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) +#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) + +#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) + +#endif /* GL_EXT_separate_shader_objects */ + +/* --------------------- GL_EXT_separate_specular_color -------------------- */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 + +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA + +#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) + +#endif /* GL_EXT_separate_specular_color */ + +/* -------------------- GL_EXT_shader_framebuffer_fetch -------------------- */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 + +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 + +#define GLEW_EXT_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_EXT_shader_framebuffer_fetch) + +#endif /* GL_EXT_shader_framebuffer_fetch */ + +/* ------------------------ GL_EXT_shader_group_vote ----------------------- */ + +#ifndef GL_EXT_shader_group_vote +#define GL_EXT_shader_group_vote 1 + +#define GLEW_EXT_shader_group_vote GLEW_GET_VAR(__GLEW_EXT_shader_group_vote) + +#endif /* GL_EXT_shader_group_vote */ + +/* ------------------- GL_EXT_shader_image_load_formatted ------------------ */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 + +#define GLEW_EXT_shader_image_load_formatted GLEW_GET_VAR(__GLEW_EXT_shader_image_load_formatted) + +#endif /* GL_EXT_shader_image_load_formatted */ + +/* --------------------- GL_EXT_shader_image_load_store -------------------- */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); + +#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) +#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) + +#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) + +#endif /* GL_EXT_shader_image_load_store */ + +/* ------------------- GL_EXT_shader_implicit_conversions ------------------ */ + +#ifndef GL_EXT_shader_implicit_conversions +#define GL_EXT_shader_implicit_conversions 1 + +#define GLEW_EXT_shader_implicit_conversions GLEW_GET_VAR(__GLEW_EXT_shader_implicit_conversions) + +#endif /* GL_EXT_shader_implicit_conversions */ + +/* ----------------------- GL_EXT_shader_integer_mix ----------------------- */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 + +#define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(__GLEW_EXT_shader_integer_mix) + +#endif /* GL_EXT_shader_integer_mix */ + +/* ------------------------ GL_EXT_shader_io_blocks ------------------------ */ + +#ifndef GL_EXT_shader_io_blocks +#define GL_EXT_shader_io_blocks 1 + +#define GLEW_EXT_shader_io_blocks GLEW_GET_VAR(__GLEW_EXT_shader_io_blocks) + +#endif /* GL_EXT_shader_io_blocks */ + +/* ------------- GL_EXT_shader_non_constant_global_initializers ------------ */ + +#ifndef GL_EXT_shader_non_constant_global_initializers +#define GL_EXT_shader_non_constant_global_initializers 1 + +#define GLEW_EXT_shader_non_constant_global_initializers GLEW_GET_VAR(__GLEW_EXT_shader_non_constant_global_initializers) + +#endif /* GL_EXT_shader_non_constant_global_initializers */ + +/* ------------------- GL_EXT_shader_pixel_local_storage ------------------- */ + +#ifndef GL_EXT_shader_pixel_local_storage +#define GL_EXT_shader_pixel_local_storage 1 + +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 +#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 + +#define GLEW_EXT_shader_pixel_local_storage GLEW_GET_VAR(__GLEW_EXT_shader_pixel_local_storage) + +#endif /* GL_EXT_shader_pixel_local_storage */ + +/* ------------------- GL_EXT_shader_pixel_local_storage2 ------------------ */ + +#ifndef GL_EXT_shader_pixel_local_storage2 +#define GL_EXT_shader_pixel_local_storage2 1 + +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 +#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 + +typedef void (GLAPIENTRY * PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint* values); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); +typedef GLsizei (GLAPIENTRY * PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); + +#define glClearPixelLocalStorageuiEXT GLEW_GET_FUN(__glewClearPixelLocalStorageuiEXT) +#define glFramebufferPixelLocalStorageSizeEXT GLEW_GET_FUN(__glewFramebufferPixelLocalStorageSizeEXT) +#define glGetFramebufferPixelLocalStorageSizeEXT GLEW_GET_FUN(__glewGetFramebufferPixelLocalStorageSizeEXT) + +#define GLEW_EXT_shader_pixel_local_storage2 GLEW_GET_VAR(__GLEW_EXT_shader_pixel_local_storage2) + +#endif /* GL_EXT_shader_pixel_local_storage2 */ + +/* ----------------------- GL_EXT_shader_texture_lod ----------------------- */ + +#ifndef GL_EXT_shader_texture_lod +#define GL_EXT_shader_texture_lod 1 + +#define GLEW_EXT_shader_texture_lod GLEW_GET_VAR(__GLEW_EXT_shader_texture_lod) + +#endif /* GL_EXT_shader_texture_lod */ + +/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 + +#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) + +#endif /* GL_EXT_shadow_funcs */ + +/* ------------------------- GL_EXT_shadow_samplers ------------------------ */ + +#ifndef GL_EXT_shadow_samplers +#define GL_EXT_shadow_samplers 1 + +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 + +#define GLEW_EXT_shadow_samplers GLEW_GET_VAR(__GLEW_EXT_shadow_samplers) + +#endif /* GL_EXT_shadow_samplers */ + +/* --------------------- GL_EXT_shared_texture_palette --------------------- */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) + +#endif /* GL_EXT_shared_texture_palette */ + +/* ------------------------- GL_EXT_sparse_texture ------------------------- */ + +#ifndef GL_EXT_sparse_texture +#define GL_EXT_sparse_texture 1 + +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 +#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A +#define GL_TEXTURE_SPARSE_EXT 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 +#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 +#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA + +typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); + +#define glTexPageCommitmentEXT GLEW_GET_FUN(__glewTexPageCommitmentEXT) +#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) + +#define GLEW_EXT_sparse_texture GLEW_GET_VAR(__GLEW_EXT_sparse_texture) + +#endif /* GL_EXT_sparse_texture */ + +/* ------------------------- GL_EXT_sparse_texture2 ------------------------ */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 + +#define GLEW_EXT_sparse_texture2 GLEW_GET_VAR(__GLEW_EXT_sparse_texture2) + +#endif /* GL_EXT_sparse_texture2 */ + +/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 + +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 + +#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) + +#endif /* GL_EXT_stencil_clear_tag */ + +/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 + +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 + +typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); + +#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) + +#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) + +#endif /* GL_EXT_stencil_two_side */ + +/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 + +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 + +#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) + +#endif /* GL_EXT_stencil_wrap */ + +/* --------------------------- GL_EXT_subtexture --------------------------- */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 + +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) +#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) +#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) + +#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) + +#endif /* GL_EXT_subtexture */ + +/* ----------------------------- GL_EXT_texture ---------------------------- */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 + +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 + +#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) + +#endif /* GL_EXT_texture */ + +/* ---------------------------- GL_EXT_texture3D --------------------------- */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 + +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); + +#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) + +#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) + +#endif /* GL_EXT_texture3D */ + +/* -------------------------- GL_EXT_texture_array ------------------------- */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 + +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); + +#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) + +#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) + +#endif /* GL_EXT_texture_array */ + +/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) + +#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) + +#endif /* GL_EXT_texture_buffer_object */ + +/* -------------- GL_EXT_texture_compression_astc_decode_mode -------------- */ + +#ifndef GL_EXT_texture_compression_astc_decode_mode +#define GL_EXT_texture_compression_astc_decode_mode 1 + +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 + +#define GLEW_EXT_texture_compression_astc_decode_mode GLEW_GET_VAR(__GLEW_EXT_texture_compression_astc_decode_mode) + +#endif /* GL_EXT_texture_compression_astc_decode_mode */ + +/* ----------- GL_EXT_texture_compression_astc_decode_mode_rgb9e5 ---------- */ + +#ifndef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 +#define GL_EXT_texture_compression_astc_decode_mode_rgb9e5 1 + +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 + +#define GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 GLEW_GET_VAR(__GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5) + +#endif /* GL_EXT_texture_compression_astc_decode_mode_rgb9e5 */ + +/* -------------------- GL_EXT_texture_compression_bptc -------------------- */ + +#ifndef GL_EXT_texture_compression_bptc +#define GL_EXT_texture_compression_bptc 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F + +#define GLEW_EXT_texture_compression_bptc GLEW_GET_VAR(__GLEW_EXT_texture_compression_bptc) + +#endif /* GL_EXT_texture_compression_bptc */ + +/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 + +#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) + +#endif /* GL_EXT_texture_compression_dxt1 */ + +/* -------------------- GL_EXT_texture_compression_latc -------------------- */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 + +#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) + +#endif /* GL_EXT_texture_compression_latc */ + +/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE + +#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) + +#endif /* GL_EXT_texture_compression_rgtc */ + +/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) + +#endif /* GL_EXT_texture_compression_s3tc */ + +/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 + +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C + +#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) + +#endif /* GL_EXT_texture_cube_map */ + +/* --------------------- GL_EXT_texture_cube_map_array --------------------- */ + +#ifndef GL_EXT_texture_cube_map_array +#define GL_EXT_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A + +#define GLEW_EXT_texture_cube_map_array GLEW_GET_VAR(__GLEW_EXT_texture_cube_map_array) + +#endif /* GL_EXT_texture_cube_map_array */ + +/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ + +#ifndef GL_EXT_texture_edge_clamp +#define GL_EXT_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_EXT 0x812F + +#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) + +#endif /* GL_EXT_texture_edge_clamp */ + +/* --------------------------- GL_EXT_texture_env -------------------------- */ + +#ifndef GL_EXT_texture_env +#define GL_EXT_texture_env 1 + +#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) + +#endif /* GL_EXT_texture_env */ + +/* ------------------------- GL_EXT_texture_env_add ------------------------ */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 + +#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) + +#endif /* GL_EXT_texture_env_add */ + +/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 + +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A + +#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) + +#endif /* GL_EXT_texture_env_combine */ + +/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 + +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 + +#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) + +#endif /* GL_EXT_texture_env_dot3 */ + +/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) + +#endif /* GL_EXT_texture_filter_anisotropic */ + +/* ---------------------- GL_EXT_texture_filter_minmax --------------------- */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 + +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 + +#define GLEW_EXT_texture_filter_minmax GLEW_GET_VAR(__GLEW_EXT_texture_filter_minmax) + +#endif /* GL_EXT_texture_filter_minmax */ + +/* --------------------- GL_EXT_texture_format_BGRA8888 -------------------- */ + +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 + +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_EXT_texture_format_BGRA8888) + +#endif /* GL_EXT_texture_format_BGRA8888 */ + +/* ------------------------- GL_EXT_texture_integer ------------------------ */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 + +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E + +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); + +#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) +#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) +#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) +#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) +#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) +#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) + +#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) + +#endif /* GL_EXT_texture_integer */ + +/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 + +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 + +#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) + +#endif /* GL_EXT_texture_lod_bias */ + +/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 + +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 + +#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) + +#endif /* GL_EXT_texture_mirror_clamp */ + +/* ------------------------- GL_EXT_texture_norm16 ------------------------- */ + +#ifndef GL_EXT_texture_norm16 +#define GL_EXT_texture_norm16 1 + +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA16_EXT 0x805B +#define GL_R16_EXT 0x822A +#define GL_RG16_EXT 0x822C +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RGB16_SNORM_EXT 0x8F9A +#define GL_RGBA16_SNORM_EXT 0x8F9B + +#define GLEW_EXT_texture_norm16 GLEW_GET_VAR(__GLEW_EXT_texture_norm16) + +#endif /* GL_EXT_texture_norm16 */ + +/* ------------------------- GL_EXT_texture_object ------------------------- */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 + +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A + +typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); + +#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) +#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) +#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) +#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) +#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) +#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) + +#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) + +#endif /* GL_EXT_texture_object */ + +/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 + +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF + +typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); + +#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) + +#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) + +#endif /* GL_EXT_texture_perturb_normal */ + +/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ + +#ifndef GL_EXT_texture_rectangle +#define GL_EXT_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 + +#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) + +#endif /* GL_EXT_texture_rectangle */ + +/* --------------------------- GL_EXT_texture_rg --------------------------- */ + +#ifndef GL_EXT_texture_rg +#define GL_EXT_texture_rg 1 + +#define GL_RED_EXT 0x1903 +#define GL_RG_EXT 0x8227 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B + +#define GLEW_EXT_texture_rg GLEW_GET_VAR(__GLEW_EXT_texture_rg) + +#endif /* GL_EXT_texture_rg */ + +/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 + +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) + +#endif /* GL_EXT_texture_sRGB */ + +/* ------------------------- GL_EXT_texture_sRGB_R8 ------------------------ */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 + +#define GL_SR8_EXT 0x8FBD + +#define GLEW_EXT_texture_sRGB_R8 GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_R8) + +#endif /* GL_EXT_texture_sRGB_R8 */ + +/* ------------------------ GL_EXT_texture_sRGB_RG8 ------------------------ */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 + +#define GL_SRG8_EXT 0x8FBE + +#define GLEW_EXT_texture_sRGB_RG8 GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_RG8) + +#endif /* GL_EXT_texture_sRGB_RG8 */ + +/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 + +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A + +#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) + +#endif /* GL_EXT_texture_sRGB_decode */ + +/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 + +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F + +#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) + +#endif /* GL_EXT_texture_shared_exponent */ + +/* -------------------------- GL_EXT_texture_snorm ------------------------- */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 + +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B + +#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) + +#endif /* GL_EXT_texture_snorm */ + +/* ------------------------- GL_EXT_texture_storage ------------------------ */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 + +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#define GL_R16F_EXT 0x822D +#define GL_R32F_EXT 0x822E +#define GL_RG16F_EXT 0x822F +#define GL_RG32F_EXT 0x8230 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_RGB_RAW_422_APPLE 0x8A51 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_BGRA8_EXT 0x93A1 + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + +#define glTexStorage1DEXT GLEW_GET_FUN(__glewTexStorage1DEXT) +#define glTexStorage2DEXT GLEW_GET_FUN(__glewTexStorage2DEXT) +#define glTexStorage3DEXT GLEW_GET_FUN(__glewTexStorage3DEXT) +#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) +#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) +#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) + +#define GLEW_EXT_texture_storage GLEW_GET_VAR(__GLEW_EXT_texture_storage) + +#endif /* GL_EXT_texture_storage */ + +/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 + +#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) + +#endif /* GL_EXT_texture_swizzle */ + +/* ------------------- GL_EXT_texture_type_2_10_10_10_REV ------------------ */ + +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 + +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 + +#define GLEW_EXT_texture_type_2_10_10_10_REV GLEW_GET_VAR(__GLEW_EXT_texture_type_2_10_10_10_REV) + +#endif /* GL_EXT_texture_type_2_10_10_10_REV */ + +/* -------------------------- GL_EXT_texture_view -------------------------- */ + +#ifndef GL_EXT_texture_view +#define GL_EXT_texture_view 1 + +#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); + +#define glTextureViewEXT GLEW_GET_FUN(__glewTextureViewEXT) + +#define GLEW_EXT_texture_view GLEW_GET_VAR(__GLEW_EXT_texture_view) + +#endif /* GL_EXT_texture_view */ + +/* --------------------------- GL_EXT_timer_query -------------------------- */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 + +#define GL_TIME_ELAPSED_EXT 0x88BF + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); + +#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) +#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) + +#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) + +#endif /* GL_EXT_timer_query */ + +/* ----------------------- GL_EXT_transform_feedback ----------------------- */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 + +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F + +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode); + +#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) +#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) +#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) +#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) +#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) +#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) +#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) + +#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) + +#endif /* GL_EXT_transform_feedback */ + +/* ------------------------- GL_EXT_unpack_subimage ------------------------ */ + +#ifndef GL_EXT_unpack_subimage +#define GL_EXT_unpack_subimage 1 + +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 + +#define GLEW_EXT_unpack_subimage GLEW_GET_VAR(__GLEW_EXT_unpack_subimage) + +#endif /* GL_EXT_unpack_subimage */ + +/* -------------------------- GL_EXT_vertex_array -------------------------- */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 + +#define GL_DOUBLE_EXT 0x140A +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); + +#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) +#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) +#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) +#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) +#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) +#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) +#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) +#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) + +#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) + +#endif /* GL_EXT_vertex_array */ + +/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) + +#endif /* GL_EXT_vertex_array_bgra */ + +/* ----------------------- GL_EXT_vertex_array_setXXX ---------------------- */ + +#ifndef GL_EXT_vertex_array_setXXX +#define GL_EXT_vertex_array_setXXX 1 + +typedef void (GLAPIENTRY * PFNGLBINDARRAYSETEXTPROC) (const void *arrayset); +typedef const void * (GLAPIENTRY * PFNGLCREATEARRAYSETEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEARRAYSETSEXTPROC) (GLsizei n, const void *arrayset[]); + +#define glBindArraySetEXT GLEW_GET_FUN(__glewBindArraySetEXT) +#define glCreateArraySetExt GLEW_GET_FUN(__glewCreateArraySetExt) +#define glDeleteArraySetsEXT GLEW_GET_FUN(__glewDeleteArraySetsEXT) + +#define GLEW_EXT_vertex_array_setXXX GLEW_GET_VAR(__GLEW_EXT_vertex_array_setXXX) + +#endif /* GL_EXT_vertex_array_setXXX */ + +/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 + +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) +#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) +#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) +#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) +#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) +#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) +#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) +#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) +#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) +#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) +#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) + +#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) + +#endif /* GL_EXT_vertex_attrib_64bit */ + +/* -------------------------- GL_EXT_vertex_shader ------------------------- */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 + +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + +typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); +typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, void *addr); +typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, void *addr); +typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, void *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); +typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); + +#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) +#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) +#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) +#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) +#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) +#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) +#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) +#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) +#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) +#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) +#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) +#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) +#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) +#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) +#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) +#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) +#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) +#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) +#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) +#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) +#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) +#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) +#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) +#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) +#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) +#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) +#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) +#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) +#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) +#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) +#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) +#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) +#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) +#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) +#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) +#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) +#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) +#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) + +#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) + +#endif /* GL_EXT_vertex_shader */ + +/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 + +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); + +#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) +#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) +#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) + +#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) + +#endif /* GL_EXT_vertex_weighting */ + +/* ------------------------ GL_EXT_win32_keyed_mutex ----------------------- */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 + +typedef GLboolean (GLAPIENTRY * PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (GLAPIENTRY * PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); + +#define glAcquireKeyedMutexWin32EXT GLEW_GET_FUN(__glewAcquireKeyedMutexWin32EXT) +#define glReleaseKeyedMutexWin32EXT GLEW_GET_FUN(__glewReleaseKeyedMutexWin32EXT) + +#define GLEW_EXT_win32_keyed_mutex GLEW_GET_VAR(__GLEW_EXT_win32_keyed_mutex) + +#endif /* GL_EXT_win32_keyed_mutex */ + +/* ------------------------ GL_EXT_window_rectangles ----------------------- */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 + +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 + +typedef void (GLAPIENTRY * PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint box[]); + +#define glWindowRectanglesEXT GLEW_GET_FUN(__glewWindowRectanglesEXT) + +#define GLEW_EXT_window_rectangles GLEW_GET_VAR(__GLEW_EXT_window_rectangles) + +#endif /* GL_EXT_window_rectangles */ + +/* ------------------------- GL_EXT_x11_sync_object ------------------------ */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 + +#define GL_SYNC_X11_FENCE_EXT 0x90E1 + +typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); + +#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) + +#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) + +#endif /* GL_EXT_x11_sync_object */ + +/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 + +typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); + +#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) + +#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) + +#endif /* GL_GREMEDY_frame_terminator */ + +/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 + +typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); + +#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) + +#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) + +#endif /* GL_GREMEDY_string_marker */ + +/* --------------------- GL_HP_convolution_border_modes -------------------- */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 + +#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) + +#endif /* GL_HP_convolution_border_modes */ + +/* ------------------------- GL_HP_image_transform ------------------------- */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 + +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) +#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) +#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) +#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) +#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) + +#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) + +#endif /* GL_HP_image_transform */ + +/* -------------------------- GL_HP_occlusion_test ------------------------- */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 + +#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) + +#endif /* GL_HP_occlusion_test */ + +/* ------------------------- GL_HP_texture_lighting ------------------------ */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 + +#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) + +#endif /* GL_HP_texture_lighting */ + +/* --------------------------- GL_IBM_cull_vertex -------------------------- */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 + +#define GL_CULL_VERTEX_IBM 103050 + +#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) + +#endif /* GL_IBM_cull_vertex */ + +/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride); + +#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) + +#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) + +#endif /* GL_IBM_multimode_draw_arrays */ + +/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 + +#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 + +#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) + +#endif /* GL_IBM_rasterpos_clip */ + +/* --------------------------- GL_IBM_static_data -------------------------- */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 + +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 + +#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) + +#endif /* GL_IBM_static_data */ + +/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_IBM 0x8370 + +#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) + +#endif /* GL_IBM_texture_mirrored_repeat */ + +/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 + +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); + +#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) +#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) +#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) +#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) +#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) +#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) +#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) +#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) + +#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) + +#endif /* GL_IBM_vertex_array_lists */ + +/* -------------------------- GL_INGR_color_clamp -------------------------- */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 + +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 + +#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) + +#endif /* GL_INGR_color_clamp */ + +/* ------------------------- GL_INGR_interlace_read ------------------------ */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 + +#define GL_INTERLACE_READ_INGR 0x8568 + +#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) + +#endif /* GL_INGR_interlace_read */ + +/* ------------------ GL_INTEL_conservative_rasterization ------------------ */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 + +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE + +#define GLEW_INTEL_conservative_rasterization GLEW_GET_VAR(__GLEW_INTEL_conservative_rasterization) + +#endif /* GL_INTEL_conservative_rasterization */ + +/* ------------------- GL_INTEL_fragment_shader_ordering ------------------- */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 + +#define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(__GLEW_INTEL_fragment_shader_ordering) + +#endif /* GL_INTEL_fragment_shader_ordering */ + +/* ----------------------- GL_INTEL_framebuffer_CMAA ----------------------- */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 + +#define GLEW_INTEL_framebuffer_CMAA GLEW_GET_VAR(__GLEW_INTEL_framebuffer_CMAA) + +#endif /* GL_INTEL_framebuffer_CMAA */ + +/* -------------------------- GL_INTEL_map_texture ------------------------- */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 + +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF + +typedef void * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout); +typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); + +#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL) +#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL) +#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL) + +#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture) + +#endif /* GL_INTEL_map_texture */ + +/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 + +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); + +#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) +#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) +#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) +#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) + +#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) + +#endif /* GL_INTEL_parallel_arrays */ + +/* ----------------------- GL_INTEL_performance_query ---------------------- */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 + +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001 +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint* queryHandle); +typedef void (GLAPIENTRY * PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint* queryId); +typedef void (GLAPIENTRY * PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint* nextQueryId); +typedef void (GLAPIENTRY * PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar* queryName, GLuint *queryId); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); + +#define glBeginPerfQueryINTEL GLEW_GET_FUN(__glewBeginPerfQueryINTEL) +#define glCreatePerfQueryINTEL GLEW_GET_FUN(__glewCreatePerfQueryINTEL) +#define glDeletePerfQueryINTEL GLEW_GET_FUN(__glewDeletePerfQueryINTEL) +#define glEndPerfQueryINTEL GLEW_GET_FUN(__glewEndPerfQueryINTEL) +#define glGetFirstPerfQueryIdINTEL GLEW_GET_FUN(__glewGetFirstPerfQueryIdINTEL) +#define glGetNextPerfQueryIdINTEL GLEW_GET_FUN(__glewGetNextPerfQueryIdINTEL) +#define glGetPerfCounterInfoINTEL GLEW_GET_FUN(__glewGetPerfCounterInfoINTEL) +#define glGetPerfQueryDataINTEL GLEW_GET_FUN(__glewGetPerfQueryDataINTEL) +#define glGetPerfQueryIdByNameINTEL GLEW_GET_FUN(__glewGetPerfQueryIdByNameINTEL) +#define glGetPerfQueryInfoINTEL GLEW_GET_FUN(__glewGetPerfQueryInfoINTEL) + +#define GLEW_INTEL_performance_query GLEW_GET_VAR(__GLEW_INTEL_performance_query) + +#endif /* GL_INTEL_performance_query */ + +/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ + +#ifndef GL_INTEL_texture_scissor +#define GL_INTEL_texture_scissor 1 + +typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); +typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); + +#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) +#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) + +#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) + +#endif /* GL_INTEL_texture_scissor */ + +/* --------------------- GL_KHR_blend_equation_advanced -------------------- */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 + +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 + +typedef void (GLAPIENTRY * PFNGLBLENDBARRIERKHRPROC) (void); + +#define glBlendBarrierKHR GLEW_GET_FUN(__glewBlendBarrierKHR) + +#define GLEW_KHR_blend_equation_advanced GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced) + +#endif /* GL_KHR_blend_equation_advanced */ + +/* ---------------- GL_KHR_blend_equation_advanced_coherent ---------------- */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 + +#define GLEW_KHR_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced_coherent) + +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +/* ---------------------- GL_KHR_context_flush_control --------------------- */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 + +#define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control) + +#endif /* GL_KHR_context_flush_control */ + +/* ------------------------------ GL_KHR_debug ----------------------------- */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 + +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 + +typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); + +#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) +#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) +#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) +#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) +#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) +#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) +#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) +#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) +#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) +#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) + +#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) + +#endif /* GL_KHR_debug */ + +/* ---------------------------- GL_KHR_no_error ---------------------------- */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 + +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 + +#define GLEW_KHR_no_error GLEW_GET_VAR(__GLEW_KHR_no_error) + +#endif /* GL_KHR_no_error */ + +/* --------------------- GL_KHR_parallel_shader_compile -------------------- */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 + +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 + +typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); + +#define glMaxShaderCompilerThreadsKHR GLEW_GET_FUN(__glewMaxShaderCompilerThreadsKHR) + +#define GLEW_KHR_parallel_shader_compile GLEW_GET_VAR(__GLEW_KHR_parallel_shader_compile) + +#endif /* GL_KHR_parallel_shader_compile */ + +/* ------------------ GL_KHR_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 + +#define GLEW_KHR_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_KHR_robust_buffer_access_behavior) + +#endif /* GL_KHR_robust_buffer_access_behavior */ + +/* --------------------------- GL_KHR_robustness --------------------------- */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 + +#define GL_CONTEXT_LOST 0x0507 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 + +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); + +#define glGetnUniformfv GLEW_GET_FUN(__glewGetnUniformfv) +#define glGetnUniformiv GLEW_GET_FUN(__glewGetnUniformiv) +#define glGetnUniformuiv GLEW_GET_FUN(__glewGetnUniformuiv) +#define glReadnPixels GLEW_GET_FUN(__glewReadnPixels) + +#define GLEW_KHR_robustness GLEW_GET_VAR(__GLEW_KHR_robustness) + +#endif /* GL_KHR_robustness */ + +/* ------------------ GL_KHR_texture_compression_astc_hdr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD + +#define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_hdr) + +#endif /* GL_KHR_texture_compression_astc_hdr */ + +/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD + +#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) + +#endif /* GL_KHR_texture_compression_astc_ldr */ + +/* --------------- GL_KHR_texture_compression_astc_sliced_3d --------------- */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 + +#define GLEW_KHR_texture_compression_astc_sliced_3d GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_sliced_3d) + +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +/* -------------------------- GL_KTX_buffer_region ------------------------- */ + +#ifndef GL_KTX_buffer_region +#define GL_KTX_buffer_region 1 + +#define GL_KTX_FRONT_REGION 0x0 +#define GL_KTX_BACK_REGION 0x1 +#define GL_KTX_Z_REGION 0x2 +#define GL_KTX_STENCIL_REGION 0x3 + +typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) +#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) +#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) +#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) +#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) + +#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) + +#endif /* GL_KTX_buffer_region */ + +/* ------------------------- GL_MESAX_texture_stack ------------------------ */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 + +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E + +#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) + +#endif /* GL_MESAX_texture_stack */ + +/* -------------------------- GL_MESA_pack_invert -------------------------- */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 + +#define GL_PACK_INVERT_MESA 0x8758 + +#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) + +#endif /* GL_MESA_pack_invert */ + +/* ------------------------- GL_MESA_resize_buffers ------------------------ */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 + +typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); + +#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) + +#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) + +#endif /* GL_MESA_resize_buffers */ + +/* -------------------- GL_MESA_shader_integer_functions ------------------- */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 + +#define GLEW_MESA_shader_integer_functions GLEW_GET_VAR(__GLEW_MESA_shader_integer_functions) + +#endif /* GL_MESA_shader_integer_functions */ + +/* --------------------------- GL_MESA_window_pos -------------------------- */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); + +#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) +#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) +#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) +#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) +#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) +#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) +#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) +#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) +#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) +#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) +#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) +#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) +#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) +#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) +#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) +#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) +#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) +#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) +#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) +#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) +#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) +#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) +#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) +#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) + +#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) + +#endif /* GL_MESA_window_pos */ + +/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 + +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 + +#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) + +#endif /* GL_MESA_ycbcr_texture */ + +/* ----------- GL_NVX_blend_equation_advanced_multi_draw_buffers ----------- */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 + +#define GLEW_NVX_blend_equation_advanced_multi_draw_buffers GLEW_GET_VAR(__GLEW_NVX_blend_equation_advanced_multi_draw_buffers) + +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +/* ----------------------- GL_NVX_conditional_render ----------------------- */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void); + +#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX) +#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) + +#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render) + +#endif /* GL_NVX_conditional_render */ + +/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 + +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B + +#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) + +#endif /* GL_NVX_gpu_memory_info */ + +/* ---------------------- GL_NVX_linked_gpu_multicast ---------------------- */ + +#ifndef GL_NVX_linked_gpu_multicast +#define GL_NVX_linked_gpu_multicast 1 + +#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 +#define GL_MAX_LGPU_GPUS_NVX 0x92BA + +typedef void (GLAPIENTRY * PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLLGPUINTERLOCKNVXPROC) (void); +typedef void (GLAPIENTRY * PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); + +#define glLGPUCopyImageSubDataNVX GLEW_GET_FUN(__glewLGPUCopyImageSubDataNVX) +#define glLGPUInterlockNVX GLEW_GET_FUN(__glewLGPUInterlockNVX) +#define glLGPUNamedBufferSubDataNVX GLEW_GET_FUN(__glewLGPUNamedBufferSubDataNVX) + +#define GLEW_NVX_linked_gpu_multicast GLEW_GET_VAR(__GLEW_NVX_linked_gpu_multicast) + +#endif /* GL_NVX_linked_gpu_multicast */ + +/* ------------------------ GL_NV_3dvision_settings ------------------------ */ + +#ifndef GL_NV_3dvision_settings +#define GL_NV_3dvision_settings 1 + +#define GL_3DVISION_STEREO_NV 0x90F4 +#define GL_STEREO_SEPARATION_NV 0x90F5 +#define GL_STEREO_CONVERGENCE_NV 0x90F6 +#define GL_STEREO_CUTOFF_NV 0x90F7 +#define GL_STEREO_PROJECTION_NV 0x90F8 +#define GL_STEREO_PROJECTION_PERSPECTIVE_NV 0x90F9 +#define GL_STEREO_PROJECTION_ORTHO_NV 0x90FA + +typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERINVPROC) (GLenum pname, GLint param); + +#define glStereoParameterfNV GLEW_GET_FUN(__glewStereoParameterfNV) +#define glStereoParameteriNV GLEW_GET_FUN(__glewStereoParameteriNV) + +#define GLEW_NV_3dvision_settings GLEW_GET_VAR(__GLEW_NV_3dvision_settings) + +#endif /* GL_NV_3dvision_settings */ + +/* ------------------- GL_NV_EGL_stream_consumer_external ------------------ */ + +#ifndef GL_NV_EGL_stream_consumer_external +#define GL_NV_EGL_stream_consumer_external 1 + +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 + +#define GLEW_NV_EGL_stream_consumer_external GLEW_GET_VAR(__GLEW_NV_EGL_stream_consumer_external) + +#endif /* GL_NV_EGL_stream_consumer_external */ + +/* ----------------- GL_NV_alpha_to_coverage_dither_control ---------------- */ + +#ifndef GL_NV_alpha_to_coverage_dither_control +#define GL_NV_alpha_to_coverage_dither_control 1 + +#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF +#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D +#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E +#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F + +#define GLEW_NV_alpha_to_coverage_dither_control GLEW_GET_VAR(__GLEW_NV_alpha_to_coverage_dither_control) + +#endif /* GL_NV_alpha_to_coverage_dither_control */ + +/* ------------------------------- GL_NV_bgr ------------------------------- */ + +#ifndef GL_NV_bgr +#define GL_NV_bgr 1 + +#define GL_BGR_NV 0x80E0 + +#define GLEW_NV_bgr GLEW_GET_VAR(__GLEW_NV_bgr) + +#endif /* GL_NV_bgr */ + +/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); + +#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) +#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV) + +#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect) + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +/* ---------------- GL_NV_bindless_multi_draw_indirect_count --------------- */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); + +#define glMultiDrawArraysIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessCountNV) +#define glMultiDrawElementsIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessCountNV) + +#define GLEW_NV_bindless_multi_draw_indirect_count GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect_count) + +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +/* ------------------------- GL_NV_bindless_texture ------------------------ */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) +#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) +#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) +#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) +#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) +#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) +#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) +#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) +#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) +#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) +#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) +#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) +#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) + +#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) + +#endif /* GL_NV_bindless_texture */ + +/* --------------------- GL_NV_blend_equation_advanced --------------------- */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 + +#define GL_XOR_NV 0x1506 +#define GL_RED_NV 0x1903 +#define GL_GREEN_NV 0x1904 +#define GL_BLUE_NV 0x1905 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_DISJOINT_NV 0x9283 +#define GL_CONJOINT_NV 0x9284 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#define GL_SRC_NV 0x9286 +#define GL_DST_NV 0x9287 +#define GL_SRC_OVER_NV 0x9288 +#define GL_DST_OVER_NV 0x9289 +#define GL_SRC_IN_NV 0x928A +#define GL_DST_IN_NV 0x928B +#define GL_SRC_OUT_NV 0x928C +#define GL_DST_OUT_NV 0x928D +#define GL_SRC_ATOP_NV 0x928E +#define GL_DST_ATOP_NV 0x928F +#define GL_PLUS_NV 0x9291 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_MULTIPLY_NV 0x9294 +#define GL_SCREEN_NV 0x9295 +#define GL_OVERLAY_NV 0x9296 +#define GL_DARKEN_NV 0x9297 +#define GL_LIGHTEN_NV 0x9298 +#define GL_COLORDODGE_NV 0x9299 +#define GL_COLORBURN_NV 0x929A +#define GL_HARDLIGHT_NV 0x929B +#define GL_SOFTLIGHT_NV 0x929C +#define GL_DIFFERENCE_NV 0x929E +#define GL_MINUS_NV 0x929F +#define GL_EXCLUSION_NV 0x92A0 +#define GL_CONTRAST_NV 0x92A1 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_INVERT_OVG_NV 0x92B4 + +typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); + +#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV) +#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV) + +#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced) + +#endif /* GL_NV_blend_equation_advanced */ + +/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 + +#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent) + +#endif /* GL_NV_blend_equation_advanced_coherent */ + +/* ----------------------- GL_NV_blend_minmax_factor ----------------------- */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 + +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D + +#define GLEW_NV_blend_minmax_factor GLEW_GET_VAR(__GLEW_NV_blend_minmax_factor) + +#endif /* GL_NV_blend_minmax_factor */ + +/* --------------------------- GL_NV_blend_square -------------------------- */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 + +#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) + +#endif /* GL_NV_blend_square */ + +/* ----------------------- GL_NV_clip_space_w_scaling ---------------------- */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 + +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E + +typedef void (GLAPIENTRY * PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); + +#define glViewportPositionWScaleNV GLEW_GET_FUN(__glewViewportPositionWScaleNV) + +#define GLEW_NV_clip_space_w_scaling GLEW_GET_VAR(__GLEW_NV_clip_space_w_scaling) + +#endif /* GL_NV_clip_space_w_scaling */ + +/* --------------------------- GL_NV_command_list -------------------------- */ + +#ifndef GL_NV_command_list +#define GL_NV_command_list 1 + +#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 +#define GL_NOP_COMMAND_NV 0x0001 +#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 +#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 +#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 +#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 +#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 +#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 +#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 +#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 +#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000a +#define GL_BLEND_COLOR_COMMAND_NV 0x000b +#define GL_STENCIL_REF_COMMAND_NV 0x000c +#define GL_LINE_WIDTH_COMMAND_NV 0x000d +#define GL_POLYGON_OFFSET_COMMAND_NV 0x000e +#define GL_ALPHA_REF_COMMAND_NV 0x000f +#define GL_VIEWPORT_COMMAND_NV 0x0010 +#define GL_SCISSOR_COMMAND_NV 0x0011 +#define GL_FRONT_FACE_COMMAND_NV 0x0012 + +typedef void (GLAPIENTRY * PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); +typedef void (GLAPIENTRY * PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); +typedef void (GLAPIENTRY * PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); +typedef void (GLAPIENTRY * PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint* lists); +typedef void (GLAPIENTRY * PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint* states); +typedef void (GLAPIENTRY * PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint* lists); +typedef void (GLAPIENTRY * PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint* states); +typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count); +typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count); +typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); +typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); +typedef GLuint (GLAPIENTRY * PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); +typedef GLushort (GLAPIENTRY * PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); +typedef GLboolean (GLAPIENTRY * PFNGLISCOMMANDLISTNVPROC) (GLuint list); +typedef GLboolean (GLAPIENTRY * PFNGLISSTATENVPROC) (GLuint state); +typedef void (GLAPIENTRY * PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); +typedef void (GLAPIENTRY * PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); + +#define glCallCommandListNV GLEW_GET_FUN(__glewCallCommandListNV) +#define glCommandListSegmentsNV GLEW_GET_FUN(__glewCommandListSegmentsNV) +#define glCompileCommandListNV GLEW_GET_FUN(__glewCompileCommandListNV) +#define glCreateCommandListsNV GLEW_GET_FUN(__glewCreateCommandListsNV) +#define glCreateStatesNV GLEW_GET_FUN(__glewCreateStatesNV) +#define glDeleteCommandListsNV GLEW_GET_FUN(__glewDeleteCommandListsNV) +#define glDeleteStatesNV GLEW_GET_FUN(__glewDeleteStatesNV) +#define glDrawCommandsAddressNV GLEW_GET_FUN(__glewDrawCommandsAddressNV) +#define glDrawCommandsNV GLEW_GET_FUN(__glewDrawCommandsNV) +#define glDrawCommandsStatesAddressNV GLEW_GET_FUN(__glewDrawCommandsStatesAddressNV) +#define glDrawCommandsStatesNV GLEW_GET_FUN(__glewDrawCommandsStatesNV) +#define glGetCommandHeaderNV GLEW_GET_FUN(__glewGetCommandHeaderNV) +#define glGetStageIndexNV GLEW_GET_FUN(__glewGetStageIndexNV) +#define glIsCommandListNV GLEW_GET_FUN(__glewIsCommandListNV) +#define glIsStateNV GLEW_GET_FUN(__glewIsStateNV) +#define glListDrawCommandsStatesClientNV GLEW_GET_FUN(__glewListDrawCommandsStatesClientNV) +#define glStateCaptureNV GLEW_GET_FUN(__glewStateCaptureNV) + +#define GLEW_NV_command_list GLEW_GET_VAR(__GLEW_NV_command_list) + +#endif /* GL_NV_command_list */ + +/* ------------------------- GL_NV_compute_program5 ------------------------ */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 + +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC + +#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5) + +#endif /* GL_NV_compute_program5 */ + +/* ------------------------ GL_NV_conditional_render ----------------------- */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 + +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); + +#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) +#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) + +#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) + +#endif /* GL_NV_conditional_render */ + +/* ----------------------- GL_NV_conservative_raster ----------------------- */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 + +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 + +typedef void (GLAPIENTRY * PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); + +#define glSubpixelPrecisionBiasNV GLEW_GET_FUN(__glewSubpixelPrecisionBiasNV) + +#define GLEW_NV_conservative_raster GLEW_GET_VAR(__GLEW_NV_conservative_raster) + +#endif /* GL_NV_conservative_raster */ + +/* -------------------- GL_NV_conservative_raster_dilate ------------------- */ + +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 + +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B + +typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); + +#define glConservativeRasterParameterfNV GLEW_GET_FUN(__glewConservativeRasterParameterfNV) + +#define GLEW_NV_conservative_raster_dilate GLEW_GET_VAR(__GLEW_NV_conservative_raster_dilate) + +#endif /* GL_NV_conservative_raster_dilate */ + +/* -------------- GL_NV_conservative_raster_pre_snap_triangles ------------- */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 + +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F + +typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); + +#define glConservativeRasterParameteriNV GLEW_GET_FUN(__glewConservativeRasterParameteriNV) + +#define GLEW_NV_conservative_raster_pre_snap_triangles GLEW_GET_VAR(__GLEW_NV_conservative_raster_pre_snap_triangles) + +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +/* --------------------------- GL_NV_copy_buffer --------------------------- */ + +#ifndef GL_NV_copy_buffer +#define GL_NV_copy_buffer 1 + +#define GL_COPY_READ_BUFFER_NV 0x8F36 +#define GL_COPY_WRITE_BUFFER_NV 0x8F37 + +typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); + +#define glCopyBufferSubDataNV GLEW_GET_FUN(__glewCopyBufferSubDataNV) + +#define GLEW_NV_copy_buffer GLEW_GET_VAR(__GLEW_NV_copy_buffer) + +#endif /* GL_NV_copy_buffer */ + +/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 + +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F + +#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) + +#endif /* GL_NV_copy_depth_to_color */ + +/* ---------------------------- GL_NV_copy_image --------------------------- */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) + +#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) + +#endif /* GL_NV_copy_image */ + +/* -------------------------- GL_NV_deep_texture3D ------------------------- */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 + +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 + +#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D) + +#endif /* GL_NV_deep_texture3D */ + +/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); + +#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) +#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) +#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) + +#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) + +#endif /* GL_NV_depth_buffer_float */ + +/* --------------------------- GL_NV_depth_clamp --------------------------- */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 + +#define GL_DEPTH_CLAMP_NV 0x864F + +#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) + +#endif /* GL_NV_depth_clamp */ + +/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ + +#ifndef GL_NV_depth_range_unclamped +#define GL_NV_depth_range_unclamped 1 + +#define GL_SAMPLE_COUNT_BITS_NV 0x8864 +#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 +#define GL_QUERY_RESULT_NV 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 +#define GL_SAMPLE_COUNT_NV 0x8914 + +#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) + +#endif /* GL_NV_depth_range_unclamped */ + +/* --------------------------- GL_NV_draw_buffers -------------------------- */ + +#ifndef GL_NV_draw_buffers +#define GL_NV_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 +#define GL_DRAW_BUFFER0_NV 0x8825 +#define GL_DRAW_BUFFER1_NV 0x8826 +#define GL_DRAW_BUFFER2_NV 0x8827 +#define GL_DRAW_BUFFER3_NV 0x8828 +#define GL_DRAW_BUFFER4_NV 0x8829 +#define GL_DRAW_BUFFER5_NV 0x882A +#define GL_DRAW_BUFFER6_NV 0x882B +#define GL_DRAW_BUFFER7_NV 0x882C +#define GL_DRAW_BUFFER8_NV 0x882D +#define GL_DRAW_BUFFER9_NV 0x882E +#define GL_DRAW_BUFFER10_NV 0x882F +#define GL_DRAW_BUFFER11_NV 0x8830 +#define GL_DRAW_BUFFER12_NV 0x8831 +#define GL_DRAW_BUFFER13_NV 0x8832 +#define GL_DRAW_BUFFER14_NV 0x8833 +#define GL_DRAW_BUFFER15_NV 0x8834 +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersNV GLEW_GET_FUN(__glewDrawBuffersNV) + +#define GLEW_NV_draw_buffers GLEW_GET_VAR(__GLEW_NV_draw_buffers) + +#endif /* GL_NV_draw_buffers */ + +/* -------------------------- GL_NV_draw_instanced ------------------------- */ + +#ifndef GL_NV_draw_instanced +#define GL_NV_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); + +#define glDrawArraysInstancedNV GLEW_GET_FUN(__glewDrawArraysInstancedNV) +#define glDrawElementsInstancedNV GLEW_GET_FUN(__glewDrawElementsInstancedNV) + +#define GLEW_NV_draw_instanced GLEW_GET_VAR(__GLEW_NV_draw_instanced) + +#endif /* GL_NV_draw_instanced */ + +/* --------------------------- GL_NV_draw_texture -------------------------- */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); + +#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) + +#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) + +#endif /* GL_NV_draw_texture */ + +/* ------------------------ GL_NV_draw_vulkan_image ------------------------ */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 + +typedef void (APIENTRY *GLVULKANPROCNV)(void); + +typedef void (GLAPIENTRY * PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (GLAPIENTRY * PFNGLGETVKPROCADDRNVPROC) (const GLchar* name); +typedef void (GLAPIENTRY * PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +typedef void (GLAPIENTRY * PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GLAPIENTRY * PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); + +#define glDrawVkImageNV GLEW_GET_FUN(__glewDrawVkImageNV) +#define glGetVkProcAddrNV GLEW_GET_FUN(__glewGetVkProcAddrNV) +#define glSignalVkFenceNV GLEW_GET_FUN(__glewSignalVkFenceNV) +#define glSignalVkSemaphoreNV GLEW_GET_FUN(__glewSignalVkSemaphoreNV) +#define glWaitVkSemaphoreNV GLEW_GET_FUN(__glewWaitVkSemaphoreNV) + +#define GLEW_NV_draw_vulkan_image GLEW_GET_VAR(__GLEW_NV_draw_vulkan_image) + +#endif /* GL_NV_draw_vulkan_image */ + +/* ---------------------------- GL_NV_evaluators --------------------------- */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 + +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + +typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) +#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) +#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) +#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) +#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) +#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) +#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) +#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) + +#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) + +#endif /* GL_NV_evaluators */ + +/* --------------------- GL_NV_explicit_attrib_location -------------------- */ + +#ifndef GL_NV_explicit_attrib_location +#define GL_NV_explicit_attrib_location 1 + +#define GLEW_NV_explicit_attrib_location GLEW_GET_VAR(__GLEW_NV_explicit_attrib_location) + +#endif /* GL_NV_explicit_attrib_location */ + +/* ----------------------- GL_NV_explicit_multisample ---------------------- */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 + +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); + +#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) +#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) +#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) + +#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) + +#endif /* GL_NV_explicit_multisample */ + +/* ---------------------- GL_NV_fbo_color_attachments ---------------------- */ + +#ifndef GL_NV_fbo_color_attachments +#define GL_NV_fbo_color_attachments 1 + +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF + +#define GLEW_NV_fbo_color_attachments GLEW_GET_VAR(__GLEW_NV_fbo_color_attachments) + +#endif /* GL_NV_fbo_color_attachments */ + +/* ------------------------------ GL_NV_fence ------------------------------ */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 + +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); +typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); + +#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) +#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) +#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) +#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) +#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) +#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) +#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) + +#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) + +#endif /* GL_NV_fence */ + +/* -------------------------- GL_NV_fill_rectangle ------------------------- */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 + +#define GL_FILL_RECTANGLE_NV 0x933C + +#define GLEW_NV_fill_rectangle GLEW_GET_VAR(__GLEW_NV_fill_rectangle) + +#endif /* GL_NV_fill_rectangle */ + +/* --------------------------- GL_NV_float_buffer -------------------------- */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 + +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E + +#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) + +#endif /* GL_NV_float_buffer */ + +/* --------------------------- GL_NV_fog_distance -------------------------- */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 + +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C + +#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) + +#endif /* GL_NV_fog_distance */ + +/* -------------------- GL_NV_fragment_coverage_to_color ------------------- */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 + +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); + +#define glFragmentCoverageColorNV GLEW_GET_FUN(__glewFragmentCoverageColorNV) + +#define GLEW_NV_fragment_coverage_to_color GLEW_GET_VAR(__GLEW_NV_fragment_coverage_to_color) + +#endif /* GL_NV_fragment_coverage_to_color */ + +/* ------------------------- GL_NV_fragment_program ------------------------ */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 + +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); + +#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) +#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) + +#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) + +#endif /* GL_NV_fragment_program */ + +/* ------------------------ GL_NV_fragment_program2 ------------------------ */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 + +#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) + +#endif /* GL_NV_fragment_program2 */ + +/* ------------------------ GL_NV_fragment_program4 ------------------------ */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 + +#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) + +#endif /* GL_NV_fragment_program4 */ + +/* --------------------- GL_NV_fragment_program_option --------------------- */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 + +#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) + +#endif /* GL_NV_fragment_program_option */ + +/* -------------------- GL_NV_fragment_shader_interlock -------------------- */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 + +#define GLEW_NV_fragment_shader_interlock GLEW_GET_VAR(__GLEW_NV_fragment_shader_interlock) + +#endif /* GL_NV_fragment_shader_interlock */ + +/* ------------------------- GL_NV_framebuffer_blit ------------------------ */ + +#ifndef GL_NV_framebuffer_blit +#define GL_NV_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 +#define GL_READ_FRAMEBUFFER_NV 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferNV GLEW_GET_FUN(__glewBlitFramebufferNV) + +#define GLEW_NV_framebuffer_blit GLEW_GET_VAR(__GLEW_NV_framebuffer_blit) + +#endif /* GL_NV_framebuffer_blit */ + +/* -------------------- GL_NV_framebuffer_mixed_samples -------------------- */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 + +#define GLEW_NV_framebuffer_mixed_samples GLEW_GET_VAR(__GLEW_NV_framebuffer_mixed_samples) + +#endif /* GL_NV_framebuffer_mixed_samples */ + +/* --------------------- GL_NV_framebuffer_multisample --------------------- */ + +#ifndef GL_NV_framebuffer_multisample +#define GL_NV_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 +#define GL_MAX_SAMPLES_NV 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleNV) + +#define GLEW_NV_framebuffer_multisample GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample) + +#endif /* GL_NV_framebuffer_multisample */ + +/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 + +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) + +#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +/* ----------------------- GL_NV_generate_mipmap_sRGB ---------------------- */ + +#ifndef GL_NV_generate_mipmap_sRGB +#define GL_NV_generate_mipmap_sRGB 1 + +#define GLEW_NV_generate_mipmap_sRGB GLEW_GET_VAR(__GLEW_NV_generate_mipmap_sRGB) + +#endif /* GL_NV_generate_mipmap_sRGB */ + +/* ------------------------ GL_NV_geometry_program4 ------------------------ */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 + +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + +typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); + +#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) + +#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) + +#endif /* GL_NV_geometry_program4 */ + +/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 + +#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) + +#endif /* GL_NV_geometry_shader4 */ + +/* ------------------- GL_NV_geometry_shader_passthrough ------------------- */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 + +#define GLEW_NV_geometry_shader_passthrough GLEW_GET_VAR(__GLEW_NV_geometry_shader_passthrough) + +#endif /* GL_NV_geometry_shader_passthrough */ + +/* -------------------------- GL_NV_gpu_multicast -------------------------- */ + +#ifndef GL_NV_gpu_multicast +#define GL_NV_gpu_multicast 1 + +#define GL_PER_GPU_STORAGE_BIT_NV 0x0800 +#define GL_MULTICAST_GPUS_NV 0x92BA +#define GL_PER_GPU_STORAGE_NV 0x9548 +#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 +#define GL_RENDER_GPU_MASK_NV 0x9558 + +typedef void (GLAPIENTRY * PFNGLMULTICASTBARRIERNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAPIENTRY * PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAPIENTRY * PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask); +typedef void (GLAPIENTRY * PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); + +#define glMulticastBarrierNV GLEW_GET_FUN(__glewMulticastBarrierNV) +#define glMulticastBlitFramebufferNV GLEW_GET_FUN(__glewMulticastBlitFramebufferNV) +#define glMulticastBufferSubDataNV GLEW_GET_FUN(__glewMulticastBufferSubDataNV) +#define glMulticastCopyBufferSubDataNV GLEW_GET_FUN(__glewMulticastCopyBufferSubDataNV) +#define glMulticastCopyImageSubDataNV GLEW_GET_FUN(__glewMulticastCopyImageSubDataNV) +#define glMulticastFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewMulticastFramebufferSampleLocationsfvNV) +#define glMulticastGetQueryObjecti64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjecti64vNV) +#define glMulticastGetQueryObjectivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectivNV) +#define glMulticastGetQueryObjectui64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjectui64vNV) +#define glMulticastGetQueryObjectuivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectuivNV) +#define glMulticastWaitSyncNV GLEW_GET_FUN(__glewMulticastWaitSyncNV) +#define glRenderGpuMaskNV GLEW_GET_FUN(__glewRenderGpuMaskNV) + +#define GLEW_NV_gpu_multicast GLEW_GET_VAR(__GLEW_NV_gpu_multicast) + +#endif /* GL_NV_gpu_multicast */ + +/* --------------------------- GL_NV_gpu_program4 -------------------------- */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 + +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); + +#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) +#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) +#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) +#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) +#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) +#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) +#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) +#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) +#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) +#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) +#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) +#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) + +#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) + +#endif /* GL_NV_gpu_program4 */ + +/* --------------------------- GL_NV_gpu_program5 -------------------------- */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 + +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F + +#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) + +#endif /* GL_NV_gpu_program5 */ + +/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 + +#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended) + +#endif /* GL_NV_gpu_program5_mem_extended */ + +/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ + +#ifndef GL_NV_gpu_program_fp64 +#define GL_NV_gpu_program_fp64 1 + +#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) + +#endif /* GL_NV_gpu_program_fp64 */ + +/* --------------------------- GL_NV_gpu_shader5 --------------------------- */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) +#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) +#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) +#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) +#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) +#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) +#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) +#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) +#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) +#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) +#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) +#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) +#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) +#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) +#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) +#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) +#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) +#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) +#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) +#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) +#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) +#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) +#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) +#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) +#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) +#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) +#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) +#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) +#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) +#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) +#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) +#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) +#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) +#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) + +#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) + +#endif /* GL_NV_gpu_shader5 */ + +/* ---------------------------- GL_NV_half_float --------------------------- */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 + +#define GL_HALF_FLOAT_NV 0x140B + +typedef unsigned short GLhalf; + +typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); + +#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) +#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) +#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) +#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) +#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) +#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) +#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) +#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) +#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) +#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) +#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) +#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) +#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) +#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) +#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) +#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) +#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) +#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) +#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) +#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) +#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) +#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) +#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) +#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) +#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) +#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) +#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) +#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) +#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) +#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) +#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) +#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) +#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) +#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) +#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) +#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) +#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) +#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) +#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) +#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) +#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) +#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) +#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) +#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) +#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) +#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) + +#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) + +#endif /* GL_NV_half_float */ + +/* -------------------------- GL_NV_image_formats -------------------------- */ + +#ifndef GL_NV_image_formats +#define GL_NV_image_formats 1 + +#define GLEW_NV_image_formats GLEW_GET_VAR(__GLEW_NV_image_formats) + +#endif /* GL_NV_image_formats */ + +/* ------------------------- GL_NV_instanced_arrays ------------------------ */ + +#ifndef GL_NV_instanced_arrays +#define GL_NV_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisorNV GLEW_GET_FUN(__glewVertexAttribDivisorNV) + +#define GLEW_NV_instanced_arrays GLEW_GET_VAR(__GLEW_NV_instanced_arrays) + +#endif /* GL_NV_instanced_arrays */ + +/* ------------------- GL_NV_internalformat_sample_query ------------------- */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 + +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformatSampleivNV GLEW_GET_FUN(__glewGetInternalformatSampleivNV) + +#define GLEW_NV_internalformat_sample_query GLEW_GET_VAR(__GLEW_NV_internalformat_sample_query) + +#endif /* GL_NV_internalformat_sample_query */ + +/* ------------------------ GL_NV_light_max_exponent ----------------------- */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 + +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 + +#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) + +#endif /* GL_NV_light_max_exponent */ + +/* ----------------------- GL_NV_multisample_coverage ---------------------- */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 + +#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) + +#endif /* GL_NV_multisample_coverage */ + +/* --------------------- GL_NV_multisample_filter_hint --------------------- */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 + +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 + +#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) + +#endif /* GL_NV_multisample_filter_hint */ + +/* ----------------------- GL_NV_non_square_matrices ----------------------- */ + +#ifndef GL_NV_non_square_matrices +#define GL_NV_non_square_matrices 1 + +#define GL_FLOAT_MAT2x3_NV 0x8B65 +#define GL_FLOAT_MAT2x4_NV 0x8B66 +#define GL_FLOAT_MAT3x2_NV 0x8B67 +#define GL_FLOAT_MAT3x4_NV 0x8B68 +#define GL_FLOAT_MAT4x2_NV 0x8B69 +#define GL_FLOAT_MAT4x3_NV 0x8B6A + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); + +#define glUniformMatrix2x3fvNV GLEW_GET_FUN(__glewUniformMatrix2x3fvNV) +#define glUniformMatrix2x4fvNV GLEW_GET_FUN(__glewUniformMatrix2x4fvNV) +#define glUniformMatrix3x2fvNV GLEW_GET_FUN(__glewUniformMatrix3x2fvNV) +#define glUniformMatrix3x4fvNV GLEW_GET_FUN(__glewUniformMatrix3x4fvNV) +#define glUniformMatrix4x2fvNV GLEW_GET_FUN(__glewUniformMatrix4x2fvNV) +#define glUniformMatrix4x3fvNV GLEW_GET_FUN(__glewUniformMatrix4x3fvNV) + +#define GLEW_NV_non_square_matrices GLEW_GET_VAR(__GLEW_NV_non_square_matrices) + +#endif /* GL_NV_non_square_matrices */ + +/* ------------------------- GL_NV_occlusion_query ------------------------- */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 + +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + +typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); + +#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) +#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) +#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) +#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) +#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) +#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) + +#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) + +#endif /* GL_NV_occlusion_query */ + +/* -------------------------- GL_NV_pack_subimage -------------------------- */ + +#ifndef GL_NV_pack_subimage +#define GL_NV_pack_subimage 1 + +#define GL_PACK_ROW_LENGTH_NV 0x0D02 +#define GL_PACK_SKIP_ROWS_NV 0x0D03 +#define GL_PACK_SKIP_PIXELS_NV 0x0D04 + +#define GLEW_NV_pack_subimage GLEW_GET_VAR(__GLEW_NV_pack_subimage) + +#endif /* GL_NV_pack_subimage */ + +/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA + +#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) + +#endif /* GL_NV_packed_depth_stencil */ + +/* --------------------------- GL_NV_packed_float -------------------------- */ + +#ifndef GL_NV_packed_float +#define GL_NV_packed_float 1 + +#define GL_R11F_G11F_B10F_NV 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B + +#define GLEW_NV_packed_float GLEW_GET_VAR(__GLEW_NV_packed_float) + +#endif /* GL_NV_packed_float */ + +/* ----------------------- GL_NV_packed_float_linear ----------------------- */ + +#ifndef GL_NV_packed_float_linear +#define GL_NV_packed_float_linear 1 + +#define GL_R11F_G11F_B10F_NV 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B + +#define GLEW_NV_packed_float_linear GLEW_GET_VAR(__GLEW_NV_packed_float_linear) + +#endif /* GL_NV_packed_float_linear */ + +/* --------------------- GL_NV_parameter_buffer_object --------------------- */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 + +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); + +#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) +#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) +#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) + +#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) + +#endif /* GL_NV_parameter_buffer_object */ + +/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 + +#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) + +#endif /* GL_NV_parameter_buffer_object2 */ + +/* -------------------------- GL_NV_path_rendering ------------------------- */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 + +#define GL_CLOSE_PATH_NV 0x00 +#define GL_BOLD_BIT_NV 0x01 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_PATH_STROKE_BOUND_NV 0x9086 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_FRAGMENT_INPUT_NV 0x936D +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 + +typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte* commands); +typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat* coords); +typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat* dashArray); +typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); +typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); +typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); +typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); +typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GLAPIENTRY * PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GLAPIENTRY * PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); +typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); + +#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) +#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) +#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) +#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) +#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) +#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) +#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) +#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) +#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) +#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) +#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) +#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) +#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) +#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) +#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) +#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) +#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) +#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) +#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) +#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) +#define glGetProgramResourcefvNV GLEW_GET_FUN(__glewGetProgramResourcefvNV) +#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) +#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) +#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) +#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) +#define glMatrixLoad3x2fNV GLEW_GET_FUN(__glewMatrixLoad3x2fNV) +#define glMatrixLoad3x3fNV GLEW_GET_FUN(__glewMatrixLoad3x3fNV) +#define glMatrixLoadTranspose3x3fNV GLEW_GET_FUN(__glewMatrixLoadTranspose3x3fNV) +#define glMatrixMult3x2fNV GLEW_GET_FUN(__glewMatrixMult3x2fNV) +#define glMatrixMult3x3fNV GLEW_GET_FUN(__glewMatrixMult3x3fNV) +#define glMatrixMultTranspose3x3fNV GLEW_GET_FUN(__glewMatrixMultTranspose3x3fNV) +#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) +#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) +#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) +#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) +#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) +#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) +#define glPathGlyphIndexArrayNV GLEW_GET_FUN(__glewPathGlyphIndexArrayNV) +#define glPathGlyphIndexRangeNV GLEW_GET_FUN(__glewPathGlyphIndexRangeNV) +#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) +#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) +#define glPathMemoryGlyphIndexArrayNV GLEW_GET_FUN(__glewPathMemoryGlyphIndexArrayNV) +#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) +#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) +#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) +#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) +#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) +#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) +#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) +#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) +#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) +#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) +#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) +#define glProgramPathFragmentInputGenNV GLEW_GET_FUN(__glewProgramPathFragmentInputGenNV) +#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) +#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) +#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) +#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) +#define glStencilThenCoverFillPathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverFillPathInstancedNV) +#define glStencilThenCoverFillPathNV GLEW_GET_FUN(__glewStencilThenCoverFillPathNV) +#define glStencilThenCoverStrokePathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathInstancedNV) +#define glStencilThenCoverStrokePathNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathNV) +#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) +#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) + +#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) + +#endif /* GL_NV_path_rendering */ + +/* -------------------- GL_NV_path_rendering_shared_edge ------------------- */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 + +#define GL_SHARED_EDGE_NV 0xC0 + +#define GLEW_NV_path_rendering_shared_edge GLEW_GET_VAR(__GLEW_NV_path_rendering_shared_edge) + +#endif /* GL_NV_path_rendering_shared_edge */ + +/* ----------------------- GL_NV_pixel_buffer_object ----------------------- */ + +#ifndef GL_NV_pixel_buffer_object +#define GL_NV_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_NV 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF + +#define GLEW_NV_pixel_buffer_object GLEW_GET_VAR(__GLEW_NV_pixel_buffer_object) + +#endif /* GL_NV_pixel_buffer_object */ + +/* ------------------------- GL_NV_pixel_data_range ------------------------ */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 + +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D + +typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void *pointer); + +#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) +#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) + +#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) + +#endif /* GL_NV_pixel_data_range */ + +/* ------------------------- GL_NV_platform_binary ------------------------- */ + +#ifndef GL_NV_platform_binary +#define GL_NV_platform_binary 1 + +#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B + +#define GLEW_NV_platform_binary GLEW_GET_VAR(__GLEW_NV_platform_binary) + +#endif /* GL_NV_platform_binary */ + +/* --------------------------- GL_NV_point_sprite -------------------------- */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 + +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); + +#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) +#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) + +#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) + +#endif /* GL_NV_point_sprite */ + +/* --------------------------- GL_NV_polygon_mode -------------------------- */ + +#ifndef GL_NV_polygon_mode +#define GL_NV_polygon_mode 1 + +#define GL_POLYGON_MODE_NV 0x0B40 +#define GL_POINT_NV 0x1B00 +#define GL_LINE_NV 0x1B01 +#define GL_FILL_NV 0x1B02 +#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 +#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 + +typedef void (GLAPIENTRY * PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); + +#define glPolygonModeNV GLEW_GET_FUN(__glewPolygonModeNV) + +#define GLEW_NV_polygon_mode GLEW_GET_VAR(__GLEW_NV_polygon_mode) + +#endif /* GL_NV_polygon_mode */ + +/* -------------------------- GL_NV_present_video -------------------------- */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 + +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B + +typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); + +#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) +#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) +#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) +#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) +#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) +#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) + +#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) + +#endif /* GL_NV_present_video */ + +/* ------------------------ GL_NV_primitive_restart ------------------------ */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 + +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); + +#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) +#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) + +#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) + +#endif /* GL_NV_primitive_restart */ + +/* ---------------------------- GL_NV_read_depth --------------------------- */ + +#ifndef GL_NV_read_depth +#define GL_NV_read_depth 1 + +#define GLEW_NV_read_depth GLEW_GET_VAR(__GLEW_NV_read_depth) + +#endif /* GL_NV_read_depth */ + +/* ------------------------ GL_NV_read_depth_stencil ----------------------- */ + +#ifndef GL_NV_read_depth_stencil +#define GL_NV_read_depth_stencil 1 + +#define GLEW_NV_read_depth_stencil GLEW_GET_VAR(__GLEW_NV_read_depth_stencil) + +#endif /* GL_NV_read_depth_stencil */ + +/* --------------------------- GL_NV_read_stencil -------------------------- */ + +#ifndef GL_NV_read_stencil +#define GL_NV_read_stencil 1 + +#define GLEW_NV_read_stencil GLEW_GET_VAR(__GLEW_NV_read_stencil) + +#endif /* GL_NV_read_stencil */ + +/* ------------------------ GL_NV_register_combiners ----------------------- */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 + +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 + +typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); + +#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) +#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) +#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) +#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) +#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) +#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) +#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) +#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) +#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) + +#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) + +#endif /* GL_NV_register_combiners */ + +/* ----------------------- GL_NV_register_combiners2 ----------------------- */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 + +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 + +typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); + +#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) +#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) + +#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) + +#endif /* GL_NV_register_combiners2 */ + +/* ------------------ GL_NV_robustness_video_memory_purge ------------------ */ + +#ifndef GL_NV_robustness_video_memory_purge +#define GL_NV_robustness_video_memory_purge 1 + +#define GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C +#define GL_PURGED_CONTEXT_RESET_NV 0x92BB + +#define GLEW_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_NV_robustness_video_memory_purge) + +#endif /* GL_NV_robustness_video_memory_purge */ + +/* --------------------------- GL_NV_sRGB_formats -------------------------- */ + +#ifndef GL_NV_sRGB_formats +#define GL_NV_sRGB_formats 1 + +#define GL_ETC1_SRGB8_NV 0x88EE +#define GL_SRGB8_NV 0x8C41 +#define GL_SLUMINANCE_ALPHA_NV 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 +#define GL_SLUMINANCE_NV 0x8C46 +#define GL_SLUMINANCE8_NV 0x8C47 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F + +#define GLEW_NV_sRGB_formats GLEW_GET_VAR(__GLEW_NV_sRGB_formats) + +#endif /* GL_NV_sRGB_formats */ + +/* ------------------------- GL_NV_sample_locations ------------------------ */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 + +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); + +#define glFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewFramebufferSampleLocationsfvNV) +#define glNamedFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvNV) + +#define GLEW_NV_sample_locations GLEW_GET_VAR(__GLEW_NV_sample_locations) + +#endif /* GL_NV_sample_locations */ + +/* ------------------ GL_NV_sample_mask_override_coverage ------------------ */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 + +#define GLEW_NV_sample_mask_override_coverage GLEW_GET_VAR(__GLEW_NV_sample_mask_override_coverage) + +#endif /* GL_NV_sample_mask_override_coverage */ + +/* ---------------------- GL_NV_shader_atomic_counters --------------------- */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 + +#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters) + +#endif /* GL_NV_shader_atomic_counters */ + +/* ----------------------- GL_NV_shader_atomic_float ----------------------- */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 + +#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) + +#endif /* GL_NV_shader_atomic_float */ + +/* ---------------------- GL_NV_shader_atomic_float64 ---------------------- */ + +#ifndef GL_NV_shader_atomic_float64 +#define GL_NV_shader_atomic_float64 1 + +#define GLEW_NV_shader_atomic_float64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_float64) + +#endif /* GL_NV_shader_atomic_float64 */ + +/* -------------------- GL_NV_shader_atomic_fp16_vector -------------------- */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 + +#define GLEW_NV_shader_atomic_fp16_vector GLEW_GET_VAR(__GLEW_NV_shader_atomic_fp16_vector) + +#endif /* GL_NV_shader_atomic_fp16_vector */ + +/* ----------------------- GL_NV_shader_atomic_int64 ----------------------- */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 + +#define GLEW_NV_shader_atomic_int64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_int64) + +#endif /* GL_NV_shader_atomic_int64 */ + +/* ------------------------ GL_NV_shader_buffer_load ----------------------- */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 + +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 + +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) +#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) +#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) +#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) +#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) +#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) +#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) +#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) +#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) +#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) +#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) +#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) +#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) + +#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) + +#endif /* GL_NV_shader_buffer_load */ + +/* ---------------- GL_NV_shader_noperspective_interpolation --------------- */ + +#ifndef GL_NV_shader_noperspective_interpolation +#define GL_NV_shader_noperspective_interpolation 1 + +#define GLEW_NV_shader_noperspective_interpolation GLEW_GET_VAR(__GLEW_NV_shader_noperspective_interpolation) + +#endif /* GL_NV_shader_noperspective_interpolation */ + +/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 + +#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object) + +#endif /* GL_NV_shader_storage_buffer_object */ + +/* ----------------------- GL_NV_shader_thread_group ----------------------- */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 + +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B + +#define GLEW_NV_shader_thread_group GLEW_GET_VAR(__GLEW_NV_shader_thread_group) + +#endif /* GL_NV_shader_thread_group */ + +/* ---------------------- GL_NV_shader_thread_shuffle ---------------------- */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 + +#define GLEW_NV_shader_thread_shuffle GLEW_GET_VAR(__GLEW_NV_shader_thread_shuffle) + +#endif /* GL_NV_shader_thread_shuffle */ + +/* ---------------------- GL_NV_shadow_samplers_array ---------------------- */ + +#ifndef GL_NV_shadow_samplers_array +#define GL_NV_shadow_samplers_array 1 + +#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 + +#define GLEW_NV_shadow_samplers_array GLEW_GET_VAR(__GLEW_NV_shadow_samplers_array) + +#endif /* GL_NV_shadow_samplers_array */ + +/* ----------------------- GL_NV_shadow_samplers_cube ---------------------- */ + +#ifndef GL_NV_shadow_samplers_cube +#define GL_NV_shadow_samplers_cube 1 + +#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 + +#define GLEW_NV_shadow_samplers_cube GLEW_GET_VAR(__GLEW_NV_shadow_samplers_cube) + +#endif /* GL_NV_shadow_samplers_cube */ + +/* ---------------------- GL_NV_stereo_view_rendering ---------------------- */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 + +#define GLEW_NV_stereo_view_rendering GLEW_GET_VAR(__GLEW_NV_stereo_view_rendering) + +#endif /* GL_NV_stereo_view_rendering */ + +/* ---------------------- GL_NV_tessellation_program5 ---------------------- */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 + +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 + +#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) + +#endif /* GL_NV_tessellation_program5 */ + +/* -------------------------- GL_NV_texgen_emboss -------------------------- */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 + +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F + +#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) + +#endif /* GL_NV_texgen_emboss */ + +/* ------------------------ GL_NV_texgen_reflection ------------------------ */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) + +#endif /* GL_NV_texgen_reflection */ + +/* -------------------------- GL_NV_texture_array -------------------------- */ + +#ifndef GL_NV_texture_array +#define GL_NV_texture_array 1 + +#define GL_UNPACK_SKIP_IMAGES_NV 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_NV 0x806E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_NV 0x88FF +#define GL_TEXTURE_2D_ARRAY_NV 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY_NV 0x8C1D +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV 0x8CD4 +#define GL_SAMPLER_2D_ARRAY_NV 0x8DC1 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERNVPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glCompressedTexImage3DNV GLEW_GET_FUN(__glewCompressedTexImage3DNV) +#define glCompressedTexSubImage3DNV GLEW_GET_FUN(__glewCompressedTexSubImage3DNV) +#define glCopyTexSubImage3DNV GLEW_GET_FUN(__glewCopyTexSubImage3DNV) +#define glFramebufferTextureLayerNV GLEW_GET_FUN(__glewFramebufferTextureLayerNV) +#define glTexImage3DNV GLEW_GET_FUN(__glewTexImage3DNV) +#define glTexSubImage3DNV GLEW_GET_FUN(__glewTexSubImage3DNV) + +#define GLEW_NV_texture_array GLEW_GET_VAR(__GLEW_NV_texture_array) + +#endif /* GL_NV_texture_array */ + +/* ------------------------- GL_NV_texture_barrier ------------------------- */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); + +#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) + +#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) + +#endif /* GL_NV_texture_barrier */ + +/* ----------------------- GL_NV_texture_border_clamp ---------------------- */ + +#ifndef GL_NV_texture_border_clamp +#define GL_NV_texture_border_clamp 1 + +#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 +#define GL_CLAMP_TO_BORDER_NV 0x812D + +#define GLEW_NV_texture_border_clamp GLEW_GET_VAR(__GLEW_NV_texture_border_clamp) + +#endif /* GL_NV_texture_border_clamp */ + +/* --------------------- GL_NV_texture_compression_latc -------------------- */ + +#ifndef GL_NV_texture_compression_latc +#define GL_NV_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_NV 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV 0x8C73 + +#define GLEW_NV_texture_compression_latc GLEW_GET_VAR(__GLEW_NV_texture_compression_latc) + +#endif /* GL_NV_texture_compression_latc */ + +/* --------------------- GL_NV_texture_compression_s3tc -------------------- */ + +#ifndef GL_NV_texture_compression_s3tc +#define GL_NV_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_NV 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_NV 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_NV 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_NV 0x83F3 + +#define GLEW_NV_texture_compression_s3tc GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc) + +#endif /* GL_NV_texture_compression_s3tc */ + +/* ----------------- GL_NV_texture_compression_s3tc_update ----------------- */ + +#ifndef GL_NV_texture_compression_s3tc_update +#define GL_NV_texture_compression_s3tc_update 1 + +#define GLEW_NV_texture_compression_s3tc_update GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc_update) + +#endif /* GL_NV_texture_compression_s3tc_update */ + +/* --------------------- GL_NV_texture_compression_vtc --------------------- */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 + +#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) + +#endif /* GL_NV_texture_compression_vtc */ + +/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 + +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B + +#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) + +#endif /* GL_NV_texture_env_combine4 */ + +/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 + +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F + +#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) + +#endif /* GL_NV_texture_expand_normal */ + +/* ----------------------- GL_NV_texture_multisample ----------------------- */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 + +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); + +#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) +#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) +#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) +#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) +#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) +#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) + +#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) + +#endif /* GL_NV_texture_multisample */ + +/* ---------------------- GL_NV_texture_npot_2D_mipmap --------------------- */ + +#ifndef GL_NV_texture_npot_2D_mipmap +#define GL_NV_texture_npot_2D_mipmap 1 + +#define GLEW_NV_texture_npot_2D_mipmap GLEW_GET_VAR(__GLEW_NV_texture_npot_2D_mipmap) + +#endif /* GL_NV_texture_npot_2D_mipmap */ + +/* ------------------------ GL_NV_texture_rectangle ------------------------ */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 + +#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) + +#endif /* GL_NV_texture_rectangle */ + +/* ------------------- GL_NV_texture_rectangle_compressed ------------------ */ + +#ifndef GL_NV_texture_rectangle_compressed +#define GL_NV_texture_rectangle_compressed 1 + +#define GLEW_NV_texture_rectangle_compressed GLEW_GET_VAR(__GLEW_NV_texture_rectangle_compressed) + +#endif /* GL_NV_texture_rectangle_compressed */ + +/* -------------------------- GL_NV_texture_shader ------------------------- */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 + +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F + +#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) + +#endif /* GL_NV_texture_shader */ + +/* ------------------------- GL_NV_texture_shader2 ------------------------- */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 + +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D + +#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) + +#endif /* GL_NV_texture_shader2 */ + +/* ------------------------- GL_NV_texture_shader3 ------------------------- */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 + +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 + +#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) + +#endif /* GL_NV_texture_shader3 */ + +/* ------------------------ GL_NV_transform_feedback ----------------------- */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 + +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + +typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); + +#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) +#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) +#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) +#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) +#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) +#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) +#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) +#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) +#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) +#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) +#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) + +#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) + +#endif /* GL_NV_transform_feedback */ + +/* ----------------------- GL_NV_transform_feedback2 ----------------------- */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); + +#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) +#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) +#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) +#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) +#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) +#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) +#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) + +#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) + +#endif /* GL_NV_transform_feedback2 */ + +/* ------------------ GL_NV_uniform_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 + +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 + +#define GLEW_NV_uniform_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_uniform_buffer_unified_memory) + +#endif /* GL_NV_uniform_buffer_unified_memory */ + +/* -------------------------- GL_NV_vdpau_interop -------------------------- */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 + +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE + +typedef GLintptr GLvdpauSurfaceNV; + +typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); +typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const void*getProcAddress); +typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); +typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); + +#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) +#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) +#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) +#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) +#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) +#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) +#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) +#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) +#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) +#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) + +#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) + +#endif /* GL_NV_vdpau_interop */ + +/* ------------------------ GL_NV_vertex_array_range ----------------------- */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void *pointer); + +#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) +#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) + +#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) + +#endif /* GL_NV_vertex_array_range */ + +/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 + +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 + +#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) + +#endif /* GL_NV_vertex_array_range2 */ + +/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); + +#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) +#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) +#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) +#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) +#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) +#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) +#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) +#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) +#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) +#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) +#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) +#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) +#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) +#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) +#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) +#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) +#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) +#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) +#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) + +#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 + +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 + +typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); +typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); + +#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) +#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) +#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) +#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) +#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) +#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) +#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) +#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) +#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) +#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) +#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) +#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) + +#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +/* -------------------------- GL_NV_vertex_program ------------------------- */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 + +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + +typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); + +#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) +#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) +#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) +#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) +#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) +#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) +#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) +#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) +#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) +#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) +#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) +#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) +#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) +#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) +#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) +#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) +#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) +#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) +#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) +#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) +#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) +#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) +#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) +#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) +#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) +#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) +#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) +#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) +#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) +#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) +#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) +#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) +#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) +#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) +#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) +#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) +#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) +#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) +#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) +#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) +#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) +#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) +#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) +#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) +#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) +#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) +#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) +#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) +#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) +#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) +#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) +#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) +#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) +#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) +#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) +#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) +#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) +#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) +#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) +#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) +#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) +#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) +#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) +#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) + +#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) + +#endif /* GL_NV_vertex_program */ + +/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 + +#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) + +#endif /* GL_NV_vertex_program1_1 */ + +/* ------------------------- GL_NV_vertex_program2 ------------------------- */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 + +#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) + +#endif /* GL_NV_vertex_program2 */ + +/* ---------------------- GL_NV_vertex_program2_option --------------------- */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + +#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) + +#endif /* GL_NV_vertex_program2_option */ + +/* ------------------------- GL_NV_vertex_program3 ------------------------- */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 + +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C + +#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) + +#endif /* GL_NV_vertex_program3 */ + +/* ------------------------- GL_NV_vertex_program4 ------------------------- */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD + +#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) + +#endif /* GL_NV_vertex_program4 */ + +/* -------------------------- GL_NV_video_capture -------------------------- */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 + +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C + +typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); + +#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) +#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) +#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) +#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) +#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) +#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) +#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) +#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) +#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) +#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) +#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) +#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) + +#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) + +#endif /* GL_NV_video_capture */ + +/* -------------------------- GL_NV_viewport_array ------------------------- */ + +#ifndef GL_NV_viewport_array +#define GL_NV_viewport_array 1 + +#define GL_DEPTH_RANGE 0x0B70 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_MAX_VIEWPORTS_NV 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F + +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GLAPIENTRY * PFNGLDISABLEINVPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINVPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint * v); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat * v); + +#define glDepthRangeArrayfvNV GLEW_GET_FUN(__glewDepthRangeArrayfvNV) +#define glDepthRangeIndexedfNV GLEW_GET_FUN(__glewDepthRangeIndexedfNV) +#define glDisableiNV GLEW_GET_FUN(__glewDisableiNV) +#define glEnableiNV GLEW_GET_FUN(__glewEnableiNV) +#define glGetFloati_vNV GLEW_GET_FUN(__glewGetFloati_vNV) +#define glIsEnablediNV GLEW_GET_FUN(__glewIsEnablediNV) +#define glScissorArrayvNV GLEW_GET_FUN(__glewScissorArrayvNV) +#define glScissorIndexedNV GLEW_GET_FUN(__glewScissorIndexedNV) +#define glScissorIndexedvNV GLEW_GET_FUN(__glewScissorIndexedvNV) +#define glViewportArrayvNV GLEW_GET_FUN(__glewViewportArrayvNV) +#define glViewportIndexedfNV GLEW_GET_FUN(__glewViewportIndexedfNV) +#define glViewportIndexedfvNV GLEW_GET_FUN(__glewViewportIndexedfvNV) + +#define GLEW_NV_viewport_array GLEW_GET_VAR(__GLEW_NV_viewport_array) + +#endif /* GL_NV_viewport_array */ + +/* ------------------------- GL_NV_viewport_array2 ------------------------- */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 + +#define GLEW_NV_viewport_array2 GLEW_GET_VAR(__GLEW_NV_viewport_array2) + +#endif /* GL_NV_viewport_array2 */ + +/* ------------------------- GL_NV_viewport_swizzle ------------------------ */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 + +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B + +typedef void (GLAPIENTRY * PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); + +#define glViewportSwizzleNV GLEW_GET_FUN(__glewViewportSwizzleNV) + +#define GLEW_NV_viewport_swizzle GLEW_GET_VAR(__GLEW_NV_viewport_swizzle) + +#endif /* GL_NV_viewport_swizzle */ + +/* ------------------------ GL_OES_byte_coordinates ------------------------ */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 + +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) + +#endif /* GL_OES_byte_coordinates */ + +/* ---------------------------- GL_OML_interlace --------------------------- */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 + +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 + +#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) + +#endif /* GL_OML_interlace */ + +/* ---------------------------- GL_OML_resample ---------------------------- */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 + +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 + +#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) + +#endif /* GL_OML_resample */ + +/* ---------------------------- GL_OML_subsample --------------------------- */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 + +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 + +#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) + +#endif /* GL_OML_subsample */ + +/* ---------------------------- GL_OVR_multiview --------------------------- */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 + +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); + +#define glFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultiviewOVR) + +#define GLEW_OVR_multiview GLEW_GET_VAR(__GLEW_OVR_multiview) + +#endif /* GL_OVR_multiview */ + +/* --------------------------- GL_OVR_multiview2 --------------------------- */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 + +#define GLEW_OVR_multiview2 GLEW_GET_VAR(__GLEW_OVR_multiview2) + +#endif /* GL_OVR_multiview2 */ + +/* ------------ GL_OVR_multiview_multisampled_render_to_texture ------------ */ + +#ifndef GL_OVR_multiview_multisampled_render_to_texture +#define GL_OVR_multiview_multisampled_render_to_texture 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); + +#define glFramebufferTextureMultisampleMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultisampleMultiviewOVR) + +#define GLEW_OVR_multiview_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_OVR_multiview_multisampled_render_to_texture) + +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ + +/* --------------------------- GL_PGI_misc_hints --------------------------- */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 + +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 +#define GL_CONSERVE_MEMORY_HINT_PGI 107005 +#define GL_RECLAIM_MEMORY_HINT_PGI 107006 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 +#define GL_ALWAYS_FAST_HINT_PGI 107020 +#define GL_ALWAYS_SOFT_HINT_PGI 107021 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 +#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 +#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 +#define GL_STRICT_LIGHTING_HINT_PGI 107031 +#define GL_STRICT_SCISSOR_HINT_PGI 107032 +#define GL_FULL_STIPPLE_HINT_PGI 107033 +#define GL_CLIP_NEAR_HINT_PGI 107040 +#define GL_CLIP_FAR_HINT_PGI 107041 +#define GL_WIDE_LINE_HINT_PGI 107042 +#define GL_BACK_NORMALS_HINT_PGI 107043 + +#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) + +#endif /* GL_PGI_misc_hints */ + +/* -------------------------- GL_PGI_vertex_hints -------------------------- */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 + +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_VERTEX_DATA_HINT_PGI 107050 +#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 +#define GL_MATERIAL_SIDE_HINT_PGI 107052 +#define GL_MAX_VERTEX_HINT_PGI 107053 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 + +#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) + +#endif /* GL_PGI_vertex_hints */ + +/* --------------------------- GL_QCOM_alpha_test -------------------------- */ + +#ifndef GL_QCOM_alpha_test +#define GL_QCOM_alpha_test 1 + +#define GL_ALPHA_TEST_QCOM 0x0BC0 +#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 +#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 + +typedef void (GLAPIENTRY * PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); + +#define glAlphaFuncQCOM GLEW_GET_FUN(__glewAlphaFuncQCOM) + +#define GLEW_QCOM_alpha_test GLEW_GET_VAR(__GLEW_QCOM_alpha_test) + +#endif /* GL_QCOM_alpha_test */ + +/* ------------------------ GL_QCOM_binning_control ------------------------ */ + +#ifndef GL_QCOM_binning_control +#define GL_QCOM_binning_control 1 + +#define GL_DONT_CARE 0x1100 +#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 +#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 +#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 + +#define GLEW_QCOM_binning_control GLEW_GET_VAR(__GLEW_QCOM_binning_control) + +#endif /* GL_QCOM_binning_control */ + +/* ------------------------- GL_QCOM_driver_control ------------------------ */ + +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 + +typedef void (GLAPIENTRY * PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GLAPIENTRY * PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar *driverControlString); +typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint* num, GLsizei size, GLuint *driverControls); + +#define glDisableDriverControlQCOM GLEW_GET_FUN(__glewDisableDriverControlQCOM) +#define glEnableDriverControlQCOM GLEW_GET_FUN(__glewEnableDriverControlQCOM) +#define glGetDriverControlStringQCOM GLEW_GET_FUN(__glewGetDriverControlStringQCOM) +#define glGetDriverControlsQCOM GLEW_GET_FUN(__glewGetDriverControlsQCOM) + +#define GLEW_QCOM_driver_control GLEW_GET_VAR(__GLEW_QCOM_driver_control) + +#endif /* GL_QCOM_driver_control */ + +/* -------------------------- GL_QCOM_extended_get ------------------------- */ + +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 + +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC + +typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void** params); +typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERSQCOMPROC) (GLuint* buffers, GLint maxBuffers, GLint* numBuffers); +typedef void (GLAPIENTRY * PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); +typedef void (GLAPIENTRY * PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); +typedef void (GLAPIENTRY * PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +typedef void (GLAPIENTRY * PFNGLEXTGETTEXTURESQCOMPROC) (GLuint* textures, GLint maxTextures, GLint* numTextures); +typedef void (GLAPIENTRY * PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); + +#define glExtGetBufferPointervQCOM GLEW_GET_FUN(__glewExtGetBufferPointervQCOM) +#define glExtGetBuffersQCOM GLEW_GET_FUN(__glewExtGetBuffersQCOM) +#define glExtGetFramebuffersQCOM GLEW_GET_FUN(__glewExtGetFramebuffersQCOM) +#define glExtGetRenderbuffersQCOM GLEW_GET_FUN(__glewExtGetRenderbuffersQCOM) +#define glExtGetTexLevelParameterivQCOM GLEW_GET_FUN(__glewExtGetTexLevelParameterivQCOM) +#define glExtGetTexSubImageQCOM GLEW_GET_FUN(__glewExtGetTexSubImageQCOM) +#define glExtGetTexturesQCOM GLEW_GET_FUN(__glewExtGetTexturesQCOM) +#define glExtTexObjectStateOverrideiQCOM GLEW_GET_FUN(__glewExtTexObjectStateOverrideiQCOM) + +#define GLEW_QCOM_extended_get GLEW_GET_VAR(__GLEW_QCOM_extended_get) + +#endif /* GL_QCOM_extended_get */ + +/* ------------------------- GL_QCOM_extended_get2 ------------------------- */ + +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 + +typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar* source, GLint* length); +typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint* programs, GLint maxPrograms, GLint* numPrograms); +typedef void (GLAPIENTRY * PFNGLEXTGETSHADERSQCOMPROC) (GLuint* shaders, GLint maxShaders, GLint* numShaders); +typedef GLboolean (GLAPIENTRY * PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); + +#define glExtGetProgramBinarySourceQCOM GLEW_GET_FUN(__glewExtGetProgramBinarySourceQCOM) +#define glExtGetProgramsQCOM GLEW_GET_FUN(__glewExtGetProgramsQCOM) +#define glExtGetShadersQCOM GLEW_GET_FUN(__glewExtGetShadersQCOM) +#define glExtIsProgramBinaryQCOM GLEW_GET_FUN(__glewExtIsProgramBinaryQCOM) + +#define GLEW_QCOM_extended_get2 GLEW_GET_VAR(__GLEW_QCOM_extended_get2) + +#endif /* GL_QCOM_extended_get2 */ + +/* ---------------------- GL_QCOM_framebuffer_foveated --------------------- */ + +#ifndef GL_QCOM_framebuffer_foveated +#define GL_QCOM_framebuffer_foveated 1 + +#define GL_FOVEATION_ENABLE_BIT_QCOM 0x1 +#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x2 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint fbo, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint* providedFeatures); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint fbo, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); + +#define glFramebufferFoveationConfigQCOM GLEW_GET_FUN(__glewFramebufferFoveationConfigQCOM) +#define glFramebufferFoveationParametersQCOM GLEW_GET_FUN(__glewFramebufferFoveationParametersQCOM) + +#define GLEW_QCOM_framebuffer_foveated GLEW_GET_VAR(__GLEW_QCOM_framebuffer_foveated) + +#endif /* GL_QCOM_framebuffer_foveated */ + +/* ---------------------- GL_QCOM_perfmon_global_mode ---------------------- */ + +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 + +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 + +#define GLEW_QCOM_perfmon_global_mode GLEW_GET_VAR(__GLEW_QCOM_perfmon_global_mode) + +#endif /* GL_QCOM_perfmon_global_mode */ + +/* -------------- GL_QCOM_shader_framebuffer_fetch_noncoherent ------------- */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent +#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 + +#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); + +#define glFramebufferFetchBarrierQCOM GLEW_GET_FUN(__glewFramebufferFetchBarrierQCOM) + +#define GLEW_QCOM_shader_framebuffer_fetch_noncoherent GLEW_GET_VAR(__GLEW_QCOM_shader_framebuffer_fetch_noncoherent) + +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ + +/* ------------------------ GL_QCOM_tiled_rendering ------------------------ */ + +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 + +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 + +typedef void (GLAPIENTRY * PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +typedef void (GLAPIENTRY * PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); + +#define glEndTilingQCOM GLEW_GET_FUN(__glewEndTilingQCOM) +#define glStartTilingQCOM GLEW_GET_FUN(__glewStartTilingQCOM) + +#define GLEW_QCOM_tiled_rendering GLEW_GET_VAR(__GLEW_QCOM_tiled_rendering) + +#endif /* GL_QCOM_tiled_rendering */ + +/* ---------------------- GL_QCOM_writeonly_rendering ---------------------- */ + +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 + +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 + +#define GLEW_QCOM_writeonly_rendering GLEW_GET_VAR(__GLEW_QCOM_writeonly_rendering) + +#endif /* GL_QCOM_writeonly_rendering */ + +/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_0_compatibility +#define GL_REGAL_ES1_0_compatibility 1 + +typedef int GLclampx; + +typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth); +typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar); +typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width); +typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size); +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units); +typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z); + +#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) +#define glClearColorx GLEW_GET_FUN(__glewClearColorx) +#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) +#define glColor4x GLEW_GET_FUN(__glewColor4x) +#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) +#define glFogx GLEW_GET_FUN(__glewFogx) +#define glFogxv GLEW_GET_FUN(__glewFogxv) +#define glFrustumf GLEW_GET_FUN(__glewFrustumf) +#define glFrustumx GLEW_GET_FUN(__glewFrustumx) +#define glLightModelx GLEW_GET_FUN(__glewLightModelx) +#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) +#define glLightx GLEW_GET_FUN(__glewLightx) +#define glLightxv GLEW_GET_FUN(__glewLightxv) +#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) +#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) +#define glMaterialx GLEW_GET_FUN(__glewMaterialx) +#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) +#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) +#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) +#define glNormal3x GLEW_GET_FUN(__glewNormal3x) +#define glOrthof GLEW_GET_FUN(__glewOrthof) +#define glOrthox GLEW_GET_FUN(__glewOrthox) +#define glPointSizex GLEW_GET_FUN(__glewPointSizex) +#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) +#define glRotatex GLEW_GET_FUN(__glewRotatex) +#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) +#define glScalex GLEW_GET_FUN(__glewScalex) +#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) +#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) +#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) +#define glTranslatex GLEW_GET_FUN(__glewTranslatex) + +#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility) + +#endif /* GL_REGAL_ES1_0_compatibility */ + +/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_1_compatibility +#define GL_REGAL_ES1_1_compatibility 1 + +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params); + +#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) +#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) +#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) +#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) +#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) +#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) +#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) +#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) +#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) +#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) +#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) +#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) +#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) + +#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility) + +#endif /* GL_REGAL_ES1_1_compatibility */ + +/* ---------------------------- GL_REGAL_enable ---------------------------- */ + +#ifndef GL_REGAL_enable +#define GL_REGAL_enable 1 + +#define GL_ERROR_REGAL 0x9322 +#define GL_DEBUG_REGAL 0x9323 +#define GL_LOG_REGAL 0x9324 +#define GL_EMULATION_REGAL 0x9325 +#define GL_DRIVER_REGAL 0x9326 +#define GL_MISSING_REGAL 0x9360 +#define GL_TRACE_REGAL 0x9361 +#define GL_CACHE_REGAL 0x9362 +#define GL_CODE_REGAL 0x9363 +#define GL_STATISTICS_REGAL 0x9364 + +#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable) + +#endif /* GL_REGAL_enable */ + +/* ------------------------- GL_REGAL_error_string ------------------------- */ + +#ifndef GL_REGAL_error_string +#define GL_REGAL_error_string 1 + +typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); + +#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) + +#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) + +#endif /* GL_REGAL_error_string */ + +/* ------------------------ GL_REGAL_extension_query ----------------------- */ + +#ifndef GL_REGAL_extension_query +#define GL_REGAL_extension_query 1 + +typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); +typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); + +#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) +#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) + +#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) + +#endif /* GL_REGAL_extension_query */ + +/* ------------------------------ GL_REGAL_log ----------------------------- */ + +#ifndef GL_REGAL_log +#define GL_REGAL_log 1 + +#define GL_LOG_ERROR_REGAL 0x9319 +#define GL_LOG_WARNING_REGAL 0x931A +#define GL_LOG_INFO_REGAL 0x931B +#define GL_LOG_APP_REGAL 0x931C +#define GL_LOG_DRIVER_REGAL 0x931D +#define GL_LOG_INTERNAL_REGAL 0x931E +#define GL_LOG_DEBUG_REGAL 0x931F +#define GL_LOG_STATUS_REGAL 0x9320 +#define GL_LOG_HTTP_REGAL 0x9321 + +typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context); + +typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback); + +#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL) + +#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) + +#endif /* GL_REGAL_log */ + +/* ------------------------- GL_REGAL_proc_address ------------------------- */ + +#ifndef GL_REGAL_proc_address +#define GL_REGAL_proc_address 1 + +typedef void * (GLAPIENTRY * PFNGLGETPROCADDRESSREGALPROC) (const GLchar *name); + +#define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) + +#define GLEW_REGAL_proc_address GLEW_GET_VAR(__GLEW_REGAL_proc_address) + +#endif /* GL_REGAL_proc_address */ + +/* ----------------------- GL_REND_screen_coordinates ---------------------- */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 + +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 + +#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) + +#endif /* GL_REND_screen_coordinates */ + +/* ------------------------------- GL_S3_s3tc ------------------------------ */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 + +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 + +#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) + +#endif /* GL_S3_s3tc */ + +/* ------------------------- GL_SGIS_clip_band_hint ------------------------ */ + +#ifndef GL_SGIS_clip_band_hint +#define GL_SGIS_clip_band_hint 1 + +#define GLEW_SGIS_clip_band_hint GLEW_GET_VAR(__GLEW_SGIS_clip_band_hint) + +#endif /* GL_SGIS_clip_band_hint */ + +/* -------------------------- GL_SGIS_color_range -------------------------- */ + +#ifndef GL_SGIS_color_range +#define GL_SGIS_color_range 1 + +#define GL_EXTENDED_RANGE_SGIS 0x85A5 +#define GL_MIN_RED_SGIS 0x85A6 +#define GL_MAX_RED_SGIS 0x85A7 +#define GL_MIN_GREEN_SGIS 0x85A8 +#define GL_MAX_GREEN_SGIS 0x85A9 +#define GL_MIN_BLUE_SGIS 0x85AA +#define GL_MAX_BLUE_SGIS 0x85AB +#define GL_MIN_ALPHA_SGIS 0x85AC +#define GL_MAX_ALPHA_SGIS 0x85AD + +#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) + +#endif /* GL_SGIS_color_range */ + +/* ------------------------- GL_SGIS_detail_texture ------------------------ */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 + +typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); + +#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) +#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) + +#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) + +#endif /* GL_SGIS_detail_texture */ + +/* -------------------------- GL_SGIS_fog_function ------------------------- */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 + +typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); + +#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) +#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) + +#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) + +#endif /* GL_SGIS_fog_function */ + +/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 + +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 + +#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) + +#endif /* GL_SGIS_generate_mipmap */ + +/* -------------------------- GL_SGIS_line_texgen -------------------------- */ + +#ifndef GL_SGIS_line_texgen +#define GL_SGIS_line_texgen 1 + +#define GLEW_SGIS_line_texgen GLEW_GET_VAR(__GLEW_SGIS_line_texgen) + +#endif /* GL_SGIS_line_texgen */ + +/* -------------------------- GL_SGIS_multisample -------------------------- */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 + +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); + +#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) +#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) + +#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) + +#endif /* GL_SGIS_multisample */ + +/* -------------------------- GL_SGIS_multitexture ------------------------- */ + +#ifndef GL_SGIS_multitexture +#define GL_SGIS_multitexture 1 + +#define GL_SELECTED_TEXTURE_SGIS 0x83C0 +#define GL_SELECTED_TEXTURE_COORD_SET_SGIS 0x83C1 +#define GL_SELECTED_TEXTURE_TRANSFORM_SGIS 0x83C2 +#define GL_MAX_TEXTURES_SGIS 0x83C3 +#define GL_MAX_TEXTURE_COORD_SETS_SGIS 0x83C4 +#define GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS 0x83C5 +#define GL_TEXTURE_ENV_COORD_SET_SGIS 0x83C6 +#define GL_TEXTURE0_SGIS 0x83C7 +#define GL_TEXTURE1_SGIS 0x83C8 +#define GL_TEXTURE2_SGIS 0x83C9 +#define GL_TEXTURE3_SGIS 0x83CA + +typedef void (GLAPIENTRY * PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLSELECTTEXTURECOORDSETSGISPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSELECTTEXTURESGISPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSELECTTEXTURETRANSFORMSGISPROC) (GLenum target); + +#define glInterleavedTextureCoordSetsSGIS GLEW_GET_FUN(__glewInterleavedTextureCoordSetsSGIS) +#define glSelectTextureCoordSetSGIS GLEW_GET_FUN(__glewSelectTextureCoordSetSGIS) +#define glSelectTextureSGIS GLEW_GET_FUN(__glewSelectTextureSGIS) +#define glSelectTextureTransformSGIS GLEW_GET_FUN(__glewSelectTextureTransformSGIS) + +#define GLEW_SGIS_multitexture GLEW_GET_VAR(__GLEW_SGIS_multitexture) + +#endif /* GL_SGIS_multitexture */ + +/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 + +#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) + +#endif /* GL_SGIS_pixel_texture */ + +/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 + +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 + +#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) + +#endif /* GL_SGIS_point_line_texgen */ + +/* ----------------------- GL_SGIS_shared_multisample ---------------------- */ + +#ifndef GL_SGIS_shared_multisample +#define GL_SGIS_shared_multisample 1 + +typedef void (GLAPIENTRY * PFNGLMULTISAMPLESUBRECTPOSSGISPROC) (GLint x, GLint y); + +#define glMultisampleSubRectPosSGIS GLEW_GET_FUN(__glewMultisampleSubRectPosSGIS) + +#define GLEW_SGIS_shared_multisample GLEW_GET_VAR(__GLEW_SGIS_shared_multisample) + +#endif /* GL_SGIS_shared_multisample */ + +/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 + +typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); +typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); + +#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) +#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) + +#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) + +#endif /* GL_SGIS_sharpen_texture */ + +/* --------------------------- GL_SGIS_texture4D --------------------------- */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels); + +#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) +#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) + +#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) + +#endif /* GL_SGIS_texture4D */ + +/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_SGIS 0x812D + +#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) + +#endif /* GL_SGIS_texture_border_clamp */ + +/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) + +#endif /* GL_SGIS_texture_edge_clamp */ + +/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 + +typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); +typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); + +#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) +#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) + +#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) + +#endif /* GL_SGIS_texture_filter4 */ + +/* -------------------------- GL_SGIS_texture_lod -------------------------- */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 + +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D + +#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) + +#endif /* GL_SGIS_texture_lod */ + +/* ------------------------- GL_SGIS_texture_select ------------------------ */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 + +#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) + +#endif /* GL_SGIS_texture_select */ + +/* ----------------------------- GL_SGIX_async ----------------------------- */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 + +#define GL_ASYNC_MARKER_SGIX 0x8329 + +typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); +typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); + +#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) +#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) +#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) +#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) +#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) +#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) + +#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) + +#endif /* GL_SGIX_async */ + +/* ------------------------ GL_SGIX_async_histogram ------------------------ */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 + +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D + +#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) + +#endif /* GL_SGIX_async_histogram */ + +/* -------------------------- GL_SGIX_async_pixel -------------------------- */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 + +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 + +#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) + +#endif /* GL_SGIX_async_pixel */ + +/* ----------------------- GL_SGIX_bali_g_instruments ---------------------- */ + +#ifndef GL_SGIX_bali_g_instruments +#define GL_SGIX_bali_g_instruments 1 + +#define GL_BALI_NUM_TRIS_CULLED_INSTRUMENT 0x6080 +#define GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT 0x6081 +#define GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT 0x6082 +#define GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT 0x6083 + +#define GLEW_SGIX_bali_g_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_g_instruments) + +#endif /* GL_SGIX_bali_g_instruments */ + +/* ----------------------- GL_SGIX_bali_r_instruments ---------------------- */ + +#ifndef GL_SGIX_bali_r_instruments +#define GL_SGIX_bali_r_instruments 1 + +#define GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT 0x6090 +#define GL_BALI_DEPTH_PASS_INSTRUMENT 0x6091 +#define GL_BALI_R_CHIP_COUNT 0x6092 + +#define GLEW_SGIX_bali_r_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_r_instruments) + +#endif /* GL_SGIX_bali_r_instruments */ + +/* --------------------- GL_SGIX_bali_timer_instruments -------------------- */ + +#ifndef GL_SGIX_bali_timer_instruments +#define GL_SGIX_bali_timer_instruments 1 + +#define GLEW_SGIX_bali_timer_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_timer_instruments) + +#endif /* GL_SGIX_bali_timer_instruments */ + +/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 + +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 + +#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) + +#endif /* GL_SGIX_blend_alpha_minmax */ + +/* --------------------------- GL_SGIX_blend_cadd -------------------------- */ + +#ifndef GL_SGIX_blend_cadd +#define GL_SGIX_blend_cadd 1 + +#define GL_FUNC_COMPLEX_ADD_EXT 0x601C + +#define GLEW_SGIX_blend_cadd GLEW_GET_VAR(__GLEW_SGIX_blend_cadd) + +#endif /* GL_SGIX_blend_cadd */ + +/* ------------------------ GL_SGIX_blend_cmultiply ------------------------ */ + +#ifndef GL_SGIX_blend_cmultiply +#define GL_SGIX_blend_cmultiply 1 + +#define GL_FUNC_COMPLEX_MULTIPLY_EXT 0x601B + +#define GLEW_SGIX_blend_cmultiply GLEW_GET_VAR(__GLEW_SGIX_blend_cmultiply) + +#endif /* GL_SGIX_blend_cmultiply */ + +/* --------------------- GL_SGIX_calligraphic_fragment --------------------- */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 + +#define GLEW_SGIX_calligraphic_fragment GLEW_GET_VAR(__GLEW_SGIX_calligraphic_fragment) + +#endif /* GL_SGIX_calligraphic_fragment */ + +/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 + +#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) + +#endif /* GL_SGIX_clipmap */ + +/* --------------------- GL_SGIX_color_matrix_accuracy --------------------- */ + +#ifndef GL_SGIX_color_matrix_accuracy +#define GL_SGIX_color_matrix_accuracy 1 + +#define GL_COLOR_MATRIX_HINT 0x8317 + +#define GLEW_SGIX_color_matrix_accuracy GLEW_GET_VAR(__GLEW_SGIX_color_matrix_accuracy) + +#endif /* GL_SGIX_color_matrix_accuracy */ + +/* --------------------- GL_SGIX_color_table_index_mode -------------------- */ + +#ifndef GL_SGIX_color_table_index_mode +#define GL_SGIX_color_table_index_mode 1 + +#define GLEW_SGIX_color_table_index_mode GLEW_GET_VAR(__GLEW_SGIX_color_table_index_mode) + +#endif /* GL_SGIX_color_table_index_mode */ + +/* ------------------------- GL_SGIX_complex_polar ------------------------- */ + +#ifndef GL_SGIX_complex_polar +#define GL_SGIX_complex_polar 1 + +#define GLEW_SGIX_complex_polar GLEW_GET_VAR(__GLEW_SGIX_complex_polar) + +#endif /* GL_SGIX_complex_polar */ + +/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 + +#define GL_CONVOLUTION_HINT_SGIX 0x8316 + +#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) + +#endif /* GL_SGIX_convolution_accuracy */ + +/* ---------------------------- GL_SGIX_cube_map --------------------------- */ + +#ifndef GL_SGIX_cube_map +#define GL_SGIX_cube_map 1 + +#define GL_ENV_MAP_SGIX 0x8340 +#define GL_CUBE_MAP_SGIX 0x8341 +#define GL_CUBE_MAP_ZP_SGIX 0x8342 +#define GL_CUBE_MAP_ZN_SGIX 0x8343 +#define GL_CUBE_MAP_XN_SGIX 0x8344 +#define GL_CUBE_MAP_XP_SGIX 0x8345 +#define GL_CUBE_MAP_YN_SGIX 0x8346 +#define GL_CUBE_MAP_YP_SGIX 0x8347 +#define GL_CUBE_MAP_BINDING_SGIX 0x8348 + +#define GLEW_SGIX_cube_map GLEW_GET_VAR(__GLEW_SGIX_cube_map) + +#endif /* GL_SGIX_cube_map */ + +/* ------------------------ GL_SGIX_cylinder_texgen ------------------------ */ + +#ifndef GL_SGIX_cylinder_texgen +#define GL_SGIX_cylinder_texgen 1 + +#define GLEW_SGIX_cylinder_texgen GLEW_GET_VAR(__GLEW_SGIX_cylinder_texgen) + +#endif /* GL_SGIX_cylinder_texgen */ + +/* ---------------------------- GL_SGIX_datapipe --------------------------- */ + +#ifndef GL_SGIX_datapipe +#define GL_SGIX_datapipe 1 + +#define GL_GEOMETRY_BIT 0x1 +#define GL_IMAGE_BIT 0x2 + +typedef void (GLAPIENTRY * PFNGLADDRESSSPACEPROC) (GLenum space, GLbitfield mask); +typedef GLint (GLAPIENTRY * PFNGLDATAPIPEPROC) (GLenum space); + +#define glAddressSpace GLEW_GET_FUN(__glewAddressSpace) +#define glDataPipe GLEW_GET_FUN(__glewDataPipe) + +#define GLEW_SGIX_datapipe GLEW_GET_VAR(__GLEW_SGIX_datapipe) + +#endif /* GL_SGIX_datapipe */ + +/* --------------------------- GL_SGIX_decimation -------------------------- */ + +#ifndef GL_SGIX_decimation +#define GL_SGIX_decimation 1 + +#define GLEW_SGIX_decimation GLEW_GET_VAR(__GLEW_SGIX_decimation) + +#endif /* GL_SGIX_decimation */ + +/* --------------------- GL_SGIX_depth_pass_instrument --------------------- */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 + +#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 + +#define GLEW_SGIX_depth_pass_instrument GLEW_GET_VAR(__GLEW_SGIX_depth_pass_instrument) + +#endif /* GL_SGIX_depth_pass_instrument */ + +/* ------------------------- GL_SGIX_depth_texture ------------------------- */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 + +#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) + +#endif /* GL_SGIX_depth_texture */ + +/* ------------------------------ GL_SGIX_dvc ------------------------------ */ + +#ifndef GL_SGIX_dvc +#define GL_SGIX_dvc 1 + +#define GLEW_SGIX_dvc GLEW_GET_VAR(__GLEW_SGIX_dvc) + +#endif /* GL_SGIX_dvc */ + +/* -------------------------- GL_SGIX_flush_raster ------------------------- */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 + +typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); + +#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) + +#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) + +#endif /* GL_SGIX_flush_raster */ + +/* --------------------------- GL_SGIX_fog_blend --------------------------- */ + +#ifndef GL_SGIX_fog_blend +#define GL_SGIX_fog_blend 1 + +#define GL_FOG_BLEND_ALPHA_SGIX 0x81FE +#define GL_FOG_BLEND_COLOR_SGIX 0x81FF + +#define GLEW_SGIX_fog_blend GLEW_GET_VAR(__GLEW_SGIX_fog_blend) + +#endif /* GL_SGIX_fog_blend */ + +/* ---------------------- GL_SGIX_fog_factor_to_alpha ---------------------- */ + +#ifndef GL_SGIX_fog_factor_to_alpha +#define GL_SGIX_fog_factor_to_alpha 1 + +#define GLEW_SGIX_fog_factor_to_alpha GLEW_GET_VAR(__GLEW_SGIX_fog_factor_to_alpha) + +#endif /* GL_SGIX_fog_factor_to_alpha */ + +/* --------------------------- GL_SGIX_fog_layers -------------------------- */ + +#ifndef GL_SGIX_fog_layers +#define GL_SGIX_fog_layers 1 + +#define GL_FOG_TYPE_SGIX 0x8323 +#define GL_UNIFORM_SGIX 0x8324 +#define GL_LAYERED_SGIX 0x8325 +#define GL_FOG_GROUND_PLANE_SGIX 0x8326 +#define GL_FOG_LAYERS_POINTS_SGIX 0x8327 +#define GL_MAX_FOG_LAYERS_POINTS_SGIX 0x8328 + +typedef void (GLAPIENTRY * PFNGLFOGLAYERSSGIXPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGLAYERSSGIXPROC) (GLfloat* points); + +#define glFogLayersSGIX GLEW_GET_FUN(__glewFogLayersSGIX) +#define glGetFogLayersSGIX GLEW_GET_FUN(__glewGetFogLayersSGIX) + +#define GLEW_SGIX_fog_layers GLEW_GET_VAR(__GLEW_SGIX_fog_layers) + +#endif /* GL_SGIX_fog_layers */ + +/* --------------------------- GL_SGIX_fog_offset -------------------------- */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 + +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 + +#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) + +#endif /* GL_SGIX_fog_offset */ + +/* --------------------------- GL_SGIX_fog_patchy -------------------------- */ + +#ifndef GL_SGIX_fog_patchy +#define GL_SGIX_fog_patchy 1 + +#define GLEW_SGIX_fog_patchy GLEW_GET_VAR(__GLEW_SGIX_fog_patchy) + +#endif /* GL_SGIX_fog_patchy */ + +/* --------------------------- GL_SGIX_fog_scale --------------------------- */ + +#ifndef GL_SGIX_fog_scale +#define GL_SGIX_fog_scale 1 + +#define GL_FOG_SCALE_SGIX 0x81FC +#define GL_FOG_SCALE_VALUE_SGIX 0x81FD + +#define GLEW_SGIX_fog_scale GLEW_GET_VAR(__GLEW_SGIX_fog_scale) + +#endif /* GL_SGIX_fog_scale */ + +/* -------------------------- GL_SGIX_fog_texture -------------------------- */ + +#ifndef GL_SGIX_fog_texture +#define GL_SGIX_fog_texture 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); + +#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) + +#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) + +#endif /* GL_SGIX_fog_texture */ + +/* -------------------- GL_SGIX_fragment_lighting_space -------------------- */ + +#ifndef GL_SGIX_fragment_lighting_space +#define GL_SGIX_fragment_lighting_space 1 + +#define GL_EYE_SPACE_SGIX 0x8436 +#define GL_TANGENT_SPACE_SGIX 0x8437 +#define GL_OBJECT_SPACE_SGIX 0x8438 +#define GL_FRAGMENT_LIGHT_SPACE_SGIX 0x843D + +#define GLEW_SGIX_fragment_lighting_space GLEW_GET_VAR(__GLEW_SGIX_fragment_lighting_space) + +#endif /* GL_SGIX_fragment_lighting_space */ + +/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ + +#ifndef GL_SGIX_fragment_specular_lighting +#define GL_SGIX_fragment_specular_lighting 1 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); + +#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) +#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) +#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) +#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) +#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) +#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) +#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) +#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) + +#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) + +#endif /* GL_SGIX_fragment_specular_lighting */ + +/* ---------------------- GL_SGIX_fragments_instrument --------------------- */ + +#ifndef GL_SGIX_fragments_instrument +#define GL_SGIX_fragments_instrument 1 + +#define GL_FRAGMENTS_INSTRUMENT_SGIX 0x8313 +#define GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX 0x8314 +#define GL_FRAGMENTS_INSTRUMENT_MAX_SGIX 0x8315 + +#define GLEW_SGIX_fragments_instrument GLEW_GET_VAR(__GLEW_SGIX_fragments_instrument) + +#endif /* GL_SGIX_fragments_instrument */ + +/* --------------------------- GL_SGIX_framezoom --------------------------- */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); + +#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) + +#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) + +#endif /* GL_SGIX_framezoom */ + +/* -------------------------- GL_SGIX_icc_texture -------------------------- */ + +#ifndef GL_SGIX_icc_texture +#define GL_SGIX_icc_texture 1 + +#define GL_RGB_ICC_SGIX 0x8460 +#define GL_RGBA_ICC_SGIX 0x8461 +#define GL_ALPHA_ICC_SGIX 0x8462 +#define GL_LUMINANCE_ICC_SGIX 0x8463 +#define GL_INTENSITY_ICC_SGIX 0x8464 +#define GL_LUMINANCE_ALPHA_ICC_SGIX 0x8465 +#define GL_R5_G6_B5_ICC_SGIX 0x8466 +#define GL_R5_G6_B5_A8_ICC_SGIX 0x8467 +#define GL_ALPHA16_ICC_SGIX 0x8468 +#define GL_LUMINANCE16_ICC_SGIX 0x8469 +#define GL_INTENSITY16_ICC_SGIX 0x846A +#define GL_LUMINANCE16_ALPHA8_ICC_SGIX 0x846B + +#define GLEW_SGIX_icc_texture GLEW_GET_VAR(__GLEW_SGIX_icc_texture) + +#endif /* GL_SGIX_icc_texture */ + +/* ------------------------ GL_SGIX_igloo_interface ------------------------ */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 + +#define GL_IGLOO_FULLSCREEN_SGIX 0x819E +#define GL_IGLOO_VIEWPORT_OFFSET_SGIX 0x819F +#define GL_IGLOO_SWAPTMESH_SGIX 0x81A0 +#define GL_IGLOO_COLORNORMAL_SGIX 0x81A1 +#define GL_IGLOO_IRISGL_MODE_SGIX 0x81A2 +#define GL_IGLOO_LMC_COLOR_SGIX 0x81A3 +#define GL_IGLOO_TMESHMODE_SGIX 0x81A4 +#define GL_LIGHT31 0xBEAD + +typedef void (GLAPIENTRY * PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, void *param); + +#define glIglooInterfaceSGIX GLEW_GET_FUN(__glewIglooInterfaceSGIX) + +#define GLEW_SGIX_igloo_interface GLEW_GET_VAR(__GLEW_SGIX_igloo_interface) + +#endif /* GL_SGIX_igloo_interface */ + +/* ----------------------- GL_SGIX_image_compression ----------------------- */ + +#ifndef GL_SGIX_image_compression +#define GL_SGIX_image_compression 1 + +#define GLEW_SGIX_image_compression GLEW_GET_VAR(__GLEW_SGIX_image_compression) + +#endif /* GL_SGIX_image_compression */ + +/* ---------------------- GL_SGIX_impact_pixel_texture --------------------- */ + +#ifndef GL_SGIX_impact_pixel_texture +#define GL_SGIX_impact_pixel_texture 1 + +#define GLEW_SGIX_impact_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_impact_pixel_texture) + +#endif /* GL_SGIX_impact_pixel_texture */ + +/* ------------------------ GL_SGIX_instrument_error ----------------------- */ + +#ifndef GL_SGIX_instrument_error +#define GL_SGIX_instrument_error 1 + +#define GLEW_SGIX_instrument_error GLEW_GET_VAR(__GLEW_SGIX_instrument_error) + +#endif /* GL_SGIX_instrument_error */ + +/* --------------------------- GL_SGIX_interlace --------------------------- */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 + +#define GL_INTERLACE_SGIX 0x8094 + +#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) + +#endif /* GL_SGIX_interlace */ + +/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 + +#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) + +#endif /* GL_SGIX_ir_instrument1 */ + +/* ----------------------- GL_SGIX_line_quality_hint ----------------------- */ + +#ifndef GL_SGIX_line_quality_hint +#define GL_SGIX_line_quality_hint 1 + +#define GL_LINE_QUALITY_HINT_SGIX 0x835B + +#define GLEW_SGIX_line_quality_hint GLEW_GET_VAR(__GLEW_SGIX_line_quality_hint) + +#endif /* GL_SGIX_line_quality_hint */ + +/* ------------------------- GL_SGIX_list_priority ------------------------- */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 + +#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) + +#endif /* GL_SGIX_list_priority */ + +/* ----------------------------- GL_SGIX_mpeg1 ----------------------------- */ + +#ifndef GL_SGIX_mpeg1 +#define GL_SGIX_mpeg1 1 + +typedef void (GLAPIENTRY * PFNGLALLOCMPEGPREDICTORSSGIXPROC) (GLsizei width, GLsizei height, GLsizei n, GLuint* predictors); +typedef void (GLAPIENTRY * PFNGLDELETEMPEGPREDICTORSSGIXPROC) (GLsizei n, GLuint* predictors); +typedef void (GLAPIENTRY * PFNGLGENMPEGPREDICTORSSGIXPROC) (GLsizei n, GLuint* predictors); +typedef void (GLAPIENTRY * PFNGLGETMPEGPARAMETERFVSGIXPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMPEGPARAMETERIVSGIXPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMPEGPREDICTORSGIXPROC) (GLenum target, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETMPEGQUANTTABLEUBVPROC) (GLenum target, GLubyte* values); +typedef GLboolean (GLAPIENTRY * PFNGLISMPEGPREDICTORSGIXPROC) (GLuint predictor); +typedef void (GLAPIENTRY * PFNGLMPEGPREDICTORSGIXPROC) (GLenum target, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLMPEGQUANTTABLEUBVPROC) (GLenum target, GLubyte* values); +typedef void (GLAPIENTRY * PFNGLSWAPMPEGPREDICTORSSGIXPROC) (GLenum target0, GLenum target1); + +#define glAllocMPEGPredictorsSGIX GLEW_GET_FUN(__glewAllocMPEGPredictorsSGIX) +#define glDeleteMPEGPredictorsSGIX GLEW_GET_FUN(__glewDeleteMPEGPredictorsSGIX) +#define glGenMPEGPredictorsSGIX GLEW_GET_FUN(__glewGenMPEGPredictorsSGIX) +#define glGetMPEGParameterfvSGIX GLEW_GET_FUN(__glewGetMPEGParameterfvSGIX) +#define glGetMPEGParameterivSGIX GLEW_GET_FUN(__glewGetMPEGParameterivSGIX) +#define glGetMPEGPredictorSGIX GLEW_GET_FUN(__glewGetMPEGPredictorSGIX) +#define glGetMPEGQuantTableubv GLEW_GET_FUN(__glewGetMPEGQuantTableubv) +#define glIsMPEGPredictorSGIX GLEW_GET_FUN(__glewIsMPEGPredictorSGIX) +#define glMPEGPredictorSGIX GLEW_GET_FUN(__glewMPEGPredictorSGIX) +#define glMPEGQuantTableubv GLEW_GET_FUN(__glewMPEGQuantTableubv) +#define glSwapMPEGPredictorsSGIX GLEW_GET_FUN(__glewSwapMPEGPredictorsSGIX) + +#define GLEW_SGIX_mpeg1 GLEW_GET_VAR(__GLEW_SGIX_mpeg1) + +#endif /* GL_SGIX_mpeg1 */ + +/* ----------------------------- GL_SGIX_mpeg2 ----------------------------- */ + +#ifndef GL_SGIX_mpeg2 +#define GL_SGIX_mpeg2 1 + +#define GLEW_SGIX_mpeg2 GLEW_GET_VAR(__GLEW_SGIX_mpeg2) + +#endif /* GL_SGIX_mpeg2 */ + +/* ------------------ GL_SGIX_nonlinear_lighting_pervertex ----------------- */ + +#ifndef GL_SGIX_nonlinear_lighting_pervertex +#define GL_SGIX_nonlinear_lighting_pervertex 1 + +typedef void (GLAPIENTRY * PFNGLGETNONLINLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLint* terms, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETNONLINMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLint* terms, const GLfloat *data); +typedef void (GLAPIENTRY * PFNGLNONLINLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLint terms, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNONLINMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLint terms, const GLfloat* params); + +#define glGetNonlinLightfvSGIX GLEW_GET_FUN(__glewGetNonlinLightfvSGIX) +#define glGetNonlinMaterialfvSGIX GLEW_GET_FUN(__glewGetNonlinMaterialfvSGIX) +#define glNonlinLightfvSGIX GLEW_GET_FUN(__glewNonlinLightfvSGIX) +#define glNonlinMaterialfvSGIX GLEW_GET_FUN(__glewNonlinMaterialfvSGIX) + +#define GLEW_SGIX_nonlinear_lighting_pervertex GLEW_GET_VAR(__GLEW_SGIX_nonlinear_lighting_pervertex) + +#endif /* GL_SGIX_nonlinear_lighting_pervertex */ + +/* --------------------------- GL_SGIX_nurbs_eval -------------------------- */ + +#ifndef GL_SGIX_nurbs_eval +#define GL_SGIX_nurbs_eval 1 + +#define GL_MAP1_VERTEX_3_NURBS_SGIX 0x81CB +#define GL_MAP1_VERTEX_4_NURBS_SGIX 0x81CC +#define GL_MAP1_INDEX_NURBS_SGIX 0x81CD +#define GL_MAP1_COLOR_4_NURBS_SGIX 0x81CE +#define GL_MAP1_NORMAL_NURBS_SGIX 0x81CF +#define GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX 0x81E0 +#define GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX 0x81E1 +#define GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX 0x81E2 +#define GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX 0x81E3 +#define GL_MAP2_VERTEX_3_NURBS_SGIX 0x81E4 +#define GL_MAP2_VERTEX_4_NURBS_SGIX 0x81E5 +#define GL_MAP2_INDEX_NURBS_SGIX 0x81E6 +#define GL_MAP2_COLOR_4_NURBS_SGIX 0x81E7 +#define GL_MAP2_NORMAL_NURBS_SGIX 0x81E8 +#define GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX 0x81E9 +#define GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX 0x81EA +#define GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX 0x81EB +#define GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX 0x81EC +#define GL_NURBS_KNOT_COUNT_SGIX 0x81ED +#define GL_NURBS_KNOT_VECTOR_SGIX 0x81EE + +#define GLEW_SGIX_nurbs_eval GLEW_GET_VAR(__GLEW_SGIX_nurbs_eval) + +#endif /* GL_SGIX_nurbs_eval */ + +/* ---------------------- GL_SGIX_occlusion_instrument --------------------- */ + +#ifndef GL_SGIX_occlusion_instrument +#define GL_SGIX_occlusion_instrument 1 + +#define GL_OCCLUSION_INSTRUMENT_SGIX 0x6060 + +#define GLEW_SGIX_occlusion_instrument GLEW_GET_VAR(__GLEW_SGIX_occlusion_instrument) + +#endif /* GL_SGIX_occlusion_instrument */ + +/* ------------------------- GL_SGIX_packed_6bytes ------------------------- */ + +#ifndef GL_SGIX_packed_6bytes +#define GL_SGIX_packed_6bytes 1 + +#define GLEW_SGIX_packed_6bytes GLEW_GET_VAR(__GLEW_SGIX_packed_6bytes) + +#endif /* GL_SGIX_packed_6bytes */ + +/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 + +typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); + +#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) + +#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) + +#endif /* GL_SGIX_pixel_texture */ + +/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ + +#ifndef GL_SGIX_pixel_texture_bits +#define GL_SGIX_pixel_texture_bits 1 + +#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) + +#endif /* GL_SGIX_pixel_texture_bits */ + +/* ----------------------- GL_SGIX_pixel_texture_lod ----------------------- */ + +#ifndef GL_SGIX_pixel_texture_lod +#define GL_SGIX_pixel_texture_lod 1 + +#define GLEW_SGIX_pixel_texture_lod GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_lod) + +#endif /* GL_SGIX_pixel_texture_lod */ + +/* -------------------------- GL_SGIX_pixel_tiles -------------------------- */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 + +#define GLEW_SGIX_pixel_tiles GLEW_GET_VAR(__GLEW_SGIX_pixel_tiles) + +#endif /* GL_SGIX_pixel_tiles */ + +/* ------------------------- GL_SGIX_polynomial_ffd ------------------------ */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 + +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x1 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x2 + +typedef void (GLAPIENTRY * PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); + +#define glDeformSGIX GLEW_GET_FUN(__glewDeformSGIX) +#define glLoadIdentityDeformationMapSGIX GLEW_GET_FUN(__glewLoadIdentityDeformationMapSGIX) + +#define GLEW_SGIX_polynomial_ffd GLEW_GET_VAR(__GLEW_SGIX_polynomial_ffd) + +#endif /* GL_SGIX_polynomial_ffd */ + +/* --------------------------- GL_SGIX_quad_mesh --------------------------- */ + +#ifndef GL_SGIX_quad_mesh +#define GL_SGIX_quad_mesh 1 + +typedef void (GLAPIENTRY * PFNGLMESHBREADTHSGIXPROC) (GLint breadth); +typedef void (GLAPIENTRY * PFNGLMESHSTRIDESGIXPROC) (GLint stride); + +#define glMeshBreadthSGIX GLEW_GET_FUN(__glewMeshBreadthSGIX) +#define glMeshStrideSGIX GLEW_GET_FUN(__glewMeshStrideSGIX) + +#define GLEW_SGIX_quad_mesh GLEW_GET_VAR(__GLEW_SGIX_quad_mesh) + +#endif /* GL_SGIX_quad_mesh */ + +/* ------------------------ GL_SGIX_reference_plane ------------------------ */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 + +typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); + +#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) + +#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) + +#endif /* GL_SGIX_reference_plane */ + +/* ---------------------------- GL_SGIX_resample --------------------------- */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 + +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 + +#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) + +#endif /* GL_SGIX_resample */ + +/* ------------------------- GL_SGIX_scalebias_hint ------------------------ */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 + +#define GL_SCALEBIAS_HINT_SGIX 0x8322 + +#define GLEW_SGIX_scalebias_hint GLEW_GET_VAR(__GLEW_SGIX_scalebias_hint) + +#endif /* GL_SGIX_scalebias_hint */ + +/* ----------------------------- GL_SGIX_shadow ---------------------------- */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 + +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D + +#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) + +#endif /* GL_SGIX_shadow */ + +/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 + +#define GL_SHADOW_AMBIENT_SGIX 0x80BF + +#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) + +#endif /* GL_SGIX_shadow_ambient */ + +/* ------------------------------ GL_SGIX_slim ----------------------------- */ + +#ifndef GL_SGIX_slim +#define GL_SGIX_slim 1 + +#define GL_PACK_MAX_COMPRESSED_SIZE_SGIX 0x831B +#define GL_SLIM8U_SGIX 0x831D +#define GL_SLIM10U_SGIX 0x831E +#define GL_SLIM12S_SGIX 0x831F + +#define GLEW_SGIX_slim GLEW_GET_VAR(__GLEW_SGIX_slim) + +#endif /* GL_SGIX_slim */ + +/* ------------------------ GL_SGIX_spotlight_cutoff ----------------------- */ + +#ifndef GL_SGIX_spotlight_cutoff +#define GL_SGIX_spotlight_cutoff 1 + +#define GL_SPOT_CUTOFF_DELTA_SGIX 0x8193 + +#define GLEW_SGIX_spotlight_cutoff GLEW_GET_VAR(__GLEW_SGIX_spotlight_cutoff) + +#endif /* GL_SGIX_spotlight_cutoff */ + +/* ----------------------------- GL_SGIX_sprite ---------------------------- */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 + +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); + +#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) +#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) +#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) +#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) + +#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) + +#endif /* GL_SGIX_sprite */ + +/* -------------------------- GL_SGIX_subdiv_patch ------------------------- */ + +#ifndef GL_SGIX_subdiv_patch +#define GL_SGIX_subdiv_patch 1 + +#define GLEW_SGIX_subdiv_patch GLEW_GET_VAR(__GLEW_SGIX_subdiv_patch) + +#endif /* GL_SGIX_subdiv_patch */ + +/* --------------------------- GL_SGIX_subsample --------------------------- */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 + +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 + +#define GLEW_SGIX_subsample GLEW_GET_VAR(__GLEW_SGIX_subsample) + +#endif /* GL_SGIX_subsample */ + +/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 + +typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); + +#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) + +#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) + +#endif /* GL_SGIX_tag_sample_buffer */ + +/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 + +#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) + +#endif /* GL_SGIX_texture_add_env */ + +/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 + +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B + +#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 + +#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) + +#endif /* GL_SGIX_texture_lod_bias */ + +/* ------------------- GL_SGIX_texture_mipmap_anisotropic ------------------ */ + +#ifndef GL_SGIX_texture_mipmap_anisotropic +#define GL_SGIX_texture_mipmap_anisotropic 1 + +#define GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX 0x832E +#define GL_MAX_MIPMAP_ANISOTROPY_SGIX 0x832F + +#define GLEW_SGIX_texture_mipmap_anisotropic GLEW_GET_VAR(__GLEW_SGIX_texture_mipmap_anisotropic) + +#endif /* GL_SGIX_texture_mipmap_anisotropic */ + +/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 + +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E + +#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) + +#endif /* GL_SGIX_texture_multi_buffer */ + +/* ------------------------- GL_SGIX_texture_phase ------------------------- */ + +#ifndef GL_SGIX_texture_phase +#define GL_SGIX_texture_phase 1 + +#define GL_PHASE_SGIX 0x832A + +#define GLEW_SGIX_texture_phase GLEW_GET_VAR(__GLEW_SGIX_texture_phase) + +#endif /* GL_SGIX_texture_phase */ + +/* ------------------------- GL_SGIX_texture_range ------------------------- */ + +#ifndef GL_SGIX_texture_range +#define GL_SGIX_texture_range 1 + +#define GL_RGB_SIGNED_SGIX 0x85E0 +#define GL_RGBA_SIGNED_SGIX 0x85E1 +#define GL_ALPHA_SIGNED_SGIX 0x85E2 +#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 +#define GL_INTENSITY_SIGNED_SGIX 0x85E4 +#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 +#define GL_RGB16_SIGNED_SGIX 0x85E6 +#define GL_RGBA16_SIGNED_SGIX 0x85E7 +#define GL_ALPHA16_SIGNED_SGIX 0x85E8 +#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 +#define GL_INTENSITY16_SIGNED_SGIX 0x85EA +#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB +#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC +#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED +#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE +#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF +#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 +#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 +#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 +#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 +#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 +#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 +#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 +#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 +#define GL_MIN_LUMINANCE_SGIS 0x85F8 +#define GL_MAX_LUMINANCE_SGIS 0x85F9 +#define GL_MIN_INTENSITY_SGIS 0x85FA +#define GL_MAX_INTENSITY_SGIS 0x85FB + +#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) + +#endif /* GL_SGIX_texture_range */ + +/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 + +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C + +#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) + +#endif /* GL_SGIX_texture_scale_bias */ + +/* ---------------------- GL_SGIX_texture_supersample ---------------------- */ + +#ifndef GL_SGIX_texture_supersample +#define GL_SGIX_texture_supersample 1 + +#define GLEW_SGIX_texture_supersample GLEW_GET_VAR(__GLEW_SGIX_texture_supersample) + +#endif /* GL_SGIX_texture_supersample */ + +/* --------------------------- GL_SGIX_vector_ops -------------------------- */ + +#ifndef GL_SGIX_vector_ops +#define GL_SGIX_vector_ops 1 + +typedef void (GLAPIENTRY * PFNGLGETVECTOROPERATIONSGIXPROC) (GLenum operation); +typedef void (GLAPIENTRY * PFNGLVECTOROPERATIONSGIXPROC) (GLenum operation); + +#define glGetVectorOperationSGIX GLEW_GET_FUN(__glewGetVectorOperationSGIX) +#define glVectorOperationSGIX GLEW_GET_FUN(__glewVectorOperationSGIX) + +#define GLEW_SGIX_vector_ops GLEW_GET_VAR(__GLEW_SGIX_vector_ops) + +#endif /* GL_SGIX_vector_ops */ + +/* ---------------------- GL_SGIX_vertex_array_object ---------------------- */ + +#ifndef GL_SGIX_vertex_array_object +#define GL_SGIX_vertex_array_object 1 + +typedef GLboolean (GLAPIENTRY * PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC) (GLsizei n, const GLuint* arrays, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYSGIXPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSSGIXPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSSGIXPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYSGIXPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC) (GLsizei n, const GLuint* arrays, const GLclampf* priorities); + +#define glAreVertexArraysResidentSGIX GLEW_GET_FUN(__glewAreVertexArraysResidentSGIX) +#define glBindVertexArraySGIX GLEW_GET_FUN(__glewBindVertexArraySGIX) +#define glDeleteVertexArraysSGIX GLEW_GET_FUN(__glewDeleteVertexArraysSGIX) +#define glGenVertexArraysSGIX GLEW_GET_FUN(__glewGenVertexArraysSGIX) +#define glIsVertexArraySGIX GLEW_GET_FUN(__glewIsVertexArraySGIX) +#define glPrioritizeVertexArraysSGIX GLEW_GET_FUN(__glewPrioritizeVertexArraysSGIX) + +#define GLEW_SGIX_vertex_array_object GLEW_GET_VAR(__GLEW_SGIX_vertex_array_object) + +#endif /* GL_SGIX_vertex_array_object */ + +/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) + +#endif /* GL_SGIX_vertex_preclip */ + +/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ + +#ifndef GL_SGIX_vertex_preclip_hint +#define GL_SGIX_vertex_preclip_hint 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) + +#endif /* GL_SGIX_vertex_preclip_hint */ + +/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 + +#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) + +#endif /* GL_SGIX_ycrcb */ + +/* ------------------------ GL_SGIX_ycrcb_subsample ------------------------ */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 + +#define GLEW_SGIX_ycrcb_subsample GLEW_GET_VAR(__GLEW_SGIX_ycrcb_subsample) + +#endif /* GL_SGIX_ycrcb_subsample */ + +/* ----------------------------- GL_SGIX_ycrcba ---------------------------- */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 + +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 + +#define GLEW_SGIX_ycrcba GLEW_GET_VAR(__GLEW_SGIX_ycrcba) + +#endif /* GL_SGIX_ycrcba */ + +/* -------------------------- GL_SGI_color_matrix -------------------------- */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 + +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB + +#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) + +#endif /* GL_SGI_color_matrix */ + +/* --------------------------- GL_SGI_color_table -------------------------- */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 + +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); + +#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) +#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) +#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) +#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) +#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) +#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) +#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) + +#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) + +#endif /* GL_SGI_color_table */ + +/* ----------------------------- GL_SGI_complex ---------------------------- */ + +#ifndef GL_SGI_complex +#define GL_SGI_complex 1 + +#define GLEW_SGI_complex GLEW_GET_VAR(__GLEW_SGI_complex) + +#endif /* GL_SGI_complex */ + +/* -------------------------- GL_SGI_complex_type -------------------------- */ + +#ifndef GL_SGI_complex_type +#define GL_SGI_complex_type 1 + +#define GL_COMPLEX_UNSIGNED_BYTE_SGI 0x81BD +#define GL_COMPLEX_BYTE_SGI 0x81BE +#define GL_COMPLEX_UNSIGNED_SHORT_SGI 0x81BF +#define GL_COMPLEX_SHORT_SGI 0x81C0 +#define GL_COMPLEX_UNSIGNED_INT_SGI 0x81C1 +#define GL_COMPLEX_INT_SGI 0x81C2 +#define GL_COMPLEX_FLOAT_SGI 0x81C3 + +#define GLEW_SGI_complex_type GLEW_GET_VAR(__GLEW_SGI_complex_type) + +#endif /* GL_SGI_complex_type */ + +/* ------------------------------- GL_SGI_fft ------------------------------ */ + +#ifndef GL_SGI_fft +#define GL_SGI_fft 1 + +#define GL_PIXEL_TRANSFORM_OPERATOR_SGI 0x81C4 +#define GL_CONVOLUTION_SGI 0x81C5 +#define GL_FFT_1D_SGI 0x81C6 +#define GL_PIXEL_TRANSFORM_SGI 0x81C7 +#define GL_MAX_FFT_WIDTH_SGI 0x81C8 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFSGIPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERISGIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMSGIPROC) (GLenum target); + +#define glGetPixelTransformParameterfvSGI GLEW_GET_FUN(__glewGetPixelTransformParameterfvSGI) +#define glGetPixelTransformParameterivSGI GLEW_GET_FUN(__glewGetPixelTransformParameterivSGI) +#define glPixelTransformParameterfSGI GLEW_GET_FUN(__glewPixelTransformParameterfSGI) +#define glPixelTransformParameterfvSGI GLEW_GET_FUN(__glewPixelTransformParameterfvSGI) +#define glPixelTransformParameteriSGI GLEW_GET_FUN(__glewPixelTransformParameteriSGI) +#define glPixelTransformParameterivSGI GLEW_GET_FUN(__glewPixelTransformParameterivSGI) +#define glPixelTransformSGI GLEW_GET_FUN(__glewPixelTransformSGI) + +#define GLEW_SGI_fft GLEW_GET_VAR(__GLEW_SGI_fft) + +#endif /* GL_SGI_fft */ + +/* ----------------------- GL_SGI_texture_color_table ---------------------- */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 + +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD + +#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) + +#endif /* GL_SGI_texture_color_table */ + +/* ------------------------- GL_SUNX_constant_data ------------------------- */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 + +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 + +typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); + +#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) + +#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) + +#endif /* GL_SUNX_constant_data */ + +/* -------------------- GL_SUN_convolution_border_modes -------------------- */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 + +#define GL_WRAP_BORDER_SUN 0x81D4 + +#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) + +#endif /* GL_SUN_convolution_border_modes */ + +/* -------------------------- GL_SUN_global_alpha -------------------------- */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 + +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA + +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); + +#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) + +#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) + +#endif /* GL_SUN_global_alpha */ + +/* --------------------------- GL_SUN_mesh_array --------------------------- */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 + +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 + +#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) + +#endif /* GL_SUN_mesh_array */ + +/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ + +#ifndef GL_SUN_read_video_pixels +#define GL_SUN_read_video_pixels 1 + +typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); + +#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) + +#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) + +#endif /* GL_SUN_read_video_pixels */ + +/* --------------------------- GL_SUN_slice_accum -------------------------- */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 + +#define GL_SLICE_ACCUM_SUN 0x85CC + +#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) + +#endif /* GL_SUN_slice_accum */ + +/* -------------------------- GL_SUN_triangle_list ------------------------- */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 + +#define GL_RESTART_SUN 0x01 +#define GL_REPLACE_MIDDLE_SUN 0x02 +#define GL_REPLACE_OLDEST_SUN 0x03 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB + +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); + +#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) +#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) +#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) +#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) +#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) +#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) +#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) + +#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) + +#endif /* GL_SUN_triangle_list */ + +/* ----------------------------- GL_SUN_vertex ----------------------------- */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 + +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); + +#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) +#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) +#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) +#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) +#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) +#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) +#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) + +#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) + +#endif /* GL_SUN_vertex */ + +/* -------------------------- GL_WIN_phong_shading ------------------------- */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 + +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB + +#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) + +#endif /* GL_WIN_phong_shading */ + +/* ------------------------- GL_WIN_scene_markerXXX ------------------------ */ + +#ifndef GL_WIN_scene_markerXXX +#define GL_WIN_scene_markerXXX 1 + +#define GLEW_WIN_scene_markerXXX GLEW_GET_VAR(__GLEW_WIN_scene_markerXXX) + +#endif /* GL_WIN_scene_markerXXX */ + +/* -------------------------- GL_WIN_specular_fog -------------------------- */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 + +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC + +#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) + +#endif /* GL_WIN_specular_fog */ + +/* ---------------------------- GL_WIN_swap_hint --------------------------- */ + +#ifndef GL_WIN_swap_hint +#define GL_WIN_swap_hint 1 + +typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) + +#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + + + +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; + +GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; +GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; +GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; +GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; +GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; +GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; +GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; +GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; +GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; +GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; +GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; +GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; + +GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; +GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; +GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; +GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; +GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; +GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; +GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; +GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; +GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; +GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; +GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; +GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; +GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; +GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; +GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; +GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; +GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; +GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; +GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; +GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; +GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; +GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; +GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEPROC __glewGetnTexImage; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount; +GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERPROC __glewSpecializeShader; + +GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewFramebufferSamplePositionsfvAMD; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC __glewGetFramebufferParameterfvAMD; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC __glewGetNamedFramebufferParameterfvAMD; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewNamedFramebufferSamplePositionsfvAMD; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; + +GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; +GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; +GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; + +GLEW_FUN_EXPORT PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD; + +GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; +GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; + +GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD; + +GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; + +GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; +GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE; +GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE; +GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE; +GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE; + +GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE; + +GLEW_FUN_EXPORT PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; +GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; +GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; +GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; + +GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE; +GLEW_FUN_EXPORT PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE; + +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE; +GLEW_FUN_EXPORT PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE; +GLEW_FUN_EXPORT PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE; +GLEW_FUN_EXPORT PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE; +GLEW_FUN_EXPORT PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE; +GLEW_FUN_EXPORT PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE; + +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; +GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; +GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; +GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; +GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; + +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion; + +GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; +GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage; + +GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; + +GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; + +GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage; +GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage; + +GLEW_FUN_EXPORT PFNGLCLIPCONTROLPROC __glewClipControl; + +GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB; + +GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; + +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit; +GLEW_FUN_EXPORT PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLCREATEBUFFERSPROC __glewCreateBuffers; +GLEW_FUN_EXPORT PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines; +GLEW_FUN_EXPORT PFNGLCREATEQUERIESPROC __glewCreateQueries; +GLEW_FUN_EXPORT PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers; +GLEW_FUN_EXPORT PFNGLCREATESAMPLERSPROC __glewCreateSamplers; +GLEW_FUN_EXPORT PFNGLCREATETEXTURESPROC __glewCreateTextures; +GLEW_FUN_EXPORT PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv; +GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERPROC __glewTextureBuffer; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; + +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage; +GLEW_FUN_EXPORT PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage; + +GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; +GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; +GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; +GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; +GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; +GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; +GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; +GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; +GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; +GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; +GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; +GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; + +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; +GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; + +GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange; +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures; +GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers; +GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures; +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; +GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; +GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; +GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; + +GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPPROC __glewPolygonOffsetClamp; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; +GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; +GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; +GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; +GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; +GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; +GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; +GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB; + +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; + +GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; +GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; +GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; +GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; + +GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; +GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; + +GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; + +GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; +GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; +GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; +GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; +GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; +GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; +GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; + +GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; + +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; +GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; + +GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; +GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; +GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; +GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; + +GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB; + +GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; +GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; +GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; +GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; +GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; +GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; + +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERPROC __glewTextureBarrier; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; +GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; +GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; + +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; + +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; +GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; +GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; +GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; + +GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; +GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; +GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; +GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; +GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; +GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; + +GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; +GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; + +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; + +GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; +GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; +GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; +GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; +GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; + +GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; +GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; +GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; + +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; + +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; +GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; +GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; +GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; + +GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; + +GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; +GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; + +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; + +GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; +GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; +GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; +GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC __glewDrawArraysInstancedBaseInstanceEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseInstanceEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseVertexBaseInstanceEXT; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; +GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; + +GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC __glewBindFragDataLocationIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC __glewGetFragDataIndexEXT; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC __glewGetProgramResourceLocationIndexEXT; + +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT; +GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; + +GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; +GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; + +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; + +GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC __glewCopyImageSubDataEXT; + +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; +GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT; +GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT; + +GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; +GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; +GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; + +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; + +GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; +GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; + +GLEW_FUN_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSEXTPROC __glewDrawBuffersEXT; + +GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC __glewBlendEquationSeparateiEXT; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIEXTPROC __glewBlendEquationiEXT; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC __glewBlendFuncSeparateiEXT; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIEXTPROC __glewBlendFunciEXT; +GLEW_FUN_EXPORT PFNGLCOLORMASKIEXTPROC __glewColorMaskiEXT; +GLEW_FUN_EXPORT PFNGLDISABLEIEXTPROC __glewDisableiEXT; +GLEW_FUN_EXPORT PFNGLENABLEIEXTPROC __glewEnableiEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDIEXTPROC __glewIsEnablediEXT; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC __glewDrawElementsBaseVertexEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC __glewDrawElementsInstancedBaseVertexEXT; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC __glewDrawRangeElementsBaseVertexEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC __glewMultiDrawElementsBaseVertexEXT; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC __glewBufferStorageExternalEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC __glewNamedBufferStorageExternalEXT; + +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; +GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; +GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; +GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; + +GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; + +GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC __glewVertexAttribDivisorEXT; + +GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; +GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC __glewBufferStorageMemEXT; +GLEW_FUN_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC __glewCreateMemoryObjectsEXT; +GLEW_FUN_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC __glewDeleteMemoryObjectsEXT; +GLEW_FUN_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC __glewGetMemoryObjectParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC __glewGetUnsignedBytei_vEXT; +GLEW_FUN_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC __glewGetUnsignedBytevEXT; +GLEW_FUN_EXPORT PFNGLISMEMORYOBJECTEXTPROC __glewIsMemoryObjectEXT; +GLEW_FUN_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC __glewMemoryObjectParameterivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC __glewNamedBufferStorageMemEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM1DEXTPROC __glewTexStorageMem1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC __glewTexStorageMem2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC __glewTexStorageMem2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC __glewTexStorageMem3DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC __glewTexStorageMem3DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM1DEXTPROC __glewTextureStorageMem1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM2DEXTPROC __glewTextureStorageMem2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC __glewTextureStorageMem2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM3DEXTPROC __glewTextureStorageMem3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC __glewTextureStorageMem3DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT; +GLEW_FUN_EXPORT PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC __glewMultiDrawArraysIndirectEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC __glewMultiDrawElementsIndirectEXT; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT; +GLEW_FUN_EXPORT PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; + +GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV; +GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV; +GLEW_FUN_EXPORT PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV; +GLEW_FUN_EXPORT PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT; + +GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; +GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; + +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; + +GLEW_FUN_EXPORT PFNGLDELETESEMAPHORESEXTPROC __glewDeleteSemaphoresEXT; +GLEW_FUN_EXPORT PFNGLGENSEMAPHORESEXTPROC __glewGenSemaphoresEXT; +GLEW_FUN_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC __glewGetSemaphoreParameterui64vEXT; +GLEW_FUN_EXPORT PFNGLISSEMAPHOREEXTPROC __glewIsSemaphoreEXT; +GLEW_FUN_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC __glewSemaphoreParameterui64vEXT; +GLEW_FUN_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC __glewSignalSemaphoreEXT; +GLEW_FUN_EXPORT PFNGLWAITSEMAPHOREEXTPROC __glewWaitSemaphoreEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC __glewImportSemaphoreFdEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC __glewImportSemaphoreWin32HandleEXT; +GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC __glewImportSemaphoreWin32NameEXT; + +GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; +GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; + +GLEW_FUN_EXPORT PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC __glewClearPixelLocalStorageuiEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageSizeEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT; + +GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; + +GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; + +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; + +GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; + +GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; +GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; + +GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; +GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; +GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; +GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; +GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; + +GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; + +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; + +GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; +GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; +GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; +GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; +GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; + +GLEW_FUN_EXPORT PFNGLBINDARRAYSETEXTPROC __glewBindArraySetEXT; +GLEW_FUN_EXPORT PFNGLCREATEARRAYSETEXTPROC __glewCreateArraySetExt; +GLEW_FUN_EXPORT PFNGLDELETEARRAYSETSEXTPROC __glewDeleteArraySetsEXT; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; + +GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; +GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; +GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; +GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; +GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; +GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; +GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; +GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; +GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; +GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; +GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; +GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; + +GLEW_FUN_EXPORT PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC __glewAcquireKeyedMutexWin32EXT; +GLEW_FUN_EXPORT PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC __glewReleaseKeyedMutexWin32EXT; + +GLEW_FUN_EXPORT PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; + +GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; + +GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; + +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; + +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; + +GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL; +GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL; +GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; + +GLEW_FUN_EXPORT PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL; +GLEW_FUN_EXPORT PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL; + +GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; +GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; + +GLEW_FUN_EXPORT PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; +GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; +GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup; +GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; + +GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC __glewMaxShaderCompilerThreadsKHR; + +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv; +GLEW_FUN_EXPORT PFNGLREADNPIXELSPROC __glewReadnPixels; + +GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; +GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; +GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; + +GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX; + +GLEW_FUN_EXPORT PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX; +GLEW_FUN_EXPORT PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX; +GLEW_FUN_EXPORT PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX; + +GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV; +GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; + +GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV; +GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV; + +GLEW_FUN_EXPORT PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV; + +GLEW_FUN_EXPORT PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV; +GLEW_FUN_EXPORT PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV; +GLEW_FUN_EXPORT PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV; +GLEW_FUN_EXPORT PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV; +GLEW_FUN_EXPORT PFNGLCREATESTATESNVPROC __glewCreateStatesNV; +GLEW_FUN_EXPORT PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV; +GLEW_FUN_EXPORT PFNGLDELETESTATESNVPROC __glewDeleteStatesNV; +GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV; +GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV; +GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV; +GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV; +GLEW_FUN_EXPORT PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV; +GLEW_FUN_EXPORT PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV; +GLEW_FUN_EXPORT PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV; +GLEW_FUN_EXPORT PFNGLISSTATENVPROC __glewIsStateNV; +GLEW_FUN_EXPORT PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV; +GLEW_FUN_EXPORT PFNGLSTATECAPTURENVPROC __glewStateCaptureNV; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; + +GLEW_FUN_EXPORT PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV; + +GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV; + +GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV; + +GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATANVPROC __glewCopyBufferSubDataNV; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDNVPROC __glewDrawArraysInstancedNV; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDNVPROC __glewDrawElementsInstancedNV; + +GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV; + +GLEW_FUN_EXPORT PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV; +GLEW_FUN_EXPORT PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV; +GLEW_FUN_EXPORT PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV; +GLEW_FUN_EXPORT PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV; +GLEW_FUN_EXPORT PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV; + +GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; +GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; +GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; +GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; +GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; +GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; +GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; +GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; +GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; +GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERNVPROC __glewBlitFramebufferNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; + +GLEW_FUN_EXPORT PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV; +GLEW_FUN_EXPORT PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV; +GLEW_FUN_EXPORT PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV; +GLEW_FUN_EXPORT PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV; +GLEW_FUN_EXPORT PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV; +GLEW_FUN_EXPORT PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV; +GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV; +GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV; +GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV; +GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV; +GLEW_FUN_EXPORT PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV; +GLEW_FUN_EXPORT PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; + +GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; +GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORNVPROC __glewVertexAttribDivisorNV; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVNVPROC __glewUniformMatrix2x3fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVNVPROC __glewUniformMatrix2x4fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVNVPROC __glewUniformMatrix3x2fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVNVPROC __glewUniformMatrix3x4fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVNVPROC __glewUniformMatrix4x2fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVNVPROC __glewUniformMatrix4x3fvNV; + +GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; +GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; + +GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; +GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; +GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; +GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; +GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV; +GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; +GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV; +GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; +GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; +GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; +GLEW_FUN_EXPORT PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; +GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; +GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; +GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; + +GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; +GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; + +GLEW_FUN_EXPORT PFNGLPOLYGONMODENVPROC __glewPolygonModeNV; + +GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; + +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; +GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; +GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV; + +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; +GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; + +GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; +GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; + +GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; +GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; +GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; +GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; + +GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; +GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; +GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; +GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; +GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; +GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; + +GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; +GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; +GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; +GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; +GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; +GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; +GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; + +GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; +GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; + +GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV; +GLEW_FUN_EXPORT PFNGLDISABLEINVPROC __glewDisableiNV; +GLEW_FUN_EXPORT PFNGLENABLEINVPROC __glewEnableiNV; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV; +GLEW_FUN_EXPORT PFNGLISENABLEDINVPROC __glewIsEnablediNV; +GLEW_FUN_EXPORT PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV; +GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV; + +GLEW_FUN_EXPORT PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC __glewFramebufferTextureMultisampleMultiviewOVR; + +GLEW_FUN_EXPORT PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM; + +GLEW_FUN_EXPORT PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM; +GLEW_FUN_EXPORT PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM; +GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM; +GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM; + +GLEW_FUN_EXPORT PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM; +GLEW_FUN_EXPORT PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM; + +GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM; +GLEW_FUN_EXPORT PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM; + +GLEW_FUN_EXPORT PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM; +GLEW_FUN_EXPORT PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM; + +GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx; +GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx; +GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx; +GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex; +GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx; +GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv; +GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf; +GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv; +GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx; +GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv; +GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx; +GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx; +GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx; +GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv; +GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x; +GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x; +GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof; +GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox; +GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex; +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx; +GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex; +GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex; +GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx; +GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx; +GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex; + +GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef; +GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex; +GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv; +GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv; +GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv; +GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv; + +GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; + +GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; +GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; + +GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL; + +GLEW_FUN_EXPORT PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL; + +GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; + +GLEW_FUN_EXPORT PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC __glewInterleavedTextureCoordSetsSGIS; +GLEW_FUN_EXPORT PFNGLSELECTTEXTURECOORDSETSGISPROC __glewSelectTextureCoordSetSGIS; +GLEW_FUN_EXPORT PFNGLSELECTTEXTURESGISPROC __glewSelectTextureSGIS; +GLEW_FUN_EXPORT PFNGLSELECTTEXTURETRANSFORMSGISPROC __glewSelectTextureTransformSGIS; + +GLEW_FUN_EXPORT PFNGLMULTISAMPLESUBRECTPOSSGISPROC __glewMultisampleSubRectPosSGIS; + +GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; + +GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; +GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; + +GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; +GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; + +GLEW_FUN_EXPORT PFNGLADDRESSSPACEPROC __glewAddressSpace; +GLEW_FUN_EXPORT PFNGLDATAPIPEPROC __glewDataPipe; + +GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; + +GLEW_FUN_EXPORT PFNGLFOGLAYERSSGIXPROC __glewFogLayersSGIX; +GLEW_FUN_EXPORT PFNGLGETFOGLAYERSSGIXPROC __glewGetFogLayersSGIX; + +GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; + +GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; + +GLEW_FUN_EXPORT PFNGLIGLOOINTERFACESGIXPROC __glewIglooInterfaceSGIX; + +GLEW_FUN_EXPORT PFNGLALLOCMPEGPREDICTORSSGIXPROC __glewAllocMPEGPredictorsSGIX; +GLEW_FUN_EXPORT PFNGLDELETEMPEGPREDICTORSSGIXPROC __glewDeleteMPEGPredictorsSGIX; +GLEW_FUN_EXPORT PFNGLGENMPEGPREDICTORSSGIXPROC __glewGenMPEGPredictorsSGIX; +GLEW_FUN_EXPORT PFNGLGETMPEGPARAMETERFVSGIXPROC __glewGetMPEGParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLGETMPEGPARAMETERIVSGIXPROC __glewGetMPEGParameterivSGIX; +GLEW_FUN_EXPORT PFNGLGETMPEGPREDICTORSGIXPROC __glewGetMPEGPredictorSGIX; +GLEW_FUN_EXPORT PFNGLGETMPEGQUANTTABLEUBVPROC __glewGetMPEGQuantTableubv; +GLEW_FUN_EXPORT PFNGLISMPEGPREDICTORSGIXPROC __glewIsMPEGPredictorSGIX; +GLEW_FUN_EXPORT PFNGLMPEGPREDICTORSGIXPROC __glewMPEGPredictorSGIX; +GLEW_FUN_EXPORT PFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv; +GLEW_FUN_EXPORT PFNGLSWAPMPEGPREDICTORSSGIXPROC __glewSwapMPEGPredictorsSGIX; + +GLEW_FUN_EXPORT PFNGLGETNONLINLIGHTFVSGIXPROC __glewGetNonlinLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETNONLINMATERIALFVSGIXPROC __glewGetNonlinMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLNONLINLIGHTFVSGIXPROC __glewNonlinLightfvSGIX; +GLEW_FUN_EXPORT PFNGLNONLINMATERIALFVSGIXPROC __glewNonlinMaterialfvSGIX; + +GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; + +GLEW_FUN_EXPORT PFNGLDEFORMSGIXPROC __glewDeformSGIX; +GLEW_FUN_EXPORT PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC __glewLoadIdentityDeformationMapSGIX; + +GLEW_FUN_EXPORT PFNGLMESHBREADTHSGIXPROC __glewMeshBreadthSGIX; +GLEW_FUN_EXPORT PFNGLMESHSTRIDESGIXPROC __glewMeshStrideSGIX; + +GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; + +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; + +GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; + +GLEW_FUN_EXPORT PFNGLGETVECTOROPERATIONSGIXPROC __glewGetVectorOperationSGIX; +GLEW_FUN_EXPORT PFNGLVECTOROPERATIONSGIXPROC __glewVectorOperationSGIX; + +GLEW_FUN_EXPORT PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC __glewAreVertexArraysResidentSGIX; +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYSGIXPROC __glewBindVertexArraySGIX; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSSGIXPROC __glewDeleteVertexArraysSGIX; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSSGIXPROC __glewGenVertexArraysSGIX; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYSGIXPROC __glewIsVertexArraySGIX; +GLEW_FUN_EXPORT PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC __glewPrioritizeVertexArraysSGIX; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC __glewGetPixelTransformParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC __glewGetPixelTransformParameterivSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFSGIPROC __glewPixelTransformParameterfSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC __glewPixelTransformParameterfvSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERISGIPROC __glewPixelTransformParameteriSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC __glewPixelTransformParameterivSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMSGIPROC __glewPixelTransformSGI; + +GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; + +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; + +GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; + +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; + +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; + +GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_6; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_3DC_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_ATC_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_framebuffer_sample_positions; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gcn_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int16; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_occlusion_query_event; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_program_binary_Z400; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_atomic_counter_ops; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_ballot; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_explicit_vertex_parameter; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_value_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_gather_bias_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index; +GLEW_VAR_EXPORT GLboolean __GLEW_ANDROID_extension_pack_es31a; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_clip_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_color_buffer_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_copy_texture_levels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_2D_limited_npot; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_format_BGRA8888; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_max_level; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_1_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clip_control; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conditional_render_inverted; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cull_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_derivative_control; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader_interlock; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_texture_sub_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gl_spirv; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_parallel_shader_compile; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pipeline_statistics_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_polygon_offset_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_post_depth_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_locations; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counter_ops; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_ballot; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_clock; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_image_samples; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_viewport_layer_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_spirv_extensions; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_overflow_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_shader_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_rgba8; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; +GLEW_VAR_EXPORT GLboolean __GLEW_EGL_KHR_context_flush_control; +GLEW_VAR_EXPORT GLboolean __GLEW_EGL_NV_robustness_video_memory_purge; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_image_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_YUV_target; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_base_instance; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_buffer_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clear_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_cull_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_buffer_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compressed_ETC1_RGB8_sub_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_discard_framebuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers_indexed; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_elements_base_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_external_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_float_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_frag_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object_fd; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object_win32; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiple_textures; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisampled_render_to_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisampled_render_to_texture2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiview_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_post_depth_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pvrtc_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_raster_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_read_format_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_render_snorm; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sRGB_write_control; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore_fd; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore_win32; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_framebuffer_fetch; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_group_vote; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_formatted; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_implicit_conversions; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_integer_mix; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_io_blocks; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_non_constant_global_initializers; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_pixel_local_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_pixel_local_storage2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_samplers; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_astc_decode_mode; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_bptc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_format_BGRA8888; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_norm16; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_R8; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_RG8; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_view; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_unpack_subimage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_setXXX; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_win32_keyed_mutex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_window_rectangles; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_conservative_rasterization; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_fragment_shader_ordering; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_framebuffer_CMAA; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_performance_query; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_context_flush_control; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_no_error; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_parallel_shader_compile; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_hdr; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d; +GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; +GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_shader_integer_functions; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_linked_gpu_multicast; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_3dvision_settings; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_EGL_stream_consumer_external; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_alpha_to_coverage_dither_control; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bgr; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect_count; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_minmax_factor; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_clip_space_w_scaling; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_command_list; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_dilate; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_vulkan_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_attrib_location; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fbo_color_attachments; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fill_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_coverage_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_shader_interlock; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_mixed_samples; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_generate_mipmap_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader_passthrough; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_multicast; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_image_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_internalformat_sample_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_non_square_matrices; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pack_subimage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float_linear; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering_shared_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_platform_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_polygon_mode; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_robustness_video_memory_purge; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sRGB_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_locations; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_mask_override_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_fp16_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_noperspective_interpolation; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_group; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_shuffle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shadow_samplers_array; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shadow_samplers_cube; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_stereo_view_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc_update; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_npot_2D_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle_compressed; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_uniform_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview2; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview_multisampled_render_to_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_alpha_test; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_binning_control; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_driver_control; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get2; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_framebuffer_foveated; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_perfmon_global_mode; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_shader_framebuffer_fetch_noncoherent; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_tiled_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_writeonly_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_proc_address; +GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_clip_band_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_shared_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_g_instruments; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_r_instruments; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_timer_instruments; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_cadd; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_cmultiply; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_calligraphic_fragment; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_color_matrix_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_color_table_index_mode; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_complex_polar; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_cylinder_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_datapipe; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_decimation; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_pass_instrument; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_dvc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_factor_to_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_layers; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_patchy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_scale; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_lighting_space; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragments_instrument; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_icc_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_igloo_interface; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_image_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_impact_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_instrument_error; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_line_quality_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_mpeg1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_mpeg2; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_nonlinear_lighting_pervertex; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_nurbs_eval; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_occlusion_instrument; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_packed_6bytes; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_tiles; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_polynomial_ffd; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_quad_mesh; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_scalebias_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_slim; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_spotlight_cutoff; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_subdiv_patch; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_mipmap_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_phase; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_supersample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vector_ops; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcba; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_complex; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_complex_type; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_fft; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_scene_markerXXX; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; +/* ------------------------------------------------------------------------- */ + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ +#define GLEW_ERROR_NO_GLX_DISPLAY 4 /* Need GLX display for GLX support */ + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* ------------------------------------------------------------------------- */ + +/* GLEW version info */ + +/* +VERSION 2.1.0 +VERSION_MAJOR 2 +VERSION_MINOR 1 +VERSION_MICRO 0 +*/ + +/* API */ +GLEWAPI GLenum GLEWAPIENTRY glewInit (void); +GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#ifndef GLEW_GET_VAR +#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) +#endif + +#ifndef GLEW_GET_FUN +#define GLEW_GET_FUN(x) x +#endif + +GLEWAPI GLboolean glewExperimental; +GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); + +#ifdef __cplusplus +} +#endif + +#ifdef GLEW_APIENTRY_DEFINED +#undef GLEW_APIENTRY_DEFINED +#undef APIENTRY +#endif + +#ifdef GLEW_CALLBACK_DEFINED +#undef GLEW_CALLBACK_DEFINED +#undef CALLBACK +#endif + +#ifdef GLEW_WINGDIAPI_DEFINED +#undef GLEW_WINGDIAPI_DEFINED +#undef WINGDIAPI +#endif + +#undef GLAPI +/* #undef GLEWAPI */ + +#endif /* __glew_h__ */ diff --git a/opengl/include/GL/glut.h b/opengl/include/GL/glut.h new file mode 100644 index 0000000..6191f77 --- /dev/null +++ b/opengl/include/GL/glut.h @@ -0,0 +1,21 @@ +#ifndef __GLUT_H__ +#define __GLUT_H__ + +/* + * glut.h + * + * The freeglut library include file + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "freeglut_std.h" + +/*** END OF FILE ***/ + +#endif /* __GLUT_H__ */ diff --git a/opengl/include/GL/glxew.h b/opengl/include/GL/glxew.h new file mode 100644 index 0000000..311958a --- /dev/null +++ b/opengl/include/GL/glxew.h @@ -0,0 +1,1775 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2017, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glxew_h__ +#define __glxew_h__ +#define __GLXEW_H__ + +#ifdef __glxext_h_ +#error glxext.h included before glxew.h +#endif + +#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) +#error glx.h included before glxew.h +#endif + +#define __glxext_h_ + +#define GLX_H +#define __GLX_glx_h__ +#define __glx_h__ + +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ + +#ifndef GLX_VERSION_1_0 +#define GLX_VERSION_1_0 1 + +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + +typedef XID GLXDrawable; +typedef XID GLXPixmap; +#ifdef __sun +typedef struct __glXContextRec *GLXContext; +#else +typedef struct __GLXcontextRec *GLXContext; +#endif + +typedef unsigned int GLXVideoDeviceNV; + +extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); +extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); +extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); +extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); +extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); +extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); +extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +extern void glXDestroyContext (Display *dpy, GLXContext ctx); +extern Bool glXIsDirect (Display *dpy, GLXContext ctx); +extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); +extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); +extern GLXContext glXGetCurrentContext (void); +extern GLXDrawable glXGetCurrentDrawable (void); +extern void glXWaitGL (void); +extern void glXWaitX (void); +extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); +extern void glXUseXFont (Font font, int first, int count, int listBase); + +#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) + +#endif /* GLX_VERSION_1_0 */ + +/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ + +#ifndef GLX_VERSION_1_1 +#define GLX_VERSION_1_1 + +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_EXTENSIONS 0x3 + +extern const char* glXQueryExtensionsString (Display *dpy, int screen); +extern const char* glXGetClientString (Display *dpy, int name); +extern const char* glXQueryServerString (Display *dpy, int screen, int name); + +#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) + +#endif /* GLX_VERSION_1_1 */ + +/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ + +#ifndef GLX_VERSION_1_2 +#define GLX_VERSION_1_2 1 + +typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); + +#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) + +#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) + +#endif /* GLX_VERSION_1_2 */ + +/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_DONT_CARE 0xFFFFFFFF + +typedef XID GLXFBConfigID; +typedef XID GLXPbuffer; +typedef XID GLXWindow; +typedef struct __GLXFBConfigRec *GLXFBConfig; + +typedef struct { + int event_type; + int draw_type; + unsigned long serial; + Bool send_event; + Display *display; + GLXDrawable drawable; + unsigned int buffer_mask; + unsigned int aux_buffer; + int x, y; + int width, height; + int count; +} GLXPbufferClobberEvent; +typedef union __GLXEvent { + GLXPbufferClobberEvent glxpbufferclobber; + long pad[24]; +} GLXEvent; + +typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); + +#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) +#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) +#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) +#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) +#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) +#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) +#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) +#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) +#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) +#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) +#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) +#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) +#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) +#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) +#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) +#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) +#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) + +#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) + +#endif /* GLX_VERSION_1_3 */ + +/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 + +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 + +extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); + +#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) + +#endif /* GLX_VERSION_1_4 */ + +/* -------------------------- GLX_3DFX_multisample ------------------------- */ + +#ifndef GLX_3DFX_multisample +#define GLX_3DFX_multisample 1 + +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 + +#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) + +#endif /* GLX_3DFX_multisample */ + +/* ------------------------ GLX_AMD_gpu_association ------------------------ */ + +#ifndef GLX_AMD_gpu_association +#define GLX_AMD_gpu_association 1 + +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 + +typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList); +typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx); +typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx); +typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids); +typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data); +typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx); + +#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD) +#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD) +#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD) +#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD) +#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD) +#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD) +#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD) +#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD) +#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD) + +#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) + +#endif /* GLX_AMD_gpu_association */ + +/* --------------------- GLX_ARB_context_flush_control --------------------- */ + +#ifndef GLX_ARB_context_flush_control +#define GLX_ARB_context_flush_control 1 + +#define GLXEW_ARB_context_flush_control GLXEW_GET_VAR(__GLXEW_ARB_context_flush_control) + +#endif /* GLX_ARB_context_flush_control */ + +/* ------------------------- GLX_ARB_create_context ------------------------ */ + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 + +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 + +typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); + +#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) + +#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) + +#endif /* GLX_ARB_create_context */ + +/* -------------------- GLX_ARB_create_context_no_error -------------------- */ + +#ifndef GLX_ARB_create_context_no_error +#define GLX_ARB_create_context_no_error 1 + +#define GLXEW_ARB_create_context_no_error GLXEW_GET_VAR(__GLXEW_ARB_create_context_no_error) + +#endif /* GLX_ARB_create_context_no_error */ + +/* --------------------- GLX_ARB_create_context_profile -------------------- */ + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile 1 + +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) + +#endif /* GLX_ARB_create_context_profile */ + +/* ------------------- GLX_ARB_create_context_robustness ------------------- */ + +#ifndef GLX_ARB_create_context_robustness +#define GLX_ARB_create_context_robustness 1 + +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) + +#endif /* GLX_ARB_create_context_robustness */ + +/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 + +#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 +#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 + +#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) + +#endif /* GLX_ARB_fbconfig_float */ + +/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 + +#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) + +#endif /* GLX_ARB_framebuffer_sRGB */ + +/* ------------------------ GLX_ARB_get_proc_address ----------------------- */ + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 + +extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); + +#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) + +#endif /* GLX_ARB_get_proc_address */ + +/* -------------------------- GLX_ARB_multisample -------------------------- */ + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 + +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 + +#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) + +#endif /* GLX_ARB_multisample */ + +/* ---------------- GLX_ARB_robustness_application_isolation --------------- */ + +#ifndef GLX_ARB_robustness_application_isolation +#define GLX_ARB_robustness_application_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation) + +#endif /* GLX_ARB_robustness_application_isolation */ + +/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */ + +#ifndef GLX_ARB_robustness_share_group_isolation +#define GLX_ARB_robustness_share_group_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation) + +#endif /* GLX_ARB_robustness_share_group_isolation */ + +/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ + +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_ARB_vertex_buffer_object 1 + +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 + +#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) + +#endif /* GLX_ARB_vertex_buffer_object */ + +/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ + +#ifndef GLX_ATI_pixel_format_float +#define GLX_ATI_pixel_format_float 1 + +#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 + +#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) + +#endif /* GLX_ATI_pixel_format_float */ + +/* ------------------------- GLX_ATI_render_texture ------------------------ */ + +#ifndef GLX_ATI_render_texture +#define GLX_ATI_render_texture 1 + +#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 +#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 +#define GLX_TEXTURE_FORMAT_ATI 0x9802 +#define GLX_TEXTURE_TARGET_ATI 0x9803 +#define GLX_MIPMAP_TEXTURE_ATI 0x9804 +#define GLX_TEXTURE_RGB_ATI 0x9805 +#define GLX_TEXTURE_RGBA_ATI 0x9806 +#define GLX_NO_TEXTURE_ATI 0x9807 +#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 +#define GLX_TEXTURE_1D_ATI 0x9809 +#define GLX_TEXTURE_2D_ATI 0x980A +#define GLX_MIPMAP_LEVEL_ATI 0x980B +#define GLX_CUBE_MAP_FACE_ATI 0x980C +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 +#define GLX_FRONT_LEFT_ATI 0x9813 +#define GLX_FRONT_RIGHT_ATI 0x9814 +#define GLX_BACK_LEFT_ATI 0x9815 +#define GLX_BACK_RIGHT_ATI 0x9816 +#define GLX_AUX0_ATI 0x9817 +#define GLX_AUX1_ATI 0x9818 +#define GLX_AUX2_ATI 0x9819 +#define GLX_AUX3_ATI 0x981A +#define GLX_AUX4_ATI 0x981B +#define GLX_AUX5_ATI 0x981C +#define GLX_AUX6_ATI 0x981D +#define GLX_AUX7_ATI 0x981E +#define GLX_AUX8_ATI 0x981F +#define GLX_AUX9_ATI 0x9820 +#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 +#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 + +typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); +typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); + +#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) +#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) +#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) + +#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) + +#endif /* GLX_ATI_render_texture */ + +/* --------------------------- GLX_EXT_buffer_age -------------------------- */ + +#ifndef GLX_EXT_buffer_age +#define GLX_EXT_buffer_age 1 + +#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 + +#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age) + +#endif /* GLX_EXT_buffer_age */ + +/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_EXT_create_context_es2_profile 1 + +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) + +#endif /* GLX_EXT_create_context_es2_profile */ + +/* ------------------- GLX_EXT_create_context_es_profile ------------------- */ + +#ifndef GLX_EXT_create_context_es_profile +#define GLX_EXT_create_context_es_profile 1 + +#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile) + +#endif /* GLX_EXT_create_context_es_profile */ + +/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 + +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 + +#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) + +#endif /* GLX_EXT_fbconfig_packed_float */ + +/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 + +#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) + +#endif /* GLX_EXT_framebuffer_sRGB */ + +/* ------------------------- GLX_EXT_import_context ------------------------ */ + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 + +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C + +typedef XID GLXContextID; + +typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); +typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); +typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value); + +#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) +#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) +#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) +#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) + +#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) + +#endif /* GLX_EXT_import_context */ + +/* ---------------------------- GLX_EXT_libglvnd --------------------------- */ + +#ifndef GLX_EXT_libglvnd +#define GLX_EXT_libglvnd 1 + +#define GLX_VENDOR_NAMES_EXT 0x20F6 + +#define GLXEW_EXT_libglvnd GLXEW_GET_VAR(__GLXEW_EXT_libglvnd) + +#endif /* GLX_EXT_libglvnd */ + +/* -------------------------- GLX_EXT_scene_marker ------------------------- */ + +#ifndef GLX_EXT_scene_marker +#define GLX_EXT_scene_marker 1 + +#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) + +#endif /* GLX_EXT_scene_marker */ + +/* -------------------------- GLX_EXT_stereo_tree -------------------------- */ + +#ifndef GLX_EXT_stereo_tree +#define GLX_EXT_stereo_tree 1 + +#define GLX_STEREO_NOTIFY_EXT 0x00000000 +#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 +#define GLX_STEREO_TREE_EXT 0x20F5 + +#define GLXEW_EXT_stereo_tree GLXEW_GET_VAR(__GLXEW_EXT_stereo_tree) + +#endif /* GLX_EXT_stereo_tree */ + +/* -------------------------- GLX_EXT_swap_control ------------------------- */ + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 + +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 + +typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); + +#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) + +#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) + +#endif /* GLX_EXT_swap_control */ + +/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */ + +#ifndef GLX_EXT_swap_control_tear +#define GLX_EXT_swap_control_tear 1 + +#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 + +#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear) + +#endif /* GLX_EXT_swap_control_tear */ + +/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 + +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB + +typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer); + +#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) +#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) + +#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) + +#endif /* GLX_EXT_texture_from_pixmap */ + +/* -------------------------- GLX_EXT_visual_info -------------------------- */ + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 + +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 + +#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) + +#endif /* GLX_EXT_visual_info */ + +/* ------------------------- GLX_EXT_visual_rating ------------------------- */ + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 + +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D + +#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) + +#endif /* GLX_EXT_visual_rating */ + +/* -------------------------- GLX_INTEL_swap_event ------------------------- */ + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 + +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 + +#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) + +#endif /* GLX_INTEL_swap_event */ + +/* -------------------------- GLX_MESA_agp_offset -------------------------- */ + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 + +typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); + +#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) + +#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) + +#endif /* GLX_MESA_agp_offset */ + +/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 + +typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); + +#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) + +#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) + +#endif /* GLX_MESA_copy_sub_buffer */ + +/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 + +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); + +#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) + +#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) + +#endif /* GLX_MESA_pixmap_colormap */ + +/* ------------------------ GLX_MESA_query_renderer ------------------------ */ + +#ifndef GLX_MESA_query_renderer +#define GLX_MESA_query_renderer 1 + +#define GLX_RENDERER_VENDOR_ID_MESA 0x8183 +#define GLX_RENDERER_DEVICE_ID_MESA 0x8184 +#define GLX_RENDERER_VERSION_MESA 0x8185 +#define GLX_RENDERER_ACCELERATED_MESA 0x8186 +#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 +#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 +#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 +#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A +#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B +#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C +#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D +#define GLX_RENDERER_ID_MESA 0x818E + +typedef Bool ( * PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int* value); +typedef const char* ( * PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute); +typedef Bool ( * PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display* dpy, int screen, int renderer, int attribute, unsigned int *value); +typedef const char* ( * PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display *dpy, int screen, int renderer, int attribute); + +#define glXQueryCurrentRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererIntegerMESA) +#define glXQueryCurrentRendererStringMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererStringMESA) +#define glXQueryRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryRendererIntegerMESA) +#define glXQueryRendererStringMESA GLXEW_GET_FUN(__glewXQueryRendererStringMESA) + +#define GLXEW_MESA_query_renderer GLXEW_GET_VAR(__GLXEW_MESA_query_renderer) + +#endif /* GLX_MESA_query_renderer */ + +/* ------------------------ GLX_MESA_release_buffers ----------------------- */ + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 + +typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d); + +#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) + +#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) + +#endif /* GLX_MESA_release_buffers */ + +/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 + +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 + +typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); + +#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) + +#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) + +#endif /* GLX_MESA_set_3dfx_mode */ + +/* ------------------------- GLX_MESA_swap_control ------------------------- */ + +#ifndef GLX_MESA_swap_control +#define GLX_MESA_swap_control 1 + +typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void); +typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); + +#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) +#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) + +#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) + +#endif /* GLX_MESA_swap_control */ + +/* --------------------------- GLX_NV_copy_buffer -------------------------- */ + +#ifndef GLX_NV_copy_buffer +#define GLX_NV_copy_buffer 1 + +typedef void ( * PFNGLXCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void ( * PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); + +#define glXCopyBufferSubDataNV GLXEW_GET_FUN(__glewXCopyBufferSubDataNV) +#define glXNamedCopyBufferSubDataNV GLXEW_GET_FUN(__glewXNamedCopyBufferSubDataNV) + +#define GLXEW_NV_copy_buffer GLXEW_GET_VAR(__GLXEW_NV_copy_buffer) + +#endif /* GLX_NV_copy_buffer */ + +/* --------------------------- GLX_NV_copy_image --------------------------- */ + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 + +typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) + +#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) + +#endif /* GLX_NV_copy_image */ + +/* ------------------------ GLX_NV_delay_before_swap ----------------------- */ + +#ifndef GLX_NV_delay_before_swap +#define GLX_NV_delay_before_swap 1 + +typedef Bool ( * PFNGLXDELAYBEFORESWAPNVPROC) (Display* dpy, GLXDrawable drawable, GLfloat seconds); + +#define glXDelayBeforeSwapNV GLXEW_GET_FUN(__glewXDelayBeforeSwapNV) + +#define GLXEW_NV_delay_before_swap GLXEW_GET_VAR(__GLXEW_NV_delay_before_swap) + +#endif /* GLX_NV_delay_before_swap */ + +/* -------------------------- GLX_NV_float_buffer -------------------------- */ + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 + +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 + +#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) + +#endif /* GLX_NV_float_buffer */ + +/* ---------------------- GLX_NV_multisample_coverage ---------------------- */ + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 + +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#define GLX_COVERAGE_SAMPLES_NV 100001 + +#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) + +#endif /* GLX_NV_multisample_coverage */ + +/* -------------------------- GLX_NV_present_video ------------------------- */ + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 + +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 + +typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); + +#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) +#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) + +#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) + +#endif /* GLX_NV_present_video */ + +/* ------------------ GLX_NV_robustness_video_memory_purge ----------------- */ + +#ifndef GLX_NV_robustness_video_memory_purge +#define GLX_NV_robustness_video_memory_purge 1 + +#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7 + +#define GLXEW_NV_robustness_video_memory_purge GLXEW_GET_VAR(__GLXEW_NV_robustness_video_memory_purge) + +#endif /* GLX_NV_robustness_video_memory_purge */ + +/* --------------------------- GLX_NV_swap_group --------------------------- */ + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 + +typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); +typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count); +typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); + +#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) +#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) +#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) +#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) +#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) +#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) + +#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) + +#endif /* GLX_NV_swap_group */ + +/* ----------------------- GLX_NV_vertex_array_range ----------------------- */ + +#ifndef GLX_NV_vertex_array_range +#define GLX_NV_vertex_array_range 1 + +typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); + +#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) +#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) + +#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) + +#endif /* GLX_NV_vertex_array_range */ + +/* -------------------------- GLX_NV_video_capture ------------------------- */ + +#ifndef GLX_NV_video_capture +#define GLX_NV_video_capture 1 + +#define GLX_DEVICE_ID_NV 0x20CD +#define GLX_UNIQUE_ID_NV 0x20CE +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +typedef XID GLXVideoCaptureDeviceNV; + +typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements); +typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); +typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); + +#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) +#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) +#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) +#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) +#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) + +#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) + +#endif /* GLX_NV_video_capture */ + +/* ---------------------------- GLX_NV_video_out --------------------------- */ + +#ifndef GLX_NV_video_out +#define GLX_NV_video_out 1 + +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC + +typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); +typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); + +#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) +#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) +#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) +#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) +#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) +#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) + +#define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out) + +#endif /* GLX_NV_video_out */ + +/* -------------------------- GLX_OML_swap_method -------------------------- */ + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 + +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 + +#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) + +#endif /* GLX_OML_swap_method */ + +/* -------------------------- GLX_OML_sync_control ------------------------- */ + +#ifndef GLX_OML_sync_control +#define GLX_OML_sync_control 1 + +typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); +typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); + +#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) +#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) +#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) +#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) +#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) + +#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) + +#endif /* GLX_OML_sync_control */ + +/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ + +#ifndef GLX_SGIS_blended_overlay +#define GLX_SGIS_blended_overlay 1 + +#define GLX_BLENDED_RGBA_SGIS 0x8025 + +#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) + +#endif /* GLX_SGIS_blended_overlay */ + +/* -------------------------- GLX_SGIS_color_range ------------------------- */ + +#ifndef GLX_SGIS_color_range +#define GLX_SGIS_color_range 1 + +#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) + +#endif /* GLX_SGIS_color_range */ + +/* -------------------------- GLX_SGIS_multisample ------------------------- */ + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 + +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 + +#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) + +#endif /* GLX_SGIS_multisample */ + +/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ + +#ifndef GLX_SGIS_shared_multisample +#define GLX_SGIS_shared_multisample 1 + +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 + +#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) + +#endif /* GLX_SGIS_shared_multisample */ + +/* --------------------------- GLX_SGIX_fbconfig --------------------------- */ + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 + +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_SCREEN_EXT 0x800C +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 + +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; + +typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap); +typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value); +typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config); + +#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) +#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) +#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) +#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) +#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) +#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) + +#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) + +#endif /* GLX_SGIX_fbconfig */ + +/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 + +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int networkId; +} GLXHyperpipeNetworkSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int XOrigin; + int YOrigin; + int maxHeight; + int maxWidth; +} GLXPipeRectLimits; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int channel; + unsigned int participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int srcXOrigin; + int srcYOrigin; + int srcWidth; + int srcHeight; + int destXOrigin; + int destYOrigin; + int destWidth; + int destHeight; +} GLXPipeRect; + +typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); + +#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) +#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) +#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) +#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) +#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) +#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) +#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) +#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) + +#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) + +#endif /* GLX_SGIX_hyperpipe */ + +/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 + +typedef XID GLXPbufferSGIX; +typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; + +typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); +typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask); +typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); + +#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) +#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) +#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) +#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) +#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) + +#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) + +#endif /* GLX_SGIX_pbuffer */ + +/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 + +typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); + +#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) +#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) + +#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) + +#endif /* GLX_SGIX_swap_barrier */ + +/* -------------------------- GLX_SGIX_swap_group -------------------------- */ + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 + +typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); + +#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) + +#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) + +#endif /* GLX_SGIX_swap_group */ + +/* ------------------------- GLX_SGIX_video_resize ------------------------- */ + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 + +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 + +typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); +typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); +typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); +typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); + +#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) +#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) +#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) +#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) +#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) + +#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) + +#endif /* GLX_SGIX_video_resize */ + +/* ---------------------- GLX_SGIX_visual_select_group --------------------- */ + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 + +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 + +#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) + +#endif /* GLX_SGIX_visual_select_group */ + +/* ---------------------------- GLX_SGI_cushion ---------------------------- */ + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 + +typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); + +#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) + +#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) + +#endif /* GLX_SGI_cushion */ + +/* ----------------------- GLX_SGI_make_current_read ----------------------- */ + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 + +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); + +#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) +#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) + +#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) + +#endif /* GLX_SGI_make_current_read */ + +/* -------------------------- GLX_SGI_swap_control ------------------------- */ + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 + +typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); + +#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) + +#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) + +#endif /* GLX_SGI_swap_control */ + +/* --------------------------- GLX_SGI_video_sync -------------------------- */ + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 + +typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); +typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); + +#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) +#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) + +#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) + +#endif /* GLX_SGI_video_sync */ + +/* --------------------- GLX_SUN_get_transparent_index --------------------- */ + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 + +typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); + +#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) + +#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) + +#endif /* GLX_SUN_get_transparent_index */ + +/* -------------------------- GLX_SUN_video_resize ------------------------- */ + +#ifndef GLX_SUN_video_resize +#define GLX_SUN_video_resize 1 + +#define GLX_VIDEO_RESIZE_SUN 0x8171 +#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD + +typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); +typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); + +#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) +#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) + +#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------- */ + +#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; +GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; +GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; +GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; +GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow; +GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; +GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; +GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; +GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext; +GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent; + +GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD; +GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD; +GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD; + +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; +GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; + +GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; +GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; + +GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; + +GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA; + +GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; + +GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; + +GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA; +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV; +GLXEW_FUN_EXPORT PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV; + +GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; + +GLXEW_FUN_EXPORT PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; +GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; + +GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; +GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV; +GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; + +GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; +GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; +GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; + +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; + +GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI; + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; +GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; +GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; + +GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; +GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4; +GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_context_flush_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_no_error; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_libglvnd; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_stereo_tree; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating; +GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_query_renderer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_delay_before_swap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_robustness_video_memory_purge; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; +/* ------------------------------------------------------------------------ */ + +GLEWAPI GLenum GLEWAPIENTRY glxewInit (); +GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); + +#ifndef GLXEW_GET_VAR +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) +#endif + +#ifndef GLXEW_GET_FUN +#define GLXEW_GET_FUN(x) x +#endif + +GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#endif /* __glxew_h__ */ diff --git a/opengl/include/GL/wglew.h b/opengl/include/GL/wglew.h new file mode 100644 index 0000000..80f17b6 --- /dev/null +++ b/opengl/include/GL/wglew.h @@ -0,0 +1,1447 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2017, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __wglew_h__ +#define __wglew_h__ +#define __WGLEW_H__ + +#ifdef __wglext_h_ +#error wglext.h included before wglew.h +#endif + +#define __wglext_h_ + +#if !defined(WINAPI) +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +#include +# undef WIN32_LEAN_AND_MEAN +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* -------------------------- WGL_3DFX_multisample ------------------------- */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 + +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 + +#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) + +#endif /* WGL_3DFX_multisample */ + +/* ------------------------- WGL_3DL_stereo_control ------------------------ */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 + +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 + +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); + +#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) + +#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) + +#endif /* WGL_3DL_stereo_control */ + +/* ------------------------ WGL_AMD_gpu_association ------------------------ */ + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 + +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 + +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); + +#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) +#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) +#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) +#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) +#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) +#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) +#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) +#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) +#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) + +#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) + +#endif /* WGL_AMD_gpu_association */ + +/* ------------------------- WGL_ARB_buffer_region ------------------------- */ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 + +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 + +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); + +#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) +#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) +#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) +#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) + +#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) + +#endif /* WGL_ARB_buffer_region */ + +/* --------------------- WGL_ARB_context_flush_control --------------------- */ + +#ifndef WGL_ARB_context_flush_control +#define WGL_ARB_context_flush_control 1 + +#define WGLEW_ARB_context_flush_control WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control) + +#endif /* WGL_ARB_context_flush_control */ + +/* ------------------------- WGL_ARB_create_context ------------------------ */ + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 + +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define ERROR_INVALID_VERSION_ARB 0x2095 +#define ERROR_INVALID_PROFILE_ARB 0x2096 + +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); + +#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) + +#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) + +#endif /* WGL_ARB_create_context */ + +/* -------------------- WGL_ARB_create_context_no_error -------------------- */ + +#ifndef WGL_ARB_create_context_no_error +#define WGL_ARB_create_context_no_error 1 + +#define WGLEW_ARB_create_context_no_error WGLEW_GET_VAR(__WGLEW_ARB_create_context_no_error) + +#endif /* WGL_ARB_create_context_no_error */ + +/* --------------------- WGL_ARB_create_context_profile -------------------- */ + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 + +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) + +#endif /* WGL_ARB_create_context_profile */ + +/* ------------------- WGL_ARB_create_context_robustness ------------------- */ + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 + +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) + +#endif /* WGL_ARB_create_context_robustness */ + +/* ----------------------- WGL_ARB_extensions_string ----------------------- */ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); + +#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) + +#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) + +#endif /* WGL_ARB_extensions_string */ + +/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 + +#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) + +#endif /* WGL_ARB_framebuffer_sRGB */ + +/* ----------------------- WGL_ARB_make_current_read ----------------------- */ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) +#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) + +#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) + +#endif /* WGL_ARB_make_current_read */ + +/* -------------------------- WGL_ARB_multisample -------------------------- */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 + +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 + +#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) + +#endif /* WGL_ARB_multisample */ + +/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 + +DECLARE_HANDLE(HPBUFFERARB); + +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); + +#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) +#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) +#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) +#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) +#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) + +#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) + +#endif /* WGL_ARB_pbuffer */ + +/* -------------------------- WGL_ARB_pixel_format ------------------------- */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); + +#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) +#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) +#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) + +#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) + +#endif /* WGL_ARB_pixel_format */ + +/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 + +#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) + +#endif /* WGL_ARB_pixel_format_float */ + +/* ------------------------- WGL_ARB_render_texture ------------------------ */ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 + +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 + +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); + +#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) +#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) +#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) + +#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) + +#endif /* WGL_ARB_render_texture */ + +/* ---------------- WGL_ARB_robustness_application_isolation --------------- */ + +#ifndef WGL_ARB_robustness_application_isolation +#define WGL_ARB_robustness_application_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation) + +#endif /* WGL_ARB_robustness_application_isolation */ + +/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */ + +#ifndef WGL_ARB_robustness_share_group_isolation +#define WGL_ARB_robustness_share_group_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation) + +#endif /* WGL_ARB_robustness_share_group_isolation */ + +/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 + +#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) + +#endif /* WGL_ATI_pixel_format_float */ + +/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ + +#ifndef WGL_ATI_render_texture_rectangle +#define WGL_ATI_render_texture_rectangle 1 + +#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 + +#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) + +#endif /* WGL_ATI_render_texture_rectangle */ + +/* --------------------------- WGL_EXT_colorspace -------------------------- */ + +#ifndef WGL_EXT_colorspace +#define WGL_EXT_colorspace 1 + +#define WGL_COLORSPACE_SRGB_EXT 0x3089 +#define WGL_COLORSPACE_LINEAR_EXT 0x308A +#define WGL_COLORSPACE_EXT 0x309D + +#define WGLEW_EXT_colorspace WGLEW_GET_VAR(__WGLEW_EXT_colorspace) + +#endif /* WGL_EXT_colorspace */ + +/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile 1 + +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) + +#endif /* WGL_EXT_create_context_es2_profile */ + +/* ------------------- WGL_EXT_create_context_es_profile ------------------- */ + +#ifndef WGL_EXT_create_context_es_profile +#define WGL_EXT_create_context_es_profile 1 + +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) + +#endif /* WGL_EXT_create_context_es_profile */ + +/* -------------------------- WGL_EXT_depth_float -------------------------- */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 + +#define WGL_DEPTH_FLOAT_EXT 0x2040 + +#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) + +#endif /* WGL_EXT_depth_float */ + +/* ---------------------- WGL_EXT_display_color_table ---------------------- */ + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 + +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); + +#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) +#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) +#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) +#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) + +#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) + +#endif /* WGL_EXT_display_color_table */ + +/* ----------------------- WGL_EXT_extensions_string ----------------------- */ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); + +#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) + +#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) + +#endif /* WGL_EXT_extensions_string */ + +/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 + +#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) + +#endif /* WGL_EXT_framebuffer_sRGB */ + +/* ----------------------- WGL_EXT_make_current_read ----------------------- */ + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) +#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) + +#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) + +#endif /* WGL_EXT_make_current_read */ + +/* -------------------------- WGL_EXT_multisample -------------------------- */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 + +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 + +#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) + +#endif /* WGL_EXT_multisample */ + +/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 + +DECLARE_HANDLE(HPBUFFEREXT); + +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); + +#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) +#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) +#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) +#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) +#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) + +#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) + +#endif /* WGL_EXT_pbuffer */ + +/* -------------------------- WGL_EXT_pixel_format ------------------------- */ + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); + +#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) +#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) +#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) + +#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) + +#endif /* WGL_EXT_pixel_format */ + +/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 + +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 + +#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) + +#endif /* WGL_EXT_pixel_format_packed_float */ + +/* -------------------------- WGL_EXT_swap_control ------------------------- */ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 + +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); + +#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) +#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) + +#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) + +#endif /* WGL_EXT_swap_control */ + +/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ + +#ifndef WGL_EXT_swap_control_tear +#define WGL_EXT_swap_control_tear 1 + +#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) + +#endif /* WGL_EXT_swap_control_tear */ + +/* --------------------- WGL_I3D_digital_video_control --------------------- */ + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 + +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 + +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) +#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) + +#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) + +#endif /* WGL_I3D_digital_video_control */ + +/* ----------------------------- WGL_I3D_gamma ----------------------------- */ + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 + +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F + +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) +#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) +#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) +#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) + +#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) + +#endif /* WGL_I3D_gamma */ + +/* ---------------------------- WGL_I3D_genlock ---------------------------- */ + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 + +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C + +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); + +#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) +#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) +#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) +#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) +#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) +#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) +#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) +#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) +#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) +#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) +#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) +#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) + +#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) + +#endif /* WGL_I3D_genlock */ + +/* -------------------------- WGL_I3D_image_buffer ------------------------- */ + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 + +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 + +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); + +#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) +#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) +#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) +#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) + +#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) + +#endif /* WGL_I3D_image_buffer */ + +/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 + +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); + +#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) +#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) +#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) +#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) + +#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) + +#endif /* WGL_I3D_swap_frame_lock */ + +/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 + +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); + +#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) +#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) +#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) +#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) + +#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) + +#endif /* WGL_I3D_swap_frame_usage */ + +/* --------------------------- WGL_NV_DX_interop --------------------------- */ + +#ifndef WGL_NV_DX_interop +#define WGL_NV_DX_interop 1 + +#define WGL_ACCESS_READ_ONLY_NV 0x0000 +#define WGL_ACCESS_READ_WRITE_NV 0x0001 +#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 + +typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); +typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); +typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); +typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); +typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); + +#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) +#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) +#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) +#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) +#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) +#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) +#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) +#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) + +#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) + +#endif /* WGL_NV_DX_interop */ + +/* --------------------------- WGL_NV_DX_interop2 -------------------------- */ + +#ifndef WGL_NV_DX_interop2 +#define WGL_NV_DX_interop2 1 + +#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) + +#endif /* WGL_NV_DX_interop2 */ + +/* --------------------------- WGL_NV_copy_image --------------------------- */ + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 + +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) + +#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) + +#endif /* WGL_NV_copy_image */ + +/* ------------------------ WGL_NV_delay_before_swap ----------------------- */ + +#ifndef WGL_NV_delay_before_swap +#define WGL_NV_delay_before_swap 1 + +typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); + +#define wglDelayBeforeSwapNV WGLEW_GET_FUN(__wglewDelayBeforeSwapNV) + +#define WGLEW_NV_delay_before_swap WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap) + +#endif /* WGL_NV_delay_before_swap */ + +/* -------------------------- WGL_NV_float_buffer -------------------------- */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 + +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 + +#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) + +#endif /* WGL_NV_float_buffer */ + +/* -------------------------- WGL_NV_gpu_affinity -------------------------- */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 + +#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 + +DECLARE_HANDLE(HGPUNV); +typedef struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +} GPU_DEVICE, *PGPU_DEVICE; + +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); + +#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) +#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) +#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) +#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) +#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) + +#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) + +#endif /* WGL_NV_gpu_affinity */ + +/* ---------------------- WGL_NV_multisample_coverage ---------------------- */ + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 + +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 + +#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) + +#endif /* WGL_NV_multisample_coverage */ + +/* -------------------------- WGL_NV_present_video ------------------------- */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 + +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 + +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); + +#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) +#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) +#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) + +#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) + +#endif /* WGL_NV_present_video */ + +/* ---------------------- WGL_NV_render_depth_texture ---------------------- */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 + +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 + +#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) + +#endif /* WGL_NV_render_depth_texture */ + +/* -------------------- WGL_NV_render_texture_rectangle -------------------- */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 + +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 + +#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) + +#endif /* WGL_NV_render_texture_rectangle */ + +/* --------------------------- WGL_NV_swap_group --------------------------- */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 + +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); + +#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) +#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) +#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) +#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) +#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) +#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) + +#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) + +#endif /* WGL_NV_swap_group */ + +/* ----------------------- WGL_NV_vertex_array_range ----------------------- */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 + +typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); + +#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) +#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) + +#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) + +#endif /* WGL_NV_vertex_array_range */ + +/* -------------------------- WGL_NV_video_capture ------------------------- */ + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 + +#define WGL_UNIQUE_ID_NV 0x20CE +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); + +#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) +#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) +#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) +#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) +#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) + +#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) + +#endif /* WGL_NV_video_capture */ + +/* -------------------------- WGL_NV_video_output -------------------------- */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 + +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC + +DECLARE_HANDLE(HPVIDEODEV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); + +#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) +#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) +#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) +#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) +#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) +#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) + +#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) + +#endif /* WGL_NV_video_output */ + +/* -------------------------- WGL_OML_sync_control ------------------------- */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 + +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); + +#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) +#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) +#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) +#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) +#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) +#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) + +#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT + +WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; + +WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; +WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; +WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; +WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; + +WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; + +WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; + +WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; +WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; +WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; + +WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; + +WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; +WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; + +WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; + +WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; +WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; + +WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; + +WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; +WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; +WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; +WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; + +WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; + +WGLEW_FUN_EXPORT PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV; + +WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; +WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; + +WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; +WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; +WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; +WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; + +WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; +WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; +WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; + +WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; +WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; +WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_context_flush_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_no_error; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_colorspace; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_delay_before_swap; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; +WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; +/* ------------------------------------------------------------------------- */ + +GLEWAPI GLenum GLEWAPIENTRY wglewInit (); +GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); + +#ifndef WGLEW_GET_VAR +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#endif + +#ifndef WGLEW_GET_FUN +#define WGLEW_GET_FUN(x) x +#endif + +GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#undef GLEWAPI + +#endif /* __wglew_h__ */ diff --git a/opengl/include/ogldev_math_3d.h b/opengl/include/ogldev_math_3d.h new file mode 100644 index 0000000..bb62c15 --- /dev/null +++ b/opengl/include/ogldev_math_3d.h @@ -0,0 +1,422 @@ +/* + + Copyright 2010 Etay Meiri + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . +*/ + +#ifndef MATH_3D_H +#define MATH_3D_H + +#include + +#ifdef WIN32 +#define _USE_MATH_DEFINES +#include +#else + +#include + +#endif + +//#include +//#include +//#include + +#include "ogldev_util.h" + +#define ToRadian(x) (float)(((x) * M_PI / 180.0f)) +#define ToDegree(x) (float)(((x) * 180.0f / M_PI)) + +float RandomFloat(); + +struct Vector2i +{ + int x; + int y; +}; + +struct Vector2f +{ + float x; + float y; + + Vector2f() + { + } + + Vector2f(float _x, float _y) + { + x = _x; + y = _y; + } +}; + + +struct Vector3f +{ + float x; + float y; + float z; + + Vector3f() {} + + Vector3f(float _x, float _y, float _z) + { + x = _x; + y = _y; + z = _z; + } + + Vector3f(const float *pFloat) + { + x = pFloat[0]; + y = pFloat[1]; + z = pFloat[2]; + } + + Vector3f(float f) + { + x = y = z = f; + } + + Vector3f &operator+=(const Vector3f &r) + { + x += r.x; + y += r.y; + z += r.z; + + return *this; + } + + Vector3f &operator-=(const Vector3f &r) + { + x -= r.x; + y -= r.y; + z -= r.z; + + return *this; + } + + Vector3f &operator*=(float f) + { + x *= f; + y *= f; + z *= f; + + return *this; + } + + operator const float *() const + { + return &(x); + } + + + Vector3f Cross(const Vector3f &v) const; + + Vector3f &Normalize(); + + void Rotate(float Angle, const Vector3f &Axis); + + void Print() const + { + printf("(%.02f, %.02f, %.02f)", x, y, z); + } +}; + + +struct Vector4f +{ + float x; + float y; + float z; + float w; + + Vector4f() + { + } + + Vector4f(float _x, float _y, float _z, float _w) + { + x = _x; + y = _y; + z = _z; + w = _w; + } + + void Print(bool endl = true) const + { + printf("(%.02f, %.02f, %.02f, %.02f)", x, y, z, w); + + if (endl) + { + printf("\n"); + } + } + + Vector3f to3f() const + { + Vector3f v(x, y, z); + return v; + } +}; + + +inline Vector3f operator+(const Vector3f &l, const Vector3f &r) +{ + Vector3f Ret(l.x + r.x, + l.y + r.y, + l.z + r.z); + + return Ret; +} + +inline Vector3f operator-(const Vector3f &l, const Vector3f &r) +{ + Vector3f Ret(l.x - r.x, + l.y - r.y, + l.z - r.z); + + return Ret; +} + +inline Vector3f operator*(const Vector3f &l, float f) +{ + Vector3f Ret(l.x * f, + l.y * f, + l.z * f); + + return Ret; +} + + +inline Vector4f operator/(const Vector4f &l, float f) +{ + Vector4f Ret(l.x / f, + l.y / f, + l.z / f, + l.w / f); + + return Ret; +} + + +struct PersProjInfo +{ + float FOV; + float Width; + float Height; + float zNear; + float zFar; +}; + + +struct OrthoProjInfo +{ + float r; // right + float l; // left + float b; // bottom + float t; // top + float n; // z near + float f; // z far +}; + +struct Quaternion +{ + float x, y, z, w; + + Quaternion(float _x, float _y, float _z, float _w); + + void Normalize(); + + Quaternion Conjugate(); + + Vector3f ToDegrees(); +}; + + +class Matrix4f +{ +public: + float m[4][4]; + + Matrix4f() {} + + Matrix4f(float a00, float a01, float a02, float a03, + float a10, float a11, float a12, float a13, + float a20, float a21, float a22, float a23, + float a30, float a31, float a32, float a33) + { + m[0][0] = a00; + m[0][1] = a01; + m[0][2] = a02; + m[0][3] = a03; + m[1][0] = a10; + m[1][1] = a11; + m[1][2] = a12; + m[1][3] = a13; + m[2][0] = a20; + m[2][1] = a21; + m[2][2] = a22; + m[2][3] = a23; + m[3][0] = a30; + m[3][1] = a31; + m[3][2] = a32; + m[3][3] = a33; + } + + // constructor from Assimp matrix + Matrix4f(const aiMatrix4x4 &AssimpMatrix) + { + m[0][0] = AssimpMatrix.a1; + m[0][1] = AssimpMatrix.a2; + m[0][2] = AssimpMatrix.a3; + m[0][3] = AssimpMatrix.a4; + m[1][0] = AssimpMatrix.b1; + m[1][1] = AssimpMatrix.b2; + m[1][2] = AssimpMatrix.b3; + m[1][3] = AssimpMatrix.b4; + m[2][0] = AssimpMatrix.c1; + m[2][1] = AssimpMatrix.c2; + m[2][2] = AssimpMatrix.c3; + m[2][3] = AssimpMatrix.c4; + m[3][0] = AssimpMatrix.d1; + m[3][1] = AssimpMatrix.d2; + m[3][2] = AssimpMatrix.d3; + m[3][3] = AssimpMatrix.d4; + } + + Matrix4f(const aiMatrix3x3 &AssimpMatrix) + { + m[0][0] = AssimpMatrix.a1; + m[0][1] = AssimpMatrix.a2; + m[0][2] = AssimpMatrix.a3; + m[0][3] = 0.0f; + m[1][0] = AssimpMatrix.b1; + m[1][1] = AssimpMatrix.b2; + m[1][2] = AssimpMatrix.b3; + m[1][3] = 0.0f; + m[2][0] = AssimpMatrix.c1; + m[2][1] = AssimpMatrix.c2; + m[2][2] = AssimpMatrix.c3; + m[2][3] = 0.0f; + m[3][0] = 0.0f; + m[3][1] = 0.0f; + m[3][2] = 0.0f; + m[3][3] = 1.0f; + } + + void SetZero() + { + ZERO_MEM(m); + } + + Matrix4f Transpose() const + { + Matrix4f n; + + for (unsigned int i = 0; i < 4; i++) + { + for (unsigned int j = 0; j < 4; j++) + { + n.m[i][j] = m[j][i]; + } + } + + return n; + } + + + inline void InitIdentity() + { + m[0][0] = 1.0f; + m[0][1] = 0.0f; + m[0][2] = 0.0f; + m[0][3] = 0.0f; + m[1][0] = 0.0f; + m[1][1] = 1.0f; + m[1][2] = 0.0f; + m[1][3] = 0.0f; + m[2][0] = 0.0f; + m[2][1] = 0.0f; + m[2][2] = 1.0f; + m[2][3] = 0.0f; + m[3][0] = 0.0f; + m[3][1] = 0.0f; + m[3][2] = 0.0f; + m[3][3] = 1.0f; + } + + inline Matrix4f operator*(const Matrix4f &Right) const + { + Matrix4f Ret; + + for (unsigned int i = 0; i < 4; i++) + { + for (unsigned int j = 0; j < 4; j++) + { + Ret.m[i][j] = m[i][0] * Right.m[0][j] + + m[i][1] * Right.m[1][j] + + m[i][2] * Right.m[2][j] + + m[i][3] * Right.m[3][j]; + } + } + + return Ret; + } + + Vector4f operator*(const Vector4f &v) const + { + Vector4f r; + + r.x = m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z + m[0][3] * v.w; + r.y = m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z + m[1][3] * v.w; + r.z = m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z + m[2][3] * v.w; + r.w = m[3][0] * v.x + m[3][1] * v.y + m[3][2] * v.z + m[3][3] * v.w; + + return r; + } + + operator const float *() const + { + return &(m[0][0]); + } + + void Print() const + { + for (int i = 0; i < 4; i++) + { + printf("%f %f %f %f\n", m[i][0], m[i][1], m[i][2], m[i][3]); + } + } + + float Determinant() const; + + Matrix4f &Inverse(); + + void InitScaleTransform(float ScaleX, float ScaleY, float ScaleZ); + void InitRotateTransform(float RotateX, float RotateY, float RotateZ); + void InitRotateTransform(const Quaternion &quat); + void InitTranslationTransform(float x, float y, float z); + void InitCameraTransform(const Vector3f &Target, const Vector3f &Up); + void InitPersProjTransform(const PersProjInfo &p); + void InitOrthoProjTransform(const OrthoProjInfo &p); +}; + +Quaternion operator*(const Quaternion &l, const Quaternion &r); + +Quaternion operator*(const Quaternion &q, const Vector3f &v); + +#endif /* MATH_3D_H */ diff --git a/opengl/include/ogldev_types.h b/opengl/include/ogldev_types.h new file mode 100644 index 0000000..3063b76 --- /dev/null +++ b/opengl/include/ogldev_types.h @@ -0,0 +1,30 @@ +/* + Copyright 2011 Etay Meiri + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + You should have received a copy of the GNU General Public License + along with this program. If not, see . +*/ + +#ifndef OGLDEV_TYPES_H +#define OGLDEV_TYPES_H + +#ifndef WIN32 +#include +#endif + +#include + +typedef unsigned int uint; +typedef unsigned short ushort; +typedef unsigned char uchar; +typedef int32_t i32; +typedef uint32_t u32; + +#endif /* OGLDEV_TYPES_H */ diff --git a/opengl/include/ogldev_util.h b/opengl/include/ogldev_util.h new file mode 100644 index 0000000..5d41c81 --- /dev/null +++ b/opengl/include/ogldev_util.h @@ -0,0 +1,88 @@ +/* + + Copyright 2014 Etay Meiri + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . +*/ + +#ifndef OGLDEV_UTIL_H +#define OGLDEV_UTIL_H + +#ifndef WIN32 +#include +#endif +#include +#include +#include +#include +#include +#include +#include "ogldev_types.h" + +using namespace std; + +bool ReadFile(const char* fileName, string& outFile); +char* ReadBinaryFile(const char* pFileName, int& size); + +void OgldevError(const char* pFileName, uint line, const char* msg, ... ); +void OgldevFileError(const char* pFileName, uint line, const char* pFileError); + +#define OGLDEV_ERROR0(msg) OgldevError(__FILE__, __LINE__, msg) +#define OGLDEV_ERROR(msg, ...) OgldevError(__FILE__, __LINE__, msg, __VA_ARGS__) +#define OGLDEV_FILE_ERROR(FileError) OgldevFileError(__FILE__, __LINE__, FileError); + +#define ZERO_MEM(a) memset(a, 0, sizeof(a)) +#define ZERO_MEM_VAR(var) memset(&var, 0, sizeof(var)) +#define ARRAY_SIZE_IN_ELEMENTS(a) (sizeof(a)/sizeof(a[0])) + +#ifndef MAX +#define MAX(a,b) ((a) > (b) ? (a) : (b)) +#endif + +#ifdef WIN32 +#define SNPRINTF _snprintf_s +#define VSNPRINTF vsnprintf_s +#define RANDOM rand +#define SRANDOM srand((unsigned)time(NULL)) +#else +#define SNPRINTF snprintf +#define VSNPRINTF vsnprintf +#define RANDOM random +#define SRANDOM srandom(getpid()) +#endif + +#define INVALID_UNIFORM_LOCATION 0xffffffff +#define INVALID_OGL_VALUE 0xffffffff + +#define SAFE_DELETE(p) if (p) { delete p; p = NULL; } + +#define GLExitIfError \ +{ \ + GLenum Error = glGetError(); \ + \ + if (Error != GL_NO_ERROR) { \ + printf("OpenGL error in %s:%d: 0x%x\n", __FILE__, __LINE__, Error); \ + exit(0); \ + } \ +} + +#define GLCheckError() (glGetError() == GL_NO_ERROR) + +long long GetCurrentTimeMillis(); + + +#define ASSIMP_LOAD_FLAGS (aiProcess_Triangulate | aiProcess_GenSmoothNormals | aiProcess_FlipUVs | aiProcess_JoinIdenticalVertices) + +#endif /* OGLDEV_UTIL_H */ + diff --git a/opengl/sharders/shader.fs b/opengl/sharders/shader.fs new file mode 100644 index 0000000..a5047c7 --- /dev/null +++ b/opengl/sharders/shader.fs @@ -0,0 +1,8 @@ +#version 330 core + +out vec4 FragColor; + +void main() +{ + FragColor = vec4(1.0, 0.0, 0.0, 0.0); +} \ No newline at end of file diff --git a/opengl/sharders/shader.vs b/opengl/sharders/shader.vs new file mode 100644 index 0000000..341f0f6 --- /dev/null +++ b/opengl/sharders/shader.vs @@ -0,0 +1,8 @@ +#version 330 core + +layout (location = 0) in vec3 Position; + +void main() +{ + gl_Position = vec4(0.5 * Position.x, 0.5 * Position.y, Position.z, 1.0); +} \ No newline at end of file diff --git a/opengl/src/build.sh b/opengl/src/build.sh new file mode 100755 index 0000000..bf18109 --- /dev/null +++ b/opengl/src/build.sh @@ -0,0 +1,10 @@ +#!/bin/bash + +CC=g++ +CPPFLAGS="-I../include" +LDFLAGS=`pkg-config --libs glew` +LDFLAGS="$LDFLAGS -lglut" + +$CC $1 $CPPFLAGS $LDFLAGS -o ../../cmake-build-debug/opengldemo + +../../cmake-build-debug/opengldemo \ No newline at end of file diff --git a/opengl/src/ogldev_util.cpp b/opengl/src/ogldev_util.cpp new file mode 100644 index 0000000..1e14450 --- /dev/null +++ b/opengl/src/ogldev_util.cpp @@ -0,0 +1,164 @@ +/* + + Copyright 2014 Etay Meiri + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +*/ + +#include +#include +#ifdef _WIN32 +#include +#else +#include +#endif + +#include +#include +#include +#include +#include + +#include "ogldev_util.h" + +bool ReadFile(const char* pFileName, string& outFile) +{ + ifstream f(pFileName); + + bool ret = false; + + if (f.is_open()) { + string line; + while (getline(f, line)) { + outFile.append(line); + outFile.append("\n"); + } + + f.close(); + + ret = true; + } + else { + OGLDEV_FILE_ERROR(pFileName); + } + + return ret; +} + + +#ifdef _WIN32 + +char* ReadBinaryFile(const char* pFileName, int& size) +{ + HANDLE f = CreateFileA(pFileName, GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); + + if (f == INVALID_HANDLE_VALUE) { + OGLDEV_FILE_ERROR(pFileName); + return NULL; + } + + size = GetFileSize(f, NULL); + + if (size == INVALID_FILE_SIZE) { + OGLDEV_ERROR("Invalid file size %s\n", pFileName); + return NULL; + } + + char* p = (char*)malloc(size); + + DWORD bytes_read = 0; + bool b = ReadFile(f, p, size, &bytes_read, NULL); + + return p; +} + +#else +char* ReadBinaryFile(const char* pFileName, int& size) +{ + int f = open(pFileName, O_RDONLY); + + if (f == -1) { + OGLDEV_ERROR("Error opening '%s': %s\n", pFileName, strerror(errno)); + return NULL; + } + + struct stat stat_buf; + int error = stat(pFileName, &stat_buf); + + if (error) { + OGLDEV_ERROR("Error getting file stats: %s\n", strerror(errno)); + return NULL; + } + + size = stat_buf.st_size; + + char* p = (char*)malloc(size); + assert(p); + + int read_len = read(f, p, size); + + if (read_len != size) { + OGLDEV_ERROR("Error reading file: %s\n", strerror(errno)); + return NULL; + } + + close(f); + + return p; +} +#endif + +void OgldevError(const char* pFileName, uint line, const char* format, ...) +{ + char msg[1000]; + va_list args; + va_start(args, format); + VSNPRINTF(msg, sizeof(msg), format, args); + va_end(args); + +#ifdef _WIN32 + char msg2[1000]; + _snprintf_s(msg2, sizeof(msg2), "%s:%d: %s", pFileName, line, msg); + MessageBoxA(NULL, msg2, NULL, 0); +#else + fprintf(stderr, "%s:%d - %s", pFileName, line, msg); +#endif +} + + +void OgldevFileError(const char* pFileName, uint line, const char* pFileError) +{ +#ifdef _WIN32 + char msg[1000]; + _snprintf_s(msg, sizeof(msg), "%s:%d: unable to open file `%s`", pFileName, line, pFileError); + MessageBoxA(NULL, msg, NULL, 0); +#else + fprintf(stderr, "%s:%d: unable to open file `%s`\n", pFileName, line, pFileError); +#endif +} + + +long long GetCurrentTimeMillis() +{ +#ifdef _WIN32 + return GetTickCount(); +#else + timeval t; + gettimeofday(&t, NULL); + + long long ret = t.tv_sec * 1000 + t.tv_usec / 1000; + return ret; +#endif +} diff --git a/opengl/src/opengl_dot_demo.cpp b/opengl/src/opengl_dot_demo.cpp new file mode 100644 index 0000000..38a2a5f --- /dev/null +++ b/opengl/src/opengl_dot_demo.cpp @@ -0,0 +1,74 @@ +// +// Created by sajith on 6/6/21. +// + +#include +#include +#include +#include "ogldev_math_3d.h" + +GLuint VBO; + +static void RenderSceneCB() +{ + glClear(GL_COLOR_BUFFER_BIT); + + glBindBuffer(GL_ARRAY_BUFFER, VBO); + + glEnableVertexAttribArray(0); + + glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); + + glDrawArrays(GL_POINTS, 0, 1); + + glDisableVertexAttribArray(0); + + glutSwapBuffers(); +} + +static void CreateVertexBuffer() +{ + Vector3f Vertices[1]; + Vertices[0] = Vector3f(0.0f, 0.0f, 0.0f); + + glGenBuffers(1, &VBO); + glBindBuffer(GL_ARRAY_BUFFER, VBO); + glBufferData(GL_ARRAY_BUFFER, sizeof(Vertices), Vertices, GL_STATIC_DRAW); +} + +int main(int argc, char **argv) +{ + + glutInit(&argc, argv); + glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA); + + int width = 1200; + int height = 900; + + glutInitWindowSize(width, height); + + int x = 200; + int y = 100; + + glutInitWindowPosition(x, y); + int win = glutCreateWindow("Demo"); + printf("window id: %d\n", win); + + // Must be done after glut is initialized + GLenum res = glewInit(); + if (res != GLEW_OK) + { + fprintf(stderr, "Error: '%s' \n", glewGetErrorString(res)); + return 1; + } + + GLclampf Red = 0.0f, Green = 0.0f, Blue = 0.0f, Alpha = 0.0f; + glClearColor(Red, Green, Blue, Alpha); + + CreateVertexBuffer(); + + glutDisplayFunc(RenderSceneCB); + + glutMainLoop(); + return 0; +} \ No newline at end of file diff --git a/opengl/src/opengl_init.cpp b/opengl/src/opengl_init.cpp new file mode 100644 index 0000000..d2dbb39 --- /dev/null +++ b/opengl/src/opengl_init.cpp @@ -0,0 +1,40 @@ +// +// Created by sajith on 6/5/21. +// + +#include +#include + +static void RenderSceneCB() +{ + + glClear(GL_COLOR_BUFFER_BIT); + glutSwapBuffers(); +} + +int main(int argc, char **argv) +{ + + glutInit(&argc, argv); + glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA); + + int width = 1200; + int height = 900; + + glutInitWindowSize(width, height); + + int x = 200; + int y = 100; + + glutInitWindowPosition(x, y); + int win = glutCreateWindow("Demo"); + printf("window id: %d\n", win); + + GLclampf Red = 0.0f, Green = 0.0f, Blue = 0.0f, Alpha = 0.0f; + glClearColor(Red, Green, Blue, Alpha); + + glutDisplayFunc(RenderSceneCB); + + glutMainLoop(); + return 0; +} \ No newline at end of file diff --git a/opengl/src/opengl_triangle.cpp b/opengl/src/opengl_triangle.cpp new file mode 100644 index 0000000..861d868 --- /dev/null +++ b/opengl/src/opengl_triangle.cpp @@ -0,0 +1,173 @@ +// +// Created by sajith on 6/6/21. +// + + + +#include +#include +#include +#include "ogldev_math_3d.h" + +GLuint VBO; + +const char *pVSFileName = "/home/sajith/CLionProjects/advanced-topics/opengl/sharders/shader.vs"; +const char *pFSFileName = "/home/sajith/CLionProjects/advanced-topics/opengl/sharders/shader.fs"; + +static void RenderSceneCB() +{ + glClear(GL_COLOR_BUFFER_BIT); + + glBindBuffer(GL_ARRAY_BUFFER, VBO); + + glEnableVertexAttribArray(0); + + glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void *) 0); + + glDrawArrays(GL_TRIANGLES, 0, 3); + + glDisableVertexAttribArray(0); + + glutSwapBuffers(); +} + +static void AddShader(GLuint ShaderProgram, const char *pShaderText, GLenum ShaderType) +{ + GLuint ShaderObj = glCreateShader(ShaderType); + + if (ShaderObj == 0) + { + fprintf(stderr, "Error creating shader type %d\n", ShaderType); + exit(0); + } + + const GLchar *p[1]; + p[0] = pShaderText; + + GLint Lengths[1]; + Lengths[0] = (GLint) strlen(pShaderText); + + glShaderSource(ShaderObj, 1, p, Lengths); + + glCompileShader(ShaderObj); + + GLint success; + glGetShaderiv(ShaderObj, GL_COMPILE_STATUS, &success); + + if (!success) + { + GLchar InfoLog[1024]; + glGetShaderInfoLog(ShaderObj, 1024, NULL, InfoLog); + fprintf(stderr, "Error compiling shader type %d: '%s'\n", ShaderType, InfoLog); + exit(1); + } + + glAttachShader(ShaderProgram, ShaderObj); +} + + +static void CompileShaders() +{ + GLuint ShaderProgram = glCreateProgram(); + + if (ShaderProgram == 0) + { + fprintf(stderr, "Error creating shader program\n"); + exit(1); + } + + std::string vs, fs; + + if (!ReadFile(pVSFileName, vs)) + { + exit(1); + }; + + + printf("%s\n", vs.c_str()); + + AddShader(ShaderProgram, vs.c_str(), GL_VERTEX_SHADER); + + if (!ReadFile(pFSFileName, fs)) + { + exit(1); + }; + + AddShader(ShaderProgram, fs.c_str(), GL_FRAGMENT_SHADER); + + GLint Success = 0; + GLchar ErrorLog[1024] = {0}; + + glLinkProgram(ShaderProgram); + + glGetProgramiv(ShaderProgram, GL_LINK_STATUS, &Success); + if (Success == 0) + { + glGetProgramInfoLog(ShaderProgram, sizeof(ErrorLog), NULL, ErrorLog); + fprintf(stderr, "Error linking shader program: '%s'\n", ErrorLog); + exit(1); + } + + glValidateProgram(ShaderProgram); + glGetProgramiv(ShaderProgram, GL_VALIDATE_STATUS, &Success); + if (!Success) + { + glGetProgramInfoLog(ShaderProgram, sizeof(ErrorLog), NULL, ErrorLog); + fprintf(stderr, "Invalid shader program: '%s'\n", ErrorLog); + exit(1); + } + + glUseProgram(ShaderProgram); +} + +static void CreateVertexBuffer() +{ + Vector3f Vertices[3]; + Vertices[0] = Vector3f(-1.0f, -1.0f, 0.0f); // bottom left + Vertices[1] = Vector3f(0.0f, 1.0f, 0.0f); // top + Vertices[2] = Vector3f(1.0f, -1.0f, 0.0f); // bottom right + + glGenBuffers(1, &VBO); + glBindBuffer(GL_ARRAY_BUFFER, VBO); + glBufferData(GL_ARRAY_BUFFER, sizeof(Vertices), Vertices, GL_STATIC_DRAW); +} + +int main(int argc, char **argv) +{ + + glutInit(&argc, argv); + glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA); + + int width = 1920; + int height = 1080; + + glutInitWindowSize(width, height); + + int x = 200; + int y = 100; + + glutInitWindowPosition(x, y); + + int win = glutCreateWindow("Demo"); + printf("window id: %d\n", win); + + // Must be done after glut is initialized + GLenum res = glewInit(); + if (res != GLEW_OK) + { + fprintf(stderr, "Error: '%s' \n", glewGetErrorString(res)); + return 1; + } + + GLclampf Red = 0.0f, Green = 0.0f, Blue = 0.0f, Alpha = 0.0f; + glClearColor(Red, Green, Blue, Alpha); + + CreateVertexBuffer(); + + CompileShaders(); + + glutDisplayFunc(RenderSceneCB); + + glutMainLoop(); + return 0; +} diff --git a/packedpubwasm/CMakeLists.txt b/packedpubwasm/CMakeLists.txt new file mode 100644 index 0000000..731408e --- /dev/null +++ b/packedpubwasm/CMakeLists.txt @@ -0,0 +1,7 @@ +project(packedpubwasm) + +set(CMAKE_CXX_STANDARD 14) +set(CMAKE_C_STANDARD 11) +include_directories(${PROJECT_SOURCE_DIR}/include) + +add_executable(pong cpp/src/pong.cpp) \ No newline at end of file diff --git a/packedpubwasm/cpp/src/pong.cpp b/packedpubwasm/cpp/src/pong.cpp new file mode 100644 index 0000000..1a69078 --- /dev/null +++ b/packedpubwasm/cpp/src/pong.cpp @@ -0,0 +1,68 @@ +// +// Created by sajith on 6/24/21. +// + +#include +#include + +enum class Move +{ + STATIONARY = 0, + UP = 1, + DOWN = 2 +}; + +struct Paddle +{ + float xpos; + float ypos; +}; + +class Ball +{ +public: + Ball() : xspeed(0), yspeed(0), xpos(395), ypos(395) {} + + float xspeed; + float yspeed; + float xpos; + float ypos; +}; + +Move getAIMove(Ball ball, Paddle paddle) +{ + int idealPosition = ball.ypos; + if (ball.xspeed <= 0) + { + auto turns = (ball_xpos - 50) / (-1 * ball.xspeed); + idealPosition = ball.ypos + (ball.yspeed * turns); + } + + if (idealPosition > paddle.ypos) + { + return Move::DOWN; + } + + if (idealPosition < paddle.ypos) + { + return Move::UP; + } + return Move::STATIONARY; +} + +EMSCRIPTEN_BINDINGS(pong) + { + emscripten::function("getAIMove", &getAIMove); + emscripten::enum("Move") + .value("STATIONARY", Move::STATIONARY) + .value("UP", Move::UP) + .value("DOWN", Move::DOWN); + + + emscripten::class_("Ball") + .constructor<>() + .property("ypos", &Ball::ypos) + .property("xpos", &Ball::xpos) + .property("ypos", &Ball::ypos) + .property("ypos", &Ball::ypos); + } \ No newline at end of file diff --git a/packedpubwasm/include/AL/al.h b/packedpubwasm/include/AL/al.h new file mode 100644 index 0000000..994bbed --- /dev/null +++ b/packedpubwasm/include/AL/al.h @@ -0,0 +1,172 @@ +#ifndef OPENAL_AL_H__ +#define OPENAL_AL_H__ + +#ifdef __cplusplus +extern "C" { +#endif + +#define AL_BITS 0x2002 +#define AL_BUFFER 0x1009 +#define AL_BUFFERS_PROCESSED 0x1016 +#define AL_BUFFERS_QUEUED 0x1015 +#define AL_BYTE_OFFSET 0x1026 +#define AL_CHANNELS 0x2003 +#define AL_CONE_INNER_ANGLE 0x1001 +#define AL_CONE_OUTER_ANGLE 0x1002 +#define AL_CONE_OUTER_GAIN 0x1022 +#define AL_DIRECTION 0x1005 +#define AL_DISTANCE_MODEL 0xD000 +#define AL_DOPPLER_FACTOR 0xC000 +#define AL_DOPPLER_VELOCITY 0xC001 +#define AL_EXPONENT_DISTANCE 0xD005 +#define AL_EXPONENT_DISTANCE_CLAMPED 0xD006 +#define AL_EXTENSIONS 0xB004 +#define AL_FALSE 0 +#define AL_FORMAT_MONO16 0x1101 +#define AL_FORMAT_MONO8 0x1100 +#define AL_FORMAT_STEREO16 0x1103 +#define AL_FORMAT_STEREO8 0x1102 +#define AL_FREQUENCY 0x2001 +#define AL_GAIN 0x100A +#define AL_ILLEGAL_COMMAND AL_INVALID_OPERATION +#define AL_ILLEGAL_ENUM AL_INVALID_ENUM +#define AL_INITIAL 0x1011 +#define AL_INVALID (-1) +#define AL_INVALID_ENUM 0xA002 +#define AL_INVALID_NAME 0xA001 +#define AL_INVALID_OPERATION 0xA004 +#define AL_INVALID_VALUE 0xA003 +#define AL_INVERSE_DISTANCE 0xD001 +#define AL_INVERSE_DISTANCE_CLAMPED 0xD002 +#define AL_LINEAR_DISTANCE 0xD003 +#define AL_LINEAR_DISTANCE_CLAMPED 0xD004 +#define AL_LOOPING 0x1007 +#define AL_MAX_DISTANCE 0x1023 +#define AL_MAX_GAIN 0x100E +#define AL_MIN_GAIN 0x100D +#define AL_NONE 0 +#define AL_NO_ERROR 0 +#define AL_ORIENTATION 0x100F +#define AL_OUT_OF_MEMORY 0xA005 +#define AL_PAUSED 0x1013 +#define AL_PENDING 0x2011 +#define AL_PITCH 0x1003 +#define AL_PLAYING 0x1012 +#define AL_POSITION 0x1004 +#define AL_PROCESSED 0x2012 +#define AL_REFERENCE_DISTANCE 0x1020 +#define AL_RENDERER 0xB003 +#define AL_ROLLOFF_FACTOR 0x1021 +#define AL_SAMPLE_OFFSET 0x1025 +#define AL_SEC_OFFSET 0x1024 +#define AL_SIZE 0x2004 +#define AL_SOURCE_RELATIVE 0x202 +#define AL_SOURCE_STATE 0x1010 +#define AL_SOURCE_TYPE 0x1027 +#define AL_SPEED_OF_SOUND 0xC003 +#define AL_STATIC 0x1028 +#define AL_STOPPED 0x1014 +#define AL_STREAMING 0x1029 +#define AL_TRUE 1 +#define AL_UNDETERMINED 0x1030 +#define AL_UNUSED 0x2010 +#define AL_VELOCITY 0x1006 +#define AL_VENDOR 0xB001 +#define AL_VERSION 0xB002 +#define AL_VERSION_1_0 +#define AL_VERSION_1_1 +#define OPENAL + +typedef char ALboolean; +typedef char ALchar; +typedef double ALdouble; +typedef float ALfloat; +typedef int ALenum; +typedef int ALint; +typedef int ALsizei; +typedef short ALshort; +typedef signed char ALbyte; +typedef unsigned char ALubyte; +typedef unsigned int ALuint; +typedef unsigned short ALushort; +typedef void ALvoid; + +extern ALboolean alGetBoolean(ALenum param); +extern ALboolean alIsBuffer(ALuint buffer); +extern ALboolean alIsEnabled(ALenum capability); +extern ALboolean alIsExtensionPresent(const ALchar *extname); +extern ALboolean alIsSource(ALuint source); +extern ALdouble alGetDouble(ALenum param); +extern ALenum alGetEnumValue(const ALchar *ename); +extern ALenum alGetError(void); +extern ALfloat alGetFloat(ALenum param); +extern ALint alGetInteger(ALenum param); +extern const ALchar *alGetString(ALenum param); +extern void *alGetProcAddress(const ALchar *fname); +extern void alBuffer3f(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3); +extern void alBuffer3i(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3); +extern void alBufferData(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq); +extern void alBufferf(ALuint buffer, ALenum param, ALfloat value); +extern void alBufferfv(ALuint buffer, ALenum param, const ALfloat *values); +extern void alBufferi(ALuint buffer, ALenum param, ALint value); +extern void alBufferiv(ALuint buffer, ALenum param, const ALint *values); +extern void alDeleteBuffers(ALsizei n, const ALuint *buffers); +extern void alDeleteSources(ALsizei n, const ALuint *sources); +extern void alDisable(ALenum capability); +extern void alDistanceModel(ALenum distanceModel); +extern void alDopplerFactor(ALfloat value); +extern void alDopplerVelocity(ALfloat value); +extern void alEnable(ALenum capability); +extern void alGenBuffers(ALsizei n, ALuint *buffers); +extern void alGenSources(ALsizei n, ALuint *sources); +extern void alGetBooleanv(ALenum param, ALboolean *values); +extern void alGetBuffer3f(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3); +extern void alGetBuffer3i(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3); +extern void alGetBufferf(ALuint buffer, ALenum param, ALfloat *value); +extern void alGetBufferfv(ALuint buffer, ALenum param, ALfloat *values); +extern void alGetBufferi(ALuint buffer, ALenum param, ALint *value); +extern void alGetBufferiv(ALuint buffer, ALenum param, ALint *values); +extern void alGetDoublev(ALenum param, ALdouble *values); +extern void alGetFloatv(ALenum param, ALfloat *values); +extern void alGetIntegerv(ALenum param, ALint *values); +extern void alGetListener3f(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3); +extern void alGetListener3i(ALenum param, ALint *value1, ALint *value2, ALint *value3); +extern void alGetListenerf(ALenum param, ALfloat *value); +extern void alGetListenerfv(ALenum param, ALfloat *values); +extern void alGetListeneri(ALenum param, ALint *value); +extern void alGetListeneriv(ALenum param, ALint *values); +extern void alGetSource3f(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3); +extern void alGetSource3i(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3); +extern void alGetSourcef(ALuint source, ALenum param, ALfloat *value); +extern void alGetSourcefv(ALuint source, ALenum param, ALfloat *values); +extern void alGetSourcei(ALuint source, ALenum param, ALint *value); +extern void alGetSourceiv(ALuint source, ALenum param, ALint *values); +extern void alListener3f(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3); +extern void alListener3i(ALenum param, ALint value1, ALint value2, ALint value3); +extern void alListenerf(ALenum param, ALfloat value); +extern void alListenerfv(ALenum param, const ALfloat *values); +extern void alListeneri(ALenum param, ALint value); +extern void alListeneriv(ALenum param, const ALint *values); +extern void alSource3f(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3); +extern void alSource3i(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3); +extern void alSourcePause(ALuint source); +extern void alSourcePausev(ALsizei n, const ALuint *sources); +extern void alSourcePlay(ALuint source); +extern void alSourcePlayv(ALsizei n, const ALuint *sources); +extern void alSourceQueueBuffers(ALuint source, ALsizei nb, const ALuint *buffers); +extern void alSourceRewind(ALuint source); +extern void alSourceRewindv(ALsizei n, const ALuint *sources); +extern void alSourceStop(ALuint source); +extern void alSourceStopv(ALsizei n, const ALuint *sources); +extern void alSourceUnqueueBuffers(ALuint source, ALsizei nb, ALuint *buffers); +extern void alSourcef(ALuint source, ALenum param, ALfloat value); +extern void alSourcefv(ALuint source, ALenum param, const ALfloat *values); +extern void alSourcei(ALuint source, ALenum param, ALint value); +extern void alSourceiv(ALuint source, ALenum param, const ALint *values); +extern void alSpeedOfSound(ALfloat value); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/packedpubwasm/include/AL/alc.h b/packedpubwasm/include/AL/alc.h new file mode 100644 index 0000000..6ff7cb9 --- /dev/null +++ b/packedpubwasm/include/AL/alc.h @@ -0,0 +1,84 @@ +#ifndef OPENAL_ALC_H__ +#define OPENAL_ALC_H__ + +#ifdef __cplusplus +extern "C" { +#endif + +#define ALCAPI ALC_API +#define ALCAPIENTRY ALC_APIENTRY +#define ALC_ALL_ATTRIBUTES 0x1003 +#define ALC_ALL_DEVICES_SPECIFIER 0x1013 +#define ALC_ATTRIBUTES_SIZE 0x1002 +#define ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER 0x311 +#define ALC_CAPTURE_DEVICE_SPECIFIER 0x310 +#define ALC_CAPTURE_SAMPLES 0x312 +#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER 0x1012 +#define ALC_DEFAULT_DEVICE_SPECIFIER 0x1004 +#define ALC_DEVICE_SPECIFIER 0x1005 +#define ALC_ENUMERATE_ALL_EXT 1 +#define ALC_EXTENSIONS 0x1006 +#define ALC_EXT_CAPTURE 1 +#define ALC_FALSE 0 +#define ALC_FREQUENCY 0x1007 +#define ALC_INVALID 0 +#define ALC_INVALID_CONTEXT 0xA002 +#define ALC_INVALID_DEVICE 0xA001 +#define ALC_INVALID_ENUM 0xA003 +#define ALC_INVALID_VALUE 0xA004 +#define ALC_MAJOR_VERSION 0x1000 +#define ALC_MINOR_VERSION 0x1001 +#define ALC_MONO_SOURCES 0x1010 +#define ALC_NO_ERROR 0 +#define ALC_OUT_OF_MEMORY 0xA005 +#define ALC_REFRESH 0x1008 +#define ALC_STEREO_SOURCES 0x1011 +#define ALC_SYNC 0x1009 +#define ALC_TRUE 1 +#define ALC_VERSION_0_1 1 +#define AL_ALC_H + +struct ALCcontext_struct; +struct ALCdevice_struct; +typedef char ALCboolean; +typedef char ALCchar; +typedef double ALCdouble; +typedef float ALCfloat; +typedef int ALCenum; +typedef int ALCint; +typedef int ALCsizei; +typedef short ALCshort; +typedef signed char ALCbyte; +typedef struct ALCcontext_struct ALCcontext; +typedef struct ALCdevice_struct ALCdevice; +typedef unsigned char ALCubyte; +typedef unsigned int ALCuint; +typedef unsigned short ALCushort; +typedef void ALCvoid; + +extern ALCboolean alcCaptureCloseDevice(ALCdevice *device); +extern ALCboolean alcCloseDevice(ALCdevice *device); +extern ALCboolean alcIsExtensionPresent(ALCdevice *device, const ALCchar *extname); +extern ALCboolean alcMakeContextCurrent(ALCcontext *context); +extern ALCcontext *alcCreateContext(ALCdevice *device, const ALCint *attrlist); +extern ALCcontext *alcGetCurrentContext(); +extern ALCdevice *alcCaptureOpenDevice(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize); +extern ALCdevice *alcGetContextsDevice(ALCcontext *context); +extern ALCdevice *alcOpenDevice(const ALCchar *devicename); +extern ALCenum alcGetEnumValue(ALCdevice *device, const ALCchar *enumname); +extern ALCenum alcGetError(ALCdevice *device); +extern const ALCchar *alcGetString(ALCdevice *device, ALCenum param); +extern void *alcGetProcAddress(ALCdevice *device, const ALCchar *funcname); +extern void alcCaptureSamples(ALCdevice *device, ALCvoid *buffer, ALCsizei samples); +extern void alcCaptureStart(ALCdevice *device); +extern void alcCaptureStop(ALCdevice *device); +extern void alcDestroyContext(ALCcontext *context); +extern void alcGetIntegerv(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values); +extern void alcProcessContext(ALCcontext *context); +extern void alcSuspendContext(ALCcontext *context); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/packedpubwasm/include/EGL/egl.h b/packedpubwasm/include/EGL/egl.h new file mode 100644 index 0000000..44c9b39 --- /dev/null +++ b/packedpubwasm/include/EGL/egl.h @@ -0,0 +1,361 @@ +#ifndef __egl_h_ +#define __egl_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2017 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos EGL XML API Registry. +** The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.khronos.org/registry/egl +** +** Khronos $Git commit SHA1: ad06e1c38e $ on $Git commit date: 2020-04-09 18:40:05 +0200 $ +*/ + +#include + +#ifndef EGL_EGL_PROTOTYPES +#define EGL_EGL_PROTOTYPES 1 +#endif + +/* Generated on date 20200505 */ + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_VERSION_1_0 +#define EGL_VERSION_1_0 1 +typedef unsigned int EGLBoolean; +typedef void *EGLDisplay; +#include +#include +typedef void *EGLConfig; +typedef void *EGLSurface; +typedef void *EGLContext; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_BLUE_SIZE 0x3022 +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_CORE_NATIVE_ENGINE 0x305B +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_DONT_CARE EGL_CAST(EGLint,-1) +#define EGL_DRAW 0x3059 +#define EGL_EXTENSIONS 0x3055 +#define EGL_FALSE 0 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_HEIGHT 0x3056 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_NONE 0x3038 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0) +#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) +#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0) +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_READ 0x305A +#define EGL_RED_SIZE 0x3024 +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_SUCCESS 0x3000 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRUE 1 +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_WIDTH 0x3057 +#define EGL_WINDOW_BIT 0x0004 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +typedef EGLContext (EGLAPIENTRYP PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETCURRENTDISPLAYPROC) (void); +typedef EGLSurface (EGLAPIENTRYP PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id); +typedef EGLint (EGLAPIENTRYP PFNEGLGETERRORPROC) (void); +typedef __eglMustCastToProperFunctionPointerType (EGLAPIENTRYP PFNEGLGETPROCADDRESSPROC) (const char *procname); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint *major, EGLint *minor); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLTERMINATEPROC) (EGLDisplay dpy); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITGLPROC) (void); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITNATIVEPROC) (EGLint engine); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void); +EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw); +EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id); +EGLAPI EGLint EGLAPIENTRY eglGetError (void); +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); +EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); +EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine); +#endif +#endif /* EGL_VERSION_1_0 */ + +#ifndef EGL_VERSION_1_1 +#define EGL_VERSION_1_1 1 +#define EGL_BACK_BUFFER 0x3084 +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_CONTEXT_LOST 0x300E +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_2D 0x305F +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_TARGET 0x3081 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval); +#endif +#endif /* EGL_VERSION_1_1 */ + +#ifndef EGL_VERSION_1_2 +#define EGL_VERSION_1_2 1 +typedef unsigned int EGLenum; +typedef void *EGLClientBuffer; +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_ALPHA_FORMAT_PRE 0x308C +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_CLIENT_APIS 0x308D +#define EGL_COLORSPACE 0x3087 +#define EGL_COLORSPACE_sRGB 0x3089 +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_DISPLAY_SCALING 10000 +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_RGB_BUFFER 0x308E +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_UNKNOWN EGL_CAST(EGLint,-1) +#define EGL_VERTICAL_RESOLUTION 0x3091 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDAPIPROC) (EGLenum api); +typedef EGLenum (EGLAPIENTRYP PFNEGLQUERYAPIPROC) (void); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETHREADPROC) (void); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITCLIENTPROC) (void); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api); +EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void); +#endif +#endif /* EGL_VERSION_1_2 */ + +#ifndef EGL_VERSION_1_3 +#define EGL_VERSION_1_3 1 +#define EGL_CONFORMANT 0x3042 +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_COLORSPACE_sRGB 0x3089 +#define EGL_VG_COLORSPACE_LINEAR 0x308A +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#endif /* EGL_VERSION_1_3 */ + +#ifndef EGL_VERSION_1_4 +#define EGL_VERSION_1_4 1 +#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_OPENGL_API 0x30A2 +#define EGL_OPENGL_BIT 0x0008 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +typedef EGLContext (EGLAPIENTRYP PFNEGLGETCURRENTCONTEXTPROC) (void); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void); +#endif +#endif /* EGL_VERSION_1_4 */ + +#ifndef EGL_VERSION_1_5 +#define EGL_VERSION_1_5 1 +typedef void *EGLSync; +typedef intptr_t EGLAttrib; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef void *EGLImage; +#define EGL_CONTEXT_MAJOR_VERSION 0x3098 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_NO_RESET_NOTIFICATION 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_SIGNALED 0x30F2 +#define EGL_UNSIGNALED 0x30F3 +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_NO_SYNC EGL_CAST(EGLSync,0) +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_COLORSPACE_SRGB 0x3089 +#define EGL_GL_COLORSPACE_LINEAR 0x308A +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_NO_IMAGE EGL_CAST(EGLImage,0) +typedef EGLSync (EGLAPIENTRYP PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +typedef EGLImage (EGLAPIENTRYP PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image); +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags); +#endif +#endif /* EGL_VERSION_1_5 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/packedpubwasm/include/EGL/eglext.h b/packedpubwasm/include/EGL/eglext.h new file mode 100644 index 0000000..697890a --- /dev/null +++ b/packedpubwasm/include/EGL/eglext.h @@ -0,0 +1,1427 @@ +#ifndef __eglext_h_ +#define __eglext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2017 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos EGL XML API Registry. +** The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.khronos.org/registry/egl +** +** Khronos $Git commit SHA1: ad06e1c38e $ on $Git commit date: 2020-04-09 18:40:05 +0200 $ +*/ + +#include + +#define EGL_EGLEXT_VERSION 20200505 + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: _nomatch_^ + * Default extensions included: egl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_KHR_cl_event +#define EGL_KHR_cl_event 1 +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF +#endif /* EGL_KHR_cl_event */ + +#ifndef EGL_KHR_cl_event2 +#define EGL_KHR_cl_event2 1 +typedef void *EGLSyncKHR; +typedef intptr_t EGLAttribKHR; +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#endif +#endif /* EGL_KHR_cl_event2 */ + +#ifndef EGL_KHR_client_get_all_proc_addresses +#define EGL_KHR_client_get_all_proc_addresses 1 +#endif /* EGL_KHR_client_get_all_proc_addresses */ + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 +#define EGL_CONFORMANT_KHR 0x3042 +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 +#endif /* EGL_KHR_config_attribs */ + +#ifndef EGL_KHR_context_flush_control +#define EGL_KHR_context_flush_control 1 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 +#endif /* EGL_KHR_context_flush_control */ + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#define EGL_CONTEXT_FLAGS_KHR 0x30FC +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#endif /* EGL_KHR_create_context */ + +#ifndef EGL_KHR_create_context_no_error +#define EGL_KHR_create_context_no_error 1 +#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 +#endif /* EGL_KHR_create_context_no_error */ + +#ifndef EGL_KHR_debug +#define EGL_KHR_debug 1 +typedef void *EGLLabelKHR; +typedef void *EGLObjectKHR; +typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); +#define EGL_OBJECT_THREAD_KHR 0x33B0 +#define EGL_OBJECT_DISPLAY_KHR 0x33B1 +#define EGL_OBJECT_CONTEXT_KHR 0x33B2 +#define EGL_OBJECT_SURFACE_KHR 0x33B3 +#define EGL_OBJECT_IMAGE_KHR 0x33B4 +#define EGL_OBJECT_SYNC_KHR 0x33B5 +#define EGL_OBJECT_STREAM_KHR 0x33B6 +#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 +#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA +#define EGL_DEBUG_MSG_WARN_KHR 0x33BB +#define EGL_DEBUG_MSG_INFO_KHR 0x33BC +#define EGL_DEBUG_CALLBACK_KHR 0x33B8 +typedef EGLint (EGLAPIENTRYP PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib *value); +typedef EGLint (EGLAPIENTRYP PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDebugMessageControlKHR (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDebugKHR (EGLint attribute, EGLAttrib *value); +EGLAPI EGLint EGLAPIENTRY eglLabelObjectKHR (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +#endif +#endif /* EGL_KHR_debug */ + +#ifndef EGL_KHR_display_reference +#define EGL_KHR_display_reference 1 +#define EGL_TRACK_REFERENCES_KHR 0x3352 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBKHRPROC) (EGLDisplay dpy, EGLint name, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribKHR (EGLDisplay dpy, EGLint name, EGLAttrib *value); +#endif +#endif /* EGL_KHR_display_reference */ + +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_fence_sync */ + +#ifndef EGL_KHR_get_all_proc_addresses +#define EGL_KHR_get_all_proc_addresses 1 +#endif /* EGL_KHR_get_all_proc_addresses */ + +#ifndef EGL_KHR_gl_colorspace +#define EGL_KHR_gl_colorspace 1 +#define EGL_GL_COLORSPACE_KHR 0x309D +#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 +#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A +#endif /* EGL_KHR_gl_colorspace */ + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 +#endif /* EGL_KHR_gl_renderbuffer_image */ + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC +#endif /* EGL_KHR_gl_texture_2D_image */ + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD +#endif /* EGL_KHR_gl_texture_3D_image */ + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 +#endif /* EGL_KHR_gl_texture_cubemap_image */ + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 +typedef void *EGLImageKHR; +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 +#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0) +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); +#endif +#endif /* EGL_KHR_image */ + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 +#endif /* EGL_KHR_image_base */ + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 +#endif /* EGL_KHR_image_pixmap */ + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface); +#endif +#endif /* EGL_KHR_lock_surface */ + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 +#endif /* EGL_KHR_lock_surface2 */ + +#ifndef EGL_KHR_lock_surface3 +#define EGL_KHR_lock_surface3 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#endif +#endif /* EGL_KHR_lock_surface3 */ + +#ifndef EGL_KHR_mutable_render_buffer +#define EGL_KHR_mutable_render_buffer 1 +#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 +#endif /* EGL_KHR_mutable_render_buffer */ + +#ifndef EGL_KHR_no_config_context +#define EGL_KHR_no_config_context 1 +#define EGL_NO_CONFIG_KHR EGL_CAST(EGLConfig,0) +#endif /* EGL_KHR_no_config_context */ + +#ifndef EGL_KHR_partial_update +#define EGL_KHR_partial_update 1 +#define EGL_BUFFER_AGE_KHR 0x313D +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_partial_update */ + +#ifndef EGL_KHR_platform_android +#define EGL_KHR_platform_android 1 +#define EGL_PLATFORM_ANDROID_KHR 0x3141 +#endif /* EGL_KHR_platform_android */ + +#ifndef EGL_KHR_platform_gbm +#define EGL_KHR_platform_gbm 1 +#define EGL_PLATFORM_GBM_KHR 0x31D7 +#endif /* EGL_KHR_platform_gbm */ + +#ifndef EGL_KHR_platform_wayland +#define EGL_KHR_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 +#endif /* EGL_KHR_platform_wayland */ + +#ifndef EGL_KHR_platform_x11 +#define EGL_KHR_platform_x11 1 +#define EGL_PLATFORM_X11_KHR 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 +#endif /* EGL_KHR_platform_x11 */ + +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull +#define EGL_NO_SYNC_KHR EGL_CAST(EGLSyncKHR,0) +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_reusable_sync */ + +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 +typedef void *EGLStreamKHR; +typedef khronos_uint64_t EGLuint64KHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_NO_STREAM_KHR EGL_CAST(EGLStreamKHR,0) +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_PRODUCER_FRAME_KHR 0x3212 +#define EGL_CONSUMER_FRAME_KHR 0x3213 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A +#define EGL_BAD_STREAM_KHR 0x321B +#define EGL_BAD_STATE_KHR 0x321C +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream */ + +#ifndef EGL_KHR_stream_attrib +#define EGL_KHR_stream_attrib 1 +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamAttribKHR (EGLDisplay dpy, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream_attrib */ + +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 +#ifdef EGL_KHR_stream +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_consumer_gltexture */ + +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 +typedef int EGLNativeFileDescriptorKHR; +#ifdef EGL_KHR_stream +#define EGL_NO_FILE_DESCRIPTOR_KHR EGL_CAST(EGLNativeFileDescriptorKHR,-1) +typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_cross_process_fd */ + +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC +#define EGL_STREAM_TIME_NOW_KHR 0x31FD +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_fifo */ + +#ifndef EGL_KHR_stream_producer_aldatalocator +#define EGL_KHR_stream_producer_aldatalocator 1 +#ifdef EGL_KHR_stream +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_aldatalocator */ + +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_BIT_KHR 0x0800 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_eglsurface */ + +#ifndef EGL_KHR_surfaceless_context +#define EGL_KHR_surfaceless_context 1 +#endif /* EGL_KHR_surfaceless_context */ + +#ifndef EGL_KHR_swap_buffers_with_damage +#define EGL_KHR_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_swap_buffers_with_damage */ + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA +#endif /* EGL_KHR_vg_parent_image */ + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 +typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#endif +#endif /* EGL_KHR_wait_sync */ + +#ifndef EGL_ANDROID_GLES_layers +#define EGL_ANDROID_GLES_layers 1 +#endif /* EGL_ANDROID_GLES_layers */ + +#ifndef EGL_ANDROID_blob_cache +#define EGL_ANDROID_blob_cache 1 +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#endif +#endif /* EGL_ANDROID_blob_cache */ + +#ifndef EGL_ANDROID_create_native_client_buffer +#define EGL_ANDROID_create_native_client_buffer 1 +#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 +#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 +#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 +#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 +typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLClientBuffer EGLAPIENTRY eglCreateNativeClientBufferANDROID (const EGLint *attrib_list); +#endif +#endif /* EGL_ANDROID_create_native_client_buffer */ + +#ifndef EGL_ANDROID_framebuffer_target +#define EGL_ANDROID_framebuffer_target 1 +#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 +#endif /* EGL_ANDROID_framebuffer_target */ + +#ifndef EGL_ANDROID_front_buffer_auto_refresh +#define EGL_ANDROID_front_buffer_auto_refresh 1 +#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C +#endif /* EGL_ANDROID_front_buffer_auto_refresh */ + +#ifndef EGL_ANDROID_get_frame_timestamps +#define EGL_ANDROID_get_frame_timestamps 1 +typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; +#define EGL_TIMESTAMP_PENDING_ANDROID EGL_CAST(EGLnsecsANDROID,-2) +#define EGL_TIMESTAMP_INVALID_ANDROID EGL_CAST(EGLnsecsANDROID,-1) +#define EGL_TIMESTAMPS_ANDROID 0x3430 +#define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431 +#define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432 +#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433 +#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434 +#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435 +#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436 +#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437 +#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438 +#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439 +#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A +#define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B +#define EGL_READS_DONE_TIME_ANDROID 0x343C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETNEXTFRAMEIDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingANDROID (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); +EGLAPI EGLBoolean EGLAPIENTRY eglGetNextFrameIdANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); +EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampsANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); +#endif +#endif /* EGL_ANDROID_get_frame_timestamps */ + +#ifndef EGL_ANDROID_get_native_client_buffer +#define EGL_ANDROID_get_native_client_buffer 1 +struct AHardwareBuffer; +typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) (const struct AHardwareBuffer *buffer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLClientBuffer EGLAPIENTRY eglGetNativeClientBufferANDROID (const struct AHardwareBuffer *buffer); +#endif +#endif /* EGL_ANDROID_get_native_client_buffer */ + +#ifndef EGL_ANDROID_image_native_buffer +#define EGL_ANDROID_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_ANDROID 0x3140 +#endif /* EGL_ANDROID_image_native_buffer */ + +#ifndef EGL_ANDROID_native_fence_sync +#define EGL_ANDROID_native_fence_sync 1 +#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 +#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 +#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 +#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 +typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync); +#endif +#endif /* EGL_ANDROID_native_fence_sync */ + +#ifndef EGL_ANDROID_presentation_time +#define EGL_ANDROID_presentation_time 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPresentationTimeANDROID (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); +#endif +#endif /* EGL_ANDROID_presentation_time */ + +#ifndef EGL_ANDROID_recordable +#define EGL_ANDROID_recordable 1 +#define EGL_RECORDABLE_ANDROID 0x3142 +#endif /* EGL_ANDROID_recordable */ + +#ifndef EGL_ANGLE_d3d_share_handle_client_buffer +#define EGL_ANGLE_d3d_share_handle_client_buffer 1 +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ + +#ifndef EGL_ANGLE_device_d3d +#define EGL_ANGLE_device_d3d 1 +#define EGL_D3D9_DEVICE_ANGLE 0x33A0 +#define EGL_D3D11_DEVICE_ANGLE 0x33A1 +#endif /* EGL_ANGLE_device_d3d */ + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#endif +#endif /* EGL_ANGLE_query_surface_pointer */ + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ + +#ifndef EGL_ANGLE_window_fixed_size +#define EGL_ANGLE_window_fixed_size 1 +#define EGL_FIXED_SIZE_ANGLE 0x3201 +#endif /* EGL_ANGLE_window_fixed_size */ + +#ifndef EGL_ARM_image_format +#define EGL_ARM_image_format 1 +#define EGL_COLOR_COMPONENT_TYPE_UNSIGNED_INTEGER_ARM 0x3287 +#define EGL_COLOR_COMPONENT_TYPE_INTEGER_ARM 0x3288 +#endif /* EGL_ARM_image_format */ + +#ifndef EGL_ARM_implicit_external_sync +#define EGL_ARM_implicit_external_sync 1 +#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A +#endif /* EGL_ARM_implicit_external_sync */ + +#ifndef EGL_ARM_pixmap_multisample_discard +#define EGL_ARM_pixmap_multisample_discard 1 +#define EGL_DISCARD_SAMPLES_ARM 0x3286 +#endif /* EGL_ARM_pixmap_multisample_discard */ + +#ifndef EGL_EXT_bind_to_front +#define EGL_EXT_bind_to_front 1 +#define EGL_FRONT_BUFFER_EXT 0x3464 +#endif /* EGL_EXT_bind_to_front */ + +#ifndef EGL_EXT_buffer_age +#define EGL_EXT_buffer_age 1 +#define EGL_BUFFER_AGE_EXT 0x313D +#endif /* EGL_EXT_buffer_age */ + +#ifndef EGL_EXT_client_extensions +#define EGL_EXT_client_extensions 1 +#endif /* EGL_EXT_client_extensions */ + +#ifndef EGL_EXT_client_sync +#define EGL_EXT_client_sync 1 +#define EGL_SYNC_CLIENT_EXT 0x3364 +#define EGL_SYNC_CLIENT_SIGNAL_EXT 0x3365 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCLIENTSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglClientSignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_EXT_client_sync */ + +#ifndef EGL_EXT_compositor +#define EGL_EXT_compositor 1 +#define EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460 +#define EGL_EXTERNAL_REF_ID_EXT 0x3461 +#define EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT 0x3462 +#define EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT 0x3463 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC) (const EGLint *external_ref_ids, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC) (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC) (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC) (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC) (EGLint external_win_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETSIZEEXTPROC) (EGLint external_win_id, EGLint width, EGLint height); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_id, EGLint policy); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextListEXT (const EGLint *external_ref_ids, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextAttributesEXT (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowListEXT (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowAttributesEXT (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorBindTexWindowEXT (EGLint external_win_id); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetSizeEXT (EGLint external_win_id, EGLint width, EGLint height); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSwapPolicyEXT (EGLint external_win_id, EGLint policy); +#endif +#endif /* EGL_EXT_compositor */ + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF +#endif /* EGL_EXT_create_context_robustness */ + +#ifndef EGL_EXT_device_base +#define EGL_EXT_device_base 1 +typedef void *EGLDeviceEXT; +#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#endif +#endif /* EGL_EXT_device_base */ + +#ifndef EGL_EXT_device_drm +#define EGL_EXT_device_drm 1 +#define EGL_DRM_DEVICE_FILE_EXT 0x3233 +#define EGL_DRM_MASTER_FD_EXT 0x333C +#endif /* EGL_EXT_device_drm */ + +#ifndef EGL_EXT_device_enumeration +#define EGL_EXT_device_enumeration 1 +#endif /* EGL_EXT_device_enumeration */ + +#ifndef EGL_EXT_device_openwf +#define EGL_EXT_device_openwf 1 +#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 +#endif /* EGL_EXT_device_openwf */ + +#ifndef EGL_EXT_device_query +#define EGL_EXT_device_query 1 +#endif /* EGL_EXT_device_query */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_linear +#define EGL_EXT_gl_colorspace_bt2020_linear 1 +#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F +#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_pq +#define EGL_EXT_gl_colorspace_bt2020_pq 1 +#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340 +#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ + +#ifndef EGL_EXT_gl_colorspace_display_p3 +#define EGL_EXT_gl_colorspace_display_p3 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_EXT 0x3363 +#endif /* EGL_EXT_gl_colorspace_display_p3 */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_linear +#define EGL_EXT_gl_colorspace_display_p3_linear 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362 +#endif /* EGL_EXT_gl_colorspace_display_p3_linear */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_passthrough +#define EGL_EXT_gl_colorspace_display_p3_passthrough 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490 +#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */ + +#ifndef EGL_EXT_gl_colorspace_scrgb +#define EGL_EXT_gl_colorspace_scrgb 1 +#define EGL_GL_COLORSPACE_SCRGB_EXT 0x3351 +#endif /* EGL_EXT_gl_colorspace_scrgb */ + +#ifndef EGL_EXT_gl_colorspace_scrgb_linear +#define EGL_EXT_gl_colorspace_scrgb_linear 1 +#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350 +#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ + +#ifndef EGL_EXT_image_dma_buf_import +#define EGL_EXT_image_dma_buf_import 1 +#define EGL_LINUX_DMA_BUF_EXT 0x3270 +#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 +#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 +#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 +#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 +#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 +#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 +#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 +#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 +#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 +#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A +#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B +#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C +#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D +#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E +#define EGL_ITU_REC601_EXT 0x327F +#define EGL_ITU_REC709_EXT 0x3280 +#define EGL_ITU_REC2020_EXT 0x3281 +#define EGL_YUV_FULL_RANGE_EXT 0x3282 +#define EGL_YUV_NARROW_RANGE_EXT 0x3283 +#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 +#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 +#endif /* EGL_EXT_image_dma_buf_import */ + +#ifndef EGL_EXT_image_dma_buf_import_modifiers +#define EGL_EXT_image_dma_buf_import_modifiers 1 +#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 +#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 +#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 +#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 +#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 +#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 +#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 +#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 +#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 +#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 +#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufFormatsEXT (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufModifiersEXT (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); +#endif +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ + +#ifndef EGL_EXT_image_gl_colorspace +#define EGL_EXT_image_gl_colorspace 1 +#define EGL_GL_COLORSPACE_DEFAULT_EXT 0x314D +#endif /* EGL_EXT_image_gl_colorspace */ + +#ifndef EGL_EXT_image_implicit_sync_control +#define EGL_EXT_image_implicit_sync_control 1 +#define EGL_IMPORT_SYNC_TYPE_EXT 0x3470 +#define EGL_IMPORT_IMPLICIT_SYNC_EXT 0x3471 +#define EGL_IMPORT_EXPLICIT_SYNC_EXT 0x3472 +#endif /* EGL_EXT_image_implicit_sync_control */ + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 +#endif /* EGL_EXT_multiview_window */ + +#ifndef EGL_EXT_output_base +#define EGL_EXT_output_base 1 +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +#define EGL_NO_OUTPUT_LAYER_EXT EGL_CAST(EGLOutputLayerEXT,0) +#define EGL_NO_OUTPUT_PORT_EXT EGL_CAST(EGLOutputPortEXT,0) +#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D +#define EGL_BAD_OUTPUT_PORT_EXT 0x322E +#define EGL_SWAP_INTERVAL_EXT 0x322F +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#endif +#endif /* EGL_EXT_output_base */ + +#ifndef EGL_EXT_output_drm +#define EGL_EXT_output_drm 1 +#define EGL_DRM_CRTC_EXT 0x3234 +#define EGL_DRM_PLANE_EXT 0x3235 +#define EGL_DRM_CONNECTOR_EXT 0x3236 +#endif /* EGL_EXT_output_drm */ + +#ifndef EGL_EXT_output_openwf +#define EGL_EXT_output_openwf 1 +#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 +#define EGL_OPENWF_PORT_ID_EXT 0x3239 +#endif /* EGL_EXT_output_openwf */ + +#ifndef EGL_EXT_pixel_format_float +#define EGL_EXT_pixel_format_float 1 +#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339 +#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A +#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B +#endif /* EGL_EXT_pixel_format_float */ + +#ifndef EGL_EXT_platform_base +#define EGL_EXT_platform_base 1 +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#endif +#endif /* EGL_EXT_platform_base */ + +#ifndef EGL_EXT_platform_device +#define EGL_EXT_platform_device 1 +#define EGL_PLATFORM_DEVICE_EXT 0x313F +#endif /* EGL_EXT_platform_device */ + +#ifndef EGL_EXT_platform_wayland +#define EGL_EXT_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 +#endif /* EGL_EXT_platform_wayland */ + +#ifndef EGL_EXT_platform_x11 +#define EGL_EXT_platform_x11 1 +#define EGL_PLATFORM_X11_EXT 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 +#endif /* EGL_EXT_platform_x11 */ + +#ifndef EGL_EXT_protected_content +#define EGL_EXT_protected_content 1 +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 +#endif /* EGL_EXT_protected_content */ + +#ifndef EGL_EXT_protected_surface +#define EGL_EXT_protected_surface 1 +#endif /* EGL_EXT_protected_surface */ + +#ifndef EGL_EXT_stream_consumer_egloutput +#define EGL_EXT_stream_consumer_egloutput 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#endif +#endif /* EGL_EXT_stream_consumer_egloutput */ + +#ifndef EGL_EXT_surface_CTA861_3_metadata +#define EGL_EXT_surface_CTA861_3_metadata 1 +#define EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT 0x3360 +#define EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT 0x3361 +#endif /* EGL_EXT_surface_CTA861_3_metadata */ + +#ifndef EGL_EXT_surface_SMPTE2086_metadata +#define EGL_EXT_surface_SMPTE2086_metadata 1 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346 +#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347 +#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348 +#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349 +#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A +#define EGL_METADATA_SCALING_EXT 50000 +#endif /* EGL_EXT_surface_SMPTE2086_metadata */ + +#ifndef EGL_EXT_swap_buffers_with_damage +#define EGL_EXT_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_EXT_swap_buffers_with_damage */ + +#ifndef EGL_EXT_sync_reuse +#define EGL_EXT_sync_reuse 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglUnsignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_EXT_sync_reuse */ + +#ifndef EGL_EXT_yuv_surface +#define EGL_EXT_yuv_surface 1 +#define EGL_YUV_ORDER_EXT 0x3301 +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_SUBSAMPLE_EXT 0x3312 +#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 +#define EGL_YUV_CSC_STANDARD_EXT 0x330A +#define EGL_YUV_PLANE_BPP_EXT 0x331A +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_ORDER_YUV_EXT 0x3302 +#define EGL_YUV_ORDER_YVU_EXT 0x3303 +#define EGL_YUV_ORDER_YUYV_EXT 0x3304 +#define EGL_YUV_ORDER_UYVY_EXT 0x3305 +#define EGL_YUV_ORDER_YVYU_EXT 0x3306 +#define EGL_YUV_ORDER_VYUY_EXT 0x3307 +#define EGL_YUV_ORDER_AYUV_EXT 0x3308 +#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 +#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 +#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 +#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 +#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 +#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B +#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C +#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D +#define EGL_YUV_PLANE_BPP_0_EXT 0x331B +#define EGL_YUV_PLANE_BPP_8_EXT 0x331C +#define EGL_YUV_PLANE_BPP_10_EXT 0x331D +#endif /* EGL_EXT_yuv_surface */ + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 +struct EGLClientPixmapHI { + void *pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; +}; +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#endif +#endif /* EGL_HI_clientpixmap */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 +#define EGL_COLOR_FORMAT_HI 0x8F70 +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 +#endif /* EGL_HI_colorformats */ + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 +#endif /* EGL_IMG_context_priority */ + +#ifndef EGL_IMG_image_plane_attribs +#define EGL_IMG_image_plane_attribs 1 +#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 +#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 +#endif /* EGL_IMG_image_plane_attribs */ + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 +#define EGL_DRM_BUFFER_MESA 0x31D3 +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 +#define EGL_DRM_BUFFER_USE_CURSOR_MESA 0x00000004 +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif +#endif /* EGL_MESA_drm_image */ + +#ifndef EGL_MESA_image_dma_buf_export +#define EGL_MESA_image_dma_buf_export 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#endif +#endif /* EGL_MESA_image_dma_buf_export */ + +#ifndef EGL_MESA_platform_gbm +#define EGL_MESA_platform_gbm 1 +#define EGL_PLATFORM_GBM_MESA 0x31D7 +#endif /* EGL_MESA_platform_gbm */ + +#ifndef EGL_MESA_platform_surfaceless +#define EGL_MESA_platform_surfaceless 1 +#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD +#endif /* EGL_MESA_platform_surfaceless */ + +#ifndef EGL_MESA_query_driver +#define EGL_MESA_query_driver 1 +typedef char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERCONFIGPROC) (EGLDisplay dpy); +typedef const char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERNAMEPROC) (EGLDisplay dpy); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI char *EGLAPIENTRY eglGetDisplayDriverConfig (EGLDisplay dpy); +EGLAPI const char *EGLAPIENTRY eglGetDisplayDriverName (EGLDisplay dpy); +#endif +#endif /* EGL_MESA_query_driver */ + +#ifndef EGL_NOK_swap_region +#define EGL_NOK_swap_region 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region */ + +#ifndef EGL_NOK_swap_region2 +#define EGL_NOK_swap_region2 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region2 */ + +#ifndef EGL_NOK_texture_from_pixmap +#define EGL_NOK_texture_from_pixmap 1 +#define EGL_Y_INVERTED_NOK 0x307F +#endif /* EGL_NOK_texture_from_pixmap */ + +#ifndef EGL_NV_3dvision_surface +#define EGL_NV_3dvision_surface 1 +#define EGL_AUTO_STEREO_NV 0x3136 +#endif /* EGL_NV_3dvision_surface */ + +#ifndef EGL_NV_context_priority_realtime +#define EGL_NV_context_priority_realtime 1 +#define EGL_CONTEXT_PRIORITY_REALTIME_NV 0x3357 +#endif /* EGL_NV_context_priority_realtime */ + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 +#endif /* EGL_NV_coverage_sample */ + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 +#endif /* EGL_NV_coverage_sample_resolve */ + +#ifndef EGL_NV_cuda_event +#define EGL_NV_cuda_event 1 +#define EGL_CUDA_EVENT_HANDLE_NV 0x323B +#define EGL_SYNC_CUDA_EVENT_NV 0x323C +#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D +#endif /* EGL_NV_cuda_event */ + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 +#endif /* EGL_NV_depth_nonlinear */ + +#ifndef EGL_NV_device_cuda +#define EGL_NV_device_cuda 1 +#define EGL_CUDA_DEVICE_NV 0x323A +#endif /* EGL_NV_device_cuda */ + +#ifndef EGL_NV_native_query +#define EGL_NV_native_query 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#endif +#endif /* EGL_NV_native_query */ + +#ifndef EGL_NV_post_convert_rounding +#define EGL_NV_post_convert_rounding 1 +#endif /* EGL_NV_post_convert_rounding */ + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif +#endif /* EGL_NV_post_sub_buffer */ + +#ifndef EGL_NV_quadruple_buffer +#define EGL_NV_quadruple_buffer 1 +#define EGL_QUADRUPLE_BUFFER_NV 0x3231 +#endif /* EGL_NV_quadruple_buffer */ + +#ifndef EGL_NV_robustness_video_memory_purge +#define EGL_NV_robustness_video_memory_purge 1 +#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C +#endif /* EGL_NV_robustness_video_memory_purge */ + +#ifndef EGL_NV_stream_consumer_eglimage +#define EGL_NV_stream_consumer_eglimage 1 +#define EGL_STREAM_CONSUMER_IMAGE_NV 0x3373 +#define EGL_STREAM_IMAGE_ADD_NV 0x3374 +#define EGL_STREAM_IMAGE_REMOVE_NV 0x3375 +#define EGL_STREAM_IMAGE_AVAILABLE_NV 0x3376 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, EGLuint64KHR *modifiers, EGLAttrib *attrib_list); +typedef EGLint (EGLAPIENTRYP PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMACQUIREIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMRELEASEIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamImageConsumerConnectNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, EGLuint64KHR *modifiers, EGLAttrib *attrib_list); +EGLAPI EGLint EGLAPIENTRY eglQueryStreamConsumerEventNV (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAcquireImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamReleaseImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); +#endif +#endif /* EGL_NV_stream_consumer_eglimage */ + +#ifndef EGL_NV_stream_consumer_gltexture_yuv +#define EGL_NV_stream_consumer_gltexture_yuv 1 +#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C +#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D +#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ + +#ifndef EGL_NV_stream_cross_display +#define EGL_NV_stream_cross_display 1 +#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E +#endif /* EGL_NV_stream_cross_display */ + +#ifndef EGL_NV_stream_cross_object +#define EGL_NV_stream_cross_object 1 +#define EGL_STREAM_CROSS_OBJECT_NV 0x334D +#endif /* EGL_NV_stream_cross_object */ + +#ifndef EGL_NV_stream_cross_partition +#define EGL_NV_stream_cross_partition 1 +#define EGL_STREAM_CROSS_PARTITION_NV 0x323F +#endif /* EGL_NV_stream_cross_partition */ + +#ifndef EGL_NV_stream_cross_process +#define EGL_NV_stream_cross_process 1 +#define EGL_STREAM_CROSS_PROCESS_NV 0x3245 +#endif /* EGL_NV_stream_cross_process */ + +#ifndef EGL_NV_stream_cross_system +#define EGL_NV_stream_cross_system 1 +#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F +#endif /* EGL_NV_stream_cross_system */ + +#ifndef EGL_NV_stream_dma +#define EGL_NV_stream_dma 1 +#define EGL_STREAM_DMA_NV 0x3371 +#define EGL_STREAM_DMA_SERVER_NV 0x3372 +#endif /* EGL_NV_stream_dma */ + +#ifndef EGL_NV_stream_fifo_next +#define EGL_NV_stream_fifo_next 1 +#define EGL_PENDING_FRAME_NV 0x3329 +#define EGL_STREAM_TIME_PENDING_NV 0x332A +#endif /* EGL_NV_stream_fifo_next */ + +#ifndef EGL_NV_stream_fifo_synchronous +#define EGL_NV_stream_fifo_synchronous 1 +#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336 +#endif /* EGL_NV_stream_fifo_synchronous */ + +#ifndef EGL_NV_stream_flush +#define EGL_NV_stream_flush 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMFLUSHNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamFlushNV (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_NV_stream_flush */ + +#ifndef EGL_NV_stream_frame_limits +#define EGL_NV_stream_frame_limits 1 +#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337 +#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338 +#endif /* EGL_NV_stream_frame_limits */ + +#ifndef EGL_NV_stream_metadata +#define EGL_NV_stream_metadata 1 +#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 +#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 +#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 +#define EGL_PRODUCER_METADATA_NV 0x3253 +#define EGL_CONSUMER_METADATA_NV 0x3254 +#define EGL_PENDING_METADATA_NV 0x3328 +#define EGL_METADATA0_SIZE_NV 0x3255 +#define EGL_METADATA1_SIZE_NV 0x3256 +#define EGL_METADATA2_SIZE_NV 0x3257 +#define EGL_METADATA3_SIZE_NV 0x3258 +#define EGL_METADATA0_TYPE_NV 0x3259 +#define EGL_METADATA1_TYPE_NV 0x325A +#define EGL_METADATA2_TYPE_NV 0x325B +#define EGL_METADATA3_TYPE_NV 0x325C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribNV (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); +#endif +#endif /* EGL_NV_stream_metadata */ + +#ifndef EGL_NV_stream_origin +#define EGL_NV_stream_origin 1 +#define EGL_STREAM_FRAME_ORIGIN_X_NV 0x3366 +#define EGL_STREAM_FRAME_ORIGIN_Y_NV 0x3367 +#define EGL_STREAM_FRAME_MAJOR_AXIS_NV 0x3368 +#define EGL_CONSUMER_AUTO_ORIENTATION_NV 0x3369 +#define EGL_PRODUCER_AUTO_ORIENTATION_NV 0x336A +#define EGL_LEFT_NV 0x336B +#define EGL_RIGHT_NV 0x336C +#define EGL_TOP_NV 0x336D +#define EGL_BOTTOM_NV 0x336E +#define EGL_X_AXIS_NV 0x336F +#define EGL_Y_AXIS_NV 0x3370 +#endif /* EGL_NV_stream_origin */ + +#ifndef EGL_NV_stream_remote +#define EGL_NV_stream_remote 1 +#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 +#define EGL_STREAM_TYPE_NV 0x3241 +#define EGL_STREAM_PROTOCOL_NV 0x3242 +#define EGL_STREAM_ENDPOINT_NV 0x3243 +#define EGL_STREAM_LOCAL_NV 0x3244 +#define EGL_STREAM_PRODUCER_NV 0x3247 +#define EGL_STREAM_CONSUMER_NV 0x3248 +#define EGL_STREAM_PROTOCOL_FD_NV 0x3246 +#endif /* EGL_NV_stream_remote */ + +#ifndef EGL_NV_stream_reset +#define EGL_NV_stream_reset 1 +#define EGL_SUPPORT_RESET_NV 0x3334 +#define EGL_SUPPORT_REUSE_NV 0x3335 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglResetStreamNV (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_NV_stream_reset */ + +#ifndef EGL_NV_stream_socket +#define EGL_NV_stream_socket 1 +#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B +#define EGL_SOCKET_HANDLE_NV 0x324C +#define EGL_SOCKET_TYPE_NV 0x324D +#endif /* EGL_NV_stream_socket */ + +#ifndef EGL_NV_stream_socket_inet +#define EGL_NV_stream_socket_inet 1 +#define EGL_SOCKET_TYPE_INET_NV 0x324F +#endif /* EGL_NV_stream_socket_inet */ + +#ifndef EGL_NV_stream_socket_unix +#define EGL_NV_stream_socket_unix 1 +#define EGL_SOCKET_TYPE_UNIX_NV 0x324E +#endif /* EGL_NV_stream_socket_unix */ + +#ifndef EGL_NV_stream_sync +#define EGL_NV_stream_sync 1 +#define EGL_SYNC_NEW_FRAME_NV 0x321F +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#endif +#endif /* EGL_NV_stream_sync */ + +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 +typedef void *EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_NO_SYNC_NV EGL_CAST(EGLSyncNV,0) +typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync); +EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_sync */ + +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 +typedef khronos_utime_nanoseconds_t EGLuint64NV; +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void); +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_system_time */ + +#ifndef EGL_NV_triple_buffer +#define EGL_NV_triple_buffer 1 +#define EGL_TRIPLE_BUFFER_NV 0x3230 +#endif /* EGL_NV_triple_buffer */ + +#ifndef EGL_TIZEN_image_native_buffer +#define EGL_TIZEN_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 +#endif /* EGL_TIZEN_image_native_buffer */ + +#ifndef EGL_TIZEN_image_native_surface +#define EGL_TIZEN_image_native_surface 1 +#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 +#endif /* EGL_TIZEN_image_native_surface */ + +#ifndef EGL_WL_bind_wayland_display +#define EGL_WL_bind_wayland_display 1 +#define PFNEGLBINDWAYLANDDISPLAYWL PFNEGLBINDWAYLANDDISPLAYWLPROC +#define PFNEGLUNBINDWAYLANDDISPLAYWL PFNEGLUNBINDWAYLANDDISPLAYWLPROC +#define PFNEGLQUERYWAYLANDBUFFERWL PFNEGLQUERYWAYLANDBUFFERWLPROC +struct wl_display; +struct wl_resource; +#define EGL_WAYLAND_BUFFER_WL 0x31D5 +#define EGL_WAYLAND_PLANE_WL 0x31D6 +#define EGL_TEXTURE_Y_U_V_WL 0x31D7 +#define EGL_TEXTURE_Y_UV_WL 0x31D8 +#define EGL_TEXTURE_Y_XUXV_WL 0x31D9 +#define EGL_TEXTURE_EXTERNAL_WL 0x31DA +#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYWAYLANDBUFFERWLPROC) (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display); +EGLAPI EGLBoolean EGLAPIENTRY eglUnbindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryWaylandBufferWL (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); +#endif +#endif /* EGL_WL_bind_wayland_display */ + +#ifndef EGL_WL_create_wayland_buffer_from_image +#define EGL_WL_create_wayland_buffer_from_image 1 +#define PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC +struct wl_buffer; +typedef struct wl_buffer *(EGLAPIENTRYP PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC) (EGLDisplay dpy, EGLImageKHR image); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI struct wl_buffer *EGLAPIENTRY eglCreateWaylandBufferFromImageWL (EGLDisplay dpy, EGLImageKHR image); +#endif +#endif /* EGL_WL_create_wayland_buffer_from_image */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/packedpubwasm/include/EGL/eglplatform.h b/packedpubwasm/include/EGL/eglplatform.h new file mode 100644 index 0000000..eaac469 --- /dev/null +++ b/packedpubwasm/include/EGL/eglplatform.h @@ -0,0 +1,182 @@ +#ifndef __eglplatform_h_ +#define __eglplatform_h_ + +/* +** Copyright (c) 2007-2016 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Platform-specific types and definitions for egl.h + * $Revision: 30994 $ on $Date: 2015-04-30 13:36:48 -0700 (Thu, 30 Apr 2015) $ + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) + * by filing a bug against product "EGL" component "Registry". + */ + +#include + +/* Macros used in EGL function prototype declarations. + * + * EGL functions should be prototyped as: + * + * EGLAPI return-type EGLAPIENTRY eglFunction(arguments); + * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); + * + * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h + */ + +#ifndef EGLAPI +#define EGLAPI KHRONOS_APICALL +#endif + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY KHRONOS_APIENTRY +#endif +#define EGLAPIENTRYP EGLAPIENTRY* + +/* The types NativeDisplayType, NativeWindowType, and NativePixmapType + * are aliases of window-system-dependent types, such as X Display * or + * Windows Device Context. They must be defined in platform-specific + * code below. The EGL-prefixed versions of Native*Type are the same + * types, renamed in EGL 1.3 so all types in the API start with "EGL". + * + * Khronos STRONGLY RECOMMENDS that you use the default definitions + * provided below, since these changes affect both binary and source + * portability of applications using EGL running on different EGL + * implementations. + */ + +#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include + +typedef HDC EGLNativeDisplayType; +typedef HBITMAP EGLNativePixmapType; +typedef HWND EGLNativeWindowType; + +#elif defined(__EMSCRIPTEN__) + +typedef int EGLNativeDisplayType; +typedef int EGLNativePixmapType; +typedef int EGLNativeWindowType; + +#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(WL_EGL_PLATFORM) + +typedef struct wl_display *EGLNativeDisplayType; +typedef struct wl_egl_pixmap *EGLNativePixmapType; +typedef struct wl_egl_window *EGLNativeWindowType; + +#elif defined(__GBM__) + +typedef struct gbm_device *EGLNativeDisplayType; +typedef struct gbm_bo *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__ANDROID__) || defined(ANDROID) + +struct ANativeWindow; +struct egl_native_pixmap_t; + +typedef void* EGLNativeDisplayType; +typedef struct egl_native_pixmap_t* EGLNativePixmapType; +typedef struct ANativeWindow* EGLNativeWindowType; + +#elif defined(USE_OZONE) + +typedef intptr_t EGLNativeDisplayType; +typedef intptr_t EGLNativePixmapType; +typedef intptr_t EGLNativeWindowType; + +#elif defined(__unix__) && defined(EGL_NO_X11) + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#elif defined(__unix__) || defined(USE_X11) + +/* X11 (tentative) */ +#include +#include + +typedef Display *EGLNativeDisplayType; +typedef Pixmap EGLNativePixmapType; +typedef Window EGLNativeWindowType; + +#elif defined(__APPLE__) + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__HAIKU__) + +#include + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#elif defined(__Fuchsia__) + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#else +#error "Platform not recognized" +#endif + +/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ +typedef EGLNativeDisplayType NativeDisplayType; +typedef EGLNativePixmapType NativePixmapType; +typedef EGLNativeWindowType NativeWindowType; + + +/* Define EGLint. This must be a signed integral type large enough to contain + * all legal attribute names and values passed into and out of EGL, whether + * their type is boolean, bitmask, enumerant (symbolic constant), integer, + * handle, or other. While in general a 32-bit integer will suffice, if + * handles are 64 bit types, then EGLint should be defined as a signed 64-bit + * integer type. + */ +typedef khronos_int32_t EGLint; + + +/* C++ / C typecast macros for special EGL handle values */ +#if defined(__cplusplus) +#define EGL_CAST(type, value) (static_cast(value)) +#else +#define EGL_CAST(type, value) ((type) (value)) +#endif + +#endif /* __eglplatform_h */ diff --git a/packedpubwasm/include/GL/freeglut_std.h b/packedpubwasm/include/GL/freeglut_std.h new file mode 100644 index 0000000..ba1b716 --- /dev/null +++ b/packedpubwasm/include/GL/freeglut_std.h @@ -0,0 +1,628 @@ +#ifndef __FREEGLUT_STD_H__ +#define __FREEGLUT_STD_H__ + +/* + * freeglut_std.h + * + * The GLUT-compatible part of the freeglut library include file + * + * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. + * Written by Pawel W. Olszta, + * Creation date: Thu Dec 2 1999 + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifdef __cplusplus + extern "C" { +#endif + +/* + * Under windows, we have to differentiate between static and dynamic libraries + */ +#ifdef _WIN32 +/* #pragma may not be supported by some compilers. + * Discussion by FreeGLUT developers suggests that + * Visual C++ specific code involving pragmas may + * need to move to a separate header. 24th Dec 2003 + */ + +/* Define FREEGLUT_LIB_PRAGMAS to 1 to include library + * pragmas or to 0 to exclude library pragmas. + * The default behavior depends on the compiler/platform. + */ +# ifndef FREEGLUT_LIB_PRAGMAS +# if ( defined(_MSC_VER) || defined(__WATCOMC__) ) && !defined(_WIN32_WCE) +# define FREEGLUT_LIB_PRAGMAS 1 +# else +# define FREEGLUT_LIB_PRAGMAS 0 +# endif +# endif + +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +# ifndef NOMINMAX +# define NOMINMAX +# endif +# include + +/* Windows static library */ +# ifdef FREEGLUT_STATIC + +# define FGAPI +# define FGAPIENTRY + + /* Link with Win32 static freeglut lib */ +# if FREEGLUT_LIB_PRAGMAS +# pragma comment (lib, "freeglut_static.lib") +# endif + +/* Windows shared library (DLL) */ +# else + +# define FGAPIENTRY __stdcall +# if defined(FREEGLUT_EXPORTS) +# define FGAPI __declspec(dllexport) +# else +# define FGAPI __declspec(dllimport) + + /* Link with Win32 shared freeglut lib */ +# if FREEGLUT_LIB_PRAGMAS +# pragma comment (lib, "freeglut.lib") +# endif + +# endif + +# endif + +/* Drag in other Windows libraries as required by FreeGLUT */ +# if FREEGLUT_LIB_PRAGMAS +# pragma comment (lib, "glu32.lib") /* link OpenGL Utility lib */ +# pragma comment (lib, "opengl32.lib") /* link Microsoft OpenGL lib */ +# pragma comment (lib, "gdi32.lib") /* link Windows GDI lib */ +# pragma comment (lib, "winmm.lib") /* link Windows MultiMedia lib */ +# pragma comment (lib, "user32.lib") /* link Windows user lib */ +# endif + +#else + +/* Non-Windows definition of FGAPI and FGAPIENTRY */ +# define FGAPI +# define FGAPIENTRY + +#endif + +/* + * The freeglut and GLUT API versions + */ +#define FREEGLUT 1 +#define GLUT_API_VERSION 4 +#define FREEGLUT_VERSION_2_0 1 +#define GLUT_XLIB_IMPLEMENTATION 13 + +/* + * Always include OpenGL and GLU headers + */ +#include +#include + +/* + * GLUT API macro definitions -- the special key codes: + */ +#define GLUT_KEY_F1 0x0001 +#define GLUT_KEY_F2 0x0002 +#define GLUT_KEY_F3 0x0003 +#define GLUT_KEY_F4 0x0004 +#define GLUT_KEY_F5 0x0005 +#define GLUT_KEY_F6 0x0006 +#define GLUT_KEY_F7 0x0007 +#define GLUT_KEY_F8 0x0008 +#define GLUT_KEY_F9 0x0009 +#define GLUT_KEY_F10 0x000A +#define GLUT_KEY_F11 0x000B +#define GLUT_KEY_F12 0x000C +#define GLUT_KEY_LEFT 0x0064 +#define GLUT_KEY_UP 0x0065 +#define GLUT_KEY_RIGHT 0x0066 +#define GLUT_KEY_DOWN 0x0067 +#define GLUT_KEY_PAGE_UP 0x0068 +#define GLUT_KEY_PAGE_DOWN 0x0069 +#define GLUT_KEY_HOME 0x006A +#define GLUT_KEY_END 0x006B +#define GLUT_KEY_INSERT 0x006C + +/* + * GLUT API macro definitions -- mouse state definitions + */ +#define GLUT_LEFT_BUTTON 0x0000 +#define GLUT_MIDDLE_BUTTON 0x0001 +#define GLUT_RIGHT_BUTTON 0x0002 +#define GLUT_DOWN 0x0000 +#define GLUT_UP 0x0001 +#define GLUT_LEFT 0x0000 +#define GLUT_ENTERED 0x0001 + +/* + * GLUT API macro definitions -- the display mode definitions + */ +#define GLUT_RGB 0x0000 +#define GLUT_RGBA 0x0000 +#define GLUT_INDEX 0x0001 +#define GLUT_SINGLE 0x0000 +#define GLUT_DOUBLE 0x0002 +#define GLUT_ACCUM 0x0004 +#define GLUT_ALPHA 0x0008 +#define GLUT_DEPTH 0x0010 +#define GLUT_STENCIL 0x0020 +#define GLUT_MULTISAMPLE 0x0080 +#define GLUT_STEREO 0x0100 +#define GLUT_LUMINANCE 0x0200 + +/* + * GLUT API macro definitions -- windows and menu related definitions + */ +#define GLUT_MENU_NOT_IN_USE 0x0000 +#define GLUT_MENU_IN_USE 0x0001 +#define GLUT_NOT_VISIBLE 0x0000 +#define GLUT_VISIBLE 0x0001 +#define GLUT_HIDDEN 0x0000 +#define GLUT_FULLY_RETAINED 0x0001 +#define GLUT_PARTIALLY_RETAINED 0x0002 +#define GLUT_FULLY_COVERED 0x0003 + +/* + * GLUT API macro definitions -- fonts definitions + * + * Steve Baker suggested to make it binary compatible with GLUT: + */ +#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined(__WATCOMC__) +# define GLUT_STROKE_ROMAN ((void *)0x0000) +# define GLUT_STROKE_MONO_ROMAN ((void *)0x0001) +# define GLUT_BITMAP_9_BY_15 ((void *)0x0002) +# define GLUT_BITMAP_8_BY_13 ((void *)0x0003) +# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *)0x0004) +# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *)0x0005) +# define GLUT_BITMAP_HELVETICA_10 ((void *)0x0006) +# define GLUT_BITMAP_HELVETICA_12 ((void *)0x0007) +# define GLUT_BITMAP_HELVETICA_18 ((void *)0x0008) +#else + /* + * I don't really know if it's a good idea... But here it goes: + */ + extern void* glutStrokeRoman; + extern void* glutStrokeMonoRoman; + extern void* glutBitmap9By15; + extern void* glutBitmap8By13; + extern void* glutBitmapTimesRoman10; + extern void* glutBitmapTimesRoman24; + extern void* glutBitmapHelvetica10; + extern void* glutBitmapHelvetica12; + extern void* glutBitmapHelvetica18; + + /* + * Those pointers will be used by following definitions: + */ +# define GLUT_STROKE_ROMAN ((void *) &glutStrokeRoman) +# define GLUT_STROKE_MONO_ROMAN ((void *) &glutStrokeMonoRoman) +# define GLUT_BITMAP_9_BY_15 ((void *) &glutBitmap9By15) +# define GLUT_BITMAP_8_BY_13 ((void *) &glutBitmap8By13) +# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *) &glutBitmapTimesRoman10) +# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *) &glutBitmapTimesRoman24) +# define GLUT_BITMAP_HELVETICA_10 ((void *) &glutBitmapHelvetica10) +# define GLUT_BITMAP_HELVETICA_12 ((void *) &glutBitmapHelvetica12) +# define GLUT_BITMAP_HELVETICA_18 ((void *) &glutBitmapHelvetica18) +#endif + +/* + * GLUT API macro definitions -- the glutGet parameters + */ +#define GLUT_WINDOW_X 0x0064 +#define GLUT_WINDOW_Y 0x0065 +#define GLUT_WINDOW_WIDTH 0x0066 +#define GLUT_WINDOW_HEIGHT 0x0067 +#define GLUT_WINDOW_BUFFER_SIZE 0x0068 +#define GLUT_WINDOW_STENCIL_SIZE 0x0069 +#define GLUT_WINDOW_DEPTH_SIZE 0x006A +#define GLUT_WINDOW_RED_SIZE 0x006B +#define GLUT_WINDOW_GREEN_SIZE 0x006C +#define GLUT_WINDOW_BLUE_SIZE 0x006D +#define GLUT_WINDOW_ALPHA_SIZE 0x006E +#define GLUT_WINDOW_ACCUM_RED_SIZE 0x006F +#define GLUT_WINDOW_ACCUM_GREEN_SIZE 0x0070 +#define GLUT_WINDOW_ACCUM_BLUE_SIZE 0x0071 +#define GLUT_WINDOW_ACCUM_ALPHA_SIZE 0x0072 +#define GLUT_WINDOW_DOUBLEBUFFER 0x0073 +#define GLUT_WINDOW_RGBA 0x0074 +#define GLUT_WINDOW_PARENT 0x0075 +#define GLUT_WINDOW_NUM_CHILDREN 0x0076 +#define GLUT_WINDOW_COLORMAP_SIZE 0x0077 +#define GLUT_WINDOW_NUM_SAMPLES 0x0078 +#define GLUT_WINDOW_STEREO 0x0079 +#define GLUT_WINDOW_CURSOR 0x007A + +#define GLUT_SCREEN_WIDTH 0x00C8 +#define GLUT_SCREEN_HEIGHT 0x00C9 +#define GLUT_SCREEN_WIDTH_MM 0x00CA +#define GLUT_SCREEN_HEIGHT_MM 0x00CB +#define GLUT_MENU_NUM_ITEMS 0x012C +#define GLUT_DISPLAY_MODE_POSSIBLE 0x0190 +#define GLUT_INIT_WINDOW_X 0x01F4 +#define GLUT_INIT_WINDOW_Y 0x01F5 +#define GLUT_INIT_WINDOW_WIDTH 0x01F6 +#define GLUT_INIT_WINDOW_HEIGHT 0x01F7 +#define GLUT_INIT_DISPLAY_MODE 0x01F8 +#define GLUT_ELAPSED_TIME 0x02BC +#define GLUT_WINDOW_FORMAT_ID 0x007B + +/* + * GLUT API macro definitions -- the glutDeviceGet parameters + */ +#define GLUT_HAS_KEYBOARD 0x0258 +#define GLUT_HAS_MOUSE 0x0259 +#define GLUT_HAS_SPACEBALL 0x025A +#define GLUT_HAS_DIAL_AND_BUTTON_BOX 0x025B +#define GLUT_HAS_TABLET 0x025C +#define GLUT_NUM_MOUSE_BUTTONS 0x025D +#define GLUT_NUM_SPACEBALL_BUTTONS 0x025E +#define GLUT_NUM_BUTTON_BOX_BUTTONS 0x025F +#define GLUT_NUM_DIALS 0x0260 +#define GLUT_NUM_TABLET_BUTTONS 0x0261 +#define GLUT_DEVICE_IGNORE_KEY_REPEAT 0x0262 +#define GLUT_DEVICE_KEY_REPEAT 0x0263 +#define GLUT_HAS_JOYSTICK 0x0264 +#define GLUT_OWNS_JOYSTICK 0x0265 +#define GLUT_JOYSTICK_BUTTONS 0x0266 +#define GLUT_JOYSTICK_AXES 0x0267 +#define GLUT_JOYSTICK_POLL_RATE 0x0268 + +/* + * GLUT API macro definitions -- the glutLayerGet parameters + */ +#define GLUT_OVERLAY_POSSIBLE 0x0320 +#define GLUT_LAYER_IN_USE 0x0321 +#define GLUT_HAS_OVERLAY 0x0322 +#define GLUT_TRANSPARENT_INDEX 0x0323 +#define GLUT_NORMAL_DAMAGED 0x0324 +#define GLUT_OVERLAY_DAMAGED 0x0325 + +/* + * GLUT API macro definitions -- the glutVideoResizeGet parameters + */ +#define GLUT_VIDEO_RESIZE_POSSIBLE 0x0384 +#define GLUT_VIDEO_RESIZE_IN_USE 0x0385 +#define GLUT_VIDEO_RESIZE_X_DELTA 0x0386 +#define GLUT_VIDEO_RESIZE_Y_DELTA 0x0387 +#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 0x0388 +#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 0x0389 +#define GLUT_VIDEO_RESIZE_X 0x038A +#define GLUT_VIDEO_RESIZE_Y 0x038B +#define GLUT_VIDEO_RESIZE_WIDTH 0x038C +#define GLUT_VIDEO_RESIZE_HEIGHT 0x038D + +/* + * GLUT API macro definitions -- the glutUseLayer parameters + */ +#define GLUT_NORMAL 0x0000 +#define GLUT_OVERLAY 0x0001 + +/* + * GLUT API macro definitions -- the glutGetModifiers parameters + */ +#define GLUT_ACTIVE_SHIFT 0x0001 +#define GLUT_ACTIVE_CTRL 0x0002 +#define GLUT_ACTIVE_ALT 0x0004 + +/* + * GLUT API macro definitions -- the glutSetCursor parameters + */ +#define GLUT_CURSOR_RIGHT_ARROW 0x0000 +#define GLUT_CURSOR_LEFT_ARROW 0x0001 +#define GLUT_CURSOR_INFO 0x0002 +#define GLUT_CURSOR_DESTROY 0x0003 +#define GLUT_CURSOR_HELP 0x0004 +#define GLUT_CURSOR_CYCLE 0x0005 +#define GLUT_CURSOR_SPRAY 0x0006 +#define GLUT_CURSOR_WAIT 0x0007 +#define GLUT_CURSOR_TEXT 0x0008 +#define GLUT_CURSOR_CROSSHAIR 0x0009 +#define GLUT_CURSOR_UP_DOWN 0x000A +#define GLUT_CURSOR_LEFT_RIGHT 0x000B +#define GLUT_CURSOR_TOP_SIDE 0x000C +#define GLUT_CURSOR_BOTTOM_SIDE 0x000D +#define GLUT_CURSOR_LEFT_SIDE 0x000E +#define GLUT_CURSOR_RIGHT_SIDE 0x000F +#define GLUT_CURSOR_TOP_LEFT_CORNER 0x0010 +#define GLUT_CURSOR_TOP_RIGHT_CORNER 0x0011 +#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 0x0012 +#define GLUT_CURSOR_BOTTOM_LEFT_CORNER 0x0013 +#define GLUT_CURSOR_INHERIT 0x0064 +#define GLUT_CURSOR_NONE 0x0065 +#define GLUT_CURSOR_FULL_CROSSHAIR 0x0066 + +/* + * GLUT API macro definitions -- RGB color component specification definitions + */ +#define GLUT_RED 0x0000 +#define GLUT_GREEN 0x0001 +#define GLUT_BLUE 0x0002 + +/* + * GLUT API macro definitions -- additional keyboard and joystick definitions + */ +#define GLUT_KEY_REPEAT_OFF 0x0000 +#define GLUT_KEY_REPEAT_ON 0x0001 +#define GLUT_KEY_REPEAT_DEFAULT 0x0002 + +#define GLUT_JOYSTICK_BUTTON_A 0x0001 +#define GLUT_JOYSTICK_BUTTON_B 0x0002 +#define GLUT_JOYSTICK_BUTTON_C 0x0004 +#define GLUT_JOYSTICK_BUTTON_D 0x0008 + +/* + * GLUT API macro definitions -- game mode definitions + */ +#define GLUT_GAME_MODE_ACTIVE 0x0000 +#define GLUT_GAME_MODE_POSSIBLE 0x0001 +#define GLUT_GAME_MODE_WIDTH 0x0002 +#define GLUT_GAME_MODE_HEIGHT 0x0003 +#define GLUT_GAME_MODE_PIXEL_DEPTH 0x0004 +#define GLUT_GAME_MODE_REFRESH_RATE 0x0005 +#define GLUT_GAME_MODE_DISPLAY_CHANGED 0x0006 + +/* + * Initialization functions, see fglut_init.c + */ +FGAPI void FGAPIENTRY glutInit( int* pargc, char** argv ); +FGAPI void FGAPIENTRY glutInitWindowPosition( int x, int y ); +FGAPI void FGAPIENTRY glutInitWindowSize( int width, int height ); +FGAPI void FGAPIENTRY glutInitDisplayMode( unsigned int displayMode ); +FGAPI void FGAPIENTRY glutInitDisplayString( const char* displayMode ); + +/* + * Process loop function, see freeglut_main.c + */ +FGAPI void FGAPIENTRY glutMainLoop( void ); + +/* + * Window management functions, see freeglut_window.c + */ +FGAPI int FGAPIENTRY glutCreateWindow( const char* title ); +FGAPI int FGAPIENTRY glutCreateSubWindow( int window, int x, int y, int width, int height ); +FGAPI void FGAPIENTRY glutDestroyWindow( int window ); +FGAPI void FGAPIENTRY glutSetWindow( int window ); +FGAPI int FGAPIENTRY glutGetWindow( void ); +FGAPI void FGAPIENTRY glutSetWindowTitle( const char* title ); +FGAPI void FGAPIENTRY glutSetIconTitle( const char* title ); +FGAPI void FGAPIENTRY glutReshapeWindow( int width, int height ); +FGAPI void FGAPIENTRY glutPositionWindow( int x, int y ); +FGAPI void FGAPIENTRY glutShowWindow( void ); +FGAPI void FGAPIENTRY glutHideWindow( void ); +FGAPI void FGAPIENTRY glutIconifyWindow( void ); +FGAPI void FGAPIENTRY glutPushWindow( void ); +FGAPI void FGAPIENTRY glutPopWindow( void ); +FGAPI void FGAPIENTRY glutFullScreen( void ); + +/* + * Display-connected functions, see freeglut_display.c + */ +FGAPI void FGAPIENTRY glutPostWindowRedisplay( int window ); +FGAPI void FGAPIENTRY glutPostRedisplay( void ); +FGAPI void FGAPIENTRY glutSwapBuffers( void ); + +/* + * Mouse cursor functions, see freeglut_cursor.c + */ +FGAPI void FGAPIENTRY glutWarpPointer( int x, int y ); +FGAPI void FGAPIENTRY glutSetCursor( int cursor ); + +/* + * Overlay stuff, see freeglut_overlay.c + */ +FGAPI void FGAPIENTRY glutEstablishOverlay( void ); +FGAPI void FGAPIENTRY glutRemoveOverlay( void ); +FGAPI void FGAPIENTRY glutUseLayer( GLenum layer ); +FGAPI void FGAPIENTRY glutPostOverlayRedisplay( void ); +FGAPI void FGAPIENTRY glutPostWindowOverlayRedisplay( int window ); +FGAPI void FGAPIENTRY glutShowOverlay( void ); +FGAPI void FGAPIENTRY glutHideOverlay( void ); + +/* + * Menu stuff, see freeglut_menu.c + */ +FGAPI int FGAPIENTRY glutCreateMenu( void (* callback)( int menu ) ); +FGAPI void FGAPIENTRY glutDestroyMenu( int menu ); +FGAPI int FGAPIENTRY glutGetMenu( void ); +FGAPI void FGAPIENTRY glutSetMenu( int menu ); +FGAPI void FGAPIENTRY glutAddMenuEntry( const char* label, int value ); +FGAPI void FGAPIENTRY glutAddSubMenu( const char* label, int subMenu ); +FGAPI void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value ); +FGAPI void FGAPIENTRY glutChangeToSubMenu( int item, const char* label, int value ); +FGAPI void FGAPIENTRY glutRemoveMenuItem( int item ); +FGAPI void FGAPIENTRY glutAttachMenu( int button ); +FGAPI void FGAPIENTRY glutDetachMenu( int button ); + +/* + * Global callback functions, see freeglut_callbacks.c + */ +FGAPI void FGAPIENTRY glutTimerFunc( unsigned int time, void (* callback)( int ), int value ); +FGAPI void FGAPIENTRY glutIdleFunc( void (* callback)( void ) ); + +/* + * Window-specific callback functions, see freeglut_callbacks.c + */ +FGAPI void FGAPIENTRY glutKeyboardFunc( void (* callback)( unsigned char, int, int ) ); +FGAPI void FGAPIENTRY glutSpecialFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutReshapeFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutVisibilityFunc( void (* callback)( int ) ); +FGAPI void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) ); +FGAPI void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int ) ); +FGAPI void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutEntryFunc( void (* callback)( int ) ); + +FGAPI void FGAPIENTRY glutKeyboardUpFunc( void (* callback)( unsigned char, int, int ) ); +FGAPI void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutJoystickFunc( void (* callback)( unsigned int, int, int, int ), int pollInterval ); +FGAPI void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) ); +FGAPI void FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutOverlayDisplayFunc( void (* callback)( void ) ); +FGAPI void FGAPIENTRY glutWindowStatusFunc( void (* callback)( int ) ); + +FGAPI void FGAPIENTRY glutSpaceballMotionFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutSpaceballRotateFunc( void (* callback)( int, int, int ) ); +FGAPI void FGAPIENTRY glutSpaceballButtonFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutButtonBoxFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutDialsFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutTabletMotionFunc( void (* callback)( int, int ) ); +FGAPI void FGAPIENTRY glutTabletButtonFunc( void (* callback)( int, int, int, int ) ); + +/* + * State setting and retrieval functions, see freeglut_state.c + */ +FGAPI int FGAPIENTRY glutGet( GLenum query ); +FGAPI int FGAPIENTRY glutDeviceGet( GLenum query ); +FGAPI int FGAPIENTRY glutGetModifiers( void ); +FGAPI int FGAPIENTRY glutLayerGet( GLenum query ); + +/* + * Font stuff, see freeglut_font.c + */ +FGAPI void FGAPIENTRY glutBitmapCharacter( void* font, int character ); +FGAPI int FGAPIENTRY glutBitmapWidth( void* font, int character ); +FGAPI void FGAPIENTRY glutStrokeCharacter( void* font, int character ); +FGAPI int FGAPIENTRY glutStrokeWidth( void* font, int character ); +FGAPI int FGAPIENTRY glutBitmapLength( void* font, const unsigned char* string ); +FGAPI int FGAPIENTRY glutStrokeLength( void* font, const unsigned char* string ); + +/* + * Geometry functions, see freeglut_geometry.c + */ +FGAPI void FGAPIENTRY glutWireCube( GLdouble size ); +FGAPI void FGAPIENTRY glutSolidCube( GLdouble size ); +FGAPI void FGAPIENTRY glutWireSphere( GLdouble radius, GLint slices, GLint stacks ); +FGAPI void FGAPIENTRY glutSolidSphere( GLdouble radius, GLint slices, GLint stacks ); +FGAPI void FGAPIENTRY glutWireCone( GLdouble base, GLdouble height, GLint slices, GLint stacks ); +FGAPI void FGAPIENTRY glutSolidCone( GLdouble base, GLdouble height, GLint slices, GLint stacks ); + +FGAPI void FGAPIENTRY glutWireTorus( GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings ); +FGAPI void FGAPIENTRY glutSolidTorus( GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings ); +FGAPI void FGAPIENTRY glutWireDodecahedron( void ); +FGAPI void FGAPIENTRY glutSolidDodecahedron( void ); +FGAPI void FGAPIENTRY glutWireOctahedron( void ); +FGAPI void FGAPIENTRY glutSolidOctahedron( void ); +FGAPI void FGAPIENTRY glutWireTetrahedron( void ); +FGAPI void FGAPIENTRY glutSolidTetrahedron( void ); +FGAPI void FGAPIENTRY glutWireIcosahedron( void ); +FGAPI void FGAPIENTRY glutSolidIcosahedron( void ); + +/* + * Teapot rendering functions, found in freeglut_teapot.c + */ +FGAPI void FGAPIENTRY glutWireTeapot( GLdouble size ); +FGAPI void FGAPIENTRY glutSolidTeapot( GLdouble size ); + +/* + * Game mode functions, see freeglut_gamemode.c + */ +FGAPI void FGAPIENTRY glutGameModeString( const char* string ); +FGAPI int FGAPIENTRY glutEnterGameMode( void ); +FGAPI void FGAPIENTRY glutLeaveGameMode( void ); +FGAPI int FGAPIENTRY glutGameModeGet( GLenum query ); + +/* + * Video resize functions, see freeglut_videoresize.c + */ +FGAPI int FGAPIENTRY glutVideoResizeGet( GLenum query ); +FGAPI void FGAPIENTRY glutSetupVideoResizing( void ); +FGAPI void FGAPIENTRY glutStopVideoResizing( void ); +FGAPI void FGAPIENTRY glutVideoResize( int x, int y, int width, int height ); +FGAPI void FGAPIENTRY glutVideoPan( int x, int y, int width, int height ); + +/* + * Colormap functions, see freeglut_misc.c + */ +FGAPI void FGAPIENTRY glutSetColor( int color, GLfloat red, GLfloat green, GLfloat blue ); +FGAPI GLfloat FGAPIENTRY glutGetColor( int color, int component ); +FGAPI void FGAPIENTRY glutCopyColormap( int window ); + +/* + * Misc keyboard and joystick functions, see freeglut_misc.c + */ +FGAPI void FGAPIENTRY glutIgnoreKeyRepeat( int ignore ); +FGAPI void FGAPIENTRY glutSetKeyRepeat( int repeatMode ); +FGAPI void FGAPIENTRY glutForceJoystickFunc( void ); + +/* + * Misc functions, see freeglut_misc.c + */ +FGAPI int FGAPIENTRY glutExtensionSupported( const char* extension ); +FGAPI void FGAPIENTRY glutReportErrors( void ); + +/* Comment from glut.h of classic GLUT: + + Win32 has an annoying issue where there are multiple C run-time + libraries (CRTs). If the executable is linked with a different CRT + from the GLUT DLL, the GLUT DLL will not share the same CRT static + data seen by the executable. In particular, atexit callbacks registered + in the executable will not be called if GLUT calls its (different) + exit routine). GLUT is typically built with the + "/MD" option (the CRT with multithreading DLL support), but the Visual + C++ linker default is "/ML" (the single threaded CRT). + + One workaround to this issue is requiring users to always link with + the same CRT as GLUT is compiled with. That requires users supply a + non-standard option. GLUT 3.7 has its own built-in workaround where + the executable's "exit" function pointer is covertly passed to GLUT. + GLUT then calls the executable's exit function pointer to ensure that + any "atexit" calls registered by the application are called if GLUT + needs to exit. + + Note that the __glut*WithExit routines should NEVER be called directly. + To avoid the atexit workaround, #define GLUT_DISABLE_ATEXIT_HACK. */ + +/* to get the prototype for exit() */ +#include + +#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK) && !defined(__WATCOMC__) +FGAPI void FGAPIENTRY __glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int)); +FGAPI int FGAPIENTRY __glutCreateWindowWithExit(const char *title, void (__cdecl *exitfunc)(int)); +FGAPI int FGAPIENTRY __glutCreateMenuWithExit(void (* func)(int), void (__cdecl *exitfunc)(int)); +#ifndef FREEGLUT_BUILDING_LIB +#if defined(__GNUC__) +#define FGUNUSED __attribute__((unused)) +#else +#define FGUNUSED +#endif +static void FGAPIENTRY FGUNUSED glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); } +#define glutInit glutInit_ATEXIT_HACK +static int FGAPIENTRY FGUNUSED glutCreateWindow_ATEXIT_HACK(const char *title) { return __glutCreateWindowWithExit(title, exit); } +#define glutCreateWindow glutCreateWindow_ATEXIT_HACK +static int FGAPIENTRY FGUNUSED glutCreateMenu_ATEXIT_HACK(void (* func)(int)) { return __glutCreateMenuWithExit(func, exit); } +#define glutCreateMenu glutCreateMenu_ATEXIT_HACK +#endif +#endif + +#ifdef __cplusplus + } +#endif + +/*** END OF FILE ***/ + +#endif /* __FREEGLUT_STD_H__ */ + diff --git a/packedpubwasm/include/GL/gl.h b/packedpubwasm/include/GL/gl.h new file mode 100644 index 0000000..bca550f --- /dev/null +++ b/packedpubwasm/include/GL/gl.h @@ -0,0 +1,2241 @@ +/* + * Mesa 3-D graphics library + * Version: 7.6 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef __gl_h_ +#define __gl_h_ + +#if defined(USE_MGL_NAMESPACE) +#include "gl_mangle.h" +#endif + + +/********************************************************************** + * Begin system-specific stuff. Do not do any of this when building + * for SciTech SNAP, as this is all done before this header file is + * included. + */ +#if !defined(__SCITECH_SNAP__) + +#if defined(__BEOS__) +#include /* to get some BeOS-isms */ +#endif + +#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO)) +#define OPENSTEP +#endif + +#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) +#define __WIN32__ +#endif + +#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) +# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +# define GLAPI __declspec(dllexport) +# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +# define GLAPI __declspec(dllimport) +# else /* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +# endif /* _STATIC_MESA support */ +# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ +# define GLAPIENTRY +# else +# define GLAPIENTRY __stdcall +# endif +#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ +# define GLAPI extern +# define GLAPIENTRY __stdcall +#elif defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define GLAPI __attribute__((visibility("default"))) +# define GLAPIENTRY +#endif /* WIN32 && !CYGWIN */ + +#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__) +# define PRAGMA_EXPORT_SUPPORTED 1 +#endif + +/* + * WINDOWS: Include windows.h here to define APIENTRY. + * It is also useful when applications include this file by + * including only glut.h, since glut.h depends on windows.h. + * Applications needing to include windows.h with parms other + * than "WIN32_LEAN_AND_MEAN" may include windows.h before + * glut.h or gl.h. + */ +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WIN32_WCE) \ + && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) \ + && !defined(__CYGWIN__) || defined(__MINGW32__) +#include +#endif + +#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED +#pragma import on +#endif + +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef APIENTRY +#define APIENTRY GLAPIENTRY +#endif + +/* "P" suffix to be used for a pointer to a function */ +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GLAPIENTRY * +#endif + +#ifdef CENTERLINE_CLPP +#define signed +#endif + +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export on +#endif + +#endif /* !__SCITECH_SNAP__ */ +/* + * End system-specific stuff. + **********************************************************************/ + + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 +#define GL_VERSION_1_3 1 +#define GL_ARB_imaging 1 + + +/* + * Datatypes + */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ + + + +/* + * Constants + */ + +/* Boolean values */ +#define GL_FALSE 0x0 +#define GL_TRUE 0x1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Display Lists */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* User clipping planes */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0x0 +#define GL_ONE 0x1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Selection */ +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Stencil */ +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0x0 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +/*GL_FRONT 0x0404 */ +/*GL_BACK 0x0405 */ +/*GL_FRONT_AND_BACK 0x0408 */ +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* Hints */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Scissor box */ +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Errors */ +#define GL_NO_ERROR 0x0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* glPush/PopAttrib bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF + + +/* OpenGL 1.1 */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + + + +/* + * Miscellaneous + */ + +GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); + +GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glClear( GLbitfield mask ); + +GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); + +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); + +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); + +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); + +GLAPI void GLAPIENTRY glCullFace( GLenum mode ); + +GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); + +GLAPI void GLAPIENTRY glPointSize( GLfloat size ); + +GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); + +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); + +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); + +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); + +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); + +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); + +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); + +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); + +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); + +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); + +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); + +GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glEnable( GLenum cap ); + +GLAPI void GLAPIENTRY glDisable( GLenum cap ); + +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); + + +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ + +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ + + +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); + +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); + +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); + +GLAPI void GLAPIENTRY glPopAttrib( void ); + + +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ + +GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ + + +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); + +GLAPI GLenum GLAPIENTRY glGetError( void ); + +GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); + +GLAPI void GLAPIENTRY glFinish( void ); + +GLAPI void GLAPIENTRY glFlush( void ); + +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); + +GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); + +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); + +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); + +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, + GLsizei width, GLsizei height ); + +GLAPI void GLAPIENTRY glPushMatrix( void ); + +GLAPI void GLAPIENTRY glPopMatrix( void ); + +GLAPI void GLAPIENTRY glLoadIdentity( void ); + +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glRotated( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRotatef( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); + +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); + +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); + +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); + +GLAPI void GLAPIENTRY glEndList( void ); + +GLAPI void GLAPIENTRY glCallList( GLuint list ); + +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, + const GLvoid *lists ); + +GLAPI void GLAPIENTRY glListBase( GLuint base ); + + +/* + * Drawing Functions + */ + +GLAPI void GLAPIENTRY glBegin( GLenum mode ); + +GLAPI void GLAPIENTRY glEnd( void ); + + +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); + +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glIndexd( GLdouble c ); +GLAPI void GLAPIENTRY glIndexf( GLfloat c ); +GLAPI void GLAPIENTRY glIndexi( GLint c ); +GLAPI void GLAPIENTRY glIndexs( GLshort c ); +GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); +GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); + +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, + GLint blue, GLint alpha ); +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); + +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); + + +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); +GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); + +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); + +GLAPI void GLAPIENTRY glArrayElement( GLint i ); + +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); + +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); + +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, + GLfloat *params ); +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); + +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, + const GLfloat *values ); +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, + const GLuint *values ); +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, + const GLushort *values ); + +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); + +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); + +GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); + +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); + +GLAPI void GLAPIENTRY glClearStencil( GLint s ); + + + +/* + * Texture mapping + */ + +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, + GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, + GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); + + +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +GLAPI void GLAPIENTRY glMap2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +GLAPI void GLAPIENTRY glMap2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); + +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); + +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); + +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); + +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); + +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); + +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); + +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); + +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); + +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); + +GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); + +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); + +GLAPI void GLAPIENTRY glInitNames( void ); + +GLAPI void GLAPIENTRY glLoadName( GLuint name ); + +GLAPI void GLAPIENTRY glPushName( GLuint name ); + +GLAPI void GLAPIENTRY glPopName( void ); + + + +/* + * OpenGL 1.2 + */ + +#define GL_RESCALE_NORMAL 0x803A +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A + +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + + +/* + * GL_ARB_imaging + */ + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_BLEND_EQUATION 0x8009 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_COLOR 0x8005 + + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params); + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params); + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); + + + +/* + * OpenGL 1.3 + */ + +/* multitexture */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +/* texture_cube_map */ +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +/* texture_compression */ +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +/* multisample */ +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +/* transpose_matrix */ +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +/* texture_env_combine */ +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +/* texture_env_dot3 */ +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +/* texture_border_clamp */ +#define GL_CLAMP_TO_BORDER 0x812D + +GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); + +GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); + + +GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); + + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); + + + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif /* GL_ARB_multitexture */ + + + +/* + * Define this token if you want "old-style" header file behaviour (extensions + * defined in gl.h). Otherwise, extensions will be included from glext.h. + */ +#if defined(GL_GLEXT_LEGACY) + +/* All extensions that used to be here are now found in glext.h */ + +#else /* GL_GLEXT_LEGACY */ + +#include + +#endif /* GL_GLEXT_LEGACY */ + + + +#if GL_ARB_shader_objects + +#ifndef GL_MESA_shader_debug +#define GL_MESA_shader_debug 1 + +#define GL_DEBUG_OBJECT_MESA 0x8759 +#define GL_DEBUG_PRINT_MESA 0x875A +#define GL_DEBUG_ASSERT_MESA 0x875B + +GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void); +GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType); +GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength, + GLsizei *length, GLcharARB *debugLog); +GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType); + +#endif /* GL_MESA_shader_debug */ + +#endif /* GL_ARB_shader_objects */ + + +/* + * ???. GL_MESA_packed_depth_stencil + * XXX obsolete + */ +#ifndef GL_MESA_packed_depth_stencil +#define GL_MESA_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_MESA 0x8750 +#define GL_UNSIGNED_INT_24_8_MESA 0x8751 +#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 +#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 +#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 + +#endif /* GL_MESA_packed_depth_stencil */ + + +#ifndef GL_MESA_program_debug +#define GL_MESA_program_debug 1 + +#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0 +#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1 +#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2 +#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3 +#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4 +#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5 +#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6 +#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7 + +typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data); + +GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data); + +GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v); + +#endif /* GL_MESA_program_debug */ + + +#ifndef GL_MESA_texture_array +#define GL_MESA_texture_array 1 + +/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array. + */ +#ifndef GL_EXT_texture_array + +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target, + GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif /* GL_GLEXT_PROTOTYPES */ + +#if 0 +/* (temporarily) disabled because of collision with typedef in glext.h + * that happens if apps include both gl.h and glext.h + */ +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, + GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif + +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#endif + +#endif + + +#ifndef GL_ATI_blend_equation_separate +#define GL_ATI_blend_equation_separate 1 + +#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D + +GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA ); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA); + +#endif /* GL_ATI_blend_equation_separate */ + + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +typedef void* GLeglImageOES; +#endif + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#endif + + +/** + ** NOTE!!!!! If you add new functions to this file, or update + ** glext.h be sure to regenerate the gl_mangle.h file. See comments + ** in that file for details. + **/ + + + +/********************************************************************** + * Begin system-specific stuff + */ +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export off +#endif + +#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED +#pragma import off +#endif +/* + * End system-specific stuff + **********************************************************************/ + + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ diff --git a/packedpubwasm/include/GL/glew.h b/packedpubwasm/include/GL/glew.h new file mode 100644 index 0000000..60953fb --- /dev/null +++ b/packedpubwasm/include/GL/glew.h @@ -0,0 +1,841 @@ +/* GLEW 1.10.0 emulation include header + * this include file provides neccessary stuff to function with most GLEW programs. + * library_glew.js is also provided to support extensions and error strings + * + * This file is based on GLEW (1.10.0) and linaro fork generated include files. + * + * What it lacks: + * - Some constants and function declarations that are in GLEW 1.10.0 might be missing. + * - The real glew-es fork also includes normal GL constants and function pointers, this does not. + * + * Authors: + * - Jari Vetoniemi + */ + +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +/* linaro fork (glew-es) support */ +#ifndef GLEW_USE_LIB_ES11 +# define __GLEW_VERSION_ES11 0 +#else +# define __GLEW_VERSION_ES11 1 +# include +#endif + +#ifndef GLEW_USE_LIB_ES20 +# define __GLEW_VERSION_ES20 0 +#else +# define __GLEW_VERSION_ES20 1 +# include +#endif + +#if !__GLEW_VERSION_ES11 && !__GLEW_VERSION_ES20 +# define __GLEW_NOT_ES 1 +# include +#else +# define __GLEW_NOT_ES 0 +#endif + +/* report us up to GLEW_VERSION_2_1, when no GLEW_USE_LIB_ESXX is specified. + * in source, it's possible to #undef and redefine these constants, for + * better OpenGL path suitable for emscripten. */ +#define GLEW_VERSION_1_1 __GLEW_NOT_ES +#define GLEW_VERSION_1_2 __GLEW_NOT_ES +#define GLEW_VERSION_1_2_1 __GLEW_NOT_ES +#define GLEW_VERSION_1_3 __GLEW_NOT_ES +#define GLEW_VERSION_1_4 __GLEW_NOT_ES +#define GLEW_VERSION_1_5 __GLEW_NOT_ES +#define GLEW_VERSION_2_0 __GLEW_NOT_ES +#define GLEW_VERSION_2_1 __GLEW_NOT_ES +#define GLEW_VERSION_3_0 0 +#define GLEW_VERSION_3_1 0 +#define GLEW_VERSION_3_2 0 +#define GLEW_VERSION_3_3 0 +#define GLEW_VERSION_4_0 0 +#define GLEW_VERSION_4_1 0 +#define GLEW_VERSION_4_2 0 +#define GLEW_VERSION_4_3 0 +#define GLEW_VERSION_4_4 0 + +/* linaro-fork (glew-es) version constants */ +#define GLEW_ES_VERSION_1_0 __GLEW_VERSION_ES11 +#define GLEW_ES_VERSION_2_0 __GLEW_VERSION_ES20 + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ + +/* linaro-fork (glew-es) error codes */ +#define GLEW_ERROR_NOT_GLES_VERSION 4 /* Need to be OpenGL ES version */ +#define GLEW_ERROR_GLES_VERSION 5 /* Need to be desktop OpenGL version */ +#define GLEW_ERROR_NO_EGL_VERSION 6 /* missing EGL version */ +#define GLEW_ERROR_EGL_VERSION_10_ONLY 7 /* need at least EGL 1.1 */ + +/* maps to glewGetExtension */ +#define GLEW_GET_VAR(x) glewGetExtension(#x) + +/* support GLEW constants, wrangling is done by SDL_opengl.h */ +#define GLEW_3DFX_multisample GLEW_GET_VAR(GL_3DFX_multisample) +#define GLEW_3DFX_tbuffer GLEW_GET_VAR(GL_3DFX_tbuffer) +#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(GL_3DFX_texture_compression_FXT1) +#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(GL_AMD_blend_minmax_factor) +#define GLEW_AMD_conservative_depth GLEW_GET_VAR(GL_AMD_conservative_depth) +#define GLEW_AMD_debug_output GLEW_GET_VAR(GL_AMD_debug_output) +#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(GL_AMD_depth_clamp_separate) +#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(GL_AMD_draw_buffers_blend) +#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(GL_AMD_interleaved_elements) +#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(GL_AMD_multi_draw_indirect) +#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(GL_AMD_name_gen_delete) +#define GLEW_AMD_performance_monitor GLEW_GET_VAR(GL_AMD_performance_monitor) +#define GLEW_AMD_pinned_memory GLEW_GET_VAR(GL_AMD_pinned_memory) +#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(GL_AMD_query_buffer_object) +#define GLEW_AMD_sample_positions GLEW_GET_VAR(GL_AMD_sample_positions) +#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(GL_AMD_seamless_cubemap_per_texture) +#define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(GL_AMD_shader_atomic_counter_ops) +#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(GL_AMD_shader_stencil_export) +#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(GL_AMD_shader_trinary_minmax) +#define GLEW_AMD_sparse_texture GLEW_GET_VAR(GL_AMD_sparse_texture) +#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(GL_AMD_stencil_operation_extended) +#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(GL_AMD_texture_texture4) +#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(GL_AMD_transform_feedback3_lines_triangles) +#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(GL_AMD_vertex_shader_layer) +#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(GL_AMD_vertex_shader_tessellator) +#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(GL_AMD_vertex_shader_viewport_index) +#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(GL_ANGLE_depth_texture) +#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(GL_ANGLE_framebuffer_blit) +#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(GL_ANGLE_framebuffer_multisample) +#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(GL_ANGLE_instanced_arrays) +#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(GL_ANGLE_pack_reverse_row_order) +#define GLEW_ANGLE_program_binary GLEW_GET_VAR(GL_ANGLE_program_binary) +#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(GL_ANGLE_texture_compression_dxt1) +#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(GL_ANGLE_texture_compression_dxt3) +#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(GL_ANGLE_texture_compression_dxt5) +#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(GL_ANGLE_texture_usage) +#define GLEW_ANGLE_timer_query GLEW_GET_VAR(GL_ANGLE_timer_query) +#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(GL_ANGLE_translated_shader_source) +#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(GL_APPLE_aux_depth_stencil) +#define GLEW_APPLE_client_storage GLEW_GET_VAR(GL_APPLE_client_storage) +#define GLEW_APPLE_element_array GLEW_GET_VAR(GL_APPLE_element_array) +#define GLEW_APPLE_fence GLEW_GET_VAR(GL_APPLE_fence) +#define GLEW_APPLE_float_pixels GLEW_GET_VAR(GL_APPLE_float_pixels) +#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(GL_APPLE_flush_buffer_range) +#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(GL_APPLE_object_purgeable) +#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(GL_APPLE_pixel_buffer) +#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(GL_APPLE_rgb_422) +#define GLEW_APPLE_row_bytes GLEW_GET_VAR(GL_APPLE_row_bytes) +#define GLEW_APPLE_specular_vector GLEW_GET_VAR(GL_APPLE_specular_vector) +#define GLEW_APPLE_texture_range GLEW_GET_VAR(GL_APPLE_texture_range) +#define GLEW_APPLE_transform_hint GLEW_GET_VAR(GL_APPLE_transform_hint) +#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(GL_APPLE_vertex_array_object) +#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(GL_APPLE_vertex_array_range) +#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(GL_APPLE_vertex_program_evaluators) +#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(GL_APPLE_ycbcr_422) +#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(GL_ARB_ES2_compatibility) +#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(GL_ARB_ES3_compatibility) +#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(GL_ARB_arrays_of_arrays) +#define GLEW_ARB_base_instance GLEW_GET_VAR(GL_ARB_base_instance) +#define GLEW_ARB_bindless_texture GLEW_GET_VAR(GL_ARB_bindless_texture) +#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(GL_ARB_blend_func_extended) +#define GLEW_ARB_buffer_storage GLEW_GET_VAR(GL_ARB_buffer_storage) +#define GLEW_ARB_cl_event GLEW_GET_VAR(GL_ARB_cl_event) +#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(GL_ARB_clear_buffer_object) +#define GLEW_ARB_clear_texture GLEW_GET_VAR(GL_ARB_clear_texture) +#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(GL_ARB_color_buffer_float) +#define GLEW_ARB_compatibility GLEW_GET_VAR(GL_ARB_compatibility) +#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(GL_ARB_compressed_texture_pixel_storage) +#define GLEW_ARB_compute_shader GLEW_GET_VAR(GL_ARB_compute_shader) +#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(GL_ARB_compute_variable_group_size) +#define GLEW_ARB_conservative_depth GLEW_GET_VAR(GL_ARB_conservative_depth) +#define GLEW_ARB_copy_buffer GLEW_GET_VAR(GL_ARB_copy_buffer) +#define GLEW_ARB_copy_image GLEW_GET_VAR(GL_ARB_copy_image) +#define GLEW_ARB_debug_output GLEW_GET_VAR(GL_ARB_debug_output) +#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(GL_ARB_depth_buffer_float) +#define GLEW_ARB_depth_clamp GLEW_GET_VAR(GL_ARB_depth_clamp) +#define GLEW_ARB_depth_texture GLEW_GET_VAR(GL_ARB_depth_texture) +#define GLEW_ARB_draw_buffers GLEW_GET_VAR(GL_ARB_draw_buffers) +#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(GL_ARB_draw_buffers_blend) +#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(GL_ARB_draw_elements_base_vertex) +#define GLEW_ARB_draw_indirect GLEW_GET_VAR(GL_ARB_draw_indirect) +#define GLEW_ARB_draw_instanced GLEW_GET_VAR(GL_ARB_draw_instanced) +#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(GL_ARB_enhanced_layouts) +#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(GL_ARB_explicit_attrib_location) +#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(GL_ARB_explicit_uniform_location) +#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(GL_ARB_fragment_coord_conventions) +#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(GL_ARB_fragment_layer_viewport) +#define GLEW_ARB_fragment_program GLEW_GET_VAR(GL_ARB_fragment_program) +#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(GL_ARB_fragment_program_shadow) +#define GLEW_ARB_fragment_shader GLEW_GET_VAR(GL_ARB_fragment_shader) +#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(GL_ARB_framebuffer_no_attachments) +#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(GL_ARB_framebuffer_object) +#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(GL_ARB_framebuffer_sRGB) +#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(GL_ARB_geometry_shader4) +#define GLEW_ARB_get_program_binary GLEW_GET_VAR(GL_ARB_get_program_binary) +#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(GL_ARB_gpu_shader5) +#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(GL_ARB_gpu_shader_fp64) +#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(GL_ARB_half_float_pixel) +#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(GL_ARB_half_float_vertex) +#define GLEW_ARB_imaging GLEW_GET_VAR(GL_ARB_imaging) +#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(GL_ARB_indirect_parameters) +#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(GL_ARB_instanced_arrays) +#define GLEW_ARB_internalformat_query GLEW_GET_VAR(GL_ARB_internalformat_query) +#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(GL_ARB_internalformat_query2) +#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(GL_ARB_invalidate_subdata) +#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(GL_ARB_map_buffer_alignment) +#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(GL_ARB_map_buffer_range) +#define GLEW_ARB_matrix_palette GLEW_GET_VAR(GL_ARB_matrix_palette) +#define GLEW_ARB_multi_bind GLEW_GET_VAR(GL_ARB_multi_bind) +#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(GL_ARB_multi_draw_indirect) +#define GLEW_ARB_multisample GLEW_GET_VAR(GL_ARB_multisample) +#define GLEW_ARB_multitexture GLEW_GET_VAR(GL_ARB_multitexture) +#define GLEW_ARB_occlusion_query GLEW_GET_VAR(GL_ARB_occlusion_query) +#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(GL_ARB_occlusion_query2) +#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(GL_ARB_pixel_buffer_object) +#define GLEW_ARB_point_parameters GLEW_GET_VAR(GL_ARB_point_parameters) +#define GLEW_ARB_point_sprite GLEW_GET_VAR(GL_ARB_point_sprite) +#define GLEW_ARB_program_interface_query GLEW_GET_VAR(GL_ARB_program_interface_query) +#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(GL_ARB_provoking_vertex) +#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(GL_ARB_query_buffer_object) +#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(GL_ARB_robust_buffer_access_behavior) +#define GLEW_ARB_robustness GLEW_GET_VAR(GL_ARB_robustness) +#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(GL_ARB_robustness_application_isolation) +#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(GL_ARB_robustness_share_group_isolation) +#define GLEW_ARB_sample_shading GLEW_GET_VAR(GL_ARB_sample_shading) +#define GLEW_ARB_sampler_objects GLEW_GET_VAR(GL_ARB_sampler_objects) +#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(GL_ARB_seamless_cube_map) +#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(GL_ARB_seamless_cubemap_per_texture) +#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(GL_ARB_separate_shader_objects) +#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(GL_ARB_shader_atomic_counters) +#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(GL_ARB_shader_bit_encoding) +#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(GL_ARB_shader_draw_parameters) +#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(GL_ARB_shader_group_vote) +#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(GL_ARB_shader_image_load_store) +#define GLEW_ARB_shader_image_size GLEW_GET_VAR(GL_ARB_shader_image_size) +#define GLEW_ARB_shader_objects GLEW_GET_VAR(GL_ARB_shader_objects) +#define GLEW_ARB_shader_precision GLEW_GET_VAR(GL_ARB_shader_precision) +#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(GL_ARB_shader_stencil_export) +#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(GL_ARB_shader_storage_buffer_object) +#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(GL_ARB_shader_subroutine) +#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(GL_ARB_shader_texture_lod) +#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(GL_ARB_shading_language_100) +#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(GL_ARB_shading_language_420pack) +#define GLEW_ARB_shading_language_include GLEW_GET_VAR(GL_ARB_shading_language_include) +#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(GL_ARB_shading_language_packing) +#define GLEW_ARB_shadow GLEW_GET_VAR(GL_ARB_shadow) +#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(GL_ARB_shadow_ambient) +#define GLEW_ARB_sparse_texture GLEW_GET_VAR(GL_ARB_sparse_texture) +#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(GL_ARB_stencil_texturing) +#define GLEW_ARB_sync GLEW_GET_VAR(GL_ARB_sync) +#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(GL_ARB_tessellation_shader) +#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(GL_ARB_texture_border_clamp) +#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(GL_ARB_texture_buffer_object) +#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(GL_ARB_texture_buffer_object_rgb32) +#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(GL_ARB_texture_buffer_range) +#define GLEW_ARB_texture_compression GLEW_GET_VAR(GL_ARB_texture_compression) +#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(GL_ARB_texture_compression_bptc) +#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(GL_ARB_texture_compression_rgtc) +#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(GL_ARB_texture_cube_map) +#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(GL_ARB_texture_cube_map_array) +#define GLEW_ARB_texture_env_add GLEW_GET_VAR(GL_ARB_texture_env_add) +#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(GL_ARB_texture_env_combine) +#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(GL_ARB_texture_env_crossbar) +#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(GL_ARB_texture_env_dot3) +#define GLEW_ARB_texture_float GLEW_GET_VAR(GL_ARB_texture_float) +#define GLEW_ARB_texture_gather GLEW_GET_VAR(GL_ARB_texture_gather) +#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(GL_ARB_texture_mirror_clamp_to_edge) +#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(GL_ARB_texture_mirrored_repeat) +#define GLEW_ARB_texture_multisample GLEW_GET_VAR(GL_ARB_texture_multisample) +#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(GL_ARB_texture_non_power_of_two) +#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(GL_ARB_texture_query_levels) +#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(GL_ARB_texture_query_lod) +#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(GL_ARB_texture_rectangle) +#define GLEW_ARB_texture_rg GLEW_GET_VAR(GL_ARB_texture_rg) +#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(GL_ARB_texture_rgb10_a2ui) +#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(GL_ARB_texture_stencil8) +#define GLEW_ARB_texture_storage GLEW_GET_VAR(GL_ARB_texture_storage) +#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(GL_ARB_texture_storage_multisample) +#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(GL_ARB_texture_swizzle) +#define GLEW_ARB_texture_view GLEW_GET_VAR(GL_ARB_texture_view) +#define GLEW_ARB_timer_query GLEW_GET_VAR(GL_ARB_timer_query) +#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(GL_ARB_transform_feedback2) +#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(GL_ARB_transform_feedback3) +#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(GL_ARB_transform_feedback_instanced) +#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(GL_ARB_transpose_matrix) +#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(GL_ARB_uniform_buffer_object) +#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(GL_ARB_vertex_array_bgra) +#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(GL_ARB_vertex_array_object) +#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(GL_ARB_vertex_attrib_64bit) +#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(GL_ARB_vertex_attrib_binding) +#define GLEW_ARB_vertex_blend GLEW_GET_VAR(GL_ARB_vertex_blend) +#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(GL_ARB_vertex_buffer_object) +#define GLEW_ARB_vertex_program GLEW_GET_VAR(GL_ARB_vertex_program) +#define GLEW_ARB_vertex_shader GLEW_GET_VAR(GL_ARB_vertex_shader) +#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(GL_ARB_vertex_type_10f_11f_11f_rev) +#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(GL_ARB_vertex_type_2_10_10_10_rev) +#define GLEW_ARB_viewport_array GLEW_GET_VAR(GL_ARB_viewport_array) +#define GLEW_ARB_window_pos GLEW_GET_VAR(GL_ARB_window_pos) +#define GLEW_ATIX_point_sprites GLEW_GET_VAR(GL_ATIX_point_sprites) +#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(GL_ATIX_texture_env_combine3) +#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(GL_ATIX_texture_env_route) +#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(GL_ATIX_vertex_shader_output_point_size) +#define GLEW_ATI_draw_buffers GLEW_GET_VAR(GL_ATI_draw_buffers) +#define GLEW_ATI_element_array GLEW_GET_VAR(GL_ATI_element_array) +#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(GL_ATI_envmap_bumpmap) +#define GLEW_ATI_fragment_shader GLEW_GET_VAR(GL_ATI_fragment_shader) +#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(GL_ATI_map_object_buffer) +#define GLEW_ATI_meminfo GLEW_GET_VAR(GL_ATI_meminfo) +#define GLEW_ATI_pn_triangles GLEW_GET_VAR(GL_ATI_pn_triangles) +#define GLEW_ATI_separate_stencil GLEW_GET_VAR(GL_ATI_separate_stencil) +#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(GL_ATI_shader_texture_lod) +#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(GL_ATI_text_fragment_shader) +#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(GL_ATI_texture_compression_3dc) +#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(GL_ATI_texture_env_combine3) +#define GLEW_ATI_texture_float GLEW_GET_VAR(GL_ATI_texture_float) +#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(GL_ATI_texture_mirror_once) +#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(GL_ATI_vertex_array_object) +#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(GL_ATI_vertex_attrib_array_object) +#define GLEW_ATI_vertex_streams GLEW_GET_VAR(GL_ATI_vertex_streams) +#define GLEW_EXT_422_pixels GLEW_GET_VAR(GL_EXT_422_pixels) +#define GLEW_EXT_Cg_shader GLEW_GET_VAR(GL_EXT_Cg_shader) +#define GLEW_EXT_abgr GLEW_GET_VAR(GL_EXT_abgr) +#define GLEW_EXT_bgra GLEW_GET_VAR(GL_EXT_bgra) +#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(GL_EXT_bindable_uniform) +#define GLEW_EXT_blend_color GLEW_GET_VAR(GL_EXT_blend_color) +#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(GL_EXT_blend_equation_separate) +#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(GL_EXT_blend_func_separate) +#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(GL_EXT_blend_logic_op) +#define GLEW_EXT_blend_minmax GLEW_GET_VAR(GL_EXT_blend_minmax) +#define GLEW_EXT_blend_subtract GLEW_GET_VAR(GL_EXT_blend_subtract) +#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(GL_EXT_clip_volume_hint) +#define GLEW_EXT_cmyka GLEW_GET_VAR(GL_EXT_cmyka) +#define GLEW_EXT_color_subtable GLEW_GET_VAR(GL_EXT_color_subtable) +#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(GL_EXT_compiled_vertex_array) +#define GLEW_EXT_convolution GLEW_GET_VAR(GL_EXT_convolution) +#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(GL_EXT_coordinate_frame) +#define GLEW_EXT_copy_texture GLEW_GET_VAR(GL_EXT_copy_texture) +#define GLEW_EXT_cull_vertex GLEW_GET_VAR(GL_EXT_cull_vertex) +#define GLEW_EXT_debug_label GLEW_GET_VAR(GL_EXT_debug_label) +#define GLEW_EXT_debug_marker GLEW_GET_VAR(GL_EXT_debug_marker) +#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(GL_EXT_depth_bounds_test) +#define GLEW_EXT_direct_state_access GLEW_GET_VAR(GL_EXT_direct_state_access) +#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(GL_EXT_draw_buffers2) +#define GLEW_EXT_draw_instanced GLEW_GET_VAR(GL_EXT_draw_instanced) +#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(GL_EXT_draw_range_elements) +#define GLEW_EXT_fog_coord GLEW_GET_VAR(GL_EXT_fog_coord) +#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(GL_EXT_fragment_lighting) +#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(GL_EXT_framebuffer_blit) +#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(GL_EXT_framebuffer_multisample) +#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(GL_EXT_framebuffer_multisample_blit_scaled) +#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(GL_EXT_framebuffer_object) +#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(GL_EXT_framebuffer_sRGB) +#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(GL_EXT_geometry_shader4) +#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(GL_EXT_gpu_program_parameters) +#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(GL_EXT_gpu_shader4) +#define GLEW_EXT_histogram GLEW_GET_VAR(GL_EXT_histogram) +#define GLEW_EXT_index_array_formats GLEW_GET_VAR(GL_EXT_index_array_formats) +#define GLEW_EXT_index_func GLEW_GET_VAR(GL_EXT_index_func) +#define GLEW_EXT_index_material GLEW_GET_VAR(GL_EXT_index_material) +#define GLEW_EXT_index_texture GLEW_GET_VAR(GL_EXT_index_texture) +#define GLEW_EXT_light_texture GLEW_GET_VAR(GL_EXT_light_texture) +#define GLEW_EXT_misc_attribute GLEW_GET_VAR(GL_EXT_misc_attribute) +#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(GL_EXT_multi_draw_arrays) +#define GLEW_EXT_multisample GLEW_GET_VAR(GL_EXT_multisample) +#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(GL_EXT_packed_depth_stencil) +#define GLEW_EXT_packed_float GLEW_GET_VAR(GL_EXT_packed_float) +#define GLEW_EXT_packed_pixels GLEW_GET_VAR(GL_EXT_packed_pixels) +#define GLEW_EXT_paletted_texture GLEW_GET_VAR(GL_EXT_paletted_texture) +#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(GL_EXT_pixel_buffer_object) +#define GLEW_EXT_pixel_transform GLEW_GET_VAR(GL_EXT_pixel_transform) +#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(GL_EXT_pixel_transform_color_table) +#define GLEW_EXT_point_parameters GLEW_GET_VAR(GL_EXT_point_parameters) +#define GLEW_EXT_polygon_offset GLEW_GET_VAR(GL_EXT_polygon_offset) +#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(GL_EXT_provoking_vertex) +#define GLEW_EXT_rescale_normal GLEW_GET_VAR(GL_EXT_rescale_normal) +#define GLEW_EXT_scene_marker GLEW_GET_VAR(GL_EXT_scene_marker) +#define GLEW_EXT_secondary_color GLEW_GET_VAR(GL_EXT_secondary_color) +#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(GL_EXT_separate_shader_objects) +#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(GL_EXT_separate_specular_color) +#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(GL_EXT_shader_image_load_store) +#define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(GL_EXT_shader_integer_mix) +#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(GL_EXT_shadow_funcs) +#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(GL_EXT_shared_texture_palette) +#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(GL_EXT_stencil_clear_tag) +#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(GL_EXT_stencil_two_side) +#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(GL_EXT_stencil_wrap) +#define GLEW_EXT_subtexture GLEW_GET_VAR(GL_EXT_subtexture) +#define GLEW_EXT_texture GLEW_GET_VAR(GL_EXT_texture) +#define GLEW_EXT_texture3D GLEW_GET_VAR(GL_EXT_texture3D) +#define GLEW_EXT_texture_array GLEW_GET_VAR(GL_EXT_texture_array) +#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(GL_EXT_texture_buffer_object) +#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(GL_EXT_texture_compression_dxt1) +#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(GL_EXT_texture_compression_latc) +#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(GL_EXT_texture_compression_rgtc) +#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(GL_EXT_texture_compression_s3tc) +#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(GL_EXT_texture_cube_map) +#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(GL_EXT_texture_edge_clamp) +#define GLEW_EXT_texture_env GLEW_GET_VAR(GL_EXT_texture_env) +#define GLEW_EXT_texture_env_add GLEW_GET_VAR(GL_EXT_texture_env_add) +#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(GL_EXT_texture_env_combine) +#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(GL_EXT_texture_env_dot3) +#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(GL_EXT_texture_filter_anisotropic) +#define GLEW_EXT_texture_integer GLEW_GET_VAR(GL_EXT_texture_integer) +#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(GL_EXT_texture_lod_bias) +#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(GL_EXT_texture_mirror_clamp) +#define GLEW_EXT_texture_object GLEW_GET_VAR(GL_EXT_texture_object) +#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(GL_EXT_texture_perturb_normal) +#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(GL_EXT_texture_rectangle) +#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(GL_EXT_texture_sRGB) +#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(GL_EXT_texture_sRGB_decode) +#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(GL_EXT_texture_shared_exponent) +#define GLEW_EXT_texture_snorm GLEW_GET_VAR(GL_EXT_texture_snorm) +#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(GL_EXT_texture_swizzle) +#define GLEW_EXT_timer_query GLEW_GET_VAR(GL_EXT_timer_query) +#define GLEW_EXT_transform_feedback GLEW_GET_VAR(GL_EXT_transform_feedback) +#define GLEW_EXT_vertex_array GLEW_GET_VAR(GL_EXT_vertex_array) +#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(GL_EXT_vertex_array_bgra) +#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(GL_EXT_vertex_attrib_64bit) +#define GLEW_EXT_vertex_shader GLEW_GET_VAR(GL_EXT_vertex_shader) +#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(GL_EXT_vertex_weighting) +#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(GL_EXT_x11_sync_object) +#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(GL_GREMEDY_frame_terminator) +#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(GL_GREMEDY_string_marker) +#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(GL_HP_convolution_border_modes) +#define GLEW_HP_image_transform GLEW_GET_VAR(GL_HP_image_transform) +#define GLEW_HP_occlusion_test GLEW_GET_VAR(GL_HP_occlusion_test) +#define GLEW_HP_texture_lighting GLEW_GET_VAR(GL_HP_texture_lighting) +#define GLEW_IBM_cull_vertex GLEW_GET_VAR(GL_IBM_cull_vertex) +#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(GL_IBM_multimode_draw_arrays) +#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(GL_IBM_rasterpos_clip) +#define GLEW_IBM_static_data GLEW_GET_VAR(GL_IBM_static_data) +#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(GL_IBM_texture_mirrored_repeat) +#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(GL_IBM_vertex_array_lists) +#define GLEW_INGR_color_clamp GLEW_GET_VAR(GL_INGR_color_clamp) +#define GLEW_INGR_interlace_read GLEW_GET_VAR(GL_INGR_interlace_read) +#define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(GL_INTEL_fragment_shader_ordering) +#define GLEW_INTEL_map_texture GLEW_GET_VAR(GL_INTEL_map_texture) +#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(GL_INTEL_parallel_arrays) +#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(GL_INTEL_texture_scissor) +#define GLEW_KHR_debug GLEW_GET_VAR(GL_KHR_debug) +#define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(GL_KHR_texture_compression_astc_hdr) +#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(GL_KHR_texture_compression_astc_ldr) +#define GLEW_KTX_buffer_region GLEW_GET_VAR(GL_KTX_buffer_region) +#define GLEW_MESAX_texture_stack GLEW_GET_VAR(GL_MESAX_texture_stack) +#define GLEW_MESA_pack_invert GLEW_GET_VAR(GL_MESA_pack_invert) +#define GLEW_MESA_resize_buffers GLEW_GET_VAR(GL_MESA_resize_buffers) +#define GLEW_MESA_window_pos GLEW_GET_VAR(GL_MESA_window_pos) +#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(GL_MESA_ycbcr_texture) +#define GLEW_NVX_conditional_render GLEW_GET_VAR(GL_NVX_conditional_render) +#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(GL_NVX_gpu_memory_info) +#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(GL_NV_bindless_multi_draw_indirect) +#define GLEW_NV_bindless_texture GLEW_GET_VAR(GL_NV_bindless_texture) +#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(GL_NV_blend_equation_advanced) +#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(GL_NV_blend_equation_advanced_coherent) +#define GLEW_NV_blend_square GLEW_GET_VAR(GL_NV_blend_square) +#define GLEW_NV_compute_program5 GLEW_GET_VAR(GL_NV_compute_program5) +#define GLEW_NV_conditional_render GLEW_GET_VAR(GL_NV_conditional_render) +#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(GL_NV_copy_depth_to_color) +#define GLEW_NV_copy_image GLEW_GET_VAR(GL_NV_copy_image) +#define GLEW_NV_deep_texture3D GLEW_GET_VAR(GL_NV_deep_texture3D) +#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(GL_NV_depth_buffer_float) +#define GLEW_NV_depth_clamp GLEW_GET_VAR(GL_NV_depth_clamp) +#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(GL_NV_depth_range_unclamped) +#define GLEW_NV_draw_texture GLEW_GET_VAR(GL_NV_draw_texture) +#define GLEW_NV_evaluators GLEW_GET_VAR(GL_NV_evaluators) +#define GLEW_NV_explicit_multisample GLEW_GET_VAR(GL_NV_explicit_multisample) +#define GLEW_NV_fence GLEW_GET_VAR(GL_NV_fence) +#define GLEW_NV_float_buffer GLEW_GET_VAR(GL_NV_float_buffer) +#define GLEW_NV_fog_distance GLEW_GET_VAR(GL_NV_fog_distance) +#define GLEW_NV_fragment_program GLEW_GET_VAR(GL_NV_fragment_program) +#define GLEW_NV_fragment_program2 GLEW_GET_VAR(GL_NV_fragment_program2) +#define GLEW_NV_fragment_program4 GLEW_GET_VAR(GL_NV_fragment_program4) +#define GLEW_NV_fragment_program_option GLEW_GET_VAR(GL_NV_fragment_program_option) +#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(GL_NV_framebuffer_multisample_coverage) +#define GLEW_NV_geometry_program4 GLEW_GET_VAR(GL_NV_geometry_program4) +#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(GL_NV_geometry_shader4) +#define GLEW_NV_gpu_program4 GLEW_GET_VAR(GL_NV_gpu_program4) +#define GLEW_NV_gpu_program5 GLEW_GET_VAR(GL_NV_gpu_program5) +#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(GL_NV_gpu_program5_mem_extended) +#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(GL_NV_gpu_program_fp64) +#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(GL_NV_gpu_shader5) +#define GLEW_NV_half_float GLEW_GET_VAR(GL_NV_half_float) +#define GLEW_NV_light_max_exponent GLEW_GET_VAR(GL_NV_light_max_exponent) +#define GLEW_NV_multisample_coverage GLEW_GET_VAR(GL_NV_multisample_coverage) +#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(GL_NV_multisample_filter_hint) +#define GLEW_NV_occlusion_query GLEW_GET_VAR(GL_NV_occlusion_query) +#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(GL_NV_packed_depth_stencil) +#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(GL_NV_parameter_buffer_object) +#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(GL_NV_parameter_buffer_object2) +#define GLEW_NV_path_rendering GLEW_GET_VAR(GL_NV_path_rendering) +#define GLEW_NV_pixel_data_range GLEW_GET_VAR(GL_NV_pixel_data_range) +#define GLEW_NV_point_sprite GLEW_GET_VAR(GL_NV_point_sprite) +#define GLEW_NV_present_video GLEW_GET_VAR(GL_NV_present_video) +#define GLEW_NV_primitive_restart GLEW_GET_VAR(GL_NV_primitive_restart) +#define GLEW_NV_register_combiners GLEW_GET_VAR(GL_NV_register_combiners) +#define GLEW_NV_register_combiners2 GLEW_GET_VAR(GL_NV_register_combiners2) +#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(GL_NV_shader_atomic_counters) +#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(GL_NV_shader_atomic_float) +#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(GL_NV_shader_buffer_load) +#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(GL_NV_shader_storage_buffer_object) +#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(GL_NV_tessellation_program5) +#define GLEW_NV_texgen_emboss GLEW_GET_VAR(GL_NV_texgen_emboss) +#define GLEW_NV_texgen_reflection GLEW_GET_VAR(GL_NV_texgen_reflection) +#define GLEW_NV_texture_barrier GLEW_GET_VAR(GL_NV_texture_barrier) +#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(GL_NV_texture_compression_vtc) +#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(GL_NV_texture_env_combine4) +#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(GL_NV_texture_expand_normal) +#define GLEW_NV_texture_multisample GLEW_GET_VAR(GL_NV_texture_multisample) +#define GLEW_NV_texture_rectangle GLEW_GET_VAR(GL_NV_texture_rectangle) +#define GLEW_NV_texture_shader GLEW_GET_VAR(GL_NV_texture_shader) +#define GLEW_NV_texture_shader2 GLEW_GET_VAR(GL_NV_texture_shader2) +#define GLEW_NV_texture_shader3 GLEW_GET_VAR(GL_NV_texture_shader3) +#define GLEW_NV_transform_feedback GLEW_GET_VAR(GL_NV_transform_feedback) +#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(GL_NV_transform_feedback2) +#define GLEW_NV_vdpau_interop GLEW_GET_VAR(GL_NV_vdpau_interop) +#define GLEW_NV_vertex_array_range GLEW_GET_VAR(GL_NV_vertex_array_range) +#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(GL_NV_vertex_array_range2) +#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(GL_NV_vertex_attrib_integer_64bit) +#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(GL_NV_vertex_buffer_unified_memory) +#define GLEW_NV_vertex_program GLEW_GET_VAR(GL_NV_vertex_program) +#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(GL_NV_vertex_program1_1) +#define GLEW_NV_vertex_program2 GLEW_GET_VAR(GL_NV_vertex_program2) +#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(GL_NV_vertex_program2_option) +#define GLEW_NV_vertex_program3 GLEW_GET_VAR(GL_NV_vertex_program3) +#define GLEW_NV_vertex_program4 GLEW_GET_VAR(GL_NV_vertex_program4) +#define GLEW_NV_video_capture GLEW_GET_VAR(GL_NV_video_capture) +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(GL_OES_byte_coordinates) +#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(GL_OES_compressed_paletted_texture) +#define GLEW_OES_read_format GLEW_GET_VAR(GL_OES_read_format) +#define GLEW_OES_single_precision GLEW_GET_VAR(GL_OES_single_precision) +#define GLEW_OML_interlace GLEW_GET_VAR(GL_OML_interlace) +#define GLEW_OML_resample GLEW_GET_VAR(GL_OML_resample) +#define GLEW_OML_subsample GLEW_GET_VAR(GL_OML_subsample) +#define GLEW_PGI_misc_hints GLEW_GET_VAR(GL_PGI_misc_hints) +#define GLEW_PGI_vertex_hints GLEW_GET_VAR(GL_PGI_vertex_hints) +#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(GL_REGAL_ES1_0_compatibility) +#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(GL_REGAL_ES1_1_compatibility) +#define GLEW_REGAL_enable GLEW_GET_VAR(GL_REGAL_enable) +#define GLEW_REGAL_error_string GLEW_GET_VAR(GL_REGAL_error_string) +#define GLEW_REGAL_extension_query GLEW_GET_VAR(GL_REGAL_extension_query) +#define GLEW_REGAL_log GLEW_GET_VAR(GL_REGAL_log) +#define GLEW_REND_screen_coordinates GLEW_GET_VAR(GL_REND_screen_coordinates) +#define GLEW_S3_s3tc GLEW_GET_VAR(GL_S3_s3tc) +#define GLEW_SGIS_color_range GLEW_GET_VAR(GL_SGIS_color_range) +#define GLEW_SGIS_detail_texture GLEW_GET_VAR(GL_SGIS_detail_texture) +#define GLEW_SGIS_fog_function GLEW_GET_VAR(GL_SGIS_fog_function) +#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(GL_SGIS_generate_mipmap) +#define GLEW_SGIS_multisample GLEW_GET_VAR(GL_SGIS_multisample) +#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(GL_SGIS_pixel_texture) +#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(GL_SGIS_point_line_texgen) +#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(GL_SGIS_sharpen_texture) +#define GLEW_SGIS_texture4D GLEW_GET_VAR(GL_SGIS_texture4D) +#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(GL_SGIS_texture_border_clamp) +#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(GL_SGIS_texture_edge_clamp) +#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(GL_SGIS_texture_filter4) +#define GLEW_SGIS_texture_lod GLEW_GET_VAR(GL_SGIS_texture_lod) +#define GLEW_SGIS_texture_select GLEW_GET_VAR(GL_SGIS_texture_select) +#define GLEW_SGIX_async GLEW_GET_VAR(GL_SGIX_async) +#define GLEW_SGIX_async_histogram GLEW_GET_VAR(GL_SGIX_async_histogram) +#define GLEW_SGIX_async_pixel GLEW_GET_VAR(GL_SGIX_async_pixel) +#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(GL_SGIX_blend_alpha_minmax) +#define GLEW_SGIX_clipmap GLEW_GET_VAR(GL_SGIX_clipmap) +#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(GL_SGIX_convolution_accuracy) +#define GLEW_SGIX_depth_texture GLEW_GET_VAR(GL_SGIX_depth_texture) +#define GLEW_SGIX_flush_raster GLEW_GET_VAR(GL_SGIX_flush_raster) +#define GLEW_SGIX_fog_offset GLEW_GET_VAR(GL_SGIX_fog_offset) +#define GLEW_SGIX_fog_texture GLEW_GET_VAR(GL_SGIX_fog_texture) +#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(GL_SGIX_fragment_specular_lighting) +#define GLEW_SGIX_framezoom GLEW_GET_VAR(GL_SGIX_framezoom) +#define GLEW_SGIX_interlace GLEW_GET_VAR(GL_SGIX_interlace) +#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(GL_SGIX_ir_instrument1) +#define GLEW_SGIX_list_priority GLEW_GET_VAR(GL_SGIX_list_priority) +#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(GL_SGIX_pixel_texture) +#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(GL_SGIX_pixel_texture_bits) +#define GLEW_SGIX_reference_plane GLEW_GET_VAR(GL_SGIX_reference_plane) +#define GLEW_SGIX_resample GLEW_GET_VAR(GL_SGIX_resample) +#define GLEW_SGIX_shadow GLEW_GET_VAR(GL_SGIX_shadow) +#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(GL_SGIX_shadow_ambient) +#define GLEW_SGIX_sprite GLEW_GET_VAR(GL_SGIX_sprite) +#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(GL_SGIX_tag_sample_buffer) +#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(GL_SGIX_texture_add_env) +#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(GL_SGIX_texture_coordinate_clamp) +#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(GL_SGIX_texture_lod_bias) +#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(GL_SGIX_texture_multi_buffer) +#define GLEW_SGIX_texture_range GLEW_GET_VAR(GL_SGIX_texture_range) +#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(GL_SGIX_texture_scale_bias) +#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(GL_SGIX_vertex_preclip) +#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(GL_SGIX_vertex_preclip_hint) +#define GLEW_SGIX_ycrcb GLEW_GET_VAR(GL_SGIX_ycrcb) +#define GLEW_SGI_color_matrix GLEW_GET_VAR(GL_SGI_color_matrix) +#define GLEW_SGI_color_table GLEW_GET_VAR(GL_SGI_color_table) +#define GLEW_SGI_texture_color_table GLEW_GET_VAR(GL_SGI_texture_color_table) +#define GLEW_SUNX_constant_data GLEW_GET_VAR(GL_SUNX_constant_data) +#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(GL_SUN_convolution_border_modes) +#define GLEW_SUN_global_alpha GLEW_GET_VAR(GL_SUN_global_alpha) +#define GLEW_SUN_mesh_array GLEW_GET_VAR(GL_SUN_mesh_array) +#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(GL_SUN_read_video_pixels) +#define GLEW_SUN_slice_accum GLEW_GET_VAR(GL_SUN_slice_accum) +#define GLEW_SUN_triangle_list GLEW_GET_VAR(GL_SUN_triangle_list) +#define GLEW_SUN_vertex GLEW_GET_VAR(GL_SUN_vertex) +#define GLEW_WIN_phong_shading GLEW_GET_VAR(GL_WIN_phong_shading) +#define GLEW_WIN_specular_fog GLEW_GET_VAR(GL_WIN_specular_fog) +#define GLEW_WIN_swap_hint GLEW_GET_VAR(GL_WIN_swap_hint) + +/* and from linaro glew-oes fork */ +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(GL_OES_byte_coordinates) +#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(GL_OES_compressed_paletted_texture) +#define GLEW_OES_read_format GLEW_GET_VAR(GL_OES_read_format) +#define GLEW_OES_single_precision GLEW_GET_VAR(GL_OES_single_precision) +#define GLEW_OES_EGL_image GLEW_GET_VAR(GL_OES_EGL_image) +#define GLEW_OES_EGL_image_external GLEW_GET_VAR(GL_OES_EGL_image_external) +#define GLEW_OES_EGL_sync GLEW_GET_VAR(GL_OES_EGL_sync) +#define GLEW_OES_blend_equation_separate GLEW_GET_VAR(GL_OES_blend_equation_separate) +#define GLEW_OES_blend_func_separate GLEW_GET_VAR(GL_OES_blend_func_separate) +#define GLEW_OES_blend_subtract GLEW_GET_VAR(GL_OES_blend_subtract) +#define GLEW_OES_compressed_ETC1_RGB8_texture GLEW_GET_VAR(GL_OES_compressed_ETC1_RGB8_texture) +#define GLEW_OES_depth24 GLEW_GET_VAR(GL_OES_depth24) +#define GLEW_OES_depth32 GLEW_GET_VAR(GL_OES_depth32) +#define GLEW_OES_depth_texture GLEW_GET_VAR(GL_OES_depth_texture) +#define GLEW_OES_depth_texture_cube_map GLEW_GET_VAR(GL_OES_depth_texture_cube_map) +#define GLEW_OES_draw_texture GLEW_GET_VAR(GL_OES_draw_texture) +#define GLEW_OES_element_index_uint GLEW_GET_VAR(GL_OES_element_index_uint) +#define GLEW_OES_extended_matrix_palette GLEW_GET_VAR(GL_OES_extended_matrix_palette) +#define GLEW_OES_fbo_render_mipmap GLEW_GET_VAR(GL_OES_fbo_render_mipmap) +#define GLEW_OES_fragment_precision_high GLEW_GET_VAR(GL_OES_fragment_precision_high) +#define GLEW_OES_framebuffer_object GLEW_GET_VAR(GL_OES_framebuffer_object) +#define GLEW_OES_get_program_binary GLEW_GET_VAR(GL_OES_get_program_binary) +#define GLEW_OES_mapbuffer GLEW_GET_VAR(GL_OES_mapbuffer) +#define GLEW_OES_matrix_get GLEW_GET_VAR(GL_OES_matrix_get) +#define GLEW_OES_matrix_palette GLEW_GET_VAR(GL_OES_matrix_palette) +#define GLEW_OES_packed_depth_stencil GLEW_GET_VAR(GL_OES_packed_depth_stencil) +#define GLEW_OES_point_size_array GLEW_GET_VAR(GL_OES_point_size_array) +#define GLEW_OES_point_sprite GLEW_GET_VAR(GL_OES_point_sprite) +#define GLEW_OES_required_internalformat GLEW_GET_VAR(GL_OES_required_internalformat) +#define GLEW_OES_rgb8_rgba8 GLEW_GET_VAR(GL_OES_rgb8_rgba8) +#define GLEW_OES_standard_derivatives GLEW_GET_VAR(GL_OES_standard_derivatives) +#define GLEW_OES_stencil1 GLEW_GET_VAR(GL_OES_stencil1) +#define GLEW_OES_stencil4 GLEW_GET_VAR(GL_OES_stencil4) +#define GLEW_OES_stencil8 GLEW_GET_VAR(GL_OES_stencil8) +#define GLEW_OES_surfaceless_context GLEW_GET_VAR(GL_OES_surfaceless_context) +#define GLEW_OES_texture_3D GLEW_GET_VAR(GL_OES_texture_3D) +#define GLEW_OES_texture_cube_map GLEW_GET_VAR(GL_OES_texture_cube_map) +#define GLEW_OES_texture_env_crossbar GLEW_GET_VAR(GL_OES_texture_env_crossbar) +#define GLEW_OES_texture_mirrored_repeat GLEW_GET_VAR(GL_OES_texture_mirrored_repeat) +#define GLEW_OES_texture_npot GLEW_GET_VAR(GL_OES_texture_npot) +#define GLEW_OES_vertex_array_object GLEW_GET_VAR(GL_OES_vertex_array_object) +#define GLEW_OES_vertex_half_float GLEW_GET_VAR(GL_OES_vertex_half_float) +#define GLEW_OES_vertex_type_10_10_10_2 GLEW_GET_VAR(GL_OES_vertex_type_10_10_10_2) + +/* some of the missing constants in SDL_opengl.h + * XXX: Most likely doesn't have all. */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 + +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 + +#endif /* GL_KHR_debug */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 + +#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF + +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 + +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC + +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF + +#endif /* GL_ARB_shader_image_load_store */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* API */ +#ifdef GLEW_MX + +#define glewContextInit(x) glewInit() +#define glewContextIsSupported(x, y) glewIsSupported(y) + +#endif /* GLEW_MX */ + +GLenum glewInit (void); +GLboolean glewIsSupported (const char *name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +//GLboolean glewExperimental; +static GLboolean glewExperimental; // XXX Emscripten Added 'static' to work around a linkage issue. See https://github.com/emscripten-core/emscripten/issues/2025 + +GLboolean glewGetExtension (const char *name); +const GLubyte * glewGetErrorString (GLenum error); +const GLubyte * glewGetString (GLenum name); + +#ifdef __cplusplus +} +#endif + +#endif /* __glew_h__ */ diff --git a/packedpubwasm/include/GL/glext.h b/packedpubwasm/include/GL/glext.h new file mode 100644 index 0000000..4f395f6 --- /dev/null +++ b/packedpubwasm/include/GL/glext.h @@ -0,0 +1,12843 @@ +#ifndef __gl_glext_h_ +#define __gl_glext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +#define GL_GLEXT_VERSION 20200423 + +#include + +/* Generated C header for: + * API: gl + * Profile: compatibility + * Versions considered: .* + * Versions emitted: 1\.[2-9]|[234]\.[0-9] + * Default extensions included: gl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef khronos_uint16_t GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +typedef khronos_uint64_t GLuint64; +typedef khronos_int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 +#define GL_CONTEXT_LOST 0x0507 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); +GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); +GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); +GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); +GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); +GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); +GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); +GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); +GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); +GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); +GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); +GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); +GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); +GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); +GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); +GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glTextureBarrier (void); +#endif +#endif /* GL_VERSION_4_5 */ + +#ifndef GL_VERSION_4_6 +#define GL_VERSION_4_6 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_VERSION_4_6 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 +typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_ARB_ES3_2_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef khronos_uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 +#endif /* GL_ARB_clip_control */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif +#endif /* GL_ARB_color_buffer_float */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif /* GL_ARB_compatibility */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 +#endif /* GL_ARB_conditional_render_inverted */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 +#endif /* GL_ARB_cull_distance */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif /* GL_ARB_depth_texture */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 +#endif /* GL_ARB_derivative_control */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 +#endif /* GL_ARB_direct_state_access */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ARB_draw_buffers */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_ARB_draw_instanced */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif +#endif /* GL_ARB_fragment_program */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif /* GL_ARB_fragment_program_shadow */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif /* GL_ARB_fragment_shader */ + +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 +#endif /* GL_ARB_fragment_shader_interlock */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_ARB_geometry_shader4 */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 +#endif /* GL_ARB_get_texture_sub_image */ + +#ifndef GL_ARB_gl_spirv +#define GL_ARB_gl_spirv 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 +#define GL_SPIR_V_BINARY_ARB 0x9552 +typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#endif +#endif /* GL_ARB_gl_spirv */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 +#define GL_INT64_ARB 0x140E +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x); +GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x); +GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params); +GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params); +GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x); +GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x); +GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#endif +#endif /* GL_ARB_gpu_shader_int64 */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +typedef khronos_uint16_t GLhalfARB; +#define GL_HALF_FLOAT_ARB 0x140B +#endif /* GL_ARB_half_float_pixel */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif +#endif /* GL_ARB_instanced_arrays */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_VIEW_CLASS_EAC_R11 0x9383 +#define GL_VIEW_CLASS_EAC_RG11 0x9384 +#define GL_VIEW_CLASS_ETC2_RGB 0x9385 +#define GL_VIEW_CLASS_ETC2_RGBA 0x9386 +#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 +#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 +#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 +#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A +#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B +#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C +#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D +#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E +#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F +#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 +#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 +#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 +#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 +#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 +#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_ARB_matrix_palette */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); +#endif +#endif /* GL_ARB_multisample */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif +#endif /* GL_ARB_multitexture */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_ARB_occlusion_query */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count); +#endif +#endif /* GL_ARB_parallel_shader_compile */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#endif /* GL_ARB_pipeline_statistics_query */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif /* GL_ARB_pixel_buffer_object */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_ARB_point_parameters */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif /* GL_ARB_point_sprite */ + +#ifndef GL_ARB_polygon_offset_clamp +#define GL_ARB_polygon_offset_clamp 1 +#endif /* GL_ARB_polygon_offset_clamp */ + +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 +#endif /* GL_ARB_post_depth_coverage */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glEvaluateDepthValuesARB (void); +#endif +#endif /* GL_ARB_sample_locations */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 +#endif /* GL_ARB_shader_atomic_counter_ops */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 +#endif /* GL_ARB_shader_ballot */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 +#endif /* GL_ARB_shader_clock */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef char GLcharARB; +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif +#endif /* GL_ARB_shader_objects */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 +#endif /* GL_ARB_shader_texture_image_samples */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif /* GL_ARB_shader_texture_lod */ + +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 +#endif /* GL_ARB_shader_viewport_layer_array */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif /* GL_ARB_shading_language_100 */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif /* GL_ARB_shadow */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif /* GL_ARB_shadow_ambient */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_buffer */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 +#endif /* GL_ARB_sparse_texture2 */ + +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 +#endif /* GL_ARB_sparse_texture_clamp */ + +#ifndef GL_ARB_spirv_extensions +#define GL_ARB_spirv_extensions 1 +#endif /* GL_ARB_spirv_extensions */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 +#endif /* GL_ARB_texture_barrier */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /* GL_ARB_texture_border_clamp */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_ARB_texture_buffer_object */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); +#endif +#endif /* GL_ARB_texture_compression */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif /* GL_ARB_texture_cube_map */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif /* GL_ARB_texture_env_add */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif /* GL_ARB_texture_env_combine */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif /* GL_ARB_texture_env_crossbar */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif /* GL_ARB_texture_env_dot3 */ + +#ifndef GL_ARB_texture_filter_anisotropic +#define GL_ARB_texture_filter_anisotropic 1 +#endif /* GL_ARB_texture_filter_anisotropic */ + +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#endif /* GL_ARB_texture_filter_minmax */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif /* GL_ARB_texture_float */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif /* GL_ARB_texture_rectangle */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED +#endif /* GL_ARB_transform_feedback_overflow_query */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif +#endif /* GL_ARB_transpose_matrix */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif +#endif /* GL_ARB_vertex_blend */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_intptr_t GLintptrARB; +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_ARB_vertex_buffer_object */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); +#endif +#endif /* GL_ARB_vertex_program */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif +#endif /* GL_ARB_vertex_shader */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC) (GLuint index, GLdouble n, GLdouble f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangeArraydvNV (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexeddNV (GLuint index, GLdouble n, GLdouble f); +#endif +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif +#endif /* GL_ARB_window_pos */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#endif /* GL_KHR_shader_subgroup */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); +typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y); +typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z); +typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); +GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); +GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); +GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); +GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y); +GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z); +GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); +#endif +#endif /* GL_OES_byte_coordinates */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +typedef khronos_int32_t GLfixed; +#define GL_FIXED_OES 0x140C +typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); +typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); +typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); +typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); +typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); +typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); +typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); +typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); +typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); +typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); +typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); +typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); +typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); +typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); +typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); +typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); +typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); +typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); +GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); +GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); +GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); +GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLineWidthxOES (GLfixed width); +GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glPointSizexOES (GLfixed size); +GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); +GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); +GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); +GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); +GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); +GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); +GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); +GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); +GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); +GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glIndexxOES (GLfixed component); +GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); +GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); +GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); +GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); +GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glPassThroughxOES (GLfixed token); +GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); +GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); +GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); +GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); +GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); +GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); +GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glVertex2xOES (GLfixed x); +GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); +#endif +#endif /* GL_OES_fixed_point */ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); +#endif +#endif /* GL_OES_query_matrix */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif /* GL_OES_read_format */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); +typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); +GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); +GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); +GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif +#endif /* GL_OES_single_precision */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif /* GL_3DFX_multisample */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif +#endif /* GL_3DFX_tbuffer */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_AMD_blend_minmax_factor */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif /* GL_AMD_conservative_depth */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif +#endif /* GL_AMD_debug_output */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif /* GL_AMD_depth_clamp_separate */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_AMD_draw_buffers_blend */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifndef GL_AMD_framebuffer_sample_positions +#define GL_AMD_framebuffer_sample_positions 1 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE +#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF +#define GL_ALL_PIXELS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSamplePositionsfvAMD (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +GLAPI void APIENTRY glNamedFramebufferSamplePositionsfvAMD (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +GLAPI void APIENTRY glGetFramebufferParameterfvAMD (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +GLAPI void APIENTRY glGetNamedFramebufferParameterfvAMD (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +#endif +#endif /* GL_AMD_framebuffer_sample_positions */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 +#endif /* GL_AMD_gcn_shader */ + +#ifndef GL_AMD_gpu_shader_half_float +#define GL_AMD_gpu_shader_half_float 1 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_FLOAT16_MAT2_AMD 0x91C5 +#define GL_FLOAT16_MAT3_AMD 0x91C6 +#define GL_FLOAT16_MAT4_AMD 0x91C7 +#define GL_FLOAT16_MAT2x3_AMD 0x91C8 +#define GL_FLOAT16_MAT2x4_AMD 0x91C9 +#define GL_FLOAT16_MAT3x2_AMD 0x91CA +#define GL_FLOAT16_MAT3x4_AMD 0x91CB +#define GL_FLOAT16_MAT4x2_AMD 0x91CC +#define GL_FLOAT16_MAT4x3_AMD 0x91CD +#endif /* GL_AMD_gpu_shader_half_float */ + +#ifndef GL_AMD_gpu_shader_int16 +#define GL_AMD_gpu_shader_int16 1 +#endif /* GL_AMD_gpu_shader_int16 */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 +typedef khronos_int64_t GLint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_AMD_gpu_shader_int64 */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); +#endif +#endif /* GL_AMD_interleaved_elements */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#endif +#endif /* GL_AMD_multi_draw_indirect */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif +#endif /* GL_AMD_name_gen_delete */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); +#endif +#endif /* GL_AMD_occlusion_query_event */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif /* GL_AMD_pinned_memory */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#endif /* GL_AMD_query_buffer_object */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); +#endif +#endif /* GL_AMD_sample_positions */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 +#endif /* GL_AMD_shader_atomic_counter_ops */ + +#ifndef GL_AMD_shader_ballot +#define GL_AMD_shader_ballot 1 +#endif /* GL_AMD_shader_ballot */ + +#ifndef GL_AMD_shader_explicit_vertex_parameter +#define GL_AMD_shader_explicit_vertex_parameter 1 +#endif /* GL_AMD_shader_explicit_vertex_parameter */ + +#ifndef GL_AMD_shader_gpu_shader_half_float_fetch +#define GL_AMD_shader_gpu_shader_half_float_fetch 1 +#endif /* GL_AMD_shader_gpu_shader_half_float_fetch */ + +#ifndef GL_AMD_shader_image_load_store_lod +#define GL_AMD_shader_image_load_store_lod 1 +#endif /* GL_AMD_shader_image_load_store_lod */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif /* GL_AMD_shader_stencil_export */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif +#endif /* GL_AMD_sparse_texture */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); +#endif +#endif /* GL_AMD_stencil_operation_extended */ + +#ifndef GL_AMD_texture_gather_bias_lod +#define GL_AMD_texture_gather_bias_lod 1 +#endif /* GL_AMD_texture_gather_bias_lod */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif /* GL_AMD_texture_texture4 */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 +#endif /* GL_AMD_transform_feedback4 */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 +#endif /* GL_AMD_vertex_shader_layer */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif /* GL_APPLE_client_storage */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif +#endif /* GL_APPLE_element_array */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif +#endif /* GL_APPLE_fence */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif /* GL_APPLE_float_pixels */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_APPLE_flush_buffer_range */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif +#endif /* GL_APPLE_object_purgeable */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif /* GL_APPLE_row_bytes */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif /* GL_APPLE_specular_vector */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_APPLE_texture_range */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif /* GL_APPLE_transform_hint */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif +#endif /* GL_APPLE_vertex_array_object */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif +#endif /* GL_APPLE_vertex_array_range */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#define GL_YCBCR_422_APPLE 0x85B9 +#endif /* GL_APPLE_ycbcr_422 */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ATI_draw_buffers */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif +#endif /* GL_ATI_element_array */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif +#endif /* GL_ATI_envmap_bumpmap */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif +#endif /* GL_ATI_fragment_shader */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif +#endif /* GL_ATI_map_object_buffer */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif /* GL_ATI_meminfo */ + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif /* GL_ATI_pixel_format_float */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_pn_triangles */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif +#endif /* GL_ATI_separate_stencil */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif /* GL_ATI_text_fragment_shader */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif /* GL_ATI_texture_env_combine3 */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif /* GL_ATI_texture_float */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif /* GL_ATI_texture_mirror_once */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_array_object */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_vertex_streams */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif /* GL_EXT_422_pixels */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void *GLeglImageOES; +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_EGL_sync +#define GL_EXT_EGL_sync 1 +#endif /* GL_EXT_EGL_sync */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#define GL_ABGR_EXT 0x8000 +#endif /* GL_EXT_abgr */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif /* GL_EXT_bgra */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif +#endif /* GL_EXT_bindable_uniform */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#endif +#endif /* GL_EXT_blend_color */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_EXT_blend_equation_separate */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_EXT_blend_func_separate */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif /* GL_EXT_blend_logic_op */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_BLEND_EQUATION_EXT 0x8009 +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif /* GL_EXT_blend_subtract */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif /* GL_EXT_clip_volume_hint */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif /* GL_EXT_cmyka */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif +#endif /* GL_EXT_color_subtable */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif +#endif /* GL_EXT_compiled_vertex_array */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#endif +#endif /* GL_EXT_convolution */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_coordinate_frame */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_copy_texture */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_cull_vertex */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif +#endif /* GL_EXT_depth_bounds_test */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_direct_state_access */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#endif +#endif /* GL_EXT_draw_buffers2 */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#endif +#endif /* GL_EXT_draw_range_elements */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 +typedef void *GLeglClientBufferEXT; +typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#endif +#endif /* GL_EXT_external_buffer */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_fog_coord */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_EXT_framebuffer_blit */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_framebuffer_multisample */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif +#endif /* GL_EXT_framebuffer_object */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif +#endif /* GL_EXT_geometry_shader4 */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif +#endif /* GL_EXT_gpu_program_parameters */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +#endif +#endif /* GL_EXT_gpu_shader4 */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif +#endif /* GL_EXT_histogram */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif /* GL_EXT_index_array_formats */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif +#endif /* GL_EXT_index_func */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_index_material */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif /* GL_EXT_index_texture */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_light_texture */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_UUID_SIZE_EXT 16 +typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); +typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); +typedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); +typedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); +typedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); +GLAPI void APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); +GLAPI void APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); +GLAPI GLboolean APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); +GLAPI void APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); +GLAPI void APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); +GLAPI void APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem1DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_EXT_memory_object */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +typedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_memory_object_fd */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +GLAPI void APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_memory_object_win32 */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif /* GL_EXT_misc_attribute */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif +#endif /* GL_EXT_multisample */ + +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 +#endif /* GL_EXT_multiview_texture_multisample */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 +#endif /* GL_EXT_multiview_timer_query */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif /* GL_EXT_packed_depth_stencil */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif /* GL_EXT_packed_float */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif /* GL_EXT_packed_pixels */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_paletted_texture */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif /* GL_EXT_pixel_buffer_object */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_pixel_transform */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_EXT_point_parameters */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif +#endif /* GL_EXT_polygon_offset */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif +#endif /* GL_EXT_provoking_vertex */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif /* GL_EXT_rescale_normal */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_secondary_color */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +typedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); +typedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); +typedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); +typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); +GLAPI void APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); +GLAPI GLboolean APIENTRY glIsSemaphoreEXT (GLuint semaphore); +GLAPI void APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); +GLAPI void APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +GLAPI void APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#endif +#endif /* GL_EXT_semaphore */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_semaphore_fd */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); +GLAPI void APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_semaphore_win32 */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif /* GL_EXT_separate_specular_color */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 +#endif /* GL_EXT_shader_image_load_formatted */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif +#endif /* GL_EXT_shader_image_load_store */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif /* GL_EXT_shadow_funcs */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif /* GL_EXT_shared_texture_palette */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif +#endif /* GL_EXT_stencil_clear_tag */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif +#endif /* GL_EXT_stencil_two_side */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif /* GL_EXT_stencil_wrap */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_subtexture */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif /* GL_EXT_texture */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_texture3D */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif +#endif /* GL_EXT_texture_array */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_EXT_texture_buffer_object */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif /* GL_EXT_texture_compression_latc */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif /* GL_EXT_texture_cube_map */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif /* GL_EXT_texture_env_add */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif /* GL_EXT_texture_env_combine */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif /* GL_EXT_texture_env_dot3 */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif +#endif /* GL_EXT_texture_integer */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif /* GL_EXT_texture_lod_bias */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif +#endif /* GL_EXT_texture_object */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif +#endif /* GL_EXT_texture_perturb_normal */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_sRGB */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 +#endif /* GL_EXT_texture_shadow_lod */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif /* GL_EXT_texture_shared_exponent */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#endif /* GL_EXT_texture_snorm */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif /* GL_EXT_texture_swizzle */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#define GL_TIME_ELAPSED_EXT 0x88BF +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_EXT_timer_query */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif +#endif /* GL_EXT_transform_feedback */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#endif +#endif /* GL_EXT_vertex_array */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif /* GL_EXT_vertex_array_bgra */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +#endif +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif +#endif /* GL_EXT_vertex_shader */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_vertex_weighting */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 +typedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); +GLAPI GLboolean APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); +#endif +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); +#endif +#endif /* GL_EXT_window_rectangles */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif +#endif /* GL_EXT_x11_sync_object */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif +#endif /* GL_GREMEDY_frame_terminator */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); +#endif +#endif /* GL_GREMEDY_string_marker */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif /* GL_HP_convolution_border_modes */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_HP_image_transform */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif /* GL_HP_occlusion_test */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif /* GL_HP_texture_lighting */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#define GL_CULL_VERTEX_IBM 103050 +#endif /* GL_IBM_cull_vertex */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#endif +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif /* GL_IBM_rasterpos_clip */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); +#endif +#endif /* GL_IBM_static_data */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#endif +#endif /* GL_IBM_vertex_array_lists */ + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_INGR_blend_func_separate */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif /* GL_INGR_color_clamp */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#define GL_INTERLACE_READ_INGR 0x8568 +#endif /* GL_INGR_interlace_read */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 +#endif /* GL_INTEL_fragment_shader_ordering */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); +typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); +GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); +GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#endif +#endif /* GL_INTEL_map_texture */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); +#endif +#endif /* GL_INTEL_parallel_arrays */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif /* GL_MESAX_texture_stack */ + +#ifndef GL_MESA_framebuffer_flip_x +#define GL_MESA_framebuffer_flip_x 1 +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC +#endif /* GL_MESA_framebuffer_flip_x */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifndef GL_MESA_framebuffer_swap_xy +#define GL_MESA_framebuffer_swap_xy 1 +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD +#endif /* GL_MESA_framebuffer_swap_xy */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#define GL_PACK_INVERT_MESA 0x8758 +#endif /* GL_MESA_pack_invert */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F +#endif /* GL_MESA_program_binary_formats */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif +#endif /* GL_MESA_resize_buffers */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 +#endif /* GL_MESA_shader_integer_functions */ + +#ifndef GL_MESA_tile_raster_order +#define GL_MESA_tile_raster_order 1 +#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8 +#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9 +#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA +#endif /* GL_MESA_tile_raster_order */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif +#endif /* GL_MESA_window_pos */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif /* GL_MESA_ycbcr_texture */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); +GLAPI void APIENTRY glEndConditionalRenderNVX (void); +#endif +#endif /* GL_NVX_conditional_render */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif /* GL_NVX_gpu_memory_info */ + +#ifndef GL_NVX_gpu_multicast2 +#define GL_NVX_gpu_multicast2 1 +#define GL_UPLOAD_GPU_MASK_NVX 0x954A +typedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +typedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLint *v); +typedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +typedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUploadGpuMaskNVX (GLbitfield mask); +GLAPI void APIENTRY glMulticastViewportArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glMulticastViewportPositionWScaleNVX (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +GLAPI void APIENTRY glMulticastScissorArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLint *v); +GLAPI GLuint APIENTRY glAsyncCopyBufferSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +GLAPI GLuint APIENTRY glAsyncCopyImageSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +#endif +#endif /* GL_NVX_gpu_multicast2 */ + +#ifndef GL_NVX_linked_gpu_multicast +#define GL_NVX_linked_gpu_multicast 1 +#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 +#define GL_MAX_LGPU_GPUS_NVX 0x92BA +typedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLGPUNamedBufferSubDataNVX (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glLGPUCopyImageSubDataNVX (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glLGPUInterlockNVX (void); +#endif +#endif /* GL_NVX_linked_gpu_multicast */ + +#ifndef GL_NVX_progress_fence +#define GL_NVX_progress_fence 1 +typedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC) (void); +typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC) (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC) (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glCreateProgressFenceNVX (void); +GLAPI void APIENTRY glSignalSemaphoreui64NVX (GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +GLAPI void APIENTRY glWaitSemaphoreui64NVX (GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +GLAPI void APIENTRY glClientWaitSemaphoreui64NVX (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +#endif +#endif /* GL_NVX_progress_fence */ + +#ifndef GL_NV_alpha_to_coverage_dither_control +#define GL_NV_alpha_to_coverage_dither_control 1 +#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D +#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E +#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F +#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF +typedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaToCoverageDitherControlNV (GLenum mode); +#endif +#endif /* GL_NV_alpha_to_coverage_dither_control */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GLAPI void APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#endif /* GL_NV_blend_minmax_factor */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif /* GL_NV_blend_square */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_command_list +#define GL_NV_command_list 1 +#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 +#define GL_NOP_COMMAND_NV 0x0001 +#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 +#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 +#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 +#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 +#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 +#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 +#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 +#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 +#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A +#define GL_BLEND_COLOR_COMMAND_NV 0x000B +#define GL_STENCIL_REF_COMMAND_NV 0x000C +#define GL_LINE_WIDTH_COMMAND_NV 0x000D +#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E +#define GL_ALPHA_REF_COMMAND_NV 0x000F +#define GL_VIEWPORT_COMMAND_NV 0x0010 +#define GL_SCISSOR_COMMAND_NV 0x0011 +#define GL_FRONT_FACE_COMMAND_NV 0x0012 +typedef void (APIENTRYP PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint *states); +typedef void (APIENTRYP PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint *states); +typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC) (GLuint state); +typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); +typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); +typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint *lists); +typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint *lists); +typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); +typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states); +GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states); +GLAPI GLboolean APIENTRY glIsStateNV (GLuint state); +GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode); +GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size); +GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype); +GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists); +GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists); +GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list); +GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments); +GLAPI void APIENTRY glCompileCommandListNV (GLuint list); +GLAPI void APIENTRY glCallCommandListNV (GLuint list); +#endif +#endif /* GL_NV_command_list */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#endif /* GL_NV_compute_program5 */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value); +#endif +#endif /* GL_NV_conservative_raster_dilate */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); +#endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifndef GL_NV_conservative_raster_underestimation +#define GL_NV_conservative_raster_underestimation 1 +#endif /* GL_NV_conservative_raster_underestimation */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif /* GL_NV_copy_depth_to_color */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_NV_copy_image */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#endif /* GL_NV_deep_texture3D */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif +#endif /* GL_NV_depth_buffer_float */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#define GL_DEPTH_CLAMP_NV 0x864F +#endif /* GL_NV_depth_clamp */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif +#endif /* GL_NV_draw_texture */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (APIENTRY *GLVULKANPROCNV)(void); +typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV (const GLchar *name); +GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkFenceNV (GLuint64 vkFence); +#endif +#endif /* GL_NV_draw_vulkan_image */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif +#endif /* GL_NV_evaluators */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif +#endif /* GL_NV_explicit_multisample */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif /* GL_NV_float_buffer */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#endif /* GL_NV_fog_distance */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif +#endif /* GL_NV_fragment_program */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif /* GL_NV_fragment_program2 */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif /* GL_NV_fragment_program4 */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif /* GL_NV_fragment_program_option */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_NV_geometry_program4 */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif /* GL_NV_geometry_shader4 */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_multicast +#define GL_NV_gpu_multicast 1 +#define GL_PER_GPU_STORAGE_BIT_NV 0x0800 +#define GL_MULTICAST_GPUS_NV 0x92BA +#define GL_RENDER_GPU_MASK_NV 0x9558 +#define GL_PER_GPU_STORAGE_NV 0x9548 +#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 +typedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC) (void); +typedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderGpuMaskNV (GLbitfield mask); +GLAPI void APIENTRY glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glMulticastCopyBufferSubDataNV (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glMulticastCopyImageSubDataNV (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glMulticastBlitFramebufferNV (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glMulticastBarrierNV (void); +GLAPI void APIENTRY glMulticastWaitSyncNV (GLuint signalGpu, GLbitfield waitGpuMask); +GLAPI void APIENTRY glMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_NV_gpu_multicast */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif +#endif /* GL_NV_gpu_program4 */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif +#endif /* GL_NV_gpu_program5 */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +typedef unsigned short GLhalfNV; +#define GL_HALF_FLOAT_NV 0x140B +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif +#endif /* GL_NV_half_float */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif /* GL_NV_light_max_exponent */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GLAPI void APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GLAPI void APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GLAPI void APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#endif /* GL_NV_multisample_coverage */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif /* GL_NV_multisample_filter_hint */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_occlusion_query */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif /* GL_NV_packed_depth_stencil */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#endif +#endif /* GL_NV_parameter_buffer_object */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_2_BYTES_NV 0x1407 +#define GL_3_BYTES_NV 0x1408 +#define GL_4_BYTES_NV 0x1409 +#define GL_EYE_LINEAR_NV 0x2400 +#define GL_OBJECT_LINEAR_NV 0x2401 +#define GL_CONSTANT_NV 0x8576 +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif +#endif /* GL_NV_pixel_data_range */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif +#endif /* GL_NV_point_sprite */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_NV_present_video */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif +#endif /* GL_NV_primitive_restart */ + +#ifndef GL_NV_query_resource +#define GL_NV_query_resource 1 +#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540 +#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542 +#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544 +#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545 +#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546 +#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547 +typedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC) (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glQueryResourceNV (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); +#endif +#endif /* GL_NV_query_resource */ + +#ifndef GL_NV_query_resource_tag +#define GL_NV_query_resource_tag 1 +typedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC) (GLsizei n, GLint *tagIds); +typedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC) (GLsizei n, const GLint *tagIds); +typedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC) (GLint tagId, const GLchar *tagString); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueryResourceTagNV (GLsizei n, GLint *tagIds); +GLAPI void APIENTRY glDeleteQueryResourceTagNV (GLsizei n, const GLint *tagIds); +GLAPI void APIENTRY glQueryResourceTagNV (GLint tagId, const GLchar *tagString); +#endif +#endif /* GL_NV_query_resource_tag */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_register_combiners */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif +#endif /* GL_NV_register_combiners2 */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_robustness_video_memory_purge +#define GL_NV_robustness_video_memory_purge 1 +#define GL_PURGED_CONTEXT_RESET_NV 0x92BB +#endif /* GL_NV_robustness_video_memory_purge */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +#endif /* GL_NV_shader_atomic_counters */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 +#endif /* GL_NV_shader_atomic_float */ + +#ifndef GL_NV_shader_atomic_float64 +#define GL_NV_shader_atomic_float64 1 +#endif /* GL_NV_shader_atomic_float64 */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 +#endif /* GL_NV_shader_atomic_int64 */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_shader_buffer_load */ + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#endif /* GL_NV_shader_buffer_store */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 +#endif /* GL_NV_shader_subgroup_partitioned */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B +#endif /* GL_NV_shader_thread_group */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 +#endif /* GL_NV_shader_thread_shuffle */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindShadingRateImageNV (GLuint texture); +GLAPI void APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GLAPI void APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GLAPI void APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GLAPI void APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GLAPI void APIENTRY glShadingRateSampleOrderNV (GLenum order); +GLAPI void APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); +#endif +#endif /* GL_NV_shading_rate_image */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif /* GL_NV_tessellation_program5 */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif /* GL_NV_texgen_emboss */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif /* GL_NV_texgen_reflection */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif +#endif /* GL_NV_texture_barrier */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif /* GL_NV_texture_compression_vtc */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif /* GL_NV_texture_env_combine4 */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif /* GL_NV_texture_expand_normal */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif +#endif /* GL_NV_texture_multisample */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif /* GL_NV_texture_rectangle */ + +#ifndef GL_NV_texture_rectangle_compressed +#define GL_NV_texture_rectangle_compressed 1 +#endif /* GL_NV_texture_rectangle_compressed */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif /* GL_NV_texture_shader */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif /* GL_NV_texture_shader2 */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif /* GL_NV_texture_shader3 */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif +#endif /* GL_NV_transform_feedback */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif +#endif /* GL_NV_transform_feedback2 */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 +#endif /* GL_NV_uniform_buffer_unified_memory */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +typedef GLintptr GLvdpauSurfaceNV; +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif +#endif /* GL_NV_vdpau_interop */ + +#ifndef GL_NV_vdpau_interop2 +#define GL_NV_vdpau_interop2 1 +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceWithPictureStructureNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); +#endif +#endif /* GL_NV_vdpau_interop2 */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); +#endif +#endif /* GL_NV_vertex_array_range */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif /* GL_NV_vertex_array_range2 */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif +#endif /* GL_NV_vertex_program */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif /* GL_NV_vertex_program1_1 */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif /* GL_NV_vertex_program2 */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif /* GL_NV_vertex_program2_option */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif /* GL_NV_vertex_program3 */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_vertex_program4 */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif +#endif /* GL_NV_video_capture */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif /* GL_OML_interlace */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif /* GL_OML_resample */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif /* GL_OML_subsample */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif +#endif /* GL_PGI_misc_hints */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif /* GL_PGI_vertex_hints */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif /* GL_REND_screen_coordinates */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#endif /* GL_S3_s3tc */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_detail_texture */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif +#endif /* GL_SGIS_fog_function */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif /* GL_SGIS_generate_mipmap */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif +#endif /* GL_SGIS_multisample */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif +#endif /* GL_SGIS_pixel_texture */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif /* GL_SGIS_point_line_texgen */ + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_SGIS_point_parameters */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_sharpen_texture */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_SGIS_texture4D */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif /* GL_SGIS_texture_border_clamp */ + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif +#endif /* GL_SGIS_texture_color_mask */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif +#endif /* GL_SGIS_texture_filter4 */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif /* GL_SGIS_texture_lod */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif /* GL_SGIS_texture_select */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#define GL_ASYNC_MARKER_SGIX 0x8329 +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif +#endif /* GL_SGIX_async */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif /* GL_SGIX_async_histogram */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif /* GL_SGIX_async_pixel */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif /* GL_SGIX_calligraphic_fragment */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif /* GL_SGIX_clipmap */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif /* GL_SGIX_convolution_accuracy */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif /* GL_SGIX_depth_pass_instrument */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif /* GL_SGIX_depth_texture */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif +#endif /* GL_SGIX_flush_raster */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif /* GL_SGIX_fog_offset */ + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif +#endif /* GL_SGIX_fragment_lighting */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif +#endif /* GL_SGIX_framezoom */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); +#endif +#endif /* GL_SGIX_igloo_interface */ + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif +#endif /* GL_SGIX_instruments */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#define GL_INTERLACE_SGIX 0x8094 +#endif /* GL_SGIX_interlace */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif /* GL_SGIX_ir_instrument1 */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#define GL_LIST_PRIORITY_SGIX 0x8182 +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_list_priority */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif +#endif /* GL_SGIX_pixel_texture */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif /* GL_SGIX_pixel_tiles */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif +#endif /* GL_SGIX_polynomial_ffd */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif +#endif /* GL_SGIX_reference_plane */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif /* GL_SGIX_resample */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif /* GL_SGIX_scalebias_hint */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif /* GL_SGIX_shadow */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif /* GL_SGIX_shadow_ambient */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_sprite */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif /* GL_SGIX_subsample */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif /* GL_SGIX_texture_add_env */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif /* GL_SGIX_texture_lod_bias */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif /* GL_SGIX_texture_scale_bias */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif /* GL_SGIX_vertex_preclip */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif /* GL_SGIX_ycrcb */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif /* GL_SGIX_ycrcb_subsample */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif /* GL_SGIX_ycrcba */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif /* GL_SGI_color_matrix */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_SGI_color_table */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif /* GL_SGI_texture_color_table */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif +#endif /* GL_SUNX_constant_data */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif /* GL_SUN_convolution_border_modes */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif +#endif /* GL_SUN_global_alpha */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif +#endif /* GL_SUN_mesh_array */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif /* GL_SUN_slice_accum */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); +#endif +#endif /* GL_SUN_triangle_list */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif +#endif /* GL_SUN_vertex */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif /* GL_WIN_phong_shading */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif /* GL_WIN_specular_fog */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/packedpubwasm/include/GL/glfw.h b/packedpubwasm/include/GL/glfw.h new file mode 100644 index 0000000..e20552e --- /dev/null +++ b/packedpubwasm/include/GL/glfw.h @@ -0,0 +1,518 @@ +/************************************************************************ + * GLFW - An OpenGL framework + * API version: 2.7 + * WWW: http://www.glfw.org/ + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2010 Camilla Berglund + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + *************************************************************************/ + +#ifndef __glfw_h_ +#define __glfw_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Global definitions + *************************************************************************/ + +/* We need a NULL pointer from time to time */ +#ifndef NULL + #ifdef __cplusplus + #define NULL 0 + #else + #define NULL ((void *)0) + #endif +#endif /* NULL */ + + +/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ + +/* Please report any probles that you find with your compiler, which may + * be solved in this section! There are several compilers that I have not + * been able to test this file with yet. + * + * First: If we are we on Windows, we want a single define for it (_WIN32) + * (Note: For Cygwin the compiler flag -mwin32 should be used, but to + * make sure that things run smoothly for Cygwin users, we add __CYGWIN__ + * to the list of "valid Win32 identifiers", which removes the need for + * -mwin32) + */ +#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__)) + #define _WIN32 +#endif /* _WIN32 */ + +/* In order for extension support to be portable, we need to define an + * OpenGL function call method. We use the keyword APIENTRY, which is + * defined for Win32. (Note: Windows also needs this for ) + */ +#ifndef APIENTRY + #ifdef _WIN32 + #define APIENTRY __stdcall + #else + #define APIENTRY + #endif + #define GL_APIENTRY_DEFINED +#endif /* APIENTRY */ + + +/* The following three defines are here solely to make some Windows-based + * files happy. Theoretically we could include , but + * it has the major drawback of severely polluting our namespace. + */ + +/* Under Windows, we need WINGDIAPI defined */ +#if !defined(WINGDIAPI) && defined(_WIN32) + #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__) + /* Microsoft Visual C++, Borland C++ Builder and Pelles C */ + #define WINGDIAPI __declspec(dllimport) + #elif defined(__LCC__) + /* LCC-Win32 */ + #define WINGDIAPI __stdcall + #else + /* Others (e.g. MinGW, Cygwin) */ + #define WINGDIAPI extern + #endif + #define GL_WINGDIAPI_DEFINED +#endif /* WINGDIAPI */ + +/* Some files also need CALLBACK defined */ +#if !defined(CALLBACK) && defined(_WIN32) + #if defined(_MSC_VER) + /* Microsoft Visual C++ */ + #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) + #define CALLBACK __stdcall + #else + #define CALLBACK + #endif + #else + /* Other Windows compilers */ + #define CALLBACK __stdcall + #endif + #define GLU_CALLBACK_DEFINED +#endif /* CALLBACK */ + +/* Microsoft Visual C++, Borland C++ and Pelles C needs wchar_t */ +#if defined(_WIN32) && (defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)) && !defined(_WCHAR_T_DEFINED) + typedef unsigned short wchar_t; + #define _WCHAR_T_DEFINED +#endif /* _WCHAR_T_DEFINED */ + + +/* ---------------- GLFW related system specific defines ----------------- */ + +#if defined(_WIN32) && defined(GLFW_BUILD_DLL) + + /* We are building a Win32 DLL */ + #define GLFWAPI __declspec(dllexport) + #define GLFWAPIENTRY __stdcall + #define GLFWCALL __stdcall + +#elif defined(_WIN32) && defined(GLFW_DLL) + + /* We are calling a Win32 DLL */ + #if defined(__LCC__) + #define GLFWAPI extern + #else + #define GLFWAPI __declspec(dllimport) + #endif + #define GLFWAPIENTRY __stdcall + #define GLFWCALL __stdcall + +#else + + /* We are either building/calling a static lib or we are non-win32 */ + #define GLFWAPIENTRY + #define GLFWAPI + #define GLFWCALL + +#endif + +/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ + +/* Include standard OpenGL headers: GLFW uses GL_FALSE/GL_TRUE, and it is + * convenient for the user to only have to include . This also + * solves the problem with Windows and needing some + * special defines which normally requires the user to include + * (which is not a nice solution for portable programs). + */ +#if defined(__APPLE_CC__) + #if defined(GLFW_INCLUDE_GL3) + #include + #else + #define GL_GLEXT_LEGACY + #include + #endif + #ifndef GLFW_NO_GLU + #include + #endif +#else + #if defined(GLFW_INCLUDE_GL3) + #include + #else + #include + #endif + #ifndef GLFW_NO_GLU + #include + #endif +#endif + + +/************************************************************************* + * GLFW version + *************************************************************************/ + +#define GLFW_VERSION_MAJOR 2 +#define GLFW_VERSION_MINOR 7 +#define GLFW_VERSION_REVISION 7 + + +/************************************************************************* + * Input handling definitions + *************************************************************************/ + +/* Key and button state/action definitions */ +#define GLFW_RELEASE 0 +#define GLFW_PRESS 1 + +/* Keyboard key definitions: 8-bit ISO-8859-1 (Latin 1) encoding is used + * for printable keys (such as A-Z, 0-9 etc), and values above 256 + * represent special (non-printable) keys (e.g. F1, Page Up etc). + */ +#define GLFW_KEY_UNKNOWN -1 +#define GLFW_KEY_SPACE 32 +#define GLFW_KEY_SPECIAL 256 +#define GLFW_KEY_ESC (GLFW_KEY_SPECIAL+1) +#define GLFW_KEY_F1 (GLFW_KEY_SPECIAL+2) +#define GLFW_KEY_F2 (GLFW_KEY_SPECIAL+3) +#define GLFW_KEY_F3 (GLFW_KEY_SPECIAL+4) +#define GLFW_KEY_F4 (GLFW_KEY_SPECIAL+5) +#define GLFW_KEY_F5 (GLFW_KEY_SPECIAL+6) +#define GLFW_KEY_F6 (GLFW_KEY_SPECIAL+7) +#define GLFW_KEY_F7 (GLFW_KEY_SPECIAL+8) +#define GLFW_KEY_F8 (GLFW_KEY_SPECIAL+9) +#define GLFW_KEY_F9 (GLFW_KEY_SPECIAL+10) +#define GLFW_KEY_F10 (GLFW_KEY_SPECIAL+11) +#define GLFW_KEY_F11 (GLFW_KEY_SPECIAL+12) +#define GLFW_KEY_F12 (GLFW_KEY_SPECIAL+13) +#define GLFW_KEY_F13 (GLFW_KEY_SPECIAL+14) +#define GLFW_KEY_F14 (GLFW_KEY_SPECIAL+15) +#define GLFW_KEY_F15 (GLFW_KEY_SPECIAL+16) +#define GLFW_KEY_F16 (GLFW_KEY_SPECIAL+17) +#define GLFW_KEY_F17 (GLFW_KEY_SPECIAL+18) +#define GLFW_KEY_F18 (GLFW_KEY_SPECIAL+19) +#define GLFW_KEY_F19 (GLFW_KEY_SPECIAL+20) +#define GLFW_KEY_F20 (GLFW_KEY_SPECIAL+21) +#define GLFW_KEY_F21 (GLFW_KEY_SPECIAL+22) +#define GLFW_KEY_F22 (GLFW_KEY_SPECIAL+23) +#define GLFW_KEY_F23 (GLFW_KEY_SPECIAL+24) +#define GLFW_KEY_F24 (GLFW_KEY_SPECIAL+25) +#define GLFW_KEY_F25 (GLFW_KEY_SPECIAL+26) +#define GLFW_KEY_UP (GLFW_KEY_SPECIAL+27) +#define GLFW_KEY_DOWN (GLFW_KEY_SPECIAL+28) +#define GLFW_KEY_LEFT (GLFW_KEY_SPECIAL+29) +#define GLFW_KEY_RIGHT (GLFW_KEY_SPECIAL+30) +#define GLFW_KEY_LSHIFT (GLFW_KEY_SPECIAL+31) +#define GLFW_KEY_RSHIFT (GLFW_KEY_SPECIAL+32) +#define GLFW_KEY_LCTRL (GLFW_KEY_SPECIAL+33) +#define GLFW_KEY_RCTRL (GLFW_KEY_SPECIAL+34) +#define GLFW_KEY_LALT (GLFW_KEY_SPECIAL+35) +#define GLFW_KEY_RALT (GLFW_KEY_SPECIAL+36) +#define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37) +#define GLFW_KEY_ENTER (GLFW_KEY_SPECIAL+38) +#define GLFW_KEY_BACKSPACE (GLFW_KEY_SPECIAL+39) +#define GLFW_KEY_INSERT (GLFW_KEY_SPECIAL+40) +#define GLFW_KEY_DEL (GLFW_KEY_SPECIAL+41) +#define GLFW_KEY_PAGEUP (GLFW_KEY_SPECIAL+42) +#define GLFW_KEY_PAGEDOWN (GLFW_KEY_SPECIAL+43) +#define GLFW_KEY_HOME (GLFW_KEY_SPECIAL+44) +#define GLFW_KEY_END (GLFW_KEY_SPECIAL+45) +#define GLFW_KEY_KP_0 (GLFW_KEY_SPECIAL+46) +#define GLFW_KEY_KP_1 (GLFW_KEY_SPECIAL+47) +#define GLFW_KEY_KP_2 (GLFW_KEY_SPECIAL+48) +#define GLFW_KEY_KP_3 (GLFW_KEY_SPECIAL+49) +#define GLFW_KEY_KP_4 (GLFW_KEY_SPECIAL+50) +#define GLFW_KEY_KP_5 (GLFW_KEY_SPECIAL+51) +#define GLFW_KEY_KP_6 (GLFW_KEY_SPECIAL+52) +#define GLFW_KEY_KP_7 (GLFW_KEY_SPECIAL+53) +#define GLFW_KEY_KP_8 (GLFW_KEY_SPECIAL+54) +#define GLFW_KEY_KP_9 (GLFW_KEY_SPECIAL+55) +#define GLFW_KEY_KP_DIVIDE (GLFW_KEY_SPECIAL+56) +#define GLFW_KEY_KP_MULTIPLY (GLFW_KEY_SPECIAL+57) +#define GLFW_KEY_KP_SUBTRACT (GLFW_KEY_SPECIAL+58) +#define GLFW_KEY_KP_ADD (GLFW_KEY_SPECIAL+59) +#define GLFW_KEY_KP_DECIMAL (GLFW_KEY_SPECIAL+60) +#define GLFW_KEY_KP_EQUAL (GLFW_KEY_SPECIAL+61) +#define GLFW_KEY_KP_ENTER (GLFW_KEY_SPECIAL+62) +#define GLFW_KEY_KP_NUM_LOCK (GLFW_KEY_SPECIAL+63) +#define GLFW_KEY_CAPS_LOCK (GLFW_KEY_SPECIAL+64) +#define GLFW_KEY_SCROLL_LOCK (GLFW_KEY_SPECIAL+65) +#define GLFW_KEY_PAUSE (GLFW_KEY_SPECIAL+66) +#define GLFW_KEY_LSUPER (GLFW_KEY_SPECIAL+67) +#define GLFW_KEY_RSUPER (GLFW_KEY_SPECIAL+68) +#define GLFW_KEY_MENU (GLFW_KEY_SPECIAL+69) +#define GLFW_KEY_LAST GLFW_KEY_MENU + +/* Mouse button definitions */ +#define GLFW_MOUSE_BUTTON_1 0 +#define GLFW_MOUSE_BUTTON_2 1 +#define GLFW_MOUSE_BUTTON_3 2 +#define GLFW_MOUSE_BUTTON_4 3 +#define GLFW_MOUSE_BUTTON_5 4 +#define GLFW_MOUSE_BUTTON_6 5 +#define GLFW_MOUSE_BUTTON_7 6 +#define GLFW_MOUSE_BUTTON_8 7 +#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 + +/* Mouse button aliases */ +#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 +#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 +#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 + + +/* Joystick identifiers */ +#define GLFW_JOYSTICK_1 0 +#define GLFW_JOYSTICK_2 1 +#define GLFW_JOYSTICK_3 2 +#define GLFW_JOYSTICK_4 3 +#define GLFW_JOYSTICK_5 4 +#define GLFW_JOYSTICK_6 5 +#define GLFW_JOYSTICK_7 6 +#define GLFW_JOYSTICK_8 7 +#define GLFW_JOYSTICK_9 8 +#define GLFW_JOYSTICK_10 9 +#define GLFW_JOYSTICK_11 10 +#define GLFW_JOYSTICK_12 11 +#define GLFW_JOYSTICK_13 12 +#define GLFW_JOYSTICK_14 13 +#define GLFW_JOYSTICK_15 14 +#define GLFW_JOYSTICK_16 15 +#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 + + +/************************************************************************* + * Other definitions + *************************************************************************/ + +/* glfwOpenWindow modes */ +#define GLFW_WINDOW 0x00010001 +#define GLFW_FULLSCREEN 0x00010002 + +/* glfwGetWindowParam tokens */ +#define GLFW_OPENED 0x00020001 +#define GLFW_ACTIVE 0x00020002 +#define GLFW_ICONIFIED 0x00020003 +#define GLFW_ACCELERATED 0x00020004 +#define GLFW_RED_BITS 0x00020005 +#define GLFW_GREEN_BITS 0x00020006 +#define GLFW_BLUE_BITS 0x00020007 +#define GLFW_ALPHA_BITS 0x00020008 +#define GLFW_DEPTH_BITS 0x00020009 +#define GLFW_STENCIL_BITS 0x0002000A + +/* The following constants are used for both glfwGetWindowParam + * and glfwOpenWindowHint + */ +#define GLFW_REFRESH_RATE 0x0002000B +#define GLFW_ACCUM_RED_BITS 0x0002000C +#define GLFW_ACCUM_GREEN_BITS 0x0002000D +#define GLFW_ACCUM_BLUE_BITS 0x0002000E +#define GLFW_ACCUM_ALPHA_BITS 0x0002000F +#define GLFW_AUX_BUFFERS 0x00020010 +#define GLFW_STEREO 0x00020011 +#define GLFW_WINDOW_NO_RESIZE 0x00020012 +#define GLFW_FSAA_SAMPLES 0x00020013 +#define GLFW_OPENGL_VERSION_MAJOR 0x00020014 +#define GLFW_OPENGL_VERSION_MINOR 0x00020015 +#define GLFW_OPENGL_FORWARD_COMPAT 0x00020016 +#define GLFW_OPENGL_DEBUG_CONTEXT 0x00020017 +#define GLFW_OPENGL_PROFILE 0x00020018 + +/* GLFW_OPENGL_PROFILE tokens */ +#define GLFW_OPENGL_CORE_PROFILE 0x00050001 +#define GLFW_OPENGL_COMPAT_PROFILE 0x00050002 + +/* glfwEnable/glfwDisable tokens */ +#define GLFW_MOUSE_CURSOR 0x00030001 +#define GLFW_STICKY_KEYS 0x00030002 +#define GLFW_STICKY_MOUSE_BUTTONS 0x00030003 +#define GLFW_SYSTEM_KEYS 0x00030004 +#define GLFW_KEY_REPEAT 0x00030005 +#define GLFW_AUTO_POLL_EVENTS 0x00030006 + +/* glfwWaitThread wait modes */ +#define GLFW_WAIT 0x00040001 +#define GLFW_NOWAIT 0x00040002 + +/* glfwGetJoystickParam tokens */ +#define GLFW_PRESENT 0x00050001 +#define GLFW_AXES 0x00050002 +#define GLFW_BUTTONS 0x00050003 + +/* glfwReadImage/glfwLoadTexture2D flags */ +#define GLFW_NO_RESCALE_BIT 0x00000001 /* Only for glfwReadImage */ +#define GLFW_ORIGIN_UL_BIT 0x00000002 +#define GLFW_BUILD_MIPMAPS_BIT 0x00000004 /* Only for glfwLoadTexture2D */ +#define GLFW_ALPHA_MAP_BIT 0x00000008 + +/* Time spans longer than this (seconds) are considered to be infinity */ +#define GLFW_INFINITY 100000.0 + + +/************************************************************************* + * Typedefs + *************************************************************************/ + +/* The video mode structure used by glfwGetVideoModes() */ +typedef struct { + int Width, Height; + int RedBits, BlueBits, GreenBits; +} GLFWvidmode; + +/* Image/texture information */ +typedef struct { + int Width, Height; + int Format; + int BytesPerPixel; + unsigned char *Data; +} GLFWimage; + +/* Thread ID */ +typedef int GLFWthread; + +/* Mutex object */ +typedef void * GLFWmutex; + +/* Condition variable object */ +typedef void * GLFWcond; + +/* Function pointer types */ +typedef void (GLFWCALL * GLFWwindowsizefun)(int,int); +typedef int (GLFWCALL * GLFWwindowclosefun)(void); +typedef void (GLFWCALL * GLFWwindowrefreshfun)(void); +typedef void (GLFWCALL * GLFWmousebuttonfun)(int,int); +typedef void (GLFWCALL * GLFWmouseposfun)(int,int); +typedef void (GLFWCALL * GLFWmousewheelfun)(int); +typedef void (GLFWCALL * GLFWkeyfun)(int,int); +typedef void (GLFWCALL * GLFWcharfun)(int,int); +typedef void (GLFWCALL * GLFWthreadfun)(void *); + + +/************************************************************************* + * Prototypes + *************************************************************************/ + +/* GLFW initialization, termination and version querying */ +GLFWAPI int GLFWAPIENTRY glfwInit( void ); +GLFWAPI void GLFWAPIENTRY glfwTerminate( void ); +GLFWAPI void GLFWAPIENTRY glfwGetVersion( int *major, int *minor, int *rev ); + +/* Window handling */ +GLFWAPI int GLFWAPIENTRY glfwOpenWindow( int width, int height, int redbits, int greenbits, int bluebits, int alphabits, int depthbits, int stencilbits, int mode ); +GLFWAPI void GLFWAPIENTRY glfwOpenWindowHint( int target, int hint ); +GLFWAPI void GLFWAPIENTRY glfwCloseWindow( void ); +GLFWAPI void GLFWAPIENTRY glfwSetWindowTitle( const char *title ); +GLFWAPI void GLFWAPIENTRY glfwGetWindowSize( int *width, int *height ); +GLFWAPI void GLFWAPIENTRY glfwSetWindowSize( int width, int height ); +GLFWAPI void GLFWAPIENTRY glfwSetWindowPos( int x, int y ); +GLFWAPI void GLFWAPIENTRY glfwIconifyWindow( void ); +GLFWAPI void GLFWAPIENTRY glfwRestoreWindow( void ); +GLFWAPI void GLFWAPIENTRY glfwSwapBuffers( void ); +GLFWAPI void GLFWAPIENTRY glfwSwapInterval( int interval ); +GLFWAPI int GLFWAPIENTRY glfwGetWindowParam( int param ); +GLFWAPI void GLFWAPIENTRY glfwSetWindowSizeCallback( GLFWwindowsizefun cbfun ); +GLFWAPI void GLFWAPIENTRY glfwSetWindowCloseCallback( GLFWwindowclosefun cbfun ); +GLFWAPI void GLFWAPIENTRY glfwSetWindowRefreshCallback( GLFWwindowrefreshfun cbfun ); + +/* Video mode functions */ +GLFWAPI int GLFWAPIENTRY glfwGetVideoModes( GLFWvidmode *list, int maxcount ); +GLFWAPI void GLFWAPIENTRY glfwGetDesktopMode( GLFWvidmode *mode ); + +/* Input handling */ +GLFWAPI void GLFWAPIENTRY glfwPollEvents( void ); +GLFWAPI void GLFWAPIENTRY glfwWaitEvents( void ); +GLFWAPI int GLFWAPIENTRY glfwGetKey( int key ); +GLFWAPI int GLFWAPIENTRY glfwGetMouseButton( int button ); +GLFWAPI void GLFWAPIENTRY glfwGetMousePos( int *xpos, int *ypos ); +GLFWAPI void GLFWAPIENTRY glfwSetMousePos( int xpos, int ypos ); +GLFWAPI int GLFWAPIENTRY glfwGetMouseWheel( void ); +GLFWAPI void GLFWAPIENTRY glfwSetMouseWheel( int pos ); +GLFWAPI void GLFWAPIENTRY glfwSetKeyCallback( GLFWkeyfun cbfun ); +GLFWAPI void GLFWAPIENTRY glfwSetCharCallback( GLFWcharfun cbfun ); +GLFWAPI void GLFWAPIENTRY glfwSetMouseButtonCallback( GLFWmousebuttonfun cbfun ); +GLFWAPI void GLFWAPIENTRY glfwSetMousePosCallback( GLFWmouseposfun cbfun ); +GLFWAPI void GLFWAPIENTRY glfwSetMouseWheelCallback( GLFWmousewheelfun cbfun ); + +/* Joystick input */ +GLFWAPI int GLFWAPIENTRY glfwGetJoystickParam( int joy, int param ); +GLFWAPI int GLFWAPIENTRY glfwGetJoystickPos( int joy, float *pos, int numaxes ); +GLFWAPI int GLFWAPIENTRY glfwGetJoystickButtons( int joy, unsigned char *buttons, int numbuttons ); + +/* Time */ +GLFWAPI double GLFWAPIENTRY glfwGetTime( void ); +GLFWAPI void GLFWAPIENTRY glfwSetTime( double time ); +GLFWAPI void GLFWAPIENTRY glfwSleep( double time ); + +/* Extension support */ +GLFWAPI int GLFWAPIENTRY glfwExtensionSupported( const char *extension ); +GLFWAPI void* GLFWAPIENTRY glfwGetProcAddress( const char *procname ); +GLFWAPI void GLFWAPIENTRY glfwGetGLVersion( int *major, int *minor, int *rev ); + +/* Threading support */ +GLFWAPI GLFWthread GLFWAPIENTRY glfwCreateThread( GLFWthreadfun fun, void *arg ); +GLFWAPI void GLFWAPIENTRY glfwDestroyThread( GLFWthread ID ); +GLFWAPI int GLFWAPIENTRY glfwWaitThread( GLFWthread ID, int waitmode ); +GLFWAPI GLFWthread GLFWAPIENTRY glfwGetThreadID( void ); +GLFWAPI GLFWmutex GLFWAPIENTRY glfwCreateMutex( void ); +GLFWAPI void GLFWAPIENTRY glfwDestroyMutex( GLFWmutex mutex ); +GLFWAPI void GLFWAPIENTRY glfwLockMutex( GLFWmutex mutex ); +GLFWAPI void GLFWAPIENTRY glfwUnlockMutex( GLFWmutex mutex ); +GLFWAPI GLFWcond GLFWAPIENTRY glfwCreateCond( void ); +GLFWAPI void GLFWAPIENTRY glfwDestroyCond( GLFWcond cond ); +GLFWAPI void GLFWAPIENTRY glfwWaitCond( GLFWcond cond, GLFWmutex mutex, double timeout ); +GLFWAPI void GLFWAPIENTRY glfwSignalCond( GLFWcond cond ); +GLFWAPI void GLFWAPIENTRY glfwBroadcastCond( GLFWcond cond ); +GLFWAPI int GLFWAPIENTRY glfwGetNumberOfProcessors( void ); + +/* Enable/disable functions */ +GLFWAPI void GLFWAPIENTRY glfwEnable( int token ); +GLFWAPI void GLFWAPIENTRY glfwDisable( int token ); + +/* Image/texture I/O support */ +GLFWAPI int GLFWAPIENTRY glfwReadImage( const char *name, GLFWimage *img, int flags ); +GLFWAPI int GLFWAPIENTRY glfwReadMemoryImage( const void *data, long size, GLFWimage *img, int flags ); +GLFWAPI void GLFWAPIENTRY glfwFreeImage( GLFWimage *img ); +GLFWAPI int GLFWAPIENTRY glfwLoadTexture2D( const char *name, int flags ); +GLFWAPI int GLFWAPIENTRY glfwLoadMemoryTexture2D( const void *data, long size, int flags ); +GLFWAPI int GLFWAPIENTRY glfwLoadTextureImage2D( GLFWimage *img, int flags ); + + +#ifdef __cplusplus +} +#endif + +#endif /* __glfw_h_ */ + diff --git a/packedpubwasm/include/GL/glu.h b/packedpubwasm/include/GL/glu.h new file mode 100644 index 0000000..ba2228d --- /dev/null +++ b/packedpubwasm/include/GL/glu.h @@ -0,0 +1,353 @@ +/* + * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) + * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice including the dates of first publication and + * either this permission notice or a reference to + * http://oss.sgi.com/projects/FreeB/ + * shall be included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Except as contained in this notice, the name of Silicon Graphics, Inc. + * shall not be used in advertising or otherwise to promote the sale, use or + * other dealings in this Software without prior written authorization from + * Silicon Graphics, Inc. + */ + +#ifndef __glu_h__ +#define __glu_h__ + +#if defined(USE_MGL_NAMESPACE) +#include "glu_mangle.h" +#endif + +#include + +#ifndef GLAPIENTRY +#if defined(_MSC_VER) || defined(__MINGW32__) +#define GLAPIENTRY __stdcall +#else +#define GLAPIENTRY +#endif +#endif + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GLAPIENTRY * +#endif + +#if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GLU32) +# undef GLAPI +# define GLAPI __declspec(dllexport) +#elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) +/* tag specifying we're building for DLL runtime support */ +# undef GLAPI +# define GLAPI __declspec(dllimport) +#elif !defined(GLAPI) +/* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +#endif /* _STATIC_MESA support */ + +#ifdef __cplusplus +extern "C" { +#endif + +/*************************************************************/ + +/* Extensions */ +#define GLU_EXT_object_space_tess 1 +#define GLU_EXT_nurbs_tessellator 1 + +/* Boolean */ +#define GLU_FALSE 0 +#define GLU_TRUE 1 + +/* Version */ +#define GLU_VERSION_1_1 1 +#define GLU_VERSION_1_2 1 +#define GLU_VERSION_1_3 1 + +/* StringName */ +#define GLU_VERSION 100800 +#define GLU_EXTENSIONS 100801 + +/* ErrorCode */ +#define GLU_INVALID_ENUM 100900 +#define GLU_INVALID_VALUE 100901 +#define GLU_OUT_OF_MEMORY 100902 +#define GLU_INCOMPATIBLE_GL_VERSION 100903 +#define GLU_INVALID_OPERATION 100904 + +/* NurbsDisplay */ +/* GLU_FILL */ +#define GLU_OUTLINE_POLYGON 100240 +#define GLU_OUTLINE_PATCH 100241 + +/* NurbsCallback */ +#define GLU_NURBS_ERROR 100103 +#define GLU_ERROR 100103 +#define GLU_NURBS_BEGIN 100164 +#define GLU_NURBS_BEGIN_EXT 100164 +#define GLU_NURBS_VERTEX 100165 +#define GLU_NURBS_VERTEX_EXT 100165 +#define GLU_NURBS_NORMAL 100166 +#define GLU_NURBS_NORMAL_EXT 100166 +#define GLU_NURBS_COLOR 100167 +#define GLU_NURBS_COLOR_EXT 100167 +#define GLU_NURBS_TEXTURE_COORD 100168 +#define GLU_NURBS_TEX_COORD_EXT 100168 +#define GLU_NURBS_END 100169 +#define GLU_NURBS_END_EXT 100169 +#define GLU_NURBS_BEGIN_DATA 100170 +#define GLU_NURBS_BEGIN_DATA_EXT 100170 +#define GLU_NURBS_VERTEX_DATA 100171 +#define GLU_NURBS_VERTEX_DATA_EXT 100171 +#define GLU_NURBS_NORMAL_DATA 100172 +#define GLU_NURBS_NORMAL_DATA_EXT 100172 +#define GLU_NURBS_COLOR_DATA 100173 +#define GLU_NURBS_COLOR_DATA_EXT 100173 +#define GLU_NURBS_TEXTURE_COORD_DATA 100174 +#define GLU_NURBS_TEX_COORD_DATA_EXT 100174 +#define GLU_NURBS_END_DATA 100175 +#define GLU_NURBS_END_DATA_EXT 100175 + +/* NurbsError */ +#define GLU_NURBS_ERROR1 100251 +#define GLU_NURBS_ERROR2 100252 +#define GLU_NURBS_ERROR3 100253 +#define GLU_NURBS_ERROR4 100254 +#define GLU_NURBS_ERROR5 100255 +#define GLU_NURBS_ERROR6 100256 +#define GLU_NURBS_ERROR7 100257 +#define GLU_NURBS_ERROR8 100258 +#define GLU_NURBS_ERROR9 100259 +#define GLU_NURBS_ERROR10 100260 +#define GLU_NURBS_ERROR11 100261 +#define GLU_NURBS_ERROR12 100262 +#define GLU_NURBS_ERROR13 100263 +#define GLU_NURBS_ERROR14 100264 +#define GLU_NURBS_ERROR15 100265 +#define GLU_NURBS_ERROR16 100266 +#define GLU_NURBS_ERROR17 100267 +#define GLU_NURBS_ERROR18 100268 +#define GLU_NURBS_ERROR19 100269 +#define GLU_NURBS_ERROR20 100270 +#define GLU_NURBS_ERROR21 100271 +#define GLU_NURBS_ERROR22 100272 +#define GLU_NURBS_ERROR23 100273 +#define GLU_NURBS_ERROR24 100274 +#define GLU_NURBS_ERROR25 100275 +#define GLU_NURBS_ERROR26 100276 +#define GLU_NURBS_ERROR27 100277 +#define GLU_NURBS_ERROR28 100278 +#define GLU_NURBS_ERROR29 100279 +#define GLU_NURBS_ERROR30 100280 +#define GLU_NURBS_ERROR31 100281 +#define GLU_NURBS_ERROR32 100282 +#define GLU_NURBS_ERROR33 100283 +#define GLU_NURBS_ERROR34 100284 +#define GLU_NURBS_ERROR35 100285 +#define GLU_NURBS_ERROR36 100286 +#define GLU_NURBS_ERROR37 100287 + +/* NurbsProperty */ +#define GLU_AUTO_LOAD_MATRIX 100200 +#define GLU_CULLING 100201 +#define GLU_SAMPLING_TOLERANCE 100203 +#define GLU_DISPLAY_MODE 100204 +#define GLU_PARAMETRIC_TOLERANCE 100202 +#define GLU_SAMPLING_METHOD 100205 +#define GLU_U_STEP 100206 +#define GLU_V_STEP 100207 +#define GLU_NURBS_MODE 100160 +#define GLU_NURBS_MODE_EXT 100160 +#define GLU_NURBS_TESSELLATOR 100161 +#define GLU_NURBS_TESSELLATOR_EXT 100161 +#define GLU_NURBS_RENDERER 100162 +#define GLU_NURBS_RENDERER_EXT 100162 + +/* NurbsSampling */ +#define GLU_OBJECT_PARAMETRIC_ERROR 100208 +#define GLU_OBJECT_PARAMETRIC_ERROR_EXT 100208 +#define GLU_OBJECT_PATH_LENGTH 100209 +#define GLU_OBJECT_PATH_LENGTH_EXT 100209 +#define GLU_PATH_LENGTH 100215 +#define GLU_PARAMETRIC_ERROR 100216 +#define GLU_DOMAIN_DISTANCE 100217 + +/* NurbsTrim */ +#define GLU_MAP1_TRIM_2 100210 +#define GLU_MAP1_TRIM_3 100211 + +/* QuadricDrawStyle */ +#define GLU_POINT 100010 +#define GLU_LINE 100011 +#define GLU_FILL 100012 +#define GLU_SILHOUETTE 100013 + +/* QuadricCallback */ +/* GLU_ERROR */ + +/* QuadricNormal */ +#define GLU_SMOOTH 100000 +#define GLU_FLAT 100001 +#define GLU_NONE 100002 + +/* QuadricOrientation */ +#define GLU_OUTSIDE 100020 +#define GLU_INSIDE 100021 + +/* TessCallback */ +#define GLU_TESS_BEGIN 100100 +#define GLU_BEGIN 100100 +#define GLU_TESS_VERTEX 100101 +#define GLU_VERTEX 100101 +#define GLU_TESS_END 100102 +#define GLU_END 100102 +#define GLU_TESS_ERROR 100103 +#define GLU_TESS_EDGE_FLAG 100104 +#define GLU_EDGE_FLAG 100104 +#define GLU_TESS_COMBINE 100105 +#define GLU_TESS_BEGIN_DATA 100106 +#define GLU_TESS_VERTEX_DATA 100107 +#define GLU_TESS_END_DATA 100108 +#define GLU_TESS_ERROR_DATA 100109 +#define GLU_TESS_EDGE_FLAG_DATA 100110 +#define GLU_TESS_COMBINE_DATA 100111 + +/* TessContour */ +#define GLU_CW 100120 +#define GLU_CCW 100121 +#define GLU_INTERIOR 100122 +#define GLU_EXTERIOR 100123 +#define GLU_UNKNOWN 100124 + +/* TessProperty */ +#define GLU_TESS_WINDING_RULE 100140 +#define GLU_TESS_BOUNDARY_ONLY 100141 +#define GLU_TESS_TOLERANCE 100142 + +/* TessError */ +#define GLU_TESS_ERROR1 100151 +#define GLU_TESS_ERROR2 100152 +#define GLU_TESS_ERROR3 100153 +#define GLU_TESS_ERROR4 100154 +#define GLU_TESS_ERROR5 100155 +#define GLU_TESS_ERROR6 100156 +#define GLU_TESS_ERROR7 100157 +#define GLU_TESS_ERROR8 100158 +#define GLU_TESS_MISSING_BEGIN_POLYGON 100151 +#define GLU_TESS_MISSING_BEGIN_CONTOUR 100152 +#define GLU_TESS_MISSING_END_POLYGON 100153 +#define GLU_TESS_MISSING_END_CONTOUR 100154 +#define GLU_TESS_COORD_TOO_LARGE 100155 +#define GLU_TESS_NEED_COMBINE_CALLBACK 100156 + +/* TessWinding */ +#define GLU_TESS_WINDING_ODD 100130 +#define GLU_TESS_WINDING_NONZERO 100131 +#define GLU_TESS_WINDING_POSITIVE 100132 +#define GLU_TESS_WINDING_NEGATIVE 100133 +#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134 + +/*************************************************************/ + + +#ifdef __cplusplus +class GLUnurbs; +class GLUquadric; +class GLUtesselator; +#else +typedef struct GLUnurbs GLUnurbs; +typedef struct GLUquadric GLUquadric; +typedef struct GLUtesselator GLUtesselator; +#endif + +typedef GLUnurbs GLUnurbsObj; +typedef GLUquadric GLUquadricObj; +typedef GLUtesselator GLUtesselatorObj; +typedef GLUtesselator GLUtriangulatorObj; + +#define GLU_TESS_MAX_COORD 1.0e150 + +/* Internal convenience typedefs */ +typedef void (GLAPIENTRYP _GLUfuncptr)(void); + +GLAPI void GLAPIENTRY gluBeginCurve (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluBeginPolygon (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluBeginSurface (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluBeginTrim (GLUnurbs* nurb); +GLAPI GLint GLAPIENTRY gluBuild1DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +GLAPI GLint GLAPIENTRY gluBuild1DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); +GLAPI GLint GLAPIENTRY gluBuild2DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +GLAPI GLint GLAPIENTRY gluBuild2DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data); +GLAPI GLint GLAPIENTRY gluBuild3DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +GLAPI GLint GLAPIENTRY gluBuild3DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI GLboolean GLAPIENTRY gluCheckExtension (const GLubyte *extName, const GLubyte *extString); +GLAPI void GLAPIENTRY gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks); +GLAPI void GLAPIENTRY gluDeleteNurbsRenderer (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluDeleteQuadric (GLUquadric* quad); +GLAPI void GLAPIENTRY gluDeleteTess (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops); +GLAPI void GLAPIENTRY gluEndCurve (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluEndPolygon (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluEndSurface (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluEndTrim (GLUnurbs* nurb); +GLAPI const GLubyte * GLAPIENTRY gluErrorString (GLenum error); +GLAPI void GLAPIENTRY gluGetNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat* data); +GLAPI const GLubyte * GLAPIENTRY gluGetString (GLenum name); +GLAPI void GLAPIENTRY gluGetTessProperty (GLUtesselator* tess, GLenum which, GLdouble* data); +GLAPI void GLAPIENTRY gluLoadSamplingMatrices (GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view); +GLAPI void GLAPIENTRY gluLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ); +GLAPI GLUnurbs* GLAPIENTRY gluNewNurbsRenderer (void); +GLAPI GLUquadric* GLAPIENTRY gluNewQuadric (void); +GLAPI GLUtesselator* GLAPIENTRY gluNewTess (void); +GLAPI void GLAPIENTRY gluNextContour (GLUtesselator* tess, GLenum type); +GLAPI void GLAPIENTRY gluNurbsCallback (GLUnurbs* nurb, GLenum which, _GLUfuncptr CallBackFunc); +GLAPI void GLAPIENTRY gluNurbsCallbackData (GLUnurbs* nurb, GLvoid* userData); +GLAPI void GLAPIENTRY gluNurbsCallbackDataEXT (GLUnurbs* nurb, GLvoid* userData); +GLAPI void GLAPIENTRY gluNurbsCurve (GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type); +GLAPI void GLAPIENTRY gluNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat value); +GLAPI void GLAPIENTRY gluNurbsSurface (GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type); +GLAPI void GLAPIENTRY gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top); +GLAPI void GLAPIENTRY gluPartialDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep); +GLAPI void GLAPIENTRY gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY gluPickMatrix (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport); +GLAPI GLint GLAPIENTRY gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ); +GLAPI void GLAPIENTRY gluPwlCurve (GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type); +GLAPI void GLAPIENTRY gluQuadricCallback (GLUquadric* quad, GLenum which, _GLUfuncptr CallBackFunc); +GLAPI void GLAPIENTRY gluQuadricDrawStyle (GLUquadric* quad, GLenum draw); +GLAPI void GLAPIENTRY gluQuadricNormals (GLUquadric* quad, GLenum normal); +GLAPI void GLAPIENTRY gluQuadricOrientation (GLUquadric* quad, GLenum orientation); +GLAPI void GLAPIENTRY gluQuadricTexture (GLUquadric* quad, GLboolean texture); +GLAPI GLint GLAPIENTRY gluScaleImage (GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut); +GLAPI void GLAPIENTRY gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks); +GLAPI void GLAPIENTRY gluTessBeginContour (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data); +GLAPI void GLAPIENTRY gluTessCallback (GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc); +GLAPI void GLAPIENTRY gluTessEndContour (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluTessEndPolygon (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ); +GLAPI void GLAPIENTRY gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data); +GLAPI void GLAPIENTRY gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data); +GLAPI GLint GLAPIENTRY gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ); +GLAPI GLint GLAPIENTRY gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW); + +#ifdef __cplusplus +} +#endif + +#endif /* __glu_h__ */ diff --git a/packedpubwasm/include/GL/glut.h b/packedpubwasm/include/GL/glut.h new file mode 100644 index 0000000..6191f77 --- /dev/null +++ b/packedpubwasm/include/GL/glut.h @@ -0,0 +1,21 @@ +#ifndef __GLUT_H__ +#define __GLUT_H__ + +/* + * glut.h + * + * The freeglut library include file + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "freeglut_std.h" + +/*** END OF FILE ***/ + +#endif /* __GLUT_H__ */ diff --git a/packedpubwasm/include/GLES/gl.h b/packedpubwasm/include/GLES/gl.h new file mode 100644 index 0000000..914b8e7 --- /dev/null +++ b/packedpubwasm/include/GLES/gl.h @@ -0,0 +1,590 @@ +#ifndef __gles1_gl_h_ +#define __gles1_gl_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#include + +/* Generated on date 20200423 */ + +/* Generated C header for: + * API: gles1 + * Profile: common + * Versions considered: .* + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_ES_CM_1_0 +#define GL_VERSION_ES_CM_1_0 1 +#include +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef void GLvoid; +typedef unsigned int GLenum; +typedef khronos_float_t GLfloat; +typedef khronos_int32_t GLfixed; +typedef unsigned int GLuint; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef khronos_uint8_t GLubyte; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_int32_t GLclampx; +#define GL_VERSION_ES_CL_1_0 1 +#define GL_VERSION_ES_CM_1_1 1 +#define GL_VERSION_ES_CL_1_1 1 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FOG 0x0B60 +#define GL_LIGHTING 0x0B50 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_BLEND 0x0BE2 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_NORMALIZE 0x0BA1 +#define GL_RESCALE_NORMAL 0x803A +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_LINE_WIDTH 0x0B21 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_SHADE_MODEL 0x0B54 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_FOG_HINT 0x0C54 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_ADD 0x0104 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_SUBTRACT 0x84E7 +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_ALPHA_SCALE 0x0D1C +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC2_ALPHA 0x858A +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref); +GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_API void GL_APIENTRY glClearDepthf (GLfloat d); +GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn); +GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation); +GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glLineWidth (GLfloat width); +GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m); +GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m); +GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GL_API void GL_APIENTRY glOrthof (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glPointSize (GLfloat size); +GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GL_API void GL_APIENTRY glActiveTexture (GLenum texture); +GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLfixed ref); +GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_API void GL_APIENTRY glClear (GLbitfield mask); +GL_API void GL_APIENTRY glClearColorx (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GL_API void GL_APIENTRY glClearDepthx (GLfixed depth); +GL_API void GL_APIENTRY glClearStencil (GLint s); +GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture); +GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); +GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glCullFace (GLenum mode); +GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_API void GL_APIENTRY glDepthFunc (GLenum func); +GL_API void GL_APIENTRY glDepthMask (GLboolean flag); +GL_API void GL_APIENTRY glDepthRangex (GLfixed n, GLfixed f); +GL_API void GL_APIENTRY glDisable (GLenum cap); +GL_API void GL_APIENTRY glDisableClientState (GLenum array); +GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_API void GL_APIENTRY glEnable (GLenum cap); +GL_API void GL_APIENTRY glEnableClientState (GLenum array); +GL_API void GL_APIENTRY glFinish (void); +GL_API void GL_APIENTRY glFlush (void); +GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *param); +GL_API void GL_APIENTRY glFrontFace (GLenum mode); +GL_API void GL_APIENTRY glFrustumx (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetClipPlanex (GLenum plane, GLfixed *equation); +GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_API GLenum GL_APIENTRY glGetError (void); +GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params); +GL_API const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_API void GL_APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetTexEnvxv (GLenum target, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *param); +GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glLineWidthx (GLfixed width); +GL_API void GL_APIENTRY glLoadIdentity (void); +GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); +GL_API void GL_APIENTRY glLogicOp (GLenum opcode); +GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *param); +GL_API void GL_APIENTRY glMatrixMode (GLenum mode); +GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); +GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); +GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); +GL_API void GL_APIENTRY glOrthox (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glPointSizex (GLfixed size); +GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); +GL_API void GL_APIENTRY glPopMatrix (void); +GL_API void GL_APIENTRY glPushMatrix (void); +GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); +GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glShadeModel (GLenum mode); +GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_API void GL_APIENTRY glStencilMask (GLuint mask); +GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif /* GL_VERSION_ES_CM_1_0 */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_point_size_array +#define GL_OES_point_size_array 1 +#define GL_POINT_SIZE_ARRAY_OES 0x8B9C +#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A +#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B +#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C +#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F +GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const void *pointer); +#endif /* GL_OES_point_size_array */ + +#ifndef GL_OES_point_sprite +#define GL_OES_point_sprite 1 +#define GL_POINT_SPRITE_OES 0x8861 +#define GL_COORD_REPLACE_OES 0x8862 +#endif /* GL_OES_point_sprite */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif /* GL_OES_read_format */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/packedpubwasm/include/GLES/glext.h b/packedpubwasm/include/GLES/glext.h new file mode 100644 index 0000000..a51277c --- /dev/null +++ b/packedpubwasm/include/GLES/glext.h @@ -0,0 +1,973 @@ +#ifndef __gles1_glext_h_ +#define __gles1_glext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +/* Generated on date 20200423 */ + +/* Generated C header for: + * API: gles1 + * Profile: common + * Versions considered: .* + * Versions emitted: _nomatch_^ + * Default extensions included: gles1 + * Additional extensions included: _nomatch_^ + * Extensions removed: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$ + */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +typedef void *GLeglImageOES; +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +#endif /* GL_OES_EGL_image */ + +#ifndef GL_OES_EGL_image_external +#define GL_OES_EGL_image_external 1 +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#endif /* GL_OES_EGL_image_external */ + +#ifndef GL_OES_blend_equation_separate +#define GL_OES_blend_equation_separate 1 +#define GL_BLEND_EQUATION_RGB_OES 0x8009 +#define GL_BLEND_EQUATION_ALPHA_OES 0x883D +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_OES_blend_equation_separate */ + +#ifndef GL_OES_blend_func_separate +#define GL_OES_blend_func_separate 1 +#define GL_BLEND_DST_RGB_OES 0x80C8 +#define GL_BLEND_SRC_RGB_OES 0x80C9 +#define GL_BLEND_DST_ALPHA_OES 0x80CA +#define GL_BLEND_SRC_ALPHA_OES 0x80CB +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glBlendFuncSeparateOES (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_OES_blend_func_separate */ + +#ifndef GL_OES_blend_subtract +#define GL_OES_blend_subtract 1 +#define GL_BLEND_EQUATION_OES 0x8009 +#define GL_FUNC_ADD_OES 0x8006 +#define GL_FUNC_SUBTRACT_OES 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONOESPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glBlendEquationOES (GLenum mode); +#endif +#endif /* GL_OES_blend_subtract */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +#endif /* GL_OES_byte_coordinates */ + +#ifndef GL_OES_compressed_ETC1_RGB8_sub_texture +#define GL_OES_compressed_ETC1_RGB8_sub_texture 1 +#endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */ + +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#define GL_ETC1_RGB8_OES 0x8D64 +#endif /* GL_OES_compressed_ETC1_RGB8_texture */ + +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif /* GL_OES_depth24 */ + +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif /* GL_OES_depth32 */ + +#ifndef GL_OES_draw_texture +#define GL_OES_draw_texture 1 +#define GL_TEXTURE_CROP_RECT_OES 0x8B9D +typedef void (GL_APIENTRYP PFNGLDRAWTEXSOESPROC) (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +typedef void (GL_APIENTRYP PFNGLDRAWTEXIOESPROC) (GLint x, GLint y, GLint z, GLint width, GLint height); +typedef void (GL_APIENTRYP PFNGLDRAWTEXXOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +typedef void (GL_APIENTRYP PFNGLDRAWTEXSVOESPROC) (const GLshort *coords); +typedef void (GL_APIENTRYP PFNGLDRAWTEXIVOESPROC) (const GLint *coords); +typedef void (GL_APIENTRYP PFNGLDRAWTEXXVOESPROC) (const GLfixed *coords); +typedef void (GL_APIENTRYP PFNGLDRAWTEXFOESPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +typedef void (GL_APIENTRYP PFNGLDRAWTEXFVOESPROC) (const GLfloat *coords); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height); +GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords); +GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords); +GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords); +GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords); +#endif +#endif /* GL_OES_draw_texture */ + +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 +#define GL_UNSIGNED_INT 0x1405 +#endif /* GL_OES_element_index_uint */ + +#ifndef GL_OES_extended_matrix_palette +#define GL_OES_extended_matrix_palette 1 +#endif /* GL_OES_extended_matrix_palette */ + +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 +#endif /* GL_OES_fbo_render_mipmap */ + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +#define GL_FIXED_OES 0x140C +typedef void (GL_APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); +typedef void (GL_APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); +typedef void (GL_APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); +typedef void (GL_APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (GL_APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (GL_APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (GL_APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); +typedef void (GL_APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GL_APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GL_APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (GL_APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (GL_APIENTRYP PFNGLGETLIGHTXVOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLGETMATERIALXVOESPROC) (GLenum face, GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXOESPROC) (GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); +GL_API void GL_APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GL_API void GL_APIENTRY glClearDepthxOES (GLfixed depth); +GL_API void GL_APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GL_API void GL_APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); +GL_API void GL_APIENTRY glFogxOES (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); +GL_API void GL_APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GL_API void GL_APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); +GL_API void GL_APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); +GL_API void GL_APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glLineWidthxOES (GLfixed width); +GL_API void GL_APIENTRY glLoadMatrixxOES (const GLfixed *m); +GL_API void GL_APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); +GL_API void GL_APIENTRY glMultMatrixxOES (const GLfixed *m); +GL_API void GL_APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GL_API void GL_APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GL_API void GL_APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GL_API void GL_APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glPointSizexOES (GLfixed size); +GL_API void GL_APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glGetLightxvOES (GLenum light, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetMaterialxvOES (GLenum face, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glPointParameterxOES (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert); +GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +#endif +#endif /* GL_OES_fixed_point */ + +#ifndef GL_OES_framebuffer_object +#define GL_OES_framebuffer_object 1 +#define GL_NONE_OES 0 +#define GL_FRAMEBUFFER_OES 0x8D40 +#define GL_RENDERBUFFER_OES 0x8D41 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB565_OES 0x8D62 +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_RENDERBUFFER_WIDTH_OES 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 +#define GL_COLOR_ATTACHMENT0_OES 0x8CE0 +#define GL_DEPTH_ATTACHMENT_OES 0x8D00 +#define GL_STENCIL_ATTACHMENT_OES 0x8D20 +#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA +#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD +#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6 +#define GL_RENDERBUFFER_BINDING_OES 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPOESPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer); +GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer); +GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint *renderbuffers); +GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint *renderbuffers); +GL_API void GL_APIENTRY glRenderbufferStorageOES (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glGetRenderbufferParameterivOES (GLenum target, GLenum pname, GLint *params); +GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer); +GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer); +GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint *framebuffers); +GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint *framebuffers); +GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES (GLenum target); +GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGenerateMipmapOES (GLenum target); +#endif +#endif /* GL_OES_framebuffer_object */ + +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_API void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_OES_mapbuffer */ + +#ifndef GL_OES_matrix_get +#define GL_OES_matrix_get 1 +#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D +#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E +#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F +#endif /* GL_OES_matrix_get */ + +#ifndef GL_OES_matrix_palette +#define GL_OES_matrix_palette 1 +#define GL_MAX_VERTEX_UNITS_OES 0x86A4 +#define GL_MAX_PALETTE_MATRICES_OES 0x8842 +#define GL_MATRIX_PALETTE_OES 0x8840 +#define GL_MATRIX_INDEX_ARRAY_OES 0x8844 +#define GL_WEIGHT_ARRAY_OES 0x86AD +#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843 +#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849 +#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E +#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB +#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA +#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E +typedef void (GL_APIENTRYP PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint matrixpaletteindex); +typedef void (GL_APIENTRYP PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) (void); +typedef void (GL_APIENTRYP PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex); +GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES (void); +GL_API void GL_APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const void *pointer); +GL_API void GL_APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_OES_matrix_palette */ + +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif /* GL_OES_packed_depth_stencil */ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); +#ifdef GL_GLEXT_PROTOTYPES +GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); +#endif +#endif /* GL_OES_query_matrix */ + +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 +#define GL_ALPHA8_OES 0x803C +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_LUMINANCE8_OES 0x8040 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB10_A2_EXT 0x8059 +#endif /* GL_OES_required_internalformat */ + +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif /* GL_OES_rgb8_rgba8 */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (GL_APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (GL_APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); +typedef void (GL_APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth); +GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GL_API void GL_APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); +GL_API void GL_APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); +GL_API void GL_APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif +#endif /* GL_OES_single_precision */ + +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif /* GL_OES_stencil1 */ + +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif /* GL_OES_stencil4 */ + +#ifndef GL_OES_stencil8 +#define GL_OES_stencil8 1 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#endif /* GL_OES_stencil8 */ + +#ifndef GL_OES_stencil_wrap +#define GL_OES_stencil_wrap 1 +#define GL_INCR_WRAP_OES 0x8507 +#define GL_DECR_WRAP_OES 0x8508 +#endif /* GL_OES_stencil_wrap */ + +#ifndef GL_OES_surfaceless_context +#define GL_OES_surfaceless_context 1 +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 +#endif /* GL_OES_surfaceless_context */ + +#ifndef GL_OES_texture_cube_map +#define GL_OES_texture_cube_map 1 +#define GL_NORMAL_MAP_OES 0x8511 +#define GL_REFLECTION_MAP_OES 0x8512 +#define GL_TEXTURE_CUBE_MAP_OES 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C +#define GL_TEXTURE_GEN_MODE_OES 0x2500 +#define GL_TEXTURE_GEN_STR_OES 0x8D60 +typedef void (GL_APIENTRYP PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param); +GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params); +GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params); +#endif +#endif /* GL_OES_texture_cube_map */ + +#ifndef GL_OES_texture_env_crossbar +#define GL_OES_texture_env_crossbar 1 +#endif /* GL_OES_texture_env_crossbar */ + +#ifndef GL_OES_texture_mirrored_repeat +#define GL_OES_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_OES 0x8370 +#endif /* GL_OES_texture_mirrored_repeat */ + +#ifndef GL_OES_texture_npot +#define GL_OES_texture_npot 1 +#endif /* GL_OES_texture_npot */ + +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glBindVertexArrayOES (GLuint array); +GL_API void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); +GL_API void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); +GL_API GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); +#endif +#endif /* GL_OES_vertex_array_object */ + +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif /* GL_AMD_compressed_3DC_texture */ + +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif /* GL_AMD_compressed_ATC_texture */ + +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 +typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif +#endif /* GL_APPLE_copy_texture_levels */ + +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); +#endif +#endif /* GL_APPLE_framebuffer_multisample */ + +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 +typedef struct __GLsync *GLsync; +typedef khronos_uint64_t GLuint64; +typedef khronos_int64_t GLint64; +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_API GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); +GL_API GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); +GL_API void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); +GL_API GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_API void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_API void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); +GL_API void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +#endif +#endif /* GL_APPLE_sync */ + +#ifndef GL_APPLE_texture_2D_limited_npot +#define GL_APPLE_texture_2D_limited_npot 1 +#endif /* GL_APPLE_texture_2D_limited_npot */ + +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 +#define GL_BGRA_EXT 0x80E1 +#define GL_BGRA8_EXT 0x93A1 +#endif /* GL_APPLE_texture_format_BGRA8888 */ + +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D +#endif /* GL_APPLE_texture_max_level */ + +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 +#endif /* GL_ARM_rgba8 */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef char GLchar; +typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GL_API void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GL_API void GL_APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 +typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif +#endif /* GL_EXT_discard_framebuffer */ + +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_API void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); +#endif +#endif /* GL_EXT_map_buffer_range */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_EXT_multisampled_render_to_texture */ + +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#endif /* GL_EXT_read_format_bgra */ + +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_API GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); +GL_API void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_API void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_API void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_EXT_robustness */ + +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#endif /* GL_EXT_sRGB */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif /* GL_EXT_texture_compression_dxt1 */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 +#endif /* GL_EXT_texture_format_BGRA8888 */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif /* GL_EXT_texture_lod_bias */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +#define GL_R16F_EXT 0x822D +#define GL_RG16F_EXT 0x822F +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_API void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_API void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_API void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_EXT_texture_storage */ + +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_IMG_multisampled_render_to_texture */ + +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 +#endif /* GL_IMG_read_format */ + +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif /* GL_IMG_texture_compression_pvrtc */ + +#ifndef GL_IMG_texture_env_enhanced_fixed_function +#define GL_IMG_texture_env_enhanced_fixed_function 1 +#define GL_MODULATE_COLOR_IMG 0x8C04 +#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05 +#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06 +#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07 +#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08 +#define GL_ADD_BLEND_IMG 0x8C09 +#define GL_DOT3_RGBA_IMG 0x86AF +#endif /* GL_IMG_texture_env_enhanced_fixed_function */ + +#ifndef GL_IMG_user_clip_plane +#define GL_IMG_user_clip_plane 1 +#define GL_CLIP_PLANE0_IMG 0x3000 +#define GL_CLIP_PLANE1_IMG 0x3001 +#define GL_CLIP_PLANE2_IMG 0x3002 +#define GL_CLIP_PLANE3_IMG 0x3003 +#define GL_CLIP_PLANE4_IMG 0x3004 +#define GL_CLIP_PLANE5_IMG 0x3005 +#define GL_MAX_CLIP_PLANES_IMG 0x0D32 +typedef void (GL_APIENTRYP PFNGLCLIPPLANEFIMGPROC) (GLenum p, const GLfloat *eqn); +typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMGPROC) (GLenum p, const GLfixed *eqn); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glClipPlanefIMG (GLenum p, const GLfloat *eqn); +GL_API void GL_APIENTRY glClipPlanexIMG (GLenum p, const GLfixed *eqn); +#endif +#endif /* GL_IMG_user_clip_plane */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GL_API void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); +GL_API GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); +GL_API void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glFinishFenceNV (GLuint fence); +GL_API void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); +GL_API void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +GL_API void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); +GL_API void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); +#endif +#endif /* GL_QCOM_driver_control */ + +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC +typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); +GL_API void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +GL_API void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +GL_API void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +GL_API void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); +GL_API void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +GL_API void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params); +#endif +#endif /* GL_QCOM_extended_get */ + +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 +typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); +GL_API void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +GL_API GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); +GL_API void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif +#endif /* GL_QCOM_extended_get2 */ + +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 +#endif /* GL_QCOM_perfmon_global_mode */ + +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 +typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +GL_API void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); +#endif +#endif /* GL_QCOM_tiled_rendering */ + +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#endif /* GL_QCOM_writeonly_rendering */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/packedpubwasm/include/GLES/glplatform.h b/packedpubwasm/include/GLES/glplatform.h new file mode 100644 index 0000000..16060a9 --- /dev/null +++ b/packedpubwasm/include/GLES/glplatform.h @@ -0,0 +1,38 @@ +#ifndef __glplatform_h_ +#define __glplatform_h_ + +/* +** Copyright (c) 2017 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* Platform-specific types and definitions for OpenGL ES 1.X gl.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * Please contribute modifications back to Khronos as pull requests on the + * public github repository: + * https://github.com/KhronosGroup/OpenGL-Registry + */ + +#include + +#ifndef GL_API +#define GL_API KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __glplatform_h_ */ diff --git a/packedpubwasm/include/GLES2/gl2.h b/packedpubwasm/include/GLES2/gl2.h new file mode 100644 index 0000000..00aa7fc --- /dev/null +++ b/packedpubwasm/include/GLES2/gl2.h @@ -0,0 +1,675 @@ +#ifndef __gles2_gl2_h_ +#define __gles2_gl2_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#include + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +#ifndef GL_GLES_PROTOTYPES +#define GL_GLES_PROTOTYPES 1 +#endif + +/* Generated on date 20200423 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9] + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +#include +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef void GLvoid; +typedef struct __GLsync *GLsync; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef unsigned int GLenum; +typedef unsigned int GLuint; +typedef char GLchar; +typedef khronos_float_t GLfloat; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_ES_VERSION_2_0 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/packedpubwasm/include/GLES2/gl2ext.h b/packedpubwasm/include/GLES2/gl2ext.h new file mode 100644 index 0000000..b573a9b --- /dev/null +++ b/packedpubwasm/include/GLES2/gl2ext.h @@ -0,0 +1,3911 @@ +#ifndef __gles2_gl2ext_h_ +#define __gles2_gl2ext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +/* Generated on date 20200423 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9] + * Versions emitted: _nomatch_^ + * Default extensions included: gles2 + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_SAMPLER 0x82E6 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_BUFFER_KHR 0x82E0 +#define GL_SHADER_KHR 0x82E1 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_VERTEX_ARRAY_KHR 0x8074 +#define GL_QUERY_KHR 0x82E3 +#define GL_PROGRAM_PIPELINE_KHR 0x82E4 +#define GL_SAMPLER_KHR 0x82E6 +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); +typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); +GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); +GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params); +#endif +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 +#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 +#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 +#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 +#define GL_CONTEXT_LOST_KHR 0x0507 +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSKHRPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); +GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +#endif +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#endif /* GL_KHR_shader_subgroup */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +typedef void *GLeglImageOES; +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +#endif /* GL_OES_EGL_image */ + +#ifndef GL_OES_EGL_image_external +#define GL_OES_EGL_image_external 1 +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#endif /* GL_OES_EGL_image_external */ + +#ifndef GL_OES_EGL_image_external_essl3 +#define GL_OES_EGL_image_external_essl3 1 +#endif /* GL_OES_EGL_image_external_essl3 */ + +#ifndef GL_OES_compressed_ETC1_RGB8_sub_texture +#define GL_OES_compressed_ETC1_RGB8_sub_texture 1 +#endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */ + +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#define GL_ETC1_RGB8_OES 0x8D64 +#endif /* GL_OES_compressed_ETC1_RGB8_texture */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_copy_image +#define GL_OES_copy_image 1 +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif +#endif /* GL_OES_copy_image */ + +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif /* GL_OES_depth24 */ + +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif /* GL_OES_depth32 */ + +#ifndef GL_OES_depth_texture +#define GL_OES_depth_texture 1 +#endif /* GL_OES_depth_texture */ + +#ifndef GL_OES_draw_buffers_indexed +#define GL_OES_draw_buffers_indexed 1 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +typedef void (GL_APIENTRYP PFNGLENABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIOESPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEnableiOES (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiOES (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationiOES (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparateiOES (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunciOES (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparateiOES (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaskiOES (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediOES (GLenum target, GLuint index); +#endif +#endif /* GL_OES_draw_buffers_indexed */ + +#ifndef GL_OES_draw_elements_base_vertex +#define GL_OES_draw_elements_base_vertex 1 +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexOES (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex); +#endif +#endif /* GL_OES_draw_elements_base_vertex */ + +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 +#endif /* GL_OES_element_index_uint */ + +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 +#endif /* GL_OES_fbo_render_mipmap */ + +#ifndef GL_OES_fragment_precision_high +#define GL_OES_fragment_precision_high 1 +#endif /* GL_OES_fragment_precision_high */ + +#ifndef GL_OES_geometry_point_size +#define GL_OES_geometry_point_size 1 +#endif /* GL_OES_geometry_point_size */ + +#ifndef GL_OES_geometry_shader +#define GL_OES_geometry_shader 1 +#define GL_GEOMETRY_SHADER_OES 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F +#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E +#define GL_LINES_ADJACENCY_OES 0x000A +#define GL_LINE_STRIP_ADJACENCY_OES 0x000B +#define GL_TRIANGLES_ADJACENCY_OES 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E +#define GL_UNDEFINED_VERTEX_OES 0x8260 +#define GL_PRIMITIVES_GENERATED_OES 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREOESPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureOES (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif +#endif /* GL_OES_geometry_shader */ + +#ifndef GL_OES_get_program_binary +#define GL_OES_get_program_binary 1 +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length); +#endif +#endif /* GL_OES_get_program_binary */ + +#ifndef GL_OES_gpu_shader5 +#define GL_OES_gpu_shader5 1 +#endif /* GL_OES_gpu_shader5 */ + +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_OES_mapbuffer */ + +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif /* GL_OES_packed_depth_stencil */ + +#ifndef GL_OES_primitive_bounding_box +#define GL_OES_primitive_bounding_box 1 +#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXOESPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxOES (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_OES_primitive_bounding_box */ + +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 +#define GL_ALPHA8_OES 0x803C +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_LUMINANCE8_OES 0x8040 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB565_OES 0x8D62 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB10_A2_EXT 0x8059 +#endif /* GL_OES_required_internalformat */ + +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif /* GL_OES_rgb8_rgba8 */ + +#ifndef GL_OES_sample_shading +#define GL_OES_sample_shading 1 +#define GL_SAMPLE_SHADING_OES 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 +typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value); +#endif +#endif /* GL_OES_sample_shading */ + +#ifndef GL_OES_sample_variables +#define GL_OES_sample_variables 1 +#endif /* GL_OES_sample_variables */ + +#ifndef GL_OES_shader_image_atomic +#define GL_OES_shader_image_atomic 1 +#endif /* GL_OES_shader_image_atomic */ + +#ifndef GL_OES_shader_io_blocks +#define GL_OES_shader_io_blocks 1 +#endif /* GL_OES_shader_io_blocks */ + +#ifndef GL_OES_shader_multisample_interpolation +#define GL_OES_shader_multisample_interpolation 1 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D +#endif /* GL_OES_shader_multisample_interpolation */ + +#ifndef GL_OES_standard_derivatives +#define GL_OES_standard_derivatives 1 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#endif /* GL_OES_standard_derivatives */ + +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif /* GL_OES_stencil1 */ + +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif /* GL_OES_stencil4 */ + +#ifndef GL_OES_surfaceless_context +#define GL_OES_surfaceless_context 1 +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 +#endif /* GL_OES_surfaceless_context */ + +#ifndef GL_OES_tessellation_point_size +#define GL_OES_tessellation_point_size 1 +#endif /* GL_OES_tessellation_point_size */ + +#ifndef GL_OES_tessellation_shader +#define GL_OES_tessellation_shader 1 +#define GL_PATCHES_OES 0x000E +#define GL_PATCH_VERTICES_OES 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 +#define GL_TESS_GEN_MODE_OES 0x8E76 +#define GL_TESS_GEN_SPACING_OES 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 +#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 +#define GL_ISOLINES_OES 0x8E7A +#define GL_QUADS_OES 0x0007 +#define GL_FRACTIONAL_ODD_OES 0x8E7B +#define GL_FRACTIONAL_EVEN_OES 0x8E7C +#define GL_MAX_PATCH_VERTICES_OES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 +#define GL_IS_PER_PATCH_OES 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 +#define GL_TESS_CONTROL_SHADER_OES 0x8E88 +#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIOESPROC) (GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPatchParameteriOES (GLenum pname, GLint value); +#endif +#endif /* GL_OES_tessellation_shader */ + +#ifndef GL_OES_texture_3D +#define GL_OES_texture_3D 1 +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 +#define GL_SAMPLER_3D_OES 0x8B5F +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif +#endif /* GL_OES_texture_3D */ + +#ifndef GL_OES_texture_border_clamp +#define GL_OES_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_OES 0x1004 +#define GL_CLAMP_TO_BORDER_OES 0x812D +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexParameterIivOES (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuivOES (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIivOES (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuivOES (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIivOES (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuivOES (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOES (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOES (GLuint sampler, GLenum pname, GLuint *params); +#endif +#endif /* GL_OES_texture_border_clamp */ + +#ifndef GL_OES_texture_buffer +#define GL_OES_texture_buffer 1 +#define GL_TEXTURE_BUFFER_OES 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F +#define GL_SAMPLER_BUFFER_OES 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 +#define GL_IMAGE_BUFFER_OES 0x9051 +#define GL_INT_IMAGE_BUFFER_OES 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D +#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E +typedef void (GL_APIENTRYP PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexBufferOES (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRangeOES (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_OES_texture_buffer */ + +#ifndef GL_OES_texture_compression_astc +#define GL_OES_texture_compression_astc 1 +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 +#endif /* GL_OES_texture_compression_astc */ + +#ifndef GL_OES_texture_cube_map_array +#define GL_OES_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A +#endif /* GL_OES_texture_cube_map_array */ + +#ifndef GL_OES_texture_float +#define GL_OES_texture_float 1 +#endif /* GL_OES_texture_float */ + +#ifndef GL_OES_texture_float_linear +#define GL_OES_texture_float_linear 1 +#endif /* GL_OES_texture_float_linear */ + +#ifndef GL_OES_texture_half_float +#define GL_OES_texture_half_float 1 +#define GL_HALF_FLOAT_OES 0x8D61 +#endif /* GL_OES_texture_half_float */ + +#ifndef GL_OES_texture_half_float_linear +#define GL_OES_texture_half_float_linear 1 +#endif /* GL_OES_texture_half_float_linear */ + +#ifndef GL_OES_texture_npot +#define GL_OES_texture_npot 1 +#endif /* GL_OES_texture_npot */ + +#ifndef GL_OES_texture_stencil8 +#define GL_OES_texture_stencil8 1 +#define GL_STENCIL_INDEX_OES 0x1901 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#endif /* GL_OES_texture_stencil8 */ + +#ifndef GL_OES_texture_storage_multisample_2d_array +#define GL_OES_texture_storage_multisample_2d_array 1 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif +#endif /* GL_OES_texture_storage_multisample_2d_array */ + +#ifndef GL_OES_texture_view +#define GL_OES_texture_view 1 +#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureViewOES (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif +#endif /* GL_OES_texture_view */ + +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); +#endif +#endif /* GL_OES_vertex_array_object */ + +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 +#endif /* GL_OES_vertex_half_float */ + +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_OES_vertex_type_10_10_10_2 1 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_INT_10_10_10_2_OES 0x8DF7 +#endif /* GL_OES_vertex_type_10_10_10_2 */ + +#ifndef GL_OES_viewport_array +#define GL_OES_viewport_array 1 +#define GL_MAX_VIEWPORTS_OES 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F +typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFOESPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVOESPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVOESPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDOESPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVOESPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFOESPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLGETFLOATI_VOESPROC) (GLenum target, GLuint index, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportArrayvOES (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glViewportIndexedfOES (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GL_APICALL void GL_APIENTRY glViewportIndexedfvOES (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glScissorArrayvOES (GLuint first, GLsizei count, const GLint *v); +GL_APICALL void GL_APIENTRY glScissorIndexedOES (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorIndexedvOES (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glDepthRangeArrayfvOES (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glDepthRangeIndexedfOES (GLuint index, GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glGetFloati_vOES (GLenum target, GLuint index, GLfloat *data); +#endif +#endif /* GL_OES_viewport_array */ + +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif /* GL_AMD_compressed_3DC_texture */ + +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif /* GL_AMD_compressed_ATC_texture */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 +#define GL_Z400_BINARY_AMD 0x8740 +#endif /* GL_AMD_program_binary_Z400 */ + +#ifndef GL_ANDROID_extension_pack_es31a +#define GL_ANDROID_extension_pack_es31a 1 +#endif /* GL_ANDROID_extension_pack_es31a */ + +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 +#endif /* GL_ANGLE_depth_texture */ + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_ANGLE_framebuffer_blit */ + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_ANGLE_framebuffer_multisample */ + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); +#endif +#endif /* GL_ANGLE_instanced_arrays */ + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 +#endif /* GL_ANGLE_pack_reverse_row_order */ + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 +#endif /* GL_ANGLE_program_binary */ + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 +#endif /* GL_ANGLE_texture_usage */ + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 +typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +#endif +#endif /* GL_ANGLE_translated_shader_source */ + +#ifndef GL_APPLE_clip_distance +#define GL_APPLE_clip_distance 1 +#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 +#define GL_CLIP_DISTANCE0_APPLE 0x3000 +#define GL_CLIP_DISTANCE1_APPLE 0x3001 +#define GL_CLIP_DISTANCE2_APPLE 0x3002 +#define GL_CLIP_DISTANCE3_APPLE 0x3003 +#define GL_CLIP_DISTANCE4_APPLE 0x3004 +#define GL_CLIP_DISTANCE5_APPLE 0x3005 +#define GL_CLIP_DISTANCE6_APPLE 0x3006 +#define GL_CLIP_DISTANCE7_APPLE 0x3007 +#endif /* GL_APPLE_clip_distance */ + +#ifndef GL_APPLE_color_buffer_packed_float +#define GL_APPLE_color_buffer_packed_float 1 +#endif /* GL_APPLE_color_buffer_packed_float */ + +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 +typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif +#endif /* GL_APPLE_copy_texture_levels */ + +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); +#endif +#endif /* GL_APPLE_framebuffer_multisample */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +#endif +#endif /* GL_APPLE_sync */ + +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 +#define GL_BGRA_EXT 0x80E1 +#define GL_BGRA8_EXT 0x93A1 +#endif /* GL_APPLE_texture_format_BGRA8888 */ + +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D +#endif /* GL_APPLE_texture_max_level */ + +#ifndef GL_APPLE_texture_packed_float +#define GL_APPLE_texture_packed_float 1 +#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B +#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E +#define GL_R11F_G11F_B10F_APPLE 0x8C3A +#define GL_RGB9_E5_APPLE 0x8C3D +#endif /* GL_APPLE_texture_packed_float */ + +#ifndef GL_ARM_mali_program_binary +#define GL_ARM_mali_program_binary 1 +#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 +#endif /* GL_ARM_mali_program_binary */ + +#ifndef GL_ARM_mali_shader_binary +#define GL_ARM_mali_shader_binary 1 +#define GL_MALI_SHADER_BINARY_ARM 0x8F60 +#endif /* GL_ARM_mali_shader_binary */ + +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 +#endif /* GL_ARM_rgba8 */ + +#ifndef GL_ARM_shader_framebuffer_fetch +#define GL_ARM_shader_framebuffer_fetch 1 +#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 +#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 +#endif /* GL_ARM_shader_framebuffer_fetch */ + +#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil +#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 +#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ + +#ifndef GL_ARM_texture_unnormalized_coordinates +#define GL_ARM_texture_unnormalized_coordinates 1 +#define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A +#endif /* GL_ARM_texture_unnormalized_coordinates */ + +#ifndef GL_DMP_program_binary +#define GL_DMP_program_binary 1 +#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 +#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 +#define GL_DMP_PROGRAM_BINARY_DMP 0x9253 +#endif /* GL_DMP_program_binary */ + +#ifndef GL_DMP_shader_binary +#define GL_DMP_shader_binary 1 +#define GL_SHADER_BINARY_DMP 0x9250 +#endif /* GL_DMP_shader_binary */ + +#ifndef GL_EXT_EGL_image_array +#define GL_EXT_EGL_image_array 1 +#endif /* GL_EXT_EGL_image_array */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GL_APICALL void GL_APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_YUV_target +#define GL_EXT_YUV_target 1 +#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 +#endif /* GL_EXT_YUV_target */ + +#ifndef GL_EXT_base_instance +#define GL_EXT_base_instance 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +#endif +#endif /* GL_EXT_base_instance */ + +#ifndef GL_EXT_blend_func_extended +#define GL_EXT_blend_func_extended 1 +#define GL_SRC1_COLOR_EXT 0x88F9 +#define GL_SRC1_ALPHA_EXT 0x8589 +#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB +#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 +#define GL_LOCATION_INDEX_EXT 0x930F +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC +typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLuint program, const GLchar *name); +#endif +#endif /* GL_EXT_blend_func_extended */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_buffer_storage +#define GL_EXT_buffer_storage 1 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 +#define GL_MAP_COHERENT_BIT_EXT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 +#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F +#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +#endif +#endif /* GL_EXT_buffer_storage */ + +#ifndef GL_EXT_clear_texture +#define GL_EXT_clear_texture 1 +typedef void (GL_APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +#endif +#endif /* GL_EXT_clear_texture */ + +#ifndef GL_EXT_clip_control +#define GL_EXT_clip_control 1 +#define GL_LOWER_LEFT_EXT 0x8CA1 +#define GL_UPPER_LEFT_EXT 0x8CA2 +#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E +#define GL_ZERO_TO_ONE_EXT 0x935F +#define GL_CLIP_ORIGIN_EXT 0x935C +#define GL_CLIP_DEPTH_MODE_EXT 0x935D +typedef void (GL_APIENTRYP PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth); +#endif +#endif /* GL_EXT_clip_control */ + +#ifndef GL_EXT_clip_cull_distance +#define GL_EXT_clip_cull_distance 1 +#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 +#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA +#define GL_CLIP_DISTANCE0_EXT 0x3000 +#define GL_CLIP_DISTANCE1_EXT 0x3001 +#define GL_CLIP_DISTANCE2_EXT 0x3002 +#define GL_CLIP_DISTANCE3_EXT 0x3003 +#define GL_CLIP_DISTANCE4_EXT 0x3004 +#define GL_CLIP_DISTANCE5_EXT 0x3005 +#define GL_CLIP_DISTANCE6_EXT 0x3006 +#define GL_CLIP_DISTANCE7_EXT 0x3007 +#endif /* GL_EXT_clip_cull_distance */ + +#ifndef GL_EXT_color_buffer_float +#define GL_EXT_color_buffer_float 1 +#endif /* GL_EXT_color_buffer_float */ + +#ifndef GL_EXT_color_buffer_half_float +#define GL_EXT_color_buffer_half_float 1 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_RG16F_EXT 0x822F +#define GL_R16F_EXT 0x822D +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#endif /* GL_EXT_color_buffer_half_float */ + +#ifndef GL_EXT_conservative_depth +#define GL_EXT_conservative_depth 1 +#endif /* GL_EXT_conservative_depth */ + +#ifndef GL_EXT_copy_image +#define GL_EXT_copy_image 1 +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif +#endif /* GL_EXT_copy_image */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_clamp +#define GL_EXT_depth_clamp 1 +#define GL_DEPTH_CLAMP_EXT 0x864F +#endif /* GL_EXT_depth_clamp */ + +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 +typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif +#endif /* GL_EXT_discard_framebuffer */ + +#ifndef GL_EXT_disjoint_timer_query +#define GL_EXT_disjoint_timer_query 1 +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB +typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64 *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); +GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +GL_APICALL void GL_APIENTRY glGetInteger64vEXT (GLenum pname, GLint64 *data); +#endif +#endif /* GL_EXT_disjoint_timer_query */ + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_EXT_draw_buffers */ + +#ifndef GL_EXT_draw_buffers_indexed +#define GL_EXT_draw_buffers_indexed 1 +typedef void (GL_APIENTRYP PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index); +#endif +#endif /* GL_EXT_draw_buffers_indexed */ + +#ifndef GL_EXT_draw_elements_base_vertex +#define GL_EXT_draw_elements_base_vertex 1 +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +#endif +#endif /* GL_EXT_draw_elements_base_vertex */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_transform_feedback +#define GL_EXT_draw_transform_feedback 1 +typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id); +typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawTransformFeedbackEXT (GLenum mode, GLuint id); +GL_APICALL void GL_APIENTRY glDrawTransformFeedbackInstancedEXT (GLenum mode, GLuint id, GLsizei instancecount); +#endif +#endif /* GL_EXT_draw_transform_feedback */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 +typedef void *GLeglClientBufferEXT; +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +GL_APICALL void GL_APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#endif +#endif /* GL_EXT_external_buffer */ + +#ifndef GL_EXT_float_blend +#define GL_EXT_float_blend 1 +#endif /* GL_EXT_float_blend */ + +#ifndef GL_EXT_geometry_point_size +#define GL_EXT_geometry_point_size 1 +#endif /* GL_EXT_geometry_point_size */ + +#ifndef GL_EXT_geometry_shader +#define GL_EXT_geometry_shader 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif +#endif /* GL_EXT_geometry_shader */ + +#ifndef GL_EXT_gpu_shader5 +#define GL_EXT_gpu_shader5 1 +#endif /* GL_EXT_gpu_shader5 */ + +#ifndef GL_EXT_instanced_arrays +#define GL_EXT_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_instanced_arrays */ + +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); +#endif +#endif /* GL_EXT_map_buffer_range */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_UUID_SIZE_EXT 16 +typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); +typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); +typedef void (GL_APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); +typedef GLboolean (GL_APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (GL_APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); +typedef void (GL_APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); +GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); +GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); +GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); +GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); +GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_EXT_memory_object */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_memory_object_fd */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +GL_APICALL void GL_APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_memory_object_win32 */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multi_draw_indirect +#define GL_EXT_multi_draw_indirect 1 +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GL_APICALL void GL_APIENTRY glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +#endif +#endif /* GL_EXT_multi_draw_indirect */ + +#ifndef GL_EXT_multisampled_compatibility +#define GL_EXT_multisampled_compatibility 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#endif /* GL_EXT_multisampled_compatibility */ + +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_EXT_multisampled_render_to_texture */ + +#ifndef GL_EXT_multiview_draw_buffers +#define GL_EXT_multiview_draw_buffers 1 +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 +typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); +GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); +GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); +#endif +#endif /* GL_EXT_multiview_draw_buffers */ + +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 +#endif /* GL_EXT_multiview_texture_multisample */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 +#endif /* GL_EXT_multiview_timer_query */ + +#ifndef GL_EXT_occlusion_query_boolean +#define GL_EXT_occlusion_query_boolean 1 +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A +#endif /* GL_EXT_occlusion_query_boolean */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_primitive_bounding_box +#define GL_EXT_primitive_bounding_box 1 +#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_EXT_primitive_bounding_box */ + +#ifndef GL_EXT_protected_textures +#define GL_EXT_protected_textures 1 +#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 +#define GL_TEXTURE_PROTECTED_EXT 0x8BFA +#endif /* GL_EXT_protected_textures */ + +#ifndef GL_EXT_pvrtc_sRGB +#define GL_EXT_pvrtc_sRGB 1 +#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 +#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 +#endif /* GL_EXT_pvrtc_sRGB */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (GL_APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#endif /* GL_EXT_read_format_bgra */ + +#ifndef GL_EXT_render_snorm +#define GL_EXT_render_snorm 1 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RGBA16_SNORM_EXT 0x8F9B +#endif /* GL_EXT_render_snorm */ + +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); +GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_EXT_robustness */ + +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#endif /* GL_EXT_sRGB */ + +#ifndef GL_EXT_sRGB_write_control +#define GL_EXT_sRGB_write_control 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#endif /* GL_EXT_sRGB_write_control */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +typedef void (GL_APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); +typedef void (GL_APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); +typedef GLboolean (GL_APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +typedef void (GL_APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); +GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); +GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXT (GLuint semaphore); +GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); +GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); +GL_APICALL void GL_APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +GL_APICALL void GL_APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#endif +#endif /* GL_EXT_semaphore */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_semaphore_fd */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); +GL_APICALL void GL_APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_semaphore_win32 */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8259 +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); +GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifndef GL_EXT_shader_group_vote +#define GL_EXT_shader_group_vote 1 +#endif /* GL_EXT_shader_group_vote */ + +#ifndef GL_EXT_shader_implicit_conversions +#define GL_EXT_shader_implicit_conversions 1 +#endif /* GL_EXT_shader_implicit_conversions */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shader_io_blocks +#define GL_EXT_shader_io_blocks 1 +#endif /* GL_EXT_shader_io_blocks */ + +#ifndef GL_EXT_shader_non_constant_global_initializers +#define GL_EXT_shader_non_constant_global_initializers 1 +#endif /* GL_EXT_shader_non_constant_global_initializers */ + +#ifndef GL_EXT_shader_pixel_local_storage +#define GL_EXT_shader_pixel_local_storage 1 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 +#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 +#endif /* GL_EXT_shader_pixel_local_storage */ + +#ifndef GL_EXT_shader_pixel_local_storage2 +#define GL_EXT_shader_pixel_local_storage2 1 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 +#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); +typedef GLsizei (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); +typedef void (GL_APIENTRYP PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageSizeEXT (GLuint target, GLsizei size); +GL_APICALL GLsizei GL_APIENTRY glGetFramebufferPixelLocalStorageSizeEXT (GLuint target); +GL_APICALL void GL_APIENTRY glClearPixelLocalStorageuiEXT (GLsizei offset, GLsizei n, const GLuint *values); +#endif +#endif /* GL_EXT_shader_pixel_local_storage2 */ + +#ifndef GL_EXT_shader_texture_lod +#define GL_EXT_shader_texture_lod 1 +#endif /* GL_EXT_shader_texture_lod */ + +#ifndef GL_EXT_shadow_samplers +#define GL_EXT_shadow_samplers 1 +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 +#endif /* GL_EXT_shadow_samplers */ + +#ifndef GL_EXT_sparse_texture +#define GL_EXT_sparse_texture 1 +#define GL_TEXTURE_SPARSE_EXT 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 +#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_3D 0x806F +#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 +typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_EXT_sparse_texture */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_tessellation_point_size +#define GL_EXT_tessellation_point_size 1 +#endif /* GL_EXT_tessellation_point_size */ + +#ifndef GL_EXT_tessellation_shader +#define GL_EXT_tessellation_shader 1 +#define GL_PATCHES_EXT 0x000E +#define GL_PATCH_VERTICES_EXT 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 +#define GL_TESS_GEN_MODE_EXT 0x8E76 +#define GL_TESS_GEN_SPACING_EXT 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 +#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 +#define GL_ISOLINES_EXT 0x8E7A +#define GL_QUADS_EXT 0x0007 +#define GL_FRACTIONAL_ODD_EXT 0x8E7B +#define GL_FRACTIONAL_EVEN_EXT 0x8E7C +#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_IS_PER_PATCH_EXT 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 +#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 +#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value); +#endif +#endif /* GL_EXT_tessellation_shader */ + +#ifndef GL_EXT_texture_border_clamp +#define GL_EXT_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 +#define GL_CLAMP_TO_BORDER_EXT 0x812D +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params); +#endif +#endif /* GL_EXT_texture_border_clamp */ + +#ifndef GL_EXT_texture_buffer +#define GL_EXT_texture_buffer 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D +#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E +typedef void (GL_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_EXT_texture_buffer */ + +#ifndef GL_EXT_texture_compression_astc_decode_mode +#define GL_EXT_texture_compression_astc_decode_mode 1 +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 +#endif /* GL_EXT_texture_compression_astc_decode_mode */ + +#ifndef GL_EXT_texture_compression_bptc +#define GL_EXT_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F +#endif /* GL_EXT_texture_compression_bptc */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif /* GL_EXT_texture_compression_dxt1 */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_compression_s3tc_srgb +#define GL_EXT_texture_compression_s3tc_srgb 1 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_compression_s3tc_srgb */ + +#ifndef GL_EXT_texture_cube_map_array +#define GL_EXT_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#endif /* GL_EXT_texture_cube_map_array */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 +#endif /* GL_EXT_texture_format_BGRA8888 */ + +#ifndef GL_EXT_texture_format_sRGB_override +#define GL_EXT_texture_format_sRGB_override 1 +#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF +#endif /* GL_EXT_texture_format_sRGB_override */ + +#ifndef GL_EXT_texture_mirror_clamp_to_edge +#define GL_EXT_texture_mirror_clamp_to_edge 1 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#endif /* GL_EXT_texture_mirror_clamp_to_edge */ + +#ifndef GL_EXT_texture_norm16 +#define GL_EXT_texture_norm16 1 +#define GL_R16_EXT 0x822A +#define GL_RG16_EXT 0x822C +#define GL_RGBA16_EXT 0x805B +#define GL_RGB16_EXT 0x8054 +#define GL_RGB16_SNORM_EXT 0x8F9A +#endif /* GL_EXT_texture_norm16 */ + +#ifndef GL_EXT_texture_query_lod +#define GL_EXT_texture_query_lod 1 +#endif /* GL_EXT_texture_query_lod */ + +#ifndef GL_EXT_texture_rg +#define GL_EXT_texture_rg 1 +#define GL_RED_EXT 0x1903 +#define GL_RG_EXT 0x8227 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#endif /* GL_EXT_texture_rg */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 +#define GL_SRG8_EXT 0x8FBE +#endif /* GL_EXT_texture_sRGB_RG8 */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 +#endif /* GL_EXT_texture_shadow_lod */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_EXT_texture_storage */ + +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 +#endif /* GL_EXT_texture_type_2_10_10_10_REV */ + +#ifndef GL_EXT_texture_view +#define GL_EXT_texture_view 1 +#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE +typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif +#endif /* GL_EXT_texture_view */ + +#ifndef GL_EXT_unpack_subimage +#define GL_EXT_unpack_subimage 1 +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 +#endif /* GL_EXT_unpack_subimage */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 +typedef GLboolean (GL_APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (GL_APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLboolean GL_APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); +GL_APICALL GLboolean GL_APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); +#endif +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (GL_APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); +#endif +#endif /* GL_EXT_window_rectangles */ + +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_FJ_shader_binary_GCCSO 1 +#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 +#endif /* GL_FJ_shader_binary_GCCSO */ + +#ifndef GL_IMG_bindless_texture +#define GL_IMG_bindless_texture 1 +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture); +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleIMG (GLuint texture); +GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleIMG (GLuint texture, GLuint sampler); +GL_APICALL void GL_APIENTRY glUniformHandleui64IMG (GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glUniformHandleui64vIMG (GLint location, GLsizei count, const GLuint64 *value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64IMG (GLuint program, GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vIMG (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +#endif +#endif /* GL_IMG_bindless_texture */ + +#ifndef GL_IMG_framebuffer_downsample +#define GL_IMG_framebuffer_downsample 1 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C +#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D +#define GL_DOWNSAMPLE_SCALES_IMG 0x913E +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTexture2DDownsampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayerDownsampleIMG (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); +#endif +#endif /* GL_IMG_framebuffer_downsample */ + +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_IMG_multisampled_render_to_texture */ + +#ifndef GL_IMG_program_binary +#define GL_IMG_program_binary 1 +#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 +#endif /* GL_IMG_program_binary */ + +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 +#endif /* GL_IMG_read_format */ + +#ifndef GL_IMG_shader_binary +#define GL_IMG_shader_binary 1 +#define GL_SGX_BINARY_IMG 0x8C0A +#endif /* GL_IMG_shader_binary */ + +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif /* GL_IMG_texture_compression_pvrtc */ + +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_IMG_texture_compression_pvrtc2 1 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 +#endif /* GL_IMG_texture_compression_pvrtc2 */ + +#ifndef GL_IMG_texture_filter_cubic +#define GL_IMG_texture_filter_cubic 1 +#define GL_CUBIC_IMG 0x9139 +#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A +#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B +#endif /* GL_IMG_texture_filter_cubic */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (GL_APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESA_framebuffer_flip_x +#define GL_MESA_framebuffer_flip_x 1 +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC +#endif /* GL_MESA_framebuffer_flip_x */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifndef GL_MESA_framebuffer_swap_xy +#define GL_MESA_framebuffer_swap_xy 1 +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD +#endif /* GL_MESA_framebuffer_swap_xy */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F +#endif /* GL_MESA_program_binary_formats */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 +#endif /* GL_MESA_shader_integer_functions */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (GL_APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GL_APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleNV (GLuint texture); +GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GL_APICALL void GL_APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GL_APICALL void GL_APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GL_APICALL GLuint64 GL_APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GL_APICALL void GL_APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GL_APICALL void GL_APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GL_APICALL void GL_APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GL_APICALL GLboolean GL_APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GL_APICALL GLboolean GL_APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_NV_blend_minmax_factor */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (GL_APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (GL_APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GL_APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GL_APICALL void GL_APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (GL_APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (GL_APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); +#endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifndef GL_NV_copy_buffer +#define GL_NV_copy_buffer 1 +#define GL_COPY_READ_BUFFER_NV 0x8F36 +#define GL_COPY_WRITE_BUFFER_NV 0x8F37 +typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif +#endif /* GL_NV_copy_buffer */ + +#ifndef GL_NV_coverage_sample +#define GL_NV_coverage_sample 1 +#define GL_COVERAGE_COMPONENT_NV 0x8ED0 +#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 +#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 +#define GL_COVERAGE_BUFFERS_NV 0x8ED3 +#define GL_COVERAGE_SAMPLES_NV 0x8ED4 +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 +#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 +#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 +typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); +typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); +GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); +#endif +#endif /* GL_NV_coverage_sample */ + +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C +#endif /* GL_NV_depth_nonlinear */ + +#ifndef GL_NV_draw_buffers +#define GL_NV_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 +#define GL_DRAW_BUFFER0_NV 0x8825 +#define GL_DRAW_BUFFER1_NV 0x8826 +#define GL_DRAW_BUFFER2_NV 0x8827 +#define GL_DRAW_BUFFER3_NV 0x8828 +#define GL_DRAW_BUFFER4_NV 0x8829 +#define GL_DRAW_BUFFER5_NV 0x882A +#define GL_DRAW_BUFFER6_NV 0x882B +#define GL_DRAW_BUFFER7_NV 0x882C +#define GL_DRAW_BUFFER8_NV 0x882D +#define GL_DRAW_BUFFER9_NV 0x882E +#define GL_DRAW_BUFFER10_NV 0x882F +#define GL_DRAW_BUFFER11_NV 0x8830 +#define GL_DRAW_BUFFER12_NV 0x8831 +#define GL_DRAW_BUFFER13_NV 0x8832 +#define GL_DRAW_BUFFER14_NV 0x8833 +#define GL_DRAW_BUFFER15_NV 0x8834 +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_NV_draw_buffers */ + +#ifndef GL_NV_draw_instanced +#define GL_NV_draw_instanced 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_NV_draw_instanced */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (GL_APIENTRY *GLVULKANPROCNV)(void); +typedef void (GL_APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (GL_APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (GL_APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GL_APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GL_APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GL_APICALL GLVULKANPROCNV GL_APIENTRY glGetVkProcAddrNV (const GLchar *name); +GL_APICALL void GL_APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GL_APICALL void GL_APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GL_APICALL void GL_APIENTRY glSignalVkFenceNV (GLuint64 vkFence); +#endif +#endif /* GL_NV_draw_vulkan_image */ + +#ifndef GL_NV_explicit_attrib_location +#define GL_NV_explicit_attrib_location 1 +#endif /* GL_NV_explicit_attrib_location */ + +#ifndef GL_NV_fbo_color_attachments +#define GL_NV_fbo_color_attachments 1 +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF +#endif /* GL_NV_fbo_color_attachments */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); +GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (GL_APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_blit +#define GL_NV_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_NV 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_NV_framebuffer_blit */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); +typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GL_APICALL void GL_APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); +GL_APICALL void GL_APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample +#define GL_NV_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 +#define GL_MAX_SAMPLES_NV 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample */ + +#ifndef GL_NV_generate_mipmap_sRGB +#define GL_NV_generate_mipmap_sRGB 1 +#endif /* GL_NV_generate_mipmap_sRGB */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_PATCHES 0x000E +typedef void (GL_APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GL_APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GL_APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GL_APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GL_APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GL_APICALL void GL_APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GL_APICALL void GL_APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GL_APICALL void GL_APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GL_APICALL void GL_APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GL_APICALL void GL_APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GL_APICALL void GL_APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GL_APICALL void GL_APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GL_APICALL void GL_APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GL_APICALL void GL_APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GL_APICALL void GL_APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GL_APICALL void GL_APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GL_APICALL void GL_APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GL_APICALL void GL_APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GL_APICALL void GL_APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GL_APICALL void GL_APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GL_APICALL void GL_APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GL_APICALL void GL_APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_image_formats +#define GL_NV_image_formats 1 +#endif /* GL_NV_image_formats */ + +#ifndef GL_NV_instanced_arrays +#define GL_NV_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); +#endif +#endif /* GL_NV_instanced_arrays */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (GL_APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (GL_APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GL_APICALL void GL_APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GL_APICALL void GL_APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GL_APICALL void GL_APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + +#ifndef GL_NV_non_square_matrices +#define GL_NV_non_square_matrices 1 +#define GL_FLOAT_MAT2x3_NV 0x8B65 +#define GL_FLOAT_MAT2x4_NV 0x8B66 +#define GL_FLOAT_MAT3x2_NV 0x8B67 +#define GL_FLOAT_MAT3x4_NV 0x8B68 +#define GL_FLOAT_MAT4x2_NV 0x8B69 +#define GL_FLOAT_MAT4x3_NV 0x8B6A +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_NV_non_square_matrices */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +typedef double GLdouble; +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (GL_APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GL_APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (GL_APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (GL_APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (GL_APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GL_APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (GL_APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GL_APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (GL_APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (GL_APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (GL_APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (GL_APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GL_APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (GL_APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (GL_APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GL_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GL_APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GL_APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range); +GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GL_APICALL GLboolean GL_APIENTRY glIsPathNV (GLuint path); +GL_APICALL void GL_APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GL_APICALL void GL_APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GL_APICALL void GL_APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GL_APICALL void GL_APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GL_APICALL void GL_APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GL_APICALL void GL_APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GL_APICALL void GL_APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GL_APICALL void GL_APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GL_APICALL void GL_APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glPathCoverDepthFuncNV (GLenum func); +GL_APICALL void GL_APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GL_APICALL void GL_APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GL_APICALL void GL_APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GL_APICALL void GL_APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GL_APICALL void GL_APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GL_APICALL void GL_APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GL_APICALL void GL_APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GL_APICALL void GL_APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GL_APICALL void GL_APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GL_APICALL void GL_APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GL_APICALL GLboolean GL_APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GL_APICALL GLboolean GL_APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GL_APICALL GLfloat GL_APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GL_APICALL GLboolean GL_APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GL_APICALL void GL_APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +GL_APICALL void GL_APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GL_APICALL void GL_APIENTRY glMatrixPopEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixPushEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GL_APICALL void GL_APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GL_APICALL void GL_APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_buffer_object +#define GL_NV_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_NV 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF +#endif /* GL_NV_pixel_buffer_object */ + +#ifndef GL_NV_polygon_mode +#define GL_NV_polygon_mode 1 +#define GL_POLYGON_MODE_NV 0x0B40 +#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 +#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 +#define GL_POINT_NV 0x1B00 +#define GL_LINE_NV 0x1B01 +#define GL_FILL_NV 0x1B02 +typedef void (GL_APIENTRYP PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPolygonModeNV (GLenum face, GLenum mode); +#endif +#endif /* GL_NV_polygon_mode */ + +#ifndef GL_NV_read_buffer +#define GL_NV_read_buffer 1 +#define GL_READ_BUFFER_NV 0x0C02 +typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); +#endif +#endif /* GL_NV_read_buffer */ + +#ifndef GL_NV_read_buffer_front +#define GL_NV_read_buffer_front 1 +#endif /* GL_NV_read_buffer_front */ + +#ifndef GL_NV_read_depth +#define GL_NV_read_depth 1 +#endif /* GL_NV_read_depth */ + +#ifndef GL_NV_read_depth_stencil +#define GL_NV_read_depth_stencil 1 +#endif /* GL_NV_read_depth_stencil */ + +#ifndef GL_NV_read_stencil +#define GL_NV_read_stencil 1 +#endif /* GL_NV_read_stencil */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_sRGB_formats +#define GL_NV_sRGB_formats 1 +#define GL_SLUMINANCE_NV 0x8C46 +#define GL_SLUMINANCE_ALPHA_NV 0x8C44 +#define GL_SRGB8_NV 0x8C41 +#define GL_SLUMINANCE8_NV 0x8C47 +#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F +#define GL_ETC1_SRGB8_NV 0x88EE +#endif /* GL_NV_sRGB_formats */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_noperspective_interpolation +#define GL_NV_shader_noperspective_interpolation 1 +#endif /* GL_NV_shader_noperspective_interpolation */ + +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 +#endif /* GL_NV_shader_subgroup_partitioned */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (GL_APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (GL_APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindShadingRateImageNV (GLuint texture); +GL_APICALL void GL_APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GL_APICALL void GL_APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GL_APICALL void GL_APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GL_APICALL void GL_APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GL_APICALL void GL_APIENTRY glShadingRateSampleOrderNV (GLenum order); +GL_APICALL void GL_APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); +#endif +#endif /* GL_NV_shading_rate_image */ + +#ifndef GL_NV_shadow_samplers_array +#define GL_NV_shadow_samplers_array 1 +#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 +#endif /* GL_NV_shadow_samplers_array */ + +#ifndef GL_NV_shadow_samplers_cube +#define GL_NV_shadow_samplers_cube 1 +#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 +#endif /* GL_NV_shadow_samplers_cube */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ + +#ifndef GL_NV_texture_border_clamp +#define GL_NV_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 +#define GL_CLAMP_TO_BORDER_NV 0x812D +#endif /* GL_NV_texture_border_clamp */ + +#ifndef GL_NV_texture_compression_s3tc_update +#define GL_NV_texture_compression_s3tc_update 1 +#endif /* GL_NV_texture_compression_s3tc_update */ + +#ifndef GL_NV_texture_npot_2D_mipmap +#define GL_NV_texture_npot_2D_mipmap 1 +#endif /* GL_NV_texture_npot_2D_mipmap */ + +#ifndef GL_NV_viewport_array +#define GL_NV_viewport_array 1 +#define GL_MAX_VIEWPORTS_NV 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F +typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLENABLEINVPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEINVPROC) (GLenum target, GLuint index); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportArrayvNV (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glViewportIndexedfNV (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GL_APICALL void GL_APIENTRY glViewportIndexedfvNV (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glScissorArrayvNV (GLuint first, GLsizei count, const GLint *v); +GL_APICALL void GL_APIENTRY glScissorIndexedNV (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorIndexedvNV (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glDepthRangeArrayfvNV (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glDepthRangeIndexedfNV (GLuint index, GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glGetFloati_vNV (GLenum target, GLuint index, GLfloat *data); +GL_APICALL void GL_APIENTRY glEnableiNV (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiNV (GLenum target, GLuint index); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediNV (GLenum target, GLuint index); +#endif +#endif /* GL_NV_viewport_array */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (GL_APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifndef GL_OVR_multiview_multisampled_render_to_texture +#define GL_OVR_multiview_multisampled_render_to_texture 1 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureMultisampleMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ + +#ifndef GL_QCOM_YUV_texture_gather +#define GL_QCOM_YUV_texture_gather 1 +#endif /* GL_QCOM_YUV_texture_gather */ + +#ifndef GL_QCOM_alpha_test +#define GL_QCOM_alpha_test 1 +#define GL_ALPHA_TEST_QCOM 0x0BC0 +#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 +#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 +typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); +#endif +#endif /* GL_QCOM_alpha_test */ + +#ifndef GL_QCOM_binning_control +#define GL_QCOM_binning_control 1 +#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 +#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 +#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 +#endif /* GL_QCOM_binning_control */ + +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); +GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); +GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); +#endif +#endif /* GL_QCOM_driver_control */ + +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC +typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); +GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params); +#endif +#endif /* GL_QCOM_extended_get */ + +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 +typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); +GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); +GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif +#endif /* GL_QCOM_extended_get2 */ + +#ifndef GL_QCOM_framebuffer_foveated +#define GL_QCOM_framebuffer_foveated 1 +#define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001 +#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFoveationConfigQCOM (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); +GL_APICALL void GL_APIENTRY glFramebufferFoveationParametersQCOM (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#endif +#endif /* GL_QCOM_framebuffer_foveated */ + +#ifndef GL_QCOM_motion_estimation +#define GL_QCOM_motion_estimation 1 +#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM 0x8C90 +#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM 0x8C91 +typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONQCOMPROC) (GLuint ref, GLuint target, GLuint output); +typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC) (GLuint ref, GLuint target, GLuint output, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexEstimateMotionQCOM (GLuint ref, GLuint target, GLuint output); +GL_APICALL void GL_APIENTRY glTexEstimateMotionRegionsQCOM (GLuint ref, GLuint target, GLuint output, GLuint mask); +#endif +#endif /* GL_QCOM_motion_estimation */ + +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 +#endif /* GL_QCOM_perfmon_global_mode */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent +#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 +#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierQCOM (void); +#endif +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_rate +#define GL_QCOM_shader_framebuffer_fetch_rate 1 +#endif /* GL_QCOM_shader_framebuffer_fetch_rate */ + +#ifndef GL_QCOM_shading_rate +#define GL_QCOM_shading_rate 1 +#define GL_SHADING_RATE_QCOM 0x96A4 +#define GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM 0x96A5 +#define GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7 +#define GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9 +#define GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC +#define GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE +typedef void (GL_APIENTRYP PFNGLSHADINGRATEQCOMPROC) (GLenum rate); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glShadingRateQCOM (GLenum rate); +#endif +#endif /* GL_QCOM_shading_rate */ + +#ifndef GL_QCOM_texture_foveated +#define GL_QCOM_texture_foveated 1 +#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB +#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC +#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD +#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE +#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF +typedef void (GL_APIENTRYP PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureFoveationParametersQCOM (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#endif +#endif /* GL_QCOM_texture_foveated */ + +#ifndef GL_QCOM_texture_foveated_subsampled_layout +#define GL_QCOM_texture_foveated_subsampled_layout 1 +#define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x00000004 +#define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1 +#endif /* GL_QCOM_texture_foveated_subsampled_layout */ + +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 +typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); +#endif +#endif /* GL_QCOM_tiled_rendering */ + +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#endif /* GL_QCOM_writeonly_rendering */ + +#ifndef GL_VIV_shader_binary +#define GL_VIV_shader_binary 1 +#define GL_SHADER_BINARY_VIV 0x8FC4 +#endif /* GL_VIV_shader_binary */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/packedpubwasm/include/GLES2/gl2platform.h b/packedpubwasm/include/GLES2/gl2platform.h new file mode 100644 index 0000000..eb318dc --- /dev/null +++ b/packedpubwasm/include/GLES2/gl2platform.h @@ -0,0 +1,38 @@ +#ifndef __gl2platform_h_ +#define __gl2platform_h_ + +/* +** Copyright (c) 2017 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * Please contribute modifications back to Khronos as pull requests on the + * public github repository: + * https://github.com/KhronosGroup/OpenGL-Registry + */ + +#include + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __gl2platform_h_ */ diff --git a/packedpubwasm/include/GLES3/gl2ext.h b/packedpubwasm/include/GLES3/gl2ext.h new file mode 100644 index 0000000..a5d642a --- /dev/null +++ b/packedpubwasm/include/GLES3/gl2ext.h @@ -0,0 +1,9 @@ +/* N.B. This file should not exist, see here: + https://www.khronos.org/registry/gles/ : "OpenGL ES Extension Header File (this header is defined + to contain all defined extension interfaces for OpenGL ES 2.0 and all later versions, since later + versions are backwards-compatible with OpenGL ES 2.0)." + + However, we do provide this file for compatibility, since some other platforms seem to have + it, and there's existing code in the wild that do #include . + Please #include instead. */ +#include "../GLES2/gl2ext.h" diff --git a/packedpubwasm/include/GLES3/gl3.h b/packedpubwasm/include/GLES3/gl3.h new file mode 100644 index 0000000..d96042b --- /dev/null +++ b/packedpubwasm/include/GLES3/gl3.h @@ -0,0 +1,1211 @@ +#ifndef __gles2_gl3_h_ +#define __gles2_gl3_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#include + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +#ifndef GL_GLES_PROTOTYPES +#define GL_GLES_PROTOTYPES 1 +#endif + +/* Generated on date 20200423 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9]|3\.0 + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +#include +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef void GLvoid; +typedef struct __GLsync *GLsync; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef unsigned int GLenum; +typedef unsigned int GLuint; +typedef char GLchar; +typedef khronos_float_t GLfloat; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_ES_VERSION_2_0 */ + +#ifndef GL_ES_VERSION_3_0 +#define GL_ES_VERSION_3_0 1 +typedef khronos_uint16_t GLhalf; +#define GL_READ_BUFFER 0x0C02 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_RED 0x1903 +#define GL_RGB8 0x8051 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_RG8 0x822B +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); +GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); +GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); +GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); +GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); +GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); +GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); +GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +#endif +#endif /* GL_ES_VERSION_3_0 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/packedpubwasm/include/GLES3/gl31.h b/packedpubwasm/include/GLES3/gl31.h new file mode 100644 index 0000000..0015bec --- /dev/null +++ b/packedpubwasm/include/GLES3/gl31.h @@ -0,0 +1,1526 @@ +#ifndef __gles2_gl31_h_ +#define __gles2_gl31_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#include + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +#ifndef GL_GLES_PROTOTYPES +#define GL_GLES_PROTOTYPES 1 +#endif + +/* Generated on date 20191013 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9]|3\.[01] + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +#include +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef void GLvoid; +typedef struct __GLsync *GLsync; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef unsigned int GLenum; +typedef unsigned int GLuint; +typedef char GLchar; +typedef khronos_float_t GLfloat; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_ES_VERSION_2_0 */ + +#ifndef GL_ES_VERSION_3_0 +#define GL_ES_VERSION_3_0 1 +typedef khronos_uint16_t GLhalf; +#define GL_READ_BUFFER 0x0C02 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_RED 0x1903 +#define GL_RGB8 0x8051 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_RG8 0x822B +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); +GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); +GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); +GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); +GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); +GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); +GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); +GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_ES_VERSION_3_0 */ + +#ifndef GL_ES_VERSION_3_1 +#define GL_ES_VERSION_3_1 1 +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_STENCIL_INDEX 0x1901 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers); +GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +#endif +#endif /* GL_ES_VERSION_3_1 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/packedpubwasm/include/GLES3/gl32.h b/packedpubwasm/include/GLES3/gl32.h new file mode 100644 index 0000000..3b2487e --- /dev/null +++ b/packedpubwasm/include/GLES3/gl32.h @@ -0,0 +1,1827 @@ +#ifndef __gles2_gl32_h_ +#define __gles2_gl32_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#include + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +#ifndef GL_GLES_PROTOTYPES +#define GL_GLES_PROTOTYPES 1 +#endif + +/* Generated on date 20191013 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9]|3\.[012] + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +#include +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef void GLvoid; +typedef struct __GLsync *GLsync; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef unsigned int GLenum; +typedef unsigned int GLuint; +typedef char GLchar; +typedef khronos_float_t GLfloat; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_ES_VERSION_2_0 */ + +#ifndef GL_ES_VERSION_3_0 +#define GL_ES_VERSION_3_0 1 +typedef khronos_uint16_t GLhalf; +#define GL_READ_BUFFER 0x0C02 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_RED 0x1903 +#define GL_RGB8 0x8051 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_RG8 0x822B +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); +GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); +GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); +GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); +GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); +GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); +GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); +GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_ES_VERSION_3_0 */ + +#ifndef GL_ES_VERSION_3_1 +#define GL_ES_VERSION_3_1 1 +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_STENCIL_INDEX 0x1901 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers); +GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +#endif +#endif /* GL_ES_VERSION_3_1 */ + +#ifndef GL_ES_VERSION_3_2 +#define GL_ES_VERSION_3_2 1 +typedef void (GL_APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382 +#define GL_MULTIPLY 0x9294 +#define GL_SCREEN 0x9295 +#define GL_OVERLAY 0x9296 +#define GL_DARKEN 0x9297 +#define GL_LIGHTEN 0x9298 +#define GL_COLORDODGE 0x9299 +#define GL_COLORBURN 0x929A +#define GL_HARDLIGHT 0x929B +#define GL_SOFTLIGHT 0x929C +#define GL_DIFFERENCE 0x929E +#define GL_EXCLUSION 0x92A0 +#define GL_HSL_HUE 0x92AD +#define GL_HSL_SATURATION 0x92AE +#define GL_HSL_COLOR 0x92AF +#define GL_HSL_LUMINOSITY 0x92B0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_FLAGS 0x821E +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_LOST 0x0507 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_QUADS 0x0007 +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERPROC) (void); +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params); +typedef void (GL_APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendBarrier (void); +GL_APICALL void GL_APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GL_APICALL void GL_APIENTRY glPopDebugGroup (void); +GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params); +GL_APICALL void GL_APIENTRY glEnablei (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisablei (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnabledi (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GL_APICALL void GL_APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatus (void); +GL_APICALL void GL_APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GL_APICALL void GL_APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GL_APICALL void GL_APIENTRY glMinSampleShading (GLfloat value); +GL_APICALL void GL_APIENTRY glPatchParameteri (GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif +#endif /* GL_ES_VERSION_3_2 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/packedpubwasm/include/GLES3/gl3platform.h b/packedpubwasm/include/GLES3/gl3platform.h new file mode 100644 index 0000000..ca9d7a6 --- /dev/null +++ b/packedpubwasm/include/GLES3/gl3platform.h @@ -0,0 +1,38 @@ +#ifndef __gl3platform_h_ +#define __gl3platform_h_ + +/* +** Copyright (c) 2017 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * Please contribute modifications back to Khronos as pull requests on the + * public github repository: + * https://github.com/KhronosGroup/OpenGL-Registry + */ + +#include + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __gl3platform_h_ */ diff --git a/packedpubwasm/include/GLFW/glfw3.h b/packedpubwasm/include/GLFW/glfw3.h new file mode 100644 index 0000000..95caa95 --- /dev/null +++ b/packedpubwasm/include/GLFW/glfw3.h @@ -0,0 +1,4248 @@ +/************************************************************************* + * GLFW 3.2 - www.glfw.org + * A library for OpenGL, window and input + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2016 Camilla Berglund + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + *************************************************************************/ + +#ifndef _glfw3_h_ +#define _glfw3_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Doxygen documentation + *************************************************************************/ + +/*! @file glfw3.h + * @brief The header of the GLFW 3 API. + * + * This is the header file of the GLFW 3 API. It defines all its types and + * declares all its functions. + * + * For more information about how to use this file, see @ref build_include. + */ +/*! @defgroup context Context reference + * + * This is the reference documentation for OpenGL and OpenGL ES context related + * functions. For more task-oriented information, see the @ref context_guide. + */ +/*! @defgroup vulkan Vulkan reference + * + * This is the reference documentation for Vulkan related functions and types. + * For more task-oriented information, see the @ref vulkan_guide. + */ +/*! @defgroup init Initialization, version and error reference + * + * This is the reference documentation for initialization and termination of + * the library, version management and error handling. For more task-oriented + * information, see the @ref intro_guide. + */ +/*! @defgroup input Input reference + * + * This is the reference documentation for input related functions and types. + * For more task-oriented information, see the @ref input_guide. + */ +/*! @defgroup monitor Monitor reference + * + * This is the reference documentation for monitor related functions and types. + * For more task-oriented information, see the @ref monitor_guide. + */ +/*! @defgroup window Window reference + * + * This is the reference documentation for window related functions and types, + * including creation, deletion and event polling. For more task-oriented + * information, see the @ref window_guide. + */ + + +/************************************************************************* + * Compiler- and platform-specific preprocessor work + *************************************************************************/ + +/* If we are we on Windows, we want a single define for it. + */ +#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)) + #define _WIN32 +#endif /* _WIN32 */ + +/* It is customary to use APIENTRY for OpenGL function pointer declarations on + * all platforms. Additionally, the Windows OpenGL header needs APIENTRY. + */ +#ifndef APIENTRY + #ifdef _WIN32 + #define APIENTRY __stdcall + #else + #define APIENTRY + #endif +#endif /* APIENTRY */ + +/* Some Windows OpenGL headers need this. + */ +#if !defined(WINGDIAPI) && defined(_WIN32) + #define WINGDIAPI __declspec(dllimport) + #define GLFW_WINGDIAPI_DEFINED +#endif /* WINGDIAPI */ + +/* Some Windows GLU headers need this. + */ +#if !defined(CALLBACK) && defined(_WIN32) + #define CALLBACK __stdcall + #define GLFW_CALLBACK_DEFINED +#endif /* CALLBACK */ + +/* Include because most Windows GLU headers need wchar_t and + * the OS X OpenGL header blocks the definition of ptrdiff_t by glext.h. + * Include it unconditionally to avoid surprising side-effects. + */ +#include + +/* Include because it is needed by Vulkan and related functions. + */ +#include + +/* Include the chosen client API headers. + */ +#if defined(__APPLE__) + #if defined(GLFW_INCLUDE_GLCOREARB) + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + #elif !defined(GLFW_INCLUDE_NONE) + #if !defined(GLFW_INCLUDE_GLEXT) + #define GL_GLEXT_LEGACY + #endif + #include + #endif + #if defined(GLFW_INCLUDE_GLU) + #include + #endif +#else + #if defined(GLFW_INCLUDE_GLCOREARB) + #include + #elif defined(GLFW_INCLUDE_ES1) + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + #elif defined(GLFW_INCLUDE_ES2) + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + #elif defined(GLFW_INCLUDE_ES3) + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + #elif defined(GLFW_INCLUDE_ES31) + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + #elif defined(GLFW_INCLUDE_VULKAN) + #include + #elif !defined(GLFW_INCLUDE_NONE) + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + #endif + #if defined(GLFW_INCLUDE_GLU) + #include + #endif +#endif + +#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) + /* GLFW_DLL must be defined by applications that are linking against the DLL + * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW + * configuration header when compiling the DLL version of the library. + */ + #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" +#endif + +/* GLFWAPI is used to declare public API functions for export + * from the DLL / shared library / dynamic library. + */ +#if defined(_WIN32) && defined(_GLFW_BUILD_DLL) + /* We are building GLFW as a Win32 DLL */ + #define GLFWAPI __declspec(dllexport) +#elif defined(_WIN32) && defined(GLFW_DLL) + /* We are calling GLFW as a Win32 DLL */ + #define GLFWAPI __declspec(dllimport) +#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) + /* We are building GLFW as a shared / dynamic library */ + #define GLFWAPI __attribute__((visibility("default"))) +#else + /* We are building or calling GLFW as a static library */ + #define GLFWAPI +#endif + + +/************************************************************************* + * GLFW API tokens + *************************************************************************/ + +/*! @name GLFW version macros + * @{ */ +/*! @brief The major version number of the GLFW library. + * + * This is incremented when the API is changed in non-compatible ways. + * @ingroup init + */ +#define GLFW_VERSION_MAJOR 3 +/*! @brief The minor version number of the GLFW library. + * + * This is incremented when features are added to the API but it remains + * backward-compatible. + * @ingroup init + */ +#define GLFW_VERSION_MINOR 2 +/*! @brief The revision number of the GLFW library. + * + * This is incremented when a bug fix release is made that does not contain any + * API changes. + * @ingroup init + */ +#define GLFW_VERSION_REVISION 1 +/*! @} */ + +/*! @name Boolean values + * @{ */ +/*! @brief One. + * + * One. Seriously. You don't _need_ to use this symbol in your code. It's + * just semantic sugar for the number 1. You can use `1` or `true` or `_True` + * or `GL_TRUE` or whatever you want. + */ +#define GLFW_TRUE 1 +/*! @brief Zero. + * + * Zero. Seriously. You don't _need_ to use this symbol in your code. It's + * just just semantic sugar for the number 0. You can use `0` or `false` or + * `_False` or `GL_FALSE` or whatever you want. + */ +#define GLFW_FALSE 0 +/*! @} */ + +/*! @name Key and button actions + * @{ */ +/*! @brief The key or mouse button was released. + * + * The key or mouse button was released. + * + * @ingroup input + */ +#define GLFW_RELEASE 0 +/*! @brief The key or mouse button was pressed. + * + * The key or mouse button was pressed. + * + * @ingroup input + */ +#define GLFW_PRESS 1 +/*! @brief The key was held down until it repeated. + * + * The key was held down until it repeated. + * + * @ingroup input + */ +#define GLFW_REPEAT 2 +/*! @} */ + +/*! @defgroup keys Keyboard keys + * + * See [key input](@ref input_key) for how these are used. + * + * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), + * but re-arranged to map to 7-bit ASCII for printable keys (function keys are + * put in the 256+ range). + * + * The naming of the key codes follow these rules: + * - The US keyboard layout is used + * - Names of printable alpha-numeric characters are used (e.g. "A", "R", + * "3", etc.) + * - For non-alphanumeric characters, Unicode:ish names are used (e.g. + * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not + * correspond to the Unicode standard (usually for brevity) + * - Keys that lack a clear US mapping are named "WORLD_x" + * - For non-printable keys, custom names are used (e.g. "F4", + * "BACKSPACE", etc.) + * + * @ingroup input + * @{ + */ + +/* The unknown key */ +#define GLFW_KEY_UNKNOWN -1 + +/* Printable keys */ +#define GLFW_KEY_SPACE 32 +#define GLFW_KEY_APOSTROPHE 39 /* ' */ +#define GLFW_KEY_COMMA 44 /* , */ +#define GLFW_KEY_MINUS 45 /* - */ +#define GLFW_KEY_PERIOD 46 /* . */ +#define GLFW_KEY_SLASH 47 /* / */ +#define GLFW_KEY_0 48 +#define GLFW_KEY_1 49 +#define GLFW_KEY_2 50 +#define GLFW_KEY_3 51 +#define GLFW_KEY_4 52 +#define GLFW_KEY_5 53 +#define GLFW_KEY_6 54 +#define GLFW_KEY_7 55 +#define GLFW_KEY_8 56 +#define GLFW_KEY_9 57 +#define GLFW_KEY_SEMICOLON 59 /* ; */ +#define GLFW_KEY_EQUAL 61 /* = */ +#define GLFW_KEY_A 65 +#define GLFW_KEY_B 66 +#define GLFW_KEY_C 67 +#define GLFW_KEY_D 68 +#define GLFW_KEY_E 69 +#define GLFW_KEY_F 70 +#define GLFW_KEY_G 71 +#define GLFW_KEY_H 72 +#define GLFW_KEY_I 73 +#define GLFW_KEY_J 74 +#define GLFW_KEY_K 75 +#define GLFW_KEY_L 76 +#define GLFW_KEY_M 77 +#define GLFW_KEY_N 78 +#define GLFW_KEY_O 79 +#define GLFW_KEY_P 80 +#define GLFW_KEY_Q 81 +#define GLFW_KEY_R 82 +#define GLFW_KEY_S 83 +#define GLFW_KEY_T 84 +#define GLFW_KEY_U 85 +#define GLFW_KEY_V 86 +#define GLFW_KEY_W 87 +#define GLFW_KEY_X 88 +#define GLFW_KEY_Y 89 +#define GLFW_KEY_Z 90 +#define GLFW_KEY_LEFT_BRACKET 91 /* [ */ +#define GLFW_KEY_BACKSLASH 92 /* \ */ +#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ +#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ +#define GLFW_KEY_WORLD_1 161 /* non-US #1 */ +#define GLFW_KEY_WORLD_2 162 /* non-US #2 */ + +/* Function keys */ +#define GLFW_KEY_ESCAPE 256 +#define GLFW_KEY_ENTER 257 +#define GLFW_KEY_TAB 258 +#define GLFW_KEY_BACKSPACE 259 +#define GLFW_KEY_INSERT 260 +#define GLFW_KEY_DELETE 261 +#define GLFW_KEY_RIGHT 262 +#define GLFW_KEY_LEFT 263 +#define GLFW_KEY_DOWN 264 +#define GLFW_KEY_UP 265 +#define GLFW_KEY_PAGE_UP 266 +#define GLFW_KEY_PAGE_DOWN 267 +#define GLFW_KEY_HOME 268 +#define GLFW_KEY_END 269 +#define GLFW_KEY_CAPS_LOCK 280 +#define GLFW_KEY_SCROLL_LOCK 281 +#define GLFW_KEY_NUM_LOCK 282 +#define GLFW_KEY_PRINT_SCREEN 283 +#define GLFW_KEY_PAUSE 284 +#define GLFW_KEY_F1 290 +#define GLFW_KEY_F2 291 +#define GLFW_KEY_F3 292 +#define GLFW_KEY_F4 293 +#define GLFW_KEY_F5 294 +#define GLFW_KEY_F6 295 +#define GLFW_KEY_F7 296 +#define GLFW_KEY_F8 297 +#define GLFW_KEY_F9 298 +#define GLFW_KEY_F10 299 +#define GLFW_KEY_F11 300 +#define GLFW_KEY_F12 301 +#define GLFW_KEY_F13 302 +#define GLFW_KEY_F14 303 +#define GLFW_KEY_F15 304 +#define GLFW_KEY_F16 305 +#define GLFW_KEY_F17 306 +#define GLFW_KEY_F18 307 +#define GLFW_KEY_F19 308 +#define GLFW_KEY_F20 309 +#define GLFW_KEY_F21 310 +#define GLFW_KEY_F22 311 +#define GLFW_KEY_F23 312 +#define GLFW_KEY_F24 313 +#define GLFW_KEY_F25 314 +#define GLFW_KEY_KP_0 320 +#define GLFW_KEY_KP_1 321 +#define GLFW_KEY_KP_2 322 +#define GLFW_KEY_KP_3 323 +#define GLFW_KEY_KP_4 324 +#define GLFW_KEY_KP_5 325 +#define GLFW_KEY_KP_6 326 +#define GLFW_KEY_KP_7 327 +#define GLFW_KEY_KP_8 328 +#define GLFW_KEY_KP_9 329 +#define GLFW_KEY_KP_DECIMAL 330 +#define GLFW_KEY_KP_DIVIDE 331 +#define GLFW_KEY_KP_MULTIPLY 332 +#define GLFW_KEY_KP_SUBTRACT 333 +#define GLFW_KEY_KP_ADD 334 +#define GLFW_KEY_KP_ENTER 335 +#define GLFW_KEY_KP_EQUAL 336 +#define GLFW_KEY_LEFT_SHIFT 340 +#define GLFW_KEY_LEFT_CONTROL 341 +#define GLFW_KEY_LEFT_ALT 342 +#define GLFW_KEY_LEFT_SUPER 343 +#define GLFW_KEY_RIGHT_SHIFT 344 +#define GLFW_KEY_RIGHT_CONTROL 345 +#define GLFW_KEY_RIGHT_ALT 346 +#define GLFW_KEY_RIGHT_SUPER 347 +#define GLFW_KEY_MENU 348 + +#define GLFW_KEY_LAST GLFW_KEY_MENU + +/*! @} */ + +/*! @defgroup mods Modifier key flags + * + * See [key input](@ref input_key) for how these are used. + * + * @ingroup input + * @{ */ + +/*! @brief If this bit is set one or more Shift keys were held down. + */ +#define GLFW_MOD_SHIFT 0x0001 +/*! @brief If this bit is set one or more Control keys were held down. + */ +#define GLFW_MOD_CONTROL 0x0002 +/*! @brief If this bit is set one or more Alt keys were held down. + */ +#define GLFW_MOD_ALT 0x0004 +/*! @brief If this bit is set one or more Super keys were held down. + */ +#define GLFW_MOD_SUPER 0x0008 + +/*! @} */ + +/*! @defgroup buttons Mouse buttons + * + * See [mouse button input](@ref input_mouse_button) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_MOUSE_BUTTON_1 0 +#define GLFW_MOUSE_BUTTON_2 1 +#define GLFW_MOUSE_BUTTON_3 2 +#define GLFW_MOUSE_BUTTON_4 3 +#define GLFW_MOUSE_BUTTON_5 4 +#define GLFW_MOUSE_BUTTON_6 5 +#define GLFW_MOUSE_BUTTON_7 6 +#define GLFW_MOUSE_BUTTON_8 7 +#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 +#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 +#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 +#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 +/*! @} */ + +/*! @defgroup joysticks Joysticks + * + * See [joystick input](@ref joystick) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_JOYSTICK_1 0 +#define GLFW_JOYSTICK_2 1 +#define GLFW_JOYSTICK_3 2 +#define GLFW_JOYSTICK_4 3 +#define GLFW_JOYSTICK_5 4 +#define GLFW_JOYSTICK_6 5 +#define GLFW_JOYSTICK_7 6 +#define GLFW_JOYSTICK_8 7 +#define GLFW_JOYSTICK_9 8 +#define GLFW_JOYSTICK_10 9 +#define GLFW_JOYSTICK_11 10 +#define GLFW_JOYSTICK_12 11 +#define GLFW_JOYSTICK_13 12 +#define GLFW_JOYSTICK_14 13 +#define GLFW_JOYSTICK_15 14 +#define GLFW_JOYSTICK_16 15 +#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 +/*! @} */ + +/*! @defgroup errors Error codes + * + * See [error handling](@ref error_handling) for how these are used. + * + * @ingroup init + * @{ */ +/*! @brief GLFW has not been initialized. + * + * This occurs if a GLFW function was called that must not be called unless the + * library is [initialized](@ref intro_init). + * + * @analysis Application programmer error. Initialize GLFW before calling any + * function that requires initialization. + */ +#define GLFW_NOT_INITIALIZED 0x00010001 +/*! @brief No context is current for this thread. + * + * This occurs if a GLFW function was called that needs and operates on the + * current OpenGL or OpenGL ES context but no context is current on the calling + * thread. One such function is @ref glfwSwapInterval. + * + * @analysis Application programmer error. Ensure a context is current before + * calling functions that require a current context. + */ +#define GLFW_NO_CURRENT_CONTEXT 0x00010002 +/*! @brief One of the arguments to the function was an invalid enum value. + * + * One of the arguments to the function was an invalid enum value, for example + * requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref + * glfwGetWindowAttrib. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_INVALID_ENUM 0x00010003 +/*! @brief One of the arguments to the function was an invalid value. + * + * One of the arguments to the function was an invalid value, for example + * requesting a non-existent OpenGL or OpenGL ES version like 2.7. + * + * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead + * result in a @ref GLFW_VERSION_UNAVAILABLE error. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_INVALID_VALUE 0x00010004 +/*! @brief A memory allocation failed. + * + * A memory allocation failed. + * + * @analysis A bug in GLFW or the underlying operating system. Report the bug + * to our [issue tracker](https://github.com/glfw/glfw/issues). + */ +#define GLFW_OUT_OF_MEMORY 0x00010005 +/*! @brief GLFW could not find support for the requested API on the system. + * + * GLFW could not find support for the requested API on the system. + * + * @analysis The installed graphics driver does not support the requested + * API, or does not support it via the chosen context creation backend. + * Below are a few examples. + * + * @par + * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only + * supports OpenGL ES via EGL, while Nvidia and Intel only support it via + * a WGL or GLX extension. OS X does not provide OpenGL ES at all. The Mesa + * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary + * driver. Older graphics drivers do not support Vulkan. + */ +#define GLFW_API_UNAVAILABLE 0x00010006 +/*! @brief The requested OpenGL or OpenGL ES version is not available. + * + * The requested OpenGL or OpenGL ES version (including any requested context + * or framebuffer hints) is not available on this machine. + * + * @analysis The machine does not support your requirements. If your + * application is sufficiently flexible, downgrade your requirements and try + * again. Otherwise, inform the user that their machine does not match your + * requirements. + * + * @par + * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 + * comes out before the 4.x series gets that far, also fail with this error and + * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions + * will exist. + */ +#define GLFW_VERSION_UNAVAILABLE 0x00010007 +/*! @brief A platform-specific error occurred that does not match any of the + * more specific categories. + * + * A platform-specific error occurred that does not match any of the more + * specific categories. + * + * @analysis A bug or configuration error in GLFW, the underlying operating + * system or its drivers, or a lack of required resources. Report the issue to + * our [issue tracker](https://github.com/glfw/glfw/issues). + */ +#define GLFW_PLATFORM_ERROR 0x00010008 +/*! @brief The requested format is not supported or available. + * + * If emitted during window creation, the requested pixel format is not + * supported. + * + * If emitted when querying the clipboard, the contents of the clipboard could + * not be converted to the requested format. + * + * @analysis If emitted during window creation, one or more + * [hard constraints](@ref window_hints_hard) did not match any of the + * available pixel formats. If your application is sufficiently flexible, + * downgrade your requirements and try again. Otherwise, inform the user that + * their machine does not match your requirements. + * + * @par + * If emitted when querying the clipboard, ignore the error or report it to + * the user, as appropriate. + */ +#define GLFW_FORMAT_UNAVAILABLE 0x00010009 +/*! @brief The specified window does not have an OpenGL or OpenGL ES context. + * + * A window that does not have an OpenGL or OpenGL ES context was passed to + * a function that requires it to have one. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_NO_WINDOW_CONTEXT 0x0001000A +/*! @} */ + +#define GLFW_FOCUSED 0x00020001 +#define GLFW_ICONIFIED 0x00020002 +#define GLFW_RESIZABLE 0x00020003 +#define GLFW_VISIBLE 0x00020004 +#define GLFW_DECORATED 0x00020005 +#define GLFW_AUTO_ICONIFY 0x00020006 +#define GLFW_FLOATING 0x00020007 +#define GLFW_MAXIMIZED 0x00020008 + +#define GLFW_RED_BITS 0x00021001 +#define GLFW_GREEN_BITS 0x00021002 +#define GLFW_BLUE_BITS 0x00021003 +#define GLFW_ALPHA_BITS 0x00021004 +#define GLFW_DEPTH_BITS 0x00021005 +#define GLFW_STENCIL_BITS 0x00021006 +#define GLFW_ACCUM_RED_BITS 0x00021007 +#define GLFW_ACCUM_GREEN_BITS 0x00021008 +#define GLFW_ACCUM_BLUE_BITS 0x00021009 +#define GLFW_ACCUM_ALPHA_BITS 0x0002100A +#define GLFW_AUX_BUFFERS 0x0002100B +#define GLFW_STEREO 0x0002100C +#define GLFW_SAMPLES 0x0002100D +#define GLFW_SRGB_CAPABLE 0x0002100E +#define GLFW_REFRESH_RATE 0x0002100F +#define GLFW_DOUBLEBUFFER 0x00021010 + +#define GLFW_CLIENT_API 0x00022001 +#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 +#define GLFW_CONTEXT_VERSION_MINOR 0x00022003 +#define GLFW_CONTEXT_REVISION 0x00022004 +#define GLFW_CONTEXT_ROBUSTNESS 0x00022005 +#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 +#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007 +#define GLFW_OPENGL_PROFILE 0x00022008 +#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 +#define GLFW_CONTEXT_NO_ERROR 0x0002200A +#define GLFW_CONTEXT_CREATION_API 0x0002200B + +#define GLFW_NO_API 0 +#define GLFW_OPENGL_API 0x00030001 +#define GLFW_OPENGL_ES_API 0x00030002 + +#define GLFW_NO_ROBUSTNESS 0 +#define GLFW_NO_RESET_NOTIFICATION 0x00031001 +#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002 + +#define GLFW_OPENGL_ANY_PROFILE 0 +#define GLFW_OPENGL_CORE_PROFILE 0x00032001 +#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002 + +#define GLFW_CURSOR 0x00033001 +#define GLFW_STICKY_KEYS 0x00033002 +#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 + +#define GLFW_CURSOR_NORMAL 0x00034001 +#define GLFW_CURSOR_HIDDEN 0x00034002 +#define GLFW_CURSOR_DISABLED 0x00034003 + +#define GLFW_ANY_RELEASE_BEHAVIOR 0 +#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 +#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002 + +#define GLFW_NATIVE_CONTEXT_API 0x00036001 +#define GLFW_EGL_CONTEXT_API 0x00036002 + +/*! @defgroup shapes Standard cursor shapes + * + * See [standard cursor creation](@ref cursor_standard) for how these are used. + * + * @ingroup input + * @{ */ + +/*! @brief The regular arrow cursor shape. + * + * The regular arrow cursor. + */ +#define GLFW_ARROW_CURSOR 0x00036001 +/*! @brief The text input I-beam cursor shape. + * + * The text input I-beam cursor shape. + */ +#define GLFW_IBEAM_CURSOR 0x00036002 +/*! @brief The crosshair shape. + * + * The crosshair shape. + */ +#define GLFW_CROSSHAIR_CURSOR 0x00036003 +/*! @brief The hand shape. + * + * The hand shape. + */ +#define GLFW_HAND_CURSOR 0x00036004 +/*! @brief The horizontal resize arrow shape. + * + * The horizontal resize arrow shape. + */ +#define GLFW_HRESIZE_CURSOR 0x00036005 +/*! @brief The vertical resize arrow shape. + * + * The vertical resize arrow shape. + */ +#define GLFW_VRESIZE_CURSOR 0x00036006 +/*! @} */ + +#define GLFW_CONNECTED 0x00040001 +#define GLFW_DISCONNECTED 0x00040002 + +#define GLFW_DONT_CARE -1 + + +/************************************************************************* + * GLFW API types + *************************************************************************/ + +/*! @brief Client API function pointer type. + * + * Generic function pointer used for returning client API function pointers + * without forcing a cast from a regular pointer. + * + * @sa @ref context_glext + * @sa glfwGetProcAddress + * + * @since Added in version 3.0. + + * @ingroup context + */ +typedef void (*GLFWglproc)(void); + +/*! @brief Vulkan API function pointer type. + * + * Generic function pointer used for returning Vulkan API function pointers + * without forcing a cast from a regular pointer. + * + * @sa @ref vulkan_proc + * @sa glfwGetInstanceProcAddress + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +typedef void (*GLFWvkproc)(void); + +/*! @brief Opaque monitor object. + * + * Opaque monitor object. + * + * @see @ref monitor_object + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef struct GLFWmonitor GLFWmonitor; + +/*! @brief Opaque window object. + * + * Opaque window object. + * + * @see @ref window_object + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef struct GLFWwindow GLFWwindow; + +/*! @brief Opaque cursor object. + * + * Opaque cursor object. + * + * @see @ref cursor_object + * + * @since Added in version 3.1. + * + * @ingroup cursor + */ +typedef struct GLFWcursor GLFWcursor; + +/*! @brief The function signature for error callbacks. + * + * This is the function signature for error callback functions. + * + * @param[in] error An [error code](@ref errors). + * @param[in] description A UTF-8 encoded string describing the error. + * + * @sa @ref error_handling + * @sa glfwSetErrorCallback + * + * @since Added in version 3.0. + * + * @ingroup init + */ +typedef void (* GLFWerrorfun)(int,const char*); + +/*! @brief The function signature for window position callbacks. + * + * This is the function signature for window position callback functions. + * + * @param[in] window The window that was moved. + * @param[in] xpos The new x-coordinate, in screen coordinates, of the + * upper-left corner of the client area of the window. + * @param[in] ypos The new y-coordinate, in screen coordinates, of the + * upper-left corner of the client area of the window. + * + * @sa @ref window_pos + * @sa glfwSetWindowPosCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); + +/*! @brief The function signature for window resize callbacks. + * + * This is the function signature for window size callback functions. + * + * @param[in] window The window that was resized. + * @param[in] width The new width, in screen coordinates, of the window. + * @param[in] height The new height, in screen coordinates, of the window. + * + * @sa @ref window_size + * @sa glfwSetWindowSizeCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); + +/*! @brief The function signature for window close callbacks. + * + * This is the function signature for window close callback functions. + * + * @param[in] window The window that the user attempted to close. + * + * @sa @ref window_close + * @sa glfwSetWindowCloseCallback + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowclosefun)(GLFWwindow*); + +/*! @brief The function signature for window content refresh callbacks. + * + * This is the function signature for window refresh callback functions. + * + * @param[in] window The window whose content needs to be refreshed. + * + * @sa @ref window_refresh + * @sa glfwSetWindowRefreshCallback + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); + +/*! @brief The function signature for window focus/defocus callbacks. + * + * This is the function signature for window focus callback functions. + * + * @param[in] window The window that gained or lost input focus. + * @param[in] focused `GLFW_TRUE` if the window was given input focus, or + * `GLFW_FALSE` if it lost it. + * + * @sa @ref window_focus + * @sa glfwSetWindowFocusCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); + +/*! @brief The function signature for window iconify/restore callbacks. + * + * This is the function signature for window iconify/restore callback + * functions. + * + * @param[in] window The window that was iconified or restored. + * @param[in] iconified `GLFW_TRUE` if the window was iconified, or + * `GLFW_FALSE` if it was restored. + * + * @sa @ref window_iconify + * @sa glfwSetWindowIconifyCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); + +/*! @brief The function signature for framebuffer resize callbacks. + * + * This is the function signature for framebuffer resize callback + * functions. + * + * @param[in] window The window whose framebuffer was resized. + * @param[in] width The new width, in pixels, of the framebuffer. + * @param[in] height The new height, in pixels, of the framebuffer. + * + * @sa @ref window_fbsize + * @sa glfwSetFramebufferSizeCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); + +/*! @brief The function signature for mouse button callbacks. + * + * This is the function signature for mouse button callback functions. + * + * @param[in] window The window that received the event. + * @param[in] button The [mouse button](@ref buttons) that was pressed or + * released. + * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_mouse_button + * @sa glfwSetMouseButtonCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle and modifier mask parameters. + * + * @ingroup input + */ +typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); + +/*! @brief The function signature for cursor position callbacks. + * + * This is the function signature for cursor position callback functions. + * + * @param[in] window The window that received the event. + * @param[in] xpos The new cursor x-coordinate, relative to the left edge of + * the client area. + * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the + * client area. + * + * @sa @ref cursor_pos + * @sa glfwSetCursorPosCallback + * + * @since Added in version 3.0. Replaces `GLFWmouseposfun`. + * + * @ingroup input + */ +typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); + +/*! @brief The function signature for cursor enter/leave callbacks. + * + * This is the function signature for cursor enter/leave callback functions. + * + * @param[in] window The window that received the event. + * @param[in] entered `GLFW_TRUE` if the cursor entered the window's client + * area, or `GLFW_FALSE` if it left it. + * + * @sa @ref cursor_enter + * @sa glfwSetCursorEnterCallback + * + * @since Added in version 3.0. + * + * @ingroup input + */ +typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); + +/*! @brief The function signature for scroll callbacks. + * + * This is the function signature for scroll callback functions. + * + * @param[in] window The window that received the event. + * @param[in] xoffset The scroll offset along the x-axis. + * @param[in] yoffset The scroll offset along the y-axis. + * + * @sa @ref scrolling + * @sa glfwSetScrollCallback + * + * @since Added in version 3.0. Replaces `GLFWmousewheelfun`. + * + * @ingroup input + */ +typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); + +/*! @brief The function signature for keyboard key callbacks. + * + * This is the function signature for keyboard key callback functions. + * + * @param[in] window The window that received the event. + * @param[in] key The [keyboard key](@ref keys) that was pressed or released. + * @param[in] scancode The system-specific scancode of the key. + * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_key + * @sa glfwSetKeyCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle, scancode and modifier mask parameters. + * + * @ingroup input + */ +typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); + +/*! @brief The function signature for Unicode character callbacks. + * + * This is the function signature for Unicode character callback functions. + * + * @param[in] window The window that received the event. + * @param[in] codepoint The Unicode code point of the character. + * + * @sa @ref input_char + * @sa glfwSetCharCallback + * + * @since Added in version 2.4. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); + +/*! @brief The function signature for Unicode character with modifiers + * callbacks. + * + * This is the function signature for Unicode character with modifiers callback + * functions. It is called for each input character, regardless of what + * modifier keys are held down. + * + * @param[in] window The window that received the event. + * @param[in] codepoint The Unicode code point of the character. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_char + * @sa glfwSetCharModsCallback + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); + +/*! @brief The function signature for file drop callbacks. + * + * This is the function signature for file drop callbacks. + * + * @param[in] window The window that received the event. + * @param[in] count The number of dropped files. + * @param[in] paths The UTF-8 encoded file and/or directory path names. + * + * @sa @ref path_drop + * @sa glfwSetDropCallback + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**); + +/*! @brief The function signature for monitor configuration callbacks. + * + * This is the function signature for monitor configuration callback functions. + * + * @param[in] monitor The monitor that was connected or disconnected. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. + * + * @sa @ref monitor_event + * @sa glfwSetMonitorCallback + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); + +/*! @brief The function signature for joystick configuration callbacks. + * + * This is the function signature for joystick configuration callback + * functions. + * + * @param[in] joy The joystick that was connected or disconnected. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. + * + * @sa @ref joystick_event + * @sa glfwSetJoystickCallback + * + * @since Added in version 3.2. + * + * @ingroup input + */ +typedef void (* GLFWjoystickfun)(int,int); + +/*! @brief Video mode type. + * + * This describes a single video mode. + * + * @sa @ref monitor_modes + * @sa glfwGetVideoMode glfwGetVideoModes + * + * @since Added in version 1.0. + * @glfw3 Added refresh rate member. + * + * @ingroup monitor + */ +typedef struct GLFWvidmode +{ + /*! The width, in screen coordinates, of the video mode. + */ + int width; + /*! The height, in screen coordinates, of the video mode. + */ + int height; + /*! The bit depth of the red channel of the video mode. + */ + int redBits; + /*! The bit depth of the green channel of the video mode. + */ + int greenBits; + /*! The bit depth of the blue channel of the video mode. + */ + int blueBits; + /*! The refresh rate, in Hz, of the video mode. + */ + int refreshRate; +} GLFWvidmode; + +/*! @brief Gamma ramp. + * + * This describes the gamma ramp for a monitor. + * + * @sa @ref monitor_gamma + * @sa glfwGetGammaRamp glfwSetGammaRamp + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef struct GLFWgammaramp +{ + /*! An array of value describing the response of the red channel. + */ + unsigned short* red; + /*! An array of value describing the response of the green channel. + */ + unsigned short* green; + /*! An array of value describing the response of the blue channel. + */ + unsigned short* blue; + /*! The number of elements in each array. + */ + unsigned int size; +} GLFWgammaramp; + +/*! @brief Image data. + * + * @sa @ref cursor_custom + * @sa @ref window_icon + * + * @since Added in version 2.1. + * @glfw3 Removed format and bytes-per-pixel members. + */ +typedef struct GLFWimage +{ + /*! The width, in pixels, of this image. + */ + int width; + /*! The height, in pixels, of this image. + */ + int height; + /*! The pixel data of this image, arranged left-to-right, top-to-bottom. + */ + unsigned char* pixels; +} GLFWimage; + + +/************************************************************************* + * GLFW API functions + *************************************************************************/ + +/*! @brief Initializes the GLFW library. + * + * This function initializes the GLFW library. Before most GLFW functions can + * be used, GLFW must be initialized, and before an application terminates GLFW + * should be terminated in order to free any resources allocated during or + * after initialization. + * + * If this function fails, it calls @ref glfwTerminate before returning. If it + * succeeds, you should call @ref glfwTerminate before the application exits. + * + * Additional calls to this function after successful initialization but before + * termination will return `GLFW_TRUE` immediately. + * + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. + * + * @remark @osx This function will change the current directory of the + * application to the `Contents/Resources` subdirectory of the application's + * bundle, if present. This can be disabled with a + * [compile-time option](@ref compile_options_osx). + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref intro_init + * @sa glfwTerminate + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI int glfwInit(void); + +/*! @brief Terminates the GLFW library. + * + * This function destroys all remaining windows and cursors, restores any + * modified gamma ramps and frees any other allocated resources. Once this + * function is called, you must again call @ref glfwInit successfully before + * you will be able to use most GLFW functions. + * + * If GLFW has been successfully initialized, this function should be called + * before the application exits. If initialization fails, there is no need to + * call this function, as it is called by @ref glfwInit before it returns + * failure. + * + * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. + * + * @remark This function may be called before @ref glfwInit. + * + * @warning The contexts of any remaining windows must not be current on any + * other thread when this function is called. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref intro_init + * @sa glfwInit + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI void glfwTerminate(void); + +/*! @brief Retrieves the version of the GLFW library. + * + * This function retrieves the major, minor and revision numbers of the GLFW + * library. It is intended for when you are using GLFW as a shared library and + * want to ensure that you are using the minimum required version. + * + * Any or all of the version arguments may be `NULL`. + * + * @param[out] major Where to store the major version number, or `NULL`. + * @param[out] minor Where to store the minor version number, or `NULL`. + * @param[out] rev Where to store the revision number, or `NULL`. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref intro_version + * @sa glfwGetVersionString + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); + +/*! @brief Returns a string describing the compile-time configuration. + * + * This function returns the compile-time generated + * [version string](@ref intro_version_string) of the GLFW library binary. It + * describes the version, platform, compiler and any platform-specific + * compile-time options. It should not be confused with the OpenGL or OpenGL + * ES version string, queried with `glGetString`. + * + * __Do not use the version string__ to parse the GLFW library version. The + * @ref glfwGetVersion function provides the version of the running library + * binary in numerical format. + * + * @return The ASCII encoded GLFW version string. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @pointer_lifetime The returned string is static and compile-time generated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref intro_version + * @sa glfwGetVersion + * + * @since Added in version 3.0. + * + * @ingroup init + */ +GLFWAPI const char* glfwGetVersionString(void); + +/*! @brief Sets the error callback. + * + * This function sets the error callback, which is called with an error code + * and a human-readable description each time a GLFW error occurs. + * + * The error callback is called on the thread where the error occurred. If you + * are using GLFW from multiple threads, your error callback needs to be + * written accordingly. + * + * Because the description string may have been generated specifically for that + * error, it is not guaranteed to be valid after the callback has returned. If + * you wish to use it after the callback returns, you need to make a copy. + * + * Once set, the error callback remains set even after the library has been + * terminated. + * + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref error_handling + * + * @since Added in version 3.0. + * + * @ingroup init + */ +GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun); + +/*! @brief Returns the currently connected monitors. + * + * This function returns an array of handles for all currently connected + * monitors. The primary monitor is always first in the returned array. If no + * monitors were found, this function returns `NULL`. + * + * @param[out] count Where to store the number of monitors in the returned + * array. This is set to zero if an error occurred. + * @return An array of monitor handles, or `NULL` if no monitors were found or + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * monitor configuration changes or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_monitors + * @sa @ref monitor_event + * @sa glfwGetPrimaryMonitor + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); + +/*! @brief Returns the primary monitor. + * + * This function returns the primary monitor. This is usually the monitor + * where elements like the task bar or global menu bar are located. + * + * @return The primary monitor, or `NULL` if no monitors were found or if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @remark The primary monitor is always first in the array returned by @ref + * glfwGetMonitors. + * + * @sa @ref monitor_monitors + * @sa glfwGetMonitors + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); + +/*! @brief Returns the position of the monitor's viewport on the virtual screen. + * + * This function returns the position, in screen coordinates, of the upper-left + * corner of the specified monitor. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. + * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); + +/*! @brief Returns the physical size of the monitor. + * + * This function returns the size, in millimetres, of the display area of the + * specified monitor. + * + * Some systems do not provide accurate monitor size information, either + * because the monitor + * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data) + * data is incorrect or because the driver does not report it accurately. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] widthMM Where to store the width, in millimetres, of the + * monitor's display area, or `NULL`. + * @param[out] heightMM Where to store the height, in millimetres, of the + * monitor's display area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @win32 calculates the returned physical size from the + * current resolution and system DPI instead of querying the monitor EDID data. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); + +/*! @brief Returns the name of the specified monitor. + * + * This function returns a human-readable name, encoded as UTF-8, of the + * specified monitor. The name typically reflects the make and model of the + * monitor and is not guaranteed to be unique among the connected monitors. + * + * @param[in] monitor The monitor to query. + * @return The UTF-8 encoded name of the monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); + +/*! @brief Sets the monitor configuration callback. + * + * This function sets the monitor configuration callback, or removes the + * currently set callback. This is called when a monitor is connected to or + * disconnected from the system. + * + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_event + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun); + +/*! @brief Returns the available video modes for the specified monitor. + * + * This function returns an array of all video modes supported by the specified + * monitor. The returned array is sorted in ascending order, first by color + * bit depth (the sum of all channel depths) and then by resolution area (the + * product of width and height). + * + * @param[in] monitor The monitor to query. + * @param[out] count Where to store the number of video modes in the returned + * array. This is set to zero if an error occurred. + * @return An array of video modes, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected, this function is called again for that monitor or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_modes + * @sa glfwGetVideoMode + * + * @since Added in version 1.0. + * @glfw3 Changed to return an array of modes for a specific monitor. + * + * @ingroup monitor + */ +GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); + +/*! @brief Returns the current mode of the specified monitor. + * + * This function returns the current video mode of the specified monitor. If + * you have created a full screen window for that monitor, the return value + * will depend on whether that window is iconified. + * + * @param[in] monitor The monitor to query. + * @return The current mode of the monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_modes + * @sa glfwGetVideoModes + * + * @since Added in version 3.0. Replaces `glfwGetDesktopMode`. + * + * @ingroup monitor + */ +GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); + +/*! @brief Generates a gamma ramp and sets it for the specified monitor. + * + * This function generates a 256-element gamma ramp from the specified exponent + * and then calls @ref glfwSetGammaRamp with it. The value must be a finite + * number greater than zero. + * + * @param[in] monitor The monitor whose gamma ramp to set. + * @param[in] gamma The desired exponent. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); + +/*! @brief Returns the current gamma ramp for the specified monitor. + * + * This function returns the current gamma ramp of the specified monitor. + * + * @param[in] monitor The monitor to query. + * @return The current gamma ramp, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned structure and its arrays are allocated and + * freed by GLFW. You should not free them yourself. They are valid until the + * specified monitor is disconnected, this function is called again for that + * monitor or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); + +/*! @brief Sets the current gamma ramp for the specified monitor. + * + * This function sets the current gamma ramp for the specified monitor. The + * original gamma ramp for that monitor is saved by GLFW the first time this + * function is called and is restored by @ref glfwTerminate. + * + * @param[in] monitor The monitor whose gamma ramp to set. + * @param[in] ramp The gamma ramp to use. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark Gamma ramp sizes other than 256 are not supported by all platforms + * or graphics hardware. + * + * @remark @win32 The gamma ramp size must be 256. + * + * @pointer_lifetime The specified gamma ramp is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); + +/*! @brief Resets all window hints to their default values. + * + * This function resets all window hints to their + * [default values](@ref window_hints_values). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa glfwWindowHint + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwDefaultWindowHints(void); + +/*! @brief Sets the specified window hint to the desired value. + * + * This function sets hints for the next call to @ref glfwCreateWindow. The + * hints, once set, retain their values until changed by a call to @ref + * glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is + * terminated. + * + * This function does not check whether the specified hint values are valid. + * If you set hints to invalid values this will instead be reported by the next + * call to @ref glfwCreateWindow. + * + * @param[in] hint The [window hint](@ref window_hints) to set. + * @param[in] value The new value of the window hint. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa glfwDefaultWindowHints + * + * @since Added in version 3.0. Replaces `glfwOpenWindowHint`. + * + * @ingroup window + */ +GLFWAPI void glfwWindowHint(int hint, int value); + +/*! @brief Creates a window and its associated context. + * + * This function creates a window and its associated OpenGL or OpenGL ES + * context. Most of the options controlling how the window and its context + * should be created are specified with [window hints](@ref window_hints). + * + * Successful creation does not change which context is current. Before you + * can use the newly created context, you need to + * [make it current](@ref context_current). For information about the `share` + * parameter, see @ref context_sharing. + * + * The created window, framebuffer and context may differ from what you + * requested, as not all parameters and hints are + * [hard constraints](@ref window_hints_hard). This includes the size of the + * window, especially for full screen windows. To query the actual attributes + * of the created window, framebuffer and context, see @ref + * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize. + * + * To create a full screen window, you need to specify the monitor the window + * will cover. If no monitor is specified, the window will be windowed mode. + * Unless you have a way for the user to choose a specific monitor, it is + * recommended that you pick the primary monitor. For more information on how + * to query connected monitors, see @ref monitor_monitors. + * + * For full screen windows, the specified size becomes the resolution of the + * window's _desired video mode_. As long as a full screen window is not + * iconified, the supported video mode most closely matching the desired video + * mode is set for the specified monitor. For more information about full + * screen windows, including the creation of so called _windowed full screen_ + * or _borderless full screen_ windows, see @ref window_windowed_full_screen. + * + * Once you have created the window, you can switch it between windowed and + * full screen mode with @ref glfwSetWindowMonitor. If the window has an + * OpenGL or OpenGL ES context, it will be unaffected. + * + * By default, newly created windows use the placement recommended by the + * window system. To create the window at a specific position, make it + * initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window + * hint, set its [position](@ref window_pos) and then [show](@ref window_hide) + * it. + * + * As long as at least one full screen window is not iconified, the screensaver + * is prohibited from starting. + * + * Window systems put limits on window sizes. Very large or very small window + * dimensions may be overridden by the window system on creation. Check the + * actual [size](@ref window_size) after creation. + * + * The [swap interval](@ref buffer_swap) is not set during window creation and + * the initial value may vary depending on driver settings and defaults. + * + * @param[in] width The desired width, in screen coordinates, of the window. + * This must be greater than zero. + * @param[in] height The desired height, in screen coordinates, of the window. + * This must be greater than zero. + * @param[in] title The initial, UTF-8 encoded window title. + * @param[in] monitor The monitor to use for full screen mode, or `NULL` for + * windowed mode. + * @param[in] share The window whose context to share resources with, or `NULL` + * to not share resources. + * @return The handle of the created window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref + * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @win32 Window creation will fail if the Microsoft GDI software + * OpenGL implementation is the only one available. + * + * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it + * will be set as the initial icon for the window. If no such icon is present, + * the `IDI_WINLOGO` icon will be used instead. To set a different icon, see + * @ref glfwSetWindowIcon. + * + * @remark @win32 The context to share resources with must not be current on + * any other thread. + * + * @remark @osx The GLFW window has no icon, as it is not a document + * window, but the dock icon will be the same as the application bundle's icon. + * For more information on bundles, see the + * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) + * in the Mac Developer Library. + * + * @remark @osx The first time a window is created the menu bar is populated + * with common commands like Hide, Quit and About. The About entry opens + * a minimal about dialog with information from the application's bundle. The + * menu bar can be disabled with a + * [compile-time option](@ref compile_options_osx). + * + * @remark @osx On OS X 10.10 and later the window frame will not be rendered + * at full resolution on Retina displays unless the `NSHighResolutionCapable` + * key is enabled in the application bundle's `Info.plist`. For more + * information, see + * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) + * in the Mac Developer Library. The GLFW test and example programs use + * a custom `Info.plist` template for this, which can be found as + * `CMake/MacOSXBundleInfo.plist.in` in the source tree. + * + * @remark @x11 Some window managers will not respect the placement of + * initially hidden windows. + * + * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for + * a window to reach its requested state. This means you may not be able to + * query the final size, position or other attributes directly after window + * creation. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_creation + * @sa glfwDestroyWindow + * + * @since Added in version 3.0. Replaces `glfwOpenWindow`. + * + * @ingroup window + */ +GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); + +/*! @brief Destroys the specified window and its context. + * + * This function destroys the specified window and its context. On calling + * this function, no further callbacks will be called for that window. + * + * If the context of the specified window is current on the main thread, it is + * detached before being destroyed. + * + * @param[in] window The window to destroy. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @note The context of the specified window must not be current on any other + * thread when this function is called. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_creation + * @sa glfwCreateWindow + * + * @since Added in version 3.0. Replaces `glfwCloseWindow`. + * + * @ingroup window + */ +GLFWAPI void glfwDestroyWindow(GLFWwindow* window); + +/*! @brief Checks the close flag of the specified window. + * + * This function returns the value of the close flag of the specified window. + * + * @param[in] window The window to query. + * @return The value of the close flag. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_close + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); + +/*! @brief Sets the close flag of the specified window. + * + * This function sets the value of the close flag of the specified window. + * This can be used to override the user's attempt to close the window, or + * to signal that it should be closed. + * + * @param[in] window The window whose flag to change. + * @param[in] value The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_close + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); + +/*! @brief Sets the title of the specified window. + * + * This function sets the window title, encoded as UTF-8, of the specified + * window. + * + * @param[in] window The window whose title to change. + * @param[in] title The UTF-8 encoded window title. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @osx The window title will not be updated until the next time you + * process events. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_title + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); + +/*! @brief Sets the icon for the specified window. + * + * This function sets the icon of the specified window. If passed an array of + * candidate images, those of or closest to the sizes desired by the system are + * selected. If no images are specified, the window reverts to its default + * icon. + * + * The desired image sizes varies depending on platform and system settings. + * The selected images will be rescaled as needed. Good sizes include 16x16, + * 32x32 and 48x48. + * + * @param[in] window The window whose icon to set. + * @param[in] count The number of images in the specified array, or zero to + * revert to the default window icon. + * @param[in] images The images to create the icon from. This is ignored if + * count is zero. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified image data is copied before this function + * returns. + * + * @remark @osx The GLFW window has no icon, as it is not a document + * window, so this function does nothing. The dock icon will be the same as + * the application bundle's icon. For more information on bundles, see the + * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) + * in the Mac Developer Library. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_icon + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images); + +/*! @brief Retrieves the position of the client area of the specified window. + * + * This function retrieves the position, in screen coordinates, of the + * upper-left corner of the client area of the specified window. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] window The window to query. + * @param[out] xpos Where to store the x-coordinate of the upper-left corner of + * the client area, or `NULL`. + * @param[out] ypos Where to store the y-coordinate of the upper-left corner of + * the client area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * @sa glfwSetWindowPos + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); + +/*! @brief Sets the position of the client area of the specified window. + * + * This function sets the position, in screen coordinates, of the upper-left + * corner of the client area of the specified windowed mode window. If the + * window is a full screen window, this function does nothing. + * + * __Do not use this function__ to move an already visible window unless you + * have very good reasons for doing so, as it will confuse and annoy the user. + * + * The window manager may put limits on what positions are allowed. GLFW + * cannot and should not override these limits. + * + * @param[in] window The window to query. + * @param[in] xpos The x-coordinate of the upper-left corner of the client area. + * @param[in] ypos The y-coordinate of the upper-left corner of the client area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * @sa glfwGetWindowPos + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); + +/*! @brief Retrieves the size of the client area of the specified window. + * + * This function retrieves the size, in screen coordinates, of the client area + * of the specified window. If you wish to retrieve the size of the + * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose size to retrieve. + * @param[out] width Where to store the width, in screen coordinates, of the + * client area, or `NULL`. + * @param[out] height Where to store the height, in screen coordinates, of the + * client area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * @sa glfwSetWindowSize + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); + +/*! @brief Sets the size limits of the specified window. + * + * This function sets the size limits of the client area of the specified + * window. If the window is full screen, the size limits only take effect + * once it is made windowed. If the window is not resizable, this function + * does nothing. + * + * The size limits are applied immediately to a windowed mode window and may + * cause it to be resized. + * + * The maximum dimensions must be greater than or equal to the minimum + * dimensions and all must be greater than or equal to zero. + * + * @param[in] window The window to set limits for. + * @param[in] minwidth The minimum width, in screen coordinates, of the client + * area, or `GLFW_DONT_CARE`. + * @param[in] minheight The minimum height, in screen coordinates, of the + * client area, or `GLFW_DONT_CARE`. + * @param[in] maxwidth The maximum width, in screen coordinates, of the client + * area, or `GLFW_DONT_CARE`. + * @param[in] maxheight The maximum height, in screen coordinates, of the + * client area, or `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark If you set size limits and an aspect ratio that conflict, the + * results are undefined. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_sizelimits + * @sa glfwSetWindowAspectRatio + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); + +/*! @brief Sets the aspect ratio of the specified window. + * + * This function sets the required aspect ratio of the client area of the + * specified window. If the window is full screen, the aspect ratio only takes + * effect once it is made windowed. If the window is not resizable, this + * function does nothing. + * + * The aspect ratio is specified as a numerator and a denominator and both + * values must be greater than zero. For example, the common 16:9 aspect ratio + * is specified as 16 and 9, respectively. + * + * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect + * ratio limit is disabled. + * + * The aspect ratio is applied immediately to a windowed mode window and may + * cause it to be resized. + * + * @param[in] window The window to set limits for. + * @param[in] numer The numerator of the desired aspect ratio, or + * `GLFW_DONT_CARE`. + * @param[in] denom The denominator of the desired aspect ratio, or + * `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark If you set size limits and an aspect ratio that conflict, the + * results are undefined. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_sizelimits + * @sa glfwSetWindowSizeLimits + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); + +/*! @brief Sets the size of the client area of the specified window. + * + * This function sets the size, in screen coordinates, of the client area of + * the specified window. + * + * For full screen windows, this function updates the resolution of its desired + * video mode and switches to the video mode closest to it, without affecting + * the window's context. As the context is unaffected, the bit depths of the + * framebuffer remain unchanged. + * + * If you wish to update the refresh rate of the desired video mode in addition + * to its resolution, see @ref glfwSetWindowMonitor. + * + * The window manager may put limits on what sizes are allowed. GLFW cannot + * and should not override these limits. + * + * @param[in] window The window to resize. + * @param[in] width The desired width, in screen coordinates, of the window + * client area. + * @param[in] height The desired height, in screen coordinates, of the window + * client area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * @sa glfwGetWindowSize + * @sa glfwSetWindowMonitor + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); + +/*! @brief Retrieves the size of the framebuffer of the specified window. + * + * This function retrieves the size, in pixels, of the framebuffer of the + * specified window. If you wish to retrieve the size of the window in screen + * coordinates, see @ref glfwGetWindowSize. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose framebuffer to query. + * @param[out] width Where to store the width, in pixels, of the framebuffer, + * or `NULL`. + * @param[out] height Where to store the height, in pixels, of the framebuffer, + * or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_fbsize + * @sa glfwSetFramebufferSizeCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); + +/*! @brief Retrieves the size of the frame of the window. + * + * This function retrieves the size, in screen coordinates, of each edge of the + * frame of the specified window. This size includes the title bar, if the + * window has one. The size of the frame may vary depending on the + * [window-related hints](@ref window_hints_wnd) used to create it. + * + * Because this function retrieves the size of each window frame edge and not + * the offset along a particular coordinate axis, the retrieved values will + * always be zero or positive. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose frame size to query. + * @param[out] left Where to store the size, in screen coordinates, of the left + * edge of the window frame, or `NULL`. + * @param[out] top Where to store the size, in screen coordinates, of the top + * edge of the window frame, or `NULL`. + * @param[out] right Where to store the size, in screen coordinates, of the + * right edge of the window frame, or `NULL`. + * @param[out] bottom Where to store the size, in screen coordinates, of the + * bottom edge of the window frame, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * + * @since Added in version 3.1. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); + +/*! @brief Iconifies the specified window. + * + * This function iconifies (minimizes) the specified window if it was + * previously restored. If the window is already iconified, this function does + * nothing. + * + * If the specified window is a full screen window, the original monitor + * resolution is restored until the window is restored. + * + * @param[in] window The window to iconify. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * @sa glfwRestoreWindow + * @sa glfwMaximizeWindow + * + * @since Added in version 2.1. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwIconifyWindow(GLFWwindow* window); + +/*! @brief Restores the specified window. + * + * This function restores the specified window if it was previously iconified + * (minimized) or maximized. If the window is already restored, this function + * does nothing. + * + * If the specified window is a full screen window, the resolution chosen for + * the window is restored on the selected monitor. + * + * @param[in] window The window to restore. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * @sa glfwIconifyWindow + * @sa glfwMaximizeWindow + * + * @since Added in version 2.1. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwRestoreWindow(GLFWwindow* window); + +/*! @brief Maximizes the specified window. + * + * This function maximizes the specified window if it was previously not + * maximized. If the window is already maximized, this function does nothing. + * + * If the specified window is a full screen window, this function does nothing. + * + * @param[in] window The window to maximize. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_iconify + * @sa glfwIconifyWindow + * @sa glfwRestoreWindow + * + * @since Added in GLFW 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); + +/*! @brief Makes the specified window visible. + * + * This function makes the specified window visible if it was previously + * hidden. If the window is already visible or is in full screen mode, this + * function does nothing. + * + * @param[in] window The window to make visible. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hide + * @sa glfwHideWindow + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwShowWindow(GLFWwindow* window); + +/*! @brief Hides the specified window. + * + * This function hides the specified window if it was previously visible. If + * the window is already hidden or is in full screen mode, this function does + * nothing. + * + * @param[in] window The window to hide. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hide + * @sa glfwShowWindow + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwHideWindow(GLFWwindow* window); + +/*! @brief Brings the specified window to front and sets input focus. + * + * This function brings the specified window to front and sets input focus. + * The window should already be visible and not iconified. + * + * By default, both windowed and full screen mode windows are focused when + * initially created. Set the [GLFW_FOCUSED](@ref window_hints_wnd) to disable + * this behavior. + * + * __Do not use this function__ to steal focus from other applications unless + * you are certain that is what the user wants. Focus stealing can be + * extremely disruptive. + * + * @param[in] window The window to give input focus. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_focus + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwFocusWindow(GLFWwindow* window); + +/*! @brief Returns the monitor that the window uses for full screen mode. + * + * This function returns the handle of the monitor that the specified window is + * in full screen on. + * + * @param[in] window The window to query. + * @return The monitor, or `NULL` if the window is in windowed mode or an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_monitor + * @sa glfwSetWindowMonitor + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); + +/*! @brief Sets the mode, monitor, video mode and placement of a window. + * + * This function sets the monitor that the window uses for full screen mode or, + * if the monitor is `NULL`, makes it windowed mode. + * + * When setting a monitor, this function updates the width, height and refresh + * rate of the desired video mode and switches to the video mode closest to it. + * The window position is ignored when setting a monitor. + * + * When the monitor is `NULL`, the position, width and height are used to + * place the window client area. The refresh rate is ignored when no monitor + * is specified. + * + * If you only wish to update the resolution of a full screen window or the + * size of a windowed mode window, see @ref glfwSetWindowSize. + * + * When a window transitions from full screen to windowed mode, this function + * restores any previous window settings such as whether it is decorated, + * floating, resizable, has size or aspect ratio limits, etc.. + * + * @param[in] window The window whose monitor, size or video mode to set. + * @param[in] monitor The desired monitor, or `NULL` to set windowed mode. + * @param[in] xpos The desired x-coordinate of the upper-left corner of the + * client area. + * @param[in] ypos The desired y-coordinate of the upper-left corner of the + * client area. + * @param[in] width The desired with, in screen coordinates, of the client area + * or video mode. + * @param[in] height The desired height, in screen coordinates, of the client + * area or video mode. + * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode, + * or `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_monitor + * @sa @ref window_full_screen + * @sa glfwGetWindowMonitor + * @sa glfwSetWindowSize + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); + +/*! @brief Returns an attribute of the specified window. + * + * This function returns the value of an attribute of the specified window or + * its OpenGL or OpenGL ES context. + * + * @param[in] window The window to query. + * @param[in] attrib The [window attribute](@ref window_attribs) whose value to + * return. + * @return The value of the attribute, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @remark Framebuffer related hints are not window attributes. See @ref + * window_attribs_fb for more information. + * + * @remark Zero is a valid value for many window and context related + * attributes so you cannot use a return value of zero as an indication of + * errors. However, this function should not fail as long as it is passed + * valid arguments and the library has been [initialized](@ref intro_init). + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attribs + * + * @since Added in version 3.0. Replaces `glfwGetWindowParam` and + * `glfwGetGLVersion`. + * + * @ingroup window + */ +GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); + +/*! @brief Sets the user pointer of the specified window. + * + * This function sets the user-defined pointer of the specified window. The + * current value is retained until the window is destroyed. The initial value + * is `NULL`. + * + * @param[in] window The window whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_userptr + * @sa glfwGetWindowUserPointer + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); + +/*! @brief Returns the user pointer of the specified window. + * + * This function returns the current value of the user-defined pointer of the + * specified window. The initial value is `NULL`. + * + * @param[in] window The window whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_userptr + * @sa glfwSetWindowUserPointer + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); + +/*! @brief Sets the position callback for the specified window. + * + * This function sets the position callback of the specified window, which is + * called when the window is moved. The callback is provided with the screen + * position of the upper-left corner of the client area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun); + +/*! @brief Sets the size callback for the specified window. + * + * This function sets the size callback of the specified window, which is + * called when the window is resized. The callback is provided with the size, + * in screen coordinates, of the client area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun); + +/*! @brief Sets the close callback for the specified window. + * + * This function sets the close callback of the specified window, which is + * called when the user attempts to close the window, for example by clicking + * the close widget in the title bar. + * + * The close flag is set before this callback is called, but you can modify it + * at any time with @ref glfwSetWindowShouldClose. + * + * The close callback is not triggered by @ref glfwDestroyWindow. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @osx Selecting Quit from the application menu will trigger the close + * callback for all windows. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_close + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun); + +/*! @brief Sets the refresh callback for the specified window. + * + * This function sets the refresh callback of the specified window, which is + * called when the client area of the window needs to be redrawn, for example + * if the window has been exposed after having been covered by another window. + * + * On compositing window systems such as Aero, Compiz or Aqua, where the window + * contents are saved off-screen, this callback may be called only very + * infrequently or never at all. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_refresh + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun); + +/*! @brief Sets the focus callback for the specified window. + * + * This function sets the focus callback of the specified window, which is + * called when the window gains or loses input focus. + * + * After the focus callback is called for a window that lost input focus, + * synthetic key and mouse button release events will be generated for all such + * that had been pressed. For more information, see @ref glfwSetKeyCallback + * and @ref glfwSetMouseButtonCallback. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_focus + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun); + +/*! @brief Sets the iconify callback for the specified window. + * + * This function sets the iconification callback of the specified window, which + * is called when the window is iconified or restored. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun); + +/*! @brief Sets the framebuffer resize callback for the specified window. + * + * This function sets the framebuffer resize callback of the specified window, + * which is called when the framebuffer of the specified window is resized. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_fbsize + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun); + +/*! @brief Processes all pending events. + * + * This function processes only those events that are already in the event + * queue and then returns immediately. Processing events will cause the window + * and input callbacks associated with those events to be called. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * On some platforms, certain events are sent directly to the application + * without going through the event queue, causing callbacks to be called + * outside of a call to one of the event processing functions. + * + * Event processing is not required for joystick input to work. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa glfwWaitEvents + * @sa glfwWaitEventsTimeout + * + * @since Added in version 1.0. + * + * @ingroup window + */ +GLFWAPI void glfwPollEvents(void); + +/*! @brief Waits until events are queued and processes them. + * + * This function puts the calling thread to sleep until at least one event is + * available in the event queue. Once one or more events are available, + * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue + * are processed and the function then returns immediately. Processing events + * will cause the window and input callbacks associated with those events to be + * called. + * + * Since not all events are associated with callbacks, this function may return + * without a callback having been called even if you are monitoring all + * callbacks. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * On some platforms, certain callbacks may be called outside of a call to one + * of the event processing functions. + * + * If no windows exist, this function returns immediately. For synchronization + * of threads in applications that do not create windows, use your threading + * library of choice. + * + * Event processing is not required for joystick input to work. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa glfwPollEvents + * @sa glfwWaitEventsTimeout + * + * @since Added in version 2.5. + * + * @ingroup window + */ +GLFWAPI void glfwWaitEvents(void); + +/*! @brief Waits with timeout until events are queued and processes them. + * + * This function puts the calling thread to sleep until at least one event is + * available in the event queue, or until the specified timeout is reached. If + * one or more events are available, it behaves exactly like @ref + * glfwPollEvents, i.e. the events in the queue are processed and the function + * then returns immediately. Processing events will cause the window and input + * callbacks associated with those events to be called. + * + * The timeout value must be a positive finite number. + * + * Since not all events are associated with callbacks, this function may return + * without a callback having been called even if you are monitoring all + * callbacks. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * On some platforms, certain callbacks may be called outside of a call to one + * of the event processing functions. + * + * If no windows exist, this function returns immediately. For synchronization + * of threads in applications that do not create windows, use your threading + * library of choice. + * + * Event processing is not required for joystick input to work. + * + * @param[in] timeout The maximum amount of time, in seconds, to wait. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa glfwPollEvents + * @sa glfwWaitEvents + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwWaitEventsTimeout(double timeout); + +/*! @brief Posts an empty event to the event queue. + * + * This function posts an empty event from the current thread to the event + * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return. + * + * If no windows exist, this function returns immediately. For synchronization + * of threads in applications that do not create windows, use your threading + * library of choice. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref events + * @sa glfwWaitEvents + * @sa glfwWaitEventsTimeout + * + * @since Added in version 3.1. + * + * @ingroup window + */ +GLFWAPI void glfwPostEmptyEvent(void); + +/*! @brief Returns the value of an input option for the specified window. + * + * This function returns the value of an input option for the specified window. + * The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or + * `GLFW_STICKY_MOUSE_BUTTONS`. + * + * @param[in] window The window to query. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or + * `GLFW_STICKY_MOUSE_BUTTONS`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa glfwSetInputMode + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); + +/*! @brief Sets an input option for the specified window. + * + * This function sets an input mode option for the specified window. The mode + * must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or + * `GLFW_STICKY_MOUSE_BUTTONS`. + * + * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor + * modes: + * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. + * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client + * area of the window but does not restrict the cursor from leaving. + * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual + * and unlimited cursor movement. This is useful for implementing for + * example 3D camera controls. + * + * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to + * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are + * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` + * the next time it is called even if the key had been released before the + * call. This is useful when you are only interested in whether keys have been + * pressed but not when or in which order. + * + * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either + * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it. + * If sticky mouse buttons are enabled, a mouse button press will ensure that + * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even + * if the mouse button had been released before the call. This is useful when + * you are only interested in whether mouse buttons have been pressed but not + * when or in which order. + * + * @param[in] window The window whose input mode to set. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or + * `GLFW_STICKY_MOUSE_BUTTONS`. + * @param[in] value The new value of the specified input mode. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa glfwGetInputMode + * + * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`. + * + * @ingroup input + */ +GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); + +/*! @brief Returns the localized name of the specified printable key. + * + * This function returns the localized name of the specified printable key. + * This is intended for displaying key bindings to the user. + * + * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used instead, otherwise + * the scancode is ignored. If a non-printable key or (if the key is + * `GLFW_KEY_UNKNOWN`) a scancode that maps to a non-printable key is + * specified, this function returns `NULL`. + * + * This behavior allows you to pass in the arguments passed to the + * [key callback](@ref input_key) without modification. + * + * The printable keys are: + * - `GLFW_KEY_APOSTROPHE` + * - `GLFW_KEY_COMMA` + * - `GLFW_KEY_MINUS` + * - `GLFW_KEY_PERIOD` + * - `GLFW_KEY_SLASH` + * - `GLFW_KEY_SEMICOLON` + * - `GLFW_KEY_EQUAL` + * - `GLFW_KEY_LEFT_BRACKET` + * - `GLFW_KEY_RIGHT_BRACKET` + * - `GLFW_KEY_BACKSLASH` + * - `GLFW_KEY_WORLD_1` + * - `GLFW_KEY_WORLD_2` + * - `GLFW_KEY_0` to `GLFW_KEY_9` + * - `GLFW_KEY_A` to `GLFW_KEY_Z` + * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9` + * - `GLFW_KEY_KP_DECIMAL` + * - `GLFW_KEY_KP_DIVIDE` + * - `GLFW_KEY_KP_MULTIPLY` + * - `GLFW_KEY_KP_SUBTRACT` + * - `GLFW_KEY_KP_ADD` + * - `GLFW_KEY_KP_EQUAL` + * + * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`. + * @param[in] scancode The scancode of the key to query. + * @return The localized name of the key, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetKeyName, or until the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key_name + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetKeyName(int key, int scancode); + +/*! @brief Returns the last reported state of a keyboard key for the specified + * window. + * + * This function returns the last state reported for the specified key to the + * specified window. The returned state is one of `GLFW_PRESS` or + * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to + * the key callback. + * + * If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns + * `GLFW_PRESS` the first time you call it for a key that was pressed, even if + * that key has already been released. + * + * The key functions deal with physical keys, with [key tokens](@ref keys) + * named after their use on the standard US keyboard layout. If you want to + * input text, use the Unicode character callback instead. + * + * The [modifier key bit masks](@ref mods) are not key tokens and cannot be + * used with this function. + * + * __Do not use this function__ to implement [text input](@ref input_char). + * + * @param[in] window The desired window. + * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is + * not a valid key for this function. + * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +GLFWAPI int glfwGetKey(GLFWwindow* window, int key); + +/*! @brief Returns the last reported state of a mouse button for the specified + * window. + * + * This function returns the last state reported for the specified mouse button + * to the specified window. The returned state is one of `GLFW_PRESS` or + * `GLFW_RELEASE`. + * + * If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function + * `GLFW_PRESS` the first time you call it for a mouse button that was pressed, + * even if that mouse button has already been released. + * + * @param[in] window The desired window. + * @param[in] button The desired [mouse button](@ref buttons). + * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_mouse_button + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); + +/*! @brief Retrieves the position of the cursor relative to the client area of + * the window. + * + * This function returns the position of the cursor, in screen coordinates, + * relative to the upper-left corner of the client area of the specified + * window. + * + * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor + * position is unbounded and limited only by the minimum and maximum values of + * a `double`. + * + * The coordinate can be converted to their integer equivalents with the + * `floor` function. Casting directly to an integer type works for positive + * coordinates, but fails for negative ones. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] window The desired window. + * @param[out] xpos Where to store the cursor x-coordinate, relative to the + * left edge of the client area, or `NULL`. + * @param[out] ypos Where to store the cursor y-coordinate, relative to the to + * top edge of the client area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * @sa glfwSetCursorPos + * + * @since Added in version 3.0. Replaces `glfwGetMousePos`. + * + * @ingroup input + */ +GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); + +/*! @brief Sets the position of the cursor, relative to the client area of the + * window. + * + * This function sets the position, in screen coordinates, of the cursor + * relative to the upper-left corner of the client area of the specified + * window. The window must have input focus. If the window does not have + * input focus when this function is called, it fails silently. + * + * __Do not use this function__ to implement things like camera controls. GLFW + * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the + * cursor, transparently re-centers it and provides unconstrained cursor + * motion. See @ref glfwSetInputMode for more information. + * + * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is + * unconstrained and limited only by the minimum and maximum values of + * a `double`. + * + * @param[in] window The desired window. + * @param[in] xpos The desired x-coordinate, relative to the left edge of the + * client area. + * @param[in] ypos The desired y-coordinate, relative to the top edge of the + * client area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * @sa glfwGetCursorPos + * + * @since Added in version 3.0. Replaces `glfwSetMousePos`. + * + * @ingroup input + */ +GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); + +/*! @brief Creates a custom cursor. + * + * Creates a new custom cursor image that can be set for a window with @ref + * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor. + * Any remaining cursors are destroyed by @ref glfwTerminate. + * + * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight + * bits per channel. They are arranged canonically as packed sequential rows, + * starting from the top-left corner. + * + * The cursor hotspot is specified in pixels, relative to the upper-left corner + * of the cursor image. Like all other coordinate systems in GLFW, the X-axis + * points to the right and the Y-axis points down. + * + * @param[in] image The desired cursor image. + * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. + * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. + * @return The handle of the created cursor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified image data is copied before this function + * returns. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa glfwDestroyCursor + * @sa glfwCreateStandardCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); + +/*! @brief Creates a cursor with a standard shape. + * + * Returns a cursor with a [standard shape](@ref shapes), that can be set for + * a window with @ref glfwSetCursor. + * + * @param[in] shape One of the [standard shapes](@ref shapes). + * @return A new cursor ready to use or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa glfwCreateCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); + +/*! @brief Destroys a cursor. + * + * This function destroys a cursor previously created with @ref + * glfwCreateCursor. Any remaining cursors will be destroyed by @ref + * glfwTerminate. + * + * @param[in] cursor The cursor object to destroy. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa glfwCreateCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); + +/*! @brief Sets the cursor for the window. + * + * This function sets the cursor image to be used when the cursor is over the + * client area of the specified window. The set cursor will only be visible + * when the [cursor mode](@ref cursor_mode) of the window is + * `GLFW_CURSOR_NORMAL`. + * + * On some platforms, the set cursor may not be visible unless the window also + * has input focus. + * + * @param[in] window The window to set the cursor for. + * @param[in] cursor The cursor to set, or `NULL` to switch back to the default + * arrow cursor. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); + +/*! @brief Sets the key callback. + * + * This function sets the key callback of the specified window, which is called + * when a key is pressed, repeated or released. + * + * The key functions deal with physical keys, with layout independent + * [key tokens](@ref keys) named after their values in the standard US keyboard + * layout. If you want to input text, use the + * [character callback](@ref glfwSetCharCallback) instead. + * + * When a window loses input focus, it will generate synthetic key release + * events for all pressed keys. You can tell these events from user-generated + * events by the fact that the synthetic ones are generated after the focus + * loss event has been processed, i.e. after the + * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. + * + * The scancode of a key is specific to that platform or sometimes even to that + * machine. Scancodes are intended to allow users to bind keys that don't have + * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their + * state is not saved and so it cannot be queried with @ref glfwGetKey. + * + * Sometimes GLFW needs to generate synthetic key events, in which case the + * scancode may be zero. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new key callback, or `NULL` to remove the currently + * set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); + +/*! @brief Sets the Unicode character callback. + * + * This function sets the character callback of the specified window, which is + * called when a Unicode character is input. + * + * The character callback is intended for Unicode text input. As it deals with + * characters, it is keyboard layout dependent, whereas the + * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1 + * to physical keys, as a key may produce zero, one or more characters. If you + * want to know whether a specific physical key was pressed or released, see + * the key callback instead. + * + * The character callback behaves as system text input normally does and will + * not be called if modifier keys are held down that would prevent normal text + * input on that platform, for example a Super (Command) key on OS X or Alt key + * on Windows. There is a + * [character with modifiers callback](@ref glfwSetCharModsCallback) that + * receives these events. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_char + * + * @since Added in version 2.4. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); + +/*! @brief Sets the Unicode character with modifiers callback. + * + * This function sets the character with modifiers callback of the specified + * window, which is called when a Unicode character is input regardless of what + * modifier keys are used. + * + * The character with modifiers callback is intended for implementing custom + * Unicode character input. For regular Unicode text input, see the + * [character callback](@ref glfwSetCharCallback). Like the character + * callback, the character with modifiers callback deals with characters and is + * keyboard layout dependent. Characters do not map 1:1 to physical keys, as + * a key may produce zero, one or more characters. If you want to know whether + * a specific physical key was pressed or released, see the + * [key callback](@ref glfwSetKeyCallback) instead. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_char + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun); + +/*! @brief Sets the mouse button callback. + * + * This function sets the mouse button callback of the specified window, which + * is called when a mouse button is pressed or released. + * + * When a window loses input focus, it will generate synthetic mouse button + * release events for all pressed mouse buttons. You can tell these events + * from user-generated events by the fact that the synthetic ones are generated + * after the focus loss event has been processed, i.e. after the + * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_mouse_button + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun); + +/*! @brief Sets the cursor position callback. + * + * This function sets the cursor position callback of the specified window, + * which is called when the cursor is moved. The callback is provided with the + * position, in screen coordinates, relative to the upper-left corner of the + * client area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * + * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`. + * + * @ingroup input + */ +GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun); + +/*! @brief Sets the cursor enter/exit callback. + * + * This function sets the cursor boundary crossing callback of the specified + * window, which is called when the cursor enters or leaves the client area of + * the window. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_enter + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun); + +/*! @brief Sets the scroll callback. + * + * This function sets the scroll callback of the specified window, which is + * called when a scrolling device is used, such as a mouse wheel or scrolling + * area of a touchpad. + * + * The scroll callback receives all scrolling input, like that from a mouse + * wheel or a touchpad scrolling area. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new scroll callback, or `NULL` to remove the currently + * set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref scrolling + * + * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`. + * + * @ingroup input + */ +GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun); + +/*! @brief Sets the file drop callback. + * + * This function sets the file drop callback of the specified window, which is + * called when one or more dragged files are dropped on the window. + * + * Because the path array and its strings may have been generated specifically + * for that event, they are not guaranteed to be valid after the callback has + * returned. If you wish to use them after the callback returns, you need to + * make a deep copy. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new file drop callback, or `NULL` to remove the + * currently set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref path_drop + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun); + +/*! @brief Returns whether the specified joystick is present. + * + * This function returns whether the specified joystick is present. + * + * @param[in] joy The [joystick](@ref joysticks) to query. + * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick + * + * @since Added in version 3.0. Replaces `glfwGetJoystickParam`. + * + * @ingroup input + */ +GLFWAPI int glfwJoystickPresent(int joy); + +/*! @brief Returns the values of all axes of the specified joystick. + * + * This function returns the values of all axes of the specified joystick. + * Each element in the array is a value between -1.0 and 1.0. + * + * Querying a joystick slot with no device present is not an error, but will + * cause this function to return `NULL`. Call @ref glfwJoystickPresent to + * check device presence. + * + * @param[in] joy The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of axis values in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of axis values, or `NULL` if the joystick is not present or + * an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, this function is called again for that joystick or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_axis + * + * @since Added in version 3.0. Replaces `glfwGetJoystickPos`. + * + * @ingroup input + */ +GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count); + +/*! @brief Returns the state of all buttons of the specified joystick. + * + * This function returns the state of all buttons of the specified joystick. + * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. + * + * Querying a joystick slot with no device present is not an error, but will + * cause this function to return `NULL`. Call @ref glfwJoystickPresent to + * check device presence. + * + * @param[in] joy The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of button states in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of button states, or `NULL` if the joystick is not present + * or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, this function is called again for that joystick or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_button + * + * @since Added in version 2.2. + * @glfw3 Changed to return a dynamic array. + * + * @ingroup input + */ +GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count); + +/*! @brief Returns the name of the specified joystick. + * + * This function returns the name, encoded as UTF-8, of the specified joystick. + * The returned string is allocated and freed by GLFW. You should not free it + * yourself. + * + * Querying a joystick slot with no device present is not an error, but will + * cause this function to return `NULL`. Call @ref glfwJoystickPresent to + * check device presence. + * + * @param[in] joy The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick + * is not present or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, this function is called again for that joystick or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_name + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetJoystickName(int joy); + +/*! @brief Sets the joystick configuration callback. + * + * This function sets the joystick configuration callback, or removes the + * currently set callback. This is called when a joystick is connected to or + * disconnected from the system. + * + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_event + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun); + +/*! @brief Sets the clipboard to the specified string. + * + * This function sets the system clipboard to the specified, UTF-8 encoded + * string. + * + * @param[in] window The window that will own the clipboard contents. + * @param[in] string A UTF-8 encoded string. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa glfwGetClipboardString + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); + +/*! @brief Returns the contents of the clipboard as a string. + * + * This function returns the contents of the system clipboard, if it contains + * or is convertible to a UTF-8 encoded string. If the clipboard is empty or + * if its contents cannot be converted, `NULL` is returned and a @ref + * GLFW_FORMAT_UNAVAILABLE error is generated. + * + * @param[in] window The window that will request the clipboard contents. + * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa glfwSetClipboardString + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); + +/*! @brief Returns the value of the GLFW timer. + * + * This function returns the value of the GLFW timer. Unless the timer has + * been set using @ref glfwSetTime, the timer measures time elapsed since GLFW + * was initialized. + * + * The resolution of the timer is system dependent, but is usually on the order + * of a few micro- or nanoseconds. It uses the highest-resolution monotonic + * time source on each supported platform. + * + * @return The current value, in seconds, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Reading and + * writing of the internal timer offset is not atomic, so it needs to be + * externally synchronized with calls to @ref glfwSetTime. + * + * @sa @ref time + * + * @since Added in version 1.0. + * + * @ingroup input + */ +GLFWAPI double glfwGetTime(void); + +/*! @brief Sets the GLFW timer. + * + * This function sets the value of the GLFW timer. It then continues to count + * up from that value. The value must be a positive finite number less than + * or equal to 18446744073.0, which is approximately 584.5 years. + * + * @param[in] time The new value, in seconds. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_VALUE. + * + * @remark The upper limit of the timer is calculated as + * floor((264 - 1) / 109) and is due to implementations + * storing nanoseconds in 64 bits. The limit may be increased in the future. + * + * @thread_safety This function may be called from any thread. Reading and + * writing of the internal timer offset is not atomic, so it needs to be + * externally synchronized with calls to @ref glfwGetTime. + * + * @sa @ref time + * + * @since Added in version 2.2. + * + * @ingroup input + */ +GLFWAPI void glfwSetTime(double time); + +/*! @brief Returns the current value of the raw timer. + * + * This function returns the current value of the raw timer, measured in + * 1 / frequency seconds. To get the frequency, call @ref + * glfwGetTimerFrequency. + * + * @return The value of the timer, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref time + * @sa glfwGetTimerFrequency + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI uint64_t glfwGetTimerValue(void); + +/*! @brief Returns the frequency, in Hz, of the raw timer. + * + * This function returns the frequency, in Hz, of the raw timer. + * + * @return The frequency of the timer, in Hz, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref time + * @sa glfwGetTimerValue + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI uint64_t glfwGetTimerFrequency(void); + +/*! @brief Makes the context of the specified window current for the calling + * thread. + * + * This function makes the OpenGL or OpenGL ES context of the specified window + * current on the calling thread. A context can only be made current on + * a single thread at a time and each thread can have only a single current + * context at a time. + * + * By default, making a context non-current implicitly forces a pipeline flush. + * On machines that support `GL_KHR_context_flush_control`, you can control + * whether a context performs this flush by setting the + * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint. + * + * The specified window must have an OpenGL or OpenGL ES context. Specifying + * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT + * error. + * + * @param[in] window The window whose context to make current, or `NULL` to + * detach the current context. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_current + * @sa glfwGetCurrentContext + * + * @since Added in version 3.0. + * + * @ingroup context + */ +GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); + +/*! @brief Returns the window whose context is current on the calling thread. + * + * This function returns the window whose OpenGL or OpenGL ES context is + * current on the calling thread. + * + * @return The window whose context is current, or `NULL` if no window's + * context is current. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_current + * @sa glfwMakeContextCurrent + * + * @since Added in version 3.0. + * + * @ingroup context + */ +GLFWAPI GLFWwindow* glfwGetCurrentContext(void); + +/*! @brief Swaps the front and back buffers of the specified window. + * + * This function swaps the front and back buffers of the specified window when + * rendering with OpenGL or OpenGL ES. If the swap interval is greater than + * zero, the GPU driver waits the specified number of screen updates before + * swapping the buffers. + * + * The specified window must have an OpenGL or OpenGL ES context. Specifying + * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT + * error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see `vkQueuePresentKHR` instead. + * + * @param[in] window The window whose buffers to swap. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark __EGL:__ The context of the specified window must be current on the + * calling thread. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref buffer_swap + * @sa glfwSwapInterval + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSwapBuffers(GLFWwindow* window); + +/*! @brief Sets the swap interval for the current context. + * + * This function sets the swap interval for the current OpenGL or OpenGL ES + * context, i.e. the number of screen updates to wait from the time @ref + * glfwSwapBuffers was called before swapping the buffers and returning. This + * is sometimes called _vertical synchronization_, _vertical retrace + * synchronization_ or just _vsync_. + * + * Contexts that support either of the `WGL_EXT_swap_control_tear` and + * `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals, + * which allow the driver to swap even if a frame arrives a little bit late. + * You can check for the presence of these extensions using @ref + * glfwExtensionSupported. For more information about swap tearing, see the + * extension specifications. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see the present mode of your swapchain instead. + * + * @param[in] interval The minimum number of screen updates to wait for + * until the buffers are swapped by @ref glfwSwapBuffers. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark This function is not called during context creation, leaving the + * swap interval set to whatever is the default on that platform. This is done + * because some swap interval extensions used by GLFW do not allow the swap + * interval to be reset to zero once it has been set to a non-zero value. + * + * @remark Some GPU drivers do not honor the requested swap interval, either + * because of a user setting that overrides the application's request or due to + * bugs in the driver. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref buffer_swap + * @sa glfwSwapBuffers + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI void glfwSwapInterval(int interval); + +/*! @brief Returns whether the specified extension is available. + * + * This function returns whether the specified + * [API extension](@ref context_glext) is supported by the current OpenGL or + * OpenGL ES context. It searches both for client API extension and context + * creation API extensions. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * As this functions retrieves and searches one or more extension strings each + * call, it is recommended that you cache its results if it is going to be used + * frequently. The extension strings will not change during the lifetime of + * a context, so there is no danger in doing this. + * + * This function does not apply to Vulkan. If you are using Vulkan, see @ref + * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties` + * and `vkEnumerateDeviceExtensionProperties` instead. + * + * @param[in] extension The ASCII encoded name of the extension. + * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE` + * otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_glext + * @sa glfwGetProcAddress + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI int glfwExtensionSupported(const char* extension); + +/*! @brief Returns the address of the specified function for the current + * context. + * + * This function returns the address of the specified OpenGL or OpenGL ES + * [core or extension function](@ref context_glext), if it is supported + * by the current context. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and + * `vkGetDeviceProcAddr` instead. + * + * @param[in] procname The ASCII encoded name of the function. + * @return The address of the function, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark The address of a given function is not guaranteed to be the same + * between contexts. + * + * @remark This function may return a non-`NULL` address despite the + * associated version or extension not being available. Always check the + * context version or extension string first. + * + * @pointer_lifetime The returned function pointer is valid until the context + * is destroyed or the library is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_glext + * @sa glfwExtensionSupported + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); + +/*! @brief Returns whether the Vulkan loader has been found. + * + * This function returns whether the Vulkan loader has been found. This check + * is performed by @ref glfwInit. + * + * The availability of a Vulkan loader does not by itself guarantee that window + * surface creation or even device creation is possible. Call @ref + * glfwGetRequiredInstanceExtensions to check whether the extensions necessary + * for Vulkan surface creation are available and @ref + * glfwGetPhysicalDevicePresentationSupport to check whether a queue family of + * a physical device supports image presentation. + * + * @return `GLFW_TRUE` if Vulkan is available, or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_support + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI int glfwVulkanSupported(void); + +/*! @brief Returns the Vulkan instance extensions required by GLFW. + * + * This function returns an array of names of Vulkan instance extensions required + * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the + * list will always contains `VK_KHR_surface`, so if you don't require any + * additional extensions you can pass this list directly to the + * `VkInstanceCreateInfo` struct. + * + * If Vulkan is not available on the machine, this function returns `NULL` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is available. + * + * If Vulkan is available but no set of extensions allowing window surface + * creation was found, this function returns `NULL`. You may still use Vulkan + * for off-screen rendering and compute work. + * + * @param[out] count Where to store the number of extensions in the returned + * array. This is set to zero if an error occurred. + * @return An array of ASCII encoded extension names, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_API_UNAVAILABLE. + * + * @remarks Additional extensions may be required by future versions of GLFW. + * You should check if any extensions you wish to enable are already in the + * returned array, as it is an error to specify an extension more than once in + * the `VkInstanceCreateInfo` struct. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * library is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_ext + * @sa glfwCreateWindowSurface + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count); + +#if defined(VK_VERSION_1_0) + +/*! @brief Returns the address of the specified Vulkan instance function. + * + * This function returns the address of the specified Vulkan core or extension + * function for the specified instance. If instance is set to `NULL` it can + * return any function exported from the Vulkan loader, including at least the + * following functions: + * + * - `vkEnumerateInstanceExtensionProperties` + * - `vkEnumerateInstanceLayerProperties` + * - `vkCreateInstance` + * - `vkGetInstanceProcAddr` + * + * If Vulkan is not available on the machine, this function returns `NULL` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is available. + * + * This function is equivalent to calling `vkGetInstanceProcAddr` with + * a platform-specific query of the Vulkan loader as a fallback. + * + * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve + * functions related to instance creation. + * @param[in] procname The ASCII encoded name of the function. + * @return The address of the function, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_API_UNAVAILABLE. + * + * @pointer_lifetime The returned function pointer is valid until the library + * is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_proc + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname); + +/*! @brief Returns whether the specified queue family can present images. + * + * This function returns whether the specified queue family of the specified + * physical device supports presentation to the platform GLFW was built for. + * + * If Vulkan or the required window surface creation instance extensions are + * not available on the machine, or if the specified instance was not created + * with the required extensions, this function returns `GLFW_FALSE` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is available and @ref + * glfwGetRequiredInstanceExtensions to check what instance extensions are + * required. + * + * @param[in] instance The instance that the physical device belongs to. + * @param[in] device The physical device that the queue family belongs to. + * @param[in] queuefamily The index of the queue family to query. + * @return `GLFW_TRUE` if the queue family supports presentation, or + * `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. For + * synchronization details of Vulkan objects, see the Vulkan specification. + * + * @sa @ref vulkan_present + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); + +/*! @brief Creates a Vulkan surface for the specified window. + * + * This function creates a Vulkan surface for the specified window. + * + * If the Vulkan loader was not found at initialization, this function returns + * `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref GLFW_API_UNAVAILABLE + * error. Call @ref glfwVulkanSupported to check whether the Vulkan loader was + * found. + * + * If the required window surface creation instance extensions are not + * available or if the specified instance was not created with these extensions + * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref + * glfwGetRequiredInstanceExtensions to check what instance extensions are + * required. + * + * The window surface must be destroyed before the specified Vulkan instance. + * It is the responsibility of the caller to destroy the window surface. GLFW + * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the + * surface. + * + * @param[in] instance The Vulkan instance to create the surface in. + * @param[in] window The window to create the surface for. + * @param[in] allocator The allocator to use, or `NULL` to use the default + * allocator. + * @param[out] surface Where to store the handle of the surface. This is set + * to `VK_NULL_HANDLE` if an error occurred. + * @return `VK_SUCCESS` if successful, or a Vulkan error code if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @remarks If an error occurs before the creation call is made, GLFW returns + * the Vulkan error code most appropriate for the error. Appropriate use of + * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should + * eliminate almost all occurrences of these errors. + * + * @thread_safety This function may be called from any thread. For + * synchronization details of Vulkan objects, see the Vulkan specification. + * + * @sa @ref vulkan_surface + * @sa glfwGetRequiredInstanceExtensions + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); + +#endif /*VK_VERSION_1_0*/ + + +/************************************************************************* + * Global definition cleanup + *************************************************************************/ + +/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ + +#ifdef GLFW_WINGDIAPI_DEFINED + #undef WINGDIAPI + #undef GLFW_WINGDIAPI_DEFINED +#endif + +#ifdef GLFW_CALLBACK_DEFINED + #undef CALLBACK + #undef GLFW_CALLBACK_DEFINED +#endif + +/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ + + +#ifdef __cplusplus +} +#endif + +#endif /* _glfw3_h_ */ + diff --git a/packedpubwasm/include/KHR/khrplatform.h b/packedpubwasm/include/KHR/khrplatform.h new file mode 100644 index 0000000..dd22d92 --- /dev/null +++ b/packedpubwasm/include/KHR/khrplatform.h @@ -0,0 +1,290 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/packedpubwasm/include/SDL/COPYING b/packedpubwasm/include/SDL/COPYING new file mode 100644 index 0000000..71cc7e4 --- /dev/null +++ b/packedpubwasm/include/SDL/COPYING @@ -0,0 +1,24 @@ + +Simple DirectMedia Layer +Copyright (C) 1997-2011 Sam Lantinga + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. + +--- + + Portions of these headers taken from SDL2 (where noted) + Copyright (C) 1997-2013 Sam Lantinga diff --git a/packedpubwasm/include/SDL/SDL.h b/packedpubwasm/include/SDL/SDL.h new file mode 100644 index 0000000..d6f130f --- /dev/null +++ b/packedpubwasm/include/SDL/SDL.h @@ -0,0 +1,162 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL.h + * + * Main include header for the SDL library + */ + +/** + * \mainpage Simple DirectMedia Layer (SDL) + * + * http://www.libsdl.org/ + * + * \section intro_sec Introduction + * + * This is the Simple DirectMedia Layer, a general API that provides low + * level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, + * and 2D framebuffer across multiple platforms. + * + * SDL is written in C, but works with C++ natively, and has bindings to + * several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, + * Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, + * Pike, Pliant, Python, Ruby, and Smalltalk. + * + * This library is distributed under GNU LGPL version 2, which can be + * found in the file "COPYING". This license allows you to use SDL + * freely in commercial programs as long as you link with the dynamic + * library. + * + * The best way to learn how to use SDL is to check out the header files in + * the "include" subdirectory and the programs in the "test" subdirectory. + * The header files and test programs are well commented and always up to date. + * More documentation is available in HTML format in "docs/index.html", and + * a documentation wiki is available online at: + * http://www.libsdl.org/cgi/docwiki.cgi + * + * The test programs in the "test" subdirectory are in the public domain. + * + * Frequently asked questions are answered online: + * http://www.libsdl.org/faq.php + * + * If you need help with the library, or just want to discuss SDL related + * issues, you can join the developers mailing list: + * http://www.libsdl.org/mailing-list.php + * + * Enjoy! + * Sam Lantinga (slouken@libsdl.org) + */ + +#ifndef _SDL_H +#define _SDL_H + +#include "SDL_main.h" +#include "SDL_stdinc.h" +#include "SDL_assert.h" +#include "SDL_atomic.h" +#include "SDL_audio.h" +#include "SDL_clipboard.h" +#include "SDL_cpuinfo.h" +#include "SDL_endian.h" +#include "SDL_error.h" +#include "SDL_events.h" +#include "SDL_hints.h" +#include "SDL_loadso.h" +#include "SDL_log.h" +#include "SDL_mutex.h" +#include "SDL_power.h" +#include "SDL_render.h" +#include "SDL_rwops.h" +#include "SDL_thread.h" +#include "SDL_timer.h" +#include "SDL_version.h" +#include "SDL_video.h" +#include "SDL_compat.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/* As of version 0.5, SDL is loaded dynamically into the application */ + +/** + * \name SDL_INIT_* + * + * These are the flags which may be passed to SDL_Init(). You should + * specify the subsystems which you will be using in your application. + */ +/*@{*/ +#define SDL_INIT_TIMER 0x00000001 +#define SDL_INIT_AUDIO 0x00000010 +#define SDL_INIT_VIDEO 0x00000020 +#define SDL_INIT_JOYSTICK 0x00000200 +#define SDL_INIT_HAPTIC 0x00001000 +#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */ +#define SDL_INIT_EVERYTHING 0x0000FFFF +/*@}*/ + +/** + * This function initializes the subsystems specified by \c flags + * Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup + * signal handlers for some commonly ignored fatal signals (like SIGSEGV). + */ +extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); + +/** + * This function initializes specific SDL subsystems + */ +extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); + +/** + * This function cleans up specific SDL subsystems + */ +extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); + +/** + * This function returns a mask of the specified subsystems which have + * previously been initialized. + * + * If \c flags is 0, it returns a mask of all initialized subsystems. + */ +extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); + +/** + * This function cleans up all initialized subsystems. You should + * call it upon all exit conditions. + */ +extern DECLSPEC void SDLCALL SDL_Quit(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_H */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_assert.h b/packedpubwasm/include/SDL/SDL_assert.h new file mode 100644 index 0000000..a11b381 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_assert.h @@ -0,0 +1,241 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_assert_h +#define _SDL_assert_h + +#include "SDL_config.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +#ifndef SDL_ASSERT_LEVEL +#ifdef SDL_DEFAULT_ASSERT_LEVEL +#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL +#elif defined(_DEBUG) || defined(DEBUG) || \ + (defined(__GNUC__) && !defined(__OPTIMIZE__)) +#define SDL_ASSERT_LEVEL 2 +#else +#define SDL_ASSERT_LEVEL 1 +#endif +#endif /* SDL_ASSERT_LEVEL */ + +/* +These are macros and not first class functions so that the debugger breaks +on the assertion line and not in some random guts of SDL, and so each +assert can have unique static variables associated with it. +*/ + +#if defined(_MSC_VER) && !defined(_WIN32_WCE) +/* Don't include intrin.h here because it contains C++ code */ +extern void __cdecl __debugbreak(void); + #define SDL_TriggerBreakpoint() __debugbreak() +#elif (defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" ) +#elif defined(HAVE_SIGNAL_H) + #include + #define SDL_TriggerBreakpoint() raise(SIGTRAP) +#else + /* How do we trigger breakpoints on this platform? */ + #define SDL_TriggerBreakpoint() +#endif + +#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */ +# define SDL_FUNCTION __func__ +#elif ((__GNUC__ >= 2) || defined(_MSC_VER)) +# define SDL_FUNCTION __FUNCTION__ +#else +# define SDL_FUNCTION "???" +#endif +#define SDL_FILE __FILE__ +#define SDL_LINE __LINE__ + +/* +sizeof (x) makes the compiler still parse the expression even without +assertions enabled, so the code is always checked at compile time, but +doesn't actually generate code for it, so there are no side effects or +expensive checks at run time, just the constant size of what x WOULD be, +which presumably gets optimized out as unused. +This also solves the problem of... + + int somevalue = blah(); + SDL_assert(somevalue == 1); + +...which would cause compiles to complain that somevalue is unused if we +disable assertions. +*/ + +#define SDL_disabled_assert(condition) \ + do { (void) sizeof ((condition)); } while (0) + +#if (SDL_ASSERT_LEVEL > 0) + +typedef enum +{ + SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */ + SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */ + SDL_ASSERTION_ABORT, /**< Terminate the program. */ + SDL_ASSERTION_IGNORE, /**< Ignore the assert. */ + SDL_ASSERTION_ALWAYS_IGNORE, /**< Ignore the assert from now on. */ +} SDL_assert_state; + +typedef struct SDL_assert_data +{ + int always_ignore; + unsigned int trigger_count; + const char *condition; + const char *filename; + int linenum; + const char *function; + const struct SDL_assert_data *next; +} SDL_assert_data; + +/* Never call this directly. Use the SDL_assert* macros. */ +extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *, + const char *, + const char *, int); + +/* the do {} while(0) avoids dangling else problems: + if (x) SDL_assert(y); else blah(); + ... without the do/while, the "else" could attach to this macro's "if". + We try to handle just the minimum we need here in a macro...the loop, + the static vars, and break points. The heavy lifting is handled in + SDL_ReportAssertion(), in SDL_assert.c. +*/ +#define SDL_enabled_assert(condition) \ + do { \ + while ( !(condition) ) { \ + static struct SDL_assert_data assert_data = { \ + 0, 0, #condition, 0, 0, 0, 0 \ + }; \ + const SDL_assert_state state = SDL_ReportAssertion(&assert_data, \ + SDL_FUNCTION, \ + SDL_FILE, \ + SDL_LINE); \ + if (state == SDL_ASSERTION_RETRY) { \ + continue; /* go again. */ \ + } else if (state == SDL_ASSERTION_BREAK) { \ + SDL_TriggerBreakpoint(); \ + } \ + break; /* not retrying. */ \ + } \ + } while (0) + +#endif /* enabled assertions support code */ + +/* Enable various levels of assertions. */ +#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_disabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 1 /* release settings. */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition) +#else +# error Unknown assertion level. +#endif + + +typedef SDL_assert_state (SDLCALL *SDL_AssertionHandler)( + const SDL_assert_data* data, void* userdata); + +/** + * \brief Set an application-defined assertion handler. + * + * This allows an app to show its own assertion UI and/or force the + * response to an assertion failure. If the app doesn't provide this, SDL + * will try to do the right thing, popping up a system-specific GUI dialog, + * and probably minimizing any fullscreen windows. + * + * This callback may fire from any thread, but it runs wrapped in a mutex, so + * it will only fire from one thread at a time. + * + * Setting the callback to NULL restores SDL's original internal handler. + * + * This callback is NOT reset to SDL's internal handler upon SDL_Quit()! + * + * \return SDL_assert_state value of how to handle the assertion failure. + * + * \param handler Callback function, called when an assertion fails. + * \param userdata A pointer passed to the callback as-is. + */ +extern DECLSPEC void SDLCALL SDL_SetAssertionHandler( + SDL_AssertionHandler handler, + void *userdata); + +/** + * \brief Get a list of all assertion failures. + * + * Get all assertions triggered since last call to SDL_ResetAssertionReport(), + * or the start of the program. + * + * The proper way to examine this data looks something like this: + * + * + * const SDL_assert_data *item = SDL_GetAssertionReport(); + * while (item) { + * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n", + * item->condition, item->function, item->filename, + * item->linenum, item->trigger_count, + * item->always_ignore ? "yes" : "no"); + * item = item->next; + * } + * + * + * \return List of all assertions. + * \sa SDL_ResetAssertionReport + */ +extern DECLSPEC const SDL_assert_data * SDLCALL SDL_GetAssertionReport(void); + +/** + * \brief Reset the list of all assertion failures. + * + * Reset list of all assertions triggered. + * + * \sa SDL_GetAssertionReport + */ +extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_assert_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_atomic.h b/packedpubwasm/include/SDL/SDL_atomic.h new file mode 100644 index 0000000..6a6a73f --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_atomic.h @@ -0,0 +1,318 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_atomic.h + * + * Atomic operations. + * + * IMPORTANT: + * If you are not an expert in concurrent lockless programming, you should + * only be using the atomic lock and reference counting functions in this + * file. In all other cases you should be protecting your data structures + * with full mutexes. + * + * The list of "safe" functions to use are: + * SDL_AtomicLock() + * SDL_AtomicUnlock() + * SDL_AtomicIncRef() + * SDL_AtomicDecRef() + * + * Seriously, here be dragons! + * ^^^^^^^^^^^^^^^^^^^^^^^^^^^ + * + * You can find out a little more about lockless programming and the + * subtle issues that can arise here: + * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx + * + * There's also lots of good information here: + * http://www.1024cores.net/home/lock-free-algorithms + * + * These operations may or may not actually be implemented using + * processor specific atomic operations. When possible they are + * implemented as true processor specific atomic operations. When that + * is not possible the are implemented using locks that *do* use the + * available atomic operations. + * + * All of the atomic operations that modify memory are full memory barriers. + */ + +#ifndef _SDL_atomic_h_ +#define _SDL_atomic_h_ + +#include "SDL_stdinc.h" +#include "SDL_platform.h" + +#include "begin_code.h" + +/* Need to do this here because intrin.h has C++ code in it */ +/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ +#if defined(_MSC_VER) && (_MSC_VER >= 1500) && !defined(_WIN32_WCE) +#include +#define HAVE_MSC_ATOMICS 1 +#endif + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \name SDL AtomicLock + * + * The atomic locks are efficient spinlocks using CPU instructions, + * but are vulnerable to starvation and can spin forever if a thread + * holding a lock has been terminated. For this reason you should + * minimize the code executed inside an atomic lock and never do + * expensive things like API or system calls while holding them. + * + * The atomic locks are not safe to lock recursively. + * + * Porting Note: + * The spin lock functions and type are required and can not be + * emulated because they are used in the atomic emulation code. + */ +/*@{*/ + +typedef int SDL_SpinLock; + +/** + * \brief Try to lock a spin lock by setting it to a non-zero value. + * + * \param lock Points to the lock. + * + * \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock); + +/** + * \brief Lock a spin lock by setting it to a non-zero value. + * + * \param lock Points to the lock. + */ +extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock); + +/** + * \brief Unlock a spin lock by setting it to 0. Always returns immediately + * + * \param lock Points to the lock. + */ +extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock); + +/*@}*//*SDL AtomicLock*/ + + +/** + * The compiler barrier prevents the compiler from reordering + * reads and writes to globally visible variables across the call. + */ +#ifdef _MSC_VER +void _ReadWriteBarrier(void); +#pragma intrinsic(_ReadWriteBarrier) +#define SDL_CompilerBarrier() _ReadWriteBarrier() +#elif defined(__GNUC__) +#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory") +#else +#define SDL_CompilerBarrier() \ +({ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }) +#endif + +/* Platform specific optimized versions of the atomic functions, + * you can disable these by defining SDL_DISABLE_ATOMIC_INLINE + */ +#if defined(SDL_ATOMIC_DISABLED) && SDL_ATOMIC_DISABLED +#define SDL_DISABLE_ATOMIC_INLINE +#endif +#ifndef SDL_DISABLE_ATOMIC_INLINE + +#ifdef HAVE_MSC_ATOMICS + +#define SDL_AtomicSet(a, v) _InterlockedExchange((long*)&(a)->value, (v)) +#define SDL_AtomicAdd(a, v) _InterlockedExchangeAdd((long*)&(a)->value, (v)) +#define SDL_AtomicCAS(a, oldval, newval) (_InterlockedCompareExchange((long*)&(a)->value, (newval), (oldval)) == (oldval)) +#define SDL_AtomicSetPtr(a, v) _InterlockedExchangePointer((a), (v)) +#if _M_IX86 +#define SDL_AtomicCASPtr(a, oldval, newval) (_InterlockedCompareExchange((long*)(a), (long)(newval), (long)(oldval)) == (long)(oldval)) +#else +#define SDL_AtomicCASPtr(a, oldval, newval) (_InterlockedCompareExchangePointer((a), (newval), (oldval)) == (oldval)) +#endif + +#elif defined(__MACOSX__) +#include + +#define SDL_AtomicCAS(a, oldval, newval) OSAtomicCompareAndSwap32Barrier((oldval), (newval), &(a)->value) +#if SIZEOF_VOIDP == 4 +#define SDL_AtomicCASPtr(a, oldval, newval) OSAtomicCompareAndSwap32Barrier((int32_t)(oldval), (int32_t)(newval), (int32_t*)(a)) +#elif SIZEOF_VOIDP == 8 +#define SDL_AtomicCASPtr(a, oldval, newval) OSAtomicCompareAndSwap64Barrier((int64_t)(oldval), (int64_t)(newval), (int64_t*)(a)) +#endif + +#elif defined(HAVE_GCC_ATOMICS) + +#define SDL_AtomicSet(a, v) __sync_lock_test_and_set(&(a)->value, v) +#define SDL_AtomicAdd(a, v) __sync_fetch_and_add(&(a)->value, v) +#define SDL_AtomicSetPtr(a, v) __sync_lock_test_and_set(a, v) +#define SDL_AtomicCAS(a, oldval, newval) __sync_bool_compare_and_swap(&(a)->value, oldval, newval) +#define SDL_AtomicCASPtr(a, oldval, newval) __sync_bool_compare_and_swap(a, oldval, newval) + +#endif + +#endif /* !SDL_DISABLE_ATOMIC_INLINE */ + + +/** + * \brief A type representing an atomic integer value. It is a struct + * so people don't accidentally use numeric operations on it. + */ +#ifndef SDL_atomic_t_defined +typedef struct { int value; } SDL_atomic_t; +#endif + +/** + * \brief Set an atomic variable to a new value if it is currently an old value. + * + * \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise. + * + * \note If you don't know what this function is for, you shouldn't use it! +*/ +#ifndef SDL_AtomicCAS +#define SDL_AtomicCAS SDL_AtomicCAS_ +#endif +extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS_(SDL_atomic_t *a, int oldval, int newval); + +/** + * \brief Set an atomic variable to a value. + * + * \return The previous value of the atomic variable. + */ +#ifndef SDL_AtomicSet +static __inline__ int SDL_AtomicSet(SDL_atomic_t *a, int v) +{ + int value; + do { + value = a->value; + } while (!SDL_AtomicCAS(a, value, v)); + return value; +} +#endif + +/** + * \brief Get the value of an atomic variable + */ +#ifndef SDL_AtomicGet +static __inline__ int SDL_AtomicGet(SDL_atomic_t *a) +{ + int value = a->value; + SDL_CompilerBarrier(); + return value; +} +#endif + +/** + * \brief Add to an atomic variable. + * + * \return The previous value of the atomic variable. + * + * \note This same style can be used for any number operation + */ +#ifndef SDL_AtomicAdd +static __inline__ int SDL_AtomicAdd(SDL_atomic_t *a, int v) +{ + int value; + do { + value = a->value; + } while (!SDL_AtomicCAS(a, value, (value + v))); + return value; +} +#endif + +/** + * \brief Increment an atomic variable used as a reference count. + */ +#ifndef SDL_AtomicIncRef +#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1) +#endif + +/** + * \brief Decrement an atomic variable used as a reference count. + * + * \return SDL_TRUE if the variable reached zero after decrementing, + * SDL_FALSE otherwise + */ +#ifndef SDL_AtomicDecRef +#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1) +#endif + +/** + * \brief Set a pointer to a new value if it is currently an old value. + * + * \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise. + * + * \note If you don't know what this function is for, you shouldn't use it! +*/ +#ifndef SDL_AtomicCASPtr +#define SDL_AtomicCASPtr SDL_AtomicCASPtr_ +#endif +extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr_(void* *a, void *oldval, void *newval); + +/** + * \brief Set a pointer to a value atomically. + * + * \return The previous value of the pointer. + */ +#ifndef SDL_AtomicSetPtr +static __inline__ void* SDL_AtomicSetPtr(void* *a, void* v) +{ + void* value; + do { + value = *a; + } while (!SDL_AtomicCASPtr(a, value, v)); + return value; +} +#endif + +/** + * \brief Get the value of a pointer atomically. + */ +#ifndef SDL_AtomicGetPtr +static __inline__ void* SDL_AtomicGetPtr(void* *a) +{ + void* value = *a; + SDL_CompilerBarrier(); + return value; +} +#endif + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif + +#include "close_code.h" + +#endif /* _SDL_atomic_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_audio.h b/packedpubwasm/include/SDL/SDL_audio.h new file mode 100644 index 0000000..6110841 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_audio.h @@ -0,0 +1,509 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_audio.h + * + * Access to the raw audio mixing buffer for the SDL library. + */ + +#ifndef _SDL_audio_h +#define _SDL_audio_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_endian.h" +#include "SDL_mutex.h" +#include "SDL_thread.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief Audio format flags. + * + * These are what the 16 bits in SDL_AudioFormat currently mean... + * (Unspecified bits are always zero). + * + * \verbatim + ++-----------------------sample is signed if set + || + || ++-----------sample is bigendian if set + || || + || || ++---sample is float if set + || || || + || || || +---sample bit size---+ + || || || | | + 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 + \endverbatim + * + * There are macros in SDL 1.3 and later to query these bits. + */ +typedef Uint16 SDL_AudioFormat; + +/** + * \name Audio flags + */ +/*@{*/ + +#define SDL_AUDIO_MASK_BITSIZE (0xFF) +#define SDL_AUDIO_MASK_DATATYPE (1<<8) +#define SDL_AUDIO_MASK_ENDIAN (1<<12) +#define SDL_AUDIO_MASK_SIGNED (1<<15) +#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE) +#define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE) +#define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN) +#define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED) +#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) +#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) +#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) + +/** + * \name Audio format flags + * + * Defaults to LSB byte order. + */ +/*@{*/ +#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ +#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ +#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ +#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */ +#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */ +#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ +#define AUDIO_U16 AUDIO_U16LSB +#define AUDIO_S16 AUDIO_S16LSB +/*@}*/ + +/** + * \name int32 support + * + * New to SDL 1.3. + */ +/*@{*/ +#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */ +#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */ +#define AUDIO_S32 AUDIO_S32LSB +/*@}*/ + +/** + * \name float32 support + * + * New to SDL 1.3. + */ +/*@{*/ +#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */ +#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */ +#define AUDIO_F32 AUDIO_F32LSB +/*@}*/ + +/** + * \name Native audio byte ordering + */ +/*@{*/ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define AUDIO_U16SYS AUDIO_U16LSB +#define AUDIO_S16SYS AUDIO_S16LSB +#define AUDIO_S32SYS AUDIO_S32LSB +#define AUDIO_F32SYS AUDIO_F32LSB +#else +#define AUDIO_U16SYS AUDIO_U16MSB +#define AUDIO_S16SYS AUDIO_S16MSB +#define AUDIO_S32SYS AUDIO_S32MSB +#define AUDIO_F32SYS AUDIO_F32MSB +#endif +/*@}*/ + +/** + * \name Allow change flags + * + * Which audio format changes are allowed when opening a device. + */ +/*@{*/ +#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001 +#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002 +#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004 +#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE) +/*@}*/ + +/*@}*//*Audio flags*/ + +/** + * This function is called when the audio device needs more data. + * + * \param userdata An application-specific parameter saved in + * the SDL_AudioSpec structure + * \param stream A pointer to the audio data buffer. + * \param len The length of that buffer in bytes. + * + * Once the callback returns, the buffer will no longer be valid. + * Stereo samples are stored in a LRLRLR ordering. + */ +typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, + int len); + +/** + * The calculated values in this structure are calculated by SDL_OpenAudio(). + */ +typedef struct SDL_AudioSpec +{ + int freq; /**< DSP frequency -- samples per second */ + SDL_AudioFormat format; /**< Audio data format */ + Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ + Uint8 silence; /**< Audio buffer silence value (calculated) */ + Uint16 samples; /**< Audio buffer size in samples (power of 2) */ + Uint16 padding; /**< Necessary for some compile environments */ + Uint32 size; /**< Audio buffer size in bytes (calculated) */ + SDL_AudioCallback callback; + void *userdata; +} SDL_AudioSpec; + + +struct SDL_AudioCVT; +typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, + SDL_AudioFormat format); + +/** + * A structure to hold a set of audio conversion filters and buffers. + */ +typedef struct SDL_AudioCVT +{ + int needed; /**< Set to 1 if conversion possible */ + SDL_AudioFormat src_format; /**< Source audio format */ + SDL_AudioFormat dst_format; /**< Target audio format */ + double rate_incr; /**< Rate conversion increment */ + Uint8 *buf; /**< Buffer to hold entire audio data */ + int len; /**< Length of original audio buffer */ + int len_cvt; /**< Length of converted audio buffer */ + int len_mult; /**< buffer must be len*len_mult big */ + double len_ratio; /**< Given len, final size is len*len_ratio */ + SDL_AudioFilter filters[10]; /**< Filter list */ + int filter_index; /**< Current audio conversion function */ +} SDL_AudioCVT; + + +/* Function prototypes */ + +/** + * \name Driver discovery functions + * + * These functions return the list of built in audio drivers, in the + * order that they are normally initialized by default. + */ +/*@{*/ +extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); +extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); +/*@}*/ + +/** + * \name Initialization and cleanup + * + * \internal These functions are used internally, and should not be used unless + * you have a specific need to specify the audio driver you want to + * use. You should normally use SDL_Init() or SDL_InitSubSystem(). + */ +/*@{*/ +extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); +extern DECLSPEC void SDLCALL SDL_AudioQuit(void); +/*@}*/ + +/** + * This function returns the name of the current audio driver, or NULL + * if no driver has been initialized. + */ +extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void); + +/** + * This function opens the audio device with the desired parameters, and + * returns 0 if successful, placing the actual hardware parameters in the + * structure pointed to by \c obtained. If \c obtained is NULL, the audio + * data passed to the callback function will be guaranteed to be in the + * requested format, and will be automatically converted to the hardware + * audio format if necessary. This function returns -1 if it failed + * to open the audio device, or couldn't set up the audio thread. + * + * When filling in the desired audio spec structure, + * - \c desired->freq should be the desired audio frequency in samples-per- + * second. + * - \c desired->format should be the desired audio format. + * - \c desired->samples is the desired size of the audio buffer, in + * samples. This number should be a power of two, and may be adjusted by + * the audio driver to a value more suitable for the hardware. Good values + * seem to range between 512 and 8096 inclusive, depending on the + * application and CPU speed. Smaller values yield faster response time, + * but can lead to underflow if the application is doing heavy processing + * and cannot fill the audio buffer in time. A stereo sample consists of + * both right and left channels in LR ordering. + * Note that the number of samples is directly related to time by the + * following formula: \code ms = (samples*1000)/freq \endcode + * - \c desired->size is the size in bytes of the audio buffer, and is + * calculated by SDL_OpenAudio(). + * - \c desired->silence is the value used to set the buffer to silence, + * and is calculated by SDL_OpenAudio(). + * - \c desired->callback should be set to a function that will be called + * when the audio device is ready for more data. It is passed a pointer + * to the audio buffer, and the length in bytes of the audio buffer. + * This function usually runs in a separate thread, and so you should + * protect data structures that it accesses by calling SDL_LockAudio() + * and SDL_UnlockAudio() in your code. + * - \c desired->userdata is passed as the first parameter to your callback + * function. + * + * The audio device starts out playing silence when it's opened, and should + * be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready + * for your audio callback function to be called. Since the audio driver + * may modify the requested size of the audio buffer, you should allocate + * any local mixing buffers after you open the audio device. + */ +extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired, + SDL_AudioSpec * obtained); + +/** + * SDL Audio Device IDs. + * + * A successful call to SDL_OpenAudio() is always device id 1, and legacy + * SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls + * always returns devices >= 2 on success. The legacy calls are good both + * for backwards compatibility and when you don't care about multiple, + * specific, or capture devices. + */ +typedef Uint32 SDL_AudioDeviceID; + +/** + * Get the number of available devices exposed by the current driver. + * Only valid after a successfully initializing the audio subsystem. + * Returns -1 if an explicit list of devices can't be determined; this is + * not an error. For example, if SDL is set up to talk to a remote audio + * server, it can't list every one available on the Internet, but it will + * still allow a specific host to be specified to SDL_OpenAudioDevice(). + * + * In many common cases, when this function returns a value <= 0, it can still + * successfully open the default device (NULL for first argument of + * SDL_OpenAudioDevice()). + */ +extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture); + +/** + * Get the human-readable name of a specific audio device. + * Must be a value between 0 and (number of audio devices-1). + * Only valid after a successfully initializing the audio subsystem. + * The values returned by this function reflect the latest call to + * SDL_GetNumAudioDevices(); recall that function to redetect available + * hardware. + * + * The string returned by this function is UTF-8 encoded, read-only, and + * managed internally. You are not to free it. If you need to keep the + * string for any length of time, you should make your own copy of it, as it + * will be invalid next time any of several other SDL functions is called. + */ +extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, + int iscapture); + + +/** + * Open a specific audio device. Passing in a device name of NULL requests + * the most reasonable default (and is equivalent to calling SDL_OpenAudio()). + * + * The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but + * some drivers allow arbitrary and driver-specific strings, such as a + * hostname/IP address for a remote audio server, or a filename in the + * diskaudio driver. + * + * \return 0 on error, a valid device ID that is >= 2 on success. + * + * SDL_OpenAudio(), unlike this function, always acts on device ID 1. + */ +extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char + *device, + int iscapture, + const + SDL_AudioSpec * + desired, + SDL_AudioSpec * + obtained, + int + allowed_changes); + + + +/** + * \name Audio state + * + * Get the current audio state. + */ +/*@{*/ +typedef enum +{ + SDL_AUDIO_STOPPED = 0, + SDL_AUDIO_PLAYING, + SDL_AUDIO_PAUSED +} SDL_AudioStatus; +extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void); + +extern DECLSPEC SDL_AudioStatus SDLCALL +SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); +/*@}*//*Audio State*/ + +/** + * \name Pause audio functions + * + * These functions pause and unpause the audio callback processing. + * They should be called with a parameter of 0 after opening the audio + * device to start playing sound. This is so you can safely initialize + * data for your callback function after opening the audio device. + * Silence will be written to the audio device during the pause. + */ +/*@{*/ +extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); +extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, + int pause_on); +/*@}*//*Pause audio functions*/ + +/** + * This function loads a WAVE from the data source, automatically freeing + * that source if \c freesrc is non-zero. For example, to load a WAVE file, + * you could do: + * \code + * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); + * \endcode + * + * If this function succeeds, it returns the given SDL_AudioSpec, + * filled with the audio data format of the wave data, and sets + * \c *audio_buf to a malloc()'d buffer containing the audio data, + * and sets \c *audio_len to the length of that audio buffer, in bytes. + * You need to free the audio buffer with SDL_FreeWAV() when you are + * done with it. + * + * This function returns NULL and sets the SDL error message if the + * wave file cannot be opened, uses an unknown data format, or is + * corrupt. Currently raw and MS-ADPCM WAVE files are supported. + */ +extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, + int freesrc, + SDL_AudioSpec * spec, + Uint8 ** audio_buf, + Uint32 * audio_len); + +/** + * Loads a WAV from a file. + * Compatibility convenience function. + */ +#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ + SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) + +/** + * This function frees data previously allocated with SDL_LoadWAV_RW() + */ +extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); + +/** + * This function takes a source format and rate and a destination format + * and rate, and initializes the \c cvt structure with information needed + * by SDL_ConvertAudio() to convert a buffer of audio data from one format + * to the other. + * + * \return -1 if the format conversion is not supported, 0 if there's + * no conversion needed, or 1 if the audio filter is set up. + */ +extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, + SDL_AudioFormat src_format, + Uint8 src_channels, + int src_rate, + SDL_AudioFormat dst_format, + Uint8 dst_channels, + int dst_rate); + +/** + * Once you have initialized the \c cvt structure using SDL_BuildAudioCVT(), + * created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of + * audio data in the source format, this function will convert it in-place + * to the desired format. + * + * The data conversion may expand the size of the audio data, so the buffer + * \c cvt->buf should be allocated after the \c cvt structure is initialized by + * SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long. + */ +extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt); + +#define SDL_MIX_MAXVOLUME 128 +/** + * This takes two audio buffers of the playing audio format and mixes + * them, performing addition, volume adjustment, and overflow clipping. + * The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME + * for full audio volume. Note this does not change hardware volume. + * This is provided for convenience -- you can mix your own audio data. + */ +extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src, + Uint32 len, int volume); + +/** + * This works like SDL_MixAudio(), but you specify the audio format instead of + * using the format of audio device 1. Thus it can be used when no audio + * device is open at all. + */ +extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, + const Uint8 * src, + SDL_AudioFormat format, + Uint32 len, int volume); + +/** + * \name Audio lock functions + * + * The lock manipulated by these functions protects the callback function. + * During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that + * the callback function is not running. Do not call these from the callback + * function or you will cause deadlock. + */ +/*@{*/ +extern DECLSPEC void SDLCALL SDL_LockAudio(void); +extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev); +extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); +extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev); +/*@}*//*Audio lock functions*/ + +/** + * This function shuts down audio processing and closes the audio device. + */ +extern DECLSPEC void SDLCALL SDL_CloseAudio(void); +extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); + +/** + * \return 1 if audio device is still functioning, zero if not, -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_AudioDeviceConnected(SDL_AudioDeviceID dev); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_audio_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_blendmode.h b/packedpubwasm/include/SDL/SDL_blendmode.h new file mode 100644 index 0000000..11d91bb --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_blendmode.h @@ -0,0 +1,60 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_blendmode.h + * + * Header file declaring the SDL_BlendMode enumeration + */ + +#ifndef _SDL_blendmode_h +#define _SDL_blendmode_h + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief The blend mode used in SDL_RenderCopy() and drawing operations. + */ +typedef enum +{ + SDL_BLENDMODE_NONE = 0x00000000, /**< No blending */ + SDL_BLENDMODE_BLEND = 0x00000001, /**< dst = (src * A) + (dst * (1-A)) */ + SDL_BLENDMODE_ADD = 0x00000002, /**< dst = (src * A) + dst */ + SDL_BLENDMODE_MOD = 0x00000004 /**< dst = src * dst */ +} SDL_BlendMode; + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_video_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_clipboard.h b/packedpubwasm/include/SDL/SDL_clipboard.h new file mode 100644 index 0000000..fa2ee08 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_clipboard.h @@ -0,0 +1,75 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_clipboard.h + * + * Include file for SDL clipboard handling + */ + +#ifndef _SDL_clipboard_h +#define _SDL_clipboard_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/* Function prototypes */ + +/** + * \brief Put UTF-8 text into the clipboard + * + * \sa SDL_GetClipboardText() + */ +extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text); + +/** + * \brief Get UTF-8 text from the clipboard, which must be freed with SDL_free() + * + * \sa SDL_SetClipboardText() + */ +extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void); + +/** + * \brief Returns whether the clipboard has text + * + * \sa SDL_GetClipboardText() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_clipboard_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_compat.h b/packedpubwasm/include/SDL/SDL_compat.h new file mode 100644 index 0000000..c71022d --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_compat.h @@ -0,0 +1,365 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + + /** + * \defgroup Compatibility SDL 1.2 Compatibility API + */ +/*@{*/ + +/** + * \file SDL_compat.h + * + * This file contains functions for backwards compatibility with SDL 1.2. + */ + +/** + * \def SDL_NO_COMPAT + * + * #define SDL_NO_COMPAT to prevent SDL_compat.h from being included. + * SDL_NO_COMPAT is intended to make it easier to covert SDL 1.2 code to + * SDL 1.3/2.0. + */ + + /*@}*/ + +#ifdef SDL_NO_COMPAT +#define _SDL_compat_h +#endif + +#ifndef _SDL_compat_h +#define _SDL_compat_h + +#include "SDL_video.h" +#include "SDL_version.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \addtogroup Compatibility + */ +/*@{*/ + +/* Platform */ +#ifdef __WIN32__ +#undef __WIN32__ +#define __WIN32__ 1 +#endif + +/** + * \name Surface flags + */ +/*@{*/ +#define SDL_SWSURFACE 0x00000000 /**< \note Not used */ +#define SDL_SRCALPHA 0x00010000 +#define SDL_SRCCOLORKEY 0x00020000 +#define SDL_ANYFORMAT 0x00100000 +#define SDL_HWPALETTE 0x00200000 +#define SDL_DOUBLEBUF 0x00400000 +#define SDL_FULLSCREEN 0x00800000 +#define SDL_RESIZABLE 0x01000000 +#define SDL_NOFRAME 0x02000000 +#define SDL_OPENGL 0x04000000 +#define SDL_HWSURFACE 0x08000001 /**< \note Not used */ +#define SDL_ASYNCBLIT 0x08000000 /**< \note Not used */ +#define SDL_RLEACCELOK 0x08000000 /**< \note Not used */ +#define SDL_HWACCEL 0x08000000 /**< \note Not used */ +/*@}*//*Surface flags*/ + +#define SDL_APPMOUSEFOCUS 0x01 +#define SDL_APPINPUTFOCUS 0x02 +#define SDL_APPACTIVE 0x04 + +#define SDL_LOGPAL 0x01 +#define SDL_PHYSPAL 0x02 + +#define SDL_ACTIVEEVENT SDL_EVENT_COMPAT1 +#define SDL_VIDEORESIZE SDL_EVENT_COMPAT2 +#define SDL_VIDEOEXPOSE SDL_EVENT_COMPAT3 +#define SDL_ACTIVEEVENTMASK SDL_ACTIVEEVENT, SDL_ACTIVEEVENT +#define SDL_VIDEORESIZEMASK SDL_VIDEORESIZE, SDL_VIDEORESIZE +#define SDL_VIDEOEXPOSEMASK SDL_VIDEOEXPOSE, SDL_VIDEOEXPOSE +#define SDL_WINDOWEVENTMASK SDL_WINDOWEVENT, SDL_WINDOWEVENT +#define SDL_KEYDOWNMASK SDL_KEYDOWN, SDL_KEYDOWN +#define SDL_KEYUPMASK SDL_KEYUP, SDL_KEYUP +#define SDL_KEYEVENTMASK SDL_KEYDOWN, SDL_KEYUP +#define SDL_TEXTEDITINGMASK SDL_TEXTEDITING, SDL_TEXTEDITING +#define SDL_TEXTINPUTMASK SDL_TEXTINPUT, SDL_TEXTINPUT +#define SDL_MOUSEMOTIONMASK SDL_MOUSEMOTION, SDL_MOUSEMOTION +#define SDL_MOUSEBUTTONDOWNMASK SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONDOWN +#define SDL_MOUSEBUTTONUPMASK SDL_MOUSEBUTTONUP, SDL_MOUSEBUTTONUP +#define SDL_MOUSEWHEELMASK SDL_MOUSEWHEEL, SDL_MOUSEWHEEL +#define SDL_MOUSEEVENTMASK SDL_MOUSEMOTION, SDL_MOUSEBUTTONUP +#define SDL_JOYAXISMOTIONMASK SDL_JOYAXISMOTION, SDL_JOYAXISMOTION +#define SDL_JOYBALLMOTIONMASK SDL_JOYBALLMOTION, SDL_JOYBALLMOTION +#define SDL_JOYHATMOTIONMASK SDL_JOYHATMOTION, SDL_JOYHATMOTION +#define SDL_JOYBUTTONDOWNMASK SDL_JOYBUTTONDOWN, SDL_JOYBUTTONDOWN +#define SDL_JOYBUTTONUPMASK SDL_JOYBUTTONUP, SDL_JOYBUTTONUP +#define SDL_JOYEVENTMASK SDL_JOYAXISMOTION, SDL_JOYBUTTONUP +#define SDL_QUITMASK SDL_QUIT, SDL_QUIT +#define SDL_SYSWMEVENTMASK SDL_SYSWMEVENT, SDL_SYSWMEVENT +#define SDL_PROXIMITYINMASK SDL_PROXIMITYIN, SDL_PROXIMITYIN +#define SDL_PROXIMITYOUTMASK SDL_PROXIMITYOUT, SDL_PROXIMITYOUT +#define SDL_ALLEVENTS SDL_FIRSTEVENT, SDL_LASTEVENT + +#define SDL_BUTTON_WHEELUP 4 +#define SDL_BUTTON_WHEELDOWN 5 + +#define SDL_DEFAULT_REPEAT_DELAY 500 +#define SDL_DEFAULT_REPEAT_INTERVAL 30 + +typedef struct SDL_VideoInfo +{ + Uint32 hw_available:1; + Uint32 wm_available:1; + Uint32 UnusedBits1:6; + Uint32 UnusedBits2:1; + Uint32 blit_hw:1; + Uint32 blit_hw_CC:1; + Uint32 blit_hw_A:1; + Uint32 blit_sw:1; + Uint32 blit_sw_CC:1; + Uint32 blit_sw_A:1; + Uint32 blit_fill:1; + Uint32 UnusedBits3:16; + Uint32 video_mem; + + SDL_PixelFormat *vfmt; + + int current_w; + int current_h; +} SDL_VideoInfo; + +/** + * \name Overlay formats + * + * The most common video overlay formats. + * + * For an explanation of these pixel formats, see: + * http://www.webartz.com/fourcc/indexyuv.htm + * + * For information on the relationship between color spaces, see: + * http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html + */ +/*@{*/ +#define SDL_YV12_OVERLAY 0x32315659 /**< Planar mode: Y + V + U (3 planes) */ +#define SDL_IYUV_OVERLAY 0x56555949 /**< Planar mode: Y + U + V (3 planes) */ +#define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ +#define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ +#define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ +/*@}*//*Overlay formats*/ + +/** + * The YUV hardware video overlay. + */ +typedef struct SDL_Overlay +{ + Uint32 format; /**< Read-only */ + int w, h; /**< Read-only */ + int planes; /**< Read-only */ + Uint16 *pitches; /**< Read-only */ + Uint8 **pixels; /**< Read-write */ + + /** + * \name Hardware-specific surface info + */ + /*@{*/ + struct private_yuvhwfuncs *hwfuncs; + struct private_yuvhwdata *hwdata; + /*@}*//*Hardware-specific surface info*/ + + /** + * \name Special flags + */ + /*@{*/ + Uint32 hw_overlay:1; /**< Flag: This overlay hardware accelerated? */ + Uint32 UnusedBits:31; + /*@}*//*Special flags*/ +} SDL_Overlay; + +typedef enum +{ + SDL_GRAB_QUERY = -1, + SDL_GRAB_OFF = 0, + SDL_GRAB_ON = 1 +} SDL_GrabMode; + +struct SDL_SysWMinfo; + +/** + * \name Obsolete or renamed key codes + */ +/*@{*/ + +#define SDL_keysym SDL_Keysym +#define SDL_KeySym SDL_Keysym +#define SDL_scancode SDL_Scancode +#define SDL_ScanCode SDL_Scancode +#define SDLKey SDL_Keycode +#define SDLMod SDL_Keymod + +/** + * \name Renamed keys + * + * These key constants were renamed for clarity or consistency. + */ +/*@{*/ +#define SDLK_KP0 SDLK_KP_0 +#define SDLK_KP1 SDLK_KP_1 +#define SDLK_KP2 SDLK_KP_2 +#define SDLK_KP3 SDLK_KP_3 +#define SDLK_KP4 SDLK_KP_4 +#define SDLK_KP5 SDLK_KP_5 +#define SDLK_KP6 SDLK_KP_6 +#define SDLK_KP7 SDLK_KP_7 +#define SDLK_KP8 SDLK_KP_8 +#define SDLK_KP9 SDLK_KP_9 +#define SDLK_NUMLOCK SDLK_NUMLOCKCLEAR +#define SDLK_SCROLLOCK SDLK_SCROLLLOCK +#define SDLK_PRINT SDLK_PRINTSCREEN +#define SDLK_LMETA SDLK_LGUI +#define SDLK_RMETA SDLK_RGUI +/*@}*//*Renamed keys*/ + +/** + * \name META modifier + * + * The META modifier is equivalent to the GUI modifier from the USB standard. + */ +/*@{*/ +#define KMOD_LMETA KMOD_LGUI +#define KMOD_RMETA KMOD_RGUI +#define KMOD_META KMOD_GUI +/*@}*//*META modifier*/ + +/** + * \name Not in USB + * + * These keys don't appear in the USB specification (or at least not under + * those names). I'm unsure if the following assignments make sense or if these + * codes should be defined as actual additional SDLK_ constants. + */ +/*@{*/ +#define SDLK_LSUPER SDLK_LMETA +#define SDLK_RSUPER SDLK_RMETA +#define SDLK_COMPOSE SDLK_APPLICATION +#define SDLK_BREAK SDLK_STOP +#define SDLK_EURO SDLK_2 +/*@}*//*Not in USB*/ + +/*@}*//*Obsolete or renamed key codes*/ + +#define SDL_SetModuleHandle(x) +#define SDL_AllocSurface SDL_CreateRGBSurface + +extern DECLSPEC const SDL_version *SDLCALL SDL_Linked_Version(void); +extern DECLSPEC const char *SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen); +extern DECLSPEC const char *SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); +extern DECLSPEC const SDL_VideoInfo *SDLCALL SDL_GetVideoInfo(void); +extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, + int height, + int bpp, Uint32 flags); +extern DECLSPEC SDL_Rect **SDLCALL SDL_ListModes(const SDL_PixelFormat * + format, Uint32 flags); +extern DECLSPEC SDL_Surface *SDLCALL SDL_SetVideoMode(int width, int height, + int bpp, Uint32 flags); +extern DECLSPEC SDL_Surface *SDLCALL SDL_GetVideoSurface(void); +extern DECLSPEC void SDLCALL SDL_UpdateRects(SDL_Surface * screen, + int numrects, SDL_Rect * rects); +extern DECLSPEC void SDLCALL SDL_UpdateRect(SDL_Surface * screen, + Sint32 x, + Sint32 y, Uint32 w, Uint32 h); +extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface * screen); +extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface * surface, + Uint32 flag, Uint8 alpha); +extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormat(SDL_Surface * surface); +extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormatAlpha(SDL_Surface * + surface); +extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, + const char *icon); +extern DECLSPEC void SDLCALL SDL_WM_GetCaption(const char **title, + const char **icon); +extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask); +extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void); +extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface * surface); +extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode); +extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface * surface, + int flags, + const SDL_Color * colors, + int firstcolor, int ncolors); +extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface, + const SDL_Color * colors, + int firstcolor, int ncolors); +extern DECLSPEC int SDLCALL SDL_GetWMInfo(struct SDL_SysWMinfo *info); +extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void); +extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); +extern DECLSPEC SDL_Overlay *SDLCALL SDL_CreateYUVOverlay(int width, + int height, + Uint32 format, + SDL_Surface * + display); +extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay * overlay); +extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay * overlay); +extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay * overlay, + SDL_Rect * dstrect); +extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay * overlay); +extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); +extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); +extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 * red, + const Uint16 * green, + const Uint16 * blue); +extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 * red, Uint16 * green, + Uint16 * blue); +extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); +extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); +extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); + +typedef SDL_Window* SDL_WindowID; + +#define SDL_KillThread(X) + +/* The timeslice and timer resolution are no longer relevant */ +#define SDL_TIMESLICE 10 +#define TIMER_RESOLUTION 10 + +typedef Uint32 (SDLCALL * SDL_OldTimerCallback) (Uint32 interval); +extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_OldTimerCallback callback); + +extern DECLSPEC int SDLCALL SDL_putenv(const char *variable); + +/*@}*//*Compatibility*/ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_compat_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_config.h b/packedpubwasm/include/SDL/SDL_config.h new file mode 100644 index 0000000..bbeb663 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_config.h @@ -0,0 +1,48 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_h +#define _SDL_config_h + +#include "SDL_platform.h" + +/** + * \file SDL_config.h + * + * SDL_config.h for any platform that doesn't build using the configure system. + */ + +/* Add any platform that doesn't build using the configure system. */ +#if defined(__WIN32__) +#include "SDL_config_windows.h" +#elif defined(__MACOSX__) +#include "SDL_config_macosx.h" +#elif defined(__IPHONEOS__) +#include "SDL_config_iphoneos.h" +#elif defined(__ANDROID__) +#include "SDL_config_android.h" +#elif defined(__NINTENDODS__) +#include "SDL_config_nintendods.h" +#else +#include "SDL_config_minimal.h" +#endif /* platform config */ + +#endif /* _SDL_config_h */ diff --git a/packedpubwasm/include/SDL/SDL_config.h.in b/packedpubwasm/include/SDL/SDL_config.h.in new file mode 100644 index 0000000..14167fd --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_config.h.in @@ -0,0 +1,297 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_h +#define _SDL_config_h + +/** + * \file SDL_config.h.in + * + * This is a set of defines to configure the SDL features + */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +/* Make sure that this isn't included by Visual C++ */ +#ifdef _MSC_VER +#error You should run hg revert SDL_config.h +#endif + +/* C language features */ +#undef const +#undef inline +#undef volatile + +/* C datatypes */ +#undef SIZEOF_VOIDP +#undef HAVE_GCC_ATOMICS +#undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET +#undef HAVE_PTHREAD_SPINLOCK + +/* Comment this if you want to build without any C library requirements */ +#undef HAVE_LIBC +#if HAVE_LIBC + +/* Useful headers */ +#undef HAVE_ALLOCA_H +#undef HAVE_SYS_TYPES_H +#undef HAVE_STDIO_H +#undef STDC_HEADERS +#undef HAVE_STDLIB_H +#undef HAVE_STDARG_H +#undef HAVE_MALLOC_H +#undef HAVE_MEMORY_H +#undef HAVE_STRING_H +#undef HAVE_STRINGS_H +#undef HAVE_INTTYPES_H +#undef HAVE_STDINT_H +#undef HAVE_CTYPE_H +#undef HAVE_MATH_H +#undef HAVE_ICONV_H +#undef HAVE_SIGNAL_H +#undef HAVE_ALTIVEC_H + +/* C library functions */ +#undef HAVE_MALLOC +#undef HAVE_CALLOC +#undef HAVE_REALLOC +#undef HAVE_FREE +#undef HAVE_ALLOCA +#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ +#undef HAVE_GETENV +#undef HAVE_SETENV +#undef HAVE_PUTENV +#undef HAVE_UNSETENV +#endif +#undef HAVE_QSORT +#undef HAVE_ABS +#undef HAVE_BCOPY +#undef HAVE_MEMSET +#undef HAVE_MEMCPY +#undef HAVE_MEMMOVE +#undef HAVE_MEMCMP +#undef HAVE_STRLEN +#undef HAVE_STRLCPY +#undef HAVE_STRLCAT +#undef HAVE_STRDUP +#undef HAVE__STRREV +#undef HAVE__STRUPR +#undef HAVE__STRLWR +#undef HAVE_INDEX +#undef HAVE_RINDEX +#undef HAVE_STRCHR +#undef HAVE_STRRCHR +#undef HAVE_STRSTR +#undef HAVE_ITOA +#undef HAVE__LTOA +#undef HAVE__UITOA +#undef HAVE__ULTOA +#undef HAVE_STRTOL +#undef HAVE_STRTOUL +#undef HAVE__I64TOA +#undef HAVE__UI64TOA +#undef HAVE_STRTOLL +#undef HAVE_STRTOULL +#undef HAVE_STRTOD +#undef HAVE_ATOI +#undef HAVE_ATOF +#undef HAVE_STRCMP +#undef HAVE_STRNCMP +#undef HAVE__STRICMP +#undef HAVE_STRCASECMP +#undef HAVE__STRNICMP +#undef HAVE_STRNCASECMP +#undef HAVE_SSCANF +#undef HAVE_SNPRINTF +#undef HAVE_VSNPRINTF +#undef HAVE_M_PI +#undef HAVE_ATAN +#undef HAVE_ATAN2 +#undef HAVE_CEIL +#undef HAVE_COPYSIGN +#undef HAVE_COS +#undef HAVE_COSF +#undef HAVE_FABS +#undef HAVE_FLOOR +#undef HAVE_LOG +#undef HAVE_POW +#undef HAVE_SCALBN +#undef HAVE_SIN +#undef HAVE_SINF +#undef HAVE_SQRT +#undef HAVE_SIGACTION +#undef HAVE_SA_SIGACTION +#undef HAVE_SETJMP +#undef HAVE_NANOSLEEP +#undef HAVE_SYSCONF +#undef HAVE_SYSCTLBYNAME +#undef HAVE_CLOCK_GETTIME +#undef HAVE_GETPAGESIZE +#undef HAVE_MPROTECT +#undef HAVE_ICONV + +#else +/* We may need some replacement for stdarg.h here */ +#include +#endif /* HAVE_LIBC */ + +/* SDL internal assertion support */ +#undef SDL_DEFAULT_ASSERT_LEVEL + +/* Allow disabling of core subsystems */ +#undef SDL_ATOMIC_DISABLED +#undef SDL_AUDIO_DISABLED +#undef SDL_CPUINFO_DISABLED +#undef SDL_EVENTS_DISABLED +#undef SDL_FILE_DISABLED +#undef SDL_JOYSTICK_DISABLED +#undef SDL_HAPTIC_DISABLED +#undef SDL_LOADSO_DISABLED +#undef SDL_RENDER_DISABLED +#undef SDL_THREADS_DISABLED +#undef SDL_TIMERS_DISABLED +#undef SDL_VIDEO_DISABLED +#undef SDL_POWER_DISABLED + +/* Enable various audio drivers */ +#undef SDL_AUDIO_DRIVER_ALSA +#undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC +#undef SDL_AUDIO_DRIVER_ARTS +#undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC +#undef SDL_AUDIO_DRIVER_PULSEAUDIO +#undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC +#undef SDL_AUDIO_DRIVER_BEOSAUDIO +#undef SDL_AUDIO_DRIVER_BSD +#undef SDL_AUDIO_DRIVER_COREAUDIO +#undef SDL_AUDIO_DRIVER_DISK +#undef SDL_AUDIO_DRIVER_DUMMY +#undef SDL_AUDIO_DRIVER_XAUDIO2 +#undef SDL_AUDIO_DRIVER_DSOUND +#undef SDL_AUDIO_DRIVER_ESD +#undef SDL_AUDIO_DRIVER_ESD_DYNAMIC +#undef SDL_AUDIO_DRIVER_NAS +#undef SDL_AUDIO_DRIVER_NAS_DYNAMIC +#undef SDL_AUDIO_DRIVER_NDS +#undef SDL_AUDIO_DRIVER_OSS +#undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H +#undef SDL_AUDIO_DRIVER_PAUDIO +#undef SDL_AUDIO_DRIVER_QSA +#undef SDL_AUDIO_DRIVER_SUNAUDIO +#undef SDL_AUDIO_DRIVER_WINMM +#undef SDL_AUDIO_DRIVER_FUSIONSOUND +#undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC + +/* Enable various input drivers */ +#undef SDL_INPUT_LINUXEV +#undef SDL_INPUT_TSLIB +#undef SDL_JOYSTICK_BEOS +#undef SDL_JOYSTICK_DINPUT +#undef SDL_JOYSTICK_DUMMY +#undef SDL_JOYSTICK_IOKIT +#undef SDL_JOYSTICK_LINUX +#undef SDL_JOYSTICK_NDS +#undef SDL_JOYSTICK_WINMM +#undef SDL_JOYSTICK_USBHID +#undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H +#undef SDL_HAPTIC_DUMMY +#undef SDL_HAPTIC_LINUX +#undef SDL_HAPTIC_IOKIT +#undef SDL_HAPTIC_DINPUT + +/* Enable various shared object loading systems */ +#undef SDL_LOADSO_BEOS +#undef SDL_LOADSO_DLCOMPAT +#undef SDL_LOADSO_DLOPEN +#undef SDL_LOADSO_DUMMY +#undef SDL_LOADSO_LDG +#undef SDL_LOADSO_WINDOWS + +/* Enable various threading systems */ +#undef SDL_THREAD_BEOS +#undef SDL_THREAD_NDS +#undef SDL_THREAD_PTHREAD +#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX +#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP +#undef SDL_THREAD_SPROC +#undef SDL_THREAD_WINDOWS + +/* Enable various timer systems */ +#undef SDL_TIMER_BEOS +#undef SDL_TIMER_DUMMY +#undef SDL_TIMER_NDS +#undef SDL_TIMER_UNIX +#undef SDL_TIMER_WINDOWS +#undef SDL_TIMER_WINCE + +/* Enable various video drivers */ +#undef SDL_VIDEO_DRIVER_BWINDOW +#undef SDL_VIDEO_DRIVER_COCOA +#undef SDL_VIDEO_DRIVER_DIRECTFB +#undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC +#undef SDL_VIDEO_DRIVER_DUMMY +#undef SDL_VIDEO_DRIVER_NDS +#undef SDL_VIDEO_DRIVER_WINDOWS +#undef SDL_VIDEO_DRIVER_X11 +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE +#undef SDL_VIDEO_DRIVER_X11_XCURSOR +#undef SDL_VIDEO_DRIVER_X11_XINERAMA +#undef SDL_VIDEO_DRIVER_X11_XINPUT +#undef SDL_VIDEO_DRIVER_X11_XRANDR +#undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER +#undef SDL_VIDEO_DRIVER_X11_XSHAPE +#undef SDL_VIDEO_DRIVER_X11_XVIDMODE + +#undef SDL_VIDEO_RENDER_D3D +#undef SDL_VIDEO_RENDER_OGL +#undef SDL_VIDEO_RENDER_OGL_ES +#undef SDL_VIDEO_RENDER_DIRECTFB + +/* Enable OpenGL support */ +#undef SDL_VIDEO_OPENGL +#undef SDL_VIDEO_OPENGL_ES +#undef SDL_VIDEO_OPENGL_BGL +#undef SDL_VIDEO_OPENGL_CGL +#undef SDL_VIDEO_OPENGL_GLX +#undef SDL_VIDEO_OPENGL_WGL +#undef SDL_VIDEO_OPENGL_OSMESA +#undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC + +/* Enable system power support */ +#undef SDL_POWER_LINUX +#undef SDL_POWER_WINDOWS +#undef SDL_POWER_MACOSX +#undef SDL_POWER_BEOS +#undef SDL_POWER_NINTENDODS +#undef SDL_POWER_HARDWIRED + +/* Enable assembly routines */ +#undef SDL_ASSEMBLY_ROUTINES +#undef SDL_ALTIVEC_BLITTERS + +#endif /* _SDL_config_h */ diff --git a/packedpubwasm/include/SDL/SDL_config_android.h b/packedpubwasm/include/SDL/SDL_config_android.h new file mode 100644 index 0000000..66c2326 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_config_android.h @@ -0,0 +1,133 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_android_h +#define _SDL_config_android_h + +#include "SDL_platform.h" + +/** + * \file SDL_config_android.h + * + * This is a configuration that can be used to build SDL for Android + */ + +#include + +#define HAVE_ALLOCA_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_SETENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRDUP 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 + +#define SIZEOF_VOIDP 4 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_ANDROID 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_ANDROID 1 +#define SDL_HAPTIC_DUMMY 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_DLOPEN 1 + +/* Enable various threading systems */ +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 + +/* Enable various timer systems */ +#define SDL_TIMER_UNIX 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_ANDROID 1 + +/* Enable OpenGL ES */ +#define SDL_VIDEO_OPENGL_ES 1 +#define SDL_VIDEO_RENDER_OGL_ES 1 +#define SDL_VIDEO_RENDER_OGL_ES2 1 + +#endif /* _SDL_config_minimal_h */ diff --git a/packedpubwasm/include/SDL/SDL_config_iphoneos.h b/packedpubwasm/include/SDL/SDL_config_iphoneos.h new file mode 100644 index 0000000..07d6c18 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_config_iphoneos.h @@ -0,0 +1,148 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_iphoneos_h +#define _SDL_config_iphoneos_h + +#include "SDL_platform.h" + +#ifdef __LP64__ +#define SIZEOF_VOIDP 8 +#else +#define SIZEOF_VOIDP 4 +#endif + +#define HAVE_GCC_ATOMICS 1 + +#define HAVE_ALLOCA_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_SETENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRDUP 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 +#define HAVE_SYSCTLBYNAME 1 + +/* enable iPhone version of Core Audio driver */ +#define SDL_AUDIO_DRIVER_COREAUDIOIPHONE 1 +/* Enable the dummy audio driver (src/audio/dummy/\*.c) */ +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ +#define SDL_HAPTIC_DISABLED 1 + +/* Enable Unix style SO loading */ +/* Technically this works, but it violates the iPhone developer agreement */ +/* #define SDL_LOADSO_DLOPEN 1 */ + +/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ +#define SDL_LOADSO_DISABLED 1 + +/* Enable various threading systems */ +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 + +/* Enable various timer systems */ +#define SDL_TIMER_UNIX 1 + +/* Supported video drivers */ +#define SDL_VIDEO_DRIVER_UIKIT 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 + +/* enable OpenGL ES */ +#define SDL_VIDEO_OPENGL_ES 1 +#define SDL_VIDEO_RENDER_OGL_ES 1 +#define SDL_VIDEO_RENDER_OGL_ES2 1 + +/* Enable system power support */ +#define SDL_POWER_UIKIT 1 + +/* enable iPhone keyboard support */ +#define SDL_IPHONE_KEYBOARD 1 + +/* Set max recognized G-force from accelerometer + See src/joystick/uikit/SDLUIAccelerationDelegate.m for notes on why this is needed + */ +#define SDL_IPHONE_MAX_GFORCE 5.0 + +#endif /* _SDL_config_iphoneos_h */ diff --git a/packedpubwasm/include/SDL/SDL_config_macosx.h b/packedpubwasm/include/SDL/SDL_config_macosx.h new file mode 100644 index 0000000..57e2f74 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_config_macosx.h @@ -0,0 +1,172 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_macosx_h +#define _SDL_config_macosx_h + +#include "SDL_platform.h" + +/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */ +#include + +/* This is a set of defines to configure the SDL features */ + +#ifdef __LP64__ + #define SIZEOF_VOIDP 8 +#else + #define SIZEOF_VOIDP 4 +#endif + +/* Useful headers */ +/* If we specified an SDK or have a post-PowerPC chip, then alloca.h exists. */ +#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__)) ) +#define HAVE_ALLOCA_H 1 +#endif +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRDUP 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 +#define HAVE_SYSCTLBYNAME 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_COREAUDIO 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_IOKIT 1 +#define SDL_HAPTIC_IOKIT 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_DLOPEN 1 + +/* Enable various threading systems */ +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 + +/* Enable various timer systems */ +#define SDL_TIMER_UNIX 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_COCOA 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_X11 1 +#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/usr/X11R6/lib/libXinerama.1.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT "/usr/X11R6/lib/libXi.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.1.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/usr/X11R6/lib/libXxf86vm.1.dylib" +#define SDL_VIDEO_DRIVER_X11_XINERAMA 1 +#define SDL_VIDEO_DRIVER_X11_XINPUT 1 +#define SDL_VIDEO_DRIVER_X11_XRANDR 1 +#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1 +#define SDL_VIDEO_DRIVER_X11_XSHAPE 1 +#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1 + +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif + +/* Enable OpenGL support */ +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_CGL +#define SDL_VIDEO_OPENGL_CGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_GLX +#define SDL_VIDEO_OPENGL_GLX 1 +#endif + +/* Enable system power support */ +#define SDL_POWER_MACOSX 1 + +/* Enable assembly routines */ +#define SDL_ASSEMBLY_ROUTINES 1 +#ifdef __ppc__ +#define SDL_ALTIVEC_BLITTERS 1 +#endif + +#endif /* _SDL_config_macosx_h */ diff --git a/packedpubwasm/include/SDL/SDL_config_minimal.h b/packedpubwasm/include/SDL/SDL_config_minimal.h new file mode 100644 index 0000000..18951f1 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_config_minimal.h @@ -0,0 +1,74 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_minimal_h +#define _SDL_config_minimal_h + +#include "SDL_platform.h" + +/** + * \file SDL_config_minimal.h + * + * This is the minimal configuration that can be used to build SDL. + */ + +#include +#include + +#if !defined(__EMSCRIPTEN__) && !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) +typedef unsigned int size_t; +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +typedef unsigned long uintptr_t; +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ + +#ifdef __GNUC__ +#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1 +#endif + +/* Enable the dummy audio driver (src/audio/dummy/\*.c) */ +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */ +#define SDL_JOYSTICK_DISABLED 1 + +/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ +#define SDL_HAPTIC_DISABLED 1 + +/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ +#define SDL_LOADSO_DISABLED 1 + +/* Enable the stub thread support (src/thread/generic/\*.c) */ +#define SDL_THREADS_DISABLED 1 + +/* Enable the stub timer support (src/timer/dummy/\*.c) */ +#define SDL_TIMERS_DISABLED 1 + +/* Enable the dummy video driver (src/video/dummy/\*.c) */ +#define SDL_VIDEO_DRIVER_DUMMY 1 + +#endif /* _SDL_config_minimal_h */ diff --git a/packedpubwasm/include/SDL/SDL_config_nintendods.h b/packedpubwasm/include/SDL/SDL_config_nintendods.h new file mode 100644 index 0000000..859e8a6 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_config_nintendods.h @@ -0,0 +1,129 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_nintendods_h +#define _SDL_config_nintendods_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; + +/* LiF: __PTRDIFF_TYPE__ was causing errors of conflicting typedefs with the + shipping with devkitARM. copied a similar ifdef from it. */ +#ifndef __PTRDIFF_TYPE__ +typedef unsigned long uintptr_t; +#else +typedef unsigned __PTRDIFF_TYPE__ uintptr_t; +#endif +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ + +#define SIZEOF_VOIDP 4 + +/* Useful headers */ +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRDUP 1 +#define HAVE_INDEX 1 +#define HAVE_RINDEX 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRICMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 + +/* DS isn't that sophisticated */ +#define LACKS_SYS_MMAN_H 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_NDS 1 +/*#define SDL_AUDIO_DRIVER_DUMMY 1 TODO: uncomment this later*/ + +/* Enable various input drivers */ +#define SDL_JOYSTICK_NDS 1 +/*#define SDL_JOYSTICK_DUMMY 1 TODO: uncomment this later*/ + +/* DS has no dynamic linking afaik */ +#define SDL_LOADSO_DISABLED 1 + +/* Enable various threading systems */ +/*#define SDL_THREAD_NDS 1*/ +#define SDL_THREADS_DISABLED 1 + +/* Enable various timer systems */ +#define SDL_TIMER_NDS 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_NDS 1 +#ifdef USE_HW_RENDERER +#define SDL_VIDEO_RENDER_NDS 1 +#else +#define SDL_VIDEO_RENDER_NDS 0 +#endif + +/* Enable system power support */ +#define SDL_POWER_NINTENDODS 1 + +/* Enable haptic support */ +#define SDL_HAPTIC_NDS 1 + +#define SDL_BYTEORDER SDL_LIL_ENDIAN + +#endif /* _SDL_config_nintendods_h */ diff --git a/packedpubwasm/include/SDL/SDL_config_pandora.h b/packedpubwasm/include/SDL/SDL_config_pandora.h new file mode 100644 index 0000000..15292fc --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_config_pandora.h @@ -0,0 +1,125 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_h +#define _SDL_config_h + +/* This is a set of defines to configure the SDL features */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +#ifdef __LP64__ +#define SIZEOF_VOIDP 8 +#else +#define SIZEOF_VOIDP 4 +#endif + +#define SDL_BYTEORDER 1234 + +#define HAVE_ALLOCA_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_MALLOC_H 1 +#define HAVE_MEMORY_H 1 +#define HAVE_STRING_H 1 +#define HAVE_STRINGS_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_ICONV_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_STRLEN 1 +#define HAVE_STRDUP 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 + +#define SDL_AUDIO_DRIVER_DUMMY 1 +#define SDL_AUDIO_DRIVER_OSS 1 + +#define SDL_INPUT_LINUXEV 1 +#define SDL_INPUT_TSLIB 1 +#define SDL_JOYSTICK_LINUX 1 +#define SDL_HAPTIC_LINUX 1 + +#define SDL_LOADSO_DLOPEN 1 + +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1 + +#define SDL_TIMER_UNIX 1 + +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_X11 1 +#define SDL_VIDEO_DRIVER_X11_XINPUT 1 +#define SDL_VIDEO_DRIVER_PANDORA 1 +#define SDL_VIDEO_RENDER_OGL_ES 1 +#define SDL_VIDEO_OPENGL_ES 1 + +#endif /* _SDL_config_h */ diff --git a/packedpubwasm/include/SDL/SDL_config_windows.h b/packedpubwasm/include/SDL/SDL_config_windows.h new file mode 100644 index 0000000..b980f0d --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_config_windows.h @@ -0,0 +1,207 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_windows_h +#define _SDL_config_windows_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) +#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) +#define HAVE_STDINT_H 1 +#elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#define _UINTPTR_T_DEFINED +#endif +/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ +#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +#define DWORD_PTR DWORD +#endif +#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +#define LONG_PTR LONG +#endif +#else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +#ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +#endif +typedef unsigned int uintptr_t; +#endif /* __GNUC__ || _MSC_VER */ +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ + +#ifdef _WIN64 +# define SIZEOF_VOIDP 8 +#else +# define SIZEOF_VOIDP 4 +#endif + +/* Enabled for SDL 1.2 (binary compatibility) */ +//#define HAVE_LIBC 1 +#ifdef HAVE_LIBC +/* Useful headers */ +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#ifndef _WIN32_WCE +#define HAVE_SIGNAL_H 1 +#endif + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRREV 1 +#define HAVE__STRUPR 1 +#define HAVE__STRLWR 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_ITOA 1 +#define HAVE__LTOA 1 +#define HAVE__ULTOA 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE__STRICMP 1 +#define HAVE__STRNICMP 1 +#define HAVE_SSCANF 1 +#define HAVE_M_PI 1 +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_POW 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#endif + +/* Enable various audio drivers */ +#ifndef _WIN32_WCE +#define SDL_AUDIO_DRIVER_DSOUND 1 +#define SDL_AUDIO_DRIVER_XAUDIO2 1 +#endif +#define SDL_AUDIO_DRIVER_WINMM 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +#ifdef _WIN32_WCE +#define SDL_JOYSTICK_DISABLED 1 +#define SDL_HAPTIC_DUMMY 1 +#else +#define SDL_JOYSTICK_DINPUT 1 +#define SDL_HAPTIC_DINPUT 1 +#endif + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_WINDOWS 1 + +/* Enable various threading systems */ +#define SDL_THREAD_WINDOWS 1 + +/* Enable various timer systems */ +#ifdef _WIN32_WCE +#define SDL_TIMER_WINCE 1 +#else +#define SDL_TIMER_WINDOWS 1 +#endif + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_WINDOWS 1 + +#ifndef _WIN32_WCE +#ifndef SDL_VIDEO_RENDER_D3D +#define SDL_VIDEO_RENDER_D3D 1 +#endif +#endif + +/* Enable OpenGL support */ +#ifndef _WIN32_WCE +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_WGL +#define SDL_VIDEO_OPENGL_WGL 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif +#endif + +/* Enable system power support */ +#define SDL_POWER_WINDOWS 1 + +/* Enable assembly routines (Win64 doesn't have inline asm) */ +#ifndef _WIN64 +#define SDL_ASSEMBLY_ROUTINES 1 +#endif + +#endif /* _SDL_config_windows_h */ diff --git a/packedpubwasm/include/SDL/SDL_config_wiz.h b/packedpubwasm/include/SDL/SDL_config_wiz.h new file mode 100644 index 0000000..fa2e919 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_config_wiz.h @@ -0,0 +1,119 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_config_h +#define _SDL_config_h + +/* This is a set of defines to configure the SDL features */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +#define SDL_BYTEORDER 1234 + +#define HAVE_ALLOCA_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_MALLOC_H 1 +#define HAVE_MEMORY_H 1 +#define HAVE_STRING_H 1 +#define HAVE_STRINGS_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_ICONV_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_STRLEN 1 +#define HAVE_STRDUP 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_POW 1 + +#define SDL_CDROM_DISABLED 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 +#define SDL_AUDIO_DRIVER_OSS 1 + +#define SDL_INPUT_LINUXEV 1 +#define SDL_INPUT_TSLIB 1 +#define SDL_JOYSTICK_LINUX 1 +#define SDL_HAPTIC_LINUX 1 + +#define SDL_LOADSO_DLOPEN 1 + +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1 + +#define SDL_TIMER_UNIX 1 + +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_PANDORA 1 +#define SDL_VIDEO_RENDER_OGL_ES 1 +#define SDL_VIDEO_OPENGL_ES 1 + +#endif /* _SDL_config_h */ diff --git a/packedpubwasm/include/SDL/SDL_copying.h b/packedpubwasm/include/SDL/SDL_copying.h new file mode 100644 index 0000000..91049cd --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_copying.h @@ -0,0 +1,20 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ diff --git a/packedpubwasm/include/SDL/SDL_cpuinfo.h b/packedpubwasm/include/SDL/SDL_cpuinfo.h new file mode 100644 index 0000000..7fb39ed --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_cpuinfo.h @@ -0,0 +1,150 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_cpuinfo.h + * + * CPU feature detection for SDL. + */ + +#ifndef _SDL_cpuinfo_h +#define _SDL_cpuinfo_h + +#include "SDL_stdinc.h" + +/* Need to do this here because intrin.h has C++ code in it */ +/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ +#if defined(_MSC_VER) && (_MSC_VER >= 1500) && !defined(_WIN32_WCE) +#include +#ifndef _WIN64 +#define __MMX__ +#define __3dNOW__ +#endif +#define __SSE__ +#define __SSE2__ +#elif defined(__MINGW64_VERSION_MAJOR) +#include +#else +#ifdef __ALTIVEC__ +#if HAVE_ALTIVEC_H && !defined(__APPLE_ALTIVEC__) +#include +#undef pixel +#endif +#endif +#ifdef __MMX__ +#include +#endif +#ifdef __3dNOW__ +#include +#endif +#ifdef __SSE__ +#include +#endif +#ifdef __SSE2__ +#include +#endif +#endif + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/* This is a guess for the cacheline size used for padding. + * Most x86 processors have a 64 byte cache line. + * The 64-bit PowerPC processors have a 128 byte cache line. + * We'll use the larger value to be generally safe. + */ +#define SDL_CACHELINE_SIZE 128 + +/** + * This function returns the number of CPU cores available. + */ +extern DECLSPEC int SDLCALL SDL_GetCPUCount(void); + +/** + * This function returns the L1 cache line size of the CPU + * + * This is useful for determining multi-threaded structure padding + * or SIMD prefetch sizes. + */ +extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void); + +/** + * This function returns true if the CPU has the RDTSC instruction. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void); + +/** + * This function returns true if the CPU has AltiVec features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void); + +/** + * This function returns true if the CPU has MMX features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void); + +/** + * This function returns true if the CPU has 3DNow! features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void); + +/** + * This function returns true if the CPU has SSE features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void); + +/** + * This function returns true if the CPU has SSE2 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void); + +/** + * This function returns true if the CPU has SSE3 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void); + +/** + * This function returns true if the CPU has SSE4.1 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void); + +/** + * This function returns true if the CPU has SSE4.2 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_cpuinfo_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_endian.h b/packedpubwasm/include/SDL/SDL_endian.h new file mode 100644 index 0000000..5b23e78 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_endian.h @@ -0,0 +1,248 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_endian.h + * + * Functions for reading and writing endian-specific values + */ + +#ifndef _SDL_endian_h +#define _SDL_endian_h + +#include "SDL_stdinc.h" + +/** + * \name The two types of endianness + */ +/*@{*/ +#define SDL_LIL_ENDIAN 1234 +#define SDL_BIG_ENDIAN 4321 +/*@}*/ + +#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ +#ifdef __linux__ +#include +#define SDL_BYTEORDER __BYTE_ORDER +#else /* __linux __ */ +#if defined(__hppa__) || \ + defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ + (defined(__MIPS__) && defined(__MISPEB__)) || \ + defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ + defined(__sparc__) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#endif +#endif /* __linux __ */ +#endif /* !SDL_BYTEORDER */ + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \file SDL_endian.h + * + * Uses inline functions for compilers that support them, and static + * functions for those that do not. Because these functions become + * static for compilers that do not support inline functions, this + * header should only be included in files that actually use them. + */ +#if defined(__GNUC__) && defined(__i386__) && \ + !(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */) +static __inline__ Uint16 +SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=q"(x):"0"(x)); + return x; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint16 +SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x)); + return x; +} +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +static __inline__ Uint16 +SDL_Swap16(Uint16 x) +{ + Uint16 result; + + __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x)); + return result; +} +#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__) +static __inline__ Uint16 +SDL_Swap16(Uint16 x) +{ + __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#else +static __inline__ Uint16 +SDL_Swap16(Uint16 x) +{ + return SDL_static_cast(Uint16, ((x << 8) | (x >> 8))); +} +#endif + +#if defined(__GNUC__) && defined(__i386__) +static __inline__ Uint32 +SDL_Swap32(Uint32 x) +{ + __asm__("bswap %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint32 +SDL_Swap32(Uint32 x) +{ + __asm__("bswapl %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +static __inline__ Uint32 +SDL_Swap32(Uint32 x) +{ + Uint32 result; + + __asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x)); + __asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x)); + __asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x)); + return result; +} +#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__) +static __inline__ Uint32 +SDL_Swap32(Uint32 x) +{ + __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#else +static __inline__ Uint32 +SDL_Swap32(Uint32 x) +{ + return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) | + ((x >> 8) & 0x0000FF00) | (x >> 24))); +} +#endif + +#if defined(__GNUC__) && defined(__i386__) +static __inline__ Uint64 +SDL_Swap64(Uint64 x) +{ + union + { + struct + { + Uint32 a, b; + } s; + Uint64 u; + } v; + v.u = x; + __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a), + "1"(v.s. + b)); + return v.u; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint64 +SDL_Swap64(Uint64 x) +{ + __asm__("bswapq %0": "=r"(x):"0"(x)); + return x; +} +#else +static __inline__ Uint64 +SDL_Swap64(Uint64 x) +{ + Uint32 hi, lo; + + /* Separate into high and low 32-bit values and swap them */ + lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x >>= 32; + hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x = SDL_Swap32(lo); + x <<= 32; + x |= SDL_Swap32(hi); + return (x); +} +#endif + + +static __inline__ float +SDL_SwapFloat(float x) +{ + union + { + float f; + Uint32 ui32; + } swapper; + swapper.f = x; + swapper.ui32 = SDL_Swap32(swapper.ui32); + return swapper.f; +} + + +/** + * \name Swap to native + * Byteswap item from the specified endianness to the native endianness. + */ +/*@{*/ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define SDL_SwapLE16(X) (X) +#define SDL_SwapLE32(X) (X) +#define SDL_SwapLE64(X) (X) +#define SDL_SwapFloatLE(X) (X) +#define SDL_SwapBE16(X) SDL_Swap16(X) +#define SDL_SwapBE32(X) SDL_Swap32(X) +#define SDL_SwapBE64(X) SDL_Swap64(X) +#define SDL_SwapFloatBE(X) SDL_SwapFloat(X) +#else +#define SDL_SwapLE16(X) SDL_Swap16(X) +#define SDL_SwapLE32(X) SDL_Swap32(X) +#define SDL_SwapLE64(X) SDL_Swap64(X) +#define SDL_SwapFloatLE(X) SDL_SwapFloat(X) +#define SDL_SwapBE16(X) (X) +#define SDL_SwapBE32(X) (X) +#define SDL_SwapBE64(X) (X) +#define SDL_SwapFloatBE(X) (X) +#endif +/*@}*//*Swap to native*/ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_endian_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_error.h b/packedpubwasm/include/SDL/SDL_error.h new file mode 100644 index 0000000..d28b416 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_error.h @@ -0,0 +1,77 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_error.h + * + * Simple error message routines for SDL. + */ + +#ifndef _SDL_error_h +#define _SDL_error_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/* Public functions */ +extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...); +extern DECLSPEC const char *SDLCALL SDL_GetError(void); +extern DECLSPEC void SDLCALL SDL_ClearError(void); + +/** + * \name Internal error functions + * + * \internal + * Private error reporting function - used internally. + */ +/*@{*/ +#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) +#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) +typedef enum +{ + SDL_ENOMEM, + SDL_EFREAD, + SDL_EFWRITE, + SDL_EFSEEK, + SDL_UNSUPPORTED, + SDL_LASTERROR +} SDL_errorcode; +extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code); +/*@}*//*Internal error functions*/ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_error_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_events.h b/packedpubwasm/include/SDL/SDL_events.h new file mode 100644 index 0000000..66f5c82 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_events.h @@ -0,0 +1,664 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + Portions of these headers taken from SDL2 (where noted) + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_events.h + * + * Include file for SDL event handling. + */ + +#ifndef _SDL_events_h +#define _SDL_events_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" +#include "SDL_keyboard.h" +#include "SDL_mouse.h" +#include "SDL_joystick.h" +#include "SDL_quit.h" +#include "SDL_gesture.h" +#include "SDL_touch.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/* General keyboard/mouse state definitions */ +#define SDL_RELEASED 0 +#define SDL_PRESSED 1 + +/** + * \brief The types of events that can be delivered. + */ +typedef enum +{ + SDL_NOEVENT = 0, + SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ + + /* Application events */ + SDL_QUIT = 0x100, /**< User-requested quit */ + + /* Window events */ + SDL_WINDOWEVENT = 0x200, /**< Window state change */ + SDL_SYSWMEVENT, /**< System specific event */ + + /* Keyboard events */ + SDL_KEYDOWN = 0x300, /**< Key pressed */ + SDL_KEYUP, /**< Key released */ + SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ + SDL_TEXTINPUT, /**< Keyboard text input */ + + /* Mouse events */ + SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ + SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ + SDL_MOUSEBUTTONUP, /**< Mouse button released */ + SDL_MOUSEWHEEL, /**< Mouse wheel motion */ + + /* Tablet or multiple mice input device events */ + SDL_INPUTMOTION = 0x500, /**< Input moved */ + SDL_INPUTBUTTONDOWN, /**< Input button pressed */ + SDL_INPUTBUTTONUP, /**< Input button released */ + SDL_INPUTWHEEL, /**< Input wheel motion */ + SDL_INPUTPROXIMITYIN, /**< Input pen entered proximity */ + SDL_INPUTPROXIMITYOUT, /**< Input pen left proximity */ + + /* Joystick events */ + SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ + SDL_JOYBALLMOTION, /**< Joystick trackball motion */ + SDL_JOYHATMOTION, /**< Joystick hat position change */ + SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ + SDL_JOYBUTTONUP, /**< Joystick button released */ + + /* Touch events */ + SDL_FINGERDOWN = 0x700, + SDL_FINGERUP, + SDL_FINGERMOTION, + SDL_TOUCHBUTTONDOWN, + SDL_TOUCHBUTTONUP, + + /* Gesture events */ + SDL_DOLLARGESTURE = 0x800, + SDL_DOLLARRECORD, + SDL_MULTIGESTURE, + + /* Clipboard events */ + + SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ + + /* Obsolete events */ + SDL_EVENT_COMPAT1 = 0x7000, /**< SDL 1.2 events for compatibility */ + SDL_EVENT_COMPAT2, + SDL_EVENT_COMPAT3, + + + /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, + * and should be allocated with SDL_RegisterEvents() + */ + SDL_USEREVENT = 0x8000, + + /** + * This last event is only for bounding internal arrays + */ + SDL_LASTEVENT = 0xFFFF +} SDL_EventType; + +/** + * \brief Window state change event data (event.window.*) + */ +typedef struct SDL_WindowEvent +{ + Uint32 type; /**< ::SDL_WINDOWEVENT */ + Uint32 windowID; /**< The associated window */ + Uint8 event; /**< ::SDL_WindowEventID */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + int data1; /**< event dependent data */ + int data2; /**< event dependent data */ +} SDL_WindowEvent; + +/** + * \brief Keyboard button event structure (event.key.*) + */ +typedef struct SDL_KeyboardEvent +{ + Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ + Uint32 windowID; /**< The window with keyboard focus, if any */ + Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 repeat; /**< Non-zero if this is a key repeat */ + Uint8 padding2; + Uint8 padding3; + SDL_Keysym keysym; /**< The key that was pressed or released */ +} SDL_KeyboardEvent; + +#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) +/** + * \brief Keyboard text editing event structure (event.edit.*) + */ +typedef struct SDL_TextEditingEvent +{ + Uint32 type; /**< ::SDL_TEXTEDITING */ + Uint32 windowID; /**< The window with keyboard focus, if any */ + char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ + int start; /**< The start cursor of selected editing text */ + int length; /**< The length of selected editing text */ +} SDL_TextEditingEvent; + + +#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) +/** + * \brief Keyboard text input event structure (event.text.*) + */ +typedef struct SDL_TextInputEvent +{ + Uint32 type; /**< ::SDL_TEXTINPUT */ + Uint32 windowID; /**< The window with keyboard focus, if any */ + char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ +} SDL_TextInputEvent; + +/** + * \brief Mouse motion event structure (event.motion.*) + */ +/*================================= IMPORTANT ================================ + The version of SDL_MouseMotionEvent that comes in these (emscripten) + headers is taken from the finalized version of SDL2 + ============================================================================*/ + +typedef struct SDL_MouseMotionEvent +{ + Uint32 type; /**< ::SDL_MOUSEMOTION */ + Uint32 timestamp; + Uint32 windowID; /**< The window with mouse focus, if any */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Uint32 state; /**< The current button state */ + Sint32 x; /**< X coordinate, relative to window */ + Sint32 y; /**< Y coordinate, relative to window */ + Sint32 xrel; /**< The relative motion in the X direction */ + Sint32 yrel; /**< The relative motion in the Y direction */ +} SDL_MouseMotionEvent; + +/** + * \brief Mouse button event structure (event.button.*) + */ +/*================================= IMPORTANT ================================ + The version of SDL_MouseButtonEvent that comes in these (emscripten) + headers is taken from the finalized version of SDL2 + ============================================================================*/ +typedef struct SDL_MouseButtonEvent +{ + Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ + Uint32 timestamp; + Uint32 windowID; /**< The window with mouse focus, if any */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Uint8 button; /**< The mouse button index */ + Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 padding1; + Uint8 padding2; + Sint32 x; /**< X coordinate, relative to window */ + Sint32 y; /**< Y coordinate, relative to window */ +} SDL_MouseButtonEvent; + +/** + * \brief Mouse wheel event structure (event.wheel.*) + */ +typedef struct SDL_MouseWheelEvent +{ + Uint32 type; /**< ::SDL_MOUSEWHEEL */ + Uint32 timestamp; + Uint32 windowID; /**< The window with mouse focus, if any */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Sint32 x; /**< The amount scrolled horizontally */ + Sint32 y; /**< The amount scrolled vertically */ +} SDL_MouseWheelEvent; + +/** + * \brief Joystick axis motion event structure (event.jaxis.*) + */ +typedef struct SDL_JoyAxisEvent +{ + Uint32 type; /**< ::SDL_JOYAXISMOTION */ + Uint8 which; /**< The joystick device index */ + Uint8 axis; /**< The joystick axis index */ + Uint8 padding1; + Uint8 padding2; + int value; /**< The axis value (range: -32768 to 32767) */ +} SDL_JoyAxisEvent; + +/** + * \brief Joystick trackball motion event structure (event.jball.*) + */ +typedef struct SDL_JoyBallEvent +{ + Uint32 type; /**< ::SDL_JOYBALLMOTION */ + Uint8 which; /**< The joystick device index */ + Uint8 ball; /**< The joystick trackball index */ + Uint8 padding1; + Uint8 padding2; + int xrel; /**< The relative motion in the X direction */ + int yrel; /**< The relative motion in the Y direction */ +} SDL_JoyBallEvent; + +/** + * \brief Joystick hat position change event structure (event.jhat.*) + */ +typedef struct SDL_JoyHatEvent +{ + Uint32 type; /**< ::SDL_JOYHATMOTION */ + Uint8 which; /**< The joystick device index */ + Uint8 hat; /**< The joystick hat index */ + Uint8 value; /**< The hat position value. + * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP + * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT + * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN + * + * Note that zero means the POV is centered. + */ + Uint8 padding1; +} SDL_JoyHatEvent; + +/** + * \brief Joystick button event structure (event.jbutton.*) + */ +typedef struct SDL_JoyButtonEvent +{ + Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ + Uint8 which; /**< The joystick device index */ + Uint8 button; /**< The joystick button index */ + Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 padding1; +} SDL_JoyButtonEvent; + + +/** + * \brief Touch finger motion/finger event structure (event.tfinger.*) + */ + +/*================================= IMPORTANT ================================ + The version of SDL_TouchFingerEvent that comes in these (emscripten) + headers is taken from the finalized version of SDL2 + ============================================================================*/ + +typedef struct SDL_TouchFingerEvent +{ + Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ + Uint32 timestamp; + SDL_TouchID touchId; /**< The touch device id */ + SDL_FingerID fingerId; + float x; /**< Normalized in the range 0...1 */ + float y; /**< Normalized in the range 0...1 */ + float dx; /**< Normalized in the range 0...1 */ + float dy; /**< Normalized in the range 0...1 */ + float pressure; /**< Normalized in the range 0...1 */ +} SDL_TouchFingerEvent; + + +/** + * \brief Touch finger motion/finger event structure (event.tmotion.*) + */ +typedef struct SDL_TouchButtonEvent +{ + Uint32 type; /**< ::SDL_TOUCHBUTTONUP OR SDL_TOUCHBUTTONDOWN */ + Uint32 windowID; /**< The window with mouse focus, if any */ + SDL_TouchID touchId; /**< The touch device index */ + Uint8 state; /**< The current button state */ + Uint8 button; /**< The button changing state */ + Uint8 padding1; + Uint8 padding2; +} SDL_TouchButtonEvent; + + +/** + * \brief Multiple Finger Gesture Event (event.mgesture.*) + */ +typedef struct SDL_MultiGestureEvent +{ + Uint32 type; /**< ::SDL_MULTIGESTURE */ + Uint32 windowID; /**< The window with mouse focus, if any */ + SDL_TouchID touchId; /**< The touch device index */ + float dTheta; + float dDist; + float x; //currently 0...1. Change to screen coords? + float y; + Uint16 numFingers; + Uint16 padding; +} SDL_MultiGestureEvent; + +/* (event.dgesture.*) */ +typedef struct SDL_DollarGestureEvent +{ + Uint32 type; /**< ::SDL_DOLLARGESTURE */ + Uint32 windowID; /**< The window with mouse focus, if any */ + SDL_TouchID touchId; /**< The touch device index */ + SDL_GestureID gestureId; + Uint32 numFingers; + float error; + /* + //TODO: Enable to give location? + float x; //currently 0...1. Change to screen coords? + float y; + */ +} SDL_DollarGestureEvent; + + +/** + * \brief The "quit requested" event + */ +typedef struct SDL_QuitEvent +{ + Uint32 type; /**< ::SDL_QUIT */ +} SDL_QuitEvent; + + +/** + * \brief A user-defined event type (event.user.*) + */ +typedef struct SDL_UserEvent +{ + Uint32 type; /**< ::SDL_USEREVENT through ::SDL_NUMEVENTS-1 */ + Uint32 windowID; /**< The associated window if any */ + int code; /**< User defined event code */ + void *data1; /**< User defined data pointer */ + void *data2; /**< User defined data pointer */ +} SDL_UserEvent; + + +struct SDL_SysWMmsg; +typedef struct SDL_SysWMmsg SDL_SysWMmsg; + +/** + * \brief A video driver dependent system event (event.syswm.*) + * + * \note If you want to use this event, you should include SDL_syswm.h. + */ +typedef struct SDL_SysWMEvent +{ + Uint32 type; /**< ::SDL_SYSWMEVENT */ + SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ +} SDL_SysWMEvent; + +#ifndef SDL_NO_COMPAT +/** + * \addtogroup Compatibility + */ +/*@{*/ + +/** + * \name Typedefs for backwards compatibility + */ +/*@{*/ +typedef struct SDL_ActiveEvent +{ + Uint32 type; + Uint8 gain; + Uint8 state; +} SDL_ActiveEvent; + +typedef struct SDL_ResizeEvent +{ + Uint32 type; + int w; + int h; +} SDL_ResizeEvent; +/*@}*/ + +/*@}*//*Compatibility*/ +#endif + +/** + * \brief General event structure + */ +typedef union SDL_Event +{ + Uint32 type; /**< Event type, shared with all events */ + SDL_WindowEvent window; /**< Window event data */ + SDL_KeyboardEvent key; /**< Keyboard event data */ + SDL_TextEditingEvent edit; /**< Text editing event data */ + SDL_TextInputEvent text; /**< Text input event data */ + SDL_MouseMotionEvent motion; /**< Mouse motion event data */ + SDL_MouseButtonEvent button; /**< Mouse button event data */ + SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ + SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ + SDL_JoyBallEvent jball; /**< Joystick ball event data */ + SDL_JoyHatEvent jhat; /**< Joystick hat event data */ + SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ + SDL_QuitEvent quit; /**< Quit request event data */ + SDL_UserEvent user; /**< Custom event data */ + SDL_SysWMEvent syswm; /**< System dependent window event data */ + SDL_TouchFingerEvent tfinger; /**< SDL2 Touch finger event data */ + SDL_TouchButtonEvent tbutton; /**< Touch button event data */ + SDL_MultiGestureEvent mgesture; /**< Multi Finger Gesture data */ + SDL_DollarGestureEvent dgesture; /**< Multi Finger Gesture data */ + + /** Temporarily here for backwards compatibility */ + /*@{*/ +#ifndef SDL_NO_COMPAT + SDL_ActiveEvent active; + SDL_ResizeEvent resize; +#endif + /*@}*/ +} SDL_Event; + + +/* Function prototypes */ + +/** + * Pumps the event loop, gathering events from the input devices. + * + * This function updates the event queue and internal input device state. + * + * This should only be run in the thread that sets the video mode. + */ +extern DECLSPEC void SDLCALL SDL_PumpEvents(void); + +/*@{*/ +typedef enum +{ + SDL_ADDEVENT, + SDL_PEEKEVENT, + SDL_GETEVENT +} SDL_eventaction; + +/** + * Checks the event queue for messages and optionally returns them. + * + * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to + * the back of the event queue. + * + * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front + * of the event queue, within the specified minimum and maximum type, + * will be returned and will not be removed from the queue. + * + * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front + * of the event queue, within the specified minimum and maximum type, + * will be returned and will be removed from the queue. + * + * \return The number of events actually stored, or -1 if there was an error. + * + * This function is thread-safe. + */ +extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, + SDL_eventaction action, + Uint32 minType, Uint32 maxType); +/*@}*/ + +/** + * Checks to see if certain event types are in the event queue. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); +extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); + +/** + * This function clears events from the event queue + */ +extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); +extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); + +/** + * \brief Polls for currently pending events. + * + * \return 1 if there are any pending events, or 0 if there are none available. + * + * \param event If not NULL, the next event is removed from the queue and + * stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); + +/** + * \brief Waits indefinitely for the next available event. + * + * \return 1, or 0 if there was an error while waiting for events. + * + * \param event If not NULL, the next event is removed from the queue and + * stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); + +/** + * \brief Waits until the specified timeout (in milliseconds) for the next + * available event. + * + * \return 1, or 0 if there was an error while waiting for events. + * + * \param event If not NULL, the next event is removed from the queue and + * stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, + int timeout); + +/** + * \brief Add an event to the event queue. + * + * \return 1 on success, 0 if the event was filtered, or -1 if the event queue + * was full or there was some other error. + */ +extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); + +typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); + +/** + * Sets up a filter to process all events before they change internal state and + * are posted to the internal event queue. + * + * The filter is protypted as: + * \code + * int SDL_EventFilter(void *userdata, SDL_Event * event); + * \endcode + * + * If the filter returns 1, then the event will be added to the internal queue. + * If it returns 0, then the event will be dropped from the queue, but the + * internal state will still be updated. This allows selective filtering of + * dynamically arriving events. + * + * \warning Be very careful of what you do in the event filter function, as + * it may run in a different thread! + * + * There is one caveat when dealing with the ::SDL_QUITEVENT event type. The + * event filter is only called when the window manager desires to close the + * application window. If the event filter returns 1, then the window will + * be closed, otherwise the window will remain open if possible. + * + * If the quit event is generated by an interrupt signal, it will bypass the + * internal queue and be delivered to the application at the next event poll. + */ +extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, + void *userdata); + +/** + * Return the current event filter - can be used to "chain" filters. + * If there is no event filter set, this function returns SDL_FALSE. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, + void **userdata); + +/** + * Add a function which is called when an event is added to the queue. + */ +extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, + void *userdata); + +/** + * Remove an event watch function added with SDL_AddEventWatch() + */ +extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, + void *userdata); + +/** + * Run the filter function on the current event queue, removing any + * events for which the filter returns 0. + */ +extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, + void *userdata); + +/** + * An Emscripten-specific extension to SDL: Some browser APIs require that they are called from within an event handler function. + * Allow recording a callback that will be called for each received event. This is used in place of SDL_PollEvent. + * Your application will be called whenever there are events available. + */ +extern DECLSPEC void SDLCALL emscripten_SDL_SetEventHandler(SDL_EventFilter handler, + void *userdata); + +/*@{*/ +#define SDL_QUERY -1 +#define SDL_IGNORE 0 +#define SDL_DISABLE 0 +#define SDL_ENABLE 1 + +/** + * This function allows you to set the state of processing certain events. + * - If \c state is set to ::SDL_IGNORE, that event will be automatically + * dropped from the event queue and will not event be filtered. + * - If \c state is set to ::SDL_ENABLE, that event will be processed + * normally. + * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the + * current processing state of the specified event. + */ +extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); +/*@}*/ +#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) + +/** + * This function allocates a set of user-defined events, and returns + * the beginning event number for that set of events. + * + * If there aren't enough user-defined events left, this function + * returns (Uint32)-1 + */ +extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_events_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_gesture.h b/packedpubwasm/include/SDL/SDL_gesture.h new file mode 100644 index 0000000..940d346 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_gesture.h @@ -0,0 +1,91 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_gesture.h + * + * Include file for SDL gesture event handling. + */ + +#ifndef _SDL_gesture_h +#define _SDL_gesture_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "SDL_touch.h" + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +typedef Sint64 SDL_GestureID; + +/* Function prototypes */ + +/** + * \brief Begin Recording a gesture on the specified touch, or all touches (-1) + * + * + */ +extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId); + + +/** + * \brief Save all currently loaded Dollar Gesture templates + * + * + */ +extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *src); + +/** + * \brief Save a currently loaded Dollar Gesture template + * + * + */ +extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *src); + + +/** + * \brief Load Dollar Gesture templates from a file + * + * + */ +extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_gesture_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_gfxPrimitives.h b/packedpubwasm/include/SDL/SDL_gfxPrimitives.h new file mode 100644 index 0000000..e2f2cf2 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_gfxPrimitives.h @@ -0,0 +1,246 @@ +/* + +SDL_gfxPrimitives.h: graphics primitives for SDL + +Copyright (C) 2001-2011 Andreas Schiffler + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. + +Andreas Schiffler -- aschiffler at ferzkopp dot net + +*/ + +#ifndef _SDL_gfxPrimitives_h +#define _SDL_gfxPrimitives_h + +#include +#ifndef M_PI +#define M_PI 3.1415926535897932384626433832795 +#endif + +#include "SDL.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + /* ----- Versioning */ + +#define SDL_GFXPRIMITIVES_MAJOR 2 +#define SDL_GFXPRIMITIVES_MINOR 0 +#define SDL_GFXPRIMITIVES_MICRO 23 + + + /* ---- Function Prototypes */ + +#ifdef _MSC_VER +# if defined(DLL_EXPORT) && !defined(LIBSDL_GFX_DLL_IMPORT) +# define SDL_GFXPRIMITIVES_SCOPE __declspec(dllexport) +# else +# ifdef LIBSDL_GFX_DLL_IMPORT +# define SDL_GFXPRIMITIVES_SCOPE __declspec(dllimport) +# endif +# endif +#endif +#ifndef SDL_GFXPRIMITIVES_SCOPE +# define SDL_GFXPRIMITIVES_SCOPE extern +#endif + + /* Note: all ___Color routines expect the color to be in format 0xRRGGBBAA */ + + /* Pixel */ + + SDL_GFXPRIMITIVES_SCOPE int pixelColor(SDL_Surface * dst, Sint16 x, Sint16 y, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int pixelRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Horizontal line */ + + SDL_GFXPRIMITIVES_SCOPE int hlineColor(SDL_Surface * dst, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int hlineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 x2, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Vertical line */ + + SDL_GFXPRIMITIVES_SCOPE int vlineColor(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Rectangle */ + + SDL_GFXPRIMITIVES_SCOPE int rectangleColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int rectangleRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, + Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Rounded-Corner Rectangle */ + + SDL_GFXPRIMITIVES_SCOPE int roundedRectangleColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int roundedRectangleRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, + Sint16 x2, Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled rectangle (Box) */ + + SDL_GFXPRIMITIVES_SCOPE int boxColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int boxRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, + Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Rounded-Corner Filled rectangle (Box) */ + + SDL_GFXPRIMITIVES_SCOPE int roundedBoxColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int roundedBoxRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, + Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Line */ + + SDL_GFXPRIMITIVES_SCOPE int lineColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int lineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, + Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* AA Line */ + + SDL_GFXPRIMITIVES_SCOPE int aalineColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int aalineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, + Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Thick Line */ + SDL_GFXPRIMITIVES_SCOPE int thickLineColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, + Uint8 width, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int thickLineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, + Uint8 width, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Circle */ + + SDL_GFXPRIMITIVES_SCOPE int circleColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int circleRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Arc */ + + SDL_GFXPRIMITIVES_SCOPE int arcColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int arcRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, + Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* AA Circle */ + + SDL_GFXPRIMITIVES_SCOPE int aacircleColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int aacircleRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, + Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled Circle */ + + SDL_GFXPRIMITIVES_SCOPE int filledCircleColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 r, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int filledCircleRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, + Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Ellipse */ + + SDL_GFXPRIMITIVES_SCOPE int ellipseColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int ellipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, + Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* AA Ellipse */ + + SDL_GFXPRIMITIVES_SCOPE int aaellipseColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int aaellipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, + Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled Ellipse */ + + SDL_GFXPRIMITIVES_SCOPE int filledEllipseColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int filledEllipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, + Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Pie */ + + SDL_GFXPRIMITIVES_SCOPE int pieColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, + Sint16 start, Sint16 end, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int pieRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, + Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled Pie */ + + SDL_GFXPRIMITIVES_SCOPE int filledPieColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, + Sint16 start, Sint16 end, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int filledPieRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, + Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Trigon */ + + SDL_GFXPRIMITIVES_SCOPE int trigonColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int trigonRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, + Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* AA-Trigon */ + + SDL_GFXPRIMITIVES_SCOPE int aatrigonColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int aatrigonRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, + Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled Trigon */ + + SDL_GFXPRIMITIVES_SCOPE int filledTrigonColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int filledTrigonRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, + Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Polygon */ + + SDL_GFXPRIMITIVES_SCOPE int polygonColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int polygonRGBA(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, + int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* AA-Polygon */ + + SDL_GFXPRIMITIVES_SCOPE int aapolygonColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int aapolygonRGBA(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, + int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Filled Polygon */ + + SDL_GFXPRIMITIVES_SCOPE int filledPolygonColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int filledPolygonRGBA(SDL_Surface * dst, const Sint16 * vx, + const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + SDL_GFXPRIMITIVES_SCOPE int texturedPolygon(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, SDL_Surface * texture,int texture_dx,int texture_dy); + + /* (Note: These MT versions are required for multi-threaded operation.) */ + + SDL_GFXPRIMITIVES_SCOPE int filledPolygonColorMT(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color, int **polyInts, int *polyAllocated); + SDL_GFXPRIMITIVES_SCOPE int filledPolygonRGBAMT(SDL_Surface * dst, const Sint16 * vx, + const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a, + int **polyInts, int *polyAllocated); + SDL_GFXPRIMITIVES_SCOPE int texturedPolygonMT(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, SDL_Surface * texture,int texture_dx,int texture_dy, int **polyInts, int *polyAllocated); + + /* Bezier */ + + SDL_GFXPRIMITIVES_SCOPE int bezierColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, int s, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int bezierRGBA(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, + int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Characters/Strings */ + + SDL_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFont(const void *fontdata, Uint32 cw, Uint32 ch); + SDL_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFontRotation(Uint32 rotation); + SDL_GFXPRIMITIVES_SCOPE int characterColor(SDL_Surface * dst, Sint16 x, Sint16 y, char c, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int characterRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + SDL_GFXPRIMITIVES_SCOPE int stringColor(SDL_Surface * dst, Sint16 x, Sint16 y, const char *s, Uint32 color); + SDL_GFXPRIMITIVES_SCOPE int stringRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, const char *s, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + + /* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif + +#endif /* _SDL_gfxPrimitives_h */ diff --git a/packedpubwasm/include/SDL/SDL_haptic.h b/packedpubwasm/include/SDL/SDL_haptic.h new file mode 100644 index 0000000..6b354a2 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_haptic.h @@ -0,0 +1,1200 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_haptic.h + * + * \brief The SDL Haptic subsystem allows you to control haptic (force feedback) + * devices. + * + * The basic usage is as follows: + * - Initialize the Subsystem (::SDL_INIT_HAPTIC). + * - Open a Haptic Device. + * - SDL_HapticOpen() to open from index. + * - SDL_HapticOpenFromJoystick() to open from an existing joystick. + * - Create an effect (::SDL_HapticEffect). + * - Upload the effect with SDL_HapticNewEffect(). + * - Run the effect with SDL_HapticRunEffect(). + * - (optional) Free the effect with SDL_HapticDestroyEffect(). + * - Close the haptic device with SDL_HapticClose(). + * + * \par Simple rumble example: + * \code + * SDL_Haptic *haptic; + * + * // Open the device + * haptic = SDL_HapticOpen( 0 ); + * if (haptic == NULL) + * return -1; + * + * // Initialize simple rumble + * if (SDL_HapticRumbleInit( haptic ) != 0) + * return -1; + * + * // Play effect at 50% strength for 2 seconds + * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0) + * return -1; + * SDL_Delay( 2000 ); + * + * // Clean up + * SDL_HapticClose( haptic ); + * \endcode + * + * \par Complete example: + * \code + * int test_haptic( SDL_Joystick * joystick ) { + * SDL_Haptic *haptic; + * SDL_HapticEffect effect; + * int effect_id; + * + * // Open the device + * haptic = SDL_HapticOpenFromJoystick( joystick ); + * if (haptic == NULL) return -1; // Most likely joystick isn't haptic + * + * // See if it can do sine waves + * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { + * SDL_HapticClose(haptic); // No sine effect + * return -1; + * } + * + * // Create the effect + * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default + * effect.type = SDL_HAPTIC_SINE; + * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates + * effect.periodic.direction.dir[0] = 18000; // Force comes from south + * effect.periodic.period = 1000; // 1000 ms + * effect.periodic.magnitude = 20000; // 20000/32767 strength + * effect.periodic.length = 5000; // 5 seconds long + * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength + * effect.periodic.fade_length = 1000; // Takes 1 second to fade away + * + * // Upload the effect + * effect_id = SDL_HapticNewEffect( haptic, &effect ); + * + * // Test the effect + * SDL_HapticRunEffect( haptic, effect_id, 1 ); + * SDL_Delay( 5000); // Wait for the effect to finish + * + * // We destroy the effect, although closing the device also does this + * SDL_HapticDestroyEffect( haptic, effect_id ); + * + * // Close the device + * SDL_HapticClose(haptic); + * + * return 0; // Success + * } + * \endcode + * + * You can also find out more information on my blog: + * http://bobbens.dyndns.org/journal/2010/sdl_haptic/ + * + * \author Edgar Simo Serra + */ + +#ifndef _SDL_haptic_h +#define _SDL_haptic_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_joystick.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { + /* *INDENT-ON* */ +#endif /* __cplusplus */ + +/** + * \typedef SDL_Haptic + * + * \brief The haptic structure used to identify an SDL haptic. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticOpenFromJoystick + * \sa SDL_HapticClose + */ +struct _SDL_Haptic; +typedef struct _SDL_Haptic SDL_Haptic; + + +/** + * \name Haptic features + * + * Different haptic features a device can have. + */ +/*@{*/ + +/** + * \name Haptic effects + */ +/*@{*/ + +/** + * \brief Constant effect supported. + * + * Constant haptic effect. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_CONSTANT (1<<0) + +/** + * \brief Sine wave effect supported. + * + * Periodic haptic effect that simulates sine waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SINE (1<<1) + +/** + * \brief Square wave effect supported. + * + * Periodic haptic effect that simulates square waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SQUARE (1<<2) + +/** + * \brief Triangle wave effect supported. + * + * Periodic haptic effect that simulates triangular waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_TRIANGLE (1<<3) + +/** + * \brief Sawtoothup wave effect supported. + * + * Periodic haptic effect that simulates saw tooth up waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHUP (1<<4) + +/** + * \brief Sawtoothdown wave effect supported. + * + * Periodic haptic effect that simulates saw tooth down waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) + +/** + * \brief Ramp effect supported. + * + * Ramp haptic effect. + * + * \sa SDL_HapticRamp + */ +#define SDL_HAPTIC_RAMP (1<<6) + +/** + * \brief Spring effect supported - uses axes position. + * + * Condition haptic effect that simulates a spring. Effect is based on the + * axes position. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_SPRING (1<<7) + +/** + * \brief Damper effect supported - uses axes velocity. + * + * Condition haptic effect that simulates dampening. Effect is based on the + * axes velocity. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_DAMPER (1<<8) + +/** + * \brief Inertia effect supported - uses axes acceleration. + * + * Condition haptic effect that simulates inertia. Effect is based on the axes + * acceleration. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_INERTIA (1<<9) + +/** + * \brief Friction effect supported - uses axes movement. + * + * Condition haptic effect that simulates friction. Effect is based on the + * axes movement. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_FRICTION (1<<10) + +/** + * \brief Custom effect is supported. + * + * User defined custom haptic effect. + */ +#define SDL_HAPTIC_CUSTOM (1<<11) + +/*@}*//*Haptic effects*/ + +/* These last few are features the device has, not effects */ + +/** + * \brief Device can set global gain. + * + * Device supports setting the global gain. + * + * \sa SDL_HapticSetGain + */ +#define SDL_HAPTIC_GAIN (1<<12) + +/** + * \brief Device can set autocenter. + * + * Device supports setting autocenter. + * + * \sa SDL_HapticSetAutocenter + */ +#define SDL_HAPTIC_AUTOCENTER (1<<13) + +/** + * \brief Device can be queried for effect status. + * + * Device can be queried for effect status. + * + * \sa SDL_HapticGetEffectStatus + */ +#define SDL_HAPTIC_STATUS (1<<14) + +/** + * \brief Device can be paused. + * + * \sa SDL_HapticPause + * \sa SDL_HapticUnpause + */ +#define SDL_HAPTIC_PAUSE (1<<15) + + +/** + * \name Direction encodings + */ +/*@{*/ + +/** + * \brief Uses polar coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_POLAR 0 + +/** + * \brief Uses cartesian coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_CARTESIAN 1 + +/** + * \brief Uses spherical coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_SPHERICAL 2 + +/*@}*//*Direction encodings*/ + +/*@}*//*Haptic features*/ + +/* + * Misc defines. + */ + +/** + * \brief Used to play a device an infinite number of times. + * + * \sa SDL_HapticRunEffect + */ +#define SDL_HAPTIC_INFINITY 4294967295U + + +/** + * \brief Structure that represents a haptic direction. + * + * Directions can be specified by: + * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates. + * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. + * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. + * + * Cardinal directions of the haptic device are relative to the positioning + * of the device. North is considered to be away from the user. + * + * The following diagram represents the cardinal directions: + * \verbatim + .--. + |__| .-------. + |=.| |.-----.| + |--| || || + | | |'-----'| + |__|~')_____(' + [ COMPUTER ] + + + North (0,-1) + ^ + | + | + (1,0) West <----[ HAPTIC ]----> East (-1,0) + | + | + v + South (0,1) + + + [ USER ] + \|||/ + (o o) + ---ooO-(_)-Ooo--- + \endverbatim + * + * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a + * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses + * the first \c dir parameter. The cardinal directions would be: + * - North: 0 (0 degrees) + * - East: 9000 (90 degrees) + * - South: 18000 (180 degrees) + * - West: 27000 (270 degrees) + * + * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions + * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses + * the first three \c dir parameters. The cardinal directions would be: + * - North: 0,-1, 0 + * - East: -1, 0, 0 + * - South: 0, 1, 0 + * - West: 1, 0, 0 + * + * The Z axis represents the height of the effect if supported, otherwise + * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you + * can use any multiple you want, only the direction matters. + * + * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. + * The first two \c dir parameters are used. The \c dir parameters are as + * follows (all values are in hundredths of degrees): + * - Degrees from (1, 0) rotated towards (0, 1). + * - Degrees towards (0, 0, 1) (device needs at least 3 axes). + * + * + * Example of force coming from the south with all encodings (force coming + * from the south means the user will have to pull the stick to counteract): + * \code + * SDL_HapticDirection direction; + * + * // Cartesian directions + * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. + * direction.dir[0] = 0; // X position + * direction.dir[1] = 1; // Y position + * // Assuming the device has 2 axes, we don't need to specify third parameter. + * + * // Polar directions + * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. + * direction.dir[0] = 18000; // Polar only uses first parameter + * + * // Spherical coordinates + * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding + * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. + * \endcode + * + * \sa SDL_HAPTIC_POLAR + * \sa SDL_HAPTIC_CARTESIAN + * \sa SDL_HAPTIC_SPHERICAL + * \sa SDL_HapticEffect + * \sa SDL_HapticNumAxes + */ +typedef struct SDL_HapticDirection +{ + Uint8 type; /**< The type of encoding. */ + Sint32 dir[3]; /**< The encoded direction. */ +} SDL_HapticDirection; + + +/** + * \brief A structure containing a template for a Constant effect. + * + * The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect. + * + * A constant effect applies a constant force in the specified direction + * to the joystick. + * + * \sa SDL_HAPTIC_CONSTANT + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticConstant +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Constant */ + Sint16 level; /**< Strength of the constant effect. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticConstant; + +/** + * \brief A structure containing a template for a Periodic effect. + * + * The struct handles the following effects: + * - ::SDL_HAPTIC_SINE + * - ::SDL_HAPTIC_SQUARE + * - ::SDL_HAPTIC_TRIANGLE + * - ::SDL_HAPTIC_SAWTOOTHUP + * - ::SDL_HAPTIC_SAWTOOTHDOWN + * + * A periodic effect consists in a wave-shaped effect that repeats itself + * over time. The type determines the shape of the wave and the parameters + * determine the dimensions of the wave. + * + * Phase is given by hundredth of a cyle meaning that giving the phase a value + * of 9000 will displace it 25% of it's period. Here are sample values: + * - 0: No phase displacement. + * - 9000: Displaced 25% of it's period. + * - 18000: Displaced 50% of it's period. + * - 27000: Displaced 75% of it's period. + * - 36000: Displaced 100% of it's period, same as 0, but 0 is preffered. + * + * Examples: + * \verbatim + SDL_HAPTIC_SINE + __ __ __ __ + / \ / \ / \ / + / \__/ \__/ \__/ + + SDL_HAPTIC_SQUARE + __ __ __ __ __ + | | | | | | | | | | + | |__| |__| |__| |__| | + + SDL_HAPTIC_TRIANGLE + /\ /\ /\ /\ /\ + / \ / \ / \ / \ / + / \/ \/ \/ \/ + + SDL_HAPTIC_SAWTOOTHUP + /| /| /| /| /| /| /| + / | / | / | / | / | / | / | + / |/ |/ |/ |/ |/ |/ | + + SDL_HAPTIC_SAWTOOTHDOWN + \ |\ |\ |\ |\ |\ |\ | + \ | \ | \ | \ | \ | \ | \ | + \| \| \| \| \| \| \| + \endverbatim + * + * \sa SDL_HAPTIC_SINE + * \sa SDL_HAPTIC_SQUARE + * \sa SDL_HAPTIC_TRIANGLE + * \sa SDL_HAPTIC_SAWTOOTHUP + * \sa SDL_HAPTIC_SAWTOOTHDOWN + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticPeriodic +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_SQUARE, + ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or + ::SDL_HAPTIC_SAWTOOTHDOWN */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Periodic */ + Uint16 period; /**< Period of the wave. */ + Sint16 magnitude; /**< Peak value. */ + Sint16 offset; /**< Mean value of the wave. */ + Uint16 phase; /**< Horizontal shift given by hundredth of a cycle. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticPeriodic; + +/** + * \brief A structure containing a template for a Condition effect. + * + * The struct handles the following effects: + * - ::SDL_HAPTIC_SPRING: Effect based on axes position. + * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity. + * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration. + * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement. + * + * Direction is handled by condition internals instead of a direction member. + * The condition effect specific members have three parameters. The first + * refers to the X axis, the second refers to the Y axis and the third + * refers to the Z axis. The right terms refer to the positive side of the + * axis and the left terms refer to the negative side of the axis. Please + * refer to the ::SDL_HapticDirection diagram for which side is positive and + * which is negative. + * + * \sa SDL_HapticDirection + * \sa SDL_HAPTIC_SPRING + * \sa SDL_HAPTIC_DAMPER + * \sa SDL_HAPTIC_INERTIA + * \sa SDL_HAPTIC_FRICTION + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCondition +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, + ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */ + SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Condition */ + Uint16 right_sat[3]; /**< Level when joystick is to the positive side. */ + Uint16 left_sat[3]; /**< Level when joystick is to the negative side. */ + Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ + Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ + Uint16 deadband[3]; /**< Size of the dead zone. */ + Sint16 center[3]; /**< Position of the dead zone. */ +} SDL_HapticCondition; + +/** + * \brief A structure containing a template for a Ramp effect. + * + * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect. + * + * The ramp effect starts at start strength and ends at end strength. + * It augments in linear fashion. If you use attack and fade with a ramp + * they effects get added to the ramp effect making the effect become + * quadratic instead of linear. + * + * \sa SDL_HAPTIC_RAMP + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticRamp +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_RAMP */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Ramp */ + Sint16 start; /**< Beginning strength level. */ + Sint16 end; /**< Ending strength level. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticRamp; + +/** + * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. + * + * A custom force feedback effect is much like a periodic effect, where the + * application can define it's exact shape. You will have to allocate the + * data yourself. Data should consist of channels * samples Uint16 samples. + * + * If channels is one, the effect is rotated using the defined direction. + * Otherwise it uses the samples in data for the different axes. + * + * \sa SDL_HAPTIC_CUSTOM + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCustom +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Custom */ + Uint8 channels; /**< Axes to use, minimum of one. */ + Uint16 period; /**< Sample periods. */ + Uint16 samples; /**< Amount of samples. */ + Uint16 *data; /**< Should contain channels*samples items. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticCustom; + +/** + * \brief The generic template for any haptic effect. + * + * All values max at 32767 (0x7FFF). Signed values also can be negative. + * Time values unless specified otherwise are in milliseconds. + * + * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 + * value. Neither delay, interval, attack_length nor fade_length support + * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. + * + * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of + * ::SDL_HAPTIC_INFINITY. + * + * Button triggers may not be supported on all devices, it is advised to not + * use them if possible. Buttons start at index 1 instead of index 0 like + * they joystick. + * + * If both attack_length and fade_level are 0, the envelope is not used, + * otherwise both values are used. + * + * Common parts: + * \code + * // Replay - All effects have this + * Uint32 length; // Duration of effect (ms). + * Uint16 delay; // Delay before starting effect. + * + * // Trigger - All effects have this + * Uint16 button; // Button that triggers effect. + * Uint16 interval; // How soon before effect can be triggered again. + * + * // Envelope - All effects except condition effects have this + * Uint16 attack_length; // Duration of the attack (ms). + * Uint16 attack_level; // Level at the start of the attack. + * Uint16 fade_length; // Duration of the fade out (ms). + * Uint16 fade_level; // Level at the end of the fade. + * \endcode + * + * + * Here we have an example of a constant effect evolution in time: + * \verbatim + Strength + ^ + | + | effect level --> _________________ + | / \ + | / \ + | / \ + | / \ + | attack_level --> | \ + | | | <--- fade_level + | + +--------------------------------------------------> Time + [--] [---] + attack_length fade_length + + [------------------][-----------------------] + delay length + \endverbatim + * + * Note either the attack_level or the fade_level may be above the actual + * effect level. + * + * \sa SDL_HapticConstant + * \sa SDL_HapticPeriodic + * \sa SDL_HapticCondition + * \sa SDL_HapticRamp + * \sa SDL_HapticCustom + */ +typedef union SDL_HapticEffect +{ + /* Common for all force feedback effects */ + Uint16 type; /**< Effect type. */ + SDL_HapticConstant constant; /**< Constant effect. */ + SDL_HapticPeriodic periodic; /**< Periodic effect. */ + SDL_HapticCondition condition; /**< Condition effect. */ + SDL_HapticRamp ramp; /**< Ramp effect. */ + SDL_HapticCustom custom; /**< Custom effect. */ +} SDL_HapticEffect; + + +/* Function prototypes */ +/** + * \brief Count the number of joysticks attached to the system. + * + * \return Number of haptic devices detected on the system. + */ +extern DECLSPEC int SDLCALL SDL_NumHaptics(void); + +/** + * \brief Get the implementation dependent name of a Haptic device. + * + * This can be called before any joysticks are opened. + * If no name can be found, this function returns NULL. + * + * \param device_index Index of the device to get it's name. + * \return Name of the device or NULL on error. + * + * \sa SDL_NumHaptics + */ +extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); + +/** + * \brief Opens a Haptic device for usage. + * + * The index passed as an argument refers to the N'th Haptic device on this + * system. + * + * When opening a haptic device, it's gain will be set to maximum and + * autocenter will be disabled. To modify these values use + * SDL_HapticSetGain() and SDL_HapticSetAutocenter(). + * + * \param device_index Index of the device to open. + * \return Device identifier or NULL on error. + * + * \sa SDL_HapticIndex + * \sa SDL_HapticOpenFromMouse + * \sa SDL_HapticOpenFromJoystick + * \sa SDL_HapticClose + * \sa SDL_HapticSetGain + * \sa SDL_HapticSetAutocenter + * \sa SDL_HapticPause + * \sa SDL_HapticStopAll + */ +extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); + +/** + * \brief Checks if the haptic device at index has been opened. + * + * \param device_index Index to check to see if it has been opened. + * \return 1 if it has been opened or 0 if it hasn't. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticIndex + */ +extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); + +/** + * \brief Gets the index of a haptic device. + * + * \param haptic Haptic device to get the index of. + * \return The index of the haptic device or -1 on error. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticOpened + */ +extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); + +/** + * \brief Gets whether or not the current mouse has haptic capabilities. + * + * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't. + * + * \sa SDL_HapticOpenFromMouse + */ +extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); + +/** + * \brief Tries to open a haptic device from the current mouse. + * + * \return The haptic device identifier or NULL on error. + * + * \sa SDL_MouseIsHaptic + * \sa SDL_HapticOpen + */ +extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); + +/** + * \brief Checks to see if a joystick has haptic features. + * + * \param joystick Joystick to test for haptic capabilities. + * \return 1 if the joystick is haptic, 0 if it isn't + * or -1 if an error ocurred. + * + * \sa SDL_HapticOpenFromJoystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); + +/** + * \brief Opens a Haptic device for usage from a Joystick device. + * + * You must still close the haptic device seperately. It will not be closed + * with the joystick. + * + * When opening from a joystick you should first close the haptic device before + * closing the joystick device. If not, on some implementations the haptic + * device will also get unallocated and you'll be unable to use force feedback + * on that device. + * + * \param joystick Joystick to create a haptic device from. + * \return A valid haptic device identifier on success or NULL on error. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticClose + */ +extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * + joystick); + +/** + * \brief Closes a Haptic device previously opened with SDL_HapticOpen(). + * + * \param haptic Haptic device to close. + */ +extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); + +/** + * \brief Returns the number of effects a haptic device can store. + * + * On some platforms this isn't fully supported, and therefore is an + * aproximation. Always check to see if your created effect was actually + * created and do not rely solely on SDL_HapticNumEffects(). + * + * \param haptic The haptic device to query effect max. + * \return The number of effects the haptic device can store or + * -1 on error. + * + * \sa SDL_HapticNumEffectsPlaying + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); + +/** + * \brief Returns the number of effects a haptic device can play at the same + * time. + * + * This is not supported on all platforms, but will always return a value. + * Added here for the sake of completness. + * + * \param haptic The haptic device to query maximum playing effects. + * \return The number of effects the haptic device can play at the same time + * or -1 on error. + * + * \sa SDL_HapticNumEffects + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); + +/** + * \brief Gets the haptic devices supported features in bitwise matter. + * + * Example: + * \code + * if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) { + * printf("We have constant haptic effect!"); + * } + * \endcode + * + * \param haptic The haptic device to query. + * \return Haptic features in bitwise manner (OR'd). + * + * \sa SDL_HapticNumEffects + * \sa SDL_HapticEffectSupported + */ +extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); + + +/** + * \brief Gets the number of haptic axes the device has. + * + * \sa SDL_HapticDirection + */ +extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); + +/** + * \brief Checks to see if effect is supported by haptic. + * + * \param haptic Haptic device to check on. + * \param effect Effect to check to see if it is supported. + * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. + * + * \sa SDL_HapticQuery + * \sa SDL_HapticNewEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, + SDL_HapticEffect * + effect); + +/** + * \brief Creates a new haptic effect on the device. + * + * \param haptic Haptic device to create the effect on. + * \param effect Properties of the effect to create. + * \return The id of the effect on success or -1 on error. + * + * \sa SDL_HapticUpdateEffect + * \sa SDL_HapticRunEffect + * \sa SDL_HapticDestroyEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, + SDL_HapticEffect * effect); + +/** + * \brief Updates the properties of an effect. + * + * Can be used dynamically, although behaviour when dynamically changing + * direction may be strange. Specifically the effect may reupload itself + * and start playing from the start. You cannot change the type either when + * running SDL_HapticUpdateEffect(). + * + * \param haptic Haptic device that has the effect. + * \param effect Effect to update. + * \param data New effect properties to use. + * \return The id of the effect on success or -1 on error. + * + * \sa SDL_HapticNewEffect + * \sa SDL_HapticRunEffect + * \sa SDL_HapticDestroyEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, + int effect, + SDL_HapticEffect * data); + +/** + * \brief Runs the haptic effect on it's assosciated haptic device. + * + * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over + * repeating the envelope (attack and fade) every time. If you only want the + * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length + * parameter. + * + * \param haptic Haptic device to run the effect on. + * \param effect Identifier of the haptic effect to run. + * \param iterations Number of iterations to run the effect. Use + * ::SDL_HAPTIC_INFINITY for infinity. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticStopEffect + * \sa SDL_HapticDestroyEffect + * \sa SDL_HapticGetEffectStatus + */ +extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, + int effect, + Uint32 iterations); + +/** + * \brief Stops the haptic effect on it's assosciated haptic device. + * + * \param haptic Haptic device to stop the effect on. + * \param effect Identifier of the effect to stop. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticRunEffect + * \sa SDL_HapticDestroyEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, + int effect); + +/** + * \brief Destroys a haptic effect on the device. + * + * This will stop the effect if it's running. Effects are automatically + * destroyed when the device is closed. + * + * \param haptic Device to destroy the effect on. + * \param effect Identifier of the effect to destroy. + * + * \sa SDL_HapticNewEffect + */ +extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, + int effect); + +/** + * \brief Gets the status of the current effect on the haptic device. + * + * Device must support the ::SDL_HAPTIC_STATUS feature. + * + * \param haptic Haptic device to query the effect status on. + * \param effect Identifier of the effect to query it's status. + * \return 0 if it isn't playing, ::SDL_HAPTIC_PLAYING if it is playing + * or -1 on error. + * + * \sa SDL_HapticRunEffect + * \sa SDL_HapticStopEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, + int effect); + +/** + * \brief Sets the global gain of the device. + * + * Device must support the ::SDL_HAPTIC_GAIN feature. + * + * The user may specify the maxmimum gain by setting the environment variable + * ::SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to + * SDL_HapticSetGain() will scale linearly using ::SDL_HAPTIC_GAIN_MAX as the + * maximum. + * + * \param haptic Haptic device to set the gain on. + * \param gain Value to set the gain to, should be between 0 and 100. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); + +/** + * \brief Sets the global autocenter of the device. + * + * Autocenter should be between 0 and 100. Setting it to 0 will disable + * autocentering. + * + * Device must support the ::SDL_HAPTIC_AUTOCENTER feature. + * + * \param haptic Haptic device to set autocentering on. + * \param autocenter Value to set autocenter to, 0 disables autocentering. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, + int autocenter); + +/** + * \brief Pauses a haptic device. + * + * Device must support the ::SDL_HAPTIC_PAUSE feature. Call + * SDL_HapticUnpause() to resume playback. + * + * Do not modify the effects nor add new ones while the device is paused. + * That can cause all sorts of weird errors. + * + * \param haptic Haptic device to pause. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticUnpause + */ +extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); + +/** + * \brief Unpauses a haptic device. + * + * Call to unpause after SDL_HapticPause(). + * + * \param haptic Haptic device to pause. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticPause + */ +extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); + +/** + * \brief Stops all the currently playing effects on a haptic device. + * + * \param haptic Haptic device to stop. + * \return 0 on success or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); + +/** + * \brief Checks to see if rumble is supported on a haptic device.. + * + * \param haptic Haptic device to check to see if it supports rumble. + * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. + * + * \sa SDL_HapticRumbleInit + * \sa SDL_HapticRumblePlay + * \sa SDL_HapticRumbleStop + */ +extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); + +/** + * \brief Initializes the haptic device for simple rumble playback. + * + * \param haptic Haptic device to initialize for simple rumble playback. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticRumbleSupported + * \sa SDL_HapticRumblePlay + * \sa SDL_HapticRumbleStop + */ +extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); + +/** + * \brief Runs simple rumble on a haptic device + * + * \param haptic Haptic device to play rumble effect on. + * \param strength Strength of the rumble to play as a 0-1 float value. + * \param length Length of the rumble to play in miliseconds. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticRumbleSupported + * \sa SDL_HapticRumbleInit + * \sa SDL_HapticRumbleStop + */ +extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); + +/** + * \brief Stops the simple rumble on a haptic device. + * + * \param haptic Haptic to stop the rumble on. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticRumbleSupported + * \sa SDL_HapticRumbleInit + * \sa SDL_HapticRumblePlay + */ +extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); + + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_haptic_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_hints.h b/packedpubwasm/include/SDL/SDL_hints.h new file mode 100644 index 0000000..6432391 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_hints.h @@ -0,0 +1,206 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_hints.h + * + * Official documentation for SDL configuration variables + * + * This file contains functions to set and get configuration hints, + * as well as listing each of them alphabetically. + * + * The convention for naming hints is SDL_HINT_X, where "SDL_X" is + * the environment variable that can be used to override the default. + * + * In general these hints are just that - they may or may not be + * supported or applicable on any given platform, but they provide + * a way for an application or user to give the library a hint as + * to how they would like the library to work. + */ + +#ifndef _SDL_hints_h +#define _SDL_hints_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief A variable controlling how 3D acceleration is used to accelerate the SDL 1.2 screen surface. + * + * SDL can try to accelerate the SDL 1.2 screen surface by using streaming + * textures with a 3D rendering engine. This variable controls whether and + * how this is done. + * + * This variable can be set to the following values: + * "0" - Disable 3D acceleration + * "1" - Enable 3D acceleration, using the default renderer. + * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) + * + * By default SDL tries to make a best guess for each platform whether + * to use acceleration or not. + */ +#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" + +/** + * \brief A variable specifying which render driver to use. + * + * If the application doesn't pick a specific renderer to use, this variable + * specifies the name of the preferred renderer. If the preferred renderer + * can't be initialized, the normal default renderer is used. + * + * This variable is case insensitive and can be set to the following values: + * "direct3d" + * "opengl" + * "opengles2" + * "opengles" + * "software" + * + * The default varies by platform, but it's the first one in the list that + * is available on the current platform. + */ +#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" + +/** + * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available. + * + * This variable can be set to the following values: + * "0" - Disable shaders + * "1" - Enable shaders + * + * By default shaders are used if OpenGL supports them. + */ +#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" + +/** + * \brief A variable controlling the scaling quality + * + * This variable can be set to the following values: + * "0" or "nearest" - Nearest pixel sampling + * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D) + * "2" or "best" - Anisotropic filtering (supported by Direct3D) + * + * By default nearest pixel sampling is used + */ +#define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" + +/** + * \brief A variable controlling whether updates to the SDL 1.2 screen surface should be synchronized with the vertical refresh, to avoid tearing. + * + * This variable can be set to the following values: + * "0" - Disable vsync + * "1" - Enable vsync + * + * By default SDL does not sync screen surface updates with vertical refresh. + */ +#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" + +/** + * \brief A variable controlling whether the idle timer is disabled on iOS. + * + * When an iOS app does not receive touches for some time, the screen is + * dimmed automatically. For games where the accelerometer is the only input + * this is problematic. This functionality can be disabled by setting this + * hint. + * + * This variable can be set to the following values: + * "0" - Enable idle timer + * "1" - Disable idle timer + */ +#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" + +/** + * \brief A variable controlling which orientations are allowed on iOS. + * + * In some circumstances it is necessary to be able to explicitly control + * which UI orientations are allowed. + * + * This variable is a space delimited list of the following values: + * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" + */ +#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" + + +/** + * \brief An enumeration of hint priorities + */ +typedef enum +{ + SDL_HINT_DEFAULT, + SDL_HINT_NORMAL, + SDL_HINT_OVERRIDE +} SDL_HintPriority; + + +/** + * \brief Set a hint with a specific priority + * + * The priority controls the behavior when setting a hint that already + * has a value. Hints will replace existing hints of their priority and + * lower. Environment variables are considered to have override priority. + * + * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, + const char *value, + SDL_HintPriority priority); + +/** + * \brief Set a hint with normal priority + * + * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, + const char *value); + + +/** + * \brief Get a hint + * + * \return The string value of a hint variable. + */ +extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); + +/** + * \brief Clear all hints + * + * This function is called during SDL_Quit() to free stored hints. + */ +extern DECLSPEC void SDLCALL SDL_ClearHints(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_hints_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_image.h b/packedpubwasm/include/SDL/SDL_image.h new file mode 100644 index 0000000..3f07d74 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_image.h @@ -0,0 +1,138 @@ +/* + SDL_image: An example image loading library for use with SDL + Copyright (C) 1997-2012 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* A simple library to load images of various formats as SDL surfaces */ + +#ifndef _SDL_IMAGE_H +#define _SDL_IMAGE_H + +#include "SDL.h" +#include "SDL_version.h" +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_IMAGE_MAJOR_VERSION 1 +#define SDL_IMAGE_MINOR_VERSION 2 +#define SDL_IMAGE_PATCHLEVEL 12 + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL_image library. + */ +#define SDL_IMAGE_VERSION(X) \ +{ \ + (X)->major = SDL_IMAGE_MAJOR_VERSION; \ + (X)->minor = SDL_IMAGE_MINOR_VERSION; \ + (X)->patch = SDL_IMAGE_PATCHLEVEL; \ +} + +/* This function gets the version of the dynamically linked SDL_image library. + it should NOT be used to fill a version structure, instead you should + use the SDL_IMAGE_VERSION() macro. + */ +extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void); + +typedef enum +{ + IMG_INIT_JPG = 0x00000001, + IMG_INIT_PNG = 0x00000002, + IMG_INIT_TIF = 0x00000004, + IMG_INIT_WEBP = 0x00000008 +} IMG_InitFlags; + +/* Loads dynamic libraries and prepares them for use. Flags should be + one or more flags from IMG_InitFlags OR'd together. + It returns the flags successfully initialized, or 0 on failure. + */ +extern DECLSPEC int SDLCALL IMG_Init(int flags); + +/* Unloads libraries loaded with IMG_Init */ +extern DECLSPEC void SDLCALL IMG_Quit(void); + +/* Load an image from an SDL data source. + The 'type' may be one of: "BMP", "GIF", "PNG", etc. + + If the image format supports a transparent pixel, SDL will set the + colorkey for the surface. You can enable RLE acceleration on the + surface afterwards by calling: + SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey); + */ +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type); +/* Convenience functions */ +extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file); +extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc); + +/* Invert the alpha of a surface for use with OpenGL + This function is now a no-op, and only provided for backwards compatibility. +*/ +extern DECLSPEC int SDLCALL IMG_InvertAlpha(int on); + +/* Functions to detect a file type, given a seekable source */ +extern DECLSPEC int SDLCALL IMG_isICO(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isCUR(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops *src); +extern DECLSPEC int SDLCALL IMG_isWEBP(SDL_RWops *src); + +/* Individual loading functions */ +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadICO_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadCUR_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXV_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadWEBP_RW(SDL_RWops *src); + +extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm); + +/* We'll use SDL for reporting errors */ +#define IMG_SetError SDL_SetError +#define IMG_GetError SDL_GetError + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_IMAGE_H */ diff --git a/packedpubwasm/include/SDL/SDL_input.h b/packedpubwasm/include/SDL/SDL_input.h new file mode 100644 index 0000000..354d4d3 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_input.h @@ -0,0 +1,87 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_input.h + * + * Include file for lowlevel SDL input device handling. + * + * This talks about individual devices, and not the system cursor. If you + * just want to know when the user moves the pointer somewhere in your + * window, this is NOT the API you want. This one handles things like + * multi-touch, drawing tablets, and multiple, separate mice. + * + * The other API is in SDL_mouse.h + */ + +#ifndef _SDL_input_h +#define _SDL_input_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + + +/* Function prototypes */ + +/* !!! FIXME: real documentation + * - Redetect devices + * - This invalidates all existing device information from previous queries! + * - There is an implicit (re)detect upon SDL_Init(). + */ +extern DECLSPEC int SDLCALL SDL_RedetectInputDevices(void); + +/** + * \brief Get the number of mouse input devices available. + */ +extern DECLSPEC int SDLCALL SDL_GetNumInputDevices(void); + +/** + * \brief Gets the name of a device with the given index. + * + * \param index is the index of the device, whose name is to be returned. + * + * \return the name of the device with the specified index + */ +extern DECLSPEC const char *SDLCALL SDL_GetInputDeviceName(int index); + + +extern DECLSPEC int SDLCALL SDL_IsDeviceDisconnected(int index); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_mouse_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_joystick.h b/packedpubwasm/include/SDL/SDL_joystick.h new file mode 100644 index 0000000..e83726a --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_joystick.h @@ -0,0 +1,208 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_joystick.h + * + * Include file for SDL joystick event handling + */ + +#ifndef _SDL_joystick_h +#define _SDL_joystick_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \file SDL_joystick.h + * + * In order to use these functions, SDL_Init() must have been called + * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system + * for joysticks, and load appropriate drivers. + */ + +/* The joystick structure used to identify an SDL joystick */ +struct _SDL_Joystick; +typedef struct _SDL_Joystick SDL_Joystick; + + +/* Function prototypes */ +/** + * Count the number of joysticks attached to the system + */ +extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); + +/** + * Get the implementation dependent name of a joystick. + * This can be called before any joysticks are opened. + * If no name can be found, this function returns NULL. + */ +extern DECLSPEC const char *SDLCALL SDL_JoystickName(int device_index); + +/** + * Open a joystick for use. + * The index passed as an argument refers tothe N'th joystick on the system. + * This index is the value which will identify this joystick in future joystick + * events. + * + * \return A joystick identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); + +/** + * Returns 1 if the joystick has been opened, or 0 if it has not. + */ +extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index); + +/** + * Get the device index of an opened joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick * joystick); + +/** + * Get the number of general axis controls on a joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick); + +/** + * Get the number of trackballs on a joystick. + * + * Joystick trackballs have only relative motion events associated + * with them and their state cannot be polled. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick); + +/** + * Get the number of POV hats on a joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick); + +/** + * Get the number of buttons on a joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick); + +/** + * Update the current state of the open joysticks. + * + * This is called automatically by the event loop if any joystick + * events are enabled. + */ +extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); + +/** + * Enable/disable joystick event polling. + * + * If joystick events are disabled, you must call SDL_JoystickUpdate() + * yourself and check the state of the joystick when you want joystick + * information. + * + * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE. + */ +extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); + +/** + * Get the current state of an axis control on a joystick. + * + * The state is a value ranging from -32768 to 32767. + * + * The axis indices start at index 0. + */ +extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick, + int axis); + +/** + * \name Hat positions + */ +/*@{*/ +#define SDL_HAT_CENTERED 0x00 +#define SDL_HAT_UP 0x01 +#define SDL_HAT_RIGHT 0x02 +#define SDL_HAT_DOWN 0x04 +#define SDL_HAT_LEFT 0x08 +#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) +#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) +#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) +#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) +/*@}*/ + +/** + * Get the current state of a POV hat on a joystick. + * + * The hat indices start at index 0. + * + * \return The return value is one of the following positions: + * - ::SDL_HAT_CENTERED + * - ::SDL_HAT_UP + * - ::SDL_HAT_RIGHT + * - ::SDL_HAT_DOWN + * - ::SDL_HAT_LEFT + * - ::SDL_HAT_RIGHTUP + * - ::SDL_HAT_RIGHTDOWN + * - ::SDL_HAT_LEFTUP + * - ::SDL_HAT_LEFTDOWN + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick, + int hat); + +/** + * Get the ball axis change since the last poll. + * + * \return 0, or -1 if you passed it invalid parameters. + * + * The ball indices start at index 0. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick, + int ball, int *dx, int *dy); + +/** + * Get the current state of a button on a joystick. + * + * The button indices start at index 0. + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick, + int button); + +/** + * Close a joystick previously opened with SDL_JoystickOpen(). + */ +extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_joystick_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_keyboard.h b/packedpubwasm/include/SDL/SDL_keyboard.h new file mode 100644 index 0000000..c390cb6 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_keyboard.h @@ -0,0 +1,169 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_keyboard.h + * + * Include file for SDL keyboard event handling + */ + +#ifndef _SDL_keyboard_h +#define _SDL_keyboard_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_keycode.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief The SDL keysym structure, used in key events. + */ +typedef struct SDL_Keysym +{ + SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */ + SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */ + Uint16 mod; /**< current key modifiers */ + Uint32 unicode; /**< \deprecated use SDL_TextInputEvent instead */ +} SDL_Keysym; + +/* Function prototypes */ + +/** + * \brief Get the window which currently has keyboard focus. + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); + +/** + * \brief Get a snapshot of the current state of the keyboard. + * + * \param numkeys if non-NULL, receives the length of the returned array. + * + * \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values. + * + * \b Example: + * \code + * Uint8 *state = SDL_GetKeyboardState(NULL); + * if ( state[SDL_SCANCODE_RETURN] ) { + * printf(" is pressed.\n"); + * } + * \endcode + */ +extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); + +/** + * \brief Get the current key modifier state for the keyboard. + */ +extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); + +/** + * \brief Set the current key modifier state for the keyboard. + * + * \note This does not change the keyboard state, only the key modifier flags. + */ +extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); + +/** + * \brief Get the key code corresponding to the given scancode according + * to the current keyboard layout. + * + * See ::SDL_Keycode for details. + * + * \sa SDL_GetKeyName() + */ +extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); + +/** + * \brief Get the scancode corresponding to the given key code according to the + * current keyboard layout. + * + * See ::SDL_Scancode for details. + * + * \sa SDL_GetScancodeName() + */ +extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); + +/** + * \brief Get a human-readable name for a scancode. + * + * \return A pointer to a UTF-8 string that stays valid at least until the next + * call to this function. If you need it around any longer, you must + * copy it. If the scancode doesn't have a name, this function returns + * an empty string (""). + * + * \sa SDL_Scancode + */ +extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode + scancode); + +/** + * \brief Get a human-readable name for a key. + * + * \return A pointer to a UTF-8 string that stays valid at least until the next + * call to this function. If you need it around any longer, you must + * copy it. If the key doesn't have a name, this function returns an + * empty string (""). + * + * \sa SDL_Key + */ +extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); + +/** + * \brief Start accepting Unicode text input events. + * + * \sa SDL_StopTextInput() + * \sa SDL_SetTextInputRect() + */ +extern DECLSPEC void SDLCALL SDL_StartTextInput(void); + +/** + * \brief Stop receiving any text input events. + * + * \sa SDL_StartTextInput() + */ +extern DECLSPEC void SDLCALL SDL_StopTextInput(void); + +/** + * \brief Set the rectangle used to type Unicode text inputs. + * + * \sa SDL_StartTextInput() + */ +extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_keyboard_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_keycode.h b/packedpubwasm/include/SDL/SDL_keycode.h new file mode 100644 index 0000000..84063b8 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_keycode.h @@ -0,0 +1,344 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_keycode.h + * + * Defines constants which identify keyboard keys and modifiers. + */ + +#ifndef _SDL_keycode_h +#define _SDL_keycode_h + +#include "SDL_stdinc.h" +#include "SDL_scancode.h" + +/** + * \brief The SDL virtual key representation. + * + * Values of this type are used to represent keyboard keys using the current + * layout of the keyboard. These values include Unicode values representing + * the unmodified character that would be generated by pressing the key, or + * an SDLK_* constant for those keys that do not generate characters. + */ +typedef Sint32 SDL_Keycode; + +// XXX Emscripten: We use a mask of 10, which is closer to old SDL, and gives +// a better chance of SDL 1.X apps working +#define SDLK_SCANCODE_MASK (1<<10) +#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK) + +enum +{ + SDLK_UNKNOWN = 0, + + SDLK_RETURN = '\r', + SDLK_ESCAPE = '\033', + SDLK_BACKSPACE = '\b', + SDLK_TAB = '\t', + SDLK_SPACE = ' ', + SDLK_EXCLAIM = '!', + SDLK_QUOTEDBL = '"', + SDLK_HASH = '#', + SDLK_PERCENT = '%', + SDLK_DOLLAR = '$', + SDLK_AMPERSAND = '&', + SDLK_QUOTE = '\'', + SDLK_LEFTPAREN = '(', + SDLK_RIGHTPAREN = ')', + SDLK_ASTERISK = '*', + SDLK_PLUS = '+', + SDLK_COMMA = ',', + SDLK_MINUS = '-', + SDLK_PERIOD = '.', + SDLK_SLASH = '/', + SDLK_0 = '0', + SDLK_1 = '1', + SDLK_2 = '2', + SDLK_3 = '3', + SDLK_4 = '4', + SDLK_5 = '5', + SDLK_6 = '6', + SDLK_7 = '7', + SDLK_8 = '8', + SDLK_9 = '9', + SDLK_COLON = ':', + SDLK_SEMICOLON = ';', + SDLK_LESS = '<', + SDLK_EQUALS = '=', + SDLK_GREATER = '>', + SDLK_QUESTION = '?', + SDLK_AT = '@', + /* + Skip uppercase letters + */ + SDLK_LEFTBRACKET = '[', + SDLK_BACKSLASH = '\\', + SDLK_RIGHTBRACKET = ']', + SDLK_CARET = '^', + SDLK_UNDERSCORE = '_', + SDLK_BACKQUOTE = '`', + SDLK_a = 'a', + SDLK_b = 'b', + SDLK_c = 'c', + SDLK_d = 'd', + SDLK_e = 'e', + SDLK_f = 'f', + SDLK_g = 'g', + SDLK_h = 'h', + SDLK_i = 'i', + SDLK_j = 'j', + SDLK_k = 'k', + SDLK_l = 'l', + SDLK_m = 'm', + SDLK_n = 'n', + SDLK_o = 'o', + SDLK_p = 'p', + SDLK_q = 'q', + SDLK_r = 'r', + SDLK_s = 's', + SDLK_t = 't', + SDLK_u = 'u', + SDLK_v = 'v', + SDLK_w = 'w', + SDLK_x = 'x', + SDLK_y = 'y', + SDLK_z = 'z', + + SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK), + + SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1), + SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2), + SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3), + SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4), + SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5), + SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6), + SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7), + SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8), + SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9), + SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10), + SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11), + SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12), + + SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN), + SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK), + SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE), + SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT), + SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME), + SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP), + SDLK_DELETE = '\177', + SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END), + SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN), + SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT), + SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT), + SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN), + SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP), + + SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR), + SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE), + SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY), + SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS), + SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS), + SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER), + SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1), + SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2), + SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3), + SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4), + SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5), + SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6), + SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7), + SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8), + SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9), + SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0), + SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD), + + SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION), + SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER), + SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS), + SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13), + SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14), + SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15), + SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16), + SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17), + SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18), + SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19), + SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20), + SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21), + SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22), + SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23), + SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24), + SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE), + SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP), + SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU), + SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT), + SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP), + SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN), + SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO), + SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT), + SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY), + SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE), + SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND), + SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE), + SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP), + SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN), + SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA), + SDLK_KP_EQUALSAS400 = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400), + + SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE), + SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ), + SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL), + SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR), + SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR), + SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2), + SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR), + SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT), + SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER), + SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN), + SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL), + SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL), + + SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00), + SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000), + SDLK_THOUSANDSSEPARATOR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR), + SDLK_DECIMALSEPARATOR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR), + SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT), + SDLK_CURRENCYSUBUNIT = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT), + SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN), + SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN), + SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE), + SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE), + SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB), + SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE), + SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A), + SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B), + SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C), + SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D), + SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E), + SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F), + SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR), + SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER), + SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT), + SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS), + SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER), + SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND), + SDLK_KP_DBLAMPERSAND = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND), + SDLK_KP_VERTICALBAR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR), + SDLK_KP_DBLVERTICALBAR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR), + SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON), + SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH), + SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE), + SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT), + SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM), + SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE), + SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL), + SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR), + SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD), + SDLK_KP_MEMSUBTRACT = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT), + SDLK_KP_MEMMULTIPLY = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY), + SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE), + SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS), + SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR), + SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY), + SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY), + SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL), + SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL), + SDLK_KP_HEXADECIMAL = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL), + + SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL), + SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT), + SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT), + SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI), + SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL), + SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT), + SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT), + SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI), + + SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE), + + SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT), + SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV), + SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP), + SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY), + SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE), + SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT), + SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW), + SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL), + SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR), + SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER), + SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH), + SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME), + SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK), + SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD), + SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP), + SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH), + SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS), + + SDLK_BRIGHTNESSDOWN = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN), + SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP), + SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH), + SDLK_KBDILLUMTOGGLE = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE), + SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN), + SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP), + SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT), + SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP), + SDLK_LAST = SDL_SCANCODE_TO_KEYCODE(SDL_NUM_SCANCODES) +}; + +/** + * \brief Enumeration of valid key mods (possibly OR'd together). + */ +typedef enum +{ + KMOD_NONE = 0x0000, + KMOD_LSHIFT = 0x0001, + KMOD_RSHIFT = 0x0002, + KMOD_LCTRL = 0x0040, + KMOD_RCTRL = 0x0080, + KMOD_LALT = 0x0100, + KMOD_RALT = 0x0200, + KMOD_LGUI = 0x0400, + KMOD_RGUI = 0x0800, + KMOD_NUM = 0x1000, + KMOD_CAPS = 0x2000, + KMOD_MODE = 0x4000, + KMOD_RESERVED = 0x8000 +} SDL_Keymod; + +#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) +#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) +#define KMOD_ALT (KMOD_LALT|KMOD_RALT) +#define KMOD_GUI (KMOD_LGUI|KMOD_RGUI) + +#endif /* _SDL_keycode_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_loadso.h b/packedpubwasm/include/SDL/SDL_loadso.h new file mode 100644 index 0000000..821ca2d --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_loadso.h @@ -0,0 +1,85 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_loadso.h + * + * System dependent library loading routines + * + * Some things to keep in mind: + * \li These functions only work on C function names. Other languages may + * have name mangling and intrinsic language support that varies from + * compiler to compiler. + * \li Make sure you declare your function pointers with the same calling + * convention as the actual library function. Your code will crash + * mysteriously if you do not do this. + * \li Avoid namespace collisions. If you load a symbol from the library, + * it is not defined whether or not it goes into the global symbol + * namespace for the application. If it does and it conflicts with + * symbols in your code or other shared libraries, you will not get + * the results you expect. :) + */ + +#ifndef _SDL_loadso_h +#define _SDL_loadso_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * This function dynamically loads a shared object and returns a pointer + * to the object handle (or NULL if there was an error). + * The 'sofile' parameter is a system dependent name of the object file. + */ +extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); + +/** + * Given an object handle, this function looks up the address of the + * named function in the shared object and returns it. This address + * is no longer valid after calling SDL_UnloadObject(). + */ +extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, + const char *name); + +/** + * Unload a shared object from memory. + */ +extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_loadso_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_log.h b/packedpubwasm/include/SDL/SDL_log.h new file mode 100644 index 0000000..b48e246 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_log.h @@ -0,0 +1,211 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_log.h + * + * Simple log messages with categories and priorities. + * + * By default logs are quiet, but if you're debugging SDL you might want: + * + * SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN); + * + * Here's where the messages go on different platforms: + * Windows: debug output stream + * Android: log output + * Others: standard error output (stderr) + */ + +#ifndef _SDL_log_h +#define _SDL_log_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + + +/** + * \brief The maximum size of a log message + * + * Messages longer than the maximum size will be truncated + */ +#define SDL_MAX_LOG_MESSAGE 4096 + +/** + * \brief The predefined log categories + * + * By default the application category is enabled at the INFO level, + * and all other categories are enabled at the CRITICAL level. + */ +enum +{ + SDL_LOG_CATEGORY_APPLICATION, + SDL_LOG_CATEGORY_ERROR, + SDL_LOG_CATEGORY_SYSTEM, + SDL_LOG_CATEGORY_AUDIO, + SDL_LOG_CATEGORY_VIDEO, + SDL_LOG_CATEGORY_RENDER, + SDL_LOG_CATEGORY_INPUT, + + /* Reserved for future SDL library use */ + SDL_LOG_CATEGORY_RESERVED1, + SDL_LOG_CATEGORY_RESERVED2, + SDL_LOG_CATEGORY_RESERVED3, + SDL_LOG_CATEGORY_RESERVED4, + SDL_LOG_CATEGORY_RESERVED5, + SDL_LOG_CATEGORY_RESERVED6, + SDL_LOG_CATEGORY_RESERVED7, + SDL_LOG_CATEGORY_RESERVED8, + SDL_LOG_CATEGORY_RESERVED9, + SDL_LOG_CATEGORY_RESERVED10, + + /* Beyond this point is reserved for application use, e.g. + enum { + MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM, + MYAPP_CATEGORY_AWESOME2, + MYAPP_CATEGORY_AWESOME3, + ... + }; + */ + SDL_LOG_CATEGORY_CUSTOM +}; + +/** + * \brief The predefined log priorities + */ +typedef enum +{ + SDL_LOG_PRIORITY_VERBOSE = 1, + SDL_LOG_PRIORITY_DEBUG, + SDL_LOG_PRIORITY_INFO, + SDL_LOG_PRIORITY_WARN, + SDL_LOG_PRIORITY_ERROR, + SDL_LOG_PRIORITY_CRITICAL, + SDL_NUM_LOG_PRIORITIES +} SDL_LogPriority; + + +/** + * \brief Set the priority of all log categories + */ +extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority); + +/** + * \brief Set the priority of a particular log category + */ +extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category, + SDL_LogPriority priority); + +/** + * \brief Set the priority of a particular log category + */ +extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category); + +/** + * \brief Reset all priorities to default. + * + * \note This is called in SDL_Quit(). + */ +extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void); + +/** + * \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO + */ +extern DECLSPEC void SDLCALL SDL_Log(const char *fmt, ...); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_VERBOSE + */ +extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, const char *fmt, ...); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_DEBUG + */ +extern DECLSPEC void SDLCALL SDL_LogDebug(int category, const char *fmt, ...); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_INFO + */ +extern DECLSPEC void SDLCALL SDL_LogInfo(int category, const char *fmt, ...); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_WARN + */ +extern DECLSPEC void SDLCALL SDL_LogWarn(int category, const char *fmt, ...); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_ERROR + */ +extern DECLSPEC void SDLCALL SDL_LogError(int category, const char *fmt, ...); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_CRITICAL + */ +extern DECLSPEC void SDLCALL SDL_LogCritical(int category, const char *fmt, ...); + +/** + * \brief Log a message with the specified category and priority. + */ +extern DECLSPEC void SDLCALL SDL_LogMessage(int category, + SDL_LogPriority priority, + const char *fmt, ...); + +/** + * \brief Log a message with the specified category and priority. + */ +extern DECLSPEC void SDLCALL SDL_LogMessageV(int category, + SDL_LogPriority priority, + const char *fmt, va_list ap); + +/** + * \brief The prototype for the log output function + */ +typedef void (*SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); + +/** + * \brief Get the current log output function. + */ +extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata); + +/** + * \brief This function allows you to replace the default log output + * function with one of your own. + */ +extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_log_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_main.h b/packedpubwasm/include/SDL/SDL_main.h new file mode 100644 index 0000000..905fd53 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_main.h @@ -0,0 +1,98 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_main_h +#define _SDL_main_h + +#include "SDL_stdinc.h" + +/** + * \file SDL_main.h + * + * Redefine main() on some platforms so that it is called by SDL. + */ + +#if defined(__WIN32__) || defined(__IPHONEOS__) || defined(__ANDROID__) +#ifndef SDL_MAIN_HANDLED +#define SDL_MAIN_NEEDED +#endif +#endif + +#ifdef __cplusplus +#define C_LINKAGE "C" +#else +#define C_LINKAGE +#endif /* __cplusplus */ + +/** + * \file SDL_main.h + * + * The application's main() function must be called with C linkage, + * and should be declared like this: + * \code + * #ifdef __cplusplus + * extern "C" + * #endif + * int main(int argc, char *argv[]) + * { + * } + * \endcode + */ + +#ifdef SDL_MAIN_NEEDED +#define main SDL_main +#endif + +/** + * The prototype for the application's main() function + */ +extern C_LINKAGE int SDL_main(int argc, char *argv[]); + + +#include "begin_code.h" +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +#ifdef __WIN32__ + +/** + * This can be called to set the application class at startup + */ +extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, + void *hInst); +extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); + +#endif /* __WIN32__ */ + + +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_main_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_mixer.h b/packedpubwasm/include/SDL/SDL_mixer.h new file mode 100644 index 0000000..ba73912 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_mixer.h @@ -0,0 +1,634 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2012 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* $Id$ */ + +#ifndef _SDL_MIXER_H +#define _SDL_MIXER_H + +#include "SDL_types.h" +#include "SDL_rwops.h" +#include "SDL_audio.h" +#include "SDL_endian.h" +#include "SDL_version.h" +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_MIXER_MAJOR_VERSION 1 +#define SDL_MIXER_MINOR_VERSION 2 +#define SDL_MIXER_PATCHLEVEL 12 + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL_mixer library. + */ +#define SDL_MIXER_VERSION(X) \ +{ \ + (X)->major = SDL_MIXER_MAJOR_VERSION; \ + (X)->minor = SDL_MIXER_MINOR_VERSION; \ + (X)->patch = SDL_MIXER_PATCHLEVEL; \ +} + +/* Backwards compatibility */ +#define MIX_MAJOR_VERSION SDL_MIXER_MAJOR_VERSION +#define MIX_MINOR_VERSION SDL_MIXER_MINOR_VERSION +#define MIX_PATCHLEVEL SDL_MIXER_PATCHLEVEL +#define MIX_VERSION(X) SDL_MIXER_VERSION(X) + +/* This function gets the version of the dynamically linked SDL_mixer library. + it should NOT be used to fill a version structure, instead you should + use the SDL_MIXER_VERSION() macro. + */ +extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void); + +typedef enum +{ + MIX_INIT_FLAC = 0x00000001, + MIX_INIT_MOD = 0x00000002, + MIX_INIT_MP3 = 0x00000004, + MIX_INIT_OGG = 0x00000008, + MIX_INIT_FLUIDSYNTH = 0x00000010 +} MIX_InitFlags; + +/* Loads dynamic libraries and prepares them for use. Flags should be + one or more flags from MIX_InitFlags OR'd together. + It returns the flags successfully initialized, or 0 on failure. + */ +extern DECLSPEC int SDLCALL Mix_Init(int flags); + +/* Unloads libraries loaded with Mix_Init */ +extern DECLSPEC void SDLCALL Mix_Quit(void); + + +/* The default mixer has 8 simultaneous mixing channels */ +#ifndef MIX_CHANNELS +#define MIX_CHANNELS 8 +#endif + +/* Good default values for a PC soundcard */ +#define MIX_DEFAULT_FREQUENCY 22050 +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define MIX_DEFAULT_FORMAT AUDIO_S16LSB +#else +#define MIX_DEFAULT_FORMAT AUDIO_S16MSB +#endif +#define MIX_DEFAULT_CHANNELS 2 +#define MIX_MAX_VOLUME 128 /* Volume of a chunk */ + +/* The internal format for an audio chunk */ +typedef struct Mix_Chunk { + int allocated; + Uint8 *abuf; + Uint32 alen; + Uint8 volume; /* Per-sample volume, 0-128 */ +} Mix_Chunk; + +/* The different fading types supported */ +typedef enum { + MIX_NO_FADING, + MIX_FADING_OUT, + MIX_FADING_IN +} Mix_Fading; + +typedef enum { + MUS_NONE, + MUS_CMD, + MUS_WAV, + MUS_MOD, + MUS_MID, + MUS_OGG, + MUS_MP3, + MUS_MP3_MAD, + MUS_FLAC, + MUS_MODPLUG +} Mix_MusicType; + +/* The internal format for a music chunk interpreted via mikmod */ +typedef struct _Mix_Music Mix_Music; + +/* Open the mixer with a certain audio format */ +extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels, + int chunksize); + +/* Dynamically change the number of channels managed by the mixer. + If decreasing the number of channels, the upper channels are + stopped. + This function returns the new number of allocated channels. + */ +extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans); + +/* Find out what the actual audio device parameters are. + This function returns 1 if the audio has been opened, 0 otherwise. + */ +extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels); + +/* Load a wave file or a music (.mod .s3m .it .xm) file */ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc); +extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV(const char *file); +extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file); + +/* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently) + Matt Campbell (matt@campbellhome.dhs.org) April 2000 */ +extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw); + +/* Load a music file from an SDL_RWop object assuming a specific format */ +extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUSType_RW(SDL_RWops *rw, Mix_MusicType type, int freesrc); + +/* Load a wave file of the mixer format from a memory buffer */ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem); + +/* Load raw audio data of the mixer format from a memory buffer */ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len); + +/* Free an audio chunk previously loaded */ +extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk); +extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music); + +/* Get a list of chunk/music decoders that this build of SDL_mixer provides. + This list can change between builds AND runs of the program, if external + libraries that add functionality become available. + You must successfully call Mix_OpenAudio() before calling these functions. + This API is only available in SDL_mixer 1.2.9 and later. + + // usage... + int i; + const int total = Mix_GetNumChunkDecoders(); + for (i = 0; i < total; i++) + printf("Supported chunk decoder: [%s]\n", Mix_GetChunkDecoder(i)); + + Appearing in this list doesn't promise your specific audio file will + decode...but it's handy to know if you have, say, a functioning Timidity + install. + + These return values are static, read-only data; do not modify or free it. + The pointers remain valid until you call Mix_CloseAudio(). +*/ +extern DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void); +extern DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index); +extern DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void); +extern DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index); + +/* Find out the music format of a mixer music, or the currently playing + music, if 'music' is NULL. +*/ +extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music); + +/* Set a function that is called after all mixing is performed. + This can be used to provide real-time visual display of the audio stream + or add a custom mixer filter for the stream data. +*/ +extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func) + (void *udata, Uint8 *stream, int len), void *arg); + +/* Add your own music player or additional mixer function. + If 'mix_func' is NULL, the default music player is re-enabled. + */ +extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func) + (void *udata, Uint8 *stream, int len), void *arg); + +/* Add your own callback when the music has finished playing. + This callback is only called if the music finishes naturally. + */ +extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void)); + +/* Get a pointer to the user data for the current music hook */ +extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void); + +/* + * Add your own callback when a channel has finished playing. NULL + * to disable callback. The callback may be called from the mixer's audio + * callback or it could be called as a result of Mix_HaltChannel(), etc. + * do not call SDL_LockAudio() from this callback; you will either be + * inside the audio callback, or SDL_mixer will explicitly lock the audio + * before calling your callback. + */ +extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel)); + + +/* Special Effects API by ryan c. gordon. (icculus@icculus.org) */ + +#define MIX_CHANNEL_POST -2 + +/* This is the format of a special effect callback: + * + * myeffect(int chan, void *stream, int len, void *udata); + * + * (chan) is the channel number that your effect is affecting. (stream) is + * the buffer of data to work upon. (len) is the size of (stream), and + * (udata) is a user-defined bit of data, which you pass as the last arg of + * Mix_RegisterEffect(), and is passed back unmolested to your callback. + * Your effect changes the contents of (stream) based on whatever parameters + * are significant, or just leaves it be, if you prefer. You can do whatever + * you like to the buffer, though, and it will continue in its changed state + * down the mixing pipeline, through any other effect functions, then finally + * to be mixed with the rest of the channels and music for the final output + * stream. + * + * DO NOT EVER call SDL_LockAudio() from your callback function! + */ +typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata); + +/* + * This is a callback that signifies that a channel has finished all its + * loops and has completed playback. This gets called if the buffer + * plays out normally, or if you call Mix_HaltChannel(), implicitly stop + * a channel via Mix_AllocateChannels(), or unregister a callback while + * it's still playing. + * + * DO NOT EVER call SDL_LockAudio() from your callback function! + */ +typedef void (*Mix_EffectDone_t)(int chan, void *udata); + + +/* Register a special effect function. At mixing time, the channel data is + * copied into a buffer and passed through each registered effect function. + * After it passes through all the functions, it is mixed into the final + * output stream. The copy to buffer is performed once, then each effect + * function performs on the output of the previous effect. Understand that + * this extra copy to a buffer is not performed if there are no effects + * registered for a given chunk, which saves CPU cycles, and any given + * effect will be extra cycles, too, so it is crucial that your code run + * fast. Also note that the data that your function is given is in the + * format of the sound device, and not the format you gave to Mix_OpenAudio(), + * although they may in reality be the same. This is an unfortunate but + * necessary speed concern. Use Mix_QuerySpec() to determine if you can + * handle the data before you register your effect, and take appropriate + * actions. + * You may also specify a callback (Mix_EffectDone_t) that is called when + * the channel finishes playing. This gives you a more fine-grained control + * than Mix_ChannelFinished(), in case you need to free effect-specific + * resources, etc. If you don't need this, you can specify NULL. + * You may set the callbacks before or after calling Mix_PlayChannel(). + * Things like Mix_SetPanning() are just internal special effect functions, + * so if you are using that, you've already incurred the overhead of a copy + * to a separate buffer, and that these effects will be in the queue with + * any functions you've registered. The list of registered effects for a + * channel is reset when a chunk finishes playing, so you need to explicitly + * set them with each call to Mix_PlayChannel*(). + * You may also register a special effect function that is to be run after + * final mixing occurs. The rules for these callbacks are identical to those + * in Mix_RegisterEffect, but they are run after all the channels and the + * music have been mixed into a single stream, whereas channel-specific + * effects run on a given channel before any other mixing occurs. These + * global effect callbacks are call "posteffects". Posteffects only have + * their Mix_EffectDone_t function called when they are unregistered (since + * the main output stream is never "done" in the same sense as a channel). + * You must unregister them manually when you've had enough. Your callback + * will be told that the channel being mixed is (MIX_CHANNEL_POST) if the + * processing is considered a posteffect. + * + * After all these effects have finished processing, the callback registered + * through Mix_SetPostMix() runs, and then the stream goes to the audio + * device. + * + * DO NOT EVER call SDL_LockAudio() from your callback function! + * + * returns zero if error (no such channel), nonzero if added. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f, + Mix_EffectDone_t d, void *arg); + + +/* You may not need to call this explicitly, unless you need to stop an + * effect from processing in the middle of a chunk's playback. + * Posteffects are never implicitly unregistered as they are for channels, + * but they may be explicitly unregistered through this function by + * specifying MIX_CHANNEL_POST for a channel. + * returns zero if error (no such channel or effect), nonzero if removed. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f); + + +/* You may not need to call this explicitly, unless you need to stop all + * effects from processing in the middle of a chunk's playback. Note that + * this will also shut off some internal effect processing, since + * Mix_SetPanning() and others may use this API under the hood. This is + * called internally when a channel completes playback. + * Posteffects are never implicitly unregistered as they are for channels, + * but they may be explicitly unregistered through this function by + * specifying MIX_CHANNEL_POST for a channel. + * returns zero if error (no such channel), nonzero if all effects removed. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel); + + +#define MIX_EFFECTSMAXSPEED "MIX_EFFECTSMAXSPEED" + +/* + * These are the internally-defined mixing effects. They use the same API that + * effects defined in the application use, but are provided here as a + * convenience. Some effects can reduce their quality or use more memory in + * the name of speed; to enable this, make sure the environment variable + * MIX_EFFECTSMAXSPEED (see above) is defined before you call + * Mix_OpenAudio(). + */ + + +/* Set the panning of a channel. The left and right channels are specified + * as integers between 0 and 255, quietest to loudest, respectively. + * + * Technically, this is just individual volume control for a sample with + * two (stereo) channels, so it can be used for more than just panning. + * If you want real panning, call it like this: + * + * Mix_SetPanning(channel, left, 255 - left); + * + * ...which isn't so hard. + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the panning will be done to the final mixed stream before passing it on + * to the audio device. + * + * This uses the Mix_RegisterEffect() API internally, and returns without + * registering the effect function if the audio device is not configured + * for stereo output. Setting both (left) and (right) to 255 causes this + * effect to be unregistered, since that is the data's normal state. + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if panning effect enabled. Note that an audio device in mono + * mode is a no-op, but this call will return successful in that case. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right); + + +/* Set the position of a channel. (angle) is an integer from 0 to 360, that + * specifies the location of the sound in relation to the listener. (angle) + * will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260). + * Angle 0 is due north, and rotates clockwise as the value increases. + * For efficiency, the precision of this effect may be limited (angles 1 + * through 7 might all produce the same effect, 8 through 15 are equal, etc). + * (distance) is an integer between 0 and 255 that specifies the space + * between the sound and the listener. The larger the number, the further + * away the sound is. Using 255 does not guarantee that the channel will be + * culled from the mixing process or be completely silent. For efficiency, + * the precision of this effect may be limited (distance 0 through 5 might + * all produce the same effect, 6 through 10 are equal, etc). Setting (angle) + * and (distance) to 0 unregisters this effect, since the data would be + * unchanged. + * + * If you need more precise positional audio, consider using OpenAL for + * spatialized effects instead of SDL_mixer. This is only meant to be a + * basic effect for simple "3D" games. + * + * If the audio device is configured for mono output, then you won't get + * any effectiveness from the angle; however, distance attenuation on the + * channel will still occur. While this effect will function with stereo + * voices, it makes more sense to use voices with only one channel of sound, + * so when they are mixed through this effect, the positioning will sound + * correct. You can convert them to mono through SDL before giving them to + * the mixer in the first place if you like. + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the positioning will be done to the final mixed stream before passing it + * on to the audio device. + * + * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning(). + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if position effect is enabled. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance); + + +/* Set the "distance" of a channel. (distance) is an integer from 0 to 255 + * that specifies the location of the sound in relation to the listener. + * Distance 0 is overlapping the listener, and 255 is as far away as possible + * A distance of 255 does not guarantee silence; in such a case, you might + * want to try changing the chunk's volume, or just cull the sample from the + * mixing process with Mix_HaltChannel(). + * For efficiency, the precision of this effect may be limited (distances 1 + * through 7 might all produce the same effect, 8 through 15 are equal, etc). + * (distance) is an integer between 0 and 255 that specifies the space + * between the sound and the listener. The larger the number, the further + * away the sound is. + * Setting (distance) to 0 unregisters this effect, since the data would be + * unchanged. + * If you need more precise positional audio, consider using OpenAL for + * spatialized effects instead of SDL_mixer. This is only meant to be a + * basic effect for simple "3D" games. + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the distance attenuation will be done to the final mixed stream before + * passing it on to the audio device. + * + * This uses the Mix_RegisterEffect() API internally. + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if position effect is enabled. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance); + + +/* + * !!! FIXME : Haven't implemented, since the effect goes past the + * end of the sound buffer. Will have to think about this. + * --ryan. + */ +#if 0 +/* Causes an echo effect to be mixed into a sound. (echo) is the amount + * of echo to mix. 0 is no echo, 255 is infinite (and probably not + * what you want). + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the reverbing will be done to the final mixed stream before passing it on + * to the audio device. + * + * This uses the Mix_RegisterEffect() API internally. If you specify an echo + * of zero, the effect is unregistered, as the data is already in that state. + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if reversing effect is enabled. + * Error messages can be retrieved from Mix_GetError(). + */ +extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo); +#endif + +/* Causes a channel to reverse its stereo. This is handy if the user has his + * speakers hooked up backwards, or you would like to have a minor bit of + * psychedelia in your sound code. :) Calling this function with (flip) + * set to non-zero reverses the chunks's usual channels. If (flip) is zero, + * the effect is unregistered. + * + * This uses the Mix_RegisterEffect() API internally, and thus is probably + * more CPU intensive than having the user just plug in his speakers + * correctly. Mix_SetReverseStereo() returns without registering the effect + * function if the audio device is not configured for stereo output. + * + * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used + * on the final mixed stream before sending it on to the audio device (a + * posteffect). + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if reversing effect is enabled. Note that an audio device in mono + * mode is a no-op, but this call will return successful in that case. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip); + +/* end of effects API. --ryan. */ + + +/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate + them dynamically to the next sample if requested with a -1 value below. + Returns the number of reserved channels. + */ +extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num); + +/* Channel grouping functions */ + +/* Attach a tag to a channel. A tag can be assigned to several mixer + channels, to form groups of channels. + If 'tag' is -1, the tag is removed (actually -1 is the tag used to + represent the group of all the channels). + Returns true if everything was OK. + */ +extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag); +/* Assign several consecutive channels to a group */ +extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag); +/* Finds the first available channel in a group of channels, + returning -1 if none are available. + */ +extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag); +/* Returns the number of channels in a group. This is also a subtle + way to get the total number of channels when 'tag' is -1 + */ +extern DECLSPEC int SDLCALL Mix_GroupCount(int tag); +/* Finds the "oldest" sample playing in a group of channels */ +extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag); +/* Finds the "most recent" (i.e. last) sample playing in a group of channels */ +extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag); + +/* Play an audio chunk on a specific channel. + If the specified channel is -1, play on the first free channel. + If 'loops' is greater than zero, loop the sound that many times. + If 'loops' is -1, loop inifinitely (~65000 times). + Returns which channel was used to play the sound. +*/ +#define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1) +/* The same as above, but the sound is played at most 'ticks' milliseconds */ +extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks); +extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops); + +/* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */ +extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms); +extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position); +#define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1) +extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks); + +/* Set the volume in the range of 0-128 of a specific channel or chunk. + If the specified channel is -1, set volume for all channels. + Returns the original volume. + If the specified volume is -1, just return the current volume. +*/ +extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume); +extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume); +extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume); + +/* Halt playing of a particular channel */ +extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel); +extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag); +extern DECLSPEC int SDLCALL Mix_HaltMusic(void); + +/* Change the expiration delay for a particular channel. + The sample will stop playing after the 'ticks' milliseconds have elapsed, + or remove the expiration if 'ticks' is -1 +*/ +extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks); + +/* Halt a channel, fading it out progressively till it's silent + The ms parameter indicates the number of milliseconds the fading + will take. + */ +extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms); +extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms); +extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms); + +/* Query the fading status of a channel */ +extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void); +extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which); + +/* Pause/Resume a particular channel */ +extern DECLSPEC void SDLCALL Mix_Pause(int channel); +extern DECLSPEC void SDLCALL Mix_Resume(int channel); +extern DECLSPEC int SDLCALL Mix_Paused(int channel); + +/* Pause/Resume the music stream */ +extern DECLSPEC void SDLCALL Mix_PauseMusic(void); +extern DECLSPEC void SDLCALL Mix_ResumeMusic(void); +extern DECLSPEC void SDLCALL Mix_RewindMusic(void); +extern DECLSPEC int SDLCALL Mix_PausedMusic(void); + +/* Set the current position in the music stream. + This returns 0 if successful, or -1 if it failed or isn't implemented. + This function is only implemented for MOD music formats (set pattern + order number) and for OGG, FLAC, MP3_MAD, and MODPLUG music (set + position in seconds), at the moment. +*/ +extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position); + +/* Check the status of a specific channel. + If the specified channel is -1, check all channels. +*/ +extern DECLSPEC int SDLCALL Mix_Playing(int channel); +extern DECLSPEC int SDLCALL Mix_PlayingMusic(void); + +/* Stop music and set external music playback command */ +extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command); + +/* Synchro value is set by MikMod from modules while playing */ +extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value); +extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void); + +/* Set/Get/Iterate SoundFonts paths to use by supported MIDI backends */ +extern DECLSPEC int SDLCALL Mix_SetSoundFonts(const char *paths); +extern DECLSPEC const char* SDLCALL Mix_GetSoundFonts(void); +extern DECLSPEC int SDLCALL Mix_EachSoundFont(int (*function)(const char*, void*), void *data); + +/* Get the Mix_Chunk currently associated with a mixer channel + Returns NULL if it's an invalid channel, or there's no chunk associated. +*/ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel); + +/* Close the mixer, halting all playing audio */ +extern DECLSPEC void SDLCALL Mix_CloseAudio(void); + +/* We'll use SDL for reporting errors */ +#define Mix_SetError SDL_SetError +#define Mix_GetError SDL_GetError + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_MIXER_H */ diff --git a/packedpubwasm/include/SDL/SDL_mouse.h b/packedpubwasm/include/SDL/SDL_mouse.h new file mode 100644 index 0000000..de7d141 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_mouse.h @@ -0,0 +1,213 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_mouse.h + * + * Include file for SDL mouse event handling. + * + * Please note that this ONLY discusses "mice" with the notion of the + * desktop GUI. You (usually) have one system cursor, and the OS hides + * the hardware details from you. If you plug in 10 mice, all ten move that + * one cursor. For many applications and games, this is perfect, and this + * API has served hundreds of SDL programs well since its birth. + * + * It's not the whole picture, though. If you want more lowlevel control, + * SDL offers a different API, that gives you visibility into each input + * device, multi-touch interfaces, etc. + * + * Those two APIs are incompatible, and you usually should not use both + * at the same time. But for legacy purposes, this API refers to a "mouse" + * when it actually means the system pointer and not a physical mouse. + * + * The other API is in SDL_input.h + */ + +#ifndef _SDL_mouse_h +#define _SDL_mouse_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */ + + +/* Function prototypes */ + +/** + * \brief Get the window which currently has mouse focus. + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); + +/** + * \brief Retrieve the current state of the mouse. + * + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * mouse cursor position relative to the focus window for the currently + * selected mouse. You can pass NULL for either x or y. + */ +extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); + +/** + * \brief Retrieve the relative state of the mouse. + * + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * mouse deltas since the last call to SDL_GetRelativeMouseState(). + */ +extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); + +/** + * \brief Moves the mouse to the given position within the window. + * + * \param window The window to move the mouse into, or NULL for the current mouse focus + * \param x The x coordinate within the window + * \param y The y coordinate within the window + * + * \note This function generates a mouse motion event + */ +extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, + int x, int y); + +/** + * \brief Set relative mouse mode. + * + * \param enabled Whether or not to enable relative mode + * + * \return 0 on success, or -1 if relative mode is not supported. + * + * While the mouse is in relative mode, the cursor is hidden, and the + * driver will try to report continuous motion in the current window. + * Only relative motion events will be delivered, the mouse position + * will not change. + * + * \note This function will flush any pending mouse motion. + * + * \sa SDL_GetRelativeMouseMode() + */ +extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); + +/** + * \brief Query whether relative mouse mode is enabled. + * + * \sa SDL_SetRelativeMouseMode() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); + +/** + * \brief Create a cursor, using the specified bitmap data and + * mask (in MSB format). + * + * The cursor width must be a multiple of 8 bits. + * + * The cursor is created in black and white according to the following: + * + * + * + * + * + * + *
    data mask resulting pixel on screen
    0 1 White
    1 1 Black
    0 0 Transparent
    1 0 Inverted color if possible, black + * if not.
    + * + * \sa SDL_FreeCursor() + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, + const Uint8 * mask, + int w, int h, int hot_x, + int hot_y); + +/** + * \brief Create a color cursor. + * + * \sa SDL_FreeCursor() + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, + int hot_x, + int hot_y); + +/** + * \brief Set the active cursor. + */ +extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); + +/** + * \brief Return the active cursor. + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); + +/** + * \brief Frees a cursor created with SDL_CreateCursor(). + * + * \sa SDL_CreateCursor() + */ +extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); + +/** + * \brief Toggle whether or not the cursor is shown. + * + * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current + * state. + * + * \return 1 if the cursor is shown, or 0 if the cursor is hidden. + */ +extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); + +/** + * Used as a mask when testing buttons in buttonstate. + * - Button 1: Left mouse button + * - Button 2: Middle mouse button + * - Button 3: Right mouse button + */ +#define SDL_BUTTON(X) (1 << ((X)-1)) +#define SDL_BUTTON_LEFT 1 +#define SDL_BUTTON_MIDDLE 2 +#define SDL_BUTTON_RIGHT 3 +#define SDL_BUTTON_X1 4 +#define SDL_BUTTON_X2 5 +#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) +#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) +#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) +#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) +#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_mouse_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_mutex.h b/packedpubwasm/include/SDL/SDL_mutex.h new file mode 100644 index 0000000..0e87267 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_mutex.h @@ -0,0 +1,248 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_mutex_h +#define _SDL_mutex_h + +/** + * \file SDL_mutex.h + * + * Functions to provide thread synchronization primitives. + */ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * Synchronization functions which can time out return this value + * if they time out. + */ +#define SDL_MUTEX_TIMEDOUT 1 + +/** + * This is the timeout value which corresponds to never time out. + */ +#define SDL_MUTEX_MAXWAIT (~(Uint32)0) + + +/** + * \name Mutex functions + */ +/*@{*/ + +/* The SDL mutex structure, defined in SDL_mutex.c */ +struct SDL_mutex; +typedef struct SDL_mutex SDL_mutex; + +/** + * Create a mutex, initialized unlocked. + */ +extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void); + +/** + * Lock the mutex. + * + * \return 0, or -1 on error. + */ +#define SDL_LockMutex(m) SDL_mutexP(m) +extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex * mutex); + +/** + * Unlock the mutex. + * + * \return 0, or -1 on error. + * + * \warning It is an error to unlock a mutex that has not been locked by + * the current thread, and doing so results in undefined behavior. + */ +#define SDL_UnlockMutex(m) SDL_mutexV(m) +extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex * mutex); + +/** + * Destroy a mutex. + */ +extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex); + +/*@}*//*Mutex functions*/ + + +/** + * \name Semaphore functions + */ +/*@{*/ + +/* The SDL semaphore structure, defined in SDL_sem.c */ +struct SDL_semaphore; +typedef struct SDL_semaphore SDL_sem; + +/** + * Create a semaphore, initialized with value, returns NULL on failure. + */ +extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value); + +/** + * Destroy a semaphore. + */ +extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem); + +/** + * This function suspends the calling thread until the semaphore pointed + * to by \c sem has a positive count. It then atomically decreases the + * semaphore count. + */ +extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem); + +/** + * Non-blocking variant of SDL_SemWait(). + * + * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would + * block, and -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem); + +/** + * Variant of SDL_SemWait() with a timeout in milliseconds. + * + * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not + * succeed in the allotted time, and -1 on error. + * + * \warning On some platforms this function is implemented by looping with a + * delay of 1 ms, and so should be avoided if possible. + */ +extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms); + +/** + * Atomically increases the semaphore's count (not blocking). + * + * \return 0, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem); + +/** + * Returns the current count of the semaphore. + */ +extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem); + +/*@}*//*Semaphore functions*/ + + +/** + * \name Condition variable functions + */ +/*@{*/ + +/* The SDL condition variable structure, defined in SDL_cond.c */ +struct SDL_cond; +typedef struct SDL_cond SDL_cond; + +/** + * Create a condition variable. + * + * Typical use of condition variables: + * + * Thread A: + * SDL_LockMutex(lock); + * while ( ! condition ) { + * SDL_CondWait(cond, lock); + * } + * SDL_UnlockMutex(lock); + * + * Thread B: + * SDL_LockMutex(lock); + * ... + * condition = true; + * ... + * SDL_CondSignal(cond); + * SDL_UnlockMutex(lock); + * + * There is some discussion whether to signal the condition variable + * with the mutex locked or not. There is some potential performance + * benefit to unlocking first on some platforms, but there are some + * potential race conditions depending on how your code is structured. + * + * In general it's safer to signal the condition variable while the + * mutex is locked. + */ +extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void); + +/** + * Destroy a condition variable. + */ +extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond); + +/** + * Restart one of the threads that are waiting on the condition variable. + * + * \return 0 or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond); + +/** + * Restart all threads that are waiting on the condition variable. + * + * \return 0 or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond); + +/** + * Wait on the condition variable, unlocking the provided mutex. + * + * \warning The mutex must be locked before entering this function! + * + * The mutex is re-locked once the condition variable is signaled. + * + * \return 0 when it is signaled, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex); + +/** + * Waits for at most \c ms milliseconds, and returns 0 if the condition + * variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not + * signaled in the allotted time, and -1 on error. + * + * \warning On some platforms this function is implemented by looping with a + * delay of 1 ms, and so should be avoided if possible. + */ +extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, + SDL_mutex * mutex, Uint32 ms); + +/*@}*//*Condition variable functions*/ + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_mutex_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_name.h b/packedpubwasm/include/SDL/SDL_name.h new file mode 100644 index 0000000..511619a --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_name.h @@ -0,0 +1,11 @@ + +#ifndef _SDLname_h_ +#define _SDLname_h_ + +#if defined(__STDC__) || defined(__cplusplus) +#define NeedFunctionPrototypes 1 +#endif + +#define SDL_NAME(X) SDL_##X + +#endif /* _SDLname_h_ */ diff --git a/packedpubwasm/include/SDL/SDL_opengl.h b/packedpubwasm/include/SDL/SDL_opengl.h new file mode 100644 index 0000000..a81a5ba --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_opengl.h @@ -0,0 +1,11116 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_opengl.h + * + * This is a simple file to encapsulate the OpenGL API headers. + */ + +#ifndef _SDL_opengl_h +#define _SDL_opengl_h + +/* XXX Emscripten */ +#define GL_GLEXT_PROTOTYPES + +#include "SDL_config.h" + +#ifdef __WIN32__ +#define WIN32_LEAN_AND_MEAN +#ifndef NOMINMAX +#define NOMINMAX /* Don't defined min() and max() */ +#endif +#include +#endif +#ifdef __glext_h_ +/* Someone has already included glext.h */ +#define NO_SDL_GLEXT +#endif +#ifndef NO_SDL_GLEXT +#define __glext_h_ /* Don't let gl.h include glext.h */ +#endif +#if defined(__MACOSX__) +#include /* Header File For The OpenGL Library */ +#define __X_GL_H +#else +#include /* Header File For The OpenGL Library */ +#endif +#ifndef NO_SDL_GLEXT +#undef __glext_h_ +#endif + +/** + * \file SDL_opengl.h + * + * This file is included because glext.h is not available on some systems. + * If you don't want this version included, simply define ::NO_SDL_GLEXT. + * + * The latest version is available from: + * http://www.opengl.org/registry/ + */ + +/** + * \def NO_SDL_GLEXT + * + * Define this if you have your own version of glext.h and want to disable the + * version included in SDL_opengl.h. + */ + +#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) +/* *INDENT-OFF* */ +#ifndef __glext_h_ +#define __glext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2007-2010 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Header file version number, required by OpenGL ABI for Linux */ +/* glext.h last updated $Date: 2010-08-03 01:30:25 -0700 (Tue, 03 Aug 2010) $ */ +/* Current version at http://www.opengl.org/registry/ */ +#define GL_GLEXT_VERSION 64 +/* Function declaration macros - to move into glplatform.h */ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +#ifndef GL_VERSION_1_2 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#endif + +#ifndef GL_VERSION_1_2_DEPRECATED +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#endif + +#ifndef GL_ARB_imaging +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#endif + +#ifndef GL_ARB_imaging_DEPRECATED +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#endif + +#ifndef GL_VERSION_1_3 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#endif + +#ifndef GL_VERSION_1_3_DEPRECATED +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#endif + +#ifndef GL_VERSION_1_4 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#endif + +#ifndef GL_VERSION_1_4_DEPRECATED +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#endif + +#ifndef GL_VERSION_1_5 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#endif + +#ifndef GL_VERSION_1_5_DEPRECATED +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC2_ALPHA 0x858A +#endif + +#ifndef GL_VERSION_2_0 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#endif + +#ifndef GL_VERSION_2_0_DEPRECATED +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +#endif + +#ifndef GL_VERSION_2_1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#endif + +#ifndef GL_VERSION_2_1_DEPRECATED +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +#endif + +#ifndef GL_VERSION_3_0 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +/* Reuse tokens from ARB_depth_buffer_float */ +/* reuse GL_DEPTH_COMPONENT32F */ +/* reuse GL_DEPTH32F_STENCIL8 */ +/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */ +/* Reuse tokens from ARB_framebuffer_object */ +/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ +/* reuse GL_FRAMEBUFFER_DEFAULT */ +/* reuse GL_FRAMEBUFFER_UNDEFINED */ +/* reuse GL_DEPTH_STENCIL_ATTACHMENT */ +/* reuse GL_INDEX */ +/* reuse GL_MAX_RENDERBUFFER_SIZE */ +/* reuse GL_DEPTH_STENCIL */ +/* reuse GL_UNSIGNED_INT_24_8 */ +/* reuse GL_DEPTH24_STENCIL8 */ +/* reuse GL_TEXTURE_STENCIL_SIZE */ +/* reuse GL_TEXTURE_RED_TYPE */ +/* reuse GL_TEXTURE_GREEN_TYPE */ +/* reuse GL_TEXTURE_BLUE_TYPE */ +/* reuse GL_TEXTURE_ALPHA_TYPE */ +/* reuse GL_TEXTURE_DEPTH_TYPE */ +/* reuse GL_UNSIGNED_NORMALIZED */ +/* reuse GL_FRAMEBUFFER_BINDING */ +/* reuse GL_DRAW_FRAMEBUFFER_BINDING */ +/* reuse GL_RENDERBUFFER_BINDING */ +/* reuse GL_READ_FRAMEBUFFER */ +/* reuse GL_DRAW_FRAMEBUFFER */ +/* reuse GL_READ_FRAMEBUFFER_BINDING */ +/* reuse GL_RENDERBUFFER_SAMPLES */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ +/* reuse GL_FRAMEBUFFER_COMPLETE */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ +/* reuse GL_FRAMEBUFFER_UNSUPPORTED */ +/* reuse GL_MAX_COLOR_ATTACHMENTS */ +/* reuse GL_COLOR_ATTACHMENT0 */ +/* reuse GL_COLOR_ATTACHMENT1 */ +/* reuse GL_COLOR_ATTACHMENT2 */ +/* reuse GL_COLOR_ATTACHMENT3 */ +/* reuse GL_COLOR_ATTACHMENT4 */ +/* reuse GL_COLOR_ATTACHMENT5 */ +/* reuse GL_COLOR_ATTACHMENT6 */ +/* reuse GL_COLOR_ATTACHMENT7 */ +/* reuse GL_COLOR_ATTACHMENT8 */ +/* reuse GL_COLOR_ATTACHMENT9 */ +/* reuse GL_COLOR_ATTACHMENT10 */ +/* reuse GL_COLOR_ATTACHMENT11 */ +/* reuse GL_COLOR_ATTACHMENT12 */ +/* reuse GL_COLOR_ATTACHMENT13 */ +/* reuse GL_COLOR_ATTACHMENT14 */ +/* reuse GL_COLOR_ATTACHMENT15 */ +/* reuse GL_DEPTH_ATTACHMENT */ +/* reuse GL_STENCIL_ATTACHMENT */ +/* reuse GL_FRAMEBUFFER */ +/* reuse GL_RENDERBUFFER */ +/* reuse GL_RENDERBUFFER_WIDTH */ +/* reuse GL_RENDERBUFFER_HEIGHT */ +/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */ +/* reuse GL_STENCIL_INDEX1 */ +/* reuse GL_STENCIL_INDEX4 */ +/* reuse GL_STENCIL_INDEX8 */ +/* reuse GL_STENCIL_INDEX16 */ +/* reuse GL_RENDERBUFFER_RED_SIZE */ +/* reuse GL_RENDERBUFFER_GREEN_SIZE */ +/* reuse GL_RENDERBUFFER_BLUE_SIZE */ +/* reuse GL_RENDERBUFFER_ALPHA_SIZE */ +/* reuse GL_RENDERBUFFER_DEPTH_SIZE */ +/* reuse GL_RENDERBUFFER_STENCIL_SIZE */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ +/* reuse GL_MAX_SAMPLES */ +/* Reuse tokens from ARB_framebuffer_sRGB */ +/* reuse GL_FRAMEBUFFER_SRGB */ +/* Reuse tokens from ARB_half_float_vertex */ +/* reuse GL_HALF_FLOAT */ +/* Reuse tokens from ARB_map_buffer_range */ +/* reuse GL_MAP_READ_BIT */ +/* reuse GL_MAP_WRITE_BIT */ +/* reuse GL_MAP_INVALIDATE_RANGE_BIT */ +/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */ +/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */ +/* reuse GL_MAP_UNSYNCHRONIZED_BIT */ +/* Reuse tokens from ARB_texture_compression_rgtc */ +/* reuse GL_COMPRESSED_RED_RGTC1 */ +/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */ +/* reuse GL_COMPRESSED_RG_RGTC2 */ +/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */ +/* Reuse tokens from ARB_texture_rg */ +/* reuse GL_RG */ +/* reuse GL_RG_INTEGER */ +/* reuse GL_R8 */ +/* reuse GL_R16 */ +/* reuse GL_RG8 */ +/* reuse GL_RG16 */ +/* reuse GL_R16F */ +/* reuse GL_R32F */ +/* reuse GL_RG16F */ +/* reuse GL_RG32F */ +/* reuse GL_R8I */ +/* reuse GL_R8UI */ +/* reuse GL_R16I */ +/* reuse GL_R16UI */ +/* reuse GL_R32I */ +/* reuse GL_R32UI */ +/* reuse GL_RG8I */ +/* reuse GL_RG8UI */ +/* reuse GL_RG16I */ +/* reuse GL_RG16UI */ +/* reuse GL_RG32I */ +/* reuse GL_RG32UI */ +/* Reuse tokens from ARB_vertex_array_object */ +/* reuse GL_VERTEX_ARRAY_BINDING */ +#endif + +#ifndef GL_VERSION_3_0_DEPRECATED +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +/* Reuse tokens from ARB_framebuffer_object */ +/* reuse GL_TEXTURE_LUMINANCE_TYPE */ +/* reuse GL_TEXTURE_INTENSITY_TYPE */ +#endif + +#ifndef GL_VERSION_3_1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +/* Reuse tokens from ARB_copy_buffer */ +/* reuse GL_COPY_READ_BUFFER */ +/* reuse GL_COPY_WRITE_BUFFER */ +/* Reuse tokens from ARB_draw_instanced (none) */ +/* Reuse tokens from ARB_uniform_buffer_object */ +/* reuse GL_UNIFORM_BUFFER */ +/* reuse GL_UNIFORM_BUFFER_BINDING */ +/* reuse GL_UNIFORM_BUFFER_START */ +/* reuse GL_UNIFORM_BUFFER_SIZE */ +/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */ +/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */ +/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */ +/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */ +/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */ +/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */ +/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */ +/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */ +/* reuse GL_ACTIVE_UNIFORM_BLOCKS */ +/* reuse GL_UNIFORM_TYPE */ +/* reuse GL_UNIFORM_SIZE */ +/* reuse GL_UNIFORM_NAME_LENGTH */ +/* reuse GL_UNIFORM_BLOCK_INDEX */ +/* reuse GL_UNIFORM_OFFSET */ +/* reuse GL_UNIFORM_ARRAY_STRIDE */ +/* reuse GL_UNIFORM_MATRIX_STRIDE */ +/* reuse GL_UNIFORM_IS_ROW_MAJOR */ +/* reuse GL_UNIFORM_BLOCK_BINDING */ +/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */ +/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */ +/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */ +/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */ +/* reuse GL_INVALID_INDEX */ +#endif + +#ifndef GL_VERSION_3_2 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +/* reuse GL_MAX_VARYING_COMPONENTS */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ +/* Reuse tokens from ARB_depth_clamp */ +/* reuse GL_DEPTH_CLAMP */ +/* Reuse tokens from ARB_draw_elements_base_vertex (none) */ +/* Reuse tokens from ARB_fragment_coord_conventions (none) */ +/* Reuse tokens from ARB_provoking_vertex */ +/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ +/* reuse GL_FIRST_VERTEX_CONVENTION */ +/* reuse GL_LAST_VERTEX_CONVENTION */ +/* reuse GL_PROVOKING_VERTEX */ +/* Reuse tokens from ARB_seamless_cube_map */ +/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */ +/* Reuse tokens from ARB_sync */ +/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */ +/* reuse GL_OBJECT_TYPE */ +/* reuse GL_SYNC_CONDITION */ +/* reuse GL_SYNC_STATUS */ +/* reuse GL_SYNC_FLAGS */ +/* reuse GL_SYNC_FENCE */ +/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */ +/* reuse GL_UNSIGNALED */ +/* reuse GL_SIGNALED */ +/* reuse GL_ALREADY_SIGNALED */ +/* reuse GL_TIMEOUT_EXPIRED */ +/* reuse GL_CONDITION_SATISFIED */ +/* reuse GL_WAIT_FAILED */ +/* reuse GL_TIMEOUT_IGNORED */ +/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */ +/* reuse GL_TIMEOUT_IGNORED */ +/* Reuse tokens from ARB_texture_multisample */ +/* reuse GL_SAMPLE_POSITION */ +/* reuse GL_SAMPLE_MASK */ +/* reuse GL_SAMPLE_MASK_VALUE */ +/* reuse GL_MAX_SAMPLE_MASK_WORDS */ +/* reuse GL_TEXTURE_2D_MULTISAMPLE */ +/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */ +/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */ +/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_TEXTURE_SAMPLES */ +/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */ +/* reuse GL_SAMPLER_2D_MULTISAMPLE */ +/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */ +/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */ +/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */ +/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */ +/* reuse GL_MAX_INTEGER_SAMPLES */ +/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ +#endif + +#ifndef GL_VERSION_3_3 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +/* Reuse tokens from ARB_blend_func_extended */ +/* reuse GL_SRC1_COLOR */ +/* reuse GL_ONE_MINUS_SRC1_COLOR */ +/* reuse GL_ONE_MINUS_SRC1_ALPHA */ +/* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */ +/* Reuse tokens from ARB_explicit_attrib_location (none) */ +/* Reuse tokens from ARB_occlusion_query2 */ +/* reuse GL_ANY_SAMPLES_PASSED */ +/* Reuse tokens from ARB_sampler_objects */ +/* reuse GL_SAMPLER_BINDING */ +/* Reuse tokens from ARB_shader_bit_encoding (none) */ +/* Reuse tokens from ARB_texture_rgb10_a2ui */ +/* reuse GL_RGB10_A2UI */ +/* Reuse tokens from ARB_texture_swizzle */ +/* reuse GL_TEXTURE_SWIZZLE_R */ +/* reuse GL_TEXTURE_SWIZZLE_G */ +/* reuse GL_TEXTURE_SWIZZLE_B */ +/* reuse GL_TEXTURE_SWIZZLE_A */ +/* reuse GL_TEXTURE_SWIZZLE_RGBA */ +/* Reuse tokens from ARB_timer_query */ +/* reuse GL_TIME_ELAPSED */ +/* reuse GL_TIMESTAMP */ +/* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */ +/* reuse GL_INT_2_10_10_10_REV */ +#endif + +#ifndef GL_VERSION_4_0 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +/* Reuse tokens from ARB_texture_query_lod (none) */ +/* Reuse tokens from ARB_draw_buffers_blend (none) */ +/* Reuse tokens from ARB_draw_indirect */ +/* reuse GL_DRAW_INDIRECT_BUFFER */ +/* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */ +/* Reuse tokens from ARB_gpu_shader5 */ +/* reuse GL_GEOMETRY_SHADER_INVOCATIONS */ +/* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */ +/* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */ +/* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */ +/* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */ +/* reuse GL_MAX_VERTEX_STREAMS */ +/* Reuse tokens from ARB_gpu_shader_fp64 */ +/* reuse GL_DOUBLE_VEC2 */ +/* reuse GL_DOUBLE_VEC3 */ +/* reuse GL_DOUBLE_VEC4 */ +/* reuse GL_DOUBLE_MAT2 */ +/* reuse GL_DOUBLE_MAT3 */ +/* reuse GL_DOUBLE_MAT4 */ +/* reuse GL_DOUBLE_MAT2x3 */ +/* reuse GL_DOUBLE_MAT2x4 */ +/* reuse GL_DOUBLE_MAT3x2 */ +/* reuse GL_DOUBLE_MAT3x4 */ +/* reuse GL_DOUBLE_MAT4x2 */ +/* reuse GL_DOUBLE_MAT4x3 */ +/* Reuse tokens from ARB_shader_subroutine */ +/* reuse GL_ACTIVE_SUBROUTINES */ +/* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */ +/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */ +/* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */ +/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */ +/* reuse GL_MAX_SUBROUTINES */ +/* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */ +/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */ +/* reuse GL_COMPATIBLE_SUBROUTINES */ +/* Reuse tokens from ARB_tessellation_shader */ +/* reuse GL_PATCHES */ +/* reuse GL_PATCH_VERTICES */ +/* reuse GL_PATCH_DEFAULT_INNER_LEVEL */ +/* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */ +/* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */ +/* reuse GL_TESS_GEN_MODE */ +/* reuse GL_TESS_GEN_SPACING */ +/* reuse GL_TESS_GEN_VERTEX_ORDER */ +/* reuse GL_TESS_GEN_POINT_MODE */ +/* reuse GL_ISOLINES */ +/* reuse GL_FRACTIONAL_ODD */ +/* reuse GL_FRACTIONAL_EVEN */ +/* reuse GL_MAX_PATCH_VERTICES */ +/* reuse GL_MAX_TESS_GEN_LEVEL */ +/* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */ +/* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */ +/* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_PATCH_COMPONENTS */ +/* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */ +/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */ +/* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */ +/* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */ +/* reuse GL_TESS_EVALUATION_SHADER */ +/* reuse GL_TESS_CONTROL_SHADER */ +/* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */ +/* Reuse tokens from ARB_transform_feedback2 */ +/* reuse GL_TRANSFORM_FEEDBACK */ +/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ +/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ +/* reuse GL_TRANSFORM_FEEDBACK_BINDING */ +/* Reuse tokens from ARB_transform_feedback3 */ +/* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */ +/* reuse GL_MAX_VERTEX_STREAMS */ +#endif + +#ifndef GL_VERSION_4_1 +/* Reuse tokens from ARB_ES2_compatibility */ +/* reuse GL_FIXED */ +/* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */ +/* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */ +/* reuse GL_LOW_FLOAT */ +/* reuse GL_MEDIUM_FLOAT */ +/* reuse GL_HIGH_FLOAT */ +/* reuse GL_LOW_INT */ +/* reuse GL_MEDIUM_INT */ +/* reuse GL_HIGH_INT */ +/* reuse GL_SHADER_COMPILER */ +/* reuse GL_NUM_SHADER_BINARY_FORMATS */ +/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */ +/* reuse GL_MAX_VARYING_VECTORS */ +/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */ +/* Reuse tokens from ARB_get_program_binary */ +/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */ +/* reuse GL_PROGRAM_BINARY_LENGTH */ +/* reuse GL_NUM_PROGRAM_BINARY_FORMATS */ +/* reuse GL_PROGRAM_BINARY_FORMATS */ +/* Reuse tokens from ARB_separate_shader_objects */ +/* reuse GL_VERTEX_SHADER_BIT */ +/* reuse GL_FRAGMENT_SHADER_BIT */ +/* reuse GL_GEOMETRY_SHADER_BIT */ +/* reuse GL_TESS_CONTROL_SHADER_BIT */ +/* reuse GL_TESS_EVALUATION_SHADER_BIT */ +/* reuse GL_ALL_SHADER_BITS */ +/* reuse GL_PROGRAM_SEPARABLE */ +/* reuse GL_ACTIVE_PROGRAM */ +/* reuse GL_PROGRAM_PIPELINE_BINDING */ +/* Reuse tokens from ARB_shader_precision (none) */ +/* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */ +/* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */ +/* reuse GL_MAX_VIEWPORTS */ +/* reuse GL_VIEWPORT_SUBPIXEL_BITS */ +/* reuse GL_VIEWPORT_BOUNDS_RANGE */ +/* reuse GL_LAYER_PROVOKING_VERTEX */ +/* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */ +/* reuse GL_UNDEFINED_VERTEX */ +#endif + +#ifndef GL_ARB_multitexture +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#endif + +#ifndef GL_ARB_multisample +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#endif + +#ifndef GL_ARB_texture_env_add +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif + +#ifndef GL_ARB_texture_compression +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif + +#ifndef GL_ARB_point_parameters +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif + +#ifndef GL_ARB_shadow +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif + +#ifndef GL_ARB_window_pos +#endif + +#ifndef GL_ARB_vertex_program +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#endif + +#ifndef GL_ARB_fragment_program +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +#endif + +#ifndef GL_ARB_shader_objects +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#endif + +#ifndef GL_ARB_point_sprite +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_HALF_FLOAT_ARB 0x140B +#endif + +#ifndef GL_ARB_texture_float +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif + +#ifndef GL_ARB_depth_buffer_float +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#endif + +#ifndef GL_ARB_draw_instanced +#endif + +#ifndef GL_ARB_framebuffer_object +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#endif + +#ifndef GL_ARB_framebuffer_object_DEPRECATED +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#endif + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#endif + +#ifndef GL_ARB_geometry_shader4 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +/* reuse GL_MAX_VARYING_COMPONENTS */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ +#endif + +#ifndef GL_ARB_half_float_vertex +#define GL_HALF_FLOAT 0x140B +#endif + +#ifndef GL_ARB_instanced_arrays +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +#endif + +#ifndef GL_ARB_map_buffer_range +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#endif + +#ifndef GL_ARB_texture_buffer_object +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +#endif + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#endif + +#ifndef GL_ARB_texture_rg +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#endif + +#ifndef GL_ARB_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#endif + +#ifndef GL_ARB_uniform_buffer_object +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#endif + +#ifndef GL_ARB_compatibility +/* ARB_compatibility just defines tokens from core 3.0 */ +#endif + +#ifndef GL_ARB_copy_buffer +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#endif + +#ifndef GL_ARB_shader_texture_lod +#endif + +#ifndef GL_ARB_depth_clamp +#define GL_DEPTH_CLAMP 0x864F +#endif + +#ifndef GL_ARB_draw_elements_base_vertex +#endif + +#ifndef GL_ARB_fragment_coord_conventions +#endif + +#ifndef GL_ARB_provoking_vertex +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#endif + +#ifndef GL_ARB_seamless_cube_map +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#endif + +#ifndef GL_ARB_sync +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#endif + +#ifndef GL_ARB_texture_multisample +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#endif + +#ifndef GL_ARB_vertex_array_bgra +/* reuse GL_BGRA */ +#endif + +#ifndef GL_ARB_draw_buffers_blend +#endif + +#ifndef GL_ARB_sample_shading +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +#endif + +#ifndef GL_ARB_texture_cube_map_array +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif + +#ifndef GL_ARB_texture_gather +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#endif + +#ifndef GL_ARB_texture_query_lod +#endif + +#ifndef GL_ARB_shading_language_include +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +#endif + +#ifndef GL_ARB_texture_compression_bptc +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif + +#ifndef GL_ARB_blend_func_extended +#define GL_SRC1_COLOR 0x88F9 +/* reuse GL_SRC1_ALPHA */ +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#endif + +#ifndef GL_ARB_explicit_attrib_location +#endif + +#ifndef GL_ARB_occlusion_query2 +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#endif + +#ifndef GL_ARB_sampler_objects +#define GL_SAMPLER_BINDING 0x8919 +#endif + +#ifndef GL_ARB_shader_bit_encoding +#endif + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_RGB10_A2UI 0x906F +#endif + +#ifndef GL_ARB_texture_swizzle +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#endif + +#ifndef GL_ARB_timer_query +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#endif + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +/* reuse GL_UNSIGNED_INT_2_10_10_10_REV */ +#define GL_INT_2_10_10_10_REV 0x8D9F +#endif + +#ifndef GL_ARB_draw_indirect +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#endif + +#ifndef GL_ARB_gpu_shader5 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +/* reuse GL_MAX_VERTEX_STREAMS */ +#endif + +#ifndef GL_ARB_gpu_shader_fp64 +/* reuse GL_DOUBLE */ +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#endif + +#ifndef GL_ARB_shader_subroutine +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +/* reuse GL_UNIFORM_SIZE */ +/* reuse GL_UNIFORM_NAME_LENGTH */ +#endif + +#ifndef GL_ARB_tessellation_shader +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +/* reuse GL_TRIANGLES */ +/* reuse GL_QUADS */ +#define GL_ISOLINES 0x8E7A +/* reuse GL_EQUAL */ +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +/* reuse GL_CCW */ +/* reuse GL_CW */ +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#endif + +#ifndef GL_ARB_texture_buffer_object_rgb32 +/* reuse GL_RGB32F */ +/* reuse GL_RGB32UI */ +/* reuse GL_RGB32I */ +#endif + +#ifndef GL_ARB_transform_feedback2 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#endif + +#ifndef GL_ARB_transform_feedback3 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#endif + +#ifndef GL_ARB_ES2_compatibility +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#endif + +#ifndef GL_ARB_get_program_binary +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#endif + +#ifndef GL_ARB_separate_shader_objects +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#endif + +#ifndef GL_ARB_shader_precision +#endif + +#ifndef GL_ARB_vertex_attrib_64bit +/* reuse GL_RGB32I */ +/* reuse GL_DOUBLE_VEC2 */ +/* reuse GL_DOUBLE_VEC3 */ +/* reuse GL_DOUBLE_VEC4 */ +/* reuse GL_DOUBLE_MAT2 */ +/* reuse GL_DOUBLE_MAT3 */ +/* reuse GL_DOUBLE_MAT4 */ +/* reuse GL_DOUBLE_MAT2x3 */ +/* reuse GL_DOUBLE_MAT2x4 */ +/* reuse GL_DOUBLE_MAT3x2 */ +/* reuse GL_DOUBLE_MAT3x4 */ +/* reuse GL_DOUBLE_MAT4x2 */ +/* reuse GL_DOUBLE_MAT4x3 */ +#endif + +#ifndef GL_ARB_viewport_array +/* reuse GL_SCISSOR_BOX */ +/* reuse GL_VIEWPORT */ +/* reuse GL_DEPTH_RANGE */ +/* reuse GL_SCISSOR_TEST */ +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +/* reuse GL_FIRST_VERTEX_CONVENTION */ +/* reuse GL_LAST_VERTEX_CONVENTION */ +/* reuse GL_PROVOKING_VERTEX */ +#endif + +#ifndef GL_ARB_cl_event +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +#endif + +#ifndef GL_ARB_debug_output +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +#endif + +#ifndef GL_ARB_robustness +/* reuse GL_NO_ERROR */ +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +#endif + +#ifndef GL_ARB_shader_stencil_export +#endif + +#ifndef GL_EXT_abgr +#define GL_ABGR_EXT 0x8000 +#endif + +#ifndef GL_EXT_blend_color +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +#endif + +#ifndef GL_EXT_texture +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif + +#ifndef GL_EXT_texture3D +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +#endif + +#ifndef GL_EXT_subtexture +#endif + +#ifndef GL_EXT_copy_texture +#endif + +#ifndef GL_EXT_histogram +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#endif + +#ifndef GL_EXT_convolution +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +#endif + +#ifndef GL_SGI_color_matrix +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif + +#ifndef GL_SGI_color_table +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +#endif + +#ifndef GL_SGIS_texture4D +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif + +#ifndef GL_EXT_cmyka +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif + +#ifndef GL_EXT_texture_object +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif + +#ifndef GL_SGIS_multisample +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif + +#ifndef GL_EXT_vertex_array +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#endif + +#ifndef GL_EXT_misc_attribute +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif + +#ifndef GL_SGIX_shadow +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif + +#ifndef GL_EXT_blend_logic_op +#endif + +#ifndef GL_SGIX_interlace +#define GL_INTERLACE_SGIX 0x8094 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif + +#ifndef GL_SGIS_texture_select +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif + +#ifndef GL_EXT_point_parameters +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +#endif + +#ifndef GL_SGIX_instruments +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif + +#ifndef GL_SGIX_framezoom +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#endif + +#ifndef GL_FfdMaskSGIX +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +#endif + +#ifndef GL_SGIX_flush_raster +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif + +#ifndef GL_HP_image_transform +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif + +#ifndef GL_INGR_palette_buffer +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif + +#ifndef GL_EXT_color_subtable +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_LIST_PRIORITY_SGIX 0x8182 +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif + +#ifndef GL_EXT_index_texture +#endif + +#ifndef GL_EXT_index_material +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +#endif + +#ifndef GL_EXT_index_func +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +#endif + +#ifndef GL_WIN_phong_shading +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif + +#ifndef GL_WIN_specular_fog +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif + +#ifndef GL_EXT_light_texture +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +/* reuse GL_FRAGMENT_DEPTH_EXT */ +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif + +#ifndef GL_SGIX_impact_pixel_texture +#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 +#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 +#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 +#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 +#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 +#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 +#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A +#endif + +#ifndef GL_EXT_bgra +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif + +#ifndef GL_SGIX_async +#define GL_ASYNC_MARKER_SGIX 0x8329 +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif + +#ifndef GL_INTEL_texture_scissor +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +#endif + +#ifndef GL_HP_occlusion_test +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif + +#ifndef GL_EXT_secondary_color +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +#endif + +#ifndef GL_EXT_multi_draw_arrays +#endif + +#ifndef GL_EXT_fog_coord +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_FOG_SCALE_SGIX 0x81FC +#define GL_FOG_SCALE_VALUE_SGIX 0x81FD +#endif + +#ifndef GL_SUNX_constant_data +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +#endif + +#ifndef GL_SUN_global_alpha +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +#endif + +#ifndef GL_SUN_triangle_list +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +#endif + +#ifndef GL_SUN_vertex +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#endif + +#ifndef GL_INGR_color_clamp +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INTERLACE_READ_INGR 0x8568 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif + +#ifndef GL_EXT_texture_cube_map +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif + +#ifndef GL_EXT_texture_env_add +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT GL_MODELVIEW +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +#endif + +#ifndef GL_NV_register_combiners +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +/* reuse GL_TEXTURE0_ARB */ +/* reuse GL_TEXTURE1_ARB */ +/* reuse GL_ZERO */ +/* reuse GL_NONE */ +/* reuse GL_FOG */ +#endif + +#ifndef GL_NV_fog_distance +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +/* reuse GL_EYE_PLANE */ +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif + +#ifndef GL_NV_blend_square +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif + +#ifndef GL_MESA_resize_buffers +#endif + +#ifndef GL_MESA_window_pos +#endif + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_CULL_VERTEX_IBM 103050 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +#endif + +#ifndef GL_SGIX_subsample +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif + +#ifndef GL_SGI_depth_pass_instrument +#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif + +#ifndef GL_3DFX_tbuffer +#endif + +#ifndef GL_EXT_multisample +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif + +#ifndef GL_SGIX_resample +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif + +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif + +#ifndef GL_NV_evaluators +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +#endif + +#ifndef GL_NV_texture_compression_vtc +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif + +#ifndef GL_NV_texture_shader +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV +#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV +#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif + +#ifndef GL_NV_vertex_program +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif + +#ifndef GL_OML_interlace +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif + +#ifndef GL_OML_subsample +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif + +#ifndef GL_OML_resample +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +#endif + +#ifndef GL_ATI_element_array +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +#endif + +#ifndef GL_SUN_mesh_array +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_DEPTH_CLAMP_NV 0x864F +#endif + +#ifndef GL_NV_occlusion_query +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +#endif + +#ifndef GL_NV_point_sprite +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif + +#ifndef GL_NV_vertex_program1_1 +#endif + +#ifndef GL_EXT_shadow_funcs +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif + +#ifndef GL_APPLE_element_array +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +#endif + +#ifndef GL_APPLE_fence +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_YCBCR_422_APPLE 0x85B9 +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#endif + +#ifndef GL_S3_s3tc +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_TYPE_RGBA_FLOAT_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif + +#ifndef GL_ATI_texture_float +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif + +#ifndef GL_NV_float_buffer +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif + +#ifndef GL_NV_fragment_program +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +#endif + +#ifndef GL_NV_half_float +#define GL_HALF_FLOAT_NV 0x140B +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +#endif + +#ifndef GL_NV_primitive_restart +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif + +#ifndef GL_NV_vertex_program2 +#endif + +#ifndef GL_ATI_map_object_buffer +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#endif + +#ifndef GL_OES_read_format +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#endif + +#ifndef GL_MESA_pack_invert +#define GL_PACK_INVERT_MESA 0x8758 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif + +#ifndef GL_NV_fragment_program_option +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif + +#ifndef GL_NV_vertex_program2_option +/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ +/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ +#endif + +#ifndef GL_NV_vertex_program3 +/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#endif + +#ifndef GL_GREMEDY_string_marker +#endif + +#ifndef GL_EXT_packed_depth_stencil +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif + +#ifndef GL_EXT_stencil_clear_tag +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +#endif + +#ifndef GL_EXT_texture_sRGB +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif + +#ifndef GL_EXT_framebuffer_blit +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +#endif + +#ifndef GL_EXT_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#endif + +#ifndef GL_MESAX_texture_stack +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif + +#ifndef GL_EXT_timer_query +#define GL_TIME_ELAPSED_EXT 0x88BF +#endif + +#ifndef GL_EXT_gpu_program_parameters +#endif + +#ifndef GL_APPLE_flush_buffer_range +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +#endif + +#ifndef GL_NV_gpu_program4 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +#endif + +#ifndef GL_NV_geometry_program4 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#endif + +#ifndef GL_EXT_geometry_shader4 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +/* reuse GL_GEOMETRY_VERTICES_OUT_EXT */ +/* reuse GL_GEOMETRY_INPUT_TYPE_EXT */ +/* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */ +/* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */ +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +/* reuse GL_LINES_ADJACENCY_EXT */ +/* reuse GL_LINE_STRIP_ADJACENCY_EXT */ +/* reuse GL_TRIANGLES_ADJACENCY_EXT */ +/* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ +/* reuse GL_PROGRAM_POINT_SIZE_EXT */ +#endif + +#ifndef GL_NV_vertex_program4 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +#endif + +#ifndef GL_EXT_gpu_shader4 +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#endif + +#ifndef GL_EXT_draw_instanced +#endif + +#ifndef GL_EXT_packed_float +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif + +#ifndef GL_EXT_texture_array +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ +#endif + +#ifndef GL_EXT_texture_buffer_object +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +#endif + +#ifndef GL_EXT_texture_compression_latc +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif + +#ifndef GL_EXT_texture_shared_exponent +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif + +#ifndef GL_NV_depth_buffer_float +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +#endif + +#ifndef GL_NV_fragment_program4 +#endif + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +#endif + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif + +#ifndef GL_NV_geometry_shader4 +#endif + +#ifndef GL_NV_parameter_buffer_object +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +#endif + +#ifndef GL_EXT_draw_buffers2 +#endif + +#ifndef GL_NV_transform_feedback +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +#endif + +#ifndef GL_EXT_bindable_uniform +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +#endif + +#ifndef GL_EXT_texture_integer +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +#endif + +#ifndef GL_GREMEDY_frame_terminator +#endif + +#ifndef GL_NV_conditional_render +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +#endif + +#ifndef GL_NV_present_video +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +#endif + +#ifndef GL_EXT_transform_feedback +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#endif + +#ifndef GL_EXT_direct_state_access +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +#endif + +#ifndef GL_EXT_vertex_array_bgra +/* reuse GL_BGRA */ +#endif + +#ifndef GL_EXT_texture_swizzle +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif + +#ifndef GL_NV_explicit_multisample +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +#endif + +#ifndef GL_NV_transform_feedback2 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +#endif + +#ifndef GL_ATI_meminfo +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif + +#ifndef GL_AMD_performance_monitor +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +#endif + +#ifndef GL_AMD_texture_texture4 +#endif + +#ifndef GL_AMD_vertex_shader_tesselator +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +#endif + +#ifndef GL_EXT_provoking_vertex +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +#endif + +#ifndef GL_EXT_texture_snorm +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +/* reuse GL_RED_SNORM */ +/* reuse GL_RG_SNORM */ +/* reuse GL_RGB_SNORM */ +/* reuse GL_RGBA_SNORM */ +/* reuse GL_R8_SNORM */ +/* reuse GL_RG8_SNORM */ +/* reuse GL_RGB8_SNORM */ +/* reuse GL_RGBA8_SNORM */ +/* reuse GL_R16_SNORM */ +/* reuse GL_RG16_SNORM */ +/* reuse GL_RGB16_SNORM */ +/* reuse GL_RGBA16_SNORM */ +/* reuse GL_SIGNED_NORMALIZED */ +#endif + +#ifndef GL_AMD_draw_buffers_blend +#endif + +#ifndef GL_APPLE_texture_range +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +/* reuse GL_STORAGE_CACHED_APPLE */ +/* reuse GL_STORAGE_SHARED_APPLE */ +#endif + +#ifndef GL_APPLE_float_pixels +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +#endif + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif + +#ifndef GL_APPLE_object_purgeable +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +#endif + +#ifndef GL_APPLE_row_bytes +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif + +#ifndef GL_APPLE_rgb_422 +#define GL_RGB_422_APPLE 0x8A1F +/* reuse GL_UNSIGNED_SHORT_8_8_APPLE */ +/* reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE */ +#endif + +#ifndef GL_NV_video_capture +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +#endif + +#ifndef GL_NV_copy_image +#endif + +#ifndef GL_EXT_separate_shader_objects +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +#endif + +#ifndef GL_NV_parameter_buffer_object2 +#endif + +#ifndef GL_NV_shader_buffer_load +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +#endif + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +#endif + +#ifndef GL_NV_texture_barrier +#endif + +#ifndef GL_AMD_shader_stencil_export +#endif + +#ifndef GL_AMD_seamless_cubemap_per_texture +/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB */ +#endif + +#ifndef GL_AMD_conservative_depth +#endif + +#ifndef GL_EXT_shader_image_load_store +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +#endif + +#ifndef GL_EXT_vertex_attrib_64bit +/* reuse GL_DOUBLE */ +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#endif + +#ifndef GL_NV_gpu_program5 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +#endif + +#ifndef GL_NV_gpu_shader5 +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +/* reuse GL_PATCHES */ +#endif + +#ifndef GL_NV_shader_buffer_store +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +/* reuse GL_READ_WRITE */ +/* reuse GL_WRITE_ONLY */ +#endif + +#ifndef GL_NV_tessellation_program5 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif + +#ifndef GL_NV_vertex_attrib_integer_64bit +/* reuse GL_INT64_NV */ +/* reuse GL_UNSIGNED_INT64_NV */ +#endif + +#ifndef GL_NV_multisample_coverage +#define GL_COVERAGE_SAMPLES_NV 0x80A9 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#endif + +#ifndef GL_AMD_name_gen_delete +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +#endif + +#ifndef GL_AMD_debug_output +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +#endif + +#ifndef GL_NV_vdpau_interop +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +#endif + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#endif + + +/*************************************************************/ + +#include +#ifndef GL_VERSION_2_0 +/* GL type for program/shader text */ +typedef char GLchar; +#endif + +#ifndef GL_VERSION_1_5 +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +#endif + +#ifndef GL_ARB_vertex_buffer_object +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +#endif + +#ifndef GL_ARB_shader_objects +/* GL types for program/shader text and shader object handles */ +typedef char GLcharARB; +#if defined(__APPLE__) +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +#endif + +/* GL type for "half" precision (s10e5) float data in host memory */ +#ifndef GL_ARB_half_float_pixel +typedef unsigned short GLhalfARB; +#endif + +#ifndef GL_NV_half_float +typedef unsigned short GLhalfNV; +#endif + +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif + +#ifndef GL_EXT_timer_query +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif + +#ifndef GL_ARB_sync +typedef int64_t GLint64; +typedef uint64_t GLuint64; +typedef struct __GLsync *GLsync; +#endif + +#ifndef GL_ARB_cl_event +/* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */ +struct _cl_context; +struct _cl_event; +#endif + +#ifndef GL_ARB_debug_output +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const GLvoid *userParam); +#endif + +#ifndef GL_AMD_debug_output +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); +#endif + +#ifndef GL_NV_vdpau_interop +typedef GLintptr GLvdpauSurfaceNV; +#endif + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_VERSION_1_2_DEPRECATED +#define GL_VERSION_1_2_DEPRECATED 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#endif + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_VERSION_1_3_DEPRECATED +#define GL_VERSION_1_3_DEPRECATED 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#endif + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_VERSION_1_4_DEPRECATED +#define GL_VERSION_1_4_DEPRECATED 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +#endif + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +GLAPI GLvoid* APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +/* OpenGL 3.0 also reuses entry points from these extensions: */ +/* ARB_framebuffer_object */ +/* ARB_map_buffer_range */ +/* ARB_vertex_array_object */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte * APIENTRY glGetStringi (GLenum name, GLuint index); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +#endif + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +/* OpenGL 3.1 also reuses entry points from these extensions: */ +/* ARB_copy_buffer */ +/* ARB_uniform_buffer_object */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +#endif + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +/* OpenGL 3.2 also reuses entry points from these extensions: */ +/* ARB_draw_elements_base_vertex */ +/* ARB_provoking_vertex */ +/* ARB_sync */ +/* ARB_texture_multisample */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +/* OpenGL 3.3 also reuses entry points from these extensions: */ +/* ARB_blend_func_extended */ +/* ARB_sampler_objects */ +/* ARB_explicit_attrib_location, but it has none */ +/* ARB_occlusion_query2 (no entry points) */ +/* ARB_shader_bit_encoding (no entry points) */ +/* ARB_texture_rgb10_a2ui (no entry points) */ +/* ARB_texture_swizzle (no entry points) */ +/* ARB_timer_query */ +/* ARB_vertex_type_2_10_10_10_rev */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +#endif + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +/* OpenGL 4.0 also reuses entry points from these extensions: */ +/* ARB_texture_query_lod (no entry points) */ +/* ARB_draw_indirect */ +/* ARB_gpu_shader5 (no entry points) */ +/* ARB_gpu_shader_fp64 */ +/* ARB_shader_subroutine */ +/* ARB_tessellation_shader */ +/* ARB_texture_buffer_object_rgb32 (no entry points) */ +/* ARB_texture_cube_map_array (no entry points) */ +/* ARB_texture_gather (no entry points) */ +/* ARB_transform_feedback2 */ +/* ARB_transform_feedback3 */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLclampf value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLclampf value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +/* OpenGL 4.1 also reuses entry points from these extensions: */ +/* ARB_ES2_compatibility */ +/* ARB_get_program_binary */ +/* ARB_separate_shader_objects */ +/* ARB_shader_precision (no entry points) */ +/* ARB_vertex_attrib_64bit */ +/* ARB_viewport_array */ +#endif + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#endif + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLclampf value, GLboolean invert); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); +#endif + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#endif + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, GLvoid *img); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#endif + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#endif + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#endif + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#endif + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, GLvoid *string); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, GLvoid* *pointer); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#endif + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, GLvoid* *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +#endif + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#endif + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#endif + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#endif + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex); +#endif + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +#endif + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint index, GLbitfield mask); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +#endif + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLclampf value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); +#endif + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#endif + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#endif + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#endif + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +#endif + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +#endif + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +#endif + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +#endif + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const GLvoid *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid *indirect); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect); +#endif + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +#endif + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +#endif + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +#endif + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +#endif + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLclampf n, GLclampf f); +GLAPI void APIENTRY glClearDepthf (GLclampf d); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLclampf d); +#endif + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +#endif + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar* *strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar* *strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +#endif + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLclampd *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLclampd n, GLclampd f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#endif + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context * context, struct _cl_event * event, GLbitfield flags); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context * context, struct _cl_event * event, GLbitfield flags); +#endif + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const GLvoid *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +#endif + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#endif + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#endif + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#endif + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#endif + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#endif + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, GLvoid *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#endif + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#endif + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#endif + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#endif + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, GLvoid* *params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#endif + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#endif + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#endif + +#ifndef GL_SGIX_texture_select +#define GL_SGIX_texture_select 1 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#endif + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#endif + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#endif + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#endif + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#endif + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, GLvoid *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#endif + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#endif + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#endif + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#endif + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#endif + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const GLvoid* *pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +#endif + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#endif + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_SGIX_fog_scale 1 +#endif + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#endif + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#endif + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const GLvoid* *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); +#endif + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#endif + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer); +#endif + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#endif + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#endif + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#endif + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#endif + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean* *pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +#endif + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#endif + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#endif + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#endif + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const GLvoid *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#endif + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#endif + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#endif + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, GLvoid* *pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLuint count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLuint count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#endif + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#endif + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#endif + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const GLvoid *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const GLvoid *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const GLvoid *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid* *data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const GLvoid *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#endif + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#endif + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#endif + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const GLvoid *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#endif + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +/* This is really a WGL extension, but defines some associated GL enums. + * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string. + */ +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#endif + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#endif + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#endif + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, GLvoid *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#endif + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#endif + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#endif + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#endif + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#endif + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const GLvoid *string); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); +#endif + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#endif + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#endif + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#endif + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); +#endif + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#endif + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#endif + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#endif + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#endif + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +#endif + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#endif + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#endif + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#endif + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#endif + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#endif + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#endif + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#endif + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +#endif + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +#endif + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#endif + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#endif + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#endif + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, GLvoid* *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, GLvoid *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, GLvoid *img); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, GLvoid *string); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); +GLAPI GLvoid* APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI GLvoid* APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, GLvoid* *params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid* *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, GLvoid *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, GLvoid *img); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, GLvoid* *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +#endif + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#endif + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#endif + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#endif + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#endif + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif + +#ifndef GL_AMD_vertex_shader_tesselator +#define GL_AMD_vertex_shader_tesselator 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#endif + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const GLvoid *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, GLvoid* *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#endif + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#endif + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#endif + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#endif + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#endif + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#endif + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#endif + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#endif + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +#endif + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#endif + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#endif + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#endif + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#endif + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#endif + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, GLvoid *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, GLvoid *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const GLvoid *vdpDevice, const GLvoid *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI void APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const GLvoid *vdpDevice, const GLvoid *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif + + +#ifdef __cplusplus +} +#endif + +#endif +/* *INDENT-ON* */ +#endif /* NO_SDL_GLEXT */ + +#endif /* _SDL_opengl_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_opengles.h b/packedpubwasm/include/SDL/SDL_opengles.h new file mode 100644 index 0000000..a2bb64b --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_opengles.h @@ -0,0 +1,38 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_opengles.h + * + * This is a simple file to encapsulate the OpenGL ES 1.X API headers. + */ + +#ifdef __IPHONEOS__ +#include +#include +#else +#include +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif diff --git a/packedpubwasm/include/SDL/SDL_opengles2.h b/packedpubwasm/include/SDL/SDL_opengles2.h new file mode 100644 index 0000000..f750d33 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_opengles2.h @@ -0,0 +1,38 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_opengles.h + * + * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. + */ + +#ifdef __IPHONEOS__ +#include +#include +#else +#include +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif diff --git a/packedpubwasm/include/SDL/SDL_pixels.h b/packedpubwasm/include/SDL/SDL_pixels.h new file mode 100644 index 0000000..db8dcd0 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_pixels.h @@ -0,0 +1,426 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_pixels.h + * + * Header for the enumerated pixel format definitions. + */ + +#ifndef _SDL_pixels_h +#define _SDL_pixels_h + +/* XXX Emscripten: add missing header */ +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \name Transparency definitions + * + * These define alpha as the opacity of a surface. + */ +/*@{*/ +#define SDL_ALPHA_OPAQUE 255 +#define SDL_ALPHA_TRANSPARENT 0 +/*@}*/ + +/** Pixel type. */ +enum +{ + SDL_PIXELTYPE_UNKNOWN, + SDL_PIXELTYPE_INDEX1, + SDL_PIXELTYPE_INDEX4, + SDL_PIXELTYPE_INDEX8, + SDL_PIXELTYPE_PACKED8, + SDL_PIXELTYPE_PACKED16, + SDL_PIXELTYPE_PACKED32, + SDL_PIXELTYPE_ARRAYU8, + SDL_PIXELTYPE_ARRAYU16, + SDL_PIXELTYPE_ARRAYU32, + SDL_PIXELTYPE_ARRAYF16, + SDL_PIXELTYPE_ARRAYF32 +}; + +/** Bitmap pixel order, high bit -> low bit. */ +enum +{ + SDL_BITMAPORDER_NONE, + SDL_BITMAPORDER_4321, + SDL_BITMAPORDER_1234 +}; + +/** Packed component order, high bit -> low bit. */ +enum +{ + SDL_PACKEDORDER_NONE, + SDL_PACKEDORDER_XRGB, + SDL_PACKEDORDER_RGBX, + SDL_PACKEDORDER_ARGB, + SDL_PACKEDORDER_RGBA, + SDL_PACKEDORDER_XBGR, + SDL_PACKEDORDER_BGRX, + SDL_PACKEDORDER_ABGR, + SDL_PACKEDORDER_BGRA +}; + +/** Array component order, low byte -> high byte. */ +enum +{ + SDL_ARRAYORDER_NONE, + SDL_ARRAYORDER_RGB, + SDL_ARRAYORDER_RGBA, + SDL_ARRAYORDER_ARGB, + SDL_ARRAYORDER_BGR, + SDL_ARRAYORDER_BGRA, + SDL_ARRAYORDER_ABGR +}; + +/** Packed component layout. */ +enum +{ + SDL_PACKEDLAYOUT_NONE, + SDL_PACKEDLAYOUT_332, + SDL_PACKEDLAYOUT_4444, + SDL_PACKEDLAYOUT_1555, + SDL_PACKEDLAYOUT_5551, + SDL_PACKEDLAYOUT_565, + SDL_PACKEDLAYOUT_8888, + SDL_PACKEDLAYOUT_2101010, + SDL_PACKEDLAYOUT_1010102 +}; + +#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D) + +#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \ + ((1 << 31) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \ + ((bits) << 8) | ((bytes) << 0)) + +#define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F) +#define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F) +#define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F) +#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF) +#define SDL_BYTESPERPIXEL(X) \ + (SDL_ISPIXELFORMAT_FOURCC(X) ? \ + ((((X) == SDL_PIXELFORMAT_YUY2) || \ + ((X) == SDL_PIXELFORMAT_UYVY) || \ + ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF)) + +#define SDL_ISPIXELFORMAT_INDEXED(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8))) + +#define SDL_ISPIXELFORMAT_ALPHA(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) + +#define SDL_ISPIXELFORMAT_FOURCC(format) \ + ((format) && !((format) & 0x80000000)) + +/* Note: If you modify this list, update SDL_GetPixelFormatName() */ +enum +{ + SDL_PIXELFORMAT_UNKNOWN, + SDL_PIXELFORMAT_INDEX1LSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0, + 1, 0), + SDL_PIXELFORMAT_INDEX1MSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, + 1, 0), + SDL_PIXELFORMAT_INDEX4LSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, + 4, 0), + SDL_PIXELFORMAT_INDEX4MSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0, + 4, 0), + SDL_PIXELFORMAT_INDEX8 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1), + SDL_PIXELFORMAT_RGB332 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_332, 8, 1), + SDL_PIXELFORMAT_RGB444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_4444, 12, 2), + SDL_PIXELFORMAT_RGB555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_1555, 15, 2), + SDL_PIXELFORMAT_BGR555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_1555, 15, 2), + SDL_PIXELFORMAT_ARGB4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_RGBA4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_ABGR4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_BGRA4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_ARGB1555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_1555, 16, 2), + SDL_PIXELFORMAT_RGBA5551 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, + SDL_PACKEDLAYOUT_5551, 16, 2), + SDL_PIXELFORMAT_ABGR1555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_1555, 16, 2), + SDL_PIXELFORMAT_BGRA5551 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, + SDL_PACKEDLAYOUT_5551, 16, 2), + SDL_PIXELFORMAT_RGB565 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_565, 16, 2), + SDL_PIXELFORMAT_BGR565 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_565, 16, 2), + SDL_PIXELFORMAT_RGB24 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0, + 24, 3), + SDL_PIXELFORMAT_BGR24 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0, + 24, 3), + SDL_PIXELFORMAT_RGB888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_BGR888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_ARGB8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_RGBA8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_ABGR8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_BGRA8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_ARGB2101010 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_2101010, 32, 4), + + SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */ + SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), + SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */ + SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'), + SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ + SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'), + SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ + SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'), + SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ + SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U') +}; + +typedef struct SDL_Color +{ + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 unused; +} SDL_Color; +#define SDL_Colour SDL_Color + +typedef struct SDL_Palette +{ + int ncolors; + SDL_Color *colors; + Uint32 version; + int refcount; +} SDL_Palette; + +/** + * \note Everything in the pixel format structure is read-only. + */ +typedef struct SDL_PixelFormat +{ + Uint32 format; + SDL_Palette *palette; + Uint8 BitsPerPixel; + Uint8 BytesPerPixel; + Uint8 padding[2]; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; + Uint8 Rloss; + Uint8 Gloss; + Uint8 Bloss; + Uint8 Aloss; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; + int refcount; + struct SDL_PixelFormat *next; +} SDL_PixelFormat; + +/** + * \brief Get the human readable name of a pixel format + */ +extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format); + +/** + * \brief Convert one of the enumerated pixel formats to a bpp and RGBA masks. + * + * \return SDL_TRUE, or SDL_FALSE if the conversion wasn't possible. + * + * \sa SDL_MasksToPixelFormatEnum() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format, + int *bpp, + Uint32 * Rmask, + Uint32 * Gmask, + Uint32 * Bmask, + Uint32 * Amask); + +/** + * \brief Convert a bpp and RGBA masks to an enumerated pixel format. + * + * \return The pixel format, or ::SDL_PIXELFORMAT_UNKNOWN if the conversion + * wasn't possible. + * + * \sa SDL_PixelFormatEnumToMasks() + */ +extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp, + Uint32 Rmask, + Uint32 Gmask, + Uint32 Bmask, + Uint32 Amask); + +/** + * \brief Create an SDL_PixelFormat structure from a pixel format enum. + */ +extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format); + +/** + * \brief Free an SDL_PixelFormat structure. + */ +extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format); + +/** + * \brief Create a palette structure with the specified number of color + * entries. + * + * \return A new palette, or NULL if there wasn't enough memory. + * + * \note The palette entries are initialized to white. + * + * \sa SDL_FreePalette() + */ +extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors); + +/** + * \brief Set the palette for a pixel format structure. + */ +extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format, + SDL_Palette *palette); + +/** + * \brief Set a range of colors in a palette. + * + * \param palette The palette to modify. + * \param colors An array of colors to copy into the palette. + * \param firstcolor The index of the first palette entry to modify. + * \param ncolors The number of entries to modify. + * + * \return 0 on success, or -1 if not all of the colors could be set. + */ +extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette, + const SDL_Color * colors, + int firstcolor, int ncolors); + +/** + * \brief Free a palette created with SDL_AllocPalette(). + * + * \sa SDL_AllocPalette() + */ +extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette); + +/** + * \brief Maps an RGB triple to an opaque pixel value for a given pixel format. + * + * \sa SDL_MapRGBA + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format, + Uint8 r, Uint8 g, Uint8 b); + +/** + * \brief Maps an RGBA quadruple to a pixel value for a given pixel format. + * + * \sa SDL_MapRGB + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format, + Uint8 r, Uint8 g, Uint8 b, + Uint8 a); + +/** + * \brief Get the RGB components from a pixel of the specified format. + * + * \sa SDL_GetRGBA + */ +extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, + const SDL_PixelFormat * format, + Uint8 * r, Uint8 * g, Uint8 * b); + +/** + * \brief Get the RGBA components from a pixel of the specified format. + * + * \sa SDL_GetRGB + */ +extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, + const SDL_PixelFormat * format, + Uint8 * r, Uint8 * g, Uint8 * b, + Uint8 * a); + +/** + * \brief Calculate a 256 entry gamma ramp for a gamma value. + */ +extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_pixels_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_platform.h b/packedpubwasm/include/SDL/SDL_platform.h new file mode 100644 index 0000000..9e7a33b --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_platform.h @@ -0,0 +1,160 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_platform.h + * + * Try to get a standard set of platform defines. + */ + +#ifndef _SDL_platform_h +#define _SDL_platform_h + +#if defined(_AIX) +#undef __AIX__ +#define __AIX__ 1 +#endif +#if defined(__BEOS__) +#undef __BEOS__ +#define __BEOS__ 1 +#endif +#if defined(__HAIKU__) +#undef __HAIKU__ +#define __HAIKU__ 1 +#endif +#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) +#undef __BSDI__ +#define __BSDI__ 1 +#endif +#if defined(_arch_dreamcast) +#undef __DREAMCAST__ +#define __DREAMCAST__ 1 +#endif +#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) +#undef __FREEBSD__ +#define __FREEBSD__ 1 +#endif +#if defined(hpux) || defined(__hpux) || defined(__hpux__) +#undef __HPUX__ +#define __HPUX__ 1 +#endif +#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) +#undef __IRIX__ +#define __IRIX__ 1 +#endif +#if defined(linux) || defined(__linux) || defined(__linux__) +#undef __LINUX__ +#define __LINUX__ 1 +#endif +#if defined(ANDROID) +#undef __ANDROID__ +#undef __LINUX__ /*do we need to do this?*/ +#define __ANDROID__ 1 +#endif + +#if defined(__APPLE__) +/* lets us know what version of Mac OS X we're compiling on */ +#include "AvailabilityMacros.h" +#include "TargetConditionals.h" +#ifndef MAC_OS_X_VERSION_10_4 +#define MAC_OS_X_VERSION_10_4 1040 +#endif +#ifndef MAC_OS_X_VERSION_10_5 +#define MAC_OS_X_VERSION_10_5 1050 +#endif +#ifndef MAC_OS_X_VERSION_10_6 +#define MAC_OS_X_VERSION_10_6 1060 +#endif +#if TARGET_OS_IPHONE +/* if compiling for iPhone */ +#undef __IPHONEOS__ +#define __IPHONEOS__ 1 +#undef __MACOSX__ +#else +/* if not compiling for iPhone */ +#undef __MACOSX__ +#define __MACOSX__ 1 +#endif /* TARGET_OS_IPHONE */ +#endif /* defined(__APPLE__) */ + +#if defined(__NetBSD__) +#undef __NETBSD__ +#define __NETBSD__ 1 +#endif +#if defined(__OpenBSD__) +#undef __OPENBSD__ +#define __OPENBSD__ 1 +#endif +#if defined(__OS2__) +#undef __OS2__ +#define __OS2__ 1 +#endif +#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) +#undef __OSF__ +#define __OSF__ 1 +#endif +#if defined(__QNXNTO__) +#undef __QNXNTO__ +#define __QNXNTO__ 1 +#endif +#if defined(riscos) || defined(__riscos) || defined(__riscos__) +#undef __RISCOS__ +#define __RISCOS__ 1 +#endif +#if defined(__SVR4) +#undef __SOLARIS__ +#define __SOLARIS__ 1 +#endif +#if defined(WIN32) || defined(_WIN32) +#undef __WIN32__ +#define __WIN32__ 1 +#endif + +#if defined(__NDS__) +#undef __NINTENDODS__ +#define __NINTENDODS__ 1 +#endif + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief Gets the name of the platform. + */ +extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_platform_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_power.h b/packedpubwasm/include/SDL/SDL_power.h new file mode 100644 index 0000000..6cc1197 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_power.h @@ -0,0 +1,79 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_power_h +#define _SDL_power_h + +/** + * \file SDL_power.h + * + * Header for the SDL power management routines. + */ + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief The basic state for the system's power supply. + */ +typedef enum +{ + SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */ + SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ + SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */ + SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */ + SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */ +} SDL_PowerState; + + +/** + * \brief Get the current power supply details. + * + * \param secs Seconds of battery life left. You can pass a NULL here if + * you don't care. Will return -1 if we can't determine a + * value, or we're not running on a battery. + * + * \param pct Percentage of battery life left, between 0 and 100. You can + * pass a NULL here if you don't care. Will return -1 if we + * can't determine a value, or we're not running on a battery. + * + * \return The state of the battery (if any). + */ +extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_power_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_quit.h b/packedpubwasm/include/SDL/SDL_quit.h new file mode 100644 index 0000000..d6f11a8 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_quit.h @@ -0,0 +1,58 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_quit.h + * + * Include file for SDL quit event handling. + */ + +#ifndef _SDL_quit_h +#define _SDL_quit_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +/** + * \file SDL_quit.h + * + * An ::SDL_QUIT event is generated when the user tries to close the application + * window. If it is ignored or filtered out, the window will remain open. + * If it is not ignored or filtered, it is queued normally and the window + * is allowed to close. When the window is closed, screen updates will + * complete, but have no effect. + * + * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) + * and SIGTERM (system termination request), if handlers do not already + * exist, that generate ::SDL_QUIT events as well. There is no way + * to determine the cause of an ::SDL_QUIT event, but setting a signal + * handler in your application will override the default generation of + * quit events for that signal. + * + * \sa SDL_Quit() + */ + +/* There are no functions directly affecting the quit event */ + +#define SDL_QuitRequested() \ + (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0)) + +#endif /* _SDL_quit_h */ diff --git a/packedpubwasm/include/SDL/SDL_rect.h b/packedpubwasm/include/SDL/SDL_rect.h new file mode 100644 index 0000000..ee3dbff --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_rect.h @@ -0,0 +1,136 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_rect.h + * + * Header file for SDL_rect definition and management functions. + */ + +#ifndef _SDL_rect_h +#define _SDL_rect_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_pixels.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief The structure that defines a point + * + * \sa SDL_EnclosePoints + */ +typedef struct +{ + int x; + int y; +} SDL_Point; + +/** + * \brief A rectangle, with the origin at the upper left. + * + * \sa SDL_RectEmpty + * \sa SDL_RectEquals + * \sa SDL_HasIntersection + * \sa SDL_IntersectRect + * \sa SDL_UnionRect + * \sa SDL_EnclosePoints + */ +typedef struct SDL_Rect +{ + int x, y; + int w, h; +} SDL_Rect; + +/** + * \brief Returns true if the rectangle has no area. + */ +#define SDL_RectEmpty(X) (((X)->w <= 0) || ((X)->h <= 0)) + +/** + * \brief Returns true if the two rectangles are equal. + */ +#define SDL_RectEquals(A, B) (((A)->x == (B)->x) && ((A)->y == (B)->y) && \ + ((A)->w == (B)->w) && ((A)->h == (B)->h)) + +/** + * \brief Determine whether two rectangles intersect. + * + * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, + const SDL_Rect * B); + +/** + * \brief Calculate the intersection of two rectangles. + * + * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, + const SDL_Rect * B, + SDL_Rect * result); + +/** + * \brief Calculate the union of two rectangles. + */ +extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, + const SDL_Rect * B, + SDL_Rect * result); + +/** + * \brief Calculate a minimal rectangle enclosing a set of points + * + * \return SDL_TRUE if any points were within the clipping rect + */ +extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points, + int count, + const SDL_Rect * clip, + SDL_Rect * result); + +/** + * \brief Calculate the intersection of a rectangle and line segment. + * + * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * + rect, int *X1, + int *Y1, int *X2, + int *Y2); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_rect_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_render.h b/packedpubwasm/include/SDL/SDL_render.h new file mode 100644 index 0000000..bf940d0 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_render.h @@ -0,0 +1,615 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_render.h + * + * Header file for SDL 2D rendering functions. + * + * This API supports the following features: + * * single pixel points + * * single pixel lines + * * filled rectangles + * * texture images + * + * The primitives may be drawn in opaque, blended, or additive modes. + * + * The texture images may be drawn in opaque, blended, or additive modes. + * They can have an additional color tint or alpha modulation applied to + * them, and may also be stretched with linear interpolation. + * + * This API is designed to accelerate simple 2D operations. You may + * want more functionality such as rotation and particle effects and + * in that case you should use SDL's OpenGL/Direct3D support or one + * of the many good 3D engines. + */ + +#ifndef _SDL_render_h +#define _SDL_render_h + +#include "SDL_stdinc.h" +#include "SDL_rect.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief Flags used when creating a rendering context + */ +typedef enum +{ + SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ + SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware + acceleration */ + SDL_RENDERER_PRESENTVSYNC = 0x00000004 /**< Present is synchronized + with the refresh rate */ +} SDL_RendererFlags; + +/** + * \brief Information on the capabilities of a render driver or context. + */ +typedef struct SDL_RendererInfo +{ + const char *name; /**< The name of the renderer */ + Uint32 flags; /**< Supported ::SDL_RendererFlags */ + Uint32 num_texture_formats; /**< The number of available texture formats */ + Uint32 texture_formats[16]; /**< The available texture formats */ + int max_texture_width; /**< The maximimum texture width */ + int max_texture_height; /**< The maximimum texture height */ +} SDL_RendererInfo; + +/** + * \brief The access pattern allowed for a texture. + */ +typedef enum +{ + SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ + SDL_TEXTUREACCESS_STREAMING /**< Changes frequently, lockable */ +} SDL_TextureAccess; + +/** + * \brief The texture channel modulation used in SDL_RenderCopy(). + */ +typedef enum +{ + SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ + SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ + SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ +} SDL_TextureModulate; + +/** + * \brief A structure representing rendering state + */ +struct SDL_Renderer; +typedef struct SDL_Renderer SDL_Renderer; + +/** + * \brief An efficient driver-specific representation of pixel data + */ +struct SDL_Texture; +typedef struct SDL_Texture SDL_Texture; + + +/* Function prototypes */ + +/** + * \brief Get the number of 2D rendering drivers available for the current + * display. + * + * A render driver is a set of code that handles rendering and texture + * management on a particular display. Normally there is only one, but + * some drivers may have several available with different capabilities. + * + * \sa SDL_GetRenderDriverInfo() + * \sa SDL_CreateRenderer() + */ +extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); + +/** + * \brief Get information about a specific 2D rendering driver for the current + * display. + * + * \param index The index of the driver to query information about. + * \param info A pointer to an SDL_RendererInfo struct to be filled with + * information on the rendering driver. + * + * \return 0 on success, -1 if the index was out of range. + * + * \sa SDL_CreateRenderer() + */ +extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, + SDL_RendererInfo * info); + +/** + * \brief Create a 2D rendering context for a window. + * + * \param window The window where rendering is displayed. + * \param index The index of the rendering driver to initialize, or -1 to + * initialize the first one supporting the requested flags. + * \param flags ::SDL_RendererFlags. + * + * \return A valid rendering context or NULL if there was an error. + * + * \sa SDL_CreateSoftwareRenderer() + * \sa SDL_GetRendererInfo() + * \sa SDL_DestroyRenderer() + */ +extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, + int index, Uint32 flags); + +/** + * \brief Create a 2D software rendering context for a surface. + * + * \param surface The surface where rendering is done. + * + * \return A valid rendering context or NULL if there was an error. + * + * \sa SDL_CreateRenderer() + * \sa SDL_DestroyRenderer() + */ +extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); + +/** + * \brief Get the renderer associated with a window. + */ +extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); + +/** + * \brief Get information about a rendering context. + */ +extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, + SDL_RendererInfo * info); + +/** + * \brief Create a texture for a rendering context. + * + * \param format The format of the texture. + * \param access One of the enumerated values in ::SDL_TextureAccess. + * \param w The width of the texture in pixels. + * \param h The height of the texture in pixels. + * + * \return The created texture is returned, or 0 if no rendering context was + * active, the format was unsupported, or the width or height were out + * of range. + * + * \sa SDL_QueryTexture() + * \sa SDL_UpdateTexture() + * \sa SDL_DestroyTexture() + */ +extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, + Uint32 format, + int access, int w, + int h); + +/** + * \brief Create a texture from an existing surface. + * + * \param surface The surface containing pixel data used to fill the texture. + * + * \return The created texture is returned, or 0 on error. + * + * \note The surface is not modified or freed by this function. + * + * \sa SDL_QueryTexture() + * \sa SDL_DestroyTexture() + */ +extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); + +/** + * \brief Query the attributes of a texture + * + * \param texture A texture to be queried. + * \param format A pointer filled in with the raw format of the texture. The + * actual format may differ, but pixel transfers will use this + * format. + * \param access A pointer filled in with the actual access to the texture. + * \param w A pointer filled in with the width of the texture in pixels. + * \param h A pointer filled in with the height of the texture in pixels. + * + * \return 0 on success, or -1 if the texture is not valid. + */ +extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, + Uint32 * format, int *access, + int *w, int *h); + +/** + * \brief Set an additional color value used in render copy operations. + * + * \param texture The texture to update. + * \param r The red color value multiplied into copy operations. + * \param g The green color value multiplied into copy operations. + * \param b The blue color value multiplied into copy operations. + * + * \return 0 on success, or -1 if the texture is not valid or color modulation + * is not supported. + * + * \sa SDL_GetTextureColorMod() + */ +extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, + Uint8 r, Uint8 g, Uint8 b); + + +/** + * \brief Get the additional color value used in render copy operations. + * + * \param texture The texture to query. + * \param r A pointer filled in with the current red color value. + * \param g A pointer filled in with the current green color value. + * \param b A pointer filled in with the current blue color value. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \sa SDL_SetTextureColorMod() + */ +extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, + Uint8 * r, Uint8 * g, + Uint8 * b); + +/** + * \brief Set an additional alpha value used in render copy operations. + * + * \param texture The texture to update. + * \param alpha The alpha value multiplied into copy operations. + * + * \return 0 on success, or -1 if the texture is not valid or alpha modulation + * is not supported. + * + * \sa SDL_GetTextureAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, + Uint8 alpha); + +/** + * \brief Get the additional alpha value used in render copy operations. + * + * \param texture The texture to query. + * \param alpha A pointer filled in with the current alpha value. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \sa SDL_SetTextureAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, + Uint8 * alpha); + +/** + * \brief Set the blend mode used for texture copy operations. + * + * \param texture The texture to update. + * \param blendMode ::SDL_BlendMode to use for texture blending. + * + * \return 0 on success, or -1 if the texture is not valid or the blend mode is + * not supported. + * + * \note If the blend mode is not supported, the closest supported mode is + * chosen. + * + * \sa SDL_GetTextureBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, + SDL_BlendMode blendMode); + +/** + * \brief Get the blend mode used for texture copy operations. + * + * \param texture The texture to query. + * \param blendMode A pointer filled in with the current blend mode. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \sa SDL_SetTextureBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, + SDL_BlendMode *blendMode); + +/** + * \brief Update the given texture rectangle with new pixel data. + * + * \param texture The texture to update + * \param rect A pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param pixels The raw pixel data. + * \param pitch The number of bytes between rows of pixel data. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \note This is a fairly slow function. + */ +extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, + const SDL_Rect * rect, + const void *pixels, int pitch); + +/** + * \brief Lock a portion of the texture for pixel access. + * + * \param texture The texture to lock for access, which was created with + * ::SDL_TEXTUREACCESS_STREAMING. + * \param rect A pointer to the rectangle to lock for access. If the rect + * is NULL, the entire texture will be locked. + * \param pixels This is filled in with a pointer to the locked pixels, + * appropriately offset by the locked area. + * \param pitch This is filled in with the pitch of the locked pixels. + * + * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. + * + * \sa SDL_UnlockTexture() + */ +extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, + const SDL_Rect * rect, + void **pixels, int *pitch); + +/** + * \brief Unlock a texture, uploading the changes to video memory, if needed. + * + * \sa SDL_LockTexture() + */ +extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); + +/** + * \brief Set the drawing area for rendering on the current target. + * + * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. + * + * The x,y of the viewport rect represents the origin for rendering. + * + * \note When the window is resized, the current viewport is automatically + * centered within the new window size. + */ +extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * \brief Get the drawing area for the current target. + */ +extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, + SDL_Rect * rect); + +/** + * \brief Set the color used for drawing operations (Fill and Line). + * + * \param r The red value used to draw on the rendering target. + * \param g The green value used to draw on the rendering target. + * \param b The blue value used to draw on the rendering target. + * \param a The alpha value used to draw on the rendering target, usually + * ::SDL_ALPHA_OPAQUE (255). + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer, + Uint8 r, Uint8 g, Uint8 b, + Uint8 a); + +/** + * \brief Get the color used for drawing operations (Fill and Line). + * + * \param r A pointer to the red value used to draw on the rendering target. + * \param g A pointer to the green value used to draw on the rendering target. + * \param b A pointer to the blue value used to draw on the rendering target. + * \param a A pointer to the alpha value used to draw on the rendering target, + * usually ::SDL_ALPHA_OPAQUE (255). + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDL_GetRenderDrawColor(SDL_Renderer * renderer, + Uint8 * r, Uint8 * g, Uint8 * b, + Uint8 * a); + +/** + * \brief Set the blend mode used for drawing operations (Fill and Line). + * + * \param blendMode ::SDL_BlendMode to use for blending. + * + * \return 0 on success, or -1 on error + * + * \note If the blend mode is not supported, the closest supported mode is + * chosen. + * + * \sa SDL_GetRenderDrawBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, + SDL_BlendMode blendMode); + +/** + * \brief Get the blend mode used for drawing operations. + * + * \param blendMode A pointer filled in with the current blend mode. + * + * \return 0 on success, or -1 on error + * + * \sa SDL_SetRenderDrawBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, + SDL_BlendMode *blendMode); + +/** + * \brief Clear the current rendering target with the drawing color + * + * This function clears the entire rendering target, ignoring the viewport. + */ +extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); + +/** + * \brief Draw a point on the current rendering target. + * + * \param x The x coordinate of the point. + * \param y The y coordinate of the point. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, + int x, int y); + +/** + * \brief Draw multiple points on the current rendering target. + * + * \param points The points to draw + * \param count The number of points to draw + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, + const SDL_Point * points, + int count); + +/** + * \brief Draw a line on the current rendering target. + * + * \param x1 The x coordinate of the start point. + * \param y1 The y coordinate of the start point. + * \param x2 The x coordinate of the end point. + * \param y2 The y coordinate of the end point. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, + int x1, int y1, int x2, int y2); + +/** + * \brief Draw a series of connected lines on the current rendering target. + * + * \param points The points along the lines + * \param count The number of points, drawing count-1 lines + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, + const SDL_Point * points, + int count); + +/** + * \brief Draw a rectangle on the current rendering target. + * + * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * \brief Draw some number of rectangles on the current rendering target. + * + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, + const SDL_Rect * rects, + int count); + +/** + * \brief Fill a rectangle on the current rendering target with the drawing color. + * + * \param rect A pointer to the destination rectangle, or NULL for the entire + * rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * \brief Fill some number of rectangles on the current rendering target with the drawing color. + * + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, + const SDL_Rect * rects, + int count); + +/** + * \brief Copy a portion of the texture to the current rendering target. + * + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_Rect * dstrect); + +/** + * \brief Read pixels from the current rendering target. + * + * \param rect A pointer to the rectangle to read, or NULL for the entire + * render target. + * \param format The desired format of the pixel data, or 0 to use the format + * of the rendering target + * \param pixels A pointer to be filled in with the pixel data + * \param pitch The pitch of the pixels parameter. + * + * \return 0 on success, or -1 if pixel reading is not supported. + * + * \warning This is a very slow operation, and should not be used frequently. + */ +extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, + const SDL_Rect * rect, + Uint32 format, + void *pixels, int pitch); + +/** + * \brief Update the screen with rendering performed. + */ +extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); + +/** + * \brief Destroy the specified texture. + * + * \sa SDL_CreateTexture() + * \sa SDL_CreateTextureFromSurface() + */ +extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); + +/** + * \brief Destroy the rendering context for a window and free associated + * textures. + * + * \sa SDL_CreateRenderer() + */ +extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_render_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_revision.h b/packedpubwasm/include/SDL/SDL_revision.h new file mode 100644 index 0000000..8637e48 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_revision.h @@ -0,0 +1,2 @@ +#define SDL_REVISION "hg-5605:9269bf952041" +#define SDL_REVISION_NUMBER 5605 diff --git a/packedpubwasm/include/SDL/SDL_rotozoom.h b/packedpubwasm/include/SDL/SDL_rotozoom.h new file mode 100644 index 0000000..65b914a --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_rotozoom.h @@ -0,0 +1,123 @@ +/* + +SDL_rotozoom.c: rotozoomer, zoomer and shrinker for 32bit or 8bit surfaces + +Copyright (C) 2001-2011 Andreas Schiffler + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. + +Andreas Schiffler -- aschiffler at ferzkopp dot net + +*/ + +#ifndef _SDL_rotozoom_h +#define _SDL_rotozoom_h + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef M_PI +#define M_PI 3.141592654 +#endif + +#include "SDL.h" + + /* ---- Defines */ + + /*! + \brief Disable anti-aliasing (no smoothing). + */ +#define SMOOTHING_OFF 0 + + /*! + \brief Enable anti-aliasing (smoothing). + */ +#define SMOOTHING_ON 1 + + /* ---- Function Prototypes */ + +#ifdef _MSC_VER +# if defined(DLL_EXPORT) && !defined(LIBSDL_GFX_DLL_IMPORT) +# define SDL_ROTOZOOM_SCOPE __declspec(dllexport) +# else +# ifdef LIBSDL_GFX_DLL_IMPORT +# define SDL_ROTOZOOM_SCOPE __declspec(dllimport) +# endif +# endif +#endif +#ifndef SDL_ROTOZOOM_SCOPE +# define SDL_ROTOZOOM_SCOPE extern +#endif + + /* + + Rotozoom functions + + */ + + SDL_ROTOZOOM_SCOPE SDL_Surface *rotozoomSurface(SDL_Surface * src, double angle, double zoom, int smooth); + + SDL_ROTOZOOM_SCOPE SDL_Surface *rotozoomSurfaceXY + (SDL_Surface * src, double angle, double zoomx, double zoomy, int smooth); + + + SDL_ROTOZOOM_SCOPE void rotozoomSurfaceSize(int width, int height, double angle, double zoom, int *dstwidth, + int *dstheight); + + SDL_ROTOZOOM_SCOPE void rotozoomSurfaceSizeXY + (int width, int height, double angle, double zoomx, double zoomy, + int *dstwidth, int *dstheight); + + /* + + Zooming functions + + */ + + SDL_ROTOZOOM_SCOPE SDL_Surface *zoomSurface(SDL_Surface * src, double zoomx, double zoomy, int smooth); + + SDL_ROTOZOOM_SCOPE void zoomSurfaceSize(int width, int height, double zoomx, double zoomy, int *dstwidth, int *dstheight); + + /* + + Shrinking functions + + */ + + SDL_ROTOZOOM_SCOPE SDL_Surface *shrinkSurface(SDL_Surface * src, int factorx, int factory); + + /* + + Specialized rotation functions + + */ + + SDL_ROTOZOOM_SCOPE SDL_Surface* rotateSurface90Degrees(SDL_Surface* src, int numClockwiseTurns); + + /* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif + +#endif /* _SDL_rotozoom_h */ diff --git a/packedpubwasm/include/SDL/SDL_rwops.h b/packedpubwasm/include/SDL/SDL_rwops.h new file mode 100644 index 0000000..48824f4 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_rwops.h @@ -0,0 +1,220 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_rwops.h + * + * This file provides a general interface for SDL to read and write + * data streams. It can easily be extended to files, memory, etc. + */ + +#ifndef _SDL_rwops_h +#define _SDL_rwops_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * This is the read/write operation structure -- very basic. + */ +typedef struct SDL_RWops +{ + /** + * Seek to \c offset relative to \c whence, one of stdio's whence values: + * RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END + * + * \return the final offset in the data stream. + */ + long (SDLCALL * seek) (struct SDL_RWops * context, long offset, + int whence); + + /** + * Read up to \c maxnum objects each of size \c size from the data + * stream to the area pointed at by \c ptr. + * + * \return the number of objects read, or 0 at error or end of file. + */ + size_t(SDLCALL * read) (struct SDL_RWops * context, void *ptr, + size_t size, size_t maxnum); + + /** + * Write exactly \c num objects each of size \c size from the area + * pointed at by \c ptr to data stream. + * + * \return the number of objects written, or 0 at error or end of file. + */ + size_t(SDLCALL * write) (struct SDL_RWops * context, const void *ptr, + size_t size, size_t num); + + /** + * Close and free an allocated SDL_RWops structure. + * + * \return 0 if successful or -1 on write error when flushing data. + */ + int (SDLCALL * close) (struct SDL_RWops * context); + + Uint32 type; + union + { +#if defined(ANDROID) + struct + { + void *fileName; + void *fileNameRef; + void *inputStream; + void *inputStreamRef; + void *skipMethod; + void *readableByteChannel; + void *readableByteChannelRef; + void *readMethod; + long position; + int size; + } androidio; +#elif defined(__WIN32__) + struct + { + SDL_bool append; + void *h; + struct + { + void *data; + size_t size; + size_t left; + } buffer; + } windowsio; +#endif + +#ifdef HAVE_STDIO_H + struct + { + SDL_bool autoclose; + FILE *fp; + } stdio; +#endif + struct + { + Uint8 *base; + Uint8 *here; + Uint8 *stop; + } mem; + struct + { + void *data1; + } unknown; + } hidden; + +} SDL_RWops; + + +/** + * \name RWFrom functions + * + * Functions to create SDL_RWops structures from various data streams. + */ +/*@{*/ + +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file, + const char *mode); + +#ifdef HAVE_STDIO_H +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp, + SDL_bool autoclose); +#else +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp, + SDL_bool autoclose); +#endif + +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size); +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem, + int size); + +/*@}*//*RWFrom functions*/ + + +extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void); +extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area); + +#define RW_SEEK_SET 0 /**< Seek from the beginning of data */ +#define RW_SEEK_CUR 1 /**< Seek relative to current read point */ +#define RW_SEEK_END 2 /**< Seek relative to the end of data */ + +/** + * \name Read/write macros + * + * Macros to easily read and write from an SDL_RWops structure. + */ +/*@{*/ +#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) +#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) +#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) +#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) +#define SDL_RWclose(ctx) (ctx)->close(ctx) +/*@}*//*Read/write macros*/ + + +/** + * \name Read endian functions + * + * Read an item of the specified endianness and return in native format. + */ +/*@{*/ +extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src); +extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src); +/*@}*//*Read endian functions*/ + +/** + * \name Write endian functions + * + * Write an item of native format to the specified endianness. + */ +/*@{*/ +extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value); +extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value); +extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value); +extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value); +extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value); +extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value); +/*@}*//*Write endian functions*/ + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_rwops_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_scancode.h b/packedpubwasm/include/SDL/SDL_scancode.h new file mode 100644 index 0000000..a9aea66 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_scancode.h @@ -0,0 +1,398 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_scancode.h + * + * Defines keyboard scancodes. + */ + +#ifndef _SDL_scancode_h +#define _SDL_scancode_h + +#include "SDL_stdinc.h" + +/** + * \brief The SDL keyboard scancode representation. + * + * Values of this type are used to represent keyboard keys, among other places + * in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the + * SDL_Event structure. + * + * The values in this enumeration are based on the USB usage page standard: + * http://www.usb.org/developers/devclass_docs/Hut1_12.pdf + */ +typedef enum +{ + SDL_SCANCODE_UNKNOWN = 0, + + /** + * \name Usage page 0x07 + * + * These values are from usage page 0x07 (USB keyboard page). + */ + /*@{*/ + + SDL_SCANCODE_A = 4, + SDL_SCANCODE_B = 5, + SDL_SCANCODE_C = 6, + SDL_SCANCODE_D = 7, + SDL_SCANCODE_E = 8, + SDL_SCANCODE_F = 9, + SDL_SCANCODE_G = 10, + SDL_SCANCODE_H = 11, + SDL_SCANCODE_I = 12, + SDL_SCANCODE_J = 13, + SDL_SCANCODE_K = 14, + SDL_SCANCODE_L = 15, + SDL_SCANCODE_M = 16, + SDL_SCANCODE_N = 17, + SDL_SCANCODE_O = 18, + SDL_SCANCODE_P = 19, + SDL_SCANCODE_Q = 20, + SDL_SCANCODE_R = 21, + SDL_SCANCODE_S = 22, + SDL_SCANCODE_T = 23, + SDL_SCANCODE_U = 24, + SDL_SCANCODE_V = 25, + SDL_SCANCODE_W = 26, + SDL_SCANCODE_X = 27, + SDL_SCANCODE_Y = 28, + SDL_SCANCODE_Z = 29, + + SDL_SCANCODE_1 = 30, + SDL_SCANCODE_2 = 31, + SDL_SCANCODE_3 = 32, + SDL_SCANCODE_4 = 33, + SDL_SCANCODE_5 = 34, + SDL_SCANCODE_6 = 35, + SDL_SCANCODE_7 = 36, + SDL_SCANCODE_8 = 37, + SDL_SCANCODE_9 = 38, + SDL_SCANCODE_0 = 39, + + SDL_SCANCODE_RETURN = 40, + SDL_SCANCODE_ESCAPE = 41, + SDL_SCANCODE_BACKSPACE = 42, + SDL_SCANCODE_TAB = 43, + SDL_SCANCODE_SPACE = 44, + + SDL_SCANCODE_MINUS = 45, + SDL_SCANCODE_EQUALS = 46, + SDL_SCANCODE_LEFTBRACKET = 47, + SDL_SCANCODE_RIGHTBRACKET = 48, + SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return + * key on ISO keyboards and at the right end + * of the QWERTY row on ANSI keyboards. + * Produces REVERSE SOLIDUS (backslash) and + * VERTICAL LINE in a US layout, REVERSE + * SOLIDUS and VERTICAL LINE in a UK Mac + * layout, NUMBER SIGN and TILDE in a UK + * Windows layout, DOLLAR SIGN and POUND SIGN + * in a Swiss German layout, NUMBER SIGN and + * APOSTROPHE in a German layout, GRAVE + * ACCENT and POUND SIGN in a French Mac + * layout, and ASTERISK and MICRO SIGN in a + * French Windows layout. + */ + SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code + * instead of 49 for the same key, but all + * OSes I've seen treat the two codes + * identically. So, as an implementor, unless + * your keyboard generates both of those + * codes and your OS treats them differently, + * you should generate SDL_SCANCODE_BACKSLASH + * instead of this code. As a user, you + * should not rely on this code because SDL + * will never generate it with most (all?) + * keyboards. + */ + SDL_SCANCODE_SEMICOLON = 51, + SDL_SCANCODE_APOSTROPHE = 52, + SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI + * and ISO keyboards). Produces GRAVE ACCENT and + * TILDE in a US Windows layout and in US and UK + * Mac layouts on ANSI keyboards, GRAVE ACCENT + * and NOT SIGN in a UK Windows layout, SECTION + * SIGN and PLUS-MINUS SIGN in US and UK Mac + * layouts on ISO keyboards, SECTION SIGN and + * DEGREE SIGN in a Swiss German layout (Mac: + * only on ISO keyboards), CIRCUMFLEX ACCENT and + * DEGREE SIGN in a German layout (Mac: only on + * ISO keyboards), SUPERSCRIPT TWO and TILDE in a + * French Windows layout, COMMERCIAL AT and + * NUMBER SIGN in a French Mac layout on ISO + * keyboards, and LESS-THAN SIGN and GREATER-THAN + * SIGN in a Swiss German, German, or French Mac + * layout on ANSI keyboards. + */ + SDL_SCANCODE_COMMA = 54, + SDL_SCANCODE_PERIOD = 55, + SDL_SCANCODE_SLASH = 56, + + SDL_SCANCODE_CAPSLOCK = 57, + + SDL_SCANCODE_F1 = 58, + SDL_SCANCODE_F2 = 59, + SDL_SCANCODE_F3 = 60, + SDL_SCANCODE_F4 = 61, + SDL_SCANCODE_F5 = 62, + SDL_SCANCODE_F6 = 63, + SDL_SCANCODE_F7 = 64, + SDL_SCANCODE_F8 = 65, + SDL_SCANCODE_F9 = 66, + SDL_SCANCODE_F10 = 67, + SDL_SCANCODE_F11 = 68, + SDL_SCANCODE_F12 = 69, + + SDL_SCANCODE_PRINTSCREEN = 70, + SDL_SCANCODE_SCROLLLOCK = 71, + SDL_SCANCODE_PAUSE = 72, + SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but + does send code 73, not 117) */ + SDL_SCANCODE_HOME = 74, + SDL_SCANCODE_PAGEUP = 75, + SDL_SCANCODE_DELETE = 76, + SDL_SCANCODE_END = 77, + SDL_SCANCODE_PAGEDOWN = 78, + SDL_SCANCODE_RIGHT = 79, + SDL_SCANCODE_LEFT = 80, + SDL_SCANCODE_DOWN = 81, + SDL_SCANCODE_UP = 82, + + SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards + */ + SDL_SCANCODE_KP_DIVIDE = 84, + SDL_SCANCODE_KP_MULTIPLY = 85, + SDL_SCANCODE_KP_MINUS = 86, + SDL_SCANCODE_KP_PLUS = 87, + SDL_SCANCODE_KP_ENTER = 88, + SDL_SCANCODE_KP_1 = 89, + SDL_SCANCODE_KP_2 = 90, + SDL_SCANCODE_KP_3 = 91, + SDL_SCANCODE_KP_4 = 92, + SDL_SCANCODE_KP_5 = 93, + SDL_SCANCODE_KP_6 = 94, + SDL_SCANCODE_KP_7 = 95, + SDL_SCANCODE_KP_8 = 96, + SDL_SCANCODE_KP_9 = 97, + SDL_SCANCODE_KP_0 = 98, + SDL_SCANCODE_KP_PERIOD = 99, + + SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO + * keyboards have over ANSI ones, + * located between left shift and Y. + * Produces GRAVE ACCENT and TILDE in a + * US or UK Mac layout, REVERSE SOLIDUS + * (backslash) and VERTICAL LINE in a + * US or UK Windows layout, and + * LESS-THAN SIGN and GREATER-THAN SIGN + * in a Swiss German, German, or French + * layout. */ + SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */ + SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag, + * not a physical key - but some Mac keyboards + * do have a power key. */ + SDL_SCANCODE_KP_EQUALS = 103, + SDL_SCANCODE_F13 = 104, + SDL_SCANCODE_F14 = 105, + SDL_SCANCODE_F15 = 106, + SDL_SCANCODE_F16 = 107, + SDL_SCANCODE_F17 = 108, + SDL_SCANCODE_F18 = 109, + SDL_SCANCODE_F19 = 110, + SDL_SCANCODE_F20 = 111, + SDL_SCANCODE_F21 = 112, + SDL_SCANCODE_F22 = 113, + SDL_SCANCODE_F23 = 114, + SDL_SCANCODE_F24 = 115, + SDL_SCANCODE_EXECUTE = 116, + SDL_SCANCODE_HELP = 117, + SDL_SCANCODE_MENU = 118, + SDL_SCANCODE_SELECT = 119, + SDL_SCANCODE_STOP = 120, + SDL_SCANCODE_AGAIN = 121, /**< redo */ + SDL_SCANCODE_UNDO = 122, + SDL_SCANCODE_CUT = 123, + SDL_SCANCODE_COPY = 124, + SDL_SCANCODE_PASTE = 125, + SDL_SCANCODE_FIND = 126, + SDL_SCANCODE_MUTE = 127, + SDL_SCANCODE_VOLUMEUP = 128, + SDL_SCANCODE_VOLUMEDOWN = 129, +/* not sure whether there's a reason to enable these */ +/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */ +/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */ +/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */ + SDL_SCANCODE_KP_COMMA = 133, + SDL_SCANCODE_KP_EQUALSAS400 = 134, + + SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see + footnotes in USB doc */ + SDL_SCANCODE_INTERNATIONAL2 = 136, + SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */ + SDL_SCANCODE_INTERNATIONAL4 = 138, + SDL_SCANCODE_INTERNATIONAL5 = 139, + SDL_SCANCODE_INTERNATIONAL6 = 140, + SDL_SCANCODE_INTERNATIONAL7 = 141, + SDL_SCANCODE_INTERNATIONAL8 = 142, + SDL_SCANCODE_INTERNATIONAL9 = 143, + SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */ + SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */ + SDL_SCANCODE_LANG3 = 146, /**< Katakana */ + SDL_SCANCODE_LANG4 = 147, /**< Hiragana */ + SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */ + SDL_SCANCODE_LANG6 = 149, /**< reserved */ + SDL_SCANCODE_LANG7 = 150, /**< reserved */ + SDL_SCANCODE_LANG8 = 151, /**< reserved */ + SDL_SCANCODE_LANG9 = 152, /**< reserved */ + + SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */ + SDL_SCANCODE_SYSREQ = 154, + SDL_SCANCODE_CANCEL = 155, + SDL_SCANCODE_CLEAR = 156, + SDL_SCANCODE_PRIOR = 157, + SDL_SCANCODE_RETURN2 = 158, + SDL_SCANCODE_SEPARATOR = 159, + SDL_SCANCODE_OUT = 160, + SDL_SCANCODE_OPER = 161, + SDL_SCANCODE_CLEARAGAIN = 162, + SDL_SCANCODE_CRSEL = 163, + SDL_SCANCODE_EXSEL = 164, + + SDL_SCANCODE_KP_00 = 176, + SDL_SCANCODE_KP_000 = 177, + SDL_SCANCODE_THOUSANDSSEPARATOR = 178, + SDL_SCANCODE_DECIMALSEPARATOR = 179, + SDL_SCANCODE_CURRENCYUNIT = 180, + SDL_SCANCODE_CURRENCYSUBUNIT = 181, + SDL_SCANCODE_KP_LEFTPAREN = 182, + SDL_SCANCODE_KP_RIGHTPAREN = 183, + SDL_SCANCODE_KP_LEFTBRACE = 184, + SDL_SCANCODE_KP_RIGHTBRACE = 185, + SDL_SCANCODE_KP_TAB = 186, + SDL_SCANCODE_KP_BACKSPACE = 187, + SDL_SCANCODE_KP_A = 188, + SDL_SCANCODE_KP_B = 189, + SDL_SCANCODE_KP_C = 190, + SDL_SCANCODE_KP_D = 191, + SDL_SCANCODE_KP_E = 192, + SDL_SCANCODE_KP_F = 193, + SDL_SCANCODE_KP_XOR = 194, + SDL_SCANCODE_KP_POWER = 195, + SDL_SCANCODE_KP_PERCENT = 196, + SDL_SCANCODE_KP_LESS = 197, + SDL_SCANCODE_KP_GREATER = 198, + SDL_SCANCODE_KP_AMPERSAND = 199, + SDL_SCANCODE_KP_DBLAMPERSAND = 200, + SDL_SCANCODE_KP_VERTICALBAR = 201, + SDL_SCANCODE_KP_DBLVERTICALBAR = 202, + SDL_SCANCODE_KP_COLON = 203, + SDL_SCANCODE_KP_HASH = 204, + SDL_SCANCODE_KP_SPACE = 205, + SDL_SCANCODE_KP_AT = 206, + SDL_SCANCODE_KP_EXCLAM = 207, + SDL_SCANCODE_KP_MEMSTORE = 208, + SDL_SCANCODE_KP_MEMRECALL = 209, + SDL_SCANCODE_KP_MEMCLEAR = 210, + SDL_SCANCODE_KP_MEMADD = 211, + SDL_SCANCODE_KP_MEMSUBTRACT = 212, + SDL_SCANCODE_KP_MEMMULTIPLY = 213, + SDL_SCANCODE_KP_MEMDIVIDE = 214, + SDL_SCANCODE_KP_PLUSMINUS = 215, + SDL_SCANCODE_KP_CLEAR = 216, + SDL_SCANCODE_KP_CLEARENTRY = 217, + SDL_SCANCODE_KP_BINARY = 218, + SDL_SCANCODE_KP_OCTAL = 219, + SDL_SCANCODE_KP_DECIMAL = 220, + SDL_SCANCODE_KP_HEXADECIMAL = 221, + + SDL_SCANCODE_LCTRL = 224, + SDL_SCANCODE_LSHIFT = 225, + SDL_SCANCODE_LALT = 226, /**< alt, option */ + SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */ + SDL_SCANCODE_RCTRL = 228, + SDL_SCANCODE_RSHIFT = 229, + SDL_SCANCODE_RALT = 230, /**< alt gr, option */ + SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */ + + SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered + * by any of the above, but since there's a + * special KMOD_MODE for it I'm adding it here + */ + + /*@}*//*Usage page 0x07*/ + + /** + * \name Usage page 0x0C + * + * These values are mapped from usage page 0x0C (USB consumer page). + */ + /*@{*/ + + SDL_SCANCODE_AUDIONEXT = 258, + SDL_SCANCODE_AUDIOPREV = 259, + SDL_SCANCODE_AUDIOSTOP = 260, + SDL_SCANCODE_AUDIOPLAY = 261, + SDL_SCANCODE_AUDIOMUTE = 262, + SDL_SCANCODE_MEDIASELECT = 263, + SDL_SCANCODE_WWW = 264, + SDL_SCANCODE_MAIL = 265, + SDL_SCANCODE_CALCULATOR = 266, + SDL_SCANCODE_COMPUTER = 267, + SDL_SCANCODE_AC_SEARCH = 268, + SDL_SCANCODE_AC_HOME = 269, + SDL_SCANCODE_AC_BACK = 270, + SDL_SCANCODE_AC_FORWARD = 271, + SDL_SCANCODE_AC_STOP = 272, + SDL_SCANCODE_AC_REFRESH = 273, + SDL_SCANCODE_AC_BOOKMARKS = 274, + + /*@}*//*Usage page 0x0C*/ + + /** + * \name Walther keys + * + * These are values that Christian Walther added (for mac keyboard?). + */ + /*@{*/ + + SDL_SCANCODE_BRIGHTNESSDOWN = 275, + SDL_SCANCODE_BRIGHTNESSUP = 276, + SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display + switch, video mode switch */ + SDL_SCANCODE_KBDILLUMTOGGLE = 278, + SDL_SCANCODE_KBDILLUMDOWN = 279, + SDL_SCANCODE_KBDILLUMUP = 280, + SDL_SCANCODE_EJECT = 281, + SDL_SCANCODE_SLEEP = 282, + + /*@}*//*Walther keys*/ + + /* Add any other keys here. */ + + SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes + for array bounds */ +} SDL_Scancode; + +#endif /* _SDL_scancode_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_shape.h b/packedpubwasm/include/SDL/SDL_shape.h new file mode 100644 index 0000000..fc56afa --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_shape.h @@ -0,0 +1,147 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_shape_h +#define _SDL_shape_h + +#include "SDL_stdinc.h" +#include "SDL_pixels.h" +#include "SDL_rect.h" +#include "SDL_surface.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** \file SDL_shape.h + * + * Header file for the shaped window API. + */ + +#define SDL_NONSHAPEABLE_WINDOW -1 +#define SDL_INVALID_SHAPE_ARGUMENT -2 +#define SDL_WINDOW_LACKS_SHAPE -3 + +/** + * \brief Create a window that can be shaped with the specified position, dimensions, and flags. + * + * \param title The title of the window, in UTF-8 encoding. + * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or + * ::SDL_WINDOWPOS_UNDEFINED. + * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or + * ::SDL_WINDOWPOS_UNDEFINED. + * \param w The width of the window. + * \param h The height of the window. + * \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following: + * ::SDL_WINDOW_OPENGL, ::SDL_WINDOW_INPUT_GRABBED, + * ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_RESIZABLE, + * ::SDL_WINDOW_MAXIMIZED, ::SDL_WINDOW_MINIMIZED, + * ::SDL_WINDOW_BORDERLESS is always set, and ::SDL_WINDOW_FULLSCREEN is always unset. + * + * \return The window created, or NULL if window creation failed. + * + * \sa SDL_DestroyWindow() + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); + +/** + * \brief Return whether the given window is a shaped window. + * + * \param window The window to query for being shaped. + * + * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL. + * \sa SDL_CreateShapedWindow + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window); + +/** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */ +typedef enum { + /** \brief The default mode, a binarized alpha cutoff of 1. */ + ShapeModeDefault, + /** \brief A binarized alpha cutoff with a given integer value. */ + ShapeModeBinarizeAlpha, + /** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */ + ShapeModeReverseBinarizeAlpha, + /** \brief A color key is applied. */ + ShapeModeColorKey +} WindowShapeMode; + +#define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha) + +/** \brief A union containing parameters for shaped windows. */ +typedef union { + /** \brief a cutoff alpha value for binarization of the window shape's alpha channel. */ + Uint8 binarizationCutoff; + SDL_Color colorKey; +} SDL_WindowShapeParams; + +/** \brief A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */ +typedef struct SDL_WindowShapeMode { + /** \brief The mode of these window-shape parameters. */ + WindowShapeMode mode; + /** \brief Window-shape parameters. */ + SDL_WindowShapeParams parameters; +} SDL_WindowShapeMode; + +/** + * \brief Set the shape and parameters of a shaped window. + * + * \param window The shaped window whose parameters should be set. + * \param shape A surface encoding the desired shape for the window. + * \param shape_mode The parameters to set for the shaped window. + * + * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on invalid an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW + * if the SDL_Window* given does not reference a valid shaped window. + * + * \sa SDL_WindowShapeMode + * \sa SDL_GetShapedWindowMode. + */ +extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); + +/** + * \brief Get the shape parameters of a shaped window. + * + * \param window The shaped window whose parameters should be retrieved. + * \param shape_mode An empty shape-mode structure to fill, or NULL to check whether the window has a shape. + * + * \return 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode + * data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if + * the SDL_Window* given is a shapeable window currently lacking a shape. + * + * \sa SDL_WindowShapeMode + * \sa SDL_SetWindowShape + */ +extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_shape_h */ diff --git a/packedpubwasm/include/SDL/SDL_stdinc.h b/packedpubwasm/include/SDL/SDL_stdinc.h new file mode 100644 index 0000000..508ecdb --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_stdinc.h @@ -0,0 +1,764 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_stdinc.h + * + * This is a general header that includes C language support. + */ + +#ifndef _SDL_stdinc_h +#define _SDL_stdinc_h + +#include "SDL_config.h" + + +#ifdef HAVE_SYS_TYPES_H +#include +#endif +#ifdef HAVE_STDIO_H +#include +#endif +#if defined(STDC_HEADERS) +# include +# include +# include +#else +# if defined(HAVE_STDLIB_H) +# include +# elif defined(HAVE_MALLOC_H) +# include +# endif +# if defined(HAVE_STDDEF_H) +# include +# endif +# if defined(HAVE_STDARG_H) +# include +# endif +#endif +#ifdef HAVE_STRING_H +# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) +# include +# endif +# include +#endif +#ifdef HAVE_STRINGS_H +# include +#endif +#if defined(HAVE_INTTYPES_H) +# include +#elif defined(__EMSCRIPTEN__) || defined(HAVE_STDINT_H) +# include +#endif +#ifdef HAVE_CTYPE_H +# include +#endif +#ifdef HAVE_MATH_H +# include +#endif +#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H) +# include +#endif + +/** + * The number of elements in an array. + */ +#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) +#define SDL_TABLESIZE(table) SDL_arraysize(table) + +/** + * \name Cast operators + * + * Use proper C++ casts when compiled as C++ to be compatible with the option + * -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above). + */ +/*@{*/ +#ifdef __cplusplus +#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) +#define SDL_static_cast(type, expression) static_cast(expression) +#else +#define SDL_reinterpret_cast(type, expression) ((type)(expression)) +#define SDL_static_cast(type, expression) ((type)(expression)) +#endif +/*@}*//*Cast operators*/ + +/* Define a four character code as a Uint32 */ +#define SDL_FOURCC(A, B, C, D) \ + ((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24)) + +/** + * \name Basic data types + */ +/*@{*/ + +typedef enum +{ + SDL_FALSE = 0, + SDL_TRUE = 1 +} SDL_bool; + +/** + * \brief A signed 8-bit integer type. + */ +typedef int8_t Sint8; +/** + * \brief An unsigned 8-bit integer type. + */ +typedef uint8_t Uint8; +/** + * \brief A signed 16-bit integer type. + */ +typedef int16_t Sint16; +/** + * \brief An unsigned 16-bit integer type. + */ +typedef uint16_t Uint16; +/** + * \brief A signed 32-bit integer type. + */ +typedef int32_t Sint32; +/** + * \brief An unsigned 32-bit integer type. + */ +typedef uint32_t Uint32; + +/** + * \brief A signed 64-bit integer type. + */ +typedef int64_t Sint64; +/** + * \brief An unsigned 64-bit integer type. + */ +typedef uint64_t Uint64; + +/*@}*//*Basic data types*/ + + +#define SDL_COMPILE_TIME_ASSERT(name, x) \ + typedef int SDL_dummy_ ## name[(x) * 2 - 1] +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); +SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); +SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2); +SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2); +SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4); +SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4); +SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8); +SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +/* Check to make sure enums are the size of ints, for structure packing. + For both Watcom C/C++ and Borland C/C++ the compiler option that makes + enums having the size of an int must be enabled. + This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). +*/ +/* Enable enums always int in CodeWarrior (for MPW use "-enum int") */ +#ifdef __MWERKS__ +#pragma enumsalwaysint on +#endif + +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +#if !defined(__NINTENDODS__) && !defined(__ANDROID__) + /* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */ +typedef enum +{ + DUMMY_ENUM_VALUE +} SDL_DUMMY_ENUM; + +SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); +#endif +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +#ifdef HAVE_MALLOC +#define SDL_malloc malloc +#else +extern DECLSPEC void *SDLCALL SDL_malloc(size_t size); +#endif + +#ifdef HAVE_CALLOC +#define SDL_calloc calloc +#else +extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size); +#endif + +#ifdef HAVE_REALLOC +#define SDL_realloc realloc +#else +extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size); +#endif + +#ifdef HAVE_FREE +#define SDL_free free +#else +extern DECLSPEC void SDLCALL SDL_free(void *mem); +#endif + +#if defined(HAVE_ALLOCA) && !defined(alloca) +# if defined(HAVE_ALLOCA_H) +# include +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(__AIX__) +#pragma alloca +# elif defined(__MRC__) +void *alloca(unsigned); +# else +char *alloca(); +# endif +#endif +#ifdef HAVE_ALLOCA +#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) +#define SDL_stack_free(data) +#else +#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) +#define SDL_stack_free(data) SDL_free(data) +#endif + +#ifdef HAVE_GETENV +#define SDL_getenv getenv +#else +extern DECLSPEC char *SDLCALL SDL_getenv(const char *name); +#endif + +/* SDL_putenv() has moved to SDL_compat. */ +#ifdef HAVE_SETENV +#define SDL_setenv setenv +#else +extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, + int overwrite); +#endif + +#ifdef HAVE_QSORT +#define SDL_qsort qsort +#else +extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, + int (*compare) (const void *, + const void *)); +#endif + +#ifdef HAVE_ABS +#define SDL_abs abs +#else +#define SDL_abs(X) ((X) < 0 ? -(X) : (X)) +#endif + +#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) +#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) + +#ifdef HAVE_CTYPE_H +#define SDL_isdigit(X) isdigit(X) +#define SDL_isspace(X) isspace(X) +#define SDL_toupper(X) toupper(X) +#define SDL_tolower(X) tolower(X) +#else +#define SDL_isdigit(X) (((X) >= '0') && ((X) <= '9')) +#define SDL_isspace(X) (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n')) +#define SDL_toupper(X) (((X) >= 'a') && ((X) <= 'z') ? ('A'+((X)-'a')) : (X)) +#define SDL_tolower(X) (((X) >= 'A') && ((X) <= 'Z') ? ('a'+((X)-'A')) : (X)) +#endif + +#ifdef HAVE_MEMSET +#define SDL_memset memset +#else +extern DECLSPEC void *SDLCALL SDL_memset(void *dst, int c, size_t len); +#endif +#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x))) +#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x))) + +#if defined(__GNUC__) && defined(i386) +#define SDL_memset4(dst, val, len) \ +do { \ + int u0, u1, u2; \ + __asm__ __volatile__ ( \ + "cld\n\t" \ + "rep ; stosl\n\t" \ + : "=&D" (u0), "=&a" (u1), "=&c" (u2) \ + : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, len)) \ + : "memory" ); \ +} while(0) +#endif +#ifndef SDL_memset4 +#define SDL_memset4(dst, val, len) \ +do { \ + unsigned _count = (len); \ + unsigned _n = (_count + 3) / 4; \ + Uint32 *_p = SDL_static_cast(Uint32 *, dst); \ + Uint32 _val = (val); \ + if (len == 0) break; \ + switch (_count % 4) { \ + case 0: do { *_p++ = _val; \ + case 3: *_p++ = _val; \ + case 2: *_p++ = _val; \ + case 1: *_p++ = _val; \ + } while ( --_n ); \ + } \ +} while(0) +#endif + +/* We can count on memcpy existing on Mac OS X and being well-tuned. */ +#if defined(__MACOSX__) +#define SDL_memcpy memcpy +#elif defined(__GNUC__) && defined(i386) +#define SDL_memcpy(dst, src, len) \ +do { \ + int u0, u1, u2; \ + __asm__ __volatile__ ( \ + "cld\n\t" \ + "rep ; movsl\n\t" \ + "testb $2,%b4\n\t" \ + "je 1f\n\t" \ + "movsw\n" \ + "1:\ttestb $1,%b4\n\t" \ + "je 2f\n\t" \ + "movsb\n" \ + "2:" \ + : "=&c" (u0), "=&D" (u1), "=&S" (u2) \ + : "0" (SDL_static_cast(unsigned, len)/4), "q" (len), "1" (dst),"2" (src) \ + : "memory" ); \ +} while(0) +#endif +#ifndef SDL_memcpy +#ifdef HAVE_MEMCPY +#define SDL_memcpy memcpy +#elif defined(HAVE_BCOPY) +#define SDL_memcpy(d, s, n) bcopy((s), (d), (n)) +#else +extern DECLSPEC void *SDLCALL SDL_memcpy(void *dst, const void *src, + size_t len); +#endif +#endif + +/* We can count on memcpy existing on Mac OS X and being well-tuned. */ +#if defined(__MACOSX__) +#define SDL_memcpy4(dst, src, len) SDL_memcpy((dst), (src), (len) << 2) +#elif defined(__GNUC__) && defined(i386) +#define SDL_memcpy4(dst, src, len) \ +do { \ + int ecx, edi, esi; \ + __asm__ __volatile__ ( \ + "cld\n\t" \ + "rep ; movsl" \ + : "=&c" (ecx), "=&D" (edi), "=&S" (esi) \ + : "0" (SDL_static_cast(unsigned, len)), "1" (dst), "2" (src) \ + : "memory" ); \ +} while(0) +#endif +#ifndef SDL_memcpy4 +#define SDL_memcpy4(dst, src, len) SDL_memcpy((dst), (src), (len) << 2) +#endif + +#ifdef HAVE_MEMMOVE +#define SDL_memmove memmove +#else +extern DECLSPEC void *SDLCALL SDL_memmove(void *dst, const void *src, + size_t len); +#endif + +#ifdef HAVE_MEMCMP +#define SDL_memcmp memcmp +#else +extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, + size_t len); +#endif + +#ifdef HAVE_STRLEN +#define SDL_strlen strlen +#else +extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string); +#endif + +#ifdef HAVE_WCSLEN +#define SDL_wcslen wcslen +#else +#if !defined(wchar_t) && defined(__NINTENDODS__) +#define wchar_t short /* TODO: figure out why libnds doesn't have this */ +#endif +extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t * string); +#endif + +#ifdef HAVE_WCSLCPY +#define SDL_wcslcpy wcslcpy +#else +extern DECLSPEC size_t SDLCALL SDL_wcslcpy(wchar_t *dst, const wchar_t *src, size_t maxlen); +#endif + +#ifdef HAVE_WCSLCAT +#define SDL_wcslcat wcslcat +#else +extern DECLSPEC size_t SDLCALL SDL_wcslcat(wchar_t *dst, const wchar_t *src, size_t maxlen); +#endif + + +#ifdef HAVE_STRLCPY +#define SDL_strlcpy strlcpy +#else +extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src, + size_t maxlen); +#endif + +extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(char *dst, const char *src, + size_t dst_bytes); + +#ifdef HAVE_STRLCAT +#define SDL_strlcat strlcat +#else +extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src, + size_t maxlen); +#endif + +#ifdef HAVE_STRDUP +#define SDL_strdup strdup +#else +extern DECLSPEC char *SDLCALL SDL_strdup(const char *string); +#endif + +#ifdef HAVE__STRREV +#define SDL_strrev _strrev +#else +extern DECLSPEC char *SDLCALL SDL_strrev(char *string); +#endif + +#ifdef HAVE__STRUPR +#define SDL_strupr _strupr +#else +extern DECLSPEC char *SDLCALL SDL_strupr(char *string); +#endif + +#ifdef HAVE__STRLWR +#define SDL_strlwr _strlwr +#else +extern DECLSPEC char *SDLCALL SDL_strlwr(char *string); +#endif + +#ifdef HAVE_STRCHR +#define SDL_strchr strchr +#elif defined(HAVE_INDEX) +#define SDL_strchr index +#else +extern DECLSPEC char *SDLCALL SDL_strchr(const char *string, int c); +#endif + +#ifdef HAVE_STRRCHR +#define SDL_strrchr strrchr +#elif defined(HAVE_RINDEX) +#define SDL_strrchr rindex +#else +extern DECLSPEC char *SDLCALL SDL_strrchr(const char *string, int c); +#endif + +#ifdef HAVE_STRSTR +#define SDL_strstr strstr +#else +extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, + const char *needle); +#endif + +#ifdef HAVE_ITOA +#define SDL_itoa itoa +#else +#define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix) +#endif + +#ifdef HAVE__LTOA +#define SDL_ltoa _ltoa +#else +extern DECLSPEC char *SDLCALL SDL_ltoa(long value, char *string, int radix); +#endif + +#ifdef HAVE__UITOA +#define SDL_uitoa _uitoa +#else +#define SDL_uitoa(value, string, radix) SDL_ultoa((long)value, string, radix) +#endif + +#ifdef HAVE__ULTOA +#define SDL_ultoa _ultoa +#else +extern DECLSPEC char *SDLCALL SDL_ultoa(unsigned long value, char *string, + int radix); +#endif + +#ifdef HAVE_STRTOL +#define SDL_strtol strtol +#else +extern DECLSPEC long SDLCALL SDL_strtol(const char *string, char **endp, + int base); +#endif + +#ifdef HAVE_STRTOUL +#define SDL_strtoul strtoul +#else +extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *string, + char **endp, int base); +#endif + +#ifdef HAVE__I64TOA +#define SDL_lltoa _i64toa +#else +extern DECLSPEC char *SDLCALL SDL_lltoa(Sint64 value, char *string, + int radix); +#endif + +#ifdef HAVE__UI64TOA +#define SDL_ulltoa _ui64toa +#else +extern DECLSPEC char *SDLCALL SDL_ulltoa(Uint64 value, char *string, + int radix); +#endif + +#ifdef HAVE_STRTOLL +#define SDL_strtoll strtoll +#else +extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *string, char **endp, + int base); +#endif + +#ifdef HAVE_STRTOULL +#define SDL_strtoull strtoull +#else +extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *string, char **endp, + int base); +#endif + +#ifdef HAVE_STRTOD +#define SDL_strtod strtod +#else +extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); +#endif + +#ifdef HAVE_ATOI +#define SDL_atoi atoi +#else +#define SDL_atoi(X) SDL_strtol(X, NULL, 0) +#endif + +#ifdef HAVE_ATOF +#define SDL_atof atof +#else +#define SDL_atof(X) SDL_strtod(X, NULL) +#endif + +#ifdef HAVE_STRCMP +#define SDL_strcmp strcmp +#else +extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); +#endif + +#ifdef HAVE_STRNCMP +#define SDL_strncmp strncmp +#else +extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, + size_t maxlen); +#endif + +#ifdef HAVE_STRCASECMP +#define SDL_strcasecmp strcasecmp +#elif defined(HAVE__STRICMP) +#define SDL_strcasecmp _stricmp +#else +extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, + const char *str2); +#endif + +#ifdef HAVE_STRNCASECMP +#define SDL_strncasecmp strncasecmp +#elif defined(HAVE__STRNICMP) +#define SDL_strncasecmp _strnicmp +#else +extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, + const char *str2, size_t maxlen); +#endif + +#ifdef HAVE_SSCANF +#define SDL_sscanf sscanf +#else +extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, + ...); +#endif + +#ifdef HAVE_SNPRINTF +#define SDL_snprintf snprintf +#else +extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, + const char *fmt, ...); +#endif + +#ifdef HAVE_VSNPRINTF +#define SDL_vsnprintf vsnprintf +#else +extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, + const char *fmt, va_list ap); +#endif + +#ifndef HAVE_M_PI +#define M_PI 3.14159265358979323846264338327950288 /* pi */ +#endif + +#ifdef HAVE_ATAN +#define SDL_atan atan +#else +extern DECLSPEC double SDLCALL SDL_atan(double x); +#endif + +#ifdef HAVE_ATAN2 +#define SDL_atan2 atan2 +#else +extern DECLSPEC double SDLCALL SDL_atan2(double y, double x); +#endif + +#ifdef HAVE_CEIL +#define SDL_ceil ceil +#else +#define SDL_ceil(x) ((double)(int)((x)+0.5)) +#endif + +#ifdef HAVE_COPYSIGN +#define SDL_copysign copysign +#else +extern DECLSPEC double SDLCALL SDL_copysign(double x, double y); +#endif + +#ifdef HAVE_COS +#define SDL_cos cos +#else +extern DECLSPEC double SDLCALL SDL_cos(double x); +#endif + +#ifdef HAVE_COSF +#define SDL_cosf cosf +#else +#define SDL_cosf(x) (float)SDL_cos((double)x) +#endif + +#ifdef HAVE_FABS +#define SDL_fabs fabs +#else +extern DECLSPEC double SDLCALL SDL_fabs(double x); +#endif + +#ifdef HAVE_FLOOR +#define SDL_floor floor +#else +extern DECLSPEC double SDLCALL SDL_floor(double x); +#endif + +#ifdef HAVE_LOG +#define SDL_log log +#else +extern DECLSPEC double SDLCALL SDL_log(double x); +#endif + +#ifdef HAVE_POW +#define SDL_pow pow +#else +extern DECLSPEC double SDLCALL SDL_pow(double x, double y); +#endif + +#ifdef HAVE_SCALBN +#define SDL_scalbn scalbn +#else +extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n); +#endif + +#ifdef HAVE_SIN +#define SDL_sin sin +#else +extern DECLSPEC double SDLCALL SDL_sin(double x); +#endif + +#ifdef HAVE_SINF +#define SDL_sinf sinf +#else +#define SDL_sinf(x) (float)SDL_sin((double)x) +#endif + +#ifdef HAVE_SQRT +#define SDL_sqrt sqrt +#else +extern DECLSPEC double SDLCALL SDL_sqrt(double x); +#endif + +/* The SDL implementation of iconv() returns these error codes */ +#define SDL_ICONV_ERROR (size_t)-1 +#define SDL_ICONV_E2BIG (size_t)-2 +#define SDL_ICONV_EILSEQ (size_t)-3 +#define SDL_ICONV_EINVAL (size_t)-4 + +#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H) +#define SDL_iconv_t iconv_t +#define SDL_iconv_open iconv_open +#define SDL_iconv_close iconv_close +#else +typedef struct _SDL_iconv_t *SDL_iconv_t; +extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, + const char *fromcode); +extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); +#endif +extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, + size_t * inbytesleft, char **outbuf, + size_t * outbytesleft); +/** + * This function converts a string between encodings in one pass, returning a + * string that must be freed with SDL_free() or NULL on error. + */ +extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode, + const char *fromcode, + const char *inbuf, + size_t inbytesleft); +#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1) + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_stdinc_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_surface.h b/packedpubwasm/include/SDL/SDL_surface.h new file mode 100644 index 0000000..ecf8960 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_surface.h @@ -0,0 +1,499 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_surface.h + * + * Header file for ::SDL_surface definition and management functions. + */ + +#ifndef _SDL_surface_h +#define _SDL_surface_h + +#include "SDL_stdinc.h" +#include "SDL_pixels.h" +#include "SDL_rect.h" +#include "SDL_blendmode.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \name Surface flags + * + * These are the currently supported flags for the ::SDL_surface. + * + * \internal + * Used internally (read-only). + */ +/*@{*/ +#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ +#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ +#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ +/*@}*//*Surface flags*/ + +/** + * Evaluates to true if the surface needs to be locked before access. + */ +#define SDL_MUSTLOCK(S) 1 + /* XXX Emscripten: we always need to lock. + (((S)->flags & SDL_RLEACCEL) != 0) */ + +/** + * \brief A collection of pixels used in software blitting. + * + * \note This structure should be treated as read-only, except for \c pixels, + * which, if not NULL, contains the raw pixel data for the surface. + */ +typedef struct SDL_Surface +{ + Uint32 flags; /**< Read-only */ + SDL_PixelFormat *format; /**< Read-only */ + int w, h; /**< Read-only */ + int pitch; /**< Read-only */ + void *pixels; /**< Read-write */ + + /** Application data associated with the surface */ + void *userdata; /**< Read-write */ + + /** information needed for surfaces requiring locks */ + int locked; /**< Read-only */ + void *lock_data; /**< Read-only */ + + /** clipping information */ + SDL_Rect clip_rect; /**< Read-only */ + + /** info for fast blit mapping to other surfaces */ + struct SDL_BlitMap *map; /**< Private */ + + /** Reference count -- used when freeing surface */ + int refcount; /**< Read-mostly */ +} SDL_Surface; + +/** + * \brief The type of function used for surface blitting functions. + */ +typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, + struct SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * Allocate and free an RGB surface. + * + * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. + * If the depth is greater than 8 bits, the pixel format is set using the + * flags '[RGB]mask'. + * + * If the function runs out of memory, it will return NULL. + * + * \param flags The \c flags are obsolete and should be set to 0. + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface + (Uint32 flags, int width, int height, int depth, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, + int width, + int height, + int depth, + int pitch, + Uint32 Rmask, + Uint32 Gmask, + Uint32 Bmask, + Uint32 Amask); +extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); + +/** + * \brief Set the palette used by a surface. + * + * \return 0, or -1 if the surface format doesn't use a palette. + * + * \note A single palette can be shared with many surfaces. + */ +extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, + SDL_Palette * palette); + +/** + * \brief Sets up a surface for directly accessing the pixels. + * + * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write + * to and read from \c surface->pixels, using the pixel format stored in + * \c surface->format. Once you are done accessing the surface, you should + * use SDL_UnlockSurface() to release it. + * + * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates + * to 0, then you can read and write to the surface at any time, and the + * pixel format of the surface will not change. + * + * No operating system or library calls should be made between lock/unlock + * pairs, as critical system locks may be held during this time. + * + * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. + * + * \sa SDL_UnlockSurface() + */ +extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); +/** \sa SDL_LockSurface() */ +extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); + +/** + * Load a surface from a seekable SDL data stream (memory or file). + * + * If \c freesrc is non-zero, the stream will be closed after being read. + * + * The new surface should be freed with SDL_FreeSurface(). + * + * \return the new surface, or NULL if there was an error. + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, + int freesrc); + +/** + * Load a surface from a file. + * + * Convenience macro. + */ +#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) + +/** + * Save a surface to a seekable SDL data stream (memory or file). + * + * If \c freedst is non-zero, the stream will be closed after being written. + * + * \return 0 if successful or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SaveBMP_RW + (SDL_Surface * surface, SDL_RWops * dst, int freedst); + +/** + * Save a surface to a file. + * + * Convenience macro. + */ +#define SDL_SaveBMP(surface, file) \ + SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) + +/** + * \brief Sets the RLE acceleration hint for a surface. + * + * \return 0 on success, or -1 if the surface is not valid + * + * \note If RLE is enabled, colorkey and alpha blending blits are much faster, + * but the surface must be locked before directly accessing the pixels. + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, + int flag); + +/** + * \brief Sets the color key (transparent pixel) in a blittable surface. + * + * \param surface The surface to update + * \param flag Non-zero to enable colorkey and 0 to disable colorkey + * \param key The transparent pixel in the native surface format + * + * \return 0 on success, or -1 if the surface is not valid + */ +extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, + int flag, Uint32 key); + +/** + * \brief Gets the color key (transparent pixel) in a blittable surface. + * + * \param surface The surface to update + * \param key A pointer filled in with the transparent pixel in the native + * surface format + * + * \return 0 on success, or -1 if the surface is not valid or colorkey is not + * enabled. + */ +extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, + Uint32 * key); + +/** + * \brief Set an additional color value used in blit operations. + * + * \param surface The surface to update. + * \param r The red color value multiplied into blit operations. + * \param g The green color value multiplied into blit operations. + * \param b The blue color value multiplied into blit operations. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_GetSurfaceColorMod() + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, + Uint8 r, Uint8 g, Uint8 b); + + +/** + * \brief Get the additional color value used in blit operations. + * + * \param surface The surface to query. + * \param r A pointer filled in with the current red color value. + * \param g A pointer filled in with the current green color value. + * \param b A pointer filled in with the current blue color value. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_SetSurfaceColorMod() + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, + Uint8 * r, Uint8 * g, + Uint8 * b); + +/** + * \brief Set an additional alpha value used in blit operations. + * + * \param surface The surface to update. + * \param alpha The alpha value multiplied into blit operations. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_GetSurfaceAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, + Uint8 alpha); + +/** + * \brief Get the additional alpha value used in blit operations. + * + * \param surface The surface to query. + * \param alpha A pointer filled in with the current alpha value. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_SetSurfaceAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, + Uint8 * alpha); + +/** + * \brief Set the blend mode used for blit operations. + * + * \param surface The surface to update. + * \param blendMode ::SDL_BlendMode to use for blit blending. + * + * \return 0 on success, or -1 if the parameters are not valid. + * + * \sa SDL_GetSurfaceBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, + SDL_BlendMode blendMode); + +/** + * \brief Get the blend mode used for blit operations. + * + * \param surface The surface to query. + * \param blendMode A pointer filled in with the current blend mode. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_SetSurfaceBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, + SDL_BlendMode *blendMode); + +/** + * Sets the clipping rectangle for the destination surface in a blit. + * + * If the clip rectangle is NULL, clipping will be disabled. + * + * If the clip rectangle doesn't intersect the surface, the function will + * return SDL_FALSE and blits will be completely clipped. Otherwise the + * function returns SDL_TRUE and blits to the surface will be clipped to + * the intersection of the surface area and the clipping rectangle. + * + * Note that blits are automatically clipped to the edges of the source + * and destination surfaces. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, + const SDL_Rect * rect); + +/** + * Gets the clipping rectangle for the destination surface in a blit. + * + * \c rect must be a pointer to a valid rectangle which will be filled + * with the correct values. + */ +extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, + SDL_Rect * rect); + +/** + * Creates a new surface of the specified format, and then copies and maps + * the given surface to it so the blit of the converted surface will be as + * fast as possible. If this function fails, it returns NULL. + * + * The \c flags parameter is passed to SDL_CreateRGBSurface() and has those + * semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and + * SDL will try to RLE accelerate colorkey and alpha blits in the resulting + * surface. + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface + (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags); +extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat + (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); + +/** + * \brief Copy a block of pixels of one format to another format + */ +extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, + Uint32 src_format, + const void * src, int src_pitch, + Uint32 dst_format, + void * dst, int dst_pitch); + +/** + * Performs a fast fill of the given rectangle with \c color. + * + * If \c rect is NULL, the whole surface will be filled with \c color. + * + * The color should be a pixel of the format used by the surface, and + * can be generated by the SDL_MapRGB() function. + * + * \return 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_FillRect + (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); +extern DECLSPEC int SDLCALL SDL_FillRects + (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); + +/** + * Performs a fast blit from the source surface to the destination surface. + * + * This assumes that the source and destination rectangles are + * the same size. If either \c srcrect or \c dstrect are NULL, the entire + * surface (\c src or \c dst) is copied. The final blit rectangles are saved + * in \c srcrect and \c dstrect after all clipping is performed. + * + * \return If the blit is successful, it returns 0, otherwise it returns -1. + * + * The blit function should not be called on a locked surface. + * + * The blit semantics for surfaces with and without alpha and colorkey + * are defined as follows: + * \verbatim + RGBA->RGB: + SDL_SRCALPHA set: + alpha-blend (using alpha-channel). + SDL_SRCCOLORKEY ignored. + SDL_SRCALPHA not set: + copy RGB. + if SDL_SRCCOLORKEY set, only copy the pixels matching the + RGB values of the source colour key, ignoring alpha in the + comparison. + + RGB->RGBA: + SDL_SRCALPHA set: + alpha-blend (using the source per-surface alpha value); + set destination alpha to opaque. + SDL_SRCALPHA not set: + copy RGB, set destination alpha to source per-surface alpha value. + both: + if SDL_SRCCOLORKEY set, only copy the pixels matching the + source colour key. + + RGBA->RGBA: + SDL_SRCALPHA set: + alpha-blend (using the source alpha channel) the RGB values; + leave destination alpha untouched. [Note: is this correct?] + SDL_SRCCOLORKEY ignored. + SDL_SRCALPHA not set: + copy all of RGBA to the destination. + if SDL_SRCCOLORKEY set, only copy the pixels matching the + RGB values of the source colour key, ignoring alpha in the + comparison. + + RGB->RGB: + SDL_SRCALPHA set: + alpha-blend (using the source per-surface alpha value). + SDL_SRCALPHA not set: + copy RGB. + both: + if SDL_SRCCOLORKEY set, only copy the pixels matching the + source colour key. + \endverbatim + * + * You should call SDL_BlitSurface() unless you know exactly how SDL + * blitting works internally and how to use the other blit functions. + */ +#define SDL_BlitSurface SDL_UpperBlit + +/** + * This is the public blit function, SDL_BlitSurface(), and it performs + * rectangle validation and clipping before passing it to SDL_LowerBlit() + */ +extern DECLSPEC int SDLCALL SDL_UpperBlit + (SDL_Surface * src, const SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * This is a semi-private blit function and it performs low-level surface + * blitting only. + */ +extern DECLSPEC int SDLCALL SDL_LowerBlit + (SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * \brief Perform a fast, low quality, stretch blit between two surfaces of the + * same pixel format. + * + * \note This function uses a static buffer, and is not thread-safe. + */ +extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, + const SDL_Rect * srcrect, + SDL_Surface * dst, + const SDL_Rect * dstrect); + +#define SDL_BlitScaled SDL_UpperBlitScaled + +/** + * This is the public scaled blit function, SDL_BlitScaled(), and it performs + * rectangle validation and clipping before passing it to SDL_LowerBlitScaled() + */ +extern DECLSPEC int SDLCALL SDL_UpperBlitScaled + (SDL_Surface * src, const SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * This is a semi-private blit function and it performs low-level surface + * scaled blitting only. + */ +extern DECLSPEC int SDLCALL SDL_LowerBlitScaled + (SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_surface_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_syswm.h b/packedpubwasm/include/SDL/SDL_syswm.h new file mode 100644 index 0000000..677e398 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_syswm.h @@ -0,0 +1,241 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_syswm.h + * + * Include file for SDL custom system window manager hooks. + */ + +#ifndef _SDL_syswm_h +#define _SDL_syswm_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" +#include "SDL_version.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \file SDL_syswm.h + * + * Your application has access to a special type of event ::SDL_SYSWMEVENT, + * which contains window-manager specific information and arrives whenever + * an unhandled window event occurs. This event is ignored by default, but + * you can enable it with SDL_EventState(). + */ +#ifdef SDL_PROTOTYPES_ONLY +struct SDL_SysWMinfo; +#else + +#if defined(SDL_VIDEO_DRIVER_WINDOWS) +#define WIN32_LEAN_AND_MEAN +#include +#endif + +/* This is the structure for custom window manager events */ +#if defined(SDL_VIDEO_DRIVER_X11) +#if defined(__APPLE__) && defined(__MACH__) +/* conflicts with Quickdraw.h */ +#define Cursor X11Cursor +#endif + +#include +#include + +#if defined(__APPLE__) && defined(__MACH__) +/* matches the re-define above */ +#undef Cursor +#endif + +#endif /* defined(SDL_VIDEO_DRIVER_X11) */ + +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) +#include +#endif + +#if defined(SDL_VIDEO_DRIVER_COCOA) +#ifdef __OBJC__ +#include +#else +typedef struct _NSWindow NSWindow; +#endif +#endif + +#if defined(SDL_VIDEO_DRIVER_UIKIT) +#ifdef __OBJC__ +#include +#else +typedef struct _UIWindow UIWindow; +#endif +#endif + +/** + * These are the various supported windowing subsystems + */ +typedef enum +{ + SDL_SYSWM_UNKNOWN, + SDL_SYSWM_WINDOWS, + SDL_SYSWM_X11, + SDL_SYSWM_DIRECTFB, + SDL_SYSWM_COCOA, + SDL_SYSWM_UIKIT, +} SDL_SYSWM_TYPE; + +/** + * The custom event structure. + */ +struct SDL_SysWMmsg +{ + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union + { +#if defined(SDL_VIDEO_DRIVER_WINDOWS) + struct { + HWND hwnd; /**< The window for the message */ + UINT msg; /**< The type of message */ + WPARAM wParam; /**< WORD message parameter */ + LPARAM lParam; /**< LONG message parameter */ + } win; +#endif +#if defined(SDL_VIDEO_DRIVER_X11) + struct { + XEvent event; + } x11; +#endif +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) + struct { + DFBEvent event; + } dfb; +#endif +#if defined(SDL_VIDEO_DRIVER_COCOA) + struct + { + /* No Cocoa window events yet */ + } cocoa; +#endif +#if defined(SDL_VIDEO_DRIVER_UIKIT) + struct + { + /* No UIKit window events yet */ + } uikit; +#endif + /* Can't have an empty union */ + int dummy; + } msg; +}; + +/** + * The custom window manager information structure. + * + * When this structure is returned, it holds information about which + * low level system it is using, and will be one of SDL_SYSWM_TYPE. + */ +struct SDL_SysWMinfo +{ + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union + { +#if defined(SDL_VIDEO_DRIVER_WINDOWS) + struct + { + HWND window; /**< The window handle */ + } win; +#endif +#if defined(SDL_VIDEO_DRIVER_X11) + struct + { + Display *display; /**< The X11 display */ + Window window; /**< The X11 window */ + } x11; +#endif +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) + struct + { + IDirectFB *dfb; /**< The directfb main interface */ + IDirectFBWindow *window; /**< The directfb window handle */ + IDirectFBSurface *surface; /**< The directfb client surface */ + } dfb; +#endif +#if defined(SDL_VIDEO_DRIVER_COCOA) + struct + { + NSWindow *window; /* The Cocoa window */ + } cocoa; +#endif +#if defined(SDL_VIDEO_DRIVER_UIKIT) + struct + { + UIWindow *window; /* The UIKit window */ + } uikit; +#endif + /* Can't have an empty union */ + int dummy; + } info; +}; + +#endif /* SDL_PROTOTYPES_ONLY */ + +typedef struct SDL_SysWMinfo SDL_SysWMinfo; + +/* Function prototypes */ +/** + * \brief This function allows access to driver-dependent window information. + * + * \param window The window about which information is being requested + * \param info This structure must be initialized with the SDL version, and is + * then filled in with information about the given window. + * + * \return SDL_TRUE if the function is implemented and the version member of + * the \c info struct is valid, SDL_FALSE otherwise. + * + * You typically use this function like this: + * \code + * SDL_SysWMinfo info; + * SDL_VERSION(&info.version); + * if ( SDL_GetWindowWMInfo(&info) ) { ... } + * \endcode + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window, + SDL_SysWMinfo * info); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_syswm_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_thread.h b/packedpubwasm/include/SDL/SDL_thread.h new file mode 100644 index 0000000..c771a39 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_thread.h @@ -0,0 +1,182 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_thread_h +#define _SDL_thread_h + +/** + * \file SDL_thread.h + * + * Header for the SDL thread management routines. + */ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +/* Thread synchronization primitives */ +#include "SDL_mutex.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/* The SDL thread structure, defined in SDL_thread.c */ +struct SDL_Thread; +typedef struct SDL_Thread SDL_Thread; + +/* The SDL thread ID */ +typedef unsigned long SDL_threadID; + +/* The SDL thread priority + * + * Note: On many systems you require special privileges to set high priority. + */ +typedef enum { + SDL_THREAD_PRIORITY_LOW, + SDL_THREAD_PRIORITY_NORMAL, + SDL_THREAD_PRIORITY_HIGH +} SDL_ThreadPriority; + +/* The function passed to SDL_CreateThread() + It is passed a void* user context parameter and returns an int. + */ +typedef int (SDLCALL * SDL_ThreadFunction) (void *data); + +#if defined(__WIN32__) && !defined(HAVE_LIBC) +/** + * \file SDL_thread.h + * + * We compile SDL into a DLL. This means, that it's the DLL which + * creates a new thread for the calling process with the SDL_CreateThread() + * API. There is a problem with this, that only the RTL of the SDL.DLL will + * be initialized for those threads, and not the RTL of the calling + * application! + * + * To solve this, we make a little hack here. + * + * We'll always use the caller's _beginthread() and _endthread() APIs to + * start a new thread. This way, if it's the SDL.DLL which uses this API, + * then the RTL of SDL.DLL will be used to create the new thread, and if it's + * the application, then the RTL of the application will be used. + * + * So, in short: + * Always use the _beginthread() and _endthread() of the calling runtime + * library! + */ +#define SDL_PASSED_BEGINTHREAD_ENDTHREAD +#ifndef _WIN32_WCE +#include /* This has _beginthread() and _endthread() defined! */ +#endif + +#ifdef __GNUC__ +typedef unsigned long (__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned, + unsigned + (__stdcall * + func) (void *), + void *arg, + unsigned, + unsigned + *threadID); +typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); +#else +typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned, + unsigned (__stdcall * + func) (void + *), + void *arg, unsigned, + unsigned *threadID); +typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); +#endif + +/** + * Create a thread. + */ +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); + +#if defined(_WIN32_WCE) + +/** + * Create a thread. + */ +#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) + +#else + +/** + * Create a thread. + */ +#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) + +#endif +#else + +/** + * Create a thread. + */ +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, void *data); + +#endif + +/** + * Get the thread identifier for the current thread. + */ +extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); + +/** + * Get the thread identifier for the specified thread. + * + * Equivalent to SDL_ThreadID() if the specified thread is NULL. + */ +extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); + +/** + * Set the priority for the current thread + */ +extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); + +/** + * Wait for a thread to finish. + * + * The return code for the thread function is placed in the area + * pointed to by \c status, if \c status is not NULL. + */ +extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_thread_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_timer.h b/packedpubwasm/include/SDL/SDL_timer.h new file mode 100644 index 0000000..bb1abae --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_timer.h @@ -0,0 +1,108 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_timer_h +#define _SDL_timer_h + +/** + * \file SDL_timer.h + * + * Header for the SDL time management routines. + */ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief Get the number of milliseconds since the SDL library initialization. + * + * \note This value wraps if the program runs for more than ~49 days. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); + +/** + * \brief Get the current value of the high resolution counter + */ +extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); + +/** + * \brief Get the count per second of the high resolution counter + */ +extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); + +/** + * \brief Wait a specified number of milliseconds before returning. + */ +extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); + +/** + * Function prototype for the timer callback function. + * + * The callback function is passed the current timer interval and returns + * the next timer interval. If the returned value is the same as the one + * passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is cancelled. + */ +typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param); + +/** + * Definition of the timer ID type. + */ +typedef int SDL_TimerID; + +/** + * \brief Add a new timer to the pool of timers already running. + * + * \return A timer ID, or NULL when an error occurs. + */ +extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, + SDL_TimerCallback callback, + void *param); + +/** + * \brief Remove a timer knowing its ID. + * + * \return A boolean value indicating success or failure. + * + * \warning It is not safe to remove a timer multiple times. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_timer_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_touch.h b/packedpubwasm/include/SDL/SDL_touch.h new file mode 100644 index 0000000..fe238f1 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_touch.h @@ -0,0 +1,92 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2013 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + ================================= IMPORTANT ================================ + This header taken from SDL2 + ============================================================================ +*/ + +/** + * \file SDL_touch.h + * + * Include file for SDL touch event handling. + */ + +#ifndef _SDL_touch_h +#define _SDL_touch_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef Sint64 SDL_TouchID; +typedef Sint64 SDL_FingerID; + +typedef struct SDL_Finger +{ + SDL_FingerID id; + float x; + float y; + float pressure; +} SDL_Finger; + +/* Used as the device ID for mouse events simulated with touch input */ +#define SDL_TOUCH_MOUSEID ((Uint32)-1) + + +/* Function prototypes */ + +/** + * \brief Get the number of registered touch devices. + */ +extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void); + +/** + * \brief Get the touch ID with the given index, or 0 if the index is invalid. + */ +extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index); + +/** + * \brief Get the number of active fingers for a given touch device. + */ +extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID); + +/** + * \brief Get the finger object of the given touch, with the given index. + */ +extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_touch_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_ttf.h b/packedpubwasm/include/SDL/SDL_ttf.h new file mode 100644 index 0000000..5ae5bea --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_ttf.h @@ -0,0 +1,249 @@ +/* + SDL_ttf: A companion library to SDL for working with TrueType (tm) fonts + Copyright (C) 2001-2012 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* This library is a wrapper around the excellent FreeType 2.0 library, + available at: + http://www.freetype.org/ +*/ + +#ifndef _SDL_TTF_H +#define _SDL_TTF_H + +#include "SDL.h" +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_TTF_MAJOR_VERSION 2 +#define SDL_TTF_MINOR_VERSION 0 +#define SDL_TTF_PATCHLEVEL 11 + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL_ttf library. + */ +#define SDL_TTF_VERSION(X) \ +{ \ + (X)->major = SDL_TTF_MAJOR_VERSION; \ + (X)->minor = SDL_TTF_MINOR_VERSION; \ + (X)->patch = SDL_TTF_PATCHLEVEL; \ +} + +/* Backwards compatibility */ +#define TTF_MAJOR_VERSION SDL_TTF_MAJOR_VERSION +#define TTF_MINOR_VERSION SDL_TTF_MINOR_VERSION +#define TTF_PATCHLEVEL SDL_TTF_PATCHLEVEL +#define TTF_VERSION(X) SDL_TTF_VERSION(X) + +/* This function gets the version of the dynamically linked SDL_ttf library. + it should NOT be used to fill a version structure, instead you should + use the SDL_TTF_VERSION() macro. + */ +extern DECLSPEC const SDL_version * SDLCALL TTF_Linked_Version(void); + +/* ZERO WIDTH NO-BREAKSPACE (Unicode byte order mark) */ +#define UNICODE_BOM_NATIVE 0xFEFF +#define UNICODE_BOM_SWAPPED 0xFFFE + +/* This function tells the library whether UNICODE text is generally + byteswapped. A UNICODE BOM character in a string will override + this setting for the remainder of that string. +*/ +extern DECLSPEC void SDLCALL TTF_ByteSwappedUNICODE(int swapped); + +/* The internal structure containing font information */ +typedef struct _TTF_Font TTF_Font; + +/* Initialize the TTF engine - returns 0 if successful, -1 on error */ +extern DECLSPEC int SDLCALL TTF_Init(void); + +/* Open a font file and create a font of the specified point size. + * Some .fon fonts will have several sizes embedded in the file, so the + * point size becomes the index of choosing which size. If the value + * is too high, the last indexed size will be the default. */ +extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFont(const char *file, int ptsize); +extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontIndex(const char *file, int ptsize, long index); +extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontRW(SDL_RWops *src, int freesrc, int ptsize); +extern DECLSPEC TTF_Font * SDLCALL TTF_OpenFontIndexRW(SDL_RWops *src, int freesrc, int ptsize, long index); + +/* Set and retrieve the font style */ +#define TTF_STYLE_NORMAL 0x00 +#define TTF_STYLE_BOLD 0x01 +#define TTF_STYLE_ITALIC 0x02 +#define TTF_STYLE_UNDERLINE 0x04 +#define TTF_STYLE_STRIKETHROUGH 0x08 +extern DECLSPEC int SDLCALL TTF_GetFontStyle(const TTF_Font *font); +extern DECLSPEC void SDLCALL TTF_SetFontStyle(TTF_Font *font, int style); +extern DECLSPEC int SDLCALL TTF_GetFontOutline(const TTF_Font *font); +extern DECLSPEC void SDLCALL TTF_SetFontOutline(TTF_Font *font, int outline); + +/* Set and retrieve FreeType hinter settings */ +#define TTF_HINTING_NORMAL 0 +#define TTF_HINTING_LIGHT 1 +#define TTF_HINTING_MONO 2 +#define TTF_HINTING_NONE 3 +extern DECLSPEC int SDLCALL TTF_GetFontHinting(const TTF_Font *font); +extern DECLSPEC void SDLCALL TTF_SetFontHinting(TTF_Font *font, int hinting); + +/* Get the total height of the font - usually equal to point size */ +extern DECLSPEC int SDLCALL TTF_FontHeight(const TTF_Font *font); + +/* Get the offset from the baseline to the top of the font + This is a positive value, relative to the baseline. + */ +extern DECLSPEC int SDLCALL TTF_FontAscent(const TTF_Font *font); + +/* Get the offset from the baseline to the bottom of the font + This is a negative value, relative to the baseline. + */ +extern DECLSPEC int SDLCALL TTF_FontDescent(const TTF_Font *font); + +/* Get the recommended spacing between lines of text for this font */ +extern DECLSPEC int SDLCALL TTF_FontLineSkip(const TTF_Font *font); + +/* Get/Set whether or not kerning is allowed for this font */ +extern DECLSPEC int SDLCALL TTF_GetFontKerning(const TTF_Font *font); +extern DECLSPEC void SDLCALL TTF_SetFontKerning(TTF_Font *font, int allowed); + +/* Get the number of faces of the font */ +extern DECLSPEC long SDLCALL TTF_FontFaces(const TTF_Font *font); + +/* Get the font face attributes, if any */ +extern DECLSPEC int SDLCALL TTF_FontFaceIsFixedWidth(const TTF_Font *font); +extern DECLSPEC char * SDLCALL TTF_FontFaceFamilyName(const TTF_Font *font); +extern DECLSPEC char * SDLCALL TTF_FontFaceStyleName(const TTF_Font *font); + +/* Check wether a glyph is provided by the font or not */ +extern DECLSPEC int SDLCALL TTF_GlyphIsProvided(const TTF_Font *font, Uint16 ch); + +/* Get the metrics (dimensions) of a glyph + To understand what these metrics mean, here is a useful link: + http://freetype.sourceforge.net/freetype2/docs/tutorial/step2.html + */ +extern DECLSPEC int SDLCALL TTF_GlyphMetrics(TTF_Font *font, Uint16 ch, + int *minx, int *maxx, + int *miny, int *maxy, int *advance); + +/* Get the dimensions of a rendered string of text */ +extern DECLSPEC int SDLCALL TTF_SizeText(TTF_Font *font, const char *text, int *w, int *h); +extern DECLSPEC int SDLCALL TTF_SizeUTF8(TTF_Font *font, const char *text, int *w, int *h); +extern DECLSPEC int SDLCALL TTF_SizeUNICODE(TTF_Font *font, const Uint16 *text, int *w, int *h); + +/* Create an 8-bit palettized surface and render the given text at + fast quality with the given font and color. The 0 pixel is the + colorkey, giving a transparent background, and the 1 pixel is set + to the text color. + This function returns the new surface, or NULL if there was an error. +*/ +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Solid(TTF_Font *font, + const char *text, SDL_Color fg); +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Solid(TTF_Font *font, + const char *text, SDL_Color fg); +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Solid(TTF_Font *font, + const Uint16 *text, SDL_Color fg); + +/* Create an 8-bit palettized surface and render the given glyph at + fast quality with the given font and color. The 0 pixel is the + colorkey, giving a transparent background, and the 1 pixel is set + to the text color. The glyph is rendered without any padding or + centering in the X direction, and aligned normally in the Y direction. + This function returns the new surface, or NULL if there was an error. +*/ +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Solid(TTF_Font *font, + Uint16 ch, SDL_Color fg); + +/* Create an 8-bit palettized surface and render the given text at + high quality with the given font and colors. The 0 pixel is background, + while other pixels have varying degrees of the foreground color. + This function returns the new surface, or NULL if there was an error. +*/ +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Shaded(TTF_Font *font, + const char *text, SDL_Color fg, SDL_Color bg); +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Shaded(TTF_Font *font, + const char *text, SDL_Color fg, SDL_Color bg); +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Shaded(TTF_Font *font, + const Uint16 *text, SDL_Color fg, SDL_Color bg); + +/* Create an 8-bit palettized surface and render the given glyph at + high quality with the given font and colors. The 0 pixel is background, + while other pixels have varying degrees of the foreground color. + The glyph is rendered without any padding or centering in the X + direction, and aligned normally in the Y direction. + This function returns the new surface, or NULL if there was an error. +*/ +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Shaded(TTF_Font *font, + Uint16 ch, SDL_Color fg, SDL_Color bg); + +/* Create a 32-bit ARGB surface and render the given text at high quality, + using alpha blending to dither the font with the given color. + This function returns the new surface, or NULL if there was an error. +*/ +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderText_Blended(TTF_Font *font, + const char *text, SDL_Color fg); +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUTF8_Blended(TTF_Font *font, + const char *text, SDL_Color fg); +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderUNICODE_Blended(TTF_Font *font, + const Uint16 *text, SDL_Color fg); + +/* Create a 32-bit ARGB surface and render the given glyph at high quality, + using alpha blending to dither the font with the given color. + The glyph is rendered without any padding or centering in the X + direction, and aligned normally in the Y direction. + This function returns the new surface, or NULL if there was an error. +*/ +extern DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Blended(TTF_Font *font, + Uint16 ch, SDL_Color fg); + +/* For compatibility with previous versions, here are the old functions */ +#define TTF_RenderText(font, text, fg, bg) \ + TTF_RenderText_Shaded(font, text, fg, bg) +#define TTF_RenderUTF8(font, text, fg, bg) \ + TTF_RenderUTF8_Shaded(font, text, fg, bg) +#define TTF_RenderUNICODE(font, text, fg, bg) \ + TTF_RenderUNICODE_Shaded(font, text, fg, bg) + +/* Close an opened font file */ +extern DECLSPEC void SDLCALL TTF_CloseFont(TTF_Font *font); + +/* De-initialize the TTF engine */ +extern DECLSPEC void SDLCALL TTF_Quit(void); + +/* Check if the TTF engine is initialized */ +extern DECLSPEC int SDLCALL TTF_WasInit(void); + +/* Get the kerning size of two glyphs */ +extern DECLSPEC int TTF_GetFontKerningSize(TTF_Font *font, int prev_index, int index); + +/* We'll use SDL for reporting errors */ +#define TTF_SetError SDL_SetError +#define TTF_GetError SDL_GetError + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_TTF_H */ diff --git a/packedpubwasm/include/SDL/SDL_types.h b/packedpubwasm/include/SDL/SDL_types.h new file mode 100644 index 0000000..7b1217e --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_types.h @@ -0,0 +1,29 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_types.h + * + * \deprecated + */ + +/* DEPRECATED */ +#include "SDL_stdinc.h" diff --git a/packedpubwasm/include/SDL/SDL_version.h b/packedpubwasm/include/SDL/SDL_version.h new file mode 100644 index 0000000..3d7ce28 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_version.h @@ -0,0 +1,166 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_version.h + * + * This header defines the current SDL version. + */ + +#ifndef _SDL_version_h +#define _SDL_version_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief Information the version of SDL in use. + * + * Represents the library's version as three levels: major revision + * (increments with massive changes, additions, and enhancements), + * minor revision (increments with backwards-compatible changes to the + * major revision), and patchlevel (increments with fixes to the minor + * revision). + * + * \sa SDL_VERSION + * \sa SDL_GetVersion + */ +typedef struct SDL_version +{ + Uint8 major; /**< major version */ + Uint8 minor; /**< minor version */ + Uint8 patch; /**< update version */ +} SDL_version; + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_MAJOR_VERSION 1 +#define SDL_MINOR_VERSION 3 +#define SDL_PATCHLEVEL 0 + +/** + * \brief Macro to determine SDL version program was compiled against. + * + * This macro fills in a SDL_version structure with the version of the + * library you compiled against. This is determined by what header the + * compiler uses. Note that if you dynamically linked the library, you might + * have a slightly newer or older version at runtime. That version can be + * determined with SDL_GetVersion(), which, unlike SDL_VERSION(), + * is not a macro. + * + * \param x A pointer to a SDL_version struct to initialize. + * + * \sa SDL_version + * \sa SDL_GetVersion + */ +#define SDL_VERSION(x) \ +{ \ + (x)->major = SDL_MAJOR_VERSION; \ + (x)->minor = SDL_MINOR_VERSION; \ + (x)->patch = SDL_PATCHLEVEL; \ +} + +/** + * This macro turns the version numbers into a numeric value: + * \verbatim + (1,2,3) -> (1203) + \endverbatim + * + * This assumes that there will never be more than 100 patchlevels. + */ +#define SDL_VERSIONNUM(X, Y, Z) \ + ((X)*1000 + (Y)*100 + (Z)) + +/** + * This is the version number macro for the current SDL version. + */ +#define SDL_COMPILEDVERSION \ + SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) + +/** + * This macro will evaluate to true if compiled with SDL at least X.Y.Z. + */ +#define SDL_VERSION_ATLEAST(X, Y, Z) \ + (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/** + * \brief Get the version of SDL that is linked against your program. + * + * If you are linking to SDL dynamically, then it is possible that the + * current version will be different than the version you compiled against. + * This function returns the current version, while SDL_VERSION() is a + * macro that tells you what version you compiled with. + * + * \code + * SDL_version compiled; + * SDL_version linked; + * + * SDL_VERSION(&compiled); + * SDL_GetVersion(&linked); + * printf("We compiled against SDL version %d.%d.%d ...\n", + * compiled.major, compiled.minor, compiled.patch); + * printf("But we linked against SDL version %d.%d.%d.\n", + * linked.major, linked.minor, linked.patch); + * \endcode + * + * This function may be called safely at any time, even before SDL_Init(). + * + * \sa SDL_VERSION + */ +extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver); + +/** + * \brief Get the code revision of SDL that is linked against your program. + * + * Returns an arbitrary string (a hash value) uniquely identifying the + * exact revision of the SDL library in use, and is only useful in comparing + * against other revisions. It is NOT an incrementing number. + */ +extern DECLSPEC const char *SDLCALL SDL_GetRevision(void); + +/** + * \brief Get the revision number of SDL that is linked against your program. + * + * Returns a number uniquely identifying the exact revision of the SDL + * library in use. It is an incrementing number based on commits to + * hg.libsdl.org. + */ +extern DECLSPEC int SDLCALL SDL_GetRevisionNumber(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_version_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/SDL_video.h b/packedpubwasm/include/SDL/SDL_video.h new file mode 100644 index 0000000..fcdc778 --- /dev/null +++ b/packedpubwasm/include/SDL/SDL_video.h @@ -0,0 +1,820 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_video.h + * + * Header file for SDL video functions. + */ + +#ifndef _SDL_video_h +#define _SDL_video_h + +#include "SDL_stdinc.h" +#include "SDL_pixels.h" +#include "SDL_rect.h" +#include "SDL_surface.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief The structure that defines a display mode + * + * \sa SDL_GetNumDisplayModes() + * \sa SDL_GetDisplayMode() + * \sa SDL_GetDesktopDisplayMode() + * \sa SDL_GetCurrentDisplayMode() + * \sa SDL_GetClosestDisplayMode() + * \sa SDL_SetWindowDisplayMode() + * \sa SDL_GetWindowDisplayMode() + */ +typedef struct +{ + Uint32 format; /**< pixel format */ + int w; /**< width */ + int h; /**< height */ + int refresh_rate; /**< refresh rate (or zero for unspecified) */ + void *driverdata; /**< driver-specific data, initialize to 0 */ +} SDL_DisplayMode; + +/** + * \brief The type used to identify a window + * + * \sa SDL_CreateWindow() + * \sa SDL_CreateWindowFrom() + * \sa SDL_DestroyWindow() + * \sa SDL_GetWindowData() + * \sa SDL_GetWindowFlags() + * \sa SDL_GetWindowGrab() + * \sa SDL_GetWindowPosition() + * \sa SDL_GetWindowSize() + * \sa SDL_GetWindowTitle() + * \sa SDL_HideWindow() + * \sa SDL_MaximizeWindow() + * \sa SDL_MinimizeWindow() + * \sa SDL_RaiseWindow() + * \sa SDL_RestoreWindow() + * \sa SDL_SetWindowData() + * \sa SDL_SetWindowFullscreen() + * \sa SDL_SetWindowGrab() + * \sa SDL_SetWindowIcon() + * \sa SDL_SetWindowPosition() + * \sa SDL_SetWindowSize() + * \sa SDL_SetWindowTitle() + * \sa SDL_ShowWindow() + */ +typedef struct SDL_Window SDL_Window; + +/** + * \brief The flags on a window + * + * \sa SDL_GetWindowFlags() + */ +typedef enum +{ + SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ + SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ + SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ + SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */ + SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */ + SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */ + SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */ + SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */ + SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ + SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ + SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ + SDL_WINDOW_FOREIGN = 0x00000800 /**< window not created by SDL */ +} SDL_WindowFlags; + +/** + * \brief Used to indicate that you don't care what the window position is. + */ +#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000 +#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) +#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) +#define SDL_WINDOWPOS_ISUNDEFINED(X) \ + (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) + +/** + * \brief Used to indicate that the window position should be centered. + */ +#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000 +#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) +#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) +#define SDL_WINDOWPOS_ISCENTERED(X) \ + (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) + +/** + * \brief Event subtype for window events + */ +typedef enum +{ + SDL_WINDOWEVENT_NONE, /**< Never used */ + SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ + SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ + SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be + redrawn */ + SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2 + */ + SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */ + SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */ + SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ + SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ + SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size + and position */ + SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */ + SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */ + SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */ + SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */ + SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the + window be closed */ +} SDL_WindowEventID; + +/** + * \brief An opaque handle to an OpenGL context. + */ +typedef void *SDL_GLContext; + +/** + * \brief OpenGL configuration attributes + */ +typedef enum +{ + SDL_GL_RED_SIZE, + SDL_GL_GREEN_SIZE, + SDL_GL_BLUE_SIZE, + SDL_GL_ALPHA_SIZE, + SDL_GL_BUFFER_SIZE, + SDL_GL_DOUBLEBUFFER, + SDL_GL_DEPTH_SIZE, + SDL_GL_STENCIL_SIZE, + SDL_GL_ACCUM_RED_SIZE, + SDL_GL_ACCUM_GREEN_SIZE, + SDL_GL_ACCUM_BLUE_SIZE, + SDL_GL_ACCUM_ALPHA_SIZE, + SDL_GL_STEREO, + SDL_GL_MULTISAMPLEBUFFERS, + SDL_GL_MULTISAMPLESAMPLES, + SDL_GL_ACCELERATED_VISUAL, + SDL_GL_RETAINED_BACKING, + SDL_GL_CONTEXT_MAJOR_VERSION, + SDL_GL_CONTEXT_MINOR_VERSION +} SDL_GLattr; + + +/* Function prototypes */ + +/** + * \brief Get the number of video drivers compiled into SDL + * + * \sa SDL_GetVideoDriver() + */ +extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); + +/** + * \brief Get the name of a built in video driver. + * + * \note The video drivers are presented in the order in which they are + * normally checked during initialization. + * + * \sa SDL_GetNumVideoDrivers() + */ +extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); + +/** + * \brief Initialize the video subsystem, optionally specifying a video driver. + * + * \param driver_name Initialize a specific driver by name, or NULL for the + * default video driver. + * + * \return 0 on success, -1 on error + * + * This function initializes the video subsystem; setting up a connection + * to the window manager, etc, and determines the available display modes + * and pixel formats, but does not initialize a window or graphics mode. + * + * \sa SDL_VideoQuit() + */ +extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); + +/** + * \brief Shuts down the video subsystem. + * + * This function closes all windows, and restores the original video mode. + * + * \sa SDL_VideoInit() + */ +extern DECLSPEC void SDLCALL SDL_VideoQuit(void); + +/** + * \brief Returns the name of the currently initialized video driver. + * + * \return The name of the current video driver or NULL if no driver + * has been initialized + * + * \sa SDL_GetNumVideoDrivers() + * \sa SDL_GetVideoDriver() + */ +extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); + +/** + * \brief Returns the number of available video displays. + * + * \sa SDL_GetDisplayBounds() + */ +extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); + +/** + * \brief Get the desktop area represented by a display, with the primary + * display located at 0,0 + * + * \return 0 on success, or -1 if the index is out of range. + * + * \sa SDL_GetNumVideoDisplays() + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); + +/** + * \brief Returns the number of available display modes. + * + * \sa SDL_GetDisplayMode() + */ +extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); + +/** + * \brief Fill in information about a specific display mode. + * + * \note The display modes are sorted in this priority: + * \li bits per pixel -> more colors to fewer colors + * \li width -> largest to smallest + * \li height -> largest to smallest + * \li refresh rate -> highest to lowest + * + * \sa SDL_GetNumDisplayModes() + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, + SDL_DisplayMode * mode); + +/** + * \brief Fill in information about the desktop display mode. + */ +extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); + +/** + * \brief Fill in information about the current display mode. + */ +extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); + + +/** + * \brief Get the closest match to the requested display mode. + * + * \param mode The desired display mode + * \param closest A pointer to a display mode to be filled in with the closest + * match of the available display modes. + * + * \return The passed in value \c closest, or NULL if no matching video mode + * was available. + * + * The available display modes are scanned, and \c closest is filled in with the + * closest mode matching the requested mode and returned. The mode format and + * refresh_rate default to the desktop mode if they are 0. The modes are + * scanned with size being first priority, format being second priority, and + * finally checking the refresh_rate. If all the available modes are too + * small, then NULL is returned. + * + * \sa SDL_GetNumDisplayModes() + * \sa SDL_GetDisplayMode() + */ +extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); + +/** + * \brief Get the display index associated with a window. + * + * \return the display index of the display containing the center of the + * window, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_GetWindowDisplay(SDL_Window * window); + +/** + * \brief Set the display mode used when a fullscreen window is visible. + * + * By default the window's dimensions and the desktop format and refresh rate + * are used. + * + * \param mode The mode to use, or NULL for the default mode. + * + * \return 0 on success, or -1 if setting the display mode failed. + * + * \sa SDL_GetWindowDisplayMode() + * \sa SDL_SetWindowFullscreen() + */ +extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, + const SDL_DisplayMode + * mode); + +/** + * \brief Fill in information about the display mode used when a fullscreen + * window is visible. + * + * \sa SDL_SetWindowDisplayMode() + * \sa SDL_SetWindowFullscreen() + */ +extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, + SDL_DisplayMode * mode); + +/** + * \brief Get the pixel format associated with the window. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); + +/** + * \brief Create a window with the specified position, dimensions, and flags. + * + * \param title The title of the window, in UTF-8 encoding. + * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or + * ::SDL_WINDOWPOS_UNDEFINED. + * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or + * ::SDL_WINDOWPOS_UNDEFINED. + * \param w The width of the window. + * \param h The height of the window. + * \param flags The flags for the window, a mask of any of the following: + * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, + * ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_BORDERLESS, + * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, + * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED. + * + * \return The id of the window created, or zero if window creation failed. + * + * \sa SDL_DestroyWindow() + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, + int x, int y, int w, + int h, Uint32 flags); + +/** + * \brief Create an SDL window from an existing native window. + * + * \param data A pointer to driver-dependent window creation data + * + * \return The id of the window created, or zero if window creation failed. + * + * \sa SDL_DestroyWindow() + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); + +/** + * \brief Get the numeric ID of a window, for logging purposes. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); + +/** + * \brief Get a window from a stored ID, or NULL if it doesn't exist. + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); + +/** + * \brief Get the window flags. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); + +/** + * \brief Set the title of a window, in UTF-8 format. + * + * \sa SDL_GetWindowTitle() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, + const char *title); + +/** + * \brief Get the title of a window, in UTF-8 format. + * + * \sa SDL_SetWindowTitle() + */ +extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); + +/** + * \brief Set the icon for a window. + * + * \param icon The icon for the window. + */ +extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, + SDL_Surface * icon); + +/** + * \brief Associate an arbitrary named pointer with a window. + * + * \param window The window to associate with the pointer. + * \param name The name of the pointer. + * \param userdata The associated pointer. + * + * \return The previous value associated with 'name' + * + * \note The name is case-sensitive. + * + * \sa SDL_GetWindowData() + */ +extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, + const char *name, + void *userdata); + +/** + * \brief Retrieve the data pointer associated with a window. + * + * \param window The window to query. + * \param name The name of the pointer. + * + * \return The value associated with 'name' + * + * \sa SDL_SetWindowData() + */ +extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, + const char *name); + +/** + * \brief Set the position of a window. + * + * \param window The window to reposition. + * \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or + ::SDL_WINDOWPOS_UNDEFINED. + * \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or + ::SDL_WINDOWPOS_UNDEFINED. + * + * \note The window coordinate origin is the upper left of the display. + * + * \sa SDL_GetWindowPosition() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, + int x, int y); + +/** + * \brief Get the position of a window. + * + * \sa SDL_SetWindowPosition() + */ +extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, + int *x, int *y); + +/** + * \brief Set the size of a window's client area. + * + * \note You can't change the size of a fullscreen window, it automatically + * matches the size of the display mode. + * + * \sa SDL_GetWindowSize() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, + int h); + +/** + * \brief Get the size of a window's client area. + * + * \sa SDL_SetWindowSize() + */ +extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, + int *h); + +/** + * \brief Show a window. + * + * \sa SDL_HideWindow() + */ +extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); + +/** + * \brief Hide a window. + * + * \sa SDL_ShowWindow() + */ +extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); + +/** + * \brief Raise a window above other windows and set the input focus. + */ +extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); + +/** + * \brief Make a window as large as possible. + * + * \sa SDL_RestoreWindow() + */ +extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); + +/** + * \brief Minimize a window to an iconic representation. + * + * \sa SDL_RestoreWindow() + */ +extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); + +/** + * \brief Restore the size and position of a minimized or maximized window. + * + * \sa SDL_MaximizeWindow() + * \sa SDL_MinimizeWindow() + */ +extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); + +/** + * \brief Set a window's fullscreen state. + * + * \return 0 on success, or -1 if setting the display mode failed. + * + * \sa SDL_SetWindowDisplayMode() + * \sa SDL_GetWindowDisplayMode() + */ +extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, + SDL_bool fullscreen); + +/** + * \brief Get the SDL surface associated with the window. + * + * \return The window's framebuffer surface, or NULL on error. + * + * A new surface will be created with the optimal format for the window, + * if necessary. This surface will be freed when the window is destroyed. + * + * \note You may not combine this with 3D or the rendering API on this window. + * + * \sa SDL_UpdateWindowSurface() + * \sa SDL_UpdateWindowSurfaceRects() + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); + +/** + * \brief Copy the window surface to the screen. + * + * \return 0 on success, or -1 on error. + * + * \sa SDL_GetWindowSurface() + * \sa SDL_UpdateWindowSurfaceRects() + */ +extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); + +/** + * \brief Copy a number of rectangles on the window surface to the screen. + * + * \return 0 on success, or -1 on error. + * + * \sa SDL_GetWindowSurface() + * \sa SDL_UpdateWindowSurfaceRect() + */ +extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, + SDL_Rect * rects, + int numrects); + +/** + * \brief Set a window's input grab mode. + * + * \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input. + * + * \sa SDL_GetWindowGrab() + */ +extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, + SDL_bool grabbed); + +/** + * \brief Get a window's input grab mode. + * + * \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise. + * + * \sa SDL_SetWindowGrab() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); + +/** + * \brief Set the brightness (gamma correction) for a window. + * + * \return 0 on success, or -1 if setting the brightness isn't supported. + * + * \sa SDL_GetWindowBrightness() + * \sa SDL_SetWindowGammaRamp() + */ +extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness); + +/** + * \brief Get the brightness (gamma correction) for a window. + * + * \return The last brightness value passed to SDL_SetWindowBrightness() + * + * \sa SDL_SetWindowBrightness() + */ +extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); + +/** + * \brief Set the gamma ramp for a window. + * + * \param red The translation table for the red channel, or NULL. + * \param green The translation table for the green channel, or NULL. + * \param blue The translation table for the blue channel, or NULL. + * + * \return 0 on success, or -1 if gamma ramps are unsupported. + * + * Set the gamma translation table for the red, green, and blue channels + * of the video hardware. Each table is an array of 256 16-bit quantities, + * representing a mapping between the input and output for that channel. + * The input is the index into the array, and the output is the 16-bit + * gamma value at that index, scaled to the output color precision. + * + * \sa SDL_GetWindowGammaRamp() + */ +extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, + const Uint16 * red, + const Uint16 * green, + const Uint16 * blue); + +/** + * \brief Get the gamma ramp for a window. + * + * \param red A pointer to a 256 element array of 16-bit quantities to hold + * the translation table for the red channel, or NULL. + * \param green A pointer to a 256 element array of 16-bit quantities to hold + * the translation table for the green channel, or NULL. + * \param blue A pointer to a 256 element array of 16-bit quantities to hold + * the translation table for the blue channel, or NULL. + * + * \return 0 on success, or -1 if gamma ramps are unsupported. + * + * \sa SDL_SetWindowGammaRamp() + */ +extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, + Uint16 * red, + Uint16 * green, + Uint16 * blue); + +/** + * \brief Destroy a window. + */ +extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); + + +/** + * \brief Returns whether the screensaver is currently enabled (default on). + * + * \sa SDL_EnableScreenSaver() + * \sa SDL_DisableScreenSaver() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); + +/** + * \brief Allow the screen to be blanked by a screensaver + * + * \sa SDL_IsScreenSaverEnabled() + * \sa SDL_DisableScreenSaver() + */ +extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); + +/** + * \brief Prevent the screen from being blanked by a screensaver + * + * \sa SDL_IsScreenSaverEnabled() + * \sa SDL_EnableScreenSaver() + */ +extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); + + +/** + * \name OpenGL support functions + */ +/*@{*/ + +/** + * \brief Dynamically load an OpenGL library. + * + * \param path The platform dependent OpenGL library name, or NULL to open the + * default OpenGL library. + * + * \return 0 on success, or -1 if the library couldn't be loaded. + * + * This should be done after initializing the video driver, but before + * creating any OpenGL windows. If no OpenGL library is loaded, the default + * library will be loaded upon creation of the first OpenGL window. + * + * \note If you do this, you need to retrieve all of the GL functions used in + * your program from the dynamic library using SDL_GL_GetProcAddress(). + * + * \sa SDL_GL_GetProcAddress() + * \sa SDL_GL_UnloadLibrary() + */ +extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); + +/** + * \brief Get the address of an OpenGL function. + */ +extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); + +/** + * \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). + * + * \sa SDL_GL_LoadLibrary() + */ +extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); + +/** + * \brief Return true if an OpenGL extension is supported for the current + * context. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char + *extension); + +/** + * \brief Set an OpenGL window attribute before window creation. + */ +extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); + +/** + * \brief Get the actual value for an attribute from the current context. + */ +extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); + +/** + * \brief Create an OpenGL context for use with an OpenGL window, and make it + * current. + * + * \sa SDL_GL_DeleteContext() + */ +extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * + window); + +/** + * \brief Set up an OpenGL context for rendering into an OpenGL window. + * + * \note The context must have been created with a compatible window. + */ +extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, + SDL_GLContext context); + +/** + * \brief Set the swap interval for the current OpenGL context. + * + * \param interval 0 for immediate updates, 1 for updates synchronized with the + * vertical retrace. + * + * \return 0 on success, or -1 if setting the swap interval is not supported. + * + * \sa SDL_GL_GetSwapInterval() + */ +extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); + +/** + * \brief Get the swap interval for the current OpenGL context. + * + * \return 0 if there is no vertical retrace synchronization, 1 if the buffer + * swap is synchronized with the vertical retrace, and -1 if getting + * the swap interval is not supported. + * + * \sa SDL_GL_SetSwapInterval() + */ +extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); + +/** + * \brief Swap the OpenGL buffers for a window, if double-buffering is + * supported. + */ +extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); + +/** + * \brief Delete an OpenGL context. + * + * \sa SDL_GL_CreateContext() + */ +extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); + +/*@}*//*OpenGL support functions*/ + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_video_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/packedpubwasm/include/SDL/begin_code.h b/packedpubwasm/include/SDL/begin_code.h new file mode 100644 index 0000000..851fd92 --- /dev/null +++ b/packedpubwasm/include/SDL/begin_code.h @@ -0,0 +1,135 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file begin_code.h + * + * This file sets things up for C dynamic library function definitions, + * static inlined functions, and structures aligned at 4-byte alignment. + * If you don't like ugly C preprocessor code, don't look at this file. :) + */ + +/* This shouldn't be nested -- included it around code only. */ +#ifdef _begin_code_h +#error Nested inclusion of begin_code.h +#endif +#define _begin_code_h + +/* Some compilers use a special export keyword */ +#ifndef DECLSPEC +# if defined(__BEOS__) || defined(__HAIKU__) +# if defined(__GNUC__) +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC __declspec(export) +# endif +# elif defined(__WIN32__) +# ifdef __BORLANDC__ +# ifdef BUILD_SDL +# define DECLSPEC +# else +# define DECLSPEC __declspec(dllimport) +# endif +# else +# define DECLSPEC __declspec(dllexport) +# endif +# else +# if defined(__GNUC__) && __GNUC__ >= 4 +# define DECLSPEC __attribute__ ((visibility("default"))) +# else +# define DECLSPEC +# endif +# endif +#endif + +/* By default SDL uses the C calling convention */ +#ifndef SDLCALL +#if defined(__WIN32__) && !defined(__GNUC__) +#define SDLCALL __cdecl +#else +#define SDLCALL +#endif +#endif /* SDLCALL */ + +/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */ +#ifdef __SYMBIAN32__ +#undef DECLSPEC +#define DECLSPEC +#endif /* __SYMBIAN32__ */ + +/* Force structure packing at 4 byte alignment. + This is necessary if the header is included in code which has structure + packing set to an alternate value, say for loading structures from disk. + The packing is reset to the previous value in close_code.h + */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef _MSC_VER +#pragma warning(disable: 4103) +#endif +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#pragma pack(push,4) +#endif /* Compiler needs structure packing set */ + +/* Set up compiler-specific options for inlining functions */ +#ifndef SDL_INLINE_OKAY +#ifdef __GNUC__ +#define SDL_INLINE_OKAY +#else +/* Add any special compiler-specific cases here */ +#if defined(_MSC_VER) || defined(__BORLANDC__) || \ + defined(__DMC__) || defined(__SC__) || \ + defined(__WATCOMC__) || defined(__LCC__) || \ + defined(__DECC) +#ifndef __inline__ +#define __inline__ __inline +#endif +#define SDL_INLINE_OKAY +#else +#if !defined(__MRC__) && !defined(_SGI_SOURCE) +#ifndef __inline__ +#define __inline__ inline +#endif +#define SDL_INLINE_OKAY +#endif /* Not a funky compiler */ +#endif /* Visual C++ */ +#endif /* GNU C */ +#endif /* SDL_INLINE_OKAY */ + +/* If inlining isn't supported, remove "__inline__", turning static + inlined functions into static functions (resulting in code bloat + in all files which include the offending header files) +*/ +#ifndef SDL_INLINE_OKAY +#define __inline__ +#endif + +/* Apparently this is needed by several Windows compilers */ +#if !defined(__MACH__) +#ifndef NULL +#ifdef __cplusplus +#define NULL 0 +#else +#define NULL ((void *)0) +#endif +#endif /* NULL */ +#endif /* ! Mac OS X - breaks precompiled headers */ diff --git a/packedpubwasm/include/SDL/close_code.h b/packedpubwasm/include/SDL/close_code.h new file mode 100644 index 0000000..7ecf255 --- /dev/null +++ b/packedpubwasm/include/SDL/close_code.h @@ -0,0 +1,37 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2011 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file close_code.h + * + * This file reverses the effects of begin_code.h and should be included + * after you finish any function and structure declarations in your headers + */ + +#undef _begin_code_h + +/* Reset structure packing at previous byte alignment */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__) +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#pragma pack(pop) +#endif /* Compiler needs structure packing set */ diff --git a/packedpubwasm/include/X11/X.h b/packedpubwasm/include/X11/X.h new file mode 100644 index 0000000..5cf695d --- /dev/null +++ b/packedpubwasm/include/X11/X.h @@ -0,0 +1,717 @@ +/* Definitions for the X window system likely to be used by applications */ + +#ifndef X_H +#define X_H + +/*********************************************************** + +Copyright 1987, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + + +Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +******************************************************************/ + +#define X_PROTOCOL 11 /* current protocol version */ +#define X_PROTOCOL_REVISION 0 /* current minor version */ + +/* Resources */ + +/* + * _XSERVER64 must ONLY be defined when compiling X server sources on + * systems where unsigned long is not 32 bits, must NOT be used in + * client or library code. + */ +#ifndef _XSERVER64 +# ifndef _XTYPEDEF_XID +# define _XTYPEDEF_XID +typedef unsigned long XID; +# endif +# ifndef _XTYPEDEF_MASK +# define _XTYPEDEF_MASK +typedef unsigned long Mask; +# endif +# ifndef _XTYPEDEF_ATOM +# define _XTYPEDEF_ATOM +typedef unsigned long Atom; /* Also in Xdefs.h */ +# endif +typedef unsigned long VisualID; +typedef unsigned long Time; +#else +# include +# ifndef _XTYPEDEF_XID +# define _XTYPEDEF_XID +typedef CARD32 XID; +# endif +# ifndef _XTYPEDEF_MASK +# define _XTYPEDEF_MASK +typedef CARD32 Mask; +# endif +# ifndef _XTYPEDEF_ATOM +# define _XTYPEDEF_ATOM +typedef CARD32 Atom; +# endif +typedef CARD32 VisualID; +typedef CARD32 Time; +#endif + +typedef XID Window; +typedef XID Drawable; +#ifndef _XTYPEDEF_FONT +# define _XTYPEDEF_FONT +typedef XID Font; +#endif +typedef XID Pixmap; +typedef XID Cursor; +typedef XID Colormap; +typedef XID GContext; +typedef XID KeySym; + +typedef unsigned char KeyCode; + +/***************************************************************** + * RESERVED RESOURCE AND CONSTANT DEFINITIONS + *****************************************************************/ + +#ifndef None +#define None 0L /* universal null resource or null atom */ +#endif + +#define ParentRelative 1L /* background pixmap in CreateWindow + and ChangeWindowAttributes */ + +#define CopyFromParent 0L /* border pixmap in CreateWindow + and ChangeWindowAttributes + special VisualID and special window + class passed to CreateWindow */ + +#define PointerWindow 0L /* destination window in SendEvent */ +#define InputFocus 1L /* destination window in SendEvent */ + +#define PointerRoot 1L /* focus window in SetInputFocus */ + +#define AnyPropertyType 0L /* special Atom, passed to GetProperty */ + +#define AnyKey 0L /* special Key Code, passed to GrabKey */ + +#define AnyButton 0L /* special Button Code, passed to GrabButton */ + +#define AllTemporary 0L /* special Resource ID passed to KillClient */ + +#define CurrentTime 0L /* special Time */ + +#define NoSymbol 0L /* special KeySym */ + +/***************************************************************** + * EVENT DEFINITIONS + *****************************************************************/ + +/* Input Event Masks. Used as event-mask window attribute and as arguments + to Grab requests. Not to be confused with event names. */ + +#define NoEventMask 0L +#define KeyPressMask (1L<<0) +#define KeyReleaseMask (1L<<1) +#define ButtonPressMask (1L<<2) +#define ButtonReleaseMask (1L<<3) +#define EnterWindowMask (1L<<4) +#define LeaveWindowMask (1L<<5) +#define PointerMotionMask (1L<<6) +#define PointerMotionHintMask (1L<<7) +#define Button1MotionMask (1L<<8) +#define Button2MotionMask (1L<<9) +#define Button3MotionMask (1L<<10) +#define Button4MotionMask (1L<<11) +#define Button5MotionMask (1L<<12) +#define ButtonMotionMask (1L<<13) +#define KeymapStateMask (1L<<14) +#define ExposureMask (1L<<15) +#define VisibilityChangeMask (1L<<16) +#define StructureNotifyMask (1L<<17) +#define ResizeRedirectMask (1L<<18) +#define SubstructureNotifyMask (1L<<19) +#define SubstructureRedirectMask (1L<<20) +#define FocusChangeMask (1L<<21) +#define PropertyChangeMask (1L<<22) +#define ColormapChangeMask (1L<<23) +#define OwnerGrabButtonMask (1L<<24) + +/* Event names. Used in "type" field in XEvent structures. Not to be +confused with event masks above. They start from 2 because 0 and 1 +are reserved in the protocol for errors and replies. */ + +#define KeyPress 2 +#define KeyRelease 3 +#define ButtonPress 4 +#define ButtonRelease 5 +#define MotionNotify 6 +#define EnterNotify 7 +#define LeaveNotify 8 +#define FocusIn 9 +#define FocusOut 10 +#define KeymapNotify 11 +#define Expose 12 +#define GraphicsExpose 13 +#define NoExpose 14 +#define VisibilityNotify 15 +#define CreateNotify 16 +#define DestroyNotify 17 +#define UnmapNotify 18 +#define MapNotify 19 +#define MapRequest 20 +#define ReparentNotify 21 +#define ConfigureNotify 22 +#define ConfigureRequest 23 +#define GravityNotify 24 +#define ResizeRequest 25 +#define CirculateNotify 26 +#define CirculateRequest 27 +#define PropertyNotify 28 +#define SelectionClear 29 +#define SelectionRequest 30 +#define SelectionNotify 31 +#define ColormapNotify 32 +#define ClientMessage 33 +#define MappingNotify 34 +#define GenericEvent 35 +#define LASTEvent 36 /* must be bigger than any event # */ + + +/* Key masks. Used as modifiers to GrabButton and GrabKey, results of QueryPointer, + state in various key-, mouse-, and button-related events. */ + +#define ShiftMask (1<<0) +#define LockMask (1<<1) +#define ControlMask (1<<2) +#define Mod1Mask (1<<3) +#define Mod2Mask (1<<4) +#define Mod3Mask (1<<5) +#define Mod4Mask (1<<6) +#define Mod5Mask (1<<7) + +/* modifier names. Used to build a SetModifierMapping request or + to read a GetModifierMapping request. These correspond to the + masks defined above. */ +#define ShiftMapIndex 0 +#define LockMapIndex 1 +#define ControlMapIndex 2 +#define Mod1MapIndex 3 +#define Mod2MapIndex 4 +#define Mod3MapIndex 5 +#define Mod4MapIndex 6 +#define Mod5MapIndex 7 + + +/* button masks. Used in same manner as Key masks above. Not to be confused + with button names below. */ + +#define Button1Mask (1<<8) +#define Button2Mask (1<<9) +#define Button3Mask (1<<10) +#define Button4Mask (1<<11) +#define Button5Mask (1<<12) + +#define AnyModifier (1<<15) /* used in GrabButton, GrabKey */ + + +/* button names. Used as arguments to GrabButton and as detail in ButtonPress + and ButtonRelease events. Not to be confused with button masks above. + Note that 0 is already defined above as "AnyButton". */ + +#define Button1 1 +#define Button2 2 +#define Button3 3 +#define Button4 4 +#define Button5 5 + +/* Notify modes */ + +#define NotifyNormal 0 +#define NotifyGrab 1 +#define NotifyUngrab 2 +#define NotifyWhileGrabbed 3 + +#define NotifyHint 1 /* for MotionNotify events */ + +/* Notify detail */ + +#define NotifyAncestor 0 +#define NotifyVirtual 1 +#define NotifyInferior 2 +#define NotifyNonlinear 3 +#define NotifyNonlinearVirtual 4 +#define NotifyPointer 5 +#define NotifyPointerRoot 6 +#define NotifyDetailNone 7 + +/* Visibility notify */ + +#define VisibilityUnobscured 0 +#define VisibilityPartiallyObscured 1 +#define VisibilityFullyObscured 2 + +/* Circulation request */ + +#define PlaceOnTop 0 +#define PlaceOnBottom 1 + +/* protocol families */ + +#define FamilyInternet 0 /* IPv4 */ +#define FamilyDECnet 1 +#define FamilyChaos 2 +#define FamilyInternet6 6 /* IPv6 */ + +/* authentication families not tied to a specific protocol */ +#define FamilyServerInterpreted 5 + +/* Property notification */ + +#define PropertyNewValue 0 +#define PropertyDelete 1 + +/* Color Map notification */ + +#define ColormapUninstalled 0 +#define ColormapInstalled 1 + +/* GrabPointer, GrabButton, GrabKeyboard, GrabKey Modes */ + +#define GrabModeSync 0 +#define GrabModeAsync 1 + +/* GrabPointer, GrabKeyboard reply status */ + +#define GrabSuccess 0 +#define AlreadyGrabbed 1 +#define GrabInvalidTime 2 +#define GrabNotViewable 3 +#define GrabFrozen 4 + +/* AllowEvents modes */ + +#define AsyncPointer 0 +#define SyncPointer 1 +#define ReplayPointer 2 +#define AsyncKeyboard 3 +#define SyncKeyboard 4 +#define ReplayKeyboard 5 +#define AsyncBoth 6 +#define SyncBoth 7 + +/* Used in SetInputFocus, GetInputFocus */ + +#define RevertToNone (int)None +#define RevertToPointerRoot (int)PointerRoot +#define RevertToParent 2 + +/***************************************************************** + * ERROR CODES + *****************************************************************/ + +#define Success 0 /* everything's okay */ +#define BadRequest 1 /* bad request code */ +#define BadValue 2 /* int parameter out of range */ +#define BadWindow 3 /* parameter not a Window */ +#define BadPixmap 4 /* parameter not a Pixmap */ +#define BadAtom 5 /* parameter not an Atom */ +#define BadCursor 6 /* parameter not a Cursor */ +#define BadFont 7 /* parameter not a Font */ +#define BadMatch 8 /* parameter mismatch */ +#define BadDrawable 9 /* parameter not a Pixmap or Window */ +#define BadAccess 10 /* depending on context: + - key/button already grabbed + - attempt to free an illegal + cmap entry + - attempt to store into a read-only + color map entry. + - attempt to modify the access control + list from other than the local host. + */ +#define BadAlloc 11 /* insufficient resources */ +#define BadColor 12 /* no such colormap */ +#define BadGC 13 /* parameter not a GC */ +#define BadIDChoice 14 /* choice not in range or already used */ +#define BadName 15 /* font or color name doesn't exist */ +#define BadLength 16 /* Request length incorrect */ +#define BadImplementation 17 /* server is defective */ + +#define FirstExtensionError 128 +#define LastExtensionError 255 + +/***************************************************************** + * WINDOW DEFINITIONS + *****************************************************************/ + +/* Window classes used by CreateWindow */ +/* Note that CopyFromParent is already defined as 0 above */ + +#define InputOutput 1 +#define InputOnly 2 + +/* Window attributes for CreateWindow and ChangeWindowAttributes */ + +#define CWBackPixmap (1L<<0) +#define CWBackPixel (1L<<1) +#define CWBorderPixmap (1L<<2) +#define CWBorderPixel (1L<<3) +#define CWBitGravity (1L<<4) +#define CWWinGravity (1L<<5) +#define CWBackingStore (1L<<6) +#define CWBackingPlanes (1L<<7) +#define CWBackingPixel (1L<<8) +#define CWOverrideRedirect (1L<<9) +#define CWSaveUnder (1L<<10) +#define CWEventMask (1L<<11) +#define CWDontPropagate (1L<<12) +#define CWColormap (1L<<13) +#define CWCursor (1L<<14) + +/* ConfigureWindow structure */ + +#define CWX (1<<0) +#define CWY (1<<1) +#define CWWidth (1<<2) +#define CWHeight (1<<3) +#define CWBorderWidth (1<<4) +#define CWSibling (1<<5) +#define CWStackMode (1<<6) + + +/* Bit Gravity */ + +#define ForgetGravity 0 +#define NorthWestGravity 1 +#define NorthGravity 2 +#define NorthEastGravity 3 +#define WestGravity 4 +#define CenterGravity 5 +#define EastGravity 6 +#define SouthWestGravity 7 +#define SouthGravity 8 +#define SouthEastGravity 9 +#define StaticGravity 10 + +/* Window gravity + bit gravity above */ + +#define UnmapGravity 0 + +/* Used in CreateWindow for backing-store hint */ + +#define NotUseful 0 +#define WhenMapped 1 +#define Always 2 + +/* Used in GetWindowAttributes reply */ + +#define IsUnmapped 0 +#define IsUnviewable 1 +#define IsViewable 2 + +/* Used in ChangeSaveSet */ + +#define SetModeInsert 0 +#define SetModeDelete 1 + +/* Used in ChangeCloseDownMode */ + +#define DestroyAll 0 +#define RetainPermanent 1 +#define RetainTemporary 2 + +/* Window stacking method (in configureWindow) */ + +#define Above 0 +#define Below 1 +#define TopIf 2 +#define BottomIf 3 +#define Opposite 4 + +/* Circulation direction */ + +#define RaiseLowest 0 +#define LowerHighest 1 + +/* Property modes */ + +#define PropModeReplace 0 +#define PropModePrepend 1 +#define PropModeAppend 2 + +/***************************************************************** + * GRAPHICS DEFINITIONS + *****************************************************************/ + +/* graphics functions, as in GC.alu */ + +#define GXclear 0x0 /* 0 */ +#define GXand 0x1 /* src AND dst */ +#define GXandReverse 0x2 /* src AND NOT dst */ +#define GXcopy 0x3 /* src */ +#define GXandInverted 0x4 /* NOT src AND dst */ +#define GXnoop 0x5 /* dst */ +#define GXxor 0x6 /* src XOR dst */ +#define GXor 0x7 /* src OR dst */ +#define GXnor 0x8 /* NOT src AND NOT dst */ +#define GXequiv 0x9 /* NOT src XOR dst */ +#define GXinvert 0xa /* NOT dst */ +#define GXorReverse 0xb /* src OR NOT dst */ +#define GXcopyInverted 0xc /* NOT src */ +#define GXorInverted 0xd /* NOT src OR dst */ +#define GXnand 0xe /* NOT src OR NOT dst */ +#define GXset 0xf /* 1 */ + +/* LineStyle */ + +#define LineSolid 0 +#define LineOnOffDash 1 +#define LineDoubleDash 2 + +/* capStyle */ + +#define CapNotLast 0 +#define CapButt 1 +#define CapRound 2 +#define CapProjecting 3 + +/* joinStyle */ + +#define JoinMiter 0 +#define JoinRound 1 +#define JoinBevel 2 + +/* fillStyle */ + +#define FillSolid 0 +#define FillTiled 1 +#define FillStippled 2 +#define FillOpaqueStippled 3 + +/* fillRule */ + +#define EvenOddRule 0 +#define WindingRule 1 + +/* subwindow mode */ + +#define ClipByChildren 0 +#define IncludeInferiors 1 + +/* SetClipRectangles ordering */ + +#define Unsorted 0 +#define YSorted 1 +#define YXSorted 2 +#define YXBanded 3 + +/* CoordinateMode for drawing routines */ + +#define CoordModeOrigin 0 /* relative to the origin */ +#define CoordModePrevious 1 /* relative to previous point */ + +/* Polygon shapes */ + +#define Complex 0 /* paths may intersect */ +#define Nonconvex 1 /* no paths intersect, but not convex */ +#define Convex 2 /* wholly convex */ + +/* Arc modes for PolyFillArc */ + +#define ArcChord 0 /* join endpoints of arc */ +#define ArcPieSlice 1 /* join endpoints to center of arc */ + +/* GC components: masks used in CreateGC, CopyGC, ChangeGC, OR'ed into + GC.stateChanges */ + +#define GCFunction (1L<<0) +#define GCPlaneMask (1L<<1) +#define GCForeground (1L<<2) +#define GCBackground (1L<<3) +#define GCLineWidth (1L<<4) +#define GCLineStyle (1L<<5) +#define GCCapStyle (1L<<6) +#define GCJoinStyle (1L<<7) +#define GCFillStyle (1L<<8) +#define GCFillRule (1L<<9) +#define GCTile (1L<<10) +#define GCStipple (1L<<11) +#define GCTileStipXOrigin (1L<<12) +#define GCTileStipYOrigin (1L<<13) +#define GCFont (1L<<14) +#define GCSubwindowMode (1L<<15) +#define GCGraphicsExposures (1L<<16) +#define GCClipXOrigin (1L<<17) +#define GCClipYOrigin (1L<<18) +#define GCClipMask (1L<<19) +#define GCDashOffset (1L<<20) +#define GCDashList (1L<<21) +#define GCArcMode (1L<<22) + +#define GCLastBit 22 +/***************************************************************** + * FONTS + *****************************************************************/ + +/* used in QueryFont -- draw direction */ + +#define FontLeftToRight 0 +#define FontRightToLeft 1 + +#define FontChange 255 + +/***************************************************************** + * IMAGING + *****************************************************************/ + +/* ImageFormat -- PutImage, GetImage */ + +#define XYBitmap 0 /* depth 1, XYFormat */ +#define XYPixmap 1 /* depth == drawable depth */ +#define ZPixmap 2 /* depth == drawable depth */ + +/***************************************************************** + * COLOR MAP STUFF + *****************************************************************/ + +/* For CreateColormap */ + +#define AllocNone 0 /* create map with no entries */ +#define AllocAll 1 /* allocate entire map writeable */ + + +/* Flags used in StoreNamedColor, StoreColors */ + +#define DoRed (1<<0) +#define DoGreen (1<<1) +#define DoBlue (1<<2) + +/***************************************************************** + * CURSOR STUFF + *****************************************************************/ + +/* QueryBestSize Class */ + +#define CursorShape 0 /* largest size that can be displayed */ +#define TileShape 1 /* size tiled fastest */ +#define StippleShape 2 /* size stippled fastest */ + +/***************************************************************** + * KEYBOARD/POINTER STUFF + *****************************************************************/ + +#define AutoRepeatModeOff 0 +#define AutoRepeatModeOn 1 +#define AutoRepeatModeDefault 2 + +#define LedModeOff 0 +#define LedModeOn 1 + +/* masks for ChangeKeyboardControl */ + +#define KBKeyClickPercent (1L<<0) +#define KBBellPercent (1L<<1) +#define KBBellPitch (1L<<2) +#define KBBellDuration (1L<<3) +#define KBLed (1L<<4) +#define KBLedMode (1L<<5) +#define KBKey (1L<<6) +#define KBAutoRepeatMode (1L<<7) + +#define MappingSuccess 0 +#define MappingBusy 1 +#define MappingFailed 2 + +#define MappingModifier 0 +#define MappingKeyboard 1 +#define MappingPointer 2 + +/***************************************************************** + * SCREEN SAVER STUFF + *****************************************************************/ + +#define DontPreferBlanking 0 +#define PreferBlanking 1 +#define DefaultBlanking 2 + +#define DisableScreenSaver 0 +#define DisableScreenInterval 0 + +#define DontAllowExposures 0 +#define AllowExposures 1 +#define DefaultExposures 2 + +/* for ForceScreenSaver */ + +#define ScreenSaverReset 0 +#define ScreenSaverActive 1 + +/***************************************************************** + * HOSTS AND CONNECTIONS + *****************************************************************/ + +/* for ChangeHosts */ + +#define HostInsert 0 +#define HostDelete 1 + +/* for ChangeAccessControl */ + +#define EnableAccess 1 +#define DisableAccess 0 + +/* Display classes used in opening the connection + * Note that the statically allocated ones are even numbered and the + * dynamically changeable ones are odd numbered */ + +#define StaticGray 0 +#define GrayScale 1 +#define StaticColor 2 +#define PseudoColor 3 +#define TrueColor 4 +#define DirectColor 5 + + +/* Byte order used in imageByteOrder and bitmapBitOrder */ + +#define LSBFirst 0 +#define MSBFirst 1 + +#endif /* X_H */ diff --git a/packedpubwasm/include/X11/XKBlib.h b/packedpubwasm/include/X11/XKBlib.h new file mode 100644 index 0000000..8f6c72c --- /dev/null +++ b/packedpubwasm/include/X11/XKBlib.h @@ -0,0 +1,1149 @@ +/************************************************************ +Copyright (c) 1993 by Silicon Graphics Computer Systems, Inc. + +Permission to use, copy, modify, and distribute this +software and its documentation for any purpose and without +fee is hereby granted, provided that the above copyright +notice appear in all copies and that both that copyright +notice and this permission notice appear in supporting +documentation, and that the name of Silicon Graphics not be +used in advertising or publicity pertaining to distribution +of the software without specific prior written permission. +Silicon Graphics makes no representation about the suitability +of this software for any purpose. It is provided "as is" +without any express or implied warranty. + +SILICON GRAPHICS DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS +SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY +AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON +GRAPHICS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL +DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, +DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE +OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH +THE USE OR PERFORMANCE OF THIS SOFTWARE. + +********************************************************/ + +#ifndef _X11_XKBLIB_H_ +#define _X11_XKBLIB_H_ + +#include +#include + +typedef struct _XkbAnyEvent { + int type; /* XkbAnyEvent */ + unsigned long serial; /* # of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XKB event minor code */ + unsigned int device; /* device ID */ +} XkbAnyEvent; + +typedef struct _XkbNewKeyboardNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbNewKeyboardNotify */ + int device; /* device ID */ + int old_device; /* device ID of previous keyboard */ + int min_key_code; /* minimum key code */ + int max_key_code; /* maximum key code */ + int old_min_key_code;/* min key code of previous kbd */ + int old_max_key_code;/* max key code of previous kbd */ + unsigned int changed; /* changed aspects of the keyboard */ + char req_major; /* major and minor opcode of req */ + char req_minor; /* that caused change, if applicable */ +} XkbNewKeyboardNotifyEvent; + +typedef struct _XkbMapNotifyEvent { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbMapNotify */ + int device; /* device ID */ + unsigned int changed; /* fields which have been changed */ + unsigned int flags; /* reserved */ + int first_type; /* first changed key type */ + int num_types; /* number of changed key types */ + KeyCode min_key_code; + KeyCode max_key_code; + KeyCode first_key_sym; + KeyCode first_key_act; + KeyCode first_key_behavior; + KeyCode first_key_explicit; + KeyCode first_modmap_key; + KeyCode first_vmodmap_key; + int num_key_syms; + int num_key_acts; + int num_key_behaviors; + int num_key_explicit; + int num_modmap_keys; + int num_vmodmap_keys; + unsigned int vmods; /* mask of changed virtual mods */ +} XkbMapNotifyEvent; + +typedef struct _XkbStateNotifyEvent { + int type; /* XkbAnyEvent */ + unsigned long serial; /* # of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbStateNotify */ + int device; /* device ID */ + unsigned int changed; /* mask of changed state components */ + int group; /* keyboard group */ + int base_group; /* base keyboard group */ + int latched_group; /* latched keyboard group */ + int locked_group; /* locked keyboard group */ + unsigned int mods; /* modifier state */ + unsigned int base_mods; /* base modifier state */ + unsigned int latched_mods; /* latched modifiers */ + unsigned int locked_mods; /* locked modifiers */ + int compat_state; /* compatibility state */ + unsigned char grab_mods; /* mods used for grabs */ + unsigned char compat_grab_mods;/* grab mods for non-XKB clients */ + unsigned char lookup_mods; /* mods sent to clients */ + unsigned char compat_lookup_mods; /* mods sent to non-XKB clients */ + int ptr_buttons; /* pointer button state */ + KeyCode keycode; /* keycode that caused the change */ + char event_type; /* KeyPress or KeyRelease */ + char req_major; /* Major opcode of request */ + char req_minor; /* Minor opcode of request */ +} XkbStateNotifyEvent; + +typedef struct _XkbControlsNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbControlsNotify */ + int device; /* device ID */ + unsigned int changed_ctrls; /* controls with changed sub-values */ + unsigned int enabled_ctrls; /* controls currently enabled */ + unsigned int enabled_ctrl_changes;/* controls just {en,dis}abled */ + int num_groups; /* total groups on keyboard */ + KeyCode keycode; /* key that caused change or 0 */ + char event_type; /* type of event that caused change */ + char req_major; /* if keycode==0, major and minor */ + char req_minor; /* opcode of req that caused change */ +} XkbControlsNotifyEvent; + +typedef struct _XkbIndicatorNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbIndicatorNotify */ + int device; /* device ID */ + unsigned int changed; /* indicators with new state or map */ + unsigned int state; /* current state of all indicators */ +} XkbIndicatorNotifyEvent; + +typedef struct _XkbNamesNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbNamesNotify */ + int device; /* device ID */ + unsigned int changed; /* names that have changed */ + int first_type; /* first key type with new name */ + int num_types; /* number of key types with new names */ + int first_lvl; /* first key type new new level names */ + int num_lvls; /* # of key types w/new level names */ + int num_aliases; /* total number of key aliases*/ + int num_radio_groups;/* total number of radio groups */ + unsigned int changed_vmods; /* virtual modifiers with new names */ + unsigned int changed_groups; /* groups with new names */ + unsigned int changed_indicators;/* indicators with new names */ + int first_key; /* first key with new name */ + int num_keys; /* number of keys with new names */ +} XkbNamesNotifyEvent; + +typedef struct _XkbCompatMapNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbCompatMapNotify */ + int device; /* device ID */ + unsigned int changed_groups; /* groups with new compat maps */ + int first_si; /* first new symbol interp */ + int num_si; /* number of new symbol interps */ + int num_total_si; /* total # of symbol interps */ +} XkbCompatMapNotifyEvent; + +typedef struct _XkbBellNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbBellNotify */ + int device; /* device ID */ + int percent; /* requested volume as a % of maximum */ + int pitch; /* requested pitch in Hz */ + int duration; /* requested duration in useconds */ + int bell_class; /* (input extension) feedback class */ + int bell_id; /* (input extension) ID of feedback */ + Atom name; /* "name" of requested bell */ + Window window; /* window associated with event */ + Bool event_only; /* "event only" requested */ +} XkbBellNotifyEvent; + +typedef struct _XkbActionMessage { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbActionMessage */ + int device; /* device ID */ + KeyCode keycode; /* key that generated the event */ + Bool press; /* true if act caused by key press */ + Bool key_event_follows;/* true if key event also generated */ + int group; /* effective group */ + unsigned int mods; /* effective mods */ + char message[XkbActionMessageLength+1]; + /* message -- leave space for NUL */ +} XkbActionMessageEvent; + +typedef struct _XkbAccessXNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbAccessXNotify */ + int device; /* device ID */ + int detail; /* XkbAXN_* */ + int keycode; /* key of event */ + int sk_delay; /* current slow keys delay */ + int debounce_delay; /* current debounce delay */ +} XkbAccessXNotifyEvent; + +typedef struct _XkbExtensionDeviceNotify { + int type; /* XkbAnyEvent */ + unsigned long serial; /* of last req processed by server */ + Bool send_event; /* is this from a SendEvent request? */ + Display * display; /* Display the event was read from */ + Time time; /* milliseconds */ + int xkb_type; /* XkbExtensionDeviceNotify */ + int device; /* device ID */ + unsigned int reason; /* reason for the event */ + unsigned int supported; /* mask of supported features */ + unsigned int unsupported; /* mask of unsupported features */ + /* that some app tried to use */ + int first_btn; /* first button that changed */ + int num_btns; /* range of buttons changed */ + unsigned int leds_defined; /* indicators with names or maps */ + unsigned int led_state; /* current state of the indicators */ + int led_class; /* feedback class for led changes */ + int led_id; /* feedback id for led changes */ +} XkbExtensionDeviceNotifyEvent; + +typedef union _XkbEvent { + int type; + XkbAnyEvent any; + XkbNewKeyboardNotifyEvent new_kbd; + XkbMapNotifyEvent map; + XkbStateNotifyEvent state; + XkbControlsNotifyEvent ctrls; + XkbIndicatorNotifyEvent indicators; + XkbNamesNotifyEvent names; + XkbCompatMapNotifyEvent compat; + XkbBellNotifyEvent bell; + XkbActionMessageEvent message; + XkbAccessXNotifyEvent accessx; + XkbExtensionDeviceNotifyEvent device; + XEvent core; +} XkbEvent; + +typedef struct _XkbKbdDpyState XkbKbdDpyStateRec,*XkbKbdDpyStatePtr; + + /* XkbOpenDisplay error codes */ +#define XkbOD_Success 0 +#define XkbOD_BadLibraryVersion 1 +#define XkbOD_ConnectionRefused 2 +#define XkbOD_NonXkbServer 3 +#define XkbOD_BadServerVersion 4 + + /* Values for XlibFlags */ +#define XkbLC_ForceLatin1Lookup (1<<0) +#define XkbLC_ConsumeLookupMods (1<<1) +#define XkbLC_AlwaysConsumeShiftAndLock (1<<2) +#define XkbLC_IgnoreNewKeyboards (1<<3) +#define XkbLC_ControlFallback (1<<4) +#define XkbLC_ConsumeKeysOnComposeFail (1<<29) +#define XkbLC_ComposeLED (1<<30) +#define XkbLC_BeepOnComposeFail (1<<31) + +#define XkbLC_AllComposeControls (0xc0000000) +#define XkbLC_AllControls (0xc000001f) + +_XFUNCPROTOBEGIN + +extern Bool XkbIgnoreExtension( + Bool /* ignore */ +); + +extern Display *XkbOpenDisplay( + char * /* name */, + int * /* ev_rtrn */, + int * /* err_rtrn */, + int * /* major_rtrn */, + int * /* minor_rtrn */, + int * /* reason */ +); + +extern Bool XkbQueryExtension( + Display * /* dpy */, + int * /* opcodeReturn */, + int * /* eventBaseReturn */, + int * /* errorBaseReturn */, + int * /* majorRtrn */, + int * /* minorRtrn */ +); + +extern Bool XkbUseExtension( + Display * /* dpy */, + int * /* major_rtrn */, + int * /* minor_rtrn */ +); + +extern Bool XkbLibraryVersion( + int * /* libMajorRtrn */, + int * /* libMinorRtrn */ +); + +extern unsigned int XkbSetXlibControls( + Display* /* dpy */, + unsigned int /* affect */, + unsigned int /* values */ +); + +extern unsigned int XkbGetXlibControls( + Display* /* dpy */ +); + +extern unsigned int XkbXlibControlsImplemented(void); + +typedef Atom (*XkbInternAtomFunc)( + Display * /* dpy */, + _Xconst char * /* name */, + Bool /* only_if_exists */ +); + +typedef char * (*XkbGetAtomNameFunc)( + Display * /* dpy */, + Atom /* atom */ +); + +extern void XkbSetAtomFuncs( + XkbInternAtomFunc /* getAtom */, + XkbGetAtomNameFunc /* getName */ +); + +extern KeySym XkbKeycodeToKeysym( + Display * /* dpy */, +#if NeedWidePrototypes + unsigned int /* kc */, +#else + KeyCode /* kc */, +#endif + int /* group */, + int /* level */ +); + +extern unsigned int XkbKeysymToModifiers( + Display * /* dpy */, + KeySym /* ks */ +); + +extern Bool XkbLookupKeySym( + Display * /* dpy */, + KeyCode /* keycode */, + unsigned int /* modifiers */, + unsigned int * /* modifiers_return */, + KeySym * /* keysym_return */ +); + +extern int XkbLookupKeyBinding( + Display * /* dpy */, + KeySym /* sym_rtrn */, + unsigned int /* mods */, + char * /* buffer */, + int /* nbytes */, + int * /* extra_rtrn */ +); + +extern Bool XkbTranslateKeyCode( + XkbDescPtr /* xkb */, + KeyCode /* keycode */, + unsigned int /* modifiers */, + unsigned int * /* modifiers_return */, + KeySym * /* keysym_return */ +); + +extern int XkbTranslateKeySym( + Display * /* dpy */, + register KeySym * /* sym_return */, + unsigned int /* modifiers */, + char * /* buffer */, + int /* nbytes */, + int * /* extra_rtrn */ +); + +extern Bool XkbSetAutoRepeatRate( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* delay */, + unsigned int /* interval */ +); + +extern Bool XkbGetAutoRepeatRate( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int * /* delayRtrn */, + unsigned int * /* intervalRtrn */ +); + +extern Bool XkbChangeEnabledControls( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* affect */, + unsigned int /* values */ +); + +extern Bool XkbDeviceBell( + Display * /* dpy */, + Window /* win */, + int /* deviceSpec */, + int /* bellClass */, + int /* bellID */, + int /* percent */, + Atom /* name */ +); + +extern Bool XkbForceDeviceBell( + Display * /* dpy */, + int /* deviceSpec */, + int /* bellClass */, + int /* bellID */, + int /* percent */ +); + +extern Bool XkbDeviceBellEvent( + Display * /* dpy */, + Window /* win */, + int /* deviceSpec */, + int /* bellClass */, + int /* bellID */, + int /* percent */, + Atom /* name */ +); + +extern Bool XkbBell( + Display * /* dpy */, + Window /* win */, + int /* percent */, + Atom /* name */ +); + +extern Bool XkbForceBell( + Display * /* dpy */, + int /* percent */ +); + +extern Bool XkbBellEvent( + Display * /* dpy */, + Window /* win */, + int /* percent */, + Atom /* name */ +); + +extern Bool XkbSelectEvents( + Display * /* dpy */, + unsigned int /* deviceID */, + unsigned int /* affect */, + unsigned int /* values */ +); + +extern Bool XkbSelectEventDetails( + Display * /* dpy */, + unsigned int /* deviceID */, + unsigned int /* eventType */, + unsigned long /* affect */, + unsigned long /* details */ +); + +extern void XkbNoteMapChanges( + XkbMapChangesPtr /* old */, + XkbMapNotifyEvent * /* new */, + unsigned int /* wanted */ +); + +extern void XkbNoteNameChanges( + XkbNameChangesPtr /* old */, + XkbNamesNotifyEvent * /* new */, + unsigned int /* wanted */ +); + +extern Status XkbGetIndicatorState( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int * /* pStateRtrn */ +); + +extern Status XkbGetDeviceIndicatorState( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* ledClass */, + unsigned int /* ledID */, + unsigned int * /* pStateRtrn */ +); + +extern Status XkbGetIndicatorMap( + Display * /* dpy */, + unsigned long /* which */, + XkbDescPtr /* desc */ +); + +extern Bool XkbSetIndicatorMap( + Display * /* dpy */, + unsigned long /* which */, + XkbDescPtr /* desc */ +); + +#define XkbNoteIndicatorMapChanges(o,n,w) \ + ((o)->map_changes|=((n)->map_changes&(w))) +#define XkbNoteIndicatorStateChanges(o,n,w)\ + ((o)->state_changes|=((n)->state_changes&(w))) +#define XkbGetIndicatorMapChanges(d,x,c) \ + (XkbGetIndicatorMap((d),(c)->map_changes,x)) +#define XkbChangeIndicatorMaps(d,x,c) \ + (XkbSetIndicatorMap((d),(c)->map_changes,x)) + +extern Bool XkbGetNamedIndicator( + Display * /* dpy */, + Atom /* name */, + int * /* pNdxRtrn */, + Bool * /* pStateRtrn */, + XkbIndicatorMapPtr /* pMapRtrn */, + Bool * /* pRealRtrn */ +); + +extern Bool XkbGetNamedDeviceIndicator( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* ledClass */, + unsigned int /* ledID */, + Atom /* name */, + int * /* pNdxRtrn */, + Bool * /* pStateRtrn */, + XkbIndicatorMapPtr /* pMapRtrn */, + Bool * /* pRealRtrn */ +); + +extern Bool XkbSetNamedIndicator( + Display * /* dpy */, + Atom /* name */, + Bool /* changeState */, + Bool /* state */, + Bool /* createNewMap */, + XkbIndicatorMapPtr /* pMap */ +); + +extern Bool XkbSetNamedDeviceIndicator( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* ledClass */, + unsigned int /* ledID */, + Atom /* name */, + Bool /* changeState */, + Bool /* state */, + Bool /* createNewMap */, + XkbIndicatorMapPtr /* pMap */ +); + +extern Bool XkbLockModifiers( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* affect */, + unsigned int /* values */ +); + +extern Bool XkbLatchModifiers( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* affect */, + unsigned int /* values */ +); + +extern Bool XkbLockGroup( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* group */ +); + +extern Bool XkbLatchGroup( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* group */ +); + +extern Bool XkbSetServerInternalMods( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* affectReal */, + unsigned int /* realValues */, + unsigned int /* affectVirtual */, + unsigned int /* virtualValues */ +); + +extern Bool XkbSetIgnoreLockMods( + Display * /* dpy */, + unsigned int /* deviceSpec */, + unsigned int /* affectReal */, + unsigned int /* realValues */, + unsigned int /* affectVirtual */, + unsigned int /* virtualValues */ +); + + +extern Bool XkbVirtualModsToReal( + XkbDescPtr /* xkb */, + unsigned int /* virtual_mask */, + unsigned int * /* mask_rtrn */ +); + +extern Bool XkbComputeEffectiveMap( + XkbDescPtr /* xkb */, + XkbKeyTypePtr /* type */, + unsigned char * /* map_rtrn */ +); + +extern Status XkbInitCanonicalKeyTypes( + XkbDescPtr /* xkb */, + unsigned int /* which */, + int /* keypadVMod */ +); + +extern XkbDescPtr XkbAllocKeyboard( + void +); + +extern void XkbFreeKeyboard( + XkbDescPtr /* xkb */, + unsigned int /* which */, + Bool /* freeDesc */ +); + +extern Status XkbAllocClientMap( + XkbDescPtr /* xkb */, + unsigned int /* which */, + unsigned int /* nTypes */ +); + +extern Status XkbAllocServerMap( + XkbDescPtr /* xkb */, + unsigned int /* which */, + unsigned int /* nActions */ +); + +extern void XkbFreeClientMap( + XkbDescPtr /* xkb */, + unsigned int /* what */, + Bool /* freeMap */ +); + +extern void XkbFreeServerMap( + XkbDescPtr /* xkb */, + unsigned int /* what */, + Bool /* freeMap */ +); + +extern XkbKeyTypePtr XkbAddKeyType( + XkbDescPtr /* xkb */, + Atom /* name */, + int /* map_count */, + Bool /* want_preserve */, + int /* num_lvls */ +); + +extern Status XkbAllocIndicatorMaps( + XkbDescPtr /* xkb */ +); + +extern void XkbFreeIndicatorMaps( + XkbDescPtr /* xkb */ +); + +extern XkbDescPtr XkbGetMap( + Display * /* dpy */, + unsigned int /* which */, + unsigned int /* deviceSpec */ +); + +extern Status XkbGetUpdatedMap( + Display * /* dpy */, + unsigned int /* which */, + XkbDescPtr /* desc */ +); + +extern Status XkbGetMapChanges( + Display * /* dpy */, + XkbDescPtr /* xkb */, + XkbMapChangesPtr /* changes */ +); + + +extern Status XkbRefreshKeyboardMapping( + XkbMapNotifyEvent * /* event */ +); + +extern Status XkbGetKeyTypes( + Display * /* dpy */, + unsigned int /* first */, + unsigned int /* num */, + XkbDescPtr /* xkb */ +); + +extern Status XkbGetKeySyms( + Display * /* dpy */, + unsigned int /* first */, + unsigned int /* num */, + XkbDescPtr /* xkb */ +); + +extern Status XkbGetKeyActions( + Display * /* dpy */, + unsigned int /* first */, + unsigned int /* num */, + XkbDescPtr /* xkb */ +); + +extern Status XkbGetKeyBehaviors( + Display * /* dpy */, + unsigned int /* firstKey */, + unsigned int /* nKeys */, + XkbDescPtr /* desc */ +); + +extern Status XkbGetVirtualMods( + Display * /* dpy */, + unsigned int /* which */, + XkbDescPtr /* desc */ +); + +extern Status XkbGetKeyExplicitComponents( + Display * /* dpy */, + unsigned int /* firstKey */, + unsigned int /* nKeys */, + XkbDescPtr /* desc */ +); + +extern Status XkbGetKeyModifierMap( + Display * /* dpy */, + unsigned int /* firstKey */, + unsigned int /* nKeys */, + XkbDescPtr /* desc */ +); + +extern Status XkbGetKeyVirtualModMap( + Display * /* dpy */, + unsigned int /* first */, + unsigned int /* num */, + XkbDescPtr /* xkb */ +); + +extern Status XkbAllocControls( + XkbDescPtr /* xkb */, + unsigned int /* which*/ +); + +extern void XkbFreeControls( + XkbDescPtr /* xkb */, + unsigned int /* which */, + Bool /* freeMap */ +); + +extern Status XkbGetControls( + Display * /* dpy */, + unsigned long /* which */, + XkbDescPtr /* desc */ +); + +extern Bool XkbSetControls( + Display * /* dpy */, + unsigned long /* which */, + XkbDescPtr /* desc */ +); + +extern void XkbNoteControlsChanges( + XkbControlsChangesPtr /* old */, + XkbControlsNotifyEvent * /* new */, + unsigned int /* wanted */ +); + +#define XkbGetControlsChanges(d,x,c) XkbGetControls(d,(c)->changed_ctrls,x) +#define XkbChangeControls(d,x,c) XkbSetControls(d,(c)->changed_ctrls,x) + +extern Status XkbAllocCompatMap( + XkbDescPtr /* xkb */, + unsigned int /* which */, + unsigned int /* nInterpret */ +); + +extern void XkbFreeCompatMap( + XkbDescPtr /* xkb */, + unsigned int /* which */, + Bool /* freeMap */ +); + +extern Status XkbGetCompatMap( + Display * /* dpy */, + unsigned int /* which */, + XkbDescPtr /* xkb */ +); + +extern Bool XkbSetCompatMap( + Display * /* dpy */, + unsigned int /* which */, + XkbDescPtr /* xkb */, + Bool /* updateActions */ +); + +extern XkbSymInterpretPtr XkbAddSymInterpret( + XkbDescPtr /* xkb */, + XkbSymInterpretPtr /* si */, + Bool /* updateMap */, + XkbChangesPtr /* changes */ +); + +extern Status XkbAllocNames( + XkbDescPtr /* xkb */, + unsigned int /* which */, + int /* nTotalRG */, + int /* nTotalAliases */ +); + +extern Status XkbGetNames( + Display * /* dpy */, + unsigned int /* which */, + XkbDescPtr /* desc */ +); + +extern Bool XkbSetNames( + Display * /* dpy */, + unsigned int /* which */, + unsigned int /* firstType */, + unsigned int /* nTypes */, + XkbDescPtr /* desc */ +); + +extern Bool XkbChangeNames( + Display * /* dpy */, + XkbDescPtr /* xkb */, + XkbNameChangesPtr /* changes */ +); + +extern void XkbFreeNames( + XkbDescPtr /* xkb */, + unsigned int /* which */, + Bool /* freeMap */ +); + + +extern Status XkbGetState( + Display * /* dpy */, + unsigned int /* deviceSpec */, + XkbStatePtr /* rtrnState */ +); + +extern Bool XkbSetMap( + Display * /* dpy */, + unsigned int /* which */, + XkbDescPtr /* desc */ +); + +extern Bool XkbChangeMap( + Display* /* dpy */, + XkbDescPtr /* desc */, + XkbMapChangesPtr /* changes */ +); + +extern Bool XkbSetDetectableAutoRepeat( + Display * /* dpy */, + Bool /* detectable */, + Bool * /* supported */ +); + +extern Bool XkbGetDetectableAutoRepeat( + Display * /* dpy */, + Bool * /* supported */ +); + +extern Bool XkbSetAutoResetControls( + Display * /* dpy */, + unsigned int /* changes */, + unsigned int * /* auto_ctrls */, + unsigned int * /* auto_values */ +); + +extern Bool XkbGetAutoResetControls( + Display * /* dpy */, + unsigned int * /* auto_ctrls */, + unsigned int * /* auto_ctrl_values */ +); + +extern Bool XkbSetPerClientControls( + Display * /* dpy */, + unsigned int /* change */, + unsigned int * /* values */ +); + +extern Bool XkbGetPerClientControls( + Display * /* dpy */, + unsigned int * /* ctrls */ +); + +extern Status XkbCopyKeyType( + XkbKeyTypePtr /* from */, + XkbKeyTypePtr /* into */ +); + +extern Status XkbCopyKeyTypes( + XkbKeyTypePtr /* from */, + XkbKeyTypePtr /* into */, + int /* num_types */ +); + +extern Status XkbResizeKeyType( + XkbDescPtr /* xkb */, + int /* type_ndx */, + int /* map_count */, + Bool /* want_preserve */, + int /* new_num_lvls */ +); + +extern KeySym *XkbResizeKeySyms( + XkbDescPtr /* desc */, + int /* forKey */, + int /* symsNeeded */ +); + +extern XkbAction *XkbResizeKeyActions( + XkbDescPtr /* desc */, + int /* forKey */, + int /* actsNeeded */ +); + +extern Status XkbChangeTypesOfKey( + XkbDescPtr /* xkb */, + int /* key */, + int /* num_groups */, + unsigned int /* groups */, + int * /* newTypes */, + XkbMapChangesPtr /* pChanges */ +); + +extern Status XkbChangeKeycodeRange( + XkbDescPtr /* xkb */, + int /* minKC */, + int /* maxKC */, + XkbChangesPtr /* changes */ +); + +/***====================================================================***/ + +extern XkbComponentListPtr XkbListComponents( + Display * /* dpy */, + unsigned int /* deviceSpec */, + XkbComponentNamesPtr /* ptrns */, + int * /* max_inout */ +); + +extern void XkbFreeComponentList( + XkbComponentListPtr /* list */ +); + +extern XkbDescPtr XkbGetKeyboard( + Display * /* dpy */, + unsigned int /* which */, + unsigned int /* deviceSpec */ +); + +extern XkbDescPtr XkbGetKeyboardByName( + Display * /* dpy */, + unsigned int /* deviceSpec */, + XkbComponentNamesPtr /* names */, + unsigned int /* want */, + unsigned int /* need */, + Bool /* load */ +); + +/***====================================================================***/ + +extern int XkbKeyTypesForCoreSymbols( /* returns # of groups */ + XkbDescPtr /* xkb */, /* keyboard device */ + int /* map_width */, /* width of core KeySym array */ + KeySym * /* core_syms */, /* always mapWidth symbols */ + unsigned int /* protected */, /* explicit key types */ + int * /* types_inout */, /* always four type indices */ + KeySym * /* xkb_syms_rtrn */ /* must have enough space */ +); + +extern Bool XkbApplyCompatMapToKey( /* False only on error */ + XkbDescPtr /* xkb */, /* keymap to be edited */ + KeyCode /* key */, /* key to be updated */ + XkbChangesPtr /* changes */ /* resulting changes to map */ +); + +extern Bool XkbUpdateMapFromCore( /* False only on error */ + XkbDescPtr /* xkb */, /* XKB keyboard to be edited */ + KeyCode /* first_key */, /* first changed key */ + int /* num_keys */, /* number of changed keys */ + int /* map_width */, /* width of core keymap */ + KeySym * /* core_keysyms */, /* symbols from core keymap */ + XkbChangesPtr /* changes */ /* resulting changes */ +); + +/***====================================================================***/ + +extern XkbDeviceLedInfoPtr XkbAddDeviceLedInfo( + XkbDeviceInfoPtr /* devi */, + unsigned int /* ledClass */, + unsigned int /* ledId */ +); + +extern Status XkbResizeDeviceButtonActions( + XkbDeviceInfoPtr /* devi */, + unsigned int /* newTotal */ +); + +extern XkbDeviceInfoPtr XkbAllocDeviceInfo( + unsigned int /* deviceSpec */, + unsigned int /* nButtons */, + unsigned int /* szLeds */ +); + +extern void XkbFreeDeviceInfo( + XkbDeviceInfoPtr /* devi */, + unsigned int /* which */, + Bool /* freeDevI */ +); + +extern void XkbNoteDeviceChanges( + XkbDeviceChangesPtr /* old */, + XkbExtensionDeviceNotifyEvent * /* new */, + unsigned int /* wanted */ +); + +extern XkbDeviceInfoPtr XkbGetDeviceInfo( + Display * /* dpy */, + unsigned int /* which */, + unsigned int /* deviceSpec */, + unsigned int /* ledClass */, + unsigned int /* ledID */ +); + +extern Status XkbGetDeviceInfoChanges( + Display * /* dpy */, + XkbDeviceInfoPtr /* devi */, + XkbDeviceChangesPtr /* changes */ +); + +extern Status XkbGetDeviceButtonActions( + Display * /* dpy */, + XkbDeviceInfoPtr /* devi */, + Bool /* all */, + unsigned int /* first */, + unsigned int /* nBtns */ +); + +extern Status XkbGetDeviceLedInfo( + Display * /* dpy */, + XkbDeviceInfoPtr /* devi */, + unsigned int /* ledClass (class, XIDflt, XIAll) */, + unsigned int /* ledId (id, XIDflt, XIAll) */, + unsigned int /* which (XkbXI_Indicator{Names,Map}Mask */ +); + +extern Bool XkbSetDeviceInfo( + Display * /* dpy */, + unsigned int /* which */, + XkbDeviceInfoPtr /* devi */ +); + +extern Bool XkbChangeDeviceInfo( + Display* /* dpy */, + XkbDeviceInfoPtr /* desc */, + XkbDeviceChangesPtr /* changes */ +); + +extern Bool XkbSetDeviceLedInfo( + Display * /* dpy */, + XkbDeviceInfoPtr /* devi */, + unsigned int /* ledClass */, + unsigned int /* ledID */, + unsigned int /* which */ +); + +extern Bool XkbSetDeviceButtonActions( + Display * /* dpy */, + XkbDeviceInfoPtr /* devi */, + unsigned int /* first */, + unsigned int /* nBtns */ +); + +/***====================================================================***/ + +extern char XkbToControl( + char /* c */ +); + +/***====================================================================***/ + +extern Bool XkbSetDebuggingFlags( + Display * /* dpy */, + unsigned int /* mask */, + unsigned int /* flags */, + char * /* msg */, + unsigned int /* ctrls_mask */, + unsigned int /* ctrls */, + unsigned int * /* rtrn_flags */, + unsigned int * /* rtrn_ctrls */ +); + +extern Bool XkbApplyVirtualModChanges( + XkbDescPtr /* xkb */, + unsigned int /* changed */, + XkbChangesPtr /* changes */ +); + +extern Bool XkbUpdateActionVirtualMods( + XkbDescPtr /* xkb */, + XkbAction * /* act */, + unsigned int /* changed */ +); + +extern void XkbUpdateKeyTypeVirtualMods( + XkbDescPtr /* xkb */, + XkbKeyTypePtr /* type */, + unsigned int /* changed */, + XkbChangesPtr /* changes */ +); + +_XFUNCPROTOEND + +#endif /* _X11_XKBLIB_H_ */ diff --git a/packedpubwasm/include/X11/Xatom.h b/packedpubwasm/include/X11/Xatom.h new file mode 100644 index 0000000..485a423 --- /dev/null +++ b/packedpubwasm/include/X11/Xatom.h @@ -0,0 +1,79 @@ +#ifndef XATOM_H +#define XATOM_H 1 + +/* THIS IS A GENERATED FILE + * + * Do not change! Changing this file implies a protocol change! + */ + +#define XA_PRIMARY ((Atom) 1) +#define XA_SECONDARY ((Atom) 2) +#define XA_ARC ((Atom) 3) +#define XA_ATOM ((Atom) 4) +#define XA_BITMAP ((Atom) 5) +#define XA_CARDINAL ((Atom) 6) +#define XA_COLORMAP ((Atom) 7) +#define XA_CURSOR ((Atom) 8) +#define XA_CUT_BUFFER0 ((Atom) 9) +#define XA_CUT_BUFFER1 ((Atom) 10) +#define XA_CUT_BUFFER2 ((Atom) 11) +#define XA_CUT_BUFFER3 ((Atom) 12) +#define XA_CUT_BUFFER4 ((Atom) 13) +#define XA_CUT_BUFFER5 ((Atom) 14) +#define XA_CUT_BUFFER6 ((Atom) 15) +#define XA_CUT_BUFFER7 ((Atom) 16) +#define XA_DRAWABLE ((Atom) 17) +#define XA_FONT ((Atom) 18) +#define XA_INTEGER ((Atom) 19) +#define XA_PIXMAP ((Atom) 20) +#define XA_POINT ((Atom) 21) +#define XA_RECTANGLE ((Atom) 22) +#define XA_RESOURCE_MANAGER ((Atom) 23) +#define XA_RGB_COLOR_MAP ((Atom) 24) +#define XA_RGB_BEST_MAP ((Atom) 25) +#define XA_RGB_BLUE_MAP ((Atom) 26) +#define XA_RGB_DEFAULT_MAP ((Atom) 27) +#define XA_RGB_GRAY_MAP ((Atom) 28) +#define XA_RGB_GREEN_MAP ((Atom) 29) +#define XA_RGB_RED_MAP ((Atom) 30) +#define XA_STRING ((Atom) 31) +#define XA_VISUALID ((Atom) 32) +#define XA_WINDOW ((Atom) 33) +#define XA_WM_COMMAND ((Atom) 34) +#define XA_WM_HINTS ((Atom) 35) +#define XA_WM_CLIENT_MACHINE ((Atom) 36) +#define XA_WM_ICON_NAME ((Atom) 37) +#define XA_WM_ICON_SIZE ((Atom) 38) +#define XA_WM_NAME ((Atom) 39) +#define XA_WM_NORMAL_HINTS ((Atom) 40) +#define XA_WM_SIZE_HINTS ((Atom) 41) +#define XA_WM_ZOOM_HINTS ((Atom) 42) +#define XA_MIN_SPACE ((Atom) 43) +#define XA_NORM_SPACE ((Atom) 44) +#define XA_MAX_SPACE ((Atom) 45) +#define XA_END_SPACE ((Atom) 46) +#define XA_SUPERSCRIPT_X ((Atom) 47) +#define XA_SUPERSCRIPT_Y ((Atom) 48) +#define XA_SUBSCRIPT_X ((Atom) 49) +#define XA_SUBSCRIPT_Y ((Atom) 50) +#define XA_UNDERLINE_POSITION ((Atom) 51) +#define XA_UNDERLINE_THICKNESS ((Atom) 52) +#define XA_STRIKEOUT_ASCENT ((Atom) 53) +#define XA_STRIKEOUT_DESCENT ((Atom) 54) +#define XA_ITALIC_ANGLE ((Atom) 55) +#define XA_X_HEIGHT ((Atom) 56) +#define XA_QUAD_WIDTH ((Atom) 57) +#define XA_WEIGHT ((Atom) 58) +#define XA_POINT_SIZE ((Atom) 59) +#define XA_RESOLUTION ((Atom) 60) +#define XA_COPYRIGHT ((Atom) 61) +#define XA_NOTICE ((Atom) 62) +#define XA_FONT_NAME ((Atom) 63) +#define XA_FAMILY_NAME ((Atom) 64) +#define XA_FULL_NAME ((Atom) 65) +#define XA_CAP_HEIGHT ((Atom) 66) +#define XA_WM_CLASS ((Atom) 67) +#define XA_WM_TRANSIENT_FOR ((Atom) 68) + +#define XA_LAST_PREDEFINED ((Atom) 68) +#endif /* XATOM_H */ diff --git a/packedpubwasm/include/X11/Xfuncproto.h b/packedpubwasm/include/X11/Xfuncproto.h new file mode 100644 index 0000000..b5b572a --- /dev/null +++ b/packedpubwasm/include/X11/Xfuncproto.h @@ -0,0 +1,127 @@ +/* Xfuncproto.h. Generated from Xfuncproto.h.in by configure. */ +/* + * +Copyright 1989, 1991, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + * + */ + +/* Definitions to make function prototypes manageable */ + +#ifndef _XFUNCPROTO_H_ +#define _XFUNCPROTO_H_ + +#ifndef NeedFunctionPrototypes +#define NeedFunctionPrototypes 1 +#endif /* NeedFunctionPrototypes */ + +#ifndef NeedVarargsPrototypes +#define NeedVarargsPrototypes 1 +#endif /* NeedVarargsPrototypes */ + +#if NeedFunctionPrototypes + +#ifndef NeedNestedPrototypes +#define NeedNestedPrototypes 1 +#endif /* NeedNestedPrototypes */ + +#ifndef _Xconst +#define _Xconst const +#endif /* _Xconst */ + +/* Function prototype configuration (see configure for more info) */ +#ifndef NARROWPROTO +#define NARROWPROTO /**/ +#endif +#ifndef FUNCPROTO +#define FUNCPROTO 15 +#endif + +#ifndef NeedWidePrototypes +#ifdef NARROWPROTO +#define NeedWidePrototypes 0 +#else +#define NeedWidePrototypes 1 /* default to make interropt. easier */ +#endif +#endif /* NeedWidePrototypes */ + +#endif /* NeedFunctionPrototypes */ + +#ifndef _XFUNCPROTOBEGIN +#if defined(__cplusplus) || defined(c_plusplus) /* for C++ V2.0 */ +#define _XFUNCPROTOBEGIN extern "C" { /* do not leave open across includes */ +#define _XFUNCPROTOEND } +#else +#define _XFUNCPROTOBEGIN +#define _XFUNCPROTOEND +#endif +#endif /* _XFUNCPROTOBEGIN */ + +#if defined(__GNUC__) && (__GNUC__ >= 4) +# define _X_SENTINEL(x) __attribute__ ((__sentinel__(x))) +# define _X_ATTRIBUTE_PRINTF(x,y) __attribute__((__format__(__printf__,x,y))) +#else +# define _X_SENTINEL(x) +# define _X_ATTRIBUTE_PRINTF(x,y) +#endif /* GNUC >= 4 */ + +#if defined(__GNUC__) && (__GNUC__ >= 4) && !defined(__CYGWIN__) +# define _X_EXPORT __attribute__((visibility("default"))) +# define _X_HIDDEN __attribute__((visibility("hidden"))) +# define _X_INTERNAL __attribute__((visibility("internal"))) +#elif defined(__SUNPRO_C) && (__SUNPRO_C >= 0x550) +# define _X_EXPORT __global +# define _X_HIDDEN __hidden +# define _X_INTERNAL __hidden +#else /* not gcc >= 4 and not Sun Studio >= 8 */ +# define _X_EXPORT +# define _X_HIDDEN +# define _X_INTERNAL +#endif /* GNUC >= 4 */ + +#if defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 303) +# define _X_LIKELY(x) __builtin_expect(!!(x), 1) +# define _X_UNLIKELY(x) __builtin_expect(!!(x), 0) +# define _X_INLINE inline +#elif defined(__SUNPRO_C) && (__SUNPRO_C >= 0x550) +# define _X_LIKELY(x) (x) +# define _X_UNLIKELY(x) (x) +# define _X_INLINE inline +#else /* not gcc >= 3.3 and not Sun Studio >= 8 */ +# define _X_LIKELY(x) (x) +# define _X_UNLIKELY(x) (x) +# define _X_INLINE +#endif + +#if defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 301) +# define _X_DEPRECATED __attribute__((deprecated)) +#else /* not gcc >= 3.1 */ +# define _X_DEPRECATED +#endif + +#if defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 205) +# define _X_NORETURN __attribute((noreturn)) +#else +# define _X_NORETURN +#endif /* GNUC */ + +#endif /* _XFUNCPROTO_H_ */ diff --git a/packedpubwasm/include/X11/Xfuncs.h b/packedpubwasm/include/X11/Xfuncs.h new file mode 100644 index 0000000..2bcf991 --- /dev/null +++ b/packedpubwasm/include/X11/Xfuncs.h @@ -0,0 +1,69 @@ +/* + * +Copyright 1990, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + * + */ + +#ifndef _XFUNCS_H_ +# define _XFUNCS_H_ + +# include + +/* the old Xfuncs.h, for pre-R6 */ +# if !(defined(XFree86LOADER) && defined(IN_MODULE)) + +# ifdef X_USEBFUNCS +void bcopy(); +void bzero(); +int bcmp(); +# else +# if defined(SYSV) && !defined(__SCO__) && !defined(__sun) && !defined(__UNIXWARE__) +# include +void bcopy(); +# define bzero(b,len) memset(b, 0, len) +# define bcmp(b1,b2,len) memcmp(b1, b2, len) +# else +# include +# if defined(__SCO__) || defined(__sun) || defined(__UNIXWARE__) || defined(__CYGWIN__) +# include +# endif +# define _XFUNCS_H_INCLUDED_STRING_H +# endif +# endif /* X_USEBFUNCS */ + +/* the new Xfuncs.h */ + +/* the ANSI C way */ +# ifndef _XFUNCS_H_INCLUDED_STRING_H +# include +# endif +# undef bzero +# define bzero(b,len) memset(b,0,len) + +# if defined WIN32 && defined __MINGW32__ +# define bcopy(b1,b2,len) memmove(b2, b1, (size_t)(len)) +# endif + +# endif /* !(defined(XFree86LOADER) && defined(IN_MODULE)) */ + +#endif /* _XFUNCS_H_ */ diff --git a/packedpubwasm/include/X11/Xlib.h b/packedpubwasm/include/X11/Xlib.h new file mode 100644 index 0000000..7c8bc51 --- /dev/null +++ b/packedpubwasm/include/X11/Xlib.h @@ -0,0 +1,4023 @@ +/* + +Copyright 1985, 1986, 1987, 1991, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + +*/ + + +/* + * Xlib.h - Header definition and support file for the C subroutine + * interface library (Xlib) to the X Window System Protocol (V11). + * Structures and symbols starting with "_" are private to the library. + */ +#ifndef _XLIB_H_ +#define _XLIB_H_ + +#define XlibSpecificationRelease 6 + +#include + +#if defined(__SCO__) || defined(__UNIXWARE__) +#include +#endif + +#include + +/* applications should not depend on these two headers being included! */ +#include +#include + +#ifndef X_WCHAR +#include +#else +#ifdef __UNIXOS2__ +#include +#else +/* replace this with #include or typedef appropriate for your system */ +typedef unsigned long wchar_t; +#endif +#endif + +#if defined(ISC) && defined(USE_XMBTOWC) +#define wctomb(a,b) _Xwctomb(a,b) +#define mblen(a,b) _Xmblen(a,b) +#ifndef USE_XWCHAR_STRING +#define mbtowc(a,b,c) _Xmbtowc(a,b,c) +#endif +#endif + +extern int +_Xmblen( +#ifdef ISC + char const *str, + size_t len +#else + char *str, + int len +#endif + ); + +/* API mentioning "UTF8" or "utf8" is an XFree86 extension, introduced in + November 2000. Its presence is indicated through the following macro. */ +#define X_HAVE_UTF8_STRING 1 + +typedef char *XPointer; + +#define Bool int +#define Status int +#define True 1 +#define False 0 + +#define QueuedAlready 0 +#define QueuedAfterReading 1 +#define QueuedAfterFlush 2 + +#define ConnectionNumber(dpy) (((_XPrivDisplay)dpy)->fd) +#define RootWindow(dpy, scr) (ScreenOfDisplay(dpy,scr)->root) +#define DefaultScreen(dpy) (((_XPrivDisplay)dpy)->default_screen) +#define DefaultRootWindow(dpy) (ScreenOfDisplay(dpy,DefaultScreen(dpy))->root) +#define DefaultVisual(dpy, scr) (ScreenOfDisplay(dpy,scr)->root_visual) +#define DefaultGC(dpy, scr) (ScreenOfDisplay(dpy,scr)->default_gc) +#define BlackPixel(dpy, scr) (ScreenOfDisplay(dpy,scr)->black_pixel) +#define WhitePixel(dpy, scr) (ScreenOfDisplay(dpy,scr)->white_pixel) +#define AllPlanes ((unsigned long)~0L) +#define QLength(dpy) (((_XPrivDisplay)dpy)->qlen) +#define DisplayWidth(dpy, scr) (ScreenOfDisplay(dpy,scr)->width) +#define DisplayHeight(dpy, scr) (ScreenOfDisplay(dpy,scr)->height) +#define DisplayWidthMM(dpy, scr)(ScreenOfDisplay(dpy,scr)->mwidth) +#define DisplayHeightMM(dpy, scr)(ScreenOfDisplay(dpy,scr)->mheight) +#define DisplayPlanes(dpy, scr) (ScreenOfDisplay(dpy,scr)->root_depth) +#define DisplayCells(dpy, scr) (DefaultVisual(dpy,scr)->map_entries) +#define ScreenCount(dpy) (((_XPrivDisplay)dpy)->nscreens) +#define ServerVendor(dpy) (((_XPrivDisplay)dpy)->vendor) +#define ProtocolVersion(dpy) (((_XPrivDisplay)dpy)->proto_major_version) +#define ProtocolRevision(dpy) (((_XPrivDisplay)dpy)->proto_minor_version) +#define VendorRelease(dpy) (((_XPrivDisplay)dpy)->release) +#define DisplayString(dpy) (((_XPrivDisplay)dpy)->display_name) +#define DefaultDepth(dpy, scr) (ScreenOfDisplay(dpy,scr)->root_depth) +#define DefaultColormap(dpy, scr)(ScreenOfDisplay(dpy,scr)->cmap) +#define BitmapUnit(dpy) (((_XPrivDisplay)dpy)->bitmap_unit) +#define BitmapBitOrder(dpy) (((_XPrivDisplay)dpy)->bitmap_bit_order) +#define BitmapPad(dpy) (((_XPrivDisplay)dpy)->bitmap_pad) +#define ImageByteOrder(dpy) (((_XPrivDisplay)dpy)->byte_order) +#ifdef CRAY /* unable to get WORD64 without pulling in other symbols */ +#define NextRequest(dpy) XNextRequest(dpy) +#else +#define NextRequest(dpy) (((_XPrivDisplay)dpy)->request + 1) +#endif +#define LastKnownRequestProcessed(dpy) (((_XPrivDisplay)dpy)->last_request_read) + +/* macros for screen oriented applications (toolkit) */ +#define ScreenOfDisplay(dpy, scr)(&((_XPrivDisplay)dpy)->screens[scr]) +#define DefaultScreenOfDisplay(dpy) ScreenOfDisplay(dpy,DefaultScreen(dpy)) +#define DisplayOfScreen(s) ((s)->display) +#define RootWindowOfScreen(s) ((s)->root) +#define BlackPixelOfScreen(s) ((s)->black_pixel) +#define WhitePixelOfScreen(s) ((s)->white_pixel) +#define DefaultColormapOfScreen(s)((s)->cmap) +#define DefaultDepthOfScreen(s) ((s)->root_depth) +#define DefaultGCOfScreen(s) ((s)->default_gc) +#define DefaultVisualOfScreen(s)((s)->root_visual) +#define WidthOfScreen(s) ((s)->width) +#define HeightOfScreen(s) ((s)->height) +#define WidthMMOfScreen(s) ((s)->mwidth) +#define HeightMMOfScreen(s) ((s)->mheight) +#define PlanesOfScreen(s) ((s)->root_depth) +#define CellsOfScreen(s) (DefaultVisualOfScreen((s))->map_entries) +#define MinCmapsOfScreen(s) ((s)->min_maps) +#define MaxCmapsOfScreen(s) ((s)->max_maps) +#define DoesSaveUnders(s) ((s)->save_unders) +#define DoesBackingStore(s) ((s)->backing_store) +#define EventMaskOfScreen(s) ((s)->root_input_mask) + +/* + * Extensions need a way to hang private data on some structures. + */ +typedef struct _XExtData { + int number; /* number returned by XRegisterExtension */ + struct _XExtData *next; /* next item on list of data for structure */ + int (*free_private)( /* called to free private storage */ + struct _XExtData *extension + ); + XPointer private_data; /* data private to this extension. */ +} XExtData; + +/* + * This file contains structures used by the extension mechanism. + */ +typedef struct { /* public to extension, cannot be changed */ + int extension; /* extension number */ + int major_opcode; /* major op-code assigned by server */ + int first_event; /* first event number for the extension */ + int first_error; /* first error number for the extension */ +} XExtCodes; + +/* + * Data structure for retrieving info about pixmap formats. + */ + +typedef struct { + int depth; + int bits_per_pixel; + int scanline_pad; +} XPixmapFormatValues; + + +/* + * Data structure for setting graphics context. + */ +typedef struct { + int function; /* logical operation */ + unsigned long plane_mask;/* plane mask */ + unsigned long foreground;/* foreground pixel */ + unsigned long background;/* background pixel */ + int line_width; /* line width */ + int line_style; /* LineSolid, LineOnOffDash, LineDoubleDash */ + int cap_style; /* CapNotLast, CapButt, + CapRound, CapProjecting */ + int join_style; /* JoinMiter, JoinRound, JoinBevel */ + int fill_style; /* FillSolid, FillTiled, + FillStippled, FillOpaeueStippled */ + int fill_rule; /* EvenOddRule, WindingRule */ + int arc_mode; /* ArcChord, ArcPieSlice */ + Pixmap tile; /* tile pixmap for tiling operations */ + Pixmap stipple; /* stipple 1 plane pixmap for stipping */ + int ts_x_origin; /* offset for tile or stipple operations */ + int ts_y_origin; + Font font; /* default text font for text operations */ + int subwindow_mode; /* ClipByChildren, IncludeInferiors */ + Bool graphics_exposures;/* boolean, should exposures be generated */ + int clip_x_origin; /* origin for clipping */ + int clip_y_origin; + Pixmap clip_mask; /* bitmap clipping; other calls for rects */ + int dash_offset; /* patterned/dashed line information */ + char dashes; +} XGCValues; + +/* + * Graphics context. The contents of this structure are implementation + * dependent. A GC should be treated as opaque by application code. + */ + +typedef struct _XGC +#ifdef XLIB_ILLEGAL_ACCESS +{ + XExtData *ext_data; /* hook for extension to hang data */ + GContext gid; /* protocol ID for graphics context */ + /* there is more to this structure, but it is private to Xlib */ +} +#endif +*GC; + +/* + * Visual structure; contains information about colormapping possible. + */ +typedef struct { + XExtData *ext_data; /* hook for extension to hang data */ + VisualID visualid; /* visual id of this visual */ +#if defined(__cplusplus) || defined(c_plusplus) + int c_class; /* C++ class of screen (monochrome, etc.) */ +#else + int class; /* class of screen (monochrome, etc.) */ +#endif + unsigned long red_mask, green_mask, blue_mask; /* mask values */ + int bits_per_rgb; /* log base 2 of distinct color values */ + int map_entries; /* color map entries */ +} Visual; + +/* + * Depth structure; contains information for each possible depth. + */ +typedef struct { + int depth; /* this depth (Z) of the depth */ + int nvisuals; /* number of Visual types at this depth */ + Visual *visuals; /* list of visuals possible at this depth */ +} Depth; + +/* + * Information about the screen. The contents of this structure are + * implementation dependent. A Screen should be treated as opaque + * by application code. + */ + +struct _XDisplay; /* Forward declare before use for C++ */ + +typedef struct { + XExtData *ext_data; /* hook for extension to hang data */ + struct _XDisplay *display;/* back pointer to display structure */ + Window root; /* Root window id. */ + int width, height; /* width and height of screen */ + int mwidth, mheight; /* width and height of in millimeters */ + int ndepths; /* number of depths possible */ + Depth *depths; /* list of allowable depths on the screen */ + int root_depth; /* bits per pixel */ + Visual *root_visual; /* root visual */ + GC default_gc; /* GC for the root root visual */ + Colormap cmap; /* default color map */ + unsigned long white_pixel; + unsigned long black_pixel; /* White and Black pixel values */ + int max_maps, min_maps; /* max and min color maps */ + int backing_store; /* Never, WhenMapped, Always */ + Bool save_unders; + long root_input_mask; /* initial root input mask */ +} Screen; + +/* + * Format structure; describes ZFormat data the screen will understand. + */ +typedef struct { + XExtData *ext_data; /* hook for extension to hang data */ + int depth; /* depth of this image format */ + int bits_per_pixel; /* bits/pixel at this depth */ + int scanline_pad; /* scanline must padded to this multiple */ +} ScreenFormat; + +/* + * Data structure for setting window attributes. + */ +typedef struct { + Pixmap background_pixmap; /* background or None or ParentRelative */ + unsigned long background_pixel; /* background pixel */ + Pixmap border_pixmap; /* border of the window */ + unsigned long border_pixel; /* border pixel value */ + int bit_gravity; /* one of bit gravity values */ + int win_gravity; /* one of the window gravity values */ + int backing_store; /* NotUseful, WhenMapped, Always */ + unsigned long backing_planes;/* planes to be preseved if possible */ + unsigned long backing_pixel;/* value to use in restoring planes */ + Bool save_under; /* should bits under be saved? (popups) */ + long event_mask; /* set of events that should be saved */ + long do_not_propagate_mask; /* set of events that should not propagate */ + Bool override_redirect; /* boolean value for override-redirect */ + Colormap colormap; /* color map to be associated with window */ + Cursor cursor; /* cursor to be displayed (or None) */ +} XSetWindowAttributes; + +typedef struct { + int x, y; /* location of window */ + int width, height; /* width and height of window */ + int border_width; /* border width of window */ + int depth; /* depth of window */ + Visual *visual; /* the associated visual structure */ + Window root; /* root of screen containing window */ +#if defined(__cplusplus) || defined(c_plusplus) + int c_class; /* C++ InputOutput, InputOnly*/ +#else + int class; /* InputOutput, InputOnly*/ +#endif + int bit_gravity; /* one of bit gravity values */ + int win_gravity; /* one of the window gravity values */ + int backing_store; /* NotUseful, WhenMapped, Always */ + unsigned long backing_planes;/* planes to be preserved if possible */ + unsigned long backing_pixel;/* value to be used when restoring planes */ + Bool save_under; /* boolean, should bits under be saved? */ + Colormap colormap; /* color map to be associated with window */ + Bool map_installed; /* boolean, is color map currently installed*/ + int map_state; /* IsUnmapped, IsUnviewable, IsViewable */ + long all_event_masks; /* set of events all people have interest in*/ + long your_event_mask; /* my event mask */ + long do_not_propagate_mask; /* set of events that should not propagate */ + Bool override_redirect; /* boolean value for override-redirect */ + Screen *screen; /* back pointer to correct screen */ +} XWindowAttributes; + +/* + * Data structure for host setting; getting routines. + * + */ + +typedef struct { + int family; /* for example FamilyInternet */ + int length; /* length of address, in bytes */ + char *address; /* pointer to where to find the bytes */ +} XHostAddress; + +/* + * Data structure for ServerFamilyInterpreted addresses in host routines + */ +typedef struct { + int typelength; /* length of type string, in bytes */ + int valuelength; /* length of value string, in bytes */ + char *type; /* pointer to where to find the type string */ + char *value; /* pointer to where to find the address */ +} XServerInterpretedAddress; + +/* + * Data structure for "image" data, used by image manipulation routines. + */ +typedef struct _XImage { + int width, height; /* size of image */ + int xoffset; /* number of pixels offset in X direction */ + int format; /* XYBitmap, XYPixmap, ZPixmap */ + char *data; /* pointer to image data */ + int byte_order; /* data byte order, LSBFirst, MSBFirst */ + int bitmap_unit; /* quant. of scanline 8, 16, 32 */ + int bitmap_bit_order; /* LSBFirst, MSBFirst */ + int bitmap_pad; /* 8, 16, 32 either XY or ZPixmap */ + int depth; /* depth of image */ + int bytes_per_line; /* accelarator to next line */ + int bits_per_pixel; /* bits per pixel (ZPixmap) */ + unsigned long red_mask; /* bits in z arrangment */ + unsigned long green_mask; + unsigned long blue_mask; + XPointer obdata; /* hook for the object routines to hang on */ + struct funcs { /* image manipulation routines */ + struct _XImage *(*create_image)( + struct _XDisplay* /* display */, + Visual* /* visual */, + unsigned int /* depth */, + int /* format */, + int /* offset */, + char* /* data */, + unsigned int /* width */, + unsigned int /* height */, + int /* bitmap_pad */, + int /* bytes_per_line */); + int (*destroy_image) (struct _XImage *); + unsigned long (*get_pixel) (struct _XImage *, int, int); + int (*put_pixel) (struct _XImage *, int, int, unsigned long); + struct _XImage *(*sub_image)(struct _XImage *, int, int, unsigned int, unsigned int); + int (*add_pixel) (struct _XImage *, long); + } f; +} XImage; + +/* + * Data structure for XReconfigureWindow + */ +typedef struct { + int x, y; + int width, height; + int border_width; + Window sibling; + int stack_mode; +} XWindowChanges; + +/* + * Data structure used by color operations + */ +typedef struct { + unsigned long pixel; + unsigned short red, green, blue; + char flags; /* do_red, do_green, do_blue */ + char pad; +} XColor; + +/* + * Data structures for graphics operations. On most machines, these are + * congruent with the wire protocol structures, so reformatting the data + * can be avoided on these architectures. + */ +typedef struct { + short x1, y1, x2, y2; +} XSegment; + +typedef struct { + short x, y; +} XPoint; + +typedef struct { + short x, y; + unsigned short width, height; +} XRectangle; + +typedef struct { + short x, y; + unsigned short width, height; + short angle1, angle2; +} XArc; + + +/* Data structure for XChangeKeyboardControl */ + +typedef struct { + int key_click_percent; + int bell_percent; + int bell_pitch; + int bell_duration; + int led; + int led_mode; + int key; + int auto_repeat_mode; /* On, Off, Default */ +} XKeyboardControl; + +/* Data structure for XGetKeyboardControl */ + +typedef struct { + int key_click_percent; + int bell_percent; + unsigned int bell_pitch, bell_duration; + unsigned long led_mask; + int global_auto_repeat; + char auto_repeats[32]; +} XKeyboardState; + +/* Data structure for XGetMotionEvents. */ + +typedef struct { + Time time; + short x, y; +} XTimeCoord; + +/* Data structure for X{Set,Get}ModifierMapping */ + +typedef struct { + int max_keypermod; /* The server's max # of keys per modifier */ + KeyCode *modifiermap; /* An 8 by max_keypermod array of modifiers */ +} XModifierKeymap; + + +/* + * Display datatype maintaining display specific data. + * The contents of this structure are implementation dependent. + * A Display should be treated as opaque by application code. + */ +#ifndef XLIB_ILLEGAL_ACCESS +typedef struct _XDisplay Display; +#endif + +struct _XPrivate; /* Forward declare before use for C++ */ +struct _XrmHashBucketRec; + +typedef struct +#ifdef XLIB_ILLEGAL_ACCESS +_XDisplay +#endif +{ + XExtData *ext_data; /* hook for extension to hang data */ + struct _XPrivate *private1; + int fd; /* Network socket. */ + int private2; + int proto_major_version;/* major version of server's X protocol */ + int proto_minor_version;/* minor version of servers X protocol */ + char *vendor; /* vendor of the server hardware */ + XID private3; + XID private4; + XID private5; + int private6; + XID (*resource_alloc)( /* allocator function */ + struct _XDisplay* + ); + int byte_order; /* screen byte order, LSBFirst, MSBFirst */ + int bitmap_unit; /* padding and data requirements */ + int bitmap_pad; /* padding requirements on bitmaps */ + int bitmap_bit_order; /* LeastSignificant or MostSignificant */ + int nformats; /* number of pixmap formats in list */ + ScreenFormat *pixmap_format; /* pixmap format list */ + int private8; + int release; /* release of the server */ + struct _XPrivate *private9, *private10; + int qlen; /* Length of input event queue */ + unsigned long last_request_read; /* seq number of last event read */ + unsigned long request; /* sequence number of last request. */ + XPointer private11; + XPointer private12; + XPointer private13; + XPointer private14; + unsigned max_request_size; /* maximum number 32 bit words in request*/ + struct _XrmHashBucketRec *db; + int (*private15)( + struct _XDisplay* + ); + char *display_name; /* "host:display" string used on this connect*/ + int default_screen; /* default screen for operations */ + int nscreens; /* number of screens on this server*/ + Screen *screens; /* pointer to list of screens */ + unsigned long motion_buffer; /* size of motion buffer */ + unsigned long private16; + int min_keycode; /* minimum defined keycode */ + int max_keycode; /* maximum defined keycode */ + XPointer private17; + XPointer private18; + int private19; + char *xdefaults; /* contents of defaults from server */ + /* there is more to this structure, but it is private to Xlib */ +} +#ifdef XLIB_ILLEGAL_ACCESS +Display, +#endif +*_XPrivDisplay; + +#undef _XEVENT_ +#ifndef _XEVENT_ +/* + * Definitions of specific events. + */ +typedef struct { + int type; /* of event */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; /* "event" window it is reported relative to */ + Window root; /* root window that the event occurred on */ + Window subwindow; /* child window */ + Time time; /* milliseconds */ + int x, y; /* pointer x, y coordinates in event window */ + int x_root, y_root; /* coordinates relative to root */ + unsigned int state; /* key or button mask */ + unsigned int keycode; /* detail */ + Bool same_screen; /* same screen flag */ +} XKeyEvent; +typedef XKeyEvent XKeyPressedEvent; +typedef XKeyEvent XKeyReleasedEvent; + +typedef struct { + int type; /* of event */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; /* "event" window it is reported relative to */ + Window root; /* root window that the event occurred on */ + Window subwindow; /* child window */ + Time time; /* milliseconds */ + int x, y; /* pointer x, y coordinates in event window */ + int x_root, y_root; /* coordinates relative to root */ + unsigned int state; /* key or button mask */ + unsigned int button; /* detail */ + Bool same_screen; /* same screen flag */ +} XButtonEvent; +typedef XButtonEvent XButtonPressedEvent; +typedef XButtonEvent XButtonReleasedEvent; + +typedef struct { + int type; /* of event */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; /* "event" window reported relative to */ + Window root; /* root window that the event occurred on */ + Window subwindow; /* child window */ + Time time; /* milliseconds */ + int x, y; /* pointer x, y coordinates in event window */ + int x_root, y_root; /* coordinates relative to root */ + unsigned int state; /* key or button mask */ + char is_hint; /* detail */ + Bool same_screen; /* same screen flag */ +} XMotionEvent; +typedef XMotionEvent XPointerMovedEvent; + +typedef struct { + int type; /* of event */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; /* "event" window reported relative to */ + Window root; /* root window that the event occurred on */ + Window subwindow; /* child window */ + Time time; /* milliseconds */ + int x, y; /* pointer x, y coordinates in event window */ + int x_root, y_root; /* coordinates relative to root */ + int mode; /* NotifyNormal, NotifyGrab, NotifyUngrab */ + int detail; + /* + * NotifyAncestor, NotifyVirtual, NotifyInferior, + * NotifyNonlinear,NotifyNonlinearVirtual + */ + Bool same_screen; /* same screen flag */ + Bool focus; /* boolean focus */ + unsigned int state; /* key or button mask */ +} XCrossingEvent; +typedef XCrossingEvent XEnterWindowEvent; +typedef XCrossingEvent XLeaveWindowEvent; + +typedef struct { + int type; /* FocusIn or FocusOut */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; /* window of event */ + int mode; /* NotifyNormal, NotifyWhileGrabbed, + NotifyGrab, NotifyUngrab */ + int detail; + /* + * NotifyAncestor, NotifyVirtual, NotifyInferior, + * NotifyNonlinear,NotifyNonlinearVirtual, NotifyPointer, + * NotifyPointerRoot, NotifyDetailNone + */ +} XFocusChangeEvent; +typedef XFocusChangeEvent XFocusInEvent; +typedef XFocusChangeEvent XFocusOutEvent; + +/* generated on EnterWindow and FocusIn when KeyMapState selected */ +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + char key_vector[32]; +} XKeymapEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + int x, y; + int width, height; + int count; /* if non-zero, at least this many more */ +} XExposeEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Drawable drawable; + int x, y; + int width, height; + int count; /* if non-zero, at least this many more */ + int major_code; /* core is CopyArea or CopyPlane */ + int minor_code; /* not defined in the core */ +} XGraphicsExposeEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Drawable drawable; + int major_code; /* core is CopyArea or CopyPlane */ + int minor_code; /* not defined in the core */ +} XNoExposeEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + int state; /* Visibility state */ +} XVisibilityEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window parent; /* parent of the window */ + Window window; /* window id of window created */ + int x, y; /* window location */ + int width, height; /* size of window */ + int border_width; /* border width */ + Bool override_redirect; /* creation should be overridden */ +} XCreateWindowEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window event; + Window window; +} XDestroyWindowEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window event; + Window window; + Bool from_configure; +} XUnmapEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window event; + Window window; + Bool override_redirect; /* boolean, is override set... */ +} XMapEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window parent; + Window window; +} XMapRequestEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window event; + Window window; + Window parent; + int x, y; + Bool override_redirect; +} XReparentEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window event; + Window window; + int x, y; + int width, height; + int border_width; + Window above; + Bool override_redirect; +} XConfigureEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window event; + Window window; + int x, y; +} XGravityEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + int width, height; +} XResizeRequestEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window parent; + Window window; + int x, y; + int width, height; + int border_width; + Window above; + int detail; /* Above, Below, TopIf, BottomIf, Opposite */ + unsigned long value_mask; +} XConfigureRequestEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window event; + Window window; + int place; /* PlaceOnTop, PlaceOnBottom */ +} XCirculateEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window parent; + Window window; + int place; /* PlaceOnTop, PlaceOnBottom */ +} XCirculateRequestEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + Atom atom; + Time time; + int state; /* NewValue, Deleted */ +} XPropertyEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + Atom selection; + Time time; +} XSelectionClearEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window owner; + Window requestor; + Atom selection; + Atom target; + Atom property; + Time time; +} XSelectionRequestEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window requestor; + Atom selection; + Atom target; + Atom property; /* ATOM or None */ + Time time; +} XSelectionEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + Colormap colormap; /* COLORMAP or None */ +#if defined(__cplusplus) || defined(c_plusplus) + Bool c_new; /* C++ */ +#else + Bool new; +#endif + int state; /* ColormapInstalled, ColormapUninstalled */ +} XColormapEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; + Atom message_type; + int format; + union { + char b[20]; + short s[10]; + long l[5]; + } data; +} XClientMessageEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + Window window; /* unused */ + int request; /* one of MappingModifier, MappingKeyboard, + MappingPointer */ + int first_keycode; /* first keycode */ + int count; /* defines range of change w. first_keycode*/ +} XMappingEvent; + +typedef struct { + int type; + Display *display; /* Display the event was read from */ + XID resourceid; /* resource id */ + unsigned long serial; /* serial number of failed request */ + unsigned char error_code; /* error code of failed request */ + unsigned char request_code; /* Major op-code of failed request */ + unsigned char minor_code; /* Minor op-code of failed request */ +} XErrorEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display;/* Display the event was read from */ + Window window; /* window on which event was requested in event mask */ +} XAnyEvent; + + +/*************************************************************** + * + * GenericEvent. This event is the standard event for all newer extensions. + */ + +typedef struct + { + int type; /* of event. Always GenericEvent */ + unsigned long serial; /* # of last request processed */ + Bool send_event; /* true if from SendEvent request */ + Display *display; /* Display the event was read from */ + int extension; /* major opcode of extension that caused the event */ + int evtype; /* actual event type. */ + } XGenericEvent; + +typedef struct { + int type; /* of event. Always GenericEvent */ + unsigned long serial; /* # of last request processed */ + Bool send_event; /* true if from SendEvent request */ + Display *display; /* Display the event was read from */ + int extension; /* major opcode of extension that caused the event */ + int evtype; /* actual event type. */ + unsigned int cookie; + void *data; +} XGenericEventCookie; + +/* + * this union is defined so Xlib can always use the same sized + * event structure internally, to avoid memory fragmentation. + */ +typedef union _XEvent { + int type; /* must not be changed; first element */ + XAnyEvent xany; + XKeyEvent xkey; + XButtonEvent xbutton; + XMotionEvent xmotion; + XCrossingEvent xcrossing; + XFocusChangeEvent xfocus; + XExposeEvent xexpose; + XGraphicsExposeEvent xgraphicsexpose; + XNoExposeEvent xnoexpose; + XVisibilityEvent xvisibility; + XCreateWindowEvent xcreatewindow; + XDestroyWindowEvent xdestroywindow; + XUnmapEvent xunmap; + XMapEvent xmap; + XMapRequestEvent xmaprequest; + XReparentEvent xreparent; + XConfigureEvent xconfigure; + XGravityEvent xgravity; + XResizeRequestEvent xresizerequest; + XConfigureRequestEvent xconfigurerequest; + XCirculateEvent xcirculate; + XCirculateRequestEvent xcirculaterequest; + XPropertyEvent xproperty; + XSelectionClearEvent xselectionclear; + XSelectionRequestEvent xselectionrequest; + XSelectionEvent xselection; + XColormapEvent xcolormap; + XClientMessageEvent xclient; + XMappingEvent xmapping; + XErrorEvent xerror; + XKeymapEvent xkeymap; + XGenericEvent xgeneric; + XGenericEventCookie xcookie; + long pad[24]; +} XEvent; +#endif + +#define XAllocID(dpy) ((*((_XPrivDisplay)dpy)->resource_alloc)((dpy))) + +/* + * per character font metric information. + */ +typedef struct { + short lbearing; /* origin to left edge of raster */ + short rbearing; /* origin to right edge of raster */ + short width; /* advance to next char's origin */ + short ascent; /* baseline to top edge of raster */ + short descent; /* baseline to bottom edge of raster */ + unsigned short attributes; /* per char flags (not predefined) */ +} XCharStruct; + +/* + * To allow arbitrary information with fonts, there are additional properties + * returned. + */ +typedef struct { + Atom name; + unsigned long card32; +} XFontProp; + +typedef struct { + XExtData *ext_data; /* hook for extension to hang data */ + Font fid; /* Font id for this font */ + unsigned direction; /* hint about direction the font is painted */ + unsigned min_char_or_byte2;/* first character */ + unsigned max_char_or_byte2;/* last character */ + unsigned min_byte1; /* first row that exists */ + unsigned max_byte1; /* last row that exists */ + Bool all_chars_exist;/* flag if all characters have non-zero size*/ + unsigned default_char; /* char to print for undefined character */ + int n_properties; /* how many properties there are */ + XFontProp *properties; /* pointer to array of additional properties*/ + XCharStruct min_bounds; /* minimum bounds over all existing char*/ + XCharStruct max_bounds; /* maximum bounds over all existing char*/ + XCharStruct *per_char; /* first_char to last_char information */ + int ascent; /* log. extent above baseline for spacing */ + int descent; /* log. descent below baseline for spacing */ +} XFontStruct; + +/* + * PolyText routines take these as arguments. + */ +typedef struct { + char *chars; /* pointer to string */ + int nchars; /* number of characters */ + int delta; /* delta between strings */ + Font font; /* font to print it in, None don't change */ +} XTextItem; + +typedef struct { /* normal 16 bit characters are two bytes */ + unsigned char byte1; + unsigned char byte2; +} XChar2b; + +typedef struct { + XChar2b *chars; /* two byte characters */ + int nchars; /* number of characters */ + int delta; /* delta between strings */ + Font font; /* font to print it in, None don't change */ +} XTextItem16; + + +typedef union { Display *display; + GC gc; + Visual *visual; + Screen *screen; + ScreenFormat *pixmap_format; + XFontStruct *font; } XEDataObject; + +typedef struct { + XRectangle max_ink_extent; + XRectangle max_logical_extent; +} XFontSetExtents; + +/* unused: +typedef void (*XOMProc)(); + */ + +typedef struct _XOM *XOM; +typedef struct _XOC *XOC, *XFontSet; + +typedef struct { + char *chars; + int nchars; + int delta; + XFontSet font_set; +} XmbTextItem; + +typedef struct { + wchar_t *chars; + int nchars; + int delta; + XFontSet font_set; +} XwcTextItem; + +#define XNRequiredCharSet "requiredCharSet" +#define XNQueryOrientation "queryOrientation" +#define XNBaseFontName "baseFontName" +#define XNOMAutomatic "omAutomatic" +#define XNMissingCharSet "missingCharSet" +#define XNDefaultString "defaultString" +#define XNOrientation "orientation" +#define XNDirectionalDependentDrawing "directionalDependentDrawing" +#define XNContextualDrawing "contextualDrawing" +#define XNFontInfo "fontInfo" + +typedef struct { + int charset_count; + char **charset_list; +} XOMCharSetList; + +typedef enum { + XOMOrientation_LTR_TTB, + XOMOrientation_RTL_TTB, + XOMOrientation_TTB_LTR, + XOMOrientation_TTB_RTL, + XOMOrientation_Context +} XOrientation; + +typedef struct { + int num_orientation; + XOrientation *orientation; /* Input Text description */ +} XOMOrientation; + +typedef struct { + int num_font; + XFontStruct **font_struct_list; + char **font_name_list; +} XOMFontInfo; + +typedef struct _XIM *XIM; +typedef struct _XIC *XIC; + +typedef void (*XIMProc)( + XIM, + XPointer, + XPointer +); + +typedef Bool (*XICProc)( + XIC, + XPointer, + XPointer +); + +typedef void (*XIDProc)( + Display*, + XPointer, + XPointer +); + +typedef unsigned long XIMStyle; + +typedef struct { + unsigned short count_styles; + XIMStyle *supported_styles; +} XIMStyles; + +#define XIMPreeditArea 0x0001L +#define XIMPreeditCallbacks 0x0002L +#define XIMPreeditPosition 0x0004L +#define XIMPreeditNothing 0x0008L +#define XIMPreeditNone 0x0010L +#define XIMStatusArea 0x0100L +#define XIMStatusCallbacks 0x0200L +#define XIMStatusNothing 0x0400L +#define XIMStatusNone 0x0800L + +#define XNVaNestedList "XNVaNestedList" +#define XNQueryInputStyle "queryInputStyle" +#define XNClientWindow "clientWindow" +#define XNInputStyle "inputStyle" +#define XNFocusWindow "focusWindow" +#define XNResourceName "resourceName" +#define XNResourceClass "resourceClass" +#define XNGeometryCallback "geometryCallback" +#define XNDestroyCallback "destroyCallback" +#define XNFilterEvents "filterEvents" +#define XNPreeditStartCallback "preeditStartCallback" +#define XNPreeditDoneCallback "preeditDoneCallback" +#define XNPreeditDrawCallback "preeditDrawCallback" +#define XNPreeditCaretCallback "preeditCaretCallback" +#define XNPreeditStateNotifyCallback "preeditStateNotifyCallback" +#define XNPreeditAttributes "preeditAttributes" +#define XNStatusStartCallback "statusStartCallback" +#define XNStatusDoneCallback "statusDoneCallback" +#define XNStatusDrawCallback "statusDrawCallback" +#define XNStatusAttributes "statusAttributes" +#define XNArea "area" +#define XNAreaNeeded "areaNeeded" +#define XNSpotLocation "spotLocation" +#define XNColormap "colorMap" +#define XNStdColormap "stdColorMap" +#define XNForeground "foreground" +#define XNBackground "background" +#define XNBackgroundPixmap "backgroundPixmap" +#define XNFontSet "fontSet" +#define XNLineSpace "lineSpace" +#define XNCursor "cursor" + +#define XNQueryIMValuesList "queryIMValuesList" +#define XNQueryICValuesList "queryICValuesList" +#define XNVisiblePosition "visiblePosition" +#define XNR6PreeditCallback "r6PreeditCallback" +#define XNStringConversionCallback "stringConversionCallback" +#define XNStringConversion "stringConversion" +#define XNResetState "resetState" +#define XNHotKey "hotKey" +#define XNHotKeyState "hotKeyState" +#define XNPreeditState "preeditState" +#define XNSeparatorofNestedList "separatorofNestedList" + +#define XBufferOverflow -1 +#define XLookupNone 1 +#define XLookupChars 2 +#define XLookupKeySym 3 +#define XLookupBoth 4 + +typedef void *XVaNestedList; + +typedef struct { + XPointer client_data; + XIMProc callback; +} XIMCallback; + +typedef struct { + XPointer client_data; + XICProc callback; +} XICCallback; + +typedef unsigned long XIMFeedback; + +#define XIMReverse 1L +#define XIMUnderline (1L<<1) +#define XIMHighlight (1L<<2) +#define XIMPrimary (1L<<5) +#define XIMSecondary (1L<<6) +#define XIMTertiary (1L<<7) +#define XIMVisibleToForward (1L<<8) +#define XIMVisibleToBackword (1L<<9) +#define XIMVisibleToCenter (1L<<10) + +typedef struct _XIMText { + unsigned short length; + XIMFeedback *feedback; + Bool encoding_is_wchar; + union { + char *multi_byte; + wchar_t *wide_char; + } string; +} XIMText; + +typedef unsigned long XIMPreeditState; + +#define XIMPreeditUnKnown 0L +#define XIMPreeditEnable 1L +#define XIMPreeditDisable (1L<<1) + +typedef struct _XIMPreeditStateNotifyCallbackStruct { + XIMPreeditState state; +} XIMPreeditStateNotifyCallbackStruct; + +typedef unsigned long XIMResetState; + +#define XIMInitialState 1L +#define XIMPreserveState (1L<<1) + +typedef unsigned long XIMStringConversionFeedback; + +#define XIMStringConversionLeftEdge (0x00000001) +#define XIMStringConversionRightEdge (0x00000002) +#define XIMStringConversionTopEdge (0x00000004) +#define XIMStringConversionBottomEdge (0x00000008) +#define XIMStringConversionConcealed (0x00000010) +#define XIMStringConversionWrapped (0x00000020) + +typedef struct _XIMStringConversionText { + unsigned short length; + XIMStringConversionFeedback *feedback; + Bool encoding_is_wchar; + union { + char *mbs; + wchar_t *wcs; + } string; +} XIMStringConversionText; + +typedef unsigned short XIMStringConversionPosition; + +typedef unsigned short XIMStringConversionType; + +#define XIMStringConversionBuffer (0x0001) +#define XIMStringConversionLine (0x0002) +#define XIMStringConversionWord (0x0003) +#define XIMStringConversionChar (0x0004) + +typedef unsigned short XIMStringConversionOperation; + +#define XIMStringConversionSubstitution (0x0001) +#define XIMStringConversionRetrieval (0x0002) + +typedef enum { + XIMForwardChar, XIMBackwardChar, + XIMForwardWord, XIMBackwardWord, + XIMCaretUp, XIMCaretDown, + XIMNextLine, XIMPreviousLine, + XIMLineStart, XIMLineEnd, + XIMAbsolutePosition, + XIMDontChange +} XIMCaretDirection; + +typedef struct _XIMStringConversionCallbackStruct { + XIMStringConversionPosition position; + XIMCaretDirection direction; + XIMStringConversionOperation operation; + unsigned short factor; + XIMStringConversionText *text; +} XIMStringConversionCallbackStruct; + +typedef struct _XIMPreeditDrawCallbackStruct { + int caret; /* Cursor offset within pre-edit string */ + int chg_first; /* Starting change position */ + int chg_length; /* Length of the change in character count */ + XIMText *text; +} XIMPreeditDrawCallbackStruct; + +typedef enum { + XIMIsInvisible, /* Disable caret feedback */ + XIMIsPrimary, /* UI defined caret feedback */ + XIMIsSecondary /* UI defined caret feedback */ +} XIMCaretStyle; + +typedef struct _XIMPreeditCaretCallbackStruct { + int position; /* Caret offset within pre-edit string */ + XIMCaretDirection direction; /* Caret moves direction */ + XIMCaretStyle style; /* Feedback of the caret */ +} XIMPreeditCaretCallbackStruct; + +typedef enum { + XIMTextType, + XIMBitmapType +} XIMStatusDataType; + +typedef struct _XIMStatusDrawCallbackStruct { + XIMStatusDataType type; + union { + XIMText *text; + Pixmap bitmap; + } data; +} XIMStatusDrawCallbackStruct; + +typedef struct _XIMHotKeyTrigger { + KeySym keysym; + int modifier; + int modifier_mask; +} XIMHotKeyTrigger; + +typedef struct _XIMHotKeyTriggers { + int num_hot_key; + XIMHotKeyTrigger *key; +} XIMHotKeyTriggers; + +typedef unsigned long XIMHotKeyState; + +#define XIMHotKeyStateON (0x0001L) +#define XIMHotKeyStateOFF (0x0002L) + +typedef struct { + unsigned short count_values; + char **supported_values; +} XIMValuesList; + +_XFUNCPROTOBEGIN + +#if defined(WIN32) && !defined(_XLIBINT_) +#define _Xdebug (*_Xdebug_p) +#endif + +extern int _Xdebug; + +extern XFontStruct *XLoadQueryFont( + Display* /* display */, + _Xconst char* /* name */ +); + +extern XFontStruct *XQueryFont( + Display* /* display */, + XID /* font_ID */ +); + + +extern XTimeCoord *XGetMotionEvents( + Display* /* display */, + Window /* w */, + Time /* start */, + Time /* stop */, + int* /* nevents_return */ +); + +extern XModifierKeymap *XDeleteModifiermapEntry( + XModifierKeymap* /* modmap */, +#if NeedWidePrototypes + unsigned int /* keycode_entry */, +#else + KeyCode /* keycode_entry */, +#endif + int /* modifier */ +); + +extern XModifierKeymap *XGetModifierMapping( + Display* /* display */ +); + +extern XModifierKeymap *XInsertModifiermapEntry( + XModifierKeymap* /* modmap */, +#if NeedWidePrototypes + unsigned int /* keycode_entry */, +#else + KeyCode /* keycode_entry */, +#endif + int /* modifier */ +); + +extern XModifierKeymap *XNewModifiermap( + int /* max_keys_per_mod */ +); + +extern XImage *XCreateImage( + Display* /* display */, + Visual* /* visual */, + unsigned int /* depth */, + int /* format */, + int /* offset */, + char* /* data */, + unsigned int /* width */, + unsigned int /* height */, + int /* bitmap_pad */, + int /* bytes_per_line */ +); +extern Status XInitImage( + XImage* /* image */ +); +extern XImage *XGetImage( + Display* /* display */, + Drawable /* d */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */, + unsigned long /* plane_mask */, + int /* format */ +); +extern XImage *XGetSubImage( + Display* /* display */, + Drawable /* d */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */, + unsigned long /* plane_mask */, + int /* format */, + XImage* /* dest_image */, + int /* dest_x */, + int /* dest_y */ +); + +/* + * X function declarations. + */ +extern Display *XOpenDisplay( + _Xconst char* /* display_name */ +); + +extern void XrmInitialize( + void +); + +extern char *XFetchBytes( + Display* /* display */, + int* /* nbytes_return */ +); +extern char *XFetchBuffer( + Display* /* display */, + int* /* nbytes_return */, + int /* buffer */ +); +extern char *XGetAtomName( + Display* /* display */, + Atom /* atom */ +); +extern Status XGetAtomNames( + Display* /* dpy */, + Atom* /* atoms */, + int /* count */, + char** /* names_return */ +); +extern char *XGetDefault( + Display* /* display */, + _Xconst char* /* program */, + _Xconst char* /* option */ +); +extern char *XDisplayName( + _Xconst char* /* string */ +); +extern char *XKeysymToString( + KeySym /* keysym */ +); + +extern int (*XSynchronize( + Display* /* display */, + Bool /* onoff */ +))( + Display* /* display */ +); +extern int (*XSetAfterFunction( + Display* /* display */, + int (*) ( + Display* /* display */ + ) /* procedure */ +))( + Display* /* display */ +); +extern Atom XInternAtom( + Display* /* display */, + _Xconst char* /* atom_name */, + Bool /* only_if_exists */ +); +extern Status XInternAtoms( + Display* /* dpy */, + char** /* names */, + int /* count */, + Bool /* onlyIfExists */, + Atom* /* atoms_return */ +); +extern Colormap XCopyColormapAndFree( + Display* /* display */, + Colormap /* colormap */ +); +extern Colormap XCreateColormap( + Display* /* display */, + Window /* w */, + Visual* /* visual */, + int /* alloc */ +); +extern Cursor XCreatePixmapCursor( + Display* /* display */, + Pixmap /* source */, + Pixmap /* mask */, + XColor* /* foreground_color */, + XColor* /* background_color */, + unsigned int /* x */, + unsigned int /* y */ +); +extern Cursor XCreateGlyphCursor( + Display* /* display */, + Font /* source_font */, + Font /* mask_font */, + unsigned int /* source_char */, + unsigned int /* mask_char */, + XColor _Xconst * /* foreground_color */, + XColor _Xconst * /* background_color */ +); +extern Cursor XCreateFontCursor( + Display* /* display */, + unsigned int /* shape */ +); +extern Font XLoadFont( + Display* /* display */, + _Xconst char* /* name */ +); +extern GC XCreateGC( + Display* /* display */, + Drawable /* d */, + unsigned long /* valuemask */, + XGCValues* /* values */ +); +extern GContext XGContextFromGC( + GC /* gc */ +); +extern void XFlushGC( + Display* /* display */, + GC /* gc */ +); +extern Pixmap XCreatePixmap( + Display* /* display */, + Drawable /* d */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int /* depth */ +); +extern Pixmap XCreateBitmapFromData( + Display* /* display */, + Drawable /* d */, + _Xconst char* /* data */, + unsigned int /* width */, + unsigned int /* height */ +); +extern Pixmap XCreatePixmapFromBitmapData( + Display* /* display */, + Drawable /* d */, + char* /* data */, + unsigned int /* width */, + unsigned int /* height */, + unsigned long /* fg */, + unsigned long /* bg */, + unsigned int /* depth */ +); +extern Window XCreateSimpleWindow( + Display* /* display */, + Window /* parent */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int /* border_width */, + unsigned long /* border */, + unsigned long /* background */ +); +extern Window XGetSelectionOwner( + Display* /* display */, + Atom /* selection */ +); +extern Window XCreateWindow( + Display* /* display */, + Window /* parent */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int /* border_width */, + int /* depth */, + unsigned int /* class */, + Visual* /* visual */, + unsigned long /* valuemask */, + XSetWindowAttributes* /* attributes */ +); +extern Colormap *XListInstalledColormaps( + Display* /* display */, + Window /* w */, + int* /* num_return */ +); +extern char **XListFonts( + Display* /* display */, + _Xconst char* /* pattern */, + int /* maxnames */, + int* /* actual_count_return */ +); +extern char **XListFontsWithInfo( + Display* /* display */, + _Xconst char* /* pattern */, + int /* maxnames */, + int* /* count_return */, + XFontStruct** /* info_return */ +); +extern char **XGetFontPath( + Display* /* display */, + int* /* npaths_return */ +); +extern char **XListExtensions( + Display* /* display */, + int* /* nextensions_return */ +); +extern Atom *XListProperties( + Display* /* display */, + Window /* w */, + int* /* num_prop_return */ +); +extern XHostAddress *XListHosts( + Display* /* display */, + int* /* nhosts_return */, + Bool* /* state_return */ +); +extern KeySym XKeycodeToKeysym( + Display* /* display */, +#if NeedWidePrototypes + unsigned int /* keycode */, +#else + KeyCode /* keycode */, +#endif + int /* index */ +); +extern KeySym XLookupKeysym( + XKeyEvent* /* key_event */, + int /* index */ +); +extern KeySym *XGetKeyboardMapping( + Display* /* display */, +#if NeedWidePrototypes + unsigned int /* first_keycode */, +#else + KeyCode /* first_keycode */, +#endif + int /* keycode_count */, + int* /* keysyms_per_keycode_return */ +); +extern KeySym XStringToKeysym( + _Xconst char* /* string */ +); +extern long XMaxRequestSize( + Display* /* display */ +); +extern long XExtendedMaxRequestSize( + Display* /* display */ +); +extern char *XResourceManagerString( + Display* /* display */ +); +extern char *XScreenResourceString( + Screen* /* screen */ +); +extern unsigned long XDisplayMotionBufferSize( + Display* /* display */ +); +extern VisualID XVisualIDFromVisual( + Visual* /* visual */ +); + +/* multithread routines */ + +extern Status XInitThreads( + void +); + +extern void XLockDisplay( + Display* /* display */ +); + +extern void XUnlockDisplay( + Display* /* display */ +); + +/* routines for dealing with extensions */ + +extern XExtCodes *XInitExtension( + Display* /* display */, + _Xconst char* /* name */ +); + +extern XExtCodes *XAddExtension( + Display* /* display */ +); +extern XExtData *XFindOnExtensionList( + XExtData** /* structure */, + int /* number */ +); +extern XExtData **XEHeadOfExtensionList( + XEDataObject /* object */ +); + +/* these are routines for which there are also macros */ +extern Window XRootWindow( + Display* /* display */, + int /* screen_number */ +); +extern Window XDefaultRootWindow( + Display* /* display */ +); +extern Window XRootWindowOfScreen( + Screen* /* screen */ +); +extern Visual *XDefaultVisual( + Display* /* display */, + int /* screen_number */ +); +extern Visual *XDefaultVisualOfScreen( + Screen* /* screen */ +); +extern GC XDefaultGC( + Display* /* display */, + int /* screen_number */ +); +extern GC XDefaultGCOfScreen( + Screen* /* screen */ +); +extern unsigned long XBlackPixel( + Display* /* display */, + int /* screen_number */ +); +extern unsigned long XWhitePixel( + Display* /* display */, + int /* screen_number */ +); +extern unsigned long XAllPlanes( + void +); +extern unsigned long XBlackPixelOfScreen( + Screen* /* screen */ +); +extern unsigned long XWhitePixelOfScreen( + Screen* /* screen */ +); +extern unsigned long XNextRequest( + Display* /* display */ +); +extern unsigned long XLastKnownRequestProcessed( + Display* /* display */ +); +extern char *XServerVendor( + Display* /* display */ +); +extern char *XDisplayString( + Display* /* display */ +); +extern Colormap XDefaultColormap( + Display* /* display */, + int /* screen_number */ +); +extern Colormap XDefaultColormapOfScreen( + Screen* /* screen */ +); +extern Display *XDisplayOfScreen( + Screen* /* screen */ +); +extern Screen *XScreenOfDisplay( + Display* /* display */, + int /* screen_number */ +); +extern Screen *XDefaultScreenOfDisplay( + Display* /* display */ +); +extern long XEventMaskOfScreen( + Screen* /* screen */ +); + +extern int XScreenNumberOfScreen( + Screen* /* screen */ +); + +typedef int (*XErrorHandler) ( /* WARNING, this type not in Xlib spec */ + Display* /* display */, + XErrorEvent* /* error_event */ +); + +extern XErrorHandler XSetErrorHandler ( + XErrorHandler /* handler */ +); + + +typedef int (*XIOErrorHandler) ( /* WARNING, this type not in Xlib spec */ + Display* /* display */ +); + +extern XIOErrorHandler XSetIOErrorHandler ( + XIOErrorHandler /* handler */ +); + + +extern XPixmapFormatValues *XListPixmapFormats( + Display* /* display */, + int* /* count_return */ +); +extern int *XListDepths( + Display* /* display */, + int /* screen_number */, + int* /* count_return */ +); + +/* ICCCM routines for things that don't require special include files; */ +/* other declarations are given in Xutil.h */ +extern Status XReconfigureWMWindow( + Display* /* display */, + Window /* w */, + int /* screen_number */, + unsigned int /* mask */, + XWindowChanges* /* changes */ +); + +extern Status XGetWMProtocols( + Display* /* display */, + Window /* w */, + Atom** /* protocols_return */, + int* /* count_return */ +); +extern Status XSetWMProtocols( + Display* /* display */, + Window /* w */, + Atom* /* protocols */, + int /* count */ +); +extern Status XIconifyWindow( + Display* /* display */, + Window /* w */, + int /* screen_number */ +); +extern Status XWithdrawWindow( + Display* /* display */, + Window /* w */, + int /* screen_number */ +); +extern Status XGetCommand( + Display* /* display */, + Window /* w */, + char*** /* argv_return */, + int* /* argc_return */ +); +extern Status XGetWMColormapWindows( + Display* /* display */, + Window /* w */, + Window** /* windows_return */, + int* /* count_return */ +); +extern Status XSetWMColormapWindows( + Display* /* display */, + Window /* w */, + Window* /* colormap_windows */, + int /* count */ +); +extern void XFreeStringList( + char** /* list */ +); +extern int XSetTransientForHint( + Display* /* display */, + Window /* w */, + Window /* prop_window */ +); + +/* The following are given in alphabetical order */ + +extern int XActivateScreenSaver( + Display* /* display */ +); + +extern int XAddHost( + Display* /* display */, + XHostAddress* /* host */ +); + +extern int XAddHosts( + Display* /* display */, + XHostAddress* /* hosts */, + int /* num_hosts */ +); + +extern int XAddToExtensionList( + struct _XExtData** /* structure */, + XExtData* /* ext_data */ +); + +extern int XAddToSaveSet( + Display* /* display */, + Window /* w */ +); + +extern Status XAllocColor( + Display* /* display */, + Colormap /* colormap */, + XColor* /* screen_in_out */ +); + +extern Status XAllocColorCells( + Display* /* display */, + Colormap /* colormap */, + Bool /* contig */, + unsigned long* /* plane_masks_return */, + unsigned int /* nplanes */, + unsigned long* /* pixels_return */, + unsigned int /* npixels */ +); + +extern Status XAllocColorPlanes( + Display* /* display */, + Colormap /* colormap */, + Bool /* contig */, + unsigned long* /* pixels_return */, + int /* ncolors */, + int /* nreds */, + int /* ngreens */, + int /* nblues */, + unsigned long* /* rmask_return */, + unsigned long* /* gmask_return */, + unsigned long* /* bmask_return */ +); + +extern Status XAllocNamedColor( + Display* /* display */, + Colormap /* colormap */, + _Xconst char* /* color_name */, + XColor* /* screen_def_return */, + XColor* /* exact_def_return */ +); + +extern int XAllowEvents( + Display* /* display */, + int /* event_mode */, + Time /* time */ +); + +extern int XAutoRepeatOff( + Display* /* display */ +); + +extern int XAutoRepeatOn( + Display* /* display */ +); + +extern int XBell( + Display* /* display */, + int /* percent */ +); + +extern int XBitmapBitOrder( + Display* /* display */ +); + +extern int XBitmapPad( + Display* /* display */ +); + +extern int XBitmapUnit( + Display* /* display */ +); + +extern int XCellsOfScreen( + Screen* /* screen */ +); + +extern int XChangeActivePointerGrab( + Display* /* display */, + unsigned int /* event_mask */, + Cursor /* cursor */, + Time /* time */ +); + +extern int XChangeGC( + Display* /* display */, + GC /* gc */, + unsigned long /* valuemask */, + XGCValues* /* values */ +); + +extern int XChangeKeyboardControl( + Display* /* display */, + unsigned long /* value_mask */, + XKeyboardControl* /* values */ +); + +extern int XChangeKeyboardMapping( + Display* /* display */, + int /* first_keycode */, + int /* keysyms_per_keycode */, + KeySym* /* keysyms */, + int /* num_codes */ +); + +extern int XChangePointerControl( + Display* /* display */, + Bool /* do_accel */, + Bool /* do_threshold */, + int /* accel_numerator */, + int /* accel_denominator */, + int /* threshold */ +); + +extern int XChangeProperty( + Display* /* display */, + Window /* w */, + Atom /* property */, + Atom /* type */, + int /* format */, + int /* mode */, + _Xconst unsigned char* /* data */, + int /* nelements */ +); + +extern int XChangeSaveSet( + Display* /* display */, + Window /* w */, + int /* change_mode */ +); + +extern int XChangeWindowAttributes( + Display* /* display */, + Window /* w */, + unsigned long /* valuemask */, + XSetWindowAttributes* /* attributes */ +); + +extern Bool XCheckIfEvent( + Display* /* display */, + XEvent* /* event_return */, + Bool (*) ( + Display* /* display */, + XEvent* /* event */, + XPointer /* arg */ + ) /* predicate */, + XPointer /* arg */ +); + +extern Bool XCheckMaskEvent( + Display* /* display */, + long /* event_mask */, + XEvent* /* event_return */ +); + +extern Bool XCheckTypedEvent( + Display* /* display */, + int /* event_type */, + XEvent* /* event_return */ +); + +extern Bool XCheckTypedWindowEvent( + Display* /* display */, + Window /* w */, + int /* event_type */, + XEvent* /* event_return */ +); + +extern Bool XCheckWindowEvent( + Display* /* display */, + Window /* w */, + long /* event_mask */, + XEvent* /* event_return */ +); + +extern int XCirculateSubwindows( + Display* /* display */, + Window /* w */, + int /* direction */ +); + +extern int XCirculateSubwindowsDown( + Display* /* display */, + Window /* w */ +); + +extern int XCirculateSubwindowsUp( + Display* /* display */, + Window /* w */ +); + +extern int XClearArea( + Display* /* display */, + Window /* w */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */, + Bool /* exposures */ +); + +extern int XClearWindow( + Display* /* display */, + Window /* w */ +); + +extern int XCloseDisplay( + Display* /* display */ +); + +extern int XConfigureWindow( + Display* /* display */, + Window /* w */, + unsigned int /* value_mask */, + XWindowChanges* /* values */ +); + +extern int XConnectionNumber( + Display* /* display */ +); + +extern int XConvertSelection( + Display* /* display */, + Atom /* selection */, + Atom /* target */, + Atom /* property */, + Window /* requestor */, + Time /* time */ +); + +extern int XCopyArea( + Display* /* display */, + Drawable /* src */, + Drawable /* dest */, + GC /* gc */, + int /* src_x */, + int /* src_y */, + unsigned int /* width */, + unsigned int /* height */, + int /* dest_x */, + int /* dest_y */ +); + +extern int XCopyGC( + Display* /* display */, + GC /* src */, + unsigned long /* valuemask */, + GC /* dest */ +); + +extern int XCopyPlane( + Display* /* display */, + Drawable /* src */, + Drawable /* dest */, + GC /* gc */, + int /* src_x */, + int /* src_y */, + unsigned int /* width */, + unsigned int /* height */, + int /* dest_x */, + int /* dest_y */, + unsigned long /* plane */ +); + +extern int XDefaultDepth( + Display* /* display */, + int /* screen_number */ +); + +extern int XDefaultDepthOfScreen( + Screen* /* screen */ +); + +extern int XDefaultScreen( + Display* /* display */ +); + +extern int XDefineCursor( + Display* /* display */, + Window /* w */, + Cursor /* cursor */ +); + +extern int XDeleteProperty( + Display* /* display */, + Window /* w */, + Atom /* property */ +); + +extern int XDestroyWindow( + Display* /* display */, + Window /* w */ +); + +extern int XDestroySubwindows( + Display* /* display */, + Window /* w */ +); + +extern int XDoesBackingStore( + Screen* /* screen */ +); + +extern Bool XDoesSaveUnders( + Screen* /* screen */ +); + +extern int XDisableAccessControl( + Display* /* display */ +); + + +extern int XDisplayCells( + Display* /* display */, + int /* screen_number */ +); + +extern int XDisplayHeight( + Display* /* display */, + int /* screen_number */ +); + +extern int XDisplayHeightMM( + Display* /* display */, + int /* screen_number */ +); + +extern int XDisplayKeycodes( + Display* /* display */, + int* /* min_keycodes_return */, + int* /* max_keycodes_return */ +); + +extern int XDisplayPlanes( + Display* /* display */, + int /* screen_number */ +); + +extern int XDisplayWidth( + Display* /* display */, + int /* screen_number */ +); + +extern int XDisplayWidthMM( + Display* /* display */, + int /* screen_number */ +); + +extern int XDrawArc( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */, + int /* angle1 */, + int /* angle2 */ +); + +extern int XDrawArcs( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XArc* /* arcs */, + int /* narcs */ +); + +extern int XDrawImageString( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst char* /* string */, + int /* length */ +); + +extern int XDrawImageString16( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst XChar2b* /* string */, + int /* length */ +); + +extern int XDrawLine( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x1 */, + int /* y1 */, + int /* x2 */, + int /* y2 */ +); + +extern int XDrawLines( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XPoint* /* points */, + int /* npoints */, + int /* mode */ +); + +extern int XDrawPoint( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */ +); + +extern int XDrawPoints( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XPoint* /* points */, + int /* npoints */, + int /* mode */ +); + +extern int XDrawRectangle( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */ +); + +extern int XDrawRectangles( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XRectangle* /* rectangles */, + int /* nrectangles */ +); + +extern int XDrawSegments( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XSegment* /* segments */, + int /* nsegments */ +); + +extern int XDrawString( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst char* /* string */, + int /* length */ +); + +extern int XDrawString16( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst XChar2b* /* string */, + int /* length */ +); + +extern int XDrawText( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + XTextItem* /* items */, + int /* nitems */ +); + +extern int XDrawText16( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + XTextItem16* /* items */, + int /* nitems */ +); + +extern int XEnableAccessControl( + Display* /* display */ +); + +extern int XEventsQueued( + Display* /* display */, + int /* mode */ +); + +extern Status XFetchName( + Display* /* display */, + Window /* w */, + char** /* window_name_return */ +); + +extern int XFillArc( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */, + int /* angle1 */, + int /* angle2 */ +); + +extern int XFillArcs( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XArc* /* arcs */, + int /* narcs */ +); + +extern int XFillPolygon( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XPoint* /* points */, + int /* npoints */, + int /* shape */, + int /* mode */ +); + +extern int XFillRectangle( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */ +); + +extern int XFillRectangles( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XRectangle* /* rectangles */, + int /* nrectangles */ +); + +extern int XFlush( + Display* /* display */ +); + +extern int XForceScreenSaver( + Display* /* display */, + int /* mode */ +); + +extern int XFree( + void* /* data */ +); + +extern int XFreeColormap( + Display* /* display */, + Colormap /* colormap */ +); + +extern int XFreeColors( + Display* /* display */, + Colormap /* colormap */, + unsigned long* /* pixels */, + int /* npixels */, + unsigned long /* planes */ +); + +extern int XFreeCursor( + Display* /* display */, + Cursor /* cursor */ +); + +extern int XFreeExtensionList( + char** /* list */ +); + +extern int XFreeFont( + Display* /* display */, + XFontStruct* /* font_struct */ +); + +extern int XFreeFontInfo( + char** /* names */, + XFontStruct* /* free_info */, + int /* actual_count */ +); + +extern int XFreeFontNames( + char** /* list */ +); + +extern int XFreeFontPath( + char** /* list */ +); + +extern int XFreeGC( + Display* /* display */, + GC /* gc */ +); + +extern int XFreeModifiermap( + XModifierKeymap* /* modmap */ +); + +extern int XFreePixmap( + Display* /* display */, + Pixmap /* pixmap */ +); + +extern int XGeometry( + Display* /* display */, + int /* screen */, + _Xconst char* /* position */, + _Xconst char* /* default_position */, + unsigned int /* bwidth */, + unsigned int /* fwidth */, + unsigned int /* fheight */, + int /* xadder */, + int /* yadder */, + int* /* x_return */, + int* /* y_return */, + int* /* width_return */, + int* /* height_return */ +); + +extern int XGetErrorDatabaseText( + Display* /* display */, + _Xconst char* /* name */, + _Xconst char* /* message */, + _Xconst char* /* default_string */, + char* /* buffer_return */, + int /* length */ +); + +extern int XGetErrorText( + Display* /* display */, + int /* code */, + char* /* buffer_return */, + int /* length */ +); + +extern Bool XGetFontProperty( + XFontStruct* /* font_struct */, + Atom /* atom */, + unsigned long* /* value_return */ +); + +extern Status XGetGCValues( + Display* /* display */, + GC /* gc */, + unsigned long /* valuemask */, + XGCValues* /* values_return */ +); + +extern Status XGetGeometry( + Display* /* display */, + Drawable /* d */, + Window* /* root_return */, + int* /* x_return */, + int* /* y_return */, + unsigned int* /* width_return */, + unsigned int* /* height_return */, + unsigned int* /* border_width_return */, + unsigned int* /* depth_return */ +); + +extern Status XGetIconName( + Display* /* display */, + Window /* w */, + char** /* icon_name_return */ +); + +extern int XGetInputFocus( + Display* /* display */, + Window* /* focus_return */, + int* /* revert_to_return */ +); + +extern int XGetKeyboardControl( + Display* /* display */, + XKeyboardState* /* values_return */ +); + +extern int XGetPointerControl( + Display* /* display */, + int* /* accel_numerator_return */, + int* /* accel_denominator_return */, + int* /* threshold_return */ +); + +extern int XGetPointerMapping( + Display* /* display */, + unsigned char* /* map_return */, + int /* nmap */ +); + +extern int XGetScreenSaver( + Display* /* display */, + int* /* timeout_return */, + int* /* interval_return */, + int* /* prefer_blanking_return */, + int* /* allow_exposures_return */ +); + +extern Status XGetTransientForHint( + Display* /* display */, + Window /* w */, + Window* /* prop_window_return */ +); + +extern int XGetWindowProperty( + Display* /* display */, + Window /* w */, + Atom /* property */, + long /* long_offset */, + long /* long_length */, + Bool /* delete */, + Atom /* req_type */, + Atom* /* actual_type_return */, + int* /* actual_format_return */, + unsigned long* /* nitems_return */, + unsigned long* /* bytes_after_return */, + unsigned char** /* prop_return */ +); + +extern Status XGetWindowAttributes( + Display* /* display */, + Window /* w */, + XWindowAttributes* /* window_attributes_return */ +); + +extern int XGrabButton( + Display* /* display */, + unsigned int /* button */, + unsigned int /* modifiers */, + Window /* grab_window */, + Bool /* owner_events */, + unsigned int /* event_mask */, + int /* pointer_mode */, + int /* keyboard_mode */, + Window /* confine_to */, + Cursor /* cursor */ +); + +extern int XGrabKey( + Display* /* display */, + int /* keycode */, + unsigned int /* modifiers */, + Window /* grab_window */, + Bool /* owner_events */, + int /* pointer_mode */, + int /* keyboard_mode */ +); + +extern int XGrabKeyboard( + Display* /* display */, + Window /* grab_window */, + Bool /* owner_events */, + int /* pointer_mode */, + int /* keyboard_mode */, + Time /* time */ +); + +extern int XGrabPointer( + Display* /* display */, + Window /* grab_window */, + Bool /* owner_events */, + unsigned int /* event_mask */, + int /* pointer_mode */, + int /* keyboard_mode */, + Window /* confine_to */, + Cursor /* cursor */, + Time /* time */ +); + +extern int XGrabServer( + Display* /* display */ +); + +extern int XHeightMMOfScreen( + Screen* /* screen */ +); + +extern int XHeightOfScreen( + Screen* /* screen */ +); + +extern int XIfEvent( + Display* /* display */, + XEvent* /* event_return */, + Bool (*) ( + Display* /* display */, + XEvent* /* event */, + XPointer /* arg */ + ) /* predicate */, + XPointer /* arg */ +); + +extern int XImageByteOrder( + Display* /* display */ +); + +extern int XInstallColormap( + Display* /* display */, + Colormap /* colormap */ +); + +extern KeyCode XKeysymToKeycode( + Display* /* display */, + KeySym /* keysym */ +); + +extern int XKillClient( + Display* /* display */, + XID /* resource */ +); + +extern Status XLookupColor( + Display* /* display */, + Colormap /* colormap */, + _Xconst char* /* color_name */, + XColor* /* exact_def_return */, + XColor* /* screen_def_return */ +); + +extern int XLowerWindow( + Display* /* display */, + Window /* w */ +); + +extern int XMapRaised( + Display* /* display */, + Window /* w */ +); + +extern int XMapSubwindows( + Display* /* display */, + Window /* w */ +); + +extern int XMapWindow( + Display* /* display */, + Window /* w */ +); + +extern int XMaskEvent( + Display* /* display */, + long /* event_mask */, + XEvent* /* event_return */ +); + +extern int XMaxCmapsOfScreen( + Screen* /* screen */ +); + +extern int XMinCmapsOfScreen( + Screen* /* screen */ +); + +extern int XMoveResizeWindow( + Display* /* display */, + Window /* w */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */ +); + +extern int XMoveWindow( + Display* /* display */, + Window /* w */, + int /* x */, + int /* y */ +); + +extern int XNextEvent( + Display* /* display */, + XEvent* /* event_return */ +); + +extern int XNoOp( + Display* /* display */ +); + +extern Status XParseColor( + Display* /* display */, + Colormap /* colormap */, + _Xconst char* /* spec */, + XColor* /* exact_def_return */ +); + +extern int XParseGeometry( + _Xconst char* /* parsestring */, + int* /* x_return */, + int* /* y_return */, + unsigned int* /* width_return */, + unsigned int* /* height_return */ +); + +extern int XPeekEvent( + Display* /* display */, + XEvent* /* event_return */ +); + +extern int XPeekIfEvent( + Display* /* display */, + XEvent* /* event_return */, + Bool (*) ( + Display* /* display */, + XEvent* /* event */, + XPointer /* arg */ + ) /* predicate */, + XPointer /* arg */ +); + +extern int XPending( + Display* /* display */ +); + +extern int XPlanesOfScreen( + Screen* /* screen */ +); + +extern int XProtocolRevision( + Display* /* display */ +); + +extern int XProtocolVersion( + Display* /* display */ +); + + +extern int XPutBackEvent( + Display* /* display */, + XEvent* /* event */ +); + +extern int XPutImage( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + XImage* /* image */, + int /* src_x */, + int /* src_y */, + int /* dest_x */, + int /* dest_y */, + unsigned int /* width */, + unsigned int /* height */ +); + +extern int XQLength( + Display* /* display */ +); + +extern Status XQueryBestCursor( + Display* /* display */, + Drawable /* d */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int* /* width_return */, + unsigned int* /* height_return */ +); + +extern Status XQueryBestSize( + Display* /* display */, + int /* class */, + Drawable /* which_screen */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int* /* width_return */, + unsigned int* /* height_return */ +); + +extern Status XQueryBestStipple( + Display* /* display */, + Drawable /* which_screen */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int* /* width_return */, + unsigned int* /* height_return */ +); + +extern Status XQueryBestTile( + Display* /* display */, + Drawable /* which_screen */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int* /* width_return */, + unsigned int* /* height_return */ +); + +extern int XQueryColor( + Display* /* display */, + Colormap /* colormap */, + XColor* /* def_in_out */ +); + +extern int XQueryColors( + Display* /* display */, + Colormap /* colormap */, + XColor* /* defs_in_out */, + int /* ncolors */ +); + +extern Bool XQueryExtension( + Display* /* display */, + _Xconst char* /* name */, + int* /* major_opcode_return */, + int* /* first_event_return */, + int* /* first_error_return */ +); + +extern int XQueryKeymap( + Display* /* display */, + char [32] /* keys_return */ +); + +extern Bool XQueryPointer( + Display* /* display */, + Window /* w */, + Window* /* root_return */, + Window* /* child_return */, + int* /* root_x_return */, + int* /* root_y_return */, + int* /* win_x_return */, + int* /* win_y_return */, + unsigned int* /* mask_return */ +); + +extern int XQueryTextExtents( + Display* /* display */, + XID /* font_ID */, + _Xconst char* /* string */, + int /* nchars */, + int* /* direction_return */, + int* /* font_ascent_return */, + int* /* font_descent_return */, + XCharStruct* /* overall_return */ +); + +extern int XQueryTextExtents16( + Display* /* display */, + XID /* font_ID */, + _Xconst XChar2b* /* string */, + int /* nchars */, + int* /* direction_return */, + int* /* font_ascent_return */, + int* /* font_descent_return */, + XCharStruct* /* overall_return */ +); + +extern Status XQueryTree( + Display* /* display */, + Window /* w */, + Window* /* root_return */, + Window* /* parent_return */, + Window** /* children_return */, + unsigned int* /* nchildren_return */ +); + +extern int XRaiseWindow( + Display* /* display */, + Window /* w */ +); + +extern int XReadBitmapFile( + Display* /* display */, + Drawable /* d */, + _Xconst char* /* filename */, + unsigned int* /* width_return */, + unsigned int* /* height_return */, + Pixmap* /* bitmap_return */, + int* /* x_hot_return */, + int* /* y_hot_return */ +); + +extern int XReadBitmapFileData( + _Xconst char* /* filename */, + unsigned int* /* width_return */, + unsigned int* /* height_return */, + unsigned char** /* data_return */, + int* /* x_hot_return */, + int* /* y_hot_return */ +); + +extern int XRebindKeysym( + Display* /* display */, + KeySym /* keysym */, + KeySym* /* list */, + int /* mod_count */, + _Xconst unsigned char* /* string */, + int /* bytes_string */ +); + +extern int XRecolorCursor( + Display* /* display */, + Cursor /* cursor */, + XColor* /* foreground_color */, + XColor* /* background_color */ +); + +extern int XRefreshKeyboardMapping( + XMappingEvent* /* event_map */ +); + +extern int XRemoveFromSaveSet( + Display* /* display */, + Window /* w */ +); + +extern int XRemoveHost( + Display* /* display */, + XHostAddress* /* host */ +); + +extern int XRemoveHosts( + Display* /* display */, + XHostAddress* /* hosts */, + int /* num_hosts */ +); + +extern int XReparentWindow( + Display* /* display */, + Window /* w */, + Window /* parent */, + int /* x */, + int /* y */ +); + +extern int XResetScreenSaver( + Display* /* display */ +); + +extern int XResizeWindow( + Display* /* display */, + Window /* w */, + unsigned int /* width */, + unsigned int /* height */ +); + +extern int XRestackWindows( + Display* /* display */, + Window* /* windows */, + int /* nwindows */ +); + +extern int XRotateBuffers( + Display* /* display */, + int /* rotate */ +); + +extern int XRotateWindowProperties( + Display* /* display */, + Window /* w */, + Atom* /* properties */, + int /* num_prop */, + int /* npositions */ +); + +extern int XScreenCount( + Display* /* display */ +); + +extern int XSelectInput( + Display* /* display */, + Window /* w */, + long /* event_mask */ +); + +extern Status XSendEvent( + Display* /* display */, + Window /* w */, + Bool /* propagate */, + long /* event_mask */, + XEvent* /* event_send */ +); + +extern int XSetAccessControl( + Display* /* display */, + int /* mode */ +); + +extern int XSetArcMode( + Display* /* display */, + GC /* gc */, + int /* arc_mode */ +); + +extern int XSetBackground( + Display* /* display */, + GC /* gc */, + unsigned long /* background */ +); + +extern int XSetClipMask( + Display* /* display */, + GC /* gc */, + Pixmap /* pixmap */ +); + +extern int XSetClipOrigin( + Display* /* display */, + GC /* gc */, + int /* clip_x_origin */, + int /* clip_y_origin */ +); + +extern int XSetClipRectangles( + Display* /* display */, + GC /* gc */, + int /* clip_x_origin */, + int /* clip_y_origin */, + XRectangle* /* rectangles */, + int /* n */, + int /* ordering */ +); + +extern int XSetCloseDownMode( + Display* /* display */, + int /* close_mode */ +); + +extern int XSetCommand( + Display* /* display */, + Window /* w */, + char** /* argv */, + int /* argc */ +); + +extern int XSetDashes( + Display* /* display */, + GC /* gc */, + int /* dash_offset */, + _Xconst char* /* dash_list */, + int /* n */ +); + +extern int XSetFillRule( + Display* /* display */, + GC /* gc */, + int /* fill_rule */ +); + +extern int XSetFillStyle( + Display* /* display */, + GC /* gc */, + int /* fill_style */ +); + +extern int XSetFont( + Display* /* display */, + GC /* gc */, + Font /* font */ +); + +extern int XSetFontPath( + Display* /* display */, + char** /* directories */, + int /* ndirs */ +); + +extern int XSetForeground( + Display* /* display */, + GC /* gc */, + unsigned long /* foreground */ +); + +extern int XSetFunction( + Display* /* display */, + GC /* gc */, + int /* function */ +); + +extern int XSetGraphicsExposures( + Display* /* display */, + GC /* gc */, + Bool /* graphics_exposures */ +); + +extern int XSetIconName( + Display* /* display */, + Window /* w */, + _Xconst char* /* icon_name */ +); + +extern int XSetInputFocus( + Display* /* display */, + Window /* focus */, + int /* revert_to */, + Time /* time */ +); + +extern int XSetLineAttributes( + Display* /* display */, + GC /* gc */, + unsigned int /* line_width */, + int /* line_style */, + int /* cap_style */, + int /* join_style */ +); + +extern int XSetModifierMapping( + Display* /* display */, + XModifierKeymap* /* modmap */ +); + +extern int XSetPlaneMask( + Display* /* display */, + GC /* gc */, + unsigned long /* plane_mask */ +); + +extern int XSetPointerMapping( + Display* /* display */, + _Xconst unsigned char* /* map */, + int /* nmap */ +); + +extern int XSetScreenSaver( + Display* /* display */, + int /* timeout */, + int /* interval */, + int /* prefer_blanking */, + int /* allow_exposures */ +); + +extern int XSetSelectionOwner( + Display* /* display */, + Atom /* selection */, + Window /* owner */, + Time /* time */ +); + +extern int XSetState( + Display* /* display */, + GC /* gc */, + unsigned long /* foreground */, + unsigned long /* background */, + int /* function */, + unsigned long /* plane_mask */ +); + +extern int XSetStipple( + Display* /* display */, + GC /* gc */, + Pixmap /* stipple */ +); + +extern int XSetSubwindowMode( + Display* /* display */, + GC /* gc */, + int /* subwindow_mode */ +); + +extern int XSetTSOrigin( + Display* /* display */, + GC /* gc */, + int /* ts_x_origin */, + int /* ts_y_origin */ +); + +extern int XSetTile( + Display* /* display */, + GC /* gc */, + Pixmap /* tile */ +); + +extern int XSetWindowBackground( + Display* /* display */, + Window /* w */, + unsigned long /* background_pixel */ +); + +extern int XSetWindowBackgroundPixmap( + Display* /* display */, + Window /* w */, + Pixmap /* background_pixmap */ +); + +extern int XSetWindowBorder( + Display* /* display */, + Window /* w */, + unsigned long /* border_pixel */ +); + +extern int XSetWindowBorderPixmap( + Display* /* display */, + Window /* w */, + Pixmap /* border_pixmap */ +); + +extern int XSetWindowBorderWidth( + Display* /* display */, + Window /* w */, + unsigned int /* width */ +); + +extern int XSetWindowColormap( + Display* /* display */, + Window /* w */, + Colormap /* colormap */ +); + +extern int XStoreBuffer( + Display* /* display */, + _Xconst char* /* bytes */, + int /* nbytes */, + int /* buffer */ +); + +extern int XStoreBytes( + Display* /* display */, + _Xconst char* /* bytes */, + int /* nbytes */ +); + +extern int XStoreColor( + Display* /* display */, + Colormap /* colormap */, + XColor* /* color */ +); + +extern int XStoreColors( + Display* /* display */, + Colormap /* colormap */, + XColor* /* color */, + int /* ncolors */ +); + +extern int XStoreName( + Display* /* display */, + Window /* w */, + _Xconst char* /* window_name */ +); + +extern int XStoreNamedColor( + Display* /* display */, + Colormap /* colormap */, + _Xconst char* /* color */, + unsigned long /* pixel */, + int /* flags */ +); + +extern int XSync( + Display* /* display */, + Bool /* discard */ +); + +extern int XTextExtents( + XFontStruct* /* font_struct */, + _Xconst char* /* string */, + int /* nchars */, + int* /* direction_return */, + int* /* font_ascent_return */, + int* /* font_descent_return */, + XCharStruct* /* overall_return */ +); + +extern int XTextExtents16( + XFontStruct* /* font_struct */, + _Xconst XChar2b* /* string */, + int /* nchars */, + int* /* direction_return */, + int* /* font_ascent_return */, + int* /* font_descent_return */, + XCharStruct* /* overall_return */ +); + +extern int XTextWidth( + XFontStruct* /* font_struct */, + _Xconst char* /* string */, + int /* count */ +); + +extern int XTextWidth16( + XFontStruct* /* font_struct */, + _Xconst XChar2b* /* string */, + int /* count */ +); + +extern Bool XTranslateCoordinates( + Display* /* display */, + Window /* src_w */, + Window /* dest_w */, + int /* src_x */, + int /* src_y */, + int* /* dest_x_return */, + int* /* dest_y_return */, + Window* /* child_return */ +); + +extern int XUndefineCursor( + Display* /* display */, + Window /* w */ +); + +extern int XUngrabButton( + Display* /* display */, + unsigned int /* button */, + unsigned int /* modifiers */, + Window /* grab_window */ +); + +extern int XUngrabKey( + Display* /* display */, + int /* keycode */, + unsigned int /* modifiers */, + Window /* grab_window */ +); + +extern int XUngrabKeyboard( + Display* /* display */, + Time /* time */ +); + +extern int XUngrabPointer( + Display* /* display */, + Time /* time */ +); + +extern int XUngrabServer( + Display* /* display */ +); + +extern int XUninstallColormap( + Display* /* display */, + Colormap /* colormap */ +); + +extern int XUnloadFont( + Display* /* display */, + Font /* font */ +); + +extern int XUnmapSubwindows( + Display* /* display */, + Window /* w */ +); + +extern int XUnmapWindow( + Display* /* display */, + Window /* w */ +); + +extern int XVendorRelease( + Display* /* display */ +); + +extern int XWarpPointer( + Display* /* display */, + Window /* src_w */, + Window /* dest_w */, + int /* src_x */, + int /* src_y */, + unsigned int /* src_width */, + unsigned int /* src_height */, + int /* dest_x */, + int /* dest_y */ +); + +extern int XWidthMMOfScreen( + Screen* /* screen */ +); + +extern int XWidthOfScreen( + Screen* /* screen */ +); + +extern int XWindowEvent( + Display* /* display */, + Window /* w */, + long /* event_mask */, + XEvent* /* event_return */ +); + +extern int XWriteBitmapFile( + Display* /* display */, + _Xconst char* /* filename */, + Pixmap /* bitmap */, + unsigned int /* width */, + unsigned int /* height */, + int /* x_hot */, + int /* y_hot */ +); + +extern Bool XSupportsLocale (void); + +extern char *XSetLocaleModifiers( + const char* /* modifier_list */ +); + +extern XOM XOpenOM( + Display* /* display */, + struct _XrmHashBucketRec* /* rdb */, + _Xconst char* /* res_name */, + _Xconst char* /* res_class */ +); + +extern Status XCloseOM( + XOM /* om */ +); + +extern char *XSetOMValues( + XOM /* om */, + ... +) _X_SENTINEL(0); + +extern char *XGetOMValues( + XOM /* om */, + ... +) _X_SENTINEL(0); + +extern Display *XDisplayOfOM( + XOM /* om */ +); + +extern char *XLocaleOfOM( + XOM /* om */ +); + +extern XOC XCreateOC( + XOM /* om */, + ... +) _X_SENTINEL(0); + +extern void XDestroyOC( + XOC /* oc */ +); + +extern XOM XOMOfOC( + XOC /* oc */ +); + +extern char *XSetOCValues( + XOC /* oc */, + ... +) _X_SENTINEL(0); + +extern char *XGetOCValues( + XOC /* oc */, + ... +) _X_SENTINEL(0); + +extern XFontSet XCreateFontSet( + Display* /* display */, + _Xconst char* /* base_font_name_list */, + char*** /* missing_charset_list */, + int* /* missing_charset_count */, + char** /* def_string */ +); + +extern void XFreeFontSet( + Display* /* display */, + XFontSet /* font_set */ +); + +extern int XFontsOfFontSet( + XFontSet /* font_set */, + XFontStruct*** /* font_struct_list */, + char*** /* font_name_list */ +); + +extern char *XBaseFontNameListOfFontSet( + XFontSet /* font_set */ +); + +extern char *XLocaleOfFontSet( + XFontSet /* font_set */ +); + +extern Bool XContextDependentDrawing( + XFontSet /* font_set */ +); + +extern Bool XDirectionalDependentDrawing( + XFontSet /* font_set */ +); + +extern Bool XContextualDrawing( + XFontSet /* font_set */ +); + +extern XFontSetExtents *XExtentsOfFontSet( + XFontSet /* font_set */ +); + +extern int XmbTextEscapement( + XFontSet /* font_set */, + _Xconst char* /* text */, + int /* bytes_text */ +); + +extern int XwcTextEscapement( + XFontSet /* font_set */, + _Xconst wchar_t* /* text */, + int /* num_wchars */ +); + +extern int Xutf8TextEscapement( + XFontSet /* font_set */, + _Xconst char* /* text */, + int /* bytes_text */ +); + +extern int XmbTextExtents( + XFontSet /* font_set */, + _Xconst char* /* text */, + int /* bytes_text */, + XRectangle* /* overall_ink_return */, + XRectangle* /* overall_logical_return */ +); + +extern int XwcTextExtents( + XFontSet /* font_set */, + _Xconst wchar_t* /* text */, + int /* num_wchars */, + XRectangle* /* overall_ink_return */, + XRectangle* /* overall_logical_return */ +); + +extern int Xutf8TextExtents( + XFontSet /* font_set */, + _Xconst char* /* text */, + int /* bytes_text */, + XRectangle* /* overall_ink_return */, + XRectangle* /* overall_logical_return */ +); + +extern Status XmbTextPerCharExtents( + XFontSet /* font_set */, + _Xconst char* /* text */, + int /* bytes_text */, + XRectangle* /* ink_extents_buffer */, + XRectangle* /* logical_extents_buffer */, + int /* buffer_size */, + int* /* num_chars */, + XRectangle* /* overall_ink_return */, + XRectangle* /* overall_logical_return */ +); + +extern Status XwcTextPerCharExtents( + XFontSet /* font_set */, + _Xconst wchar_t* /* text */, + int /* num_wchars */, + XRectangle* /* ink_extents_buffer */, + XRectangle* /* logical_extents_buffer */, + int /* buffer_size */, + int* /* num_chars */, + XRectangle* /* overall_ink_return */, + XRectangle* /* overall_logical_return */ +); + +extern Status Xutf8TextPerCharExtents( + XFontSet /* font_set */, + _Xconst char* /* text */, + int /* bytes_text */, + XRectangle* /* ink_extents_buffer */, + XRectangle* /* logical_extents_buffer */, + int /* buffer_size */, + int* /* num_chars */, + XRectangle* /* overall_ink_return */, + XRectangle* /* overall_logical_return */ +); + +extern void XmbDrawText( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + XmbTextItem* /* text_items */, + int /* nitems */ +); + +extern void XwcDrawText( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + XwcTextItem* /* text_items */, + int /* nitems */ +); + +extern void Xutf8DrawText( + Display* /* display */, + Drawable /* d */, + GC /* gc */, + int /* x */, + int /* y */, + XmbTextItem* /* text_items */, + int /* nitems */ +); + +extern void XmbDrawString( + Display* /* display */, + Drawable /* d */, + XFontSet /* font_set */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst char* /* text */, + int /* bytes_text */ +); + +extern void XwcDrawString( + Display* /* display */, + Drawable /* d */, + XFontSet /* font_set */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst wchar_t* /* text */, + int /* num_wchars */ +); + +extern void Xutf8DrawString( + Display* /* display */, + Drawable /* d */, + XFontSet /* font_set */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst char* /* text */, + int /* bytes_text */ +); + +extern void XmbDrawImageString( + Display* /* display */, + Drawable /* d */, + XFontSet /* font_set */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst char* /* text */, + int /* bytes_text */ +); + +extern void XwcDrawImageString( + Display* /* display */, + Drawable /* d */, + XFontSet /* font_set */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst wchar_t* /* text */, + int /* num_wchars */ +); + +extern void Xutf8DrawImageString( + Display* /* display */, + Drawable /* d */, + XFontSet /* font_set */, + GC /* gc */, + int /* x */, + int /* y */, + _Xconst char* /* text */, + int /* bytes_text */ +); + +extern XIM XOpenIM( + Display* /* dpy */, + struct _XrmHashBucketRec* /* rdb */, + char* /* res_name */, + char* /* res_class */ +); + +extern Status XCloseIM( + XIM /* im */ +); + +extern char *XGetIMValues( + XIM /* im */, ... +) _X_SENTINEL(0); + +extern char *XSetIMValues( + XIM /* im */, ... +) _X_SENTINEL(0); + +extern Display *XDisplayOfIM( + XIM /* im */ +); + +extern char *XLocaleOfIM( + XIM /* im*/ +); + +extern XIC XCreateIC( + XIM /* im */, ... +) _X_SENTINEL(0); + +extern void XDestroyIC( + XIC /* ic */ +); + +extern void XSetICFocus( + XIC /* ic */ +); + +extern void XUnsetICFocus( + XIC /* ic */ +); + +extern wchar_t *XwcResetIC( + XIC /* ic */ +); + +extern char *XmbResetIC( + XIC /* ic */ +); + +extern char *Xutf8ResetIC( + XIC /* ic */ +); + +extern char *XSetICValues( + XIC /* ic */, ... +) _X_SENTINEL(0); + +extern char *XGetICValues( + XIC /* ic */, ... +) _X_SENTINEL(0); + +extern XIM XIMOfIC( + XIC /* ic */ +); + +extern Bool XFilterEvent( + XEvent* /* event */, + Window /* window */ +); + +extern int XmbLookupString( + XIC /* ic */, + XKeyPressedEvent* /* event */, + char* /* buffer_return */, + int /* bytes_buffer */, + KeySym* /* keysym_return */, + Status* /* status_return */ +); + +extern int XwcLookupString( + XIC /* ic */, + XKeyPressedEvent* /* event */, + wchar_t* /* buffer_return */, + int /* wchars_buffer */, + KeySym* /* keysym_return */, + Status* /* status_return */ +); + +extern int Xutf8LookupString( + XIC /* ic */, + XKeyPressedEvent* /* event */, + char* /* buffer_return */, + int /* bytes_buffer */, + KeySym* /* keysym_return */, + Status* /* status_return */ +); + +extern XVaNestedList XVaCreateNestedList( + int /*unused*/, ... +) _X_SENTINEL(0); + +/* internal connections for IMs */ + +extern Bool XRegisterIMInstantiateCallback( + Display* /* dpy */, + struct _XrmHashBucketRec* /* rdb */, + char* /* res_name */, + char* /* res_class */, + XIDProc /* callback */, + XPointer /* client_data */ +); + +extern Bool XUnregisterIMInstantiateCallback( + Display* /* dpy */, + struct _XrmHashBucketRec* /* rdb */, + char* /* res_name */, + char* /* res_class */, + XIDProc /* callback */, + XPointer /* client_data */ +); + +typedef void (*XConnectionWatchProc)( + Display* /* dpy */, + XPointer /* client_data */, + int /* fd */, + Bool /* opening */, /* open or close flag */ + XPointer* /* watch_data */ /* open sets, close uses */ +); + + +extern Status XInternalConnectionNumbers( + Display* /* dpy */, + int** /* fd_return */, + int* /* count_return */ +); + +extern void XProcessInternalConnection( + Display* /* dpy */, + int /* fd */ +); + +extern Status XAddConnectionWatch( + Display* /* dpy */, + XConnectionWatchProc /* callback */, + XPointer /* client_data */ +); + +extern void XRemoveConnectionWatch( + Display* /* dpy */, + XConnectionWatchProc /* callback */, + XPointer /* client_data */ +); + +extern void XSetAuthorization( + char * /* name */, + int /* namelen */, + char * /* data */, + int /* datalen */ +); + +extern int _Xmbtowc( + wchar_t * /* wstr */, +#ifdef ISC + char const * /* str */, + size_t /* len */ +#else + char * /* str */, + int /* len */ +#endif +); + +extern int _Xwctomb( + char * /* str */, + wchar_t /* wc */ +); + +extern Bool XGetEventData( + Display* /* dpy */, + XGenericEventCookie* /* cookie*/ +); + +extern void XFreeEventData( + Display* /* dpy */, + XGenericEventCookie* /* cookie*/ +); + +_XFUNCPROTOEND + +#endif /* _XLIB_H_ */ diff --git a/packedpubwasm/include/X11/XlibConf.h b/packedpubwasm/include/X11/XlibConf.h new file mode 100644 index 0000000..9f9b940 --- /dev/null +++ b/packedpubwasm/include/X11/XlibConf.h @@ -0,0 +1,38 @@ +/* include/X11/XlibConf.h. Generated from XlibConf.h.in by configure. */ +/* + * Copyright © 2005 Keith Packard + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of Keith Packard not be used in + * advertising or publicity pertaining to distribution of the software without + * specific, written prior permission. Keith Packard makes no + * representations about the suitability of this software for any purpose. It + * is provided "as is" without express or implied warranty. + * + * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef _XLIBCONF_H_ +#define _XLIBCONF_H_ +/* + * This header file exports defines necessary to correctly + * use Xlibint.h both inside Xlib and by external libraries + * such as extensions. + */ + +/* Threading support? */ +#define XTHREADS 1 + +/* Use multi-threaded libc functions? */ +#define XUSE_MTSAFE_API 1 + +#endif /* _XLIBCONF_H_ */ diff --git a/packedpubwasm/include/X11/Xlibint.h b/packedpubwasm/include/X11/Xlibint.h new file mode 100644 index 0000000..d04e8fd --- /dev/null +++ b/packedpubwasm/include/X11/Xlibint.h @@ -0,0 +1,1387 @@ + +/* + +Copyright 1984, 1985, 1987, 1989, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall +not be used in advertising or otherwise to promote the sale, use or +other dealings in this Software without prior written authorization +from The Open Group. + +*/ + +#ifndef _X11_XLIBINT_H_ +#define _X11_XLIBINT_H_ 1 + +/* + * Xlibint.h - Header definition and support file for the internal + * support routines used by the C subroutine interface + * library (Xlib) to the X Window System. + * + * Warning, there be dragons here.... + */ + +#include +#include /* to declare xEvent */ +#include /* for configured options like XTHREADS */ + +#ifdef WIN32 +#define _XFlush _XFlushIt +#endif + +/* + * If your BytesReadable correctly detects broken connections, then + * you should NOT define XCONN_CHECK_FREQ. + */ +#ifndef XCONN_CHECK_FREQ +#define XCONN_CHECK_FREQ 256 +#endif + +struct _XGC +{ + XExtData *ext_data; /* hook for extension to hang data */ + GContext gid; /* protocol ID for graphics context */ + Bool rects; /* boolean: TRUE if clipmask is list of rectangles */ + Bool dashes; /* boolean: TRUE if dash-list is really a list */ + unsigned long dirty;/* cache dirty bits */ + XGCValues values; /* shadow structure of values */ +}; + +struct _XDisplay +{ + XExtData *ext_data; /* hook for extension to hang data */ + struct _XFreeFuncs *free_funcs; /* internal free functions */ + int fd; /* Network socket. */ + int conn_checker; /* ugly thing used by _XEventsQueued */ + int proto_major_version;/* maj. version of server's X protocol */ + int proto_minor_version;/* minor version of server's X protocol */ + char *vendor; /* vendor of the server hardware */ + XID resource_base; /* resource ID base */ + XID resource_mask; /* resource ID mask bits */ + XID resource_id; /* allocator current ID */ + int resource_shift; /* allocator shift to correct bits */ + XID (*resource_alloc)( /* allocator function */ + struct _XDisplay* + ); + int byte_order; /* screen byte order, LSBFirst, MSBFirst */ + int bitmap_unit; /* padding and data requirements */ + int bitmap_pad; /* padding requirements on bitmaps */ + int bitmap_bit_order; /* LeastSignificant or MostSignificant */ + int nformats; /* number of pixmap formats in list */ + ScreenFormat *pixmap_format; /* pixmap format list */ + int vnumber; /* Xlib's X protocol version number. */ + int release; /* release of the server */ + struct _XSQEvent *head, *tail; /* Input event queue. */ + int qlen; /* Length of input event queue */ + unsigned long last_request_read; /* seq number of last event read */ + unsigned long request; /* sequence number of last request. */ + char *last_req; /* beginning of last request, or dummy */ + char *buffer; /* Output buffer starting address. */ + char *bufptr; /* Output buffer index pointer. */ + char *bufmax; /* Output buffer maximum+1 address. */ + unsigned max_request_size; /* maximum number 32 bit words in request*/ + struct _XrmHashBucketRec *db; + int (*synchandler)( /* Synchronization handler */ + struct _XDisplay* + ); + char *display_name; /* "host:display" string used on this connect*/ + int default_screen; /* default screen for operations */ + int nscreens; /* number of screens on this server*/ + Screen *screens; /* pointer to list of screens */ + unsigned long motion_buffer; /* size of motion buffer */ + volatile unsigned long flags; /* internal connection flags */ + int min_keycode; /* minimum defined keycode */ + int max_keycode; /* maximum defined keycode */ + KeySym *keysyms; /* This server's keysyms */ + XModifierKeymap *modifiermap; /* This server's modifier keymap */ + int keysyms_per_keycode;/* number of rows */ + char *xdefaults; /* contents of defaults from server */ + char *scratch_buffer; /* place to hang scratch buffer */ + unsigned long scratch_length; /* length of scratch buffer */ + int ext_number; /* extension number on this display */ + struct _XExten *ext_procs; /* extensions initialized on this display */ + /* + * the following can be fixed size, as the protocol defines how + * much address space is available. + * While this could be done using the extension vector, there + * may be MANY events processed, so a search through the extension + * list to find the right procedure for each event might be + * expensive if many extensions are being used. + */ + Bool (*event_vec[128])( /* vector for wire to event */ + Display * /* dpy */, + XEvent * /* re */, + xEvent * /* event */ + ); + Status (*wire_vec[128])( /* vector for event to wire */ + Display * /* dpy */, + XEvent * /* re */, + xEvent * /* event */ + ); + KeySym lock_meaning; /* for XLookupString */ + struct _XLockInfo *lock; /* multi-thread state, display lock */ + struct _XInternalAsync *async_handlers; /* for internal async */ + unsigned long bigreq_size; /* max size of big requests */ + struct _XLockPtrs *lock_fns; /* pointers to threads functions */ + void (*idlist_alloc)( /* XID list allocator function */ + Display * /* dpy */, + XID * /* ids */, + int /* count */ + ); + /* things above this line should not move, for binary compatibility */ + struct _XKeytrans *key_bindings; /* for XLookupString */ + Font cursor_font; /* for XCreateFontCursor */ + struct _XDisplayAtoms *atoms; /* for XInternAtom */ + unsigned int mode_switch; /* keyboard group modifiers */ + unsigned int num_lock; /* keyboard numlock modifiers */ + struct _XContextDB *context_db; /* context database */ + Bool (**error_vec)( /* vector for wire to error */ + Display * /* display */, + XErrorEvent * /* he */, + xError * /* we */ + ); + /* + * Xcms information + */ + struct { + XPointer defaultCCCs; /* pointer to an array of default XcmsCCC */ + XPointer clientCmaps; /* pointer to linked list of XcmsCmapRec */ + XPointer perVisualIntensityMaps; + /* linked list of XcmsIntensityMap */ + } cms; + struct _XIMFilter *im_filters; + struct _XSQEvent *qfree; /* unallocated event queue elements */ + unsigned long next_event_serial_num; /* inserted into next queue elt */ + struct _XExten *flushes; /* Flush hooks */ + struct _XConnectionInfo *im_fd_info; /* _XRegisterInternalConnection */ + int im_fd_length; /* number of im_fd_info */ + struct _XConnWatchInfo *conn_watchers; /* XAddConnectionWatch */ + int watcher_count; /* number of conn_watchers */ + XPointer filedes; /* struct pollfd cache for _XWaitForReadable */ + int (*savedsynchandler)( /* user synchandler when Xlib usurps */ + Display * /* dpy */ + ); + XID resource_max; /* allocator max ID */ + int xcmisc_opcode; /* major opcode for XC-MISC */ + struct _XkbInfoRec *xkb_info; /* XKB info */ + struct _XtransConnInfo *trans_conn; /* transport connection object */ + struct _X11XCBPrivate *xcb; /* XCB glue private data */ + + /* Generic event cookie handling */ + unsigned int next_cookie; /* next event cookie */ + /* vector for wire to generic event, index is (extension - 128) */ + Bool (*generic_event_vec[128])( + Display * /* dpy */, + XGenericEventCookie * /* Xlib event */, + xEvent * /* wire event */); + /* vector for event copy, index is (extension - 128) */ + Bool (*generic_event_copy_vec[128])( + Display * /* dpy */, + XGenericEventCookie * /* in */, + XGenericEventCookie * /* out*/); + void *cookiejar; /* cookie events returned but not claimed */ +}; + +#define XAllocIDs(dpy,ids,n) (*(dpy)->idlist_alloc)(dpy,ids,n) + +/* + * define the following if you want the Data macro to be a procedure instead + */ +#ifdef CRAY +#define DataRoutineIsProcedure +#endif /* CRAY */ + +#ifndef _XEVENT_ +/* + * _QEvent datatype for use in input queueing. + */ +typedef struct _XSQEvent +{ + struct _XSQEvent *next; + XEvent event; + unsigned long qserial_num; /* so multi-threaded code can find new ones */ +} _XQEvent; +#endif + +#include +#ifdef __sgi +#define _SGI_MP_SOURCE /* turn this on to get MP safe errno */ +#endif +#include +#define _XBCOPYFUNC _Xbcopy +#include +#include + +/* Utek leaves kernel macros around in include files (bleah) */ +#ifdef dirty +#undef dirty +#endif + +#include +#include + +#include + +_XFUNCPROTOBEGIN + +/* + * The following definitions can be used for locking requests in multi-threaded + * address spaces. + */ +#ifdef XTHREADS +/* Author: Stephen Gildea, MIT X Consortium + * + * declarations for C Threads locking + */ + +typedef struct _LockInfoRec *LockInfoPtr; + +/* interfaces for locking.c */ +struct _XLockPtrs { + /* used by all, including extensions; do not move */ + void (*lock_display)( + Display *dpy +#if defined(XTHREADS_WARN) || defined(XTHREADS_FILE_LINE) + , char *file + , int line +#endif + ); + void (*unlock_display)( + Display *dpy +#if defined(XTHREADS_WARN) || defined(XTHREADS_FILE_LINE) + , char *file + , int line +#endif + ); +}; + +#if defined(WIN32) && !defined(_XLIBINT_) +#define _XCreateMutex_fn (*_XCreateMutex_fn_p) +#define _XFreeMutex_fn (*_XFreeMutex_fn_p) +#define _XLockMutex_fn (*_XLockMutex_fn_p) +#define _XUnlockMutex_fn (*_XUnlockMutex_fn_p) +#define _Xglobal_lock (*_Xglobal_lock_p) +#endif + +/* in XlibInt.c */ +extern void (*_XCreateMutex_fn)( + LockInfoPtr /* lock */ +); +extern void (*_XFreeMutex_fn)( + LockInfoPtr /* lock */ +); +extern void (*_XLockMutex_fn)( + LockInfoPtr /* lock */ +#if defined(XTHREADS_WARN) || defined(XTHREADS_FILE_LINE) + , char * /* file */ + , int /* line */ +#endif +); +extern void (*_XUnlockMutex_fn)( + LockInfoPtr /* lock */ +#if defined(XTHREADS_WARN) || defined(XTHREADS_FILE_LINE) + , char * /* file */ + , int /* line */ +#endif +); + +extern LockInfoPtr _Xglobal_lock; + +#if defined(XTHREADS_WARN) || defined(XTHREADS_FILE_LINE) +#define LockDisplay(d) if ((d)->lock_fns) (*(d)->lock_fns->lock_display)((d),__FILE__,__LINE__) +#define UnlockDisplay(d) if ((d)->lock_fns) (*(d)->lock_fns->unlock_display)((d),__FILE__,__LINE__) +#define _XLockMutex(lock) if (_XLockMutex_fn) (*_XLockMutex_fn)(lock,__FILE__,__LINE__) +#define _XUnlockMutex(lock) if (_XUnlockMutex_fn) (*_XUnlockMutex_fn)(lock,__FILE__,__LINE__) +#else +/* used everywhere, so must be fast if not using threads */ +#define LockDisplay(d) if ((d)->lock_fns) (*(d)->lock_fns->lock_display)(d) +#define UnlockDisplay(d) if ((d)->lock_fns) (*(d)->lock_fns->unlock_display)(d) +#define _XLockMutex(lock) if (_XLockMutex_fn) (*_XLockMutex_fn)(lock) +#define _XUnlockMutex(lock) if (_XUnlockMutex_fn) (*_XUnlockMutex_fn)(lock) +#endif +#define _XCreateMutex(lock) if (_XCreateMutex_fn) (*_XCreateMutex_fn)(lock); +#define _XFreeMutex(lock) if (_XFreeMutex_fn) (*_XFreeMutex_fn)(lock); + +#else /* XTHREADS */ +#define LockDisplay(dis) +#define _XLockMutex(lock) +#define _XUnlockMutex(lock) +#define UnlockDisplay(dis) +#define _XCreateMutex(lock) +#define _XFreeMutex(lock) +#endif + +#define Xfree(ptr) free((ptr)) + +/* + * Note that some machines do not return a valid pointer for malloc(0), in + * which case we provide an alternate under the control of the + * define MALLOC_0_RETURNS_NULL. This is necessary because some + * Xlib code expects malloc(0) to return a valid pointer to storage. + */ +#if defined(MALLOC_0_RETURNS_NULL) || defined(__clang_analyzer__) + +# define Xmalloc(size) malloc(((size) == 0 ? 1 : (size))) +# define Xrealloc(ptr, size) realloc((ptr), ((size) == 0 ? 1 : (size))) +# define Xcalloc(nelem, elsize) calloc(((nelem) == 0 ? 1 : (nelem)), (elsize)) + +#else + +# define Xmalloc(size) malloc((size)) +# define Xrealloc(ptr, size) realloc((ptr), (size)) +# define Xcalloc(nelem, elsize) calloc((nelem), (elsize)) + +#endif + +#include + +#define LOCKED 1 +#define UNLOCKED 0 + +#ifndef BUFSIZE +#define BUFSIZE 2048 /* X output buffer size. */ +#endif +#ifndef PTSPERBATCH +#define PTSPERBATCH 1024 /* point batching */ +#endif +#ifndef WLNSPERBATCH +#define WLNSPERBATCH 50 /* wide line batching */ +#endif +#ifndef ZLNSPERBATCH +#define ZLNSPERBATCH 1024 /* thin line batching */ +#endif +#ifndef WRCTSPERBATCH +#define WRCTSPERBATCH 10 /* wide line rectangle batching */ +#endif +#ifndef ZRCTSPERBATCH +#define ZRCTSPERBATCH 256 /* thin line rectangle batching */ +#endif +#ifndef FRCTSPERBATCH +#define FRCTSPERBATCH 256 /* filled rectangle batching */ +#endif +#ifndef FARCSPERBATCH +#define FARCSPERBATCH 256 /* filled arc batching */ +#endif +#ifndef CURSORFONT +#define CURSORFONT "cursor" /* standard cursor fonts */ +#endif + +/* + * Display flags + */ +#define XlibDisplayIOError (1L << 0) +#define XlibDisplayClosing (1L << 1) +#define XlibDisplayNoXkb (1L << 2) +#define XlibDisplayPrivSync (1L << 3) +#define XlibDisplayProcConni (1L << 4) /* in _XProcessInternalConnection */ +#define XlibDisplayReadEvents (1L << 5) /* in _XReadEvents */ +#define XlibDisplayReply (1L << 5) /* in _XReply */ +#define XlibDisplayWriting (1L << 6) /* in _XFlushInt, _XSend */ +#define XlibDisplayDfltRMDB (1L << 7) /* mark if RM db from XGetDefault */ + +/* + * X Protocol packetizing macros. + */ + +/* Need to start requests on 64 bit word boundaries + * on a CRAY computer so add a NoOp (127) if needed. + * A character pointer on a CRAY computer will be non-zero + * after shifting right 61 bits of it is not pointing to + * a word boundary. + */ +#ifdef WORD64 +#define WORD64ALIGN if ((long)dpy->bufptr >> 61) {\ + dpy->last_req = dpy->bufptr;\ + *(dpy->bufptr) = X_NoOperation;\ + *(dpy->bufptr+1) = 0;\ + *(dpy->bufptr+2) = 0;\ + *(dpy->bufptr+3) = 1;\ + dpy->request++;\ + dpy->bufptr += 4;\ + } +#else /* else does not require alignment on 64-bit boundaries */ +#define WORD64ALIGN +#endif /* WORD64 */ + +/** + * Return a len-sized request buffer for the request type. This function may + * flush the output queue. + * + * @param dpy The display connection + * @param type The request type + * @param len Length of the request in bytes + * + * @returns A pointer to the request buffer with a few default values + * initialized. + */ +extern void *_XGetRequest(Display *dpy, CARD8 type, size_t len); + +/* GetReqSized is the same as GetReq but allows the caller to specify the + * size in bytes. 'sz' must be a multiple of 4! */ + +#if !defined(UNIXCPP) || defined(ANSICPP) +#define GetReqSized(name, sz, req) \ + req = (x##name##Req *) _XGetRequest(dpy, X_##name, sz) +#else +#define GetReqSized(name, sz, req) \ + req = (x/**/name/**/Req *) _XGetRequest(dpy, X_/**/name, sz) +#endif + + +/* + * GetReq - Get the next available X request packet in the buffer and + * return it. + * + * "name" is the name of the request, e.g. CreatePixmap, OpenFont, etc. + * "req" is the name of the request pointer. + * + */ + +#if !defined(UNIXCPP) || defined(ANSICPP) +#define GetReq(name, req) \ + GetReqSized(name, SIZEOF(x##name##Req), req) +#else /* non-ANSI C uses empty comment instead of "##" for token concatenation */ +#define GetReq(name, req) \ + GetReqSized(name, SIZEOF(x/**/name/**/Req), req) +#endif + +/* GetReqExtra is the same as GetReq, but allocates "n" additional + bytes after the request. "n" must be a multiple of 4! */ + +#if !defined(UNIXCPP) || defined(ANSICPP) +#define GetReqExtra(name, n, req) \ + GetReqSized(name, SIZEOF(x##name##Req) + n, req) +#else +#define GetReqExtra(name, n, req) \ + GetReqSized(name, SIZEOF(x/**/name/**/Req) + n, req) +#endif + + +/* + * GetResReq is for those requests that have a resource ID + * (Window, Pixmap, GContext, etc.) as their single argument. + * "rid" is the name of the resource. + */ + +#if !defined(UNIXCPP) || defined(ANSICPP) +#define GetResReq(name, rid, req) \ + req = (xResourceReq *) _XGetRequest(dpy, X_##name, SIZEOF(xResourceReq)); \ + req->id = (rid) +#else +#define GetResReq(name, rid, req) \ + req = (xResourceReq *) _XGetRequest(dpy, X_/**/name, SIZEOF(xResourceReq)); \ + req->id = (rid) +#endif + +/* + * GetEmptyReq is for those requests that have no arguments + * at all. + */ +#if !defined(UNIXCPP) || defined(ANSICPP) +#define GetEmptyReq(name, req) \ + req = (xReq *) _XGetRequest(dpy, X_##name, SIZEOF(xReq)) +#else +#define GetEmptyReq(name, req) \ + req = (xReq *) _XGetRequest(dpy, X_/**/name, SIZEOF(xReq)) +#endif + +#ifdef WORD64 +#define MakeBigReq(req,n) \ + { \ + char _BRdat[4]; \ + unsigned long _BRlen = req->length - 1; \ + req->length = 0; \ + memcpy(_BRdat, ((char *)req) + (_BRlen << 2), 4); \ + memmove(((char *)req) + 8, ((char *)req) + 4, _BRlen << 2); \ + memcpy(((char *)req) + 4, _BRdat, 4); \ + Data32(dpy, (long *)&_BRdat, 4); \ + } +#else +#ifdef LONG64 +#define MakeBigReq(req,n) \ + { \ + CARD64 _BRdat; \ + CARD32 _BRlen = req->length - 1; \ + req->length = 0; \ + _BRdat = ((CARD32 *)req)[_BRlen]; \ + memmove(((char *)req) + 8, ((char *)req) + 4, _BRlen << 2); \ + ((CARD32 *)req)[1] = _BRlen + n + 2; \ + Data32(dpy, &_BRdat, 4); \ + } +#else +#define MakeBigReq(req,n) \ + { \ + CARD32 _BRdat; \ + CARD32 _BRlen = req->length - 1; \ + req->length = 0; \ + _BRdat = ((CARD32 *)req)[_BRlen]; \ + memmove(((char *)req) + 8, ((char *)req) + 4, _BRlen << 2); \ + ((CARD32 *)req)[1] = _BRlen + n + 2; \ + Data32(dpy, &_BRdat, 4); \ + } +#endif +#endif + +#ifndef __clang_analyzer__ +#define SetReqLen(req,n,badlen) \ + if ((req->length + n) > (unsigned)65535) { \ + if (dpy->bigreq_size) { \ + MakeBigReq(req,n) \ + } else { \ + n = badlen; \ + req->length += n; \ + } \ + } else \ + req->length += n +#else +#define SetReqLen(req,n,badlen) \ + req->length += n +#endif + +#define SyncHandle() \ + if (dpy->synchandler) (*dpy->synchandler)(dpy) + +extern void _XFlushGCCache(Display *dpy, GC gc); +#define FlushGC(dpy, gc) \ + if ((gc)->dirty) _XFlushGCCache((dpy), (gc)) +/* + * Data - Place data in the buffer and pad the end to provide + * 32 bit word alignment. Transmit if the buffer fills. + * + * "dpy" is a pointer to a Display. + * "data" is a pinter to a data buffer. + * "len" is the length of the data buffer. + */ +#ifndef DataRoutineIsProcedure +#define Data(dpy, data, len) {\ + if (dpy->bufptr + (len) <= dpy->bufmax) {\ + memcpy(dpy->bufptr, data, (int)len);\ + dpy->bufptr += ((len) + 3) & ~3;\ + } else\ + _XSend(dpy, data, len);\ + } +#endif /* DataRoutineIsProcedure */ + + +/* Allocate bytes from the buffer. No padding is done, so if + * the length is not a multiple of 4, the caller must be + * careful to leave the buffer aligned after sending the + * current request. + * + * "type" is the type of the pointer being assigned to. + * "ptr" is the pointer being assigned to. + * "n" is the number of bytes to allocate. + * + * Example: + * xTextElt *elt; + * BufAlloc (xTextElt *, elt, nbytes) + */ + +#define BufAlloc(type, ptr, n) \ + if (dpy->bufptr + (n) > dpy->bufmax) \ + _XFlush (dpy); \ + ptr = (type) dpy->bufptr; \ + memset(ptr, '\0', n); \ + dpy->bufptr += (n); + +#ifdef WORD64 +#define Data16(dpy, data, len) _XData16(dpy, (short *)data, len) +#define Data32(dpy, data, len) _XData32(dpy, (long *)data, len) +#else +#define Data16(dpy, data, len) Data((dpy), (char *)(data), (len)) +#define _XRead16Pad(dpy, data, len) _XReadPad((dpy), (char *)(data), (len)) +#define _XRead16(dpy, data, len) _XRead((dpy), (char *)(data), (len)) +#ifdef LONG64 +#define Data32(dpy, data, len) _XData32(dpy, (long *)data, len) +extern int _XData32( + Display *dpy, + register long *data, + unsigned len +); +extern void _XRead32( + Display *dpy, + register long *data, + long len +); +#else +#define Data32(dpy, data, len) Data((dpy), (char *)(data), (len)) +#define _XRead32(dpy, data, len) _XRead((dpy), (char *)(data), (len)) +#endif +#endif /* not WORD64 */ + +#define PackData16(dpy,data,len) Data16 (dpy, data, len) +#define PackData32(dpy,data,len) Data32 (dpy, data, len) + +/* Xlib manual is bogus */ +#define PackData(dpy,data,len) PackData16 (dpy, data, len) + +#define min(a,b) (((a) < (b)) ? (a) : (b)) +#define max(a,b) (((a) > (b)) ? (a) : (b)) + +#define CI_NONEXISTCHAR(cs) (((cs)->width == 0) && \ + (((cs)->rbearing|(cs)->lbearing| \ + (cs)->ascent|(cs)->descent) == 0)) + +/* + * CI_GET_CHAR_INFO_1D - return the charinfo struct for the indicated 8bit + * character. If the character is in the column and exists, then return the + * appropriate metrics (note that fonts with common per-character metrics will + * return min_bounds). If none of these hold true, try again with the default + * char. + */ +#define CI_GET_CHAR_INFO_1D(fs,col,def,cs) \ +{ \ + cs = def; \ + if (col >= fs->min_char_or_byte2 && col <= fs->max_char_or_byte2) { \ + if (fs->per_char == NULL) { \ + cs = &fs->min_bounds; \ + } else { \ + cs = &fs->per_char[(col - fs->min_char_or_byte2)]; \ + if (CI_NONEXISTCHAR(cs)) cs = def; \ + } \ + } \ +} + +#define CI_GET_DEFAULT_INFO_1D(fs,cs) \ + CI_GET_CHAR_INFO_1D (fs, fs->default_char, NULL, cs) + + + +/* + * CI_GET_CHAR_INFO_2D - return the charinfo struct for the indicated row and + * column. This is used for fonts that have more than row zero. + */ +#define CI_GET_CHAR_INFO_2D(fs,row,col,def,cs) \ +{ \ + cs = def; \ + if (row >= fs->min_byte1 && row <= fs->max_byte1 && \ + col >= fs->min_char_or_byte2 && col <= fs->max_char_or_byte2) { \ + if (fs->per_char == NULL) { \ + cs = &fs->min_bounds; \ + } else { \ + cs = &fs->per_char[((row - fs->min_byte1) * \ + (fs->max_char_or_byte2 - \ + fs->min_char_or_byte2 + 1)) + \ + (col - fs->min_char_or_byte2)]; \ + if (CI_NONEXISTCHAR(cs)) cs = def; \ + } \ + } \ +} + +#define CI_GET_DEFAULT_INFO_2D(fs,cs) \ +{ \ + unsigned int r = (fs->default_char >> 8); \ + unsigned int c = (fs->default_char & 0xff); \ + CI_GET_CHAR_INFO_2D (fs, r, c, NULL, cs); \ +} + + +#ifdef MUSTCOPY + +/* for when 32-bit alignment is not good enough */ +#define OneDataCard32(dpy,dstaddr,srcvar) \ + { dpy->bufptr -= 4; Data32 (dpy, (char *) &(srcvar), 4); } + +#else + +/* srcvar must be a variable for large architecture version */ +#define OneDataCard32(dpy,dstaddr,srcvar) \ + { *(CARD32 *)(dstaddr) = (srcvar); } + +#endif /* MUSTCOPY */ + +typedef struct _XInternalAsync { + struct _XInternalAsync *next; + /* + * handler arguments: + * rep is the generic reply that caused this handler + * to be invoked. It must also be passed to _XGetAsyncReply. + * buf and len are opaque values that must be passed to + * _XGetAsyncReply or _XGetAsyncData. + * data is the closure stored in this struct. + * The handler returns True iff it handled this reply. + */ + Bool (*handler)( + Display* /* dpy */, + xReply* /* rep */, + char* /* buf */, + int /* len */, + XPointer /* data */ + ); + XPointer data; +} _XAsyncHandler; + +typedef struct _XAsyncEState { + unsigned long min_sequence_number; + unsigned long max_sequence_number; + unsigned char error_code; + unsigned char major_opcode; + unsigned short minor_opcode; + unsigned char last_error_received; + int error_count; +} _XAsyncErrorState; + +extern void _XDeqAsyncHandler(Display *dpy, _XAsyncHandler *handler); +#define DeqAsyncHandler(dpy,handler) { \ + if (dpy->async_handlers == (handler)) \ + dpy->async_handlers = (handler)->next; \ + else \ + _XDeqAsyncHandler(dpy, handler); \ + } + +typedef void (*FreeFuncType) ( + Display* /* display */ +); + +typedef int (*FreeModmapType) ( + XModifierKeymap* /* modmap */ +); + +/* + * This structure is private to the library. + */ +typedef struct _XFreeFuncs { + FreeFuncType atoms; /* _XFreeAtomTable */ + FreeModmapType modifiermap; /* XFreeModifiermap */ + FreeFuncType key_bindings; /* _XFreeKeyBindings */ + FreeFuncType context_db; /* _XFreeContextDB */ + FreeFuncType defaultCCCs; /* _XcmsFreeDefaultCCCs */ + FreeFuncType clientCmaps; /* _XcmsFreeClientCmaps */ + FreeFuncType intensityMaps; /* _XcmsFreeIntensityMaps */ + FreeFuncType im_filters; /* _XFreeIMFilters */ + FreeFuncType xkb; /* _XkbFreeInfo */ +} _XFreeFuncRec; + +/* types for InitExt.c */ +typedef int (*CreateGCType) ( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + +typedef int (*CopyGCType)( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + +typedef int (*FlushGCType) ( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + +typedef int (*FreeGCType) ( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + +typedef int (*CreateFontType) ( + Display* /* display */, + XFontStruct* /* fs */, + XExtCodes* /* codes */ +); + +typedef int (*FreeFontType) ( + Display* /* display */, + XFontStruct* /* fs */, + XExtCodes* /* codes */ +); + +typedef int (*CloseDisplayType) ( + Display* /* display */, + XExtCodes* /* codes */ +); + +typedef int (*ErrorType) ( + Display* /* display */, + xError* /* err */, + XExtCodes* /* codes */, + int* /* ret_code */ +); + +typedef char* (*ErrorStringType) ( + Display* /* display */, + int /* code */, + XExtCodes* /* codes */, + char* /* buffer */, + int /* nbytes */ +); + +typedef void (*PrintErrorType)( + Display* /* display */, + XErrorEvent* /* ev */, + void* /* fp */ +); + +typedef void (*BeforeFlushType)( + Display* /* display */, + XExtCodes* /* codes */, + _Xconst char* /* data */, + long /* len */ +); + +/* + * This structure is private to the library. + */ +typedef struct _XExten { /* private to extension mechanism */ + struct _XExten *next; /* next in list */ + XExtCodes codes; /* public information, all extension told */ + CreateGCType create_GC; /* routine to call when GC created */ + CopyGCType copy_GC; /* routine to call when GC copied */ + FlushGCType flush_GC; /* routine to call when GC flushed */ + FreeGCType free_GC; /* routine to call when GC freed */ + CreateFontType create_Font; /* routine to call when Font created */ + FreeFontType free_Font; /* routine to call when Font freed */ + CloseDisplayType close_display; /* routine to call when connection closed */ + ErrorType error; /* who to call when an error occurs */ + ErrorStringType error_string; /* routine to supply error string */ + char *name; /* name of this extension */ + PrintErrorType error_values; /* routine to supply error values */ + BeforeFlushType before_flush; /* routine to call when sending data */ + struct _XExten *next_flush; /* next in list of those with flushes */ +} _XExtension; + +/* Temporary definition until we can depend on an xproto release with it */ +#ifdef _X_COLD +# define _XLIB_COLD _X_COLD +#elif defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 403) /* 4.3+ */ +# define _XLIB_COLD __attribute__((__cold__)) +#else +# define _XLIB_COLD /* nothing */ +#endif + +/* extension hooks */ + +#ifdef DataRoutineIsProcedure +extern void Data(Display *dpy, char *data, long len); +#endif +extern int _XError( + Display* /* dpy */, + xError* /* rep */ +); +extern int _XIOError( + Display* /* dpy */ +) _X_NORETURN; +extern int (*_XIOErrorFunction)( + Display* /* dpy */ +); +extern int (*_XErrorFunction)( + Display* /* dpy */, + XErrorEvent* /* error_event */ +); +extern void _XEatData( + Display* /* dpy */, + unsigned long /* n */ +) _XLIB_COLD; +#ifdef XLIB_WANT_XEATDATAWORDS +extern void _XEatDataWords( + Display* /* dpy */, + unsigned long /* n */ +) _XLIB_COLD _X_HIDDEN; +#endif +#if defined(__SUNPRO_C) /* Studio compiler alternative to "cold" attribute */ +# pragma rarely_called(_XEatData, _XEatDataWords) +#endif +extern char *_XAllocScratch( + Display* /* dpy */, + unsigned long /* nbytes */ +); +extern char *_XAllocTemp( + Display* /* dpy */, + unsigned long /* nbytes */ +); +extern void _XFreeTemp( + Display* /* dpy */, + char* /* buf */, + unsigned long /* nbytes */ +); +extern Visual *_XVIDtoVisual( + Display* /* dpy */, + VisualID /* id */ +); +extern unsigned long _XSetLastRequestRead( + Display* /* dpy */, + xGenericReply* /* rep */ +); +extern int _XGetHostname( + char* /* buf */, + int /* maxlen */ +); +extern Screen *_XScreenOfWindow( + Display* /* dpy */, + Window /* w */ +); +extern Bool _XAsyncErrorHandler( + Display* /* dpy */, + xReply* /* rep */, + char* /* buf */, + int /* len */, + XPointer /* data */ +); +extern char *_XGetAsyncReply( + Display* /* dpy */, + char* /* replbuf */, + xReply* /* rep */, + char* /* buf */, + int /* len */, + int /* extra */, + Bool /* discard */ +); +extern void _XGetAsyncData( + Display* /* dpy */, + char * /* data */, + char * /* buf */, + int /* len */, + int /* skip */, + int /* datalen */, + int /* discardtotal */ +); +extern void _XFlush( + Display* /* dpy */ +); +extern int _XEventsQueued( + Display* /* dpy */, + int /* mode */ +); +extern void _XReadEvents( + Display* /* dpy */ +); +extern int _XRead( + Display* /* dpy */, + char* /* data */, + long /* size */ +); +extern void _XReadPad( + Display* /* dpy */, + char* /* data */, + long /* size */ +); +extern void _XSend( + Display* /* dpy */, + _Xconst char* /* data */, + long /* size */ +); +extern Status _XReply( + Display* /* dpy */, + xReply* /* rep */, + int /* extra */, + Bool /* discard */ +); +extern void _XEnq( + Display* /* dpy */, + xEvent* /* event */ +); +extern void _XDeq( + Display* /* dpy */, + _XQEvent* /* prev */, + _XQEvent* /* qelt */ +); + +extern Bool _XUnknownWireEvent( + Display* /* dpy */, + XEvent* /* re */, + xEvent* /* event */ +); + +extern Bool _XUnknownWireEventCookie( + Display* /* dpy */, + XGenericEventCookie* /* re */, + xEvent* /* event */ +); + +extern Bool _XUnknownCopyEventCookie( + Display* /* dpy */, + XGenericEventCookie* /* in */, + XGenericEventCookie* /* out */ +); + +extern Status _XUnknownNativeEvent( + Display* /* dpy */, + XEvent* /* re */, + xEvent* /* event */ +); + +extern Bool _XWireToEvent(Display *dpy, XEvent *re, xEvent *event); +extern Bool _XDefaultWireError(Display *display, XErrorEvent *he, xError *we); +extern Bool _XPollfdCacheInit(Display *dpy); +extern void _XPollfdCacheAdd(Display *dpy, int fd); +extern void _XPollfdCacheDel(Display *dpy, int fd); +extern XID _XAllocID(Display *dpy); +extern void _XAllocIDs(Display *dpy, XID *ids, int count); + +extern int _XFreeExtData( + XExtData* /* extension */ +); + +extern int (*XESetCreateGC( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ + ) /* proc */ +))( + Display*, GC, XExtCodes* +); + +extern int (*XESetCopyGC( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ + ) /* proc */ +))( + Display*, GC, XExtCodes* +); + +extern int (*XESetFlushGC( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ + ) /* proc */ +))( + Display*, GC, XExtCodes* +); + +extern int (*XESetFreeGC( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ + ) /* proc */ +))( + Display*, GC, XExtCodes* +); + +extern int (*XESetCreateFont( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + XFontStruct* /* fs */, + XExtCodes* /* codes */ + ) /* proc */ +))( + Display*, XFontStruct*, XExtCodes* +); + +extern int (*XESetFreeFont( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + XFontStruct* /* fs */, + XExtCodes* /* codes */ + ) /* proc */ +))( + Display*, XFontStruct*, XExtCodes* +); + +extern int (*XESetCloseDisplay( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + XExtCodes* /* codes */ + ) /* proc */ +))( + Display*, XExtCodes* +); + +extern int (*XESetError( + Display* /* display */, + int /* extension */, + int (*) ( + Display* /* display */, + xError* /* err */, + XExtCodes* /* codes */, + int* /* ret_code */ + ) /* proc */ +))( + Display*, xError*, XExtCodes*, int* +); + +extern char* (*XESetErrorString( + Display* /* display */, + int /* extension */, + char* (*) ( + Display* /* display */, + int /* code */, + XExtCodes* /* codes */, + char* /* buffer */, + int /* nbytes */ + ) /* proc */ +))( + Display*, int, XExtCodes*, char*, int +); + +extern void (*XESetPrintErrorValues ( + Display* /* display */, + int /* extension */, + void (*)( + Display* /* display */, + XErrorEvent* /* ev */, + void* /* fp */ + ) /* proc */ +))( + Display*, XErrorEvent*, void* +); + +extern Bool (*XESetWireToEvent( + Display* /* display */, + int /* event_number */, + Bool (*) ( + Display* /* display */, + XEvent* /* re */, + xEvent* /* event */ + ) /* proc */ +))( + Display*, XEvent*, xEvent* +); + +extern Bool (*XESetWireToEventCookie( + Display* /* display */, + int /* extension */, + Bool (*) ( + Display* /* display */, + XGenericEventCookie* /* re */, + xEvent* /* event */ + ) /* proc */ +))( + Display*, XGenericEventCookie*, xEvent* +); + +extern Bool (*XESetCopyEventCookie( + Display* /* display */, + int /* extension */, + Bool (*) ( + Display* /* display */, + XGenericEventCookie* /* in */, + XGenericEventCookie* /* out */ + ) /* proc */ +))( + Display*, XGenericEventCookie*, XGenericEventCookie* +); + + +extern Status (*XESetEventToWire( + Display* /* display */, + int /* event_number */, + Status (*) ( + Display* /* display */, + XEvent* /* re */, + xEvent* /* event */ + ) /* proc */ +))( + Display*, XEvent*, xEvent* +); + +extern Bool (*XESetWireToError( + Display* /* display */, + int /* error_number */, + Bool (*) ( + Display* /* display */, + XErrorEvent* /* he */, + xError* /* we */ + ) /* proc */ +))( + Display*, XErrorEvent*, xError* +); + +extern void (*XESetBeforeFlush( + Display* /* display */, + int /* error_number */, + void (*) ( + Display* /* display */, + XExtCodes* /* codes */, + _Xconst char* /* data */, + long /* len */ + ) /* proc */ +))( + Display*, XExtCodes*, _Xconst char*, long +); + +/* internal connections for IMs */ + +typedef void (*_XInternalConnectionProc)( + Display* /* dpy */, + int /* fd */, + XPointer /* call_data */ +); + + +extern Status _XRegisterInternalConnection( + Display* /* dpy */, + int /* fd */, + _XInternalConnectionProc /* callback */, + XPointer /* call_data */ +); + +extern void _XUnregisterInternalConnection( + Display* /* dpy */, + int /* fd */ +); + +extern void _XProcessInternalConnection( + Display* /* dpy */, + struct _XConnectionInfo* /* conn_info */ +); + +/* Display structure has pointers to these */ + +struct _XConnectionInfo { /* info from _XRegisterInternalConnection */ + int fd; + _XInternalConnectionProc read_callback; + XPointer call_data; + XPointer *watch_data; /* set/used by XConnectionWatchProc */ + struct _XConnectionInfo *next; +}; + +struct _XConnWatchInfo { /* info from XAddConnectionWatch */ + XConnectionWatchProc fn; + XPointer client_data; + struct _XConnWatchInfo *next; +}; + +#ifdef __UNIXOS2__ +extern char* __XOS2RedirRoot( + char* +); +#endif + +extern int _XTextHeight( + XFontStruct* /* font_struct */, + _Xconst char* /* string */, + int /* count */ +); + +extern int _XTextHeight16( + XFontStruct* /* font_struct */, + _Xconst XChar2b* /* string */, + int /* count */ +); + +#if defined(WIN32) + +extern int _XOpenFile( + _Xconst char* /* path */, + int /* flags */ +); + +extern int _XOpenFileMode( + _Xconst char* /* path */, + int /* flags */, + mode_t /* mode */ +); + +extern void* _XFopenFile( + _Xconst char* /* path */, + _Xconst char* /* mode */ +); + +extern int _XAccessFile( + _Xconst char* /* path */ +); +#else +#define _XOpenFile(path,flags) open(path,flags) +#define _XOpenFileMode(path,flags,mode) open(path,flags,mode) +#define _XFopenFile(path,mode) fopen(path,mode) +#endif + +/* EvToWire.c */ +extern Status _XEventToWire(Display *dpy, XEvent *re, xEvent *event); + +extern int _XF86LoadQueryLocaleFont( + Display* /* dpy */, + _Xconst char* /* name*/, + XFontStruct** /* xfp*/, + Font* /* fidp */ +); + +extern void _XProcessWindowAttributes ( + register Display *dpy, + xChangeWindowAttributesReq *req, + register unsigned long valuemask, + register XSetWindowAttributes *attributes); + +extern int _XDefaultError( + Display *dpy, + XErrorEvent *event); + +extern int _XDefaultIOError( + Display *dpy); + +extern void _XSetClipRectangles ( + register Display *dpy, + GC gc, + int clip_x_origin, int clip_y_origin, + XRectangle *rectangles, + int n, + int ordering); + +Status _XGetWindowAttributes( + register Display *dpy, + Window w, + XWindowAttributes *attr); + +int _XPutBackEvent ( + register Display *dpy, + register XEvent *event); + +extern Bool _XIsEventCookie( + Display *dpy, + XEvent *ev); + +extern void _XFreeEventCookies( + Display *dpy); + +extern void _XStoreEventCookie( + Display *dpy, + XEvent *ev); + +extern Bool _XFetchEventCookie( + Display *dpy, + XGenericEventCookie *ev); + +extern Bool _XCopyEventCookie( + Display *dpy, + XGenericEventCookie *in, + XGenericEventCookie *out); + +/* lcFile.c */ + +extern void xlocaledir( + char *buf, + int buf_len +); + +_XFUNCPROTOEND + +#endif /* _X11_XLIBINT_H_ */ diff --git a/packedpubwasm/include/X11/Xmd.h b/packedpubwasm/include/X11/Xmd.h new file mode 100644 index 0000000..f3868b3 --- /dev/null +++ b/packedpubwasm/include/X11/Xmd.h @@ -0,0 +1,185 @@ +/*********************************************************** + +Copyright 1987, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + + +Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +******************************************************************/ +#ifndef XMD_H +# define XMD_H 1 +/* + * Xmd.h: MACHINE DEPENDENT DECLARATIONS. + */ + +/* + * Special per-machine configuration flags. + */ +# if defined(__sun) && defined(__SVR4) +# include /* Solaris: defines _LP64 if necessary */ +# endif + +# if defined (_LP64) || defined(__LP64__) || \ + defined(__alpha) || defined(__alpha__) || \ + defined(__ia64__) || defined(ia64) || \ + defined(__sparc64__) || \ + defined(__s390x__) || \ + defined(__amd64__) || defined(amd64) || \ + defined(__powerpc64__) +# define LONG64 /* 32/64-bit architecture */ +# endif + +/* + * Stuff to handle large architecture machines; the constants were generated + * on a 32-bit machine and must correspond to the protocol. + */ +# ifdef WORD64 +# define MUSTCOPY +# endif /* WORD64 */ + + +/* + * Definition of macro used to set constants for size of network structures; + * machines with preprocessors that can't handle all of the sz_ symbols + * can define this macro to be sizeof(x) if and only if their compiler doesn't + * pad out structures (esp. the xTextElt structure which contains only two + * one-byte fields). Network structures should always define sz_symbols. + * + * The sz_ prefix is used instead of something more descriptive so that the + * symbols are no more than 32 characters long (which causes problems for some + * compilers and preprocessors). + * + * The extra indirection is to get macro arguments to expand correctly before + * the concatenation, rather than afterward. + */ +# define _SIZEOF(x) sz_##x +# define SIZEOF(x) _SIZEOF(x) + +/* + * Bitfield suffixes for the protocol structure elements, if you + * need them. Note that bitfields are not guaranteed to be signed + * (or even unsigned) according to ANSI C. + */ +# ifdef WORD64 +typedef long INT64; +typedef unsigned long CARD64; +# define B32 :32 +# define B16 :16 +# ifdef UNSIGNEDBITFIELDS +typedef unsigned int INT32; +typedef unsigned int INT16; +# else +typedef signed int INT32; +typedef signed int INT16; +# endif +# else +# define B32 +# define B16 +# ifdef LONG64 +typedef long INT64; +typedef int INT32; +# else +typedef long INT32; +# endif +typedef short INT16; +# endif + +typedef signed char INT8; + +# ifdef LONG64 +typedef unsigned long CARD64; +typedef unsigned int CARD32; +# else +typedef unsigned long CARD32; +# endif +# if !defined(WORD64) && !defined(LONG64) +typedef unsigned long long CARD64; +# endif +typedef unsigned short CARD16; +typedef unsigned char CARD8; + +typedef CARD32 BITS32; +typedef CARD16 BITS16; + +typedef CARD8 BYTE; +typedef CARD8 BOOL; + +/* + * definitions for sign-extending bitfields on 64-bit architectures + */ +# if defined(WORD64) && defined(UNSIGNEDBITFIELDS) +# define cvtINT8toInt(val) (((val) & 0x00000080) ? ((val) | 0xffffffffffffff00) : (val)) +# define cvtINT16toInt(val) (((val) & 0x00008000) ? ((val) | 0xffffffffffff0000) : (val)) +# define cvtINT32toInt(val) (((val) & 0x80000000) ? ((val) | 0xffffffff00000000) : (val)) +# define cvtINT8toShort(val) cvtINT8toInt(val) +# define cvtINT16toShort(val) cvtINT16toInt(val) +# define cvtINT32toShort(val) cvtINT32toInt(val) +# define cvtINT8toLong(val) cvtINT8toInt(val) +# define cvtINT16toLong(val) cvtINT16toInt(val) +# define cvtINT32toLong(val) cvtINT32toInt(val) +# else +# define cvtINT8toInt(val) (val) +# define cvtINT16toInt(val) (val) +# define cvtINT32toInt(val) (val) +# define cvtINT8toShort(val) (val) +# define cvtINT16toShort(val) (val) +# define cvtINT32toShort(val) (val) +# define cvtINT8toLong(val) (val) +# define cvtINT16toLong(val) (val) +# define cvtINT32toLong(val) (val) +# endif /* WORD64 and UNSIGNEDBITFIELDS */ + + + +# ifdef MUSTCOPY +/* + * This macro must not cast or else pointers will get aligned and be wrong + */ +# define NEXTPTR(p,t) (((char *) p) + SIZEOF(t)) +# else /* else not MUSTCOPY, this is used for 32-bit machines */ +/* + * this version should leave result of type (t *), but that should only be + * used when not in MUSTCOPY + */ +# define NEXTPTR(p,t) (((t *)(p)) + 1) +# endif /* MUSTCOPY - used machines whose C structs don't line up with proto */ + +#endif /* XMD_H */ diff --git a/packedpubwasm/include/X11/Xosdefs.h b/packedpubwasm/include/X11/Xosdefs.h new file mode 100644 index 0000000..33eaee4 --- /dev/null +++ b/packedpubwasm/include/X11/Xosdefs.h @@ -0,0 +1,116 @@ +/* + * O/S-dependent (mis)feature macro definitions + * +Copyright 1991, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + */ + +#ifndef _XOSDEFS_H_ +# define _XOSDEFS_H_ + +/* + * X_NOT_POSIX means does not have POSIX header files. Lack of this + * symbol does NOT mean that the POSIX environment is the default. + * You may still have to define _POSIX_SOURCE to get it. + */ + + +# ifdef _SCO_DS +# ifndef __SCO__ +# define __SCO__ +# endif +# endif + +# ifdef __i386__ +# ifdef SYSV +# if !defined(__SCO__) && \ + !defined(__UNIXWARE__) && !defined(__sun) +# if !defined(_POSIX_SOURCE) +# define X_NOT_POSIX +# endif +# endif +# endif +# endif + +# ifdef __sun +/* Imake configs define SVR4 on Solaris, but cc & gcc only define __SVR4 + * This check allows non-Imake configured programs to build correctly. + */ +# if defined(__SVR4) && !defined(SVR4) +# define SVR4 1 +# endif +# ifdef SVR4 +/* define this to whatever it needs to be */ +# define X_POSIX_C_SOURCE 199300L +# endif +# endif + +# ifdef WIN32 +# ifndef _POSIX_ +# define X_NOT_POSIX +# endif +# endif + + +# ifdef __APPLE__ +# define NULL_NOT_ZERO + +/* Defining any of these will sanitize the namespace to JUST want is defined by + * that particular standard. If that happens, we don't get some expected + * prototypes, typedefs, etc (like fd_mask). We can define _DARWIN_C_SOURCE to + * loosen our belts a tad. + */ +# if defined(_XOPEN_SOURCE) || defined(_POSIX_SOURCE) || defined(_POSIX_C_SOURCE) +# ifndef _DARWIN_C_SOURCE +# define _DARWIN_C_SOURCE +# endif +# endif + +# endif + +# ifdef __GNU__ +# ifndef PATH_MAX +# define PATH_MAX 4096 +# endif +# ifndef MAXPATHLEN +# define MAXPATHLEN 4096 +# endif +# endif + +# if defined(__SCO__) || defined(__UNIXWARE__) +# ifndef PATH_MAX +# define PATH_MAX 1024 +# endif +# ifndef MAXPATHLEN +# define MAXPATHLEN 1024 +# endif +# endif + +# if defined(__OpenBSD__) || defined(__NetBSD__) || defined(__FreeBSD__) \ + || defined(__APPLE__) || defined(__DragonFly__) +# ifndef CSRG_BASED +# define CSRG_BASED +# endif +# endif + +#endif /* _XOSDEFS_H_ */ + diff --git a/packedpubwasm/include/X11/Xproto.h b/packedpubwasm/include/X11/Xproto.h new file mode 100644 index 0000000..495d441 --- /dev/null +++ b/packedpubwasm/include/X11/Xproto.h @@ -0,0 +1,2157 @@ +/* Definitions for the X window system used by server and c bindings */ + +/* + * This packet-construction scheme makes the following assumptions: + * + * 1. The compiler is able + * to generate code which addresses one- and two-byte quantities. + * In the worst case, this would be done with bit-fields. If bit-fields + * are used it may be necessary to reorder the request fields in this file, + * depending on the order in which the machine assigns bit fields to + * machine words. There may also be a problem with sign extension, + * as K+R specify that bitfields are always unsigned. + * + * 2. 2- and 4-byte fields in packet structures must be ordered by hand + * such that they are naturally-aligned, so that no compiler will ever + * insert padding bytes. + * + * 3. All packets are hand-padded to a multiple of 4 bytes, for + * the same reason. + */ + +#ifndef XPROTO_H +#define XPROTO_H + +/*********************************************************** + +Copyright 1987, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + + +Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +******************************************************************/ + +#include +#include + +/* + * Define constants for the sizes of the network packets. The sz_ prefix is + * used instead of something more descriptive so that the symbols are no more + * than 32 characters in length (which causes problems for some compilers). + */ +#define sz_xSegment 8 +#define sz_xPoint 4 +#define sz_xRectangle 8 +#define sz_xArc 12 +#define sz_xConnClientPrefix 12 +#define sz_xConnSetupPrefix 8 +#define sz_xConnSetup 32 +#define sz_xPixmapFormat 8 +#define sz_xDepth 8 +#define sz_xVisualType 24 +#define sz_xWindowRoot 40 +#define sz_xTimecoord 8 +#define sz_xHostEntry 4 +#define sz_xCharInfo 12 +#define sz_xFontProp 8 +#define sz_xTextElt 2 +#define sz_xColorItem 12 +#define sz_xrgb 8 +#define sz_xGenericReply 32 +#define sz_xGetWindowAttributesReply 44 +#define sz_xGetGeometryReply 32 +#define sz_xQueryTreeReply 32 +#define sz_xInternAtomReply 32 +#define sz_xGetAtomNameReply 32 +#define sz_xGetPropertyReply 32 +#define sz_xListPropertiesReply 32 +#define sz_xGetSelectionOwnerReply 32 +#define sz_xGrabPointerReply 32 +#define sz_xQueryPointerReply 32 +#define sz_xGetMotionEventsReply 32 +#define sz_xTranslateCoordsReply 32 +#define sz_xGetInputFocusReply 32 +#define sz_xQueryKeymapReply 40 +#define sz_xQueryFontReply 60 +#define sz_xQueryTextExtentsReply 32 +#define sz_xListFontsReply 32 +#define sz_xGetFontPathReply 32 +#define sz_xGetImageReply 32 +#define sz_xListInstalledColormapsReply 32 +#define sz_xAllocColorReply 32 +#define sz_xAllocNamedColorReply 32 +#define sz_xAllocColorCellsReply 32 +#define sz_xAllocColorPlanesReply 32 +#define sz_xQueryColorsReply 32 +#define sz_xLookupColorReply 32 +#define sz_xQueryBestSizeReply 32 +#define sz_xQueryExtensionReply 32 +#define sz_xListExtensionsReply 32 +#define sz_xSetMappingReply 32 +#define sz_xGetKeyboardControlReply 52 +#define sz_xGetPointerControlReply 32 +#define sz_xGetScreenSaverReply 32 +#define sz_xListHostsReply 32 +#define sz_xSetModifierMappingReply 32 +#define sz_xError 32 +#define sz_xEvent 32 +#define sz_xKeymapEvent 32 +#define sz_xReq 4 +#define sz_xResourceReq 8 +#define sz_xCreateWindowReq 32 +#define sz_xChangeWindowAttributesReq 12 +#define sz_xChangeSaveSetReq 8 +#define sz_xReparentWindowReq 16 +#define sz_xConfigureWindowReq 12 +#define sz_xCirculateWindowReq 8 +#define sz_xInternAtomReq 8 +#define sz_xChangePropertyReq 24 +#define sz_xDeletePropertyReq 12 +#define sz_xGetPropertyReq 24 +#define sz_xSetSelectionOwnerReq 16 +#define sz_xConvertSelectionReq 24 +#define sz_xSendEventReq 44 +#define sz_xGrabPointerReq 24 +#define sz_xGrabButtonReq 24 +#define sz_xUngrabButtonReq 12 +#define sz_xChangeActivePointerGrabReq 16 +#define sz_xGrabKeyboardReq 16 +#define sz_xGrabKeyReq 16 +#define sz_xUngrabKeyReq 12 +#define sz_xAllowEventsReq 8 +#define sz_xGetMotionEventsReq 16 +#define sz_xTranslateCoordsReq 16 +#define sz_xWarpPointerReq 24 +#define sz_xSetInputFocusReq 12 +#define sz_xOpenFontReq 12 +#define sz_xQueryTextExtentsReq 8 +#define sz_xListFontsReq 8 +#define sz_xSetFontPathReq 8 +#define sz_xCreatePixmapReq 16 +#define sz_xCreateGCReq 16 +#define sz_xChangeGCReq 12 +#define sz_xCopyGCReq 16 +#define sz_xSetDashesReq 12 +#define sz_xSetClipRectanglesReq 12 +#define sz_xCopyAreaReq 28 +#define sz_xCopyPlaneReq 32 +#define sz_xPolyPointReq 12 +#define sz_xPolySegmentReq 12 +#define sz_xFillPolyReq 16 +#define sz_xPutImageReq 24 +#define sz_xGetImageReq 20 +#define sz_xPolyTextReq 16 +#define sz_xImageTextReq 16 +#define sz_xCreateColormapReq 16 +#define sz_xCopyColormapAndFreeReq 12 +#define sz_xAllocColorReq 16 +#define sz_xAllocNamedColorReq 12 +#define sz_xAllocColorCellsReq 12 +#define sz_xAllocColorPlanesReq 16 +#define sz_xFreeColorsReq 12 +#define sz_xStoreColorsReq 8 +#define sz_xStoreNamedColorReq 16 +#define sz_xQueryColorsReq 8 +#define sz_xLookupColorReq 12 +#define sz_xCreateCursorReq 32 +#define sz_xCreateGlyphCursorReq 32 +#define sz_xRecolorCursorReq 20 +#define sz_xQueryBestSizeReq 12 +#define sz_xQueryExtensionReq 8 +#define sz_xChangeKeyboardControlReq 8 +#define sz_xBellReq 4 +#define sz_xChangePointerControlReq 12 +#define sz_xSetScreenSaverReq 12 +#define sz_xChangeHostsReq 8 +#define sz_xListHostsReq 4 +#define sz_xChangeModeReq 4 +#define sz_xRotatePropertiesReq 12 +#define sz_xReply 32 +#define sz_xGrabKeyboardReply 32 +#define sz_xListFontsWithInfoReply 60 +#define sz_xSetPointerMappingReply 32 +#define sz_xGetKeyboardMappingReply 32 +#define sz_xGetPointerMappingReply 32 +#define sz_xGetModifierMappingReply 32 +#define sz_xListFontsWithInfoReq 8 +#define sz_xPolyLineReq 12 +#define sz_xPolyArcReq 12 +#define sz_xPolyRectangleReq 12 +#define sz_xPolyFillRectangleReq 12 +#define sz_xPolyFillArcReq 12 +#define sz_xPolyText8Req 16 +#define sz_xPolyText16Req 16 +#define sz_xImageText8Req 16 +#define sz_xImageText16Req 16 +#define sz_xSetPointerMappingReq 4 +#define sz_xForceScreenSaverReq 4 +#define sz_xSetCloseDownModeReq 4 +#define sz_xClearAreaReq 16 +#define sz_xSetAccessControlReq 4 +#define sz_xGetKeyboardMappingReq 8 +#define sz_xSetModifierMappingReq 4 +#define sz_xPropIconSize 24 +#define sz_xChangeKeyboardMappingReq 8 + + +/* For the purpose of the structure definitions in this file, +we must redefine the following types in terms of Xmd.h's types, which may +include bit fields. All of these are #undef'd at the end of this file, +restoring the definitions in X.h. */ + +#define Window CARD32 +#define Drawable CARD32 +#define Font CARD32 +#define Pixmap CARD32 +#define Cursor CARD32 +#define Colormap CARD32 +#define GContext CARD32 +#define Atom CARD32 +#define VisualID CARD32 +#define Time CARD32 +#define KeyCode CARD8 +#define KeySym CARD32 + +#define X_TCP_PORT 6000 /* add display number */ + +#define xTrue 1 +#define xFalse 0 + + +typedef CARD16 KeyButMask; + +/***************** + connection setup structure. This is followed by + numRoots xWindowRoot structs. +*****************/ + +typedef struct { + CARD8 byteOrder; + BYTE pad; + CARD16 majorVersion B16, minorVersion B16; + CARD16 nbytesAuthProto B16; /* Authorization protocol */ + CARD16 nbytesAuthString B16; /* Authorization string */ + CARD16 pad2 B16; +} xConnClientPrefix; + +typedef struct { + CARD8 success; + BYTE lengthReason; /*num bytes in string following if failure */ + CARD16 majorVersion B16, + minorVersion B16; + CARD16 length B16; /* 1/4 additional bytes in setup info */ +} xConnSetupPrefix; + + +typedef struct { + CARD32 release B32; + CARD32 ridBase B32, + ridMask B32; + CARD32 motionBufferSize B32; + CARD16 nbytesVendor B16; /* number of bytes in vendor string */ + CARD16 maxRequestSize B16; + CARD8 numRoots; /* number of roots structs to follow */ + CARD8 numFormats; /* number of pixmap formats */ + CARD8 imageByteOrder; /* LSBFirst, MSBFirst */ + CARD8 bitmapBitOrder; /* LeastSignificant, MostSign...*/ + CARD8 bitmapScanlineUnit, /* 8, 16, 32 */ + bitmapScanlinePad; /* 8, 16, 32 */ + KeyCode minKeyCode, maxKeyCode; + CARD32 pad2 B32; +} xConnSetup; + +typedef struct { + CARD8 depth; + CARD8 bitsPerPixel; + CARD8 scanLinePad; + CARD8 pad1; + CARD32 pad2 B32; +} xPixmapFormat; + +/* window root */ + +typedef struct { + CARD8 depth; + CARD8 pad1; + CARD16 nVisuals B16; /* number of xVisualType structures following */ + CARD32 pad2 B32; + } xDepth; + +typedef struct { + VisualID visualID B32; +#if defined(__cplusplus) || defined(c_plusplus) + CARD8 c_class; +#else + CARD8 class; +#endif + CARD8 bitsPerRGB; + CARD16 colormapEntries B16; + CARD32 redMask B32, greenMask B32, blueMask B32; + CARD32 pad B32; + } xVisualType; + +typedef struct { + Window windowId B32; + Colormap defaultColormap B32; + CARD32 whitePixel B32, blackPixel B32; + CARD32 currentInputMask B32; + CARD16 pixWidth B16, pixHeight B16; + CARD16 mmWidth B16, mmHeight B16; + CARD16 minInstalledMaps B16, maxInstalledMaps B16; + VisualID rootVisualID B32; + CARD8 backingStore; + BOOL saveUnders; + CARD8 rootDepth; + CARD8 nDepths; /* number of xDepth structures following */ +} xWindowRoot; + + +/***************************************************************** + * Structure Defns + * Structures needed for replies + *****************************************************************/ + +/* Used in GetMotionEvents */ + +typedef struct { + CARD32 time B32; + INT16 x B16, y B16; +} xTimecoord; + +typedef struct { + CARD8 family; + BYTE pad; + CARD16 length B16; +} xHostEntry; + +typedef struct { + INT16 leftSideBearing B16, + rightSideBearing B16, + characterWidth B16, + ascent B16, + descent B16; + CARD16 attributes B16; +} xCharInfo; + +typedef struct { + Atom name B32; + CARD32 value B32; +} xFontProp; + +/* + * non-aligned big-endian font ID follows this struct + */ +typedef struct { /* followed by string */ + CARD8 len; /* number of *characters* in string, or FontChange (255) + for font change, or 0 if just delta given */ + INT8 delta; +} xTextElt; + + +typedef struct { + CARD32 pixel B32; + CARD16 red B16, green B16, blue B16; + CARD8 flags; /* DoRed, DoGreen, DoBlue booleans */ + CARD8 pad; +} xColorItem; + + +typedef struct { + CARD16 red B16, green B16, blue B16, pad B16; +} xrgb; + +typedef CARD8 KEYCODE; + + +/***************** + * XRep: + * meant to be 32 byte quantity + *****************/ + +/* GenericReply is the common format of all replies. The "data" items + are specific to each individual reply type. */ + +typedef struct { + BYTE type; /* X_Reply */ + BYTE data1; /* depends on reply type */ + CARD16 sequenceNumber B16; /* of last request received by server */ + CARD32 length B32; /* 4 byte quantities beyond size of GenericReply */ + CARD32 data00 B32; + CARD32 data01 B32; + CARD32 data02 B32; + CARD32 data03 B32; + CARD32 data04 B32; + CARD32 data05 B32; + } xGenericReply; + +/* Individual reply formats. */ + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 backingStore; + CARD16 sequenceNumber B16; + CARD32 length B32; /* NOT 0; this is an extra-large reply */ + VisualID visualID B32; +#if defined(__cplusplus) || defined(c_plusplus) + CARD16 c_class B16; +#else + CARD16 class B16; +#endif + CARD8 bitGravity; + CARD8 winGravity; + CARD32 backingBitPlanes B32; + CARD32 backingPixel B32; + BOOL saveUnder; + BOOL mapInstalled; + CARD8 mapState; + BOOL override; + Colormap colormap B32; + CARD32 allEventMasks B32; + CARD32 yourEventMask B32; + CARD16 doNotPropagateMask B16; + CARD16 pad B16; + } xGetWindowAttributesReply; + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 depth; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + Window root B32; + INT16 x B16, y B16; + CARD16 width B16, height B16; + CARD16 borderWidth B16; + CARD16 pad1 B16; + CARD32 pad2 B32; + CARD32 pad3 B32; + } xGetGeometryReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + Window root B32, parent B32; + CARD16 nChildren B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + } xQueryTreeReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + Atom atom B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + } xInternAtomReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* of additional bytes */ + CARD16 nameLength B16; /* # of characters in name */ + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xGetAtomNameReply; + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 format; + CARD16 sequenceNumber B16; + CARD32 length B32; /* of additional bytes */ + Atom propertyType B32; + CARD32 bytesAfter B32; + CARD32 nItems B32; /* # of 8, 16, or 32-bit entities in reply */ + CARD32 pad1 B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + } xGetPropertyReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nProperties B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xListPropertiesReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + Window owner B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + } xGetSelectionOwnerReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE status; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + CARD32 pad1 B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + } xGrabPointerReply; + +typedef xGrabPointerReply xGrabKeyboardReply; + +typedef struct { + BYTE type; /* X_Reply */ + BOOL sameScreen; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + Window root B32, child B32; + INT16 rootX B16, rootY B16, winX B16, winY B16; + CARD16 mask B16; + CARD16 pad1 B16; + CARD32 pad B32; + } xQueryPointerReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 nEvents B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + } xGetMotionEventsReply; + +typedef struct { + BYTE type; /* X_Reply */ + BOOL sameScreen; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + Window child B32; + INT16 dstX B16, dstY B16; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + } xTranslateCoordsReply; + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 revertTo; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + Window focus B32; + CARD32 pad1 B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + } xGetInputFocusReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 2, NOT 0; this is an extra-large reply */ + BYTE map[32]; + } xQueryKeymapReply; + +/* Warning: this MUST match (up to component renaming) xListFontsWithInfoReply */ +typedef struct _xQueryFontReply { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* definitely > 0, even if "nCharInfos" is 0 */ + xCharInfo minBounds; +#ifndef WORD64 + CARD32 walign1 B32; +#endif + xCharInfo maxBounds; +#ifndef WORD64 + CARD32 walign2 B32; +#endif + CARD16 minCharOrByte2 B16, maxCharOrByte2 B16; + CARD16 defaultChar B16; + CARD16 nFontProps B16; /* followed by this many xFontProp structures */ + CARD8 drawDirection; + CARD8 minByte1, maxByte1; + BOOL allCharsExist; + INT16 fontAscent B16, fontDescent B16; + CARD32 nCharInfos B32; /* followed by this many xCharInfo structures */ +} xQueryFontReply; + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 drawDirection; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + INT16 fontAscent B16, fontDescent B16; + INT16 overallAscent B16, overallDescent B16; + INT32 overallWidth B32, overallLeft B32, overallRight B32; + CARD32 pad B32; + } xQueryTextExtentsReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nFonts B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xListFontsReply; + +/* Warning: this MUST match (up to component renaming) xQueryFontReply */ +typedef struct { + BYTE type; /* X_Reply */ + CARD8 nameLength; /* 0 indicates end-of-reply-sequence */ + CARD16 sequenceNumber B16; + CARD32 length B32; /* definitely > 0, even if "nameLength" is 0 */ + xCharInfo minBounds; +#ifndef WORD64 + CARD32 walign1 B32; +#endif + xCharInfo maxBounds; +#ifndef WORD64 + CARD32 walign2 B32; +#endif + CARD16 minCharOrByte2 B16, maxCharOrByte2 B16; + CARD16 defaultChar B16; + CARD16 nFontProps B16; /* followed by this many xFontProp structures */ + CARD8 drawDirection; + CARD8 minByte1, maxByte1; + BOOL allCharsExist; + INT16 fontAscent B16, fontDescent B16; + CARD32 nReplies B32; /* hint as to how many more replies might be coming */ +} xListFontsWithInfoReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nPaths B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xGetFontPathReply; + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 depth; + CARD16 sequenceNumber B16; + CARD32 length B32; + VisualID visual B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xGetImageReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nColormaps B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xListInstalledColormapsReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + CARD16 red B16, green B16, blue B16; + CARD16 pad2 B16; + CARD32 pixel B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + } xAllocColorReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + CARD32 pixel B32; + CARD16 exactRed B16, exactGreen B16, exactBlue B16; + CARD16 screenRed B16, screenGreen B16, screenBlue B16; + CARD32 pad2 B32; + CARD32 pad3 B32; + } xAllocNamedColorReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nPixels B16, nMasks B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xAllocColorCellsReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nPixels B16; + CARD16 pad2 B16; + CARD32 redMask B32, greenMask B32, blueMask B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + } xAllocColorPlanesReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nColors B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xQueryColorsReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + CARD16 exactRed B16, exactGreen B16, exactBlue B16; + CARD16 screenRed B16, screenGreen B16, screenBlue B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + } xLookupColorReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + CARD16 width B16, height B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xQueryBestSizeReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + BOOL present; + CARD8 major_opcode; + CARD8 first_event; + CARD8 first_error; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xQueryExtensionReply; + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 nExtensions; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xListExtensionsReply; + + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 success; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xSetMappingReply; +typedef xSetMappingReply xSetPointerMappingReply; +typedef xSetMappingReply xSetModifierMappingReply; + +typedef struct { + BYTE type; /* X_Reply */ + CARD8 nElts; /* how many elements does the map have */ + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xGetPointerMappingReply; + +typedef struct { + BYTE type; + CARD8 keySymsPerKeyCode; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; +} xGetKeyboardMappingReply; + +typedef struct { + BYTE type; + CARD8 numKeyPerModifier; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD32 pad1 B32; + CARD32 pad2 B32; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; +} xGetModifierMappingReply; + +typedef struct { + BYTE type; /* X_Reply */ + BOOL globalAutoRepeat; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 5 */ + CARD32 ledMask B32; + CARD8 keyClickPercent, bellPercent; + CARD16 bellPitch B16, bellDuration B16; + CARD16 pad B16; + BYTE map[32]; /* bit masks start here */ + } xGetKeyboardControlReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + CARD16 accelNumerator B16, accelDenominator B16; + CARD16 threshold B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + } xGetPointerControlReply; + +typedef struct { + BYTE type; /* X_Reply */ + BYTE pad1; + CARD16 sequenceNumber B16; + CARD32 length B32; /* 0 */ + CARD16 timeout B16, interval B16; + BOOL preferBlanking; + BOOL allowExposures; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + } xGetScreenSaverReply; + +typedef struct { + BYTE type; /* X_Reply */ + BOOL enabled; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 nHosts B16; + CARD16 pad1 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; + } xListHostsReply; + + + + +/***************************************************************** + * Xerror + * All errors are 32 bytes + *****************************************************************/ + +typedef struct { + BYTE type; /* X_Error */ + BYTE errorCode; + CARD16 sequenceNumber B16; /* the nth request from this client */ + CARD32 resourceID B32; + CARD16 minorCode B16; + CARD8 majorCode; + BYTE pad1; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; +} xError; + +/***************************************************************** + * xEvent + * All events are 32 bytes + *****************************************************************/ + +typedef struct _xEvent { + union { + struct { + BYTE type; + BYTE detail; + CARD16 sequenceNumber B16; + } u; + struct { + CARD32 pad00 B32; + Time time B32; + Window root B32, event B32, child B32; + INT16 rootX B16, rootY B16, eventX B16, eventY B16; + KeyButMask state B16; + BOOL sameScreen; + BYTE pad1; + } keyButtonPointer; + struct { + CARD32 pad00 B32; + Time time B32; + Window root B32, event B32, child B32; + INT16 rootX B16, rootY B16, eventX B16, eventY B16; + KeyButMask state B16; + BYTE mode; /* really XMode */ + BYTE flags; /* sameScreen and focus booleans, packed together */ +#define ELFlagFocus (1<<0) +#define ELFlagSameScreen (1<<1) + } enterLeave; + struct { + CARD32 pad00 B32; + Window window B32; + BYTE mode; /* really XMode */ + BYTE pad1, pad2, pad3; + } focus; + struct { + CARD32 pad00 B32; + Window window B32; + CARD16 x B16, y B16, width B16, height B16; + CARD16 count B16; + CARD16 pad2 B16; + } expose; + struct { + CARD32 pad00 B32; + Drawable drawable B32; + CARD16 x B16, y B16, width B16, height B16; + CARD16 minorEvent B16; + CARD16 count B16; + BYTE majorEvent; + BYTE pad1, pad2, pad3; + } graphicsExposure; + struct { + CARD32 pad00 B32; + Drawable drawable B32; + CARD16 minorEvent B16; + BYTE majorEvent; + BYTE bpad; + } noExposure; + struct { + CARD32 pad00 B32; + Window window B32; + CARD8 state; + BYTE pad1, pad2, pad3; + } visibility; + struct { + CARD32 pad00 B32; + Window parent B32, window B32; + INT16 x B16, y B16; + CARD16 width B16, height B16, borderWidth B16; + BOOL override; + BYTE bpad; + } createNotify; +/* + * The event fields in the structures for DestroyNotify, UnmapNotify, + * MapNotify, ReparentNotify, ConfigureNotify, CirculateNotify, GravityNotify, + * must be at the same offset because server internal code is depending upon + * this to patch up the events before they are delivered. + * Also note that MapRequest, ConfigureRequest and CirculateRequest have + * the same offset for the event window. + */ + struct { + CARD32 pad00 B32; + Window event B32, window B32; + } destroyNotify; + struct { + CARD32 pad00 B32; + Window event B32, window B32; + BOOL fromConfigure; + BYTE pad1, pad2, pad3; + } unmapNotify; + struct { + CARD32 pad00 B32; + Window event B32, window B32; + BOOL override; + BYTE pad1, pad2, pad3; + } mapNotify; + struct { + CARD32 pad00 B32; + Window parent B32, window B32; + } mapRequest; + struct { + CARD32 pad00 B32; + Window event B32, window B32, parent B32; + INT16 x B16, y B16; + BOOL override; + BYTE pad1, pad2, pad3; + } reparent; + struct { + CARD32 pad00 B32; + Window event B32, window B32, aboveSibling B32; + INT16 x B16, y B16; + CARD16 width B16, height B16, borderWidth B16; + BOOL override; + BYTE bpad; + } configureNotify; + struct { + CARD32 pad00 B32; + Window parent B32, window B32, sibling B32; + INT16 x B16, y B16; + CARD16 width B16, height B16, borderWidth B16; + CARD16 valueMask B16; + CARD32 pad1 B32; + } configureRequest; + struct { + CARD32 pad00 B32; + Window event B32, window B32; + INT16 x B16, y B16; + CARD32 pad1 B32, pad2 B32, pad3 B32, pad4 B32; + } gravity; + struct { + CARD32 pad00 B32; + Window window B32; + CARD16 width B16, height B16; + } resizeRequest; + struct { +/* The event field in the circulate record is really the parent when this + is used as a CirculateRequest instead of a CirculateNotify */ + CARD32 pad00 B32; + Window event B32, window B32, parent B32; + BYTE place; /* Top or Bottom */ + BYTE pad1, pad2, pad3; + } circulate; + struct { + CARD32 pad00 B32; + Window window B32; + Atom atom B32; + Time time B32; + BYTE state; /* NewValue or Deleted */ + BYTE pad1; + CARD16 pad2 B16; + } property; + struct { + CARD32 pad00 B32; + Time time B32; + Window window B32; + Atom atom B32; + } selectionClear; + struct { + CARD32 pad00 B32; + Time time B32; + Window owner B32, requestor B32; + Atom selection B32, target B32, property B32; + } selectionRequest; + struct { + CARD32 pad00 B32; + Time time B32; + Window requestor B32; + Atom selection B32, target B32, property B32; + } selectionNotify; + struct { + CARD32 pad00 B32; + Window window B32; + Colormap colormap B32; +#if defined(__cplusplus) || defined(c_plusplus) + BOOL c_new; +#else + BOOL new; +#endif + BYTE state; /* Installed or UnInstalled */ + BYTE pad1, pad2; + } colormap; + struct { + CARD32 pad00 B32; + CARD8 request; + KeyCode firstKeyCode; + CARD8 count; + BYTE pad1; + } mappingNotify; + struct { + CARD32 pad00 B32; + Window window B32; + union { + struct { + Atom type B32; + INT32 longs0 B32; + INT32 longs1 B32; + INT32 longs2 B32; + INT32 longs3 B32; + INT32 longs4 B32; + } l; + struct { + Atom type B32; + INT16 shorts0 B16; + INT16 shorts1 B16; + INT16 shorts2 B16; + INT16 shorts3 B16; + INT16 shorts4 B16; + INT16 shorts5 B16; + INT16 shorts6 B16; + INT16 shorts7 B16; + INT16 shorts8 B16; + INT16 shorts9 B16; + } s; + struct { + Atom type B32; + INT8 bytes[20]; + } b; + } u; + } clientMessage; + } u; +} xEvent; + +/********************************************************* + * + * Generic event + * + * Those events are not part of the core protocol spec and can be used by + * various extensions. + * type is always GenericEvent + * extension is the minor opcode of the extension the event belongs to. + * evtype is the actual event type, unique __per extension__. + * + * GenericEvents can be longer than 32 bytes, with the length field + * specifying the number of 4 byte blocks after the first 32 bytes. + * + * + */ +typedef struct +{ + BYTE type; + CARD8 extension; + CARD16 sequenceNumber B16; + CARD32 length B32; + CARD16 evtype B16; + CARD16 pad2 B16; + CARD32 pad3 B32; + CARD32 pad4 B32; + CARD32 pad5 B32; + CARD32 pad6 B32; + CARD32 pad7 B32; +} xGenericEvent; + + + +/* KeymapNotify events are not included in the above union because they + are different from all other events: they do not have a "detail" + or "sequenceNumber", so there is room for a 248-bit key mask. */ + +typedef struct { + BYTE type; + BYTE map[31]; + } xKeymapEvent; + +#define XEventSize (sizeof(xEvent)) + +/* XReply is the union of all the replies above whose "fixed part" +fits in 32 bytes. It does NOT include GetWindowAttributesReply, +QueryFontReply, QueryKeymapReply, or GetKeyboardControlReply +ListFontsWithInfoReply */ + +typedef union { + xGenericReply generic; + xGetGeometryReply geom; + xQueryTreeReply tree; + xInternAtomReply atom; + xGetAtomNameReply atomName; + xGetPropertyReply property; + xListPropertiesReply listProperties; + xGetSelectionOwnerReply selection; + xGrabPointerReply grabPointer; + xGrabKeyboardReply grabKeyboard; + xQueryPointerReply pointer; + xGetMotionEventsReply motionEvents; + xTranslateCoordsReply coords; + xGetInputFocusReply inputFocus; + xQueryTextExtentsReply textExtents; + xListFontsReply fonts; + xGetFontPathReply fontPath; + xGetImageReply image; + xListInstalledColormapsReply colormaps; + xAllocColorReply allocColor; + xAllocNamedColorReply allocNamedColor; + xAllocColorCellsReply colorCells; + xAllocColorPlanesReply colorPlanes; + xQueryColorsReply colors; + xLookupColorReply lookupColor; + xQueryBestSizeReply bestSize; + xQueryExtensionReply extension; + xListExtensionsReply extensions; + xSetModifierMappingReply setModifierMapping; + xGetModifierMappingReply getModifierMapping; + xSetPointerMappingReply setPointerMapping; + xGetKeyboardMappingReply getKeyboardMapping; + xGetPointerMappingReply getPointerMapping; + xGetPointerControlReply pointerControl; + xGetScreenSaverReply screenSaver; + xListHostsReply hosts; + xError error; + xEvent event; +} xReply; + + + +/***************************************************************** + * REQUESTS + *****************************************************************/ + + +/* Request structure */ + +typedef struct _xReq { + CARD8 reqType; + CARD8 data; /* meaning depends on request type */ + CARD16 length B16; /* length in 4 bytes quantities + of whole request, including this header */ +} xReq; + +/***************************************************************** + * structures that follow request. + *****************************************************************/ + +/* ResourceReq is used for any request which has a resource ID + (or Atom or Time) as its one and only argument. */ + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + CARD32 id B32; /* a Window, Drawable, Font, GContext, Pixmap, etc. */ + } xResourceReq; + +typedef struct { + CARD8 reqType; + CARD8 depth; + CARD16 length B16; + Window wid B32, parent B32; + INT16 x B16, y B16; + CARD16 width B16, height B16, borderWidth B16; +#if defined(__cplusplus) || defined(c_plusplus) + CARD16 c_class B16; +#else + CARD16 class B16; +#endif + VisualID visual B32; + CARD32 mask B32; +} xCreateWindowReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window window B32; + CARD32 valueMask B32; +} xChangeWindowAttributesReq; + +typedef struct { + CARD8 reqType; + BYTE mode; + CARD16 length B16; + Window window B32; +} xChangeSaveSetReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window window B32, parent B32; + INT16 x B16, y B16; +} xReparentWindowReq; + +typedef struct { + CARD8 reqType; + CARD8 pad; + CARD16 length B16; + Window window B32; + CARD16 mask B16; + CARD16 pad2 B16; +} xConfigureWindowReq; + +typedef struct { + CARD8 reqType; + CARD8 direction; + CARD16 length B16; + Window window B32; +} xCirculateWindowReq; + +typedef struct { /* followed by padded string */ + CARD8 reqType; + BOOL onlyIfExists; + CARD16 length B16; + CARD16 nbytes B16; /* number of bytes in string */ + CARD16 pad B16; +} xInternAtomReq; + +typedef struct { + CARD8 reqType; + CARD8 mode; + CARD16 length B16; + Window window B32; + Atom property B32, type B32; + CARD8 format; + BYTE pad[3]; + CARD32 nUnits B32; /* length of stuff following, depends on format */ +} xChangePropertyReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window window B32; + Atom property B32; +} xDeletePropertyReq; + +typedef struct { + CARD8 reqType; +#if defined(__cplusplus) || defined(c_plusplus) + BOOL c_delete; +#else + BOOL delete; +#endif + CARD16 length B16; + Window window B32; + Atom property B32, type B32; + CARD32 longOffset B32; + CARD32 longLength B32; +} xGetPropertyReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window window B32; + Atom selection B32; + Time time B32; +} xSetSelectionOwnerReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window requestor B32; + Atom selection B32, target B32, property B32; + Time time B32; + } xConvertSelectionReq; + +typedef struct { + CARD8 reqType; + BOOL propagate; + CARD16 length B16; + Window destination B32; + CARD32 eventMask B32; +#ifdef WORD64 + /* the structure should have been quad-aligned */ + BYTE eventdata[SIZEOF(xEvent)]; +#else + xEvent event; +#endif /* WORD64 */ +} xSendEventReq; + +typedef struct { + CARD8 reqType; + BOOL ownerEvents; + CARD16 length B16; + Window grabWindow B32; + CARD16 eventMask B16; + BYTE pointerMode, keyboardMode; + Window confineTo B32; + Cursor cursor B32; + Time time B32; +} xGrabPointerReq; + +typedef struct { + CARD8 reqType; + BOOL ownerEvents; + CARD16 length B16; + Window grabWindow B32; + CARD16 eventMask B16; + BYTE pointerMode, keyboardMode; + Window confineTo B32; + Cursor cursor B32; + CARD8 button; + BYTE pad; + CARD16 modifiers B16; +} xGrabButtonReq; + +typedef struct { + CARD8 reqType; + CARD8 button; + CARD16 length B16; + Window grabWindow B32; + CARD16 modifiers B16; + CARD16 pad B16; +} xUngrabButtonReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Cursor cursor B32; + Time time B32; + CARD16 eventMask B16; + CARD16 pad2 B16; +} xChangeActivePointerGrabReq; + +typedef struct { + CARD8 reqType; + BOOL ownerEvents; + CARD16 length B16; + Window grabWindow B32; + Time time B32; + BYTE pointerMode, keyboardMode; + CARD16 pad B16; +} xGrabKeyboardReq; + +typedef struct { + CARD8 reqType; + BOOL ownerEvents; + CARD16 length B16; + Window grabWindow B32; + CARD16 modifiers B16; + CARD8 key; + BYTE pointerMode, keyboardMode; + BYTE pad1, pad2, pad3; +} xGrabKeyReq; + +typedef struct { + CARD8 reqType; + CARD8 key; + CARD16 length B16; + Window grabWindow B32; + CARD16 modifiers B16; + CARD16 pad B16; +} xUngrabKeyReq; + +typedef struct { + CARD8 reqType; + CARD8 mode; + CARD16 length B16; + Time time B32; +} xAllowEventsReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window window B32; + Time start B32, stop B32; +} xGetMotionEventsReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window srcWid B32, dstWid B32; + INT16 srcX B16, srcY B16; +} xTranslateCoordsReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window srcWid B32, dstWid B32; + INT16 srcX B16, srcY B16; + CARD16 srcWidth B16, srcHeight B16; + INT16 dstX B16, dstY B16; +} xWarpPointerReq; + +typedef struct { + CARD8 reqType; + CARD8 revertTo; + CARD16 length B16; + Window focus B32; + Time time B32; +} xSetInputFocusReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Font fid B32; + CARD16 nbytes B16; + BYTE pad1, pad2; /* string follows on word boundary */ +} xOpenFontReq; + +typedef struct { + CARD8 reqType; + BOOL oddLength; + CARD16 length B16; + Font fid B32; + } xQueryTextExtentsReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + CARD16 maxNames B16; + CARD16 nbytes B16; /* followed immediately by string bytes */ +} xListFontsReq; + +typedef xListFontsReq xListFontsWithInfoReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + CARD16 nFonts B16; + BYTE pad1, pad2; /* LISTofSTRING8 follows on word boundary */ +} xSetFontPathReq; + +typedef struct { + CARD8 reqType; + CARD8 depth; + CARD16 length B16; + Pixmap pid B32; + Drawable drawable B32; + CARD16 width B16, height B16; +} xCreatePixmapReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + GContext gc B32; + Drawable drawable B32; + CARD32 mask B32; +} xCreateGCReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + GContext gc B32; + CARD32 mask B32; +} xChangeGCReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + GContext srcGC B32, dstGC B32; + CARD32 mask B32; +} xCopyGCReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + GContext gc B32; + CARD16 dashOffset B16; + CARD16 nDashes B16; /* length LISTofCARD8 of values following */ +} xSetDashesReq; + +typedef struct { + CARD8 reqType; + BYTE ordering; + CARD16 length B16; + GContext gc B32; + INT16 xOrigin B16, yOrigin B16; +} xSetClipRectanglesReq; + +typedef struct { + CARD8 reqType; + BOOL exposures; + CARD16 length B16; + Window window B32; + INT16 x B16, y B16; + CARD16 width B16, height B16; +} xClearAreaReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Drawable srcDrawable B32, dstDrawable B32; + GContext gc B32; + INT16 srcX B16, srcY B16, dstX B16, dstY B16; + CARD16 width B16, height B16; +} xCopyAreaReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Drawable srcDrawable B32, dstDrawable B32; + GContext gc B32; + INT16 srcX B16, srcY B16, dstX B16, dstY B16; + CARD16 width B16, height B16; + CARD32 bitPlane B32; +} xCopyPlaneReq; + +typedef struct { + CARD8 reqType; + BYTE coordMode; + CARD16 length B16; + Drawable drawable B32; + GContext gc B32; +} xPolyPointReq; + +typedef xPolyPointReq xPolyLineReq; /* same request structure */ + +/* The following used for PolySegment, PolyRectangle, PolyArc, PolyFillRectangle, PolyFillArc */ + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Drawable drawable B32; + GContext gc B32; +} xPolySegmentReq; + +typedef xPolySegmentReq xPolyArcReq; +typedef xPolySegmentReq xPolyRectangleReq; +typedef xPolySegmentReq xPolyFillRectangleReq; +typedef xPolySegmentReq xPolyFillArcReq; + +typedef struct _FillPolyReq { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Drawable drawable B32; + GContext gc B32; + BYTE shape; + BYTE coordMode; + CARD16 pad1 B16; +} xFillPolyReq; + + +typedef struct _PutImageReq { + CARD8 reqType; + CARD8 format; + CARD16 length B16; + Drawable drawable B32; + GContext gc B32; + CARD16 width B16, height B16; + INT16 dstX B16, dstY B16; + CARD8 leftPad; + CARD8 depth; + CARD16 pad B16; +} xPutImageReq; + +typedef struct { + CARD8 reqType; + CARD8 format; + CARD16 length B16; + Drawable drawable B32; + INT16 x B16, y B16; + CARD16 width B16, height B16; + CARD32 planeMask B32; +} xGetImageReq; + +/* the following used by PolyText8 and PolyText16 */ + +typedef struct { + CARD8 reqType; + CARD8 pad; + CARD16 length B16; + Drawable drawable B32; + GContext gc B32; + INT16 x B16, y B16; /* items (xTextElt) start after struct */ +} xPolyTextReq; + +typedef xPolyTextReq xPolyText8Req; +typedef xPolyTextReq xPolyText16Req; + +typedef struct { + CARD8 reqType; + BYTE nChars; + CARD16 length B16; + Drawable drawable B32; + GContext gc B32; + INT16 x B16, y B16; +} xImageTextReq; + +typedef xImageTextReq xImageText8Req; +typedef xImageTextReq xImageText16Req; + +typedef struct { + CARD8 reqType; + BYTE alloc; + CARD16 length B16; + Colormap mid B32; + Window window B32; + VisualID visual B32; +} xCreateColormapReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Colormap mid B32; + Colormap srcCmap B32; +} xCopyColormapAndFreeReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Colormap cmap B32; + CARD16 red B16, green B16, blue B16; + CARD16 pad2 B16; +} xAllocColorReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Colormap cmap B32; + CARD16 nbytes B16; /* followed by structure */ + BYTE pad1, pad2; +} xAllocNamedColorReq; + +typedef struct { + CARD8 reqType; + BOOL contiguous; + CARD16 length B16; + Colormap cmap B32; + CARD16 colors B16, planes B16; +} xAllocColorCellsReq; + +typedef struct { + CARD8 reqType; + BOOL contiguous; + CARD16 length B16; + Colormap cmap B32; + CARD16 colors B16, red B16, green B16, blue B16; +} xAllocColorPlanesReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Colormap cmap B32; + CARD32 planeMask B32; +} xFreeColorsReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Colormap cmap B32; +} xStoreColorsReq; + +typedef struct { + CARD8 reqType; + CARD8 flags; /* DoRed, DoGreen, DoBlue, as in xColorItem */ + CARD16 length B16; + Colormap cmap B32; + CARD32 pixel B32; + CARD16 nbytes B16; /* number of name string bytes following structure */ + BYTE pad1, pad2; + } xStoreNamedColorReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Colormap cmap B32; +} xQueryColorsReq; + +typedef struct { /* followed by string of length len */ + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Colormap cmap B32; + CARD16 nbytes B16; /* number of string bytes following structure*/ + BYTE pad1, pad2; +} xLookupColorReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Cursor cid B32; + Pixmap source B32, mask B32; + CARD16 foreRed B16, foreGreen B16, foreBlue B16; + CARD16 backRed B16, backGreen B16, backBlue B16; + CARD16 x B16, y B16; +} xCreateCursorReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Cursor cid B32; + Font source B32, mask B32; + CARD16 sourceChar B16, maskChar B16; + CARD16 foreRed B16, foreGreen B16, foreBlue B16; + CARD16 backRed B16, backGreen B16, backBlue B16; +} xCreateGlyphCursorReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Cursor cursor B32; + CARD16 foreRed B16, foreGreen B16, foreBlue B16; + CARD16 backRed B16, backGreen B16, backBlue B16; +} xRecolorCursorReq; + +typedef struct { + CARD8 reqType; +#if defined(__cplusplus) || defined(c_plusplus) + CARD8 c_class; +#else + CARD8 class; +#endif + CARD16 length B16; + Drawable drawable B32; + CARD16 width B16, height B16; +} xQueryBestSizeReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + CARD16 nbytes B16; /* number of string bytes following structure */ + BYTE pad1, pad2; +} xQueryExtensionReq; + +typedef struct { + CARD8 reqType; + CARD8 numKeyPerModifier; + CARD16 length B16; +} xSetModifierMappingReq; + +typedef struct { + CARD8 reqType; + CARD8 nElts; /* how many elements in the map */ + CARD16 length B16; +} xSetPointerMappingReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + KeyCode firstKeyCode; + CARD8 count; + CARD16 pad1 B16; +} xGetKeyboardMappingReq; + +typedef struct { + CARD8 reqType; + CARD8 keyCodes; + CARD16 length B16; + KeyCode firstKeyCode; + CARD8 keySymsPerKeyCode; + CARD16 pad1 B16; +} xChangeKeyboardMappingReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + CARD32 mask B32; +} xChangeKeyboardControlReq; + +typedef struct { + CARD8 reqType; + INT8 percent; /* -100 to 100 */ + CARD16 length B16; +} xBellReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + INT16 accelNum B16, accelDenum B16; + INT16 threshold B16; + BOOL doAccel, doThresh; +} xChangePointerControlReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + INT16 timeout B16, interval B16; + BYTE preferBlank, allowExpose; + CARD16 pad2 B16; +} xSetScreenSaverReq; + +typedef struct { + CARD8 reqType; + BYTE mode; + CARD16 length B16; + CARD8 hostFamily; + BYTE pad; + CARD16 hostLength B16; +} xChangeHostsReq; + +typedef struct { + CARD8 reqType; + BYTE pad; + CARD16 length B16; + } xListHostsReq; + +typedef struct { + CARD8 reqType; + BYTE mode; + CARD16 length B16; + } xChangeModeReq; + +typedef xChangeModeReq xSetAccessControlReq; +typedef xChangeModeReq xSetCloseDownModeReq; +typedef xChangeModeReq xForceScreenSaverReq; + +typedef struct { /* followed by LIST of ATOM */ + CARD8 reqType; + BYTE pad; + CARD16 length B16; + Window window B32; + CARD16 nAtoms B16; + INT16 nPositions B16; + } xRotatePropertiesReq; + + + +/* Reply codes */ + +#define X_Reply 1 /* Normal reply */ +#define X_Error 0 /* Error */ + +/* Request codes */ + +#define X_CreateWindow 1 +#define X_ChangeWindowAttributes 2 +#define X_GetWindowAttributes 3 +#define X_DestroyWindow 4 +#define X_DestroySubwindows 5 +#define X_ChangeSaveSet 6 +#define X_ReparentWindow 7 +#define X_MapWindow 8 +#define X_MapSubwindows 9 +#define X_UnmapWindow 10 +#define X_UnmapSubwindows 11 +#define X_ConfigureWindow 12 +#define X_CirculateWindow 13 +#define X_GetGeometry 14 +#define X_QueryTree 15 +#define X_InternAtom 16 +#define X_GetAtomName 17 +#define X_ChangeProperty 18 +#define X_DeleteProperty 19 +#define X_GetProperty 20 +#define X_ListProperties 21 +#define X_SetSelectionOwner 22 +#define X_GetSelectionOwner 23 +#define X_ConvertSelection 24 +#define X_SendEvent 25 +#define X_GrabPointer 26 +#define X_UngrabPointer 27 +#define X_GrabButton 28 +#define X_UngrabButton 29 +#define X_ChangeActivePointerGrab 30 +#define X_GrabKeyboard 31 +#define X_UngrabKeyboard 32 +#define X_GrabKey 33 +#define X_UngrabKey 34 +#define X_AllowEvents 35 +#define X_GrabServer 36 +#define X_UngrabServer 37 +#define X_QueryPointer 38 +#define X_GetMotionEvents 39 +#define X_TranslateCoords 40 +#define X_WarpPointer 41 +#define X_SetInputFocus 42 +#define X_GetInputFocus 43 +#define X_QueryKeymap 44 +#define X_OpenFont 45 +#define X_CloseFont 46 +#define X_QueryFont 47 +#define X_QueryTextExtents 48 +#define X_ListFonts 49 +#define X_ListFontsWithInfo 50 +#define X_SetFontPath 51 +#define X_GetFontPath 52 +#define X_CreatePixmap 53 +#define X_FreePixmap 54 +#define X_CreateGC 55 +#define X_ChangeGC 56 +#define X_CopyGC 57 +#define X_SetDashes 58 +#define X_SetClipRectangles 59 +#define X_FreeGC 60 +#define X_ClearArea 61 +#define X_CopyArea 62 +#define X_CopyPlane 63 +#define X_PolyPoint 64 +#define X_PolyLine 65 +#define X_PolySegment 66 +#define X_PolyRectangle 67 +#define X_PolyArc 68 +#define X_FillPoly 69 +#define X_PolyFillRectangle 70 +#define X_PolyFillArc 71 +#define X_PutImage 72 +#define X_GetImage 73 +#define X_PolyText8 74 +#define X_PolyText16 75 +#define X_ImageText8 76 +#define X_ImageText16 77 +#define X_CreateColormap 78 +#define X_FreeColormap 79 +#define X_CopyColormapAndFree 80 +#define X_InstallColormap 81 +#define X_UninstallColormap 82 +#define X_ListInstalledColormaps 83 +#define X_AllocColor 84 +#define X_AllocNamedColor 85 +#define X_AllocColorCells 86 +#define X_AllocColorPlanes 87 +#define X_FreeColors 88 +#define X_StoreColors 89 +#define X_StoreNamedColor 90 +#define X_QueryColors 91 +#define X_LookupColor 92 +#define X_CreateCursor 93 +#define X_CreateGlyphCursor 94 +#define X_FreeCursor 95 +#define X_RecolorCursor 96 +#define X_QueryBestSize 97 +#define X_QueryExtension 98 +#define X_ListExtensions 99 +#define X_ChangeKeyboardMapping 100 +#define X_GetKeyboardMapping 101 +#define X_ChangeKeyboardControl 102 +#define X_GetKeyboardControl 103 +#define X_Bell 104 +#define X_ChangePointerControl 105 +#define X_GetPointerControl 106 +#define X_SetScreenSaver 107 +#define X_GetScreenSaver 108 +#define X_ChangeHosts 109 +#define X_ListHosts 110 +#define X_SetAccessControl 111 +#define X_SetCloseDownMode 112 +#define X_KillClient 113 +#define X_RotateProperties 114 +#define X_ForceScreenSaver 115 +#define X_SetPointerMapping 116 +#define X_GetPointerMapping 117 +#define X_SetModifierMapping 118 +#define X_GetModifierMapping 119 +#define X_NoOperation 127 + +/* restore these definitions back to the typedefs in X.h */ +#undef Window +#undef Drawable +#undef Font +#undef Pixmap +#undef Cursor +#undef Colormap +#undef GContext +#undef Atom +#undef VisualID +#undef Time +#undef KeyCode +#undef KeySym + +#endif /* XPROTO_H */ diff --git a/packedpubwasm/include/X11/Xprotostr.h b/packedpubwasm/include/X11/Xprotostr.h new file mode 100644 index 0000000..a9e854d --- /dev/null +++ b/packedpubwasm/include/X11/Xprotostr.h @@ -0,0 +1,77 @@ +#ifndef XPROTOSTRUCTS_H +#define XPROTOSTRUCTS_H + +/*********************************************************** + +Copyright 1987, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + + +Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +******************************************************************/ +#include + +/* Used by PolySegment */ + +typedef struct _xSegment { + INT16 x1 B16, y1 B16, x2 B16, y2 B16; +} xSegment; + +/* POINT */ + +typedef struct _xPoint { + INT16 x B16, y B16; +} xPoint; + +typedef struct _xRectangle { + INT16 x B16, y B16; + CARD16 width B16, height B16; +} xRectangle; + +/* ARC */ + +typedef struct _xArc { + INT16 x B16, y B16; + CARD16 width B16, height B16; + INT16 angle1 B16, angle2 B16; +} xArc; + +#endif /* XPROTOSTRUCTS_H */ diff --git a/packedpubwasm/include/X11/Xutil.h b/packedpubwasm/include/X11/Xutil.h new file mode 100644 index 0000000..8ff34d9 --- /dev/null +++ b/packedpubwasm/include/X11/Xutil.h @@ -0,0 +1,826 @@ + +/*********************************************************** + +Copyright 1987, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + + +Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +******************************************************************/ + +#ifndef _XUTIL_H_ +#define _XUTIL_H_ + +/* You must include before including this file */ +#include +#include + +/* + * Bitmask returned by XParseGeometry(). Each bit tells if the corresponding + * value (x, y, width, height) was found in the parsed string. + */ +#define NoValue 0x0000 +#define XValue 0x0001 +#define YValue 0x0002 +#define WidthValue 0x0004 +#define HeightValue 0x0008 +#define AllValues 0x000F +#define XNegative 0x0010 +#define YNegative 0x0020 + +/* + * new version containing base_width, base_height, and win_gravity fields; + * used with WM_NORMAL_HINTS. + */ +typedef struct { + long flags; /* marks which fields in this structure are defined */ + int x, y; /* obsolete for new window mgrs, but clients */ + int width, height; /* should set so old wm's don't mess up */ + int min_width, min_height; + int max_width, max_height; + int width_inc, height_inc; + struct { + int x; /* numerator */ + int y; /* denominator */ + } min_aspect, max_aspect; + int base_width, base_height; /* added by ICCCM version 1 */ + int win_gravity; /* added by ICCCM version 1 */ +} XSizeHints; + +/* + * The next block of definitions are for window manager properties that + * clients and applications use for communication. + */ + +/* flags argument in size hints */ +#define USPosition (1L << 0) /* user specified x, y */ +#define USSize (1L << 1) /* user specified width, height */ + +#define PPosition (1L << 2) /* program specified position */ +#define PSize (1L << 3) /* program specified size */ +#define PMinSize (1L << 4) /* program specified minimum size */ +#define PMaxSize (1L << 5) /* program specified maximum size */ +#define PResizeInc (1L << 6) /* program specified resize increments */ +#define PAspect (1L << 7) /* program specified min and max aspect ratios */ +#define PBaseSize (1L << 8) /* program specified base for incrementing */ +#define PWinGravity (1L << 9) /* program specified window gravity */ + +/* obsolete */ +#define PAllHints (PPosition|PSize|PMinSize|PMaxSize|PResizeInc|PAspect) + + + +typedef struct { + long flags; /* marks which fields in this structure are defined */ + Bool input; /* does this application rely on the window manager to + get keyboard input? */ + int initial_state; /* see below */ + Pixmap icon_pixmap; /* pixmap to be used as icon */ + Window icon_window; /* window to be used as icon */ + int icon_x, icon_y; /* initial position of icon */ + Pixmap icon_mask; /* icon mask bitmap */ + XID window_group; /* id of related window group */ + /* this structure may be extended in the future */ +} XWMHints; + +/* definition for flags of XWMHints */ + +#define InputHint (1L << 0) +#define StateHint (1L << 1) +#define IconPixmapHint (1L << 2) +#define IconWindowHint (1L << 3) +#define IconPositionHint (1L << 4) +#define IconMaskHint (1L << 5) +#define WindowGroupHint (1L << 6) +#define AllHints (InputHint|StateHint|IconPixmapHint|IconWindowHint| \ +IconPositionHint|IconMaskHint|WindowGroupHint) +#define XUrgencyHint (1L << 8) + +/* definitions for initial window state */ +#define WithdrawnState 0 /* for windows that are not mapped */ +#define NormalState 1 /* most applications want to start this way */ +#define IconicState 3 /* application wants to start as an icon */ + +/* + * Obsolete states no longer defined by ICCCM + */ +#define DontCareState 0 /* don't know or care */ +#define ZoomState 2 /* application wants to start zoomed */ +#define InactiveState 4 /* application believes it is seldom used; */ + /* some wm's may put it on inactive menu */ + + +/* + * new structure for manipulating TEXT properties; used with WM_NAME, + * WM_ICON_NAME, WM_CLIENT_MACHINE, and WM_COMMAND. + */ +typedef struct { + unsigned char *value; /* same as Property routines */ + Atom encoding; /* prop type */ + int format; /* prop data format: 8, 16, or 32 */ + unsigned long nitems; /* number of data items in value */ +} XTextProperty; + +#define XNoMemory -1 +#define XLocaleNotSupported -2 +#define XConverterNotFound -3 + +typedef enum { + XStringStyle, /* STRING */ + XCompoundTextStyle, /* COMPOUND_TEXT */ + XTextStyle, /* text in owner's encoding (current locale)*/ + XStdICCTextStyle, /* STRING, else COMPOUND_TEXT */ + /* The following is an XFree86 extension, introduced in November 2000 */ + XUTF8StringStyle /* UTF8_STRING */ +} XICCEncodingStyle; + +typedef struct { + int min_width, min_height; + int max_width, max_height; + int width_inc, height_inc; +} XIconSize; + +typedef struct { + char *res_name; + char *res_class; +} XClassHint; + +#ifdef XUTIL_DEFINE_FUNCTIONS +extern int XDestroyImage( + XImage *ximage); +extern unsigned long XGetPixel( + XImage *ximage, + int x, int y); +extern int XPutPixel( + XImage *ximage, + int x, int y, + unsigned long pixel); +extern XImage *XSubImage( + XImage *ximage, + int x, int y, + unsigned int width, unsigned int height); +extern int XAddPixel( + XImage *ximage, + long value); +#else +/* + * These macros are used to give some sugar to the image routines so that + * naive people are more comfortable with them. + */ +#define XDestroyImage(ximage) \ + ((*((ximage)->f.destroy_image))((ximage))) +#define XGetPixel(ximage, x, y) \ + ((*((ximage)->f.get_pixel))((ximage), (x), (y))) +#define XPutPixel(ximage, x, y, pixel) \ + ((*((ximage)->f.put_pixel))((ximage), (x), (y), (pixel))) +#define XSubImage(ximage, x, y, width, height) \ + ((*((ximage)->f.sub_image))((ximage), (x), (y), (width), (height))) +#define XAddPixel(ximage, value) \ + ((*((ximage)->f.add_pixel))((ximage), (value))) +#endif + +/* + * Compose sequence status structure, used in calling XLookupString. + */ +typedef struct _XComposeStatus { + XPointer compose_ptr; /* state table pointer */ + int chars_matched; /* match state */ +} XComposeStatus; + +/* + * Keysym macros, used on Keysyms to test for classes of symbols + */ +#define IsKeypadKey(keysym) \ + (((KeySym)(keysym) >= XK_KP_Space) && ((KeySym)(keysym) <= XK_KP_Equal)) + +#define IsPrivateKeypadKey(keysym) \ + (((KeySym)(keysym) >= 0x11000000) && ((KeySym)(keysym) <= 0x1100FFFF)) + +#define IsCursorKey(keysym) \ + (((KeySym)(keysym) >= XK_Home) && ((KeySym)(keysym) < XK_Select)) + +#define IsPFKey(keysym) \ + (((KeySym)(keysym) >= XK_KP_F1) && ((KeySym)(keysym) <= XK_KP_F4)) + +#define IsFunctionKey(keysym) \ + (((KeySym)(keysym) >= XK_F1) && ((KeySym)(keysym) <= XK_F35)) + +#define IsMiscFunctionKey(keysym) \ + (((KeySym)(keysym) >= XK_Select) && ((KeySym)(keysym) <= XK_Break)) + +#ifdef XK_XKB_KEYS +#define IsModifierKey(keysym) \ + ((((KeySym)(keysym) >= XK_Shift_L) && ((KeySym)(keysym) <= XK_Hyper_R)) \ + || (((KeySym)(keysym) >= XK_ISO_Lock) && \ + ((KeySym)(keysym) <= XK_ISO_Last_Group_Lock)) \ + || ((KeySym)(keysym) == XK_Mode_switch) \ + || ((KeySym)(keysym) == XK_Num_Lock)) +#else +#define IsModifierKey(keysym) \ + ((((KeySym)(keysym) >= XK_Shift_L) && ((KeySym)(keysym) <= XK_Hyper_R)) \ + || ((KeySym)(keysym) == XK_Mode_switch) \ + || ((KeySym)(keysym) == XK_Num_Lock)) +#endif +/* + * opaque reference to Region data type + */ +typedef struct _XRegion *Region; + +/* Return values from XRectInRegion() */ + +#define RectangleOut 0 +#define RectangleIn 1 +#define RectanglePart 2 + + +/* + * Information used by the visual utility routines to find desired visual + * type from the many visuals a display may support. + */ + +typedef struct { + Visual *visual; + VisualID visualid; + int screen; + int depth; +#if defined(__cplusplus) || defined(c_plusplus) + int c_class; /* C++ */ +#else + int class; +#endif + unsigned long red_mask; + unsigned long green_mask; + unsigned long blue_mask; + int colormap_size; + int bits_per_rgb; +} XVisualInfo; + +#define VisualNoMask 0x0 +#define VisualIDMask 0x1 +#define VisualScreenMask 0x2 +#define VisualDepthMask 0x4 +#define VisualClassMask 0x8 +#define VisualRedMaskMask 0x10 +#define VisualGreenMaskMask 0x20 +#define VisualBlueMaskMask 0x40 +#define VisualColormapSizeMask 0x80 +#define VisualBitsPerRGBMask 0x100 +#define VisualAllMask 0x1FF + +/* + * This defines a window manager property that clients may use to + * share standard color maps of type RGB_COLOR_MAP: + */ +typedef struct { + Colormap colormap; + unsigned long red_max; + unsigned long red_mult; + unsigned long green_max; + unsigned long green_mult; + unsigned long blue_max; + unsigned long blue_mult; + unsigned long base_pixel; + VisualID visualid; /* added by ICCCM version 1 */ + XID killid; /* added by ICCCM version 1 */ +} XStandardColormap; + +#define ReleaseByFreeingColormap ((XID) 1L) /* for killid field above */ + + +/* + * return codes for XReadBitmapFile and XWriteBitmapFile + */ +#define BitmapSuccess 0 +#define BitmapOpenFailed 1 +#define BitmapFileInvalid 2 +#define BitmapNoMemory 3 + +/**************************************************************** + * + * Context Management + * + ****************************************************************/ + + +/* Associative lookup table return codes */ + +#define XCSUCCESS 0 /* No error. */ +#define XCNOMEM 1 /* Out of memory */ +#define XCNOENT 2 /* No entry in table */ + +typedef int XContext; + +#define XUniqueContext() ((XContext) XrmUniqueQuark()) +#define XStringToContext(string) ((XContext) XrmStringToQuark(string)) + +_XFUNCPROTOBEGIN + +/* The following declarations are alphabetized. */ + +extern XClassHint *XAllocClassHint ( + void +); + +extern XIconSize *XAllocIconSize ( + void +); + +extern XSizeHints *XAllocSizeHints ( + void +); + +extern XStandardColormap *XAllocStandardColormap ( + void +); + +extern XWMHints *XAllocWMHints ( + void +); + +extern int XClipBox( + Region /* r */, + XRectangle* /* rect_return */ +); + +extern Region XCreateRegion( + void +); + +extern const char *XDefaultString (void); + +extern int XDeleteContext( + Display* /* display */, + XID /* rid */, + XContext /* context */ +); + +extern int XDestroyRegion( + Region /* r */ +); + +extern int XEmptyRegion( + Region /* r */ +); + +extern int XEqualRegion( + Region /* r1 */, + Region /* r2 */ +); + +extern int XFindContext( + Display* /* display */, + XID /* rid */, + XContext /* context */, + XPointer* /* data_return */ +); + +extern Status XGetClassHint( + Display* /* display */, + Window /* w */, + XClassHint* /* class_hints_return */ +); + +extern Status XGetIconSizes( + Display* /* display */, + Window /* w */, + XIconSize** /* size_list_return */, + int* /* count_return */ +); + +extern Status XGetNormalHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints_return */ +); + +extern Status XGetRGBColormaps( + Display* /* display */, + Window /* w */, + XStandardColormap** /* stdcmap_return */, + int* /* count_return */, + Atom /* property */ +); + +extern Status XGetSizeHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints_return */, + Atom /* property */ +); + +extern Status XGetStandardColormap( + Display* /* display */, + Window /* w */, + XStandardColormap* /* colormap_return */, + Atom /* property */ +); + +extern Status XGetTextProperty( + Display* /* display */, + Window /* window */, + XTextProperty* /* text_prop_return */, + Atom /* property */ +); + +extern XVisualInfo *XGetVisualInfo( + Display* /* display */, + long /* vinfo_mask */, + XVisualInfo* /* vinfo_template */, + int* /* nitems_return */ +); + +extern Status XGetWMClientMachine( + Display* /* display */, + Window /* w */, + XTextProperty* /* text_prop_return */ +); + +extern XWMHints *XGetWMHints( + Display* /* display */, + Window /* w */ +); + +extern Status XGetWMIconName( + Display* /* display */, + Window /* w */, + XTextProperty* /* text_prop_return */ +); + +extern Status XGetWMName( + Display* /* display */, + Window /* w */, + XTextProperty* /* text_prop_return */ +); + +extern Status XGetWMNormalHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints_return */, + long* /* supplied_return */ +); + +extern Status XGetWMSizeHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints_return */, + long* /* supplied_return */, + Atom /* property */ +); + +extern Status XGetZoomHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* zhints_return */ +); + +extern int XIntersectRegion( + Region /* sra */, + Region /* srb */, + Region /* dr_return */ +); + +extern void XConvertCase( + KeySym /* sym */, + KeySym* /* lower */, + KeySym* /* upper */ +); + +extern int XLookupString( + XKeyEvent* /* event_struct */, + char* /* buffer_return */, + int /* bytes_buffer */, + KeySym* /* keysym_return */, + XComposeStatus* /* status_in_out */ +); + +extern Status XMatchVisualInfo( + Display* /* display */, + int /* screen */, + int /* depth */, + int /* class */, + XVisualInfo* /* vinfo_return */ +); + +extern int XOffsetRegion( + Region /* r */, + int /* dx */, + int /* dy */ +); + +extern Bool XPointInRegion( + Region /* r */, + int /* x */, + int /* y */ +); + +extern Region XPolygonRegion( + XPoint* /* points */, + int /* n */, + int /* fill_rule */ +); + +extern int XRectInRegion( + Region /* r */, + int /* x */, + int /* y */, + unsigned int /* width */, + unsigned int /* height */ +); + +extern int XSaveContext( + Display* /* display */, + XID /* rid */, + XContext /* context */, + _Xconst char* /* data */ +); + +extern int XSetClassHint( + Display* /* display */, + Window /* w */, + XClassHint* /* class_hints */ +); + +extern int XSetIconSizes( + Display* /* display */, + Window /* w */, + XIconSize* /* size_list */, + int /* count */ +); + +extern int XSetNormalHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints */ +); + +extern void XSetRGBColormaps( + Display* /* display */, + Window /* w */, + XStandardColormap* /* stdcmaps */, + int /* count */, + Atom /* property */ +); + +extern int XSetSizeHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints */, + Atom /* property */ +); + +extern int XSetStandardProperties( + Display* /* display */, + Window /* w */, + _Xconst char* /* window_name */, + _Xconst char* /* icon_name */, + Pixmap /* icon_pixmap */, + char** /* argv */, + int /* argc */, + XSizeHints* /* hints */ +); + +extern void XSetTextProperty( + Display* /* display */, + Window /* w */, + XTextProperty* /* text_prop */, + Atom /* property */ +); + +extern void XSetWMClientMachine( + Display* /* display */, + Window /* w */, + XTextProperty* /* text_prop */ +); + +extern int XSetWMHints( + Display* /* display */, + Window /* w */, + XWMHints* /* wm_hints */ +); + +extern void XSetWMIconName( + Display* /* display */, + Window /* w */, + XTextProperty* /* text_prop */ +); + +extern void XSetWMName( + Display* /* display */, + Window /* w */, + XTextProperty* /* text_prop */ +); + +extern void XSetWMNormalHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints */ +); + +extern void XSetWMProperties( + Display* /* display */, + Window /* w */, + XTextProperty* /* window_name */, + XTextProperty* /* icon_name */, + char** /* argv */, + int /* argc */, + XSizeHints* /* normal_hints */, + XWMHints* /* wm_hints */, + XClassHint* /* class_hints */ +); + +extern void XmbSetWMProperties( + Display* /* display */, + Window /* w */, + _Xconst char* /* window_name */, + _Xconst char* /* icon_name */, + char** /* argv */, + int /* argc */, + XSizeHints* /* normal_hints */, + XWMHints* /* wm_hints */, + XClassHint* /* class_hints */ +); + +extern void Xutf8SetWMProperties( + Display* /* display */, + Window /* w */, + _Xconst char* /* window_name */, + _Xconst char* /* icon_name */, + char** /* argv */, + int /* argc */, + XSizeHints* /* normal_hints */, + XWMHints* /* wm_hints */, + XClassHint* /* class_hints */ +); + +extern void XSetWMSizeHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* hints */, + Atom /* property */ +); + +extern int XSetRegion( + Display* /* display */, + GC /* gc */, + Region /* r */ +); + +extern void XSetStandardColormap( + Display* /* display */, + Window /* w */, + XStandardColormap* /* colormap */, + Atom /* property */ +); + +extern int XSetZoomHints( + Display* /* display */, + Window /* w */, + XSizeHints* /* zhints */ +); + +extern int XShrinkRegion( + Region /* r */, + int /* dx */, + int /* dy */ +); + +extern Status XStringListToTextProperty( + char** /* list */, + int /* count */, + XTextProperty* /* text_prop_return */ +); + +extern int XSubtractRegion( + Region /* sra */, + Region /* srb */, + Region /* dr_return */ +); + +extern int XmbTextListToTextProperty( + Display* display, + char** list, + int count, + XICCEncodingStyle style, + XTextProperty* text_prop_return +); + +extern int XwcTextListToTextProperty( + Display* display, + wchar_t** list, + int count, + XICCEncodingStyle style, + XTextProperty* text_prop_return +); + +extern int Xutf8TextListToTextProperty( + Display* display, + char** list, + int count, + XICCEncodingStyle style, + XTextProperty* text_prop_return +); + +extern void XwcFreeStringList( + wchar_t** list +); + +extern Status XTextPropertyToStringList( + XTextProperty* /* text_prop */, + char*** /* list_return */, + int* /* count_return */ +); + +extern int XmbTextPropertyToTextList( + Display* display, + const XTextProperty* text_prop, + char*** list_return, + int* count_return +); + +extern int XwcTextPropertyToTextList( + Display* display, + const XTextProperty* text_prop, + wchar_t*** list_return, + int* count_return +); + +extern int Xutf8TextPropertyToTextList( + Display* display, + const XTextProperty* text_prop, + char*** list_return, + int* count_return +); + +extern int XUnionRectWithRegion( + XRectangle* /* rectangle */, + Region /* src_region */, + Region /* dest_region_return */ +); + +extern int XUnionRegion( + Region /* sra */, + Region /* srb */, + Region /* dr_return */ +); + +extern int XWMGeometry( + Display* /* display */, + int /* screen_number */, + _Xconst char* /* user_geometry */, + _Xconst char* /* default_geometry */, + unsigned int /* border_width */, + XSizeHints* /* hints */, + int* /* x_return */, + int* /* y_return */, + int* /* width_return */, + int* /* height_return */, + int* /* gravity_return */ +); + +extern int XXorRegion( + Region /* sra */, + Region /* srb */, + Region /* dr_return */ +); + +_XFUNCPROTOEND + +#endif /* _XUTIL_H_ */ diff --git a/packedpubwasm/include/X11/cursorfont.h b/packedpubwasm/include/X11/cursorfont.h new file mode 100644 index 0000000..c69d508 --- /dev/null +++ b/packedpubwasm/include/X11/cursorfont.h @@ -0,0 +1,111 @@ +/* + +Copyright 1987, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall +not be used in advertising or otherwise to promote the sale, use or +other dealings in this Software without prior written authorization +from The Open Group. + +*/ + +#ifndef _X11_CURSORFONT_H_ +#define _X11_CURSORFONT_H_ + +#define XC_num_glyphs 154 +#define XC_X_cursor 0 +#define XC_arrow 2 +#define XC_based_arrow_down 4 +#define XC_based_arrow_up 6 +#define XC_boat 8 +#define XC_bogosity 10 +#define XC_bottom_left_corner 12 +#define XC_bottom_right_corner 14 +#define XC_bottom_side 16 +#define XC_bottom_tee 18 +#define XC_box_spiral 20 +#define XC_center_ptr 22 +#define XC_circle 24 +#define XC_clock 26 +#define XC_coffee_mug 28 +#define XC_cross 30 +#define XC_cross_reverse 32 +#define XC_crosshair 34 +#define XC_diamond_cross 36 +#define XC_dot 38 +#define XC_dotbox 40 +#define XC_double_arrow 42 +#define XC_draft_large 44 +#define XC_draft_small 46 +#define XC_draped_box 48 +#define XC_exchange 50 +#define XC_fleur 52 +#define XC_gobbler 54 +#define XC_gumby 56 +#define XC_hand1 58 +#define XC_hand2 60 +#define XC_heart 62 +#define XC_icon 64 +#define XC_iron_cross 66 +#define XC_left_ptr 68 +#define XC_left_side 70 +#define XC_left_tee 72 +#define XC_leftbutton 74 +#define XC_ll_angle 76 +#define XC_lr_angle 78 +#define XC_man 80 +#define XC_middlebutton 82 +#define XC_mouse 84 +#define XC_pencil 86 +#define XC_pirate 88 +#define XC_plus 90 +#define XC_question_arrow 92 +#define XC_right_ptr 94 +#define XC_right_side 96 +#define XC_right_tee 98 +#define XC_rightbutton 100 +#define XC_rtl_logo 102 +#define XC_sailboat 104 +#define XC_sb_down_arrow 106 +#define XC_sb_h_double_arrow 108 +#define XC_sb_left_arrow 110 +#define XC_sb_right_arrow 112 +#define XC_sb_up_arrow 114 +#define XC_sb_v_double_arrow 116 +#define XC_shuttle 118 +#define XC_sizing 120 +#define XC_spider 122 +#define XC_spraycan 124 +#define XC_star 126 +#define XC_target 128 +#define XC_tcross 130 +#define XC_top_left_arrow 132 +#define XC_top_left_corner 134 +#define XC_top_right_corner 136 +#define XC_top_side 138 +#define XC_top_tee 140 +#define XC_trek 142 +#define XC_ul_angle 144 +#define XC_umbrella 146 +#define XC_ur_angle 148 +#define XC_watch 150 +#define XC_xterm 152 + +#endif /* _X11_CURSORFONT_H_ */ diff --git a/packedpubwasm/include/X11/extensions/XKB.h b/packedpubwasm/include/X11/extensions/XKB.h new file mode 100644 index 0000000..ee4f740 --- /dev/null +++ b/packedpubwasm/include/X11/extensions/XKB.h @@ -0,0 +1,786 @@ +/************************************************************ +Copyright (c) 1993 by Silicon Graphics Computer Systems, Inc. + +Permission to use, copy, modify, and distribute this +software and its documentation for any purpose and without +fee is hereby granted, provided that the above copyright +notice appear in all copies and that both that copyright +notice and this permission notice appear in supporting +documentation, and that the name of Silicon Graphics not be +used in advertising or publicity pertaining to distribution +of the software without specific prior written permission. +Silicon Graphics makes no representation about the suitability +of this software for any purpose. It is provided "as is" +without any express or implied warranty. + +SILICON GRAPHICS DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS +SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY +AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON +GRAPHICS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL +DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, +DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE +OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH +THE USE OR PERFORMANCE OF THIS SOFTWARE. + +********************************************************/ + +#ifndef _XKB_H_ +#define _XKB_H_ + + /* + * XKB request codes, used in: + * - xkbReqType field of all requests + * - requestMinor field of some events + */ +#define X_kbUseExtension 0 +#define X_kbSelectEvents 1 +#define X_kbBell 3 +#define X_kbGetState 4 +#define X_kbLatchLockState 5 +#define X_kbGetControls 6 +#define X_kbSetControls 7 +#define X_kbGetMap 8 +#define X_kbSetMap 9 +#define X_kbGetCompatMap 10 +#define X_kbSetCompatMap 11 +#define X_kbGetIndicatorState 12 +#define X_kbGetIndicatorMap 13 +#define X_kbSetIndicatorMap 14 +#define X_kbGetNamedIndicator 15 +#define X_kbSetNamedIndicator 16 +#define X_kbGetNames 17 +#define X_kbSetNames 18 +#define X_kbGetGeometry 19 +#define X_kbSetGeometry 20 +#define X_kbPerClientFlags 21 +#define X_kbListComponents 22 +#define X_kbGetKbdByName 23 +#define X_kbGetDeviceInfo 24 +#define X_kbSetDeviceInfo 25 +#define X_kbSetDebuggingFlags 101 + + /* + * In the X sense, XKB reports only one event. + * The type field of all XKB events is XkbEventCode + */ +#define XkbEventCode 0 +#define XkbNumberEvents (XkbEventCode+1) + + /* + * XKB has a minor event code so it can use one X event code for + * multiple purposes. + * - reported in the xkbType field of all XKB events. + * - XkbSelectEventDetails: Indicates the event for which event details + * are being changed + */ +#define XkbNewKeyboardNotify 0 +#define XkbMapNotify 1 +#define XkbStateNotify 2 +#define XkbControlsNotify 3 +#define XkbIndicatorStateNotify 4 +#define XkbIndicatorMapNotify 5 +#define XkbNamesNotify 6 +#define XkbCompatMapNotify 7 +#define XkbBellNotify 8 +#define XkbActionMessage 9 +#define XkbAccessXNotify 10 +#define XkbExtensionDeviceNotify 11 + + /* + * Event Mask: + * - XkbSelectEvents: Specifies event interest. + */ +#define XkbNewKeyboardNotifyMask (1L << 0) +#define XkbMapNotifyMask (1L << 1) +#define XkbStateNotifyMask (1L << 2) +#define XkbControlsNotifyMask (1L << 3) +#define XkbIndicatorStateNotifyMask (1L << 4) +#define XkbIndicatorMapNotifyMask (1L << 5) +#define XkbNamesNotifyMask (1L << 6) +#define XkbCompatMapNotifyMask (1L << 7) +#define XkbBellNotifyMask (1L << 8) +#define XkbActionMessageMask (1L << 9) +#define XkbAccessXNotifyMask (1L << 10) +#define XkbExtensionDeviceNotifyMask (1L << 11) +#define XkbAllEventsMask (0xFFF) + + /* + * NewKeyboardNotify event details: + */ +#define XkbNKN_KeycodesMask (1L << 0) +#define XkbNKN_GeometryMask (1L << 1) +#define XkbNKN_DeviceIDMask (1L << 2) +#define XkbAllNewKeyboardEventsMask (0x7) + + /* + * AccessXNotify event types: + * - The 'what' field of AccessXNotify events reports the + * reason that the event was generated. + */ +#define XkbAXN_SKPress 0 +#define XkbAXN_SKAccept 1 +#define XkbAXN_SKReject 2 +#define XkbAXN_SKRelease 3 +#define XkbAXN_BKAccept 4 +#define XkbAXN_BKReject 5 +#define XkbAXN_AXKWarning 6 + + /* + * AccessXNotify details: + * - Used as an event detail mask to limit the conditions under which + * AccessXNotify events are reported + */ +#define XkbAXN_SKPressMask (1L << 0) +#define XkbAXN_SKAcceptMask (1L << 1) +#define XkbAXN_SKRejectMask (1L << 2) +#define XkbAXN_SKReleaseMask (1L << 3) +#define XkbAXN_BKAcceptMask (1L << 4) +#define XkbAXN_BKRejectMask (1L << 5) +#define XkbAXN_AXKWarningMask (1L << 6) +#define XkbAllAccessXEventsMask (0x7f) + + /* + * Miscellaneous event details: + * - event detail masks for assorted events that don't reall + * have any details. + */ +#define XkbAllStateEventsMask XkbAllStateComponentsMask +#define XkbAllMapEventsMask XkbAllMapComponentsMask +#define XkbAllControlEventsMask XkbAllControlsMask +#define XkbAllIndicatorEventsMask XkbAllIndicatorsMask +#define XkbAllNameEventsMask XkbAllNamesMask +#define XkbAllCompatMapEventsMask XkbAllCompatMask +#define XkbAllBellEventsMask (1L << 0) +#define XkbAllActionMessagesMask (1L << 0) + + /* + * XKB reports one error: BadKeyboard + * A further reason for the error is encoded into to most significant + * byte of the resourceID for the error: + * XkbErr_BadDevice - the device in question was not found + * XkbErr_BadClass - the device was found but it doesn't belong to + * the appropriate class. + * XkbErr_BadId - the device was found and belongs to the right + * class, but not feedback with a matching id was + * found. + * The low byte of the resourceID for this error contains the device + * id, class specifier or feedback id that failed. + */ +#define XkbKeyboard 0 +#define XkbNumberErrors 1 + +#define XkbErr_BadDevice 0xff +#define XkbErr_BadClass 0xfe +#define XkbErr_BadId 0xfd + + /* + * Keyboard Components Mask: + * - Specifies the components that follow a GetKeyboardByNameReply + */ +#define XkbClientMapMask (1L << 0) +#define XkbServerMapMask (1L << 1) +#define XkbCompatMapMask (1L << 2) +#define XkbIndicatorMapMask (1L << 3) +#define XkbNamesMask (1L << 4) +#define XkbGeometryMask (1L << 5) +#define XkbControlsMask (1L << 6) +#define XkbAllComponentsMask (0x7f) + + /* + * State detail mask: + * - The 'changed' field of StateNotify events reports which of + * the keyboard state components have changed. + * - Used as an event detail mask to limit the conditions under + * which StateNotify events are reported. + */ +#define XkbModifierStateMask (1L << 0) +#define XkbModifierBaseMask (1L << 1) +#define XkbModifierLatchMask (1L << 2) +#define XkbModifierLockMask (1L << 3) +#define XkbGroupStateMask (1L << 4) +#define XkbGroupBaseMask (1L << 5) +#define XkbGroupLatchMask (1L << 6) +#define XkbGroupLockMask (1L << 7) +#define XkbCompatStateMask (1L << 8) +#define XkbGrabModsMask (1L << 9) +#define XkbCompatGrabModsMask (1L << 10) +#define XkbLookupModsMask (1L << 11) +#define XkbCompatLookupModsMask (1L << 12) +#define XkbPointerButtonMask (1L << 13) +#define XkbAllStateComponentsMask (0x3fff) + + /* + * Controls detail masks: + * The controls specified in XkbAllControlsMask: + * - The 'changed' field of ControlsNotify events reports which of + * the keyboard controls have changed. + * - The 'changeControls' field of the SetControls request specifies + * the controls for which values are to be changed. + * - Used as an event detail mask to limit the conditions under + * which ControlsNotify events are reported. + * + * The controls specified in the XkbAllBooleanCtrlsMask: + * - The 'enabledControls' field of ControlsNotify events reports the + * current status of the boolean controls. + * - The 'enabledControlsChanges' field of ControlsNotify events reports + * any boolean controls that have been turned on or off. + * - The 'affectEnabledControls' and 'enabledControls' fields of the + * kbSetControls request change the set of enabled controls. + * - The 'accessXTimeoutMask' and 'accessXTimeoutValues' fields of + * an XkbControlsRec specify the controls to be changed if the keyboard + * times out and the values to which they should be changed. + * - The 'autoCtrls' and 'autoCtrlsValues' fields of the PerClientFlags + * request specifies the specify the controls to be reset when the + * client exits and the values to which they should be reset. + * - The 'ctrls' field of an indicator map specifies the controls + * that drive the indicator. + * - Specifies the boolean controls affected by the SetControls and + * LockControls key actions. + */ +#define XkbRepeatKeysMask (1L << 0) +#define XkbSlowKeysMask (1L << 1) +#define XkbBounceKeysMask (1L << 2) +#define XkbStickyKeysMask (1L << 3) +#define XkbMouseKeysMask (1L << 4) +#define XkbMouseKeysAccelMask (1L << 5) +#define XkbAccessXKeysMask (1L << 6) +#define XkbAccessXTimeoutMask (1L << 7) +#define XkbAccessXFeedbackMask (1L << 8) +#define XkbAudibleBellMask (1L << 9) +#define XkbOverlay1Mask (1L << 10) +#define XkbOverlay2Mask (1L << 11) +#define XkbIgnoreGroupLockMask (1L << 12) +#define XkbGroupsWrapMask (1L << 27) +#define XkbInternalModsMask (1L << 28) +#define XkbIgnoreLockModsMask (1L << 29) +#define XkbPerKeyRepeatMask (1L << 30) +#define XkbControlsEnabledMask (1L << 31) + +#define XkbAccessXOptionsMask (XkbStickyKeysMask|XkbAccessXFeedbackMask) + +#define XkbAllBooleanCtrlsMask (0x00001FFF) +#define XkbAllControlsMask (0xF8001FFF) +#define XkbAllControlEventsMask XkbAllControlsMask + + /* + * AccessX Options Mask + * - The 'accessXOptions' field of an XkbControlsRec specifies the + * AccessX options that are currently in effect. + * - The 'accessXTimeoutOptionsMask' and 'accessXTimeoutOptionsValues' + * fields of an XkbControlsRec specify the Access X options to be + * changed if the keyboard times out and the values to which they + * should be changed. + */ +#define XkbAX_SKPressFBMask (1L << 0) +#define XkbAX_SKAcceptFBMask (1L << 1) +#define XkbAX_FeatureFBMask (1L << 2) +#define XkbAX_SlowWarnFBMask (1L << 3) +#define XkbAX_IndicatorFBMask (1L << 4) +#define XkbAX_StickyKeysFBMask (1L << 5) +#define XkbAX_TwoKeysMask (1L << 6) +#define XkbAX_LatchToLockMask (1L << 7) +#define XkbAX_SKReleaseFBMask (1L << 8) +#define XkbAX_SKRejectFBMask (1L << 9) +#define XkbAX_BKRejectFBMask (1L << 10) +#define XkbAX_DumbBellFBMask (1L << 11) +#define XkbAX_FBOptionsMask (0xF3F) +#define XkbAX_SKOptionsMask (0x0C0) +#define XkbAX_AllOptionsMask (0xFFF) + + /* + * XkbUseCoreKbd is used to specify the core keyboard without having + * to look up its X input extension identifier. + * XkbUseCorePtr is used to specify the core pointer without having + * to look up its X input extension identifier. + * XkbDfltXIClass is used to specify "don't care" any place that the + * XKB protocol is looking for an X Input Extension + * device class. + * XkbDfltXIId is used to specify "don't care" any place that the + * XKB protocol is looking for an X Input Extension + * feedback identifier. + * XkbAllXIClasses is used to get information about all device indicators, + * whether they're part of the indicator feedback class + * or the keyboard feedback class. + * XkbAllXIIds is used to get information about all device indicator + * feedbacks without having to list them. + * XkbXINone is used to indicate that no class or id has been specified. + * XkbLegalXILedClass(c) True if 'c' specifies a legal class with LEDs + * XkbLegalXIBellClass(c) True if 'c' specifies a legal class with bells + * XkbExplicitXIDevice(d) True if 'd' explicitly specifies a device + * XkbExplicitXIClass(c) True if 'c' explicitly specifies a device class + * XkbExplicitXIId(c) True if 'i' explicitly specifies a device id + * XkbSingleXIClass(c) True if 'c' specifies exactly one device class, + * including the default. + * XkbSingleXIId(i) True if 'i' specifies exactly one device + * identifier, including the default. + */ +#define XkbUseCoreKbd 0x0100 +#define XkbUseCorePtr 0x0200 +#define XkbDfltXIClass 0x0300 +#define XkbDfltXIId 0x0400 +#define XkbAllXIClasses 0x0500 +#define XkbAllXIIds 0x0600 +#define XkbXINone 0xff00 + +#define XkbLegalXILedClass(c) (((c)==KbdFeedbackClass)||\ + ((c)==LedFeedbackClass)||\ + ((c)==XkbDfltXIClass)||\ + ((c)==XkbAllXIClasses)) +#define XkbLegalXIBellClass(c) (((c)==KbdFeedbackClass)||\ + ((c)==BellFeedbackClass)||\ + ((c)==XkbDfltXIClass)||\ + ((c)==XkbAllXIClasses)) +#define XkbExplicitXIDevice(c) (((c)&(~0xff))==0) +#define XkbExplicitXIClass(c) (((c)&(~0xff))==0) +#define XkbExplicitXIId(c) (((c)&(~0xff))==0) +#define XkbSingleXIClass(c) ((((c)&(~0xff))==0)||((c)==XkbDfltXIClass)) +#define XkbSingleXIId(c) ((((c)&(~0xff))==0)||((c)==XkbDfltXIId)) + +#define XkbNoModifier 0xff +#define XkbNoShiftLevel 0xff +#define XkbNoShape 0xff +#define XkbNoIndicator 0xff + +#define XkbNoModifierMask 0 +#define XkbAllModifiersMask 0xff +#define XkbAllVirtualModsMask 0xffff + +#define XkbNumKbdGroups 4 +#define XkbMaxKbdGroup (XkbNumKbdGroups-1) + +#define XkbMaxMouseKeysBtn 4 + + /* + * Group Index and Mask: + * - Indices into the kt_index array of a key type. + * - Mask specifies types to be changed for XkbChangeTypesOfKey + */ +#define XkbGroup1Index 0 +#define XkbGroup2Index 1 +#define XkbGroup3Index 2 +#define XkbGroup4Index 3 +#define XkbAnyGroup 254 +#define XkbAllGroups 255 + +#define XkbGroup1Mask (1<<0) +#define XkbGroup2Mask (1<<1) +#define XkbGroup3Mask (1<<2) +#define XkbGroup4Mask (1<<3) +#define XkbAnyGroupMask (1<<7) +#define XkbAllGroupsMask (0xf) + + /* + * BuildCoreState: Given a keyboard group and a modifier state, + * construct the value to be reported an event. + * GroupForCoreState: Given the state reported in an event, + * determine the keyboard group. + * IsLegalGroup: Returns TRUE if 'g' is a valid group index. + */ +#define XkbBuildCoreState(m,g) ((((g)&0x3)<<13)|((m)&0xff)) +#define XkbGroupForCoreState(s) (((s)>>13)&0x3) +#define XkbIsLegalGroup(g) (((g)>=0)&&((g)type>=Xkb_SASetMods)&&((a)->type<=XkbSA_LockMods)) +#define XkbIsGroupAction(a) (((a)->type>=XkbSA_SetGroup)&&((a)->type<=XkbSA_LockGroup)) +#define XkbIsPtrAction(a) (((a)->type>=XkbSA_MovePtr)&&((a)->type<=XkbSA_SetPtrDflt)) + + + /* + * Key Behavior Qualifier: + * KB_Permanent indicates that the behavior describes an unalterable + * characteristic of the keyboard, not an XKB software-simulation of + * the listed behavior. + * Key Behavior Types: + * Specifies the behavior of the underlying key. + */ +#define XkbKB_Permanent 0x80 +#define XkbKB_OpMask 0x7f + +#define XkbKB_Default 0x00 +#define XkbKB_Lock 0x01 +#define XkbKB_RadioGroup 0x02 +#define XkbKB_Overlay1 0x03 +#define XkbKB_Overlay2 0x04 + +#define XkbKB_RGAllowNone 0x80 + + /* + * Various macros which describe the range of legal keycodes. + */ +#define XkbMinLegalKeyCode 8 +#define XkbMaxLegalKeyCode 255 +#define XkbMaxKeyCount (XkbMaxLegalKeyCode-XkbMinLegalKeyCode+1) +#define XkbPerKeyBitArraySize ((XkbMaxLegalKeyCode+1)/8) +/* Seems kinda silly to check that an unsigned char is <= 255... */ +#define XkbIsLegalKeycode(k) ((k)>=XkbMinLegalKeyCode) + + /* + * Assorted constants and limits. + */ +#define XkbNumModifiers 8 +#define XkbNumVirtualMods 16 +#define XkbNumIndicators 32 +#define XkbAllIndicatorsMask (0xffffffff) +#define XkbMaxRadioGroups 32 +#define XkbAllRadioGroupsMask (0xffffffff) +#define XkbMaxShiftLevel 63 +#define XkbMaxSymsPerKey (XkbMaxShiftLevel*XkbNumKbdGroups) +#define XkbRGMaxMembers 12 +#define XkbActionMessageLength 6 +#define XkbKeyNameLength 4 +#define XkbMaxRedirectCount 8 + +#define XkbGeomPtsPerMM 10 +#define XkbGeomMaxColors 32 +#define XkbGeomMaxLabelColors 3 +#define XkbGeomMaxPriority 255 + + /* + * Key Type index and mask for the four standard key types. + */ +#define XkbOneLevelIndex 0 +#define XkbTwoLevelIndex 1 +#define XkbAlphabeticIndex 2 +#define XkbKeypadIndex 3 +#define XkbLastRequiredType XkbKeypadIndex +#define XkbNumRequiredTypes (XkbLastRequiredType+1) +#define XkbMaxKeyTypes 255 + +#define XkbOneLevelMask (1<<0) +#define XkbTwoLevelMask (1<<1) +#define XkbAlphabeticMask (1<<2) +#define XkbKeypadMask (1<<3) +#define XkbAllRequiredTypes (0xf) + +#define XkbShiftLevel(n) ((n)-1) +#define XkbShiftLevelMask(n) (1<<((n)-1)) + + /* + * Extension name and version information + */ +#define XkbName "XKEYBOARD" +#define XkbMajorVersion 1 +#define XkbMinorVersion 0 + + /* + * Explicit map components: + * - Used in the 'explicit' field of an XkbServerMap. Specifies + * the keyboard components that should _not_ be updated automatically + * in response to core protocol keyboard mapping requests. + */ +#define XkbExplicitKeyTypesMask (0x0f) +#define XkbExplicitKeyType1Mask (1<<0) +#define XkbExplicitKeyType2Mask (1<<1) +#define XkbExplicitKeyType3Mask (1<<2) +#define XkbExplicitKeyType4Mask (1<<3) +#define XkbExplicitInterpretMask (1<<4) +#define XkbExplicitAutoRepeatMask (1<<5) +#define XkbExplicitBehaviorMask (1<<6) +#define XkbExplicitVModMapMask (1<<7) +#define XkbAllExplicitMask (0xff) + + /* + * Map components masks: + * Those in AllMapComponentsMask: + * - Specifies the individual fields to be loaded or changed for the + * GetMap and SetMap requests. + * Those in ClientInfoMask: + * - Specifies the components to be allocated by XkbAllocClientMap. + * Those in ServerInfoMask: + * - Specifies the components to be allocated by XkbAllocServerMap. + */ +#define XkbKeyTypesMask (1<<0) +#define XkbKeySymsMask (1<<1) +#define XkbModifierMapMask (1<<2) +#define XkbExplicitComponentsMask (1<<3) +#define XkbKeyActionsMask (1<<4) +#define XkbKeyBehaviorsMask (1<<5) +#define XkbVirtualModsMask (1<<6) +#define XkbVirtualModMapMask (1<<7) + +#define XkbAllClientInfoMask (XkbKeyTypesMask|XkbKeySymsMask|XkbModifierMapMask) +#define XkbAllServerInfoMask (XkbExplicitComponentsMask|XkbKeyActionsMask|XkbKeyBehaviorsMask|XkbVirtualModsMask|XkbVirtualModMapMask) +#define XkbAllMapComponentsMask (XkbAllClientInfoMask|XkbAllServerInfoMask) + + /* + * Symbol interpretations flags: + * - Used in the flags field of a symbol interpretation + */ +#define XkbSI_AutoRepeat (1<<0) +#define XkbSI_LockingKey (1<<1) + + /* + * Symbol interpretations match specification: + * - Used in the match field of a symbol interpretation to specify + * the conditions under which an interpretation is used. + */ +#define XkbSI_LevelOneOnly (0x80) +#define XkbSI_OpMask (0x7f) +#define XkbSI_NoneOf (0) +#define XkbSI_AnyOfOrNone (1) +#define XkbSI_AnyOf (2) +#define XkbSI_AllOf (3) +#define XkbSI_Exactly (4) + + /* + * Indicator map flags: + * - Used in the flags field of an indicator map to indicate the + * conditions under which and indicator can be changed and the + * effects of changing the indicator. + */ +#define XkbIM_NoExplicit (1L << 7) +#define XkbIM_NoAutomatic (1L << 6) +#define XkbIM_LEDDrivesKB (1L << 5) + + /* + * Indicator map component specifications: + * - Used by the 'which_groups' and 'which_mods' fields of an indicator + * map to specify which keyboard components should be used to drive + * the indicator. + */ +#define XkbIM_UseBase (1L << 0) +#define XkbIM_UseLatched (1L << 1) +#define XkbIM_UseLocked (1L << 2) +#define XkbIM_UseEffective (1L << 3) +#define XkbIM_UseCompat (1L << 4) + +#define XkbIM_UseNone 0 +#define XkbIM_UseAnyGroup (XkbIM_UseBase|XkbIM_UseLatched|XkbIM_UseLocked\ + |XkbIM_UseEffective) +#define XkbIM_UseAnyMods (XkbIM_UseAnyGroup|XkbIM_UseCompat) + + /* + * Compatibility Map Compontents: + * - Specifies the components to be allocated in XkbAllocCompatMap. + */ +#define XkbSymInterpMask (1<<0) +#define XkbGroupCompatMask (1<<1) +#define XkbAllCompatMask (0x3) + + /* + * Names component mask: + * - Specifies the names to be loaded or changed for the GetNames and + * SetNames requests. + * - Specifies the names that have changed in a NamesNotify event. + * - Specifies the names components to be allocated by XkbAllocNames. + */ +#define XkbKeycodesNameMask (1<<0) +#define XkbGeometryNameMask (1<<1) +#define XkbSymbolsNameMask (1<<2) +#define XkbPhysSymbolsNameMask (1<<3) +#define XkbTypesNameMask (1<<4) +#define XkbCompatNameMask (1<<5) +#define XkbKeyTypeNamesMask (1<<6) +#define XkbKTLevelNamesMask (1<<7) +#define XkbIndicatorNamesMask (1<<8) +#define XkbKeyNamesMask (1<<9) +#define XkbKeyAliasesMask (1<<10) +#define XkbVirtualModNamesMask (1<<11) +#define XkbGroupNamesMask (1<<12) +#define XkbRGNamesMask (1<<13) +#define XkbComponentNamesMask (0x3f) +#define XkbAllNamesMask (0x3fff) + + /* + * GetByName components: + * - Specifies desired or necessary components to GetKbdByName request. + * - Reports the components that were found in a GetKbdByNameReply + */ +#define XkbGBN_TypesMask (1L << 0) +#define XkbGBN_CompatMapMask (1L << 1) +#define XkbGBN_ClientSymbolsMask (1L << 2) +#define XkbGBN_ServerSymbolsMask (1L << 3) +#define XkbGBN_SymbolsMask (XkbGBN_ClientSymbolsMask|XkbGBN_ServerSymbolsMask) +#define XkbGBN_IndicatorMapMask (1L << 4) +#define XkbGBN_KeyNamesMask (1L << 5) +#define XkbGBN_GeometryMask (1L << 6) +#define XkbGBN_OtherNamesMask (1L << 7) +#define XkbGBN_AllComponentsMask (0xff) + + /* + * ListComponents flags + */ +#define XkbLC_Hidden (1L << 0) +#define XkbLC_Default (1L << 1) +#define XkbLC_Partial (1L << 2) + +#define XkbLC_AlphanumericKeys (1L << 8) +#define XkbLC_ModifierKeys (1L << 9) +#define XkbLC_KeypadKeys (1L << 10) +#define XkbLC_FunctionKeys (1L << 11) +#define XkbLC_AlternateGroup (1L << 12) + + /* + * X Input Extension Interactions + * - Specifies the possible interactions between XKB and the X input + * extension + * - Used to request (XkbGetDeviceInfo) or change (XKbSetDeviceInfo) + * XKB information about an extension device. + * - Reports the list of supported optional features in the reply to + * XkbGetDeviceInfo or in an XkbExtensionDeviceNotify event. + * XkbXI_UnsupportedFeature is reported in XkbExtensionDeviceNotify + * events to indicate an attempt to use an unsupported feature. + */ +#define XkbXI_KeyboardsMask (1L << 0) +#define XkbXI_ButtonActionsMask (1L << 1) +#define XkbXI_IndicatorNamesMask (1L << 2) +#define XkbXI_IndicatorMapsMask (1L << 3) +#define XkbXI_IndicatorStateMask (1L << 4) +#define XkbXI_UnsupportedFeatureMask (1L << 15) +#define XkbXI_AllFeaturesMask (0x001f) +#define XkbXI_AllDeviceFeaturesMask (0x001e) + +#define XkbXI_IndicatorsMask (0x001c) +#define XkbAllExtensionDeviceEventsMask (0x801f) + + /* + * Per-Client Flags: + * - Specifies flags to be changed by the PerClientFlags request. + */ +#define XkbPCF_DetectableAutoRepeatMask (1L << 0) +#define XkbPCF_GrabsUseXKBStateMask (1L << 1) +#define XkbPCF_AutoResetControlsMask (1L << 2) +#define XkbPCF_LookupStateWhenGrabbed (1L << 3) +#define XkbPCF_SendEventUsesXKBState (1L << 4) +#define XkbPCF_AllFlagsMask (0x1F) + + /* + * Debugging flags and controls + */ +#define XkbDF_DisableLocks (1<<0) + +#endif /* _XKB_H_ */ diff --git a/packedpubwasm/include/X11/extensions/XKBstr.h b/packedpubwasm/include/X11/extensions/XKBstr.h new file mode 100644 index 0000000..e519e65 --- /dev/null +++ b/packedpubwasm/include/X11/extensions/XKBstr.h @@ -0,0 +1,613 @@ +/************************************************************ +Copyright (c) 1993 by Silicon Graphics Computer Systems, Inc. + +Permission to use, copy, modify, and distribute this +software and its documentation for any purpose and without +fee is hereby granted, provided that the above copyright +notice appear in all copies and that both that copyright +notice and this permission notice appear in supporting +documentation, and that the name of Silicon Graphics not be +used in advertising or publicity pertaining to distribution +of the software without specific prior written permission. +Silicon Graphics makes no representation about the suitability +of this software for any purpose. It is provided "as is" +without any express or implied warranty. + +SILICON GRAPHICS DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS +SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY +AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON +GRAPHICS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL +DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, +DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE +OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH +THE USE OR PERFORMANCE OF THIS SOFTWARE. + +********************************************************/ + +#ifndef _XKBSTR_H_ +#define _XKBSTR_H_ + +#include + +#define XkbCharToInt(v) ((v)&0x80?(int)((v)|(~0xff)):(int)((v)&0x7f)) +#define XkbIntTo2Chars(i,h,l) (((h)=((i>>8)&0xff)),((l)=((i)&0xff))) + +#if defined(WORD64) && defined(UNSIGNEDBITFIELDS) +#define Xkb2CharsToInt(h,l) ((h)&0x80?(int)(((h)<<8)|(l)|(~0xffff)):\ + (int)(((h)<<8)|(l)&0x7fff)) +#else +#define Xkb2CharsToInt(h,l) ((short)(((h)<<8)|(l))) +#endif + + /* + * Common data structures and access macros + */ + +typedef struct _XkbStateRec { + unsigned char group; + unsigned char locked_group; + unsigned short base_group; + unsigned short latched_group; + unsigned char mods; + unsigned char base_mods; + unsigned char latched_mods; + unsigned char locked_mods; + unsigned char compat_state; + unsigned char grab_mods; + unsigned char compat_grab_mods; + unsigned char lookup_mods; + unsigned char compat_lookup_mods; + unsigned short ptr_buttons; +} XkbStateRec,*XkbStatePtr; +#define XkbModLocks(s) ((s)->locked_mods) +#define XkbStateMods(s) ((s)->base_mods|(s)->latched_mods|XkbModLocks(s)) +#define XkbGroupLock(s) ((s)->locked_group) +#define XkbStateGroup(s) ((s)->base_group+(s)->latched_group+XkbGroupLock(s)) +#define XkbStateFieldFromRec(s) XkbBuildCoreState((s)->lookup_mods,(s)->group) +#define XkbGrabStateFromRec(s) XkbBuildCoreState((s)->grab_mods,(s)->group) + +typedef struct _XkbMods { + unsigned char mask; /* effective mods */ + unsigned char real_mods; + unsigned short vmods; +} XkbModsRec,*XkbModsPtr; + +typedef struct _XkbKTMapEntry { + Bool active; + unsigned char level; + XkbModsRec mods; +} XkbKTMapEntryRec,*XkbKTMapEntryPtr; + +typedef struct _XkbKeyType { + XkbModsRec mods; + unsigned char num_levels; + unsigned char map_count; + XkbKTMapEntryPtr map; + XkbModsPtr preserve; + Atom name; + Atom * level_names; +} XkbKeyTypeRec, *XkbKeyTypePtr; + +#define XkbNumGroups(g) ((g)&0x0f) +#define XkbOutOfRangeGroupInfo(g) ((g)&0xf0) +#define XkbOutOfRangeGroupAction(g) ((g)&0xc0) +#define XkbOutOfRangeGroupNumber(g) (((g)&0x30)>>4) +#define XkbSetGroupInfo(g,w,n) (((w)&0xc0)|(((n)&3)<<4)|((g)&0x0f)) +#define XkbSetNumGroups(g,n) (((g)&0xf0)|((n)&0x0f)) + + /* + * Structures and access macros used primarily by the server + */ + +typedef struct _XkbBehavior { + unsigned char type; + unsigned char data; +} XkbBehavior; + +#define XkbAnyActionDataSize 7 +typedef struct _XkbAnyAction { + unsigned char type; + unsigned char data[XkbAnyActionDataSize]; +} XkbAnyAction; + +typedef struct _XkbModAction { + unsigned char type; + unsigned char flags; + unsigned char mask; + unsigned char real_mods; + unsigned char vmods1; + unsigned char vmods2; +} XkbModAction; +#define XkbModActionVMods(a) \ + ((short)(((a)->vmods1<<8)|((a)->vmods2))) +#define XkbSetModActionVMods(a,v) \ + (((a)->vmods1=(((v)>>8)&0xff)),(a)->vmods2=((v)&0xff)) + +typedef struct _XkbGroupAction { + unsigned char type; + unsigned char flags; + char group_XXX; +} XkbGroupAction; +#define XkbSAGroup(a) (XkbCharToInt((a)->group_XXX)) +#define XkbSASetGroup(a,g) ((a)->group_XXX=(g)) + +typedef struct _XkbISOAction { + unsigned char type; + unsigned char flags; + unsigned char mask; + unsigned char real_mods; + char group_XXX; + unsigned char affect; + unsigned char vmods1; + unsigned char vmods2; +} XkbISOAction; + +typedef struct _XkbPtrAction { + unsigned char type; + unsigned char flags; + unsigned char high_XXX; + unsigned char low_XXX; + unsigned char high_YYY; + unsigned char low_YYY; +} XkbPtrAction; +#define XkbPtrActionX(a) (Xkb2CharsToInt((a)->high_XXX,(a)->low_XXX)) +#define XkbPtrActionY(a) (Xkb2CharsToInt((a)->high_YYY,(a)->low_YYY)) +#define XkbSetPtrActionX(a,x) (XkbIntTo2Chars(x,(a)->high_XXX,(a)->low_XXX)) +#define XkbSetPtrActionY(a,y) (XkbIntTo2Chars(y,(a)->high_YYY,(a)->low_YYY)) + +typedef struct _XkbPtrBtnAction { + unsigned char type; + unsigned char flags; + unsigned char count; + unsigned char button; +} XkbPtrBtnAction; + +typedef struct _XkbPtrDfltAction { + unsigned char type; + unsigned char flags; + unsigned char affect; + char valueXXX; +} XkbPtrDfltAction; +#define XkbSAPtrDfltValue(a) (XkbCharToInt((a)->valueXXX)) +#define XkbSASetPtrDfltValue(a,c) ((a)->valueXXX= ((c)&0xff)) + +typedef struct _XkbSwitchScreenAction { + unsigned char type; + unsigned char flags; + char screenXXX; +} XkbSwitchScreenAction; +#define XkbSAScreen(a) (XkbCharToInt((a)->screenXXX)) +#define XkbSASetScreen(a,s) ((a)->screenXXX= ((s)&0xff)) + +typedef struct _XkbCtrlsAction { + unsigned char type; + unsigned char flags; + unsigned char ctrls3; + unsigned char ctrls2; + unsigned char ctrls1; + unsigned char ctrls0; +} XkbCtrlsAction; +#define XkbActionSetCtrls(a,c) (((a)->ctrls3=(((c)>>24)&0xff)),\ + ((a)->ctrls2=(((c)>>16)&0xff)),\ + ((a)->ctrls1=(((c)>>8)&0xff)),\ + ((a)->ctrls0=((c)&0xff))) +#define XkbActionCtrls(a) ((((unsigned int)(a)->ctrls3)<<24)|\ + (((unsigned int)(a)->ctrls2)<<16)|\ + (((unsigned int)(a)->ctrls1)<<8)|\ + ((unsigned int)((a)->ctrls0))) + +typedef struct _XkbMessageAction { + unsigned char type; + unsigned char flags; + unsigned char message[6]; +} XkbMessageAction; + +typedef struct _XkbRedirectKeyAction { + unsigned char type; + unsigned char new_key; + unsigned char mods_mask; + unsigned char mods; + unsigned char vmods_mask0; + unsigned char vmods_mask1; + unsigned char vmods0; + unsigned char vmods1; +} XkbRedirectKeyAction; + +#define XkbSARedirectVMods(a) ((((unsigned int)(a)->vmods1)<<8)|\ + ((unsigned int)(a)->vmods0)) +#define XkbSARedirectSetVMods(a,m) (((a)->vmods_mask1=(((m)>>8)&0xff)),\ + ((a)->vmods_mask0=((m)&0xff))) +#define XkbSARedirectVModsMask(a) ((((unsigned int)(a)->vmods_mask1)<<8)|\ + ((unsigned int)(a)->vmods_mask0)) +#define XkbSARedirectSetVModsMask(a,m) (((a)->vmods_mask1=(((m)>>8)&0xff)),\ + ((a)->vmods_mask0=((m)&0xff))) + +typedef struct _XkbDeviceBtnAction { + unsigned char type; + unsigned char flags; + unsigned char count; + unsigned char button; + unsigned char device; +} XkbDeviceBtnAction; + +typedef struct _XkbDeviceValuatorAction { + unsigned char type; + unsigned char device; + unsigned char v1_what; + unsigned char v1_ndx; + unsigned char v1_value; + unsigned char v2_what; + unsigned char v2_ndx; + unsigned char v2_value; +} XkbDeviceValuatorAction; + +typedef union _XkbAction { + XkbAnyAction any; + XkbModAction mods; + XkbGroupAction group; + XkbISOAction iso; + XkbPtrAction ptr; + XkbPtrBtnAction btn; + XkbPtrDfltAction dflt; + XkbSwitchScreenAction screen; + XkbCtrlsAction ctrls; + XkbMessageAction msg; + XkbRedirectKeyAction redirect; + XkbDeviceBtnAction devbtn; + XkbDeviceValuatorAction devval; + unsigned char type; +} XkbAction; + +typedef struct _XkbControls { + unsigned char mk_dflt_btn; + unsigned char num_groups; + unsigned char groups_wrap; + XkbModsRec internal; + XkbModsRec ignore_lock; + unsigned int enabled_ctrls; + unsigned short repeat_delay; + unsigned short repeat_interval; + unsigned short slow_keys_delay; + unsigned short debounce_delay; + unsigned short mk_delay; + unsigned short mk_interval; + unsigned short mk_time_to_max; + unsigned short mk_max_speed; + short mk_curve; + unsigned short ax_options; + unsigned short ax_timeout; + unsigned short axt_opts_mask; + unsigned short axt_opts_values; + unsigned int axt_ctrls_mask; + unsigned int axt_ctrls_values; + unsigned char per_key_repeat[XkbPerKeyBitArraySize]; +} XkbControlsRec, *XkbControlsPtr; + +#define XkbAX_AnyFeedback(c) ((c)->enabled_ctrls&XkbAccessXFeedbackMask) +#define XkbAX_NeedOption(c,w) ((c)->ax_options&(w)) +#define XkbAX_NeedFeedback(c,w) (XkbAX_AnyFeedback(c)&&XkbAX_NeedOption(c,w)) + +typedef struct _XkbServerMapRec { + unsigned short num_acts; + unsigned short size_acts; + XkbAction *acts; + + XkbBehavior *behaviors; + unsigned short *key_acts; +#if defined(__cplusplus) || defined(c_plusplus) + /* explicit is a C++ reserved word */ + unsigned char *c_explicit; +#else + unsigned char *explicit; +#endif + unsigned char vmods[XkbNumVirtualMods]; + unsigned short *vmodmap; +} XkbServerMapRec, *XkbServerMapPtr; + +#define XkbSMKeyActionsPtr(m,k) (&(m)->acts[(m)->key_acts[k]]) + + /* + * Structures and access macros used primarily by clients + */ + +typedef struct _XkbSymMapRec { + unsigned char kt_index[XkbNumKbdGroups]; + unsigned char group_info; + unsigned char width; + unsigned short offset; +} XkbSymMapRec, *XkbSymMapPtr; + +typedef struct _XkbClientMapRec { + unsigned char size_types; + unsigned char num_types; + XkbKeyTypePtr types; + + unsigned short size_syms; + unsigned short num_syms; + KeySym *syms; + XkbSymMapPtr key_sym_map; + + unsigned char *modmap; +} XkbClientMapRec, *XkbClientMapPtr; + +#define XkbCMKeyGroupInfo(m,k) ((m)->key_sym_map[k].group_info) +#define XkbCMKeyNumGroups(m,k) (XkbNumGroups((m)->key_sym_map[k].group_info)) +#define XkbCMKeyGroupWidth(m,k,g) (XkbCMKeyType(m,k,g)->num_levels) +#define XkbCMKeyGroupsWidth(m,k) ((m)->key_sym_map[k].width) +#define XkbCMKeyTypeIndex(m,k,g) ((m)->key_sym_map[k].kt_index[g&0x3]) +#define XkbCMKeyType(m,k,g) (&(m)->types[XkbCMKeyTypeIndex(m,k,g)]) +#define XkbCMKeyNumSyms(m,k) (XkbCMKeyGroupsWidth(m,k)*XkbCMKeyNumGroups(m,k)) +#define XkbCMKeySymsOffset(m,k) ((m)->key_sym_map[k].offset) +#define XkbCMKeySymsPtr(m,k) (&(m)->syms[XkbCMKeySymsOffset(m,k)]) + + /* + * Compatibility structures and access macros + */ + +typedef struct _XkbSymInterpretRec { + KeySym sym; + unsigned char flags; + unsigned char match; + unsigned char mods; + unsigned char virtual_mod; + XkbAnyAction act; +} XkbSymInterpretRec,*XkbSymInterpretPtr; + +typedef struct _XkbCompatMapRec { + XkbSymInterpretPtr sym_interpret; + XkbModsRec groups[XkbNumKbdGroups]; + unsigned short num_si; + unsigned short size_si; +} XkbCompatMapRec, *XkbCompatMapPtr; + +typedef struct _XkbIndicatorMapRec { + unsigned char flags; + unsigned char which_groups; + unsigned char groups; + unsigned char which_mods; + XkbModsRec mods; + unsigned int ctrls; +} XkbIndicatorMapRec, *XkbIndicatorMapPtr; + +#define XkbIM_IsAuto(i) ((((i)->flags&XkbIM_NoAutomatic)==0)&&\ + (((i)->which_groups&&(i)->groups)||\ + ((i)->which_mods&&(i)->mods.mask)||\ + ((i)->ctrls))) +#define XkbIM_InUse(i) (((i)->flags)||((i)->which_groups)||\ + ((i)->which_mods)||((i)->ctrls)) + + +typedef struct _XkbIndicatorRec { + unsigned long phys_indicators; + XkbIndicatorMapRec maps[XkbNumIndicators]; +} XkbIndicatorRec,*XkbIndicatorPtr; + +typedef struct _XkbKeyNameRec { + char name[XkbKeyNameLength]; +} XkbKeyNameRec,*XkbKeyNamePtr; + +typedef struct _XkbKeyAliasRec { + char real[XkbKeyNameLength]; + char alias[XkbKeyNameLength]; +} XkbKeyAliasRec,*XkbKeyAliasPtr; + + /* + * Names for everything + */ +typedef struct _XkbNamesRec { + Atom keycodes; + Atom geometry; + Atom symbols; + Atom types; + Atom compat; + Atom vmods[XkbNumVirtualMods]; + Atom indicators[XkbNumIndicators]; + Atom groups[XkbNumKbdGroups]; + XkbKeyNamePtr keys; + XkbKeyAliasPtr key_aliases; + Atom *radio_groups; + Atom phys_symbols; + + unsigned char num_keys; + unsigned char num_key_aliases; + unsigned short num_rg; +} XkbNamesRec,*XkbNamesPtr; + +typedef struct _XkbGeometry *XkbGeometryPtr; + /* + * Tie it all together into one big keyboard description + */ +typedef struct _XkbDesc { + struct _XDisplay * dpy; + unsigned short flags; + unsigned short device_spec; + KeyCode min_key_code; + KeyCode max_key_code; + + XkbControlsPtr ctrls; + XkbServerMapPtr server; + XkbClientMapPtr map; + XkbIndicatorPtr indicators; + XkbNamesPtr names; + XkbCompatMapPtr compat; + XkbGeometryPtr geom; +} XkbDescRec, *XkbDescPtr; +#define XkbKeyKeyTypeIndex(d,k,g) (XkbCMKeyTypeIndex((d)->map,k,g)) +#define XkbKeyKeyType(d,k,g) (XkbCMKeyType((d)->map,k,g)) +#define XkbKeyGroupWidth(d,k,g) (XkbCMKeyGroupWidth((d)->map,k,g)) +#define XkbKeyGroupsWidth(d,k) (XkbCMKeyGroupsWidth((d)->map,k)) +#define XkbKeyGroupInfo(d,k) (XkbCMKeyGroupInfo((d)->map,(k))) +#define XkbKeyNumGroups(d,k) (XkbCMKeyNumGroups((d)->map,(k))) +#define XkbKeyNumSyms(d,k) (XkbCMKeyNumSyms((d)->map,(k))) +#define XkbKeySymsPtr(d,k) (XkbCMKeySymsPtr((d)->map,(k))) +#define XkbKeySym(d,k,n) (XkbKeySymsPtr(d,k)[n]) +#define XkbKeySymEntry(d,k,sl,g) \ + (XkbKeySym(d,k,((XkbKeyGroupsWidth(d,k)*(g))+(sl)))) +#define XkbKeyAction(d,k,n) \ + (XkbKeyHasActions(d,k)?&XkbKeyActionsPtr(d,k)[n]:NULL) +#define XkbKeyActionEntry(d,k,sl,g) \ + (XkbKeyHasActions(d,k)?\ + XkbKeyAction(d,k,((XkbKeyGroupsWidth(d,k)*(g))+(sl))):NULL) + +#define XkbKeyHasActions(d,k) ((d)->server->key_acts[k]!=0) +#define XkbKeyNumActions(d,k) (XkbKeyHasActions(d,k)?XkbKeyNumSyms(d,k):1) +#define XkbKeyActionsPtr(d,k) (XkbSMKeyActionsPtr((d)->server,k)) +#define XkbKeycodeInRange(d,k) (((k)>=(d)->min_key_code)&&\ + ((k)<=(d)->max_key_code)) +#define XkbNumKeys(d) ((d)->max_key_code-(d)->min_key_code+1) + + + /* + * The following structures can be used to track changes + * to a keyboard device + */ +typedef struct _XkbMapChanges { + unsigned short changed; + KeyCode min_key_code; + KeyCode max_key_code; + unsigned char first_type; + unsigned char num_types; + KeyCode first_key_sym; + unsigned char num_key_syms; + KeyCode first_key_act; + unsigned char num_key_acts; + KeyCode first_key_behavior; + unsigned char num_key_behaviors; + KeyCode first_key_explicit; + unsigned char num_key_explicit; + KeyCode first_modmap_key; + unsigned char num_modmap_keys; + KeyCode first_vmodmap_key; + unsigned char num_vmodmap_keys; + unsigned char pad; + unsigned short vmods; +} XkbMapChangesRec,*XkbMapChangesPtr; + +typedef struct _XkbControlsChanges { + unsigned int changed_ctrls; + unsigned int enabled_ctrls_changes; + Bool num_groups_changed; +} XkbControlsChangesRec,*XkbControlsChangesPtr; + +typedef struct _XkbIndicatorChanges { + unsigned int state_changes; + unsigned int map_changes; +} XkbIndicatorChangesRec,*XkbIndicatorChangesPtr; + +typedef struct _XkbNameChanges { + unsigned int changed; + unsigned char first_type; + unsigned char num_types; + unsigned char first_lvl; + unsigned char num_lvls; + unsigned char num_aliases; + unsigned char num_rg; + unsigned char first_key; + unsigned char num_keys; + unsigned short changed_vmods; + unsigned long changed_indicators; + unsigned char changed_groups; +} XkbNameChangesRec,*XkbNameChangesPtr; + +typedef struct _XkbCompatChanges { + unsigned char changed_groups; + unsigned short first_si; + unsigned short num_si; +} XkbCompatChangesRec,*XkbCompatChangesPtr; + +typedef struct _XkbChanges { + unsigned short device_spec; + unsigned short state_changes; + XkbMapChangesRec map; + XkbControlsChangesRec ctrls; + XkbIndicatorChangesRec indicators; + XkbNameChangesRec names; + XkbCompatChangesRec compat; +} XkbChangesRec, *XkbChangesPtr; + + /* + * These data structures are used to construct a keymap from + * a set of components or to list components in the server + * database. + */ +typedef struct _XkbComponentNames { + char * keymap; + char * keycodes; + char * types; + char * compat; + char * symbols; + char * geometry; +} XkbComponentNamesRec, *XkbComponentNamesPtr; + +typedef struct _XkbComponentName { + unsigned short flags; + char * name; +} XkbComponentNameRec,*XkbComponentNamePtr; + +typedef struct _XkbComponentList { + int num_keymaps; + int num_keycodes; + int num_types; + int num_compat; + int num_symbols; + int num_geometry; + XkbComponentNamePtr keymaps; + XkbComponentNamePtr keycodes; + XkbComponentNamePtr types; + XkbComponentNamePtr compat; + XkbComponentNamePtr symbols; + XkbComponentNamePtr geometry; +} XkbComponentListRec, *XkbComponentListPtr; + + /* + * The following data structures describe and track changes to a + * non-keyboard extension device + */ +typedef struct _XkbDeviceLedInfo { + unsigned short led_class; + unsigned short led_id; + unsigned int phys_indicators; + unsigned int maps_present; + unsigned int names_present; + unsigned int state; + Atom names[XkbNumIndicators]; + XkbIndicatorMapRec maps[XkbNumIndicators]; +} XkbDeviceLedInfoRec,*XkbDeviceLedInfoPtr; + +typedef struct _XkbDeviceInfo { + char * name; + Atom type; + unsigned short device_spec; + Bool has_own_state; + unsigned short supported; + unsigned short unsupported; + + unsigned short num_btns; + XkbAction * btn_acts; + + unsigned short sz_leds; + unsigned short num_leds; + unsigned short dflt_kbd_fb; + unsigned short dflt_led_fb; + XkbDeviceLedInfoPtr leds; +} XkbDeviceInfoRec,*XkbDeviceInfoPtr; + +#define XkbXI_DevHasBtnActs(d) (((d)->num_btns>0)&&((d)->btn_acts!=NULL)) +#define XkbXI_LegalDevBtn(d,b) (XkbXI_DevHasBtnActs(d)&&((b)<(d)->num_btns)) +#define XkbXI_DevHasLeds(d) (((d)->num_leds>0)&&((d)->leds!=NULL)) + +typedef struct _XkbDeviceLedChanges { + unsigned short led_class; + unsigned short led_id; + unsigned int defined; /* names or maps changed */ + struct _XkbDeviceLedChanges *next; +} XkbDeviceLedChangesRec,*XkbDeviceLedChangesPtr; + +typedef struct _XkbDeviceChanges { + unsigned int changed; + unsigned short first_btn; + unsigned short num_btns; + XkbDeviceLedChangesRec leds; +} XkbDeviceChangesRec,*XkbDeviceChangesPtr; + +#endif /* _XKBSTR_H_ */ diff --git a/packedpubwasm/include/X11/extensions/XShm.h b/packedpubwasm/include/X11/extensions/XShm.h new file mode 100644 index 0000000..23f0651 --- /dev/null +++ b/packedpubwasm/include/X11/extensions/XShm.h @@ -0,0 +1,135 @@ +/************************************************************ + +Copyright 1989, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + +********************************************************/ + +/* THIS IS NOT AN X CONSORTIUM STANDARD OR AN X PROJECT TEAM SPECIFICATION */ + +#ifndef _XSHM_H_ +#define _XSHM_H_ + +#include +#include + +#ifndef _XSHM_SERVER_ +typedef unsigned long ShmSeg; + +typedef struct { + int type; /* of event */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came frome a SendEvent request */ + Display *display; /* Display the event was read from */ + Drawable drawable; /* drawable of request */ + int major_code; /* ShmReqCode */ + int minor_code; /* X_ShmPutImage */ + ShmSeg shmseg; /* the ShmSeg used in the request */ + unsigned long offset; /* the offset into ShmSeg used in the request */ +} XShmCompletionEvent; + +typedef struct { + ShmSeg shmseg; /* resource id */ + int shmid; /* kernel id */ + char *shmaddr; /* address in client */ + Bool readOnly; /* how the server should attach it */ +} XShmSegmentInfo; + +_XFUNCPROTOBEGIN + +Bool XShmQueryExtension( + Display* /* dpy */ +); + +int XShmGetEventBase( + Display* /* dpy */ +); + +Bool XShmQueryVersion( + Display* /* dpy */, + int* /* majorVersion */, + int* /* minorVersion */, + Bool* /* sharedPixmaps */ +); + +int XShmPixmapFormat( + Display* /* dpy */ +); + +Bool XShmAttach( + Display* /* dpy */, + XShmSegmentInfo* /* shminfo */ +); + +Bool XShmDetach( + Display* /* dpy */, + XShmSegmentInfo* /* shminfo */ +); + +Bool XShmPutImage( + Display* /* dpy */, + Drawable /* d */, + GC /* gc */, + XImage* /* image */, + int /* src_x */, + int /* src_y */, + int /* dst_x */, + int /* dst_y */, + unsigned int /* src_width */, + unsigned int /* src_height */, + Bool /* send_event */ +); + +Bool XShmGetImage( + Display* /* dpy */, + Drawable /* d */, + XImage* /* image */, + int /* x */, + int /* y */, + unsigned long /* plane_mask */ +); + +XImage *XShmCreateImage( + Display* /* dpy */, + Visual* /* visual */, + unsigned int /* depth */, + int /* format */, + char* /* data */, + XShmSegmentInfo* /* shminfo */, + unsigned int /* width */, + unsigned int /* height */ +); + +Pixmap XShmCreatePixmap( + Display* /* dpy */, + Drawable /* d */, + char* /* data */, + XShmSegmentInfo* /* shminfo */, + unsigned int /* width */, + unsigned int /* height */, + unsigned int /* depth */ +); + +_XFUNCPROTOEND +#endif /* _XSHM_SERVER_ */ + +#endif diff --git a/packedpubwasm/include/X11/extensions/Xext.h b/packedpubwasm/include/X11/extensions/Xext.h new file mode 100644 index 0000000..858592b --- /dev/null +++ b/packedpubwasm/include/X11/extensions/Xext.h @@ -0,0 +1,53 @@ +/* + * +Copyright 1989, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + */ + +#ifndef _XEXT_H_ +#define _XEXT_H_ + +#include + +_XFUNCPROTOBEGIN + +typedef int (*XextErrorHandler) ( + Display * /* dpy */, + _Xconst char* /* ext_name */, + _Xconst char* /* reason */ +); + +extern XextErrorHandler XSetExtensionErrorHandler( + XextErrorHandler /* handler */ +); + +extern int XMissingExtension( + Display* /* dpy */, + _Xconst char* /* ext_name */ +); + +_XFUNCPROTOEND + +#define X_EXTENSION_UNKNOWN "unknown" +#define X_EXTENSION_MISSING "missing" + +#endif /* _XEXT_H_ */ diff --git a/packedpubwasm/include/X11/extensions/extutil.h b/packedpubwasm/include/X11/extensions/extutil.h new file mode 100644 index 0000000..29404d5 --- /dev/null +++ b/packedpubwasm/include/X11/extensions/extutil.h @@ -0,0 +1,190 @@ +/* + * +Copyright 1989, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + * + * Author: Jim Fulton, MIT The Open Group + * + * Xlib Extension-Writing Utilities + * + * This package contains utilities for writing the client API for various + * protocol extensions. THESE INTERFACES ARE NOT PART OF THE X STANDARD AND + * ARE SUBJECT TO CHANGE! + */ + +#ifndef _EXTUTIL_H_ +#define _EXTUTIL_H_ + +#include + +/* + * We need to keep a list of open displays since the Xlib display list isn't + * public. We also have to per-display info in a separate block since it isn't + * stored directly in the Display structure. + */ +typedef struct _XExtDisplayInfo { + struct _XExtDisplayInfo *next; /* keep a linked list */ + Display *display; /* which display this is */ + XExtCodes *codes; /* the extension protocol codes */ + XPointer data; /* extra data for extension to use */ +} XExtDisplayInfo; + +typedef struct _XExtensionInfo { + XExtDisplayInfo *head; /* start of list */ + XExtDisplayInfo *cur; /* most recently used */ + int ndisplays; /* number of displays */ +} XExtensionInfo; + +typedef struct _XExtensionHooks { + int (*create_gc)( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + int (*copy_gc)( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + int (*flush_gc)( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + int (*free_gc)( + Display* /* display */, + GC /* gc */, + XExtCodes* /* codes */ +); + int (*create_font)( + Display* /* display */, + XFontStruct* /* fs */, + XExtCodes* /* codes */ +); + int (*free_font)( + Display* /* display */, + XFontStruct* /* fs */, + XExtCodes* /* codes */ +); + int (*close_display)( + Display* /* display */, + XExtCodes* /* codes */ +); + Bool (*wire_to_event)( + Display* /* display */, + XEvent* /* re */, + xEvent* /* event */ +); + Status (*event_to_wire)( + Display* /* display */, + XEvent* /* re */, + xEvent* /* event */ +); + int (*error)( + Display* /* display */, + xError* /* err */, + XExtCodes* /* codes */, + int* /* ret_code */ +); + char *(*error_string)( + Display* /* display */, + int /* code */, + XExtCodes* /* codes */, + char* /* buffer */, + int /* nbytes */ +); +} XExtensionHooks; + +extern XExtensionInfo *XextCreateExtension( + void +); +extern void XextDestroyExtension( + XExtensionInfo* /* info */ +); +extern XExtDisplayInfo *XextAddDisplay( + XExtensionInfo* /* extinfo */, + Display* /* dpy */, + _Xconst char* /* ext_name */, + XExtensionHooks* /* hooks */, + int /* nevents */, + XPointer /* data */ +); +extern int XextRemoveDisplay( + XExtensionInfo* /* extinfo */, + Display* /* dpy */ +); +extern XExtDisplayInfo *XextFindDisplay( + XExtensionInfo* /* extinfo */, + Display* /* dpy */ +); + +#define XextHasExtension(i) ((i) && ((i)->codes)) +#define XextCheckExtension(dpy,i,name,val) \ + if (!XextHasExtension(i)) { XMissingExtension (dpy, name); return val; } +#define XextSimpleCheckExtension(dpy,i,name) \ + if (!XextHasExtension(i)) { XMissingExtension (dpy, name); return; } + + +/* + * helper macros to generate code that is common to all extensions; caller + * should prefix it with static if extension source is in one file; this + * could be a utility function, but have to stack 6 unused arguments for + * something that is called many, many times would be bad. + */ +#define XEXT_GENERATE_FIND_DISPLAY(proc,extinfo,extname,hooks,nev,data) \ +XExtDisplayInfo *proc (Display *dpy) \ +{ \ + XExtDisplayInfo *dpyinfo; \ + if (!extinfo) { if (!(extinfo = XextCreateExtension())) return NULL; } \ + if (!(dpyinfo = XextFindDisplay (extinfo, dpy))) \ + dpyinfo = XextAddDisplay (extinfo,dpy,extname,hooks,nev,data); \ + return dpyinfo; \ +} + +#define XEXT_FIND_DISPLAY_PROTO(proc) \ + XExtDisplayInfo *proc(Display *dpy) + +#define XEXT_GENERATE_CLOSE_DISPLAY(proc,extinfo) \ +int proc (Display *dpy, XExtCodes *codes) \ +{ \ + return XextRemoveDisplay (extinfo, dpy); \ +} + +#define XEXT_CLOSE_DISPLAY_PROTO(proc) \ + int proc(Display *dpy, XExtCodes *codes) + +#define XEXT_GENERATE_ERROR_STRING(proc,extname,nerr,errl) \ +char *proc (Display *dpy, int code, XExtCodes *codes, char *buf, int n) \ +{ \ + code -= codes->first_error; \ + if (code >= 0 && code < nerr) { \ + char tmp[256]; \ + sprintf (tmp, "%s.%d", extname, code); \ + XGetErrorDatabaseText (dpy, "XProtoError", tmp, errl[code], buf, n); \ + return buf; \ + } \ + return (char *)0; \ +} + +#define XEXT_ERROR_STRING_PROTO(proc) \ + char *proc(Display *dpy, int code, XExtCodes *codes, char *buf, int n) +#endif diff --git a/packedpubwasm/include/X11/extensions/shm.h b/packedpubwasm/include/X11/extensions/shm.h new file mode 100644 index 0000000..e076402 --- /dev/null +++ b/packedpubwasm/include/X11/extensions/shm.h @@ -0,0 +1,44 @@ +/************************************************************ + +Copyright 1989, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + +********************************************************/ + +/* THIS IS NOT AN X CONSORTIUM STANDARD OR AN X PROJECT TEAM SPECIFICATION */ + +#ifndef _SHM_H_ +#define _SHM_H_ + +#define SHMNAME "MIT-SHM" + +#define SHM_MAJOR_VERSION 1 /* current version numbers */ +#define SHM_MINOR_VERSION 1 + +#define ShmCompletion 0 +#define ShmNumberEvents (ShmCompletion + 1) + +#define BadShmSeg 0 +#define ShmNumberErrors (BadShmSeg + 1) + + +#endif /* _SHM_H_ */ diff --git a/packedpubwasm/include/X11/keysym.h b/packedpubwasm/include/X11/keysym.h new file mode 100644 index 0000000..641b25b --- /dev/null +++ b/packedpubwasm/include/X11/keysym.h @@ -0,0 +1,73 @@ +/*********************************************************** + +Copyright 1987, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall not be +used in advertising or otherwise to promote the sale, use or other dealings +in this Software without prior written authorization from The Open Group. + + +Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts. + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +******************************************************************/ + +/* default keysyms */ +#define XK_MISCELLANY +#define XK_XKB_KEYS +#define XK_LATIN1 +#define XK_LATIN2 +#define XK_LATIN3 +#define XK_LATIN4 +#define XK_LATIN8 +#define XK_LATIN9 +#define XK_CAUCASUS +#define XK_GREEK +#define XK_KATAKANA +#define XK_ARABIC +#define XK_CYRILLIC +#define XK_HEBREW +#define XK_THAI +#define XK_KOREAN +#define XK_ARMENIAN +#define XK_GEORGIAN +#define XK_VIETNAMESE +#define XK_CURRENCY +#define XK_MATHEMATICAL +#define XK_BRAILLE + +#include + diff --git a/packedpubwasm/include/X11/keysymdef.h b/packedpubwasm/include/X11/keysymdef.h new file mode 100644 index 0000000..ec125a6 --- /dev/null +++ b/packedpubwasm/include/X11/keysymdef.h @@ -0,0 +1,2389 @@ +/*********************************************************** +Copyright 1987, 1994, 1998 The Open Group + +Permission to use, copy, modify, distribute, and sell this software and its +documentation for any purpose is hereby granted without fee, provided that +the above copyright notice appear in all copies and that both that +copyright notice and this permission notice appear in supporting +documentation. + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + +Except as contained in this notice, the name of The Open Group shall +not be used in advertising or otherwise to promote the sale, use or +other dealings in this Software without prior written authorization +from The Open Group. + + +Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts + + All Rights Reserved + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Digital not be +used in advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING +ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL +DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR +ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, +ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS +SOFTWARE. + +******************************************************************/ + +/* + * The "X11 Window System Protocol" standard defines in Appendix A the + * keysym codes. These 29-bit integer values identify characters or + * functions associated with each key (e.g., via the visible + * engraving) of a keyboard layout. This file assigns mnemonic macro + * names for these keysyms. + * + * This file is also compiled (by src/util/makekeys.c in libX11) into + * hash tables that can be accessed with X11 library functions such as + * XStringToKeysym() and XKeysymToString(). + * + * Where a keysym corresponds one-to-one to an ISO 10646 / Unicode + * character, this is noted in a comment that provides both the U+xxxx + * Unicode position, as well as the official Unicode name of the + * character. + * + * Where the correspondence is either not one-to-one or semantically + * unclear, the Unicode position and name are enclosed in + * parentheses. Such legacy keysyms should be considered deprecated + * and are not recommended for use in future keyboard mappings. + * + * For any future extension of the keysyms with characters already + * found in ISO 10646 / Unicode, the following algorithm shall be + * used. The new keysym code position will simply be the character's + * Unicode number plus 0x01000000. The keysym values in the range + * 0x01000100 to 0x0110ffff are reserved to represent Unicode + * characters in the range U+0100 to U+10FFFF. + * + * While most newer Unicode-based X11 clients do already accept + * Unicode-mapped keysyms in the range 0x01000100 to 0x0110ffff, it + * will remain necessary for clients -- in the interest of + * compatibility with existing servers -- to also understand the + * existing legacy keysym values in the range 0x0100 to 0x20ff. + * + * Where several mnemonic names are defined for the same keysym in this + * file, all but the first one listed should be considered deprecated. + * + * Mnemonic names for keysyms are defined in this file with lines + * that match one of these Perl regular expressions: + * + * /^\#define XK_([a-zA-Z_0-9]+)\s+0x([0-9a-f]+)\s*\/\* U+([0-9A-F]{4,6}) (.*) \*\/\s*$/ + * /^\#define XK_([a-zA-Z_0-9]+)\s+0x([0-9a-f]+)\s*\/\*\(U+([0-9A-F]{4,6}) (.*)\)\*\/\s*$/ + * /^\#define XK_([a-zA-Z_0-9]+)\s+0x([0-9a-f]+)\s*(\/\*\s*(.*)\s*\*\/)?\s*$/ + * + * Before adding new keysyms, please do consider the following: In + * addition to the keysym names defined in this file, the + * XStringToKeysym() and XKeysymToString() functions will also handle + * any keysym string of the form "U0020" to "U007E" and "U00A0" to + * "U10FFFF" for all possible Unicode characters. In other words, + * every possible Unicode character has already a keysym string + * defined algorithmically, even if it is not listed here. Therefore, + * defining an additional keysym macro is only necessary where a + * non-hexadecimal mnemonic name is needed, or where the new keysym + * does not represent any existing Unicode character. + * + * When adding new keysyms to this file, do not forget to also update the + * following: + * + * - the mappings in src/KeyBind.c in the repo + * git://anongit.freedesktop.org/xorg/lib/libX11 + * + * - the protocol specification in specs/XProtocol/X11.keysyms + * in the repo git://anongit.freedesktop.org/xorg/doc/xorg-docs + * + */ + +#define XK_VoidSymbol 0xffffff /* Void symbol */ + +#ifdef XK_MISCELLANY +/* + * TTY function keys, cleverly chosen to map to ASCII, for convenience of + * programming, but could have been arbitrary (at the cost of lookup + * tables in client code). + */ + +#define XK_BackSpace 0xff08 /* Back space, back char */ +#define XK_Tab 0xff09 +#define XK_Linefeed 0xff0a /* Linefeed, LF */ +#define XK_Clear 0xff0b +#define XK_Return 0xff0d /* Return, enter */ +#define XK_Pause 0xff13 /* Pause, hold */ +#define XK_Scroll_Lock 0xff14 +#define XK_Sys_Req 0xff15 +#define XK_Escape 0xff1b +#define XK_Delete 0xffff /* Delete, rubout */ + + + +/* International & multi-key character composition */ + +#define XK_Multi_key 0xff20 /* Multi-key character compose */ +#define XK_Codeinput 0xff37 +#define XK_SingleCandidate 0xff3c +#define XK_MultipleCandidate 0xff3d +#define XK_PreviousCandidate 0xff3e + +/* Japanese keyboard support */ + +#define XK_Kanji 0xff21 /* Kanji, Kanji convert */ +#define XK_Muhenkan 0xff22 /* Cancel Conversion */ +#define XK_Henkan_Mode 0xff23 /* Start/Stop Conversion */ +#define XK_Henkan 0xff23 /* Alias for Henkan_Mode */ +#define XK_Romaji 0xff24 /* to Romaji */ +#define XK_Hiragana 0xff25 /* to Hiragana */ +#define XK_Katakana 0xff26 /* to Katakana */ +#define XK_Hiragana_Katakana 0xff27 /* Hiragana/Katakana toggle */ +#define XK_Zenkaku 0xff28 /* to Zenkaku */ +#define XK_Hankaku 0xff29 /* to Hankaku */ +#define XK_Zenkaku_Hankaku 0xff2a /* Zenkaku/Hankaku toggle */ +#define XK_Touroku 0xff2b /* Add to Dictionary */ +#define XK_Massyo 0xff2c /* Delete from Dictionary */ +#define XK_Kana_Lock 0xff2d /* Kana Lock */ +#define XK_Kana_Shift 0xff2e /* Kana Shift */ +#define XK_Eisu_Shift 0xff2f /* Alphanumeric Shift */ +#define XK_Eisu_toggle 0xff30 /* Alphanumeric toggle */ +#define XK_Kanji_Bangou 0xff37 /* Codeinput */ +#define XK_Zen_Koho 0xff3d /* Multiple/All Candidate(s) */ +#define XK_Mae_Koho 0xff3e /* Previous Candidate */ + +/* 0xff31 thru 0xff3f are under XK_KOREAN */ + +/* Cursor control & motion */ + +#define XK_Home 0xff50 +#define XK_Left 0xff51 /* Move left, left arrow */ +#define XK_Up 0xff52 /* Move up, up arrow */ +#define XK_Right 0xff53 /* Move right, right arrow */ +#define XK_Down 0xff54 /* Move down, down arrow */ +#define XK_Prior 0xff55 /* Prior, previous */ +#define XK_Page_Up 0xff55 +#define XK_Next 0xff56 /* Next */ +#define XK_Page_Down 0xff56 +#define XK_End 0xff57 /* EOL */ +#define XK_Begin 0xff58 /* BOL */ + + +/* Misc functions */ + +#define XK_Select 0xff60 /* Select, mark */ +#define XK_Print 0xff61 +#define XK_Execute 0xff62 /* Execute, run, do */ +#define XK_Insert 0xff63 /* Insert, insert here */ +#define XK_Undo 0xff65 +#define XK_Redo 0xff66 /* Redo, again */ +#define XK_Menu 0xff67 +#define XK_Find 0xff68 /* Find, search */ +#define XK_Cancel 0xff69 /* Cancel, stop, abort, exit */ +#define XK_Help 0xff6a /* Help */ +#define XK_Break 0xff6b +#define XK_Mode_switch 0xff7e /* Character set switch */ +#define XK_script_switch 0xff7e /* Alias for mode_switch */ +#define XK_Num_Lock 0xff7f + +/* Keypad functions, keypad numbers cleverly chosen to map to ASCII */ + +#define XK_KP_Space 0xff80 /* Space */ +#define XK_KP_Tab 0xff89 +#define XK_KP_Enter 0xff8d /* Enter */ +#define XK_KP_F1 0xff91 /* PF1, KP_A, ... */ +#define XK_KP_F2 0xff92 +#define XK_KP_F3 0xff93 +#define XK_KP_F4 0xff94 +#define XK_KP_Home 0xff95 +#define XK_KP_Left 0xff96 +#define XK_KP_Up 0xff97 +#define XK_KP_Right 0xff98 +#define XK_KP_Down 0xff99 +#define XK_KP_Prior 0xff9a +#define XK_KP_Page_Up 0xff9a +#define XK_KP_Next 0xff9b +#define XK_KP_Page_Down 0xff9b +#define XK_KP_End 0xff9c +#define XK_KP_Begin 0xff9d +#define XK_KP_Insert 0xff9e +#define XK_KP_Delete 0xff9f +#define XK_KP_Equal 0xffbd /* Equals */ +#define XK_KP_Multiply 0xffaa +#define XK_KP_Add 0xffab +#define XK_KP_Separator 0xffac /* Separator, often comma */ +#define XK_KP_Subtract 0xffad +#define XK_KP_Decimal 0xffae +#define XK_KP_Divide 0xffaf + +#define XK_KP_0 0xffb0 +#define XK_KP_1 0xffb1 +#define XK_KP_2 0xffb2 +#define XK_KP_3 0xffb3 +#define XK_KP_4 0xffb4 +#define XK_KP_5 0xffb5 +#define XK_KP_6 0xffb6 +#define XK_KP_7 0xffb7 +#define XK_KP_8 0xffb8 +#define XK_KP_9 0xffb9 + + + +/* + * Auxiliary functions; note the duplicate definitions for left and right + * function keys; Sun keyboards and a few other manufacturers have such + * function key groups on the left and/or right sides of the keyboard. + * We've not found a keyboard with more than 35 function keys total. + */ + +#define XK_F1 0xffbe +#define XK_F2 0xffbf +#define XK_F3 0xffc0 +#define XK_F4 0xffc1 +#define XK_F5 0xffc2 +#define XK_F6 0xffc3 +#define XK_F7 0xffc4 +#define XK_F8 0xffc5 +#define XK_F9 0xffc6 +#define XK_F10 0xffc7 +#define XK_F11 0xffc8 +#define XK_L1 0xffc8 +#define XK_F12 0xffc9 +#define XK_L2 0xffc9 +#define XK_F13 0xffca +#define XK_L3 0xffca +#define XK_F14 0xffcb +#define XK_L4 0xffcb +#define XK_F15 0xffcc +#define XK_L5 0xffcc +#define XK_F16 0xffcd +#define XK_L6 0xffcd +#define XK_F17 0xffce +#define XK_L7 0xffce +#define XK_F18 0xffcf +#define XK_L8 0xffcf +#define XK_F19 0xffd0 +#define XK_L9 0xffd0 +#define XK_F20 0xffd1 +#define XK_L10 0xffd1 +#define XK_F21 0xffd2 +#define XK_R1 0xffd2 +#define XK_F22 0xffd3 +#define XK_R2 0xffd3 +#define XK_F23 0xffd4 +#define XK_R3 0xffd4 +#define XK_F24 0xffd5 +#define XK_R4 0xffd5 +#define XK_F25 0xffd6 +#define XK_R5 0xffd6 +#define XK_F26 0xffd7 +#define XK_R6 0xffd7 +#define XK_F27 0xffd8 +#define XK_R7 0xffd8 +#define XK_F28 0xffd9 +#define XK_R8 0xffd9 +#define XK_F29 0xffda +#define XK_R9 0xffda +#define XK_F30 0xffdb +#define XK_R10 0xffdb +#define XK_F31 0xffdc +#define XK_R11 0xffdc +#define XK_F32 0xffdd +#define XK_R12 0xffdd +#define XK_F33 0xffde +#define XK_R13 0xffde +#define XK_F34 0xffdf +#define XK_R14 0xffdf +#define XK_F35 0xffe0 +#define XK_R15 0xffe0 + +/* Modifiers */ + +#define XK_Shift_L 0xffe1 /* Left shift */ +#define XK_Shift_R 0xffe2 /* Right shift */ +#define XK_Control_L 0xffe3 /* Left control */ +#define XK_Control_R 0xffe4 /* Right control */ +#define XK_Caps_Lock 0xffe5 /* Caps lock */ +#define XK_Shift_Lock 0xffe6 /* Shift lock */ + +#define XK_Meta_L 0xffe7 /* Left meta */ +#define XK_Meta_R 0xffe8 /* Right meta */ +#define XK_Alt_L 0xffe9 /* Left alt */ +#define XK_Alt_R 0xffea /* Right alt */ +#define XK_Super_L 0xffeb /* Left super */ +#define XK_Super_R 0xffec /* Right super */ +#define XK_Hyper_L 0xffed /* Left hyper */ +#define XK_Hyper_R 0xffee /* Right hyper */ +#endif /* XK_MISCELLANY */ + +/* + * Keyboard (XKB) Extension function and modifier keys + * (from Appendix C of "The X Keyboard Extension: Protocol Specification") + * Byte 3 = 0xfe + */ + +#ifdef XK_XKB_KEYS +#define XK_ISO_Lock 0xfe01 +#define XK_ISO_Level2_Latch 0xfe02 +#define XK_ISO_Level3_Shift 0xfe03 +#define XK_ISO_Level3_Latch 0xfe04 +#define XK_ISO_Level3_Lock 0xfe05 +#define XK_ISO_Level5_Shift 0xfe11 +#define XK_ISO_Level5_Latch 0xfe12 +#define XK_ISO_Level5_Lock 0xfe13 +#define XK_ISO_Group_Shift 0xff7e /* Alias for mode_switch */ +#define XK_ISO_Group_Latch 0xfe06 +#define XK_ISO_Group_Lock 0xfe07 +#define XK_ISO_Next_Group 0xfe08 +#define XK_ISO_Next_Group_Lock 0xfe09 +#define XK_ISO_Prev_Group 0xfe0a +#define XK_ISO_Prev_Group_Lock 0xfe0b +#define XK_ISO_First_Group 0xfe0c +#define XK_ISO_First_Group_Lock 0xfe0d +#define XK_ISO_Last_Group 0xfe0e +#define XK_ISO_Last_Group_Lock 0xfe0f + +#define XK_ISO_Left_Tab 0xfe20 +#define XK_ISO_Move_Line_Up 0xfe21 +#define XK_ISO_Move_Line_Down 0xfe22 +#define XK_ISO_Partial_Line_Up 0xfe23 +#define XK_ISO_Partial_Line_Down 0xfe24 +#define XK_ISO_Partial_Space_Left 0xfe25 +#define XK_ISO_Partial_Space_Right 0xfe26 +#define XK_ISO_Set_Margin_Left 0xfe27 +#define XK_ISO_Set_Margin_Right 0xfe28 +#define XK_ISO_Release_Margin_Left 0xfe29 +#define XK_ISO_Release_Margin_Right 0xfe2a +#define XK_ISO_Release_Both_Margins 0xfe2b +#define XK_ISO_Fast_Cursor_Left 0xfe2c +#define XK_ISO_Fast_Cursor_Right 0xfe2d +#define XK_ISO_Fast_Cursor_Up 0xfe2e +#define XK_ISO_Fast_Cursor_Down 0xfe2f +#define XK_ISO_Continuous_Underline 0xfe30 +#define XK_ISO_Discontinuous_Underline 0xfe31 +#define XK_ISO_Emphasize 0xfe32 +#define XK_ISO_Center_Object 0xfe33 +#define XK_ISO_Enter 0xfe34 + +#define XK_dead_grave 0xfe50 +#define XK_dead_acute 0xfe51 +#define XK_dead_circumflex 0xfe52 +#define XK_dead_tilde 0xfe53 +#define XK_dead_perispomeni 0xfe53 /* alias for dead_tilde */ +#define XK_dead_macron 0xfe54 +#define XK_dead_breve 0xfe55 +#define XK_dead_abovedot 0xfe56 +#define XK_dead_diaeresis 0xfe57 +#define XK_dead_abovering 0xfe58 +#define XK_dead_doubleacute 0xfe59 +#define XK_dead_caron 0xfe5a +#define XK_dead_cedilla 0xfe5b +#define XK_dead_ogonek 0xfe5c +#define XK_dead_iota 0xfe5d +#define XK_dead_voiced_sound 0xfe5e +#define XK_dead_semivoiced_sound 0xfe5f +#define XK_dead_belowdot 0xfe60 +#define XK_dead_hook 0xfe61 +#define XK_dead_horn 0xfe62 +#define XK_dead_stroke 0xfe63 +#define XK_dead_abovecomma 0xfe64 +#define XK_dead_psili 0xfe64 /* alias for dead_abovecomma */ +#define XK_dead_abovereversedcomma 0xfe65 +#define XK_dead_dasia 0xfe65 /* alias for dead_abovereversedcomma */ +#define XK_dead_doublegrave 0xfe66 +#define XK_dead_belowring 0xfe67 +#define XK_dead_belowmacron 0xfe68 +#define XK_dead_belowcircumflex 0xfe69 +#define XK_dead_belowtilde 0xfe6a +#define XK_dead_belowbreve 0xfe6b +#define XK_dead_belowdiaeresis 0xfe6c +#define XK_dead_invertedbreve 0xfe6d +#define XK_dead_belowcomma 0xfe6e +#define XK_dead_currency 0xfe6f + +/* dead vowels for universal syllable entry */ +#define XK_dead_a 0xfe80 +#define XK_dead_A 0xfe81 +#define XK_dead_e 0xfe82 +#define XK_dead_E 0xfe83 +#define XK_dead_i 0xfe84 +#define XK_dead_I 0xfe85 +#define XK_dead_o 0xfe86 +#define XK_dead_O 0xfe87 +#define XK_dead_u 0xfe88 +#define XK_dead_U 0xfe89 +#define XK_dead_small_schwa 0xfe8a +#define XK_dead_capital_schwa 0xfe8b + +#define XK_First_Virtual_Screen 0xfed0 +#define XK_Prev_Virtual_Screen 0xfed1 +#define XK_Next_Virtual_Screen 0xfed2 +#define XK_Last_Virtual_Screen 0xfed4 +#define XK_Terminate_Server 0xfed5 + +#define XK_AccessX_Enable 0xfe70 +#define XK_AccessX_Feedback_Enable 0xfe71 +#define XK_RepeatKeys_Enable 0xfe72 +#define XK_SlowKeys_Enable 0xfe73 +#define XK_BounceKeys_Enable 0xfe74 +#define XK_StickyKeys_Enable 0xfe75 +#define XK_MouseKeys_Enable 0xfe76 +#define XK_MouseKeys_Accel_Enable 0xfe77 +#define XK_Overlay1_Enable 0xfe78 +#define XK_Overlay2_Enable 0xfe79 +#define XK_AudibleBell_Enable 0xfe7a + +#define XK_Pointer_Left 0xfee0 +#define XK_Pointer_Right 0xfee1 +#define XK_Pointer_Up 0xfee2 +#define XK_Pointer_Down 0xfee3 +#define XK_Pointer_UpLeft 0xfee4 +#define XK_Pointer_UpRight 0xfee5 +#define XK_Pointer_DownLeft 0xfee6 +#define XK_Pointer_DownRight 0xfee7 +#define XK_Pointer_Button_Dflt 0xfee8 +#define XK_Pointer_Button1 0xfee9 +#define XK_Pointer_Button2 0xfeea +#define XK_Pointer_Button3 0xfeeb +#define XK_Pointer_Button4 0xfeec +#define XK_Pointer_Button5 0xfeed +#define XK_Pointer_DblClick_Dflt 0xfeee +#define XK_Pointer_DblClick1 0xfeef +#define XK_Pointer_DblClick2 0xfef0 +#define XK_Pointer_DblClick3 0xfef1 +#define XK_Pointer_DblClick4 0xfef2 +#define XK_Pointer_DblClick5 0xfef3 +#define XK_Pointer_Drag_Dflt 0xfef4 +#define XK_Pointer_Drag1 0xfef5 +#define XK_Pointer_Drag2 0xfef6 +#define XK_Pointer_Drag3 0xfef7 +#define XK_Pointer_Drag4 0xfef8 +#define XK_Pointer_Drag5 0xfefd + +#define XK_Pointer_EnableKeys 0xfef9 +#define XK_Pointer_Accelerate 0xfefa +#define XK_Pointer_DfltBtnNext 0xfefb +#define XK_Pointer_DfltBtnPrev 0xfefc + +#endif /* XK_XKB_KEYS */ + +/* + * 3270 Terminal Keys + * Byte 3 = 0xfd + */ + +#ifdef XK_3270 +#define XK_3270_Duplicate 0xfd01 +#define XK_3270_FieldMark 0xfd02 +#define XK_3270_Right2 0xfd03 +#define XK_3270_Left2 0xfd04 +#define XK_3270_BackTab 0xfd05 +#define XK_3270_EraseEOF 0xfd06 +#define XK_3270_EraseInput 0xfd07 +#define XK_3270_Reset 0xfd08 +#define XK_3270_Quit 0xfd09 +#define XK_3270_PA1 0xfd0a +#define XK_3270_PA2 0xfd0b +#define XK_3270_PA3 0xfd0c +#define XK_3270_Test 0xfd0d +#define XK_3270_Attn 0xfd0e +#define XK_3270_CursorBlink 0xfd0f +#define XK_3270_AltCursor 0xfd10 +#define XK_3270_KeyClick 0xfd11 +#define XK_3270_Jump 0xfd12 +#define XK_3270_Ident 0xfd13 +#define XK_3270_Rule 0xfd14 +#define XK_3270_Copy 0xfd15 +#define XK_3270_Play 0xfd16 +#define XK_3270_Setup 0xfd17 +#define XK_3270_Record 0xfd18 +#define XK_3270_ChangeScreen 0xfd19 +#define XK_3270_DeleteWord 0xfd1a +#define XK_3270_ExSelect 0xfd1b +#define XK_3270_CursorSelect 0xfd1c +#define XK_3270_PrintScreen 0xfd1d +#define XK_3270_Enter 0xfd1e +#endif /* XK_3270 */ + +/* + * Latin 1 + * (ISO/IEC 8859-1 = Unicode U+0020..U+00FF) + * Byte 3 = 0 + */ +#ifdef XK_LATIN1 +#define XK_space 0x0020 /* U+0020 SPACE */ +#define XK_exclam 0x0021 /* U+0021 EXCLAMATION MARK */ +#define XK_quotedbl 0x0022 /* U+0022 QUOTATION MARK */ +#define XK_numbersign 0x0023 /* U+0023 NUMBER SIGN */ +#define XK_dollar 0x0024 /* U+0024 DOLLAR SIGN */ +#define XK_percent 0x0025 /* U+0025 PERCENT SIGN */ +#define XK_ampersand 0x0026 /* U+0026 AMPERSAND */ +#define XK_apostrophe 0x0027 /* U+0027 APOSTROPHE */ +#define XK_quoteright 0x0027 /* deprecated */ +#define XK_parenleft 0x0028 /* U+0028 LEFT PARENTHESIS */ +#define XK_parenright 0x0029 /* U+0029 RIGHT PARENTHESIS */ +#define XK_asterisk 0x002a /* U+002A ASTERISK */ +#define XK_plus 0x002b /* U+002B PLUS SIGN */ +#define XK_comma 0x002c /* U+002C COMMA */ +#define XK_minus 0x002d /* U+002D HYPHEN-MINUS */ +#define XK_period 0x002e /* U+002E FULL STOP */ +#define XK_slash 0x002f /* U+002F SOLIDUS */ +#define XK_0 0x0030 /* U+0030 DIGIT ZERO */ +#define XK_1 0x0031 /* U+0031 DIGIT ONE */ +#define XK_2 0x0032 /* U+0032 DIGIT TWO */ +#define XK_3 0x0033 /* U+0033 DIGIT THREE */ +#define XK_4 0x0034 /* U+0034 DIGIT FOUR */ +#define XK_5 0x0035 /* U+0035 DIGIT FIVE */ +#define XK_6 0x0036 /* U+0036 DIGIT SIX */ +#define XK_7 0x0037 /* U+0037 DIGIT SEVEN */ +#define XK_8 0x0038 /* U+0038 DIGIT EIGHT */ +#define XK_9 0x0039 /* U+0039 DIGIT NINE */ +#define XK_colon 0x003a /* U+003A COLON */ +#define XK_semicolon 0x003b /* U+003B SEMICOLON */ +#define XK_less 0x003c /* U+003C LESS-THAN SIGN */ +#define XK_equal 0x003d /* U+003D EQUALS SIGN */ +#define XK_greater 0x003e /* U+003E GREATER-THAN SIGN */ +#define XK_question 0x003f /* U+003F QUESTION MARK */ +#define XK_at 0x0040 /* U+0040 COMMERCIAL AT */ +#define XK_A 0x0041 /* U+0041 LATIN CAPITAL LETTER A */ +#define XK_B 0x0042 /* U+0042 LATIN CAPITAL LETTER B */ +#define XK_C 0x0043 /* U+0043 LATIN CAPITAL LETTER C */ +#define XK_D 0x0044 /* U+0044 LATIN CAPITAL LETTER D */ +#define XK_E 0x0045 /* U+0045 LATIN CAPITAL LETTER E */ +#define XK_F 0x0046 /* U+0046 LATIN CAPITAL LETTER F */ +#define XK_G 0x0047 /* U+0047 LATIN CAPITAL LETTER G */ +#define XK_H 0x0048 /* U+0048 LATIN CAPITAL LETTER H */ +#define XK_I 0x0049 /* U+0049 LATIN CAPITAL LETTER I */ +#define XK_J 0x004a /* U+004A LATIN CAPITAL LETTER J */ +#define XK_K 0x004b /* U+004B LATIN CAPITAL LETTER K */ +#define XK_L 0x004c /* U+004C LATIN CAPITAL LETTER L */ +#define XK_M 0x004d /* U+004D LATIN CAPITAL LETTER M */ +#define XK_N 0x004e /* U+004E LATIN CAPITAL LETTER N */ +#define XK_O 0x004f /* U+004F LATIN CAPITAL LETTER O */ +#define XK_P 0x0050 /* U+0050 LATIN CAPITAL LETTER P */ +#define XK_Q 0x0051 /* U+0051 LATIN CAPITAL LETTER Q */ +#define XK_R 0x0052 /* U+0052 LATIN CAPITAL LETTER R */ +#define XK_S 0x0053 /* U+0053 LATIN CAPITAL LETTER S */ +#define XK_T 0x0054 /* U+0054 LATIN CAPITAL LETTER T */ +#define XK_U 0x0055 /* U+0055 LATIN CAPITAL LETTER U */ +#define XK_V 0x0056 /* U+0056 LATIN CAPITAL LETTER V */ +#define XK_W 0x0057 /* U+0057 LATIN CAPITAL LETTER W */ +#define XK_X 0x0058 /* U+0058 LATIN CAPITAL LETTER X */ +#define XK_Y 0x0059 /* U+0059 LATIN CAPITAL LETTER Y */ +#define XK_Z 0x005a /* U+005A LATIN CAPITAL LETTER Z */ +#define XK_bracketleft 0x005b /* U+005B LEFT SQUARE BRACKET */ +#define XK_backslash 0x005c /* U+005C REVERSE SOLIDUS */ +#define XK_bracketright 0x005d /* U+005D RIGHT SQUARE BRACKET */ +#define XK_asciicircum 0x005e /* U+005E CIRCUMFLEX ACCENT */ +#define XK_underscore 0x005f /* U+005F LOW LINE */ +#define XK_grave 0x0060 /* U+0060 GRAVE ACCENT */ +#define XK_quoteleft 0x0060 /* deprecated */ +#define XK_a 0x0061 /* U+0061 LATIN SMALL LETTER A */ +#define XK_b 0x0062 /* U+0062 LATIN SMALL LETTER B */ +#define XK_c 0x0063 /* U+0063 LATIN SMALL LETTER C */ +#define XK_d 0x0064 /* U+0064 LATIN SMALL LETTER D */ +#define XK_e 0x0065 /* U+0065 LATIN SMALL LETTER E */ +#define XK_f 0x0066 /* U+0066 LATIN SMALL LETTER F */ +#define XK_g 0x0067 /* U+0067 LATIN SMALL LETTER G */ +#define XK_h 0x0068 /* U+0068 LATIN SMALL LETTER H */ +#define XK_i 0x0069 /* U+0069 LATIN SMALL LETTER I */ +#define XK_j 0x006a /* U+006A LATIN SMALL LETTER J */ +#define XK_k 0x006b /* U+006B LATIN SMALL LETTER K */ +#define XK_l 0x006c /* U+006C LATIN SMALL LETTER L */ +#define XK_m 0x006d /* U+006D LATIN SMALL LETTER M */ +#define XK_n 0x006e /* U+006E LATIN SMALL LETTER N */ +#define XK_o 0x006f /* U+006F LATIN SMALL LETTER O */ +#define XK_p 0x0070 /* U+0070 LATIN SMALL LETTER P */ +#define XK_q 0x0071 /* U+0071 LATIN SMALL LETTER Q */ +#define XK_r 0x0072 /* U+0072 LATIN SMALL LETTER R */ +#define XK_s 0x0073 /* U+0073 LATIN SMALL LETTER S */ +#define XK_t 0x0074 /* U+0074 LATIN SMALL LETTER T */ +#define XK_u 0x0075 /* U+0075 LATIN SMALL LETTER U */ +#define XK_v 0x0076 /* U+0076 LATIN SMALL LETTER V */ +#define XK_w 0x0077 /* U+0077 LATIN SMALL LETTER W */ +#define XK_x 0x0078 /* U+0078 LATIN SMALL LETTER X */ +#define XK_y 0x0079 /* U+0079 LATIN SMALL LETTER Y */ +#define XK_z 0x007a /* U+007A LATIN SMALL LETTER Z */ +#define XK_braceleft 0x007b /* U+007B LEFT CURLY BRACKET */ +#define XK_bar 0x007c /* U+007C VERTICAL LINE */ +#define XK_braceright 0x007d /* U+007D RIGHT CURLY BRACKET */ +#define XK_asciitilde 0x007e /* U+007E TILDE */ + +#define XK_nobreakspace 0x00a0 /* U+00A0 NO-BREAK SPACE */ +#define XK_exclamdown 0x00a1 /* U+00A1 INVERTED EXCLAMATION MARK */ +#define XK_cent 0x00a2 /* U+00A2 CENT SIGN */ +#define XK_sterling 0x00a3 /* U+00A3 POUND SIGN */ +#define XK_currency 0x00a4 /* U+00A4 CURRENCY SIGN */ +#define XK_yen 0x00a5 /* U+00A5 YEN SIGN */ +#define XK_brokenbar 0x00a6 /* U+00A6 BROKEN BAR */ +#define XK_section 0x00a7 /* U+00A7 SECTION SIGN */ +#define XK_diaeresis 0x00a8 /* U+00A8 DIAERESIS */ +#define XK_copyright 0x00a9 /* U+00A9 COPYRIGHT SIGN */ +#define XK_ordfeminine 0x00aa /* U+00AA FEMININE ORDINAL INDICATOR */ +#define XK_guillemotleft 0x00ab /* U+00AB LEFT-POINTING DOUBLE ANGLE QUOTATION MARK */ +#define XK_notsign 0x00ac /* U+00AC NOT SIGN */ +#define XK_hyphen 0x00ad /* U+00AD SOFT HYPHEN */ +#define XK_registered 0x00ae /* U+00AE REGISTERED SIGN */ +#define XK_macron 0x00af /* U+00AF MACRON */ +#define XK_degree 0x00b0 /* U+00B0 DEGREE SIGN */ +#define XK_plusminus 0x00b1 /* U+00B1 PLUS-MINUS SIGN */ +#define XK_twosuperior 0x00b2 /* U+00B2 SUPERSCRIPT TWO */ +#define XK_threesuperior 0x00b3 /* U+00B3 SUPERSCRIPT THREE */ +#define XK_acute 0x00b4 /* U+00B4 ACUTE ACCENT */ +#define XK_mu 0x00b5 /* U+00B5 MICRO SIGN */ +#define XK_paragraph 0x00b6 /* U+00B6 PILCROW SIGN */ +#define XK_periodcentered 0x00b7 /* U+00B7 MIDDLE DOT */ +#define XK_cedilla 0x00b8 /* U+00B8 CEDILLA */ +#define XK_onesuperior 0x00b9 /* U+00B9 SUPERSCRIPT ONE */ +#define XK_masculine 0x00ba /* U+00BA MASCULINE ORDINAL INDICATOR */ +#define XK_guillemotright 0x00bb /* U+00BB RIGHT-POINTING DOUBLE ANGLE QUOTATION MARK */ +#define XK_onequarter 0x00bc /* U+00BC VULGAR FRACTION ONE QUARTER */ +#define XK_onehalf 0x00bd /* U+00BD VULGAR FRACTION ONE HALF */ +#define XK_threequarters 0x00be /* U+00BE VULGAR FRACTION THREE QUARTERS */ +#define XK_questiondown 0x00bf /* U+00BF INVERTED QUESTION MARK */ +#define XK_Agrave 0x00c0 /* U+00C0 LATIN CAPITAL LETTER A WITH GRAVE */ +#define XK_Aacute 0x00c1 /* U+00C1 LATIN CAPITAL LETTER A WITH ACUTE */ +#define XK_Acircumflex 0x00c2 /* U+00C2 LATIN CAPITAL LETTER A WITH CIRCUMFLEX */ +#define XK_Atilde 0x00c3 /* U+00C3 LATIN CAPITAL LETTER A WITH TILDE */ +#define XK_Adiaeresis 0x00c4 /* U+00C4 LATIN CAPITAL LETTER A WITH DIAERESIS */ +#define XK_Aring 0x00c5 /* U+00C5 LATIN CAPITAL LETTER A WITH RING ABOVE */ +#define XK_AE 0x00c6 /* U+00C6 LATIN CAPITAL LETTER AE */ +#define XK_Ccedilla 0x00c7 /* U+00C7 LATIN CAPITAL LETTER C WITH CEDILLA */ +#define XK_Egrave 0x00c8 /* U+00C8 LATIN CAPITAL LETTER E WITH GRAVE */ +#define XK_Eacute 0x00c9 /* U+00C9 LATIN CAPITAL LETTER E WITH ACUTE */ +#define XK_Ecircumflex 0x00ca /* U+00CA LATIN CAPITAL LETTER E WITH CIRCUMFLEX */ +#define XK_Ediaeresis 0x00cb /* U+00CB LATIN CAPITAL LETTER E WITH DIAERESIS */ +#define XK_Igrave 0x00cc /* U+00CC LATIN CAPITAL LETTER I WITH GRAVE */ +#define XK_Iacute 0x00cd /* U+00CD LATIN CAPITAL LETTER I WITH ACUTE */ +#define XK_Icircumflex 0x00ce /* U+00CE LATIN CAPITAL LETTER I WITH CIRCUMFLEX */ +#define XK_Idiaeresis 0x00cf /* U+00CF LATIN CAPITAL LETTER I WITH DIAERESIS */ +#define XK_ETH 0x00d0 /* U+00D0 LATIN CAPITAL LETTER ETH */ +#define XK_Eth 0x00d0 /* deprecated */ +#define XK_Ntilde 0x00d1 /* U+00D1 LATIN CAPITAL LETTER N WITH TILDE */ +#define XK_Ograve 0x00d2 /* U+00D2 LATIN CAPITAL LETTER O WITH GRAVE */ +#define XK_Oacute 0x00d3 /* U+00D3 LATIN CAPITAL LETTER O WITH ACUTE */ +#define XK_Ocircumflex 0x00d4 /* U+00D4 LATIN CAPITAL LETTER O WITH CIRCUMFLEX */ +#define XK_Otilde 0x00d5 /* U+00D5 LATIN CAPITAL LETTER O WITH TILDE */ +#define XK_Odiaeresis 0x00d6 /* U+00D6 LATIN CAPITAL LETTER O WITH DIAERESIS */ +#define XK_multiply 0x00d7 /* U+00D7 MULTIPLICATION SIGN */ +#define XK_Oslash 0x00d8 /* U+00D8 LATIN CAPITAL LETTER O WITH STROKE */ +#define XK_Ooblique 0x00d8 /* U+00D8 LATIN CAPITAL LETTER O WITH STROKE */ +#define XK_Ugrave 0x00d9 /* U+00D9 LATIN CAPITAL LETTER U WITH GRAVE */ +#define XK_Uacute 0x00da /* U+00DA LATIN CAPITAL LETTER U WITH ACUTE */ +#define XK_Ucircumflex 0x00db /* U+00DB LATIN CAPITAL LETTER U WITH CIRCUMFLEX */ +#define XK_Udiaeresis 0x00dc /* U+00DC LATIN CAPITAL LETTER U WITH DIAERESIS */ +#define XK_Yacute 0x00dd /* U+00DD LATIN CAPITAL LETTER Y WITH ACUTE */ +#define XK_THORN 0x00de /* U+00DE LATIN CAPITAL LETTER THORN */ +#define XK_Thorn 0x00de /* deprecated */ +#define XK_ssharp 0x00df /* U+00DF LATIN SMALL LETTER SHARP S */ +#define XK_agrave 0x00e0 /* U+00E0 LATIN SMALL LETTER A WITH GRAVE */ +#define XK_aacute 0x00e1 /* U+00E1 LATIN SMALL LETTER A WITH ACUTE */ +#define XK_acircumflex 0x00e2 /* U+00E2 LATIN SMALL LETTER A WITH CIRCUMFLEX */ +#define XK_atilde 0x00e3 /* U+00E3 LATIN SMALL LETTER A WITH TILDE */ +#define XK_adiaeresis 0x00e4 /* U+00E4 LATIN SMALL LETTER A WITH DIAERESIS */ +#define XK_aring 0x00e5 /* U+00E5 LATIN SMALL LETTER A WITH RING ABOVE */ +#define XK_ae 0x00e6 /* U+00E6 LATIN SMALL LETTER AE */ +#define XK_ccedilla 0x00e7 /* U+00E7 LATIN SMALL LETTER C WITH CEDILLA */ +#define XK_egrave 0x00e8 /* U+00E8 LATIN SMALL LETTER E WITH GRAVE */ +#define XK_eacute 0x00e9 /* U+00E9 LATIN SMALL LETTER E WITH ACUTE */ +#define XK_ecircumflex 0x00ea /* U+00EA LATIN SMALL LETTER E WITH CIRCUMFLEX */ +#define XK_ediaeresis 0x00eb /* U+00EB LATIN SMALL LETTER E WITH DIAERESIS */ +#define XK_igrave 0x00ec /* U+00EC LATIN SMALL LETTER I WITH GRAVE */ +#define XK_iacute 0x00ed /* U+00ED LATIN SMALL LETTER I WITH ACUTE */ +#define XK_icircumflex 0x00ee /* U+00EE LATIN SMALL LETTER I WITH CIRCUMFLEX */ +#define XK_idiaeresis 0x00ef /* U+00EF LATIN SMALL LETTER I WITH DIAERESIS */ +#define XK_eth 0x00f0 /* U+00F0 LATIN SMALL LETTER ETH */ +#define XK_ntilde 0x00f1 /* U+00F1 LATIN SMALL LETTER N WITH TILDE */ +#define XK_ograve 0x00f2 /* U+00F2 LATIN SMALL LETTER O WITH GRAVE */ +#define XK_oacute 0x00f3 /* U+00F3 LATIN SMALL LETTER O WITH ACUTE */ +#define XK_ocircumflex 0x00f4 /* U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX */ +#define XK_otilde 0x00f5 /* U+00F5 LATIN SMALL LETTER O WITH TILDE */ +#define XK_odiaeresis 0x00f6 /* U+00F6 LATIN SMALL LETTER O WITH DIAERESIS */ +#define XK_division 0x00f7 /* U+00F7 DIVISION SIGN */ +#define XK_oslash 0x00f8 /* U+00F8 LATIN SMALL LETTER O WITH STROKE */ +#define XK_ooblique 0x00f8 /* U+00F8 LATIN SMALL LETTER O WITH STROKE */ +#define XK_ugrave 0x00f9 /* U+00F9 LATIN SMALL LETTER U WITH GRAVE */ +#define XK_uacute 0x00fa /* U+00FA LATIN SMALL LETTER U WITH ACUTE */ +#define XK_ucircumflex 0x00fb /* U+00FB LATIN SMALL LETTER U WITH CIRCUMFLEX */ +#define XK_udiaeresis 0x00fc /* U+00FC LATIN SMALL LETTER U WITH DIAERESIS */ +#define XK_yacute 0x00fd /* U+00FD LATIN SMALL LETTER Y WITH ACUTE */ +#define XK_thorn 0x00fe /* U+00FE LATIN SMALL LETTER THORN */ +#define XK_ydiaeresis 0x00ff /* U+00FF LATIN SMALL LETTER Y WITH DIAERESIS */ +#endif /* XK_LATIN1 */ + +/* + * Latin 2 + * Byte 3 = 1 + */ + +#ifdef XK_LATIN2 +#define XK_Aogonek 0x01a1 /* U+0104 LATIN CAPITAL LETTER A WITH OGONEK */ +#define XK_breve 0x01a2 /* U+02D8 BREVE */ +#define XK_Lstroke 0x01a3 /* U+0141 LATIN CAPITAL LETTER L WITH STROKE */ +#define XK_Lcaron 0x01a5 /* U+013D LATIN CAPITAL LETTER L WITH CARON */ +#define XK_Sacute 0x01a6 /* U+015A LATIN CAPITAL LETTER S WITH ACUTE */ +#define XK_Scaron 0x01a9 /* U+0160 LATIN CAPITAL LETTER S WITH CARON */ +#define XK_Scedilla 0x01aa /* U+015E LATIN CAPITAL LETTER S WITH CEDILLA */ +#define XK_Tcaron 0x01ab /* U+0164 LATIN CAPITAL LETTER T WITH CARON */ +#define XK_Zacute 0x01ac /* U+0179 LATIN CAPITAL LETTER Z WITH ACUTE */ +#define XK_Zcaron 0x01ae /* U+017D LATIN CAPITAL LETTER Z WITH CARON */ +#define XK_Zabovedot 0x01af /* U+017B LATIN CAPITAL LETTER Z WITH DOT ABOVE */ +#define XK_aogonek 0x01b1 /* U+0105 LATIN SMALL LETTER A WITH OGONEK */ +#define XK_ogonek 0x01b2 /* U+02DB OGONEK */ +#define XK_lstroke 0x01b3 /* U+0142 LATIN SMALL LETTER L WITH STROKE */ +#define XK_lcaron 0x01b5 /* U+013E LATIN SMALL LETTER L WITH CARON */ +#define XK_sacute 0x01b6 /* U+015B LATIN SMALL LETTER S WITH ACUTE */ +#define XK_caron 0x01b7 /* U+02C7 CARON */ +#define XK_scaron 0x01b9 /* U+0161 LATIN SMALL LETTER S WITH CARON */ +#define XK_scedilla 0x01ba /* U+015F LATIN SMALL LETTER S WITH CEDILLA */ +#define XK_tcaron 0x01bb /* U+0165 LATIN SMALL LETTER T WITH CARON */ +#define XK_zacute 0x01bc /* U+017A LATIN SMALL LETTER Z WITH ACUTE */ +#define XK_doubleacute 0x01bd /* U+02DD DOUBLE ACUTE ACCENT */ +#define XK_zcaron 0x01be /* U+017E LATIN SMALL LETTER Z WITH CARON */ +#define XK_zabovedot 0x01bf /* U+017C LATIN SMALL LETTER Z WITH DOT ABOVE */ +#define XK_Racute 0x01c0 /* U+0154 LATIN CAPITAL LETTER R WITH ACUTE */ +#define XK_Abreve 0x01c3 /* U+0102 LATIN CAPITAL LETTER A WITH BREVE */ +#define XK_Lacute 0x01c5 /* U+0139 LATIN CAPITAL LETTER L WITH ACUTE */ +#define XK_Cacute 0x01c6 /* U+0106 LATIN CAPITAL LETTER C WITH ACUTE */ +#define XK_Ccaron 0x01c8 /* U+010C LATIN CAPITAL LETTER C WITH CARON */ +#define XK_Eogonek 0x01ca /* U+0118 LATIN CAPITAL LETTER E WITH OGONEK */ +#define XK_Ecaron 0x01cc /* U+011A LATIN CAPITAL LETTER E WITH CARON */ +#define XK_Dcaron 0x01cf /* U+010E LATIN CAPITAL LETTER D WITH CARON */ +#define XK_Dstroke 0x01d0 /* U+0110 LATIN CAPITAL LETTER D WITH STROKE */ +#define XK_Nacute 0x01d1 /* U+0143 LATIN CAPITAL LETTER N WITH ACUTE */ +#define XK_Ncaron 0x01d2 /* U+0147 LATIN CAPITAL LETTER N WITH CARON */ +#define XK_Odoubleacute 0x01d5 /* U+0150 LATIN CAPITAL LETTER O WITH DOUBLE ACUTE */ +#define XK_Rcaron 0x01d8 /* U+0158 LATIN CAPITAL LETTER R WITH CARON */ +#define XK_Uring 0x01d9 /* U+016E LATIN CAPITAL LETTER U WITH RING ABOVE */ +#define XK_Udoubleacute 0x01db /* U+0170 LATIN CAPITAL LETTER U WITH DOUBLE ACUTE */ +#define XK_Tcedilla 0x01de /* U+0162 LATIN CAPITAL LETTER T WITH CEDILLA */ +#define XK_racute 0x01e0 /* U+0155 LATIN SMALL LETTER R WITH ACUTE */ +#define XK_abreve 0x01e3 /* U+0103 LATIN SMALL LETTER A WITH BREVE */ +#define XK_lacute 0x01e5 /* U+013A LATIN SMALL LETTER L WITH ACUTE */ +#define XK_cacute 0x01e6 /* U+0107 LATIN SMALL LETTER C WITH ACUTE */ +#define XK_ccaron 0x01e8 /* U+010D LATIN SMALL LETTER C WITH CARON */ +#define XK_eogonek 0x01ea /* U+0119 LATIN SMALL LETTER E WITH OGONEK */ +#define XK_ecaron 0x01ec /* U+011B LATIN SMALL LETTER E WITH CARON */ +#define XK_dcaron 0x01ef /* U+010F LATIN SMALL LETTER D WITH CARON */ +#define XK_dstroke 0x01f0 /* U+0111 LATIN SMALL LETTER D WITH STROKE */ +#define XK_nacute 0x01f1 /* U+0144 LATIN SMALL LETTER N WITH ACUTE */ +#define XK_ncaron 0x01f2 /* U+0148 LATIN SMALL LETTER N WITH CARON */ +#define XK_odoubleacute 0x01f5 /* U+0151 LATIN SMALL LETTER O WITH DOUBLE ACUTE */ +#define XK_udoubleacute 0x01fb /* U+0171 LATIN SMALL LETTER U WITH DOUBLE ACUTE */ +#define XK_rcaron 0x01f8 /* U+0159 LATIN SMALL LETTER R WITH CARON */ +#define XK_uring 0x01f9 /* U+016F LATIN SMALL LETTER U WITH RING ABOVE */ +#define XK_tcedilla 0x01fe /* U+0163 LATIN SMALL LETTER T WITH CEDILLA */ +#define XK_abovedot 0x01ff /* U+02D9 DOT ABOVE */ +#endif /* XK_LATIN2 */ + +/* + * Latin 3 + * Byte 3 = 2 + */ + +#ifdef XK_LATIN3 +#define XK_Hstroke 0x02a1 /* U+0126 LATIN CAPITAL LETTER H WITH STROKE */ +#define XK_Hcircumflex 0x02a6 /* U+0124 LATIN CAPITAL LETTER H WITH CIRCUMFLEX */ +#define XK_Iabovedot 0x02a9 /* U+0130 LATIN CAPITAL LETTER I WITH DOT ABOVE */ +#define XK_Gbreve 0x02ab /* U+011E LATIN CAPITAL LETTER G WITH BREVE */ +#define XK_Jcircumflex 0x02ac /* U+0134 LATIN CAPITAL LETTER J WITH CIRCUMFLEX */ +#define XK_hstroke 0x02b1 /* U+0127 LATIN SMALL LETTER H WITH STROKE */ +#define XK_hcircumflex 0x02b6 /* U+0125 LATIN SMALL LETTER H WITH CIRCUMFLEX */ +#define XK_idotless 0x02b9 /* U+0131 LATIN SMALL LETTER DOTLESS I */ +#define XK_gbreve 0x02bb /* U+011F LATIN SMALL LETTER G WITH BREVE */ +#define XK_jcircumflex 0x02bc /* U+0135 LATIN SMALL LETTER J WITH CIRCUMFLEX */ +#define XK_Cabovedot 0x02c5 /* U+010A LATIN CAPITAL LETTER C WITH DOT ABOVE */ +#define XK_Ccircumflex 0x02c6 /* U+0108 LATIN CAPITAL LETTER C WITH CIRCUMFLEX */ +#define XK_Gabovedot 0x02d5 /* U+0120 LATIN CAPITAL LETTER G WITH DOT ABOVE */ +#define XK_Gcircumflex 0x02d8 /* U+011C LATIN CAPITAL LETTER G WITH CIRCUMFLEX */ +#define XK_Ubreve 0x02dd /* U+016C LATIN CAPITAL LETTER U WITH BREVE */ +#define XK_Scircumflex 0x02de /* U+015C LATIN CAPITAL LETTER S WITH CIRCUMFLEX */ +#define XK_cabovedot 0x02e5 /* U+010B LATIN SMALL LETTER C WITH DOT ABOVE */ +#define XK_ccircumflex 0x02e6 /* U+0109 LATIN SMALL LETTER C WITH CIRCUMFLEX */ +#define XK_gabovedot 0x02f5 /* U+0121 LATIN SMALL LETTER G WITH DOT ABOVE */ +#define XK_gcircumflex 0x02f8 /* U+011D LATIN SMALL LETTER G WITH CIRCUMFLEX */ +#define XK_ubreve 0x02fd /* U+016D LATIN SMALL LETTER U WITH BREVE */ +#define XK_scircumflex 0x02fe /* U+015D LATIN SMALL LETTER S WITH CIRCUMFLEX */ +#endif /* XK_LATIN3 */ + + +/* + * Latin 4 + * Byte 3 = 3 + */ + +#ifdef XK_LATIN4 +#define XK_kra 0x03a2 /* U+0138 LATIN SMALL LETTER KRA */ +#define XK_kappa 0x03a2 /* deprecated */ +#define XK_Rcedilla 0x03a3 /* U+0156 LATIN CAPITAL LETTER R WITH CEDILLA */ +#define XK_Itilde 0x03a5 /* U+0128 LATIN CAPITAL LETTER I WITH TILDE */ +#define XK_Lcedilla 0x03a6 /* U+013B LATIN CAPITAL LETTER L WITH CEDILLA */ +#define XK_Emacron 0x03aa /* U+0112 LATIN CAPITAL LETTER E WITH MACRON */ +#define XK_Gcedilla 0x03ab /* U+0122 LATIN CAPITAL LETTER G WITH CEDILLA */ +#define XK_Tslash 0x03ac /* U+0166 LATIN CAPITAL LETTER T WITH STROKE */ +#define XK_rcedilla 0x03b3 /* U+0157 LATIN SMALL LETTER R WITH CEDILLA */ +#define XK_itilde 0x03b5 /* U+0129 LATIN SMALL LETTER I WITH TILDE */ +#define XK_lcedilla 0x03b6 /* U+013C LATIN SMALL LETTER L WITH CEDILLA */ +#define XK_emacron 0x03ba /* U+0113 LATIN SMALL LETTER E WITH MACRON */ +#define XK_gcedilla 0x03bb /* U+0123 LATIN SMALL LETTER G WITH CEDILLA */ +#define XK_tslash 0x03bc /* U+0167 LATIN SMALL LETTER T WITH STROKE */ +#define XK_ENG 0x03bd /* U+014A LATIN CAPITAL LETTER ENG */ +#define XK_eng 0x03bf /* U+014B LATIN SMALL LETTER ENG */ +#define XK_Amacron 0x03c0 /* U+0100 LATIN CAPITAL LETTER A WITH MACRON */ +#define XK_Iogonek 0x03c7 /* U+012E LATIN CAPITAL LETTER I WITH OGONEK */ +#define XK_Eabovedot 0x03cc /* U+0116 LATIN CAPITAL LETTER E WITH DOT ABOVE */ +#define XK_Imacron 0x03cf /* U+012A LATIN CAPITAL LETTER I WITH MACRON */ +#define XK_Ncedilla 0x03d1 /* U+0145 LATIN CAPITAL LETTER N WITH CEDILLA */ +#define XK_Omacron 0x03d2 /* U+014C LATIN CAPITAL LETTER O WITH MACRON */ +#define XK_Kcedilla 0x03d3 /* U+0136 LATIN CAPITAL LETTER K WITH CEDILLA */ +#define XK_Uogonek 0x03d9 /* U+0172 LATIN CAPITAL LETTER U WITH OGONEK */ +#define XK_Utilde 0x03dd /* U+0168 LATIN CAPITAL LETTER U WITH TILDE */ +#define XK_Umacron 0x03de /* U+016A LATIN CAPITAL LETTER U WITH MACRON */ +#define XK_amacron 0x03e0 /* U+0101 LATIN SMALL LETTER A WITH MACRON */ +#define XK_iogonek 0x03e7 /* U+012F LATIN SMALL LETTER I WITH OGONEK */ +#define XK_eabovedot 0x03ec /* U+0117 LATIN SMALL LETTER E WITH DOT ABOVE */ +#define XK_imacron 0x03ef /* U+012B LATIN SMALL LETTER I WITH MACRON */ +#define XK_ncedilla 0x03f1 /* U+0146 LATIN SMALL LETTER N WITH CEDILLA */ +#define XK_omacron 0x03f2 /* U+014D LATIN SMALL LETTER O WITH MACRON */ +#define XK_kcedilla 0x03f3 /* U+0137 LATIN SMALL LETTER K WITH CEDILLA */ +#define XK_uogonek 0x03f9 /* U+0173 LATIN SMALL LETTER U WITH OGONEK */ +#define XK_utilde 0x03fd /* U+0169 LATIN SMALL LETTER U WITH TILDE */ +#define XK_umacron 0x03fe /* U+016B LATIN SMALL LETTER U WITH MACRON */ +#endif /* XK_LATIN4 */ + +/* + * Latin 8 + */ +#ifdef XK_LATIN8 +#define XK_Babovedot 0x1001e02 /* U+1E02 LATIN CAPITAL LETTER B WITH DOT ABOVE */ +#define XK_babovedot 0x1001e03 /* U+1E03 LATIN SMALL LETTER B WITH DOT ABOVE */ +#define XK_Dabovedot 0x1001e0a /* U+1E0A LATIN CAPITAL LETTER D WITH DOT ABOVE */ +#define XK_Wgrave 0x1001e80 /* U+1E80 LATIN CAPITAL LETTER W WITH GRAVE */ +#define XK_Wacute 0x1001e82 /* U+1E82 LATIN CAPITAL LETTER W WITH ACUTE */ +#define XK_dabovedot 0x1001e0b /* U+1E0B LATIN SMALL LETTER D WITH DOT ABOVE */ +#define XK_Ygrave 0x1001ef2 /* U+1EF2 LATIN CAPITAL LETTER Y WITH GRAVE */ +#define XK_Fabovedot 0x1001e1e /* U+1E1E LATIN CAPITAL LETTER F WITH DOT ABOVE */ +#define XK_fabovedot 0x1001e1f /* U+1E1F LATIN SMALL LETTER F WITH DOT ABOVE */ +#define XK_Mabovedot 0x1001e40 /* U+1E40 LATIN CAPITAL LETTER M WITH DOT ABOVE */ +#define XK_mabovedot 0x1001e41 /* U+1E41 LATIN SMALL LETTER M WITH DOT ABOVE */ +#define XK_Pabovedot 0x1001e56 /* U+1E56 LATIN CAPITAL LETTER P WITH DOT ABOVE */ +#define XK_wgrave 0x1001e81 /* U+1E81 LATIN SMALL LETTER W WITH GRAVE */ +#define XK_pabovedot 0x1001e57 /* U+1E57 LATIN SMALL LETTER P WITH DOT ABOVE */ +#define XK_wacute 0x1001e83 /* U+1E83 LATIN SMALL LETTER W WITH ACUTE */ +#define XK_Sabovedot 0x1001e60 /* U+1E60 LATIN CAPITAL LETTER S WITH DOT ABOVE */ +#define XK_ygrave 0x1001ef3 /* U+1EF3 LATIN SMALL LETTER Y WITH GRAVE */ +#define XK_Wdiaeresis 0x1001e84 /* U+1E84 LATIN CAPITAL LETTER W WITH DIAERESIS */ +#define XK_wdiaeresis 0x1001e85 /* U+1E85 LATIN SMALL LETTER W WITH DIAERESIS */ +#define XK_sabovedot 0x1001e61 /* U+1E61 LATIN SMALL LETTER S WITH DOT ABOVE */ +#define XK_Wcircumflex 0x1000174 /* U+0174 LATIN CAPITAL LETTER W WITH CIRCUMFLEX */ +#define XK_Tabovedot 0x1001e6a /* U+1E6A LATIN CAPITAL LETTER T WITH DOT ABOVE */ +#define XK_Ycircumflex 0x1000176 /* U+0176 LATIN CAPITAL LETTER Y WITH CIRCUMFLEX */ +#define XK_wcircumflex 0x1000175 /* U+0175 LATIN SMALL LETTER W WITH CIRCUMFLEX */ +#define XK_tabovedot 0x1001e6b /* U+1E6B LATIN SMALL LETTER T WITH DOT ABOVE */ +#define XK_ycircumflex 0x1000177 /* U+0177 LATIN SMALL LETTER Y WITH CIRCUMFLEX */ +#endif /* XK_LATIN8 */ + +/* + * Latin 9 + * Byte 3 = 0x13 + */ + +#ifdef XK_LATIN9 +#define XK_OE 0x13bc /* U+0152 LATIN CAPITAL LIGATURE OE */ +#define XK_oe 0x13bd /* U+0153 LATIN SMALL LIGATURE OE */ +#define XK_Ydiaeresis 0x13be /* U+0178 LATIN CAPITAL LETTER Y WITH DIAERESIS */ +#endif /* XK_LATIN9 */ + +/* + * Katakana + * Byte 3 = 4 + */ + +#ifdef XK_KATAKANA +#define XK_overline 0x047e /* U+203E OVERLINE */ +#define XK_kana_fullstop 0x04a1 /* U+3002 IDEOGRAPHIC FULL STOP */ +#define XK_kana_openingbracket 0x04a2 /* U+300C LEFT CORNER BRACKET */ +#define XK_kana_closingbracket 0x04a3 /* U+300D RIGHT CORNER BRACKET */ +#define XK_kana_comma 0x04a4 /* U+3001 IDEOGRAPHIC COMMA */ +#define XK_kana_conjunctive 0x04a5 /* U+30FB KATAKANA MIDDLE DOT */ +#define XK_kana_middledot 0x04a5 /* deprecated */ +#define XK_kana_WO 0x04a6 /* U+30F2 KATAKANA LETTER WO */ +#define XK_kana_a 0x04a7 /* U+30A1 KATAKANA LETTER SMALL A */ +#define XK_kana_i 0x04a8 /* U+30A3 KATAKANA LETTER SMALL I */ +#define XK_kana_u 0x04a9 /* U+30A5 KATAKANA LETTER SMALL U */ +#define XK_kana_e 0x04aa /* U+30A7 KATAKANA LETTER SMALL E */ +#define XK_kana_o 0x04ab /* U+30A9 KATAKANA LETTER SMALL O */ +#define XK_kana_ya 0x04ac /* U+30E3 KATAKANA LETTER SMALL YA */ +#define XK_kana_yu 0x04ad /* U+30E5 KATAKANA LETTER SMALL YU */ +#define XK_kana_yo 0x04ae /* U+30E7 KATAKANA LETTER SMALL YO */ +#define XK_kana_tsu 0x04af /* U+30C3 KATAKANA LETTER SMALL TU */ +#define XK_kana_tu 0x04af /* deprecated */ +#define XK_prolongedsound 0x04b0 /* U+30FC KATAKANA-HIRAGANA PROLONGED SOUND MARK */ +#define XK_kana_A 0x04b1 /* U+30A2 KATAKANA LETTER A */ +#define XK_kana_I 0x04b2 /* U+30A4 KATAKANA LETTER I */ +#define XK_kana_U 0x04b3 /* U+30A6 KATAKANA LETTER U */ +#define XK_kana_E 0x04b4 /* U+30A8 KATAKANA LETTER E */ +#define XK_kana_O 0x04b5 /* U+30AA KATAKANA LETTER O */ +#define XK_kana_KA 0x04b6 /* U+30AB KATAKANA LETTER KA */ +#define XK_kana_KI 0x04b7 /* U+30AD KATAKANA LETTER KI */ +#define XK_kana_KU 0x04b8 /* U+30AF KATAKANA LETTER KU */ +#define XK_kana_KE 0x04b9 /* U+30B1 KATAKANA LETTER KE */ +#define XK_kana_KO 0x04ba /* U+30B3 KATAKANA LETTER KO */ +#define XK_kana_SA 0x04bb /* U+30B5 KATAKANA LETTER SA */ +#define XK_kana_SHI 0x04bc /* U+30B7 KATAKANA LETTER SI */ +#define XK_kana_SU 0x04bd /* U+30B9 KATAKANA LETTER SU */ +#define XK_kana_SE 0x04be /* U+30BB KATAKANA LETTER SE */ +#define XK_kana_SO 0x04bf /* U+30BD KATAKANA LETTER SO */ +#define XK_kana_TA 0x04c0 /* U+30BF KATAKANA LETTER TA */ +#define XK_kana_CHI 0x04c1 /* U+30C1 KATAKANA LETTER TI */ +#define XK_kana_TI 0x04c1 /* deprecated */ +#define XK_kana_TSU 0x04c2 /* U+30C4 KATAKANA LETTER TU */ +#define XK_kana_TU 0x04c2 /* deprecated */ +#define XK_kana_TE 0x04c3 /* U+30C6 KATAKANA LETTER TE */ +#define XK_kana_TO 0x04c4 /* U+30C8 KATAKANA LETTER TO */ +#define XK_kana_NA 0x04c5 /* U+30CA KATAKANA LETTER NA */ +#define XK_kana_NI 0x04c6 /* U+30CB KATAKANA LETTER NI */ +#define XK_kana_NU 0x04c7 /* U+30CC KATAKANA LETTER NU */ +#define XK_kana_NE 0x04c8 /* U+30CD KATAKANA LETTER NE */ +#define XK_kana_NO 0x04c9 /* U+30CE KATAKANA LETTER NO */ +#define XK_kana_HA 0x04ca /* U+30CF KATAKANA LETTER HA */ +#define XK_kana_HI 0x04cb /* U+30D2 KATAKANA LETTER HI */ +#define XK_kana_FU 0x04cc /* U+30D5 KATAKANA LETTER HU */ +#define XK_kana_HU 0x04cc /* deprecated */ +#define XK_kana_HE 0x04cd /* U+30D8 KATAKANA LETTER HE */ +#define XK_kana_HO 0x04ce /* U+30DB KATAKANA LETTER HO */ +#define XK_kana_MA 0x04cf /* U+30DE KATAKANA LETTER MA */ +#define XK_kana_MI 0x04d0 /* U+30DF KATAKANA LETTER MI */ +#define XK_kana_MU 0x04d1 /* U+30E0 KATAKANA LETTER MU */ +#define XK_kana_ME 0x04d2 /* U+30E1 KATAKANA LETTER ME */ +#define XK_kana_MO 0x04d3 /* U+30E2 KATAKANA LETTER MO */ +#define XK_kana_YA 0x04d4 /* U+30E4 KATAKANA LETTER YA */ +#define XK_kana_YU 0x04d5 /* U+30E6 KATAKANA LETTER YU */ +#define XK_kana_YO 0x04d6 /* U+30E8 KATAKANA LETTER YO */ +#define XK_kana_RA 0x04d7 /* U+30E9 KATAKANA LETTER RA */ +#define XK_kana_RI 0x04d8 /* U+30EA KATAKANA LETTER RI */ +#define XK_kana_RU 0x04d9 /* U+30EB KATAKANA LETTER RU */ +#define XK_kana_RE 0x04da /* U+30EC KATAKANA LETTER RE */ +#define XK_kana_RO 0x04db /* U+30ED KATAKANA LETTER RO */ +#define XK_kana_WA 0x04dc /* U+30EF KATAKANA LETTER WA */ +#define XK_kana_N 0x04dd /* U+30F3 KATAKANA LETTER N */ +#define XK_voicedsound 0x04de /* U+309B KATAKANA-HIRAGANA VOICED SOUND MARK */ +#define XK_semivoicedsound 0x04df /* U+309C KATAKANA-HIRAGANA SEMI-VOICED SOUND MARK */ +#define XK_kana_switch 0xff7e /* Alias for mode_switch */ +#endif /* XK_KATAKANA */ + +/* + * Arabic + * Byte 3 = 5 + */ + +#ifdef XK_ARABIC +#define XK_Farsi_0 0x10006f0 /* U+06F0 EXTENDED ARABIC-INDIC DIGIT ZERO */ +#define XK_Farsi_1 0x10006f1 /* U+06F1 EXTENDED ARABIC-INDIC DIGIT ONE */ +#define XK_Farsi_2 0x10006f2 /* U+06F2 EXTENDED ARABIC-INDIC DIGIT TWO */ +#define XK_Farsi_3 0x10006f3 /* U+06F3 EXTENDED ARABIC-INDIC DIGIT THREE */ +#define XK_Farsi_4 0x10006f4 /* U+06F4 EXTENDED ARABIC-INDIC DIGIT FOUR */ +#define XK_Farsi_5 0x10006f5 /* U+06F5 EXTENDED ARABIC-INDIC DIGIT FIVE */ +#define XK_Farsi_6 0x10006f6 /* U+06F6 EXTENDED ARABIC-INDIC DIGIT SIX */ +#define XK_Farsi_7 0x10006f7 /* U+06F7 EXTENDED ARABIC-INDIC DIGIT SEVEN */ +#define XK_Farsi_8 0x10006f8 /* U+06F8 EXTENDED ARABIC-INDIC DIGIT EIGHT */ +#define XK_Farsi_9 0x10006f9 /* U+06F9 EXTENDED ARABIC-INDIC DIGIT NINE */ +#define XK_Arabic_percent 0x100066a /* U+066A ARABIC PERCENT SIGN */ +#define XK_Arabic_superscript_alef 0x1000670 /* U+0670 ARABIC LETTER SUPERSCRIPT ALEF */ +#define XK_Arabic_tteh 0x1000679 /* U+0679 ARABIC LETTER TTEH */ +#define XK_Arabic_peh 0x100067e /* U+067E ARABIC LETTER PEH */ +#define XK_Arabic_tcheh 0x1000686 /* U+0686 ARABIC LETTER TCHEH */ +#define XK_Arabic_ddal 0x1000688 /* U+0688 ARABIC LETTER DDAL */ +#define XK_Arabic_rreh 0x1000691 /* U+0691 ARABIC LETTER RREH */ +#define XK_Arabic_comma 0x05ac /* U+060C ARABIC COMMA */ +#define XK_Arabic_fullstop 0x10006d4 /* U+06D4 ARABIC FULL STOP */ +#define XK_Arabic_0 0x1000660 /* U+0660 ARABIC-INDIC DIGIT ZERO */ +#define XK_Arabic_1 0x1000661 /* U+0661 ARABIC-INDIC DIGIT ONE */ +#define XK_Arabic_2 0x1000662 /* U+0662 ARABIC-INDIC DIGIT TWO */ +#define XK_Arabic_3 0x1000663 /* U+0663 ARABIC-INDIC DIGIT THREE */ +#define XK_Arabic_4 0x1000664 /* U+0664 ARABIC-INDIC DIGIT FOUR */ +#define XK_Arabic_5 0x1000665 /* U+0665 ARABIC-INDIC DIGIT FIVE */ +#define XK_Arabic_6 0x1000666 /* U+0666 ARABIC-INDIC DIGIT SIX */ +#define XK_Arabic_7 0x1000667 /* U+0667 ARABIC-INDIC DIGIT SEVEN */ +#define XK_Arabic_8 0x1000668 /* U+0668 ARABIC-INDIC DIGIT EIGHT */ +#define XK_Arabic_9 0x1000669 /* U+0669 ARABIC-INDIC DIGIT NINE */ +#define XK_Arabic_semicolon 0x05bb /* U+061B ARABIC SEMICOLON */ +#define XK_Arabic_question_mark 0x05bf /* U+061F ARABIC QUESTION MARK */ +#define XK_Arabic_hamza 0x05c1 /* U+0621 ARABIC LETTER HAMZA */ +#define XK_Arabic_maddaonalef 0x05c2 /* U+0622 ARABIC LETTER ALEF WITH MADDA ABOVE */ +#define XK_Arabic_hamzaonalef 0x05c3 /* U+0623 ARABIC LETTER ALEF WITH HAMZA ABOVE */ +#define XK_Arabic_hamzaonwaw 0x05c4 /* U+0624 ARABIC LETTER WAW WITH HAMZA ABOVE */ +#define XK_Arabic_hamzaunderalef 0x05c5 /* U+0625 ARABIC LETTER ALEF WITH HAMZA BELOW */ +#define XK_Arabic_hamzaonyeh 0x05c6 /* U+0626 ARABIC LETTER YEH WITH HAMZA ABOVE */ +#define XK_Arabic_alef 0x05c7 /* U+0627 ARABIC LETTER ALEF */ +#define XK_Arabic_beh 0x05c8 /* U+0628 ARABIC LETTER BEH */ +#define XK_Arabic_tehmarbuta 0x05c9 /* U+0629 ARABIC LETTER TEH MARBUTA */ +#define XK_Arabic_teh 0x05ca /* U+062A ARABIC LETTER TEH */ +#define XK_Arabic_theh 0x05cb /* U+062B ARABIC LETTER THEH */ +#define XK_Arabic_jeem 0x05cc /* U+062C ARABIC LETTER JEEM */ +#define XK_Arabic_hah 0x05cd /* U+062D ARABIC LETTER HAH */ +#define XK_Arabic_khah 0x05ce /* U+062E ARABIC LETTER KHAH */ +#define XK_Arabic_dal 0x05cf /* U+062F ARABIC LETTER DAL */ +#define XK_Arabic_thal 0x05d0 /* U+0630 ARABIC LETTER THAL */ +#define XK_Arabic_ra 0x05d1 /* U+0631 ARABIC LETTER REH */ +#define XK_Arabic_zain 0x05d2 /* U+0632 ARABIC LETTER ZAIN */ +#define XK_Arabic_seen 0x05d3 /* U+0633 ARABIC LETTER SEEN */ +#define XK_Arabic_sheen 0x05d4 /* U+0634 ARABIC LETTER SHEEN */ +#define XK_Arabic_sad 0x05d5 /* U+0635 ARABIC LETTER SAD */ +#define XK_Arabic_dad 0x05d6 /* U+0636 ARABIC LETTER DAD */ +#define XK_Arabic_tah 0x05d7 /* U+0637 ARABIC LETTER TAH */ +#define XK_Arabic_zah 0x05d8 /* U+0638 ARABIC LETTER ZAH */ +#define XK_Arabic_ain 0x05d9 /* U+0639 ARABIC LETTER AIN */ +#define XK_Arabic_ghain 0x05da /* U+063A ARABIC LETTER GHAIN */ +#define XK_Arabic_tatweel 0x05e0 /* U+0640 ARABIC TATWEEL */ +#define XK_Arabic_feh 0x05e1 /* U+0641 ARABIC LETTER FEH */ +#define XK_Arabic_qaf 0x05e2 /* U+0642 ARABIC LETTER QAF */ +#define XK_Arabic_kaf 0x05e3 /* U+0643 ARABIC LETTER KAF */ +#define XK_Arabic_lam 0x05e4 /* U+0644 ARABIC LETTER LAM */ +#define XK_Arabic_meem 0x05e5 /* U+0645 ARABIC LETTER MEEM */ +#define XK_Arabic_noon 0x05e6 /* U+0646 ARABIC LETTER NOON */ +#define XK_Arabic_ha 0x05e7 /* U+0647 ARABIC LETTER HEH */ +#define XK_Arabic_heh 0x05e7 /* deprecated */ +#define XK_Arabic_waw 0x05e8 /* U+0648 ARABIC LETTER WAW */ +#define XK_Arabic_alefmaksura 0x05e9 /* U+0649 ARABIC LETTER ALEF MAKSURA */ +#define XK_Arabic_yeh 0x05ea /* U+064A ARABIC LETTER YEH */ +#define XK_Arabic_fathatan 0x05eb /* U+064B ARABIC FATHATAN */ +#define XK_Arabic_dammatan 0x05ec /* U+064C ARABIC DAMMATAN */ +#define XK_Arabic_kasratan 0x05ed /* U+064D ARABIC KASRATAN */ +#define XK_Arabic_fatha 0x05ee /* U+064E ARABIC FATHA */ +#define XK_Arabic_damma 0x05ef /* U+064F ARABIC DAMMA */ +#define XK_Arabic_kasra 0x05f0 /* U+0650 ARABIC KASRA */ +#define XK_Arabic_shadda 0x05f1 /* U+0651 ARABIC SHADDA */ +#define XK_Arabic_sukun 0x05f2 /* U+0652 ARABIC SUKUN */ +#define XK_Arabic_madda_above 0x1000653 /* U+0653 ARABIC MADDAH ABOVE */ +#define XK_Arabic_hamza_above 0x1000654 /* U+0654 ARABIC HAMZA ABOVE */ +#define XK_Arabic_hamza_below 0x1000655 /* U+0655 ARABIC HAMZA BELOW */ +#define XK_Arabic_jeh 0x1000698 /* U+0698 ARABIC LETTER JEH */ +#define XK_Arabic_veh 0x10006a4 /* U+06A4 ARABIC LETTER VEH */ +#define XK_Arabic_keheh 0x10006a9 /* U+06A9 ARABIC LETTER KEHEH */ +#define XK_Arabic_gaf 0x10006af /* U+06AF ARABIC LETTER GAF */ +#define XK_Arabic_noon_ghunna 0x10006ba /* U+06BA ARABIC LETTER NOON GHUNNA */ +#define XK_Arabic_heh_doachashmee 0x10006be /* U+06BE ARABIC LETTER HEH DOACHASHMEE */ +#define XK_Farsi_yeh 0x10006cc /* U+06CC ARABIC LETTER FARSI YEH */ +#define XK_Arabic_farsi_yeh 0x10006cc /* U+06CC ARABIC LETTER FARSI YEH */ +#define XK_Arabic_yeh_baree 0x10006d2 /* U+06D2 ARABIC LETTER YEH BARREE */ +#define XK_Arabic_heh_goal 0x10006c1 /* U+06C1 ARABIC LETTER HEH GOAL */ +#define XK_Arabic_switch 0xff7e /* Alias for mode_switch */ +#endif /* XK_ARABIC */ + +/* + * Cyrillic + * Byte 3 = 6 + */ +#ifdef XK_CYRILLIC +#define XK_Cyrillic_GHE_bar 0x1000492 /* U+0492 CYRILLIC CAPITAL LETTER GHE WITH STROKE */ +#define XK_Cyrillic_ghe_bar 0x1000493 /* U+0493 CYRILLIC SMALL LETTER GHE WITH STROKE */ +#define XK_Cyrillic_ZHE_descender 0x1000496 /* U+0496 CYRILLIC CAPITAL LETTER ZHE WITH DESCENDER */ +#define XK_Cyrillic_zhe_descender 0x1000497 /* U+0497 CYRILLIC SMALL LETTER ZHE WITH DESCENDER */ +#define XK_Cyrillic_KA_descender 0x100049a /* U+049A CYRILLIC CAPITAL LETTER KA WITH DESCENDER */ +#define XK_Cyrillic_ka_descender 0x100049b /* U+049B CYRILLIC SMALL LETTER KA WITH DESCENDER */ +#define XK_Cyrillic_KA_vertstroke 0x100049c /* U+049C CYRILLIC CAPITAL LETTER KA WITH VERTICAL STROKE */ +#define XK_Cyrillic_ka_vertstroke 0x100049d /* U+049D CYRILLIC SMALL LETTER KA WITH VERTICAL STROKE */ +#define XK_Cyrillic_EN_descender 0x10004a2 /* U+04A2 CYRILLIC CAPITAL LETTER EN WITH DESCENDER */ +#define XK_Cyrillic_en_descender 0x10004a3 /* U+04A3 CYRILLIC SMALL LETTER EN WITH DESCENDER */ +#define XK_Cyrillic_U_straight 0x10004ae /* U+04AE CYRILLIC CAPITAL LETTER STRAIGHT U */ +#define XK_Cyrillic_u_straight 0x10004af /* U+04AF CYRILLIC SMALL LETTER STRAIGHT U */ +#define XK_Cyrillic_U_straight_bar 0x10004b0 /* U+04B0 CYRILLIC CAPITAL LETTER STRAIGHT U WITH STROKE */ +#define XK_Cyrillic_u_straight_bar 0x10004b1 /* U+04B1 CYRILLIC SMALL LETTER STRAIGHT U WITH STROKE */ +#define XK_Cyrillic_HA_descender 0x10004b2 /* U+04B2 CYRILLIC CAPITAL LETTER HA WITH DESCENDER */ +#define XK_Cyrillic_ha_descender 0x10004b3 /* U+04B3 CYRILLIC SMALL LETTER HA WITH DESCENDER */ +#define XK_Cyrillic_CHE_descender 0x10004b6 /* U+04B6 CYRILLIC CAPITAL LETTER CHE WITH DESCENDER */ +#define XK_Cyrillic_che_descender 0x10004b7 /* U+04B7 CYRILLIC SMALL LETTER CHE WITH DESCENDER */ +#define XK_Cyrillic_CHE_vertstroke 0x10004b8 /* U+04B8 CYRILLIC CAPITAL LETTER CHE WITH VERTICAL STROKE */ +#define XK_Cyrillic_che_vertstroke 0x10004b9 /* U+04B9 CYRILLIC SMALL LETTER CHE WITH VERTICAL STROKE */ +#define XK_Cyrillic_SHHA 0x10004ba /* U+04BA CYRILLIC CAPITAL LETTER SHHA */ +#define XK_Cyrillic_shha 0x10004bb /* U+04BB CYRILLIC SMALL LETTER SHHA */ + +#define XK_Cyrillic_SCHWA 0x10004d8 /* U+04D8 CYRILLIC CAPITAL LETTER SCHWA */ +#define XK_Cyrillic_schwa 0x10004d9 /* U+04D9 CYRILLIC SMALL LETTER SCHWA */ +#define XK_Cyrillic_I_macron 0x10004e2 /* U+04E2 CYRILLIC CAPITAL LETTER I WITH MACRON */ +#define XK_Cyrillic_i_macron 0x10004e3 /* U+04E3 CYRILLIC SMALL LETTER I WITH MACRON */ +#define XK_Cyrillic_O_bar 0x10004e8 /* U+04E8 CYRILLIC CAPITAL LETTER BARRED O */ +#define XK_Cyrillic_o_bar 0x10004e9 /* U+04E9 CYRILLIC SMALL LETTER BARRED O */ +#define XK_Cyrillic_U_macron 0x10004ee /* U+04EE CYRILLIC CAPITAL LETTER U WITH MACRON */ +#define XK_Cyrillic_u_macron 0x10004ef /* U+04EF CYRILLIC SMALL LETTER U WITH MACRON */ + +#define XK_Serbian_dje 0x06a1 /* U+0452 CYRILLIC SMALL LETTER DJE */ +#define XK_Macedonia_gje 0x06a2 /* U+0453 CYRILLIC SMALL LETTER GJE */ +#define XK_Cyrillic_io 0x06a3 /* U+0451 CYRILLIC SMALL LETTER IO */ +#define XK_Ukrainian_ie 0x06a4 /* U+0454 CYRILLIC SMALL LETTER UKRAINIAN IE */ +#define XK_Ukranian_je 0x06a4 /* deprecated */ +#define XK_Macedonia_dse 0x06a5 /* U+0455 CYRILLIC SMALL LETTER DZE */ +#define XK_Ukrainian_i 0x06a6 /* U+0456 CYRILLIC SMALL LETTER BYELORUSSIAN-UKRAINIAN I */ +#define XK_Ukranian_i 0x06a6 /* deprecated */ +#define XK_Ukrainian_yi 0x06a7 /* U+0457 CYRILLIC SMALL LETTER YI */ +#define XK_Ukranian_yi 0x06a7 /* deprecated */ +#define XK_Cyrillic_je 0x06a8 /* U+0458 CYRILLIC SMALL LETTER JE */ +#define XK_Serbian_je 0x06a8 /* deprecated */ +#define XK_Cyrillic_lje 0x06a9 /* U+0459 CYRILLIC SMALL LETTER LJE */ +#define XK_Serbian_lje 0x06a9 /* deprecated */ +#define XK_Cyrillic_nje 0x06aa /* U+045A CYRILLIC SMALL LETTER NJE */ +#define XK_Serbian_nje 0x06aa /* deprecated */ +#define XK_Serbian_tshe 0x06ab /* U+045B CYRILLIC SMALL LETTER TSHE */ +#define XK_Macedonia_kje 0x06ac /* U+045C CYRILLIC SMALL LETTER KJE */ +#define XK_Ukrainian_ghe_with_upturn 0x06ad /* U+0491 CYRILLIC SMALL LETTER GHE WITH UPTURN */ +#define XK_Byelorussian_shortu 0x06ae /* U+045E CYRILLIC SMALL LETTER SHORT U */ +#define XK_Cyrillic_dzhe 0x06af /* U+045F CYRILLIC SMALL LETTER DZHE */ +#define XK_Serbian_dze 0x06af /* deprecated */ +#define XK_numerosign 0x06b0 /* U+2116 NUMERO SIGN */ +#define XK_Serbian_DJE 0x06b1 /* U+0402 CYRILLIC CAPITAL LETTER DJE */ +#define XK_Macedonia_GJE 0x06b2 /* U+0403 CYRILLIC CAPITAL LETTER GJE */ +#define XK_Cyrillic_IO 0x06b3 /* U+0401 CYRILLIC CAPITAL LETTER IO */ +#define XK_Ukrainian_IE 0x06b4 /* U+0404 CYRILLIC CAPITAL LETTER UKRAINIAN IE */ +#define XK_Ukranian_JE 0x06b4 /* deprecated */ +#define XK_Macedonia_DSE 0x06b5 /* U+0405 CYRILLIC CAPITAL LETTER DZE */ +#define XK_Ukrainian_I 0x06b6 /* U+0406 CYRILLIC CAPITAL LETTER BYELORUSSIAN-UKRAINIAN I */ +#define XK_Ukranian_I 0x06b6 /* deprecated */ +#define XK_Ukrainian_YI 0x06b7 /* U+0407 CYRILLIC CAPITAL LETTER YI */ +#define XK_Ukranian_YI 0x06b7 /* deprecated */ +#define XK_Cyrillic_JE 0x06b8 /* U+0408 CYRILLIC CAPITAL LETTER JE */ +#define XK_Serbian_JE 0x06b8 /* deprecated */ +#define XK_Cyrillic_LJE 0x06b9 /* U+0409 CYRILLIC CAPITAL LETTER LJE */ +#define XK_Serbian_LJE 0x06b9 /* deprecated */ +#define XK_Cyrillic_NJE 0x06ba /* U+040A CYRILLIC CAPITAL LETTER NJE */ +#define XK_Serbian_NJE 0x06ba /* deprecated */ +#define XK_Serbian_TSHE 0x06bb /* U+040B CYRILLIC CAPITAL LETTER TSHE */ +#define XK_Macedonia_KJE 0x06bc /* U+040C CYRILLIC CAPITAL LETTER KJE */ +#define XK_Ukrainian_GHE_WITH_UPTURN 0x06bd /* U+0490 CYRILLIC CAPITAL LETTER GHE WITH UPTURN */ +#define XK_Byelorussian_SHORTU 0x06be /* U+040E CYRILLIC CAPITAL LETTER SHORT U */ +#define XK_Cyrillic_DZHE 0x06bf /* U+040F CYRILLIC CAPITAL LETTER DZHE */ +#define XK_Serbian_DZE 0x06bf /* deprecated */ +#define XK_Cyrillic_yu 0x06c0 /* U+044E CYRILLIC SMALL LETTER YU */ +#define XK_Cyrillic_a 0x06c1 /* U+0430 CYRILLIC SMALL LETTER A */ +#define XK_Cyrillic_be 0x06c2 /* U+0431 CYRILLIC SMALL LETTER BE */ +#define XK_Cyrillic_tse 0x06c3 /* U+0446 CYRILLIC SMALL LETTER TSE */ +#define XK_Cyrillic_de 0x06c4 /* U+0434 CYRILLIC SMALL LETTER DE */ +#define XK_Cyrillic_ie 0x06c5 /* U+0435 CYRILLIC SMALL LETTER IE */ +#define XK_Cyrillic_ef 0x06c6 /* U+0444 CYRILLIC SMALL LETTER EF */ +#define XK_Cyrillic_ghe 0x06c7 /* U+0433 CYRILLIC SMALL LETTER GHE */ +#define XK_Cyrillic_ha 0x06c8 /* U+0445 CYRILLIC SMALL LETTER HA */ +#define XK_Cyrillic_i 0x06c9 /* U+0438 CYRILLIC SMALL LETTER I */ +#define XK_Cyrillic_shorti 0x06ca /* U+0439 CYRILLIC SMALL LETTER SHORT I */ +#define XK_Cyrillic_ka 0x06cb /* U+043A CYRILLIC SMALL LETTER KA */ +#define XK_Cyrillic_el 0x06cc /* U+043B CYRILLIC SMALL LETTER EL */ +#define XK_Cyrillic_em 0x06cd /* U+043C CYRILLIC SMALL LETTER EM */ +#define XK_Cyrillic_en 0x06ce /* U+043D CYRILLIC SMALL LETTER EN */ +#define XK_Cyrillic_o 0x06cf /* U+043E CYRILLIC SMALL LETTER O */ +#define XK_Cyrillic_pe 0x06d0 /* U+043F CYRILLIC SMALL LETTER PE */ +#define XK_Cyrillic_ya 0x06d1 /* U+044F CYRILLIC SMALL LETTER YA */ +#define XK_Cyrillic_er 0x06d2 /* U+0440 CYRILLIC SMALL LETTER ER */ +#define XK_Cyrillic_es 0x06d3 /* U+0441 CYRILLIC SMALL LETTER ES */ +#define XK_Cyrillic_te 0x06d4 /* U+0442 CYRILLIC SMALL LETTER TE */ +#define XK_Cyrillic_u 0x06d5 /* U+0443 CYRILLIC SMALL LETTER U */ +#define XK_Cyrillic_zhe 0x06d6 /* U+0436 CYRILLIC SMALL LETTER ZHE */ +#define XK_Cyrillic_ve 0x06d7 /* U+0432 CYRILLIC SMALL LETTER VE */ +#define XK_Cyrillic_softsign 0x06d8 /* U+044C CYRILLIC SMALL LETTER SOFT SIGN */ +#define XK_Cyrillic_yeru 0x06d9 /* U+044B CYRILLIC SMALL LETTER YERU */ +#define XK_Cyrillic_ze 0x06da /* U+0437 CYRILLIC SMALL LETTER ZE */ +#define XK_Cyrillic_sha 0x06db /* U+0448 CYRILLIC SMALL LETTER SHA */ +#define XK_Cyrillic_e 0x06dc /* U+044D CYRILLIC SMALL LETTER E */ +#define XK_Cyrillic_shcha 0x06dd /* U+0449 CYRILLIC SMALL LETTER SHCHA */ +#define XK_Cyrillic_che 0x06de /* U+0447 CYRILLIC SMALL LETTER CHE */ +#define XK_Cyrillic_hardsign 0x06df /* U+044A CYRILLIC SMALL LETTER HARD SIGN */ +#define XK_Cyrillic_YU 0x06e0 /* U+042E CYRILLIC CAPITAL LETTER YU */ +#define XK_Cyrillic_A 0x06e1 /* U+0410 CYRILLIC CAPITAL LETTER A */ +#define XK_Cyrillic_BE 0x06e2 /* U+0411 CYRILLIC CAPITAL LETTER BE */ +#define XK_Cyrillic_TSE 0x06e3 /* U+0426 CYRILLIC CAPITAL LETTER TSE */ +#define XK_Cyrillic_DE 0x06e4 /* U+0414 CYRILLIC CAPITAL LETTER DE */ +#define XK_Cyrillic_IE 0x06e5 /* U+0415 CYRILLIC CAPITAL LETTER IE */ +#define XK_Cyrillic_EF 0x06e6 /* U+0424 CYRILLIC CAPITAL LETTER EF */ +#define XK_Cyrillic_GHE 0x06e7 /* U+0413 CYRILLIC CAPITAL LETTER GHE */ +#define XK_Cyrillic_HA 0x06e8 /* U+0425 CYRILLIC CAPITAL LETTER HA */ +#define XK_Cyrillic_I 0x06e9 /* U+0418 CYRILLIC CAPITAL LETTER I */ +#define XK_Cyrillic_SHORTI 0x06ea /* U+0419 CYRILLIC CAPITAL LETTER SHORT I */ +#define XK_Cyrillic_KA 0x06eb /* U+041A CYRILLIC CAPITAL LETTER KA */ +#define XK_Cyrillic_EL 0x06ec /* U+041B CYRILLIC CAPITAL LETTER EL */ +#define XK_Cyrillic_EM 0x06ed /* U+041C CYRILLIC CAPITAL LETTER EM */ +#define XK_Cyrillic_EN 0x06ee /* U+041D CYRILLIC CAPITAL LETTER EN */ +#define XK_Cyrillic_O 0x06ef /* U+041E CYRILLIC CAPITAL LETTER O */ +#define XK_Cyrillic_PE 0x06f0 /* U+041F CYRILLIC CAPITAL LETTER PE */ +#define XK_Cyrillic_YA 0x06f1 /* U+042F CYRILLIC CAPITAL LETTER YA */ +#define XK_Cyrillic_ER 0x06f2 /* U+0420 CYRILLIC CAPITAL LETTER ER */ +#define XK_Cyrillic_ES 0x06f3 /* U+0421 CYRILLIC CAPITAL LETTER ES */ +#define XK_Cyrillic_TE 0x06f4 /* U+0422 CYRILLIC CAPITAL LETTER TE */ +#define XK_Cyrillic_U 0x06f5 /* U+0423 CYRILLIC CAPITAL LETTER U */ +#define XK_Cyrillic_ZHE 0x06f6 /* U+0416 CYRILLIC CAPITAL LETTER ZHE */ +#define XK_Cyrillic_VE 0x06f7 /* U+0412 CYRILLIC CAPITAL LETTER VE */ +#define XK_Cyrillic_SOFTSIGN 0x06f8 /* U+042C CYRILLIC CAPITAL LETTER SOFT SIGN */ +#define XK_Cyrillic_YERU 0x06f9 /* U+042B CYRILLIC CAPITAL LETTER YERU */ +#define XK_Cyrillic_ZE 0x06fa /* U+0417 CYRILLIC CAPITAL LETTER ZE */ +#define XK_Cyrillic_SHA 0x06fb /* U+0428 CYRILLIC CAPITAL LETTER SHA */ +#define XK_Cyrillic_E 0x06fc /* U+042D CYRILLIC CAPITAL LETTER E */ +#define XK_Cyrillic_SHCHA 0x06fd /* U+0429 CYRILLIC CAPITAL LETTER SHCHA */ +#define XK_Cyrillic_CHE 0x06fe /* U+0427 CYRILLIC CAPITAL LETTER CHE */ +#define XK_Cyrillic_HARDSIGN 0x06ff /* U+042A CYRILLIC CAPITAL LETTER HARD SIGN */ +#endif /* XK_CYRILLIC */ + +/* + * Greek + * (based on an early draft of, and not quite identical to, ISO/IEC 8859-7) + * Byte 3 = 7 + */ + +#ifdef XK_GREEK +#define XK_Greek_ALPHAaccent 0x07a1 /* U+0386 GREEK CAPITAL LETTER ALPHA WITH TONOS */ +#define XK_Greek_EPSILONaccent 0x07a2 /* U+0388 GREEK CAPITAL LETTER EPSILON WITH TONOS */ +#define XK_Greek_ETAaccent 0x07a3 /* U+0389 GREEK CAPITAL LETTER ETA WITH TONOS */ +#define XK_Greek_IOTAaccent 0x07a4 /* U+038A GREEK CAPITAL LETTER IOTA WITH TONOS */ +#define XK_Greek_IOTAdieresis 0x07a5 /* U+03AA GREEK CAPITAL LETTER IOTA WITH DIALYTIKA */ +#define XK_Greek_IOTAdiaeresis 0x07a5 /* old typo */ +#define XK_Greek_OMICRONaccent 0x07a7 /* U+038C GREEK CAPITAL LETTER OMICRON WITH TONOS */ +#define XK_Greek_UPSILONaccent 0x07a8 /* U+038E GREEK CAPITAL LETTER UPSILON WITH TONOS */ +#define XK_Greek_UPSILONdieresis 0x07a9 /* U+03AB GREEK CAPITAL LETTER UPSILON WITH DIALYTIKA */ +#define XK_Greek_OMEGAaccent 0x07ab /* U+038F GREEK CAPITAL LETTER OMEGA WITH TONOS */ +#define XK_Greek_accentdieresis 0x07ae /* U+0385 GREEK DIALYTIKA TONOS */ +#define XK_Greek_horizbar 0x07af /* U+2015 HORIZONTAL BAR */ +#define XK_Greek_alphaaccent 0x07b1 /* U+03AC GREEK SMALL LETTER ALPHA WITH TONOS */ +#define XK_Greek_epsilonaccent 0x07b2 /* U+03AD GREEK SMALL LETTER EPSILON WITH TONOS */ +#define XK_Greek_etaaccent 0x07b3 /* U+03AE GREEK SMALL LETTER ETA WITH TONOS */ +#define XK_Greek_iotaaccent 0x07b4 /* U+03AF GREEK SMALL LETTER IOTA WITH TONOS */ +#define XK_Greek_iotadieresis 0x07b5 /* U+03CA GREEK SMALL LETTER IOTA WITH DIALYTIKA */ +#define XK_Greek_iotaaccentdieresis 0x07b6 /* U+0390 GREEK SMALL LETTER IOTA WITH DIALYTIKA AND TONOS */ +#define XK_Greek_omicronaccent 0x07b7 /* U+03CC GREEK SMALL LETTER OMICRON WITH TONOS */ +#define XK_Greek_upsilonaccent 0x07b8 /* U+03CD GREEK SMALL LETTER UPSILON WITH TONOS */ +#define XK_Greek_upsilondieresis 0x07b9 /* U+03CB GREEK SMALL LETTER UPSILON WITH DIALYTIKA */ +#define XK_Greek_upsilonaccentdieresis 0x07ba /* U+03B0 GREEK SMALL LETTER UPSILON WITH DIALYTIKA AND TONOS */ +#define XK_Greek_omegaaccent 0x07bb /* U+03CE GREEK SMALL LETTER OMEGA WITH TONOS */ +#define XK_Greek_ALPHA 0x07c1 /* U+0391 GREEK CAPITAL LETTER ALPHA */ +#define XK_Greek_BETA 0x07c2 /* U+0392 GREEK CAPITAL LETTER BETA */ +#define XK_Greek_GAMMA 0x07c3 /* U+0393 GREEK CAPITAL LETTER GAMMA */ +#define XK_Greek_DELTA 0x07c4 /* U+0394 GREEK CAPITAL LETTER DELTA */ +#define XK_Greek_EPSILON 0x07c5 /* U+0395 GREEK CAPITAL LETTER EPSILON */ +#define XK_Greek_ZETA 0x07c6 /* U+0396 GREEK CAPITAL LETTER ZETA */ +#define XK_Greek_ETA 0x07c7 /* U+0397 GREEK CAPITAL LETTER ETA */ +#define XK_Greek_THETA 0x07c8 /* U+0398 GREEK CAPITAL LETTER THETA */ +#define XK_Greek_IOTA 0x07c9 /* U+0399 GREEK CAPITAL LETTER IOTA */ +#define XK_Greek_KAPPA 0x07ca /* U+039A GREEK CAPITAL LETTER KAPPA */ +#define XK_Greek_LAMDA 0x07cb /* U+039B GREEK CAPITAL LETTER LAMDA */ +#define XK_Greek_LAMBDA 0x07cb /* U+039B GREEK CAPITAL LETTER LAMDA */ +#define XK_Greek_MU 0x07cc /* U+039C GREEK CAPITAL LETTER MU */ +#define XK_Greek_NU 0x07cd /* U+039D GREEK CAPITAL LETTER NU */ +#define XK_Greek_XI 0x07ce /* U+039E GREEK CAPITAL LETTER XI */ +#define XK_Greek_OMICRON 0x07cf /* U+039F GREEK CAPITAL LETTER OMICRON */ +#define XK_Greek_PI 0x07d0 /* U+03A0 GREEK CAPITAL LETTER PI */ +#define XK_Greek_RHO 0x07d1 /* U+03A1 GREEK CAPITAL LETTER RHO */ +#define XK_Greek_SIGMA 0x07d2 /* U+03A3 GREEK CAPITAL LETTER SIGMA */ +#define XK_Greek_TAU 0x07d4 /* U+03A4 GREEK CAPITAL LETTER TAU */ +#define XK_Greek_UPSILON 0x07d5 /* U+03A5 GREEK CAPITAL LETTER UPSILON */ +#define XK_Greek_PHI 0x07d6 /* U+03A6 GREEK CAPITAL LETTER PHI */ +#define XK_Greek_CHI 0x07d7 /* U+03A7 GREEK CAPITAL LETTER CHI */ +#define XK_Greek_PSI 0x07d8 /* U+03A8 GREEK CAPITAL LETTER PSI */ +#define XK_Greek_OMEGA 0x07d9 /* U+03A9 GREEK CAPITAL LETTER OMEGA */ +#define XK_Greek_alpha 0x07e1 /* U+03B1 GREEK SMALL LETTER ALPHA */ +#define XK_Greek_beta 0x07e2 /* U+03B2 GREEK SMALL LETTER BETA */ +#define XK_Greek_gamma 0x07e3 /* U+03B3 GREEK SMALL LETTER GAMMA */ +#define XK_Greek_delta 0x07e4 /* U+03B4 GREEK SMALL LETTER DELTA */ +#define XK_Greek_epsilon 0x07e5 /* U+03B5 GREEK SMALL LETTER EPSILON */ +#define XK_Greek_zeta 0x07e6 /* U+03B6 GREEK SMALL LETTER ZETA */ +#define XK_Greek_eta 0x07e7 /* U+03B7 GREEK SMALL LETTER ETA */ +#define XK_Greek_theta 0x07e8 /* U+03B8 GREEK SMALL LETTER THETA */ +#define XK_Greek_iota 0x07e9 /* U+03B9 GREEK SMALL LETTER IOTA */ +#define XK_Greek_kappa 0x07ea /* U+03BA GREEK SMALL LETTER KAPPA */ +#define XK_Greek_lamda 0x07eb /* U+03BB GREEK SMALL LETTER LAMDA */ +#define XK_Greek_lambda 0x07eb /* U+03BB GREEK SMALL LETTER LAMDA */ +#define XK_Greek_mu 0x07ec /* U+03BC GREEK SMALL LETTER MU */ +#define XK_Greek_nu 0x07ed /* U+03BD GREEK SMALL LETTER NU */ +#define XK_Greek_xi 0x07ee /* U+03BE GREEK SMALL LETTER XI */ +#define XK_Greek_omicron 0x07ef /* U+03BF GREEK SMALL LETTER OMICRON */ +#define XK_Greek_pi 0x07f0 /* U+03C0 GREEK SMALL LETTER PI */ +#define XK_Greek_rho 0x07f1 /* U+03C1 GREEK SMALL LETTER RHO */ +#define XK_Greek_sigma 0x07f2 /* U+03C3 GREEK SMALL LETTER SIGMA */ +#define XK_Greek_finalsmallsigma 0x07f3 /* U+03C2 GREEK SMALL LETTER FINAL SIGMA */ +#define XK_Greek_tau 0x07f4 /* U+03C4 GREEK SMALL LETTER TAU */ +#define XK_Greek_upsilon 0x07f5 /* U+03C5 GREEK SMALL LETTER UPSILON */ +#define XK_Greek_phi 0x07f6 /* U+03C6 GREEK SMALL LETTER PHI */ +#define XK_Greek_chi 0x07f7 /* U+03C7 GREEK SMALL LETTER CHI */ +#define XK_Greek_psi 0x07f8 /* U+03C8 GREEK SMALL LETTER PSI */ +#define XK_Greek_omega 0x07f9 /* U+03C9 GREEK SMALL LETTER OMEGA */ +#define XK_Greek_switch 0xff7e /* Alias for mode_switch */ +#endif /* XK_GREEK */ + +/* + * Technical + * (from the DEC VT330/VT420 Technical Character Set, http://vt100.net/charsets/technical.html) + * Byte 3 = 8 + */ + +#ifdef XK_TECHNICAL +#define XK_leftradical 0x08a1 /* U+23B7 RADICAL SYMBOL BOTTOM */ +#define XK_topleftradical 0x08a2 /*(U+250C BOX DRAWINGS LIGHT DOWN AND RIGHT)*/ +#define XK_horizconnector 0x08a3 /*(U+2500 BOX DRAWINGS LIGHT HORIZONTAL)*/ +#define XK_topintegral 0x08a4 /* U+2320 TOP HALF INTEGRAL */ +#define XK_botintegral 0x08a5 /* U+2321 BOTTOM HALF INTEGRAL */ +#define XK_vertconnector 0x08a6 /*(U+2502 BOX DRAWINGS LIGHT VERTICAL)*/ +#define XK_topleftsqbracket 0x08a7 /* U+23A1 LEFT SQUARE BRACKET UPPER CORNER */ +#define XK_botleftsqbracket 0x08a8 /* U+23A3 LEFT SQUARE BRACKET LOWER CORNER */ +#define XK_toprightsqbracket 0x08a9 /* U+23A4 RIGHT SQUARE BRACKET UPPER CORNER */ +#define XK_botrightsqbracket 0x08aa /* U+23A6 RIGHT SQUARE BRACKET LOWER CORNER */ +#define XK_topleftparens 0x08ab /* U+239B LEFT PARENTHESIS UPPER HOOK */ +#define XK_botleftparens 0x08ac /* U+239D LEFT PARENTHESIS LOWER HOOK */ +#define XK_toprightparens 0x08ad /* U+239E RIGHT PARENTHESIS UPPER HOOK */ +#define XK_botrightparens 0x08ae /* U+23A0 RIGHT PARENTHESIS LOWER HOOK */ +#define XK_leftmiddlecurlybrace 0x08af /* U+23A8 LEFT CURLY BRACKET MIDDLE PIECE */ +#define XK_rightmiddlecurlybrace 0x08b0 /* U+23AC RIGHT CURLY BRACKET MIDDLE PIECE */ +#define XK_topleftsummation 0x08b1 +#define XK_botleftsummation 0x08b2 +#define XK_topvertsummationconnector 0x08b3 +#define XK_botvertsummationconnector 0x08b4 +#define XK_toprightsummation 0x08b5 +#define XK_botrightsummation 0x08b6 +#define XK_rightmiddlesummation 0x08b7 +#define XK_lessthanequal 0x08bc /* U+2264 LESS-THAN OR EQUAL TO */ +#define XK_notequal 0x08bd /* U+2260 NOT EQUAL TO */ +#define XK_greaterthanequal 0x08be /* U+2265 GREATER-THAN OR EQUAL TO */ +#define XK_integral 0x08bf /* U+222B INTEGRAL */ +#define XK_therefore 0x08c0 /* U+2234 THEREFORE */ +#define XK_variation 0x08c1 /* U+221D PROPORTIONAL TO */ +#define XK_infinity 0x08c2 /* U+221E INFINITY */ +#define XK_nabla 0x08c5 /* U+2207 NABLA */ +#define XK_approximate 0x08c8 /* U+223C TILDE OPERATOR */ +#define XK_similarequal 0x08c9 /* U+2243 ASYMPTOTICALLY EQUAL TO */ +#define XK_ifonlyif 0x08cd /* U+21D4 LEFT RIGHT DOUBLE ARROW */ +#define XK_implies 0x08ce /* U+21D2 RIGHTWARDS DOUBLE ARROW */ +#define XK_identical 0x08cf /* U+2261 IDENTICAL TO */ +#define XK_radical 0x08d6 /* U+221A SQUARE ROOT */ +#define XK_includedin 0x08da /* U+2282 SUBSET OF */ +#define XK_includes 0x08db /* U+2283 SUPERSET OF */ +#define XK_intersection 0x08dc /* U+2229 INTERSECTION */ +#define XK_union 0x08dd /* U+222A UNION */ +#define XK_logicaland 0x08de /* U+2227 LOGICAL AND */ +#define XK_logicalor 0x08df /* U+2228 LOGICAL OR */ +#define XK_partialderivative 0x08ef /* U+2202 PARTIAL DIFFERENTIAL */ +#define XK_function 0x08f6 /* U+0192 LATIN SMALL LETTER F WITH HOOK */ +#define XK_leftarrow 0x08fb /* U+2190 LEFTWARDS ARROW */ +#define XK_uparrow 0x08fc /* U+2191 UPWARDS ARROW */ +#define XK_rightarrow 0x08fd /* U+2192 RIGHTWARDS ARROW */ +#define XK_downarrow 0x08fe /* U+2193 DOWNWARDS ARROW */ +#endif /* XK_TECHNICAL */ + +/* + * Special + * (from the DEC VT100 Special Graphics Character Set) + * Byte 3 = 9 + */ + +#ifdef XK_SPECIAL +#define XK_blank 0x09df +#define XK_soliddiamond 0x09e0 /* U+25C6 BLACK DIAMOND */ +#define XK_checkerboard 0x09e1 /* U+2592 MEDIUM SHADE */ +#define XK_ht 0x09e2 /* U+2409 SYMBOL FOR HORIZONTAL TABULATION */ +#define XK_ff 0x09e3 /* U+240C SYMBOL FOR FORM FEED */ +#define XK_cr 0x09e4 /* U+240D SYMBOL FOR CARRIAGE RETURN */ +#define XK_lf 0x09e5 /* U+240A SYMBOL FOR LINE FEED */ +#define XK_nl 0x09e8 /* U+2424 SYMBOL FOR NEWLINE */ +#define XK_vt 0x09e9 /* U+240B SYMBOL FOR VERTICAL TABULATION */ +#define XK_lowrightcorner 0x09ea /* U+2518 BOX DRAWINGS LIGHT UP AND LEFT */ +#define XK_uprightcorner 0x09eb /* U+2510 BOX DRAWINGS LIGHT DOWN AND LEFT */ +#define XK_upleftcorner 0x09ec /* U+250C BOX DRAWINGS LIGHT DOWN AND RIGHT */ +#define XK_lowleftcorner 0x09ed /* U+2514 BOX DRAWINGS LIGHT UP AND RIGHT */ +#define XK_crossinglines 0x09ee /* U+253C BOX DRAWINGS LIGHT VERTICAL AND HORIZONTAL */ +#define XK_horizlinescan1 0x09ef /* U+23BA HORIZONTAL SCAN LINE-1 */ +#define XK_horizlinescan3 0x09f0 /* U+23BB HORIZONTAL SCAN LINE-3 */ +#define XK_horizlinescan5 0x09f1 /* U+2500 BOX DRAWINGS LIGHT HORIZONTAL */ +#define XK_horizlinescan7 0x09f2 /* U+23BC HORIZONTAL SCAN LINE-7 */ +#define XK_horizlinescan9 0x09f3 /* U+23BD HORIZONTAL SCAN LINE-9 */ +#define XK_leftt 0x09f4 /* U+251C BOX DRAWINGS LIGHT VERTICAL AND RIGHT */ +#define XK_rightt 0x09f5 /* U+2524 BOX DRAWINGS LIGHT VERTICAL AND LEFT */ +#define XK_bott 0x09f6 /* U+2534 BOX DRAWINGS LIGHT UP AND HORIZONTAL */ +#define XK_topt 0x09f7 /* U+252C BOX DRAWINGS LIGHT DOWN AND HORIZONTAL */ +#define XK_vertbar 0x09f8 /* U+2502 BOX DRAWINGS LIGHT VERTICAL */ +#endif /* XK_SPECIAL */ + +/* + * Publishing + * (these are probably from a long forgotten DEC Publishing + * font that once shipped with DECwrite) + * Byte 3 = 0x0a + */ + +#ifdef XK_PUBLISHING +#define XK_emspace 0x0aa1 /* U+2003 EM SPACE */ +#define XK_enspace 0x0aa2 /* U+2002 EN SPACE */ +#define XK_em3space 0x0aa3 /* U+2004 THREE-PER-EM SPACE */ +#define XK_em4space 0x0aa4 /* U+2005 FOUR-PER-EM SPACE */ +#define XK_digitspace 0x0aa5 /* U+2007 FIGURE SPACE */ +#define XK_punctspace 0x0aa6 /* U+2008 PUNCTUATION SPACE */ +#define XK_thinspace 0x0aa7 /* U+2009 THIN SPACE */ +#define XK_hairspace 0x0aa8 /* U+200A HAIR SPACE */ +#define XK_emdash 0x0aa9 /* U+2014 EM DASH */ +#define XK_endash 0x0aaa /* U+2013 EN DASH */ +#define XK_signifblank 0x0aac /*(U+2423 OPEN BOX)*/ +#define XK_ellipsis 0x0aae /* U+2026 HORIZONTAL ELLIPSIS */ +#define XK_doubbaselinedot 0x0aaf /* U+2025 TWO DOT LEADER */ +#define XK_onethird 0x0ab0 /* U+2153 VULGAR FRACTION ONE THIRD */ +#define XK_twothirds 0x0ab1 /* U+2154 VULGAR FRACTION TWO THIRDS */ +#define XK_onefifth 0x0ab2 /* U+2155 VULGAR FRACTION ONE FIFTH */ +#define XK_twofifths 0x0ab3 /* U+2156 VULGAR FRACTION TWO FIFTHS */ +#define XK_threefifths 0x0ab4 /* U+2157 VULGAR FRACTION THREE FIFTHS */ +#define XK_fourfifths 0x0ab5 /* U+2158 VULGAR FRACTION FOUR FIFTHS */ +#define XK_onesixth 0x0ab6 /* U+2159 VULGAR FRACTION ONE SIXTH */ +#define XK_fivesixths 0x0ab7 /* U+215A VULGAR FRACTION FIVE SIXTHS */ +#define XK_careof 0x0ab8 /* U+2105 CARE OF */ +#define XK_figdash 0x0abb /* U+2012 FIGURE DASH */ +#define XK_leftanglebracket 0x0abc /*(U+27E8 MATHEMATICAL LEFT ANGLE BRACKET)*/ +#define XK_decimalpoint 0x0abd /*(U+002E FULL STOP)*/ +#define XK_rightanglebracket 0x0abe /*(U+27E9 MATHEMATICAL RIGHT ANGLE BRACKET)*/ +#define XK_marker 0x0abf +#define XK_oneeighth 0x0ac3 /* U+215B VULGAR FRACTION ONE EIGHTH */ +#define XK_threeeighths 0x0ac4 /* U+215C VULGAR FRACTION THREE EIGHTHS */ +#define XK_fiveeighths 0x0ac5 /* U+215D VULGAR FRACTION FIVE EIGHTHS */ +#define XK_seveneighths 0x0ac6 /* U+215E VULGAR FRACTION SEVEN EIGHTHS */ +#define XK_trademark 0x0ac9 /* U+2122 TRADE MARK SIGN */ +#define XK_signaturemark 0x0aca /*(U+2613 SALTIRE)*/ +#define XK_trademarkincircle 0x0acb +#define XK_leftopentriangle 0x0acc /*(U+25C1 WHITE LEFT-POINTING TRIANGLE)*/ +#define XK_rightopentriangle 0x0acd /*(U+25B7 WHITE RIGHT-POINTING TRIANGLE)*/ +#define XK_emopencircle 0x0ace /*(U+25CB WHITE CIRCLE)*/ +#define XK_emopenrectangle 0x0acf /*(U+25AF WHITE VERTICAL RECTANGLE)*/ +#define XK_leftsinglequotemark 0x0ad0 /* U+2018 LEFT SINGLE QUOTATION MARK */ +#define XK_rightsinglequotemark 0x0ad1 /* U+2019 RIGHT SINGLE QUOTATION MARK */ +#define XK_leftdoublequotemark 0x0ad2 /* U+201C LEFT DOUBLE QUOTATION MARK */ +#define XK_rightdoublequotemark 0x0ad3 /* U+201D RIGHT DOUBLE QUOTATION MARK */ +#define XK_prescription 0x0ad4 /* U+211E PRESCRIPTION TAKE */ +#define XK_minutes 0x0ad6 /* U+2032 PRIME */ +#define XK_seconds 0x0ad7 /* U+2033 DOUBLE PRIME */ +#define XK_latincross 0x0ad9 /* U+271D LATIN CROSS */ +#define XK_hexagram 0x0ada +#define XK_filledrectbullet 0x0adb /*(U+25AC BLACK RECTANGLE)*/ +#define XK_filledlefttribullet 0x0adc /*(U+25C0 BLACK LEFT-POINTING TRIANGLE)*/ +#define XK_filledrighttribullet 0x0add /*(U+25B6 BLACK RIGHT-POINTING TRIANGLE)*/ +#define XK_emfilledcircle 0x0ade /*(U+25CF BLACK CIRCLE)*/ +#define XK_emfilledrect 0x0adf /*(U+25AE BLACK VERTICAL RECTANGLE)*/ +#define XK_enopencircbullet 0x0ae0 /*(U+25E6 WHITE BULLET)*/ +#define XK_enopensquarebullet 0x0ae1 /*(U+25AB WHITE SMALL SQUARE)*/ +#define XK_openrectbullet 0x0ae2 /*(U+25AD WHITE RECTANGLE)*/ +#define XK_opentribulletup 0x0ae3 /*(U+25B3 WHITE UP-POINTING TRIANGLE)*/ +#define XK_opentribulletdown 0x0ae4 /*(U+25BD WHITE DOWN-POINTING TRIANGLE)*/ +#define XK_openstar 0x0ae5 /*(U+2606 WHITE STAR)*/ +#define XK_enfilledcircbullet 0x0ae6 /*(U+2022 BULLET)*/ +#define XK_enfilledsqbullet 0x0ae7 /*(U+25AA BLACK SMALL SQUARE)*/ +#define XK_filledtribulletup 0x0ae8 /*(U+25B2 BLACK UP-POINTING TRIANGLE)*/ +#define XK_filledtribulletdown 0x0ae9 /*(U+25BC BLACK DOWN-POINTING TRIANGLE)*/ +#define XK_leftpointer 0x0aea /*(U+261C WHITE LEFT POINTING INDEX)*/ +#define XK_rightpointer 0x0aeb /*(U+261E WHITE RIGHT POINTING INDEX)*/ +#define XK_club 0x0aec /* U+2663 BLACK CLUB SUIT */ +#define XK_diamond 0x0aed /* U+2666 BLACK DIAMOND SUIT */ +#define XK_heart 0x0aee /* U+2665 BLACK HEART SUIT */ +#define XK_maltesecross 0x0af0 /* U+2720 MALTESE CROSS */ +#define XK_dagger 0x0af1 /* U+2020 DAGGER */ +#define XK_doubledagger 0x0af2 /* U+2021 DOUBLE DAGGER */ +#define XK_checkmark 0x0af3 /* U+2713 CHECK MARK */ +#define XK_ballotcross 0x0af4 /* U+2717 BALLOT X */ +#define XK_musicalsharp 0x0af5 /* U+266F MUSIC SHARP SIGN */ +#define XK_musicalflat 0x0af6 /* U+266D MUSIC FLAT SIGN */ +#define XK_malesymbol 0x0af7 /* U+2642 MALE SIGN */ +#define XK_femalesymbol 0x0af8 /* U+2640 FEMALE SIGN */ +#define XK_telephone 0x0af9 /* U+260E BLACK TELEPHONE */ +#define XK_telephonerecorder 0x0afa /* U+2315 TELEPHONE RECORDER */ +#define XK_phonographcopyright 0x0afb /* U+2117 SOUND RECORDING COPYRIGHT */ +#define XK_caret 0x0afc /* U+2038 CARET */ +#define XK_singlelowquotemark 0x0afd /* U+201A SINGLE LOW-9 QUOTATION MARK */ +#define XK_doublelowquotemark 0x0afe /* U+201E DOUBLE LOW-9 QUOTATION MARK */ +#define XK_cursor 0x0aff +#endif /* XK_PUBLISHING */ + +/* + * APL + * Byte 3 = 0x0b + */ + +#ifdef XK_APL +#define XK_leftcaret 0x0ba3 /*(U+003C LESS-THAN SIGN)*/ +#define XK_rightcaret 0x0ba6 /*(U+003E GREATER-THAN SIGN)*/ +#define XK_downcaret 0x0ba8 /*(U+2228 LOGICAL OR)*/ +#define XK_upcaret 0x0ba9 /*(U+2227 LOGICAL AND)*/ +#define XK_overbar 0x0bc0 /*(U+00AF MACRON)*/ +#define XK_downtack 0x0bc2 /* U+22A4 DOWN TACK */ +#define XK_upshoe 0x0bc3 /*(U+2229 INTERSECTION)*/ +#define XK_downstile 0x0bc4 /* U+230A LEFT FLOOR */ +#define XK_underbar 0x0bc6 /*(U+005F LOW LINE)*/ +#define XK_jot 0x0bca /* U+2218 RING OPERATOR */ +#define XK_quad 0x0bcc /* U+2395 APL FUNCTIONAL SYMBOL QUAD */ +#define XK_uptack 0x0bce /* U+22A5 UP TACK */ +#define XK_circle 0x0bcf /* U+25CB WHITE CIRCLE */ +#define XK_upstile 0x0bd3 /* U+2308 LEFT CEILING */ +#define XK_downshoe 0x0bd6 /*(U+222A UNION)*/ +#define XK_rightshoe 0x0bd8 /*(U+2283 SUPERSET OF)*/ +#define XK_leftshoe 0x0bda /*(U+2282 SUBSET OF)*/ +#define XK_lefttack 0x0bdc /* U+22A3 LEFT TACK */ +#define XK_righttack 0x0bfc /* U+22A2 RIGHT TACK */ +#endif /* XK_APL */ + +/* + * Hebrew + * Byte 3 = 0x0c + */ + +#ifdef XK_HEBREW +#define XK_hebrew_doublelowline 0x0cdf /* U+2017 DOUBLE LOW LINE */ +#define XK_hebrew_aleph 0x0ce0 /* U+05D0 HEBREW LETTER ALEF */ +#define XK_hebrew_bet 0x0ce1 /* U+05D1 HEBREW LETTER BET */ +#define XK_hebrew_beth 0x0ce1 /* deprecated */ +#define XK_hebrew_gimel 0x0ce2 /* U+05D2 HEBREW LETTER GIMEL */ +#define XK_hebrew_gimmel 0x0ce2 /* deprecated */ +#define XK_hebrew_dalet 0x0ce3 /* U+05D3 HEBREW LETTER DALET */ +#define XK_hebrew_daleth 0x0ce3 /* deprecated */ +#define XK_hebrew_he 0x0ce4 /* U+05D4 HEBREW LETTER HE */ +#define XK_hebrew_waw 0x0ce5 /* U+05D5 HEBREW LETTER VAV */ +#define XK_hebrew_zain 0x0ce6 /* U+05D6 HEBREW LETTER ZAYIN */ +#define XK_hebrew_zayin 0x0ce6 /* deprecated */ +#define XK_hebrew_chet 0x0ce7 /* U+05D7 HEBREW LETTER HET */ +#define XK_hebrew_het 0x0ce7 /* deprecated */ +#define XK_hebrew_tet 0x0ce8 /* U+05D8 HEBREW LETTER TET */ +#define XK_hebrew_teth 0x0ce8 /* deprecated */ +#define XK_hebrew_yod 0x0ce9 /* U+05D9 HEBREW LETTER YOD */ +#define XK_hebrew_finalkaph 0x0cea /* U+05DA HEBREW LETTER FINAL KAF */ +#define XK_hebrew_kaph 0x0ceb /* U+05DB HEBREW LETTER KAF */ +#define XK_hebrew_lamed 0x0cec /* U+05DC HEBREW LETTER LAMED */ +#define XK_hebrew_finalmem 0x0ced /* U+05DD HEBREW LETTER FINAL MEM */ +#define XK_hebrew_mem 0x0cee /* U+05DE HEBREW LETTER MEM */ +#define XK_hebrew_finalnun 0x0cef /* U+05DF HEBREW LETTER FINAL NUN */ +#define XK_hebrew_nun 0x0cf0 /* U+05E0 HEBREW LETTER NUN */ +#define XK_hebrew_samech 0x0cf1 /* U+05E1 HEBREW LETTER SAMEKH */ +#define XK_hebrew_samekh 0x0cf1 /* deprecated */ +#define XK_hebrew_ayin 0x0cf2 /* U+05E2 HEBREW LETTER AYIN */ +#define XK_hebrew_finalpe 0x0cf3 /* U+05E3 HEBREW LETTER FINAL PE */ +#define XK_hebrew_pe 0x0cf4 /* U+05E4 HEBREW LETTER PE */ +#define XK_hebrew_finalzade 0x0cf5 /* U+05E5 HEBREW LETTER FINAL TSADI */ +#define XK_hebrew_finalzadi 0x0cf5 /* deprecated */ +#define XK_hebrew_zade 0x0cf6 /* U+05E6 HEBREW LETTER TSADI */ +#define XK_hebrew_zadi 0x0cf6 /* deprecated */ +#define XK_hebrew_qoph 0x0cf7 /* U+05E7 HEBREW LETTER QOF */ +#define XK_hebrew_kuf 0x0cf7 /* deprecated */ +#define XK_hebrew_resh 0x0cf8 /* U+05E8 HEBREW LETTER RESH */ +#define XK_hebrew_shin 0x0cf9 /* U+05E9 HEBREW LETTER SHIN */ +#define XK_hebrew_taw 0x0cfa /* U+05EA HEBREW LETTER TAV */ +#define XK_hebrew_taf 0x0cfa /* deprecated */ +#define XK_Hebrew_switch 0xff7e /* Alias for mode_switch */ +#endif /* XK_HEBREW */ + +/* + * Thai + * Byte 3 = 0x0d + */ + +#ifdef XK_THAI +#define XK_Thai_kokai 0x0da1 /* U+0E01 THAI CHARACTER KO KAI */ +#define XK_Thai_khokhai 0x0da2 /* U+0E02 THAI CHARACTER KHO KHAI */ +#define XK_Thai_khokhuat 0x0da3 /* U+0E03 THAI CHARACTER KHO KHUAT */ +#define XK_Thai_khokhwai 0x0da4 /* U+0E04 THAI CHARACTER KHO KHWAI */ +#define XK_Thai_khokhon 0x0da5 /* U+0E05 THAI CHARACTER KHO KHON */ +#define XK_Thai_khorakhang 0x0da6 /* U+0E06 THAI CHARACTER KHO RAKHANG */ +#define XK_Thai_ngongu 0x0da7 /* U+0E07 THAI CHARACTER NGO NGU */ +#define XK_Thai_chochan 0x0da8 /* U+0E08 THAI CHARACTER CHO CHAN */ +#define XK_Thai_choching 0x0da9 /* U+0E09 THAI CHARACTER CHO CHING */ +#define XK_Thai_chochang 0x0daa /* U+0E0A THAI CHARACTER CHO CHANG */ +#define XK_Thai_soso 0x0dab /* U+0E0B THAI CHARACTER SO SO */ +#define XK_Thai_chochoe 0x0dac /* U+0E0C THAI CHARACTER CHO CHOE */ +#define XK_Thai_yoying 0x0dad /* U+0E0D THAI CHARACTER YO YING */ +#define XK_Thai_dochada 0x0dae /* U+0E0E THAI CHARACTER DO CHADA */ +#define XK_Thai_topatak 0x0daf /* U+0E0F THAI CHARACTER TO PATAK */ +#define XK_Thai_thothan 0x0db0 /* U+0E10 THAI CHARACTER THO THAN */ +#define XK_Thai_thonangmontho 0x0db1 /* U+0E11 THAI CHARACTER THO NANGMONTHO */ +#define XK_Thai_thophuthao 0x0db2 /* U+0E12 THAI CHARACTER THO PHUTHAO */ +#define XK_Thai_nonen 0x0db3 /* U+0E13 THAI CHARACTER NO NEN */ +#define XK_Thai_dodek 0x0db4 /* U+0E14 THAI CHARACTER DO DEK */ +#define XK_Thai_totao 0x0db5 /* U+0E15 THAI CHARACTER TO TAO */ +#define XK_Thai_thothung 0x0db6 /* U+0E16 THAI CHARACTER THO THUNG */ +#define XK_Thai_thothahan 0x0db7 /* U+0E17 THAI CHARACTER THO THAHAN */ +#define XK_Thai_thothong 0x0db8 /* U+0E18 THAI CHARACTER THO THONG */ +#define XK_Thai_nonu 0x0db9 /* U+0E19 THAI CHARACTER NO NU */ +#define XK_Thai_bobaimai 0x0dba /* U+0E1A THAI CHARACTER BO BAIMAI */ +#define XK_Thai_popla 0x0dbb /* U+0E1B THAI CHARACTER PO PLA */ +#define XK_Thai_phophung 0x0dbc /* U+0E1C THAI CHARACTER PHO PHUNG */ +#define XK_Thai_fofa 0x0dbd /* U+0E1D THAI CHARACTER FO FA */ +#define XK_Thai_phophan 0x0dbe /* U+0E1E THAI CHARACTER PHO PHAN */ +#define XK_Thai_fofan 0x0dbf /* U+0E1F THAI CHARACTER FO FAN */ +#define XK_Thai_phosamphao 0x0dc0 /* U+0E20 THAI CHARACTER PHO SAMPHAO */ +#define XK_Thai_moma 0x0dc1 /* U+0E21 THAI CHARACTER MO MA */ +#define XK_Thai_yoyak 0x0dc2 /* U+0E22 THAI CHARACTER YO YAK */ +#define XK_Thai_rorua 0x0dc3 /* U+0E23 THAI CHARACTER RO RUA */ +#define XK_Thai_ru 0x0dc4 /* U+0E24 THAI CHARACTER RU */ +#define XK_Thai_loling 0x0dc5 /* U+0E25 THAI CHARACTER LO LING */ +#define XK_Thai_lu 0x0dc6 /* U+0E26 THAI CHARACTER LU */ +#define XK_Thai_wowaen 0x0dc7 /* U+0E27 THAI CHARACTER WO WAEN */ +#define XK_Thai_sosala 0x0dc8 /* U+0E28 THAI CHARACTER SO SALA */ +#define XK_Thai_sorusi 0x0dc9 /* U+0E29 THAI CHARACTER SO RUSI */ +#define XK_Thai_sosua 0x0dca /* U+0E2A THAI CHARACTER SO SUA */ +#define XK_Thai_hohip 0x0dcb /* U+0E2B THAI CHARACTER HO HIP */ +#define XK_Thai_lochula 0x0dcc /* U+0E2C THAI CHARACTER LO CHULA */ +#define XK_Thai_oang 0x0dcd /* U+0E2D THAI CHARACTER O ANG */ +#define XK_Thai_honokhuk 0x0dce /* U+0E2E THAI CHARACTER HO NOKHUK */ +#define XK_Thai_paiyannoi 0x0dcf /* U+0E2F THAI CHARACTER PAIYANNOI */ +#define XK_Thai_saraa 0x0dd0 /* U+0E30 THAI CHARACTER SARA A */ +#define XK_Thai_maihanakat 0x0dd1 /* U+0E31 THAI CHARACTER MAI HAN-AKAT */ +#define XK_Thai_saraaa 0x0dd2 /* U+0E32 THAI CHARACTER SARA AA */ +#define XK_Thai_saraam 0x0dd3 /* U+0E33 THAI CHARACTER SARA AM */ +#define XK_Thai_sarai 0x0dd4 /* U+0E34 THAI CHARACTER SARA I */ +#define XK_Thai_saraii 0x0dd5 /* U+0E35 THAI CHARACTER SARA II */ +#define XK_Thai_saraue 0x0dd6 /* U+0E36 THAI CHARACTER SARA UE */ +#define XK_Thai_sarauee 0x0dd7 /* U+0E37 THAI CHARACTER SARA UEE */ +#define XK_Thai_sarau 0x0dd8 /* U+0E38 THAI CHARACTER SARA U */ +#define XK_Thai_sarauu 0x0dd9 /* U+0E39 THAI CHARACTER SARA UU */ +#define XK_Thai_phinthu 0x0dda /* U+0E3A THAI CHARACTER PHINTHU */ +#define XK_Thai_maihanakat_maitho 0x0dde +#define XK_Thai_baht 0x0ddf /* U+0E3F THAI CURRENCY SYMBOL BAHT */ +#define XK_Thai_sarae 0x0de0 /* U+0E40 THAI CHARACTER SARA E */ +#define XK_Thai_saraae 0x0de1 /* U+0E41 THAI CHARACTER SARA AE */ +#define XK_Thai_sarao 0x0de2 /* U+0E42 THAI CHARACTER SARA O */ +#define XK_Thai_saraaimaimuan 0x0de3 /* U+0E43 THAI CHARACTER SARA AI MAIMUAN */ +#define XK_Thai_saraaimaimalai 0x0de4 /* U+0E44 THAI CHARACTER SARA AI MAIMALAI */ +#define XK_Thai_lakkhangyao 0x0de5 /* U+0E45 THAI CHARACTER LAKKHANGYAO */ +#define XK_Thai_maiyamok 0x0de6 /* U+0E46 THAI CHARACTER MAIYAMOK */ +#define XK_Thai_maitaikhu 0x0de7 /* U+0E47 THAI CHARACTER MAITAIKHU */ +#define XK_Thai_maiek 0x0de8 /* U+0E48 THAI CHARACTER MAI EK */ +#define XK_Thai_maitho 0x0de9 /* U+0E49 THAI CHARACTER MAI THO */ +#define XK_Thai_maitri 0x0dea /* U+0E4A THAI CHARACTER MAI TRI */ +#define XK_Thai_maichattawa 0x0deb /* U+0E4B THAI CHARACTER MAI CHATTAWA */ +#define XK_Thai_thanthakhat 0x0dec /* U+0E4C THAI CHARACTER THANTHAKHAT */ +#define XK_Thai_nikhahit 0x0ded /* U+0E4D THAI CHARACTER NIKHAHIT */ +#define XK_Thai_leksun 0x0df0 /* U+0E50 THAI DIGIT ZERO */ +#define XK_Thai_leknung 0x0df1 /* U+0E51 THAI DIGIT ONE */ +#define XK_Thai_leksong 0x0df2 /* U+0E52 THAI DIGIT TWO */ +#define XK_Thai_leksam 0x0df3 /* U+0E53 THAI DIGIT THREE */ +#define XK_Thai_leksi 0x0df4 /* U+0E54 THAI DIGIT FOUR */ +#define XK_Thai_lekha 0x0df5 /* U+0E55 THAI DIGIT FIVE */ +#define XK_Thai_lekhok 0x0df6 /* U+0E56 THAI DIGIT SIX */ +#define XK_Thai_lekchet 0x0df7 /* U+0E57 THAI DIGIT SEVEN */ +#define XK_Thai_lekpaet 0x0df8 /* U+0E58 THAI DIGIT EIGHT */ +#define XK_Thai_lekkao 0x0df9 /* U+0E59 THAI DIGIT NINE */ +#endif /* XK_THAI */ + +/* + * Korean + * Byte 3 = 0x0e + */ + +#ifdef XK_KOREAN + +#define XK_Hangul 0xff31 /* Hangul start/stop(toggle) */ +#define XK_Hangul_Start 0xff32 /* Hangul start */ +#define XK_Hangul_End 0xff33 /* Hangul end, English start */ +#define XK_Hangul_Hanja 0xff34 /* Start Hangul->Hanja Conversion */ +#define XK_Hangul_Jamo 0xff35 /* Hangul Jamo mode */ +#define XK_Hangul_Romaja 0xff36 /* Hangul Romaja mode */ +#define XK_Hangul_Codeinput 0xff37 /* Hangul code input mode */ +#define XK_Hangul_Jeonja 0xff38 /* Jeonja mode */ +#define XK_Hangul_Banja 0xff39 /* Banja mode */ +#define XK_Hangul_PreHanja 0xff3a /* Pre Hanja conversion */ +#define XK_Hangul_PostHanja 0xff3b /* Post Hanja conversion */ +#define XK_Hangul_SingleCandidate 0xff3c /* Single candidate */ +#define XK_Hangul_MultipleCandidate 0xff3d /* Multiple candidate */ +#define XK_Hangul_PreviousCandidate 0xff3e /* Previous candidate */ +#define XK_Hangul_Special 0xff3f /* Special symbols */ +#define XK_Hangul_switch 0xff7e /* Alias for mode_switch */ + +/* Hangul Consonant Characters */ +#define XK_Hangul_Kiyeog 0x0ea1 +#define XK_Hangul_SsangKiyeog 0x0ea2 +#define XK_Hangul_KiyeogSios 0x0ea3 +#define XK_Hangul_Nieun 0x0ea4 +#define XK_Hangul_NieunJieuj 0x0ea5 +#define XK_Hangul_NieunHieuh 0x0ea6 +#define XK_Hangul_Dikeud 0x0ea7 +#define XK_Hangul_SsangDikeud 0x0ea8 +#define XK_Hangul_Rieul 0x0ea9 +#define XK_Hangul_RieulKiyeog 0x0eaa +#define XK_Hangul_RieulMieum 0x0eab +#define XK_Hangul_RieulPieub 0x0eac +#define XK_Hangul_RieulSios 0x0ead +#define XK_Hangul_RieulTieut 0x0eae +#define XK_Hangul_RieulPhieuf 0x0eaf +#define XK_Hangul_RieulHieuh 0x0eb0 +#define XK_Hangul_Mieum 0x0eb1 +#define XK_Hangul_Pieub 0x0eb2 +#define XK_Hangul_SsangPieub 0x0eb3 +#define XK_Hangul_PieubSios 0x0eb4 +#define XK_Hangul_Sios 0x0eb5 +#define XK_Hangul_SsangSios 0x0eb6 +#define XK_Hangul_Ieung 0x0eb7 +#define XK_Hangul_Jieuj 0x0eb8 +#define XK_Hangul_SsangJieuj 0x0eb9 +#define XK_Hangul_Cieuc 0x0eba +#define XK_Hangul_Khieuq 0x0ebb +#define XK_Hangul_Tieut 0x0ebc +#define XK_Hangul_Phieuf 0x0ebd +#define XK_Hangul_Hieuh 0x0ebe + +/* Hangul Vowel Characters */ +#define XK_Hangul_A 0x0ebf +#define XK_Hangul_AE 0x0ec0 +#define XK_Hangul_YA 0x0ec1 +#define XK_Hangul_YAE 0x0ec2 +#define XK_Hangul_EO 0x0ec3 +#define XK_Hangul_E 0x0ec4 +#define XK_Hangul_YEO 0x0ec5 +#define XK_Hangul_YE 0x0ec6 +#define XK_Hangul_O 0x0ec7 +#define XK_Hangul_WA 0x0ec8 +#define XK_Hangul_WAE 0x0ec9 +#define XK_Hangul_OE 0x0eca +#define XK_Hangul_YO 0x0ecb +#define XK_Hangul_U 0x0ecc +#define XK_Hangul_WEO 0x0ecd +#define XK_Hangul_WE 0x0ece +#define XK_Hangul_WI 0x0ecf +#define XK_Hangul_YU 0x0ed0 +#define XK_Hangul_EU 0x0ed1 +#define XK_Hangul_YI 0x0ed2 +#define XK_Hangul_I 0x0ed3 + +/* Hangul syllable-final (JongSeong) Characters */ +#define XK_Hangul_J_Kiyeog 0x0ed4 +#define XK_Hangul_J_SsangKiyeog 0x0ed5 +#define XK_Hangul_J_KiyeogSios 0x0ed6 +#define XK_Hangul_J_Nieun 0x0ed7 +#define XK_Hangul_J_NieunJieuj 0x0ed8 +#define XK_Hangul_J_NieunHieuh 0x0ed9 +#define XK_Hangul_J_Dikeud 0x0eda +#define XK_Hangul_J_Rieul 0x0edb +#define XK_Hangul_J_RieulKiyeog 0x0edc +#define XK_Hangul_J_RieulMieum 0x0edd +#define XK_Hangul_J_RieulPieub 0x0ede +#define XK_Hangul_J_RieulSios 0x0edf +#define XK_Hangul_J_RieulTieut 0x0ee0 +#define XK_Hangul_J_RieulPhieuf 0x0ee1 +#define XK_Hangul_J_RieulHieuh 0x0ee2 +#define XK_Hangul_J_Mieum 0x0ee3 +#define XK_Hangul_J_Pieub 0x0ee4 +#define XK_Hangul_J_PieubSios 0x0ee5 +#define XK_Hangul_J_Sios 0x0ee6 +#define XK_Hangul_J_SsangSios 0x0ee7 +#define XK_Hangul_J_Ieung 0x0ee8 +#define XK_Hangul_J_Jieuj 0x0ee9 +#define XK_Hangul_J_Cieuc 0x0eea +#define XK_Hangul_J_Khieuq 0x0eeb +#define XK_Hangul_J_Tieut 0x0eec +#define XK_Hangul_J_Phieuf 0x0eed +#define XK_Hangul_J_Hieuh 0x0eee + +/* Ancient Hangul Consonant Characters */ +#define XK_Hangul_RieulYeorinHieuh 0x0eef +#define XK_Hangul_SunkyeongeumMieum 0x0ef0 +#define XK_Hangul_SunkyeongeumPieub 0x0ef1 +#define XK_Hangul_PanSios 0x0ef2 +#define XK_Hangul_KkogjiDalrinIeung 0x0ef3 +#define XK_Hangul_SunkyeongeumPhieuf 0x0ef4 +#define XK_Hangul_YeorinHieuh 0x0ef5 + +/* Ancient Hangul Vowel Characters */ +#define XK_Hangul_AraeA 0x0ef6 +#define XK_Hangul_AraeAE 0x0ef7 + +/* Ancient Hangul syllable-final (JongSeong) Characters */ +#define XK_Hangul_J_PanSios 0x0ef8 +#define XK_Hangul_J_KkogjiDalrinIeung 0x0ef9 +#define XK_Hangul_J_YeorinHieuh 0x0efa + +/* Korean currency symbol */ +#define XK_Korean_Won 0x0eff /*(U+20A9 WON SIGN)*/ + +#endif /* XK_KOREAN */ + +/* + * Armenian + */ + +#ifdef XK_ARMENIAN +#define XK_Armenian_ligature_ew 0x1000587 /* U+0587 ARMENIAN SMALL LIGATURE ECH YIWN */ +#define XK_Armenian_full_stop 0x1000589 /* U+0589 ARMENIAN FULL STOP */ +#define XK_Armenian_verjaket 0x1000589 /* U+0589 ARMENIAN FULL STOP */ +#define XK_Armenian_separation_mark 0x100055d /* U+055D ARMENIAN COMMA */ +#define XK_Armenian_but 0x100055d /* U+055D ARMENIAN COMMA */ +#define XK_Armenian_hyphen 0x100058a /* U+058A ARMENIAN HYPHEN */ +#define XK_Armenian_yentamna 0x100058a /* U+058A ARMENIAN HYPHEN */ +#define XK_Armenian_exclam 0x100055c /* U+055C ARMENIAN EXCLAMATION MARK */ +#define XK_Armenian_amanak 0x100055c /* U+055C ARMENIAN EXCLAMATION MARK */ +#define XK_Armenian_accent 0x100055b /* U+055B ARMENIAN EMPHASIS MARK */ +#define XK_Armenian_shesht 0x100055b /* U+055B ARMENIAN EMPHASIS MARK */ +#define XK_Armenian_question 0x100055e /* U+055E ARMENIAN QUESTION MARK */ +#define XK_Armenian_paruyk 0x100055e /* U+055E ARMENIAN QUESTION MARK */ +#define XK_Armenian_AYB 0x1000531 /* U+0531 ARMENIAN CAPITAL LETTER AYB */ +#define XK_Armenian_ayb 0x1000561 /* U+0561 ARMENIAN SMALL LETTER AYB */ +#define XK_Armenian_BEN 0x1000532 /* U+0532 ARMENIAN CAPITAL LETTER BEN */ +#define XK_Armenian_ben 0x1000562 /* U+0562 ARMENIAN SMALL LETTER BEN */ +#define XK_Armenian_GIM 0x1000533 /* U+0533 ARMENIAN CAPITAL LETTER GIM */ +#define XK_Armenian_gim 0x1000563 /* U+0563 ARMENIAN SMALL LETTER GIM */ +#define XK_Armenian_DA 0x1000534 /* U+0534 ARMENIAN CAPITAL LETTER DA */ +#define XK_Armenian_da 0x1000564 /* U+0564 ARMENIAN SMALL LETTER DA */ +#define XK_Armenian_YECH 0x1000535 /* U+0535 ARMENIAN CAPITAL LETTER ECH */ +#define XK_Armenian_yech 0x1000565 /* U+0565 ARMENIAN SMALL LETTER ECH */ +#define XK_Armenian_ZA 0x1000536 /* U+0536 ARMENIAN CAPITAL LETTER ZA */ +#define XK_Armenian_za 0x1000566 /* U+0566 ARMENIAN SMALL LETTER ZA */ +#define XK_Armenian_E 0x1000537 /* U+0537 ARMENIAN CAPITAL LETTER EH */ +#define XK_Armenian_e 0x1000567 /* U+0567 ARMENIAN SMALL LETTER EH */ +#define XK_Armenian_AT 0x1000538 /* U+0538 ARMENIAN CAPITAL LETTER ET */ +#define XK_Armenian_at 0x1000568 /* U+0568 ARMENIAN SMALL LETTER ET */ +#define XK_Armenian_TO 0x1000539 /* U+0539 ARMENIAN CAPITAL LETTER TO */ +#define XK_Armenian_to 0x1000569 /* U+0569 ARMENIAN SMALL LETTER TO */ +#define XK_Armenian_ZHE 0x100053a /* U+053A ARMENIAN CAPITAL LETTER ZHE */ +#define XK_Armenian_zhe 0x100056a /* U+056A ARMENIAN SMALL LETTER ZHE */ +#define XK_Armenian_INI 0x100053b /* U+053B ARMENIAN CAPITAL LETTER INI */ +#define XK_Armenian_ini 0x100056b /* U+056B ARMENIAN SMALL LETTER INI */ +#define XK_Armenian_LYUN 0x100053c /* U+053C ARMENIAN CAPITAL LETTER LIWN */ +#define XK_Armenian_lyun 0x100056c /* U+056C ARMENIAN SMALL LETTER LIWN */ +#define XK_Armenian_KHE 0x100053d /* U+053D ARMENIAN CAPITAL LETTER XEH */ +#define XK_Armenian_khe 0x100056d /* U+056D ARMENIAN SMALL LETTER XEH */ +#define XK_Armenian_TSA 0x100053e /* U+053E ARMENIAN CAPITAL LETTER CA */ +#define XK_Armenian_tsa 0x100056e /* U+056E ARMENIAN SMALL LETTER CA */ +#define XK_Armenian_KEN 0x100053f /* U+053F ARMENIAN CAPITAL LETTER KEN */ +#define XK_Armenian_ken 0x100056f /* U+056F ARMENIAN SMALL LETTER KEN */ +#define XK_Armenian_HO 0x1000540 /* U+0540 ARMENIAN CAPITAL LETTER HO */ +#define XK_Armenian_ho 0x1000570 /* U+0570 ARMENIAN SMALL LETTER HO */ +#define XK_Armenian_DZA 0x1000541 /* U+0541 ARMENIAN CAPITAL LETTER JA */ +#define XK_Armenian_dza 0x1000571 /* U+0571 ARMENIAN SMALL LETTER JA */ +#define XK_Armenian_GHAT 0x1000542 /* U+0542 ARMENIAN CAPITAL LETTER GHAD */ +#define XK_Armenian_ghat 0x1000572 /* U+0572 ARMENIAN SMALL LETTER GHAD */ +#define XK_Armenian_TCHE 0x1000543 /* U+0543 ARMENIAN CAPITAL LETTER CHEH */ +#define XK_Armenian_tche 0x1000573 /* U+0573 ARMENIAN SMALL LETTER CHEH */ +#define XK_Armenian_MEN 0x1000544 /* U+0544 ARMENIAN CAPITAL LETTER MEN */ +#define XK_Armenian_men 0x1000574 /* U+0574 ARMENIAN SMALL LETTER MEN */ +#define XK_Armenian_HI 0x1000545 /* U+0545 ARMENIAN CAPITAL LETTER YI */ +#define XK_Armenian_hi 0x1000575 /* U+0575 ARMENIAN SMALL LETTER YI */ +#define XK_Armenian_NU 0x1000546 /* U+0546 ARMENIAN CAPITAL LETTER NOW */ +#define XK_Armenian_nu 0x1000576 /* U+0576 ARMENIAN SMALL LETTER NOW */ +#define XK_Armenian_SHA 0x1000547 /* U+0547 ARMENIAN CAPITAL LETTER SHA */ +#define XK_Armenian_sha 0x1000577 /* U+0577 ARMENIAN SMALL LETTER SHA */ +#define XK_Armenian_VO 0x1000548 /* U+0548 ARMENIAN CAPITAL LETTER VO */ +#define XK_Armenian_vo 0x1000578 /* U+0578 ARMENIAN SMALL LETTER VO */ +#define XK_Armenian_CHA 0x1000549 /* U+0549 ARMENIAN CAPITAL LETTER CHA */ +#define XK_Armenian_cha 0x1000579 /* U+0579 ARMENIAN SMALL LETTER CHA */ +#define XK_Armenian_PE 0x100054a /* U+054A ARMENIAN CAPITAL LETTER PEH */ +#define XK_Armenian_pe 0x100057a /* U+057A ARMENIAN SMALL LETTER PEH */ +#define XK_Armenian_JE 0x100054b /* U+054B ARMENIAN CAPITAL LETTER JHEH */ +#define XK_Armenian_je 0x100057b /* U+057B ARMENIAN SMALL LETTER JHEH */ +#define XK_Armenian_RA 0x100054c /* U+054C ARMENIAN CAPITAL LETTER RA */ +#define XK_Armenian_ra 0x100057c /* U+057C ARMENIAN SMALL LETTER RA */ +#define XK_Armenian_SE 0x100054d /* U+054D ARMENIAN CAPITAL LETTER SEH */ +#define XK_Armenian_se 0x100057d /* U+057D ARMENIAN SMALL LETTER SEH */ +#define XK_Armenian_VEV 0x100054e /* U+054E ARMENIAN CAPITAL LETTER VEW */ +#define XK_Armenian_vev 0x100057e /* U+057E ARMENIAN SMALL LETTER VEW */ +#define XK_Armenian_TYUN 0x100054f /* U+054F ARMENIAN CAPITAL LETTER TIWN */ +#define XK_Armenian_tyun 0x100057f /* U+057F ARMENIAN SMALL LETTER TIWN */ +#define XK_Armenian_RE 0x1000550 /* U+0550 ARMENIAN CAPITAL LETTER REH */ +#define XK_Armenian_re 0x1000580 /* U+0580 ARMENIAN SMALL LETTER REH */ +#define XK_Armenian_TSO 0x1000551 /* U+0551 ARMENIAN CAPITAL LETTER CO */ +#define XK_Armenian_tso 0x1000581 /* U+0581 ARMENIAN SMALL LETTER CO */ +#define XK_Armenian_VYUN 0x1000552 /* U+0552 ARMENIAN CAPITAL LETTER YIWN */ +#define XK_Armenian_vyun 0x1000582 /* U+0582 ARMENIAN SMALL LETTER YIWN */ +#define XK_Armenian_PYUR 0x1000553 /* U+0553 ARMENIAN CAPITAL LETTER PIWR */ +#define XK_Armenian_pyur 0x1000583 /* U+0583 ARMENIAN SMALL LETTER PIWR */ +#define XK_Armenian_KE 0x1000554 /* U+0554 ARMENIAN CAPITAL LETTER KEH */ +#define XK_Armenian_ke 0x1000584 /* U+0584 ARMENIAN SMALL LETTER KEH */ +#define XK_Armenian_O 0x1000555 /* U+0555 ARMENIAN CAPITAL LETTER OH */ +#define XK_Armenian_o 0x1000585 /* U+0585 ARMENIAN SMALL LETTER OH */ +#define XK_Armenian_FE 0x1000556 /* U+0556 ARMENIAN CAPITAL LETTER FEH */ +#define XK_Armenian_fe 0x1000586 /* U+0586 ARMENIAN SMALL LETTER FEH */ +#define XK_Armenian_apostrophe 0x100055a /* U+055A ARMENIAN APOSTROPHE */ +#endif /* XK_ARMENIAN */ + +/* + * Georgian + */ + +#ifdef XK_GEORGIAN +#define XK_Georgian_an 0x10010d0 /* U+10D0 GEORGIAN LETTER AN */ +#define XK_Georgian_ban 0x10010d1 /* U+10D1 GEORGIAN LETTER BAN */ +#define XK_Georgian_gan 0x10010d2 /* U+10D2 GEORGIAN LETTER GAN */ +#define XK_Georgian_don 0x10010d3 /* U+10D3 GEORGIAN LETTER DON */ +#define XK_Georgian_en 0x10010d4 /* U+10D4 GEORGIAN LETTER EN */ +#define XK_Georgian_vin 0x10010d5 /* U+10D5 GEORGIAN LETTER VIN */ +#define XK_Georgian_zen 0x10010d6 /* U+10D6 GEORGIAN LETTER ZEN */ +#define XK_Georgian_tan 0x10010d7 /* U+10D7 GEORGIAN LETTER TAN */ +#define XK_Georgian_in 0x10010d8 /* U+10D8 GEORGIAN LETTER IN */ +#define XK_Georgian_kan 0x10010d9 /* U+10D9 GEORGIAN LETTER KAN */ +#define XK_Georgian_las 0x10010da /* U+10DA GEORGIAN LETTER LAS */ +#define XK_Georgian_man 0x10010db /* U+10DB GEORGIAN LETTER MAN */ +#define XK_Georgian_nar 0x10010dc /* U+10DC GEORGIAN LETTER NAR */ +#define XK_Georgian_on 0x10010dd /* U+10DD GEORGIAN LETTER ON */ +#define XK_Georgian_par 0x10010de /* U+10DE GEORGIAN LETTER PAR */ +#define XK_Georgian_zhar 0x10010df /* U+10DF GEORGIAN LETTER ZHAR */ +#define XK_Georgian_rae 0x10010e0 /* U+10E0 GEORGIAN LETTER RAE */ +#define XK_Georgian_san 0x10010e1 /* U+10E1 GEORGIAN LETTER SAN */ +#define XK_Georgian_tar 0x10010e2 /* U+10E2 GEORGIAN LETTER TAR */ +#define XK_Georgian_un 0x10010e3 /* U+10E3 GEORGIAN LETTER UN */ +#define XK_Georgian_phar 0x10010e4 /* U+10E4 GEORGIAN LETTER PHAR */ +#define XK_Georgian_khar 0x10010e5 /* U+10E5 GEORGIAN LETTER KHAR */ +#define XK_Georgian_ghan 0x10010e6 /* U+10E6 GEORGIAN LETTER GHAN */ +#define XK_Georgian_qar 0x10010e7 /* U+10E7 GEORGIAN LETTER QAR */ +#define XK_Georgian_shin 0x10010e8 /* U+10E8 GEORGIAN LETTER SHIN */ +#define XK_Georgian_chin 0x10010e9 /* U+10E9 GEORGIAN LETTER CHIN */ +#define XK_Georgian_can 0x10010ea /* U+10EA GEORGIAN LETTER CAN */ +#define XK_Georgian_jil 0x10010eb /* U+10EB GEORGIAN LETTER JIL */ +#define XK_Georgian_cil 0x10010ec /* U+10EC GEORGIAN LETTER CIL */ +#define XK_Georgian_char 0x10010ed /* U+10ED GEORGIAN LETTER CHAR */ +#define XK_Georgian_xan 0x10010ee /* U+10EE GEORGIAN LETTER XAN */ +#define XK_Georgian_jhan 0x10010ef /* U+10EF GEORGIAN LETTER JHAN */ +#define XK_Georgian_hae 0x10010f0 /* U+10F0 GEORGIAN LETTER HAE */ +#define XK_Georgian_he 0x10010f1 /* U+10F1 GEORGIAN LETTER HE */ +#define XK_Georgian_hie 0x10010f2 /* U+10F2 GEORGIAN LETTER HIE */ +#define XK_Georgian_we 0x10010f3 /* U+10F3 GEORGIAN LETTER WE */ +#define XK_Georgian_har 0x10010f4 /* U+10F4 GEORGIAN LETTER HAR */ +#define XK_Georgian_hoe 0x10010f5 /* U+10F5 GEORGIAN LETTER HOE */ +#define XK_Georgian_fi 0x10010f6 /* U+10F6 GEORGIAN LETTER FI */ +#endif /* XK_GEORGIAN */ + +/* + * Azeri (and other Turkic or Caucasian languages) + */ + +#ifdef XK_CAUCASUS +/* latin */ +#define XK_Xabovedot 0x1001e8a /* U+1E8A LATIN CAPITAL LETTER X WITH DOT ABOVE */ +#define XK_Ibreve 0x100012c /* U+012C LATIN CAPITAL LETTER I WITH BREVE */ +#define XK_Zstroke 0x10001b5 /* U+01B5 LATIN CAPITAL LETTER Z WITH STROKE */ +#define XK_Gcaron 0x10001e6 /* U+01E6 LATIN CAPITAL LETTER G WITH CARON */ +#define XK_Ocaron 0x10001d1 /* U+01D2 LATIN CAPITAL LETTER O WITH CARON */ +#define XK_Obarred 0x100019f /* U+019F LATIN CAPITAL LETTER O WITH MIDDLE TILDE */ +#define XK_xabovedot 0x1001e8b /* U+1E8B LATIN SMALL LETTER X WITH DOT ABOVE */ +#define XK_ibreve 0x100012d /* U+012D LATIN SMALL LETTER I WITH BREVE */ +#define XK_zstroke 0x10001b6 /* U+01B6 LATIN SMALL LETTER Z WITH STROKE */ +#define XK_gcaron 0x10001e7 /* U+01E7 LATIN SMALL LETTER G WITH CARON */ +#define XK_ocaron 0x10001d2 /* U+01D2 LATIN SMALL LETTER O WITH CARON */ +#define XK_obarred 0x1000275 /* U+0275 LATIN SMALL LETTER BARRED O */ +#define XK_SCHWA 0x100018f /* U+018F LATIN CAPITAL LETTER SCHWA */ +#define XK_schwa 0x1000259 /* U+0259 LATIN SMALL LETTER SCHWA */ +/* those are not really Caucasus */ +/* For Inupiak */ +#define XK_Lbelowdot 0x1001e36 /* U+1E36 LATIN CAPITAL LETTER L WITH DOT BELOW */ +#define XK_lbelowdot 0x1001e37 /* U+1E37 LATIN SMALL LETTER L WITH DOT BELOW */ +#endif /* XK_CAUCASUS */ + +/* + * Vietnamese + */ + +#ifdef XK_VIETNAMESE +#define XK_Abelowdot 0x1001ea0 /* U+1EA0 LATIN CAPITAL LETTER A WITH DOT BELOW */ +#define XK_abelowdot 0x1001ea1 /* U+1EA1 LATIN SMALL LETTER A WITH DOT BELOW */ +#define XK_Ahook 0x1001ea2 /* U+1EA2 LATIN CAPITAL LETTER A WITH HOOK ABOVE */ +#define XK_ahook 0x1001ea3 /* U+1EA3 LATIN SMALL LETTER A WITH HOOK ABOVE */ +#define XK_Acircumflexacute 0x1001ea4 /* U+1EA4 LATIN CAPITAL LETTER A WITH CIRCUMFLEX AND ACUTE */ +#define XK_acircumflexacute 0x1001ea5 /* U+1EA5 LATIN SMALL LETTER A WITH CIRCUMFLEX AND ACUTE */ +#define XK_Acircumflexgrave 0x1001ea6 /* U+1EA6 LATIN CAPITAL LETTER A WITH CIRCUMFLEX AND GRAVE */ +#define XK_acircumflexgrave 0x1001ea7 /* U+1EA7 LATIN SMALL LETTER A WITH CIRCUMFLEX AND GRAVE */ +#define XK_Acircumflexhook 0x1001ea8 /* U+1EA8 LATIN CAPITAL LETTER A WITH CIRCUMFLEX AND HOOK ABOVE */ +#define XK_acircumflexhook 0x1001ea9 /* U+1EA9 LATIN SMALL LETTER A WITH CIRCUMFLEX AND HOOK ABOVE */ +#define XK_Acircumflextilde 0x1001eaa /* U+1EAA LATIN CAPITAL LETTER A WITH CIRCUMFLEX AND TILDE */ +#define XK_acircumflextilde 0x1001eab /* U+1EAB LATIN SMALL LETTER A WITH CIRCUMFLEX AND TILDE */ +#define XK_Acircumflexbelowdot 0x1001eac /* U+1EAC LATIN CAPITAL LETTER A WITH CIRCUMFLEX AND DOT BELOW */ +#define XK_acircumflexbelowdot 0x1001ead /* U+1EAD LATIN SMALL LETTER A WITH CIRCUMFLEX AND DOT BELOW */ +#define XK_Abreveacute 0x1001eae /* U+1EAE LATIN CAPITAL LETTER A WITH BREVE AND ACUTE */ +#define XK_abreveacute 0x1001eaf /* U+1EAF LATIN SMALL LETTER A WITH BREVE AND ACUTE */ +#define XK_Abrevegrave 0x1001eb0 /* U+1EB0 LATIN CAPITAL LETTER A WITH BREVE AND GRAVE */ +#define XK_abrevegrave 0x1001eb1 /* U+1EB1 LATIN SMALL LETTER A WITH BREVE AND GRAVE */ +#define XK_Abrevehook 0x1001eb2 /* U+1EB2 LATIN CAPITAL LETTER A WITH BREVE AND HOOK ABOVE */ +#define XK_abrevehook 0x1001eb3 /* U+1EB3 LATIN SMALL LETTER A WITH BREVE AND HOOK ABOVE */ +#define XK_Abrevetilde 0x1001eb4 /* U+1EB4 LATIN CAPITAL LETTER A WITH BREVE AND TILDE */ +#define XK_abrevetilde 0x1001eb5 /* U+1EB5 LATIN SMALL LETTER A WITH BREVE AND TILDE */ +#define XK_Abrevebelowdot 0x1001eb6 /* U+1EB6 LATIN CAPITAL LETTER A WITH BREVE AND DOT BELOW */ +#define XK_abrevebelowdot 0x1001eb7 /* U+1EB7 LATIN SMALL LETTER A WITH BREVE AND DOT BELOW */ +#define XK_Ebelowdot 0x1001eb8 /* U+1EB8 LATIN CAPITAL LETTER E WITH DOT BELOW */ +#define XK_ebelowdot 0x1001eb9 /* U+1EB9 LATIN SMALL LETTER E WITH DOT BELOW */ +#define XK_Ehook 0x1001eba /* U+1EBA LATIN CAPITAL LETTER E WITH HOOK ABOVE */ +#define XK_ehook 0x1001ebb /* U+1EBB LATIN SMALL LETTER E WITH HOOK ABOVE */ +#define XK_Etilde 0x1001ebc /* U+1EBC LATIN CAPITAL LETTER E WITH TILDE */ +#define XK_etilde 0x1001ebd /* U+1EBD LATIN SMALL LETTER E WITH TILDE */ +#define XK_Ecircumflexacute 0x1001ebe /* U+1EBE LATIN CAPITAL LETTER E WITH CIRCUMFLEX AND ACUTE */ +#define XK_ecircumflexacute 0x1001ebf /* U+1EBF LATIN SMALL LETTER E WITH CIRCUMFLEX AND ACUTE */ +#define XK_Ecircumflexgrave 0x1001ec0 /* U+1EC0 LATIN CAPITAL LETTER E WITH CIRCUMFLEX AND GRAVE */ +#define XK_ecircumflexgrave 0x1001ec1 /* U+1EC1 LATIN SMALL LETTER E WITH CIRCUMFLEX AND GRAVE */ +#define XK_Ecircumflexhook 0x1001ec2 /* U+1EC2 LATIN CAPITAL LETTER E WITH CIRCUMFLEX AND HOOK ABOVE */ +#define XK_ecircumflexhook 0x1001ec3 /* U+1EC3 LATIN SMALL LETTER E WITH CIRCUMFLEX AND HOOK ABOVE */ +#define XK_Ecircumflextilde 0x1001ec4 /* U+1EC4 LATIN CAPITAL LETTER E WITH CIRCUMFLEX AND TILDE */ +#define XK_ecircumflextilde 0x1001ec5 /* U+1EC5 LATIN SMALL LETTER E WITH CIRCUMFLEX AND TILDE */ +#define XK_Ecircumflexbelowdot 0x1001ec6 /* U+1EC6 LATIN CAPITAL LETTER E WITH CIRCUMFLEX AND DOT BELOW */ +#define XK_ecircumflexbelowdot 0x1001ec7 /* U+1EC7 LATIN SMALL LETTER E WITH CIRCUMFLEX AND DOT BELOW */ +#define XK_Ihook 0x1001ec8 /* U+1EC8 LATIN CAPITAL LETTER I WITH HOOK ABOVE */ +#define XK_ihook 0x1001ec9 /* U+1EC9 LATIN SMALL LETTER I WITH HOOK ABOVE */ +#define XK_Ibelowdot 0x1001eca /* U+1ECA LATIN CAPITAL LETTER I WITH DOT BELOW */ +#define XK_ibelowdot 0x1001ecb /* U+1ECB LATIN SMALL LETTER I WITH DOT BELOW */ +#define XK_Obelowdot 0x1001ecc /* U+1ECC LATIN CAPITAL LETTER O WITH DOT BELOW */ +#define XK_obelowdot 0x1001ecd /* U+1ECD LATIN SMALL LETTER O WITH DOT BELOW */ +#define XK_Ohook 0x1001ece /* U+1ECE LATIN CAPITAL LETTER O WITH HOOK ABOVE */ +#define XK_ohook 0x1001ecf /* U+1ECF LATIN SMALL LETTER O WITH HOOK ABOVE */ +#define XK_Ocircumflexacute 0x1001ed0 /* U+1ED0 LATIN CAPITAL LETTER O WITH CIRCUMFLEX AND ACUTE */ +#define XK_ocircumflexacute 0x1001ed1 /* U+1ED1 LATIN SMALL LETTER O WITH CIRCUMFLEX AND ACUTE */ +#define XK_Ocircumflexgrave 0x1001ed2 /* U+1ED2 LATIN CAPITAL LETTER O WITH CIRCUMFLEX AND GRAVE */ +#define XK_ocircumflexgrave 0x1001ed3 /* U+1ED3 LATIN SMALL LETTER O WITH CIRCUMFLEX AND GRAVE */ +#define XK_Ocircumflexhook 0x1001ed4 /* U+1ED4 LATIN CAPITAL LETTER O WITH CIRCUMFLEX AND HOOK ABOVE */ +#define XK_ocircumflexhook 0x1001ed5 /* U+1ED5 LATIN SMALL LETTER O WITH CIRCUMFLEX AND HOOK ABOVE */ +#define XK_Ocircumflextilde 0x1001ed6 /* U+1ED6 LATIN CAPITAL LETTER O WITH CIRCUMFLEX AND TILDE */ +#define XK_ocircumflextilde 0x1001ed7 /* U+1ED7 LATIN SMALL LETTER O WITH CIRCUMFLEX AND TILDE */ +#define XK_Ocircumflexbelowdot 0x1001ed8 /* U+1ED8 LATIN CAPITAL LETTER O WITH CIRCUMFLEX AND DOT BELOW */ +#define XK_ocircumflexbelowdot 0x1001ed9 /* U+1ED9 LATIN SMALL LETTER O WITH CIRCUMFLEX AND DOT BELOW */ +#define XK_Ohornacute 0x1001eda /* U+1EDA LATIN CAPITAL LETTER O WITH HORN AND ACUTE */ +#define XK_ohornacute 0x1001edb /* U+1EDB LATIN SMALL LETTER O WITH HORN AND ACUTE */ +#define XK_Ohorngrave 0x1001edc /* U+1EDC LATIN CAPITAL LETTER O WITH HORN AND GRAVE */ +#define XK_ohorngrave 0x1001edd /* U+1EDD LATIN SMALL LETTER O WITH HORN AND GRAVE */ +#define XK_Ohornhook 0x1001ede /* U+1EDE LATIN CAPITAL LETTER O WITH HORN AND HOOK ABOVE */ +#define XK_ohornhook 0x1001edf /* U+1EDF LATIN SMALL LETTER O WITH HORN AND HOOK ABOVE */ +#define XK_Ohorntilde 0x1001ee0 /* U+1EE0 LATIN CAPITAL LETTER O WITH HORN AND TILDE */ +#define XK_ohorntilde 0x1001ee1 /* U+1EE1 LATIN SMALL LETTER O WITH HORN AND TILDE */ +#define XK_Ohornbelowdot 0x1001ee2 /* U+1EE2 LATIN CAPITAL LETTER O WITH HORN AND DOT BELOW */ +#define XK_ohornbelowdot 0x1001ee3 /* U+1EE3 LATIN SMALL LETTER O WITH HORN AND DOT BELOW */ +#define XK_Ubelowdot 0x1001ee4 /* U+1EE4 LATIN CAPITAL LETTER U WITH DOT BELOW */ +#define XK_ubelowdot 0x1001ee5 /* U+1EE5 LATIN SMALL LETTER U WITH DOT BELOW */ +#define XK_Uhook 0x1001ee6 /* U+1EE6 LATIN CAPITAL LETTER U WITH HOOK ABOVE */ +#define XK_uhook 0x1001ee7 /* U+1EE7 LATIN SMALL LETTER U WITH HOOK ABOVE */ +#define XK_Uhornacute 0x1001ee8 /* U+1EE8 LATIN CAPITAL LETTER U WITH HORN AND ACUTE */ +#define XK_uhornacute 0x1001ee9 /* U+1EE9 LATIN SMALL LETTER U WITH HORN AND ACUTE */ +#define XK_Uhorngrave 0x1001eea /* U+1EEA LATIN CAPITAL LETTER U WITH HORN AND GRAVE */ +#define XK_uhorngrave 0x1001eeb /* U+1EEB LATIN SMALL LETTER U WITH HORN AND GRAVE */ +#define XK_Uhornhook 0x1001eec /* U+1EEC LATIN CAPITAL LETTER U WITH HORN AND HOOK ABOVE */ +#define XK_uhornhook 0x1001eed /* U+1EED LATIN SMALL LETTER U WITH HORN AND HOOK ABOVE */ +#define XK_Uhorntilde 0x1001eee /* U+1EEE LATIN CAPITAL LETTER U WITH HORN AND TILDE */ +#define XK_uhorntilde 0x1001eef /* U+1EEF LATIN SMALL LETTER U WITH HORN AND TILDE */ +#define XK_Uhornbelowdot 0x1001ef0 /* U+1EF0 LATIN CAPITAL LETTER U WITH HORN AND DOT BELOW */ +#define XK_uhornbelowdot 0x1001ef1 /* U+1EF1 LATIN SMALL LETTER U WITH HORN AND DOT BELOW */ +#define XK_Ybelowdot 0x1001ef4 /* U+1EF4 LATIN CAPITAL LETTER Y WITH DOT BELOW */ +#define XK_ybelowdot 0x1001ef5 /* U+1EF5 LATIN SMALL LETTER Y WITH DOT BELOW */ +#define XK_Yhook 0x1001ef6 /* U+1EF6 LATIN CAPITAL LETTER Y WITH HOOK ABOVE */ +#define XK_yhook 0x1001ef7 /* U+1EF7 LATIN SMALL LETTER Y WITH HOOK ABOVE */ +#define XK_Ytilde 0x1001ef8 /* U+1EF8 LATIN CAPITAL LETTER Y WITH TILDE */ +#define XK_ytilde 0x1001ef9 /* U+1EF9 LATIN SMALL LETTER Y WITH TILDE */ +#define XK_Ohorn 0x10001a0 /* U+01A0 LATIN CAPITAL LETTER O WITH HORN */ +#define XK_ohorn 0x10001a1 /* U+01A1 LATIN SMALL LETTER O WITH HORN */ +#define XK_Uhorn 0x10001af /* U+01AF LATIN CAPITAL LETTER U WITH HORN */ +#define XK_uhorn 0x10001b0 /* U+01B0 LATIN SMALL LETTER U WITH HORN */ + +#endif /* XK_VIETNAMESE */ + +#ifdef XK_CURRENCY +#define XK_EcuSign 0x10020a0 /* U+20A0 EURO-CURRENCY SIGN */ +#define XK_ColonSign 0x10020a1 /* U+20A1 COLON SIGN */ +#define XK_CruzeiroSign 0x10020a2 /* U+20A2 CRUZEIRO SIGN */ +#define XK_FFrancSign 0x10020a3 /* U+20A3 FRENCH FRANC SIGN */ +#define XK_LiraSign 0x10020a4 /* U+20A4 LIRA SIGN */ +#define XK_MillSign 0x10020a5 /* U+20A5 MILL SIGN */ +#define XK_NairaSign 0x10020a6 /* U+20A6 NAIRA SIGN */ +#define XK_PesetaSign 0x10020a7 /* U+20A7 PESETA SIGN */ +#define XK_RupeeSign 0x10020a8 /* U+20A8 RUPEE SIGN */ +#define XK_WonSign 0x10020a9 /* U+20A9 WON SIGN */ +#define XK_NewSheqelSign 0x10020aa /* U+20AA NEW SHEQEL SIGN */ +#define XK_DongSign 0x10020ab /* U+20AB DONG SIGN */ +#define XK_EuroSign 0x20ac /* U+20AC EURO SIGN */ +#endif /* XK_CURRENCY */ + +#ifdef XK_MATHEMATICAL +/* one, two and three are defined above. */ +#define XK_zerosuperior 0x1002070 /* U+2070 SUPERSCRIPT ZERO */ +#define XK_foursuperior 0x1002074 /* U+2074 SUPERSCRIPT FOUR */ +#define XK_fivesuperior 0x1002075 /* U+2075 SUPERSCRIPT FIVE */ +#define XK_sixsuperior 0x1002076 /* U+2076 SUPERSCRIPT SIX */ +#define XK_sevensuperior 0x1002077 /* U+2077 SUPERSCRIPT SEVEN */ +#define XK_eightsuperior 0x1002078 /* U+2078 SUPERSCRIPT EIGHT */ +#define XK_ninesuperior 0x1002079 /* U+2079 SUPERSCRIPT NINE */ +#define XK_zerosubscript 0x1002080 /* U+2080 SUBSCRIPT ZERO */ +#define XK_onesubscript 0x1002081 /* U+2081 SUBSCRIPT ONE */ +#define XK_twosubscript 0x1002082 /* U+2082 SUBSCRIPT TWO */ +#define XK_threesubscript 0x1002083 /* U+2083 SUBSCRIPT THREE */ +#define XK_foursubscript 0x1002084 /* U+2084 SUBSCRIPT FOUR */ +#define XK_fivesubscript 0x1002085 /* U+2085 SUBSCRIPT FIVE */ +#define XK_sixsubscript 0x1002086 /* U+2086 SUBSCRIPT SIX */ +#define XK_sevensubscript 0x1002087 /* U+2087 SUBSCRIPT SEVEN */ +#define XK_eightsubscript 0x1002088 /* U+2088 SUBSCRIPT EIGHT */ +#define XK_ninesubscript 0x1002089 /* U+2089 SUBSCRIPT NINE */ +#define XK_partdifferential 0x1002202 /* U+2202 PARTIAL DIFFERENTIAL */ +#define XK_emptyset 0x1002205 /* U+2205 NULL SET */ +#define XK_elementof 0x1002208 /* U+2208 ELEMENT OF */ +#define XK_notelementof 0x1002209 /* U+2209 NOT AN ELEMENT OF */ +#define XK_containsas 0x100220B /* U+220B CONTAINS AS MEMBER */ +#define XK_squareroot 0x100221A /* U+221A SQUARE ROOT */ +#define XK_cuberoot 0x100221B /* U+221B CUBE ROOT */ +#define XK_fourthroot 0x100221C /* U+221C FOURTH ROOT */ +#define XK_dintegral 0x100222C /* U+222C DOUBLE INTEGRAL */ +#define XK_tintegral 0x100222D /* U+222D TRIPLE INTEGRAL */ +#define XK_because 0x1002235 /* U+2235 BECAUSE */ +#define XK_approxeq 0x1002248 /* U+2245 ALMOST EQUAL TO */ +#define XK_notapproxeq 0x1002247 /* U+2247 NOT ALMOST EQUAL TO */ +#define XK_notidentical 0x1002262 /* U+2262 NOT IDENTICAL TO */ +#define XK_stricteq 0x1002263 /* U+2263 STRICTLY EQUIVALENT TO */ +#endif /* XK_MATHEMATICAL */ + +#ifdef XK_BRAILLE +#define XK_braille_dot_1 0xfff1 +#define XK_braille_dot_2 0xfff2 +#define XK_braille_dot_3 0xfff3 +#define XK_braille_dot_4 0xfff4 +#define XK_braille_dot_5 0xfff5 +#define XK_braille_dot_6 0xfff6 +#define XK_braille_dot_7 0xfff7 +#define XK_braille_dot_8 0xfff8 +#define XK_braille_dot_9 0xfff9 +#define XK_braille_dot_10 0xfffa +#define XK_braille_blank 0x1002800 /* U+2800 BRAILLE PATTERN BLANK */ +#define XK_braille_dots_1 0x1002801 /* U+2801 BRAILLE PATTERN DOTS-1 */ +#define XK_braille_dots_2 0x1002802 /* U+2802 BRAILLE PATTERN DOTS-2 */ +#define XK_braille_dots_12 0x1002803 /* U+2803 BRAILLE PATTERN DOTS-12 */ +#define XK_braille_dots_3 0x1002804 /* U+2804 BRAILLE PATTERN DOTS-3 */ +#define XK_braille_dots_13 0x1002805 /* U+2805 BRAILLE PATTERN DOTS-13 */ +#define XK_braille_dots_23 0x1002806 /* U+2806 BRAILLE PATTERN DOTS-23 */ +#define XK_braille_dots_123 0x1002807 /* U+2807 BRAILLE PATTERN DOTS-123 */ +#define XK_braille_dots_4 0x1002808 /* U+2808 BRAILLE PATTERN DOTS-4 */ +#define XK_braille_dots_14 0x1002809 /* U+2809 BRAILLE PATTERN DOTS-14 */ +#define XK_braille_dots_24 0x100280a /* U+280a BRAILLE PATTERN DOTS-24 */ +#define XK_braille_dots_124 0x100280b /* U+280b BRAILLE PATTERN DOTS-124 */ +#define XK_braille_dots_34 0x100280c /* U+280c BRAILLE PATTERN DOTS-34 */ +#define XK_braille_dots_134 0x100280d /* U+280d BRAILLE PATTERN DOTS-134 */ +#define XK_braille_dots_234 0x100280e /* U+280e BRAILLE PATTERN DOTS-234 */ +#define XK_braille_dots_1234 0x100280f /* U+280f BRAILLE PATTERN DOTS-1234 */ +#define XK_braille_dots_5 0x1002810 /* U+2810 BRAILLE PATTERN DOTS-5 */ +#define XK_braille_dots_15 0x1002811 /* U+2811 BRAILLE PATTERN DOTS-15 */ +#define XK_braille_dots_25 0x1002812 /* U+2812 BRAILLE PATTERN DOTS-25 */ +#define XK_braille_dots_125 0x1002813 /* U+2813 BRAILLE PATTERN DOTS-125 */ +#define XK_braille_dots_35 0x1002814 /* U+2814 BRAILLE PATTERN DOTS-35 */ +#define XK_braille_dots_135 0x1002815 /* U+2815 BRAILLE PATTERN DOTS-135 */ +#define XK_braille_dots_235 0x1002816 /* U+2816 BRAILLE PATTERN DOTS-235 */ +#define XK_braille_dots_1235 0x1002817 /* U+2817 BRAILLE PATTERN DOTS-1235 */ +#define XK_braille_dots_45 0x1002818 /* U+2818 BRAILLE PATTERN DOTS-45 */ +#define XK_braille_dots_145 0x1002819 /* U+2819 BRAILLE PATTERN DOTS-145 */ +#define XK_braille_dots_245 0x100281a /* U+281a BRAILLE PATTERN DOTS-245 */ +#define XK_braille_dots_1245 0x100281b /* U+281b BRAILLE PATTERN DOTS-1245 */ +#define XK_braille_dots_345 0x100281c /* U+281c BRAILLE PATTERN DOTS-345 */ +#define XK_braille_dots_1345 0x100281d /* U+281d BRAILLE PATTERN DOTS-1345 */ +#define XK_braille_dots_2345 0x100281e /* U+281e BRAILLE PATTERN DOTS-2345 */ +#define XK_braille_dots_12345 0x100281f /* U+281f BRAILLE PATTERN DOTS-12345 */ +#define XK_braille_dots_6 0x1002820 /* U+2820 BRAILLE PATTERN DOTS-6 */ +#define XK_braille_dots_16 0x1002821 /* U+2821 BRAILLE PATTERN DOTS-16 */ +#define XK_braille_dots_26 0x1002822 /* U+2822 BRAILLE PATTERN DOTS-26 */ +#define XK_braille_dots_126 0x1002823 /* U+2823 BRAILLE PATTERN DOTS-126 */ +#define XK_braille_dots_36 0x1002824 /* U+2824 BRAILLE PATTERN DOTS-36 */ +#define XK_braille_dots_136 0x1002825 /* U+2825 BRAILLE PATTERN DOTS-136 */ +#define XK_braille_dots_236 0x1002826 /* U+2826 BRAILLE PATTERN DOTS-236 */ +#define XK_braille_dots_1236 0x1002827 /* U+2827 BRAILLE PATTERN DOTS-1236 */ +#define XK_braille_dots_46 0x1002828 /* U+2828 BRAILLE PATTERN DOTS-46 */ +#define XK_braille_dots_146 0x1002829 /* U+2829 BRAILLE PATTERN DOTS-146 */ +#define XK_braille_dots_246 0x100282a /* U+282a BRAILLE PATTERN DOTS-246 */ +#define XK_braille_dots_1246 0x100282b /* U+282b BRAILLE PATTERN DOTS-1246 */ +#define XK_braille_dots_346 0x100282c /* U+282c BRAILLE PATTERN DOTS-346 */ +#define XK_braille_dots_1346 0x100282d /* U+282d BRAILLE PATTERN DOTS-1346 */ +#define XK_braille_dots_2346 0x100282e /* U+282e BRAILLE PATTERN DOTS-2346 */ +#define XK_braille_dots_12346 0x100282f /* U+282f BRAILLE PATTERN DOTS-12346 */ +#define XK_braille_dots_56 0x1002830 /* U+2830 BRAILLE PATTERN DOTS-56 */ +#define XK_braille_dots_156 0x1002831 /* U+2831 BRAILLE PATTERN DOTS-156 */ +#define XK_braille_dots_256 0x1002832 /* U+2832 BRAILLE PATTERN DOTS-256 */ +#define XK_braille_dots_1256 0x1002833 /* U+2833 BRAILLE PATTERN DOTS-1256 */ +#define XK_braille_dots_356 0x1002834 /* U+2834 BRAILLE PATTERN DOTS-356 */ +#define XK_braille_dots_1356 0x1002835 /* U+2835 BRAILLE PATTERN DOTS-1356 */ +#define XK_braille_dots_2356 0x1002836 /* U+2836 BRAILLE PATTERN DOTS-2356 */ +#define XK_braille_dots_12356 0x1002837 /* U+2837 BRAILLE PATTERN DOTS-12356 */ +#define XK_braille_dots_456 0x1002838 /* U+2838 BRAILLE PATTERN DOTS-456 */ +#define XK_braille_dots_1456 0x1002839 /* U+2839 BRAILLE PATTERN DOTS-1456 */ +#define XK_braille_dots_2456 0x100283a /* U+283a BRAILLE PATTERN DOTS-2456 */ +#define XK_braille_dots_12456 0x100283b /* U+283b BRAILLE PATTERN DOTS-12456 */ +#define XK_braille_dots_3456 0x100283c /* U+283c BRAILLE PATTERN DOTS-3456 */ +#define XK_braille_dots_13456 0x100283d /* U+283d BRAILLE PATTERN DOTS-13456 */ +#define XK_braille_dots_23456 0x100283e /* U+283e BRAILLE PATTERN DOTS-23456 */ +#define XK_braille_dots_123456 0x100283f /* U+283f BRAILLE PATTERN DOTS-123456 */ +#define XK_braille_dots_7 0x1002840 /* U+2840 BRAILLE PATTERN DOTS-7 */ +#define XK_braille_dots_17 0x1002841 /* U+2841 BRAILLE PATTERN DOTS-17 */ +#define XK_braille_dots_27 0x1002842 /* U+2842 BRAILLE PATTERN DOTS-27 */ +#define XK_braille_dots_127 0x1002843 /* U+2843 BRAILLE PATTERN DOTS-127 */ +#define XK_braille_dots_37 0x1002844 /* U+2844 BRAILLE PATTERN DOTS-37 */ +#define XK_braille_dots_137 0x1002845 /* U+2845 BRAILLE PATTERN DOTS-137 */ +#define XK_braille_dots_237 0x1002846 /* U+2846 BRAILLE PATTERN DOTS-237 */ +#define XK_braille_dots_1237 0x1002847 /* U+2847 BRAILLE PATTERN DOTS-1237 */ +#define XK_braille_dots_47 0x1002848 /* U+2848 BRAILLE PATTERN DOTS-47 */ +#define XK_braille_dots_147 0x1002849 /* U+2849 BRAILLE PATTERN DOTS-147 */ +#define XK_braille_dots_247 0x100284a /* U+284a BRAILLE PATTERN DOTS-247 */ +#define XK_braille_dots_1247 0x100284b /* U+284b BRAILLE PATTERN DOTS-1247 */ +#define XK_braille_dots_347 0x100284c /* U+284c BRAILLE PATTERN DOTS-347 */ +#define XK_braille_dots_1347 0x100284d /* U+284d BRAILLE PATTERN DOTS-1347 */ +#define XK_braille_dots_2347 0x100284e /* U+284e BRAILLE PATTERN DOTS-2347 */ +#define XK_braille_dots_12347 0x100284f /* U+284f BRAILLE PATTERN DOTS-12347 */ +#define XK_braille_dots_57 0x1002850 /* U+2850 BRAILLE PATTERN DOTS-57 */ +#define XK_braille_dots_157 0x1002851 /* U+2851 BRAILLE PATTERN DOTS-157 */ +#define XK_braille_dots_257 0x1002852 /* U+2852 BRAILLE PATTERN DOTS-257 */ +#define XK_braille_dots_1257 0x1002853 /* U+2853 BRAILLE PATTERN DOTS-1257 */ +#define XK_braille_dots_357 0x1002854 /* U+2854 BRAILLE PATTERN DOTS-357 */ +#define XK_braille_dots_1357 0x1002855 /* U+2855 BRAILLE PATTERN DOTS-1357 */ +#define XK_braille_dots_2357 0x1002856 /* U+2856 BRAILLE PATTERN DOTS-2357 */ +#define XK_braille_dots_12357 0x1002857 /* U+2857 BRAILLE PATTERN DOTS-12357 */ +#define XK_braille_dots_457 0x1002858 /* U+2858 BRAILLE PATTERN DOTS-457 */ +#define XK_braille_dots_1457 0x1002859 /* U+2859 BRAILLE PATTERN DOTS-1457 */ +#define XK_braille_dots_2457 0x100285a /* U+285a BRAILLE PATTERN DOTS-2457 */ +#define XK_braille_dots_12457 0x100285b /* U+285b BRAILLE PATTERN DOTS-12457 */ +#define XK_braille_dots_3457 0x100285c /* U+285c BRAILLE PATTERN DOTS-3457 */ +#define XK_braille_dots_13457 0x100285d /* U+285d BRAILLE PATTERN DOTS-13457 */ +#define XK_braille_dots_23457 0x100285e /* U+285e BRAILLE PATTERN DOTS-23457 */ +#define XK_braille_dots_123457 0x100285f /* U+285f BRAILLE PATTERN DOTS-123457 */ +#define XK_braille_dots_67 0x1002860 /* U+2860 BRAILLE PATTERN DOTS-67 */ +#define XK_braille_dots_167 0x1002861 /* U+2861 BRAILLE PATTERN DOTS-167 */ +#define XK_braille_dots_267 0x1002862 /* U+2862 BRAILLE PATTERN DOTS-267 */ +#define XK_braille_dots_1267 0x1002863 /* U+2863 BRAILLE PATTERN DOTS-1267 */ +#define XK_braille_dots_367 0x1002864 /* U+2864 BRAILLE PATTERN DOTS-367 */ +#define XK_braille_dots_1367 0x1002865 /* U+2865 BRAILLE PATTERN DOTS-1367 */ +#define XK_braille_dots_2367 0x1002866 /* U+2866 BRAILLE PATTERN DOTS-2367 */ +#define XK_braille_dots_12367 0x1002867 /* U+2867 BRAILLE PATTERN DOTS-12367 */ +#define XK_braille_dots_467 0x1002868 /* U+2868 BRAILLE PATTERN DOTS-467 */ +#define XK_braille_dots_1467 0x1002869 /* U+2869 BRAILLE PATTERN DOTS-1467 */ +#define XK_braille_dots_2467 0x100286a /* U+286a BRAILLE PATTERN DOTS-2467 */ +#define XK_braille_dots_12467 0x100286b /* U+286b BRAILLE PATTERN DOTS-12467 */ +#define XK_braille_dots_3467 0x100286c /* U+286c BRAILLE PATTERN DOTS-3467 */ +#define XK_braille_dots_13467 0x100286d /* U+286d BRAILLE PATTERN DOTS-13467 */ +#define XK_braille_dots_23467 0x100286e /* U+286e BRAILLE PATTERN DOTS-23467 */ +#define XK_braille_dots_123467 0x100286f /* U+286f BRAILLE PATTERN DOTS-123467 */ +#define XK_braille_dots_567 0x1002870 /* U+2870 BRAILLE PATTERN DOTS-567 */ +#define XK_braille_dots_1567 0x1002871 /* U+2871 BRAILLE PATTERN DOTS-1567 */ +#define XK_braille_dots_2567 0x1002872 /* U+2872 BRAILLE PATTERN DOTS-2567 */ +#define XK_braille_dots_12567 0x1002873 /* U+2873 BRAILLE PATTERN DOTS-12567 */ +#define XK_braille_dots_3567 0x1002874 /* U+2874 BRAILLE PATTERN DOTS-3567 */ +#define XK_braille_dots_13567 0x1002875 /* U+2875 BRAILLE PATTERN DOTS-13567 */ +#define XK_braille_dots_23567 0x1002876 /* U+2876 BRAILLE PATTERN DOTS-23567 */ +#define XK_braille_dots_123567 0x1002877 /* U+2877 BRAILLE PATTERN DOTS-123567 */ +#define XK_braille_dots_4567 0x1002878 /* U+2878 BRAILLE PATTERN DOTS-4567 */ +#define XK_braille_dots_14567 0x1002879 /* U+2879 BRAILLE PATTERN DOTS-14567 */ +#define XK_braille_dots_24567 0x100287a /* U+287a BRAILLE PATTERN DOTS-24567 */ +#define XK_braille_dots_124567 0x100287b /* U+287b BRAILLE PATTERN DOTS-124567 */ +#define XK_braille_dots_34567 0x100287c /* U+287c BRAILLE PATTERN DOTS-34567 */ +#define XK_braille_dots_134567 0x100287d /* U+287d BRAILLE PATTERN DOTS-134567 */ +#define XK_braille_dots_234567 0x100287e /* U+287e BRAILLE PATTERN DOTS-234567 */ +#define XK_braille_dots_1234567 0x100287f /* U+287f BRAILLE PATTERN DOTS-1234567 */ +#define XK_braille_dots_8 0x1002880 /* U+2880 BRAILLE PATTERN DOTS-8 */ +#define XK_braille_dots_18 0x1002881 /* U+2881 BRAILLE PATTERN DOTS-18 */ +#define XK_braille_dots_28 0x1002882 /* U+2882 BRAILLE PATTERN DOTS-28 */ +#define XK_braille_dots_128 0x1002883 /* U+2883 BRAILLE PATTERN DOTS-128 */ +#define XK_braille_dots_38 0x1002884 /* U+2884 BRAILLE PATTERN DOTS-38 */ +#define XK_braille_dots_138 0x1002885 /* U+2885 BRAILLE PATTERN DOTS-138 */ +#define XK_braille_dots_238 0x1002886 /* U+2886 BRAILLE PATTERN DOTS-238 */ +#define XK_braille_dots_1238 0x1002887 /* U+2887 BRAILLE PATTERN DOTS-1238 */ +#define XK_braille_dots_48 0x1002888 /* U+2888 BRAILLE PATTERN DOTS-48 */ +#define XK_braille_dots_148 0x1002889 /* U+2889 BRAILLE PATTERN DOTS-148 */ +#define XK_braille_dots_248 0x100288a /* U+288a BRAILLE PATTERN DOTS-248 */ +#define XK_braille_dots_1248 0x100288b /* U+288b BRAILLE PATTERN DOTS-1248 */ +#define XK_braille_dots_348 0x100288c /* U+288c BRAILLE PATTERN DOTS-348 */ +#define XK_braille_dots_1348 0x100288d /* U+288d BRAILLE PATTERN DOTS-1348 */ +#define XK_braille_dots_2348 0x100288e /* U+288e BRAILLE PATTERN DOTS-2348 */ +#define XK_braille_dots_12348 0x100288f /* U+288f BRAILLE PATTERN DOTS-12348 */ +#define XK_braille_dots_58 0x1002890 /* U+2890 BRAILLE PATTERN DOTS-58 */ +#define XK_braille_dots_158 0x1002891 /* U+2891 BRAILLE PATTERN DOTS-158 */ +#define XK_braille_dots_258 0x1002892 /* U+2892 BRAILLE PATTERN DOTS-258 */ +#define XK_braille_dots_1258 0x1002893 /* U+2893 BRAILLE PATTERN DOTS-1258 */ +#define XK_braille_dots_358 0x1002894 /* U+2894 BRAILLE PATTERN DOTS-358 */ +#define XK_braille_dots_1358 0x1002895 /* U+2895 BRAILLE PATTERN DOTS-1358 */ +#define XK_braille_dots_2358 0x1002896 /* U+2896 BRAILLE PATTERN DOTS-2358 */ +#define XK_braille_dots_12358 0x1002897 /* U+2897 BRAILLE PATTERN DOTS-12358 */ +#define XK_braille_dots_458 0x1002898 /* U+2898 BRAILLE PATTERN DOTS-458 */ +#define XK_braille_dots_1458 0x1002899 /* U+2899 BRAILLE PATTERN DOTS-1458 */ +#define XK_braille_dots_2458 0x100289a /* U+289a BRAILLE PATTERN DOTS-2458 */ +#define XK_braille_dots_12458 0x100289b /* U+289b BRAILLE PATTERN DOTS-12458 */ +#define XK_braille_dots_3458 0x100289c /* U+289c BRAILLE PATTERN DOTS-3458 */ +#define XK_braille_dots_13458 0x100289d /* U+289d BRAILLE PATTERN DOTS-13458 */ +#define XK_braille_dots_23458 0x100289e /* U+289e BRAILLE PATTERN DOTS-23458 */ +#define XK_braille_dots_123458 0x100289f /* U+289f BRAILLE PATTERN DOTS-123458 */ +#define XK_braille_dots_68 0x10028a0 /* U+28a0 BRAILLE PATTERN DOTS-68 */ +#define XK_braille_dots_168 0x10028a1 /* U+28a1 BRAILLE PATTERN DOTS-168 */ +#define XK_braille_dots_268 0x10028a2 /* U+28a2 BRAILLE PATTERN DOTS-268 */ +#define XK_braille_dots_1268 0x10028a3 /* U+28a3 BRAILLE PATTERN DOTS-1268 */ +#define XK_braille_dots_368 0x10028a4 /* U+28a4 BRAILLE PATTERN DOTS-368 */ +#define XK_braille_dots_1368 0x10028a5 /* U+28a5 BRAILLE PATTERN DOTS-1368 */ +#define XK_braille_dots_2368 0x10028a6 /* U+28a6 BRAILLE PATTERN DOTS-2368 */ +#define XK_braille_dots_12368 0x10028a7 /* U+28a7 BRAILLE PATTERN DOTS-12368 */ +#define XK_braille_dots_468 0x10028a8 /* U+28a8 BRAILLE PATTERN DOTS-468 */ +#define XK_braille_dots_1468 0x10028a9 /* U+28a9 BRAILLE PATTERN DOTS-1468 */ +#define XK_braille_dots_2468 0x10028aa /* U+28aa BRAILLE PATTERN DOTS-2468 */ +#define XK_braille_dots_12468 0x10028ab /* U+28ab BRAILLE PATTERN DOTS-12468 */ +#define XK_braille_dots_3468 0x10028ac /* U+28ac BRAILLE PATTERN DOTS-3468 */ +#define XK_braille_dots_13468 0x10028ad /* U+28ad BRAILLE PATTERN DOTS-13468 */ +#define XK_braille_dots_23468 0x10028ae /* U+28ae BRAILLE PATTERN DOTS-23468 */ +#define XK_braille_dots_123468 0x10028af /* U+28af BRAILLE PATTERN DOTS-123468 */ +#define XK_braille_dots_568 0x10028b0 /* U+28b0 BRAILLE PATTERN DOTS-568 */ +#define XK_braille_dots_1568 0x10028b1 /* U+28b1 BRAILLE PATTERN DOTS-1568 */ +#define XK_braille_dots_2568 0x10028b2 /* U+28b2 BRAILLE PATTERN DOTS-2568 */ +#define XK_braille_dots_12568 0x10028b3 /* U+28b3 BRAILLE PATTERN DOTS-12568 */ +#define XK_braille_dots_3568 0x10028b4 /* U+28b4 BRAILLE PATTERN DOTS-3568 */ +#define XK_braille_dots_13568 0x10028b5 /* U+28b5 BRAILLE PATTERN DOTS-13568 */ +#define XK_braille_dots_23568 0x10028b6 /* U+28b6 BRAILLE PATTERN DOTS-23568 */ +#define XK_braille_dots_123568 0x10028b7 /* U+28b7 BRAILLE PATTERN DOTS-123568 */ +#define XK_braille_dots_4568 0x10028b8 /* U+28b8 BRAILLE PATTERN DOTS-4568 */ +#define XK_braille_dots_14568 0x10028b9 /* U+28b9 BRAILLE PATTERN DOTS-14568 */ +#define XK_braille_dots_24568 0x10028ba /* U+28ba BRAILLE PATTERN DOTS-24568 */ +#define XK_braille_dots_124568 0x10028bb /* U+28bb BRAILLE PATTERN DOTS-124568 */ +#define XK_braille_dots_34568 0x10028bc /* U+28bc BRAILLE PATTERN DOTS-34568 */ +#define XK_braille_dots_134568 0x10028bd /* U+28bd BRAILLE PATTERN DOTS-134568 */ +#define XK_braille_dots_234568 0x10028be /* U+28be BRAILLE PATTERN DOTS-234568 */ +#define XK_braille_dots_1234568 0x10028bf /* U+28bf BRAILLE PATTERN DOTS-1234568 */ +#define XK_braille_dots_78 0x10028c0 /* U+28c0 BRAILLE PATTERN DOTS-78 */ +#define XK_braille_dots_178 0x10028c1 /* U+28c1 BRAILLE PATTERN DOTS-178 */ +#define XK_braille_dots_278 0x10028c2 /* U+28c2 BRAILLE PATTERN DOTS-278 */ +#define XK_braille_dots_1278 0x10028c3 /* U+28c3 BRAILLE PATTERN DOTS-1278 */ +#define XK_braille_dots_378 0x10028c4 /* U+28c4 BRAILLE PATTERN DOTS-378 */ +#define XK_braille_dots_1378 0x10028c5 /* U+28c5 BRAILLE PATTERN DOTS-1378 */ +#define XK_braille_dots_2378 0x10028c6 /* U+28c6 BRAILLE PATTERN DOTS-2378 */ +#define XK_braille_dots_12378 0x10028c7 /* U+28c7 BRAILLE PATTERN DOTS-12378 */ +#define XK_braille_dots_478 0x10028c8 /* U+28c8 BRAILLE PATTERN DOTS-478 */ +#define XK_braille_dots_1478 0x10028c9 /* U+28c9 BRAILLE PATTERN DOTS-1478 */ +#define XK_braille_dots_2478 0x10028ca /* U+28ca BRAILLE PATTERN DOTS-2478 */ +#define XK_braille_dots_12478 0x10028cb /* U+28cb BRAILLE PATTERN DOTS-12478 */ +#define XK_braille_dots_3478 0x10028cc /* U+28cc BRAILLE PATTERN DOTS-3478 */ +#define XK_braille_dots_13478 0x10028cd /* U+28cd BRAILLE PATTERN DOTS-13478 */ +#define XK_braille_dots_23478 0x10028ce /* U+28ce BRAILLE PATTERN DOTS-23478 */ +#define XK_braille_dots_123478 0x10028cf /* U+28cf BRAILLE PATTERN DOTS-123478 */ +#define XK_braille_dots_578 0x10028d0 /* U+28d0 BRAILLE PATTERN DOTS-578 */ +#define XK_braille_dots_1578 0x10028d1 /* U+28d1 BRAILLE PATTERN DOTS-1578 */ +#define XK_braille_dots_2578 0x10028d2 /* U+28d2 BRAILLE PATTERN DOTS-2578 */ +#define XK_braille_dots_12578 0x10028d3 /* U+28d3 BRAILLE PATTERN DOTS-12578 */ +#define XK_braille_dots_3578 0x10028d4 /* U+28d4 BRAILLE PATTERN DOTS-3578 */ +#define XK_braille_dots_13578 0x10028d5 /* U+28d5 BRAILLE PATTERN DOTS-13578 */ +#define XK_braille_dots_23578 0x10028d6 /* U+28d6 BRAILLE PATTERN DOTS-23578 */ +#define XK_braille_dots_123578 0x10028d7 /* U+28d7 BRAILLE PATTERN DOTS-123578 */ +#define XK_braille_dots_4578 0x10028d8 /* U+28d8 BRAILLE PATTERN DOTS-4578 */ +#define XK_braille_dots_14578 0x10028d9 /* U+28d9 BRAILLE PATTERN DOTS-14578 */ +#define XK_braille_dots_24578 0x10028da /* U+28da BRAILLE PATTERN DOTS-24578 */ +#define XK_braille_dots_124578 0x10028db /* U+28db BRAILLE PATTERN DOTS-124578 */ +#define XK_braille_dots_34578 0x10028dc /* U+28dc BRAILLE PATTERN DOTS-34578 */ +#define XK_braille_dots_134578 0x10028dd /* U+28dd BRAILLE PATTERN DOTS-134578 */ +#define XK_braille_dots_234578 0x10028de /* U+28de BRAILLE PATTERN DOTS-234578 */ +#define XK_braille_dots_1234578 0x10028df /* U+28df BRAILLE PATTERN DOTS-1234578 */ +#define XK_braille_dots_678 0x10028e0 /* U+28e0 BRAILLE PATTERN DOTS-678 */ +#define XK_braille_dots_1678 0x10028e1 /* U+28e1 BRAILLE PATTERN DOTS-1678 */ +#define XK_braille_dots_2678 0x10028e2 /* U+28e2 BRAILLE PATTERN DOTS-2678 */ +#define XK_braille_dots_12678 0x10028e3 /* U+28e3 BRAILLE PATTERN DOTS-12678 */ +#define XK_braille_dots_3678 0x10028e4 /* U+28e4 BRAILLE PATTERN DOTS-3678 */ +#define XK_braille_dots_13678 0x10028e5 /* U+28e5 BRAILLE PATTERN DOTS-13678 */ +#define XK_braille_dots_23678 0x10028e6 /* U+28e6 BRAILLE PATTERN DOTS-23678 */ +#define XK_braille_dots_123678 0x10028e7 /* U+28e7 BRAILLE PATTERN DOTS-123678 */ +#define XK_braille_dots_4678 0x10028e8 /* U+28e8 BRAILLE PATTERN DOTS-4678 */ +#define XK_braille_dots_14678 0x10028e9 /* U+28e9 BRAILLE PATTERN DOTS-14678 */ +#define XK_braille_dots_24678 0x10028ea /* U+28ea BRAILLE PATTERN DOTS-24678 */ +#define XK_braille_dots_124678 0x10028eb /* U+28eb BRAILLE PATTERN DOTS-124678 */ +#define XK_braille_dots_34678 0x10028ec /* U+28ec BRAILLE PATTERN DOTS-34678 */ +#define XK_braille_dots_134678 0x10028ed /* U+28ed BRAILLE PATTERN DOTS-134678 */ +#define XK_braille_dots_234678 0x10028ee /* U+28ee BRAILLE PATTERN DOTS-234678 */ +#define XK_braille_dots_1234678 0x10028ef /* U+28ef BRAILLE PATTERN DOTS-1234678 */ +#define XK_braille_dots_5678 0x10028f0 /* U+28f0 BRAILLE PATTERN DOTS-5678 */ +#define XK_braille_dots_15678 0x10028f1 /* U+28f1 BRAILLE PATTERN DOTS-15678 */ +#define XK_braille_dots_25678 0x10028f2 /* U+28f2 BRAILLE PATTERN DOTS-25678 */ +#define XK_braille_dots_125678 0x10028f3 /* U+28f3 BRAILLE PATTERN DOTS-125678 */ +#define XK_braille_dots_35678 0x10028f4 /* U+28f4 BRAILLE PATTERN DOTS-35678 */ +#define XK_braille_dots_135678 0x10028f5 /* U+28f5 BRAILLE PATTERN DOTS-135678 */ +#define XK_braille_dots_235678 0x10028f6 /* U+28f6 BRAILLE PATTERN DOTS-235678 */ +#define XK_braille_dots_1235678 0x10028f7 /* U+28f7 BRAILLE PATTERN DOTS-1235678 */ +#define XK_braille_dots_45678 0x10028f8 /* U+28f8 BRAILLE PATTERN DOTS-45678 */ +#define XK_braille_dots_145678 0x10028f9 /* U+28f9 BRAILLE PATTERN DOTS-145678 */ +#define XK_braille_dots_245678 0x10028fa /* U+28fa BRAILLE PATTERN DOTS-245678 */ +#define XK_braille_dots_1245678 0x10028fb /* U+28fb BRAILLE PATTERN DOTS-1245678 */ +#define XK_braille_dots_345678 0x10028fc /* U+28fc BRAILLE PATTERN DOTS-345678 */ +#define XK_braille_dots_1345678 0x10028fd /* U+28fd BRAILLE PATTERN DOTS-1345678 */ +#define XK_braille_dots_2345678 0x10028fe /* U+28fe BRAILLE PATTERN DOTS-2345678 */ +#define XK_braille_dots_12345678 0x10028ff /* U+28ff BRAILLE PATTERN DOTS-12345678 */ +#endif /* XK_BRAILLE */ diff --git a/packedpubwasm/include/compat/arm_neon.h b/packedpubwasm/include/compat/arm_neon.h new file mode 100644 index 0000000..a3942f6 --- /dev/null +++ b/packedpubwasm/include/compat/arm_neon.h @@ -0,0 +1,63397 @@ +#define SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES +#define SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_H) +#define SIMDE_ARM_NEON_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/types.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_TYPES_H) +#define SIMDE_ARM_NEON_TYPES_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-common.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2017-2020 Evan Nemerson + */ + +#if !defined(SIMDE_COMMON_H) +#define SIMDE_COMMON_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/hedley.h :: */ +/* Hedley - https://nemequ.github.io/hedley + * Created by Evan Nemerson + * + * To the extent possible under law, the author(s) have dedicated all + * copyright and related and neighboring rights to this software to + * the public domain worldwide. This software is distributed without + * any warranty. + * + * For details, see . + * SPDX-License-Identifier: CC0-1.0 + */ + +#if !defined(HEDLEY_VERSION) || (HEDLEY_VERSION < 16) +#if defined(HEDLEY_VERSION) +# undef HEDLEY_VERSION +#endif +#define HEDLEY_VERSION 16 + +#if defined(HEDLEY_STRINGIFY_EX) +# undef HEDLEY_STRINGIFY_EX +#endif +#define HEDLEY_STRINGIFY_EX(x) #x + +#if defined(HEDLEY_STRINGIFY) +# undef HEDLEY_STRINGIFY +#endif +#define HEDLEY_STRINGIFY(x) HEDLEY_STRINGIFY_EX(x) + +#if defined(HEDLEY_CONCAT_EX) +# undef HEDLEY_CONCAT_EX +#endif +#define HEDLEY_CONCAT_EX(a,b) a##b + +#if defined(HEDLEY_CONCAT) +# undef HEDLEY_CONCAT +#endif +#define HEDLEY_CONCAT(a,b) HEDLEY_CONCAT_EX(a,b) + +#if defined(HEDLEY_CONCAT3_EX) +# undef HEDLEY_CONCAT3_EX +#endif +#define HEDLEY_CONCAT3_EX(a,b,c) a##b##c + +#if defined(HEDLEY_CONCAT3) +# undef HEDLEY_CONCAT3 +#endif +#define HEDLEY_CONCAT3(a,b,c) HEDLEY_CONCAT3_EX(a,b,c) + +#if defined(HEDLEY_VERSION_ENCODE) +# undef HEDLEY_VERSION_ENCODE +#endif +#define HEDLEY_VERSION_ENCODE(major,minor,revision) (((major) * 1000000) + ((minor) * 1000) + (revision)) + +#if defined(HEDLEY_VERSION_DECODE_MAJOR) +# undef HEDLEY_VERSION_DECODE_MAJOR +#endif +#define HEDLEY_VERSION_DECODE_MAJOR(version) ((version) / 1000000) + +#if defined(HEDLEY_VERSION_DECODE_MINOR) +# undef HEDLEY_VERSION_DECODE_MINOR +#endif +#define HEDLEY_VERSION_DECODE_MINOR(version) (((version) % 1000000) / 1000) + +#if defined(HEDLEY_VERSION_DECODE_REVISION) +# undef HEDLEY_VERSION_DECODE_REVISION +#endif +#define HEDLEY_VERSION_DECODE_REVISION(version) ((version) % 1000) + +#if defined(HEDLEY_GNUC_VERSION) +# undef HEDLEY_GNUC_VERSION +#endif +#if defined(__GNUC__) && defined(__GNUC_PATCHLEVEL__) +# define HEDLEY_GNUC_VERSION HEDLEY_VERSION_ENCODE(__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__) +#elif defined(__GNUC__) +# define HEDLEY_GNUC_VERSION HEDLEY_VERSION_ENCODE(__GNUC__, __GNUC_MINOR__, 0) +#endif + +#if defined(HEDLEY_GNUC_VERSION_CHECK) +# undef HEDLEY_GNUC_VERSION_CHECK +#endif +#if defined(HEDLEY_GNUC_VERSION) +# define HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) (HEDLEY_GNUC_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_MSVC_VERSION) +# undef HEDLEY_MSVC_VERSION +#endif +#if defined(_MSC_FULL_VER) && (_MSC_FULL_VER >= 140000000) && !defined(__ICL) +# define HEDLEY_MSVC_VERSION HEDLEY_VERSION_ENCODE(_MSC_FULL_VER / 10000000, (_MSC_FULL_VER % 10000000) / 100000, (_MSC_FULL_VER % 100000) / 100) +#elif defined(_MSC_FULL_VER) && !defined(__ICL) +# define HEDLEY_MSVC_VERSION HEDLEY_VERSION_ENCODE(_MSC_FULL_VER / 1000000, (_MSC_FULL_VER % 1000000) / 10000, (_MSC_FULL_VER % 10000) / 10) +#elif defined(_MSC_VER) && !defined(__ICL) +# define HEDLEY_MSVC_VERSION HEDLEY_VERSION_ENCODE(_MSC_VER / 100, _MSC_VER % 100, 0) +#endif + +#if defined(HEDLEY_MSVC_VERSION_CHECK) +# undef HEDLEY_MSVC_VERSION_CHECK +#endif +#if !defined(HEDLEY_MSVC_VERSION) +# define HEDLEY_MSVC_VERSION_CHECK(major,minor,patch) (0) +#elif defined(_MSC_VER) && (_MSC_VER >= 1400) +# define HEDLEY_MSVC_VERSION_CHECK(major,minor,patch) (_MSC_FULL_VER >= ((major * 10000000) + (minor * 100000) + (patch))) +#elif defined(_MSC_VER) && (_MSC_VER >= 1200) +# define HEDLEY_MSVC_VERSION_CHECK(major,minor,patch) (_MSC_FULL_VER >= ((major * 1000000) + (minor * 10000) + (patch))) +#else +# define HEDLEY_MSVC_VERSION_CHECK(major,minor,patch) (_MSC_VER >= ((major * 100) + (minor))) +#endif + +#if defined(HEDLEY_INTEL_VERSION) +# undef HEDLEY_INTEL_VERSION +#endif +#if defined(__INTEL_COMPILER) && defined(__INTEL_COMPILER_UPDATE) && !defined(__ICL) +# define HEDLEY_INTEL_VERSION HEDLEY_VERSION_ENCODE(__INTEL_COMPILER / 100, __INTEL_COMPILER % 100, __INTEL_COMPILER_UPDATE) +#elif defined(__INTEL_COMPILER) && !defined(__ICL) +# define HEDLEY_INTEL_VERSION HEDLEY_VERSION_ENCODE(__INTEL_COMPILER / 100, __INTEL_COMPILER % 100, 0) +#endif + +#if defined(HEDLEY_INTEL_VERSION_CHECK) +# undef HEDLEY_INTEL_VERSION_CHECK +#endif +#if defined(HEDLEY_INTEL_VERSION) +# define HEDLEY_INTEL_VERSION_CHECK(major,minor,patch) (HEDLEY_INTEL_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_INTEL_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_INTEL_CL_VERSION) +# undef HEDLEY_INTEL_CL_VERSION +#endif +#if defined(__INTEL_COMPILER) && defined(__INTEL_COMPILER_UPDATE) && defined(__ICL) +# define HEDLEY_INTEL_CL_VERSION HEDLEY_VERSION_ENCODE(__INTEL_COMPILER, __INTEL_COMPILER_UPDATE, 0) +#endif + +#if defined(HEDLEY_INTEL_CL_VERSION_CHECK) +# undef HEDLEY_INTEL_CL_VERSION_CHECK +#endif +#if defined(HEDLEY_INTEL_CL_VERSION) +# define HEDLEY_INTEL_CL_VERSION_CHECK(major,minor,patch) (HEDLEY_INTEL_CL_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_INTEL_CL_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_PGI_VERSION) +# undef HEDLEY_PGI_VERSION +#endif +#if defined(__PGI) && defined(__PGIC__) && defined(__PGIC_MINOR__) && defined(__PGIC_PATCHLEVEL__) +# define HEDLEY_PGI_VERSION HEDLEY_VERSION_ENCODE(__PGIC__, __PGIC_MINOR__, __PGIC_PATCHLEVEL__) +#endif + +#if defined(HEDLEY_PGI_VERSION_CHECK) +# undef HEDLEY_PGI_VERSION_CHECK +#endif +#if defined(HEDLEY_PGI_VERSION) +# define HEDLEY_PGI_VERSION_CHECK(major,minor,patch) (HEDLEY_PGI_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_PGI_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_SUNPRO_VERSION) +# undef HEDLEY_SUNPRO_VERSION +#endif +#if defined(__SUNPRO_C) && (__SUNPRO_C > 0x1000) +# define HEDLEY_SUNPRO_VERSION HEDLEY_VERSION_ENCODE((((__SUNPRO_C >> 16) & 0xf) * 10) + ((__SUNPRO_C >> 12) & 0xf), (((__SUNPRO_C >> 8) & 0xf) * 10) + ((__SUNPRO_C >> 4) & 0xf), (__SUNPRO_C & 0xf) * 10) +#elif defined(__SUNPRO_C) +# define HEDLEY_SUNPRO_VERSION HEDLEY_VERSION_ENCODE((__SUNPRO_C >> 8) & 0xf, (__SUNPRO_C >> 4) & 0xf, (__SUNPRO_C) & 0xf) +#elif defined(__SUNPRO_CC) && (__SUNPRO_CC > 0x1000) +# define HEDLEY_SUNPRO_VERSION HEDLEY_VERSION_ENCODE((((__SUNPRO_CC >> 16) & 0xf) * 10) + ((__SUNPRO_CC >> 12) & 0xf), (((__SUNPRO_CC >> 8) & 0xf) * 10) + ((__SUNPRO_CC >> 4) & 0xf), (__SUNPRO_CC & 0xf) * 10) +#elif defined(__SUNPRO_CC) +# define HEDLEY_SUNPRO_VERSION HEDLEY_VERSION_ENCODE((__SUNPRO_CC >> 8) & 0xf, (__SUNPRO_CC >> 4) & 0xf, (__SUNPRO_CC) & 0xf) +#endif + +#if defined(HEDLEY_SUNPRO_VERSION_CHECK) +# undef HEDLEY_SUNPRO_VERSION_CHECK +#endif +#if defined(HEDLEY_SUNPRO_VERSION) +# define HEDLEY_SUNPRO_VERSION_CHECK(major,minor,patch) (HEDLEY_SUNPRO_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_SUNPRO_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_EMSCRIPTEN_VERSION) +# undef HEDLEY_EMSCRIPTEN_VERSION +#endif +#if defined(__EMSCRIPTEN__) +# define HEDLEY_EMSCRIPTEN_VERSION HEDLEY_VERSION_ENCODE(__EMSCRIPTEN_major__, __EMSCRIPTEN_minor__, __EMSCRIPTEN_tiny__) +#endif + +#if defined(HEDLEY_EMSCRIPTEN_VERSION_CHECK) +# undef HEDLEY_EMSCRIPTEN_VERSION_CHECK +#endif +#if defined(HEDLEY_EMSCRIPTEN_VERSION) +# define HEDLEY_EMSCRIPTEN_VERSION_CHECK(major,minor,patch) (HEDLEY_EMSCRIPTEN_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_EMSCRIPTEN_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_ARM_VERSION) +# undef HEDLEY_ARM_VERSION +#endif +#if defined(__CC_ARM) && defined(__ARMCOMPILER_VERSION) +# define HEDLEY_ARM_VERSION HEDLEY_VERSION_ENCODE(__ARMCOMPILER_VERSION / 1000000, (__ARMCOMPILER_VERSION % 1000000) / 10000, (__ARMCOMPILER_VERSION % 10000) / 100) +#elif defined(__CC_ARM) && defined(__ARMCC_VERSION) +# define HEDLEY_ARM_VERSION HEDLEY_VERSION_ENCODE(__ARMCC_VERSION / 1000000, (__ARMCC_VERSION % 1000000) / 10000, (__ARMCC_VERSION % 10000) / 100) +#endif + +#if defined(HEDLEY_ARM_VERSION_CHECK) +# undef HEDLEY_ARM_VERSION_CHECK +#endif +#if defined(HEDLEY_ARM_VERSION) +# define HEDLEY_ARM_VERSION_CHECK(major,minor,patch) (HEDLEY_ARM_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_ARM_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_IBM_VERSION) +# undef HEDLEY_IBM_VERSION +#endif +#if defined(__ibmxl__) +# define HEDLEY_IBM_VERSION HEDLEY_VERSION_ENCODE(__ibmxl_version__, __ibmxl_release__, __ibmxl_modification__) +#elif defined(__xlC__) && defined(__xlC_ver__) +# define HEDLEY_IBM_VERSION HEDLEY_VERSION_ENCODE(__xlC__ >> 8, __xlC__ & 0xff, (__xlC_ver__ >> 8) & 0xff) +#elif defined(__xlC__) +# define HEDLEY_IBM_VERSION HEDLEY_VERSION_ENCODE(__xlC__ >> 8, __xlC__ & 0xff, 0) +#endif + +#if defined(HEDLEY_IBM_VERSION_CHECK) +# undef HEDLEY_IBM_VERSION_CHECK +#endif +#if defined(HEDLEY_IBM_VERSION) +# define HEDLEY_IBM_VERSION_CHECK(major,minor,patch) (HEDLEY_IBM_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_IBM_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_TI_VERSION) +# undef HEDLEY_TI_VERSION +#endif +#if \ + defined(__TI_COMPILER_VERSION__) && \ + ( \ + defined(__TMS470__) || defined(__TI_ARM__) || \ + defined(__MSP430__) || \ + defined(__TMS320C2000__) \ + ) +# if (__TI_COMPILER_VERSION__ >= 16000000) +# define HEDLEY_TI_VERSION HEDLEY_VERSION_ENCODE(__TI_COMPILER_VERSION__ / 1000000, (__TI_COMPILER_VERSION__ % 1000000) / 1000, (__TI_COMPILER_VERSION__ % 1000)) +# endif +#endif + +#if defined(HEDLEY_TI_VERSION_CHECK) +# undef HEDLEY_TI_VERSION_CHECK +#endif +#if defined(HEDLEY_TI_VERSION) +# define HEDLEY_TI_VERSION_CHECK(major,minor,patch) (HEDLEY_TI_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_TI_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_TI_CL2000_VERSION) +# undef HEDLEY_TI_CL2000_VERSION +#endif +#if defined(__TI_COMPILER_VERSION__) && defined(__TMS320C2000__) +# define HEDLEY_TI_CL2000_VERSION HEDLEY_VERSION_ENCODE(__TI_COMPILER_VERSION__ / 1000000, (__TI_COMPILER_VERSION__ % 1000000) / 1000, (__TI_COMPILER_VERSION__ % 1000)) +#endif + +#if defined(HEDLEY_TI_CL2000_VERSION_CHECK) +# undef HEDLEY_TI_CL2000_VERSION_CHECK +#endif +#if defined(HEDLEY_TI_CL2000_VERSION) +# define HEDLEY_TI_CL2000_VERSION_CHECK(major,minor,patch) (HEDLEY_TI_CL2000_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_TI_CL2000_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_TI_CL430_VERSION) +# undef HEDLEY_TI_CL430_VERSION +#endif +#if defined(__TI_COMPILER_VERSION__) && defined(__MSP430__) +# define HEDLEY_TI_CL430_VERSION HEDLEY_VERSION_ENCODE(__TI_COMPILER_VERSION__ / 1000000, (__TI_COMPILER_VERSION__ % 1000000) / 1000, (__TI_COMPILER_VERSION__ % 1000)) +#endif + +#if defined(HEDLEY_TI_CL430_VERSION_CHECK) +# undef HEDLEY_TI_CL430_VERSION_CHECK +#endif +#if defined(HEDLEY_TI_CL430_VERSION) +# define HEDLEY_TI_CL430_VERSION_CHECK(major,minor,patch) (HEDLEY_TI_CL430_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_TI_CL430_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_TI_ARMCL_VERSION) +# undef HEDLEY_TI_ARMCL_VERSION +#endif +#if defined(__TI_COMPILER_VERSION__) && (defined(__TMS470__) || defined(__TI_ARM__)) +# define HEDLEY_TI_ARMCL_VERSION HEDLEY_VERSION_ENCODE(__TI_COMPILER_VERSION__ / 1000000, (__TI_COMPILER_VERSION__ % 1000000) / 1000, (__TI_COMPILER_VERSION__ % 1000)) +#endif + +#if defined(HEDLEY_TI_ARMCL_VERSION_CHECK) +# undef HEDLEY_TI_ARMCL_VERSION_CHECK +#endif +#if defined(HEDLEY_TI_ARMCL_VERSION) +# define HEDLEY_TI_ARMCL_VERSION_CHECK(major,minor,patch) (HEDLEY_TI_ARMCL_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_TI_ARMCL_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_TI_CL6X_VERSION) +# undef HEDLEY_TI_CL6X_VERSION +#endif +#if defined(__TI_COMPILER_VERSION__) && defined(__TMS320C6X__) +# define HEDLEY_TI_CL6X_VERSION HEDLEY_VERSION_ENCODE(__TI_COMPILER_VERSION__ / 1000000, (__TI_COMPILER_VERSION__ % 1000000) / 1000, (__TI_COMPILER_VERSION__ % 1000)) +#endif + +#if defined(HEDLEY_TI_CL6X_VERSION_CHECK) +# undef HEDLEY_TI_CL6X_VERSION_CHECK +#endif +#if defined(HEDLEY_TI_CL6X_VERSION) +# define HEDLEY_TI_CL6X_VERSION_CHECK(major,minor,patch) (HEDLEY_TI_CL6X_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_TI_CL6X_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_TI_CL7X_VERSION) +# undef HEDLEY_TI_CL7X_VERSION +#endif +#if defined(__TI_COMPILER_VERSION__) && defined(__C7000__) +# define HEDLEY_TI_CL7X_VERSION HEDLEY_VERSION_ENCODE(__TI_COMPILER_VERSION__ / 1000000, (__TI_COMPILER_VERSION__ % 1000000) / 1000, (__TI_COMPILER_VERSION__ % 1000)) +#endif + +#if defined(HEDLEY_TI_CL7X_VERSION_CHECK) +# undef HEDLEY_TI_CL7X_VERSION_CHECK +#endif +#if defined(HEDLEY_TI_CL7X_VERSION) +# define HEDLEY_TI_CL7X_VERSION_CHECK(major,minor,patch) (HEDLEY_TI_CL7X_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_TI_CL7X_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_TI_CLPRU_VERSION) +# undef HEDLEY_TI_CLPRU_VERSION +#endif +#if defined(__TI_COMPILER_VERSION__) && defined(__PRU__) +# define HEDLEY_TI_CLPRU_VERSION HEDLEY_VERSION_ENCODE(__TI_COMPILER_VERSION__ / 1000000, (__TI_COMPILER_VERSION__ % 1000000) / 1000, (__TI_COMPILER_VERSION__ % 1000)) +#endif + +#if defined(HEDLEY_TI_CLPRU_VERSION_CHECK) +# undef HEDLEY_TI_CLPRU_VERSION_CHECK +#endif +#if defined(HEDLEY_TI_CLPRU_VERSION) +# define HEDLEY_TI_CLPRU_VERSION_CHECK(major,minor,patch) (HEDLEY_TI_CLPRU_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_TI_CLPRU_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_CRAY_VERSION) +# undef HEDLEY_CRAY_VERSION +#endif +#if defined(_CRAYC) +# if defined(_RELEASE_PATCHLEVEL) +# define HEDLEY_CRAY_VERSION HEDLEY_VERSION_ENCODE(_RELEASE_MAJOR, _RELEASE_MINOR, _RELEASE_PATCHLEVEL) +# else +# define HEDLEY_CRAY_VERSION HEDLEY_VERSION_ENCODE(_RELEASE_MAJOR, _RELEASE_MINOR, 0) +# endif +#endif + +#if defined(HEDLEY_CRAY_VERSION_CHECK) +# undef HEDLEY_CRAY_VERSION_CHECK +#endif +#if defined(HEDLEY_CRAY_VERSION) +# define HEDLEY_CRAY_VERSION_CHECK(major,minor,patch) (HEDLEY_CRAY_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_CRAY_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_IAR_VERSION) +# undef HEDLEY_IAR_VERSION +#endif +#if defined(__IAR_SYSTEMS_ICC__) +# if __VER__ > 1000 +# define HEDLEY_IAR_VERSION HEDLEY_VERSION_ENCODE((__VER__ / 1000000), ((__VER__ / 1000) % 1000), (__VER__ % 1000)) +# else +# define HEDLEY_IAR_VERSION HEDLEY_VERSION_ENCODE(__VER__ / 100, __VER__ % 100, 0) +# endif +#endif + +#if defined(HEDLEY_IAR_VERSION_CHECK) +# undef HEDLEY_IAR_VERSION_CHECK +#endif +#if defined(HEDLEY_IAR_VERSION) +# define HEDLEY_IAR_VERSION_CHECK(major,minor,patch) (HEDLEY_IAR_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_IAR_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_TINYC_VERSION) +# undef HEDLEY_TINYC_VERSION +#endif +#if defined(__TINYC__) +# define HEDLEY_TINYC_VERSION HEDLEY_VERSION_ENCODE(__TINYC__ / 1000, (__TINYC__ / 100) % 10, __TINYC__ % 100) +#endif + +#if defined(HEDLEY_TINYC_VERSION_CHECK) +# undef HEDLEY_TINYC_VERSION_CHECK +#endif +#if defined(HEDLEY_TINYC_VERSION) +# define HEDLEY_TINYC_VERSION_CHECK(major,minor,patch) (HEDLEY_TINYC_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_TINYC_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_DMC_VERSION) +# undef HEDLEY_DMC_VERSION +#endif +#if defined(__DMC__) +# define HEDLEY_DMC_VERSION HEDLEY_VERSION_ENCODE(__DMC__ >> 8, (__DMC__ >> 4) & 0xf, __DMC__ & 0xf) +#endif + +#if defined(HEDLEY_DMC_VERSION_CHECK) +# undef HEDLEY_DMC_VERSION_CHECK +#endif +#if defined(HEDLEY_DMC_VERSION) +# define HEDLEY_DMC_VERSION_CHECK(major,minor,patch) (HEDLEY_DMC_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_DMC_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_COMPCERT_VERSION) +# undef HEDLEY_COMPCERT_VERSION +#endif +#if defined(__COMPCERT_VERSION__) +# define HEDLEY_COMPCERT_VERSION HEDLEY_VERSION_ENCODE(__COMPCERT_VERSION__ / 10000, (__COMPCERT_VERSION__ / 100) % 100, __COMPCERT_VERSION__ % 100) +#endif + +#if defined(HEDLEY_COMPCERT_VERSION_CHECK) +# undef HEDLEY_COMPCERT_VERSION_CHECK +#endif +#if defined(HEDLEY_COMPCERT_VERSION) +# define HEDLEY_COMPCERT_VERSION_CHECK(major,minor,patch) (HEDLEY_COMPCERT_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_COMPCERT_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_PELLES_VERSION) +# undef HEDLEY_PELLES_VERSION +#endif +#if defined(__POCC__) +# define HEDLEY_PELLES_VERSION HEDLEY_VERSION_ENCODE(__POCC__ / 100, __POCC__ % 100, 0) +#endif + +#if defined(HEDLEY_PELLES_VERSION_CHECK) +# undef HEDLEY_PELLES_VERSION_CHECK +#endif +#if defined(HEDLEY_PELLES_VERSION) +# define HEDLEY_PELLES_VERSION_CHECK(major,minor,patch) (HEDLEY_PELLES_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_PELLES_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_MCST_LCC_VERSION) +# undef HEDLEY_MCST_LCC_VERSION +#endif +#if defined(__LCC__) && defined(__LCC_MINOR__) +# define HEDLEY_MCST_LCC_VERSION HEDLEY_VERSION_ENCODE(__LCC__ / 100, __LCC__ % 100, __LCC_MINOR__) +#endif + +#if defined(HEDLEY_MCST_LCC_VERSION_CHECK) +# undef HEDLEY_MCST_LCC_VERSION_CHECK +#endif +#if defined(HEDLEY_MCST_LCC_VERSION) +# define HEDLEY_MCST_LCC_VERSION_CHECK(major,minor,patch) (HEDLEY_MCST_LCC_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_MCST_LCC_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_GCC_VERSION) +# undef HEDLEY_GCC_VERSION +#endif +#if \ + defined(HEDLEY_GNUC_VERSION) && \ + !defined(__clang__) && \ + !defined(HEDLEY_INTEL_VERSION) && \ + !defined(HEDLEY_PGI_VERSION) && \ + !defined(HEDLEY_ARM_VERSION) && \ + !defined(HEDLEY_CRAY_VERSION) && \ + !defined(HEDLEY_TI_VERSION) && \ + !defined(HEDLEY_TI_ARMCL_VERSION) && \ + !defined(HEDLEY_TI_CL430_VERSION) && \ + !defined(HEDLEY_TI_CL2000_VERSION) && \ + !defined(HEDLEY_TI_CL6X_VERSION) && \ + !defined(HEDLEY_TI_CL7X_VERSION) && \ + !defined(HEDLEY_TI_CLPRU_VERSION) && \ + !defined(__COMPCERT__) && \ + !defined(HEDLEY_MCST_LCC_VERSION) +# define HEDLEY_GCC_VERSION HEDLEY_GNUC_VERSION +#endif + +#if defined(HEDLEY_GCC_VERSION_CHECK) +# undef HEDLEY_GCC_VERSION_CHECK +#endif +#if defined(HEDLEY_GCC_VERSION) +# define HEDLEY_GCC_VERSION_CHECK(major,minor,patch) (HEDLEY_GCC_VERSION >= HEDLEY_VERSION_ENCODE(major, minor, patch)) +#else +# define HEDLEY_GCC_VERSION_CHECK(major,minor,patch) (0) +#endif + +#if defined(HEDLEY_HAS_ATTRIBUTE) +# undef HEDLEY_HAS_ATTRIBUTE +#endif +#if \ + defined(__has_attribute) && \ + ( \ + (!defined(HEDLEY_IAR_VERSION) || HEDLEY_IAR_VERSION_CHECK(8,5,9)) \ + ) +# define HEDLEY_HAS_ATTRIBUTE(attribute) __has_attribute(attribute) +#else +# define HEDLEY_HAS_ATTRIBUTE(attribute) (0) +#endif + +#if defined(HEDLEY_GNUC_HAS_ATTRIBUTE) +# undef HEDLEY_GNUC_HAS_ATTRIBUTE +#endif +#if defined(__has_attribute) +# define HEDLEY_GNUC_HAS_ATTRIBUTE(attribute,major,minor,patch) HEDLEY_HAS_ATTRIBUTE(attribute) +#else +# define HEDLEY_GNUC_HAS_ATTRIBUTE(attribute,major,minor,patch) HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_GCC_HAS_ATTRIBUTE) +# undef HEDLEY_GCC_HAS_ATTRIBUTE +#endif +#if defined(__has_attribute) +# define HEDLEY_GCC_HAS_ATTRIBUTE(attribute,major,minor,patch) HEDLEY_HAS_ATTRIBUTE(attribute) +#else +# define HEDLEY_GCC_HAS_ATTRIBUTE(attribute,major,minor,patch) HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_HAS_CPP_ATTRIBUTE) +# undef HEDLEY_HAS_CPP_ATTRIBUTE +#endif +#if \ + defined(__has_cpp_attribute) && \ + defined(__cplusplus) && \ + (!defined(HEDLEY_SUNPRO_VERSION) || HEDLEY_SUNPRO_VERSION_CHECK(5,15,0)) +# define HEDLEY_HAS_CPP_ATTRIBUTE(attribute) __has_cpp_attribute(attribute) +#else +# define HEDLEY_HAS_CPP_ATTRIBUTE(attribute) (0) +#endif + +#if defined(HEDLEY_HAS_CPP_ATTRIBUTE_NS) +# undef HEDLEY_HAS_CPP_ATTRIBUTE_NS +#endif +#if !defined(__cplusplus) || !defined(__has_cpp_attribute) +# define HEDLEY_HAS_CPP_ATTRIBUTE_NS(ns,attribute) (0) +#elif \ + !defined(HEDLEY_PGI_VERSION) && \ + !defined(HEDLEY_IAR_VERSION) && \ + (!defined(HEDLEY_SUNPRO_VERSION) || HEDLEY_SUNPRO_VERSION_CHECK(5,15,0)) && \ + (!defined(HEDLEY_MSVC_VERSION) || HEDLEY_MSVC_VERSION_CHECK(19,20,0)) +# define HEDLEY_HAS_CPP_ATTRIBUTE_NS(ns,attribute) HEDLEY_HAS_CPP_ATTRIBUTE(ns::attribute) +#else +# define HEDLEY_HAS_CPP_ATTRIBUTE_NS(ns,attribute) (0) +#endif + +#if defined(HEDLEY_GNUC_HAS_CPP_ATTRIBUTE) +# undef HEDLEY_GNUC_HAS_CPP_ATTRIBUTE +#endif +#if defined(__has_cpp_attribute) && defined(__cplusplus) +# define HEDLEY_GNUC_HAS_CPP_ATTRIBUTE(attribute,major,minor,patch) __has_cpp_attribute(attribute) +#else +# define HEDLEY_GNUC_HAS_CPP_ATTRIBUTE(attribute,major,minor,patch) HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_GCC_HAS_CPP_ATTRIBUTE) +# undef HEDLEY_GCC_HAS_CPP_ATTRIBUTE +#endif +#if defined(__has_cpp_attribute) && defined(__cplusplus) +# define HEDLEY_GCC_HAS_CPP_ATTRIBUTE(attribute,major,minor,patch) __has_cpp_attribute(attribute) +#else +# define HEDLEY_GCC_HAS_CPP_ATTRIBUTE(attribute,major,minor,patch) HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_HAS_BUILTIN) +# undef HEDLEY_HAS_BUILTIN +#endif +#if defined(__has_builtin) +# define HEDLEY_HAS_BUILTIN(builtin) __has_builtin(builtin) +#else +# define HEDLEY_HAS_BUILTIN(builtin) (0) +#endif + +#if defined(HEDLEY_GNUC_HAS_BUILTIN) +# undef HEDLEY_GNUC_HAS_BUILTIN +#endif +#if defined(__has_builtin) +# define HEDLEY_GNUC_HAS_BUILTIN(builtin,major,minor,patch) __has_builtin(builtin) +#else +# define HEDLEY_GNUC_HAS_BUILTIN(builtin,major,minor,patch) HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_GCC_HAS_BUILTIN) +# undef HEDLEY_GCC_HAS_BUILTIN +#endif +#if defined(__has_builtin) +# define HEDLEY_GCC_HAS_BUILTIN(builtin,major,minor,patch) __has_builtin(builtin) +#else +# define HEDLEY_GCC_HAS_BUILTIN(builtin,major,minor,patch) HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_HAS_FEATURE) +# undef HEDLEY_HAS_FEATURE +#endif +#if defined(__has_feature) +# define HEDLEY_HAS_FEATURE(feature) __has_feature(feature) +#else +# define HEDLEY_HAS_FEATURE(feature) (0) +#endif + +#if defined(HEDLEY_GNUC_HAS_FEATURE) +# undef HEDLEY_GNUC_HAS_FEATURE +#endif +#if defined(__has_feature) +# define HEDLEY_GNUC_HAS_FEATURE(feature,major,minor,patch) __has_feature(feature) +#else +# define HEDLEY_GNUC_HAS_FEATURE(feature,major,minor,patch) HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_GCC_HAS_FEATURE) +# undef HEDLEY_GCC_HAS_FEATURE +#endif +#if defined(__has_feature) +# define HEDLEY_GCC_HAS_FEATURE(feature,major,minor,patch) __has_feature(feature) +#else +# define HEDLEY_GCC_HAS_FEATURE(feature,major,minor,patch) HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_HAS_EXTENSION) +# undef HEDLEY_HAS_EXTENSION +#endif +#if defined(__has_extension) +# define HEDLEY_HAS_EXTENSION(extension) __has_extension(extension) +#else +# define HEDLEY_HAS_EXTENSION(extension) (0) +#endif + +#if defined(HEDLEY_GNUC_HAS_EXTENSION) +# undef HEDLEY_GNUC_HAS_EXTENSION +#endif +#if defined(__has_extension) +# define HEDLEY_GNUC_HAS_EXTENSION(extension,major,minor,patch) __has_extension(extension) +#else +# define HEDLEY_GNUC_HAS_EXTENSION(extension,major,minor,patch) HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_GCC_HAS_EXTENSION) +# undef HEDLEY_GCC_HAS_EXTENSION +#endif +#if defined(__has_extension) +# define HEDLEY_GCC_HAS_EXTENSION(extension,major,minor,patch) __has_extension(extension) +#else +# define HEDLEY_GCC_HAS_EXTENSION(extension,major,minor,patch) HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_HAS_DECLSPEC_ATTRIBUTE) +# undef HEDLEY_HAS_DECLSPEC_ATTRIBUTE +#endif +#if defined(__has_declspec_attribute) +# define HEDLEY_HAS_DECLSPEC_ATTRIBUTE(attribute) __has_declspec_attribute(attribute) +#else +# define HEDLEY_HAS_DECLSPEC_ATTRIBUTE(attribute) (0) +#endif + +#if defined(HEDLEY_GNUC_HAS_DECLSPEC_ATTRIBUTE) +# undef HEDLEY_GNUC_HAS_DECLSPEC_ATTRIBUTE +#endif +#if defined(__has_declspec_attribute) +# define HEDLEY_GNUC_HAS_DECLSPEC_ATTRIBUTE(attribute,major,minor,patch) __has_declspec_attribute(attribute) +#else +# define HEDLEY_GNUC_HAS_DECLSPEC_ATTRIBUTE(attribute,major,minor,patch) HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_GCC_HAS_DECLSPEC_ATTRIBUTE) +# undef HEDLEY_GCC_HAS_DECLSPEC_ATTRIBUTE +#endif +#if defined(__has_declspec_attribute) +# define HEDLEY_GCC_HAS_DECLSPEC_ATTRIBUTE(attribute,major,minor,patch) __has_declspec_attribute(attribute) +#else +# define HEDLEY_GCC_HAS_DECLSPEC_ATTRIBUTE(attribute,major,minor,patch) HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_HAS_WARNING) +# undef HEDLEY_HAS_WARNING +#endif +#if defined(__has_warning) +# define HEDLEY_HAS_WARNING(warning) __has_warning(warning) +#else +# define HEDLEY_HAS_WARNING(warning) (0) +#endif + +#if defined(HEDLEY_GNUC_HAS_WARNING) +# undef HEDLEY_GNUC_HAS_WARNING +#endif +#if defined(__has_warning) +# define HEDLEY_GNUC_HAS_WARNING(warning,major,minor,patch) __has_warning(warning) +#else +# define HEDLEY_GNUC_HAS_WARNING(warning,major,minor,patch) HEDLEY_GNUC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_GCC_HAS_WARNING) +# undef HEDLEY_GCC_HAS_WARNING +#endif +#if defined(__has_warning) +# define HEDLEY_GCC_HAS_WARNING(warning,major,minor,patch) __has_warning(warning) +#else +# define HEDLEY_GCC_HAS_WARNING(warning,major,minor,patch) HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if \ + (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) || \ + defined(__clang__) || \ + HEDLEY_GCC_VERSION_CHECK(3,0,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_IAR_VERSION_CHECK(8,0,0) || \ + HEDLEY_PGI_VERSION_CHECK(18,4,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(4,7,0) || \ + HEDLEY_TI_CL430_VERSION_CHECK(2,0,1) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,1,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,0,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + HEDLEY_CRAY_VERSION_CHECK(5,0,0) || \ + HEDLEY_TINYC_VERSION_CHECK(0,9,17) || \ + HEDLEY_SUNPRO_VERSION_CHECK(8,0,0) || \ + (HEDLEY_IBM_VERSION_CHECK(10,1,0) && defined(__C99_PRAGMA_OPERATOR)) +# define HEDLEY_PRAGMA(value) _Pragma(#value) +#elif HEDLEY_MSVC_VERSION_CHECK(15,0,0) +# define HEDLEY_PRAGMA(value) __pragma(value) +#else +# define HEDLEY_PRAGMA(value) +#endif + +#if defined(HEDLEY_DIAGNOSTIC_PUSH) +# undef HEDLEY_DIAGNOSTIC_PUSH +#endif +#if defined(HEDLEY_DIAGNOSTIC_POP) +# undef HEDLEY_DIAGNOSTIC_POP +#endif +#if defined(__clang__) +# define HEDLEY_DIAGNOSTIC_PUSH _Pragma("clang diagnostic push") +# define HEDLEY_DIAGNOSTIC_POP _Pragma("clang diagnostic pop") +#elif HEDLEY_INTEL_VERSION_CHECK(13,0,0) +# define HEDLEY_DIAGNOSTIC_PUSH _Pragma("warning(push)") +# define HEDLEY_DIAGNOSTIC_POP _Pragma("warning(pop)") +#elif HEDLEY_GCC_VERSION_CHECK(4,6,0) +# define HEDLEY_DIAGNOSTIC_PUSH _Pragma("GCC diagnostic push") +# define HEDLEY_DIAGNOSTIC_POP _Pragma("GCC diagnostic pop") +#elif \ + HEDLEY_MSVC_VERSION_CHECK(15,0,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_DIAGNOSTIC_PUSH __pragma(warning(push)) +# define HEDLEY_DIAGNOSTIC_POP __pragma(warning(pop)) +#elif HEDLEY_ARM_VERSION_CHECK(5,6,0) +# define HEDLEY_DIAGNOSTIC_PUSH _Pragma("push") +# define HEDLEY_DIAGNOSTIC_POP _Pragma("pop") +#elif \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,4,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(8,1,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) +# define HEDLEY_DIAGNOSTIC_PUSH _Pragma("diag_push") +# define HEDLEY_DIAGNOSTIC_POP _Pragma("diag_pop") +#elif HEDLEY_PELLES_VERSION_CHECK(2,90,0) +# define HEDLEY_DIAGNOSTIC_PUSH _Pragma("warning(push)") +# define HEDLEY_DIAGNOSTIC_POP _Pragma("warning(pop)") +#else +# define HEDLEY_DIAGNOSTIC_PUSH +# define HEDLEY_DIAGNOSTIC_POP +#endif + +/* HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_ is for + HEDLEY INTERNAL USE ONLY. API subject to change without notice. */ +#if defined(HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_) +# undef HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_ +#endif +#if defined(__cplusplus) +# if HEDLEY_HAS_WARNING("-Wc++98-compat") +# if HEDLEY_HAS_WARNING("-Wc++17-extensions") +# if HEDLEY_HAS_WARNING("-Wc++1z-extensions") +# define HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_(xpr) \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wc++98-compat\"") \ + _Pragma("clang diagnostic ignored \"-Wc++17-extensions\"") \ + _Pragma("clang diagnostic ignored \"-Wc++1z-extensions\"") \ + xpr \ + HEDLEY_DIAGNOSTIC_POP +# else +# define HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_(xpr) \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wc++98-compat\"") \ + _Pragma("clang diagnostic ignored \"-Wc++17-extensions\"") \ + xpr \ + HEDLEY_DIAGNOSTIC_POP +# endif +# else +# define HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_(xpr) \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wc++98-compat\"") \ + xpr \ + HEDLEY_DIAGNOSTIC_POP +# endif +# endif +#endif +#if !defined(HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_) +# define HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_(x) x +#endif + +#if defined(HEDLEY_CONST_CAST) +# undef HEDLEY_CONST_CAST +#endif +#if defined(__cplusplus) +# define HEDLEY_CONST_CAST(T, expr) (const_cast(expr)) +#elif \ + HEDLEY_HAS_WARNING("-Wcast-qual") || \ + HEDLEY_GCC_VERSION_CHECK(4,6,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) +# define HEDLEY_CONST_CAST(T, expr) (__extension__ ({ \ + HEDLEY_DIAGNOSTIC_PUSH \ + HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL \ + ((T) (expr)); \ + HEDLEY_DIAGNOSTIC_POP \ + })) +#else +# define HEDLEY_CONST_CAST(T, expr) ((T) (expr)) +#endif + +#if defined(HEDLEY_REINTERPRET_CAST) +# undef HEDLEY_REINTERPRET_CAST +#endif +#if defined(__cplusplus) +# define HEDLEY_REINTERPRET_CAST(T, expr) (reinterpret_cast(expr)) +#else +# define HEDLEY_REINTERPRET_CAST(T, expr) ((T) (expr)) +#endif + +#if defined(HEDLEY_STATIC_CAST) +# undef HEDLEY_STATIC_CAST +#endif +#if defined(__cplusplus) +# define HEDLEY_STATIC_CAST(T, expr) (static_cast(expr)) +#else +# define HEDLEY_STATIC_CAST(T, expr) ((T) (expr)) +#endif + +#if defined(HEDLEY_CPP_CAST) +# undef HEDLEY_CPP_CAST +#endif +#if defined(__cplusplus) +# if HEDLEY_HAS_WARNING("-Wold-style-cast") +# define HEDLEY_CPP_CAST(T, expr) \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wold-style-cast\"") \ + ((T) (expr)) \ + HEDLEY_DIAGNOSTIC_POP +# elif HEDLEY_IAR_VERSION_CHECK(8,3,0) +# define HEDLEY_CPP_CAST(T, expr) \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("diag_suppress=Pe137") \ + HEDLEY_DIAGNOSTIC_POP +# else +# define HEDLEY_CPP_CAST(T, expr) ((T) (expr)) +# endif +#else +# define HEDLEY_CPP_CAST(T, expr) (expr) +#endif + +#if defined(HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED) +# undef HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED +#endif +#if HEDLEY_HAS_WARNING("-Wdeprecated-declarations") +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("clang diagnostic ignored \"-Wdeprecated-declarations\"") +#elif HEDLEY_INTEL_VERSION_CHECK(13,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("warning(disable:1478 1786)") +#elif HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED __pragma(warning(disable:1478 1786)) +#elif HEDLEY_PGI_VERSION_CHECK(20,7,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("diag_suppress 1215,1216,1444,1445") +#elif HEDLEY_PGI_VERSION_CHECK(17,10,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("diag_suppress 1215,1444") +#elif HEDLEY_GCC_VERSION_CHECK(4,3,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("GCC diagnostic ignored \"-Wdeprecated-declarations\"") +#elif HEDLEY_MSVC_VERSION_CHECK(15,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED __pragma(warning(disable:4996)) +#elif HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("diag_suppress 1215,1444") +#elif \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("diag_suppress 1291,1718") +#elif HEDLEY_SUNPRO_VERSION_CHECK(5,13,0) && !defined(__cplusplus) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("error_messages(off,E_DEPRECATED_ATT,E_DEPRECATED_ATT_MESS)") +#elif HEDLEY_SUNPRO_VERSION_CHECK(5,13,0) && defined(__cplusplus) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("error_messages(off,symdeprecated,symdeprecated2)") +#elif HEDLEY_IAR_VERSION_CHECK(8,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("diag_suppress=Pe1444,Pe1215") +#elif HEDLEY_PELLES_VERSION_CHECK(2,90,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED _Pragma("warn(disable:2241)") +#else +# define HEDLEY_DIAGNOSTIC_DISABLE_DEPRECATED +#endif + +#if defined(HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS) +# undef HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS +#endif +#if HEDLEY_HAS_WARNING("-Wunknown-pragmas") +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("clang diagnostic ignored \"-Wunknown-pragmas\"") +#elif HEDLEY_INTEL_VERSION_CHECK(13,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("warning(disable:161)") +#elif HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS __pragma(warning(disable:161)) +#elif HEDLEY_PGI_VERSION_CHECK(17,10,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("diag_suppress 1675") +#elif HEDLEY_GCC_VERSION_CHECK(4,3,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("GCC diagnostic ignored \"-Wunknown-pragmas\"") +#elif HEDLEY_MSVC_VERSION_CHECK(15,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS __pragma(warning(disable:4068)) +#elif \ + HEDLEY_TI_VERSION_CHECK(16,9,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(8,0,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,3,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("diag_suppress 163") +#elif HEDLEY_TI_CL6X_VERSION_CHECK(8,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("diag_suppress 163") +#elif HEDLEY_IAR_VERSION_CHECK(8,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("diag_suppress=Pe161") +#elif HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS _Pragma("diag_suppress 161") +#else +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS +#endif + +#if defined(HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES) +# undef HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES +#endif +#if HEDLEY_HAS_WARNING("-Wunknown-attributes") +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("clang diagnostic ignored \"-Wunknown-attributes\"") +#elif HEDLEY_GCC_VERSION_CHECK(4,6,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("GCC diagnostic ignored \"-Wdeprecated-declarations\"") +#elif HEDLEY_INTEL_VERSION_CHECK(17,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("warning(disable:1292)") +#elif HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES __pragma(warning(disable:1292)) +#elif HEDLEY_MSVC_VERSION_CHECK(19,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES __pragma(warning(disable:5030)) +#elif HEDLEY_PGI_VERSION_CHECK(20,7,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("diag_suppress 1097,1098") +#elif HEDLEY_PGI_VERSION_CHECK(17,10,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("diag_suppress 1097") +#elif HEDLEY_SUNPRO_VERSION_CHECK(5,14,0) && defined(__cplusplus) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("error_messages(off,attrskipunsup)") +#elif \ + HEDLEY_TI_VERSION_CHECK(18,1,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(8,3,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("diag_suppress 1173") +#elif HEDLEY_IAR_VERSION_CHECK(8,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("diag_suppress=Pe1097") +#elif HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES _Pragma("diag_suppress 1097") +#else +# define HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_CPP_ATTRIBUTES +#endif + +#if defined(HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL) +# undef HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL +#endif +#if HEDLEY_HAS_WARNING("-Wcast-qual") +# define HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL _Pragma("clang diagnostic ignored \"-Wcast-qual\"") +#elif HEDLEY_INTEL_VERSION_CHECK(13,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL _Pragma("warning(disable:2203 2331)") +#elif HEDLEY_GCC_VERSION_CHECK(3,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL _Pragma("GCC diagnostic ignored \"-Wcast-qual\"") +#else +# define HEDLEY_DIAGNOSTIC_DISABLE_CAST_QUAL +#endif + +#if defined(HEDLEY_DIAGNOSTIC_DISABLE_UNUSED_FUNCTION) +# undef HEDLEY_DIAGNOSTIC_DISABLE_UNUSED_FUNCTION +#endif +#if HEDLEY_HAS_WARNING("-Wunused-function") +# define HEDLEY_DIAGNOSTIC_DISABLE_UNUSED_FUNCTION _Pragma("clang diagnostic ignored \"-Wunused-function\"") +#elif HEDLEY_GCC_VERSION_CHECK(3,4,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNUSED_FUNCTION _Pragma("GCC diagnostic ignored \"-Wunused-function\"") +#elif HEDLEY_MSVC_VERSION_CHECK(1,0,0) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNUSED_FUNCTION __pragma(warning(disable:4505)) +#elif HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_DIAGNOSTIC_DISABLE_UNUSED_FUNCTION _Pragma("diag_suppress 3142") +#else +# define HEDLEY_DIAGNOSTIC_DISABLE_UNUSED_FUNCTION +#endif + +#if defined(HEDLEY_DEPRECATED) +# undef HEDLEY_DEPRECATED +#endif +#if defined(HEDLEY_DEPRECATED_FOR) +# undef HEDLEY_DEPRECATED_FOR +#endif +#if \ + HEDLEY_MSVC_VERSION_CHECK(14,0,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_DEPRECATED(since) __declspec(deprecated("Since " # since)) +# define HEDLEY_DEPRECATED_FOR(since, replacement) __declspec(deprecated("Since " #since "; use " #replacement)) +#elif \ + (HEDLEY_HAS_EXTENSION(attribute_deprecated_with_message) && !defined(HEDLEY_IAR_VERSION)) || \ + HEDLEY_GCC_VERSION_CHECK(4,5,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_ARM_VERSION_CHECK(5,6,0) || \ + HEDLEY_SUNPRO_VERSION_CHECK(5,13,0) || \ + HEDLEY_PGI_VERSION_CHECK(17,10,0) || \ + HEDLEY_TI_VERSION_CHECK(18,1,0) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(18,1,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(8,3,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,3,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_DEPRECATED(since) __attribute__((__deprecated__("Since " #since))) +# define HEDLEY_DEPRECATED_FOR(since, replacement) __attribute__((__deprecated__("Since " #since "; use " #replacement))) +#elif defined(__cplusplus) && (__cplusplus >= 201402L) +# define HEDLEY_DEPRECATED(since) HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[deprecated("Since " #since)]]) +# define HEDLEY_DEPRECATED_FOR(since, replacement) HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[deprecated("Since " #since "; use " #replacement)]]) +#elif \ + HEDLEY_HAS_ATTRIBUTE(deprecated) || \ + HEDLEY_GCC_VERSION_CHECK(3,1,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) || \ + HEDLEY_IAR_VERSION_CHECK(8,10,0) +# define HEDLEY_DEPRECATED(since) __attribute__((__deprecated__)) +# define HEDLEY_DEPRECATED_FOR(since, replacement) __attribute__((__deprecated__)) +#elif \ + HEDLEY_MSVC_VERSION_CHECK(13,10,0) || \ + HEDLEY_PELLES_VERSION_CHECK(6,50,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_DEPRECATED(since) __declspec(deprecated) +# define HEDLEY_DEPRECATED_FOR(since, replacement) __declspec(deprecated) +#elif HEDLEY_IAR_VERSION_CHECK(8,0,0) +# define HEDLEY_DEPRECATED(since) _Pragma("deprecated") +# define HEDLEY_DEPRECATED_FOR(since, replacement) _Pragma("deprecated") +#else +# define HEDLEY_DEPRECATED(since) +# define HEDLEY_DEPRECATED_FOR(since, replacement) +#endif + +#if defined(HEDLEY_UNAVAILABLE) +# undef HEDLEY_UNAVAILABLE +#endif +#if \ + HEDLEY_HAS_ATTRIBUTE(warning) || \ + HEDLEY_GCC_VERSION_CHECK(4,3,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_UNAVAILABLE(available_since) __attribute__((__warning__("Not available until " #available_since))) +#else +# define HEDLEY_UNAVAILABLE(available_since) +#endif + +#if defined(HEDLEY_WARN_UNUSED_RESULT) +# undef HEDLEY_WARN_UNUSED_RESULT +#endif +#if defined(HEDLEY_WARN_UNUSED_RESULT_MSG) +# undef HEDLEY_WARN_UNUSED_RESULT_MSG +#endif +#if \ + HEDLEY_HAS_ATTRIBUTE(warn_unused_result) || \ + HEDLEY_GCC_VERSION_CHECK(3,4,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + (HEDLEY_SUNPRO_VERSION_CHECK(5,15,0) && defined(__cplusplus)) || \ + HEDLEY_PGI_VERSION_CHECK(17,10,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_WARN_UNUSED_RESULT __attribute__((__warn_unused_result__)) +# define HEDLEY_WARN_UNUSED_RESULT_MSG(msg) __attribute__((__warn_unused_result__)) +#elif (HEDLEY_HAS_CPP_ATTRIBUTE(nodiscard) >= 201907L) +# define HEDLEY_WARN_UNUSED_RESULT HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[nodiscard]]) +# define HEDLEY_WARN_UNUSED_RESULT_MSG(msg) HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[nodiscard(msg)]]) +#elif HEDLEY_HAS_CPP_ATTRIBUTE(nodiscard) +# define HEDLEY_WARN_UNUSED_RESULT HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[nodiscard]]) +# define HEDLEY_WARN_UNUSED_RESULT_MSG(msg) HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[nodiscard]]) +#elif defined(_Check_return_) /* SAL */ +# define HEDLEY_WARN_UNUSED_RESULT _Check_return_ +# define HEDLEY_WARN_UNUSED_RESULT_MSG(msg) _Check_return_ +#else +# define HEDLEY_WARN_UNUSED_RESULT +# define HEDLEY_WARN_UNUSED_RESULT_MSG(msg) +#endif + +#if defined(HEDLEY_SENTINEL) +# undef HEDLEY_SENTINEL +#endif +#if \ + HEDLEY_HAS_ATTRIBUTE(sentinel) || \ + HEDLEY_GCC_VERSION_CHECK(4,0,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_ARM_VERSION_CHECK(5,4,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_SENTINEL(position) __attribute__((__sentinel__(position))) +#else +# define HEDLEY_SENTINEL(position) +#endif + +#if defined(HEDLEY_NO_RETURN) +# undef HEDLEY_NO_RETURN +#endif +#if HEDLEY_IAR_VERSION_CHECK(8,0,0) +# define HEDLEY_NO_RETURN __noreturn +#elif \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_NO_RETURN __attribute__((__noreturn__)) +#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 201112L +# define HEDLEY_NO_RETURN _Noreturn +#elif defined(__cplusplus) && (__cplusplus >= 201103L) +# define HEDLEY_NO_RETURN HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[noreturn]]) +#elif \ + HEDLEY_HAS_ATTRIBUTE(noreturn) || \ + HEDLEY_GCC_VERSION_CHECK(3,2,0) || \ + HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + HEDLEY_IAR_VERSION_CHECK(8,10,0) +# define HEDLEY_NO_RETURN __attribute__((__noreturn__)) +#elif HEDLEY_SUNPRO_VERSION_CHECK(5,10,0) +# define HEDLEY_NO_RETURN _Pragma("does_not_return") +#elif \ + HEDLEY_MSVC_VERSION_CHECK(13,10,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_NO_RETURN __declspec(noreturn) +#elif HEDLEY_TI_CL6X_VERSION_CHECK(6,0,0) && defined(__cplusplus) +# define HEDLEY_NO_RETURN _Pragma("FUNC_NEVER_RETURNS;") +#elif HEDLEY_COMPCERT_VERSION_CHECK(3,2,0) +# define HEDLEY_NO_RETURN __attribute((noreturn)) +#elif HEDLEY_PELLES_VERSION_CHECK(9,0,0) +# define HEDLEY_NO_RETURN __declspec(noreturn) +#else +# define HEDLEY_NO_RETURN +#endif + +#if defined(HEDLEY_NO_ESCAPE) +# undef HEDLEY_NO_ESCAPE +#endif +#if HEDLEY_HAS_ATTRIBUTE(noescape) +# define HEDLEY_NO_ESCAPE __attribute__((__noescape__)) +#else +# define HEDLEY_NO_ESCAPE +#endif + +#if defined(HEDLEY_UNREACHABLE) +# undef HEDLEY_UNREACHABLE +#endif +#if defined(HEDLEY_UNREACHABLE_RETURN) +# undef HEDLEY_UNREACHABLE_RETURN +#endif +#if defined(HEDLEY_ASSUME) +# undef HEDLEY_ASSUME +#endif +#if \ + HEDLEY_MSVC_VERSION_CHECK(13,10,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_ASSUME(expr) __assume(expr) +#elif HEDLEY_HAS_BUILTIN(__builtin_assume) +# define HEDLEY_ASSUME(expr) __builtin_assume(expr) +#elif \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,2,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(4,0,0) +# if defined(__cplusplus) +# define HEDLEY_ASSUME(expr) std::_nassert(expr) +# else +# define HEDLEY_ASSUME(expr) _nassert(expr) +# endif +#endif +#if \ + (HEDLEY_HAS_BUILTIN(__builtin_unreachable) && (!defined(HEDLEY_ARM_VERSION))) || \ + HEDLEY_GCC_VERSION_CHECK(4,5,0) || \ + HEDLEY_PGI_VERSION_CHECK(18,10,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,5) || \ + HEDLEY_CRAY_VERSION_CHECK(10,0,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_UNREACHABLE() __builtin_unreachable() +#elif defined(HEDLEY_ASSUME) +# define HEDLEY_UNREACHABLE() HEDLEY_ASSUME(0) +#endif +#if !defined(HEDLEY_ASSUME) +# if defined(HEDLEY_UNREACHABLE) +# define HEDLEY_ASSUME(expr) HEDLEY_STATIC_CAST(void, ((expr) ? 1 : (HEDLEY_UNREACHABLE(), 1))) +# else +# define HEDLEY_ASSUME(expr) HEDLEY_STATIC_CAST(void, expr) +# endif +#endif +#if defined(HEDLEY_UNREACHABLE) +# if \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,2,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(4,0,0) +# define HEDLEY_UNREACHABLE_RETURN(value) return (HEDLEY_STATIC_CAST(void, HEDLEY_ASSUME(0)), (value)) +# else +# define HEDLEY_UNREACHABLE_RETURN(value) HEDLEY_UNREACHABLE() +# endif +#else +# define HEDLEY_UNREACHABLE_RETURN(value) return (value) +#endif +#if !defined(HEDLEY_UNREACHABLE) +# define HEDLEY_UNREACHABLE() HEDLEY_ASSUME(0) +#endif + +HEDLEY_DIAGNOSTIC_PUSH +#if HEDLEY_HAS_WARNING("-Wpedantic") +# pragma clang diagnostic ignored "-Wpedantic" +#endif +#if HEDLEY_HAS_WARNING("-Wc++98-compat-pedantic") && defined(__cplusplus) +# pragma clang diagnostic ignored "-Wc++98-compat-pedantic" +#endif +#if HEDLEY_GCC_HAS_WARNING("-Wvariadic-macros",4,0,0) +# if defined(__clang__) +# pragma clang diagnostic ignored "-Wvariadic-macros" +# elif defined(HEDLEY_GCC_VERSION) +# pragma GCC diagnostic ignored "-Wvariadic-macros" +# endif +#endif +#if defined(HEDLEY_NON_NULL) +# undef HEDLEY_NON_NULL +#endif +#if \ + HEDLEY_HAS_ATTRIBUTE(nonnull) || \ + HEDLEY_GCC_VERSION_CHECK(3,3,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) +# define HEDLEY_NON_NULL(...) __attribute__((__nonnull__(__VA_ARGS__))) +#else +# define HEDLEY_NON_NULL(...) +#endif +HEDLEY_DIAGNOSTIC_POP + +#if defined(HEDLEY_PRINTF_FORMAT) +# undef HEDLEY_PRINTF_FORMAT +#endif +#if defined(__MINGW32__) && HEDLEY_GCC_HAS_ATTRIBUTE(format,4,4,0) && !defined(__USE_MINGW_ANSI_STDIO) +# define HEDLEY_PRINTF_FORMAT(string_idx,first_to_check) __attribute__((__format__(ms_printf, string_idx, first_to_check))) +#elif defined(__MINGW32__) && HEDLEY_GCC_HAS_ATTRIBUTE(format,4,4,0) && defined(__USE_MINGW_ANSI_STDIO) +# define HEDLEY_PRINTF_FORMAT(string_idx,first_to_check) __attribute__((__format__(gnu_printf, string_idx, first_to_check))) +#elif \ + HEDLEY_HAS_ATTRIBUTE(format) || \ + HEDLEY_GCC_VERSION_CHECK(3,1,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_ARM_VERSION_CHECK(5,6,0) || \ + HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_PRINTF_FORMAT(string_idx,first_to_check) __attribute__((__format__(__printf__, string_idx, first_to_check))) +#elif HEDLEY_PELLES_VERSION_CHECK(6,0,0) +# define HEDLEY_PRINTF_FORMAT(string_idx,first_to_check) __declspec(vaformat(printf,string_idx,first_to_check)) +#else +# define HEDLEY_PRINTF_FORMAT(string_idx,first_to_check) +#endif + +#if defined(HEDLEY_CONSTEXPR) +# undef HEDLEY_CONSTEXPR +#endif +#if defined(__cplusplus) +# if __cplusplus >= 201103L +# define HEDLEY_CONSTEXPR HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_(constexpr) +# endif +#endif +#if !defined(HEDLEY_CONSTEXPR) +# define HEDLEY_CONSTEXPR +#endif + +#if defined(HEDLEY_PREDICT) +# undef HEDLEY_PREDICT +#endif +#if defined(HEDLEY_LIKELY) +# undef HEDLEY_LIKELY +#endif +#if defined(HEDLEY_UNLIKELY) +# undef HEDLEY_UNLIKELY +#endif +#if defined(HEDLEY_UNPREDICTABLE) +# undef HEDLEY_UNPREDICTABLE +#endif +#if HEDLEY_HAS_BUILTIN(__builtin_unpredictable) +# define HEDLEY_UNPREDICTABLE(expr) __builtin_unpredictable((expr)) +#endif +#if \ + (HEDLEY_HAS_BUILTIN(__builtin_expect_with_probability) && !defined(HEDLEY_PGI_VERSION) && !defined(HEDLEY_INTEL_VERSION)) || \ + HEDLEY_GCC_VERSION_CHECK(9,0,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_PREDICT(expr, value, probability) __builtin_expect_with_probability( (expr), (value), (probability)) +# define HEDLEY_PREDICT_TRUE(expr, probability) __builtin_expect_with_probability(!!(expr), 1 , (probability)) +# define HEDLEY_PREDICT_FALSE(expr, probability) __builtin_expect_with_probability(!!(expr), 0 , (probability)) +# define HEDLEY_LIKELY(expr) __builtin_expect (!!(expr), 1 ) +# define HEDLEY_UNLIKELY(expr) __builtin_expect (!!(expr), 0 ) +#elif \ + (HEDLEY_HAS_BUILTIN(__builtin_expect) && !defined(HEDLEY_INTEL_CL_VERSION)) || \ + HEDLEY_GCC_VERSION_CHECK(3,0,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + (HEDLEY_SUNPRO_VERSION_CHECK(5,15,0) && defined(__cplusplus)) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(4,7,0) || \ + HEDLEY_TI_CL430_VERSION_CHECK(3,1,0) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,1,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(6,1,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + HEDLEY_TINYC_VERSION_CHECK(0,9,27) || \ + HEDLEY_CRAY_VERSION_CHECK(8,1,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_PREDICT(expr, expected, probability) \ + (((probability) >= 0.9) ? __builtin_expect((expr), (expected)) : (HEDLEY_STATIC_CAST(void, expected), (expr))) +# define HEDLEY_PREDICT_TRUE(expr, probability) \ + (__extension__ ({ \ + double hedley_probability_ = (probability); \ + ((hedley_probability_ >= 0.9) ? __builtin_expect(!!(expr), 1) : ((hedley_probability_ <= 0.1) ? __builtin_expect(!!(expr), 0) : !!(expr))); \ + })) +# define HEDLEY_PREDICT_FALSE(expr, probability) \ + (__extension__ ({ \ + double hedley_probability_ = (probability); \ + ((hedley_probability_ >= 0.9) ? __builtin_expect(!!(expr), 0) : ((hedley_probability_ <= 0.1) ? __builtin_expect(!!(expr), 1) : !!(expr))); \ + })) +# define HEDLEY_LIKELY(expr) __builtin_expect(!!(expr), 1) +# define HEDLEY_UNLIKELY(expr) __builtin_expect(!!(expr), 0) +#else +# define HEDLEY_PREDICT(expr, expected, probability) (HEDLEY_STATIC_CAST(void, expected), (expr)) +# define HEDLEY_PREDICT_TRUE(expr, probability) (!!(expr)) +# define HEDLEY_PREDICT_FALSE(expr, probability) (!!(expr)) +# define HEDLEY_LIKELY(expr) (!!(expr)) +# define HEDLEY_UNLIKELY(expr) (!!(expr)) +#endif +#if !defined(HEDLEY_UNPREDICTABLE) +# define HEDLEY_UNPREDICTABLE(expr) HEDLEY_PREDICT(expr, 1, 0.5) +#endif + +#if defined(HEDLEY_MALLOC) +# undef HEDLEY_MALLOC +#endif +#if \ + HEDLEY_HAS_ATTRIBUTE(malloc) || \ + HEDLEY_GCC_VERSION_CHECK(3,1,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(12,1,0) || \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_MALLOC __attribute__((__malloc__)) +#elif HEDLEY_SUNPRO_VERSION_CHECK(5,10,0) +# define HEDLEY_MALLOC _Pragma("returns_new_memory") +#elif \ + HEDLEY_MSVC_VERSION_CHECK(14,0,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_MALLOC __declspec(restrict) +#else +# define HEDLEY_MALLOC +#endif + +#if defined(HEDLEY_PURE) +# undef HEDLEY_PURE +#endif +#if \ + HEDLEY_HAS_ATTRIBUTE(pure) || \ + HEDLEY_GCC_VERSION_CHECK(2,96,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + HEDLEY_PGI_VERSION_CHECK(17,10,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_PURE __attribute__((__pure__)) +#elif HEDLEY_SUNPRO_VERSION_CHECK(5,10,0) +# define HEDLEY_PURE _Pragma("does_not_write_global_data") +#elif defined(__cplusplus) && \ + ( \ + HEDLEY_TI_CL430_VERSION_CHECK(2,0,1) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(4,0,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) \ + ) +# define HEDLEY_PURE _Pragma("FUNC_IS_PURE;") +#else +# define HEDLEY_PURE +#endif + +#if defined(HEDLEY_CONST) +# undef HEDLEY_CONST +#endif +#if \ + HEDLEY_HAS_ATTRIBUTE(const) || \ + HEDLEY_GCC_VERSION_CHECK(2,5,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + HEDLEY_PGI_VERSION_CHECK(17,10,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_CONST __attribute__((__const__)) +#elif \ + HEDLEY_SUNPRO_VERSION_CHECK(5,10,0) +# define HEDLEY_CONST _Pragma("no_side_effect") +#else +# define HEDLEY_CONST HEDLEY_PURE +#endif + +#if defined(HEDLEY_RESTRICT) +# undef HEDLEY_RESTRICT +#endif +#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) && !defined(__cplusplus) +# define HEDLEY_RESTRICT restrict +#elif \ + HEDLEY_GCC_VERSION_CHECK(3,1,0) || \ + HEDLEY_MSVC_VERSION_CHECK(14,0,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + HEDLEY_PGI_VERSION_CHECK(17,10,0) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,2,4) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(8,1,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + (HEDLEY_SUNPRO_VERSION_CHECK(5,14,0) && defined(__cplusplus)) || \ + HEDLEY_IAR_VERSION_CHECK(8,0,0) || \ + defined(__clang__) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_RESTRICT __restrict +#elif HEDLEY_SUNPRO_VERSION_CHECK(5,3,0) && !defined(__cplusplus) +# define HEDLEY_RESTRICT _Restrict +#else +# define HEDLEY_RESTRICT +#endif + +#if defined(HEDLEY_INLINE) +# undef HEDLEY_INLINE +#endif +#if \ + (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) || \ + (defined(__cplusplus) && (__cplusplus >= 199711L)) +# define HEDLEY_INLINE inline +#elif \ + defined(HEDLEY_GCC_VERSION) || \ + HEDLEY_ARM_VERSION_CHECK(6,2,0) +# define HEDLEY_INLINE __inline__ +#elif \ + HEDLEY_MSVC_VERSION_CHECK(12,0,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,1,0) || \ + HEDLEY_TI_CL430_VERSION_CHECK(3,1,0) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,2,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(8,0,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_INLINE __inline +#else +# define HEDLEY_INLINE +#endif + +#if defined(HEDLEY_ALWAYS_INLINE) +# undef HEDLEY_ALWAYS_INLINE +#endif +#if \ + HEDLEY_HAS_ATTRIBUTE(always_inline) || \ + HEDLEY_GCC_VERSION_CHECK(4,0,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) || \ + HEDLEY_IAR_VERSION_CHECK(8,10,0) +# define HEDLEY_ALWAYS_INLINE __attribute__((__always_inline__)) HEDLEY_INLINE +#elif \ + HEDLEY_MSVC_VERSION_CHECK(12,0,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_ALWAYS_INLINE __forceinline +#elif defined(__cplusplus) && \ + ( \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(6,1,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) \ + ) +# define HEDLEY_ALWAYS_INLINE _Pragma("FUNC_ALWAYS_INLINE;") +#elif HEDLEY_IAR_VERSION_CHECK(8,0,0) +# define HEDLEY_ALWAYS_INLINE _Pragma("inline=forced") +#else +# define HEDLEY_ALWAYS_INLINE HEDLEY_INLINE +#endif + +#if defined(HEDLEY_NEVER_INLINE) +# undef HEDLEY_NEVER_INLINE +#endif +#if \ + HEDLEY_HAS_ATTRIBUTE(noinline) || \ + HEDLEY_GCC_VERSION_CHECK(4,0,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(10,1,0) || \ + HEDLEY_TI_VERSION_CHECK(15,12,0) || \ + (HEDLEY_TI_ARMCL_VERSION_CHECK(4,8,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(5,2,0) || \ + (HEDLEY_TI_CL2000_VERSION_CHECK(6,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(6,4,0) || \ + (HEDLEY_TI_CL430_VERSION_CHECK(4,0,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL430_VERSION_CHECK(4,3,0) || \ + (HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,1,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) || \ + HEDLEY_IAR_VERSION_CHECK(8,10,0) +# define HEDLEY_NEVER_INLINE __attribute__((__noinline__)) +#elif \ + HEDLEY_MSVC_VERSION_CHECK(13,10,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_NEVER_INLINE __declspec(noinline) +#elif HEDLEY_PGI_VERSION_CHECK(10,2,0) +# define HEDLEY_NEVER_INLINE _Pragma("noinline") +#elif HEDLEY_TI_CL6X_VERSION_CHECK(6,0,0) && defined(__cplusplus) +# define HEDLEY_NEVER_INLINE _Pragma("FUNC_CANNOT_INLINE;") +#elif HEDLEY_IAR_VERSION_CHECK(8,0,0) +# define HEDLEY_NEVER_INLINE _Pragma("inline=never") +#elif HEDLEY_COMPCERT_VERSION_CHECK(3,2,0) +# define HEDLEY_NEVER_INLINE __attribute((noinline)) +#elif HEDLEY_PELLES_VERSION_CHECK(9,0,0) +# define HEDLEY_NEVER_INLINE __declspec(noinline) +#else +# define HEDLEY_NEVER_INLINE +#endif + +#if defined(HEDLEY_PRIVATE) +# undef HEDLEY_PRIVATE +#endif +#if defined(HEDLEY_PUBLIC) +# undef HEDLEY_PUBLIC +#endif +#if defined(HEDLEY_IMPORT) +# undef HEDLEY_IMPORT +#endif +#if defined(_WIN32) || defined(__CYGWIN__) +# define HEDLEY_PRIVATE +# define HEDLEY_PUBLIC __declspec(dllexport) +# define HEDLEY_IMPORT __declspec(dllimport) +#else +# if \ + HEDLEY_HAS_ATTRIBUTE(visibility) || \ + HEDLEY_GCC_VERSION_CHECK(3,3,0) || \ + HEDLEY_SUNPRO_VERSION_CHECK(5,11,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,0) || \ + ( \ + defined(__TI_EABI__) && \ + ( \ + (HEDLEY_TI_CL6X_VERSION_CHECK(7,2,0) && defined(__TI_GNU_ATTRIBUTE_SUPPORT__)) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(7,5,0) \ + ) \ + ) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_PRIVATE __attribute__((__visibility__("hidden"))) +# define HEDLEY_PUBLIC __attribute__((__visibility__("default"))) +# else +# define HEDLEY_PRIVATE +# define HEDLEY_PUBLIC +# endif +# define HEDLEY_IMPORT extern +#endif + +#if defined(HEDLEY_NO_THROW) +# undef HEDLEY_NO_THROW +#endif +#if \ + HEDLEY_HAS_ATTRIBUTE(nothrow) || \ + HEDLEY_GCC_VERSION_CHECK(3,3,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_NO_THROW __attribute__((__nothrow__)) +#elif \ + HEDLEY_MSVC_VERSION_CHECK(13,1,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) +# define HEDLEY_NO_THROW __declspec(nothrow) +#else +# define HEDLEY_NO_THROW +#endif + +#if defined(HEDLEY_FALL_THROUGH) +# undef HEDLEY_FALL_THROUGH +#endif +#if defined(HEDLEY_INTEL_VERSION) +# define HEDLEY_FALL_THROUGH +#elif \ + HEDLEY_HAS_ATTRIBUTE(fallthrough) || \ + HEDLEY_GCC_VERSION_CHECK(7,0,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_FALL_THROUGH __attribute__((__fallthrough__)) +#elif HEDLEY_HAS_CPP_ATTRIBUTE_NS(clang,fallthrough) +# define HEDLEY_FALL_THROUGH HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[clang::fallthrough]]) +#elif HEDLEY_HAS_CPP_ATTRIBUTE(fallthrough) +# define HEDLEY_FALL_THROUGH HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_([[fallthrough]]) +#elif defined(__fallthrough) /* SAL */ +# define HEDLEY_FALL_THROUGH __fallthrough +#else +# define HEDLEY_FALL_THROUGH +#endif + +#if defined(HEDLEY_RETURNS_NON_NULL) +# undef HEDLEY_RETURNS_NON_NULL +#endif +#if \ + HEDLEY_HAS_ATTRIBUTE(returns_nonnull) || \ + HEDLEY_GCC_VERSION_CHECK(4,9,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_RETURNS_NON_NULL __attribute__((__returns_nonnull__)) +#elif defined(_Ret_notnull_) /* SAL */ +# define HEDLEY_RETURNS_NON_NULL _Ret_notnull_ +#else +# define HEDLEY_RETURNS_NON_NULL +#endif + +#if defined(HEDLEY_ARRAY_PARAM) +# undef HEDLEY_ARRAY_PARAM +#endif +#if \ + defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) && \ + !defined(__STDC_NO_VLA__) && \ + !defined(__cplusplus) && \ + !defined(HEDLEY_PGI_VERSION) && \ + !defined(HEDLEY_TINYC_VERSION) +# define HEDLEY_ARRAY_PARAM(name) (name) +#else +# define HEDLEY_ARRAY_PARAM(name) +#endif + +#if defined(HEDLEY_IS_CONSTANT) +# undef HEDLEY_IS_CONSTANT +#endif +#if defined(HEDLEY_REQUIRE_CONSTEXPR) +# undef HEDLEY_REQUIRE_CONSTEXPR +#endif +/* HEDLEY_IS_CONSTEXPR_ is for + HEDLEY INTERNAL USE ONLY. API subject to change without notice. */ +#if defined(HEDLEY_IS_CONSTEXPR_) +# undef HEDLEY_IS_CONSTEXPR_ +#endif +#if \ + HEDLEY_HAS_BUILTIN(__builtin_constant_p) || \ + HEDLEY_GCC_VERSION_CHECK(3,4,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_TINYC_VERSION_CHECK(0,9,19) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(6,1,0) || \ + (HEDLEY_SUNPRO_VERSION_CHECK(5,10,0) && !defined(__cplusplus)) || \ + HEDLEY_CRAY_VERSION_CHECK(8,1,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define HEDLEY_IS_CONSTANT(expr) __builtin_constant_p(expr) +#endif +#if !defined(__cplusplus) +# if \ + HEDLEY_HAS_BUILTIN(__builtin_types_compatible_p) || \ + HEDLEY_GCC_VERSION_CHECK(3,4,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,0) || \ + HEDLEY_CRAY_VERSION_CHECK(8,1,0) || \ + HEDLEY_ARM_VERSION_CHECK(5,4,0) || \ + HEDLEY_TINYC_VERSION_CHECK(0,9,24) +# if defined(__INTPTR_TYPE__) +# define HEDLEY_IS_CONSTEXPR_(expr) __builtin_types_compatible_p(__typeof__((1 ? (void*) ((__INTPTR_TYPE__) ((expr) * 0)) : (int*) 0)), int*) +# else +# include +# define HEDLEY_IS_CONSTEXPR_(expr) __builtin_types_compatible_p(__typeof__((1 ? (void*) ((intptr_t) ((expr) * 0)) : (int*) 0)), int*) +# endif +# elif \ + ( \ + defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) && \ + !defined(HEDLEY_SUNPRO_VERSION) && \ + !defined(HEDLEY_PGI_VERSION) && \ + !defined(HEDLEY_IAR_VERSION)) || \ + (HEDLEY_HAS_EXTENSION(c_generic_selections) && !defined(HEDLEY_IAR_VERSION)) || \ + HEDLEY_GCC_VERSION_CHECK(4,9,0) || \ + HEDLEY_INTEL_VERSION_CHECK(17,0,0) || \ + HEDLEY_IBM_VERSION_CHECK(12,1,0) || \ + HEDLEY_ARM_VERSION_CHECK(5,3,0) +# if defined(__INTPTR_TYPE__) +# define HEDLEY_IS_CONSTEXPR_(expr) _Generic((1 ? (void*) ((__INTPTR_TYPE__) ((expr) * 0)) : (int*) 0), int*: 1, void*: 0) +# else +# include +# define HEDLEY_IS_CONSTEXPR_(expr) _Generic((1 ? (void*) ((intptr_t) * 0) : (int*) 0), int*: 1, void*: 0) +# endif +# elif \ + defined(HEDLEY_GCC_VERSION) || \ + defined(HEDLEY_INTEL_VERSION) || \ + defined(HEDLEY_TINYC_VERSION) || \ + defined(HEDLEY_TI_ARMCL_VERSION) || \ + HEDLEY_TI_CL430_VERSION_CHECK(18,12,0) || \ + defined(HEDLEY_TI_CL2000_VERSION) || \ + defined(HEDLEY_TI_CL6X_VERSION) || \ + defined(HEDLEY_TI_CL7X_VERSION) || \ + defined(HEDLEY_TI_CLPRU_VERSION) || \ + defined(__clang__) +# define HEDLEY_IS_CONSTEXPR_(expr) ( \ + sizeof(void) != \ + sizeof(*( \ + 1 ? \ + ((void*) ((expr) * 0L) ) : \ + ((struct { char v[sizeof(void) * 2]; } *) 1) \ + ) \ + ) \ + ) +# endif +#endif +#if defined(HEDLEY_IS_CONSTEXPR_) +# if !defined(HEDLEY_IS_CONSTANT) +# define HEDLEY_IS_CONSTANT(expr) HEDLEY_IS_CONSTEXPR_(expr) +# endif +# define HEDLEY_REQUIRE_CONSTEXPR(expr) (HEDLEY_IS_CONSTEXPR_(expr) ? (expr) : (-1)) +#else +# if !defined(HEDLEY_IS_CONSTANT) +# define HEDLEY_IS_CONSTANT(expr) (0) +# endif +# define HEDLEY_REQUIRE_CONSTEXPR(expr) (expr) +#endif + +#if defined(HEDLEY_BEGIN_C_DECLS) +# undef HEDLEY_BEGIN_C_DECLS +#endif +#if defined(HEDLEY_END_C_DECLS) +# undef HEDLEY_END_C_DECLS +#endif +#if defined(HEDLEY_C_DECL) +# undef HEDLEY_C_DECL +#endif +#if defined(__cplusplus) +# define HEDLEY_BEGIN_C_DECLS extern "C" { +# define HEDLEY_END_C_DECLS } +# define HEDLEY_C_DECL extern "C" +#else +# define HEDLEY_BEGIN_C_DECLS +# define HEDLEY_END_C_DECLS +# define HEDLEY_C_DECL +#endif + +#if defined(HEDLEY_STATIC_ASSERT) +# undef HEDLEY_STATIC_ASSERT +#endif +#if \ + !defined(__cplusplus) && ( \ + (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)) || \ + (HEDLEY_HAS_FEATURE(c_static_assert) && !defined(HEDLEY_INTEL_CL_VERSION)) || \ + HEDLEY_GCC_VERSION_CHECK(6,0,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + defined(_Static_assert) \ + ) +# define HEDLEY_STATIC_ASSERT(expr, message) _Static_assert(expr, message) +#elif \ + (defined(__cplusplus) && (__cplusplus >= 201103L)) || \ + HEDLEY_MSVC_VERSION_CHECK(16,0,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_STATIC_ASSERT(expr, message) HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_(static_assert(expr, message)) +#else +# define HEDLEY_STATIC_ASSERT(expr, message) +#endif + +#if defined(HEDLEY_NULL) +# undef HEDLEY_NULL +#endif +#if defined(__cplusplus) +# if __cplusplus >= 201103L +# define HEDLEY_NULL HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_(nullptr) +# elif defined(NULL) +# define HEDLEY_NULL NULL +# else +# define HEDLEY_NULL HEDLEY_STATIC_CAST(void*, 0) +# endif +#elif defined(NULL) +# define HEDLEY_NULL NULL +#else +# define HEDLEY_NULL ((void*) 0) +#endif + +#if defined(HEDLEY_MESSAGE) +# undef HEDLEY_MESSAGE +#endif +#if HEDLEY_HAS_WARNING("-Wunknown-pragmas") +# define HEDLEY_MESSAGE(msg) \ + HEDLEY_DIAGNOSTIC_PUSH \ + HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS \ + HEDLEY_PRAGMA(message msg) \ + HEDLEY_DIAGNOSTIC_POP +#elif \ + HEDLEY_GCC_VERSION_CHECK(4,4,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) +# define HEDLEY_MESSAGE(msg) HEDLEY_PRAGMA(message msg) +#elif HEDLEY_CRAY_VERSION_CHECK(5,0,0) +# define HEDLEY_MESSAGE(msg) HEDLEY_PRAGMA(_CRI message msg) +#elif HEDLEY_IAR_VERSION_CHECK(8,0,0) +# define HEDLEY_MESSAGE(msg) HEDLEY_PRAGMA(message(msg)) +#elif HEDLEY_PELLES_VERSION_CHECK(2,0,0) +# define HEDLEY_MESSAGE(msg) HEDLEY_PRAGMA(message(msg)) +#else +# define HEDLEY_MESSAGE(msg) +#endif + +#if defined(HEDLEY_WARNING) +# undef HEDLEY_WARNING +#endif +#if HEDLEY_HAS_WARNING("-Wunknown-pragmas") +# define HEDLEY_WARNING(msg) \ + HEDLEY_DIAGNOSTIC_PUSH \ + HEDLEY_DIAGNOSTIC_DISABLE_UNKNOWN_PRAGMAS \ + HEDLEY_PRAGMA(clang warning msg) \ + HEDLEY_DIAGNOSTIC_POP +#elif \ + HEDLEY_GCC_VERSION_CHECK(4,8,0) || \ + HEDLEY_PGI_VERSION_CHECK(18,4,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) +# define HEDLEY_WARNING(msg) HEDLEY_PRAGMA(GCC warning msg) +#elif \ + HEDLEY_MSVC_VERSION_CHECK(15,0,0) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_WARNING(msg) HEDLEY_PRAGMA(message(msg)) +#else +# define HEDLEY_WARNING(msg) HEDLEY_MESSAGE(msg) +#endif + +#if defined(HEDLEY_REQUIRE) +# undef HEDLEY_REQUIRE +#endif +#if defined(HEDLEY_REQUIRE_MSG) +# undef HEDLEY_REQUIRE_MSG +#endif +#if HEDLEY_HAS_ATTRIBUTE(diagnose_if) +# if HEDLEY_HAS_WARNING("-Wgcc-compat") +# define HEDLEY_REQUIRE(expr) \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wgcc-compat\"") \ + __attribute__((diagnose_if(!(expr), #expr, "error"))) \ + HEDLEY_DIAGNOSTIC_POP +# define HEDLEY_REQUIRE_MSG(expr,msg) \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wgcc-compat\"") \ + __attribute__((diagnose_if(!(expr), msg, "error"))) \ + HEDLEY_DIAGNOSTIC_POP +# else +# define HEDLEY_REQUIRE(expr) __attribute__((diagnose_if(!(expr), #expr, "error"))) +# define HEDLEY_REQUIRE_MSG(expr,msg) __attribute__((diagnose_if(!(expr), msg, "error"))) +# endif +#else +# define HEDLEY_REQUIRE(expr) +# define HEDLEY_REQUIRE_MSG(expr,msg) +#endif + +#if defined(HEDLEY_FLAGS) +# undef HEDLEY_FLAGS +#endif +#if HEDLEY_HAS_ATTRIBUTE(flag_enum) && (!defined(__cplusplus) || HEDLEY_HAS_WARNING("-Wbitfield-enum-conversion")) +# define HEDLEY_FLAGS __attribute__((__flag_enum__)) +#else +# define HEDLEY_FLAGS +#endif + +#if defined(HEDLEY_FLAGS_CAST) +# undef HEDLEY_FLAGS_CAST +#endif +#if HEDLEY_INTEL_VERSION_CHECK(19,0,0) +# define HEDLEY_FLAGS_CAST(T, expr) (__extension__ ({ \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("warning(disable:188)") \ + ((T) (expr)); \ + HEDLEY_DIAGNOSTIC_POP \ + })) +#else +# define HEDLEY_FLAGS_CAST(T, expr) HEDLEY_STATIC_CAST(T, expr) +#endif + +#if defined(HEDLEY_EMPTY_BASES) +# undef HEDLEY_EMPTY_BASES +#endif +#if \ + (HEDLEY_MSVC_VERSION_CHECK(19,0,23918) && !HEDLEY_MSVC_VERSION_CHECK(20,0,0)) || \ + HEDLEY_INTEL_CL_VERSION_CHECK(2021,1,0) +# define HEDLEY_EMPTY_BASES __declspec(empty_bases) +#else +# define HEDLEY_EMPTY_BASES +#endif + +/* Remaining macros are deprecated. */ + +#if defined(HEDLEY_GCC_NOT_CLANG_VERSION_CHECK) +# undef HEDLEY_GCC_NOT_CLANG_VERSION_CHECK +#endif +#if defined(__clang__) +# define HEDLEY_GCC_NOT_CLANG_VERSION_CHECK(major,minor,patch) (0) +#else +# define HEDLEY_GCC_NOT_CLANG_VERSION_CHECK(major,minor,patch) HEDLEY_GCC_VERSION_CHECK(major,minor,patch) +#endif + +#if defined(HEDLEY_CLANG_HAS_ATTRIBUTE) +# undef HEDLEY_CLANG_HAS_ATTRIBUTE +#endif +#define HEDLEY_CLANG_HAS_ATTRIBUTE(attribute) HEDLEY_HAS_ATTRIBUTE(attribute) + +#if defined(HEDLEY_CLANG_HAS_CPP_ATTRIBUTE) +# undef HEDLEY_CLANG_HAS_CPP_ATTRIBUTE +#endif +#define HEDLEY_CLANG_HAS_CPP_ATTRIBUTE(attribute) HEDLEY_HAS_CPP_ATTRIBUTE(attribute) + +#if defined(HEDLEY_CLANG_HAS_BUILTIN) +# undef HEDLEY_CLANG_HAS_BUILTIN +#endif +#define HEDLEY_CLANG_HAS_BUILTIN(builtin) HEDLEY_HAS_BUILTIN(builtin) + +#if defined(HEDLEY_CLANG_HAS_FEATURE) +# undef HEDLEY_CLANG_HAS_FEATURE +#endif +#define HEDLEY_CLANG_HAS_FEATURE(feature) HEDLEY_HAS_FEATURE(feature) + +#if defined(HEDLEY_CLANG_HAS_EXTENSION) +# undef HEDLEY_CLANG_HAS_EXTENSION +#endif +#define HEDLEY_CLANG_HAS_EXTENSION(extension) HEDLEY_HAS_EXTENSION(extension) + +#if defined(HEDLEY_CLANG_HAS_DECLSPEC_DECLSPEC_ATTRIBUTE) +# undef HEDLEY_CLANG_HAS_DECLSPEC_DECLSPEC_ATTRIBUTE +#endif +#define HEDLEY_CLANG_HAS_DECLSPEC_ATTRIBUTE(attribute) HEDLEY_HAS_DECLSPEC_ATTRIBUTE(attribute) + +#if defined(HEDLEY_CLANG_HAS_WARNING) +# undef HEDLEY_CLANG_HAS_WARNING +#endif +#define HEDLEY_CLANG_HAS_WARNING(warning) HEDLEY_HAS_WARNING(warning) + +#endif /* !defined(HEDLEY_VERSION) || (HEDLEY_VERSION < X) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/hedley.h :: */ + +#define SIMDE_VERSION_MAJOR 0 +#define SIMDE_VERSION_MINOR 7 +#define SIMDE_VERSION_MICRO 3 +#define SIMDE_VERSION HEDLEY_VERSION_ENCODE(SIMDE_VERSION_MAJOR, SIMDE_VERSION_MINOR, SIMDE_VERSION_MICRO) +// Also update meson.build in the root directory of the repository + +#include +#include + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-detect-clang.h :: */ +/* Detect Clang Version + * Created by Evan Nemerson + * + * To the extent possible under law, the author(s) have dedicated all + * copyright and related and neighboring rights to this software to + * the public domain worldwide. This software is distributed without + * any warranty. + * + * For details, see . + * SPDX-License-Identifier: CC0-1.0 + */ + +/* This file was originally part of SIMDe + * (). You're free to do with it as + * you please, but I do have a few small requests: + * + * * If you make improvements, please submit them back to SIMDe + * (at ) so others can + * benefit from them. + * * Please keep a link to SIMDe intact so people know where to submit + * improvements. + * * If you expose it publicly, please change the SIMDE_ prefix to + * something specific to your project. + * + * The version numbers clang exposes (in the ___clang_major__, + * __clang_minor__, and __clang_patchlevel__ macros) are unreliable. + * Vendors such as Apple will define these values to their version + * numbers; for example, "Apple Clang 4.0" is really clang 3.1, but + * __clang_major__ and __clang_minor__ are defined to 4 and 0 + * respectively, instead of 3 and 1. + * + * The solution is *usually* to use clang's feature detection macros + * () + * to determine if the feature you're interested in is available. This + * generally works well, and it should probably be the first thing you + * try. Unfortunately, it's not possible to check for everything. In + * particular, compiler bugs. + * + * This file just uses the feature checking macros to detect features + * added in specific versions of clang to identify which version of + * clang the compiler is based on. + * + * Right now it only goes back to 3.6, but I'm happy to accept patches + * to go back further. And, of course, newer versions are welcome if + * they're not already present, and if you find a way to detect a point + * release that would be great, too! + */ + +#if !defined(SIMDE_DETECT_CLANG_H) +#define SIMDE_DETECT_CLANG_H 1 + +/* Attempt to detect the upstream clang version number. I usually only + * worry about major version numbers (at least for 4.0+), but if you + * need more resolution I'm happy to accept patches that are able to + * detect minor versions as well. That said, you'll probably have a + * hard time with detection since AFAIK most minor releases don't add + * anything we can detect. */ + +#if defined(__clang__) && !defined(SIMDE_DETECT_CLANG_VERSION) +# if __has_warning("-Wformat-insufficient-args") +# define SIMDE_DETECT_CLANG_VERSION 120000 +# elif __has_warning("-Wimplicit-const-int-float-conversion") +# define SIMDE_DETECT_CLANG_VERSION 110000 +# elif __has_warning("-Wmisleading-indentation") +# define SIMDE_DETECT_CLANG_VERSION 100000 +# elif defined(__FILE_NAME__) +# define SIMDE_DETECT_CLANG_VERSION 90000 +# elif __has_warning("-Wextra-semi-stmt") || __has_builtin(__builtin_rotateleft32) +# define SIMDE_DETECT_CLANG_VERSION 80000 +# elif __has_warning("-Wc++98-compat-extra-semi") +# define SIMDE_DETECT_CLANG_VERSION 70000 +# elif __has_warning("-Wpragma-pack") +# define SIMDE_DETECT_CLANG_VERSION 60000 +# elif __has_warning("-Wbitfield-enum-conversion") +# define SIMDE_DETECT_CLANG_VERSION 50000 +# elif __has_attribute(diagnose_if) +# define SIMDE_DETECT_CLANG_VERSION 40000 +# elif __has_warning("-Wcomma") +# define SIMDE_DETECT_CLANG_VERSION 39000 +# elif __has_warning("-Wdouble-promotion") +# define SIMDE_DETECT_CLANG_VERSION 38000 +# elif __has_warning("-Wshift-negative-value") +# define SIMDE_DETECT_CLANG_VERSION 37000 +# elif __has_warning("-Wambiguous-ellipsis") +# define SIMDE_DETECT_CLANG_VERSION 36000 +# else +# define SIMDE_DETECT_CLANG_VERSION 1 +# endif +#endif /* defined(__clang__) && !defined(SIMDE_DETECT_CLANG_VERSION) */ + +/* The SIMDE_DETECT_CLANG_VERSION_CHECK macro is pretty + * straightforward; it returns true if the compiler is a derivative + * of clang >= the specified version. + * + * Since this file is often (primarily?) useful for working around bugs + * it is also helpful to have a macro which returns true if only if the + * compiler is a version of clang *older* than the specified version to + * make it a bit easier to ifdef regions to add code for older versions, + * such as pragmas to disable a specific warning. */ + +#if defined(SIMDE_DETECT_CLANG_VERSION) +# define SIMDE_DETECT_CLANG_VERSION_CHECK(major, minor, revision) (SIMDE_DETECT_CLANG_VERSION >= ((major * 10000) + (minor * 1000) + (revision))) +# define SIMDE_DETECT_CLANG_VERSION_NOT(major, minor, revision) (SIMDE_DETECT_CLANG_VERSION < ((major * 10000) + (minor * 1000) + (revision))) +#else +# define SIMDE_DETECT_CLANG_VERSION_CHECK(major, minor, revision) (0) +# define SIMDE_DETECT_CLANG_VERSION_NOT(major, minor, revision) (0) +#endif + +#endif /* !defined(SIMDE_DETECT_CLANG_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-detect-clang.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-arch.h :: */ +/* Architecture detection + * Created by Evan Nemerson + * + * To the extent possible under law, the authors have waived all + * copyright and related or neighboring rights to this code. For + * details, see the Creative Commons Zero 1.0 Universal license at + * + * + * SPDX-License-Identifier: CC0-1.0 + * + * Different compilers define different preprocessor macros for the + * same architecture. This is an attempt to provide a single + * interface which is usable on any compiler. + * + * In general, a macro named SIMDE_ARCH_* is defined for each + * architecture the CPU supports. When there are multiple possible + * versions, we try to define the macro to the target version. For + * example, if you want to check for i586+, you could do something + * like: + * + * #if defined(SIMDE_ARCH_X86) && (SIMDE_ARCH_X86 >= 5) + * ... + * #endif + * + * You could also just check that SIMDE_ARCH_X86 >= 5 without checking + * if it's defined first, but some compilers may emit a warning about + * an undefined macro being used (e.g., GCC with -Wundef). + * + * This was originally created for SIMDe + * (hence the prefix), but this + * header has no dependencies and may be used anywhere. It is + * originally based on information from + * , though it + * has been enhanced with additional information. + * + * If you improve this file, or find a bug, please file the issue at + * . If you copy this into + * your project, even if you change the prefix, please keep the links + * to SIMDe intact so others know where to report issues, submit + * enhancements, and find the latest version. */ + +#if !defined(SIMDE_ARCH_H) +#define SIMDE_ARCH_H + +/* Alpha + */ +#if defined(__alpha__) || defined(__alpha) || defined(_M_ALPHA) +# if defined(__alpha_ev6__) +# define SIMDE_ARCH_ALPHA 6 +# elif defined(__alpha_ev5__) +# define SIMDE_ARCH_ALPHA 5 +# elif defined(__alpha_ev4__) +# define SIMDE_ARCH_ALPHA 4 +# else +# define SIMDE_ARCH_ALPHA 1 +# endif +#endif +#if defined(SIMDE_ARCH_ALPHA) +# define SIMDE_ARCH_ALPHA_CHECK(version) ((version) <= SIMDE_ARCH_ALPHA) +#else +# define SIMDE_ARCH_ALPHA_CHECK(version) (0) +#endif + +/* Atmel AVR + */ +#if defined(__AVR_ARCH__) +# define SIMDE_ARCH_AVR __AVR_ARCH__ +#endif + +/* AMD64 / x86_64 + */ +#if defined(__amd64__) || defined(__amd64) || defined(__x86_64__) || defined(__x86_64) || defined(_M_X64) || defined(_M_AMD64) +# define SIMDE_ARCH_AMD64 1000 +#endif + +/* ARM + */ +#if defined(__ARM_ARCH) +# if __ARM_ARCH > 100 +# define SIMDE_ARCH_ARM (__ARM_ARCH) +# else +# define SIMDE_ARCH_ARM (__ARM_ARCH * 100) +# endif +#elif defined(_M_ARM) +# if _M_ARM > 100 +# define SIMDE_ARCH_ARM (_M_ARM) +# else +# define SIMDE_ARCH_ARM (_M_ARM * 100) +# endif +#elif defined(__arm__) || defined(__thumb__) || defined(__TARGET_ARCH_ARM) || defined(_ARM) || defined(_M_ARM) || defined(_M_ARM) +# define SIMDE_ARCH_ARM 1 +#endif +#if defined(SIMDE_ARCH_ARM) +# define SIMDE_ARCH_ARM_CHECK(major, minor) (((major * 100) + (minor)) <= SIMDE_ARCH_ARM) +#else +# define SIMDE_ARCH_ARM_CHECK(major, minor) (0) +#endif + +/* AArch64 + */ +#if defined(__aarch64__) || defined(_M_ARM64) +# define SIMDE_ARCH_AARCH64 1000 +#endif +#if defined(SIMDE_ARCH_AARCH64) +# define SIMDE_ARCH_AARCH64_CHECK(version) ((version) <= SIMDE_ARCH_AARCH64) +#else +# define SIMDE_ARCH_AARCH64_CHECK(version) (0) +#endif + +/* ARM SIMD ISA extensions */ +#if defined(__ARM_NEON) +# if defined(SIMDE_ARCH_AARCH64) +# define SIMDE_ARCH_ARM_NEON SIMDE_ARCH_AARCH64 +# elif defined(SIMDE_ARCH_ARM) +# define SIMDE_ARCH_ARM_NEON SIMDE_ARCH_ARM +# endif +#endif +#if defined(__ARM_FEATURE_SVE) +# define SIMDE_ARCH_ARM_SVE +#endif + +/* Blackfin + */ +#if defined(__bfin) || defined(__BFIN__) || defined(__bfin__) +# define SIMDE_ARCH_BLACKFIN 1 +#endif + +/* CRIS + */ +#if defined(__CRIS_arch_version) +# define SIMDE_ARCH_CRIS __CRIS_arch_version +#elif defined(__cris__) || defined(__cris) || defined(__CRIS) || defined(__CRIS__) +# define SIMDE_ARCH_CRIS 1 +#endif + +/* Convex + */ +#if defined(__convex_c38__) +# define SIMDE_ARCH_CONVEX 38 +#elif defined(__convex_c34__) +# define SIMDE_ARCH_CONVEX 34 +#elif defined(__convex_c32__) +# define SIMDE_ARCH_CONVEX 32 +#elif defined(__convex_c2__) +# define SIMDE_ARCH_CONVEX 2 +#elif defined(__convex__) +# define SIMDE_ARCH_CONVEX 1 +#endif +#if defined(SIMDE_ARCH_CONVEX) +# define SIMDE_ARCH_CONVEX_CHECK(version) ((version) <= SIMDE_ARCH_CONVEX) +#else +# define SIMDE_ARCH_CONVEX_CHECK(version) (0) +#endif + +/* Adapteva Epiphany + */ +#if defined(__epiphany__) +# define SIMDE_ARCH_EPIPHANY 1 +#endif + +/* Fujitsu FR-V + */ +#if defined(__frv__) +# define SIMDE_ARCH_FRV 1 +#endif + +/* H8/300 + */ +#if defined(__H8300__) +# define SIMDE_ARCH_H8300 +#endif + +/* Elbrus (8S, 8SV and successors) + */ +#if defined(__e2k__) +# define SIMDE_ARCH_E2K +#endif + +/* HP/PA / PA-RISC + */ +#if defined(__PA8000__) || defined(__HPPA20__) || defined(__RISC2_0__) || defined(_PA_RISC2_0) +# define SIMDE_ARCH_HPPA 20 +#elif defined(__PA7100__) || defined(__HPPA11__) || defined(_PA_RISC1_1) +# define SIMDE_ARCH_HPPA 11 +#elif defined(_PA_RISC1_0) +# define SIMDE_ARCH_HPPA 10 +#elif defined(__hppa__) || defined(__HPPA__) || defined(__hppa) +# define SIMDE_ARCH_HPPA 1 +#endif +#if defined(SIMDE_ARCH_HPPA) +# define SIMDE_ARCH_HPPA_CHECK(version) ((version) <= SIMDE_ARCH_HPPA) +#else +# define SIMDE_ARCH_HPPA_CHECK(version) (0) +#endif + +/* x86 + */ +#if defined(_M_IX86) +# define SIMDE_ARCH_X86 (_M_IX86 / 100) +#elif defined(__I86__) +# define SIMDE_ARCH_X86 __I86__ +#elif defined(i686) || defined(__i686) || defined(__i686__) +# define SIMDE_ARCH_X86 6 +#elif defined(i586) || defined(__i586) || defined(__i586__) +# define SIMDE_ARCH_X86 5 +#elif defined(i486) || defined(__i486) || defined(__i486__) +# define SIMDE_ARCH_X86 4 +#elif defined(i386) || defined(__i386) || defined(__i386__) +# define SIMDE_ARCH_X86 3 +#elif defined(_X86_) || defined(__X86__) || defined(__THW_INTEL__) +# define SIMDE_ARCH_X86 3 +#endif +#if defined(SIMDE_ARCH_X86) +# define SIMDE_ARCH_X86_CHECK(version) ((version) <= SIMDE_ARCH_X86) +#else +# define SIMDE_ARCH_X86_CHECK(version) (0) +#endif + +/* SIMD ISA extensions for x86/x86_64 and Elbrus */ +#if defined(SIMDE_ARCH_X86) || defined(SIMDE_ARCH_AMD64) || defined(SIMDE_ARCH_E2K) +# if defined(_M_IX86_FP) +# define SIMDE_ARCH_X86_MMX +# if (_M_IX86_FP >= 1) +# define SIMDE_ARCH_X86_SSE 1 +# endif +# if (_M_IX86_FP >= 2) +# define SIMDE_ARCH_X86_SSE2 1 +# endif +# elif defined(_M_X64) +# define SIMDE_ARCH_X86_SSE 1 +# define SIMDE_ARCH_X86_SSE2 1 +# else +# if defined(__MMX__) +# define SIMDE_ARCH_X86_MMX 1 +# endif +# if defined(__SSE__) +# define SIMDE_ARCH_X86_SSE 1 +# endif +# if defined(__SSE2__) +# define SIMDE_ARCH_X86_SSE2 1 +# endif +# endif +# if defined(__SSE3__) +# define SIMDE_ARCH_X86_SSE3 1 +# endif +# if defined(__SSSE3__) +# define SIMDE_ARCH_X86_SSSE3 1 +# endif +# if defined(__SSE4_1__) +# define SIMDE_ARCH_X86_SSE4_1 1 +# endif +# if defined(__SSE4_2__) +# define SIMDE_ARCH_X86_SSE4_2 1 +# endif +# if defined(__XOP__) +# define SIMDE_ARCH_X86_XOP 1 +# endif +# if defined(__AVX__) +# define SIMDE_ARCH_X86_AVX 1 +# if !defined(SIMDE_ARCH_X86_SSE3) +# define SIMDE_ARCH_X86_SSE3 1 +# endif +# if !defined(SIMDE_ARCH_X86_SSE4_1) +# define SIMDE_ARCH_X86_SSE4_1 1 +# endif +# if !defined(SIMDE_ARCH_X86_SSE4_1) +# define SIMDE_ARCH_X86_SSE4_2 1 +# endif +# endif +# if defined(__AVX2__) +# define SIMDE_ARCH_X86_AVX2 1 +# endif +# if defined(__FMA__) +# define SIMDE_ARCH_X86_FMA 1 +# if !defined(SIMDE_ARCH_X86_AVX) +# define SIMDE_ARCH_X86_AVX 1 +# endif +# endif +# if defined(__AVX512VP2INTERSECT__) +# define SIMDE_ARCH_X86_AVX512VP2INTERSECT 1 +# endif +# if defined(__AVX512BITALG__) +# define SIMDE_ARCH_X86_AVX512BITALG 1 +# endif +# if defined(__AVX512VBMI__) +# define SIMDE_ARCH_X86_AVX512VBMI 1 +# endif +# if defined(__AVX512BW__) +# define SIMDE_ARCH_X86_AVX512BW 1 +# endif +# if defined(__AVX512CD__) +# define SIMDE_ARCH_X86_AVX512CD 1 +# endif +# if defined(__AVX512DQ__) +# define SIMDE_ARCH_X86_AVX512DQ 1 +# endif +# if defined(__AVX512F__) +# define SIMDE_ARCH_X86_AVX512F 1 +# endif +# if defined(__AVX512VL__) +# define SIMDE_ARCH_X86_AVX512VL 1 +# endif +# if defined(__GFNI__) +# define SIMDE_ARCH_X86_GFNI 1 +# endif +# if defined(__PCLMUL__) +# define SIMDE_ARCH_X86_PCLMUL 1 +# endif +# if defined(__VPCLMULQDQ__) +# define SIMDE_ARCH_X86_VPCLMULQDQ 1 +# endif +# if defined(__F16C__) +# define SIMDE_ARCH_X86_F16C 1 +# endif +#endif + +/* Itanium + */ +#if defined(__ia64__) || defined(_IA64) || defined(__IA64__) || defined(__ia64) || defined(_M_IA64) || defined(__itanium__) +# define SIMDE_ARCH_IA64 1 +#endif + +/* Renesas M32R + */ +#if defined(__m32r__) || defined(__M32R__) +# define SIMDE_ARCH_M32R +#endif + +/* Motorola 68000 + */ +#if defined(__mc68060__) || defined(__MC68060__) +# define SIMDE_ARCH_M68K 68060 +#elif defined(__mc68040__) || defined(__MC68040__) +# define SIMDE_ARCH_M68K 68040 +#elif defined(__mc68030__) || defined(__MC68030__) +# define SIMDE_ARCH_M68K 68030 +#elif defined(__mc68020__) || defined(__MC68020__) +# define SIMDE_ARCH_M68K 68020 +#elif defined(__mc68010__) || defined(__MC68010__) +# define SIMDE_ARCH_M68K 68010 +#elif defined(__mc68000__) || defined(__MC68000__) +# define SIMDE_ARCH_M68K 68000 +#endif +#if defined(SIMDE_ARCH_M68K) +# define SIMDE_ARCH_M68K_CHECK(version) ((version) <= SIMDE_ARCH_M68K) +#else +# define SIMDE_ARCH_M68K_CHECK(version) (0) +#endif + +/* Xilinx MicroBlaze + */ +#if defined(__MICROBLAZE__) || defined(__microblaze__) +# define SIMDE_ARCH_MICROBLAZE +#endif + +/* MIPS + */ +#if defined(_MIPS_ISA_MIPS64R2) +# define SIMDE_ARCH_MIPS 642 +#elif defined(_MIPS_ISA_MIPS64) +# define SIMDE_ARCH_MIPS 640 +#elif defined(_MIPS_ISA_MIPS32R2) +# define SIMDE_ARCH_MIPS 322 +#elif defined(_MIPS_ISA_MIPS32) +# define SIMDE_ARCH_MIPS 320 +#elif defined(_MIPS_ISA_MIPS4) +# define SIMDE_ARCH_MIPS 4 +#elif defined(_MIPS_ISA_MIPS3) +# define SIMDE_ARCH_MIPS 3 +#elif defined(_MIPS_ISA_MIPS2) +# define SIMDE_ARCH_MIPS 2 +#elif defined(_MIPS_ISA_MIPS1) +# define SIMDE_ARCH_MIPS 1 +#elif defined(_MIPS_ISA_MIPS) || defined(__mips) || defined(__MIPS__) +# define SIMDE_ARCH_MIPS 1 +#endif +#if defined(SIMDE_ARCH_MIPS) +# define SIMDE_ARCH_MIPS_CHECK(version) ((version) <= SIMDE_ARCH_MIPS) +#else +# define SIMDE_ARCH_MIPS_CHECK(version) (0) +#endif + +#if defined(__mips_loongson_mmi) +# define SIMDE_ARCH_MIPS_LOONGSON_MMI 1 +#endif + +/* Matsushita MN10300 + */ +#if defined(__MN10300__) || defined(__mn10300__) +# define SIMDE_ARCH_MN10300 1 +#endif + +/* POWER + */ +#if defined(_M_PPC) +# define SIMDE_ARCH_POWER _M_PPC +#elif defined(_ARCH_PWR9) +# define SIMDE_ARCH_POWER 900 +#elif defined(_ARCH_PWR8) +# define SIMDE_ARCH_POWER 800 +#elif defined(_ARCH_PWR7) +# define SIMDE_ARCH_POWER 700 +#elif defined(_ARCH_PWR6) +# define SIMDE_ARCH_POWER 600 +#elif defined(_ARCH_PWR5) +# define SIMDE_ARCH_POWER 500 +#elif defined(_ARCH_PWR4) +# define SIMDE_ARCH_POWER 400 +#elif defined(_ARCH_440) || defined(__ppc440__) +# define SIMDE_ARCH_POWER 440 +#elif defined(_ARCH_450) || defined(__ppc450__) +# define SIMDE_ARCH_POWER 450 +#elif defined(_ARCH_601) || defined(__ppc601__) +# define SIMDE_ARCH_POWER 601 +#elif defined(_ARCH_603) || defined(__ppc603__) +# define SIMDE_ARCH_POWER 603 +#elif defined(_ARCH_604) || defined(__ppc604__) +# define SIMDE_ARCH_POWER 604 +#elif defined(_ARCH_605) || defined(__ppc605__) +# define SIMDE_ARCH_POWER 605 +#elif defined(_ARCH_620) || defined(__ppc620__) +# define SIMDE_ARCH_POWER 620 +#elif defined(__powerpc) || defined(__powerpc__) || defined(__POWERPC__) || defined(__ppc__) || defined(__PPC__) || defined(_ARCH_PPC) || defined(__ppc) +# define SIMDE_ARCH_POWER 1 +#endif +#if defined(SIMDE_ARCH_POWER) + #define SIMDE_ARCH_POWER_CHECK(version) ((version) <= SIMDE_ARCH_POWER) +#else + #define SIMDE_ARCH_POWER_CHECK(version) (0) +#endif + +#if defined(__ALTIVEC__) +# define SIMDE_ARCH_POWER_ALTIVEC SIMDE_ARCH_POWER +#endif +#if defined(SIMDE_ARCH_POWER) + #define SIMDE_ARCH_POWER_ALTIVEC_CHECK(version) ((version) <= SIMDE_ARCH_POWER) +#else + #define SIMDE_ARCH_POWER_ALTIVEC_CHECK(version) (0) +#endif + +/* SPARC + */ +#if defined(__sparc_v9__) || defined(__sparcv9) +# define SIMDE_ARCH_SPARC 9 +#elif defined(__sparc_v8__) || defined(__sparcv8) +# define SIMDE_ARCH_SPARC 8 +#elif defined(__sparc_v7__) || defined(__sparcv7) +# define SIMDE_ARCH_SPARC 7 +#elif defined(__sparc_v6__) || defined(__sparcv6) +# define SIMDE_ARCH_SPARC 6 +#elif defined(__sparc_v5__) || defined(__sparcv5) +# define SIMDE_ARCH_SPARC 5 +#elif defined(__sparc_v4__) || defined(__sparcv4) +# define SIMDE_ARCH_SPARC 4 +#elif defined(__sparc_v3__) || defined(__sparcv3) +# define SIMDE_ARCH_SPARC 3 +#elif defined(__sparc_v2__) || defined(__sparcv2) +# define SIMDE_ARCH_SPARC 2 +#elif defined(__sparc_v1__) || defined(__sparcv1) +# define SIMDE_ARCH_SPARC 1 +#elif defined(__sparc__) || defined(__sparc) +# define SIMDE_ARCH_SPARC 1 +#endif +#if defined(SIMDE_ARCH_SPARC) + #define SIMDE_ARCH_SPARC_CHECK(version) ((version) <= SIMDE_ARCH_SPARC) +#else + #define SIMDE_ARCH_SPARC_CHECK(version) (0) +#endif + +/* SuperH + */ +#if defined(__sh5__) || defined(__SH5__) +# define SIMDE_ARCH_SUPERH 5 +#elif defined(__sh4__) || defined(__SH4__) +# define SIMDE_ARCH_SUPERH 4 +#elif defined(__sh3__) || defined(__SH3__) +# define SIMDE_ARCH_SUPERH 3 +#elif defined(__sh2__) || defined(__SH2__) +# define SIMDE_ARCH_SUPERH 2 +#elif defined(__sh1__) || defined(__SH1__) +# define SIMDE_ARCH_SUPERH 1 +#elif defined(__sh__) || defined(__SH__) +# define SIMDE_ARCH_SUPERH 1 +#endif + +/* IBM System z + */ +#if defined(__370__) || defined(__THW_370__) || defined(__s390__) || defined(__s390x__) || defined(__zarch__) || defined(__SYSC_ZARCH__) +# define SIMDE_ARCH_ZARCH __ARCH__ +#endif +#if defined(SIMDE_ARCH_ZARCH) + #define SIMDE_ARCH_ZARCH_CHECK(version) ((version) <= SIMDE_ARCH_ZARCH) +#else + #define SIMDE_ARCH_ZARCH_CHECK(version) (0) +#endif + +#if defined(SIMDE_ARCH_ZARCH) && defined(__VEC__) + #define SIMDE_ARCH_ZARCH_ZVECTOR SIMDE_ARCH_ZARCH +#endif + +/* TMS320 DSP + */ +#if defined(_TMS320C6740) || defined(__TMS320C6740__) +# define SIMDE_ARCH_TMS320 6740 +#elif defined(_TMS320C6700_PLUS) || defined(__TMS320C6700_PLUS__) +# define SIMDE_ARCH_TMS320 6701 +#elif defined(_TMS320C6700) || defined(__TMS320C6700__) +# define SIMDE_ARCH_TMS320 6700 +#elif defined(_TMS320C6600) || defined(__TMS320C6600__) +# define SIMDE_ARCH_TMS320 6600 +#elif defined(_TMS320C6400_PLUS) || defined(__TMS320C6400_PLUS__) +# define SIMDE_ARCH_TMS320 6401 +#elif defined(_TMS320C6400) || defined(__TMS320C6400__) +# define SIMDE_ARCH_TMS320 6400 +#elif defined(_TMS320C6200) || defined(__TMS320C6200__) +# define SIMDE_ARCH_TMS320 6200 +#elif defined(_TMS320C55X) || defined(__TMS320C55X__) +# define SIMDE_ARCH_TMS320 550 +#elif defined(_TMS320C54X) || defined(__TMS320C54X__) +# define SIMDE_ARCH_TMS320 540 +#elif defined(_TMS320C28X) || defined(__TMS320C28X__) +# define SIMDE_ARCH_TMS320 280 +#endif +#if defined(SIMDE_ARCH_TMS320) + #define SIMDE_ARCH_TMS320_CHECK(version) ((version) <= SIMDE_ARCH_TMS320) +#else + #define SIMDE_ARCH_TMS320_CHECK(version) (0) +#endif + +/* WebAssembly */ +#if defined(__wasm__) +# define SIMDE_ARCH_WASM 1 +#endif + +#if defined(SIMDE_ARCH_WASM) && defined(__wasm_simd128__) +# define SIMDE_ARCH_WASM_SIMD128 +#endif + +/* Xtensa + */ +#if defined(__xtensa__) || defined(__XTENSA__) +# define SIMDE_ARCH_XTENSA 1 +#endif + +#endif /* !defined(SIMDE_ARCH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-arch.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-features.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +/* simde-arch.h is used to determine which features are available according + to the compiler. However, we want to make it possible to forcibly enable + or disable APIs */ + +#if !defined(SIMDE_FEATURES_H) +#define SIMDE_FEATURES_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-diagnostic.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2017-2020 Evan Nemerson + */ + +/* SIMDe targets a very wide range of standards and compilers, and our + * goal is to compile cleanly even with extremely aggressive warnings + * (i.e., -Weverything in clang, -Wextra in GCC, /W4 for MSVC, etc.) + * treated as errors. + * + * While our preference is to resolve the underlying issue a given + * diagnostic is warning us about, sometimes that's not possible. + * Fixing a warning in one compiler may cause problems in another. + * Sometimes a warning doesn't really apply to us (false positives), + * and sometimes adhering to a warning would mean dropping a feature + * we *know* the compiler supports since we have tested specifically + * for the compiler or feature. + * + * When practical, warnings are only disabled for specific code. For + * a list of warnings which are enabled by default in all SIMDe code, + * see SIMDE_DISABLE_UNWANTED_DIAGNOSTICS. Note that we restore the + * warning stack when SIMDe is done parsing, so code which includes + * SIMDe is not deprived of these warnings. + */ + +#if !defined(SIMDE_DIAGNOSTIC_H) +#define SIMDE_DIAGNOSTIC_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* This is only to help us implement functions like _mm_undefined_ps. */ +#if defined(SIMDE_DIAGNOSTIC_DISABLE_UNINITIALIZED_) + #undef SIMDE_DIAGNOSTIC_DISABLE_UNINITIALIZED_ +#endif +#if HEDLEY_HAS_WARNING("-Wuninitialized") + #define SIMDE_DIAGNOSTIC_DISABLE_UNINITIALIZED_ _Pragma("clang diagnostic ignored \"-Wuninitialized\"") +#elif HEDLEY_GCC_VERSION_CHECK(4,2,0) + #define SIMDE_DIAGNOSTIC_DISABLE_UNINITIALIZED_ _Pragma("GCC diagnostic ignored \"-Wuninitialized\"") +#elif HEDLEY_PGI_VERSION_CHECK(19,10,0) + #define SIMDE_DIAGNOSTIC_DISABLE_UNINITIALIZED_ _Pragma("diag_suppress 549") +#elif HEDLEY_SUNPRO_VERSION_CHECK(5,14,0) && defined(__cplusplus) + #define SIMDE_DIAGNOSTIC_DISABLE_UNINITIALIZED_ _Pragma("error_messages(off,SEC_UNINITIALIZED_MEM_READ,SEC_UNDEFINED_RETURN_VALUE,unassigned)") +#elif HEDLEY_SUNPRO_VERSION_CHECK(5,14,0) + #define SIMDE_DIAGNOSTIC_DISABLE_UNINITIALIZED_ _Pragma("error_messages(off,SEC_UNINITIALIZED_MEM_READ,SEC_UNDEFINED_RETURN_VALUE)") +#elif HEDLEY_SUNPRO_VERSION_CHECK(5,12,0) && defined(__cplusplus) + #define SIMDE_DIAGNOSTIC_DISABLE_UNINITIALIZED_ _Pragma("error_messages(off,unassigned)") +#elif \ + HEDLEY_TI_VERSION_CHECK(16,9,9) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(8,0,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,3,2) + #define SIMDE_DIAGNOSTIC_DISABLE_UNINITIALIZED_ _Pragma("diag_suppress 551") +#elif HEDLEY_INTEL_VERSION_CHECK(13,0,0) + #define SIMDE_DIAGNOSTIC_DISABLE_UNINITIALIZED_ _Pragma("warning(disable:592)") +#elif HEDLEY_MSVC_VERSION_CHECK(19,0,0) && !defined(__MSVC_RUNTIME_CHECKS) + #define SIMDE_DIAGNOSTIC_DISABLE_UNINITIALIZED_ __pragma(warning(disable:4700)) +#endif + +/* GCC emits a lot of "notes" about the ABI being different for things + * in newer versions of GCC. We don't really care because all our + * functions are inlined and don't generate ABI. */ +#if HEDLEY_GCC_VERSION_CHECK(7,0,0) + #define SIMDE_DIAGNOSTIC_DISABLE_PSABI_ _Pragma("GCC diagnostic ignored \"-Wpsabi\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_PSABI_ +#endif + +/* Since MMX uses x87 FP registers, you're supposed to call _mm_empty() + * after each MMX function before any floating point instructions. + * Some compilers warn about functions which use MMX functions but + * don't call _mm_empty(). However, since SIMDe is implementyng the + * MMX API we shouldn't be calling _mm_empty(); we leave it to the + * caller to invoke simde_mm_empty(). */ +#if HEDLEY_INTEL_VERSION_CHECK(19,0,0) + #define SIMDE_DIAGNOSTIC_DISABLE_NO_EMMS_INSTRUCTION_ _Pragma("warning(disable:13200 13203)") +#elif defined(HEDLEY_MSVC_VERSION) + #define SIMDE_DIAGNOSTIC_DISABLE_NO_EMMS_INSTRUCTION_ __pragma(warning(disable:4799)) +#else + #define SIMDE_DIAGNOSTIC_DISABLE_NO_EMMS_INSTRUCTION_ +#endif + +/* Intel is pushing people to use OpenMP SIMD instead of Cilk+, so they + * emit a diagnostic if you use #pragma simd instead of + * #pragma omp simd. SIMDe supports OpenMP SIMD, you just need to + * compile with -qopenmp or -qopenmp-simd and define + * SIMDE_ENABLE_OPENMP. Cilk+ is just a fallback. */ +#if HEDLEY_INTEL_VERSION_CHECK(18,0,0) + #define SIMDE_DIAGNOSTIC_DISABLE_SIMD_PRAGMA_DEPRECATED_ _Pragma("warning(disable:3948)") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_SIMD_PRAGMA_DEPRECATED_ +#endif + +/* MSVC emits a diagnostic when we call a function (like + * simde_mm_set_epi32) while initializing a struct. We currently do + * this a *lot* in the tests. */ +#if \ + defined(HEDLEY_MSVC_VERSION) + #define SIMDE_DIAGNOSTIC_DISABLE_NON_CONSTANT_AGGREGATE_INITIALIZER_ __pragma(warning(disable:4204)) +#else + #define SIMDE_DIAGNOSTIC_DISABLE_NON_CONSTANT_AGGREGATE_INITIALIZER_ +#endif + +/* This warning needs a lot of work. It is triggered if all you do is + * pass the value to memcpy/__builtin_memcpy, or if you initialize a + * member of the union, even if that member takes up the entire union. + * Last tested with clang-10, hopefully things will improve in the + * future; if clang fixes this I'd love to enable it. */ +#if \ + HEDLEY_HAS_WARNING("-Wconditional-uninitialized") + #define SIMDE_DIAGNOSTIC_DISABLE_CONDITIONAL_UNINITIALIZED_ _Pragma("clang diagnostic ignored \"-Wconditional-uninitialized\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_CONDITIONAL_UNINITIALIZED_ +#endif + +/* This warning is meant to catch things like `0.3 + 0.4 == 0.7`, which + * will is false. However, SIMDe uses these operations exclusively + * for things like _mm_cmpeq_ps, for which we really do want to check + * for equality (or inequality). + * + * If someone wants to put together a SIMDE_FLOAT_EQUAL(a, op, b) macro + * which just wraps a check in some code do disable this diagnostic I'd + * be happy to accept it. */ +#if \ + HEDLEY_HAS_WARNING("-Wfloat-equal") || \ + HEDLEY_GCC_VERSION_CHECK(3,0,0) + #define SIMDE_DIAGNOSTIC_DISABLE_FLOAT_EQUAL_ _Pragma("GCC diagnostic ignored \"-Wfloat-equal\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_FLOAT_EQUAL_ +#endif + +/* This is because we use HEDLEY_STATIC_ASSERT for static assertions. + * If Hedley can't find an implementation it will preprocess to + * nothing, which means there will be a trailing semi-colon. */ +#if HEDLEY_HAS_WARNING("-Wextra-semi") + #define SIMDE_DIAGNOSTIC_DISABLE_EXTRA_SEMI_ _Pragma("clang diagnostic ignored \"-Wextra-semi\"") +#elif HEDLEY_GCC_VERSION_CHECK(8,1,0) && defined(__cplusplus) + #define SIMDE_DIAGNOSTIC_DISABLE_EXTRA_SEMI_ _Pragma("GCC diagnostic ignored \"-Wextra-semi\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_EXTRA_SEMI_ +#endif + +/* We do use a few variadic macros, which technically aren't available + * until C99 and C++11, but every compiler I'm aware of has supported + * them for much longer. That said, usage is isolated to the test + * suite and compilers known to support them. */ +#if HEDLEY_HAS_WARNING("-Wvariadic-macros") || HEDLEY_GCC_VERSION_CHECK(4,0,0) + #if HEDLEY_HAS_WARNING("-Wc++98-compat-pedantic") + #define SIMDE_DIAGNOSTIC_DISABLE_VARIADIC_MACROS_ \ + _Pragma("clang diagnostic ignored \"-Wvariadic-macros\"") \ + _Pragma("clang diagnostic ignored \"-Wc++98-compat-pedantic\"") + #else + #define SIMDE_DIAGNOSTIC_DISABLE_VARIADIC_MACROS_ _Pragma("GCC diagnostic ignored \"-Wvariadic-macros\"") + #endif +#else + #define SIMDE_DIAGNOSTIC_DISABLE_VARIADIC_MACROS_ +#endif + +/* emscripten requires us to use a __wasm_unimplemented_simd128__ macro + * before we can access certain SIMD intrinsics, but this diagnostic + * warns about it being a reserved name. It is a reserved name, but + * it's reserved for the compiler and we are using it to convey + * information to the compiler. + * + * This is also used when enabling native aliases since we don't get to + * choose the macro names. */ +#if HEDLEY_HAS_WARNING("-Wreserved-id-macro") + #define SIMDE_DIAGNOSTIC_DISABLE_RESERVED_ID_MACRO_ _Pragma("clang diagnostic ignored \"-Wreserved-id-macro\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_RESERVED_ID_MACRO_ +#endif + +/* Similar to above; types like simde__m128i are reserved due to the + * double underscore, but we didn't choose them, Intel did. */ +#if HEDLEY_HAS_WARNING("-Wreserved-identifier") + #define SIMDE_DIAGNOSTIC_DISABLE_RESERVED_ID_ _Pragma("clang diagnostic ignored \"-Wreserved-identifier\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_RESERVED_ID_ +#endif + +/* clang 3.8 warns about the packed attribute being unnecessary when + * used in the _mm_loadu_* functions. That *may* be true for version + * 3.8, but for later versions it is crucial in order to make unaligned + * access safe. */ +#if HEDLEY_HAS_WARNING("-Wpacked") + #define SIMDE_DIAGNOSTIC_DISABLE_PACKED_ _Pragma("clang diagnostic ignored \"-Wpacked\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_PACKED_ +#endif + +/* Triggered when assigning a float to a double implicitly. We use + * explicit casts in SIMDe, this is only used in the test suite. */ +#if HEDLEY_HAS_WARNING("-Wdouble-promotion") + #define SIMDE_DIAGNOSTIC_DISABLE_DOUBLE_PROMOTION_ _Pragma("clang diagnostic ignored \"-Wdouble-promotion\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_DOUBLE_PROMOTION_ +#endif + +/* Several compilers treat conformant array parameters as VLAs. We + * test to make sure we're in C mode (C++ doesn't support CAPs), and + * that the version of the standard supports CAPs. We also reject + * some buggy compilers like MSVC (the logic is in Hedley if you want + * to take a look), but with certain warnings enabled some compilers + * still like to emit a diagnostic. */ +#if HEDLEY_HAS_WARNING("-Wvla") + #define SIMDE_DIAGNOSTIC_DISABLE_VLA_ _Pragma("clang diagnostic ignored \"-Wvla\"") +#elif HEDLEY_GCC_VERSION_CHECK(4,3,0) + #define SIMDE_DIAGNOSTIC_DISABLE_VLA_ _Pragma("GCC diagnostic ignored \"-Wvla\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_VLA_ +#endif + +#if HEDLEY_HAS_WARNING("-Wused-but-marked-unused") + #define SIMDE_DIAGNOSTIC_DISABLE_USED_BUT_MARKED_UNUSED_ _Pragma("clang diagnostic ignored \"-Wused-but-marked-unused\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_USED_BUT_MARKED_UNUSED_ +#endif + +#if HEDLEY_HAS_WARNING("-Wpass-failed") + #define SIMDE_DIAGNOSTIC_DISABLE_PASS_FAILED_ _Pragma("clang diagnostic ignored \"-Wpass-failed\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_PASS_FAILED_ +#endif + +#if HEDLEY_HAS_WARNING("-Wpadded") + #define SIMDE_DIAGNOSTIC_DISABLE_PADDED_ _Pragma("clang diagnostic ignored \"-Wpadded\"") +#elif HEDLEY_MSVC_VERSION_CHECK(19,0,0) /* Likely goes back further */ + #define SIMDE_DIAGNOSTIC_DISABLE_PADDED_ __pragma(warning(disable:4324)) +#else + #define SIMDE_DIAGNOSTIC_DISABLE_PADDED_ +#endif + +#if HEDLEY_HAS_WARNING("-Wzero-as-null-pointer-constant") + #define SIMDE_DIAGNOSTIC_DISABLE_ZERO_AS_NULL_POINTER_CONSTANT_ _Pragma("clang diagnostic ignored \"-Wzero-as-null-pointer-constant\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_ZERO_AS_NULL_POINTER_CONSTANT_ +#endif + +#if HEDLEY_HAS_WARNING("-Wold-style-cast") + #define SIMDE_DIAGNOSTIC_DISABLE_OLD_STYLE_CAST_ _Pragma("clang diagnostic ignored \"-Wold-style-cast\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_OLD_STYLE_CAST_ +#endif + +#if HEDLEY_HAS_WARNING("-Wcast-function-type") || HEDLEY_GCC_VERSION_CHECK(8,0,0) + #define SIMDE_DIAGNOSTIC_DISABLE_CAST_FUNCTION_TYPE_ _Pragma("GCC diagnostic ignored \"-Wcast-function-type\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_CAST_FUNCTION_TYPE_ +#endif + +/* clang will emit this warning when we use C99 extensions whan not in + * C99 mode, even though it does support this. In such cases we check + * the compiler and version first, so we know it's not a problem. */ +#if HEDLEY_HAS_WARNING("-Wc99-extensions") + #define SIMDE_DIAGNOSTIC_DISABLE_C99_EXTENSIONS_ _Pragma("clang diagnostic ignored \"-Wc99-extensions\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_C99_EXTENSIONS_ +#endif + +/* https://github.com/simd-everywhere/simde/issues/277 */ +#if defined(HEDLEY_GCC_VERSION) && HEDLEY_GCC_VERSION_CHECK(4,6,0) && !HEDLEY_GCC_VERSION_CHECK(6,4,0) && defined(__cplusplus) + #define SIMDE_DIAGNOSTIC_DISABLE_BUGGY_UNUSED_BUT_SET_VARIBALE_ _Pragma("GCC diagnostic ignored \"-Wunused-but-set-variable\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_BUGGY_UNUSED_BUT_SET_VARIBALE_ +#endif + +/* This is the warning that you normally define _CRT_SECURE_NO_WARNINGS + * to silence, but you have to do that before including anything and + * that would require reordering includes. */ +#if defined(_MSC_VER) + #define SIMDE_DIAGNOSTIC_DISABLE_ANNEX_K_ __pragma(warning(disable:4996)) +#else + #define SIMDE_DIAGNOSTIC_DISABLE_ANNEX_K_ +#endif + +/* Some compilers, such as clang, may use `long long` for 64-bit + * integers, but `long long` triggers a diagnostic with + * -Wc++98-compat-pedantic which says 'long long' is incompatible with + * C++98. */ +#if HEDLEY_HAS_WARNING("-Wc++98-compat-pedantic") + #if HEDLEY_HAS_WARNING("-Wc++11-long-long") + #define SIMDE_DIAGNOSTIC_DISABLE_CPP98_COMPAT_PEDANTIC_ \ + _Pragma("clang diagnostic ignored \"-Wc++98-compat-pedantic\"") \ + _Pragma("clang diagnostic ignored \"-Wc++11-long-long\"") + #else + #define SIMDE_DIAGNOSTIC_DISABLE_CPP98_COMPAT_PEDANTIC_ _Pragma("clang diagnostic ignored \"-Wc++98-compat-pedantic\"") + #endif +#else + #define SIMDE_DIAGNOSTIC_DISABLE_CPP98_COMPAT_PEDANTIC_ +#endif + +/* Some problem as above */ +#if HEDLEY_HAS_WARNING("-Wc++11-long-long") + #define SIMDE_DIAGNOSTIC_DISABLE_CPP11_LONG_LONG_ _Pragma("clang diagnostic ignored \"-Wc++11-long-long\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_CPP11_LONG_LONG_ +#endif + +/* emscripten emits this whenever stdin/stdout/stderr is used in a + * macro. */ +#if HEDLEY_HAS_WARNING("-Wdisabled-macro-expansion") + #define SIMDE_DIAGNOSTIC_DISABLE_DISABLED_MACRO_EXPANSION_ _Pragma("clang diagnostic ignored \"-Wdisabled-macro-expansion\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_DISABLED_MACRO_EXPANSION_ +#endif + +/* Clang uses C11 generic selections to implement some AltiVec + * functions, which triggers this diagnostic when not compiling + * in C11 mode */ +#if HEDLEY_HAS_WARNING("-Wc11-extensions") + #define SIMDE_DIAGNOSTIC_DISABLE_C11_EXTENSIONS_ _Pragma("clang diagnostic ignored \"-Wc11-extensions\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_C11_EXTENSIONS_ +#endif + +/* Clang sometimes triggers this warning in macros in the AltiVec and + * NEON headers, or due to missing functions. */ +#if HEDLEY_HAS_WARNING("-Wvector-conversion") + #define SIMDE_DIAGNOSTIC_DISABLE_VECTOR_CONVERSION_ _Pragma("clang diagnostic ignored \"-Wvector-conversion\"") + /* For NEON, the situation with -Wvector-conversion in clang < 10 is + * bad enough that we just disable the warning altogether. On x86, + * clang has similar issues on several sse4.2+ intrinsics before 3.8. */ + #if \ + (defined(SIMDE_ARCH_ARM) && SIMDE_DETECT_CLANG_VERSION_NOT(10,0,0)) || \ + SIMDE_DETECT_CLANG_VERSION_NOT(3,8,0) + #define SIMDE_DIAGNOSTIC_DISABLE_BUGGY_VECTOR_CONVERSION_ SIMDE_DIAGNOSTIC_DISABLE_VECTOR_CONVERSION_ + #endif +#else + #define SIMDE_DIAGNOSTIC_DISABLE_VECTOR_CONVERSION_ +#endif +#if !defined(SIMDE_DIAGNOSTIC_DISABLE_BUGGY_VECTOR_CONVERSION_) + #define SIMDE_DIAGNOSTIC_DISABLE_BUGGY_VECTOR_CONVERSION_ +#endif + +/* Prior to 5.0, clang didn't support disabling diagnostics in + * statement exprs. As a result, some macros we use don't + * properly silence warnings. */ +#if SIMDE_DETECT_CLANG_VERSION_NOT(5,0,0) && HEDLEY_HAS_WARNING("-Wcast-qual") && HEDLEY_HAS_WARNING("-Wcast-align") + #define SIMDE_DIAGNOSTIC_DISABLE_BUGGY_CASTS_ _Pragma("clang diagnostic ignored \"-Wcast-qual\"") _Pragma("clang diagnostic ignored \"-Wcast-align\"") +#elif SIMDE_DETECT_CLANG_VERSION_NOT(5,0,0) && HEDLEY_HAS_WARNING("-Wcast-qual") + #define SIMDE_DIAGNOSTIC_DISABLE_BUGGY_CASTS_ _Pragma("clang diagnostic ignored \"-Wcast-qual\"") +#elif SIMDE_DETECT_CLANG_VERSION_NOT(5,0,0) && HEDLEY_HAS_WARNING("-Wcast-align") + #define SIMDE_DIAGNOSTIC_DISABLE_BUGGY_CASTS_ _Pragma("clang diagnostic ignored \"-Wcast-align\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_BUGGY_CASTS_ +#endif + +/* SLEEF triggers this a *lot* in their headers */ +#if HEDLEY_HAS_WARNING("-Wignored-qualifiers") + #define SIMDE_DIAGNOSTIC_DISABLE_IGNORED_QUALIFIERS_ _Pragma("clang diagnostic ignored \"-Wignored-qualifiers\"") +#elif HEDLEY_GCC_VERSION_CHECK(4,3,0) + #define SIMDE_DIAGNOSTIC_DISABLE_IGNORED_QUALIFIERS_ _Pragma("GCC diagnostic ignored \"-Wignored-qualifiers\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_IGNORED_QUALIFIERS_ +#endif + +/* GCC emits this under some circumstances when using __int128 */ +#if HEDLEY_GCC_VERSION_CHECK(4,8,0) + #define SIMDE_DIAGNOSTIC_DISABLE_PEDANTIC_ _Pragma("GCC diagnostic ignored \"-Wpedantic\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_PEDANTIC_ +#endif + +/* MSVC doesn't like (__assume(0), code) and will warn about code being + * unreachable, but we want it there because not all compilers + * understand the unreachable macro and will complain if it is missing. + * I'm planning on adding a new macro to Hedley to handle this a bit + * more elegantly, but until then... */ +#if defined(HEDLEY_MSVC_VERSION) + #define SIMDE_DIAGNOSTIC_DISABLE_UNREACHABLE_ __pragma(warning(disable:4702)) +#else + #define SIMDE_DIAGNOSTIC_DISABLE_UNREACHABLE_ +#endif + +/* This is a false positive from GCC in a few places. */ +#if HEDLEY_GCC_VERSION_CHECK(4,7,0) + #define SIMDE_DIAGNOSTIC_DISABLE_MAYBE_UNINITIAZILED_ _Pragma("GCC diagnostic ignored \"-Wmaybe-uninitialized\"") +#else + #define SIMDE_DIAGNOSTIC_DISABLE_MAYBE_UNINITIAZILED_ +#endif + +#if defined(SIMDE_ENABLE_NATIVE_ALIASES) + #define SIMDE_DISABLE_UNWANTED_DIAGNOSTICS_NATIVE_ALIASES_ \ + SIMDE_DIAGNOSTIC_DISABLE_RESERVED_ID_MACRO_ +#else + #define SIMDE_DISABLE_UNWANTED_DIAGNOSTICS_NATIVE_ALIASES_ +#endif + +/* Some native functions on E2K with instruction set < v6 are declared + * as deprecated due to inefficiency. Still they are more efficient + * than SIMDe implementation. So we're using them, and switching off + * these deprecation warnings. */ +#if defined(HEDLEY_MCST_LCC_VERSION) +# define SIMDE_LCC_DISABLE_DEPRECATED_WARNINGS _Pragma("diag_suppress 1215,1444") +# define SIMDE_LCC_REVERT_DEPRECATED_WARNINGS _Pragma("diag_default 1215,1444") +#else +# define SIMDE_LCC_DISABLE_DEPRECATED_WARNINGS +# define SIMDE_LCC_REVERT_DEPRECATED_WARNINGS +#endif + +#define SIMDE_DISABLE_UNWANTED_DIAGNOSTICS \ + HEDLEY_DIAGNOSTIC_DISABLE_UNUSED_FUNCTION \ + SIMDE_DISABLE_UNWANTED_DIAGNOSTICS_NATIVE_ALIASES_ \ + SIMDE_DIAGNOSTIC_DISABLE_PSABI_ \ + SIMDE_DIAGNOSTIC_DISABLE_NO_EMMS_INSTRUCTION_ \ + SIMDE_DIAGNOSTIC_DISABLE_SIMD_PRAGMA_DEPRECATED_ \ + SIMDE_DIAGNOSTIC_DISABLE_CONDITIONAL_UNINITIALIZED_ \ + SIMDE_DIAGNOSTIC_DISABLE_FLOAT_EQUAL_ \ + SIMDE_DIAGNOSTIC_DISABLE_NON_CONSTANT_AGGREGATE_INITIALIZER_ \ + SIMDE_DIAGNOSTIC_DISABLE_EXTRA_SEMI_ \ + SIMDE_DIAGNOSTIC_DISABLE_VLA_ \ + SIMDE_DIAGNOSTIC_DISABLE_USED_BUT_MARKED_UNUSED_ \ + SIMDE_DIAGNOSTIC_DISABLE_PASS_FAILED_ \ + SIMDE_DIAGNOSTIC_DISABLE_CPP98_COMPAT_PEDANTIC_ \ + SIMDE_DIAGNOSTIC_DISABLE_CPP11_LONG_LONG_ \ + SIMDE_DIAGNOSTIC_DISABLE_BUGGY_UNUSED_BUT_SET_VARIBALE_ \ + SIMDE_DIAGNOSTIC_DISABLE_BUGGY_CASTS_ \ + SIMDE_DIAGNOSTIC_DISABLE_BUGGY_VECTOR_CONVERSION_ \ + SIMDE_DIAGNOSTIC_DISABLE_RESERVED_ID_ + +#endif /* !defined(SIMDE_DIAGNOSTIC_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-diagnostic.h :: */ + +#if !defined(SIMDE_X86_SVML_NATIVE) && !defined(SIMDE_X86_SVML_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_SVML) + #define SIMDE_X86_SVML_NATIVE + #endif +#endif +#if defined(SIMDE_X86_SVML_NATIVE) && !defined(SIMDE_X86_AVX512F_NATIVE) + #define SIMDE_X86_AVX512F_NATIVE +#endif + +#if !defined(SIMDE_X86_AVX512VP2INTERSECT_NATIVE) && !defined(SIMDE_X86_AVX512VP2INTERSECT_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_AVX512VP2INTERSECT) + #define SIMDE_X86_AVX512VP2INTERSECT_NATIVE + #endif +#endif +#if defined(SIMDE_X86_AVX512VP2INTERSECT_NATIVE) && !defined(SIMDE_X86_AVX512F_NATIVE) + #define SIMDE_X86_AVX512F_NATIVE +#endif + +#if !defined(SIMDE_X86_AVX512BITALG_NATIVE) && !defined(SIMDE_X86_AVX512BITALG_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_AVX512BITALG) + #define SIMDE_X86_AVX512BITALG_NATIVE + #endif +#endif +#if defined(SIMDE_X86_AVX512BITALG_NATIVE) && !defined(SIMDE_X86_AVX512F_NATIVE) + #define SIMDE_X86_AVX512F_NATIVE +#endif + +#if !defined(SIMDE_X86_AVX512VBMI_NATIVE) && !defined(SIMDE_X86_AVX512VBMI_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_AVX512VBMI) + #define SIMDE_X86_AVX512VBMI_NATIVE + #endif +#endif +#if defined(SIMDE_X86_AVX512VBMI_NATIVE) && !defined(SIMDE_X86_AVX512F_NATIVE) + #define SIMDE_X86_AVX512F_NATIVE +#endif + +#if !defined(SIMDE_X86_AVX512CD_NATIVE) && !defined(SIMDE_X86_AVX512CD_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_AVX512CD) + #define SIMDE_X86_AVX512CD_NATIVE + #endif +#endif +#if defined(SIMDE_X86_AVX512CD_NATIVE) && !defined(SIMDE_X86_AVX512F_NATIVE) + #define SIMDE_X86_AVX512F_NATIVE +#endif + +#if !defined(SIMDE_X86_AVX512DQ_NATIVE) && !defined(SIMDE_X86_AVX512DQ_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_AVX512DQ) + #define SIMDE_X86_AVX512DQ_NATIVE + #endif +#endif +#if defined(SIMDE_X86_AVX512DQ_NATIVE) && !defined(SIMDE_X86_AVX512F_NATIVE) + #define SIMDE_X86_AVX512F_NATIVE +#endif + +#if !defined(SIMDE_X86_AVX512VL_NATIVE) && !defined(SIMDE_X86_AVX512VL_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_AVX512VL) + #define SIMDE_X86_AVX512VL_NATIVE + #endif +#endif +#if defined(SIMDE_X86_AVX512VL_NATIVE) && !defined(SIMDE_X86_AVX512F_NATIVE) + #define SIMDE_X86_AVX512F_NATIVE +#endif + +#if !defined(SIMDE_X86_AVX512BW_NATIVE) && !defined(SIMDE_X86_AVX512BW_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_AVX512BW) + #define SIMDE_X86_AVX512BW_NATIVE + #endif +#endif +#if defined(SIMDE_X86_AVX512BW_NATIVE) && !defined(SIMDE_X86_AVX512F_NATIVE) + #define SIMDE_X86_AVX512F_NATIVE +#endif + +#if !defined(SIMDE_X86_AVX512F_NATIVE) && !defined(SIMDE_X86_AVX512F_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_AVX512F) + #define SIMDE_X86_AVX512F_NATIVE + #endif +#endif +#if defined(SIMDE_X86_AVX512F_NATIVE) && !defined(SIMDE_X86_AVX2_NATIVE) + #define SIMDE_X86_AVX2_NATIVE +#endif + +#if !defined(SIMDE_X86_FMA_NATIVE) && !defined(SIMDE_X86_FMA_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_FMA) + #define SIMDE_X86_FMA_NATIVE + #endif +#endif +#if defined(SIMDE_X86_FMA_NATIVE) && !defined(SIMDE_X86_AVX_NATIVE) + #define SIMDE_X86_AVX_NATIVE +#endif + +#if !defined(SIMDE_X86_AVX2_NATIVE) && !defined(SIMDE_X86_AVX2_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_AVX2) + #define SIMDE_X86_AVX2_NATIVE + #endif +#endif +#if defined(SIMDE_X86_AVX2_NATIVE) && !defined(SIMDE_X86_AVX_NATIVE) + #define SIMDE_X86_AVX_NATIVE +#endif + +#if !defined(SIMDE_X86_AVX_NATIVE) && !defined(SIMDE_X86_AVX_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_AVX) + #define SIMDE_X86_AVX_NATIVE + #endif +#endif +#if defined(SIMDE_X86_AVX_NATIVE) && !defined(SIMDE_X86_SSE4_1_NATIVE) + #define SIMDE_X86_SSE4_2_NATIVE +#endif + +#if !defined(SIMDE_X86_XOP_NATIVE) && !defined(SIMDE_X86_XOP_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_XOP) + #define SIMDE_X86_XOP_NATIVE + #endif +#endif +#if defined(SIMDE_X86_XOP_NATIVE) && !defined(SIMDE_X86_SSE4_2_NATIVE) + #define SIMDE_X86_SSE4_2_NATIVE +#endif + +#if !defined(SIMDE_X86_SSE4_2_NATIVE) && !defined(SIMDE_X86_SSE4_2_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_SSE4_2) + #define SIMDE_X86_SSE4_2_NATIVE + #endif +#endif +#if defined(SIMDE_X86_SSE4_2_NATIVE) && !defined(SIMDE_X86_SSE4_1_NATIVE) + #define SIMDE_X86_SSE4_1_NATIVE +#endif + +#if !defined(SIMDE_X86_SSE4_1_NATIVE) && !defined(SIMDE_X86_SSE4_1_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_SSE4_1) + #define SIMDE_X86_SSE4_1_NATIVE + #endif +#endif +#if defined(SIMDE_X86_SSE4_1_NATIVE) && !defined(SIMDE_X86_SSSE3_NATIVE) + #define SIMDE_X86_SSSE3_NATIVE +#endif + +#if !defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_X86_SSSE3_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_SSSE3) + #define SIMDE_X86_SSSE3_NATIVE + #endif +#endif +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_X86_SSE3_NATIVE) + #define SIMDE_X86_SSE3_NATIVE +#endif + +#if !defined(SIMDE_X86_SSE3_NATIVE) && !defined(SIMDE_X86_SSE3_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_SSE3) + #define SIMDE_X86_SSE3_NATIVE + #endif +#endif +#if defined(SIMDE_X86_SSE3_NATIVE) && !defined(SIMDE_X86_SSE2_NATIVE) + #define SIMDE_X86_SSE2_NATIVE +#endif + +#if !defined(SIMDE_X86_SSE2_NATIVE) && !defined(SIMDE_X86_SSE2_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_SSE2) + #define SIMDE_X86_SSE2_NATIVE + #endif +#endif +#if defined(SIMDE_X86_SSE2_NATIVE) && !defined(SIMDE_X86_SSE_NATIVE) + #define SIMDE_X86_SSE_NATIVE +#endif + +#if !defined(SIMDE_X86_SSE_NATIVE) && !defined(SIMDE_X86_SSE_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_SSE) + #define SIMDE_X86_SSE_NATIVE + #endif +#endif + +#if !defined(SIMDE_X86_MMX_NATIVE) && !defined(SIMDE_X86_MMX_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_MMX) + #define SIMDE_X86_MMX_NATIVE + #endif +#endif + +#if !defined(SIMDE_X86_GFNI_NATIVE) && !defined(SIMDE_X86_GFNI_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_GFNI) + #define SIMDE_X86_GFNI_NATIVE + #endif +#endif + +#if !defined(SIMDE_X86_PCLMUL_NATIVE) && !defined(SIMDE_X86_PCLMUL_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_PCLMUL) + #define SIMDE_X86_PCLMUL_NATIVE + #endif +#endif + +#if !defined(SIMDE_X86_VPCLMULQDQ_NATIVE) && !defined(SIMDE_X86_VPCLMULQDQ_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_VPCLMULQDQ) + #define SIMDE_X86_VPCLMULQDQ_NATIVE + #endif +#endif + +#if !defined(SIMDE_X86_F16C_NATIVE) && !defined(SIMDE_X86_F16C_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_X86_F16C) + #define SIMDE_X86_F16C_NATIVE + #endif +#endif + +#if !defined(SIMDE_X86_SVML_NATIVE) && !defined(SIMDE_X86_SVML_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(__INTEL_COMPILER) + #define SIMDE_X86_SVML_NATIVE + #endif +#endif + +#if defined(HEDLEY_MSVC_VERSION) + #pragma warning(push) + #pragma warning(disable:4799) +#endif + +#if \ + defined(SIMDE_X86_AVX_NATIVE) || defined(SIMDE_X86_GFNI_NATIVE) + #include +#elif defined(SIMDE_X86_SSE4_2_NATIVE) + #include +#elif defined(SIMDE_X86_SSE4_1_NATIVE) + #include +#elif defined(SIMDE_X86_SSSE3_NATIVE) + #include +#elif defined(SIMDE_X86_SSE3_NATIVE) + #include +#elif defined(SIMDE_X86_SSE2_NATIVE) + #include +#elif defined(SIMDE_X86_SSE_NATIVE) + #include +#elif defined(SIMDE_X86_MMX_NATIVE) + #include +#endif + +#if defined(SIMDE_X86_XOP_NATIVE) + #if defined(_MSC_VER) + #include + #else + #include + #endif +#endif + +#if defined(HEDLEY_MSVC_VERSION) + #pragma warning(pop) +#endif + +#if !defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_ARM_NEON_A64V8_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_ARM_NEON) && defined(SIMDE_ARCH_AARCH64) && SIMDE_ARCH_ARM_CHECK(8,0) + #define SIMDE_ARM_NEON_A64V8_NATIVE + #endif +#endif +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_ARM_NEON_A32V8_NATIVE) + #define SIMDE_ARM_NEON_A32V8_NATIVE +#endif + +#if !defined(SIMDE_ARM_NEON_A32V8_NATIVE) && !defined(SIMDE_ARM_NEON_A32V8_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_ARM_NEON) && SIMDE_ARCH_ARM_CHECK(8,0) && (__ARM_NEON_FP & 0x02) + #define SIMDE_ARM_NEON_A32V8_NATIVE + #endif +#endif +#if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define SIMDE_ARM_NEON_A32V7_NATIVE +#endif + +#if !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(SIMDE_ARM_NEON_A32V7_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_ARM_NEON) && SIMDE_ARCH_ARM_CHECK(7,0) + #define SIMDE_ARM_NEON_A32V7_NATIVE + #endif +#endif +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #include + #if defined(__ARM_FEATURE_FP16_VECTOR_ARITHMETIC) + #include + #endif +#endif + +#if !defined(SIMDE_ARM_SVE_NATIVE) && !defined(SIMDE_ARM_SVE_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_ARM_SVE) + #define SIMDE_ARM_SVE_NATIVE + #include + #endif +#endif + +#if !defined(SIMDE_WASM_SIMD128_NATIVE) && !defined(SIMDE_WASM_SIMD128_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_WASM_SIMD128) + #define SIMDE_WASM_SIMD128_NATIVE + #endif +#endif +#if defined(SIMDE_WASM_SIMD128_NATIVE) + #include +#endif + +#if !defined(SIMDE_POWER_ALTIVEC_P9_NATIVE) && !defined(SIMDE_POWER_ALTIVEC_P9_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if SIMDE_ARCH_POWER_ALTIVEC_CHECK(900) + #define SIMDE_POWER_ALTIVEC_P9_NATIVE + #endif +#endif +#if defined(SIMDE_POWER_ALTIVEC_P9_NATIVE) && !defined(SIMDE_POWER_ALTIVEC_P8) + #define SIMDE_POWER_ALTIVEC_P8_NATIVE +#endif + +#if !defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) && !defined(SIMDE_POWER_ALTIVEC_P8_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if SIMDE_ARCH_POWER_ALTIVEC_CHECK(800) + #define SIMDE_POWER_ALTIVEC_P8_NATIVE + #endif +#endif +#if defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) && !defined(SIMDE_POWER_ALTIVEC_P7) + #define SIMDE_POWER_ALTIVEC_P7_NATIVE +#endif + +#if !defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) && !defined(SIMDE_POWER_ALTIVEC_P7_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if SIMDE_ARCH_POWER_ALTIVEC_CHECK(700) + #define SIMDE_POWER_ALTIVEC_P7_NATIVE + #endif +#endif +#if defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) && !defined(SIMDE_POWER_ALTIVEC_P6) + #define SIMDE_POWER_ALTIVEC_P6_NATIVE +#endif + +#if !defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) && !defined(SIMDE_POWER_ALTIVEC_P6_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if SIMDE_ARCH_POWER_ALTIVEC_CHECK(600) + #define SIMDE_POWER_ALTIVEC_P6_NATIVE + #endif +#endif +#if defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) && !defined(SIMDE_POWER_ALTIVEC_P5) + #define SIMDE_POWER_ALTIVEC_P5_NATIVE +#endif + +#if !defined(SIMDE_POWER_ALTIVEC_P5_NATIVE) && !defined(SIMDE_POWER_ALTIVEC_P5_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if SIMDE_ARCH_POWER_ALTIVEC_CHECK(500) + #define SIMDE_POWER_ALTIVEC_P5_NATIVE + #endif +#endif + +#if !defined(SIMDE_ZARCH_ZVECTOR_15_NATIVE) && !defined(SIMDE_ZARCH_ZVECTOR_15_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if SIMDE_ARCH_ZARCH_CHECK(13) && defined(SIMDE_ARCH_ZARCH_ZVECTOR) + #define SIMDE_ZARCH_ZVECTOR_15_NATIVE + #endif +#endif + +#if !defined(SIMDE_ZARCH_ZVECTOR_14_NATIVE) && !defined(SIMDE_ZARCH_ZVECTOR_14_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if SIMDE_ARCH_ZARCH_CHECK(12) && defined(SIMDE_ARCH_ZARCH_ZVECTOR) + #define SIMDE_ZARCH_ZVECTOR_14_NATIVE + #endif +#endif + +#if !defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) && !defined(SIMDE_ZARCH_ZVECTOR_13_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if SIMDE_ARCH_ZARCH_CHECK(11) && defined(SIMDE_ARCH_ZARCH_ZVECTOR) + #define SIMDE_ZARCH_ZVECTOR_13_NATIVE + #endif +#endif + +#if defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + /* AltiVec conflicts with lots of stuff. The bool keyword conflicts + * with the bool keyword in C++ and the bool macro in C99+ (defined + * in stdbool.h). The vector keyword conflicts with std::vector in + * C++ if you are `using std;`. + * + * Luckily AltiVec allows you to use `__vector`/`__bool`/`__pixel` + * instead, but altivec.h will unconditionally define + * `vector`/`bool`/`pixel` so we need to work around that. + * + * Unfortunately this means that if your code uses AltiVec directly + * it may break. If this is the case you'll want to define + * `SIMDE_POWER_ALTIVEC_NO_UNDEF` before including SIMDe. Or, even + * better, port your code to use the double-underscore versions. */ + #if defined(bool) + #undef bool + #endif + + #if defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #include + + #if !defined(SIMDE_POWER_ALTIVEC_NO_UNDEF) + #if defined(vector) + #undef vector + #endif + #if defined(pixel) + #undef pixel + #endif + #if defined(bool) + #undef bool + #endif + #endif /* !defined(SIMDE_POWER_ALTIVEC_NO_UNDEF) */ + #elif defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + #include + #endif + + /* Use these intsead of vector/pixel/bool in SIMDe. */ + #define SIMDE_POWER_ALTIVEC_VECTOR(T) __vector T + #define SIMDE_POWER_ALTIVEC_PIXEL __pixel + #define SIMDE_POWER_ALTIVEC_BOOL __bool + + /* Re-define bool if we're using stdbool.h */ + #if !defined(__cplusplus) && defined(__bool_true_false_are_defined) && !defined(SIMDE_POWER_ALTIVEC_NO_UNDEF) + #define bool _Bool + #endif +#endif + +#if !defined(SIMDE_MIPS_LOONGSON_MMI_NATIVE) && !defined(SIMDE_MIPS_LOONGSON_MMI_NO_NATIVE) && !defined(SIMDE_NO_NATIVE) + #if defined(SIMDE_ARCH_MIPS_LOONGSON_MMI) + #define SIMDE_MIPS_LOONGSON_MMI_NATIVE 1 + #endif +#endif +#if defined(SIMDE_MIPS_LOONGSON_MMI_NATIVE) + #include +#endif + +/* This is used to determine whether or not to fall back on a vector + * function in an earlier ISA extensions, as well as whether + * we expected any attempts at vectorization to be fruitful or if we + * expect to always be running serial code. */ + +#if !defined(SIMDE_NATURAL_VECTOR_SIZE) + #if defined(SIMDE_X86_AVX512F_NATIVE) + #define SIMDE_NATURAL_VECTOR_SIZE (512) + #elif defined(SIMDE_X86_AVX_NATIVE) + #define SIMDE_NATURAL_VECTOR_SIZE (256) + #elif \ + defined(SIMDE_X86_SSE_NATIVE) || \ + defined(SIMDE_ARM_NEON_A32V7_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) || \ + defined(SIMDE_POWER_ALTIVEC_P5_NATIVE) + #define SIMDE_NATURAL_VECTOR_SIZE (128) + #endif + + #if !defined(SIMDE_NATURAL_VECTOR_SIZE) + #define SIMDE_NATURAL_VECTOR_SIZE (0) + #endif +#endif + +#define SIMDE_NATURAL_VECTOR_SIZE_LE(x) ((SIMDE_NATURAL_VECTOR_SIZE > 0) && (SIMDE_NATURAL_VECTOR_SIZE <= (x))) +#define SIMDE_NATURAL_VECTOR_SIZE_GE(x) ((SIMDE_NATURAL_VECTOR_SIZE > 0) && (SIMDE_NATURAL_VECTOR_SIZE >= (x))) + +/* Native aliases */ +#if defined(SIMDE_ENABLE_NATIVE_ALIASES) + #if !defined(SIMDE_X86_MMX_NATIVE) + #define SIMDE_X86_MMX_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_SSE_NATIVE) + #define SIMDE_X86_SSE_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_SSE2_NATIVE) + #define SIMDE_X86_SSE2_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_SSE3_NATIVE) + #define SIMDE_X86_SSE3_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_SSSE3_NATIVE) + #define SIMDE_X86_SSSE3_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_SSE4_1_NATIVE) + #define SIMDE_X86_SSE4_1_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_SSE4_2_NATIVE) + #define SIMDE_X86_SSE4_2_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_AVX_NATIVE) + #define SIMDE_X86_AVX_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_AVX2_NATIVE) + #define SIMDE_X86_AVX2_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_FMA_NATIVE) + #define SIMDE_X86_FMA_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_AVX512F_NATIVE) + #define SIMDE_X86_AVX512F_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_AVX512VL_NATIVE) + #define SIMDE_X86_AVX512VL_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_AVX512BW_NATIVE) + #define SIMDE_X86_AVX512BW_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_AVX512DQ_NATIVE) + #define SIMDE_X86_AVX512DQ_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_AVX512CD_NATIVE) + #define SIMDE_X86_AVX512CD_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_GFNI_NATIVE) + #define SIMDE_X86_GFNI_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_PCLMUL_NATIVE) + #define SIMDE_X86_PCLMUL_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_VPCLMULQDQ_NATIVE) + #define SIMDE_X86_VPCLMULQDQ_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_X86_F16C_NATIVE) + #define SIMDE_X86_F16C_ENABLE_NATIVE_ALIASES + #endif + + #if !defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_ARM_NEON_A32V8_NATIVE) + #define SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES + #endif + #if !defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES + #endif + + #if !defined(SIMDE_ARM_SVE_NATIVE) + #define SIMDE_ARM_SVE_ENABLE_NATIVE_ALIASES + #endif + + #if !defined(SIMDE_WASM_SIMD128_NATIVE) + #define SIMDE_WASM_SIMD128_ENABLE_NATIVE_ALIASES + #endif +#endif + +/* Are floating point values stored using IEEE 754? Knowing + * this at during preprocessing is a bit tricky, mostly because what + * we're curious about is how values are stored and not whether the + * implementation is fully conformant in terms of rounding, NaN + * handling, etc. + * + * For example, if you use -ffast-math or -Ofast on + * GCC or clang IEEE 754 isn't strictly followed, therefore IEE 754 + * support is not advertised (by defining __STDC_IEC_559__). + * + * However, what we care about is whether it is safe to assume that + * floating point values are stored in IEEE 754 format, in which case + * we can provide faster implementations of some functions. + * + * Luckily every vaugely modern architecture I'm aware of uses IEEE 754- + * so we just assume IEEE 754 for now. There is a test which verifies + * this, if that test fails sowewhere please let us know and we'll add + * an exception for that platform. Meanwhile, you can define + * SIMDE_NO_IEEE754_STORAGE. */ +#if !defined(SIMDE_IEEE754_STORAGE) && !defined(SIMDE_NO_IEE754_STORAGE) + #define SIMDE_IEEE754_STORAGE +#endif + +#endif /* !defined(SIMDE_FEATURES_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-features.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-math.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2017-2020 Evan Nemerson + */ + +/* Attempt to find math functions. Functions may be in , + * , compiler built-ins/intrinsics, or platform/architecture + * specific headers. In some cases, especially those not built in to + * libm, we may need to define our own implementations. */ + +#if !defined(SIMDE_MATH_H) +#define SIMDE_MATH_H 1 + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +#include +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #include +#endif + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS + +/* SLEEF support + * https://sleef.org/ + * + * If you include prior to including SIMDe, SIMDe will use + * SLEEF. You can also define SIMDE_MATH_SLEEF_ENABLE prior to + * including SIMDe to force the issue. + * + * Note that SLEEF does requires linking to libsleef. + * + * By default, SIMDe will use the 1 ULP functions, but if you use + * SIMDE_ACCURACY_PREFERENCE of 0 we will use up to 4 ULP. This is + * only the case for the simde_math_* functions; for code in other + * SIMDe headers which calls SLEEF directly we may use functions with + * greater error if the API we're implementing is less precise (for + * example, SVML guarantees 4 ULP, so we will generally use the 3.5 + * ULP functions from SLEEF). */ +#if !defined(SIMDE_MATH_SLEEF_DISABLE) + #if defined(__SLEEF_H__) + #define SIMDE_MATH_SLEEF_ENABLE + #endif +#endif + +#if defined(SIMDE_MATH_SLEEF_ENABLE) && !defined(__SLEEF_H__) + HEDLEY_DIAGNOSTIC_PUSH + SIMDE_DIAGNOSTIC_DISABLE_IGNORED_QUALIFIERS_ + #include + HEDLEY_DIAGNOSTIC_POP +#endif + +#if defined(SIMDE_MATH_SLEEF_ENABLE) && defined(__SLEEF_H__) + #if defined(SLEEF_VERSION_MAJOR) + #define SIMDE_MATH_SLEEF_VERSION_CHECK(major, minor, patch) (HEDLEY_VERSION_ENCODE(SLEEF_VERSION_MAJOR, SLEEF_VERSION_MINOR, SLEEF_VERSION_PATCHLEVEL) >= HEDLEY_VERSION_ENCODE(major, minor, patch)) + #else + #define SIMDE_MATH_SLEEF_VERSION_CHECK(major, minor, patch) (HEDLEY_VERSION_ENCODE(3,0,0) >= HEDLEY_VERSION_ENCODE(major, minor, patch)) + #endif +#else + #define SIMDE_MATH_SLEEF_VERSION_CHECK(major, minor, patch) (0) +#endif + +#if defined(__has_builtin) + #define SIMDE_MATH_BUILTIN_LIBM(func) __has_builtin(__builtin_##func) +#elif \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_GCC_VERSION_CHECK(4,4,0) + #define SIMDE_MATH_BUILTIN_LIBM(func) (1) +#else + #define SIMDE_MATH_BUILTIN_LIBM(func) (0) +#endif + +#if defined(HUGE_VAL) + /* Looks like or has already been included. */ + + /* The math.h from libc++ (yes, the C header from the C++ standard + * library) will define an isnan function, but not an isnan macro + * like the C standard requires. So we detect the header guards + * macro libc++ uses. */ + #if defined(isnan) || (defined(_LIBCPP_MATH_H) && !defined(_LIBCPP_CMATH)) + #define SIMDE_MATH_HAVE_MATH_H + #elif defined(__cplusplus) + #define SIMDE_MATH_HAVE_CMATH + #endif +#elif defined(__has_include) + #if defined(__cplusplus) && (__cplusplus >= 201103L) && __has_include() + #define SIMDE_MATH_HAVE_CMATH + #include + #elif __has_include() + #define SIMDE_MATH_HAVE_MATH_H + #include + #elif !defined(SIMDE_MATH_NO_LIBM) + #define SIMDE_MATH_NO_LIBM + #endif +#elif !defined(SIMDE_MATH_NO_LIBM) + #if defined(__cplusplus) && (__cplusplus >= 201103L) + #define SIMDE_MATH_HAVE_CMATH + HEDLEY_DIAGNOSTIC_PUSH + #if defined(HEDLEY_MSVC_VERSION) + /* VS 14 emits this diagnostic about noexcept being used on a + * function, which we can't do anything about. */ + #pragma warning(disable:4996) + #endif + #include + HEDLEY_DIAGNOSTIC_POP + #else + #define SIMDE_MATH_HAVE_MATH_H + #include + #endif +#endif + +#if !defined(SIMDE_MATH_INFINITY) + #if \ + HEDLEY_HAS_BUILTIN(__builtin_inf) || \ + HEDLEY_GCC_VERSION_CHECK(3,3,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_CRAY_VERSION_CHECK(8,1,0) + #define SIMDE_MATH_INFINITY (__builtin_inf()) + #elif defined(INFINITY) + #define SIMDE_MATH_INFINITY INFINITY + #endif +#endif + +#if !defined(SIMDE_INFINITYF) + #if \ + HEDLEY_HAS_BUILTIN(__builtin_inff) || \ + HEDLEY_GCC_VERSION_CHECK(3,3,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_CRAY_VERSION_CHECK(8,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,0) + #define SIMDE_MATH_INFINITYF (__builtin_inff()) + #elif defined(INFINITYF) + #define SIMDE_MATH_INFINITYF INFINITYF + #elif defined(SIMDE_MATH_INFINITY) + #define SIMDE_MATH_INFINITYF HEDLEY_STATIC_CAST(float, SIMDE_MATH_INFINITY) + #endif +#endif + +#if !defined(SIMDE_MATH_NAN) + #if \ + HEDLEY_HAS_BUILTIN(__builtin_nan) || \ + HEDLEY_GCC_VERSION_CHECK(3,3,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_CRAY_VERSION_CHECK(8,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,0) + #define SIMDE_MATH_NAN (__builtin_nan("")) + #elif defined(NAN) + #define SIMDE_MATH_NAN NAN + #endif +#endif + +#if !defined(SIMDE_NANF) + #if \ + HEDLEY_HAS_BUILTIN(__builtin_nanf) || \ + HEDLEY_GCC_VERSION_CHECK(3,3,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_CRAY_VERSION_CHECK(8,1,0) + #define SIMDE_MATH_NANF (__builtin_nanf("")) + #elif defined(NANF) + #define SIMDE_MATH_NANF NANF + #elif defined(SIMDE_MATH_NAN) + #define SIMDE_MATH_NANF HEDLEY_STATIC_CAST(float, SIMDE_MATH_NAN) + #endif +#endif + +#if !defined(SIMDE_MATH_PI) + #if defined(M_PI) + #define SIMDE_MATH_PI M_PI + #else + #define SIMDE_MATH_PI 3.14159265358979323846 + #endif +#endif + +#if !defined(SIMDE_MATH_PIF) + #if defined(M_PI) + #define SIMDE_MATH_PIF HEDLEY_STATIC_CAST(float, M_PI) + #else + #define SIMDE_MATH_PIF 3.14159265358979323846f + #endif +#endif + +#if !defined(SIMDE_MATH_PI_OVER_180) + #define SIMDE_MATH_PI_OVER_180 0.0174532925199432957692369076848861271344287188854172545609719144 +#endif + +#if !defined(SIMDE_MATH_PI_OVER_180F) + #define SIMDE_MATH_PI_OVER_180F 0.0174532925199432957692369076848861271344287188854172545609719144f +#endif + +#if !defined(SIMDE_MATH_180_OVER_PI) + #define SIMDE_MATH_180_OVER_PI 57.295779513082320876798154814105170332405472466564321549160243861 +#endif + +#if !defined(SIMDE_MATH_180_OVER_PIF) + #define SIMDE_MATH_180_OVER_PIF 57.295779513082320876798154814105170332405472466564321549160243861f +#endif + +#if !defined(SIMDE_MATH_FLT_MIN) + #if defined(FLT_MIN) + #define SIMDE_MATH_FLT_MIN FLT_MIN + #elif defined(__FLT_MIN__) + #define SIMDE_MATH_FLT_MIN __FLT_MIN__ + #elif defined(__cplusplus) + #include + #define SIMDE_MATH_FLT_MIN FLT_MIN + #else + #include + #define SIMDE_MATH_FLT_MIN FLT_MIN + #endif +#endif + +#if !defined(SIMDE_MATH_DBL_MIN) + #if defined(DBL_MIN) + #define SIMDE_MATH_DBL_MIN DBL_MIN + #elif defined(__DBL_MIN__) + #define SIMDE_MATH_DBL_MIN __DBL_MIN__ + #elif defined(__cplusplus) + #include + #define SIMDE_MATH_DBL_MIN DBL_MIN + #else + #include + #define SIMDE_MATH_DBL_MIN DBL_MIN + #endif +#endif + +/*** Classification macros from C99 ***/ + +#if !defined(simde_math_isinf) + #if SIMDE_MATH_BUILTIN_LIBM(isinf) + #define simde_math_isinf(v) __builtin_isinf(v) + #elif defined(isinf) || defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_isinf(v) isinf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_isinf(v) std::isinf(v) + #endif +#endif + +#if !defined(simde_math_isinff) + #if HEDLEY_HAS_BUILTIN(__builtin_isinff) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) + #define simde_math_isinff(v) __builtin_isinff(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_isinff(v) std::isinf(v) + #elif defined(simde_math_isinf) + #define simde_math_isinff(v) simde_math_isinf(HEDLEY_STATIC_CAST(double, v)) + #endif +#endif + +#if !defined(simde_math_isnan) + #if SIMDE_MATH_BUILTIN_LIBM(isnan) + #define simde_math_isnan(v) __builtin_isnan(v) + #elif defined(isnan) || defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_isnan(v) isnan(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_isnan(v) std::isnan(v) + #endif +#endif + +#if !defined(simde_math_isnanf) + #if HEDLEY_HAS_BUILTIN(__builtin_isnanf) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) + /* XL C/C++ has __builtin_isnan but not __builtin_isnanf */ + #define simde_math_isnanf(v) __builtin_isnanf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_isnanf(v) std::isnan(v) + #elif defined(simde_math_isnan) + #define simde_math_isnanf(v) simde_math_isnan(HEDLEY_STATIC_CAST(double, v)) + #endif +#endif + +#if !defined(simde_math_isnormal) + #if SIMDE_MATH_BUILTIN_LIBM(isnormal) + #define simde_math_isnormal(v) __builtin_isnormal(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_isnormal(v) isnormal(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_isnormal(v) std::isnormal(v) + #endif +#endif + +#if !defined(simde_math_isnormalf) + #if HEDLEY_HAS_BUILTIN(__builtin_isnormalf) + #define simde_math_isnormalf(v) __builtin_isnormalf(v) + #elif SIMDE_MATH_BUILTIN_LIBM(isnormal) + #define simde_math_isnormalf(v) __builtin_isnormal(v) + #elif defined(isnormalf) + #define simde_math_isnormalf(v) isnormalf(v) + #elif defined(isnormal) || defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_isnormalf(v) isnormal(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_isnormalf(v) std::isnormal(v) + #elif defined(simde_math_isnormal) + #define simde_math_isnormalf(v) simde_math_isnormal(v) + #endif +#endif + +/*** Manipulation functions ***/ + +#if !defined(simde_math_nextafter) + #if \ + (HEDLEY_HAS_BUILTIN(__builtin_nextafter) && !defined(HEDLEY_IBM_VERSION)) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_GCC_VERSION_CHECK(3,4,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) + #define simde_math_nextafter(x, y) __builtin_nextafter(x, y) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_nextafter(x, y) std::nextafter(x, y) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_nextafter(x, y) nextafter(x, y) + #endif +#endif + +#if !defined(simde_math_nextafterf) + #if \ + (HEDLEY_HAS_BUILTIN(__builtin_nextafterf) && !defined(HEDLEY_IBM_VERSION)) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_GCC_VERSION_CHECK(3,4,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) + #define simde_math_nextafterf(x, y) __builtin_nextafterf(x, y) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_nextafterf(x, y) std::nextafter(x, y) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_nextafterf(x, y) nextafterf(x, y) + #endif +#endif + +/*** Functions from C99 ***/ + +#if !defined(simde_math_abs) + #if SIMDE_MATH_BUILTIN_LIBM(abs) + #define simde_math_abs(v) __builtin_abs(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_abs(v) std::abs(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_abs(v) abs(v) + #endif +#endif + +#if !defined(simde_math_labs) + #if SIMDE_MATH_BUILTIN_LIBM(labs) + #define simde_math_labs(v) __builtin_labs(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_labs(v) std::labs(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_labs(v) labs(v) + #endif +#endif + +#if !defined(simde_math_llabs) + #if SIMDE_MATH_BUILTIN_LIBM(llabs) + #define simde_math_llabs(v) __builtin_llabs(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_llabs(v) std::llabs(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_llabs(v) llabs(v) + #endif +#endif + +#if !defined(simde_math_fabsf) + #if SIMDE_MATH_BUILTIN_LIBM(fabsf) + #define simde_math_fabsf(v) __builtin_fabsf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_fabsf(v) std::abs(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_fabsf(v) fabsf(v) + #endif +#endif + +#if !defined(simde_math_acos) + #if SIMDE_MATH_BUILTIN_LIBM(acos) + #define simde_math_acos(v) __builtin_acos(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_acos(v) std::acos(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_acos(v) acos(v) + #endif +#endif + +#if !defined(simde_math_acosf) + #if SIMDE_MATH_BUILTIN_LIBM(acosf) + #define simde_math_acosf(v) __builtin_acosf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_acosf(v) std::acos(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_acosf(v) acosf(v) + #endif +#endif + +#if !defined(simde_math_acosh) + #if SIMDE_MATH_BUILTIN_LIBM(acosh) + #define simde_math_acosh(v) __builtin_acosh(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_acosh(v) std::acosh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_acosh(v) acosh(v) + #endif +#endif + +#if !defined(simde_math_acoshf) + #if SIMDE_MATH_BUILTIN_LIBM(acoshf) + #define simde_math_acoshf(v) __builtin_acoshf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_acoshf(v) std::acosh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_acoshf(v) acoshf(v) + #endif +#endif + +#if !defined(simde_math_asin) + #if SIMDE_MATH_BUILTIN_LIBM(asin) + #define simde_math_asin(v) __builtin_asin(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_asin(v) std::asin(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_asin(v) asin(v) + #endif +#endif + +#if !defined(simde_math_asinf) + #if SIMDE_MATH_BUILTIN_LIBM(asinf) + #define simde_math_asinf(v) __builtin_asinf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_asinf(v) std::asin(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_asinf(v) asinf(v) + #endif +#endif + +#if !defined(simde_math_asinh) + #if SIMDE_MATH_BUILTIN_LIBM(asinh) + #define simde_math_asinh(v) __builtin_asinh(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_asinh(v) std::asinh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_asinh(v) asinh(v) + #endif +#endif + +#if !defined(simde_math_asinhf) + #if SIMDE_MATH_BUILTIN_LIBM(asinhf) + #define simde_math_asinhf(v) __builtin_asinhf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_asinhf(v) std::asinh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_asinhf(v) asinhf(v) + #endif +#endif + +#if !defined(simde_math_atan) + #if SIMDE_MATH_BUILTIN_LIBM(atan) + #define simde_math_atan(v) __builtin_atan(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_atan(v) std::atan(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_atan(v) atan(v) + #endif +#endif + +#if !defined(simde_math_atan2) + #if SIMDE_MATH_BUILTIN_LIBM(atan2) + #define simde_math_atan2(y, x) __builtin_atan2(y, x) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_atan2(y, x) std::atan2(y, x) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_atan2(y, x) atan2(y, x) + #endif +#endif + +#if !defined(simde_math_atan2f) + #if SIMDE_MATH_BUILTIN_LIBM(atan2f) + #define simde_math_atan2f(y, x) __builtin_atan2f(y, x) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_atan2f(y, x) std::atan2(y, x) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_atan2f(y, x) atan2f(y, x) + #endif +#endif + +#if !defined(simde_math_atanf) + #if SIMDE_MATH_BUILTIN_LIBM(atanf) + #define simde_math_atanf(v) __builtin_atanf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_atanf(v) std::atan(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_atanf(v) atanf(v) + #endif +#endif + +#if !defined(simde_math_atanh) + #if SIMDE_MATH_BUILTIN_LIBM(atanh) + #define simde_math_atanh(v) __builtin_atanh(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_atanh(v) std::atanh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_atanh(v) atanh(v) + #endif +#endif + +#if !defined(simde_math_atanhf) + #if SIMDE_MATH_BUILTIN_LIBM(atanhf) + #define simde_math_atanhf(v) __builtin_atanhf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_atanhf(v) std::atanh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_atanhf(v) atanhf(v) + #endif +#endif + +#if !defined(simde_math_cbrt) + #if SIMDE_MATH_BUILTIN_LIBM(cbrt) + #define simde_math_cbrt(v) __builtin_cbrt(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_cbrt(v) std::cbrt(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_cbrt(v) cbrt(v) + #endif +#endif + +#if !defined(simde_math_cbrtf) + #if SIMDE_MATH_BUILTIN_LIBM(cbrtf) + #define simde_math_cbrtf(v) __builtin_cbrtf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_cbrtf(v) std::cbrt(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_cbrtf(v) cbrtf(v) + #endif +#endif + +#if !defined(simde_math_ceil) + #if SIMDE_MATH_BUILTIN_LIBM(ceil) + #define simde_math_ceil(v) __builtin_ceil(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_ceil(v) std::ceil(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_ceil(v) ceil(v) + #endif +#endif + +#if !defined(simde_math_ceilf) + #if SIMDE_MATH_BUILTIN_LIBM(ceilf) + #define simde_math_ceilf(v) __builtin_ceilf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_ceilf(v) std::ceil(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_ceilf(v) ceilf(v) + #endif +#endif + +#if !defined(simde_math_copysign) + #if SIMDE_MATH_BUILTIN_LIBM(copysign) + #define simde_math_copysign(x, y) __builtin_copysign(x, y) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_copysign(x, y) std::copysign(x, y) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_copysign(x, y) copysign(x, y) + #endif +#endif + +#if !defined(simde_math_copysignf) + #if SIMDE_MATH_BUILTIN_LIBM(copysignf) + #define simde_math_copysignf(x, y) __builtin_copysignf(x, y) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_copysignf(x, y) std::copysignf(x, y) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_copysignf(x, y) copysignf(x, y) + #endif +#endif + +#if !defined(simde_math_cos) + #if SIMDE_MATH_BUILTIN_LIBM(cos) + #define simde_math_cos(v) __builtin_cos(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_cos(v) std::cos(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_cos(v) cos(v) + #endif +#endif + +#if !defined(simde_math_cosf) + #if defined(SIMDE_MATH_SLEEF_ENABLE) + #if SIMDE_ACCURACY_PREFERENCE < 1 + #define simde_math_cosf(v) Sleef_cosf_u35(v) + #else + #define simde_math_cosf(v) Sleef_cosf_u10(v) + #endif + #elif SIMDE_MATH_BUILTIN_LIBM(cosf) + #define simde_math_cosf(v) __builtin_cosf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_cosf(v) std::cos(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_cosf(v) cosf(v) + #endif +#endif + +#if !defined(simde_math_cosh) + #if SIMDE_MATH_BUILTIN_LIBM(cosh) + #define simde_math_cosh(v) __builtin_cosh(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_cosh(v) std::cosh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_cosh(v) cosh(v) + #endif +#endif + +#if !defined(simde_math_coshf) + #if SIMDE_MATH_BUILTIN_LIBM(coshf) + #define simde_math_coshf(v) __builtin_coshf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_coshf(v) std::cosh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_coshf(v) coshf(v) + #endif +#endif + +#if !defined(simde_math_erf) + #if SIMDE_MATH_BUILTIN_LIBM(erf) + #define simde_math_erf(v) __builtin_erf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_erf(v) std::erf(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_erf(v) erf(v) + #endif +#endif + +#if !defined(simde_math_erff) + #if SIMDE_MATH_BUILTIN_LIBM(erff) + #define simde_math_erff(v) __builtin_erff(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_erff(v) std::erf(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_erff(v) erff(v) + #endif +#endif + +#if !defined(simde_math_erfc) + #if SIMDE_MATH_BUILTIN_LIBM(erfc) + #define simde_math_erfc(v) __builtin_erfc(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_erfc(v) std::erfc(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_erfc(v) erfc(v) + #endif +#endif + +#if !defined(simde_math_erfcf) + #if SIMDE_MATH_BUILTIN_LIBM(erfcf) + #define simde_math_erfcf(v) __builtin_erfcf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_erfcf(v) std::erfc(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_erfcf(v) erfcf(v) + #endif +#endif + +#if !defined(simde_math_exp) + #if SIMDE_MATH_BUILTIN_LIBM(exp) + #define simde_math_exp(v) __builtin_exp(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_exp(v) std::exp(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_exp(v) exp(v) + #endif +#endif + +#if !defined(simde_math_expf) + #if SIMDE_MATH_BUILTIN_LIBM(expf) + #define simde_math_expf(v) __builtin_expf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_expf(v) std::exp(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_expf(v) expf(v) + #endif +#endif + +#if !defined(simde_math_expm1) + #if SIMDE_MATH_BUILTIN_LIBM(expm1) + #define simde_math_expm1(v) __builtin_expm1(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_expm1(v) std::expm1(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_expm1(v) expm1(v) + #endif +#endif + +#if !defined(simde_math_expm1f) + #if SIMDE_MATH_BUILTIN_LIBM(expm1f) + #define simde_math_expm1f(v) __builtin_expm1f(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_expm1f(v) std::expm1(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_expm1f(v) expm1f(v) + #endif +#endif + +#if !defined(simde_math_exp2) + #if SIMDE_MATH_BUILTIN_LIBM(exp2) + #define simde_math_exp2(v) __builtin_exp2(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_exp2(v) std::exp2(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_exp2(v) exp2(v) + #endif +#endif + +#if !defined(simde_math_exp2f) + #if SIMDE_MATH_BUILTIN_LIBM(exp2f) + #define simde_math_exp2f(v) __builtin_exp2f(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_exp2f(v) std::exp2(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_exp2f(v) exp2f(v) + #endif +#endif + +#if HEDLEY_HAS_BUILTIN(__builtin_exp10) || HEDLEY_GCC_VERSION_CHECK(3,4,0) + # define simde_math_exp10(v) __builtin_exp10(v) +#else +# define simde_math_exp10(v) pow(10.0, (v)) +#endif + +#if HEDLEY_HAS_BUILTIN(__builtin_exp10f) || HEDLEY_GCC_VERSION_CHECK(3,4,0) + # define simde_math_exp10f(v) __builtin_exp10f(v) +#else +# define simde_math_exp10f(v) powf(10.0f, (v)) +#endif + +#if !defined(simde_math_fabs) + #if SIMDE_MATH_BUILTIN_LIBM(fabs) + #define simde_math_fabs(v) __builtin_fabs(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_fabs(v) std::fabs(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_fabs(v) fabs(v) + #endif +#endif + +#if !defined(simde_math_fabsf) + #if SIMDE_MATH_BUILTIN_LIBM(fabsf) + #define simde_math_fabsf(v) __builtin_fabsf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_fabsf(v) std::fabs(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_fabsf(v) fabsf(v) + #endif +#endif + +#if !defined(simde_math_floor) + #if SIMDE_MATH_BUILTIN_LIBM(floor) + #define simde_math_floor(v) __builtin_floor(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_floor(v) std::floor(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_floor(v) floor(v) + #endif +#endif + +#if !defined(simde_math_floorf) + #if SIMDE_MATH_BUILTIN_LIBM(floorf) + #define simde_math_floorf(v) __builtin_floorf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_floorf(v) std::floor(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_floorf(v) floorf(v) + #endif +#endif + +#if !defined(simde_math_fma) + #if SIMDE_MATH_BUILTIN_LIBM(fma) + #define simde_math_fma(x, y, z) __builtin_fma(x, y, z) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_fma(x, y, z) std::fma(x, y, z) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_fma(x, y, z) fma(x, y, z) + #endif +#endif + +#if !defined(simde_math_fmaf) + #if SIMDE_MATH_BUILTIN_LIBM(fmaf) + #define simde_math_fmaf(x, y, z) __builtin_fmaf(x, y, z) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_fmaf(x, y, z) std::fma(x, y, z) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_fmaf(x, y, z) fmaf(x, y, z) + #endif +#endif + +#if !defined(simde_math_fmax) + #if SIMDE_MATH_BUILTIN_LIBM(fmax) + #define simde_math_fmax(x, y) __builtin_fmax(x, y) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_fmax(x, y) std::fmax(x, y) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_fmax(x, y) fmax(x, y) + #endif +#endif + +#if !defined(simde_math_fmaxf) + #if SIMDE_MATH_BUILTIN_LIBM(fmaxf) + #define simde_math_fmaxf(x, y) __builtin_fmaxf(x, y) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_fmaxf(x, y) std::fmax(x, y) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_fmaxf(x, y) fmaxf(x, y) + #endif +#endif + +#if !defined(simde_math_hypot) + #if SIMDE_MATH_BUILTIN_LIBM(hypot) + #define simde_math_hypot(y, x) __builtin_hypot(y, x) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_hypot(y, x) std::hypot(y, x) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_hypot(y, x) hypot(y, x) + #endif +#endif + +#if !defined(simde_math_hypotf) + #if SIMDE_MATH_BUILTIN_LIBM(hypotf) + #define simde_math_hypotf(y, x) __builtin_hypotf(y, x) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_hypotf(y, x) std::hypot(y, x) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_hypotf(y, x) hypotf(y, x) + #endif +#endif + +#if !defined(simde_math_log) + #if SIMDE_MATH_BUILTIN_LIBM(log) + #define simde_math_log(v) __builtin_log(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_log(v) std::log(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_log(v) log(v) + #endif +#endif + +#if !defined(simde_math_logf) + #if SIMDE_MATH_BUILTIN_LIBM(logf) + #define simde_math_logf(v) __builtin_logf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_logf(v) std::log(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_logf(v) logf(v) + #endif +#endif + +#if !defined(simde_math_logb) + #if SIMDE_MATH_BUILTIN_LIBM(logb) + #define simde_math_logb(v) __builtin_logb(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_logb(v) std::logb(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_logb(v) logb(v) + #endif +#endif + +#if !defined(simde_math_logbf) + #if SIMDE_MATH_BUILTIN_LIBM(logbf) + #define simde_math_logbf(v) __builtin_logbf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_logbf(v) std::logb(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_logbf(v) logbf(v) + #endif +#endif + +#if !defined(simde_math_log1p) + #if SIMDE_MATH_BUILTIN_LIBM(log1p) + #define simde_math_log1p(v) __builtin_log1p(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_log1p(v) std::log1p(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_log1p(v) log1p(v) + #endif +#endif + +#if !defined(simde_math_log1pf) + #if SIMDE_MATH_BUILTIN_LIBM(log1pf) + #define simde_math_log1pf(v) __builtin_log1pf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_log1pf(v) std::log1p(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_log1pf(v) log1pf(v) + #endif +#endif + +#if !defined(simde_math_log2) + #if SIMDE_MATH_BUILTIN_LIBM(log2) + #define simde_math_log2(v) __builtin_log2(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_log2(v) std::log2(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_log2(v) log2(v) + #endif +#endif + +#if !defined(simde_math_log2f) + #if SIMDE_MATH_BUILTIN_LIBM(log2f) + #define simde_math_log2f(v) __builtin_log2f(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_log2f(v) std::log2(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_log2f(v) log2f(v) + #endif +#endif + +#if !defined(simde_math_log10) + #if SIMDE_MATH_BUILTIN_LIBM(log10) + #define simde_math_log10(v) __builtin_log10(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_log10(v) std::log10(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_log10(v) log10(v) + #endif +#endif + +#if !defined(simde_math_log10f) + #if SIMDE_MATH_BUILTIN_LIBM(log10f) + #define simde_math_log10f(v) __builtin_log10f(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_log10f(v) std::log10(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_log10f(v) log10f(v) + #endif +#endif + +#if !defined(simde_math_modf) + #if SIMDE_MATH_BUILTIN_LIBM(modf) + #define simde_math_modf(x, iptr) __builtin_modf(x, iptr) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_modf(x, iptr) std::modf(x, iptr) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_modf(x, iptr) modf(x, iptr) + #endif +#endif + +#if !defined(simde_math_modff) + #if SIMDE_MATH_BUILTIN_LIBM(modff) + #define simde_math_modff(x, iptr) __builtin_modff(x, iptr) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_modff(x, iptr) std::modf(x, iptr) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_modff(x, iptr) modff(x, iptr) + #endif +#endif + +#if !defined(simde_math_nearbyint) + #if SIMDE_MATH_BUILTIN_LIBM(nearbyint) + #define simde_math_nearbyint(v) __builtin_nearbyint(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_nearbyint(v) std::nearbyint(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_nearbyint(v) nearbyint(v) + #endif +#endif + +#if !defined(simde_math_nearbyintf) + #if SIMDE_MATH_BUILTIN_LIBM(nearbyintf) + #define simde_math_nearbyintf(v) __builtin_nearbyintf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_nearbyintf(v) std::nearbyint(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_nearbyintf(v) nearbyintf(v) + #endif +#endif + +#if !defined(simde_math_pow) + #if SIMDE_MATH_BUILTIN_LIBM(pow) + #define simde_math_pow(y, x) __builtin_pow(y, x) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_pow(y, x) std::pow(y, x) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_pow(y, x) pow(y, x) + #endif +#endif + +#if !defined(simde_math_powf) + #if SIMDE_MATH_BUILTIN_LIBM(powf) + #define simde_math_powf(y, x) __builtin_powf(y, x) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_powf(y, x) std::pow(y, x) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_powf(y, x) powf(y, x) + #endif +#endif + +#if !defined(simde_math_rint) + #if SIMDE_MATH_BUILTIN_LIBM(rint) + #define simde_math_rint(v) __builtin_rint(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_rint(v) std::rint(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_rint(v) rint(v) + #endif +#endif + +#if !defined(simde_math_rintf) + #if SIMDE_MATH_BUILTIN_LIBM(rintf) + #define simde_math_rintf(v) __builtin_rintf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_rintf(v) std::rint(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_rintf(v) rintf(v) + #endif +#endif + +#if !defined(simde_math_round) + #if SIMDE_MATH_BUILTIN_LIBM(round) + #define simde_math_round(v) __builtin_round(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_round(v) std::round(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_round(v) round(v) + #endif +#endif + +#if !defined(simde_math_roundf) + #if SIMDE_MATH_BUILTIN_LIBM(roundf) + #define simde_math_roundf(v) __builtin_roundf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_roundf(v) std::round(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_roundf(v) roundf(v) + #endif +#endif + +#if !defined(simde_math_roundeven) + #if \ + HEDLEY_HAS_BUILTIN(__builtin_roundeven) || \ + HEDLEY_GCC_VERSION_CHECK(10,0,0) + #define simde_math_roundeven(v) __builtin_roundeven(v) + #elif defined(simde_math_round) && defined(simde_math_fabs) + static HEDLEY_INLINE + double + simde_math_roundeven(double v) { + double rounded = simde_math_round(v); + double diff = rounded - v; + if (HEDLEY_UNLIKELY(simde_math_fabs(diff) == 0.5) && (HEDLEY_STATIC_CAST(int64_t, rounded) & 1)) { + rounded = v - diff; + } + return rounded; + } + #define simde_math_roundeven simde_math_roundeven + #endif +#endif + +#if !defined(simde_math_roundevenf) + #if \ + HEDLEY_HAS_BUILTIN(__builtin_roundevenf) || \ + HEDLEY_GCC_VERSION_CHECK(10,0,0) + #define simde_math_roundevenf(v) __builtin_roundevenf(v) + #elif defined(simde_math_roundf) && defined(simde_math_fabsf) + static HEDLEY_INLINE + float + simde_math_roundevenf(float v) { + float rounded = simde_math_roundf(v); + float diff = rounded - v; + if (HEDLEY_UNLIKELY(simde_math_fabsf(diff) == 0.5f) && (HEDLEY_STATIC_CAST(int32_t, rounded) & 1)) { + rounded = v - diff; + } + return rounded; + } + #define simde_math_roundevenf simde_math_roundevenf + #endif +#endif + +#if !defined(simde_math_sin) + #if SIMDE_MATH_BUILTIN_LIBM(sin) + #define simde_math_sin(v) __builtin_sin(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_sin(v) std::sin(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_sin(v) sin(v) + #endif +#endif + +#if !defined(simde_math_sinf) + #if SIMDE_MATH_BUILTIN_LIBM(sinf) + #define simde_math_sinf(v) __builtin_sinf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_sinf(v) std::sin(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_sinf(v) sinf(v) + #endif +#endif + +#if !defined(simde_math_sinh) + #if SIMDE_MATH_BUILTIN_LIBM(sinh) + #define simde_math_sinh(v) __builtin_sinh(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_sinh(v) std::sinh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_sinh(v) sinh(v) + #endif +#endif + +#if !defined(simde_math_sinhf) + #if SIMDE_MATH_BUILTIN_LIBM(sinhf) + #define simde_math_sinhf(v) __builtin_sinhf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_sinhf(v) std::sinh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_sinhf(v) sinhf(v) + #endif +#endif + +#if !defined(simde_math_sqrt) + #if SIMDE_MATH_BUILTIN_LIBM(sqrt) + #define simde_math_sqrt(v) __builtin_sqrt(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_sqrt(v) std::sqrt(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_sqrt(v) sqrt(v) + #endif +#endif + +#if !defined(simde_math_sqrtf) + #if SIMDE_MATH_BUILTIN_LIBM(sqrtf) + #define simde_math_sqrtf(v) __builtin_sqrtf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_sqrtf(v) std::sqrt(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_sqrtf(v) sqrtf(v) + #endif +#endif + +#if !defined(simde_math_tan) + #if SIMDE_MATH_BUILTIN_LIBM(tan) + #define simde_math_tan(v) __builtin_tan(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_tan(v) std::tan(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_tan(v) tan(v) + #endif +#endif + +#if !defined(simde_math_tanf) + #if SIMDE_MATH_BUILTIN_LIBM(tanf) + #define simde_math_tanf(v) __builtin_tanf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_tanf(v) std::tan(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_tanf(v) tanf(v) + #endif +#endif + +#if !defined(simde_math_tanh) + #if SIMDE_MATH_BUILTIN_LIBM(tanh) + #define simde_math_tanh(v) __builtin_tanh(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_tanh(v) std::tanh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_tanh(v) tanh(v) + #endif +#endif + +#if !defined(simde_math_tanhf) + #if SIMDE_MATH_BUILTIN_LIBM(tanhf) + #define simde_math_tanhf(v) __builtin_tanhf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_tanhf(v) std::tanh(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_tanhf(v) tanhf(v) + #endif +#endif + +#if !defined(simde_math_trunc) + #if SIMDE_MATH_BUILTIN_LIBM(trunc) + #define simde_math_trunc(v) __builtin_trunc(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_trunc(v) std::trunc(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_trunc(v) trunc(v) + #endif +#endif + +#if !defined(simde_math_truncf) + #if SIMDE_MATH_BUILTIN_LIBM(truncf) + #define simde_math_truncf(v) __builtin_truncf(v) + #elif defined(SIMDE_MATH_HAVE_CMATH) + #define simde_math_truncf(v) std::trunc(v) + #elif defined(SIMDE_MATH_HAVE_MATH_H) + #define simde_math_truncf(v) truncf(v) + #endif +#endif + +/*** Comparison macros (which don't raise invalid errors) ***/ + +#if defined(isunordered) + #define simde_math_isunordered(x, y) isunordered(x, y) +#elif HEDLEY_HAS_BUILTIN(__builtin_isunordered) + #define simde_math_isunordered(x, y) __builtin_isunordered(x, y) +#else + static HEDLEY_INLINE + int simde_math_isunordered(double x, double y) { + return (x != y) && (x != x || y != y); + } + #define simde_math_isunordered simde_math_isunordered + + static HEDLEY_INLINE + int simde_math_isunorderedf(float x, float y) { + return (x != y) && (x != x || y != y); + } + #define simde_math_isunorderedf simde_math_isunorderedf +#endif +#if !defined(simde_math_isunorderedf) + #define simde_math_isunorderedf simde_math_isunordered +#endif + +/*** Additional functions not in libm ***/ + +#if defined(simde_math_fabs) && defined(simde_math_sqrt) && defined(simde_math_exp) + static HEDLEY_INLINE + double + simde_math_cdfnorm(double x) { + /* https://www.johndcook.com/blog/cpp_phi/ + * Public Domain */ + static const double a1 = 0.254829592; + static const double a2 = -0.284496736; + static const double a3 = 1.421413741; + static const double a4 = -1.453152027; + static const double a5 = 1.061405429; + static const double p = 0.3275911; + + const int sign = x < 0; + x = simde_math_fabs(x) / simde_math_sqrt(2.0); + + /* A&S formula 7.1.26 */ + double t = 1.0 / (1.0 + p * x); + double y = 1.0 - (((((a5 * t + a4) * t) + a3) * t + a2) * t + a1) * t * simde_math_exp(-x * x); + + return 0.5 * (1.0 + (sign ? -y : y)); + } + #define simde_math_cdfnorm simde_math_cdfnorm +#endif + +#if defined(simde_math_fabsf) && defined(simde_math_sqrtf) && defined(simde_math_expf) + static HEDLEY_INLINE + float + simde_math_cdfnormf(float x) { + /* https://www.johndcook.com/blog/cpp_phi/ + * Public Domain */ + static const float a1 = 0.254829592f; + static const float a2 = -0.284496736f; + static const float a3 = 1.421413741f; + static const float a4 = -1.453152027f; + static const float a5 = 1.061405429f; + static const float p = 0.3275911f; + + const int sign = x < 0; + x = simde_math_fabsf(x) / simde_math_sqrtf(2.0f); + + /* A&S formula 7.1.26 */ + float t = 1.0f / (1.0f + p * x); + float y = 1.0f - (((((a5 * t + a4) * t) + a3) * t + a2) * t + a1) * t * simde_math_expf(-x * x); + + return 0.5f * (1.0f + (sign ? -y : y)); + } + #define simde_math_cdfnormf simde_math_cdfnormf +#endif + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DIAGNOSTIC_DISABLE_FLOAT_EQUAL_ + +#if !defined(simde_math_cdfnorminv) && defined(simde_math_log) && defined(simde_math_sqrt) + /*https://web.archive.org/web/20150910081113/http://home.online.no/~pjacklam/notes/invnorm/impl/sprouse/ltqnorm.c*/ + static HEDLEY_INLINE + double + simde_math_cdfnorminv(double p) { + static const double a[] = { + -3.969683028665376e+01, + 2.209460984245205e+02, + -2.759285104469687e+02, + 1.383577518672690e+02, + -3.066479806614716e+01, + 2.506628277459239e+00 + }; + + static const double b[] = { + -5.447609879822406e+01, + 1.615858368580409e+02, + -1.556989798598866e+02, + 6.680131188771972e+01, + -1.328068155288572e+01 + }; + + static const double c[] = { + -7.784894002430293e-03, + -3.223964580411365e-01, + -2.400758277161838e+00, + -2.549732539343734e+00, + 4.374664141464968e+00, + 2.938163982698783e+00 + }; + + static const double d[] = { + 7.784695709041462e-03, + 3.224671290700398e-01, + 2.445134137142996e+00, + 3.754408661907416e+00 + }; + + static const double low = 0.02425; + static const double high = 0.97575; + double q, r; + + if (p < 0 || p > 1) { + return 0.0; + } else if (p == 0) { + return -SIMDE_MATH_INFINITY; + } else if (p == 1) { + return SIMDE_MATH_INFINITY; + } else if (p < low) { + q = simde_math_sqrt(-2.0 * simde_math_log(p)); + return + (((((c[0] * q + c[1]) * q + c[2]) * q + c[3]) * q + c[4]) * q + c[5]) / + (((((d[0] * q + d[1]) * q + d[2]) * q + d[3]) * q + 1)); + } else if (p > high) { + q = simde_math_sqrt(-2.0 * simde_math_log(1.0 - p)); + return + -(((((c[0] * q + c[1]) * q + c[2]) * q + c[3]) * q + c[4]) * q + c[5]) / + (((((d[0] * q + d[1]) * q + d[2]) * q + d[3]) * q + 1)); + } else { + q = p - 0.5; + r = q * q; + return (((((a[0] * r + a[1]) * r + a[2]) * r + a[3]) * r + a[4]) * r + a[5]) * + q / (((((b[0] * r + b[1]) * r + b[2]) * r + b[3]) * r + b[4]) * r + 1); + } +} +#define simde_math_cdfnorminv simde_math_cdfnorminv +#endif + +#if !defined(simde_math_cdfnorminvf) && defined(simde_math_logf) && defined(simde_math_sqrtf) + static HEDLEY_INLINE + float + simde_math_cdfnorminvf(float p) { + static const float a[] = { + -3.969683028665376e+01f, + 2.209460984245205e+02f, + -2.759285104469687e+02f, + 1.383577518672690e+02f, + -3.066479806614716e+01f, + 2.506628277459239e+00f + }; + static const float b[] = { + -5.447609879822406e+01f, + 1.615858368580409e+02f, + -1.556989798598866e+02f, + 6.680131188771972e+01f, + -1.328068155288572e+01f + }; + static const float c[] = { + -7.784894002430293e-03f, + -3.223964580411365e-01f, + -2.400758277161838e+00f, + -2.549732539343734e+00f, + 4.374664141464968e+00f, + 2.938163982698783e+00f + }; + static const float d[] = { + 7.784695709041462e-03f, + 3.224671290700398e-01f, + 2.445134137142996e+00f, + 3.754408661907416e+00f + }; + static const float low = 0.02425f; + static const float high = 0.97575f; + float q, r; + + if (p < 0 || p > 1) { + return 0.0f; + } else if (p == 0) { + return -SIMDE_MATH_INFINITYF; + } else if (p == 1) { + return SIMDE_MATH_INFINITYF; + } else if (p < low) { + q = simde_math_sqrtf(-2.0f * simde_math_logf(p)); + return + (((((c[0] * q + c[1]) * q + c[2]) * q + c[3]) * q + c[4]) * q + c[5]) / + (((((d[0] * q + d[1]) * q + d[2]) * q + d[3]) * q + 1)); + } else if (p > high) { + q = simde_math_sqrtf(-2.0f * simde_math_logf(1.0f - p)); + return + -(((((c[0] * q + c[1]) * q + c[2]) * q + c[3]) * q + c[4]) * q + c[5]) / + (((((d[0] * q + d[1]) * q + d[2]) * q + d[3]) * q + 1)); + } else { + q = p - 0.5f; + r = q * q; + return (((((a[0] * r + a[1]) * r + a[2]) * r + a[3]) * r + a[4]) * r + a[5]) * + q / (((((b[0] * r + b[1]) * r + b[2]) * r + b[3]) * r + b[4]) * r + 1); + } + } + #define simde_math_cdfnorminvf simde_math_cdfnorminvf +#endif + +#if !defined(simde_math_erfinv) && defined(simde_math_log) && defined(simde_math_copysign) && defined(simde_math_sqrt) + static HEDLEY_INLINE + double + simde_math_erfinv(double x) { + /* https://stackoverflow.com/questions/27229371/inverse-error-function-in-c + * + * The original answer on SO uses a constant of 0.147, but in my + * testing 0.14829094707965850830078125 gives a lower average absolute error + * (0.0001410958211636170744895935 vs. 0.0001465479290345683693885803). + * That said, if your goal is to minimize the *maximum* absolute + * error, 0.15449436008930206298828125 provides significantly better + * results; 0.0009250640869140625000000000 vs ~ 0.005. */ + double tt1, tt2, lnx; + double sgn = simde_math_copysign(1.0, x); + + x = (1.0 - x) * (1.0 + x); + lnx = simde_math_log(x); + + tt1 = 2.0 / (SIMDE_MATH_PI * 0.14829094707965850830078125) + 0.5 * lnx; + tt2 = (1.0 / 0.14829094707965850830078125) * lnx; + + return sgn * simde_math_sqrt(-tt1 + simde_math_sqrt(tt1 * tt1 - tt2)); + } + #define simde_math_erfinv simde_math_erfinv +#endif + +#if !defined(simde_math_erfinvf) && defined(simde_math_logf) && defined(simde_math_copysignf) && defined(simde_math_sqrtf) + static HEDLEY_INLINE + float + simde_math_erfinvf(float x) { + float tt1, tt2, lnx; + float sgn = simde_math_copysignf(1.0f, x); + + x = (1.0f - x) * (1.0f + x); + lnx = simde_math_logf(x); + + tt1 = 2.0f / (SIMDE_MATH_PIF * 0.14829094707965850830078125f) + 0.5f * lnx; + tt2 = (1.0f / 0.14829094707965850830078125f) * lnx; + + return sgn * simde_math_sqrtf(-tt1 + simde_math_sqrtf(tt1 * tt1 - tt2)); + } + #define simde_math_erfinvf simde_math_erfinvf +#endif + +#if !defined(simde_math_erfcinv) && defined(simde_math_erfinv) && defined(simde_math_log) && defined(simde_math_sqrt) + static HEDLEY_INLINE + double + simde_math_erfcinv(double x) { + if(x >= 0.0625 && x < 2.0) { + return simde_math_erfinv(1.0 - x); + } else if (x < 0.0625 && x >= 1.0e-100) { + double p[6] = { + 0.1550470003116, + 1.382719649631, + 0.690969348887, + -1.128081391617, + 0.680544246825, + -0.16444156791 + }; + double q[3] = { + 0.155024849822, + 1.385228141995, + 1.000000000000 + }; + + const double t = 1.0 / simde_math_sqrt(-simde_math_log(x)); + return (p[0] / t + p[1] + t * (p[2] + t * (p[3] + t * (p[4] + t * p[5])))) / + (q[0] + t * (q[1] + t * (q[2]))); + } else if (x < 1.0e-100 && x >= SIMDE_MATH_DBL_MIN) { + double p[4] = { + 0.00980456202915, + 0.363667889171, + 0.97302949837, + -0.5374947401 + }; + double q[3] = { + 0.00980451277802, + 0.363699971544, + 1.000000000000 + }; + + const double t = 1.0 / simde_math_sqrt(-simde_math_log(x)); + return (p[0] / t + p[1] + t * (p[2] + t * p[3])) / + (q[0] + t * (q[1] + t * (q[2]))); + } else if (!simde_math_isnormal(x)) { + return SIMDE_MATH_INFINITY; + } else { + return -SIMDE_MATH_INFINITY; + } + } + + #define simde_math_erfcinv simde_math_erfcinv +#endif + +#if !defined(simde_math_erfcinvf) && defined(simde_math_erfinvf) && defined(simde_math_logf) && defined(simde_math_sqrtf) + static HEDLEY_INLINE + float + simde_math_erfcinvf(float x) { + if(x >= 0.0625f && x < 2.0f) { + return simde_math_erfinvf(1.0f - x); + } else if (x < 0.0625f && x >= SIMDE_MATH_FLT_MIN) { + static const float p[6] = { + 0.1550470003116f, + 1.382719649631f, + 0.690969348887f, + -1.128081391617f, + 0.680544246825f + -0.164441567910f + }; + static const float q[3] = { + 0.155024849822f, + 1.385228141995f, + 1.000000000000f + }; + + const float t = 1.0f / simde_math_sqrtf(-simde_math_logf(x)); + return (p[0] / t + p[1] + t * (p[2] + t * (p[3] + t * (p[4] + t * p[5])))) / + (q[0] + t * (q[1] + t * (q[2]))); + } else if (x < SIMDE_MATH_FLT_MIN && simde_math_isnormalf(x)) { + static const float p[4] = { + 0.00980456202915f, + 0.36366788917100f, + 0.97302949837000f, + -0.5374947401000f + }; + static const float q[3] = { + 0.00980451277802f, + 0.36369997154400f, + 1.00000000000000f + }; + + const float t = 1.0f / simde_math_sqrtf(-simde_math_logf(x)); + return (p[0] / t + p[1] + t * (p[2] + t * p[3])) / + (q[0] + t * (q[1] + t * (q[2]))); + } else { + return simde_math_isnormalf(x) ? -SIMDE_MATH_INFINITYF : SIMDE_MATH_INFINITYF; + } + } + + #define simde_math_erfcinvf simde_math_erfcinvf +#endif + +HEDLEY_DIAGNOSTIC_POP + +static HEDLEY_INLINE +double +simde_math_rad2deg(double radians) { + return radians * SIMDE_MATH_180_OVER_PI; +} + +static HEDLEY_INLINE +float +simde_math_rad2degf(float radians) { + return radians * SIMDE_MATH_180_OVER_PIF; +} + +static HEDLEY_INLINE +double +simde_math_deg2rad(double degrees) { + return degrees * SIMDE_MATH_PI_OVER_180; +} + +static HEDLEY_INLINE +float +simde_math_deg2radf(float degrees) { + return degrees * (SIMDE_MATH_PI_OVER_180F); +} + +/*** Saturated arithmetic ***/ + +static HEDLEY_INLINE +int8_t +simde_math_adds_i8(int8_t a, int8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqaddb_s8(a, b); + #else + uint8_t a_ = HEDLEY_STATIC_CAST(uint8_t, a); + uint8_t b_ = HEDLEY_STATIC_CAST(uint8_t, b); + uint8_t r_ = a_ + b_; + + a_ = (a_ >> ((8 * sizeof(r_)) - 1)) + INT8_MAX; + if (HEDLEY_STATIC_CAST(int8_t, ((a_ ^ b_) | ~(b_ ^ r_))) >= 0) { + r_ = a_; + } + + return HEDLEY_STATIC_CAST(int8_t, r_); + #endif +} + +static HEDLEY_INLINE +int16_t +simde_math_adds_i16(int16_t a, int16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqaddh_s16(a, b); + #else + uint16_t a_ = HEDLEY_STATIC_CAST(uint16_t, a); + uint16_t b_ = HEDLEY_STATIC_CAST(uint16_t, b); + uint16_t r_ = a_ + b_; + + a_ = (a_ >> ((8 * sizeof(r_)) - 1)) + INT16_MAX; + if (HEDLEY_STATIC_CAST(int16_t, ((a_ ^ b_) | ~(b_ ^ r_))) >= 0) { + r_ = a_; + } + + return HEDLEY_STATIC_CAST(int16_t, r_); + #endif +} + +static HEDLEY_INLINE +int32_t +simde_math_adds_i32(int32_t a, int32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqadds_s32(a, b); + #else + uint32_t a_ = HEDLEY_STATIC_CAST(uint32_t, a); + uint32_t b_ = HEDLEY_STATIC_CAST(uint32_t, b); + uint32_t r_ = a_ + b_; + + a_ = (a_ >> ((8 * sizeof(r_)) - 1)) + INT32_MAX; + if (HEDLEY_STATIC_CAST(int32_t, ((a_ ^ b_) | ~(b_ ^ r_))) >= 0) { + r_ = a_; + } + + return HEDLEY_STATIC_CAST(int32_t, r_); + #endif +} + +static HEDLEY_INLINE +int64_t +simde_math_adds_i64(int64_t a, int64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqaddd_s64(a, b); + #else + uint64_t a_ = HEDLEY_STATIC_CAST(uint64_t, a); + uint64_t b_ = HEDLEY_STATIC_CAST(uint64_t, b); + uint64_t r_ = a_ + b_; + + a_ = (a_ >> ((8 * sizeof(r_)) - 1)) + INT64_MAX; + if (HEDLEY_STATIC_CAST(int64_t, ((a_ ^ b_) | ~(b_ ^ r_))) >= 0) { + r_ = a_; + } + + return HEDLEY_STATIC_CAST(int64_t, r_); + #endif +} + +static HEDLEY_INLINE +uint8_t +simde_math_adds_u8(uint8_t a, uint8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqaddb_u8(a, b); + #else + uint8_t r = a + b; + r |= -(r < a); + return r; + #endif +} + +static HEDLEY_INLINE +uint16_t +simde_math_adds_u16(uint16_t a, uint16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqaddh_u16(a, b); + #else + uint16_t r = a + b; + r |= -(r < a); + return r; + #endif +} + +static HEDLEY_INLINE +uint32_t +simde_math_adds_u32(uint32_t a, uint32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqadds_u32(a, b); + #else + uint32_t r = a + b; + r |= -(r < a); + return r; + #endif +} + +static HEDLEY_INLINE +uint64_t +simde_math_adds_u64(uint64_t a, uint64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqaddd_u64(a, b); + #else + uint64_t r = a + b; + r |= -(r < a); + return r; + #endif +} + +static HEDLEY_INLINE +int8_t +simde_math_subs_i8(int8_t a, int8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqsubb_s8(a, b); + #else + uint8_t a_ = HEDLEY_STATIC_CAST(uint8_t, a); + uint8_t b_ = HEDLEY_STATIC_CAST(uint8_t, b); + uint8_t r_ = a_ - b_; + + a_ = (a_ >> 7) + INT8_MAX; + + if (HEDLEY_STATIC_CAST(int8_t, (a_ ^ b_) & (a_ ^ r_)) < 0) { + r_ = a_; + } + + return HEDLEY_STATIC_CAST(int8_t, r_); + #endif +} + +static HEDLEY_INLINE +int16_t +simde_math_subs_i16(int16_t a, int16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqsubh_s16(a, b); + #else + uint16_t a_ = HEDLEY_STATIC_CAST(uint16_t, a); + uint16_t b_ = HEDLEY_STATIC_CAST(uint16_t, b); + uint16_t r_ = a_ - b_; + + a_ = (a_ >> 15) + INT16_MAX; + + if (HEDLEY_STATIC_CAST(int16_t, (a_ ^ b_) & (a_ ^ r_)) < 0) { + r_ = a_; + } + + return HEDLEY_STATIC_CAST(int16_t, r_); + #endif +} + +static HEDLEY_INLINE +int32_t +simde_math_subs_i32(int32_t a, int32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqsubs_s32(a, b); + #else + uint32_t a_ = HEDLEY_STATIC_CAST(uint32_t, a); + uint32_t b_ = HEDLEY_STATIC_CAST(uint32_t, b); + uint32_t r_ = a_ - b_; + + a_ = (a_ >> 31) + INT32_MAX; + + if (HEDLEY_STATIC_CAST(int32_t, (a_ ^ b_) & (a_ ^ r_)) < 0) { + r_ = a_; + } + + return HEDLEY_STATIC_CAST(int32_t, r_); + #endif +} + +static HEDLEY_INLINE +int64_t +simde_math_subs_i64(int64_t a, int64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqsubd_s64(a, b); + #else + uint64_t a_ = HEDLEY_STATIC_CAST(uint64_t, a); + uint64_t b_ = HEDLEY_STATIC_CAST(uint64_t, b); + uint64_t r_ = a_ - b_; + + a_ = (a_ >> 63) + INT64_MAX; + + if (HEDLEY_STATIC_CAST(int64_t, (a_ ^ b_) & (a_ ^ r_)) < 0) { + r_ = a_; + } + + return HEDLEY_STATIC_CAST(int64_t, r_); + #endif +} + +static HEDLEY_INLINE +uint8_t +simde_math_subs_u8(uint8_t a, uint8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqsubb_u8(a, b); + #else + uint8_t res = a - b; + res &= -(res <= a); + return res; + #endif +} + +static HEDLEY_INLINE +uint16_t +simde_math_subs_u16(uint16_t a, uint16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqsubh_u16(a, b); + #else + uint16_t res = a - b; + res &= -(res <= a); + return res; + #endif +} + +static HEDLEY_INLINE +uint32_t +simde_math_subs_u32(uint32_t a, uint32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqsubs_u32(a, b); + #else + uint32_t res = a - b; + res &= -(res <= a); + return res; + #endif +} + +static HEDLEY_INLINE +uint64_t +simde_math_subs_u64(uint64_t a, uint64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqsubd_u64(a, b); + #else + uint64_t res = a - b; + res &= -(res <= a); + return res; + #endif +} + +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_MATH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-math.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-constify.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +/* Constify macros. For internal use only. + * + * These are used to make it possible to call a function which takes + * an Integer Constant Expression (ICE) using a compile time constant. + * Technically it would also be possible to use a value not trivially + * known by the compiler, but there would be a siginficant performance + * hit (a switch switch is used). + * + * The basic idea is pretty simple; we just emit a do while loop which + * contains a switch with a case for every possible value of the + * constant. + * + * As long as the value you pass to the function in constant, pretty + * much any copmiler shouldn't have a problem generating exactly the + * same code as if you had used an ICE. + * + * This is intended to be used in the SIMDe implementations of + * functions the compilers require to be an ICE, but the other benefit + * is that if we also disable the warnings from + * SIMDE_REQUIRE_CONSTANT_RANGE we can actually just allow the tests + * to use non-ICE parameters + */ + +#if !defined(SIMDE_CONSTIFY_H) +#define SIMDE_CONSTIFY_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DIAGNOSTIC_DISABLE_VARIADIC_MACROS_ +SIMDE_DIAGNOSTIC_DISABLE_CPP98_COMPAT_PEDANTIC_ + +#define SIMDE_CONSTIFY_2_(func_name, result, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: result = func_name(__VA_ARGS__, 0); break; \ + case 1: result = func_name(__VA_ARGS__, 1); break; \ + default: result = default_case; break; \ + } \ + } while (0) + +#define SIMDE_CONSTIFY_4_(func_name, result, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: result = func_name(__VA_ARGS__, 0); break; \ + case 1: result = func_name(__VA_ARGS__, 1); break; \ + case 2: result = func_name(__VA_ARGS__, 2); break; \ + case 3: result = func_name(__VA_ARGS__, 3); break; \ + default: result = default_case; break; \ + } \ + } while (0) + +#define SIMDE_CONSTIFY_8_(func_name, result, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: result = func_name(__VA_ARGS__, 0); break; \ + case 1: result = func_name(__VA_ARGS__, 1); break; \ + case 2: result = func_name(__VA_ARGS__, 2); break; \ + case 3: result = func_name(__VA_ARGS__, 3); break; \ + case 4: result = func_name(__VA_ARGS__, 4); break; \ + case 5: result = func_name(__VA_ARGS__, 5); break; \ + case 6: result = func_name(__VA_ARGS__, 6); break; \ + case 7: result = func_name(__VA_ARGS__, 7); break; \ + default: result = default_case; break; \ + } \ + } while (0) + +#define SIMDE_CONSTIFY_16_(func_name, result, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: result = func_name(__VA_ARGS__, 0); break; \ + case 1: result = func_name(__VA_ARGS__, 1); break; \ + case 2: result = func_name(__VA_ARGS__, 2); break; \ + case 3: result = func_name(__VA_ARGS__, 3); break; \ + case 4: result = func_name(__VA_ARGS__, 4); break; \ + case 5: result = func_name(__VA_ARGS__, 5); break; \ + case 6: result = func_name(__VA_ARGS__, 6); break; \ + case 7: result = func_name(__VA_ARGS__, 7); break; \ + case 8: result = func_name(__VA_ARGS__, 8); break; \ + case 9: result = func_name(__VA_ARGS__, 9); break; \ + case 10: result = func_name(__VA_ARGS__, 10); break; \ + case 11: result = func_name(__VA_ARGS__, 11); break; \ + case 12: result = func_name(__VA_ARGS__, 12); break; \ + case 13: result = func_name(__VA_ARGS__, 13); break; \ + case 14: result = func_name(__VA_ARGS__, 14); break; \ + case 15: result = func_name(__VA_ARGS__, 15); break; \ + default: result = default_case; break; \ + } \ + } while (0) + +#define SIMDE_CONSTIFY_32_(func_name, result, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: result = func_name(__VA_ARGS__, 0); break; \ + case 1: result = func_name(__VA_ARGS__, 1); break; \ + case 2: result = func_name(__VA_ARGS__, 2); break; \ + case 3: result = func_name(__VA_ARGS__, 3); break; \ + case 4: result = func_name(__VA_ARGS__, 4); break; \ + case 5: result = func_name(__VA_ARGS__, 5); break; \ + case 6: result = func_name(__VA_ARGS__, 6); break; \ + case 7: result = func_name(__VA_ARGS__, 7); break; \ + case 8: result = func_name(__VA_ARGS__, 8); break; \ + case 9: result = func_name(__VA_ARGS__, 9); break; \ + case 10: result = func_name(__VA_ARGS__, 10); break; \ + case 11: result = func_name(__VA_ARGS__, 11); break; \ + case 12: result = func_name(__VA_ARGS__, 12); break; \ + case 13: result = func_name(__VA_ARGS__, 13); break; \ + case 14: result = func_name(__VA_ARGS__, 14); break; \ + case 15: result = func_name(__VA_ARGS__, 15); break; \ + case 16: result = func_name(__VA_ARGS__, 16); break; \ + case 17: result = func_name(__VA_ARGS__, 17); break; \ + case 18: result = func_name(__VA_ARGS__, 18); break; \ + case 19: result = func_name(__VA_ARGS__, 19); break; \ + case 20: result = func_name(__VA_ARGS__, 20); break; \ + case 21: result = func_name(__VA_ARGS__, 21); break; \ + case 22: result = func_name(__VA_ARGS__, 22); break; \ + case 23: result = func_name(__VA_ARGS__, 23); break; \ + case 24: result = func_name(__VA_ARGS__, 24); break; \ + case 25: result = func_name(__VA_ARGS__, 25); break; \ + case 26: result = func_name(__VA_ARGS__, 26); break; \ + case 27: result = func_name(__VA_ARGS__, 27); break; \ + case 28: result = func_name(__VA_ARGS__, 28); break; \ + case 29: result = func_name(__VA_ARGS__, 29); break; \ + case 30: result = func_name(__VA_ARGS__, 30); break; \ + case 31: result = func_name(__VA_ARGS__, 31); break; \ + default: result = default_case; break; \ + } \ + } while (0) + +#define SIMDE_CONSTIFY_64_(func_name, result, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: result = func_name(__VA_ARGS__, 0); break; \ + case 1: result = func_name(__VA_ARGS__, 1); break; \ + case 2: result = func_name(__VA_ARGS__, 2); break; \ + case 3: result = func_name(__VA_ARGS__, 3); break; \ + case 4: result = func_name(__VA_ARGS__, 4); break; \ + case 5: result = func_name(__VA_ARGS__, 5); break; \ + case 6: result = func_name(__VA_ARGS__, 6); break; \ + case 7: result = func_name(__VA_ARGS__, 7); break; \ + case 8: result = func_name(__VA_ARGS__, 8); break; \ + case 9: result = func_name(__VA_ARGS__, 9); break; \ + case 10: result = func_name(__VA_ARGS__, 10); break; \ + case 11: result = func_name(__VA_ARGS__, 11); break; \ + case 12: result = func_name(__VA_ARGS__, 12); break; \ + case 13: result = func_name(__VA_ARGS__, 13); break; \ + case 14: result = func_name(__VA_ARGS__, 14); break; \ + case 15: result = func_name(__VA_ARGS__, 15); break; \ + case 16: result = func_name(__VA_ARGS__, 16); break; \ + case 17: result = func_name(__VA_ARGS__, 17); break; \ + case 18: result = func_name(__VA_ARGS__, 18); break; \ + case 19: result = func_name(__VA_ARGS__, 19); break; \ + case 20: result = func_name(__VA_ARGS__, 20); break; \ + case 21: result = func_name(__VA_ARGS__, 21); break; \ + case 22: result = func_name(__VA_ARGS__, 22); break; \ + case 23: result = func_name(__VA_ARGS__, 23); break; \ + case 24: result = func_name(__VA_ARGS__, 24); break; \ + case 25: result = func_name(__VA_ARGS__, 25); break; \ + case 26: result = func_name(__VA_ARGS__, 26); break; \ + case 27: result = func_name(__VA_ARGS__, 27); break; \ + case 28: result = func_name(__VA_ARGS__, 28); break; \ + case 29: result = func_name(__VA_ARGS__, 29); break; \ + case 30: result = func_name(__VA_ARGS__, 30); break; \ + case 31: result = func_name(__VA_ARGS__, 31); break; \ + case 32: result = func_name(__VA_ARGS__, 32); break; \ + case 33: result = func_name(__VA_ARGS__, 33); break; \ + case 34: result = func_name(__VA_ARGS__, 34); break; \ + case 35: result = func_name(__VA_ARGS__, 35); break; \ + case 36: result = func_name(__VA_ARGS__, 36); break; \ + case 37: result = func_name(__VA_ARGS__, 37); break; \ + case 38: result = func_name(__VA_ARGS__, 38); break; \ + case 39: result = func_name(__VA_ARGS__, 39); break; \ + case 40: result = func_name(__VA_ARGS__, 40); break; \ + case 41: result = func_name(__VA_ARGS__, 41); break; \ + case 42: result = func_name(__VA_ARGS__, 42); break; \ + case 43: result = func_name(__VA_ARGS__, 43); break; \ + case 44: result = func_name(__VA_ARGS__, 44); break; \ + case 45: result = func_name(__VA_ARGS__, 45); break; \ + case 46: result = func_name(__VA_ARGS__, 46); break; \ + case 47: result = func_name(__VA_ARGS__, 47); break; \ + case 48: result = func_name(__VA_ARGS__, 48); break; \ + case 49: result = func_name(__VA_ARGS__, 49); break; \ + case 50: result = func_name(__VA_ARGS__, 50); break; \ + case 51: result = func_name(__VA_ARGS__, 51); break; \ + case 52: result = func_name(__VA_ARGS__, 52); break; \ + case 53: result = func_name(__VA_ARGS__, 53); break; \ + case 54: result = func_name(__VA_ARGS__, 54); break; \ + case 55: result = func_name(__VA_ARGS__, 55); break; \ + case 56: result = func_name(__VA_ARGS__, 56); break; \ + case 57: result = func_name(__VA_ARGS__, 57); break; \ + case 58: result = func_name(__VA_ARGS__, 58); break; \ + case 59: result = func_name(__VA_ARGS__, 59); break; \ + case 60: result = func_name(__VA_ARGS__, 60); break; \ + case 61: result = func_name(__VA_ARGS__, 61); break; \ + case 62: result = func_name(__VA_ARGS__, 62); break; \ + case 63: result = func_name(__VA_ARGS__, 63); break; \ + default: result = default_case; break; \ + } \ + } while (0) + +#define SIMDE_CONSTIFY_2_NO_RESULT_(func_name, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: func_name(__VA_ARGS__, 0); break; \ + case 1: func_name(__VA_ARGS__, 1); break; \ + default: default_case; break; \ + } \ + } while (0) + +#define SIMDE_CONSTIFY_4_NO_RESULT_(func_name, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: func_name(__VA_ARGS__, 0); break; \ + case 1: func_name(__VA_ARGS__, 1); break; \ + case 2: func_name(__VA_ARGS__, 2); break; \ + case 3: func_name(__VA_ARGS__, 3); break; \ + default: default_case; break; \ + } \ + } while (0) + +#define SIMDE_CONSTIFY_8_NO_RESULT_(func_name, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: func_name(__VA_ARGS__, 0); break; \ + case 1: func_name(__VA_ARGS__, 1); break; \ + case 2: func_name(__VA_ARGS__, 2); break; \ + case 3: func_name(__VA_ARGS__, 3); break; \ + case 4: func_name(__VA_ARGS__, 4); break; \ + case 5: func_name(__VA_ARGS__, 5); break; \ + case 6: func_name(__VA_ARGS__, 6); break; \ + case 7: func_name(__VA_ARGS__, 7); break; \ + default: default_case; break; \ + } \ + } while (0) + +#define SIMDE_CONSTIFY_16_NO_RESULT_(func_name, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: func_name(__VA_ARGS__, 0); break; \ + case 1: func_name(__VA_ARGS__, 1); break; \ + case 2: func_name(__VA_ARGS__, 2); break; \ + case 3: func_name(__VA_ARGS__, 3); break; \ + case 4: func_name(__VA_ARGS__, 4); break; \ + case 5: func_name(__VA_ARGS__, 5); break; \ + case 6: func_name(__VA_ARGS__, 6); break; \ + case 7: func_name(__VA_ARGS__, 7); break; \ + case 8: func_name(__VA_ARGS__, 8); break; \ + case 9: func_name(__VA_ARGS__, 9); break; \ + case 10: func_name(__VA_ARGS__, 10); break; \ + case 11: func_name(__VA_ARGS__, 11); break; \ + case 12: func_name(__VA_ARGS__, 12); break; \ + case 13: func_name(__VA_ARGS__, 13); break; \ + case 14: func_name(__VA_ARGS__, 14); break; \ + case 15: func_name(__VA_ARGS__, 15); break; \ + default: default_case; break; \ + } \ + } while (0) + +#define SIMDE_CONSTIFY_32_NO_RESULT_(func_name, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: func_name(__VA_ARGS__, 0); break; \ + case 1: func_name(__VA_ARGS__, 1); break; \ + case 2: func_name(__VA_ARGS__, 2); break; \ + case 3: func_name(__VA_ARGS__, 3); break; \ + case 4: func_name(__VA_ARGS__, 4); break; \ + case 5: func_name(__VA_ARGS__, 5); break; \ + case 6: func_name(__VA_ARGS__, 6); break; \ + case 7: func_name(__VA_ARGS__, 7); break; \ + case 8: func_name(__VA_ARGS__, 8); break; \ + case 9: func_name(__VA_ARGS__, 9); break; \ + case 10: func_name(__VA_ARGS__, 10); break; \ + case 11: func_name(__VA_ARGS__, 11); break; \ + case 12: func_name(__VA_ARGS__, 12); break; \ + case 13: func_name(__VA_ARGS__, 13); break; \ + case 14: func_name(__VA_ARGS__, 14); break; \ + case 15: func_name(__VA_ARGS__, 15); break; \ + case 16: func_name(__VA_ARGS__, 16); break; \ + case 17: func_name(__VA_ARGS__, 17); break; \ + case 18: func_name(__VA_ARGS__, 18); break; \ + case 19: func_name(__VA_ARGS__, 19); break; \ + case 20: func_name(__VA_ARGS__, 20); break; \ + case 21: func_name(__VA_ARGS__, 21); break; \ + case 22: func_name(__VA_ARGS__, 22); break; \ + case 23: func_name(__VA_ARGS__, 23); break; \ + case 24: func_name(__VA_ARGS__, 24); break; \ + case 25: func_name(__VA_ARGS__, 25); break; \ + case 26: func_name(__VA_ARGS__, 26); break; \ + case 27: func_name(__VA_ARGS__, 27); break; \ + case 28: func_name(__VA_ARGS__, 28); break; \ + case 29: func_name(__VA_ARGS__, 29); break; \ + case 30: func_name(__VA_ARGS__, 30); break; \ + case 31: func_name(__VA_ARGS__, 31); break; \ + default: default_case; break; \ + } \ + } while (0) + +#define SIMDE_CONSTIFY_64_NO_RESULT_(func_name, default_case, imm, ...) \ + do { \ + switch(imm) { \ + case 0: func_name(__VA_ARGS__, 0); break; \ + case 1: func_name(__VA_ARGS__, 1); break; \ + case 2: func_name(__VA_ARGS__, 2); break; \ + case 3: func_name(__VA_ARGS__, 3); break; \ + case 4: func_name(__VA_ARGS__, 4); break; \ + case 5: func_name(__VA_ARGS__, 5); break; \ + case 6: func_name(__VA_ARGS__, 6); break; \ + case 7: func_name(__VA_ARGS__, 7); break; \ + case 8: func_name(__VA_ARGS__, 8); break; \ + case 9: func_name(__VA_ARGS__, 9); break; \ + case 10: func_name(__VA_ARGS__, 10); break; \ + case 11: func_name(__VA_ARGS__, 11); break; \ + case 12: func_name(__VA_ARGS__, 12); break; \ + case 13: func_name(__VA_ARGS__, 13); break; \ + case 14: func_name(__VA_ARGS__, 14); break; \ + case 15: func_name(__VA_ARGS__, 15); break; \ + case 16: func_name(__VA_ARGS__, 16); break; \ + case 17: func_name(__VA_ARGS__, 17); break; \ + case 18: func_name(__VA_ARGS__, 18); break; \ + case 19: func_name(__VA_ARGS__, 19); break; \ + case 20: func_name(__VA_ARGS__, 20); break; \ + case 21: func_name(__VA_ARGS__, 21); break; \ + case 22: func_name(__VA_ARGS__, 22); break; \ + case 23: func_name(__VA_ARGS__, 23); break; \ + case 24: func_name(__VA_ARGS__, 24); break; \ + case 25: func_name(__VA_ARGS__, 25); break; \ + case 26: func_name(__VA_ARGS__, 26); break; \ + case 27: func_name(__VA_ARGS__, 27); break; \ + case 28: func_name(__VA_ARGS__, 28); break; \ + case 29: func_name(__VA_ARGS__, 29); break; \ + case 30: func_name(__VA_ARGS__, 30); break; \ + case 31: func_name(__VA_ARGS__, 31); break; \ + case 32: func_name(__VA_ARGS__, 32); break; \ + case 33: func_name(__VA_ARGS__, 33); break; \ + case 34: func_name(__VA_ARGS__, 34); break; \ + case 35: func_name(__VA_ARGS__, 35); break; \ + case 36: func_name(__VA_ARGS__, 36); break; \ + case 37: func_name(__VA_ARGS__, 37); break; \ + case 38: func_name(__VA_ARGS__, 38); break; \ + case 39: func_name(__VA_ARGS__, 39); break; \ + case 40: func_name(__VA_ARGS__, 40); break; \ + case 41: func_name(__VA_ARGS__, 41); break; \ + case 42: func_name(__VA_ARGS__, 42); break; \ + case 43: func_name(__VA_ARGS__, 43); break; \ + case 44: func_name(__VA_ARGS__, 44); break; \ + case 45: func_name(__VA_ARGS__, 45); break; \ + case 46: func_name(__VA_ARGS__, 46); break; \ + case 47: func_name(__VA_ARGS__, 47); break; \ + case 48: func_name(__VA_ARGS__, 48); break; \ + case 49: func_name(__VA_ARGS__, 49); break; \ + case 50: func_name(__VA_ARGS__, 50); break; \ + case 51: func_name(__VA_ARGS__, 51); break; \ + case 52: func_name(__VA_ARGS__, 52); break; \ + case 53: func_name(__VA_ARGS__, 53); break; \ + case 54: func_name(__VA_ARGS__, 54); break; \ + case 55: func_name(__VA_ARGS__, 55); break; \ + case 56: func_name(__VA_ARGS__, 56); break; \ + case 57: func_name(__VA_ARGS__, 57); break; \ + case 58: func_name(__VA_ARGS__, 58); break; \ + case 59: func_name(__VA_ARGS__, 59); break; \ + case 60: func_name(__VA_ARGS__, 60); break; \ + case 61: func_name(__VA_ARGS__, 61); break; \ + case 62: func_name(__VA_ARGS__, 62); break; \ + case 63: func_name(__VA_ARGS__, 63); break; \ + default: default_case; break; \ + } \ + } while (0) + +HEDLEY_DIAGNOSTIC_POP + +#endif +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-constify.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-align.h :: */ +/* Alignment + * Created by Evan Nemerson + * + * To the extent possible under law, the authors have waived all + * copyright and related or neighboring rights to this code. For + * details, see the Creative Commons Zero 1.0 Universal license at + * + * + * SPDX-License-Identifier: CC0-1.0 + * + ********************************************************************** + * + * This is portability layer which should help iron out some + * differences across various compilers, as well as various verisons of + * C and C++. + * + * It was originally developed for SIMD Everywhere + * (), but since its only + * dependency is Hedley (, also CC0) + * it can easily be used in other projects, so please feel free to do + * so. + * + * If you do use this in your project, please keep a link to SIMDe in + * your code to remind you where to report any bugs and/or check for + * updated versions. + * + * # API Overview + * + * The API has several parts, and most macros have a few variations. + * There are APIs for declaring aligned fields/variables, optimization + * hints, and run-time alignment checks. + * + * Briefly, macros ending with "_TO" take numeric values and are great + * when you know the value you would like to use. Macros ending with + * "_LIKE", on the other hand, accept a type and are used when you want + * to use the alignment of a type instead of hardcoding a value. + * + * Documentation for each section of the API is inline. + * + * True to form, MSVC is the main problem and imposes several + * limitations on the effectiveness of the APIs. Detailed descriptions + * of the limitations of each macro are inline, but in general: + * + * * On C11+ or C++11+ code written using this API will work. The + * ASSUME macros may or may not generate a hint to the compiler, but + * that is only an optimization issue and will not actually cause + * failures. + * * If you're using pretty much any compiler other than MSVC, + * everything should basically work as well as in C11/C++11. + */ + +#if !defined(SIMDE_ALIGN_H) +#define SIMDE_ALIGN_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* I know this seems a little silly, but some non-hosted compilers + * don't have stddef.h, so we try to accomodate them. */ +#if !defined(SIMDE_ALIGN_SIZE_T_) + #if defined(__SIZE_TYPE__) + #define SIMDE_ALIGN_SIZE_T_ __SIZE_TYPE__ + #elif defined(__SIZE_T_TYPE__) + #define SIMDE_ALIGN_SIZE_T_ __SIZE_TYPE__ + #elif defined(__cplusplus) + #include + #define SIMDE_ALIGN_SIZE_T_ size_t + #else + #include + #define SIMDE_ALIGN_SIZE_T_ size_t + #endif +#endif + +#if !defined(SIMDE_ALIGN_INTPTR_T_) + #if defined(__INTPTR_TYPE__) + #define SIMDE_ALIGN_INTPTR_T_ __INTPTR_TYPE__ + #elif defined(__PTRDIFF_TYPE__) + #define SIMDE_ALIGN_INTPTR_T_ __PTRDIFF_TYPE__ + #elif defined(__PTRDIFF_T_TYPE__) + #define SIMDE_ALIGN_INTPTR_T_ __PTRDIFF_T_TYPE__ + #elif defined(__cplusplus) + #include + #define SIMDE_ALIGN_INTPTR_T_ ptrdiff_t + #else + #include + #define SIMDE_ALIGN_INTPTR_T_ ptrdiff_t + #endif +#endif + +#if defined(SIMDE_ALIGN_DEBUG) + #if defined(__cplusplus) + #include + #else + #include + #endif +#endif + +/* SIMDE_ALIGN_OF(Type) + * + * The SIMDE_ALIGN_OF macro works like alignof, or _Alignof, or + * __alignof, or __alignof__, or __ALIGNOF__, depending on the compiler. + * It isn't defined everywhere (only when the compiler has some alignof- + * like feature we can use to implement it), but it should work in most + * modern compilers, as well as C11 and C++11. + * + * If we can't find an implementation for SIMDE_ALIGN_OF then the macro + * will not be defined, so if you can handle that situation sensibly + * you may need to sprinkle some ifdefs into your code. + */ +#if \ + (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)) || \ + (0 && HEDLEY_HAS_FEATURE(c_alignof)) + #define SIMDE_ALIGN_OF(Type) _Alignof(Type) +#elif \ + (defined(__cplusplus) && (__cplusplus >= 201103L)) || \ + (0 && HEDLEY_HAS_FEATURE(cxx_alignof)) + #define SIMDE_ALIGN_OF(Type) alignof(Type) +#elif \ + HEDLEY_GCC_VERSION_CHECK(2,95,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_SUNPRO_VERSION_CHECK(5,13,0) || \ + HEDLEY_TINYC_VERSION_CHECK(0,9,24) || \ + HEDLEY_PGI_VERSION_CHECK(19,10,0) || \ + HEDLEY_CRAY_VERSION_CHECK(10,0,0) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(16,9,0) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(16,9,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(8,0,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CL430_VERSION_CHECK(16,9,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,3,2) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) || \ + defined(__IBM__ALIGNOF__) || \ + defined(__clang__) + #define SIMDE_ALIGN_OF(Type) __alignof__(Type) +#elif \ + HEDLEY_IAR_VERSION_CHECK(8,40,0) + #define SIMDE_ALIGN_OF(Type) __ALIGNOF__(Type) +#elif \ + HEDLEY_MSVC_VERSION_CHECK(19,0,0) + /* Probably goes back much further, but MS takes down their old docs. + * If you can verify that this works in earlier versions please let + * me know! */ + #define SIMDE_ALIGN_OF(Type) __alignof(Type) +#endif + +/* SIMDE_ALIGN_MAXIMUM: + * + * This is the maximum alignment that the compiler supports. You can + * define the value prior to including SIMDe if necessary, but in that + * case *please* submit an issue so we can add the platform to the + * detection code. + * + * Most compilers are okay with types which are aligned beyond what + * they think is the maximum, as long as the alignment is a power + * of two. Older versions of MSVC is the exception, so we need to cap + * the alignment requests at values that the implementation supports. + * + * XL C/C++ will accept values larger than 16 (which is the alignment + * of an AltiVec vector), but will not reliably align to the larger + * value, so so we cap the value at 16 there. + * + * If the compiler accepts any power-of-two value within reason then + * this macro should be left undefined, and the SIMDE_ALIGN_CAP + * macro will just return the value passed to it. */ +#if !defined(SIMDE_ALIGN_MAXIMUM) + #if defined(HEDLEY_MSVC_VERSION) + #if HEDLEY_MSVC_VERSION_CHECK(19, 16, 0) + // Visual studio 2017 and newer does not need a max + #else + #if defined(_M_IX86) || defined(_M_AMD64) + #if HEDLEY_MSVC_VERSION_CHECK(19,14,0) + #define SIMDE_ALIGN_PLATFORM_MAXIMUM 64 + #elif HEDLEY_MSVC_VERSION_CHECK(16,0,0) + /* VS 2010 is really a guess based on Wikipedia; if anyone can + * test with old VS versions I'd really appreciate it. */ + #define SIMDE_ALIGN_PLATFORM_MAXIMUM 32 + #else + #define SIMDE_ALIGN_PLATFORM_MAXIMUM 16 + #endif + #elif defined(_M_ARM) || defined(_M_ARM64) + #define SIMDE_ALIGN_PLATFORM_MAXIMUM 8 + #endif + #endif + #elif defined(HEDLEY_IBM_VERSION) + #define SIMDE_ALIGN_PLATFORM_MAXIMUM 16 + #endif +#endif + +/* You can mostly ignore these; they're intended for internal use. + * If you do need to use them please let me know; if they fulfill + * a common use case I'll probably drop the trailing underscore + * and make them part of the public API. */ +#if defined(SIMDE_ALIGN_PLATFORM_MAXIMUM) + #if SIMDE_ALIGN_PLATFORM_MAXIMUM >= 64 + #define SIMDE_ALIGN_64_ 64 + #define SIMDE_ALIGN_32_ 32 + #define SIMDE_ALIGN_16_ 16 + #define SIMDE_ALIGN_8_ 8 + #elif SIMDE_ALIGN_PLATFORM_MAXIMUM >= 32 + #define SIMDE_ALIGN_64_ 32 + #define SIMDE_ALIGN_32_ 32 + #define SIMDE_ALIGN_16_ 16 + #define SIMDE_ALIGN_8_ 8 + #elif SIMDE_ALIGN_PLATFORM_MAXIMUM >= 16 + #define SIMDE_ALIGN_64_ 16 + #define SIMDE_ALIGN_32_ 16 + #define SIMDE_ALIGN_16_ 16 + #define SIMDE_ALIGN_8_ 8 + #elif SIMDE_ALIGN_PLATFORM_MAXIMUM >= 8 + #define SIMDE_ALIGN_64_ 8 + #define SIMDE_ALIGN_32_ 8 + #define SIMDE_ALIGN_16_ 8 + #define SIMDE_ALIGN_8_ 8 + #else + #error Max alignment expected to be >= 8 + #endif +#else + #define SIMDE_ALIGN_64_ 64 + #define SIMDE_ALIGN_32_ 32 + #define SIMDE_ALIGN_16_ 16 + #define SIMDE_ALIGN_8_ 8 +#endif + +/** + * SIMDE_ALIGN_CAP(Alignment) + * + * Returns the minimum of Alignment or SIMDE_ALIGN_MAXIMUM. + */ +#if defined(SIMDE_ALIGN_MAXIMUM) + #define SIMDE_ALIGN_CAP(Alignment) (((Alignment) < (SIMDE_ALIGN_PLATFORM_MAXIMUM)) ? (Alignment) : (SIMDE_ALIGN_PLATFORM_MAXIMUM)) +#else + #define SIMDE_ALIGN_CAP(Alignment) (Alignment) +#endif + +/* SIMDE_ALIGN_TO(Alignment) + * + * SIMDE_ALIGN_TO is used to declare types or variables. It basically + * maps to the align attribute in most compilers, the align declspec + * in MSVC, or _Alignas/alignas in C11/C++11. + * + * Example: + * + * struct i32x4 { + * SIMDE_ALIGN_TO(16) int32_t values[4]; + * } + * + * Limitations: + * + * MSVC requires that the Alignment parameter be numeric; you can't do + * something like `SIMDE_ALIGN_TO(SIMDE_ALIGN_OF(int))`. This is + * unfortunate because that's really how the LIKE macros are + * implemented, and I am not aware of a way to get anything like this + * to work without using the C11/C++11 keywords. + * + * It also means that we can't use SIMDE_ALIGN_CAP to limit the + * alignment to the value specified, which MSVC also requires, so on + * MSVC you should use the `SIMDE_ALIGN_TO_8/16/32/64` macros instead. + * They work like `SIMDE_ALIGN_TO(SIMDE_ALIGN_CAP(Alignment))` would, + * but should be safe to use on MSVC. + * + * All this is to say that, if you want your code to work on MSVC, you + * should use the SIMDE_ALIGN_TO_8/16/32/64 macros below instead of + * SIMDE_ALIGN_TO(8/16/32/64). + */ +#if \ + HEDLEY_HAS_ATTRIBUTE(aligned) || \ + HEDLEY_GCC_VERSION_CHECK(2,95,0) || \ + HEDLEY_CRAY_VERSION_CHECK(8,4,0) || \ + HEDLEY_IBM_VERSION_CHECK(11,1,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_PGI_VERSION_CHECK(19,4,0) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_TINYC_VERSION_CHECK(0,9,24) || \ + HEDLEY_TI_ARMCL_VERSION_CHECK(16,9,0) || \ + HEDLEY_TI_CL2000_VERSION_CHECK(16,9,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(8,0,0) || \ + HEDLEY_TI_CL7X_VERSION_CHECK(1,2,0) || \ + HEDLEY_TI_CL430_VERSION_CHECK(16,9,0) || \ + HEDLEY_TI_CLPRU_VERSION_CHECK(2,3,2) + #define SIMDE_ALIGN_TO(Alignment) __attribute__((__aligned__(SIMDE_ALIGN_CAP(Alignment)))) +#elif \ + (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)) + #define SIMDE_ALIGN_TO(Alignment) _Alignas(SIMDE_ALIGN_CAP(Alignment)) +#elif \ + (defined(__cplusplus) && (__cplusplus >= 201103L)) + #define SIMDE_ALIGN_TO(Alignment) alignas(SIMDE_ALIGN_CAP(Alignment)) +#elif \ + defined(HEDLEY_MSVC_VERSION) + #define SIMDE_ALIGN_TO(Alignment) __declspec(align(Alignment)) + /* Unfortunately MSVC can't handle __declspec(align(__alignof(Type))); + * the alignment passed to the declspec has to be an integer. */ + #define SIMDE_ALIGN_OF_UNUSABLE_FOR_LIKE +#endif +#define SIMDE_ALIGN_TO_64 SIMDE_ALIGN_TO(SIMDE_ALIGN_64_) +#define SIMDE_ALIGN_TO_32 SIMDE_ALIGN_TO(SIMDE_ALIGN_32_) +#define SIMDE_ALIGN_TO_16 SIMDE_ALIGN_TO(SIMDE_ALIGN_16_) +#define SIMDE_ALIGN_TO_8 SIMDE_ALIGN_TO(SIMDE_ALIGN_8_) + +/* SIMDE_ALIGN_ASSUME_TO(Pointer, Alignment) + * + * SIMDE_ALIGN_ASSUME_TO is semantically similar to C++20's + * std::assume_aligned, or __builtin_assume_aligned. It tells the + * compiler to assume that the provided pointer is aligned to an + * `Alignment`-byte boundary. + * + * If you define SIMDE_ALIGN_DEBUG prior to including this header then + * SIMDE_ALIGN_ASSUME_TO will turn into a runtime check. We don't + * integrate with NDEBUG in this header, but it may be a good idea to + * put something like this in your code: + * + * #if !defined(NDEBUG) + * #define SIMDE_ALIGN_DEBUG + * #endif + * #include <.../simde-align.h> + */ +#if \ + HEDLEY_HAS_BUILTIN(__builtin_assume_aligned) || \ + HEDLEY_GCC_VERSION_CHECK(4,7,0) + #define SIMDE_ALIGN_ASSUME_TO_UNCHECKED(Pointer, Alignment) \ + HEDLEY_REINTERPRET_CAST(__typeof__(Pointer), __builtin_assume_aligned(HEDLEY_CONST_CAST(void*, HEDLEY_REINTERPRET_CAST(const void*, Pointer)), Alignment)) +#elif HEDLEY_INTEL_VERSION_CHECK(13,0,0) + #define SIMDE_ALIGN_ASSUME_TO_UNCHECKED(Pointer, Alignment) (__extension__ ({ \ + __typeof__(v) simde_assume_aligned_t_ = (Pointer); \ + __assume_aligned(simde_assume_aligned_t_, Alignment); \ + simde_assume_aligned_t_; \ + })) +#elif defined(__cplusplus) && (__cplusplus > 201703L) + #include + #define SIMDE_ALIGN_ASSUME_TO_UNCHECKED(Pointer, Alignment) std::assume_aligned(Pointer) +#else + #if defined(__cplusplus) + template HEDLEY_ALWAYS_INLINE static T* simde_align_assume_to_unchecked(T* ptr, const size_t alignment) + #else + HEDLEY_ALWAYS_INLINE static void* simde_align_assume_to_unchecked(void* ptr, const size_t alignment) + #endif + { + HEDLEY_ASSUME((HEDLEY_REINTERPRET_CAST(size_t, (ptr)) % SIMDE_ALIGN_CAP(alignment)) == 0); + return ptr; + } + #if defined(__cplusplus) + #define SIMDE_ALIGN_ASSUME_TO_UNCHECKED(Pointer, Alignment) simde_align_assume_to_unchecked((Pointer), (Alignment)) + #else + #define SIMDE_ALIGN_ASSUME_TO_UNCHECKED(Pointer, Alignment) simde_align_assume_to_unchecked(HEDLEY_CONST_CAST(void*, HEDLEY_REINTERPRET_CAST(const void*, Pointer)), (Alignment)) + #endif +#endif + +#if !defined(SIMDE_ALIGN_DEBUG) + #define SIMDE_ALIGN_ASSUME_TO(Pointer, Alignment) SIMDE_ALIGN_ASSUME_TO_UNCHECKED(Pointer, Alignment) +#else + #include + #if defined(__cplusplus) + template + static HEDLEY_ALWAYS_INLINE + T* + simde_align_assume_to_checked_uncapped(T* ptr, const size_t alignment, const char* file, int line, const char* ptrname) + #else + static HEDLEY_ALWAYS_INLINE + void* + simde_align_assume_to_checked_uncapped(void* ptr, const size_t alignment, const char* file, int line, const char* ptrname) + #endif + { + if (HEDLEY_UNLIKELY((HEDLEY_REINTERPRET_CAST(SIMDE_ALIGN_INTPTR_T_, (ptr)) % HEDLEY_STATIC_CAST(SIMDE_ALIGN_INTPTR_T_, SIMDE_ALIGN_CAP(alignment))) != 0)) { + fprintf(stderr, "%s:%d: alignment check failed for `%s' (%p %% %u == %u)\n", + file, line, ptrname, HEDLEY_REINTERPRET_CAST(const void*, ptr), + HEDLEY_STATIC_CAST(unsigned int, SIMDE_ALIGN_CAP(alignment)), + HEDLEY_STATIC_CAST(unsigned int, HEDLEY_REINTERPRET_CAST(SIMDE_ALIGN_INTPTR_T_, (ptr)) % HEDLEY_STATIC_CAST(SIMDE_ALIGN_INTPTR_T_, SIMDE_ALIGN_CAP(alignment)))); + } + + return ptr; + } + + #if defined(__cplusplus) + #define SIMDE_ALIGN_ASSUME_TO(Pointer, Alignment) simde_align_assume_to_checked_uncapped((Pointer), (Alignment), __FILE__, __LINE__, #Pointer) + #else + #define SIMDE_ALIGN_ASSUME_TO(Pointer, Alignment) simde_align_assume_to_checked_uncapped(HEDLEY_CONST_CAST(void*, HEDLEY_REINTERPRET_CAST(const void*, Pointer)), (Alignment), __FILE__, __LINE__, #Pointer) + #endif +#endif + +/* SIMDE_ALIGN_LIKE(Type) + * SIMDE_ALIGN_LIKE_#(Type) + * + * The SIMDE_ALIGN_LIKE macros are similar to the SIMDE_ALIGN_TO macros + * except instead of an integer they take a type; basically, it's just + * a more convenient way to do something like: + * + * SIMDE_ALIGN_TO(SIMDE_ALIGN_OF(Type)) + * + * The versions with a numeric suffix will fall back on using a numeric + * value in the event we can't use SIMDE_ALIGN_OF(Type). This is + * mainly for MSVC, where __declspec(align()) can't handle anything + * other than hard-coded numeric values. + */ +#if defined(SIMDE_ALIGN_OF) && defined(SIMDE_ALIGN_TO) && !defined(SIMDE_ALIGN_OF_UNUSABLE_FOR_LIKE) + #define SIMDE_ALIGN_LIKE(Type) SIMDE_ALIGN_TO(SIMDE_ALIGN_OF(Type)) + #define SIMDE_ALIGN_LIKE_64(Type) SIMDE_ALIGN_LIKE(Type) + #define SIMDE_ALIGN_LIKE_32(Type) SIMDE_ALIGN_LIKE(Type) + #define SIMDE_ALIGN_LIKE_16(Type) SIMDE_ALIGN_LIKE(Type) + #define SIMDE_ALIGN_LIKE_8(Type) SIMDE_ALIGN_LIKE(Type) +#else + #define SIMDE_ALIGN_LIKE_64(Type) SIMDE_ALIGN_TO_64 + #define SIMDE_ALIGN_LIKE_32(Type) SIMDE_ALIGN_TO_32 + #define SIMDE_ALIGN_LIKE_16(Type) SIMDE_ALIGN_TO_16 + #define SIMDE_ALIGN_LIKE_8(Type) SIMDE_ALIGN_TO_8 +#endif + +/* SIMDE_ALIGN_ASSUME_LIKE(Pointer, Type) + * + * Tihs is similar to SIMDE_ALIGN_ASSUME_TO, except that it takes a + * type instead of a numeric value. */ +#if defined(SIMDE_ALIGN_OF) && defined(SIMDE_ALIGN_ASSUME_TO) + #define SIMDE_ALIGN_ASSUME_LIKE(Pointer, Type) SIMDE_ALIGN_ASSUME_TO(Pointer, SIMDE_ALIGN_OF(Type)) +#endif + +/* SIMDE_ALIGN_CAST(Type, Pointer) + * + * SIMDE_ALIGN_CAST is like C++'s reinterpret_cast, but it will try + * to silence warnings that some compilers may produce if you try + * to assign to a type with increased alignment requirements. + * + * Note that it does *not* actually attempt to tell the compiler that + * the pointer is aligned like the destination should be; that's the + * job of the next macro. This macro is necessary for stupid APIs + * like _mm_loadu_si128 where the input is a __m128i* but the function + * is specifically for data which isn't necessarily aligned to + * _Alignof(__m128i). + */ +#if HEDLEY_HAS_WARNING("-Wcast-align") || defined(__clang__) || HEDLEY_GCC_VERSION_CHECK(3,4,0) + #define SIMDE_ALIGN_CAST(Type, Pointer) (__extension__({ \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("GCC diagnostic ignored \"-Wcast-align\"") \ + Type simde_r_ = HEDLEY_REINTERPRET_CAST(Type, Pointer); \ + HEDLEY_DIAGNOSTIC_POP \ + simde_r_; \ + })) +#else + #define SIMDE_ALIGN_CAST(Type, Pointer) HEDLEY_REINTERPRET_CAST(Type, Pointer) +#endif + +/* SIMDE_ALIGN_ASSUME_CAST(Type, Pointer) + * + * This is sort of like a combination of a reinterpret_cast and a + * SIMDE_ALIGN_ASSUME_LIKE. It uses SIMDE_ALIGN_ASSUME_LIKE to tell + * the compiler that the pointer is aligned like the specified type + * and casts the pointer to the specified type while suppressing any + * warnings from the compiler about casting to a type with greater + * alignment requirements. + */ +#define SIMDE_ALIGN_ASSUME_CAST(Type, Pointer) SIMDE_ALIGN_ASSUME_LIKE(SIMDE_ALIGN_CAST(Type, Pointer), Type) + +#endif /* !defined(SIMDE_ALIGN_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-align.h :: */ + +/* In some situations, SIMDe has to make large performance sacrifices + * for small increases in how faithfully it reproduces an API, but + * only a relatively small number of users will actually need the API + * to be completely accurate. The SIMDE_FAST_* options can be used to + * disable these trade-offs. + * + * They can be enabled by passing -DSIMDE_FAST_MATH to the compiler, or + * the individual defines (e.g., -DSIMDE_FAST_NANS) if you only want to + * enable some optimizations. Using -ffast-math and/or + * -ffinite-math-only will also enable the relevant options. If you + * don't want that you can pass -DSIMDE_NO_FAST_* to disable them. */ + +/* Most programs avoid NaNs by never passing values which can result in + * a NaN; for example, if you only pass non-negative values to the sqrt + * functions, it won't generate a NaN. On some platforms, similar + * functions handle NaNs differently; for example, the _mm_min_ps SSE + * function will return 0.0 if you pass it (0.0, NaN), but the NEON + * vminq_f32 function will return NaN. Making them behave like one + * another is expensive; it requires generating a mask of all lanes + * with NaNs, then performing the operation (e.g., vminq_f32), then + * blending together the result with another vector using the mask. + * + * If you don't want SIMDe to worry about the differences between how + * NaNs are handled on the two platforms, define this (or pass + * -ffinite-math-only) */ +#if !defined(SIMDE_FAST_MATH) && !defined(SIMDE_NO_FAST_MATH) && defined(__FAST_MATH__) + #define SIMDE_FAST_MATH +#endif + +#if !defined(SIMDE_FAST_NANS) && !defined(SIMDE_NO_FAST_NANS) + #if defined(SIMDE_FAST_MATH) + #define SIMDE_FAST_NANS + #elif defined(__FINITE_MATH_ONLY__) + #if __FINITE_MATH_ONLY__ + #define SIMDE_FAST_NANS + #endif + #endif +#endif + +/* Many functions are defined as using the current rounding mode + * (i.e., the SIMD version of fegetround()) when converting to + * an integer. For example, _mm_cvtpd_epi32. Unfortunately, + * on some platforms (such as ARMv8+ where round-to-nearest is + * always used, regardless of the FPSCR register) this means we + * have to first query the current rounding mode, then choose + * the proper function (rounnd + , ceil, floor, etc.) */ +#if !defined(SIMDE_FAST_ROUND_MODE) && !defined(SIMDE_NO_FAST_ROUND_MODE) && defined(SIMDE_FAST_MATH) + #define SIMDE_FAST_ROUND_MODE +#endif + +/* This controls how ties are rounded. For example, does 10.5 round to + * 10 or 11? IEEE 754 specifies round-towards-even, but ARMv7 (for + * example) doesn't support it and it must be emulated (which is rather + * slow). If you're okay with just using the default for whatever arch + * you're on, you should definitely define this. + * + * Note that we don't use this macro to avoid correct implementations + * in functions which are explicitly about rounding (such as vrnd* on + * NEON, _mm_round_* on x86, etc.); it is only used for code where + * rounding is a component in another function, and even then it isn't + * usually a problem since such functions will use the current rounding + * mode. */ +#if !defined(SIMDE_FAST_ROUND_TIES) && !defined(SIMDE_NO_FAST_ROUND_TIES) && defined(SIMDE_FAST_MATH) + #define SIMDE_FAST_ROUND_TIES +#endif + +/* For functions which convert from one type to another (mostly from + * floating point to integer types), sometimes we need to do a range + * check and potentially return a different result if the value + * falls outside that range. Skipping this check can provide a + * performance boost, at the expense of faithfulness to the API we're + * emulating. */ +#if !defined(SIMDE_FAST_CONVERSION_RANGE) && !defined(SIMDE_NO_FAST_CONVERSION_RANGE) && defined(SIMDE_FAST_MATH) + #define SIMDE_FAST_CONVERSION_RANGE +#endif + +#if \ + HEDLEY_HAS_BUILTIN(__builtin_constant_p) || \ + HEDLEY_GCC_VERSION_CHECK(3,4,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_TINYC_VERSION_CHECK(0,9,19) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,0) || \ + HEDLEY_TI_CL6X_VERSION_CHECK(6,1,0) || \ + (HEDLEY_SUNPRO_VERSION_CHECK(5,10,0) && !defined(__cplusplus)) || \ + HEDLEY_CRAY_VERSION_CHECK(8,1,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) + #define SIMDE_CHECK_CONSTANT_(expr) (__builtin_constant_p(expr)) +#elif defined(__cplusplus) && (__cplusplus > 201703L) + #include + #define SIMDE_CHECK_CONSTANT_(expr) (std::is_constant_evaluated()) +#endif + +#if !defined(SIMDE_NO_CHECK_IMMEDIATE_CONSTANT) + #if defined(SIMDE_CHECK_CONSTANT_) && \ + SIMDE_DETECT_CLANG_VERSION_CHECK(9,0,0) && \ + (!defined(__apple_build_version__) || ((__apple_build_version__ < 11000000) || (__apple_build_version__ >= 12000000))) + #define SIMDE_REQUIRE_CONSTANT(arg) HEDLEY_REQUIRE_MSG(SIMDE_CHECK_CONSTANT_(arg), "`" #arg "' must be constant") + #else + #define SIMDE_REQUIRE_CONSTANT(arg) + #endif +#else + #define SIMDE_REQUIRE_CONSTANT(arg) +#endif + +#define SIMDE_REQUIRE_RANGE(arg, min, max) \ + HEDLEY_REQUIRE_MSG((((arg) >= (min)) && ((arg) <= (max))), "'" #arg "' must be in [" #min ", " #max "]") + +#define SIMDE_REQUIRE_CONSTANT_RANGE(arg, min, max) \ + SIMDE_REQUIRE_CONSTANT(arg) \ + SIMDE_REQUIRE_RANGE(arg, min, max) + +/* A copy of HEDLEY_STATIC_ASSERT, except we don't define an empty + * fallback if we can't find an implementation; instead we have to + * check if SIMDE_STATIC_ASSERT is defined before using it. */ +#if \ + !defined(__cplusplus) && ( \ + (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)) || \ + HEDLEY_HAS_FEATURE(c_static_assert) || \ + HEDLEY_GCC_VERSION_CHECK(6,0,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + defined(_Static_assert) \ + ) +# define SIMDE_STATIC_ASSERT(expr, message) _Static_assert(expr, message) +#elif \ + (defined(__cplusplus) && (__cplusplus >= 201103L)) || \ + HEDLEY_MSVC_VERSION_CHECK(16,0,0) +# define SIMDE_STATIC_ASSERT(expr, message) HEDLEY_DIAGNOSTIC_DISABLE_CPP98_COMPAT_WRAP_(static_assert(expr, message)) +#endif + +/* Statement exprs */ +#if \ + HEDLEY_GNUC_VERSION_CHECK(2,95,0) || \ + HEDLEY_TINYC_VERSION_CHECK(0,9,26) || \ + HEDLEY_INTEL_VERSION_CHECK(9,0,0) || \ + HEDLEY_PGI_VERSION_CHECK(18,10,0) || \ + HEDLEY_SUNPRO_VERSION_CHECK(5,12,0) || \ + HEDLEY_IBM_VERSION_CHECK(11,1,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) + #define SIMDE_STATEMENT_EXPR_(expr) (__extension__ expr) +#endif + +#if defined(SIMDE_CHECK_CONSTANT_) && defined(SIMDE_STATIC_ASSERT) + #define SIMDE_ASSERT_CONSTANT_(v) SIMDE_STATIC_ASSERT(SIMDE_CHECK_CONSTANT_(v), #v " must be constant.") +#endif + +#if \ + (HEDLEY_HAS_ATTRIBUTE(may_alias) && !defined(HEDLEY_SUNPRO_VERSION)) || \ + HEDLEY_GCC_VERSION_CHECK(3,3,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,0) +# define SIMDE_MAY_ALIAS __attribute__((__may_alias__)) +#else +# define SIMDE_MAY_ALIAS +#endif + +/* Lots of compilers support GCC-style vector extensions, but many + don't support all the features. Define different macros depending + on support for + + * SIMDE_VECTOR - Declaring a vector. + * SIMDE_VECTOR_OPS - basic operations (binary and unary). + * SIMDE_VECTOR_NEGATE - negating a vector + * SIMDE_VECTOR_SCALAR - For binary operators, the second argument + can be a scalar, in which case the result is as if that scalar + had been broadcast to all lanes of a vector. + * SIMDE_VECTOR_SUBSCRIPT - Supports array subscript notation for + extracting/inserting a single element.= + + SIMDE_VECTOR can be assumed if any others are defined, the + others are independent. */ +#if !defined(SIMDE_NO_VECTOR) +# if \ + HEDLEY_GCC_VERSION_CHECK(4,8,0) +# define SIMDE_VECTOR(size) __attribute__((__vector_size__(size))) +# define SIMDE_VECTOR_OPS +# define SIMDE_VECTOR_NEGATE +# define SIMDE_VECTOR_SCALAR +# define SIMDE_VECTOR_SUBSCRIPT +# elif HEDLEY_INTEL_VERSION_CHECK(16,0,0) +# define SIMDE_VECTOR(size) __attribute__((__vector_size__(size))) +# define SIMDE_VECTOR_OPS +# define SIMDE_VECTOR_NEGATE +/* ICC only supports SIMDE_VECTOR_SCALAR for constants */ +# define SIMDE_VECTOR_SUBSCRIPT +# elif \ + HEDLEY_GCC_VERSION_CHECK(4,1,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) || \ + HEDLEY_MCST_LCC_VERSION_CHECK(1,25,10) +# define SIMDE_VECTOR(size) __attribute__((__vector_size__(size))) +# define SIMDE_VECTOR_OPS +# elif HEDLEY_SUNPRO_VERSION_CHECK(5,12,0) +# define SIMDE_VECTOR(size) __attribute__((__vector_size__(size))) +# elif HEDLEY_HAS_ATTRIBUTE(vector_size) +# define SIMDE_VECTOR(size) __attribute__((__vector_size__(size))) +# define SIMDE_VECTOR_OPS +# define SIMDE_VECTOR_NEGATE +# define SIMDE_VECTOR_SUBSCRIPT +# if SIMDE_DETECT_CLANG_VERSION_CHECK(5,0,0) +# define SIMDE_VECTOR_SCALAR +# endif +# endif + +/* GCC and clang have built-in functions to handle shuffling and + converting of vectors, but the implementations are slightly + different. This macro is just an abstraction over them. Note that + elem_size is in bits but vec_size is in bytes. */ +# if !defined(SIMDE_NO_SHUFFLE_VECTOR) && defined(SIMDE_VECTOR_SUBSCRIPT) + HEDLEY_DIAGNOSTIC_PUSH + /* We don't care about -Wvariadic-macros; all compilers that support + * shufflevector/shuffle support them. */ +# if HEDLEY_HAS_WARNING("-Wc++98-compat-pedantic") +# pragma clang diagnostic ignored "-Wc++98-compat-pedantic" +# endif +# if HEDLEY_HAS_WARNING("-Wvariadic-macros") || HEDLEY_GCC_VERSION_CHECK(4,0,0) +# pragma GCC diagnostic ignored "-Wvariadic-macros" +# endif + +# if HEDLEY_HAS_BUILTIN(__builtin_shufflevector) +# define SIMDE_SHUFFLE_VECTOR_(elem_size, vec_size, a, b, ...) __builtin_shufflevector(a, b, __VA_ARGS__) +# elif HEDLEY_GCC_HAS_BUILTIN(__builtin_shuffle,4,7,0) && !defined(__INTEL_COMPILER) +# define SIMDE_SHUFFLE_VECTOR_(elem_size, vec_size, a, b, ...) (__extension__ ({ \ + int##elem_size##_t SIMDE_VECTOR(vec_size) simde_shuffle_ = { __VA_ARGS__ }; \ + __builtin_shuffle(a, b, simde_shuffle_); \ + })) +# endif + HEDLEY_DIAGNOSTIC_POP +# endif + +/* TODO: this actually works on XL C/C++ without SIMDE_VECTOR_SUBSCRIPT + but the code needs to be refactored a bit to take advantage. */ +# if !defined(SIMDE_NO_CONVERT_VECTOR) && defined(SIMDE_VECTOR_SUBSCRIPT) +# if HEDLEY_HAS_BUILTIN(__builtin_convertvector) || HEDLEY_GCC_VERSION_CHECK(9,0,0) +# if HEDLEY_GCC_VERSION_CHECK(9,0,0) && !HEDLEY_GCC_VERSION_CHECK(9,3,0) + /* https://gcc.gnu.org/bugzilla/show_bug.cgi?id=93557 */ +# define SIMDE_CONVERT_VECTOR_(to, from) ((to) = (__extension__({ \ + __typeof__(from) from_ = (from); \ + ((void) from_); \ + __builtin_convertvector(from_, __typeof__(to)); \ + }))) +# else +# define SIMDE_CONVERT_VECTOR_(to, from) ((to) = __builtin_convertvector((from), __typeof__(to))) +# endif +# endif +# endif +#endif + +/* Since we currently require SUBSCRIPT before using a vector in a + union, we define these as dependencies of SUBSCRIPT. They are + likely to disappear in the future, once SIMDe learns how to make + use of vectors without using the union members. Do not use them + in your code unless you're okay with it breaking when SIMDe + changes. */ +#if defined(SIMDE_VECTOR_SUBSCRIPT) +# if defined(SIMDE_VECTOR_OPS) +# define SIMDE_VECTOR_SUBSCRIPT_OPS +# endif +# if defined(SIMDE_VECTOR_SCALAR) +# define SIMDE_VECTOR_SUBSCRIPT_SCALAR +# endif +#endif + +#if !defined(SIMDE_DISABLE_OPENMP) + #if !defined(SIMDE_ENABLE_OPENMP) && ((defined(_OPENMP) && (_OPENMP >= 201307L)) || (defined(_OPENMP_SIMD) && (_OPENMP_SIMD >= 201307L))) || defined(HEDLEY_MCST_LCC_VERSION) + #define SIMDE_ENABLE_OPENMP + #endif +#endif + +#if !defined(SIMDE_ENABLE_CILKPLUS) && (defined(__cilk) || defined(HEDLEY_INTEL_VERSION)) +# define SIMDE_ENABLE_CILKPLUS +#endif + +#if defined(SIMDE_ENABLE_OPENMP) +# define SIMDE_VECTORIZE HEDLEY_PRAGMA(omp simd) +# define SIMDE_VECTORIZE_SAFELEN(l) HEDLEY_PRAGMA(omp simd safelen(l)) +# if defined(__clang__) +# define SIMDE_VECTORIZE_REDUCTION(r) \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wsign-conversion\"") \ + HEDLEY_PRAGMA(omp simd reduction(r)) \ + HEDLEY_DIAGNOSTIC_POP +# else +# define SIMDE_VECTORIZE_REDUCTION(r) HEDLEY_PRAGMA(omp simd reduction(r)) +# endif +# if !defined(HEDLEY_MCST_LCC_VERSION) +# define SIMDE_VECTORIZE_ALIGNED(a) HEDLEY_PRAGMA(omp simd aligned(a)) +# else +# define SIMDE_VECTORIZE_ALIGNED(a) HEDLEY_PRAGMA(omp simd) +# endif +#elif defined(SIMDE_ENABLE_CILKPLUS) +# define SIMDE_VECTORIZE HEDLEY_PRAGMA(simd) +# define SIMDE_VECTORIZE_SAFELEN(l) HEDLEY_PRAGMA(simd vectorlength(l)) +# define SIMDE_VECTORIZE_REDUCTION(r) HEDLEY_PRAGMA(simd reduction(r)) +# define SIMDE_VECTORIZE_ALIGNED(a) HEDLEY_PRAGMA(simd aligned(a)) +#elif defined(__clang__) && !defined(HEDLEY_IBM_VERSION) +# define SIMDE_VECTORIZE HEDLEY_PRAGMA(clang loop vectorize(enable)) +# define SIMDE_VECTORIZE_SAFELEN(l) HEDLEY_PRAGMA(clang loop vectorize_width(l)) +# define SIMDE_VECTORIZE_REDUCTION(r) SIMDE_VECTORIZE +# define SIMDE_VECTORIZE_ALIGNED(a) +#elif HEDLEY_GCC_VERSION_CHECK(4,9,0) +# define SIMDE_VECTORIZE HEDLEY_PRAGMA(GCC ivdep) +# define SIMDE_VECTORIZE_SAFELEN(l) SIMDE_VECTORIZE +# define SIMDE_VECTORIZE_REDUCTION(r) SIMDE_VECTORIZE +# define SIMDE_VECTORIZE_ALIGNED(a) +#elif HEDLEY_CRAY_VERSION_CHECK(5,0,0) +# define SIMDE_VECTORIZE HEDLEY_PRAGMA(_CRI ivdep) +# define SIMDE_VECTORIZE_SAFELEN(l) SIMDE_VECTORIZE +# define SIMDE_VECTORIZE_REDUCTION(r) SIMDE_VECTORIZE +# define SIMDE_VECTORIZE_ALIGNED(a) +#else +# define SIMDE_VECTORIZE +# define SIMDE_VECTORIZE_SAFELEN(l) +# define SIMDE_VECTORIZE_REDUCTION(r) +# define SIMDE_VECTORIZE_ALIGNED(a) +#endif + +#define SIMDE_MASK_NZ_(v, mask) (((v) & (mask)) | !((v) & (mask))) + +/* Intended for checking coverage, you should never use this in + production. */ +#if defined(SIMDE_NO_INLINE) +# define SIMDE_FUNCTION_ATTRIBUTES HEDLEY_NEVER_INLINE static +#else +# define SIMDE_FUNCTION_ATTRIBUTES HEDLEY_ALWAYS_INLINE static +#endif + +#if \ + HEDLEY_HAS_ATTRIBUTE(unused) || \ + HEDLEY_GCC_VERSION_CHECK(2,95,0) +# define SIMDE_FUNCTION_POSSIBLY_UNUSED_ __attribute__((__unused__)) +#else +# define SIMDE_FUNCTION_POSSIBLY_UNUSED_ +#endif + +#if HEDLEY_HAS_WARNING("-Wused-but-marked-unused") +# define SIMDE_DIAGNOSTIC_DISABLE_USED_BUT_MARKED_UNUSED _Pragma("clang diagnostic ignored \"-Wused-but-marked-unused\"") +#else +# define SIMDE_DIAGNOSTIC_DISABLE_USED_BUT_MARKED_UNUSED +#endif + +#if defined(_MSC_VER) +# define SIMDE_BEGIN_DECLS_ HEDLEY_DIAGNOSTIC_PUSH __pragma(warning(disable:4996 4204)) HEDLEY_BEGIN_C_DECLS +# define SIMDE_END_DECLS_ HEDLEY_DIAGNOSTIC_POP HEDLEY_END_C_DECLS +#else +# define SIMDE_BEGIN_DECLS_ \ + HEDLEY_DIAGNOSTIC_PUSH \ + SIMDE_DIAGNOSTIC_DISABLE_USED_BUT_MARKED_UNUSED \ + HEDLEY_BEGIN_C_DECLS +# define SIMDE_END_DECLS_ \ + HEDLEY_END_C_DECLS \ + HEDLEY_DIAGNOSTIC_POP +#endif + +#if defined(__SIZEOF_INT128__) +# define SIMDE_HAVE_INT128_ +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DIAGNOSTIC_DISABLE_PEDANTIC_ +typedef __int128 simde_int128; +typedef unsigned __int128 simde_uint128; +HEDLEY_DIAGNOSTIC_POP +#endif + +#if !defined(SIMDE_ENDIAN_LITTLE) +# define SIMDE_ENDIAN_LITTLE 1234 +#endif +#if !defined(SIMDE_ENDIAN_BIG) +# define SIMDE_ENDIAN_BIG 4321 +#endif + +#if !defined(SIMDE_ENDIAN_ORDER) +/* GCC (and compilers masquerading as GCC) define __BYTE_ORDER__. */ +# if defined(__BYTE_ORDER__) && defined(__ORDER_LITTLE_ENDIAN__) && (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_LITTLE +# elif defined(__BYTE_ORDER__) && defined(__ORDER_BIG_ENDIAN__) && (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_BIG +/* TI defines _BIG_ENDIAN or _LITTLE_ENDIAN */ +# elif defined(_BIG_ENDIAN) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_BIG +# elif defined(_LITTLE_ENDIAN) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_LITTLE +/* We know the endianness of some common architectures. Common + * architectures not listed (ARM, POWER, MIPS, etc.) here are + * bi-endian. */ +# elif defined(__amd64) || defined(_M_X64) || defined(__i386) || defined(_M_IX86) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_LITTLE +# elif defined(__s390x__) || defined(__zarch__) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_BIG +/* Looks like we'll have to rely on the platform. If we're missing a + * platform, please let us know. */ +# elif defined(_WIN32) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_LITTLE +# elif defined(sun) || defined(__sun) /* Solaris */ +# include +# if defined(_LITTLE_ENDIAN) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_LITTLE +# elif defined(_BIG_ENDIAN) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_BIG +# endif +# elif defined(__APPLE__) +# include +# if defined(__LITTLE_ENDIAN__) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_LITTLE +# elif defined(__BIG_ENDIAN__) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_BIG +# endif +# elif defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) || defined(__bsdi__) || defined(__DragonFly__) || defined(BSD) +# include +# if defined(__BYTE_ORDER) && (__BYTE_ORDER == __LITTLE_ENDIAN) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_LITTLE +# elif defined(__BYTE_ORDER) && (__BYTE_ORDER == __BIG_ENDIAN) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_BIG +# endif +# elif defined(__linux__) || defined(__linux) || defined(__gnu_linux__) +# include +# if defined(__BYTE_ORDER) && defined(__LITTLE_ENDIAN) && (__BYTE_ORDER == __LITTLE_ENDIAN) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_LITTLE +# elif defined(__BYTE_ORDER) && defined(__BIG_ENDIAN) && (__BYTE_ORDER == __BIG_ENDIAN) +# define SIMDE_ENDIAN_ORDER SIMDE_ENDIAN_BIG +# endif +# endif +#endif + +#if \ + HEDLEY_HAS_BUILTIN(__builtin_bswap64) || \ + HEDLEY_GCC_VERSION_CHECK(4,3,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,0) || \ + HEDLEY_INTEL_VERSION_CHECK(13,0,0) + #define simde_bswap64(v) __builtin_bswap64(v) +#elif HEDLEY_MSVC_VERSION_CHECK(13,10,0) + #define simde_bswap64(v) _byteswap_uint64(v) +#else + SIMDE_FUNCTION_ATTRIBUTES + uint64_t + simde_bswap64(uint64_t v) { + return + ((v & (((uint64_t) 0xff) << 56)) >> 56) | + ((v & (((uint64_t) 0xff) << 48)) >> 40) | + ((v & (((uint64_t) 0xff) << 40)) >> 24) | + ((v & (((uint64_t) 0xff) << 32)) >> 8) | + ((v & (((uint64_t) 0xff) << 24)) << 8) | + ((v & (((uint64_t) 0xff) << 16)) << 24) | + ((v & (((uint64_t) 0xff) << 8)) << 40) | + ((v & (((uint64_t) 0xff) )) << 56); + } +#endif + +#if !defined(SIMDE_ENDIAN_ORDER) +# error Unknown byte order; please file a bug +#else +# if SIMDE_ENDIAN_ORDER == SIMDE_ENDIAN_LITTLE +# define simde_endian_bswap64_be(value) simde_bswap64(value) +# define simde_endian_bswap64_le(value) (value) +# elif SIMDE_ENDIAN_ORDER == SIMDE_ENDIAN_BIG +# define simde_endian_bswap64_be(value) (value) +# define simde_endian_bswap64_le(value) simde_bswap64(value) +# endif +#endif + +/* TODO: we should at least make an attempt to detect the correct + types for simde_float32/float64 instead of just assuming float and + double. */ + +#if !defined(SIMDE_FLOAT32_TYPE) +# define SIMDE_FLOAT32_TYPE float +# define SIMDE_FLOAT32_C(value) value##f +#else +# define SIMDE_FLOAT32_C(value) ((SIMDE_FLOAT32_TYPE) value) +#endif +typedef SIMDE_FLOAT32_TYPE simde_float32; + +#if !defined(SIMDE_FLOAT64_TYPE) +# define SIMDE_FLOAT64_TYPE double +# define SIMDE_FLOAT64_C(value) value +#else +# define SIMDE_FLOAT64_C(value) ((SIMDE_FLOAT64_TYPE) value) +#endif +typedef SIMDE_FLOAT64_TYPE simde_float64; + +#if defined(__cplusplus) + typedef bool simde_bool; +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) + typedef _Bool simde_bool; +#elif defined(bool) + typedef bool simde_bool; +#else + #include + typedef bool simde_bool; +#endif + +#if HEDLEY_HAS_WARNING("-Wbad-function-cast") +# define SIMDE_CONVERT_FTOI(T,v) \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wbad-function-cast\"") \ + HEDLEY_STATIC_CAST(T, (v)) \ + HEDLEY_DIAGNOSTIC_POP +#else +# define SIMDE_CONVERT_FTOI(T,v) ((T) (v)) +#endif + +/* TODO: detect compilers which support this outside of C11 mode */ +#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) + #define SIMDE_CHECKED_REINTERPRET_CAST(to, from, value) _Generic((value), to: (value), default: (_Generic((value), from: ((to) (value))))) + #define SIMDE_CHECKED_STATIC_CAST(to, from, value) _Generic((value), to: (value), default: (_Generic((value), from: ((to) (value))))) +#else + #define SIMDE_CHECKED_REINTERPRET_CAST(to, from, value) HEDLEY_REINTERPRET_CAST(to, value) + #define SIMDE_CHECKED_STATIC_CAST(to, from, value) HEDLEY_STATIC_CAST(to, value) +#endif + +#if HEDLEY_HAS_WARNING("-Wfloat-equal") +# define SIMDE_DIAGNOSTIC_DISABLE_FLOAT_EQUAL _Pragma("clang diagnostic ignored \"-Wfloat-equal\"") +#elif HEDLEY_GCC_VERSION_CHECK(3,0,0) +# define SIMDE_DIAGNOSTIC_DISABLE_FLOAT_EQUAL _Pragma("GCC diagnostic ignored \"-Wfloat-equal\"") +#else +# define SIMDE_DIAGNOSTIC_DISABLE_FLOAT_EQUAL +#endif + +/* Some functions can trade accuracy for speed. For those functions + you can control the trade-off using this macro. Possible values: + + 0: prefer speed + 1: reasonable trade-offs + 2: prefer accuracy */ +#if !defined(SIMDE_ACCURACY_PREFERENCE) +# define SIMDE_ACCURACY_PREFERENCE 1 +#endif + +#if defined(__STDC_HOSTED__) +# define SIMDE_STDC_HOSTED __STDC_HOSTED__ +#else +# if \ + defined(HEDLEY_PGI_VERSION) || \ + defined(HEDLEY_MSVC_VERSION) +# define SIMDE_STDC_HOSTED 1 +# else +# define SIMDE_STDC_HOSTED 0 +# endif +#endif + +/* Try to deal with environments without a standard library. */ +#if !defined(simde_memcpy) + #if HEDLEY_HAS_BUILTIN(__builtin_memcpy) + #define simde_memcpy(dest, src, n) __builtin_memcpy(dest, src, n) + #endif +#endif +#if !defined(simde_memset) + #if HEDLEY_HAS_BUILTIN(__builtin_memset) + #define simde_memset(s, c, n) __builtin_memset(s, c, n) + #endif +#endif +#if !defined(simde_memcmp) + #if HEDLEY_HAS_BUILTIN(__builtin_memcmp) + #define simde_memcmp(s1, s2, n) __builtin_memcmp(s1, s2, n) + #endif +#endif + +#if !defined(simde_memcpy) || !defined(simde_memset) || !defined(simde_memcmp) + #if !defined(SIMDE_NO_STRING_H) + #if defined(__has_include) + #if !__has_include() + #define SIMDE_NO_STRING_H + #endif + #elif (SIMDE_STDC_HOSTED == 0) + #define SIMDE_NO_STRING_H + #endif + #endif + + #if !defined(SIMDE_NO_STRING_H) + #include + #if !defined(simde_memcpy) + #define simde_memcpy(dest, src, n) memcpy(dest, src, n) + #endif + #if !defined(simde_memset) + #define simde_memset(s, c, n) memset(s, c, n) + #endif + #if !defined(simde_memcmp) + #define simde_memcmp(s1, s2, n) memcmp(s1, s2, n) + #endif + #else + /* These are meant to be portable, not fast. If you're hitting them you + * should think about providing your own (by defining the simde_memcpy + * macro prior to including any SIMDe files) or submitting a patch to + * SIMDe so we can detect your system-provided memcpy/memset, like by + * adding your compiler to the checks for __builtin_memcpy and/or + * __builtin_memset. */ + #if !defined(simde_memcpy) + SIMDE_FUNCTION_ATTRIBUTES + void + simde_memcpy_(void* dest, const void* src, size_t len) { + char* dest_ = HEDLEY_STATIC_CAST(char*, dest); + char* src_ = HEDLEY_STATIC_CAST(const char*, src); + for (size_t i = 0 ; i < len ; i++) { + dest_[i] = src_[i]; + } + } + #define simde_memcpy(dest, src, n) simde_memcpy_(dest, src, n) + #endif + + #if !defined(simde_memset) + SIMDE_FUNCTION_ATTRIBUTES + void + simde_memset_(void* s, int c, size_t len) { + char* s_ = HEDLEY_STATIC_CAST(char*, s); + char c_ = HEDLEY_STATIC_CAST(char, c); + for (size_t i = 0 ; i < len ; i++) { + s_[i] = c_[i]; + } + } + #define simde_memset(s, c, n) simde_memset_(s, c, n) + #endif + + #if !defined(simde_memcmp) + SIMDE_FUCTION_ATTRIBUTES + int + simde_memcmp_(const void *s1, const void *s2, size_t n) { + unsigned char* s1_ = HEDLEY_STATIC_CAST(unsigned char*, s1); + unsigned char* s2_ = HEDLEY_STATIC_CAST(unsigned char*, s2); + for (size_t i = 0 ; i < len ; i++) { + if (s1_[i] != s2_[i]) { + return (int) (s1_[i] - s2_[i]); + } + } + return 0; + } + #define simde_memcmp(s1, s2, n) simde_memcmp_(s1, s2, n) + #endif + #endif +#endif + +#if defined(FE_ALL_EXCEPT) + #define SIMDE_HAVE_FENV_H +#elif defined(__has_include) + #if __has_include() + #include + #define SIMDE_HAVE_FENV_H + #endif +#elif SIMDE_STDC_HOSTED == 1 + #include + #define SIMDE_HAVE_FENV_H +#endif + +#if defined(EXIT_FAILURE) + #define SIMDE_HAVE_STDLIB_H +#elif defined(__has_include) + #if __has_include() + #include + #define SIMDE_HAVE_STDLIB_H + #endif +#elif SIMDE_STDC_HOSTED == 1 + #include + #define SIMDE_HAVE_STDLIB_H +#endif + +#if defined(__has_include) +# if defined(__cplusplus) && (__cplusplus >= 201103L) && __has_include() +# include +# elif __has_include() +# include +# endif +# if __has_include() +# include +# endif +#elif SIMDE_STDC_HOSTED == 1 +# include +# include +#endif + +#define SIMDE_DEFINE_CONVERSION_FUNCTION_(Name, T_To, T_From) \ + static HEDLEY_ALWAYS_INLINE HEDLEY_CONST \ + T_To \ + Name (T_From value) { \ + T_To r; \ + simde_memcpy(&r, &value, sizeof(r)); \ + return r; \ + } + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/check.h :: */ +/* Check (assertions) + * Portable Snippets - https://gitub.com/nemequ/portable-snippets + * Created by Evan Nemerson + * + * To the extent possible under law, the authors have waived all + * copyright and related or neighboring rights to this code. For + * details, see the Creative Commons Zero 1.0 Universal license at + * https://creativecommons.org/publicdomain/zero/1.0/ + * + * SPDX-License-Identifier: CC0-1.0 + */ + +#if !defined(SIMDE_CHECK_H) +#define SIMDE_CHECK_H + +#if !defined(SIMDE_NDEBUG) && !defined(SIMDE_DEBUG) +# define SIMDE_NDEBUG 1 +#endif + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +#include + +#if !defined(_WIN32) +# define SIMDE_SIZE_MODIFIER "z" +# define SIMDE_CHAR_MODIFIER "hh" +# define SIMDE_SHORT_MODIFIER "h" +#else +# if defined(_M_X64) || defined(__amd64__) +# define SIMDE_SIZE_MODIFIER "I64" +# else +# define SIMDE_SIZE_MODIFIER "" +# endif +# define SIMDE_CHAR_MODIFIER "" +# define SIMDE_SHORT_MODIFIER "" +#endif + +#if defined(_MSC_VER) && (_MSC_VER >= 1500) +# define SIMDE_PUSH_DISABLE_MSVC_C4127_ __pragma(warning(push)) __pragma(warning(disable:4127)) +# define SIMDE_POP_DISABLE_MSVC_C4127_ __pragma(warning(pop)) +#else +# define SIMDE_PUSH_DISABLE_MSVC_C4127_ +# define SIMDE_POP_DISABLE_MSVC_C4127_ +#endif + +#if !defined(simde_errorf) +# if defined(__has_include) +# if __has_include() +# include +# endif +# elif defined(SIMDE_STDC_HOSTED) +# if SIMDE_STDC_HOSTED == 1 +# include +# endif +# elif defined(__STDC_HOSTED__) +# if __STDC_HOSTETD__ == 1 +# include +# endif +# endif + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/debug-trap.h :: */ +/* Debugging assertions and traps + * Portable Snippets - https://gitub.com/nemequ/portable-snippets + * Created by Evan Nemerson + * + * To the extent possible under law, the authors have waived all + * copyright and related or neighboring rights to this code. For + * details, see the Creative Commons Zero 1.0 Universal license at + * https://creativecommons.org/publicdomain/zero/1.0/ + * + * SPDX-License-Identifier: CC0-1.0 + */ + +#if !defined(SIMDE_DEBUG_TRAP_H) +#define SIMDE_DEBUG_TRAP_H + +#if !defined(SIMDE_NDEBUG) && defined(NDEBUG) && !defined(SIMDE_DEBUG) +# define SIMDE_NDEBUG 1 +#endif + +#if defined(__has_builtin) && !defined(__ibmxl__) +# if __has_builtin(__builtin_debugtrap) +# define simde_trap() __builtin_debugtrap() +# elif __has_builtin(__debugbreak) +# define simde_trap() __debugbreak() +# endif +#endif +#if !defined(simde_trap) +# if defined(_MSC_VER) || defined(__INTEL_COMPILER) +# define simde_trap() __debugbreak() +# elif defined(__ARMCC_VERSION) +# define simde_trap() __breakpoint(42) +# elif defined(__ibmxl__) || defined(__xlC__) +# include +# define simde_trap() __trap(42) +# elif defined(__DMC__) && defined(_M_IX86) + static inline void simde_trap(void) { __asm int 3h; } +# elif defined(__i386__) || defined(__x86_64__) + static inline void simde_trap(void) { __asm__ __volatile__("int $03"); } +# elif defined(__thumb__) + static inline void simde_trap(void) { __asm__ __volatile__(".inst 0xde01"); } +# elif defined(__aarch64__) + static inline void simde_trap(void) { __asm__ __volatile__(".inst 0xd4200000"); } +# elif defined(__arm__) + static inline void simde_trap(void) { __asm__ __volatile__(".inst 0xe7f001f0"); } +# elif defined (__alpha__) && !defined(__osf__) + static inline void simde_trap(void) { __asm__ __volatile__("bpt"); } +# elif defined(_54_) + static inline void simde_trap(void) { __asm__ __volatile__("ESTOP"); } +# elif defined(_55_) + static inline void simde_trap(void) { __asm__ __volatile__(";\n .if (.MNEMONIC)\n ESTOP_1\n .else\n ESTOP_1()\n .endif\n NOP"); } +# elif defined(_64P_) + static inline void simde_trap(void) { __asm__ __volatile__("SWBP 0"); } +# elif defined(_6x_) + static inline void simde_trap(void) { __asm__ __volatile__("NOP\n .word 0x10000000"); } +# elif defined(__STDC_HOSTED__) && (__STDC_HOSTED__ == 0) && defined(__GNUC__) +# define simde_trap() __builtin_trap() +# else +# include +# if defined(SIGTRAP) +# define simde_trap() raise(SIGTRAP) +# else +# define simde_trap() raise(SIGABRT) +# endif +# endif +#endif + +#if defined(HEDLEY_LIKELY) +# define SIMDE_DBG_LIKELY(expr) HEDLEY_LIKELY(expr) +#elif defined(__GNUC__) && (__GNUC__ >= 3) +# define SIMDE_DBG_LIKELY(expr) __builtin_expect(!!(expr), 1) +#else +# define SIMDE_DBG_LIKELY(expr) (!!(expr)) +#endif + +#if !defined(SIMDE_NDEBUG) || (SIMDE_NDEBUG == 0) +# define simde_dbg_assert(expr) do { \ + if (!SIMDE_DBG_LIKELY(expr)) { \ + simde_trap(); \ + } \ + } while (0) +#else +# define simde_dbg_assert(expr) +#endif + +#endif /* !defined(SIMDE_DEBUG_TRAP_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/debug-trap.h :: */ + + HEDLEY_DIAGNOSTIC_PUSH + SIMDE_DIAGNOSTIC_DISABLE_VARIADIC_MACROS_ +# if defined(EOF) +# define simde_errorf(format, ...) (fprintf(stderr, format, __VA_ARGS__), abort()) +# else +# define simde_errorf(format, ...) (simde_trap()) +# endif + HEDLEY_DIAGNOSTIC_POP +#endif + +#define simde_error(msg) simde_errorf("%s", msg) + +#if defined(SIMDE_NDEBUG) || \ + (defined(__cplusplus) && (__cplusplus < 201103L)) || \ + (defined(__STDC__) && (__STDC__ < 199901L)) +# if defined(SIMDE_CHECK_FAIL_DEFINED) +# define simde_assert(expr) +# else +# if defined(HEDLEY_ASSUME) +# define simde_assert(expr) HEDLEY_ASSUME(expr) +# elif HEDLEY_GCC_VERSION_CHECK(4,5,0) +# define simde_assert(expr) ((void) (!!(expr) ? 1 : (__builtin_unreachable(), 1))) +# elif HEDLEY_MSVC_VERSION_CHECK(13,10,0) +# define simde_assert(expr) __assume(expr) +# else +# define simde_assert(expr) +# endif +# endif +# define simde_assert_true(expr) simde_assert(expr) +# define simde_assert_false(expr) simde_assert(!(expr)) +# define simde_assert_type_full(prefix, suffix, T, fmt, a, op, b) simde_assert(((a) op (b))) +# define simde_assert_double_equal(a, b, precision) +# define simde_assert_string_equal(a, b) +# define simde_assert_string_not_equal(a, b) +# define simde_assert_memory_equal(size, a, b) +# define simde_assert_memory_not_equal(size, a, b) +#else +# define simde_assert(expr) \ + do { \ + if (!HEDLEY_LIKELY(expr)) { \ + simde_error("assertion failed: " #expr "\n"); \ + } \ + SIMDE_PUSH_DISABLE_MSVC_C4127_ \ + } while (0) \ + SIMDE_POP_DISABLE_MSVC_C4127_ + +# define simde_assert_true(expr) \ + do { \ + if (!HEDLEY_LIKELY(expr)) { \ + simde_error("assertion failed: " #expr " is not true\n"); \ + } \ + SIMDE_PUSH_DISABLE_MSVC_C4127_ \ + } while (0) \ + SIMDE_POP_DISABLE_MSVC_C4127_ + +# define simde_assert_false(expr) \ + do { \ + if (!HEDLEY_LIKELY(!(expr))) { \ + simde_error("assertion failed: " #expr " is not false\n"); \ + } \ + SIMDE_PUSH_DISABLE_MSVC_C4127_ \ + } while (0) \ + SIMDE_POP_DISABLE_MSVC_C4127_ + +# define simde_assert_type_full(prefix, suffix, T, fmt, a, op, b) \ + do { \ + T simde_tmp_a_ = (a); \ + T simde_tmp_b_ = (b); \ + if (!(simde_tmp_a_ op simde_tmp_b_)) { \ + simde_errorf("assertion failed: %s %s %s (" prefix "%" fmt suffix " %s " prefix "%" fmt suffix ")\n", \ + #a, #op, #b, simde_tmp_a_, #op, simde_tmp_b_); \ + } \ + SIMDE_PUSH_DISABLE_MSVC_C4127_ \ + } while (0) \ + SIMDE_POP_DISABLE_MSVC_C4127_ + +# define simde_assert_double_equal(a, b, precision) \ + do { \ + const double simde_tmp_a_ = (a); \ + const double simde_tmp_b_ = (b); \ + const double simde_tmp_diff_ = ((simde_tmp_a_ - simde_tmp_b_) < 0) ? \ + -(simde_tmp_a_ - simde_tmp_b_) : \ + (simde_tmp_a_ - simde_tmp_b_); \ + if (HEDLEY_UNLIKELY(simde_tmp_diff_ > 1e-##precision)) { \ + simde_errorf("assertion failed: %s == %s (%0." #precision "g == %0." #precision "g)\n", \ + #a, #b, simde_tmp_a_, simde_tmp_b_); \ + } \ + SIMDE_PUSH_DISABLE_MSVC_C4127_ \ + } while (0) \ + SIMDE_POP_DISABLE_MSVC_C4127_ + +# include +# define simde_assert_string_equal(a, b) \ + do { \ + const char* simde_tmp_a_ = a; \ + const char* simde_tmp_b_ = b; \ + if (HEDLEY_UNLIKELY(strcmp(simde_tmp_a_, simde_tmp_b_) != 0)) { \ + simde_errorf("assertion failed: string %s == %s (\"%s\" == \"%s\")\n", \ + #a, #b, simde_tmp_a_, simde_tmp_b_); \ + } \ + SIMDE_PUSH_DISABLE_MSVC_C4127_ \ + } while (0) \ + SIMDE_POP_DISABLE_MSVC_C4127_ + +# define simde_assert_string_not_equal(a, b) \ + do { \ + const char* simde_tmp_a_ = a; \ + const char* simde_tmp_b_ = b; \ + if (HEDLEY_UNLIKELY(strcmp(simde_tmp_a_, simde_tmp_b_) == 0)) { \ + simde_errorf("assertion failed: string %s != %s (\"%s\" == \"%s\")\n", \ + #a, #b, simde_tmp_a_, simde_tmp_b_); \ + } \ + SIMDE_PUSH_DISABLE_MSVC_C4127_ \ + } while (0) \ + SIMDE_POP_DISABLE_MSVC_C4127_ + +# define simde_assert_memory_equal(size, a, b) \ + do { \ + const unsigned char* simde_tmp_a_ = (const unsigned char*) (a); \ + const unsigned char* simde_tmp_b_ = (const unsigned char*) (b); \ + const size_t simde_tmp_size_ = (size); \ + if (HEDLEY_UNLIKELY(memcmp(simde_tmp_a_, simde_tmp_b_, simde_tmp_size_)) != 0) { \ + size_t simde_tmp_pos_; \ + for (simde_tmp_pos_ = 0 ; simde_tmp_pos_ < simde_tmp_size_ ; simde_tmp_pos_++) { \ + if (simde_tmp_a_[simde_tmp_pos_] != simde_tmp_b_[simde_tmp_pos_]) { \ + simde_errorf("assertion failed: memory %s == %s, at offset %" SIMDE_SIZE_MODIFIER "u\n", \ + #a, #b, simde_tmp_pos_); \ + break; \ + } \ + } \ + } \ + SIMDE_PUSH_DISABLE_MSVC_C4127_ \ + } while (0) \ + SIMDE_POP_DISABLE_MSVC_C4127_ + +# define simde_assert_memory_not_equal(size, a, b) \ + do { \ + const unsigned char* simde_tmp_a_ = (const unsigned char*) (a); \ + const unsigned char* simde_tmp_b_ = (const unsigned char*) (b); \ + const size_t simde_tmp_size_ = (size); \ + if (HEDLEY_UNLIKELY(memcmp(simde_tmp_a_, simde_tmp_b_, simde_tmp_size_)) == 0) { \ + simde_errorf("assertion failed: memory %s != %s (%" SIMDE_SIZE_MODIFIER "u bytes)\n", \ + #a, #b, simde_tmp_size_); \ + } \ + SIMDE_PUSH_DISABLE_MSVC_C4127_ \ + } while (0) \ + SIMDE_POP_DISABLE_MSVC_C4127_ +#endif + +#define simde_assert_type(T, fmt, a, op, b) \ + simde_assert_type_full("", "", T, fmt, a, op, b) + +#define simde_assert_char(a, op, b) \ + simde_assert_type_full("'\\x", "'", char, "02" SIMDE_CHAR_MODIFIER "x", a, op, b) +#define simde_assert_uchar(a, op, b) \ + simde_assert_type_full("'\\x", "'", unsigned char, "02" SIMDE_CHAR_MODIFIER "x", a, op, b) +#define simde_assert_short(a, op, b) \ + simde_assert_type(short, SIMDE_SHORT_MODIFIER "d", a, op, b) +#define simde_assert_ushort(a, op, b) \ + simde_assert_type(unsigned short, SIMDE_SHORT_MODIFIER "u", a, op, b) +#define simde_assert_int(a, op, b) \ + simde_assert_type(int, "d", a, op, b) +#define simde_assert_uint(a, op, b) \ + simde_assert_type(unsigned int, "u", a, op, b) +#define simde_assert_long(a, op, b) \ + simde_assert_type(long int, "ld", a, op, b) +#define simde_assert_ulong(a, op, b) \ + simde_assert_type(unsigned long int, "lu", a, op, b) +#define simde_assert_llong(a, op, b) \ + simde_assert_type(long long int, "lld", a, op, b) +#define simde_assert_ullong(a, op, b) \ + simde_assert_type(unsigned long long int, "llu", a, op, b) + +#define simde_assert_size(a, op, b) \ + simde_assert_type(size_t, SIMDE_SIZE_MODIFIER "u", a, op, b) + +#define simde_assert_float(a, op, b) \ + simde_assert_type(float, "f", a, op, b) +#define simde_assert_double(a, op, b) \ + simde_assert_type(double, "g", a, op, b) +#define simde_assert_ptr(a, op, b) \ + simde_assert_type(const void*, "p", a, op, b) + +#define simde_assert_int8(a, op, b) \ + simde_assert_type(int8_t, PRIi8, a, op, b) +#define simde_assert_uint8(a, op, b) \ + simde_assert_type(uint8_t, PRIu8, a, op, b) +#define simde_assert_int16(a, op, b) \ + simde_assert_type(int16_t, PRIi16, a, op, b) +#define simde_assert_uint16(a, op, b) \ + simde_assert_type(uint16_t, PRIu16, a, op, b) +#define simde_assert_int32(a, op, b) \ + simde_assert_type(int32_t, PRIi32, a, op, b) +#define simde_assert_uint32(a, op, b) \ + simde_assert_type(uint32_t, PRIu32, a, op, b) +#define simde_assert_int64(a, op, b) \ + simde_assert_type(int64_t, PRIi64, a, op, b) +#define simde_assert_uint64(a, op, b) \ + simde_assert_type(uint64_t, PRIu64, a, op, b) + +#define simde_assert_ptr_equal(a, b) \ + simde_assert_ptr(a, ==, b) +#define simde_assert_ptr_not_equal(a, b) \ + simde_assert_ptr(a, !=, b) +#define simde_assert_null(ptr) \ + simde_assert_ptr(ptr, ==, NULL) +#define simde_assert_not_null(ptr) \ + simde_assert_ptr(ptr, !=, NULL) +#define simde_assert_ptr_null(ptr) \ + simde_assert_ptr(ptr, ==, NULL) +#define simde_assert_ptr_not_null(ptr) \ + simde_assert_ptr(ptr, !=, NULL) + +#endif /* !defined(SIMDE_CHECK_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/check.h :: */ + +/* GCC/clang have a bunch of functionality in builtins which we would + * like to access, but the suffixes indicate whether the operate on + * int, long, or long long, not fixed width types (e.g., int32_t). + * we use these macros to attempt to map from fixed-width to the + * names GCC uses. Note that you should still cast the input(s) and + * return values (to/from SIMDE_BUILTIN_TYPE_*_) since often even if + * types are the same size they may not be compatible according to the + * compiler. For example, on x86 long and long lonsg are generally + * both 64 bits, but platforms vary on whether an int64_t is mapped + * to a long or long long. */ + +#include + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DIAGNOSTIC_DISABLE_CPP98_COMPAT_PEDANTIC_ + +#if (INT8_MAX == INT_MAX) && (INT8_MIN == INT_MIN) + #define SIMDE_BUILTIN_SUFFIX_8_ + #define SIMDE_BUILTIN_TYPE_8_ int +#elif (INT8_MAX == LONG_MAX) && (INT8_MIN == LONG_MIN) + #define SIMDE_BUILTIN_SUFFIX_8_ l + #define SIMDE_BUILTIN_TYPE_8_ long +#elif (INT8_MAX == LLONG_MAX) && (INT8_MIN == LLONG_MIN) + #define SIMDE_BUILTIN_SUFFIX_8_ ll + #define SIMDE_BUILTIN_TYPE_8_ long long +#endif + +#if (INT16_MAX == INT_MAX) && (INT16_MIN == INT_MIN) + #define SIMDE_BUILTIN_SUFFIX_16_ + #define SIMDE_BUILTIN_TYPE_16_ int +#elif (INT16_MAX == LONG_MAX) && (INT16_MIN == LONG_MIN) + #define SIMDE_BUILTIN_SUFFIX_16_ l + #define SIMDE_BUILTIN_TYPE_16_ long +#elif (INT16_MAX == LLONG_MAX) && (INT16_MIN == LLONG_MIN) + #define SIMDE_BUILTIN_SUFFIX_16_ ll + #define SIMDE_BUILTIN_TYPE_16_ long long +#endif + +#if (INT32_MAX == INT_MAX) && (INT32_MIN == INT_MIN) + #define SIMDE_BUILTIN_SUFFIX_32_ + #define SIMDE_BUILTIN_TYPE_32_ int +#elif (INT32_MAX == LONG_MAX) && (INT32_MIN == LONG_MIN) + #define SIMDE_BUILTIN_SUFFIX_32_ l + #define SIMDE_BUILTIN_TYPE_32_ long +#elif (INT32_MAX == LLONG_MAX) && (INT32_MIN == LLONG_MIN) + #define SIMDE_BUILTIN_SUFFIX_32_ ll + #define SIMDE_BUILTIN_TYPE_32_ long long +#endif + +#if (INT64_MAX == INT_MAX) && (INT64_MIN == INT_MIN) + #define SIMDE_BUILTIN_SUFFIX_64_ + #define SIMDE_BUILTIN_TYPE_64_ int +#elif (INT64_MAX == LONG_MAX) && (INT64_MIN == LONG_MIN) + #define SIMDE_BUILTIN_SUFFIX_64_ l + #define SIMDE_BUILTIN_TYPE_64_ long +#elif (INT64_MAX == LLONG_MAX) && (INT64_MIN == LLONG_MIN) + #define SIMDE_BUILTIN_SUFFIX_64_ ll + #define SIMDE_BUILTIN_TYPE_64_ long long +#endif + +#if defined(SIMDE_BUILTIN_SUFFIX_8_) + #define SIMDE_BUILTIN_8_(name) HEDLEY_CONCAT3(__builtin_, name, SIMDE_BUILTIN_SUFFIX_8_) + #define SIMDE_BUILTIN_HAS_8_(name) HEDLEY_HAS_BUILTIN(HEDLEY_CONCAT3(__builtin_, name, SIMDE_BUILTIN_SUFFIX_8_)) +#else + #define SIMDE_BUILTIN_HAS_8_(name) 0 +#endif +#if defined(SIMDE_BUILTIN_SUFFIX_16_) + #define SIMDE_BUILTIN_16_(name) HEDLEY_CONCAT3(__builtin_, name, SIMDE_BUILTIN_SUFFIX_16_) + #define SIMDE_BUILTIN_HAS_16_(name) HEDLEY_HAS_BUILTIN(HEDLEY_CONCAT3(__builtin_, name, SIMDE_BUILTIN_SUFFIX_16_)) +#else + #define SIMDE_BUILTIN_HAS_16_(name) 0 +#endif +#if defined(SIMDE_BUILTIN_SUFFIX_32_) + #define SIMDE_BUILTIN_32_(name) HEDLEY_CONCAT3(__builtin_, name, SIMDE_BUILTIN_SUFFIX_32_) + #define SIMDE_BUILTIN_HAS_32_(name) HEDLEY_HAS_BUILTIN(HEDLEY_CONCAT3(__builtin_, name, SIMDE_BUILTIN_SUFFIX_32_)) +#else + #define SIMDE_BUILTIN_HAS_32_(name) 0 +#endif +#if defined(SIMDE_BUILTIN_SUFFIX_64_) + #define SIMDE_BUILTIN_64_(name) HEDLEY_CONCAT3(__builtin_, name, SIMDE_BUILTIN_SUFFIX_64_) + #define SIMDE_BUILTIN_HAS_64_(name) HEDLEY_HAS_BUILTIN(HEDLEY_CONCAT3(__builtin_, name, SIMDE_BUILTIN_SUFFIX_64_)) +#else + #define SIMDE_BUILTIN_HAS_64_(name) 0 +#endif + +#if !defined(__cplusplus) + #if defined(__clang__) + #if HEDLEY_HAS_WARNING("-Wc11-extensions") + #define SIMDE_GENERIC_(...) (__extension__ ({ \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wc11-extensions\"") \ + _Generic(__VA_ARGS__); \ + HEDLEY_DIAGNOSTIC_POP \ + })) + #elif HEDLEY_HAS_WARNING("-Wc1x-extensions") + #define SIMDE_GENERIC_(...) (__extension__ ({ \ + HEDLEY_DIAGNOSTIC_PUSH \ + _Pragma("clang diagnostic ignored \"-Wc1x-extensions\"") \ + _Generic(__VA_ARGS__); \ + HEDLEY_DIAGNOSTIC_POP \ + })) + #endif + #elif \ + defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) || \ + HEDLEY_HAS_EXTENSION(c_generic_selections) || \ + HEDLEY_GCC_VERSION_CHECK(4,9,0) || \ + HEDLEY_INTEL_VERSION_CHECK(17,0,0) || \ + HEDLEY_IBM_VERSION_CHECK(12,1,0) || \ + HEDLEY_ARM_VERSION_CHECK(5,3,0) + #define SIMDE_GENERIC_(...) _Generic(__VA_ARGS__) + #endif +#endif + +HEDLEY_DIAGNOSTIC_POP + +/* Sometimes we run into problems with specific versions of compilers + which make the native versions unusable for us. Often this is due + to missing functions, sometimes buggy implementations, etc. These + macros are how we check for specific bugs. As they are fixed we'll + start only defining them for problematic compiler versions. */ + +#if !defined(SIMDE_IGNORE_COMPILER_BUGS) +# if defined(HEDLEY_GCC_VERSION) +# if !HEDLEY_GCC_VERSION_CHECK(4,9,0) +# define SIMDE_BUG_GCC_REV_208793 +# endif +# if !HEDLEY_GCC_VERSION_CHECK(5,0,0) +# define SIMDE_BUG_GCC_BAD_MM_SRA_EPI32 /* TODO: find relevant bug or commit */ +# endif +# if !HEDLEY_GCC_VERSION_CHECK(6,0,0) +# define SIMDE_BUG_GCC_SIZEOF_IMMEDIATE +# endif +# if !HEDLEY_GCC_VERSION_CHECK(4,6,0) +# define SIMDE_BUG_GCC_BAD_MM_EXTRACT_EPI8 /* TODO: find relevant bug or commit */ +# endif +# if !HEDLEY_GCC_VERSION_CHECK(8,0,0) +# define SIMDE_BUG_GCC_REV_247851 +# endif +# if !HEDLEY_GCC_VERSION_CHECK(10,0,0) +# define SIMDE_BUG_GCC_REV_274313 +# define SIMDE_BUG_GCC_91341 +# endif +# if !HEDLEY_GCC_VERSION_CHECK(9,0,0) && defined(SIMDE_ARCH_AARCH64) +# define SIMDE_BUG_GCC_ARM_SHIFT_SCALAR +# endif +# if !HEDLEY_GCC_VERSION_CHECK(9,0,0) && defined(SIMDE_ARCH_AARCH64) +# define SIMDE_BUG_GCC_BAD_VEXT_REV32 +# endif +# if defined(SIMDE_ARCH_X86) && !defined(SIMDE_ARCH_AMD64) +# define SIMDE_BUG_GCC_94482 +# endif +# if (defined(SIMDE_ARCH_X86) && !defined(SIMDE_ARCH_AMD64)) || defined(SIMDE_ARCH_ZARCH) +# define SIMDE_BUG_GCC_53784 +# endif +# if defined(SIMDE_ARCH_X86) || defined(SIMDE_ARCH_AMD64) +# if HEDLEY_GCC_VERSION_CHECK(4,3,0) /* -Wsign-conversion */ +# define SIMDE_BUG_GCC_95144 +# endif +# if !HEDLEY_GCC_VERSION_CHECK(11,0,0) +# define SIMDE_BUG_GCC_95483 +# endif +# define SIMDE_BUG_GCC_98521 +# endif +# if !HEDLEY_GCC_VERSION_CHECK(9,4,0) && defined(SIMDE_ARCH_AARCH64) +# define SIMDE_BUG_GCC_94488 +# endif +# if !HEDLEY_GCC_VERSION_CHECK(9,1,0) && defined(SIMDE_ARCH_AARCH64) +# define SIMDE_BUG_GCC_REV_264019 +# endif +# if defined(SIMDE_ARCH_ARM) +# define SIMDE_BUG_GCC_95399 +# define SIMDE_BUG_GCC_95471 +# elif defined(SIMDE_ARCH_POWER) +# define SIMDE_BUG_GCC_95227 +# define SIMDE_BUG_GCC_95782 +# elif defined(SIMDE_ARCH_X86) || defined(SIMDE_ARCH_AMD64) +# if !HEDLEY_GCC_VERSION_CHECK(10,2,0) && !defined(__OPTIMIZE__) +# define SIMDE_BUG_GCC_96174 +# endif +# elif defined(SIMDE_ARCH_ZARCH) +# if !HEDLEY_GCC_VERSION_CHECK(9,0,0) +# define SIMDE_BUG_GCC_95782 +# endif +# endif +# define SIMDE_BUG_GCC_95399 +# elif defined(__clang__) +# if defined(SIMDE_ARCH_AARCH64) +# define SIMDE_BUG_CLANG_45541 +# define SIMDE_BUG_CLANG_46844 +# define SIMDE_BUG_CLANG_48257 +# if SIMDE_DETECT_CLANG_VERSION_CHECK(10,0,0) && SIMDE_DETECT_CLANG_VERSION_NOT(11,0,0) +# define SIMDE_BUG_CLANG_BAD_VI64_OPS +# endif +# if SIMDE_DETECT_CLANG_VERSION_NOT(9,0,0) +# define SIMDE_BUG_CLANG_GIT_4EC445B8 +# define SIMDE_BUG_CLANG_REV_365298 /* 0464e07c8f6e3310c28eb210a4513bc2243c2a7e */ +# endif +# endif +# if defined(SIMDE_ARCH_ARM) +# if !SIMDE_DETECT_CLANG_VERSION_CHECK(11,0,0) +# define SIMDE_BUG_CLANG_BAD_VGET_SET_LANE_TYPES +# endif +# endif +# if defined(SIMDE_ARCH_POWER) +# define SIMDE_BUG_CLANG_46770 +# endif +# if defined(_ARCH_PWR9) && !SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0) && !defined(__OPTIMIZE__) +# define SIMDE_BUG_CLANG_POWER9_16x4_BAD_SHIFT +# endif +# if defined(SIMDE_ARCH_X86) || defined(SIMDE_ARCH_AMD64) +# if SIMDE_DETECT_CLANG_VERSION_NOT(5,0,0) +# define SIMDE_BUG_CLANG_REV_298042 /* 6afc436a7817a52e78ae7bcdc3faafd460124cac */ +# endif +# if SIMDE_DETECT_CLANG_VERSION_NOT(3,7,0) +# define SIMDE_BUG_CLANG_REV_234560 /* b929ad7b1726a32650a8051f69a747fb6836c540 */ +# endif +# if SIMDE_DETECT_CLANG_VERSION_CHECK(3,8,0) && SIMDE_DETECT_CLANG_VERSION_NOT(5,0,0) +# define SIMDE_BUG_CLANG_BAD_MADD +# endif +# if SIMDE_DETECT_CLANG_VERSION_CHECK(4,0,0) && SIMDE_DETECT_CLANG_VERSION_NOT(5,0,0) +# define SIMDE_BUG_CLANG_REV_299346 /* ac9959eb533a58482ea4da6c4db1e635a98de384 */ +# endif +# if SIMDE_DETECT_CLANG_VERSION_NOT(8,0,0) +# define SIMDE_BUG_CLANG_REV_344862 /* eae26bf73715994c2bd145f9b6dc3836aa4ffd4f */ +# endif +# if HEDLEY_HAS_WARNING("-Wsign-conversion") && SIMDE_DETECT_CLANG_VERSION_NOT(11,0,0) +# define SIMDE_BUG_CLANG_45931 +# endif +# if HEDLEY_HAS_WARNING("-Wvector-conversion") && SIMDE_DETECT_CLANG_VERSION_NOT(11,0,0) +# define SIMDE_BUG_CLANG_44589 +# endif +# define SIMDE_BUG_CLANG_48673 +# endif +# define SIMDE_BUG_CLANG_45959 +# elif defined(HEDLEY_MSVC_VERSION) +# if defined(SIMDE_ARCH_X86) +# define SIMDE_BUG_MSVC_ROUND_EXTRACT +# endif +# elif defined(HEDLEY_INTEL_VERSION) +# define SIMDE_BUG_INTEL_857088 +# elif defined(HEDLEY_MCST_LCC_VERSION) +# define SIMDE_BUG_MCST_LCC_MISSING_AVX_LOAD_STORE_M128_FUNCS +# define SIMDE_BUG_MCST_LCC_MISSING_CMOV_M256 +# define SIMDE_BUG_MCST_LCC_FMA_WRONG_RESULT +# endif +#endif + +/* GCC and Clang both have the same issue: + * https://gcc.gnu.org/bugzilla/show_bug.cgi?id=95144 + * https://bugs.llvm.org/show_bug.cgi?id=45931 + * This is just an easy way to work around it. + */ +#if \ + (HEDLEY_HAS_WARNING("-Wsign-conversion") && SIMDE_DETECT_CLANG_VERSION_NOT(11,0,0)) || \ + HEDLEY_GCC_VERSION_CHECK(4,3,0) +# define SIMDE_BUG_IGNORE_SIGN_CONVERSION(expr) (__extension__ ({ \ + HEDLEY_DIAGNOSTIC_PUSH \ + HEDLEY_DIAGNOSTIC_POP \ + _Pragma("GCC diagnostic ignored \"-Wsign-conversion\"") \ + __typeof__(expr) simde_bug_ignore_sign_conversion_v_= (expr); \ + HEDLEY_DIAGNOSTIC_PUSH \ + simde_bug_ignore_sign_conversion_v_; \ + })) +#else +# define SIMDE_BUG_IGNORE_SIGN_CONVERSION(expr) (expr) +#endif + +/* Usually the shift count is signed (for example, NEON or SSE). + * OTOH, unsigned is good for PPC (vec_srl uses unsigned), and the only option for E2K. + * Further info: https://github.com/simd-everywhere/simde/pull/700 + */ +#if defined(SIMDE_ARCH_E2K) || defined(SIMDE_ARCH_POWER) + #define SIMDE_CAST_VECTOR_SHIFT_COUNT(width, value) HEDLEY_STATIC_CAST(uint##width##_t, (value)) +#else + #define SIMDE_CAST_VECTOR_SHIFT_COUNT(width, value) HEDLEY_STATIC_CAST(int##width##_t, (value)) +#endif + +#endif /* !defined(SIMDE_COMMON_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/simde-common.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +#if defined(SIMDE_VECTOR_SUBSCRIPT) + #define SIMDE_ARM_NEON_DECLARE_VECTOR(Element_Type, Name, Vector_Size) Element_Type Name SIMDE_VECTOR(Vector_Size) +#else + #define SIMDE_ARM_NEON_DECLARE_VECTOR(Element_Type, Name, Vector_Size) Element_Type Name[(Vector_Size) / sizeof(Element_Type)] +#endif + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(int8_t, values, 8); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 m64; + #endif +} simde_int8x8_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(int16_t, values, 8); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 m64; + #endif +} simde_int16x4_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(int32_t, values, 8); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 m64; + #endif +} simde_int32x2_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(int64_t, values, 8); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 m64; + #endif +} simde_int64x1_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(uint8_t, values, 8); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 m64; + #endif +} simde_uint8x8_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(uint16_t, values, 8); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 m64; + #endif +} simde_uint16x4_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(uint32_t, values, 8); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 m64; + #endif +} simde_uint32x2_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(uint64_t, values, 8); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 m64; + #endif +} simde_uint64x1_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(simde_float32, values, 8); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 m64; + #endif +} simde_float32x2_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(simde_float64, values, 8); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 m64; + #endif +} simde_float64x1_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(int8_t, values, 16); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i m128i; + #endif + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int8x16_t neon; + #endif + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + v128_t v128; + #endif +} simde_int8x16_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(int16_t, values, 16); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i m128i; + #endif + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int16x8_t neon; + #endif + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + v128_t v128; + #endif +} simde_int16x8_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(int32_t, values, 16); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i m128i; + #endif + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int32x4_t neon; + #endif + + #if defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + // SIMDE_POWER_ALTIVEC_VECTOR(signed int) altivec; + #endif + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + v128_t v128; + #endif +} simde_int32x4_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(int64_t, values, 16); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i m128i; + #endif + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int64x2_t neon; + #endif + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + v128_t v128; + #endif +} simde_int64x2_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(uint8_t, values, 16); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i m128i; + #endif + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int8x16_t neon; + #endif + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + v128_t v128; + #endif +} simde_uint8x16_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(uint16_t, values, 16); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i m128i; + #endif + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int16x8_t neon; + #endif + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + v128_t v128; + #endif +} simde_uint16x8_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(uint32_t, values, 16); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i m128i; + #endif + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int32x4_t neon; + #endif + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + v128_t v128; + #endif +} simde_uint32x4_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(uint64_t, values, 16); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i m128i; + #endif + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int64x2_t neon; + #endif + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + v128_t v128; + #endif +} simde_uint64x2_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(simde_float32, values, 16); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128 m128; + #endif + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int32x4_t neon; + #endif + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + v128_t v128; + #endif +} simde_float32x4_private; + +typedef union { + SIMDE_ARM_NEON_DECLARE_VECTOR(simde_float64, values, 16); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128d m128d; + #endif + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int64x2_t neon; + #endif + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + v128_t v128; + #endif +} simde_float64x2_private; + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + typedef float32_t simde_float32_t; + + typedef int8x8_t simde_int8x8_t; + typedef int16x4_t simde_int16x4_t; + typedef int32x2_t simde_int32x2_t; + typedef int64x1_t simde_int64x1_t; + typedef uint8x8_t simde_uint8x8_t; + typedef uint16x4_t simde_uint16x4_t; + typedef uint32x2_t simde_uint32x2_t; + typedef uint64x1_t simde_uint64x1_t; + typedef float32x2_t simde_float32x2_t; + + typedef int8x16_t simde_int8x16_t; + typedef int16x8_t simde_int16x8_t; + typedef int32x4_t simde_int32x4_t; + typedef int64x2_t simde_int64x2_t; + typedef uint8x16_t simde_uint8x16_t; + typedef uint16x8_t simde_uint16x8_t; + typedef uint32x4_t simde_uint32x4_t; + typedef uint64x2_t simde_uint64x2_t; + typedef float32x4_t simde_float32x4_t; + + typedef int8x8x2_t simde_int8x8x2_t; + typedef int16x4x2_t simde_int16x4x2_t; + typedef int32x2x2_t simde_int32x2x2_t; + typedef int64x1x2_t simde_int64x1x2_t; + typedef uint8x8x2_t simde_uint8x8x2_t; + typedef uint16x4x2_t simde_uint16x4x2_t; + typedef uint32x2x2_t simde_uint32x2x2_t; + typedef uint64x1x2_t simde_uint64x1x2_t; + typedef float32x2x2_t simde_float32x2x2_t; + + typedef int8x16x2_t simde_int8x16x2_t; + typedef int16x8x2_t simde_int16x8x2_t; + typedef int32x4x2_t simde_int32x4x2_t; + typedef int64x2x2_t simde_int64x2x2_t; + typedef uint8x16x2_t simde_uint8x16x2_t; + typedef uint16x8x2_t simde_uint16x8x2_t; + typedef uint32x4x2_t simde_uint32x4x2_t; + typedef uint64x2x2_t simde_uint64x2x2_t; + typedef float32x4x2_t simde_float32x4x2_t; + + typedef int8x8x3_t simde_int8x8x3_t; + typedef int16x4x3_t simde_int16x4x3_t; + typedef int32x2x3_t simde_int32x2x3_t; + typedef int64x1x3_t simde_int64x1x3_t; + typedef uint8x8x3_t simde_uint8x8x3_t; + typedef uint16x4x3_t simde_uint16x4x3_t; + typedef uint32x2x3_t simde_uint32x2x3_t; + typedef uint64x1x3_t simde_uint64x1x3_t; + typedef float32x2x3_t simde_float32x2x3_t; + + typedef int8x16x3_t simde_int8x16x3_t; + typedef int16x8x3_t simde_int16x8x3_t; + typedef int32x4x3_t simde_int32x4x3_t; + typedef int64x2x3_t simde_int64x2x3_t; + typedef uint8x16x3_t simde_uint8x16x3_t; + typedef uint16x8x3_t simde_uint16x8x3_t; + typedef uint32x4x3_t simde_uint32x4x3_t; + typedef uint64x2x3_t simde_uint64x2x3_t; + typedef float32x4x3_t simde_float32x4x3_t; + + typedef int8x8x4_t simde_int8x8x4_t; + typedef int16x4x4_t simde_int16x4x4_t; + typedef int32x2x4_t simde_int32x2x4_t; + typedef int64x1x4_t simde_int64x1x4_t; + typedef uint8x8x4_t simde_uint8x8x4_t; + typedef uint16x4x4_t simde_uint16x4x4_t; + typedef uint32x2x4_t simde_uint32x2x4_t; + typedef uint64x1x4_t simde_uint64x1x4_t; + typedef float32x2x4_t simde_float32x2x4_t; + + typedef int8x16x4_t simde_int8x16x4_t; + typedef int16x8x4_t simde_int16x8x4_t; + typedef int32x4x4_t simde_int32x4x4_t; + typedef int64x2x4_t simde_int64x2x4_t; + typedef uint8x16x4_t simde_uint8x16x4_t; + typedef uint16x8x4_t simde_uint16x8x4_t; + typedef uint32x4x4_t simde_uint32x4x4_t; + typedef uint64x2x4_t simde_uint64x2x4_t; + typedef float32x4x4_t simde_float32x4x4_t; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + typedef float64_t simde_float64_t; + typedef float64x1_t simde_float64x1_t; + typedef float64x2_t simde_float64x2_t; + typedef float64x1x2_t simde_float64x1x2_t; + typedef float64x2x2_t simde_float64x2x2_t; + typedef float64x1x3_t simde_float64x1x3_t; + typedef float64x2x3_t simde_float64x2x3_t; + typedef float64x1x4_t simde_float64x1x4_t; + typedef float64x2x4_t simde_float64x2x4_t; + #else + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X1 + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X2 + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64 + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X1XN + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X2XN + #endif +#elif (defined(SIMDE_X86_MMX_NATIVE) || defined(SIMDE_X86_SSE_NATIVE)) && defined(SIMDE_ARM_NEON_FORCE_NATIVE_TYPES) + #define SIMDE_ARM_NEON_NEED_PORTABLE_F32 + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64 + + #define SIMDE_ARM_NEON_NEED_PORTABLE_VXN + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X1XN + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X2XN + + #if defined(SIMDE_X86_MMX_NATIVE) + typedef __m64 simde_int8x8_t; + typedef __m64 simde_int16x4_t; + typedef __m64 simde_int32x2_t; + typedef __m64 simde_int64x1_t; + typedef __m64 simde_uint8x8_t; + typedef __m64 simde_uint16x4_t; + typedef __m64 simde_uint32x2_t; + typedef __m64 simde_uint64x1_t; + typedef __m64 simde_float32x2_t; + typedef __m64 simde_float64x1_t; + #else + #define SIMDE_ARM_NEON_NEED_PORTABLE_I8X8 + #define SIMDE_ARM_NEON_NEED_PORTABLE_I16X4 + #define SIMDE_ARM_NEON_NEED_PORTABLE_I32X2 + #define SIMDE_ARM_NEON_NEED_PORTABLE_I64X1 + #define SIMDE_ARM_NEON_NEED_PORTABLE_U8X8 + #define SIMDE_ARM_NEON_NEED_PORTABLE_U16X4 + #define SIMDE_ARM_NEON_NEED_PORTABLE_U32X2 + #define SIMDE_ARM_NEON_NEED_PORTABLE_U64X1 + #define SIMDE_ARM_NEON_NEED_PORTABLE_F32X2 + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X1 + #endif + + #if defined(SIMDE_X86_SSE_NATIVE) + typedef __m128 simde_float32x4_t; + #else + #define SIMDE_ARM_NEON_NEED_PORTABLE_F32X4 + #endif + + #if defined(SIMDE_X86_SSE2_NATIVE) + typedef __m128i simde_int8x16_t; + typedef __m128i simde_int16x8_t; + typedef __m128i simde_int32x4_t; + typedef __m128i simde_int64x2_t; + typedef __m128i simde_uint8x16_t; + typedef __m128i simde_uint16x8_t; + typedef __m128i simde_uint32x4_t; + typedef __m128i simde_uint64x2_t; + typedef __m128d simde_float64x2_t; + #else + #define SIMDE_ARM_NEON_NEED_PORTABLE_I8X16 + #define SIMDE_ARM_NEON_NEED_PORTABLE_I16X8 + #define SIMDE_ARM_NEON_NEED_PORTABLE_I32X4 + #define SIMDE_ARM_NEON_NEED_PORTABLE_I64X2 + #define SIMDE_ARM_NEON_NEED_PORTABLE_U8X16 + #define SIMDE_ARM_NEON_NEED_PORTABLE_U16X8 + #define SIMDE_ARM_NEON_NEED_PORTABLE_U32X4 + #define SIMDE_ARM_NEON_NEED_PORTABLE_U64X2 + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X2 + #endif +#elif defined(SIMDE_WASM_SIMD128_NATIVE) && defined(SIMDE_ARM_NEON_FORCE_NATIVE_TYPES) + #define SIMDE_ARM_NEON_NEED_PORTABLE_F32 + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64 + + #define SIMDE_ARM_NEON_NEED_PORTABLE_64BIT + + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X1XN + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X2XN + #define SIMDE_ARM_NEON_NEED_PORTABLE_VXN + + typedef v128_t simde_int8x16_t; + typedef v128_t simde_int16x8_t; + typedef v128_t simde_int32x4_t; + typedef v128_t simde_int64x2_t; + typedef v128_t simde_uint8x16_t; + typedef v128_t simde_uint16x8_t; + typedef v128_t simde_uint32x4_t; + typedef v128_t simde_uint64x2_t; + typedef v128_t simde_float32x4_t; + typedef v128_t simde_float64x2_t; +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + #define SIMDE_ARM_NEON_NEED_PORTABLE_F32 + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64 + + #define SIMDE_ARM_NEON_NEED_PORTABLE_64BIT + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X1XN + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X2XN + #define SIMDE_ARM_NEON_NEED_PORTABLE_VXN + + typedef SIMDE_POWER_ALTIVEC_VECTOR(signed char) simde_int8x16_t; + typedef SIMDE_POWER_ALTIVEC_VECTOR(signed short) simde_int16x8_t; + typedef SIMDE_POWER_ALTIVEC_VECTOR(signed int) simde_int32x4_t; + typedef SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) simde_uint8x16_t; + typedef SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) simde_uint16x8_t; + typedef SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) simde_uint32x4_t; + typedef SIMDE_POWER_ALTIVEC_VECTOR(float) simde_float32x4_t; + + #if defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + typedef SIMDE_POWER_ALTIVEC_VECTOR(signed long long) simde_int64x2_t; + typedef SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) simde_uint64x2_t; + typedef SIMDE_POWER_ALTIVEC_VECTOR(double) simde_float64x2_t; + #else + #define SIMDE_ARM_NEON_NEED_PORTABLE_I64X2 + #define SIMDE_ARM_NEON_NEED_PORTABLE_U64X2 + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X2 + #endif +#elif defined(SIMDE_VECTOR) + typedef simde_float32 simde_float32_t; + typedef simde_float64 simde_float64_t; + typedef int8_t simde_int8x8_t SIMDE_VECTOR(8); + typedef int16_t simde_int16x4_t SIMDE_VECTOR(8); + typedef int32_t simde_int32x2_t SIMDE_VECTOR(8); + typedef int64_t simde_int64x1_t SIMDE_VECTOR(8); + typedef uint8_t simde_uint8x8_t SIMDE_VECTOR(8); + typedef uint16_t simde_uint16x4_t SIMDE_VECTOR(8); + typedef uint32_t simde_uint32x2_t SIMDE_VECTOR(8); + typedef uint64_t simde_uint64x1_t SIMDE_VECTOR(8); + typedef simde_float32_t simde_float32x2_t SIMDE_VECTOR(8); + typedef simde_float64_t simde_float64x1_t SIMDE_VECTOR(8); + typedef int8_t simde_int8x16_t SIMDE_VECTOR(16); + typedef int16_t simde_int16x8_t SIMDE_VECTOR(16); + typedef int32_t simde_int32x4_t SIMDE_VECTOR(16); + typedef int64_t simde_int64x2_t SIMDE_VECTOR(16); + typedef uint8_t simde_uint8x16_t SIMDE_VECTOR(16); + typedef uint16_t simde_uint16x8_t SIMDE_VECTOR(16); + typedef uint32_t simde_uint32x4_t SIMDE_VECTOR(16); + typedef uint64_t simde_uint64x2_t SIMDE_VECTOR(16); + typedef simde_float32_t simde_float32x4_t SIMDE_VECTOR(16); + typedef simde_float64_t simde_float64x2_t SIMDE_VECTOR(16); + + #define SIMDE_ARM_NEON_NEED_PORTABLE_VXN + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X1XN + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X2XN +#else + #define SIMDE_ARM_NEON_NEED_PORTABLE_F32 + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64 + #define SIMDE_ARM_NEON_NEED_PORTABLE_64BIT + #define SIMDE_ARM_NEON_NEED_PORTABLE_128BIT + + #define SIMDE_ARM_NEON_NEED_PORTABLE_VXN + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X1XN + #define SIMDE_ARM_NEON_NEED_PORTABLE_F64X2XN +#endif + +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_I8X8) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_64BIT) + typedef simde_int8x8_private simde_int8x8_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_I16X4) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_64BIT) + typedef simde_int16x4_private simde_int16x4_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_I32X2) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_64BIT) + typedef simde_int32x2_private simde_int32x2_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_I64X1) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_64BIT) + typedef simde_int64x1_private simde_int64x1_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_U8X8) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_64BIT) + typedef simde_uint8x8_private simde_uint8x8_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_U16X4) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_64BIT) + typedef simde_uint16x4_private simde_uint16x4_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_U32X2) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_64BIT) + typedef simde_uint32x2_private simde_uint32x2_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_U64X1) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_64BIT) + typedef simde_uint64x1_private simde_uint64x1_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_F32X2) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_64BIT) + typedef simde_float32x2_private simde_float32x2_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_F64X1) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_64BIT) + typedef simde_float64x1_private simde_float64x1_t; +#endif + +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_I8X16) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_128BIT) + typedef simde_int8x16_private simde_int8x16_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_I16X8) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_128BIT) + typedef simde_int16x8_private simde_int16x8_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_I32X4) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_128BIT) + typedef simde_int32x4_private simde_int32x4_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_I64X2) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_128BIT) + typedef simde_int64x2_private simde_int64x2_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_U8X16) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_128BIT) + typedef simde_uint8x16_private simde_uint8x16_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_U16X8) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_128BIT) + typedef simde_uint16x8_private simde_uint16x8_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_U32X4) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_128BIT) + typedef simde_uint32x4_private simde_uint32x4_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_U64X2) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_128BIT) + typedef simde_uint64x2_private simde_uint64x2_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_F32X4) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_128BIT) + typedef simde_float32x4_private simde_float32x4_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_F64X2) || defined(SIMDE_ARM_NEON_NEED_PORTABLE_128BIT) + typedef simde_float64x2_private simde_float64x2_t; +#endif + +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_F32) + typedef simde_float32 simde_float32_t; +#endif +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_F64) + typedef simde_float64 simde_float64_t; +#endif + +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_VXN) && !defined(SIMDE_BUG_INTEL_857088) + typedef struct simde_int8x8x2_t { + simde_int8x8_t val[2]; + } simde_int8x8x2_t; + typedef struct simde_int16x4x2_t { + simde_int16x4_t val[2]; + } simde_int16x4x2_t; + typedef struct simde_int32x2x2_t { + simde_int32x2_t val[2]; + } simde_int32x2x2_t; + typedef struct simde_int64x1x2_t { + simde_int64x1_t val[2]; + } simde_int64x1x2_t; + typedef struct simde_uint8x8x2_t { + simde_uint8x8_t val[2]; + } simde_uint8x8x2_t; + typedef struct simde_uint16x4x2_t { + simde_uint16x4_t val[2]; + } simde_uint16x4x2_t; + typedef struct simde_uint32x2x2_t { + simde_uint32x2_t val[2]; + } simde_uint32x2x2_t; + typedef struct simde_uint64x1x2_t { + simde_uint64x1_t val[2]; + } simde_uint64x1x2_t; + typedef struct simde_float32x2x2_t { + simde_float32x2_t val[2]; + } simde_float32x2x2_t; + + typedef struct simde_int8x16x2_t { + simde_int8x16_t val[2]; + } simde_int8x16x2_t; + typedef struct simde_int16x8x2_t { + simde_int16x8_t val[2]; + } simde_int16x8x2_t; + typedef struct simde_int32x4x2_t { + simde_int32x4_t val[2]; + } simde_int32x4x2_t; + typedef struct simde_int64x2x2_t { + simde_int64x2_t val[2]; + } simde_int64x2x2_t; + typedef struct simde_uint8x16x2_t { + simde_uint8x16_t val[2]; + } simde_uint8x16x2_t; + typedef struct simde_uint16x8x2_t { + simde_uint16x8_t val[2]; + } simde_uint16x8x2_t; + typedef struct simde_uint32x4x2_t { + simde_uint32x4_t val[2]; + } simde_uint32x4x2_t; + typedef struct simde_uint64x2x2_t { + simde_uint64x2_t val[2]; + } simde_uint64x2x2_t; + typedef struct simde_float32x4x2_t { + simde_float32x4_t val[2]; + } simde_float32x4x2_t; + + typedef struct simde_int8x8x3_t { + simde_int8x8_t val[3]; + } simde_int8x8x3_t; + typedef struct simde_int16x4x3_t { + simde_int16x4_t val[3]; + } simde_int16x4x3_t; + typedef struct simde_int32x2x3_t { + simde_int32x2_t val[3]; + } simde_int32x2x3_t; + typedef struct simde_int64x1x3_t { + simde_int64x1_t val[3]; + } simde_int64x1x3_t; + typedef struct simde_uint8x8x3_t { + simde_uint8x8_t val[3]; + } simde_uint8x8x3_t; + typedef struct simde_uint16x4x3_t { + simde_uint16x4_t val[3]; + } simde_uint16x4x3_t; + typedef struct simde_uint32x2x3_t { + simde_uint32x2_t val[3]; + } simde_uint32x2x3_t; + typedef struct simde_uint64x1x3_t { + simde_uint64x1_t val[3]; + } simde_uint64x1x3_t; + typedef struct simde_float32x2x3_t { + simde_float32x2_t val[3]; + } simde_float32x2x3_t; + + typedef struct simde_int8x16x3_t { + simde_int8x16_t val[3]; + } simde_int8x16x3_t; + typedef struct simde_int16x8x3_t { + simde_int16x8_t val[3]; + } simde_int16x8x3_t; + typedef struct simde_int32x4x3_t { + simde_int32x4_t val[3]; + } simde_int32x4x3_t; + typedef struct simde_int64x2x3_t { + simde_int64x2_t val[3]; + } simde_int64x2x3_t; + typedef struct simde_uint8x16x3_t { + simde_uint8x16_t val[3]; + } simde_uint8x16x3_t; + typedef struct simde_uint16x8x3_t { + simde_uint16x8_t val[3]; + } simde_uint16x8x3_t; + typedef struct simde_uint32x4x3_t { + simde_uint32x4_t val[3]; + } simde_uint32x4x3_t; + typedef struct simde_uint64x2x3_t { + simde_uint64x2_t val[3]; + } simde_uint64x2x3_t; + typedef struct simde_float32x4x3_t { + simde_float32x4_t val[3]; + } simde_float32x4x3_t; + + typedef struct simde_int8x8x4_t { + simde_int8x8_t val[4]; + } simde_int8x8x4_t; + typedef struct simde_int16x4x4_t { + simde_int16x4_t val[4]; + } simde_int16x4x4_t; + typedef struct simde_int32x2x4_t { + simde_int32x2_t val[4]; + } simde_int32x2x4_t; + typedef struct simde_int64x1x4_t { + simde_int64x1_t val[4]; + } simde_int64x1x4_t; + typedef struct simde_uint8x8x4_t { + simde_uint8x8_t val[4]; + } simde_uint8x8x4_t; + typedef struct simde_uint16x4x4_t { + simde_uint16x4_t val[4]; + } simde_uint16x4x4_t; + typedef struct simde_uint32x2x4_t { + simde_uint32x2_t val[4]; + } simde_uint32x2x4_t; + typedef struct simde_uint64x1x4_t { + simde_uint64x1_t val[4]; + } simde_uint64x1x4_t; + typedef struct simde_float32x2x4_t { + simde_float32x2_t val[4]; + } simde_float32x2x4_t; + + typedef struct simde_int8x16x4_t { + simde_int8x16_t val[4]; + } simde_int8x16x4_t; + typedef struct simde_int16x8x4_t { + simde_int16x8_t val[4]; + } simde_int16x8x4_t; + typedef struct simde_int32x4x4_t { + simde_int32x4_t val[4]; + } simde_int32x4x4_t; + typedef struct simde_int64x2x4_t { + simde_int64x2_t val[4]; + } simde_int64x2x4_t; + typedef struct simde_uint8x16x4_t { + simde_uint8x16_t val[4]; + } simde_uint8x16x4_t; + typedef struct simde_uint16x8x4_t { + simde_uint16x8_t val[4]; + } simde_uint16x8x4_t; + typedef struct simde_uint32x4x4_t { + simde_uint32x4_t val[4]; + } simde_uint32x4x4_t; + typedef struct simde_uint64x2x4_t { + simde_uint64x2_t val[4]; + } simde_uint64x2x4_t; + typedef struct simde_float32x4x4_t { + simde_float32x4_t val[4]; + } simde_float32x4x4_t; +#endif + +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_F64X1XN) + typedef struct simde_float64x1x2_t { + simde_float64x1_t val[2]; + } simde_float64x1x2_t; + + typedef struct simde_float64x1x3_t { + simde_float64x1_t val[3]; + } simde_float64x1x3_t; + + typedef struct simde_float64x1x4_t { + simde_float64x1_t val[4]; + } simde_float64x1x4_t; +#endif + +#if defined(SIMDE_ARM_NEON_NEED_PORTABLE_F64X2XN) + typedef struct simde_float64x2x2_t { + simde_float64x2_t val[2]; + } simde_float64x2x2_t; + + typedef struct simde_float64x2x3_t { + simde_float64x2_t val[3]; + } simde_float64x2x3_t; + + typedef struct simde_float64x2x4_t { + simde_float64x2_t val[4]; + } simde_float64x2x4_t; +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + typedef simde_float32_t float32_t; + + typedef simde_int8x8_t int8x8_t; + typedef simde_int16x4_t int16x4_t; + typedef simde_int32x2_t int32x2_t; + typedef simde_int64x1_t int64x1_t; + typedef simde_uint8x8_t uint8x8_t; + typedef simde_uint16x4_t uint16x4_t; + typedef simde_uint32x2_t uint32x2_t; + typedef simde_uint64x1_t uint64x1_t; + typedef simde_float32x2_t float32x2_t; + + typedef simde_int8x16_t int8x16_t; + typedef simde_int16x8_t int16x8_t; + typedef simde_int32x4_t int32x4_t; + typedef simde_int64x2_t int64x2_t; + typedef simde_uint8x16_t uint8x16_t; + typedef simde_uint16x8_t uint16x8_t; + typedef simde_uint32x4_t uint32x4_t; + typedef simde_uint64x2_t uint64x2_t; + typedef simde_float32x4_t float32x4_t; + + typedef simde_int8x8x2_t int8x8x2_t; + typedef simde_int16x4x2_t int16x4x2_t; + typedef simde_int32x2x2_t int32x2x2_t; + typedef simde_int64x1x2_t int64x1x2_t; + typedef simde_uint8x8x2_t uint8x8x2_t; + typedef simde_uint16x4x2_t uint16x4x2_t; + typedef simde_uint32x2x2_t uint32x2x2_t; + typedef simde_uint64x1x2_t uint64x1x2_t; + typedef simde_float32x2x2_t float32x2x2_t; + + typedef simde_int8x16x2_t int8x16x2_t; + typedef simde_int16x8x2_t int16x8x2_t; + typedef simde_int32x4x2_t int32x4x2_t; + typedef simde_int64x2x2_t int64x2x2_t; + typedef simde_uint8x16x2_t uint8x16x2_t; + typedef simde_uint16x8x2_t uint16x8x2_t; + typedef simde_uint32x4x2_t uint32x4x2_t; + typedef simde_uint64x2x2_t uint64x2x2_t; + typedef simde_float32x4x2_t float32x4x2_t; + + typedef simde_int8x8x3_t int8x8x3_t; + typedef simde_int16x4x3_t int16x4x3_t; + typedef simde_int32x2x3_t int32x2x3_t; + typedef simde_int64x1x3_t int64x1x3_t; + typedef simde_uint8x8x3_t uint8x8x3_t; + typedef simde_uint16x4x3_t uint16x4x3_t; + typedef simde_uint32x2x3_t uint32x2x3_t; + typedef simde_uint64x1x3_t uint64x1x3_t; + typedef simde_float32x2x3_t float32x2x3_t; + + typedef simde_int8x16x3_t int8x16x3_t; + typedef simde_int16x8x3_t int16x8x3_t; + typedef simde_int32x4x3_t int32x4x3_t; + typedef simde_int64x2x3_t int64x2x3_t; + typedef simde_uint8x16x3_t uint8x16x3_t; + typedef simde_uint16x8x3_t uint16x8x3_t; + typedef simde_uint32x4x3_t uint32x4x3_t; + typedef simde_uint64x2x3_t uint64x2x3_t; + typedef simde_float32x4x3_t float32x4x3_t; + + typedef simde_int8x8x4_t int8x8x4_t; + typedef simde_int16x4x4_t int16x4x4_t; + typedef simde_int32x2x4_t int32x2x4_t; + typedef simde_int64x1x4_t int64x1x4_t; + typedef simde_uint8x8x4_t uint8x8x4_t; + typedef simde_uint16x4x4_t uint16x4x4_t; + typedef simde_uint32x2x4_t uint32x2x4_t; + typedef simde_uint64x1x4_t uint64x1x4_t; + typedef simde_float32x2x4_t float32x2x4_t; + + typedef simde_int8x16x4_t int8x16x4_t; + typedef simde_int16x8x4_t int16x8x4_t; + typedef simde_int32x4x4_t int32x4x4_t; + typedef simde_int64x2x4_t int64x2x4_t; + typedef simde_uint8x16x4_t uint8x16x4_t; + typedef simde_uint16x8x4_t uint16x8x4_t; + typedef simde_uint32x4x4_t uint32x4x4_t; + typedef simde_uint64x2x4_t uint64x2x4_t; + typedef simde_float32x4x4_t float32x4x4_t; +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + typedef simde_float64_t float64_t; + typedef simde_float64x1_t float64x1_t; + typedef simde_float64x2_t float64x2_t; + typedef simde_float64x1x2_t float64x1x2_t; + typedef simde_float64x2x2_t float64x2x2_t; + typedef simde_float64x1x3_t float64x1x3_t; + typedef simde_float64x2x3_t float64x2x3_t; + typedef simde_float64x1x4_t float64x1x4_t; + typedef simde_float64x2x4_t float64x2x4_t; +#endif + +#if defined(SIMDE_X86_MMX_NATIVE) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int8x8_to_m64, __m64, simde_int8x8_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int16x4_to_m64, __m64, simde_int16x4_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int32x2_to_m64, __m64, simde_int32x2_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int64x1_to_m64, __m64, simde_int64x1_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint8x8_to_m64, __m64, simde_uint8x8_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint16x4_to_m64, __m64, simde_uint16x4_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint32x2_to_m64, __m64, simde_uint32x2_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint64x1_to_m64, __m64, simde_uint64x1_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float32x2_to_m64, __m64, simde_float32x2_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float64x1_to_m64, __m64, simde_float64x1_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int8x8_from_m64, simde_int8x8_t, __m64) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int16x4_from_m64, simde_int16x4_t, __m64) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int32x2_from_m64, simde_int32x2_t, __m64) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int64x1_from_m64, simde_int64x1_t, __m64) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint8x8_from_m64, simde_uint8x8_t, __m64) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint16x4_from_m64, simde_uint16x4_t, __m64) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint32x2_from_m64, simde_uint32x2_t, __m64) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint64x1_from_m64, simde_uint64x1_t, __m64) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float32x2_from_m64, simde_float32x2_t, __m64) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float64x1_from_m64, simde_float64x1_t, __m64) +#endif +#if defined(SIMDE_X86_SSE_NATIVE) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float32x4_to_m128, __m128, simde_float32x4_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float32x4_from_m128, simde_float32x4_t, __m128) +#endif +#if defined(SIMDE_X86_SSE2_NATIVE) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int8x16_to_m128i, __m128i, simde_int8x16_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int16x8_to_m128i, __m128i, simde_int16x8_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int32x4_to_m128i, __m128i, simde_int32x4_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int64x2_to_m128i, __m128i, simde_int64x2_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint8x16_to_m128i, __m128i, simde_uint8x16_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint16x8_to_m128i, __m128i, simde_uint16x8_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint32x4_to_m128i, __m128i, simde_uint32x4_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint64x2_to_m128i, __m128i, simde_uint64x2_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float64x2_to_m128d, __m128d, simde_float64x2_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int8x16_from_m128i, simde_int8x16_t, __m128i) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int16x8_from_m128i, simde_int16x8_t, __m128i) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int32x4_from_m128i, simde_int32x4_t, __m128i) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int64x2_from_m128i, simde_int64x2_t, __m128i) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint8x16_from_m128i, simde_uint8x16_t, __m128i) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint16x8_from_m128i, simde_uint16x8_t, __m128i) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint32x4_from_m128i, simde_uint32x4_t, __m128i) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint64x2_from_m128i, simde_uint64x2_t, __m128i) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float64x2_from_m128d, simde_float64x2_t, __m128d) +#endif + +#if defined(SIMDE_WASM_SIMD128_NATIVE) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int8x16_to_v128, v128_t, simde_int8x16_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int16x8_to_v128, v128_t, simde_int16x8_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int32x4_to_v128, v128_t, simde_int32x4_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int64x2_to_v128, v128_t, simde_int64x2_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint8x16_to_v128, v128_t, simde_uint8x16_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint16x8_to_v128, v128_t, simde_uint16x8_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint32x4_to_v128, v128_t, simde_uint32x4_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint64x2_to_v128, v128_t, simde_uint64x2_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float32x4_to_v128, v128_t, simde_float32x4_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float64x2_to_v128, v128_t, simde_float64x2_t) + + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int8x16_from_v128, simde_int8x16_t, v128_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int16x8_from_v128, simde_int16x8_t, v128_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int32x4_from_v128, simde_int32x4_t, v128_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_int64x2_from_v128, simde_int64x2_t, v128_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint8x16_from_v128, simde_uint8x16_t, v128_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint16x8_from_v128, simde_uint16x8_t, v128_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint32x4_from_v128, simde_uint32x4_t, v128_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_uint64x2_from_v128, simde_uint64x2_t, v128_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float32x4_from_v128, simde_float32x4_t, v128_t) + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_float64x2_from_v128, simde_float64x2_t, v128_t) +#endif + +#define SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(T) \ + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_##T##_to_private, simde_##T##_private, simde_##T##_t) \ + SIMDE_DEFINE_CONVERSION_FUNCTION_(simde_##T##_from_private, simde_##T##_t, simde_##T##_private) \ + +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(int8x8) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(int16x4) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(int32x2) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(int64x1) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(uint8x8) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(uint16x4) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(uint32x2) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(uint64x1) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(float32x2) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(float64x1) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(int8x16) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(int16x8) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(int32x4) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(int64x2) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(uint8x16) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(uint16x8) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(uint32x4) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(uint64x2) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(float32x4) +SIMDE_ARM_NEON_TYPE_DEFINE_CONVERSIONS_(float64x2) + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* SIMDE_ARM_NEON_TYPES_H */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/types.h :: */ + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/aba.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_ABA_H) +#define SIMDE_ARM_NEON_ABA_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/abd.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_ABD_H) +#define SIMDE_ARM_NEON_ABD_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/abs.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_ABS_H) +#define SIMDE_ARM_NEON_ABS_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vabsd_s64(int64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,1,0)) + return vabsd_s64(a); + #else + return a < 0 ? -a : a; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vabsd_s64 + #define vabsd_s64(a) simde_vabsd_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vabs_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabs_f32(a); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] < 0 ? -a_.values[i] : a_.values[i]; + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabs_f32 + #define vabs_f32(a) simde_vabs_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vabs_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vabs_f64(a); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] < 0 ? -a_.values[i] : a_.values[i]; + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vabs_f64 + #define vabs_f64(a) simde_vabs_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vabs_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabs_s8(a); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_abs_pi8(a_.m64); + #elif (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) m = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < INT8_C(0)); + r_.values = (-a_.values & m) | (a_.values & ~m); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] < 0 ? -a_.values[i] : a_.values[i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabs_s8 + #define vabs_s8(a) simde_vabs_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vabs_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabs_s16(a); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_abs_pi16(a_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) m = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < INT16_C(0)); + r_.values = (-a_.values & m) | (a_.values & ~m); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] < 0 ? -a_.values[i] : a_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabs_s16 + #define vabs_s16(a) simde_vabs_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vabs_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabs_s32(a); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_abs_pi32(a_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) m = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < INT32_C(0)); + r_.values = (-a_.values & m) | (a_.values & ~m); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] < 0 ? -a_.values[i] : a_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabs_s32 + #define vabs_s32(a) simde_vabs_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vabs_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vabs_s64(a); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) m = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < INT64_C(0)); + r_.values = (-a_.values & m) | (a_.values & ~m); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] < 0 ? -a_.values[i] : a_.values[i]; + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabs_s64 + #define vabs_s64(a) simde_vabs_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vabsq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabsq_f32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_abs(a); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_abs(a_.v128); + #elif defined(SIMDE_X86_SSE_NATIVE) + simde_float32 mask_; + uint32_t u32_ = UINT32_C(0x7FFFFFFF); + simde_memcpy(&mask_, &u32_, sizeof(u32_)); + r_.m128 = _mm_and_ps(_mm_set1_ps(mask_), a_.m128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_fabsf(a_.values[i]); + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabsq_f32 + #define vabsq_f32(a) simde_vabsq_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vabsq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vabsq_f64(a); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_abs(a); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + simde_float64 mask_; + uint64_t u64_ = UINT64_C(0x7FFFFFFFFFFFFFFF); + simde_memcpy(&mask_, &u64_, sizeof(u64_)); + r_.m128d = _mm_and_pd(_mm_set1_pd(mask_), a_.m128d); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_fabs(a_.values[i]); + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vabsq_f64 + #define vabsq_f64(a) simde_vabsq_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vabsq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabsq_s8(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_abs(a); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) + r_.m128i = _mm_abs_epi8(a_.m128i); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_min_epu8(a_.m128i, _mm_sub_epi8(_mm_setzero_si128(), a_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_abs(a_.v128); + #elif (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) m = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < INT8_C(0)); + r_.values = (-a_.values & m) | (a_.values & ~m); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] < 0 ? -a_.values[i] : a_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabsq_s8 + #define vabsq_s8(a) simde_vabsq_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vabsq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabsq_s16(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_abs(a); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) + r_.m128i = _mm_abs_epi16(a_.m128i); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_max_epi16(a_.m128i, _mm_sub_epi16(_mm_setzero_si128(), a_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_abs(a_.v128); + #elif (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) m = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < INT16_C(0)); + r_.values = (-a_.values & m) | (a_.values & ~m); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] < 0 ? -a_.values[i] : a_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabsq_s16 + #define vabsq_s16(a) simde_vabsq_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vabsq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabsq_s32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_abs(a); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) + r_.m128i = _mm_abs_epi32(a_.m128i); + #elif defined(SIMDE_X86_SSE2_NATIVE) + const __m128i m = _mm_cmpgt_epi32(_mm_setzero_si128(), a_.m128i); + r_.m128i = _mm_sub_epi32(_mm_xor_si128(a_.m128i, m), m); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_abs(a_.v128); + #elif (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) m = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < INT32_C(0)); + r_.values = (-a_.values & m) | (a_.values & ~m); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] < 0 ? -a_.values[i] : a_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabsq_s32 + #define vabsq_s32(a) simde_vabsq_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vabsq_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vabsq_s64(a); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbslq_s64(vreinterpretq_u64_s64(vshrq_n_s64(a, 63)), vsubq_s64(vdupq_n_s64(0), a), a); + #elif defined(SIMDE_POWER_ALTIVEC_P64_NATIVE) && !defined(HEDLEY_IBM_VERSION) + return vec_abs(a); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_abs_epi64(a_.m128i); + #elif defined(SIMDE_X86_SSE2_NATIVE) + const __m128i m = _mm_srai_epi32(_mm_shuffle_epi32(a_.m128i, 0xF5), 31); + r_.m128i = _mm_sub_epi64(_mm_xor_si128(a_.m128i, m), m); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_abs(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) m = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < INT64_C(0)); + r_.values = (-a_.values & m) | (a_.values & ~m); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] < 0 ? -a_.values[i] : a_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabsq_s64 + #define vabsq_s64(a) simde_vabsq_s64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ABS_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/abs.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/subl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_SUBL_H) +#define SIMDE_ARM_NEON_SUBL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/sub.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_SUB_H) +#define SIMDE_ARM_NEON_SUB_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vsub_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsub_f32(a, b); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsub_f32 + #define vsub_f32(a, b) simde_vsub_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vsub_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsub_f64(a, b); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsub_f64 + #define vsub_f64(a, b) simde_vsub_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vsub_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsub_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_sub_pi8(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsub_s8 + #define vsub_s8(a, b) simde_vsub_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vsub_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsub_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_sub_pi16(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsub_s16 + #define vsub_s16(a, b) simde_vsub_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vsub_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsub_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_sub_pi32(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsub_s32 + #define vsub_s32(a, b) simde_vsub_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vsub_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsub_s64(a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsub_s64 + #define vsub_s64(a, b) simde_vsub_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vsub_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsub_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_sub_pi8(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsub_u8 + #define vsub_u8(a, b) simde_vsub_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vsub_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsub_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_sub_pi16(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsub_u16 + #define vsub_u16(a, b) simde_vsub_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vsub_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsub_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_sub_pi32(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsub_u32 + #define vsub_u32(a, b) simde_vsub_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vsub_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsub_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsub_u64 + #define vsub_u64(a, b) simde_vsub_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vsubq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubq_f32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(float) a_ , b_, r_; + a_ = a; + b_ = b; + r_ = vec_sub(a_, b_); + return r_; + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_sub_ps(a_.m128, b_.m128); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_sub(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubq_f32 + #define vsubq_f32(a, b) simde_vsubq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vsubq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsubq_f64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_sub(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128d = _mm_sub_pd(a_.m128d, b_.m128d); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_sub(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsubq_f64 + #define vsubq_f64(a, b) simde_vsubq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vsubq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_sub(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_sub_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_sub(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubq_s8 + #define vsubq_s8(a, b) simde_vsubq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vsubq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_sub(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_sub_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_sub(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubq_s16 + #define vsubq_s16(a, b) simde_vsubq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vsubq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_sub(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_sub_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_sub(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubq_s32 + #define vsubq_s32(a, b) simde_vsubq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vsubq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubq_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_sub(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_sub_epi64(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_sub(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubq_s64 + #define vsubq_s64(a, b) simde_vsubq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vsubq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_sub(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubq_u8 + #define vsubq_u8(a, b) simde_vsubq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vsubq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_sub(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubq_u16 + #define vsubq_u16(a, b) simde_vsubq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vsubq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_sub(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubq_u32 + #define vsubq_u32(a, b) simde_vsubq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vsubq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_sub(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values - b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubq_u64 + #define vsubq_u64(a, b) simde_vsubq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_SUB_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/sub.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/movl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_MOVL_H) +#define SIMDE_ARM_NEON_MOVL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmovl_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovl_s8(a); + #else + simde_int16x8_private r_; + simde_int8x8_private a_ = simde_int8x8_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_load8x8(&a_); + #elif defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, a_.values[i]); + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovl_s8 + #define vmovl_s8(a) simde_vmovl_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmovl_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovl_s16(a); + #else + simde_int32x4_private r_; + simde_int16x4_private a_ = simde_int16x4_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_load16x4(&a_); + #elif defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, a_.values[i]); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovl_s16 + #define vmovl_s16(a) simde_vmovl_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vmovl_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovl_s32(a); + #else + simde_int64x2_private r_; + simde_int32x2_private a_ = simde_int32x2_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_load32x2(&a_); + #elif defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int64_t, a_.values[i]); + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovl_s32 + #define vmovl_s32(a) simde_vmovl_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmovl_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovl_u8(a); + #else + simde_uint16x8_private r_; + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u16x8_load8x8(&a_); + #elif defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, a_.values[i]); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovl_u8 + #define vmovl_u8(a) simde_vmovl_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmovl_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovl_u16(a); + #else + simde_uint32x4_private r_; + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u32x4_load16x4(&a_); + #elif defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint32_t, a_.values[i]); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovl_u16 + #define vmovl_u16(a) simde_vmovl_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vmovl_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovl_u32(a); + #else + simde_uint64x2_private r_; + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u64x2_load32x2(&a_); + #elif defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint64_t, a_.values[i]); + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovl_u32 + #define vmovl_u32(a) simde_vmovl_u32((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MOVL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/movl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/movl_high.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_MOVL_HIGH_H) +#define SIMDE_ARM_NEON_MOVL_HIGH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/get_high.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_GET_HIGH_H) +#define SIMDE_ARM_NEON_GET_HIGH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vget_high_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_high_f32(a); + #else + simde_float32x2_private r_; + simde_float32x4_private a_ = simde_float32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i + (sizeof(r_.values) / sizeof(r_.values[0]))]; + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_high_f32 + #define vget_high_f32(a) simde_vget_high_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vget_high_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vget_high_f64(a); + #else + simde_float64x1_private r_; + simde_float64x2_private a_ = simde_float64x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i + (sizeof(r_.values) / sizeof(r_.values[0]))]; + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vget_high_f64 + #define vget_high_f64(a) simde_vget_high_f64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vget_high_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_high_s8(a); + #else + simde_int8x8_private r_; + simde_int8x16_private a_ = simde_int8x16_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i + (sizeof(r_.values) / sizeof(r_.values[0]))]; + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_high_s8 + #define vget_high_s8(a) simde_vget_high_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vget_high_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_high_s16(a); + #else + simde_int16x4_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i + (sizeof(r_.values) / sizeof(r_.values[0]))]; + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_high_s16 + #define vget_high_s16(a) simde_vget_high_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vget_high_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_high_s32(a); + #else + simde_int32x2_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i + (sizeof(r_.values) / sizeof(r_.values[0]))]; + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_high_s32 + #define vget_high_s32(a) simde_vget_high_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vget_high_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_high_s64(a); + #else + simde_int64x1_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i + (sizeof(r_.values) / sizeof(r_.values[0]))]; + } + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_high_s64 + #define vget_high_s64(a) simde_vget_high_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vget_high_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_high_u8(a); + #else + simde_uint8x8_private r_; + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i + (sizeof(r_.values) / sizeof(r_.values[0]))]; + } + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_high_u8 + #define vget_high_u8(a) simde_vget_high_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vget_high_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_high_u16(a); + #else + simde_uint16x4_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i + (sizeof(r_.values) / sizeof(r_.values[0]))]; + } + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_high_u16 + #define vget_high_u16(a) simde_vget_high_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vget_high_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_high_u32(a); + #else + simde_uint32x2_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i + (sizeof(r_.values) / sizeof(r_.values[0]))]; + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_high_u32 + #define vget_high_u32(a) simde_vget_high_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vget_high_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_high_u64(a); + #else + simde_uint64x1_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i + (sizeof(r_.values) / sizeof(r_.values[0]))]; + } + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_high_u64 + #define vget_high_u64(a) simde_vget_high_u64((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_GET_HIGH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/get_high.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmovl_high_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovl_high_s8(a); + #else + return simde_vmovl_s8(simde_vget_high_s8(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovl_high_s8 + #define vmovl_high_s8(a) simde_vmovl_high_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmovl_high_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovl_high_s16(a); + #else + return simde_vmovl_s16(simde_vget_high_s16(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovl_high_s16 + #define vmovl_high_s16(a) simde_vmovl_high_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vmovl_high_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovl_high_s32(a); + #else + return simde_vmovl_s32(simde_vget_high_s32(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovl_high_s32 + #define vmovl_high_s32(a) simde_vmovl_high_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmovl_high_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovl_high_u8(a); + #else + return simde_vmovl_u8(simde_vget_high_u8(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovl_high_u8 + #define vmovl_high_u8(a) simde_vmovl_high_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmovl_high_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovl_high_u16(a); + #else + return simde_vmovl_u16(simde_vget_high_u16(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovl_high_u16 + #define vmovl_high_u16(a) simde_vmovl_high_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vmovl_high_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovl_high_u32(a); + #else + return simde_vmovl_u32(simde_vget_high_u32(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovl_high_u32 + #define vmovl_high_u32(a) simde_vmovl_high_u32((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MOVL_HIGH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/movl_high.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vsubl_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubl_s8(a, b); + #else + return simde_vsubq_s16(simde_vmovl_s8(a), simde_vmovl_s8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubl_s8 + #define vsubl_s8(a, b) simde_vsubl_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vsubl_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubl_s16(a, b); + #else + return simde_vsubq_s32(simde_vmovl_s16(a), simde_vmovl_s16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubl_s16 + #define vsubl_s16(a, b) simde_vsubl_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vsubl_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubl_s32(a, b); + #else + return simde_vsubq_s64(simde_vmovl_s32(a), simde_vmovl_s32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubl_s32 + #define vsubl_s32(a, b) simde_vsubl_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vsubl_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubl_u8(a, b); + #else + return simde_vsubq_u16(simde_vmovl_u8(a), simde_vmovl_u8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubl_u8 + #define vsubl_u8(a, b) simde_vsubl_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vsubl_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubl_u16(a, b); + #else + return simde_vsubq_u32(simde_vmovl_u16(a), simde_vmovl_u16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubl_u16 + #define vsubl_u16(a, b) simde_vsubl_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vsubl_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubl_u32(a, b); + #else + return simde_vsubq_u64(simde_vmovl_u32(a), simde_vmovl_u32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubl_u32 + #define vsubl_u32(a, b) simde_vsubl_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_SUBL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/subl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/movn.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MOVN_H) +#define SIMDE_ARM_NEON_MOVN_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vmovn_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovn_s16(a); + #else + simde_int8x8_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, a_.values[i]); + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovn_s16 + #define vmovn_s16(a) simde_vmovn_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vmovn_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovn_s32(a); + #else + simde_int16x4_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, a_.values[i]); + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovn_s32 + #define vmovn_s32(a) simde_vmovn_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vmovn_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovn_s64(a); + #else + simde_int32x2_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, a_.values[i]); + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovn_s64 + #define vmovn_s64(a) simde_vmovn_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vmovn_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovn_u16(a); + #else + simde_uint8x8_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, a_.values[i]); + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovn_u16 + #define vmovn_u16(a) simde_vmovn_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vmovn_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovn_u32(a); + #else + simde_uint16x4_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, a_.values[i]); + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovn_u32 + #define vmovn_u32(a) simde_vmovn_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vmovn_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmovn_u64(a); + #else + simde_uint32x2_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint32_t, a_.values[i]); + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmovn_u64 + #define vmovn_u64(a) simde_vmovn_u64((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MOVN_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/movn.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/reinterpret.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + + +#if !defined(SIMDE_ARM_NEON_REINTERPRET_H) +#define SIMDE_ARM_NEON_REINTERPRET_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vreinterpret_s8_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s8_s16(a); + #else + simde_int8x8_private r_; + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s8_s16 + #define vreinterpret_s8_s16(a) simde_vreinterpret_s8_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vreinterpret_s8_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s8_s32(a); + #else + simde_int8x8_private r_; + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s8_s32 + #define vreinterpret_s8_s32(a) simde_vreinterpret_s8_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vreinterpret_s8_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s8_s64(a); + #else + simde_int8x8_private r_; + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s8_s64 + #define vreinterpret_s8_s64(a) simde_vreinterpret_s8_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vreinterpret_s8_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s8_u8(a); + #else + simde_int8x8_private r_; + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s8_u8 + #define vreinterpret_s8_u8(a) simde_vreinterpret_s8_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vreinterpret_s8_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s8_u16(a); + #else + simde_int8x8_private r_; + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s8_u16 + #define vreinterpret_s8_u16(a) simde_vreinterpret_s8_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vreinterpret_s8_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s8_u32(a); + #else + simde_int8x8_private r_; + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s8_u32 + #define vreinterpret_s8_u32(a) simde_vreinterpret_s8_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vreinterpret_s8_u64(simde_uint64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s8_u64(a); + #else + simde_int8x8_private r_; + simde_uint64x1_private a_ = simde_uint64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s8_u64 + #define vreinterpret_s8_u64(a) simde_vreinterpret_s8_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vreinterpret_s8_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s8_f32(a); + #else + simde_int8x8_private r_; + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s8_f32 + #define vreinterpret_s8_f32(a) simde_vreinterpret_s8_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vreinterpret_s8_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_s8_f64(a); + #else + simde_int8x8_private r_; + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s8_f64 + #define vreinterpret_s8_f64(a) simde_vreinterpret_s8_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vreinterpretq_s8_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s8_s16(a); + #else + simde_int8x16_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s8_s16 + #define vreinterpretq_s8_s16(a) simde_vreinterpretq_s8_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vreinterpretq_s8_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s8_s32(a); + #else + simde_int8x16_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s8_s32 + #define vreinterpretq_s8_s32(a) simde_vreinterpretq_s8_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vreinterpretq_s8_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s8_s64(a); + #else + simde_int8x16_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s8_s64 + #define vreinterpretq_s8_s64(a) simde_vreinterpretq_s8_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vreinterpretq_s8_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s8_u8(a); + #else + simde_int8x16_private r_; + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s8_u8 + #define vreinterpretq_s8_u8(a) simde_vreinterpretq_s8_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vreinterpretq_s8_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s8_u16(a); + #else + simde_int8x16_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s8_u16 + #define vreinterpretq_s8_u16(a) simde_vreinterpretq_s8_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vreinterpretq_s8_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s8_u32(a); + #else + simde_int8x16_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s8_u32 + #define vreinterpretq_s8_u32(a) simde_vreinterpretq_s8_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vreinterpretq_s8_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s8_u64(a); + #else + simde_int8x16_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s8_u64 + #define vreinterpretq_s8_u64(a) simde_vreinterpretq_s8_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vreinterpretq_s8_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s8_f32(a); + #else + simde_int8x16_private r_; + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s8_f32 + #define vreinterpretq_s8_f32(a) simde_vreinterpretq_s8_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vreinterpretq_s8_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_s8_f64(a); + #else + simde_int8x16_private r_; + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s8_f64 + #define vreinterpretq_s8_f64(a) simde_vreinterpretq_s8_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vreinterpret_s16_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s16_s8(a); + #else + simde_int16x4_private r_; + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s16_s8 + #define vreinterpret_s16_s8(a) simde_vreinterpret_s16_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vreinterpret_s16_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s16_s32(a); + #else + simde_int16x4_private r_; + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s16_s32 + #define vreinterpret_s16_s32(a) simde_vreinterpret_s16_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vreinterpret_s16_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s16_s64(a); + #else + simde_int16x4_private r_; + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s16_s64 + #define vreinterpret_s16_s64(a) simde_vreinterpret_s16_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vreinterpret_s16_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s16_u8(a); + #else + simde_int16x4_private r_; + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s16_u8 + #define vreinterpret_s16_u8(a) simde_vreinterpret_s16_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vreinterpret_s16_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s16_u16(a); + #else + simde_int16x4_private r_; + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s16_u16 + #define vreinterpret_s16_u16(a) simde_vreinterpret_s16_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vreinterpret_s16_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s16_u32(a); + #else + simde_int16x4_private r_; + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s16_u32 + #define vreinterpret_s16_u32(a) simde_vreinterpret_s16_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vreinterpret_s16_u64(simde_uint64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s16_u64(a); + #else + simde_int16x4_private r_; + simde_uint64x1_private a_ = simde_uint64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s16_u64 + #define vreinterpret_s16_u64(a) simde_vreinterpret_s16_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vreinterpret_s16_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s16_f32(a); + #else + simde_int16x4_private r_; + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s16_f32 + #define vreinterpret_s16_f32(a) simde_vreinterpret_s16_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vreinterpret_s16_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_s16_f64(a); + #else + simde_int16x4_private r_; + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s16_f64 + #define vreinterpret_s16_f64(a) simde_vreinterpret_s16_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vreinterpretq_s16_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s16_s8(a); + #else + simde_int16x8_private r_; + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s16_s8 + #define vreinterpretq_s16_s8(a) simde_vreinterpretq_s16_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vreinterpretq_s16_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s16_s32(a); + #else + simde_int16x8_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s16_s32 + #define vreinterpretq_s16_s32(a) simde_vreinterpretq_s16_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vreinterpretq_s16_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s16_s64(a); + #else + simde_int16x8_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s16_s64 + #define vreinterpretq_s16_s64(a) simde_vreinterpretq_s16_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vreinterpretq_s16_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s16_u8(a); + #else + simde_int16x8_private r_; + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s16_u8 + #define vreinterpretq_s16_u8(a) simde_vreinterpretq_s16_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vreinterpretq_s16_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s16_u16(a); + #else + simde_int16x8_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s16_u16 + #define vreinterpretq_s16_u16(a) simde_vreinterpretq_s16_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vreinterpretq_s16_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s16_u32(a); + #else + simde_int16x8_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s16_u32 + #define vreinterpretq_s16_u32(a) simde_vreinterpretq_s16_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vreinterpretq_s16_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s16_u64(a); + #else + simde_int16x8_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s16_u64 + #define vreinterpretq_s16_u64(a) simde_vreinterpretq_s16_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vreinterpretq_s16_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s16_f32(a); + #else + simde_int16x8_private r_; + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s16_f32 + #define vreinterpretq_s16_f32(a) simde_vreinterpretq_s16_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vreinterpretq_s16_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_s16_f64(a); + #else + simde_int16x8_private r_; + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s16_f64 + #define vreinterpretq_s16_f64(a) simde_vreinterpretq_s16_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vreinterpret_s32_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s32_s8(a); + #else + simde_int32x2_private r_; + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s32_s8 + #define vreinterpret_s32_s8(a) simde_vreinterpret_s32_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vreinterpret_s32_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s32_s16(a); + #else + simde_int32x2_private r_; + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s32_s16 + #define vreinterpret_s32_s16(a) simde_vreinterpret_s32_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vreinterpret_s32_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s32_s64(a); + #else + simde_int32x2_private r_; + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s32_s64 + #define vreinterpret_s32_s64(a) simde_vreinterpret_s32_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vreinterpret_s32_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s32_u8(a); + #else + simde_int32x2_private r_; + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s32_u8 + #define vreinterpret_s32_u8(a) simde_vreinterpret_s32_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vreinterpret_s32_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s32_u16(a); + #else + simde_int32x2_private r_; + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s32_u16 + #define vreinterpret_s32_u16(a) simde_vreinterpret_s32_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vreinterpret_s32_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s32_u32(a); + #else + simde_int32x2_private r_; + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s32_u32 + #define vreinterpret_s32_u32(a) simde_vreinterpret_s32_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vreinterpret_s32_u64(simde_uint64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s32_u64(a); + #else + simde_int32x2_private r_; + simde_uint64x1_private a_ = simde_uint64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s32_u64 + #define vreinterpret_s32_u64(a) simde_vreinterpret_s32_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vreinterpret_s32_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s32_f32(a); + #else + simde_int32x2_private r_; + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s32_f32 + #define vreinterpret_s32_f32(a) simde_vreinterpret_s32_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vreinterpret_s32_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_s32_f64(a); + #else + simde_int32x2_private r_; + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s32_f64 + #define vreinterpret_s32_f64(a) simde_vreinterpret_s32_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vreinterpretq_s32_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s32_s8(a); + #else + simde_int32x4_private r_; + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s32_s8 + #define vreinterpretq_s32_s8(a) simde_vreinterpretq_s32_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vreinterpretq_s32_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s32_s16(a); + #else + simde_int32x4_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s32_s16 + #define vreinterpretq_s32_s16(a) simde_vreinterpretq_s32_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vreinterpretq_s32_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s32_s64(a); + #else + simde_int32x4_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s32_s64 + #define vreinterpretq_s32_s64(a) simde_vreinterpretq_s32_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vreinterpretq_s32_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s32_u8(a); + #else + simde_int32x4_private r_; + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s32_u8 + #define vreinterpretq_s32_u8(a) simde_vreinterpretq_s32_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vreinterpretq_s32_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s32_u16(a); + #else + simde_int32x4_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s32_u16 + #define vreinterpretq_s32_u16(a) simde_vreinterpretq_s32_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vreinterpretq_s32_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s32_u32(a); + #else + simde_int32x4_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s32_u32 + #define vreinterpretq_s32_u32(a) simde_vreinterpretq_s32_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vreinterpretq_s32_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s32_u64(a); + #else + simde_int32x4_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s32_u64 + #define vreinterpretq_s32_u64(a) simde_vreinterpretq_s32_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vreinterpretq_s32_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s32_f32(a); + #else + simde_int32x4_private r_; + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s32_f32 + #define vreinterpretq_s32_f32(a) simde_vreinterpretq_s32_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vreinterpretq_s32_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_s32_f64(a); + #else + simde_int32x4_private r_; + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s32_f64 + #define vreinterpretq_s32_f64(a) simde_vreinterpretq_s32_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vreinterpret_s64_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s64_s8(a); + #else + simde_int64x1_private r_; + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s64_s8 + #define vreinterpret_s64_s8(a) simde_vreinterpret_s64_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vreinterpret_s64_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s64_s16(a); + #else + simde_int64x1_private r_; + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s64_s16 + #define vreinterpret_s64_s16(a) simde_vreinterpret_s64_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vreinterpret_s64_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s64_s32(a); + #else + simde_int64x1_private r_; + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s64_s32 + #define vreinterpret_s64_s32(a) simde_vreinterpret_s64_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vreinterpret_s64_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s64_u8(a); + #else + simde_int64x1_private r_; + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s64_u8 + #define vreinterpret_s64_u8(a) simde_vreinterpret_s64_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vreinterpret_s64_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s64_u16(a); + #else + simde_int64x1_private r_; + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s64_u16 + #define vreinterpret_s64_u16(a) simde_vreinterpret_s64_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vreinterpret_s64_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s64_u32(a); + #else + simde_int64x1_private r_; + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s64_u32 + #define vreinterpret_s64_u32(a) simde_vreinterpret_s64_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vreinterpret_s64_u64(simde_uint64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s64_u64(a); + #else + simde_int64x1_private r_; + simde_uint64x1_private a_ = simde_uint64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s64_u64 + #define vreinterpret_s64_u64(a) simde_vreinterpret_s64_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vreinterpret_s64_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_s64_f32(a); + #else + simde_int64x1_private r_; + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s64_f32 + #define vreinterpret_s64_f32(a) simde_vreinterpret_s64_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vreinterpret_s64_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_s64_f64(a); + #else + simde_int64x1_private r_; + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_s64_f64 + #define vreinterpret_s64_f64(a) simde_vreinterpret_s64_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vreinterpretq_s64_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s64_s8(a); + #else + simde_int64x2_private r_; + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s64_s8 + #define vreinterpretq_s64_s8(a) simde_vreinterpretq_s64_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vreinterpretq_s64_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s64_s16(a); + #else + simde_int64x2_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s64_s16 + #define vreinterpretq_s64_s16(a) simde_vreinterpretq_s64_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vreinterpretq_s64_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s64_s32(a); + #else + simde_int64x2_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s64_s32 + #define vreinterpretq_s64_s32(a) simde_vreinterpretq_s64_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vreinterpretq_s64_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s64_u8(a); + #else + simde_int64x2_private r_; + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s64_u8 + #define vreinterpretq_s64_u8(a) simde_vreinterpretq_s64_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vreinterpretq_s64_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s64_u16(a); + #else + simde_int64x2_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s64_u16 + #define vreinterpretq_s64_u16(a) simde_vreinterpretq_s64_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vreinterpretq_s64_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s64_u32(a); + #else + simde_int64x2_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s64_u32 + #define vreinterpretq_s64_u32(a) simde_vreinterpretq_s64_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vreinterpretq_s64_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s64_u64(a); + #else + simde_int64x2_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s64_u64 + #define vreinterpretq_s64_u64(a) simde_vreinterpretq_s64_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vreinterpretq_s64_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_s64_f32(a); + #else + simde_int64x2_private r_; + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s64_f32 + #define vreinterpretq_s64_f32(a) simde_vreinterpretq_s64_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vreinterpretq_s64_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_s64_f64(a); + #else + simde_int64x2_private r_; + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_s64_f64 + #define vreinterpretq_s64_f64(a) simde_vreinterpretq_s64_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vreinterpret_u8_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u8_s8(a); + #else + simde_uint8x8_private r_; + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u8_s8 + #define vreinterpret_u8_s8(a) simde_vreinterpret_u8_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vreinterpret_u8_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u8_s16(a); + #else + simde_uint8x8_private r_; + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u8_s16 + #define vreinterpret_u8_s16(a) simde_vreinterpret_u8_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vreinterpret_u8_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u8_s32(a); + #else + simde_uint8x8_private r_; + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u8_s32 + #define vreinterpret_u8_s32(a) simde_vreinterpret_u8_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vreinterpret_u8_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u8_s64(a); + #else + simde_uint8x8_private r_; + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u8_s64 + #define vreinterpret_u8_s64(a) simde_vreinterpret_u8_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vreinterpret_u8_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u8_u16(a); + #else + simde_uint8x8_private r_; + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u8_u16 + #define vreinterpret_u8_u16(a) simde_vreinterpret_u8_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vreinterpret_u8_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u8_u32(a); + #else + simde_uint8x8_private r_; + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u8_u32 + #define vreinterpret_u8_u32(a) simde_vreinterpret_u8_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vreinterpret_u8_u64(simde_uint64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u8_u64(a); + #else + simde_uint8x8_private r_; + simde_uint64x1_private a_ = simde_uint64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u8_u64 + #define vreinterpret_u8_u64(a) simde_vreinterpret_u8_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vreinterpret_u8_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u8_f32(a); + #else + simde_uint8x8_private r_; + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u8_f32 + #define vreinterpret_u8_f32(a) simde_vreinterpret_u8_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vreinterpret_u8_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_u8_f64(a); + #else + simde_uint8x8_private r_; + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u8_f64 + #define vreinterpret_u8_f64(a) simde_vreinterpret_u8_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vreinterpretq_u8_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u8_s8(a); + #else + simde_uint8x16_private r_; + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u8_s8 + #define vreinterpretq_u8_s8(a) simde_vreinterpretq_u8_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vreinterpretq_u8_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u8_s16(a); + #else + simde_uint8x16_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u8_s16 + #define vreinterpretq_u8_s16(a) simde_vreinterpretq_u8_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vreinterpretq_u8_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u8_s32(a); + #else + simde_uint8x16_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u8_s32 + #define vreinterpretq_u8_s32(a) simde_vreinterpretq_u8_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vreinterpretq_u8_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u8_s64(a); + #else + simde_uint8x16_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u8_s64 + #define vreinterpretq_u8_s64(a) simde_vreinterpretq_u8_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vreinterpretq_u8_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u8_u16(a); + #else + simde_uint8x16_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u8_u16 + #define vreinterpretq_u8_u16(a) simde_vreinterpretq_u8_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vreinterpretq_u8_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u8_u32(a); + #else + simde_uint8x16_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u8_u32 + #define vreinterpretq_u8_u32(a) simde_vreinterpretq_u8_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vreinterpretq_u8_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u8_u64(a); + #else + simde_uint8x16_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u8_u64 + #define vreinterpretq_u8_u64(a) simde_vreinterpretq_u8_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vreinterpretq_u8_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u8_f32(a); + #else + simde_uint8x16_private r_; + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u8_f32 + #define vreinterpretq_u8_f32(a) simde_vreinterpretq_u8_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vreinterpretq_u8_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_u8_f64(a); + #else + simde_uint8x16_private r_; + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u8_f64 + #define vreinterpretq_u8_f64(a) simde_vreinterpretq_u8_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vreinterpret_u16_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u16_s8(a); + #else + simde_uint16x4_private r_; + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u16_s8 + #define vreinterpret_u16_s8(a) simde_vreinterpret_u16_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vreinterpret_u16_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u16_s16(a); + #else + simde_uint16x4_private r_; + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u16_s16 + #define vreinterpret_u16_s16(a) simde_vreinterpret_u16_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vreinterpret_u16_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u16_s32(a); + #else + simde_uint16x4_private r_; + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u16_s32 + #define vreinterpret_u16_s32(a) simde_vreinterpret_u16_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vreinterpret_u16_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u16_s64(a); + #else + simde_uint16x4_private r_; + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u16_s64 + #define vreinterpret_u16_s64(a) simde_vreinterpret_u16_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vreinterpret_u16_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u16_u8(a); + #else + simde_uint16x4_private r_; + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u16_u8 + #define vreinterpret_u16_u8(a) simde_vreinterpret_u16_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vreinterpret_u16_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u16_u32(a); + #else + simde_uint16x4_private r_; + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u16_u32 + #define vreinterpret_u16_u32(a) simde_vreinterpret_u16_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vreinterpret_u16_u64(simde_uint64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u16_u64(a); + #else + simde_uint16x4_private r_; + simde_uint64x1_private a_ = simde_uint64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u16_u64 + #define vreinterpret_u16_u64(a) simde_vreinterpret_u16_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vreinterpret_u16_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u16_f32(a); + #else + simde_uint16x4_private r_; + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u16_f32 + #define vreinterpret_u16_f32(a) simde_vreinterpret_u16_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vreinterpret_u16_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_u16_f64(a); + #else + simde_uint16x4_private r_; + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u16_f64 + #define vreinterpret_u16_f64(a) simde_vreinterpret_u16_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vreinterpretq_u16_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u16_s8(a); + #else + simde_uint16x8_private r_; + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u16_s8 + #define vreinterpretq_u16_s8(a) simde_vreinterpretq_u16_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vreinterpretq_u16_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u16_s16(a); + #else + simde_uint16x8_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u16_s16 + #define vreinterpretq_u16_s16(a) simde_vreinterpretq_u16_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vreinterpretq_u16_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u16_s32(a); + #else + simde_uint16x8_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u16_s32 + #define vreinterpretq_u16_s32(a) simde_vreinterpretq_u16_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vreinterpretq_u16_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u16_s64(a); + #else + simde_uint16x8_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u16_s64 + #define vreinterpretq_u16_s64(a) simde_vreinterpretq_u16_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vreinterpretq_u16_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u16_u8(a); + #else + simde_uint16x8_private r_; + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u16_u8 + #define vreinterpretq_u16_u8(a) simde_vreinterpretq_u16_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vreinterpretq_u16_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u16_u32(a); + #else + simde_uint16x8_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u16_u32 + #define vreinterpretq_u16_u32(a) simde_vreinterpretq_u16_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vreinterpretq_u16_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u16_u64(a); + #else + simde_uint16x8_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u16_u64 + #define vreinterpretq_u16_u64(a) simde_vreinterpretq_u16_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vreinterpretq_u16_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u16_f32(a); + #else + simde_uint16x8_private r_; + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u16_f32 + #define vreinterpretq_u16_f32(a) simde_vreinterpretq_u16_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vreinterpretq_u16_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_u16_f64(a); + #else + simde_uint16x8_private r_; + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u16_f64 + #define vreinterpretq_u16_f64(a) simde_vreinterpretq_u16_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vreinterpret_u32_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u32_s8(a); + #else + simde_uint32x2_private r_; + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u32_s8 + #define vreinterpret_u32_s8(a) simde_vreinterpret_u32_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vreinterpret_u32_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u32_s16(a); + #else + simde_uint32x2_private r_; + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u32_s16 + #define vreinterpret_u32_s16(a) simde_vreinterpret_u32_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vreinterpret_u32_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u32_s32(a); + #else + simde_uint32x2_private r_; + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u32_s32 + #define vreinterpret_u32_s32(a) simde_vreinterpret_u32_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vreinterpret_u32_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u32_s64(a); + #else + simde_uint32x2_private r_; + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u32_s64 + #define vreinterpret_u32_s64(a) simde_vreinterpret_u32_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vreinterpret_u32_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u32_u8(a); + #else + simde_uint32x2_private r_; + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u32_u8 + #define vreinterpret_u32_u8(a) simde_vreinterpret_u32_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vreinterpret_u32_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u32_u16(a); + #else + simde_uint32x2_private r_; + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u32_u16 + #define vreinterpret_u32_u16(a) simde_vreinterpret_u32_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vreinterpret_u32_u64(simde_uint64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u32_u64(a); + #else + simde_uint32x2_private r_; + simde_uint64x1_private a_ = simde_uint64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u32_u64 + #define vreinterpret_u32_u64(a) simde_vreinterpret_u32_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vreinterpret_u32_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u32_f32(a); + #else + simde_uint32x2_private r_; + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u32_f32 + #define vreinterpret_u32_f32(a) simde_vreinterpret_u32_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vreinterpret_u32_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_u32_f64(a); + #else + simde_uint32x2_private r_; + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u32_f64 + #define vreinterpret_u32_f64(a) simde_vreinterpret_u32_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vreinterpretq_u32_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u32_s8(a); + #else + simde_uint32x4_private r_; + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u32_s8 + #define vreinterpretq_u32_s8(a) simde_vreinterpretq_u32_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vreinterpretq_u32_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u32_s16(a); + #else + simde_uint32x4_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u32_s16 + #define vreinterpretq_u32_s16(a) simde_vreinterpretq_u32_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vreinterpretq_u32_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u32_s32(a); + #else + simde_uint32x4_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u32_s32 + #define vreinterpretq_u32_s32(a) simde_vreinterpretq_u32_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vreinterpretq_u32_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u32_s64(a); + #else + simde_uint32x4_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u32_s64 + #define vreinterpretq_u32_s64(a) simde_vreinterpretq_u32_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vreinterpretq_u32_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u32_u8(a); + #else + simde_uint32x4_private r_; + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u32_u8 + #define vreinterpretq_u32_u8(a) simde_vreinterpretq_u32_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vreinterpretq_u32_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u32_u16(a); + #else + simde_uint32x4_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u32_u16 + #define vreinterpretq_u32_u16(a) simde_vreinterpretq_u32_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vreinterpretq_u32_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u32_u64(a); + #else + simde_uint32x4_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u32_u64 + #define vreinterpretq_u32_u64(a) simde_vreinterpretq_u32_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vreinterpretq_u32_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u32_f32(a); + #else + simde_uint32x4_private r_; + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u32_f32 + #define vreinterpretq_u32_f32(a) simde_vreinterpretq_u32_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vreinterpretq_u32_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_u32_f64(a); + #else + simde_uint32x4_private r_; + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u32_f64 + #define vreinterpretq_u32_f64(a) simde_vreinterpretq_u32_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vreinterpret_u64_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u64_s8(a); + #else + simde_uint64x1_private r_; + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u64_s8 + #define vreinterpret_u64_s8(a) simde_vreinterpret_u64_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vreinterpret_u64_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u64_s16(a); + #else + simde_uint64x1_private r_; + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u64_s16 + #define vreinterpret_u64_s16(a) simde_vreinterpret_u64_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vreinterpret_u64_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u64_s32(a); + #else + simde_uint64x1_private r_; + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u64_s32 + #define vreinterpret_u64_s32(a) simde_vreinterpret_u64_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vreinterpret_u64_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u64_s64(a); + #else + simde_uint64x1_private r_; + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u64_s64 + #define vreinterpret_u64_s64(a) simde_vreinterpret_u64_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vreinterpret_u64_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u64_u8(a); + #else + simde_uint64x1_private r_; + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u64_u8 + #define vreinterpret_u64_u8(a) simde_vreinterpret_u64_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vreinterpret_u64_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u64_u16(a); + #else + simde_uint64x1_private r_; + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u64_u16 + #define vreinterpret_u64_u16(a) simde_vreinterpret_u64_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vreinterpret_u64_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u64_u32(a); + #else + simde_uint64x1_private r_; + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u64_u32 + #define vreinterpret_u64_u32(a) simde_vreinterpret_u64_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vreinterpret_u64_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_u64_f32(a); + #else + simde_uint64x1_private r_; + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u64_f32 + #define vreinterpret_u64_f32(a) simde_vreinterpret_u64_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vreinterpret_u64_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_u64_f64(a); + #else + simde_uint64x1_private r_; + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_u64_f64 + #define vreinterpret_u64_f64(a) simde_vreinterpret_u64_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vreinterpretq_u64_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_s8(a); + #else + simde_uint64x2_private r_; + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u64_s8 + #define vreinterpretq_u64_s8(a) simde_vreinterpretq_u64_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vreinterpretq_u64_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_s16(a); + #else + simde_uint64x2_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u64_s16 + #define vreinterpretq_u64_s16(a) simde_vreinterpretq_u64_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vreinterpretq_u64_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_s32(a); + #else + simde_uint64x2_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u64_s32 + #define vreinterpretq_u64_s32(a) simde_vreinterpretq_u64_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vreinterpretq_u64_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_s64(a); + #else + simde_uint64x2_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u64_s64 + #define vreinterpretq_u64_s64(a) simde_vreinterpretq_u64_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vreinterpretq_u64_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_u8(a); + #else + simde_uint64x2_private r_; + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u64_u8 + #define vreinterpretq_u64_u8(a) simde_vreinterpretq_u64_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vreinterpretq_u64_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_u16(a); + #else + simde_uint64x2_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u64_u16 + #define vreinterpretq_u64_u16(a) simde_vreinterpretq_u64_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vreinterpretq_u64_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_u32(a); + #else + simde_uint64x2_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u64_u32 + #define vreinterpretq_u64_u32(a) simde_vreinterpretq_u64_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vreinterpretq_u64_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_f32(a); + #else + simde_uint64x2_private r_; + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u64_f32 + #define vreinterpretq_u64_f32(a) simde_vreinterpretq_u64_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vreinterpretq_u64_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_u64_f64(a); + #else + simde_uint64x2_private r_; + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_u64_f64 + #define vreinterpretq_u64_f64(a) simde_vreinterpretq_u64_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vreinterpret_f32_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_f32_s8(a); + #else + simde_float32x2_private r_; + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f32_s8 + #define vreinterpret_f32_s8(a) simde_vreinterpret_f32_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vreinterpret_f32_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_f32_s16(a); + #else + simde_float32x2_private r_; + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f32_s16 + #define vreinterpret_f32_s16(a) simde_vreinterpret_f32_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vreinterpret_f32_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_f32_s32(a); + #else + simde_float32x2_private r_; + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f32_s32 + #define vreinterpret_f32_s32(a) simde_vreinterpret_f32_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vreinterpret_f32_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_f32_s64(a); + #else + simde_float32x2_private r_; + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f32_s64 + #define vreinterpret_f32_s64(a) simde_vreinterpret_f32_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vreinterpret_f32_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_f32_u8(a); + #else + simde_float32x2_private r_; + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f32_u8 + #define vreinterpret_f32_u8(a) simde_vreinterpret_f32_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vreinterpret_f32_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_f32_u16(a); + #else + simde_float32x2_private r_; + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f32_u16 + #define vreinterpret_f32_u16(a) simde_vreinterpret_f32_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vreinterpret_f32_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_f32_u32(a); + #else + simde_float32x2_private r_; + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f32_u32 + #define vreinterpret_f32_u32(a) simde_vreinterpret_f32_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vreinterpret_f32_u64(simde_uint64x1_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpret_f32_u64(a); + #else + simde_float32x2_private r_; + simde_uint64x1_private a_ = simde_uint64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f32_u64 + #define vreinterpret_f32_u64(a) simde_vreinterpret_f32_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vreinterpret_f32_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_f32_f64(a); + #else + simde_float32x2_private r_; + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f32_f64 + #define vreinterpret_f32_f64(a) simde_vreinterpret_f32_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vreinterpretq_f32_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_f32_s8(a); + #else + simde_float32x4_private r_; + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f32_s8 + #define vreinterpretq_f32_s8(a) simde_vreinterpretq_f32_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vreinterpretq_f32_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_f32_s16(a); + #else + simde_float32x4_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f32_s16 + #define vreinterpretq_f32_s16(a) simde_vreinterpretq_f32_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vreinterpretq_f32_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_f32_s32(a); + #else + simde_float32x4_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f32_s32 + #define vreinterpretq_f32_s32(a) simde_vreinterpretq_f32_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vreinterpretq_f32_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_f32_s64(a); + #else + simde_float32x4_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f32_s64 + #define vreinterpretq_f32_s64(a) simde_vreinterpretq_f32_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vreinterpretq_f32_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_f32_u8(a); + #else + simde_float32x4_private r_; + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f32_u8 + #define vreinterpretq_f32_u8(a) simde_vreinterpretq_f32_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vreinterpretq_f32_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_f32_u16(a); + #else + simde_float32x4_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f32_u16 + #define vreinterpretq_f32_u16(a) simde_vreinterpretq_f32_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vreinterpretq_f32_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_f32_u32(a); + #else + simde_float32x4_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f32_u32 + #define vreinterpretq_f32_u32(a) simde_vreinterpretq_f32_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vreinterpretq_f32_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_f32_u64(a); + #else + simde_float32x4_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f32_u64 + #define vreinterpretq_f32_u64(a) simde_vreinterpretq_f32_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vreinterpretq_f32_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_f32_f64(a); + #else + simde_float32x4_private r_; + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f32_f64 + #define vreinterpretq_f32_f64(a) simde_vreinterpretq_f32_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vreinterpret_f64_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_f64_s8(a); + #else + simde_float64x1_private r_; + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f64_s8 + #define vreinterpret_f64_s8(a) simde_vreinterpret_f64_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vreinterpret_f64_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_f64_s16(a); + #else + simde_float64x1_private r_; + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f64_s16 + #define vreinterpret_f64_s16(a) simde_vreinterpret_f64_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vreinterpret_f64_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_f64_s32(a); + #else + simde_float64x1_private r_; + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f64_s32 + #define vreinterpret_f64_s32(a) simde_vreinterpret_f64_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vreinterpret_f64_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_f64_s64(a); + #else + simde_float64x1_private r_; + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f64_s64 + #define vreinterpret_f64_s64(a) simde_vreinterpret_f64_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vreinterpret_f64_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_f64_u8(a); + #else + simde_float64x1_private r_; + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f64_u8 + #define vreinterpret_f64_u8(a) simde_vreinterpret_f64_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vreinterpret_f64_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_f64_u16(a); + #else + simde_float64x1_private r_; + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f64_u16 + #define vreinterpret_f64_u16(a) simde_vreinterpret_f64_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vreinterpret_f64_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_f64_u32(a); + #else + simde_float64x1_private r_; + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f64_u32 + #define vreinterpret_f64_u32(a) simde_vreinterpret_f64_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vreinterpret_f64_u64(simde_uint64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_f64_u64(a); + #else + simde_float64x1_private r_; + simde_uint64x1_private a_ = simde_uint64x1_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f64_u64 + #define vreinterpret_f64_u64(a) simde_vreinterpret_f64_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vreinterpret_f64_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpret_f64_f32(a); + #else + simde_float64x1_private r_; + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpret_f64_f32 + #define vreinterpret_f64_f32(a) simde_vreinterpret_f64_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vreinterpretq_f64_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_f64_s8(a); + #else + simde_float64x2_private r_; + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f64_s8 + #define vreinterpretq_f64_s8(a) simde_vreinterpretq_f64_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vreinterpretq_f64_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_f64_s16(a); + #else + simde_float64x2_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f64_s16 + #define vreinterpretq_f64_s16(a) simde_vreinterpretq_f64_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vreinterpretq_f64_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_f64_s32(a); + #else + simde_float64x2_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f64_s32 + #define vreinterpretq_f64_s32(a) simde_vreinterpretq_f64_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vreinterpretq_f64_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_f64_s64(a); + #else + simde_float64x2_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f64_s64 + #define vreinterpretq_f64_s64(a) simde_vreinterpretq_f64_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vreinterpretq_f64_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_f64_u8(a); + #else + simde_float64x2_private r_; + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f64_u8 + #define vreinterpretq_f64_u8(a) simde_vreinterpretq_f64_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vreinterpretq_f64_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_f64_u16(a); + #else + simde_float64x2_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f64_u16 + #define vreinterpretq_f64_u16(a) simde_vreinterpretq_f64_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vreinterpretq_f64_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_f64_u32(a); + #else + simde_float64x2_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f64_u32 + #define vreinterpretq_f64_u32(a) simde_vreinterpretq_f64_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vreinterpretq_f64_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_f64_u64(a); + #else + simde_float64x2_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f64_u64 + #define vreinterpretq_f64_u64(a) simde_vreinterpretq_f64_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vreinterpretq_f64_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vreinterpretq_f64_f32(a); + #else + simde_float64x2_private r_; + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_memcpy(&r_, &a_, sizeof(r_)); + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vreinterpretq_f64_f32 + #define vreinterpretq_f64_f32(a) simde_vreinterpretq_f64_f32(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/reinterpret.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32_t +simde_vabds_f32(simde_float32_t a, simde_float32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vabds_f32(a, b); + #else + simde_float32_t r = a - b; + return r < 0 ? -r : r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vabds_f32 + #define vabds_f32(a, b) simde_vabds_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64_t +simde_vabdd_f64(simde_float64_t a, simde_float64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vabdd_f64(a, b); + #else + simde_float64_t r = a - b; + return r < 0 ? -r : r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vabdd_f64 + #define vabdd_f64(a, b) simde_vabdd_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vabd_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabd_f32(a, b); + #else + return simde_vabs_f32(simde_vsub_f32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabd_f32 + #define vabd_f32(a, b) simde_vabd_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vabd_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vabd_f64(a, b); + #else + return simde_vabs_f64(simde_vsub_f64(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vabd_f64 + #define vabd_f64(a, b) simde_vabd_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vabd_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabd_s8(a, b); + #else + return simde_vmovn_s16(simde_vabsq_s16(simde_vsubl_s8(a, b))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabd_s8 + #define vabd_s8(a, b) simde_vabd_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vabd_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabd_s16(a, b); + #else + return simde_vmovn_s32(simde_vabsq_s32(simde_vsubl_s16(a, b))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabd_s16 + #define vabd_s16(a, b) simde_vabd_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vabd_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabd_s32(a, b); + #else + return simde_vmovn_s64(simde_vabsq_s64(simde_vsubl_s32(a, b))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabd_s32 + #define vabd_s32(a, b) simde_vabd_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vabd_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabd_u8(a, b); + #else + return simde_vmovn_u16( + simde_vreinterpretq_u16_s16( + simde_vabsq_s16( + simde_vsubq_s16( + simde_vreinterpretq_s16_u16(simde_vmovl_u8(a)), + simde_vreinterpretq_s16_u16(simde_vmovl_u8(b)))))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabd_u8 + #define vabd_u8(a, b) simde_vabd_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vabd_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabd_u16(a, b); + #else + return simde_vmovn_u32( + simde_vreinterpretq_u32_s32( + simde_vabsq_s32( + simde_vsubq_s32( + simde_vreinterpretq_s32_u32(simde_vmovl_u16(a)), + simde_vreinterpretq_s32_u32(simde_vmovl_u16(b)))))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabd_u16 + #define vabd_u16(a, b) simde_vabd_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vabd_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabd_u32(a, b); + #else + return simde_vmovn_u64( + simde_vreinterpretq_u64_s64( + simde_vabsq_s64( + simde_vsubq_s64( + simde_vreinterpretq_s64_u64(simde_vmovl_u32(a)), + simde_vreinterpretq_s64_u64(simde_vmovl_u32(b)))))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabd_u32 + #define vabd_u32(a, b) simde_vabd_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vabdq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdq_f32(a, b); + #else + return simde_vabsq_f32(simde_vsubq_f32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdq_f32 + #define vabdq_f32(a, b) simde_vabdq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vabdq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vabdq_f64(a, b); + #else + return simde_vabsq_f64(simde_vsubq_f64(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vabdq_f64 + #define vabdq_f64(a, b) simde_vabdq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vabdq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdq_s8(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + int16_t tmp = HEDLEY_STATIC_CAST(int16_t, a_.values[i]) - HEDLEY_STATIC_CAST(int16_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, tmp < 0 ? -tmp : tmp); + } + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdq_s8 + #define vabdq_s8(a, b) simde_vabdq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vabdq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdq_s16(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + int32_t tmp = HEDLEY_STATIC_CAST(int32_t, a_.values[i]) - HEDLEY_STATIC_CAST(int32_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, tmp < 0 ? -tmp : tmp); + } + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdq_s16 + #define vabdq_s16(a, b) simde_vabdq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vabdq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdq_s32(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + int64_t tmp = HEDLEY_STATIC_CAST(int64_t, a_.values[i]) - HEDLEY_STATIC_CAST(int64_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, tmp < 0 ? -tmp : tmp); + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdq_s32 + #define vabdq_s32(a, b) simde_vabdq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vabdq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P9_NATIVE) + return vec_absd(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + int16_t tmp = HEDLEY_STATIC_CAST(int16_t, a_.values[i]) - HEDLEY_STATIC_CAST(int16_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, tmp < 0 ? -tmp : tmp); + } + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdq_u8 + #define vabdq_u8(a, b) simde_vabdq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vabdq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P9_NATIVE) + return vec_absd(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + int32_t tmp = HEDLEY_STATIC_CAST(int32_t, a_.values[i]) - HEDLEY_STATIC_CAST(int32_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, tmp < 0 ? -tmp : tmp); + } + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdq_u16 + #define vabdq_u16(a, b) simde_vabdq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vabdq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P9_NATIVE) + return vec_absd(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + int64_t tmp = HEDLEY_STATIC_CAST(int64_t, a_.values[i]) - HEDLEY_STATIC_CAST(int64_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(uint32_t, tmp < 0 ? -tmp : tmp); + } + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdq_u32 + #define vabdq_u32(a, b) simde_vabdq_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ABD_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/abd.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/add.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_ADD_H) +#define SIMDE_ARM_NEON_ADD_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vaddd_s64(int64_t a, int64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddd_s64(a, b); + #else + return a + b; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddd_s64 + #define vaddd_s64(a, b) simde_vaddd_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vaddd_u64(uint64_t a, uint64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddd_u64(a, b); + #else + return a + b; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddd_u64 + #define vaddd_u64(a, b) simde_vaddd_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vadd_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vadd_f32(a, b); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vadd_f32 + #define vadd_f32(a, b) simde_vadd_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vadd_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vadd_f64(a, b); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vadd_f64 + #define vadd_f64(a, b) simde_vadd_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vadd_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vadd_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #elif defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_add_pi8(a_.m64, b_.m64); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vadd_s8 + #define vadd_s8(a, b) simde_vadd_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vadd_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vadd_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #elif defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_add_pi16(a_.m64, b_.m64); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vadd_s16 + #define vadd_s16(a, b) simde_vadd_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vadd_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vadd_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #elif defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_add_pi32(a_.m64, b_.m64); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vadd_s32 + #define vadd_s32(a, b) simde_vadd_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vadd_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vadd_s64(a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vadd_s64 + #define vadd_s64(a, b) simde_vadd_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vadd_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vadd_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vadd_u8 + #define vadd_u8(a, b) simde_vadd_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vadd_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vadd_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vadd_u16 + #define vadd_u16(a, b) simde_vadd_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vadd_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vadd_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vadd_u32 + #define vadd_u32(a, b) simde_vadd_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vadd_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vadd_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vadd_u64 + #define vadd_u64(a, b) simde_vadd_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vaddq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddq_f32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(float) a_ , b_, r_; + a_ = a; + b_ = b; + r_ = vec_add(a_, b_); + return r_; + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_add_ps(a_.m128, b_.m128); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_add(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddq_f32 + #define vaddq_f32(a, b) simde_vaddq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vaddq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddq_f64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_add(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128d = _mm_add_pd(a_.m128d, b_.m128d); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_add(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddq_f64 + #define vaddq_f64(a, b) simde_vaddq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vaddq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_add(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_add_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_add(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddq_s8 + #define vaddq_s8(a, b) simde_vaddq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vaddq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_add(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_add_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_add(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddq_s16 + #define vaddq_s16(a, b) simde_vaddq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vaddq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_add(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_add_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_add(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddq_s32 + #define vaddq_s32(a, b) simde_vaddq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vaddq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddq_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_add(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_add_epi64(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_add(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddq_s64 + #define vaddq_s64(a, b) simde_vaddq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vaddq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_add(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddq_u8 + #define vaddq_u8(a, b) simde_vaddq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vaddq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_add(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddq_u16 + #define vaddq_u16(a, b) simde_vaddq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vaddq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_add(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddq_u32 + #define vaddq_u32(a, b) simde_vaddq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vaddq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_add(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values + b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddq_u64 + #define vaddq_u64(a, b) simde_vaddq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ADD_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/add.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vaba_s8(simde_int8x8_t a, simde_int8x8_t b, simde_int8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaba_s8(a, b, c); + #else + return simde_vadd_s8(simde_vabd_s8(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaba_s8 + #define vaba_s8(a, b, c) simde_vaba_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vaba_s16(simde_int16x4_t a, simde_int16x4_t b, simde_int16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaba_s16(a, b, c); + #else + return simde_vadd_s16(simde_vabd_s16(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaba_s16 + #define vaba_s16(a, b, c) simde_vaba_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vaba_s32(simde_int32x2_t a, simde_int32x2_t b, simde_int32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaba_s32(a, b, c); + #else + return simde_vadd_s32(simde_vabd_s32(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaba_s32 + #define vaba_s32(a, b, c) simde_vaba_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vaba_u8(simde_uint8x8_t a, simde_uint8x8_t b, simde_uint8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaba_u8(a, b, c); + #else + return simde_vadd_u8(simde_vabd_u8(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaba_u8 + #define vaba_u8(a, b, c) simde_vaba_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vaba_u16(simde_uint16x4_t a, simde_uint16x4_t b, simde_uint16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaba_u16(a, b, c); + #else + return simde_vadd_u16(simde_vabd_u16(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaba_u16 + #define vaba_u16(a, b, c) simde_vaba_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vaba_u32(simde_uint32x2_t a, simde_uint32x2_t b, simde_uint32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaba_u32(a, b, c); + #else + return simde_vadd_u32(simde_vabd_u32(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaba_u32 + #define vaba_u32(a, b, c) simde_vaba_u32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vabaq_s8(simde_int8x16_t a, simde_int8x16_t b, simde_int8x16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabaq_s8(a, b, c); + #else + return simde_vaddq_s8(simde_vabdq_s8(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabaq_s8 + #define vabaq_s8(a, b, c) simde_vabaq_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vabaq_s16(simde_int16x8_t a, simde_int16x8_t b, simde_int16x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabaq_s16(a, b, c); + #else + return simde_vaddq_s16(simde_vabdq_s16(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabaq_s16 + #define vabaq_s16(a, b, c) simde_vabaq_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vabaq_s32(simde_int32x4_t a, simde_int32x4_t b, simde_int32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabaq_s32(a, b, c); + #else + return simde_vaddq_s32(simde_vabdq_s32(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabaq_s32 + #define vabaq_s32(a, b, c) simde_vabaq_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vabaq_u8(simde_uint8x16_t a, simde_uint8x16_t b, simde_uint8x16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabaq_u8(a, b, c); + #else + return simde_vaddq_u8(simde_vabdq_u8(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabaq_u8 + #define vabaq_u8(a, b, c) simde_vabaq_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vabaq_u16(simde_uint16x8_t a, simde_uint16x8_t b, simde_uint16x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabaq_u16(a, b, c); + #else + return simde_vaddq_u16(simde_vabdq_u16(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabaq_u16 + #define vabaq_u16(a, b, c) simde_vabaq_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vabaq_u32(simde_uint32x4_t a, simde_uint32x4_t b, simde_uint32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabaq_u32(a, b, c); + #else + return simde_vaddq_u32(simde_vabdq_u32(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabaq_u32 + #define vabaq_u32(a, b, c) simde_vabaq_u32((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ABA_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/aba.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/abdl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_ABDL_H) +#define SIMDE_ARM_NEON_ABDL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vabdl_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdl_s8(a, b); + #else + return simde_vabsq_s16(simde_vsubl_s8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdl_s8 + #define vabdl_s8(a, b) simde_vabdl_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vabdl_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdl_s16(a, b); + #else + return simde_vabsq_s32(simde_vsubl_s16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdl_s16 + #define vabdl_s16(a, b) simde_vabdl_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vabdl_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdl_s32(a, b); + #else + return simde_vabsq_s64(simde_vsubl_s32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdl_s32 + #define vabdl_s32(a, b) simde_vabdl_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vabdl_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdl_u8(a, b); + #else + return simde_vreinterpretq_u16_s16( + simde_vabsq_s16( + simde_vsubq_s16( + simde_vreinterpretq_s16_u16(simde_vmovl_u8(a)), + simde_vreinterpretq_s16_u16(simde_vmovl_u8(b)) + ) + ) + ); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdl_u8 + #define vabdl_u8(a, b) simde_vabdl_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vabdl_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdl_u16(a, b); + #else + return simde_vreinterpretq_u32_s32( + simde_vabsq_s32( + simde_vsubq_s32( + simde_vreinterpretq_s32_u32(simde_vmovl_u16(a)), + simde_vreinterpretq_s32_u32(simde_vmovl_u16(b)) + ) + ) + ); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdl_u16 + #define vabdl_u16(a, b) simde_vabdl_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vabdl_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vabdl_u32(a, b); + #else + return simde_vreinterpretq_u64_s64( + simde_vabsq_s64( + simde_vsubq_s64( + simde_vreinterpretq_s64_u64(simde_vmovl_u32(a)), + simde_vreinterpretq_s64_u64(simde_vmovl_u32(b)) + ) + ) + ); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vabdl_u32 + #define vabdl_u32(a, b) simde_vabdl_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ABDL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/abdl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_ADDL_H) +#define SIMDE_ARM_NEON_ADDL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vaddl_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddl_s8(a, b); + #else + return simde_vaddq_s16(simde_vmovl_s8(a), simde_vmovl_s8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddl_s8 + #define vaddl_s8(a, b) simde_vaddl_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vaddl_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddl_s16(a, b); + #else + return simde_vaddq_s32(simde_vmovl_s16(a), simde_vmovl_s16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddl_s16 + #define vaddl_s16(a, b) simde_vaddl_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vaddl_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddl_s32(a, b); + #else + return simde_vaddq_s64(simde_vmovl_s32(a), simde_vmovl_s32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddl_s32 + #define vaddl_s32(a, b) simde_vaddl_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vaddl_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddl_u8(a, b); + #else + return simde_vaddq_u16(simde_vmovl_u8(a), simde_vmovl_u8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddl_u8 + #define vaddl_u8(a, b) simde_vaddl_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vaddl_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddl_u16(a, b); + #else + return simde_vaddq_u32(simde_vmovl_u16(a), simde_vmovl_u16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddl_u16 + #define vaddl_u16(a, b) simde_vaddl_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vaddl_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddl_u32(a, b); + #else + return simde_vaddq_u64(simde_vmovl_u32(a), simde_vmovl_u32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddl_u32 + #define vaddl_u32(a, b) simde_vaddl_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ADDL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addlv.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_ADDLV_H) +#define SIMDE_ARM_NEON_ADDLV_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addv.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_ADDV_H) +#define SIMDE_ARM_NEON_ADDV_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32_t +simde_vaddv_f32(simde_float32x2_t a) { + simde_float32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddv_f32(a); + #else + simde_float32x2_private a_ = simde_float32x2_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddv_f32 + #define vaddv_f32(v) simde_vaddv_f32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vaddv_s8(simde_int8x8_t a) { + int8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddv_s8(a); + #else + simde_int8x8_private a_ = simde_int8x8_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddv_s8 + #define vaddv_s8(v) simde_vaddv_s8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vaddv_s16(simde_int16x4_t a) { + int16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddv_s16(a); + #else + simde_int16x4_private a_ = simde_int16x4_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddv_s16 + #define vaddv_s16(v) simde_vaddv_s16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vaddv_s32(simde_int32x2_t a) { + int32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddv_s32(a); + #else + simde_int32x2_private a_ = simde_int32x2_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddv_s32 + #define vaddv_s32(v) simde_vaddv_s32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vaddv_u8(simde_uint8x8_t a) { + uint8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddv_u8(a); + #else + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddv_u8 + #define vaddv_u8(v) simde_vaddv_u8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vaddv_u16(simde_uint16x4_t a) { + uint16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddv_u16(a); + #else + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddv_u16 + #define vaddv_u16(v) simde_vaddv_u16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vaddv_u32(simde_uint32x2_t a) { + uint32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddv_u32(a); + #else + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddv_u32 + #define vaddv_u32(v) simde_vaddv_u32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32_t +simde_vaddvq_f32(simde_float32x4_t a) { + simde_float32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddvq_f32(a); + #else + simde_float32x4_private a_ = simde_float32x4_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddvq_f32 + #define vaddvq_f32(v) simde_vaddvq_f32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64_t +simde_vaddvq_f64(simde_float64x2_t a) { + simde_float64_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddvq_f64(a); + #else + simde_float64x2_private a_ = simde_float64x2_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddvq_f64 + #define vaddvq_f64(v) simde_vaddvq_f64(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vaddvq_s8(simde_int8x16_t a) { + int8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddvq_s8(a); + #else + simde_int8x16_private a_ = simde_int8x16_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddvq_s8 + #define vaddvq_s8(v) simde_vaddvq_s8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vaddvq_s16(simde_int16x8_t a) { + int16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddvq_s16(a); + #else + simde_int16x8_private a_ = simde_int16x8_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddvq_s16 + #define vaddvq_s16(v) simde_vaddvq_s16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vaddvq_s32(simde_int32x4_t a) { + int32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddvq_s32(a); + #else + simde_int32x4_private a_ = simde_int32x4_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddvq_s32 + #define vaddvq_s32(v) simde_vaddvq_s32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vaddvq_s64(simde_int64x2_t a) { + int64_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddvq_s64(a); + #else + simde_int64x2_private a_ = simde_int64x2_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddvq_s64 + #define vaddvq_s64(v) simde_vaddvq_s64(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vaddvq_u8(simde_uint8x16_t a) { + uint8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddvq_u8(a); + #else + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddvq_u8 + #define vaddvq_u8(v) simde_vaddvq_u8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vaddvq_u16(simde_uint16x8_t a) { + uint16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddvq_u16(a); + #else + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddvq_u16 + #define vaddvq_u16(v) simde_vaddvq_u16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vaddvq_u32(simde_uint32x4_t a) { + uint32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddvq_u32(a); + #else + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddvq_u32 + #define vaddvq_u32(v) simde_vaddvq_u32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vaddvq_u64(simde_uint64x2_t a) { + uint64_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vaddvq_u64(a); + #else + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddvq_u64 + #define vaddvq_u64(v) simde_vaddvq_u64(v) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ADDV_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addv.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vaddlv_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlv_s8(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddvq_s16(simde_vmovl_s8(a)); + #else + simde_int8x8_private a_ = simde_int8x8_to_private(a); + int16_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlv_s8 + #define vaddlv_s8(a) simde_vaddlv_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vaddlv_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlv_s16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddvq_s32(simde_vmovl_s16(a)); + #else + simde_int16x4_private a_ = simde_int16x4_to_private(a); + int32_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlv_s16 + #define vaddlv_s16(a) simde_vaddlv_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vaddlv_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlv_s32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddvq_s64(simde_vmovl_s32(a)); + #else + simde_int32x2_private a_ = simde_int32x2_to_private(a); + int64_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlv_s32 + #define vaddlv_s32(a) simde_vaddlv_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vaddlv_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlv_u8(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddvq_u16(simde_vmovl_u8(a)); + #else + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + uint16_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlv_u8 + #define vaddlv_u8(a) simde_vaddlv_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vaddlv_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlv_u16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddvq_u32(simde_vmovl_u16(a)); + #else + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + uint32_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlv_u16 + #define vaddlv_u16(a) simde_vaddlv_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vaddlv_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlv_u32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddvq_u64(simde_vmovl_u32(a)); + #else + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + uint64_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlv_u32 + #define vaddlv_u32(a) simde_vaddlv_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vaddlvq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlvq_s8(a); + #else + simde_int8x16_private a_ = simde_int8x16_to_private(a); + int16_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlvq_s8 + #define vaddlvq_s8(a) simde_vaddlvq_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vaddlvq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlvq_s16(a); + #else + simde_int16x8_private a_ = simde_int16x8_to_private(a); + int32_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlvq_s16 + #define vaddlvq_s16(a) simde_vaddlvq_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vaddlvq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlvq_s32(a); + #else + simde_int32x4_private a_ = simde_int32x4_to_private(a); + int64_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlvq_s32 + #define vaddlvq_s32(a) simde_vaddlvq_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vaddlvq_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlvq_u8(a); + #else + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + uint16_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlvq_u8 + #define vaddlvq_u8(a) simde_vaddlvq_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vaddlvq_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlvq_u16(a); + #else + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + uint32_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlvq_u16 + #define vaddlvq_u16(a) simde_vaddlvq_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vaddlvq_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddlvq_u32(a); + #else + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + uint64_t r = 0; + + SIMDE_VECTORIZE_REDUCTION(+:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r += a_.values[i]; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddlvq_u32 + #define vaddlvq_u32(a) simde_vaddlvq_u32(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ADDLV_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addlv.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addl_high.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_ADDL_HIGH_H) +#define SIMDE_ARM_NEON_ADDL_HIGH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vaddl_high_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddl_high_s8(a, b); + #else + return simde_vaddq_s16(simde_vmovl_high_s8(a), simde_vmovl_high_s8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddl_high_s8 + #define vaddl_high_s8(a, b) simde_vaddl_high_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vaddl_high_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddl_high_s16(a, b); + #else + return simde_vaddq_s32(simde_vmovl_high_s16(a), simde_vmovl_high_s16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddl_high_s16 + #define vaddl_high_s16(a, b) simde_vaddl_high_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vaddl_high_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddl_high_s32(a, b); + #else + return simde_vaddq_s64(simde_vmovl_high_s32(a), simde_vmovl_high_s32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddl_high_s32 + #define vaddl_high_s32(a, b) simde_vaddl_high_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vaddl_high_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddl_high_u8(a, b); + #else + return simde_vaddq_u16(simde_vmovl_high_u8(a), simde_vmovl_high_u8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddl_high_u8 + #define vaddl_high_u8(a, b) simde_vaddl_high_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vaddl_high_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddl_high_u16(a, b); + #else + return simde_vaddq_u32(simde_vmovl_high_u16(a), simde_vmovl_high_u16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddl_high_u16 + #define vaddl_high_u16(a, b) simde_vaddl_high_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vaddl_high_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddl_high_u32(a, b); + #else + return simde_vaddq_u64(simde_vmovl_high_u32(a), simde_vmovl_high_u32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddl_high_u32 + #define vaddl_high_u32(a, b) simde_vaddl_high_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ADDL_HIGH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addl_high.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addw.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_ADDW_H) +#define SIMDE_ARM_NEON_ADDW_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vaddw_s8(simde_int16x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddw_s8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_s16(a, simde_vmovl_s8(b)); + #else + simde_int16x8_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_int8x8_private b_ = simde_int8x8_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values += a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddw_s8 + #define vaddw_s8(a, b) simde_vaddw_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vaddw_s16(simde_int32x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddw_s16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_s32(a, simde_vmovl_s16(b)); + #else + simde_int32x4_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_int16x4_private b_ = simde_int16x4_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values += a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddw_s16 + #define vaddw_s16(a, b) simde_vaddw_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vaddw_s32(simde_int64x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddw_s32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_s64(a, simde_vmovl_s32(b)); + #else + simde_int64x2_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_int32x2_private b_ = simde_int32x2_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values += a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddw_s32 + #define vaddw_s32(a, b) simde_vaddw_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vaddw_u8(simde_uint16x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddw_u8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_u16(a, simde_vmovl_u8(b)); + #else + simde_uint16x8_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_uint8x8_private b_ = simde_uint8x8_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values += a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddw_u8 + #define vaddw_u8(a, b) simde_vaddw_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vaddw_u16(simde_uint32x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddw_u16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_u32(a, simde_vmovl_u16(b)); + #else + simde_uint32x4_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_uint16x4_private b_ = simde_uint16x4_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values += a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddw_u16 + #define vaddw_u16(a, b) simde_vaddw_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vaddw_u32(simde_uint64x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vaddw_u32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_u64(a, simde_vmovl_u32(b)); + #else + simde_uint64x2_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_uint32x2_private b_ = simde_uint32x2_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values += a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vaddw_u32 + #define vaddw_u32(a, b) simde_vaddw_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ADDW_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addw.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addw_high.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_ADDW_HIGH_H) +#define SIMDE_ARM_NEON_ADDW_HIGH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/get_low.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_GET_LOW_H) +#define SIMDE_ARM_NEON_GET_LOW_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vget_low_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_low_f32(a); + #else + simde_float32x2_private r_; + simde_float32x4_private a_ = simde_float32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i]; + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_low_f32 + #define vget_low_f32(a) simde_vget_low_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vget_low_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vget_low_f64(a); + #else + simde_float64x1_private r_; + simde_float64x2_private a_ = simde_float64x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i]; + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vget_low_f64 + #define vget_low_f64(a) simde_vget_low_f64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vget_low_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_low_s8(a); + #else + simde_int8x8_private r_; + simde_int8x16_private a_ = simde_int8x16_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_movepi64_pi64(a_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_low_s8 + #define vget_low_s8(a) simde_vget_low_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vget_low_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_low_s16(a); + #else + simde_int16x4_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_movepi64_pi64(a_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_low_s16 + #define vget_low_s16(a) simde_vget_low_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vget_low_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_low_s32(a); + #else + simde_int32x2_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_movepi64_pi64(a_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_low_s32 + #define vget_low_s32(a) simde_vget_low_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vget_low_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_low_s64(a); + #else + simde_int64x1_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_movepi64_pi64(a_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i]; + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_low_s64 + #define vget_low_s64(a) simde_vget_low_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vget_low_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_low_u8(a); + #else + simde_uint8x8_private r_; + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_movepi64_pi64(a_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_low_u8 + #define vget_low_u8(a) simde_vget_low_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vget_low_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_low_u16(a); + #else + simde_uint16x4_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_movepi64_pi64(a_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_low_u16 + #define vget_low_u16(a) simde_vget_low_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vget_low_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_low_u32(a); + #else + simde_uint32x2_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_movepi64_pi64(a_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_low_u32 + #define vget_low_u32(a) simde_vget_low_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vget_low_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vget_low_u64(a); + #else + simde_uint64x1_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_movepi64_pi64(a_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i]; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_low_u64 + #define vget_low_u64(a) simde_vget_low_u64((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_GET_LOW_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/get_low.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vaddw_high_s8(simde_int16x8_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddw_high_s8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_s16(a, simde_vmovl_s8(simde_vget_high_s8(b))); + #else + simde_int16x8_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_int8x16_private b_ = simde_int8x16_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddw_high_s8 + #define vaddw_high_s8(a, b) simde_vaddw_high_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vaddw_high_s16(simde_int32x4_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddw_high_s16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_s32(a, simde_vmovl_s16(simde_vget_high_s16(b))); + #else + simde_int32x4_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_int16x8_private b_ = simde_int16x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddw_high_s16 + #define vaddw_high_s16(a, b) simde_vaddw_high_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vaddw_high_s32(simde_int64x2_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddw_high_s32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_s64(a, simde_vmovl_s32(simde_vget_high_s32(b))); + #else + simde_int64x2_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_int32x4_private b_ = simde_int32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddw_high_s32 + #define vaddw_high_s32(a, b) simde_vaddw_high_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vaddw_high_u8(simde_uint16x8_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddw_high_u8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_u16(a, simde_vmovl_u8(simde_vget_high_u8(b))); + #else + simde_uint16x8_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_uint8x16_private b_ = simde_uint8x16_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddw_high_u8 + #define vaddw_high_u8(a, b) simde_vaddw_high_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vaddw_high_u16(simde_uint32x4_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddw_high_u16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_u32(a, simde_vmovl_u16(simde_vget_high_u16(b))); + #else + simde_uint32x4_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_uint16x8_private b_ = simde_uint16x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddw_high_u16 + #define vaddw_high_u16(a, b) simde_vaddw_high_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vaddw_high_u32(simde_uint64x2_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vaddw_high_u32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vaddq_u64(a, simde_vmovl_u32(simde_vget_high_u32(b))); + #else + simde_uint64x2_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_uint32x4_private b_ = simde_uint32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] + b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vaddw_high_u32 + #define vaddw_high_u32(a, b) simde_vaddw_high_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ADDW_HIGH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/addw_high.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/and.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_AND_H) +#define SIMDE_ARM_NEON_AND_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vand_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vand_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_and_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vand_s8 + #define vand_s8(a, b) simde_vand_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vand_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vand_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_and_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vand_s16 + #define vand_s16(a, b) simde_vand_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vand_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vand_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_and_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vand_s32 + #define vand_s32(a, b) simde_vand_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vand_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vand_s64(a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_and_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vand_s64 + #define vand_s64(a, b) simde_vand_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vand_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vand_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_and_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vand_u8 + #define vand_u8(a, b) simde_vand_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vand_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vand_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_and_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vand_u16 + #define vand_u16(a, b) simde_vand_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vand_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vand_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_and_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vand_u32 + #define vand_u32(a, b) simde_vand_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vand_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vand_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_and_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vand_u64 + #define vand_u64(a, b) simde_vand_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vandq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vandq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_and(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_and_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_and(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vandq_s8 + #define vandq_s8(a, b) simde_vandq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vandq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vandq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_and(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_and_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_and(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vandq_s16 + #define vandq_s16(a, b) simde_vandq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vandq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vandq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_and(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_and_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_and(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vandq_s32 + #define vandq_s32(a, b) simde_vandq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vandq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vandq_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_and(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_and_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_and(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vandq_s64 + #define vandq_s64(a, b) simde_vandq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vandq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vandq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_and(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_and_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_and(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vandq_u8 + #define vandq_u8(a, b) simde_vandq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vandq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vandq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_and(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_and_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_and(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vandq_u16 + #define vandq_u16(a, b) simde_vandq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vandq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vandq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_and(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_and_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_and(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vandq_u32 + #define vandq_u32(a, b) simde_vandq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vandq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vandq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_and(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_and_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_and(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values & b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & b_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vandq_u64 + #define vandq_u64(a, b) simde_vandq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_AND_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/and.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/bcax.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2021 Atharva Nimbalkar + */ + +#if !defined(SIMDE_ARM_NEON_BCAX_H) +#define SIMDE_ARM_NEON_BCAX_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/eor.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_EOR_H) +#define SIMDE_ARM_NEON_EOR_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_veor_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veor_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_xor_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veor_s8 + #define veor_s8(a, b) simde_veor_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_veor_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veor_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_xor_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veor_s16 + #define veor_s16(a, b) simde_veor_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_veor_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veor_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_xor_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veor_s32 + #define veor_s32(a, b) simde_veor_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_veor_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veor_s64(a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_xor_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veor_s64 + #define veor_s64(a, b) simde_veor_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_veor_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veor_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_xor_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veor_u8 + #define veor_u8(a, b) simde_veor_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_veor_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veor_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_xor_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veor_u16 + #define veor_u16(a, b) simde_veor_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_veor_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veor_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_xor_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veor_u32 + #define veor_u32(a, b) simde_veor_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_veor_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veor_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_xor_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veor_u64 + #define veor_u64(a, b) simde_veor_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_veorq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veorq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_xor(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_xor_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_xor(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veorq_s8 + #define veorq_s8(a, b) simde_veorq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_veorq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veorq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_xor(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_xor_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_xor(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veorq_s16 + #define veorq_s16(a, b) simde_veorq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_veorq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veorq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_xor(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_xor_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_xor(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veorq_s32 + #define veorq_s32(a, b) simde_veorq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_veorq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veorq_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_xor(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_xor_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_xor(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veorq_s64 + #define veorq_s64(a, b) simde_veorq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_veorq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veorq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_xor(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_xor_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_xor(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veorq_u8 + #define veorq_u8(a, b) simde_veorq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_veorq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veorq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_xor(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_xor_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_xor(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veorq_u16 + #define veorq_u16(a, b) simde_veorq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_veorq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veorq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_xor(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_xor_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_xor(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veorq_u32 + #define veorq_u32(a, b) simde_veorq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_veorq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return veorq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_xor(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_xor_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_xor(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values ^ b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] ^ b_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef veorq_u64 + #define veorq_u64(a, b) simde_veorq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_EOR_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/eor.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/bic.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_BIC_H) +#define SIMDE_ARM_NEON_BIC_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/dup_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Sean Maher (Copyright owned by Google, LLC) + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_DUP_N_H) +#define SIMDE_ARM_NEON_DUP_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vdup_n_f32(float value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdup_n_f32(value); + #else + simde_float32x2_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + + return simde_float32x2_from_private(r_); + #endif +} +#define simde_vmov_n_f32 simde_vdup_n_f32 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_n_f32 + #define vdup_n_f32(value) simde_vdup_n_f32((value)) + #undef vmov_n_f32 + #define vmov_n_f32(value) simde_vmov_n_f32((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vdup_n_f64(double value) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vdup_n_f64(value); + #else + simde_float64x1_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + + return simde_float64x1_from_private(r_); + #endif +} +#define simde_vmov_n_f64 simde_vdup_n_f64 +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_n_f64 + #define vdup_n_f64(value) simde_vdup_n_f64((value)) + #undef vmov_n_f64 + #define vmov_n_f64(value) simde_vmov_n_f64((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vdup_n_s8(int8_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdup_n_s8(value); + #else + simde_int8x8_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_set1_pi8(value); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#define simde_vmov_n_s8 simde_vdup_n_s8 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_n_s8 + #define vdup_n_s8(value) simde_vdup_n_s8((value)) + #undef vmov_n_s8 + #define vmov_n_s8(value) simde_vmov_n_s8((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vdup_n_s16(int16_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdup_n_s16(value); + #else + simde_int16x4_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_set1_pi16(value); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#define simde_vmov_n_s16 simde_vdup_n_s16 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_n_s16 + #define vdup_n_s16(value) simde_vdup_n_s16((value)) + #undef vmov_n_s16 + #define vmov_n_s16(value) simde_vmov_n_s16((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vdup_n_s32(int32_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdup_n_s32(value); + #else + simde_int32x2_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_set1_pi32(value); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#define simde_vmov_n_s32 simde_vdup_n_s32 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_n_s32 + #define vdup_n_s32(value) simde_vdup_n_s32((value)) + #undef vmov_n_s32 + #define vmov_n_s32(value) simde_vmov_n_s32((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vdup_n_s64(int64_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdup_n_s64(value); + #else + simde_int64x1_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + + return simde_int64x1_from_private(r_); + #endif +} +#define simde_vmov_n_s64 simde_vdup_n_s64 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_n_s64 + #define vdup_n_s64(value) simde_vdup_n_s64((value)) + #undef vmov_n_s64 + #define vmov_n_s64(value) simde_vmov_n_s64((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vdup_n_u8(uint8_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdup_n_u8(value); + #else + simde_uint8x8_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_set1_pi8(HEDLEY_STATIC_CAST(int8_t, value)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#define simde_vmov_n_u8 simde_vdup_n_u8 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_n_u8 + #define vdup_n_u8(value) simde_vdup_n_u8((value)) + #undef vmov_n_u8 + #define vmov_n_u8(value) simde_vmov_n_u8((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vdup_n_u16(uint16_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdup_n_u16(value); + #else + simde_uint16x4_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_set1_pi16(HEDLEY_STATIC_CAST(int16_t, value)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#define simde_vmov_n_u16 simde_vdup_n_u16 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_n_u16 + #define vdup_n_u16(value) simde_vdup_n_u16((value)) + #undef vmov_n_u16 + #define vmov_n_u16(value) simde_vmov_n_u16((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vdup_n_u32(uint32_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdup_n_u32(value); + #else + simde_uint32x2_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_set1_pi32(HEDLEY_STATIC_CAST(int32_t, value)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#define simde_vmov_n_u32 simde_vdup_n_u32 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_n_u32 + #define vdup_n_u32(value) simde_vdup_n_u32((value)) + #undef vmov_n_u32 + #define vmov_n_u32(value) simde_vmov_n_u32((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vdup_n_u64(uint64_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdup_n_u64(value); + #else + simde_uint64x1_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + + return simde_uint64x1_from_private(r_); + #endif +} +#define simde_vmov_n_u64 simde_vdup_n_u64 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_n_u64 + #define vdup_n_u64(value) simde_vdup_n_u64((value)) + #undef vmov_n_u64 + #define vmov_n_u64(value) simde_vmov_n_u64((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vdupq_n_f32(float value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdupq_n_f32(value); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_14_NATIVE) + (void) value; + return vec_splats(value); + #else + simde_float32x4_private r_; + + #if defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_set1_ps(value); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_splat(value); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#define simde_vmovq_n_f32 simde_vdupq_n_f32 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdupq_n_f32 + #define vdupq_n_f32(value) simde_vdupq_n_f32((value)) + #undef vmovq_n_f32 + #define vmovq_n_f32(value) simde_vmovq_n_f32((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vdupq_n_f64(double value) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vdupq_n_f64(value); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + (void) value; + return vec_splats(value); + #else + simde_float64x2_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128d = _mm_set1_pd(value); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_splat(value); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#define simde_vmovq_n_f64 simde_vdupq_n_f64 +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_n_f64 + #define vdupq_n_f64(value) simde_vdupq_n_f64((value)) + #undef vmovq_n_f64 + #define vmovq_n_f64(value) simde_vmovq_n_f64((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vdupq_n_s8(int8_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdupq_n_s8(value); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_splats(value); + #else + simde_int8x16_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_set1_epi8(value); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_splat(value); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#define simde_vmovq_n_s8 simde_vdupq_n_s8 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdupq_n_s8 + #define vdupq_n_s8(value) simde_vdupq_n_s8((value)) + #undef vmovq_n_s8 + #define vmovq_n_s8(value) simde_vmovq_n_s8((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vdupq_n_s16(int16_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdupq_n_s16(value); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_splats(value); + #else + simde_int16x8_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_set1_epi16(value); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_splat(value); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#define simde_vmovq_n_s16 simde_vdupq_n_s16 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdupq_n_s16 + #define vdupq_n_s16(value) simde_vdupq_n_s16((value)) + #undef vmovq_n_s16 + #define vmovq_n_s16(value) simde_vmovq_n_s16((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vdupq_n_s32(int32_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdupq_n_s32(value); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_splats(value); + #else + simde_int32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_set1_epi32(value); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_splat(value); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#define simde_vmovq_n_s32 simde_vdupq_n_s32 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdupq_n_s32 + #define vdupq_n_s32(value) simde_vdupq_n_s32((value)) + #undef vmovq_n_s32 + #define vmovq_n_s32(value) simde_vmovq_n_s32((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vdupq_n_s64(int64_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdupq_n_s64(value); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_splats(HEDLEY_STATIC_CAST(signed long long, value)); + #else + simde_int64x2_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) && (!defined(HEDLEY_MSVC_VERSION) || HEDLEY_MSVC_VERSION_CHECK(19,0,0)) + r_.m128i = _mm_set1_epi64x(value); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_splat(value); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#define simde_vmovq_n_s64 simde_vdupq_n_s64 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdupq_n_s64 + #define vdupq_n_s64(value) simde_vdupq_n_s64((value)) + #undef vmovq_n_s64 + #define vmovq_n_s64(value) simde_vmovq_n_s64((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vdupq_n_u8(uint8_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdupq_n_u8(value); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_splats(value); + #else + simde_uint8x16_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_set1_epi8(HEDLEY_STATIC_CAST(int8_t, value)); + #elif defined (SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_splat(HEDLEY_STATIC_CAST(int8_t, value)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#define simde_vmovq_n_u8 simde_vdupq_n_u8 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdupq_n_u8 + #define vdupq_n_u8(value) simde_vdupq_n_u8((value)) + #undef vmovq_n_u8 + #define vmovq_n_u8(value) simde_vmovq_n_u8((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vdupq_n_u16(uint16_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdupq_n_u16(value); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_splats(value); + #else + simde_uint16x8_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_set1_epi16(HEDLEY_STATIC_CAST(int16_t, value)); + #elif defined (SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_splat(HEDLEY_STATIC_CAST(int16_t, value)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#define simde_vmovq_n_u16 simde_vdupq_n_u16 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdupq_n_u16 + #define vdupq_n_u16(value) simde_vdupq_n_u16((value)) + #undef vmovq_n_u16 + #define vmovq_n_u16(value) simde_vmovq_n_u16((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vdupq_n_u32(uint32_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdupq_n_u32(value); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_splats(value); + #else + simde_uint32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_set1_epi32(HEDLEY_STATIC_CAST(int32_t, value)); + #elif defined (SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_splat(HEDLEY_STATIC_CAST(int32_t, value)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#define simde_vmovq_n_u32 simde_vdupq_n_u32 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdupq_n_u32 + #define vdupq_n_u32(value) simde_vdupq_n_u32((value)) + #undef vmovq_n_u32 + #define vmovq_n_u32(value) simde_vmovq_n_u32((value)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vdupq_n_u64(uint64_t value) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vdupq_n_u64(value); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_splats(HEDLEY_STATIC_CAST(unsigned long long, value)); + #else + simde_uint64x2_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) && (!defined(HEDLEY_MSVC_VERSION) || HEDLEY_MSVC_VERSION_CHECK(19,0,0)) + r_.m128i = _mm_set1_epi64x(HEDLEY_STATIC_CAST(int64_t, value)); + #elif defined (SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_splat(HEDLEY_STATIC_CAST(int64_t, value)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = value; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#define simde_vmovq_n_u64 simde_vdupq_n_u64 +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdupq_n_u64 + #define vdupq_n_u64(value) simde_vdupq_n_u64((value)) + #undef vmovq_n_u64 + #define vmovq_n_u64(value) simde_vmovq_n_u64((value)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_DUP_N_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/dup_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vbic_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbic_s8(a, b); + #else + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b), + r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(b_.m64, a_.m64); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbic_s8 + #define vbic_s8(a, b) simde_vbic_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vbic_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbic_s16(a, b); + #else + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b), + r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(b_.m64, a_.m64); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbic_s16 + #define vbic_s16(a, b) simde_vbic_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vbic_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbic_s32(a, b); + #else + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b), + r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(b_.m64, a_.m64); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbic_s32 + #define vbic_s32(a, b) simde_vbic_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vbic_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbic_s64(a, b); + #else + simde_int64x1_private + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b), + r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(b_.m64, a_.m64); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbic_s64 + #define vbic_s64(a, b) simde_vbic_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vbic_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbic_u8(a, b); + #else + simde_uint8x8_private + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b), + r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(b_.m64, a_.m64); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbic_u8 + #define vbic_u8(a, b) simde_vbic_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vbic_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbic_u16(a, b); + #else + simde_uint16x4_private + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b), + r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(b_.m64, a_.m64); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbic_u16 + #define vbic_u16(a, b) simde_vbic_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vbic_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbic_u32(a, b); + #else + simde_uint32x2_private + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b), + r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(b_.m64, a_.m64); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbic_u32 + #define vbic_u32(a, b) simde_vbic_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vbic_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbic_u64(a, b); + #else + simde_uint64x1_private + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b), + r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(b_.m64, a_.m64); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbic_u64 + #define vbic_u64(a, b) simde_vbic_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vbicq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbicq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_andc(a, b); + #else + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b), + r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(b_.m128i, a_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_andnot(a_.v128, b_.v128); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbicq_s8 + #define vbicq_s8(a, b) simde_vbicq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vbicq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbicq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_andc(a, b); + #else + simde_int16x8_private + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b), + r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(b_.m128i, a_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_andnot(a_.v128, b_.v128); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbicq_s16 + #define vbicq_s16(a, b) simde_vbicq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vbicq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbicq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_andc(a, b); + #else + simde_int32x4_private + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b), + r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(b_.m128i, a_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_andnot(a_.v128, b_.v128); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbicq_s32 + #define vbicq_s32(a, b) simde_vbicq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vbicq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbicq_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_andc(a, b); + #else + simde_int64x2_private + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b), + r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(b_.m128i, a_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_andnot(a_.v128, b_.v128); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbicq_s64 + #define vbicq_s64(a, b) simde_vbicq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vbicq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbicq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_andc(a, b); + #else + simde_uint8x16_private + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b), + r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(b_.m128i, a_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_andnot(a_.v128, b_.v128); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbicq_u8 + #define vbicq_u8(a, b) simde_vbicq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vbicq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbicq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_andc(a, b); + #else + simde_uint16x8_private + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b), + r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(b_.m128i, a_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_andnot(a_.v128, b_.v128); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbicq_u16 + #define vbicq_u16(a, b) simde_vbicq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vbicq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbicq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_andc(a, b); + #else + simde_uint32x4_private + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b), + r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(b_.m128i, a_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_andnot(a_.v128, b_.v128); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbicq_u32 + #define vbicq_u32(a, b) simde_vbicq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vbicq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbicq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_andc(a, b); + #else + simde_uint64x2_private + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b), + r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(b_.m128i, a_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_andnot(a_.v128, b_.v128); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] & ~b_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbicq_u64 + #define vbicq_u64(a, b) simde_vbicq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_BIC_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/bic.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vbcaxq_u8(simde_uint8x16_t a, simde_uint8x16_t b, simde_uint8x16_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && defined(__ARM_FEATURE_SHA3) + return vbcaxq_u8(a, b, c); + #else + return simde_veorq_u8(a, simde_vbicq_u8(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_SHA3)) + #undef vbcaxq_u8 + #define vbcaxq_u8(a, b, c) simde_vbcaxq_u8(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vbcaxq_u16(simde_uint16x8_t a, simde_uint16x8_t b, simde_uint16x8_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && defined(__ARM_FEATURE_SHA3) + return vbcaxq_u16(a, b, c); + #else + return simde_veorq_u16(a, simde_vbicq_u16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_SHA3)) + #undef vbcaxq_u16 + #define vbcaxq_u16(a, b, c) simde_vbcaxq_u16(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vbcaxq_u32(simde_uint32x4_t a, simde_uint32x4_t b, simde_uint32x4_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && defined(__ARM_FEATURE_SHA3) + return vbcaxq_u32(a, b, c); + #else + return simde_veorq_u32(a, simde_vbicq_u32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_SHA3)) + #undef vbcaxq_u32 + #define vbcaxq_u32(a, b, c) simde_vbcaxq_u32(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vbcaxq_u64(simde_uint64x2_t a, simde_uint64x2_t b, simde_uint64x2_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && defined(__ARM_FEATURE_SHA3) + return vbcaxq_u64(a, b, c); + #else + return simde_veorq_u64(a, simde_vbicq_u64(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_SHA3)) + #undef vbcaxq_u64 + #define vbcaxq_u64(a, b, c) simde_vbcaxq_u64(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vbcaxq_s8(simde_int8x16_t a, simde_int8x16_t b, simde_int8x16_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && defined(__ARM_FEATURE_SHA3) + return vbcaxq_s8(a, b, c); + #else + return simde_veorq_s8(a, simde_vbicq_s8(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_SHA3)) + #undef vbcaxq_s8 + #define vbcaxq_s8(a, b, c) simde_vbcaxq_s8(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vbcaxq_s16(simde_int16x8_t a, simde_int16x8_t b, simde_int16x8_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && defined(__ARM_FEATURE_SHA3) + return vbcaxq_s16(a, b, c); + #else + return simde_veorq_s16(a,simde_vbicq_s16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_SHA3)) + #undef vbcaxq_s16 + #define vbcaxq_s16(a, b, c) simde_vbcaxq_s16(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vbcaxq_s32(simde_int32x4_t a, simde_int32x4_t b, simde_int32x4_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && defined(__ARM_FEATURE_SHA3) + return vbcaxq_s32(a, b, c); + #else + return simde_veorq_s32(a, simde_vbicq_s32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_SHA3)) + #undef vbcaxq_s32 + #define vbcaxq_s32(a, b, c) simde_vbcaxq_s32(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vbcaxq_s64(simde_int64x2_t a, simde_int64x2_t b, simde_int64x2_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && defined(__ARM_FEATURE_SHA3) + return vbcaxq_s64(a, b, c); + #else + return simde_veorq_s64(a, simde_vbicq_s64(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_SHA3)) + #undef vbcaxq_s64 + #define vbcaxq_s64(a, b, c) simde_vbcaxq_s64(a, b, c) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_BCAX_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/bcax.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/bsl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_BSL_H) +#define SIMDE_ARM_NEON_BSL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vbsl_f32(simde_uint32x2_t a, simde_float32x2_t b, simde_float32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbsl_f32(a, b, c); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(simde_vreinterpret_u32_f32(b)), + c_ = simde_uint32x2_to_private(simde_vreinterpret_u32_f32(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && 0 + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpret_f32_u32(simde_uint32x2_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbsl_f32 + #define vbsl_f32(a, b, c) simde_vbsl_f32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vbsl_f64(simde_uint64x1_t a, simde_float64x1_t b, simde_float64x1_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vbsl_f64(a, b, c); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(simde_vreinterpret_u64_f64(b)), + c_ = simde_uint64x1_to_private(simde_vreinterpret_u64_f64(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpret_f64_u64(simde_uint64x1_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vbsl_f64 + #define vbsl_f64(a, b, c) simde_vbsl_f64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vbsl_s8(simde_uint8x8_t a, simde_int8x8_t b, simde_int8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbsl_s8(a, b, c); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(simde_vreinterpret_u8_s8(b)), + c_ = simde_uint8x8_to_private(simde_vreinterpret_u8_s8(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpret_s8_u8(simde_uint8x8_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbsl_s8 + #define vbsl_s8(a, b, c) simde_vbsl_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vbsl_s16(simde_uint16x4_t a, simde_int16x4_t b, simde_int16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbsl_s16(a, b, c); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(simde_vreinterpret_u16_s16(b)), + c_ = simde_uint16x4_to_private(simde_vreinterpret_u16_s16(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpret_s16_u16(simde_uint16x4_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbsl_s16 + #define vbsl_s16(a, b, c) simde_vbsl_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vbsl_s32(simde_uint32x2_t a, simde_int32x2_t b, simde_int32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbsl_s32(a, b, c); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(simde_vreinterpret_u32_s32(b)), + c_ = simde_uint32x2_to_private(simde_vreinterpret_u32_s32(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpret_s32_u32(simde_uint32x2_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbsl_s32 + #define vbsl_s32(a, b, c) simde_vbsl_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vbsl_s64(simde_uint64x1_t a, simde_int64x1_t b, simde_int64x1_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbsl_s64(a, b, c); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(simde_vreinterpret_u64_s64(b)), + c_ = simde_uint64x1_to_private(simde_vreinterpret_u64_s64(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpret_s64_u64(simde_uint64x1_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbsl_s64 + #define vbsl_s64(a, b, c) simde_vbsl_s64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vbsl_u8(simde_uint8x8_t a, simde_uint8x8_t b, simde_uint8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbsl_u8(a, b, c); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b), + c_ = simde_uint8x8_to_private(c); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbsl_u8 + #define vbsl_u8(a, b, c) simde_vbsl_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vbsl_u16(simde_uint16x4_t a, simde_uint16x4_t b, simde_uint16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbsl_u16(a, b, c); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b), + c_ = simde_uint16x4_to_private(c); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbsl_u16 + #define vbsl_u16(a, b, c) simde_vbsl_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vbsl_u32(simde_uint32x2_t a, simde_uint32x2_t b, simde_uint32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbsl_u32(a, b, c); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b), + c_ = simde_uint32x2_to_private(c); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbsl_u32 + #define vbsl_u32(a, b, c) simde_vbsl_u32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vbsl_u64(simde_uint64x1_t a, simde_uint64x1_t b, simde_uint64x1_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbsl_u64(a, b, c); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b), + c_ = simde_uint64x1_to_private(c); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbsl_u64 + #define vbsl_u64(a, b, c) simde_vbsl_u64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vbslq_f32(simde_uint32x4_t a, simde_float32x4_t b, simde_float32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbslq_f32(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_14_NATIVE) + return vec_sel(c, b, a); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(simde_vreinterpretq_u32_f32(b)), + c_ = simde_uint32x4_to_private(simde_vreinterpretq_u32_f32(c)); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_bitselect(b_.v128, c_.v128, a_.v128); + #elif defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, c_.m128i, 0xca); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpretq_f32_u32(simde_uint32x4_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbslq_f32 + #define vbslq_f32(a, b, c) simde_vbslq_f32((a), (b), (c)) +#endif + + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vbslq_f64(simde_uint64x2_t a, simde_float64x2_t b, simde_float64x2_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vbslq_f64(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_sel(c, b, a); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(simde_vreinterpretq_u64_f64(b)), + c_ = simde_uint64x2_to_private(simde_vreinterpretq_u64_f64(c)); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_bitselect(b_.v128, c_.v128, a_.v128); + #elif defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi64(a_.m128i, b_.m128i, c_.m128i, 0xca); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpretq_f64_u64(simde_uint64x2_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vbslq_f64 + #define vbslq_f64(a, b, c) simde_vbslq_f64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vbslq_s8(simde_uint8x16_t a, simde_int8x16_t b, simde_int8x16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbslq_s8(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_sel(c, b, a); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(simde_vreinterpretq_u8_s8(b)), + c_ = simde_uint8x16_to_private(simde_vreinterpretq_u8_s8(c)); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_bitselect(b_.v128, c_.v128, a_.v128); + #elif defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, c_.m128i, 0xca); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpretq_s8_u8(simde_uint8x16_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbslq_s8 + #define vbslq_s8(a, b, c) simde_vbslq_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vbslq_s16(simde_uint16x8_t a, simde_int16x8_t b, simde_int16x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbslq_s16(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_sel(c, b, a); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(simde_vreinterpretq_u16_s16(b)), + c_ = simde_uint16x8_to_private(simde_vreinterpretq_u16_s16(c)); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_bitselect(b_.v128, c_.v128, a_.v128); + #elif defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, c_.m128i, 0xca); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpretq_s16_u16(simde_uint16x8_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbslq_s16 + #define vbslq_s16(a, b, c) simde_vbslq_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vbslq_s32(simde_uint32x4_t a, simde_int32x4_t b, simde_int32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbslq_s32(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_sel(c, b, a); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(simde_vreinterpretq_u32_s32(b)), + c_ = simde_uint32x4_to_private(simde_vreinterpretq_u32_s32(c)); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_bitselect(b_.v128, c_.v128, a_.v128); + #elif defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, c_.m128i, 0xca); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpretq_s32_u32(simde_uint32x4_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbslq_s32 + #define vbslq_s32(a, b, c) simde_vbslq_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vbslq_s64(simde_uint64x2_t a, simde_int64x2_t b, simde_int64x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbslq_s64(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return + simde_vreinterpretq_s64_s32( + simde_vbslq_s32( + simde_vreinterpretq_u32_u64(a), + simde_vreinterpretq_s32_s64(b), + simde_vreinterpretq_s32_s64(c) + ) + ); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_sel( + HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed long long), c), + HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed long long), b), + HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), a)); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(simde_vreinterpretq_u64_s64(b)), + c_ = simde_uint64x2_to_private(simde_vreinterpretq_u64_s64(c)); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_bitselect(b_.v128, c_.v128, a_.v128); + #elif defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, c_.m128i, 0xca); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_vreinterpretq_s64_u64(simde_uint64x2_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbslq_s64 + #define vbslq_s64(a, b, c) simde_vbslq_s64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vbslq_u8(simde_uint8x16_t a, simde_uint8x16_t b, simde_uint8x16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbslq_u8(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_sel(c, b, a); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b), + c_ = simde_uint8x16_to_private(c); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_bitselect(b_.v128, c_.v128, a_.v128); + #elif defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, c_.m128i, 0xca); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbslq_u8 + #define vbslq_u8(a, b, c) simde_vbslq_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vbslq_u16(simde_uint16x8_t a, simde_uint16x8_t b, simde_uint16x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbslq_u16(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_sel(c, b, a); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b), + c_ = simde_uint16x8_to_private(c); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_bitselect(b_.v128, c_.v128, a_.v128); + #elif defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, c_.m128i, 0xca); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbslq_u16 + #define vbslq_u16(a, b, c) simde_vbslq_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vbslq_u32(simde_uint32x4_t a, simde_uint32x4_t b, simde_uint32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbslq_u32(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_sel(c, b, a); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b), + c_ = simde_uint32x4_to_private(c); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_bitselect(b_.v128, c_.v128, a_.v128); + #elif defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, c_.m128i, 0xca); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbslq_u32 + #define vbslq_u32(a, b, c) simde_vbslq_u32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vbslq_u64(simde_uint64x2_t a, simde_uint64x2_t b, simde_uint64x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vbslq_u64(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return + simde_vreinterpretq_u64_u32( + simde_vbslq_u32( + simde_vreinterpretq_u32_u64(a), + simde_vreinterpretq_u32_u64(b), + simde_vreinterpretq_u32_u64(c) + ) + ); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b), + c_ = simde_uint64x2_to_private(c); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_bitselect(b_.v128, c_.v128, a_.v128); + #elif defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, c_.m128i, 0xca); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = c_.values ^ ((b_.values ^ c_.values) & a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] & a_.values[i]) | (c_.values[i] & ~a_.values[i]); + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vbslq_u64 + #define vbslq_u64(a, b, c) simde_vbslq_u64((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_BSL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/bsl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cage.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2021 Evan Nemerson + * 2021 Atharva Nimbalkar + */ + +#if !defined(SIMDE_ARM_NEON_CAGE_H) +#define SIMDE_ARM_NEON_CAGE_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cge.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_CGE_H) +#define SIMDE_ARM_NEON_CGE_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcgeq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgeq_f32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) && 0 + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmpge(a, b)); + #else + simde_float32x4_private + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + simde_uint32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_cmpge_ps(a_.m128, b_.m128)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_ge(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgeq_f32 + #define vcgeq_f32(a, b) simde_vcgeq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcgeq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgeq_f64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) && 0 + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmpge(a, b)); + #else + simde_float64x2_private + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + simde_uint64x2_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castpd_si128(_mm_cmpge_pd(a_.m128d, b_.m128d)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_ge(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgeq_f64 + #define vcgeq_f64(a, b) simde_vcgeq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcgeq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgeq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) && 0 + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_cmpge(a, b)); + #else + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + simde_uint8x16_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(_mm_cmpgt_epi8(a_.m128i, b_.m128i), _mm_cmpeq_epi8(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_ge(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgeq_s8 + #define vcgeq_s8(a, b) simde_vcgeq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcgeq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgeq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) && 0 + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), vec_cmpge(a, b)); + #else + simde_int16x8_private + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + simde_uint16x8_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(_mm_cmpgt_epi16(a_.m128i, b_.m128i), _mm_cmpeq_epi16(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_ge(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgeq_s16 + #define vcgeq_s16(a, b) simde_vcgeq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcgeq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgeq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) && 0 + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmpge(a, b)); + #else + simde_int32x4_private + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + simde_uint32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(_mm_cmpgt_epi32(a_.m128i, b_.m128i), _mm_cmpeq_epi32(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_ge(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgeq_s32 + #define vcgeq_s32(a, b) simde_vcgeq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcgeq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgeq_s64(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_s32(vmvnq_s32(vreinterpretq_s32_s64(vshrq_n_s64(vqsubq_s64(a, b), 63)))); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) && 0 + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmpge(a, b)); + #else + simde_int64x2_private + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + simde_uint64x2_private r_; + + #if defined(SIMDE_X86_SSE4_2_NATIVE) + r_.m128i = _mm_or_si128(_mm_cmpgt_epi64(a_.m128i, b_.m128i), _mm_cmpeq_epi64(a_.m128i, b_.m128i)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgeq_s64 + #define vcgeq_s64(a, b) simde_vcgeq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcgeq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgeq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) && 0 + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_cmpge(a, b)); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bits = _mm_set1_epi8(INT8_MIN); + r_.m128i = _mm_or_si128(_mm_cmpgt_epi8(_mm_xor_si128(a_.m128i, sign_bits), _mm_xor_si128(b_.m128i, sign_bits)), _mm_cmpeq_epi8(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u8x16_ge(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgeq_u8 + #define vcgeq_u8(a, b) simde_vcgeq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcgeq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgeq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) && 0 + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), vec_cmpge(a, b)); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bits = _mm_set1_epi16(INT16_MIN); + r_.m128i = _mm_or_si128(_mm_cmpgt_epi16(_mm_xor_si128(a_.m128i, sign_bits), _mm_xor_si128(b_.m128i, sign_bits)), _mm_cmpeq_epi16(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u16x8_ge(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgeq_u16 + #define vcgeq_u16(a, b) simde_vcgeq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcgeq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgeq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) && 0 + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmpge(a, b)); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bits = _mm_set1_epi32(INT32_MIN); + r_.m128i = _mm_or_si128(_mm_cmpgt_epi32(_mm_xor_si128(a_.m128i, sign_bits), _mm_xor_si128(b_.m128i, sign_bits)), _mm_cmpeq_epi32(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u32x4_ge(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgeq_u32 + #define vcgeq_u32(a, b) simde_vcgeq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcgeq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgeq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) && 0 + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmpge(a, b)); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_X86_SSE4_2_NATIVE) + __m128i sign_bits = _mm_set1_epi64x(INT64_MIN); + r_.m128i = _mm_or_si128(_mm_cmpgt_epi64(_mm_xor_si128(a_.m128i, sign_bits), _mm_xor_si128(b_.m128i, sign_bits)), _mm_cmpeq_epi64(a_.m128i, b_.m128i)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgeq_u64 + #define vcgeq_u64(a, b) simde_vcgeq_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcge_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcge_f32(a, b); + #else + simde_float32x2_private + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcge_f32 + #define vcge_f32(a, b) simde_vcge_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcge_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcge_f64(a, b); + #else + simde_float64x1_private + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcge_f64 + #define vcge_f64(a, b) simde_vcge_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vcge_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcge_s8(a, b); + #else + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + simde_uint8x8_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(_mm_cmpgt_pi8(a_.m64, b_.m64), _mm_cmpeq_pi8(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcge_s8 + #define vcge_s8(a, b) simde_vcge_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vcge_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcge_s16(a, b); + #else + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + simde_uint16x4_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(_mm_cmpgt_pi16(a_.m64, b_.m64), _mm_cmpeq_pi16(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcge_s16 + #define vcge_s16(a, b) simde_vcge_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcge_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcge_s32(a, b); + #else + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + simde_uint32x2_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(_mm_cmpgt_pi32(a_.m64, b_.m64), _mm_cmpeq_pi32(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcge_s32 + #define vcge_s32(a, b) simde_vcge_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcge_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcge_s64(a, b); + #else + simde_int64x1_private + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcge_s64 + #define vcge_s64(a, b) simde_vcge_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vcge_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcge_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bits = _mm_set1_pi8(INT8_MIN); + r_.m64 = _mm_or_si64(_mm_cmpgt_pi8(_mm_xor_si64(a_.m64, sign_bits), _mm_xor_si64(b_.m64, sign_bits)), _mm_cmpeq_pi8(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcge_u8 + #define vcge_u8(a, b) simde_vcge_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vcge_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcge_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bits = _mm_set1_pi16(INT16_MIN); + r_.m64 = _mm_or_si64(_mm_cmpgt_pi16(_mm_xor_si64(a_.m64, sign_bits), _mm_xor_si64(b_.m64, sign_bits)), _mm_cmpeq_pi16(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcge_u16 + #define vcge_u16(a, b) simde_vcge_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcge_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcge_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bits = _mm_set1_pi32(INT32_MIN); + r_.m64 = _mm_or_si64(_mm_cmpgt_pi32(_mm_xor_si64(a_.m64, sign_bits), _mm_xor_si64(b_.m64, sign_bits)), _mm_cmpeq_pi32(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcge_u32 + #define vcge_u32(a, b) simde_vcge_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcge_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcge_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcge_u64 + #define vcge_u64(a, b) simde_vcge_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vcged_f64(simde_float64_t a, simde_float64_t b){ + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return HEDLEY_STATIC_CAST(uint64_t, vcged_f64(a, b)); + #else + return (a >= b) ? UINT64_MAX : 0; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcged_f64 + #define vcged_f64(a, b) simde_vcged_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vcged_s64(int64_t a, int64_t b){ + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return HEDLEY_STATIC_CAST(uint64_t, vcged_s64(a, b)); + #else + return (a >= b) ? UINT64_MAX : 0; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcged_s64 + #define vcged_s64(a, b) simde_vcged_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vcged_u64(uint64_t a, uint64_t b){ + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return HEDLEY_STATIC_CAST(uint64_t, vcged_u64(a, b)); + #else + return (a >= b) ? UINT64_MAX : 0; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcged_u64 + #define vcged_u64(a, b) simde_vcged_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vcges_f32(simde_float32_t a, simde_float32_t b){ + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return HEDLEY_STATIC_CAST(uint32_t, vcges_f32(a, b)); + #else + return (a >= b) ? UINT32_MAX : 0; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcges_f32 + #define vcges_f32(a, b) simde_vcges_f32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CGE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cge.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vcages_f32(simde_float32_t a, simde_float32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcages_f32(a, b); + #else + return (simde_math_fabsf(a) >= simde_math_fabsf(b)) ? ~UINT32_C(0) : UINT32_C(0); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcages_f32 + #define vcages_f32(a, b) simde_vcages_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vcaged_f64(simde_float64_t a, simde_float64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcaged_f64(a, b); + #else + return (simde_math_fabs(a) >= simde_math_fabs(b)) ? ~UINT64_C(0) : UINT64_C(0); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcaged_f64 + #define vcaged_f64(a, b) simde_vcaged_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcage_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcage_f32(a, b); + #else + return simde_vcge_f32(simde_vabs_f32(a), simde_vabs_f32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcage_f32 + #define vcage_f32(a, b) simde_vcage_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcage_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcage_f64(a, b); + #else + return simde_vcge_f64(simde_vabs_f64(a), simde_vabs_f64(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcage_f64 + #define vcage_f64(a, b) simde_vcage_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcageq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcageq_f32(a, b); + #else + return simde_vcgeq_f32(simde_vabsq_f32(a), simde_vabsq_f32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcageq_f32 + #define vcageq_f32(a, b) simde_vcageq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcageq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcageq_f64(a, b); + #else + return simde_vcgeq_f64(simde_vabsq_f64(a), simde_vabsq_f64(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcageq_f64 + #define vcageq_f64(a, b) simde_vcageq_f64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CAGE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cage.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cagt.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_CAGT_H) +#define SIMDE_ARM_NEON_CAGT_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cgt.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_CGT_H) +#define SIMDE_ARM_NEON_CGT_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/combine.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the folhighing conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_COMBINE_H) +#define SIMDE_ARM_NEON_COMBINE_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vcombine_f32(simde_float32x2_t low, simde_float32x2_t high) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcombine_f32(low, high); + #else + simde_float32x4_private r_; + simde_float32x2_private + low_ = simde_float32x2_to_private(low), + high_ = simde_float32x2_to_private(high); + + /* Note: __builtin_shufflevector can have a the output contain + * twice the number of elements, __builtin_shuffle cannot. + * Using SIMDE_SHUFFLE_VECTOR_ here would not work. */ + #if defined(SIMDE_VECTOR_SUBSCRIPT) && HEDLEY_HAS_BUILTIN(__builtin_shufflevector) + r_.values = __builtin_shufflevector(low_.values, high_.values, 0, 1, 2, 3); + #else + size_t halfway = (sizeof(r_.values) / sizeof(r_.values[0])) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway ; i++) { + r_.values[i] = low_.values[i]; + r_.values[i + halfway] = high_.values[i]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcombine_f32 + #define vcombine_f32(low, high) simde_vcombine_f32((low), (high)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vcombine_f64(simde_float64x1_t low, simde_float64x1_t high) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcombine_f64(low, high); + #else + simde_float64x2_private r_; + simde_float64x1_private + low_ = simde_float64x1_to_private(low), + high_ = simde_float64x1_to_private(high); + + #if defined(SIMDE_VECTOR_SUBSCRIPT) && HEDLEY_HAS_BUILTIN(__builtin_shufflevector) + r_.values = __builtin_shufflevector(low_.values, high_.values, 0, 1); + #else + size_t halfway = (sizeof(r_.values) / sizeof(r_.values[0])) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway ; i++) { + r_.values[i] = low_.values[i]; + r_.values[i + halfway] = high_.values[i]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcombine_f64 + #define vcombine_f64(low, high) simde_vcombine_f64((low), (high)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vcombine_s8(simde_int8x8_t low, simde_int8x8_t high) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcombine_s8(low, high); + #else + simde_int8x16_private r_; + simde_int8x8_private + low_ = simde_int8x8_to_private(low), + high_ = simde_int8x8_to_private(high); + + #if defined(SIMDE_VECTOR_SUBSCRIPT) && HEDLEY_HAS_BUILTIN(__builtin_shufflevector) + r_.values = __builtin_shufflevector(low_.values, high_.values, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); + #else + size_t halfway = (sizeof(r_.values) / sizeof(r_.values[0])) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway ; i++) { + r_.values[i] = low_.values[i]; + r_.values[i + halfway] = high_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcombine_s8 + #define vcombine_s8(low, high) simde_vcombine_s8((low), (high)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vcombine_s16(simde_int16x4_t low, simde_int16x4_t high) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcombine_s16(low, high); + #else + simde_int16x8_private r_; + simde_int16x4_private + low_ = simde_int16x4_to_private(low), + high_ = simde_int16x4_to_private(high); + + #if defined(SIMDE_VECTOR_SUBSCRIPT) && HEDLEY_HAS_BUILTIN(__builtin_shufflevector) + r_.values = __builtin_shufflevector(low_.values, high_.values, 0, 1, 2, 3, 4, 5, 6, 7); + #else + size_t halfway = (sizeof(r_.values) / sizeof(r_.values[0])) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway ; i++) { + r_.values[i] = low_.values[i]; + r_.values[i + halfway] = high_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcombine_s16 + #define vcombine_s16(low, high) simde_vcombine_s16((low), (high)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vcombine_s32(simde_int32x2_t low, simde_int32x2_t high) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcombine_s32(low, high); + #else + simde_int32x4_private r_; + simde_int32x2_private + low_ = simde_int32x2_to_private(low), + high_ = simde_int32x2_to_private(high); + + #if defined(SIMDE_VECTOR_SUBSCRIPT) && HEDLEY_HAS_BUILTIN(__builtin_shufflevector) + r_.values = __builtin_shufflevector(low_.values, high_.values, 0, 1, 2, 3); + #else + size_t halfway = (sizeof(r_.values) / sizeof(r_.values[0])) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway ; i++) { + r_.values[i] = low_.values[i]; + r_.values[i + halfway] = high_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcombine_s32 + #define vcombine_s32(low, high) simde_vcombine_s32((low), (high)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vcombine_s64(simde_int64x1_t low, simde_int64x1_t high) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcombine_s64(low, high); + #else + simde_int64x2_private r_; + simde_int64x1_private + low_ = simde_int64x1_to_private(low), + high_ = simde_int64x1_to_private(high); + + #if defined(SIMDE_VECTOR_SUBSCRIPT) && HEDLEY_HAS_BUILTIN(__builtin_shufflevector) + r_.values = __builtin_shufflevector(low_.values, high_.values, 0, 1); + #else + size_t halfway = (sizeof(r_.values) / sizeof(r_.values[0])) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway ; i++) { + r_.values[i] = low_.values[i]; + r_.values[i + halfway] = high_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcombine_s64 + #define vcombine_s64(low, high) simde_vcombine_s64((low), (high)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcombine_u8(simde_uint8x8_t low, simde_uint8x8_t high) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcombine_u8(low, high); + #else + simde_uint8x16_private r_; + simde_uint8x8_private + low_ = simde_uint8x8_to_private(low), + high_ = simde_uint8x8_to_private(high); + + #if defined(SIMDE_VECTOR_SUBSCRIPT) && HEDLEY_HAS_BUILTIN(__builtin_shufflevector) + r_.values = __builtin_shufflevector(low_.values, high_.values, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); + #else + size_t halfway = (sizeof(r_.values) / sizeof(r_.values[0])) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway ; i++) { + r_.values[i] = low_.values[i]; + r_.values[i + halfway] = high_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcombine_u8 + #define vcombine_u8(low, high) simde_vcombine_u8((low), (high)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcombine_u16(simde_uint16x4_t low, simde_uint16x4_t high) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcombine_u16(low, high); + #else + simde_uint16x8_private r_; + simde_uint16x4_private + low_ = simde_uint16x4_to_private(low), + high_ = simde_uint16x4_to_private(high); + + #if defined(SIMDE_VECTOR_SUBSCRIPT) && HEDLEY_HAS_BUILTIN(__builtin_shufflevector) + r_.values = __builtin_shufflevector(low_.values, high_.values, 0, 1, 2, 3, 4, 5, 6, 7); + #else + size_t halfway = (sizeof(r_.values) / sizeof(r_.values[0])) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway ; i++) { + r_.values[i] = low_.values[i]; + r_.values[i + halfway] = high_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcombine_u16 + #define vcombine_u16(low, high) simde_vcombine_u16((low), (high)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcombine_u32(simde_uint32x2_t low, simde_uint32x2_t high) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcombine_u32(low, high); + #else + simde_uint32x4_private r_; + simde_uint32x2_private + low_ = simde_uint32x2_to_private(low), + high_ = simde_uint32x2_to_private(high); + + #if defined(SIMDE_VECTOR_SUBSCRIPT) && HEDLEY_HAS_BUILTIN(__builtin_shufflevector) + r_.values = __builtin_shufflevector(low_.values, high_.values, 0, 1, 2, 3); + #else + size_t halfway = (sizeof(r_.values) / sizeof(r_.values[0])) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway ; i++) { + r_.values[i] = low_.values[i]; + r_.values[i + halfway] = high_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcombine_u32 + #define vcombine_u32(low, high) simde_vcombine_u32((low), (high)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcombine_u64(simde_uint64x1_t low, simde_uint64x1_t high) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcombine_u64(low, high); + #else + simde_uint64x2_private r_; + simde_uint64x1_private + low_ = simde_uint64x1_to_private(low), + high_ = simde_uint64x1_to_private(high); + + #if defined(SIMDE_VECTOR_SUBSCRIPT) && HEDLEY_HAS_BUILTIN(__builtin_shufflevector) + r_.values = __builtin_shufflevector(low_.values, high_.values, 0, 1); + #else + size_t halfway = (sizeof(r_.values) / sizeof(r_.values[0])) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway ; i++) { + r_.values[i] = low_.values[i]; + r_.values[i + halfway] = high_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcombine_u64 + #define vcombine_u64(low, high) simde_vcombine_u64((low), (high)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_COMBINE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/combine.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcgtq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgtq_f32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmpgt(a, b)); + #else + simde_float32x4_private + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + simde_uint32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_cmpgt_ps(a_.m128, b_.m128)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_gt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgtq_f32 + #define vcgtq_f32(a, b) simde_vcgtq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcgtq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtq_f64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmpgt(a, b)); + #else + simde_float64x2_private + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + simde_uint64x2_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castpd_si128(_mm_cmpgt_pd(a_.m128d, b_.m128d)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_gt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtq_f64 + #define vcgtq_f64(a, b) simde_vcgtq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcgtq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgtq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_cmpgt(a, b)); + #else + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + simde_uint8x16_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmpgt_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_gt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgtq_s8 + #define vcgtq_s8(a, b) simde_vcgtq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcgtq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgtq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), vec_cmpgt(a, b)); + #else + simde_int16x8_private + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + simde_uint16x8_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmpgt_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_gt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgtq_s16 + #define vcgtq_s16(a, b) simde_vcgtq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcgtq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgtq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmpgt(a, b)); + #else + simde_int32x4_private + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + simde_uint32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmpgt_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_gt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgtq_s32 + #define vcgtq_s32(a, b) simde_vcgtq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcgtq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtq_s64(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_s64(vshrq_n_s64(vqsubq_s64(b, a), 63)); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmpgt(a, b)); + #else + simde_int64x2_private + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + simde_uint64x2_private r_; + + #if defined(SIMDE_X86_SSE4_2_NATIVE) + r_.m128i = _mm_cmpgt_epi64(a_.m128i, b_.m128i); + #elif defined(SIMDE_X86_SSE2_NATIVE) + /* https://stackoverflow.com/a/65175746/501126 */ + __m128i r = _mm_and_si128(_mm_cmpeq_epi32(a_.m128i, b_.m128i), _mm_sub_epi64(b_.m128i, a_.m128i)); + r = _mm_or_si128(r, _mm_cmpgt_epi32(a_.m128i, b_.m128i)); + r_.m128i = _mm_shuffle_epi32(r, _MM_SHUFFLE(3,3,1,1)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtq_s64 + #define vcgtq_s64(a, b) simde_vcgtq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcgtq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgtq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_cmpgt(a, b)); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bit = _mm_set1_epi8(INT8_MIN); + r_.m128i = _mm_cmpgt_epi8(_mm_xor_si128(a_.m128i, sign_bit), _mm_xor_si128(b_.m128i, sign_bit)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u8x16_gt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgtq_u8 + #define vcgtq_u8(a, b) simde_vcgtq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcgtq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgtq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), vec_cmpgt(a, b)); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bit = _mm_set1_epi16(INT16_MIN); + r_.m128i = _mm_cmpgt_epi16(_mm_xor_si128(a_.m128i, sign_bit), _mm_xor_si128(b_.m128i, sign_bit)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u16x8_gt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgtq_u16 + #define vcgtq_u16(a, b) simde_vcgtq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcgtq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgtq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmpgt(a, b)); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bit = _mm_set1_epi32(INT32_MIN); + r_.m128i = _mm_cmpgt_epi32(_mm_xor_si128(a_.m128i, sign_bit), _mm_xor_si128(b_.m128i, sign_bit)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u32x4_gt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgtq_u32 + #define vcgtq_u32(a, b) simde_vcgtq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcgtq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmpgt(a, b)); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_X86_SSE4_2_NATIVE) + __m128i sign_bit = _mm_set1_epi64x(INT64_MIN); + r_.m128i = _mm_cmpgt_epi64(_mm_xor_si128(a_.m128i, sign_bit), _mm_xor_si128(b_.m128i, sign_bit)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtq_u64 + #define vcgtq_u64(a, b) simde_vcgtq_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcgt_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgt_f32(a, b); + #else + simde_float32x2_private + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgt_f32 + #define vcgt_f32(a, b) simde_vcgt_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcgt_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgt_f64(a, b); + #else + simde_float64x1_private + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgt_f64 + #define vcgt_f64(a, b) simde_vcgt_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vcgt_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgt_s8(a, b); + #else + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + simde_uint8x8_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_cmpgt_pi8(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgt_s8 + #define vcgt_s8(a, b) simde_vcgt_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vcgt_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgt_s16(a, b); + #else + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + simde_uint16x4_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_cmpgt_pi16(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgt_s16 + #define vcgt_s16(a, b) simde_vcgt_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcgt_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgt_s32(a, b); + #else + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + simde_uint32x2_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_cmpgt_pi32(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgt_s32 + #define vcgt_s32(a, b) simde_vcgt_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcgt_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgt_s64(a, b); + #else + simde_int64x1_private + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgt_s64 + #define vcgt_s64(a, b) simde_vcgt_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vcgt_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgt_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bit = _mm_set1_pi8(INT8_MIN); + r_.m64 = _mm_cmpgt_pi8(_mm_xor_si64(a_.m64, sign_bit), _mm_xor_si64(b_.m64, sign_bit)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgt_u8 + #define vcgt_u8(a, b) simde_vcgt_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vcgt_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgt_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bit = _mm_set1_pi16(INT16_MIN); + r_.m64 = _mm_cmpgt_pi16(_mm_xor_si64(a_.m64, sign_bit), _mm_xor_si64(b_.m64, sign_bit)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgt_u16 + #define vcgt_u16(a, b) simde_vcgt_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcgt_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcgt_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bit = _mm_set1_pi32(INT32_MIN); + r_.m64 = _mm_cmpgt_pi32(_mm_xor_si64(a_.m64, sign_bit), _mm_xor_si64(b_.m64, sign_bit)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcgt_u32 + #define vcgt_u32(a, b) simde_vcgt_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcgt_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgt_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgt_u64 + #define vcgt_u64(a, b) simde_vcgt_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CGT_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cgt.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vcagts_f32(simde_float32_t a, simde_float32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcagts_f32(a, b); + #else + return (simde_math_fabsf(a) > simde_math_fabsf(b)) ? ~UINT32_C(0) : UINT32_C(0); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcagts_f32 + #define vcagts_f32(a, b) simde_vcagts_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vcagtd_f64(simde_float64_t a, simde_float64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcagtd_f64(a, b); + #else + return (simde_math_fabs(a) > simde_math_fabs(b)) ? ~UINT64_C(0) : UINT64_C(0); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcagtd_f64 + #define vcagtd_f64(a, b) simde_vcagtd_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcagt_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcagt_f32(a, b); + #else + return simde_vcgt_f32(simde_vabs_f32(a), simde_vabs_f32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcagt_f32 + #define vcagt_f32(a, b) simde_vcagt_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcagt_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcagt_f64(a, b); + #else + return simde_vcgt_f64(simde_vabs_f64(a), simde_vabs_f64(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcagt_f64 + #define vcagt_f64(a, b) simde_vcagt_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcagtq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcagtq_f32(a, b); + #else + return simde_vcgtq_f32(simde_vabsq_f32(a), simde_vabsq_f32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcagtq_f32 + #define vcagtq_f32(a, b) simde_vcagtq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcagtq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcagtq_f64(a, b); + #else + return simde_vcgtq_f64(simde_vabsq_f64(a), simde_vabsq_f64(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcagtq_f64 + #define vcagtq_f64(a, b) simde_vcagtq_f64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CAGT_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cagt.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ceq.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_CEQ_H) +#define SIMDE_ARM_NEON_CEQ_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vceqs_f32(simde_float32_t a, simde_float32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqs_f32(a, b); + #else + return (a == b) ? ~UINT32_C(0) : UINT32_C(0); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vceqs_f32 + #define vceqs_f32(a, b) simde_vceqs_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vceqd_f64(simde_float64_t a, simde_float64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqd_f64(a, b); + #else + return (a == b) ? ~UINT64_C(0) : UINT64_C(0); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vceqd_f64 + #define vceqd_f64(a, b) simde_vceqd_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vceqd_s64(int64_t a, int64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return HEDLEY_STATIC_CAST(uint64_t, vceqd_s64(a, b)); + #else + return (a == b) ? ~UINT64_C(0) : UINT64_C(0); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vceqd_s64 + #define vceqd_s64(a, b) simde_vceqd_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vceqd_u64(uint64_t a, uint64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqd_u64(a, b); + #else + return (a == b) ? ~UINT64_C(0) : UINT64_C(0); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vceqd_u64 + #define vceqd_u64(a, b) simde_vceqd_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vceq_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceq_f32(a, b); + #else + simde_uint32x2_private r_; + simde_float32x2_private + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT32_C(0) : UINT32_C(0); + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceq_f32 + #define vceq_f32(a, b) simde_vceq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vceq_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceq_f64(a, b); + #else + simde_uint64x1_private r_; + simde_float64x1_private + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT64_C(0) : UINT64_C(0); + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vceq_f64 + #define vceq_f64(a, b) simde_vceq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vceq_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceq_s8(a, b); + #else + simde_uint8x8_private r_; + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_cmpeq_pi8(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT8_C(0) : UINT8_C(0); + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceq_s8 + #define vceq_s8(a, b) simde_vceq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vceq_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceq_s16(a, b); + #else + simde_uint16x4_private r_; + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_cmpeq_pi16(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT16_C(0) : UINT16_C(0); + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceq_s16 + #define vceq_s16(a, b) simde_vceq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vceq_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceq_s32(a, b); + #else + simde_uint32x2_private r_; + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_cmpeq_pi32(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT32_C(0) : UINT32_C(0); + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceq_s32 + #define vceq_s32(a, b) simde_vceq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vceq_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceq_s64(a, b); + #else + simde_uint64x1_private r_; + simde_int64x1_private + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT64_C(0) : UINT64_C(0); + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceq_s64 + #define vceq_s64(a, b) simde_vceq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vceq_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceq_u8(a, b); + #else + simde_uint8x8_private r_; + simde_uint8x8_private + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT8_C(0) : UINT8_C(0); + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceq_u8 + #define vceq_u8(a, b) simde_vceq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vceq_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceq_u16(a, b); + #else + simde_uint16x4_private r_; + simde_uint16x4_private + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT16_C(0) : UINT16_C(0); + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceq_u16 + #define vceq_u16(a, b) simde_vceq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vceq_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceq_u32(a, b); + #else + simde_uint32x2_private r_; + simde_uint32x2_private + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT32_C(0) : UINT32_C(0); + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceq_u32 + #define vceq_u32(a, b) simde_vceq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vceq_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceq_u64(a, b); + #else + simde_uint64x1_private r_; + simde_uint64x1_private + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT64_C(0) : UINT64_C(0); + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceq_u64 + #define vceq_u64(a, b) simde_vceq_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vceqq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceqq_f32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmpeq(a, b)); + #else + simde_uint32x4_private r_; + simde_float32x4_private + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_cmpeq_ps(a_.m128, b_.m128)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_eq(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT32_C(0) : UINT32_C(0); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqq_f32 + #define vceqq_f32(a, b) simde_vceqq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vceqq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqq_f64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmpeq(a, b)); + #else + simde_uint64x2_private r_; + simde_float64x2_private + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castpd_si128(_mm_cmpeq_pd(a_.m128d, b_.m128d)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_eq(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT64_C(0) : UINT64_C(0); + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vceqq_f64 + #define vceqq_f64(a, b) simde_vceqq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vceqq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceqq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_cmpeq(a, b)); + #else + simde_uint8x16_private r_; + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmpeq_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_eq(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT8_C(0) : UINT8_C(0); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqq_s8 + #define vceqq_s8(a, b) simde_vceqq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vceqq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceqq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), vec_cmpeq(a, b)); + #else + simde_uint16x8_private r_; + simde_int16x8_private + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmpeq_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_eq(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT16_C(0) : UINT16_C(0); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqq_s16 + #define vceqq_s16(a, b) simde_vceqq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vceqq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceqq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmpeq(a, b)); + #else + simde_uint32x4_private r_; + simde_int32x4_private + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmpeq_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_eq(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT32_C(0) : UINT32_C(0); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqq_s32 + #define vceqq_s32(a, b) simde_vceqq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vceqq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqq_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmpeq(a, b)); + #else + simde_uint64x2_private r_; + simde_int64x2_private + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128i = _mm_cmpeq_epi64(a_.m128i, b_.m128i); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT64_C(0) : UINT64_C(0); + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqq_s64 + #define vceqq_s64(a, b) simde_vceqq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vceqq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceqq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_cmpeq(a, b)); + #else + simde_uint8x16_private r_; + simde_uint8x16_private + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmpeq_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT8_C(0) : UINT8_C(0); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqq_u8 + #define vceqq_u8(a, b) simde_vceqq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vceqq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceqq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), vec_cmpeq(a, b)); + #else + simde_uint16x8_private r_; + simde_uint16x8_private + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmpeq_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT16_C(0) : UINT16_C(0); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqq_u16 + #define vceqq_u16(a, b) simde_vceqq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vceqq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vceqq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmpeq(a, b)); + #else + simde_uint32x4_private r_; + simde_uint32x4_private + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmpeq_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT32_C(0) : UINT32_C(0); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqq_u32 + #define vceqq_u32(a, b) simde_vceqq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vceqq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmpeq(a, b)); + #else + simde_uint64x2_private r_; + simde_uint64x2_private + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128i = _mm_cmpeq_epi64(a_.m128i, b_.m128i); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values == b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == b_.values[i]) ? ~UINT64_C(0) : UINT64_C(0); + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqq_u64 + #define vceqq_u64(a, b) simde_vceqq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CEQ_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ceq.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ceqz.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_CEQZ_H) +#define SIMDE_ARM_NEON_CEQZ_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vceqz_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqz_f32(a); + #else + return simde_vceq_f32(a, simde_vdup_n_f32(0.0f)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqz_f32 + #define vceqz_f32(a) simde_vceqz_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vceqz_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqz_f64(a); + #else + return simde_vceq_f64(a, simde_vdup_n_f64(0.0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vceqz_f64 + #define vceqz_f64(a) simde_vceqz_f64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vceqz_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqz_s8(a); + #else + return simde_vceq_s8(a, simde_vdup_n_s8(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqz_s8 + #define vceqz_s8(a) simde_vceqz_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vceqz_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqz_s16(a); + #else + return simde_vceq_s16(a, simde_vdup_n_s16(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqz_s16 + #define vceqz_s16(a) simde_vceqz_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vceqz_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqz_s32(a); + #else + return simde_vceq_s32(a, simde_vdup_n_s32(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqz_s32 + #define vceqz_s32(a) simde_vceqz_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vceqz_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqz_s64(a); + #else + return simde_vceq_s64(a, simde_vdup_n_s64(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqz_s64 + #define vceqz_s64(a) simde_vceqz_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vceqz_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqz_u8(a); + #else + return simde_vceq_u8(a, simde_vdup_n_u8(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqz_u8 + #define vceqz_u8(a) simde_vceqz_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vceqz_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqz_u16(a); + #else + return simde_vceq_u16(a, simde_vdup_n_u16(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqz_u16 + #define vceqz_u16(a) simde_vceqz_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vceqz_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqz_u32(a); + #else + return simde_vceq_u32(a, simde_vdup_n_u32(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqz_u32 + #define vceqz_u32(a) simde_vceqz_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vceqz_u64(simde_uint64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqz_u64(a); + #else + return simde_vceq_u64(a, simde_vdup_n_u64(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqz_u64 + #define vceqz_u64(a) simde_vceqz_u64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vceqzq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzq_f32(a); + #else + return simde_vceqq_f32(a, simde_vdupq_n_f32(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzq_f32 + #define vceqzq_f32(a) simde_vceqzq_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vceqzq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzq_f64(a); + #else + return simde_vceqq_f64(a, simde_vdupq_n_f64(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vceqzq_f64 + #define vceqzq_f64(a) simde_vceqzq_f64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vceqzq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzq_s8(a); + #else + return simde_vceqq_s8(a, simde_vdupq_n_s8(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzq_s8 + #define vceqzq_s8(a) simde_vceqzq_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vceqzq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzq_s16(a); + #else + return simde_vceqq_s16(a, simde_vdupq_n_s16(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzq_s16 + #define vceqzq_s16(a) simde_vceqzq_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vceqzq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzq_s32(a); + #else + return simde_vceqq_s32(a, simde_vdupq_n_s32(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzq_s32 + #define vceqzq_s32(a) simde_vceqzq_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vceqzq_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzq_s64(a); + #else + return simde_vceqq_s64(a, simde_vdupq_n_s64(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzq_s64 + #define vceqzq_s64(a) simde_vceqzq_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vceqzq_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzq_u8(a); + #else + return simde_vceqq_u8(a, simde_vdupq_n_u8(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzq_u8 + #define vceqzq_u8(a) simde_vceqzq_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vceqzq_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzq_u16(a); + #else + return simde_vceqq_u16(a, simde_vdupq_n_u16(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzq_u16 + #define vceqzq_u16(a) simde_vceqzq_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vceqzq_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzq_u32(a); + #else + return simde_vceqq_u32(a, simde_vdupq_n_u32(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzq_u32 + #define vceqzq_u32(a) simde_vceqzq_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vceqzq_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzq_u64(a); + #else + return simde_vceqq_u64(a, simde_vdupq_n_u64(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzq_u64 + #define vceqzq_u64(a) simde_vceqzq_u64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vceqzd_s64(int64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return HEDLEY_STATIC_CAST(uint64_t, vceqzd_s64(a)); + #else + return simde_vceqd_s64(a, INT64_C(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzd_s64 + #define vceqzd_s64(a) simde_vceqzd_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vceqzd_u64(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzd_u64(a); + #else + return simde_vceqd_u64(a, UINT64_C(0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzd_u64 + #define vceqzd_u64(a) simde_vceqzd_u64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vceqzs_f32(simde_float32_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzs_f32(a); + #else + return simde_vceqs_f32(a, SIMDE_FLOAT32_C(0.0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzs_f32 + #define vceqzs_f32(a) simde_vceqzs_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vceqzd_f64(simde_float64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vceqzd_f64(a); + #else + return simde_vceqd_f64(a, SIMDE_FLOAT64_C(0.0)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vceqzd_f64 + #define vceqzd_f64(a) simde_vceqzd_f64((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CEQZ_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ceqz.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cgez.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_CGEZ_H) +#define SIMDE_ARM_NEON_CGEZ_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcgezq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgezq_f32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgeq_f32(a, simde_vdupq_n_f32(SIMDE_FLOAT32_C(0.0))); + #else + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_uint32x4_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= SIMDE_FLOAT32_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= SIMDE_FLOAT32_C(0.0)) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgezq_f32 + #define vcgezq_f32(a) simde_vcgezq_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcgezq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgezq_f64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgeq_f64(a, simde_vdupq_n_f64(SIMDE_FLOAT64_C(0.0))); + #else + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_uint64x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= SIMDE_FLOAT64_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= SIMDE_FLOAT64_C(0.0)) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgezq_f64 + #define vcgezq_f64(a) simde_vcgezq_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcgezq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgezq_s8(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgeq_s8(a, simde_vdupq_n_s8(0)); + #else + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_uint8x16_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= 0) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgezq_s8 + #define vcgezq_s8(a) simde_vcgezq_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcgezq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgezq_s16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgeq_s16(a, simde_vdupq_n_s16(0)); + #else + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_uint16x8_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= 0) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgezq_s16 + #define vcgezq_s16(a) simde_vcgezq_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcgezq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgezq_s32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgeq_s32(a, simde_vdupq_n_s32(0)); + #else + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_uint32x4_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= 0) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgezq_s32 + #define vcgezq_s32(a) simde_vcgezq_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcgezq_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgezq_s64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgeq_s64(a, simde_vdupq_n_s64(0)); + #else + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_uint64x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= 0) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgezq_s64 + #define vcgezq_s64(a) simde_vcgezq_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcgez_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgez_f32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcge_f32(a, simde_vdup_n_f32(SIMDE_FLOAT32_C(0.0))); + #else + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= SIMDE_FLOAT32_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= SIMDE_FLOAT32_C(0.0)) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgez_f32 + #define vcgez_f32(a) simde_vcgez_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcgez_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgez_f64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcge_f64(a, simde_vdup_n_f64(SIMDE_FLOAT64_C(0.0))); + #else + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= SIMDE_FLOAT64_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= SIMDE_FLOAT64_C(0.0)) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgez_f64 + #define vcgez_f64(a) simde_vcgez_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vcgez_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgez_s8(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcge_s8(a, simde_vdup_n_s8(0)); + #else + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_uint8x8_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= 0) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgez_s8 + #define vcgez_s8(a) simde_vcgez_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vcgez_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgez_s16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcge_s16(a, simde_vdup_n_s16(0)); + #else + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_uint16x4_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= 0) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgez_s16 + #define vcgez_s16(a) simde_vcgez_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcgez_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgez_s32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcge_s32(a, simde_vdup_n_s32(0)); + #else + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= 0) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgez_s32 + #define vcgez_s32(a) simde_vcgez_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcgez_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgez_s64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcge_s64(a, simde_vdup_n_s64(0)); + #else + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values >= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >= 0) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgez_s64 + #define vcgez_s64(a) simde_vcgez_s64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CGEZ_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cgez.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cgtz.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_CGTZ_H) +#define SIMDE_ARM_NEON_CGTZ_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcgtzq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtzq_f32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgtq_f32(a, simde_vdupq_n_f32(SIMDE_FLOAT32_C(0.0))); + #else + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_uint32x4_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > SIMDE_FLOAT32_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > SIMDE_FLOAT32_C(0.0)) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtzq_f32 + #define vcgtzq_f32(a) simde_vcgtzq_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcgtzq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtzq_f64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgtq_f64(a, simde_vdupq_n_f64(SIMDE_FLOAT64_C(0.0))); + #else + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_uint64x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > SIMDE_FLOAT64_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > SIMDE_FLOAT64_C(0.0)) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtzq_f64 + #define vcgtzq_f64(a) simde_vcgtzq_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcgtzq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtzq_s8(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgtq_s8(a, simde_vdupq_n_s8(0)); + #else + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_uint8x16_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > 0) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtzq_s8 + #define vcgtzq_s8(a) simde_vcgtzq_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcgtzq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtzq_s16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgtq_s16(a, simde_vdupq_n_s16(0)); + #else + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_uint16x8_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > 0) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtzq_s16 + #define vcgtzq_s16(a) simde_vcgtzq_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcgtzq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtzq_s32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgtq_s32(a, simde_vdupq_n_s32(0)); + #else + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_uint32x4_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > 0) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtzq_s32 + #define vcgtzq_s32(a) simde_vcgtzq_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcgtzq_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtzq_s64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgtq_s64(a, simde_vdupq_n_s64(0)); + #else + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_uint64x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > 0) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtzq_s64 + #define vcgtzq_s64(a) simde_vcgtzq_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcgtz_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtz_f32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgt_f32(a, simde_vdup_n_f32(SIMDE_FLOAT32_C(0.0))); + #else + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > SIMDE_FLOAT32_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > SIMDE_FLOAT32_C(0.0)) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtz_f32 + #define vcgtz_f32(a) simde_vcgtz_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcgtz_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtz_f64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgt_f64(a, simde_vdup_n_f64(SIMDE_FLOAT64_C(0.0))); + #else + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > SIMDE_FLOAT64_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > SIMDE_FLOAT64_C(0.0)) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtz_f64 + #define vcgtz_f64(a) simde_vcgtz_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vcgtz_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtz_s8(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgt_s8(a, simde_vdup_n_s8(0)); + #else + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_uint8x8_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > 0) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtz_s8 + #define vcgtz_s8(a) simde_vcgtz_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vcgtz_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtz_s16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgt_s16(a, simde_vdup_n_s16(0)); + #else + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_uint16x4_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > 0) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtz_s16 + #define vcgtz_s16(a) simde_vcgtz_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcgtz_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtz_s32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgt_s32(a, simde_vdup_n_s32(0)); + #else + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > 0) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtz_s32 + #define vcgtz_s32(a) simde_vcgtz_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcgtz_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcgtz_s64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcgt_s64(a, simde_vdup_n_s64(0)); + #else + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values > 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > 0) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcgtz_s64 + #define vcgtz_s64(a) simde_vcgtz_s64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CGTZ_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cgtz.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cle.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_CLE_H) +#define SIMDE_ARM_NEON_CLE_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcleq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcleq_f32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmple(a, b)); + #else + simde_float32x4_private + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + simde_uint32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_cmple_ps(a_.m128, b_.m128)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_le(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcleq_f32 + #define vcleq_f32(a, b) simde_vcleq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcleq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcleq_f64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmple(a, b)); + #else + simde_float64x2_private + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + simde_uint64x2_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castpd_si128(_mm_cmple_pd(a_.m128d, b_.m128d)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_le(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcleq_f64 + #define vcleq_f64(a, b) simde_vcleq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcleq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcleq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_cmple(a, b)); + #else + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + simde_uint8x16_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(_mm_cmpgt_epi8(b_.m128i, a_.m128i), _mm_cmpeq_epi8(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_le(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcleq_s8 + #define vcleq_s8(a, b) simde_vcleq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcleq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcleq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), vec_cmple(a, b)); + #else + simde_int16x8_private + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + simde_uint16x8_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(_mm_cmpgt_epi16(b_.m128i, a_.m128i), _mm_cmpeq_epi16(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_le(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcleq_s16 + #define vcleq_s16(a, b) simde_vcleq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcleq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcleq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmple(a, b)); + #else + simde_int32x4_private + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + simde_uint32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(_mm_cmpgt_epi32(b_.m128i, a_.m128i), _mm_cmpeq_epi32(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_le(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcleq_s32 + #define vcleq_s32(a, b) simde_vcleq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcleq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcleq_s64(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_s32(vmvnq_s32(vreinterpretq_s32_s64(vshrq_n_s64(vqsubq_s64(b, a), 63)))); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmple(a, b)); + #else + simde_int64x2_private + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + simde_uint64x2_private r_; + + #if defined(SIMDE_X86_SSE4_2_NATIVE) + r_.m128i = _mm_or_si128(_mm_cmpgt_epi64(b_.m128i, a_.m128i), _mm_cmpeq_epi64(a_.m128i, b_.m128i)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcleq_s64 + #define vcleq_s64(a, b) simde_vcleq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcleq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcleq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_cmple(a, b)); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bits = _mm_set1_epi8(INT8_MIN); + r_.m128i = _mm_or_si128(_mm_cmpgt_epi8(_mm_xor_si128(b_.m128i, sign_bits), _mm_xor_si128(a_.m128i, sign_bits)), _mm_cmpeq_epi8(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u8x16_le(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcleq_u8 + #define vcleq_u8(a, b) simde_vcleq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcleq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcleq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), vec_cmple(a, b)); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bits = _mm_set1_epi16(INT16_MIN); + r_.m128i = _mm_or_si128(_mm_cmpgt_epi16(_mm_xor_si128(b_.m128i, sign_bits), _mm_xor_si128(a_.m128i, sign_bits)), _mm_cmpeq_epi16(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u16x8_le(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcleq_u16 + #define vcleq_u16(a, b) simde_vcleq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcleq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcleq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmple(a, b)); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bits = _mm_set1_epi32(INT32_MIN); + r_.m128i = _mm_or_si128(_mm_cmpgt_epi32(_mm_xor_si128(b_.m128i, sign_bits), _mm_xor_si128(a_.m128i, sign_bits)), _mm_cmpeq_epi32(a_.m128i, b_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u32x4_le(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcleq_u32 + #define vcleq_u32(a, b) simde_vcleq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcleq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcleq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmple(a, b)); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_X86_SSE4_2_NATIVE) + __m128i sign_bits = _mm_set1_epi64x(INT64_MIN); + r_.m128i = _mm_or_si128(_mm_cmpgt_epi64(_mm_xor_si128(b_.m128i, sign_bits), _mm_xor_si128(a_.m128i, sign_bits)), _mm_cmpeq_epi64(a_.m128i, b_.m128i)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcleq_u64 + #define vcleq_u64(a, b) simde_vcleq_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcle_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcle_f32(a, b); + #else + simde_float32x2_private + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcle_f32 + #define vcle_f32(a, b) simde_vcle_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcle_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcle_f64(a, b); + #else + simde_float64x1_private + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcle_f64 + #define vcle_f64(a, b) simde_vcle_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vcle_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcle_s8(a, b); + #else + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + simde_uint8x8_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(_mm_cmpgt_pi8(b_.m64, a_.m64), _mm_cmpeq_pi8(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcle_s8 + #define vcle_s8(a, b) simde_vcle_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vcle_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcle_s16(a, b); + #else + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + simde_uint16x4_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(_mm_cmpgt_pi16(b_.m64, a_.m64), _mm_cmpeq_pi16(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcle_s16 + #define vcle_s16(a, b) simde_vcle_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcle_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcle_s32(a, b); + #else + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + simde_uint32x2_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(_mm_cmpgt_pi32(b_.m64, a_.m64), _mm_cmpeq_pi32(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcle_s32 + #define vcle_s32(a, b) simde_vcle_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcle_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcle_s64(a, b); + #else + simde_int64x1_private + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcle_s64 + #define vcle_s64(a, b) simde_vcle_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vcle_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcle_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bits = _mm_set1_pi8(INT8_MIN); + r_.m64 = _mm_or_si64(_mm_cmpgt_pi8(_mm_xor_si64(b_.m64, sign_bits), _mm_xor_si64(a_.m64, sign_bits)), _mm_cmpeq_pi8(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcle_u8 + #define vcle_u8(a, b) simde_vcle_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vcle_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcle_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bits = _mm_set1_pi16(INT16_MIN); + r_.m64 = _mm_or_si64(_mm_cmpgt_pi16(_mm_xor_si64(b_.m64, sign_bits), _mm_xor_si64(a_.m64, sign_bits)), _mm_cmpeq_pi16(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcle_u16 + #define vcle_u16(a, b) simde_vcle_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcle_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcle_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bits = _mm_set1_pi32(INT32_MIN); + r_.m64 = _mm_or_si64(_mm_cmpgt_pi32(_mm_xor_si64(b_.m64, sign_bits), _mm_xor_si64(a_.m64, sign_bits)), _mm_cmpeq_pi32(a_.m64, b_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcle_u32 + #define vcle_u32(a, b) simde_vcle_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcle_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcle_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcle_u64 + #define vcle_u64(a, b) simde_vcle_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CLE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cle.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/clez.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_CLEZ_H) +#define SIMDE_ARM_NEON_CLEZ_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vclezq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclezq_f32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcleq_f32(a, simde_vdupq_n_f32(SIMDE_FLOAT32_C(0.0))); + #else + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_uint32x4_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= SIMDE_FLOAT32_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= SIMDE_FLOAT32_C(0.0)) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclezq_f32 + #define vclezq_f32(a) simde_vclezq_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vclezq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclezq_f64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcleq_f64(a, simde_vdupq_n_f64(SIMDE_FLOAT64_C(0.0))); + #else + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_uint64x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= SIMDE_FLOAT64_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= SIMDE_FLOAT64_C(0.0)) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclezq_f64 + #define vclezq_f64(a) simde_vclezq_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vclezq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclezq_s8(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcleq_s8(a, simde_vdupq_n_s8(0)); + #else + simde_int8x16_private a_ = simde_int8x16_to_private(a); + simde_uint8x16_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= 0) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclezq_s8 + #define vclezq_s8(a) simde_vclezq_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vclezq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclezq_s16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcleq_s16(a, simde_vdupq_n_s16(0)); + #else + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_uint16x8_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= 0) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclezq_s16 + #define vclezq_s16(a) simde_vclezq_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vclezq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclezq_s32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcleq_s32(a, simde_vdupq_n_s32(0)); + #else + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_uint32x4_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= 0) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclezq_s32 + #define vclezq_s32(a) simde_vclezq_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vclezq_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclezq_s64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcleq_s64(a, simde_vdupq_n_s64(0)); + #else + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_uint64x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= 0) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclezq_s64 + #define vclezq_s64(a) simde_vclezq_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vclez_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclez_f32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcle_f32(a, simde_vdup_n_f32(SIMDE_FLOAT32_C(0.0))); + #else + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= SIMDE_FLOAT32_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= SIMDE_FLOAT32_C(0.0)) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclez_f32 + #define vclez_f32(a) simde_vclez_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vclez_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclez_f64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcle_f64(a, simde_vdup_n_f64(SIMDE_FLOAT64_C(0.0))); + #else + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= SIMDE_FLOAT64_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= SIMDE_FLOAT64_C(0.0)) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclez_f64 + #define vclez_f64(a) simde_vclez_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vclez_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclez_s8(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcle_s8(a, simde_vdup_n_s8(0)); + #else + simde_int8x8_private a_ = simde_int8x8_to_private(a); + simde_uint8x8_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= 0) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclez_s8 + #define vclez_s8(a) simde_vclez_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vclez_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclez_s16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcle_s16(a, simde_vdup_n_s16(0)); + #else + simde_int16x4_private a_ = simde_int16x4_to_private(a); + simde_uint16x4_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= 0) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclez_s16 + #define vclez_s16(a) simde_vclez_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vclez_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclez_s32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcle_s32(a, simde_vdup_n_s32(0)); + #else + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= 0) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclez_s32 + #define vclez_s32(a) simde_vclez_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vclez_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclez_s64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vcle_s64(a, simde_vdup_n_s64(0)); + #else + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values <= 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] <= 0) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclez_s64 + #define vclez_s64(a) simde_vclez_s64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CLEZ_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/clez.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cls.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_CLS_H) +#define SIMDE_ARM_NEON_CLS_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/clz.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_CLZ_H) +#define SIMDE_ARM_NEON_CLZ_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_x_vclzb_u8(uint8_t a) { + #if \ + defined(SIMDE_BUILTIN_SUFFIX_8_) && \ + ( \ + SIMDE_BUILTIN_HAS_8_(clz) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_GCC_VERSION_CHECK(3,4,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,0) \ + ) + if (HEDLEY_UNLIKELY(a == 0)) + return 8 * sizeof(r); + + return HEDLEY_STATIC_CAST(uint8_t, SIMDE_BUILTIN_8_(clz)(HEDLEY_STATIC_CAST(unsigned SIMDE_BUILTIN_TYPE_8_, a))); + #else + uint8_t r; + uint8_t shift; + + if (HEDLEY_UNLIKELY(a == 0)) + return 8 * sizeof(r); + + r = HEDLEY_STATIC_CAST(uint8_t, (a > UINT8_C(0x0F)) << 2); a >>= r; + shift = HEDLEY_STATIC_CAST(uint8_t, (a > UINT8_C(0x03)) << 1); a >>= shift; r |= shift; + r |= (a >> 1); + + return ((8 * sizeof(r)) - 1) - r; + #endif +} + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_x_vclzh_u16(uint16_t a) { + #if \ + defined(SIMDE_BUILTIN_SUFFIX_16_) && \ + ( \ + SIMDE_BUILTIN_HAS_16_(clz) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_GCC_VERSION_CHECK(3,4,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,0) \ + ) + if (HEDLEY_UNLIKELY(a == 0)) + return 8 * sizeof(r); + + return HEDLEY_STATIC_CAST(uint16_t, SIMDE_BUILTIN_16_(clz)(HEDLEY_STATIC_CAST(unsigned SIMDE_BUILTIN_TYPE_16_, a))); + #else + uint16_t r; + uint16_t shift; + + if (HEDLEY_UNLIKELY(a == 0)) + return 8 * sizeof(r); + + r = HEDLEY_STATIC_CAST(uint16_t, (a > UINT16_C(0x00FF)) << 3); a >>= r; + shift = HEDLEY_STATIC_CAST(uint16_t, (a > UINT16_C(0x000F)) << 2); a >>= shift; r |= shift; + shift = HEDLEY_STATIC_CAST(uint16_t, (a > UINT16_C(0x0003)) << 1); a >>= shift; r |= shift; + r |= (a >> 1); + + return ((8 * sizeof(r)) - 1) - r; + #endif +} + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_x_vclzs_u32(uint32_t a) { + #if \ + defined(SIMDE_BUILTIN_SUFFIX_32_) && \ + ( \ + SIMDE_BUILTIN_HAS_32_(clz) || \ + HEDLEY_ARM_VERSION_CHECK(4,1,0) || \ + HEDLEY_GCC_VERSION_CHECK(3,4,0) || \ + HEDLEY_IBM_VERSION_CHECK(13,1,0) \ + ) + if (HEDLEY_UNLIKELY(a == 0)) + return 8 * sizeof(a); + + return HEDLEY_STATIC_CAST(uint32_t, SIMDE_BUILTIN_32_(clz)(HEDLEY_STATIC_CAST(unsigned SIMDE_BUILTIN_TYPE_32_, a))); + #else + uint32_t r; + uint32_t shift; + + if (HEDLEY_UNLIKELY(a == 0)) + return 8 * sizeof(a); + + r = HEDLEY_STATIC_CAST(uint32_t, (a > UINT32_C(0xFFFF)) << 4); a >>= r; + shift = HEDLEY_STATIC_CAST(uint32_t, (a > UINT32_C(0x00FF)) << 3); a >>= shift; r |= shift; + shift = HEDLEY_STATIC_CAST(uint32_t, (a > UINT32_C(0x000F)) << 2); a >>= shift; r |= shift; + shift = HEDLEY_STATIC_CAST(uint32_t, (a > UINT32_C(0x0003)) << 1); a >>= shift; r |= shift; + r |= (a >> 1); + + return ((8 * sizeof(r)) - 1) - r; + #endif +} + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_x_vclzb_s8(int8_t a) { + return HEDLEY_STATIC_CAST(int8_t, simde_x_vclzb_u8(HEDLEY_STATIC_CAST(uint8_t, a))); +} + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_x_vclzh_s16(int16_t a) { + return HEDLEY_STATIC_CAST(int16_t, simde_x_vclzh_u16(HEDLEY_STATIC_CAST(uint16_t, a))); +} + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_x_vclzs_s32(int32_t a) { + return HEDLEY_STATIC_CAST(int32_t, simde_x_vclzs_u32(HEDLEY_STATIC_CAST(uint32_t, a))); +} + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vclz_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclz_s8(a); + #else + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + r_; + + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzb_s8(a_.values[i]); + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclz_s8 + #define vclz_s8(a) simde_vclz_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vclz_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclz_s16(a); + #else + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + r_; + + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzh_s16(a_.values[i]); + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclz_s16 + #define vclz_s16(a) simde_vclz_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vclz_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclz_s32(a); + #else + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + r_; + + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzs_s32(a_.values[i]); + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclz_s32 + #define vclz_s32(a) simde_vclz_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vclz_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclz_u8(a); + #else + simde_uint8x8_private + a_ = simde_uint8x8_to_private(a), + r_; + + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzb_u8(a_.values[i]); + } + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclz_u8 + #define vclz_u8(a) simde_vclz_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vclz_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclz_u16(a); + #else + simde_uint16x4_private + a_ = simde_uint16x4_to_private(a), + r_; + + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzh_u16(a_.values[i]); + } + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclz_u16 + #define vclz_u16(a) simde_vclz_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vclz_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclz_u32(a); + #else + simde_uint32x2_private + a_ = simde_uint32x2_to_private(a), + r_; + + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzs_u32(a_.values[i]); + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclz_u32 + #define vclz_u32(a) simde_vclz_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vclzq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclzq_s8(a); + #else + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + r_; + + #if defined(SIMDE_X86_GFNI_NATIVE) + /* https://gist.github.com/animetosho/6cb732ccb5ecd86675ca0a442b3c0622 */ + a_.m128i = _mm_gf2p8affine_epi64_epi8(a_.m128i, _mm_set_epi32(HEDLEY_STATIC_CAST(int32_t, 0x80402010), HEDLEY_STATIC_CAST(int32_t, 0x08040201), HEDLEY_STATIC_CAST(int32_t, 0x80402010), HEDLEY_STATIC_CAST(int32_t, 0x08040201)), 0); + a_.m128i = _mm_andnot_si128(_mm_add_epi8(a_.m128i, _mm_set1_epi8(HEDLEY_STATIC_CAST(int8_t, 0xff))), a_.m128i); + r_.m128i = _mm_gf2p8affine_epi64_epi8(a_.m128i, _mm_set_epi32(HEDLEY_STATIC_CAST(int32_t, 0xaaccf0ff), 0, HEDLEY_STATIC_CAST(int32_t, 0xaaccf0ff), 0), 8); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzb_s8(a_.values[i]); + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclzq_s8 + #define vclzq_s8(a) simde_vclzq_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vclzq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclzq_s16(a); + #else + simde_int16x8_private + a_ = simde_int16x8_to_private(a), + r_; + + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzh_s16(a_.values[i]); + } + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclzq_s16 + #define vclzq_s16(a) simde_vclzq_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vclzq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclzq_s32(a); + #else + simde_int32x4_private + a_ = simde_int32x4_to_private(a), + r_; + + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzs_s32(a_.values[i]); + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclzq_s32 + #define vclzq_s32(a) simde_vclzq_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vclzq_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclzq_u8(a); + #else + simde_uint8x16_private + a_ = simde_uint8x16_to_private(a), + r_; + + #if defined(SIMDE_X86_GFNI_NATIVE) + a_.m128i = _mm_gf2p8affine_epi64_epi8(a_.m128i, _mm_set_epi32(HEDLEY_STATIC_CAST(int32_t, 0x80402010), HEDLEY_STATIC_CAST(int32_t, 0x08040201), HEDLEY_STATIC_CAST(int32_t, 0x80402010), HEDLEY_STATIC_CAST(int32_t, 0x08040201)), 0); + a_.m128i = _mm_andnot_si128(_mm_add_epi8(a_.m128i, _mm_set1_epi8(HEDLEY_STATIC_CAST(int8_t, 0xff))), a_.m128i); + r_.m128i = _mm_gf2p8affine_epi64_epi8(a_.m128i, _mm_set_epi32(HEDLEY_STATIC_CAST(int32_t, 0xaaccf0ff), 0, HEDLEY_STATIC_CAST(int32_t, 0xaaccf0ff), 0), 8); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzb_u8(a_.values[i]); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclzq_u8 + #define vclzq_u8(a) simde_vclzq_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vclzq_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclzq_u16(a); + #else + simde_uint16x8_private + a_ = simde_uint16x8_to_private(a), + r_; + + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzh_u16(a_.values[i]); + } + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclzq_u16 + #define vclzq_u16(a) simde_vclzq_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vclzq_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclzq_u32(a); + #else + simde_uint32x4_private + a_ = simde_uint32x4_to_private(a), + r_; + + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_vclzs_u32(a_.values[i]); + } + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclzq_u32 + #define vclzq_u32(a) simde_vclzq_u32(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CLZ_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/clz.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cltz.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +/* TODO: float fallbacks should use vclt(a, vdup_n(0.0)) */ + +#if !defined(SIMDE_ARM_NEON_CLTZ_H) +#define SIMDE_ARM_NEON_CLTZ_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/shr_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_SHR_N_H) +#define SIMDE_ARM_NEON_SHR_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vshr_n_s8 (const simde_int8x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 8) { + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + int32_t n_ = (n == 8) ? 7 : n; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n_; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, a_.values[i] >> n_); + } + #endif + + return simde_int8x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshr_n_s8(a, n) vshr_n_s8((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshr_n_s8(a, n) \ + simde_int8x8_from_m64( \ + _mm_or_si64(_mm_andnot_si64(_mm_set1_pi16(0x00FF), _mm_srai_pi16(simde_int8x8_to_m64(a), (n))), \ + _mm_and_si64(_mm_set1_pi16(0x00FF), _mm_srai_pi16(_mm_slli_pi16(simde_int8x8_to_m64(a), 8), 8 + (n))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshr_n_s8 + #define vshr_n_s8(a, n) simde_vshr_n_s8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vshr_n_s16 (const simde_int16x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 16) { + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + int32_t n_ = (n == 16) ? 15 : n; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n_; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, a_.values[i] >> n_); + } + #endif + + return simde_int16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshr_n_s16(a, n) vshr_n_s16((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshr_n_s16(a, n) simde_int16x4_from_m64(_mm_srai_pi16(simde_int16x4_to_m64(a), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshr_n_s16 + #define vshr_n_s16(a, n) simde_vshr_n_s16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vshr_n_s32 (const simde_int32x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 32) { + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a); + int32_t n_ = (n == 32) ? 31 : n; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n_; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> n_; + } + #endif + + return simde_int32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshr_n_s32(a, n) vshr_n_s32((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshr_n_s32(a, n) simde_int32x2_from_m64(_mm_srai_pi32(simde_int32x2_to_m64(a), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshr_n_s32 + #define vshr_n_s32(a, n) simde_vshr_n_s32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vshr_n_s64 (const simde_int64x1_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 64) { + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a); + int32_t n_ = (n == 64) ? 63 : n; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n_; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> n_; + } + #endif + + return simde_int64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshr_n_s64(a, n) vshr_n_s64((a), (n)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshr_n_s64 + #define vshr_n_s64(a, n) simde_vshr_n_s64((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vshr_n_u8 (const simde_uint8x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 8) { + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a); + + if (n == 8) { + simde_memset(&r_, 0, sizeof(r_)); + } else { + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> n; + } + #endif + } + + return simde_uint8x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshr_n_u8(a, n) vshr_n_u8((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshr_n_u8(a, n) \ + simde_uint8x8_from_m64(_mm_and_si64(_mm_srli_si64(simde_uint8x8_to_m64(a), (n)), _mm_set1_pi8((1 << (8 - (n))) - 1))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshr_n_u8 + #define vshr_n_u8(a, n) simde_vshr_n_u8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vshr_n_u16 (const simde_uint16x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 16) { + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a); + + if (n == 16) { + simde_memset(&r_, 0, sizeof(r_)); + } else { + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> n; + } + #endif + } + + return simde_uint16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshr_n_u16(a, n) vshr_n_u16((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshr_n_u16(a, n) simde_uint16x4_from_m64(_mm_srli_pi16(simde_uint16x4_to_m64(a), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshr_n_u16 + #define vshr_n_u16(a, n) simde_vshr_n_u16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vshr_n_u32 (const simde_uint32x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 32) { + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a); + + if (n == 32) { + simde_memset(&r_, 0, sizeof(r_)); + } else { + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> n; + } + #endif + } + + return simde_uint32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshr_n_u32(a, n) vshr_n_u32((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshr_n_u32(a, n) simde_uint32x2_from_m64(_mm_srli_pi32(simde_uint32x2_to_m64(a), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshr_n_u32 + #define vshr_n_u32(a, n) simde_vshr_n_u32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vshr_n_u64 (const simde_uint64x1_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 64) { + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a); + + if (n == 64) { + simde_memset(&r_, 0, sizeof(r_)); + } else { + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> n; + } + #endif + } + + return simde_uint64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshr_n_u64(a, n) vshr_n_u64((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshr_n_u64(a, n) simde_uint64x1_from_m64(_mm_srli_si64(simde_uint64x1_to_m64(a), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshr_n_u64 + #define vshr_n_u64(a, n) simde_vshr_n_u64((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vshrq_n_s8 (const simde_int8x16_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 8) { + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + #if defined(SIMDE_X86_GFNI_NATIVE) + /* https://wunkolo.github.io/post/2020/11/gf2p8affineqb-int8-shifting/ */ + const int shift = (n_ <= 7) ? n : 7; + const uint64_t matrix = (UINT64_C(0x8182848890A0C000) << (shift * 8)) ^ UINT64_C(0x8080808080808080); + r_.m128i = _mm_gf2p8affine_epi64_epi8(a_.m128i, _mm_set1_epi64x(HEDLEY_STATIC_CAST(int64_t, matrix)), 0); + #elif defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128i = + _mm_blendv_epi8(_mm_srai_epi16(a_.m128i, n), + _mm_srai_epi16(_mm_slli_epi16(a_.m128i, 8), 8 + (n)), + _mm_set1_epi16(0x00FF)); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = + _mm_or_si128(_mm_andnot_si128(_mm_set1_epi16(0x00FF), _mm_srai_epi16(a_.m128i, n)), + _mm_and_si128(_mm_set1_epi16(0x00FF), _mm_srai_epi16(_mm_slli_epi16(a_.m128i, 8), 8 + (n)))); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shr(a_.v128, ((n) == 8) ? 7 : (n)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> ((n == 8) ? 7 : n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, a_.values[i] >> ((n == 8) ? 7 : n)); + } + #endif + + return simde_int8x16_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshrq_n_s8(a, n) vshrq_n_s8((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshrq_n_s8(a, n) vec_sra((a), vec_splat_u8(((n) == 8) ? 7 : (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrq_n_s8 + #define vshrq_n_s8(a, n) simde_vshrq_n_s8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vshrq_n_s16 (const simde_int16x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 16) { + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_srai_epi16(a_.m128i, n); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_shr(a_.v128, ((n) == 16) ? 15 : (n)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> ((n == 16) ? 15 : n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, a_.values[i] >> ((n == 16) ? 15 : n)); + } + #endif + + return simde_int16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshrq_n_s16(a, n) vshrq_n_s16((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshrq_n_s16(a, n) vec_sra((a), vec_splat_u16(((n) == 16) ? 15 : (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrq_n_s16 + #define vshrq_n_s16(a, n) simde_vshrq_n_s16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vshrq_n_s32 (const simde_int32x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 32) { + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_srai_epi32(a_.m128i, n); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shr(a_.v128, ((n) == 32) ? 31 : (n)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> ((n == 32) ? 31 : n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> ((n == 32) ? 31 : n); + } + #endif + + return simde_int32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshrq_n_s32(a, n) vshrq_n_s32((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshrq_n_s32(a, n) \ + vec_sra((a), vec_splats(HEDLEY_STATIC_CAST(unsigned int, ((n) == 32) ? 31 : (n)))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrq_n_s32 + #define vshrq_n_s32(a, n) simde_vshrq_n_s32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vshrq_n_s64 (const simde_int64x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 64) { + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shr(a_.v128, ((n) == 64) ? 63 : (n)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> ((n == 64) ? 63 : n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> ((n == 64) ? 63 : n); + } + #endif + + return simde_int64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshrq_n_s64(a, n) vshrq_n_s64((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + #define simde_vshrq_n_s64(a, n) \ + vec_sra((a), vec_splats(HEDLEY_STATIC_CAST(unsigned long long, ((n) == 64) ? 63 : (n)))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrq_n_s64 + #define vshrq_n_s64(a, n) simde_vshrq_n_s64((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vshrq_n_u8 (const simde_uint8x16_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 8) { + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a); + + #if defined(SIMDE_X86_GFNI_NATIVE) + /* https://wunkolo.github.io/post/2020/11/gf2p8affineqb-int8-shifting/ */ + r_.m128i = (n > 7) ? _mm_setzero_si128() : _mm_gf2p8affine_epi64_epi8(a_.m128i, _mm_set1_epi64x(INT64_C(0x0102040810204080) << (n * 8)), 0); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_and_si128(_mm_srli_epi64(a_.m128i, (n)), _mm_set1_epi8(HEDLEY_STATIC_CAST(int8_t, (1 << (8 - (n))) - 1))); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = (((n) == 8) ? wasm_i8x16_splat(0) : wasm_u8x16_shr(a_.v128, (n))); + #else + if (n == 8) { + simde_memset(&r_, 0, sizeof(r_)); + } else { + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> n; + } + #endif + } + #endif + + return simde_uint8x16_from_private(r_);\ +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshrq_n_u8(a, n) vshrq_n_u8((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshrq_n_u8(a, n) \ + (((n) == 8) ? vec_splat_u8(0) : vec_sr((a), vec_splat_u8(n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrq_n_u8 + #define vshrq_n_u8(a, n) simde_vshrq_n_u8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vshrq_n_u16 (const simde_uint16x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 16) { + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_srli_epi16(a_.m128i, n); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = (((n) == 16) ? wasm_i16x8_splat(0) : wasm_u16x8_shr(a_.v128, (n))); + #else + if (n == 16) { + simde_memset(&r_, 0, sizeof(r_)); + } else { + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> n; + } + #endif + } + #endif + + return simde_uint16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshrq_n_u16(a, n) vshrq_n_u16((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshrq_n_u16(a, n) \ + (((n) == 16) ? vec_splat_u16(0) : vec_sr((a), vec_splat_u16(n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrq_n_u16 + #define vshrq_n_u16(a, n) simde_vshrq_n_u16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vshrq_n_u32 (const simde_uint32x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 32) { + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_srli_epi32(a_.m128i, n); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = (((n) == 32) ? wasm_i32x4_splat(0) : wasm_u32x4_shr(a_.v128, (n))); + #else + if (n == 32) { + simde_memset(&r_, 0, sizeof(r_)); + } else { + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> n; + } + #endif + } + #endif + + return simde_uint32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshrq_n_u32(a, n) vshrq_n_u32((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshrq_n_u32(a, n) \ + (((n) == 32) ? vec_splat_u32(0) : vec_sr((a), vec_splats(HEDLEY_STATIC_CAST(unsigned int, (n))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrq_n_u32 + #define vshrq_n_u32(a, n) simde_vshrq_n_u32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vshrq_n_u64 (const simde_uint64x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 64) { + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_srli_epi64(a_.m128i, n); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = (((n) == 64) ? wasm_i64x2_splat(0) : wasm_u64x2_shr(a_.v128, (n))); + #else + if (n == 64) { + simde_memset(&r_, 0, sizeof(r_)); + } else { + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values >> n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] >> n; + } + #endif + } + #endif + + return simde_uint64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshrq_n_u64(a, n) vshrq_n_u64((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + #define simde_vshrq_n_u64(a, n) \ + (((n) == 64) ? vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 0)) : vec_sr((a), vec_splats(HEDLEY_STATIC_CAST(unsigned long long, (n))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrq_n_u64 + #define vshrq_n_u64(a, n) simde_vshrq_n_u64((a), (n)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_SHR_N_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/shr_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcltz_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltz_f32(a); + #else + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < SIMDE_FLOAT32_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < SIMDE_FLOAT32_C(0.0)) ? ~UINT32_C(0) : UINT32_C(0); + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltz_f32 + #define vcltz_f32(a) simde_vcltz_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcltz_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltz_f64(a); + #else + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < SIMDE_FLOAT64_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < SIMDE_FLOAT64_C(0.0)) ? ~UINT64_C(0) : UINT64_C(0); + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcltz_f64 + #define vcltz_f64(a) simde_vcltz_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vcltz_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltz_s8(a); + #else + return simde_vreinterpret_u8_s8(simde_vshr_n_s8(a, 7)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltz_s8 + #define vcltz_s8(a) simde_vcltz_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vcltz_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltz_s16(a); + #else + return simde_vreinterpret_u16_s16(simde_vshr_n_s16(a, 15)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltz_s16 + #define vcltz_s16(a) simde_vcltz_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcltz_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltz_s32(a); + #else + return simde_vreinterpret_u32_s32(simde_vshr_n_s32(a, 31)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltz_s32 + #define vcltz_s32(a) simde_vcltz_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcltz_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltz_s64(a); + #else + return simde_vreinterpret_u64_s64(simde_vshr_n_s64(a, 63)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltz_s64 + #define vcltz_s64(a) simde_vcltz_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcltzq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltzq_f32(a); + #else + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_uint32x4_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < SIMDE_FLOAT32_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < SIMDE_FLOAT32_C(0.0)) ? ~UINT32_C(0) : UINT32_C(0); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltzq_f32 + #define vcltzq_f32(a) simde_vcltzq_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcltzq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltzq_f64(a); + #else + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_uint64x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < SIMDE_FLOAT64_C(0.0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < SIMDE_FLOAT64_C(0.0)) ? ~UINT64_C(0) : UINT64_C(0); + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcltzq_f64 + #define vcltzq_f64(a) simde_vcltzq_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcltzq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltzq_s8(a); + #else + return simde_vreinterpretq_u8_s8(simde_vshrq_n_s8(a, 7)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltzq_s8 + #define vcltzq_s8(a) simde_vcltzq_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcltzq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltzq_s16(a); + #else + return simde_vreinterpretq_u16_s16(simde_vshrq_n_s16(a, 15)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltzq_s16 + #define vcltzq_s16(a) simde_vcltzq_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcltzq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltzq_s32(a); + #else + return simde_vreinterpretq_u32_s32(simde_vshrq_n_s32(a, 31)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltzq_s32 + #define vcltzq_s32(a) simde_vcltzq_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcltzq_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltzq_s64(a); + #else + return simde_vreinterpretq_u64_s64(simde_vshrq_n_s64(a, 63)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltzq_s64 + #define vcltzq_s64(a) simde_vcltzq_s64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CLTZ_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cltz.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mvn.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_MVN_H) +#define SIMDE_ARM_NEON_MVN_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vmvnq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvnq_s8(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_nor(a, a); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, a_.m128i, a_.m128i, 0x55); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(a_.m128i, _mm_cmpeq_epi8(a_.m128i, a_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_not(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvnq_s8 + #define vmvnq_s8(a) simde_vmvnq_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmvnq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvnq_s16(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_nor(a, a); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, a_.m128i, a_.m128i, 0x55); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(a_.m128i, _mm_cmpeq_epi16(a_.m128i, a_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_not(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvnq_s16 + #define vmvnq_s16(a) simde_vmvnq_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmvnq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvnq_s32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_nor(a, a); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, a_.m128i, a_.m128i, 0x55); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(a_.m128i, _mm_cmpeq_epi32(a_.m128i, a_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_not(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvnq_s32 + #define vmvnq_s32(a) simde_vmvnq_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vmvnq_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvnq_u8(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_nor(a, a); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, a_.m128i, a_.m128i, 0x55); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(a_.m128i, _mm_cmpeq_epi8(a_.m128i, a_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_not(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvnq_u8 + #define vmvnq_u8(a) simde_vmvnq_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmvnq_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvnq_u16(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_nor(a, a); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, a_.m128i, a_.m128i, 0x55); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(a_.m128i, _mm_cmpeq_epi16(a_.m128i, a_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_not(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvnq_u16 + #define vmvnq_u16(a) simde_vmvnq_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmvnq_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvnq_u32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_nor(a, a); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, a_.m128i, a_.m128i, 0x55); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(a_.m128i, _mm_cmpeq_epi32(a_.m128i, a_.m128i)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_not(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvnq_u32 + #define vmvnq_u32(a) simde_vmvnq_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vmvn_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvn_s8(a); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(a_.m64, _mm_cmpeq_pi8(a_.m64, a_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvn_s8 + #define vmvn_s8(a) simde_vmvn_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vmvn_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvn_s16(a); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(a_.m64, _mm_cmpeq_pi16(a_.m64, a_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvn_s16 + #define vmvn_s16(a) simde_vmvn_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vmvn_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvn_s32(a); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(a_.m64, _mm_cmpeq_pi32(a_.m64, a_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvn_s32 + #define vmvn_s32(a) simde_vmvn_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vmvn_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvn_u8(a); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(a_.m64, _mm_cmpeq_pi8(a_.m64, a_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvn_u8 + #define vmvn_u8(a) simde_vmvn_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vmvn_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvn_u16(a); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(a_.m64, _mm_cmpeq_pi16(a_.m64, a_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvn_u16 + #define vmvn_u16(a) simde_vmvn_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vmvn_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmvn_u32(a); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_andnot_si64(a_.m64, _mm_cmpeq_pi32(a_.m64, a_.m64)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = ~a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ~(a_.values[i]); + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmvn_u32 + #define vmvn_u32(a) simde_vmvn_u32(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MVN_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mvn.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vcls_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcls_s8(a); + #else + return simde_vsub_s8(simde_vclz_s8(simde_vbsl_s8(simde_vcltz_s8(a), simde_vmvn_s8(a), a)), simde_vdup_n_s8(INT8_C(1))); + #endif +} +#define simde_vcls_u8(a) simde_vcls_s8(simde_vreinterpret_s8_u8(a)) +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcls_s8 + #define vcls_s8(a) simde_vcls_s8(a) + #undef vcls_u8 + #define vcls_u8(a) simde_vcls_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vcls_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcls_s16(a); + #else + return simde_vsub_s16(simde_vclz_s16(simde_vbsl_s16(simde_vcltz_s16(a), simde_vmvn_s16(a), a)), simde_vdup_n_s16(INT16_C(1))); + #endif +} +#define simde_vcls_u16(a) simde_vcls_s16(simde_vreinterpret_s16_u16(a)) +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcls_s16 + #define vcls_s16(a) simde_vcls_s16(a) + #undef vcls_u16 + #define vcls_u16(a) simde_vcls_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vcls_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcls_s32(a); + #else + return simde_vsub_s32(simde_vclz_s32(simde_vbsl_s32(simde_vcltz_s32(a), simde_vmvn_s32(a), a)), simde_vdup_n_s32(INT32_C(1))); + #endif +} +#define simde_vcls_u32(a) simde_vcls_s32(simde_vreinterpret_s32_u32(a)) +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcls_s32 + #define vcls_s32(a) simde_vcls_s32(a) + #undef vcls_u32 + #define vcls_u32(a) simde_vcls_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vclsq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclsq_s8(a); + #else + return simde_vsubq_s8(simde_vclzq_s8(simde_vbslq_s8(simde_vcltzq_s8(a), simde_vmvnq_s8(a), a)), simde_vdupq_n_s8(INT8_C(1))); + #endif +} +#define simde_vclsq_u8(a) simde_vclsq_s8(simde_vreinterpretq_s8_u8(a)) +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclsq_s8 + #define vclsq_s8(a) simde_vclsq_s8(a) + #undef vclsq_u8 + #define vclsq_u8(a) simde_vclsq_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vclsq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclsq_s16(a); + #else + return simde_vsubq_s16(simde_vclzq_s16(simde_vbslq_s16(simde_vcltzq_s16(a), simde_vmvnq_s16(a), a)), simde_vdupq_n_s16(INT16_C(1))); + #endif +} +#define simde_vclsq_u16(a) simde_vclsq_s16(simde_vreinterpretq_s16_u16(a)) +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclsq_s16 + #define vclsq_s16(a) simde_vclsq_s16(a) + #undef vclsq_u16 + #define vclsq_u16(a) simde_vclsq_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vclsq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclsq_s32(a); + #else + return simde_vsubq_s32(simde_vclzq_s32(simde_vbslq_s32(simde_vcltzq_s32(a), simde_vmvnq_s32(a), a)), simde_vdupq_n_s32(INT32_C(1))); + #endif +} +#define simde_vclsq_u32(a) simde_vclsq_s32(simde_vreinterpretq_s32_u32(a)) +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclsq_s32 + #define vclsq_s32(a) simde_vclsq_s32(a) + #undef vclsq_u32 + #define vclsq_u32(a) simde_vclsq_u32(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CLS_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cls.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/clt.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_CLT_H) +#define SIMDE_ARM_NEON_CLT_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcltq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcltq_f32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmplt(a, b)); + #else + simde_float32x4_private + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + simde_uint32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_cmplt_ps(a_.m128, b_.m128)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_lt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltq_f32 + #define vcltq_f32(a, b) simde_vcltq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcltq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltq_f64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmplt(a, b)); + #else + simde_float64x2_private + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + simde_uint64x2_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castpd_si128(_mm_cmplt_pd(a_.m128d, b_.m128d)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_lt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcltq_f64 + #define vcltq_f64(a, b) simde_vcltq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcltq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcltq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_cmplt(a, b)); + #else + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + simde_uint8x16_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmplt_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_lt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltq_s8 + #define vcltq_s8(a, b) simde_vcltq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcltq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcltq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), vec_cmplt(a, b)); + #else + simde_int16x8_private + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + simde_uint16x8_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmplt_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_lt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltq_s16 + #define vcltq_s16(a, b) simde_vcltq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcltq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcltq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmplt(a, b)); + #else + simde_int32x4_private + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + simde_uint32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_cmplt_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_lt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltq_s32 + #define vcltq_s32(a, b) simde_vcltq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcltq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltq_s64(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vreinterpretq_u64_s64(vshrq_n_s64(vqsubq_s64(a, b), 63)); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmplt(a, b)); + #else + simde_int64x2_private + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + simde_uint64x2_private r_; + + #if defined(SIMDE_X86_SSE4_2_NATIVE) + r_.m128i = _mm_cmpgt_epi64(b_.m128i, a_.m128i); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcltq_s64 + #define vcltq_s64(a, b) simde_vcltq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcltq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcltq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_cmplt(a, b)); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bits = _mm_set1_epi8(INT8_MIN); + r_.m128i = _mm_cmplt_epi8(_mm_xor_si128(a_.m128i, sign_bits), _mm_xor_si128(b_.m128i, sign_bits)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u8x16_lt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltq_u8 + #define vcltq_u8(a, b) simde_vcltq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vcltq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcltq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), vec_cmplt(a, b)); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bits = _mm_set1_epi16(INT16_MIN); + r_.m128i = _mm_cmplt_epi16(_mm_xor_si128(a_.m128i, sign_bits), _mm_xor_si128(b_.m128i, sign_bits)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u16x8_lt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltq_u16 + #define vcltq_u16(a, b) simde_vcltq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcltq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcltq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), vec_cmplt(a, b)); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128i sign_bits = _mm_set1_epi32(INT32_MIN); + r_.m128i = _mm_cmplt_epi32(_mm_xor_si128(a_.m128i, sign_bits), _mm_xor_si128(b_.m128i, sign_bits)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u32x4_lt(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcltq_u32 + #define vcltq_u32(a, b) simde_vcltq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcltq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcltq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), vec_cmplt(a, b)); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_X86_SSE4_2_NATIVE) + __m128i sign_bits = _mm_set1_epi64x(INT64_MIN); + r_.m128i = _mm_cmpgt_epi64(_mm_xor_si128(b_.m128i, sign_bits), _mm_xor_si128(a_.m128i, sign_bits)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcltq_u64 + #define vcltq_u64(a, b) simde_vcltq_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vclt_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclt_f32(a, b); + #else + simde_float32x2_private + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclt_f32 + #define vclt_f32(a, b) simde_vclt_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vclt_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclt_f64(a, b); + #else + simde_float64x1_private + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclt_f64 + #define vclt_f64(a, b) simde_vclt_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vclt_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclt_s8(a, b); + #else + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + simde_uint8x8_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_cmpgt_pi8(b_.m64, a_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclt_s8 + #define vclt_s8(a, b) simde_vclt_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vclt_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclt_s16(a, b); + #else + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + simde_uint16x4_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_cmpgt_pi16(b_.m64, a_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclt_s16 + #define vclt_s16(a, b) simde_vclt_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vclt_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclt_s32(a, b); + #else + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + simde_uint32x2_private r_; + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_cmpgt_pi32(b_.m64, a_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclt_s32 + #define vclt_s32(a, b) simde_vclt_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vclt_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclt_s64(a, b); + #else + simde_int64x1_private + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclt_s64 + #define vclt_s64(a, b) simde_vclt_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vclt_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclt_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bits = _mm_set1_pi8(INT8_MIN); + r_.m64 = _mm_cmpgt_pi8(_mm_xor_si64(b_.m64, sign_bits), _mm_xor_si64(a_.m64, sign_bits)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclt_u8 + #define vclt_u8(a, b) simde_vclt_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vclt_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclt_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bits = _mm_set1_pi16(INT16_MIN); + r_.m64 = _mm_cmpgt_pi16(_mm_xor_si64(b_.m64, sign_bits), _mm_xor_si64(a_.m64, sign_bits)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclt_u16 + #define vclt_u16(a, b) simde_vclt_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vclt_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vclt_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + __m64 sign_bits = _mm_set1_pi32(INT32_MIN); + r_.m64 = _mm_cmpgt_pi32(_mm_xor_si64(b_.m64, sign_bits), _mm_xor_si64(a_.m64, sign_bits)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vclt_u32 + #define vclt_u32(a, b) simde_vclt_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vclt_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vclt_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), a_.values < b_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vclt_u64 + #define vclt_u64(a, b) simde_vclt_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CLT_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/clt.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cmla.h :: */ +/* SPDX-License-Identifier: MIT +* +* Permission is hereby granted, free of charge, to any person +* obtaining a copy of this software and associated documentation +* files (the "Software"), to deal in the Software without +* restriction, including without limitation the rights to use, copy, +* modify, merge, publish, distribute, sublicense, and/or sell copies +* of the Software, and to permit persons to whom the Software is +* furnished to do so, subject to the following conditions: +* +* The above copyright notice and this permission notice shall be +* included in all copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS +* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +* SOFTWARE. +* +* Copyright: +* 2021 Atharva Nimbalkar +*/ + +#if !defined(SIMDE_ARM_NEON_CMLA_H) +#define SIMDE_ARM_NEON_CMLA_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vcmla_f32(simde_float32x2_t r, simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmla_f32(r, a, b); + #else + simde_float32x2_private + r_ = simde_float32x2_to_private(r), + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, a_.values, 0, 0); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] += b_.values[i] * a_.values[i & 2]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmla_f32 + #define vcmla_f32(r, a, b) simde_vcmla_f32(r, a, b) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vcmlaq_f32(simde_float32x4_t r, simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmlaq_f32(r, a, b); + #else + simde_float32x4_private + r_ = simde_float32x4_to_private(r), + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, a_.values, 0, 0, 2, 2); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] += b_.values[i] * a_.values[i & 2]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmlaq_f32 + #define vcmlaq_f32(r, a, b) simde_vcmlaq_f32(r, a, b) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vcmlaq_f64(simde_float64x2_t r, simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmlaq_f64(r, a, b); + #else + simde_float64x2_private + r_ = simde_float64x2_to_private(r), + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, a_.values, 0, 0); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] += b_.values[i] * a_.values[i & 2]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmlaq_f64 + #define vcmlaq_f64(r, a, b) simde_vcmlaq_f64(r, a, b) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CMLA_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cmla.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cmla_rot90.h :: */ +/* SPDX-License-Identifier: MIT +* +* Permission is hereby granted, free of charge, to any person +* obtaining a copy of this software and associated documentation +* files (the "Software"), to deal in the Software without +* restriction, including without limitation the rights to use, copy, +* modify, merge, publish, distribute, sublicense, and/or sell copies +* of the Software, and to permit persons to whom the Software is +* furnished to do so, subject to the following conditions: +* +* The above copyright notice and this permission notice shall be +* included in all copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS +* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +* SOFTWARE. +* +* Copyright: +* 2021 Atharva Nimbalkar +*/ + +#if !defined(SIMDE_ARM_NEON_CMLA_ROT90_H) +#define SIMDE_ARM_NEON_CMLA_ROT90_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vcmla_rot90_f32(simde_float32x2_t r, simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmla_rot90_f32(r, a, b); + #else + simde_float32x2_private + r_ = simde_float32x2_to_private(r), + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, a_.values, 1, 1); + b_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, -b_.values, b_.values, 1, 2); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / (2 * sizeof(r_.values[0]))) ; i++) { + r_.values[2 * i] += -(b_.values[2 * i + 1]) * a_.values[2 * i + 1]; + r_.values[2 * i + 1] += b_.values[2 * i] * a_.values[2 * i + 1]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmla_rot90_f32 + #define vcmla_rot90_f32(r, a, b) simde_vcmla_rot90_f32(r, a, b) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vcmlaq_rot90_f32(simde_float32x4_t r, simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmlaq_rot90_f32(r, a, b); + #else + simde_float32x4_private + r_ = simde_float32x4_to_private(r), + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, a_.values, 1, 1, 3, 3); + b_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, -b_.values, b_.values, 1, 4, 3, 6); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / (2 * sizeof(r_.values[0]))) ; i++) { + r_.values[2 * i] += -(b_.values[2 * i + 1]) * a_.values[2 * i + 1]; + r_.values[2 * i + 1] += b_.values[2 * i] * a_.values[2 * i + 1]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmlaq_rot90_f32 + #define vcmlaq_rot90_f32(r, a, b) simde_vcmlaq_rot90_f32(r, a, b) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vcmlaq_rot90_f64(simde_float64x2_t r, simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmlaq_rot90_f64(r, a, b); + #else + simde_float64x2_private + r_ = simde_float64x2_to_private(r), + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, a_.values, 1, 1); + b_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, -b_.values, b_.values, 1, 2); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / (2 * sizeof(r_.values[0]))) ; i++) { + r_.values[2 * i] += -(b_.values[2 * i + 1]) * a_.values[2 * i + 1]; + r_.values[2 * i + 1] += b_.values[2 * i] * a_.values[2 * i + 1]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmlaq_rot90_f64 + #define vcmlaq_rot90_f64(r, a, b) simde_vcmlaq_rot90_f64(r, a, b) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CMLA_ROT90_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cmla_rot90.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cmla_rot180.h :: */ +/* SPDX-License-Identifier: MIT +* +* Permission is hereby granted, free of charge, to any person +* obtaining a copy of this software and associated documentation +* files (the "Software"), to deal in the Software without +* restriction, including without limitation the rights to use, copy, +* modify, merge, publish, distribute, sublicense, and/or sell copies +* of the Software, and to permit persons to whom the Software is +* furnished to do so, subject to the following conditions: +* +* The above copyright notice and this permission notice shall be +* included in all copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS +* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +* SOFTWARE. +* +* Copyright: +* 2021 Atharva Nimbalkar +*/ + +#if !defined(SIMDE_ARM_NEON_CMLA_ROT180_H) +#define SIMDE_ARM_NEON_CMLA_ROT180_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vcmla_rot180_f32(simde_float32x2_t r, simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmla_rot180_f32(r, a, b); + #else + simde_float32x2_private + r_ = simde_float32x2_to_private(r), + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, a_.values, 0, 0); + b_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, -b_.values, -b_.values, 0, 1); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / (2 * sizeof(r_.values[0]))) ; i++) { + r_.values[2 * i] += -(b_.values[2 * i]) * a_.values[2 * i]; + r_.values[2 * i + 1] += -(b_.values[2 * i + 1]) * a_.values[2 * i]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmla_rot180_f32 + #define vcmla_rot180_f32(r, a, b) simde_vcmla_rot180_f32(r, a, b) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vcmlaq_rot180_f32(simde_float32x4_t r, simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmlaq_rot180_f32(r, a, b); + #else + simde_float32x4_private + r_ = simde_float32x4_to_private(r), + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, a_.values, 0, 0, 2, 2); + b_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, -b_.values, -b_.values, 0, 1, 2, 3); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / (2 * sizeof(r_.values[0]))) ; i++) { + r_.values[2 * i] += -(b_.values[2 * i]) * a_.values[2 * i]; + r_.values[2 * i + 1] += -(b_.values[2 * i + 1]) * a_.values[2 * i]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmlaq_rot180_f32 + #define vcmlaq_rot180_f32(r, a, b) simde_vcmlaq_rot180_f32(r, a, b) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vcmlaq_rot180_f64(simde_float64x2_t r, simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmlaq_rot180_f64(r, a, b); + #else + simde_float64x2_private + r_ = simde_float64x2_to_private(r), + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, a_.values, 0, 0); + b_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, -b_.values, -b_.values, 0, 1); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / (2 * sizeof(r_.values[0]))) ; i++) { + r_.values[2 * i] += -(b_.values[2 * i]) * a_.values[2 * i]; + r_.values[2 * i + 1] += -(b_.values[2 * i + 1]) * a_.values[2 * i]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmlaq_rot180_f64 + #define vcmlaq_rot180_f64(r, a, b) simde_vcmlaq_rot180_f64(r, a, b) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CMLA_ROT180_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cmla_rot180.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cmla_rot270.h :: */ +/* SPDX-License-Identifier: MIT +* +* Permission is hereby granted, free of charge, to any person +* obtaining a copy of this software and associated documentation +* files (the "Software"), to deal in the Software without +* restriction, including without limitation the rights to use, copy, +* modify, merge, publish, distribute, sublicense, and/or sell copies +* of the Software, and to permit persons to whom the Software is +* furnished to do so, subject to the following conditions: +* +* The above copyright notice and this permission notice shall be +* included in all copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS +* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +* SOFTWARE. +* +* Copyright: +* 2021 Atharva Nimbalkar +*/ + +#if !defined(SIMDE_ARM_NEON_CMLA_ROT270_H) +#define SIMDE_ARM_NEON_CMLA_ROT270_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vcmla_rot270_f32(simde_float32x2_t r, simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmla_rot270_f32(r, a, b); + #else + simde_float32x2_private + r_ = simde_float32x2_to_private(r), + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, a_.values, 1, 1); + b_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, -b_.values, b_.values, 3, 0); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / (2 * sizeof(r_.values[0]))) ; i++) { + r_.values[2 * i] += b_.values[2 * i + 1] * a_.values[2 * i + 1]; + r_.values[2 * i + 1] += -(b_.values[2 * i]) * a_.values[2 * i + 1]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmla_rot270_f32 + #define vcmla_rot270_f32(r, a, b) simde_vcmla_rot270_f32(r, a, b) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vcmlaq_rot270_f32(simde_float32x4_t r, simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmlaq_rot270_f32(r, a, b); + #else + simde_float32x4_private + r_ = simde_float32x4_to_private(r), + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, a_.values, 1, 1, 3, 3); + b_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, -b_.values, b_.values, 5, 0, 7, 2); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / (2 * sizeof(r_.values[0]))) ; i++) { + r_.values[2 * i] += b_.values[2 * i + 1] * a_.values[2 * i + 1]; + r_.values[2 * i + 1] += -(b_.values[2 * i]) * a_.values[2 * i + 1]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmlaq_rot270_f32 + #define vcmlaq_rot270_f32(r, a, b) simde_vcmlaq_rot270_f32(r, a, b) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vcmlaq_rot270_f64(simde_float64x2_t r, simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && SIMDE_ARCH_ARM_CHECK(8,3) && \ + (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(9,0,0)) && \ + (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(12,0,0)) + return vcmlaq_rot270_f64(r, a, b); + #else + simde_float64x2_private + r_ = simde_float64x2_to_private(r), + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + a_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, a_.values, 1, 1); + b_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, -b_.values, b_.values, 3, 0); + r_.values += b_.values * a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / (2 * sizeof(r_.values[0]))) ; i++) { + r_.values[2 * i] += b_.values[2 * i + 1] * a_.values[2 * i + 1]; + r_.values[2 * i + 1] += -(b_.values[2 * i]) * a_.values[2 * i + 1]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) + #undef vcmlaq_rot270_f64 + #define vcmlaq_rot270_f64(r, a, b) simde_vcmlaq_rot270_f64(r, a, b) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CMLA_ROT270_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cmla_rot270.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cnt.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_CNT_H) +#define SIMDE_ARM_NEON_CNT_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +#include + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_x_arm_neon_cntb(uint8_t v) { + v = v - ((v >> 1) & (85)); + v = (v & (51)) + ((v >> (2)) & (51)); + v = (v + (v >> (4))) & (15); + return HEDLEY_STATIC_CAST(uint8_t, v) >> (sizeof(uint8_t) - 1) * CHAR_BIT; +} + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vcnt_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcnt_s8(a); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, simde_x_arm_neon_cntb(HEDLEY_STATIC_CAST(uint8_t, a_.values[i]))); + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcnt_s8 + #define vcnt_s8(a) simde_vcnt_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vcnt_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcnt_u8(a); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_x_arm_neon_cntb(a_.values[i]); + } + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcnt_u8 + #define vcnt_u8(a) simde_vcnt_u8((a)) +#endif + +/* The x86 implementations are stolen from + * https://github.com/WebAssembly/simd/pull/379. They could be cleaned + * up a bit if someone is bored; they're mostly just direct + * translations from the assembly. */ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vcntq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcntq_s8(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), vec_popcnt(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), a))); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_AVX512BITALG_NATIVE) + r_.m128i = _mm_popcnt_epi8(a_.m128i); + #elif defined(SIMDE_X86_AVX2_NATIVE) + __m128i tmp0 = _mm_set1_epi8(0x0f); + __m128i tmp1 = _mm_andnot_si128(tmp0, a_.m128i); + __m128i y = _mm_and_si128(tmp0, a_.m128i); + tmp0 = _mm_set_epi8(4, 3, 3, 2, 3, 2, 2, 1, 3, 2, 2, 1, 2, 1, 1, 0); + tmp1 = _mm_srli_epi16(tmp1, 4); + y = _mm_shuffle_epi8(tmp0, y); + tmp1 = _mm_shuffle_epi8(tmp0, tmp1); + r_.m128i = _mm_add_epi8(y, tmp1); + #elif defined(SIMDE_X86_SSSE3_NATIVE) + __m128i tmp0 = _mm_set1_epi8(0x0f); + __m128i tmp1 = a_.m128i; + tmp1 = _mm_and_si128(tmp1, tmp0); + tmp0 = _mm_andnot_si128(tmp0, a_.m128i); + __m128i y = _mm_set_epi8(4, 3, 3, 2, 3, 2, 2, 1, 3, 2, 2, 1, 2, 1, 1, 0); + tmp0 = _mm_srli_epi16(tmp0, 4); + y = _mm_shuffle_epi8(y, tmp1); + tmp1 = _mm_set_epi8(4, 3, 3, 2, 3, 2, 2, 1, 3, 2, 2, 1, 2, 1, 1, 0); + tmp1 = _mm_shuffle_epi8(tmp1, tmp0); + r_.m128i = _mm_add_epi8(y, tmp1); + #elif defined(SIMDE_X86_SSE2_NATIVE) + __m128i tmp = _mm_and_si128(_mm_srli_epi16(a_.m128i, 1), _mm_set1_epi8(0x55)); + a_.m128i = _mm_sub_epi8(a_.m128i, tmp); + tmp = a_.m128i; + a_.m128i = _mm_and_si128(a_.m128i, _mm_set1_epi8(0x33)); + tmp = _mm_and_si128(_mm_srli_epi16(tmp, 2), _mm_set1_epi8(0x33)); + a_.m128i = _mm_add_epi8(a_.m128i, tmp); + tmp = _mm_srli_epi16(a_.m128i, 4); + a_.m128i = _mm_add_epi8(a_.m128i, tmp); + r_.m128i = _mm_and_si128(a_.m128i, _mm_set1_epi8(0x0f)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, simde_x_arm_neon_cntb(HEDLEY_STATIC_CAST(uint8_t, a_.values[i]))); + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcntq_s8 + #define vcntq_s8(a) simde_vcntq_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vcntq_u8(simde_uint8x16_t a) { + return simde_vreinterpretq_u8_s8(simde_vcntq_s8(simde_vreinterpretq_s8_u8(a))); +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcntq_u8 + #define vcntq_u8(a) simde_vcntq_u8((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CNT_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cnt.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cvt.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Sean Maher + * 2020-2021 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_CVT_H) +#define SIMDE_ARM_NEON_CVT_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vcvts_s32_f32(simde_float32 a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcvts_s32_f32(a); + #else + return HEDLEY_STATIC_CAST(int32_t, a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvts_s32_f32 + #define vcvts_s32_f32(a) simde_vcvts_s32_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vcvts_u32_f32(simde_float32 a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvts_u32_f32(a); + #else + return HEDLEY_STATIC_CAST(uint32_t, (a < 0) ? 0 : a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvts_u32_f32 + #define vcvts_u32_f32(a) simde_vcvts_u32_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32 +simde_vcvts_f32_s32(int32_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcvts_f32_s32(a); + #else + return HEDLEY_STATIC_CAST(simde_float32, a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvts_f32_s32 + #define vcvts_f32_s32(a) simde_vcvts_f32_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32 +simde_vcvts_f32_u32 (uint32_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvts_f32_u32(a); + #else + return HEDLEY_STATIC_CAST(simde_float32, a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvts_f32_u32 + #define vcvts_f32_u32(a) simde_vcvts_f32_u32(a) +#endif + + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vcvtd_s64_f64(simde_float64 a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcvtd_s64_f64(a); + #else + return HEDLEY_STATIC_CAST(int64_t, a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvtd_s64_f64 + #define vcvtd_s64_f64(a) simde_vcvtd_s64_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vcvtd_u64_f64(simde_float64 a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvtd_u64_f64(a); + #else + return HEDLEY_STATIC_CAST(uint64_t, (a < 0) ? 0 : a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvtd_u64_f64 + #define vcvtd_u64_f64(a) simde_vcvtd_u64_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64 +simde_vcvtd_f64_s64(int64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcvtd_f64_s64(a); + #else + return HEDLEY_STATIC_CAST(simde_float64, a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvtd_f64_s64 + #define vcvtd_f64_s64(a) simde_vcvtd_f64_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64 +simde_vcvtd_f64_u64(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvtd_f64_u64(a); + #else + return HEDLEY_STATIC_CAST(simde_float64, a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvtd_f64_u64 + #define vcvtd_f64_u64(a) simde_vcvtd_f64_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vcvt_s32_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcvt_s32_f32(a); + #else + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_int32x2_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvts_s32_f32(a_.values[i]); + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcvt_s32_f32 + #define vcvt_s32_f32(a) simde_vcvt_s32_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcvt_u32_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvt_u32_f32(a); + #else + simde_float32x2_private a_ = simde_float32x2_to_private(a); + simde_uint32x2_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SCALAR) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + r_.values &= HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values >= SIMDE_FLOAT32_C(0.0))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvts_u32_f32(a_.values[i]); + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcvt_u32_f32 + #define vcvt_u32_f32(a) simde_vcvt_u32_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vcvt_s64_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcvt_s64_f64(a); + #else + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_int64x1_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvtd_s64_f64(a_.values[i]); + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvt_s64_f64 + #define vcvt_s64_f64(a) simde_vcvt_s64_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcvt_u64_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvt_u64_f64(a); + #else + simde_float64x1_private a_ = simde_float64x1_to_private(a); + simde_uint64x1_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SCALAR) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + r_.values &= HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values >= SIMDE_FLOAT64_C(0.0))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvtd_u64_f64(a_.values[i]); + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvt_u64_f64 + #define vcvt_u64_f64(a) simde_vcvt_u64_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vcvtq_s32_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcvtq_s32_f32(a); + #else + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_int32x4_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvts_s32_f32(a_.values[i]); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcvtq_s32_f32 + #define vcvtq_s32_f32(a) simde_vcvtq_s32_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vcvtq_u32_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvtq_u32_f32(a); + #else + simde_float32x4_private a_ = simde_float32x4_to_private(a); + simde_uint32x4_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SCALAR) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + r_.values &= HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values >= SIMDE_FLOAT32_C(0.0))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvts_u32_f32(a_.values[i]); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcvtq_u32_f32 + #define vcvtq_u32_f32(a) simde_vcvtq_u32_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vcvtq_s64_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcvtq_s64_f64(a); + #elif defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_signed(a); + #else + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_int64x2_private r_; + + #if defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_AVX512DQ_NATIVE) + r_.m128i = _mm_cvtpd_epi64(_mm_round_pd(a_.m128d, _MM_FROUND_TO_ZERO)); + #elif defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvtd_s64_f64(a_.values[i]); + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvtq_s64_f64 + #define vcvtq_s64_f64(a) simde_vcvtq_s64_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vcvtq_u64_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvtq_u64_f64(a); + #elif defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_ctul(a, 0); + #else + simde_float64x2_private a_ = simde_float64x2_to_private(a); + simde_uint64x2_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SCALAR) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + r_.values &= HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values >= SIMDE_FLOAT64_C(0.0))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvtd_u64_f64(a_.values[i]); + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvtq_u64_f64 + #define vcvtq_u64_f64(a) simde_vcvtq_u64_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vcvt_f32_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcvt_f32_s32(a); + #else + simde_int32x2_private a_ = simde_int32x2_to_private(a); + simde_float32x2_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvts_f32_s32(a_.values[i]); + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcvt_f32_s32 + #define vcvt_f32_s32(a) simde_vcvt_f32_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vcvt_f32_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvt_f32_u32(a); + #else + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + simde_float32x2_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvts_f32_u32(a_.values[i]); + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcvt_f32_u32 + #define vcvt_f32_u32(a) simde_vcvt_f32_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vcvt_f64_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcvt_f64_s64(a); + #else + simde_int64x1_private a_ = simde_int64x1_to_private(a); + simde_float64x1_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvtd_f64_s64(a_.values[i]); + } + #endif + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvt_f64_s64 + #define vcvt_f64_s64(a) simde_vcvt_f64_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vcvt_f64_u64(simde_uint64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvt_f64_u64(a); + #else + simde_uint64x1_private a_ = simde_uint64x1_to_private(a); + simde_float64x1_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvtd_f64_u64(a_.values[i]); + } + #endif + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvt_f64_u64 + #define vcvt_f64_u64(a) simde_vcvt_f64_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vcvtq_f32_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcvtq_f32_s32(a); + #else + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_float32x4_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvts_f32_s32(a_.values[i]); + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcvtq_f32_s32 + #define vcvtq_f32_s32(a) simde_vcvtq_f32_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vcvtq_f32_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvtq_f32_u32(a); + #else + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_float32x4_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvts_f32_u32(a_.values[i]); + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcvtq_f32_u32 + #define vcvtq_f32_u32(a) simde_vcvtq_f32_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vcvtq_f64_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcvtq_f64_s64(a); + #elif defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_ctd(a, 0); + #else + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_float64x2_private r_; + + #if defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_AVX512DQ_NATIVE) + r_.m128d = _mm_cvtepi64_pd(a_.m128i); + #elif defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvtd_f64_s64(a_.values[i]); + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvtq_f64_s64 + #define vcvtq_f64_s64(a) simde_vcvtq_f64_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vcvtq_f64_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_BUG_CLANG_46844) + return vcvtq_f64_u64(a); + #else + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_float64x2_private r_; + + #if defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, a_.values); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vcvtd_f64_u64(a_.values[i]); + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vcvtq_f64_u64 + #define vcvtq_f64_u64(a) simde_vcvtq_f64_u64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* SIMDE_ARM_NEON_CVT_H */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/cvt.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/create.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +/* N.B. CM: vcreate_f16 and vcreate_bf16 are omitted as + * SIMDe has no 16-bit floating point support. + * Idem for the poly types. */ + +#if !defined(SIMDE_ARM_NEON_CREATE_H) +#define SIMDE_ARM_NEON_CREATE_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vcreate_s8(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcreate_s8(a); + #else + return simde_vreinterpret_s8_u64(simde_vdup_n_u64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcreate_s8 + #define vcreate_s8(a) simde_vcreate_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vcreate_s16(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcreate_s16(a); + #else + return simde_vreinterpret_s16_u64(simde_vdup_n_u64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcreate_s16 + #define vcreate_s16(a) simde_vcreate_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vcreate_s32(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcreate_s32(a); + #else + return simde_vreinterpret_s32_u64(simde_vdup_n_u64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcreate_s32 + #define vcreate_s32(a) simde_vcreate_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vcreate_s64(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcreate_s64(a); + #else + return simde_vreinterpret_s64_u64(simde_vdup_n_u64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcreate_s64 + #define vcreate_s64(a) simde_vcreate_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vcreate_u8(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcreate_u8(a); + #else + return simde_vreinterpret_u8_u64(simde_vdup_n_u64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcreate_u8 + #define vcreate_u8(a) simde_vcreate_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vcreate_u16(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcreate_u16(a); + #else + return simde_vreinterpret_u16_u64(simde_vdup_n_u64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcreate_u16 + #define vcreate_u16(a) simde_vcreate_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vcreate_u32(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcreate_u32(a); + #else + return simde_vreinterpret_u32_u64(simde_vdup_n_u64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcreate_u32 + #define vcreate_u32(a) simde_vcreate_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vcreate_u64(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcreate_u64(a); + #else + return simde_vdup_n_u64(a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcreate_u64 + #define vcreate_u64(a) simde_vcreate_u64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vcreate_f32(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vcreate_f32(a); + #else + return simde_vreinterpret_f32_u64(simde_vdup_n_u64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcreate_f32 + #define vcreate_f32(a) simde_vcreate_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vcreate_f64(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vcreate_f64(a); + #else + return simde_vreinterpret_f64_u64(simde_vdup_n_u64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vcreate_f64 + #define vcreate_f64(a) simde_vcreate_f64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CREATE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/create.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/dot.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_DOT_H) +#define SIMDE_ARM_NEON_DOT_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/paddl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_PADDL_H) +#define SIMDE_ARM_NEON_PADDL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/padd.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_PADD_H) +#define SIMDE_ARM_NEON_PADD_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/uzp1.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_UZP1_H) +#define SIMDE_ARM_NEON_UZP1_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vuzp1_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1_f32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + float32x2x2_t t = vuzp_f32(a, b); + return t.val[0]; + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1_f32 + #define vuzp1_f32(a, b) simde_vuzp1_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vuzp1_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1_s8(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int8x8x2_t t = vuzp_s8(a, b); + return t.val[0]; + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, a_.values, b_.values, 0, 2, 4, 6, 8, 10, 12, 14); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1_s8 + #define vuzp1_s8(a, b) simde_vuzp1_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vuzp1_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1_s16(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int16x4x2_t t = vuzp_s16(a, b); + return t.val[0]; + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, a_.values, b_.values, 0, 2, 4, 6); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1_s16 + #define vuzp1_s16(a, b) simde_vuzp1_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vuzp1_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1_s32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int32x2x2_t t = vuzp_s32(a, b); + return t.val[0]; + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1_s32 + #define vuzp1_s32(a, b) simde_vuzp1_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vuzp1_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1_u8(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint8x8x2_t t = vuzp_u8(a, b); + return t.val[0]; + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, a_.values, b_.values, 0, 2, 4, 6, 8, 10, 12, 14); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1_u8 + #define vuzp1_u8(a, b) simde_vuzp1_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vuzp1_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1_u16(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint16x4x2_t t = vuzp_u16(a, b); + return t.val[0]; + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, a_.values, b_.values, 0, 2, 4, 6); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1_u16 + #define vuzp1_u16(a, b) simde_vuzp1_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vuzp1_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1_u32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint32x2x2_t t = vuzp_u32(a, b); + return t.val[0]; + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1_u32 + #define vuzp1_u32(a, b) simde_vuzp1_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vuzp1q_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1q_f32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + float32x4x2_t t = vuzpq_f32(a, b); + return t.val[0]; + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 0, 2, 4, 6); + #elif defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_shuffle_ps(a_.m128, b_.m128, 0x88); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 0, 2, 4, 6); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1q_f32 + #define vuzp1q_f32(a, b) simde_vuzp1q_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vuzp1q_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1q_f64(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 0, 2); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128d = _mm_castps_pd(_mm_movelh_ps(_mm_castpd_ps(a_.m128d), _mm_castpd_ps(b_.m128d))); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1q_f64 + #define vuzp1q_f64(a, b) simde_vuzp1q_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vuzp1q_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1q_s8(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int8x16x2_t t = vuzpq_s8(a, b); + return t.val[0]; + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, b_.v128, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, a_.values, b_.values, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1q_s8 + #define vuzp1q_s8(a, b) simde_vuzp1q_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vuzp1q_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1q_s16(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int16x8x2_t t = vuzpq_s16(a, b); + return t.val[0]; + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_shuffle(a_.v128, b_.v128, 0, 2, 4, 6, 8, 10, 12, 14); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, a_.values, b_.values, 0, 2, 4, 6, 8, 10, 12, 14); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1q_s16 + #define vuzp1q_s16(a, b) simde_vuzp1q_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vuzp1q_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1q_s32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int32x4x2_t t = vuzpq_s32(a, b); + return t.val[0]; + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 0, 2, 4, 6); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_shuffle_ps(_mm_castsi128_ps(a_.m128i), _mm_castsi128_ps(b_.m128i), 0x88)); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 0, 2, 4, 6); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1q_s32 + #define vuzp1q_s32(a, b) simde_vuzp1q_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vuzp1q_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1q_s64(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 0, 2); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_movelh_ps(_mm_castsi128_ps(a_.m128i), _mm_castsi128_ps(b_.m128i))); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1q_s64 + #define vuzp1q_s64(a, b) simde_vuzp1q_s64((a), (b)) +#endif + + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vuzp1q_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1q_u8(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint8x16x2_t t = vuzpq_u8(a, b); + return t.val[0]; + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, b_.v128, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, a_.values, b_.values, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1q_u8 + #define vuzp1q_u8(a, b) simde_vuzp1q_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vuzp1q_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1q_u16(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint16x8x2_t t = vuzpq_u16(a, b); + return t.val[0]; + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_shuffle(a_.v128, b_.v128, 0, 2, 4, 6, 8, 10, 12, 14); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, a_.values, b_.values, 0, 2, 4, 6, 8, 10, 12, 14); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1q_u16 + #define vuzp1q_u16(a, b) simde_vuzp1q_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vuzp1q_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1q_u32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint32x4x2_t t = vuzpq_u32(a, b); + return t.val[0]; + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 0, 2, 4, 6); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_shuffle_ps(_mm_castsi128_ps(a_.m128i), _mm_castsi128_ps(b_.m128i), 0x88)); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 0, 2, 4, 6); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1q_u32 + #define vuzp1q_u32(a, b) simde_vuzp1q_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vuzp1q_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp1q_u64(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 0, 2); + #elif defined(SIMDE_X86_SSE2_NATIVE) + /* _mm_movelh_ps?!?! SSE is weird. */ + r_.m128i = _mm_castps_si128(_mm_movelh_ps(_mm_castsi128_ps(a_.m128i), _mm_castsi128_ps(b_.m128i))); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx]; + r_.values[i + halfway_point] = b_.values[idx]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp1q_u64 + #define vuzp1q_u64(a, b) simde_vuzp1q_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_UZP1_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/uzp1.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/uzp2.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_UZP2_H) +#define SIMDE_ARM_NEON_UZP2_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vuzp2_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2_f32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + float32x2x2_t t = vuzp_f32(a, b); + return t.val[1]; + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2_f32 + #define vuzp2_f32(a, b) simde_vuzp2_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vuzp2_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2_s8(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int8x8x2_t t = vuzp_s8(a, b); + return t.val[1]; + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, a_.values, b_.values, 1, 3, 5, 7, 9, 11, 13, 15); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2_s8 + #define vuzp2_s8(a, b) simde_vuzp2_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vuzp2_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2_s16(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int16x4x2_t t = vuzp_s16(a, b); + return t.val[1]; + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, a_.values, b_.values, 1, 3, 5, 7); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2_s16 + #define vuzp2_s16(a, b) simde_vuzp2_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vuzp2_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2_s32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int32x2x2_t t = vuzp_s32(a, b); + return t.val[1]; + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2_s32 + #define vuzp2_s32(a, b) simde_vuzp2_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vuzp2_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2_u8(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint8x8x2_t t = vuzp_u8(a, b); + return t.val[1]; + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, a_.values, b_.values, 1, 3, 5, 7, 9, 11, 13, 15); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2_u8 + #define vuzp2_u8(a, b) simde_vuzp2_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vuzp2_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2_u16(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint16x4x2_t t = vuzp_u16(a, b); + return t.val[1]; + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, a_.values, b_.values, 1, 3, 5, 7); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2_u16 + #define vuzp2_u16(a, b) simde_vuzp2_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vuzp2_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2_u32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint32x2x2_t t = vuzp_u32(a, b); + return t.val[1]; + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2_u32 + #define vuzp2_u32(a, b) simde_vuzp2_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vuzp2q_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2q_f32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + float32x4x2_t t = vuzpq_f32(a, b); + return t.val[1]; + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 1, 3, 5, 7); + #elif defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_shuffle_ps(a_.m128, b_.m128, 0xdd); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 1, 3, 5, 7); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2q_f32 + #define vuzp2q_f32(a, b) simde_vuzp2q_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vuzp2q_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2q_f64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_mergel(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 1, 3); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128d = _mm_unpackhi_pd(a_.m128d, b_.m128d); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2q_f64 + #define vuzp2q_f64(a, b) simde_vuzp2q_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vuzp2q_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2q_s8(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int8x16x2_t t = vuzpq_s8(a, b); + return t.val[1]; + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, b_.v128, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, a_.values, b_.values, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2q_s8 + #define vuzp2q_s8(a, b) simde_vuzp2q_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vuzp2q_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2q_s16(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int16x8x2_t t = vuzpq_s16(a, b); + return t.val[1]; + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_shuffle(a_.v128, b_.v128, 1, 3, 5, 7, 9, 11, 13, 15); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, a_.values, b_.values, 1, 3, 5, 7, 9, 11, 13, 15); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2q_s16 + #define vuzp2q_s16(a, b) simde_vuzp2q_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vuzp2q_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2q_s32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + int32x4x2_t t = vuzpq_s32(a, b); + return t.val[1]; + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 1, 3, 5, 7); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_shuffle_ps(_mm_castsi128_ps(a_.m128i), _mm_castsi128_ps(b_.m128i), 0xdd)); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 1, 3, 5, 7); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2q_s32 + #define vuzp2q_s32(a, b) simde_vuzp2q_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vuzp2q_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2q_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_mergel(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 1, 3); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpackhi_epi64(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2q_s64 + #define vuzp2q_s64(a, b) simde_vuzp2q_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vuzp2q_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2q_u8(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint8x16x2_t t = vuzpq_u8(a, b); + return t.val[1]; + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, b_.v128, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, a_.values, b_.values, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2q_u8 + #define vuzp2q_u8(a, b) simde_vuzp2q_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vuzp2q_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2q_u16(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint16x8x2_t t = vuzpq_u16(a, b); + return t.val[1]; + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_shuffle(a_.v128, b_.v128, 1, 3, 5, 7, 9, 11, 13, 15); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, a_.values, b_.values, 1, 3, 5, 7, 9, 11, 13, 15); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2q_u16 + #define vuzp2q_u16(a, b) simde_vuzp2q_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vuzp2q_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2q_u32(a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + uint32x4x2_t t = vuzpq_u32(a, b); + return t.val[1]; + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 1, 3, 5, 7); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_shuffle_ps(_mm_castsi128_ps(a_.m128i), _mm_castsi128_ps(b_.m128i), 0xdd)); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 1, 3, 5, 7); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2q_u32 + #define vuzp2q_u32(a, b) simde_vuzp2q_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vuzp2q_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuzp2q_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_mergel(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 1, 3); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpackhi_epi64(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[ i ] = a_.values[idx | 1]; + r_.values[i + halfway_point] = b_.values[idx | 1]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuzp2q_u64 + #define vuzp2q_u64(a, b) simde_vuzp2q_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_UZP2_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/uzp2.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vpadd_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !SIMDE_DETECT_CLANG_VERSION_NOT(9,0,0) + return vpadd_f32(a, b); + #else + return simde_vadd_f32(simde_vuzp1_f32(a, b), simde_vuzp2_f32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadd_f32 + #define vpadd_f32(a, b) simde_vpadd_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vpadd_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadd_s8(a, b); + #else + return simde_vadd_s8(simde_vuzp1_s8(a, b), simde_vuzp2_s8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadd_s8 + #define vpadd_s8(a, b) simde_vpadd_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vpadd_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadd_s16(a, b); + #elif defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + return simde_int16x4_from_m64(_mm_hadd_pi16(simde_int16x4_to_m64(a), simde_int16x4_to_m64(b))); + #else + return simde_vadd_s16(simde_vuzp1_s16(a, b), simde_vuzp2_s16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadd_s16 + #define vpadd_s16(a, b) simde_vpadd_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vpadd_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadd_s32(a, b); + #elif defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + return simde_int32x2_from_m64(_mm_hadd_pi32(simde_int32x2_to_m64(a), simde_int32x2_to_m64(b))); + #else + return simde_vadd_s32(simde_vuzp1_s32(a, b), simde_vuzp2_s32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadd_s32 + #define vpadd_s32(a, b) simde_vpadd_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vpadd_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadd_u8(a, b); + #else + return simde_vadd_u8(simde_vuzp1_u8(a, b), simde_vuzp2_u8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadd_u8 + #define vpadd_u8(a, b) simde_vpadd_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vpadd_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadd_u16(a, b); + #else + return simde_vadd_u16(simde_vuzp1_u16(a, b), simde_vuzp2_u16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadd_u16 + #define vpadd_u16(a, b) simde_vpadd_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vpadd_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadd_u32(a, b); + #else + return simde_vadd_u32(simde_vuzp1_u32(a, b), simde_vuzp2_u32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadd_u32 + #define vpadd_u32(a, b) simde_vpadd_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vpaddq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpaddq_f32(a, b); + #elif defined(SIMDE_X86_SSE3_NATIVE) + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_X86_SSE3_NATIVE) + r_.m128 = _mm_hadd_ps(a_.m128, b_.m128); + #endif + + return simde_float32x4_from_private(r_); + #else + return simde_vaddq_f32(simde_vuzp1q_f32(a, b), simde_vuzp2q_f32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddq_f32 + #define vpaddq_f32(a, b) simde_vpaddq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vpaddq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpaddq_f64(a, b); + #elif defined(SIMDE_X86_SSE3_NATIVE) + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_X86_SSE3_NATIVE) + r_.m128d = _mm_hadd_pd(a_.m128d, b_.m128d); + #endif + + return simde_float64x2_from_private(r_); + #else + return simde_vaddq_f64(simde_vuzp1q_f64(a, b), simde_vuzp2q_f64(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vpaddq_f64 + #define vpaddq_f64(a, b) simde_vpaddq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vpaddq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpaddq_s8(a, b); + #else + return simde_vaddq_s8(simde_vuzp1q_s8(a, b), simde_vuzp2q_s8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddq_s8 + #define vpaddq_s8(a, b) simde_vpaddq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vpaddq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpaddq_s16(a, b); + #elif defined(SIMDE_X86_SSSE3_NATIVE) + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_SSSE3_NATIVE) + r_.m128i = _mm_hadd_epi16(a_.m128i, b_.m128i); + #endif + + return simde_int16x8_from_private(r_); + #else + return simde_vaddq_s16(simde_vuzp1q_s16(a, b), simde_vuzp2q_s16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddq_s16 + #define vpaddq_s16(a, b) simde_vpaddq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vpaddq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpaddq_s32(a, b); + #elif defined(SIMDE_X86_SSSE3_NATIVE) + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_SSSE3_NATIVE) + r_.m128i = _mm_hadd_epi32(a_.m128i, b_.m128i); + #endif + + return simde_int32x4_from_private(r_); + #else + return simde_vaddq_s32(simde_vuzp1q_s32(a, b), simde_vuzp2q_s32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddq_s32 + #define vpaddq_s32(a, b) simde_vpaddq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vpaddq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpaddq_s64(a, b); + #else + return simde_vaddq_s64(simde_vuzp1q_s64(a, b), simde_vuzp2q_s64(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddq_s64 + #define vpaddq_s64(a, b) simde_vpaddq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vpaddq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpaddq_u8(a, b); + #else + return simde_vaddq_u8(simde_vuzp1q_u8(a, b), simde_vuzp2q_u8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddq_u8 + #define vpaddq_u8(a, b) simde_vpaddq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vpaddq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpaddq_u16(a, b); + #else + return simde_vaddq_u16(simde_vuzp1q_u16(a, b), simde_vuzp2q_u16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddq_u16 + #define vpaddq_u16(a, b) simde_vpaddq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vpaddq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpaddq_u32(a, b); + #else + return simde_vaddq_u32(simde_vuzp1q_u32(a, b), simde_vuzp2q_u32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddq_u32 + #define vpaddq_u32(a, b) simde_vpaddq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vpaddq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpaddq_u64(a, b); + #else + return simde_vaddq_u64(simde_vuzp1q_u64(a, b), simde_vuzp2q_u64(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddq_u64 + #define vpaddq_u64(a, b) simde_vpaddq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_PADD_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/padd.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/shl_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_SHL_N_H) +#define SIMDE_ARM_NEON_SHL_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vshl_n_s8 (const simde_int8x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 7) { + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << HEDLEY_STATIC_CAST(int8_t, n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, a_.values[i] << n); + } + #endif + + return simde_int8x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshl_n_s8(a, n) vshl_n_s8((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshl_n_s8(a, n) \ + simde_int8x8_from_m64(_mm_andnot_si64(_mm_set1_pi8((1 << n) - 1), _mm_slli_si64(simde_int8x8_to_m64(a), (n)))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_n_s8 + #define vshl_n_s8(a, n) simde_vshl_n_s8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vshl_n_s16 (const simde_int16x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 15) { + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << HEDLEY_STATIC_CAST(int16_t, n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, a_.values[i] << n); + } + #endif + + return simde_int16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshl_n_s16(a, n) vshl_n_s16((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshl_n_s16(a, n) simde_int16x4_from_m64(_mm_slli_pi16(simde_int16x4_to_m64(a), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_n_s16 + #define vshl_n_s16(a, n) simde_vshl_n_s16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vshl_n_s32 (const simde_int32x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 31) { + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, a_.values[i] << n); + } + #endif + + return simde_int32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshl_n_s32(a, n) vshl_n_s32((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshl_n_s32(a, n) simde_int32x2_from_m64(_mm_slli_pi32(simde_int32x2_to_m64(a), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_n_s32 + #define vshl_n_s32(a, n) simde_vshl_n_s32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vshl_n_s64 (const simde_int64x1_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 63) { + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int64_t, a_.values[i] << n); + } + #endif + + return simde_int64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshl_n_s64(a, n) vshl_n_s64((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshl_n_s64(a, n) simde_int64x1_from_m64(_mm_slli_si64(simde_int64x1_to_m64(a), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_n_s64 + #define vshl_n_s64(a, n) simde_vshl_n_s64((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vshl_n_u8 (const simde_uint8x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 7) { + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << HEDLEY_STATIC_CAST(uint8_t, n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, a_.values[i] << n); + } + #endif + + return simde_uint8x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshl_n_u8(a, n) vshl_n_u8((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshl_n_u8(a, n) \ + simde_uint8x8_from_m64(_mm_andnot_si64(_mm_set1_pi8((1 << n) - 1), _mm_slli_si64(simde_uint8x8_to_m64(a), (n)))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_n_u8 + #define vshl_n_u8(a, n) simde_vshl_n_u8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vshl_n_u16 (const simde_uint16x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 15) { + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << HEDLEY_STATIC_CAST(uint16_t, n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, a_.values[i] << n); + } + #endif + + return simde_uint16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshl_n_u16(a, n) vshl_n_u16((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshl_n_u16(a, n) simde_uint16x4_from_m64(_mm_slli_pi16(simde_uint16x4_to_m64(a), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_n_u16 + #define vshl_n_u16(a, n) simde_vshl_n_u16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vshl_n_u32 (const simde_uint32x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 31) { + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint32_t, a_.values[i] << n); + } + #endif + + return simde_uint32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshl_n_u32(a, n) vshl_n_u32((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshl_n_u32(a, n) simde_uint32x2_from_m64(_mm_slli_pi32(simde_uint32x2_to_m64(a), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_n_u32 + #define vshl_n_u32(a, n) simde_vshl_n_u32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vshl_n_u64 (const simde_uint64x1_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 63) { + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint64_t, a_.values[i] << n); + } + #endif + + return simde_uint64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshl_n_u64(a, n) vshl_n_u64((a), (n)) +#elif defined(SIMDE_X86_MMX_NATIVE) + #define simde_vshl_n_u64(a, n) simde_uint64x1_from_m64(_mm_slli_si64(simde_uint64x1_to_m64(a), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_n_u64 + #define vshl_n_u64(a, n) simde_vshl_n_u64((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vshlq_n_s8 (const simde_int8x16_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 7) { + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + #if defined(SIMDE_X86_GFNI_NATIVE) + /* https://wunkolo.github.io/post/2020/11/gf2p8affineqb-int8-shifting/ */ + r_.m128i = _mm_gf2p8affine_epi64_epi8(a_.m128i, _mm_set1_epi64x(INT64_C(0x0102040810204080) >> (n * 8)), 0); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(_mm_set1_epi8(HEDLEY_STATIC_CAST(int8_t, (1 << n) - 1)), _mm_slli_epi64(a_.m128i, n)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shl(a_.v128, n); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << HEDLEY_STATIC_CAST(int8_t, n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, a_.values[i] << n); + } + #endif + + return simde_int8x16_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshlq_n_s8(a, n) vshlq_n_s8((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshlq_n_s8(a, n) (vec_sl((a), vec_splats(SIMDE_CHECKED_STATIC_CAST(unsigned char, int, (n))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_n_s8 + #define vshlq_n_s8(a, n) simde_vshlq_n_s8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vshlq_n_s16 (const simde_int16x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 15) { + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_slli_epi16(a_.m128i, (n)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_shl(a_.v128, (n)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << HEDLEY_STATIC_CAST(int16_t, n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, a_.values[i] << n); + } + #endif + + return simde_int16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshlq_n_s16(a, n) vshlq_n_s16((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshlq_n_s16(a, n) (vec_sl((a), vec_splats(SIMDE_CHECKED_STATIC_CAST(unsigned short, int, (n))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_n_s16 + #define vshlq_n_s16(a, n) simde_vshlq_n_s16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vshlq_n_s32 (const simde_int32x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 31) { + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_slli_epi32(a_.m128i, (n)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shl(a_.v128, (n)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, a_.values[i] << n); + } + #endif + + return simde_int32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshlq_n_s32(a, n) vshlq_n_s32((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshlq_n_s32(a, n) (vec_sl((a), vec_splats(HEDLEY_STATIC_CAST(unsigned int, (n))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_n_s32 + #define vshlq_n_s32(a, n) simde_vshlq_n_s32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vshlq_n_s64 (const simde_int64x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 63) { + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_slli_epi64(a_.m128i, (n)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shl(a_.v128, (n)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int64_t, a_.values[i] << n); + } + #endif + + return simde_int64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshlq_n_s64(a, n) vshlq_n_s64((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + #define simde_vshlq_n_s64(a, n) (vec_sl((a), vec_splats(HEDLEY_STATIC_CAST(unsigned long long, (n))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_n_s64 + #define vshlq_n_s64(a, n) simde_vshlq_n_s64((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vshlq_n_u8 (const simde_uint8x16_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 7) { + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a); + + #if defined(SIMDE_X86_GFNI_NATIVE) + /* https://wunkolo.github.io/post/2020/11/gf2p8affineqb-int8-shifting/ */ + r_.m128i = _mm_gf2p8affine_epi64_epi8(a_.m128i, _mm_set1_epi64x(INT64_C(0x0102040810204080) >> (n * 8)), 0); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_andnot_si128(_mm_set1_epi8(HEDLEY_STATIC_CAST(int8_t, (1 << n) - 1)), _mm_slli_epi64(a_.m128i, (n))); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shl(a_.v128, (n)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << HEDLEY_STATIC_CAST(uint8_t, n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, a_.values[i] << n); + } + #endif + + return simde_uint8x16_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshlq_n_u8(a, n) vshlq_n_u8((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshlq_n_u8(a, n) (vec_sl((a), vec_splat_u8(n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_n_u8 + #define vshlq_n_u8(a, n) simde_vshlq_n_u8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vshlq_n_u16 (const simde_uint16x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 15) { + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_slli_epi16(a_.m128i, (n)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_shl(a_.v128, (n)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << HEDLEY_STATIC_CAST(uint16_t, n); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, a_.values[i] << n); + } + #endif + + return simde_uint16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshlq_n_u16(a, n) vshlq_n_u16((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshlq_n_u16(a, n) (vec_sl((a), vec_splat_u16(n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_n_u16 + #define vshlq_n_u16(a, n) simde_vshlq_n_u16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vshlq_n_u32 (const simde_uint32x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 31) { + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_slli_epi32(a_.m128i, (n)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shl(a_.v128, (n)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint32_t, a_.values[i] << n); + } + #endif + + return simde_uint32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshlq_n_u32(a, n) vshlq_n_u32((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + #define simde_vshlq_n_u32(a, n) (vec_sl((a), vec_splats(HEDLEY_STATIC_CAST(unsigned int, (n))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_n_u32 + #define vshlq_n_u32(a, n) simde_vshlq_n_u32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vshlq_n_u64 (const simde_uint64x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 63) { + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_slli_epi64(a_.m128i, (n)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shl(a_.v128, (n)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = a_.values << n; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint64_t, a_.values[i] << n); + } + #endif + + return simde_uint64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshlq_n_u64(a, n) vshlq_n_u64((a), (n)) +#elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + #define simde_vshlq_n_u64(a, n) (vec_sl((a), vec_splats(HEDLEY_STATIC_CAST(unsigned long long, (n))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_n_u64 + #define vshlq_n_u64(a, n) simde_vshlq_n_u64((a), (n)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_SHL_N_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/shl_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vpaddl_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddl_s8(a); + #else + simde_int16x8_t tmp = simde_vmovl_s8(a); + return simde_vpadd_s16(simde_vget_low_s16(tmp), simde_vget_high_s16(tmp)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddl_s8 + #define vpaddl_s8(a) simde_vpaddl_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vpaddl_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddl_s16(a); + #else + simde_int32x4_t tmp = simde_vmovl_s16(a); + return simde_vpadd_s32(simde_vget_low_s32(tmp), simde_vget_high_s32(tmp)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddl_s16 + #define vpaddl_s16(a) simde_vpaddl_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vpaddl_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddl_s32(a); + #else + simde_int64x2_t tmp = simde_vmovl_s32(a); + return simde_vadd_s64(simde_vget_low_s64(tmp), simde_vget_high_s64(tmp)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddl_s32 + #define vpaddl_s32(a) simde_vpaddl_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vpaddl_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddl_u8(a); + #else + simde_uint16x8_t tmp = simde_vmovl_u8(a); + return simde_vpadd_u16(simde_vget_low_u16(tmp), simde_vget_high_u16(tmp)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddl_u8 + #define vpaddl_u8(a) simde_vpaddl_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vpaddl_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddl_u16(a); + #else + simde_uint32x4_t tmp = simde_vmovl_u16(a); + return simde_vpadd_u32(simde_vget_low_u32(tmp), simde_vget_high_u32(tmp)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddl_u16 + #define vpaddl_u16(a) simde_vpaddl_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vpaddl_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddl_u32(a); + #else + simde_uint64x2_t tmp = simde_vmovl_u32(a); + return simde_vadd_u64(simde_vget_low_u64(tmp), simde_vget_high_u64(tmp)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddl_u32 + #define vpaddl_u32(a) simde_vpaddl_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vpaddlq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddlq_s8(a); + #else + simde_int16x8_t lo = simde_vshrq_n_s16(simde_vshlq_n_s16(simde_vreinterpretq_s16_s8(a), 8), 8); + simde_int16x8_t hi = simde_vshrq_n_s16(simde_vreinterpretq_s16_s8(a), 8); + return simde_vaddq_s16(lo, hi); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddlq_s8 + #define vpaddlq_s8(a) simde_vpaddlq_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vpaddlq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddlq_s16(a); + #else + simde_int32x4_t lo = simde_vshrq_n_s32(simde_vshlq_n_s32(simde_vreinterpretq_s32_s16(a), 16), 16); + simde_int32x4_t hi = simde_vshrq_n_s32(simde_vreinterpretq_s32_s16(a), 16); + return simde_vaddq_s32(lo, hi); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddlq_s16 + #define vpaddlq_s16(a) simde_vpaddlq_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vpaddlq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddlq_s32(a); + #elif defined(SIMDE_X86_SSE4_1_NATIVE) + simde_int64x2_private r_; + simde_int32x4_private + a_ = simde_int32x4_to_private(a); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + __m128i lo = _mm_cvtepi32_epi64(_mm_shuffle_epi32(a_.m128i, 0xe8)); + __m128i hi = _mm_cvtepi32_epi64(_mm_shuffle_epi32(a_.m128i, 0xed)); + r_.m128i = _mm_add_epi64(lo, hi); + #endif + + return simde_int64x2_from_private(r_); + #else + simde_int64x2_t lo = simde_vshrq_n_s64(simde_vshlq_n_s64(simde_vreinterpretq_s64_s32(a), 32), 32); + simde_int64x2_t hi = simde_vshrq_n_s64(simde_vreinterpretq_s64_s32(a), 32); + return simde_vaddq_s64(lo, hi); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddlq_s32 + #define vpaddlq_s32(a) simde_vpaddlq_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vpaddlq_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddlq_u8(a); + #else + simde_uint16x8_t lo = simde_vshrq_n_u16(simde_vshlq_n_u16(simde_vreinterpretq_u16_u8(a), 8), 8); + simde_uint16x8_t hi = simde_vshrq_n_u16(simde_vreinterpretq_u16_u8(a), 8); + return simde_vaddq_u16(lo, hi); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddlq_u8 + #define vpaddlq_u8(a) simde_vpaddlq_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vpaddlq_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddlq_u16(a); + #else + simde_uint32x4_t lo = simde_vshrq_n_u32(simde_vshlq_n_u32(simde_vreinterpretq_u32_u16(a), 16), 16); + simde_uint32x4_t hi = simde_vshrq_n_u32(simde_vreinterpretq_u32_u16(a), 16); + return simde_vaddq_u32(lo, hi); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddlq_u16 + #define vpaddlq_u16(a) simde_vpaddlq_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vpaddlq_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpaddlq_u32(a); + #else + simde_uint64x2_t lo = simde_vshrq_n_u64(simde_vshlq_n_u64(simde_vreinterpretq_u64_u32(a), 32), 32); + simde_uint64x2_t hi = simde_vshrq_n_u64(simde_vreinterpretq_u64_u32(a), 32); + return simde_vaddq_u64(lo, hi); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpaddlq_u32 + #define vpaddlq_u32(a) simde_vpaddlq_u32((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* SIMDE_ARM_NEON_PADDL_H */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/paddl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mull.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_MULL_H) +#define SIMDE_ARM_NEON_MULL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mul.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_MUL_H) +#define SIMDE_ARM_NEON_MUL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vmul_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_f32(a, b); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_f32 + #define vmul_f32(a, b) simde_vmul_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vmul_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmul_f64(a, b); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmul_f64 + #define vmul_f64(a, b) simde_vmul_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vmul_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_s8 + #define vmul_s8(a, b) simde_vmul_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vmul_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _m_pmullw(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_s16 + #define vmul_s16(a, b) simde_vmul_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vmul_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_s32 + #define vmul_s32(a, b) simde_vmul_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_x_vmul_s64(simde_int64x1_t a, simde_int64x1_t b) { + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_int64x1_from_private(r_); +} + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vmul_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_u8 + #define vmul_u8(a, b) simde_vmul_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vmul_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_u16 + #define vmul_u16(a, b) simde_vmul_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vmul_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_u32 + #define vmul_u32(a, b) simde_vmul_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_x_vmul_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_uint64x1_from_private(r_); +} + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vmulq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_f32(a, b); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_mul_ps(a_.m128, b_.m128); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_mul(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_f32 + #define vmulq_f32(a, b) simde_vmulq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vmulq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmulq_f64(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128d = _mm_mul_pd(a_.m128d, b_.m128d); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_mul(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmulq_f64 + #define vmulq_f64(a, b) simde_vmulq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vmulq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_s8(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_s8 + #define vmulq_s8(a, b) simde_vmulq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmulq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_s16(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_mullo_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_s16 + #define vmulq_s16(a, b) simde_vmulq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmulq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_s32(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_mul(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_s32 + #define vmulq_s32(a, b) simde_vmulq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_x_vmulq_s64(simde_int64x2_t a, simde_int64x2_t b) { + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_mul(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); +} + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vmulq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_u8(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_u8 + #define vmulq_u8(a, b) simde_vmulq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmulq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_u16(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_mul(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_u16 + #define vmulq_u16(a, b) simde_vmulq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmulq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_u32(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_mul(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_u32 + #define vmulq_u32(a, b) simde_vmulq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_x_vmulq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_mul(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values * b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); +} + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MUL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mul.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmull_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmull_s8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vmulq_s16(simde_vmovl_s8(a), simde_vmovl_s8(b)); + #else + simde_int16x8_private r_; + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + __typeof__(r_.values) av, bv; + SIMDE_CONVERT_VECTOR_(av, a_.values); + SIMDE_CONVERT_VECTOR_(bv, b_.values); + r_.values = av * bv; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, a_.values[i]) * HEDLEY_STATIC_CAST(int16_t, b_.values[i]); + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmull_s8 + #define vmull_s8(a, b) simde_vmull_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmull_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmull_s16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vmulq_s32(simde_vmovl_s16(a), simde_vmovl_s16(b)); + #else + simde_int32x4_private r_; + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + __typeof__(r_.values) av, bv; + SIMDE_CONVERT_VECTOR_(av, a_.values); + SIMDE_CONVERT_VECTOR_(bv, b_.values); + r_.values = av * bv; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, a_.values[i]) * HEDLEY_STATIC_CAST(int32_t, b_.values[i]); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmull_s16 + #define vmull_s16(a, b) simde_vmull_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vmull_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmull_s32(a, b); + #else + simde_int64x2_private r_; + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + __typeof__(r_.values) av, bv; + SIMDE_CONVERT_VECTOR_(av, a_.values); + SIMDE_CONVERT_VECTOR_(bv, b_.values); + r_.values = av * bv; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int64_t, a_.values[i]) * HEDLEY_STATIC_CAST(int64_t, b_.values[i]); + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmull_s32 + #define vmull_s32(a, b) simde_vmull_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmull_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmull_u8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vmulq_u16(simde_vmovl_u8(a), simde_vmovl_u8(b)); + #else + simde_uint16x8_private r_; + simde_uint8x8_private + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + __typeof__(r_.values) av, bv; + SIMDE_CONVERT_VECTOR_(av, a_.values); + SIMDE_CONVERT_VECTOR_(bv, b_.values); + r_.values = av * bv; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, a_.values[i]) * HEDLEY_STATIC_CAST(uint16_t, b_.values[i]); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmull_u8 + #define vmull_u8(a, b) simde_vmull_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmull_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmull_u16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vmulq_u32(simde_vmovl_u16(a), simde_vmovl_u16(b)); + #else + simde_uint32x4_private r_; + simde_uint16x4_private + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + __typeof__(r_.values) av, bv; + SIMDE_CONVERT_VECTOR_(av, a_.values); + SIMDE_CONVERT_VECTOR_(bv, b_.values); + r_.values = av * bv; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint32_t, a_.values[i]) * HEDLEY_STATIC_CAST(uint32_t, b_.values[i]); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmull_u16 + #define vmull_u16(a, b) simde_vmull_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vmull_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmull_u32(a, b); + #else + simde_uint64x2_private r_; + simde_uint32x2_private + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + __typeof__(r_.values) av, bv; + SIMDE_CONVERT_VECTOR_(av, a_.values); + SIMDE_CONVERT_VECTOR_(bv, b_.values); + r_.values = av * bv; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint64_t, a_.values[i]) * HEDLEY_STATIC_CAST(uint64_t, b_.values[i]); + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmull_u32 + #define vmull_u32(a, b) simde_vmull_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MULL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mull.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vdot_s32(simde_int32x2_t r, simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && defined(__ARM_FEATURE_DOTPROD) + return vdot_s32(r, a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return simde_vadd_s32(r, simde_vmovn_s64(simde_vpaddlq_s32(simde_vpaddlq_s16(simde_vmull_s8(a, b))))); + #else + simde_int32x2_private r_; + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + for (int i = 0 ; i < 2 ; i++) { + int32_t acc = 0; + SIMDE_VECTORIZE_REDUCTION(+:acc) + for (int j = 0 ; j < 4 ; j++) { + const int idx = j + (i << 2); + acc += HEDLEY_STATIC_CAST(int32_t, a_.values[idx]) * HEDLEY_STATIC_CAST(int32_t, b_.values[idx]); + } + r_.values[i] = acc; + } + return simde_vadd_s32(r, simde_int32x2_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_DOTPROD)) + #undef vdot_s32 + #define vdot_s32(r, a, b) simde_vdot_s32((r), (a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vdot_u32(simde_uint32x2_t r, simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && defined(__ARM_FEATURE_DOTPROD) + return vdot_u32(r, a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return simde_vadd_u32(r, simde_vmovn_u64(simde_vpaddlq_u32(simde_vpaddlq_u16(simde_vmull_u8(a, b))))); + #else + simde_uint32x2_private r_; + simde_uint8x8_private + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + for (int i = 0 ; i < 2 ; i++) { + uint32_t acc = 0; + SIMDE_VECTORIZE_REDUCTION(+:acc) + for (int j = 0 ; j < 4 ; j++) { + const int idx = j + (i << 2); + acc += HEDLEY_STATIC_CAST(uint32_t, a_.values[idx]) * HEDLEY_STATIC_CAST(uint32_t, b_.values[idx]); + } + r_.values[i] = acc; + } + return simde_vadd_u32(r, simde_uint32x2_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_DOTPROD)) + #undef vdot_u32 + #define vdot_u32(r, a, b) simde_vdot_u32((r), (a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vdotq_s32(simde_int32x4_t r, simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && defined(__ARM_FEATURE_DOTPROD) + return vdotq_s32(r, a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return simde_vaddq_s32(r, + simde_vcombine_s32(simde_vmovn_s64(simde_vpaddlq_s32(simde_vpaddlq_s16(simde_vmull_s8(simde_vget_low_s8(a), simde_vget_low_s8(b))))), + simde_vmovn_s64(simde_vpaddlq_s32(simde_vpaddlq_s16(simde_vmull_s8(simde_vget_high_s8(a), simde_vget_high_s8(b))))))); + #else + simde_int32x4_private r_; + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + for (int i = 0 ; i < 4 ; i++) { + int32_t acc = 0; + SIMDE_VECTORIZE_REDUCTION(+:acc) + for (int j = 0 ; j < 4 ; j++) { + const int idx = j + (i << 2); + acc += HEDLEY_STATIC_CAST(int32_t, a_.values[idx]) * HEDLEY_STATIC_CAST(int32_t, b_.values[idx]); + } + r_.values[i] = acc; + } + return simde_vaddq_s32(r, simde_int32x4_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_DOTPROD)) + #undef vdotq_s32 + #define vdotq_s32(r, a, b) simde_vdotq_s32((r), (a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vdotq_u32(simde_uint32x4_t r, simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && defined(__ARM_FEATURE_DOTPROD) + return vdotq_u32(r, a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return simde_vaddq_u32(r, + simde_vcombine_u32(simde_vmovn_u64(simde_vpaddlq_u32(simde_vpaddlq_u16(simde_vmull_u8(simde_vget_low_u8(a), simde_vget_low_u8(b))))), + simde_vmovn_u64(simde_vpaddlq_u32(simde_vpaddlq_u16(simde_vmull_u8(simde_vget_high_u8(a), simde_vget_high_u8(b))))))); + #else + simde_uint32x4_private r_; + simde_uint8x16_private + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + for (int i = 0 ; i < 4 ; i++) { + uint32_t acc = 0; + SIMDE_VECTORIZE_REDUCTION(+:acc) + for (int j = 0 ; j < 4 ; j++) { + const int idx = j + (i << 2); + acc += HEDLEY_STATIC_CAST(uint32_t, a_.values[idx]) * HEDLEY_STATIC_CAST(uint32_t, b_.values[idx]); + } + r_.values[i] = acc; + } + return simde_vaddq_u32(r, simde_uint32x4_from_private(r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_DOTPROD)) + #undef vdotq_u32 + #define vdotq_u32(r, a, b) simde_vdotq_u32((r), (a), (b)) +#endif + + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_DOT_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/dot.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/dot_lane.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_DOT_LANE_H) +#define SIMDE_ARM_NEON_DOT_LANE_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vdot_lane_s32(simde_int32x2_t r, simde_int8x8_t a, simde_int8x8_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_int32x2_t result; + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && defined(__ARM_FEATURE_DOT_PROD) + SIMDE_CONSTIFY_2_(vdot_lane_s32, result, (HEDLEY_UNCREACHABLE(), result), lane, r, a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_uint32x2_t mask; + SIMDE_CONSTIFY_2_(vset_lane_u32, mask, (HEDLEY_UNREACHABLE(), mask), lane, UINT32_MAX, vdup_n_u32(0)); + result = vbsl_s32(mask, + vadd_s32(r, vmovn_s64(vpaddlq_s32(vpaddlq_s16(vmull_s8(a, b))))), + r); + #else + simde_int32x2_private r_ = simde_int32x2_to_private(simde_vdup_n_s32(0)); + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + int32_t acc = 0; + SIMDE_VECTORIZE_REDUCTION(+:acc) + for (int j = 0 ; j < 4 ; j++) { + const int idx = j + (lane << 2); + acc += HEDLEY_STATIC_CAST(int32_t, a_.values[idx]) * HEDLEY_STATIC_CAST(int32_t, b_.values[idx]); + } + r_.values[lane] = acc; + + result = simde_vadd_s32(r, simde_int32x2_from_private(r_)); + #endif + return result; +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_DOTPROD)) + #undef vdot_lane_s32 + #define vdot_lane_s32(r, a, b, lane) simde_vdot_lane_s32((r), (a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vdot_lane_u32(simde_uint32x2_t r, simde_uint8x8_t a, simde_uint8x8_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_uint32x2_t result; + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && defined(__ARM_FEATURE_DOT_PROD) + SIMDE_CONSTIFY_2_(vdot_lane_u32, result, (HEDLEY_UNCREACHABLE(), result), lane, r, a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_uint32x2_t mask; + SIMDE_CONSTIFY_2_(vset_lane_u32, mask, (HEDLEY_UNREACHABLE(), mask), lane, UINT32_MAX, vdup_n_u32(0)); + result = vbsl_u32(mask, + vadd_u32(r, vmovn_u64(vpaddlq_u32(vpaddlq_u16(vmull_u8(a, b))))), + r); + #else + simde_uint32x2_private r_ = simde_uint32x2_to_private(simde_vdup_n_u32(0)); + simde_uint8x8_private + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + uint32_t acc = 0; + SIMDE_VECTORIZE_REDUCTION(+:acc) + for (int j = 0 ; j < 4 ; j++) { + const int idx = j + (lane << 2); + acc += HEDLEY_STATIC_CAST(uint32_t, a_.values[idx]) * HEDLEY_STATIC_CAST(uint32_t, b_.values[idx]); + } + r_.values[lane] = acc; + + result = simde_vadd_u32(r, simde_uint32x2_from_private(r_)); + #endif + return result; +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_DOTPROD)) + #undef vdot_lane_u32 + #define vdot_lane_u32(r, a, b, lane) simde_vdot_lane_u32((r), (a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vdot_laneq_s32(simde_int32x4_t r, simde_int8x16_t a, simde_int8x16_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_int32x4_t result; + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && defined(__ARM_FEATURE_DOT_PROD) + SIMDE_CONSTIFY_4_(vdot_laneq_s32, result, (HEDLEY_UNCREACHABLE(), result), lane, r, a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_uint32x4_t mask; + SIMDE_CONSTIFY_4_(vsetq_lane_u32, mask, (HEDLEY_UNREACHABLE(), mask), lane, UINT32_MAX, vdupq_n_u32(0)); + result = vbslq_s32(mask, + vaddq_s32(r, vcombine_s32(vmovn_s64(vpaddlq_s32(vpaddlq_s16(vmull_s8(vget_low_s8(a), vget_low_s8(b))))), + vmovn_s64(vpaddlq_s32(vpaddlq_s16(vmull_s8(vget_high_s8(a), vget_high_s8(b))))))), + r); + #else + simde_int32x4_private r_ = simde_int32x4_to_private(simde_vdupq_n_s32(0)); + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + int32_t acc = 0; + SIMDE_VECTORIZE_REDUCTION(+:acc) + for (int j = 0 ; j < 4 ; j++) { + const int idx = j + (lane << 2); + acc += HEDLEY_STATIC_CAST(int32_t, a_.values[idx]) * HEDLEY_STATIC_CAST(int32_t, b_.values[idx]); + } + r_.values[lane] = acc; + + result = simde_vaddq_s32(r, simde_int32x4_from_private(r_)); + #endif + return result; +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_DOTPROD)) + #undef vdot_laneq_s32 + #define vdot_laneq_s32(r, a, b, lane) simde_vdot_laneq_s32((r), (a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vdot_laneq_u32(simde_uint32x4_t r, simde_uint8x16_t a, simde_uint8x16_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_uint32x4_t result; + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && defined(__ARM_FEATURE_DOT_PROD) + SIMDE_CONSTIFY_4_(vdot_laneq_u32, result, (HEDLEY_UNCREACHABLE(), result), lane, r, a, b); + #elif defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_uint32x4_t mask; + SIMDE_CONSTIFY_4_(vsetq_lane_u32, mask, (HEDLEY_UNREACHABLE(), mask), lane, UINT32_MAX, vdupq_n_u32(0)); + result = vbslq_u32(mask, + vaddq_u32(r, vcombine_u32(vmovn_u64(vpaddlq_u32(vpaddlq_u16(vmull_u8(vget_low_u8(a), vget_low_u8(b))))), + vmovn_u64(vpaddlq_u32(vpaddlq_u16(vmull_u8(vget_high_u8(a), vget_high_u8(b))))))), + r); + #else + simde_uint32x4_private r_ = simde_uint32x4_to_private(simde_vdupq_n_u32(0)); + simde_uint8x16_private + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + uint32_t acc = 0; + SIMDE_VECTORIZE_REDUCTION(+:acc) + for (int j = 0 ; j < 4 ; j++) { + const int idx = j + (lane << 2); + acc += HEDLEY_STATIC_CAST(uint32_t, a_.values[idx]) * HEDLEY_STATIC_CAST(uint32_t, b_.values[idx]); + } + r_.values[lane] = acc; + + result = simde_vaddq_u32(r, simde_uint32x4_from_private(r_)); + #endif + return result; +} +#if defined(SIMDE_ARM_NEON_A32V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_DOTPROD)) + #undef vdot_laneq_u32 + #define vdot_laneq_u32(r, a, b, lane) simde_vdot_laneq_u32((r), (a), (b), (lane)) +#endif + + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_DOT_LANE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/dot_lane.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/dup_lane.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_DUP_LANE_H) +#define SIMDE_ARM_NEON_DUP_LANE_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vdup_lane_f32(simde_float32x2_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_float32x2_private + vec_ = simde_float32x2_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_float32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vdup_lane_f32(vec, lane) vdup_lane_f32(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_lane_f32 + #define vdup_lane_f32(vec, lane) simde_vdup_lane_f32((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vdup_lane_f64(simde_float64x1_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + (void) lane; + return vec; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_lane_f64 + #define vdup_lane_f64(vec, lane) simde_vdup_lane_f64((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vdup_lane_s8(simde_int8x8_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_int8x8_private + vec_ = simde_int8x8_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int8x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vdup_lane_s8(vec, lane) vdup_lane_s8(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_lane_s8 + #define vdup_lane_s8(vec, lane) simde_vdup_lane_s8((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vdup_lane_s16(simde_int16x4_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_int16x4_private + vec_ = simde_int16x4_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vdup_lane_s16(vec, lane) vdup_lane_s16(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_lane_s16 + #define vdup_lane_s16(vec, lane) simde_vdup_lane_s16((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vdup_lane_s32(simde_int32x2_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_int32x2_private + vec_ = simde_int32x2_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vdup_lane_s32(vec, lane) vdup_lane_s32(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_lane_s32 + #define vdup_lane_s32(vec, lane) simde_vdup_lane_s32((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vdup_lane_s64(simde_int64x1_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + simde_int64x1_private + vec_ = simde_int64x1_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vdup_lane_s64(vec, lane) vdup_lane_s64(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_lane_s64 + #define vdup_lane_s64(vec, lane) simde_vdup_lane_s64((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vdup_lane_u8(simde_uint8x8_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_uint8x8_private + vec_ = simde_uint8x8_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint8x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vdup_lane_u8(vec, lane) vdup_lane_u8(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_lane_u8 + #define vdup_lane_u8(vec, lane) simde_vdup_lane_u8((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vdup_lane_u16(simde_uint16x4_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_uint16x4_private + vec_ = simde_uint16x4_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vdup_lane_u16(vec, lane) vdup_lane_u16(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_lane_u16 + #define vdup_lane_u16(vec, lane) simde_vdup_lane_u16((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vdup_lane_u32(simde_uint32x2_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_uint32x2_private + vec_ = simde_uint32x2_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vdup_lane_u32(vec, lane) vdup_lane_u32(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_lane_u32 + #define vdup_lane_u32(vec, lane) simde_vdup_lane_u32((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vdup_lane_u64(simde_uint64x1_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + simde_uint64x1_private + vec_ = simde_uint64x1_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vdup_lane_u64(vec, lane) vdup_lane_u64(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vdup_lane_u64 + #define vdup_lane_u64(vec, lane) simde_vdup_lane_u64((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vdup_laneq_f32(simde_float32x4_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_float32x4_private vec_ = simde_float32x4_to_private(vec); + simde_float32x2_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_float32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdup_laneq_f32(vec, lane) vdup_laneq_f32(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_laneq_f32 + #define vdup_laneq_f32(vec, lane) simde_vdup_laneq_f32((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vdup_laneq_f64(simde_float64x2_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_float64x2_private vec_ = simde_float64x2_to_private(vec); + simde_float64x1_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_float64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_laneq_f64 + #define vdup_laneq_f64(vec, lane) simde_vdup_laneq_f64((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vdup_laneq_s8(simde_int8x16_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 15) { + simde_int8x16_private vec_ = simde_int8x16_to_private(vec); + simde_int8x8_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int8x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdup_laneq_s8(vec, lane) vdup_laneq_s8(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_laneq_s8 + #define vdup_laneq_s8(vec, lane) simde_vdup_laneq_s8((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vdup_laneq_s16(simde_int16x8_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_int16x8_private vec_ = simde_int16x8_to_private(vec); + simde_int16x4_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdup_laneq_s16(vec, lane) vdup_laneq_s16(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_laneq_s16 + #define vdup_laneq_s16(vec, lane) simde_vdup_laneq_s16((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vdup_laneq_s32(simde_int32x4_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_int32x4_private vec_ = simde_int32x4_to_private(vec); + simde_int32x2_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdup_laneq_s32(vec, lane) vdup_laneq_s32(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_laneq_s32 + #define vdup_laneq_s32(vec, lane) simde_vdup_laneq_s32((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vdup_laneq_s64(simde_int64x2_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_int64x2_private vec_ = simde_int64x2_to_private(vec); + simde_int64x1_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdup_laneq_s64(vec, lane) vdup_laneq_s64(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_laneq_s64 + #define vdup_laneq_s64(vec, lane) simde_vdup_laneq_s64((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vdup_laneq_u8(simde_uint8x16_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 15) { + simde_uint8x16_private vec_ = simde_uint8x16_to_private(vec); + simde_uint8x8_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint8x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdup_laneq_u8(vec, lane) vdup_laneq_u8(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_laneq_u8 + #define vdup_laneq_u8(vec, lane) simde_vdup_laneq_u8((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vdup_laneq_u16(simde_uint16x8_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_uint16x8_private vec_ = simde_uint16x8_to_private(vec); + simde_uint16x4_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdup_laneq_u16(vec, lane) vdup_laneq_u16(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_laneq_u16 + #define vdup_laneq_u16(vec, lane) simde_vdup_laneq_u16((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vdup_laneq_u32(simde_uint32x4_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_uint32x4_private vec_ = simde_uint32x4_to_private(vec); + simde_uint32x2_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdup_laneq_u32(vec, lane) vdup_laneq_u32(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_laneq_u32 + #define vdup_laneq_u32(vec, lane) simde_vdup_laneq_u32((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vdup_laneq_u64(simde_uint64x2_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_uint64x2_private vec_ = simde_uint64x2_to_private(vec); + simde_uint64x1_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdup_laneq_u64(vec, lane) vdup_laneq_u64(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdup_laneq_u64 + #define vdup_laneq_u64(vec, lane) simde_vdup_laneq_u64((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vdupq_lane_f32(simde_float32x2_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_float32x2_private vec_ = simde_float32x2_to_private(vec); + simde_float32x4_private r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_float32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdupq_lane_f32(vec, lane) vdupq_lane_f32(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_lane_f32 + #define vdupq_lane_f32(vec, lane) simde_vdupq_lane_f32((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vdupq_laneq_f32(simde_float32x4_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_float32x4_private + vec_ = simde_float32x4_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_float32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdupq_laneq_f32(vec, lane) vdupq_laneq_f32(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_laneq_f32 + #define vdupq_laneq_f32(vec, lane) simde_vdupq_laneq_f32((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vdupq_laneq_f64(simde_float64x2_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_float64x2_private + vec_ = simde_float64x2_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_float64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_laneq_f64 + #define vdupq_laneq_f64(vec, lane) simde_vdupq_laneq_f64((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vdupq_laneq_s8(simde_int8x16_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 15) { + simde_int8x16_private + vec_ = simde_int8x16_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int8x16_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdupq_laneq_s8(vec, lane) vdupq_laneq_s8(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_laneq_s8 + #define vdupq_laneq_s8(vec, lane) simde_vdupq_laneq_s8((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vdupq_laneq_s16(simde_int16x8_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_int16x8_private + vec_ = simde_int16x8_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdupq_laneq_s16(vec, lane) vdupq_laneq_s16(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_laneq_s16 + #define vdupq_laneq_s16(vec, lane) simde_vdupq_laneq_s16((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vdupq_laneq_s32(simde_int32x4_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_int32x4_private + vec_ = simde_int32x4_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdupq_laneq_s32(vec, lane) vdupq_laneq_s32(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_laneq_s32 + #define vdupq_laneq_s32(vec, lane) simde_vdupq_laneq_s32((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vdupq_laneq_s64(simde_int64x2_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_int64x2_private + vec_ = simde_int64x2_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_int64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdupq_laneq_s64(vec, lane) vdupq_laneq_s64(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_laneq_s64 + #define vdupq_laneq_s64(vec, lane) simde_vdupq_laneq_s64((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vdupq_laneq_u8(simde_uint8x16_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 15) { + simde_uint8x16_private + vec_ = simde_uint8x16_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint8x16_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdupq_laneq_u8(vec, lane) vdupq_laneq_u8(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_laneq_u8 + #define vdupq_laneq_u8(vec, lane) simde_vdupq_laneq_u8((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vdupq_laneq_u16(simde_uint16x8_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_uint16x8_private + vec_ = simde_uint16x8_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdupq_laneq_u16(vec, lane) vdupq_laneq_u16(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_laneq_u16 + #define vdupq_laneq_u16(vec, lane) simde_vdupq_laneq_u16((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vdupq_laneq_u32(simde_uint32x4_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_uint32x4_private + vec_ = simde_uint32x4_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdupq_laneq_u32(vec, lane) vdupq_laneq_u32(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_laneq_u32 + #define vdupq_laneq_u32(vec, lane) simde_vdupq_laneq_u32((vec), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vdupq_laneq_u64(simde_uint64x2_t vec, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_uint64x2_private + vec_ = simde_uint64x2_to_private(vec), + r_; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = vec_.values[lane]; + } + + return simde_uint64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vdupq_laneq_u64(vec, lane) vdupq_laneq_u64(vec, lane) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vdupq_laneq_u64 + #define vdupq_laneq_u64(vec, lane) simde_vdupq_laneq_u64((vec), (lane)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_DUP_LANE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/dup_lane.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ext.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_EXT_H) +#define SIMDE_ARM_NEON_EXT_H +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vext_f32(simde_float32x2_t a, simde_float32x2_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 1) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_float32x2_t r; + SIMDE_CONSTIFY_2_(vext_f32, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_float32x2_private + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 1]; + } + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vext_f32(a, b, n) simde_float32x2_from_m64(_mm_alignr_pi8(simde_float32x2_to_m64(b), simde_float32x2_to_m64(a), n * sizeof(simde_float32))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vext_f32(a, b, n) (__extension__ ({ \ + simde_float32x2_t simde_vext_f32_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vext_f32_r = simde_vext_f32(a, b, n); \ + } else { \ + const int simde_vext_f32_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_float32x2_private simde_vext_f32_r_; \ + simde_vext_f32_r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, simde_float32x2_to_private(a).values, simde_float32x2_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_f32_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vext_f32_n + 1)); \ + simde_vext_f32_r = simde_float32x2_from_private(simde_vext_f32_r_); \ + } \ + simde_vext_f32_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vext_f32 + #define vext_f32(a, b, n) simde_vext_f32((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vext_f64(simde_float64x1_t a, simde_float64x1_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 0) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + (void) n; + return vext_f64(a, b, 0); + #else + simde_float64x1_private + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 0]; + } + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vext_f64(a, b, n) simde_float64x1_from_m64(_mm_alignr_pi8(simde_float64x1_to_m64(b), simde_float64x1_to_m64(a), n * sizeof(simde_float64))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vext_f64(a, b, n) (__extension__ ({ \ + simde_float64x1_t simde_vext_f64_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vext_f64_r = simde_vext_f64(a, b, n); \ + } else { \ + const int simde_vext_f64_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_float64x1_private simde_vext_f64_r_; \ + simde_vext_f64_r_.values = SIMDE_SHUFFLE_VECTOR_(64, 8, simde_float64x1_to_private(a).values, simde_float64x1_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_f64_n)); \ + simde_vext_f64_r = simde_float64x1_from_private(simde_vext_f64_r_); \ + } \ + simde_vext_f64_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vext_f64 + #define vext_f64(a, b, n) simde_vext_f64((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vext_s8(simde_int8x8_t a, simde_int8x8_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 7) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_int8x8_t r; + SIMDE_CONSTIFY_8_(vext_s8, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 7]; + } + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vext_s8(a, b, n) simde_int8x8_from_m64(_mm_alignr_pi8(simde_int8x8_to_m64(b), simde_int8x8_to_m64(a), n * sizeof(int8_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vext_s8(a, b, n) (__extension__ ({ \ + simde_int8x8_t simde_vext_s8_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vext_s8_r = simde_vext_s8(a, b, n); \ + } else { \ + const int simde_vext_s8_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_int8x8_private simde_vext_s8_r_; \ + simde_vext_s8_r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, simde_int8x8_to_private(a).values, simde_int8x8_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_s8_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vext_s8_n + 1), \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_s8_n + 2), HEDLEY_STATIC_CAST(int8_t, simde_vext_s8_n + 3), \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_s8_n + 4), HEDLEY_STATIC_CAST(int8_t, simde_vext_s8_n + 5), \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_s8_n + 6), HEDLEY_STATIC_CAST(int8_t, simde_vext_s8_n + 7)); \ + simde_vext_s8_r = simde_int8x8_from_private(simde_vext_s8_r_); \ + } \ + simde_vext_s8_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vext_s8 + #define vext_s8(a, b, n) simde_vext_s8((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vext_s16(simde_int16x4_t a, simde_int16x4_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 3) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_int16x4_t r; + SIMDE_CONSTIFY_4_(vext_s16, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 3]; + } + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vext_s16(a, b, n) simde_int16x4_from_m64(_mm_alignr_pi8(simde_int16x4_to_m64(b), simde_int16x4_to_m64(a), n * sizeof(int16_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vext_s16(a, b, n) (__extension__ ({ \ + simde_int16x4_t simde_vext_s16_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vext_s16_r = simde_vext_s16(a, b, n); \ + } else { \ + const int simde_vext_s16_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_int16x4_private simde_vext_s16_r_; \ + simde_vext_s16_r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, simde_int16x4_to_private(a).values, simde_int16x4_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_s16_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vext_s16_n + 1), \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_s16_n + 2), HEDLEY_STATIC_CAST(int8_t, simde_vext_s16_n + 3)); \ + simde_vext_s16_r = simde_int16x4_from_private(simde_vext_s16_r_); \ + } \ + simde_vext_s16_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vext_s16 + #define vext_s16(a, b, n) simde_vext_s16((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vext_s32(simde_int32x2_t a, simde_int32x2_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 1) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_int32x2_t r; + SIMDE_CONSTIFY_2_(vext_s32, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 1]; + } + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vext_s32(a, b, n) simde_int32x2_from_m64(_mm_alignr_pi8(simde_int32x2_to_m64(b), simde_int32x2_to_m64(a), n * sizeof(int32_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vext_s32(a, b, n) (__extension__ ({ \ + simde_int32x2_t simde_vext_s32_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vext_s32_r = simde_vext_s32(a, b, n); \ + } else { \ + const int simde_vext_s32_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_int32x2_private simde_vext_s32_r_; \ + simde_vext_s32_r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, simde_int32x2_to_private(a).values, simde_int32x2_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_s32_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vext_s32_n + 1)); \ + simde_vext_s32_r = simde_int32x2_from_private(simde_vext_s32_r_); \ + } \ + simde_vext_s32_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vext_s32 + #define vext_s32(a, b, n) simde_vext_s32((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vext_s64(simde_int64x1_t a, simde_int64x1_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 0) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + (void) n; + return vext_s64(a, b, 0); + #else + simde_int64x1_private + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 0]; + } + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vext_s64(a, b, n) simde_int64x1_from_m64(_mm_alignr_pi8(simde_int64x1_to_m64(b), simde_int64x1_to_m64(a), n * sizeof(int64_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vext_s64(a, b, n) (__extension__ ({ \ + simde_int64x1_t simde_vext_s64_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vext_s64_r = simde_vext_s64(a, b, n); \ + } else { \ + const int simde_vext_s64_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_int64x1_private simde_vext_s64_r_; \ + simde_vext_s64_r_.values = SIMDE_SHUFFLE_VECTOR_(64, 8, simde_int64x1_to_private(a).values, simde_int64x1_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_s64_n + 0)); \ + simde_vext_s64_r = simde_int64x1_from_private(simde_vext_s64_r_); \ + } \ + simde_vext_s64_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vext_s64 + #define vext_s64(a, b, n) simde_vext_s64((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vext_u8(simde_uint8x8_t a, simde_uint8x8_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 7) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_uint8x8_t r; + SIMDE_CONSTIFY_8_(vext_u8, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_uint8x8_private + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 7]; + } + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vext_u8(a, b, n) simde_uint8x8_from_m64(_mm_alignr_pi8(simde_uint8x8_to_m64(b), simde_uint8x8_to_m64(a), n * sizeof(uint8_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vext_u8(a, b, n) (__extension__ ({ \ + simde_uint8x8_t simde_vext_u8_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vext_u8_r = simde_vext_u8(a, b, n); \ + } else { \ + const int simde_vext_u8_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_uint8x8_private simde_vext_u8_r_; \ + simde_vext_u8_r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, simde_uint8x8_to_private(a).values, simde_uint8x8_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_u8_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vext_u8_n + 1), \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_u8_n + 2), HEDLEY_STATIC_CAST(int8_t, simde_vext_u8_n + 3), \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_u8_n + 4), HEDLEY_STATIC_CAST(int8_t, simde_vext_u8_n + 5), \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_u8_n + 6), HEDLEY_STATIC_CAST(int8_t, simde_vext_u8_n + 7)); \ + simde_vext_u8_r = simde_uint8x8_from_private(simde_vext_u8_r_); \ + } \ + simde_vext_u8_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vext_u8 + #define vext_u8(a, b, n) simde_vext_u8((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vext_u16(simde_uint16x4_t a, simde_uint16x4_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 3) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_uint16x4_t r; + SIMDE_CONSTIFY_4_(vext_u16, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_uint16x4_private + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 3]; + } + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vext_u16(a, b, n) simde_uint16x4_from_m64(_mm_alignr_pi8(simde_uint16x4_to_m64(b), simde_uint16x4_to_m64(a), n * sizeof(uint16_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vext_u16(a, b, n) (__extension__ ({ \ + simde_uint16x4_t simde_vext_u16_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vext_u16_r = simde_vext_u16(a, b, n); \ + } else { \ + const int simde_vext_u16_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_uint16x4_private simde_vext_u16_r_; \ + simde_vext_u16_r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, simde_uint16x4_to_private(a).values, simde_uint16x4_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_u16_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vext_u16_n + 1), \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_u16_n + 2), HEDLEY_STATIC_CAST(int8_t, simde_vext_u16_n + 3)); \ + simde_vext_u16_r = simde_uint16x4_from_private(simde_vext_u16_r_); \ + } \ + simde_vext_u16_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vext_u16 + #define vext_u16(a, b, n) simde_vext_u16((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vext_u32(simde_uint32x2_t a, simde_uint32x2_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 1) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_uint32x2_t r; + SIMDE_CONSTIFY_2_(vext_u32, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_uint32x2_private + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 1]; + } + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vext_u32(a, b, n) simde_uint32x2_from_m64(_mm_alignr_pi8(simde_uint32x2_to_m64(b), simde_uint32x2_to_m64(a), n * sizeof(uint32_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vext_u32(a, b, n) (__extension__ ({ \ + simde_uint32x2_t simde_vext_u32_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vext_u32_r = simde_vext_u32(a, b, n); \ + } else { \ + const int simde_vext_u32_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_uint32x2_private simde_vext_u32_r_; \ + simde_vext_u32_r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, simde_uint32x2_to_private(a).values, simde_uint32x2_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_u32_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vext_u32_n + 1)); \ + simde_vext_u32_r = simde_uint32x2_from_private(simde_vext_u32_r_); \ + } \ + simde_vext_u32_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vext_u32 + #define vext_u32(a, b, n) simde_vext_u32((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vext_u64(simde_uint64x1_t a, simde_uint64x1_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 0) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + (void) n; + return vext_u64(a, b, 0); + #else + simde_uint64x1_private + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 0]; + } + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vext_u64(a, b, n) simde_uint64x1_from_m64(_mm_alignr_pi8(simde_uint64x1_to_m64(b), simde_uint64x1_to_m64(a), n * sizeof(uint64_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vext_u64(a, b, n) (__extension__ ({ \ + simde_uint64x1_t simde_vext_u64_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vext_u64_r = simde_vext_u64(a, b, n); \ + } else { \ + const int simde_vext_u64_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_uint64x1_private simde_vext_u64_r_; \ + simde_vext_u64_r_.values = SIMDE_SHUFFLE_VECTOR_(64, 8, simde_uint64x1_to_private(a).values, simde_uint64x1_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vext_u64_n + 0)); \ + simde_vext_u64_r = simde_uint64x1_from_private(simde_vext_u64_r_); \ + } \ + simde_vext_u64_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vext_u64 + #define vext_u64(a, b, n) simde_vext_u64((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vextq_f32(simde_float32x4_t a, simde_float32x4_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 3) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_float32x4_t r; + SIMDE_CONSTIFY_4_(vextq_f32, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_float32x4_private + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 3]; + } + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vextq_f32(a, b, n) simde_float32x4_from_m128(_mm_castsi128_ps(_mm_alignr_epi8(_mm_castps_si128(simde_float32x4_to_m128(b)), _mm_castps_si128(simde_float32x4_to_m128(a)), n * sizeof(simde_float32)))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vextq_f32(a, b, n) (__extension__ ({ \ + simde_float32x4_t simde_vextq_f32_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vextq_f32_r = simde_vextq_f32(a, b, n); \ + } else { \ + const int simde_vextq_f32_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_float32x4_private simde_vextq_f32_r_; \ + simde_vextq_f32_r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, simde_float32x4_to_private(a).values, simde_float32x4_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_f32_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vextq_f32_n + 1), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_f32_n + 2), HEDLEY_STATIC_CAST(int8_t, simde_vextq_f32_n + 3)); \ + simde_vextq_f32_r = simde_float32x4_from_private(simde_vextq_f32_r_); \ + } \ + simde_vextq_f32_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vextq_f32 + #define vextq_f32(a, b, n) simde_vextq_f32((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vextq_f64(simde_float64x2_t a, simde_float64x2_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 1) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + simde_float64x2_t r; + SIMDE_CONSTIFY_2_(vextq_f64, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_float64x2_private + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 1]; + } + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vextq_f64(a, b, n) simde_float64x2_from_m128d(_mm_castsi128_pd(_mm_alignr_epi8(_mm_castpd_si128(simde_float64x2_to_m128d(b)), _mm_castpd_si128(simde_float64x2_to_m128d(a)), n * sizeof(simde_float64)))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vextq_f64(a, b, n) (__extension__ ({ \ + simde_float64x2_t simde_vextq_f64_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vextq_f64_r = simde_vextq_f64(a, b, n); \ + } else { \ + const int simde_vextq_f64_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_float64x2_private simde_vextq_f64_r_; \ + simde_vextq_f64_r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, simde_float64x2_to_private(a).values, simde_float64x2_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_f64_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vextq_f64_n + 1)); \ + simde_vextq_f64_r = simde_float64x2_from_private(simde_vextq_f64_r_); \ + } \ + simde_vextq_f64_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vextq_f64 + #define vextq_f64(a, b, n) simde_vextq_f64((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vextq_s8(simde_int8x16_t a, simde_int8x16_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 15) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_int8x16_t r; + SIMDE_CONSTIFY_16_(vextq_s8, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 15]; + } + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vextq_s8(a, b, n) simde_int8x16_from_m128i(_mm_alignr_epi8(simde_int8x16_to_m128i(b), simde_int8x16_to_m128i(a), n * sizeof(int8_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vextq_s8(a, b, n) (__extension__ ({ \ + simde_int8x16_t simde_vextq_s8_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vextq_s8_r = simde_vextq_s8(a, b, n); \ + } else { \ + const int simde_vextq_s8_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_int8x16_private simde_vextq_s8_r_; \ + simde_vextq_s8_r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, simde_int8x16_to_private(a).values, simde_int8x16_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 1), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 2), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 3), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 4), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 5), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 6), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 7), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 8), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 9), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 10), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 11), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 12), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 13), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 14), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s8_n + 15)); \ + simde_vextq_s8_r = simde_int8x16_from_private(simde_vextq_s8_r_); \ + } \ + simde_vextq_s8_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vextq_s8 + #define vextq_s8(a, b, n) simde_vextq_s8((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vextq_s16(simde_int16x8_t a, simde_int16x8_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 7) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_int16x8_t r; + SIMDE_CONSTIFY_8_(vextq_s16, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_int16x8_private + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 7]; + } + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vextq_s16(a, b, n) simde_int16x8_from_m128i(_mm_alignr_epi8(simde_int16x8_to_m128i(b), simde_int16x8_to_m128i(a), n * sizeof(int16_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vextq_s16(a, b, n) (__extension__ ({ \ + simde_int16x8_t simde_vextq_s16_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vextq_s16_r = simde_vextq_s16(a, b, n); \ + } else { \ + const int simde_vextq_s16_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_int16x8_private simde_vextq_s16_r_; \ + simde_vextq_s16_r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, simde_int16x8_to_private(a).values, simde_int16x8_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s16_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s16_n + 1), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s16_n + 2), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s16_n + 3), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s16_n + 4), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s16_n + 5), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s16_n + 6), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s16_n + 7)); \ + simde_vextq_s16_r = simde_int16x8_from_private(simde_vextq_s16_r_); \ + } \ + simde_vextq_s16_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vextq_s16 + #define vextq_s16(a, b, n) simde_vextq_s16((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vextq_s32(simde_int32x4_t a, simde_int32x4_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 3) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_int32x4_t r; + SIMDE_CONSTIFY_4_(vextq_s32, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_int32x4_private + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 3]; + } + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vextq_s32(a, b, n) simde_int32x4_from_m128i(_mm_alignr_epi8(simde_int32x4_to_m128i(b), simde_int32x4_to_m128i(a), n * sizeof(int32_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vextq_s32(a, b, n) (__extension__ ({ \ + simde_int32x4_t simde_vextq_s32_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vextq_s32_r = simde_vextq_s32(a, b, n); \ + } else { \ + const int simde_vextq_s32_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_int32x4_private simde_vextq_s32_r_; \ + simde_vextq_s32_r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, simde_int32x4_to_private(a).values, simde_int32x4_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s32_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s32_n + 1), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s32_n + 2), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s32_n + 3)); \ + simde_vextq_s32_r = simde_int32x4_from_private(simde_vextq_s32_r_); \ + } \ + simde_vextq_s32_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vextq_s32 + #define vextq_s32(a, b, n) simde_vextq_s32((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vextq_s64(simde_int64x2_t a, simde_int64x2_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 1) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_int64x2_t r; + SIMDE_CONSTIFY_2_(vextq_s64, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_int64x2_private + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 1]; + } + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vextq_s64(a, b, n) simde_int64x2_from_m128i(_mm_alignr_epi8(simde_int64x2_to_m128i(b), simde_int64x2_to_m128i(a), n * sizeof(int64_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vextq_s64(a, b, n) (__extension__ ({ \ + simde_int64x2_t simde_vextq_s64_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vextq_s64_r = simde_vextq_s64(a, b, n); \ + } else { \ + const int simde_vextq_s64_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_int64x2_private simde_vextq_s64_r_; \ + simde_vextq_s64_r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, simde_int64x2_to_private(a).values, simde_int64x2_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_s64_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vextq_s64_n + 1)); \ + simde_vextq_s64_r = simde_int64x2_from_private(simde_vextq_s64_r_); \ + } \ + simde_vextq_s64_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vextq_s64 + #define vextq_s64(a, b, n) simde_vextq_s64((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vextq_u8(simde_uint8x16_t a, simde_uint8x16_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 15) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_uint8x16_t r; + SIMDE_CONSTIFY_16_(vextq_u8, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_uint8x16_private + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 15]; + } + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vextq_u8(a, b, n) simde_uint8x16_from_m128i(_mm_alignr_epi8(simde_uint8x16_to_m128i(b), simde_uint8x16_to_m128i(a), n * sizeof(uint8_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vextq_u8(a, b, n) (__extension__ ({ \ + simde_uint8x16_t simde_vextq_u8_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vextq_u8_r = simde_vextq_u8(a, b, n); \ + } else { \ + const int simde_vextq_u8_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_uint8x16_private simde_vextq_u8_r_; \ + simde_vextq_u8_r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, simde_uint8x16_to_private(a).values, simde_uint8x16_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 1), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 2), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 3), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 4), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 5), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 6), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 7), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 8), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 9), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 10), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 11), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 12), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 13), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 14), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u8_n + 15)); \ + simde_vextq_u8_r = simde_uint8x16_from_private(simde_vextq_u8_r_); \ + } \ + simde_vextq_u8_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vextq_u8 + #define vextq_u8(a, b, n) simde_vextq_u8((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vextq_u16(simde_uint16x8_t a, simde_uint16x8_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 7) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_uint16x8_t r; + SIMDE_CONSTIFY_8_(vextq_u16, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_uint16x8_private + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 7]; + } + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vextq_u16(a, b, n) simde_uint16x8_from_m128i(_mm_alignr_epi8(simde_uint16x8_to_m128i(b), simde_uint16x8_to_m128i(a), n * sizeof(uint16_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vextq_u16(a, b, n) (__extension__ ({ \ + simde_uint16x8_t simde_vextq_u16_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vextq_u16_r = simde_vextq_u16(a, b, n); \ + } else { \ + const int simde_vextq_u16_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_uint16x8_private simde_vextq_u16_r_; \ + simde_vextq_u16_r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, simde_uint16x8_to_private(a).values, simde_uint16x8_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u16_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u16_n + 1), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u16_n + 2), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u16_n + 3), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u16_n + 4), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u16_n + 5), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u16_n + 6), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u16_n + 7)); \ + simde_vextq_u16_r = simde_uint16x8_from_private(simde_vextq_u16_r_); \ + } \ + simde_vextq_u16_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vextq_u16 + #define vextq_u16(a, b, n) simde_vextq_u16((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vextq_u32(simde_uint32x4_t a, simde_uint32x4_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 3) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_uint32x4_t r; + SIMDE_CONSTIFY_4_(vextq_u32, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_uint32x4_private + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 3]; + } + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vextq_u32(a, b, n) simde_uint32x4_from_m128i(_mm_alignr_epi8(simde_uint32x4_to_m128i(b), simde_uint32x4_to_m128i(a), n * sizeof(uint32_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vextq_u32(a, b, n) (__extension__ ({ \ + simde_uint32x4_t simde_vextq_u32_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vextq_u32_r = simde_vextq_u32(a, b, n); \ + } else { \ + const int simde_vextq_u32_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_uint32x4_private simde_vextq_u32_r_; \ + simde_vextq_u32_r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, simde_uint32x4_to_private(a).values, simde_uint32x4_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u32_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u32_n + 1), \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u32_n + 2), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u32_n + 3)); \ + simde_vextq_u32_r = simde_uint32x4_from_private(simde_vextq_u32_r_); \ + } \ + simde_vextq_u32_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vextq_u32 + #define vextq_u32(a, b, n) simde_vextq_u32((a), (b), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vextq_u64(simde_uint64x2_t a, simde_uint64x2_t b, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 0, 1) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + simde_uint64x2_t r; + SIMDE_CONSTIFY_2_(vextq_u64, r, (HEDLEY_UNREACHABLE(), a), n, a, b); + return r; + #else + simde_uint64x2_private + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b), + r_ = a_; + const size_t n_ = HEDLEY_STATIC_CAST(size_t, n); + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + size_t src = i + n_; + r_.values[i] = (src < (sizeof(r_.values) / sizeof(r_.values[0]))) ? a_.values[src] : b_.values[src & 1]; + } + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_X86_SSSE3_NATIVE) && !defined(SIMDE_BUG_GCC_SIZEOF_IMMEDIATE) + #define simde_vextq_u64(a, b, n) simde_uint64x2_from_m128i(_mm_alignr_epi8(simde_uint64x2_to_m128i(b), simde_uint64x2_to_m128i(a), n * sizeof(uint64_t))) +#elif defined(SIMDE_SHUFFLE_VECTOR_) && !defined(SIMDE_ARM_NEON_A32V7_NATIVE) && !defined(__clang__) && !defined(SIMDE_BUG_GCC_BAD_VEXT_REV32) + #define simde_vextq_u64(a, b, n) (__extension__ ({ \ + simde_uint64x2_t simde_vextq_u64_r; \ + if (!__builtin_constant_p(n)) { \ + simde_vextq_u64_r = simde_vextq_u64(a, b, n); \ + } else { \ + const int simde_vextq_u64_n = HEDLEY_STATIC_CAST(int8_t, n); \ + simde_uint64x2_private simde_vextq_u64_r_; \ + simde_vextq_u64_r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, simde_uint64x2_to_private(a).values, simde_uint64x2_to_private(b).values, \ + HEDLEY_STATIC_CAST(int8_t, simde_vextq_u64_n + 0), HEDLEY_STATIC_CAST(int8_t, simde_vextq_u64_n + 1)); \ + simde_vextq_u64_r = simde_uint64x2_from_private(simde_vextq_u64_r_); \ + } \ + simde_vextq_u64_r; \ + })) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vextq_u64 + #define vextq_u64(a, b, n) simde_vextq_u64((a), (b), (n)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_EXT_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ext.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/fma.h :: */ +/* SPDX-License-Identifier: MIT +* +* Permission is hereby granted, free of charge, to any person +* obtaining a copy of this software and associated documentation +* files (the "Software"), to deal in the Software without +* restriction, including without limitation the rights to use, copy, +* modify, merge, publish, distribute, sublicense, and/or sell copies +* of the Software, and to permit persons to whom the Software is +* furnished to do so, subject to the following conditions: +* +* The above copyright notice and this permission notice shall be +* included in all copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS +* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +* SOFTWARE. +* +* Copyright: +* 2021 Atharva Nimbalkar +*/ + +#if !defined(SIMDE_ARM_NEON_FMA_H) +#define SIMDE_ARM_NEON_FMA_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vfma_f32(simde_float32x2_t a, simde_float32x2_t b, simde_float32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) && (defined(__ARM_FEATURE_FMA) && __ARM_FEATURE_FMA) + return vfma_f32(a, b, c); + #else + return simde_vadd_f32(a, simde_vmul_f32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vfma_f32 + #define vfma_f32(a, b, c) simde_vfma_f32(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vfma_f64(simde_float64x1_t a, simde_float64x1_t b, simde_float64x1_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && (defined(__ARM_FEATURE_FMA) && __ARM_FEATURE_FMA) + return vfma_f64(a, b, c); + #else + return simde_vadd_f64(a, simde_vmul_f64(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vfma_f64 + #define vfma_f64(a, b, c) simde_vfma_f64(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vfmaq_f32(simde_float32x4_t a, simde_float32x4_t b, simde_float32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) && (defined(__ARM_FEATURE_FMA) && __ARM_FEATURE_FMA) + return vfmaq_f32(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_madd(b, c, a); + #elif \ + defined(SIMDE_X86_FMA_NATIVE) + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b), + c_ = simde_float32x4_to_private(c); + + #if defined(SIMDE_X86_FMA_NATIVE) + r_.m128 = _mm_fmadd_ps(b_.m128, c_.m128, a_.m128); + #endif + + return simde_float32x4_from_private(r_); + #else + return simde_vaddq_f32(a, simde_vmulq_f32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vfmaq_f32 + #define vfmaq_f32(a, b, c) simde_vfmaq_f32(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vfmaq_f64(simde_float64x2_t a, simde_float64x2_t b, simde_float64x2_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && (defined(__ARM_FEATURE_FMA) && __ARM_FEATURE_FMA) + return vfmaq_f64(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_madd(b, c, a); + #elif \ + defined(SIMDE_X86_FMA_NATIVE) + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b), + c_ = simde_float64x2_to_private(c); + + #if defined(SIMDE_X86_FMA_NATIVE) + r_.m128d = _mm_fmadd_pd(b_.m128d, c_.m128d, a_.m128d); + #endif + + return simde_float64x2_from_private(r_); + #else + return simde_vaddq_f64(a, simde_vmulq_f64(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vfmaq_f64 + #define vfmaq_f64(a, b, c) simde_vfmaq_f64(a, b, c) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CMLA_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/fma.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/fma_n.h :: */ +/* SPDX-License-Identifier: MIT +* +* Permission is hereby granted, free of charge, to any person +* obtaining a copy of this software and associated documentation +* files (the "Software"), to deal in the Software without +* restriction, including without limitation the rights to use, copy, +* modify, merge, publish, distribute, sublicense, and/or sell copies +* of the Software, and to permit persons to whom the Software is +* furnished to do so, subject to the following conditions: +* +* The above copyright notice and this permission notice shall be +* included in all copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS +* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +* SOFTWARE. +* +* Copyright: +* 2021 Evan Nemerson +*/ + +#if !defined(SIMDE_ARM_NEON_FMA_N_H) +#define SIMDE_ARM_NEON_FMA_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vfma_n_f32(simde_float32x2_t a, simde_float32x2_t b, simde_float32_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) && (defined(__ARM_FEATURE_FMA) && __ARM_FEATURE_FMA) && (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(7,0,0)) + return vfma_n_f32(a, b, c); + #else + return simde_vfma_f32(a, b, simde_vdup_n_f32(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vfma_n_f32 + #define vfma_n_f32(a, b, c) simde_vfma_n_f32(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vfma_n_f64(simde_float64x1_t a, simde_float64x1_t b, simde_float64_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && (defined(__ARM_FEATURE_FMA) && __ARM_FEATURE_FMA) && (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(7,0,0)) + return vfma_n_f64(a, b, c); + #else + return simde_vfma_f64(a, b, simde_vdup_n_f64(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vfma_n_f64 + #define vfma_n_f64(a, b, c) simde_vfma_n_f64(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vfmaq_n_f32(simde_float32x4_t a, simde_float32x4_t b, simde_float32_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) && (defined(__ARM_FEATURE_FMA) && __ARM_FEATURE_FMA) && (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(7,0,0)) + return vfmaq_n_f32(a, b, c); + #else + return simde_vfmaq_f32(a, b, simde_vdupq_n_f32(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vfmaq_n_f32 + #define vfmaq_n_f32(a, b, c) simde_vfmaq_n_f32(a, b, c) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vfmaq_n_f64(simde_float64x2_t a, simde_float64x2_t b, simde_float64_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && (defined(__ARM_FEATURE_FMA) && __ARM_FEATURE_FMA) && (!defined(__clang__) || SIMDE_DETECT_CLANG_VERSION_CHECK(7,0,0)) + return vfmaq_n_f64(a, b, c); + #else + return simde_vfmaq_f64(a, b, simde_vdupq_n_f64(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vfmaq_n_f64 + #define vfmaq_n_f64(a, b, c) simde_vfmaq_n_f64(a, b, c) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_CMLA_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/fma_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/get_lane.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_GET_LANE_H) +#define SIMDE_ARM_NEON_GET_LANE_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32_t +simde_vget_lane_f32(simde_float32x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_float32_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_(vget_lane_f32, r, (HEDLEY_UNREACHABLE(), SIMDE_FLOAT32_C(0.0)), lane, v); + #else + simde_float32x2_private v_ = simde_float32x2_to_private(v); + + r = v_.values[lane]; + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_lane_f32 + #define vget_lane_f32(v, lane) simde_vget_lane_f32((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64_t +simde_vget_lane_f64(simde_float64x1_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + simde_float64_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + (void) lane; + return vget_lane_f64(v, 0); + #else + simde_float64x1_private v_ = simde_float64x1_to_private(v); + + r = v_.values[lane]; + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vget_lane_f64 + #define vget_lane_f64(v, lane) simde_vget_lane_f64((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vget_lane_s8(simde_int8x8_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + int8_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_(vget_lane_s8, r, (HEDLEY_UNREACHABLE(), INT8_C(0)), lane, v); + #else + simde_int8x8_private v_ = simde_int8x8_to_private(v); + + r = v_.values[lane]; + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_lane_s8 + #define vget_lane_s8(v, lane) simde_vget_lane_s8((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vget_lane_s16(simde_int16x4_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + int16_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_(vget_lane_s16, r, (HEDLEY_UNREACHABLE(), INT16_C(0)), lane, v); + #else + simde_int16x4_private v_ = simde_int16x4_to_private(v); + + r = v_.values[lane]; + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_lane_s16 + #define vget_lane_s16(v, lane) simde_vget_lane_s16((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vget_lane_s32(simde_int32x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + int32_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_(vget_lane_s32, r, (HEDLEY_UNREACHABLE(), INT32_C(0)), lane, v); + #else + simde_int32x2_private v_ = simde_int32x2_to_private(v); + + r = v_.values[lane]; + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_lane_s32 + #define vget_lane_s32(v, lane) simde_vget_lane_s32((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vget_lane_s64(simde_int64x1_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + int64_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + (void) lane; + return vget_lane_s64(v, 0); + #else + simde_int64x1_private v_ = simde_int64x1_to_private(v); + + r = v_.values[lane]; + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_lane_s64 + #define vget_lane_s64(v, lane) simde_vget_lane_s64((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vget_lane_u8(simde_uint8x8_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + uint8_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_(vget_lane_u8, r, (HEDLEY_UNREACHABLE(), UINT8_C(0)), lane, v); + #else + simde_uint8x8_private v_ = simde_uint8x8_to_private(v); + + r = v_.values[lane]; + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_lane_u8 + #define vget_lane_u8(v, lane) simde_vget_lane_u8((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vget_lane_u16(simde_uint16x4_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + uint16_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_(vget_lane_u16, r, (HEDLEY_UNREACHABLE(), UINT16_C(0)), lane, v); + #else + simde_uint16x4_private v_ = simde_uint16x4_to_private(v); + + r = v_.values[lane]; + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_lane_u16 + #define vget_lane_u16(v, lane) simde_vget_lane_u16((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vget_lane_u32(simde_uint32x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + uint32_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_(vget_lane_u32, r, (HEDLEY_UNREACHABLE(), UINT32_C(0)), lane, v); + #else + simde_uint32x2_private v_ = simde_uint32x2_to_private(v); + + r = v_.values[lane]; + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_lane_u32 + #define vget_lane_u32(v, lane) simde_vget_lane_u32((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vget_lane_u64(simde_uint64x1_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + uint64_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + (void) lane; + return vget_lane_u64(v, 0); + #else + simde_uint64x1_private v_ = simde_uint64x1_to_private(v); + + r = v_.values[lane]; + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vget_lane_u64 + #define vget_lane_u64(v, lane) simde_vget_lane_u64((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32_t +simde_vgetq_lane_f32(simde_float32x4_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_float32_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_(vgetq_lane_f32, r, (HEDLEY_UNREACHABLE(), SIMDE_FLOAT32_C(0.0)), lane, v); + #else + simde_float32x4_private v_ = simde_float32x4_to_private(v); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + SIMDE_CONSTIFY_4_(wasm_f32x4_extract_lane, r, (HEDLEY_UNREACHABLE(), SIMDE_FLOAT32_C(0.0)), lane, v_.v128); + #else + r = v_.values[lane]; + #endif + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vgetq_lane_f32 + #define vgetq_lane_f32(v, lane) simde_vgetq_lane_f32((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64_t +simde_vgetq_lane_f64(simde_float64x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_float64_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + SIMDE_CONSTIFY_2_(vgetq_lane_f64, r, (HEDLEY_UNREACHABLE(), SIMDE_FLOAT64_C(0.0)), lane, v); + #else + simde_float64x2_private v_ = simde_float64x2_to_private(v); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + SIMDE_CONSTIFY_2_(wasm_f64x2_extract_lane, r, (HEDLEY_UNREACHABLE(), SIMDE_FLOAT64_C(0.0)), lane, v_.v128); + #else + r = v_.values[lane]; + #endif + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vgetq_lane_f64 + #define vgetq_lane_f64(v, lane) simde_vgetq_lane_f64((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vgetq_lane_s8(simde_int8x16_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 15) { + int8_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_16_(vgetq_lane_s8, r, (HEDLEY_UNREACHABLE(), INT8_C(0)), lane, v); + #else + simde_int8x16_private v_ = simde_int8x16_to_private(v); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + int r_; + SIMDE_CONSTIFY_16_(wasm_i8x16_extract_lane, r_, (HEDLEY_UNREACHABLE(), INT8_C(0)), lane, v_.v128); + r = HEDLEY_STATIC_CAST(int8_t, r_); + #else + r = v_.values[lane]; + #endif + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vgetq_lane_s8 + #define vgetq_lane_s8(v, lane) simde_vgetq_lane_s8((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vgetq_lane_s16(simde_int16x8_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + int16_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_(vgetq_lane_s16, r, (HEDLEY_UNREACHABLE(), INT16_C(0)), lane, v); + #else + simde_int16x8_private v_ = simde_int16x8_to_private(v); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + int r_; + SIMDE_CONSTIFY_8_(wasm_i16x8_extract_lane, r_, (HEDLEY_UNREACHABLE(), INT16_C(0)), lane, v_.v128); + r = HEDLEY_STATIC_CAST(int16_t, r_); + #else + r = v_.values[lane]; + #endif + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vgetq_lane_s16 + #define vgetq_lane_s16(v, lane) simde_vgetq_lane_s16((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vgetq_lane_s32(simde_int32x4_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + int32_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_(vgetq_lane_s32, r, (HEDLEY_UNREACHABLE(), INT32_C(0)), lane, v); + #else + simde_int32x4_private v_ = simde_int32x4_to_private(v); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + int r_; + SIMDE_CONSTIFY_4_(wasm_i32x4_extract_lane, r_, (HEDLEY_UNREACHABLE(), INT32_C(0)), lane, v_.v128); + r = HEDLEY_STATIC_CAST(int32_t, r_); + #else + r = v_.values[lane]; + #endif + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vgetq_lane_s32 + #define vgetq_lane_s32(v, lane) simde_vgetq_lane_s32((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vgetq_lane_s64(simde_int64x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + int64_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_(vgetq_lane_s64, r, (HEDLEY_UNREACHABLE(), INT64_C(0)), lane, v); + #else + simde_int64x2_private v_ = simde_int64x2_to_private(v); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + int64_t r_; + SIMDE_CONSTIFY_2_(wasm_i64x2_extract_lane, r_, (HEDLEY_UNREACHABLE(), INT64_C(0)), lane, v_.v128); + r = HEDLEY_STATIC_CAST(int64_t, r_); + #else + r = v_.values[lane]; + #endif + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vgetq_lane_s64 + #define vgetq_lane_s64(v, lane) simde_vgetq_lane_s64((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vgetq_lane_u8(simde_uint8x16_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 15) { + uint8_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_16_(vgetq_lane_u8, r, (HEDLEY_UNREACHABLE(), UINT8_C(0)), lane, v); + #else + simde_uint8x16_private v_ = simde_uint8x16_to_private(v); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + int r_; + SIMDE_CONSTIFY_16_(wasm_i8x16_extract_lane, r_, (HEDLEY_UNREACHABLE(), UINT8_C(0)), lane, v_.v128); + r = HEDLEY_STATIC_CAST(uint8_t, r_); + #else + r = v_.values[lane]; + #endif + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vgetq_lane_u8 + #define vgetq_lane_u8(v, lane) simde_vgetq_lane_u8((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vgetq_lane_u16(simde_uint16x8_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + uint16_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_(vgetq_lane_u16, r, (HEDLEY_UNREACHABLE(), UINT16_C(0)), lane, v); + #else + simde_uint16x8_private v_ = simde_uint16x8_to_private(v); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + int r_; + SIMDE_CONSTIFY_8_(wasm_i16x8_extract_lane, r_, (HEDLEY_UNREACHABLE(), UINT16_C(0)), lane, v_.v128); + r = HEDLEY_STATIC_CAST(uint16_t, r_); + #else + r = v_.values[lane]; + #endif + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vgetq_lane_u16 + #define vgetq_lane_u16(v, lane) simde_vgetq_lane_u16((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vgetq_lane_u32(simde_uint32x4_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + uint32_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_(vgetq_lane_u32, r, (HEDLEY_UNREACHABLE(), UINT32_C(0)), lane, v); + #else + simde_uint32x4_private v_ = simde_uint32x4_to_private(v); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + int32_t r_; + SIMDE_CONSTIFY_4_(wasm_i32x4_extract_lane, r_, (HEDLEY_UNREACHABLE(), UINT32_C(0)), lane, v_.v128); + r = HEDLEY_STATIC_CAST(uint32_t, r_); + #else + r = v_.values[lane]; + #endif + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vgetq_lane_u32 + #define vgetq_lane_u32(v, lane) simde_vgetq_lane_u32((v), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vgetq_lane_u64(simde_uint64x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + uint64_t r; + + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_(vgetq_lane_u64, r, (HEDLEY_UNREACHABLE(), UINT64_C(0)), lane, v); + #else + simde_uint64x2_private v_ = simde_uint64x2_to_private(v); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + int64_t r_; + SIMDE_CONSTIFY_2_(wasm_i64x2_extract_lane, r_, (HEDLEY_UNREACHABLE(), UINT64_C(0)), lane, v_.v128); + r = HEDLEY_STATIC_CAST(uint64_t, r_); + #else + r = v_.values[lane]; + #endif + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vgetq_lane_u64 + #define vgetq_lane_u64(v, lane) simde_vgetq_lane_u64((v), (lane)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_GET_LANE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/get_lane.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/hadd.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +/* TODO: the 128-bit versions only require AVX-512 because of the final + * conversions from larger types down to smaller ones. We could get + * the same results from AVX/AVX2 instructions with some shuffling + * to extract the low half of each input element to the low half + * of a 256-bit vector, then cast that to a 128-bit vector. */ + +#if !defined(SIMDE_ARM_NEON_HADD_H) +#define SIMDE_ARM_NEON_HADD_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vhadd_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhadd_s8(a, b); + #else + return simde_vmovn_s16(simde_vshrq_n_s16(simde_vaddl_s8(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhadd_s8 + #define vhadd_s8(a, b) simde_vhadd_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vhadd_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhadd_s16(a, b); + #else + return simde_vmovn_s32(simde_vshrq_n_s32(simde_vaddl_s16(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhadd_s16 + #define vhadd_s16(a, b) simde_vhadd_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vhadd_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhadd_s32(a, b); + #else + return simde_vmovn_s64(simde_vshrq_n_s64(simde_vaddl_s32(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhadd_s32 + #define vhadd_s32(a, b) simde_vhadd_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vhadd_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhadd_u8(a, b); + #else + return simde_vmovn_u16(simde_vshrq_n_u16(simde_vaddl_u8(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhadd_u8 + #define vhadd_u8(a, b) simde_vhadd_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vhadd_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhadd_u16(a, b); + #else + return simde_vmovn_u32(simde_vshrq_n_u32(simde_vaddl_u16(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhadd_u16 + #define vhadd_u16(a, b) simde_vhadd_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vhadd_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhadd_u32(a, b); + #else + return simde_vmovn_u64(simde_vshrq_n_u64(simde_vaddl_u32(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhadd_u32 + #define vhadd_u32(a, b) simde_vhadd_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vhaddq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhaddq_s8(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_AVX512BW_NATIVE) + r_.m128i = _mm256_cvtepi16_epi8(_mm256_srai_epi16(_mm256_add_epi16(_mm256_cvtepi8_epi16(a_.m128i), _mm256_cvtepi8_epi16(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, (HEDLEY_STATIC_CAST(int16_t, a_.values[i]) + HEDLEY_STATIC_CAST(int16_t, b_.values[i])) >> 1); + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhaddq_s8 + #define vhaddq_s8(a, b) simde_vhaddq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vhaddq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhaddq_s16(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm256_cvtepi32_epi16(_mm256_srai_epi32(_mm256_add_epi32(_mm256_cvtepi16_epi32(a_.m128i), _mm256_cvtepi16_epi32(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, (HEDLEY_STATIC_CAST(int32_t, a_.values[i]) + HEDLEY_STATIC_CAST(int32_t, b_.values[i])) >> 1); + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhaddq_s16 + #define vhaddq_s16(a, b) simde_vhaddq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vhaddq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhaddq_s32(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm256_cvtepi64_epi32(_mm256_srai_epi64(_mm256_add_epi64(_mm256_cvtepi32_epi64(a_.m128i), _mm256_cvtepi32_epi64(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, (HEDLEY_STATIC_CAST(int64_t, a_.values[i]) + HEDLEY_STATIC_CAST(int64_t, b_.values[i])) >> 1); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhaddq_s32 + #define vhaddq_s32(a, b) simde_vhaddq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vhaddq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhaddq_u8(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_AVX512BW_NATIVE) + r_.m128i = _mm256_cvtepi16_epi8(_mm256_srli_epi16(_mm256_add_epi16(_mm256_cvtepu8_epi16(a_.m128i), _mm256_cvtepu8_epi16(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, (HEDLEY_STATIC_CAST(uint16_t, a_.values[i]) + HEDLEY_STATIC_CAST(uint16_t, b_.values[i])) >> 1); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhaddq_u8 + #define vhaddq_u8(a, b) simde_vhaddq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vhaddq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhaddq_u16(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm256_cvtepi32_epi16(_mm256_srli_epi32(_mm256_add_epi32(_mm256_cvtepu16_epi32(a_.m128i), _mm256_cvtepu16_epi32(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, (HEDLEY_STATIC_CAST(uint32_t, a_.values[i]) + HEDLEY_STATIC_CAST(uint32_t, b_.values[i])) >> 1); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhaddq_u16 + #define vhaddq_u16(a, b) simde_vhaddq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vhaddq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhaddq_u32(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm256_cvtepi64_epi32(_mm256_srli_epi64(_mm256_add_epi64(_mm256_cvtepu32_epi64(a_.m128i), _mm256_cvtepu32_epi64(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint32_t, (HEDLEY_STATIC_CAST(uint64_t, a_.values[i]) + HEDLEY_STATIC_CAST(uint64_t, b_.values[i])) >> 1); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhaddq_u32 + #define vhaddq_u32(a, b) simde_vhaddq_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_HADD_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/hadd.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/hsub.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +/* TODO: the 128-bit versions only require AVX-512 because of the final + * conversions from larger types down to smaller ones. We could get + * the same results from AVX/AVX2 instructions with some shuffling + * to extract the low half of each input element to the low half + * of a 256-bit vector, then cast that to a 128-bit vector. */ + +#if !defined(SIMDE_ARM_NEON_HSUB_H) +#define SIMDE_ARM_NEON_HSUB_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vhsub_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsub_s8(a, b); + #else + return simde_vmovn_s16(simde_vshrq_n_s16(simde_vsubl_s8(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsub_s8 + #define vhsub_s8(a, b) simde_vhsub_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vhsub_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsub_s16(a, b); + #else + return simde_vmovn_s32(simde_vshrq_n_s32(simde_vsubl_s16(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsub_s16 + #define vhsub_s16(a, b) simde_vhsub_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vhsub_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsub_s32(a, b); + #else + return simde_vmovn_s64(simde_vshrq_n_s64(simde_vsubl_s32(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsub_s32 + #define vhsub_s32(a, b) simde_vhsub_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vhsub_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsub_u8(a, b); + #else + return simde_vmovn_u16(simde_vshrq_n_u16(simde_vsubl_u8(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsub_u8 + #define vhsub_u8(a, b) simde_vhsub_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vhsub_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsub_u16(a, b); + #else + return simde_vmovn_u32(simde_vshrq_n_u32(simde_vsubl_u16(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsub_u16 + #define vhsub_u16(a, b) simde_vhsub_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vhsub_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsub_u32(a, b); + #else + return simde_vmovn_u64(simde_vshrq_n_u64(simde_vsubl_u32(a, b), 1)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsub_u32 + #define vhsub_u32(a, b) simde_vhsub_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vhsubq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsubq_s8(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_AVX512BW_NATIVE) + r_.m128i = _mm256_cvtepi16_epi8(_mm256_srai_epi16(_mm256_sub_epi16(_mm256_cvtepi8_epi16(a_.m128i), _mm256_cvtepi8_epi16(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, (HEDLEY_STATIC_CAST(int16_t, a_.values[i]) - HEDLEY_STATIC_CAST(int16_t, b_.values[i])) >> 1); + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsubq_s8 + #define vhsubq_s8(a, b) simde_vhsubq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vhsubq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsubq_s16(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm256_cvtepi32_epi16(_mm256_srai_epi32(_mm256_sub_epi32(_mm256_cvtepi16_epi32(a_.m128i), _mm256_cvtepi16_epi32(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, (HEDLEY_STATIC_CAST(int32_t, a_.values[i]) - HEDLEY_STATIC_CAST(int32_t, b_.values[i])) >> 1); + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsubq_s16 + #define vhsubq_s16(a, b) simde_vhsubq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vhsubq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsubq_s32(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm256_cvtepi64_epi32(_mm256_srai_epi64(_mm256_sub_epi64(_mm256_cvtepi32_epi64(a_.m128i), _mm256_cvtepi32_epi64(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, (HEDLEY_STATIC_CAST(int64_t, a_.values[i]) - HEDLEY_STATIC_CAST(int64_t, b_.values[i])) >> 1); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsubq_s32 + #define vhsubq_s32(a, b) simde_vhsubq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vhsubq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsubq_u8(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_AVX512BW_NATIVE) + r_.m128i = _mm256_cvtepi16_epi8(_mm256_srli_epi16(_mm256_sub_epi16(_mm256_cvtepu8_epi16(a_.m128i), _mm256_cvtepu8_epi16(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, (HEDLEY_STATIC_CAST(uint16_t, a_.values[i]) - HEDLEY_STATIC_CAST(uint16_t, b_.values[i])) >> 1); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsubq_u8 + #define vhsubq_u8(a, b) simde_vhsubq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vhsubq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsubq_u16(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm256_cvtepi32_epi16(_mm256_srli_epi32(_mm256_sub_epi32(_mm256_cvtepu16_epi32(a_.m128i), _mm256_cvtepu16_epi32(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, (HEDLEY_STATIC_CAST(uint32_t, a_.values[i]) - HEDLEY_STATIC_CAST(uint32_t, b_.values[i])) >> 1); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsubq_u16 + #define vhsubq_u16(a, b) simde_vhsubq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vhsubq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vhsubq_u32(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm256_cvtepi64_epi32(_mm256_srli_epi64(_mm256_sub_epi64(_mm256_cvtepu32_epi64(a_.m128i), _mm256_cvtepu32_epi64(b_.m128i)), 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint32_t, (HEDLEY_STATIC_CAST(uint64_t, a_.values[i]) - HEDLEY_STATIC_CAST(uint64_t, b_.values[i])) >> 1); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vhsubq_u32 + #define vhsubq_u32(a, b) simde_vhsubq_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_HSUB_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/hsub.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ld1.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2021 Zhi An Ng (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_LD1_H) +#define SIMDE_ARM_NEON_LD1_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vld1_f32(simde_float32 const ptr[HEDLEY_ARRAY_PARAM(2)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1_f32(ptr); + #else + simde_float32x2_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1_f32 + #define vld1_f32(a) simde_vld1_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vld1_f64(simde_float64 const ptr[HEDLEY_ARRAY_PARAM(1)]) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vld1_f64(ptr); + #else + simde_float64x1_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld1_f64 + #define vld1_f64(a) simde_vld1_f64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vld1_s8(int8_t const ptr[HEDLEY_ARRAY_PARAM(8)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1_s8(ptr); + #else + simde_int8x8_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1_s8 + #define vld1_s8(a) simde_vld1_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vld1_s16(int16_t const ptr[HEDLEY_ARRAY_PARAM(4)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1_s16(ptr); + #else + simde_int16x4_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1_s16 + #define vld1_s16(a) simde_vld1_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vld1_s32(int32_t const ptr[HEDLEY_ARRAY_PARAM(2)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1_s32(ptr); + #else + simde_int32x2_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1_s32 + #define vld1_s32(a) simde_vld1_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vld1_s64(int64_t const ptr[HEDLEY_ARRAY_PARAM(1)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1_s64(ptr); + #else + simde_int64x1_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1_s64 + #define vld1_s64(a) simde_vld1_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vld1_u8(uint8_t const ptr[HEDLEY_ARRAY_PARAM(8)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1_u8(ptr); + #else + simde_uint8x8_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1_u8 + #define vld1_u8(a) simde_vld1_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vld1_u16(uint16_t const ptr[HEDLEY_ARRAY_PARAM(4)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1_u16(ptr); + #else + simde_uint16x4_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1_u16 + #define vld1_u16(a) simde_vld1_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vld1_u32(uint32_t const ptr[HEDLEY_ARRAY_PARAM(2)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1_u32(ptr); + #else + simde_uint32x2_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1_u32 + #define vld1_u32(a) simde_vld1_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vld1_u64(uint64_t const ptr[HEDLEY_ARRAY_PARAM(1)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1_u64(ptr); + #else + simde_uint64x1_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1_u64 + #define vld1_u64(a) simde_vld1_u64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vld1q_f32(simde_float32 const ptr[HEDLEY_ARRAY_PARAM(4)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_f32(ptr); + #else + simde_float32x4_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_f32 + #define vld1q_f32(a) simde_vld1q_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vld1q_f64(simde_float64 const ptr[HEDLEY_ARRAY_PARAM(2)]) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vld1q_f64(ptr); + #else + simde_float64x2_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld1q_f64 + #define vld1q_f64(a) simde_vld1q_f64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vld1q_s8(int8_t const ptr[HEDLEY_ARRAY_PARAM(16)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_s8(ptr); + #else + simde_int8x16_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_s8 + #define vld1q_s8(a) simde_vld1q_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vld1q_s16(int16_t const ptr[HEDLEY_ARRAY_PARAM(8)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_s16(ptr); + #else + simde_int16x8_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_s16 + #define vld1q_s16(a) simde_vld1q_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vld1q_s32(int32_t const ptr[HEDLEY_ARRAY_PARAM(4)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_s32(ptr); + #else + simde_int32x4_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_s32 + #define vld1q_s32(a) simde_vld1q_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vld1q_s64(int64_t const ptr[HEDLEY_ARRAY_PARAM(2)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_s64(ptr); + #else + simde_int64x2_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_s64 + #define vld1q_s64(a) simde_vld1q_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vld1q_u8(uint8_t const ptr[HEDLEY_ARRAY_PARAM(16)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_u8(ptr); + #else + simde_uint8x16_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_u8 + #define vld1q_u8(a) simde_vld1q_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vld1q_u16(uint16_t const ptr[HEDLEY_ARRAY_PARAM(8)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_u16(ptr); + #else + simde_uint16x8_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_u16 + #define vld1q_u16(a) simde_vld1q_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vld1q_u32(uint32_t const ptr[HEDLEY_ARRAY_PARAM(4)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_u32(ptr); + #else + simde_uint32x4_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_u32 + #define vld1q_u32(a) simde_vld1q_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vld1q_u64(uint64_t const ptr[HEDLEY_ARRAY_PARAM(2)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_u64(ptr); + #else + simde_uint64x2_private r_; + simde_memcpy(&r_, ptr, sizeof(r_)); + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_u64 + #define vld1q_u64(a) simde_vld1q_u64((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_LD1_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ld1.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ld1_dup.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2021 Zhi An Ng (Copyright owned by Google, LLC) + * 2021 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_LD1_DUP_H) +#define SIMDE_ARM_NEON_LD1_DUP_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vld1q_dup_f32(simde_float32 const * ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_dup_f32(ptr); + #elif \ + defined(SIMDE_X86_SSE_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) + simde_float32x4_private r_; + + #if defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_load_ps1(ptr); + #else + r_.v128 = wasm_v128_load32_splat(ptr); + #endif + + return simde_float32x4_from_private(r_); + #else + return simde_vdupq_n_f32(*ptr); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_dup_f32 + #define vld1q_dup_f32(a) simde_vld1q_dup_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vld1q_dup_s8(int8_t const * ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_dup_s8(ptr); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + simde_int8x16_private r_; + + r_.v128 = wasm_v128_load8_splat(ptr); + + return simde_int8x16_from_private(r_); + #else + return simde_vdupq_n_s8(*ptr); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_dup_s8 + #define vld1q_dup_s8(a) simde_vld1q_dup_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vld1q_dup_s16(int16_t const * ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_dup_s16(ptr); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + simde_int16x8_private r_; + + r_.v128 = wasm_v128_load16_splat(ptr); + + return simde_int16x8_from_private(r_); + #else + return simde_vdupq_n_s16(*ptr); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_dup_s16 + #define vld1q_dup_s16(a) simde_vld1q_dup_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vld1q_dup_s32(int32_t const * ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_dup_s32(ptr); + #elif \ + defined(SIMDE_X86_SSE2_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) + simde_int32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_load_ps1(HEDLEY_REINTERPRET_CAST(float const *, ptr))); + #else + r_.v128 = wasm_v128_load32_splat(ptr); + #endif + + return simde_int32x4_from_private(r_); + #else + return simde_vdupq_n_s32(*ptr); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_dup_s32 + #define vld1q_dup_s32(a) simde_vld1q_dup_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vld1q_dup_s64(int64_t const * ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_dup_s64(ptr); + #elif \ + defined(SIMDE_X86_SSE2_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) + simde_int64x2_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_set1_epi64x(*ptr); + #else + r_.v128 = wasm_v128_load64_splat(ptr); + #endif + + return simde_int64x2_from_private(r_); + #else + return simde_vdupq_n_s64(*ptr); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_dup_s64 + #define vld1q_dup_s64(a) simde_vld1q_dup_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vld1q_dup_u8(uint8_t const * ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_dup_u8(ptr); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + simde_uint8x16_private r_; + + r_.v128 = wasm_v128_load8_splat(ptr); + + return simde_uint8x16_from_private(r_); + #else + return simde_vdupq_n_u8(*ptr); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_dup_u8 + #define vld1q_dup_u8(a) simde_vld1q_dup_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vld1q_dup_u16(uint16_t const * ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_dup_u16(ptr); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + simde_uint16x8_private r_; + + r_.v128 = wasm_v128_load16_splat(ptr); + + return simde_uint16x8_from_private(r_); + #else + return simde_vdupq_n_u16(*ptr); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_dup_u16 + #define vld1q_dup_u16(a) simde_vld1q_dup_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vld1q_dup_u32(uint32_t const * ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_dup_u32(ptr); + #elif \ + defined(SIMDE_X86_SSE2_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) + simde_uint32x4_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_castps_si128(_mm_load_ps1(HEDLEY_REINTERPRET_CAST(float const *, ptr))); + #else + r_.v128 = wasm_v128_load32_splat(ptr); + #endif + + return simde_uint32x4_from_private(r_); + #else + return simde_vdupq_n_u32(*ptr); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_dup_u32 + #define vld1q_dup_u32(a) simde_vld1q_dup_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vld1q_dup_u64(uint64_t const * ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld1q_dup_u64(ptr); + #elif \ + defined(SIMDE_X86_SSE2_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) + simde_uint64x2_private r_; + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_set1_epi64x(*HEDLEY_REINTERPRET_CAST(int64_t const *, ptr)); + #else + r_.v128 = wasm_v128_load64_splat(ptr); + #endif + + return simde_uint64x2_from_private(r_); + #else + return simde_vdupq_n_u64(*ptr); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld1q_dup_u64 + #define vld1q_dup_u64(a) simde_vld1q_dup_u64((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_LD1_DUP_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ld1_dup.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ld2.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2021 Zhi An Ng (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_LD2_H) +#define SIMDE_ARM_NEON_LD2_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +#if HEDLEY_GCC_VERSION_CHECK(7,0,0) && !HEDLEY_GCC_VERSION_CHECK(9,0,0) + SIMDE_DIAGNOSTIC_DISABLE_MAYBE_UNINITIAZILED_ +#endif +SIMDE_BEGIN_DECLS_ + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8x2_t +simde_vld2_u8(uint8_t const ptr[HEDLEY_ARRAY_PARAM(8)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld2_u8(ptr); + #else + simde_uint8x8_private r_[2]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint8x8x2_t r = { { + simde_uint8x8_from_private(r_[0]), + simde_uint8x8_from_private(r_[1]), + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld2_u8 + #define vld2_u8(a) simde_vld2_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4x2_t +simde_vld2_u16(uint16_t const ptr[HEDLEY_ARRAY_PARAM(8)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld2_u16(ptr); + #else + simde_uint16x4_private r_[2]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint16x4x2_t r = { { + simde_uint16x4_from_private(r_[0]), + simde_uint16x4_from_private(r_[1]), + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld2_u16 + #define vld2_u16(a) simde_vld2_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2x2_t +simde_vld2_u32(uint32_t const ptr[HEDLEY_ARRAY_PARAM(8)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld2_u32(ptr); + #else + simde_uint32x2_private r_[2]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint32x2x2_t r = { { + simde_uint32x2_from_private(r_[0]), + simde_uint32x2_from_private(r_[1]), + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld2_u32 + #define vld2_u32(a) simde_vld2_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16x2_t +simde_vld2q_u8(uint8_t const ptr[HEDLEY_ARRAY_PARAM(8)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld2q_u8(ptr); + #else + simde_uint8x16_private r_[2]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint8x16x2_t r = { { + simde_uint8x16_from_private(r_[0]), + simde_uint8x16_from_private(r_[1]), + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld2q_u8 + #define vld2q_u8(a) simde_vld2q_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8x2_t +simde_vld2q_u16(uint16_t const ptr[HEDLEY_ARRAY_PARAM(8)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld2q_u16(ptr); + #else + simde_uint16x8_private r_[2]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint16x8x2_t r = { { + simde_uint16x8_from_private(r_[0]), + simde_uint16x8_from_private(r_[1]), + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld2q_u16 + #define vld2q_u16(a) simde_vld2q_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4x2_t +simde_vld2q_u32(uint32_t const ptr[HEDLEY_ARRAY_PARAM(8)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld2q_u32(ptr); + #else + simde_uint32x4_private r_[2]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint32x4x2_t r = { { + simde_uint32x4_from_private(r_[0]), + simde_uint32x4_from_private(r_[1]), + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld2q_u32 + #define vld2q_u32(a) simde_vld2q_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4x2_t +simde_vld2q_f32(simde_float32_t const ptr[HEDLEY_ARRAY_PARAM(8)]) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld2q_f32(ptr); + #else + simde_float32x4_private r_[2]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_float32x4x2_t r = { { + simde_float32x4_from_private(r_[0]), + simde_float32x4_from_private(r_[1]), + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld2q_f32 + #define vld2q_f32(a) simde_vld2q_f32((a)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_LD2_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ld2.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ld3.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher + */ + +#if !defined(SIMDE_ARM_NEON_LD3_H) +#define SIMDE_ARM_NEON_LD3_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +#if HEDLEY_GCC_VERSION_CHECK(7,0,0) && !HEDLEY_GCC_VERSION_CHECK(9,0,0) + SIMDE_DIAGNOSTIC_DISABLE_MAYBE_UNINITIAZILED_ +#endif +SIMDE_BEGIN_DECLS_ + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2x3_t +simde_vld3_f32(simde_float32 const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3_f32(ptr); + #else + simde_float32x2_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_float32x2x3_t r = { { + simde_float32x2_from_private(r_[0]), + simde_float32x2_from_private(r_[1]), + simde_float32x2_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3_f32 + #define vld3_f32(a) simde_vld3_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1x3_t +simde_vld3_f64(simde_float64 const *ptr) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vld3_f64(ptr); + #else + simde_float64x1_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_float64x1x3_t r = { { + simde_float64x1_from_private(r_[0]), + simde_float64x1_from_private(r_[1]), + simde_float64x1_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld3_f64 + #define vld3_f64(a) simde_vld3_f64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8x3_t +simde_vld3_s8(int8_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3_s8(ptr); + #else + simde_int8x8_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_int8x8x3_t r = { { + simde_int8x8_from_private(r_[0]), + simde_int8x8_from_private(r_[1]), + simde_int8x8_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3_s8 + #define vld3_s8(a) simde_vld3_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4x3_t +simde_vld3_s16(int16_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3_s16(ptr); + #else + simde_int16x4_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_int16x4x3_t r = { { + simde_int16x4_from_private(r_[0]), + simde_int16x4_from_private(r_[1]), + simde_int16x4_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3_s16 + #define vld3_s16(a) simde_vld3_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2x3_t +simde_vld3_s32(int32_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3_s32(ptr); + #else + simde_int32x2_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_int32x2x3_t r = { { + simde_int32x2_from_private(r_[0]), + simde_int32x2_from_private(r_[1]), + simde_int32x2_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3_s32 + #define vld3_s32(a) simde_vld3_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1x3_t +simde_vld3_s64(int64_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3_s64(ptr); + #else + simde_int64x1_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_int64x1x3_t r = { { + simde_int64x1_from_private(r_[0]), + simde_int64x1_from_private(r_[1]), + simde_int64x1_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld3_s64 + #define vld3_s64(a) simde_vld3_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8x3_t +simde_vld3_u8(uint8_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3_u8(ptr); + #else + simde_uint8x8_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint8x8x3_t r = { { + simde_uint8x8_from_private(r_[0]), + simde_uint8x8_from_private(r_[1]), + simde_uint8x8_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3_u8 + #define vld3_u8(a) simde_vld3_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4x3_t +simde_vld3_u16(uint16_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3_u16(ptr); + #else + simde_uint16x4_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint16x4x3_t r = { { + simde_uint16x4_from_private(r_[0]), + simde_uint16x4_from_private(r_[1]), + simde_uint16x4_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3_u16 + #define vld3_u16(a) simde_vld3_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2x3_t +simde_vld3_u32(uint32_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3_u32(ptr); + #else + simde_uint32x2_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint32x2x3_t r = { { + simde_uint32x2_from_private(r_[0]), + simde_uint32x2_from_private(r_[1]), + simde_uint32x2_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3_u32 + #define vld3_u32(a) simde_vld3_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1x3_t +simde_vld3_u64(uint64_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3_u64(ptr); + #else + simde_uint64x1_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint64x1x3_t r = { { + simde_uint64x1_from_private(r_[0]), + simde_uint64x1_from_private(r_[1]), + simde_uint64x1_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld3_u64 + #define vld3_u64(a) simde_vld3_u64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4x3_t +simde_vld3q_f32(simde_float32 const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3q_f32(ptr); + #else + simde_float32x4_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_float32x4x3_t r = { { + simde_float32x4_from_private(r_[0]), + simde_float32x4_from_private(r_[1]), + simde_float32x4_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3q_f32 + #define vld3q_f32(a) simde_vld3q_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2x3_t +simde_vld3q_f64(simde_float64 const *ptr) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vld3q_f64(ptr); + #else + simde_float64x2_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_float64x2x3_t r = { { + simde_float64x2_from_private(r_[0]), + simde_float64x2_from_private(r_[1]), + simde_float64x2_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld3q_f64 + #define vld3q_f64(a) simde_vld3q_f64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16x3_t +simde_vld3q_s8(int8_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3q_s8(ptr); + #else + simde_int8x16_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_int8x16x3_t r = { { + simde_int8x16_from_private(r_[0]), + simde_int8x16_from_private(r_[1]), + simde_int8x16_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3q_s8 + #define vld3q_s8(a) simde_vld3q_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8x3_t +simde_vld3q_s16(int16_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3q_s16(ptr); + #else + simde_int16x8_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_int16x8x3_t r = { { + simde_int16x8_from_private(r_[0]), + simde_int16x8_from_private(r_[1]), + simde_int16x8_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3q_s16 + #define vld3q_s16(a) simde_vld3q_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4x3_t +simde_vld3q_s32(int32_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3q_s32(ptr); + #else + simde_int32x4_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_int32x4x3_t r = { { + simde_int32x4_from_private(r_[0]), + simde_int32x4_from_private(r_[1]), + simde_int32x4_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3q_s32 + #define vld3q_s32(a) simde_vld3q_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2x3_t +simde_vld3q_s64(int64_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vld3q_s64(ptr); + #else + simde_int64x2_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_int64x2x3_t r = { { + simde_int64x2_from_private(r_[0]), + simde_int64x2_from_private(r_[1]), + simde_int64x2_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld3q_s64 + #define vld3q_s64(a) simde_vld3q_s64((a)) +#endif + + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16x3_t +simde_vld3q_u8(uint8_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3q_u8(ptr); + #else + simde_uint8x16_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint8x16x3_t r = { { + simde_uint8x16_from_private(r_[0]), + simde_uint8x16_from_private(r_[1]), + simde_uint8x16_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3q_u8 + #define vld3q_u8(a) simde_vld3q_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8x3_t +simde_vld3q_u16(uint16_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3q_u16(ptr); + #else + simde_uint16x8_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint16x8x3_t r = { { + simde_uint16x8_from_private(r_[0]), + simde_uint16x8_from_private(r_[1]), + simde_uint16x8_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3q_u16 + #define vld3q_u16(a) simde_vld3q_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4x3_t +simde_vld3q_u32(uint32_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld3q_u32(ptr); + #else + simde_uint32x4_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint32x4x3_t r = { { + simde_uint32x4_from_private(r_[0]), + simde_uint32x4_from_private(r_[1]), + simde_uint32x4_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld3q_u32 + #define vld3q_u32(a) simde_vld3q_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2x3_t +simde_vld3q_u64(uint64_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vld3q_u64(ptr); + #else + simde_uint64x2_private r_[3]; + + for (size_t i = 0; i < (sizeof(r_) / sizeof(r_[0])); i++) { + for (size_t j = 0 ; j < (sizeof(r_[0].values) / sizeof(r_[0].values[0])) ; j++) { + r_[i].values[j] = ptr[i + (j * (sizeof(r_) / sizeof(r_[0])))]; + } + } + + simde_uint64x2x3_t r = { { + simde_uint64x2_from_private(r_[0]), + simde_uint64x2_from_private(r_[1]), + simde_uint64x2_from_private(r_[2]) + } }; + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld3q_u64 + #define vld3q_u64(a) simde_vld3q_u64((a)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_LD3_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ld3.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ld4.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher + */ + +#if !defined(SIMDE_ARM_NEON_LD4_H) +#define SIMDE_ARM_NEON_LD4_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +#if HEDLEY_GCC_VERSION_CHECK(7,0,0) && !HEDLEY_GCC_VERSION_CHECK(9,0,0) + SIMDE_DIAGNOSTIC_DISABLE_MAYBE_UNINITIAZILED_ +#endif +SIMDE_BEGIN_DECLS_ + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2x4_t +simde_vld4_f32(simde_float32 const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4_f32(ptr); + #else + simde_float32x2_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_float32x2_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_float32x2x4_t s_ = { { simde_float32x2_from_private(a_[0]), simde_float32x2_from_private(a_[1]), + simde_float32x2_from_private(a_[2]), simde_float32x2_from_private(a_[3]) } }; + return (s_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4_f32 + #define vld4_f32(a) simde_vld4_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1x4_t +simde_vld4_f64(simde_float64 const *ptr) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vld4_f64(ptr); + #else + simde_float64x1_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_float64x1_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_float64x1x4_t s_ = { { simde_float64x1_from_private(a_[0]), simde_float64x1_from_private(a_[1]), + simde_float64x1_from_private(a_[2]), simde_float64x1_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld4_f64 + #define vld4_f64(a) simde_vld4_f64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8x4_t +simde_vld4_s8(int8_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4_s8(ptr); + #else + simde_int8x8_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_int8x8_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_int8x8x4_t s_ = { { simde_int8x8_from_private(a_[0]), simde_int8x8_from_private(a_[1]), + simde_int8x8_from_private(a_[2]), simde_int8x8_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4_s8 + #define vld4_s8(a) simde_vld4_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4x4_t +simde_vld4_s16(int16_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4_s16(ptr); + #else + simde_int16x4_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_int16x4_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_int16x4x4_t s_ = { { simde_int16x4_from_private(a_[0]), simde_int16x4_from_private(a_[1]), + simde_int16x4_from_private(a_[2]), simde_int16x4_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4_s16 + #define vld4_s16(a) simde_vld4_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2x4_t +simde_vld4_s32(int32_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4_s32(ptr); + #else + simde_int32x2_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_int32x2_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_int32x2x4_t s_ = { { simde_int32x2_from_private(a_[0]), simde_int32x2_from_private(a_[1]), + simde_int32x2_from_private(a_[2]), simde_int32x2_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4_s32 + #define vld4_s32(a) simde_vld4_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1x4_t +simde_vld4_s64(int64_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4_s64(ptr); + #else + simde_int64x1_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_int64x1_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_int64x1x4_t s_ = { { simde_int64x1_from_private(a_[0]), simde_int64x1_from_private(a_[1]), + simde_int64x1_from_private(a_[2]), simde_int64x1_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld4_s64 + #define vld4_s64(a) simde_vld4_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8x4_t +simde_vld4_u8(uint8_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4_u8(ptr); + #else + simde_uint8x8_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_uint8x8_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_uint8x8x4_t s_ = { { simde_uint8x8_from_private(a_[0]), simde_uint8x8_from_private(a_[1]), + simde_uint8x8_from_private(a_[2]), simde_uint8x8_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4_u8 + #define vld4_u8(a) simde_vld4_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4x4_t +simde_vld4_u16(uint16_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4_u16(ptr); + #else + simde_uint16x4_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_uint16x4_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_uint16x4x4_t s_ = { { simde_uint16x4_from_private(a_[0]), simde_uint16x4_from_private(a_[1]), + simde_uint16x4_from_private(a_[2]), simde_uint16x4_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4_u16 + #define vld4_u16(a) simde_vld4_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2x4_t +simde_vld4_u32(uint32_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4_u32(ptr); + #else + simde_uint32x2_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_uint32x2_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_uint32x2x4_t s_ = { { simde_uint32x2_from_private(a_[0]), simde_uint32x2_from_private(a_[1]), + simde_uint32x2_from_private(a_[2]), simde_uint32x2_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4_u32 + #define vld4_u32(a) simde_vld4_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1x4_t +simde_vld4_u64(uint64_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4_u64(ptr); + #else + simde_uint64x1_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_uint64x1_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_uint64x1x4_t s_ = { { simde_uint64x1_from_private(a_[0]), simde_uint64x1_from_private(a_[1]), + simde_uint64x1_from_private(a_[2]), simde_uint64x1_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld4_u64 + #define vld4_u64(a) simde_vld4_u64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4x4_t +simde_vld4q_f32(simde_float32 const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4q_f32(ptr); + #else + simde_float32x4_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_float32x4_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_float32x4x4_t s_ = { { simde_float32x4_from_private(a_[0]), simde_float32x4_from_private(a_[1]), + simde_float32x4_from_private(a_[2]), simde_float32x4_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4q_f32 + #define vld4q_f32(a) simde_vld4q_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2x4_t +simde_vld4q_f64(simde_float64 const *ptr) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vld4q_f64(ptr); + #else + simde_float64x2_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_float64x2_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_float64x2x4_t s_ = { { simde_float64x2_from_private(a_[0]), simde_float64x2_from_private(a_[1]), + simde_float64x2_from_private(a_[2]), simde_float64x2_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld4q_f64 + #define vld4q_f64(a) simde_vld4q_f64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16x4_t +simde_vld4q_s8(int8_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4q_s8(ptr); + #else + simde_int8x16_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_int8x16_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_int8x16x4_t s_ = { { simde_int8x16_from_private(a_[0]), simde_int8x16_from_private(a_[1]), + simde_int8x16_from_private(a_[2]), simde_int8x16_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4q_s8 + #define vld4q_s8(a) simde_vld4q_s8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8x4_t +simde_vld4q_s16(int16_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4q_s16(ptr); + #else + simde_int16x8_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_int16x8_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_int16x8x4_t s_ = { { simde_int16x8_from_private(a_[0]), simde_int16x8_from_private(a_[1]), + simde_int16x8_from_private(a_[2]), simde_int16x8_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4q_s16 + #define vld4q_s16(a) simde_vld4q_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4x4_t +simde_vld4q_s32(int32_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4q_s32(ptr); + #else + simde_int32x4_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_int32x4_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_int32x4x4_t s_ = { { simde_int32x4_from_private(a_[0]), simde_int32x4_from_private(a_[1]), + simde_int32x4_from_private(a_[2]), simde_int32x4_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4q_s32 + #define vld4q_s32(a) simde_vld4q_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2x4_t +simde_vld4q_s64(int64_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vld4q_s64(ptr); + #else + simde_int64x2_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_int64x2_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_int64x2x4_t s_ = { { simde_int64x2_from_private(a_[0]), simde_int64x2_from_private(a_[1]), + simde_int64x2_from_private(a_[2]), simde_int64x2_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld4q_s64 + #define vld4q_s64(a) simde_vld4q_s64((a)) +#endif + + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16x4_t +simde_vld4q_u8(uint8_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4q_u8(ptr); + #else + simde_uint8x16_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_uint8x16_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_uint8x16x4_t s_ = { { simde_uint8x16_from_private(a_[0]), simde_uint8x16_from_private(a_[1]), + simde_uint8x16_from_private(a_[2]), simde_uint8x16_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4q_u8 + #define vld4q_u8(a) simde_vld4q_u8((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8x4_t +simde_vld4q_u16(uint16_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4q_u16(ptr); + #else + simde_uint16x8_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_uint16x8_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_uint16x8x4_t s_ = { { simde_uint16x8_from_private(a_[0]), simde_uint16x8_from_private(a_[1]), + simde_uint16x8_from_private(a_[2]), simde_uint16x8_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4q_u16 + #define vld4q_u16(a) simde_vld4q_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4x4_t +simde_vld4q_u32(uint32_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vld4q_u32(ptr); + #else + simde_uint32x4_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_uint32x4_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_uint32x4x4_t s_ = { { simde_uint32x4_from_private(a_[0]), simde_uint32x4_from_private(a_[1]), + simde_uint32x4_from_private(a_[2]), simde_uint32x4_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vld4q_u32 + #define vld4q_u32(a) simde_vld4q_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2x4_t +simde_vld4q_u64(uint64_t const *ptr) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vld4q_u64(ptr); + #else + simde_uint64x2_private a_[4]; + for (size_t i = 0; i < (sizeof(simde_uint64x2_t) / sizeof(*ptr)) * 4 ; i++) { + a_[i % 4].values[i / 4] = ptr[i]; + } + simde_uint64x2x4_t s_ = { { simde_uint64x2_from_private(a_[0]), simde_uint64x2_from_private(a_[1]), + simde_uint64x2_from_private(a_[2]), simde_uint64x2_from_private(a_[3]) } }; + return s_; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vld4q_u64 + #define vld4q_u64(a) simde_vld4q_u64((a)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_LD4_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/ld4.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/max.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_MAX_H) +#define SIMDE_ARM_NEON_MAX_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vmax_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmax_f32(a, b); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if !defined(SIMDE_FAST_NANS) + r_.values[i] = (a_.values[i] >= b_.values[i]) ? a_.values[i] : ((a_.values[i] < b_.values[i]) ? b_.values[i] : SIMDE_MATH_NANF); + #else + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + #endif + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmax_f32 + #define vmax_f32(a, b) simde_vmax_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vmax_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmax_f64(a, b); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if !defined(SIMDE_FAST_NANS) + r_.values[i] = (a_.values[i] >= b_.values[i]) ? a_.values[i] : ((a_.values[i] < b_.values[i]) ? b_.values[i] : SIMDE_MATH_NAN); + #else + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + #endif + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmax_f64 + #define vmax_f64(a, b) simde_vmax_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vmax_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmax_s8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_s8(simde_vcgt_s8(a, b), a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmax_s8 + #define vmax_s8(a, b) simde_vmax_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vmax_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmax_s16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_s16(simde_vcgt_s16(a, b), a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmax_s16 + #define vmax_s16(a, b) simde_vmax_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vmax_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmax_s32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_s32(simde_vcgt_s32(a, b), a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmax_s32 + #define vmax_s32(a, b) simde_vmax_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_x_vmax_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_s64(simde_vcgt_s64(a, b), a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_int64x1_from_private(r_); + #endif +} + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vmax_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmax_u8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_u8(simde_vcgt_u8(a, b), a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmax_u8 + #define vmax_u8(a, b) simde_vmax_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vmax_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmax_u16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_u16(simde_vcgt_u16(a, b), a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmax_u16 + #define vmax_u16(a, b) simde_vmax_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vmax_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmax_u32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_u32(simde_vcgt_u32(a, b), a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmax_u32 + #define vmax_u32(a, b) simde_vmax_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_x_vmax_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_u64(simde_vcgt_u64(a, b), a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_uint64x1_from_private(r_); + #endif +} + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vmaxq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmaxq_f32(a, b); + #elif (defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE)) && defined(SIMDE_FAST_NANS) + return vec_max(a, b); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_X86_SSE_NATIVE) + #if !defined(SIMDE_FAST_NANS) + __m128 nan_mask = _mm_cmpunord_ps(a_.m128, b_.m128); + __m128 res = _mm_max_ps(a_.m128, b_.m128); + res = _mm_andnot_ps(nan_mask, res); + res = _mm_or_ps(res, _mm_and_ps(_mm_set1_ps(SIMDE_MATH_NANF), nan_mask)); + r_.m128 = res; + #else + r_.m128 = _mm_max_ps(a_.m128, b_.m128); + #endif + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_max(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if !defined(SIMDE_FAST_NANS) + r_.values[i] = (a_.values[i] >= b_.values[i]) ? a_.values[i] : ((a_.values[i] < b_.values[i]) ? b_.values[i] : SIMDE_MATH_NANF); + #else + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + #endif + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmaxq_f32 + #define vmaxq_f32(a, b) simde_vmaxq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vmaxq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmaxq_f64(a, b); + #elif (defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE)) && defined(SIMDE_FAST_NANS) + return vec_max(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + #if !defined(SIMDE_FAST_NANS) + __m128d nan_mask = _mm_cmpunord_pd(a_.m128d, b_.m128d); + __m128d res = _mm_max_pd(a_.m128d, b_.m128d); + res = _mm_andnot_pd(nan_mask, res); + res = _mm_or_pd(res, _mm_and_pd(_mm_set1_pd(SIMDE_MATH_NAN), nan_mask)); + r_.m128d = res; + #else + r_.m128d = _mm_max_pd(a, b); + #endif + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_max(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if !defined(SIMDE_FAST_NANS) + r_.values[i] = (a_.values[i] >= b_.values[i]) ? a_.values[i] : ((a_.values[i] < b_.values[i]) ? b_.values[i] : SIMDE_MATH_NAN); + #else + r_.values[i] = (a_.values[i] > b_.values[i]) ? a_.values[i] : b_.values[i]; + #endif + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxq_f64 + #define vmaxq_f64(a, b) simde_vmaxq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vmaxq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmaxq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_max(a, b); + #elif \ + defined(SIMDE_X86_SSE4_1_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128i = _mm_max_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_max(a_.v128, b_.v128); + #endif + + return simde_int8x16_from_private(r_); + #else + return simde_vbslq_s8(simde_vcgtq_s8(a, b), a, b); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmaxq_s8 + #define vmaxq_s8(a, b) simde_vmaxq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmaxq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmaxq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_max(a, b); + #elif \ + defined(SIMDE_X86_SSE2_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_max_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_max(a_.v128, b_.v128); + #endif + + return simde_int16x8_from_private(r_); + #else + return simde_vbslq_s16(simde_vcgtq_s16(a, b), a, b); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmaxq_s16 + #define vmaxq_s16(a, b) simde_vmaxq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmaxq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmaxq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_max(a, b); + #elif \ + defined(SIMDE_X86_SSE4_1_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128i = _mm_max_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_max(a_.v128, b_.v128); + #endif + + return simde_int32x4_from_private(r_); + #else + return simde_vbslq_s32(simde_vcgtq_s32(a, b), a, b); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmaxq_s32 + #define vmaxq_s32(a, b) simde_vmaxq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_x_vmaxq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_max(a, b); + #else + return simde_vbslq_s64(simde_vcgtq_s64(a, b), a, b); + #endif +} + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vmaxq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmaxq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_max(a, b); + #elif \ + defined(SIMDE_X86_SSE2_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_max_epu8(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u8x16_max(a_.v128, b_.v128); + #endif + + return simde_uint8x16_from_private(r_); + #else + return simde_vbslq_u8(simde_vcgtq_u8(a, b), a, b); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmaxq_u8 + #define vmaxq_u8(a, b) simde_vmaxq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmaxq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmaxq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_max(a, b); + #elif \ + defined(SIMDE_X86_SSE4_1_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128i = _mm_max_epu16(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u16x8_max(a_.v128, b_.v128); + #endif + + return simde_uint16x8_from_private(r_); + #else + return simde_vbslq_u16(simde_vcgtq_u16(a, b), a, b); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmaxq_u16 + #define vmaxq_u16(a, b) simde_vmaxq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmaxq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmaxq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_max(a, b); + #elif \ + defined(SIMDE_X86_SSE4_1_NATIVE) || \ + defined(SIMDE_WASM_SIMD128_NATIVE) + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128i = _mm_max_epu32(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u32x4_max(a_.v128, b_.v128); + #endif + + return simde_uint32x4_from_private(r_); + #else + return simde_vbslq_u32(simde_vcgtq_u32(a, b), a, b); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmaxq_u32 + #define vmaxq_u32(a, b) simde_vmaxq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_x_vmaxq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_max(a, b); + #else + return simde_vbslq_u64(simde_vcgtq_u64(a, b), a, b); + #endif +} + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MAX_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/max.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/maxnm.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MAXNM_H) +#define SIMDE_ARM_NEON_MAXNM_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vmaxnm_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && (__ARM_NEON_FP >= 6) + return vmaxnm_f32(a, b); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if defined(simde_math_fmaxf) + r_.values[i] = simde_math_fmaxf(a_.values[i], b_.values[i]); + #else + if (a_.values[i] > b_.values[i]) { + r_.values[i] = a_.values[i]; + } else if (a_.values[i] < b_.values[i]) { + r_.values[i] = b_.values[i]; + } else if (a_.values[i] == a_.values[i]) { + r_.values[i] = a_.values[i]; + } else { + r_.values[i] = b_.values[i]; + } + #endif + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmaxnm_f32 + #define vmaxnm_f32(a, b) simde_vmaxnm_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vmaxnm_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmaxnm_f64(a, b); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if defined(simde_math_fmax) + r_.values[i] = simde_math_fmax(a_.values[i], b_.values[i]); + #else + if (a_.values[i] > b_.values[i]) { + r_.values[i] = a_.values[i]; + } else if (a_.values[i] < b_.values[i]) { + r_.values[i] = b_.values[i]; + } else if (a_.values[i] == a_.values[i]) { + r_.values[i] = a_.values[i]; + } else { + r_.values[i] = b_.values[i]; + } + #endif + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxnm_f64 + #define vmaxnm_f64(a, b) simde_vmaxnm_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vmaxnmq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && (__ARM_NEON_FP >= 6) + return vmaxnmq_f32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_max(a, b); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_X86_SSE_NATIVE) + #if !defined(SIMDE_FAST_NANS) + __m128 r = _mm_max_ps(a_.m128, b_.m128); + __m128 bnan = _mm_cmpunord_ps(b_.m128, b_.m128); + r = _mm_andnot_ps(bnan, r); + r = _mm_or_ps(r, _mm_and_ps(a_.m128, bnan)); + r_.m128 = r; + #else + r_.m128 = _mm_max_ps(a_.m128, b_.m128); + #endif + #elif defined(SIMDE_WASM_SIMD128_NATIVE) && defined(SIMDE_FAST_NANS) + r_.v128 = wasm_f32x4_max(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if defined(simde_math_fmaxf) + r_.values[i] = simde_math_fmaxf(a_.values[i], b_.values[i]); + #else + if (a_.values[i] > b_.values[i]) { + r_.values[i] = a_.values[i]; + } else if (a_.values[i] < b_.values[i]) { + r_.values[i] = b_.values[i]; + } else if (a_.values[i] == a_.values[i]) { + r_.values[i] = a_.values[i]; + } else { + r_.values[i] = b_.values[i]; + } + #endif + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmaxnmq_f32 + #define vmaxnmq_f32(a, b) simde_vmaxnmq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vmaxnmq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmaxnmq_f64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_max(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + #if !defined(SIMDE_FAST_NANS) + __m128d r = _mm_max_pd(a_.m128d, b_.m128d); + __m128d bnan = _mm_cmpunord_pd(b_.m128d, b_.m128d); + r = _mm_andnot_pd(bnan, r); + r = _mm_or_pd(r, _mm_and_pd(a_.m128d, bnan)); + r_.m128d = r; + #else + r_.m128d = _mm_max_pd(a_.m128d, b_.m128d); + #endif + #elif defined(SIMDE_WASM_SIMD128_NATIVE) && defined(SIMDE_FAST_NANS) + r_.v128 = wasm_f64x2_max(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if defined(simde_math_fmax) + r_.values[i] = simde_math_fmax(a_.values[i], b_.values[i]); + #else + if (a_.values[i] > b_.values[i]) { + r_.values[i] = a_.values[i]; + } else if (a_.values[i] < b_.values[i]) { + r_.values[i] = b_.values[i]; + } else if (a_.values[i] == a_.values[i]) { + r_.values[i] = a_.values[i]; + } else { + r_.values[i] = b_.values[i]; + } + #endif + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxnmq_f64 + #define vmaxnmq_f64(a, b) simde_vmaxnmq_f64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MAXNM_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/maxnm.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/maxv.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MAXV_H) +#define SIMDE_ARM_NEON_MAXV_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +#include + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32_t +simde_vmaxv_f32(simde_float32x2_t a) { + simde_float32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxv_f32(a); + #else + simde_float32x2_private a_ = simde_float32x2_to_private(a); + + r = -SIMDE_MATH_INFINITYF; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxv_f32 + #define vmaxv_f32(v) simde_vmaxv_f32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vmaxv_s8(simde_int8x8_t a) { + int8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxv_s8(a); + #else + simde_int8x8_private a_ = simde_int8x8_to_private(a); + + r = INT8_MIN; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxv_s8 + #define vmaxv_s8(v) simde_vmaxv_s8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vmaxv_s16(simde_int16x4_t a) { + int16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxv_s16(a); + #else + simde_int16x4_private a_ = simde_int16x4_to_private(a); + + r = INT16_MIN; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxv_s16 + #define vmaxv_s16(v) simde_vmaxv_s16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vmaxv_s32(simde_int32x2_t a) { + int32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxv_s32(a); + #else + simde_int32x2_private a_ = simde_int32x2_to_private(a); + + r = INT32_MIN; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxv_s32 + #define vmaxv_s32(v) simde_vmaxv_s32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vmaxv_u8(simde_uint8x8_t a) { + uint8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxv_u8(a); + #else + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxv_u8 + #define vmaxv_u8(v) simde_vmaxv_u8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vmaxv_u16(simde_uint16x4_t a) { + uint16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxv_u16(a); + #else + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxv_u16 + #define vmaxv_u16(v) simde_vmaxv_u16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vmaxv_u32(simde_uint32x2_t a) { + uint32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxv_u32(a); + #else + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxv_u32 + #define vmaxv_u32(v) simde_vmaxv_u32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32_t +simde_vmaxvq_f32(simde_float32x4_t a) { + simde_float32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxvq_f32(a); + #else + simde_float32x4_private a_ = simde_float32x4_to_private(a); + + r = -SIMDE_MATH_INFINITYF; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxvq_f32 + #define vmaxvq_f32(v) simde_vmaxvq_f32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64_t +simde_vmaxvq_f64(simde_float64x2_t a) { + simde_float64_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxvq_f64(a); + #else + simde_float64x2_private a_ = simde_float64x2_to_private(a); + + r = -SIMDE_MATH_INFINITY; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxvq_f64 + #define vmaxvq_f64(v) simde_vmaxvq_f64(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vmaxvq_s8(simde_int8x16_t a) { + int8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxvq_s8(a); + #else + simde_int8x16_private a_ = simde_int8x16_to_private(a); + + r = INT8_MIN; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxvq_s8 + #define vmaxvq_s8(v) simde_vmaxvq_s8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vmaxvq_s16(simde_int16x8_t a) { + int16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxvq_s16(a); + #else + simde_int16x8_private a_ = simde_int16x8_to_private(a); + + r = INT16_MIN; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxvq_s16 + #define vmaxvq_s16(v) simde_vmaxvq_s16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vmaxvq_s32(simde_int32x4_t a) { + int32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxvq_s32(a); + #else + simde_int32x4_private a_ = simde_int32x4_to_private(a); + + r = INT32_MIN; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxvq_s32 + #define vmaxvq_s32(v) simde_vmaxvq_s32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vmaxvq_u8(simde_uint8x16_t a) { + uint8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxvq_u8(a); + #else + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxvq_u8 + #define vmaxvq_u8(v) simde_vmaxvq_u8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vmaxvq_u16(simde_uint16x8_t a) { + uint16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxvq_u16(a); + #else + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxvq_u16 + #define vmaxvq_u16(v) simde_vmaxvq_u16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vmaxvq_u32(simde_uint32x4_t a) { + uint32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vmaxvq_u32(a); + #else + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + + r = 0; + SIMDE_VECTORIZE_REDUCTION(max:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] > r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmaxvq_u32 + #define vmaxvq_u32(v) simde_vmaxvq_u32(v) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MAXV_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/maxv.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/min.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MIN_H) +#define SIMDE_ARM_NEON_MIN_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vmin_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmin_f32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(64) + simde_float32x2_t r = simde_vbsl_f32(simde_vcgt_f32(b, a), a, b); + + #if !defined(SIMDE_FAST_NANS) + r = simde_vbsl_f32(simde_vceq_f32(a, a), simde_vbsl_f32(simde_vceq_f32(b, b), r, b), a); + #endif + + return r; + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if !defined(SIMDE_FAST_NANS) + if (simde_math_isnanf(a_.values[i])) { + r_.values[i] = a_.values[i]; + } else if (simde_math_isnanf(b_.values[i])) { + r_.values[i] = b_.values[i]; + } else { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + #else + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + #endif + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmin_f32 + #define vmin_f32(a, b) simde_vmin_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vmin_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmin_f64(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(64) + simde_float64x1_t r = simde_vbsl_f64(simde_vcgt_f64(b, a), a, b); + + #if !defined(SIMDE_FAST_NANS) + r = simde_vbsl_f64(simde_vceq_f64(a, a), simde_vbsl_f64(simde_vceq_f64(b, b), r, b), a); + #endif + + return r; + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if !defined(SIMDE_FAST_NANS) + if (simde_math_isnan(a_.values[i])) { + r_.values[i] = a_.values[i]; + } else if (simde_math_isnan(b_.values[i])) { + r_.values[i] = b_.values[i]; + } else { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + #else + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + #endif + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmin_f64 + #define vmin_f64(a, b) simde_vmin_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vmin_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmin_s8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_s8(simde_vcgt_s8(b, a), a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmin_s8 + #define vmin_s8(a, b) simde_vmin_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vmin_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmin_s16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_s16(simde_vcgt_s16(b, a), a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmin_s16 + #define vmin_s16(a, b) simde_vmin_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vmin_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmin_s32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_s32(simde_vcgt_s32(b, a), a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmin_s32 + #define vmin_s32(a, b) simde_vmin_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_x_vmin_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_s64(simde_vcgt_s64(b, a), a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_int64x1_from_private(r_); + #endif +} + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vmin_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmin_u8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_u8(simde_vcgt_u8(b, a), a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmin_u8 + #define vmin_u8(a, b) simde_vmin_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vmin_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmin_u16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_u16(simde_vcgt_u16(b, a), a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmin_u16 + #define vmin_u16(a, b) simde_vmin_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vmin_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmin_u32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_u32(simde_vcgt_u32(b, a), a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmin_u32 + #define vmin_u32(a, b) simde_vmin_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_x_vmin_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vbsl_u64(simde_vcgt_u64(b, a), a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_uint64x1_from_private(r_); + #endif +} + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vminq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vminq_f32(a, b); + #elif (defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE)) && defined(SIMDE_FAST_NANS) + return vec_min(a, b); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_X86_SSE_NATIVE) && defined(SIMDE_FAST_NANS) + r_.m128 = _mm_min_ps(a_.m128, b_.m128); + #elif defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128 = _mm_blendv_ps(_mm_set1_ps(SIMDE_MATH_NANF), _mm_min_ps(a_.m128, b_.m128), _mm_cmpord_ps(a_.m128, b_.m128)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_min(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if !defined(SIMDE_FAST_NANS) + if (simde_math_isnanf(a_.values[i])) { + r_.values[i] = a_.values[i]; + } else if (simde_math_isnanf(b_.values[i])) { + r_.values[i] = b_.values[i]; + } else { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + #else + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + #endif + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vminq_f32 + #define vminq_f32(a, b) simde_vminq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vminq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vminq_f64(a, b); + #elif (defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE)) && defined(SIMDE_FAST_NANS) + return vec_min(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) && defined(SIMDE_FAST_NANS) + r_.m128d = _mm_min_pd(a_.m128d, b_.m128d); + #elif defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128d = _mm_blendv_pd(_mm_set1_pd(SIMDE_MATH_NAN), _mm_min_pd(a_.m128d, b_.m128d), _mm_cmpord_pd(a_.m128d, b_.m128d)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_min(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if !defined(SIMDE_FAST_NANS) + if (simde_math_isnan(a_.values[i])) { + r_.values[i] = a_.values[i]; + } else if (simde_math_isnan(b_.values[i])) { + r_.values[i] = b_.values[i]; + } else { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + #else + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + #endif + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminq_f64 + #define vminq_f64(a, b) simde_vminq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vminq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vminq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_min(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128i = _mm_min_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_min(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vminq_s8 + #define vminq_s8(a, b) simde_vminq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vminq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vminq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_min(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_min_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_min(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vminq_s16 + #define vminq_s16(a, b) simde_vminq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vminq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vminq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_min(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128i = _mm_min_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_min(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vminq_s32 + #define vminq_s32(a, b) simde_vminq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_x_vminq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_min(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_min_epi64(a_.m128i, b_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vminq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vminq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_min(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_min_epu8(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u8x16_min(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vminq_u8 + #define vminq_u8(a, b) simde_vminq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vminq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vminq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_min(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128i = _mm_min_epu16(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u16x8_min(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vminq_u16 + #define vminq_u16(a, b) simde_vminq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vminq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vminq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_min(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128i = _mm_min_epu32(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u32x4_min(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vminq_u32 + #define vminq_u32(a, b) simde_vminq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_x_vminq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) || defined(SIMDE_ZARCH_ZVECTOR_13_NATIVE) + return vec_min(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] < b_.values[i]) ? a_.values[i] : b_.values[i]; + } + + return simde_uint64x2_from_private(r_); + #endif +} + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MIN_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/min.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/minnm.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MINNM_H) +#define SIMDE_ARM_NEON_MINNM_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vminnm_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && (__ARM_NEON_FP >= 6) + return vminnm_f32(a, b); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if defined(simde_math_fminf) + r_.values[i] = simde_math_fminf(a_.values[i], b_.values[i]); + #else + if (a_.values[i] < b_.values[i]) { + r_.values[i] = a_.values[i]; + } else if (a_.values[i] > b_.values[i]) { + r_.values[i] = b_.values[i]; + } else if (a_.values[i] == a_.values[i]) { + r_.values[i] = a_.values[i]; + } else { + r_.values[i] = b_.values[i]; + } + #endif + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vminnm_f32 + #define vminnm_f32(a, b) simde_vminnm_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vminnm_f64(simde_float64x1_t a, simde_float64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vminnm_f64(a, b); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if defined(simde_math_fmin) + r_.values[i] = simde_math_fmin(a_.values[i], b_.values[i]); + #else + if (a_.values[i] < b_.values[i]) { + r_.values[i] = a_.values[i]; + } else if (a_.values[i] > b_.values[i]) { + r_.values[i] = b_.values[i]; + } else if (a_.values[i] == a_.values[i]) { + r_.values[i] = a_.values[i]; + } else { + r_.values[i] = b_.values[i]; + } + #endif + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminnm_f64 + #define vminnm_f64(a, b) simde_vminnm_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vminnmq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && (__ARM_NEON_FP >= 6) + return vminnmq_f32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) && defined(SIMDE_FAST_NANS) + return simde_vbslq_f32(simde_vcleq_f32(a, b), a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_min(a, b); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_X86_SSE_NATIVE) + #if !defined(SIMDE_FAST_NANS) + __m128 r = _mm_min_ps(a_.m128, b_.m128); + __m128 bnan = _mm_cmpunord_ps(b_.m128, b_.m128); + r = _mm_andnot_ps(bnan, r); + r_.m128 = _mm_or_ps(r, _mm_and_ps(a_.m128, bnan)); + #else + r_.m128 = _mm_min_ps(a_.m128, b_.m128); + #endif + #elif defined(SIMDE_WASM_SIMD128_NATIVE) && defined(SIMDE_FAST_NANS) + r_.v128 = wasm_f32x4_min(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if defined(simde_math_fminf) + r_.values[i] = simde_math_fminf(a_.values[i], b_.values[i]); + #else + if (a_.values[i] < b_.values[i]) { + r_.values[i] = a_.values[i]; + } else if (a_.values[i] > b_.values[i]) { + r_.values[i] = b_.values[i]; + } else if (a_.values[i] == a_.values[i]) { + r_.values[i] = a_.values[i]; + } else { + r_.values[i] = b_.values[i]; + } + #endif + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vminnmq_f32 + #define vminnmq_f32(a, b) simde_vminnmq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vminnmq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vminnmq_f64(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) && defined(SIMDE_FAST_NANS) + return simde_vbslq_f64(simde_vcleq_f64(a, b), a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_min(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + #if !defined(SIMDE_FAST_NANS) + __m128d r = _mm_min_pd(a_.m128d, b_.m128d); + __m128d bnan = _mm_cmpunord_pd(b_.m128d, b_.m128d); + r = _mm_andnot_pd(bnan, r); + r_.m128d = _mm_or_pd(r, _mm_and_pd(a_.m128d, bnan)); + #else + r_.m128d = _mm_min_pd(a_.m128d, b_.m128d); + #endif + #elif defined(SIMDE_WASM_SIMD128_NATIVE) && defined(SIMDE_FAST_NANS) + r_.v128 = wasm_f64x2_min(a_.v128, b_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if defined(simde_math_fmin) + r_.values[i] = simde_math_fmin(a_.values[i], b_.values[i]); + #else + if (a_.values[i] < b_.values[i]) { + r_.values[i] = a_.values[i]; + } else if (a_.values[i] > b_.values[i]) { + r_.values[i] = b_.values[i]; + } else if (a_.values[i] == a_.values[i]) { + r_.values[i] = a_.values[i]; + } else { + r_.values[i] = b_.values[i]; + } + #endif + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminnmq_f64 + #define vminnmq_f64(a, b) simde_vminnmq_f64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MINNM_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/minnm.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/minv.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MINV_H) +#define SIMDE_ARM_NEON_MINV_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +#include + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32_t +simde_vminv_f32(simde_float32x2_t a) { + simde_float32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminv_f32(a); + #else + simde_float32x2_private a_ = simde_float32x2_to_private(a); + + r = SIMDE_MATH_INFINITYF; + #if defined(SIMDE_FAST_NANS) + SIMDE_VECTORIZE_REDUCTION(min:r) + #else + SIMDE_VECTORIZE + #endif + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + #if defined(SIMDE_FAST_NANS) + r = a_.values[i] < r ? a_.values[i] : r; + #else + r = (a_.values[i] < r) ? a_.values[i] : ((a_.values[i] >= r) ? r : ((a_.values[i] == a_.values[i]) ? r : a_.values[i])); + #endif + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminv_f32 + #define vminv_f32(v) simde_vminv_f32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vminv_s8(simde_int8x8_t a) { + int8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminv_s8(a); + #else + simde_int8x8_private a_ = simde_int8x8_to_private(a); + + r = INT8_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminv_s8 + #define vminv_s8(v) simde_vminv_s8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vminv_s16(simde_int16x4_t a) { + int16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminv_s16(a); + #else + simde_int16x4_private a_ = simde_int16x4_to_private(a); + + r = INT16_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminv_s16 + #define vminv_s16(v) simde_vminv_s16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vminv_s32(simde_int32x2_t a) { + int32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminv_s32(a); + #else + simde_int32x2_private a_ = simde_int32x2_to_private(a); + + r = INT32_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminv_s32 + #define vminv_s32(v) simde_vminv_s32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vminv_u8(simde_uint8x8_t a) { + uint8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminv_u8(a); + #else + simde_uint8x8_private a_ = simde_uint8x8_to_private(a); + + r = UINT8_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminv_u8 + #define vminv_u8(v) simde_vminv_u8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vminv_u16(simde_uint16x4_t a) { + uint16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminv_u16(a); + #else + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + + r = UINT16_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminv_u16 + #define vminv_u16(v) simde_vminv_u16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vminv_u32(simde_uint32x2_t a) { + uint32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminv_u32(a); + #else + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + + r = UINT32_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminv_u32 + #define vminv_u32(v) simde_vminv_u32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32_t +simde_vminvq_f32(simde_float32x4_t a) { + simde_float32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminvq_f32(a); + #else + simde_float32x4_private a_ = simde_float32x4_to_private(a); + + r = SIMDE_MATH_INFINITYF; + #if defined(SIMDE_FAST_NANS) + SIMDE_VECTORIZE_REDUCTION(min:r) + #else + SIMDE_VECTORIZE + #endif + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + #if defined(SIMDE_FAST_NANS) + r = a_.values[i] < r ? a_.values[i] : r; + #else + r = (a_.values[i] < r) ? a_.values[i] : ((a_.values[i] >= r) ? r : ((a_.values[i] == a_.values[i]) ? r : a_.values[i])); + #endif + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminvq_f32 + #define vminvq_f32(v) simde_vminvq_f32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64_t +simde_vminvq_f64(simde_float64x2_t a) { + simde_float64_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminvq_f64(a); + #else + simde_float64x2_private a_ = simde_float64x2_to_private(a); + + r = SIMDE_MATH_INFINITY; + #if defined(SIMDE_FAST_NANS) + SIMDE_VECTORIZE_REDUCTION(min:r) + #else + SIMDE_VECTORIZE + #endif + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + #if defined(SIMDE_FAST_NANS) + r = a_.values[i] < r ? a_.values[i] : r; + #else + r = (a_.values[i] < r) ? a_.values[i] : ((a_.values[i] >= r) ? r : ((a_.values[i] == a_.values[i]) ? r : a_.values[i])); + #endif + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminvq_f64 + #define vminvq_f64(v) simde_vminvq_f64(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vminvq_s8(simde_int8x16_t a) { + int8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminvq_s8(a); + #else + simde_int8x16_private a_ = simde_int8x16_to_private(a); + + r = INT8_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminvq_s8 + #define vminvq_s8(v) simde_vminvq_s8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vminvq_s16(simde_int16x8_t a) { + int16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminvq_s16(a); + #else + simde_int16x8_private a_ = simde_int16x8_to_private(a); + + r = INT16_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminvq_s16 + #define vminvq_s16(v) simde_vminvq_s16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vminvq_s32(simde_int32x4_t a) { + int32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminvq_s32(a); + #else + simde_int32x4_private a_ = simde_int32x4_to_private(a); + + r = INT32_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminvq_s32 + #define vminvq_s32(v) simde_vminvq_s32(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vminvq_u8(simde_uint8x16_t a) { + uint8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminvq_u8(a); + #else + simde_uint8x16_private a_ = simde_uint8x16_to_private(a); + + r = UINT8_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminvq_u8 + #define vminvq_u8(v) simde_vminvq_u8(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vminvq_u16(simde_uint16x8_t a) { + uint16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminvq_u16(a); + #else + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + + r = UINT16_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminvq_u16 + #define vminvq_u16(v) simde_vminvq_u16(v) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vminvq_u32(simde_uint32x4_t a) { + uint32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vminvq_u32(a); + #else + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + + r = UINT32_MAX; + SIMDE_VECTORIZE_REDUCTION(min:r) + for (size_t i = 0 ; i < (sizeof(a_.values) / sizeof(a_.values[0])) ; i++) { + r = a_.values[i] < r ? a_.values[i] : r; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vminvq_u32 + #define vminvq_u32(v) simde_vminvq_u32(v) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MINV_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/minv.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mla.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_MLA_H) +#define SIMDE_ARM_NEON_MLA_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vmla_f32(simde_float32x2_t a, simde_float32x2_t b, simde_float32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_f32(a, b, c); + #else + return simde_vadd_f32(simde_vmul_f32(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_f32 + #define vmla_f32(a, b, c) simde_vmla_f32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vmla_f64(simde_float64x1_t a, simde_float64x1_t b, simde_float64x1_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmla_f64(a, b, c); + #else + return simde_vadd_f64(simde_vmul_f64(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmla_f64 + #define vmla_f64(a, b, c) simde_vmla_f64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vmla_s8(simde_int8x8_t a, simde_int8x8_t b, simde_int8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_s8(a, b, c); + #else + return simde_vadd_s8(simde_vmul_s8(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_s8 + #define vmla_s8(a, b, c) simde_vmla_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vmla_s16(simde_int16x4_t a, simde_int16x4_t b, simde_int16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_s16(a, b, c); + #else + return simde_vadd_s16(simde_vmul_s16(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_s16 + #define vmla_s16(a, b, c) simde_vmla_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vmla_s32(simde_int32x2_t a, simde_int32x2_t b, simde_int32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_s32(a, b, c); + #else + return simde_vadd_s32(simde_vmul_s32(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_s32 + #define vmla_s32(a, b, c) simde_vmla_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vmla_u8(simde_uint8x8_t a, simde_uint8x8_t b, simde_uint8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_u8(a, b, c); + #else + return simde_vadd_u8(simde_vmul_u8(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_u8 + #define vmla_u8(a, b, c) simde_vmla_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vmla_u16(simde_uint16x4_t a, simde_uint16x4_t b, simde_uint16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_u16(a, b, c); + #else + return simde_vadd_u16(simde_vmul_u16(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_u16 + #define vmla_u16(a, b, c) simde_vmla_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vmla_u32(simde_uint32x2_t a, simde_uint32x2_t b, simde_uint32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_u32(a, b, c); + #else + return simde_vadd_u32(simde_vmul_u32(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_u32 + #define vmla_u32(a, b, c) simde_vmla_u32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vmlaq_f32(simde_float32x4_t a, simde_float32x4_t b, simde_float32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_f32(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_madd(b, c, a); + #elif \ + defined(SIMDE_X86_FMA_NATIVE) + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b), + c_ = simde_float32x4_to_private(c); + + #if defined(SIMDE_X86_FMA_NATIVE) + r_.m128 = _mm_fmadd_ps(b_.m128, c_.m128, a_.m128); + #endif + + return simde_float32x4_from_private(r_); + #else + return simde_vaddq_f32(simde_vmulq_f32(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_f32 + #define vmlaq_f32(a, b, c) simde_vmlaq_f32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vmlaq_f64(simde_float64x2_t a, simde_float64x2_t b, simde_float64x2_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlaq_f64(a, b, c); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_madd(b, c, a); + #elif \ + defined(SIMDE_X86_FMA_NATIVE) + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b), + c_ = simde_float64x2_to_private(c); + + #if defined(SIMDE_X86_FMA_NATIVE) + r_.m128d = _mm_fmadd_pd(b_.m128d, c_.m128d, a_.m128d); + #endif + + return simde_float64x2_from_private(r_); + #else + return simde_vaddq_f64(simde_vmulq_f64(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlaq_f64 + #define vmlaq_f64(a, b, c) simde_vmlaq_f64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vmlaq_s8(simde_int8x16_t a, simde_int8x16_t b, simde_int8x16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_s8(a, b, c); + #else + return simde_vaddq_s8(simde_vmulq_s8(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_s8 + #define vmlaq_s8(a, b, c) simde_vmlaq_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmlaq_s16(simde_int16x8_t a, simde_int16x8_t b, simde_int16x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_s16(a, b, c); + #else + return simde_vaddq_s16(simde_vmulq_s16(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_s16 + #define vmlaq_s16(a, b, c) simde_vmlaq_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmlaq_s32(simde_int32x4_t a, simde_int32x4_t b, simde_int32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_s32(a, b, c); + #else + return simde_vaddq_s32(simde_vmulq_s32(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_s32 + #define vmlaq_s32(a, b, c) simde_vmlaq_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vmlaq_u8(simde_uint8x16_t a, simde_uint8x16_t b, simde_uint8x16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_u8(a, b, c); + #else + return simde_vaddq_u8(simde_vmulq_u8(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_u8 + #define vmlaq_u8(a, b, c) simde_vmlaq_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmlaq_u16(simde_uint16x8_t a, simde_uint16x8_t b, simde_uint16x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_u16(a, b, c); + #else + return simde_vaddq_u16(simde_vmulq_u16(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_u16 + #define vmlaq_u16(a, b, c) simde_vmlaq_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmlaq_u32(simde_uint32x4_t a, simde_uint32x4_t b, simde_uint32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_u32(a, b, c); + #else + return simde_vaddq_u32(simde_vmulq_u32(b, c), a); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_u32 + #define vmlaq_u32(a, b, c) simde_vmlaq_u32((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MLA_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mla.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mla_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_MLA_N_H) +#define SIMDE_ARM_NEON_MLA_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mul_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_MUL_N_H) +#define SIMDE_ARM_NEON_MUL_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vmul_n_f32(simde_float32x2_t a, simde_float32 b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_n_f32(a, b); + #else + return simde_vmul_f32(a, simde_vdup_n_f32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_n_f32 + #define vmul_n_f32(a, b) simde_vmul_n_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vmul_n_f64(simde_float64x1_t a, simde_float64 b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmul_n_f64(a, b); + #else + return simde_vmul_f64(a, simde_vdup_n_f64(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmul_n_f64 + #define vmul_n_f64(a, b) simde_vmul_n_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vmul_n_s16(simde_int16x4_t a, int16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_n_s16(a, b); + #else + return simde_vmul_s16(a, simde_vdup_n_s16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_n_s16 + #define vmul_n_s16(a, b) simde_vmul_n_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vmul_n_s32(simde_int32x2_t a, int32_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_n_s32(a, b); + #else + return simde_vmul_s32(a, simde_vdup_n_s32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_n_s32 + #define vmul_n_s32(a, b) simde_vmul_n_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vmul_n_u16(simde_uint16x4_t a, uint16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_n_u16(a, b); + #else + return simde_vmul_u16(a, simde_vdup_n_u16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_n_u16 + #define vmul_n_u16(a, b) simde_vmul_n_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vmul_n_u32(simde_uint32x2_t a, uint32_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmul_n_u32(a, b); + #else + return simde_vmul_u32(a, simde_vdup_n_u32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_n_u32 + #define vmul_n_u32(a, b) simde_vmul_n_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vmulq_n_f32(simde_float32x4_t a, simde_float32 b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_n_f32(a, b); + #else + return simde_vmulq_f32(a, simde_vdupq_n_f32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_n_f32 + #define vmulq_n_f32(a, b) simde_vmulq_n_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vmulq_n_f64(simde_float64x2_t a, simde_float64 b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmulq_n_f64(a, b); + #else + return simde_vmulq_f64(a, simde_vdupq_n_f64(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmulq_n_f64 + #define vmulq_n_f64(a, b) simde_vmulq_n_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmulq_n_s16(simde_int16x8_t a, int16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_n_s16(a, b); + #else + return simde_vmulq_s16(a, simde_vdupq_n_s16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_n_s16 + #define vmulq_n_s16(a, b) simde_vmulq_n_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmulq_n_s32(simde_int32x4_t a, int32_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_n_s32(a, b); + #else + return simde_vmulq_s32(a, simde_vdupq_n_s32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_n_s32 + #define vmulq_n_s32(a, b) simde_vmulq_n_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmulq_n_u16(simde_uint16x8_t a, uint16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_n_u16(a, b); + #else + return simde_vmulq_u16(a, simde_vdupq_n_u16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_n_u16 + #define vmulq_n_u16(a, b) simde_vmulq_n_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmulq_n_u32(simde_uint32x4_t a, uint32_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmulq_n_u32(a, b); + #else + return simde_vmulq_u32(a, simde_vdupq_n_u32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_n_u32 + #define vmulq_n_u32(a, b) simde_vmulq_n_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MUL_N_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mul_n.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vmla_n_f32(simde_float32x2_t a, simde_float32x2_t b, simde_float32 c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_n_f32(a, b, c); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) && !defined(SIMDE_BUG_GCC_53784) + r_.values = (b_.values * c) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c) + a_.values[i]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_n_f32 + #define vmla_n_f32(a, b, c) simde_vmla_n_f32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vmla_n_s16(simde_int16x4_t a, simde_int16x4_t b, int16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_n_s16(a, b, c); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) && !defined(SIMDE_BUG_GCC_53784) + r_.values = (b_.values * c) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c) + a_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_n_s16 + #define vmla_n_s16(a, b, c) simde_vmla_n_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vmla_n_s32(simde_int32x2_t a, simde_int32x2_t b, int32_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_n_s32(a, b, c); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (b_.values * c) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c) + a_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_n_s32 + #define vmla_n_s32(a, b, c) simde_vmla_n_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vmla_n_u16(simde_uint16x4_t a, simde_uint16x4_t b, uint16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_n_u16(a, b, c); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (b_.values * c) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c) + a_.values[i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_n_u16 + #define vmla_n_u16(a, b, c) simde_vmla_n_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vmla_n_u32(simde_uint32x2_t a, simde_uint32x2_t b, uint32_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmla_n_u32(a, b, c); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (b_.values * c) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c) + a_.values[i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmla_n_u32 + #define vmla_n_u32(a, b, c) simde_vmla_n_u32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vmlaq_n_f32(simde_float32x4_t a, simde_float32x4_t b, simde_float32 c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_n_f32(a, b, c); + #elif SIMDE_NATURAL_VECTOR_SIZE_LE(128) + return simde_vaddq_f32(simde_vmulq_n_f32(b, c), a); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) && !defined(SIMDE_BUG_GCC_53784) + r_.values = (b_.values * c) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c) + a_.values[i]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_n_f32 + #define vmlaq_n_f32(a, b, c) simde_vmlaq_n_f32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmlaq_n_s16(simde_int16x8_t a, simde_int16x8_t b, int16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_n_s16(a, b, c); + #elif SIMDE_NATURAL_VECTOR_SIZE_LE(128) + return simde_vaddq_s16(simde_vmulq_n_s16(b, c), a); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) && !defined(SIMDE_BUG_GCC_53784) + r_.values = (b_.values * c) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c) + a_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_n_s16 + #define vmlaq_n_s16(a, b, c) simde_vmlaq_n_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmlaq_n_s32(simde_int32x4_t a, simde_int32x4_t b, int32_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_n_s32(a, b, c); + #elif SIMDE_NATURAL_VECTOR_SIZE_LE(128) + return simde_vaddq_s32(simde_vmulq_n_s32(b, c), a); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (b_.values * c) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c) + a_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_n_s32 + #define vmlaq_n_s32(a, b, c) simde_vmlaq_n_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmlaq_n_u16(simde_uint16x8_t a, simde_uint16x8_t b, uint16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_n_u16(a, b, c); + #elif SIMDE_NATURAL_VECTOR_SIZE_LE(128) + return simde_vaddq_u16(simde_vmulq_n_u16(b, c), a); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (b_.values * c) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c) + a_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_n_u16 + #define vmlaq_n_u16(a, b, c) simde_vmlaq_n_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmlaq_n_u32(simde_uint32x4_t a, simde_uint32x4_t b, uint32_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlaq_n_u32(a, b, c); + #elif SIMDE_NATURAL_VECTOR_SIZE_LE(128) + return simde_vaddq_u32(simde_vmulq_n_u32(b, c), a); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (b_.values * c) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c) + a_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlaq_n_u32 + #define vmlaq_n_u32(a, b, c) simde_vmlaq_n_u32((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MLA_N_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mla_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlal.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_MLAL_H) +#define SIMDE_ARM_NEON_MLAL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmlal_s8(simde_int16x8_t a, simde_int8x8_t b, simde_int8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlal_s8(a, b, c); + #else + return simde_vmlaq_s16(a, simde_vmovl_s8(b), simde_vmovl_s8(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlal_s8 + #define vmlal_s8(a, b, c) simde_vmlal_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmlal_s16(simde_int32x4_t a, simde_int16x4_t b, simde_int16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlal_s16(a, b, c); + #else + return simde_vmlaq_s32(a, simde_vmovl_s16(b), simde_vmovl_s16(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlal_s16 + #define vmlal_s16(a, b, c) simde_vmlal_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vmlal_s32(simde_int64x2_t a, simde_int32x2_t b, simde_int32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlal_s32(a, b, c); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(simde_vmovl_s32(b)), + c_ = simde_int64x2_to_private(simde_vmovl_s32(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = (b_.values * c_.values) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c_.values[i]) + a_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlal_s32 + #define vmlal_s32(a, b, c) simde_vmlal_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmlal_u8(simde_uint16x8_t a, simde_uint8x8_t b, simde_uint8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlal_u8(a, b, c); + #else + return simde_vmlaq_u16(a, simde_vmovl_u8(b), simde_vmovl_u8(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlal_u8 + #define vmlal_u8(a, b, c) simde_vmlal_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmlal_u16(simde_uint32x4_t a, simde_uint16x4_t b, simde_uint16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlal_u16(a, b, c); + #else + return simde_vmlaq_u32(a, simde_vmovl_u16(b), simde_vmovl_u16(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlal_u16 + #define vmlal_u16(a, b, c) simde_vmlal_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vmlal_u32(simde_uint64x2_t a, simde_uint32x2_t b, simde_uint32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlal_u32(a, b, c); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(simde_vmovl_u32(b)), + c_ = simde_uint64x2_to_private(simde_vmovl_u32(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = (b_.values * c_.values) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c_.values[i]) + a_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlal_u32 + #define vmlal_u32(a, b, c) simde_vmlal_u32((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MLAL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlal.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlal_high.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_MLAL_HIGH_H) +#define SIMDE_ARM_NEON_MLAL_HIGH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmlal_high_s8(simde_int16x8_t a, simde_int8x16_t b, simde_int8x16_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlal_high_s8(a, b, c); + #else + return simde_vmlaq_s16(a, simde_vmovl_high_s8(b), simde_vmovl_high_s8(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlal_high_s8 + #define vmlal_high_s8(a, b, c) simde_vmlal_high_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmlal_high_s16(simde_int32x4_t a, simde_int16x8_t b, simde_int16x8_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlal_high_s16(a, b, c); + #else + return simde_vmlaq_s32(a, simde_vmovl_high_s16(b), simde_vmovl_high_s16(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlal_high_s16 + #define vmlal_high_s16(a, b, c) simde_vmlal_high_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vmlal_high_s32(simde_int64x2_t a, simde_int32x4_t b, simde_int32x4_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlal_high_s32(a, b, c); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(simde_vmovl_high_s32(b)), + c_ = simde_int64x2_to_private(simde_vmovl_high_s32(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = (b_.values * c_.values) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c_.values[i]) + a_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlal_high_s32 + #define vmlal_high_s32(a, b, c) simde_vmlal_high_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmlal_high_u8(simde_uint16x8_t a, simde_uint8x16_t b, simde_uint8x16_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlal_high_u8(a, b, c); + #else + return simde_vmlaq_u16(a, simde_vmovl_high_u8(b), simde_vmovl_high_u8(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlal_high_u8 + #define vmlal_high_u8(a, b, c) simde_vmlal_high_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmlal_high_u16(simde_uint32x4_t a, simde_uint16x8_t b, simde_uint16x8_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlal_high_u16(a, b, c); + #else + return simde_vmlaq_u32(a, simde_vmovl_high_u16(b), simde_vmovl_high_u16(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlal_high_u16 + #define vmlal_high_u16(a, b, c) simde_vmlal_high_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vmlal_high_u32(simde_uint64x2_t a, simde_uint32x4_t b, simde_uint32x4_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlal_high_u32(a, b, c); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(simde_vmovl_high_u32(b)), + c_ = simde_uint64x2_to_private(simde_vmovl_high_u32(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = (b_.values * c_.values) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c_.values[i]) + a_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlal_high_u32 + #define vmlal_high_u32(a, b, c) simde_vmlal_high_u32((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MLAL_HIGH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlal_high.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlal_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MLAL_N_H) +#define SIMDE_ARM_NEON_MLAL_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmlal_n_s16(simde_int32x4_t a, simde_int16x4_t b, int16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlal_n_s16(a, b, c); + #else + return simde_vmlaq_s32(a, simde_vmovl_s16(b), simde_vdupq_n_s32(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlal_n_s16 + #define vmlal_n_s16(a, b, c) simde_vmlal_n_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vmlal_n_s32(simde_int64x2_t a, simde_int32x2_t b, int32_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlal_n_s32(a, b, c); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(simde_vmovl_s32(b)), + c_ = simde_int64x2_to_private(simde_vdupq_n_s64(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = (b_.values * c_.values) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c_.values[i]) + a_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlal_n_s32 + #define vmlal_n_s32(a, b, c) simde_vmlal_n_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmlal_n_u16(simde_uint32x4_t a, simde_uint16x4_t b, uint16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlal_n_u16(a, b, c); + #else + return simde_vmlaq_u32(a, simde_vmovl_u16(b), simde_vdupq_n_u32(c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlal_n_u16 + #define vmlal_n_u16(a, b, c) simde_vmlal_n_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vmlal_n_u32(simde_uint64x2_t a, simde_uint32x2_t b, uint32_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlal_n_u32(a, b, c); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(simde_vmovl_u32(b)), + c_ = simde_uint64x2_to_private(simde_vdupq_n_u64(c)); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = (b_.values * c_.values) + a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] * c_.values[i]) + a_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlal_n_u32 + #define vmlal_n_u32(a, b, c) simde_vmlal_n_u32((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MLAL_N_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlal_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mls.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MLS_H) +#define SIMDE_ARM_NEON_MLS_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vmls_f32(simde_float32x2_t a, simde_float32x2_t b, simde_float32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmls_f32(a, b, c); + #else + return simde_vsub_f32(a, simde_vmul_f32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmls_f32 + #define vmls_f32(a, b, c) simde_vmls_f32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vmls_f64(simde_float64x1_t a, simde_float64x1_t b, simde_float64x1_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmls_f64(a, b, c); + #else + return simde_vsub_f64(a, simde_vmul_f64(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmls_f64 + #define vmls_f64(a, b, c) simde_vmls_f64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vmls_s8(simde_int8x8_t a, simde_int8x8_t b, simde_int8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmls_s8(a, b, c); + #else + return simde_vsub_s8(a, simde_vmul_s8(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmls_s8 + #define vmls_s8(a, b, c) simde_vmls_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vmls_s16(simde_int16x4_t a, simde_int16x4_t b, simde_int16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmls_s16(a, b, c); + #else + return simde_vsub_s16(a, simde_vmul_s16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmls_s16 + #define vmls_s16(a, b, c) simde_vmls_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vmls_s32(simde_int32x2_t a, simde_int32x2_t b, simde_int32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmls_s32(a, b, c); + #else + return simde_vsub_s32(a, simde_vmul_s32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmls_s32 + #define vmls_s32(a, b, c) simde_vmls_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vmls_u8(simde_uint8x8_t a, simde_uint8x8_t b, simde_uint8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmls_u8(a, b, c); + #else + return simde_vsub_u8(a, simde_vmul_u8(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmls_u8 + #define vmls_u8(a, b, c) simde_vmls_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vmls_u16(simde_uint16x4_t a, simde_uint16x4_t b, simde_uint16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmls_u16(a, b, c); + #else + return simde_vsub_u16(a, simde_vmul_u16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmls_u16 + #define vmls_u16(a, b, c) simde_vmls_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vmls_u32(simde_uint32x2_t a, simde_uint32x2_t b, simde_uint32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmls_u32(a, b, c); + #else + return simde_vsub_u32(a, simde_vmul_u32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmls_u32 + #define vmls_u32(a, b, c) simde_vmls_u32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vmlsq_f32(simde_float32x4_t a, simde_float32x4_t b, simde_float32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsq_f32(a, b, c); + #elif \ + defined(SIMDE_X86_FMA_NATIVE) + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b), + c_ = simde_float32x4_to_private(c); + + #if defined(SIMDE_X86_FMA_NATIVE) + r_.m128 = _mm_fnmadd_ps(b_.m128, c_.m128, a_.m128); + #endif + + return simde_float32x4_from_private(r_); + #else + return simde_vsubq_f32(a, simde_vmulq_f32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsq_f32 + #define vmlsq_f32(a, b, c) simde_vmlsq_f32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vmlsq_f64(simde_float64x2_t a, simde_float64x2_t b, simde_float64x2_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlsq_f64(a, b, c); + #elif \ + defined(SIMDE_X86_FMA_NATIVE) + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b), + c_ = simde_float64x2_to_private(c); + + #if defined(SIMDE_X86_FMA_NATIVE) + r_.m128d = _mm_fnmadd_pd(b_.m128d, c_.m128d, a_.m128d); + #endif + + return simde_float64x2_from_private(r_); + #else + return simde_vsubq_f64(a, simde_vmulq_f64(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsq_f64 + #define vmlsq_f64(a, b, c) simde_vmlsq_f64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vmlsq_s8(simde_int8x16_t a, simde_int8x16_t b, simde_int8x16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsq_s8(a, b, c); + #else + return simde_vsubq_s8(a, simde_vmulq_s8(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsq_s8 + #define vmlsq_s8(a, b, c) simde_vmlsq_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmlsq_s16(simde_int16x8_t a, simde_int16x8_t b, simde_int16x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsq_s16(a, b, c); + #else + return simde_vsubq_s16(a, simde_vmulq_s16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsq_s16 + #define vmlsq_s16(a, b, c) simde_vmlsq_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmlsq_s32(simde_int32x4_t a, simde_int32x4_t b, simde_int32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsq_s32(a, b, c); + #else + return simde_vsubq_s32(a, simde_vmulq_s32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsq_s32 + #define vmlsq_s32(a, b, c) simde_vmlsq_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vmlsq_u8(simde_uint8x16_t a, simde_uint8x16_t b, simde_uint8x16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsq_u8(a, b, c); + #else + return simde_vsubq_u8(a, simde_vmulq_u8(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsq_u8 + #define vmlsq_u8(a, b, c) simde_vmlsq_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmlsq_u16(simde_uint16x8_t a, simde_uint16x8_t b, simde_uint16x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsq_u16(a, b, c); + #else + return simde_vsubq_u16(a, simde_vmulq_u16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsq_u16 + #define vmlsq_u16(a, b, c) simde_vmlsq_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmlsq_u32(simde_uint32x4_t a, simde_uint32x4_t b, simde_uint32x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsq_u32(a, b, c); + #else + return simde_vsubq_u32(a, simde_vmulq_u32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsq_u32 + #define vmlsq_u32(a, b, c) simde_vmlsq_u32((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MLS_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mls.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlsl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MLSL_H) +#define SIMDE_ARM_NEON_MLSL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmlsl_s8(simde_int16x8_t a, simde_int8x8_t b, simde_int8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsl_s8(a, b, c); + #else + return simde_vsubq_s16(a, simde_vmull_s8(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsl_s8 + #define vmlsl_s8(a, b, c) simde_vmlsl_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmlsl_s16(simde_int32x4_t a, simde_int16x4_t b, simde_int16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsl_s16(a, b, c); + #else + return simde_vsubq_s32(a, simde_vmull_s16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsl_s16 + #define vmlsl_s16(a, b, c) simde_vmlsl_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vmlsl_s32(simde_int64x2_t a, simde_int32x2_t b, simde_int32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsl_s32(a, b, c); + #else + return simde_vsubq_s64(a, simde_vmull_s32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsl_s32 + #define vmlsl_s32(a, b, c) simde_vmlsl_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmlsl_u8(simde_uint16x8_t a, simde_uint8x8_t b, simde_uint8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsl_u8(a, b, c); + #else + return simde_vsubq_u16(a, simde_vmull_u8(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsl_u8 + #define vmlsl_u8(a, b, c) simde_vmlsl_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmlsl_u16(simde_uint32x4_t a, simde_uint16x4_t b, simde_uint16x4_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsl_u16(a, b, c); + #else + return simde_vsubq_u32(a, simde_vmull_u16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsl_u16 + #define vmlsl_u16(a, b, c) simde_vmlsl_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vmlsl_u32(simde_uint64x2_t a, simde_uint32x2_t b, simde_uint32x2_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsl_u32(a, b, c); + #else + return simde_vsubq_u64(a, simde_vmull_u32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsl_u32 + #define vmlsl_u32(a, b, c) simde_vmlsl_u32((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MLSL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlsl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlsl_high.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MLSL_HIGH_H) +#define SIMDE_ARM_NEON_MLSL_HIGH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mull_high.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MULL_HIGH_H) +#define SIMDE_ARM_NEON_MULL_HIGH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmull_high_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmull_high_s8(a, b); + #else + return simde_vmulq_s16(simde_vmovl_high_s8(a), simde_vmovl_high_s8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmull_high_s8 + #define vmull_high_s8(a, b) simde_vmull_high_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmull_high_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmull_high_s16(a, b); + #else + return simde_vmulq_s32(simde_vmovl_high_s16(a), simde_vmovl_high_s16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmull_high_s16 + #define vmull_high_s16(a, b) simde_vmull_high_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vmull_high_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmull_high_s32(a, b); + #else + return simde_x_vmulq_s64(simde_vmovl_high_s32(a), simde_vmovl_high_s32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmull_high_s32 + #define vmull_high_s32(a, b) simde_vmull_high_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmull_high_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmull_high_u8(a, b); + #else + return simde_vmulq_u16(simde_vmovl_high_u8(a), simde_vmovl_high_u8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmull_high_u8 + #define vmull_high_u8(a, b) simde_vmull_high_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmull_high_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmull_high_u16(a, b); + #else + return simde_vmulq_u32(simde_vmovl_high_u16(a), simde_vmovl_high_u16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmull_high_u16 + #define vmull_high_u16(a, b) simde_vmull_high_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vmull_high_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmull_high_u32(a, b); + #else + return simde_x_vmulq_u64(simde_vmovl_high_u32(a), simde_vmovl_high_u32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmull_high_u32 + #define vmull_high_u32(a, b) simde_vmull_high_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MULL_HIGH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mull_high.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmlsl_high_s8(simde_int16x8_t a, simde_int8x16_t b, simde_int8x16_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlsl_high_s8(a, b, c); + #else + return simde_vsubq_s16(a, simde_vmull_high_s8(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlsl_high_s8 + #define vmlsl_high_s8(a, b, c) simde_vmlsl_high_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmlsl_high_s16(simde_int32x4_t a, simde_int16x8_t b, simde_int16x8_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlsl_high_s16(a, b, c); + #else + return simde_vsubq_s32(a, simde_vmull_high_s16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlsl_high_s16 + #define vmlsl_high_s16(a, b, c) simde_vmlsl_high_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vmlsl_high_s32(simde_int64x2_t a, simde_int32x4_t b, simde_int32x4_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlsl_high_s32(a, b, c); + #else + return simde_vsubq_s64(a, simde_vmull_high_s32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlsl_high_s32 + #define vmlsl_high_s32(a, b, c) simde_vmlsl_high_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmlsl_high_u8(simde_uint16x8_t a, simde_uint8x16_t b, simde_uint8x16_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlsl_high_u8(a, b, c); + #else + return simde_vsubq_u16(a, simde_vmull_high_u8(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlsl_high_u8 + #define vmlsl_high_u8(a, b, c) simde_vmlsl_high_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmlsl_high_u16(simde_uint32x4_t a, simde_uint16x8_t b, simde_uint16x8_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlsl_high_u16(a, b, c); + #else + return simde_vsubq_u32(a, simde_vmull_high_u16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlsl_high_u16 + #define vmlsl_high_u16(a, b, c) simde_vmlsl_high_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vmlsl_high_u32(simde_uint64x2_t a, simde_uint32x4_t b, simde_uint32x4_t c) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmlsl_high_u32(a, b, c); + #else + return simde_vsubq_u64(a, simde_vmull_high_u32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmlsl_high_u32 + #define vmlsl_high_u32(a, b, c) simde_vmlsl_high_u32((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MLSL_HIGH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlsl_high.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlsl_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MLSL_N_H) +#define SIMDE_ARM_NEON_MLSL_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mull_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_MULL_N_H) +#define SIMDE_ARM_NEON_MULL_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmull_n_s16(simde_int16x4_t a, int16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmull_n_s16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vmulq_n_s32(simde_vmovl_s16(a), b); + #else + simde_int32x4_private r_; + simde_int16x4_private a_ = simde_int16x4_to_private(a); + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) av; + SIMDE_CONVERT_VECTOR_(av, a_.values); + r_.values = av * b; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, a_.values[i]) * HEDLEY_STATIC_CAST(int32_t, b); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmull_n_s16 + #define vmull_n_s16(a, b) simde_vmull_n_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vmull_n_s32(simde_int32x2_t a, int32_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmull_n_s32(a, b); + #else + simde_int64x2_private r_; + simde_int32x2_private a_ = simde_int32x2_to_private(a); + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) av; + SIMDE_CONVERT_VECTOR_(av, a_.values); + r_.values = av * b; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int64_t, a_.values[i]) * HEDLEY_STATIC_CAST(int64_t, b); + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmull_n_s32 + #define vmull_n_s32(a, b) simde_vmull_n_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmull_n_u16(simde_uint16x4_t a, uint16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmull_n_u16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vmulq_n_u32(simde_vmovl_u16(a), b); + #else + simde_uint32x4_private r_; + simde_uint16x4_private a_ = simde_uint16x4_to_private(a); + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) av; + SIMDE_CONVERT_VECTOR_(av, a_.values); + r_.values = av * b; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint32_t, a_.values[i]) * HEDLEY_STATIC_CAST(uint32_t, b); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmull_n_u16 + #define vmull_n_u16(a, b) simde_vmull_n_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vmull_n_u32(simde_uint32x2_t a, uint32_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmull_n_u32(a, b); + #else + simde_uint64x2_private r_; + simde_uint32x2_private a_ = simde_uint32x2_to_private(a); + + #if defined(SIMDE_CONVERT_VECTOR_) && defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + __typeof__(r_.values) av; + SIMDE_CONVERT_VECTOR_(av, a_.values); + r_.values = av * b; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint64_t, a_.values[i]) * HEDLEY_STATIC_CAST(uint64_t, b); + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmull_n_u32 + #define vmull_n_u32(a, b) simde_vmull_n_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MULL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mull_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmlsl_n_s16(simde_int32x4_t a, simde_int16x4_t b, int16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsl_n_s16(a, b, c); + #else + return simde_vsubq_s32(a, simde_vmull_n_s16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsl_n_s16 + #define vmlsl_n_s16(a, b, c) simde_vmlsl_n_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vmlsl_n_s32(simde_int64x2_t a, simde_int32x2_t b, int32_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsl_n_s32(a, b, c); + #else + return simde_vsubq_s64(a, simde_vmull_n_s32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsl_n_s32 + #define vmlsl_n_s32(a, b, c) simde_vmlsl_n_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmlsl_n_u16(simde_uint32x4_t a, simde_uint16x4_t b, uint16_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsl_n_u16(a, b, c); + #else + return simde_vsubq_u32(a, simde_vmull_n_u16(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsl_n_u16 + #define vmlsl_n_u16(a, b, c) simde_vmlsl_n_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vmlsl_n_u32(simde_uint64x2_t a, simde_uint32x2_t b, uint32_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vmlsl_n_u32(a, b, c); + #else + return simde_vsubq_u64(a, simde_vmull_n_u32(b, c)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmlsl_n_u32 + #define vmlsl_n_u32(a, b, c) simde_vmlsl_n_u32((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MLSL_N_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mlsl_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/movn_high.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MOVN_HIGH_H) +#define SIMDE_ARM_NEON_MOVN_HIGH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vmovn_high_s16(simde_int8x8_t r, simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovn_high_s16(r, a); + #else + return simde_vcombine_s8(r, simde_vmovn_s16(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovn_high_s16 + #define vmovn_high_s16(r, a) simde_vmovn_high_s16((r), (a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmovn_high_s32(simde_int16x4_t r, simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovn_high_s32(r, a); + #else + return simde_vcombine_s16(r, simde_vmovn_s32(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovn_high_s32 + #define vmovn_high_s32(r, a) simde_vmovn_high_s32((r), (a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmovn_high_s64(simde_int32x2_t r, simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovn_high_s64(r, a); + #else + return simde_vcombine_s32(r, simde_vmovn_s64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovn_high_s64 + #define vmovn_high_s64(r, a) simde_vmovn_high_s64((r), (a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vmovn_high_u16(simde_uint8x8_t r, simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovn_high_u16(r, a); + #else + return simde_vcombine_u8(r, simde_vmovn_u16(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovn_high_u16 + #define vmovn_high_u16(r, a) simde_vmovn_high_u16((r), (a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmovn_high_u32(simde_uint16x4_t r, simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovn_high_u32(r, a); + #else + return simde_vcombine_u16(r, simde_vmovn_u32(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovn_high_u32 + #define vmovn_high_u32(r, a) simde_vmovn_high_u32((r), (a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmovn_high_u64(simde_uint32x2_t r, simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vmovn_high_u64(r, a); + #else + return simde_vcombine_u32(r, simde_vmovn_u64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmovn_high_u64 + #define vmovn_high_u64(r, a) simde_vmovn_high_u64((r), (a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MOVN_HIGH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/movn_high.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mul_lane.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_MUL_LANE_H) +#define SIMDE_ARM_NEON_MUL_LANE_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vmul_lane_f32(simde_float32x2_t a, simde_float32x2_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_float32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vmul_lane_f32(a, b, lane) vmul_lane_f32((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_lane_f32 + #define vmul_lane_f32(a, b, lane) simde_vmul_lane_f32((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vmul_lane_f64(simde_float64x1_t a, simde_float64x1_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a), + b_ = simde_float64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_float64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vmul_lane_f64(a, b, lane) vmul_lane_f64((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmul_lane_f64 + #define vmul_lane_f64(a, b, lane) simde_vmul_lane_f64((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vmul_lane_s16(simde_int16x4_t a, simde_int16x4_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_int16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vmul_lane_s16(a, b, lane) vmul_lane_s16((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_lane_s16 + #define vmul_lane_s16(a, b, lane) simde_vmul_lane_s16((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vmul_lane_s32(simde_int32x2_t a, simde_int32x2_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_int32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vmul_lane_s32(a, b, lane) vmul_lane_s32((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_lane_s32 + #define vmul_lane_s32(a, b, lane) simde_vmul_lane_s32((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vmul_lane_u16(simde_uint16x4_t a, simde_uint16x4_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_uint16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vmul_lane_u16(a, b, lane) vmul_lane_u16((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_lane_u16 + #define vmul_lane_u16(a, b, lane) simde_vmul_lane_u16((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vmul_lane_u32(simde_uint32x2_t a, simde_uint32x2_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_uint32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vmul_lane_u32(a, b, lane) vmul_lane_u32((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmul_lane_u32 + #define vmul_lane_u32(a, b, lane) simde_vmul_lane_u32((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vmulq_lane_f32(simde_float32x4_t a, simde_float32x2_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a); + simde_float32x2_private b_ = simde_float32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_float32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vmulq_lane_f32(a, b, lane) vmulq_lane_f32((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_lane_f32 + #define vmulq_lane_f32(a, b, lane) simde_vmulq_lane_f32((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vmulq_lane_f64(simde_float64x2_t a, simde_float64x1_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a); + simde_float64x1_private b_ = simde_float64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_float64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vmulq_lane_f64(a, b, lane) vmulq_lane_f64((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmulq_lane_f64 + #define vmulq_lane_f64(a, b, lane) simde_vmulq_lane_f64((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmulq_lane_s16(simde_int16x8_t a, simde_int16x4_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + simde_int16x4_private b_ = simde_int16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_int16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vmulq_lane_s16(a, b, lane) vmulq_lane_s16((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_lane_s16 + #define vmulq_lane_s16(a, b, lane) simde_vmulq_lane_s16((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmulq_lane_s32(simde_int32x4_t a, simde_int32x2_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + simde_int32x2_private b_ = simde_int32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_int32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vmulq_lane_s32(a, b, lane) vmulq_lane_s32((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_lane_s32 + #define vmulq_lane_s32(a, b, lane) simde_vmulq_lane_s32((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmulq_lane_u16(simde_uint16x8_t a, simde_uint16x4_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a); + simde_uint16x4_private b_ = simde_uint16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_uint16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vmulq_lane_u16(a, b, lane) vmulq_lane_u16((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_lane_u16 + #define vmulq_lane_u16(a, b, lane) simde_vmulq_lane_u16((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmulq_lane_u32(simde_uint32x4_t a, simde_uint32x2_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a); + simde_uint32x2_private b_ = simde_uint32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_uint32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vmulq_lane_u32(a, b, lane) vmulq_lane_u32((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vmulq_lane_u32 + #define vmulq_lane_u32(a, b, lane) simde_vmulq_lane_u32((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vmulq_laneq_f32(simde_float32x4_t a, simde_float32x4_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_float32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vmulq_laneq_f32(a, b, lane) vmulq_laneq_f32((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmulq_laneq_f32 + #define vmulq_laneq_f32(a, b, lane) simde_vmulq_laneq_f32((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vmulq_laneq_f64(simde_float64x2_t a, simde_float64x2_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_float64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vmulq_laneq_f64(a, b, lane) vmulq_laneq_f64((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmulq_laneq_f64 + #define vmulq_laneq_f64(a, b, lane) simde_vmulq_laneq_f64((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vmulq_laneq_s16(simde_int16x8_t a, simde_int16x8_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_int16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vmulq_laneq_s16(a, b, lane) vmulq_laneq_s16((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmulq_laneq_s16 + #define vmulq_laneq_s16(a, b, lane) simde_vmulq_laneq_s16((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vmulq_laneq_s32(simde_int32x4_t a, simde_int32x4_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_int32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vmulq_laneq_s32(a, b, lane) vmulq_laneq_s32((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmulq_laneq_s32 + #define vmulq_laneq_s32(a, b, lane) simde_vmulq_laneq_s32((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vmulq_laneq_u16(simde_uint16x8_t a, simde_uint16x8_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_uint16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vmulq_laneq_u16(a, b, lane) vmulq_laneq_u16((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmulq_laneq_u16 + #define vmulq_laneq_u16(a, b, lane) simde_vmulq_laneq_u16((a), (b), (lane)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vmulq_laneq_u32(simde_uint32x4_t a, simde_uint32x4_t b, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] * b_.values[lane]; + } + + return simde_uint32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #define simde_vmulq_laneq_u32(a, b, lane) vmulq_laneq_u32((a), (b), (lane)) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vmulq_laneq_u32 + #define vmulq_laneq_u32(a, b, lane) simde_vmulq_laneq_u32((a), (b), (lane)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_MUL_LANE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/mul_lane.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/neg.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_NEG_H) +#define SIMDE_ARM_NEON_NEG_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vneg_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vneg_f32(a); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vneg_f32 + #define vneg_f32(a) simde_vneg_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vneg_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vneg_f64(a); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vneg_f64 + #define vneg_f64(a) simde_vneg_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vneg_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vneg_s8(a); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vneg_s8 + #define vneg_s8(a) simde_vneg_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vneg_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vneg_s16(a); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vneg_s16 + #define vneg_s16(a) simde_vneg_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vneg_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vneg_s32(a); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vneg_s32 + #define vneg_s32(a) simde_vneg_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vneg_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vneg_s64(a); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vneg_s64 + #define vneg_s64(a) simde_vneg_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vnegq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vnegq_f32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) && (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(8,1,0)) + return vec_neg(a); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f32x4_neg(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vnegq_f32 + #define vnegq_f32(a) simde_vnegq_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vnegq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vnegq_f64(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) && (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(8,1,0)) + return vec_neg(a); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_f64x2_neg(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vnegq_f64 + #define vnegq_f64(a) simde_vnegq_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vnegq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vnegq_s8(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) && (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(8,1,0)) + return vec_neg(a); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_neg(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vnegq_s8 + #define vnegq_s8(a) simde_vnegq_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vnegq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vnegq_s16(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) && (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(8,1,0)) + return vec_neg(a); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_neg(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vnegq_s16 + #define vnegq_s16(a) simde_vnegq_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vnegq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vnegq_s32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) && (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(8,1,0)) + return vec_neg(a); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_neg(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vnegq_s32 + #define vnegq_s32(a) simde_vnegq_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vnegq_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vnegq_s64(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) && (!defined(HEDLEY_GCC_VERSION) || HEDLEY_GCC_VERSION_CHECK(8,1,0)) + return vec_neg(a); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_neg(a_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = -a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = -(a_.values[i]); + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vnegq_s64 + #define vnegq_s64(a) simde_vnegq_s64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_NEG_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/neg.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/orn.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_ORN_H) +#define SIMDE_ARM_NEON_ORN_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/orr.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_ORR_H) +#define SIMDE_ARM_NEON_ORR_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vorr_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorr_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorr_s8 + #define vorr_s8(a, b) simde_vorr_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vorr_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorr_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorr_s16 + #define vorr_s16(a, b) simde_vorr_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vorr_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorr_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorr_s32 + #define vorr_s32(a, b) simde_vorr_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vorr_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorr_s64(a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorr_s64 + #define vorr_s64(a, b) simde_vorr_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vorr_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorr_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorr_u8 + #define vorr_u8(a, b) simde_vorr_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vorr_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorr_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorr_u16 + #define vorr_u16(a, b) simde_vorr_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vorr_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorr_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorr_u32 + #define vorr_u32(a, b) simde_vorr_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vorr_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorr_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_or_si64(a_.m64, b_.m64); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorr_u64 + #define vorr_u64(a, b) simde_vorr_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vorrq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorrq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_or(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorrq_s8 + #define vorrq_s8(a, b) simde_vorrq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vorrq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorrq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_or(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorrq_s16 + #define vorrq_s16(a, b) simde_vorrq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vorrq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorrq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_or(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorrq_s32 + #define vorrq_s32(a, b) simde_vorrq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vorrq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorrq_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_or(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorrq_s64 + #define vorrq_s64(a, b) simde_vorrq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vorrq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorrq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_or(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorrq_u8 + #define vorrq_u8(a, b) simde_vorrq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vorrq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorrq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_or(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorrq_u16 + #define vorrq_u16(a, b) simde_vorrq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vorrq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorrq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_or(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorrq_u32 + #define vorrq_u32(a, b) simde_vorrq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vorrq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorrq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_or(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_or_si128(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | b_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | b_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorrq_u64 + #define vorrq_u64(a, b) simde_vorrq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ORR_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/orr.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vorn_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorn_s8(a, b); + #else + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b), + r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorn_s8 + #define vorn_s8(a, b) simde_vorn_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vorn_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorn_s16(a, b); + #else + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b), + r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorn_s16 + #define vorn_s16(a, b) simde_vorn_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vorn_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorn_s32(a, b); + #else + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b), + r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorn_s32 + #define vorn_s32(a, b) simde_vorn_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vorn_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorn_s64(a, b); + #else + simde_int64x1_private + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b), + r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorn_s64 + #define vorn_s64(a, b) simde_vorn_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vorn_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorn_u8(a, b); + #else + simde_uint8x8_private + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b), + r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorn_u8 + #define vorn_u8(a, b) simde_vorn_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vorn_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorn_u16(a, b); + #else + simde_uint16x4_private + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b), + r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorn_u16 + #define vorn_u16(a, b) simde_vorn_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vorn_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorn_u32(a, b); + #else + simde_uint32x2_private + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b), + r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorn_u32 + #define vorn_u32(a, b) simde_vorn_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vorn_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vorn_u64(a, b); + #else + simde_uint64x1_private + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b), + r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vorn_u64 + #define vorn_u64(a, b) simde_vorn_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vornq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vornq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_orc(a, b); + #else + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b), + r_; + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, a_.m128i, 0xf3); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vornq_s8 + #define vornq_s8(a, b) simde_vornq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vornq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vornq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_orc(a, b); + #else + simde_int16x8_private + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b), + r_; + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, a_.m128i, 0xf3); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vornq_s16 + #define vornq_s16(a, b) simde_vornq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vornq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vornq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_orc(a, b); + #else + simde_int32x4_private + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b), + r_; + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, a_.m128i, 0xf3); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vornq_s32 + #define vornq_s32(a, b) simde_vornq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vornq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vornq_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_orc(a, b); + #else + simde_int64x2_private + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b), + r_; + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi64(a_.m128i, b_.m128i, a_.m128i, 0xf3); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vornq_s64 + #define vornq_s64(a, b) simde_vornq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vornq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vornq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_orc(a, b); + #else + simde_uint8x16_private + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b), + r_; + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, a_.m128i, 0xf3); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vornq_u8 + #define vornq_u8(a, b) simde_vornq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vornq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vornq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_orc(a, b); + #else + simde_uint16x8_private + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b), + r_; + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, a_.m128i, 0xf3); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vornq_u16 + #define vornq_u16(a, b) simde_vornq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vornq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vornq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_orc(a, b); + #else + simde_uint32x4_private + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b), + r_; + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi32(a_.m128i, b_.m128i, a_.m128i, 0xf3); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vornq_u32 + #define vornq_u32(a, b) simde_vornq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vornq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vornq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_orc(a, b); + #else + simde_uint64x2_private + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b), + r_; + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm_ternarylogic_epi64(a_.m128i, b_.m128i, a_.m128i, 0xf3); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_OPS) + r_.values = a_.values | ~(b_.values); + #else + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] | ~b_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vornq_u64 + #define vornq_u64(a, b) simde_vornq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ORN_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/orn.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/padal.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_PADAL_H) +#define SIMDE_ARM_NEON_PADAL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vpadal_s8(simde_int16x4_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadal_s8(a, b); + #else + return simde_vadd_s16(a, simde_vpaddl_s8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadal_s8 + #define vpadal_s8(a, b) simde_vpadal_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vpadal_s16(simde_int32x2_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadal_s16(a, b); + #else + return simde_vadd_s32(a, simde_vpaddl_s16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadal_s16 + #define vpadal_s16(a, b) simde_vpadal_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vpadal_s32(simde_int64x1_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadal_s32(a, b); + #else + return simde_vadd_s64(a, simde_vpaddl_s32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadal_s32 + #define vpadal_s32(a, b) simde_vpadal_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vpadal_u8(simde_uint16x4_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadal_u8(a, b); + #else + return simde_vadd_u16(a, simde_vpaddl_u8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadal_u8 + #define vpadal_u8(a, b) simde_vpadal_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vpadal_u16(simde_uint32x2_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadal_u16(a, b); + #else + return simde_vadd_u32(a, simde_vpaddl_u16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadal_u16 + #define vpadal_u16(a, b) simde_vpadal_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vpadal_u32(simde_uint64x1_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadal_u32(a, b); + #else + return simde_vadd_u64(a, simde_vpaddl_u32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadal_u32 + #define vpadal_u32(a, b) simde_vpadal_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vpadalq_s8(simde_int16x8_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadalq_s8(a, b); + #else + return simde_vaddq_s16(a, simde_vpaddlq_s8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadalq_s8 + #define vpadalq_s8(a, b) simde_vpadalq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vpadalq_s16(simde_int32x4_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadalq_s16(a, b); + #else + return simde_vaddq_s32(a, simde_vpaddlq_s16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadalq_s16 + #define vpadalq_s16(a, b) simde_vpadalq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vpadalq_s32(simde_int64x2_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadalq_s32(a, b); + #else + return simde_vaddq_s64(a, simde_vpaddlq_s32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadalq_s32 + #define vpadalq_s32(a, b) simde_vpadalq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vpadalq_u8(simde_uint16x8_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadalq_u8(a, b); + #else + return simde_vaddq_u16(a, simde_vpaddlq_u8(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadalq_u8 + #define vpadalq_u8(a, b) simde_vpadalq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vpadalq_u16(simde_uint32x4_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadalq_u16(a, b); + #else + return simde_vaddq_u32(a, simde_vpaddlq_u16(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadalq_u16 + #define vpadalq_u16(a, b) simde_vpadalq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vpadalq_u32(simde_uint64x2_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpadalq_u32(a, b); + #else + return simde_vaddq_u64(a, simde_vpaddlq_u32(b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpadalq_u32 + #define vpadalq_u32(a, b) simde_vpadalq_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* SIMDE_ARM_NEON_PADAL_H */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/padal.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/pmax.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_PMAX_H) +#define SIMDE_ARM_NEON_PMAX_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vpmax_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmax_f32(a, b); + #else + return simde_vmax_f32(simde_vuzp1_f32(a, b), simde_vuzp2_f32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmax_f32 + #define vpmax_f32(a, b) simde_vpmax_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vpmax_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmax_s8(a, b); + #else + return simde_vmax_s8(simde_vuzp1_s8(a, b), simde_vuzp2_s8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmax_s8 + #define vpmax_s8(a, b) simde_vpmax_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vpmax_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmax_s16(a, b); + #else + return simde_vmax_s16(simde_vuzp1_s16(a, b), simde_vuzp2_s16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmax_s16 + #define vpmax_s16(a, b) simde_vpmax_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vpmax_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmax_s32(a, b); + #else + return simde_vmax_s32(simde_vuzp1_s32(a, b), simde_vuzp2_s32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmax_s32 + #define vpmax_s32(a, b) simde_vpmax_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vpmax_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmax_u8(a, b); + #else + return simde_vmax_u8(simde_vuzp1_u8(a, b), simde_vuzp2_u8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmax_u8 + #define vpmax_u8(a, b) simde_vpmax_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vpmax_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmax_u16(a, b); + #else + return simde_vmax_u16(simde_vuzp1_u16(a, b), simde_vuzp2_u16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmax_u16 + #define vpmax_u16(a, b) simde_vpmax_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vpmax_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmax_u32(a, b); + #else + return simde_vmax_u32(simde_vuzp1_u32(a, b), simde_vuzp2_u32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmax_u32 + #define vpmax_u32(a, b) simde_vpmax_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vpmaxq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpmaxq_f32(a, b); + #else + return simde_vmaxq_f32(simde_vuzp1q_f32(a, b), simde_vuzp2q_f32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmaxq_f32 + #define vpmaxq_f32(a, b) simde_vpmaxq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vpmaxq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpmaxq_f64(a, b); + #else + return simde_vmaxq_f64(simde_vuzp1q_f64(a, b), simde_vuzp2q_f64(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vpmaxq_f64 + #define vpmaxq_f64(a, b) simde_vpmaxq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vpmaxq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpmaxq_s8(a, b); + #else + return simde_vmaxq_s8(simde_vuzp1q_s8(a, b), simde_vuzp2q_s8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmaxq_s8 + #define vpmaxq_s8(a, b) simde_vpmaxq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vpmaxq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpmaxq_s16(a, b); + #else + return simde_vmaxq_s16(simde_vuzp1q_s16(a, b), simde_vuzp2q_s16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmaxq_s16 + #define vpmaxq_s16(a, b) simde_vpmaxq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vpmaxq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpmaxq_s32(a, b); + #else + return simde_vmaxq_s32(simde_vuzp1q_s32(a, b), simde_vuzp2q_s32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmaxq_s32 + #define vpmaxq_s32(a, b) simde_vpmaxq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vpmaxq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpmaxq_u8(a, b); + #else + return simde_vmaxq_u8(simde_vuzp1q_u8(a, b), simde_vuzp2q_u8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmaxq_u8 + #define vpmaxq_u8(a, b) simde_vpmaxq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vpmaxq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpmaxq_u16(a, b); + #else + return simde_vmaxq_u16(simde_vuzp1q_u16(a, b), simde_vuzp2q_u16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmaxq_u16 + #define vpmaxq_u16(a, b) simde_vpmaxq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vpmaxq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpmaxq_u32(a, b); + #else + return simde_vmaxq_u32(simde_vuzp1q_u32(a, b), simde_vuzp2q_u32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmaxq_u32 + #define vpmaxq_u32(a, b) simde_vpmaxq_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_PMAX_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/pmax.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/pmin.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_PMIN_H) +#define SIMDE_ARM_NEON_PMIN_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vpmin_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmin_f32(a, b); + #else + return simde_vmin_f32(simde_vuzp1_f32(a, b), simde_vuzp2_f32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmin_f32 + #define vpmin_f32(a, b) simde_vpmin_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vpmin_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmin_s8(a, b); + #else + return simde_vmin_s8(simde_vuzp1_s8(a, b), simde_vuzp2_s8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmin_s8 + #define vpmin_s8(a, b) simde_vpmin_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vpmin_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmin_s16(a, b); + #else + return simde_vmin_s16(simde_vuzp1_s16(a, b), simde_vuzp2_s16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmin_s16 + #define vpmin_s16(a, b) simde_vpmin_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vpmin_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmin_s32(a, b); + #else + return simde_vmin_s32(simde_vuzp1_s32(a, b), simde_vuzp2_s32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmin_s32 + #define vpmin_s32(a, b) simde_vpmin_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vpmin_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmin_u8(a, b); + #else + return simde_vmin_u8(simde_vuzp1_u8(a, b), simde_vuzp2_u8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmin_u8 + #define vpmin_u8(a, b) simde_vpmin_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vpmin_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmin_u16(a, b); + #else + return simde_vmin_u16(simde_vuzp1_u16(a, b), simde_vuzp2_u16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmin_u16 + #define vpmin_u16(a, b) simde_vpmin_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vpmin_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vpmin_u32(a, b); + #else + return simde_vmin_u32(simde_vuzp1_u32(a, b), simde_vuzp2_u32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpmin_u32 + #define vpmin_u32(a, b) simde_vpmin_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vpminq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpminq_f32(a, b); + #elif defined(SIMDE_X86_SSE3_NATIVE) + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_X86_SSE3_NATIVE) + __m128 e = _mm_shuffle_ps(a_.m128, b_.m128, _MM_SHUFFLE(2, 0, 2, 0)); + __m128 o = _mm_shuffle_ps(a_.m128, b_.m128, _MM_SHUFFLE(3, 1, 3, 1)); + r_.m128 = _mm_min_ps(e, o); + #endif + + return simde_float32x4_from_private(r_); + #else + return simde_vminq_f32(simde_vuzp1q_f32(a, b), simde_vuzp2q_f32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpminq_f32 + #define vpminq_f32(a, b) simde_vpminq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vpminq_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpminq_f64(a, b); + #elif defined(SIMDE_X86_SSE2_NATIVE) + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + __m128d e = _mm_unpacklo_pd(a_.m128d, b_.m128d); + __m128d o = _mm_unpackhi_pd(a_.m128d, b_.m128d); + r_.m128d = _mm_min_pd(e, o); + #endif + + return simde_float64x2_from_private(r_); + #else + return simde_vminq_f64(simde_vuzp1q_f64(a, b), simde_vuzp2q_f64(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vpminq_f64 + #define vpminq_f64(a, b) simde_vpminq_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vpminq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpminq_s8(a, b); + #else + return simde_vminq_s8(simde_vuzp1q_s8(a, b), simde_vuzp2q_s8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpminq_s8 + #define vpminq_s8(a, b) simde_vpminq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vpminq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpminq_s16(a, b); + #else + return simde_vminq_s16(simde_vuzp1q_s16(a, b), simde_vuzp2q_s16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpminq_s16 + #define vpminq_s16(a, b) simde_vpminq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vpminq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpminq_s32(a, b); + #else + return simde_vminq_s32(simde_vuzp1q_s32(a, b), simde_vuzp2q_s32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpminq_s32 + #define vpminq_s32(a, b) simde_vpminq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vpminq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpminq_u8(a, b); + #else + return simde_vminq_u8(simde_vuzp1q_u8(a, b), simde_vuzp2q_u8(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpminq_u8 + #define vpminq_u8(a, b) simde_vpminq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vpminq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpminq_u16(a, b); + #else + return simde_vminq_u16(simde_vuzp1q_u16(a, b), simde_vuzp2q_u16(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpminq_u16 + #define vpminq_u16(a, b) simde_vpminq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vpminq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vpminq_u32(a, b); + #else + return simde_vminq_u32(simde_vuzp1q_u32(a, b), simde_vuzp2q_u32(a, b)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vpminq_u32 + #define vpminq_u32(a, b) simde_vpminq_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_PMIN_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/pmin.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qabs.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_QABS_H) +#define SIMDE_ARM_NEON_QABS_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vqabsb_s8(int8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqabsb_s8(a); + #else + return a == INT8_MIN ? INT8_MAX : (a < 0 ? -a : a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqabsb_s8 + #define vqabsb_s8(a) simde_vqabsb_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vqabsh_s16(int16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqabsh_s16(a); + #else + return a == INT16_MIN ? INT16_MAX : (a < 0 ? -a : a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqabsh_s16 + #define vqabsh_s16(a) simde_vqabsh_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vqabss_s32(int32_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqabss_s32(a); + #else + return a == INT32_MIN ? INT32_MAX : (a < 0 ? -a : a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqabss_s32 + #define vqabss_s32(a) simde_vqabss_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vqabsd_s64(int64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqabsd_s64(a); + #else + return a == INT64_MIN ? INT64_MAX : (a < 0 ? -a : a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqabsd_s64 + #define vqabsd_s64(a) simde_vqabsd_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqabs_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqabs_s8(a); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqabsb_s8(a_.values[i]); + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqabs_s8 + #define vqabs_s8(a) simde_vqabs_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vqabs_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqabs_s16(a); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqabsh_s16(a_.values[i]); + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqabs_s16 + #define vqabs_s16(a) simde_vqabs_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vqabs_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqabs_s32(a); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqabss_s32(a_.values[i]); + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqabs_s32 + #define vqabs_s32(a) simde_vqabs_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vqabs_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqabs_s64(a); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqabsd_s64(a_.values[i]); + } + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqabs_s64 + #define vqabs_s64(a) simde_vqabs_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqabsq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqabsq_s8(a); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqabsb_s8(a_.values[i]); + } + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqabsq_s8 + #define vqabsq_s8(a) simde_vqabsq_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vqabsq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqabsq_s16(a); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqabsh_s16(a_.values[i]); + } + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqabsq_s16 + #define vqabsq_s16(a) simde_vqabsq_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vqabsq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqabsq_s32(a); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqabss_s32(a_.values[i]); + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqabsq_s32 + #define vqabsq_s32(a) simde_vqabsq_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vqabsq_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqabsq_s64(a); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqabsd_s64(a_.values[i]); + } + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqabsq_s64 + #define vqabsq_s64(a) simde_vqabsq_s64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QABS_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qabs.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qadd.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_QADD_H) +#define SIMDE_ARM_NEON_QADD_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +#include + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vqaddb_s8(int8_t a, int8_t b) { + return simde_math_adds_i8(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqaddb_s8 + #define vqaddb_s8(a, b) simde_vqaddb_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vqaddh_s16(int16_t a, int16_t b) { + return simde_math_adds_i16(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqaddh_s16 + #define vqaddh_s16(a, b) simde_vqaddh_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vqadds_s32(int32_t a, int32_t b) { + return simde_math_adds_i32(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqadds_s32 + #define vqadds_s32(a, b) simde_vqadds_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vqaddd_s64(int64_t a, int64_t b) { + return simde_math_adds_i64(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqaddd_s64 + #define vqaddd_s64(a, b) simde_vqaddd_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vqaddb_u8(uint8_t a, uint8_t b) { + return simde_math_adds_u8(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqaddb_u8 + #define vqaddb_u8(a, b) simde_vqaddb_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vqaddh_u16(uint16_t a, uint16_t b) { + return simde_math_adds_u16(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqaddh_u16 + #define vqaddh_u16(a, b) simde_vqaddh_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vqadds_u32(uint32_t a, uint32_t b) { + return simde_math_adds_u32(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqadds_u32 + #define vqadds_u32(a, b) simde_vqadds_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vqaddd_u64(uint64_t a, uint64_t b) { + return simde_math_adds_u64(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqaddd_u64 + #define vqaddd_u64(a, b) simde_vqaddd_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqadd_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqadd_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_adds_pi8(a_.m64, b_.m64); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddb_s8(a_.values[i], b_.values[i]); + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqadd_s8 + #define vqadd_s8(a, b) simde_vqadd_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vqadd_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqadd_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_adds_pi16(a_.m64, b_.m64); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddh_s16(a_.values[i], b_.values[i]); + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqadd_s16 + #define vqadd_s16(a, b) simde_vqadd_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vqadd_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqadd_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqadds_s32(a_.values[i], b_.values[i]); + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqadd_s32 + #define vqadd_s32(a, b) simde_vqadd_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vqadd_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqadd_s64(a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddd_s64(a_.values[i], b_.values[i]); + } + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqadd_s64 + #define vqadd_s64(a, b) simde_vqadd_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqadd_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqadd_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_adds_pu8(a_.m64, b_.m64); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddb_u8(a_.values[i], b_.values[i]); + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqadd_u8 + #define vqadd_u8(a, b) simde_vqadd_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vqadd_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqadd_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_adds_pu16(a_.m64, b_.m64); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddh_u16(a_.values[i], b_.values[i]); + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqadd_u16 + #define vqadd_u16(a, b) simde_vqadd_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vqadd_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqadd_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqadds_u32(a_.values[i], b_.values[i]); + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqadd_u32 + #define vqadd_u32(a, b) simde_vqadd_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vqadd_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqadd_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddd_u64(a_.values[i], b_.values[i]); + } + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqadd_u64 + #define vqadd_u64(a, b) simde_vqadd_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqaddq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqaddq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6) + return vec_adds(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_add_sat(a_.v128, b_.v128); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_adds_epi8(a_.m128i, b_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddb_s8(a_.values[i], b_.values[i]); + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqaddq_s8 + #define vqaddq_s8(a, b) simde_vqaddq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vqaddq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqaddq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6) + return vec_adds(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_add_sat(a_.v128, b_.v128); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_adds_epi16(a_.m128i, b_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddh_s16(a_.values[i], b_.values[i]); + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqaddq_s16 + #define vqaddq_s16(a, b) simde_vqaddq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vqaddq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqaddq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6) + return vec_adds(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm256_cvtsepi64_epi32(_mm256_add_epi64(_mm256_cvtepi32_epi64(a_.m128i), _mm256_cvtepi32_epi64(b_.m128i))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqadds_s32(a_.values[i], b_.values[i]); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqaddq_s32 + #define vqaddq_s32(a, b) simde_vqaddq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vqaddq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqaddq_s64(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddd_s64(a_.values[i], b_.values[i]); + } + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqaddq_s64 + #define vqaddq_s64(a, b) simde_vqaddq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqaddq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqaddq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6) + return vec_adds(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u8x16_add_sat(a_.v128, b_.v128); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_adds_epu8(a_.m128i, b_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddb_u8(a_.values[i], b_.values[i]); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqaddq_u8 + #define vqaddq_u8(a, b) simde_vqaddq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vqaddq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqaddq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6) + return vec_adds(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u16x8_add_sat(a_.v128, b_.v128); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_adds_epu16(a_.m128i, b_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddh_u16(a_.values[i], b_.values[i]); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqaddq_u16 + #define vqaddq_u16(a, b) simde_vqaddq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vqaddq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqaddq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6) + return vec_adds(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqadds_u32(a_.values[i], b_.values[i]); + } + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqaddq_u32 + #define vqaddq_u32(a, b) simde_vqaddq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vqaddq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqaddq_u64(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqaddd_u64(a_.values[i], b_.values[i]); + } + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqaddq_u64 + #define vqaddq_u64(a, b) simde_vqaddq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QADD_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qadd.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qdmulh.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_QDMULH_H) +#define SIMDE_ARM_NEON_QDMULH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qdmull.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +/* Implementation notes (seanptmaher): + * + * It won't overflow during the multiplication, it'll ever only double + * the bit length, we only care about the overflow during the shift, + * so do the multiplication, then the shift with saturation + */ + +#if !defined(SIMDE_ARM_NEON_QDMULL_H) +#define SIMDE_ARM_NEON_QDMULL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vqdmullh_s16(int16_t a, int16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqdmullh_s16(a, b); + #else + int32_t mul = (HEDLEY_STATIC_CAST(int32_t, a) * HEDLEY_STATIC_CAST(int32_t, b)); + return (simde_math_labs(mul) & (1 << 30)) ? ((mul < 0) ? INT32_MIN : INT32_MAX) : mul << 1; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqdmullh_s16 + #define vqdmullh_s16(a, b) simde_vqdmullh_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vqdmulls_s32(int32_t a, int32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqdmulls_s32(a, b); + #else + int64_t mul = (HEDLEY_STATIC_CAST(int64_t, a) * HEDLEY_STATIC_CAST(int64_t, b)); + return ((a > 0 ? a : -a) & (HEDLEY_STATIC_CAST(int64_t, 1) << 62)) ? ((mul < 0) ? INT64_MIN : INT64_MAX) : mul << 1; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqdmulls_s16 + #define vqdmulls_s16(a, b) simde_vqdmulls_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vqdmull_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqdmull_s16(a, b); + #else + simde_int32x4_private r_; + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqdmullh_s16(a_.values[i], b_.values[i]); + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqdmull_s16 + #define vqdmull_s16(a, b) simde_vqdmull_s16((a), (b)) +#endif +SIMDE_FUNCTION_ATTRIBUTES + +simde_int64x2_t +simde_vqdmull_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqdmull_s32(a, b); + #else + simde_int64x2_private r_; + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqdmulls_s32(a_.values[i], b_.values[i]); + } + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqdmull_s32 + #define vqdmull_s32(a, b) simde_vqdmull_s32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QDMULL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qdmull.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vqdmulh_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqdmulh_s16(a, b); + #else + simde_int16x4_private + r_; + + simde_int32x4_t r = simde_vqdmull_s16(a, b); + simde_int32x4_private r_2 = simde_int32x4_to_private(r); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, r_2.values[i] >> 16); + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqdmulh_s16 + #define vqdmulh_s16(a, b) simde_vqdmulh_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vqdmulh_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqdmulh_s32(a, b); + #else + simde_int32x2_private + r_; + + simde_int64x2_t r = simde_vqdmull_s32(a, b); + simde_int64x2_private r_2 = simde_int64x2_to_private(r); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, r_2.values[i] >> 32); + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqdmulh_s32 + #define vqdmulh_s32(a, b) simde_vqdmulh_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vqdmulhq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqdmulhq_s16(a, b); + #else + return simde_vcombine_s16(simde_vqdmulh_s16(simde_vget_low_s16(a), simde_vget_low_s16(b)), + simde_vqdmulh_s16(simde_vget_high_s16(a), simde_vget_high_s16(b))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqdmulhq_s16 + #define vqdmulhq_s16(a, b) simde_vqdmulhq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vqdmulhq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqdmulhq_s32(a, b); + #else + return simde_vcombine_s32(simde_vqdmulh_s32(simde_vget_low_s32(a), simde_vget_low_s32(b)), + simde_vqdmulh_s32(simde_vget_high_s32(a), simde_vget_high_s32(b))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqdmulhq_s32 + #define vqdmulhq_s32(a, b) simde_vqdmulhq_s32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QDMULH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qdmulh.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qrdmulh.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_QRDMULH_H) +#define SIMDE_ARM_NEON_QRDMULH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vqrdmulhh_s16(int16_t a, int16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqrdmulhh_s16(a, b); + #else + return HEDLEY_STATIC_CAST(int16_t, (((1 << 15) + ((HEDLEY_STATIC_CAST(int32_t, (HEDLEY_STATIC_CAST(int32_t, a) * HEDLEY_STATIC_CAST(int32_t, b)))) << 1)) >> 16) & 0xffff); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqrdmulhh_s16 + #define vqrdmulhh_s16(a, b) simde_vqrdmulhh_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vqrdmulhs_s32(int32_t a, int32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqrdmulhs_s32(a, b); + #else + return HEDLEY_STATIC_CAST(int32_t, (((HEDLEY_STATIC_CAST(int64_t, 1) << 31) + ((HEDLEY_STATIC_CAST(int64_t, (HEDLEY_STATIC_CAST(int64_t, a) * HEDLEY_STATIC_CAST(int64_t, b)))) << 1)) >> 32) & 0xffffffff); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqrdmulhs_s32 + #define vqrdmulhs_s32(a, b) simde_vqrdmulhs_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vqrdmulh_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqrdmulh_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqrdmulhh_s16(a_.values[i], b_.values[i]); + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqrdmulh_s16 + #define vqrdmulh_s16(a, b) simde_vqrdmulh_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vqrdmulh_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqrdmulh_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqrdmulhs_s32(a_.values[i], b_.values[i]); + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqrdmulh_s32 + #define vqrdmulh_s32(a, b) simde_vqrdmulh_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vqrdmulhq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqrdmulhq_s16(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqrdmulhh_s16(a_.values[i], b_.values[i]); + } + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqrdmulhq_s16 + #define vqrdmulhq_s16(a, b) simde_vqrdmulhq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vqrdmulhq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqrdmulhq_s32(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqrdmulhs_s32(a_.values[i], b_.values[i]); + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqrdmulhq_s32 + #define vqrdmulhq_s32(a, b) simde_vqrdmulhq_s32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QRDMULH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qrdmulh.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qrdmulh_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_QRDMULH_N_H) +#define SIMDE_ARM_NEON_QRDMULH_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vqrdmulh_n_s16(simde_int16x4_t a, int16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqrdmulh_n_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqrdmulhh_s16(a_.values[i], b); + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqrdmulh_n_s16 + #define vqrdmulh_n_s16(a, b) simde_vqrdmulh_n_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vqrdmulh_n_s32(simde_int32x2_t a, int32_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqrdmulh_n_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqrdmulhs_s32(a_.values[i], b); + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqrdmulh_n_s32 + #define vqrdmulh_n_s32(a, b) simde_vqrdmulh_n_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vqrdmulhq_n_s16(simde_int16x8_t a, int16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqrdmulhq_n_s16(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqrdmulhh_s16(a_.values[i], b); + } + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqrdmulhq_n_s16 + #define vqrdmulhq_n_s16(a, b) simde_vqrdmulhq_n_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vqrdmulhq_n_s32(simde_int32x4_t a, int32_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqrdmulhq_n_s32(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqrdmulhs_s32(a_.values[i], b); + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqrdmulhq_n_s32 + #define vqrdmulhq_n_s32(a, b) simde_vqrdmulhq_n_s32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QRDMULH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qrdmulh_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qmovn.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_QMOVN_H) +#define SIMDE_ARM_NEON_QMOVN_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vqmovnh_s16(int16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovnh_s16(a); + #else + return (a > INT8_MAX) ? INT8_MAX : ((a < INT8_MIN) ? INT8_MIN : HEDLEY_STATIC_CAST(int8_t, a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovnh_s16 + #define vqmovnh_s16(a) simde_vqmovnh_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vqmovns_s32(int32_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovns_s32(a); + #else + return (a > INT16_MAX) ? INT16_MAX : ((a < INT16_MIN) ? INT16_MIN : HEDLEY_STATIC_CAST(int16_t, a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovns_s32 + #define vqmovns_s32(a) simde_vqmovns_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vqmovnd_s64(int64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovnd_s64(a); + #else + return (a > INT32_MAX) ? INT32_MAX : ((a < INT32_MIN) ? INT32_MIN : HEDLEY_STATIC_CAST(int32_t, a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovnd_s64 + #define vqmovnd_s64(a) simde_vqmovnd_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vqmovnh_u16(uint16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovnh_u16(a); + #else + return (a > UINT8_MAX) ? UINT8_MAX : HEDLEY_STATIC_CAST(uint8_t, a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovnh_u16 + #define vqmovnh_u16(a) simde_vqmovnh_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vqmovns_u32(uint32_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovns_u32(a); + #else + return (a > UINT16_MAX) ? UINT16_MAX : HEDLEY_STATIC_CAST(uint16_t, a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovns_u32 + #define vqmovns_u32(a) simde_vqmovns_u32((a)) +#endif + + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vqmovnd_u64(uint64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovnd_u64(a); + #else + return (a > UINT32_MAX) ? UINT32_MAX : HEDLEY_STATIC_CAST(uint32_t, a); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovnd_u64 + #define vqmovnd_u64(a) simde_vqmovnd_u64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqmovn_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqmovn_s16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmovn_s16(simde_vmaxq_s16(simde_vdupq_n_s16(INT8_MIN), simde_vminq_s16(simde_vdupq_n_s16(INT8_MAX), a))); + #else + simde_int8x8_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqmovnh_s16(a_.values[i]); + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqmovn_s16 + #define vqmovn_s16(a) simde_vqmovn_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vqmovn_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqmovn_s32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmovn_s32(simde_vmaxq_s32(simde_vdupq_n_s32(INT16_MIN), simde_vminq_s32(simde_vdupq_n_s32(INT16_MAX), a))); + #else + simde_int16x4_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqmovns_s32(a_.values[i]); + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqmovn_s32 + #define vqmovn_s32(a) simde_vqmovn_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vqmovn_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqmovn_s64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmovn_s64(simde_x_vmaxq_s64(simde_vdupq_n_s64(INT32_MIN), simde_x_vminq_s64(simde_vdupq_n_s64(INT32_MAX), a))); + #else + simde_int32x2_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqmovnd_s64(a_.values[i]); + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqmovn_s64 + #define vqmovn_s64(a) simde_vqmovn_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqmovn_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqmovn_u16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmovn_u16(simde_vminq_u16(a, simde_vdupq_n_u16(UINT8_MAX))); + #else + simde_uint8x8_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqmovnh_u16(a_.values[i]); + } + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqmovn_u16 + #define vqmovn_u16(a) simde_vqmovn_u16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vqmovn_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqmovn_u32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmovn_u32(simde_vminq_u32(a, simde_vdupq_n_u32(UINT16_MAX))); + #else + simde_uint16x4_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqmovns_u32(a_.values[i]); + } + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqmovn_u32 + #define vqmovn_u32(a) simde_vqmovn_u32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vqmovn_u64(simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqmovn_u64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmovn_u64(simde_x_vminq_u64(a, simde_vdupq_n_u64(UINT32_MAX))); + #else + simde_uint32x2_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqmovnd_u64(a_.values[i]); + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqmovn_u64 + #define vqmovn_u64(a) simde_vqmovn_u64((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QMOVN_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qmovn.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qmovun.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_QMOVUN_H) +#define SIMDE_ARM_NEON_QMOVUN_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vqmovunh_s16(int16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return HEDLEY_STATIC_CAST(uint8_t, vqmovunh_s16(a)); + #else + return (a > UINT8_MAX) ? UINT8_MAX : ((a < 0) ? 0 : HEDLEY_STATIC_CAST(uint8_t, a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovunh_s16 + #define vqmovunh_s16(a) simde_vqmovunh_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vqmovuns_s32(int32_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return HEDLEY_STATIC_CAST(uint16_t, vqmovuns_s32(a)); + #else + return (a > UINT16_MAX) ? UINT16_MAX : ((a < 0) ? 0 : HEDLEY_STATIC_CAST(uint16_t, a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovuns_s32 + #define vqmovuns_s32(a) simde_vqmovuns_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vqmovund_s64(int64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return HEDLEY_STATIC_CAST(uint32_t, vqmovund_s64(a)); + #else + return (a > UINT32_MAX) ? UINT32_MAX : ((a < 0) ? 0 : HEDLEY_STATIC_CAST(uint32_t, a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovund_s64 + #define vqmovund_s64(a) simde_vqmovund_s64((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqmovun_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqmovun_s16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmovn_u16(simde_vreinterpretq_u16_s16(simde_vmaxq_s16(simde_vdupq_n_s16(0), simde_vminq_s16(simde_vdupq_n_s16(UINT8_MAX), a)))); + #else + simde_uint8x8_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqmovunh_s16(a_.values[i]); + } + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqmovun_s16 + #define vqmovun_s16(a) simde_vqmovun_s16((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vqmovun_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqmovun_s32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmovn_u32(simde_vreinterpretq_u32_s32(simde_vmaxq_s32(simde_vdupq_n_s32(0), simde_vminq_s32(simde_vdupq_n_s32(UINT16_MAX), a)))); + #else + simde_uint16x4_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqmovuns_s32(a_.values[i]); + } + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqmovun_s32 + #define vqmovun_s32(a) simde_vqmovun_s32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vqmovun_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqmovun_s64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmovn_u64(simde_vreinterpretq_u64_s64(simde_x_vmaxq_s64(simde_vdupq_n_s64(0), simde_x_vminq_s64(simde_vdupq_n_s64(UINT32_MAX), a)))); + #else + simde_uint32x2_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqmovund_s64(a_.values[i]); + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqmovun_s64 + #define vqmovun_s64(a) simde_vqmovun_s64((a)) +#endif + + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QMOVUN_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qmovun.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qmovn_high.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_QMOVN_HIGH_H) +#define SIMDE_ARM_NEON_QMOVN_HIGH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqmovn_high_s16(simde_int8x8_t r, simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovn_high_s16(r, a); + #else + return simde_vcombine_s8(r, simde_vqmovn_s16(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovn_high_s16 + #define vqmovn_high_s16(r, a) simde_vqmovn_high_s16((r), (a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vqmovn_high_s32(simde_int16x4_t r, simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovn_high_s32(r, a); + #else + return simde_vcombine_s16(r, simde_vqmovn_s32(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovn_high_s32 + #define vqmovn_high_s32(r, a) simde_vqmovn_high_s32((r), (a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vqmovn_high_s64(simde_int32x2_t r, simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovn_high_s64(r, a); + #else + return simde_vcombine_s32(r, simde_vqmovn_s64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovn_high_s64 + #define vqmovn_high_s64(r, a) simde_vqmovn_high_s64((r), (a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqmovn_high_u16(simde_uint8x8_t r, simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovn_high_u16(r, a); + #else + return simde_vcombine_u8(r, simde_vqmovn_u16(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovn_high_u16 + #define vqmovn_high_u16(r, a) simde_vqmovn_high_u16((r), (a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vqmovn_high_u32(simde_uint16x4_t r, simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovn_high_u32(r, a); + #else + return simde_vcombine_u16(r, simde_vqmovn_u32(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovn_high_u32 + #define vqmovn_high_u32(r, a) simde_vqmovn_high_u32((r), (a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vqmovn_high_u64(simde_uint32x2_t r, simde_uint64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqmovn_high_u64(r, a); + #else + return simde_vcombine_u32(r, simde_vqmovn_u64(a)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqmovn_high_u64 + #define vqmovn_high_u64(r, a) simde_vqmovn_high_u64((r), (a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QMOVN_HIGH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qmovn_high.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qneg.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_QNEG_H) +#define SIMDE_ARM_NEON_QNEG_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +#if !defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE) || 1 +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +#endif + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vqnegb_s8(int8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqnegb_s8(a); + #else + return a == INT8_MIN ? INT8_MAX : -a; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqnegb_s8 + #define vqnegb_s8(a) simde_vqnegb_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vqnegh_s16(int16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqnegh_s16(a); + #else + return a == INT16_MIN ? INT16_MAX : -a; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqnegh_s16 + #define vqnegh_s16(a) simde_vqnegh_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vqnegs_s32(int32_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqnegs_s32(a); + #else + return a == INT32_MIN ? INT32_MAX : -a; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqnegs_s32 + #define vqnegs_s32(a) simde_vqnegs_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vqnegd_s64(int64_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqnegd_s64(a); + #else + return a == INT64_MIN ? INT64_MAX : -a; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqnegd_s64 + #define vqnegd_s64(a) simde_vqnegd_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqneg_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqneg_s8(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(64) + return simde_vneg_s8(simde_vmax_s8(a, simde_vdup_n_s8(INT8_MIN + 1))); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == INT8_MIN) ? INT8_MAX : -(a_.values[i]); + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqneg_s8 + #define vqneg_s8(a) simde_vqneg_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vqneg_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqneg_s16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(64) + return simde_vneg_s16(simde_vmax_s16(a, simde_vdup_n_s16(INT16_MIN + 1))); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == INT16_MIN) ? INT16_MAX : -(a_.values[i]); + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqneg_s16 + #define vqneg_s16(a) simde_vqneg_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vqneg_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqneg_s32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(64) + return simde_vneg_s32(simde_vmax_s32(a, simde_vdup_n_s32(INT32_MIN + 1))); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == INT32_MIN) ? INT32_MAX : -(a_.values[i]); + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqneg_s32 + #define vqneg_s32(a) simde_vqneg_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vqneg_s64(simde_int64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqneg_s64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vneg_s64(simde_x_vmax_s64(a, simde_vdup_n_s64(INT64_MIN + 1))); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == INT64_MIN) ? INT64_MAX : -(a_.values[i]); + } + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqneg_s64 + #define vqneg_s64(a) simde_vqneg_s64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqnegq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqnegq_s8(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vnegq_s8(simde_vmaxq_s8(a, simde_vdupq_n_s8(INT8_MIN + 1))); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == INT8_MIN) ? INT8_MAX : -(a_.values[i]); + } + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqnegq_s8 + #define vqnegq_s8(a) simde_vqnegq_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vqnegq_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqnegq_s16(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vnegq_s16(simde_vmaxq_s16(a, simde_vdupq_n_s16(INT16_MIN + 1))); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == INT16_MIN) ? INT16_MAX : -(a_.values[i]); + } + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqnegq_s16 + #define vqnegq_s16(a) simde_vqnegq_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vqnegq_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqnegq_s32(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vnegq_s32(simde_vmaxq_s32(a, simde_vdupq_n_s32(INT32_MIN + 1))); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == INT32_MIN) ? INT32_MAX : -(a_.values[i]); + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqnegq_s32 + #define vqnegq_s32(a) simde_vqnegq_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vqnegq_s64(simde_int64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqnegq_s64(a); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vnegq_s64(simde_x_vmaxq_s64(a, simde_vdupq_n_s64(INT64_MIN + 1))); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] == INT64_MIN) ? INT64_MAX : -(a_.values[i]); + } + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqnegq_s64 + #define vqnegq_s64(a) simde_vqnegq_s64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QNEG_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qneg.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qsub.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_QSUB_H) +#define SIMDE_ARM_NEON_QSUB_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +#include + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vqsubb_s8(int8_t a, int8_t b) { + return simde_math_subs_i8(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqsubb_s8 + #define vqsubb_s8(a, b) simde_vqsubb_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vqsubh_s16(int16_t a, int16_t b) { + return simde_math_subs_i16(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqsubh_s16 + #define vqsubh_s16(a, b) simde_vqsubh_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vqsubs_s32(int32_t a, int32_t b) { + return simde_math_subs_i32(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqsubs_s32 + #define vqsubs_s32(a, b) simde_vqsubs_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vqsubd_s64(int64_t a, int64_t b) { + return simde_math_subs_i64(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqsubd_s64 + #define vqsubd_s64(a, b) simde_vqsubd_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vqsubb_u8(uint8_t a, uint8_t b) { + return simde_math_subs_u8(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqsubb_u8 + #define vqsubb_u8(a, b) simde_vqsubb_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vqsubh_u16(uint16_t a, uint16_t b) { + return simde_math_subs_u16(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqsubh_u16 + #define vqsubh_u16(a, b) simde_vqsubh_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vqsubs_u32(uint32_t a, uint32_t b) { + return simde_math_subs_u32(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqsubs_u32 + #define vqsubs_u32(a, b) simde_vqsubs_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vqsubd_u64(uint64_t a, uint64_t b) { + return simde_math_subs_u64(a, b); +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqsubd_u64 + #define vqsubd_u64(a, b) simde_vqsubd_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqsub_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsub_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_subs_pi8(a_.m64, b_.m64); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubb_s8(a_.values[i], b_.values[i]); + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsub_s8 + #define vqsub_s8(a, b) simde_vqsub_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vqsub_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsub_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_subs_pi16(a_.m64, b_.m64); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubh_s16(a_.values[i], b_.values[i]); + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsub_s16 + #define vqsub_s16(a, b) simde_vqsub_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vqsub_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsub_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubs_s32(a_.values[i], b_.values[i]); + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsub_s32 + #define vqsub_s32(a, b) simde_vqsub_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vqsub_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsub_s64(a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubd_s64(a_.values[i], b_.values[i]); + } + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsub_s64 + #define vqsub_s64(a, b) simde_vqsub_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqsub_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsub_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_subs_pu8(a_.m64, b_.m64); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubb_u8(a_.values[i], b_.values[i]); + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsub_u8 + #define vqsub_u8(a, b) simde_vqsub_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vqsub_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsub_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_subs_pu16(a_.m64, b_.m64); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubh_u16(a_.values[i], b_.values[i]); + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsub_u16 + #define vqsub_u16(a, b) simde_vqsub_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vqsub_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsub_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubs_u32(a_.values[i], b_.values[i]); + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsub_u32 + #define vqsub_u32(a, b) simde_vqsub_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vqsub_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsub_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubd_u64(a_.values[i], b_.values[i]); + } + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsub_u64 + #define vqsub_u64(a, b) simde_vqsub_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqsubq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsubq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_subs(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_sub_sat(a_.v128, b_.v128); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_subs_epi8(a_.m128i, b_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubb_s8(a_.values[i], b_.values[i]); + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsubq_s8 + #define vqsubq_s8(a, b) simde_vqsubq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vqsubq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsubq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_subs(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_sub_sat(a_.v128, b_.v128); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_subs_epi16(a_.m128i, b_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubh_s16(a_.values[i], b_.values[i]); + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsubq_s16 + #define vqsubq_s16(a, b) simde_vqsubq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vqsubq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsubq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_subs(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_AVX512VL_NATIVE) + r_.m128i = _mm256_cvtsepi64_epi32(_mm256_sub_epi64(_mm256_cvtepi32_epi64(a_.m128i), _mm256_cvtepi32_epi64(b_.m128i))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubs_s32(a_.values[i], b_.values[i]); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsubq_s32 + #define vqsubq_s32(a, b) simde_vqsubq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vqsubq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsubq_s64(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubd_s64(a_.values[i], b_.values[i]); + } + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsubq_s64 + #define vqsubq_s64(a, b) simde_vqsubq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqsubq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsubq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_subs(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u8x16_sub_sat(a_.v128, b_.v128); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_subs_epu8(a_.m128i, b_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubb_u8(a_.values[i], b_.values[i]); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsubq_u8 + #define vqsubq_u8(a, b) simde_vqsubq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vqsubq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsubq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_subs(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u16x8_sub_sat(a_.v128, b_.v128); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_subs_epu16(a_.m128i, b_.m128i); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubh_u16(a_.values[i], b_.values[i]); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsubq_u16 + #define vqsubq_u16(a, b) simde_vqsubq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vqsubq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsubq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_subs(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubs_u32(a_.values[i], b_.values[i]); + } + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsubq_u32 + #define vqsubq_u32(a, b) simde_vqsubq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vqsubq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqsubq_u64(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqsubd_u64(a_.values[i], b_.values[i]); + } + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqsubq_u64 + #define vqsubq_u64(a, b) simde_vqsubq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QSUB_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qsub.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qshl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_QSHL_H) +#define SIMDE_ARM_NEON_QSHL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vqshlb_s8(int8_t a, int8_t b) { + int8_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vqshlb_s8(a, b); + #else + if (b < -7) + b = -7; + + if (b <= 0) { + r = a >> -b; + } else if (b < 7) { + r = HEDLEY_STATIC_CAST(int8_t, a << b); + if ((r >> b) != a) { + r = (a < 0) ? INT8_MIN : INT8_MAX; + } + } else if (a == 0) { + r = 0; + } else { + r = (a < 0) ? INT8_MIN : INT8_MAX; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqshlb_s8 + #define vqshlb_s8(a, b) simde_vqshlb_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vqshlh_s16(int16_t a, int16_t b) { + int16_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vqshlh_s16(a, b); + #else + int8_t b8 = HEDLEY_STATIC_CAST(int8_t, b); + + if (b8 < -15) + b8 = -15; + + if (b8 <= 0) { + r = a >> -b8; + } else if (b8 < 15) { + r = HEDLEY_STATIC_CAST(int16_t, a << b8); + if ((r >> b8) != a) { + r = (a < 0) ? INT16_MIN : INT16_MAX; + } + } else if (a == 0) { + r = 0; + } else { + r = (a < 0) ? INT16_MIN : INT16_MAX; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqshlh_s16 + #define vqshlh_s16(a, b) simde_vqshlh_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vqshls_s32(int32_t a, int32_t b) { + int32_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vqshls_s32(a, b); + #else + int8_t b8 = HEDLEY_STATIC_CAST(int8_t, b); + + if (b8 < -31) + b8 = -31; + + if (b8 <= 0) { + r = a >> -b8; + } else if (b8 < 31) { + r = HEDLEY_STATIC_CAST(int32_t, a << b8); + if ((r >> b8) != a) { + r = (a < 0) ? INT32_MIN : INT32_MAX; + } + } else if (a == 0) { + r = 0; + } else { + r = (a < 0) ? INT32_MIN : INT32_MAX; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqshls_s32 + #define vqshls_s32(a, b) simde_vqshls_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vqshld_s64(int64_t a, int64_t b) { + int64_t r; + + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + r = vqshld_s64(a, b); + #else + int8_t b8 = HEDLEY_STATIC_CAST(int8_t, b); + + if (b8 < -63) + b8 = -63; + + if (b8 <= 0) { + r = a >> -b8; + } else if (b8 < 63) { + r = HEDLEY_STATIC_CAST(int64_t, a << b8); + if ((r >> b8) != a) { + r = (a < 0) ? INT64_MIN : INT64_MAX; + } + } else if (a == 0) { + r = 0; + } else { + r = (a < 0) ? INT64_MIN : INT64_MAX; + } + #endif + + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqshld_s64 + #define vqshld_s64(a, b) simde_vqshld_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vqshlb_u8(uint8_t a, int8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(HEDLEY_GCC_VERSION) && !HEDLEY_GCC_VERSION_CHECK(11,0,0) + return vqshlb_u8(a, HEDLEY_STATIC_CAST(uint8_t, b)); + #elif HEDLEY_HAS_WARNING("-Wsign-conversion") + /* https://github.com/llvm/llvm-project/commit/f0a78bdfdc6d56b25e0081884580b3960a3c2429 */ + HEDLEY_DIAGNOSTIC_PUSH + #pragma clang diagnostic ignored "-Wsign-conversion" + return vqshlb_u8(a, b); + HEDLEY_DIAGNOSTIC_POP + #else + return vqshlb_u8(a, b); + #endif + #else + uint8_t r; + + if (b < -7) + b = -7; + + if (b <= 0) { + r = a >> -b; + } else if (b < 7) { + r = HEDLEY_STATIC_CAST(uint8_t, a << b); + if ((r >> b) != a) { + r = UINT8_MAX; + } + } else if (a == 0) { + r = 0; + } else { + r = UINT8_MAX; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqshlb_u8 + #define vqshlb_u8(a, b) simde_vqshlb_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vqshlh_u16(uint16_t a, int16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(HEDLEY_GCC_VERSION) && !HEDLEY_GCC_VERSION_CHECK(11,0,0) + return vqshlh_u16(a, HEDLEY_STATIC_CAST(uint16_t, b)); + #elif HEDLEY_HAS_WARNING("-Wsign-conversion") + HEDLEY_DIAGNOSTIC_PUSH + #pragma clang diagnostic ignored "-Wsign-conversion" + return vqshlh_u16(a, b); + HEDLEY_DIAGNOSTIC_POP + #else + return vqshlh_u16(a, b); + #endif + #else + uint16_t r; + + if (b < -15) + b = -15; + + if (b <= 0) { + r = a >> -b; + } else if (b < 15) { + r = HEDLEY_STATIC_CAST(uint16_t, a << b); + if ((r >> b) != a) { + r = UINT16_MAX; + } + } else if (a == 0) { + r = 0; + } else { + r = UINT16_MAX; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqshlh_u16 + #define vqshlh_u16(a, b) simde_vqshlh_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vqshls_u32(uint32_t a, int32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(HEDLEY_GCC_VERSION) && !HEDLEY_GCC_VERSION_CHECK(11,0,0) + return vqshls_u32(a, HEDLEY_STATIC_CAST(uint16_t, b)); + #elif HEDLEY_HAS_WARNING("-Wsign-conversion") + HEDLEY_DIAGNOSTIC_PUSH + #pragma clang diagnostic ignored "-Wsign-conversion" + return vqshls_u32(a, b); + HEDLEY_DIAGNOSTIC_POP + #else + return vqshls_u32(a, b); + #endif + #else + uint32_t r; + + if (b < -31) + b = -31; + + if (b <= 0) { + r = HEDLEY_STATIC_CAST(uint32_t, a >> -b); + } else if (b < 31) { + r = a << b; + if ((r >> b) != a) { + r = UINT32_MAX; + } + } else if (a == 0) { + r = 0; + } else { + r = UINT32_MAX; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqshls_u32 + #define vqshls_u32(a, b) simde_vqshls_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vqshld_u64(uint64_t a, int64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(HEDLEY_GCC_VERSION) && !HEDLEY_GCC_VERSION_CHECK(11,0,0) + return vqshld_u64(a, HEDLEY_STATIC_CAST(uint16_t, b)); + #elif HEDLEY_HAS_WARNING("-Wsign-conversion") + HEDLEY_DIAGNOSTIC_PUSH + #pragma clang diagnostic ignored "-Wsign-conversion" + return vqshld_u64(a, b); + HEDLEY_DIAGNOSTIC_POP + #else + return vqshld_u64(a, b); + #endif + #else + uint64_t r; + + if (b < -63) + b = -63; + + if (b <= 0) { + r = a >> -b; + } else if (b < 63) { + r = HEDLEY_STATIC_CAST(uint64_t, a << b); + if ((r >> b) != a) { + r = UINT64_MAX; + } + } else if (a == 0) { + r = 0; + } else { + r = UINT64_MAX; + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqshldb_u64 + #define vqshld_u64(a, b) simde_vqshld_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqshl_s8 (const simde_int8x8_t a, const simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshl_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshlb_s8(a_.values[i], b_.values[i]); + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshl_s8 + #define vqshl_s8(a, b) simde_vqshl_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vqshl_s16 (const simde_int16x4_t a, const simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshl_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshlh_s16(a_.values[i], b_.values[i]); + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshl_s16 + #define vqshl_s16(a, b) simde_vqshl_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vqshl_s32 (const simde_int32x2_t a, const simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshl_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshls_s32(a_.values[i], b_.values[i]); + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshl_s32 + #define vqshl_s32(a, b) simde_vqshl_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vqshl_s64 (const simde_int64x1_t a, const simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshl_s64(a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshld_s64(a_.values[i], b_.values[i]); + } + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshl_s64 + #define vqshl_s64(a, b) simde_vqshl_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqshl_u8 (const simde_uint8x8_t a, const simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshl_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a); + simde_int8x8_private + b_ = simde_int8x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshlb_u8(a_.values[i], b_.values[i]); + } + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshl_u8 + #define vqshl_u8(a, b) simde_vqshl_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vqshl_u16 (const simde_uint16x4_t a, const simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshl_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a); + simde_int16x4_private + b_ = simde_int16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshlh_u16(a_.values[i], b_.values[i]); + } + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshl_u16 + #define vqshl_u16(a, b) simde_vqshl_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vqshl_u32 (const simde_uint32x2_t a, const simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshl_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a); + simde_int32x2_private + b_ = simde_int32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshls_u32(a_.values[i], b_.values[i]); + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshl_u32 + #define vqshl_u32(a, b) simde_vqshl_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vqshl_u64 (const simde_uint64x1_t a, const simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshl_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a); + simde_int64x1_private + b_ = simde_int64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshld_u64(a_.values[i], b_.values[i]); + } + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshl_u64 + #define vqshl_u64(a, b) simde_vqshl_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqshlq_s8 (const simde_int8x16_t a, const simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshlq_s8(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshlb_s8(a_.values[i], b_.values[i]); + } + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshlq_s8 + #define vqshlq_s8(a, b) simde_vqshlq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vqshlq_s16 (const simde_int16x8_t a, const simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshlq_s16(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshlh_s16(a_.values[i], b_.values[i]); + } + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshlq_s16 + #define vqshlq_s16(a, b) simde_vqshlq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vqshlq_s32 (const simde_int32x4_t a, const simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshlq_s32(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshls_s32(a_.values[i], b_.values[i]); + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshlq_s32 + #define vqshlq_s32(a, b) simde_vqshlq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vqshlq_s64 (const simde_int64x2_t a, const simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshlq_s64(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshld_s64(a_.values[i], b_.values[i]); + } + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshlq_s64 + #define vqshlq_s64(a, b) simde_vqshlq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqshlq_u8 (const simde_uint8x16_t a, const simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshlq_u8(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a); + simde_int8x16_private + b_ = simde_int8x16_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshlb_u8(a_.values[i], b_.values[i]); + } + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshlq_u8 + #define vqshlq_u8(a, b) simde_vqshlq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vqshlq_u16 (const simde_uint16x8_t a, const simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshlq_u16(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a); + simde_int16x8_private + b_ = simde_int16x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshlh_u16(a_.values[i], b_.values[i]); + } + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshlq_u16 + #define vqshlq_u16(a, b) simde_vqshlq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vqshlq_u32 (const simde_uint32x4_t a, const simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshlq_u32(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a); + simde_int32x4_private + b_ = simde_int32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshls_u32(a_.values[i], b_.values[i]); + } + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshlq_u32 + #define vqshlq_u32(a, b) simde_vqshlq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vqshlq_u64 (const simde_uint64x2_t a, const simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vqshlq_u64(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a); + simde_int64x2_private + b_ = simde_int64x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vqshld_u64(a_.values[i], b_.values[i]); + } + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vqshlq_u64 + #define vqshlq_u64(a, b) simde_vqshlq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QSHL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qshl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qtbl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_QTBL_H) +#define SIMDE_ARM_NEON_QTBL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqtbl1_u8(simde_uint8x16_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl1_u8(t, idx); + #else + simde_uint8x16_private t_ = simde_uint8x16_to_private(t); + simde_uint8x8_private + r_, + idx_ = simde_uint8x8_to_private(idx); + + #if defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i idx128 = _mm_set1_epi64(idx_.m64); + __m128i r128 = _mm_shuffle_epi8(t_.m128i, _mm_or_si128(idx128, _mm_cmpgt_epi8(idx128, _mm_set1_epi8(15)))); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 16) ? t_.values[idx_.values[i]] : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl1_u8 + #define vqtbl1_u8(t, idx) simde_vqtbl1_u8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqtbl1_s8(simde_int8x16_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl1_s8(t, idx); + #else + return simde_vreinterpret_s8_u8(simde_vqtbl1_u8(simde_vreinterpretq_u8_s8(t), idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl1_s8 + #define vqtbl1_s8(t, idx) simde_vqtbl1_s8((t), (idx)) +#endif + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqtbl2_u8(simde_uint8x16x2_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl2_u8(t, idx); + #else + simde_uint8x16_private t_[2] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]) }; + simde_uint8x8_private + r_, + idx_ = simde_uint8x8_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i idx128 = _mm_set1_epi64(idx_.m64); + idx128 = _mm_or_si128(idx128, _mm_cmpgt_epi8(idx128, _mm_set1_epi8(31))); + __m128i r128_0 = _mm_shuffle_epi8(t_[0].m128i, idx128); + __m128i r128_1 = _mm_shuffle_epi8(t_[1].m128i, idx128); + __m128i r128 = _mm_blendv_epi8(r128_0, r128_1, _mm_slli_epi32(idx128, 3)); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 32) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl2_u8 + #define vqtbl2_u8(t, idx) simde_vqtbl2_u8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqtbl2_s8(simde_int8x16x2_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl2_s8(t, idx); + #else + simde_uint8x16x2_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpret_s8_u8(simde_vqtbl2_u8(t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl2_s8 + #define vqtbl2_s8(t, idx) simde_vqtbl2_s8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqtbl3_u8(simde_uint8x16x3_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl3_u8(t, idx); + #else + simde_uint8x16_private t_[3] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]), + simde_uint8x16_to_private(t.val[2]) }; + simde_uint8x8_private + r_, + idx_ = simde_uint8x8_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i idx128 = _mm_set1_epi64(idx_.m64); + idx128 = _mm_or_si128(idx128, _mm_cmpgt_epi8(idx128, _mm_set1_epi8(47))); + __m128i r128_0 = _mm_shuffle_epi8(t_[0].m128i, idx128); + __m128i r128_1 = _mm_shuffle_epi8(t_[1].m128i, idx128); + __m128i r128_01 = _mm_blendv_epi8(r128_0, r128_1, _mm_slli_epi32(idx128, 3)); + __m128i r128_2 = _mm_shuffle_epi8(t_[2].m128i, idx128); + __m128i r128 = _mm_blendv_epi8(r128_01, r128_2, _mm_slli_epi32(idx128, 2)); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 48) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl3_u8 + #define vqtbl3_u8(t, idx) simde_vqtbl3_u8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqtbl3_s8(simde_int8x16x3_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl3_s8(t, idx); + #else + simde_uint8x16x3_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpret_s8_u8(simde_vqtbl3_u8(t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl3_s8 + #define vqtbl3_s8(t, idx) simde_vqtbl3_s8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqtbl4_u8(simde_uint8x16x4_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl4_u8(t, idx); + #else + simde_uint8x16_private t_[4] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]), + simde_uint8x16_to_private(t.val[2]), simde_uint8x16_to_private(t.val[3]) }; + simde_uint8x8_private + r_, + idx_ = simde_uint8x8_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i idx128 = _mm_set1_epi64(idx_.m64); + idx128 = _mm_or_si128(idx128, _mm_cmpgt_epi8(idx128, _mm_set1_epi8(63))); + __m128i idx128_shl3 = _mm_slli_epi32(idx128, 3); + __m128i r128_0 = _mm_shuffle_epi8(t_[0].m128i, idx128); + __m128i r128_1 = _mm_shuffle_epi8(t_[1].m128i, idx128); + __m128i r128_01 = _mm_blendv_epi8(r128_0, r128_1, idx128_shl3); + __m128i r128_2 = _mm_shuffle_epi8(t_[2].m128i, idx128); + __m128i r128_3 = _mm_shuffle_epi8(t_[3].m128i, idx128); + __m128i r128_23 = _mm_blendv_epi8(r128_2, r128_3, idx128_shl3); + __m128i r128 = _mm_blendv_epi8(r128_01, r128_23, _mm_slli_epi32(idx128, 2)); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 64) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl4_u8 + #define vqtbl4_u8(t, idx) simde_vqtbl4_u8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqtbl4_s8(simde_int8x16x4_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl4_s8(t, idx); + #else + simde_uint8x16x4_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpret_s8_u8(simde_vqtbl4_u8(t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl4_s8 + #define vqtbl4_s8(t, idx) simde_vqtbl4_s8((t), (idx)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqtbl1q_u8(simde_uint8x16_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl1q_u8(t, idx); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_and(vec_perm(t, t, idx), vec_cmplt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 16)))); + #else + simde_uint8x16_private t_ = simde_uint8x16_to_private(t); + simde_uint8x16_private + r_, + idx_ = simde_uint8x16_to_private(idx); + + #if defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m128i = _mm_shuffle_epi8(t_.m128i, _mm_or_si128(idx_.m128i, _mm_cmpgt_epi8(idx_.m128i, _mm_set1_epi8(15)))); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_swizzle(t_.v128, idx_.v128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 16) ? t_.values[idx_.values[i]] : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl1q_u8 + #define vqtbl1q_u8(t, idx) simde_vqtbl1q_u8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqtbl1q_s8(simde_int8x16_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl1q_s8(t, idx); + #else + return simde_vreinterpretq_s8_u8(simde_vqtbl1q_u8(simde_vreinterpretq_u8_s8(t), idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl1q_s8 + #define vqtbl1q_s8(t, idx) simde_vqtbl1q_s8((t), (idx)) +#endif + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqtbl2q_u8(simde_uint8x16x2_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl2q_u8(t, idx); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_and(vec_perm(t.val[0], t.val[1], idx), + vec_cmplt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 32)))); + #else + simde_uint8x16_private t_[2] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]) }; + simde_uint8x16_private + r_, + idx_ = simde_uint8x16_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + idx_.m128i = _mm_or_si128(idx_.m128i, _mm_cmpgt_epi8(idx_.m128i, _mm_set1_epi8(31))); + __m128i r_0 = _mm_shuffle_epi8(t_[0].m128i, idx_.m128i); + __m128i r_1 = _mm_shuffle_epi8(t_[1].m128i, idx_.m128i); + r_.m128i = _mm_blendv_epi8(r_0, r_1, _mm_slli_epi32(idx_.m128i, 3)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(wasm_i8x16_swizzle(t_[0].v128, idx_.v128), + wasm_i8x16_swizzle(t_[1].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(16)))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 32) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl2q_u8 + #define vqtbl2q_u8(t, idx) simde_vqtbl2q_u8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqtbl2q_s8(simde_int8x16x2_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl2q_s8(t, idx); + #else + simde_uint8x16x2_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpretq_s8_u8(simde_vqtbl2q_u8(t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl2q_s8 + #define vqtbl2q_s8(t, idx) simde_vqtbl2q_s8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqtbl3q_u8(simde_uint8x16x3_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl3q_u8(t, idx); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) r_01 = vec_perm(t.val[0], t.val[1], idx); + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) r_2 = vec_perm(t.val[2], t.val[2], idx); + return vec_and(vec_sel(r_01, r_2, vec_cmpgt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 31)))), + vec_cmplt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 48)))); + #else + simde_uint8x16_private t_[3] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]), + simde_uint8x16_to_private(t.val[2]) }; + simde_uint8x16_private + r_, + idx_ = simde_uint8x16_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + idx_.m128i = _mm_or_si128(idx_.m128i, _mm_cmpgt_epi8(idx_.m128i, _mm_set1_epi8(47))); + __m128i r_0 = _mm_shuffle_epi8(t_[0].m128i, idx_.m128i); + __m128i r_1 = _mm_shuffle_epi8(t_[1].m128i, idx_.m128i); + __m128i r_01 = _mm_blendv_epi8(r_0, r_1, _mm_slli_epi32(idx_.m128i, 3)); + __m128i r_2 = _mm_shuffle_epi8(t_[2].m128i, idx_.m128i); + r_.m128i = _mm_blendv_epi8(r_01, r_2, _mm_slli_epi32(idx_.m128i, 2)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(wasm_v128_or(wasm_i8x16_swizzle(t_[0].v128, idx_.v128), + wasm_i8x16_swizzle(t_[1].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(16)))), + wasm_i8x16_swizzle(t_[2].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(32)))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 48) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl3q_u8 + #define vqtbl3q_u8(t, idx) simde_vqtbl3q_u8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqtbl3q_s8(simde_int8x16x3_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl3q_s8(t, idx); + #else + simde_uint8x16x3_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpretq_s8_u8(simde_vqtbl3q_u8(t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl3q_s8 + #define vqtbl3q_s8(t, idx) simde_vqtbl3q_s8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqtbl4q_u8(simde_uint8x16x4_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl4q_u8(t, idx); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) r_01 = vec_perm(t.val[0], t.val[1], idx); + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) r_23 = vec_perm(t.val[2], t.val[3], idx); + return vec_and(vec_sel(r_01, r_23, vec_cmpgt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 31)))), + vec_cmplt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 64)))); + #else + simde_uint8x16_private t_[4] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]), + simde_uint8x16_to_private(t.val[2]), simde_uint8x16_to_private(t.val[3]) }; + simde_uint8x16_private + r_, + idx_ = simde_uint8x16_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + idx_.m128i = _mm_or_si128(idx_.m128i, _mm_cmpgt_epi8(idx_.m128i, _mm_set1_epi8(63))); + __m128i idx_shl3 = _mm_slli_epi32(idx_.m128i, 3); + __m128i r_0 = _mm_shuffle_epi8(t_[0].m128i, idx_.m128i); + __m128i r_1 = _mm_shuffle_epi8(t_[1].m128i, idx_.m128i); + __m128i r_01 = _mm_blendv_epi8(r_0, r_1, idx_shl3); + __m128i r_2 = _mm_shuffle_epi8(t_[2].m128i, idx_.m128i); + __m128i r_3 = _mm_shuffle_epi8(t_[3].m128i, idx_.m128i); + __m128i r_23 = _mm_blendv_epi8(r_2, r_3, idx_shl3); + r_.m128i = _mm_blendv_epi8(r_01, r_23, _mm_slli_epi32(idx_.m128i, 2)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(wasm_v128_or(wasm_i8x16_swizzle(t_[0].v128, idx_.v128), + wasm_i8x16_swizzle(t_[1].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(16)))), + wasm_v128_or(wasm_i8x16_swizzle(t_[2].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(32))), + wasm_i8x16_swizzle(t_[3].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(48))))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 64) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl4q_u8 + #define vqtbl4q_u8(t, idx) simde_vqtbl4q_u8((t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqtbl4q_s8(simde_int8x16x4_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbl4q_s8(t, idx); + #else + simde_uint8x16x4_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpretq_s8_u8(simde_vqtbl4q_u8(t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbl4q_s8 + #define vqtbl4q_s8(t, idx) simde_vqtbl4q_s8((t), (idx)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QTBL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qtbl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qtbx.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_QTBX_H) +#define SIMDE_ARM_NEON_QTBX_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqtbx1_u8(simde_uint8x8_t a, simde_uint8x16_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx1_u8(a, t, idx); + #else + simde_uint8x16_private t_ = simde_uint8x16_to_private(t); + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + idx_ = simde_uint8x8_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i idx128 = _mm_set1_epi64(idx_.m64); + idx128 = _mm_or_si128(idx128, _mm_cmpgt_epi8(idx128, _mm_set1_epi8(15))); + __m128i r128 = _mm_shuffle_epi8(t_.m128i, idx128); + r128 = _mm_blendv_epi8(r128, _mm_set1_epi64(a_.m64), idx128); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 16) ? t_.values[idx_.values[i]] : a_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx1_u8 + #define vqtbx1_u8(a, t, idx) simde_vqtbx1_u8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqtbx1_s8(simde_int8x8_t a, simde_int8x16_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx1_s8(a, t, idx); + #else + return simde_vreinterpret_s8_u8(simde_vqtbx1_u8(simde_vreinterpret_u8_s8(a), simde_vreinterpretq_u8_s8(t), idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx1_s8 + #define vqtbx1_s8(a, t, idx) simde_vqtbx1_s8((a), (t), (idx)) +#endif + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqtbx2_u8(simde_uint8x8_t a, simde_uint8x16x2_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx2_u8(a, t, idx); + #else + simde_uint8x16_private t_[2] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]) }; + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + idx_ = simde_uint8x8_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i idx128 = _mm_set1_epi64(idx_.m64); + idx128 = _mm_or_si128(idx128, _mm_cmpgt_epi8(idx128, _mm_set1_epi8(31))); + __m128i r128_0 = _mm_shuffle_epi8(t_[0].m128i, idx128); + __m128i r128_1 = _mm_shuffle_epi8(t_[1].m128i, idx128); + __m128i r128 = _mm_blendv_epi8(r128_0, r128_1, _mm_slli_epi32(idx128, 3)); + r128 = _mm_blendv_epi8(r128, _mm_set1_epi64(a_.m64), idx128); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 32) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : a_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx2_u8 + #define vqtbx2_u8(a, t, idx) simde_vqtbx2_u8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqtbx2_s8(simde_int8x8_t a, simde_int8x16x2_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx2_s8(a, t, idx); + #else + simde_uint8x16x2_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpret_s8_u8(simde_vqtbx2_u8(simde_vreinterpret_u8_s8(a), t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx2_s8 + #define vqtbx2_s8(a, t, idx) simde_vqtbx2_s8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqtbx3_u8(simde_uint8x8_t a, simde_uint8x16x3_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx3_u8(a, t, idx); + #else + simde_uint8x16_private t_[3] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]), simde_uint8x16_to_private(t.val[2]) }; + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + idx_ = simde_uint8x8_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i idx128 = _mm_set1_epi64(idx_.m64); + idx128 = _mm_or_si128(idx128, _mm_cmpgt_epi8(idx128, _mm_set1_epi8(47))); + __m128i r128_0 = _mm_shuffle_epi8(t_[0].m128i, idx128); + __m128i r128_1 = _mm_shuffle_epi8(t_[1].m128i, idx128); + __m128i r128_01 = _mm_blendv_epi8(r128_0, r128_1, _mm_slli_epi32(idx128, 3)); + __m128i r128_2 = _mm_shuffle_epi8(t_[2].m128i, idx128); + __m128i r128 = _mm_blendv_epi8(r128_01, r128_2, _mm_slli_epi32(idx128, 2)); + r128 = _mm_blendv_epi8(r128, _mm_set1_epi64(a_.m64), idx128); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 48) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : a_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx3_u8 + #define vqtbx3_u8(a, t, idx) simde_vqtbx3_u8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqtbx3_s8(simde_int8x8_t a, simde_int8x16x3_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx3_s8(a, t, idx); + #else + simde_uint8x16x3_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpret_s8_u8(simde_vqtbx3_u8(simde_vreinterpret_u8_s8(a), t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx3_s8 + #define vqtbx3_s8(a, t, idx) simde_vqtbx3_s8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vqtbx4_u8(simde_uint8x8_t a, simde_uint8x16x4_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx4_u8(a, t, idx); + #else + simde_uint8x16_private t_[4] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]), simde_uint8x16_to_private(t.val[2]), simde_uint8x16_to_private(t.val[3]) }; + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + idx_ = simde_uint8x8_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i idx128 = _mm_set1_epi64(idx_.m64); + idx128 = _mm_or_si128(idx128, _mm_cmpgt_epi8(idx128, _mm_set1_epi8(63))); + __m128i idx128_shl3 = _mm_slli_epi32(idx128, 3); + __m128i r128_0 = _mm_shuffle_epi8(t_[0].m128i, idx128); + __m128i r128_1 = _mm_shuffle_epi8(t_[1].m128i, idx128); + __m128i r128_01 = _mm_blendv_epi8(r128_0, r128_1, idx128_shl3); + __m128i r128_2 = _mm_shuffle_epi8(t_[2].m128i, idx128); + __m128i r128_3 = _mm_shuffle_epi8(t_[3].m128i, idx128); + __m128i r128_23 = _mm_blendv_epi8(r128_2, r128_3, idx128_shl3); + __m128i r128 = _mm_blendv_epi8(r128_01, r128_23, _mm_slli_epi32(idx128, 2)); + r128 = _mm_blendv_epi8(r128, _mm_set1_epi64(a_.m64), idx128); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 64) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : a_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx4_u8 + #define vqtbx4_u8(a, t, idx) simde_vqtbx4_u8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vqtbx4_s8(simde_int8x8_t a, simde_int8x16x4_t t, simde_uint8x8_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx4_s8(a, t, idx); + #else + simde_uint8x16x4_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpret_s8_u8(simde_vqtbx4_u8(simde_vreinterpret_u8_s8(a), t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx4_s8 + #define vqtbx4_s8(a, t, idx) simde_vqtbx4_s8((a), (t), (idx)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqtbx1q_u8(simde_uint8x16_t a, simde_uint8x16_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx1q_u8(a, t, idx); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_sel(a, + vec_perm(t, t, idx), + vec_cmplt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 16)))); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + t_ = simde_uint8x16_to_private(t), + idx_ = simde_uint8x16_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + idx_.m128i = _mm_or_si128(idx_.m128i, _mm_cmpgt_epi8(idx_.m128i, _mm_set1_epi8(15))); + r_.m128i = _mm_blendv_epi8(_mm_shuffle_epi8(t_.m128i, idx_.m128i), a_.m128i, idx_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(wasm_i8x16_swizzle(t_.v128, idx_.v128), + wasm_v128_and(a_.v128, wasm_u8x16_gt(idx_.v128, wasm_i8x16_splat(15)))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 16) ? t_.values[idx_.values[i]] : a_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx1q_u8 + #define vqtbx1q_u8(a, t, idx) simde_vqtbx1q_u8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqtbx1q_s8(simde_int8x16_t a, simde_int8x16_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx1q_s8(a, t, idx); + #else + return simde_vreinterpretq_s8_u8(simde_vqtbx1q_u8(simde_vreinterpretq_u8_s8(a), simde_vreinterpretq_u8_s8(t), idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx1q_s8 + #define vqtbx1q_s8(a, t, idx) simde_vqtbx1q_s8((a), (t), (idx)) +#endif + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqtbx2q_u8(simde_uint8x16_t a, simde_uint8x16x2_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx2q_u8(a, t, idx); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_sel(a, vec_perm(t.val[0], t.val[1], idx), + vec_cmplt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 32)))); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + t_[2] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]) }, + idx_ = simde_uint8x16_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + idx_.m128i = _mm_or_si128(idx_.m128i, _mm_cmpgt_epi8(idx_.m128i, _mm_set1_epi8(31))); + __m128i r_0 = _mm_shuffle_epi8(t_[0].m128i, idx_.m128i); + __m128i r_1 = _mm_shuffle_epi8(t_[1].m128i, idx_.m128i); + __m128i r = _mm_blendv_epi8(r_0, r_1, _mm_slli_epi32(idx_.m128i, 3)); + r_.m128i = _mm_blendv_epi8(r, a_.m128i, idx_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(wasm_v128_or(wasm_i8x16_swizzle(t_[0].v128, idx_.v128), + wasm_i8x16_swizzle(t_[1].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(16)))), + wasm_v128_and(a_.v128, wasm_u8x16_gt(idx_.v128, wasm_i8x16_splat(31)))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 32) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : a_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx2q_u8 + #define vqtbx2q_u8(a, t, idx) simde_vqtbx2q_u8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqtbx2q_s8(simde_int8x16_t a, simde_int8x16x2_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx2q_s8(a, t, idx); + #else + simde_uint8x16x2_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpretq_s8_u8(simde_vqtbx2q_u8(simde_vreinterpretq_u8_s8(a), t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx2q_s8 + #define vqtbx2q_s8(a, t, idx) simde_vqtbx2q_s8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqtbx3q_u8(simde_uint8x16_t a, simde_uint8x16x3_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx3q_u8(a, t, idx); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) r_01 = vec_perm(t.val[0], t.val[1], idx); + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) r_2 = vec_perm(t.val[2], t.val[2], idx); + return vec_sel(a, + vec_sel(r_01, r_2, vec_cmpgt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 31)))), + vec_cmplt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 48)))); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + t_[3] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]), simde_uint8x16_to_private(t.val[2]) }, + idx_ = simde_uint8x16_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + idx_.m128i = _mm_or_si128(idx_.m128i, _mm_cmpgt_epi8(idx_.m128i, _mm_set1_epi8(47))); + __m128i r_0 = _mm_shuffle_epi8(t_[0].m128i, idx_.m128i); + __m128i r_1 = _mm_shuffle_epi8(t_[1].m128i, idx_.m128i); + __m128i r_01 = _mm_blendv_epi8(r_0, r_1, _mm_slli_epi32(idx_.m128i, 3)); + __m128i r_2 = _mm_shuffle_epi8(t_[2].m128i, idx_.m128i); + __m128i r = _mm_blendv_epi8(r_01, r_2, _mm_slli_epi32(idx_.m128i, 2)); + r_.m128i = _mm_blendv_epi8(r, a_.m128i, idx_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(wasm_v128_or(wasm_i8x16_swizzle(t_[0].v128, idx_.v128), + wasm_i8x16_swizzle(t_[1].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(16)))), + wasm_v128_or(wasm_i8x16_swizzle(t_[2].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(32))) , + wasm_v128_and(a_.v128, wasm_u8x16_gt(idx_.v128, wasm_i8x16_splat(47))))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 48) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : a_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx3q_u8 + #define vqtbx3q_u8(a, t, idx) simde_vqtbx3q_u8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqtbx3q_s8(simde_int8x16_t a, simde_int8x16x3_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx3q_s8(a, t, idx); + #else + simde_uint8x16x3_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpretq_s8_u8(simde_vqtbx3q_u8(simde_vreinterpretq_u8_s8(a), t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx3q_s8 + #define vqtbx3q_s8(a, t, idx) simde_vqtbx3q_s8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vqtbx4q_u8(simde_uint8x16_t a, simde_uint8x16x4_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx4q_u8(a, t, idx); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) r_01 = vec_perm(t.val[0], t.val[1], idx); + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) r_23 = vec_perm(t.val[2], t.val[3], idx); + return vec_sel(a, + vec_sel(r_01, r_23, vec_cmpgt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 31)))), + vec_cmplt(idx, vec_splats(HEDLEY_STATIC_CAST(unsigned char, 64)))); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + t_[4] = { simde_uint8x16_to_private(t.val[0]), simde_uint8x16_to_private(t.val[1]), simde_uint8x16_to_private(t.val[2]), simde_uint8x16_to_private(t.val[3]) }, + idx_ = simde_uint8x16_to_private(idx); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + idx_.m128i = _mm_or_si128(idx_.m128i, _mm_cmpgt_epi8(idx_.m128i, _mm_set1_epi8(63))); + __m128i idx_shl3 = _mm_slli_epi32(idx_.m128i, 3); + __m128i r_0 = _mm_shuffle_epi8(t_[0].m128i, idx_.m128i); + __m128i r_1 = _mm_shuffle_epi8(t_[1].m128i, idx_.m128i); + __m128i r_01 = _mm_blendv_epi8(r_0, r_1, idx_shl3); + __m128i r_2 = _mm_shuffle_epi8(t_[2].m128i, idx_.m128i); + __m128i r_3 = _mm_shuffle_epi8(t_[3].m128i, idx_.m128i); + __m128i r_23 = _mm_blendv_epi8(r_2, r_3, idx_shl3); + __m128i r = _mm_blendv_epi8(r_01, r_23, _mm_slli_epi32(idx_.m128i, 2)); + r_.m128i = _mm_blendv_epi8(r, a_.m128i, idx_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_v128_or(wasm_v128_or(wasm_v128_or(wasm_i8x16_swizzle(t_[0].v128, idx_.v128), + wasm_i8x16_swizzle(t_[1].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(16)))), + wasm_v128_or(wasm_i8x16_swizzle(t_[2].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(32))), + wasm_i8x16_swizzle(t_[3].v128, wasm_i8x16_sub(idx_.v128, wasm_i8x16_splat(48))))), + wasm_v128_and(a_.v128, wasm_u8x16_gt(idx_.v128, wasm_i8x16_splat(63)))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (idx_.values[i] < 64) ? t_[idx_.values[i] / 16].values[idx_.values[i] & 15] : a_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx4q_u8 + #define vqtbx4q_u8(a, t, idx) simde_vqtbx4q_u8((a), (t), (idx)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vqtbx4q_s8(simde_int8x16_t a, simde_int8x16x4_t t, simde_uint8x16_t idx) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vqtbx4q_s8(a, t, idx); + #else + simde_uint8x16x4_t t_; + simde_memcpy(&t_, &t, sizeof(t_)); + return simde_vreinterpretq_s8_u8(simde_vqtbx4q_u8(simde_vreinterpretq_u8_s8(a), t_, idx)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vqtbx4q_s8 + #define vqtbx4q_s8(a, t, idx) simde_vqtbx4q_s8((a), (t), (idx)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_QTBX_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/qtbx.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rbit.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +/* The GFNI implementation is based on Wojciech Muła's work at + * http://0x80.pl/articles/avx512-galois-field-for-bit-shuffling.html#bit-shuffling via + * https://github.com/InstLatx64/InstLatX64_Demo/blob/49c27effdfd5a45f27e0ccb6e2f3be5f27c3845d/GFNI_Demo.h#L173 */ + +#if !defined(SIMDE_ARM_NEON_RBIT_H) +#define SIMDE_ARM_NEON_RBIT_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vrbit_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrbit_u8(a); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a); + + #if defined(SIMDE_X86_MMX_NATIVE) && defined(SIMDE_X86_GFNI_NATIVE) + __m128i tmp = _mm_movpi64_epi64(a_.m64); + tmp = _mm_gf2p8affine_epi64_epi8(tmp, _mm_set1_epi64x(HEDLEY_STATIC_CAST(int64_t, UINT64_C(0x8040201008040201))), 0); + r_.m64 = _mm_movepi64_pi64(tmp); + #elif defined(SIMDE_X86_MMX_NATIVE) + __m64 mask; + mask = _mm_set1_pi8(0x55); + a_.m64 = _mm_or_si64(_mm_andnot_si64(mask, _mm_slli_pi16(a_.m64, 1)), _mm_and_si64(mask, _mm_srli_pi16(a_.m64, 1))); + mask = _mm_set1_pi8(0x33); + a_.m64 = _mm_or_si64(_mm_andnot_si64(mask, _mm_slli_pi16(a_.m64, 2)), _mm_and_si64(mask, _mm_srli_pi16(a_.m64, 2))); + mask = _mm_set1_pi8(0x0F); + r_.m64 = _mm_or_si64(_mm_andnot_si64(mask, _mm_slli_pi16(a_.m64, 4)), _mm_and_si64(mask, _mm_srli_pi16(a_.m64, 4))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if HEDLEY_HAS_BUILTIN(__builtin_bitreverse8) && !defined(HEDLEY_IBM_VERSION) + r_.values[i] = __builtin_bitreverse8(a_.values[i]); + #else + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, (((a_.values[i] * UINT64_C(0x80200802)) & UINT64_C(0x0884422110)) * UINT64_C(0x0101010101)) >> 32); + #endif + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrbit_u8 + #define vrbit_u8(a) simde_vrbit_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vrbit_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrbit_s8(a); + #else + return simde_vreinterpret_s8_u8(simde_vrbit_u8(simde_vreinterpret_u8_s8(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrbit_s8 + #define vrbit_s8(a) simde_vrbit_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vrbitq_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrbitq_u8(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) shift; + shift = vec_splat_u8(1); + a = vec_sel(vec_sl(a, shift), vec_sr(a, shift), vec_splats(HEDLEY_STATIC_CAST(unsigned char, 0x55))); + shift = vec_splat_u8(2); + a = vec_sel(vec_sl(a, shift), vec_sr(a, shift), vec_splats(HEDLEY_STATIC_CAST(unsigned char, 0x33))); + shift = vec_splat_u8(4); + return vec_or(vec_sl(a, shift), vec_sr(a, shift)); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a); + + #if defined(SIMDE_X86_GFNI_NATIVE) + r_.m128i = _mm_gf2p8affine_epi64_epi8(a_.m128i, _mm_set1_epi64x(HEDLEY_STATIC_CAST(int64_t, UINT64_C(0x8040201008040201))), 0); + #elif defined(SIMDE_X86_SSE2_NATIVE) + __m128i mask; + mask = _mm_set1_epi8(0x55); + a_.m128i = _mm_or_si128(_mm_andnot_si128(mask, _mm_slli_epi16(a_.m128i, 1)), _mm_and_si128(mask, _mm_srli_epi16(a_.m128i, 1))); + mask = _mm_set1_epi8(0x33); + a_.m128i = _mm_or_si128(_mm_andnot_si128(mask, _mm_slli_epi16(a_.m128i, 2)), _mm_and_si128(mask, _mm_srli_epi16(a_.m128i, 2))); + mask = _mm_set1_epi8(0x0F); + r_.m128i = _mm_or_si128(_mm_andnot_si128(mask, _mm_slli_epi16(a_.m128i, 4)), _mm_and_si128(mask, _mm_srli_epi16(a_.m128i, 4))); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + a_.v128 = wasm_v128_bitselect(wasm_u8x16_shr(a_.v128, 1), wasm_i8x16_shl(a_.v128, 1), wasm_i8x16_splat(0x55)); + a_.v128 = wasm_v128_bitselect(wasm_u8x16_shr(a_.v128, 2), wasm_i8x16_shl(a_.v128, 2), wasm_i8x16_splat(0x33)); + r_.v128 = wasm_v128_or(wasm_u8x16_shr(a_.v128, 4), wasm_i8x16_shl(a_.v128, 4)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if HEDLEY_HAS_BUILTIN(__builtin_bitreverse8) && !defined(HEDLEY_IBM_VERSION) + r_.values[i] = __builtin_bitreverse8(a_.values[i]); + #else + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, (((a_.values[i] * UINT64_C(0x80200802)) & UINT64_C(0x0884422110)) * UINT64_C(0x0101010101)) >> 32); + #endif + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrbitq_u8 + #define vrbitq_u8(a) simde_vrbitq_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vrbitq_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrbitq_s8(a); + #else + return simde_vreinterpretq_s8_u8(simde_vrbitq_u8(simde_vreinterpretq_u8_s8(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrbitq_s8 + #define vrbitq_s8(a) simde_vrbitq_s8(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_RBIT_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rbit.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/recpe.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2021 Zhi An Ng (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_RECPE_H) +#define SIMDE_ARM_NEON_RECPE_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vrecpe_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrecpe_f32(a); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a); + + #if defined(SIMDE_IEEE754_STORAGE) + /* https://stackoverflow.com/questions/12227126/division-as-multiply-and-lut-fast-float-division-reciprocal/12228234#12228234 */ + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + int32_t ix; + simde_float32 fx = a_.values[i]; + simde_memcpy(&ix, &fx, sizeof(ix)); + int32_t x = INT32_C(0x7EF311C3) - ix; + simde_float32 temp; + simde_memcpy(&temp, &x, sizeof(temp)); + r_.values[i] = temp * (SIMDE_FLOAT32_C(2.0) - temp * fx); + } + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.f32 = 1.0f / a_.f32; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.f32) / sizeof(r_.f32[0])) ; i++) { + r_.values[i] = 1.0f / a_.values[i]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrecpe_f32 + #define vrecpe_f32(a) simde_vrecpe_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vrecpeq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrecpeq_f32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_re(a); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a); + + #if defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_rcp_ps(a_.m128); + #elif defined(SIMDE_IEEE754_STORAGE) + /* https://stackoverflow.com/questions/12227126/division-as-multiply-and-lut-fast-float-division-reciprocal/12228234#12228234 */ + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + int32_t ix; + simde_float32 fx = a_.values[i]; + simde_memcpy(&ix, &fx, sizeof(ix)); + int32_t x = INT32_C(0x7EF311C3) - ix; + simde_float32 temp; + simde_memcpy(&temp, &x, sizeof(temp)); + r_.values[i] = temp * (SIMDE_FLOAT32_C(2.0) - temp * fx); + } + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.f32 = 1.0f / a_.f32; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.f32) / sizeof(r_.f32[0])) ; i++) { + r_.values[i] = 1.0f / a_.values[i]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrecpeq_f32 + #define vrecpeq_f32(a) simde_vrecpeq_f32((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP +#endif /* !defined(SIMDE_ARM_NEON_RECPE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/recpe.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/recps.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2021 Zhi An Ng (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_RECPS_H) +#define SIMDE_ARM_NEON_RECPS_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vrecps_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrecps_f32(a, b); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = SIMDE_FLOAT32_C(2.0) - (a_.values[i] * b_.values[i]); + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrecps_f32 + #define vrecps_f32(a, b) simde_vrecps_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vrecpsq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrecpsq_f32(a, b); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = SIMDE_FLOAT32_C(2.0) - (a_.values[i] * b_.values[i]); + } + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrecpsq_f32 + #define vrecpsq_f32(a, b) simde_vrecpsq_f32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP +#endif /* !defined(SIMDE_ARM_NEON_RECPS_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/recps.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rev16.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_REV16_H) +#define SIMDE_ARM_NEON_REV16_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vrev16_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev16_s8(a); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_shuffle_pi8(a_.m64, _mm_set_pi8(6, 7, 4, 5, 2, 3, 0, 1)); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, a_.values, a_.values, 1, 0, 3, 2, 5, 4, 7, 6); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 1]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev16_s8 + #define vrev16_s8(a) simde_vrev16_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vrev16_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev16_u8(a); + #else + return simde_vreinterpret_u8_s8(simde_vrev16_s8(simde_vreinterpret_s8_u8(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev16_u8 + #define vrev16_u8(a) simde_vrev16_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vrev16q_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev16q_s8(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), + vec_revb(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed short), a))); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), + vec_reve(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed short), vec_reve(a)))); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) + r_.m128i = _mm_shuffle_epi8(a_.m128i, _mm_set_epi8(14, 15, 12, 13, 10, 11, 8, 9, 6, 7, 4, 5, 2, 3, 0, 1)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, a_.v128, 1, 0, 3, 2, 5, 4, 7, 6, 9, 8, 11, 10, 13, 12, 15, 14); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, a_.values, a_.values, 1, 0, 3, 2, 5, 4, 7, 6, 9, 8, 11, 10, 13, 12, 15, 14); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 1]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev16q_s8 + #define vrev16q_s8(a) simde_vrev16q_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vrev16q_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev16q_u8(a); + #else + return simde_vreinterpretq_u8_s8(simde_vrev16q_s8(simde_vreinterpretq_s8_u8(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev16q_u8 + #define vrev16q_u8(a) simde_vrev16q_u8(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_REV16_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rev16.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rev32.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_REV32_H) +#define SIMDE_ARM_NEON_REV32_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vrev32_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev32_s8(a); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_shuffle_pi8(a_.m64, _mm_set_pi8(4, 5, 6, 7, 0, 1, 2, 3)); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, a_.values, a_.values, 3, 2, 1, 0, 7, 6, 5, 4); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 3]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev32_s8 + #define vrev32_s8(a) simde_vrev32_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vrev32_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev32_s16(a); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + + #if defined(SIMDE_X86_SSE_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_shuffle_pi16(a_.m64, (2 << 6) | (3 << 4) | (0 << 2) | (1 << 0)); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, a_.values, a_.values, 1, 0, 3, 2); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 1]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev32_s16 + #define vrev32_s16(a) simde_vrev32_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vrev32_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev32_u8(a); + #else + return simde_vreinterpret_u8_s8(simde_vrev32_s8(simde_vreinterpret_s8_u8(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev32_u8 + #define vrev32_u8(a) simde_vrev32_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vrev32_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev32_u16(a); + #else + return simde_vreinterpret_u16_s16(simde_vrev32_s16(simde_vreinterpret_s16_u16(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev32_u16 + #define vrev32_u16(a) simde_vrev32_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vrev32q_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev32q_s8(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), + vec_revb(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed int), a))); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), + vec_reve(HEDLEY_REINTERPRET_CAST(SIMDE1_POWER_ALTIVEC_VECTOR(signed int), vec_reve(a)))); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) + r_.m128i = _mm_shuffle_epi8(a_.m128i, _mm_set_epi8(12, 13, 14, 15, 8, 9, 10, 11, + 4, 5, 6, 7, 0, 1, 2, 3)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, a_.v128, 3, 2, 1, 0, 7, 6, 5, 4, 11, 10, 9, 8, 15, 14, 13, 12); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, a_.values, a_.values, 3, 2, 1, 0, 7, 6, 5, 4, 11, 10, 9, 8, 15, 14, 13, 12); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 3]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev32q_s8 + #define vrev32q_s8(a) simde_vrev32q_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vrev32q_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev32q_s16(a); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed short), + vec_reve(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed int), vec_reve(a)))); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) + r_.m128i = _mm_shuffle_epi8(a_.m128i, _mm_set_epi8(13, 12, 15, 14, 9, 8, 11, 10, + 5, 4, 7, 6, 1, 0, 3, 2)); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_shufflehi_epi16(_mm_shufflelo_epi16(a_.m128i, + (2 << 6) | (3 << 4) | (0 << 2) | (1 << 0)), + (2 << 6) | (3 << 4) | (0 << 2) | (1 << 0)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, a_.v128, 2, 3, 0, 1, 6, 7, 4, 5, 10, 11, 8, 9, 14, 15, 12, 13); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, a_.values, a_.values, 1, 0, 3, 2, 5, 4, 7, 6); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 1]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev32q_s16 + #define vrev32q_s16(a) simde_vrev32q_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vrev32q_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev32q_u8(a); + #else + return simde_vreinterpretq_u8_s8(simde_vrev32q_s8(simde_vreinterpretq_s8_u8(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev32q_u8 + #define vrev32q_u8(a) simde_vrev32q_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vrev32q_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev32q_u16(a); + #else + return simde_vreinterpretq_u16_s16(simde_vrev32q_s16(simde_vreinterpretq_s16_u16(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev32q_u16 + #define vrev32q_u16(a) simde_vrev32q_u16(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_REV32_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rev32.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rev64.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +/* N.B. CM: vrev64_f16 and vrev64q_f16 are omitted as + * SIMDe has no 16-bit floating point support. */ + +#if !defined(SIMDE_ARM_NEON_REV64_H) +#define SIMDE_ARM_NEON_REV64_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vrev64_s8(simde_int8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64_s8(a); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_shuffle_pi8(a_.m64, _mm_set_pi8(0, 1, 2, 3, 4, 5, 6, 7)); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, a_.values, a_.values, 7, 6, 5, 4, 3, 2, 1, 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 7]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64_s8 + #define vrev64_s8(a) simde_vrev64_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vrev64_s16(simde_int16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64_s16(a); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + + #if defined(SIMDE_X86_SSE_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_shuffle_pi16(a_.m64, (0 << 6) | (1 << 4) | (2 << 2) | (3 << 0)); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, a_.values, a_.values, 3, 2, 1, 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 3]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64_s16 + #define vrev64_s16(a) simde_vrev64_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vrev64_s32(simde_int32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64_s32(a); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a); + + #if defined(SIMDE_X86_SSE_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_shuffle_pi16(a_.m64, (1 << 6) | (0 << 4) | (3 << 2) | (2 << 0)); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, a_.values, 1, 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 1]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64_s32 + #define vrev64_s32(a) simde_vrev64_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vrev64_u8(simde_uint8x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64_u8(a); + #else + return simde_vreinterpret_u8_s8(simde_vrev64_s8(simde_vreinterpret_s8_u8(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64_u8 + #define vrev64_u8(a) simde_vrev64_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vrev64_u16(simde_uint16x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64_u16(a); + #else + return simde_vreinterpret_u16_s16(simde_vrev64_s16(simde_vreinterpret_s16_u16(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64_u16 + #define vrev64_u16(a) simde_vrev64_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vrev64_u32(simde_uint32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64_u32(a); + #else + return simde_vreinterpret_u32_s32(simde_vrev64_s32(simde_vreinterpret_s32_u32(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64_u32 + #define vrev64_u32(a) simde_vrev64_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vrev64_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64_f32(a); + #else + return simde_vreinterpret_f32_s32(simde_vrev64_s32(simde_vreinterpret_s32_f32(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64_f32 + #define vrev64_f32(a) simde_vrev64_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vrev64q_s8(simde_int8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64q_s8(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), + vec_revb(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed long long), a))); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), + vec_reve(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed long long), vec_reve(a)))); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) + r_.m128i = _mm_shuffle_epi8(a_.m128i, _mm_set_epi8(8, 9, 10, 11, 12, 13, 14, 15, + 0, 1, 2, 3, 4, 5, 6, 7)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, a_.v128, 7, 6, 5, 4, 3, 2, 1, 0, 15, 14, 13, 12, 11, 10, 9, 8); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, a_.values, a_.values, 7, 6, 5, 4, 3, 2, 1, 0, 15, 14, 13, 12, 11, 10, 9, 8); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 7]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64q_s8 + #define vrev64q_s8(a) simde_vrev64q_s8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vrev64q_s16(simde_int16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64q_s16(a); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed short), + vec_reve(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed long long), vec_reve(a)))); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + + #if defined(SIMDE_X86_SSSE3_NATIVE) + r_.m128i = _mm_shuffle_epi8(a_.m128i, _mm_set_epi8(9, 8, 11, 10, 13, 12, 15, 14, + 1, 0, 3, 2, 5, 4, 7, 6)); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_shufflehi_epi16(_mm_shufflelo_epi16(a_.m128i, + (0 << 6) | (1 << 4) | (2 << 2) | (3 << 0)), + (0 << 6) | (1 << 4) | (2 << 2) | (3 << 0)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, a_.v128, 6, 7, 4, 5, 2, 3, 0, 1, 14, 15, 12, 13, 10, 11, 8, 9); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, a_.values, a_.values, 3, 2, 1, 0, 7, 6, 5, 4); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 3]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64q_s16 + #define vrev64q_s16(a) simde_vrev64q_s16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vrev64q_s32(simde_int32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64q_s32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed int), + vec_reve(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed long long), vec_reve(a)))); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_shuffle_epi32(a_.m128i, (2 << 6) | (3 << 4) | (0 << 2) | (1 << 0)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, a_.v128, 4, 5, 6, 7, 0, 1, 2, 3, 12, 13, 14, 15, 8, 9, 10, 11); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, a_.values, 1, 0, 3, 2); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i ^ 1]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64q_s32 + #define vrev64q_s32(a) simde_vrev64q_s32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vrev64q_u8(simde_uint8x16_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64q_u8(a); + #else + return simde_vreinterpretq_u8_s8(simde_vrev64q_s8(simde_vreinterpretq_s8_u8(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64q_u8 + #define vrev64q_u8(a) simde_vrev64q_u8(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vrev64q_u16(simde_uint16x8_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64q_u16(a); + #else + return simde_vreinterpretq_u16_s16(simde_vrev64q_s16(simde_vreinterpretq_s16_u16(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64q_u16 + #define vrev64q_u16(a) simde_vrev64q_u16(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vrev64q_u32(simde_uint32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64q_u32(a); + #else + return simde_vreinterpretq_u32_s32(simde_vrev64q_s32(simde_vreinterpretq_s32_u32(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64q_u32 + #define vrev64q_u32(a) simde_vrev64q_u32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vrev64q_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrev64q_f32(a); + #else + return simde_vreinterpretq_f32_s32(simde_vrev64q_s32(simde_vreinterpretq_s32_f32(a))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrev64q_f32 + #define vrev64q_f32(a) simde_vrev64q_f32(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_REV64_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rev64.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rhadd.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +/* Formula to average two unsigned integers without overflow is from Hacker's Delight (ISBN 978-0-321-84268-8). + * https://web.archive.org/web/20180831033349/http://hackersdelight.org/basics2.pdf#G525596 + * avg_u = (x | y) - ((x ^ y) >> 1); + * + * Formula to average two signed integers (without widening): + * avg_s = (x >> 1) + (y >> 1) + ((x | y) & 1); // use arithmetic shifts + * + * If hardware has avg_u but not avg_s then rebase input to be unsigned. + * For example: s8 (-128..127) can be converted to u8 (0..255) by adding +128. + * Idea borrowed from Intel's ARM_NEON_2_x86_SSE project. + * https://github.com/intel/ARM_NEON_2_x86_SSE/blob/3c9879bf2dbef3274e0ed20f93cb8da3a2115ba1/NEON_2_SSE.h#L3171 + * avg_s8 = avg_u8(a ^ 0x80, b ^ 0x80) ^ 0x80; + */ + +#if !defined(SIMDE_ARM_NEON_RHADD_H) +#define SIMDE_ARM_NEON_RHADD_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vrhadd_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhadd_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (((a_.values >> HEDLEY_STATIC_CAST(int8_t, 1)) + (b_.values >> HEDLEY_STATIC_CAST(int8_t, 1))) + ((a_.values | b_.values) & HEDLEY_STATIC_CAST(int8_t, 1))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (((a_.values[i] >> HEDLEY_STATIC_CAST(int8_t, 1)) + (b_.values[i] >> HEDLEY_STATIC_CAST(int8_t, 1))) + ((a_.values[i] | b_.values[i]) & HEDLEY_STATIC_CAST(int8_t, 1))); + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhadd_s8 + #define vrhadd_s8(a, b) simde_vrhadd_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vrhadd_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhadd_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_add_pi16(_m_pand(_m_por(a_.m64, b_.m64), _mm_set1_pi16(HEDLEY_STATIC_CAST(int16_t, 1))), + _mm_add_pi16(_m_psrawi(a_.m64, 1), _m_psrawi(b_.m64, 1))); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (((a_.values >> HEDLEY_STATIC_CAST(int16_t, 1)) + (b_.values >> HEDLEY_STATIC_CAST(int16_t, 1))) + ((a_.values | b_.values) & HEDLEY_STATIC_CAST(int16_t, 1))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (((a_.values[i] >> HEDLEY_STATIC_CAST(int16_t, 1)) + (b_.values[i] >> HEDLEY_STATIC_CAST(int16_t, 1))) + ((a_.values[i] | b_.values[i]) & HEDLEY_STATIC_CAST(int16_t, 1))); + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhadd_s16 + #define vrhadd_s16(a, b) simde_vrhadd_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vrhadd_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhadd_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_add_pi32(_m_pand(_m_por(a_.m64, b_.m64), _mm_set1_pi32(HEDLEY_STATIC_CAST(int32_t, 1))), + _mm_add_pi32(_m_psradi(a_.m64, 1), _m_psradi(b_.m64, 1))); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (((a_.values >> HEDLEY_STATIC_CAST(int32_t, 1)) + (b_.values >> HEDLEY_STATIC_CAST(int32_t, 1))) + ((a_.values | b_.values) & HEDLEY_STATIC_CAST(int32_t, 1))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (((a_.values[i] >> HEDLEY_STATIC_CAST(int32_t, 1)) + (b_.values[i] >> HEDLEY_STATIC_CAST(int32_t, 1))) + ((a_.values[i] | b_.values[i]) & HEDLEY_STATIC_CAST(int32_t, 1))); + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhadd_s32 + #define vrhadd_s32(a, b) simde_vrhadd_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vrhadd_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhadd_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (((a_.values >> HEDLEY_STATIC_CAST(uint8_t, 1)) + (b_.values >> HEDLEY_STATIC_CAST(uint8_t, 1))) + ((a_.values | b_.values) & HEDLEY_STATIC_CAST(uint8_t, 1))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (((a_.values[i] >> HEDLEY_STATIC_CAST(uint8_t, 1)) + (b_.values[i] >> HEDLEY_STATIC_CAST(uint8_t, 1))) + ((a_.values[i] | b_.values[i]) & HEDLEY_STATIC_CAST(uint8_t, 1))); + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhadd_u8 + #define vrhadd_u8(a, b) simde_vrhadd_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vrhadd_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhadd_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_add_pi16(_m_pand(_m_por(a_.m64, b_.m64), _mm_set1_pi16(HEDLEY_STATIC_CAST(int16_t, 1))), + _mm_add_pi16(_mm_srli_pi16(a_.m64, 1), _mm_srli_pi16(b_.m64, 1))); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (((a_.values >> HEDLEY_STATIC_CAST(uint16_t, 1)) + (b_.values >> HEDLEY_STATIC_CAST(uint16_t, 1))) + ((a_.values | b_.values) & HEDLEY_STATIC_CAST(uint16_t, 1))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (((a_.values[i] >> HEDLEY_STATIC_CAST(uint16_t, 1)) + (b_.values[i] >> HEDLEY_STATIC_CAST(uint16_t, 1))) + ((a_.values[i] | b_.values[i]) & HEDLEY_STATIC_CAST(uint16_t, 1))); + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhadd_u16 + #define vrhadd_u16(a, b) simde_vrhadd_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vrhadd_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhadd_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_add_pi32(_m_pand(_m_por(a_.m64, b_.m64), _mm_set1_pi32(HEDLEY_STATIC_CAST(int32_t, 1))), + _mm_add_pi32(_mm_srli_pi32(a_.m64, 1), _mm_srli_pi32(b_.m64, 1))); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (((a_.values >> HEDLEY_STATIC_CAST(uint32_t, 1)) + (b_.values >> HEDLEY_STATIC_CAST(uint32_t, 1))) + ((a_.values | b_.values) & HEDLEY_STATIC_CAST(uint32_t, 1))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (((a_.values[i] >> HEDLEY_STATIC_CAST(uint32_t, 1)) + (b_.values[i] >> HEDLEY_STATIC_CAST(uint32_t, 1))) + ((a_.values[i] | b_.values[i]) & HEDLEY_STATIC_CAST(uint32_t, 1))); + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhadd_u32 + #define vrhadd_u32(a, b) simde_vrhadd_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vrhaddq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhaddq_s8(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + const __m128i msb = _mm_set1_epi8(HEDLEY_STATIC_CAST(int8_t, -128)); /* 0x80 */ + r_.m128i = _mm_xor_si128(_mm_avg_epu8(_mm_xor_si128(a_.m128i, msb), _mm_xor_si128(b_.m128i, msb)), msb); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + const v128_t msb = wasm_i8x16_splat(HEDLEY_STATIC_CAST(int8_t, -128)); /* 0x80 */ + r_.v128 = wasm_v128_xor(wasm_u8x16_avgr(wasm_v128_xor(a_.v128, msb), wasm_v128_xor(b_.v128, msb)), msb); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (((a_.values >> HEDLEY_STATIC_CAST(int8_t, 1)) + (b_.values >> HEDLEY_STATIC_CAST(int8_t, 1))) + ((a_.values | b_.values) & HEDLEY_STATIC_CAST(int8_t, 1))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (((a_.values[i] >> HEDLEY_STATIC_CAST(int8_t, 1)) + (b_.values[i] >> HEDLEY_STATIC_CAST(int8_t, 1))) + ((a_.values[i] | b_.values[i]) & HEDLEY_STATIC_CAST(int8_t, 1))); + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhaddq_s8 + #define vrhaddq_s8(a, b) simde_vrhaddq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vrhaddq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhaddq_s16(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + const __m128i msb = _mm_set1_epi16(HEDLEY_STATIC_CAST(int16_t, -32768)); /* 0x8000 */ + r_.m128i = _mm_xor_si128(_mm_avg_epu16(_mm_xor_si128(a_.m128i, msb), _mm_xor_si128(b_.m128i, msb)), msb); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + const v128_t msb = wasm_i16x8_splat(HEDLEY_STATIC_CAST(int16_t, -32768)); /* 0x8000 */ + r_.v128 = wasm_v128_xor(wasm_u16x8_avgr(wasm_v128_xor(a_.v128, msb), wasm_v128_xor(b_.v128, msb)), msb); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (((a_.values >> HEDLEY_STATIC_CAST(int16_t, 1)) + (b_.values >> HEDLEY_STATIC_CAST(int16_t, 1))) + ((a_.values | b_.values) & HEDLEY_STATIC_CAST(int16_t, 1))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (((a_.values[i] >> HEDLEY_STATIC_CAST(int16_t, 1)) + (b_.values[i] >> HEDLEY_STATIC_CAST(int16_t, 1))) + ((a_.values[i] | b_.values[i]) & HEDLEY_STATIC_CAST(int16_t, 1))); + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhaddq_s16 + #define vrhaddq_s16(a, b) simde_vrhaddq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vrhaddq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhaddq_s32(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_add_epi32(_mm_and_si128(_mm_or_si128(a_.m128i, b_.m128i), _mm_set1_epi32(1)), + _mm_add_epi32(_mm_srai_epi32(a_.m128i, 1), _mm_srai_epi32(b_.m128i, 1))); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_add(wasm_v128_and(wasm_v128_or(a_.v128, b_.v128), wasm_i32x4_splat(1)), + wasm_i32x4_add(wasm_i32x4_shr(a_.v128, 1), wasm_i32x4_shr(b_.v128, 1))); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (((a_.values >> HEDLEY_STATIC_CAST(int32_t, 1)) + (b_.values >> HEDLEY_STATIC_CAST(int32_t, 1))) + ((a_.values | b_.values) & HEDLEY_STATIC_CAST(int32_t, 1))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (((a_.values[i] >> HEDLEY_STATIC_CAST(int32_t, 1)) + (b_.values[i] >> HEDLEY_STATIC_CAST(int32_t, 1))) + ((a_.values[i] | b_.values[i]) & HEDLEY_STATIC_CAST(int32_t, 1))); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhaddq_s32 + #define vrhaddq_s32(a, b) simde_vrhaddq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vrhaddq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhaddq_u8(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_avg_epu8(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u8x16_avgr(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (a_.values | b_.values) - ((a_.values ^ b_.values) >> HEDLEY_STATIC_CAST(uint8_t, 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] | b_.values[i]) - ((a_.values[i] ^ b_.values[i]) >> HEDLEY_STATIC_CAST(uint8_t, 1)); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhaddq_u8 + #define vrhaddq_u8(a, b) simde_vrhaddq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vrhaddq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhaddq_u16(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_avg_epu16(a_.m128i, b_.m128i); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_u16x8_avgr(a_.v128, b_.v128); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (a_.values | b_.values) - ((a_.values ^ b_.values) >> HEDLEY_STATIC_CAST(uint16_t, 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] | b_.values[i]) - ((a_.values[i] ^ b_.values[i]) >> HEDLEY_STATIC_CAST(uint16_t, 1)); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhaddq_u16 + #define vrhaddq_u16(a, b) simde_vrhaddq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vrhaddq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrhaddq_u32(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_sub_epi32(_mm_or_si128(a_.m128i, b_.m128i), _mm_srli_epi32(_mm_xor_si128(a_.m128i, b_.m128i), 1)); + #elif defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_sub(wasm_v128_or(a_.v128, b_.v128), wasm_u32x4_shr(wasm_v128_xor(a_.v128, b_.v128), 1)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = (a_.values | b_.values) - ((a_.values ^ b_.values) >> HEDLEY_STATIC_CAST(uint32_t, 1)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] | b_.values[i]) - ((a_.values[i] ^ b_.values[i]) >> HEDLEY_STATIC_CAST(uint32_t, 1)); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrhaddq_u32 + #define vrhaddq_u32(a, b) simde_vrhaddq_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_RHADD_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rhadd.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rnd.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_RND_H) +#define SIMDE_ARM_NEON_RND_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vrnd_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) + return vrnd_f32(a); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_truncf(a_.values[i]); + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrnd_f32 + #define vrnd_f32(a) simde_vrnd_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vrnd_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrnd_f64(a); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_trunc(a_.values[i]); + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrnd_f64 + #define vrnd_f64(a) simde_vrnd_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vrndq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) + return vrndq_f32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_trunc(a); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128 = _mm_round_ps(a_.m128, _MM_FROUND_TO_ZERO); + #elif defined(SIMDE_X86_SVML_NATIVE) && defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_trunc_ps(a_.m128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_truncf(a_.values[i]); + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrndq_f32 + #define vrndq_f32(a) simde_vrndq_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vrndq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrndq_f64(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_trunc(a); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128d = _mm_round_pd(a_.m128d, _MM_FROUND_TO_ZERO); + #elif defined(SIMDE_X86_SVML_NATIVE) && defined(SIMDE_X86_SSE_NATIVE) + r_.m128d = _mm_trunc_ps(a_.m128d); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_trunc(a_.values[i]); + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrndq_f64 + #define vrndq_f64(a) simde_vrndq_f64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_RND_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rnd.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rndm.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020-2021 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_RNDM_H) +#define SIMDE_ARM_NEON_RNDM_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vrndm_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) + return vrndm_f32(a); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_floorf(a_.values[i]); + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrndm_f32 + #define vrndm_f32(a) simde_vrndm_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vrndm_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrndm_f64(a); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_floor(a_.values[i]); + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrndm_f64 + #define vrndm_f64(a) simde_vrndm_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vrndmq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) + return vrndmq_f32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_floor(a); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128 = _mm_round_ps(a_.m128, _MM_FROUND_TO_NEG_INF); + #elif defined(SIMDE_X86_SVML_NATIVE) && defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_floor_ps(a_.m128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_floorf(a_.values[i]); + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrndmq_f32 + #define vrndmq_f32(a) simde_vrndmq_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vrndmq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrndmq_f64(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_floor(a); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128d = _mm_round_pd(a_.m128d, _MM_FROUND_TO_NEG_INF); + #elif defined(SIMDE_X86_SVML_NATIVE) && defined(SIMDE_X86_SSE_NATIVE) + r_.m128d = _mm_floor_pd(a_.m128d); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_floor(a_.values[i]); + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrndmq_f64 + #define vrndmq_f64(a) simde_vrndmq_f64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_RNDM_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rndm.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rndi.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020-2021 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_RNDI_H) +#define SIMDE_ARM_NEON_RNDI_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vrndi_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && !defined(SIMDE_BUG_GCC_95399) + return vrndi_f32(a); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_nearbyintf(a_.values[i]); + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrndi_f32 + #define vrndi_f32(a) simde_vrndi_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vrndi_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_BUG_GCC_95399) + return vrndi_f64(a); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_nearbyint(a_.values[i]); + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrndi_f64 + #define vrndi_f64(a) simde_vrndi_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vrndiq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) && !defined(SIMDE_BUG_GCC_95399) + return vrndiq_f32(a); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128 = _mm_round_ps(a_.m128, _MM_FROUND_CUR_DIRECTION); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_nearbyintf(a_.values[i]); + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrndiq_f32 + #define vrndiq_f32(a) simde_vrndiq_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vrndiq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && !defined(SIMDE_BUG_GCC_95399) + return vrndiq_f64(a); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128d = _mm_round_pd(a_.m128d, _MM_FROUND_CUR_DIRECTION); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_nearbyint(a_.values[i]); + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrndiq_f64 + #define vrndiq_f64(a) simde_vrndiq_f64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_RNDI_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rndi.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rndn.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020-2021 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_RNDN_H) +#define SIMDE_ARM_NEON_RNDN_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vrndn_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) + return vrndn_f32(a); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_roundevenf(a_.values[i]); + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrndn_f32 + #define vrndn_f32(a) simde_vrndn_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vrndn_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrndn_f64(a); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_roundeven(a_.values[i]); + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrndn_f64 + #define vrndn_f64(a) simde_vrndn_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vrndnq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) + return vrndnq_f32(a); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128 = _mm_round_ps(a_.m128, _MM_FROUND_TO_NEAREST_INT); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_roundevenf(a_.values[i]); + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrndnq_f32 + #define vrndnq_f32(a) simde_vrndnq_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vrndnq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrndnq_f64(a); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128d = _mm_round_pd(a_.m128d, _MM_FROUND_TO_NEAREST_INT); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_roundeven(a_.values[i]); + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrndnq_f64 + #define vrndnq_f64(a) simde_vrndnq_f64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_RNDN_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rndn.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rndp.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020-2021 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_RNDP_H) +#define SIMDE_ARM_NEON_RNDP_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vrndp_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) + return vrndp_f32(a); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_ceilf(a_.values[i]); + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrndp_f32 + #define vrndp_f32(a) simde_vrndp_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vrndp_f64(simde_float64x1_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrndp_f64(a); + #else + simde_float64x1_private + r_, + a_ = simde_float64x1_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_ceil(a_.values[i]); + } + + return simde_float64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrndp_f64 + #define vrndp_f64(a) simde_vrndp_f64(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vrndpq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V8_NATIVE) + return vrndpq_f32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_ceil(a); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128 = _mm_round_ps(a_.m128, _MM_FROUND_TO_POS_INF); + #elif defined(SIMDE_X86_SVML_NATIVE) && defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_ceil_ps(a_.m128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_ceilf(a_.values[i]); + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrndpq_f32 + #define vrndpq_f32(a) simde_vrndpq_f32(a) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vrndpq_f64(simde_float64x2_t a) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vrndpq_f64(a); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + return vec_ceil(a); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) + r_.m128d = _mm_round_pd(a_.m128d, _MM_FROUND_TO_POS_INF); + #elif defined(SIMDE_X86_SVML_NATIVE) && defined(SIMDE_X86_SSE_NATIVE) + r_.m128d = _mm_ceil_pd(a_.m128d); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_math_ceil(a_.values[i]); + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vrndpq_f64 + #define vrndpq_f64(a) simde_vrndpq_f64(a) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_RNDP_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rndp.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rshl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_RSHL_H) +#define SIMDE_ARM_NEON_RSHL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* Notes from the implementer (Christopher Moore aka rosbif) + * + * I have tried to exactly reproduce the documented behaviour of the + * ARM NEON rshl and rshlq intrinsics. + * This is complicated for the following reasons:- + * + * a) Negative shift counts shift right. + * + * b) Only the low byte of the shift count is used but the shift count + * is not limited to 8-bit values (-128 to 127). + * + * c) Overflow must be avoided when rounding, together with sign change + * warning/errors in the C versions. + * + * d) Intel SIMD is not nearly as complete as NEON and AltiVec. + * There were no intrisics with a vector shift count before AVX2 which + * only has 32 and 64-bit logical ones and only a 32-bit arithmetic + * one. The others need AVX512. There are no 8-bit shift intrinsics at + * all, even with a scalar shift count. It is surprising to use AVX2 + * and even AVX512 to implement a 64-bit vector operation. + * + * e) Many shift implementations, and the C standard, do not treat a + * shift count >= the object's size in bits as one would expect. + * (Personally I feel that > is silly but == can be useful.) + * + * Note that even the C17/18 standard does not define the behaviour of + * a right shift of a negative value. + * However Evan and I agree that all compilers likely to be used + * implement this as an arithmetic right shift with sign extension. + * If this is not the case it could be replaced by a logical right shift + * if negative values are complemented before and after the shift. + * + * Some of the SIMD translations may be slower than the portable code, + * particularly those for vectors with only one or two elements. + * But I had fun writing them ;-) + * + */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vrshl_s8 (const simde_int8x8_t a, const simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshl_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi16(zero, zero); + __m128i a128 = _mm_cvtepi8_epi16(_mm_movpi64_epi64(a_.m64)); + __m128i b128 = _mm_cvtepi8_epi16(_mm_movpi64_epi64(b_.m64)); + __m128i a128_shr = _mm_srav_epi16(a128, _mm_xor_si128(b128, ff)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi16(a128, b128), + _mm_srai_epi16(_mm_sub_epi16(a128_shr, ff), 1), + _mm_cmpgt_epi16(zero, b128)); + r_.m64 = _mm_movepi64_pi64(_mm_cvtepi16_epi8(r128)); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m256i zero = _mm256_setzero_si256(); + const __m256i ff = _mm256_cmpeq_epi32(zero, zero); + __m256i a256 = _mm256_cvtepi8_epi32(_mm_movpi64_epi64(a_.m64)); + __m256i b256 = _mm256_cvtepi8_epi32(_mm_movpi64_epi64(b_.m64)); + __m256i a256_shr = _mm256_srav_epi32(a256, _mm256_xor_si256(b256, ff)); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi32(a256, b256), + _mm256_srai_epi32(_mm256_sub_epi32(a256_shr, ff), 1), + _mm256_cmpgt_epi32(zero, b256)); + r256 = _mm256_shuffle_epi8(r256, _mm256_set1_epi32(0x0C080400)); + r_.m64 = _mm_set_pi32(_mm256_extract_epi32(r256, 4), _mm256_extract_epi32(r256, 0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, + (simde_math_abs(b_.values[i]) >= 8) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + ((a_.values[i] + (1 << (-b_.values[i] - 1))) >> -b_.values[i])); + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshl_s8 + #define vrshl_s8(a, b) simde_vrshl_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vrshl_s16 (const simde_int16x4_t a, const simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshl_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi32(zero, zero); + __m128i a128 = _mm_cvtepi16_epi32(_mm_movpi64_epi64(a_.m64)); + __m128i b128 = _mm_cvtepi16_epi32(_mm_movpi64_epi64(b_.m64)); + b128 = _mm_srai_epi32(_mm_slli_epi32(b128, 24), 24); + __m128i a128_shr = _mm_srav_epi32(a128, _mm_xor_si128(b128, ff)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi32(a128, b128), + _mm_srai_epi32(_mm_sub_epi32(a128_shr, ff), 1), + _mm_cmpgt_epi32(zero, b128)); + r_.m64 = _mm_movepi64_pi64(_mm_shuffle_epi8(r128, _mm_set1_epi64x(0x0D0C090805040100))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, + (simde_math_abs(b_.values[i]) >= 16) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + ((a_.values[i] + (1 << (-b_.values[i] - 1))) >> -b_.values[i])); + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshl_s16 + #define vrshl_s16(a, b) simde_vrshl_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vrshl_s32 (const simde_int32x2_t a, const simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshl_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi32(zero, zero); + __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + b128 = _mm_srai_epi32(_mm_slli_epi32(b128, 24), 24); + __m128i a128_shr = _mm_srav_epi32(a128, _mm_xor_si128(b128, ff)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi32(a128, b128), + _mm_srai_epi32(_mm_sub_epi32(a128_shr, ff), 1), + _mm_cmpgt_epi32(zero, b128)); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, + (simde_math_abs(b_.values[i]) >= 32) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + ((a_.values[i] + (1 << (-b_.values[i] - 1))) >> -b_.values[i])); + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshl_s32 + #define vrshl_s32(a, b) simde_vrshl_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vrshl_s64 (const simde_int64x1_t a, const simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshl_s64(a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + #if defined(SIMDE_X86_AVX512F_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi64(zero, zero); + __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + b128 = _mm_srai_epi64(_mm_slli_epi64(b128, 56), 56); + __m128i a128_shr = _mm_srav_epi64(a128, _mm_xor_si128(b128, ff)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi64(a128, b128), + _mm_srai_epi64(_mm_sub_epi64(a128_shr, ff), 1), + _mm_cmpgt_epi64(zero, b128)); + r_.m64 = _mm_movepi64_pi64(r128); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ones = _mm_set1_epi64x(1); + __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + __m128i maska = _mm_cmpgt_epi64(zero, a128); + __m128i b128_abs = _mm_and_si128(_mm_abs_epi8(b128), _mm_set1_epi64x(0xFF)); + __m128i a128_rnd = _mm_and_si128(_mm_srlv_epi64(a128, _mm_sub_epi64(b128_abs, ones)), ones); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi64(a128, b128_abs), + _mm_add_epi64(_mm_xor_si128(_mm_srlv_epi64(_mm_xor_si128(a128, maska), b128_abs), maska), a128_rnd), + _mm_cmpgt_epi64(zero, _mm_slli_epi64(b128, 56))); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(int64_t, + (simde_math_llabs(b_.values[i]) >= 64) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + ((a_.values[i] + (INT64_C(1) << (-b_.values[i] - 1))) >> -b_.values[i])); + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshl_s64 + #define vrshl_s64(a, b) simde_vrshl_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vrshl_u8 (const simde_uint8x8_t a, const simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshl_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a); + simde_int8x8_private b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi16(zero, zero); + __m128i a128 = _mm_cvtepu8_epi16(_mm_movpi64_epi64(a_.m64)); + __m128i b128 = _mm_cvtepi8_epi16(_mm_movpi64_epi64(b_.m64)); + __m128i a128_shr = _mm_srlv_epi16(a128, _mm_xor_si128(b128, ff)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi16(a128, b128), + _mm_srli_epi16(_mm_sub_epi16(a128_shr, ff), 1), + _mm_cmpgt_epi16(zero, b128)); + r_.m64 = _mm_movepi64_pi64(_mm_cvtepi16_epi8(r128)); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m256i zero = _mm256_setzero_si256(); + const __m256i ff = _mm256_cmpeq_epi32(zero, zero); + __m256i a256 = _mm256_cvtepu8_epi32(_mm_movpi64_epi64(a_.m64)); + __m256i b256 = _mm256_cvtepi8_epi32(_mm_movpi64_epi64(b_.m64)); + __m256i a256_shr = _mm256_srlv_epi32(a256, _mm256_xor_si256(b256, ff)); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi32(a256, b256), + _mm256_srli_epi32(_mm256_sub_epi32(a256_shr, ff), 1), + _mm256_cmpgt_epi32(zero, b256)); + r256 = _mm256_shuffle_epi8(r256, _mm256_set1_epi32(0x0C080400)); + r_.m64 = _mm_set_pi32(_mm256_extract_epi32(r256, 4), _mm256_extract_epi32(r256, 0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, + (b_.values[i] >= 8) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (b_.values[i] >= -8) ? (((b_.values[i] == -8) ? 0 : (a_.values[i] >> -b_.values[i])) + ((a_.values[i] >> (-b_.values[i] - 1)) & 1)) : + 0); + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshl_u8 + #define vrshl_u8(a, b) simde_vrshl_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vrshl_u16 (const simde_uint16x4_t a, const simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshl_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a); + simde_int16x4_private b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi32(zero, zero); + __m128i a128 = _mm_cvtepu16_epi32(_mm_movpi64_epi64(a_.m64)); + __m128i b128 = _mm_cvtepi16_epi32(_mm_movpi64_epi64(b_.m64)); + b128 = _mm_srai_epi32(_mm_slli_epi32(b128, 24), 24); + __m128i a128_shr = _mm_srlv_epi32(a128, _mm_xor_si128(b128, ff)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi32(a128, b128), + _mm_srli_epi32(_mm_sub_epi32(a128_shr, ff), 1), + _mm_cmpgt_epi32(zero, b128)); + r_.m64 = _mm_movepi64_pi64(_mm_shuffle_epi8(r128, _mm_set1_epi64x(0x0D0C090805040100))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, + (b_.values[i] >= 16) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (b_.values[i] >= -16) ? (((b_.values[i] == -16) ? 0 : (a_.values[i] >> -b_.values[i])) + ((a_.values[i] >> (-b_.values[i] - 1)) & 1)) : + 0); + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshl_u16 + #define vrshl_u16(a, b) simde_vrshl_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vrshl_u32 (const simde_uint32x2_t a, const simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshl_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a); + simde_int32x2_private b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi32(zero, zero); + __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + b128 = _mm_srai_epi32(_mm_slli_epi32(b128, 24), 24); + __m128i a128_shr = _mm_srlv_epi32(a128, _mm_xor_si128(b128, ff)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi32(a128, b128), + _mm_srli_epi32(_mm_sub_epi32(a128_shr, ff), 1), + _mm_cmpgt_epi32(zero, b128)); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = + (b_.values[i] >= 32) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (b_.values[i] >= -32) ? (((b_.values[i] == -32) ? 0 : (a_.values[i] >> -b_.values[i])) + ((a_.values[i] >> (-b_.values[i] - 1)) & 1)) : + 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshl_u32 + #define vrshl_u32(a, b) simde_vrshl_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vrshl_u64 (const simde_uint64x1_t a, const simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshl_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a); + simde_int64x1_private b_ = simde_int64x1_to_private(b); + + #if defined(SIMDE_X86_AVX512F_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi64(zero, zero); + __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + b128 = _mm_srai_epi64(_mm_slli_epi64(b128, 56), 56); + __m128i a128_shr = _mm_srlv_epi64(a128, _mm_xor_si128(b128, ff)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi64(a128, b128), + _mm_srli_epi64(_mm_sub_epi64(a128_shr, ff), 1), + _mm_cmpgt_epi64(zero, b128)); + r_.m64 = _mm_movepi64_pi64(r128); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + const __m128i ones = _mm_set1_epi64x(1); + const __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + __m128i b128_abs = _mm_and_si128(_mm_abs_epi8(b128), _mm_set1_epi64x(0xFF)); + __m128i a128_shr = _mm_srlv_epi64(a128, _mm_sub_epi64(b128_abs, ones)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi64(a128, b128_abs), + _mm_srli_epi64(_mm_add_epi64(a128_shr, ones), 1), + _mm_cmpgt_epi64(_mm_setzero_si128(), _mm_slli_epi64(b128, 56))); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = + (b_.values[i] >= 64) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (b_.values[i] >= -64) ? (((b_.values[i] == -64) ? 0 : (a_.values[i] >> -b_.values[i])) + ((a_.values[i] >> (-b_.values[i] - 1)) & 1)) : + 0; + } + #endif + + return simde_uint64x1_from_private(r_); +#endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshl_u64 + #define vrshl_u64(a, b) simde_vrshl_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vrshlq_s8 (const simde_int8x16_t a, const simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshlq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + const SIMDE_POWER_ALTIVEC_VECTOR( signed char) zero = vec_splats(HEDLEY_STATIC_CAST( signed char, 0)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) ones = vec_splats(HEDLEY_STATIC_CAST(unsigned char, 1)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) max = vec_splats(HEDLEY_STATIC_CAST(unsigned char, 8)); + SIMDE_POWER_ALTIVEC_VECTOR(signed char) a_shr; + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) b_abs; + + b_abs = HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_abs(b)); + a_shr = vec_sra(a, vec_sub(b_abs, ones)); + return vec_and(vec_sel(vec_sl(a, b_abs), + vec_add(vec_sra(a_shr, ones), vec_and(a_shr, HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), ones))), + vec_cmplt(b, zero)), + vec_cmplt(b_abs, max)); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + const __m256i zero = _mm256_setzero_si256(); + const __m256i ff = _mm256_cmpeq_epi16(zero, zero); + __m256i a256 = _mm256_cvtepi8_epi16(a_.m128i); + __m256i b256 = _mm256_cvtepi8_epi16(b_.m128i); + __m256i a256_shr = _mm256_srav_epi16(a256, _mm256_xor_si256(b256, ff)); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi16(a256, b256), + _mm256_srai_epi16(_mm256_sub_epi16(a256_shr, ff), 1), + _mm256_cmpgt_epi16(zero, b256)); + r_.m128i = _mm256_cvtepi16_epi8(r256); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, + (simde_math_abs(b_.values[i]) >= 8) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + ((a_.values[i] + (1 << (-b_.values[i] - 1))) >> -b_.values[i])); + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshlq_s8 + #define vrshlq_s8(a, b) simde_vrshlq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vrshlq_s16 (const simde_int16x8_t a, const simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshlq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + const SIMDE_POWER_ALTIVEC_VECTOR( signed short) zero = vec_splats(HEDLEY_STATIC_CAST( signed short, 0)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) ones = vec_splats(HEDLEY_STATIC_CAST(unsigned short, 1)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) shift = vec_splats(HEDLEY_STATIC_CAST(unsigned short, 16 - 8)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) max = vec_splats(HEDLEY_STATIC_CAST(unsigned short, 16)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) ff = vec_splats(HEDLEY_STATIC_CAST(unsigned short, 0xFF)); + SIMDE_POWER_ALTIVEC_VECTOR(signed short) a_shr; + SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) b_abs; + + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + ff); + a_shr = vec_sra(a, vec_sub(b_abs, ones)); + return vec_and(vec_sel(vec_sl(a, b_abs), + vec_add(vec_sra(a_shr, ones), vec_and(a_shr, HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed short), ones))), + vec_cmplt(vec_sl(b, shift), zero)), + vec_cmplt(b_abs, max)); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi16(zero, zero); + __m128i B = _mm_srai_epi16(_mm_slli_epi16(b_.m128i, 8), 8); + __m128i a_shr = _mm_srav_epi16(a_.m128i, _mm_xor_si128(B, ff)); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi16(a_.m128i, B), + _mm_srai_epi16(_mm_sub_epi16(a_shr, ff), 1), + _mm_cmpgt_epi16(zero, B)); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_ARCH_AMD64) + const __m256i zero = _mm256_setzero_si256(); + const __m256i ff = _mm256_cmpeq_epi32(zero, zero); + __m256i a256 = _mm256_cvtepi16_epi32(a_.m128i); + __m256i b256 = _mm256_cvtepi16_epi32(b_.m128i); + b256 = _mm256_srai_epi32(_mm256_slli_epi32(b256, 24), 24); + __m256i a256_shr = _mm256_srav_epi32(a256, _mm256_xor_si256(b256, ff)); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi32(a256, b256), + _mm256_srai_epi32(_mm256_sub_epi32(a256_shr, ff), 1), + _mm256_cmpgt_epi32(zero, b256)); + r256 = _mm256_shuffle_epi8(r256, _mm256_set1_epi64x(0x0D0C090805040100)); + r_.m128i = _mm_set_epi64x(_mm256_extract_epi64(r256, 2), _mm256_extract_epi64(r256, 0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, + (simde_math_abs(b_.values[i]) >= 16) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + ((a_.values[i] + (1 << (-b_.values[i] - 1))) >> -b_.values[i])); + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshlq_s16 + #define vrshlq_s16(a, b) simde_vrshlq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vrshlq_s32 (const simde_int32x4_t a, const simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshlq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + const SIMDE_POWER_ALTIVEC_VECTOR( signed int) zero = vec_splats(HEDLEY_STATIC_CAST( signed int, 0)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) ones = vec_splats(HEDLEY_STATIC_CAST(unsigned int, 1)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) shift = vec_splats(HEDLEY_STATIC_CAST(unsigned int, 32 - 8)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) max = vec_splats(HEDLEY_STATIC_CAST(unsigned int, 32)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) ff = vec_splats(HEDLEY_STATIC_CAST(unsigned int, 0xFF)); + SIMDE_POWER_ALTIVEC_VECTOR(signed int) a_shr; + SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) b_abs; + + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + ff); + a_shr = vec_sra(a, vec_sub(b_abs, ones)); + return vec_and(vec_sel(vec_sl(a, b_abs), + vec_add(vec_sra(a_shr, ones), vec_and(a_shr, HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed int), ones))), + vec_cmplt(vec_sl(b, shift), zero)), + vec_cmplt(b_abs, max)); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi32(zero, zero); + __m128i B = _mm_srai_epi32(_mm_slli_epi32(b_.m128i, 24), 24); + __m128i a_shr = _mm_srav_epi32(a_.m128i, _mm_xor_si128(B, ff)); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi32(a_.m128i, B), + _mm_srai_epi32(_mm_sub_epi32(a_shr, ff), 1), + _mm_cmpgt_epi32(zero, B)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, + (simde_math_abs(b_.values[i]) >= 32) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + ((a_.values[i] + (1 << (-b_.values[i] - 1))) >> -b_.values[i])); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshlq_s32 + #define vrshlq_s32(a, b) simde_vrshlq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vrshlq_s64 (const simde_int64x2_t a, const simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshlq_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + const SIMDE_POWER_ALTIVEC_VECTOR( signed long long) zero = vec_splats(HEDLEY_STATIC_CAST( signed long long, 0)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) ones = vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 1)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) shift = vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 64 - 8)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) max = vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 64)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) ff = vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 0xFF)); + SIMDE_POWER_ALTIVEC_VECTOR(signed long long) a_shr; + SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) b_abs; + + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + ff); + a_shr = vec_sra(a, vec_sub(b_abs, ones)); + + HEDLEY_DIAGNOSTIC_PUSH + #if defined(SIMDE_BUG_CLANG_46770) + SIMDE_DIAGNOSTIC_DISABLE_VECTOR_CONVERSION_ + #endif + return vec_and(vec_sel(vec_sl(a, b_abs), + vec_add(vec_sra(a_shr, ones), vec_and(a_shr, HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed long long), ones))), + vec_cmplt(vec_sl(b, shift), zero)), + vec_cmplt(b_abs, max)); + HEDLEY_DIAGNOSTIC_POP + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_X86_AVX512F_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi32(zero, zero); + __m128i B = _mm_srai_epi64(_mm_slli_epi64(b_.m128i, 56), 56); + __m128i a_shr = _mm_srav_epi64(a_.m128i, _mm_xor_si128(B, ff)); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi64(a_.m128i, B), + _mm_srai_epi64(_mm_sub_epi64(a_shr, ff), 1), + _mm_cmpgt_epi64(zero, B)); + #elif defined(SIMDE_X86_AVX2_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ones = _mm_set1_epi64x(1); + __m128i maska = _mm_cmpgt_epi64(zero, a_.m128i); + __m128i b_abs = _mm_and_si128(_mm_abs_epi8(b_.m128i), _mm_set1_epi64x(0xFF)); + __m128i a_rnd = _mm_and_si128(_mm_srlv_epi64(a_.m128i, _mm_sub_epi64(b_abs, ones)), ones); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi64(a_.m128i, b_abs), + _mm_add_epi64(_mm_xor_si128(_mm_srlv_epi64(_mm_xor_si128(a_.m128i, maska), b_abs), maska), a_rnd), + _mm_cmpgt_epi64(zero, _mm_slli_epi64(b_.m128i, 56))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(int64_t, + (simde_math_llabs(b_.values[i]) >= 64) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + ((a_.values[i] + (INT64_C(1) << (-b_.values[i] - 1))) >> -b_.values[i])); + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshlq_s64 + #define vrshlq_s64(a, b) simde_vrshlq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vrshlq_u8 (const simde_uint8x16_t a, const simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshlq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + const SIMDE_POWER_ALTIVEC_VECTOR( signed char) zero = vec_splats(HEDLEY_STATIC_CAST( signed char, 0)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) ones = vec_splats(HEDLEY_STATIC_CAST(unsigned char, 1)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) max = vec_splats(HEDLEY_STATIC_CAST(unsigned char, 8)); + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) b_abs, b_abs_dec, a_shr; + + b_abs = HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_abs(b)); + b_abs_dec = vec_sub(b_abs, ones); + a_shr = vec_and(vec_sr(a, b_abs_dec), vec_cmplt(b_abs_dec, max)); + return vec_sel(vec_and(vec_sl(a, b_abs), vec_cmplt(b_abs, max)), + vec_sr(vec_add(a_shr, ones), ones), + vec_cmplt(b, zero)); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a); + simde_int8x16_private b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + const __m256i zero = _mm256_setzero_si256(); + const __m256i ff = _mm256_cmpeq_epi32(zero, zero); + __m256i a256 = _mm256_cvtepu8_epi16(a_.m128i); + __m256i b256 = _mm256_cvtepi8_epi16(b_.m128i); + __m256i a256_shr = _mm256_srlv_epi16(a256, _mm256_xor_si256(b256, ff)); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi16(a256, b256), + _mm256_srli_epi16(_mm256_sub_epi16(a256_shr, ff), 1), + _mm256_cmpgt_epi16(zero, b256)); + r_.m128i = _mm256_cvtepi16_epi8(r256); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, + (b_.values[i] >= 8) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (b_.values[i] >= -8) ? (((b_.values[i] == -8) ? 0 : (a_.values[i] >> -b_.values[i])) + ((a_.values[i] >> (-b_.values[i] - 1)) & 1)) : + 0); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshlq_u8 + #define vrshlq_u8(a, b) simde_vrshlq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vrshlq_u16 (const simde_uint16x8_t a, const simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshlq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + const SIMDE_POWER_ALTIVEC_VECTOR( signed short) zero = vec_splats(HEDLEY_STATIC_CAST( signed short, 0)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) ones = vec_splats(HEDLEY_STATIC_CAST(unsigned short, 1)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) shift = vec_splats(HEDLEY_STATIC_CAST(unsigned short, 16 - 8)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) max = vec_splats(HEDLEY_STATIC_CAST(unsigned short, 16)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) ff = vec_splats(HEDLEY_STATIC_CAST(unsigned short, 0xFF)); + SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) b_abs, b_abs_dec, a_shr; + + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + ff); + b_abs_dec = vec_sub(b_abs, ones); + a_shr = vec_and(vec_sr(a, b_abs_dec), vec_cmplt(b_abs_dec, max)); + return vec_sel(vec_and(vec_sl(a, b_abs), vec_cmplt(b_abs, max)), + vec_sr(vec_add(a_shr, ones), ones), + vec_cmplt(vec_sl(b, shift), zero)); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a); + simde_int16x8_private b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi16(zero, zero); + __m128i B = _mm_srai_epi16(_mm_slli_epi16(b_.m128i, 8), 8); + __m128i a_shr = _mm_srlv_epi16(a_.m128i, _mm_xor_si128(B, ff)); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi16(a_.m128i, B), + _mm_srli_epi16(_mm_sub_epi16(a_shr, ff), 1), + _mm_cmpgt_epi16(zero, B)); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_ARCH_AMD64) + const __m256i zero = _mm256_setzero_si256(); + const __m256i ff = _mm256_cmpeq_epi32(zero, zero); + __m256i a256 = _mm256_cvtepu16_epi32(a_.m128i); + __m256i b256 = _mm256_cvtepi16_epi32(b_.m128i); + b256 = _mm256_srai_epi32(_mm256_slli_epi32(b256, 24), 24); + __m256i a256_shr = _mm256_srlv_epi32(a256, _mm256_xor_si256(b256, ff)); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi32(a256, b256), + _mm256_srli_epi32(_mm256_sub_epi32(a256_shr, ff), 1), + _mm256_cmpgt_epi32(zero, b256)); + r256 = _mm256_shuffle_epi8(r256, _mm256_set1_epi64x(0x0D0C090805040100)); + r_.m128i = _mm_set_epi64x(_mm256_extract_epi64(r256, 2), _mm256_extract_epi64(r256, 0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, + (b_.values[i] >= 16) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (b_.values[i] >= -16) ? (((b_.values[i] == -16) ? 0 : (a_.values[i] >> -b_.values[i])) + ((a_.values[i] >> (-b_.values[i] - 1)) & 1)) : + 0); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshlq_u16 + #define vrshlq_u16(a, b) simde_vrshlq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vrshlq_u32 (const simde_uint32x4_t a, const simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshlq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + const SIMDE_POWER_ALTIVEC_VECTOR( signed int) zero = vec_splats(HEDLEY_STATIC_CAST( signed int, 0)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) ones = vec_splats(HEDLEY_STATIC_CAST(unsigned int, 1)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) shift = vec_splats(HEDLEY_STATIC_CAST(unsigned int, 32 - 8)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) max = vec_splats(HEDLEY_STATIC_CAST(unsigned int, 32)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) ff = vec_splats(HEDLEY_STATIC_CAST(unsigned int, 0xFF)); + SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) b_abs, b_abs_dec, a_shr; + + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + ff); + b_abs_dec = vec_sub(b_abs, ones); + a_shr = vec_and(vec_sr(a, b_abs_dec), vec_cmplt(b_abs_dec, max)); + return vec_sel(vec_and(vec_sl(a, b_abs), vec_cmplt(b_abs, max)), + vec_sr(vec_add(a_shr, ones), ones), + vec_cmplt(vec_sl(b, shift), zero)); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a); + simde_int32x4_private b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi32(zero, zero); + __m128i B = _mm_srai_epi32(_mm_slli_epi32(b_.m128i, 24), 24); + __m128i a_shr = _mm_srlv_epi32(a_.m128i, _mm_xor_si128(B, ff)); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi32(a_.m128i, B), + _mm_srli_epi32(_mm_sub_epi32(a_shr, ff), 1), + _mm_cmpgt_epi32(zero, B)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = + (b_.values[i] >= 32) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (b_.values[i] >= -32) ? (((b_.values[i] == -32) ? 0 : (a_.values[i] >> -b_.values[i])) + ((a_.values[i] >> (-b_.values[i] - 1)) & 1)) : + 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshlq_u32 + #define vrshlq_u32(a, b) simde_vrshlq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vrshlq_u64 (const simde_uint64x2_t a, const simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrshlq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + const SIMDE_POWER_ALTIVEC_VECTOR( signed long long) zero = vec_splats(HEDLEY_STATIC_CAST( signed long long, 0)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) ones = vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 1)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) shift = vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 64 - 8)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) max = vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 64)); + const SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) ff = vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 0xFF)); + SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) b_abs, b_abs_dec, a_shr; + + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + ff); + b_abs_dec = vec_sub(b_abs, ones); + a_shr = vec_and(vec_sr(a, b_abs_dec), vec_cmplt(b_abs_dec, max)); + HEDLEY_DIAGNOSTIC_PUSH + #if defined(SIMDE_BUG_CLANG_46770) + SIMDE_DIAGNOSTIC_DISABLE_VECTOR_CONVERSION_ + #endif + return vec_sel(vec_and(vec_sl(a, b_abs), vec_cmplt(b_abs, max)), + vec_sr(vec_add(a_shr, ones), ones), + vec_cmplt(vec_sl(b, shift), zero)); + HEDLEY_DIAGNOSTIC_POP + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a); + simde_int64x2_private b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_X86_AVX512F_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + const __m128i zero = _mm_setzero_si128(); + const __m128i ff = _mm_cmpeq_epi64(zero, zero); + __m128i B = _mm_srai_epi64(_mm_slli_epi64(b_.m128i, 56), 56); + __m128i a_shr = _mm_srlv_epi64(a_.m128i, _mm_xor_si128(B, ff)); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi64(a_.m128i, B), + _mm_srli_epi64(_mm_sub_epi64(a_shr, ff), 1), + _mm_cmpgt_epi64(zero, B)); + #elif defined(SIMDE_X86_AVX2_NATIVE) + const __m128i ones = _mm_set1_epi64x(1); + __m128i b_abs = _mm_and_si128(_mm_abs_epi8(b_.m128i), _mm_set1_epi64x(0xFF)); + __m128i a_shr = _mm_srlv_epi64(a_.m128i, _mm_sub_epi64(b_abs, ones)); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi64(a_.m128i, b_abs), + _mm_srli_epi64(_mm_add_epi64(a_shr, ones), 1), + _mm_cmpgt_epi64(_mm_setzero_si128(), _mm_slli_epi64(b_.m128i, 56))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = + (b_.values[i] >= 64) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (b_.values[i] >= -64) ? (((b_.values[i] == -64) ? 0 : (a_.values[i] >> -b_.values[i])) + ((a_.values[i] >> (-b_.values[i] - 1)) & 1)) : + 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshlq_u64 + #define vrshlq_u64(a, b) simde_vrshlq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_RSHL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rshl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rshr_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_RSHR_N_H) +#define SIMDE_ARM_NEON_RSHR_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/tst.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_TST_H) +#define SIMDE_ARM_NEON_TST_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vtstq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtstq_s8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvnq_u8(simde_vceqzq_s8(simde_vandq_s8(a, b))); + #else + simde_int8x16_private + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + simde_uint8x16_private r_; + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_ne(wasm_v128_and(a_.v128, b_.v128), wasm_i8x16_splat(0)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtstq_s8 + #define vtstq_s8(a, b) simde_vtstq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vtstq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtstq_s16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvnq_u16(simde_vceqzq_s16(simde_vandq_s16(a, b))); + #else + simde_int16x8_private + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + simde_uint16x8_private r_; + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_ne(wasm_v128_and(a_.v128, b_.v128), wasm_i16x8_splat(0)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtstq_s16 + #define vtstq_s16(a, b) simde_vtstq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vtstq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtstq_s32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvnq_u32(simde_vceqzq_s32(simde_vandq_s32(a, b))); + #else + simde_int32x4_private + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + simde_uint32x4_private r_; + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_ne(wasm_v128_and(a_.v128, b_.v128), wasm_i32x4_splat(0)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtstq_s32 + #define vtstq_s32(a, b) simde_vtstq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vtstq_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtstq_s64(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vceqzq_u64(simde_vceqzq_s64(simde_vandq_s64(a, b))); + #else + simde_int64x2_private + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + simde_uint64x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtstq_s64 + #define vtstq_s64(a, b) simde_vtstq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vtstq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtstq_u8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvnq_u8(simde_vceqzq_u8(simde_vandq_u8(a, b))); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_ne(wasm_v128_and(a_.v128, b_.v128), wasm_i8x16_splat(0)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtstq_u8 + #define vtstq_u8(a, b) simde_vtstq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vtstq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtstq_u16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvnq_u16(simde_vceqzq_u16(simde_vandq_u16(a, b))); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_ne(wasm_v128_and(a_.v128, b_.v128), wasm_i16x8_splat(0)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtstq_u16 + #define vtstq_u16(a, b) simde_vtstq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vtstq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtstq_u32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvnq_u32(simde_vceqzq_u32(simde_vandq_u32(a, b))); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_ne(wasm_v128_and(a_.v128, b_.v128), wasm_i32x4_splat(0)); + #elif defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtstq_u32 + #define vtstq_u32(a, b) simde_vtstq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vtstq_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtstq_u64(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vceqzq_u64(simde_vceqzq_u64(simde_vandq_u64(a, b))); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtstq_u64 + #define vtstq_u64(a, b) simde_vtstq_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtst_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtst_s8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvn_u8(simde_vceqz_s8(simde_vand_s8(a, b))); + #else + simde_int8x8_private + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + simde_uint8x8_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtst_s8 + #define vtst_s8(a, b) simde_vtst_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vtst_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtst_s16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvn_u16(simde_vceqz_s16(simde_vand_s16(a, b))); + #else + simde_int16x4_private + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + simde_uint16x4_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtst_s16 + #define vtst_s16(a, b) simde_vtst_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vtst_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtst_s32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvn_u32(simde_vceqz_s32(simde_vand_s32(a, b))); + #else + simde_int32x2_private + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + simde_uint32x2_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtst_s32 + #define vtst_s32(a, b) simde_vtst_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vtst_s64(simde_int64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtst_s64(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vceqz_u64(simde_vceqz_s64(simde_vand_s64(a, b))); + #else + simde_int64x1_private + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + simde_uint64x1_private r_; + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtst_s64 + #define vtst_s64(a, b) simde_vtst_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtst_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtst_u8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvn_u8(simde_vceqz_u8(simde_vand_u8(a, b))); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT8_MAX : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtst_u8 + #define vtst_u8(a, b) simde_vtst_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vtst_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtst_u16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvn_u16(simde_vceqz_u16(simde_vand_u16(a, b))); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT16_MAX : 0; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtst_u16 + #define vtst_u16(a, b) simde_vtst_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vtst_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtst_u32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vmvn_u32(simde_vceqz_u32(simde_vand_u32(a, b))); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT32_MAX : 0; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtst_u32 + #define vtst_u32(a, b) simde_vtst_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vtst_u64(simde_uint64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtst_u64(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE > 0 + return simde_vceqz_u64(simde_vceqz_u64(simde_vand_u64(a, b))); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a), + b_ = simde_uint64x1_to_private(b); + + #if defined(SIMDE_VECTOR_SUBSCRIPT_SCALAR) + r_.values = HEDLEY_REINTERPRET_CAST(__typeof__(r_.values), (a_.values & b_.values) != 0); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((a_.values[i] & b_.values[i]) != 0) ? UINT64_MAX : 0; + } + #endif + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtst_u64 + #define vtst_u64(a, b) simde_vtst_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_TST_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/tst.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vrshrq_n_s8 (const simde_int8x16_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 8) { + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, (a_.values[i] + (1 << (n - 1))) >> n); + } + + return simde_int8x16_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshrq_n_s8(a, n) vrshrq_n_s8((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshrq_n_s8(a, n) simde_vsubq_s8(simde_vshrq_n_s8((a), (n)), simde_vreinterpretq_s8_u8( \ + simde_vtstq_u8(simde_vreinterpretq_u8_s8(a), \ + simde_vdupq_n_u8(HEDLEY_STATIC_CAST(uint8_t, 1 << ((n) - 1)))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshrq_n_s8 + #define vrshrq_n_s8(a, n) simde_vrshrq_n_s8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vrshrq_n_s16 (const simde_int16x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 16) { + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, (a_.values[i] + (1 << (n - 1))) >> n); + } + + return simde_int16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshrq_n_s16(a, n) vrshrq_n_s16((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshrq_n_s16(a, n) simde_vsubq_s16(simde_vshrq_n_s16((a), (n)), simde_vreinterpretq_s16_u16( \ + simde_vtstq_u16(simde_vreinterpretq_u16_s16(a), \ + simde_vdupq_n_u16(HEDLEY_STATIC_CAST(uint16_t, 1 << ((n) - 1)))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshrq_n_s16 + #define vrshrq_n_s16(a, n) simde_vrshrq_n_s16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vrshrq_n_s32 (const simde_int32x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 32) { + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >> ((n == 32) ? 31 : n)) + ((a_.values[i] & HEDLEY_STATIC_CAST(int32_t, UINT32_C(1) << (n - 1))) != 0); + } + + return simde_int32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshrq_n_s32(a, n) vrshrq_n_s32((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshrq_n_s32(a, n) simde_vsubq_s32(simde_vshrq_n_s32((a), (n)), \ + simde_vreinterpretq_s32_u32(simde_vtstq_u32(simde_vreinterpretq_u32_s32(a), \ + simde_vdupq_n_u32(UINT32_C(1) << ((n) - 1))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshrq_n_s32 + #define vrshrq_n_s32(a, n) simde_vrshrq_n_s32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vrshrq_n_s64 (const simde_int64x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 64) { + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >> ((n == 64) ? 63 : n)) + ((a_.values[i] & HEDLEY_STATIC_CAST(int64_t, UINT64_C(1) << (n - 1))) != 0); + } + + return simde_int64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshrq_n_s64(a, n) vrshrq_n_s64((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshrq_n_s64(a, n) simde_vsubq_s64(simde_vshrq_n_s64((a), (n)), \ + simde_vreinterpretq_s64_u64(simde_vtstq_u64(simde_vreinterpretq_u64_s64(a), \ + simde_vdupq_n_u64(UINT64_C(1) << ((n) - 1))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshrq_n_s64 + #define vrshrq_n_s64(a, n) simde_vrshrq_n_s64((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vrshrq_n_u8 (const simde_uint8x16_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 8) { + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, (a_.values[i] + (1 << (n - 1))) >> n); + } + + return simde_uint8x16_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshrq_n_u8(a, n) vrshrq_n_u8((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshrq_n_u8(a, n) simde_vsubq_u8(simde_vshrq_n_u8((a), (n)), \ + simde_vtstq_u8((a), simde_vdupq_n_u8(HEDLEY_STATIC_CAST(uint8_t, 1 << ((n) - 1))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshrq_n_u8 + #define vrshrq_n_u8(a, n) simde_vrshrq_n_u8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vrshrq_n_u16 (const simde_uint16x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 16) { + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, (a_.values[i] + (1 << (n - 1))) >> n); + } + + return simde_uint16x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshrq_n_u16(a, n) vrshrq_n_u16((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshrq_n_u16(a, n) simde_vsubq_u16(simde_vshrq_n_u16((a), (n)), \ + simde_vtstq_u16((a), simde_vdupq_n_u16(HEDLEY_STATIC_CAST(uint16_t, 1 << ((n) - 1))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshrq_n_u16 + #define vrshrq_n_u16(a, n) simde_vrshrq_n_u16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vrshrq_n_u32 (const simde_uint32x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 32) { + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((n == 32) ? 0 : (a_.values[i] >> n)) + ((a_.values[i] & (UINT32_C(1) << (n - 1))) != 0); + } + + return simde_uint32x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshrq_n_u32(a, n) vrshrq_n_u32((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshrq_n_u32(a, n) simde_vsubq_u32(simde_vshrq_n_u32((a), (n)), \ + simde_vtstq_u32((a), simde_vdupq_n_u32(UINT32_C(1) << ((n) - 1)))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshrq_n_u32 + #define vrshrq_n_u32(a, n) simde_vrshrq_n_u32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vrshrq_n_u64 (const simde_uint64x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 64) { + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((n == 64) ? 0 : (a_.values[i] >> n)) + ((a_.values[i] & (UINT64_C(1) << (n - 1))) != 0); + } + + return simde_uint64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshrq_n_u64(a, n) vrshrq_n_u64((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshrq_n_u64(a, n) simde_vsubq_u64(simde_vshrq_n_u64((a), (n)), \ + simde_vtstq_u64((a), simde_vdupq_n_u64(UINT64_C(1) << ((n) - 1)))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshrq_n_u64 + #define vrshrq_n_u64(a, n) simde_vrshrq_n_u64((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vrshr_n_s8 (const simde_int8x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 8) { + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, (a_.values[i] + (1 << (n - 1))) >> n); + } + + return simde_int8x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshr_n_s8(a, n) vrshr_n_s8((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshr_n_s8(a, n) simde_vsub_s8(simde_vshr_n_s8((a), (n)), simde_vreinterpret_s8_u8( \ + simde_vtst_u8(simde_vreinterpret_u8_s8(a), \ + simde_vdup_n_u8(HEDLEY_STATIC_CAST(uint8_t, 1 << ((n) - 1)))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshr_n_s8 + #define vrshr_n_s8(a, n) simde_vrshr_n_s8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vrshr_n_s16 (const simde_int16x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 16) { + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, (a_.values[i] + (1 << (n - 1))) >> n); + } + + return simde_int16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshr_n_s16(a, n) vrshr_n_s16((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshr_n_s16(a, n) simde_vsub_s16(simde_vshr_n_s16((a), (n)), simde_vreinterpret_s16_u16( \ + simde_vtst_u16(simde_vreinterpret_u16_s16(a), \ + simde_vdup_n_u16(HEDLEY_STATIC_CAST(uint16_t, 1 << ((n) - 1)))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshr_n_s16 + #define vrshr_n_s16(a, n) simde_vrshr_n_s16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vrshr_n_s32 (const simde_int32x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 32) { + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >> ((n == 32) ? 31 : n)) + ((a_.values[i] & HEDLEY_STATIC_CAST(int32_t, UINT32_C(1) << (n - 1))) != 0); + } + + return simde_int32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshr_n_s32(a, n) vrshr_n_s32((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshr_n_s32(a, n) simde_vsub_s32(simde_vshr_n_s32((a), (n)), \ + simde_vreinterpret_s32_u32(simde_vtst_u32(simde_vreinterpret_u32_s32(a), \ + simde_vdup_n_u32(UINT32_C(1) << ((n) - 1))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshr_n_s32 + #define vrshr_n_s32(a, n) simde_vrshr_n_s32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vrshr_n_s64 (const simde_int64x1_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 64) { + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (a_.values[i] >> ((n == 64) ? 63 : n)) + ((a_.values[i] & HEDLEY_STATIC_CAST(int64_t, UINT64_C(1) << (n - 1))) != 0); + } + + return simde_int64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshr_n_s64(a, n) vrshr_n_s64((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshr_n_s64(a, n) simde_vsub_s64(simde_vshr_n_s64((a), (n)), \ + simde_vreinterpret_s64_u64(simde_vtst_u64(simde_vreinterpret_u64_s64(a), \ + simde_vdup_n_u64(UINT64_C(1) << ((n) - 1))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshr_n_s64 + #define vrshr_n_s64(a, n) simde_vrshr_n_s64((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vrshr_n_u8 (const simde_uint8x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 8) { + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, (a_.values[i] + (1 << (n - 1))) >> n); + } + + return simde_uint8x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshr_n_u8(a, n) vrshr_n_u8((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshr_n_u8(a, n) simde_vsub_u8(simde_vshr_n_u8((a), (n)), \ + simde_vtst_u8((a), simde_vdup_n_u8(HEDLEY_STATIC_CAST(uint8_t, 1 << ((n) - 1))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshr_n_u8 + #define vrshr_n_u8(a, n) simde_vrshr_n_u8((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vrshr_n_u16 (const simde_uint16x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 16) { + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, (a_.values[i] + (1 << (n - 1))) >> n); + } + + return simde_uint16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshr_n_u16(a, n) vrshr_n_u16((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshr_n_u16(a, n) simde_vsub_u16(simde_vshr_n_u16((a), (n)), \ + simde_vtst_u16((a), simde_vdup_n_u16(HEDLEY_STATIC_CAST(uint16_t, 1 << ((n) - 1))))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshr_n_u16 + #define vrshr_n_u16(a, n) simde_vrshr_n_u16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vrshr_n_u32 (const simde_uint32x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 32) { + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((n == 32) ? 0 : (a_.values[i] >> n)) + ((a_.values[i] & (UINT32_C(1) << (n - 1))) != 0); + } + + return simde_uint32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshr_n_u32(a, n) vrshr_n_u32((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshr_n_u32(a, n) simde_vsub_u32(simde_vshr_n_u32((a), (n)), \ + simde_vtst_u32((a), simde_vdup_n_u32(UINT32_C(1) << ((n) - 1)))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshr_n_u32 + #define vrshr_n_u32(a, n) simde_vrshr_n_u32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vrshr_n_u64 (const simde_uint64x1_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 64) { + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((n == 64) ? 0 : (a_.values[i] >> n)) + ((a_.values[i] & (UINT64_C(1) << (n - 1))) != 0); + } + + return simde_uint64x1_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrshr_n_u64(a, n) vrshr_n_u64((a), (n)) +#elif SIMDE_NATURAL_VECTOR_SIZE > 0 + #define simde_vrshr_n_u64(a, n) simde_vsub_u64(simde_vshr_n_u64((a), (n)), \ + simde_vtst_u64((a), simde_vdup_n_u64(UINT64_C(1) << ((n) - 1)))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrshr_n_u64 + #define vrshr_n_u64(a, n) simde_vrshr_n_u64((a), (n)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_RSHR_N_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rshr_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rsqrte.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2021 Zhi An Ng (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_RSQRTE_H) +#define SIMDE_ARM_NEON_RSQRTE_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vrsqrte_f32(simde_float32x2_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrsqrte_f32(a); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a); + + #if defined(SIMDE_IEEE754_STORAGE) + /* https://basesandframes.files.wordpress.com/2020/04/even_faster_math_functions_green_2020.pdf + Pages 100 - 103 */ + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if SIMDE_ACCURACY_PREFERENCE <= 0 + r_.i32[i] = INT32_C(0x5F37624F) - (a_.i32[i] >> 1); + #else + simde_float32 x = a_.values[i]; + simde_float32 xhalf = SIMDE_FLOAT32_C(0.5) * x; + int32_t ix; + + simde_memcpy(&ix, &x, sizeof(ix)); + + #if SIMDE_ACCURACY_PREFERENCE == 1 + ix = INT32_C(0x5F375A82) - (ix >> 1); + #else + ix = INT32_C(0x5F37599E) - (ix >> 1); + #endif + + simde_memcpy(&x, &ix, sizeof(x)); + + #if SIMDE_ACCURACY_PREFERENCE >= 2 + x = x * (SIMDE_FLOAT32_C(1.5008909) - xhalf * x * x); + #endif + x = x * (SIMDE_FLOAT32_C(1.5008909) - xhalf * x * x); + + r_.values[i] = x; + #endif + } + #elif defined(simde_math_sqrtf) + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.f32) / sizeof(r_.f32[0])) ; i++) { + r_.f32[i] = 1.0f / simde_math_sqrtf(a_.f32[i]); + } + #else + HEDLEY_UNREACHABLE(); + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsqrte_f32 + #define vrsqrte_f32(a) simde_vrsqrte_f32((a)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vrsqrteq_f32(simde_float32x4_t a) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrsqrteq_f32(a); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_rsqrte(a); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a); + + #if defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_rsqrt_ps(a_.m128); + #elif defined(SIMDE_IEEE754_STORAGE) + /* https://basesandframes.files.wordpress.com/2020/04/even_faster_math_functions_green_2020.pdf + Pages 100 - 103 */ + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + #if SIMDE_ACCURACY_PREFERENCE <= 0 + r_.i32[i] = INT32_C(0x5F37624F) - (a_.i32[i] >> 1); + #else + simde_float32 x = a_.values[i]; + simde_float32 xhalf = SIMDE_FLOAT32_C(0.5) * x; + int32_t ix; + + simde_memcpy(&ix, &x, sizeof(ix)); + + #if SIMDE_ACCURACY_PREFERENCE == 1 + ix = INT32_C(0x5F375A82) - (ix >> 1); + #else + ix = INT32_C(0x5F37599E) - (ix >> 1); + #endif + + simde_memcpy(&x, &ix, sizeof(x)); + + #if SIMDE_ACCURACY_PREFERENCE >= 2 + x = x * (SIMDE_FLOAT32_C(1.5008909) - xhalf * x * x); + #endif + x = x * (SIMDE_FLOAT32_C(1.5008909) - xhalf * x * x); + + r_.values[i] = x; + #endif + } + #elif defined(simde_math_sqrtf) + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.f32) / sizeof(r_.f32[0])) ; i++) { + r_.f32[i] = 1.0f / simde_math_sqrtf(a_.f32[i]); + } + #else + HEDLEY_UNREACHABLE(); + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsqrteq_f32 + #define vrsqrteq_f32(a) simde_vrsqrteq_f32((a)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP +#endif /* !defined(SIMDE_ARM_NEON_RSQRTE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rsqrte.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rsqrts.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2021 Zhi An Ng (Copyright owned by Google, LLC) + * 2021 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_RSQRTS_H) +#define SIMDE_ARM_NEON_RSQRTS_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vrsqrts_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrsqrts_f32(a, b); + #else + return + simde_vmul_n_f32( + simde_vmls_f32( + simde_vdup_n_f32(SIMDE_FLOAT32_C(3.0)), + a, + b), + SIMDE_FLOAT32_C(0.5) + ); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsqrts_f32 + #define vrsqrts_f32(a, b) simde_vrsqrts_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vrsqrtsq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vrsqrtsq_f32(a, b); + #else + return + simde_vmulq_n_f32( + simde_vmlsq_f32( + simde_vdupq_n_f32(SIMDE_FLOAT32_C(3.0)), + a, + b), + SIMDE_FLOAT32_C(0.5) + ); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsqrtsq_f32 + #define vrsqrtsq_f32(a, b) simde_vrsqrtsq_f32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP +#endif /* !defined(SIMDE_ARM_NEON_RSQRTS_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rsqrts.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rsra_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_RSRA_N_H) +#define SIMDE_ARM_NEON_RSRA_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +/* Remark: For these instructions + * 1 <= n <= data element size in bits + * so 0 <= n - 1 < data element size in bits + */ + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsraq_n_s8(a, b, n) vrsraq_n_s8((a), (b), (n)) +#else + #define simde_vrsraq_n_s8(a, b, n) simde_vaddq_s8((a), simde_vrshrq_n_s8((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsraq_n_s8 + #define vrsraq_n_s8(a, b, n) simde_vrsraq_n_s8((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsraq_n_s16(a, b, n) vrsraq_n_s16((a), (b), (n)) +#else + #define simde_vrsraq_n_s16(a, b, n) simde_vaddq_s16((a), simde_vrshrq_n_s16((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsraq_n_s16 + #define vrsraq_n_s16(a, b, n) simde_vrsraq_n_s16((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsraq_n_s32(a, b, n) vrsraq_n_s32((a), (b), (n)) +#else + #define simde_vrsraq_n_s32(a, b, n) simde_vaddq_s32((a), simde_vrshrq_n_s32((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsraq_n_s32 + #define vrsraq_n_s32(a, b, n) simde_vrsraq_n_s32((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsraq_n_s64(a, b, n) vrsraq_n_s64((a), (b), (n)) +#else + #define simde_vrsraq_n_s64(a, b, n) simde_vaddq_s64((a), simde_vrshrq_n_s64((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsraq_n_s64 + #define vrsraq_n_s64(a, b, n) simde_vrsraq_n_s64((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsraq_n_u8(a, b, n) vrsraq_n_u8((a), (b), (n)) +#else + #define simde_vrsraq_n_u8(a, b, n) simde_vaddq_u8((a), simde_vrshrq_n_u8((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsraq_n_u8 + #define vrsraq_n_u8(a, b, n) simde_vrsraq_n_u8((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsraq_n_u16(a, b, n) vrsraq_n_u16((a), (b), (n)) +#else + #define simde_vrsraq_n_u16(a, b, n) simde_vaddq_u16((a), simde_vrshrq_n_u16((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsraq_n_u16 + #define vrsraq_n_u16(a, b, n) simde_vrsraq_n_u16((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsraq_n_u32(a, b, n) vrsraq_n_u32((a), (b), (n)) +#else + #define simde_vrsraq_n_u32(a, b, n) simde_vaddq_u32((a), simde_vrshrq_n_u32((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsraq_n_u32 + #define vrsraq_n_u32(a, b, n) simde_vrsraq_n_u32((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsraq_n_u64(a, b, n) vrsraq_n_u64((a), (b), (n)) +#else + #define simde_vrsraq_n_u64(a, b, n) simde_vaddq_u64((a), simde_vrshrq_n_u64((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsraq_n_u64 + #define vrsraq_n_u64(a, b, n) simde_vrsraq_n_u64((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsra_n_s8(a, b, n) vrsra_n_s8((a), (b), (n)) +#else + #define simde_vrsra_n_s8(a, b, n) simde_vadd_s8((a), simde_vrshr_n_s8((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsra_n_s8 + #define vrsra_n_s8(a, b, n) simde_vrsra_n_s8((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsra_n_s16(a, b, n) vrsra_n_s16((a), (b), (n)) +#else + #define simde_vrsra_n_s16(a, b, n) simde_vadd_s16((a), simde_vrshr_n_s16((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsra_n_s16 + #define vrsra_n_s16(a, b, n) simde_vrsra_n_s16((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsra_n_s32(a, b, n) vrsra_n_s32((a), (b), (n)) +#else + #define simde_vrsra_n_s32(a, b, n) simde_vadd_s32((a), simde_vrshr_n_s32((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsra_n_s32 + #define vrsra_n_s32(a, b, n) simde_vrsra_n_s32((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsra_n_s64(a, b, n) vrsra_n_s64((a), (b), (n)) +#else + #define simde_vrsra_n_s64(a, b, n) simde_vadd_s64((a), simde_vrshr_n_s64((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsra_n_s64 + #define vrsra_n_s64(a, b, n) simde_vrsra_n_s64((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsra_n_u8(a, b, n) vrsra_n_u8((a), (b), (n)) +#else + #define simde_vrsra_n_u8(a, b, n) simde_vadd_u8((a), simde_vrshr_n_u8((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsra_n_u8 + #define vrsra_n_u8(a, b, n) simde_vrsra_n_u8((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsra_n_u16(a, b, n) vrsra_n_u16((a), (b), (n)) +#else + #define simde_vrsra_n_u16(a, b, n) simde_vadd_u16((a), simde_vrshr_n_u16((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsra_n_u16 + #define vrsra_n_u16(a, b, n) simde_vrsra_n_u16((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsra_n_u32(a, b, n) vrsra_n_u32((a), (b), (n)) +#else + #define simde_vrsra_n_u32(a, b, n) simde_vadd_u32((a), simde_vrshr_n_u32((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsra_n_u32 + #define vrsra_n_u32(a, b, n) simde_vrsra_n_u32((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vrsra_n_u64(a, b, n) vrsra_n_u64((a), (b), (n)) +#else + #define simde_vrsra_n_u64(a, b, n) simde_vadd_u64((a), simde_vrshr_n_u64((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vrsra_n_u64 + #define vrsra_n_u64(a, b, n) simde_vrsra_n_u64((a), (b), (n)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_RSRA_N_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/rsra_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/set_lane.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_SET_LANE_H) +#define SIMDE_ARM_NEON_SET_LANE_H +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vset_lane_f32(simde_float32_t a, simde_float32x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_float32x2_t r; + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + SIMDE_CONSTIFY_2_(vset_lane_f32, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_float32x2_private v_ = simde_float32x2_to_private(v); + v_.values[lane] = a; + r = simde_float32x2_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vset_lane_f32 + #define vset_lane_f32(a, b, c) simde_vset_lane_f32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x1_t +simde_vset_lane_f64(simde_float64_t a, simde_float64x1_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + simde_float64x1_t r; + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + (void) lane; + r = vset_lane_f64(a, v, 0); + #else + simde_float64x1_private v_ = simde_float64x1_to_private(v); + v_.values[lane] = a; + r = simde_float64x1_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vset_lane_f64 + #define vset_lane_f64(a, b, c) simde_vset_lane_f64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vset_lane_s8(int8_t a, simde_int8x8_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_int8x8_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_(vset_lane_s8, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_int8x8_private v_ = simde_int8x8_to_private(v); + v_.values[lane] = a; + r = simde_int8x8_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vset_lane_s8 + #define vset_lane_s8(a, b, c) simde_vset_lane_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vset_lane_s16(int16_t a, simde_int16x4_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_int16x4_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_(vset_lane_s16, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_int16x4_private v_ = simde_int16x4_to_private(v); + v_.values[lane] = a; + r = simde_int16x4_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vset_lane_s16 + #define vset_lane_s16(a, b, c) simde_vset_lane_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vset_lane_s32(int32_t a, simde_int32x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_int32x2_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_(vset_lane_s32, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_int32x2_private v_ = simde_int32x2_to_private(v); + v_.values[lane] = a; + r = simde_int32x2_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vset_lane_s32 + #define vset_lane_s32(a, b, c) simde_vset_lane_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vset_lane_s64(int64_t a, simde_int64x1_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + simde_int64x1_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + (void) lane; + r = vset_lane_s64(a, v, 0); + #else + simde_int64x1_private v_ = simde_int64x1_to_private(v); + v_.values[lane] = a; + r = simde_int64x1_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vset_lane_s64 + #define vset_lane_s64(a, b, c) simde_vset_lane_s64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vset_lane_u8(uint8_t a, simde_uint8x8_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_uint8x8_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_(vset_lane_u8, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_uint8x8_private v_ = simde_uint8x8_to_private(v); + v_.values[lane] = a; + r = simde_uint8x8_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vset_lane_u8 + #define vset_lane_u8(a, b, c) simde_vset_lane_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vset_lane_u16(uint16_t a, simde_uint16x4_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_uint16x4_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_(vset_lane_u16, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_uint16x4_private v_ = simde_uint16x4_to_private(v); + v_.values[lane] = a; + r = simde_uint16x4_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vset_lane_u16 + #define vset_lane_u16(a, b, c) simde_vset_lane_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vset_lane_u32(uint32_t a, simde_uint32x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_uint32x2_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_(vset_lane_u32, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_uint32x2_private v_ = simde_uint32x2_to_private(v); + v_.values[lane] = a; + r = simde_uint32x2_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vset_lane_u32 + #define vset_lane_u32(a, b, c) simde_vset_lane_u32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vset_lane_u64(uint64_t a, simde_uint64x1_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + simde_uint64x1_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + (void) lane; + r = vset_lane_u64(a, v, 0); + #else + simde_uint64x1_private v_ = simde_uint64x1_to_private(v); + v_.values[lane] = a; + r = simde_uint64x1_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vset_lane_u64 + #define vset_lane_u64(a, b, c) simde_vset_lane_u64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vsetq_lane_f32(simde_float32_t a, simde_float32x4_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_float32x4_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_(vsetq_lane_f32, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_float32x4_private v_ = simde_float32x4_to_private(v); + v_.values[lane] = a; + r = simde_float32x4_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsetq_lane_f32 + #define vsetq_lane_f32(a, b, c) simde_vsetq_lane_f32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vsetq_lane_f64(simde_float64_t a, simde_float64x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_float64x2_t r; + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + SIMDE_CONSTIFY_2_(vsetq_lane_f64, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_float64x2_private v_ = simde_float64x2_to_private(v); + v_.values[lane] = a; + r = simde_float64x2_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsetq_lane_f64 + #define vsetq_lane_f64(a, b, c) simde_vsetq_lane_f64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vsetq_lane_s8(int8_t a, simde_int8x16_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 15) { + simde_int8x16_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_16_(vsetq_lane_s8, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_int8x16_private v_ = simde_int8x16_to_private(v); + v_.values[lane] = a; + r = simde_int8x16_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsetq_lane_s8 + #define vsetq_lane_s8(a, b, c) simde_vsetq_lane_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vsetq_lane_s16(int16_t a, simde_int16x8_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_int16x8_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_(vsetq_lane_s16, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_int16x8_private v_ = simde_int16x8_to_private(v); + v_.values[lane] = a; + r = simde_int16x8_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsetq_lane_s16 + #define vsetq_lane_s16(a, b, c) simde_vsetq_lane_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vsetq_lane_s32(int32_t a, simde_int32x4_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_int32x4_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_(vsetq_lane_s32, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_int32x4_private v_ = simde_int32x4_to_private(v); + v_.values[lane] = a; + r = simde_int32x4_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsetq_lane_s32 + #define vsetq_lane_s32(a, b, c) simde_vsetq_lane_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vsetq_lane_s64(int64_t a, simde_int64x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_int64x2_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_(vsetq_lane_s64, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_int64x2_private v_ = simde_int64x2_to_private(v); + v_.values[lane] = a; + r = simde_int64x2_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsetq_lane_s64 + #define vsetq_lane_s64(a, b, c) simde_vsetq_lane_s64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vsetq_lane_u8(uint8_t a, simde_uint8x16_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 15) { + simde_uint8x16_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_16_(vsetq_lane_u8, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_uint8x16_private v_ = simde_uint8x16_to_private(v); + v_.values[lane] = a; + r = simde_uint8x16_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsetq_lane_u8 + #define vsetq_lane_u8(a, b, c) simde_vsetq_lane_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vsetq_lane_u16(uint16_t a, simde_uint16x8_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + simde_uint16x8_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_(vsetq_lane_u16, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_uint16x8_private v_ = simde_uint16x8_to_private(v); + v_.values[lane] = a; + r = simde_uint16x8_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsetq_lane_u16 + #define vsetq_lane_u16(a, b, c) simde_vsetq_lane_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vsetq_lane_u32(uint32_t a, simde_uint32x4_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + simde_uint32x4_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_(vsetq_lane_u32, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_uint32x4_private v_ = simde_uint32x4_to_private(v); + v_.values[lane] = a; + r = simde_uint32x4_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsetq_lane_u32 + #define vsetq_lane_u32(a, b, c) simde_vsetq_lane_u32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vsetq_lane_u64(uint64_t a, simde_uint64x2_t v, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + simde_uint64x2_t r; + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_(vsetq_lane_u64, r, (HEDLEY_UNREACHABLE(), v), lane, a, v); + #else + simde_uint64x2_private v_ = simde_uint64x2_to_private(v); + v_.values[lane] = a; + r = simde_uint64x2_from_private(v_); + #endif + return r; +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsetq_lane_u64 + #define vsetq_lane_u64(a, b, c) simde_vsetq_lane_u64((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_SET_LANE_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/set_lane.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/shl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_SHL_H) +#define SIMDE_ARM_NEON_SHL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +/* Notes from the implementer (Christopher Moore aka rosbif) + * + * I have tried to exactly reproduce the documented behaviour of the + * ARM NEON shl and shlq intrinsics. + * This is complicated for the following reasons:- + * + * a) Negative shift counts shift right. + * + * b) Only the low byte of the shift count is used but the shift count + * is not limited to 8-bit values (-128 to 127). + * + * c) Intel SIMD is not nearly as complete as NEON and AltiVec. + * There were no intrisics with a vector shift count before AVX2 which + * only has 32 and 64-bit logical ones and only a 32-bit arithmetic + * one. The others need AVX512. There are no 8-bit shift intrinsics at + * all, even with a scalar shift count. It is surprising to use AVX2 + * and even AVX512 to implement a 64-bit vector operation. + * + * d) Many shift implementations, and the C standard, do not treat a + * shift count >= the object's size in bits as one would expect. + * (Personally I feel that > is silly but == can be useful.) + * + * Maybe it would be useful for SIMDe to have a flag enabling a fast + * implementation where the result is only guaranteed for shift counts + * conforming to the C standard. + * + * Note that even the C17/18 standard does not define the behaviour of + * a right shift of a negative value. + * However Evan and I agree that all compilers likely to be used + * implement this as an arithmetic right shift with sign extension. + * If this is not the case it could be replaced by a logical right shift + * if negative values are complemented before and after the shift. + * + * Some of the SIMD translations may be slower than the portable code, + * particularly those for vectors with only one or two elements. + * But I had fun writing them ;-) + * + */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vshl_s8 (const simde_int8x8_t a, const simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshl_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_cvtepi8_epi16(_mm_movpi64_epi64(a_.m64)); + __m128i b128 = _mm_cvtepi8_epi16(_mm_movpi64_epi64(b_.m64)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi16(a128, b128), + _mm_srav_epi16(a128, _mm_abs_epi16(b128)), + _mm_cmpgt_epi16(_mm_setzero_si128(), b128)); + r_.m64 = _mm_movepi64_pi64(_mm_cvtepi16_epi8(r128)); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m256i a256 = _mm256_cvtepi8_epi32(_mm_movpi64_epi64(a_.m64)); + __m256i b256 = _mm256_cvtepi8_epi32(_mm_movpi64_epi64(b_.m64)); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi32(a256, b256), + _mm256_srav_epi32(a256, _mm256_abs_epi32(b256)), + _mm256_cmpgt_epi32(_mm256_setzero_si256(), b256)); + r256 = _mm256_shuffle_epi8(r256, _mm256_set1_epi32(0x0C080400)); + r_.m64 = _mm_set_pi32(_mm256_extract_epi32(r256, 4), _mm256_extract_epi32(r256, 0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, + (b_.values[i] >= 0) ? + (b_.values[i] >= 8) ? 0 : (a_.values[i] << b_.values[i]) : + (b_.values[i] <= -8) ? (a_.values[i] >> 7) : (a_.values[i] >> -b_.values[i])); + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_s8 + #define vshl_s8(a, b) simde_vshl_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vshl_s16 (const simde_int16x4_t a, const simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshl_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_cvtepi16_epi32(_mm_movpi64_epi64(a_.m64)); + __m128i b128 = _mm_cvtepi16_epi32(_mm_movpi64_epi64(b_.m64)); + b128 = _mm_srai_epi32(_mm_slli_epi32(b128, 24), 24); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi32(a128, b128), + _mm_srav_epi32(a128, _mm_abs_epi32(b128)), + _mm_cmpgt_epi32(_mm_setzero_si128(), b128)); + r_.m64 = _mm_movepi64_pi64(_mm_shuffle_epi8(r128, _mm_set1_epi64x(0x0D0C090805040100))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, + (b_.values[i] >= 0) ? + (b_.values[i] >= 16) ? 0 : (a_.values[i] << b_.values[i]) : + (b_.values[i] <= -16) ? (a_.values[i] >> 15) : (a_.values[i] >> -b_.values[i])); + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_s16 + #define vshl_s16(a, b) simde_vshl_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vshl_s32 (const simde_int32x2_t a, const simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshl_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + b128 = _mm_srai_epi32(_mm_slli_epi32(b128, 24), 24); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi32(a128, b128), + _mm_srav_epi32(a128, _mm_abs_epi32(b128)), + _mm_cmpgt_epi32(_mm_setzero_si128(), b128)); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = + (b_.values[i] >= 0) ? + (b_.values[i] >= 32) ? 0 : (a_.values[i] << b_.values[i]) : + (b_.values[i] <= -32) ? (a_.values[i] >> 31) : (a_.values[i] >> -b_.values[i]); + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_s32 + #define vshl_s32(a, b) simde_vshl_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vshl_s64 (const simde_int64x1_t a, const simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshl_s64(a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a), + b_ = simde_int64x1_to_private(b); + + #if defined(SIMDE_X86_AVX512F_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i zero = _mm_setzero_si128(); + __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + b128 = _mm_srai_epi64(_mm_slli_epi64(b128, 56), 56); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi64(a128, b128), + _mm_srav_epi64(a128, _mm_sub_epi64(zero, b128)), + _mm_cmpgt_epi64(zero, b128)); + r_.m64 = _mm_movepi64_pi64(r128); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i zero = _mm_setzero_si128(); + __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + __m128i maska = _mm_cmpgt_epi64(zero, a128); + __m128i b_abs = _mm_and_si128(_mm_abs_epi8(b128), _mm_set1_epi64x(0xFF)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi64(a128, b_abs), + _mm_xor_si128(_mm_srlv_epi64(_mm_xor_si128(a128, maska), b_abs), maska), + _mm_cmpgt_epi64(zero, _mm_slli_epi64(b128, 56))); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = + (b_.values[i] >= 0) ? + (b_.values[i] >= 64) ? 0 : (a_.values[i] << b_.values[i]) : + (b_.values[i] <= -64) ? (a_.values[i] >> 63) : (a_.values[i] >> -b_.values[i]); + } + #endif + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_s64 + #define vshl_s64(a, b) simde_vshl_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vshl_u8 (const simde_uint8x8_t a, const simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshl_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a); + simde_int8x8_private b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_cvtepu8_epi16(_mm_movpi64_epi64(a_.m64)); + __m128i b128 = _mm_cvtepi8_epi16(_mm_movpi64_epi64(b_.m64)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi16(a128, b128), + _mm_srlv_epi16(a128, _mm_abs_epi16(b128)), + _mm_cmpgt_epi16(_mm_setzero_si128(), b128)); + r_.m64 = _mm_movepi64_pi64(_mm_cvtepi16_epi8(r128)); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m256i a256 = _mm256_cvtepu8_epi32(_mm_movpi64_epi64(a_.m64)); + __m256i b256 = _mm256_cvtepi8_epi32(_mm_movpi64_epi64(b_.m64)); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi32(a256, b256), + _mm256_srlv_epi32(a256, _mm256_abs_epi32(b256)), + _mm256_cmpgt_epi32(_mm256_setzero_si256(), b256)); + r256 = _mm256_shuffle_epi8(r256, _mm256_set1_epi32(0x0C080400)); + r_.m64 = _mm_set_pi32(_mm256_extract_epi32(r256, 4), _mm256_extract_epi32(r256, 0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, + (simde_math_abs(b_.values[i]) >= 8) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (a_.values[i] >> -b_.values[i])); + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_u8 + #define vshl_u8(a, b) simde_vshl_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vshl_u16 (const simde_uint16x4_t a, const simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshl_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a); + simde_int16x4_private b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_cvtepu16_epi32(_mm_movpi64_epi64(a_.m64)); + __m128i b128 = _mm_cvtepi16_epi32(_mm_movpi64_epi64(b_.m64)); + b128 = _mm_srai_epi32(_mm_slli_epi32(b128, 24), 24); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi32(a128, b128), + _mm_srlv_epi32(a128, _mm_abs_epi32(b128)), + _mm_cmpgt_epi32(_mm_setzero_si128(), b128)); + r_.m64 = _mm_movepi64_pi64(_mm_shuffle_epi8(r128, _mm_set1_epi64x(0x0D0C090805040100))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, + (simde_math_abs(b_.values[i]) >= 16) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (a_.values[i] >> -b_.values[i])); + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_u16 + #define vshl_u16(a, b) simde_vshl_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vshl_u32 (const simde_uint32x2_t a, const simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshl_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a); + simde_int32x2_private b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + b128 = _mm_srai_epi32(_mm_slli_epi32(b128, 24), 24); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi32(a128, b128), + _mm_srlv_epi32(a128, _mm_abs_epi32(b128)), + _mm_cmpgt_epi32(_mm_setzero_si128(), b128)); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = + (simde_math_abs(b_.values[i]) >= 32) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (a_.values[i] >> -b_.values[i]); + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_u32 + #define vshl_u32(a, b) simde_vshl_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vshl_u64 (const simde_uint64x1_t a, const simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshl_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a); + simde_int64x1_private b_ = simde_int64x1_to_private(b); + + #if defined(SIMDE_X86_AVX512F_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i zero = _mm_setzero_si128(); + __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + b128 = _mm_srai_epi64(_mm_slli_epi64(b128, 56), 56); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi64(a128, b128), + _mm_srlv_epi64(a128, _mm_sub_epi64(zero, b128)), + _mm_cmpgt_epi64(zero, b128)); + r_.m64 = _mm_movepi64_pi64(r128); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_movpi64_epi64(a_.m64); + __m128i b128 = _mm_movpi64_epi64(b_.m64); + __m128i b_abs = _mm_and_si128(_mm_abs_epi8(b128), _mm_set1_epi64x(0xFF)); + __m128i r128 = _mm_blendv_epi8(_mm_sllv_epi64(a128, b_abs), + _mm_srlv_epi64(a128, b_abs), + _mm_cmpgt_epi64(_mm_setzero_si128(), _mm_slli_epi64(b128, 56))); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = + (simde_math_llabs(b_.values[i]) >= 64) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (a_.values[i] >> -b_.values[i]); + } + #endif + + return simde_uint64x1_from_private(r_); +#endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshl_u64 + #define vshl_u64(a, b) simde_vshl_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vshlq_s8 (const simde_int8x16_t a, const simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshlq_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(signed char) a_shl, a_shr; + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) b_abs, b_max; + SIMDE_POWER_ALTIVEC_VECTOR(SIMDE_POWER_ALTIVEC_BOOL char) b_mask; + b_abs = HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_abs(b)); + b_max = vec_splat_u8(7); + #if defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + a_shl = vec_and(vec_sl(a, b_abs), vec_cmple(b_abs, b_max)); + #else + a_shl = vec_and(vec_sl(a, b_abs), vec_cmplt(b_abs, vec_splat_u8(8))); + #endif + a_shr = vec_sra(a, vec_min(b_abs, b_max)); + b_mask = vec_cmplt(b, vec_splat_s8(0)); + return vec_sel(a_shl, a_shr, b_mask); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + __m256i a256 = _mm256_cvtepi8_epi16(a_.m128i); + __m256i b256 = _mm256_cvtepi8_epi16(b_.m128i); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi16(a256, b256), + _mm256_srav_epi16(a256, _mm256_abs_epi16(b256)), + _mm256_cmpgt_epi16(_mm256_setzero_si256(), b256)); + r_.m128i = _mm256_cvtepi16_epi8(r256); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, + (b_.values[i] >= 0) ? + (b_.values[i] >= 8) ? 0 : (a_.values[i] << b_.values[i]) : + (b_.values[i] <= -8) ? (a_.values[i] >> 7) : (a_.values[i] >> -b_.values[i])); + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_s8 + #define vshlq_s8(a, b) simde_vshlq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vshlq_s16 (const simde_int16x8_t a, const simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshlq_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(signed short) a_shl, a_shr; + SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) b_abs, b_max; + SIMDE_POWER_ALTIVEC_VECTOR(SIMDE_POWER_ALTIVEC_BOOL short) b_mask; + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + vec_splats(HEDLEY_STATIC_CAST(unsigned short, 0xFF))); + b_max = vec_splat_u16(15); + #if defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + a_shl = vec_and(vec_sl(a, b_abs), vec_cmple(b_abs, b_max)); + #else + a_shl = vec_and(vec_sl(a, b_abs), vec_cmplt(b_abs, vec_splats(HEDLEY_STATIC_CAST(unsigned short, 16)))); + #endif + a_shr = vec_sra(a, vec_min(b_abs, b_max)); + b_mask = vec_cmplt(vec_sl(b, vec_splat_u16(8)), vec_splat_s16(0)); + return vec_sel(a_shl, a_shr, b_mask); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + __m128i B = _mm_srai_epi16(_mm_slli_epi16(b_.m128i, 8), 8); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi16(a_.m128i, B), + _mm_srav_epi16(a_.m128i, _mm_abs_epi16(B)), + _mm_cmpgt_epi16(_mm_setzero_si128(), B)); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_ARCH_AMD64) + __m256i a256 = _mm256_cvtepi16_epi32(a_.m128i); + __m256i b256 = _mm256_cvtepi16_epi32(b_.m128i); + b256 = _mm256_srai_epi32(_mm256_slli_epi32(b256, 24), 24); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi32(a256, b256), + _mm256_srav_epi32(a256, _mm256_abs_epi32(b256)), + _mm256_cmpgt_epi32(_mm256_setzero_si256(), b256)); + r256 = _mm256_shuffle_epi8(r256, _mm256_set1_epi64x(0x0D0C090805040100)); + r_.m128i = _mm_set_epi64x(_mm256_extract_epi64(r256, 2), _mm256_extract_epi64(r256, 0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, + (b_.values[i] >= 0) ? + (b_.values[i] >= 16) ? 0 : (a_.values[i] << b_.values[i]) : + (b_.values[i] <= -16) ? (a_.values[i] >> 15) : (a_.values[i] >> -b_.values[i])); + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_s16 + #define vshlq_s16(a, b) simde_vshlq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vshlq_s32 (const simde_int32x4_t a, const simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshlq_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(signed int) a_shl, a_shr; + SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) b_abs, b_max; + SIMDE_POWER_ALTIVEC_VECTOR(SIMDE_POWER_ALTIVEC_BOOL int) b_mask; + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + vec_splats(HEDLEY_STATIC_CAST(unsigned int, 0xFF))); + b_max = vec_splats(HEDLEY_STATIC_CAST(unsigned int, 31)); + #if defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + a_shl = vec_and(vec_sl(a, b_abs), vec_cmple(b_abs, b_max)); + #else + a_shl = vec_and(vec_sl(a, b_abs), vec_cmplt(b_abs, vec_splats(HEDLEY_STATIC_CAST(unsigned int, 32)))); + #endif + a_shr = vec_sra(a, vec_min(b_abs, b_max)); + b_mask = vec_cmplt(vec_sl(b, vec_splats(HEDLEY_STATIC_CAST(unsigned int, 24))), + vec_splat_s32(0)); + return vec_sel(a_shl, a_shr, b_mask); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) + __m128i B = _mm_srai_epi32(_mm_slli_epi32(b_.m128i, 24), 24); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi32(a_.m128i, B), + _mm_srav_epi32(a_.m128i, _mm_abs_epi32(B)), + _mm_cmpgt_epi32(_mm_setzero_si128(), B)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = + (b_.values[i] >= 0) ? + (b_.values[i] >= 32) ? 0 : (a_.values[i] << b_.values[i]) : + (b_.values[i] <= -32) ? (a_.values[i] >> 31) : (a_.values[i] >> -b_.values[i]); + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_s32 + #define vshlq_s32(a, b) simde_vshlq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vshlq_s64 (const simde_int64x2_t a, const simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshlq_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(signed long long) a_shl, a_shr; + SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) b_abs, b_max; + SIMDE_POWER_ALTIVEC_VECTOR(SIMDE_POWER_ALTIVEC_BOOL long long) b_mask; + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 0xFF))); + b_max = vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 63)); + a_shl = vec_and(vec_sl(a, b_abs), vec_cmple(b_abs, b_max)); + a_shr = vec_sra(a, vec_min(b_abs, b_max)); + b_mask = vec_cmplt(vec_sl(b, vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 56))), + vec_splats(HEDLEY_STATIC_CAST(signed long long, 0))); + HEDLEY_DIAGNOSTIC_PUSH + #if defined(SIMDE_BUG_CLANG_46770) + SIMDE_DIAGNOSTIC_DISABLE_VECTOR_CONVERSION_ + #endif + return vec_sel(a_shl, a_shr, b_mask); + HEDLEY_DIAGNOSTIC_POP + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_X86_AVX512F_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + __m128i zero = _mm_setzero_si128(); + __m128i B = _mm_srai_epi64(_mm_slli_epi64(b_.m128i, 56), 56); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi64(a_.m128i, B), + _mm_srav_epi64(a_.m128i, _mm_sub_epi64(zero, B)), + _mm_cmpgt_epi64(zero, B)); + #elif defined(SIMDE_X86_AVX2_NATIVE) + __m128i zero = _mm_setzero_si128(); + __m128i maska = _mm_cmpgt_epi64(zero, a_.m128i); + __m128i b_abs = _mm_and_si128(_mm_abs_epi8(b_.m128i), _mm_set1_epi64x(0xFF)); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi64(a_.m128i, b_abs), + _mm_xor_si128(_mm_srlv_epi64(_mm_xor_si128(a_.m128i, maska), b_abs), maska), + _mm_cmpgt_epi64(zero, _mm_slli_epi64(b_.m128i, 56))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = + (b_.values[i] >= 0) ? + (b_.values[i] >= 64) ? 0 : (a_.values[i] << b_.values[i]) : + (b_.values[i] <= -64) ? (a_.values[i] >> 63) : (a_.values[i] >> -b_.values[i]); + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_s64 + #define vshlq_s64(a, b) simde_vshlq_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vshlq_u8 (const simde_uint8x16_t a, const simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshlq_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(unsigned char) b_abs; + SIMDE_POWER_ALTIVEC_VECTOR(SIMDE_POWER_ALTIVEC_BOOL char) b_mask; + b_abs = HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned char), vec_abs(b)); + b_mask = vec_cmplt(b, vec_splat_s8(0)); + return vec_and(vec_sel(vec_sl(a, b_abs), vec_sr(a, b_abs), b_mask), + vec_cmplt(b_abs, vec_splat_u8(8))); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a); + simde_int8x16_private b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + __m256i a256 = _mm256_cvtepu8_epi16(a_.m128i); + __m256i b256 = _mm256_cvtepi8_epi16(b_.m128i); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi16(a256, b256), + _mm256_srlv_epi16(a256, _mm256_abs_epi16(b256)), + _mm256_cmpgt_epi16(_mm256_setzero_si256(), b256)); + r_.m128i = _mm256_cvtepi16_epi8(r256); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(uint8_t, + (simde_math_abs(b_.values[i]) >= 8) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (a_.values[i] >> -b_.values[i])); + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_u8 + #define vshlq_u8(a, b) simde_vshlq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vshlq_u16 (const simde_uint16x8_t a, const simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshlq_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(unsigned short) b_abs; + SIMDE_POWER_ALTIVEC_VECTOR(SIMDE_POWER_ALTIVEC_BOOL short) b_mask; + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned short), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + vec_splats(HEDLEY_STATIC_CAST(unsigned short, 0xFF))); + b_mask = vec_cmplt(vec_sl(b, vec_splat_u16(8)), vec_splat_s16(0)); + #if defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_and(vec_sel(vec_sl(a, b_abs), vec_sr(a, b_abs), b_mask), + vec_cmple(b_abs, vec_splat_u16(15))); + #else + return vec_and(vec_sel(vec_sl(a, b_abs), vec_sr(a, b_abs), b_mask), + vec_cmplt(b_abs, vec_splats(HEDLEY_STATIC_CAST(unsigned short, 16)))); + #endif + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a); + simde_int16x8_private b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_X86_AVX512BW_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + __m128i B = _mm_srai_epi16(_mm_slli_epi16(b_.m128i, 8), 8); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi16(a_.m128i, B), + _mm_srlv_epi16(a_.m128i, _mm_abs_epi16(B)), + _mm_cmpgt_epi16(_mm_setzero_si128(), B)); + #elif defined(SIMDE_X86_AVX2_NATIVE) && defined(SIMDE_ARCH_AMD64) + __m256i a256 = _mm256_cvtepu16_epi32(a_.m128i); + __m256i b256 = _mm256_cvtepi16_epi32(b_.m128i); + b256 = _mm256_srai_epi32(_mm256_slli_epi32(b256, 24), 24); + __m256i r256 = _mm256_blendv_epi8(_mm256_sllv_epi32(a256, b256), + _mm256_srlv_epi32(a256, _mm256_abs_epi32(b256)), + _mm256_cmpgt_epi32(_mm256_setzero_si256(), b256)); + r256 = _mm256_shuffle_epi8(r256, _mm256_set1_epi64x(0x0D0C090805040100)); + r_.m128i = _mm_set_epi64x(_mm256_extract_epi64(r256, 2), _mm256_extract_epi64(r256, 0)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = HEDLEY_STATIC_CAST(uint16_t, + (simde_math_abs(b_.values[i]) >= 16) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (a_.values[i] >> -b_.values[i])); + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_u16 + #define vshlq_u16(a, b) simde_vshlq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vshlq_u32 (const simde_uint32x4_t a, const simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshlq_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(unsigned int) b_abs; + SIMDE_POWER_ALTIVEC_VECTOR(SIMDE_POWER_ALTIVEC_BOOL int) b_mask; + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned int), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + vec_splats(HEDLEY_STATIC_CAST(unsigned int, 0xFF))); + b_mask = vec_cmplt(vec_sl(b, vec_splats(HEDLEY_STATIC_CAST(unsigned int, 24))), vec_splat_s32(0)); + return vec_and(vec_sel(vec_sl(a, b_abs), vec_sr(a, b_abs), b_mask), + vec_cmplt(b_abs, vec_splats(HEDLEY_STATIC_CAST(unsigned int, 32)))); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a); + simde_int32x4_private b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_X86_AVX2_NATIVE) + __m128i B = _mm_srai_epi32(_mm_slli_epi32(b_.m128i, 24), 24); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi32(a_.m128i, B), + _mm_srlv_epi32(a_.m128i, _mm_abs_epi32(B)), + _mm_cmpgt_epi32(_mm_setzero_si128(), B)); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = (simde_math_abs(b_.values[i]) >= 32) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (a_.values[i] >> -b_.values[i]); + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_u32 + #define vshlq_u32(a, b) simde_vshlq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vshlq_u64 (const simde_uint64x2_t a, const simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vshlq_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P8_NATIVE) + SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long) b_abs; + SIMDE_POWER_ALTIVEC_VECTOR(SIMDE_POWER_ALTIVEC_BOOL long long) b_mask; + b_abs = vec_and(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(unsigned long long), + vec_abs(HEDLEY_REINTERPRET_CAST(SIMDE_POWER_ALTIVEC_VECTOR(signed char), b))), + vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 0xFF))); + b_mask = vec_cmplt(vec_sl(b, vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 56))), + vec_splats(HEDLEY_STATIC_CAST(signed long long, 0))); + HEDLEY_DIAGNOSTIC_PUSH + #if defined(SIMDE_BUG_CLANG_46770) + SIMDE_DIAGNOSTIC_DISABLE_VECTOR_CONVERSION_ + #endif + return vec_and(vec_sel(vec_sl(a, b_abs), vec_sr(a, b_abs), b_mask), + vec_cmplt(b_abs, vec_splats(HEDLEY_STATIC_CAST(unsigned long long, 64)))); + HEDLEY_DIAGNOSTIC_POP + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a); + simde_int64x2_private b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_X86_AVX512F_NATIVE) && defined(SIMDE_X86_AVX512VL_NATIVE) + __m128i zero = _mm_setzero_si128(); + __m128i B = _mm_srai_epi64(_mm_slli_epi64(b_.m128i, 56), 56); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi64(a_.m128i, B), + _mm_srlv_epi64(a_.m128i, _mm_sub_epi64(zero, B)), + _mm_cmpgt_epi64(zero, B)); + #elif defined(SIMDE_X86_AVX2_NATIVE) + __m128i b_abs = _mm_and_si128(_mm_abs_epi8(b_.m128i), _mm_set1_epi64x(0xFF)); + r_.m128i = _mm_blendv_epi8(_mm_sllv_epi64(a_.m128i, b_abs), + _mm_srlv_epi64(a_.m128i, b_abs), + _mm_cmpgt_epi64(_mm_setzero_si128(), _mm_slli_epi64(b_.m128i, 56))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + b_.values[i] = HEDLEY_STATIC_CAST(int8_t, b_.values[i]); + r_.values[i] = (simde_math_llabs(b_.values[i]) >= 64) ? 0 : + (b_.values[i] >= 0) ? (a_.values[i] << b_.values[i]) : + (a_.values[i] >> -b_.values[i]); + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshlq_u64 + #define vshlq_u64(a, b) simde_vshlq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_SHL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/shl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/shrn_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2021 Zhi An Ng (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_SHRN_N_H) +#define SIMDE_ARM_NEON_SHRN_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vshrn_n_s16 (const simde_int16x8_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 8) { + simde_int8x8_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + int32_t n_ = n; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int8_t, (a_.values[i] >> n_) & UINT8_MAX); + } + + return simde_int8x8_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshrn_n_s16(a, n) vshrn_n_s16((a), (n)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrn_n_s16 + #define vshrn_n_s16(a, n) simde_vshrn_n_s16((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vshrn_n_s32 (const simde_int32x4_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 16) { + simde_int16x4_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + /* int32_t n_ = (n == 8) ? 7 : n; */ + int32_t n_ = n; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int16_t, (a_.values[i] >> n_) & UINT16_MAX); + } + + return simde_int16x4_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshrn_n_s32(a, n) vshrn_n_s32((a), (n)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrn_n_s32 + #define vshrn_n_s32(a, n) simde_vshrn_n_s32((a), (n)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vshrn_n_s64 (const simde_int64x2_t a, const int n) + SIMDE_REQUIRE_CONSTANT_RANGE(n, 1, 32) { + simde_int32x2_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + /* int32_t n_ = (n == 8) ? 7 : n; */ + int32_t n_ = n; + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = HEDLEY_STATIC_CAST(int32_t, (a_.values[i] >> n_) & UINT32_MAX); + } + + return simde_int32x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vshrn_n_s64(a, n) vshrn_n_s64((a), (n)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrn_n_s64 + #define vshrn_n_s64(a, n) simde_vshrn_n_s64((a), (n)) +#endif + +#define simde_vshrn_n_u16(a, n) \ + simde_vreinterpret_u8_s8( \ + simde_vshrn_n_s16(simde_vreinterpretq_s16_u16(a), (n))) + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #undef simde_vshrn_n_u16 + #define simde_vshrn_n_u16(a, n) vshrn_n_u16((a), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrn_n_u16 + #define vshrn_n_u16(a, n) simde_vshrn_n_u16((a), (n)) +#endif + +#define simde_vshrn_n_u32(a, n) \ + simde_vreinterpret_u16_s16( \ + simde_vshrn_n_s32(simde_vreinterpretq_s32_u32(a), (n))) + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #undef simde_vshrn_n_u32 + #define simde_vshrn_n_u32(a, n) vshrn_n_u32((a), (n)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrn_n_u32 + #define vshrn_n_u32(a, n) simde_vshrn_n_u32((a), (n)) +#endif + +#define simde_vshrn_n_u64(a, n) \ + simde_vreinterpret_u32_s32( \ + simde_vshrn_n_s64(simde_vreinterpretq_s64_u64(a), (n))) + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #undef simde_vshrn_n_u64 + #define simde_vshrn_n_u64(a, n) vshrn_n_u64((a), (n)) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vshrn_n_u64 + #define vshrn_n_u64(a, n) simde_vshrn_n_u64((a), (n)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_SHRN_N_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/shrn_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/sqadd.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2021 Atharva Nimbalkar + */ + +#if !defined(SIMDE_ARM_NEON_SQADD_H) +#define SIMDE_ARM_NEON_SQADD_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +#include + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +uint8_t +simde_vsqaddb_u8(uint8_t a, int8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(SIMDE_BUG_CLANG_REV_365298) + return vsqaddb_u8(a, HEDLEY_STATIC_CAST(uint8_t, b)); + #else + return vsqaddb_u8(a, b); + #endif + #else + int16_t r_ = HEDLEY_STATIC_CAST(int16_t, a) + HEDLEY_STATIC_CAST(int16_t, b); + return (r_ < 0) ? 0 : ((r_ > UINT8_MAX) ? UINT8_MAX : HEDLEY_STATIC_CAST(uint8_t, r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqaddb_u8 + #define vsqaddb_u8(a, b) simde_vsqaddb_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint16_t +simde_vsqaddh_u16(uint16_t a, int16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(SIMDE_BUG_CLANG_REV_365298) + return vsqaddh_u16(a, HEDLEY_STATIC_CAST(uint16_t, b)); + #else + return vsqaddh_u16(a, b); + #endif + #else + int32_t r_ = HEDLEY_STATIC_CAST(int32_t, a) + HEDLEY_STATIC_CAST(int32_t, b); + return (r_ < 0) ? 0 : ((r_ > UINT16_MAX) ? UINT16_MAX : HEDLEY_STATIC_CAST(uint16_t, r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqaddh_u16 + #define vsqaddh_u16(a, b) simde_vsqaddh_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint32_t +simde_vsqadds_u32(uint32_t a, int32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(SIMDE_BUG_CLANG_REV_365298) + return vsqadds_u32(a, HEDLEY_STATIC_CAST(uint32_t, b)); + #else + return vsqadds_u32(a, b); + #endif + #else + int64_t r_ = HEDLEY_STATIC_CAST(int64_t, a) + HEDLEY_STATIC_CAST(int64_t, b); + return (r_ < 0) ? 0 : ((r_ > UINT32_MAX) ? UINT32_MAX : HEDLEY_STATIC_CAST(uint32_t, r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqadds_u32 + #define vsqadds_u32(a, b) simde_vsqadds_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +uint64_t +simde_vsqaddd_u64(uint64_t a, int64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(SIMDE_BUG_CLANG_REV_365298) + return vsqaddd_u64(a, HEDLEY_STATIC_CAST(uint64_t, b)); + #else + return vsqaddd_u64(a, b); + #endif + #else + uint64_t r_; + + if (b > 0) { + uint64_t ub = HEDLEY_STATIC_CAST(uint64_t, b); + r_ = ((UINT64_MAX - a) < ub) ? UINT64_MAX : a + ub; + } else { + uint64_t nb = HEDLEY_STATIC_CAST(uint64_t, -b); + r_ = (nb > a) ? 0 : a - nb; + } + return r_; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqaddd_u64 + #define vsqaddd_u64(a, b) simde_vsqaddd_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vsqadd_u8(simde_uint8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsqadd_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a); + simde_int8x8_private b_ = simde_int8x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vsqaddb_u8(a_.values[i], b_.values[i]); + } + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqadd_u8 + #define vsqadd_u8(a, b) simde_vsqadd_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vsqadd_u16(simde_uint16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsqadd_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a); + simde_int16x4_private b_ = simde_int16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vsqaddh_u16(a_.values[i], b_.values[i]); + } + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqadd_u16 + #define vsqadd_u16(a, b) simde_vsqadd_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vsqadd_u32(simde_uint32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsqadd_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a); + simde_int32x2_private b_ = simde_int32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vsqadds_u32(a_.values[i], b_.values[i]); + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqadd_u32 + #define vsqadd_u32(a, b) simde_vsqadd_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x1_t +simde_vsqadd_u64(simde_uint64x1_t a, simde_int64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsqadd_u64(a, b); + #else + simde_uint64x1_private + r_, + a_ = simde_uint64x1_to_private(a); + simde_int64x1_private b_ = simde_int64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vsqaddd_u64(a_.values[i], b_.values[i]); + } + + return simde_uint64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqadd_u64 + #define vsqadd_u64(a, b) simde_vsqadd_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vsqaddq_u8(simde_uint8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsqaddq_u8(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a); + simde_int8x16_private b_ = simde_int8x16_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vsqaddb_u8(a_.values[i], b_.values[i]); + } + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqaddq_u8 + #define vsqaddq_u8(a, b) simde_vsqaddq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vsqaddq_u16(simde_uint16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsqaddq_u16(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a); + simde_int16x8_private b_ = simde_int16x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vsqaddh_u16(a_.values[i], b_.values[i]); + } + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqaddq_u16 + #define vsqaddq_u16(a, b) simde_vsqaddq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vsqaddq_u32(simde_uint32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsqaddq_u32(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a); + simde_int32x4_private b_ = simde_int32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vsqadds_u32(a_.values[i], b_.values[i]); + } + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqaddq_u32 + #define vsqaddq_u32(a, b) simde_vsqaddq_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vsqaddq_u64(simde_uint64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsqaddq_u64(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a); + simde_int64x2_private b_ = simde_int64x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vsqaddd_u64(a_.values[i], b_.values[i]); + } + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsqaddq_u64 + #define vsqaddq_u64(a, b) simde_vsqaddq_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_SQADD_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/sqadd.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/sra_n.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_SRA_N_H) +#define SIMDE_ARM_NEON_SRA_N_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsra_n_s8(a, b, n) vsra_n_s8((a), (b), (n)) +#else + #define simde_vsra_n_s8(a, b, n) simde_vadd_s8((a), simde_vshr_n_s8((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsra_n_s8 + #define vsra_n_s8(a, b, n) simde_vsra_n_s8((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsra_n_s16(a, b, n) vsra_n_s16((a), (b), (n)) +#else + #define simde_vsra_n_s16(a, b, n) simde_vadd_s16((a), simde_vshr_n_s16((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsra_n_s16 + #define vsra_n_s16(a, b, n) simde_vsra_n_s16((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsra_n_s32(a, b, n) vsra_n_s32((a), (b), (n)) +#else + #define simde_vsra_n_s32(a, b, n) simde_vadd_s32((a), simde_vshr_n_s32((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsra_n_s32 + #define vsra_n_s32(a, b, n) simde_vsra_n_s32((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsra_n_s64(a, b, n) vsra_n_s64((a), (b), (n)) +#else + #define simde_vsra_n_s64(a, b, n) simde_vadd_s64((a), simde_vshr_n_s64((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsra_n_s64 + #define vsra_n_s64(a, b, n) simde_vsra_n_s64((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsra_n_u8(a, b, n) vsra_n_u8((a), (b), (n)) +#else + #define simde_vsra_n_u8(a, b, n) simde_vadd_u8((a), simde_vshr_n_u8((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsra_n_u8 + #define vsra_n_u8(a, b, n) simde_vsra_n_u8((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsra_n_u16(a, b, n) vsra_n_u16((a), (b), (n)) +#else + #define simde_vsra_n_u16(a, b, n) simde_vadd_u16((a), simde_vshr_n_u16((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsra_n_u16 + #define vsra_n_u16(a, b, n) simde_vsra_n_u16((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsra_n_u32(a, b, n) vsra_n_u32((a), (b), (n)) +#else + #define simde_vsra_n_u32(a, b, n) simde_vadd_u32((a), simde_vshr_n_u32((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsra_n_u32 + #define vsra_n_u32(a, b, n) simde_vsra_n_u32((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsra_n_u64(a, b, n) vsra_n_u64((a), (b), (n)) +#else + #define simde_vsra_n_u64(a, b, n) simde_vadd_u64((a), simde_vshr_n_u64((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsra_n_u64 + #define vsra_n_u64(a, b, n) simde_vsra_n_u64((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsraq_n_s8(a, b, n) vsraq_n_s8((a), (b), (n)) +#else + #define simde_vsraq_n_s8(a, b, n) simde_vaddq_s8((a), simde_vshrq_n_s8((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsraq_n_s8 + #define vsraq_n_s8(a, b, n) simde_vsraq_n_s8((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsraq_n_s16(a, b, n) vsraq_n_s16((a), (b), (n)) +#else + #define simde_vsraq_n_s16(a, b, n) simde_vaddq_s16((a), simde_vshrq_n_s16((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsraq_n_s16 + #define vsraq_n_s16(a, b, n) simde_vsraq_n_s16((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsraq_n_s32(a, b, n) vsraq_n_s32((a), (b), (n)) +#else + #define simde_vsraq_n_s32(a, b, n) simde_vaddq_s32((a), simde_vshrq_n_s32((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsraq_n_s32 + #define vsraq_n_s32(a, b, n) simde_vsraq_n_s32((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsraq_n_s64(a, b, n) vsraq_n_s64((a), (b), (n)) +#else + #define simde_vsraq_n_s64(a, b, n) simde_vaddq_s64((a), simde_vshrq_n_s64((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsraq_n_s64 + #define vsraq_n_s64(a, b, n) simde_vsraq_n_s64((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsraq_n_u8(a, b, n) vsraq_n_u8((a), (b), (n)) +#else + #define simde_vsraq_n_u8(a, b, n) simde_vaddq_u8((a), simde_vshrq_n_u8((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsraq_n_u8 + #define vsraq_n_u8(a, b, n) simde_vsraq_n_u8((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsraq_n_u16(a, b, n) vsraq_n_u16((a), (b), (n)) +#else + #define simde_vsraq_n_u16(a, b, n) simde_vaddq_u16((a), simde_vshrq_n_u16((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsraq_n_u16 + #define vsraq_n_u16(a, b, n) simde_vsraq_n_u16((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsraq_n_u32(a, b, n) vsraq_n_u32((a), (b), (n)) +#else + #define simde_vsraq_n_u32(a, b, n) simde_vaddq_u32((a), simde_vshrq_n_u32((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsraq_n_u32 + #define vsraq_n_u32(a, b, n) simde_vsraq_n_u32((a), (b), (n)) +#endif + +#if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + #define simde_vsraq_n_u64(a, b, n) vsraq_n_u64((a), (b), (n)) +#else + #define simde_vsraq_n_u64(a, b, n) simde_vaddq_u64((a), simde_vshrq_n_u64((b), (n))) +#endif +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsraq_n_u64 + #define vsraq_n_u64(a, b, n) simde_vsraq_n_u64((a), (b), (n)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_SRA_N_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/sra_n.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/st1.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_ST1_H) +#define SIMDE_ARM_NEON_ST1_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_f32(simde_float32_t ptr[HEDLEY_ARRAY_PARAM(2)], simde_float32x2_t val) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + vst1_f32(ptr, val); + #else + simde_float32x2_private val_ = simde_float32x2_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_f32 + #define vst1_f32(a, b) simde_vst1_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_f64(simde_float64_t ptr[HEDLEY_ARRAY_PARAM(1)], simde_float64x1_t val) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + vst1_f64(ptr, val); + #else + simde_float64x1_private val_ = simde_float64x1_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst1_f64 + #define vst1_f64(a, b) simde_vst1_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_s8(int8_t ptr[HEDLEY_ARRAY_PARAM(8)], simde_int8x8_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1_s8(ptr, val); + #else + simde_int8x8_private val_ = simde_int8x8_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_s8 + #define vst1_s8(a, b) simde_vst1_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_s16(int16_t ptr[HEDLEY_ARRAY_PARAM(4)], simde_int16x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1_s16(ptr, val); + #else + simde_int16x4_private val_ = simde_int16x4_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_s16 + #define vst1_s16(a, b) simde_vst1_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_s32(int32_t ptr[HEDLEY_ARRAY_PARAM(2)], simde_int32x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1_s32(ptr, val); + #else + simde_int32x2_private val_ = simde_int32x2_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_s32 + #define vst1_s32(a, b) simde_vst1_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_s64(int64_t ptr[HEDLEY_ARRAY_PARAM(1)], simde_int64x1_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1_s64(ptr, val); + #else + simde_int64x1_private val_ = simde_int64x1_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_s64 + #define vst1_s64(a, b) simde_vst1_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_u8(uint8_t ptr[HEDLEY_ARRAY_PARAM(8)], simde_uint8x8_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1_u8(ptr, val); + #else + simde_uint8x8_private val_ = simde_uint8x8_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_u8 + #define vst1_u8(a, b) simde_vst1_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_u16(uint16_t ptr[HEDLEY_ARRAY_PARAM(4)], simde_uint16x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1_u16(ptr, val); + #else + simde_uint16x4_private val_ = simde_uint16x4_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_u16 + #define vst1_u16(a, b) simde_vst1_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_u32(uint32_t ptr[HEDLEY_ARRAY_PARAM(2)], simde_uint32x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1_u32(ptr, val); + #else + simde_uint32x2_private val_ = simde_uint32x2_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_u32 + #define vst1_u32(a, b) simde_vst1_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_u64(uint64_t ptr[HEDLEY_ARRAY_PARAM(1)], simde_uint64x1_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1_u64(ptr, val); + #else + simde_uint64x1_private val_ = simde_uint64x1_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_u64 + #define vst1_u64(a, b) simde_vst1_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_f32(simde_float32_t ptr[HEDLEY_ARRAY_PARAM(4)], simde_float32x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1q_f32(ptr, val); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) && 0 + vec_st(val, 0, ptr); + #else + simde_float32x4_private val_ = simde_float32x4_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_f32 + #define vst1q_f32(a, b) simde_vst1q_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_f64(simde_float64_t ptr[HEDLEY_ARRAY_PARAM(2)], simde_float64x2_t val) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + vst1q_f64(ptr, val); + #else + simde_float64x2_private val_ = simde_float64x2_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst1q_f64 + #define vst1q_f64(a, b) simde_vst1q_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_s8(int8_t ptr[HEDLEY_ARRAY_PARAM(16)], simde_int8x16_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1q_s8(ptr, val); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) && 0 + vec_st(val, 0, ptr); + #else + simde_int8x16_private val_ = simde_int8x16_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_s8 + #define vst1q_s8(a, b) simde_vst1q_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_s16(int16_t ptr[HEDLEY_ARRAY_PARAM(8)], simde_int16x8_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1q_s16(ptr, val); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) && 0 + vec_st(val, 0, ptr); + #else + simde_int16x8_private val_ = simde_int16x8_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_s16 + #define vst1q_s16(a, b) simde_vst1q_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_s32(int32_t ptr[HEDLEY_ARRAY_PARAM(4)], simde_int32x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1q_s32(ptr, val); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) && 0 + vec_st(val, 0, ptr); + #else + simde_int32x4_private val_ = simde_int32x4_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_s32 + #define vst1q_s32(a, b) simde_vst1q_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_s64(int64_t ptr[HEDLEY_ARRAY_PARAM(2)], simde_int64x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1q_s64(ptr, val); + #else + simde_int64x2_private val_ = simde_int64x2_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_s64 + #define vst1q_s64(a, b) simde_vst1q_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_u8(uint8_t ptr[HEDLEY_ARRAY_PARAM(16)], simde_uint8x16_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1q_u8(ptr, val); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) && 0 + vec_st(val, 0, ptr); + #else + simde_uint8x16_private val_ = simde_uint8x16_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_u8 + #define vst1q_u8(a, b) simde_vst1q_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_u16(uint16_t ptr[HEDLEY_ARRAY_PARAM(8)], simde_uint16x8_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1q_u16(ptr, val); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) && 0 + vec_st(val, 0, ptr); + #else + simde_uint16x8_private val_ = simde_uint16x8_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_u16 + #define vst1q_u16(a, b) simde_vst1q_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_u32(uint32_t ptr[HEDLEY_ARRAY_PARAM(4)], simde_uint32x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1q_u32(ptr, val); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) && 0 + vec_st(val, 0, ptr); + #else + simde_uint32x4_private val_ = simde_uint32x4_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_u32 + #define vst1q_u32(a, b) simde_vst1q_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_u64(uint64_t ptr[HEDLEY_ARRAY_PARAM(2)], simde_uint64x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst1q_u64(ptr, val); + #else + simde_uint64x2_private val_ = simde_uint64x2_to_private(val); + simde_memcpy(ptr, &val_, sizeof(val_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_u64 + #define vst1q_u64(a, b) simde_vst1q_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ST1_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/st1.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/st2.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2021 Zhi An Ng (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_ST2_H) +#define SIMDE_ARM_NEON_ST2_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2_f32(simde_float32_t *ptr, simde_float32x2x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2_f32(ptr, val); + #else + simde_float32_t buf[4]; + simde_float32x2_private a_[2] = {simde_float32x2_to_private(val.val[0]), + simde_float32x2_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2_f32 + #define vst2_f32(a, b) simde_vst2_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2_s8(int8_t *ptr, simde_int8x8x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2_s8(ptr, val); + #else + int8_t buf[16]; + simde_int8x8_private a_[2] = {simde_int8x8_to_private(val.val[0]), + simde_int8x8_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2_s8 + #define vst2_s8(a, b) simde_vst2_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2_s16(int16_t *ptr, simde_int16x4x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2_s16(ptr, val); + #else + int16_t buf[8]; + simde_int16x4_private a_[2] = {simde_int16x4_to_private(val.val[0]), + simde_int16x4_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2_s16 + #define vst2_s16(a, b) simde_vst2_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2_s32(int32_t *ptr, simde_int32x2x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2_s32(ptr, val); + #else + int32_t buf[4]; + simde_int32x2_private a_[2] = {simde_int32x2_to_private(val.val[0]), + simde_int32x2_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2_s32 + #define vst2_s32(a, b) simde_vst2_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2_u8(uint8_t *ptr, simde_uint8x8x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2_u8(ptr, val); + #else + uint8_t buf[16]; + simde_uint8x8_private a_[2] = {simde_uint8x8_to_private(val.val[0]), + simde_uint8x8_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2_u8 + #define vst2_u8(a, b) simde_vst2_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2_u16(uint16_t *ptr, simde_uint16x4x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2_u16(ptr, val); + #else + uint16_t buf[8]; + simde_uint16x4_private a_[2] = {simde_uint16x4_to_private(val.val[0]), + simde_uint16x4_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2_u16 + #define vst2_u16(a, b) simde_vst2_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2_u32(uint32_t *ptr, simde_uint32x2x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2_u32(ptr, val); + #else + uint32_t buf[4]; + simde_uint32x2_private a_[2] = {simde_uint32x2_to_private(val.val[0]), + simde_uint32x2_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2_u32 + #define vst2_u32(a, b) simde_vst2_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2q_f32(simde_float32_t *ptr, simde_float32x4x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2q_f32(ptr, val); + #else + simde_float32_t buf[8]; + simde_float32x4_private a_[2] = {simde_float32x4_to_private(val.val[0]), + simde_float32x4_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2q_f32 + #define vst2q_f32(a, b) simde_vst2q_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2q_s8(int8_t *ptr, simde_int8x16x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2q_s8(ptr, val); + #else + int8_t buf[32]; + simde_int8x16_private a_[2] = {simde_int8x16_to_private(val.val[0]), + simde_int8x16_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2q_s8 + #define vst2q_s8(a, b) simde_vst2q_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2q_s16(int16_t *ptr, simde_int16x8x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2q_s16(ptr, val); + #else + int16_t buf[16]; + simde_int16x8_private a_[2] = {simde_int16x8_to_private(val.val[0]), + simde_int16x8_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2q_s16 + #define vst2q_s16(a, b) simde_vst2q_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2q_s32(int32_t *ptr, simde_int32x4x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2q_s32(ptr, val); + #else + int32_t buf[8]; + simde_int32x4_private a_[2] = {simde_int32x4_to_private(val.val[0]), + simde_int32x4_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2q_s32 + #define vst2q_s32(a, b) simde_vst2q_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2q_u8(uint8_t *ptr, simde_uint8x16x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2q_u8(ptr, val); + #else + uint8_t buf[32]; + simde_uint8x16_private a_[2] = {simde_uint8x16_to_private(val.val[0]), + simde_uint8x16_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2q_u8 + #define vst2q_u8(a, b) simde_vst2q_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2q_u16(uint16_t *ptr, simde_uint16x8x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2q_u16(ptr, val); + #else + uint16_t buf[16]; + simde_uint16x8_private a_[2] = {simde_uint16x8_to_private(val.val[0]), + simde_uint16x8_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2q_u16 + #define vst2q_u16(a, b) simde_vst2q_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst2q_u32(uint32_t *ptr, simde_uint32x4x2_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst2q_u32(ptr, val); + #else + uint32_t buf[8]; + simde_uint32x4_private a_[2] = {simde_uint32x4_to_private(val.val[0]), + simde_uint32x4_to_private(val.val[1])}; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 2 ; i++) { + buf[i] = a_[i % 2].values[i / 2]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst2q_u32 + #define vst2q_u32(a, b) simde_vst2q_u32((a), (b)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ST2_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/st2.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/st1_lane.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_ST1_LANE_H) +#define SIMDE_ARM_NEON_ST1_LANE_H +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_lane_f32(simde_float32_t *ptr, simde_float32x2_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + SIMDE_CONSTIFY_2_NO_RESULT_(vst1_lane_f32, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_float32x2_private val_ = simde_float32x2_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_lane_f32 + #define vst1_lane_f32(a, b, c) simde_vst1_lane_f32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_lane_f64(simde_float64_t *ptr, simde_float64x1_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + (void) lane; + vst1_lane_f64(ptr, val, 0); + #else + simde_float64x1_private val_ = simde_float64x1_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst1_lane_f64 + #define vst1_lane_f64(a, b, c) simde_vst1_lane_f64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_lane_s8(int8_t *ptr, simde_int8x8_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_NO_RESULT_(vst1_lane_s8, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_int8x8_private val_ = simde_int8x8_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_lane_s8 + #define vst1_lane_s8(a, b, c) simde_vst1_lane_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_lane_s16(int16_t *ptr, simde_int16x4_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_NO_RESULT_(vst1_lane_s16, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_int16x4_private val_ = simde_int16x4_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_lane_s16 + #define vst1_lane_s16(a, b, c) simde_vst1_lane_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_lane_s32(int32_t *ptr, simde_int32x2_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_NO_RESULT_(vst1_lane_s32, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_int32x2_private val_ = simde_int32x2_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_lane_s32 + #define vst1_lane_s32(a, b, c) simde_vst1_lane_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_lane_s64(int64_t *ptr, simde_int64x1_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + (void) lane; + vst1_lane_s64(ptr, val, 0); + #else + simde_int64x1_private val_ = simde_int64x1_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_lane_s64 + #define vst1_lane_s64(a, b, c) simde_vst1_lane_s64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_lane_u8(uint8_t *ptr, simde_uint8x8_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_NO_RESULT_(vst1_lane_u8, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_uint8x8_private val_ = simde_uint8x8_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_lane_u8 + #define vst1_lane_u8(a, b, c) simde_vst1_lane_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_lane_u16(uint16_t *ptr, simde_uint16x4_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_NO_RESULT_(vst1_lane_u16, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_uint16x4_private val_ = simde_uint16x4_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_lane_u16 + #define vst1_lane_u16(a, b, c) simde_vst1_lane_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_lane_u32(uint32_t *ptr, simde_uint32x2_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_NO_RESULT_(vst1_lane_u32, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_uint32x2_private val_ = simde_uint32x2_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_lane_u32 + #define vst1_lane_u32(a, b, c) simde_vst1_lane_u32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1_lane_u64(uint64_t *ptr, simde_uint64x1_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 0) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + (void) lane; + vst1_lane_u64(ptr, val, 0); + #else + simde_uint64x1_private val_ = simde_uint64x1_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1_lane_u64 + #define vst1_lane_u64(a, b, c) simde_vst1_lane_u64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_lane_f32(simde_float32_t *ptr, simde_float32x4_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_NO_RESULT_(vst1q_lane_f32, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_float32x4_private val_ = simde_float32x4_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_lane_f32 + #define vst1q_lane_f32(a, b, c) simde_vst1q_lane_f32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_lane_f64(simde_float64_t *ptr, simde_float64x2_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + SIMDE_CONSTIFY_2_NO_RESULT_(vst1q_lane_f64, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_float64x2_private val_ = simde_float64x2_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst1q_lane_f64 + #define vst1q_lane_f64(a, b, c) simde_vst1q_lane_f64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_lane_s8(int8_t *ptr, simde_int8x16_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 15) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_16_NO_RESULT_(vst1q_lane_s8, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_int8x16_private val_ = simde_int8x16_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_lane_s8 + #define vst1q_lane_s8(a, b, c) simde_vst1q_lane_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_lane_s16(int16_t *ptr, simde_int16x8_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_NO_RESULT_(vst1q_lane_s16, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_int16x8_private val_ = simde_int16x8_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_lane_s16 + #define vst1q_lane_s16(a, b, c) simde_vst1q_lane_s16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_lane_s32(int32_t *ptr, simde_int32x4_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_NO_RESULT_(vst1q_lane_s32, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_int32x4_private val_ = simde_int32x4_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_lane_s32 + #define vst1q_lane_s32(a, b, c) simde_vst1q_lane_s32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_lane_s64(int64_t *ptr, simde_int64x2_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_NO_RESULT_(vst1q_lane_s64, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_int64x2_private val_ = simde_int64x2_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_lane_s64 + #define vst1q_lane_s64(a, b, c) simde_vst1q_lane_s64((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_lane_u8(uint8_t *ptr, simde_uint8x16_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 15) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_16_NO_RESULT_(vst1q_lane_u8, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_uint8x16_private val_ = simde_uint8x16_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_lane_u8 + #define vst1q_lane_u8(a, b, c) simde_vst1q_lane_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_lane_u16(uint16_t *ptr, simde_uint16x8_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 7) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_8_NO_RESULT_(vst1q_lane_u16, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_uint16x8_private val_ = simde_uint16x8_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_lane_u16 + #define vst1q_lane_u16(a, b, c) simde_vst1q_lane_u16((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_lane_u32(uint32_t *ptr, simde_uint32x4_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 3) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_4_NO_RESULT_(vst1q_lane_u32, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_uint32x4_private val_ = simde_uint32x4_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_lane_u32 + #define vst1q_lane_u32(a, b, c) simde_vst1q_lane_u32((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst1q_lane_u64(uint64_t *ptr, simde_uint64x2_t val, const int lane) + SIMDE_REQUIRE_CONSTANT_RANGE(lane, 0, 1) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + SIMDE_CONSTIFY_2_NO_RESULT_(vst1q_lane_u64, HEDLEY_UNREACHABLE(), lane, ptr, val); + #else + simde_uint64x2_private val_ = simde_uint64x2_to_private(val); + *ptr = val_.values[lane]; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst1q_lane_u64 + #define vst1q_lane_u64(a, b, c) simde_vst1q_lane_u64((a), (b), (c)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ST1_LANE_H) */ + +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/st1_lane.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/st3.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher + */ + +#if !defined(SIMDE_ARM_NEON_ST3_H) +#define SIMDE_ARM_NEON_ST3_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3_f32(simde_float32_t *ptr, simde_float32x2x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3_f32(ptr, val); + #else + simde_float32_t buf[6]; + simde_float32x2_private a_[3] = { simde_float32x2_to_private(val.val[0]), simde_float32x2_to_private(val.val[1]), simde_float32x2_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3_f32 + #define vst3_f32(a, b) simde_vst3_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3_f64(simde_float64_t *ptr, simde_float64x1x3_t val) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + vst3_f64(ptr, val); + #else + simde_float64_t buf[3]; + simde_float64x1_private a_[3] = { simde_float64x1_to_private(val.val[0]), simde_float64x1_to_private(val.val[1]), simde_float64x1_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst3_f64 + #define vst3_f64(a, b) simde_vst3_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3_s8(int8_t *ptr, simde_int8x8x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3_s8(ptr, val); + #else + int8_t buf[24]; + simde_int8x8_private a_[3] = { simde_int8x8_to_private(val.val[0]), simde_int8x8_to_private(val.val[1]), simde_int8x8_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3_s8 + #define vst3_s8(a, b) simde_vst3_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3_s16(int16_t *ptr, simde_int16x4x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3_s16(ptr, val); + #else + int16_t buf[12]; + simde_int16x4_private a_[3] = { simde_int16x4_to_private(val.val[0]), simde_int16x4_to_private(val.val[1]), simde_int16x4_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3_s16 + #define vst3_s16(a, b) simde_vst3_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3_s32(int32_t *ptr, simde_int32x2x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3_s32(ptr, val); + #else + int32_t buf[6]; + simde_int32x2_private a_[3] = { simde_int32x2_to_private(val.val[0]), simde_int32x2_to_private(val.val[1]), simde_int32x2_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3_s32 + #define vst3_s32(a, b) simde_vst3_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3_s64(int64_t *ptr, simde_int64x1x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3_s64(ptr, val); + #else + int64_t buf[3]; + simde_int64x1_private a_[3] = { simde_int64x1_to_private(val.val[0]), simde_int64x1_to_private(val.val[1]), simde_int64x1_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst3_s64 + #define vst3_s64(a, b) simde_vst3_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3_u8(uint8_t *ptr, simde_uint8x8x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3_u8(ptr, val); + #else + uint8_t buf[24]; + simde_uint8x8_private a_[3] = { simde_uint8x8_to_private(val.val[0]), simde_uint8x8_to_private(val.val[1]), simde_uint8x8_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3_u8 + #define vst3_u8(a, b) simde_vst3_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3_u16(uint16_t *ptr, simde_uint16x4x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3_u16(ptr, val); + #else + uint16_t buf[12]; + simde_uint16x4_private a_[3] = { simde_uint16x4_to_private(val.val[0]), simde_uint16x4_to_private(val.val[1]), simde_uint16x4_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3_u16 + #define vst3_u16(a, b) simde_vst3_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3_u32(uint32_t *ptr, simde_uint32x2x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3_u32(ptr, val); + #else + uint32_t buf[6]; + simde_uint32x2_private a_[3] = { simde_uint32x2_to_private(val.val[0]), simde_uint32x2_to_private(val.val[1]), simde_uint32x2_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3_u32 + #define vst3_u32(a, b) simde_vst3_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3_u64(uint64_t *ptr, simde_uint64x1x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3_u64(ptr, val); + #else + uint64_t buf[3]; + simde_uint64x1_private a_[3] = { simde_uint64x1_to_private(val.val[0]), simde_uint64x1_to_private(val.val[1]), simde_uint64x1_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst3_u64 + #define vst3_u64(a, b) simde_vst3_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3q_f32(simde_float32_t *ptr, simde_float32x4x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3q_f32(ptr, val); + #else + simde_float32_t buf[12]; + simde_float32x4_private a_[3] = { simde_float32x4_to_private(val.val[0]), simde_float32x4_to_private(val.val[1]), simde_float32x4_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3q_f32 + #define vst3q_f32(a, b) simde_vst3q_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3q_f64(simde_float64_t *ptr, simde_float64x2x3_t val) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + vst3q_f64(ptr, val); + #else + simde_float64_t buf[6]; + simde_float64x2_private a_[3] = { simde_float64x2_to_private(val.val[0]), simde_float64x2_to_private(val.val[1]), simde_float64x2_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst3q_f64 + #define vst3q_f64(a, b) simde_vst3q_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3q_s8(int8_t *ptr, simde_int8x16x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3q_s8(ptr, val); + #else + int8_t buf[48]; + simde_int8x16_private a_[3] = { simde_int8x16_to_private(val.val[0]), simde_int8x16_to_private(val.val[1]), simde_int8x16_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3q_s8 + #define vst3q_s8(a, b) simde_vst3q_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3q_s16(int16_t *ptr, simde_int16x8x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3q_s16(ptr, val); + #else + int16_t buf[24]; + simde_int16x8_private a_[3] = { simde_int16x8_to_private(val.val[0]), simde_int16x8_to_private(val.val[1]), simde_int16x8_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3q_s16 + #define vst3q_s16(a, b) simde_vst3q_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3q_s32(int32_t *ptr, simde_int32x4x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3q_s32(ptr, val); + #else + int32_t buf[12]; + simde_int32x4_private a_[3] = { simde_int32x4_to_private(val.val[0]), simde_int32x4_to_private(val.val[1]), simde_int32x4_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3q_s32 + #define vst3q_s32(a, b) simde_vst3q_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3q_s64(int64_t *ptr, simde_int64x2x3_t val) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + vst3q_s64(ptr, val); + #else + int64_t buf[6]; + simde_int64x2_private a_[3] = { simde_int64x2_to_private(val.val[0]), simde_int64x2_to_private(val.val[1]), simde_int64x2_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst3q_s64 + #define vst3q_s64(a, b) simde_vst3q_s64((a), (b)) +#endif + + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3q_u8(uint8_t *ptr, simde_uint8x16x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3q_u8(ptr, val); + #else + uint8_t buf[48]; + simde_uint8x16_private a_[3] = { simde_uint8x16_to_private(val.val[0]), simde_uint8x16_to_private(val.val[1]), simde_uint8x16_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3q_u8 + #define vst3q_u8(a, b) simde_vst3q_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3q_u16(uint16_t *ptr, simde_uint16x8x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3q_u16(ptr, val); + #else + uint16_t buf[24]; + simde_uint16x8_private a_[3] = { simde_uint16x8_to_private(val.val[0]), simde_uint16x8_to_private(val.val[1]), simde_uint16x8_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3q_u16 + #define vst3q_u16(a, b) simde_vst3q_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3q_u32(uint32_t *ptr, simde_uint32x4x3_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst3q_u32(ptr, val); + #else + uint32_t buf[12]; + simde_uint32x4_private a_[3] = { simde_uint32x4_to_private(val.val[0]), simde_uint32x4_to_private(val.val[1]), simde_uint32x4_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst3q_u32 + #define vst3q_u32(a, b) simde_vst3q_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst3q_u64(uint64_t *ptr, simde_uint64x2x3_t val) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + vst3q_u64(ptr, val); + #else + uint64_t buf[6]; + simde_uint64x2_private a_[3] = { simde_uint64x2_to_private(val.val[0]), simde_uint64x2_to_private(val.val[1]), simde_uint64x2_to_private(val.val[2]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 3 ; i++) { + buf[i] = a_[i % 3].values[i / 3]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst3q_u64 + #define vst3q_u64(a, b) simde_vst3q_u64((a), (b)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ST3_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/st3.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/st4.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher + */ + +#if !defined(SIMDE_ARM_NEON_ST4_H) +#define SIMDE_ARM_NEON_ST4_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4_f32(simde_float32_t *ptr, simde_float32x2x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4_f32(ptr, val); + #else + simde_float32_t buf[8]; + simde_float32x2_private a_[4] = { simde_float32x2_to_private(val.val[0]), simde_float32x2_to_private(val.val[1]), + simde_float32x2_to_private(val.val[2]), simde_float32x2_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4_f32 + #define vst4_f32(a, b) simde_vst4_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4_f64(simde_float64_t *ptr, simde_float64x1x4_t val) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + vst4_f64(ptr, val); + #else + simde_float64_t buf[4]; + simde_float64x1_private a_[4] = { simde_float64x1_to_private(val.val[0]), simde_float64x1_to_private(val.val[1]), + simde_float64x1_to_private(val.val[2]), simde_float64x1_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst4_f64 + #define vst4_f64(a, b) simde_vst4_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4_s8(int8_t *ptr, simde_int8x8x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4_s8(ptr, val); + #else + int8_t buf[32]; + simde_int8x8_private a_[4] = { simde_int8x8_to_private(val.val[0]), simde_int8x8_to_private(val.val[1]), + simde_int8x8_to_private(val.val[2]), simde_int8x8_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4_s8 + #define vst4_s8(a, b) simde_vst4_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4_s16(int16_t *ptr, simde_int16x4x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4_s16(ptr, val); + #else + int16_t buf[16]; + simde_int16x4_private a_[4] = { simde_int16x4_to_private(val.val[0]), simde_int16x4_to_private(val.val[1]), + simde_int16x4_to_private(val.val[2]), simde_int16x4_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4_s16 + #define vst4_s16(a, b) simde_vst4_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4_s32(int32_t *ptr, simde_int32x2x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4_s32(ptr, val); + #else + int32_t buf[8]; + simde_int32x2_private a_[4] = { simde_int32x2_to_private(val.val[0]), simde_int32x2_to_private(val.val[1]), + simde_int32x2_to_private(val.val[2]), simde_int32x2_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4_s32 + #define vst4_s32(a, b) simde_vst4_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4_s64(int64_t *ptr, simde_int64x1x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4_s64(ptr, val); + #else + int64_t buf[4]; + simde_int64x1_private a_[4] = { simde_int64x1_to_private(val.val[0]), simde_int64x1_to_private(val.val[1]), + simde_int64x1_to_private(val.val[2]), simde_int64x1_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst4_s64 + #define vst4_s64(a, b) simde_vst4_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4_u8(uint8_t *ptr, simde_uint8x8x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4_u8(ptr, val); + #else + uint8_t buf[32]; + simde_uint8x8_private a_[4] = { simde_uint8x8_to_private(val.val[0]), simde_uint8x8_to_private(val.val[1]), + simde_uint8x8_to_private(val.val[2]), simde_uint8x8_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4_u8 + #define vst4_u8(a, b) simde_vst4_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4_u16(uint16_t *ptr, simde_uint16x4x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4_u16(ptr, val); + #else + uint16_t buf[16]; + simde_uint16x4_private a_[4] = { simde_uint16x4_to_private(val.val[0]), simde_uint16x4_to_private(val.val[1]), + simde_uint16x4_to_private(val.val[2]), simde_uint16x4_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4_u16 + #define vst4_u16(a, b) simde_vst4_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4_u32(uint32_t *ptr, simde_uint32x2x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4_u32(ptr, val); + #else + uint32_t buf[8]; + simde_uint32x2_private a_[4] = { simde_uint32x2_to_private(val.val[0]), simde_uint32x2_to_private(val.val[1]), + simde_uint32x2_to_private(val.val[2]), simde_uint32x2_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4_u32 + #define vst4_u32(a, b) simde_vst4_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4_u64(uint64_t *ptr, simde_uint64x1x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4_u64(ptr, val); + #else + uint64_t buf[4]; + simde_uint64x1_private a_[4] = { simde_uint64x1_to_private(val.val[0]), simde_uint64x1_to_private(val.val[1]), + simde_uint64x1_to_private(val.val[2]), simde_uint64x1_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst4_u64 + #define vst4_u64(a, b) simde_vst4_u64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4q_f32(simde_float32_t *ptr, simde_float32x4x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4q_f32(ptr, val); + #else + simde_float32_t buf[16]; + simde_float32x4_private a_[4] = { simde_float32x4_to_private(val.val[0]), simde_float32x4_to_private(val.val[1]), + simde_float32x4_to_private(val.val[2]), simde_float32x4_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4q_f32 + #define vst4q_f32(a, b) simde_vst4q_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4q_f64(simde_float64_t *ptr, simde_float64x2x4_t val) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + vst4q_f64(ptr, val); + #else + simde_float64_t buf[8]; + simde_float64x2_private a_[4] = { simde_float64x2_to_private(val.val[0]), simde_float64x2_to_private(val.val[1]), + simde_float64x2_to_private(val.val[2]), simde_float64x2_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst4q_f64 + #define vst4q_f64(a, b) simde_vst4q_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4q_s8(int8_t *ptr, simde_int8x16x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4q_s8(ptr, val); + #else + int8_t buf[64]; + simde_int8x16_private a_[4] = { simde_int8x16_to_private(val.val[0]), simde_int8x16_to_private(val.val[1]), + simde_int8x16_to_private(val.val[2]), simde_int8x16_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4q_s8 + #define vst4q_s8(a, b) simde_vst4q_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4q_s16(int16_t *ptr, simde_int16x8x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4q_s16(ptr, val); + #else + int16_t buf[32]; + simde_int16x8_private a_[4] = { simde_int16x8_to_private(val.val[0]), simde_int16x8_to_private(val.val[1]), + simde_int16x8_to_private(val.val[2]), simde_int16x8_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4q_s16 + #define vst4q_s16(a, b) simde_vst4q_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4q_s32(int32_t *ptr, simde_int32x4x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4q_s32(ptr, val); + #else + int32_t buf[16]; + simde_int32x4_private a_[4] = { simde_int32x4_to_private(val.val[0]), simde_int32x4_to_private(val.val[1]), + simde_int32x4_to_private(val.val[2]), simde_int32x4_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4q_s32 + #define vst4q_s32(a, b) simde_vst4q_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4q_s64(int64_t *ptr, simde_int64x2x4_t val) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + vst4q_s64(ptr, val); + #else + int64_t buf[8]; + simde_int64x2_private a_[4] = { simde_int64x2_to_private(val.val[0]), simde_int64x2_to_private(val.val[1]), + simde_int64x2_to_private(val.val[2]), simde_int64x2_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst4q_s64 + #define vst4q_s64(a, b) simde_vst4q_s64((a), (b)) +#endif + + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4q_u8(uint8_t *ptr, simde_uint8x16x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4q_u8(ptr, val); + #else + uint8_t buf[64]; + simde_uint8x16_private a_[4] = { simde_uint8x16_to_private(val.val[0]), simde_uint8x16_to_private(val.val[1]), + simde_uint8x16_to_private(val.val[2]), simde_uint8x16_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4q_u8 + #define vst4q_u8(a, b) simde_vst4q_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4q_u16(uint16_t *ptr, simde_uint16x8x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4q_u16(ptr, val); + #else + uint16_t buf[32]; + simde_uint16x8_private a_[4] = { simde_uint16x8_to_private(val.val[0]), simde_uint16x8_to_private(val.val[1]), + simde_uint16x8_to_private(val.val[2]), simde_uint16x8_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4q_u16 + #define vst4q_u16(a, b) simde_vst4q_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4q_u32(uint32_t *ptr, simde_uint32x4x4_t val) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + vst4q_u32(ptr, val); + #else + uint32_t buf[16]; + simde_uint32x4_private a_[4] = { simde_uint32x4_to_private(val.val[0]), simde_uint32x4_to_private(val.val[1]), + simde_uint32x4_to_private(val.val[2]), simde_uint32x4_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vst4q_u32 + #define vst4q_u32(a, b) simde_vst4q_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +void +simde_vst4q_u64(uint64_t *ptr, simde_uint64x2x4_t val) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + vst4q_u64(ptr, val); + #else + uint64_t buf[8]; + simde_uint64x2_private a_[4] = { simde_uint64x2_to_private(val.val[0]), simde_uint64x2_to_private(val.val[1]), + simde_uint64x2_to_private(val.val[2]), simde_uint64x2_to_private(val.val[3]) }; + for (size_t i = 0; i < (sizeof(val.val[0]) / sizeof(*ptr)) * 4 ; i++) { + buf[i] = a_[i % 4].values[i / 4]; + } + simde_memcpy(ptr, buf, sizeof(buf)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vst4q_u64 + #define vst4q_u64(a, b) simde_vst4q_u64((a), (b)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ST4_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/st4.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/subw.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_SUBW_H) +#define SIMDE_ARM_NEON_SUBW_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vsubw_s8(simde_int16x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubw_s8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_s16(a, simde_vmovl_s8(b)); + #else + simde_int16x8_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_int8x8_private b_ = simde_int8x8_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubw_s8 + #define vsubw_s8(a, b) simde_vsubw_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vsubw_s16(simde_int32x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubw_s16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_s32(a, simde_vmovl_s16(b)); + #else + simde_int32x4_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_int16x4_private b_ = simde_int16x4_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubw_s16 + #define vsubw_s16(a, b) simde_vsubw_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vsubw_s32(simde_int64x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubw_s32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_s64(a, simde_vmovl_s32(b)); + #else + simde_int64x2_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_int32x2_private b_ = simde_int32x2_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubw_s32 + #define vsubw_s32(a, b) simde_vsubw_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vsubw_u8(simde_uint16x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubw_u8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_u16(a, simde_vmovl_u8(b)); + #else + simde_uint16x8_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_uint8x8_private b_ = simde_uint8x8_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubw_u8 + #define vsubw_u8(a, b) simde_vsubw_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vsubw_u16(simde_uint32x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubw_u16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_u32(a, simde_vmovl_u16(b)); + #else + simde_uint32x4_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_uint16x4_private b_ = simde_uint16x4_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubw_u16 + #define vsubw_u16(a, b) simde_vsubw_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vsubw_u32(simde_uint64x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vsubw_u32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_u64(a, simde_vmovl_u32(b)); + #else + simde_uint64x2_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_uint32x2_private b_ = simde_uint32x2_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vsubw_u32 + #define vsubw_u32(a, b) simde_vsubw_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_SUBW_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/subw.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/subw_high.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_SUBW_HIGH_H) +#define SIMDE_ARM_NEON_SUBW_HIGH_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vsubw_high_s8(simde_int16x8_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsubw_high_s8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_s16(a, simde_vmovl_s8(simde_vget_high_s8(b))); + #else + simde_int16x8_private r_; + simde_int16x8_private a_ = simde_int16x8_to_private(a); + simde_int8x16_private b_ = simde_int8x16_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsubw_high_s8 + #define vsubw_high_s8(a, b) simde_vsubw_high_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vsubw_high_s16(simde_int32x4_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsubw_high_s16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_s32(a, simde_vmovl_s16(simde_vget_high_s16(b))); + #else + simde_int32x4_private r_; + simde_int32x4_private a_ = simde_int32x4_to_private(a); + simde_int16x8_private b_ = simde_int16x8_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsubw_high_s16 + #define vsubw_high_s16(a, b) simde_vsubw_high_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vsubw_high_s32(simde_int64x2_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsubw_high_s32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_s64(a, simde_vmovl_s32(simde_vget_high_s32(b))); + #else + simde_int64x2_private r_; + simde_int64x2_private a_ = simde_int64x2_to_private(a); + simde_int32x4_private b_ = simde_int32x4_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsubw_high_s32 + #define vsubw_high_s32(a, b) simde_vsubw_high_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vsubw_high_u8(simde_uint16x8_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsubw_high_u8(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_u16(a, simde_vmovl_u8(simde_vget_high_u8(b))); + #else + simde_uint16x8_private r_; + simde_uint16x8_private a_ = simde_uint16x8_to_private(a); + simde_uint8x16_private b_ = simde_uint8x16_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsubw_high_u8 + #define vsubw_high_u8(a, b) simde_vsubw_high_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vsubw_high_u16(simde_uint32x4_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsubw_high_u16(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_u32(a, simde_vmovl_u16(simde_vget_high_u16(b))); + #else + simde_uint32x4_private r_; + simde_uint32x4_private a_ = simde_uint32x4_to_private(a); + simde_uint16x8_private b_ = simde_uint16x8_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsubw_high_u16 + #define vsubw_high_u16(a, b) simde_vsubw_high_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vsubw_high_u32(simde_uint64x2_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vsubw_high_u32(a, b); + #elif SIMDE_NATURAL_VECTOR_SIZE_GE(128) + return simde_vsubq_u64(a, simde_vmovl_u32(simde_vget_high_u32(b))); + #else + simde_uint64x2_private r_; + simde_uint64x2_private a_ = simde_uint64x2_to_private(a); + simde_uint32x4_private b_ = simde_uint32x4_to_private(b); + + #if (SIMDE_NATURAL_VECTOR_SIZE > 0) && defined(SIMDE_VECTOR_SUBSCRIPT_OPS) && defined(SIMDE_CONVERT_VECTOR_) + SIMDE_CONVERT_VECTOR_(r_.values, b_.values); + r_.values -= a_.values; + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = a_.values[i] - b_.values[i + ((sizeof(b_.values) / sizeof(b_.values[0])) / 2)]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vsubw_high_u32 + #define vsubw_high_u32(a, b) simde_vsubw_high_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_SUBW_HIGH_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/subw_high.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/tbl.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_TBL_H) +#define SIMDE_ARM_NEON_TBL_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtbl1_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbl1_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_shuffle_pi8(a_.m64, _mm_or_si64(b_.m64, _mm_cmpgt_pi8(b_.m64, _mm_set1_pi8(7)))); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] < 8) ? a_.values[b_.values[i]] : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbl1_u8 + #define vtbl1_u8(a, b) simde_vtbl1_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vtbl1_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbl1_s8(a, b); + #else + return simde_vreinterpret_s8_u8(simde_vtbl1_u8(simde_vreinterpret_u8_s8(a), simde_vreinterpret_u8_s8(b))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbl1_s8 + #define vtbl1_s8(a, b) simde_vtbl1_s8((a), (b)) +#endif + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtbl2_u8(simde_uint8x8x2_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbl2_u8(a, b); + #else + simde_uint8x8_private + r_, + a_[2] = { simde_uint8x8_to_private(a.val[0]), simde_uint8x8_to_private(a.val[1]) }, + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_SSSE3_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_set_epi64(a_[1].m64, a_[0].m64); + __m128i b128 = _mm_set1_epi64(b_.m64); + __m128i r128 = _mm_shuffle_epi8(a128, _mm_or_si128(b128, _mm_cmpgt_epi8(b128, _mm_set1_epi8(15)))); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] < 16) ? a_[b_.values[i] / 8].values[b_.values[i] & 7] : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbl2_u8 + #define vtbl2_u8(a, b) simde_vtbl2_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vtbl2_s8(simde_int8x8x2_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbl2_s8(a, b); + #else + simde_uint8x8x2_t a_; + simde_memcpy(&a_, &a, sizeof(a_)); + return simde_vreinterpret_s8_u8(simde_vtbl2_u8(a_, simde_vreinterpret_u8_s8(b))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbl2_s8 + #define vtbl2_s8(a, b) simde_vtbl2_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtbl3_u8(simde_uint8x8x3_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbl3_u8(a, b); + #else + simde_uint8x8_private + r_, + a_[3] = { simde_uint8x8_to_private(a.val[0]), simde_uint8x8_to_private(a.val[1]), simde_uint8x8_to_private(a.val[2]) }, + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i b128 = _mm_set1_epi64(b_.m64); + b128 = _mm_or_si128(b128, _mm_cmpgt_epi8(b128, _mm_set1_epi8(23))); + __m128i r128_01 = _mm_shuffle_epi8(_mm_set_epi64(a_[1].m64, a_[0].m64), b128); + __m128i r128_2 = _mm_shuffle_epi8(_mm_set1_epi64(a_[2].m64), b128); + __m128i r128 = _mm_blendv_epi8(r128_01, r128_2, _mm_slli_epi32(b128, 3)); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] < 24) ? a_[b_.values[i] / 8].values[b_.values[i] & 7] : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbl3_u8 + #define vtbl3_u8(a, b) simde_vtbl3_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vtbl3_s8(simde_int8x8x3_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbl3_s8(a, b); + #else + simde_uint8x8x3_t a_; + simde_memcpy(&a_, &a, sizeof(a_)); + return simde_vreinterpret_s8_u8(simde_vtbl3_u8(a_, simde_vreinterpret_u8_s8(b))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbl3_s8 + #define vtbl3_s8(a, b) simde_vtbl3_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtbl4_u8(simde_uint8x8x4_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbl4_u8(a, b); + #else + simde_uint8x8_private + r_, + a_[4] = { simde_uint8x8_to_private(a.val[0]), simde_uint8x8_to_private(a.val[1]), simde_uint8x8_to_private(a.val[2]), simde_uint8x8_to_private(a.val[3]) }, + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i b128 = _mm_set1_epi64(b_.m64); + b128 = _mm_or_si128(b128, _mm_cmpgt_epi8(b128, _mm_set1_epi8(31))); + __m128i r128_01 = _mm_shuffle_epi8(_mm_set_epi64(a_[1].m64, a_[0].m64), b128); + __m128i r128_23 = _mm_shuffle_epi8(_mm_set_epi64(a_[3].m64, a_[2].m64), b128); + __m128i r128 = _mm_blendv_epi8(r128_01, r128_23, _mm_slli_epi32(b128, 3)); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (b_.values[i] < 32) ? a_[b_.values[i] / 8].values[b_.values[i] & 7] : 0; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbl4_u8 + #define vtbl4_u8(a, b) simde_vtbl4_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vtbl4_s8(simde_int8x8x4_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbl4_s8(a, b); + #else + simde_uint8x8x4_t a_; + simde_memcpy(&a_, &a, sizeof(a_)); + return simde_vreinterpret_s8_u8(simde_vtbl4_u8(a_, simde_vreinterpret_u8_s8(b))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbl4_s8 + #define vtbl4_s8(a, b) simde_vtbl4_s8((a), (b)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_TBL_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/tbl.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/tbx.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Christopher Moore + */ + +#if !defined(SIMDE_ARM_NEON_TBX_H) +#define SIMDE_ARM_NEON_TBX_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtbx1_u8(simde_uint8x8_t a, simde_uint8x8_t b, simde_uint8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbx1_u8(a, b, c); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b), + c_ = simde_uint8x8_to_private(c); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_set1_epi64(a_.m64); + __m128i b128 = _mm_set1_epi64(b_.m64); + __m128i c128 = _mm_set1_epi64(c_.m64); + c128 = _mm_or_si128(c128, _mm_cmpgt_epi8(c128, _mm_set1_epi8(7))); + __m128i r128 = _mm_shuffle_epi8(b128, c128); + r128 = _mm_blendv_epi8(r128, a128, c128); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (c_.values[i] < 8) ? b_.values[c_.values[i]] : a_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbx1_u8 + #define vtbx1_u8(a, b, c) simde_vtbx1_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vtbx1_s8(simde_int8x8_t a, simde_int8x8_t b, simde_int8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbx1_s8(a, b, c); + #else + return simde_vreinterpret_s8_u8(simde_vtbx1_u8(simde_vreinterpret_u8_s8(a), simde_vreinterpret_u8_s8(b), simde_vreinterpret_u8_s8(c))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbx1_s8 + #define vtbx1_s8(a, b, c) simde_vtbx1_s8((a), (b), (c)) +#endif + +#if !defined(SIMDE_BUG_INTEL_857088) + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtbx2_u8(simde_uint8x8_t a, simde_uint8x8x2_t b, simde_uint8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbx2_u8(a, b, c); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_[2] = { simde_uint8x8_to_private(b.val[0]), simde_uint8x8_to_private(b.val[1]) }, + c_ = simde_uint8x8_to_private(c); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_set1_epi64(a_.m64); + __m128i b128 = _mm_set_epi64(b_[1].m64, b_[0].m64); + __m128i c128 = _mm_set1_epi64(c_.m64); + c128 = _mm_or_si128(c128, _mm_cmpgt_epi8(c128, _mm_set1_epi8(15))); + __m128i r128 = _mm_shuffle_epi8(b128, c128); + r128 = _mm_blendv_epi8(r128, a128, c128); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (c_.values[i] < 16) ? b_[c_.values[i] / 8].values[c_.values[i] & 7] : a_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbx2_u8 + #define vtbx2_u8(a, b, c) simde_vtbx2_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vtbx2_s8(simde_int8x8_t a, simde_int8x8x2_t b, simde_int8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbx2_s8(a, b, c); + #else + simde_uint8x8x2_t b_; + simde_memcpy(&b_, &b, sizeof(b_)); + return simde_vreinterpret_s8_u8(simde_vtbx2_u8(simde_vreinterpret_u8_s8(a), + b_, + simde_vreinterpret_u8_s8(c))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbx2_s8 + #define vtbx2_s8(a, b, c) simde_vtbx2_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtbx3_u8(simde_uint8x8_t a, simde_uint8x8x3_t b, simde_uint8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbx3_u8(a, b, c); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_[3] = { simde_uint8x8_to_private(b.val[0]), simde_uint8x8_to_private(b.val[1]), simde_uint8x8_to_private(b.val[2]) }, + c_ = simde_uint8x8_to_private(c); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_set1_epi64(a_.m64); + __m128i c128 = _mm_set1_epi64(c_.m64); + c128 = _mm_or_si128(c128, _mm_cmpgt_epi8(c128, _mm_set1_epi8(23))); + __m128i r128_01 = _mm_shuffle_epi8(_mm_set_epi64(b_[1].m64, b_[0].m64), c128); + __m128i r128_2 = _mm_shuffle_epi8(_mm_set1_epi64(b_[2].m64), c128); + __m128i r128 = _mm_blendv_epi8(r128_01, r128_2, _mm_slli_epi32(c128, 3)); + r128 = _mm_blendv_epi8(r128, a128, c128); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (c_.values[i] < 24) ? b_[c_.values[i] / 8].values[c_.values[i] & 7] : a_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbx3_u8 + #define vtbx3_u8(a, b, c) simde_vtbx3_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vtbx3_s8(simde_int8x8_t a, simde_int8x8x3_t b, simde_int8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbx3_s8(a, b, c); + #else + simde_uint8x8x3_t b_; + simde_memcpy(&b_, &b, sizeof(b_)); + return simde_vreinterpret_s8_u8(simde_vtbx3_u8(simde_vreinterpret_u8_s8(a), + b_, + simde_vreinterpret_u8_s8(c))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbx3_s8 + #define vtbx3_s8(a, b, c) simde_vtbx3_s8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtbx4_u8(simde_uint8x8_t a, simde_uint8x8x4_t b, simde_uint8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbx4_u8(a, b, c); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_[4] = { simde_uint8x8_to_private(b.val[0]), simde_uint8x8_to_private(b.val[1]), simde_uint8x8_to_private(b.val[2]), simde_uint8x8_to_private(b.val[3]) }, + c_ = simde_uint8x8_to_private(c); + + #if defined(SIMDE_X86_SSE4_1_NATIVE) && defined(SIMDE_X86_MMX_NATIVE) + __m128i a128 = _mm_set1_epi64(a_.m64); + __m128i c128 = _mm_set1_epi64(c_.m64); + c128 = _mm_or_si128(c128, _mm_cmpgt_epi8(c128, _mm_set1_epi8(31))); + __m128i r128_01 = _mm_shuffle_epi8(_mm_set_epi64(b_[1].m64, b_[0].m64), c128); + __m128i r128_23 = _mm_shuffle_epi8(_mm_set_epi64(b_[3].m64, b_[2].m64), c128); + __m128i r128 = _mm_blendv_epi8(r128_01, r128_23, _mm_slli_epi32(c128, 3)); + r128 = _mm_blendv_epi8(r128, a128, c128); + r_.m64 = _mm_movepi64_pi64(r128); + #else + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = (c_.values[i] < 32) ? b_[c_.values[i] / 8].values[c_.values[i] & 7] : a_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbx4_u8 + #define vtbx4_u8(a, b, c) simde_vtbx4_u8((a), (b), (c)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vtbx4_s8(simde_int8x8_t a, simde_int8x8x4_t b, simde_int8x8_t c) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtbx4_s8(a, b, c); + #else + simde_uint8x8x4_t b_; + simde_memcpy(&b_, &b, sizeof(b_)); + return simde_vreinterpret_s8_u8(simde_vtbx4_u8(simde_vreinterpret_u8_s8(a), + b_, + simde_vreinterpret_u8_s8(c))); + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtbx4_s8 + #define vtbx4_s8(a, b, c) simde_vtbx4_s8((a), (b), (c)) +#endif + +#endif /* !defined(SIMDE_BUG_INTEL_857088) */ + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_TBX_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/tbx.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/trn.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_TRN_H) && !defined(SIMDE_BUG_INTEL_857088) +#define SIMDE_ARM_NEON_TRN_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/trn1.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_TRN1_H) +#define SIMDE_ARM_NEON_TRN1_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vtrn1_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1_f32(a, b); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1_f32 + #define vtrn1_f32(a, b) simde_vtrn1_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vtrn1_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1_s8 + #define vtrn1_s8(a, b) simde_vtrn1_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vtrn1_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1_s16 + #define vtrn1_s16(a, b) simde_vtrn1_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vtrn1_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1_s32 + #define vtrn1_s32(a, b) simde_vtrn1_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtrn1_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1_u8 + #define vtrn1_u8(a, b) simde_vtrn1_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vtrn1_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1_u16 + #define vtrn1_u16(a, b) simde_vtrn1_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vtrn1_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1_u32 + #define vtrn1_u32(a, b) simde_vtrn1_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vtrn1q_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1q_f32(a, b); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1q_f32 + #define vtrn1q_f32(a, b) simde_vtrn1q_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vtrn1q_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1q_f64(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1q_f64 + #define vtrn1q_f64(a, b) simde_vtrn1q_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vtrn1q_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1q_s8(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1q_s8 + #define vtrn1q_s8(a, b) simde_vtrn1q_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vtrn1q_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1q_s16(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1q_s16 + #define vtrn1q_s16(a, b) simde_vtrn1q_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vtrn1q_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1q_s32(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1q_s32 + #define vtrn1q_s32(a, b) simde_vtrn1q_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vtrn1q_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1q_s64(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1q_s64 + #define vtrn1q_s64(a, b) simde_vtrn1q_s64((a), (b)) +#endif + + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vtrn1q_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1q_u8(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1q_u8 + #define vtrn1q_u8(a, b) simde_vtrn1q_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vtrn1q_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1q_u16(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1q_u16 + #define vtrn1q_u16(a, b) simde_vtrn1q_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vtrn1q_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1q_u32(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1q_u32 + #define vtrn1q_u32(a, b) simde_vtrn1q_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vtrn1q_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn1q_u64(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx]; + r_.values[idx | 1] = b_.values[idx]; + } + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn1q_u64 + #define vtrn1q_u64(a, b) simde_vtrn1q_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_TRN1_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/trn1.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/trn2.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_TRN2_H) +#define SIMDE_ARM_NEON_TRN2_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vtrn2_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2_f32(a, b); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2_f32 + #define vtrn2_f32(a, b) simde_vtrn2_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vtrn2_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2_s8 + #define vtrn2_s8(a, b) simde_vtrn2_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vtrn2_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2_s16 + #define vtrn2_s16(a, b) simde_vtrn2_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vtrn2_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2_s32 + #define vtrn2_s32(a, b) simde_vtrn2_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vtrn2_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2_u8 + #define vtrn2_u8(a, b) simde_vtrn2_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vtrn2_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2_u16 + #define vtrn2_u16(a, b) simde_vtrn2_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vtrn2_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2_u32 + #define vtrn2_u32(a, b) simde_vtrn2_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vtrn2q_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2q_f32(a, b); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2q_f32 + #define vtrn2q_f32(a, b) simde_vtrn2q_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vtrn2q_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2q_f64(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2q_f64 + #define vtrn2q_f64(a, b) simde_vtrn2q_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vtrn2q_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2q_s8(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2q_s8 + #define vtrn2q_s8(a, b) simde_vtrn2q_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vtrn2q_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2q_s16(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2q_s16 + #define vtrn2q_s16(a, b) simde_vtrn2q_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vtrn2q_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2q_s32(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2q_s32 + #define vtrn2q_s32(a, b) simde_vtrn2q_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vtrn2q_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2q_s64(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2q_s64 + #define vtrn2q_s64(a, b) simde_vtrn2q_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vtrn2q_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2q_u8(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2q_u8 + #define vtrn2q_u8(a, b) simde_vtrn2q_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vtrn2q_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2q_u16(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2q_u16 + #define vtrn2q_u16(a, b) simde_vtrn2q_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vtrn2q_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2q_u32(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2q_u32 + #define vtrn2q_u32(a, b) simde_vtrn2q_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vtrn2q_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vtrn2q_u64(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + const size_t idx = i << 1; + r_.values[idx] = a_.values[idx | 1]; + r_.values[idx | 1] = b_.values[idx | 1]; + } + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vtrn2q_u64 + #define vtrn2q_u64(a, b) simde_vtrn2q_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_TRN2_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/trn2.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2x2_t +simde_vtrn_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrn_f32(a, b); + #else + simde_float32x2x2_t r = { { simde_vtrn1_f32(a, b), simde_vtrn2_f32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrn_f32 + #define vtrn_f32(a, b) simde_vtrn_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8x2_t +simde_vtrn_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrn_s8(a, b); + #else + simde_int8x8x2_t r = { { simde_vtrn1_s8(a, b), simde_vtrn2_s8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrn_s8 + #define vtrn_s8(a, b) simde_vtrn_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4x2_t +simde_vtrn_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrn_s16(a, b); + #else + simde_int16x4x2_t r = { { simde_vtrn1_s16(a, b), simde_vtrn2_s16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrn_s16 + #define vtrn_s16(a, b) simde_vtrn_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2x2_t +simde_vtrn_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrn_s32(a, b); + #else + simde_int32x2x2_t r = { { simde_vtrn1_s32(a, b), simde_vtrn2_s32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrn_s32 + #define vtrn_s32(a, b) simde_vtrn_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8x2_t +simde_vtrn_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrn_u8(a, b); + #else + simde_uint8x8x2_t r = { { simde_vtrn1_u8(a, b), simde_vtrn2_u8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrn_u8 + #define vtrn_u8(a, b) simde_vtrn_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4x2_t +simde_vtrn_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrn_u16(a, b); + #else + simde_uint16x4x2_t r = { { simde_vtrn1_u16(a, b), simde_vtrn2_u16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrn_u16 + #define vtrn_u16(a, b) simde_vtrn_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2x2_t +simde_vtrn_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrn_u32(a, b); + #else + simde_uint32x2x2_t r = { { simde_vtrn1_u32(a, b), simde_vtrn2_u32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrn_u32 + #define vtrn_u32(a, b) simde_vtrn_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4x2_t +simde_vtrnq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrnq_f32(a, b); + #else + simde_float32x4x2_t r = { { simde_vtrn1q_f32(a, b), simde_vtrn2q_f32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrnq_f32 + #define vtrnq_f32(a, b) simde_vtrnq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16x2_t +simde_vtrnq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrnq_s8(a, b); + #else + simde_int8x16x2_t r = { { simde_vtrn1q_s8(a, b), simde_vtrn2q_s8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrnq_s8 + #define vtrnq_s8(a, b) simde_vtrnq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8x2_t +simde_vtrnq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrnq_s16(a, b); + #else + simde_int16x8x2_t r = { { simde_vtrn1q_s16(a, b), simde_vtrn2q_s16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrnq_s16 + #define vtrnq_s16(a, b) simde_vtrnq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4x2_t +simde_vtrnq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrnq_s32(a, b); + #else + simde_int32x4x2_t r = { { simde_vtrn1q_s32(a, b), simde_vtrn2q_s32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrnq_s32 + #define vtrnq_s32(a, b) simde_vtrnq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16x2_t +simde_vtrnq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrnq_u8(a, b); + #else + simde_uint8x16x2_t r = { { simde_vtrn1q_u8(a, b), simde_vtrn2q_u8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrnq_u8 + #define vtrnq_u8(a, b) simde_vtrnq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8x2_t +simde_vtrnq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrnq_u16(a, b); + #else + simde_uint16x8x2_t r = { { simde_vtrn1q_u16(a, b), simde_vtrn2q_u16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrnq_u16 + #define vtrnq_u16(a, b) simde_vtrnq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4x2_t +simde_vtrnq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vtrnq_u32(a, b); + #else + simde_uint32x4x2_t r = { { simde_vtrn1q_u32(a, b), simde_vtrn2q_u32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vtrnq_u32 + #define vtrnq_u32(a, b) simde_vtrnq_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_TRN_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/trn.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/uqadd.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + */ + +#if !defined(SIMDE_ARM_NEON_UQADD_H) +#define SIMDE_ARM_NEON_UQADD_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +int8_t +simde_vuqaddb_s8(int8_t a, uint8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(SIMDE_BUG_CLANG_GIT_4EC445B8) + return vuqaddb_s8(a, HEDLEY_STATIC_CAST(int8_t, b)); + #else + return vuqaddb_s8(a, b); + #endif + #else + int16_t r_ = HEDLEY_STATIC_CAST(int16_t, a) + HEDLEY_STATIC_CAST(int16_t, b); + return (r_ < INT8_MIN) ? INT8_MIN : ((r_ > INT8_MAX) ? INT8_MAX : HEDLEY_STATIC_CAST(int8_t, r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqaddb_s8 + #define vuqaddb_s8(a, b) simde_vuqaddb_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int16_t +simde_vuqaddh_s16(int16_t a, uint16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(SIMDE_BUG_CLANG_GIT_4EC445B8) + return vuqaddh_s16(a, HEDLEY_STATIC_CAST(int16_t, b)); + #else + return vuqaddh_s16(a, b); + #endif + #else + int32_t r_ = HEDLEY_STATIC_CAST(int32_t, a) + HEDLEY_STATIC_CAST(int32_t, b); + return (r_ < INT16_MIN) ? INT16_MIN : ((r_ > INT16_MAX) ? INT16_MAX : HEDLEY_STATIC_CAST(int16_t, r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqaddh_s16 + #define vuqaddh_s16(a, b) simde_vuqaddh_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int32_t +simde_vuqadds_s32(int32_t a, uint32_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(SIMDE_BUG_CLANG_GIT_4EC445B8) + return vuqadds_s32(a, HEDLEY_STATIC_CAST(int32_t, b)); + #else + return vuqadds_s32(a, b); + #endif + #else + int64_t r_ = HEDLEY_STATIC_CAST(int64_t, a) + HEDLEY_STATIC_CAST(int64_t, b); + return (r_ < INT32_MIN) ? INT32_MIN : ((r_ > INT32_MAX) ? INT32_MAX : HEDLEY_STATIC_CAST(int32_t, r_)); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqadds_s32 + #define vuqadds_s32(a, b) simde_vuqadds_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +int64_t +simde_vuqaddd_s64(int64_t a, uint64_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + #if defined(SIMDE_BUG_CLANG_GIT_4EC445B8) + return vuqaddd_s64(a, HEDLEY_STATIC_CAST(int64_t, b)); + #else + return vuqaddd_s64(a, b); + #endif + #else + /* TODO: I suspect there is room for improvement here. This is + * just the first thing that worked, and I don't feel like messing + * with it now. */ + int64_t r; + + if (a < 0) { + uint64_t na = HEDLEY_STATIC_CAST(uint64_t, -a); + if (na > b) { + uint64_t t = na - b; + r = (t > (HEDLEY_STATIC_CAST(uint64_t, INT64_MAX) + 1)) ? INT64_MIN : -HEDLEY_STATIC_CAST(int64_t, t); + } else { + uint64_t t = b - na; + r = (t > (HEDLEY_STATIC_CAST(uint64_t, INT64_MAX) )) ? INT64_MAX : HEDLEY_STATIC_CAST(int64_t, t); + } + } else { + uint64_t ua = HEDLEY_STATIC_CAST(uint64_t, a); + r = ((INT64_MAX - ua) < b) ? INT64_MAX : HEDLEY_STATIC_CAST(int64_t, ua + b); + } + + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqaddd_s64 + #define vuqaddd_s64(a, b) simde_vuqaddd_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vuqadd_s8(simde_int8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuqadd_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a); + simde_uint8x8_private b_ = simde_uint8x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vuqaddb_s8(a_.values[i], b_.values[i]); + } + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqadd_s8 + #define vuqadd_s8(a, b) simde_vuqadd_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vuqadd_s16(simde_int16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuqadd_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a); + simde_uint16x4_private b_ = simde_uint16x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vuqaddh_s16(a_.values[i], b_.values[i]); + } + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqadd_s16 + #define vuqadd_s16(a, b) simde_vuqadd_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vuqadd_s32(simde_int32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuqadd_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a); + simde_uint32x2_private b_ = simde_uint32x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vuqadds_s32(a_.values[i], b_.values[i]); + } + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqadd_s32 + #define vuqadd_s32(a, b) simde_vuqadd_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x1_t +simde_vuqadd_s64(simde_int64x1_t a, simde_uint64x1_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuqadd_s64(a, b); + #else + simde_int64x1_private + r_, + a_ = simde_int64x1_to_private(a); + simde_uint64x1_private b_ = simde_uint64x1_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vuqaddd_s64(a_.values[i], b_.values[i]); + } + + return simde_int64x1_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqadd_s64 + #define vuqadd_s64(a, b) simde_vuqadd_s64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vuqaddq_s8(simde_int8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuqaddq_s8(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a); + simde_uint8x16_private b_ = simde_uint8x16_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vuqaddb_s8(a_.values[i], b_.values[i]); + } + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqaddq_s8 + #define vuqaddq_s8(a, b) simde_vuqaddq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vuqaddq_s16(simde_int16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuqaddq_s16(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a); + simde_uint16x8_private b_ = simde_uint16x8_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vuqaddh_s16(a_.values[i], b_.values[i]); + } + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqaddq_s16 + #define vuqaddq_s16(a, b) simde_vuqaddq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vuqaddq_s32(simde_int32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuqaddq_s32(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a); + simde_uint32x4_private b_ = simde_uint32x4_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vuqadds_s32(a_.values[i], b_.values[i]); + } + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqaddq_s32 + #define vuqaddq_s32(a, b) simde_vuqaddq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vuqaddq_s64(simde_int64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vuqaddq_s64(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a); + simde_uint64x2_private b_ = simde_uint64x2_to_private(b); + + SIMDE_VECTORIZE + for (size_t i = 0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = simde_vuqaddd_s64(a_.values[i], b_.values[i]); + } + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vuqaddq_s64 + #define vuqaddq_s64(a, b) simde_vuqaddq_s64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_UQADD_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/uqadd.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/uzp.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_UZP_H) && !defined(SIMDE_BUG_INTEL_857088) +#define SIMDE_ARM_NEON_UZP_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2x2_t +simde_vuzp_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzp_f32(a, b); + #else + simde_float32x2x2_t r = { { simde_vuzp1_f32(a, b), simde_vuzp2_f32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzp_f32 + #define vuzp_f32(a, b) simde_vuzp_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8x2_t +simde_vuzp_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzp_s8(a, b); + #else + simde_int8x8x2_t r = { { simde_vuzp1_s8(a, b), simde_vuzp2_s8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzp_s8 + #define vuzp_s8(a, b) simde_vuzp_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4x2_t +simde_vuzp_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzp_s16(a, b); + #else + simde_int16x4x2_t r = { { simde_vuzp1_s16(a, b), simde_vuzp2_s16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzp_s16 + #define vuzp_s16(a, b) simde_vuzp_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2x2_t +simde_vuzp_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzp_s32(a, b); + #else + simde_int32x2x2_t r = { { simde_vuzp1_s32(a, b), simde_vuzp2_s32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzp_s32 + #define vuzp_s32(a, b) simde_vuzp_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8x2_t +simde_vuzp_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzp_u8(a, b); + #else + simde_uint8x8x2_t r = { { simde_vuzp1_u8(a, b), simde_vuzp2_u8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzp_u8 + #define vuzp_u8(a, b) simde_vuzp_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4x2_t +simde_vuzp_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzp_u16(a, b); + #else + simde_uint16x4x2_t r = { { simde_vuzp1_u16(a, b), simde_vuzp2_u16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzp_u16 + #define vuzp_u16(a, b) simde_vuzp_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2x2_t +simde_vuzp_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzp_u32(a, b); + #else + simde_uint32x2x2_t r = { { simde_vuzp1_u32(a, b), simde_vuzp2_u32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzp_u32 + #define vuzp_u32(a, b) simde_vuzp_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4x2_t +simde_vuzpq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzpq_f32(a, b); + #else + simde_float32x4x2_t r = { { simde_vuzp1q_f32(a, b), simde_vuzp2q_f32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzpq_f32 + #define vuzpq_f32(a, b) simde_vuzpq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16x2_t +simde_vuzpq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzpq_s8(a, b); + #else + simde_int8x16x2_t r = { { simde_vuzp1q_s8(a, b), simde_vuzp2q_s8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzpq_s8 + #define vuzpq_s8(a, b) simde_vuzpq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8x2_t +simde_vuzpq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzpq_s16(a, b); + #else + simde_int16x8x2_t r = { { simde_vuzp1q_s16(a, b), simde_vuzp2q_s16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzpq_s16 + #define vuzpq_s16(a, b) simde_vuzpq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4x2_t +simde_vuzpq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzpq_s32(a, b); + #else + simde_int32x4x2_t r = { { simde_vuzp1q_s32(a, b), simde_vuzp2q_s32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzpq_s32 + #define vuzpq_s32(a, b) simde_vuzpq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16x2_t +simde_vuzpq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzpq_u8(a, b); + #else + simde_uint8x16x2_t r = { { simde_vuzp1q_u8(a, b), simde_vuzp2q_u8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzpq_u8 + #define vuzpq_u8(a, b) simde_vuzpq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8x2_t +simde_vuzpq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzpq_u16(a, b); + #else + simde_uint16x8x2_t r = { { simde_vuzp1q_u16(a, b), simde_vuzp2q_u16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzpq_u16 + #define vuzpq_u16(a, b) simde_vuzpq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4x2_t +simde_vuzpq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vuzpq_u32(a, b); + #else + simde_uint32x4x2_t r = { { simde_vuzp1q_u32(a, b), simde_vuzp2q_u32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vuzpq_u32 + #define vuzpq_u32(a, b) simde_vuzpq_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_UZP_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/uzp.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/xar.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2021 Atharva Nimbalkar + */ + +#if !defined(SIMDE_ARM_NEON_XAR_H) +#define SIMDE_ARM_NEON_XAR_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vxarq_u64(simde_uint64x2_t a, simde_uint64x2_t b, const int d) + SIMDE_REQUIRE_CONSTANT_RANGE(d, 0, 63) { + simde_uint64x2_private + r_, + t = simde_uint64x2_to_private(simde_veorq_u64(a,b)); + + SIMDE_VECTORIZE + for (size_t i=0 ; i < (sizeof(r_.values) / sizeof(r_.values[0])) ; i++) { + r_.values[i] = ((t.values[i] >> d) | (t.values[i] << (64 - d))); + } + + return simde_uint64x2_from_private(r_); +} +#if defined(SIMDE_ARM_NEON_A64V8_NATIVE) && defined(__ARM_FEATURE_SHA3) + #define simde_vxarq_u64(a, b, d) vxarq_u64((a), (b), (d)) +#endif +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) || (defined(SIMDE_ENABLE_NATIVE_ALIASES) && !defined(__ARM_FEATURE_SHA3)) + #undef vxarq_u64 + #define vxarq_u64(a, b, d) simde_vxarq_u64((a), (b), (d)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_XAR_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/xar.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/zip.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_ZIP_H) && !defined(SIMDE_BUG_INTEL_857088) +#define SIMDE_ARM_NEON_ZIP_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/zip1.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_ZIP1_H) +#define SIMDE_ARM_NEON_ZIP1_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vzip1_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1_f32(a, b); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpacklo_pi32(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1_f32 + #define vzip1_f32(a, b) simde_vzip1_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vzip1_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpacklo_pi8(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, a_.values, b_.values, 0, 8, 1, 9, 2, 10, 3, 11); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1_s8 + #define vzip1_s8(a, b) simde_vzip1_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vzip1_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpacklo_pi16(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, a_.values, b_.values, 0, 4, 1, 5); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1_s16 + #define vzip1_s16(a, b) simde_vzip1_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vzip1_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpacklo_pi32(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1_s32 + #define vzip1_s32(a, b) simde_vzip1_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vzip1_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpacklo_pi8(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, a_.values, b_.values, 0, 8, 1, 9, 2, 10, 3, 11); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1_u8 + #define vzip1_u8(a, b) simde_vzip1_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vzip1_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpacklo_pi16(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, a_.values, b_.values, 0, 4, 1, 5); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1_u16 + #define vzip1_u16(a, b) simde_vzip1_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vzip1_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpacklo_pi32(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1_u32 + #define vzip1_u32(a, b) simde_vzip1_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vzip1q_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1q_f32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergeh(a, b); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 0, 4, 1, 5); + #elif defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_unpacklo_ps(a_.m128, b_.m128); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 0, 4, 1, 5); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1q_f32 + #define vzip1q_f32(a, b) simde_vzip1q_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vzip1q_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1q_f64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_mergeh(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 0, 2); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128d = _mm_unpacklo_pd(a_.m128d, b_.m128d); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1q_f64 + #define vzip1q_f64(a, b) simde_vzip1q_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vzip1q_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1q_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergeh(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, b_.v128, 0, 16, 1, 17, 2, 18, 3, 19, 4, 20, 5, 21, 6, 22, 7, 23); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpacklo_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, a_.values, b_.values, 0, 16, 1, 17, 2, 18, 3, 19, 4, 20, 5, 21, 6, 22, 7, 23); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1q_s8 + #define vzip1q_s8(a, b) simde_vzip1q_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vzip1q_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1q_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergeh(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_shuffle(a_.v128, b_.v128, 0, 8, 1, 9, 2, 10, 3, 11); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpacklo_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, a_.values, b_.values, 0, 8, 1, 9, 2, 10, 3, 11); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1q_s16 + #define vzip1q_s16(a, b) simde_vzip1q_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vzip1q_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1q_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergeh(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 0, 4, 1, 5); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpacklo_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 0, 4, 1, 5); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1q_s32 + #define vzip1q_s32(a, b) simde_vzip1q_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vzip1q_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1q_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_mergeh(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 0, 2); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpacklo_epi64(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1q_s64 + #define vzip1q_s64(a, b) simde_vzip1q_s64((a), (b)) +#endif + + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vzip1q_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1q_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergeh(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, b_.v128, 0, 16, 1, 17, 2, 18, 3, 19, 4, 20, 5, 21, 6, 22, 7, 23); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpacklo_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, a_.values, b_.values, 0, 16, 1, 17, 2, 18, 3, 19, 4, 20, 5, 21, 6, 22, 7, 23); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1q_u8 + #define vzip1q_u8(a, b) simde_vzip1q_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vzip1q_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1q_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergeh(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_shuffle(a_.v128, b_.v128, 0, 8, 1, 9, 2, 10, 3, 11); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpacklo_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, a_.values, b_.values, 0, 8, 1, 9, 2, 10, 3, 11); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1q_u16 + #define vzip1q_u16(a, b) simde_vzip1q_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vzip1q_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1q_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergeh(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 0, 4, 1, 5); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpacklo_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 0, 4, 1, 5); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1q_u32 + #define vzip1q_u32(a, b) simde_vzip1q_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vzip1q_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip1q_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_mergeh(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 0, 2); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpacklo_epi64(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 0, 2); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[2 * i ] = a_.values[i]; + r_.values[2 * i + 1] = b_.values[i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip1q_u64 + #define vzip1q_u64(a, b) simde_vzip1q_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ZIP1_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/zip1.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* :: Begin ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/zip2.h :: */ +/* SPDX-License-Identifier: MIT + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Copyright: + * 2020 Evan Nemerson + * 2020 Sean Maher (Copyright owned by Google, LLC) + */ + +#if !defined(SIMDE_ARM_NEON_ZIP2_H) +#define SIMDE_ARM_NEON_ZIP2_H + +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2_t +simde_vzip2_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2_f32(a, b); + #else + simde_float32x2_private + r_, + a_ = simde_float32x2_to_private(a), + b_ = simde_float32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpackhi_pi32(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_float32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2_f32 + #define vzip2_f32(a, b) simde_vzip2_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8_t +simde_vzip2_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2_s8(a, b); + #else + simde_int8x8_private + r_, + a_ = simde_int8x8_to_private(a), + b_ = simde_int8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpackhi_pi8(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, a_.values, b_.values, 4, 12, 5, 13, 6, 14, 7, 15); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_int8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2_s8 + #define vzip2_s8(a, b) simde_vzip2_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4_t +simde_vzip2_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2_s16(a, b); + #else + simde_int16x4_private + r_, + a_ = simde_int16x4_to_private(a), + b_ = simde_int16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpackhi_pi16(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, a_.values, b_.values, 2, 6, 3, 7); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_int16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2_s16 + #define vzip2_s16(a, b) simde_vzip2_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2_t +simde_vzip2_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2_s32(a, b); + #else + simde_int32x2_private + r_, + a_ = simde_int32x2_to_private(a), + b_ = simde_int32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpackhi_pi32(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_int32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2_s32 + #define vzip2_s32(a, b) simde_vzip2_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8_t +simde_vzip2_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2_u8(a, b); + #else + simde_uint8x8_private + r_, + a_ = simde_uint8x8_to_private(a), + b_ = simde_uint8x8_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpackhi_pi8(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 8, a_.values, b_.values, 4, 12, 5, 13, 6, 14, 7, 15); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_uint8x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2_u8 + #define vzip2_u8(a, b) simde_vzip2_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4_t +simde_vzip2_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2_u16(a, b); + #else + simde_uint16x4_private + r_, + a_ = simde_uint16x4_to_private(a), + b_ = simde_uint16x4_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpackhi_pi16(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 8, a_.values, b_.values, 2, 6, 3, 7); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_uint16x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2_u16 + #define vzip2_u16(a, b) simde_vzip2_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2_t +simde_vzip2_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2_u32(a, b); + #else + simde_uint32x2_private + r_, + a_ = simde_uint32x2_to_private(a), + b_ = simde_uint32x2_to_private(b); + + #if defined(SIMDE_X86_MMX_NATIVE) + r_.m64 = _mm_unpackhi_pi32(a_.m64, b_.m64); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 8, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_uint32x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2_u32 + #define vzip2_u32(a, b) simde_vzip2_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4_t +simde_vzip2q_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2q_f32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergel(a, b); + #else + simde_float32x4_private + r_, + a_ = simde_float32x4_to_private(a), + b_ = simde_float32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 2, 6, 3, 7); + #elif defined(SIMDE_X86_SSE_NATIVE) + r_.m128 = _mm_unpackhi_ps(a_.m128, b_.m128); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 2, 6, 3, 7); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_float32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2q_f32 + #define vzip2q_f32(a, b) simde_vzip2q_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float64x2_t +simde_vzip2q_f64(simde_float64x2_t a, simde_float64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2q_f64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_mergel(a, b); + #else + simde_float64x2_private + r_, + a_ = simde_float64x2_to_private(a), + b_ = simde_float64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 1, 3); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128d = _mm_unpackhi_pd(a_.m128d, b_.m128d); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_float64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2q_f64 + #define vzip2q_f64(a, b) simde_vzip2q_f64((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16_t +simde_vzip2q_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2q_s8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergel(a, b); + #else + simde_int8x16_private + r_, + a_ = simde_int8x16_to_private(a), + b_ = simde_int8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, b_.v128, 8, 24, 9, 25, 10, 26, 11, 27, 12, 28, 13, 29, 14, 30, 15, 31); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpackhi_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, a_.values, b_.values, 8, 24, 9, 25, 10, 26, 11, 27, 12, 28, 13, 29, 14, 30, 15, 31); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_int8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2q_s8 + #define vzip2q_s8(a, b) simde_vzip2q_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8_t +simde_vzip2q_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2q_s16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergel(a, b); + #else + simde_int16x8_private + r_, + a_ = simde_int16x8_to_private(a), + b_ = simde_int16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_shuffle(a_.v128, b_.v128, 4, 12, 5, 13, 6, 14, 7, 15); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpackhi_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, a_.values, b_.values, 4, 12, 5, 13, 6, 14, 7, 15); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_int16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2q_s16 + #define vzip2q_s16(a, b) simde_vzip2q_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4_t +simde_vzip2q_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2q_s32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergel(a, b); + #else + simde_int32x4_private + r_, + a_ = simde_int32x4_to_private(a), + b_ = simde_int32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 2, 6, 3, 7); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpackhi_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 2, 6, 3, 7); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_int32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2q_s32 + #define vzip2q_s32(a, b) simde_vzip2q_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int64x2_t +simde_vzip2q_s64(simde_int64x2_t a, simde_int64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2q_s64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_mergel(a, b); + #else + simde_int64x2_private + r_, + a_ = simde_int64x2_to_private(a), + b_ = simde_int64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 1, 3); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpackhi_epi64(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_int64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2q_s64 + #define vzip2q_s64(a, b) simde_vzip2q_s64((a), (b)) +#endif + + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16_t +simde_vzip2q_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2q_u8(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergel(a, b); + #else + simde_uint8x16_private + r_, + a_ = simde_uint8x16_to_private(a), + b_ = simde_uint8x16_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i8x16_shuffle(a_.v128, b_.v128, 8, 24, 9, 25, 10, 26, 11, 27, 12, 28, 13, 29, 14, 30, 15, 31); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpackhi_epi8(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(8, 16, a_.values, b_.values, 8, 24, 9, 25, 10, 26, 11, 27, 12, 28, 13, 29, 14, 30, 15, 31); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_uint8x16_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2q_u8 + #define vzip2q_u8(a, b) simde_vzip2q_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8_t +simde_vzip2q_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2q_u16(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergel(a, b); + #else + simde_uint16x8_private + r_, + a_ = simde_uint16x8_to_private(a), + b_ = simde_uint16x8_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i16x8_shuffle(a_.v128, b_.v128, 4, 12, 5, 13, 6, 14, 7, 15); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpackhi_epi16(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(16, 16, a_.values, b_.values, 4, 12, 5, 13, 6, 14, 7, 15); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_uint16x8_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2q_u16 + #define vzip2q_u16(a, b) simde_vzip2q_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4_t +simde_vzip2q_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2q_u32(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P6_NATIVE) + return vec_mergel(a, b); + #else + simde_uint32x4_private + r_, + a_ = simde_uint32x4_to_private(a), + b_ = simde_uint32x4_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i32x4_shuffle(a_.v128, b_.v128, 2, 6, 3, 7); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpackhi_epi32(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(32, 16, a_.values, b_.values, 2, 6, 3, 7); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_uint32x4_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2q_u32 + #define vzip2q_u32(a, b) simde_vzip2q_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint64x2_t +simde_vzip2q_u64(simde_uint64x2_t a, simde_uint64x2_t b) { + #if defined(SIMDE_ARM_NEON_A64V8_NATIVE) + return vzip2q_u64(a, b); + #elif defined(SIMDE_POWER_ALTIVEC_P7_NATIVE) + return vec_mergel(a, b); + #else + simde_uint64x2_private + r_, + a_ = simde_uint64x2_to_private(a), + b_ = simde_uint64x2_to_private(b); + + #if defined(SIMDE_WASM_SIMD128_NATIVE) + r_.v128 = wasm_i64x2_shuffle(a_.v128, b_.v128, 1, 3); + #elif defined(SIMDE_X86_SSE2_NATIVE) + r_.m128i = _mm_unpackhi_epi64(a_.m128i, b_.m128i); + #elif defined(SIMDE_SHUFFLE_VECTOR_) + r_.values = SIMDE_SHUFFLE_VECTOR_(64, 16, a_.values, b_.values, 1, 3); + #else + const size_t halfway_point = sizeof(r_.values) / sizeof(r_.values[0]) / 2; + SIMDE_VECTORIZE + for (size_t i = 0 ; i < halfway_point ; i++) { + r_.values[(2 * i) ] = a_.values[halfway_point + i]; + r_.values[(2 * i) + 1] = b_.values[halfway_point + i]; + } + #endif + + return simde_uint64x2_from_private(r_); + #endif +} +#if defined(SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES) + #undef vzip2q_u64 + #define vzip2q_u64(a, b) simde_vzip2q_u64((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ZIP2_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/zip2.h :: */ + +HEDLEY_DIAGNOSTIC_PUSH +SIMDE_DISABLE_UNWANTED_DIAGNOSTICS +SIMDE_BEGIN_DECLS_ + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x2x2_t +simde_vzip_f32(simde_float32x2_t a, simde_float32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzip_f32(a, b); + #else + simde_float32x2x2_t r = { { simde_vzip1_f32(a, b), simde_vzip2_f32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzip_f32 + #define vzip_f32(a, b) simde_vzip_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x8x2_t +simde_vzip_s8(simde_int8x8_t a, simde_int8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzip_s8(a, b); + #else + simde_int8x8x2_t r = { { simde_vzip1_s8(a, b), simde_vzip2_s8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzip_s8 + #define vzip_s8(a, b) simde_vzip_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x4x2_t +simde_vzip_s16(simde_int16x4_t a, simde_int16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzip_s16(a, b); + #else + simde_int16x4x2_t r = { { simde_vzip1_s16(a, b), simde_vzip2_s16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzip_s16 + #define vzip_s16(a, b) simde_vzip_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x2x2_t +simde_vzip_s32(simde_int32x2_t a, simde_int32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzip_s32(a, b); + #else + simde_int32x2x2_t r = { { simde_vzip1_s32(a, b), simde_vzip2_s32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzip_s32 + #define vzip_s32(a, b) simde_vzip_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x8x2_t +simde_vzip_u8(simde_uint8x8_t a, simde_uint8x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzip_u8(a, b); + #else + simde_uint8x8x2_t r = { { simde_vzip1_u8(a, b), simde_vzip2_u8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzip_u8 + #define vzip_u8(a, b) simde_vzip_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x4x2_t +simde_vzip_u16(simde_uint16x4_t a, simde_uint16x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzip_u16(a, b); + #else + simde_uint16x4x2_t r = { { simde_vzip1_u16(a, b), simde_vzip2_u16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzip_u16 + #define vzip_u16(a, b) simde_vzip_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x2x2_t +simde_vzip_u32(simde_uint32x2_t a, simde_uint32x2_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzip_u32(a, b); + #else + simde_uint32x2x2_t r = { { simde_vzip1_u32(a, b), simde_vzip2_u32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzip_u32 + #define vzip_u32(a, b) simde_vzip_u32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_float32x4x2_t +simde_vzipq_f32(simde_float32x4_t a, simde_float32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzipq_f32(a, b); + #else + simde_float32x4x2_t r = { { simde_vzip1q_f32(a, b), simde_vzip2q_f32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzipq_f32 + #define vzipq_f32(a, b) simde_vzipq_f32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int8x16x2_t +simde_vzipq_s8(simde_int8x16_t a, simde_int8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzipq_s8(a, b); + #else + simde_int8x16x2_t r = { { simde_vzip1q_s8(a, b), simde_vzip2q_s8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzipq_s8 + #define vzipq_s8(a, b) simde_vzipq_s8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int16x8x2_t +simde_vzipq_s16(simde_int16x8_t a, simde_int16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzipq_s16(a, b); + #else + simde_int16x8x2_t r = { { simde_vzip1q_s16(a, b), simde_vzip2q_s16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzipq_s16 + #define vzipq_s16(a, b) simde_vzipq_s16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_int32x4x2_t +simde_vzipq_s32(simde_int32x4_t a, simde_int32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzipq_s32(a, b); + #else + simde_int32x4x2_t r = { { simde_vzip1q_s32(a, b), simde_vzip2q_s32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzipq_s32 + #define vzipq_s32(a, b) simde_vzipq_s32((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint8x16x2_t +simde_vzipq_u8(simde_uint8x16_t a, simde_uint8x16_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzipq_u8(a, b); + #else + simde_uint8x16x2_t r = { { simde_vzip1q_u8(a, b), simde_vzip2q_u8(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzipq_u8 + #define vzipq_u8(a, b) simde_vzipq_u8((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint16x8x2_t +simde_vzipq_u16(simde_uint16x8_t a, simde_uint16x8_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzipq_u16(a, b); + #else + simde_uint16x8x2_t r = { { simde_vzip1q_u16(a, b), simde_vzip2q_u16(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzipq_u16 + #define vzipq_u16(a, b) simde_vzipq_u16((a), (b)) +#endif + +SIMDE_FUNCTION_ATTRIBUTES +simde_uint32x4x2_t +simde_vzipq_u32(simde_uint32x4_t a, simde_uint32x4_t b) { + #if defined(SIMDE_ARM_NEON_A32V7_NATIVE) + return vzipq_u32(a, b); + #else + simde_uint32x4x2_t r = { { simde_vzip1q_u32(a, b), simde_vzip2q_u32(a, b) } }; + return r; + #endif +} +#if defined(SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES) + #undef vzipq_u32 + #define vzipq_u32(a, b) simde_vzipq_u32((a), (b)) +#endif + +SIMDE_END_DECLS_ +HEDLEY_DIAGNOSTIC_POP + +#endif /* !defined(SIMDE_ARM_NEON_ZIP_H) */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon/zip.h :: */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ +/* AUTOMATICALLY GENERATED FILE, DO NOT MODIFY */ +/* ff7472b2954d2285de79c7f35692d9390d74877f */ + +#endif /* SIMDE_ARM_NEON_H */ +/* :: End ../../tmp/emscripten_temp_40y8f0y4/simde/simde/arm/neon.h :: */ +#undef SIMDE_ARM_NEON_A32V7_ENABLE_NATIVE_ALIASES +#undef SIMDE_ARM_NEON_A64V8_ENABLE_NATIVE_ALIASES diff --git a/packedpubwasm/include/compat/avxintrin.h b/packedpubwasm/include/compat/avxintrin.h new file mode 100644 index 0000000..6e19072 --- /dev/null +++ b/packedpubwasm/include/compat/avxintrin.h @@ -0,0 +1,253 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ +#ifndef __emscripten_avxintrin_h__ +#define __emscripten_avxintrin_h__ + +#ifndef __AVX__ +#error "AVX instruction set not enabled" +#endif + +#include + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_broadcast_ss(const float *__mem_addr) +{ + return (__m128)wasm_v32x4_load_splat(__mem_addr); +} + +#define _CMP_EQ_OQ 0 +#define _CMP_LT_OS 1 +#define _CMP_LE_OS 2 +#define _CMP_UNORD_Q 3 +#define _CMP_NEQ_UQ 4 +#define _CMP_NLT_US 5 +#define _CMP_NLE_US 6 +#define _CMP_ORD_Q 7 +#define _CMP_EQ_UQ 8 +#define _CMP_NGE_US 9 +#define _CMP_NGT_US 10 +#define _CMP_FALSE_OQ 11 +#define _CMP_NEQ_OQ 12 +#define _CMP_GE_OS 13 +#define _CMP_GT_OS 14 +#define _CMP_TRUE_UQ 15 +#define _CMP_EQ_OS 16 +#define _CMP_LT_OQ 17 +#define _CMP_LE_OQ 18 +#define _CMP_UNORD_S 19 +#define _CMP_NEQ_US 20 +#define _CMP_NLT_UQ 21 +#define _CMP_NLE_UQ 22 +#define _CMP_ORD_S 23 +#define _CMP_EQ_US 24 +#define _CMP_NGE_UQ 25 +#define _CMP_NGT_UQ 26 +#define _CMP_FALSE_OS 27 +#define _CMP_NEQ_OS 28 +#define _CMP_GE_OQ 29 +#define _CMP_GT_OQ 30 +#define _CMP_TRUE_US 31 + +#define _mm_cmp_pd(__a, __b, __imm) __extension__ ({ \ + __m128d __ret; \ + if ((__imm) == _CMP_EQ_OQ || (__imm) == _CMP_EQ_OS) __ret = _mm_cmpeq_pd((__a), (__b)); \ + if ((__imm) == _CMP_EQ_UQ || (__imm) == _CMP_EQ_US) __ret = _mm_or_pd(_mm_cmpeq_pd((__a), (__b)), _mm_cmpunord_pd((__a), (__b))); \ + if ((__imm) == _CMP_LT_OS || (__imm) == _CMP_LT_OQ) __ret = _mm_cmplt_pd((__a), (__b)); \ + if ((__imm) == _CMP_LE_OS || (__imm) == _CMP_LE_OQ) __ret = _mm_cmple_pd((__a), (__b)); \ + if ((__imm) == _CMP_UNORD_Q || (__imm) == _CMP_UNORD_S) __ret = _mm_cmpunord_pd((__a), (__b)); \ + if ((__imm) == _CMP_NEQ_UQ || (__imm) == _CMP_NEQ_US) __ret = _mm_cmpneq_pd((__a), (__b)); \ + if ((__imm) == _CMP_NEQ_OQ || (__imm) == _CMP_NEQ_OS) __ret = _mm_andnot_pd(_mm_cmpunord_pd((__a), (__b)), _mm_cmpneq_pd((__a), (__b))); \ + if ((__imm) == _CMP_NLT_US || (__imm) == _CMP_NLT_UQ) __ret = _mm_cmpnlt_pd((__a), (__b)); \ + if ((__imm) == _CMP_ORD_Q || (__imm) == _CMP_ORD_S) __ret = _mm_cmpord_pd((__a), (__b)); \ + if ((__imm) == _CMP_NGE_US || (__imm) == _CMP_NGE_UQ) __ret = _mm_cmpnge_pd((__a), (__b)); \ + if ((__imm) == _CMP_NGT_US || (__imm) == _CMP_NGT_UQ) __ret = _mm_cmpngt_pd((__a), (__b)); \ + if ((__imm) == _CMP_FALSE_OQ || (__imm) == _CMP_FALSE_OS) __ret = _mm_setzero_pd(); \ + if ((__imm) == _CMP_GE_OS || (__imm) == _CMP_GE_OQ) __ret = _mm_cmpge_pd((__a), (__b)); \ + if ((__imm) == _CMP_GT_OS || (__imm) == _CMP_GT_OQ) __ret = _mm_cmpgt_pd((__a), (__b)); \ + if ((__imm) == _CMP_TRUE_UQ || (__imm) == _CMP_TRUE_US) __ret = (__m128d)wasm_i8x16_splat(0xFF); \ + if ((__imm) == _CMP_NLE_US || (__imm) == _CMP_NLE_UQ) __ret = _mm_cmpnle_pd((__a), (__b)); \ + __ret; }) + +#define _mm_cmp_ps(__a, __b, __imm) __extension__ ({ \ + __m128 __ret; \ + if ((__imm) == _CMP_EQ_OQ || (__imm) == _CMP_EQ_OS) __ret = _mm_cmpeq_ps((__a), (__b)); \ + if ((__imm) == _CMP_EQ_UQ || (__imm) == _CMP_EQ_US) __ret = _mm_or_ps(_mm_cmpeq_ps((__a), (__b)), _mm_cmpunord_ps((__a), (__b))); \ + if ((__imm) == _CMP_LT_OS || (__imm) == _CMP_LT_OQ) __ret = _mm_cmplt_ps((__a), (__b)); \ + if ((__imm) == _CMP_LE_OS || (__imm) == _CMP_LE_OQ) __ret = _mm_cmple_ps((__a), (__b)); \ + if ((__imm) == _CMP_UNORD_Q || (__imm) == _CMP_UNORD_S) __ret = _mm_cmpunord_ps((__a), (__b)); \ + if ((__imm) == _CMP_NEQ_UQ || (__imm) == _CMP_NEQ_US) __ret = _mm_cmpneq_ps((__a), (__b)); \ + if ((__imm) == _CMP_NEQ_OQ || (__imm) == _CMP_NEQ_OS) __ret = _mm_andnot_ps(_mm_cmpunord_ps((__a), (__b)), _mm_cmpneq_ps((__a), (__b))); \ + if ((__imm) == _CMP_NLT_US || (__imm) == _CMP_NLT_UQ) __ret = _mm_cmpnlt_ps((__a), (__b)); \ + if ((__imm) == _CMP_ORD_Q || (__imm) == _CMP_ORD_S) __ret = _mm_cmpord_ps((__a), (__b)); \ + if ((__imm) == _CMP_NGE_US || (__imm) == _CMP_NGE_UQ) __ret = _mm_cmpnge_ps((__a), (__b)); \ + if ((__imm) == _CMP_NGT_US || (__imm) == _CMP_NGT_UQ) __ret = _mm_cmpngt_ps((__a), (__b)); \ + if ((__imm) == _CMP_FALSE_OQ || (__imm) == _CMP_FALSE_OS) __ret = _mm_setzero_ps(); \ + if ((__imm) == _CMP_GE_OS || (__imm) == _CMP_GE_OQ) __ret = _mm_cmpge_ps((__a), (__b)); \ + if ((__imm) == _CMP_GT_OS || (__imm) == _CMP_GT_OQ) __ret = _mm_cmpgt_ps((__a), (__b)); \ + if ((__imm) == _CMP_TRUE_UQ || (__imm) == _CMP_TRUE_US) __ret = (__m128)wasm_i8x16_splat(0xFF); \ + if ((__imm) == _CMP_NLE_US || (__imm) == _CMP_NLE_UQ) __ret = _mm_cmpnle_ps((__a), (__b)); \ + __ret; }) + +#define _mm_cmp_sd(__a, __b, __imm) __extension__ ({ \ + __m128d __ret; \ + if ((__imm) == _CMP_EQ_OQ || (__imm) == _CMP_EQ_OS) __ret = _mm_cmpeq_sd((__a), (__b)); \ + if ((__imm) == _CMP_EQ_UQ || (__imm) == _CMP_EQ_US) __ret = _mm_move_sd((__a), _mm_or_pd(_mm_cmpeq_sd((__a), (__b)), _mm_cmpunord_sd((__a), (__b)))); \ + if ((__imm) == _CMP_LT_OS || (__imm) == _CMP_LT_OQ) __ret = _mm_cmplt_sd((__a), (__b)); \ + if ((__imm) == _CMP_LE_OS || (__imm) == _CMP_LE_OQ) __ret = _mm_cmple_sd((__a), (__b)); \ + if ((__imm) == _CMP_UNORD_Q || (__imm) == _CMP_UNORD_S) __ret = _mm_cmpunord_sd((__a), (__b)); \ + if ((__imm) == _CMP_NEQ_UQ || (__imm) == _CMP_NEQ_US) __ret = _mm_cmpneq_sd((__a), (__b)); \ + if ((__imm) == _CMP_NEQ_OQ || (__imm) == _CMP_NEQ_OS) __ret = _mm_move_sd((__a), _mm_andnot_pd(_mm_cmpunord_sd((__a), (__b)), _mm_cmpneq_sd((__a), (__b)))); \ + if ((__imm) == _CMP_NLT_US || (__imm) == _CMP_NLT_UQ) __ret = _mm_cmpnlt_sd((__a), (__b)); \ + if ((__imm) == _CMP_ORD_Q || (__imm) == _CMP_ORD_S) __ret = _mm_cmpord_sd((__a), (__b)); \ + if ((__imm) == _CMP_NGE_US || (__imm) == _CMP_NGE_UQ) __ret = _mm_cmpnge_sd((__a), (__b)); \ + if ((__imm) == _CMP_NGT_US || (__imm) == _CMP_NGT_UQ) __ret = _mm_cmpngt_sd((__a), (__b)); \ + if ((__imm) == _CMP_FALSE_OQ || (__imm) == _CMP_FALSE_OS) __ret = _mm_move_sd((__a), _mm_setzero_pd()); \ + if ((__imm) == _CMP_GE_OS || (__imm) == _CMP_GE_OQ) __ret = _mm_cmpge_sd((__a), (__b)); \ + if ((__imm) == _CMP_GT_OS || (__imm) == _CMP_GT_OQ) __ret = _mm_cmpgt_sd((__a), (__b)); \ + if ((__imm) == _CMP_TRUE_UQ || (__imm) == _CMP_TRUE_US) __ret = _mm_move_sd((__a), (__m128d)wasm_i8x16_splat(0xFF)); \ + if ((__imm) == _CMP_NLE_US || (__imm) == _CMP_NLE_UQ) __ret = _mm_cmpnle_sd((__a), (__b)); \ + __ret; }) + +#define _mm_cmp_ss(__a, __b, __imm) __extension__ ({ \ + __m128 __ret; \ + if ((__imm) == _CMP_EQ_OQ || (__imm) == _CMP_EQ_OS) __ret = _mm_cmpeq_ss((__a), (__b)); \ + if ((__imm) == _CMP_EQ_UQ || (__imm) == _CMP_EQ_US) __ret = _mm_move_ss((__a), _mm_or_ps(_mm_cmpeq_ss((__a), (__b)), _mm_cmpunord_ss((__a), (__b)))); \ + if ((__imm) == _CMP_LT_OS || (__imm) == _CMP_LT_OQ) __ret = _mm_cmplt_ss((__a), (__b)); \ + if ((__imm) == _CMP_LE_OS || (__imm) == _CMP_LE_OQ) __ret = _mm_cmple_ss((__a), (__b)); \ + if ((__imm) == _CMP_UNORD_Q || (__imm) == _CMP_UNORD_S) __ret = _mm_cmpunord_ss((__a), (__b)); \ + if ((__imm) == _CMP_NEQ_UQ || (__imm) == _CMP_NEQ_US) __ret = _mm_cmpneq_ss((__a), (__b)); \ + if ((__imm) == _CMP_NEQ_OQ || (__imm) == _CMP_NEQ_OS) __ret = _mm_move_ss((__a), _mm_andnot_ps(_mm_cmpunord_ss((__a), (__b)), _mm_cmpneq_ss((__a), (__b)))); \ + if ((__imm) == _CMP_NLT_US || (__imm) == _CMP_NLT_UQ) __ret = _mm_cmpnlt_ss((__a), (__b)); \ + if ((__imm) == _CMP_ORD_Q || (__imm) == _CMP_ORD_S) __ret = _mm_cmpord_ss((__a), (__b)); \ + if ((__imm) == _CMP_NGE_US || (__imm) == _CMP_NGE_UQ) __ret = _mm_cmpnge_ss((__a), (__b)); \ + if ((__imm) == _CMP_NGT_US || (__imm) == _CMP_NGT_UQ) __ret = _mm_cmpngt_ss((__a), (__b)); \ + if ((__imm) == _CMP_FALSE_OQ || (__imm) == _CMP_FALSE_OS) __ret = _mm_move_ss((__a), _mm_setzero_ps()); \ + if ((__imm) == _CMP_GE_OS || (__imm) == _CMP_GE_OQ) __ret = _mm_cmpge_ss((__a), (__b)); \ + if ((__imm) == _CMP_GT_OS || (__imm) == _CMP_GT_OQ) __ret = _mm_cmpgt_ss((__a), (__b)); \ + if ((__imm) == _CMP_TRUE_UQ || (__imm) == _CMP_TRUE_US) __ret = _mm_move_ss((__a), (__m128)wasm_i8x16_splat(0xFF)); \ + if ((__imm) == _CMP_NLE_US || (__imm) == _CMP_NLE_UQ) __ret = _mm_cmpnle_ss((__a), (__b)); \ + __ret; }) + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_maskload_pd(const double *__mem_addr, __m128i __mask) +{ + // This may cause an out-of-bounds memory load since we first load and + // then mask, but since there are no segmentation faults in Wasm memory + // accesses, that is ok (as long as we are within the heap bounds - + // a negligible limitation in practice) + return _mm_and_pd(_mm_load_pd(__mem_addr), (__m128d)wasm_i64x2_shr(__mask, 63)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_maskload_ps(const float *__mem_addr, __m128i __mask) +{ + // This may cause an out-of-bounds memory load since we first load and + // then mask, but since there are no segmentation faults in Wasm memory + // accesses, that is ok (as long as we are within the heap bounds - + // a negligible limitation in practice) + return _mm_and_ps(_mm_load_ps(__mem_addr), (__m128)_mm_srai_epi32(__mask, 31)); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_maskstore_pd(double *__mem_addr, __m128i __mask, __m128d __a) +{ + if ((wasm_i64x2_extract_lane(__mask, 0) & 0x8000000000000000ull) != 0) __mem_addr[0] = wasm_f64x2_extract_lane(__a, 0); + if ((wasm_i64x2_extract_lane(__mask, 1) & 0x8000000000000000ull) != 0) __mem_addr[1] = wasm_f64x2_extract_lane(__a, 1); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_maskstore_ps(float *__mem_addr, __m128i __mask, __m128 __a) +{ + if ((wasm_i32x4_extract_lane(__mask, 0) & 0x80000000ull) != 0) __mem_addr[0] = wasm_f32x4_extract_lane(__a, 0); + if ((wasm_i32x4_extract_lane(__mask, 1) & 0x80000000ull) != 0) __mem_addr[1] = wasm_f32x4_extract_lane(__a, 1); + if ((wasm_i32x4_extract_lane(__mask, 2) & 0x80000000ull) != 0) __mem_addr[2] = wasm_f32x4_extract_lane(__a, 2); + if ((wasm_i32x4_extract_lane(__mask, 3) & 0x80000000ull) != 0) __mem_addr[3] = wasm_f32x4_extract_lane(__a, 3); +} + +#define _mm_permute_pd(__a, __imm) __extension__ ({ \ + (__m128d)wasm_i64x2_shuffle((__m128d)(__a), (__m128d)(__a), \ + ((__imm) & 1), (((__imm) >> 1) & 1)); }) + +#define _mm_permute_ps(__a, __imm) __extension__ ({ \ + (__m128)wasm_i32x4_shuffle((__m128)(__a), (__m128)(__a), \ + ((__imm) & 3), (((__imm) >> 2) & 3), \ + (((__imm) >> 4) & 3), (((__imm) >> 6) & 3)); }) + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_permutevar_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_make( + ((__f64x2)__a)[(wasm_i64x2_extract_lane(__b, 0) >> 1) & 1], + ((__f64x2)__a)[(wasm_i64x2_extract_lane(__b, 1) >> 1) & 1]); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_permutevar_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_make( + ((__f32x4)__a)[wasm_i32x4_extract_lane(__b, 0) & 3], + ((__f32x4)__a)[wasm_i32x4_extract_lane(__b, 1) & 3], + ((__f32x4)__a)[wasm_i32x4_extract_lane(__b, 2) & 3], + ((__f32x4)__a)[wasm_i32x4_extract_lane(__b, 3) & 3]); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_testc_pd(__m128d __a, __m128d __b) +{ + v128_t __m = wasm_u64x2_shr(wasm_v128_or(wasm_v128_not((v128_t)__b), (v128_t)__a), 63); + return wasm_i64x2_extract_lane(__m, 0) & wasm_i64x2_extract_lane(__m, 1); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_testc_ps(__m128 __a, __m128 __b) +{ + v128_t __m = wasm_u32x4_shr(wasm_v128_or(wasm_v128_not((v128_t)__b), (v128_t)__a), 31); + __m = wasm_v128_and(__m, (v128_t)_mm_movehl_ps((__m128)__m, (__m128)__m)); + __m = wasm_v128_and(__m, _mm_shuffle_epi32(__m, _MM_SHUFFLE(3, 2, 0, 1))); + return wasm_i32x4_extract_lane(__m, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_testnzc_pd(__m128d __a, __m128d __b) +{ + v128_t __m = wasm_u64x2_shr(wasm_v128_and((v128_t)__a, (v128_t)__b), 63); + v128_t __m2 = wasm_u64x2_shr(wasm_v128_andnot((v128_t)__b, (v128_t)__a), 63); + return (wasm_i64x2_extract_lane(__m, 0) | wasm_i64x2_extract_lane(__m, 1)) + & (wasm_i64x2_extract_lane(__m2, 0) | wasm_i64x2_extract_lane(__m2, 1)); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_testnzc_ps(__m128 __a, __m128 __b) +{ + v128_t __m = wasm_u32x4_shr(wasm_v128_and((v128_t)__a, (v128_t)__b), 31); + v128_t __m2 = wasm_u32x4_shr(wasm_v128_andnot((v128_t)__b, (v128_t)__a), 31); + + __m = wasm_v128_or(__m, (v128_t)_mm_movehl_ps((__m128)__m, (__m128)__m)); + __m2 = wasm_v128_or(__m2, (v128_t)_mm_movehl_ps((__m128)__m2, (__m128)__m2)); + __m = wasm_v128_or(__m, _mm_shuffle_epi32(__m, _MM_SHUFFLE(3, 2, 0, 1))); + __m2 = wasm_v128_or(__m2, _mm_shuffle_epi32(__m2, _MM_SHUFFLE(3, 2, 0, 1))); + + return wasm_i32x4_extract_lane(__m, 0) & wasm_i32x4_extract_lane(__m2, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_testz_pd(__m128d __a, __m128d __b) +{ + v128_t __m = wasm_u64x2_shr(wasm_v128_not(wasm_v128_and((v128_t)__a, (v128_t)__b)), 63); + return wasm_i64x2_extract_lane(__m, 0) & wasm_i64x2_extract_lane(__m, 1); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_testz_ps(__m128 __a, __m128 __b) +{ + v128_t __m = wasm_u32x4_shr(wasm_v128_not(wasm_v128_and((v128_t)__a, (v128_t)__b)), 31); + __m = wasm_v128_and(__m, (v128_t)_mm_movehl_ps((__m128)__m, (__m128)__m)); + __m = wasm_v128_and(__m, _mm_shuffle_epi32(__m, _MM_SHUFFLE(3, 2, 0, 1))); + return wasm_i32x4_extract_lane(__m, 0); +} + +#endif /* __emscripten_avxintrin_h__ */ diff --git a/packedpubwasm/include/compat/ctype.h b/packedpubwasm/include/compat/ctype.h new file mode 100644 index 0000000..3f50494 --- /dev/null +++ b/packedpubwasm/include/compat/ctype.h @@ -0,0 +1,34 @@ +#ifndef _COMPAT_CTYPE_H_ +#define _COMPAT_CTYPE_H_ + +#define _CTYPE_A 0x00000400 /* Alpha */ +#define _CTYPE_C 0x00000002 /* Control */ +#define _CTYPE_D 0x00000800 /* Digit */ +#define _CTYPE_L 0x00000200 /* Lower */ +#define _CTYPE_P 0x00000004 /* Punct */ +#define _CTYPE_S 0x00002000 /* Space */ +#define _CTYPE_U 0x00000100 /* Upper */ +#define _CTYPE_X 0x00001000 /* X digit */ +#define _CTYPE_B 0x00000001 /* Blank */ +#define _CTYPE_R 0x00004000 /* Print */ + +#include_next + +/* We undef these until libcxx is fixed. Without this, + some things can fail to compile correctly, like + Boost. Issue #1716. */ + +#undef isalpha +#undef isblank +#undef iscntrl +#undef isdigit +#undef isgraph +#undef islower +#undef isprint +#undef ispunct +#undef isspace +#undef isupper +#undef isxdigit +#undef isctype + +#endif /* _COMPAT_CTYPE_H_ */ diff --git a/packedpubwasm/include/compat/emmintrin.h b/packedpubwasm/include/compat/emmintrin.h new file mode 100644 index 0000000..6a8873a --- /dev/null +++ b/packedpubwasm/include/compat/emmintrin.h @@ -0,0 +1,1577 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ +#ifndef __emscripten_emmintrin_h__ +#define __emscripten_emmintrin_h__ + +#ifndef __SSE2__ +#error "SSE2 instruction set not enabled" +#endif + +#include +#include + +#define __MIN(x, y) ((x) <= (y) ? (x) : (y)) +#define __MAX(x, y) ((x) >= (y) ? (x) : (y)) + +// Alias different (functionally) equivalent intrinsics. +#define _mm_set_epi64x _mm_set_epi64 +#define _mm_cvtsd_si64x _mm_cvtsd_si64 +#define _mm_cvtsi128_si64x _mm_cvtsi128_si64 +#define _mm_cvtsi64x_sd _mm_cvtsi64_sd +#define _mm_cvtsi64x_si128 _mm_cvtsi64_si128 +#define _mm_cvttsd_si64x _mm_cvttsd_si64 +#define _mm_store_pd1 _mm_store1_pd + +typedef __f64x2 __m128d; + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_move_sd(__m128d __a, __m128d __b) +{ + return (__m128d){ __b[0], __a[1] }; +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_add_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_add((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_add_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_add_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_sub_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_sub((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_sub_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_sub_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_mul_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_mul((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_mul_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_mul_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_div_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_div((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_div_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_div_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_sqrt_pd(__m128d __a) +{ + return (__m128d)wasm_f64x2_sqrt((v128_t)__a); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_sqrt_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_sqrt_pd(__b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_min_pd(__m128d __a, __m128d __b) +{ +// return (__m128d)wasm_f32x4_pmin((v128_t)__a, (v128_t)__b); // TODO: Migrate to this, once it works in VMs + return (__m128d)wasm_v128_bitselect((v128_t)__a, (v128_t)__b, (v128_t)wasm_f64x2_lt((v128_t)__a, (v128_t)__b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_min_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_min_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_max_pd(__m128d __a, __m128d __b) +{ +// return (__m128)wasm_f32x4_pmax((v128_t)__a, (v128_t)__b); // TODO: Migrate to this, once it works in VMs + return (__m128d)wasm_v128_bitselect((v128_t)__a, (v128_t)__b, (v128_t)wasm_f64x2_gt((v128_t)__a, (v128_t)__b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_max_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_max_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_and_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_v128_and((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_andnot_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_v128_andnot((v128_t)__b, (v128_t)__a); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_or_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_v128_or((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_xor_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_v128_xor((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpeq_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_eq((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmplt_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_lt((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmple_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_le((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpgt_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_gt((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpge_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_ge((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpord_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_v128_and(wasm_f64x2_eq((v128_t)__a, (v128_t)__a), + wasm_f64x2_eq((v128_t)__b, (v128_t)__b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpunord_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_v128_or(wasm_f64x2_ne((v128_t)__a, (v128_t)__a), + wasm_f64x2_ne((v128_t)__b, (v128_t)__b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpneq_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_ne((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnlt_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_v128_not((v128_t)_mm_cmplt_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnle_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_v128_not((v128_t)_mm_cmple_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpngt_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_v128_not((v128_t)_mm_cmpgt_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnge_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_v128_not((v128_t)_mm_cmpge_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpeq_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmpeq_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmplt_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmplt_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmple_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmple_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpgt_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmpgt_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpge_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmpge_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpord_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmpord_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpunord_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmpunord_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpneq_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmpneq_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnlt_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmpnlt_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnle_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmpnle_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpngt_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmpngt_pd(__a, __b)); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnge_sd(__m128d __a, __m128d __b) +{ + return _mm_move_sd(__a, _mm_cmpnge_pd(__a, __b)); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_comieq_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) == wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_comilt_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) < wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_comile_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) <= wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_comigt_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) > wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_comige_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) >= wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_comineq_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) != wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_ucomieq_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) == wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_ucomilt_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) < wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_ucomile_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) <= wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_ucomigt_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) > wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_ucomige_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) >= wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_ucomineq_sd(__m128d __a, __m128d __b) +{ + return wasm_f64x2_extract_lane(__a, 0) != wasm_f64x2_extract_lane(__b, 0); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cvtpd_ps(__m128d __a) +{ + return (__m128)wasm_f32x4_demote_f64x2_zero((v128_t)__a); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cvtps_pd(__m128 __a) +{ + return (__m128d)wasm_f64x2_promote_low_f32x4((v128_t)__a); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepi32_pd(__m128i __a) +{ + return (__m128d)wasm_f64x2_convert_low_i32x4((v128_t)__a); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtpd_epi32(__m128d __a) +{ + // TODO: OPTIMIZE! + int m[2]; + for(int i = 0; i < 2; ++i) + { + int x = lrint(__a[i]); + if (x != 0 || fabs(__a[i]) < 2.0) + m[i] = (int)x; + else + m[i] = (int)0x80000000; + } + return wasm_i32x4_make(m[0], m[1], 0, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_cvtsd_si32(__m128d __a) +{ + // TODO: OPTIMIZE! + int x = lrint(__a[0]); + if (x != 0 || fabs(__a[0]) < 2.0) + return (int)x; + else + return (int)0x80000000; +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cvtsd_ss(__m128 __a, __m128d __b) +{ + __a[0] = __b[0]; + return __a; +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cvtsi32_sd(__m128d __a, int __b) +{ + __a[0] = __b; + return __a; +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cvtss_sd(__m128d __a, __m128 __b) +{ + __a[0] = __b[0]; + return __a; +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvttpd_epi32(__m128d __a) +{ + // TODO: OPTIMIZE! + int m[2]; + for(int i = 0; i < 2; ++i) + { + int x = lrint(__a[i]); + if (x != 0 || fabs(__a[i]) < 2.0) + m[i] = (int)__a[i]; + else + m[i] = (int)0x80000000; + } + return wasm_i32x4_make(m[0], m[1], 0, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_cvttsd_si32(__m128d __a) +{ + // TODO: OPTIMIZE! + int x = lrint(__a[0]); + if (x != 0 || fabs(__a[0]) < 2.0) + return (int)__a[0]; + else + return (int)0x80000000; +} + +static __inline__ double __attribute__((__always_inline__, __nodebug__)) +_mm_cvtsd_f64(__m128d __a) +{ + return wasm_f64x2_extract_lane((v128_t)__a, 0); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_load_pd(double const *__dp) +{ + return *(__m128d*)__dp; +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_load1_pd(double const *__dp) +{ + return (__m128d)wasm_v64x2_load_splat(__dp); +} + +#define _mm_load_pd1(dp) _mm_load1_pd(dp) + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_loadr_pd(double const *__p) +{ + __m128d __u = *(__m128d*)__p; // aligned load + return (__m128d)wasm_i64x2_shuffle((v128_t)__u, (v128_t)__u, 1, 0); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_loadu_pd(double const *__dp) +{ + struct __loadu_pd { + __m128d __v; + } __attribute__((__packed__, __may_alias__)); + return ((struct __loadu_pd*)__dp)->__v; +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_load_sd(double const *__p) +{ + return (__m128d)wasm_f64x2_make(*__p, 0.0); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_loadh_pd(__m128d __a, double const *__dp) +{ + struct __mm_loadh_pd_struct { + double __u; + } __attribute__((__packed__, __may_alias__)); + double __u = ((struct __mm_loadh_pd_struct*)__dp)->__u; + return (__m128d){ __a[0], __u }; +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_loadl_pd(__m128d __a, double const *__dp) +{ + struct __mm_loadl_pd_struct { + double __u; + } __attribute__((__packed__, __may_alias__)); + double __u = ((struct __mm_loadl_pd_struct*)__dp)->__u; + return (__m128d){ __u, __a[1] }; +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_set_sd(double __w) +{ + return (__m128d)wasm_f64x2_make(__w, 0); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_set1_pd(double __w) +{ + return (__m128d)wasm_f64x2_splat(__w); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_set_pd(double __c1, double __c0) +{ + return (__m128d)wasm_f64x2_make(__c0, __c1); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_setr_pd(double __c0, double __c1) +{ + return (__m128d)wasm_f64x2_make(__c0, __c1); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_setzero_pd(void) +{ + return (__m128d)wasm_f64x2_const(0.0, 0.0); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_store_sd(double *__dp, __m128d __a) +{ + struct __mm_store_sd_struct { + double __u; + } __attribute__((__packed__, __may_alias__)); + ((struct __mm_store_sd_struct*)__dp)->__u = __a[0]; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_store1_pd(double *__dp, __m128d __a) +{ + struct __mm_store1_pd_struct { + double __u[2]; + } __attribute__((__packed__, __may_alias__)); + ((struct __mm_store1_pd_struct*)__dp)->__u[0] = __a[0]; + ((struct __mm_store1_pd_struct*)__dp)->__u[1] = __a[0]; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_store_pd(double *__dp, __m128d __a) +{ + *(__m128d *)__dp = __a; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_storeu_pd(double *__dp, __m128d __a) +{ + struct __unaligned { + __m128d __v; + } __attribute__((__packed__, __may_alias__)); + + ((struct __unaligned *)__dp)->__v = __a; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_storer_pd(double *__p, __m128d __a) +{ + *(__m128d *)__p = (__m128d)wasm_i64x2_shuffle((v128_t)__a, (v128_t)__a, 1, 0); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_storeh_pd(double *__dp, __m128d __a) +{ + struct __mm_storeh_pd_struct { + double __u; + } __attribute__((__packed__, __may_alias__)); + ((struct __mm_storeh_pd_struct*)__dp)->__u = __a[1]; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_storel_pd(double *__dp, __m128d __a) +{ + struct __mm_storeh_pd_struct { + double __u; + } __attribute__((__packed__, __may_alias__)); + ((struct __mm_storeh_pd_struct*)__dp)->__u = __a[0]; +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_add_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i8x16_add((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_add_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_add((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_add_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i32x4_add((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_add_epi64(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i64x2_add((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_adds_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i8x16_add_saturate((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_adds_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_add_saturate((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_adds_epu8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u8x16_add_saturate((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_adds_epu16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u16x8_add_saturate((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_avg_epu8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u8x16_avgr((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_avg_epu16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u16x8_avgr((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_madd_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)__builtin_wasm_dot_s_i32x4_i16x8((__i16x8)__a, (__i16x8)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_max_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_max((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_max_epu8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u8x16_max((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_min_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_min((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_min_epu8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u8x16_min((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_mulhi_epi16(__m128i __a, __m128i __b) +{ + const v128_t lo = wasm_i32x4_mul(wasm_i32x4_widen_low_i16x8((v128_t)__a), + wasm_i32x4_widen_low_i16x8((v128_t)__b)); + const v128_t hi = wasm_i32x4_mul(wasm_i32x4_widen_high_i16x8((v128_t)__a), + wasm_i32x4_widen_high_i16x8((v128_t)__b)); + return (__m128i)wasm_i16x8_shuffle(lo, hi, 1, 3, 5, 7, 9, 11, 13, 15); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_mulhi_epu16(__m128i __a, __m128i __b) +{ + const v128_t lo = wasm_i32x4_mul(wasm_u32x4_extend_low_u16x8((v128_t)__a), + wasm_u32x4_extend_low_u16x8((v128_t)__b)); + const v128_t hi = wasm_i32x4_mul(wasm_u32x4_extend_high_u16x8((v128_t)__a), + wasm_u32x4_extend_high_u16x8((v128_t)__b)); + return (__m128i)wasm_i16x8_shuffle(lo, hi, 1, 3, 5, 7, 9, 11, 13, 15); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_mullo_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_mul((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_mul_epu32(__m128i __a, __m128i __b) +{ + // TODO: optimize + unsigned long long a0 = (unsigned long long)(unsigned int)__a[0]; + unsigned long long a2 = (unsigned long long)(unsigned int)__a[2]; + unsigned long long b0 = (unsigned long long)(unsigned int)__b[0]; + unsigned long long b2 = (unsigned long long)(unsigned int)__b[2]; + union { + unsigned long long x[2]; + __m128i m; + } u; + u.x[0] = a0*b0; + u.x[1] = a2*b2; + return u.m; +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sub_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i8x16_sub((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sub_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_sub((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sub_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i32x4_sub((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sub_epi64(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i64x2_sub((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_subs_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i8x16_sub_saturate((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_subs_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_sub_saturate((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_subs_epu8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u8x16_sub_saturate((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_subs_epu16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u16x8_sub_saturate((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_and_si128(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_v128_and((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_andnot_si128(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_v128_andnot((v128_t)__b, (v128_t)__a); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_or_si128(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_v128_or((v128_t)__b, (v128_t)__a); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_xor_si128(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_v128_xor((v128_t)__b, (v128_t)__a); +} + +#define _mm_slli_si128(__a, __imm) __extension__ ({ \ + (__m128i)wasm_i8x16_shuffle(_mm_setzero_si128(), \ + (__a), \ + ((__imm)&0xF0) ? 0 : 16 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 17 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 18 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 19 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 20 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 21 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 22 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 23 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 24 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 25 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 26 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 27 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 28 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 29 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 30 - ((__imm)&0xF), \ + ((__imm)&0xF0) ? 0 : 31 - ((__imm)&0xF)); }) +#define _mm_bslli_si128(__a, __imm) \ + _mm_slli_si128((__a), (__imm)) + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_slli_epi16(__m128i __a, int __count) +{ + return (__m128i)((__count < 16) ? wasm_i16x8_shl((v128_t)__a, __count) : wasm_i16x8_const(0,0,0,0,0,0,0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sll_epi16(__m128i __a, __m128i __count) +{ + unsigned long long __c = (unsigned long long)((__u64x2)__count)[0]; + return (__m128i)((__c < 16) ? wasm_i16x8_shl((v128_t)__a, __c) : wasm_i16x8_const(0,0,0,0,0,0,0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_slli_epi32(__m128i __a, int __count) +{ + return (__m128i)((__count < 32) ? wasm_i32x4_shl((v128_t)__a, __count) : wasm_i32x4_const(0,0,0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sll_epi32(__m128i __a, __m128i __count) +{ + unsigned long long __c = (unsigned long long)((__u64x2)__count)[0]; + return (__m128i)((__c < 32) ? wasm_i32x4_shl((v128_t)__a, __c) : wasm_i32x4_const(0,0,0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_slli_epi64(__m128i __a, int __count) +{ + return (__m128i)((__count < 64) ? wasm_i64x2_shl((v128_t)__a, __count) : wasm_i64x2_const(0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sll_epi64(__m128i __a, __m128i __count) +{ + unsigned long long __c = (unsigned long long)((__u64x2)__count)[0]; + return (__m128i)((__c < 64) ? wasm_i64x2_shl((v128_t)__a, __c) : wasm_i64x2_const(0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_srai_epi16(__m128i __a, int __count) +{ + __count = __count < 15 ? __count : 15; + return (__m128i)wasm_i16x8_shr((v128_t)__a, __count); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sra_epi16(__m128i __a, __m128i __count) +{ + unsigned long long __c = (unsigned long long)((__u64x2)__count)[0]; + __c = __c < 15 ? __c : 15; + return (__m128i)wasm_i16x8_shr((v128_t)__a, __c); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_srai_epi32(__m128i __a, int __count) +{ + __count = __count < 31 ? __count : 31; + return (__m128i)wasm_i32x4_shr((v128_t)__a, __count); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sra_epi32(__m128i __a, __m128i __count) +{ + unsigned long long __c = (unsigned long long)((__u64x2)__count)[0]; + __c = __c < 31 ? __c : 31; + return (__m128i)wasm_i32x4_shr((v128_t)__a, __c); +} + +#define _mm_srli_si128(__a, __imm) __extension__ ({ \ + (__m128i)wasm_i8x16_shuffle((__a), \ + _mm_setzero_si128(), \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 0, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 1, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 2, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 3, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 4, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 5, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 6, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 7, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 8, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 9, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 10, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 11, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 12, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 13, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 14, \ + ((__imm)&0xF0) ? 16 : ((__imm)&0xF) + 15); }) + +#define _mm_bsrli_si128(__a, __imm) \ + _mm_srli_si128((__a), (__imm)) + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_srli_epi16(__m128i __a, int __count) +{ + return (__m128i)(((unsigned int)__count < 16) ? wasm_u16x8_shr((v128_t)__a, __count) : wasm_i16x8_const(0,0,0,0,0,0,0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_srl_epi16(__m128i __a, __m128i __count) +{ + unsigned long long __c = (unsigned long long)((__u64x2)__count)[0]; + return (__m128i)((__c < 16) ? wasm_u16x8_shr((v128_t)__a, __c) : wasm_i16x8_const(0,0,0,0,0,0,0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_srli_epi32(__m128i __a, int __count) +{ + return (__m128i)(((unsigned int)__count < 32) ? wasm_u32x4_shr((v128_t)__a, __count) : wasm_i32x4_const(0,0,0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_srl_epi32(__m128i __a, __m128i __count) +{ + unsigned long long __c = (unsigned long long)((__u64x2)__count)[0]; + return (__m128i)((__c < 32) ? wasm_u32x4_shr((v128_t)__a, __c) : wasm_i32x4_const(0,0,0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_srli_epi64(__m128i __a, int __count) +{ + return (__m128i)(((unsigned int)__count < 64) ? wasm_u64x2_shr((v128_t)__a, __count) : wasm_i64x2_const(0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_srl_epi64(__m128i __a, __m128i __count) +{ + unsigned long long __c = (unsigned long long)((__u64x2)__count)[0]; + return (__m128i)((__c < 64) ? wasm_u64x2_shr((v128_t)__a, __c) : wasm_i64x2_const(0,0)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cmpeq_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i8x16_eq((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cmpeq_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_eq((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cmpeq_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i32x4_eq((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cmpgt_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i8x16_gt((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cmpgt_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_gt((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cmpgt_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i32x4_gt((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cmplt_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i8x16_lt((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cmplt_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_lt((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cmplt_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i32x4_lt((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_cvtsi64_sd(__m128d __a, long long __b) +{ + // TODO: optimize + union { + double x[2]; + __m128d m; + } m; + m.m = __a; + m.x[0] = (double)__b; + return m.m; +} + +static __inline__ long long __attribute__((__always_inline__, __nodebug__)) +_mm_cvtsd_si64(__m128d __a) +{ + // TODO: optimize + if (isnan(__a[0]) || isinf(__a[0])) return 0x8000000000000000LL; + long long x = llrint(__a[0]); + if (x != 0xFFFFFFFF00000000ULL && (x != 0 || fabsf(__a[0]) < 2.f)) + return x; + else + return 0x8000000000000000LL; +} + +static __inline__ long long __attribute__((__always_inline__, __nodebug__)) +_mm_cvttsd_si64(__m128d __a) +{ + // TODO: optimize + if (isnan(__a[0]) || isinf(__a[0])) return 0x8000000000000000LL; + long long x = llrint(__a[0]); + if (x != 0xFFFFFFFF00000000ULL && (x != 0 || fabsf(__a[0]) < 2.f)) + return (long long)__a[0]; + else + return 0x8000000000000000LL; +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepi32_ps(__m128i __a) +{ + return (__m128)wasm_f32x4_convert_i32x4(__a); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtps_epi32(__m128 __a) +{ + // TODO: optimize + union { + int x[4]; + __m128i m; + } u; + for(int i = 0; i < 4; ++i) + { + int x = lrint(__a[i]); + if (x != 0 || fabs(__a[i]) < 2.0) + u.x[i] = x; + else + u.x[i] = (int)0x80000000; + } + return u.m; +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvttps_epi32(__m128 __a) +{ + // TODO: optimize + union { + int x[4]; + __m128i m; + } u; + for(int i = 0; i < 4; ++i) + { + int x = lrint(__a[i]); + if (x != 0 || fabs(__a[i]) < 2.0) + u.x[i] = (int)__a[i]; + else + u.x[i] = (int)0x80000000; + } + return u.m; +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtsi32_si128(int __a) +{ + return (__m128i)wasm_i32x4_make(__a, 0, 0, 0); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtsi64_si128(long long __a) +{ + return (__m128i)wasm_i64x2_make(__a, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_cvtsi128_si32(__m128i __a) +{ + return wasm_i32x4_extract_lane(__a, 0); +} + +static __inline__ long long __attribute__((__always_inline__, __nodebug__)) +_mm_cvtsi128_si64(__m128i __a) +{ + return wasm_i64x2_extract_lane(__a, 0); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_load_si128(__m128i const *__p) +{ + return *__p; +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_loadu_si128(__m128i const *__p) +{ + // UB-free unaligned access copied from wasm_simd128.h + struct __mm_loadu_si128_struct { + __m128i __v; + } __attribute__((__packed__, __may_alias__)); + return ((struct __mm_loadu_si128_struct*)__p)->__v; +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_loadu_si16(void const *__p) +{ + // UB-free unaligned access copied from wasm_simd128.h + struct __mm_loadu_si16_struct { + unsigned short __v; + } __attribute__((__packed__, __may_alias__)); + return (__m128i)wasm_i16x8_replace_lane(wasm_i64x2_const(0, 0), 0, + ((const struct __mm_loadu_si16_struct *)__p)->__v); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_loadu_si32(void const *__p) +{ + // UB-free unaligned access copied from wasm_simd128.h + struct __mm_loadu_si32_struct { + float __v; + } __attribute__((__packed__, __may_alias__)); + return (__m128i)wasm_f32x4_replace_lane(wasm_f64x2_const(0.0, 0.0), 0, + ((const struct __mm_loadu_si32_struct *)__p)->__v); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_loadu_si64(void const *__p) +{ + // UB-free unaligned access copied from wasm_simd128.h + struct __mm_loadu_si64_struct { + double __v; + } __attribute__((__packed__, __may_alias__)); + return (__m128i)wasm_f64x2_replace_lane(wasm_f64x2_const(0.0, 0.0), 0, + ((const struct __mm_loadu_si64_struct *)__p)->__v); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_loadl_epi64(__m128i const *__p) +{ + return _mm_loadu_si64(__p); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_set_epi64(long long q1, long long q0) +{ + return (__m128i)wasm_i64x2_make(q0, q1); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_set_epi32(int i3, int i2, int i1, int i0) +{ + return (__m128i)wasm_i32x4_make(i0, i1, i2, i3); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_set_epi16(short w7, short w6, short w5, short w4, short w3, short w2, short w1, short w0) +{ + return (__m128i)wasm_i16x8_make(w0, w1, w2, w3, w4, w5, w6, w7); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_set_epi8(char b15, char b14, char b13, char b12, char b11, char b10, char b9, char b8, char b7, char b6, char b5, char b4, char b3, char b2, char b1, char b0) +{ + return (__m128i)wasm_i8x16_make(b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_set1_epi64x(long long __q) +{ + return (__m128i)wasm_i64x2_splat(__q); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_set1_epi32(int __i) +{ + return (__m128i)wasm_i32x4_splat(__i); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_set1_epi16(short __w) +{ + return (__m128i)wasm_i16x8_splat(__w); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_set1_epi8(char __b) +{ + return (__m128i)wasm_i8x16_splat(__b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_setr_epi32(int i0, int i1, int i2, int i3) +{ + return (__m128i)wasm_i32x4_make(i0, i1, i2, i3); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_setr_epi16(short w0, short w1, short w2, short w3, short w4, short w5, short w6, short w7) +{ + return (__m128i)wasm_i16x8_make(w0, w1, w2, w3, w4, w5, w6, w7); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_setr_epi8(char b0, char b1, char b2, char b3, char b4, char b5, char b6, char b7, char b8, char b9, char b10, char b11, char b12, char b13, char b14, char b15) +{ + return (__m128i)wasm_i8x16_make(b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_setzero_si128(void) +{ + return wasm_i64x2_const(0, 0); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_store_si128(__m128i *__p, __m128i __b) +{ + *__p = __b; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_storeu_si16(void *__p, __m128i __a) +{ + // UB-free unaligned access copied from wasm_simd128.h + struct __mm_storeu_si16_struct { + unsigned short __v; + } __attribute__((__packed__, __may_alias__)); + ((struct __mm_storeu_si16_struct *)__p)->__v = wasm_i16x8_extract_lane((v128_t)__a, 0); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_storeu_si32(void *__p, __m128i __a) +{ + // UB-free unaligned access copied from wasm_simd128.h + struct __mm_storeu_si32_struct { + float __v; + } __attribute__((__packed__, __may_alias__)); + ((struct __mm_storeu_si32_struct *)__p)->__v = wasm_f32x4_extract_lane((v128_t)__a, 0); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_storeu_si64(void *__p, __m128i __a) +{ + // UB-free unaligned access copied from wasm_simd128.h + struct __mm_storeu_si64_struct { + double __v; + } __attribute__((__packed__, __may_alias__)); + ((struct __mm_storeu_si64_struct *)__p)->__v = wasm_f64x2_extract_lane((v128_t)__a, 0); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_storeu_si128(__m128i *__p, __m128i __a) +{ + // UB-free unaligned access copied from wasm_simd128.h + struct __mm_storeu_si128_struct { + __m128i __v; + } __attribute__((__packed__, __may_alias__)); + ((struct __mm_storeu_si128_struct *)__p)->__v = __a; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_maskmoveu_si128(__m128i __d, __m128i __n, char *__p) +{ + // TODO: optimize + union { + unsigned char x[16]; + __m128i m; + } mask, data; + mask.m = __n; + data.m = __d; + for(int i = 0; i < 16; ++i) + if (mask.x[i] & 0x80) + __p[i] = data.x[i]; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_storel_epi64(__m128i *__p, __m128i __a) +{ + _mm_storeu_si64(__p, __a); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_stream_pd(double *__p, __m128d __a) +{ + // Emscripten/SIMD.js does not have cache hinting. + _mm_store_pd(__p, __a); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_stream_si128(__m128i *__p, __m128i __a) +{ + // Emscripten/SIMD.js does not have cache hinting. + _mm_store_si128(__p, __a); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_stream_si32(int *__p, int __a) +{ + // No cache hinting available. + *__p = __a; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_stream_si64(long long *__p, long long __a) +{ + // No cache hinting available. + *__p = __a; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_clflush(void const *__p) +{ + // Wasm SIMD does not have cache hinting +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_lfence(void) +{ + __sync_synchronize(); // Wasm/SharedArrayBuffer has only a full barrier instruction, which gives a stronger guarantee. +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_mfence(void) +{ + __sync_synchronize(); // Wasm/SharedArrayBuffer has only a full barrier instruction, which gives a stronger guarantee. +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_packs_epi16(__m128i __a, __m128i __b) +{ + return wasm_i8x16_narrow_i16x8(__a, __b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_packs_epi32(__m128i __a, __m128i __b) +{ + return wasm_i16x8_narrow_i32x4(__a, __b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_packus_epi16(__m128i __a, __m128i __b) +{ + return wasm_u8x16_narrow_i16x8(__a, __b); +} + +#define _mm_extract_epi16(__a, __imm) wasm_u16x8_extract_lane((v128_t)(__a), (__imm) & 7) +#define _mm_insert_epi16(__a, __b, __imm) wasm_i16x8_replace_lane((__a), (__imm) & 7, (__b)) + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_movemask_epi8(__m128i __a) +{ + // TODO: optimize + union { + unsigned char x[16]; + __m128i m; + } src; + src.m = __a; + unsigned int x = 0; + for(int i = 0; i < 16; ++i) + x |= ((unsigned int)src.x[i] >> 7) << i; + return (int)x; +} + +#define _mm_shuffle_epi32(__a, __imm) __extension__ ({ \ + (__m128i)wasm_i32x4_shuffle((__a), \ + _mm_set1_epi32(0), \ + ((__imm) & 0x3), (((__imm) & 0xc) >> 2), \ + (((__imm) & 0x30) >> 4), (((__imm) & 0xc0) >> 6)); }) + +#define _mm_shufflelo_epi16(__a, __imm) __extension__ ({ \ + (__m128i)wasm_i16x8_shuffle((__a), \ + _mm_set1_epi16(0), \ + ((__imm) & 0x3), (((__imm) & 0xc) >> 2), \ + (((__imm) & 0x30) >> 4), (((__imm) & 0xc0) >> 6), \ + 4, 5, 6, 7); }) + +#define _mm_shufflehi_epi16(__a, __imm) __extension__ ({ \ + (__m128i)wasm_i16x8_shuffle((__a), \ + _mm_set1_epi16(0), \ + 0, 1, 2, 3, \ + (4 + (((__imm) & 0x03) >> 0)), \ + (4 + (((__imm) & 0x0c) >> 2)), \ + (4 + (((__imm) & 0x30) >> 4)), \ + (4 + (((__imm) & 0xc0) >> 6))); }) + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_unpackhi_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i8x16_shuffle(__a, __b, 8, 24, 9, 25, 10, 26, 11, 27, 12, 28, 13, 29, 14, 30, 15, 31); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_unpackhi_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_shuffle(__a, __b, 4, 12, 5, 13, 6, 14, 7, 15); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_unpackhi_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i32x4_shuffle(__a, __b, 2, 6, 3, 7); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_unpackhi_epi64(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i64x2_shuffle(__a, __b, 1, 3); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_unpacklo_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i8x16_shuffle(__a, __b, 0, 16, 1, 17, 2, 18, 3, 19, 4, 20, 5, 21, 6, 22, 7, 23); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_unpacklo_epi16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i16x8_shuffle(__a, __b, 0, 8, 1, 9, 2, 10, 3, 11); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_unpacklo_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i32x4_shuffle(__a, __b, 0, 4, 1, 5); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_unpacklo_epi64(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i64x2_shuffle(__a, __b, 0, 2); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_move_epi64(__m128i __a) +{ + return wasm_i64x2_shuffle(__a, wasm_i64x2_const(0, 0), 0, 2); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_unpackhi_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_i64x2_shuffle((v128_t)__a, (v128_t)__b, 1, 3); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_unpacklo_pd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_i64x2_shuffle((v128_t)__a, (v128_t)__b, 0, 2); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_movemask_pd(__m128d __a) +{ + union { + unsigned long long x[2]; + __m128d m; + } __attribute__((__packed__, __may_alias__)) src; + src.m = __a; + return (src.x[0] >> 63) | ((src.x[1] >> 63) << 1); +} + +#define _mm_shuffle_pd(__a, __b, __i) __extension__ ({ \ + (__m128d) __builtin_shufflevector((__u64x2)(__a), (__u64x2)(__b), \ + (__i) & 1, \ + (((__i) & 2) >> 1) + 2); }) + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_castpd_ps(__m128d __a) +{ + return (__m128)__a; +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_castpd_si128(__m128d __a) +{ + return (__m128i)__a; +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_castps_pd(__m128 __a) +{ + return (__m128d)__a; +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_castps_si128(__m128 __a) +{ + return (__m128i)__a; +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_castsi128_ps(__m128i __a) +{ + return (__m128)__a; +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_castsi128_pd(__m128i __a) +{ + return (__m128d)__a; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_pause(void) +{ + // No pause/wait instruction in Wasm/SIMD. +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_undefined_pd() +{ + __m128d val; + return val; +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_undefined_si128() +{ + __m128i val; + return val; +} + +// Must be in the very end as it uses other SSE2 intrinsics +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sad_epu8(__m128i __a, __m128i __b) +{ + __m128i __diff = _mm_or_si128(_mm_subs_epu8(__a, __b), + _mm_subs_epu8(__b, __a)); + __diff = _mm_add_epi16(_mm_srli_epi16(__diff, 8), + _mm_and_si128(__diff, _mm_set1_epi16(0x00FF))); + __diff = _mm_add_epi16(__diff, _mm_slli_epi32(__diff, 16)); + __diff = _mm_add_epi16(__diff, _mm_slli_epi64(__diff, 32)); + return _mm_srli_epi64(__diff, 48); +} + +#define _MM_SHUFFLE2(x, y) (((x) << 1) | (y)) + +#endif /* __emscripten_emmintrin_h__ */ diff --git a/packedpubwasm/include/compat/immintrin.h b/packedpubwasm/include/compat/immintrin.h new file mode 100644 index 0000000..e78b8d1 --- /dev/null +++ b/packedpubwasm/include/compat/immintrin.h @@ -0,0 +1,38 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ +#ifndef __emscripten_immintrin_h__ +#define __emscripten_immintrin_h__ + +#ifdef __AVX__ +#include +#endif + +#ifdef __SSE4_2__ +#include +#endif + +#ifdef __SSE4_1__ +#include +#endif + +#ifdef __SSSE3__ +#include +#endif + +#ifdef __SSE3__ +#include +#endif + +#ifdef __SSE2__ +#include +#endif + +#ifdef __SSE__ +#include +#endif + +#endif /* __emscripten_immintrin_h__ */ diff --git a/packedpubwasm/include/compat/malloc.h b/packedpubwasm/include/compat/malloc.h new file mode 100644 index 0000000..58d9361 --- /dev/null +++ b/packedpubwasm/include/compat/malloc.h @@ -0,0 +1,48 @@ +#ifndef _COMPAT_MALLOC_H_ +#define _COMPAT_MALLOC_H_ + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* This version of struct mallinfo must match the one in + system/lib/dlmallo.c. */ + +struct mallinfo { + int arena; /* total space allocated from system */ + int ordblks; /* number of non-inuse chunks */ + int smblks; /* unused -- always zero */ + int hblks; /* number of mmapped regions */ + int hblkhd; /* total space in mmapped regions */ + int usmblks; /* unused -- always zero */ + int fsmblks; /* unused -- always zero */ + int uordblks; /* total allocated space */ + int fordblks; /* total non-inuse space */ + int keepcost; /* top-most, releasable (via malloc_trim) space */ +}; + +/* The routines. */ + +extern struct mallinfo mallinfo(void); + +extern void malloc_stats(void); + +extern int mallopt(int, int); + +extern size_t malloc_usable_size(void*); + +/* mallopt options */ + +#define M_TRIM_THRESHOLD -1 +#define M_GRANULARITY -2 +#define M_MMAP_THRESHOLD -3 + +#ifdef __cplusplus +} +#endif + +#include_next + +#endif /* _COMPAT_MALLOC_H_ */ diff --git a/packedpubwasm/include/compat/math.h b/packedpubwasm/include/compat/math.h new file mode 100644 index 0000000..089cf66 --- /dev/null +++ b/packedpubwasm/include/compat/math.h @@ -0,0 +1,14 @@ +#ifndef _COMPAT_MATH_H_ +#define _COMPAT_MATH_H_ + +#ifndef isinff + #define isinff isinf +#endif + +#ifndef isnanf + #define isnanf isnan +#endif + +#include_next + +#endif /* _COMPAT_MATH_H_ */ diff --git a/packedpubwasm/include/compat/netdb.h b/packedpubwasm/include/compat/netdb.h new file mode 100644 index 0000000..2aa1e95 --- /dev/null +++ b/packedpubwasm/include/compat/netdb.h @@ -0,0 +1,22 @@ +#ifndef _COMPAT_NETDB_H_ +#define _COMPAT_NETDB_H_ + +#include_next + +#ifdef __cplusplus +extern "C" { +#endif + +/* The musl includes only define these things for old sources or + when certain flags are activated. We want these available + all of the time for now. */ +struct hostent *gethostbyname (const char *); +struct hostent *gethostbyaddr (const void *, socklen_t, int); + +int gethostbyname_r(const char *, struct hostent *, char *, size_t, struct hostent **, int *); + +#ifdef __cplusplus +} +#endif + +#endif /* _COMPAT_NETDB_H_ */ diff --git a/packedpubwasm/include/compat/nmmintrin.h b/packedpubwasm/include/compat/nmmintrin.h new file mode 100644 index 0000000..793d95b --- /dev/null +++ b/packedpubwasm/include/compat/nmmintrin.h @@ -0,0 +1,42 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ +#ifndef __emscripten_nmmintrin_h__ +#define __emscripten_nmmintrin_h__ + +#ifndef __SSE4_2__ +#error "SSE4.2 instruction set not enabled" +#endif + +#include + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cmpgt_epi64(__m128i __a, __m128i __b) +{ + return (__m128i)((__i64x2)__a > (__i64x2)__b); +} + +// Unsupported functions: +// _mm_cmpestra +// _mm_cmpestrc +// _mm_cmpestri +// _mm_cmpestrm +// _mm_cmpestro +// _mm_cmpestrs +// _mm_cmpestrz +// _mm_cmpistra +// _mm_cmpistrc +// _mm_cmpistri +// _mm_cmpistrm +// _mm_cmpistro +// _mm_cmpistrs +// _mm_cmpistrz +// _mm_crc32_u16 +// _mm_crc32_u32 +// _mm_crc32_u64 +// _mm_crc32_u8 + +#endif /* __emscripten_nmmintrin_h__ */ diff --git a/packedpubwasm/include/compat/pmmintrin.h b/packedpubwasm/include/compat/pmmintrin.h new file mode 100644 index 0000000..073fd98 --- /dev/null +++ b/packedpubwasm/include/compat/pmmintrin.h @@ -0,0 +1,88 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ +#ifndef __emscripten_pmmintrin_h__ +#define __emscripten_pmmintrin_h__ + +#ifndef __SSE3__ +#error "SSE3 instruction set not enabled" +#endif + +#include + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_lddqu_si128(__m128i const *__p) +{ + return _mm_loadu_si128(__p); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_addsub_ps(__m128 __a, __m128 __b) +{ + return _mm_add_ps(__a, _mm_mul_ps(__b, _mm_set_ps(1.f, -1.f, 1.f, -1.f))); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_hadd_ps(__m128 __a, __m128 __b) +{ + return _mm_add_ps(_mm_shuffle_ps(__a, __b, _MM_SHUFFLE(2, 0, 2, 0)), _mm_shuffle_ps(__a, __b, _MM_SHUFFLE(3, 1, 3, 1))); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_hsub_ps(__m128 __a, __m128 __b) +{ + return _mm_sub_ps(_mm_shuffle_ps(__a, __b, _MM_SHUFFLE(2, 0, 2, 0)), _mm_shuffle_ps(__a, __b, _MM_SHUFFLE(3, 1, 3, 1))); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_movehdup_ps(__m128 __a) +{ + return (__m128)wasm_i32x4_shuffle(__a, __a, 1, 1, 3, 3); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_moveldup_ps(__m128 __a) +{ + return (__m128)wasm_i32x4_shuffle(__a, __a, 0, 0, 2, 2); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_addsub_pd(__m128d __a, __m128d __b) +{ + return _mm_add_pd(__a, _mm_mul_pd(__b, _mm_set_pd(1.0, -1.0))); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_hadd_pd(__m128d __a, __m128d __b) +{ + return _mm_add_pd(_mm_shuffle_pd(__a, __b, _MM_SHUFFLE2(0, 0)), _mm_shuffle_pd(__a, __b, _MM_SHUFFLE2(1, 1))); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_hsub_pd(__m128d __a, __m128d __b) +{ + return _mm_sub_pd(_mm_shuffle_pd(__a, __b, _MM_SHUFFLE2(0, 0)), _mm_shuffle_pd(__a, __b, _MM_SHUFFLE2(1, 1))); +} + +#define _mm_loaddup_pd(dp) _mm_load1_pd(dp) + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_movedup_pd(__m128d __a) +{ + return (__m128d)wasm_i64x2_shuffle(__a, __a, 0, 0); +} + +#define _MM_DENORMALS_ZERO_ON (0x0040) +#define _MM_DENORMALS_ZERO_OFF (0x0000) +#define _MM_DENORMALS_ZERO_MASK (0x0040) +#define _MM_GET_DENORMALS_ZERO_MODE() (_mm_getcsr() & _MM_DENORMALS_ZERO_MASK) + +// Unavailable functions: +// #define _MM_SET_DENORMALS_ZERO_MODE(x) (_mm_setcsr((_mm_getcsr() & ~_MM_DENORMALS_ZERO_MASK) | (x))) +// void _mm_monitor(void const *__p, unsigned __extensions, unsigned __hints); +// void _mm_mwait(unsigned __extensions, unsigned __hints); + +#endif /* __emscripten_pmmintrin_h__ */ diff --git a/packedpubwasm/include/compat/smmintrin.h b/packedpubwasm/include/compat/smmintrin.h new file mode 100644 index 0000000..3a8923e --- /dev/null +++ b/packedpubwasm/include/compat/smmintrin.h @@ -0,0 +1,515 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ +#ifndef __emscripten_smmintrin_h__ +#define __emscripten_smmintrin_h__ + +#ifndef __SSE4_1__ +#error "SSE4.1 instruction set not enabled" +#endif + +#include +#include // For rint and rintf + +#define _mm_blend_epi16(__a, __b, __imm8) __extension__ ({ \ + (__m128i)__builtin_shufflevector((__i16x8)(__m128i)(__a), \ + (__i16x8)(__m128i)(__b), \ + (((__imm8) & 1) ? 8 : 0), \ + (((__imm8) & 2) ? 9 : 1), \ + (((__imm8) & 4) ? 10 : 2), \ + (((__imm8) & 8) ? 11 : 3), \ + (((__imm8) & 16) ? 12 : 4), \ + (((__imm8) & 32) ? 13 : 5), \ + (((__imm8) & 64) ? 14 : 6), \ + (((__imm8) & 128) ? 15 : 7)); }) + +#define _mm_blend_pd(__a, __b, __imm8) __extension__ ({ \ + (__m128d)__builtin_shufflevector((__f64x2)(__m128d)(__a), \ + (__f64x2)(__m128d)(__b), \ + (((__imm8) & 0x01) ? 2 : 0), \ + (((__imm8) & 0x02) ? 3 : 1)); }) + +#define _mm_blend_ps(__a, __b, __imm8) __extension__ ({ \ + (__m128)__builtin_shufflevector((__f32x4)(__m128)(__a), (__f32x4)(__m128)(__b), \ + (((__imm8) & 0x01) ? 4 : 0), \ + (((__imm8) & 0x02) ? 5 : 1), \ + (((__imm8) & 0x04) ? 6 : 2), \ + (((__imm8) & 0x08) ? 7 : 3)); }) + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_blendv_epi8(__m128i __a, __m128i __b, __m128i __mask) +{ + v128_t __M = wasm_i8x16_shr((v128_t)__mask, 7); + return (__m128i)wasm_v128_bitselect((v128_t)__b, (v128_t)__a, __M); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_blendv_pd(__m128d __a, __m128d __b, __m128d __mask) +{ + v128_t __M = wasm_i64x2_shr((v128_t)__mask, 63); + return (__m128d)wasm_v128_bitselect((v128_t)__b, (v128_t)__a, __M); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_blendv_ps(__m128 __a, __m128 __b, __m128 __mask) +{ + v128_t __M = wasm_i32x4_shr((v128_t)__mask, 31); + return (__m128)wasm_v128_bitselect((v128_t)__b, (v128_t)__a, __M); +} + +#define _MM_FROUND_TO_NEAREST_INT 0x00 +#define _MM_FROUND_TO_NEG_INF 0x01 +#define _MM_FROUND_TO_POS_INF 0x02 +#define _MM_FROUND_TO_ZERO 0x03 +#define _MM_FROUND_CUR_DIRECTION 0x04 + +#define _MM_FROUND_RAISE_EXC 0x00 +#define _MM_FROUND_NO_EXC 0x08 + +#define _MM_FROUND_NINT (_MM_FROUND_RAISE_EXC | _MM_FROUND_TO_NEAREST_INT) +#define _MM_FROUND_FLOOR (_MM_FROUND_RAISE_EXC | _MM_FROUND_TO_NEG_INF) +#define _MM_FROUND_CEIL (_MM_FROUND_RAISE_EXC | _MM_FROUND_TO_POS_INF) +#define _MM_FROUND_TRUNC (_MM_FROUND_RAISE_EXC | _MM_FROUND_TO_ZERO) +#define _MM_FROUND_RINT (_MM_FROUND_RAISE_EXC | _MM_FROUND_CUR_DIRECTION) +#define _MM_FROUND_NEARBYINT (_MM_FROUND_NO_EXC | _MM_FROUND_CUR_DIRECTION) + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_ceil_pd(__m128d __a) +{ + return (__m128d)wasm_f64x2_make(__builtin_ceil(wasm_f64x2_extract_lane(__a, 0)), + __builtin_ceil(wasm_f64x2_extract_lane(__a, 1))); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_ceil_ps(__m128 __a) +{ + return (__m128)wasm_f32x4_make(__builtin_ceilf(wasm_f32x4_extract_lane(__a, 0)), + __builtin_ceilf(wasm_f32x4_extract_lane(__a, 1)), + __builtin_ceilf(wasm_f32x4_extract_lane(__a, 2)), + __builtin_ceilf(wasm_f32x4_extract_lane(__a, 3))); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_ceil_ss(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_replace_lane(__a, 0, __builtin_ceilf(wasm_f32x4_extract_lane(__b, 0))); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_ceil_sd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_replace_lane(__a, 0, __builtin_ceil(wasm_f64x2_extract_lane(__b, 0))); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_floor_pd(__m128d __a) +{ + return (__m128d)wasm_f64x2_make(__builtin_floor(wasm_f64x2_extract_lane(__a, 0)), + __builtin_floor(wasm_f64x2_extract_lane(__a, 1))); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_floor_ps(__m128 __a) +{ + return (__m128)wasm_f32x4_make(__builtin_floorf(wasm_f32x4_extract_lane(__a, 0)), + __builtin_floorf(wasm_f32x4_extract_lane(__a, 1)), + __builtin_floorf(wasm_f32x4_extract_lane(__a, 2)), + __builtin_floorf(wasm_f32x4_extract_lane(__a, 3))); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_floor_ss(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_replace_lane(__a, 0, __builtin_floorf(wasm_f32x4_extract_lane(__b, 0))); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_floor_sd(__m128d __a, __m128d __b) +{ + return (__m128d)wasm_f64x2_replace_lane(__a, 0, __builtin_floor(wasm_f64x2_extract_lane(__b, 0))); +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_round_pd(__m128d __a, int __rounding) +{ + switch(__rounding & 7) + { + case _MM_FROUND_TO_NEG_INF: return _mm_floor_pd(__a); + case _MM_FROUND_TO_POS_INF: return _mm_ceil_pd(__a); + case _MM_FROUND_TO_ZERO: + return (__m128d)wasm_f64x2_make(__builtin_trunc(wasm_f64x2_extract_lane(__a, 0)), + __builtin_trunc(wasm_f64x2_extract_lane(__a, 1))); + default: + // _MM_FROUND_TO_NEAREST_INT and _MM_FROUND_CUR_DIRECTION (which is always nearest in Wasm SIMD) + // SSE implements "Banker's rounding", where even half-ways, e.g. 2.5 are rounded down, + // and odd numbers e.g. 3.5 are rounded up. + return (__m128d)wasm_f64x2_make(rint(wasm_f64x2_extract_lane(__a, 0)), + rint(wasm_f64x2_extract_lane(__a, 1))); + } +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_round_ps(__m128 __a, int __rounding) +{ + switch(__rounding & 7) + { + case _MM_FROUND_TO_NEG_INF: return _mm_floor_ps(__a); + case _MM_FROUND_TO_POS_INF: return _mm_ceil_ps(__a); + case _MM_FROUND_TO_ZERO: + return (__m128)wasm_f32x4_make(__builtin_truncf(wasm_f32x4_extract_lane(__a, 0)), + __builtin_truncf(wasm_f32x4_extract_lane(__a, 1)), + __builtin_truncf(wasm_f32x4_extract_lane(__a, 2)), + __builtin_truncf(wasm_f32x4_extract_lane(__a, 3))); + default: + // _MM_FROUND_TO_NEAREST_INT and _MM_FROUND_CUR_DIRECTION (which is always nearest in Wasm SIMD) + // SSE implements "Banker's rounding", where even half-ways, e.g. 2.5 are rounded down, + // and odd numbers e.g. 3.5 are rounded up. + return (__m128)wasm_f32x4_make(rintf(wasm_f32x4_extract_lane(__a, 0)), + rintf(wasm_f32x4_extract_lane(__a, 1)), + rintf(wasm_f32x4_extract_lane(__a, 2)), + rintf(wasm_f32x4_extract_lane(__a, 3))); + } +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_round_ss(__m128 __a, __m128 __b, int __rounding) +{ + switch(__rounding & 7) + { + case _MM_FROUND_TO_NEG_INF: return _mm_floor_ss(__a, __b); + case _MM_FROUND_TO_POS_INF: return _mm_ceil_ss(__a, __b); + case _MM_FROUND_TO_ZERO: + return (__m128)wasm_f32x4_replace_lane(__a, 0, __builtin_truncf(wasm_f32x4_extract_lane(__b, 0))); + default: + // _MM_FROUND_TO_NEAREST_INT and _MM_FROUND_CUR_DIRECTION (which is always nearest in Wasm SIMD) + // SSE implements "Banker's rounding", where even half-ways, e.g. 2.5 are rounded down, + // and odd numbers e.g. 3.5 are rounded up. + return (__m128)wasm_f32x4_replace_lane(__a, 0, rintf(wasm_f32x4_extract_lane(__b, 0))); + } +} + +static __inline__ __m128d __attribute__((__always_inline__, __nodebug__)) +_mm_round_sd(__m128d __a, __m128d __b, int __rounding) +{ + switch(__rounding & 7) + { + case _MM_FROUND_TO_NEG_INF: return _mm_floor_sd(__a, __b); + case _MM_FROUND_TO_POS_INF: return _mm_ceil_sd(__a, __b); + case _MM_FROUND_TO_ZERO: + return (__m128d)wasm_f64x2_replace_lane(__a, 0, __builtin_trunc(wasm_f64x2_extract_lane(__b, 0))); + default: + // _MM_FROUND_TO_NEAREST_INT and _MM_FROUND_CUR_DIRECTION (which is always nearest in Wasm SIMD) + // SSE implements "Banker's rounding", where even half-ways, e.g. 2.5 are rounded down, + // and odd numbers e.g. 3.5 are rounded up. + return (__m128d)wasm_f64x2_replace_lane(__a, 0, rint(wasm_f64x2_extract_lane(__b, 0))); + } +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_mullo_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i32x4_mul(__a, __b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_mul_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i64x2_make( + wasm_i32x4_extract_lane(__a, 0) * (long long)wasm_i32x4_extract_lane(__b, 0), + wasm_i32x4_extract_lane(__a, 2) * (long long)wasm_i32x4_extract_lane(__b, 2)); +} + +#define _mm_dp_ps(__a, __b, __imm8) __extension__ ({ \ + __m128 __tmp = _mm_mul_ps(__a, __b); \ + __m128 __zero = _mm_setzero_ps(); \ + __tmp = _mm_blend_ps(__zero, __tmp, __imm8 >> 4); \ + __m128 __sum = _mm_add_ps(__tmp, _mm_shuffle_ps(__tmp, __tmp, _MM_SHUFFLE(2, 3, 0, 1))); \ + __sum = _mm_add_ps(__sum, _mm_shuffle_ps(__sum, __sum, _MM_SHUFFLE(1, 0, 3, 2))); \ + _mm_blend_ps(__zero, __sum, __imm8); }) + +#define _mm_dp_pd(__a, __b, __imm8) __extension__ ({ \ + __m128d __tmp = _mm_mul_pd(__a, __b); \ + __m128d __zero = _mm_setzero_pd(); \ + __tmp = _mm_blend_pd(__zero, __tmp, __imm8 >> 4); \ + __m128d __sum = _mm_add_pd(__tmp, _mm_shuffle_pd(__tmp, __tmp, _MM_SHUFFLE2(0, 1))); \ + _mm_blend_pd(__zero, __sum, __imm8); }) + +#define _mm_stream_load_si128 _mm_load_si128 + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_min_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i8x16_min(__a, __b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_max_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i8x16_max(__a, __b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_min_epu16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u16x8_min(__a, __b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_max_epu16(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u16x8_max(__a, __b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_min_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i32x4_min(__a, __b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_max_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_i32x4_max(__a, __b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_min_epu32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u32x4_min(__a, __b); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_max_epu32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u32x4_max(__a, __b); +} + +#define _mm_insert_ps(__a, __b, __imm8) __extension__ ({ \ + _Static_assert(__builtin_constant_p(__imm8), "Expected constant"); \ + __m128 __tmp = __builtin_shufflevector((__f32x4)__a, (__f32x4)__b, \ + ((((__imm8) >> 4) & 3) == 0) ? ((((__imm8) >> 6) & 3) + 4) : 0, \ + ((((__imm8) >> 4) & 3) == 1) ? ((((__imm8) >> 6) & 3) + 4) : 1, \ + ((((__imm8) >> 4) & 3) == 2) ? ((((__imm8) >> 6) & 3) + 4) : 2, \ + ((((__imm8) >> 4) & 3) == 3) ? ((((__imm8) >> 6) & 3) + 4) : 3); \ + (__m128)__builtin_shufflevector(__tmp, _mm_setzero_ps(), \ + (((__imm8) & 1) ? 4 : 0), \ + (((__imm8) & 2) ? 5 : 1), \ + (((__imm8) & 4) ? 6 : 2), \ + (((__imm8) & 8) ? 7 : 3)); }) + +#define _mm_extract_ps(__a, __imm8) __extension__ ({ \ + wasm_i32x4_extract_lane((__a), (__imm8) & 3); }) + +#define _MM_EXTRACT_FLOAT(D, X, N) (__extension__ ({ __f32x4 __a = (__f32x4)(X); \ + (D) = __a[N]; })) + +#define _MM_MK_INSERTPS_NDX(X, Y, Z) (((X) << 6) | ((Y) << 4) | (Z)) + +#define _MM_PICK_OUT_PS(X, N) _mm_insert_ps(_mm_setzero_ps(), (X), \ + _MM_MK_INSERTPS_NDX((N), 0, 0x0e)) + +#define _mm_insert_epi8(__a, __i, __imm8) __extension__ ({ \ + (__m128i)wasm_i8x16_replace_lane((__a), (__imm8) & 15, (__i)); }) + +#define _mm_insert_epi32(__a, __i, __imm8) __extension__ ({ \ + (__m128i)wasm_i32x4_replace_lane((__a), (__imm8) & 3, (__i)); }) + +#define _mm_insert_epi64(__a, __i, __imm8) __extension__ ({ \ + (__m128i)wasm_i64x2_replace_lane((__a), (__imm8) & 1, (__i)); }) + +#define _mm_extract_epi8(__a, __imm8) __extension__ ({ \ + wasm_u8x16_extract_lane((__a), (__imm8) & 15); }) + +#define _mm_extract_epi32(__a, __imm8) __extension__ ({ \ + wasm_i32x4_extract_lane((__a), (__imm8) & 3); }) + +#define _mm_extract_epi64(__a, __imm8) __extension__ ({ \ + wasm_i64x2_extract_lane((__a), (__imm8) & 1); }) + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_testz_si128(__m128i __a, __m128i __b) +{ + v128_t __m = wasm_v128_and(__a, __b); + return (wasm_i64x2_extract_lane(__m, 0) | wasm_i64x2_extract_lane(__m, 1)) == 0; +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_testc_si128(__m128i __a, __m128i __b) +{ + v128_t __m = wasm_v128_andnot(__b, __a); + return (wasm_i64x2_extract_lane(__m, 0) | wasm_i64x2_extract_lane(__m, 1)) == 0; +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_testnzc_si128(__m128i __a, __m128i __b) +{ + v128_t __m1 = wasm_v128_and(__a, __b); + v128_t __m2 = wasm_v128_andnot(__b, __a); + return (wasm_i64x2_extract_lane(__m1, 0) | wasm_i64x2_extract_lane(__m1, 1)) + && (wasm_i64x2_extract_lane(__m2, 0) | wasm_i64x2_extract_lane(__m2, 1)); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_test_all_ones(__m128i __a) +{ + return (wasm_i64x2_extract_lane(__a, 0) & wasm_i64x2_extract_lane(__a, 1)) == 0xFFFFFFFFFFFFFFFFull; +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_test_all_zeros(__m128i __a, __m128i __mask) +{ + v128_t __m = wasm_v128_and(__a, __mask); + return (wasm_i64x2_extract_lane(__m, 0) | wasm_i64x2_extract_lane(__m, 1)) == 0; +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_test_mix_ones_zeros(__m128i __a, __m128i __mask) +{ + v128_t __m = wasm_v128_and(__a, __mask); + long long __c0 = wasm_i64x2_extract_lane(__m, 0); + long long __c1 = wasm_i64x2_extract_lane(__m, 1); + long long __ones = __c0 | __c1; + long long __zeros = ~(__c0 & __c1); + return __ones && __zeros; +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cmpeq_epi64(__m128i __a, __m128i __b) +{ + const __m128i __mask = _mm_cmpeq_epi32(__a, __b); + return _mm_and_si128(__mask, _mm_shuffle_epi32(__mask, _MM_SHUFFLE(2, 3, 0, 1))); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepi8_epi16(__m128i __a) +{ + return (__m128i)wasm_i16x8_widen_low_i8x16((v128_t)__a); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepi8_epi32(__m128i __a) +{ + return (__m128i)wasm_i32x4_widen_low_i16x8(wasm_i16x8_widen_low_i8x16((v128_t)__a)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepi8_epi64(__m128i __a) +{ + const __m128i __exta = _mm_cvtepi8_epi32(__a); + const __m128i __sign = _mm_cmpgt_epi32(_mm_setzero_si128(), __exta); + return _mm_unpacklo_epi32(__exta, __sign); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepi16_epi32(__m128i __a) +{ + return (__m128i)wasm_i32x4_widen_low_i16x8((v128_t)__a); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepi16_epi64(__m128i __a) +{ + const __m128i __exta = _mm_cvtepi16_epi32(__a); + const __m128i __sign = _mm_cmpgt_epi32(_mm_setzero_si128(), __exta); + return _mm_unpacklo_epi32(__exta, __sign); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepi32_epi64(__m128i __a) +{ + const __m128i __sign = _mm_cmpgt_epi32(_mm_setzero_si128(), __a); + return _mm_unpacklo_epi32(__a, __sign); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepu8_epi16(__m128i __a) +{ + return (__m128i)wasm_u16x8_extend_low_u8x16((v128_t)__a); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepu8_epi32(__m128i __a) +{ + return (__m128i)wasm_u32x4_extend_low_u16x8(wasm_i16x8_widen_low_u8x16((v128_t)__a)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepu8_epi64(__m128i __a) +{ + const __m128i __zero = _mm_setzero_si128(); + return _mm_unpacklo_epi32(_mm_unpacklo_epi16(_mm_unpacklo_epi8(__a, __zero), __zero), __zero); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepu16_epi32(__m128i __a) +{ + return (__m128i)wasm_u32x4_extend_low_u16x8((v128_t)__a); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepu16_epi64(__m128i __a) +{ + const __m128i __zero = _mm_setzero_si128(); + return _mm_unpacklo_epi32(_mm_unpacklo_epi16(__a, __zero), __zero); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_cvtepu32_epi64(__m128i __a) +{ + const __m128i __zero = _mm_setzero_si128(); + return _mm_unpacklo_epi32(__a, __zero); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_packus_epi32(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_u16x8_narrow_i32x4(__a, __b); +} + +static __inline__ unsigned short __attribute__((__always_inline__, __nodebug__)) +__uabs(int __i) +{ + return (unsigned short)((__i >= 0) ? __i : -__i); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_mpsadbw_epu8(__m128i __a, __m128i __b, int __imm8) +{ + int __aOffset = __imm8 & 4; + int __bOffset = (__imm8 & 3) << 2; + unsigned short __ret[8]; + for(int __i = 0; __i < 8; ++__i) + { + __ret[__i] = __uabs(((__u8x16)__a)[__i + __aOffset ] - ((__u8x16)__b)[__bOffset ]) + + __uabs(((__u8x16)__a)[__i + __aOffset + 1] - ((__u8x16)__b)[__bOffset + 1]) + + __uabs(((__u8x16)__a)[__i + __aOffset + 2] - ((__u8x16)__b)[__bOffset + 2]) + + __uabs(((__u8x16)__a)[__i + __aOffset + 3] - ((__u8x16)__b)[__bOffset + 3]); + } + return (__m128i)wasm_v128_load(__ret); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_minpos_epu16(__m128i __a) +{ + unsigned short __min[2] = { 0xFFFF, 0 }; + for(int __i = 0; __i < 8; ++__i) + { + unsigned short __v = ((__u16x8)__a)[__i]; + if (__v < __min[0]) + { + __min[0] = __v; + __min[1] = __i; + } + } + return (__m128i)wasm_i32x4_make(*(int*)__min, 0, 0, 0); +} + +// Clang and GCC compatibility: Both Clang and GCC include SSE4.2 headers from SSE4.1 headers +#ifdef __SSE4_2__ +#include +#endif + +#endif /* __emscripten_smmintrin_h__ */ diff --git a/packedpubwasm/include/compat/stdarg.h b/packedpubwasm/include/compat/stdarg.h new file mode 100644 index 0000000..0659184 --- /dev/null +++ b/packedpubwasm/include/compat/stdarg.h @@ -0,0 +1,16 @@ +#ifndef _COMPAT_STDARG_H +#define _COMPAT_STDARG_H + +#ifdef __cplusplus +extern "C" { +#endif + +#define __va_copy(d,s) __builtin_va_copy(d,s) + +#ifdef __cplusplus +} +#endif + +#include_next + +#endif diff --git a/packedpubwasm/include/compat/stdlib.h b/packedpubwasm/include/compat/stdlib.h new file mode 100644 index 0000000..dc01947 --- /dev/null +++ b/packedpubwasm/include/compat/stdlib.h @@ -0,0 +1,16 @@ +#ifndef _COMPAT_STDLIB_H +#define _COMPAT_STDLIB_H + +#ifdef __cplusplus +extern "C" { +#endif + +int getloadavg(double loadavg[], int nelem); + +#ifdef __cplusplus +} +#endif + +#include_next + +#endif diff --git a/packedpubwasm/include/compat/string.h b/packedpubwasm/include/compat/string.h new file mode 100644 index 0000000..880089c --- /dev/null +++ b/packedpubwasm/include/compat/string.h @@ -0,0 +1,17 @@ +#ifndef _COMPAT_STRING_H +#define _COMPAT_STRING_H + +#ifdef __cplusplus +extern "C" { +#endif + +extern char* strlwr(char *); +extern char* strupr(char *); + +#ifdef __cplusplus +} +#endif + +#include_next + +#endif diff --git a/packedpubwasm/include/compat/sys/random.h b/packedpubwasm/include/compat/sys/random.h new file mode 100644 index 0000000..72f3bf7 --- /dev/null +++ b/packedpubwasm/include/compat/sys/random.h @@ -0,0 +1,14 @@ +#ifdef __cplusplus +extern "C" { +#endif + +// This is used by libc++ as an efficient way to get high-quality random data +// (more efficiently than via the filesystem using /dev/urandom). +// Upstream musl added support for this, so we can switch to that, but it isn't +// where libc++ looks for it (which is here and not unistd.h), and it uses a +// syscall which is unnecessary indirection for us. +int getentropy(void *buffer, size_t length); + +#ifdef __cplusplus +} +#endif diff --git a/packedpubwasm/include/compat/sys/socketvar.h b/packedpubwasm/include/compat/sys/socketvar.h new file mode 100644 index 0000000..1e60ac2 --- /dev/null +++ b/packedpubwasm/include/compat/sys/socketvar.h @@ -0,0 +1,14 @@ +#ifndef _COMPAT_SOCKETVAR_H +#define _COMPAT_SOCKETVAR_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/packedpubwasm/include/compat/sys/stat.h b/packedpubwasm/include/compat/sys/stat.h new file mode 100644 index 0000000..731502e --- /dev/null +++ b/packedpubwasm/include/compat/sys/stat.h @@ -0,0 +1,20 @@ +#ifndef _COMPAT_STAT_H +#define _COMPAT_STAT_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include_next + +#define S_IRWXUGO (S_IRWXU|S_IRWXG|S_IRWXO) +#define S_IALLUGO (S_ISUID|S_ISGID|S_ISVTX|S_IRWXUGO) +#define S_IRUGO (S_IRUSR|S_IRGRP|S_IROTH) +#define S_IWUGO (S_IWUSR|S_IWGRP|S_IWOTH) +#define S_IXUGO (S_IXUSR|S_IXGRP|S_IXOTH) + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/packedpubwasm/include/compat/sys/sysctl.h b/packedpubwasm/include/compat/sys/sysctl.h new file mode 100644 index 0000000..c358b79 --- /dev/null +++ b/packedpubwasm/include/compat/sys/sysctl.h @@ -0,0 +1,17 @@ +#ifndef _SYS_SYSCTL_H +#define _SYS_SYSCTL_H + +#ifdef __cplusplus +extern "C" { +#endif + +#define __NEED_size_t +#include + +int sysctl (int *, int, void *, size_t *, void *, size_t); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/packedpubwasm/include/compat/sys/timeb.h b/packedpubwasm/include/compat/sys/timeb.h new file mode 100644 index 0000000..2e67889 --- /dev/null +++ b/packedpubwasm/include/compat/sys/timeb.h @@ -0,0 +1,35 @@ +/* timeb.h -- An implementation of the standard Unix file. + Written by Ian Lance Taylor + Public domain; no rights reserved. + + declares the structure used by the ftime function, as + well as the ftime function itself. Newlib does not provide an + implementation of ftime. */ + +#ifndef _SYS_TIMEB_H + +#ifdef __cplusplus +extern "C" { +#endif + +#define _SYS_TIMEB_H + +#define __NEED_time_t + +#include + +struct timeb +{ + time_t time; + unsigned short millitm; + short timezone; + short dstflag; +}; + +extern int ftime(struct timeb *); + +#ifdef __cplusplus +} +#endif + +#endif /* ! defined (_SYS_TIMEB_H) */ diff --git a/packedpubwasm/include/compat/sys/unistd.h b/packedpubwasm/include/compat/sys/unistd.h new file mode 100644 index 0000000..1e823fb --- /dev/null +++ b/packedpubwasm/include/compat/sys/unistd.h @@ -0,0 +1 @@ +#include diff --git a/packedpubwasm/include/compat/time.h b/packedpubwasm/include/compat/time.h new file mode 100644 index 0000000..9adec84 --- /dev/null +++ b/packedpubwasm/include/compat/time.h @@ -0,0 +1,18 @@ +#ifndef _COMPAT_TIME_H +#define _COMPAT_TIME_H + +#ifdef __cplusplus +extern "C" { +#endif + +int dysize(int year); +#define _timezone timezone +#define _daylight daylight + +#ifdef __cplusplus +} +#endif + +#include_next + +#endif diff --git a/packedpubwasm/include/compat/tmmintrin.h b/packedpubwasm/include/compat/tmmintrin.h new file mode 100644 index 0000000..abb7913 --- /dev/null +++ b/packedpubwasm/include/compat/tmmintrin.h @@ -0,0 +1,156 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ +#ifndef __emscripten_tmmintrin_h__ +#define __emscripten_tmmintrin_h__ + +#ifndef __SSSE3__ +#error "SSSE3 instruction set not enabled" +#endif + +#include + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_abs_epi8(__m128i __a) +{ + return (__m128i)wasm_i8x16_abs((v128_t)__a); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_abs_epi16(__m128i __a) +{ + return (__m128i)wasm_i16x8_abs((v128_t)__a); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_abs_epi32(__m128i __a) +{ + return (__m128i)wasm_i32x4_abs((v128_t)__a); +} + +#define _mm_alignr_epi8(__a, __b, __count) \ + ((__count <= 16) \ + ? (_mm_or_si128(_mm_bslli_si128((__a), 16 - (((unsigned int)(__count)) & 0xFF)), _mm_bsrli_si128((__b), (((unsigned int)(__count)) & 0xFF)))) \ + : (_mm_bsrli_si128((__a), (((unsigned int)(__count)) & 0xFF) - 16))) + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_hadd_epi16(__m128i __a, __m128i __b) +{ + return _mm_add_epi16((__m128i)wasm_i16x8_shuffle(__a, __b, 0, 2, 4, 6, 8, 10, 12, 14), + (__m128i)wasm_i16x8_shuffle(__a, __b, 1, 3, 5, 7, 9, 11, 13, 15)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_hadd_epi32(__m128i __a, __m128i __b) +{ + return _mm_add_epi32((__m128i)_mm_shuffle_ps((__m128)__a, (__m128)__b, _MM_SHUFFLE(2, 0, 2, 0)), + (__m128i)_mm_shuffle_ps((__m128)__a, (__m128)__b, _MM_SHUFFLE(3, 1, 3, 1))); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_hadds_epi16(__m128i __a, __m128i __b) +{ + return _mm_adds_epi16((__m128i)wasm_i16x8_shuffle(__a, __b, 0, 2, 4, 6, 8, 10, 12, 14), + (__m128i)wasm_i16x8_shuffle(__a, __b, 1, 3, 5, 7, 9, 11, 13, 15)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_hsub_epi16(__m128i __a, __m128i __b) +{ + return _mm_sub_epi16((__m128i)wasm_i16x8_shuffle(__a, __b, 0, 2, 4, 6, 8, 10, 12, 14), + (__m128i)wasm_i16x8_shuffle(__a, __b, 1, 3, 5, 7, 9, 11, 13, 15)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_hsub_epi32(__m128i __a, __m128i __b) +{ + return _mm_sub_epi32((__m128i)_mm_shuffle_ps((__m128)__a, (__m128)__b, _MM_SHUFFLE(2, 0, 2, 0)), + (__m128i)_mm_shuffle_ps((__m128)__a, (__m128)__b, _MM_SHUFFLE(3, 1, 3, 1))); +} + + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_hsubs_epi16(__m128i __a, __m128i __b) +{ + return _mm_subs_epi16((__m128i)wasm_i16x8_shuffle(__a, __b, 0, 2, 4, 6, 8, 10, 12, 14), + (__m128i)wasm_i16x8_shuffle(__a, __b, 1, 3, 5, 7, 9, 11, 13, 15)); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_maddubs_epi16(__m128i __a, __m128i __b) +{ + return _mm_adds_epi16( + _mm_mullo_epi16( + _mm_and_si128(__a, _mm_set1_epi16(0x00FF)), + _mm_srai_epi16(_mm_slli_epi16(__b, 8), 8)), + _mm_mullo_epi16(_mm_srli_epi16(__a, 8), _mm_srai_epi16(__b, 8))); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_mulhrs_epi16(__m128i __a, __m128i __b) +{ + v128_t __lo = wasm_i32x4_mul(wasm_i32x4_widen_low_i16x8((v128_t)__a), wasm_i32x4_widen_low_i16x8((v128_t)__b)); + v128_t __hi = wasm_i32x4_mul(wasm_i32x4_widen_high_i16x8((v128_t)__a), wasm_i32x4_widen_high_i16x8((v128_t)__b)); + const v128_t __inc = wasm_i32x4_splat(0x4000); + __lo = wasm_i32x4_add(__lo, __inc); + __hi = wasm_i32x4_add(__hi, __inc); + __lo = wasm_i32x4_add(__lo, __lo); + __hi = wasm_i32x4_add(__hi, __hi); + return (__m128i)wasm_i16x8_shuffle(__lo, __hi, 1, 3, 5, 7, 9, 11, 13, 15); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_shuffle_epi8(__m128i __a, __m128i __b) +{ + return (__m128i)wasm_v8x16_swizzle((v128_t)__a, (v128_t)_mm_and_si128(__b, _mm_set1_epi8(0x8F))); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sign_epi8(__m128i __a, __m128i __b) +{ + const __m128i __zero = _mm_setzero_si128(); + __a = _mm_andnot_si128(_mm_cmpeq_epi8(__b, __zero), __a); + const __m128i __mask = _mm_cmpgt_epi8(__zero, __b); + return _mm_xor_si128(_mm_add_epi8(__a, __mask), __mask); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sign_epi16(__m128i __a, __m128i __b) +{ + const __m128i __zero = _mm_setzero_si128(); + __a = _mm_andnot_si128(_mm_cmpeq_epi16(__b, __zero), __a); + const __m128i __mask = _mm_cmpgt_epi16(__zero, __b); + return _mm_xor_si128(_mm_add_epi16(__a, __mask), __mask); +} + +static __inline__ __m128i __attribute__((__always_inline__, __nodebug__)) +_mm_sign_epi32(__m128i __a, __m128i __b) +{ + const __m128i __zero = _mm_setzero_si128(); + __a = _mm_andnot_si128(_mm_cmpeq_epi32(__b, __zero), __a); + const __m128i __mask = _mm_cmpgt_epi32(__zero, __b); + return _mm_xor_si128(_mm_add_epi32(__a, __mask), __mask); +} + +// Unavailable functions: +// _mm_abs_pi8 +// _mm_abs_pi16 +// _mm_abs_pi32 +// _mm_alignr_pi8 +// _mm_hadd_pi16 +// _mm_hadd_pi32 +// _mm_hadds_pi16 +// _mm_hsub_pi16 +// _mm_hsub_pi32 +// _mm_hsubs_pi16 +// _mm_maddubs_pi16 +// _mm_mulhrs_pi16 +// _mm_shuffle_pi8 +// _mm_sign_pi8 +// _mm_sign_pi16 +// _mm_sign_pi32 + +#endif /* __emscripten_tmmintrin_h__ */ diff --git a/packedpubwasm/include/compat/wchar.h b/packedpubwasm/include/compat/wchar.h new file mode 100644 index 0000000..42f0bce --- /dev/null +++ b/packedpubwasm/include/compat/wchar.h @@ -0,0 +1,23 @@ +#ifndef _COMPAT_WCHAR_H_ +#define _COMPAT_WCHAR_H_ + +#include_next + +/* We undef these until libcxx is fixed. Without this, + some things can fail to compile correctly, like + Boost. Issue #1716. */ + +#undef iswalpha +#undef iswblank +#undef iswcntrl +#undef iswdigit +#undef iswgraph +#undef iswlower +#undef iswprint +#undef iswpunct +#undef iswspace +#undef iswupper +#undef iswxdigit +#undef iswctype + +#endif /* _COMPAT_WCHAR_H_ */ diff --git a/packedpubwasm/include/compat/wctype.h b/packedpubwasm/include/compat/wctype.h new file mode 100644 index 0000000..0eeaab8 --- /dev/null +++ b/packedpubwasm/include/compat/wctype.h @@ -0,0 +1,23 @@ +#ifndef _COMPAT_WCTYPE_H_ +#define _COMPAT_WCTYPE_H_ + +#include_next + +/* We undef these until libcxx is fixed. Without this, + some things can fail to compile correctly, like + Boost. Issue #1716. */ + +#undef iswalpha +#undef iswblank +#undef iswcntrl +#undef iswdigit +#undef iswgraph +#undef iswlower +#undef iswprint +#undef iswpunct +#undef iswspace +#undef iswupper +#undef iswxdigit +#undef iswctype + +#endif /* _COMPAT_WCTYPE_H_ */ diff --git a/packedpubwasm/include/compat/xlocale.h b/packedpubwasm/include/compat/xlocale.h new file mode 100644 index 0000000..52b9b26 --- /dev/null +++ b/packedpubwasm/include/compat/xlocale.h @@ -0,0 +1,19 @@ +#ifndef _COMPAT_XLOCALE_H_ +#define _COMPAT_XLOCALE_H_ + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +long long strtoll_l(const char *start, char **end, int base, locale_t loc); +unsigned long long strtoull_l(const char *start, char **end, int base, locale_t loc); +long double strtold_l(const char *start, char **end, locale_t loc); + +#ifdef __cplusplus +} +#endif + +#endif /* _COMPAT_XLOCALE_H_ */ + diff --git a/packedpubwasm/include/compat/xmmintrin.h b/packedpubwasm/include/compat/xmmintrin.h new file mode 100644 index 0000000..8a56492 --- /dev/null +++ b/packedpubwasm/include/compat/xmmintrin.h @@ -0,0 +1,729 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ +#ifndef __emscripten_xmmintrin_h__ +#define __emscripten_xmmintrin_h__ + +#include + +#include +#include + +#ifndef __SSE__ +#error "SSE instruction set not enabled" +#endif + +#ifdef WASM_SIMD_COMPAT_SLOW +#define DIAGNOSE_SLOW diagnose_if(1, "Instruction emulated via slow path.", "warning") +#else +#define DIAGNOSE_SLOW +#endif + +// Emscripten SIMD support doesn't support MMX/float32x2/__m64. +// However, we support loading and storing 2-vectors, so +// recognize the type at least. +typedef float __m64 __attribute__((__vector_size__(8), __aligned__(8))); +typedef __f32x4 __m128; +typedef v128_t __m128i; + +#define __f32x4_shuffle(__a, __b, __c0, __c1, __c2, __c3) \ + ((v128_t)(__builtin_shufflevector((__f32x4)(__a), (__f32x4)(__b), __c0, \ + __c1, __c2, __c3))) + +// This is defined as a macro because __builtin_shufflevector requires its +// mask argument to be a compile-time constant. +#define _mm_shuffle_ps(__a, __b, __mask) __extension__ ({ \ + ((__m128)__f32x4_shuffle(__a, __b, \ + (((__mask) >> 0) & 0x3) + 0, \ + (((__mask) >> 2) & 0x3) + 0, \ + (((__mask) >> 4) & 0x3) + 4, \ + (((__mask) >> 6) & 0x3) + 4)); }) + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_set_ps(float __z, float __y, float __x, float __w) +{ + return (__m128)wasm_f32x4_make(__w, __x, __y, __z); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_setr_ps(float __z, float __y, float __x, float __w) +{ + return (__m128)wasm_f32x4_make(__z, __y, __x, __w); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_set_ss(float __w) +{ + return (__m128)wasm_f32x4_make(__w, 0, 0, 0); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_set_ps1(float __w) +{ + return (__m128)wasm_f32x4_splat(__w); +} + +#define _mm_set1_ps _mm_set_ps1 + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_setzero_ps(void) +{ + return (__m128)wasm_f32x4_const(0.f, 0.f, 0.f, 0.f); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_load_ps(const float *__p) +{ + return *(__m128*)__p; +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_loadl_pi(__m128 __a, const void /*__m64*/ *__p) +{ + return (__m128)__f32x4_shuffle(wasm_f32x4_make(((float*)__p)[0], ((float*)__p)[1], 0.f, 0.f), __a, 0, 1, 6, 7); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_loadh_pi(__m128 __a, const void /*__m64*/ *__p) +{ + return (__m128)__f32x4_shuffle(__a, wasm_f32x4_make(((float*)__p)[0], ((float*)__p)[1], 0.f, 0.f), 0, 1, 4, 5); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_loadr_ps(const float *__p) +{ + __m128 __v = _mm_load_ps(__p); + return (__m128)__f32x4_shuffle(__v, __v, 3, 2, 1, 0); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_loadu_ps(const float *__p) +{ + return (__m128)wasm_v128_load(__p); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_load_ps1(const float *__p) +{ + return (__m128)wasm_v32x4_load_splat(__p); +} +#define _mm_load1_ps _mm_load_ps1 + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_load_ss(const float *__p) +{ + return (__m128)wasm_f32x4_make(*__p, 0.f, 0.f, 0.f); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_storel_pi(__m64 *__p, __m128 __a) +{ + *__p = (__m64) { __a[0], __a[1] }; +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_movehl_ps(__m128 __a, __m128 __b); + +static __inline__ void __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_storeh_pi(__m64 *__p, __m128 __a) +{ + _mm_storel_pi(__p, _mm_movehl_ps(__a, __a)); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_store_ps(float *__p, __m128 __a) +{ + *(__m128 *)__p = __a; +} +// No NTA cache hint available. +#define _mm_stream_ps _mm_store_ps + +#define _MM_HINT_T0 3 +#define _MM_HINT_T1 2 +#define _MM_HINT_T2 1 +#define _MM_HINT_NTA 0 +// No prefetch available, dummy it out. +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_prefetch(const void *__p, int __i) +{ + ((void)__p); + ((void)__i); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_sfence(void) +{ + // Wasm/SharedArrayBuffer memory model is sequentially consistent. + // Perhaps a future version of the spec can provide a related fence. + __sync_synchronize(); +} + +#define _MM_SHUFFLE(w, z, y, x) (((w) << 6) | ((z) << 4) | ((y) << 2) | (x)) + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_storer_ps(float *__p, __m128 __a) +{ + _mm_store_ps(__p, _mm_shuffle_ps(__a, __a, _MM_SHUFFLE(0, 1, 2, 3))); +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_store_ps1(float *__p, __m128 __a) +{ + _mm_store_ps(__p, _mm_shuffle_ps(__a, __a, _MM_SHUFFLE(0, 0, 0, 0))); +} +#define _mm_store1_ps _mm_store_ps1 + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_store_ss(float *__p, __m128 __a) +{ + struct __unaligned { + float __v; + } __attribute__((__packed__, __may_alias__)); + ((struct __unaligned *)__p)->__v = ((__f32x4)__a)[0]; +} + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_mm_storeu_ps(float *__p, __m128 __a) +{ + struct __unaligned { + __m128 __v; + } __attribute__((__packed__, __may_alias__)); + ((struct __unaligned *)__p)->__v = __a; +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_movemask_ps(__m128 __a) +{ + // TODO: Use .bitmask instruction when available: + // https://github.com/WebAssembly/simd/pull/201 + union { + __m128 __v; + unsigned int __x[4]; + } __attribute__((__packed__, __may_alias__)) __p; + __p.__v = __a; + return (__p.__x[0] >> 31) + | ((__p.__x[1] >> 30) & 2) + | ((__p.__x[2] >> 29) & 4) + | ((__p.__x[3] >> 28) & 8); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_move_ss(__m128 __a, __m128 __b) +{ + return (__m128)__f32x4_shuffle(__a, __b, 4, 1, 2, 3); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_add_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_add((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_add_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_add_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_sub_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_sub((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_sub_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_sub_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_mul_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_mul((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_mul_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_mul_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_div_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_div((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_div_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_div_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_min_ps(__m128 __a, __m128 __b) +{ +// return (__m128)wasm_f32x4_pmin((v128_t)__a, (v128_t)__b); // TODO: Migrate to this, once it works in VMs + return (__m128)wasm_v128_bitselect((v128_t)__a, (v128_t)__b, (v128_t)wasm_f32x4_lt((v128_t)__a, (v128_t)__b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_min_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_min_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_max_ps(__m128 __a, __m128 __b) +{ +// return (__m128)wasm_f32x4_pmax((v128_t)__a, (v128_t)__b); // TODO: Migrate to this, once it works in VMs + return (__m128)wasm_v128_bitselect((v128_t)__a, (v128_t)__b, (v128_t)wasm_f32x4_gt((v128_t)__a, (v128_t)__b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_max_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_max_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_rcp_ps(__m128 __a) +{ + return (__m128)wasm_f32x4_div((v128_t)_mm_set1_ps(1.0f), (v128_t)__a); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_rcp_ss(__m128 __a) +{ + return _mm_move_ss(__a, _mm_rcp_ps(__a)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_sqrt_ps(__m128 __a) +{ + return (__m128)wasm_f32x4_sqrt((v128_t)__a); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_sqrt_ss(__m128 __a) +{ + return _mm_move_ss(__a, _mm_sqrt_ps(__a)); +} + +#define _mm_rsqrt_ps(__a) _mm_rcp_ps(_mm_sqrt_ps((__a))) + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_rsqrt_ss(__m128 __a) +{ + return _mm_move_ss(__a, _mm_rsqrt_ps(__a)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_unpackhi_ps(__m128 __a, __m128 __b) +{ + return (__m128)__f32x4_shuffle(__a, __b, 2, 6, 3, 7); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_unpacklo_ps(__m128 __a, __m128 __b) +{ + return (__m128)__f32x4_shuffle(__a, __b, 0, 4, 1, 5); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_movehl_ps(__m128 __a, __m128 __b) +{ + return (__m128)__f32x4_shuffle(__a, __b, 6, 7, 2, 3); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_movelh_ps(__m128 __a, __m128 __b) +{ + return (__m128)__f32x4_shuffle(__a, __b, 0, 1, 4, 5); +} + +#define _MM_TRANSPOSE4_PS(row0, row1, row2, row3) \ + do { \ + __m128 __row0 = (row0); \ + __m128 __row1 = (row1); \ + __m128 __row2 = (row2); \ + __m128 __row3 = (row3); \ + __m128 __tmp0 = _mm_unpacklo_ps(__row0, __row1); \ + __m128 __tmp1 = _mm_unpackhi_ps(__row0, __row1); \ + __m128 __tmp2 = _mm_unpacklo_ps(__row2, __row3); \ + __m128 __tmp3 = _mm_unpackhi_ps(__row2, __row3); \ + (row0) = _mm_movelh_ps(__tmp0, __tmp2); \ + (row1) = _mm_movehl_ps(__tmp2, __tmp0); \ + (row2) = _mm_movelh_ps(__tmp1, __tmp3); \ + (row3) = _mm_movehl_ps(__tmp3, __tmp1); \ + } while (0) + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmplt_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_lt((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmplt_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmplt_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmple_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_le((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmple_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmple_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpeq_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_eq((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpeq_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmpeq_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpge_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_ge((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpge_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmpge_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpgt_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_gt((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpgt_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmpgt_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) _mm_cmpord_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_v128_and(wasm_f32x4_eq((v128_t)__a, (v128_t)__a), + wasm_f32x4_eq((v128_t)__b, (v128_t)__b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) _mm_cmpord_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmpord_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) _mm_cmpunord_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_v128_or(wasm_f32x4_ne((v128_t)__a, (v128_t)__a), + wasm_f32x4_ne((v128_t)__b, (v128_t)__b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) _mm_cmpunord_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmpunord_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_and_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_v128_and((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_andnot_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_v128_andnot((v128_t)__b, (v128_t)__a); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_or_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_v128_or((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_xor_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_v128_xor((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpneq_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_f32x4_ne((v128_t)__a, (v128_t)__b); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpneq_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmpneq_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnge_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_v128_not((v128_t)_mm_cmpge_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnge_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmpnge_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpngt_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_v128_not((v128_t)_mm_cmpgt_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpngt_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmpngt_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnle_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_v128_not((v128_t)_mm_cmple_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnle_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmpnle_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnlt_ps(__m128 __a, __m128 __b) +{ + return (__m128)wasm_v128_not((v128_t)_mm_cmplt_ps(__a, __b)); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_cmpnlt_ss(__m128 __a, __m128 __b) +{ + return _mm_move_ss(__a, _mm_cmpnlt_ps(__a, __b)); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_comieq_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) == wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_comige_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) >= wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_comigt_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) > wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_comile_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) <= wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_comilt_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) < wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_comineq_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) != wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_ucomieq_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) == wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_ucomige_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) >= wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_ucomigt_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) > wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_ucomile_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) <= wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_ucomilt_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) < wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_ucomineq_ss(__m128 __a, __m128 __b) +{ + return wasm_f32x4_extract_lane(__a, 0) != wasm_f32x4_extract_lane(__b, 0); +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_cvtsi32_ss(__m128 __a, int __b) +{ + __f32x4 __v = (__f32x4)__a; + __v[0] = (float)__b; + return (__m128)__v; +} +#define _mm_cvt_si2ss _mm_cvtsi32_ss + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) _mm_cvtss_si32(__m128 __a) +{ + int x = lrint(((__f32x4)__a)[0]); + if (x != 0 || fabsf(((__f32x4)__a)[0]) < 2.f) + return x; + else + return (int)0x80000000; +} +#define _mm_cvt_ss2si _mm_cvtss_si32 + +static __inline__ int __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) _mm_cvttss_si32(__m128 __a) +{ + int x = lrint(((__f32x4)__a)[0]); + if (x != 0 || fabsf(((__f32x4)__a)[0]) < 2.f) + return (int)((__f32x4)__a)[0]; + else + return (int)0x80000000; +} +#define _mm_cvtt_ss2si _mm_cvttss_si32 + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_cvtsi64_ss(__m128 __a, long long __b) +{ + __f32x4 __v = (__f32x4)__a; + __v[0] = (float)__b; + return (__m128)__v; +} + +static __inline__ long long __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_cvtss_si64(__m128 __a) +{ + if (isnan(((__f32x4)__a)[0]) || isinf(((__f32x4)__a)[0])) return 0x8000000000000000LL; + long long x = llrint(((__f32x4)__a)[0]); + if (x != 0xFFFFFFFF00000000ULL && (x != 0 || fabsf(((__f32x4)__a)[0]) < 2.f)) + return x; + else + return 0x8000000000000000LL; +} + +static __inline__ long long __attribute__((__always_inline__, __nodebug__, DIAGNOSE_SLOW)) +_mm_cvttss_si64(__m128 __a) +{ + if (isnan(((__f32x4)__a)[0]) || isinf(((__f32x4)__a)[0])) return 0x8000000000000000LL; + long long x = llrint(((__f32x4)__a)[0]); + if (x != 0xFFFFFFFF00000000ULL && (x != 0 || fabsf(((__f32x4)__a)[0]) < 2.f)) + return (long long)((__f32x4)__a)[0]; + else + return 0x8000000000000000LL; +} + +static __inline__ float __attribute__((__always_inline__, __nodebug__)) +_mm_cvtss_f32(__m128 __a) +{ + return (float)((__f32x4)__a)[0]; +} + +#define _mm_malloc(__size, __align) memalign((__align), (__size)) +#define _mm_free free + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_undefined() +{ + __m128 val; + return val; +} + +static __inline__ __m128 __attribute__((__always_inline__, __nodebug__)) +_mm_undefined_ps() +{ + __m128 val; + return val; +} + +#define _MM_EXCEPT_MASK 0x003f +#define _MM_EXCEPT_INVALID 0x0001 +#define _MM_EXCEPT_DENORM 0x0002 +#define _MM_EXCEPT_DIV_ZERO 0x0004 +#define _MM_EXCEPT_OVERFLOW 0x0008 +#define _MM_EXCEPT_UNDERFLOW 0x0010 +#define _MM_EXCEPT_INEXACT 0x0020 + +#define _MM_MASK_MASK 0x1f80 +#define _MM_MASK_INVALID 0x0080 +#define _MM_MASK_DENORM 0x0100 +#define _MM_MASK_DIV_ZERO 0x0200 +#define _MM_MASK_OVERFLOW 0x0400 +#define _MM_MASK_UNDERFLOW 0x0800 +#define _MM_MASK_INEXACT 0x1000 + +#define _MM_ROUND_MASK 0x6000 +#define _MM_ROUND_NEAREST 0x0000 +#define _MM_ROUND_DOWN 0x2000 +#define _MM_ROUND_UP 0x4000 +#define _MM_ROUND_TOWARD_ZERO 0x6000 + +#define _MM_FLUSH_ZERO_MASK 0x8000 +#define _MM_FLUSH_ZERO_ON 0x8000 +#define _MM_FLUSH_ZERO_OFF 0x0000 + +static __inline__ int __attribute__((__always_inline__, __nodebug__)) +_mm_getcsr() +{ + return _MM_MASK_INEXACT | _MM_MASK_DENORM | _MM_MASK_DIV_ZERO | _MM_MASK_OVERFLOW | _MM_MASK_UNDERFLOW | _MM_MASK_INVALID + | _MM_ROUND_NEAREST | _MM_FLUSH_ZERO_OFF; +} + +#define _MM_GET_EXCEPTION_STATE() (_mm_getcsr() & _MM_EXCEPT_MASK) +#define _MM_GET_EXCEPTION_MASK() (_mm_getcsr() & _MM_MASK_MASK) +#define _MM_GET_ROUNDING_MODE() (_mm_getcsr() & _MM_ROUND_MASK) +#define _MM_GET_FLUSH_ZERO_MODE() (_mm_getcsr() & _MM_FLUSH_ZERO_MASK) + +// Unavailable functions: +// void _MM_SET_EXCEPTION_STATE(unsigned int __a); +// void _MM_SET_EXCEPTION_MASK(unsigned int __a); +// void _MM_GET_ROUNDING_MODE(unsigned int __a); +// void _MM_GET_FLUSH_ZERO_MODE(unsigned int __a); + +#endif /* __emscripten_xmmintrin_h__ */ diff --git a/packedpubwasm/include/emscripten.h b/packedpubwasm/include/emscripten.h new file mode 100644 index 0000000..b1aad20 --- /dev/null +++ b/packedpubwasm/include/emscripten.h @@ -0,0 +1 @@ +#include "emscripten/emscripten.h" diff --git a/packedpubwasm/include/emscripten/asmfs.h b/packedpubwasm/include/emscripten/asmfs.h new file mode 100644 index 0000000..547d48e --- /dev/null +++ b/packedpubwasm/include/emscripten/asmfs.h @@ -0,0 +1,28 @@ +/* + * Copyright 2019 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#ifdef __cplusplus +extern "C" { +#endif + +// Prints the contents of the whole ASMFS filesystem to console. This can be very slow, +// useful for debugging purposes. +void emscripten_asmfs_dump(void); + +// Discards (deletes) the ASMFS virtual filesystem rooted at the given path. +// For example, call emscripten_asmfs_discard_tree("/"); to drop the whole filesystem +// from memory after page load is complete, if none of the files are needed any more. +// Even though this is essentially the same as unlink(), this functionality is offered +// under a separate API name, since doing a unlink("/"); in any application is a +// portability timebomb waiting to happen. +void emscripten_asmfs_discard_tree(const char *path); + +#ifdef __cplusplus +} +#endif diff --git a/packedpubwasm/include/emscripten/atomic.h b/packedpubwasm/include/emscripten/atomic.h new file mode 100644 index 0000000..80f05ad --- /dev/null +++ b/packedpubwasm/include/emscripten/atomic.h @@ -0,0 +1,98 @@ +/* + * Copyright 2015 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +// Atomically stores the given value to the memory location, and returns the +// value that was there prior to the store. +uint8_t emscripten_atomic_exchange_u8(void/*uint8_t*/ *addr, uint8_t newVal); +uint16_t emscripten_atomic_exchange_u16(void/*uint16_t*/ *addr, uint16_t newVal); +uint32_t emscripten_atomic_exchange_u32(void/*uint32_t*/ *addr, uint32_t newVal); +uint64_t emscripten_atomic_exchange_u64(void/*uint64_t*/ *addr, uint64_t newVal); // In asm.js/asm2wasm this is emulated with locks, very slow! + +// CAS returns the *old* value that was in the memory location before the +// operation took place. +// That is, if the return value when calling this function equals to 'oldVal', +// then the operation succeeded, otherwise it was ignored. +uint8_t emscripten_atomic_cas_u8(void/*uint8_t*/ *addr, uint8_t oldVal, uint8_t newVal); +uint16_t emscripten_atomic_cas_u16(void/*uint16_t*/ *addr, uint16_t oldVal, uint16_t newVal); +uint32_t emscripten_atomic_cas_u32(void/*uint32_t*/ *addr, uint32_t oldVal, uint32_t newVal); +// In Wasm, this is a native instruction. In asm.js this is emulated with locks, +// very slow! +uint64_t emscripten_atomic_cas_u64(void/*uint64_t*/ *addr, uint64_t oldVal, uint64_t newVal); + +uint8_t emscripten_atomic_load_u8(const void/*uint8_t*/ *addr); +uint16_t emscripten_atomic_load_u16(const void/*uint16_t*/ *addr); +uint32_t emscripten_atomic_load_u32(const void/*uint32_t*/ *addr); +float emscripten_atomic_load_f32(const void/*float*/ *addr); +// In Wasm, this is a native instruction. In asm.js this is emulated with locks, +// very slow! +uint64_t emscripten_atomic_load_u64(const void/*uint64_t*/ *addr); +// In Wasm, this is a native instruction. In asm.js this is emulated with locks, +// very slow! +double emscripten_atomic_load_f64(const void/*double*/ *addr); + +// Returns the value that was stored (i.e. 'val') +uint8_t emscripten_atomic_store_u8(void/*uint8_t*/ *addr, uint8_t val); +uint16_t emscripten_atomic_store_u16(void/*uint16_t*/ *addr, uint16_t val); +uint32_t emscripten_atomic_store_u32(void/*uint32_t*/ *addr, uint32_t val); +float emscripten_atomic_store_f32(void/*float*/ *addr, float val); +// In Wasm, this is a native instruction. In asm.js this is emulated with locks, +// very slow! +uint64_t emscripten_atomic_store_u64(void/*uint64_t*/ *addr, uint64_t val); +// In Wasm, this is a native instruction. In asm.js this is emulated with locks, +// very slow! +double emscripten_atomic_store_f64(void/*double*/ *addr, double val); + +void emscripten_atomic_fence(void); + +// Each of the functions below (add, sub, and, or, xor) return the value that +// was in the memory location before the operation occurred. +uint8_t emscripten_atomic_add_u8(void/*uint8_t*/ *addr, uint8_t val); +uint16_t emscripten_atomic_add_u16(void/*uint16_t*/ *addr, uint16_t val); +uint32_t emscripten_atomic_add_u32(void/*uint32_t*/ *addr, uint32_t val); +// In Wasm, this is a native instruction. In asm.js this is emulated with locks, +// very slow! +uint64_t emscripten_atomic_add_u64(void/*uint64_t*/ *addr, uint64_t val); + +uint8_t emscripten_atomic_sub_u8(void/*uint8_t*/ *addr, uint8_t val); +uint16_t emscripten_atomic_sub_u16(void/*uint16_t*/ *addr, uint16_t val); +uint32_t emscripten_atomic_sub_u32(void/*uint32_t*/ *addr, uint32_t val); +// In Wasm, this is a native instruction. In asm.js this is emulated with locks, +// very slow! +uint64_t emscripten_atomic_sub_u64(void/*uint64_t*/ *addr, uint64_t val); + +uint8_t emscripten_atomic_and_u8(void/*uint8_t*/ *addr, uint8_t val); +uint16_t emscripten_atomic_and_u16(void/*uint16_t*/ *addr, uint16_t val); +uint32_t emscripten_atomic_and_u32(void/*uint32_t*/ *addr, uint32_t val); +// In Wasm, this is a native instruction. In asm.js this is emulated with locks, +// very slow! +uint64_t emscripten_atomic_and_u64(void/*uint64_t*/ *addr, uint64_t val); + +uint8_t emscripten_atomic_or_u8(void/*uint8_t*/ *addr, uint8_t val); +uint16_t emscripten_atomic_or_u16(void/*uint16_t*/ *addr, uint16_t val); +uint32_t emscripten_atomic_or_u32(void/*uint32_t*/ *addr, uint32_t val); +// In Wasm, this is a native instruction. In asm.js this is emulated with locks, +// very slow! +uint64_t emscripten_atomic_or_u64(void/*uint64_t*/ *addr, uint64_t val); + +uint8_t emscripten_atomic_xor_u8(void/*uint8_t*/ *addr, uint8_t val); +uint16_t emscripten_atomic_xor_u16(void/*uint16_t*/ *addr, uint16_t val); +uint32_t emscripten_atomic_xor_u32(void/*uint32_t*/ *addr, uint32_t val); +// In Wasm, this is a native instruction. In asm.js this is emulated with locks, +// very slow! +uint64_t emscripten_atomic_xor_u64(void/*uint64_t*/ *addr, uint64_t val); + +#ifdef __cplusplus +} +#endif diff --git a/packedpubwasm/include/emscripten/bind.h b/packedpubwasm/include/emscripten/bind.h new file mode 100644 index 0000000..e87a87e --- /dev/null +++ b/packedpubwasm/include/emscripten/bind.h @@ -0,0 +1,1893 @@ +/* + * Copyright 2012 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#if __cplusplus < 201103L +#error Including requires building with -std=c++11 or newer! +#endif + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#if __has_feature(leak_sanitizer) || __has_feature(address_sanitizer) +#include +#endif + +namespace emscripten { + +enum class sharing_policy { + NONE = 0, + INTRUSIVE = 1, + BY_EMVAL = 2, +}; + +namespace internal { + +typedef long GenericEnumValue; + +typedef void* GenericFunction; +typedef void (*VoidFunctionPtr)(void); + +// Implemented in JavaScript. Don't call these directly. +extern "C" { + +void _embind_fatal_error( + const char* name, + const char* payload) __attribute__((noreturn)); + +void _embind_register_void( + TYPEID voidType, + const char* name); + +void _embind_register_bool( + TYPEID boolType, + const char* name, + size_t size, + bool trueValue, + bool falseValue); + +void _embind_register_integer( + TYPEID integerType, + const char* name, + size_t size, + long minRange, + unsigned long maxRange); + +void _embind_register_bigint( + TYPEID integerType, + const char* name, + size_t size, + long long minRange, + unsigned long long maxRange); + +void _embind_register_float( + TYPEID floatType, + const char* name, + size_t size); + +void _embind_register_std_string( + TYPEID stringType, + const char* name); + +void _embind_register_std_wstring( + TYPEID stringType, + size_t charSize, + const char* name); + +void _embind_register_emval( + TYPEID emvalType, + const char* name); + +void _embind_register_memory_view( + TYPEID memoryViewType, + unsigned typedArrayIndex, + const char* name); + +void _embind_register_function( + const char* name, + unsigned argCount, + const TYPEID argTypes[], + const char* signature, + GenericFunction invoker, + GenericFunction function); + +void _embind_register_value_array( + TYPEID tupleType, + const char* name, + const char* constructorSignature, + GenericFunction constructor, + const char* destructorSignature, + GenericFunction destructor); + +void _embind_register_value_array_element( + TYPEID tupleType, + TYPEID getterReturnType, + const char* getterSignature, + GenericFunction getter, + void* getterContext, + TYPEID setterArgumentType, + const char* setterSignature, + GenericFunction setter, + void* setterContext); + +void _embind_finalize_value_array(TYPEID tupleType); + +void _embind_register_value_object( + TYPEID structType, + const char* fieldName, + const char* constructorSignature, + GenericFunction constructor, + const char* destructorSignature, + GenericFunction destructor); + +void _embind_register_value_object_field( + TYPEID structType, + const char* fieldName, + TYPEID getterReturnType, + const char* getterSignature, + GenericFunction getter, + void* getterContext, + TYPEID setterArgumentType, + const char* setterSignature, + GenericFunction setter, + void* setterContext); + +void _embind_finalize_value_object(TYPEID structType); + +void _embind_register_class( + TYPEID classType, + TYPEID pointerType, + TYPEID constPointerType, + TYPEID baseClassType, + const char* getActualTypeSignature, + GenericFunction getActualType, + const char* upcastSignature, + GenericFunction upcast, + const char* downcastSignature, + GenericFunction downcast, + const char* className, + const char* destructorSignature, + GenericFunction destructor); + +void _embind_register_class_constructor( + TYPEID classType, + unsigned argCount, + const TYPEID argTypes[], + const char* invokerSignature, + GenericFunction invoker, + GenericFunction constructor); + +void _embind_register_class_function( + TYPEID classType, + const char* methodName, + unsigned argCount, + const TYPEID argTypes[], + const char* invokerSignature, + GenericFunction invoker, + void* context, + unsigned isPureVirtual); + +void _embind_register_class_property( + TYPEID classType, + const char* fieldName, + TYPEID getterReturnType, + const char* getterSignature, + GenericFunction getter, + void* getterContext, + TYPEID setterArgumentType, + const char* setterSignature, + GenericFunction setter, + void* setterContext); + +void _embind_register_class_class_function( + TYPEID classType, + const char* methodName, + unsigned argCount, + const TYPEID argTypes[], + const char* invokerSignature, + GenericFunction invoker, + GenericFunction method); + +void _embind_register_class_class_property( + TYPEID classType, + const char* fieldName, + TYPEID fieldType, + const void* fieldContext, + const char* getterSignature, + GenericFunction getter, + const char* setterSignature, + GenericFunction setter); + +EM_VAL _embind_create_inheriting_constructor( + const char* constructorName, + TYPEID wrapperType, + EM_VAL properties); + +void _embind_register_enum( + TYPEID enumType, + const char* name, + size_t size, + bool isSigned); + +void _embind_register_smart_ptr( + TYPEID pointerType, + TYPEID pointeeType, + const char* pointerName, + sharing_policy sharingPolicy, + const char* getPointeeSignature, + GenericFunction getPointee, + const char* constructorSignature, + GenericFunction constructor, + const char* shareSignature, + GenericFunction share, + const char* destructorSignature, + GenericFunction destructor); + +void _embind_register_enum_value( + TYPEID enumType, + const char* valueName, + GenericEnumValue value); + +void _embind_register_constant( + const char* name, + TYPEID constantType, + double value); + +} // end extern "C" + +} // end namespace internal + +//////////////////////////////////////////////////////////////////////////////// +// POLICIES +//////////////////////////////////////////////////////////////////////////////// + +template +struct arg { + static constexpr int index = Index + 1; +}; + +struct ret_val { + static constexpr int index = 0; +}; + +/* +template +struct allow_raw_pointer { + template + struct Transform { + typedef typename std::conditional< + Index == Slot::index, + internal::AllowedRawPointer::type>, + InputType + >::type type; + }; +}; +*/ + +// allow all raw pointers +struct allow_raw_pointers { + template + struct Transform { + typedef typename std::conditional< + std::is_pointer::value, + internal::AllowedRawPointer::type>, + InputType + >::type type; + }; +}; + +// this is temporary until arg policies are reworked +template +struct allow_raw_pointer : public allow_raw_pointers { +}; + +//////////////////////////////////////////////////////////////////////////////// +// select_overload and select_const +//////////////////////////////////////////////////////////////////////////////// + +template +Signature* select_overload(Signature* fn) { + return fn; +} + +template +auto select_overload(Signature (ClassType::*fn)) -> decltype(fn) { + return fn; +} + +template +auto select_const(ReturnType (ClassType::*method)(Args...) const) -> decltype(method) { + return method; +} + +namespace internal { +// this should be in , but alas, it's not +template struct remove_class; +template +struct remove_class { using type = R(A...); }; +template +struct remove_class { using type = R(A...); }; +template +struct remove_class { using type = R(A...); }; +template +struct remove_class { using type = R(A...); }; + +template +using LambdaSignature = typename remove_class< + decltype(&LambdaType::operator()) +>::type; +} // end namespace internal + +// requires captureless lambda because implicitly coerces to function pointer +template +internal::LambdaSignature* optional_override(const LambdaType& fp) { + return fp; +} + +//////////////////////////////////////////////////////////////////////////////// +// Invoker +//////////////////////////////////////////////////////////////////////////////// + +namespace internal { + +template +struct Invoker { + static typename internal::BindingType::WireType invoke( + ReturnType (*fn)(Args...), + typename internal::BindingType::WireType... args + ) { + return internal::BindingType::toWireType( + fn( + internal::BindingType::fromWireType(args)... + ) + ); + } +}; + +template +struct Invoker { + static void invoke( + void (*fn)(Args...), + typename internal::BindingType::WireType... args + ) { + return fn( + internal::BindingType::fromWireType(args)... + ); + } +}; + +template +struct FunctorInvoker { + static typename internal::BindingType::WireType invoke( + FunctorType& function, + typename internal::BindingType::WireType... args + ) { + return internal::BindingType::toWireType( + function( + internal::BindingType::fromWireType(args)...) + ); + } +}; + +template +struct FunctorInvoker { + static void invoke( + FunctorType& function, + typename internal::BindingType::WireType... args + ) { + function( + internal::BindingType::fromWireType(args)...); + } +}; + +} // end namespace internal + +//////////////////////////////////////////////////////////////////////////////// +// SignatureCode, SignatureString +//////////////////////////////////////////////////////////////////////////////// + +namespace internal { + +template +struct SignatureCode {}; + +template<> +struct SignatureCode { + static constexpr char get() { + return 'i'; + } +}; + +template<> +struct SignatureCode { + static constexpr char get() { + return 'v'; + } +}; + +template<> +struct SignatureCode { + static constexpr char get() { + return 'f'; + } +}; + +template<> +struct SignatureCode { + static constexpr char get() { + return 'd'; + } +}; + +template +const char* getGenericSignature() { + static constexpr char signature[] = { SignatureCode::get()..., 0 }; + return signature; +} + +template struct SignatureTranslator { using type = int; }; +template<> struct SignatureTranslator { using type = void; }; +template<> struct SignatureTranslator { using type = float; }; +template<> struct SignatureTranslator { using type = double; }; + +template +EMSCRIPTEN_ALWAYS_INLINE const char* getSpecificSignature() { + return getGenericSignature::type...>(); +} + +template +EMSCRIPTEN_ALWAYS_INLINE const char* getSignature(Return (*)(Args...)) { + return getSpecificSignature(); +} + +} // end namespace internal + +//////////////////////////////////////////////////////////////////////////////// +// FUNCTIONS +//////////////////////////////////////////////////////////////////////////////// + +extern "C" void* __getDynamicPointerType(void* p); + +template +void function(const char* name, ReturnType (*fn)(Args...), Policies...) { + using namespace internal; + typename WithPolicies::template ArgTypeList args; + auto invoker = &Invoker::invoke; + _embind_register_function( + name, + args.getCount(), + args.getTypes(), + getSignature(invoker), + reinterpret_cast(invoker), + reinterpret_cast(fn)); +} + +namespace internal { + +template +ClassType* operator_new(Args&&... args) { + return new ClassType(std::forward(args)...); +} + +template +WrapperType wrapped_new(Args&&... args) { + return WrapperType(new ClassType(std::forward(args)...)); +} + +template +ClassType* raw_constructor( + typename internal::BindingType::WireType... args +) { + return new ClassType( + internal::BindingType::fromWireType(args)... + ); +} + +template +void raw_destructor(ClassType* ptr) { + delete ptr; +} + +template +struct FunctionInvoker { + static typename internal::BindingType::WireType invoke( + FunctionPointerType* function, + typename internal::BindingType::WireType wireThis, + typename internal::BindingType::WireType... args + ) { + return internal::BindingType::toWireType( + (*function)( + internal::BindingType::fromWireType(wireThis), + internal::BindingType::fromWireType(args)...) + ); + } +}; + +template +struct FunctionInvoker { + static void invoke( + FunctionPointerType* function, + typename internal::BindingType::WireType wireThis, + typename internal::BindingType::WireType... args + ) { + (*function)( + internal::BindingType::fromWireType(wireThis), + internal::BindingType::fromWireType(args)...); + } +}; + +template +struct MethodInvoker { + static typename internal::BindingType::WireType invoke( + const MemberPointer& method, + typename internal::BindingType::WireType wireThis, + typename internal::BindingType::WireType... args + ) { + return internal::BindingType::toWireType( + (internal::BindingType::fromWireType(wireThis)->*method)( + internal::BindingType::fromWireType(args)... + ) + ); + } +}; + +template +struct MethodInvoker { + static void invoke( + const MemberPointer& method, + typename internal::BindingType::WireType wireThis, + typename internal::BindingType::WireType... args + ) { + return (internal::BindingType::fromWireType(wireThis)->*method)( + internal::BindingType::fromWireType(args)... + ); + } +}; + +template +struct MemberAccess { + typedef MemberType InstanceType::*MemberPointer; + typedef internal::BindingType MemberBinding; + typedef typename MemberBinding::WireType WireType; + + template + static WireType getWire( + const MemberPointer& field, + const ClassType& ptr + ) { + return MemberBinding::toWireType(ptr.*field); + } + + template + static void setWire( + const MemberPointer& field, + ClassType& ptr, + WireType value + ) { + ptr.*field = MemberBinding::fromWireType(value); + } +}; + +template +struct GlobalAccess { + typedef internal::BindingType MemberBinding; + typedef typename MemberBinding::WireType WireType; + + static WireType get(FieldType* context) { + return MemberBinding::toWireType(*context); + } + + static void set(FieldType* context, WireType value) { + *context = MemberBinding::fromWireType(value); + } +}; + +// TODO: This could do a reinterpret-cast if sizeof(T) === sizeof(void*) +template +inline T* getContext(const T& t) { + // not a leak because this is called once per binding + auto* ret = new T(t); +#if __has_feature(leak_sanitizer) || __has_feature(address_sanitizer) + __lsan_ignore_object(ret); +#endif + return ret; +} + +template +struct PropertyTag {}; + +template +struct GetterPolicy; + +template +struct GetterPolicy { + typedef GetterReturnType ReturnType; + typedef GetterReturnType (GetterThisType::*Context)() const; + + typedef internal::BindingType Binding; + typedef typename Binding::WireType WireType; + + template + static WireType get(const Context& context, const ClassType& ptr) { + return Binding::toWireType((ptr.*context)()); + } + + static void* getContext(Context context) { + return internal::getContext(context); + } +}; + +template +struct GetterPolicy { + typedef GetterReturnType ReturnType; + typedef GetterReturnType (*Context)(const GetterThisType&); + + typedef internal::BindingType Binding; + typedef typename Binding::WireType WireType; + + template + static WireType get(const Context& context, const ClassType& ptr) { + return Binding::toWireType(context(ptr)); + } + + static void* getContext(Context context) { + return internal::getContext(context); + } +}; + +template +struct GetterPolicy> { + typedef GetterReturnType ReturnType; + typedef std::function Context; + + typedef internal::BindingType Binding; + typedef typename Binding::WireType WireType; + + template + static WireType get(const Context& context, const ClassType& ptr) { + return Binding::toWireType(context(ptr)); + } + + static void* getContext(const Context& context) { + return internal::getContext(context); + } +}; + +template +struct GetterPolicy> { + typedef GetterReturnType ReturnType; + typedef Getter Context; + + typedef internal::BindingType Binding; + typedef typename Binding::WireType WireType; + + template + static WireType get(const Context& context, const ClassType& ptr) { + return Binding::toWireType(context(ptr)); + } + + static void* getContext(const Context& context) { + return internal::getContext(context); + } +}; + +template +struct SetterPolicy; + +template +struct SetterPolicy { + typedef SetterArgumentType ArgumentType; + typedef SetterReturnType (SetterThisType::*Context)(SetterArgumentType); + + typedef internal::BindingType Binding; + typedef typename Binding::WireType WireType; + + template + static void set(const Context& context, ClassType& ptr, WireType wt) { + (ptr.*context)(Binding::fromWireType(wt)); + } + + static void* getContext(Context context) { + return internal::getContext(context); + } +}; + +template +struct SetterPolicy { + typedef SetterArgumentType ArgumentType; + typedef SetterReturnType (*Context)(SetterThisType&, SetterArgumentType); + + typedef internal::BindingType Binding; + typedef typename Binding::WireType WireType; + + template + static void set(const Context& context, ClassType& ptr, WireType wt) { + context(ptr, Binding::fromWireType(wt)); + } + + static void* getContext(Context context) { + return internal::getContext(context); + } +}; + +template +struct SetterPolicy> { + typedef SetterArgumentType ArgumentType; + typedef std::function Context; + + typedef internal::BindingType Binding; + typedef typename Binding::WireType WireType; + + template + static void set(const Context& context, ClassType& ptr, WireType wt) { + context(ptr, Binding::fromWireType(wt)); + } + + static void* getContext(const Context& context) { + return internal::getContext(context); + } +}; + +template +struct SetterPolicy> { + typedef SetterArgumentType ArgumentType; + typedef Setter Context; + + typedef internal::BindingType Binding; + typedef typename Binding::WireType WireType; + + template + static void set(const Context& context, ClassType& ptr, WireType wt) { + context(ptr, Binding::fromWireType(wt)); + } + + static void* getContext(const Context& context) { + return internal::getContext(context); + } +}; + +class noncopyable { +protected: + noncopyable() {} + ~noncopyable() {} +private: + noncopyable(const noncopyable&) = delete; + const noncopyable& operator=(const noncopyable&) = delete; +}; + +template +typename BindingType::WireType get_by_index(int index, ClassType& ptr) { + return BindingType::toWireType(ptr[index]); +} + +template +void set_by_index(int index, ClassType& ptr, typename BindingType::WireType wt) { + ptr[index] = BindingType::fromWireType(wt); +} + +} // end namespace internal + +template +struct index { +}; + +//////////////////////////////////////////////////////////////////////////////// +// VALUE TUPLES +//////////////////////////////////////////////////////////////////////////////// + +template +class value_array : public internal::noncopyable { +public: + typedef ClassType class_type; + + value_array(const char* name) { + using namespace internal; + + auto constructor = &raw_constructor; + auto destructor = &raw_destructor; + _embind_register_value_array( + TypeID::get(), + name, + getSignature(constructor), + reinterpret_cast(constructor), + getSignature(destructor), + reinterpret_cast(destructor)); + } + + ~value_array() { + using namespace internal; + _embind_finalize_value_array(TypeID::get()); + } + + template + value_array& element(ElementType InstanceType::*field) { + using namespace internal; + + auto getter = &MemberAccess + ::template getWire; + auto setter = &MemberAccess + ::template setWire; + + _embind_register_value_array_element( + TypeID::get(), + TypeID::get(), + getSignature(getter), + reinterpret_cast(getter), + getContext(field), + TypeID::get(), + getSignature(setter), + reinterpret_cast(setter), + getContext(field)); + return *this; + } + + template + value_array& element(Getter getter, Setter setter) { + using namespace internal; + typedef GetterPolicy GP; + typedef SetterPolicy SP; + + auto g = &GP::template get; + auto s = &SP::template set; + + _embind_register_value_array_element( + TypeID::get(), + TypeID::get(), + getSignature(g), + reinterpret_cast(g), + GP::getContext(getter), + TypeID::get(), + getSignature(s), + reinterpret_cast(s), + SP::getContext(setter)); + return *this; + } + + template + value_array& element(index) { + using namespace internal; + ClassType* null = 0; + typedef typename std::remove_reference::type ElementType; + auto getter = &internal::get_by_index; + auto setter = &internal::set_by_index; + + _embind_register_value_array_element( + TypeID::get(), + TypeID::get(), + getSignature(getter), + reinterpret_cast(getter), + reinterpret_cast(Index), + TypeID::get(), + getSignature(setter), + reinterpret_cast(setter), + reinterpret_cast(Index)); + return *this; + } +}; + +//////////////////////////////////////////////////////////////////////////////// +// VALUE STRUCTS +//////////////////////////////////////////////////////////////////////////////// + +template +class value_object : public internal::noncopyable { +public: + typedef ClassType class_type; + + value_object(const char* name) { + using namespace internal; + + auto ctor = &raw_constructor; + auto dtor = &raw_destructor; + + _embind_register_value_object( + TypeID::get(), + name, + getSignature(ctor), + reinterpret_cast(ctor), + getSignature(dtor), + reinterpret_cast(dtor)); + } + + ~value_object() { + using namespace internal; + _embind_finalize_value_object(internal::TypeID::get()); + } + + template + value_object& field(const char* fieldName, FieldType InstanceType::*field) { + using namespace internal; + + auto getter = &MemberAccess + ::template getWire; + auto setter = &MemberAccess + ::template setWire; + + _embind_register_value_object_field( + TypeID::get(), + fieldName, + TypeID::get(), + getSignature(getter), + reinterpret_cast(getter), + getContext(field), + TypeID::get(), + getSignature(setter), + reinterpret_cast(setter), + getContext(field)); + return *this; + } + + template + value_object& field(const char* fieldName, ElementType (InstanceType::*field)[N]) { + using namespace internal; + + typedef std::array FieldType; + static_assert(sizeof(FieldType) == sizeof(ElementType[N])); + + auto getter = &MemberAccess + ::template getWire; + auto setter = &MemberAccess + ::template setWire; + + _embind_register_value_object_field( + TypeID::get(), + fieldName, + TypeID::get(), + getSignature(getter), + reinterpret_cast(getter), + getContext(field), + TypeID::get(), + getSignature(setter), + reinterpret_cast(setter), + getContext(field)); + return *this; + } + + template + value_object& field( + const char* fieldName, + Getter getter, + Setter setter + ) { + using namespace internal; + typedef GetterPolicy GP; + typedef SetterPolicy SP; + + auto g = &GP::template get; + auto s = &SP::template set; + + _embind_register_value_object_field( + TypeID::get(), + fieldName, + TypeID::get(), + getSignature(g), + reinterpret_cast(g), + GP::getContext(getter), + TypeID::get(), + getSignature(s), + reinterpret_cast(s), + SP::getContext(setter)); + return *this; + } + + template + value_object& field(const char* fieldName, index) { + using namespace internal; + ClassType* null = 0; + typedef typename std::remove_reference::type ElementType; + + auto getter = &internal::get_by_index; + auto setter = &internal::set_by_index; + + _embind_register_value_object_field( + TypeID::get(), + fieldName, + TypeID::get(), + getSignature(getter), + reinterpret_cast(getter), + reinterpret_cast(Index), + TypeID::get(), + getSignature(setter), + reinterpret_cast(setter), + reinterpret_cast(Index)); + return *this; + } +}; + +//////////////////////////////////////////////////////////////////////////////// +// SMART POINTERS +//////////////////////////////////////////////////////////////////////////////// + +template +struct default_smart_ptr_trait { + static sharing_policy get_sharing_policy() { + return sharing_policy::NONE; + } + + static void* share(void* v) { + return 0; // no sharing + } + + static PointerType* construct_null() { + return new PointerType; + } +}; + +// specialize if you have a different pointer type +template +struct smart_ptr_trait : public default_smart_ptr_trait { + typedef typename PointerType::element_type element_type; + + static element_type* get(const PointerType& ptr) { + return ptr.get(); + } +}; + +template +struct smart_ptr_trait> { + typedef std::shared_ptr PointerType; + typedef typename PointerType::element_type element_type; + + static element_type* get(const PointerType& ptr) { + return ptr.get(); + } + + static sharing_policy get_sharing_policy() { + return sharing_policy::BY_EMVAL; + } + + static std::shared_ptr* share(PointeeType* p, internal::EM_VAL v) { + return new std::shared_ptr( + p, + val_deleter(val::take_ownership(v))); + } + + static PointerType* construct_null() { + return new PointerType; + } + +private: + class val_deleter { + public: + val_deleter() = delete; + explicit val_deleter(val v) + : v(v) + {} + void operator()(void const*) { + v(); + // eventually we'll need to support emptied out val + v = val::undefined(); + } + private: + val v; + }; +}; + + +//////////////////////////////////////////////////////////////////////////////// +// CLASSES +//////////////////////////////////////////////////////////////////////////////// + +namespace internal { + +class WrapperBase { +public: + void setNotifyJSOnDestruction(bool notify) { + notifyJSOnDestruction = notify; + } + +protected: + bool notifyJSOnDestruction = false; +}; + +} // end namespace internal + +// abstract classes +template +class wrapper : public T, public internal::WrapperBase { +public: + typedef T class_type; + + template + explicit wrapper(val&& wrapped, Args&&... args) + : T(std::forward(args)...) + , wrapped(std::forward(wrapped)) + {} + + ~wrapper() { + if (notifyJSOnDestruction) { + call("__destruct"); + } + } + + template + ReturnType call(const char* name, Args&&... args) const { + return wrapped.call(name, std::forward(args)...); + } + +private: + val wrapped; +}; + +#define EMSCRIPTEN_WRAPPER(T) \ +template \ +T(::emscripten::val&& v, Args&&... args) \ + : wrapper(std::forward<::emscripten::val>(v), std::forward(args)...) \ +{} + +namespace internal { + +struct NoBaseClass { + template + static void verify() { + } + + static TYPEID get() { + return nullptr; + } + + template + static VoidFunctionPtr getUpcaster() { + return nullptr; + } + + template + static VoidFunctionPtr getDowncaster() { + return nullptr; + } +}; + +// NOTE: this returns the class type, not the pointer type +template +inline TYPEID getActualType(T* ptr) { + return getLightTypeID(*ptr); +}; + +} // end namespace internal + +template +struct base { + typedef BaseClass class_type; + + template + static void verify() { + static_assert(!std::is_same::value, "Base must not have same type as class"); + static_assert(std::is_base_of::value, "Derived class must derive from base"); + } + + static internal::TYPEID get() { + return internal::TypeID::get(); + } + + template + using Upcaster = BaseClass* (*)(ClassType*); + + template + using Downcaster = ClassType* (*)(BaseClass*); + + template + static Upcaster getUpcaster() { + return &convertPointer; + } + + template + static Downcaster getDowncaster() { + return &convertPointer; + } + + template + static To* convertPointer(From* ptr) { + return static_cast(ptr); + } +}; + +namespace internal { + +template +val wrapped_extend(const std::string& name, const val& properties) { + return val::take_ownership(_embind_create_inheriting_constructor( + name.c_str(), + TypeID::get(), + properties.__get_handle())); +} + +} // end namespace internal + +struct pure_virtual { + template + struct Transform { + typedef InputType type; + }; +}; + +namespace internal { + +template +struct isPureVirtual; + +template +struct isPureVirtual { + static constexpr bool value = true; +}; + +template +struct isPureVirtual { + static constexpr bool value = isPureVirtual::value; +}; + +template<> +struct isPureVirtual<> { + static constexpr bool value = false; +}; + +struct DeduceArgumentsTag {}; + +//////////////////////////////////////////////////////////////////////////// +// RegisterClassConstructor +//////////////////////////////////////////////////////////////////////////// + +template +struct RegisterClassConstructor; + +template +struct RegisterClassConstructor { + + template + static void invoke(ReturnType (*factory)(Args...)) { + typename WithPolicies::template ArgTypeList args; + auto invoke = &Invoker::invoke; + _embind_register_class_constructor( + TypeID::get(), + args.getCount(), + args.getTypes(), + getSignature(invoke), + reinterpret_cast(invoke), + reinterpret_cast(factory)); + } +}; + +template +struct RegisterClassConstructor> { + + template + static void invoke(std::function factory) { + typename WithPolicies::template ArgTypeList args; + auto invoke = &FunctorInvoker::invoke; + _embind_register_class_constructor( + TypeID::get(), + args.getCount(), + args.getTypes(), + getSignature(invoke), + reinterpret_cast(invoke), + reinterpret_cast(getContext(factory))); + } +}; + +template +struct RegisterClassConstructor { + + template + static void invoke(Callable& factory) { + typename WithPolicies::template ArgTypeList args; + auto invoke = &FunctorInvoker::invoke; + _embind_register_class_constructor( + TypeID::get(), + args.getCount(), + args.getTypes(), + getSignature(invoke), + reinterpret_cast(invoke), + reinterpret_cast(getContext(factory))); + } +}; + +//////////////////////////////////////////////////////////////////////////// +// RegisterClassMethod +//////////////////////////////////////////////////////////////////////////// + +template +struct RegisterClassMethod; + +template +struct RegisterClassMethod { + + template + static void invoke(const char* methodName, + ReturnType (ClassType::*memberFunction)(Args...)) { + auto invoker = &MethodInvoker::invoke; + + typename WithPolicies::template ArgTypeList, Args...> args; + _embind_register_class_function( + TypeID::get(), + methodName, + args.getCount(), + args.getTypes(), + getSignature(invoker), + reinterpret_cast(invoker), + getContext(memberFunction), + isPureVirtual::value); + } +}; + +template +struct RegisterClassMethod { + + template + static void invoke(const char* methodName, + ReturnType (ClassType::*memberFunction)(Args...) const) { + auto invoker = &MethodInvoker::invoke; + + typename WithPolicies::template ArgTypeList, Args...> args; + _embind_register_class_function( + TypeID::get(), + methodName, + args.getCount(), + args.getTypes(), + getSignature(invoker), + reinterpret_cast(invoker), + getContext(memberFunction), + isPureVirtual::value); + } +}; + +template +struct RegisterClassMethod { + + template + static void invoke(const char* methodName, + ReturnType (*function)(ThisType, Args...)) { + typename WithPolicies::template ArgTypeList args; + auto invoke = &FunctionInvoker::invoke; + _embind_register_class_function( + TypeID::get(), + methodName, + args.getCount(), + args.getTypes(), + getSignature(invoke), + reinterpret_cast(invoke), + getContext(function), + false); + } +}; + +template +struct RegisterClassMethod> { + + template + static void invoke(const char* methodName, + std::function function) { + typename WithPolicies::template ArgTypeList args; + auto invoke = &FunctorInvoker::invoke; + _embind_register_class_function( + TypeID::get(), + methodName, + args.getCount(), + args.getTypes(), + getSignature(invoke), + reinterpret_cast(invoke), + getContext(function), + false); + } +}; + +template +struct RegisterClassMethod { + + template + static void invoke(const char* methodName, + Callable& callable) { + typename WithPolicies::template ArgTypeList args; + auto invoke = &FunctorInvoker::invoke; + _embind_register_class_function( + TypeID::get(), + methodName, + args.getCount(), + args.getTypes(), + getSignature(invoke), + reinterpret_cast(invoke), + getContext(callable), + false); + } +}; + +} // end namespace internal + +template +struct constructor { +}; + +template +class class_ { +public: + typedef ClassType class_type; + typedef BaseSpecifier base_specifier; + + class_() = delete; + + EMSCRIPTEN_ALWAYS_INLINE explicit class_(const char* name) { + using namespace internal; + + BaseSpecifier::template verify(); + + auto _getActualType = &getActualType; + auto upcast = BaseSpecifier::template getUpcaster(); + auto downcast = BaseSpecifier::template getDowncaster(); + auto destructor = &raw_destructor; + + _embind_register_class( + TypeID::get(), + TypeID>::get(), + TypeID>::get(), + BaseSpecifier::get(), + getSignature(_getActualType), + reinterpret_cast(_getActualType), + getSignature(upcast), + reinterpret_cast(upcast), + getSignature(downcast), + reinterpret_cast(downcast), + name, + getSignature(destructor), + reinterpret_cast(destructor)); + } + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& smart_ptr(const char* name) const { + using namespace internal; + + typedef smart_ptr_trait PointerTrait; + typedef typename PointerTrait::element_type PointeeType; + + static_assert(std::is_same::type>::value, "smart pointer must point to this class"); + + auto get = &PointerTrait::get; + auto construct_null = &PointerTrait::construct_null; + auto share = &PointerTrait::share; + auto destructor = &raw_destructor; + + _embind_register_smart_ptr( + TypeID::get(), + TypeID::get(), + name, + PointerTrait::get_sharing_policy(), + getSignature(get), + reinterpret_cast(get), + getSignature(construct_null), + reinterpret_cast(construct_null), + getSignature(share), + reinterpret_cast(share), + getSignature(destructor), + reinterpret_cast(destructor)); + return *this; + }; + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& constructor(Policies... policies) const { + return constructor( + &internal::operator_new, + policies...); + } + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& constructor(Callable callable, Policies...) const { + + using invoker = internal::RegisterClassConstructor< + typename std::conditional::value, + Callable, + Signature>::type>; + + invoker::template invoke(callable); + return *this; + } + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& smart_ptr_constructor(const char* smartPtrName, SmartPtr (*factory)(Args...), Policies...) const { + using namespace internal; + + smart_ptr(smartPtrName); + + typename WithPolicies::template ArgTypeList args; + auto invoke = &Invoker::invoke; + _embind_register_class_constructor( + TypeID::get(), + args.getCount(), + args.getTypes(), + getSignature(invoke), + reinterpret_cast(invoke), + reinterpret_cast(factory)); + return *this; + } + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& allow_subclass( + const char* wrapperClassName, + ::emscripten::constructor = ::emscripten::constructor<>() + ) const { + using namespace internal; + + auto cls = class_>(wrapperClassName) + .function("notifyOnDestruction", select_overload([](WrapperType& wrapper) { + wrapper.setNotifyJSOnDestruction(true); + })) + ; + + return + class_function( + "implement", + &wrapped_new, + allow_raw_pointer()) + .class_function( + "extend", + &wrapped_extend) + ; + } + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& allow_subclass( + const char* wrapperClassName, + const char* pointerName, + ::emscripten::constructor = ::emscripten::constructor<>() + ) const { + using namespace internal; + + auto cls = class_>(wrapperClassName) + .function("notifyOnDestruction", select_overload([](WrapperType& wrapper) { + wrapper.setNotifyJSOnDestruction(true); + })) + .template smart_ptr(pointerName) + ; + + return + class_function( + "implement", + &wrapped_new, + allow_raw_pointer()) + .class_function( + "extend", + &wrapped_extend) + ; + } + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& function(const char* methodName, Callable callable, Policies...) const { + using invoker = internal::RegisterClassMethod< + typename std::conditional::value, + Callable, + Signature>::type>; + + invoker::template invoke(methodName, callable); + return *this; + } + + template::value>::type> + EMSCRIPTEN_ALWAYS_INLINE const class_& property(const char* fieldName, const FieldType ClassType::*field) const { + using namespace internal; + + auto getter = &MemberAccess::template getWire; + _embind_register_class_property( + TypeID::get(), + fieldName, + TypeID::get(), + getSignature(getter), + reinterpret_cast(getter), + getContext(field), + 0, + 0, + 0, + 0); + return *this; + } + + template::value>::type> + EMSCRIPTEN_ALWAYS_INLINE const class_& property(const char* fieldName, FieldType ClassType::*field) const { + using namespace internal; + + auto getter = &MemberAccess::template getWire; + auto setter = &MemberAccess::template setWire; + _embind_register_class_property( + TypeID::get(), + fieldName, + TypeID::get(), + getSignature(getter), + reinterpret_cast(getter), + getContext(field), + TypeID::get(), + getSignature(setter), + reinterpret_cast(setter), + getContext(field)); + return *this; + } + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& property(const char* fieldName, Getter getter) const { + using namespace internal; + + typedef GetterPolicy< + typename std::conditional::value, + Getter, + PropertyTag>::type> GP; + + auto gter = &GP::template get; + _embind_register_class_property( + TypeID::get(), + fieldName, + TypeID::get(), + getSignature(gter), + reinterpret_cast(gter), + GP::getContext(getter), + 0, + 0, + 0, + 0); + return *this; + } + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& property(const char* fieldName, Getter getter, Setter setter) const { + using namespace internal; + + typedef GetterPolicy< + typename std::conditional::value, + Getter, + PropertyTag>::type> GP; + typedef SetterPolicy< + typename std::conditional::value, + Setter, + PropertyTag>::type> SP; + + + auto gter = &GP::template get; + auto ster = &SP::template set; + + _embind_register_class_property( + TypeID::get(), + fieldName, + TypeID::get(), + getSignature(gter), + reinterpret_cast(gter), + GP::getContext(getter), + TypeID::get(), + getSignature(ster), + reinterpret_cast(ster), + SP::getContext(setter)); + return *this; + } + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& class_function(const char* methodName, ReturnType (*classMethod)(Args...), Policies...) const { + using namespace internal; + + typename WithPolicies::template ArgTypeList args; + auto invoke = &internal::Invoker::invoke; + _embind_register_class_class_function( + TypeID::get(), + methodName, + args.getCount(), + args.getTypes(), + getSignature(invoke), + reinterpret_cast(invoke), + reinterpret_cast(classMethod)); + return *this; + } + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& class_property(const char* name, const FieldType* field) const { + using namespace internal; + + auto getter = &GlobalAccess::get; + _embind_register_class_class_property( + TypeID::get(), + name, + TypeID::get(), + field, + getSignature(getter), + reinterpret_cast(getter), + 0, + 0); + return *this; + } + + template + EMSCRIPTEN_ALWAYS_INLINE const class_& class_property(const char* name, FieldType* field) const { + using namespace internal; + + auto getter = &GlobalAccess::get; + auto setter = &GlobalAccess::set; + _embind_register_class_class_property( + TypeID::get(), + name, + TypeID::get(), + field, + getSignature(getter), + reinterpret_cast(getter), + getSignature(setter), + reinterpret_cast(setter)); + return *this; + } +}; + +//////////////////////////////////////////////////////////////////////////////// +// VECTORS +//////////////////////////////////////////////////////////////////////////////// + +namespace internal { + +template +struct VectorAccess { + static val get( + const VectorType& v, + typename VectorType::size_type index + ) { + if (index < v.size()) { + return val(v[index]); + } else { + return val::undefined(); + } + } + + static bool set( + VectorType& v, + typename VectorType::size_type index, + const typename VectorType::value_type& value + ) { + v[index] = value; + return true; + } +}; + +} // end namespace internal + +template +class_> register_vector(const char* name) { + typedef std::vector VecType; + + void (VecType::*push_back)(const T&) = &VecType::push_back; + void (VecType::*resize)(const size_t, const T&) = &VecType::resize; + size_t (VecType::*size)() const = &VecType::size; + return class_>(name) + .template constructor<>() + .function("push_back", push_back) + .function("resize", resize) + .function("size", size) + .function("get", &internal::VectorAccess::get) + .function("set", &internal::VectorAccess::set) + ; +} + +//////////////////////////////////////////////////////////////////////////////// +// MAPS +//////////////////////////////////////////////////////////////////////////////// + +namespace internal { + +template +struct MapAccess { + static val get( + const MapType& m, + const typename MapType::key_type& k + ) { + auto i = m.find(k); + if (i == m.end()) { + return val::undefined(); + } else { + return val(i->second); + } + } + + static void set( + MapType& m, + const typename MapType::key_type& k, + const typename MapType::mapped_type& v + ) { + m[k] = v; + } + + static std::vector keys( + const MapType& m + ) { + std::vector keys; + keys.reserve(m.size()); + for (const auto& pair : m) { + keys.push_back(pair.first); + } + return keys; + } +}; + +} // end namespace internal + +template +class_> register_map(const char* name) { + typedef std::map MapType; + + size_t (MapType::*size)() const = &MapType::size; + return class_(name) + .template constructor<>() + .function("size", size) + .function("get", internal::MapAccess::get) + .function("set", internal::MapAccess::set) + .function("keys", internal::MapAccess::keys) + ; +} + + +//////////////////////////////////////////////////////////////////////////////// +// ENUMS +//////////////////////////////////////////////////////////////////////////////// + +template +class enum_ { +public: + typedef EnumType enum_type; + + enum_(const char* name) { + using namespace internal; + _embind_register_enum( + internal::TypeID::get(), + name, + sizeof(EnumType), + std::is_signed::type>::value); + } + + enum_& value(const char* name, EnumType value) { + using namespace internal; + // TODO: there's still an issue here. + // if EnumType is an unsigned long, then JS may receive it as a signed long + static_assert(sizeof(value) <= sizeof(internal::GenericEnumValue), "enum type must fit in a GenericEnumValue"); + + _embind_register_enum_value( + internal::TypeID::get(), + name, + static_cast(value)); + return *this; + } +}; + +//////////////////////////////////////////////////////////////////////////////// +// CONSTANTS +//////////////////////////////////////////////////////////////////////////////// + +namespace internal { + template + double asGenericValue(T t) { + return static_cast(t); + } + + template + uintptr_t asGenericValue(T* p) { + return reinterpret_cast(p); + } +} + +template +void constant(const char* name, const ConstantType& v) { + using namespace internal; + typedef BindingType BT; + _embind_register_constant( + name, + TypeID::get(), + static_cast(asGenericValue(BT::toWireType(v)))); +} + +} // end namespace emscripten + +#define EMSCRIPTEN_BINDINGS(name) \ + static struct EmscriptenBindingInitializer_##name { \ + EmscriptenBindingInitializer_##name(); \ + } EmscriptenBindingInitializer_##name##_instance; \ + EmscriptenBindingInitializer_##name::EmscriptenBindingInitializer_##name() diff --git a/packedpubwasm/include/emscripten/dom_pk_codes.h b/packedpubwasm/include/emscripten/dom_pk_codes.h new file mode 100644 index 0000000..184baf8 --- /dev/null +++ b/packedpubwasm/include/emscripten/dom_pk_codes.h @@ -0,0 +1,188 @@ +/* + * Copyright 2018 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + * + * This file was automatically generated from script + * tools/create_dom_pk_codes.py. Edit that file to make changes here. + * Run + * + * tools/create_dom_pk_codes.py + * + * in Emscripten root directory to regenerate this file. + */ + +#pragma once + +#define DOM_PK_CODE_TYPE int + +#define DOM_PK_UNKNOWN 0x0000 /* "Unidentified" */ +#define DOM_PK_ESCAPE 0x0001 /* "Escape" */ +#define DOM_PK_0 0x0002 /* "Digit0" */ +#define DOM_PK_1 0x0003 /* "Digit1" */ +#define DOM_PK_2 0x0004 /* "Digit2" */ +#define DOM_PK_3 0x0005 /* "Digit3" */ +#define DOM_PK_4 0x0006 /* "Digit4" */ +#define DOM_PK_5 0x0007 /* "Digit5" */ +#define DOM_PK_6 0x0008 /* "Digit6" */ +#define DOM_PK_7 0x0009 /* "Digit7" */ +#define DOM_PK_8 0x000A /* "Digit8" */ +#define DOM_PK_9 0x000B /* "Digit9" */ +#define DOM_PK_MINUS 0x000C /* "Minus" */ +#define DOM_PK_EQUAL 0x000D /* "Equal" */ +#define DOM_PK_BACKSPACE 0x000E /* "Backspace" */ +#define DOM_PK_TAB 0x000F /* "Tab" */ +#define DOM_PK_Q 0x0010 /* "KeyQ" */ +#define DOM_PK_W 0x0011 /* "KeyW" */ +#define DOM_PK_E 0x0012 /* "KeyE" */ +#define DOM_PK_R 0x0013 /* "KeyR" */ +#define DOM_PK_T 0x0014 /* "KeyT" */ +#define DOM_PK_Y 0x0015 /* "KeyY" */ +#define DOM_PK_U 0x0016 /* "KeyU" */ +#define DOM_PK_I 0x0017 /* "KeyI" */ +#define DOM_PK_O 0x0018 /* "KeyO" */ +#define DOM_PK_P 0x0019 /* "KeyP" */ +#define DOM_PK_BRACKET_LEFT 0x001A /* "BracketLeft" */ +#define DOM_PK_BRACKET_RIGHT 0x001B /* "BracketRight" */ +#define DOM_PK_ENTER 0x001C /* "Enter" */ +#define DOM_PK_CONTROL_LEFT 0x001D /* "ControlLeft" */ +#define DOM_PK_A 0x001E /* "KeyA" */ +#define DOM_PK_S 0x001F /* "KeyS" */ +#define DOM_PK_D 0x0020 /* "KeyD" */ +#define DOM_PK_F 0x0021 /* "KeyF" */ +#define DOM_PK_G 0x0022 /* "KeyG" */ +#define DOM_PK_H 0x0023 /* "KeyH" */ +#define DOM_PK_J 0x0024 /* "KeyJ" */ +#define DOM_PK_K 0x0025 /* "KeyK" */ +#define DOM_PK_L 0x0026 /* "KeyL" */ +#define DOM_PK_SEMICOLON 0x0027 /* "Semicolon" */ +#define DOM_PK_QUOTE 0x0028 /* "Quote" */ +#define DOM_PK_BACKQUOTE 0x0029 /* "Backquote" */ +#define DOM_PK_SHIFT_LEFT 0x002A /* "ShiftLeft" */ +#define DOM_PK_BACKSLASH 0x002B /* "Backslash" */ +#define DOM_PK_Z 0x002C /* "KeyZ" */ +#define DOM_PK_X 0x002D /* "KeyX" */ +#define DOM_PK_C 0x002E /* "KeyC" */ +#define DOM_PK_V 0x002F /* "KeyV" */ +#define DOM_PK_B 0x0030 /* "KeyB" */ +#define DOM_PK_N 0x0031 /* "KeyN" */ +#define DOM_PK_M 0x0032 /* "KeyM" */ +#define DOM_PK_COMMA 0x0033 /* "Comma" */ +#define DOM_PK_PERIOD 0x0034 /* "Period" */ +#define DOM_PK_SLASH 0x0035 /* "Slash" */ +#define DOM_PK_SHIFT_RIGHT 0x0036 /* "ShiftRight" */ +#define DOM_PK_NUMPAD_MULTIPLY 0x0037 /* "NumpadMultiply" */ +#define DOM_PK_ALT_LEFT 0x0038 /* "AltLeft" */ +#define DOM_PK_SPACE 0x0039 /* "Space" */ +#define DOM_PK_CAPS_LOCK 0x003A /* "CapsLock" */ +#define DOM_PK_F1 0x003B /* "F1" */ +#define DOM_PK_F2 0x003C /* "F2" */ +#define DOM_PK_F3 0x003D /* "F3" */ +#define DOM_PK_F4 0x003E /* "F4" */ +#define DOM_PK_F5 0x003F /* "F5" */ +#define DOM_PK_F6 0x0040 /* "F6" */ +#define DOM_PK_F7 0x0041 /* "F7" */ +#define DOM_PK_F8 0x0042 /* "F8" */ +#define DOM_PK_F9 0x0043 /* "F9" */ +#define DOM_PK_F10 0x0044 /* "F10" */ +#define DOM_PK_PAUSE 0x0045 /* "Pause" */ +#define DOM_PK_SCROLL_LOCK 0x0046 /* "ScrollLock" */ +#define DOM_PK_NUMPAD_7 0x0047 /* "Numpad7" */ +#define DOM_PK_NUMPAD_8 0x0048 /* "Numpad8" */ +#define DOM_PK_NUMPAD_9 0x0049 /* "Numpad9" */ +#define DOM_PK_NUMPAD_SUBTRACT 0x004A /* "NumpadSubtract" */ +#define DOM_PK_NUMPAD_4 0x004B /* "Numpad4" */ +#define DOM_PK_NUMPAD_5 0x004C /* "Numpad5" */ +#define DOM_PK_NUMPAD_6 0x004D /* "Numpad6" */ +#define DOM_PK_NUMPAD_ADD 0x004E /* "NumpadAdd" */ +#define DOM_PK_NUMPAD_1 0x004F /* "Numpad1" */ +#define DOM_PK_NUMPAD_2 0x0050 /* "Numpad2" */ +#define DOM_PK_NUMPAD_3 0x0051 /* "Numpad3" */ +#define DOM_PK_NUMPAD_0 0x0052 /* "Numpad0" */ +#define DOM_PK_NUMPAD_DECIMAL 0x0053 /* "NumpadDecimal" */ +#define DOM_PK_PRINT_SCREEN 0x0054 /* "PrintScreen" */ +#define DOM_PK_INTL_BACKSLASH 0x0056 /* "IntlBackslash" */ +#define DOM_PK_F11 0x0057 /* "F11" */ +#define DOM_PK_F12 0x0058 /* "F12" */ +#define DOM_PK_NUMPAD_EQUAL 0x0059 /* "NumpadEqual" */ +#define DOM_PK_F13 0x0064 /* "F13" */ +#define DOM_PK_F14 0x0065 /* "F14" */ +#define DOM_PK_F15 0x0066 /* "F15" */ +#define DOM_PK_F16 0x0067 /* "F16" */ +#define DOM_PK_F17 0x0068 /* "F17" */ +#define DOM_PK_F18 0x0069 /* "F18" */ +#define DOM_PK_F19 0x006A /* "F19" */ +#define DOM_PK_F20 0x006B /* "F20" */ +#define DOM_PK_F21 0x006C /* "F21" */ +#define DOM_PK_F22 0x006D /* "F22" */ +#define DOM_PK_F23 0x006E /* "F23" */ +#define DOM_PK_KANA_MODE 0x0070 /* "KanaMode" */ +#define DOM_PK_LANG_2 0x0071 /* "Lang2" */ +#define DOM_PK_LANG_1 0x0072 /* "Lang1" */ +#define DOM_PK_INTL_RO 0x0073 /* "IntlRo" */ +#define DOM_PK_F24 0x0076 /* "F24" */ +#define DOM_PK_CONVERT 0x0079 /* "Convert" */ +#define DOM_PK_NON_CONVERT 0x007B /* "NonConvert" */ +#define DOM_PK_INTL_YEN 0x007D /* "IntlYen" */ +#define DOM_PK_NUMPAD_COMMA 0x007E /* "NumpadComma" */ +#define DOM_PK_PASTE 0xE00A /* "Paste" */ +#define DOM_PK_MEDIA_TRACK_PREVIOUS 0xE010 /* "MediaTrackPrevious" */ +#define DOM_PK_CUT 0xE017 /* "Cut" */ +#define DOM_PK_COPY 0xE018 /* "Copy" */ +#define DOM_PK_MEDIA_TRACK_NEXT 0xE019 /* "MediaTrackNext" */ +#define DOM_PK_NUMPAD_ENTER 0xE01C /* "NumpadEnter" */ +#define DOM_PK_CONTROL_RIGHT 0xE01D /* "ControlRight" */ +#define DOM_PK_AUDIO_VOLUME_MUTE 0xE020 /* "AudioVolumeMute" */ +#define DOM_PK_AUDIO_VOLUME_MUTE 0xE020 /* "VolumeMute" */ +#define DOM_PK_LAUNCH_APP_2 0xE021 /* "LaunchApp2" */ +#define DOM_PK_MEDIA_PLAY_PAUSE 0xE022 /* "MediaPlayPause" */ +#define DOM_PK_MEDIA_STOP 0xE024 /* "MediaStop" */ +#define DOM_PK_EJECT 0xE02C /* "Eject" */ +#define DOM_PK_AUDIO_VOLUME_DOWN 0xE02E /* "AudioVolumeDown" */ +#define DOM_PK_AUDIO_VOLUME_DOWN 0xE02E /* "VolumeDown" */ +#define DOM_PK_AUDIO_VOLUME_UP 0xE030 /* "AudioVolumeUp" */ +#define DOM_PK_AUDIO_VOLUME_UP 0xE030 /* "VolumeUp" */ +#define DOM_PK_BROWSER_HOME 0xE032 /* "BrowserHome" */ +#define DOM_PK_NUMPAD_DIVIDE 0xE035 /* "NumpadDivide" */ +#define DOM_PK_ALT_RIGHT 0xE038 /* "AltRight" */ +#define DOM_PK_HELP 0xE03B /* "Help" */ +#define DOM_PK_NUM_LOCK 0xE045 /* "NumLock" */ +#define DOM_PK_HOME 0xE047 /* "Home" */ +#define DOM_PK_ARROW_UP 0xE048 /* "ArrowUp" */ +#define DOM_PK_PAGE_UP 0xE049 /* "PageUp" */ +#define DOM_PK_ARROW_LEFT 0xE04B /* "ArrowLeft" */ +#define DOM_PK_ARROW_RIGHT 0xE04D /* "ArrowRight" */ +#define DOM_PK_END 0xE04F /* "End" */ +#define DOM_PK_ARROW_DOWN 0xE050 /* "ArrowDown" */ +#define DOM_PK_PAGE_DOWN 0xE051 /* "PageDown" */ +#define DOM_PK_INSERT 0xE052 /* "Insert" */ +#define DOM_PK_DELETE 0xE053 /* "Delete" */ +#define DOM_PK_META_LEFT 0xE05B /* "MetaLeft" */ +#define DOM_PK_OS_LEFT 0xE05B /* "OSLeft" */ +#define DOM_PK_META_RIGHT 0xE05C /* "MetaRight" */ +#define DOM_PK_OS_RIGHT 0xE05C /* "OSRight" */ +#define DOM_PK_CONTEXT_MENU 0xE05D /* "ContextMenu" */ +#define DOM_PK_POWER 0xE05E /* "Power" */ +#define DOM_PK_BROWSER_SEARCH 0xE065 /* "BrowserSearch" */ +#define DOM_PK_BROWSER_FAVORITES 0xE066 /* "BrowserFavorites" */ +#define DOM_PK_BROWSER_REFRESH 0xE067 /* "BrowserRefresh" */ +#define DOM_PK_BROWSER_STOP 0xE068 /* "BrowserStop" */ +#define DOM_PK_BROWSER_FORWARD 0xE069 /* "BrowserForward" */ +#define DOM_PK_BROWSER_BACK 0xE06A /* "BrowserBack" */ +#define DOM_PK_LAUNCH_APP_1 0xE06B /* "LaunchApp1" */ +#define DOM_PK_LAUNCH_MAIL 0xE06C /* "LaunchMail" */ +#define DOM_PK_LAUNCH_MEDIA_PLAYER 0xE06D /* "LaunchMediaPlayer" */ +#define DOM_PK_MEDIA_SELECT 0xE06D /* "MediaSelect" */ + +#ifdef __cplusplus +extern "C" { +#endif +/* Maps the EmscriptenKeyboardEvent::code field from emscripten/html5.h to one of the DOM_PK codes above. */ +DOM_PK_CODE_TYPE emscripten_compute_dom_pk_code(const char *keyCodeString); + +/* Returns the string representation of the given key code ID. Useful for debug printing. */ +const char *emscripten_dom_pk_code_to_string(DOM_PK_CODE_TYPE code); +#ifdef __cplusplus +} +#endif diff --git a/packedpubwasm/include/emscripten/em_asm.h b/packedpubwasm/include/emscripten/em_asm.h new file mode 100644 index 0000000..4e24b07 --- /dev/null +++ b/packedpubwasm/include/emscripten/em_asm.h @@ -0,0 +1,232 @@ +/* + * Copyright 2017 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once +#ifdef __cplusplus +extern "C" { +#endif // __cplusplus + +// You can use these functions by passing format string to arg_sigs. +// Note that `code` requires you to provide a const C string known at compile time, +// otherwise the "unable to find data for ASM/EM_JS const" error will be thrown. +// https://github.com/WebAssembly/binaryen/blob/51c8f2469f8fd05197b7694c65041b1567f2c6b5/src/wasm/wasm-emscripten.cpp#L183 + +// C++ needs the nothrow attribute so -O0 doesn't lower these calls as invokes. +__attribute__((nothrow)) +int emscripten_asm_const_int(const char* code, const char* arg_sigs, ...); +__attribute__((nothrow)) +double emscripten_asm_const_double(const char* code, const char* arg_sigs, ...); + +__attribute__((nothrow)) +int emscripten_asm_const_int_sync_on_main_thread( + const char* code, const char* arg_sigs, ...); +__attribute__((nothrow)) +double emscripten_asm_const_double_sync_on_main_thread( + const char* code, const char* arg_sigs, ...); + +__attribute__((nothrow)) +void emscripten_asm_const_async_on_main_thread( + const char* code, const char* arg_sigs, ...); + +#ifdef __cplusplus +} +#endif // __cplusplus + +// EM_ASM does not work strict C mode. +#if !defined(__cplusplus) && defined(__STRICT_ANSI__) + +#define EM_ASM_ERROR _Pragma("GCC error(\"EM_ASM does not work in -std=c* modes, use -std=gnu* modes instead\")") +#define EM_ASM(...) EM_ASM_ERROR +#define EM_ASM_INT(...) EM_ASM_ERROR +#define EM_ASM_DOUBLE(...) EM_ASM_ERROR +#define MAIN_THREAD_EM_ASM(...) EM_ASM_ERROR +#define MAIN_THREAD_EM_ASM_INT(...) EM_ASM_ERROR +#define MAIN_THREAD_EM_ASM_DOUBLE(...) EM_ASM_ERROR +#define MAIN_THREAD_ASYNC_EM_ASM(...) EM_ASM_ERROR +#define EM_ASM_(...) EM_ASM_ERROR +#define EM_ASM_ARGS(...) EM_ASM_ERROR +#define EM_ASM_INT_V(...) EM_ASM_ERROR +#define EM_ASM_DOUBLE_V(...) EM_ASM_ERROR + +#else + +// In wasm backend, we need to call the emscripten_asm_const_* functions with +// the C vararg calling convention, because we will call it with a variety of +// arguments, but need to generate a coherent import for the wasm module before +// binaryen can run over it to fix up any calls to emscripten_asm_const_*. In +// order to read from a vararg buffer, we need to know the signatures to read. +// We can use compile-time trickery to generate a format string, and read that +// in JS in order to correctly handle the vararg buffer. + +#ifndef __cplusplus + +// We can use the generic selection C11 feature (that clang supports pre-C11 +// as an extension) to emulate function overloading in C. +// All pointer types should go through the default case. +#define _EM_ASM_SIG_CHAR(x) _Generic((x), \ + float: 'f', \ + double: 'd', \ + int: 'i', \ + unsigned: 'i', \ + default: 'i') + +// This indirection is needed to allow us to concatenate computed results, e.g. +// #define BAR(N) _EM_ASM_CONCATENATE(FOO_, N) +// BAR(3) // rewritten to BAR_3 +// whereas using ## or _EM_ASM_CONCATENATE_ directly would result in BAR_N +#define _EM_ASM_CONCATENATE(a, b) _EM_ASM_CONCATENATE_(a, b) +#define _EM_ASM_CONCATENATE_(a, b) a##b + +// Counts arguments. We use $$ as a sentinel value to enable using ##__VA_ARGS__ +// which omits a comma in the event that we have 0 arguments passed, which is +// necessary to keep the count correct. +#define _EM_ASM_COUNT_ARGS_EXP(_$,_0,_1,_2,_3,_4,_5,_6,_7,_8,_9,_10,_11,_12,_13,_14,_15,n,...) n +#define _EM_ASM_COUNT_ARGS(...) \ + _EM_ASM_COUNT_ARGS_EXP($$,##__VA_ARGS__,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0) + +// Find the corresponding char for each argument. +#define _EM_ASM_ARG_SIGS_0(x, ...) +#define _EM_ASM_ARG_SIGS_1(x, ...) _EM_ASM_SIG_CHAR(x), +#define _EM_ASM_ARG_SIGS_2(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_1(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_3(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_2(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_4(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_3(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_5(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_4(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_6(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_5(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_7(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_6(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_8(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_7(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_9(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_8(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_10(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_9(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_11(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_10(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_12(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_11(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_13(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_12(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_14(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_13(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_15(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_14(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_16(x, ...) _EM_ASM_SIG_CHAR(x), _EM_ASM_ARG_SIGS_15(__VA_ARGS__) +#define _EM_ASM_ARG_SIGS_(N, ...) \ + ((char[]){ _EM_ASM_CONCATENATE(_EM_ASM_ARG_SIGS_,N)(__VA_ARGS__) '\0' }) + +#define _EM_ASM_ARG_SIGS(...) \ + _EM_ASM_ARG_SIGS_(_EM_ASM_COUNT_ARGS(__VA_ARGS__), ##__VA_ARGS__) + +// We lead with commas to avoid adding an extra comma in the 0-argument case. +#define _EM_ASM_PREP_ARGS(...) , _EM_ASM_ARG_SIGS(__VA_ARGS__), ##__VA_ARGS__ + +#else // __cplusplus + +// C++ needs to support vararg template parameter packs, e.g. like in +// tests/core/test_em_asm_parameter_pack.cpp. Because of that, a macro-only +// approach doesn't work (a macro applied to a parameter pack would expand +// incorrectly). So we can use a template class instead to build a temporary +// buffer of characters. + +// As emscripten is require to build successfully with -std=c++03, we cannot +// use std::tuple or std::integral_constant. Using C++11 features is only a +// warning in modern Clang, which are ignored in system headers. +template struct __em_asm_sig {}; +template<> struct __em_asm_sig { static const char value = 'd'; }; +template<> struct __em_asm_sig { static const char value = 'd'; }; +template<> struct __em_asm_sig { static const char value = 'i'; }; +template<> struct __em_asm_sig { static const char value = 'i'; }; +template<> struct __em_asm_sig { static const char value = 'i'; }; +template<> struct __em_asm_sig { static const char value = 'i'; }; +template<> struct __em_asm_sig { static const char value = 'i'; }; +template<> struct __em_asm_sig { static const char value = 'i'; }; +template<> struct __em_asm_sig { static const char value = 'i'; }; +template<> struct __em_asm_sig { static const char value = 'i'; }; +template<> struct __em_asm_sig { static const char value = 'i'; }; +template<> struct __em_asm_sig { static const char value = 'i'; }; +template<> struct __em_asm_sig { static const char value = 'i'; }; +template struct __em_asm_sig { static const char value = 'i'; }; + +// Explicit support for enums, they're passed as int via variadic arguments. +template struct __em_asm_if { }; +template<> struct __em_asm_if { typedef void type; }; +template struct __em_asm_sig::type> { + static const char value = 'i'; +}; + +// Instead of std::tuple +template +struct __em_asm_type_tuple {}; + +// Instead of std::make_tuple +template +__em_asm_type_tuple __em_asm_make_type_tuple(Args... args) { + return {}; +} + +template +struct __em_asm_sig_builder {}; + +template +struct __em_asm_sig_builder<__em_asm_type_tuple > { + static const char buffer[sizeof...(Args) + 1]; +}; + +template +const char __em_asm_sig_builder<__em_asm_type_tuple >::buffer[] = { __em_asm_sig::value..., 0 }; + +// We move to type level with decltype(make_tuple(...)) to avoid double +// evaluation of arguments. Use __typeof__ instead of decltype, though, +// because the header should be able to compile with clang's -std=c++03. +#define _EM_ASM_PREP_ARGS(...) \ + , __em_asm_sig_builder<__typeof__(__em_asm_make_type_tuple(__VA_ARGS__))>::buffer, ##__VA_ARGS__ +#endif // __cplusplus + +// Note: If the code block in the EM_ASM() family of functions below contains a comma, +// then wrap the whole code block inside parentheses (). See tests/core/test_em_asm_2.cpp +// for example code snippets. + +#define CODE_EXPR(code) (__extension__({ \ + __attribute__((section("em_asm"), aligned(1))) \ + static const char x[] = code; \ + x; \ + })) + +// Runs the given JavaScript code on the calling thread (synchronously), and returns no value back. +#define EM_ASM(code, ...) ((void)emscripten_asm_const_int(CODE_EXPR(#code) _EM_ASM_PREP_ARGS(__VA_ARGS__))) + +// Runs the given JavaScript code on the calling thread (synchronously), and returns an integer back. +#define EM_ASM_INT(code, ...) emscripten_asm_const_int(CODE_EXPR(#code) _EM_ASM_PREP_ARGS(__VA_ARGS__)) + +// Runs the given JavaScript code on the calling thread (synchronously), and returns a double back. +#define EM_ASM_DOUBLE(code, ...) emscripten_asm_const_double(CODE_EXPR(#code) _EM_ASM_PREP_ARGS(__VA_ARGS__)) + +// Runs the given JavaScript code synchronously on the main browser thread, and returns no value back. +// Call this function for example to access DOM elements in a pthread when building with -s USE_PTHREADS=1. +// Avoid calling this function in performance sensitive code, because this will effectively sleep the +// calling thread until the main browser thread is able to service the proxied function call. If you have +// multiple MAIN_THREAD_EM_ASM() code blocks to call in succession, it will likely be much faster to +// coalesce all the calls to a single MAIN_THREAD_EM_ASM() block. If you do not need synchronization nor +// a return value back, consider using the function MAIN_THREAD_ASYNC_EM_ASM() instead, which will not block. +// In single-threaded builds (including proxy-to-worker), MAIN_THREAD_EM_ASM*() +// functions are direct aliases to the corresponding EM_ASM*() family of functions. +#define MAIN_THREAD_EM_ASM(code, ...) ((void)emscripten_asm_const_int_sync_on_main_thread(CODE_EXPR(#code) _EM_ASM_PREP_ARGS(__VA_ARGS__))) + +// Runs the given JavaScript code synchronously on the main browser thread, and returns an integer back. +// The same considerations apply as with MAIN_THREAD_EM_ASM(). +#define MAIN_THREAD_EM_ASM_INT(code, ...) emscripten_asm_const_int_sync_on_main_thread(CODE_EXPR(#code) _EM_ASM_PREP_ARGS(__VA_ARGS__)) + +// Runs the given JavaScript code synchronously on the main browser thread, and returns a double back. +// The same considerations apply as with MAIN_THREAD_EM_ASM(). +#define MAIN_THREAD_EM_ASM_DOUBLE(code, ...) emscripten_asm_const_double_sync_on_main_thread(CODE_EXPR(#code) _EM_ASM_PREP_ARGS(__VA_ARGS__)) + +// Asynchronously dispatches the given JavaScript code to be run on the main browser thread. +// If the calling thread is the main browser thread, then the specified JavaScript code is executed +// synchronously. Otherwise an event will be queued on the main browser thread to execute the call +// later (think postMessage()), and this call will immediately return without waiting. Be sure to guard any accesses to shared memory on the heap inside the JavaScript code with appropriate locking. +#define MAIN_THREAD_ASYNC_EM_ASM(code, ...) ((void)emscripten_asm_const_async_on_main_thread(CODE_EXPR(#code) _EM_ASM_PREP_ARGS(__VA_ARGS__))) + +// Old forms for compatibility, no need to use these. +// Replace EM_ASM_, EM_ASM_ARGS and EM_ASM_INT_V with EM_ASM_INT, +// and EM_ASM_DOUBLE_V with EM_ASM_DOUBLE. +#define EM_ASM_(code, ...) emscripten_asm_const_int(CODE_EXPR(#code) _EM_ASM_PREP_ARGS(__VA_ARGS__)) +#define EM_ASM_ARGS(code, ...) emscripten_asm_const_int(CODE_EXPR(#code) _EM_ASM_PREP_ARGS(__VA_ARGS__)) +#define EM_ASM_INT_V(code) EM_ASM_INT(code) +#define EM_ASM_DOUBLE_V(code) EM_ASM_DOUBLE(code) + +#endif // !defined(__cplusplus) && defined(__STRICT_ANSI__) diff --git a/packedpubwasm/include/emscripten/em_js.h b/packedpubwasm/include/emscripten/em_js.h new file mode 100644 index 0000000..4330d0d --- /dev/null +++ b/packedpubwasm/include/emscripten/em_js.h @@ -0,0 +1,66 @@ +/* + * Copyright 2018 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#ifdef __cplusplus +#define _EM_JS_CPP_BEGIN extern "C" { +#define _EM_JS_CPP_END } +#else // __cplusplus +#define _EM_JS_CPP_BEGIN +#define _EM_JS_CPP_END +#endif // __cplusplus + +// EM_JS declares JS functions in C code. +// Example uses can be found in tests/core/test_em_js.cpp + +// Implementation details: + +// The EM_JS macro is specified as: +// EM_JS(return type, function name, (arguments), {body}) +// but the macro uses __VA_ARGS__ instead of a fourth argument. This is so that +// function bodies containing commas are seamlessly handled. + +// EM_JS declares the JS function with a C function prototype, which becomes a +// function import in wasm. It also declares an __em_js__-prefixed string constant, +// which we can use to pass information to the Emscripten compiler that survives +// going through LLVM. +// Example: +// +// EM_JS(int, foo, (int x, int y), { return 2 * x + y; }) +// +// would get translated into: +// +// __attribute__((import_name("foo"))) int foo(int x, int y); +// +// __attribute__((used, visibility("default"))) +// char __em_js__foo[] = "(int x, int y)<::>{ return 2 * x + y; }"; +// +// We pack the arguments and function body into a constant string so it's +// readable during wasm post-processing. +// Later we see an export called __em_js__foo, meaning we need to create a JS +// function: +// function foo(x, y) { return 2 * x + y; } +// We use <::> to separate the arguments from the function body because it isn't +// valid anywhere in a C function declaration. + +// Generated __em_js__-prefixed symbols are read by binaryen, and the string +// data is extracted into the Emscripten metadata dictionary under the +// "emJsFuncs" key. emJsFuncs itself is a dictionary where the keys are function +// names (not prefixed with __em_js__), and the values are the <::>-including +// description strings. + +// emJsFuncs metadata is read in emscripten.py's create_em_js, which creates an +// array of JS function strings to be included in the JS output. + +#define EM_JS(ret, name, params, ...) \ + _EM_JS_CPP_BEGIN \ + ret name params EM_IMPORT(name); \ + EMSCRIPTEN_KEEPALIVE \ + __attribute__((section("em_js"), aligned(1))) char __em_js__##name[] = \ + #params "<::>" #__VA_ARGS__; \ + _EM_JS_CPP_END diff --git a/packedpubwasm/include/emscripten/em_macros.h b/packedpubwasm/include/emscripten/em_macros.h new file mode 100644 index 0000000..3f5aecf --- /dev/null +++ b/packedpubwasm/include/emscripten/em_macros.h @@ -0,0 +1,16 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#define EMSCRIPTEN_KEEPALIVE __attribute__((used)) + +#ifdef __wasm__ +#define EM_IMPORT(NAME) __attribute__((import_module("env"), import_name(#NAME))) +#else +#define EM_IMPORT(NAME) +#endif diff --git a/packedpubwasm/include/emscripten/em_math.h b/packedpubwasm/include/emscripten/em_math.h new file mode 100644 index 0000000..63433bb --- /dev/null +++ b/packedpubwasm/include/emscripten/em_math.h @@ -0,0 +1,82 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This file contains C functions to access the JavaScript Math API via Emscripten. + * Please note that accessing these functions is relatively slow, since they each + * incur a language boundary crossing call from WebAssembly out to JavaScript. + + * These functions are best used in scenarios where small code size is more desirable + * than performance. + + * See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math + * for details. */ + +// The following operations have very fast WebAssembly opcodes. Therefore they are not +// exposed as individual functions: + +// Math.abs(x) -> f32.abs and f64.abs. (use fabsf() and fabs() from math.h) +// Math.ceil -> f32.ceil and f64.ceil (ceil() and ceilf() in math.h) +// Math.clz32(x) -> i32.clz and i64.clz (call __builtin_clz() and __builtin_clzll()) +// Math.floor -> f32.floor and f64.floor (floor() and floorf() in math.h) +// Math.fround -> f64.promote_f32(f32.demote_f64()) (call double d = (double)(float)someDouble;) +// Math.imul(x, y) -> i32.mul and i64.mul (directly multiply two signed integers) +// Math.min -> f32.min and f64.min (fminf() and fmin() in math.h) +// Math.max -> f32.max and f64.max (fmaxf() and fmax() in math.h) +// Math.trunc -> f32.trunc and f64.trunc (truncf() and trunc() in math.h) + +// The following constants are available on the JS Math object, mirrored here for convenience. + +#define EM_MATH_E 2.718281828459045 +#define EM_MATH_LN2 0.6931471805599453 +#define EM_MATH_LN10 2.302585092994046 +#define EM_MATH_LOG2E 1.4426950408889634 +#define EM_MATH_LOG10E 0.4342944819032518 +#define EM_MATH_PI 3.141592653589793 +#define EM_MATH_SQRT1_2 0.7071067811865476 +#define EM_MATH_SQRT2 1.4142135623730951 + +// The following Math operations do not have native WebAssembly opcodes, and +// are provided here as small sized alternatives to their libc counterparts. + +double emscripten_math_acos(double x); // acos() in math.h +double emscripten_math_acosh(double x); // acosh() in math.h +double emscripten_math_asin(double x); // asin() in math.h +double emscripten_math_asinh(double x); // asinh() in math.h +double emscripten_math_atan(double x); // atan() in math.h +double emscripten_math_atan2(double y, double x); // atan2() in math.h +double emscripten_math_atanh(double x); // atanh() in math.h +double emscripten_math_cbrt(double x); // cbrt() in math.h +double emscripten_math_cos(double x); // cos() in math.h +double emscripten_math_cosh(double x); // cosh() in math.h +double emscripten_math_exp(double x); // exp() in math.h +double emscripten_math_expm1(double x); // expm1() in math.h +double emscripten_math_fmod(double x, double y); // fmod() in math.h, not a function on Math, but calls JS "x % y" operator. +double emscripten_math_hypot(int count, ...); // hypot() in math.h (although only for fixed 2 arguments) +double emscripten_math_log(double x); // log() in math.h +double emscripten_math_log1p(double x); // log1p() in math.h +double emscripten_math_log10(double x); // log10() in math.h +double emscripten_math_log2(double x); // log2() in math.h +double emscripten_math_pow(double x, double y); // pow(x, y) in math.h +double emscripten_math_random(void); // N.b. emscripten_random() in emscripten.h returns a single-precision float! +double emscripten_math_round(double x); // round() in math.h +double emscripten_math_sign(double x); // No equivalent in libc +double emscripten_math_sin(double x); // sin() in math.h +double emscripten_math_sinh(double x); // sinh() in math.h +double emscripten_math_sqrt(double x); // sqrt() in math.h +double emscripten_math_tan(double x); // tan() in math.h +double emscripten_math_tanh(double x); // tanh() in math.h + +#ifdef __cplusplus +} +#endif diff --git a/packedpubwasm/include/emscripten/emmalloc.h b/packedpubwasm/include/emscripten/emmalloc.h new file mode 100644 index 0000000..fd92b78 --- /dev/null +++ b/packedpubwasm/include/emscripten/emmalloc.h @@ -0,0 +1,126 @@ +#pragma once + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +// emmalloc: A lightweight web-friendly memory allocator suitable for very small applications. +// Enable the usage of emmalloc by passing the linker flag -s MALLOC=emmalloc to the application. + +// A debug function that dumps the whole structure of malloc internal memory blocks to console. +// *extremely slow*, use for debugging allocation test cases. +void emmalloc_dump_memory_regions(void); + +// Allocates size bytes with the given pow-2 alignment. +void *memalign(size_t alignment, size_t size); +void *emmalloc_memalign(size_t alignment, size_t size); +void *emscripten_builtin_memalign(size_t alignment, size_t size); +void *aligned_alloc(size_t alignment, size_t size); + +// Allocates size bytes with default alignment (8 bytes) +void *malloc(size_t size); +void *emmalloc_malloc(size_t size); +void *emscripten_builtin_malloc(size_t size); + +// Returns the number of bytes that are actually allocated to the given pointer ptr. +// E.g. due to alignment or size requirements, the actual size of the allocation can be +// larger than what was requested. +size_t malloc_usable_size(void *ptr); +size_t emmalloc_usable_size(void *ptr); + +// Frees a memory pointer allocated with any of the memory allocation functions declared +// in this file, e.g. +// (emmalloc_)memalign, (emmalloc_)malloc, (emmalloc_)calloc, aligned_alloc, +// (emmalloc_)realloc, emmalloc_realloc_try, emmalloc_realloc_uninitialized, (emmalloc_)aligned_realloc +void free(void *ptr); +void emmalloc_free(void *ptr); +void emscripten_builtin_free(void *ptr); + +// Performs a reallocation of the given memory pointer to a new size. If the memory region +// pointed by ptr cannot be resized in place, a new memory region will be allocated, old +// memory copied over, and the old memory area freed. The pointer ptr must have been +// allocated with one of the emmalloc memory allocation functions (malloc, memalign, ...). +// If called with size == 0, the pointer ptr is freed, and a null pointer is returned. If +// called with null ptr, a new pointer is allocated. +// If there is not enough memory, the old memory block is not freed and null pointer is +// returned. +void *realloc(void *ptr, size_t size); +void *emmalloc_realloc(void *ptr, size_t size); + +// emmalloc_realloc_try() is like realloc(), but only attempts to try to resize the existing +// memory area. If resizing the existing memory area fails, then realloc_try() will return 0 +// (the original memory block is not freed or modified). If resizing succeeds, previous +// memory contents will be valid up to min(old length, new length) bytes. +// If a null pointer is passed, no allocation is attempted but the function will return 0. +// If zero size is passed, the function will behave like free(). +void *emmalloc_realloc_try(void *ptr, size_t size); + +// emmalloc_realloc_uninitialized() is like realloc(), but old memory contents +// will be undefined after reallocation. (old memory is not preserved in any case) +void *emmalloc_realloc_uninitialized(void *ptr, size_t size); + +// Like realloc(), but allows specifying the alignment to allocate to. This function cannot +// be used to change the alignment of an existing allocation, but the original pointer should +// be aligned to the given alignment already. +void *aligned_realloc(void *ptr, size_t alignment, size_t size); +void *emmalloc_aligned_realloc(void *ptr, size_t alignment, size_t size); + +// emmalloc_aligned_realloc_uninitialized() is like aligned_realloc(), but old memory contents +// will be undefined after reallocation. (old memory is not preserved in any case) +void *emmalloc_aligned_realloc_uninitialized(void *ptr, size_t alignment, size_t size); + +// posix_memalign allocates memory with a given alignment, like memalign, but with a slightly +// different usage signature. +int posix_memalign(void **memptr, size_t alignment, size_t size); +int emmalloc_posix_memalign(void **memptr, size_t alignment, size_t size); + +// calloc allocates memory that is initialized to zero. +void *calloc(size_t num, size_t size); +void *emmalloc_calloc(size_t num, size_t size); + +// mallinfo() returns information about current emmalloc allocation state. This function +// is very slow, only good for debugging. Avoid calling it for "routine" diagnostics. +struct mallinfo mallinfo(); +struct mallinfo emmalloc_mallinfo(); + +// malloc_trim() returns unused dynamic memory back to the WebAssembly heap. Returns 1 if it +// actually freed any memory, and 0 if not. Note: this function does not release memory back to +// the system, but it only marks memory held by emmalloc back to unused state for other users +// of sbrk() to claim. +int malloc_trim(size_t pad); +int emmalloc_trim(size_t pad); + +// Validates the consistency of the malloc heap. Returns non-zero and prints an error to console +// if memory map is corrupt. Returns 0 (and does not print anything) if memory is intact. +int emmalloc_validate_memory_regions(void); + +// Computes the size of the dynamic memory region governed by emmalloc. This represents the +// amount of memory that emmalloc has sbrk()ed in for itself to manage. Use this function +// for memory statistics tracking purposes. Calling this function is quite fast, practically +// O(1) time. +size_t emmalloc_dynamic_heap_size(void); + +// Computes the amount of memory currently reserved under emmalloc's governance that is free +// for the application to allocate. Use this function for memory statistics tracking purposes. +// Note that calling this function is very slow, as it walks through each free memory block in +// linear time. +size_t emmalloc_free_dynamic_memory(void); + +// Estimates the amount of untapped memory that emmalloc could expand its dynamic memory area +// via sbrk()ing. Theoretically the maximum amount of memory that can still be malloc()ed can +// be calculated via emmalloc_free_dynamic_memory() + emmalloc_unclaimed_heap_memory(). +// Calling this function is very fast constant time lookup. +size_t emmalloc_unclaimed_heap_memory(void); + +// Computes a detailed fragmentation map of available free memory. Pass in a pointer to a +// 32 element long array. This function populates into each array index i the number of free +// memory regions that have a size 2^i <= size < 2^(i+1), and returns the total number of +// free memory regions (the sum of the array entries). This function runs very slowly, as it +// iterates through all free memory blocks. +size_t emmalloc_compute_free_dynamic_memory_fragmentation_map(size_t freeMemorySizeMap[32]); + +#ifdef __cplusplus +} +#endif diff --git a/packedpubwasm/include/emscripten/emscripten.h b/packedpubwasm/include/emscripten/emscripten.h new file mode 100644 index 0000000..4f7dd0a --- /dev/null +++ b/packedpubwasm/include/emscripten/emscripten.h @@ -0,0 +1,232 @@ +/* + * Copyright 2012 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +/** + * This file contains a few useful things for compiling C/C++ code + * with Emscripten. + * + * Documentation for the public APIs defined in this file must be updated in: + * site/source/docs/api_reference/emscripten.h.rst + * A prebuilt local version of the documentation is available at: + * site/build/text/docs/api_reference/emscripten.h.txt + * You can also build docs locally as HTML or other formats in site/ + * An online HTML version (which may be of a different version of Emscripten) + * is up at http://kripken.github.io/emscripten-site/docs/api_reference/emscripten.h.html + */ + +#include "em_asm.h" +#include "em_macros.h" +#include "em_js.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/* Typedefs */ + +typedef short __attribute__((aligned(1))) emscripten_align1_short; + +typedef long long __attribute__((aligned(4))) emscripten_align4_int64; +typedef long long __attribute__((aligned(2))) emscripten_align2_int64; +typedef long long __attribute__((aligned(1))) emscripten_align1_int64; + +typedef int __attribute__((aligned(2))) emscripten_align2_int; +typedef int __attribute__((aligned(1))) emscripten_align1_int; + +typedef float __attribute__((aligned(2))) emscripten_align2_float; +typedef float __attribute__((aligned(1))) emscripten_align1_float; + +typedef double __attribute__((aligned(4))) emscripten_align4_double; +typedef double __attribute__((aligned(2))) emscripten_align2_double; +typedef double __attribute__((aligned(1))) emscripten_align1_double; + +typedef void (*em_callback_func)(void); +typedef void (*em_arg_callback_func)(void*); +typedef void (*em_str_callback_func)(const char *); + +void emscripten_run_script(const char *script); +int emscripten_run_script_int(const char *script); +char *emscripten_run_script_string(const char *script); +void emscripten_async_run_script(const char *script, int millis); +void emscripten_async_load_script(const char *script, em_callback_func onload, em_callback_func onerror); + +void emscripten_set_main_loop(em_callback_func func, int fps, int simulate_infinite_loop); + +#define EM_TIMING_SETTIMEOUT 0 +#define EM_TIMING_RAF 1 +#define EM_TIMING_SETIMMEDIATE 2 + +int emscripten_set_main_loop_timing(int mode, int value); +void emscripten_get_main_loop_timing(int *mode, int *value); +void emscripten_set_main_loop_arg(em_arg_callback_func func, void *arg, int fps, int simulate_infinite_loop); +void emscripten_pause_main_loop(void); +void emscripten_resume_main_loop(void); +void emscripten_cancel_main_loop(void); + +typedef void (*em_socket_callback)(int fd, void *userData); +typedef void (*em_socket_error_callback)(int fd, int err, const char* msg, void *userData); + +void emscripten_set_socket_error_callback(void *userData, em_socket_error_callback callback); +void emscripten_set_socket_open_callback(void *userData, em_socket_callback callback); +void emscripten_set_socket_listen_callback(void *userData, em_socket_callback callback); +void emscripten_set_socket_connection_callback(void *userData, em_socket_callback callback); +void emscripten_set_socket_message_callback(void *userData, em_socket_callback callback); +void emscripten_set_socket_close_callback(void *userData, em_socket_callback callback); + +void _emscripten_push_main_loop_blocker(em_arg_callback_func func, void *arg, const char *name); +void _emscripten_push_uncounted_main_loop_blocker(em_arg_callback_func func, void *arg, const char *name); +#define emscripten_push_main_loop_blocker(func, arg) \ + _emscripten_push_main_loop_blocker(func, arg, #func) +#define emscripten_push_uncounted_main_loop_blocker(func, arg) \ + _emscripten_push_uncounted_main_loop_blocker(func, arg, #func) + +void emscripten_set_main_loop_expected_blockers(int num); + +void emscripten_async_call(em_arg_callback_func func, void *arg, int millis); + +void emscripten_exit_with_live_runtime(void); +void emscripten_force_exit(int status); + +double emscripten_get_device_pixel_ratio(void); + +char *emscripten_get_window_title(); +void emscripten_set_window_title(const char *); +void emscripten_get_screen_size(int *width, int *height); +void emscripten_hide_mouse(void); +void emscripten_set_canvas_size(int width, int height) __attribute__((deprecated("This variant does not allow specifying the target canvas", "Use emscripten_set_canvas_element_size() instead"))); +void emscripten_get_canvas_size(int *width, int *height, int *isFullscreen) __attribute__((deprecated("This variant does not allow specifying the target canvas", "Use emscripten_get_canvas_element_size() and emscripten_get_fullscreen_status() instead"))); + +double emscripten_get_now(void); +float emscripten_random(void); + +// wget + +void emscripten_async_wget(const char* url, const char* file, em_str_callback_func onload, em_str_callback_func onerror); + +typedef void (*em_async_wget_onload_func)(void*, void*, int); +void emscripten_async_wget_data(const char* url, void *arg, em_async_wget_onload_func onload, em_arg_callback_func onerror); + +typedef void (*em_async_wget2_onload_func)(unsigned, void*, const char*); +typedef void (*em_async_wget2_onstatus_func)(unsigned, void*, int); + +int emscripten_async_wget2(const char* url, const char* file, const char* requesttype, const char* param, void *arg, em_async_wget2_onload_func onload, em_async_wget2_onstatus_func onerror, em_async_wget2_onstatus_func onprogress); + +typedef void (*em_async_wget2_data_onload_func)(unsigned, void*, void*, unsigned); +typedef void (*em_async_wget2_data_onerror_func)(unsigned, void*, int, const char*); +typedef void (*em_async_wget2_data_onprogress_func)(unsigned, void*, int, int); + +int emscripten_async_wget2_data(const char* url, const char* requesttype, const char* param, void *arg, int free, em_async_wget2_data_onload_func onload, em_async_wget2_data_onerror_func onerror, em_async_wget2_data_onprogress_func onprogress); + +void emscripten_async_wget2_abort(int handle); + +// wget "sync" + +void emscripten_wget(const char* url, const char* file); +void emscripten_wget_data(const char* url, void** pbuffer, int* pnum, int *perror); + +// IDB + +void emscripten_idb_async_load(const char *db_name, const char *file_id, void* arg, em_async_wget_onload_func onload, em_arg_callback_func onerror); +void emscripten_idb_async_store(const char *db_name, const char *file_id, void* ptr, int num, void* arg, em_arg_callback_func onstore, em_arg_callback_func onerror); +void emscripten_idb_async_delete(const char *db_name, const char *file_id, void* arg, em_arg_callback_func ondelete, em_arg_callback_func onerror); +typedef void (*em_idb_exists_func)(void*, int); +void emscripten_idb_async_exists(const char *db_name, const char *file_id, void* arg, em_idb_exists_func oncheck, em_arg_callback_func onerror); + +// IDB "sync" + +void emscripten_idb_load(const char *db_name, const char *file_id, void** pbuffer, int* pnum, int *perror); +void emscripten_idb_store(const char *db_name, const char *file_id, void* buffer, int num, int *perror); +void emscripten_idb_delete(const char *db_name, const char *file_id, int *perror); +void emscripten_idb_exists(const char *db_name, const char *file_id, int* pexists, int *perror); + +void emscripten_idb_load_blob(const char *db_name, const char *file_id, int* pblob, int *perror); +void emscripten_idb_store_blob(const char *db_name, const char *file_id, void* buffer, int num, int *perror); +void emscripten_idb_read_from_blob(int blob, int start, int num, void* buffer); +void emscripten_idb_free_blob(int blob); + +// other async utilities + +int emscripten_run_preload_plugins(const char* file, em_str_callback_func onload, em_str_callback_func onerror); + +typedef void (*em_run_preload_plugins_data_onload_func)(void*, const char*); +void emscripten_run_preload_plugins_data(char* data, int size, const char *suffix, void *arg, em_run_preload_plugins_data_onload_func onload, em_arg_callback_func onerror); + +void emscripten_lazy_load_code(void); + +// show an error on some renamed methods +#define emscripten_async_prepare(...) _Pragma("GCC error(\"emscripten_async_prepare has been replaced by emscripten_run_preload_plugins\")") +#define emscripten_async_prepare_data(...) _Pragma("GCC error(\"emscripten_async_prepare_data has been replaced by emscripten_run_preload_plugins_data\")") + +// worker APIs + +typedef int worker_handle; + +worker_handle emscripten_create_worker(const char *url); +void emscripten_destroy_worker(worker_handle worker); + +typedef void (*em_worker_callback_func)(char*, int, void*); +void emscripten_call_worker(worker_handle worker, const char *funcname, char *data, int size, em_worker_callback_func callback, void *arg); +void emscripten_worker_respond(char *data, int size); +void emscripten_worker_respond_provisionally(char *data, int size); + +int emscripten_get_worker_queue_size(worker_handle worker); + +// misc. + +int emscripten_get_compiler_setting(const char *name); +int emscripten_has_asyncify(void); + +void emscripten_debugger(void); + +// Forward declare FILE from musl libc headers to avoid needing to #include from emscripten.h +struct _IO_FILE; +typedef struct _IO_FILE FILE; + +char *emscripten_get_preloaded_image_data(const char *path, int *w, int *h); +char *emscripten_get_preloaded_image_data_from_FILE(FILE *file, int *w, int *h); + +#define EM_LOG_CONSOLE 1 +#define EM_LOG_WARN 2 +#define EM_LOG_ERROR 4 +#define EM_LOG_C_STACK 8 +#define EM_LOG_JS_STACK 16 +#define EM_LOG_DEMANGLE 32 // deprecated +#define EM_LOG_NO_PATHS 64 +#define EM_LOG_FUNC_PARAMS 128 +#define EM_LOG_DEBUG 256 +#define EM_LOG_INFO 512 + +void emscripten_log(int flags, const char* format, ...); + +int emscripten_get_callstack(int flags, char *out, int maxbytes); + +int emscripten_print_double(double x, char *to, signed max); + +typedef void (*em_scan_func)(void*, void*); +void emscripten_scan_registers(em_scan_func func); +void emscripten_scan_stack(em_scan_func func); + +// Old coroutines API +// Deprecated and not available in upstream backend; use Fibers instead + +typedef void * emscripten_coroutine; +emscripten_coroutine emscripten_coroutine_create(em_arg_callback_func func, void *arg, int stack_size); +int emscripten_coroutine_next(emscripten_coroutine); +void emscripten_yield(void); + +/* ===================================== */ +/* Internal APIs. Be careful with these. */ +/* ===================================== */ + +void emscripten_sleep(unsigned int ms); +void emscripten_sleep_with_yield(unsigned int ms); + +#ifdef __cplusplus +} +#endif diff --git a/packedpubwasm/include/emscripten/exports.h b/packedpubwasm/include/emscripten/exports.h new file mode 100644 index 0000000..caabe2b --- /dev/null +++ b/packedpubwasm/include/emscripten/exports.h @@ -0,0 +1,23 @@ +/* + * Copyright 2012 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +// API that gives access to the function exports of a Wasm module. Build with +// -lexports.js to use this API. + +#ifdef __cplusplus +extern "C" { +#endif + +// Returns a function pointer to the given exported function by name. Cast the returned pointer +// to its proper signature before calling the function. +void *emscripten_get_exported_function(const char *fname); + +#ifdef __cplusplus +} +#endif diff --git a/packedpubwasm/include/emscripten/fetch.h b/packedpubwasm/include/emscripten/fetch.h new file mode 100644 index 0000000..3d9ae5f --- /dev/null +++ b/packedpubwasm/include/emscripten/fetch.h @@ -0,0 +1,254 @@ +/* + * Copyright 2016 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +// Emscripten fetch attributes: +// If passed, the body of the request will be present in full in the onsuccess() handler. +#define EMSCRIPTEN_FETCH_LOAD_TO_MEMORY 1 + +// If passed, the intermediate streamed bytes will be passed in to the onprogress() handler. If not specified, the +// onprogress() handler will still be called, but without data bytes. +// Note: Firefox only as it depends on 'moz-chunked-arraybuffer'. +#define EMSCRIPTEN_FETCH_STREAM_DATA 2 + +// If passed, the final download will be stored in IndexedDB. If not specified, the file will only reside in browser memory. +#define EMSCRIPTEN_FETCH_PERSIST_FILE 4 + +// Looks up if the file already exists in IndexedDB, and if so, it is returned without redownload. If a partial transfer +// exists in IndexedDB, the download will resume from where it left off and run to completion. +// EMSCRIPTEN_FETCH_APPEND, EMSCRIPTEN_FETCH_REPLACE and EMSCRIPTEN_FETCH_NO_DOWNLOAD are mutually exclusive. +// If none of these three flags is specified, the fetch operation is implicitly treated as if EMSCRIPTEN_FETCH_APPEND +// had been passed. +#define EMSCRIPTEN_FETCH_APPEND 8 + +// If the file already exists in IndexedDB, the old file will be deleted and a new download is started. +// EMSCRIPTEN_FETCH_APPEND, EMSCRIPTEN_FETCH_REPLACE and EMSCRIPTEN_FETCH_NO_DOWNLOAD are mutually exclusive. +// If you would like to perform an XHR that neither reads or writes to IndexedDB, pass this flag EMSCRIPTEN_FETCH_REPLACE, +// and do not pass the flag EMSCRIPTEN_FETCH_PERSIST_FILE. +#define EMSCRIPTEN_FETCH_REPLACE 16 + +// If specified, the file will only be looked up in IndexedDB, but if it does not exist, it is not attempted to be downloaded +// over the network but an error is raised. +// EMSCRIPTEN_FETCH_APPEND, EMSCRIPTEN_FETCH_REPLACE and EMSCRIPTEN_FETCH_NO_DOWNLOAD are mutually exclusive. +#define EMSCRIPTEN_FETCH_NO_DOWNLOAD 32 + +// If specified, emscripten_fetch() will synchronously run to completion before returning. +// The callback handlers will be called from within emscripten_fetch() while the operation is in progress. +#define EMSCRIPTEN_FETCH_SYNCHRONOUS 64 + +// If specified, it will be possible to call emscripten_fetch_wait() on the fetch +// to test or wait for its completion. +#define EMSCRIPTEN_FETCH_WAITABLE 128 + +struct emscripten_fetch_t; + +// Specifies the parameters for a newly initiated fetch operation. +typedef struct emscripten_fetch_attr_t +{ + // 'POST', 'GET', etc. + char requestMethod[32]; + + // Custom data that can be tagged along the process. + void *userData; + + void (*onsuccess)(struct emscripten_fetch_t *fetch); + void (*onerror)(struct emscripten_fetch_t *fetch); + void (*onprogress)(struct emscripten_fetch_t *fetch); + void (*onreadystatechange)(struct emscripten_fetch_t *fetch); + + // EMSCRIPTEN_FETCH_* attributes + uint32_t attributes; + + // Specifies the amount of time the request can take before failing due to a timeout. + unsigned long timeoutMSecs; + + // Indicates whether cross-site access control requests should be made using credentials. + EM_BOOL withCredentials; + + // Specifies the destination path in IndexedDB where to store the downloaded content body. If this is empty, the transfer + // is not stored to IndexedDB at all. + // Note that this struct does not contain space to hold this string, it only carries a pointer. + // Calling emscripten_fetch() will make an internal copy of this string. + const char *destinationPath; + + // Specifies the authentication username to use for the request, if necessary. + // Note that this struct does not contain space to hold this string, it only carries a pointer. + // Calling emscripten_fetch() will make an internal copy of this string. + const char *userName; + + // Specifies the authentication username to use for the request, if necessary. + // Note that this struct does not contain space to hold this string, it only carries a pointer. + // Calling emscripten_fetch() will make an internal copy of this string. + const char *password; + + // Points to an array of strings to pass custom headers to the request. This array takes the form + // {"key1", "value1", "key2", "value2", "key3", "value3", ..., 0 }; Note especially that the array + // needs to be terminated with a null pointer. + const char * const *requestHeaders; + + // Pass a custom MIME type here to force the browser to treat the received data with the given type. + const char *overriddenMimeType; + + // If non-zero, specifies a pointer to the data that is to be passed as the body (payload) of the request + // that is being performed. Leave as zero if no request body needs to be sent. + // The memory pointed to by this field is provided by the user, and needs to be valid throughout the + // duration of the fetch operation. If passing a non-zero pointer into this field, make sure to implement + // *both* the onsuccess and onerror handlers to be notified when the fetch finishes to know when this memory + // block can be freed. Do not pass a pointer to memory on the stack or other temporary area here. + const char *requestData; + + // Specifies the length of the buffer pointed by 'requestData'. Leave as 0 if no request body needs to be sent. + size_t requestDataSize; +} emscripten_fetch_attr_t; + +typedef struct emscripten_fetch_t +{ + // Unique identifier for this fetch in progress. + unsigned int id; + + // Custom data that can be tagged along the process. + void *userData; + + // The remote URL that is being downloaded. + const char *url; + + // In onsuccess() handler: + // - If the EMSCRIPTEN_FETCH_LOAD_TO_MEMORY attribute was specified for the transfer, this points to the + // body of the downloaded data. Otherwise this will be null. + // In onprogress() handler: + // - If the EMSCRIPTEN_FETCH_STREAM_DATA attribute was specified for the transfer, this points to a partial + // chunk of bytes related to the transfer. Otherwise this will be null. + // The data buffer provided here has identical lifetime with the emscripten_fetch_t object itself, and is freed by + // calling emscripten_fetch_close() on the emscripten_fetch_t pointer. + const char *data; + + // Specifies the length of the above data block in bytes. When the download finishes, this field will be valid even if + // EMSCRIPTEN_FETCH_LOAD_TO_MEMORY was not specified. + uint64_t numBytes; + + // If EMSCRIPTEN_FETCH_STREAM_DATA is being performed, this indicates the byte offset from the start of the stream + // that the data block specifies. (for onprogress() streaming XHR transfer, the number of bytes downloaded so far before this chunk) + uint64_t dataOffset; + + // Specifies the total number of bytes that the response body will be. + // Note: This field may be zero, if the server does not report the Content-Length field. + uint64_t totalBytes; + + // Specifies the readyState of the XHR request: + // 0: UNSENT: request not sent yet + // 1: OPENED: emscripten_fetch has been called. + // 2: HEADERS_RECEIVED: emscripten_fetch has been called, and headers and status are available. + // 3: LOADING: download in progress. + // 4: DONE: download finished. + // See https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/readyState + unsigned short readyState; + + // Specifies the status code of the response. + unsigned short status; + + // Specifies a human-readable form of the status code. + char statusText[64]; + + uint32_t __proxyState; + + // For internal use only. + emscripten_fetch_attr_t __attributes; +} emscripten_fetch_t; + +// Clears the fields of an emscripten_fetch_attr_t structure to their default values in a future-compatible manner. +void emscripten_fetch_attr_init(emscripten_fetch_attr_t *fetch_attr); + +// Initiates a new Emscripten fetch operation, which downloads data from the given URL or from IndexedDB database. +emscripten_fetch_t *emscripten_fetch(emscripten_fetch_attr_t *fetch_attr, const char *url); + +// Synchronously blocks to wait for the given fetch operation to complete. This operation is not allowed in the main browser +// thread, in which case it will return EMSCRIPTEN_RESULT_NOT_SUPPORTED. Pass timeoutMSecs=infinite to wait indefinitely. If +// the wait times out, the return value will be EMSCRIPTEN_RESULT_TIMEOUT. +// The onsuccess()/onerror()/onprogress() handlers will be called in the calling thread from within this function before +// this function returns. +EMSCRIPTEN_RESULT emscripten_fetch_wait(emscripten_fetch_t *fetch, double timeoutMSecs); + +// Closes a finished or an executing fetch operation and frees up all memory. If the fetch operation was still executing, the +// onerror() handler will be called in the calling thread before this function returns. +EMSCRIPTEN_RESULT emscripten_fetch_close(emscripten_fetch_t *fetch); + +// Gets the size (in bytes) of the response headers as plain text. +// This must be called on the same thread as the fetch originated on. +// Note that this will return 0 if readyState < HEADERS_RECEIVED. +size_t emscripten_fetch_get_response_headers_length(emscripten_fetch_t *fetch); + +// Gets the response headers as plain text. dstSizeBytes should be headers_length + 1 (for the null terminator). +// This must be called on the same thread as the fetch originated on. +size_t emscripten_fetch_get_response_headers(emscripten_fetch_t *fetch, char *dst, size_t dstSizeBytes); + +// Converts the plain text headers into an array of strings. This array takes the form +// {"key1", "value1", "key2", "value2", "key3", "value3", ..., 0 }; Note especially that the array +// is terminated with a null pointer. +char **emscripten_fetch_unpack_response_headers(const char *headersString); + +// This frees the memory used by the array of headers. Call this when finished with the data returned +// by emscripten_fetch_unpack_response_headers. +void emscripten_fetch_free_unpacked_response_headers(char **unpackedHeaders); + +#define emscripten_asmfs_open_t int + +// The following flags specify how opening files for reading works (from strictest behavior to most flexible) + +// When a file is opened for reading, the file data must already fully reside in memory. (most similar to MEMFS behavior) +#define EMSCRIPTEN_ASMFS_OPEN_MEMORY 0 + +// The file data does not need to be already in memory, but can reside in IndexedDB. +#define EMSCRIPTEN_ASMFS_OPEN_INDEXEDDB 1 + +// The file will be downloaded from remote server, as long as it has an index entry in local filesystem. +#define EMSCRIPTEN_ASMFS_OPEN_REMOTE 2 + +// A file entry does not need to exist on the local filesystem, but discovery will be attempted from remote server via an XHR first. +#define EMSCRIPTEN_ASMFS_OPEN_REMOTE_DISCOVER 3 + +// Specifies how calls to non-truncating open(), fopen(), std::ifstream etc. behave on the calling thread. +void emscripten_asmfs_set_file_open_behavior(emscripten_asmfs_open_t behavior); + +// Returns the current file open behavior modein the calling thread. +emscripten_asmfs_open_t emscripten_asmfs_get_file_open_behavior(); + +// Records the URL from where the given file on the ASMFS filesystem can be obtained from. +void emscripten_asmfs_set_remote_url(const char *filename, const char *remoteUrl); + +// Given a filename, outputs the remote URL address that file can be located in. +void emscripten_asmfs_remote_url(const char *filename, char *outRemoteUrl, int maxBytesToWrite); + +// Unloads the given file from the ASMFS filesystem. Call this function to save memory from files that have been already loaded +// in to memory and will no longer be needed. +void emscripten_asmfs_unload_data(const char *pathname); + +// Starts an asynchronous preload of a file from the given URL to the local filesystem to destination path 'pathname' for synchronous +// access on the main thread. Specify a onsuccess callback in options structure to be notified of when the transfer finishes. +// The resulting download will always be performed with the flag EMSCRIPTEN_FETCH_LOAD_TO_MEMORY and without the flags +// EMSCRIPTEN_FETCH_SYNCHRONOUS | EMSCRIPTEN_FETCH_WAITABLE | EMSCRIPTEN_FETCH_STREAM_DATA. The remaining flags +// EMSCRIPTEN_FETCH_NO_DOWNLOAD, EMSCRIPTEN_FETCH_PERSIST_FILE, EMSCRIPTEN_FETCH_APPEND/REPLACE are +// customizable in the options field. In particular, if EMSCRIPTEN_FETCH_NO_DOWNLOAD is passed, then the file is loaded to memory for +// synchronous access by looking at IndexedDB only. +EMSCRIPTEN_RESULT emscripten_asmfs_preload_file(const char *url, const char *pathname, int mode, emscripten_fetch_attr_t *options); + +// Computes the total amount of bytes in memory utilized by the filesystem at the moment. +// Note: This function can be slow since it walks through the whole filesystem. +uint64_t emscripten_asmfs_compute_memory_usage(); + +#ifdef __cplusplus +} +#endif diff --git a/packedpubwasm/include/emscripten/fiber.h b/packedpubwasm/include/emscripten/fiber.h new file mode 100644 index 0000000..ce5e66e --- /dev/null +++ b/packedpubwasm/include/emscripten/fiber.h @@ -0,0 +1,57 @@ +/* + * Copyright 2019 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#include +#include + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct asyncify_data_s { + void *stack_ptr; /** Current position in the Asyncify stack (*not* the C stack) */ + void *stack_limit; /** Where the Asyncify stack ends. */ + int rewind_id; /** Interned ID of the rewind entry point; opaque to application. */ +} asyncify_data_t; + +typedef struct emscripten_fiber_s { + void *stack_base; /** Where the C stack starts (NOTE: grows down). */ + void *stack_limit; /** Where the C stack ends. */ + void *stack_ptr; /** Current position in the C stack. */ + em_arg_callback_func entry; /** Function to call when resuming this context. If NULL, asyncify_data is used to rewind the call stack. */ + void *user_data; /** Opaque pointer, passed as-is to the entry function. */ + asyncify_data_t asyncify_data; +} emscripten_fiber_t; + +void emscripten_fiber_init( + emscripten_fiber_t *fiber, + em_arg_callback_func entry_func, + void *entry_func_arg, + void *c_stack, + size_t c_stack_size, + void *asyncify_stack, + size_t asyncify_stack_size +); + +void emscripten_fiber_init_from_current_context( + emscripten_fiber_t *fiber, + void *asyncify_stack, + size_t asyncify_stack_size +); + +void emscripten_fiber_swap( + emscripten_fiber_t *old_fiber, + emscripten_fiber_t *new_fiber +); + +#ifdef __cplusplus +} +#endif diff --git a/packedpubwasm/include/emscripten/heap.h b/packedpubwasm/include/emscripten/heap.h new file mode 100644 index 0000000..1d15ba6 --- /dev/null +++ b/packedpubwasm/include/emscripten/heap.h @@ -0,0 +1,42 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#include +#include +#include +#include +#include + +#define WASM_PAGE_SIZE 65536 +#define EMSCRIPTEN_PAGE_SIZE WASM_PAGE_SIZE + +#ifdef __cplusplus +extern "C" { +#endif + +// Returns a pointer to a memory location that contains the heap DYNAMICTOP +// variable (the end of the dynamic memory region) +uintptr_t *emscripten_get_sbrk_ptr(void); + +// Attempts to geometrically or linearly increase the heap so that it +// grows by at least requested_growth_bytes new bytes. The heap size may +// be overallocated, see src/settings.js variables MEMORY_GROWTH_GEOMETRIC_STEP, +// MEMORY_GROWTH_GEOMETRIC_CAP and MEMORY_GROWTH_LINEAR_STEP. This function +// cannot be used to shrink the size of the heap. +int emscripten_resize_heap(size_t requested_size) EM_IMPORT(emscripten_resize_heap); + +// Returns the current size of the WebAssembly heap. +size_t emscripten_get_heap_size(void); + +// Returns the max size of the WebAssembly heap. +size_t emscripten_get_heap_max(void); + +#ifdef __cplusplus +} +#endif diff --git a/packedpubwasm/include/emscripten/html5.h b/packedpubwasm/include/emscripten/html5.h new file mode 100644 index 0000000..1ca257b --- /dev/null +++ b/packedpubwasm/include/emscripten/html5.h @@ -0,0 +1,511 @@ +/* + * Copyright 2014 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#ifdef __cplusplus +#if !defined(__DEFINED_pthread_t) +typedef unsigned long pthread_t; +#define __DEFINED_pthread_t +#endif +#else +#if !defined(__DEFINED_pthread_t) +typedef struct __pthread * pthread_t; +#define __DEFINED_pthread_t +#endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* This file defines Emscripten low-level glue bindings for interfacing with HTML5 APIs + * + * Documentation for the public APIs defined in this file must be updated in: + * site/source/docs/api_reference/html5.h.rst + * A prebuilt local version of the documentation is available at: + * site/build/text/docs/api_reference/html5.h.txt + * You can also build docs locally as HTML or other formats in site/ + * An online HTML version (which may be of a different version of Emscripten) + * is up at http://kripken.github.io/emscripten-site/docs/api_reference/html5.h.html + */ + +#define EMSCRIPTEN_EVENT_KEYPRESS 1 +#define EMSCRIPTEN_EVENT_KEYDOWN 2 +#define EMSCRIPTEN_EVENT_KEYUP 3 +#define EMSCRIPTEN_EVENT_CLICK 4 +#define EMSCRIPTEN_EVENT_MOUSEDOWN 5 +#define EMSCRIPTEN_EVENT_MOUSEUP 6 +#define EMSCRIPTEN_EVENT_DBLCLICK 7 +#define EMSCRIPTEN_EVENT_MOUSEMOVE 8 +#define EMSCRIPTEN_EVENT_WHEEL 9 +#define EMSCRIPTEN_EVENT_RESIZE 10 +#define EMSCRIPTEN_EVENT_SCROLL 11 +#define EMSCRIPTEN_EVENT_BLUR 12 +#define EMSCRIPTEN_EVENT_FOCUS 13 +#define EMSCRIPTEN_EVENT_FOCUSIN 14 +#define EMSCRIPTEN_EVENT_FOCUSOUT 15 +#define EMSCRIPTEN_EVENT_DEVICEORIENTATION 16 +#define EMSCRIPTEN_EVENT_DEVICEMOTION 17 +#define EMSCRIPTEN_EVENT_ORIENTATIONCHANGE 18 +#define EMSCRIPTEN_EVENT_FULLSCREENCHANGE 19 +#define EMSCRIPTEN_EVENT_POINTERLOCKCHANGE 20 +#define EMSCRIPTEN_EVENT_VISIBILITYCHANGE 21 +#define EMSCRIPTEN_EVENT_TOUCHSTART 22 +#define EMSCRIPTEN_EVENT_TOUCHEND 23 +#define EMSCRIPTEN_EVENT_TOUCHMOVE 24 +#define EMSCRIPTEN_EVENT_TOUCHCANCEL 25 +#define EMSCRIPTEN_EVENT_GAMEPADCONNECTED 26 +#define EMSCRIPTEN_EVENT_GAMEPADDISCONNECTED 27 +#define EMSCRIPTEN_EVENT_BEFOREUNLOAD 28 +#define EMSCRIPTEN_EVENT_BATTERYCHARGINGCHANGE 29 +#define EMSCRIPTEN_EVENT_BATTERYLEVELCHANGE 30 +#define EMSCRIPTEN_EVENT_WEBGLCONTEXTLOST 31 +#define EMSCRIPTEN_EVENT_WEBGLCONTEXTRESTORED 32 +#define EMSCRIPTEN_EVENT_MOUSEENTER 33 +#define EMSCRIPTEN_EVENT_MOUSELEAVE 34 +#define EMSCRIPTEN_EVENT_MOUSEOVER 35 +#define EMSCRIPTEN_EVENT_MOUSEOUT 36 +#define EMSCRIPTEN_EVENT_CANVASRESIZED 37 +#define EMSCRIPTEN_EVENT_POINTERLOCKERROR 38 + +#define EMSCRIPTEN_RESULT int + +#define EMSCRIPTEN_RESULT_SUCCESS 0 +#define EMSCRIPTEN_RESULT_DEFERRED 1 +#define EMSCRIPTEN_RESULT_NOT_SUPPORTED -1 +#define EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED -2 +#define EMSCRIPTEN_RESULT_INVALID_TARGET -3 +#define EMSCRIPTEN_RESULT_UNKNOWN_TARGET -4 +#define EMSCRIPTEN_RESULT_INVALID_PARAM -5 +#define EMSCRIPTEN_RESULT_FAILED -6 +#define EMSCRIPTEN_RESULT_NO_DATA -7 +#define EMSCRIPTEN_RESULT_TIMED_OUT -8 + +#define EMSCRIPTEN_EVENT_TARGET_INVALID 0 +#define EMSCRIPTEN_EVENT_TARGET_DOCUMENT ((const char*)1) +#define EMSCRIPTEN_EVENT_TARGET_WINDOW ((const char*)2) +#define EMSCRIPTEN_EVENT_TARGET_SCREEN ((const char*)3) + +#define EM_BOOL int +#define EM_TRUE 1 +#define EM_FALSE 0 +#define EM_UTF8 char + +#define DOM_KEY_LOCATION int +#define DOM_KEY_LOCATION_STANDARD 0x00 +#define DOM_KEY_LOCATION_LEFT 0x01 +#define DOM_KEY_LOCATION_RIGHT 0x02 +#define DOM_KEY_LOCATION_NUMPAD 0x03 + +#define EM_HTML5_SHORT_STRING_LEN_BYTES 32 +#define EM_HTML5_MEDIUM_STRING_LEN_BYTES 64 +#define EM_HTML5_LONG_STRING_LEN_BYTES 128 + +typedef struct EmscriptenKeyboardEvent { + unsigned long location; + EM_BOOL ctrlKey; + EM_BOOL shiftKey; + EM_BOOL altKey; + EM_BOOL metaKey; + EM_BOOL repeat; + unsigned long charCode; + unsigned long keyCode; + unsigned long which; + EM_UTF8 key[EM_HTML5_SHORT_STRING_LEN_BYTES]; + EM_UTF8 code[EM_HTML5_SHORT_STRING_LEN_BYTES]; + EM_UTF8 charValue[EM_HTML5_SHORT_STRING_LEN_BYTES]; + EM_UTF8 locale[EM_HTML5_SHORT_STRING_LEN_BYTES]; +} EmscriptenKeyboardEvent; + + +typedef EM_BOOL (*em_key_callback_func)(int eventType, const EmscriptenKeyboardEvent *keyEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_keypress_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_key_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_keydown_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_key_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_keyup_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_key_callback_func callback, pthread_t targetThread); + +typedef struct EmscriptenMouseEvent { + long screenX; + long screenY; + long clientX; + long clientY; + EM_BOOL ctrlKey; + EM_BOOL shiftKey; + EM_BOOL altKey; + EM_BOOL metaKey; + unsigned short button; + unsigned short buttons; + long movementX; + long movementY; + long targetX; + long targetY; + // canvasX and canvasY are deprecated - there no longer exists a Module['canvas'] object, so canvasX/Y are no longer reported (register a listener on canvas directly to get canvas coordinates, or translate manually) + long canvasX; + long canvasY; + long padding; +} EmscriptenMouseEvent; + + +typedef EM_BOOL (*em_mouse_callback_func)(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_click_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_mouse_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_mousedown_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_mouse_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_mouseup_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_mouse_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_dblclick_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_mouse_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_mousemove_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_mouse_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_mouseenter_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_mouse_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_mouseleave_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_mouse_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_mouseover_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_mouse_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_mouseout_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_mouse_callback_func callback, pthread_t targetThread); + +EMSCRIPTEN_RESULT emscripten_get_mouse_status(EmscriptenMouseEvent *mouseState); + +#define DOM_DELTA_PIXEL 0x00 +#define DOM_DELTA_LINE 0x01 +#define DOM_DELTA_PAGE 0x02 + +typedef struct EmscriptenWheelEvent { + EmscriptenMouseEvent mouse; + double deltaX; + double deltaY; + double deltaZ; + unsigned long deltaMode; +} EmscriptenWheelEvent; + + +typedef EM_BOOL (*em_wheel_callback_func)(int eventType, const EmscriptenWheelEvent *wheelEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_wheel_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_wheel_callback_func callback, pthread_t targetThread); + +typedef struct EmscriptenUiEvent { + long detail; + int documentBodyClientWidth; + int documentBodyClientHeight; + int windowInnerWidth; + int windowInnerHeight; + int windowOuterWidth; + int windowOuterHeight; + int scrollTop; + int scrollLeft; +} EmscriptenUiEvent; + + +typedef EM_BOOL (*em_ui_callback_func)(int eventType, const EmscriptenUiEvent *uiEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_resize_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_ui_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_scroll_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_ui_callback_func callback, pthread_t targetThread); + +typedef struct EmscriptenFocusEvent { + EM_UTF8 nodeName[EM_HTML5_LONG_STRING_LEN_BYTES]; + EM_UTF8 id[EM_HTML5_LONG_STRING_LEN_BYTES]; +} EmscriptenFocusEvent; + +typedef EM_BOOL (*em_focus_callback_func)(int eventType, const EmscriptenFocusEvent *focusEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_blur_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_focus_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_focus_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_focus_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_focusin_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_focus_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_focusout_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_focus_callback_func callback, pthread_t targetThread); + +typedef struct EmscriptenDeviceOrientationEvent { + double alpha; + double beta; + double gamma; + EM_BOOL absolute; +} EmscriptenDeviceOrientationEvent; + + +typedef EM_BOOL (*em_deviceorientation_callback_func)(int eventType, const EmscriptenDeviceOrientationEvent *deviceOrientationEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_deviceorientation_callback_on_thread(void *userData, EM_BOOL useCapture, em_deviceorientation_callback_func callback, pthread_t targetThread); + +EMSCRIPTEN_RESULT emscripten_get_deviceorientation_status(EmscriptenDeviceOrientationEvent *orientationState); + +#define EMSCRIPTEN_DEVICE_MOTION_EVENT_SUPPORTS_ACCELERATION 0x01 +#define EMSCRIPTEN_DEVICE_MOTION_EVENT_SUPPORTS_ACCELERATION_INCLUDING_GRAVITY 0x02 +#define EMSCRIPTEN_DEVICE_MOTION_EVENT_SUPPORTS_ROTATION_RATE 0x04 + +typedef struct EmscriptenDeviceMotionEvent { + double accelerationX; + double accelerationY; + double accelerationZ; + double accelerationIncludingGravityX; + double accelerationIncludingGravityY; + double accelerationIncludingGravityZ; + double rotationRateAlpha; + double rotationRateBeta; + double rotationRateGamma; + int supportedFields; +} EmscriptenDeviceMotionEvent; + + +typedef EM_BOOL (*em_devicemotion_callback_func)(int eventType, const EmscriptenDeviceMotionEvent *deviceMotionEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_devicemotion_callback_on_thread(void *userData, EM_BOOL useCapture, em_devicemotion_callback_func callback, pthread_t targetThread); + +EMSCRIPTEN_RESULT emscripten_get_devicemotion_status(EmscriptenDeviceMotionEvent *motionState); + +#define EMSCRIPTEN_ORIENTATION_PORTRAIT_PRIMARY 1 +#define EMSCRIPTEN_ORIENTATION_PORTRAIT_SECONDARY 2 +#define EMSCRIPTEN_ORIENTATION_LANDSCAPE_PRIMARY 4 +#define EMSCRIPTEN_ORIENTATION_LANDSCAPE_SECONDARY 8 + +typedef struct EmscriptenOrientationChangeEvent { + int orientationIndex; + int orientationAngle; +} EmscriptenOrientationChangeEvent; + + +typedef EM_BOOL (*em_orientationchange_callback_func)(int eventType, const EmscriptenOrientationChangeEvent *orientationChangeEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_orientationchange_callback_on_thread(void *userData, EM_BOOL useCapture, em_orientationchange_callback_func callback, pthread_t targetThread); + +EMSCRIPTEN_RESULT emscripten_get_orientation_status(EmscriptenOrientationChangeEvent *orientationStatus); +EMSCRIPTEN_RESULT emscripten_lock_orientation(int allowedOrientations); +EMSCRIPTEN_RESULT emscripten_unlock_orientation(void); + +typedef struct EmscriptenFullscreenChangeEvent { + EM_BOOL isFullscreen; + EM_BOOL fullscreenEnabled; + EM_UTF8 nodeName[EM_HTML5_LONG_STRING_LEN_BYTES]; + EM_UTF8 id[EM_HTML5_LONG_STRING_LEN_BYTES]; + int elementWidth; + int elementHeight; + int screenWidth; + int screenHeight; +} EmscriptenFullscreenChangeEvent; + + +typedef EM_BOOL (*em_fullscreenchange_callback_func)(int eventType, const EmscriptenFullscreenChangeEvent *fullscreenChangeEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_fullscreenchange_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_fullscreenchange_callback_func callback, pthread_t targetThread); + +EMSCRIPTEN_RESULT emscripten_get_fullscreen_status(EmscriptenFullscreenChangeEvent *fullscreenStatus); + +#define EMSCRIPTEN_FULLSCREEN_SCALE int +#define EMSCRIPTEN_FULLSCREEN_SCALE_DEFAULT 0 +#define EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH 1 +#define EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT 2 +#define EMSCRIPTEN_FULLSCREEN_SCALE_CENTER 3 + +#define EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE int +#define EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE 0 +#define EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF 1 +#define EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_HIDEF 2 + +#define EMSCRIPTEN_FULLSCREEN_FILTERING int +#define EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT 0 +#define EMSCRIPTEN_FULLSCREEN_FILTERING_NEAREST 1 +#define EMSCRIPTEN_FULLSCREEN_FILTERING_BILINEAR 2 + +typedef EM_BOOL (*em_canvasresized_callback_func)(int eventType, const void *reserved, void *userData); + +typedef struct EmscriptenFullscreenStrategy { + EMSCRIPTEN_FULLSCREEN_SCALE scaleMode; + EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE canvasResolutionScaleMode; + EMSCRIPTEN_FULLSCREEN_FILTERING filteringMode; + em_canvasresized_callback_func canvasResizedCallback; + void *canvasResizedCallbackUserData; + pthread_t canvasResizedCallbackTargetThread; +} EmscriptenFullscreenStrategy; + +EMSCRIPTEN_RESULT emscripten_request_fullscreen(const char *target, EM_BOOL deferUntilInEventHandler); +EMSCRIPTEN_RESULT emscripten_request_fullscreen_strategy(const char *target, EM_BOOL deferUntilInEventHandler, const EmscriptenFullscreenStrategy *fullscreenStrategy); + +EMSCRIPTEN_RESULT emscripten_exit_fullscreen(void); + +EMSCRIPTEN_RESULT emscripten_enter_soft_fullscreen(const char *target, const EmscriptenFullscreenStrategy *fullscreenStrategy); + +EMSCRIPTEN_RESULT emscripten_exit_soft_fullscreen(void); + +typedef struct EmscriptenPointerlockChangeEvent { + EM_BOOL isActive; + EM_UTF8 nodeName[EM_HTML5_LONG_STRING_LEN_BYTES]; + EM_UTF8 id[EM_HTML5_LONG_STRING_LEN_BYTES]; +} EmscriptenPointerlockChangeEvent; + + +typedef EM_BOOL (*em_pointerlockchange_callback_func)(int eventType, const EmscriptenPointerlockChangeEvent *pointerlockChangeEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_pointerlockchange_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_pointerlockchange_callback_func callback, pthread_t targetThread); + +typedef EM_BOOL (*em_pointerlockerror_callback_func)(int eventType, const void *reserved, void *userData); +EMSCRIPTEN_RESULT emscripten_set_pointerlockerror_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_pointerlockerror_callback_func callback, pthread_t targetThread); + +EMSCRIPTEN_RESULT emscripten_get_pointerlock_status(EmscriptenPointerlockChangeEvent *pointerlockStatus); + +EMSCRIPTEN_RESULT emscripten_request_pointerlock(const char *target, EM_BOOL deferUntilInEventHandler); + +EMSCRIPTEN_RESULT emscripten_exit_pointerlock(void); + +#define EMSCRIPTEN_VISIBILITY_HIDDEN 0 +#define EMSCRIPTEN_VISIBILITY_VISIBLE 1 +#define EMSCRIPTEN_VISIBILITY_PRERENDER 2 +#define EMSCRIPTEN_VISIBILITY_UNLOADED 3 + +typedef struct EmscriptenVisibilityChangeEvent { + EM_BOOL hidden; + int visibilityState; +} EmscriptenVisibilityChangeEvent; + +typedef EM_BOOL (*em_visibilitychange_callback_func)(int eventType, const EmscriptenVisibilityChangeEvent *visibilityChangeEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_visibilitychange_callback_on_thread(void *userData, EM_BOOL useCapture, em_visibilitychange_callback_func callback, pthread_t targetThread); + +EMSCRIPTEN_RESULT emscripten_get_visibility_status(EmscriptenVisibilityChangeEvent *visibilityStatus); + + +typedef struct EmscriptenTouchPoint +{ + long identifier; + long screenX; + long screenY; + long clientX; + long clientY; + long pageX; + long pageY; + EM_BOOL isChanged; + EM_BOOL onTarget; + long targetX; + long targetY; + // canvasX and canvasY are deprecated - there no longer exists a Module['canvas'] object, so canvasX/Y are no longer reported (register a listener on canvas directly to get canvas coordinates, or translate manually) + long canvasX; + long canvasY; +} EmscriptenTouchPoint; + +typedef struct EmscriptenTouchEvent { + int numTouches; + EM_BOOL ctrlKey; + EM_BOOL shiftKey; + EM_BOOL altKey; + EM_BOOL metaKey; + EmscriptenTouchPoint touches[32]; +} EmscriptenTouchEvent; + + +typedef EM_BOOL (*em_touch_callback_func)(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_touchstart_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_touch_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_touchend_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_touch_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_touchmove_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_touch_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_touchcancel_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_touch_callback_func callback, pthread_t targetThread); + + +typedef struct EmscriptenGamepadEvent { + double timestamp; + int numAxes; + int numButtons; + double axis[64]; + double analogButton[64]; + EM_BOOL digitalButton[64]; + EM_BOOL connected; + long index; + EM_UTF8 id[EM_HTML5_MEDIUM_STRING_LEN_BYTES]; + EM_UTF8 mapping[EM_HTML5_MEDIUM_STRING_LEN_BYTES]; +} EmscriptenGamepadEvent; + + +typedef EM_BOOL (*em_gamepad_callback_func)(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_gamepadconnected_callback_on_thread(void *userData, EM_BOOL useCapture, em_gamepad_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_gamepaddisconnected_callback_on_thread(void *userData, EM_BOOL useCapture, em_gamepad_callback_func callback, pthread_t targetThread); + +EMSCRIPTEN_RESULT emscripten_sample_gamepad_data(void); +int emscripten_get_num_gamepads(void); +EMSCRIPTEN_RESULT emscripten_get_gamepad_status(int index, EmscriptenGamepadEvent *gamepadState); + +typedef struct EmscriptenBatteryEvent { + double chargingTime; + double dischargingTime; + double level; + EM_BOOL charging; +} EmscriptenBatteryEvent; + +typedef EM_BOOL (*em_battery_callback_func)(int eventType, const EmscriptenBatteryEvent *batteryEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_set_batterychargingchange_callback_on_thread(void *userData, em_battery_callback_func callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_batterylevelchange_callback_on_thread(void *userData, em_battery_callback_func callback, pthread_t targetThread); + +EMSCRIPTEN_RESULT emscripten_get_battery_status(EmscriptenBatteryEvent *batteryState); + + +EMSCRIPTEN_RESULT emscripten_vibrate(int msecs); +EMSCRIPTEN_RESULT emscripten_vibrate_pattern(int *msecsArray, int numEntries); + +typedef const char *(*em_beforeunload_callback)(int eventType, const void *reserved, void *userData); +EMSCRIPTEN_RESULT emscripten_set_beforeunload_callback_on_thread(void *userData, em_beforeunload_callback callback, pthread_t targetThread); + +// Sets the canvas.width & canvas.height properties. +EMSCRIPTEN_RESULT emscripten_set_canvas_element_size(const char *target, int width, int height); + +// Returns the canvas.width & canvas.height properties. +EMSCRIPTEN_RESULT emscripten_get_canvas_element_size(const char *target, int *width, int *height); + +EMSCRIPTEN_RESULT emscripten_set_element_css_size(const char *target, double width, double height); +EMSCRIPTEN_RESULT emscripten_get_element_css_size(const char *target, double *width, double *height); + +void emscripten_html5_remove_all_event_listeners(void); + +#define EM_CALLBACK_THREAD_CONTEXT_MAIN_BROWSER_THREAD ((pthread_t)0x1) +#define EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD ((pthread_t)0x2) + +#define emscripten_set_keypress_callback(target, userData, useCapture, callback) emscripten_set_keypress_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_keydown_callback(target, userData, useCapture, callback) emscripten_set_keydown_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_keyup_callback(target, userData, useCapture, callback) emscripten_set_keyup_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_click_callback(target, userData, useCapture, callback) emscripten_set_click_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_mousedown_callback(target, userData, useCapture, callback) emscripten_set_mousedown_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_mouseup_callback(target, userData, useCapture, callback) emscripten_set_mouseup_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_dblclick_callback(target, userData, useCapture, callback) emscripten_set_dblclick_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_mousemove_callback(target, userData, useCapture, callback) emscripten_set_mousemove_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_mouseenter_callback(target, userData, useCapture, callback) emscripten_set_mouseenter_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_mouseleave_callback(target, userData, useCapture, callback) emscripten_set_mouseleave_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_mouseover_callback(target, userData, useCapture, callback) emscripten_set_mouseover_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_mouseout_callback(target, userData, useCapture, callback) emscripten_set_mouseout_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_wheel_callback(target, userData, useCapture, callback) emscripten_set_wheel_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_resize_callback(target, userData, useCapture, callback) emscripten_set_resize_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_scroll_callback(target, userData, useCapture, callback) emscripten_set_scroll_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_blur_callback(target, userData, useCapture, callback) emscripten_set_blur_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_focus_callback(target, userData, useCapture, callback) emscripten_set_focus_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_focusin_callback(target, userData, useCapture, callback) emscripten_set_focusin_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_focusout_callback(target, userData, useCapture, callback) emscripten_set_focusout_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_deviceorientation_callback(userData, useCapture, callback) emscripten_set_deviceorientation_callback_on_thread( (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_devicemotion_callback(userData, useCapture, callback) emscripten_set_devicemotion_callback_on_thread( (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_orientationchange_callback(userData, useCapture, callback) emscripten_set_orientationchange_callback_on_thread( (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_fullscreenchange_callback(target, userData, useCapture, callback) emscripten_set_fullscreenchange_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_pointerlockchange_callback(target, userData, useCapture, callback) emscripten_set_pointerlockchange_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_pointerlockerror_callback(target, userData, useCapture, callback) emscripten_set_pointerlockerror_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_visibilitychange_callback(userData, useCapture, callback) emscripten_set_visibilitychange_callback_on_thread( (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_touchstart_callback(target, userData, useCapture, callback) emscripten_set_touchstart_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_touchend_callback(target, userData, useCapture, callback) emscripten_set_touchend_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_touchmove_callback(target, userData, useCapture, callback) emscripten_set_touchmove_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_touchcancel_callback(target, userData, useCapture, callback) emscripten_set_touchcancel_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_gamepadconnected_callback(userData, useCapture, callback) emscripten_set_gamepadconnected_callback_on_thread( (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_gamepaddisconnected_callback(userData, useCapture, callback) emscripten_set_gamepaddisconnected_callback_on_thread( (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_batterychargingchange_callback(userData, callback) emscripten_set_batterychargingchange_callback_on_thread( (userData), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_batterylevelchange_callback(userData, callback) emscripten_set_batterylevelchange_callback_on_thread( (userData), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_beforeunload_callback(userData, callback) emscripten_set_beforeunload_callback_on_thread( (userData), (callback), EM_CALLBACK_THREAD_CONTEXT_MAIN_BROWSER_THREAD) + +long emscripten_set_timeout(void (*cb)(void *userData), double msecs, void *userData); +void emscripten_clear_timeout(long setTimeoutId); +void emscripten_set_timeout_loop(EM_BOOL (*cb)(double time, void *userData), double intervalMsecs, void *userData); + +long emscripten_request_animation_frame(EM_BOOL (*cb)(double time, void *userData), void *userData); +void emscripten_cancel_animation_frame(long requestAnimationFrameId); +void emscripten_request_animation_frame_loop(EM_BOOL (*cb)(double time, void *userData), void *userData); + +long emscripten_set_immediate(void (*cb)(void *userData), void *userData); +void emscripten_clear_immediate(long setImmediateId); +void emscripten_set_immediate_loop(EM_BOOL (*cb)(void *userData), void *userData); + +long emscripten_set_interval(void (*cb)(void *userData), double intervalMsecs, void *userData); +void emscripten_clear_interval(long setIntervalId); + +double emscripten_date_now(void); +double emscripten_performance_now(void); + +void emscripten_console_log(const char *utf8String); +void emscripten_console_warn(const char *utf8String); +void emscripten_console_error(const char *utf8String); + +void emscripten_throw_number(double number); +void emscripten_throw_string(const char *utf8String); + +void emscripten_unwind_to_js_event_loop(void) __attribute__((noreturn)); + +#ifdef __cplusplus +} // ~extern "C" +#endif + +// For backwards compatibility, always include html5_webgl.h from html5.h +#include diff --git a/packedpubwasm/include/emscripten/html5_webgl.h b/packedpubwasm/include/emscripten/html5_webgl.h new file mode 100644 index 0000000..1056cd5 --- /dev/null +++ b/packedpubwasm/include/emscripten/html5_webgl.h @@ -0,0 +1,200 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +typedef int EMSCRIPTEN_WEBGL_CONTEXT_HANDLE; + +typedef int EMSCRIPTEN_WEBGL_CONTEXT_PROXY_MODE; +#define EMSCRIPTEN_WEBGL_CONTEXT_PROXY_DISALLOW 0 +#define EMSCRIPTEN_WEBGL_CONTEXT_PROXY_FALLBACK 1 +#define EMSCRIPTEN_WEBGL_CONTEXT_PROXY_ALWAYS 2 + +typedef int EM_WEBGL_POWER_PREFERENCE; +#define EM_WEBGL_POWER_PREFERENCE_DEFAULT 0 +#define EM_WEBGL_POWER_PREFERENCE_LOW_POWER 1 +#define EM_WEBGL_POWER_PREFERENCE_HIGH_PERFORMANCE 2 + +typedef struct EmscriptenWebGLContextAttributes { + EM_BOOL alpha; + EM_BOOL depth; + EM_BOOL stencil; + EM_BOOL antialias; + EM_BOOL premultipliedAlpha; + EM_BOOL preserveDrawingBuffer; + EM_WEBGL_POWER_PREFERENCE powerPreference; + EM_BOOL failIfMajorPerformanceCaveat; + + int majorVersion; + int minorVersion; + + EM_BOOL enableExtensionsByDefault; + EM_BOOL explicitSwapControl; + EMSCRIPTEN_WEBGL_CONTEXT_PROXY_MODE proxyContextToMainThread; + EM_BOOL renderViaOffscreenBackBuffer; +} EmscriptenWebGLContextAttributes; + +void emscripten_webgl_init_context_attributes(EmscriptenWebGLContextAttributes *attributes); + +EMSCRIPTEN_WEBGL_CONTEXT_HANDLE emscripten_webgl_create_context(const char *target, const EmscriptenWebGLContextAttributes *attributes); + +EMSCRIPTEN_RESULT emscripten_webgl_make_context_current(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context); + +EMSCRIPTEN_WEBGL_CONTEXT_HANDLE emscripten_webgl_get_current_context(void); + +EMSCRIPTEN_RESULT emscripten_webgl_get_drawing_buffer_size(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context, int *width, int *height); + +EMSCRIPTEN_RESULT emscripten_webgl_get_context_attributes(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context, EmscriptenWebGLContextAttributes *outAttributes); + +EMSCRIPTEN_RESULT emscripten_webgl_destroy_context(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context); + +EM_BOOL emscripten_webgl_enable_extension(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context, const char *extension); + +EM_BOOL emscripten_webgl_enable_ANGLE_instanced_arrays(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context); + +EM_BOOL emscripten_webgl_enable_OES_vertex_array_object(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context); + +EM_BOOL emscripten_webgl_enable_WEBGL_draw_buffers(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context); + +EM_BOOL emscripten_webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context); + +EM_BOOL emscripten_webgl_enable_WEBGL_multi_draw(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context); + +EM_BOOL emscripten_webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context); + +typedef EM_BOOL (*em_webgl_context_callback)(int eventType, const void *reserved, void *userData); +EMSCRIPTEN_RESULT emscripten_set_webglcontextlost_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_webgl_context_callback callback, pthread_t targetThread); +EMSCRIPTEN_RESULT emscripten_set_webglcontextrestored_callback_on_thread(const char *target, void *userData, EM_BOOL useCapture, em_webgl_context_callback callback, pthread_t targetThread); + +EM_BOOL emscripten_is_webgl_context_lost(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context); + +EMSCRIPTEN_RESULT emscripten_webgl_commit_frame(void); + +EM_BOOL emscripten_supports_offscreencanvas(void); + +// Returns function pointers to WebGL 1 functions. Please avoid using this function ever - all WebGL1/GLES2 functions, even those for WebGL1 extensions, are available to user code via static linking. Calling GL functions +// via function pointers obtained here is slow, and using this function can greatly increase resulting compiled program size. This functionality is available only for easier program code porting purposes, but be aware +// that calling this is causing a noticeable performance and compiled code size hit. +void *emscripten_webgl1_get_proc_address(const char *name); + +// Returns function pointers to WebGL 2 functions. Please avoid using this function ever - all WebGL2/GLES3 functions, even those for WebGL2 extensions, are available to user code via static linking. Calling GL functions +// via function pointers obtained here is slow, and using this function can greatly increase resulting compiled program size. This functionality is available only for easier program code porting purposes, but be aware +// that calling this is causing a noticeable performance and compiled code size hit. +void *emscripten_webgl2_get_proc_address(const char *name); + +// Combines emscripten_webgl1_get_proc_address() and emscripten_webgl2_get_proc_address() to return function pointers to both WebGL1 and WebGL2 functions. Same drawbacks apply. +void *emscripten_webgl_get_proc_address(const char *name); + +#define emscripten_set_webglcontextlost_callback(target, userData, useCapture, callback) emscripten_set_webglcontextlost_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_set_webglcontextrestored_callback(target, userData, useCapture, callback) emscripten_set_webglcontextrestored_callback_on_thread( (target), (userData), (useCapture), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) + +#define GLint int +#define GLenum int + +#define EMSCRIPTEN_WEBGL_PARAM_TYPE int +#define EMSCRIPTEN_WEBGL_PARAM_TYPE_INT 0 +#define EMSCRIPTEN_WEBGL_PARAM_TYPE_FLOAT 1 + +// Calls GLctx.getSupportedExtensions(): +// Returns a newly allocated string that contains all supported WebGL extensions by the currently active WebGL context, +// separated by a space character ' '. Call free() to deallocate the string. +char *emscripten_webgl_get_supported_extensions(void); + +// Calls GLctx.getShaderParameter(): +// Returns a parameter of a WebGL shader as a double. +// Call this function only for values of 'param' that return a Number type. +double emscripten_webgl_get_shader_parameter_d(GLint shader, GLenum param); + +// Calls GLctx.getShaderInfoLog(): +// Returns a newly allocated string that contains the shader info log of the given shader. Call free() to deallocate the string. +char *emscripten_webgl_get_shader_info_log_utf8(GLint shader); + +// Calls GLctx.getShaderSource(): +// Returns a newly allocated string that contains the shader source the given shader. Call free() to deallocate the string. +char *emscripten_webgl_get_shader_source_utf8(GLint shader); + +// Calls GLctx.getProgramParameter(): +// Returns a parameter of a WebGL shader program as a double. +// Call this function only for values of 'param' that return a Number type. +double emscripten_webgl_get_program_parameter_d(GLint program, GLenum param); + +// Calls GLctx.getProgramInfoLog(): +// Returns a newly allocated string that contains the info log of the given program. Call free() to deallocate the string. +char *emscripten_webgl_get_program_info_log_utf8(GLint program); + +// Calls GLctx.getVertexAttrib(): +// Returns the given vertex attribute as a double. +// Call this function only for values of 'param' that return a Number type. +double emscripten_webgl_get_vertex_attrib_d(int index, GLenum param); + +// Calls GLctx.getVertexAttrib(): +// Returns the WebGL object name bound to the given vertex attribute. +// Call this function only for values of 'param' that return a WebGL object type. +GLint emscripten_webgl_get_vertex_attrib_o(int index, GLenum param); + +// Calls GLctx.getVertexAttrib(): +// Gets an array of currently active vertex attributes. +// Call this function only for values of 'param' that return an array of types. +// Use dstType to specify whether to read an array of ints or floats. +// The function writes at most dstLength array elements to array dst. +// The actual length of the state array is returned (not the number of elements written) +int emscripten_webgl_get_vertex_attrib_v(int index, GLenum param, void *dst, int dstLength, EMSCRIPTEN_WEBGL_PARAM_TYPE dstType); + +// Calls GLctx.getUniform(): +// Returns the value of a uniform set in a program in the given location. +// Call this function only for scalar uniform types. (float and int) +double emscripten_webgl_get_uniform_d(GLint program, int location); + +// Calls GLctx.getUniform(): +// Gets an array set to an uniform in a program in the given location. +// Call this function only for array uniform types. (vec2, ivec2 and so on) +// Use dstType to specify whether to read in ints or floats. +// The function writes at most dstLength array elements to array dst. +// The actual length of the state array is returned (not the number of elements written) +int emscripten_webgl_get_uniform_v(GLint program, int location, void *dst, int dstLength, EMSCRIPTEN_WEBGL_PARAM_TYPE dstType); + +// Calls GLctx.getParameter(): +// Gets an array of state set to the active WebGL context. +// Call this function only for values of 'param' that return an array of types. +// Use dstType to specify whether to read in ints or floats. +// The function writes at most dstLength array elements to array dst. +// The actual length of the state array is returned (not the number of elements written) +int emscripten_webgl_get_parameter_v(GLenum param, void *dst, int dstLength, EMSCRIPTEN_WEBGL_PARAM_TYPE dstType); + +// Calls GLctx.getParameter(): +// Returns the given WebGL context state as double. +// Call this function only for values of 'param' that return a Number type. +double emscripten_webgl_get_parameter_d(GLenum param); + +// Calls GLctx.getParameter(): +// Returns the WebGL object name bound to the given WebGL context state binding point. +// Call this function only for values of 'param' that return a WebGL object type. +GLint emscripten_webgl_get_parameter_o(GLenum param); + +// Calls GLctx.getParameter(): +// Returns a newly allocated string containing the WebGL state associated with the given parameter. +// Call free() to deallocate the string. +// Call this function only for values of 'param' that return a WebGL string type. +char *emscripten_webgl_get_parameter_utf8(GLenum param); + +// Calls GLctx.getParameter(): +// Returns the given WebGL context state as long long, written to the given heap location. +// Call this function only for values of 'param' that return a WebGL Number type. +void emscripten_webgl_get_parameter_i64v(GLenum param, long long *dst); + +#undef GLint +#undef GLenum + +#ifdef __cplusplus +} // ~extern "C" +#endif diff --git a/packedpubwasm/include/emscripten/html5_webgpu.h b/packedpubwasm/include/emscripten/html5_webgpu.h new file mode 100644 index 0000000..2f65ae7 --- /dev/null +++ b/packedpubwasm/include/emscripten/html5_webgpu.h @@ -0,0 +1,55 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +WGPUDevice emscripten_webgpu_get_device(void); + +void emscripten_webgpu_release_js_handle(int js_handle); + +#define WEBGPU_MAKE_IMPORT_EXPORT(snake_case, CamelCase) \ + WGPU##CamelCase emscripten_webgpu_import_##snake_case(int); \ + int emscripten_webgpu_export_##snake_case(WGPU##CamelCase); + +WEBGPU_MAKE_IMPORT_EXPORT(surface, Surface) +WEBGPU_MAKE_IMPORT_EXPORT(swap_chain, SwapChain) + +WEBGPU_MAKE_IMPORT_EXPORT(device, Device) +WEBGPU_MAKE_IMPORT_EXPORT(queue, Queue) + +WEBGPU_MAKE_IMPORT_EXPORT(command_buffer, CommandBuffer) +WEBGPU_MAKE_IMPORT_EXPORT(command_encoder, CommandEncoder) +WEBGPU_MAKE_IMPORT_EXPORT(render_passEncoder, RenderPassEncoder) +WEBGPU_MAKE_IMPORT_EXPORT(compute_passEncoder, ComputePassEncoder) + +WEBGPU_MAKE_IMPORT_EXPORT(bind_group, BindGroup) +WEBGPU_MAKE_IMPORT_EXPORT(buffer, Buffer) +WEBGPU_MAKE_IMPORT_EXPORT(sampler, Sampler) +WEBGPU_MAKE_IMPORT_EXPORT(texture, Texture) +WEBGPU_MAKE_IMPORT_EXPORT(texture_view, TextureView) +WEBGPU_MAKE_IMPORT_EXPORT(query_set, QuerySet) + +WEBGPU_MAKE_IMPORT_EXPORT(bind_group_layout, BindGroupLayout) +WEBGPU_MAKE_IMPORT_EXPORT(pipeline_layout, PipelineLayout) +WEBGPU_MAKE_IMPORT_EXPORT(render_pipeline, RenderPipeline) +WEBGPU_MAKE_IMPORT_EXPORT(compute_pipeline, ComputePipeline) +WEBGPU_MAKE_IMPORT_EXPORT(shader_module, ShaderModule) + +WEBGPU_MAKE_IMPORT_EXPORT(render_bundle_encoder, RenderBundleEncoder) +WEBGPU_MAKE_IMPORT_EXPORT(render_bundle, RenderBundle) + +#undef WEBGPU_MAKE_IMPORT_EXPORT + +#ifdef __cplusplus +} // ~extern "C" +#endif diff --git a/packedpubwasm/include/emscripten/key_codes.h b/packedpubwasm/include/emscripten/key_codes.h new file mode 100644 index 0000000..ea64916 --- /dev/null +++ b/packedpubwasm/include/emscripten/key_codes.h @@ -0,0 +1,213 @@ +/* + * Copyright 2017 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +// The following are definitions of "virtual" key codes from +// https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/keyCode + +// In keydown and keyup events, the EmscriptenKeyboardEvent::keyCode field +// has one of these values. In keypress events, the keyCode field may no +// longer be present. +#define DOM_VK_CANCEL 0x03 +#define DOM_VK_HELP 0x06 +#define DOM_VK_BACK_SPACE 0x08 +#define DOM_VK_TAB 0x09 +#define DOM_VK_CLEAR 0x0C +#define DOM_VK_RETURN 0x0D +#define DOM_VK_ENTER 0x0E +#define DOM_VK_SHIFT 0x10 +#define DOM_VK_CONTROL 0x11 +#define DOM_VK_ALT 0x12 +#define DOM_VK_PAUSE 0x13 +#define DOM_VK_CAPS_LOCK 0x14 +#define DOM_VK_KANA 0x15 +#define DOM_VK_HANGUL 0x15 +#define DOM_VK_EISU 0x16 +#define DOM_VK_JUNJA 0x17 +#define DOM_VK_FINAL 0x18 +#define DOM_VK_HANJA 0x19 +#define DOM_VK_KANJI 0x19 +#define DOM_VK_ESCAPE 0x1B +#define DOM_VK_CONVERT 0x1C +#define DOM_VK_NONCONVERT 0x1D +#define DOM_VK_ACCEPT 0x1E +#define DOM_VK_MODECHANGE 0x1F +#define DOM_VK_SPACE 0x20 +#define DOM_VK_PAGE_UP 0x21 +#define DOM_VK_PAGE_DOWN 0x22 +#define DOM_VK_END 0x23 +#define DOM_VK_HOME 0x24 +#define DOM_VK_LEFT 0x25 +#define DOM_VK_UP 0x26 +#define DOM_VK_RIGHT 0x27 +#define DOM_VK_DOWN 0x28 +#define DOM_VK_SELECT 0x29 +#define DOM_VK_PRINT 0x2A +#define DOM_VK_EXECUTE 0x2B +#define DOM_VK_PRINTSCREEN 0x2C +#define DOM_VK_INSERT 0x2D +#define DOM_VK_DELETE 0x2E +#define DOM_VK_0 0x30 +#define DOM_VK_1 0x31 +#define DOM_VK_2 0x32 +#define DOM_VK_3 0x33 +#define DOM_VK_4 0x34 +#define DOM_VK_5 0x35 +#define DOM_VK_6 0x36 +#define DOM_VK_7 0x37 +#define DOM_VK_8 0x38 +#define DOM_VK_9 0x39 +#define DOM_VK_COLON 0x3A +#define DOM_VK_SEMICOLON 0x3B +#define DOM_VK_LESS_THAN 0x3C +#define DOM_VK_EQUALS 0x3D +#define DOM_VK_GREATER_THAN 0x3E +#define DOM_VK_QUESTION_MARK 0x3F +#define DOM_VK_AT 0x40 +#define DOM_VK_A 0x41 +#define DOM_VK_B 0x42 +#define DOM_VK_C 0x43 +#define DOM_VK_D 0x44 +#define DOM_VK_E 0x45 +#define DOM_VK_F 0x46 +#define DOM_VK_G 0x47 +#define DOM_VK_H 0x48 +#define DOM_VK_I 0x49 +#define DOM_VK_J 0x4A +#define DOM_VK_K 0x4B +#define DOM_VK_L 0x4C +#define DOM_VK_M 0x4D +#define DOM_VK_N 0x4E +#define DOM_VK_O 0x4F +#define DOM_VK_P 0x50 +#define DOM_VK_Q 0x51 +#define DOM_VK_R 0x52 +#define DOM_VK_S 0x53 +#define DOM_VK_T 0x54 +#define DOM_VK_U 0x55 +#define DOM_VK_V 0x56 +#define DOM_VK_W 0x57 +#define DOM_VK_X 0x58 +#define DOM_VK_Y 0x59 +#define DOM_VK_Z 0x5A +#define DOM_VK_WIN 0x5B +#define DOM_VK_CONTEXT_MENU 0x5D +#define DOM_VK_SLEEP 0x5F +#define DOM_VK_NUMPAD0 0x60 +#define DOM_VK_NUMPAD1 0x61 +#define DOM_VK_NUMPAD2 0x62 +#define DOM_VK_NUMPAD3 0x63 +#define DOM_VK_NUMPAD4 0x64 +#define DOM_VK_NUMPAD5 0x65 +#define DOM_VK_NUMPAD6 0x66 +#define DOM_VK_NUMPAD7 0x67 +#define DOM_VK_NUMPAD8 0x68 +#define DOM_VK_NUMPAD9 0x69 +#define DOM_VK_MULTIPLY 0x6A +#define DOM_VK_ADD 0x6B +#define DOM_VK_SEPARATOR 0x6C +#define DOM_VK_SUBTRACT 0x6D +#define DOM_VK_DECIMAL 0x6E +#define DOM_VK_DIVIDE 0x6F +#define DOM_VK_F1 0x70 +#define DOM_VK_F2 0x71 +#define DOM_VK_F3 0x72 +#define DOM_VK_F4 0x73 +#define DOM_VK_F5 0x74 +#define DOM_VK_F6 0x75 +#define DOM_VK_F7 0x76 +#define DOM_VK_F8 0x77 +#define DOM_VK_F9 0x78 +#define DOM_VK_F10 0x79 +#define DOM_VK_F11 0x7A +#define DOM_VK_F12 0x7B +#define DOM_VK_F13 0x7C +#define DOM_VK_F14 0x7D +#define DOM_VK_F15 0x7E +#define DOM_VK_F16 0x7F +#define DOM_VK_F17 0x80 +#define DOM_VK_F18 0x81 +#define DOM_VK_F19 0x82 +#define DOM_VK_F20 0x83 +#define DOM_VK_F21 0x84 +#define DOM_VK_F22 0x85 +#define DOM_VK_F23 0x86 +#define DOM_VK_F24 0x87 +#define DOM_VK_NUM_LOCK 0x90 +#define DOM_VK_SCROLL_LOCK 0x91 +#define DOM_VK_WIN_OEM_FJ_JISHO 0x92 +#define DOM_VK_WIN_OEM_FJ_MASSHOU 0x93 +#define DOM_VK_WIN_OEM_FJ_TOUROKU 0x94 +#define DOM_VK_WIN_OEM_FJ_LOYA 0x95 +#define DOM_VK_WIN_OEM_FJ_ROYA 0x96 +#define DOM_VK_CIRCUMFLEX 0xA0 +#define DOM_VK_EXCLAMATION 0xA1 +#define DOM_VK_DOUBLE_QUOTE 0xA3 +#define DOM_VK_HASH 0xA3 +#define DOM_VK_DOLLAR 0xA4 +#define DOM_VK_PERCENT 0xA5 +#define DOM_VK_AMPERSAND 0xA6 +#define DOM_VK_UNDERSCORE 0xA7 +#define DOM_VK_OPEN_PAREN 0xA8 +#define DOM_VK_CLOSE_PAREN 0xA9 +#define DOM_VK_ASTERISK 0xAA +#define DOM_VK_PLUS 0xAB +#define DOM_VK_PIPE 0xAC +#define DOM_VK_HYPHEN_MINUS 0xAD +#define DOM_VK_OPEN_CURLY_BRACKET 0xAE +#define DOM_VK_CLOSE_CURLY_BRACKET 0xAF +#define DOM_VK_TILDE 0xB0 +#define DOM_VK_VOLUME_MUTE 0xB5 +#define DOM_VK_VOLUME_DOWN 0xB6 +#define DOM_VK_VOLUME_UP 0xB7 +#define DOM_VK_COMMA 0xBC +#define DOM_VK_PERIOD 0xBE +#define DOM_VK_SLASH 0xBF +#define DOM_VK_BACK_QUOTE 0xC0 +#define DOM_VK_OPEN_BRACKET 0xDB +#define DOM_VK_BACK_SLASH 0xDC +#define DOM_VK_CLOSE_BRACKET 0xDD +#define DOM_VK_QUOTE 0xDE +#define DOM_VK_META 0xE0 +#define DOM_VK_ALTGR 0xE1 +#define DOM_VK_WIN_ICO_HELP 0xE3 +#define DOM_VK_WIN_ICO_00 0xE4 +#define DOM_VK_WIN_ICO_CLEAR 0xE6 +#define DOM_VK_WIN_OEM_RESET 0xE9 +#define DOM_VK_WIN_OEM_JUMP 0xEA +#define DOM_VK_WIN_OEM_PA1 0xEB +#define DOM_VK_WIN_OEM_PA2 0xEC +#define DOM_VK_WIN_OEM_PA3 0xED +#define DOM_VK_WIN_OEM_WSCTRL 0xEE +#define DOM_VK_WIN_OEM_CUSEL 0xEF +#define DOM_VK_WIN_OEM_ATTN 0xF0 +#define DOM_VK_WIN_OEM_FINISH 0xF1 +#define DOM_VK_WIN_OEM_COPY 0xF2 +#define DOM_VK_WIN_OEM_AUTO 0xF3 +#define DOM_VK_WIN_OEM_ENLW 0xF4 +#define DOM_VK_WIN_OEM_BACKTAB 0xF5 +#define DOM_VK_ATTN 0xF6 +#define DOM_VK_CRSEL 0xF7 +#define DOM_VK_EXSEL 0xF8 +#define DOM_VK_EREOF 0xF9 +#define DOM_VK_PLAY 0xFA +#define DOM_VK_ZOOM 0xFB +#define DOM_VK_PA1 0xFD +#define DOM_VK_WIN_OEM_CLEAR 0xFE + +#ifdef __cplusplus +extern "C" { +#endif + +const char *emscripten_dom_vk_to_string(int dom_vk_code); + +#ifdef __cplusplus +} // ~extern "C" +#endif + +#include "dom_pk_codes.h" diff --git a/packedpubwasm/include/emscripten/posix_socket.h b/packedpubwasm/include/emscripten/posix_socket.h new file mode 100644 index 0000000..c78cb2c --- /dev/null +++ b/packedpubwasm/include/emscripten/posix_socket.h @@ -0,0 +1,13 @@ +#pragma once + +#include "websocket.h" + +#ifdef __cplusplus +extern "C" { +#endif + +EMSCRIPTEN_RESULT emscripten_init_websocket_to_posix_socket_bridge(const char *bridgeUrl); + +#ifdef __cplusplus +} +#endif diff --git a/packedpubwasm/include/emscripten/stack.h b/packedpubwasm/include/emscripten/stack.h new file mode 100644 index 0000000..3ec08b1 --- /dev/null +++ b/packedpubwasm/include/emscripten/stack.h @@ -0,0 +1,50 @@ +/* + * Copyright 2020 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#include +#include + +// API that gives access to introspecting the Wasm data stack. + +#ifdef __cplusplus +extern "C" { +#endif + +// Returns the starting address of the wasm stack. This is the address +// that the stack pointer would point to when no bytes are in use on the stack. +uintptr_t emscripten_stack_get_base(void); + +// Returns the end address of the wasm stack. This is the address that the stack +// pointer would point to when the whole stack is in use. (the address pointed +// to by the end is not part of the stack itself) Note that in fastcomp, the +// stack grows up, whereas in wasm backend, it grows down. So with wasm +// backend, the address returned by emscripten_stack_get_end() is smaller than +// emscripten_stack_get_base(). +uintptr_t emscripten_stack_get_end(void); + +// Setup internal base/end values based on the initial values that were either +// set at compile time (in static linking) or instantiations time (for dynamic +// linking). +void emscripten_stack_init(void); + +// Sets the internal values reported by emscripten_stack_get_base and +// emscripten_stack_get_end. This should only used by low level libraries +// such as asyncify fibres. +void emscripten_stack_set_limits(void* base, void* end); + +// Returns the current stack pointer. +uintptr_t emscripten_stack_get_current(void); + +// Returns the number of free bytes left on the stack. This is required to be +// fast so that it can be called frequently. +size_t emscripten_stack_get_free(void); + +#ifdef __cplusplus +} +#endif diff --git a/packedpubwasm/include/emscripten/threading.h b/packedpubwasm/include/emscripten/threading.h new file mode 100644 index 0000000..4894975 --- /dev/null +++ b/packedpubwasm/include/emscripten/threading.h @@ -0,0 +1,354 @@ +/* + * Copyright 2015 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#include +#include + +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +// Returns true if the current browser is able to spawn threads with +// pthread_create(), and the compiled page was built with threading support +// enabled. If this returns 0, calls to pthread_create() will fail with return +// code EAGAIN. +int emscripten_has_threading_support(void); + +// Returns the number of logical cores on the system. +int emscripten_num_logical_cores(void); + +// Configures the number of logical cores on the system. This can be called at +// startup to specify the number of cores emscripten_num_logical_cores() +// reports. The Emscripten system itself does not use this value internally +// anywhere, it is just a hint to help developers have a single access point +// 'emscripten_num_logical_cores()' to query the number of cores in the system. +void emscripten_force_num_logical_cores(int cores); + +// If the given memory address contains value val, puts the calling thread to +// sleep waiting for that address to be notified. +int emscripten_futex_wait(volatile void/*uint32_t*/ *addr, uint32_t val, double maxWaitMilliseconds); + +// Wakes the given number of threads waiting on a location. Pass count == +// INT_MAX to wake all waiters on that location. +int emscripten_futex_wake(volatile void/*uint32_t*/ *addr, int count); + +typedef union em_variant_val +{ + int i; + int64_t i64; + float f; + double d; + void *vp; + char *cp; +} em_variant_val; + +// Proxied C/C++ functions support at most this many arguments. Dispatch is +// static/strongly typed by signature. +#define EM_QUEUED_CALL_MAX_ARGS 11 +// Proxied JS function can support a few more arguments than proxied C/C++ +// functions, because the dispatch is variadic and signature independent. +#define EM_QUEUED_JS_CALL_MAX_ARGS 20 +typedef struct em_queued_call +{ + int functionEnum; + void *functionPtr; + _Atomic uint32_t operationDone; + em_variant_val args[EM_QUEUED_JS_CALL_MAX_ARGS]; + em_variant_val returnValue; + + // An optional pointer to a secondary data block that should be free()d when + // this queued call is freed. + void *satelliteData; + + // If true, the caller has "detached" itself from this call object and the + // Emscripten main runtime thread should free up this em_queued_call object + // after it has been executed. If false, the caller is in control of the + // memory. + int calleeDelete; +} em_queued_call; + +void emscripten_sync_run_in_main_thread(em_queued_call *call); +void *emscripten_sync_run_in_main_thread_0(int function); +void *emscripten_sync_run_in_main_thread_1(int function, void *arg1); +void *emscripten_sync_run_in_main_thread_2(int function, void *arg1, void *arg2); +void *emscripten_sync_run_in_main_thread_3(int function, void *arg1, void *arg2, void *arg3); +void *emscripten_sync_run_in_main_thread_7(int function, void *arg1, void *arg2, void *arg3, void *arg4, void *arg5, void *arg6, void *arg7); + +typedef void (*em_func_v)(void); +typedef void (*em_func_vi)(int); +typedef void (*em_func_vf)(float); +typedef void (*em_func_vii)(int, int); +typedef void (*em_func_vif)(int, float); +typedef void (*em_func_vff)(float, float); +typedef void (*em_func_viii)(int, int, int); +typedef void (*em_func_viif)(int, int, float); +typedef void (*em_func_viff)(int, float, float); +typedef void (*em_func_vfff)(float, float, float); +typedef void (*em_func_viiii)(int, int, int, int); +typedef void (*em_func_viifi)(int, int, float, int); +typedef void (*em_func_vifff)(int, float, float, float); +typedef void (*em_func_vffff)(float, float, float, float); +typedef void (*em_func_viiiii)(int, int, int, int, int); +typedef void (*em_func_viffff)(int, float, float, float, float); +typedef void (*em_func_viiiiii)(int, int, int, int, int, int); +typedef void (*em_func_viiiiiii)(int, int, int, int, int, int, int); +typedef void (*em_func_viiiiiiii)(int, int, int, int, int, int, int, int); +typedef void (*em_func_viiiiiiiii)(int, int, int, int, int, int, int, int, int); +typedef void (*em_func_viiiiiiiiii)(int, int, int, int, int, int, int, int, int, int); +typedef void (*em_func_viiiiiiiiiii)(int, int, int, int, int, int, int, int, int, int, int); +typedef int (*em_func_i)(void); +typedef int (*em_func_ii)(int); +typedef int (*em_func_iii)(int, int); +typedef int (*em_func_iiii)(int, int, int); +typedef int (*em_func_iiiii)(int, int, int, int); +typedef int (*em_func_iiiiii)(int, int, int, int, int); +typedef int (*em_func_iiiiiii)(int, int, int, int, int, int); +typedef int (*em_func_iiiiiiii)(int, int, int, int, int, int, int); +typedef int (*em_func_iiiiiiiii)(int, int, int, int, int, int, int, int); +typedef int (*em_func_iiiiiiiiii)(int, int, int, int, int, int, int, int, int); + +// Encode function signatures into a single uint32_t integer. +// N.B. This encoding scheme is internal to the implementation, and can change +// in the future. Do not depend on the exact numbers in this scheme. +#define EM_FUNC_SIGNATURE unsigned int + +// The encoding scheme is as follows: +// - highest three bits identify the type of the return value +#define EM_FUNC_SIG_RETURN_VALUE_MASK (0x7U << 29) + +#define EM_FUNC_SIG_RETURN_VALUE_V 0 +#define EM_FUNC_SIG_RETURN_VALUE_I (0x1U << 29) +#define EM_FUNC_SIG_RETURN_VALUE_I64 (0x2U << 29) +#define EM_FUNC_SIG_RETURN_VALUE_F (0x3U << 29) +#define EM_FUNC_SIG_RETURN_VALUE_D (0x4U << 29) + +// - next highest four bits specify the number of input parameters to the +// function (allowed values are 0-12, inclusively) +#define EM_FUNC_SIG_NUM_PARAMETERS_SHIFT 25 +#define EM_FUNC_SIG_NUM_PARAMETERS_MASK (0xFU << EM_FUNC_SIG_NUM_PARAMETERS_SHIFT) +#define EM_FUNC_SIG_WITH_N_PARAMETERS(x) (((EM_FUNC_SIGNATURE)(x)) << EM_FUNC_SIG_NUM_PARAMETERS_SHIFT) + +// - starting from the lowest bits upwards, each pair of two subsequent bits +// specifies the type of an input parameter. +// That is, bits 1:0 encode the type of the first input, bits 3:2 encode the +// type of the second input, and so on. +#define EM_FUNC_SIG_ARGUMENTS_TYPE_MASK (~(EM_FUNC_SIG_RETURN_VALUE_MASK | EM_FUNC_SIG_NUM_PARAMETERS_MASK)) +#define EM_FUNC_SIG_ARGUMENT_TYPE_SIZE_MASK 0x3U +#define EM_FUNC_SIG_ARGUMENT_TYPE_SIZE_SHIFT 2 + +#define EM_FUNC_SIG_PARAM_I 0 +#define EM_FUNC_SIG_PARAM_I64 0x1U +#define EM_FUNC_SIG_PARAM_F 0x2U +#define EM_FUNC_SIG_PARAM_D 0x3U +#define EM_FUNC_SIG_SET_PARAM(i, type) ((EM_FUNC_SIGNATURE)(type) << (2*i)) + +// Extra types used in WebGL glGet*() calls (not used in proxying) +#define EM_FUNC_SIG_PARAM_B 0x4U +#define EM_FUNC_SIG_PARAM_F2I 0x5U + +// In total, the above encoding scheme gives the following 32-bit structure for +// the proxied function signatures (highest -> lowest bit order): +// RRRiiiiSbbaa99887766554433221100 +// where RRR is return type +// iiii is the number of inputs +// S denotes a special function (internal proxying mechanism for functions +// related to built-in threading APIs, like thread creation itself) +// 00-bb encode the type of up to 12 function parameters + +#define EM_FUNC_SIG_V (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(0)) +#define EM_FUNC_SIG_D (EM_FUNC_SIG_RETURN_VALUE_D | EM_FUNC_SIG_WITH_N_PARAMETERS(0)) +#define EM_FUNC_SIG_VI (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(1) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VF (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(1) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_F)) +#define EM_FUNC_SIG_FI (EM_FUNC_SIG_RETURN_VALUE_F | EM_FUNC_SIG_WITH_N_PARAMETERS(1) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_DI (EM_FUNC_SIG_RETURN_VALUE_D | EM_FUNC_SIG_WITH_N_PARAMETERS(1) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VII (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(2) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VIF (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(2) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_F)) +#define EM_FUNC_SIG_VFF (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(2) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_F)) +#define EM_FUNC_SIG_VIII (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(3) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VIIF (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(3) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_F)) +#define EM_FUNC_SIG_VIFF (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(3) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_F)) +#define EM_FUNC_SIG_VFFF (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(3) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_F)) +#define EM_FUNC_SIG_VIIII (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(4) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VIIFI (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(4) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VIFFF (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(4) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_F)) +#define EM_FUNC_SIG_VFFFF (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(4) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_F)) +#define EM_FUNC_SIG_IIFFF (EM_FUNC_SIG_RETURN_VALUE_I | EM_FUNC_SIG_WITH_N_PARAMETERS(4) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_F)) +#define EM_FUNC_SIG_VIIIII (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(5) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VIFFFF (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(5) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_F) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_F)) +#define EM_FUNC_SIG_VIIIIII (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(6) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(5, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VIIIIIII (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(7) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(5, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(6, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VIIIIIIII (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(8) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(5, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(6, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(7, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VIIIIIIIII (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(9) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(5, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(6, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(7, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(8, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VIIIIIIIIII (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(10) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(5, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(6, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(7, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(8, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(9, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_VIIIIIIIIIII (EM_FUNC_SIG_RETURN_VALUE_V | EM_FUNC_SIG_WITH_N_PARAMETERS(11) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(5, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(6, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(7, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(8, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(9, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(10, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_I (EM_FUNC_SIG_RETURN_VALUE_I | EM_FUNC_SIG_WITH_N_PARAMETERS(0)) +#define EM_FUNC_SIG_II (EM_FUNC_SIG_RETURN_VALUE_I | EM_FUNC_SIG_WITH_N_PARAMETERS(1) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_III (EM_FUNC_SIG_RETURN_VALUE_I | EM_FUNC_SIG_WITH_N_PARAMETERS(2) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_IIII (EM_FUNC_SIG_RETURN_VALUE_I | EM_FUNC_SIG_WITH_N_PARAMETERS(3) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_IIIII (EM_FUNC_SIG_RETURN_VALUE_I | EM_FUNC_SIG_WITH_N_PARAMETERS(4) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_IIIIII (EM_FUNC_SIG_RETURN_VALUE_I | EM_FUNC_SIG_WITH_N_PARAMETERS(5) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_IIIIIII (EM_FUNC_SIG_RETURN_VALUE_I | EM_FUNC_SIG_WITH_N_PARAMETERS(6) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(5, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_IIIIIIII (EM_FUNC_SIG_RETURN_VALUE_I | EM_FUNC_SIG_WITH_N_PARAMETERS(7) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(5, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(6, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_IIIIIIIII (EM_FUNC_SIG_RETURN_VALUE_I | EM_FUNC_SIG_WITH_N_PARAMETERS(8) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(5, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(6, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(7, EM_FUNC_SIG_PARAM_I)) +#define EM_FUNC_SIG_IIIIIIIIII (EM_FUNC_SIG_RETURN_VALUE_I | EM_FUNC_SIG_WITH_N_PARAMETERS(9) | EM_FUNC_SIG_SET_PARAM(0, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(1, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(2, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(3, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(4, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(5, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(6, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(7, EM_FUNC_SIG_PARAM_I) | EM_FUNC_SIG_SET_PARAM(8, EM_FUNC_SIG_PARAM_I)) + +#define EM_FUNC_SIG_NUM_FUNC_ARGUMENTS(x) ((((EM_FUNC_SIGNATURE)x) & EM_FUNC_SIG_NUM_PARAMETERS_MASK) >> EM_FUNC_SIG_NUM_PARAMETERS_SHIFT) + +// There are some built-in special proxied functions, that embed the signatures +// inside the above encoding scheme +#define EM_FUNC_SIG_SPECIAL_INTERNAL (1 << 24) +#define EM_PROXIED_FUNC_SPECIAL(x) (EM_FUNC_SIG_SPECIAL_INTERNAL | ((x) << 20)) + +#define EM_PROXIED_PTHREAD_CREATE (EM_PROXIED_FUNC_SPECIAL(0) | EM_FUNC_SIG_IIIII) +#define EM_PROXIED_CREATE_CONTEXT (EM_PROXIED_FUNC_SPECIAL(2) | EM_FUNC_SIG_III) +#define EM_PROXIED_RESIZE_OFFSCREENCANVAS (EM_PROXIED_FUNC_SPECIAL(3) | EM_FUNC_SIG_IIII) +#define EM_PROXIED_JS_FUNCTION (EM_PROXIED_FUNC_SPECIAL(4) | EM_FUNC_SIG_D) + +// Runs the given function synchronously on the main Emscripten runtime thread. +// If this thread is the main thread, the operation is immediately performed, +// and the result is returned. +// If the current thread is not the main Emscripten runtime thread (but a +// pthread), the function +// will be proxied to be called by the main thread. +// - Calling emscripten_sync_* functions requires that the application was +// compiled with pthreads support enabled (-s USE_PTHREADS=1/2) and that the +// browser supports SharedArrayBuffer specification. +int emscripten_sync_run_in_main_runtime_thread_(EM_FUNC_SIGNATURE sig, void *func_ptr, ...); + +// The 'async' variant of the run_in_main_thread functions are otherwise the +// same as the synchronous ones, except that the operation is performed in a +// fire and forget manner. The call is placed to the command queue of the main +// Emscripten runtime thread, but its completion is not waited for. As a result, +// if the function did have a return value, the return value is not received. +// - Note that multiple asynchronous commands from a single pthread/Worker are +// guaranteed to be executed on the main thread in the program order they +// were called in. +void emscripten_async_run_in_main_runtime_thread_(EM_FUNC_SIGNATURE sig, void *func_ptr, ...); + +// The 'async_waitable' variant of the run_in_main_runtime_thread functions run +// like the 'async' variants, except that while the operation starts off +// asynchronously, the result is then later waited upon to receive the return +// value. +// - The object returned by this function call is dynamically allocated, and +// should be freed up via a call to emscripten_async_waitable_close() after +// the wait has been performed. +em_queued_call *emscripten_async_waitable_run_in_main_runtime_thread_(EM_FUNC_SIGNATURE sig, void *func_ptr, ...); + +// Since we can't validate the function pointer type, allow implicit casting of +// functions to void* without complaining. +#define emscripten_sync_run_in_main_runtime_thread(sig, func_ptr, ...) emscripten_sync_run_in_main_runtime_thread_((sig), (void*)(func_ptr),##__VA_ARGS__) +#define emscripten_async_run_in_main_runtime_thread(sig, func_ptr, ...) emscripten_async_run_in_main_runtime_thread_((sig), (void*)(func_ptr),##__VA_ARGS__) +#define emscripten_async_waitable_run_in_main_runtime_thread(sig, func_ptr, ...) emscripten_async_waitable_run_in_main_runtime_thread_((sig), (void*)(func_ptr),##__VA_ARGS__) + +EMSCRIPTEN_RESULT emscripten_wait_for_call_v(em_queued_call *call, double timeoutMSecs); +EMSCRIPTEN_RESULT emscripten_wait_for_call_i(em_queued_call *call, double timeoutMSecs, int *outResult); + +void emscripten_async_waitable_close(em_queued_call *call); + +int _emscripten_call_on_thread(int force_async, pthread_t target_thread, EM_FUNC_SIGNATURE sig, void *func_ptr, void *satellite, ...); // internal + +// Runs the given function on the specified thread. If we are currently on +// that target thread then we just execute the call synchronously; otherwise it +// is queued on that thread to execute asynchronously. +// Returns 1 if it executed the code (i.e., it was on the target thread), and 0 +// otherwise. +#define emscripten_dispatch_to_thread(target_thread, sig, func_ptr, satellite, ...) _emscripten_call_on_thread(0, (target_thread), (sig), (void*)(func_ptr), (satellite),##__VA_ARGS__) + +// Similar to emscripten_dispatch_to_thread, but always runs the +// function asynchronously, even if on the same thread. This is less efficient +// but may be simpler to reason about in some cases. +#define emscripten_dispatch_to_thread_async(target_thread, sig, func_ptr, satellite, ...) _emscripten_call_on_thread(1, (target_thread), (sig), (void*)(func_ptr), (satellite),##__VA_ARGS__) + +// Returns 1 if the current thread is the thread that hosts the Emscripten runtime. +int emscripten_is_main_runtime_thread(void); + +// Returns 1 if the current thread is the main browser thread. +int emscripten_is_main_browser_thread(void); + +// A temporary workaround to issue +// https://github.com/emscripten-core/emscripten/issues/3495: +// Call this in the body of all lock-free atomic (cas) loops that the main +// thread might enter which don't otherwise call to any pthread api calls +// (mutexes) or C runtime functions that are considered cancellation points. +void emscripten_main_thread_process_queued_calls(void); + +void emscripten_current_thread_process_queued_calls(void); + +pthread_t emscripten_main_browser_thread_id(void); + +// Synchronously sleeps the calling thread for the given number of milliseconds. +// Note: Calling this on the main browser thread is _very_ _very_ bad for +// application logic throttling, because it does not save any battery, it will +// spin up the CPU at 100%, lock up the UI, printfs will not come through on web +// page or the console, and eventually it will show up the slow script dialog. +// Calling this function in a pthread (Web Worker) is fine, and a good way to go +// if you need to synchronously sleep for a specific amount of time while saving +// power. +// Note 2: This function will process the pthread-specific event queue for the +// calling thread while sleeping, and this function also acts as a +// cancellation point. +// Note 3: This function is enabled when targeting pthreads (SharedArrayBuffer), +// not to be confused with +// similarly named function emscripten_sleep(), which is intended for +// Asyncify builds. +void emscripten_thread_sleep(double msecs); + +#define EM_THREAD_STATUS int +#define EM_THREAD_STATUS_NOTSTARTED 0 +#define EM_THREAD_STATUS_RUNNING 1 +#define EM_THREAD_STATUS_SLEEPING 2 // Performing an unconditional sleep (usleep, etc.) +#define EM_THREAD_STATUS_WAITFUTEX 3 // Waiting for an explicit low-level futex (emscripten_futex_wait) +#define EM_THREAD_STATUS_WAITMUTEX 4 // Waiting for a pthread_mutex_t +#define EM_THREAD_STATUS_WAITPROXY 5 // Waiting for a proxied operation to finish. +#define EM_THREAD_STATUS_FINISHED 6 +#define EM_THREAD_STATUS_NUMFIELDS 7 + +// Sets the profiler status of the calling thread. This is a no-op if thread +// profiling is not active. +// This is an internal function and generally not intended for user code. +// When thread profiler is not enabled (not building with --threadprofiler), +// this is a no-op. +void emscripten_set_current_thread_status(EM_THREAD_STATUS newStatus); + +// Sets the profiler status of the calling thread, but only if it was in the +// expected status beforehand. +// This is an internal function and generally not intended for user code. +// When thread profiler is not enabled (not building with --threadprofiler), +// this is a no-op. +void emscripten_conditional_set_current_thread_status(EM_THREAD_STATUS expectedStatus, EM_THREAD_STATUS newStatus); + +// Sets the name of the given thread. Pass pthread_self() as the thread ID to +// set the name of the calling thread. +// The name parameter is a UTF-8 encoded string which is truncated to 32 bytes. +// When thread profiler is not enabled (not building with --threadprofiler), +// this is a no-op. +void emscripten_set_thread_name(pthread_t threadId, const char *name); + +// Gets the stored pointer to a string representing the canvases to transfer to +// the created thread. +int emscripten_pthread_attr_gettransferredcanvases(const pthread_attr_t *a, const char **str); + +// Specifies a comma-delimited list of canvas DOM element IDs to transfer to the +// thread to be created. +// Note: this pointer is weakly stored (not copied) to the given pthread_attr_t, +// so must be held alive until pthread_create() has been called. If 0 or "", no +// canvases are transferred. +// The special value "#canvas" denotes the element stored in Module.canvas. +int emscripten_pthread_attr_settransferredcanvases(pthread_attr_t *a, const char *str); + +// Called when blocking on the main thread. This will error if main thread +// blocking is not enabled, see ALLOW_BLOCKING_ON_MAIN_THREAD. +void emscripten_check_blocking_allowed(void); + +#ifdef __cplusplus +} +#endif diff --git a/packedpubwasm/include/emscripten/trace.h b/packedpubwasm/include/emscripten/trace.h new file mode 100644 index 0000000..366067f --- /dev/null +++ b/packedpubwasm/include/emscripten/trace.h @@ -0,0 +1,101 @@ +/* + * Copyright 2014 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef __EMSCRIPTEN_TRACING__ + +void emscripten_trace_configure(const char *collector_url, const char *application); + +void emscripten_trace_configure_for_google_wtf(void); + +void emscripten_trace_configure_for_test(void); + +void emscripten_trace_set_enabled(bool enabled); + +void emscripten_trace_set_session_username(const char *username); + +void emscripten_trace_record_frame_start(void); + +void emscripten_trace_record_frame_end(void); + +void emscripten_trace_mark(const char *message); + +void emscripten_trace_log_message(const char *channel, const char *message); + +void emscripten_trace_report_error(const char *error); + +void emscripten_trace_record_allocation(const void *address, int32_t size); + +void emscripten_trace_record_reallocation(const void *old_address, const void *new_address, int32_t size); + +void emscripten_trace_record_free(const void *address); + +void emscripten_trace_annotate_address_type(const void *address, const char *type); + +void emscripten_trace_associate_storage_size(const void *address, int32_t size); + +void emscripten_trace_report_memory_layout(void); + +void emscripten_trace_report_off_heap_data(void); + +void emscripten_trace_enter_context(const char *name); + +void emscripten_trace_exit_context(void); + +void emscripten_trace_task_start(int task_id, const char *name); + +void emscripten_trace_task_associate_data(const char *key, const char *value); + +void emscripten_trace_task_suspend(const char *explanation); + +void emscripten_trace_task_resume(int task_id, const char *explanation); + +void emscripten_trace_task_end(void); + +void emscripten_trace_close(void); + +#else + +#define emscripten_trace_configure(collector_url, application) +#define emscripten_trace_configure_for_google_wtf() +#define emscripten_trace_configure_for_test() +#define emscripten_trace_set_enabled(enabled) +#define emscripten_trace_set_session_username(username) +#define emscripten_trace_record_frame_start() +#define emscripten_trace_record_frame_end() +#define emscripten_trace_mark(message) +#define emscripten_trace_log_message(channel, message) +#define emscripten_trace_report_error(error) +#define emscripten_trace_record_allocation(address, size) +#define emscripten_trace_record_reallocation(old_address, new_address, size) +#define emscripten_trace_record_free(address) +#define emscripten_trace_annotate_address_type(address, type) +#define emscripten_trace_associate_storage_size(address, size) +#define emscripten_trace_report_memory_layout() +#define emscripten_trace_report_off_heap_data() +#define emscripten_trace_enter_context(name) +#define emscripten_trace_exit_context() +#define emscripten_trace_task_start(task_id, taskname) +#define emscripten_trace_task_associate_data(key, value); +#define emscripten_trace_task_suspend(explanation); +#define emscripten_trace_task_resume(task_id, explanation); +#define emscripten_trace_task_end(); +#define emscripten_trace_close() + +#endif + +#ifdef __cplusplus +} // ~extern "C" +#endif diff --git a/packedpubwasm/include/emscripten/val.h b/packedpubwasm/include/emscripten/val.h new file mode 100644 index 0000000..4cb811e --- /dev/null +++ b/packedpubwasm/include/emscripten/val.h @@ -0,0 +1,649 @@ +/* + * Copyright 2012 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#if __cplusplus < 201103L +#error Including requires building with -std=c++11 or newer! +#endif + +#include // uintptr_t +#include +#include +#include + + +namespace emscripten { + + class val; + + namespace internal { + + template + val wrapped_extend(const std::string&, const val&); + + // Implemented in JavaScript. Don't call these directly. + extern "C" { + void _emval_register_symbol(const char*); + + enum { + _EMVAL_UNDEFINED = 1, + _EMVAL_NULL = 2, + _EMVAL_TRUE = 3, + _EMVAL_FALSE = 4 + }; + + typedef struct _EM_VAL* EM_VAL; + typedef struct _EM_DESTRUCTORS* EM_DESTRUCTORS; + typedef struct _EM_METHOD_CALLER* EM_METHOD_CALLER; + typedef double EM_GENERIC_WIRE_TYPE; + typedef const void* EM_VAR_ARGS; + + void _emval_incref(EM_VAL value); + void _emval_decref(EM_VAL value); + + void _emval_run_destructors(EM_DESTRUCTORS handle); + + EM_VAL _emval_new_array(); + EM_VAL _emval_new_object(); + EM_VAL _emval_new_cstring(const char*); + + EM_VAL _emval_take_value(TYPEID type, EM_VAR_ARGS argv); + + EM_VAL _emval_new( + EM_VAL value, + unsigned argCount, + const TYPEID argTypes[], + EM_VAR_ARGS argv); + + EM_VAL _emval_get_global(const char* name); + EM_VAL _emval_get_module_property(const char* name); + EM_VAL _emval_get_property(EM_VAL object, EM_VAL key); + void _emval_set_property(EM_VAL object, EM_VAL key, EM_VAL value); + EM_GENERIC_WIRE_TYPE _emval_as(EM_VAL value, TYPEID returnType, EM_DESTRUCTORS* destructors); + int64_t _emval_as_int64(EM_VAL value, TYPEID returnType); + uint64_t _emval_as_uint64(EM_VAL value, TYPEID returnType); + + bool _emval_equals(EM_VAL first, EM_VAL second); + bool _emval_strictly_equals(EM_VAL first, EM_VAL second); + bool _emval_greater_than(EM_VAL first, EM_VAL second); + bool _emval_less_than(EM_VAL first, EM_VAL second); + bool _emval_not(EM_VAL object); + + EM_VAL _emval_call( + EM_VAL value, + unsigned argCount, + const TYPEID argTypes[], + EM_VAR_ARGS argv); + + // DO NOT call this more than once per signature. It will + // leak generated function objects! + EM_METHOD_CALLER _emval_get_method_caller( + unsigned argCount, // including return value + const TYPEID argTypes[]); + EM_GENERIC_WIRE_TYPE _emval_call_method( + EM_METHOD_CALLER caller, + EM_VAL handle, + const char* methodName, + EM_DESTRUCTORS* destructors, + EM_VAR_ARGS argv); + void _emval_call_void_method( + EM_METHOD_CALLER caller, + EM_VAL handle, + const char* methodName, + EM_VAR_ARGS argv); + EM_VAL _emval_typeof(EM_VAL value); + bool _emval_instanceof(EM_VAL object, EM_VAL constructor); + bool _emval_is_number(EM_VAL object); + bool _emval_is_string(EM_VAL object); + bool _emval_in(EM_VAL item, EM_VAL object); + bool _emval_delete(EM_VAL object, EM_VAL property); + bool _emval_throw(EM_VAL object); + EM_VAL _emval_await(EM_VAL promise); + } + + template + struct symbol_registrar { + symbol_registrar() { + internal::_emval_register_symbol(address); + } + }; + + template + struct Signature { + /* + typedef typename BindingType::WireType (*MethodCaller)( + EM_VAL value, + const char* methodName, + EM_DESTRUCTORS* destructors, + typename BindingType::WireType...); + */ + + static EM_METHOD_CALLER get_method_caller() { + static EM_METHOD_CALLER mc = init_method_caller(); + return mc; + } + + private: + static EM_METHOD_CALLER init_method_caller() { + WithPolicies<>::ArgTypeList args; + return _emval_get_method_caller(args.getCount(), args.getTypes()); + } + }; + + struct DestructorsRunner { + public: + explicit DestructorsRunner(EM_DESTRUCTORS d) + : destructors(d) + {} + ~DestructorsRunner() { + _emval_run_destructors(destructors); + } + + DestructorsRunner(const DestructorsRunner&) = delete; + void operator=(const DestructorsRunner&) = delete; + + private: + EM_DESTRUCTORS destructors; + }; + + template + struct GenericWireTypeConverter { + static WireType from(double wt) { + return static_cast(wt); + } + }; + + template + struct GenericWireTypeConverter { + static Pointee* from(double wt) { + return reinterpret_cast(static_cast(wt)); + } + }; + + template + T fromGenericWireType(double g) { + typedef typename BindingType::WireType WireType; + WireType wt = GenericWireTypeConverter::from(g); + return BindingType::fromWireType(wt); + } + + template + struct PackSize; + + template<> + struct PackSize<> { + static constexpr size_t value = 0; + }; + + template + struct PackSize { + static constexpr size_t value = (sizeof(typename BindingType::WireType) + 7) / 8 + PackSize::value; + }; + + union GenericWireType { + union { + unsigned u; + float f; + const void* p; + } w[2]; + double d; + uint64_t u; + }; + static_assert(sizeof(GenericWireType) == 8, "GenericWireType must be 8 bytes"); + static_assert(alignof(GenericWireType) == 8, "GenericWireType must be 8-byte-aligned"); + + inline void writeGenericWireType(GenericWireType*& cursor, float wt) { + cursor->w[0].f = wt; + ++cursor; + } + + inline void writeGenericWireType(GenericWireType*& cursor, double wt) { + cursor->d = wt; + ++cursor; + } + + inline void writeGenericWireType(GenericWireType*& cursor, int64_t wt) { + cursor->u = wt; + ++cursor; + } + + inline void writeGenericWireType(GenericWireType*& cursor, uint64_t wt) { + cursor->u = wt; + ++cursor; + } + + template + void writeGenericWireType(GenericWireType*& cursor, T* wt) { + cursor->w[0].p = wt; + ++cursor; + } + + template + inline void writeGenericWireType(GenericWireType*& cursor, const memory_view& wt) { + cursor->w[0].u = wt.size; + cursor->w[1].p = wt.data; + ++cursor; + } + + template + void writeGenericWireType(GenericWireType*& cursor, T wt) { + cursor->w[0].u = static_cast(wt); + ++cursor; + } + + inline void writeGenericWireTypes(GenericWireType*&) { + } + + template + EMSCRIPTEN_ALWAYS_INLINE void writeGenericWireTypes(GenericWireType*& cursor, First&& first, Rest&&... rest) { + writeGenericWireType(cursor, BindingType::toWireType(std::forward(first))); + writeGenericWireTypes(cursor, std::forward(rest)...); + } + + template + struct WireTypePack { + WireTypePack(Args&&... args) { + GenericWireType* cursor = elements.data(); + writeGenericWireTypes(cursor, std::forward(args)...); + } + + operator EM_VAR_ARGS() const { + return elements.data(); + } + + private: + std::array::value> elements; + }; + + template + struct MethodCaller { + static ReturnType call(EM_VAL handle, const char* methodName, Args&&... args) { + auto caller = Signature::get_method_caller(); + + WireTypePack argv(std::forward(args)...); + EM_DESTRUCTORS destructors; + EM_GENERIC_WIRE_TYPE result = _emval_call_method( + caller, + handle, + methodName, + &destructors, + argv); + DestructorsRunner rd(destructors); + return fromGenericWireType(result); + } + }; + + template + struct MethodCaller { + static void call(EM_VAL handle, const char* methodName, Args&&... args) { + auto caller = Signature::get_method_caller(); + + WireTypePack argv(std::forward(args)...); + _emval_call_void_method( + caller, + handle, + methodName, + argv); + } + }; + } + +#define EMSCRIPTEN_SYMBOL(name) \ + static const char name##_symbol[] = #name; \ + static const ::emscripten::internal::symbol_registrar name##_registrar + + class val { + public: + // missing operators: + // * ~ - + ++ -- + // * * / % + // * + - + // * << >> >>> + // * & ^ | && || ?: + // + // exposing void, comma, and conditional is unnecessary + // same with: = += -= *= /= %= <<= >>= >>>= &= ^= |= + + static val array() { + return val(internal::_emval_new_array()); + } + + template + static val array(Iter begin, Iter end) { + val new_array = array(); + for (auto it = begin; it != end; ++it) { + new_array.call("push", *it); + } + return new_array; + } + + template + static val array(const std::vector& vec) { + return array(vec.begin(), vec.end()); + } + + static val object() { + return val(internal::_emval_new_object()); + } + + static val undefined() { + return val(internal::EM_VAL(internal::_EMVAL_UNDEFINED)); + } + + static val null() { + return val(internal::EM_VAL(internal::_EMVAL_NULL)); + } + + static val take_ownership(internal::EM_VAL e) { + return val(e); + } + + static val global(const char* name = 0) { + return val(internal::_emval_get_global(name)); + } + + static val module_property(const char* name) { + return val(internal::_emval_get_module_property(name)); + } + + template + explicit val(T&& value) { + using namespace internal; + + typedef internal::BindingType BT; + WireTypePack argv(std::forward(value)); + handle = _emval_take_value( + internal::TypeID::get(), + argv); + } + + val() = delete; + + explicit val(const char* v) + : handle(internal::_emval_new_cstring(v)) + {} + + val(val&& v) + : handle(v.handle) + { + v.handle = 0; + } + + val(const val& v) + : handle(v.handle) + { + internal::_emval_incref(handle); + } + + ~val() { + internal::_emval_decref(handle); + } + + val& operator=(val&& v) { + internal::_emval_decref(handle); + handle = v.handle; + v.handle = 0; + return *this; + } + + val& operator=(const val& v) { + internal::_emval_incref(v.handle); + internal::_emval_decref(handle); + handle = v.handle; + return *this; + } + + bool hasOwnProperty(const char* key) const { + return val::global("Object")["prototype"]["hasOwnProperty"].call("call", *this, val(key)); + } + + bool isNull() const { + return handle == internal::EM_VAL(internal::_EMVAL_NULL); + } + + bool isUndefined() const { + return handle == internal::EM_VAL(internal::_EMVAL_UNDEFINED); + } + + bool isTrue() const { + return handle == internal::EM_VAL(internal::_EMVAL_TRUE); + } + + bool isFalse() const { + return handle == internal::EM_VAL(internal::_EMVAL_FALSE); + } + + bool isNumber() const { + return internal::_emval_is_number(handle); + } + + bool isString() const { + return internal::_emval_is_string(handle); + } + + bool isArray() const { + return instanceof(global("Array")); + } + + bool equals(const val& v) const { + return internal::_emval_equals(handle, v.handle); + } + + bool operator==(const val& v) const { + return internal::_emval_equals(handle, v.handle); + } + + bool operator!=(const val& v) const { + return !(*this == v); + } + + bool strictlyEquals(const val& v) const { + return internal::_emval_strictly_equals(handle, v.handle); + } + + bool operator>(const val& v) const { + return internal::_emval_greater_than(handle, v.handle); + } + + bool operator>=(const val& v) const { + return (*this > v) || (*this == v); + } + + bool operator<(const val& v) const { + return internal::_emval_less_than(handle, v.handle); + } + + bool operator<=(const val& v) const { + return (*this < v) || (*this == v); + } + + bool operator!() const { + return internal::_emval_not(handle); + } + + template + val new_(Args&&... args) const { + return internalCall(internal::_emval_new,std::forward(args)...); + } + + template + val operator[](const T& key) const { + return val(internal::_emval_get_property(handle, val(key).handle)); + } + + template + void set(const K& key, const val& v) { + internal::_emval_set_property(handle, val(key).handle, v.handle); + } + + template + void set(const K& key, const V& value) { + internal::_emval_set_property(handle, val(key).handle, val(value).handle); + } + + template + val operator()(Args&&... args) const { + return internalCall(internal::_emval_call, std::forward(args)...); + } + + template + ReturnValue call(const char* name, Args&&... args) const { + using namespace internal; + + return MethodCaller::call(handle, name, std::forward(args)...); + } + + template + T as(Policies...) const { + using namespace internal; + + typedef BindingType BT; + typename WithPolicies::template ArgTypeList targetType; + + EM_DESTRUCTORS destructors; + EM_GENERIC_WIRE_TYPE result = _emval_as( + handle, + targetType.getTypes()[0], + &destructors); + DestructorsRunner dr(destructors); + return fromGenericWireType(result); + } + + template<> + int64_t as() const { + using namespace internal; + + typedef BindingType BT; + typename WithPolicies<>::template ArgTypeList targetType; + + return _emval_as_int64( + handle, + targetType.getTypes()[0]); + } + + template<> + uint64_t as() const { + using namespace internal; + + typedef BindingType BT; + typename WithPolicies<>::template ArgTypeList targetType; + + return _emval_as_uint64( + handle, + targetType.getTypes()[0]); + } + +// If code is not being compiled with GNU extensions enabled, typeof() is not a reserved keyword, so support that as a member function. +#if __STRICT_ANSI__ + val typeof() const { + return val(_emval_typeof(handle)); + } +#endif + +// Prefer calling val::typeOf() over val::typeof(), since this form works in both C++11 and GNU++11 build modes. "typeof" is a reserved word in GNU++11 extensions. + val typeOf() const { + return val(_emval_typeof(handle)); + } + + bool instanceof(const val& v) const { + return internal::_emval_instanceof(handle, v.handle); + } + + bool in(const val& v) const { + return internal::_emval_in(handle, v.handle); + } + + template + bool delete_(const T& property) const { + return internal::_emval_delete(handle, val(property).handle); + } + + void throw_() const { + internal::_emval_throw(handle); + } + + val await() const { + return val(internal::_emval_await(handle)); + } + + private: + // takes ownership, assumes handle already incref'd + explicit val(internal::EM_VAL handle) + : handle(handle) + {} + + template + friend val internal::wrapped_extend(const std::string& , const val& ); + + internal::EM_VAL __get_handle() const { + return handle; + } + + template + val internalCall(Implementation impl, Args&&... args) const { + using namespace internal; + + WithPolicies<>::ArgTypeList argList; + WireTypePack argv(std::forward(args)...); + return val( + impl( + handle, + argList.getCount(), + argList.getTypes(), + argv)); + } + + internal::EM_VAL handle; + + friend struct internal::BindingType; + }; + + namespace internal { + template<> + struct BindingType { + typedef internal::EM_VAL WireType; + static WireType toWireType(const val& v) { + _emval_incref(v.handle); + return v.handle; + } + static val fromWireType(WireType v) { + return val::take_ownership(v); + } + }; + } + + template + std::vector vecFromJSArray(const val& v) { + const size_t l = v["length"].as(); + + std::vector rv; + rv.reserve(l); + for (size_t i = 0; i < l; ++i) { + rv.push_back(v[i].as()); + } + + return rv; + } + + template + std::vector convertJSArrayToNumberVector(const val& v) { + const size_t l = v["length"].as(); + + std::vector rv; + rv.resize(l); + + // Copy the array into our vector through the use of typed arrays. + // It will try to convert each element through Number(). + // See https://www.ecma-international.org/ecma-262/6.0/#sec-%typedarray%.prototype.set-array-offset + // and https://www.ecma-international.org/ecma-262/6.0/#sec-tonumber + val memoryView{ typed_memory_view(l, rv.data()) }; + memoryView.call("set", v); + + return rv; + } +} diff --git a/packedpubwasm/include/emscripten/websocket.h b/packedpubwasm/include/emscripten/websocket.h new file mode 100644 index 0000000..a5d8f8f --- /dev/null +++ b/packedpubwasm/include/emscripten/websocket.h @@ -0,0 +1,136 @@ +/* + * Copyright 2018 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#include +#include + +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +#define EMSCRIPTEN_WEBSOCKET_T int + +// Returns the WebSocket.readyState field into readyState. readyState must not be a null pointer. +EMSCRIPTEN_RESULT emscripten_websocket_get_ready_state(EMSCRIPTEN_WEBSOCKET_T socket, unsigned short *readyState); + +// Returns the WebSocket.bufferedAmount field into bufferedAmount. bufferedAmount must not be a null pointer. +EMSCRIPTEN_RESULT emscripten_websocket_get_buffered_amount(EMSCRIPTEN_WEBSOCKET_T socket, unsigned long long *bufferedAmount); + +// Writes the WebSocket.url field as a UTF-8 string to the memory area pointed by url. The memory area must contain at least urlLength bytes of free space. If this memory area cannot +// fit the url string, it will be truncated. Call emscripten_websocket_get_url_length() to determine how large memory area will be required to store the url. +// url must not be a null pointer. +EMSCRIPTEN_RESULT emscripten_websocket_get_url(EMSCRIPTEN_WEBSOCKET_T socket, char *url, int urlLength); +// Returns the byte length needed to store WebSocket.url string in Wasm heap. This length can be passed to emscripten_websocket_get_url as it includes the null byte in the count. +// urlLength must not be a null pointer. +EMSCRIPTEN_RESULT emscripten_websocket_get_url_length(EMSCRIPTEN_WEBSOCKET_T socket, int *urlLength); + +// Similar to emscripten_websocket_get_url(), but returns WebSocket.extensions field instead. +EMSCRIPTEN_RESULT emscripten_websocket_get_extensions(EMSCRIPTEN_WEBSOCKET_T socket, char *extensions, int extensionsLength); +EMSCRIPTEN_RESULT emscripten_websocket_get_extensions_length(EMSCRIPTEN_WEBSOCKET_T socket, int *extensionsLength); + +// Similar to emscripten_websocket_get_url(), but returns WebSocket.protocol field instead. +EMSCRIPTEN_RESULT emscripten_websocket_get_protocol(EMSCRIPTEN_WEBSOCKET_T socket, char *protocol, int protocolLength); +EMSCRIPTEN_RESULT emscripten_websocket_get_protocol_length(EMSCRIPTEN_WEBSOCKET_T socket, int *protocolLength); + +typedef struct EmscriptenWebSocketOpenEvent { + EMSCRIPTEN_WEBSOCKET_T socket; +} EmscriptenWebSocketOpenEvent; + +typedef EM_BOOL (*em_websocket_open_callback_func)(int eventType, const EmscriptenWebSocketOpenEvent *websocketEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_websocket_set_onopen_callback_on_thread(EMSCRIPTEN_WEBSOCKET_T socket, void *userData, em_websocket_open_callback_func callback, pthread_t targetThread); + +typedef struct EmscriptenWebSocketMessageEvent { + EMSCRIPTEN_WEBSOCKET_T socket; + uint8_t *data; + uint32_t numBytes; + EM_BOOL isText; +} EmscriptenWebSocketMessageEvent; + +typedef EM_BOOL (*em_websocket_message_callback_func)(int eventType, const EmscriptenWebSocketMessageEvent *websocketEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_websocket_set_onmessage_callback_on_thread(EMSCRIPTEN_WEBSOCKET_T socket, void *userData, em_websocket_message_callback_func callback, pthread_t targetThread); + +typedef struct EmscriptenWebSocketErrorEvent { + EMSCRIPTEN_WEBSOCKET_T socket; +} EmscriptenWebSocketErrorEvent; + +typedef EM_BOOL (*em_websocket_error_callback_func)(int eventType, const EmscriptenWebSocketErrorEvent *websocketEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_websocket_set_onerror_callback_on_thread(EMSCRIPTEN_WEBSOCKET_T socket, void *userData, em_websocket_error_callback_func callback, pthread_t targetThread); + +typedef struct EmscriptenWebSocketCloseEvent { + EMSCRIPTEN_WEBSOCKET_T socket; + EM_BOOL wasClean; + unsigned short code; + char reason[512]; // WebSockets spec enforces this can be max 123 characters, so as UTF-8 at most 123*4 bytes < 512. +} EmscriptenWebSocketCloseEvent; + +typedef EM_BOOL (*em_websocket_close_callback_func)(int eventType, const EmscriptenWebSocketCloseEvent *websocketEvent, void *userData); +EMSCRIPTEN_RESULT emscripten_websocket_set_onclose_callback_on_thread(EMSCRIPTEN_WEBSOCKET_T socket, void *userData, em_websocket_close_callback_func callback, pthread_t targetThread); + +#define emscripten_websocket_set_onopen_callback(socket, userData, callback) emscripten_websocket_set_onopen_callback_on_thread( (socket), (userData), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_websocket_set_onerror_callback(socket, userData, callback) emscripten_websocket_set_onerror_callback_on_thread( (socket), (userData), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_websocket_set_onclose_callback(socket, userData, callback) emscripten_websocket_set_onclose_callback_on_thread( (socket), (userData), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) +#define emscripten_websocket_set_onmessage_callback(socket, userData, callback) emscripten_websocket_set_onmessage_callback_on_thread((socket), (userData), (callback), EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD) + +typedef struct EmscriptenWebSocketCreateAttributes { + // The target URL to connect to. This string can point to a stack local variable, the string is read immediately at a call to emscripten_websocket_new(). + const char *url; + // A comma-separated list of protocol strings. Set to e.g. "binary,base64" to create a WebSocket connection with two supported protocols "binary" and "base64". + // Be careful to avoid leading and trailing spaces, e.g. "binary, base64" may not be interpreted properly. + // This string can point to a stack local variable, the string is read immediately at a call to emscripten_websocket_new(). + const char *protocols; + + // If true, the created socket will reside on the main browser thread. If false, the created socket is bound to the calling thread. + // If you want to share the created EMSCRIPTEN_WEBSOCKET_T structure across multiple threads, or are running your own main loop in the + // pthread that you create the socket, set createOnMainThread to true. If the created WebSocket only needs to be accessible on the thread + // that created it, and the creating thread is an event based thread (meaning it regularly yields back to the browser event loop), then + // it is more efficient to set this to false. + EM_BOOL createOnMainThread; +} EmscriptenWebSocketCreateAttributes; + +//extern void emscripten_websocket_init_create_attributes(EmscriptenWebSocketCreateAttributes *attributes); +#define emscripten_websocket_init_create_attributes(attributes) do { memset((attributes), 0, sizeof(EmscriptenWebSocketCreateAttributes)); } while(0) + +// Returns true if WebSockets are supported by the current browser +EM_BOOL emscripten_websocket_is_supported(void); + +// Creates a new WebSocket and connects it to the given remote host. +// If the return value of this function is > 0, the function has succeeded and the return value represents a handle to the WebSocket object. +// If the return value of this function is < 0, then the function has failed, and the return value can be interpreted as a EMSCRIPTEN_RESULT code +// representing the cause of the failure. If the function returns 0, then the call has failed with an unknown reason (build with -s WEBSOCKET_DEBUG=1 for more information) +EMSCRIPTEN_WEBSOCKET_T emscripten_websocket_new(EmscriptenWebSocketCreateAttributes *createAttributes); + +// Sends the given string of null-delimited UTF8 encoded text data to the connected server. +EMSCRIPTEN_RESULT emscripten_websocket_send_utf8_text(EMSCRIPTEN_WEBSOCKET_T socket, const char *textData); + +// Sends the given block of raw memory data out to the connected server. +EMSCRIPTEN_RESULT emscripten_websocket_send_binary(EMSCRIPTEN_WEBSOCKET_T socket, void *binaryData, uint32_t dataLength); + +// Closes the specified WebSocket. N.B.: the meaning of "closing" a WebSocket means "eager read/lazy write"-closing the socket. That is, all still +// pending untransferred outbound bytes will continue to transfer out, but after calling close on the socket, any pending bytes still in the process +// of being received will never be available. See https://html.spec.whatwg.org/multipage/web-sockets.html#dom-websocket-sclose +// After calling close(), it is no longer possible to send() on the WebSocket to send more bytes. +EMSCRIPTEN_RESULT emscripten_websocket_close(EMSCRIPTEN_WEBSOCKET_T socket, unsigned short code, const char *reason); + +// Releases the given WebSocket object and all associated allocated memory for garbage collection. This effectively frees the socket handle, after calling +// this function the given handle no longer exists. +EMSCRIPTEN_RESULT emscripten_websocket_delete(EMSCRIPTEN_WEBSOCKET_T socket); + +// This function close()s and releases all created WebSocket connections for the current thread. You can call this at application exit time to enforce +// teardown of all active sockets, although it is optional. When a pthread terminates, it will call this function to delete all active connections bound to +// that specific pthread (sockets created with createOnMainThread=false). Any WebSockets created by a pthread with createOnMainThread=true will remain alive +// even after the pthread quits, although be warned that if the target thread that was registered to handle events for a given WebSocket quits, then those +// events will stop from being delivered altogether. +void emscripten_websocket_deinitialize(void); + +#ifdef __cplusplus +} // ~extern "C" +#endif diff --git a/packedpubwasm/include/emscripten/wire.h b/packedpubwasm/include/emscripten/wire.h new file mode 100644 index 0000000..f669cf7 --- /dev/null +++ b/packedpubwasm/include/emscripten/wire.h @@ -0,0 +1,446 @@ +/* + * Copyright 2012 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#pragma once + +#if __cplusplus < 201103L +#error Including requires building with -std=c++11 or newer! +#endif + +// A value moving between JavaScript and C++ has three representations: +// - The original JS value: a String +// - The native on-the-wire value: a stack-allocated char*, say +// - The C++ value: std::string +// +// We'll call the on-the-wire type WireType. + +#include +#include +#include +#include + +#define EMSCRIPTEN_ALWAYS_INLINE __attribute__((always_inline)) + +namespace emscripten { + #ifndef EMSCRIPTEN_HAS_UNBOUND_TYPE_NAMES + #define EMSCRIPTEN_HAS_UNBOUND_TYPE_NAMES 1 + #endif + + + #if EMSCRIPTEN_HAS_UNBOUND_TYPE_NAMES + constexpr bool has_unbound_type_names = true; + #else + constexpr bool has_unbound_type_names = false; + #endif + + namespace internal { + typedef const void* TYPEID; + + // We don't need the full std::type_info implementation. We + // just need a unique identifier per type and polymorphic type + // identification. + + template + struct CanonicalizedID { + static char c; + static constexpr TYPEID get() { + return &c; + } + }; + + template + char CanonicalizedID::c; + + template + struct Canonicalized { + typedef typename std::remove_cv::type>::type type; + }; + + template + struct LightTypeID { + static constexpr TYPEID get() { + typedef typename Canonicalized::type C; + if(has_unbound_type_names) { +#if __has_feature(cxx_rtti) + return &typeid(T); +#else + static_assert(!has_unbound_type_names, + "Unbound type names are illegal with RTTI disabled. " + "Either add -DEMSCRIPTEN_HAS_UNBOUND_TYPE_NAMES=0 to or remove -fno-rtti " + "from the compiler arguments"); +#endif + } + + return CanonicalizedID::get(); + } + }; + + template + constexpr TYPEID getLightTypeID(const T& value) { + typedef typename Canonicalized::type C; + if(has_unbound_type_names) { +#if __has_feature(cxx_rtti) + return &typeid(value); +#else + static_assert(!has_unbound_type_names, + "Unbound type names are illegal with RTTI disabled. " + "Either add -DEMSCRIPTEN_HAS_UNBOUND_TYPE_NAMES=0 to or remove -fno-rtti " + "from the compiler arguments"); +#endif + } + return LightTypeID::get(); + } + + // The second typename is an unused stub so it's possible to + // specialize groups of classes via SFINAE. + template + struct TypeID { + static constexpr TYPEID get() { + return LightTypeID::get(); + } + }; + + template + struct TypeID> { + static constexpr TYPEID get() { + return TypeID::get(); + } + }; + + template + struct TypeID { + static_assert(!std::is_pointer::value, "Implicitly binding raw pointers is illegal. Specify allow_raw_pointer>"); + }; + + template + struct AllowedRawPointer { + }; + + template + struct TypeID> { + static constexpr TYPEID get() { + return LightTypeID::get(); + } + }; + + // ExecutePolicies<> + + template + struct ExecutePolicies; + + template<> + struct ExecutePolicies<> { + template + struct With { + typedef T type; + }; + }; + + template + struct ExecutePolicies { + template + struct With { + typedef typename Policy::template Transform< + typename ExecutePolicies::template With::type, + Index + >::type type; + }; + }; + + // TypeList<> + + template + struct TypeList {}; + + // Cons :: T, TypeList -> Cons + + template + struct Cons; + + template + struct Cons> { + typedef TypeList type; + }; + + // Apply :: T, TypeList -> T + + template class Output, typename TypeList> + struct Apply; + + template class Output, typename... Types> + struct Apply> { + typedef Output type; + }; + + // MapWithIndex_ + + template class Mapper, size_t CurrentIndex, typename... Args> + struct MapWithIndex_; + + template class Mapper, size_t CurrentIndex, typename First, typename... Rest> + struct MapWithIndex_ { + typedef typename Cons< + typename Mapper::type, + typename MapWithIndex_::type + >::type type; + }; + + template class Mapper, size_t CurrentIndex> + struct MapWithIndex_ { + typedef TypeList<> type; + }; + + template class Output, template class Mapper, typename... Args> + struct MapWithIndex { + typedef typename internal::Apply< + Output, + typename MapWithIndex_::type + >::type type; + }; + + + template + struct ArgArrayGetter; + + template + struct ArgArrayGetter> { + static const TYPEID* get() { + static constexpr TYPEID types[] = { TypeID::get()... }; + return types; + } + }; + + // WithPolicies<...>::ArgTypeList<...> + + template + struct WithPolicies { + template + struct MapWithPolicies { + typedef typename ExecutePolicies::template With::type type; + }; + + template + struct ArgTypeList { + unsigned getCount() const { + return sizeof...(Args); + } + + const TYPEID* getTypes() const { + return ArgArrayGetter< + typename MapWithIndex::type + >::get(); + } + }; + }; + + // BindingType + + // The second typename is an unused stub so it's possible to + // specialize groups of classes via SFINAE. + template + struct BindingType; + +#define EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(type) \ + template<> \ + struct BindingType { \ + typedef type WireType; \ + constexpr static WireType toWireType(const type& v) { \ + return v; \ + } \ + constexpr static type fromWireType(WireType v) { \ + return v; \ + } \ + } + + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(char); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(signed char); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(unsigned char); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(signed short); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(unsigned short); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(signed int); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(unsigned int); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(signed long); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(unsigned long); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(float); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(double); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(int64_t); + EMSCRIPTEN_DEFINE_NATIVE_BINDING_TYPE(uint64_t); + + template<> + struct BindingType { + typedef void WireType; + }; + + template<> + struct BindingType { + typedef bool WireType; + static WireType toWireType(bool b) { + return b; + } + static bool fromWireType(WireType wt) { + return wt; + } + }; + + template + struct BindingType> { + using String = std::basic_string; + static_assert(std::is_trivially_copyable::value, "basic_string elements are memcpy'd"); + typedef struct { + size_t length; + T data[1]; // trailing data + }* WireType; + static WireType toWireType(const String& v) { + WireType wt = (WireType)malloc(sizeof(size_t) + v.length() * sizeof(T)); + wt->length = v.length(); + memcpy(wt->data, v.data(), v.length() * sizeof(T)); + return wt; + } + static String fromWireType(WireType v) { + return String(v->data, v->length); + } + }; + + template + struct BindingType : public BindingType { + }; + + template + struct BindingType : public BindingType { + }; + + template + struct BindingType : public BindingType { + }; + + template + struct BindingType { + typedef typename BindingType::WireType WireType; + static WireType toWireType(const T& v) { + return BindingType::toWireType(v); + } + static T fromWireType(WireType wt) { + return BindingType::fromWireType(wt); + } + }; + + template + struct BindingType { + typedef T* WireType; + static WireType toWireType(T* p) { + return p; + } + static T* fromWireType(WireType wt) { + return wt; + } + }; + + template + struct GenericBindingType { + typedef typename std::remove_reference::type ActualT; + typedef ActualT* WireType; + + static WireType toWireType(const T& v) { + return new T(v); + } + + static WireType toWireType(T&& v) { + return new T(std::forward(v)); + } + + static ActualT& fromWireType(WireType p) { + return *p; + } + }; + + template + struct GenericBindingType> { + typedef typename BindingType::WireType WireType; + + static WireType toWireType(std::unique_ptr p) { + return BindingType::toWireType(p.release()); + } + + static std::unique_ptr fromWireType(WireType wt) { + return std::unique_ptr(BindingType::fromWireType(wt)); + } + }; + + template + struct EnumBindingType { + typedef Enum WireType; + + static WireType toWireType(Enum v) { + return v; + } + static Enum fromWireType(WireType v) { + return v; + } + }; + + // catch-all generic binding + template + struct BindingType : std::conditional< + std::is_enum::value, + EnumBindingType, + GenericBindingType >::type + {}; + + template + auto toWireType(T&& v) -> typename BindingType::WireType { + return BindingType::toWireType(std::forward(v)); + } + + template + constexpr bool typeSupportsMemoryView() { + return (std::is_floating_point::value && + (sizeof(T) == 4 || sizeof(T) == 8)) || + (std::is_integral::value && + (sizeof(T) == 1 || sizeof(T) == 2 || sizeof(T) == 4)); + } + } + + template + struct memory_view { + memory_view() = delete; + explicit memory_view(size_t size, const ElementType* data) + : size(size) + , data(data) + {} + + const size_t size; // in elements, not bytes + const void* const data; + }; + + // Note that 'data' is marked const just so it can accept both + // const and nonconst pointers. It is certainly possible for + // JavaScript to modify the C heap through the typed array given, + // as it merely aliases the C heap. + template + inline memory_view typed_memory_view(size_t size, const T* data) { + static_assert(internal::typeSupportsMemoryView(), + "type of typed_memory_view is invalid"); + return memory_view(size, data); + } + + namespace internal { + template + struct BindingType> { + // This non-word-sized WireType only works because I + // happen to know that clang will pass aggregates as + // pointers to stack elements and we never support + // converting JavaScript typed arrays back into + // memory_view. (That is, fromWireType is not implemented + // on the C++ side, nor is toWireType implemented in + // JavaScript.) + typedef memory_view WireType; + static WireType toWireType(const memory_view& mv) { + return mv; + } + }; + } +} diff --git a/packedpubwasm/include/uuid/uuid.h b/packedpubwasm/include/uuid/uuid.h new file mode 100644 index 0000000..0a84e02 --- /dev/null +++ b/packedpubwasm/include/uuid/uuid.h @@ -0,0 +1,35 @@ + +#ifndef _UUID_H +#define _UUID_H + +typedef unsigned char uuid_t[16]; + +#define UUID_VARIANT_NCS 0 +#define UUID_VARIANT_DCE 1 +#define UUID_VARIANT_MICROSOFT 2 +#define UUID_VARIANT_OTHER 3 + +#define UUID_TYPE_DCE_TIME 1 +#define UUID_TYPE_DCE_RANDOM 4 + +#ifdef __cplusplus +extern "C" { +#endif + +void uuid_clear(uuid_t uu); +int uuid_compare(const uuid_t uu1, const uuid_t uu2); +void uuid_copy(uuid_t dst, const uuid_t src); +void uuid_generate(uuid_t out); +int uuid_is_null(const uuid_t uu); +int uuid_parse(const char *in, uuid_t uu); +void uuid_unparse(const uuid_t uu, char *out); +void uuid_unparse_lower(const uuid_t uu, char *out); +void uuid_unparse_upper(const uuid_t uu, char *out); +int uuid_type(const uuid_t uu); +int uuid_variant(const uuid_t uu); + +#ifdef __cplusplus +} +#endif + +#endif /* _UUID_H */ diff --git a/packedpubwasm/include/wasi/api.h b/packedpubwasm/include/wasi/api.h new file mode 100644 index 0000000..f3bb425 --- /dev/null +++ b/packedpubwasm/include/wasi/api.h @@ -0,0 +1,2760 @@ +/** + * THIS FILE IS AUTO-GENERATED from the following files: + * typenames.witx, wasi_snapshot_preview1.witx + * + * @file + * This file describes the [WASI] interface, consisting of functions, types, + * and defined values (macros). + * + * The interface described here is greatly inspired by [CloudABI]'s clean, + * thoughtfully-designed, capability-oriented, POSIX-style API. + * + * [CloudABI]: https://github.com/NuxiNL/cloudlibc + * [WASI]: https://github.com/WebAssembly/WASI/ + */ + +/* + * File origin: + * https://github.com/WebAssembly/wasi-libc/blob/main/libc-bottom-half/headers/public/wasi/api.h + * Revision: + * 2c2fc9a2fddd0927a66f1c142e65c8dab6f5c5d7 + * License: + * CC0 1.0 Universal (CC0 1.0) Public Domain Dedication + * https://creativecommons.org/publicdomain/zero/1.0/ + */ + +#ifndef __wasi_api_h +#define __wasi_api_h + +#include +#include + +#pragma push_macro("_Static_assert") +#undef _Static_assert +#define _Static_assert(X, Y) + +_Static_assert(_Alignof(int8_t) == 1, "non-wasi data layout"); +_Static_assert(_Alignof(uint8_t) == 1, "non-wasi data layout"); +_Static_assert(_Alignof(int16_t) == 2, "non-wasi data layout"); +_Static_assert(_Alignof(uint16_t) == 2, "non-wasi data layout"); +_Static_assert(_Alignof(int32_t) == 4, "non-wasi data layout"); +_Static_assert(_Alignof(uint32_t) == 4, "non-wasi data layout"); +_Static_assert(_Alignof(int64_t) == 8, "non-wasi data layout"); +_Static_assert(_Alignof(uint64_t) == 8, "non-wasi data layout"); +_Static_assert(_Alignof(void*) == 4, "non-wasi data layout"); + +#ifdef __cplusplus +extern "C" { +#endif + +// TODO: Encoding this in witx. +#define __WASI_DIRCOOKIE_START (UINT64_C(0)) +typedef __SIZE_TYPE__ __wasi_size_t; + +_Static_assert(sizeof(__wasi_size_t) == 4, "witx calculated size"); +_Static_assert(_Alignof(__wasi_size_t) == 4, "witx calculated align"); + +/** + * Non-negative file size or length of a region within a file. + */ +typedef uint64_t __wasi_filesize_t; + +_Static_assert(sizeof(__wasi_filesize_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_filesize_t) == 8, "witx calculated align"); + +/** + * Timestamp in nanoseconds. + */ +typedef uint64_t __wasi_timestamp_t; + +_Static_assert(sizeof(__wasi_timestamp_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_timestamp_t) == 8, "witx calculated align"); + +/** + * Identifiers for clocks. + */ +typedef uint32_t __wasi_clockid_t; + +/** + * The clock measuring real time. Time value zero corresponds with + * 1970-01-01T00:00:00Z. + */ +#define __WASI_CLOCKID_REALTIME (UINT32_C(0)) + +/** + * The store-wide monotonic clock, which is defined as a clock measuring + * real time, whose value cannot be adjusted and which cannot have negative + * clock jumps. The epoch of this clock is undefined. The absolute time + * value of this clock therefore has no meaning. + */ +#define __WASI_CLOCKID_MONOTONIC (UINT32_C(1)) + +/** + * The CPU-time clock associated with the current process. + */ +#define __WASI_CLOCKID_PROCESS_CPUTIME_ID (UINT32_C(2)) + +/** + * The CPU-time clock associated with the current thread. + */ +#define __WASI_CLOCKID_THREAD_CPUTIME_ID (UINT32_C(3)) + +_Static_assert(sizeof(__wasi_clockid_t) == 4, "witx calculated size"); +_Static_assert(_Alignof(__wasi_clockid_t) == 4, "witx calculated align"); + +/** + * Error codes returned by functions. + * Not all of these error codes are returned by the functions provided by this + * API; some are used in higher-level library layers, and others are provided + * merely for alignment with POSIX. + */ +typedef uint16_t __wasi_errno_t; + +/** + * No error occurred. System call completed successfully. + */ +#define __WASI_ERRNO_SUCCESS (UINT16_C(0)) + +/** + * Argument list too long. + */ +#define __WASI_ERRNO_2BIG (UINT16_C(1)) + +/** + * Permission denied. + */ +#define __WASI_ERRNO_ACCES (UINT16_C(2)) + +/** + * Address in use. + */ +#define __WASI_ERRNO_ADDRINUSE (UINT16_C(3)) + +/** + * Address not available. + */ +#define __WASI_ERRNO_ADDRNOTAVAIL (UINT16_C(4)) + +/** + * Address family not supported. + */ +#define __WASI_ERRNO_AFNOSUPPORT (UINT16_C(5)) + +/** + * Resource unavailable, or operation would block. + */ +#define __WASI_ERRNO_AGAIN (UINT16_C(6)) + +/** + * Connection already in progress. + */ +#define __WASI_ERRNO_ALREADY (UINT16_C(7)) + +/** + * Bad file descriptor. + */ +#define __WASI_ERRNO_BADF (UINT16_C(8)) + +/** + * Bad message. + */ +#define __WASI_ERRNO_BADMSG (UINT16_C(9)) + +/** + * Device or resource busy. + */ +#define __WASI_ERRNO_BUSY (UINT16_C(10)) + +/** + * Operation canceled. + */ +#define __WASI_ERRNO_CANCELED (UINT16_C(11)) + +/** + * No child processes. + */ +#define __WASI_ERRNO_CHILD (UINT16_C(12)) + +/** + * Connection aborted. + */ +#define __WASI_ERRNO_CONNABORTED (UINT16_C(13)) + +/** + * Connection refused. + */ +#define __WASI_ERRNO_CONNREFUSED (UINT16_C(14)) + +/** + * Connection reset. + */ +#define __WASI_ERRNO_CONNRESET (UINT16_C(15)) + +/** + * Resource deadlock would occur. + */ +#define __WASI_ERRNO_DEADLK (UINT16_C(16)) + +/** + * Destination address required. + */ +#define __WASI_ERRNO_DESTADDRREQ (UINT16_C(17)) + +/** + * Mathematics argument out of domain of function. + */ +#define __WASI_ERRNO_DOM (UINT16_C(18)) + +/** + * Reserved. + */ +#define __WASI_ERRNO_DQUOT (UINT16_C(19)) + +/** + * File exists. + */ +#define __WASI_ERRNO_EXIST (UINT16_C(20)) + +/** + * Bad address. + */ +#define __WASI_ERRNO_FAULT (UINT16_C(21)) + +/** + * File too large. + */ +#define __WASI_ERRNO_FBIG (UINT16_C(22)) + +/** + * Host is unreachable. + */ +#define __WASI_ERRNO_HOSTUNREACH (UINT16_C(23)) + +/** + * Identifier removed. + */ +#define __WASI_ERRNO_IDRM (UINT16_C(24)) + +/** + * Illegal byte sequence. + */ +#define __WASI_ERRNO_ILSEQ (UINT16_C(25)) + +/** + * Operation in progress. + */ +#define __WASI_ERRNO_INPROGRESS (UINT16_C(26)) + +/** + * Interrupted function. + */ +#define __WASI_ERRNO_INTR (UINT16_C(27)) + +/** + * Invalid argument. + */ +#define __WASI_ERRNO_INVAL (UINT16_C(28)) + +/** + * I/O error. + */ +#define __WASI_ERRNO_IO (UINT16_C(29)) + +/** + * Socket is connected. + */ +#define __WASI_ERRNO_ISCONN (UINT16_C(30)) + +/** + * Is a directory. + */ +#define __WASI_ERRNO_ISDIR (UINT16_C(31)) + +/** + * Too many levels of symbolic links. + */ +#define __WASI_ERRNO_LOOP (UINT16_C(32)) + +/** + * File descriptor value too large. + */ +#define __WASI_ERRNO_MFILE (UINT16_C(33)) + +/** + * Too many links. + */ +#define __WASI_ERRNO_MLINK (UINT16_C(34)) + +/** + * Message too large. + */ +#define __WASI_ERRNO_MSGSIZE (UINT16_C(35)) + +/** + * Reserved. + */ +#define __WASI_ERRNO_MULTIHOP (UINT16_C(36)) + +/** + * Filename too long. + */ +#define __WASI_ERRNO_NAMETOOLONG (UINT16_C(37)) + +/** + * Network is down. + */ +#define __WASI_ERRNO_NETDOWN (UINT16_C(38)) + +/** + * Connection aborted by network. + */ +#define __WASI_ERRNO_NETRESET (UINT16_C(39)) + +/** + * Network unreachable. + */ +#define __WASI_ERRNO_NETUNREACH (UINT16_C(40)) + +/** + * Too many files open in system. + */ +#define __WASI_ERRNO_NFILE (UINT16_C(41)) + +/** + * No buffer space available. + */ +#define __WASI_ERRNO_NOBUFS (UINT16_C(42)) + +/** + * No such device. + */ +#define __WASI_ERRNO_NODEV (UINT16_C(43)) + +/** + * No such file or directory. + */ +#define __WASI_ERRNO_NOENT (UINT16_C(44)) + +/** + * Executable file format error. + */ +#define __WASI_ERRNO_NOEXEC (UINT16_C(45)) + +/** + * No locks available. + */ +#define __WASI_ERRNO_NOLCK (UINT16_C(46)) + +/** + * Reserved. + */ +#define __WASI_ERRNO_NOLINK (UINT16_C(47)) + +/** + * Not enough space. + */ +#define __WASI_ERRNO_NOMEM (UINT16_C(48)) + +/** + * No message of the desired type. + */ +#define __WASI_ERRNO_NOMSG (UINT16_C(49)) + +/** + * Protocol not available. + */ +#define __WASI_ERRNO_NOPROTOOPT (UINT16_C(50)) + +/** + * No space left on device. + */ +#define __WASI_ERRNO_NOSPC (UINT16_C(51)) + +/** + * Function not supported. + */ +#define __WASI_ERRNO_NOSYS (UINT16_C(52)) + +/** + * The socket is not connected. + */ +#define __WASI_ERRNO_NOTCONN (UINT16_C(53)) + +/** + * Not a directory or a symbolic link to a directory. + */ +#define __WASI_ERRNO_NOTDIR (UINT16_C(54)) + +/** + * Directory not empty. + */ +#define __WASI_ERRNO_NOTEMPTY (UINT16_C(55)) + +/** + * State not recoverable. + */ +#define __WASI_ERRNO_NOTRECOVERABLE (UINT16_C(56)) + +/** + * Not a socket. + */ +#define __WASI_ERRNO_NOTSOCK (UINT16_C(57)) + +/** + * Not supported, or operation not supported on socket. + */ +#define __WASI_ERRNO_NOTSUP (UINT16_C(58)) + +/** + * Inappropriate I/O control operation. + */ +#define __WASI_ERRNO_NOTTY (UINT16_C(59)) + +/** + * No such device or address. + */ +#define __WASI_ERRNO_NXIO (UINT16_C(60)) + +/** + * Value too large to be stored in data type. + */ +#define __WASI_ERRNO_OVERFLOW (UINT16_C(61)) + +/** + * Previous owner died. + */ +#define __WASI_ERRNO_OWNERDEAD (UINT16_C(62)) + +/** + * Operation not permitted. + */ +#define __WASI_ERRNO_PERM (UINT16_C(63)) + +/** + * Broken pipe. + */ +#define __WASI_ERRNO_PIPE (UINT16_C(64)) + +/** + * Protocol error. + */ +#define __WASI_ERRNO_PROTO (UINT16_C(65)) + +/** + * Protocol not supported. + */ +#define __WASI_ERRNO_PROTONOSUPPORT (UINT16_C(66)) + +/** + * Protocol wrong type for socket. + */ +#define __WASI_ERRNO_PROTOTYPE (UINT16_C(67)) + +/** + * Result too large. + */ +#define __WASI_ERRNO_RANGE (UINT16_C(68)) + +/** + * Read-only file system. + */ +#define __WASI_ERRNO_ROFS (UINT16_C(69)) + +/** + * Invalid seek. + */ +#define __WASI_ERRNO_SPIPE (UINT16_C(70)) + +/** + * No such process. + */ +#define __WASI_ERRNO_SRCH (UINT16_C(71)) + +/** + * Reserved. + */ +#define __WASI_ERRNO_STALE (UINT16_C(72)) + +/** + * Connection timed out. + */ +#define __WASI_ERRNO_TIMEDOUT (UINT16_C(73)) + +/** + * Text file busy. + */ +#define __WASI_ERRNO_TXTBSY (UINT16_C(74)) + +/** + * Cross-device link. + */ +#define __WASI_ERRNO_XDEV (UINT16_C(75)) + +/** + * Extension: Capabilities insufficient. + */ +#define __WASI_ERRNO_NOTCAPABLE (UINT16_C(76)) + +_Static_assert(sizeof(__wasi_errno_t) == 2, "witx calculated size"); +_Static_assert(_Alignof(__wasi_errno_t) == 2, "witx calculated align"); + +/** + * File descriptor rights, determining which actions may be performed. + */ +typedef uint64_t __wasi_rights_t; + +/** + * The right to invoke `fd_datasync`. + * If `path_open` is set, includes the right to invoke + * `path_open` with `fdflags::dsync`. + */ +#define __WASI_RIGHTS_FD_DATASYNC (UINT64_C(1)) + +/** + * The right to invoke `fd_read` and `sock_recv`. + * If `rights::fd_seek` is set, includes the right to invoke `fd_pread`. + */ +#define __WASI_RIGHTS_FD_READ (UINT64_C(2)) + +/** + * The right to invoke `fd_seek`. This flag implies `rights::fd_tell`. + */ +#define __WASI_RIGHTS_FD_SEEK (UINT64_C(4)) + +/** + * The right to invoke `fd_fdstat_set_flags`. + */ +#define __WASI_RIGHTS_FD_FDSTAT_SET_FLAGS (UINT64_C(8)) + +/** + * The right to invoke `fd_sync`. + * If `path_open` is set, includes the right to invoke + * `path_open` with `fdflags::rsync` and `fdflags::dsync`. + */ +#define __WASI_RIGHTS_FD_SYNC (UINT64_C(16)) + +/** + * The right to invoke `fd_seek` in such a way that the file offset + * remains unaltered (i.e., `whence::cur` with offset zero), or to + * invoke `fd_tell`. + */ +#define __WASI_RIGHTS_FD_TELL (UINT64_C(32)) + +/** + * The right to invoke `fd_write` and `sock_send`. + * If `rights::fd_seek` is set, includes the right to invoke `fd_pwrite`. + */ +#define __WASI_RIGHTS_FD_WRITE (UINT64_C(64)) + +/** + * The right to invoke `fd_advise`. + */ +#define __WASI_RIGHTS_FD_ADVISE (UINT64_C(128)) + +/** + * The right to invoke `fd_allocate`. + */ +#define __WASI_RIGHTS_FD_ALLOCATE (UINT64_C(256)) + +/** + * The right to invoke `path_create_directory`. + */ +#define __WASI_RIGHTS_PATH_CREATE_DIRECTORY (UINT64_C(512)) + +/** + * If `path_open` is set, the right to invoke `path_open` with `oflags::creat`. + */ +#define __WASI_RIGHTS_PATH_CREATE_FILE (UINT64_C(1024)) + +/** + * The right to invoke `path_link` with the file descriptor as the + * source directory. + */ +#define __WASI_RIGHTS_PATH_LINK_SOURCE (UINT64_C(2048)) + +/** + * The right to invoke `path_link` with the file descriptor as the + * target directory. + */ +#define __WASI_RIGHTS_PATH_LINK_TARGET (UINT64_C(4096)) + +/** + * The right to invoke `path_open`. + */ +#define __WASI_RIGHTS_PATH_OPEN (UINT64_C(8192)) + +/** + * The right to invoke `fd_readdir`. + */ +#define __WASI_RIGHTS_FD_READDIR (UINT64_C(16384)) + +/** + * The right to invoke `path_readlink`. + */ +#define __WASI_RIGHTS_PATH_READLINK (UINT64_C(32768)) + +/** + * The right to invoke `path_rename` with the file descriptor as the source directory. + */ +#define __WASI_RIGHTS_PATH_RENAME_SOURCE (UINT64_C(65536)) + +/** + * The right to invoke `path_rename` with the file descriptor as the target directory. + */ +#define __WASI_RIGHTS_PATH_RENAME_TARGET (UINT64_C(131072)) + +/** + * The right to invoke `path_filestat_get`. + */ +#define __WASI_RIGHTS_PATH_FILESTAT_GET (UINT64_C(262144)) + +/** + * The right to change a file's size (there is no `path_filestat_set_size`). + * If `path_open` is set, includes the right to invoke `path_open` with `oflags::trunc`. + */ +#define __WASI_RIGHTS_PATH_FILESTAT_SET_SIZE (UINT64_C(524288)) + +/** + * The right to invoke `path_filestat_set_times`. + */ +#define __WASI_RIGHTS_PATH_FILESTAT_SET_TIMES (UINT64_C(1048576)) + +/** + * The right to invoke `fd_filestat_get`. + */ +#define __WASI_RIGHTS_FD_FILESTAT_GET (UINT64_C(2097152)) + +/** + * The right to invoke `fd_filestat_set_size`. + */ +#define __WASI_RIGHTS_FD_FILESTAT_SET_SIZE (UINT64_C(4194304)) + +/** + * The right to invoke `fd_filestat_set_times`. + */ +#define __WASI_RIGHTS_FD_FILESTAT_SET_TIMES (UINT64_C(8388608)) + +/** + * The right to invoke `path_symlink`. + */ +#define __WASI_RIGHTS_PATH_SYMLINK (UINT64_C(16777216)) + +/** + * The right to invoke `path_remove_directory`. + */ +#define __WASI_RIGHTS_PATH_REMOVE_DIRECTORY (UINT64_C(33554432)) + +/** + * The right to invoke `path_unlink_file`. + */ +#define __WASI_RIGHTS_PATH_UNLINK_FILE (UINT64_C(67108864)) + +/** + * If `rights::fd_read` is set, includes the right to invoke `poll_oneoff` to subscribe to `eventtype::fd_read`. + * If `rights::fd_write` is set, includes the right to invoke `poll_oneoff` to subscribe to `eventtype::fd_write`. + */ +#define __WASI_RIGHTS_POLL_FD_READWRITE (UINT64_C(134217728)) + +/** + * The right to invoke `sock_shutdown`. + */ +#define __WASI_RIGHTS_SOCK_SHUTDOWN (UINT64_C(268435456)) + +_Static_assert(sizeof(__wasi_rights_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_rights_t) == 8, "witx calculated align"); + +/** + * A file descriptor index. + */ +typedef uint32_t __wasi_fd_t; + +_Static_assert(sizeof(__wasi_fd_t) == 4, "witx calculated size"); +_Static_assert(_Alignof(__wasi_fd_t) == 4, "witx calculated align"); + +/** + * A region of memory for scatter/gather reads. + */ +typedef struct __wasi_iovec_t { + /** + * The address of the buffer to be filled. + */ + uint8_t * buf; + + /** + * The length of the buffer to be filled. + */ + __wasi_size_t buf_len; + +} __wasi_iovec_t; + +_Static_assert(sizeof(__wasi_iovec_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_iovec_t) == 4, "witx calculated align"); +_Static_assert(offsetof(__wasi_iovec_t, buf) == 0, "witx calculated offset"); +_Static_assert(offsetof(__wasi_iovec_t, buf_len) == 4, "witx calculated offset"); + +/** + * A region of memory for scatter/gather writes. + */ +typedef struct __wasi_ciovec_t { + /** + * The address of the buffer to be written. + */ + const uint8_t * buf; + + /** + * The length of the buffer to be written. + */ + __wasi_size_t buf_len; + +} __wasi_ciovec_t; + +_Static_assert(sizeof(__wasi_ciovec_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_ciovec_t) == 4, "witx calculated align"); +_Static_assert(offsetof(__wasi_ciovec_t, buf) == 0, "witx calculated offset"); +_Static_assert(offsetof(__wasi_ciovec_t, buf_len) == 4, "witx calculated offset"); + +/** + * Relative offset within a file. + */ +typedef int64_t __wasi_filedelta_t; + +_Static_assert(sizeof(__wasi_filedelta_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_filedelta_t) == 8, "witx calculated align"); + +/** + * The position relative to which to set the offset of the file descriptor. + */ +typedef uint8_t __wasi_whence_t; + +/** + * Seek relative to start-of-file. + */ +#define __WASI_WHENCE_SET (UINT8_C(0)) + +/** + * Seek relative to current position. + */ +#define __WASI_WHENCE_CUR (UINT8_C(1)) + +/** + * Seek relative to end-of-file. + */ +#define __WASI_WHENCE_END (UINT8_C(2)) + +_Static_assert(sizeof(__wasi_whence_t) == 1, "witx calculated size"); +_Static_assert(_Alignof(__wasi_whence_t) == 1, "witx calculated align"); + +/** + * A reference to the offset of a directory entry. + * + * The value 0 signifies the start of the directory. + */ +typedef uint64_t __wasi_dircookie_t; + +_Static_assert(sizeof(__wasi_dircookie_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_dircookie_t) == 8, "witx calculated align"); + +/** + * The type for the $d_namlen field of $dirent. + */ +typedef uint32_t __wasi_dirnamlen_t; + +_Static_assert(sizeof(__wasi_dirnamlen_t) == 4, "witx calculated size"); +_Static_assert(_Alignof(__wasi_dirnamlen_t) == 4, "witx calculated align"); + +/** + * File serial number that is unique within its file system. + */ +typedef uint64_t __wasi_inode_t; + +_Static_assert(sizeof(__wasi_inode_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_inode_t) == 8, "witx calculated align"); + +/** + * The type of a file descriptor or file. + */ +typedef uint8_t __wasi_filetype_t; + +/** + * The type of the file descriptor or file is unknown or is different from any of the other types specified. + */ +#define __WASI_FILETYPE_UNKNOWN (UINT8_C(0)) + +/** + * The file descriptor or file refers to a block device inode. + */ +#define __WASI_FILETYPE_BLOCK_DEVICE (UINT8_C(1)) + +/** + * The file descriptor or file refers to a character device inode. + */ +#define __WASI_FILETYPE_CHARACTER_DEVICE (UINT8_C(2)) + +/** + * The file descriptor or file refers to a directory inode. + */ +#define __WASI_FILETYPE_DIRECTORY (UINT8_C(3)) + +/** + * The file descriptor or file refers to a regular file inode. + */ +#define __WASI_FILETYPE_REGULAR_FILE (UINT8_C(4)) + +/** + * The file descriptor or file refers to a datagram socket. + */ +#define __WASI_FILETYPE_SOCKET_DGRAM (UINT8_C(5)) + +/** + * The file descriptor or file refers to a byte-stream socket. + */ +#define __WASI_FILETYPE_SOCKET_STREAM (UINT8_C(6)) + +/** + * The file refers to a symbolic link inode. + */ +#define __WASI_FILETYPE_SYMBOLIC_LINK (UINT8_C(7)) + +_Static_assert(sizeof(__wasi_filetype_t) == 1, "witx calculated size"); +_Static_assert(_Alignof(__wasi_filetype_t) == 1, "witx calculated align"); + +/** + * A directory entry. + */ +typedef struct __wasi_dirent_t { + /** + * The offset of the next directory entry stored in this directory. + */ + __wasi_dircookie_t d_next; + + /** + * The serial number of the file referred to by this directory entry. + */ + __wasi_inode_t d_ino; + + /** + * The length of the name of the directory entry. + */ + __wasi_dirnamlen_t d_namlen; + + /** + * The type of the file referred to by this directory entry. + */ + __wasi_filetype_t d_type; + +} __wasi_dirent_t; + +_Static_assert(sizeof(__wasi_dirent_t) == 24, "witx calculated size"); +_Static_assert(_Alignof(__wasi_dirent_t) == 8, "witx calculated align"); +_Static_assert(offsetof(__wasi_dirent_t, d_next) == 0, "witx calculated offset"); +_Static_assert(offsetof(__wasi_dirent_t, d_ino) == 8, "witx calculated offset"); +_Static_assert(offsetof(__wasi_dirent_t, d_namlen) == 16, "witx calculated offset"); +_Static_assert(offsetof(__wasi_dirent_t, d_type) == 20, "witx calculated offset"); + +/** + * File or memory access pattern advisory information. + */ +typedef uint8_t __wasi_advice_t; + +/** + * The application has no advice to give on its behavior with respect to the specified data. + */ +#define __WASI_ADVICE_NORMAL (UINT8_C(0)) + +/** + * The application expects to access the specified data sequentially from lower offsets to higher offsets. + */ +#define __WASI_ADVICE_SEQUENTIAL (UINT8_C(1)) + +/** + * The application expects to access the specified data in a random order. + */ +#define __WASI_ADVICE_RANDOM (UINT8_C(2)) + +/** + * The application expects to access the specified data in the near future. + */ +#define __WASI_ADVICE_WILLNEED (UINT8_C(3)) + +/** + * The application expects that it will not access the specified data in the near future. + */ +#define __WASI_ADVICE_DONTNEED (UINT8_C(4)) + +/** + * The application expects to access the specified data once and then not reuse it thereafter. + */ +#define __WASI_ADVICE_NOREUSE (UINT8_C(5)) + +_Static_assert(sizeof(__wasi_advice_t) == 1, "witx calculated size"); +_Static_assert(_Alignof(__wasi_advice_t) == 1, "witx calculated align"); + +/** + * File descriptor flags. + */ +typedef uint16_t __wasi_fdflags_t; + +/** + * Append mode: Data written to the file is always appended to the file's end. + */ +#define __WASI_FDFLAGS_APPEND (UINT16_C(1)) + +/** + * Write according to synchronized I/O data integrity completion. Only the data stored in the file is synchronized. + */ +#define __WASI_FDFLAGS_DSYNC (UINT16_C(2)) + +/** + * Non-blocking mode. + */ +#define __WASI_FDFLAGS_NONBLOCK (UINT16_C(4)) + +/** + * Synchronized read I/O operations. + */ +#define __WASI_FDFLAGS_RSYNC (UINT16_C(8)) + +/** + * Write according to synchronized I/O file integrity completion. In + * addition to synchronizing the data stored in the file, the implementation + * may also synchronously update the file's metadata. + */ +#define __WASI_FDFLAGS_SYNC (UINT16_C(16)) + +_Static_assert(sizeof(__wasi_fdflags_t) == 2, "witx calculated size"); +_Static_assert(_Alignof(__wasi_fdflags_t) == 2, "witx calculated align"); + +/** + * File descriptor attributes. + */ +typedef struct __wasi_fdstat_t { + /** + * File type. + */ + __wasi_filetype_t fs_filetype; + + /** + * File descriptor flags. + */ + __wasi_fdflags_t fs_flags; + + /** + * Rights that apply to this file descriptor. + */ + __wasi_rights_t fs_rights_base; + + /** + * Maximum set of rights that may be installed on new file descriptors that + * are created through this file descriptor, e.g., through `path_open`. + */ + __wasi_rights_t fs_rights_inheriting; + +} __wasi_fdstat_t; + +_Static_assert(sizeof(__wasi_fdstat_t) == 24, "witx calculated size"); +_Static_assert(_Alignof(__wasi_fdstat_t) == 8, "witx calculated align"); +_Static_assert(offsetof(__wasi_fdstat_t, fs_filetype) == 0, "witx calculated offset"); +_Static_assert(offsetof(__wasi_fdstat_t, fs_flags) == 2, "witx calculated offset"); +_Static_assert(offsetof(__wasi_fdstat_t, fs_rights_base) == 8, "witx calculated offset"); +_Static_assert(offsetof(__wasi_fdstat_t, fs_rights_inheriting) == 16, "witx calculated offset"); + +/** + * Identifier for a device containing a file system. Can be used in combination + * with `inode` to uniquely identify a file or directory in the filesystem. + */ +typedef uint64_t __wasi_device_t; + +_Static_assert(sizeof(__wasi_device_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_device_t) == 8, "witx calculated align"); + +/** + * Which file time attributes to adjust. + */ +typedef uint16_t __wasi_fstflags_t; + +/** + * Adjust the last data access timestamp to the value stored in `filestat::atim`. + */ +#define __WASI_FSTFLAGS_ATIM (UINT16_C(1)) + +/** + * Adjust the last data access timestamp to the time of clock `clockid::realtime`. + */ +#define __WASI_FSTFLAGS_ATIM_NOW (UINT16_C(2)) + +/** + * Adjust the last data modification timestamp to the value stored in `filestat::mtim`. + */ +#define __WASI_FSTFLAGS_MTIM (UINT16_C(4)) + +/** + * Adjust the last data modification timestamp to the time of clock `clockid::realtime`. + */ +#define __WASI_FSTFLAGS_MTIM_NOW (UINT16_C(8)) + +_Static_assert(sizeof(__wasi_fstflags_t) == 2, "witx calculated size"); +_Static_assert(_Alignof(__wasi_fstflags_t) == 2, "witx calculated align"); + +/** + * Flags determining the method of how paths are resolved. + */ +typedef uint32_t __wasi_lookupflags_t; + +/** + * As long as the resolved path corresponds to a symbolic link, it is expanded. + */ +#define __WASI_LOOKUPFLAGS_SYMLINK_FOLLOW (UINT32_C(1)) + +_Static_assert(sizeof(__wasi_lookupflags_t) == 4, "witx calculated size"); +_Static_assert(_Alignof(__wasi_lookupflags_t) == 4, "witx calculated align"); + +/** + * Open flags used by `path_open`. + */ +typedef uint16_t __wasi_oflags_t; + +/** + * Create file if it does not exist. + */ +#define __WASI_OFLAGS_CREAT (UINT16_C(1)) + +/** + * Fail if not a directory. + */ +#define __WASI_OFLAGS_DIRECTORY (UINT16_C(2)) + +/** + * Fail if file already exists. + */ +#define __WASI_OFLAGS_EXCL (UINT16_C(4)) + +/** + * Truncate file to size 0. + */ +#define __WASI_OFLAGS_TRUNC (UINT16_C(8)) + +_Static_assert(sizeof(__wasi_oflags_t) == 2, "witx calculated size"); +_Static_assert(_Alignof(__wasi_oflags_t) == 2, "witx calculated align"); + +/** + * Number of hard links to an inode. + */ +typedef uint64_t __wasi_linkcount_t; + +_Static_assert(sizeof(__wasi_linkcount_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_linkcount_t) == 8, "witx calculated align"); + +/** + * File attributes. + */ +typedef struct __wasi_filestat_t { + /** + * Device ID of device containing the file. + */ + __wasi_device_t dev; + + /** + * File serial number. + */ + __wasi_inode_t ino; + + /** + * File type. + */ + __wasi_filetype_t filetype; + + /** + * Number of hard links to the file. + */ + __wasi_linkcount_t nlink; + + /** + * For regular files, the file size in bytes. For symbolic links, the length in bytes of the pathname contained in the symbolic link. + */ + __wasi_filesize_t size; + + /** + * Last data access timestamp. + */ + __wasi_timestamp_t atim; + + /** + * Last data modification timestamp. + */ + __wasi_timestamp_t mtim; + + /** + * Last file status change timestamp. + */ + __wasi_timestamp_t ctim; + +} __wasi_filestat_t; + +_Static_assert(sizeof(__wasi_filestat_t) == 64, "witx calculated size"); +_Static_assert(_Alignof(__wasi_filestat_t) == 8, "witx calculated align"); +_Static_assert(offsetof(__wasi_filestat_t, dev) == 0, "witx calculated offset"); +_Static_assert(offsetof(__wasi_filestat_t, ino) == 8, "witx calculated offset"); +_Static_assert(offsetof(__wasi_filestat_t, filetype) == 16, "witx calculated offset"); +_Static_assert(offsetof(__wasi_filestat_t, nlink) == 24, "witx calculated offset"); +_Static_assert(offsetof(__wasi_filestat_t, size) == 32, "witx calculated offset"); +_Static_assert(offsetof(__wasi_filestat_t, atim) == 40, "witx calculated offset"); +_Static_assert(offsetof(__wasi_filestat_t, mtim) == 48, "witx calculated offset"); +_Static_assert(offsetof(__wasi_filestat_t, ctim) == 56, "witx calculated offset"); + +/** + * User-provided value that may be attached to objects that is retained when + * extracted from the implementation. + */ +typedef uint64_t __wasi_userdata_t; + +_Static_assert(sizeof(__wasi_userdata_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_userdata_t) == 8, "witx calculated align"); + +/** + * Type of a subscription to an event or its occurrence. + */ +typedef uint8_t __wasi_eventtype_t; + +/** + * The time value of clock `subscription_clock::id` has + * reached timestamp `subscription_clock::timeout`. + */ +#define __WASI_EVENTTYPE_CLOCK (UINT8_C(0)) + +/** + * File descriptor `subscription_fd_readwrite::file_descriptor` has data + * available for reading. This event always triggers for regular files. + */ +#define __WASI_EVENTTYPE_FD_READ (UINT8_C(1)) + +/** + * File descriptor `subscription_fd_readwrite::file_descriptor` has capacity + * available for writing. This event always triggers for regular files. + */ +#define __WASI_EVENTTYPE_FD_WRITE (UINT8_C(2)) + +_Static_assert(sizeof(__wasi_eventtype_t) == 1, "witx calculated size"); +_Static_assert(_Alignof(__wasi_eventtype_t) == 1, "witx calculated align"); + +/** + * The state of the file descriptor subscribed to with + * `eventtype::fd_read` or `eventtype::fd_write`. + */ +typedef uint16_t __wasi_eventrwflags_t; + +/** + * The peer of this socket has closed or disconnected. + */ +#define __WASI_EVENTRWFLAGS_FD_READWRITE_HANGUP (UINT16_C(1)) + +_Static_assert(sizeof(__wasi_eventrwflags_t) == 2, "witx calculated size"); +_Static_assert(_Alignof(__wasi_eventrwflags_t) == 2, "witx calculated align"); + +/** + * The contents of an $event when type is `eventtype::fd_read` or + * `eventtype::fd_write`. + */ +typedef struct __wasi_event_fd_readwrite_t { + /** + * The number of bytes available for reading or writing. + */ + __wasi_filesize_t nbytes; + + /** + * The state of the file descriptor. + */ + __wasi_eventrwflags_t flags; + +} __wasi_event_fd_readwrite_t; + +_Static_assert(sizeof(__wasi_event_fd_readwrite_t) == 16, "witx calculated size"); +_Static_assert(_Alignof(__wasi_event_fd_readwrite_t) == 8, "witx calculated align"); +_Static_assert(offsetof(__wasi_event_fd_readwrite_t, nbytes) == 0, "witx calculated offset"); +_Static_assert(offsetof(__wasi_event_fd_readwrite_t, flags) == 8, "witx calculated offset"); + +/** + * The contents of an $event. + */ +typedef union __wasi_event_u_t { + /** + * When type is `eventtype::fd_read` or `eventtype::fd_write`: + */ + __wasi_event_fd_readwrite_t fd_readwrite; + +} __wasi_event_u_t; + +_Static_assert(sizeof(__wasi_event_u_t) == 16, "witx calculated size"); +_Static_assert(_Alignof(__wasi_event_u_t) == 8, "witx calculated align"); + +/** + * An event that occurred. + */ +typedef struct __wasi_event_t { + /** + * User-provided value that got attached to `subscription::userdata`. + */ + __wasi_userdata_t userdata; + + /** + * If non-zero, an error that occurred while processing the subscription request. + */ + __wasi_errno_t error; + + /** + * The type of the event that occurred. + */ + __wasi_eventtype_t type; + + /** + * The contents of the event. + */ + __wasi_event_u_t u; + +} __wasi_event_t; + +_Static_assert(sizeof(__wasi_event_t) == 32, "witx calculated size"); +_Static_assert(_Alignof(__wasi_event_t) == 8, "witx calculated align"); +_Static_assert(offsetof(__wasi_event_t, userdata) == 0, "witx calculated offset"); +_Static_assert(offsetof(__wasi_event_t, error) == 8, "witx calculated offset"); +_Static_assert(offsetof(__wasi_event_t, type) == 10, "witx calculated offset"); +_Static_assert(offsetof(__wasi_event_t, u) == 16, "witx calculated offset"); + +/** + * Flags determining how to interpret the timestamp provided in + * `subscription_clock::timeout`. + */ +typedef uint16_t __wasi_subclockflags_t; + +/** + * If set, treat the timestamp provided in + * `subscription_clock::timeout` as an absolute timestamp of clock + * `subscription_clock::id`. If clear, treat the timestamp + * provided in `subscription_clock::timeout` relative to the + * current time value of clock `subscription_clock::id`. + */ +#define __WASI_SUBCLOCKFLAGS_SUBSCRIPTION_CLOCK_ABSTIME (UINT16_C(1)) + +_Static_assert(sizeof(__wasi_subclockflags_t) == 2, "witx calculated size"); +_Static_assert(_Alignof(__wasi_subclockflags_t) == 2, "witx calculated align"); + +/** + * The contents of a $subscription when type is `eventtype::clock`. + */ +typedef struct __wasi_subscription_clock_t { + /** + * The clock against which to compare the timestamp. + */ + __wasi_clockid_t id; + + /** + * The absolute or relative timestamp. + */ + __wasi_timestamp_t timeout; + + /** + * The amount of time that the implementation may wait additionally + * to coalesce with other events. + */ + __wasi_timestamp_t precision; + + /** + * Flags specifying whether the timeout is absolute or relative + */ + __wasi_subclockflags_t flags; + +} __wasi_subscription_clock_t; + +_Static_assert(sizeof(__wasi_subscription_clock_t) == 32, "witx calculated size"); +_Static_assert(_Alignof(__wasi_subscription_clock_t) == 8, "witx calculated align"); +_Static_assert(offsetof(__wasi_subscription_clock_t, id) == 0, "witx calculated offset"); +_Static_assert(offsetof(__wasi_subscription_clock_t, timeout) == 8, "witx calculated offset"); +_Static_assert(offsetof(__wasi_subscription_clock_t, precision) == 16, "witx calculated offset"); +_Static_assert(offsetof(__wasi_subscription_clock_t, flags) == 24, "witx calculated offset"); + +/** + * The contents of a $subscription when type is type is + * `eventtype::fd_read` or `eventtype::fd_write`. + */ +typedef struct __wasi_subscription_fd_readwrite_t { + /** + * The file descriptor on which to wait for it to become ready for reading or writing. + */ + __wasi_fd_t file_descriptor; + +} __wasi_subscription_fd_readwrite_t; + +_Static_assert(sizeof(__wasi_subscription_fd_readwrite_t) == 4, "witx calculated size"); +_Static_assert(_Alignof(__wasi_subscription_fd_readwrite_t) == 4, "witx calculated align"); +_Static_assert(offsetof(__wasi_subscription_fd_readwrite_t, file_descriptor) == 0, "witx calculated offset"); + +/** + * The contents of a $subscription. + */ +typedef union __wasi_subscription_u_t { + /** + * When type is `eventtype::clock`: + */ + __wasi_subscription_clock_t clock; + + /** + * When type is `eventtype::fd_read` or `eventtype::fd_write`: + */ + __wasi_subscription_fd_readwrite_t fd_readwrite; + +} __wasi_subscription_u_t; + +_Static_assert(sizeof(__wasi_subscription_u_t) == 32, "witx calculated size"); +_Static_assert(_Alignof(__wasi_subscription_u_t) == 8, "witx calculated align"); + +/** + * Subscription to an event. + */ +typedef struct __wasi_subscription_t { + /** + * User-provided value that is attached to the subscription in the + * implementation and returned through `event::userdata`. + */ + __wasi_userdata_t userdata; + + /** + * The type of the event to which to subscribe. + */ + __wasi_eventtype_t type; + + /** + * The contents of the subscription. + */ + __wasi_subscription_u_t u; + +} __wasi_subscription_t; + +_Static_assert(sizeof(__wasi_subscription_t) == 48, "witx calculated size"); +_Static_assert(_Alignof(__wasi_subscription_t) == 8, "witx calculated align"); +_Static_assert(offsetof(__wasi_subscription_t, userdata) == 0, "witx calculated offset"); +_Static_assert(offsetof(__wasi_subscription_t, type) == 8, "witx calculated offset"); +_Static_assert(offsetof(__wasi_subscription_t, u) == 16, "witx calculated offset"); + +/** + * Exit code generated by a process when exiting. + */ +typedef uint32_t __wasi_exitcode_t; + +_Static_assert(sizeof(__wasi_exitcode_t) == 4, "witx calculated size"); +_Static_assert(_Alignof(__wasi_exitcode_t) == 4, "witx calculated align"); + +/** + * Signal condition. + */ +typedef uint8_t __wasi_signal_t; + +/** + * No signal. Note that POSIX has special semantics for `kill(pid, 0)`, + * so this value is reserved. + */ +#define __WASI_SIGNAL_NONE (UINT8_C(0)) + +/** + * Hangup. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_HUP (UINT8_C(1)) + +/** + * Terminate interrupt signal. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_INT (UINT8_C(2)) + +/** + * Terminal quit signal. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_QUIT (UINT8_C(3)) + +/** + * Illegal instruction. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_ILL (UINT8_C(4)) + +/** + * Trace/breakpoint trap. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_TRAP (UINT8_C(5)) + +/** + * Process abort signal. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_ABRT (UINT8_C(6)) + +/** + * Access to an undefined portion of a memory object. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_BUS (UINT8_C(7)) + +/** + * Erroneous arithmetic operation. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_FPE (UINT8_C(8)) + +/** + * Kill. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_KILL (UINT8_C(9)) + +/** + * User-defined signal 1. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_USR1 (UINT8_C(10)) + +/** + * Invalid memory reference. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_SEGV (UINT8_C(11)) + +/** + * User-defined signal 2. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_USR2 (UINT8_C(12)) + +/** + * Write on a pipe with no one to read it. + * Action: Ignored. + */ +#define __WASI_SIGNAL_PIPE (UINT8_C(13)) + +/** + * Alarm clock. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_ALRM (UINT8_C(14)) + +/** + * Termination signal. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_TERM (UINT8_C(15)) + +/** + * Child process terminated, stopped, or continued. + * Action: Ignored. + */ +#define __WASI_SIGNAL_CHLD (UINT8_C(16)) + +/** + * Continue executing, if stopped. + * Action: Continues executing, if stopped. + */ +#define __WASI_SIGNAL_CONT (UINT8_C(17)) + +/** + * Stop executing. + * Action: Stops executing. + */ +#define __WASI_SIGNAL_STOP (UINT8_C(18)) + +/** + * Terminal stop signal. + * Action: Stops executing. + */ +#define __WASI_SIGNAL_TSTP (UINT8_C(19)) + +/** + * Background process attempting read. + * Action: Stops executing. + */ +#define __WASI_SIGNAL_TTIN (UINT8_C(20)) + +/** + * Background process attempting write. + * Action: Stops executing. + */ +#define __WASI_SIGNAL_TTOU (UINT8_C(21)) + +/** + * High bandwidth data is available at a socket. + * Action: Ignored. + */ +#define __WASI_SIGNAL_URG (UINT8_C(22)) + +/** + * CPU time limit exceeded. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_XCPU (UINT8_C(23)) + +/** + * File size limit exceeded. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_XFSZ (UINT8_C(24)) + +/** + * Virtual timer expired. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_VTALRM (UINT8_C(25)) + +/** + * Profiling timer expired. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_PROF (UINT8_C(26)) + +/** + * Window changed. + * Action: Ignored. + */ +#define __WASI_SIGNAL_WINCH (UINT8_C(27)) + +/** + * I/O possible. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_POLL (UINT8_C(28)) + +/** + * Power failure. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_PWR (UINT8_C(29)) + +/** + * Bad system call. + * Action: Terminates the process. + */ +#define __WASI_SIGNAL_SYS (UINT8_C(30)) + +_Static_assert(sizeof(__wasi_signal_t) == 1, "witx calculated size"); +_Static_assert(_Alignof(__wasi_signal_t) == 1, "witx calculated align"); + +/** + * Flags provided to `sock_recv`. + */ +typedef uint16_t __wasi_riflags_t; + +/** + * Returns the message without removing it from the socket's receive queue. + */ +#define __WASI_RIFLAGS_RECV_PEEK (UINT16_C(1)) + +/** + * On byte-stream sockets, block until the full amount of data can be returned. + */ +#define __WASI_RIFLAGS_RECV_WAITALL (UINT16_C(2)) + +_Static_assert(sizeof(__wasi_riflags_t) == 2, "witx calculated size"); +_Static_assert(_Alignof(__wasi_riflags_t) == 2, "witx calculated align"); + +/** + * Flags returned by `sock_recv`. + */ +typedef uint16_t __wasi_roflags_t; + +/** + * Returned by `sock_recv`: Message data has been truncated. + */ +#define __WASI_ROFLAGS_RECV_DATA_TRUNCATED (UINT16_C(1)) + +_Static_assert(sizeof(__wasi_roflags_t) == 2, "witx calculated size"); +_Static_assert(_Alignof(__wasi_roflags_t) == 2, "witx calculated align"); + +/** + * Flags provided to `sock_send`. As there are currently no flags + * defined, it must be set to zero. + */ +typedef uint16_t __wasi_siflags_t; + +_Static_assert(sizeof(__wasi_siflags_t) == 2, "witx calculated size"); +_Static_assert(_Alignof(__wasi_siflags_t) == 2, "witx calculated align"); + +/** + * Which channels on a socket to shut down. + */ +typedef uint8_t __wasi_sdflags_t; + +/** + * Disables further receive operations. + */ +#define __WASI_SDFLAGS_RD (UINT8_C(1)) + +/** + * Disables further send operations. + */ +#define __WASI_SDFLAGS_WR (UINT8_C(2)) + +_Static_assert(sizeof(__wasi_sdflags_t) == 1, "witx calculated size"); +_Static_assert(_Alignof(__wasi_sdflags_t) == 1, "witx calculated align"); + +/** + * Identifiers for preopened capabilities. + */ +typedef uint8_t __wasi_preopentype_t; + +/** + * A pre-opened directory. + */ +#define __WASI_PREOPENTYPE_DIR (UINT8_C(0)) + +_Static_assert(sizeof(__wasi_preopentype_t) == 1, "witx calculated size"); +_Static_assert(_Alignof(__wasi_preopentype_t) == 1, "witx calculated align"); + +/** + * The contents of a $prestat when type is `preopentype::dir`. + */ +typedef struct __wasi_prestat_dir_t { + /** + * The length of the directory name for use with `fd_prestat_dir_name`. + */ + __wasi_size_t pr_name_len; + +} __wasi_prestat_dir_t; + +_Static_assert(sizeof(__wasi_prestat_dir_t) == 4, "witx calculated size"); +_Static_assert(_Alignof(__wasi_prestat_dir_t) == 4, "witx calculated align"); +_Static_assert(offsetof(__wasi_prestat_dir_t, pr_name_len) == 0, "witx calculated offset"); + +/** + * The contents of an $prestat. + */ +typedef union __wasi_prestat_u_t { + /** + * When type is `preopentype::dir`: + */ + __wasi_prestat_dir_t dir; + +} __wasi_prestat_u_t; + +_Static_assert(sizeof(__wasi_prestat_u_t) == 4, "witx calculated size"); +_Static_assert(_Alignof(__wasi_prestat_u_t) == 4, "witx calculated align"); + +/** + * Information about a pre-opened capability. + */ +typedef struct __wasi_prestat_t { + /** + * The type of the pre-opened capability. + */ + __wasi_preopentype_t pr_type; + + /** + * The contents of the information. + */ + __wasi_prestat_u_t u; + +} __wasi_prestat_t; + +_Static_assert(sizeof(__wasi_prestat_t) == 8, "witx calculated size"); +_Static_assert(_Alignof(__wasi_prestat_t) == 4, "witx calculated align"); +_Static_assert(offsetof(__wasi_prestat_t, pr_type) == 0, "witx calculated offset"); +_Static_assert(offsetof(__wasi_prestat_t, u) == 4, "witx calculated offset"); + +/** + * @defgroup wasi_snapshot_preview1 + * @{ + */ + +/** + * Read command-line argument data. + * The size of the array should match that returned by `args_sizes_get` + */ +__wasi_errno_t __wasi_args_get( + uint8_t * * argv, + + uint8_t * argv_buf +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("args_get"), + __warn_unused_result__ +)); + +/** + * Return command-line argument data sizes. + */ +__wasi_errno_t __wasi_args_sizes_get( + /** + * The number of arguments. + */ + __wasi_size_t *argc, + /** + * The size of the argument string data. + */ + __wasi_size_t *argv_buf_size +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("args_sizes_get"), + __warn_unused_result__ +)); + +/** + * Read environment variable data. + * The sizes of the buffers should match that returned by `environ_sizes_get`. + */ +__wasi_errno_t __wasi_environ_get( + uint8_t * * environ, + + uint8_t * environ_buf +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("environ_get"), + __warn_unused_result__ +)); + +/** + * Return command-line argument data sizes. + */ +__wasi_errno_t __wasi_environ_sizes_get( + /** + * The number of arguments. + */ + __wasi_size_t *argc, + /** + * The size of the argument string data. + */ + __wasi_size_t *argv_buf_size +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("environ_sizes_get"), + __warn_unused_result__ +)); + +/** + * Return the resolution of a clock. + * Implementations are required to provide a non-zero value for supported clocks. For unsupported clocks, + * return `errno::inval`. + * Note: This is similar to `clock_getres` in POSIX. + */ +__wasi_errno_t __wasi_clock_res_get( + /** + * The clock for which to return the resolution. + */ + __wasi_clockid_t id, + + /** + * The resolution of the clock. + */ + __wasi_timestamp_t *resolution +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("clock_res_get"), + __warn_unused_result__ +)); + +/** + * Return the time value of a clock. + * Note: This is similar to `clock_gettime` in POSIX. + */ +__wasi_errno_t __wasi_clock_time_get( + /** + * The clock for which to return the time. + */ + __wasi_clockid_t id, + + /** + * The maximum lag (exclusive) that the returned time value may have, compared to its actual value. + */ + __wasi_timestamp_t precision, + + /** + * The time value of the clock. + */ + __wasi_timestamp_t *time +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("clock_time_get"), + __warn_unused_result__ +)); + +/** + * Provide file advisory information on a file descriptor. + * Note: This is similar to `posix_fadvise` in POSIX. + */ +__wasi_errno_t __wasi_fd_advise( + __wasi_fd_t fd, + + /** + * The offset within the file to which the advisory applies. + */ + __wasi_filesize_t offset, + + /** + * The length of the region to which the advisory applies. + */ + __wasi_filesize_t len, + + /** + * The advice. + */ + __wasi_advice_t advice +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_advise"), + __warn_unused_result__ +)); + +/** + * Force the allocation of space in a file. + * Note: This is similar to `posix_fallocate` in POSIX. + */ +__wasi_errno_t __wasi_fd_allocate( + __wasi_fd_t fd, + + /** + * The offset at which to start the allocation. + */ + __wasi_filesize_t offset, + + /** + * The length of the area that is allocated. + */ + __wasi_filesize_t len +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_allocate"), + __warn_unused_result__ +)); + +/** + * Close a file descriptor. + * Note: This is similar to `close` in POSIX. + */ +__wasi_errno_t __wasi_fd_close( + __wasi_fd_t fd +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_close"), + __warn_unused_result__ +)); + +/** + * Synchronize the data of a file to disk. + * Note: This is similar to `fdatasync` in POSIX. + */ +__wasi_errno_t __wasi_fd_datasync( + __wasi_fd_t fd +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_datasync"), + __warn_unused_result__ +)); + +/** + * Get the attributes of a file descriptor. + * Note: This returns similar flags to `fsync(fd, F_GETFL)` in POSIX, as well as additional fields. + */ +__wasi_errno_t __wasi_fd_fdstat_get( + __wasi_fd_t fd, + + /** + * The buffer where the file descriptor's attributes are stored. + */ + __wasi_fdstat_t *stat +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_fdstat_get"), + __warn_unused_result__ +)); + +/** + * Adjust the flags associated with a file descriptor. + * Note: This is similar to `fcntl(fd, F_SETFL, flags)` in POSIX. + */ +__wasi_errno_t __wasi_fd_fdstat_set_flags( + __wasi_fd_t fd, + + /** + * The desired values of the file descriptor flags. + */ + __wasi_fdflags_t flags +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_fdstat_set_flags"), + __warn_unused_result__ +)); + +/** + * Adjust the rights associated with a file descriptor. + * This can only be used to remove rights, and returns `errno::notcapable` if called in a way that would attempt to add rights + */ +__wasi_errno_t __wasi_fd_fdstat_set_rights( + __wasi_fd_t fd, + + /** + * The desired rights of the file descriptor. + */ + __wasi_rights_t fs_rights_base, + + __wasi_rights_t fs_rights_inheriting +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_fdstat_set_rights"), + __warn_unused_result__ +)); + +/** + * Return the attributes of an open file. + */ +__wasi_errno_t __wasi_fd_filestat_get( + __wasi_fd_t fd, + + /** + * The buffer where the file's attributes are stored. + */ + __wasi_filestat_t *buf +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_filestat_get"), + __warn_unused_result__ +)); + +/** + * Adjust the size of an open file. If this increases the file's size, the extra bytes are filled with zeros. + * Note: This is similar to `ftruncate` in POSIX. + */ +__wasi_errno_t __wasi_fd_filestat_set_size( + __wasi_fd_t fd, + + /** + * The desired file size. + */ + __wasi_filesize_t size +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_filestat_set_size"), + __warn_unused_result__ +)); + +/** + * Adjust the timestamps of an open file or directory. + * Note: This is similar to `futimens` in POSIX. + */ +__wasi_errno_t __wasi_fd_filestat_set_times( + __wasi_fd_t fd, + + /** + * The desired values of the data access timestamp. + */ + __wasi_timestamp_t atim, + + /** + * The desired values of the data modification timestamp. + */ + __wasi_timestamp_t mtim, + + /** + * A bitmask indicating which timestamps to adjust. + */ + __wasi_fstflags_t fst_flags +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_filestat_set_times"), + __warn_unused_result__ +)); + +/** + * Read from a file descriptor, without using and updating the file descriptor's offset. + * Note: This is similar to `preadv` in POSIX. + */ +__wasi_errno_t __wasi_fd_pread( + __wasi_fd_t fd, + + /** + * List of scatter/gather vectors in which to store data. + */ + const __wasi_iovec_t *iovs, + + /** + * The length of the array pointed to by `iovs`. + */ + size_t iovs_len, + + /** + * The offset within the file at which to read. + */ + __wasi_filesize_t offset, + + /** + * The number of bytes read. + */ + __wasi_size_t *nread +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_pread"), + __warn_unused_result__ +)); + +/** + * Return a description of the given preopened file descriptor. + */ +__wasi_errno_t __wasi_fd_prestat_get( + __wasi_fd_t fd, + + /** + * The buffer where the description is stored. + */ + __wasi_prestat_t *buf +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_prestat_get"), + __warn_unused_result__ +)); + +/** + * Return a description of the given preopened file descriptor. + */ +__wasi_errno_t __wasi_fd_prestat_dir_name( + __wasi_fd_t fd, + + /** + * A buffer into which to write the preopened directory name. + */ + uint8_t * path, + + __wasi_size_t path_len +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_prestat_dir_name"), + __warn_unused_result__ +)); + +/** + * Write to a file descriptor, without using and updating the file descriptor's offset. + * Note: This is similar to `pwritev` in POSIX. + */ +__wasi_errno_t __wasi_fd_pwrite( + __wasi_fd_t fd, + + /** + * List of scatter/gather vectors from which to retrieve data. + */ + const __wasi_ciovec_t *iovs, + + /** + * The length of the array pointed to by `iovs`. + */ + size_t iovs_len, + + /** + * The offset within the file at which to write. + */ + __wasi_filesize_t offset, + + /** + * The number of bytes written. + */ + __wasi_size_t *nwritten +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_pwrite"), + __warn_unused_result__ +)); + +/** + * Read from a file descriptor. + * Note: This is similar to `readv` in POSIX. + */ +__wasi_errno_t __wasi_fd_read( + __wasi_fd_t fd, + + /** + * List of scatter/gather vectors to which to store data. + */ + const __wasi_iovec_t *iovs, + + /** + * The length of the array pointed to by `iovs`. + */ + size_t iovs_len, + + /** + * The number of bytes read. + */ + __wasi_size_t *nread +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_read"), + __warn_unused_result__ +)); + +/** + * Read directory entries from a directory. + * When successful, the contents of the output buffer consist of a sequence of + * directory entries. Each directory entry consists of a dirent_t object, + * followed by dirent_t::d_namlen bytes holding the name of the directory + * entry. + * This function fills the output buffer as much as possible, potentially + * truncating the last directory entry. This allows the caller to grow its + * read buffer size in case it's too small to fit a single large directory + * entry, or skip the oversized directory entry. + */ +__wasi_errno_t __wasi_fd_readdir( + __wasi_fd_t fd, + + /** + * The buffer where directory entries are stored + */ + uint8_t * buf, + + __wasi_size_t buf_len, + + /** + * The location within the directory to start reading + */ + __wasi_dircookie_t cookie, + + /** + * The number of bytes stored in the read buffer. If less than the size of the read buffer, the end of the directory has been reached. + */ + __wasi_size_t *bufused +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_readdir"), + __warn_unused_result__ +)); + +/** + * Atomically replace a file descriptor by renumbering another file descriptor. + * Due to the strong focus on thread safety, this environment does not provide + * a mechanism to duplicate or renumber a file descriptor to an arbitrary + * number, like `dup2()`. This would be prone to race conditions, as an actual + * file descriptor with the same number could be allocated by a different + * thread at the same time. + * This function provides a way to atomically renumber file descriptors, which + * would disappear if `dup2()` were to be removed entirely. + */ +__wasi_errno_t __wasi_fd_renumber( + __wasi_fd_t fd, + + /** + * The file descriptor to overwrite. + */ + __wasi_fd_t to +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_renumber"), + __warn_unused_result__ +)); + +/** + * Move the offset of a file descriptor. + * Note: This is similar to `lseek` in POSIX. + */ +__wasi_errno_t __wasi_fd_seek( + __wasi_fd_t fd, + + /** + * The number of bytes to move. + */ + __wasi_filedelta_t offset, + + /** + * The base from which the offset is relative. + */ + __wasi_whence_t whence, + + /** + * The new offset of the file descriptor, relative to the start of the file. + */ + __wasi_filesize_t *newoffset +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_seek"), + __warn_unused_result__ +)); + +/** + * Synchronize the data and metadata of a file to disk. + * Note: This is similar to `fsync` in POSIX. + */ +__wasi_errno_t __wasi_fd_sync( + __wasi_fd_t fd +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_sync"), + __warn_unused_result__ +)); + +/** + * Return the current offset of a file descriptor. + * Note: This is similar to `lseek(fd, 0, SEEK_CUR)` in POSIX. + */ +__wasi_errno_t __wasi_fd_tell( + __wasi_fd_t fd, + + /** + * The current offset of the file descriptor, relative to the start of the file. + */ + __wasi_filesize_t *offset +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_tell"), + __warn_unused_result__ +)); + +/** + * Write to a file descriptor. + * Note: This is similar to `writev` in POSIX. + */ +__wasi_errno_t __wasi_fd_write( + __wasi_fd_t fd, + + /** + * List of scatter/gather vectors from which to retrieve data. + */ + const __wasi_ciovec_t *iovs, + + /** + * The length of the array pointed to by `iovs`. + */ + size_t iovs_len, + + /** + * The number of bytes written. + */ + __wasi_size_t *nwritten +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("fd_write"), + __warn_unused_result__ +)); + +/** + * Create a directory. + * Note: This is similar to `mkdirat` in POSIX. + */ +__wasi_errno_t __wasi_path_create_directory( + __wasi_fd_t fd, + + /** + * The path at which to create the directory. + */ + const char *path, + + /** + * The length of the buffer pointed to by `path`. + */ + size_t path_len +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("path_create_directory"), + __warn_unused_result__ +)); + +/** + * Return the attributes of a file or directory. + * Note: This is similar to `stat` in POSIX. + */ +__wasi_errno_t __wasi_path_filestat_get( + __wasi_fd_t fd, + + /** + * Flags determining the method of how the path is resolved. + */ + __wasi_lookupflags_t flags, + + /** + * The path of the file or directory to inspect. + */ + const char *path, + + /** + * The length of the buffer pointed to by `path`. + */ + size_t path_len, + + /** + * The buffer where the file's attributes are stored. + */ + __wasi_filestat_t *buf +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("path_filestat_get"), + __warn_unused_result__ +)); + +/** + * Adjust the timestamps of a file or directory. + * Note: This is similar to `utimensat` in POSIX. + */ +__wasi_errno_t __wasi_path_filestat_set_times( + __wasi_fd_t fd, + + /** + * Flags determining the method of how the path is resolved. + */ + __wasi_lookupflags_t flags, + + /** + * The path of the file or directory to operate on. + */ + const char *path, + + /** + * The length of the buffer pointed to by `path`. + */ + size_t path_len, + + /** + * The desired values of the data access timestamp. + */ + __wasi_timestamp_t atim, + + /** + * The desired values of the data modification timestamp. + */ + __wasi_timestamp_t mtim, + + /** + * A bitmask indicating which timestamps to adjust. + */ + __wasi_fstflags_t fst_flags +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("path_filestat_set_times"), + __warn_unused_result__ +)); + +/** + * Create a hard link. + * Note: This is similar to `linkat` in POSIX. + */ +__wasi_errno_t __wasi_path_link( + __wasi_fd_t old_fd, + + /** + * Flags determining the method of how the path is resolved. + */ + __wasi_lookupflags_t old_flags, + + /** + * The source path from which to link. + */ + const char *old_path, + + /** + * The length of the buffer pointed to by `old_path`. + */ + size_t old_path_len, + + /** + * The working directory at which the resolution of the new path starts. + */ + __wasi_fd_t new_fd, + + /** + * The destination path at which to create the hard link. + */ + const char *new_path, + + /** + * The length of the buffer pointed to by `new_path`. + */ + size_t new_path_len +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("path_link"), + __warn_unused_result__ +)); + +/** + * Open a file or directory. + * The returned file descriptor is not guaranteed to be the lowest-numbered + * file descriptor not currently open; it is randomized to prevent + * applications from depending on making assumptions about indexes, since this + * is error-prone in multi-threaded contexts. The returned file descriptor is + * guaranteed to be less than 2**31. + * Note: This is similar to `openat` in POSIX. + */ +__wasi_errno_t __wasi_path_open( + __wasi_fd_t fd, + + /** + * Flags determining the method of how the path is resolved. + */ + __wasi_lookupflags_t dirflags, + + /** + * The relative path of the file or directory to open, relative to the + * `path_open::fd` directory. + */ + const char *path, + + /** + * The length of the buffer pointed to by `path`. + */ + size_t path_len, + + /** + * The method by which to open the file. + */ + __wasi_oflags_t oflags, + + /** + * The initial rights of the newly created file descriptor. The + * implementation is allowed to return a file descriptor with fewer rights + * than specified, if and only if those rights do not apply to the type of + * file being opened. + * The *base* rights are rights that will apply to operations using the file + * descriptor itself, while the *inheriting* rights are rights that apply to + * file descriptors derived from it. + */ + __wasi_rights_t fs_rights_base, + + __wasi_rights_t fs_rights_inherting, + + __wasi_fdflags_t fdflags, + + /** + * The file descriptor of the file that has been opened. + */ + __wasi_fd_t *opened_fd +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("path_open"), + __warn_unused_result__ +)); + +/** + * Read the contents of a symbolic link. + * Note: This is similar to `readlinkat` in POSIX. + */ +__wasi_errno_t __wasi_path_readlink( + __wasi_fd_t fd, + + /** + * The path of the symbolic link from which to read. + */ + const char *path, + + /** + * The length of the buffer pointed to by `path`. + */ + size_t path_len, + + /** + * The buffer to which to write the contents of the symbolic link. + */ + uint8_t * buf, + + __wasi_size_t buf_len, + + /** + * The number of bytes placed in the buffer. + */ + __wasi_size_t *bufused +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("path_readlink"), + __warn_unused_result__ +)); + +/** + * Remove a directory. + * Return `errno::notempty` if the directory is not empty. + * Note: This is similar to `unlinkat(fd, path, AT_REMOVEDIR)` in POSIX. + */ +__wasi_errno_t __wasi_path_remove_directory( + __wasi_fd_t fd, + + /** + * The path to a directory to remove. + */ + const char *path, + + /** + * The length of the buffer pointed to by `path`. + */ + size_t path_len +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("path_remove_directory"), + __warn_unused_result__ +)); + +/** + * Rename a file or directory. + * Note: This is similar to `renameat` in POSIX. + */ +__wasi_errno_t __wasi_path_rename( + __wasi_fd_t fd, + + /** + * The source path of the file or directory to rename. + */ + const char *old_path, + + /** + * The length of the buffer pointed to by `old_path`. + */ + size_t old_path_len, + + /** + * The working directory at which the resolution of the new path starts. + */ + __wasi_fd_t new_fd, + + /** + * The destination path to which to rename the file or directory. + */ + const char *new_path, + + /** + * The length of the buffer pointed to by `new_path`. + */ + size_t new_path_len +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("path_rename"), + __warn_unused_result__ +)); + +/** + * Create a symbolic link. + * Note: This is similar to `symlinkat` in POSIX. + */ +__wasi_errno_t __wasi_path_symlink( + /** + * The contents of the symbolic link. + */ + const char *old_path, + + /** + * The length of the buffer pointed to by `old_path`. + */ + size_t old_path_len, + + __wasi_fd_t fd, + + /** + * The destination path at which to create the symbolic link. + */ + const char *new_path, + + /** + * The length of the buffer pointed to by `new_path`. + */ + size_t new_path_len +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("path_symlink"), + __warn_unused_result__ +)); + +/** + * Unlink a file. + * Return `errno::isdir` if the path refers to a directory. + * Note: This is similar to `unlinkat(fd, path, 0)` in POSIX. + */ +__wasi_errno_t __wasi_path_unlink_file( + __wasi_fd_t fd, + + /** + * The path to a file to unlink. + */ + const char *path, + + /** + * The length of the buffer pointed to by `path`. + */ + size_t path_len +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("path_unlink_file"), + __warn_unused_result__ +)); + +/** + * Concurrently poll for the occurrence of a set of events. + */ +__wasi_errno_t __wasi_poll_oneoff( + /** + * The events to which to subscribe. + */ + const __wasi_subscription_t * in, + + /** + * The events that have occurred. + */ + __wasi_event_t * out, + + /** + * Both the number of subscriptions and events. + */ + __wasi_size_t nsubscriptions, + + /** + * The number of events stored. + */ + __wasi_size_t *nevents +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("poll_oneoff"), + __warn_unused_result__ +)); + +/** + * Terminate the process normally. An exit code of 0 indicates successful + * termination of the program. The meanings of other values is dependent on + * the environment. + */ +_Noreturn void __wasi_proc_exit( + /** + * The exit code returned by the process. + */ + __wasi_exitcode_t rval +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("proc_exit"))); + +/** + * Send a signal to the process of the calling thread. + * Note: This is similar to `raise` in POSIX. + */ +__wasi_errno_t __wasi_proc_raise( + /** + * The signal condition to trigger. + */ + __wasi_signal_t sig +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("proc_raise"), + __warn_unused_result__ +)); + +/** + * Temporarily yield execution of the calling thread. + * Note: This is similar to `sched_yield` in POSIX. + */ +__wasi_errno_t __wasi_sched_yield( + void +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("sched_yield"), + __warn_unused_result__ +)); + +/** + * Write high-quality random data into a buffer. + * This function blocks when the implementation is unable to immediately + * provide sufficient high-quality random data. + * This function may execute slowly, so when large mounts of random data are + * required, it's advisable to use this function to seed a pseudo-random + * number generator, rather than to provide the random data directly. + */ +__wasi_errno_t __wasi_random_get( + /** + * The buffer to fill with random data. + */ + uint8_t * buf, + + __wasi_size_t buf_len +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("random_get"), + __warn_unused_result__ +)); + +/** + * Receive a message from a socket. + * Note: This is similar to `recv` in POSIX, though it also supports reading + * the data into multiple buffers in the manner of `readv`. + */ +__wasi_errno_t __wasi_sock_recv( + __wasi_fd_t fd, + + /** + * List of scatter/gather vectors to which to store data. + */ + const __wasi_iovec_t *ri_data, + + /** + * The length of the array pointed to by `ri_data`. + */ + size_t ri_data_len, + + /** + * Message flags. + */ + __wasi_riflags_t ri_flags, + + /** + * Number of bytes stored in ri_data. + */ + __wasi_size_t *ro_datalen, + /** + * Message flags. + */ + __wasi_roflags_t *ro_flags +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("sock_recv"), + __warn_unused_result__ +)); + +/** + * Send a message on a socket. + * Note: This is similar to `send` in POSIX, though it also supports writing + * the data from multiple buffers in the manner of `writev`. + */ +__wasi_errno_t __wasi_sock_send( + __wasi_fd_t fd, + + /** + * List of scatter/gather vectors to which to retrieve data + */ + const __wasi_ciovec_t *si_data, + + /** + * The length of the array pointed to by `si_data`. + */ + size_t si_data_len, + + /** + * Message flags. + */ + __wasi_siflags_t si_flags, + + /** + * Number of bytes transmitted. + */ + __wasi_size_t *so_datalen +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("sock_send"), + __warn_unused_result__ +)); + +/** + * Shut down socket send and receive channels. + * Note: This is similar to `shutdown` in POSIX. + */ +__wasi_errno_t __wasi_sock_shutdown( + __wasi_fd_t fd, + + /** + * Which channels on the socket to shut down. + */ + __wasi_sdflags_t how +) __attribute__(( + __import_module__("wasi_snapshot_preview1"), + __import_name__("sock_shutdown"), + __warn_unused_result__ +)); + +/** @} */ + +#ifdef __cplusplus +} +#endif + +#pragma pop_macro("_Static_assert") + +#endif diff --git a/packedpubwasm/include/wasi/wasi-helpers.h b/packedpubwasm/include/wasi/wasi-helpers.h new file mode 100644 index 0000000..1f3b57c --- /dev/null +++ b/packedpubwasm/include/wasi/wasi-helpers.h @@ -0,0 +1,29 @@ +/* + * Copyright 2019 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +#ifndef __wasi_emscripten_helpers_h +#define __wasi_emscripten_helpers_h + +#ifdef __cplusplus +extern "C" { +#endif + +// Converts a wasi return code to a musl syscall return code (-1 if +// error, 0 otherwise), and sets errno accordingly. +int __wasi_syscall_ret(__wasi_errno_t code); + +// Check if a wasi file descriptor is valid, returning 1 if valid and 0 if +// not. If not, also sets errno to EBADF. +int __wasi_fd_is_valid(__wasi_fd_t fd); + +struct timespec __wasi_timestamp_to_timespec(__wasi_timestamp_t timestamp); + +#ifdef __cplusplus +} +#endif + +#endif // __wasi_emscripten_helpers_h diff --git a/packedpubwasm/include/wasm_simd128.h b/packedpubwasm/include/wasm_simd128.h new file mode 100644 index 0000000..e95825d --- /dev/null +++ b/packedpubwasm/include/wasm_simd128.h @@ -0,0 +1,10 @@ +/* + * Copyright 2019 The Emscripten Authors. All rights reserved. + * Emscripten is available under two separate licenses, the MIT license and the + * University of Illinois/NCSA Open Source License. Both these licenses can be + * found in the LICENSE file. + */ + +// This header has been moved to the LLVM project: +// https://github.com/llvm/llvm-project/blob/main/clang/lib/Headers/wasm_simd128.h +#include_next diff --git a/packedpubwasm/include/webgl/webgl1.h b/packedpubwasm/include/webgl/webgl1.h new file mode 100644 index 0000000..02c2167 --- /dev/null +++ b/packedpubwasm/include/webgl/webgl1.h @@ -0,0 +1,213 @@ +#pragma once + +#include + +#include "webgl_api.h" + +WEBGL_APICALL void GL_APIENTRY emscripten_glActiveTexture (GLenum texture); +WEBGL_APICALL void GL_APIENTRY emscripten_glAttachShader (GLuint program, GLuint shader); +WEBGL_APICALL void GL_APIENTRY emscripten_glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +WEBGL_APICALL void GL_APIENTRY emscripten_glBindBuffer (GLenum target, GLuint buffer); +WEBGL_APICALL void GL_APIENTRY emscripten_glBindFramebuffer (GLenum target, GLuint framebuffer); +WEBGL_APICALL void GL_APIENTRY emscripten_glBindRenderbuffer (GLenum target, GLuint renderbuffer); +WEBGL_APICALL void GL_APIENTRY emscripten_glBindTexture (GLenum target, GLuint texture); +WEBGL_APICALL void GL_APIENTRY emscripten_glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +WEBGL_APICALL void GL_APIENTRY emscripten_glBlendEquation (GLenum mode); +WEBGL_APICALL void GL_APIENTRY emscripten_glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +WEBGL_APICALL void GL_APIENTRY emscripten_glBlendFunc (GLenum sfactor, GLenum dfactor); +WEBGL_APICALL void GL_APIENTRY emscripten_glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +WEBGL_APICALL void GL_APIENTRY emscripten_glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +WEBGL_APICALL void GL_APIENTRY emscripten_glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +WEBGL_APICALL GLenum GL_APIENTRY emscripten_glCheckFramebufferStatus (GLenum target); +WEBGL_APICALL void GL_APIENTRY emscripten_glClear (GLbitfield mask); +WEBGL_APICALL void GL_APIENTRY emscripten_glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +WEBGL_APICALL void GL_APIENTRY emscripten_glClearDepthf (GLfloat d); +WEBGL_APICALL void GL_APIENTRY emscripten_glClearStencil (GLint s); +WEBGL_APICALL void GL_APIENTRY emscripten_glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +WEBGL_APICALL void GL_APIENTRY emscripten_glCompileShader (GLuint shader); +WEBGL_APICALL void GL_APIENTRY emscripten_glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +WEBGL_APICALL void GL_APIENTRY emscripten_glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +WEBGL_APICALL void GL_APIENTRY emscripten_glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +WEBGL_APICALL void GL_APIENTRY emscripten_glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +WEBGL_APICALL GLuint GL_APIENTRY emscripten_glCreateProgram (void); +WEBGL_APICALL GLuint GL_APIENTRY emscripten_glCreateShader (GLenum type); +WEBGL_APICALL void GL_APIENTRY emscripten_glCullFace (GLenum mode); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteBuffers (GLsizei n, const GLuint *buffers); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteProgram (GLuint program); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteShader (GLuint shader); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteTextures (GLsizei n, const GLuint *textures); +WEBGL_APICALL void GL_APIENTRY emscripten_glDepthFunc (GLenum func); +WEBGL_APICALL void GL_APIENTRY emscripten_glDepthMask (GLboolean flag); +WEBGL_APICALL void GL_APIENTRY emscripten_glDepthRangef (GLfloat n, GLfloat f); +WEBGL_APICALL void GL_APIENTRY emscripten_glDetachShader (GLuint program, GLuint shader); +WEBGL_APICALL void GL_APIENTRY emscripten_glDisable (GLenum cap); +WEBGL_APICALL void GL_APIENTRY emscripten_glDisableVertexAttribArray (GLuint index); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawArrays (GLenum mode, GLint first, GLsizei count); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +WEBGL_APICALL void GL_APIENTRY emscripten_glEnable (GLenum cap); +WEBGL_APICALL void GL_APIENTRY emscripten_glEnableVertexAttribArray (GLuint index); +WEBGL_APICALL void GL_APIENTRY emscripten_glFinish (void); +WEBGL_APICALL void GL_APIENTRY emscripten_glFlush (void); +WEBGL_APICALL void GL_APIENTRY emscripten_glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +WEBGL_APICALL void GL_APIENTRY emscripten_glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +WEBGL_APICALL void GL_APIENTRY emscripten_glFrontFace (GLenum mode); +WEBGL_APICALL void GL_APIENTRY emscripten_glGenBuffers (GLsizei n, GLuint *buffers); +WEBGL_APICALL void GL_APIENTRY emscripten_glGenerateMipmap (GLenum target); +WEBGL_APICALL void GL_APIENTRY emscripten_glGenFramebuffers (GLsizei n, GLuint *framebuffers); +WEBGL_APICALL void GL_APIENTRY emscripten_glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +WEBGL_APICALL void GL_APIENTRY emscripten_glGenTextures (GLsizei n, GLuint *textures); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +WEBGL_APICALL GLint GL_APIENTRY emscripten_glGetAttribLocation (GLuint program, const GLchar *name); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetBooleanv (GLenum pname, GLboolean *data); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +WEBGL_APICALL GLenum GL_APIENTRY emscripten_glGetError (void); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetFloatv (GLenum pname, GLfloat *data); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetIntegerv (GLenum pname, GLint *data); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetProgramiv (GLuint program, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +WEBGL_APICALL const GLubyte *GL_APIENTRY emscripten_glGetString (GLenum name); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetUniformfv (GLuint program, GLint location, GLfloat *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetUniformiv (GLuint program, GLint location, GLint *params); +WEBGL_APICALL GLint GL_APIENTRY emscripten_glGetUniformLocation (GLuint program, const GLchar *name); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +WEBGL_APICALL void GL_APIENTRY emscripten_glHint (GLenum target, GLenum mode); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsBuffer (GLuint buffer); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsEnabled (GLenum cap); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsFramebuffer (GLuint framebuffer); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsProgram (GLuint program); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsRenderbuffer (GLuint renderbuffer); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsShader (GLuint shader); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsTexture (GLuint texture); +WEBGL_APICALL void GL_APIENTRY emscripten_glLineWidth (GLfloat width); +WEBGL_APICALL void GL_APIENTRY emscripten_glLinkProgram (GLuint program); +WEBGL_APICALL void GL_APIENTRY emscripten_glPixelStorei (GLenum pname, GLint param); +WEBGL_APICALL void GL_APIENTRY emscripten_glPolygonOffset (GLfloat factor, GLfloat units); +WEBGL_APICALL void GL_APIENTRY emscripten_glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +WEBGL_APICALL void GL_APIENTRY emscripten_glReleaseShaderCompiler (void); +WEBGL_APICALL void GL_APIENTRY emscripten_glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +WEBGL_APICALL void GL_APIENTRY emscripten_glSampleCoverage (GLfloat value, GLboolean invert); +WEBGL_APICALL void GL_APIENTRY emscripten_glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +WEBGL_APICALL void GL_APIENTRY emscripten_glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +WEBGL_APICALL void GL_APIENTRY emscripten_glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +WEBGL_APICALL void GL_APIENTRY emscripten_glStencilFunc (GLenum func, GLint ref, GLuint mask); +WEBGL_APICALL void GL_APIENTRY emscripten_glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +WEBGL_APICALL void GL_APIENTRY emscripten_glStencilMask (GLuint mask); +WEBGL_APICALL void GL_APIENTRY emscripten_glStencilMaskSeparate (GLenum face, GLuint mask); +WEBGL_APICALL void GL_APIENTRY emscripten_glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +WEBGL_APICALL void GL_APIENTRY emscripten_glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +WEBGL_APICALL void GL_APIENTRY emscripten_glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +WEBGL_APICALL void GL_APIENTRY emscripten_glTexParameterf (GLenum target, GLenum pname, GLfloat param); +WEBGL_APICALL void GL_APIENTRY emscripten_glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glTexParameteri (GLenum target, GLenum pname, GLint param); +WEBGL_APICALL void GL_APIENTRY emscripten_glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform1f (GLint location, GLfloat v0); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform1i (GLint location, GLint v0); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform1iv (GLint location, GLsizei count, const GLint *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform2f (GLint location, GLfloat v0, GLfloat v1); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform2i (GLint location, GLint v0, GLint v1); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform2iv (GLint location, GLsizei count, const GLint *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform3iv (GLint location, GLsizei count, const GLint *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform4iv (GLint location, GLsizei count, const GLint *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUseProgram (GLuint program); +WEBGL_APICALL void GL_APIENTRY emscripten_glValidateProgram (GLuint program); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib1f (GLuint index, GLfloat x); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib1fv (GLuint index, const GLfloat *v); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib2fv (GLuint index, const GLfloat *v); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib3fv (GLuint index, const GLfloat *v); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttrib4fv (GLuint index, const GLfloat *v); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +WEBGL_APICALL void GL_APIENTRY emscripten_glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#ifdef EMSCRIPTEN_WEBGL_TRACE +#define GL_FUNCTION_TRACE(func) printf(#func "\n") +#else +#define GL_FUNCTION_TRACE(func) ((void)0) +#endif + +#define ASYNC_GL_FUNCTION_0(sig, ret, functionName) ret functionName(void) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName); } +#define ASYNC_GL_FUNCTION_1(sig, ret, functionName, t0) ret functionName(t0 p0) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0); } +#define ASYNC_GL_FUNCTION_2(sig, ret, functionName, t0, t1) ret functionName(t0 p0, t1 p1) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1); } +#define ASYNC_GL_FUNCTION_3(sig, ret, functionName, t0, t1, t2) ret functionName(t0 p0, t1 p1, t2 p2) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2); } +#define ASYNC_GL_FUNCTION_4(sig, ret, functionName, t0, t1, t2, t3) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3); } +#define ASYNC_GL_FUNCTION_5(sig, ret, functionName, t0, t1, t2, t3, t4) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4); } +#define ASYNC_GL_FUNCTION_6(sig, ret, functionName, t0, t1, t2, t3, t4, t5) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5); } +#define ASYNC_GL_FUNCTION_7(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6); } +#define ASYNC_GL_FUNCTION_8(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7); } +#define ASYNC_GL_FUNCTION_9(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7, t8) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7, p8); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7, p8); } +#define ASYNC_GL_FUNCTION_10(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7, t8, t9) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8, t9 p9) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9); } +#define ASYNC_GL_FUNCTION_11(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7, t8, t9, t10) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8, t9 p9, t10 p10) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); else emscripten_async_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); } + +#define RET_SYNC_GL_FUNCTION_0(sig, ret, functionName) ret functionName(void) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName); } +#define RET_SYNC_GL_FUNCTION_1(sig, ret, functionName, t0) ret functionName(t0 p0) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(p0); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0); } +#define RET_SYNC_GL_FUNCTION_2(sig, ret, functionName, t0, t1) ret functionName(t0 p0, t1 p1) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(p0, p1); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1); } +#define RET_SYNC_GL_FUNCTION_3(sig, ret, functionName, t0, t1, t2) ret functionName(t0 p0, t1 p1, t2 p2) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(p0, p1, p2); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2); } +#define RET_SYNC_GL_FUNCTION_4(sig, ret, functionName, t0, t1, t2, t3) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(p0, p1, p2, p3); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3); } +#define RET_SYNC_GL_FUNCTION_5(sig, ret, functionName, t0, t1, t2, t3, t4) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(p0, p1, p2, p3, p4); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4); } +#define RET_SYNC_GL_FUNCTION_6(sig, ret, functionName, t0, t1, t2, t3, t4, t5) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(p0, p1, p2, p3, p4, p5); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5); } +#define RET_SYNC_GL_FUNCTION_7(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6); } +#define RET_SYNC_GL_FUNCTION_8(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7); } +#define RET_SYNC_GL_FUNCTION_9(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7, t8) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7, p8); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7, p8); } +#define RET_SYNC_GL_FUNCTION_10(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7, t8, t9) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8, t9 p9) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9); } +#define RET_SYNC_GL_FUNCTION_11(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7, t8, t9, t10) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8, t9 p9, t10 p10) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) return emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); else return (ret)emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); } + +#define VOID_SYNC_GL_FUNCTION_0(sig, ret, functionName) ret functionName(void) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName); } +#define VOID_SYNC_GL_FUNCTION_1(sig, ret, functionName, t0) ret functionName(t0 p0) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0); } +#define VOID_SYNC_GL_FUNCTION_2(sig, ret, functionName, t0, t1) ret functionName(t0 p0, t1 p1) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1); } +#define VOID_SYNC_GL_FUNCTION_3(sig, ret, functionName, t0, t1, t2) ret functionName(t0 p0, t1 p1, t2 p2) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2); } +#define VOID_SYNC_GL_FUNCTION_4(sig, ret, functionName, t0, t1, t2, t3) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3); } +#define VOID_SYNC_GL_FUNCTION_5(sig, ret, functionName, t0, t1, t2, t3, t4) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4); } +#define VOID_SYNC_GL_FUNCTION_6(sig, ret, functionName, t0, t1, t2, t3, t4, t5) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5); } +#define VOID_SYNC_GL_FUNCTION_7(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6); } +#define VOID_SYNC_GL_FUNCTION_8(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7); } +#define VOID_SYNC_GL_FUNCTION_9(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7, t8) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7, p8); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7, p8); } +#define VOID_SYNC_GL_FUNCTION_10(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7, t8, t9) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8, t9 p9) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9); } +#define VOID_SYNC_GL_FUNCTION_11(sig, ret, functionName, t0, t1, t2, t3, t4, t5, t6, t7, t8, t9, t10) ret functionName(t0 p0, t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8, t9 p9, t10 p10) { GL_FUNCTION_TRACE(functionName); if (pthread_getspecific(currentThreadOwnsItsWebGLContext)) emscripten_##functionName(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); else emscripten_sync_run_in_main_runtime_thread(sig, &emscripten_##functionName, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); } + +#if defined(__EMSCRIPTEN_PTHREADS__) && defined(__EMSCRIPTEN_OFFSCREEN_FRAMEBUFFER__) + +#include + +extern pthread_key_t currentActiveWebGLContext; +extern pthread_key_t currentThreadOwnsItsWebGLContext; + +// When building with multithreading, return pointers to C functions that can perform proxying. +#define RETURN_FN(functionName) if (!strcmp(name, #functionName)) return functionName; +#define RETURN_FN_WITH_SUFFIX(functionName, suffix) if (!strcmp(name, #functionName)) return functionName##suffix; + +#else + +// When building with singlethreading, return pointers to JS library layer so that C code (Regal library) +// can override them. +#define RETURN_FN(functionName) if (!strcmp(name, #functionName)) return emscripten_##functionName; +#define RETURN_FN_WITH_SUFFIX(functionName, suffix) if (!strcmp(name, #functionName)) return emscripten_##functionName##suffix; + +#endif diff --git a/packedpubwasm/include/webgl/webgl1_ext.h b/packedpubwasm/include/webgl/webgl1_ext.h new file mode 100644 index 0000000..0a2f43a --- /dev/null +++ b/packedpubwasm/include/webgl/webgl1_ext.h @@ -0,0 +1,346 @@ +#pragma once + +#include "webgl1.h" +#include + +// 1. https://www.khronos.org/registry/webgl/extensions/OES_texture_float/ +#ifndef EMSCRIPTEN_GL_OES_texture_float +#define EMSCRIPTEN_GL_OES_texture_float 1 +// +#endif /* EMSCRIPTEN_GL_OES_texture_float */ + +// 2. https://www.khronos.org/registry/webgl/extensions/OES_texture_half_float/ +#ifndef EMSCRIPTEN_GL_OES_texture_half_float +#define EMSCRIPTEN_GL_OES_texture_half_float 1 +#define GL_HALF_FLOAT_OES 0x8D61 +#endif /* EMSCRIPTEN_GL_OES_texture_half_float */ + +// 3. https://www.khronos.org/registry/webgl/extensions/WEBGL_lose_context/ +#ifndef EMSCRIPTEN_GL_WEBGL_lose_context +#define EMSCRIPTEN_GL_WEBGL_lose_context 1 +WEBGL_APICALL EMSCRIPTEN_RESULT GL_APIENTRY emscripten_webgl_loseContext(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE contextHandle); +WEBGL_APICALL EMSCRIPTEN_RESULT GL_APIENTRY emscripten_webgl_restoreContext(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE contextHandle); +#endif /* EMSCRIPTEN_GL_WEBGL_lose_context */ + +// 4. https://www.khronos.org/registry/webgl/extensions/OES_standard_derivatives/ +#ifndef EMSCRIPTEN_GL_OES_standard_derivatives +#define EMSCRIPTEN_GL_OES_standard_derivatives 1 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#endif /* EMSCRIPTEN_GL_OES_standard_derivatives */ + +// 5. https://www.khronos.org/registry/webgl/extensions/OES_vertex_array_object/ +#ifndef EMSCRIPTEN_GL_OES_vertex_array_object +#define EMSCRIPTEN_GL_OES_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +WEBGL_APICALL void GL_APIENTRY emscripten_glBindVertexArrayOES(GLuint array); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays); +WEBGL_APICALL void GL_APIENTRY emscripten_glGenVertexArraysOES(GLsizei n, GLuint *arrays); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsVertexArrayOES(GLuint array); +WEBGL_APICALL void GL_APIENTRY glBindVertexArrayOES(GLuint array); +WEBGL_APICALL void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays); +WEBGL_APICALL void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint *arrays); +WEBGL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array); +#endif /* EMSCRIPTEN_GL_OES_vertex_array_object */ + +// 6. https://www.khronos.org/registry/webgl/extensions/WEBGL_debug_renderer_info/ +#ifndef EMSCRIPTEN_GL_WEBGL_debug_renderer_info +#define EMSCRIPTEN_GL_WEBGL_debug_renderer_info 1 +#define GL_UNMASKED_VENDOR_WEBGL 0x9245 +#define GL_UNMASKED_RENDERER_WEBGL 0x9246 +#endif /* EMSCRIPTEN_GL_WEBGL_debug_renderer_info */ + +// 7. https://www.khronos.org/registry/webgl/extensions/WEBGL_debug_shaders/ +#ifndef EMSCRIPTEN_GL_WEBGL_debug_shaders +#define EMSCRIPTEN_GL_WEBGL_debug_shaders 1 +WEBGL_APICALL void GL_APIENTRY emscripten_webgl_getTranslatedShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +#endif /* EMSCRIPTEN_GL_WEBGL_debug_shaders */ + +// 8. https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_s3tc/ +#ifndef EMSCRIPTEN_GL_WEBGL_compressed_texture_s3tc +#define EMSCRIPTEN_GL_WEBGL_compressed_texture_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* EMSCRIPTEN_GL_WEBGL_compressed_texture_s3tc */ + +// 9. https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/ +#ifndef EMSCRIPTEN_GL_WEBGL_depth_texture +#define EMSCRIPTEN_GL_WEBGL_depth_texture 1 +#define GL_UNSIGNED_INT_24_8_WEBGL 0x84FA +#endif /* EMSCRIPTEN_GL_WEBGL_depth_texture */ + +// 10. https://www.khronos.org/registry/webgl/extensions/OES_element_index_uint/ +#ifndef EMSCRIPTEN_GL_OES_element_index_uint +#define EMSCRIPTEN_GL_OES_element_index_uint 1 +// +#endif /* EMSCRIPTEN_GL_OES_element_index_uint */ + +// 11. https://www.khronos.org/registry/webgl/extensions/EXT_texture_filter_anisotropic/ +#ifndef EMSCRIPTEN_GL_EXT_texture_filter_anisotropic +#define EMSCRIPTEN_GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* EMSCRIPTEN_GL_EXT_texture_filter_anisotropic */ + +// 16. https://www.khronos.org/registry/webgl/extensions/EXT_frag_depth/ +#ifndef EMSCRIPTEN_GL_EXT_frag_depth +#define EMSCRIPTEN_GL_EXT_frag_depth 1 +// +#endif /* EMSCRIPTEN_GL_EXT_frag_depth */ + +// 18. https://www.khronos.org/registry/webgl/extensions/WEBGL_draw_buffers/ +#ifndef EMSCRIPTEN_GL_WEBGL_draw_buffers +#define EMSCRIPTEN_GL_WEBGL_draw_buffers 1 +#define GL_COLOR_ATTACHMENT0_WEBGL 0x8CE0 +#define GL_COLOR_ATTACHMENT1_WEBGL 0x8CE1 +#define GL_COLOR_ATTACHMENT2_WEBGL 0x8CE2 +#define GL_COLOR_ATTACHMENT3_WEBGL 0x8CE3 +#define GL_COLOR_ATTACHMENT4_WEBGL 0x8CE4 +#define GL_COLOR_ATTACHMENT5_WEBGL 0x8CE5 +#define GL_COLOR_ATTACHMENT6_WEBGL 0x8CE6 +#define GL_COLOR_ATTACHMENT7_WEBGL 0x8CE7 +#define GL_COLOR_ATTACHMENT8_WEBGL 0x8CE8 +#define GL_COLOR_ATTACHMENT9_WEBGL 0x8CE9 +#define GL_COLOR_ATTACHMENT10_WEBGL 0x8CEA +#define GL_COLOR_ATTACHMENT11_WEBGL 0x8CEB +#define GL_COLOR_ATTACHMENT12_WEBGL 0x8CEC +#define GL_COLOR_ATTACHMENT13_WEBGL 0x8CED +#define GL_COLOR_ATTACHMENT14_WEBGL 0x8CEE +#define GL_COLOR_ATTACHMENT15_WEBGL 0x8CEF +#define GL_DRAW_BUFFER0_WEBGL 0x8825 +#define GL_DRAW_BUFFER1_WEBGL 0x8826 +#define GL_DRAW_BUFFER2_WEBGL 0x8827 +#define GL_DRAW_BUFFER3_WEBGL 0x8828 +#define GL_DRAW_BUFFER4_WEBGL 0x8829 +#define GL_DRAW_BUFFER5_WEBGL 0x882A +#define GL_DRAW_BUFFER6_WEBGL 0x882B +#define GL_DRAW_BUFFER7_WEBGL 0x882C +#define GL_DRAW_BUFFER8_WEBGL 0x882D +#define GL_DRAW_BUFFER9_WEBGL 0x882E +#define GL_DRAW_BUFFER10_WEBGL 0x882F +#define GL_DRAW_BUFFER11_WEBGL 0x8830 +#define GL_DRAW_BUFFER12_WEBGL 0x8831 +#define GL_DRAW_BUFFER13_WEBGL 0x8832 +#define GL_DRAW_BUFFER14_WEBGL 0x8833 +#define GL_DRAW_BUFFER15_WEBGL 0x8834 +#define GL_MAX_COLOR_ATTACHMENTS_WEBGL 0x8CDF +#define GL_MAX_DRAW_BUFFERS_WEBGL 0x8824 +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawBuffersWEBGL(GLsizei n, const GLenum *buffers); +WEBGL_APICALL void GL_APIENTRY glDrawBuffersWEBGL(GLsizei n, const GLenum *buffers); +#endif /* EMSCRIPTEN_GL_WEBGL_draw_buffers */ + +// 19. https://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/ +#ifndef EMSCRIPTEN_GL_ANGLE_instanced_arrays +#define EMSCRIPTEN_GL_ANGLE_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribDivisorANGLE(GLuint index, GLuint divisor); +WEBGL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +WEBGL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount); +WEBGL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor); +#endif /* EMSCRIPTEN_GL_ANGLE_instanced_arrays */ + +// 20. https://www.khronos.org/registry/webgl/extensions/OES_texture_float_linear/ +#ifndef EMSCRIPTEN_GL_OES_texture_float_linear +#define EMSCRIPTEN_GL_OES_texture_float_linear 1 +// +#endif /* EMSCRIPTEN_GL_OES_texture_float_linear */ + +// 21. https://www.khronos.org/registry/webgl/extensions/OES_texture_half_float_linear/ +#ifndef EMSCRIPTEN_GL_OES_texture_half_float_linear +#define EMSCRIPTEN_GL_OES_texture_half_float_linear 1 +// +#endif /* EMSCRIPTEN_GL_OES_texture_half_float_linear */ + +// 25. https://www.khronos.org/registry/webgl/extensions/EXT_blend_minmax/ +#ifndef EMSCRIPTEN_GL_EXT_blend_minmax +#define EMSCRIPTEN_GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif /* EMSCRIPTEN_GL_EXT_blend_minmax */ + +// 27. https://www.khronos.org/registry/webgl/extensions/EXT_shader_texture_lod/ +#ifndef EMSCRIPTEN_GL_EXT_shader_texture_lod +#define EMSCRIPTEN_GL_EXT_shader_texture_lod 1 +// +#endif /* EMSCRIPTEN_GL_EXT_shader_texture_lod */ + +// 13. https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_pvrtc/ +#ifndef EMSCRIPTEN_GL_WEBGL_compressed_texture_pvrtc +#define EMSCRIPTEN_GL_WEBGL_compressed_texture_pvrtc 1 +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif /* EMSCRIPTEN_GL_WEBGL_compressed_texture_pvrtc */ + +// 14. https://www.khronos.org/registry/webgl/extensions/EXT_color_buffer_half_float/ +#ifndef EMSCRIPTEN_GL_EXT_color_buffer_half_float +#define EMSCRIPTEN_GL_EXT_color_buffer_half_float 1 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_RG16F_EXT 0x822F +#define GL_R16F_EXT 0x822D +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#endif /* EMSCRIPTEN_GL_EXT_color_buffer_half_float */ + +// 15. https://www.khronos.org/registry/webgl/extensions/WEBGL_color_buffer_float/ +#ifndef EMSCRIPTEN_GL_WEBGL_color_buffer_float +#define EMSCRIPTEN_GL_WEBGL_color_buffer_float 1 +#define GL_RGBA32F_EXT 0x8814 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#endif /* EMSCRIPTEN_GL_WEBGL_color_buffer_float */ + +// 17. https://www.khronos.org/registry/webgl/extensions/EXT_sRGB/ +#ifndef EMSCRIPTEN_GL_EXT_sRGB +#define EMSCRIPTEN_GL_EXT_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#endif /* EMSCRIPTEN_GL_EXT_sRGB */ + +// 24. https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_etc1/ +#ifndef EMSCRIPTEN_GL_WEBGL_compressed_texture_etc1 +#define EMSCRIPTEN_GL_WEBGL_compressed_texture_etc1 1 +#define GL_COMPRESSED_RGB_ETC1_WEBGL 0x8D64 +#endif /* EMSCRIPTEN_GL_WEBGL_compressed_texture_etc1 */ + +// 26. https://www.khronos.org/registry/webgl/extensions/EXT_disjoint_timer_query/ +#ifndef EMSCRIPTEN_GL_EXT_disjoint_timer_query +#define EMSCRIPTEN_GL_EXT_disjoint_timer_query 1 +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB +WEBGL_APICALL void GL_APIENTRY emscripten_glGenQueriesEXT(GLsizei n, GLuint *ids); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteQueriesEXT(GLsizei n, const GLuint *ids); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsQueryEXT(GLuint id); +WEBGL_APICALL void GL_APIENTRY emscripten_glBeginQueryEXT(GLenum target, GLuint id); +WEBGL_APICALL void GL_APIENTRY emscripten_glEndQueryEXT(GLenum target); +WEBGL_APICALL void GL_APIENTRY emscripten_glQueryCounterEXT(GLuint id, GLenum target); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetQueryivEXT(GLenum target, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params); +WEBGL_APICALL void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint *ids); +WEBGL_APICALL void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids); +WEBGL_APICALL GLboolean GL_APIENTRY glIsQueryEXT(GLuint id); +WEBGL_APICALL void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id); +WEBGL_APICALL void GL_APIENTRY glEndQueryEXT(GLenum target); +WEBGL_APICALL void GL_APIENTRY glQueryCounterEXT(GLuint id, GLenum target); +WEBGL_APICALL void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params); +WEBGL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params); +WEBGL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params); +#endif /* EMSCRIPTEN_GL_EXT_disjoint_timer_query */ + +// 29. https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_etc/ +#ifndef EMSCRIPTEN_GL_WEBGL_compressed_texture_etc +#define EMSCRIPTEN_GL_WEBGL_compressed_texture_etc 1 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#endif /* EMSCRIPTEN_GL_WEBGL_compressed_texture_etc */ + +// 30. https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_astc/ +#ifndef EMSCRIPTEN_GL_WEBGL_compressed_texture_astc +#define EMSCRIPTEN_GL_WEBGL_compressed_texture_astc 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +WEBGL_APICALL void GL_APIENTRY emscripten_webgl_getSupportedAstcProfiles(GLsizei bufSize, GLsizei *length, GLchar *buf); +#endif /* EMSCRIPTEN_GL_WEBGL_compressed_texture_astc */ + +// 31. https://www.khronos.org/registry/webgl/extensions/EXT_color_buffer_float/ +#ifndef EMSCRIPTEN_GL_EXT_color_buffer_float +#define EMSCRIPTEN_GL_EXT_color_buffer_float 1 +// +#endif /* EMSCRIPTEN_GL_EXT_color_buffer_float */ + +// 32. https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_s3tc_srgb/ +#ifndef EMSCRIPTEN_GL_WEBGL_compressed_texture_s3tc_srgb +#define EMSCRIPTEN_GL_WEBGL_compressed_texture_s3tc_srgb 1 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* EMSCRIPTEN_GL_WEBGL_compressed_texture_s3tc_srgb */ + +// 37. https://www.khronos.org/registry/webgl/extensions/KHR_parallel_shader_compile/ +#ifndef EMSCRIPTEN_GL_KHR_PARALLEL_SHADER_COMPILE +#define EMSCRIPTEN_GL_KHR_PARALLEL_SHADER_COMPILE 1 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +#endif + +// 40. https://www.khronos.org/registry/webgl/extensions/WEBGL_multi_draw/ +#ifndef EMSCRIPTEN_GL_WEBGL_multi_draw +#define EMSCRIPTEN_GL_WEBGL_multi_draw 1 +WEBGL_APICALL void GL_APIENTRY emscripten_glMultiDrawArraysWEBGL(GLenum mode, const GLint* firsts, const GLsizei* counts, GLsizei drawcount); +WEBGL_APICALL void GL_APIENTRY emscripten_glMultiDrawArraysInstancedWEBGL(GLenum mode, const GLint* firsts, const GLsizei* counts, const GLsizei* instanceCounts, GLsizei drawcount); +WEBGL_APICALL void GL_APIENTRY emscripten_glMultiDrawElementsWEBGL(GLenum mode, const GLsizei* counts, GLenum type, const GLvoid* const* offsets, GLsizei drawcount); +WEBGL_APICALL void GL_APIENTRY emscripten_glMultiDrawElementsInstancedWEBGL(GLenum mode, const GLsizei* counts, GLenum type, const GLvoid* const* offsets, const GLsizei* instanceCounts, GLsizei drawcount); +WEBGL_APICALL void GL_APIENTRY glMultiDrawArraysWEBGL(GLenum mode, const GLint* firsts, const GLsizei* counts, GLsizei drawcount); +WEBGL_APICALL void GL_APIENTRY glMultiDrawArraysInstancedWEBGL(GLenum mode, const GLint* firsts, const GLsizei* counts, const GLsizei* instanceCounts, GLsizei drawcount); +WEBGL_APICALL void GL_APIENTRY glMultiDrawElementsWEBGL(GLenum mode, const GLsizei* counts, GLenum type, const GLvoid* const* offsets, GLsizei drawcount); +WEBGL_APICALL void GL_APIENTRY glMultiDrawElementsInstancedWEBGL(GLenum mode, const GLsizei* counts, GLenum type, const GLvoid* const* offsets, const GLsizei* instanceCounts, GLsizei drawcount); +#endif /* EMSCRIPTEN_GL_WEBGL_multi_draw */ + +// 44. https://www.khronos.org/registry/webgl/extensions/EXT_texture_norm16/ +#ifndef EMSCRIPTEN_GL_EXT_texture_norm16 +#define EMSCRIPTEN_GL_EXT_texture_norm16 1 +#define GL_R16_EXT 0x822A +#define GL_RG16_EXT 0x822C +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA16_EXT 0x805B +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RGB16_SNORM_EXT 0x8F9A +#define GL_RGBA16_SNORM_EXT 0x8F9B +#endif /* EMSCRIPTEN_GL_EXT_texture_norm16 */ + +// EMSCRIPTEN_explicit_uniform_location +#ifndef GL_MAX_UNIFORM_LOCATIONS +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#endif diff --git a/packedpubwasm/include/webgl/webgl2.h b/packedpubwasm/include/webgl/webgl2.h new file mode 100644 index 0000000..f6622bb --- /dev/null +++ b/packedpubwasm/include/webgl/webgl2.h @@ -0,0 +1,134 @@ +#pragma once + +#include + +#include "webgl_api.h" + +WEBGL_APICALL void GL_APIENTRY emscripten_glReadBuffer (GLenum src); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +WEBGL_APICALL void GL_APIENTRY emscripten_glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +WEBGL_APICALL void GL_APIENTRY emscripten_glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +WEBGL_APICALL void GL_APIENTRY emscripten_glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +WEBGL_APICALL void GL_APIENTRY emscripten_glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +WEBGL_APICALL void GL_APIENTRY emscripten_glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +WEBGL_APICALL void GL_APIENTRY emscripten_glGenQueries (GLsizei n, GLuint *ids); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteQueries (GLsizei n, const GLuint *ids); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsQuery (GLuint id); +WEBGL_APICALL void GL_APIENTRY emscripten_glBeginQuery (GLenum target, GLuint id); +WEBGL_APICALL void GL_APIENTRY emscripten_glEndQuery (GLenum target); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetQueryiv (GLenum target, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glUnmapBuffer (GLenum target); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetBufferPointerv (GLenum target, GLenum pname, void **params); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawBuffers (GLsizei n, const GLenum *bufs); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +WEBGL_APICALL void GL_APIENTRY emscripten_glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +WEBGL_APICALL void GL_APIENTRY emscripten_glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +WEBGL_APICALL void *GL_APIENTRY emscripten_glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +WEBGL_APICALL void GL_APIENTRY emscripten_glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +WEBGL_APICALL void GL_APIENTRY emscripten_glBindVertexArray (GLuint array); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +WEBGL_APICALL void GL_APIENTRY emscripten_glGenVertexArrays (GLsizei n, GLuint *arrays); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsVertexArray (GLuint array); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +WEBGL_APICALL void GL_APIENTRY emscripten_glBeginTransformFeedback (GLenum primitiveMode); +WEBGL_APICALL void GL_APIENTRY emscripten_glEndTransformFeedback (void); +WEBGL_APICALL void GL_APIENTRY emscripten_glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +WEBGL_APICALL void GL_APIENTRY emscripten_glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +WEBGL_APICALL void GL_APIENTRY emscripten_glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribI4iv (GLuint index, const GLint *v); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribI4uiv (GLuint index, const GLuint *v); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetUniformuiv (GLuint program, GLint location, GLuint *params); +WEBGL_APICALL GLint GL_APIENTRY emscripten_glGetFragDataLocation (GLuint program, const GLchar *name); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform1ui (GLint location, GLuint v0); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform2ui (GLint location, GLuint v0, GLuint v1); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +WEBGL_APICALL void GL_APIENTRY emscripten_glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +WEBGL_APICALL const GLubyte *GL_APIENTRY emscripten_glGetStringi (GLenum name, GLuint index); +WEBGL_APICALL void GL_APIENTRY emscripten_glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +WEBGL_APICALL GLuint GL_APIENTRY emscripten_glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +WEBGL_APICALL void GL_APIENTRY emscripten_glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +WEBGL_APICALL GLsync GL_APIENTRY emscripten_glFenceSync (GLenum condition, GLbitfield flags); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsSync (GLsync sync); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteSync (GLsync sync); +WEBGL_APICALL GLenum GL_APIENTRY emscripten_glClientWaitSync (GLsync sync, GLbitfield flags, GLuint timeoutLo, GLuint timeoutHi); +WEBGL_APICALL void GL_APIENTRY emscripten_glWaitSync (GLsync sync, GLbitfield flags, GLuint timeoutLo, GLuint timeoutHi); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetInteger64v (GLenum pname, GLint64 *data); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGenSamplers (GLsizei count, GLuint *samplers); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteSamplers (GLsizei count, const GLuint *samplers); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsSampler (GLuint sampler); +WEBGL_APICALL void GL_APIENTRY emscripten_glBindSampler (GLuint unit, GLuint sampler); +WEBGL_APICALL void GL_APIENTRY emscripten_glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +WEBGL_APICALL void GL_APIENTRY emscripten_glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +WEBGL_APICALL void GL_APIENTRY emscripten_glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +WEBGL_APICALL void GL_APIENTRY emscripten_glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribDivisor (GLuint index, GLuint divisor); +WEBGL_APICALL void GL_APIENTRY emscripten_glBindTransformFeedback (GLenum target, GLuint id); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +WEBGL_APICALL void GL_APIENTRY emscripten_glGenTransformFeedbacks (GLsizei n, GLuint *ids); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsTransformFeedback (GLuint id); +WEBGL_APICALL void GL_APIENTRY emscripten_glPauseTransformFeedback (void); +WEBGL_APICALL void GL_APIENTRY emscripten_glResumeTransformFeedback (void); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +WEBGL_APICALL void GL_APIENTRY emscripten_glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +WEBGL_APICALL void GL_APIENTRY emscripten_glProgramParameteri (GLuint program, GLenum pname, GLint value); +WEBGL_APICALL void GL_APIENTRY emscripten_glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +WEBGL_APICALL void GL_APIENTRY emscripten_glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +WEBGL_APICALL void GL_APIENTRY emscripten_glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +WEBGL_APICALL void GL_APIENTRY emscripten_glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +WEBGL_APICALL void GL_APIENTRY emscripten_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data); + +// WebGL 2 functions that do not exist in GLES3.0: +WEBGL_APICALL void GL_APIENTRY glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data); + +// Extensions: +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribDivisorNV(GLuint index, GLuint divisor); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribDivisorEXT(GLuint index, GLuint divisor); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribDivisorARB(GLuint index, GLuint divisor); +WEBGL_APICALL void GL_APIENTRY emscripten_glVertexAttribDivisorANGLE(GLuint index, GLuint divisor); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawArraysInstancedNV(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawArraysInstancedEXT(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawElementsInstancedNV(GLenum mode, GLsizei count, GLenum type, GLintptr indices, GLsizei instancecount); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, GLintptr indices, GLsizei instancecount); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, GLintptr indices, GLsizei instancecount); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr indices, GLsizei instancecount); +WEBGL_APICALL void GL_APIENTRY emscripten_glBindVertexArrayOES(GLuint array); +WEBGL_APICALL void GL_APIENTRY emscripten_glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays); +WEBGL_APICALL void GL_APIENTRY emscripten_glGenVertexArraysOES(GLsizei n, GLuint *arrays); +WEBGL_APICALL GLboolean GL_APIENTRY emscripten_glIsVertexArrayOES(GLuint array); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawBuffersEXT(GLsizei n, const GLenum *bufs); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawBuffersWEBGL(GLsizei n, const GLenum *bufs); diff --git a/packedpubwasm/include/webgl/webgl2_ext.h b/packedpubwasm/include/webgl/webgl2_ext.h new file mode 100644 index 0000000..85fd956 --- /dev/null +++ b/packedpubwasm/include/webgl/webgl2_ext.h @@ -0,0 +1,31 @@ +#pragma once + +#include "webgl2.h" + +// 33. https://www.khronos.org/registry/webgl/extensions/EXT_disjoint_timer_query_webgl2/ +#ifndef EMSCRIPTEN_GL_EXT_disjoint_timer_query_webgl2 +#define EMSCRIPTEN_GL_EXT_disjoint_timer_query_webgl2 1 +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB +WEBGL_APICALL void GL_APIENTRY emscripten_webgl2_queryCounterEXT(GLuint query, GLenum target); +#endif /* EMSCRIPTEN_GL_EXT_disjoint_timer_query_webgl2 */ + +// 46. https://www.khronos.org/registry/webgl/extensions/WEBGL_draw_instanced_base_vertex_base_instance/ +#ifndef EMSCRIPTEN_GL_WEBGL_draw_instanced_base_vertex_base_instance +#define EMSCRIPTEN_GL_WEBGL_draw_instanced_base_vertex_base_instance 1 +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawArraysInstancedBaseInstanceWEBGL(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance); +WEBGL_APICALL void GL_APIENTRY emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL(GLenum mode, GLsizei count, GLenum type, const void *offset, GLsizei instanceCount, GLint baseVertex, GLuint baseInstance); +WEBGL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceWEBGL(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance); +WEBGL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceWEBGL(GLenum mode, GLsizei count, GLenum type, const void *offset, GLsizei instanceCount, GLint baseVertex, GLuint baseInstance); +#endif /* EMSCRIPTEN_GL_WEBGL_draw_instanced_base_vertex_base_instance */ + +// 47. https://www.khronos.org/registry/webgl/extensions/WEBGL_multi_draw_instanced_base_vertex_base_instance/ +#ifndef EMSCRIPTEN_GL_WEBGL_multi_draw_instanced_base_vertex_base_instance +#define EMSCRIPTEN_GL_WEBGL_multi_draw_instanced_base_vertex_base_instance 1 +WEBGL_APICALL void GL_APIENTRY emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL(GLenum mode, const GLint* firsts, const GLsizei* counts, const GLsizei* instanceCounts, const GLuint* baseInstances, GLsizei drawCount); +WEBGL_APICALL void GL_APIENTRY emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL(GLenum mode, const GLsizei* counts, GLenum type, const GLvoid* const* offsets, const GLsizei* instanceCounts, const GLint* baseVertices, const GLuint* baseInstances, GLsizei drawCount); +WEBGL_APICALL void GL_APIENTRY glMultiDrawArraysInstancedBaseInstanceWEBGL(GLenum mode, const GLint* firsts, const GLsizei* counts, const GLsizei* instanceCounts, const GLuint* baseInstances, GLsizei drawCount); +WEBGL_APICALL void GL_APIENTRY glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL(GLenum mode, const GLsizei* counts, GLenum type, const GLvoid* const* offsets, const GLsizei* instanceCounts, const GLint* baseVertices, const GLuint* baseinstances, GLsizei drawCount); +#endif /* EMSCRIPTEN_GL_WEBGL_multi_draw_instanced_base_vertex_base_instance */ \ No newline at end of file diff --git a/packedpubwasm/include/webgl/webgl_api.h b/packedpubwasm/include/webgl/webgl_api.h new file mode 100644 index 0000000..96ec08d --- /dev/null +++ b/packedpubwasm/include/webgl/webgl_api.h @@ -0,0 +1,11 @@ +#pragma once + +#ifndef WEBGL_APICALL + +#ifdef __cplusplus +#define WEBGL_APICALL extern "C" +#else +#define WEBGL_APICALL +#endif + +#endif diff --git a/packedpubwasm/include/webgpu/webgpu.h b/packedpubwasm/include/webgpu/webgpu.h new file mode 100644 index 0000000..d78cf60 --- /dev/null +++ b/packedpubwasm/include/webgpu/webgpu.h @@ -0,0 +1,1343 @@ +// BSD 3-Clause License +// +// Copyright (c) 2019, "WebGPU native" developers +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are met: +// +// 1. Redistributions of source code must retain the above copyright notice, this +// list of conditions and the following disclaimer. +// +// 2. Redistributions in binary form must reproduce the above copyright notice, +// this list of conditions and the following disclaimer in the documentation +// and/or other materials provided with the distribution. +// +// 3. Neither the name of the copyright holder nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE +// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +#ifndef WEBGPU_H_ +#define WEBGPU_H_ + +#if defined(WGPU_SHARED_LIBRARY) +# if defined(_WIN32) +# if defined(WGPU_IMPLEMENTATION) +# define WGPU_EXPORT __declspec(dllexport) +# else +# define WGPU_EXPORT __declspec(dllimport) +# endif +# else // defined(_WIN32) +# if defined(WGPU_IMPLEMENTATION) +# define WGPU_EXPORT __attribute__((visibility("default"))) +# else +# define WGPU_EXPORT +# endif +# endif // defined(_WIN32) +#else // defined(WGPU_SHARED_LIBRARY) +# define WGPU_EXPORT +#endif // defined(WGPU_SHARED_LIBRARY) + +#include +#include +#include + +#define WGPU_WHOLE_SIZE (0xffffffffffffffffULL) +// TODO(crbug.com/520): Remove WGPU_STRIDE_UNDEFINED in favor of WGPU_COPY_STRIDE_UNDEFINED. +#define WGPU_STRIDE_UNDEFINED (0xffffffffUL) +#define WGPU_COPY_STRIDE_UNDEFINED (0xffffffffUL) + +typedef uint32_t WGPUFlags; + +typedef struct WGPUAdapterImpl* WGPUAdapter; +typedef struct WGPUBindGroupImpl* WGPUBindGroup; +typedef struct WGPUBindGroupLayoutImpl* WGPUBindGroupLayout; +typedef struct WGPUBufferImpl* WGPUBuffer; +typedef struct WGPUCommandBufferImpl* WGPUCommandBuffer; +typedef struct WGPUCommandEncoderImpl* WGPUCommandEncoder; +typedef struct WGPUComputePassEncoderImpl* WGPUComputePassEncoder; +typedef struct WGPUComputePipelineImpl* WGPUComputePipeline; +typedef struct WGPUDeviceImpl* WGPUDevice; +typedef struct WGPUInstanceImpl* WGPUInstance; +typedef struct WGPUPipelineLayoutImpl* WGPUPipelineLayout; +typedef struct WGPUQuerySetImpl* WGPUQuerySet; +typedef struct WGPUQueueImpl* WGPUQueue; +typedef struct WGPURenderBundleImpl* WGPURenderBundle; +typedef struct WGPURenderBundleEncoderImpl* WGPURenderBundleEncoder; +typedef struct WGPURenderPassEncoderImpl* WGPURenderPassEncoder; +typedef struct WGPURenderPipelineImpl* WGPURenderPipeline; +typedef struct WGPUSamplerImpl* WGPUSampler; +typedef struct WGPUShaderModuleImpl* WGPUShaderModule; +typedef struct WGPUSurfaceImpl* WGPUSurface; +typedef struct WGPUSwapChainImpl* WGPUSwapChain; +typedef struct WGPUTextureImpl* WGPUTexture; +typedef struct WGPUTextureViewImpl* WGPUTextureView; + +typedef enum WGPUAdapterType { + WGPUAdapterType_DiscreteGPU = 0x00000000, + WGPUAdapterType_IntegratedGPU = 0x00000001, + WGPUAdapterType_CPU = 0x00000002, + WGPUAdapterType_Unknown = 0x00000003, + WGPUAdapterType_Force32 = 0x7FFFFFFF +} WGPUAdapterType; + +typedef enum WGPUAddressMode { + WGPUAddressMode_Repeat = 0x00000000, + WGPUAddressMode_MirrorRepeat = 0x00000001, + WGPUAddressMode_ClampToEdge = 0x00000002, + WGPUAddressMode_Force32 = 0x7FFFFFFF +} WGPUAddressMode; + +typedef enum WGPUBackendType { + WGPUBackendType_Null = 0x00000000, + WGPUBackendType_D3D11 = 0x00000001, + WGPUBackendType_D3D12 = 0x00000002, + WGPUBackendType_Metal = 0x00000003, + WGPUBackendType_Vulkan = 0x00000004, + WGPUBackendType_OpenGL = 0x00000005, + WGPUBackendType_OpenGLES = 0x00000006, + WGPUBackendType_Force32 = 0x7FFFFFFF +} WGPUBackendType; + +typedef enum WGPUBindingType { + WGPUBindingType_Undefined = 0x00000000, + WGPUBindingType_UniformBuffer = 0x00000001, + WGPUBindingType_StorageBuffer = 0x00000002, + WGPUBindingType_ReadonlyStorageBuffer = 0x00000003, + WGPUBindingType_Sampler = 0x00000004, + WGPUBindingType_ComparisonSampler = 0x00000005, + WGPUBindingType_SampledTexture = 0x00000006, + WGPUBindingType_MultisampledTexture = 0x00000007, + WGPUBindingType_ReadonlyStorageTexture = 0x00000008, + WGPUBindingType_WriteonlyStorageTexture = 0x00000009, + WGPUBindingType_Force32 = 0x7FFFFFFF +} WGPUBindingType; + +typedef enum WGPUBlendFactor { + WGPUBlendFactor_Zero = 0x00000000, + WGPUBlendFactor_One = 0x00000001, + WGPUBlendFactor_Src = 0x00000002, + WGPUBlendFactor_OneMinusSrc = 0x00000003, + WGPUBlendFactor_SrcAlpha = 0x00000004, + WGPUBlendFactor_OneMinusSrcAlpha = 0x00000005, + WGPUBlendFactor_Dst = 0x00000006, + WGPUBlendFactor_OneMinusDst = 0x00000007, + WGPUBlendFactor_DstAlpha = 0x00000008, + WGPUBlendFactor_OneMinusDstAlpha = 0x00000009, + WGPUBlendFactor_SrcAlphaSaturated = 0x0000000A, + WGPUBlendFactor_Constant = 0x0000000B, + WGPUBlendFactor_OneMinusConstant = 0x0000000C, + WGPUBlendFactor_Force32 = 0x7FFFFFFF +} WGPUBlendFactor; + +typedef enum WGPUBlendOperation { + WGPUBlendOperation_Add = 0x00000000, + WGPUBlendOperation_Subtract = 0x00000001, + WGPUBlendOperation_ReverseSubtract = 0x00000002, + WGPUBlendOperation_Min = 0x00000003, + WGPUBlendOperation_Max = 0x00000004, + WGPUBlendOperation_Force32 = 0x7FFFFFFF +} WGPUBlendOperation; + +typedef enum WGPUBufferBindingType { + WGPUBufferBindingType_Undefined = 0x00000000, + WGPUBufferBindingType_Uniform = 0x00000001, + WGPUBufferBindingType_Storage = 0x00000002, + WGPUBufferBindingType_ReadOnlyStorage = 0x00000003, + WGPUBufferBindingType_Force32 = 0x7FFFFFFF +} WGPUBufferBindingType; + +typedef enum WGPUBufferMapAsyncStatus { + WGPUBufferMapAsyncStatus_Success = 0x00000000, + WGPUBufferMapAsyncStatus_Error = 0x00000001, + WGPUBufferMapAsyncStatus_Unknown = 0x00000002, + WGPUBufferMapAsyncStatus_DeviceLost = 0x00000003, + WGPUBufferMapAsyncStatus_DestroyedBeforeCallback = 0x00000004, + WGPUBufferMapAsyncStatus_UnmappedBeforeCallback = 0x00000005, + WGPUBufferMapAsyncStatus_Force32 = 0x7FFFFFFF +} WGPUBufferMapAsyncStatus; + +typedef enum WGPUCompareFunction { + WGPUCompareFunction_Undefined = 0x00000000, + WGPUCompareFunction_Never = 0x00000001, + WGPUCompareFunction_Less = 0x00000002, + WGPUCompareFunction_LessEqual = 0x00000003, + WGPUCompareFunction_Greater = 0x00000004, + WGPUCompareFunction_GreaterEqual = 0x00000005, + WGPUCompareFunction_Equal = 0x00000006, + WGPUCompareFunction_NotEqual = 0x00000007, + WGPUCompareFunction_Always = 0x00000008, + WGPUCompareFunction_Force32 = 0x7FFFFFFF +} WGPUCompareFunction; + +typedef enum WGPUCreatePipelineAsyncStatus { + WGPUCreatePipelineAsyncStatus_Success = 0x00000000, + WGPUCreatePipelineAsyncStatus_Error = 0x00000001, + WGPUCreatePipelineAsyncStatus_DeviceLost = 0x00000002, + WGPUCreatePipelineAsyncStatus_DeviceDestroyed = 0x00000003, + WGPUCreatePipelineAsyncStatus_Unknown = 0x00000004, + WGPUCreatePipelineAsyncStatus_Force32 = 0x7FFFFFFF +} WGPUCreatePipelineAsyncStatus; + +typedef enum WGPUCullMode { + WGPUCullMode_None = 0x00000000, + WGPUCullMode_Front = 0x00000001, + WGPUCullMode_Back = 0x00000002, + WGPUCullMode_Force32 = 0x7FFFFFFF +} WGPUCullMode; + +typedef enum WGPUErrorFilter { + WGPUErrorFilter_None = 0x00000000, + WGPUErrorFilter_Validation = 0x00000001, + WGPUErrorFilter_OutOfMemory = 0x00000002, + WGPUErrorFilter_Force32 = 0x7FFFFFFF +} WGPUErrorFilter; + +typedef enum WGPUErrorType { + WGPUErrorType_NoError = 0x00000000, + WGPUErrorType_Validation = 0x00000001, + WGPUErrorType_OutOfMemory = 0x00000002, + WGPUErrorType_Unknown = 0x00000003, + WGPUErrorType_DeviceLost = 0x00000004, + WGPUErrorType_Force32 = 0x7FFFFFFF +} WGPUErrorType; + +typedef enum WGPUFilterMode { + WGPUFilterMode_Nearest = 0x00000000, + WGPUFilterMode_Linear = 0x00000001, + WGPUFilterMode_Force32 = 0x7FFFFFFF +} WGPUFilterMode; + +typedef enum WGPUFrontFace { + WGPUFrontFace_CCW = 0x00000000, + WGPUFrontFace_CW = 0x00000001, + WGPUFrontFace_Force32 = 0x7FFFFFFF +} WGPUFrontFace; + +typedef enum WGPUIndexFormat { + WGPUIndexFormat_Undefined = 0x00000000, + WGPUIndexFormat_Uint16 = 0x00000001, + WGPUIndexFormat_Uint32 = 0x00000002, + WGPUIndexFormat_Force32 = 0x7FFFFFFF +} WGPUIndexFormat; + +typedef enum WGPUInputStepMode { + WGPUInputStepMode_Vertex = 0x00000000, + WGPUInputStepMode_Instance = 0x00000001, + WGPUInputStepMode_Force32 = 0x7FFFFFFF +} WGPUInputStepMode; + +typedef enum WGPULoadOp { + WGPULoadOp_Clear = 0x00000000, + WGPULoadOp_Load = 0x00000001, + WGPULoadOp_Force32 = 0x7FFFFFFF +} WGPULoadOp; + +typedef enum WGPUPipelineStatisticName { + WGPUPipelineStatisticName_VertexShaderInvocations = 0x00000000, + WGPUPipelineStatisticName_ClipperInvocations = 0x00000001, + WGPUPipelineStatisticName_ClipperPrimitivesOut = 0x00000002, + WGPUPipelineStatisticName_FragmentShaderInvocations = 0x00000003, + WGPUPipelineStatisticName_ComputeShaderInvocations = 0x00000004, + WGPUPipelineStatisticName_Force32 = 0x7FFFFFFF +} WGPUPipelineStatisticName; + +typedef enum WGPUPresentMode { + WGPUPresentMode_Immediate = 0x00000000, + WGPUPresentMode_Mailbox = 0x00000001, + WGPUPresentMode_Fifo = 0x00000002, + WGPUPresentMode_Force32 = 0x7FFFFFFF +} WGPUPresentMode; + +typedef enum WGPUPrimitiveTopology { + WGPUPrimitiveTopology_PointList = 0x00000000, + WGPUPrimitiveTopology_LineList = 0x00000001, + WGPUPrimitiveTopology_LineStrip = 0x00000002, + WGPUPrimitiveTopology_TriangleList = 0x00000003, + WGPUPrimitiveTopology_TriangleStrip = 0x00000004, + WGPUPrimitiveTopology_Force32 = 0x7FFFFFFF +} WGPUPrimitiveTopology; + +typedef enum WGPUQueryType { + WGPUQueryType_Occlusion = 0x00000000, + WGPUQueryType_PipelineStatistics = 0x00000001, + WGPUQueryType_Timestamp = 0x00000002, + WGPUQueryType_Force32 = 0x7FFFFFFF +} WGPUQueryType; + +typedef enum WGPUQueueWorkDoneStatus { + WGPUQueueWorkDoneStatus_Success = 0x00000000, + WGPUQueueWorkDoneStatus_Error = 0x00000001, + WGPUQueueWorkDoneStatus_Unknown = 0x00000002, + WGPUQueueWorkDoneStatus_DeviceLost = 0x00000003, + WGPUQueueWorkDoneStatus_Force32 = 0x7FFFFFFF +} WGPUQueueWorkDoneStatus; + +typedef enum WGPUSType { + WGPUSType_Invalid = 0x00000000, + WGPUSType_SurfaceDescriptorFromMetalLayer = 0x00000001, + WGPUSType_SurfaceDescriptorFromWindowsHWND = 0x00000002, + WGPUSType_SurfaceDescriptorFromXlib = 0x00000003, + WGPUSType_SurfaceDescriptorFromCanvasHTMLSelector = 0x00000004, + WGPUSType_ShaderModuleSPIRVDescriptor = 0x00000005, + WGPUSType_ShaderModuleWGSLDescriptor = 0x00000006, + WGPUSType_PrimitiveDepthClampingState = 0x00000007, + WGPUSType_Force32 = 0x7FFFFFFF +} WGPUSType; + +typedef enum WGPUSamplerBindingType { + WGPUSamplerBindingType_Undefined = 0x00000000, + WGPUSamplerBindingType_Filtering = 0x00000001, + WGPUSamplerBindingType_NonFiltering = 0x00000002, + WGPUSamplerBindingType_Comparison = 0x00000003, + WGPUSamplerBindingType_Force32 = 0x7FFFFFFF +} WGPUSamplerBindingType; + +typedef enum WGPUStencilOperation { + WGPUStencilOperation_Keep = 0x00000000, + WGPUStencilOperation_Zero = 0x00000001, + WGPUStencilOperation_Replace = 0x00000002, + WGPUStencilOperation_Invert = 0x00000003, + WGPUStencilOperation_IncrementClamp = 0x00000004, + WGPUStencilOperation_DecrementClamp = 0x00000005, + WGPUStencilOperation_IncrementWrap = 0x00000006, + WGPUStencilOperation_DecrementWrap = 0x00000007, + WGPUStencilOperation_Force32 = 0x7FFFFFFF +} WGPUStencilOperation; + +typedef enum WGPUStorageTextureAccess { + WGPUStorageTextureAccess_Undefined = 0x00000000, + WGPUStorageTextureAccess_ReadOnly = 0x00000001, + WGPUStorageTextureAccess_WriteOnly = 0x00000002, + WGPUStorageTextureAccess_Force32 = 0x7FFFFFFF +} WGPUStorageTextureAccess; + +typedef enum WGPUStoreOp { + WGPUStoreOp_Store = 0x00000000, + WGPUStoreOp_Clear = 0x00000001, + WGPUStoreOp_Force32 = 0x7FFFFFFF +} WGPUStoreOp; + +typedef enum WGPUTextureAspect { + WGPUTextureAspect_All = 0x00000000, + WGPUTextureAspect_StencilOnly = 0x00000001, + WGPUTextureAspect_DepthOnly = 0x00000002, + WGPUTextureAspect_Force32 = 0x7FFFFFFF +} WGPUTextureAspect; + +typedef enum WGPUTextureComponentType { + WGPUTextureComponentType_Float = 0x00000000, + WGPUTextureComponentType_Sint = 0x00000001, + WGPUTextureComponentType_Uint = 0x00000002, + WGPUTextureComponentType_DepthComparison = 0x00000003, + WGPUTextureComponentType_Force32 = 0x7FFFFFFF +} WGPUTextureComponentType; + +typedef enum WGPUTextureDimension { + WGPUTextureDimension_1D = 0x00000000, + WGPUTextureDimension_2D = 0x00000001, + WGPUTextureDimension_3D = 0x00000002, + WGPUTextureDimension_Force32 = 0x7FFFFFFF +} WGPUTextureDimension; + +typedef enum WGPUTextureFormat { + WGPUTextureFormat_Undefined = 0x00000000, + WGPUTextureFormat_R8Unorm = 0x00000001, + WGPUTextureFormat_R8Snorm = 0x00000002, + WGPUTextureFormat_R8Uint = 0x00000003, + WGPUTextureFormat_R8Sint = 0x00000004, + WGPUTextureFormat_R16Uint = 0x00000005, + WGPUTextureFormat_R16Sint = 0x00000006, + WGPUTextureFormat_R16Float = 0x00000007, + WGPUTextureFormat_RG8Unorm = 0x00000008, + WGPUTextureFormat_RG8Snorm = 0x00000009, + WGPUTextureFormat_RG8Uint = 0x0000000A, + WGPUTextureFormat_RG8Sint = 0x0000000B, + WGPUTextureFormat_R32Float = 0x0000000C, + WGPUTextureFormat_R32Uint = 0x0000000D, + WGPUTextureFormat_R32Sint = 0x0000000E, + WGPUTextureFormat_RG16Uint = 0x0000000F, + WGPUTextureFormat_RG16Sint = 0x00000010, + WGPUTextureFormat_RG16Float = 0x00000011, + WGPUTextureFormat_RGBA8Unorm = 0x00000012, + WGPUTextureFormat_RGBA8UnormSrgb = 0x00000013, + WGPUTextureFormat_RGBA8Snorm = 0x00000014, + WGPUTextureFormat_RGBA8Uint = 0x00000015, + WGPUTextureFormat_RGBA8Sint = 0x00000016, + WGPUTextureFormat_BGRA8Unorm = 0x00000017, + WGPUTextureFormat_BGRA8UnormSrgb = 0x00000018, + WGPUTextureFormat_RGB10A2Unorm = 0x00000019, + WGPUTextureFormat_RG11B10Ufloat = 0x0000001A, + WGPUTextureFormat_RGB9E5Ufloat = 0x0000001B, + WGPUTextureFormat_RG32Float = 0x0000001C, + WGPUTextureFormat_RG32Uint = 0x0000001D, + WGPUTextureFormat_RG32Sint = 0x0000001E, + WGPUTextureFormat_RGBA16Uint = 0x0000001F, + WGPUTextureFormat_RGBA16Sint = 0x00000020, + WGPUTextureFormat_RGBA16Float = 0x00000021, + WGPUTextureFormat_RGBA32Float = 0x00000022, + WGPUTextureFormat_RGBA32Uint = 0x00000023, + WGPUTextureFormat_RGBA32Sint = 0x00000024, + WGPUTextureFormat_Depth32Float = 0x00000025, + WGPUTextureFormat_Depth24Plus = 0x00000026, + WGPUTextureFormat_Stencil8 = 0x00000027, + WGPUTextureFormat_Depth24PlusStencil8 = 0x00000028, + WGPUTextureFormat_BC1RGBAUnorm = 0x00000029, + WGPUTextureFormat_BC1RGBAUnormSrgb = 0x0000002A, + WGPUTextureFormat_BC2RGBAUnorm = 0x0000002B, + WGPUTextureFormat_BC2RGBAUnormSrgb = 0x0000002C, + WGPUTextureFormat_BC3RGBAUnorm = 0x0000002D, + WGPUTextureFormat_BC3RGBAUnormSrgb = 0x0000002E, + WGPUTextureFormat_BC4RUnorm = 0x0000002F, + WGPUTextureFormat_BC4RSnorm = 0x00000030, + WGPUTextureFormat_BC5RGUnorm = 0x00000031, + WGPUTextureFormat_BC5RGSnorm = 0x00000032, + WGPUTextureFormat_BC6HRGBUfloat = 0x00000033, + WGPUTextureFormat_BC6HRGBFloat = 0x00000034, + WGPUTextureFormat_BC7RGBAUnorm = 0x00000035, + WGPUTextureFormat_BC7RGBAUnormSrgb = 0x00000036, + WGPUTextureFormat_Force32 = 0x7FFFFFFF +} WGPUTextureFormat; + +typedef enum WGPUTextureSampleType { + WGPUTextureSampleType_Undefined = 0x00000000, + WGPUTextureSampleType_Float = 0x00000001, + WGPUTextureSampleType_UnfilterableFloat = 0x00000002, + WGPUTextureSampleType_Depth = 0x00000003, + WGPUTextureSampleType_Sint = 0x00000004, + WGPUTextureSampleType_Uint = 0x00000005, + WGPUTextureSampleType_Force32 = 0x7FFFFFFF +} WGPUTextureSampleType; + +typedef enum WGPUTextureViewDimension { + WGPUTextureViewDimension_Undefined = 0x00000000, + WGPUTextureViewDimension_1D = 0x00000001, + WGPUTextureViewDimension_2D = 0x00000002, + WGPUTextureViewDimension_2DArray = 0x00000003, + WGPUTextureViewDimension_Cube = 0x00000004, + WGPUTextureViewDimension_CubeArray = 0x00000005, + WGPUTextureViewDimension_3D = 0x00000006, + WGPUTextureViewDimension_Force32 = 0x7FFFFFFF +} WGPUTextureViewDimension; + +typedef enum WGPUVertexFormat { + WGPUVertexFormat_Undefined = 0x00000000, + WGPUVertexFormat_Uint8x2 = 0x00000001, + WGPUVertexFormat_Uint8x4 = 0x00000002, + WGPUVertexFormat_Sint8x2 = 0x00000003, + WGPUVertexFormat_Sint8x4 = 0x00000004, + WGPUVertexFormat_Unorm8x2 = 0x00000005, + WGPUVertexFormat_Unorm8x4 = 0x00000006, + WGPUVertexFormat_Snorm8x2 = 0x00000007, + WGPUVertexFormat_Snorm8x4 = 0x00000008, + WGPUVertexFormat_Uint16x2 = 0x00000009, + WGPUVertexFormat_Uint16x4 = 0x0000000A, + WGPUVertexFormat_Sint16x2 = 0x0000000B, + WGPUVertexFormat_Sint16x4 = 0x0000000C, + WGPUVertexFormat_Unorm16x2 = 0x0000000D, + WGPUVertexFormat_Unorm16x4 = 0x0000000E, + WGPUVertexFormat_Snorm16x2 = 0x0000000F, + WGPUVertexFormat_Snorm16x4 = 0x00000010, + WGPUVertexFormat_Float16x2 = 0x00000011, + WGPUVertexFormat_Float16x4 = 0x00000012, + WGPUVertexFormat_Float32 = 0x00000013, + WGPUVertexFormat_Float32x2 = 0x00000014, + WGPUVertexFormat_Float32x3 = 0x00000015, + WGPUVertexFormat_Float32x4 = 0x00000016, + WGPUVertexFormat_Uint32 = 0x00000017, + WGPUVertexFormat_Uint32x2 = 0x00000018, + WGPUVertexFormat_Uint32x3 = 0x00000019, + WGPUVertexFormat_Uint32x4 = 0x0000001A, + WGPUVertexFormat_Sint32 = 0x0000001B, + WGPUVertexFormat_Sint32x2 = 0x0000001C, + WGPUVertexFormat_Sint32x3 = 0x0000001D, + WGPUVertexFormat_Sint32x4 = 0x0000001E, + WGPUVertexFormat_Force32 = 0x7FFFFFFF +} WGPUVertexFormat; + +typedef enum WGPUBufferUsage { + WGPUBufferUsage_None = 0x00000000, + WGPUBufferUsage_MapRead = 0x00000001, + WGPUBufferUsage_MapWrite = 0x00000002, + WGPUBufferUsage_CopySrc = 0x00000004, + WGPUBufferUsage_CopyDst = 0x00000008, + WGPUBufferUsage_Index = 0x00000010, + WGPUBufferUsage_Vertex = 0x00000020, + WGPUBufferUsage_Uniform = 0x00000040, + WGPUBufferUsage_Storage = 0x00000080, + WGPUBufferUsage_Indirect = 0x00000100, + WGPUBufferUsage_QueryResolve = 0x00000200, + WGPUBufferUsage_Force32 = 0x7FFFFFFF +} WGPUBufferUsage; +typedef WGPUFlags WGPUBufferUsageFlags; + +typedef enum WGPUColorWriteMask { + WGPUColorWriteMask_None = 0x00000000, + WGPUColorWriteMask_Red = 0x00000001, + WGPUColorWriteMask_Green = 0x00000002, + WGPUColorWriteMask_Blue = 0x00000004, + WGPUColorWriteMask_Alpha = 0x00000008, + WGPUColorWriteMask_All = 0x0000000F, + WGPUColorWriteMask_Force32 = 0x7FFFFFFF +} WGPUColorWriteMask; +typedef WGPUFlags WGPUColorWriteMaskFlags; + +typedef enum WGPUMapMode { + WGPUMapMode_None = 0x00000000, + WGPUMapMode_Read = 0x00000001, + WGPUMapMode_Write = 0x00000002, + WGPUMapMode_Force32 = 0x7FFFFFFF +} WGPUMapMode; +typedef WGPUFlags WGPUMapModeFlags; + +typedef enum WGPUShaderStage { + WGPUShaderStage_None = 0x00000000, + WGPUShaderStage_Vertex = 0x00000001, + WGPUShaderStage_Fragment = 0x00000002, + WGPUShaderStage_Compute = 0x00000004, + WGPUShaderStage_Force32 = 0x7FFFFFFF +} WGPUShaderStage; +typedef WGPUFlags WGPUShaderStageFlags; + +typedef enum WGPUTextureUsage { + WGPUTextureUsage_None = 0x00000000, + WGPUTextureUsage_CopySrc = 0x00000001, + WGPUTextureUsage_CopyDst = 0x00000002, + WGPUTextureUsage_Sampled = 0x00000004, + WGPUTextureUsage_Storage = 0x00000008, + WGPUTextureUsage_OutputAttachment = 0x00000010, + WGPUTextureUsage_RenderAttachment = 0x00000010, + WGPUTextureUsage_Force32 = 0x7FFFFFFF +} WGPUTextureUsage; +typedef WGPUFlags WGPUTextureUsageFlags; + + +typedef struct WGPUChainedStruct { + struct WGPUChainedStruct const * next; + WGPUSType sType; +} WGPUChainedStruct; + +typedef struct WGPUAdapterProperties { + WGPUChainedStruct const * nextInChain; + uint32_t deviceID; + uint32_t vendorID; + char const * name; + char const * driverDescription; + WGPUAdapterType adapterType; + WGPUBackendType backendType; +} WGPUAdapterProperties; + +typedef struct WGPUBindGroupEntry { + uint32_t binding; + WGPUBuffer buffer; + uint64_t offset; + uint64_t size; + WGPUSampler sampler; + WGPUTextureView textureView; +} WGPUBindGroupEntry; + +typedef struct WGPUBlendComponent { + WGPUBlendOperation operation; + WGPUBlendFactor srcFactor; + WGPUBlendFactor dstFactor; +} WGPUBlendComponent; + +typedef struct WGPUBufferBindingLayout { + WGPUChainedStruct const * nextInChain; + WGPUBufferBindingType type; + bool hasDynamicOffset; + uint64_t minBindingSize; +} WGPUBufferBindingLayout; + +typedef struct WGPUBufferDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + WGPUBufferUsageFlags usage; + uint64_t size; + bool mappedAtCreation; +} WGPUBufferDescriptor; + +typedef struct WGPUColor { + double r; + double g; + double b; + double a; +} WGPUColor; + +typedef struct WGPUCommandBufferDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; +} WGPUCommandBufferDescriptor; + +typedef struct WGPUCommandEncoderDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; +} WGPUCommandEncoderDescriptor; + +typedef struct WGPUComputePassDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; +} WGPUComputePassDescriptor; + +typedef struct WGPUDeviceDescriptor { + WGPUChainedStruct const * nextInChain; +} WGPUDeviceDescriptor; + +typedef struct WGPUExtent3D { + uint32_t width; + uint32_t height; + uint32_t depthOrArrayLayers; +} WGPUExtent3D; + +typedef struct WGPUInstanceDescriptor { + WGPUChainedStruct const * nextInChain; +} WGPUInstanceDescriptor; + +typedef struct WGPUMultisampleState { + WGPUChainedStruct const * nextInChain; + uint32_t count; + uint32_t mask; + bool alphaToCoverageEnabled; +} WGPUMultisampleState; + +typedef struct WGPUOrigin3D { + uint32_t x; + uint32_t y; + uint32_t z; +} WGPUOrigin3D; + +typedef struct WGPUPipelineLayoutDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + uint32_t bindGroupLayoutCount; + WGPUBindGroupLayout const * bindGroupLayouts; +} WGPUPipelineLayoutDescriptor; + +typedef struct WGPUPrimitiveDepthClampingState { + WGPUChainedStruct chain; + bool clampDepth; +} WGPUPrimitiveDepthClampingState; + +typedef struct WGPUPrimitiveState { + WGPUChainedStruct const * nextInChain; + WGPUPrimitiveTopology topology; + WGPUIndexFormat stripIndexFormat; + WGPUFrontFace frontFace; + WGPUCullMode cullMode; +} WGPUPrimitiveState; + +typedef struct WGPUProgrammableStageDescriptor { + WGPUChainedStruct const * nextInChain; + WGPUShaderModule module; + char const * entryPoint; +} WGPUProgrammableStageDescriptor; + +typedef struct WGPUQuerySetDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + WGPUQueryType type; + uint32_t count; + WGPUPipelineStatisticName const * pipelineStatistics; + uint32_t pipelineStatisticsCount; +} WGPUQuerySetDescriptor; + +typedef struct WGPURenderBundleDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; +} WGPURenderBundleDescriptor; + +typedef struct WGPURenderBundleEncoderDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + uint32_t colorFormatsCount; + WGPUTextureFormat const * colorFormats; + WGPUTextureFormat depthStencilFormat; + uint32_t sampleCount; +} WGPURenderBundleEncoderDescriptor; + +typedef struct WGPURenderPassDepthStencilAttachment { + WGPUTextureView view; + WGPULoadOp depthLoadOp; + WGPUStoreOp depthStoreOp; + float clearDepth; + bool depthReadOnly; + WGPULoadOp stencilLoadOp; + WGPUStoreOp stencilStoreOp; + uint32_t clearStencil; + bool stencilReadOnly; +} WGPURenderPassDepthStencilAttachment; + +typedef struct WGPURequestAdapterOptions { + WGPUChainedStruct const * nextInChain; + WGPUSurface compatibleSurface; +} WGPURequestAdapterOptions; + +typedef struct WGPUSamplerBindingLayout { + WGPUChainedStruct const * nextInChain; + WGPUSamplerBindingType type; +} WGPUSamplerBindingLayout; + +typedef struct WGPUSamplerDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + WGPUAddressMode addressModeU; + WGPUAddressMode addressModeV; + WGPUAddressMode addressModeW; + WGPUFilterMode magFilter; + WGPUFilterMode minFilter; + WGPUFilterMode mipmapFilter; + float lodMinClamp; + float lodMaxClamp; + WGPUCompareFunction compare; + uint16_t maxAnisotropy; +} WGPUSamplerDescriptor; + +typedef struct WGPUShaderModuleDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; +} WGPUShaderModuleDescriptor; + +typedef struct WGPUShaderModuleSPIRVDescriptor { + WGPUChainedStruct chain; + uint32_t codeSize; + uint32_t const * code; +} WGPUShaderModuleSPIRVDescriptor; + +typedef struct WGPUShaderModuleWGSLDescriptor { + WGPUChainedStruct chain; + char const * source; +} WGPUShaderModuleWGSLDescriptor; + +typedef struct WGPUStencilFaceState { + WGPUCompareFunction compare; + WGPUStencilOperation failOp; + WGPUStencilOperation depthFailOp; + WGPUStencilOperation passOp; +} WGPUStencilFaceState; + +typedef struct WGPUStorageTextureBindingLayout { + WGPUChainedStruct const * nextInChain; + WGPUStorageTextureAccess access; + WGPUTextureFormat format; + WGPUTextureViewDimension viewDimension; +} WGPUStorageTextureBindingLayout; + +typedef struct WGPUSurfaceDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; +} WGPUSurfaceDescriptor; + +typedef struct WGPUSurfaceDescriptorFromCanvasHTMLSelector { + WGPUChainedStruct chain; + char const * selector; +} WGPUSurfaceDescriptorFromCanvasHTMLSelector; + +typedef struct WGPUSurfaceDescriptorFromMetalLayer { + WGPUChainedStruct chain; + void * layer; +} WGPUSurfaceDescriptorFromMetalLayer; + +typedef struct WGPUSurfaceDescriptorFromWindowsHWND { + WGPUChainedStruct chain; + void * hinstance; + void * hwnd; +} WGPUSurfaceDescriptorFromWindowsHWND; + +typedef struct WGPUSurfaceDescriptorFromXlib { + WGPUChainedStruct chain; + void * display; + uint32_t window; +} WGPUSurfaceDescriptorFromXlib; + +typedef struct WGPUSwapChainDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + WGPUTextureUsageFlags usage; + WGPUTextureFormat format; + uint32_t width; + uint32_t height; + WGPUPresentMode presentMode; +} WGPUSwapChainDescriptor; + +typedef struct WGPUTextureBindingLayout { + WGPUChainedStruct const * nextInChain; + WGPUTextureSampleType sampleType; + WGPUTextureViewDimension viewDimension; + bool multisampled; +} WGPUTextureBindingLayout; + +typedef struct WGPUTextureDataLayout { + WGPUChainedStruct const * nextInChain; + uint64_t offset; + uint32_t bytesPerRow; + uint32_t rowsPerImage; +} WGPUTextureDataLayout; + +typedef struct WGPUTextureViewDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + WGPUTextureFormat format; + WGPUTextureViewDimension dimension; + uint32_t baseMipLevel; + uint32_t mipLevelCount; + uint32_t baseArrayLayer; + uint32_t arrayLayerCount; + WGPUTextureAspect aspect; +} WGPUTextureViewDescriptor; + +typedef struct WGPUVertexAttribute { + WGPUVertexFormat format; + uint64_t offset; + uint32_t shaderLocation; +} WGPUVertexAttribute; + +typedef struct WGPUBindGroupDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + WGPUBindGroupLayout layout; + uint32_t entryCount; + WGPUBindGroupEntry const * entries; +} WGPUBindGroupDescriptor; + +typedef struct WGPUBindGroupLayoutEntry { + WGPUChainedStruct const * nextInChain; + uint32_t binding; + WGPUShaderStageFlags visibility; + WGPUBufferBindingLayout buffer; + WGPUSamplerBindingLayout sampler; + WGPUTextureBindingLayout texture; + WGPUStorageTextureBindingLayout storageTexture; +} WGPUBindGroupLayoutEntry; + +typedef struct WGPUBlendState { + WGPUBlendComponent color; + WGPUBlendComponent alpha; +} WGPUBlendState; + +typedef struct WGPUComputePipelineDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + WGPUPipelineLayout layout; + WGPUProgrammableStageDescriptor computeStage; +} WGPUComputePipelineDescriptor; + +typedef struct WGPUDepthStencilState { + WGPUChainedStruct const * nextInChain; + WGPUTextureFormat format; + bool depthWriteEnabled; + WGPUCompareFunction depthCompare; + WGPUStencilFaceState stencilFront; + WGPUStencilFaceState stencilBack; + uint32_t stencilReadMask; + uint32_t stencilWriteMask; + int32_t depthBias; + float depthBiasSlopeScale; + float depthBiasClamp; +} WGPUDepthStencilState; + +typedef struct WGPUImageCopyBuffer { + WGPUChainedStruct const * nextInChain; + WGPUTextureDataLayout layout; + WGPUBuffer buffer; +} WGPUImageCopyBuffer; + +typedef struct WGPUImageCopyTexture { + WGPUChainedStruct const * nextInChain; + WGPUTexture texture; + uint32_t mipLevel; + WGPUOrigin3D origin; + WGPUTextureAspect aspect; +} WGPUImageCopyTexture; + +typedef struct WGPURenderPassColorAttachment { + WGPUTextureView view; + WGPUTextureView resolveTarget; + WGPULoadOp loadOp; + WGPUStoreOp storeOp; + WGPUColor clearColor; +} WGPURenderPassColorAttachment; + +typedef struct WGPUTextureDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + WGPUTextureUsageFlags usage; + WGPUTextureDimension dimension; + WGPUExtent3D size; + WGPUTextureFormat format; + uint32_t mipLevelCount; + uint32_t sampleCount; +} WGPUTextureDescriptor; + +typedef struct WGPUVertexBufferLayout { + uint64_t arrayStride; + WGPUInputStepMode stepMode; + uint32_t attributeCount; + WGPUVertexAttribute const * attributes; +} WGPUVertexBufferLayout; + +typedef struct WGPUBindGroupLayoutDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + uint32_t entryCount; + WGPUBindGroupLayoutEntry const * entries; +} WGPUBindGroupLayoutDescriptor; + +typedef struct WGPUColorTargetState { + WGPUChainedStruct const * nextInChain; + WGPUTextureFormat format; + WGPUBlendState const * blend; + WGPUColorWriteMaskFlags writeMask; +} WGPUColorTargetState; + +typedef struct WGPURenderPassDescriptor { + WGPUChainedStruct const * nextInChain; + char const * label; + uint32_t colorAttachmentCount; + WGPURenderPassColorAttachment const * colorAttachments; + WGPURenderPassDepthStencilAttachment const * depthStencilAttachment; + WGPUQuerySet occlusionQuerySet; +} WGPURenderPassDescriptor; + +typedef struct WGPUVertexState { + WGPUChainedStruct const * nextInChain; + WGPUShaderModule module; + char const * entryPoint; + uint32_t bufferCount; + WGPUVertexBufferLayout const * buffers; +} WGPUVertexState; + +typedef struct WGPUFragmentState { + WGPUChainedStruct const * nextInChain; + WGPUShaderModule module; + char const * entryPoint; + uint32_t targetCount; + WGPUColorTargetState const * targets; +} WGPUFragmentState; + +typedef struct WGPURenderPipelineDescriptor2 { + WGPUChainedStruct const * nextInChain; + char const * label; + WGPUPipelineLayout layout; + WGPUVertexState vertex; + WGPUPrimitiveState primitive; + WGPUDepthStencilState const * depthStencil; + WGPUMultisampleState multisample; + WGPUFragmentState const * fragment; +} WGPURenderPipelineDescriptor2; + +#ifdef __cplusplus +extern "C" { +#endif + +typedef void (*WGPUBufferMapCallback)(WGPUBufferMapAsyncStatus status, void * userdata); +typedef void (*WGPUCreateComputePipelineAsyncCallback)(WGPUCreatePipelineAsyncStatus status, WGPUComputePipeline pipeline, char const * message, void * userdata); +typedef void (*WGPUCreateRenderPipelineAsyncCallback)(WGPUCreatePipelineAsyncStatus status, WGPURenderPipeline pipeline, char const * message, void * userdata); +typedef void (*WGPUDeviceLostCallback)(char const * message, void * userdata); +typedef void (*WGPUErrorCallback)(WGPUErrorType type, char const * message, void * userdata); +typedef void (*WGPURequestAdapterCallback)(WGPUAdapter result, void * userdata); +typedef void (*WGPURequestDeviceCallback)(WGPUDevice result, void * userdata); +typedef void (*WGPUQueueWorkDoneCallback)(WGPUQueueWorkDoneStatus status, void * userdata); + +typedef void (*WGPUProc)(void); + +#if !defined(WGPU_SKIP_PROCS) + +typedef WGPUInstance (*WGPUProcCreateInstance)(WGPUInstanceDescriptor const * descriptor); +typedef WGPUProc (*WGPUProcGetProcAddress)(WGPUDevice device, char const * procName); + +// Procs of Adapter +typedef void (*WGPUProcAdapterGetProperties)(WGPUAdapter adapter, WGPUAdapterProperties * properties); +typedef void (*WGPUProcAdapterRequestDevice)(WGPUAdapter adapter, WGPUDeviceDescriptor const * descriptor, WGPURequestDeviceCallback callback, void * userdata); + +// Procs of BindGroup +typedef void (*WGPUProcBindGroupReference)(WGPUBindGroup bindGroup); +typedef void (*WGPUProcBindGroupRelease)(WGPUBindGroup bindGroup); + +// Procs of BindGroupLayout +typedef void (*WGPUProcBindGroupLayoutReference)(WGPUBindGroupLayout bindGroupLayout); +typedef void (*WGPUProcBindGroupLayoutRelease)(WGPUBindGroupLayout bindGroupLayout); + +// Procs of Buffer +typedef void (*WGPUProcBufferDestroy)(WGPUBuffer buffer); +typedef void const * (*WGPUProcBufferGetConstMappedRange)(WGPUBuffer buffer, size_t offset, size_t size); +typedef void * (*WGPUProcBufferGetMappedRange)(WGPUBuffer buffer, size_t offset, size_t size); +typedef void (*WGPUProcBufferMapAsync)(WGPUBuffer buffer, WGPUMapModeFlags mode, size_t offset, size_t size, WGPUBufferMapCallback callback, void * userdata); +typedef void (*WGPUProcBufferUnmap)(WGPUBuffer buffer); +typedef void (*WGPUProcBufferReference)(WGPUBuffer buffer); +typedef void (*WGPUProcBufferRelease)(WGPUBuffer buffer); + +// Procs of CommandBuffer +typedef void (*WGPUProcCommandBufferReference)(WGPUCommandBuffer commandBuffer); +typedef void (*WGPUProcCommandBufferRelease)(WGPUCommandBuffer commandBuffer); + +// Procs of CommandEncoder +typedef WGPUComputePassEncoder (*WGPUProcCommandEncoderBeginComputePass)(WGPUCommandEncoder commandEncoder, WGPUComputePassDescriptor const * descriptor); +typedef WGPURenderPassEncoder (*WGPUProcCommandEncoderBeginRenderPass)(WGPUCommandEncoder commandEncoder, WGPURenderPassDescriptor const * descriptor); +typedef void (*WGPUProcCommandEncoderCopyBufferToBuffer)(WGPUCommandEncoder commandEncoder, WGPUBuffer source, uint64_t sourceOffset, WGPUBuffer destination, uint64_t destinationOffset, uint64_t size); +typedef void (*WGPUProcCommandEncoderCopyBufferToTexture)(WGPUCommandEncoder commandEncoder, WGPUImageCopyBuffer const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize); +typedef void (*WGPUProcCommandEncoderCopyTextureToBuffer)(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyBuffer const * destination, WGPUExtent3D const * copySize); +typedef void (*WGPUProcCommandEncoderCopyTextureToTexture)(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize); +typedef WGPUCommandBuffer (*WGPUProcCommandEncoderFinish)(WGPUCommandEncoder commandEncoder, WGPUCommandBufferDescriptor const * descriptor); +typedef void (*WGPUProcCommandEncoderInsertDebugMarker)(WGPUCommandEncoder commandEncoder, char const * markerLabel); +typedef void (*WGPUProcCommandEncoderPopDebugGroup)(WGPUCommandEncoder commandEncoder); +typedef void (*WGPUProcCommandEncoderPushDebugGroup)(WGPUCommandEncoder commandEncoder, char const * groupLabel); +typedef void (*WGPUProcCommandEncoderResolveQuerySet)(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t firstQuery, uint32_t queryCount, WGPUBuffer destination, uint64_t destinationOffset); +typedef void (*WGPUProcCommandEncoderWriteTimestamp)(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t queryIndex); +typedef void (*WGPUProcCommandEncoderReference)(WGPUCommandEncoder commandEncoder); +typedef void (*WGPUProcCommandEncoderRelease)(WGPUCommandEncoder commandEncoder); + +// Procs of ComputePassEncoder +typedef void (*WGPUProcComputePassEncoderDispatch)(WGPUComputePassEncoder computePassEncoder, uint32_t x, uint32_t y, uint32_t z); +typedef void (*WGPUProcComputePassEncoderDispatchIndirect)(WGPUComputePassEncoder computePassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); +typedef void (*WGPUProcComputePassEncoderEndPass)(WGPUComputePassEncoder computePassEncoder); +typedef void (*WGPUProcComputePassEncoderInsertDebugMarker)(WGPUComputePassEncoder computePassEncoder, char const * markerLabel); +typedef void (*WGPUProcComputePassEncoderPopDebugGroup)(WGPUComputePassEncoder computePassEncoder); +typedef void (*WGPUProcComputePassEncoderPushDebugGroup)(WGPUComputePassEncoder computePassEncoder, char const * groupLabel); +typedef void (*WGPUProcComputePassEncoderSetBindGroup)(WGPUComputePassEncoder computePassEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets); +typedef void (*WGPUProcComputePassEncoderSetPipeline)(WGPUComputePassEncoder computePassEncoder, WGPUComputePipeline pipeline); +typedef void (*WGPUProcComputePassEncoderWriteTimestamp)(WGPUComputePassEncoder computePassEncoder, WGPUQuerySet querySet, uint32_t queryIndex); +typedef void (*WGPUProcComputePassEncoderReference)(WGPUComputePassEncoder computePassEncoder); +typedef void (*WGPUProcComputePassEncoderRelease)(WGPUComputePassEncoder computePassEncoder); + +// Procs of ComputePipeline +typedef WGPUBindGroupLayout (*WGPUProcComputePipelineGetBindGroupLayout)(WGPUComputePipeline computePipeline, uint32_t groupIndex); +typedef void (*WGPUProcComputePipelineReference)(WGPUComputePipeline computePipeline); +typedef void (*WGPUProcComputePipelineRelease)(WGPUComputePipeline computePipeline); + +// Procs of Device +typedef WGPUBindGroup (*WGPUProcDeviceCreateBindGroup)(WGPUDevice device, WGPUBindGroupDescriptor const * descriptor); +typedef WGPUBindGroupLayout (*WGPUProcDeviceCreateBindGroupLayout)(WGPUDevice device, WGPUBindGroupLayoutDescriptor const * descriptor); +typedef WGPUBuffer (*WGPUProcDeviceCreateBuffer)(WGPUDevice device, WGPUBufferDescriptor const * descriptor); +typedef WGPUCommandEncoder (*WGPUProcDeviceCreateCommandEncoder)(WGPUDevice device, WGPUCommandEncoderDescriptor const * descriptor); +typedef WGPUComputePipeline (*WGPUProcDeviceCreateComputePipeline)(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor); +typedef void (*WGPUProcDeviceCreateComputePipelineAsync)(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor, WGPUCreateComputePipelineAsyncCallback callback, void * userdata); +typedef WGPUPipelineLayout (*WGPUProcDeviceCreatePipelineLayout)(WGPUDevice device, WGPUPipelineLayoutDescriptor const * descriptor); +typedef WGPUQuerySet (*WGPUProcDeviceCreateQuerySet)(WGPUDevice device, WGPUQuerySetDescriptor const * descriptor); +typedef WGPURenderBundleEncoder (*WGPUProcDeviceCreateRenderBundleEncoder)(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor); +typedef WGPURenderPipeline (*WGPUProcDeviceCreateRenderPipeline2)(WGPUDevice device, WGPURenderPipelineDescriptor2 const * descriptor); +typedef void (*WGPUProcDeviceCreateRenderPipelineAsync)(WGPUDevice device, WGPURenderPipelineDescriptor2 const * descriptor, WGPUCreateRenderPipelineAsyncCallback callback, void * userdata); +typedef WGPUSampler (*WGPUProcDeviceCreateSampler)(WGPUDevice device, WGPUSamplerDescriptor const * descriptor); +typedef WGPUShaderModule (*WGPUProcDeviceCreateShaderModule)(WGPUDevice device, WGPUShaderModuleDescriptor const * descriptor); +typedef WGPUSwapChain (*WGPUProcDeviceCreateSwapChain)(WGPUDevice device, WGPUSurface surface, WGPUSwapChainDescriptor const * descriptor); +typedef WGPUTexture (*WGPUProcDeviceCreateTexture)(WGPUDevice device, WGPUTextureDescriptor const * descriptor); +typedef WGPUQueue (*WGPUProcDeviceGetQueue)(WGPUDevice device); +typedef bool (*WGPUProcDevicePopErrorScope)(WGPUDevice device, WGPUErrorCallback callback, void * userdata); +typedef void (*WGPUProcDevicePushErrorScope)(WGPUDevice device, WGPUErrorFilter filter); +typedef void (*WGPUProcDeviceSetDeviceLostCallback)(WGPUDevice device, WGPUDeviceLostCallback callback, void * userdata); +typedef void (*WGPUProcDeviceSetUncapturedErrorCallback)(WGPUDevice device, WGPUErrorCallback callback, void * userdata); +typedef void (*WGPUProcDeviceReference)(WGPUDevice device); +typedef void (*WGPUProcDeviceRelease)(WGPUDevice device); + +// Procs of Instance +typedef WGPUSurface (*WGPUProcInstanceCreateSurface)(WGPUInstance instance, WGPUSurfaceDescriptor const * descriptor); +typedef void (*WGPUProcInstanceProcessEvents)(WGPUInstance instance); +typedef void (*WGPUProcInstanceRequestAdapter)(WGPUInstance instance, WGPURequestAdapterOptions const * options, WGPURequestAdapterCallback callback, void * userdata); +typedef void (*WGPUProcInstanceReference)(WGPUInstance instance); +typedef void (*WGPUProcInstanceRelease)(WGPUInstance instance); + +// Procs of PipelineLayout +typedef void (*WGPUProcPipelineLayoutReference)(WGPUPipelineLayout pipelineLayout); +typedef void (*WGPUProcPipelineLayoutRelease)(WGPUPipelineLayout pipelineLayout); + +// Procs of QuerySet +typedef void (*WGPUProcQuerySetDestroy)(WGPUQuerySet querySet); +typedef void (*WGPUProcQuerySetReference)(WGPUQuerySet querySet); +typedef void (*WGPUProcQuerySetRelease)(WGPUQuerySet querySet); + +// Procs of Queue +typedef void (*WGPUProcQueueOnSubmittedWorkDone)(WGPUQueue queue, uint64_t signalValue, WGPUQueueWorkDoneCallback callback, void * userdata); +typedef void (*WGPUProcQueueSubmit)(WGPUQueue queue, uint32_t commandCount, WGPUCommandBuffer const * commands); +typedef void (*WGPUProcQueueWriteBuffer)(WGPUQueue queue, WGPUBuffer buffer, uint64_t bufferOffset, void const * data, size_t size); +typedef void (*WGPUProcQueueWriteTexture)(WGPUQueue queue, WGPUImageCopyTexture const * destination, void const * data, size_t dataSize, WGPUTextureDataLayout const * dataLayout, WGPUExtent3D const * writeSize); +typedef void (*WGPUProcQueueReference)(WGPUQueue queue); +typedef void (*WGPUProcQueueRelease)(WGPUQueue queue); + +// Procs of RenderBundle +typedef void (*WGPUProcRenderBundleReference)(WGPURenderBundle renderBundle); +typedef void (*WGPUProcRenderBundleRelease)(WGPURenderBundle renderBundle); + +// Procs of RenderBundleEncoder +typedef void (*WGPUProcRenderBundleEncoderDraw)(WGPURenderBundleEncoder renderBundleEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); +typedef void (*WGPUProcRenderBundleEncoderDrawIndexed)(WGPURenderBundleEncoder renderBundleEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance); +typedef void (*WGPUProcRenderBundleEncoderDrawIndexedIndirect)(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); +typedef void (*WGPUProcRenderBundleEncoderDrawIndirect)(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); +typedef WGPURenderBundle (*WGPUProcRenderBundleEncoderFinish)(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderBundleDescriptor const * descriptor); +typedef void (*WGPUProcRenderBundleEncoderInsertDebugMarker)(WGPURenderBundleEncoder renderBundleEncoder, char const * markerLabel); +typedef void (*WGPUProcRenderBundleEncoderPopDebugGroup)(WGPURenderBundleEncoder renderBundleEncoder); +typedef void (*WGPUProcRenderBundleEncoderPushDebugGroup)(WGPURenderBundleEncoder renderBundleEncoder, char const * groupLabel); +typedef void (*WGPUProcRenderBundleEncoderSetBindGroup)(WGPURenderBundleEncoder renderBundleEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets); +typedef void (*WGPUProcRenderBundleEncoderSetIndexBuffer)(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size); +typedef void (*WGPUProcRenderBundleEncoderSetIndexBufferWithFormat)(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size); +typedef void (*WGPUProcRenderBundleEncoderSetPipeline)(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderPipeline pipeline); +typedef void (*WGPUProcRenderBundleEncoderSetVertexBuffer)(WGPURenderBundleEncoder renderBundleEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size); +typedef void (*WGPUProcRenderBundleEncoderReference)(WGPURenderBundleEncoder renderBundleEncoder); +typedef void (*WGPUProcRenderBundleEncoderRelease)(WGPURenderBundleEncoder renderBundleEncoder); + +// Procs of RenderPassEncoder +typedef void (*WGPUProcRenderPassEncoderBeginOcclusionQuery)(WGPURenderPassEncoder renderPassEncoder, uint32_t queryIndex); +typedef void (*WGPUProcRenderPassEncoderDraw)(WGPURenderPassEncoder renderPassEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); +typedef void (*WGPUProcRenderPassEncoderDrawIndexed)(WGPURenderPassEncoder renderPassEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance); +typedef void (*WGPUProcRenderPassEncoderDrawIndexedIndirect)(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); +typedef void (*WGPUProcRenderPassEncoderDrawIndirect)(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); +typedef void (*WGPUProcRenderPassEncoderEndOcclusionQuery)(WGPURenderPassEncoder renderPassEncoder); +typedef void (*WGPUProcRenderPassEncoderEndPass)(WGPURenderPassEncoder renderPassEncoder); +typedef void (*WGPUProcRenderPassEncoderExecuteBundles)(WGPURenderPassEncoder renderPassEncoder, uint32_t bundlesCount, WGPURenderBundle const * bundles); +typedef void (*WGPUProcRenderPassEncoderInsertDebugMarker)(WGPURenderPassEncoder renderPassEncoder, char const * markerLabel); +typedef void (*WGPUProcRenderPassEncoderPopDebugGroup)(WGPURenderPassEncoder renderPassEncoder); +typedef void (*WGPUProcRenderPassEncoderPushDebugGroup)(WGPURenderPassEncoder renderPassEncoder, char const * groupLabel); +typedef void (*WGPUProcRenderPassEncoderSetBindGroup)(WGPURenderPassEncoder renderPassEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets); +typedef void (*WGPUProcRenderPassEncoderSetBlendConstant)(WGPURenderPassEncoder renderPassEncoder, WGPUColor const * color); +typedef void (*WGPUProcRenderPassEncoderSetIndexBuffer)(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size); +typedef void (*WGPUProcRenderPassEncoderSetIndexBufferWithFormat)(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size); +typedef void (*WGPUProcRenderPassEncoderSetPipeline)(WGPURenderPassEncoder renderPassEncoder, WGPURenderPipeline pipeline); +typedef void (*WGPUProcRenderPassEncoderSetScissorRect)(WGPURenderPassEncoder renderPassEncoder, uint32_t x, uint32_t y, uint32_t width, uint32_t height); +typedef void (*WGPUProcRenderPassEncoderSetStencilReference)(WGPURenderPassEncoder renderPassEncoder, uint32_t reference); +typedef void (*WGPUProcRenderPassEncoderSetVertexBuffer)(WGPURenderPassEncoder renderPassEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size); +typedef void (*WGPUProcRenderPassEncoderSetViewport)(WGPURenderPassEncoder renderPassEncoder, float x, float y, float width, float height, float minDepth, float maxDepth); +typedef void (*WGPUProcRenderPassEncoderWriteTimestamp)(WGPURenderPassEncoder renderPassEncoder, WGPUQuerySet querySet, uint32_t queryIndex); +typedef void (*WGPUProcRenderPassEncoderReference)(WGPURenderPassEncoder renderPassEncoder); +typedef void (*WGPUProcRenderPassEncoderRelease)(WGPURenderPassEncoder renderPassEncoder); + +// Procs of RenderPipeline +typedef WGPUBindGroupLayout (*WGPUProcRenderPipelineGetBindGroupLayout)(WGPURenderPipeline renderPipeline, uint32_t groupIndex); +typedef void (*WGPUProcRenderPipelineReference)(WGPURenderPipeline renderPipeline); +typedef void (*WGPUProcRenderPipelineRelease)(WGPURenderPipeline renderPipeline); + +// Procs of Sampler +typedef void (*WGPUProcSamplerReference)(WGPUSampler sampler); +typedef void (*WGPUProcSamplerRelease)(WGPUSampler sampler); + +// Procs of ShaderModule +typedef void (*WGPUProcShaderModuleReference)(WGPUShaderModule shaderModule); +typedef void (*WGPUProcShaderModuleRelease)(WGPUShaderModule shaderModule); + +// Procs of Surface +typedef void (*WGPUProcSurfaceReference)(WGPUSurface surface); +typedef void (*WGPUProcSurfaceRelease)(WGPUSurface surface); + +// Procs of SwapChain +typedef WGPUTextureView (*WGPUProcSwapChainGetCurrentTextureView)(WGPUSwapChain swapChain); +typedef void (*WGPUProcSwapChainPresent)(WGPUSwapChain swapChain); +typedef void (*WGPUProcSwapChainReference)(WGPUSwapChain swapChain); +typedef void (*WGPUProcSwapChainRelease)(WGPUSwapChain swapChain); + +// Procs of Texture +typedef WGPUTextureView (*WGPUProcTextureCreateView)(WGPUTexture texture, WGPUTextureViewDescriptor const * descriptor); +typedef void (*WGPUProcTextureDestroy)(WGPUTexture texture); +typedef void (*WGPUProcTextureReference)(WGPUTexture texture); +typedef void (*WGPUProcTextureRelease)(WGPUTexture texture); + +// Procs of TextureView +typedef void (*WGPUProcTextureViewReference)(WGPUTextureView textureView); +typedef void (*WGPUProcTextureViewRelease)(WGPUTextureView textureView); + +#endif // !defined(WGPU_SKIP_PROCS) + +#if !defined(WGPU_SKIP_DECLARATIONS) + +WGPU_EXPORT WGPUInstance wgpuCreateInstance(WGPUInstanceDescriptor const * descriptor); +WGPU_EXPORT WGPUProc wgpuGetProcAddress(WGPUDevice device, char const * procName); + +// Methods of Adapter +WGPU_EXPORT void wgpuAdapterGetProperties(WGPUAdapter adapter, WGPUAdapterProperties * properties); +WGPU_EXPORT void wgpuAdapterRequestDevice(WGPUAdapter adapter, WGPUDeviceDescriptor const * descriptor, WGPURequestDeviceCallback callback, void * userdata); + +// Methods of BindGroup +WGPU_EXPORT void wgpuBindGroupReference(WGPUBindGroup bindGroup); +WGPU_EXPORT void wgpuBindGroupRelease(WGPUBindGroup bindGroup); + +// Methods of BindGroupLayout +WGPU_EXPORT void wgpuBindGroupLayoutReference(WGPUBindGroupLayout bindGroupLayout); +WGPU_EXPORT void wgpuBindGroupLayoutRelease(WGPUBindGroupLayout bindGroupLayout); + +// Methods of Buffer +WGPU_EXPORT void wgpuBufferDestroy(WGPUBuffer buffer); +WGPU_EXPORT void const * wgpuBufferGetConstMappedRange(WGPUBuffer buffer, size_t offset, size_t size); +WGPU_EXPORT void * wgpuBufferGetMappedRange(WGPUBuffer buffer, size_t offset, size_t size); +WGPU_EXPORT void wgpuBufferMapAsync(WGPUBuffer buffer, WGPUMapModeFlags mode, size_t offset, size_t size, WGPUBufferMapCallback callback, void * userdata); +WGPU_EXPORT void wgpuBufferUnmap(WGPUBuffer buffer); +WGPU_EXPORT void wgpuBufferReference(WGPUBuffer buffer); +WGPU_EXPORT void wgpuBufferRelease(WGPUBuffer buffer); + +// Methods of CommandBuffer +WGPU_EXPORT void wgpuCommandBufferReference(WGPUCommandBuffer commandBuffer); +WGPU_EXPORT void wgpuCommandBufferRelease(WGPUCommandBuffer commandBuffer); + +// Methods of CommandEncoder +WGPU_EXPORT WGPUComputePassEncoder wgpuCommandEncoderBeginComputePass(WGPUCommandEncoder commandEncoder, WGPUComputePassDescriptor const * descriptor); +WGPU_EXPORT WGPURenderPassEncoder wgpuCommandEncoderBeginRenderPass(WGPUCommandEncoder commandEncoder, WGPURenderPassDescriptor const * descriptor); +WGPU_EXPORT void wgpuCommandEncoderCopyBufferToBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer source, uint64_t sourceOffset, WGPUBuffer destination, uint64_t destinationOffset, uint64_t size); +WGPU_EXPORT void wgpuCommandEncoderCopyBufferToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyBuffer const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize); +WGPU_EXPORT void wgpuCommandEncoderCopyTextureToBuffer(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyBuffer const * destination, WGPUExtent3D const * copySize); +WGPU_EXPORT void wgpuCommandEncoderCopyTextureToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize); +WGPU_EXPORT WGPUCommandBuffer wgpuCommandEncoderFinish(WGPUCommandEncoder commandEncoder, WGPUCommandBufferDescriptor const * descriptor); +WGPU_EXPORT void wgpuCommandEncoderInsertDebugMarker(WGPUCommandEncoder commandEncoder, char const * markerLabel); +WGPU_EXPORT void wgpuCommandEncoderPopDebugGroup(WGPUCommandEncoder commandEncoder); +WGPU_EXPORT void wgpuCommandEncoderPushDebugGroup(WGPUCommandEncoder commandEncoder, char const * groupLabel); +WGPU_EXPORT void wgpuCommandEncoderResolveQuerySet(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t firstQuery, uint32_t queryCount, WGPUBuffer destination, uint64_t destinationOffset); +WGPU_EXPORT void wgpuCommandEncoderWriteTimestamp(WGPUCommandEncoder commandEncoder, WGPUQuerySet querySet, uint32_t queryIndex); +WGPU_EXPORT void wgpuCommandEncoderReference(WGPUCommandEncoder commandEncoder); +WGPU_EXPORT void wgpuCommandEncoderRelease(WGPUCommandEncoder commandEncoder); + +// Methods of ComputePassEncoder +WGPU_EXPORT void wgpuComputePassEncoderDispatch(WGPUComputePassEncoder computePassEncoder, uint32_t x, uint32_t y, uint32_t z); +WGPU_EXPORT void wgpuComputePassEncoderDispatchIndirect(WGPUComputePassEncoder computePassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); +WGPU_EXPORT void wgpuComputePassEncoderEndPass(WGPUComputePassEncoder computePassEncoder); +WGPU_EXPORT void wgpuComputePassEncoderInsertDebugMarker(WGPUComputePassEncoder computePassEncoder, char const * markerLabel); +WGPU_EXPORT void wgpuComputePassEncoderPopDebugGroup(WGPUComputePassEncoder computePassEncoder); +WGPU_EXPORT void wgpuComputePassEncoderPushDebugGroup(WGPUComputePassEncoder computePassEncoder, char const * groupLabel); +WGPU_EXPORT void wgpuComputePassEncoderSetBindGroup(WGPUComputePassEncoder computePassEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets); +WGPU_EXPORT void wgpuComputePassEncoderSetPipeline(WGPUComputePassEncoder computePassEncoder, WGPUComputePipeline pipeline); +WGPU_EXPORT void wgpuComputePassEncoderWriteTimestamp(WGPUComputePassEncoder computePassEncoder, WGPUQuerySet querySet, uint32_t queryIndex); +WGPU_EXPORT void wgpuComputePassEncoderReference(WGPUComputePassEncoder computePassEncoder); +WGPU_EXPORT void wgpuComputePassEncoderRelease(WGPUComputePassEncoder computePassEncoder); + +// Methods of ComputePipeline +WGPU_EXPORT WGPUBindGroupLayout wgpuComputePipelineGetBindGroupLayout(WGPUComputePipeline computePipeline, uint32_t groupIndex); +WGPU_EXPORT void wgpuComputePipelineReference(WGPUComputePipeline computePipeline); +WGPU_EXPORT void wgpuComputePipelineRelease(WGPUComputePipeline computePipeline); + +// Methods of Device +WGPU_EXPORT WGPUBindGroup wgpuDeviceCreateBindGroup(WGPUDevice device, WGPUBindGroupDescriptor const * descriptor); +WGPU_EXPORT WGPUBindGroupLayout wgpuDeviceCreateBindGroupLayout(WGPUDevice device, WGPUBindGroupLayoutDescriptor const * descriptor); +WGPU_EXPORT WGPUBuffer wgpuDeviceCreateBuffer(WGPUDevice device, WGPUBufferDescriptor const * descriptor); +WGPU_EXPORT WGPUCommandEncoder wgpuDeviceCreateCommandEncoder(WGPUDevice device, WGPUCommandEncoderDescriptor const * descriptor); +WGPU_EXPORT WGPUComputePipeline wgpuDeviceCreateComputePipeline(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor); +WGPU_EXPORT void wgpuDeviceCreateComputePipelineAsync(WGPUDevice device, WGPUComputePipelineDescriptor const * descriptor, WGPUCreateComputePipelineAsyncCallback callback, void * userdata); +WGPU_EXPORT WGPUPipelineLayout wgpuDeviceCreatePipelineLayout(WGPUDevice device, WGPUPipelineLayoutDescriptor const * descriptor); +WGPU_EXPORT WGPUQuerySet wgpuDeviceCreateQuerySet(WGPUDevice device, WGPUQuerySetDescriptor const * descriptor); +WGPU_EXPORT WGPURenderBundleEncoder wgpuDeviceCreateRenderBundleEncoder(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor); +WGPU_EXPORT WGPURenderPipeline wgpuDeviceCreateRenderPipeline2(WGPUDevice device, WGPURenderPipelineDescriptor2 const * descriptor); +WGPU_EXPORT void wgpuDeviceCreateRenderPipelineAsync(WGPUDevice device, WGPURenderPipelineDescriptor2 const * descriptor, WGPUCreateRenderPipelineAsyncCallback callback, void * userdata); +WGPU_EXPORT WGPUSampler wgpuDeviceCreateSampler(WGPUDevice device, WGPUSamplerDescriptor const * descriptor); +WGPU_EXPORT WGPUShaderModule wgpuDeviceCreateShaderModule(WGPUDevice device, WGPUShaderModuleDescriptor const * descriptor); +WGPU_EXPORT WGPUSwapChain wgpuDeviceCreateSwapChain(WGPUDevice device, WGPUSurface surface, WGPUSwapChainDescriptor const * descriptor); +WGPU_EXPORT WGPUTexture wgpuDeviceCreateTexture(WGPUDevice device, WGPUTextureDescriptor const * descriptor); +WGPU_EXPORT WGPUQueue wgpuDeviceGetQueue(WGPUDevice device); +WGPU_EXPORT bool wgpuDevicePopErrorScope(WGPUDevice device, WGPUErrorCallback callback, void * userdata); +WGPU_EXPORT void wgpuDevicePushErrorScope(WGPUDevice device, WGPUErrorFilter filter); +WGPU_EXPORT void wgpuDeviceSetDeviceLostCallback(WGPUDevice device, WGPUDeviceLostCallback callback, void * userdata); +WGPU_EXPORT void wgpuDeviceSetUncapturedErrorCallback(WGPUDevice device, WGPUErrorCallback callback, void * userdata); +WGPU_EXPORT void wgpuDeviceReference(WGPUDevice device); +WGPU_EXPORT void wgpuDeviceRelease(WGPUDevice device); + +// Methods of Instance +WGPU_EXPORT WGPUSurface wgpuInstanceCreateSurface(WGPUInstance instance, WGPUSurfaceDescriptor const * descriptor); +WGPU_EXPORT void wgpuInstanceProcessEvents(WGPUInstance instance); +WGPU_EXPORT void wgpuInstanceRequestAdapter(WGPUInstance instance, WGPURequestAdapterOptions const * options, WGPURequestAdapterCallback callback, void * userdata); +WGPU_EXPORT void wgpuInstanceReference(WGPUInstance instance); +WGPU_EXPORT void wgpuInstanceRelease(WGPUInstance instance); + +// Methods of PipelineLayout +WGPU_EXPORT void wgpuPipelineLayoutReference(WGPUPipelineLayout pipelineLayout); +WGPU_EXPORT void wgpuPipelineLayoutRelease(WGPUPipelineLayout pipelineLayout); + +// Methods of QuerySet +WGPU_EXPORT void wgpuQuerySetDestroy(WGPUQuerySet querySet); +WGPU_EXPORT void wgpuQuerySetReference(WGPUQuerySet querySet); +WGPU_EXPORT void wgpuQuerySetRelease(WGPUQuerySet querySet); + +// Methods of Queue +WGPU_EXPORT void wgpuQueueOnSubmittedWorkDone(WGPUQueue queue, uint64_t signalValue, WGPUQueueWorkDoneCallback callback, void * userdata); +WGPU_EXPORT void wgpuQueueSubmit(WGPUQueue queue, uint32_t commandCount, WGPUCommandBuffer const * commands); +WGPU_EXPORT void wgpuQueueWriteBuffer(WGPUQueue queue, WGPUBuffer buffer, uint64_t bufferOffset, void const * data, size_t size); +WGPU_EXPORT void wgpuQueueWriteTexture(WGPUQueue queue, WGPUImageCopyTexture const * destination, void const * data, size_t dataSize, WGPUTextureDataLayout const * dataLayout, WGPUExtent3D const * writeSize); +WGPU_EXPORT void wgpuQueueReference(WGPUQueue queue); +WGPU_EXPORT void wgpuQueueRelease(WGPUQueue queue); + +// Methods of RenderBundle +WGPU_EXPORT void wgpuRenderBundleReference(WGPURenderBundle renderBundle); +WGPU_EXPORT void wgpuRenderBundleRelease(WGPURenderBundle renderBundle); + +// Methods of RenderBundleEncoder +WGPU_EXPORT void wgpuRenderBundleEncoderDraw(WGPURenderBundleEncoder renderBundleEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); +WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexed(WGPURenderBundleEncoder renderBundleEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance); +WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexedIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); +WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); +WGPU_EXPORT WGPURenderBundle wgpuRenderBundleEncoderFinish(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderBundleDescriptor const * descriptor); +WGPU_EXPORT void wgpuRenderBundleEncoderInsertDebugMarker(WGPURenderBundleEncoder renderBundleEncoder, char const * markerLabel); +WGPU_EXPORT void wgpuRenderBundleEncoderPopDebugGroup(WGPURenderBundleEncoder renderBundleEncoder); +WGPU_EXPORT void wgpuRenderBundleEncoderPushDebugGroup(WGPURenderBundleEncoder renderBundleEncoder, char const * groupLabel); +WGPU_EXPORT void wgpuRenderBundleEncoderSetBindGroup(WGPURenderBundleEncoder renderBundleEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets); +WGPU_EXPORT void wgpuRenderBundleEncoderSetIndexBuffer(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size); +WGPU_EXPORT void wgpuRenderBundleEncoderSetIndexBufferWithFormat(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size); +WGPU_EXPORT void wgpuRenderBundleEncoderSetPipeline(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderPipeline pipeline); +WGPU_EXPORT void wgpuRenderBundleEncoderSetVertexBuffer(WGPURenderBundleEncoder renderBundleEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size); +WGPU_EXPORT void wgpuRenderBundleEncoderReference(WGPURenderBundleEncoder renderBundleEncoder); +WGPU_EXPORT void wgpuRenderBundleEncoderRelease(WGPURenderBundleEncoder renderBundleEncoder); + +// Methods of RenderPassEncoder +WGPU_EXPORT void wgpuRenderPassEncoderBeginOcclusionQuery(WGPURenderPassEncoder renderPassEncoder, uint32_t queryIndex); +WGPU_EXPORT void wgpuRenderPassEncoderDraw(WGPURenderPassEncoder renderPassEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); +WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexed(WGPURenderPassEncoder renderPassEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance); +WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexedIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); +WGPU_EXPORT void wgpuRenderPassEncoderDrawIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset); +WGPU_EXPORT void wgpuRenderPassEncoderEndOcclusionQuery(WGPURenderPassEncoder renderPassEncoder); +WGPU_EXPORT void wgpuRenderPassEncoderEndPass(WGPURenderPassEncoder renderPassEncoder); +WGPU_EXPORT void wgpuRenderPassEncoderExecuteBundles(WGPURenderPassEncoder renderPassEncoder, uint32_t bundlesCount, WGPURenderBundle const * bundles); +WGPU_EXPORT void wgpuRenderPassEncoderInsertDebugMarker(WGPURenderPassEncoder renderPassEncoder, char const * markerLabel); +WGPU_EXPORT void wgpuRenderPassEncoderPopDebugGroup(WGPURenderPassEncoder renderPassEncoder); +WGPU_EXPORT void wgpuRenderPassEncoderPushDebugGroup(WGPURenderPassEncoder renderPassEncoder, char const * groupLabel); +WGPU_EXPORT void wgpuRenderPassEncoderSetBindGroup(WGPURenderPassEncoder renderPassEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets); +WGPU_EXPORT void wgpuRenderPassEncoderSetBlendConstant(WGPURenderPassEncoder renderPassEncoder, WGPUColor const * color); +WGPU_EXPORT void wgpuRenderPassEncoderSetIndexBuffer(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size); +WGPU_EXPORT void wgpuRenderPassEncoderSetIndexBufferWithFormat(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size); +WGPU_EXPORT void wgpuRenderPassEncoderSetPipeline(WGPURenderPassEncoder renderPassEncoder, WGPURenderPipeline pipeline); +WGPU_EXPORT void wgpuRenderPassEncoderSetScissorRect(WGPURenderPassEncoder renderPassEncoder, uint32_t x, uint32_t y, uint32_t width, uint32_t height); +WGPU_EXPORT void wgpuRenderPassEncoderSetStencilReference(WGPURenderPassEncoder renderPassEncoder, uint32_t reference); +WGPU_EXPORT void wgpuRenderPassEncoderSetVertexBuffer(WGPURenderPassEncoder renderPassEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size); +WGPU_EXPORT void wgpuRenderPassEncoderSetViewport(WGPURenderPassEncoder renderPassEncoder, float x, float y, float width, float height, float minDepth, float maxDepth); +WGPU_EXPORT void wgpuRenderPassEncoderWriteTimestamp(WGPURenderPassEncoder renderPassEncoder, WGPUQuerySet querySet, uint32_t queryIndex); +WGPU_EXPORT void wgpuRenderPassEncoderReference(WGPURenderPassEncoder renderPassEncoder); +WGPU_EXPORT void wgpuRenderPassEncoderRelease(WGPURenderPassEncoder renderPassEncoder); + +// Methods of RenderPipeline +WGPU_EXPORT WGPUBindGroupLayout wgpuRenderPipelineGetBindGroupLayout(WGPURenderPipeline renderPipeline, uint32_t groupIndex); +WGPU_EXPORT void wgpuRenderPipelineReference(WGPURenderPipeline renderPipeline); +WGPU_EXPORT void wgpuRenderPipelineRelease(WGPURenderPipeline renderPipeline); + +// Methods of Sampler +WGPU_EXPORT void wgpuSamplerReference(WGPUSampler sampler); +WGPU_EXPORT void wgpuSamplerRelease(WGPUSampler sampler); + +// Methods of ShaderModule +WGPU_EXPORT void wgpuShaderModuleReference(WGPUShaderModule shaderModule); +WGPU_EXPORT void wgpuShaderModuleRelease(WGPUShaderModule shaderModule); + +// Methods of Surface +WGPU_EXPORT void wgpuSurfaceReference(WGPUSurface surface); +WGPU_EXPORT void wgpuSurfaceRelease(WGPUSurface surface); + +// Methods of SwapChain +WGPU_EXPORT WGPUTextureView wgpuSwapChainGetCurrentTextureView(WGPUSwapChain swapChain); +WGPU_EXPORT void wgpuSwapChainPresent(WGPUSwapChain swapChain); +WGPU_EXPORT void wgpuSwapChainReference(WGPUSwapChain swapChain); +WGPU_EXPORT void wgpuSwapChainRelease(WGPUSwapChain swapChain); + +// Methods of Texture +WGPU_EXPORT WGPUTextureView wgpuTextureCreateView(WGPUTexture texture, WGPUTextureViewDescriptor const * descriptor); +WGPU_EXPORT void wgpuTextureDestroy(WGPUTexture texture); +WGPU_EXPORT void wgpuTextureReference(WGPUTexture texture); +WGPU_EXPORT void wgpuTextureRelease(WGPUTexture texture); + +// Methods of TextureView +WGPU_EXPORT void wgpuTextureViewReference(WGPUTextureView textureView); +WGPU_EXPORT void wgpuTextureViewRelease(WGPUTextureView textureView); + +#endif // !defined(WGPU_SKIP_DECLARATIONS) + +#ifdef __cplusplus +} // extern "C" +#endif + +#endif // WEBGPU_H_ diff --git a/packedpubwasm/include/webgpu/webgpu_cpp.h b/packedpubwasm/include/webgpu/webgpu_cpp.h new file mode 100644 index 0000000..17099d2 --- /dev/null +++ b/packedpubwasm/include/webgpu/webgpu_cpp.h @@ -0,0 +1,1487 @@ +#ifndef WEBGPU_CPP_H_ +#define WEBGPU_CPP_H_ + +#include "webgpu/webgpu.h" + +#include + +namespace wgpu { + + template + struct IsDawnBitmask { + static constexpr bool enable = false; + }; + + template + struct LowerBitmask { + static constexpr bool enable = false; + }; + + template + struct LowerBitmask::enable>::type> { + static constexpr bool enable = true; + using type = T; + constexpr static T Lower(T t) { + return t; + } + }; + + template + struct BoolConvertible { + using Integral = typename std::underlying_type::type; + + constexpr BoolConvertible(Integral value) : value(value) { + } + constexpr operator bool() const { + return value != 0; + } + constexpr operator T() const { + return static_cast(value); + } + + Integral value; + }; + + template + struct LowerBitmask> { + static constexpr bool enable = true; + using type = T; + static constexpr type Lower(BoolConvertible t) { + return t; + } + }; + + template ::enable && + LowerBitmask::enable>::type> + constexpr BoolConvertible::type> operator|(T1 left, T2 right) { + using T = typename LowerBitmask::type; + using Integral = typename std::underlying_type::type; + return static_cast(LowerBitmask::Lower(left)) | + static_cast(LowerBitmask::Lower(right)); + } + + template ::enable && + LowerBitmask::enable>::type> + constexpr BoolConvertible::type> operator&(T1 left, T2 right) { + using T = typename LowerBitmask::type; + using Integral = typename std::underlying_type::type; + return static_cast(LowerBitmask::Lower(left)) & + static_cast(LowerBitmask::Lower(right)); + } + + template ::enable && + LowerBitmask::enable>::type> + constexpr BoolConvertible::type> operator^(T1 left, T2 right) { + using T = typename LowerBitmask::type; + using Integral = typename std::underlying_type::type; + return static_cast(LowerBitmask::Lower(left)) ^ + static_cast(LowerBitmask::Lower(right)); + } + + template + constexpr BoolConvertible::type> operator~(T1 t) { + using T = typename LowerBitmask::type; + using Integral = typename std::underlying_type::type; + return ~static_cast(LowerBitmask::Lower(t)); + } + + template ::enable && + LowerBitmask::enable>::type> + constexpr T& operator&=(T& l, T2 right) { + T r = LowerBitmask::Lower(right); + l = l & r; + return l; + } + + template ::enable && + LowerBitmask::enable>::type> + constexpr T& operator|=(T& l, T2 right) { + T r = LowerBitmask::Lower(right); + l = l | r; + return l; + } + + template ::enable && + LowerBitmask::enable>::type> + constexpr T& operator^=(T& l, T2 right) { + T r = LowerBitmask::Lower(right); + l = l ^ r; + return l; + } + + template + constexpr bool HasZeroOrOneBits(T value) { + using Integral = typename std::underlying_type::type; + return (static_cast(value) & (static_cast(value) - 1)) == 0; + } + + static constexpr uint64_t kWholeSize = WGPU_WHOLE_SIZE; + // TODO(crbug.com/520): Remove kStrideUndefined in favor of kCopyStrideUndefined. + static constexpr uint32_t kStrideUndefined = WGPU_STRIDE_UNDEFINED; + static constexpr uint32_t kCopyStrideUndefined = WGPU_COPY_STRIDE_UNDEFINED; + + enum class AdapterType : uint32_t { + DiscreteGPU = 0x00000000, + IntegratedGPU = 0x00000001, + CPU = 0x00000002, + Unknown = 0x00000003, + }; + + enum class AddressMode : uint32_t { + Repeat = 0x00000000, + MirrorRepeat = 0x00000001, + ClampToEdge = 0x00000002, + }; + + enum class BackendType : uint32_t { + Null = 0x00000000, + D3D11 = 0x00000001, + D3D12 = 0x00000002, + Metal = 0x00000003, + Vulkan = 0x00000004, + OpenGL = 0x00000005, + OpenGLES = 0x00000006, + }; + + enum class BlendFactor : uint32_t { + Zero = 0x00000000, + One = 0x00000001, + Src = 0x00000002, + OneMinusSrc = 0x00000003, + SrcAlpha = 0x00000004, + OneMinusSrcAlpha = 0x00000005, + Dst = 0x00000006, + OneMinusDst = 0x00000007, + DstAlpha = 0x00000008, + OneMinusDstAlpha = 0x00000009, + SrcAlphaSaturated = 0x0000000A, + Constant = 0x0000000B, + OneMinusConstant = 0x0000000C, + }; + + enum class BlendOperation : uint32_t { + Add = 0x00000000, + Subtract = 0x00000001, + ReverseSubtract = 0x00000002, + Min = 0x00000003, + Max = 0x00000004, + }; + + enum class BufferBindingType : uint32_t { + Undefined = 0x00000000, + Uniform = 0x00000001, + Storage = 0x00000002, + ReadOnlyStorage = 0x00000003, + }; + + enum class BufferMapAsyncStatus : uint32_t { + Success = 0x00000000, + Error = 0x00000001, + Unknown = 0x00000002, + DeviceLost = 0x00000003, + DestroyedBeforeCallback = 0x00000004, + UnmappedBeforeCallback = 0x00000005, + }; + + enum class CompareFunction : uint32_t { + Undefined = 0x00000000, + Never = 0x00000001, + Less = 0x00000002, + LessEqual = 0x00000003, + Greater = 0x00000004, + GreaterEqual = 0x00000005, + Equal = 0x00000006, + NotEqual = 0x00000007, + Always = 0x00000008, + }; + + enum class CreatePipelineAsyncStatus : uint32_t { + Success = 0x00000000, + Error = 0x00000001, + DeviceLost = 0x00000002, + DeviceDestroyed = 0x00000003, + Unknown = 0x00000004, + }; + + enum class CullMode : uint32_t { + None = 0x00000000, + Front = 0x00000001, + Back = 0x00000002, + }; + + enum class ErrorFilter : uint32_t { + None = 0x00000000, + Validation = 0x00000001, + OutOfMemory = 0x00000002, + }; + + enum class ErrorType : uint32_t { + NoError = 0x00000000, + Validation = 0x00000001, + OutOfMemory = 0x00000002, + Unknown = 0x00000003, + DeviceLost = 0x00000004, + }; + + enum class FilterMode : uint32_t { + Nearest = 0x00000000, + Linear = 0x00000001, + }; + + enum class FrontFace : uint32_t { + CCW = 0x00000000, + CW = 0x00000001, + }; + + enum class IndexFormat : uint32_t { + Undefined = 0x00000000, + Uint16 = 0x00000001, + Uint32 = 0x00000002, + }; + + enum class InputStepMode : uint32_t { + Vertex = 0x00000000, + Instance = 0x00000001, + }; + + enum class LoadOp : uint32_t { + Clear = 0x00000000, + Load = 0x00000001, + }; + + enum class PipelineStatisticName : uint32_t { + VertexShaderInvocations = 0x00000000, + ClipperInvocations = 0x00000001, + ClipperPrimitivesOut = 0x00000002, + FragmentShaderInvocations = 0x00000003, + ComputeShaderInvocations = 0x00000004, + }; + + enum class PresentMode : uint32_t { + Immediate = 0x00000000, + Mailbox = 0x00000001, + Fifo = 0x00000002, + }; + + enum class PrimitiveTopology : uint32_t { + PointList = 0x00000000, + LineList = 0x00000001, + LineStrip = 0x00000002, + TriangleList = 0x00000003, + TriangleStrip = 0x00000004, + }; + + enum class QueryType : uint32_t { + Occlusion = 0x00000000, + PipelineStatistics = 0x00000001, + Timestamp = 0x00000002, + }; + + enum class QueueWorkDoneStatus : uint32_t { + Success = 0x00000000, + Error = 0x00000001, + Unknown = 0x00000002, + DeviceLost = 0x00000003, + }; + + enum class SType : uint32_t { + Invalid = 0x00000000, + SurfaceDescriptorFromMetalLayer = 0x00000001, + SurfaceDescriptorFromWindowsHWND = 0x00000002, + SurfaceDescriptorFromXlib = 0x00000003, + SurfaceDescriptorFromCanvasHTMLSelector = 0x00000004, + ShaderModuleSPIRVDescriptor = 0x00000005, + ShaderModuleWGSLDescriptor = 0x00000006, + PrimitiveDepthClampingState = 0x00000007, + }; + + enum class SamplerBindingType : uint32_t { + Undefined = 0x00000000, + Filtering = 0x00000001, + NonFiltering = 0x00000002, + Comparison = 0x00000003, + }; + + enum class StencilOperation : uint32_t { + Keep = 0x00000000, + Zero = 0x00000001, + Replace = 0x00000002, + Invert = 0x00000003, + IncrementClamp = 0x00000004, + DecrementClamp = 0x00000005, + IncrementWrap = 0x00000006, + DecrementWrap = 0x00000007, + }; + + enum class StorageTextureAccess : uint32_t { + Undefined = 0x00000000, + ReadOnly = 0x00000001, + WriteOnly = 0x00000002, + }; + + enum class StoreOp : uint32_t { + Store = 0x00000000, + Clear = 0x00000001, + }; + + enum class TextureAspect : uint32_t { + All = 0x00000000, + StencilOnly = 0x00000001, + DepthOnly = 0x00000002, + }; + + enum class TextureComponentType : uint32_t { + Float = 0x00000000, + Sint = 0x00000001, + Uint = 0x00000002, + DepthComparison = 0x00000003, + }; + + enum class TextureDimension : uint32_t { + e1D = 0x00000000, + e2D = 0x00000001, + e3D = 0x00000002, + }; + + enum class TextureFormat : uint32_t { + Undefined = 0x00000000, + R8Unorm = 0x00000001, + R8Snorm = 0x00000002, + R8Uint = 0x00000003, + R8Sint = 0x00000004, + R16Uint = 0x00000005, + R16Sint = 0x00000006, + R16Float = 0x00000007, + RG8Unorm = 0x00000008, + RG8Snorm = 0x00000009, + RG8Uint = 0x0000000A, + RG8Sint = 0x0000000B, + R32Float = 0x0000000C, + R32Uint = 0x0000000D, + R32Sint = 0x0000000E, + RG16Uint = 0x0000000F, + RG16Sint = 0x00000010, + RG16Float = 0x00000011, + RGBA8Unorm = 0x00000012, + RGBA8UnormSrgb = 0x00000013, + RGBA8Snorm = 0x00000014, + RGBA8Uint = 0x00000015, + RGBA8Sint = 0x00000016, + BGRA8Unorm = 0x00000017, + BGRA8UnormSrgb = 0x00000018, + RGB10A2Unorm = 0x00000019, + RG11B10Ufloat = 0x0000001A, + RGB9E5Ufloat = 0x0000001B, + RG32Float = 0x0000001C, + RG32Uint = 0x0000001D, + RG32Sint = 0x0000001E, + RGBA16Uint = 0x0000001F, + RGBA16Sint = 0x00000020, + RGBA16Float = 0x00000021, + RGBA32Float = 0x00000022, + RGBA32Uint = 0x00000023, + RGBA32Sint = 0x00000024, + Depth32Float = 0x00000025, + Depth24Plus = 0x00000026, + Stencil8 = 0x00000027, + Depth24PlusStencil8 = 0x00000028, + BC1RGBAUnorm = 0x00000029, + BC1RGBAUnormSrgb = 0x0000002A, + BC2RGBAUnorm = 0x0000002B, + BC2RGBAUnormSrgb = 0x0000002C, + BC3RGBAUnorm = 0x0000002D, + BC3RGBAUnormSrgb = 0x0000002E, + BC4RUnorm = 0x0000002F, + BC4RSnorm = 0x00000030, + BC5RGUnorm = 0x00000031, + BC5RGSnorm = 0x00000032, + BC6HRGBUfloat = 0x00000033, + BC6HRGBFloat = 0x00000034, + BC7RGBAUnorm = 0x00000035, + BC7RGBAUnormSrgb = 0x00000036, + }; + + enum class TextureSampleType : uint32_t { + Undefined = 0x00000000, + Float = 0x00000001, + UnfilterableFloat = 0x00000002, + Depth = 0x00000003, + Sint = 0x00000004, + Uint = 0x00000005, + }; + + enum class TextureViewDimension : uint32_t { + Undefined = 0x00000000, + e1D = 0x00000001, + e2D = 0x00000002, + e2DArray = 0x00000003, + Cube = 0x00000004, + CubeArray = 0x00000005, + e3D = 0x00000006, + }; + + enum class VertexFormat : uint32_t { + Undefined = 0x00000000, + Uint8x2 = 0x00000001, + Uint8x4 = 0x00000002, + Sint8x2 = 0x00000003, + Sint8x4 = 0x00000004, + Unorm8x2 = 0x00000005, + Unorm8x4 = 0x00000006, + Snorm8x2 = 0x00000007, + Snorm8x4 = 0x00000008, + Uint16x2 = 0x00000009, + Uint16x4 = 0x0000000A, + Sint16x2 = 0x0000000B, + Sint16x4 = 0x0000000C, + Unorm16x2 = 0x0000000D, + Unorm16x4 = 0x0000000E, + Snorm16x2 = 0x0000000F, + Snorm16x4 = 0x00000010, + Float16x2 = 0x00000011, + Float16x4 = 0x00000012, + Float32 = 0x00000013, + Float32x2 = 0x00000014, + Float32x3 = 0x00000015, + Float32x4 = 0x00000016, + Uint32 = 0x00000017, + Uint32x2 = 0x00000018, + Uint32x3 = 0x00000019, + Uint32x4 = 0x0000001A, + Sint32 = 0x0000001B, + Sint32x2 = 0x0000001C, + Sint32x3 = 0x0000001D, + Sint32x4 = 0x0000001E, + }; + + + enum class BufferUsage : uint32_t { + None = 0x00000000, + MapRead = 0x00000001, + MapWrite = 0x00000002, + CopySrc = 0x00000004, + CopyDst = 0x00000008, + Index = 0x00000010, + Vertex = 0x00000020, + Uniform = 0x00000040, + Storage = 0x00000080, + Indirect = 0x00000100, + QueryResolve = 0x00000200, + }; + + enum class ColorWriteMask : uint32_t { + None = 0x00000000, + Red = 0x00000001, + Green = 0x00000002, + Blue = 0x00000004, + Alpha = 0x00000008, + All = 0x0000000F, + }; + + enum class MapMode : uint32_t { + None = 0x00000000, + Read = 0x00000001, + Write = 0x00000002, + }; + + enum class ShaderStage : uint32_t { + None = 0x00000000, + Vertex = 0x00000001, + Fragment = 0x00000002, + Compute = 0x00000004, + }; + + enum class TextureUsage : uint32_t { + None = 0x00000000, + CopySrc = 0x00000001, + CopyDst = 0x00000002, + Sampled = 0x00000004, + Storage = 0x00000008, + OutputAttachment = 0x00000010, + RenderAttachment = 0x00000010, + }; + + + template<> + struct IsDawnBitmask { + static constexpr bool enable = true; + }; + + template<> + struct IsDawnBitmask { + static constexpr bool enable = true; + }; + + template<> + struct IsDawnBitmask { + static constexpr bool enable = true; + }; + + template<> + struct IsDawnBitmask { + static constexpr bool enable = true; + }; + + template<> + struct IsDawnBitmask { + static constexpr bool enable = true; + }; + + + using Proc = WGPUProc; + using BufferMapCallback = WGPUBufferMapCallback; + using CreateComputePipelineAsyncCallback = WGPUCreateComputePipelineAsyncCallback; + using CreateRenderPipelineAsyncCallback = WGPUCreateRenderPipelineAsyncCallback; + using DeviceLostCallback = WGPUDeviceLostCallback; + using ErrorCallback = WGPUErrorCallback; + using QueueWorkDoneCallback = WGPUQueueWorkDoneCallback; + + class BindGroup; + class BindGroupLayout; + class Buffer; + class CommandBuffer; + class CommandEncoder; + class ComputePassEncoder; + class ComputePipeline; + class Device; + class Instance; + class PipelineLayout; + class QuerySet; + class Queue; + class RenderBundle; + class RenderBundleEncoder; + class RenderPassEncoder; + class RenderPipeline; + class Sampler; + class ShaderModule; + class Surface; + class SwapChain; + class Texture; + class TextureView; + + struct AdapterProperties; + struct BindGroupEntry; + struct BlendComponent; + struct BufferBindingLayout; + struct BufferDescriptor; + struct Color; + struct CommandBufferDescriptor; + struct CommandEncoderDescriptor; + struct ComputePassDescriptor; + struct Extent3D; + struct InstanceDescriptor; + struct MultisampleState; + struct Origin3D; + struct PipelineLayoutDescriptor; + struct PrimitiveDepthClampingState; + struct PrimitiveState; + struct ProgrammableStageDescriptor; + struct QuerySetDescriptor; + struct RenderBundleDescriptor; + struct RenderBundleEncoderDescriptor; + struct RenderPassDepthStencilAttachment; + struct SamplerBindingLayout; + struct SamplerDescriptor; + struct ShaderModuleDescriptor; + struct ShaderModuleSPIRVDescriptor; + struct ShaderModuleWGSLDescriptor; + struct StencilFaceState; + struct StorageTextureBindingLayout; + struct SurfaceDescriptor; + struct SurfaceDescriptorFromCanvasHTMLSelector; + struct SurfaceDescriptorFromMetalLayer; + struct SurfaceDescriptorFromWindowsHWND; + struct SurfaceDescriptorFromXlib; + struct SwapChainDescriptor; + struct TextureBindingLayout; + struct TextureDataLayout; + struct TextureViewDescriptor; + struct VertexAttribute; + struct BindGroupDescriptor; + struct BindGroupLayoutEntry; + struct BlendState; + struct ComputePipelineDescriptor; + struct DepthStencilState; + struct ImageCopyBuffer; + struct ImageCopyTexture; + struct RenderPassColorAttachment; + struct TextureDescriptor; + struct VertexBufferLayout; + struct BindGroupLayoutDescriptor; + struct ColorTargetState; + struct RenderPassDescriptor; + struct VertexState; + struct FragmentState; + struct RenderPipelineDescriptor2; + + template + class ObjectBase { + public: + ObjectBase() = default; + ObjectBase(CType handle): mHandle(handle) { + if (mHandle) Derived::WGPUReference(mHandle); + } + ~ObjectBase() { + if (mHandle) Derived::WGPURelease(mHandle); + } + + ObjectBase(ObjectBase const& other) + : ObjectBase(other.Get()) { + } + Derived& operator=(ObjectBase const& other) { + if (&other != this) { + if (mHandle) Derived::WGPURelease(mHandle); + mHandle = other.mHandle; + if (mHandle) Derived::WGPUReference(mHandle); + } + + return static_cast(*this); + } + + ObjectBase(ObjectBase&& other) { + mHandle = other.mHandle; + other.mHandle = 0; + } + Derived& operator=(ObjectBase&& other) { + if (&other != this) { + if (mHandle) Derived::WGPURelease(mHandle); + mHandle = other.mHandle; + other.mHandle = 0; + } + + return static_cast(*this); + } + + ObjectBase(std::nullptr_t) {} + Derived& operator=(std::nullptr_t) { + if (mHandle != nullptr) { + Derived::WGPURelease(mHandle); + mHandle = nullptr; + } + return static_cast(*this); + } + + bool operator==(std::nullptr_t) const { + return mHandle == nullptr; + } + bool operator!=(std::nullptr_t) const { + return mHandle != nullptr; + } + + explicit operator bool() const { + return mHandle != nullptr; + } + CType Get() const { + return mHandle; + } + CType Release() { + CType result = mHandle; + mHandle = 0; + return result; + } + static Derived Acquire(CType handle) { + Derived result; + result.mHandle = handle; + return result; + } + + protected: + CType mHandle = nullptr; + }; + + + + class BindGroup : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + + private: + friend ObjectBase; + static void WGPUReference(WGPUBindGroup handle); + static void WGPURelease(WGPUBindGroup handle); + }; + + class BindGroupLayout : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + + private: + friend ObjectBase; + static void WGPUReference(WGPUBindGroupLayout handle); + static void WGPURelease(WGPUBindGroupLayout handle); + }; + + class Buffer : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + void Destroy() const; + void const * GetConstMappedRange(size_t offset = 0, size_t size = 0) const; + void * GetMappedRange(size_t offset = 0, size_t size = 0) const; + void MapAsync(MapMode mode, size_t offset, size_t size, BufferMapCallback callback, void * userdata) const; + void Unmap() const; + + private: + friend ObjectBase; + static void WGPUReference(WGPUBuffer handle); + static void WGPURelease(WGPUBuffer handle); + }; + + class CommandBuffer : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + + private: + friend ObjectBase; + static void WGPUReference(WGPUCommandBuffer handle); + static void WGPURelease(WGPUCommandBuffer handle); + }; + + class CommandEncoder : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + ComputePassEncoder BeginComputePass(ComputePassDescriptor const * descriptor = nullptr) const; + RenderPassEncoder BeginRenderPass(RenderPassDescriptor const * descriptor) const; + void CopyBufferToBuffer(Buffer const& source, uint64_t sourceOffset, Buffer const& destination, uint64_t destinationOffset, uint64_t size) const; + void CopyBufferToTexture(ImageCopyBuffer const * source, ImageCopyTexture const * destination, Extent3D const * copySize) const; + void CopyTextureToBuffer(ImageCopyTexture const * source, ImageCopyBuffer const * destination, Extent3D const * copySize) const; + void CopyTextureToTexture(ImageCopyTexture const * source, ImageCopyTexture const * destination, Extent3D const * copySize) const; + CommandBuffer Finish(CommandBufferDescriptor const * descriptor = nullptr) const; + void InsertDebugMarker(char const * markerLabel) const; + void PopDebugGroup() const; + void PushDebugGroup(char const * groupLabel) const; + void ResolveQuerySet(QuerySet const& querySet, uint32_t firstQuery, uint32_t queryCount, Buffer const& destination, uint64_t destinationOffset) const; + void WriteTimestamp(QuerySet const& querySet, uint32_t queryIndex) const; + + private: + friend ObjectBase; + static void WGPUReference(WGPUCommandEncoder handle); + static void WGPURelease(WGPUCommandEncoder handle); + }; + + class ComputePassEncoder : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + void Dispatch(uint32_t x, uint32_t y = 1, uint32_t z = 1) const; + void DispatchIndirect(Buffer const& indirectBuffer, uint64_t indirectOffset) const; + void EndPass() const; + void InsertDebugMarker(char const * markerLabel) const; + void PopDebugGroup() const; + void PushDebugGroup(char const * groupLabel) const; + void SetBindGroup(uint32_t groupIndex, BindGroup const& group, uint32_t dynamicOffsetCount = 0, uint32_t const * dynamicOffsets = nullptr) const; + void SetPipeline(ComputePipeline const& pipeline) const; + void WriteTimestamp(QuerySet const& querySet, uint32_t queryIndex) const; + + private: + friend ObjectBase; + static void WGPUReference(WGPUComputePassEncoder handle); + static void WGPURelease(WGPUComputePassEncoder handle); + }; + + class ComputePipeline : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + BindGroupLayout GetBindGroupLayout(uint32_t groupIndex) const; + + private: + friend ObjectBase; + static void WGPUReference(WGPUComputePipeline handle); + static void WGPURelease(WGPUComputePipeline handle); + }; + + class Device : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + BindGroup CreateBindGroup(BindGroupDescriptor const * descriptor) const; + BindGroupLayout CreateBindGroupLayout(BindGroupLayoutDescriptor const * descriptor) const; + Buffer CreateBuffer(BufferDescriptor const * descriptor) const; + CommandEncoder CreateCommandEncoder(CommandEncoderDescriptor const * descriptor = nullptr) const; + ComputePipeline CreateComputePipeline(ComputePipelineDescriptor const * descriptor) const; + void CreateComputePipelineAsync(ComputePipelineDescriptor const * descriptor, CreateComputePipelineAsyncCallback callback, void * userdata) const; + PipelineLayout CreatePipelineLayout(PipelineLayoutDescriptor const * descriptor) const; + QuerySet CreateQuerySet(QuerySetDescriptor const * descriptor) const; + RenderBundleEncoder CreateRenderBundleEncoder(RenderBundleEncoderDescriptor const * descriptor) const; + RenderPipeline CreateRenderPipeline2(RenderPipelineDescriptor2 const * descriptor) const; + void CreateRenderPipelineAsync(RenderPipelineDescriptor2 const * descriptor, CreateRenderPipelineAsyncCallback callback, void * userdata) const; + Sampler CreateSampler(SamplerDescriptor const * descriptor = nullptr) const; + ShaderModule CreateShaderModule(ShaderModuleDescriptor const * descriptor) const; + SwapChain CreateSwapChain(Surface const& surface, SwapChainDescriptor const * descriptor) const; + Texture CreateTexture(TextureDescriptor const * descriptor) const; + Queue GetQueue() const; + bool PopErrorScope(ErrorCallback callback, void * userdata) const; + void PushErrorScope(ErrorFilter filter) const; + void SetDeviceLostCallback(DeviceLostCallback callback, void * userdata) const; + void SetUncapturedErrorCallback(ErrorCallback callback, void * userdata) const; + + private: + friend ObjectBase; + static void WGPUReference(WGPUDevice handle); + static void WGPURelease(WGPUDevice handle); + }; + + class Instance : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + Surface CreateSurface(SurfaceDescriptor const * descriptor) const; + + private: + friend ObjectBase; + static void WGPUReference(WGPUInstance handle); + static void WGPURelease(WGPUInstance handle); + }; + + class PipelineLayout : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + + private: + friend ObjectBase; + static void WGPUReference(WGPUPipelineLayout handle); + static void WGPURelease(WGPUPipelineLayout handle); + }; + + class QuerySet : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + void Destroy() const; + + private: + friend ObjectBase; + static void WGPUReference(WGPUQuerySet handle); + static void WGPURelease(WGPUQuerySet handle); + }; + + class Queue : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + void OnSubmittedWorkDone(uint64_t signalValue, QueueWorkDoneCallback callback, void * userdata) const; + void Submit(uint32_t commandCount, CommandBuffer const * commands) const; + void WriteBuffer(Buffer const& buffer, uint64_t bufferOffset, void const * data, size_t size) const; + void WriteTexture(ImageCopyTexture const * destination, void const * data, size_t dataSize, TextureDataLayout const * dataLayout, Extent3D const * writeSize) const; + + private: + friend ObjectBase; + static void WGPUReference(WGPUQueue handle); + static void WGPURelease(WGPUQueue handle); + }; + + class RenderBundle : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + + private: + friend ObjectBase; + static void WGPUReference(WGPURenderBundle handle); + static void WGPURelease(WGPURenderBundle handle); + }; + + class RenderBundleEncoder : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + void Draw(uint32_t vertexCount, uint32_t instanceCount = 1, uint32_t firstVertex = 0, uint32_t firstInstance = 0) const; + void DrawIndexed(uint32_t indexCount, uint32_t instanceCount = 1, uint32_t firstIndex = 0, int32_t baseVertex = 0, uint32_t firstInstance = 0) const; + void DrawIndexedIndirect(Buffer const& indirectBuffer, uint64_t indirectOffset) const; + void DrawIndirect(Buffer const& indirectBuffer, uint64_t indirectOffset) const; + RenderBundle Finish(RenderBundleDescriptor const * descriptor = nullptr) const; + void InsertDebugMarker(char const * markerLabel) const; + void PopDebugGroup() const; + void PushDebugGroup(char const * groupLabel) const; + void SetBindGroup(uint32_t groupIndex, BindGroup const& group, uint32_t dynamicOffsetCount = 0, uint32_t const * dynamicOffsets = nullptr) const; + void SetIndexBuffer(Buffer const& buffer, IndexFormat format, uint64_t offset = 0, uint64_t size = 0) const; + void SetIndexBufferWithFormat(Buffer const& buffer, IndexFormat format, uint64_t offset = 0, uint64_t size = 0) const; + void SetPipeline(RenderPipeline const& pipeline) const; + void SetVertexBuffer(uint32_t slot, Buffer const& buffer, uint64_t offset = 0, uint64_t size = 0) const; + + private: + friend ObjectBase; + static void WGPUReference(WGPURenderBundleEncoder handle); + static void WGPURelease(WGPURenderBundleEncoder handle); + }; + + class RenderPassEncoder : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + void BeginOcclusionQuery(uint32_t queryIndex) const; + void Draw(uint32_t vertexCount, uint32_t instanceCount = 1, uint32_t firstVertex = 0, uint32_t firstInstance = 0) const; + void DrawIndexed(uint32_t indexCount, uint32_t instanceCount = 1, uint32_t firstIndex = 0, int32_t baseVertex = 0, uint32_t firstInstance = 0) const; + void DrawIndexedIndirect(Buffer const& indirectBuffer, uint64_t indirectOffset) const; + void DrawIndirect(Buffer const& indirectBuffer, uint64_t indirectOffset) const; + void EndOcclusionQuery() const; + void EndPass() const; + void ExecuteBundles(uint32_t bundlesCount, RenderBundle const * bundles) const; + void InsertDebugMarker(char const * markerLabel) const; + void PopDebugGroup() const; + void PushDebugGroup(char const * groupLabel) const; + void SetBindGroup(uint32_t groupIndex, BindGroup const& group, uint32_t dynamicOffsetCount = 0, uint32_t const * dynamicOffsets = nullptr) const; + void SetBlendConstant(Color const * color) const; + void SetIndexBuffer(Buffer const& buffer, IndexFormat format, uint64_t offset = 0, uint64_t size = 0) const; + void SetIndexBufferWithFormat(Buffer const& buffer, IndexFormat format, uint64_t offset = 0, uint64_t size = 0) const; + void SetPipeline(RenderPipeline const& pipeline) const; + void SetScissorRect(uint32_t x, uint32_t y, uint32_t width, uint32_t height) const; + void SetStencilReference(uint32_t reference) const; + void SetVertexBuffer(uint32_t slot, Buffer const& buffer, uint64_t offset = 0, uint64_t size = 0) const; + void SetViewport(float x, float y, float width, float height, float minDepth, float maxDepth) const; + void WriteTimestamp(QuerySet const& querySet, uint32_t queryIndex) const; + + private: + friend ObjectBase; + static void WGPUReference(WGPURenderPassEncoder handle); + static void WGPURelease(WGPURenderPassEncoder handle); + }; + + class RenderPipeline : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + BindGroupLayout GetBindGroupLayout(uint32_t groupIndex) const; + + private: + friend ObjectBase; + static void WGPUReference(WGPURenderPipeline handle); + static void WGPURelease(WGPURenderPipeline handle); + }; + + class Sampler : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + + private: + friend ObjectBase; + static void WGPUReference(WGPUSampler handle); + static void WGPURelease(WGPUSampler handle); + }; + + class ShaderModule : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + + private: + friend ObjectBase; + static void WGPUReference(WGPUShaderModule handle); + static void WGPURelease(WGPUShaderModule handle); + }; + + class Surface : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + + private: + friend ObjectBase; + static void WGPUReference(WGPUSurface handle); + static void WGPURelease(WGPUSurface handle); + }; + + class SwapChain : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + TextureView GetCurrentTextureView() const; + void Present() const; + + private: + friend ObjectBase; + static void WGPUReference(WGPUSwapChain handle); + static void WGPURelease(WGPUSwapChain handle); + }; + + class Texture : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + TextureView CreateView(TextureViewDescriptor const * descriptor = nullptr) const; + void Destroy() const; + + private: + friend ObjectBase; + static void WGPUReference(WGPUTexture handle); + static void WGPURelease(WGPUTexture handle); + }; + + class TextureView : public ObjectBase { + public: + using ObjectBase::ObjectBase; + using ObjectBase::operator=; + + + private: + friend ObjectBase; + static void WGPUReference(WGPUTextureView handle); + static void WGPURelease(WGPUTextureView handle); + }; + + + Instance CreateInstance(InstanceDescriptor const * descriptor = nullptr); + Proc GetProcAddress(Device const& device, const char* procName); + + struct ChainedStruct { + ChainedStruct const * nextInChain = nullptr; + SType sType = SType::Invalid; + }; + + struct AdapterProperties { + ChainedStruct const * nextInChain = nullptr; + uint32_t deviceID; + uint32_t vendorID; + char const * name; + char const * driverDescription; + AdapterType adapterType; + BackendType backendType; + }; + + struct BindGroupEntry { + uint32_t binding; + Buffer buffer = nullptr; + uint64_t offset = 0; + uint64_t size; + Sampler sampler = nullptr; + TextureView textureView = nullptr; + }; + + struct BlendComponent { + BlendOperation operation = BlendOperation::Add; + BlendFactor srcFactor = BlendFactor::One; + BlendFactor dstFactor = BlendFactor::Zero; + }; + + struct BufferBindingLayout { + ChainedStruct const * nextInChain = nullptr; + BufferBindingType type = BufferBindingType::Undefined; + bool hasDynamicOffset = false; + uint64_t minBindingSize = 0; + }; + + struct BufferDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + BufferUsage usage; + uint64_t size; + bool mappedAtCreation = false; + }; + + struct Color { + double r; + double g; + double b; + double a; + }; + + struct CommandBufferDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + }; + + struct CommandEncoderDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + }; + + struct ComputePassDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + }; + + struct Extent3D { + uint32_t width; + uint32_t height = 1; + uint32_t depthOrArrayLayers = 1; + }; + + struct InstanceDescriptor { + ChainedStruct const * nextInChain = nullptr; + }; + + struct MultisampleState { + ChainedStruct const * nextInChain = nullptr; + uint32_t count = 1; + uint32_t mask = 0xFFFFFFFF; + bool alphaToCoverageEnabled = false; + }; + + struct Origin3D { + uint32_t x = 0; + uint32_t y = 0; + uint32_t z = 0; + }; + + struct PipelineLayoutDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + uint32_t bindGroupLayoutCount; + BindGroupLayout const * bindGroupLayouts; + }; + + struct PrimitiveDepthClampingState : ChainedStruct { + PrimitiveDepthClampingState() { + sType = SType::PrimitiveDepthClampingState; + } + alignas(ChainedStruct) bool clampDepth = false; + }; + + struct PrimitiveState { + ChainedStruct const * nextInChain = nullptr; + PrimitiveTopology topology = PrimitiveTopology::TriangleList; + IndexFormat stripIndexFormat = IndexFormat::Undefined; + FrontFace frontFace = FrontFace::CCW; + CullMode cullMode = CullMode::None; + }; + + struct ProgrammableStageDescriptor { + ChainedStruct const * nextInChain = nullptr; + ShaderModule module; + char const * entryPoint; + }; + + struct QuerySetDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + QueryType type; + uint32_t count; + PipelineStatisticName const * pipelineStatistics; + uint32_t pipelineStatisticsCount = 0; + }; + + struct RenderBundleDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + }; + + struct RenderBundleEncoderDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + uint32_t colorFormatsCount; + TextureFormat const * colorFormats; + TextureFormat depthStencilFormat = TextureFormat::Undefined; + uint32_t sampleCount = 1; + }; + + struct RenderPassDepthStencilAttachment { + TextureView view = nullptr; + LoadOp depthLoadOp; + StoreOp depthStoreOp; + float clearDepth; + bool depthReadOnly = false; + LoadOp stencilLoadOp; + StoreOp stencilStoreOp; + uint32_t clearStencil = 0; + bool stencilReadOnly = false; + }; + + struct SamplerBindingLayout { + ChainedStruct const * nextInChain = nullptr; + SamplerBindingType type = SamplerBindingType::Undefined; + }; + + struct SamplerDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + AddressMode addressModeU = AddressMode::ClampToEdge; + AddressMode addressModeV = AddressMode::ClampToEdge; + AddressMode addressModeW = AddressMode::ClampToEdge; + FilterMode magFilter = FilterMode::Nearest; + FilterMode minFilter = FilterMode::Nearest; + FilterMode mipmapFilter = FilterMode::Nearest; + float lodMinClamp = 0.0f; + float lodMaxClamp = 1000.0f; + CompareFunction compare = CompareFunction::Undefined; + uint16_t maxAnisotropy = 1; + }; + + struct ShaderModuleDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + }; + + struct ShaderModuleSPIRVDescriptor : ChainedStruct { + ShaderModuleSPIRVDescriptor() { + sType = SType::ShaderModuleSPIRVDescriptor; + } + alignas(ChainedStruct) uint32_t codeSize; + uint32_t const * code; + }; + + struct ShaderModuleWGSLDescriptor : ChainedStruct { + ShaderModuleWGSLDescriptor() { + sType = SType::ShaderModuleWGSLDescriptor; + } + alignas(ChainedStruct) char const * source; + }; + + struct StencilFaceState { + CompareFunction compare = CompareFunction::Always; + StencilOperation failOp = StencilOperation::Keep; + StencilOperation depthFailOp = StencilOperation::Keep; + StencilOperation passOp = StencilOperation::Keep; + }; + + struct StorageTextureBindingLayout { + ChainedStruct const * nextInChain = nullptr; + StorageTextureAccess access = StorageTextureAccess::Undefined; + TextureFormat format = TextureFormat::Undefined; + TextureViewDimension viewDimension = TextureViewDimension::Undefined; + }; + + struct SurfaceDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + }; + + struct SurfaceDescriptorFromCanvasHTMLSelector : ChainedStruct { + SurfaceDescriptorFromCanvasHTMLSelector() { + sType = SType::SurfaceDescriptorFromCanvasHTMLSelector; + } + alignas(ChainedStruct) char const * selector; + }; + + struct SurfaceDescriptorFromMetalLayer : ChainedStruct { + SurfaceDescriptorFromMetalLayer() { + sType = SType::SurfaceDescriptorFromMetalLayer; + } + alignas(ChainedStruct) void * layer; + }; + + struct SurfaceDescriptorFromWindowsHWND : ChainedStruct { + SurfaceDescriptorFromWindowsHWND() { + sType = SType::SurfaceDescriptorFromWindowsHWND; + } + alignas(ChainedStruct) void * hinstance; + void * hwnd; + }; + + struct SurfaceDescriptorFromXlib : ChainedStruct { + SurfaceDescriptorFromXlib() { + sType = SType::SurfaceDescriptorFromXlib; + } + alignas(ChainedStruct) void * display; + uint32_t window; + }; + + struct SwapChainDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + TextureUsage usage; + TextureFormat format; + uint32_t width; + uint32_t height; + PresentMode presentMode; + }; + + struct TextureBindingLayout { + ChainedStruct const * nextInChain = nullptr; + TextureSampleType sampleType = TextureSampleType::Undefined; + TextureViewDimension viewDimension = TextureViewDimension::Undefined; + bool multisampled = false; + }; + + struct TextureDataLayout { + ChainedStruct const * nextInChain = nullptr; + uint64_t offset = 0; + uint32_t bytesPerRow = WGPU_COPY_STRIDE_UNDEFINED; + uint32_t rowsPerImage = WGPU_COPY_STRIDE_UNDEFINED; + }; + + struct TextureViewDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + TextureFormat format = TextureFormat::Undefined; + TextureViewDimension dimension = TextureViewDimension::Undefined; + uint32_t baseMipLevel = 0; + uint32_t mipLevelCount = 0; + uint32_t baseArrayLayer = 0; + uint32_t arrayLayerCount = 0; + TextureAspect aspect = TextureAspect::All; + }; + + struct VertexAttribute { + VertexFormat format; + uint64_t offset; + uint32_t shaderLocation; + }; + + struct BindGroupDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + BindGroupLayout layout; + uint32_t entryCount; + BindGroupEntry const * entries; + }; + + struct BindGroupLayoutEntry { + ChainedStruct const * nextInChain = nullptr; + uint32_t binding; + ShaderStage visibility; + BufferBindingLayout buffer; + SamplerBindingLayout sampler; + TextureBindingLayout texture; + StorageTextureBindingLayout storageTexture; + }; + + struct BlendState { + BlendComponent color; + BlendComponent alpha; + }; + + struct ComputePipelineDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + PipelineLayout layout = nullptr; + ProgrammableStageDescriptor computeStage; + }; + + struct DepthStencilState { + ChainedStruct const * nextInChain = nullptr; + TextureFormat format; + bool depthWriteEnabled = false; + CompareFunction depthCompare = CompareFunction::Always; + StencilFaceState stencilFront; + StencilFaceState stencilBack; + uint32_t stencilReadMask = 0xFFFFFFFF; + uint32_t stencilWriteMask = 0xFFFFFFFF; + int32_t depthBias = 0; + float depthBiasSlopeScale = 0.0f; + float depthBiasClamp = 0.0f; + }; + + struct ImageCopyBuffer { + ChainedStruct const * nextInChain = nullptr; + TextureDataLayout layout; + Buffer buffer; + }; + + struct ImageCopyTexture { + ChainedStruct const * nextInChain = nullptr; + Texture texture; + uint32_t mipLevel = 0; + Origin3D origin; + TextureAspect aspect = TextureAspect::All; + }; + + struct RenderPassColorAttachment { + TextureView view = nullptr; + TextureView resolveTarget = nullptr; + LoadOp loadOp; + StoreOp storeOp; + Color clearColor; + }; + + struct TextureDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + TextureUsage usage; + TextureDimension dimension = TextureDimension::e2D; + Extent3D size; + TextureFormat format; + uint32_t mipLevelCount = 1; + uint32_t sampleCount = 1; + }; + + struct VertexBufferLayout { + uint64_t arrayStride; + InputStepMode stepMode = InputStepMode::Vertex; + uint32_t attributeCount; + VertexAttribute const * attributes; + }; + + struct BindGroupLayoutDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + uint32_t entryCount; + BindGroupLayoutEntry const * entries; + }; + + struct ColorTargetState { + ChainedStruct const * nextInChain = nullptr; + TextureFormat format; + BlendState const * blend = nullptr; + ColorWriteMask writeMask = ColorWriteMask::All; + }; + + struct RenderPassDescriptor { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + uint32_t colorAttachmentCount; + RenderPassColorAttachment const * colorAttachments; + RenderPassDepthStencilAttachment const * depthStencilAttachment = nullptr; + QuerySet occlusionQuerySet = nullptr; + }; + + struct VertexState { + ChainedStruct const * nextInChain = nullptr; + ShaderModule module; + char const * entryPoint; + uint32_t bufferCount = 0; + VertexBufferLayout const * buffers; + }; + + struct FragmentState { + ChainedStruct const * nextInChain = nullptr; + ShaderModule module; + char const * entryPoint; + uint32_t targetCount; + ColorTargetState const * targets; + }; + + struct RenderPipelineDescriptor2 { + ChainedStruct const * nextInChain = nullptr; + char const * label = nullptr; + PipelineLayout layout = nullptr; + VertexState vertex; + PrimitiveState primitive; + DepthStencilState const * depthStencil = nullptr; + MultisampleState multisample; + FragmentState const * fragment = nullptr; + }; + + +} // namespace wgpu + +#endif // WEBGPU_CPP_H_ diff --git a/path-planning-python-algo/a_star.py b/path-planning-python-algo/a_star.py new file mode 100644 index 0000000..a094a98 --- /dev/null +++ b/path-planning-python-algo/a_star.py @@ -0,0 +1,95 @@ +# ----------- +# User Instructions: +# +# Modify the the search function so that it becomes +# an A* search algorithm as defined in the previous +# lectures. +# +# Your function should return the expanded grid +# which shows, for each element, the count when +# it was expanded or -1 if the element was never expanded. +# +# If there is no path from init to goal, +# the function should return the string 'fail' +# ---------- + +grid = [[0, 1, 0, 0, 0, 0], + [0, 1, 0, 0, 0, 0], + [0, 1, 0, 0, 0, 0], + [0, 1, 0, 0, 0, 0], + [0, 0, 0, 0, 1, 0]] + +heuristic = [[9, 8, 7, 6, 5, 4], + [8, 7, 6, 5, 4, 3], + [7, 6, 5, 4, 3, 2], + [6, 5, 4, 3, 2, 1], + [5, 4, 3, 2, 1, 0]] + +init = [0, 0] +goal = [len(grid) - 1, len(grid[0]) - 1] +cost = 1 + +delta = [[-1, 0], # go up + [0, -1], # go left + [1, 0], # go down + [0, 1]] # go right + +delta_name = ['^', '<', 'v', '>'] + + +def search(grid, init, goal, cost, heuristic): + # ---------------------------------------- + # modify the code below + # ---------------------------------------- + closed = [[0 for col in range(len(grid[0]))] for row in range(len(grid))] + closed[init[0]][init[1]] = 1 + + expand = [[-1 for col in range(len(grid[0]))] for row in range(len(grid))] + action = [[-1 for col in range(len(grid[0]))] for row in range(len(grid))] + + x = init[0] + y = init[1] + g = 0 + + h = heuristic[x][y] + f = g + h + open = [[f, g, h, x, y]] + + found = False # flag that is set when search is complete + resign = False # flag set if we can't find expand + count = 0 + + while not found and not resign: + if len(open) == 0: + resign = True + return "Fail" + else: + open.sort() + open.reverse() + next = open.pop() + x = next[3] + y = next[4] + g = next[1] + expand[x][y] = count + count += 1 + + if x == goal[0] and y == goal[1]: + found = True + else: + for i in range(len(delta)): + x2 = x + delta[i][0] + y2 = y + delta[i][1] + if x2 >= 0 and x2 < len(grid) and y2 >= 0 and y2 < len(grid[0]): + if closed[x2][y2] == 0 and grid[x2][y2] == 0: + g2 = g + cost + h2 = heuristic[x2][y2] + f2 = g2 + h2 + open.append([f2, g2, h2, x2, y2]) + closed[x2][y2] = 1 + + return expand + + +expand = search(grid, init, goal, cost, heuristic) +for i in range(len(expand)): + print(expand[i]) diff --git a/path-planning-python-algo/first_search.py b/path-planning-python-algo/first_search.py new file mode 100644 index 0000000..9e44d36 --- /dev/null +++ b/path-planning-python-algo/first_search.py @@ -0,0 +1,87 @@ +# ---------- +# User Instructions: +# +# Define a function, search() that returns a list +# in the form of [optimal path length, row, col]. For +# the grid shown below, your function should output +# [11, 4, 5]. +# +# If there is no valid path from the start point +# to the goal, your function should return the string +# 'fail' +# ---------- + +# Grid format: +# 0 = Navigable space +# 1 = Occupied space + +grid = [[0, 0, 1, 0, 0, 0], + [0, 0, 1, 0, 0, 0], + [0, 0, 0, 0, 1, 0], + [0, 0, 1, 1, 1, 0], + [0, 0, 0, 0, 1, 0]] +init = [0, 0] +goal = [len(grid) - 1, len(grid[0]) - 1] +cost = 1 + +delta = [[-1, 0], # go up + [0, -1], # go left + [1, 0], # go down + [0, 1]] # go right + +delta_name = ['^', '<', 'v', '>'] + + +def search(grid, init, goal, cost): + # ---------------------------------------- + # insert code here + # ---------------------------------------- + closed = [[0 for row in range(len(grid[0]))] for col in range(len(grid))] + espand = [[-1 for row in range(len(grid[0]))] for col in range(len(grid))] + closed[init[0]][init[1]] = 1 + + x = init[0] + y = init[1] + g = 0 + + open = [[g, x, y]] + found = False + resign = False + count = 0 + + while found is False and resign is False: + if len(open) == 0: + resign = True + print("Fail") + + else: + open.sort() + open.reverse() + next = open.pop() + + x = next[1] + y = next[2] + g = next[0] + espand[x][y] = count + count += 1 + + if x == goal[0] and y == goal[1]: + found = True + print(next) + + else: + for i in range(len(delta)): + x2 = x + delta[i][0] + y2 = y + delta[i][1] + + if 0 <= x2 < len(grid) and 0 <= y2 < len(grid[0]): + if closed[x2][y2] == 0 and grid[x2][y2] == 0: + g2 = g + cost + open.append([g2, x2, y2]) + closed[x2][y2] = 1 + + for i in range(len(espand)): + print(espand[i]) + + +search(grid, init, goal, cost) diff --git a/path-planning-python-algo/grader.py b/path-planning-python-algo/grader.py new file mode 100644 index 0000000..29e4d29 --- /dev/null +++ b/path-planning-python-algo/grader.py @@ -0,0 +1,146 @@ +def test(student_func): + + try: + search = student_func + + except: + #TODO put in a more relevant message + return 2 #You didn't define a function called search + + try: + grid = [[0, 1], + [0, 0]] + init = [0, 0] + goal = [len(grid)-1,len(grid[0])-1] + cost = 1 + + user_answer = search(grid,init,goal,cost) + if not user_answer: + return 3 # didn't return anything + except: + return 103 # Problem. + + try: + grid = [[0, 0, 1, 0, 0, 0], + [0, 0, 1, 0, 0, 0], + [0, 0, 0, 0, 1, 0], + [0, 0, 1, 1, 1, 0], + [0, 0, 0, 0, 1, 0]] + init = [0, 0] + goal = [len(grid)-1,len(grid[0])-1] + cost = 1 + + user_answer = search(grid,init,goal,cost) + if user_answer != [11, 4, 5]: + return 4 # Your code didn't work for example in lecture + except: + return 104 + + try: + grid = [[0, 1, 0, 0, 0, 0], + [0, 1, 0, 1, 0, 0], + [0, 1, 0, 1, 0, 0], + [0, 1, 0, 1, 0, 0], + [0, 0, 0, 1, 0, 0]] + init = [0, 0] + goal = [len(grid)-1,len(grid[0])-1] + cost = 1 + user_answer = search(grid,init,goal,cost) + if user_answer != [17, 4, 5]: + return 5 + except: + return 105 + + try: + grid = [[0, 1, 0, 1, 0, 0, 0], + [0, 1, 0, 1, 0, 0, 0], + [0, 1, 0, 1, 0, 0, 0], + [0, 1, 0, 1, 0, 0, 0], + [0, 0, 0, 1, 0, 0, 0]] + init = [0, 0] + goal = [len(grid)-1,len(grid[0])-1] + cost = 1 + user_answer = search(grid,init,goal,cost) + if type(user_answer) != str or user_answer.lower() != 'fail': + return 6 # Your code didn't return 'fail' when it should have. + except: + return 106 + + return 0 # correct + + +def run_grader(student_func): + + grade_result = dict() + + # test grids + + grid_1 =[[0, 1], + [0, 0]] + + grid_2 = [[0, 0, 1, 0, 0, 0], + [0, 0, 1, 0, 0, 0], + [0, 0, 0, 0, 1, 0], + [0, 0, 1, 1, 1, 0], + [0, 0, 0, 0, 1, 0]] + + grid_3 = [[0, 1, 0, 0, 0, 0], + [0, 1, 0, 1, 0, 0], + [0, 1, 0, 1, 0, 0], + [0, 1, 0, 1, 0, 0], + [0, 0, 0, 1, 0, 0]] + + grid_4 = [[0, 1, 0, 1, 0, 0, 0], + [0, 1, 0, 1, 0, 0, 0], + [0, 1, 0, 1, 0, 0, 0], + [0, 1, 0, 1, 0, 0, 0], + [0, 0, 0, 1, 0, 0, 0]] + + try: + result = test(student_func) + + comment = "" + if result == 0: + comment = "" + elif result == 1: + comment = "There was an error running your solution. Please make sure there are no syntax errors, \nindentation errors, etc. and try again." + elif result == 2: + comment = "search is not defined" + elif result == 2.5: + comment = "search did not return a list of three integers or the string 'fail'" + elif result % 100 == 3: + if result == 3: + comment = f"search did not return anything for grid: {grid_1}" + else: + comment = f"search raised an exception for grid: {grid_1}" + elif result % 100 == 4: + if result == 4: + comment = f"search didn't return the expected output for grid: {grid_2}" + else: + comment = f"search raised an exception for grid: {grid_2}" + + elif result % 100 == 5: + if result == 5: + comment = f"search didn't return the expected output for grid: {grid_3}" + else: + comment = f"search raised an exception for grid: {grid_3}" + + elif result % 100 == 6: + if result == 6: + comment = f"search didn't return the expected output for grid: {grid_4}" + else: + comment = f"search raised an exception for grid: {grid_4}" + + grade_result['correct'] = (result == 0) + if grade_result['correct']: + grade_result['comment'] = "Correct! " + comment + else: + grade_result['comment'] = comment + except: + grade_result['correct'] = False + grade_result['comment'] = """There was an error running your solution. Make sure that + search takes four arguments: grid, init, goal, cost. Also + make sure that you are not using any global variables other + than delta and delta_name.""" + + return grade_result.get('comment') diff --git a/path-planning-python-algo/json_reader.py b/path-planning-python-algo/json_reader.py new file mode 100644 index 0000000..3d58837 --- /dev/null +++ b/path-planning-python-algo/json_reader.py @@ -0,0 +1,22 @@ +import json + +def read(data): + if data['children'] is not None: + for r in data['children']: + read(r) + + text: str = r['heading']['text'] + tests = text.split(" ") + + if "figure" == tests[0].lower(): + print(r['heading']['page'], text) + + if "table" == tests[0].lower(): + print(r['heading']['page'], text) + + +with open("/tmp/ProgrammingComputerVision_CCdraft.json") as f: + data = json.load(f) + elements = data['elements'] + for v in elements: + read(v) diff --git a/path-planning-python-algo/left_turn_policy.py b/path-planning-python-algo/left_turn_policy.py new file mode 100644 index 0000000..71663f4 --- /dev/null +++ b/path-planning-python-algo/left_turn_policy.py @@ -0,0 +1,123 @@ +# ---------- +# User Instructions: +# +# Implement the function optimum_policy2D below. +# +# You are given a car in grid with initial state +# init. Your task is to compute and return the car's +# optimal path to the position specified in goal; +# the costs for each motion are as defined in cost. +# +# There are four motion directions: up, left, down, and right. +# Increasing the index in this array corresponds to making a +# a left turn, and decreasing the index corresponds to making a +# right turn. + +forward = [[-1, 0], # go up + [0, -1], # go left + [1, 0], # go down + [0, 1]] # go right +forward_name = ['up', 'left', 'down', 'right'] + +# action has 3 values: right turn, no turn, left turn +action = [-1, 0, 1] +action_name = ['R', '#', 'L'] + +# EXAMPLE INPUTS: +# grid format: +# 0 = navigable space +# 1 = unnavigable space +grid = [[1, 1, 1, 0, 0, 0], + [1, 1, 1, 0, 1, 0], + [0, 0, 0, 0, 0, 0], + [1, 1, 1, 0, 1, 1], + [1, 1, 1, 0, 1, 1]] + +init = [4, 3, 0] # given in the form [row,col,direction] +# direction = 0: up +# 1: left +# 2: down +# 3: right + +goal = [2, 0] # given in the form [row,col] + +cost = [2, 1, 20] # cost has 3 values, corresponding to making + + +# a right turn, no turn, and a left turn + +# EXAMPLE OUTPUT: +# calling optimum_policy2D with the given parameters should return +# [[' ', ' ', ' ', 'R', '#', 'R'], +# [' ', ' ', ' ', '#', ' ', '#'], +# ['*', '#', '#', '#', '#', 'R'], +# [' ', ' ', ' ', '#', ' ', ' '], +# [' ', ' ', ' ', '#', ' ', ' ']] +# ---------- + +# ---------------------------------------- +# modify code below +# ---------------------------------------- + +def optimum_policy2D(grid, init, goal, cost): + value = [[[999 for row in range(len(grid[0]))] for col in range(len(grid))], + [[999 for row in range(len(grid[0]))] for col in range(len(grid))], + [[999 for row in range(len(grid[0]))] for col in range(len(grid))], + [[999 for row in range(len(grid[0]))] for col in range(len(grid))]] + + policy = [[[' ' for row in range(len(grid[0]))] for col in range(len(grid))], + [[' ' for row in range(len(grid[0]))] for col in range(len(grid))], + [[' ' for row in range(len(grid[0]))] for col in range(len(grid))], + [[' ' for row in range(len(grid[0]))] for col in range(len(grid))]] + + policy2D = [[' ' for row in range(len(grid[0]))] for col in range(len(grid))] + + change = True + while change: + for x in range(len(grid)): + for y in range(len(grid[0])): + for orientation in range(4): + if goal[0] == x and goal[1] == y: + if value[orientation][x][y] > 0: + change = True + value[orientation][x][y] = 0 + policy[orientation][x][y] = '*' + elif grid[x][y] == 0: + + for i in range(3): + o2 = (orientation + action[i]) % 4 + x2 = x + forward[o2][0] + y2 = y + forward[o2][1] + + if 0 <= x2 < len(grid) and 0 <= y2 < len(grid[0]) and grid[x2][y2] == 0: + + v2 = value[o2][x2][y2] + cost[i] + if v2 < value[orientation][x][y]: + value[orientation][x][y] = v2 + policy[orientation][x][y] = action_name[i] + change = True + + x = init[0] + y = init[1] + orientation = init[2] + + policy2D[x][y] = policy[orientation][x][y] + while policy[orientation][x][y] != '*': + + if policy[orientation][x][y] == '#': + o2 = orientation + elif policy[orientation][x][y] == 'R': + o2 = (orientation - 1) % 4 + elif policy[orientation][x][y] == 'L': + o2 = (orientation + 1) % 4 + + x = x + forward[o2][0] + y = y + forward[o2][1] + orientation = o2 + policy2D[x][y] = policy[orientation][x][y] + + for i in range(len(policy2D)): + print(policy2D[i]) + + +optimum_policy2D(grid, init, goal, cost) diff --git a/path-planning-python-algo/optimum_policy.py b/path-planning-python-algo/optimum_policy.py new file mode 100644 index 0000000..743fc70 --- /dev/null +++ b/path-planning-python-algo/optimum_policy.py @@ -0,0 +1,73 @@ +# ---------- +# User Instructions: +# +# Write a function optimum_policy that returns +# a grid which shows the optimum policy for robot +# motion. This means there should be an optimum +# direction associated with each navigable cell from +# which the goal can be reached. +# +# Unnavigable cells as well as cells from which +# the goal cannot be reached should have a string +# containing a single space (' '), as shown in the +# previous video. The goal cell should have '*'. +# ---------- + +grid = [[0, 1, 0, 0, 0, 0], + [0, 1, 0, 0, 0, 0], + [0, 1, 0, 0, 0, 0], + [0, 1, 0, 0, 0, 0], + [0, 0, 0, 0, 1, 0]] +init = [0, 0] +goal = [len(grid) - 1, len(grid[0]) - 1] +cost = 1 # the cost associated with moving from a cell to an adjacent one + +delta = [[-1, 0], # go up + [0, -1], # go left + [1, 0], # go down + [0, 1]] # go right + +delta_name = ['^', '<', 'v', '>'] + + +def optimum_policy(grid, goal, cost): + # ---------------------------------------- + # modify code below + # ---------------------------------------- + value = [[99 for row in range(len(grid[0]))] for col in range(len(grid))] + policy = [[' ' for row in range(len(grid[0]))] for col in range(len(grid))] + change = True + + while change: + change = False + + for x in range(len(grid)): + for y in range(len(grid[0])): + if goal[0] == x and goal[1] == y: + if value[x][y] > 0: + value[x][y] = 0 + policy[x][y] = '*' + change = True + + elif grid[x][y] == 0: + for a in range(len(delta)): + x2 = x + delta[a][0] + y2 = y + delta[a][1] + + if 0 <= x2 < len(grid) and 0 <= y2 < len(grid[0]) and grid[x2][y2] == 0: + v2 = value[x2][y2] + cost + + if v2 < value[x][y]: + change = True + value[x][y] = v2 + policy[x][y] = delta_name[a] + + for i in range(len(value)): + print(value[i]) + + print('\n') + for i in range(len(policy)): + print(policy[i]) + + +optimum_policy(grid, goal, cost) diff --git a/path-planning-python-algo/print_path.py b/path-planning-python-algo/print_path.py new file mode 100644 index 0000000..a0d0c8c --- /dev/null +++ b/path-planning-python-algo/print_path.py @@ -0,0 +1,108 @@ +# ----------- +# User Instructions: +# +# Modify the the search function so that it returns +# a shortest path as follows: +# +# [['>', 'v', ' ', ' ', ' ', ' '], +# [' ', '>', '>', '>', '>', 'v'], +# [' ', ' ', ' ', ' ', ' ', 'v'], +# [' ', ' ', ' ', ' ', ' ', 'v'], +# [' ', ' ', ' ', ' ', ' ', '*']] +# +# Where '>', '<', '^', and 'v' refer to right, left, +# up, and down motions. Note that the 'v' should be +# lowercase. '*' should mark the goal cell. +# +# You may assume that all test cases for this function +# will have a path from init to goal. +# ---------- + +grid = [[0, 0, 1, 0, 0, 0], + [0, 0, 0, 0, 0, 0], + [0, 0, 1, 0, 1, 0], + [0, 0, 1, 0, 1, 0], + [0, 0, 1, 0, 1, 0]] +init = [0, 0] +goal = [len(grid) - 1, len(grid[0]) - 1] +cost = 1 + +delta = [[-1, 0], # go up + [0, -1], # go left + [1, 0], # go down + [0, 1]] # go right + +delta_name = ['^', '<', 'v', '>'] + + +def search(grid, init, goal, cost): + # ---------------------------------------- + # insert code here + # ---------------------------------------- + closed = [[0 for row in range(len(grid[0]))] for col in range(len(grid))] + closed[init[0]][init[1]] = 1 + espand = [[-1 for row in range(len(grid[0]))] for col in range(len(grid))] + action = [[-1 for row in range(len(grid[0]))] for col in range(len(grid))] + + x = init[0] + y = init[1] + g = 0 + + open = [[g, x, y]] + found = False + resign = False + count = 0 + + while found is False and resign is False: + if len(open) == 0: + resign = True + print("Fail") + + else: + open.sort() + open.reverse() + next = open.pop() + + x = next[1] + y = next[2] + g = next[0] + espand[x][y] = count + count += 1 + + if x == goal[0] and y == goal[1]: + found = True + print(next) + + else: + for i in range(len(delta)): + x2 = x + delta[i][0] + y2 = y + delta[i][1] + + if 0 <= x2 < len(grid) and 0 <= y2 < len(grid[0]): + if closed[x2][y2] == 0 and grid[x2][y2] == 0: + g2 = g + cost + open.append([g2, x2, y2]) + closed[x2][y2] = 1 + action[x2][y2] = i + + for i in range(len(espand)): + print(espand[i]) + + policy = [[' ' for row in range(len(grid[0]))] for col in range(len(grid))] + x = goal[0] + y = goal[1] + policy[x][y] = '*' + + while x != init[0] or y != init[1]: + x2 = x - delta[action[x][y]][0] + y2 = y - delta[action[x][y]][1] + + policy[x2][y2] = delta_name[action[x][y]] + x = x2 + y = y2 + + for i in range(len(policy)): + print(policy[i]) + + +search(grid, init, goal, cost) \ No newline at end of file diff --git a/path-planning-python-algo/value_programe.py b/path-planning-python-algo/value_programe.py new file mode 100644 index 0000000..4771efa --- /dev/null +++ b/path-planning-python-algo/value_programe.py @@ -0,0 +1,64 @@ +# ---------- +# User Instructions: +# +# Create a function compute_value which returns +# a grid of values. The value of a cell is the minimum +# number of moves required to get from the cell to the goal. +# +# If a cell is a wall or it is impossible to reach the goal from a cell, +# assign that cell a value of 99. +# ---------- + +grid = [[0, 1, 0, 0, 0, 0], + [0, 1, 0, 0, 0, 0], + [0, 1, 0, 0, 0, 0], + [0, 1, 0, 0, 0, 0], + [0, 0, 0, 0, 1, 0]] +goal = [len(grid) - 1, len(grid[0]) - 1] +cost = 1 # the cost associated with moving from a cell to an adjacent one + +delta = [[-1, 0], # go up + [0, -1], # go left + [1, 0], # go down + [0, 1]] # go right + +delta_name = ['^', '<', 'v', '>'] + + +def compute_value(grid, goal, cost): + # ---------------------------------------- + # insert code below + # ---------------------------------------- + + # make sure your function returns a grid of values as + # demonstrated in the previous video. + + value = [[99 for row in range(len(grid[0]))] for col in range(len(grid))] + change = True + while change: + change = False + + for x in range(len(grid)): + for y in range(len(grid[0])): + if goal[0] == x and goal[1] == y: + if value[x][y] > 0: + value[x][y] = 0 + change = True + + elif grid[x][y] == 0: + for a in range(len(delta)): + x2 = x + delta[a][0] + y2 = y + delta[a][1] + + if x2 >= 0 and x2 < len(grid) and y >= 0 and y2 < len(grid[0]) and grid[x2][y2] == 0: + v2 = value[x2][y2] + cost + + if v2 < value[x][y]: + change = True + value[x][y] = v2 + + for i in range(len(value)): + print(value[i]) + + +compute_value(grid, goal, cost ) diff --git a/path-planning/a_star.cpp b/path-planning/a_star.cpp new file mode 100644 index 0000000..118a11c --- /dev/null +++ b/path-planning/a_star.cpp @@ -0,0 +1,208 @@ +#include +#include +#include +#include +#include +#include +#include +#include +#include + +using namespace std; + + +typedef pair Pair; + +typedef tuple Tuple; + +struct cell +{ + Pair parent; + double f, g, h; + + cell() + : parent(-1, -1), + f(-1), + g(-1), + h(-1) + { + + } +}; + + +template +bool isValid(const array, ROW> &grid, const Pair &point) +{ + if (ROW > 0 && COL > 0) + return (point.first >= 0 && point.first < ROW && point.second >= 0 && point.second < COL); + + return false; +}; + + +template +bool isUnBlocked(const array, ROW> &grid, const Pair &point) +{ + return isValid(grid, point) && grid[point.first][point.second] == 1; +} + + +bool isDestination(const Pair &position, const Pair &dest) +{ + return position == dest; +} + +double calculateHValue(const Pair &src, const Pair &dest) +{ + return sqrt(pow(src.first - dest.first, 2) + pow(src.second - dest.second, 2)); +} + + +template +void tracePath(const array, ROW> &cellDetails, const Pair &dest) +{ + printf("\nThe path is "); + stack Path; + int row = dest.second; + int col = dest.second; + + Pair next_node = cellDetails[row][col].parent; + + do + { + Path.push(next_node); + next_node = cellDetails[row][col].parent; + row = next_node.first; + col = next_node.second; + } while (cellDetails[row][col].parent != next_node); + + Path.emplace(row, col); + + while (!Path.empty()) + { + Pair p = Path.top(); + Path.pop(); + printf("-> (%d, %d) ", p.first, p.second); + } +}; + +template +void aStarSearch(const array, ROW> &grid, const Pair &src, const Pair &dest) +{ + // If the source is out of range + if (!isValid(grid, src)) + { + printf("Source is invalid\n"); + return; + } + + // If the destination is out of range + if (!isValid(grid, dest)) + { + printf("Destination is invalid\n"); + return; + } + + // Either the source or the destination is blocked + if (!isUnBlocked(grid, src) + || !isUnBlocked(grid, dest)) + { + printf("Source or the destination is blocked\n"); + return; + } + + // If the destination cell is the same as source cell + if (isDestination(src, dest)) + { + printf("We are already at the destination\n"); + return; + } + + bool closedList[ROW][COL]; + memset(closedList, false, sizeof(closedList)); + + array, ROW> cellDetails; + int i, j; + i = src.first, j = src.second; + + cellDetails[i][j].f = 0.0; + cellDetails[i][j].g = 0.0; + cellDetails[i][j].h = 0.0; + cellDetails[i][j].parent = {i, j}; + + std::priority_queue, std::greater> openList; + + openList.emplace(0.0, i, j); + + while (!openList.empty()) + { + const Tuple &p = openList.top(); + i = get<1>(p); + j = get<2>(p); + + openList.pop(); + closedList[i][j] = true; + + + for (int add_x = -1; add_x <= 1; ++add_x) + { + for (int add_y = -1; add_y <= 1; ++add_y) + { + Pair neighbour(i + add_x, j + add_y); + if (isValid(grid, neighbour)) + { + cellDetails[neighbour.first][neighbour.second].parent = {i, j}; + + printf("The destination cell is found\n"); + tracePath(cellDetails, dest); + return; + } else if (!closedList[neighbour.first][neighbour.second] && isUnBlocked(grid, neighbour)) + { + double gNew, hNew, fNew; + gNew = cellDetails[i][j].g + 1.0; + hNew = calculateHValue(neighbour, dest); + fNew = gNew + hNew; + + if (cellDetails[neighbour.first][neighbour.second].f == -1 || + cellDetails[neighbour.first][neighbour.second].f > fNew) + { + openList.emplace(fNew, neighbour.first, neighbour.second); + cellDetails[neighbour.first][neighbour.second].g = gNew; + cellDetails[neighbour.first][neighbour.second].h = hNew; + cellDetails[neighbour.first][neighbour.second].f = fNew; + cellDetails[neighbour.first][neighbour.second].parent = {i, j}; + } + } + } + } + } + + printf("Failed to find the Destination Cell\n"); +}; + +int main() +{ + + array, 9> grid{ + {{{1, 0, 1, 1, 1, 1, 0, 1, 1, 1}}, + {{1, 1, 1, 0, 1, 1, 1, 0, 1, 1}}, + {{1, 1, 1, 0, 1, 1, 0, 1, 0, 1}}, + {{0, 0, 1, 0, 1, 0, 0, 0, 0, 1}}, + {{1, 1, 1, 0, 1, 1, 1, 0, 1, 0}}, + {{1, 0, 1, 1, 1, 1, 0, 1, 0, 0}}, + {{1, 0, 0, 0, 0, 1, 0, 0, 0, 1}}, + {{1, 0, 1, 1, 1, 1, 0, 1, 1, 1}}, + {{1, 1, 1, 0, 0, 0, 1, 0, 0, 1}}} + }; + + // Source is the left-most bottom-most corner + Pair src(8, 0); + + // Destination is the left-most top-most corner + Pair dest(0, 0); + + aStarSearch(grid, src, dest); + + return 0; +} \ No newline at end of file diff --git a/powershell_works/demo.ps1 b/powershell_works/demo.ps1 new file mode 100644 index 0000000..ae149f8 --- /dev/null +++ b/powershell_works/demo.ps1 @@ -0,0 +1,13 @@ +#parameters +param([string]$dir = "/home/sajith/CLionProjects/cpp-advanced-topics/cmake-build-debug") + +#functions + +function Get-DirInfo($dir) +{ + $res = Get-ChildItem $dir -Recurse | Measure-Object -Property Length -Sum + return [Math]::Round(($res).Sum/1MB, 2) +} + +# main processing +Get-DirInfo $dir \ No newline at end of file diff --git a/powershell_works/demo2.ps1 b/powershell_works/demo2.ps1 new file mode 100644 index 0000000..ee436c7 --- /dev/null +++ b/powershell_works/demo2.ps1 @@ -0,0 +1,32 @@ +param([string]$source, [string]$destination) + +function Check-Folder([string]$path, [switch]$create) +{ + $exits = Test-Path $path + + if (!$exits -and $create) + { + mkdir $path | Out-Null + $exits = Test-Path $path + } + + return $exits +} + +Check-Folder "/tmp/source" -create +Check-Folder "/tmp/destination" -create + + +function Display-FolderStats([string]$path) +{ + $files = dir $path -Recurse | where { !$_.PSIsContainer } + $totals = $files | Measure-Object -Property Length -Sum + $stats = ""|Select path, count, size + $stats.path = $path + $stats.count = $totals.count + $stats.size = $totals.Sum + + return $stats +} + +Display-FolderStats "/tmp" \ No newline at end of file diff --git a/publisher.cpp b/publisher.cpp new file mode 100644 index 0000000..431436e --- /dev/null +++ b/publisher.cpp @@ -0,0 +1,24 @@ +// +// Created by sajith on 5/15/22. +// + +#include + +using namespace std; + + +struct Pub +{ + int x; + int y; +}; + +int main() +{ + + Pub *p = new Pub{10, 20}; + printf("%p", p); + int c; + cin >> c; + +} \ No newline at end of file diff --git a/pythonworks/demo.py b/pythonworks/demo.py new file mode 100644 index 0000000..9238ef3 --- /dev/null +++ b/pythonworks/demo.py @@ -0,0 +1,18 @@ + +def func(arr): + arr.sort() + n = len(arr) + dup =0 + total = (1 + n) * n // 2 + total -=arr[0] + for i in range(1, n): + if arr[i] == arr[i-1]: + dup = arr[i] + + total -=arr[i] + return [dup, total+dup] + + +# arr =[1,2,3,4,3] +arr = [3, 2, 3, 4, 5, 6, 7, 8] +print(func(arr)) diff --git a/sorting-algo/CMakeLists.txt b/sorting-algo/CMakeLists.txt new file mode 100644 index 0000000..91eb7c7 --- /dev/null +++ b/sorting-algo/CMakeLists.txt @@ -0,0 +1,5 @@ +project(sortingalgo) + +add_executable(selectionsort src/main.cpp) + +add_executable(search src/searching.cpp) \ No newline at end of file diff --git a/sorting-algo/src/bin_search.h b/sorting-algo/src/bin_search.h new file mode 100644 index 0000000..be55c4a --- /dev/null +++ b/sorting-algo/src/bin_search.h @@ -0,0 +1,71 @@ +// +// Created by sajith on 12/24/21. +// + +#ifndef ADVANCED_TOPICS_BIN_SEARCH_H +#define ADVANCED_TOPICS_BIN_SEARCH_H + +#include + +using std::vector; + +int BinarySearchIterative(vector &arr, int x) +{ + int end = static_cast(arr.size() - 1); + int start = 0; + int mid; + while (start <= end) + { + mid = start + (end - start) / 2; + if (arr[mid] == x) return mid; + else if (x < arr[mid]) end = mid - 1; + else start = mid + 1; + } + return -1; +} + +int BinarySearchRecursive(vector &arr, int start, int end, int x) +{ + if (start == end) return -1; + int mid = start + (end - start) / 2; + + if (arr[mid] == x) return mid; + else if (x < arr[mid]) return BinarySearchRecursive(arr, start, mid - 1, x); + else return BinarySearchRecursive(arr, mid + 1, end, x); +} + +int BinarySearchFindFirstOrLastOccurrence(vector &arr, int x, bool first = true) +{ + auto end = static_cast(arr.size() - 1); + int start = 0; + int res = -1; + int mid; + + while (start <= end) + { + mid = start + (end - start) / 2; + if (arr[mid] == x) + { + if (first) + { + end = mid - 1; + } + else + { + start = mid + 1; + } + res = mid; + } + else if (x < arr[mid]) + { + end = mid - 1; + } + else + { + start = mid + 1; + } + } + return res; +} + +#endif //ADVANCED_TOPICS_BIN_SEARCH_H diff --git a/sorting-algo/src/main.cpp b/sorting-algo/src/main.cpp new file mode 100644 index 0000000..cd1c96f --- /dev/null +++ b/sorting-algo/src/main.cpp @@ -0,0 +1,30 @@ +// +// Created by sajith on 12/20/21. +// + +#include "sortings.h" + +using std::cout; + +#include + +int main() +{ + + vector arr{2, 7, 4, 1, 5, 3, 8, 6}; +// SelectionSort(arr); +// BubbleSort(arr); +// InsertionSort(arr); + +// MergeSort(arr); + QuickSort(arr, 0, arr.size() - 1); + for (auto &i: arr) + { + cout << i << '\t'; + } + + cout << '\n'; + + + return 0; +} \ No newline at end of file diff --git a/sorting-algo/src/searching.cpp b/sorting-algo/src/searching.cpp new file mode 100644 index 0000000..9b58c1f --- /dev/null +++ b/sorting-algo/src/searching.cpp @@ -0,0 +1,25 @@ +// +// Created by sajith on 12/24/21. +// + +#include "bin_search.h" + +using std::cout; +using std::endl; + +int main() +{ + vector v{1, 2, 3, 4, 5, 6, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 10, 20, 30, 40, 50}; + int res = BinarySearchIterative(v, 3); + cout << res << endl; + + res = BinarySearchRecursive(v, 0, v.size() - 1, 50); + cout << res << endl; + + res = BinarySearchFindFirstOrLastOccurrence(v, 8); + cout<< res< + +using std::vector; + +void swap_elements(int &a, int &b) +{ + int temp = a; + a = b; + b = temp; +} + +void SelectionSort(vector &arr) +{ + for (int i = 0; i < arr.size() - 1; ++i) + { + for (int j = i + 1; j < arr.size(); ++j) + { + if (arr[i] > arr[j]) + { + swap_elements(arr[i], arr[j]); + } + } + } +} + + +void BubbleSort(vector &arr) +{ + for (int i = 0; i < arr.size(); ++i) + { + for (int j = 0; j < arr.size() - 2; ++j) + { + if (arr[j] > arr[j + 1]) + { + swap_elements(arr[j], arr[j + 1]); + } + } + } +} + +void InsertionSort(vector &arr) +{ + for (int i = 1; i < arr.size(); ++i) + { + int val = arr[i]; + int hole = i - 1; + while (hole >= 0 && arr[hole] > val) + { + arr[hole + 1] = arr[hole]; + hole -= 1; + } + arr[hole + 1] = val; + } +} + +void MergeSort(vector &L, vector &R, vector &A) +{ + auto nL = L.size(); + auto nR = R.size(); + int i = 0; + int j = 0; + int k = 0; + + while (i < nL && j < nR) + { + if (L[i] <= R[j]) + { + A[k] = L[i]; + ++i; + } + else + { + A[k] = R[j]; + ++j; + } + ++k; + } + + while (i < nL) + { + A[k] = L[i]; + ++i; + ++k; + } + + while (j < nR) + { + A[k] = R[j]; + ++j; + ++k; + } +} + + +void MergeSort(vector &A) +{ + auto n = A.size(); + if (n < 2) return; + + auto mid = n / 2; + vector L(mid); + vector R(n - mid); + + for (int i = 0; i < mid; ++i) + { + L[i] = A[i]; + } + + for (int i = 0; i < n - mid; ++i) + { + R[i] = A[mid + i]; + } + + MergeSort(L); + MergeSort(R); + MergeSort(L, R, A); +} + +int Partition(vector &A, int start, int end) +{ + int pivot = A[end]; + int pIndex = start; + for (int i = start; i < end; ++i) + { + if (A[i] <= pivot) + { + swap_elements(A[i], A[pIndex]); + pIndex += 1; + } + } + swap_elements(A[pIndex], A[end]); + return pIndex; +} + +void QuickSort(vector &A, int start, int end) +{ + if (start < end) + { + int pIndex = Partition(A, start, end); + QuickSort(A, start, pIndex - 1); + QuickSort(A, pIndex + 1, end); + } +} \ No newline at end of file diff --git a/stl-algo/CMakeLists.txt b/stl-algo/CMakeLists.txt new file mode 100644 index 0000000..96a4f0f --- /dev/null +++ b/stl-algo/CMakeLists.txt @@ -0,0 +1,9 @@ +project(stl-algo) + + +#add_executable(stlapp src/main.cpp) +#add_executable(countingandfinding src/counting_n_findings.cpp) +#add_executable(sortingalgo src/sorting_stl.cpp) +#add_executable(compare_n_accumalating src/compare_n_accumalating.cpp) +add_executable(generating src/generators_manipulatinf.cpp src/resource.cpp) +add_executable(iterators src/iterators.cpp) diff --git a/stl-algo/src/compare_n_accumalating.cpp b/stl-algo/src/compare_n_accumalating.cpp new file mode 100644 index 0000000..e4515c7 --- /dev/null +++ b/stl-algo/src/compare_n_accumalating.cpp @@ -0,0 +1,47 @@ +// +// Created by sajith on 11/19/21. +// + +//#include +#include +#include +#include +#include + +using namespace std; + +int main() +{ + vector v1{1, 2, 3, 4, 5}; + vector v2{1, 2, 0, 4,}; + + auto same = equal(v1.begin(), v1.end(), v2.begin(), v2.end()); + cout << boolalpha << same << endl; + + auto[first, second] = mismatch(v1.begin(), v1.end(), v2.begin()); + + cout << *first << endl; + cout << *second << endl; + auto total = accumulate(v1.begin(), v1.end(), 0); + cout << total << endl; + + total = accumulate(v1.begin(), v1.end(), 0, [](int const &t, int const &i) + { + return i % 2 == 1 ? t + i : t; + }); + cout << total << endl; + + vector v3{"one", "two", "three", "four", "five"}; + auto strTotal = accumulate(v3.begin(), v3.end(), string{}, [](string &tstr, string const &str) + { + return tstr += str + " "; + }); + cout << strTotal << endl; + + auto firstThree = find(v1.begin(), v1.end(), 3); + for_each(firstThree, v1.end(), [](int &i) { i = 0; }); + + for_each(v1.begin(), v1.end(), [](int const &i) { cout << i << " "; }); + + return 0; +} diff --git a/stl-algo/src/counting_n_findings.cpp b/stl-algo/src/counting_n_findings.cpp new file mode 100644 index 0000000..d57660f --- /dev/null +++ b/stl-algo/src/counting_n_findings.cpp @@ -0,0 +1,53 @@ +// +// Created by sajith on 11/17/21. +// + +#include + +using namespace std; + +int main() +{ + + vector v{1, 2, 3, 4, 5, 5, 6, 1, 2, 5, 5, 6, 1, 2}; + int const target = 5;\ + auto ans = count(v.begin(), v.end(), target); + cout << ans << endl; + + + list l{1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 3, 4}; + ans = count(l.begin(), l.end(), target); + cout << ans << endl; + + set s{1, 2, 3, 4, 5, 6, 7, 8, 8, 10}; + ans = count(s.begin(), s.end(), 8); + cout << ans << endl; + + auto ods = count_if(v.begin(), v.end(), [](int const &num) { return num % 2 == 0; }); + cout << ods << endl; + + auto allof_even = all_of(v.begin(), v.end(), [](int const &num) { return num % 2 == 0; }); + cout << boolalpha; + cout << allof_even << endl; + + auto nonof_even = none_of(v.begin(), v.end(), [](int const &num) { return num % 2 == 0; }); + cout << nonof_even << endl; + + auto anyof_even = any_of(v.begin(), v.end(), [](int const &num) { return num % 2 == 0; }); + cout << anyof_even << endl; + + + auto it = find(v.begin(), v.end(), 5); + cout << *it << endl; + + if (it != v.end()) + { + it = find(it, v.end(), 1); + cout << *it << endl; + } + + it = find_if(v.begin(), v.end(), [](int const &num) { return num == 6; }); + cout<< *it< +#include +#include + +#include "resource.h" + +using namespace std; + +int main() +{ + + vector source{3, 6, 1, 0, -2, 5}; + vector v2(source.size()); + + copy(source.begin(), source.end(), v2.begin()); + auto v3 = source; + + auto pos = find(source.begin(), source.end(), 1); + vector v4(source.size()); + copy(source.begin(), pos, v4.begin()); + + vector v5(source.size()); + copy_if(source.begin(), source.end(), v5.begin(), [](int const &i) { return i % 2 == 0; }); + + copy_n(v5.begin(), 3, v2.begin()); + + copy(source.begin(), pos + 1, pos + 1); + + copy_backward(v3.begin(), v3.end(), source.end()); + copy_backward(source.begin(), source.end() - 1, source.end()); + + auto newend = remove(source.begin(), source.end(), 3); + auto s = source.size(); + auto logicalsize = newend - source.begin(); + source.erase(newend, source.end()); + + vector vr(2); + vr[0].setValue(8); + vr[1].setValue(9); + + auto newend2 = remove_if(vr.begin(), vr.end(), [](Resource const &r) { return r.getValue() == 8; }); + vr.erase(newend2, vr.end()); + + + // FILL + vector v6(10); + fill(v6.begin(), v6.end(), 1); + fill_n(v6.begin(), 6, 2); + iota(v6.begin(), v6.end(), 10); + + int idx = 10; + generate(v6.begin(), v6.end(), [&idx]() { return --idx; }); + source = v6; + idx = 1; + generate_n(v6.begin(), 7, [&idx]() { return idx *= 2; }); + + replace(v6.begin(), v6.end(), 2, 7); + replace_if(v6.begin(), v6.end(), [](int const &i) { return i < 16; }, 7); + + transform(source.begin(), source.end(), source.begin(), [](int const &i) { return i * 2; }); + transform(source.begin(), source.end() - 1, source.begin() + 1, v6.begin(), + [](int const &ele1, int const &ele2) { return ele1 - ele2; }); + + vector v7(10); + transform(source.begin(), source.end(), v6.begin(), v7.begin(), + [](int const elm1, int const elm2) { return elm1 + elm2; }); + unique(v2.begin(), v2.end()); + v2[3] = -2; + auto v8 = v2; + v2.erase(unique(v2.begin(), v2.end()), v2.end()); + + unique_copy(v8.begin(), v8.end(), v7.begin()); + + string sentence = "Hello, World!"; + reverse(sentence.begin(), sentence.end()); + + iter_swap(v7.begin(), v7.end()-1); + string orig=" "; + reverse_copy(sentence.begin(), sentence.end(), orig.begin()); + string x{"abcdef"}; + iota(x.begin(), x.end(), 'g'); + return 0; +} \ No newline at end of file diff --git a/stl-algo/src/iterators.cpp b/stl-algo/src/iterators.cpp new file mode 100644 index 0000000..8ec2065 --- /dev/null +++ b/stl-algo/src/iterators.cpp @@ -0,0 +1,28 @@ +// +// Created by sajith on 11/27/21. +// +#include +#include +#include +#include +#include +#include + +using namespace std; + +int main() +{ + vector v1(10); + fill(v1.begin(), v1.end(), 1); + fill_n(v1.begin(), 6, 2); + iota(v1.begin(), v1.end(), 1); + + vector v2; + fill_n(back_inserter(v2), 6, 2); + generate_n(back_inserter(v2), 10, [n = 0]()mutable { return ++n; }); + + deque q3; + fill_n(front_inserter(q3), 6, 2); + generate_n(front_inserter(q3), 10, [n = 0]() mutable { return ++n; }); + return 0; +} \ No newline at end of file diff --git a/stl-algo/src/main.cpp b/stl-algo/src/main.cpp new file mode 100644 index 0000000..f1ddf4c --- /dev/null +++ b/stl-algo/src/main.cpp @@ -0,0 +1,34 @@ +// +// Created by sajith on 11/17/21. +// + +#include + +using namespace std; + +void test() +{ + priority_queue, bool (*)(int const &p1, int const &p2)> + pq([](int const &num1, int const &num2) + { + return num2 > num1; + }); + + pq.push(10); + pq.push(40); + pq.push(20); + pq.push(60); + + while (!pq.empty()) + { + cout << pq.top() << " "; + pq.pop(); + } + +} + +int main() +{ + + return 0; +} \ No newline at end of file diff --git a/stl-algo/src/resource.cpp b/stl-algo/src/resource.cpp new file mode 100644 index 0000000..da127d9 --- /dev/null +++ b/stl-algo/src/resource.cpp @@ -0,0 +1,29 @@ +// +// Created by sajith on 11/25/21. +// + +#include "resource.h" + +int Resource::objectCount = 0; + +Resource::Resource() +{ + ++objectCount; +} + +Resource::Resource(const Resource &r) +{ + i = r.i; + ++objectCount; +} + +Resource &Resource::operator=(const Resource &r) +{ + i = r.i; + return *this; +} + +Resource::~Resource() +{ + --objectCount; +} \ No newline at end of file diff --git a/stl-algo/src/resource.h b/stl-algo/src/resource.h new file mode 100644 index 0000000..eb3f13a --- /dev/null +++ b/stl-algo/src/resource.h @@ -0,0 +1,26 @@ +// +// Created by sajith on 11/25/21. +// + +#ifndef ADVANCED_TOPICS_RESOURCE_H +#define ADVANCED_TOPICS_RESOURCE_H + + +class Resource +{ + int i =1; + static int objectCount; + +public: + Resource(); + Resource(Resource const &r); + Resource &operator=(Resource const &r); + ~Resource(); + + void setValue(int ii) { i == ii; } + + int getValue() const { return i; } +}; + + +#endif //ADVANCED_TOPICS_RESOURCE_H diff --git a/stl-algo/src/sorting_stl.cpp b/stl-algo/src/sorting_stl.cpp new file mode 100644 index 0000000..0185899 --- /dev/null +++ b/stl-algo/src/sorting_stl.cpp @@ -0,0 +1,90 @@ +// +// Created by sajith on 11/18/21. +// + +#include +#include +#include +#include +#include + +using namespace std; + +class Employee +{ + string m_firstname; + string m_lastname; + int m_salary{0}; + +public: + + Employee(string fname, string lname, int sal) : m_firstname(std::move(fname)), m_lastname(std::move(lname)), + m_salary(sal) {} + + friend bool operator<(Employee const &e1, Employee const &e2) + { + return tie(e1.m_firstname, e1.m_lastname) < tie(e2.m_firstname, e2.m_lastname); + } + + int GetSalary() const { return m_salary; } +}; + +int gcd_custom(int a, int b) +{ + return (b == 0) ? abs(a) : gcd_custom(b, a % b); +} + +bool emp_comp(Employee const &e1, Employee const &e2) +{ + return e1.GetSalary() > e2.GetSalary(); +}; + +int main() +{ + vector staff{{"FName2", "LName2", 3000}, + {"FName 1", "LName1", 2000}, + {"FName4", "LName4", 10000}, + {"FName3", "LName3", 2000}, + {"FName5", "LName5", 5000}}; + + sort(staff.begin(), staff.end()); + auto comp = [](Employee const &e1, Employee const &e2) + { + return e1.GetSalary() > e2.GetSalary(); + }; + auto maxEmp = *max_element(staff.begin(), staff.end(), comp); + + stable_sort(staff.begin(), staff.end(), emp_comp); + + vector v{1, 3, 4, 5, 6, 7, 7, 1, 4, 5, 6, -1, -4, 5 - 9}; + sort(v.begin(), v.end()); + + int positive = *upper_bound(v.begin(), v.end(), 4); + cout << positive << endl; + + int negative = *lower_bound(v.begin(), v.end(), 0); + cout << negative << endl; + + random_device rdevice; + mt19937 generator(rdevice()); + shuffle(v.begin(), v.end(), generator); + +// partial_sort(v.begin(), v.end(), v.begin() + 4); + + partial_sort(v.begin(), find(v.begin(), v.end(), 4), v.end()); + + auto issorted_until = is_sorted_until(v.begin(), v.end()); + cout << *issorted_until << endl; + + vector vcopy(4); + partial_sort_copy(v.begin(), v.end(), vcopy.begin(), vcopy.end()); + + shuffle(v.begin(), v.end(), generator); + + cout<< *(v.begin()+4)< +#include +#include +#include + +class Dog +{ + std::string m_name; + +public: + Dog(std::string name) : m_name(std::move(name)) {} + + void speak() const + { + std::cout << m_name << " barking...\n"; + } + +}; + + +class Cat +{ + std::string m_name; + +public: + Cat(std::string name) : m_name(std::move(name)) {} + + void speak() const + { + std::cout << m_name << " meowing...\n"; + } + +}; + + +class Wrapper +{ +public: + template + Wrapper(T &&speakable):ptr{std::make_unique>(std::forward(speakable))} + { + + } + + void speak() const + { + ptr->speak(); + } + +private: + + class Concept + { + public: + virtual ~Concept() = default; + + virtual void speak() const = 0; + + }; + + template + class Model : public Concept + { + public: + Model(T &&speakable) : m_speakable{std::move(speakable)} {}; + + void speak() const override + { + std::cout << "Logic extended: "; + m_speakable.speak(); + } + + private: + T m_speakable; + }; + + std::unique_ptr ptr; + +}; + + +void talk(const std::vector &vec) +{ + for (const auto &e: vec) + { + std::cout << "Hello. "; + e.speak(); + } +} + + +int main() +{ + + std::vector vec; + + vec.push_back(Wrapper(Dog("Buddy"))); + vec.push_back(Wrapper(Cat("Tom"))); + + talk(vec); + + return 0; +} \ No newline at end of file diff --git a/structural_patterns/src/SOLID/openclosed_temaplate_specilization.cpp b/structural_patterns/src/SOLID/openclosed_temaplate_specilization.cpp new file mode 100644 index 0000000..050d6a9 --- /dev/null +++ b/structural_patterns/src/SOLID/openclosed_temaplate_specilization.cpp @@ -0,0 +1,54 @@ +// +// Created by sajith on 7/19/21. +// + +#include + +class DirectedGraph +{ +}; + +class UnDirectedGraph +{ +}; + + +template +struct GraphAlgorithm +{ + const Graph graph; + + void search() + { + std::cout << "Some search algorithm for graph\n"; + } +}; + + +template<> +struct GraphAlgorithm +{ + const DirectedGraph graph; + + void search() + { + std::cout << "Some search algorithm only for Directed graph\n"; + } +}; + + +template +void run(const Graph &graph) +{ + GraphAlgorithm algorithm{graph}; + algorithm.search(); +} + + + +int main() +{ + run(UnDirectedGraph{}); + run(DirectedGraph{}); + return 0; +} \ No newline at end of file diff --git a/structural_patterns/src/UIComposite/Button.cpp b/structural_patterns/src/UIComposite/Button.cpp new file mode 100644 index 0000000..e3d5fe0 --- /dev/null +++ b/structural_patterns/src/UIComposite/Button.cpp @@ -0,0 +1,33 @@ +// +// Created by sajith on 7/31/21. +// + +#include +#include "Button.h" + +void Button::Paint() +{ + + if (m_IsVisible) + { + std::cout << "[Button] Painting...\n"; + } + +} + +void Button::SetVisibility(bool visibility) +{ + std::cout << std::boolalpha; + std::cout << "[Button] Visibility: " << visibility << "\n"; + m_IsVisible = visibility; +} + +void Button::Add(Widget *pWidget) +{ + +} + +void Button::Remove(Widget *pWidget) +{ + +} diff --git a/structural_patterns/src/UIComposite/Button.h b/structural_patterns/src/UIComposite/Button.h new file mode 100644 index 0000000..9f3bf80 --- /dev/null +++ b/structural_patterns/src/UIComposite/Button.h @@ -0,0 +1,20 @@ +// +// Created by sajith on 7/31/21. +// + +#ifndef ADVANCED_TOPICS_BUTTON_H +#define ADVANCED_TOPICS_BUTTON_H + +#include "Widget.h" + +class Button : public Widget +{ +public: + void Paint() override; + void SetVisibility(bool visibility) override; + void Add(Widget *pWidget) override; + void Remove(Widget *pWidget) override; + +}; + +#endif //ADVANCED_TOPICS_BUTTON_H diff --git a/structural_patterns/src/UIComposite/Frame.cpp b/structural_patterns/src/UIComposite/Frame.cpp new file mode 100644 index 0000000..23819c1 --- /dev/null +++ b/structural_patterns/src/UIComposite/Frame.cpp @@ -0,0 +1,55 @@ +// +// Created by sajith on 7/31/21. +// + +#include +#include +#include "Frame.h" + +int depth{}; + +void Frame::Paint() +{ + if (!m_IsVisible) + { + return; + } + std::cout << "[Frame] Painting...\n"; + ++depth; + for (auto pChild: m_Children) + { + for (int i = 0; i < depth; ++i) + { + std::cout << "\t"; + } + pChild->Paint(); + } + --depth; +} + +void Frame::SetVisibility(bool visibility) +{ + ++depth; + m_IsVisible = visibility; + std::cout << "[Frame] Changing visibility\n"; + for (auto pChild: m_Children) + { + for (int i = 0; i < depth; ++i) + { + std::cout << "\t"; + } + pChild->SetVisibility(visibility); + } + + --depth; +} + +void Frame::Add(Widget *pWidget) +{ + m_Children.push_back(pWidget); +} + +void Frame::Remove(Widget *pWidget) +{ + m_Children.erase(std::remove(m_Children.begin(), m_Children.end(), pWidget), m_Children.end()); +} diff --git a/structural_patterns/src/UIComposite/Frame.h b/structural_patterns/src/UIComposite/Frame.h new file mode 100644 index 0000000..223fe53 --- /dev/null +++ b/structural_patterns/src/UIComposite/Frame.h @@ -0,0 +1,21 @@ +// +// Created by sajith on 7/31/21. +// + +#ifndef ADVANCED_TOPICS_FRAME_H +#define ADVANCED_TOPICS_FRAME_H + +#include +#include "Widget.h" + +class Frame : public Widget +{ + std::vector m_Children{}; +public: + void Paint() override; + void SetVisibility(bool visibility) override; + void Add(Widget *pWidget) override; + void Remove(Widget *pWidget) override; +}; + +#endif //ADVANCED_TOPICS_FRAME_H diff --git a/structural_patterns/src/UIComposite/Widget.h b/structural_patterns/src/UIComposite/Widget.h new file mode 100644 index 0000000..c193051 --- /dev/null +++ b/structural_patterns/src/UIComposite/Widget.h @@ -0,0 +1,21 @@ +// +// Created by sajith on 7/29/21. +// + +#ifndef ADVANCED_TOPICS_WIDGET_H +#define ADVANCED_TOPICS_WIDGET_H + +class Widget +{ +protected: + bool m_IsVisible{true}; +public: + virtual ~Widget() = default; + virtual void Paint() = 0; + virtual void SetVisibility(bool visibility) = 0; + virtual void Add(Widget *pWidget) = 0; + virtual void Remove(Widget *pWidget) = 0; + +}; + +#endif //ADVANCED_TOPICS_WIDGET_H diff --git a/structural_patterns/src/UIComposite/main.cpp b/structural_patterns/src/UIComposite/main.cpp new file mode 100644 index 0000000..779b8fc --- /dev/null +++ b/structural_patterns/src/UIComposite/main.cpp @@ -0,0 +1,39 @@ +// +// Created by sajith on 7/29/21. +// + +#include +#include "Frame.h" +#include "Button.h" + + +void Display(Widget *pWidget) +{ + pWidget->Paint(); +} + + +int main() +{ + Frame mainWindow{}; + Button btnOk{}; + mainWindow.Add(&btnOk); + mainWindow.Paint(); + + Frame childWindow{}; + Button btnFind{}; + childWindow.Add(&btnFind); + + mainWindow.Add(&childWindow); + mainWindow.Paint(); + +// std::cout << "Changing visibility\n\n"; +// mainWindow.SetVisibility(false); +// mainWindow.Paint(); + + Display(&btnOk); + Display(&mainWindow); + + + return 0; +} \ No newline at end of file diff --git a/structural_patterns/src/adapaterbasic/Adaptee.cpp b/structural_patterns/src/adapaterbasic/Adaptee.cpp new file mode 100644 index 0000000..decf557 --- /dev/null +++ b/structural_patterns/src/adapaterbasic/Adaptee.cpp @@ -0,0 +1,11 @@ +// +// Created by sajith on 7/17/21. +// + +#include +#include "Adaptee.h" + +void Adaptee::SpecificRequest() +{ + std::cout << "[Adaptee] SpecificRequest\n"; +} \ No newline at end of file diff --git a/structural_patterns/src/adapaterbasic/Adaptee.h b/structural_patterns/src/adapaterbasic/Adaptee.h new file mode 100644 index 0000000..d3b8109 --- /dev/null +++ b/structural_patterns/src/adapaterbasic/Adaptee.h @@ -0,0 +1,14 @@ +// +// Created by sajith on 7/17/21. +// + +#ifndef ADVANCED_TOPICS_ADAPTEE_H +#define ADVANCED_TOPICS_ADAPTEE_H + +class Adaptee +{ +public: + void SpecificRequest(); +}; + +#endif //ADVANCED_TOPICS_ADAPTEE_H diff --git a/structural_patterns/src/adapaterbasic/Adapter.cpp b/structural_patterns/src/adapaterbasic/Adapter.cpp new file mode 100644 index 0000000..453fe17 --- /dev/null +++ b/structural_patterns/src/adapaterbasic/Adapter.cpp @@ -0,0 +1,13 @@ +// +// Created by sajith on 7/17/21. +// + +#include +#include "Adapter.h" + +void Adapter::Request() +{ + std::cout << "[Adapter] Calling SpecificRequest\n"; + m_Adaptee.SpecificRequest(); // composition + SpecificRequest(); // Inheritance +} diff --git a/structural_patterns/src/adapaterbasic/Adapter.h b/structural_patterns/src/adapaterbasic/Adapter.h new file mode 100644 index 0000000..656cc6b --- /dev/null +++ b/structural_patterns/src/adapaterbasic/Adapter.h @@ -0,0 +1,22 @@ +// +// Created by sajith on 7/17/21. +// + +#ifndef ADVANCED_TOPICS_ADAPTER_H +#define ADVANCED_TOPICS_ADAPTER_H + +#include "Target.h" +#include "Adaptee.h" + +class Adapter : public Target, + public Adaptee // Inheritance +{ + Adaptee m_Adaptee; + +public: + + void Request() override; + +}; + +#endif //ADVANCED_TOPICS_ADAPTER_H diff --git a/structural_patterns/src/adapaterbasic/Target.h b/structural_patterns/src/adapaterbasic/Target.h new file mode 100644 index 0000000..91e6e8e --- /dev/null +++ b/structural_patterns/src/adapaterbasic/Target.h @@ -0,0 +1,19 @@ +// +// Created by sajith on 7/17/21. +// + +#ifndef ADVANCED_TOPICS_TARGET_H +#define ADVANCED_TOPICS_TARGET_H + +class Target +{ + +public: + + virtual void Request() = 0; + + ~Target() = default; + +}; + +#endif //ADVANCED_TOPICS_TARGET_H diff --git a/structural_patterns/src/adapaterbasic/adapterclient.cpp b/structural_patterns/src/adapaterbasic/adapterclient.cpp new file mode 100644 index 0000000..3bdc5c7 --- /dev/null +++ b/structural_patterns/src/adapaterbasic/adapterclient.cpp @@ -0,0 +1,20 @@ +// +// Created by sajith on 7/17/21. +// + +#include "Target.h" +#include "Adapter.h" + +void Client(Target *pTarget) +{ + pTarget->Request(); +} + + +int main() +{ + Adapter adapter; + Client(&adapter); + + return 0; +} \ No newline at end of file diff --git a/structural_patterns/src/bridge-basic/Abstraction.cpp b/structural_patterns/src/bridge-basic/Abstraction.cpp new file mode 100644 index 0000000..58d2d9b --- /dev/null +++ b/structural_patterns/src/bridge-basic/Abstraction.cpp @@ -0,0 +1,4 @@ +// +// Created by sajith on 8/2/21. +// + diff --git a/structural_patterns/src/bridge-basic/ConcreateImplementationA.cpp b/structural_patterns/src/bridge-basic/ConcreateImplementationA.cpp new file mode 100644 index 0000000..5c50fa7 --- /dev/null +++ b/structural_patterns/src/bridge-basic/ConcreateImplementationA.cpp @@ -0,0 +1,11 @@ +// +// Created by sajith on 8/2/21. +// + +#include +#include "ConcreateImplementationA.h" + +void ConcreteImplementationA::OperationImpl() +{ + std::cout << "[ConcreteImplementationA] Implementation invoked..\n"; +} diff --git a/structural_patterns/src/bridge-basic/ConcreateImplementationA.h b/structural_patterns/src/bridge-basic/ConcreateImplementationA.h new file mode 100644 index 0000000..70c6b43 --- /dev/null +++ b/structural_patterns/src/bridge-basic/ConcreateImplementationA.h @@ -0,0 +1,17 @@ +// +// Created by sajith on 8/2/21. +// + +#ifndef ADVANCED_TOPICS_CONCREATEIMPLEMENTATIONA_H +#define ADVANCED_TOPICS_CONCREATEIMPLEMENTATIONA_H + +#include "Implementor.h" + +class ConcreteImplementationA : public Implementor +{ + +public: + void OperationImpl() override; +}; + +#endif //ADVANCED_TOPICS_CONCREATEIMPLEMENTATIONA_H diff --git a/structural_patterns/src/bridge-basic/ConcreteImplementorB.cpp b/structural_patterns/src/bridge-basic/ConcreteImplementorB.cpp new file mode 100644 index 0000000..811643f --- /dev/null +++ b/structural_patterns/src/bridge-basic/ConcreteImplementorB.cpp @@ -0,0 +1,11 @@ +// +// Created by sajith on 8/2/21. +// + +#include +#include "ConcreteImplementorB.h" + +void ConcreteImplementorB::OperationImpl() +{ + std::cout << "[ConcreteImplementorB] Implementation invoked..\n"; +} diff --git a/structural_patterns/src/bridge-basic/ConcreteImplementorB.h b/structural_patterns/src/bridge-basic/ConcreteImplementorB.h new file mode 100644 index 0000000..c80fe0e --- /dev/null +++ b/structural_patterns/src/bridge-basic/ConcreteImplementorB.h @@ -0,0 +1,17 @@ +// +// Created by sajith on 8/2/21. +// + +#ifndef ADVANCED_TOPICS_CONCRETEIMPLEMENTORB_H +#define ADVANCED_TOPICS_CONCRETEIMPLEMENTORB_H + +#include "Implementor.h" + +class ConcreteImplementorB : public Implementor +{ + +public: + void OperationImpl() override; +}; + +#endif //ADVANCED_TOPICS_CONCRETEIMPLEMENTORB_H diff --git a/structural_patterns/src/bridge-basic/Implementor.h b/structural_patterns/src/bridge-basic/Implementor.h new file mode 100644 index 0000000..97a442c --- /dev/null +++ b/structural_patterns/src/bridge-basic/Implementor.h @@ -0,0 +1,16 @@ +// +// Created by sajith on 8/2/21. +// + +#ifndef ADVANCED_TOPICS_IMPLEMENTOR_H +#define ADVANCED_TOPICS_IMPLEMENTOR_H + +class Implementor +{ +public: + + virtual void OperationImpl() = 0; + virtual ~Implementor() = default; +}; + +#endif //ADVANCED_TOPICS_IMPLEMENTOR_H diff --git a/structural_patterns/src/bridge-basic/main.cpp b/structural_patterns/src/bridge-basic/main.cpp new file mode 100644 index 0000000..58d2d9b --- /dev/null +++ b/structural_patterns/src/bridge-basic/main.cpp @@ -0,0 +1,4 @@ +// +// Created by sajith on 8/2/21. +// + diff --git a/structural_patterns/src/bridge/main.cpp b/structural_patterns/src/bridge/main.cpp new file mode 100644 index 0000000..efb4688 --- /dev/null +++ b/structural_patterns/src/bridge/main.cpp @@ -0,0 +1,21 @@ +// +// Created by sajith on 8/1/21. +// + +#include + +void DrawCircle() +{ + S2D_DrawCircle(100, 100, 200, 100, 1, 1, 0, 1); +} + +int main(int args, char *arvs[]) +{ + + S2D_Window *pWind = S2D_CreateWindow("MainWindow", 800, 600, nullptr, &DrawCircle, + S2D_RESIZABLE); + S2D_Show(pWind); + S2D_FreeWindow(pWind); + + return 0; +} \ No newline at end of file diff --git a/structural_patterns/src/composite-basic/Component.cpp b/structural_patterns/src/composite-basic/Component.cpp new file mode 100644 index 0000000..00190b9 --- /dev/null +++ b/structural_patterns/src/composite-basic/Component.cpp @@ -0,0 +1,5 @@ +// +// Created by sajith on 7/27/21. +// + +#include "Component.h" diff --git a/structural_patterns/src/composite-basic/Component.h b/structural_patterns/src/composite-basic/Component.h new file mode 100644 index 0000000..12f439d --- /dev/null +++ b/structural_patterns/src/composite-basic/Component.h @@ -0,0 +1,20 @@ +// +// Created by sajith on 7/27/21. +// + +#ifndef ADVANCED_TOPICS_COMPONENT_H +#define ADVANCED_TOPICS_COMPONENT_H + +class Component +{ + +public: + + virtual ~Component() = default; + virtual void Operation() = 0; + virtual void Add(Component *pComponent) = 0; + virtual void Remove(Component *pComponent) = 0; + virtual Component *GetChild(int index) = 0; +}; + +#endif //ADVANCED_TOPICS_COMPONENT_H diff --git a/structural_patterns/src/composite-basic/Composite.cpp b/structural_patterns/src/composite-basic/Composite.cpp new file mode 100644 index 0000000..2bb03ec --- /dev/null +++ b/structural_patterns/src/composite-basic/Composite.cpp @@ -0,0 +1,42 @@ +// +// Created by sajith on 7/27/21. +// + +#include +#include +#include "Composite.h" + + +int depth{}; + +void Composite::Operation() +{ + ++depth; + std::cout << "[Composite] Operation\n"; + for (const auto &pChild: m_Children) + { + for (int i = 0; i < depth; ++i) + { + std::cout << "\t"; + } + std::cout << "|-"; + pChild->Operation(); + } + --depth; +} + +void Composite::Add(Component *pComponent) +{ + m_Children.push_back(pComponent); +} + +void Composite::Remove(Component *pComponent) +{ + auto newend = remove(begin(m_Children), end(m_Children), pComponent); + m_Children.erase(newend, m_Children.end()); +} + +Component *Composite::GetChild(int index) +{ + return m_Children[index]; +} diff --git a/structural_patterns/src/composite-basic/Composite.h b/structural_patterns/src/composite-basic/Composite.h new file mode 100644 index 0000000..6bc9f9c --- /dev/null +++ b/structural_patterns/src/composite-basic/Composite.h @@ -0,0 +1,23 @@ +// +// Created by sajith on 7/27/21. +// + +#ifndef ADVANCED_TOPICS_COMPOSITE_H +#define ADVANCED_TOPICS_COMPOSITE_H + +#include +#include "Component.h" + +class Composite : public Component +{ + std::vector m_Children; + +public: + + void Operation() override; + void Add(Component *pComponent) override; + void Remove(Component *pComponent) override; + Component *GetChild(int index) override; +}; + +#endif //ADVANCED_TOPICS_COMPOSITE_H diff --git a/structural_patterns/src/composite-basic/Leaf.cpp b/structural_patterns/src/composite-basic/Leaf.cpp new file mode 100644 index 0000000..9fe5e1c --- /dev/null +++ b/structural_patterns/src/composite-basic/Leaf.cpp @@ -0,0 +1,26 @@ +// +// Created by sajith on 7/27/21. +// + +#include +#include "Leaf.h" + +void Leaf::Operation() +{ + std::cout << "[Leaf] Operation invoked\n"; +} + +void Leaf::Add(Component *pComponent) +{ + +} + +void Leaf::Remove(Component *pComponent) +{ + +} + +Component *Leaf::GetChild(int index) +{ + return nullptr; +} diff --git a/structural_patterns/src/composite-basic/Leaf.h b/structural_patterns/src/composite-basic/Leaf.h new file mode 100644 index 0000000..62f2df1 --- /dev/null +++ b/structural_patterns/src/composite-basic/Leaf.h @@ -0,0 +1,20 @@ +// +// Created by sajith on 7/27/21. +// + +#ifndef ADVANCED_TOPICS_LEAF_H +#define ADVANCED_TOPICS_LEAF_H + +#include "Component.h" + +class Leaf : public Component +{ +public: + + void Operation() override; + void Add(Component *pComponent) override; + void Remove(Component *pComponent) override; + Component *GetChild(int index) override; +}; + +#endif //ADVANCED_TOPICS_LEAF_H diff --git a/structural_patterns/src/composite-basic/main.cpp b/structural_patterns/src/composite-basic/main.cpp new file mode 100644 index 0000000..d5f26d4 --- /dev/null +++ b/structural_patterns/src/composite-basic/main.cpp @@ -0,0 +1,22 @@ +// +// Created by sajith on 7/27/21. +// + +#include "Leaf.h" +#include "Composite.h" + +int main() +{ + Leaf leaf1, leaf2, leaf3; + + Composite subroot; + subroot.Add(&leaf3); + + Composite root; + root.Add(&leaf1); + root.Add(&leaf2); + + root.Add(&subroot); + root.Operation(); + return 0; +} \ No newline at end of file diff --git a/structural_patterns/src/decorator/Component.cpp b/structural_patterns/src/decorator/Component.cpp new file mode 100644 index 0000000..7c33d76 --- /dev/null +++ b/structural_patterns/src/decorator/Component.cpp @@ -0,0 +1,5 @@ +// +// Created by sajith on 7/23/21. +// + +#include "Component.h" diff --git a/structural_patterns/src/decorator/Component.h b/structural_patterns/src/decorator/Component.h new file mode 100644 index 0000000..1fd54bd --- /dev/null +++ b/structural_patterns/src/decorator/Component.h @@ -0,0 +1,15 @@ +// +// Created by sajith on 7/23/21. +// + +#ifndef ADVANCED_TOPICS_COMPONENT_H +#define ADVANCED_TOPICS_COMPONENT_H + +class Component +{ +public: + virtual void Operation() = 0; + virtual ~Component() = default; +}; + +#endif //ADVANCED_TOPICS_COMPONENT_H diff --git a/structural_patterns/src/decorator/ConcreteComponent.cpp b/structural_patterns/src/decorator/ConcreteComponent.cpp new file mode 100644 index 0000000..ea2d5a1 --- /dev/null +++ b/structural_patterns/src/decorator/ConcreteComponent.cpp @@ -0,0 +1,12 @@ +// +// Created by sajith on 7/23/21. +// + +#include +#include "ConcreteComponent.h" + + +void ConcreteComponent::Operation() +{ + std::cout << "[ConcreteComponent] Operation invoked\n"; +} \ No newline at end of file diff --git a/structural_patterns/src/decorator/ConcreteComponent.h b/structural_patterns/src/decorator/ConcreteComponent.h new file mode 100644 index 0000000..da9a102 --- /dev/null +++ b/structural_patterns/src/decorator/ConcreteComponent.h @@ -0,0 +1,19 @@ +// +// Created by sajith on 7/23/21. +// + +#ifndef ADVANCED_TOPICS_CONCRETECOMPONENT_H +#define ADVANCED_TOPICS_CONCRETECOMPONENT_H + +#include "Component.h" + +class ConcreteComponent : public Component +{ + +public: + + void Operation() override; + +}; + +#endif //ADVANCED_TOPICS_CONCRETECOMPONENT_H diff --git a/structural_patterns/src/decorator/ConcreteDecoratorA.cpp b/structural_patterns/src/decorator/ConcreteDecoratorA.cpp new file mode 100644 index 0000000..2fedb0f --- /dev/null +++ b/structural_patterns/src/decorator/ConcreteDecoratorA.cpp @@ -0,0 +1,13 @@ +// +// Created by sajith on 7/23/21. +// + +#include +#include "ConcreteDecoratorA.h" + + +void ConcreteDecoratorA::Operation() +{ + std::cout << "[ConcreteDecoratorA] Operation invoked\n"; + Decorator::Operation(); +} \ No newline at end of file diff --git a/structural_patterns/src/decorator/ConcreteDecoratorA.h b/structural_patterns/src/decorator/ConcreteDecoratorA.h new file mode 100644 index 0000000..a467a3f --- /dev/null +++ b/structural_patterns/src/decorator/ConcreteDecoratorA.h @@ -0,0 +1,18 @@ +// +// Created by sajith on 7/23/21. +// + +#ifndef ADVANCED_TOPICS_CONCRETEDECORATORA_H +#define ADVANCED_TOPICS_CONCRETEDECORATORA_H + +#include "Decorator.h" + +class ConcreteDecoratorA : public Decorator +{ + using Decorator::Decorator; +public: + + void Operation() override; +}; + +#endif //ADVANCED_TOPICS_CONCRETEDECORATORA_H diff --git a/structural_patterns/src/decorator/ConcreteDecoratorB.cpp b/structural_patterns/src/decorator/ConcreteDecoratorB.cpp new file mode 100644 index 0000000..532a222 --- /dev/null +++ b/structural_patterns/src/decorator/ConcreteDecoratorB.cpp @@ -0,0 +1,18 @@ +// +// Created by sajith on 7/23/21. +// + +#include +#include "ConcreteDecoratorB.h" + +void ConcreteDecoratorB::Operation() +{ + std::cout << "[ConcreteDecoratorB] Operation invoked\n"; + Decorator::Operation(); +} + + +void ConcreteDecoratorB::OtherOperation() +{ + std::cout << "Some other operation\n"; +} \ No newline at end of file diff --git a/structural_patterns/src/decorator/ConcreteDecoratorB.h b/structural_patterns/src/decorator/ConcreteDecoratorB.h new file mode 100644 index 0000000..86ff1bb --- /dev/null +++ b/structural_patterns/src/decorator/ConcreteDecoratorB.h @@ -0,0 +1,22 @@ +// +// Created by sajith on 7/23/21. +// + +#ifndef ADVANCED_TOPICS_CONCRETEDECORATORB_H +#define ADVANCED_TOPICS_CONCRETEDECORATORB_H + +#include "Decorator.h" + +class ConcreteDecoratorB : public Decorator +{ + + using Decorator::Decorator; +public: + + void OtherOperation(); + + void Operation() override; + +}; + +#endif //ADVANCED_TOPICS_CONCRETEDECORATORB_H diff --git a/structural_patterns/src/decorator/Decorator.cpp b/structural_patterns/src/decorator/Decorator.cpp new file mode 100644 index 0000000..0eb6274 --- /dev/null +++ b/structural_patterns/src/decorator/Decorator.cpp @@ -0,0 +1,10 @@ +// +// Created by sajith on 7/23/21. +// + +#include "Decorator.h" + +void Decorator::Operation() +{ + m_ptr->Operation(); +} \ No newline at end of file diff --git a/structural_patterns/src/decorator/Decorator.h b/structural_patterns/src/decorator/Decorator.h new file mode 100644 index 0000000..831987e --- /dev/null +++ b/structural_patterns/src/decorator/Decorator.h @@ -0,0 +1,22 @@ +// +// Created by sajith on 7/23/21. +// + +#ifndef ADVANCED_TOPICS_DECORATOR_H +#define ADVANCED_TOPICS_DECORATOR_H + +#include "Component.h" + +class Decorator : public Component +{ + + Component *m_ptr; + +public: + Decorator(Component *ptr) : m_ptr{ptr} {} + + + void Operation() override = 0; +}; + +#endif //ADVANCED_TOPICS_DECORATOR_H diff --git a/structural_patterns/src/decorator/main.cpp b/structural_patterns/src/decorator/main.cpp new file mode 100644 index 0000000..c4b4ed4 --- /dev/null +++ b/structural_patterns/src/decorator/main.cpp @@ -0,0 +1,29 @@ +// +// Created by sajith on 7/23/21. +// + +#include "ConcreteComponent.h" +#include "ConcreteDecoratorA.h" +#include "ConcreteDecoratorB.h" + +// client code +void Operate(Component *component) +{ + component->Operation(); +} + +int main() +{ + + ConcreteComponent component; + ConcreteDecoratorA decA{&component}; + decA.Operation(); + + ConcreteDecoratorB decB{&decA}; + decB.Operation(); + decB.OtherOperation(); + + Operate(&decB); + + return 0; +} \ No newline at end of file diff --git a/structural_patterns/src/facade-basic/A.cpp b/structural_patterns/src/facade-basic/A.cpp new file mode 100644 index 0000000..ba93275 --- /dev/null +++ b/structural_patterns/src/facade-basic/A.cpp @@ -0,0 +1,10 @@ +// +// Created by sajith on 7/17/21. +// + +#include "A.h" + +void A::CallA() +{ + +} \ No newline at end of file diff --git a/structural_patterns/src/facade-basic/A.h b/structural_patterns/src/facade-basic/A.h new file mode 100644 index 0000000..60c7124 --- /dev/null +++ b/structural_patterns/src/facade-basic/A.h @@ -0,0 +1,15 @@ +// +// Created by sajith on 7/17/21. +// + +#ifndef ADVANCED_TOPICS_A_H +#define ADVANCED_TOPICS_A_H + +class A +{ +public: + + void CallA(); +}; + +#endif //ADVANCED_TOPICS_A_H diff --git a/structural_patterns/src/facade-basic/B.cpp b/structural_patterns/src/facade-basic/B.cpp new file mode 100644 index 0000000..d02ca24 --- /dev/null +++ b/structural_patterns/src/facade-basic/B.cpp @@ -0,0 +1,8 @@ +// +// Created by sajith on 7/17/21. +// + +#include "B.h" + + +void B::CallB() {} \ No newline at end of file diff --git a/structural_patterns/src/facade-basic/B.h b/structural_patterns/src/facade-basic/B.h new file mode 100644 index 0000000..3314efc --- /dev/null +++ b/structural_patterns/src/facade-basic/B.h @@ -0,0 +1,15 @@ +// +// Created by sajith on 7/17/21. +// + +#ifndef ADVANCED_TOPICS_B_H +#define ADVANCED_TOPICS_B_H + +class B +{ + +public: + void CallB(); +}; + +#endif //ADVANCED_TOPICS_B_H diff --git a/structural_patterns/src/facade-basic/C.cpp b/structural_patterns/src/facade-basic/C.cpp new file mode 100644 index 0000000..6b0bf37 --- /dev/null +++ b/structural_patterns/src/facade-basic/C.cpp @@ -0,0 +1,10 @@ +// +// Created by sajith on 7/17/21. +// + +#include "C.h" + +void C::CallC() +{ + +} \ No newline at end of file diff --git a/structural_patterns/src/facade-basic/C.h b/structural_patterns/src/facade-basic/C.h new file mode 100644 index 0000000..ff34741 --- /dev/null +++ b/structural_patterns/src/facade-basic/C.h @@ -0,0 +1,14 @@ +// +// Created by sajith on 7/17/21. +// + +#ifndef ADVANCED_TOPICS_C_H +#define ADVANCED_TOPICS_C_H + +class C +{ +public: + void CallC(); +}; + +#endif //ADVANCED_TOPICS_C_H diff --git a/structural_patterns/src/facade-basic/Client.cpp b/structural_patterns/src/facade-basic/Client.cpp new file mode 100644 index 0000000..deee0b7 --- /dev/null +++ b/structural_patterns/src/facade-basic/Client.cpp @@ -0,0 +1,20 @@ +// +// Created by sajith on 7/17/21. +// + +#include "Client.h" + +Client::Client() +{ + m_pF = new Facade{}; +} + +Client::~Client() +{ + delete m_pF; +} + +void Client::Invoke() +{ + m_pF->Use(); +} diff --git a/structural_patterns/src/facade-basic/Client.h b/structural_patterns/src/facade-basic/Client.h new file mode 100644 index 0000000..820953a --- /dev/null +++ b/structural_patterns/src/facade-basic/Client.h @@ -0,0 +1,22 @@ +// +// Created by sajith on 7/17/21. +// + +#ifndef ADVANCED_TOPICS_CLIENT_H +#define ADVANCED_TOPICS_CLIENT_H + +#include "Facade.h" + +class Client +{ + Facade *m_pF; +public: + Client(); + + ~Client(); + + void Invoke(); + +}; + +#endif //ADVANCED_TOPICS_CLIENT_H diff --git a/structural_patterns/src/facade-basic/Facade.cpp b/structural_patterns/src/facade-basic/Facade.cpp new file mode 100644 index 0000000..a9a22b7 --- /dev/null +++ b/structural_patterns/src/facade-basic/Facade.cpp @@ -0,0 +1,26 @@ +// +// Created by sajith on 7/17/21. +// + +#include "Facade.h" + +Facade::Facade() +{ + m_pA = new A{}; + m_pB = new B{}; + m_pC = new C{}; +} + +Facade::~Facade() +{ + delete m_pA; + delete m_pB; + delete m_pC; +} + +void Facade::Use() +{ + m_pA->CallA(); + m_pB->CallB(); + m_pC->CallC(); +} \ No newline at end of file diff --git a/structural_patterns/src/facade-basic/Facade.h b/structural_patterns/src/facade-basic/Facade.h new file mode 100644 index 0000000..4d10f91 --- /dev/null +++ b/structural_patterns/src/facade-basic/Facade.h @@ -0,0 +1,28 @@ +// +// Created by sajith on 7/17/21. +// + +#ifndef ADVANCED_TOPICS_FACADE_H +#define ADVANCED_TOPICS_FACADE_H + +#include "A.h" +#include "B.h" +#include "C.h" + + +class Facade +{ + + A *m_pA; + B *m_pB; + C *m_pC; + +public: + Facade(); + + ~Facade(); + + void Use(); +}; + +#endif //ADVANCED_TOPICS_FACADE_H diff --git a/structural_patterns/src/facade-basic/main.cpp b/structural_patterns/src/facade-basic/main.cpp new file mode 100644 index 0000000..3a55a8e --- /dev/null +++ b/structural_patterns/src/facade-basic/main.cpp @@ -0,0 +1,14 @@ +// +// Created by sajith on 7/17/21. +// + +#include "Client.h" + + +int main() +{ + Client c; + c.Invoke(); + return 0; + +} \ No newline at end of file diff --git a/structural_patterns/src/flightsim-class-method/AccelAdataper.cpp b/structural_patterns/src/flightsim-class-method/AccelAdataper.cpp new file mode 100644 index 0000000..a9c7fbf --- /dev/null +++ b/structural_patterns/src/flightsim-class-method/AccelAdataper.cpp @@ -0,0 +1,30 @@ +// +// Created by sajith on 7/17/21. +// + +#include "AccelAdataper.h" + +bool AccelAdapter::Up() +{ + return GetVerticalAxis() < 0; +} + +bool AccelAdapter::Down() +{ + return GetVerticalAxis() < 0; +} + +bool AccelAdapter::Left() +{ + return GetHorizontalAxis() < 0; +} + +bool AccelAdapter::Right() +{ + return GetHorizontalAxis() > 0; +} + +std::pair AccelAdapter::Initialize() +{ + return {-1, 1}; +} \ No newline at end of file diff --git a/structural_patterns/src/flightsim-class-method/AccelAdataper.h b/structural_patterns/src/flightsim-class-method/AccelAdataper.h new file mode 100644 index 0000000..1142342 --- /dev/null +++ b/structural_patterns/src/flightsim-class-method/AccelAdataper.h @@ -0,0 +1,27 @@ +// +// Created by sajith on 7/17/21. +// + +#ifndef ADVANCED_TOPICS_ACCELADATAPER_H +#define ADVANCED_TOPICS_ACCELADATAPER_H + +#include "Input.h" +#include "Accelorometer.h" + +class AccelAdapter : public Input, public Accelerometer +{ + +public: + + bool Up() override; + + bool Down() override; + + bool Left() override; + + bool Right() override; + + std::pair Initialize() override; +}; + +#endif //ADVANCED_TOPICS_ACCELADATAPER_H diff --git a/structural_patterns/src/flightsim-class-method/Accelorometer.cpp b/structural_patterns/src/flightsim-class-method/Accelorometer.cpp new file mode 100644 index 0000000..5771e7c --- /dev/null +++ b/structural_patterns/src/flightsim-class-method/Accelorometer.cpp @@ -0,0 +1,30 @@ +// +// Created by sajith on 7/17/21. +// + +#include "Accelorometer.h" +#include + +double Accelerometer::GetHorizontalAxis() +{ + auto init_values = Initialize(); + std::uniform_int_distribution<> dist{init_values.first, init_values.second}; + auto value = dist(m_Engine); + std::cout << "[horizontal] " << value << "\n"; + return value; +} + +double Accelerometer::GetVerticalAxis() +{ + auto init_values = Initialize(); + std::uniform_int_distribution<> dist{init_values.first, init_values.second}; + + auto value = dist(m_Engine); + std::cout << "[vertical] " << value << "\n"; + return value; +} + +std::pair Accelerometer::Initialize() +{ + return {-10, 10}; +} \ No newline at end of file diff --git a/structural_patterns/src/flightsim-class-method/Accelorometer.h b/structural_patterns/src/flightsim-class-method/Accelorometer.h new file mode 100644 index 0000000..33c30a7 --- /dev/null +++ b/structural_patterns/src/flightsim-class-method/Accelorometer.h @@ -0,0 +1,24 @@ +// +// Created by sajith on 7/17/21. +// + +#ifndef ADVANCED_TOPICS_ACCELOROMETER_H +#define ADVANCED_TOPICS_ACCELOROMETER_H + +#include + +class Accelerometer +{ + std::default_random_engine m_Engine{999}; + +public: + + double GetHorizontalAxis(); + + double GetVerticalAxis(); + + virtual std::pair Initialize(); + +}; + +#endif //ADVANCED_TOPICS_ACCELOROMETER_H diff --git a/structural_patterns/src/flightsim-class-method/Input.h b/structural_patterns/src/flightsim-class-method/Input.h new file mode 100644 index 0000000..7403649 --- /dev/null +++ b/structural_patterns/src/flightsim-class-method/Input.h @@ -0,0 +1,24 @@ +// +// Created by sajith on 7/17/21. +// + +#ifndef ADVANCED_TOPICS_INPUT_H +#define ADVANCED_TOPICS_INPUT_H + +class Input +{ +public: + + virtual bool Up() = 0; + + virtual bool Down() = 0; + + virtual bool Left() = 0; + + virtual bool Right() = 0; + + virtual ~Input() = default; + +}; + +#endif //ADVANCED_TOPICS_INPUT_H diff --git a/structural_patterns/src/flightsim-class-method/Keyboard.cpp b/structural_patterns/src/flightsim-class-method/Keyboard.cpp new file mode 100644 index 0000000..40084f6 --- /dev/null +++ b/structural_patterns/src/flightsim-class-method/Keyboard.cpp @@ -0,0 +1,33 @@ +// +// Created by sajith on 7/17/21. +// + +#include "Keyboard.h" + + +bool Keyboard::SimulateInput() +{ + std::bernoulli_distribution dist{0.5}; + + return dist(m_Engine); +} + +bool Keyboard::Up() +{ + return SimulateInput(); +} + +bool Keyboard::Down() +{ + return SimulateInput(); +} + +bool Keyboard::Left() +{ + return SimulateInput(); +} + +bool Keyboard::Right() +{ + return SimulateInput(); +} \ No newline at end of file diff --git a/structural_patterns/src/flightsim-class-method/Keyboard.h b/structural_patterns/src/flightsim-class-method/Keyboard.h new file mode 100644 index 0000000..5e71133 --- /dev/null +++ b/structural_patterns/src/flightsim-class-method/Keyboard.h @@ -0,0 +1,30 @@ +// +// Created by sajith on 7/17/21. +// + +#ifndef ADVANCED_TOPICS_KEYBOARD_H +#define ADVANCED_TOPICS_KEYBOARD_H + +#include "Input.h" +#include + +class Keyboard : public Input +{ + + std::default_random_engine m_Engine{12345}; + + bool SimulateInput(); + +public: + + bool Up() override; + + bool Down() override; + + bool Left() override; + + bool Right() override; + +}; + +#endif //ADVANCED_TOPICS_KEYBOARD_H diff --git a/structural_patterns/src/flightsim-class-method/simapp.cpp b/structural_patterns/src/flightsim-class-method/simapp.cpp new file mode 100644 index 0000000..6fe6e3a --- /dev/null +++ b/structural_patterns/src/flightsim-class-method/simapp.cpp @@ -0,0 +1,58 @@ +// +// Created by sajith on 7/17/21. +// + +#include +#include +#include +#include "Input.h" +#include "Keyboard.h" +#include "AccelAdataper.h" + +void Game(Input *pInput) +{ + int count{5}; + + while (count != 0) + { + std::cout << "========================================\n"; + + if (pInput->Up()) + { + std::cout << "Pitch Up\n"; + } else if (pInput->Down()) + { + std::cout << "Pitch Down\n"; + } else + { + std::cout << "Plane is level\n"; + } + + if (pInput->Left()) + { + std::cout << "Plane is turning left\n"; + } else if (pInput->Right()) + { + std::cout << "Plane is turining right\n"; + } else + { + std::cout << "Plane is flying straight\n"; + } + + std::cout << "\n"; + std::this_thread::sleep_for(std::chrono::seconds(1)); + --count; + } +} + +int main() +{ +// Keyboard k; +// Game(&k); + + AccelAdapter a; + Game(&a); + + + return 0; +} \ No newline at end of file diff --git a/structural_patterns/src/flightsim-object-method/AccelAdataper.cpp b/structural_patterns/src/flightsim-object-method/AccelAdataper.cpp new file mode 100644 index 0000000..c1f10fc --- /dev/null +++ b/structural_patterns/src/flightsim-object-method/AccelAdataper.cpp @@ -0,0 +1,25 @@ +// +// Created by sajith on 7/17/21. +// + +#include "AccelAdataper.h" + +bool AccelAdapter::Up() +{ + return m_Accel.GetVerticalAxis() < 0; +} + +bool AccelAdapter::Down() +{ + return m_Accel.GetVerticalAxis() < 0; +} + +bool AccelAdapter::Left() +{ + return m_Accel.GetHorizontalAxis() < 0; +} + +bool AccelAdapter::Right() +{ + return m_Accel.GetHorizontalAxis() > 0; +} \ No newline at end of file diff --git a/structural_patterns/src/flightsim-object-method/AccelAdataper.h b/structural_patterns/src/flightsim-object-method/AccelAdataper.h new file mode 100644 index 0000000..717f9de --- /dev/null +++ b/structural_patterns/src/flightsim-object-method/AccelAdataper.h @@ -0,0 +1,28 @@ +// +// Created by sajith on 7/17/21. +// + +#ifndef ADVANCED_TOPICS_ACCELADATAPER_H +#define ADVANCED_TOPICS_ACCELADATAPER_H + +#include "Input.h" +#include "Accelorometer.h" + +class AccelAdapter : public Input +{ + + Accelerometer m_Accel; + +public: + + bool Up() override; + + bool Down() override; + + bool Left() override; + + bool Right() override; + +}; + +#endif //ADVANCED_TOPICS_ACCELADATAPER_H diff --git a/structural_patterns/src/flightsim-object-method/Accelorometer.cpp b/structural_patterns/src/flightsim-object-method/Accelorometer.cpp new file mode 100644 index 0000000..5771e7c --- /dev/null +++ b/structural_patterns/src/flightsim-object-method/Accelorometer.cpp @@ -0,0 +1,30 @@ +// +// Created by sajith on 7/17/21. +// + +#include "Accelorometer.h" +#include + +double Accelerometer::GetHorizontalAxis() +{ + auto init_values = Initialize(); + std::uniform_int_distribution<> dist{init_values.first, init_values.second}; + auto value = dist(m_Engine); + std::cout << "[horizontal] " << value << "\n"; + return value; +} + +double Accelerometer::GetVerticalAxis() +{ + auto init_values = Initialize(); + std::uniform_int_distribution<> dist{init_values.first, init_values.second}; + + auto value = dist(m_Engine); + std::cout << "[vertical] " << value << "\n"; + return value; +} + +std::pair Accelerometer::Initialize() +{ + return {-10, 10}; +} \ No newline at end of file diff --git a/structural_patterns/src/flightsim-object-method/Accelorometer.h b/structural_patterns/src/flightsim-object-method/Accelorometer.h new file mode 100644 index 0000000..33c30a7 --- /dev/null +++ b/structural_patterns/src/flightsim-object-method/Accelorometer.h @@ -0,0 +1,24 @@ +// +// Created by sajith on 7/17/21. +// + +#ifndef ADVANCED_TOPICS_ACCELOROMETER_H +#define ADVANCED_TOPICS_ACCELOROMETER_H + +#include + +class Accelerometer +{ + std::default_random_engine m_Engine{999}; + +public: + + double GetHorizontalAxis(); + + double GetVerticalAxis(); + + virtual std::pair Initialize(); + +}; + +#endif //ADVANCED_TOPICS_ACCELOROMETER_H diff --git a/structural_patterns/src/flightsim-object-method/Input.h b/structural_patterns/src/flightsim-object-method/Input.h new file mode 100644 index 0000000..7403649 --- /dev/null +++ b/structural_patterns/src/flightsim-object-method/Input.h @@ -0,0 +1,24 @@ +// +// Created by sajith on 7/17/21. +// + +#ifndef ADVANCED_TOPICS_INPUT_H +#define ADVANCED_TOPICS_INPUT_H + +class Input +{ +public: + + virtual bool Up() = 0; + + virtual bool Down() = 0; + + virtual bool Left() = 0; + + virtual bool Right() = 0; + + virtual ~Input() = default; + +}; + +#endif //ADVANCED_TOPICS_INPUT_H diff --git a/structural_patterns/src/flightsim-object-method/Keyboard.cpp b/structural_patterns/src/flightsim-object-method/Keyboard.cpp new file mode 100644 index 0000000..40084f6 --- /dev/null +++ b/structural_patterns/src/flightsim-object-method/Keyboard.cpp @@ -0,0 +1,33 @@ +// +// Created by sajith on 7/17/21. +// + +#include "Keyboard.h" + + +bool Keyboard::SimulateInput() +{ + std::bernoulli_distribution dist{0.5}; + + return dist(m_Engine); +} + +bool Keyboard::Up() +{ + return SimulateInput(); +} + +bool Keyboard::Down() +{ + return SimulateInput(); +} + +bool Keyboard::Left() +{ + return SimulateInput(); +} + +bool Keyboard::Right() +{ + return SimulateInput(); +} \ No newline at end of file diff --git a/structural_patterns/src/flightsim-object-method/Keyboard.h b/structural_patterns/src/flightsim-object-method/Keyboard.h new file mode 100644 index 0000000..5e71133 --- /dev/null +++ b/structural_patterns/src/flightsim-object-method/Keyboard.h @@ -0,0 +1,30 @@ +// +// Created by sajith on 7/17/21. +// + +#ifndef ADVANCED_TOPICS_KEYBOARD_H +#define ADVANCED_TOPICS_KEYBOARD_H + +#include "Input.h" +#include + +class Keyboard : public Input +{ + + std::default_random_engine m_Engine{12345}; + + bool SimulateInput(); + +public: + + bool Up() override; + + bool Down() override; + + bool Left() override; + + bool Right() override; + +}; + +#endif //ADVANCED_TOPICS_KEYBOARD_H diff --git a/structural_patterns/src/flightsim-object-method/simapp.cpp b/structural_patterns/src/flightsim-object-method/simapp.cpp new file mode 100644 index 0000000..6fe6e3a --- /dev/null +++ b/structural_patterns/src/flightsim-object-method/simapp.cpp @@ -0,0 +1,58 @@ +// +// Created by sajith on 7/17/21. +// + +#include +#include +#include +#include "Input.h" +#include "Keyboard.h" +#include "AccelAdataper.h" + +void Game(Input *pInput) +{ + int count{5}; + + while (count != 0) + { + std::cout << "========================================\n"; + + if (pInput->Up()) + { + std::cout << "Pitch Up\n"; + } else if (pInput->Down()) + { + std::cout << "Pitch Down\n"; + } else + { + std::cout << "Plane is level\n"; + } + + if (pInput->Left()) + { + std::cout << "Plane is turning left\n"; + } else if (pInput->Right()) + { + std::cout << "Plane is turining right\n"; + } else + { + std::cout << "Plane is flying straight\n"; + } + + std::cout << "\n"; + std::this_thread::sleep_for(std::chrono::seconds(1)); + --count; + } +} + +int main() +{ +// Keyboard k; +// Game(&k); + + AccelAdapter a; + Game(&a); + + + return 0; +} \ No newline at end of file diff --git a/structural_patterns/src/func-decorator/main.cpp b/structural_patterns/src/func-decorator/main.cpp new file mode 100644 index 0000000..feaee68 --- /dev/null +++ b/structural_patterns/src/func-decorator/main.cpp @@ -0,0 +1,62 @@ +// +// Created by sajith on 7/26/21. +// + + +#include + +int Square(int x) +{ + return x * x; +} + +int Add(int x, int y) +{ + return x + y; +} + + +float Divide(float x, float y) +{ + return x / y; +} + +template +auto PrintResult(Function func) +{ + return [func](auto &&...args) + { + std::cout << "Result is: "; + return func(args...); + }; +} + +template +auto SafeDivision(Function func) +{ + return [func](auto a, auto b) + { + if (b == 0) + { + std::cout << "Divide by zero\n"; + b = 1; + } + + return func(a, b); + }; +} + +int main() +{ + + auto result = PrintResult(Square); + std::cout << result(5) << std::endl; + + auto add = PrintResult(Add); + std::cout << add(10, 40) << std::endl; + + auto divide = PrintResult(SafeDivision(Divide)); + std::cout << divide(10, 5) << std::endl; + + return 0; +} \ No newline at end of file diff --git a/structural_patterns/src/protection-proxy/Employee.cpp b/structural_patterns/src/protection-proxy/Employee.cpp new file mode 100644 index 0000000..4cc2de7 --- /dev/null +++ b/structural_patterns/src/protection-proxy/Employee.cpp @@ -0,0 +1,40 @@ +// +// Created by sajith on 7/19/21. +// + +#include "Employee.h" +#include + +Employee::Employee(const std::string &name, const std::string &role) : m_Name(name), m_Role(role) +{ + +} + +const std::string &Employee::GetName() const +{ + return m_Name; +} + + +const std::string &Employee::GetRole() const +{ + return m_Role; +} + +std::string Employee::GetInfo() const +{ + std::ostringstream out; + + out << '[' << m_Role << ']' << m_Name << ' '; + return out.str(); +} + +double abc_company::Employee::getSalary() const +{ + return salary; +} + +void abc_company::Employee::setSalary(double salary) +{ + Employee::salary = salary; +} diff --git a/structural_patterns/src/protection-proxy/Employee.h b/structural_patterns/src/protection-proxy/Employee.h new file mode 100644 index 0000000..6ad87a3 --- /dev/null +++ b/structural_patterns/src/protection-proxy/Employee.h @@ -0,0 +1,25 @@ +// +// Created by sajith on 7/19/21. +// + +#ifndef ADVANCED_TOPICS_EMPLOYEE_H +#define ADVANCED_TOPICS_EMPLOYEE_H + +#include + +class Employee +{ + std::string m_Name; + std::string m_Role; + +public: + Employee(const std::string &name, const std::string &role); + + const std::string &GetName() const; + + const std::string &GetRole() const; + + std::string GetInfo() const; +}; + +#endif //ADVANCED_TOPICS_EMPLOYEE_H diff --git a/structural_patterns/src/protection-proxy/RepoProxy.cpp b/structural_patterns/src/protection-proxy/RepoProxy.cpp new file mode 100644 index 0000000..447f25e --- /dev/null +++ b/structural_patterns/src/protection-proxy/RepoProxy.cpp @@ -0,0 +1,93 @@ +// +// Created by sajith on 7/19/21. +// + +#include +#include +#include "RepoProxy.h" + + +RepoProxy::RepoProxy(const std::string &path) : m_pRepo{new Repository{path}} +{ + +} + +RepoProxy::~RepoProxy() +{ + delete m_pRepo; +} + + +void RepoProxy::SetAuthorizedRoles(std::initializer_list authorizedRoles) +{ + m_AuthorizedRoles.assign(authorizedRoles); +} + +Employee *RepoProxy::GetUser() const +{ + return m_pRepo->GetUser(); +} + +void RepoProxy::SetEmployee(Employee *emp) +{ + m_pRepo->SetEmployee(emp); +} + + +bool RepoProxy::IsAuthorized() const +{ + if (m_AuthorizedRoles.empty()) + { + throw std::runtime_error{"Authorized roles are not set"}; + } + + return std::any_of(m_AuthorizedRoles.begin(), m_AuthorizedRoles.end(), [this](const std::string &role) + { + return GetUser()->GetRole() == role; + }); +} + +void RepoProxy::CreateFile(const std::string &filename) +{ + if (IsAuthorized()) + { + m_pRepo->CreateFile(filename); + } else + { + std::cout << GetUser()->GetInfo() << " is not authorized to create a file\n"; + } +} + +void RepoProxy::DeleteFile(const std::string &filename) +{ + if (IsAuthorized()) + { + m_pRepo->DeleteFile(filename); + } else + { + std::cout << GetUser()->GetInfo() << " is not authorized to delete a file\n"; + } + +} + +void RepoProxy::UpdateFile(const std::string &filename) +{ + if (IsAuthorized()) + { + m_pRepo->UpdateFile(filename); + } else + { + std::cout << GetUser()->GetInfo() << " is not authorized to update a file\n"; + } +} + +void RepoProxy::ViewFile(const std::string &filename) +{ + if (IsAuthorized()) + { + m_pRepo->ViewFile(filename); + } else + { + std::cout << GetUser()->GetInfo() << " is not authorized to view a file\n"; + } +} diff --git a/structural_patterns/src/protection-proxy/RepoProxy.h b/structural_patterns/src/protection-proxy/RepoProxy.h new file mode 100644 index 0000000..ba886be --- /dev/null +++ b/structural_patterns/src/protection-proxy/RepoProxy.h @@ -0,0 +1,41 @@ +// +// Created by sajith on 7/19/21. +// + +#ifndef ADVANCED_TOPICS_REPOPROXY_H +#define ADVANCED_TOPICS_REPOPROXY_H + +#include "Storage.h" +#include "Repository.h" +#include + +class RepoProxy : public Storage +{ + Repository *m_pRepo; + std::vector m_AuthorizedRoles; + + bool IsAuthorized() const; + +public: + + RepoProxy(const std::string &path); + + ~RepoProxy(); + + Employee *GetUser() const; + + void SetEmployee(Employee *emp); + + void SetAuthorizedRoles(std::initializer_list authorizedRoles); + + void CreateFile(const std::string &filename) override; + + void DeleteFile(const std::string &filename) override; + + void ViewFile(const std::string &filename) override; + + void UpdateFile(const std::string &filename) override; + +}; + +#endif //ADVANCED_TOPICS_REPOPROXY_H diff --git a/structural_patterns/src/protection-proxy/Repository.cpp b/structural_patterns/src/protection-proxy/Repository.cpp new file mode 100644 index 0000000..4f663be --- /dev/null +++ b/structural_patterns/src/protection-proxy/Repository.cpp @@ -0,0 +1,97 @@ +// +// Created by sajith on 7/19/21. +// + +#include "Repository.h" +#include +#include +#include + +Repository::Repository(const std::string &repopath) : m_CurrentPath(repopath) {} + +void Repository::CreateFile(const std::string &filename) +{ + auto path = m_CurrentPath; + path /= filename; + std::ofstream out{path}; + + if (!out.is_open()) + { + throw std::runtime_error{"Could not create file"}; + } + + std::cout << GetUser()->GetInfo() << " is creating a file\n"; + std::string filedata; + std::cout << "[CREATE] Enter data: "; + getline(std::cin, filedata); + + out << filedata; + std::cout << "File created successfully!"; +} + +void Repository::DeleteFile(const std::string &filename) +{ + auto path = m_CurrentPath; + path /= filename; + if (!exists(path)) + { + throw std::runtime_error{"File does not exists"}; + } + std::ofstream out{path}; + + if (!out.is_open()) + { + throw std::runtime_error{"Could not create file"}; + } + + std::cout << GetUser()->GetInfo() << " is deleting a file\n"; + + if (remove(path)) + { + std::cout << "File deleted successfully\n"; + } +} + +void Repository::UpdateFile(const std::string &filename) +{ + auto path = m_CurrentPath; + path /= filename; + if (!exists(path)) + { + throw std::runtime_error{"File does not exists"}; + } + + std::ofstream out{path}; + + if (!out.is_open()) + { + throw std::runtime_error{"Could not create file"}; + } + + std::cout << GetUser()->GetInfo() << " is updating a file\n"; + std::string filedata; + std::cout << "[UPDATE] Enter data: "; + getline(std::cin, filedata); + out << "\n##### UPDATE #####\n" << filedata; + std::cout << "File created successfully!"; +} + +void Repository::ViewFile(const std::string &filename) +{ + auto path = m_CurrentPath; + path /= filename; + std::ifstream in{path}; + if (!in.is_open()) + { + throw std::runtime_error{"Could not open file"}; + } + + std::cout << GetUser()->GetInfo() << " is viewing a file\n"; + + std::string line; + + while (std::getline(in, line)) + { + std::cout << line << "\n"; + } +} \ No newline at end of file diff --git a/structural_patterns/src/protection-proxy/Repository.h b/structural_patterns/src/protection-proxy/Repository.h new file mode 100644 index 0000000..66d2834 --- /dev/null +++ b/structural_patterns/src/protection-proxy/Repository.h @@ -0,0 +1,40 @@ +// +// Created by sajith on 7/19/21. +// + +#ifndef ADVANCED_TOPICS_REPOSITORY_H +#define ADVANCED_TOPICS_REPOSITORY_H + +#include +#include "Storage.h" +#include "Employee.h" + +class Repository : public Storage +{ + + Employee *m_pEmp; + std::filesystem::path m_CurrentPath; + +public: + Employee *GetUser() const + { + return m_pEmp; + } + + void SetEmployee(Employee *p) + { + m_pEmp = p; + } + + Repository(const std::string &repopath); + + void CreateFile(const std::string &filename) override; + + void DeleteFile(const std::string &filename) override; + + void ViewFile(const std::string &filename) override; + + void UpdateFile(const std::string &filename) override; +}; + +#endif //ADVANCED_TOPICS_REPOSITORY_H diff --git a/structural_patterns/src/protection-proxy/Storage.cpp b/structural_patterns/src/protection-proxy/Storage.cpp new file mode 100644 index 0000000..ae51852 --- /dev/null +++ b/structural_patterns/src/protection-proxy/Storage.cpp @@ -0,0 +1,4 @@ +// +// Created by sajith on 7/19/21. +// + diff --git a/structural_patterns/src/protection-proxy/Storage.h b/structural_patterns/src/protection-proxy/Storage.h new file mode 100644 index 0000000..aa15112 --- /dev/null +++ b/structural_patterns/src/protection-proxy/Storage.h @@ -0,0 +1,25 @@ +// +// Created by sajith on 7/19/21. +// + +#ifndef ADVANCED_TOPICS_STORAGE_H +#define ADVANCED_TOPICS_STORAGE_H + +#include + +class Storage +{ +public: + + virtual ~Storage() = default; + + virtual void CreateFile(const std::string &filename) = 0; + + virtual void DeleteFile(const std::string &filename) = 0; + + virtual void UpdateFile(const std::string &filename) = 0; + + virtual void ViewFile(const std::string &filename) = 0; +}; + +#endif //ADVANCED_TOPICS_STORAGE_H diff --git a/structural_patterns/src/protection-proxy/main.cpp b/structural_patterns/src/protection-proxy/main.cpp new file mode 100644 index 0000000..3d6a160 --- /dev/null +++ b/structural_patterns/src/protection-proxy/main.cpp @@ -0,0 +1,33 @@ +// +// Created by sajith on 7/19/21. +// + +#include "Repository.h" +#include "Storage.h" +#include "Employee.h" +#include "RepoProxy.h" +#include + +int main() +{ + try + { + RepoProxy repo{R"(./)"}; + repo.SetAuthorizedRoles({"Manager", "Tech Lead"}); + Employee e1{"Umar", "Programmer"}; + Employee e2{"Ayaan", "Manager"}; + Employee e3{"Raihaan", "Tech Lead"}; + + repo.SetEmployee(&e1); +// repo.CreateFile("data.txt"); + + repo.SetEmployee(&e2); + repo.ViewFile("data.txt"); + + } catch (std::exception &ex) + { + std::cout << "Exception:" << ex.what() << "\n"; + } + + return 0; +} \ No newline at end of file diff --git a/structural_patterns/src/proxcybasic/Proxy.cpp b/structural_patterns/src/proxcybasic/Proxy.cpp new file mode 100644 index 0000000..14c0247 --- /dev/null +++ b/structural_patterns/src/proxcybasic/Proxy.cpp @@ -0,0 +1,24 @@ +// +// Created by sajith on 7/17/21. +// + +#include "Proxy.h" +#include + +void Proxy::Request() +{ + if (m_pSubject == nullptr) + { + std::cout << "[Proxy] Creating RealSubject\n"; + m_pSubject = new RealSubject; + } + + std::cout << "[Proxy] Additional behaviour\n\n"; + m_pSubject->Request(); +} + + +Proxy::~Proxy() +{ + delete m_pSubject; +} diff --git a/structural_patterns/src/proxcybasic/Proxy.h b/structural_patterns/src/proxcybasic/Proxy.h new file mode 100644 index 0000000..5e45a5f --- /dev/null +++ b/structural_patterns/src/proxcybasic/Proxy.h @@ -0,0 +1,21 @@ +// +// Created by sajith on 7/17/21. +// + +#ifndef ADVANCED_TOPICS_PROXY_H +#define ADVANCED_TOPICS_PROXY_H + +#include "Subject.h" +#include "RealSubject.h" + +class Proxy : public Subject +{ + RealSubject *m_pSubject{nullptr}; +public: + ~Proxy(); + + void Request() override; + +}; + +#endif //ADVANCED_TOPICS_PROXY_H diff --git a/structural_patterns/src/proxcybasic/RealSubject.cpp b/structural_patterns/src/proxcybasic/RealSubject.cpp new file mode 100644 index 0000000..c685809 --- /dev/null +++ b/structural_patterns/src/proxcybasic/RealSubject.cpp @@ -0,0 +1,12 @@ +// +// Created by sajith on 7/17/21. +// + +#include +#include "RealSubject.h" + + +void RealSubject::Request() +{ + std::cout << "[RealSubject] Request processed\n"; +} \ No newline at end of file diff --git a/structural_patterns/src/proxcybasic/RealSubject.h b/structural_patterns/src/proxcybasic/RealSubject.h new file mode 100644 index 0000000..debba39 --- /dev/null +++ b/structural_patterns/src/proxcybasic/RealSubject.h @@ -0,0 +1,17 @@ +// +// Created by sajith on 7/17/21. +// + +#ifndef ADVANCED_TOPICS_REALSUBJECT_H +#define ADVANCED_TOPICS_REALSUBJECT_H + +#include "Subject.h" + +class RealSubject : public Subject +{ +public: + + void Request() override; +}; + +#endif //ADVANCED_TOPICS_REALSUBJECT_H diff --git a/structural_patterns/src/proxcybasic/Subject.h b/structural_patterns/src/proxcybasic/Subject.h new file mode 100644 index 0000000..d8a87f7 --- /dev/null +++ b/structural_patterns/src/proxcybasic/Subject.h @@ -0,0 +1,17 @@ +// +// Created by sajith on 7/17/21. +// + +#ifndef ADVANCED_TOPICS_SUBJECT_H +#define ADVANCED_TOPICS_SUBJECT_H + +class Subject +{ +public: + + virtual ~Subject() = default ; + + virtual void Request() = 0; +}; + +#endif //ADVANCED_TOPICS_SUBJECT_H diff --git a/structural_patterns/src/proxcybasic/main.cpp b/structural_patterns/src/proxcybasic/main.cpp new file mode 100644 index 0000000..04caecf --- /dev/null +++ b/structural_patterns/src/proxcybasic/main.cpp @@ -0,0 +1,21 @@ +// +// Created by sajith on 7/17/21. +// + + +#include "RealSubject.h" +#include "Proxy.h" + +void Operate(Subject *subject) +{ + subject->Request(); +} + +int main() +{ +// RealSubject *sub = new RealSubject; + Subject *sub = new Proxy; + Operate(sub); + + return 0; +} \ No newline at end of file diff --git a/structural_patterns/src/smart-proxy/Bitmap.cpp b/structural_patterns/src/smart-proxy/Bitmap.cpp new file mode 100644 index 0000000..aca818c --- /dev/null +++ b/structural_patterns/src/smart-proxy/Bitmap.cpp @@ -0,0 +1,46 @@ +// +// Created by sajith on 7/18/21. +// + +#include "Bitmap.h" +#include +#include +#include +#include + +Bitmap::~Bitmap() +{ + std::cout << "~Bitmap called\n" << "\n"; +} + +void Bitmap::Display() +{ + std::cout << m_Buffer; +} + +void Bitmap::Load() +{ + m_Buffer.clear(); + std::ifstream file(GetFilename()); + if (!file) + { + throw std::runtime_error{"Failed to open file"}; + } + + std::string line{}; + std::cout << "Loading bitmap["; + while (std::getline(file, line)) + { + m_Buffer += line + '\n'; + std::this_thread::sleep_for(std::chrono::microseconds(100)); + std::cout << "."; + } + + std::cout << "] Done!\n"; +} + +void Bitmap::Load(const std::string &filename) +{ + SetFilename(filename); + Load(); +} \ No newline at end of file diff --git a/structural_patterns/src/smart-proxy/Bitmap.h b/structural_patterns/src/smart-proxy/Bitmap.h new file mode 100644 index 0000000..78a69d3 --- /dev/null +++ b/structural_patterns/src/smart-proxy/Bitmap.h @@ -0,0 +1,27 @@ +// +// Created by sajith on 7/18/21. +// + +#ifndef ADVANCED_TOPICS_BITMAP_H +#define ADVANCED_TOPICS_BITMAP_H + +#include "Image.h" + +class Bitmap : public Image +{ + std::string m_Buffer{}; + +public: + using Image::Image; + + ~Bitmap(); + + void Display() override; + + void Load() override; + + void Load(const std::string &filename) override; + +}; + +#endif //ADVANCED_TOPICS_BITMAP_H diff --git a/structural_patterns/src/smart-proxy/Image.cpp b/structural_patterns/src/smart-proxy/Image.cpp new file mode 100644 index 0000000..e1de9c9 --- /dev/null +++ b/structural_patterns/src/smart-proxy/Image.cpp @@ -0,0 +1,21 @@ +// +// Created by sajith on 7/18/21. +// + +#include "Image.h" + + +void Image::SetFilename(const std::string &filename) +{ + m_Filename = filename; +} + +Image::Image(const std::string &filename) : m_Filename(filename) +{ + +} + +const std::string &Image::GetFilename() const +{ + return m_Filename; +} \ No newline at end of file diff --git a/structural_patterns/src/smart-proxy/Image.h b/structural_patterns/src/smart-proxy/Image.h new file mode 100644 index 0000000..962a6b4 --- /dev/null +++ b/structural_patterns/src/smart-proxy/Image.h @@ -0,0 +1,35 @@ +// +// Created by sajith on 7/18/21. +// + +#ifndef ADVANCED_TOPICS_IMAGE_H +#define ADVANCED_TOPICS_IMAGE_H + +#include + +class Image +{ + + std::string m_Filename; + +protected: + void SetFilename(const std::string &filename); + +public: + Image() = default; + + Image(const std::string &filename); + + const std::string &GetFilename() const; + + virtual ~Image() = default; + + virtual void Display() = 0; + + virtual void Load() = 0; + + virtual void Load(const std::string &filename) = 0; + +}; + +#endif //ADVANCED_TOPICS_IMAGE_H diff --git a/structural_patterns/src/smart-proxy/Pointer.cpp b/structural_patterns/src/smart-proxy/Pointer.cpp new file mode 100644 index 0000000..636622a --- /dev/null +++ b/structural_patterns/src/smart-proxy/Pointer.cpp @@ -0,0 +1,5 @@ +// +// Created by sajith on 7/19/21. +// + +#include "Pointer.h" diff --git a/structural_patterns/src/smart-proxy/Pointer.h b/structural_patterns/src/smart-proxy/Pointer.h new file mode 100644 index 0000000..cdbda13 --- /dev/null +++ b/structural_patterns/src/smart-proxy/Pointer.h @@ -0,0 +1,40 @@ +// +// Created by sajith on 7/19/21. +// + +#ifndef ADVANCED_TOPICS_POINTER_H +#define ADVANCED_TOPICS_POINTER_H + +template +class Pointer +{ + T *m_ptr; + +public: + Pointer(T *ptr) : m_ptr(ptr) + { + + } + + ~Pointer() + { + delete m_ptr; + } + + T *Get() + { + return m_ptr; + } + + T *operator->() + { + return m_ptr; + }; + + T &operator*() + { + return *m_ptr; + } +}; + +#endif //ADVANCED_TOPICS_POINTER_H diff --git a/structural_patterns/src/smart-proxy/main.cpp b/structural_patterns/src/smart-proxy/main.cpp new file mode 100644 index 0000000..dc1464f --- /dev/null +++ b/structural_patterns/src/smart-proxy/main.cpp @@ -0,0 +1,16 @@ +// +// Created by sajith on 7/19/21. +// + +#include "Bitmap.h" +#include "Pointer.h" + + +int main() +{ + Pointer p = new Bitmap{"../../data/Smiley.txt"}; + p->Load(); + p->Display(); + + return 0; +} \ No newline at end of file diff --git a/structural_patterns/src/streaming-decorator/BufferOutputStream.cpp b/structural_patterns/src/streaming-decorator/BufferOutputStream.cpp new file mode 100644 index 0000000..d0cf9d7 --- /dev/null +++ b/structural_patterns/src/streaming-decorator/BufferOutputStream.cpp @@ -0,0 +1,18 @@ +// +// Created by sajith on 7/23/21. +// + +#include +#include "BufferOutputStream.h" + +void BufferedOutputStream::Write(const std::string &text) +{ + std::cout << "Buffered Write\n"; + + FileOutputStream::Write(text); +} + +void BufferedOutputStream::Close() +{ + FileOutputStream::Close(); +} diff --git a/structural_patterns/src/streaming-decorator/BufferOutputStream.h b/structural_patterns/src/streaming-decorator/BufferOutputStream.h new file mode 100644 index 0000000..755e897 --- /dev/null +++ b/structural_patterns/src/streaming-decorator/BufferOutputStream.h @@ -0,0 +1,23 @@ +// +// Created by sajith on 7/23/21. +// + +#ifndef ADVANCED_TOPICS_BUFFEROUTPUTSTREAM_H +#define ADVANCED_TOPICS_BUFFEROUTPUTSTREAM_H + + +#include "FileOutputStream.h" + +class BufferedOutputStream : public FileOutputStream +{ + + char m_Buffer[512]{}; + using FileOutputStream::FileOutputStream; + +public: + void Write(const std::string &text) override; + void Close() override; + +}; + +#endif //ADVANCED_TOPICS_BUFFEROUTPUTSTREAM_H diff --git a/structural_patterns/src/streaming-decorator/BufferedInputStream.cpp b/structural_patterns/src/streaming-decorator/BufferedInputStream.cpp new file mode 100644 index 0000000..9aeaa4a --- /dev/null +++ b/structural_patterns/src/streaming-decorator/BufferedInputStream.cpp @@ -0,0 +1,18 @@ +// +// Created by sajith on 7/23/21. +// + +#include +#include "BufferedInputStream.h" + +bool BufferedInputStream::Read(std::string &text) +{ + auto res = FileInputStream::Read(text); + std::cout << "Buffered Read\n"; + return res; +} + +void BufferedInputStream::Close() +{ + FileInputStream::Close(); +} diff --git a/structural_patterns/src/streaming-decorator/BufferedInputStream.h b/structural_patterns/src/streaming-decorator/BufferedInputStream.h new file mode 100644 index 0000000..da2b9e7 --- /dev/null +++ b/structural_patterns/src/streaming-decorator/BufferedInputStream.h @@ -0,0 +1,22 @@ +// +// Created by sajith on 7/23/21. +// + +#ifndef ADVANCED_TOPICS_BUFFEREDINPUTSTREAM_H +#define ADVANCED_TOPICS_BUFFEREDINPUTSTREAM_H + +#include "FileInputStream.h" + +class BufferedInputStream : public FileInputStream +{ + + using FileInputStream::FileInputStream; + char m_Buffer[512]{}; +public: + + bool Read(std::string &text) override; + void Close() override; + +}; + +#endif //ADVANCED_TOPICS_BUFFEREDINPUTSTREAM_H diff --git a/structural_patterns/src/streaming-decorator/FileInputStream.cpp b/structural_patterns/src/streaming-decorator/FileInputStream.cpp new file mode 100644 index 0000000..6c69c9a --- /dev/null +++ b/structural_patterns/src/streaming-decorator/FileInputStream.cpp @@ -0,0 +1,30 @@ +// +// Created by sajith on 7/23/21. +// + +#include "FileInputStream.h" + +FileInputStream::FileInputStream(const std::string &filename) +{ + m_Reader.open(filename); + if (!m_Reader) + { + throw std::runtime_error{"Could not open the file for reading"}; + } +} + +bool FileInputStream::Read(std::string &text) +{ + text.clear(); + + std::getline(m_Reader, text); + return !text.empty(); +} + +void FileInputStream::Close() +{ + if (m_Reader.is_open()) + { + m_Reader.close(); + } +} \ No newline at end of file diff --git a/structural_patterns/src/streaming-decorator/FileInputStream.h b/structural_patterns/src/streaming-decorator/FileInputStream.h new file mode 100644 index 0000000..3f3ef31 --- /dev/null +++ b/structural_patterns/src/streaming-decorator/FileInputStream.h @@ -0,0 +1,26 @@ +// +// Created by sajith on 7/23/21. +// + +#ifndef ADVANCED_TOPICS_FILEINPUTSTREAM_H +#define ADVANCED_TOPICS_FILEINPUTSTREAM_H + +#include +#include "InputStream.h" + +class FileInputStream : public InputStream +{ + + std::ifstream m_Reader; +public: + FileInputStream() = default; + + FileInputStream(const std::string &filename); + + bool Read(std::string &text) override; + + void Close() override; + +}; + +#endif //ADVANCED_TOPICS_FILEINPUTSTREAM_H diff --git a/structural_patterns/src/streaming-decorator/FileOutputStream.cpp b/structural_patterns/src/streaming-decorator/FileOutputStream.cpp new file mode 100644 index 0000000..cfbcf3a --- /dev/null +++ b/structural_patterns/src/streaming-decorator/FileOutputStream.cpp @@ -0,0 +1,28 @@ +// +// Created by sajith on 7/23/21. +// + +#include "FileOutputStream.h" + +FileOutputStream::FileOutputStream(const std::string &filename) +{ + m_Writer.open(filename); + + if (!m_Writer) + { + throw std::runtime_error{"Could not open file for writing"}; + } +} + +void FileOutputStream::Write(const std::string &text) +{ + m_Writer << text << '\n'; +} + +void FileOutputStream::Close() +{ + if (m_Writer.is_open()) + { + m_Writer.close(); + } +} diff --git a/structural_patterns/src/streaming-decorator/FileOutputStream.h b/structural_patterns/src/streaming-decorator/FileOutputStream.h new file mode 100644 index 0000000..6b7bba2 --- /dev/null +++ b/structural_patterns/src/streaming-decorator/FileOutputStream.h @@ -0,0 +1,26 @@ +// +// Created by sajith on 7/23/21. +// + +#ifndef ADVANCED_TOPICS_FILEOUTPUTSTREAM_H +#define ADVANCED_TOPICS_FILEOUTPUTSTREAM_H + + +#include +#include "OutputStream.h" + +class FileOutputStream : public OutputStream +{ + + std::ofstream m_Writer{}; + +public: + FileOutputStream() = default; + FileOutputStream(const std::string &filename); + + void Write(const std::string &text) override; + void Close() override; + +}; + +#endif //ADVANCED_TOPICS_FILEOUTPUTSTREAM_H diff --git a/structural_patterns/src/streaming-decorator/InputStream.h b/structural_patterns/src/streaming-decorator/InputStream.h new file mode 100644 index 0000000..03da054 --- /dev/null +++ b/structural_patterns/src/streaming-decorator/InputStream.h @@ -0,0 +1,18 @@ +// +// Created by sajith on 7/23/21. +// + +#ifndef ADVANCED_TOPICS_INPUTSTREAM_H +#define ADVANCED_TOPICS_INPUTSTREAM_H + +#include + +class InputStream +{ +public: + virtual bool Read(std::string &text) = 0; + virtual void Close() = 0; + virtual ~InputStream() = default; +}; + +#endif //ADVANCED_TOPICS_INPUTSTREAM_H diff --git a/structural_patterns/src/streaming-decorator/OutputStream.h b/structural_patterns/src/streaming-decorator/OutputStream.h new file mode 100644 index 0000000..f4cdc8f --- /dev/null +++ b/structural_patterns/src/streaming-decorator/OutputStream.h @@ -0,0 +1,17 @@ +// +// Created by sajith on 7/23/21. +// + +#ifndef ADVANCED_TOPICS_OUTPUTSTREAM_H +#define ADVANCED_TOPICS_OUTPUTSTREAM_H + +class OutputStream +{ + +public: + virtual void Write(const std::string &text) = 0; + virtual void Close() = 0; + virtual ~OutputStream() = default; +}; + +#endif //ADVANCED_TOPICS_OUTPUTSTREAM_H diff --git a/structural_patterns/src/streaming-decorator/main.cpp b/structural_patterns/src/streaming-decorator/main.cpp new file mode 100644 index 0000000..5bef8f0 --- /dev/null +++ b/structural_patterns/src/streaming-decorator/main.cpp @@ -0,0 +1,44 @@ +// +// Created by sajith on 7/23/21. +// + +#include +#include "FileInputStream.h" +#include "FileOutputStream.h" +#include "BufferedInputStream.h" +#include "BufferOutputStream.h" + +void Read() +{ +// FileInputStream input{"test.txt"}; + BufferedInputStream input{"test.txt"}; + std::string text{}; + + while (input.Read(text)) + { + std::cout << text << "\n"; + } + + input.Close(); +} + + +void Write() +{ + +// FileOutputStream output{"test.txt"}; + BufferedOutputStream output{"test.txt"}; + output.Write("First line"); + output.Write("Second line"); + output.Write("Third line"); + + output.Close(); +} + +int main() +{ + + Write(); + Read(); + return 0; +} \ No newline at end of file diff --git a/structural_patterns/src/virtual-proxy1/Bitmap.cpp b/structural_patterns/src/virtual-proxy1/Bitmap.cpp new file mode 100644 index 0000000..5b9b3bf --- /dev/null +++ b/structural_patterns/src/virtual-proxy1/Bitmap.cpp @@ -0,0 +1,41 @@ +// +// Created by sajith on 7/18/21. +// + +#include "Bitmap.h" +#include +#include +#include +#include + +void Bitmap::Display() +{ + std::cout << m_Buffer; +} + +void Bitmap::Load() +{ + m_Buffer.clear(); + std::ifstream file(GetFilename()); + if (!file) + { + throw std::runtime_error{"Failed to open file"}; + } + + std::string line{}; + std::cout << "Loading bitmap["; + while (std::getline(file, line)) + { + m_Buffer += line + '\n'; + std::this_thread::sleep_for(std::chrono::microseconds(100)); + std::cout << "."; + } + + std::cout << "] Done!\n"; +} + +void Bitmap::Load(const std::string &filename) +{ + SetFilename(filename); + Load(); +} \ No newline at end of file diff --git a/structural_patterns/src/virtual-proxy1/Bitmap.h b/structural_patterns/src/virtual-proxy1/Bitmap.h new file mode 100644 index 0000000..a71e4b7 --- /dev/null +++ b/structural_patterns/src/virtual-proxy1/Bitmap.h @@ -0,0 +1,25 @@ +// +// Created by sajith on 7/18/21. +// + +#ifndef ADVANCED_TOPICS_BITMAP_H +#define ADVANCED_TOPICS_BITMAP_H + +#include "Image.h" + +class Bitmap : public Image +{ + std::string m_Buffer{}; + +public: + using Image::Image; + + void Display() override; + + void Load() override; + + void Load(const std::string &filename) override; + +}; + +#endif //ADVANCED_TOPICS_BITMAP_H diff --git a/structural_patterns/src/virtual-proxy1/BitmapProxy.cpp b/structural_patterns/src/virtual-proxy1/BitmapProxy.cpp new file mode 100644 index 0000000..2634c02 --- /dev/null +++ b/structural_patterns/src/virtual-proxy1/BitmapProxy.cpp @@ -0,0 +1,51 @@ +// +// Created by sajith on 7/18/21. +// + +#include "BitmapProxy.h" +#include + + +BitmapProxy::BitmapProxy() : BitmapProxy{""} +{ + +} + +BitmapProxy::BitmapProxy(const std::string &filename) +{ + m_pBitmap = new Bitmap{filename}; +} + +BitmapProxy::~BitmapProxy() +{ + delete m_pBitmap; +} + +void BitmapProxy::Display() +{ + if (!m_IsLoaded) + { + std::cout << "[Proxy] Loading Bitmap\n"; + + if (m_Filename.empty()) + { + m_pBitmap->Load(); + } + else + { + m_pBitmap->Load(m_Filename); + } + + m_pBitmap->Display(); + } +} + +void BitmapProxy::Load() +{ + m_Filename.clear(); +} + +void BitmapProxy::Load(const std::string &filename) +{ + m_Filename = filename; +} \ No newline at end of file diff --git a/structural_patterns/src/virtual-proxy1/BitmapProxy.h b/structural_patterns/src/virtual-proxy1/BitmapProxy.h new file mode 100644 index 0000000..a00713e --- /dev/null +++ b/structural_patterns/src/virtual-proxy1/BitmapProxy.h @@ -0,0 +1,34 @@ +// +// Created by sajith on 7/18/21. +// + +#ifndef ADVANCED_TOPICS_BITMAPPROXY_H +#define ADVANCED_TOPICS_BITMAPPROXY_H + + +#include "Image.h" +#include "Bitmap.h" + +class BitmapProxy : public Image +{ + std::string m_Filename; + Bitmap *m_pBitmap{}; + bool m_IsLoaded{false}; + +public: + +// using Image::Image; + BitmapProxy(); + + BitmapProxy(const std::string &filename); + + ~BitmapProxy() override; + + void Display() override; + + void Load() override; + + void Load(const std::string &filename) override; +}; + +#endif //ADVANCED_TOPICS_BITMAPPROXY_H diff --git a/structural_patterns/src/virtual-proxy1/Image.cpp b/structural_patterns/src/virtual-proxy1/Image.cpp new file mode 100644 index 0000000..e1de9c9 --- /dev/null +++ b/structural_patterns/src/virtual-proxy1/Image.cpp @@ -0,0 +1,21 @@ +// +// Created by sajith on 7/18/21. +// + +#include "Image.h" + + +void Image::SetFilename(const std::string &filename) +{ + m_Filename = filename; +} + +Image::Image(const std::string &filename) : m_Filename(filename) +{ + +} + +const std::string &Image::GetFilename() const +{ + return m_Filename; +} \ No newline at end of file diff --git a/structural_patterns/src/virtual-proxy1/Image.h b/structural_patterns/src/virtual-proxy1/Image.h new file mode 100644 index 0000000..962a6b4 --- /dev/null +++ b/structural_patterns/src/virtual-proxy1/Image.h @@ -0,0 +1,35 @@ +// +// Created by sajith on 7/18/21. +// + +#ifndef ADVANCED_TOPICS_IMAGE_H +#define ADVANCED_TOPICS_IMAGE_H + +#include + +class Image +{ + + std::string m_Filename; + +protected: + void SetFilename(const std::string &filename); + +public: + Image() = default; + + Image(const std::string &filename); + + const std::string &GetFilename() const; + + virtual ~Image() = default; + + virtual void Display() = 0; + + virtual void Load() = 0; + + virtual void Load(const std::string &filename) = 0; + +}; + +#endif //ADVANCED_TOPICS_IMAGE_H diff --git a/structural_patterns/src/virtual-proxy1/main.cpp b/structural_patterns/src/virtual-proxy1/main.cpp new file mode 100644 index 0000000..f5b3fc7 --- /dev/null +++ b/structural_patterns/src/virtual-proxy1/main.cpp @@ -0,0 +1,23 @@ +// +// Created by sajith on 7/18/21. +// + +#include "Bitmap.h" +#include "BitmapProxy.h" + +int main() +{ +// Image *p = new Bitmap{"../../data/Smiley.txt"}; +// p->Load(); +// p->Display(); + +// delete p; + + Image *p = new BitmapProxy{"../../data/Smiley.txt"}; + + p->Load(); +// p->Display(); + + delete p; + return 0; +} \ No newline at end of file diff --git a/test/CMakeLists.txt b/test/CMakeLists.txt new file mode 100644 index 0000000..840f7c5 --- /dev/null +++ b/test/CMakeLists.txt @@ -0,0 +1,4 @@ +project(testworks) + +add_executable(logger src/logger_test.cpp) +target_link_libraries(logger -pthread) \ No newline at end of file diff --git a/test/sol.cpp b/test/sol.cpp new file mode 100644 index 0000000..13d660e --- /dev/null +++ b/test/sol.cpp @@ -0,0 +1,121 @@ +// +// Created by sajith on 9/25/21. +// + +#include +#include + +using namespace std; + + +/*Enter your code here*/ + +class Comparator +{ +public: + Comparator() = default; + ~Comparator() = default; + bool compare(int a, int b); + bool compare(string a, string b); + bool compare(vector a, vector b); +}; + +bool Comparator::compare(int a, int b) +{ + return a == b; +} + +bool Comparator::compare(string a, string b) +{ + return a == b; +} + +bool Comparator::compare(vector a, vector b) +{ + if (a.size() != b.size()) + { + return false; + } + + for (int i = 0; i < a.size(); ++i) + { + if (a[i] != b[i]) + { + return false; + } + + } + return true; +} + +int main() +{ + Comparator comp; + int testCases; + cin >> testCases; + while (testCases--) + { + int condition; + cin >> condition; + getchar(); + if (condition == 1) + { + string s1; + getline(cin, s1); + string s2; + getline(cin, s2); + if (comp.compare(s1, s2)) + { + cout << "Same\n"; + } else + { + cout << "Different\n"; + } + } else if (condition == 2) + { + int num1; + cin >> num1; + int num2; + cin >> num2; + if (comp.compare(num1, num2)) + { + cout << "Same\n"; + } else + { + cout << "Different\n"; + } + } else if (condition == 3) + { + int len1; + cin >> len1; + int len2; + cin >> len2; + + vector arr1; + vector arr2; + + for (int i = 0; i < len1; i++) + { + int val; + cin >> val; + arr1.push_back(val); + } + + for (int i = 0; i < len2; i++) + { + int val; + cin >> val; + arr2.push_back(val); + } + + if (comp.compare(arr1, arr2)) + { + cout << "Same\n"; + } else + { + cout << "Different\n"; + } + } + } + return 0; +} \ No newline at end of file diff --git a/test/sol2.cpp b/test/sol2.cpp new file mode 100644 index 0000000..c4efa86 --- /dev/null +++ b/test/sol2.cpp @@ -0,0 +1,41 @@ +// +// Created by sajith on 9/25/21. +// + +#include + +using namespace std; + + +/* + * Complete the 'substringCalculator' function below. + * + * The function is expected to return a LONG_INTEGER. + * The function accepts STRING s as parameter. + */ + +long substringCalculator(string s) +{ + + unordered_set us; + for (int i = 0; i < s.size(); ++i) + { + string str; + for (int j = i; j < s.size(); ++j) + { + + str += s[j]; + us.insert(str); + } + } + + return static_cast (us.size()); +} + +int main() +{ + string s = "sfsvsdf"; + + stoi(s); + return 0; +} diff --git a/test/src/Logger.h b/test/src/Logger.h new file mode 100644 index 0000000..fe5caeb --- /dev/null +++ b/test/src/Logger.h @@ -0,0 +1,36 @@ +// +// Created by sajith on 1/14/22. +// + +#ifndef ADVANCED_TOPICS_LOGGER_H +#define ADVANCED_TOPICS_LOGGER_H + +#include +#include +#include +#include + +namespace sdn +{ + + class Logger + { + std::mutex mtx; + std::ofstream of; + + public: + explicit Logger(std::string const &path) + { + of.open(path); + } + + void log(std::string const &msg) + { + std::lock_guard lock(mtx); + of << msg; + } + }; +} + + +#endif //ADVANCED_TOPICS_LOGGER_H diff --git a/test/src/logger_test.cpp b/test/src/logger_test.cpp new file mode 100644 index 0000000..55f9a41 --- /dev/null +++ b/test/src/logger_test.cpp @@ -0,0 +1,27 @@ +// +// Created by sajith on 1/14/22. +// + +#include +#include "Logger.h" + +void api(sdn::Logger &log) +{ + for (int i = 0; i < 100000; ++i) + { + log.log("Hello from API" + std::to_string(i) + '\n'); + } +} + +int main() +{ + sdn::Logger logger("temp.txt"); + std::thread t(api, std::ref(logger)); + + for (int i = 0; i < 100000; ++i) + { + logger.log("Hello from main " + std::to_string(i) + '\n'); + } + t.join(); + return 0; +} \ No newline at end of file diff --git a/threads/CMakeLists.txt b/threads/CMakeLists.txt new file mode 100644 index 0000000..2889bfb --- /dev/null +++ b/threads/CMakeLists.txt @@ -0,0 +1,5 @@ +project(Threads) + +#add_executable(${PROJECT_NAME} src/conditional_variables.cpp) +add_executable(${PROJECT_NAME} src/main.cpp) +target_link_libraries(${PROJECT_NAME} -pthread) \ No newline at end of file diff --git a/threads/src/conditional_variables.cpp b/threads/src/conditional_variables.cpp new file mode 100644 index 0000000..57c8526 --- /dev/null +++ b/threads/src/conditional_variables.cpp @@ -0,0 +1,60 @@ +// +// Created by sajith on 7/15/22. +// + + +#include +#include +#include +#include +#include + +int soup_servings = 10; +std::mutex slow_cooker_lid; +std::condition_variable soup_taken; + +void hungry_person(int id) +{ + int put_lid_back = 0; + while (soup_servings) + { + std::unique_lock lid_lock(slow_cooker_lid); +// soup_taken.wait(lid_lock, [&put_lid_back, id]() +// { +// ++put_lid_back; +// return (id != soup_servings % 5) && soup_servings; +// }); + + while ((id != soup_servings % 5) && soup_servings) + { + ++put_lid_back; + soup_taken.wait(lid_lock); + } + + if (soup_servings) + { + --soup_servings; + lid_lock.unlock(); + soup_taken.notify_all(); + } + } + printf("Person %d put the lid back %u times. \n", id, put_lid_back); +} + +int main() +{ + std::thread hungry_threads[5]; + for (int i = 0; i < 5; ++i) + { + hungry_threads[i] = std::thread(hungry_person, i); + } + + for (auto &item: hungry_threads) + { + item.join(); + } + + return 0; +} + + diff --git a/threads/src/main.cpp b/threads/src/main.cpp new file mode 100644 index 0000000..06ee4ee --- /dev/null +++ b/threads/src/main.cpp @@ -0,0 +1,326 @@ +// +// Created by sajith on 8/6/22. +// + + +#include +#include +#include +#include +#include + +using namespace std; + +//void run() +//{ +// cout << "Child thread\n"; +// this_thread::sleep_for(chrono::seconds{2}); +//} +// +//int main() +//{ +// cout << "Main thread before\n"; +// thread t{run}; +//// t.join(); +// this_thread::sleep_for(chrono::seconds{2}); +// cout << "Still in main thread\n"; +// if (t.joinable()) +// { +// t.join(); +// } +// cout << "Main thread after\n"; +// return 0; +//} +// +//void run() +//{ +// cout << "child thread\n"; +// this_thread::sleep_for(chrono::seconds{4}); +// cout << "child thread finished\n"; +//} +// +//int main() +//{ +// thread t{run}; +// t.detach(); +// cout << "main thread\n"; +// this_thread::sleep_for(chrono::seconds{2}); +// if (t.joinable()) +// { +// t.detach(); +// } +// return 0; +//} + +// +//int common_int = 0; +//mutex mtx; +//void add() +//{ +// mtx.lock(); +// for (int i = 0; i < 100000; ++i) +// { +// ++common_int; +// } +// mtx.unlock(); +//} +// +//int main() +//{ +// thread t1{add}; +// thread t2{add}; +// thread t3{add}; +// thread t4{add}; +// +// t1.join(); +// t2.join(); +// t3.join(); +// t4.join(); +// +// cout << common_int << endl; +// return 0; +//} + + + +//int counter = 0; +//mutex mtx; +// +//void run() +//{ +// for (int i = 0; i < 100000; ++i) +// { +// if (mtx.try_lock()) +// { +// ++counter; +// mtx.unlock(); +// } +// } +//} +// +//int main() +//{ +// thread t1{run}; +// thread t2{run}; +// +// t1.join(); +// t2.join(); +// +// cout<< counter<= money) +// { +// balance -= money; +// cout << "\nokay"; +// } +// +// cout << "Current balance: " << balance << endl; +//} +// +//int main() +//{ +// thread t1{withdrawMoney, 500}; +// this_thread::sleep_for(chrono::seconds{2}); +// thread t2{addMoney, 500}; +// +// t1.join(); +// t2.join(); +// return 0; +//} + + + +mutex m1; +mutex m2; + +void task_a() +{ + while (1) + { + scoped_lock l(m1, m2); + cout << "task_a\n"; + } +} + +void task_b() +{ + while (1) + { + scoped_lock l(m1, m2); + cout << "task_b\n"; + } + +} + +int main() +{ + thread t1{task_a}; + thread t2{task_b}; + + t1.join(); + t2.join(); + return 0; +} + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/threads/src/producer_consumer.cpp b/threads/src/producer_consumer.cpp new file mode 100644 index 0000000..a64f6ee --- /dev/null +++ b/threads/src/producer_consumer.cpp @@ -0,0 +1,87 @@ +// +// Created by sajith on 7/16/22. +// +#include +#include +#include +#include + +using namespace std; + +class ServingLine +{ +public: + + void server_soup(int i) + { + unique_lock ladle_lock(ladle); + soup_que.push(i); + ladle_lock.unlock(); + soup_served.notify_one(); + } + + + int take_soup() + { + unique_lock ladle_lock(ladle); + soup_served.wait(ladle_lock, [this]() + { return !soup_que.empty(); }); + + int bowl = soup_que.front(); + soup_que.pop(); + return bowl; + } + + +private: + mutex ladle; + queue soup_que; + condition_variable soup_served; +}; + +void soup_producer(ServingLine &servingLine) +{ + for (int i = 0; i < 10000; ++i) + { + servingLine.server_soup(i); + } + + servingLine.server_soup(-1); + printf("Producer is done serving soup!\n"); +} + + +void soup_consumer(ServingLine &servingLine) +{ + int soup_eaten = 0; + while (true) + { + int bowl = servingLine.take_soup(); + if (bowl == -1) + { + printf("Consumer ate %d bowls of soup.\n", soup_eaten); + servingLine.server_soup(-1); + return; + } + else + { + soup_eaten += 1; + } + } +} + + +int main() +{ + + ServingLine servingLine; + + thread olivia(soup_producer, ref(servingLine)); + thread barron(soup_consumer, ref(servingLine)); + thread steve(soup_consumer, ref(servingLine)); + + olivia.join(); + barron.join(); + steve.join(); + return 0; +} \ No newline at end of file diff --git a/unit_tests/CMakeLists.txt b/unit_tests/CMakeLists.txt new file mode 100644 index 0000000..14f91e5 --- /dev/null +++ b/unit_tests/CMakeLists.txt @@ -0,0 +1,21 @@ +project(UnitTests) + +set(CMAKE_CXX_STANDARD 17) + +include(FetchContent) +FetchContent_Declare( + googletest + GIT_REPOSITORY https://github.com/google/googletest.git + GIT_TAG release-1.12.1 +) + +set(gtest_force_shared_crt ON CACHE BOOL "" FORCE) +FetchContent_MakeAvailable(googletest) + + +add_executable(testRunner src/TestRunner.cpp src/IDatabaseConnection.cpp src/EmployeeManager.cpp) + +target_link_libraries( + testRunner + gtest + gmock) diff --git a/unit_tests/src/Employee.h b/unit_tests/src/Employee.h new file mode 100644 index 0000000..482c35c --- /dev/null +++ b/unit_tests/src/Employee.h @@ -0,0 +1,14 @@ +// +// Created by sajith on 10/19/22. +// + +#pragma once + +#include + +struct Employee +{ + int id; + float salary; + std::string name; +}; diff --git a/unit_tests/src/EmployeeManager.cpp b/unit_tests/src/EmployeeManager.cpp new file mode 100644 index 0000000..8c42376 --- /dev/null +++ b/unit_tests/src/EmployeeManager.cpp @@ -0,0 +1,50 @@ +// +// Created by sajith on 10/19/22. +// + +#include "EmployeeManager.h" + + +EmployeeManager::EmployeeManager(IDatabaseConnection *dbConnection) : mDatabaseConnection{dbConnection} +{ + mDatabaseConnection->connect(); +} + + +EmployeeManager::~EmployeeManager() +{ + mDatabaseConnection->disconnect(); +} + +float EmployeeManager::getSalary(int empId) const +{ + return mDatabaseConnection->getSalary(empId); +} + +void EmployeeManager::setSalary(int employeeId, float newSalary) +{ + mDatabaseConnection->updateSalary(employeeId, newSalary); +} + +std::map EmployeeManager::vectorToMap(const std::vector &employess) const +{ + std::map res; + + for (const auto &emp: employess) + { + res[emp.name] = emp.salary; + } + return res; +} + +std::map EmployeeManager::getSalariesGreater(float low) const +{ + auto res = mDatabaseConnection->getSalariesRange(low); + return vectorToMap(res); +} + +std::map EmployeeManager::getSalariesBetween(float low, float high) const +{ + auto res = mDatabaseConnection->getSalariesRange(low, high); + return vectorToMap(res); +} diff --git a/unit_tests/src/EmployeeManager.h b/unit_tests/src/EmployeeManager.h new file mode 100644 index 0000000..66f8167 --- /dev/null +++ b/unit_tests/src/EmployeeManager.h @@ -0,0 +1,34 @@ +// +// Created by sajith on 10/19/22. +// + +#pragma once + +#include +#include +#include + +#include "Employee.h" +#include "IDatabaseConnection.h" + +class EmployeeManager +{ +public: + + EmployeeManager(IDatabaseConnection *dbConnection); + + ~EmployeeManager(); + + void setSalary(int employeeId, float newSalary); + + float getSalary(int employeeId) const; + + std::map getSalariesGreater(float low) const; + + std::map getSalariesBetween(float low, float high) const; + +private: + std::map vectorToMap(std::vector const &employess) const; + + IDatabaseConnection *mDatabaseConnection; +}; \ No newline at end of file diff --git a/unit_tests/src/IDatabaseConnection.cpp b/unit_tests/src/IDatabaseConnection.cpp new file mode 100644 index 0000000..62a103f --- /dev/null +++ b/unit_tests/src/IDatabaseConnection.cpp @@ -0,0 +1,21 @@ +// +// Created by sajith on 10/19/22. +// + +#include + +#include "IDatabaseConnection.h" + +IDatabaseConnection::IDatabaseConnection(const std::string &serverAddress) : mServerAddress{serverAddress} +{ +} + +void IDatabaseConnection::connect() +{ + std::cout << "Connecting to the database server " << mServerAddress << '\n'; +} + +void IDatabaseConnection::disconnect() +{ + std::cout << "Disconnecting from the database...\n"; +} \ No newline at end of file diff --git a/unit_tests/src/IDatabaseConnection.h b/unit_tests/src/IDatabaseConnection.h new file mode 100644 index 0000000..7a92cbd --- /dev/null +++ b/unit_tests/src/IDatabaseConnection.h @@ -0,0 +1,35 @@ +// +// Created by sajith on 10/19/22. +// + +#pragma once + +#include +#include + +#include "Employee.h" + + +class IDatabaseConnection +{ +public: + IDatabaseConnection(const std::string &serverAddress); + + virtual ~IDatabaseConnection() = default; + + virtual float getSalary(int id) const = 0; + + virtual void updateSalary(int id, float newSalary) = 0; + + virtual std::vector getSalariesRange(float low) const = 0; + + virtual std::vector getSalariesRange(float low, float high) const = 0; + + virtual void connect(); + + virtual void disconnect(); + +protected: + std::string mServerAddress; +}; + diff --git a/unit_tests/src/TestRunner.cpp b/unit_tests/src/TestRunner.cpp new file mode 100644 index 0000000..c3e52ad --- /dev/null +++ b/unit_tests/src/TestRunner.cpp @@ -0,0 +1,80 @@ +// +// Created by sajith on 10/19/22. +// + +#include +#include + + +#include "EmployeeManager.h" + +class MockDatabaseConnection : public IDatabaseConnection +{ +public: + MockDatabaseConnection(const std::string &serverAddress); + + MOCK_METHOD0(connect, void()); + MOCK_METHOD0(disconnect, void()); + + MOCK_CONST_METHOD1(getSalary, float(int)); + MOCK_METHOD2(updateSalary, void(int, float)); + + MOCK_CONST_METHOD1(getSalariesRange, std::vector(float)); + MOCK_CONST_METHOD2(getSalariesRange, std::vector(float, float)); + + void someMemberMethod(std::string param) + { + std::cout << "Member method called with param = " << param << '\n'; + throw std::runtime_error{"Dummy error"}; + } + +}; + +MockDatabaseConnection::MockDatabaseConnection(const std::string &serverAddress) : IDatabaseConnection(serverAddress) +{ + +} + +TEST(TestEmployeManager, TestConnectionError) +{ + MockDatabaseConnection dbConnection("dummyAddress"); + EXPECT_CALL(dbConnection, connect()).WillOnce(testing::Throw(std::runtime_error{"Dummy error"})); + + ASSERT_THROW(EmployeeManager employeeManager(&dbConnection), std::runtime_error); +} + +ACTION(myThrow) +{ + std::cout << "Throwing an error!\n"; + throw std::runtime_error{"Dummy error"}; +} + +TEST(TestEmployeManager, TestConnectionErrorAction) +{ + MockDatabaseConnection dbConnection("dummyAddress"); + EXPECT_CALL(dbConnection, connect()).WillOnce(myThrow()); + + ASSERT_THROW(EmployeeManager _(&dbConnection), std::runtime_error); +} + +void someFreeFunction() +{ + std::cout << "Free function\n"; + throw std::runtime_error{"Dummy exception"}; +} + +TEST(TestEmployeManager, TestConnectionErorInvoke) +{ + MockDatabaseConnection dbConnection("dummyAddress"); + + auto boundMethod = std::bind(&MockDatabaseConnection::someMemberMethod, &dbConnection, "Some param"); + EXPECT_CALL(dbConnection, connect()).WillOnce(testing::InvokeWithoutArgs(boundMethod)); + + ASSERT_THROW(EmployeeManager employeeManager(&dbConnection), std::runtime_error); +} + +int main(int argc, char **argv) +{ + ::testing::InitGoogleTest(&argc, argv); + return RUN_ALL_TESTS(); +} \ No newline at end of file diff --git a/websocket/CMakeLists.txt b/websocket/CMakeLists.txt new file mode 100644 index 0000000..cddc1d4 --- /dev/null +++ b/websocket/CMakeLists.txt @@ -0,0 +1,5 @@ +project(websock) + +add_executable(websock src/uwebsock.cpp) + +target_link_libraries(websock z ssl uv uWS) \ No newline at end of file diff --git a/websocket/src/uwebsock.cpp b/websocket/src/uwebsock.cpp new file mode 100644 index 0000000..9027894 --- /dev/null +++ b/websocket/src/uwebsock.cpp @@ -0,0 +1,46 @@ +#include +#include +#include +#include + +// for convenience + +using std::string; + +int main() +{ + uWS::Hub h; + + h.onMessage([](uWS::WebSocket ws, char *data, size_t length, + uWS::OpCode opCode) + { + std::cout << data << std::endl; + string msg = "Hello from server"; + ws.send(msg.data(), msg.length(), uWS::OpCode::TEXT); + + }); // end h.onMessage + + h.onConnection([&h](uWS::WebSocket ws, uWS::HttpRequest req) + { + std::cout << "Connected!!!" << std::endl; + }); + + h.onDisconnection([&h](uWS::WebSocket ws, int code, + char *message, size_t length) + { + ws.close(); + std::cout << "Disconnected" << std::endl; + }); + + int port = 4567; + if (h.listen(port)) + { + std::cout << "Listening to port " << port << std::endl; + } else + { + std::cerr << "Failed to listen to port" << std::endl; + return -1; + } + + h.run(); +} \ No newline at end of file